Tony Hawk's Project 8 Gap List
Guide Created By: Ryan (rycecube@hotmail.com)
Console: PS3
Version: 1.0
Date: November 30, 2009


===============================================================================
Section 0: Table of Contents & Version History
===============================================================================

1. Suburbia               [01SUB]
2. Skate Park             [02SKP]
3. Main Street            [03MNS]
4. The Capitol            [04CAP]
5. Hill Top               [05HIL]
6. City Park              [06CIT]
7. School                 [07SCH]
8. Slums                  [08SLU]
9. Factory                [09FAC]
10. Fun Park              [10FUN]
11. Cartoon Land          [11CAR]


===============================================================================
Section 1: Suburbia [01SUB]
===============================================================================

1. Across the Street - 100pts
--------------------
- Grind the ledges by the entrance/exit to the Suburbs, then jump across the 
street in front of the gates.

2. Around the Sac! - 1000pts
------------------
- Start at one side of the sidewalk and grind the entire way around to the 
other side.

3. Driveway Hop - 50pts
---------------
- Grind the edge before one side of the driveways, then jump and grind to the
other side.

4. Holy ...! - 10000pts
------------
- Grind the entire length of the outside grind line of Suburbia.

5. Manual the Grass Path - 300pts
------------------------
- Manual the grass path behind the pools next to the big wall.

6. Over the Driveway - 50pts
--------------------
- In front of the blue house, grind the white picket fence and jump to grind
across the driveway to the other side.

7. Picket 2 Roof - 100pts
----------------
- Grind the picket fence in front of the house with the half pipe in the
backyard, then jump and grind to the roof.

8. Planter Hop - 50pts
--------------
- Grind one of the planters in the backyard with the Japanese garden.  Jump and
grind to the other one, over the walkway.

9. Planter Pop - 100pts
--------------
- Get big air off the planter in the middle of the street and Bank Drop on the
other side of the planter.

10. PoolBQ - 50pts
----------
- Grind from the BBQ to one of the grind lines on top of the pool cover.

11. Pools of Fury! - 100pts
------------------
- Spine transfer between any of the pools.

12. Rags to Riches - 100pts
------------------
- Spine transfer from the quarterpipe that faces the wall in the backyard with
the half pipes to the backyard with the pools.

13. Rail Hop - 50pts
------------
- Grind gap one of the many fence gaps.

14. Riches to rags... - 100pts
---------------------
- Spine transfer from the quarterpipe in the backyward with the pool to the
backyard with the half pipes.

15. Round and Round - 100pts
-------------------
- Grind around the planter in the middle of the cul-de-sac.

16. Skater Transfer - 100pts
-------------------
- Transfer across the gaps between the quarterpipes in the skater backyard.

17. Trailer Trash - 100pts
-----------------
- Jump across the trailer awning in the skater backyard.

18. YardHop - 100pts
-----------
- Jump between any of the yards while grinding.

19. Zen Deck - 50pts
------------
- Jump from one side of the pool in the Japanese garden and Bank Transfer into
the other.



===============================================================================
Section 2: Skate Park [02SKP]
===============================================================================

1. Afraid of Heights? - 200pts
---------------------
- Grind the lower bridge railing leading from the Cartoon Land and jump to land
in another grind on the sewer run off the kicker.

2. Around the Eye - 100pts
-----------------
- Grind the small bowl with the eye in the center.

3. Big Air! - 200pts
-----------
- Jump from one of the bronze platforms to the other on the path that leads 
from Cartoon Land to the Skate Park.

4. Big Block Manual - 100pts
-------------------
- Manual the narrow path between the wavy rail and the stair set at the top of
the Skate Park.

5. Big Plunge - 100pts
-------------
- Bank Drop from the Hexagonal pool to the curve right before the small bowl
with the eye in the center.

6. Big Spine - 100pts
------------
- Transfer from one side of the curve behind the small bowl with the eye in the
center to the other.

7. Bowl Transfer - 50pts
----------------
- Spine Transfer into the bowl with the orange border.

8. Dine and Dash - 50pts
----------------
- Jump from the ramp in the dining area to the rail below it.

9. Flying Skateboards! - 50pts
----------------------
- Bank Drop from one of the concrete slabs near the stairs to the other.

10. Gettin' Up There - 100 pts
--------------------
- Hip Transfer to grind from the large blue graffiti rag to the rail line above

11. Grind the Peninsula - 500pts
-----------------------
- Grind the outer line surrounding the small bowl with the eye in the center 
and the entire line on either side of it

12. Ledge to Ledge - 50pts
------------------
- Grind and jump from the orange lip under the Oakley, sit on me, and Globe 
posters to the planter edge behind it.

13. Ledge 2 Rail - 200pts
----------------
- Grind the blue-green curve near the Snak N Skate to the rail by the stair 
set. 

14. Lippin' the Roof - 50pts
--------------------
- Lip Trick the green cover on top of the dining area

15. Off the Wall! - 50pts
-----------------
- Jump and grind from the high rear wall with the birdhouse poster to the long
planter below.

16. Over the Fullpipe! - 2000pts
----------------------
- Jump from the kicker near the sewer runoff over the full pipe.

17. Over the Steps - 50pts
------------------
- Jump and grind the blue green line of the short stair set between the Snak N
Skate and the dining area.

18. Planter Hop - 50pts
---------------
- Jump from one of the long planters to the other.

19. Rail to Rail - 50pts
----------------
- Jump and grind over the open gap in the orange bowl.

20. Snake Charmer - 2000pts
-----------------
- Jump from the high grind line on the cables down to the wavy rail.

21. Spine Tingler - 5000pts
-----------------
- Manual the narrow piece of concrete connected to the full pipe.

22. Wicked Rail to Rail - 200pts
-----------------------
- Jump and grind from the inner line on the partial hexagon to the edge of the
small bowl with the eye in the middle's peninsula.



===============================================================================
Section 3: Main Street [03MNS]
===============================================================================

1. Churn the Rennet - 750pts
-------------------
- Bank Drop from the top of the Cheesy Steve's over the clock tower and down 
the quarter pipe.

2. Abomasum of Delights - 750pts
-----------------------
- Boneless off the cheese wedge near Cheesy Steve's to the roof.

3. Bargin Booze - 200pts
----------------
- Transfer from the roof of the Grab and Dash to the roof of the liquor store.

4. Bargin Colon Cleanse - 750pts
-----------------------
- Jump across the street from the roof of the Grab and Dash to the roof of 
Senor Burger.

5. Caffeinated Grip Tape - 750pts
------------------------
- Jump from the yellow grind line surrounding the coffee cup on top of the 
Buckster's Coffee to the roof of the Skate shop.

6. Cork N' Coffee - 750pts
-----------------
- Grind the corkscrew on the rood of the liquor store to the yellow coffee 
grind line above Bucksters Coffee near the Capitol.

7. Hair of the Dog - 200pts
------------------
- Transfer from the roof of the Liquor store to the roof of the Grab and Dash.

8. Happily Harmful - 150pts
------------------
- Grind the line in front of the drive-thru window at Senor Burger.

9. Jo to the Bow - 750pts
----------------
- Ride the high grind line surrounding the cup on top of Bucksters Coffee to 
the ribbon on top of the gift store.

10. Path Master - 750pts
---------------
- Manual the concrete in the middle of the trees on Main Street toward Cheesy
Steve's.

11. Pepperoni & Espresso - 750pts
------------------------
- Jump from the pizza slice on top Swanky Hot to the cup on top of Buckster's.

12. Screw the Ribbon - 750pts
--------------------
- Jump from the gift ribbon on top of the gift shop to the sorkscrew on top of
the Liquor store.

13. Sidejump Slander - 200pts
--------------------
- Side jump and grind from the high rail on the donut shop to the rickety rail 
on the wall.

14. Snake the Way - 750pts
-----------------
- Manual the concrete in the middle of the trees on Main Street towards the 
Capitol.

15. The Wrong Princess - 50pts
----------------------
- Jump over the clock tower on top of Cheesy Steve's.

16. Throw the Popcorn! - 100pts
----------------------
- Launch off the vents on top of the movie theater.

17. Tie the Knot - 750pts
----------------
- Grind the ribbon on top of the gift shop.

18. Where's Dietrich? - 750pts
---------------------
- Jump grind from the stoplight in front of the pizza shop to the flag line
connecting the trees.

19. Cup the Slice - 750pts
-----------------
- Spine Transfer from the ocffee cup over the Bucksters coffee shop to the 
slice of pizza over the pizza parlor.

20. Pizza to Go - 200pts
---------------
- From the roof od the pizza parlor, Spine Transfer to the slice of pizza on the
roof.


===============================================================================
Section 4: The Capitol [04CAP]
===============================================================================

1. Gub'Mint Spine (North) - 75pts
-------------------------
- Spine transfer over the narrow pathway leading to the large platform in the 
rear of the capitol.

2. Gub'Mint Spine (South) - 75pts
-------------------------
- Spine transfer over the narrow pathway leading to the large platform in the 
rear of the capitol.

3. Beaver versus Lion - 75pts
---------------------
- Grind the full length of the grind line above the Carpe Castor Canadensis
engraving.

4. Bubble Up - 200pts
------------
- Grind the high brown planter behind the capitol to the platform above the 
Stall chalk challenge.

5. Road of the Just - 75pts
-------------------
- Grind the entire ledge of the high line behind the Chilvers Foundation 
supporters' monument.

6. Department of the Interior - 50pts
-----------------------------
- Grind over the arms that hold the pendulum inside the capitol building.

7. Path of the Corrupt - 75pts
----------------------
- Grind the entire ledge of the low line behind the Chilvers Foundation 
supporters' monument.

8. Watch Me Maaanual - 300pts
--------------------
- Getting Pro on the Lakeside Manual chalk challenge should get you this gap.

9. Fall of the Mighty - 1500pts
---------------------
- Acid Drop from the capitol roof (facing east, towards the fire pit) to the
quarter pipe below.

10. Like a Moth to a Flame - 1500pts
--------------------------
- Spine Transfer from the fire pit/fountain quarter pipe out and down onto the
quarter pipe towards the capitol.

11. Plausible Deniability - 150pts
-------------------------
- There are four cables suspended high in the capitol.  Grind any of these.

12. Policy Change - 100pts
-----------------
- Grind the outside line of the half-circle planter at the end of the Lakeside
Manual goal.

13. Politrickin' - 100pts
----------------
- Lip trick the second story edge in front of the windows on the front side of
the capitol.

14. It's Who You Know - 100pts
---------------------
- Grind the platform in the back of the capitol.  There is a small kicker on
either side of the walkway.  Jump to the second story of the capitol.

15. Riley Won't Play With Me - 50pts
----------------------------
- Grind the long edge next to the Lakeside Manual.  Grind the line with the
Pro marker, then jump over to - and finish the long grind on - the other side.

16. Path of the Revolutionary - 75pts
-----------------------------
- Grind the entire ledge of the back line behind the Chilvers Foundation
supporters' monument.

17. Side Stepping the Issue - 150pts
---------------------------
- Grind from the ledge behind the Chilvers Foundation supporters' monument to
the monument itself.  You must make a jump and continue the grind.

18. Over the Tax Hump - 1500pts
---------------------
- Manual the entire Chilvers Foundation supporters' monument.

19. 'Lectric Bunker Buster - 2500pts
--------------------------
- On the Hilltop, combine the generator and the Trident Booster, then position
the triden so that it fances the Chilvers Foundation supporters' monument.
Grind the trident and Bank Drop on to the monument.

20. Trickle Down - 200pts
----------------
- Continue across the platform above the Stall chalk challenge and off the 
kicker to the high brown planter opposite from the starting point for the
Bubble Up gap.

21. It`s Not What You Know - 100pts
--------------------------
- From the back of the Capitol Building, grind the left side of the ledge and
Ollie off the hump to the next level on the Capitol building.



===============================================================================
Section 5: Hill Top [05HIL]
===============================================================================

1. Awning Hop Long - 50pts
------------------
- On the awning above the parking lot, carry a grind over the long middle gap.
You must make a jump to complete this.

2. Constructive Ascent - 150pts
----------------------
- There's a grind line at the bottom of the hill behind the Chilvers Monument.
Grind this entire line going up the hill.  Jump to the wire and ride this up 
the rest of the hill.

3. Constructive Descent - 500pts
-----------------------
- Follow the line for Constructive Ascent, but travel downhill.

4. ATM Malfunction - 100pts
------------------
- Wallplant any of the ATMs.

5. Crenel Leap East - 150pts
-------------------
- Spine Rransfer up to the east tower of the castle facade.

6. Castle Stormin' - 50pts
------------------
- Spine Transfer up to the middle level of the castle facade.

7. Elevation Lip - 50pts
----------------
- There's a lone quarter pipe behind the Lakeside Manual goal.  Jump up it and
lip trick the wooden plank above it.

8. Entry Hump - 75pts
-------------
- Grind the red hump above the entrance to the Fun Park.

9. Exit Lump - 75pts
------------
- Grind the red hump above the exit to the Fun Park.

10. Gift Shop Zip Line - 100pts
----------------------
- Grind the metal wire connecting the Fun Park Gifts sign to the cafe below.

11. Hawking Trinkets - 100pts
--------------------
- Grind the metal ledge of the air conditioning ducts.

12. A Hop... - 50pts
------------
- Help across the gaps created by the concrete planters in front of the
entrance of the Fun Park.

13. Kind of Like Hot Oil - 250pts
------------------------
- Fly out of the castle tower after performing the Carnal Leap.

14. Impulse Purchase - 50pts
--------------------
- Manual across the breezeway underneath the cafe archway.

15. Reach For It - 50pts
----------------
- Launch from the air conditioning duct and land in a grind on the tree
planter.

16. Rock Grindin' It - 250pts
--------------------
- Grind up along the full extent of the rock monument holding the Fun Park
sign.

17. Big Rock Zip Line - 100pts
---------------------
- Grind along the wire connecting the Fun Park Gifts sign to the rock monument.

18. To The Tippy - 300pts
----------------
- Grind the wire connecting the awning to the Fun Park sign.

19. Who Needs Elevators?! - 2000pts
-------------------------
- Spine Transfer down from the wood rail heading out of the castle to the
quarter pipe behind the Lakeside Manual challenge.

20. Crenel Leap West - 150pts
--------------------
- Go off the kicker ramp and Spine Transfer into the West Crenel.

21. Awning Hop Short - 50pts
--------------------
- Grind from the ledge in front of the entrance to Fun Park and hop from the
outside of that ledge to the inside of that ledge.

22. A Skip... - 50pts
-------------
- Grind from the ledge in front of the entrance to Fun Park and hop over to
the next ledge heading south.



===============================================================================
Section 6: City Park [06CIT]
===============================================================================

1. 4x4 Side Jump - 100pts
----------------
- Transfer grinds between the three parallel lines near the Get There goal.

2. Around and Back Again - 500pts
------------------------
- Grind down the rails towards the monument in the center of the amphitheater
and back up the rails.

3. Ballet vs. Boarders - 500pts
----------------------
- Grind the rail in front of the Bieutkamp Ballet to the high platform.

4. Big Blind Spine - 100pts
------------------
- Transfer from one of the walls inside the basketball courts to one of the
walls in the amphitheater.

5. Crescent Wall Hop - 200pts
--------------------
- Grind and jump from one side of the amphitheater walls to another, continuing
the grind upon landing.

6. Dry Pond Transfer - 100pts
--------------------
- Transfer from the pool with the shiny platforms into the pool with the photo
goal in the center.

7. Flyin' High - 500pts
--------------
- Launch off the Welcome to Chilver Park sign and Acid Drop into the lower 
level of the amphitheater.

8. Gappin' the Steps - 100pts
--------------------
- Clear the gap down the stair sets near the water by the Race to the Capitol.

9. Hanging by a Wire - 100pts
--------------------
- Grind the wire supsended over the water.

10. In Memory of... - 500pts
-------------------
- Jump off the In Memory of the Unforgettable sign and Bank Drop into the
middle of the shiny object pool.

11. Keep off the Grass - 100pts
----------------------
- Launch off the In Memory of the Unforgettable sign and down the ramp in
between the amphitheater and the water.

12. Look Out Below! - 200pts
-------------------
- Jump to the side and grind from the overhand connected to the factory to the
rail line that stars the Broken Ankle Grind down below.

13. Middle Line Grind - 200pts
---------------------
- Grind the entire line in the middle of the anchor monument.

14. Northside Sidejump - 200pts
----------------------
- There is a long gap on the wooden line near the pool with the twin structures
in the middle.  Going uphill, jump over this gap.

15. Path Hop - 200pts
------------
- Jump from one side of the amphitheater, over the middle pathway, to the other
side.

16. Planter Hop - 500pts
---------------
- Grind the planter near the tutorial garage, jumping all of the gaps between.

17. Pyramid of Power - 200pts
--------------------
- Bank drop the pyramid, from one kicker to the other.

18. Rail 2 Rail - 100pts
---------------
- Grind the low chain link line in front of the tutorial garage, and jump the
gap in between them.

19. Rail 2 Planter - 500pts
------------------
- Grind from the low chain line line in front of the tutorial garage, and then
transfer the grind to the pyramid.

20. Simple Sidejump - 50pts
-------------------
- Transfer a grind from the side of the pool where the Left Rail Photo goal
beginds to the small kicker nearby.

21. Southside Sidejump - 200pts
----------------------
- Starting out facing away from the anchor, ride the wooden grind line and
side jump to the concrete rail near the City Park Race goal.

22. Up and Over - 100pts
---------------
- Transfer from the brick quarter pipe inside the park/basketball court area
to the metal quarter pipe on the other side, on the pathway.

23. Wall to Wall Skating! - 500pts
-------------------------
- Transfer a grind from the stone wall near the trolley car to the brick wall
surrounding the bowl with the symmetrical monuments.

24. Wire Transfer - 200pts
-----------------
- Transfer a grind from the rail on the overhang connected to the factory to
the high grind line next to it.



===============================================================================
Section 7: School [07SCH]
===============================================================================

1. ...AT Guard. - 2000pts
---------------
- Jump over the fountain the long way.

2. AG's Roof Gap 2 - 200pts
------------------
- Jump from one portable roof to the other.

3. Auto-Save? - 100pts
-------------
- Lip trick the starting line in the pool.

4. Beaver Bowl Exchange - 300pts
-----------------------
- Spine Transfer down from the long bowl above the portables behind the school
onto the ground.

5. Bio Wing Rail Hop - 200pts
--------------------
- Grind rails on the sides of the stair cases behind the school.

6. Bleacher 2 Bleacher - 200pts
----------------------
- Transfer a grind over the gaps between the bleachers in the gym.

7. Book Light - 1000pts
-------------
- Grind the television antennae on top of the library.

8. But You Look Great - 300pts
---------------------
- Jump second highest stair set behind the school.

9. Count It! - 100pts
------------
- Perform a slam dunk in the gym! Perform a wire grab on the basketball hoops
in the gym.

10. Down Scale - 500pts
--------------
- Grind or manual the entire length of the piano keys in front of the music
building towards the library.

11. Epic Ledge - 2000pts
--------------
- Grind the entire line in front of the whale mural behind the school.

12. Epic - 5000pts
--------
- Jump across the epic gap separating the gym from the main school building 
using the giant ramp on top of the gym.

13. Flaggin' Out (Part 2) - 750pts
-------------------------
- Jump the gap in the blue awning below the flag.

14. Flaggin' Out? - 350pts
-----------------
- Lip trick the rope with the hanging flags above the pool inside the gym.

15. French Fry Helmet - 300pts
---------------------
- Jump the third stair set behind the school.

16. Gap of Chamfions - 1000pts
--------------------
- Grind the U-turm loop aboe the west exit of the school.

17. Gentile's Ledge (1) - 4000pts
-----------------------
- Manual the Epic Ledge line (in front of the whale mural) all thw way from
the start to finish.

18. Gentile's Ledge (2) - 4000pts
-----------------------
- Manual the entire wavy line opposite Gentile's Ledge.

19. Glass Book - 750pts
--------------
- Ollie over the dip between thw two glass windows on the top of the library.

20. GO BEAVERS! - 100pts
---------------
- Grind jump from the concrete quarter pipe under the piano keys to the 
concrete structure with the "Go Beavers" mural.

21. Gym 13 Set - 500pts
--------------
- Jump down the stair set leading into the pool (facing the school dance 
kicker), near the water tower.

22. Jamie Burgin Gap - 2000pts
--------------------
- Grind down the entire wavy edge across from the wall with the whale mural.

23. Knee into your face - 200pts
-----------------------
- Spine Transfer from inside the pool on top of the biology building onto the
quarter pipe on the lower roof.

24. Ladies and Gentlemen... - 1000pts
---------------------------
- Spine Transfer off the roof of the library to the quarter pipe in front of
the fountain.

25. Light it Up - 200pts
---------------
- Grind all of the light fixtures in the school.

26. Liver Manual - 750pts
----------------
- Manual the long way across the concrete platform underneath the large tree
behind the school, naer the blue lunch tables.

27. Low Dive! - 100pts
-------------
- Lip trick the lowest diving board in the pool.

28. New Agony - 1000pts
-------------
- Manual the length of the water in the fountain, the long way.

29. Ninja Plz - 300pts
----------------------
- Jump over the first (lowest) stair set behind the library.

30. Psycho Hose Beast - 750pts
---------------------
- After completing "Mix the Chemicals", go to the east side of the roof of the
school.  There are two quarter pipes.  Facing them, skate up the one on the 
left and take it off of the roof, landing on the yellow fun box quarter pipe
down below.

31. Servin' It Up - 750pts
-----------------
- Manual across the top of the blue lunch tables behind the school.

32. Shack Arch 2 Wheel (1) - 350pts
--------------------------
- Manual up and down one curved side of the concession stand located next to
the blue tables.

33. Shack Pop - 200pts
-------------
- Transfer over the middle section of the concession stand.

34. Shack to Half Court - 8000pts
-----------------------
- Perform a manual from the Snack Shack all the way to the center court in the
gym.

35. Shoelace Normal Mapping - 100pts
---------------------------
- Grind from one of the tables in the middle of the school up one of the 
kickers, and onto one of the light fixtures.

36. Slime Thief - 350pts
---------------
- Lip trick the railing on the walkway above the pool by jumping up using the
pool edge.

38. Summer Sausage - 1000pts
------------------
- Gap jump the blue lunch tables behind the library.

39. Tastes Like Suck - 200pts
--------------------
- Jump from the roof of the biology building to the roof off the library using
the gaps on either side.

40. T-Building Epicness - 500pts
-----------------------
- Jump from one portable ramp to the other.

41. The Dirteh Shnare - 200pts
---------------------
- Jump from the air conditiong duct atop the biology building to the portables.

42. The 16 Set Rail - 200pts
-------------------
- Grind the yellow hand rail that follows the stair set behind the school.

43. The Stasera Pad - 300pts
-------------------
- Manual the strip of concrete next to the fountain behind the school.

44. The Winter Gap - 700pts
------------------
- Jump from the roof of the library to the roof of the gym, using the kicker
in the gap of the library.

45. Up Scale - 500pts
------------
- Grind or manual the length of the piano keys in front of the music building
towards the "Go Beavers" mural.

46. Vent? - 100pts
---------
- Lip trick the white ducts surrounding the auditorium.

47. You Neva Know - 300pts
-----------------
- Jump the stair set furthest from the school, between the wavy edges near the
mural.

48. Sack Arch 2 Wheel (2) - 350pts
-------------------------
- Manual up and down one curved side of the concession stand located next to
the basketball court.



===============================================================================
Section 8: Slums [08SLU]
===============================================================================

1. Balcony Fall! - 100pts
----------------
- Grind the quarter pipe with the black and yellow stiping on the side of the 2
houses nearest the school.

2. BEEF. - 100pts
--------
- Grind either of the pipes with the green gas flowing from them.

3. Block Letter Party - 250pts
---------------------
- Grind the letters that spell "Liquor Store."  This breaks them, and opens a
warp to the top of the factory.

4. BOOM! - 100pts
--------
- Between the factory buildings is a fire pit.  Roll through the pita and up
the hill towards the south.

5. Califa Alley Spine - 750pts
---------------------
- Spine Transfer off the roof with the air exhause to the quarter pipe in the
corner underneath it (facing west).

6. Coffee Comedown - 500pts
------------------
- Spine Transfer down the quarter pipe/trailer car near the pipes to the 
makeshift quarter pipe below.

7. Down the Tube - 1000pts
----------------
- Spine Transfer into the large tube atop the factory.

8. Dump - 500pts
-------
- Jump over the large hill in the middle of the houses.

9. foh. - 500pts
-------
- Spine Transfer off the south wall of the roof of the building with the air
exhause.

10. Gear! - 100pts
---------
- Grind the brick wall in front of the southwest house.  The resident throws
stuff out of the front door if you do.

11. Gentillican Rail Gap - 250pts
------------------------
- Transfer a grind over the gap on the high walkway surrounding the factory.

12. Get Buzzed - 500pts
--------------
- Bank Drop off the liquir store sign to the makeshift quarter pipe down
below.

13. Get Obliterated - 750pts
-------------------
- Acid Drop off the liquor store sign onto the concrete "Liquor Open Late" sign
down below.

14. Giganostril - 500pts
---------------
- Lip trick the second-story scaffolding in front of the building with the 
large arrow on it.

15. Hemlock Rail Gap - 250pts
--------------------
- Transfer a grind over the gap on the low walkway surrounding the factory.

16. Hemlock - 250pts
-----------
- Jump across the gap in the low walkway surrounding the factory.

17. HOW - 1000pts
-------
- Lip trick the three-story scaffolding in front of the building with the large
arrow on it.

18. It's Real Dirteh - 250pts
--------------------
- Spine Transfer off the concrete quarter pipe into the water.

19. Lemon Chicken Plate Gap - 10000pts
---------------------------
- Jump up and off the quarter pipe on the top of the factory into the bowl
connected to the factory (over the Bleak Oil Co. Wall).

20. Monkey Pants - 250pts
----------------
- Spine transfer the bowls on top of the factory.

21. Own The Suspended Crate - 2500pts
---------------------------
- Spine Transfer from on top of the factory into the suspended crate.

22. Right in the Dumper! - 1000pts
------------------------
- Bank Drop the quarter pipe on top of the factory into the large chute, after
hitting the "BOOM!" gap.

23. Shipping and Receiving - 750pts
--------------------------
- Spine Transfer from the bowl with the yellow border and box monument onto the
lower quarter pipe, facing north.

24. Should've Brought a Flask - 750pts
-----------------------------
- Spine Transfer over the "Liquor Open Late" wall.

25. Someone's Owning - 100pts
--------------------
- Grind either of the long pipes on the street on the west side of the factory.

26. Tha Dirteh Lickah Stoh - 750pts
--------------------------
- Spine Transfer off the roof of the liquor store to the quarter pipes down
below.

27. Tippay! - 100pts
-----------
- Lip trick the first-floor scaffolding in front of the building with the
large arrow on it.

28. Trill Y'All - 500pts
---------------
- Spine Transfer out of the pool with the yellow border and the box monument to
the southern makeshift quarter pipe below.

29. Andy's Closet - 500pts
-----------------
- There is a secret door behind the angry face on the North side of the slums.
Go through the door.

30. That's My Bike - 1000pts
------------------
- Transfer between the two quarter pipes on the houses facing the liquor store.

31. Legal Sanitation - 300pts
--------------------
- Spine Transfer over the concrete highway barricades on the southwest end of
the slums.

32. The Longest Grind - 3500pts
---------------------
- Start grinding west on the red sidewalk curb at the Pro marker for the 
Rickety Manual chalk challenge.  Follow the natural line around the factory 
into the City Park.  Continue up the concrete planter in front of the Capitol,
all the way to the concrete highway barricades at the foot of the hill top.



===============================================================================
Section 9: Factory [09FAC]
===============================================================================

1. Chain Drive Climb 1 - 50pts
----------------------
- As soon as you enter the factory, there is a chain drive that terminates
prematurely on the right.  Transfer a grind from it to the curved line in front
of it.

2. Chain Drive Climb 2 - 50pts
----------------------
- This new chain drive also terminates.  Jump from it to the subsequent curved
grind line.

3. Chain Drive Climb 3 - 50pts
----------------------
- As soon as you enter the factory, there is a chain drive that terminates
prematurely on the left.  Transfer a grind from it to the curved line in front
of it.

4. Chain Drive Climb 4 - 50pts
----------------------
- This new chain drive, like its twin across the hall, also terminates.  From 
it, jump to the subsequent curved grind line.

5. Chain Driver Hop 1-5 - 50pts
-----------------------
- These five adjacent gaps all run parallel to each other, perpendicular to the
Chain Drive Climbs.  Follow the drive all the way to the rear of the factory, 
and jump across each gap.

6. Change Lane 1-6 - 100pts
------------------
- These gaps are essentially the chain drive climb gaps in reverse.

7. Engine Transfer - 150pts
------------------
- Transfer from one red bowl over the walkway into the other.

8. The Flying Dutchmen - 150pts
----------------------
- Spine Transfer over the yellow walkway in the front of the factory by using
the tiny quarter pipes underneath it.

9. Long Arm of the Bot - 750pts
----------------------
- Starting near the Nail the Grind goal, take the high grind line in the east,
and follow the curve around to the robot arm.  Jump to the robot arm, and
jump grind all of them successively.

10. Platform Pop - 150pts
----------------
- Jump to the high suspended platform, manual across it, and Bank Drop down
into one of the valleys below.

11. Sin of Modern Grinds - 150pts
------------------------
- On the east wall of the factory is a line of red tubing.  Grind this tubing
heading north, and wallride up to the air ducting above it.  Jump from the duct
into the grate on the wall in front of you and get ready for a ride!  You must
hold the grind button or you will bail.

12. Stairway to Steel - 1000pts
---------------------
- Starting at the front of the factory, transfer between the little platforms
underneath the jeeps on the assembly line from right to left.



===============================================================================
Section 10: Fun Park [10FUN]
===============================================================================

1. Bralph's Closed at 7! - 500pts
------------------------
- There's a doorway on the south way behind the dragon.  Skate through it.

2. Dragon 2 Shop Transfer - 1000pts
-------------------------
- Hip Transfer off the right wing of the dragon to the green roof of the
concession stand.

3. Exit Hop - 100pts
-----------
- Grind the edges on both sides of the Fun Park exit.

4. 2 Tail - 100pts
---------
- Grind the T-line heind the dragon and transfer the grind from it to the spine
behind the dragon.

5. Handrail 2 Handrail - 100pts
----------------------
- Transfer a grind from the handrail with the flags to the Sick stall grind
marker.

6. Not So Long Grind - 10pts
--------------------
- Grind the handrail underneath the dragon wring from the Am stall marker all
the way until the end.

7. Long Transfer East - 500 pts each
8. Log Transfer West
9. PBowl High 2 Low
10. PBowl Low 2 High
---------------------
- Transfer out of the center bowl near the water slide into any of the adjacent
bowls.

11. Long Shop Grind - 500pts
-------------------
- Grind the handrail underneath the dragon wing from the Am stall marker all 
the way until the end.

12. Manual the Log Ride - 1000pts
-----------------------
- Manual down the water slide of the log ride.

13. Over His Rod - 1000pts
----------------
- Facing south, Spine Transfer into the water-filled bowls, while clearing the
trident.

14. Over the Coaster - 1000pts
--------------------
- Facing south, Spine Transfer into the water-filled bowls, while clearing the
coaster.

15. Pillar Top 2 Wood - 100pts
---------------------
- Grind the high line in the southeastern corner of the Fun Park, and jump to
the wooden structure.

16. RARRRRRR - 1000pts
------------
- Grind the spine of the dragon.

17. Spiral 2 Coaster - 1000pts
--------------------
- Transfer a grind from the ice spiral to the red roller coaster rail.

18. SPIRAL!!!!! - 1000pts
---------------
- Grind the entire length of the ice spiral.

19. Wall Corner - 1000pts
---------------
- Wallride the southeast corner of the Funpark, along the wall near the high
stone grind line.

20. Shop Air - 500pts
------------
- Bank drop the roof of the blue concession stand.

21. Coaster Grind HOLYLOL! - 100pts
--------------------------
- Start at the entrance to the coaster ride (the giant ice mountain) and grind
the coaster rail the entire way around.

22. Long Handrail - 1000pts
-----------------
- Grind the entire handrail on the raised platform near the Bowl to Bowl photo
goal.

23. Big Pink Gap! - 500pts
-----------------
- Transfer from the quarter pipe on one side of the pink face to the other.



===============================================================================
Section 11: Cartoon Land [11CAR]
===============================================================================

1. ARG! - 100pts
-------
- Wallplant the door labeled "Pirates" on the northwest wall, near the pirate
ship.

2. Burrrrrp - 100pts
-----------
- Go in through the return portal at the end of the water slide.

3. Candy QP - 1000pts
-----------
- Air from the Sweet Rush quarter pipe to the Mornin' Goods Bakery quarter 
pipe.

4. Gulp! - 100pts
--------
- Head into the skull's mouth in the pirate ship in the west.

5. Grind Rope Bridge - 500pts
--------------------
- Grind the line on the rope bridge.

6. Manual the Bridge - 500pts
--------------------
- Manual the bridge near the pirate ship in the west.

7. Manual the Globe - 1000pts
-------------------
- The globe in question is the one right in the front with the mural on it.
Manual it.

8. Entrance Shop Hop - 100pts
--------------------
- Jump from the roof of the Sweet Rush to the roof of the Mornin' Goods Bakery.

9. Entrance Rail Gap - 1000pts
--------------------
- Continue a grind all the way from one side of the entrance to the other.  
Expect to jump a few times.

10. Manual the Hole - 500pts
-------------------
- The hole in question is the one that contains the Secret Spot "Sewer Tube."
Manual it.

11. Manual the Ship - 500pts
-------------------
- Manual the entire length of the pirate ship.

12. Hugh Wood Ledge! - 5000pts
--------------------
- In the west corner behind the pirate ship is a long ornate wooden grind line.
Grind the entire line.

13. Pirate 2 Cartoon Transfer - 1000pts
-----------------------------
- Transfer from the pirate ship north towards the Cartoon Land.

14. Cartoon 2 Pirate Transfer - 5000pts
-----------------------------
- From the Cartoon Land entrance, transfer off of the quarter pipe into the
pirate ship.

15. QP 2 Smile     - 100pts each
16. Slime 2 QP
17. Slime 2 Planks
18. Planks 2 Slime
------------------
- There is a dirty pool in the Western side of the park, underneath the 
suspension bridge.  Transfers in and out of the pool nets all of these gaps.

19. Ship Transfer - 500pts
-----------------
- Spine Transfer over the pirate ship.

20. Skull Transfer - 500pts
------------------
- Bank drop over the ramp behind the Skull & Crossbones sign.

21. Slide Bowl, Cartoon Bowl Transfer - 500pts
-------------------------------------
- Transfer in and out of any of the bowls near the giant slide in Cartoon 
Land.

22. Yellow 2 QP - 1000pts
---------------
- Transfer a grind from the giant slide to the line on the left.

23. Slide - 100pts
---------
- Go in one of the portals underneath the giant slide.

24. Skull Bank 2 Ledge - 100pts
----------------------
- Bank Drop over the ramp behind the Skull & Crossbones sign.

25. AHOY - 1000pts
--------
- Grind the rope that connects the mast of the pirate ship with the  Skull & 
Crossbones sign.

26. Who's Thurr - 100pts
---------------
- Wallplant the door labeles "Wenches" on the northwest wall, near the pirate
ship.

27. Pink Lip! - 100pts
-------------
- Invert above the corner located northwest of the giant pink tongue.

===============================================================================