Akira by Sanctuary Remix

Version: 1.2 | Updated: 11/03/07 | Printable Version

Virtua Fighter 5 (Akira)
By: Alex "Joker" Hall
Started on: April 30, 2007
Completed on: July 1, 2007
E-Mail: Sanctuary_Remix@yahoo.com

-  Well I'll put it simply....I've been working on getting a Virtua Fighter 5
   walkthrough up as a means of my "coming out of retirement" kinda deal.  Well
   I'm still hard at work with it, but I figured as much that I should at least
   put out there some character walkthroughs as well.  I was planning on doing
   this in the first place once I got the full walkthrough up, but I figured
   what the hell....lets do it now.  So with that being said I'm here to give
   you all this guide on Akira.

-  As with every other guide that I've wrote, this guide is my own property!  I
   happily made this for all to enjoy and to use, and all that I ask is that if
   you are planning on using this for your site, then just ask me for permission
   ok.  I'm really easy to get along with and generally don't mind it so long as
   you ask for my permission first.  Don't go thinking "Oh he'll never say ok,
   lets just rip the guide and post it anyways" because that's a flawed way of
   thinking.  Just give it a shot sometime and you may be surprised!  My e-mail
   box is always open!

-  A big reminder to everyone out there....if you're looking for updates to this
   guide, then head on over to www.gamefaqs.com.  I write for that site and that
   site only.....or at least, that's where the guide's origins are.  Any update
   that I do will hit there.  I don't really plan on keeping up with how many
   other hundreds of sites have my guides up for their use and have to go and
   update it on their site as well, so save yourself some trouble and headache
   and check my guide out at GameFAQs ok.  I really don't want to deal with a
   million e-mails asking me about updates and info and such when I'm telling
   you now what to do.

*Akira Yuki*
  = Backstory and Stats
  = Move Set
  = Costumes and Clothes Sets
  = Personal Opinion
(User Created Tactics)

*** Akira Yuki ***

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.............  . ....=+=I=?77777$$$$ZOOZOOOOOOOOOOOOOZ:::.:::,:,~,.,.......... .
................ ...=++++Z?$OOOOOO8O8OOOOOOOOOOOOOOO?:~,,~,:,:,::,,.............
............    ...=+++++?78O8$7IZZOO88OOOOOOOOOOOZI,:,:,,:,::,~,,..............
...........     ..~++=+++888DDI==?$ZOOOOOOOOOOOOOOZ::::,:~,,::=::...............

-  Backstory  -

-  Akira left the Fourth World Fighting Tournament in the semifinals, defeated
   by Kage-Maru.  With only disappointment to show for his efforts in the third
   and fourth tournaments.  Akira began to doubt himself.  But one day, as he 
   continued his training deep in the mountains, Akira's gaze dropped to a creek
   nearby.  A single leaf rode the current and spun around a boulder in the
   middle of the stream, avoiding it neatly.  "The leaf spins because it rides
   the stream, not trying to resist the flow..."  With a new epiphany fresh in
   his mind, Akira resumed his training.  And now, as his training nears its
   close, an invitation for the fifth tournament arrives.  "Now I should be able
   to hold my own-and more-against him."

-  Stats  -

   Nationality - Japanese
   Birthday - 9/23/1968
   Hobby - Kung-Fu
   Height - 180 cm (5'11)
   Weight - 79 kg (173 lbs)
   Measurements - 105/90/94
   Blood Type - O
   Occupation - Kung Fu Teacher
   Fighting Style - Hakkyoku-Ken
   Voice Actor - Miki Shinichirou
   First Game - Virtua Fighter

-  Move Set -

-  Now it's time to learn how to use Akira properly.  Remember, you can always
   go into Dojo and use Command Training to perfect using these moves properly.

   * Legend *
   P = Punch
   K = Kick
   G = Guard
   => = Forward
   <= = Back
   \ = Forward/Down
   / = Backward/Down
   ^ = Up
   | = Down
   Hold = Hold certain direction and/or button for at least one sec before
   HCF = Half Circle Forward starting from Back
   HCB = Half Circle Back starting from Forward
   UF = Up/Forward
   UB = Up/Back

   * Normal Moves *

   Chusui - P
   Hacimon Kaida - P,P
   Kansuitai - P,K
   Shousui - =>,P
   Shousui~Tanheitou - =>,P,<=
   Shousui~Tanheitou~Anshou - =>,P,<=,P
   Shousui~Tanheitou~Anshou Chouchu - =>,P,<=,P,P
   Shousui~Teirou Kanpo - =>,P,P+K+G
   Rimon Chouchu - =>,=>,P
   Yakuho Chouchu - =>,=>,=>,P
   Jouho Senshou - <=,=>,P
   Fukko - <=,\,P
   Fukko~Shichiseiho - <=,\,P,|(or ^)
   Fukko~Shichiseiho~Chouchu - P during Fukko~Shichiseiho
   Fukko~Shichiseiho~Chouchu~Ouda - P,P during Fukko~Shichiseiho
   Housui - |,P
   Mouko Kouhazan - Hold |, =>,P
   Mouko Kouhazan~Kakuda Chouchu - Hold |, =>,P then P during guard or hit
   Byakko Soushouda - Hold |, <=,=>,P
   Koboku - |,/,<=,P
   Youhou - \,\,P
   Shoutai - K
   Youteitou - =>,K
   Kenhou - =>,K,P
   Utankyaku - =>,=>,K
   Renkantai - =>,=>,K,K
   Fujinkyaku - |,K
   Youzentai - Hold |(or /),K
   Sokutai - \,K
   Kinkei Tourei - P+K
   Youho Shousui - P+K,P
   Renkan Toushou - P+K,=>,P
   Suisou - P+K,P+K
   Senzankou - =>,=>,P+K
   Senzankou~Shichiseiho - =>,=>,P+K,|(or ^)
   Senzankou~Shichiseiho~Chouchu - P during Senzankou~Shichiseiho
   Senzankou~Shichiseiho~Chouchu~Ouda - P,P during Senzankou~Shichiseiho
   Hazan Ryoutenchi - =>,=>,P+K,P
   Chouzan Housui - <=,=>,P+K (can be charged)
   Tetsuzankou - <=,=>,=>,P+K
   Maho Shoukou - Hold |, =>,P+K
   Gaimon Chouchu (deflect) - |,/,<=,P+K
   Souka Housui - \,P+K
   Hekisui - \,\,P+K
   Zanshu - K+G
   Youshi Saiken - K+G,P (can be charged)
   Teishitsu Dantai - K+G (release G after 1 frame)
   Ryusoushiki - \,K+G
   Ryusoushiki~Maho Chouchu - \,K+G,=>,P
   Ryusoushiki~Maho Chouchu~Kyoho - \,K+G,=>,P,| (or ^)
   Ryusoushiki~Maho Chouchu~Tetsuzankou (Shura Ha'ou Koukazan) - \,K+G,=>,P,P+K
   Ryusoushiki~Maho Chouchu~Tetsuzankou (Shura Ha'ou Koukazan) -
   Fujinkyaku - |,K+G
   Fujinkyaku~Jouho Choushitsu - |,K+G,K
   Fujinkyaku~Jouho Choushitsu~Fukko (Fujin Shoushitsu Fukkogeki) - |,K+G,K,=>,P
   Houken - P+K+G
   Houken~Youshi Senrin - P+K+G, then <=,\,P+G during hit
   Houken~Youshi Senrin~Soushou (Hougeki Unshin Soukoshou) -
   P+K+G,then <=,\,P+G,=>(or <=),P during hit
   Gekiho Honko (stagger) - |,P+K+G
   Kaiko (stagger) - =>,P+K+G
   (during stagger) Mouko Kouhazan - |,=>,P (during stagger)
   (during stagger) Byakko Soushouda - |,<=,=>,P (during stagger)
   (during stagger) Utankyaku - =>,=>,K (during stagger)
   Geimon Tessen - <=,=>,P+K+G
   Hougekishu (deflect) - \,P+K+G
   Hougekishu~Gaimon Chouchu - \,P+K+G,P
   Tenzankou - P+K (during Defensive Move)
   Toushou - P (during Offensive Move)
   Juji Toutai - K (during Offensive Move)

   * Moves from Teirou Kanpo *

   Teirou Kanpo - /,P+K+G
   Teirou Kanpo~Choushinchu - From Teirou Kanpo: P
   Teirou Kanpo~Shousui - From Teirou Kanpo: P (delayed)
   Teirou Kanpo~Shousui~Teirou Kanpo - P,<= (delayed)
   Teirou Kanpo~Jashin Hisei - From Teirou Kanpo: K
   Teirou Kanpo~Hakkaku Chuten - From Teirou Kanpo: K, then P+G during hit
   Teirou Kanpo~Honshin Shouten - From Teirou Kanpo: P+K
   Teirou Kanpo~Honshin Shouten~Shouten Housui - From Teirou Kanpo:
   P+K, success, then =>,P

   * Throws *
   Toushin Soutai - P+G
   Kaikyusei - =>,P+G
   Kaikyu Tenshin Touda - =>,P+G,| (or ^)
   Daiden Housui - <=,=>,P+G
   Shin'iha - /,=>,P+G
   Junshin Honko - =>,<=,P+G
   Junshin Honko~Shin'iha - P+K (during Junshin Honko)
   Junshin Honko~Chinho - | (or ^)(during Junshin Honko)
   Chinho~Kouzanheki - P+K(during Chinho)
   Junho Honko (stagger) - <=,|,P+G
   Shishi Hougetsu - \,P+G
   Youshi Senrin - <=,\,P+G
   Shinporiko - /,P+G
   Shishi Hougetsu - (wall in back) \,P+G
   Kyuho Chouchu - (on opponent's left or right) P+G
   Daisekkou - (opponent facing away) P+G

   * Reversals *
   Youhou - <=,P+K (vs. right high punch)
   Gaimon Chouchu - <=,P+K (vs. left high punch)
   Tan'yokuchou - <=,P+K (vs. high kick)
   Youhou - /,P+K (vs. right mid punch)
   Gaimon Chouchu - /,P+K (vs. left mid punch)
   Tan'yokuchou - /,P+K (vs. mid kick)
   Gaimon Chouchu - /,P+K (vs. elbow)
   Jouho Shoukou - /,P+K (vs. right side kick)
   Haiho Richu - /,P+K (vs. left side kick)
   Senpu Soushou - /,P+K (vs. knee)
   Shoutenkou - /,P+K (vs. somersault)
   Honshin Tanda - |,P+K (vs. low punch)
   Souhakushu - |,P+K (vs. low kick)
   Tsutenhou - <=,P+K+G
   Tsutenhou~Mouko Kouhazan - <=,P+K+G success, then =>,P

   * Down Attacks *
   Soukahou - (opponent down) \,P
   Gekihousui - (opponent down) ^,P

   * Back Attacks *

   Kenhaisui - (opponent behind) P
   Hairakuheki - (opponent behind) |,P
   Haitai - (opponent behind) K
   Hashitsutai - (opponent behind) |,K
   Chisentai - (opponent behind) Hold |,K
   Tetsuzankou - (opponent behind) P+K
   Haishin Ponken - (opponent behind) P+K+G
   * Jump Attacks *
   Rakuho Shasui - (while rising) P
   Rakuhosui - (in midair) P
   Choushitai - (while rising or in midair) K
   Choushitai - (before landing) K

   * Wall Moves *
   Hekiyakutai - (wall in front) <=,P+K+G


-  Costumes and Clothes Set  -

-  All Costume Items that can be bought and the costume types that they can be
   used with:

   Long Wild Brown Hair = 5000G    Use: ABCD
   Long Brown Hair = 10000G   Use: ABCD
   Short Gray Hair = 5000G   Use: ABCD
   Brown Ponytail = 5000G   Use: ABCD
   Wild Brown Hair = 1000G   Use: ABCD
   Gray Pigtail = 9000G   Use: ABCD
   Long Gray Bangs = 9000G   Use: ABCD
   Purple Headband = 1000G   Use: ABCD
   White Sports Band = 10000G   Use: ABCD
   Blue Pattern Band = 3000G   Use: ABCD
   Purple Pattern Band = 10000G   Use: ABCD
   Yellow Sports Band = 10000G   Use: ABCD

   Red Contacts = 10000G   Use: ABCD
   Black Rimmed Glasses = 1000G   Use: ABCD
   Gray Sunglasses = 1000G  Use: ABCD
   Thin Eyebrows = 9000G   Use: ABCD
   Wild Moustache = 5000G   Use: ABCD
   *Upper Body*
   Brown Bead Necklace = 2000G   Use: ABCD
   White Bead Necklace = 10000G   Use: ABCD
   White Kung Fu Tunic = 12000G   Use: C
   Blue Kung Fu Tunic = 12000G   Use: C
   Gold Kung Fu Tunic = 12000G   Use: C
   Black Dogi = 6000G   Use: A
   Blue Dogi = 6000G   Use: A
   Orange Dogi = 6000G   Use: A
   Dark Hakkyoku Top = 9000G   Use: B
   Black-Sleeved Tunic = 12000G   Use: C
   Red-Sleeved Tunic = 12000G   Use: C
   Coral Hakkyoku Top = 9000G   Use: B
   Purple Flame Dogi = 9000G   Use: A
   Purple Kung Fu Tunic = 18000G   Use: C
   Black Sweat Shirt = 23000G   Use: D
   Red Training Parka = 15000G   Use: D
   Blue Training Parka = 15000G   Use: D
   Green Kung Fu Tunic = 18000G   Use: C
   Brown Flame Dogi = 9000G   Use: A
   Gray Hakkyoku Top = 14000G   Use: B
   Olive Sweat Shirt = 23000G   Use: D
   Teal Dogi = 9000G   Use: A
   Green Hakkyoku Top = 9000G   Use: A
   Orange Kung Fu Tunic = 9000G   Use: C
   Yellow Gym Parka = 15000G   Use: D
   Yellow Flame Dogi = 6000G   Use: A
   Purple Hakkyoku Top = 6000G   Use: B
   Yellow Kung Fu Tunic = 12000G   Use: C
   Orange Sweat Shirt = 23000G   Use: D

   White Bead Bracelets = 10000G   Use: ABCD
   White Wristbands = 1000G   Use: AB
   Brown Bead Bracelets = 1000G    Use: ABCD
   White Bandages = 3000G   Use: ABCD

   *Lower Body*
   White Belt = 1000G   Use: A
   Indigo Kung Fu Belt = 1000G   Use: C
   Blue Belt = 1000G   Use: A
   Purple/White Belt = 1000G   Use: A
   Brown/White Belt = 1000G   Use: A
   Yellow/Black Belt = 1000G   Use: A
   Gray Hakkyoku Belt = 1000G   Use: B
   Yellow Nunchaku = 1000G   Use: ABCD
   Wooden Sword = 10000G   Use: ABCD
   Three Section Staff = 5000G    Use: ABCD
   Red Nunchaku = 10000G   Use: ABCD
   White Kung Fu Pants = 8000G   Use: C
   Blue Kung Fu Pants = 8000G   Use: C
   Black Pants = 4000G   Use: A
   Blue Pants = 4000G   Use: A
   Orange Pants = 4000G   Use: A
   Dark Hakkyoku Pants = 6000G   Use: B
   Coral Hakkyoku Pants = 6000G   Use: B
   Purple Flame Pants = 6000G   Use: A
   Gold Kung Fu Pants = 8000G   Use: C
   Black Sweat Pants = 15000G   Use: D
   Red Training Pants = 10000G   Use: D
   Blue Training Pants = 10000G   Use: D
   Green Kung Fu Pants = 8000G   Use: C
   Brown Flame Pants = 6000G   Use: A
   Gray Hakkyoku Pants = 9000G   Use: B
   Olive Sweat Pants = 15000G   Use: D
   Teal Pants = 6000G   Use: A
   Green Hakkyoku Pants = 6000G   Use: B
   Orange Kung Fu Pants = 6000G   Use: C
   Yellow Gym Pants = 10000G   Use: D
   Yellow Flame Pants = 4000G   Use: A
   Purple Hakkyoku Pants = 4000G   Use: B
   Yellow Kung Fu Pants = 8000G   Use: C
   Orange Sweat Pants = 15000G   Use: D
   Purple Kick Guards = 4000G   Use: ABCD
   Red Sneakers = 6000G   Use: ABCD
   White Kung Fu Shoes = 1000G   Use: ABCD
   Green Light Plate = 50000G   Use: ABCD

-  Personal Opinion -

-  Ok....here's basically my take on Akira:

   First of all, if you didn't notice from his move sets, he's an extremely
   advanced character to try and master.  So this guy is in no way a character
   to start off as until you know the ins and outs of this game.  He may have 
   that whole Ryu simplistic look to him, but don't be fooled....this guy takes
   FOREVER to actually get just some of his moves down right.  I'd say that once
   you've mastered a character or two in this game and you want to use Akira as
   your main character of choice....then go for it.  But be prepared for the
   long haul with him.  I haven't actually met anyone that has mastered playing
   with him in the arcades on the home system yet.  Everytime someone picks him,
   it's usually a newb that just barely gets off a simple punch with him right.
   Needless to say, without practicing extensively with him, you'll just be
   easy pickings for anyone that has played this game, even for just a few
   minutes with another character.  I have somewhat of a problem with his fight
   style as well.  I think that he kinda telegraphs his moves before he uses it.
   I just say that because I can usually block or dodge with relative ease any
   of his moves when playing against him.  Now that's not to say that he's a
   complete failure of a character and to just leave him alone.  No....like I
   said before....if you can get good with him and master him, then you'll see
   that this guy is a complete powerhouse.  His combos are extremely devistating
   in strength, and just doing a few simple moves or one strong lunging elbow
   takes off damn near what a 5 hit combo would do with some characters in the
   game.  If you ever meet an Akira master, then just stand there and let them
   beat you is all I can say....mainly because they had to of put in a lot of
   time and effort to getting as good as they did with him.  So basically what
   I can say of him is that though his fighting style is somewhat too slow for
   my taste and too complicated that I don't even want to attempt to getting
   into even the mid level moves, he is still a strong offensive and defensive
   fighter, being able to dish out major damage in just a few simple moves and
   taking a beating while at it as well.

(User Character Tactics)

   Ahhhh....the final chapter of this glorious guide of mine....to think I
   finally made it this far.  This part though isn't written entirely by me...
   This part is written by all of you!  That's right....no matter what I say or
   do to tell you things about characters or explaining their ins and outs,
   everyone has their own style and their own way doing things with each
   character.  In that respect I give to all of you this section.  E-mail in
   your tips, tricks, and fighting techs that you find to be useful for the
   given character in the given situation you're in.  The only way this
   section can get bigger, is by all of you, so flood my e-mail box ok!  I know
   it's at the top, but for convienence my e-mail is:


   I will give full credit to you that send in your tips and tricks, so be a pal
   and help out those around you by contributing to this guide!

   * Akira *

   (Here is an Akira tip, brought to you by the one and only Gil Morrison)

   Joker is right folks. Akira is a hardcore character to master. Unless you've
   played as him before to some length in other Virtua Fighters then expect to
   look like a lumbering oaf in VF5. The Dojo will be your best friend in
   beginning to understand Akira. Practice his commands every time you start up
   the game so you don't forget his most basic moves. His jumping double kick is
   a great way to catch your opponents off-guard at the start of the fight, but
   don't use it too heavily...people will notice a pattern. Mostly you'll be
   relying on his devastating assortment of lunging punches and shoulder blows.
   The P+K combos will be your best friends. You can chain most of them. Land
   five of them in a row and there goes half of the poor sap's life your
   fighting against. The most useful of these I've found is the =>P+K | PP. If
   you don't land the first punch then you'll be side stepping before your
   opponent can hit you. Another similar combo is <= \ P | PP. The first strike
   may be harder to pull of but is much more powerful. Use the "auto-side steps"
   to make your own combos. Instead of "PP" at the end, throw after the side
   step. Akira's throws are usually not recommended unless the enemy is stunned,
   though some can be very useful for ring outs or massive damage in enclosed
   arenas. Don't neglect his | | P+K either. It results in a knockdown and
   allows you to recompose yourself in hairy encounters. And never forget to
   practice your counters over and over again!!!! 

   For 360 owners playing online with Akira can be frustrating because most
   other characters are much easier to use. My first 3 days playing online have
   been filled with cheap wins by people playing as faster, more user friendly
   fighters like Jackie, Sarah, Pai, Lau, Lei Fei, Eileen, and Brad. Don't get
   discouraged. Just know that they are taking the path of least resistance and
   that someday you will house them without being touched. Anyone can hit the
   kick button five times in a row. To see an experienced Akira player fight is
   a thing of beauty and is to be respected. Not to mention rare. Out of all
   fighters I see Akira used the least online. 

   P.S. If your a Street Fighter fan you can make Akira look like Akuma. You can
   even give him red eyes!


-  First and foremost I give credit to Sega for coming out with one kick ass
   fighter.  I've never been so jaw dropped before by a fighting game with all
   that it shows off.  I'm still going strong with it, so I think I'm now
   turning into a Virtua Fighter fan!  Way to go Sega, by making an addictive
   game like this!

-  Secondly I'd like to give creds to all of those out there that asked for me
   to come back and make more walkthroughs.  You have no clue how much I missed
   doing these, and just because I'm in the Marines, doesn't mean I have to 
   retire from walkthrough writing!  Thank you for all the support and e-mails
   that all of you have sent telling me how good my past walkthroughs were and
   that you all wanted to see more.  Without the support, I think the drive and
   the love for walkthrough writing would of left me a long time ago.

-  If there's anything that you wish to add or correct in my walkthrough, then
   by all means, shoot me an e-mail at sanctuary_remix@yahoo.com.  I'll take
   your comments and concerns seriously and get back to you as fast as I can.
   You will be given the proper credit as well for contributing to my guide.

   Thanks again, and I'll sees yas all later!

   Alex "Joker" Hall
   Sanctuary Remix