_______..___________. ___ .______ / || | / \ | _ \ | (----``---| |----` / ^ \ | |_) | \ \ | | / /_\ \ | / .----) | | | / _____ \ | |\ \----. |_______/ |__| /__/ \__\ | _| `._____| ____ __ ____ ___ .______ _______. \ \ / \ / / / \ | _ \ / | \ \/ \/ / / ^ \ | |_) | | (----` \ / / /_\ \ | / \ \ \ /\ / / _____ \ | |\ \----..----) | \__/ \__/ /__/ \__\ | _| `._____||_______/ THE FORCE _ _ __ _ _______ _______ _______ _ _ _______ ______ | | | \ | | |______ |_____| |______ |_____| |______ | \ |_____| | \_| |_____ |______ | | ______| | | |______ |_____/ _______________________________________ | Star Wars: The Force Unleashed Guide | | Created by: Axel7174 | | FAQ and Walkthrough | | Copyright 2008 Ryne Gardner | |_______________________________________| Version History --------------- Version .40 - 9/18/08 - 9/19/08 --Guide started. Trying to juggle working on this and playing through another save of Final Fantasy XII. Next update should be forthcoming. Version .70 - 9/24/08 --Almost there. I'm so glad I have almost all of next week off. Huzzahs are in order! In any case, I did the walkthrough up until Mission 7. Also, I added more extra information, and also more of the "necessary" stuff to make the guide feel more complete, seeing as how I was too lazy to do it last time. Version 1.10 - 9/27/08 --First completed version! I completed the walkthrough, added a few of the Extras sections and also worked on some of the Basics information. Other things include the finding of the last Holocron on Felucia (thanks to a tip), and also fixes of errors and other things. Still working on adding more but I'm glad I got this off the ground. Oh, and hail most of the week off! Schwing! Version 1.25 - 9/29/08 --I added a few more sections, including the Bosses section. I also got a tip for that pesky Holocron in Felucia and one of two I was missing on Imperial Raxus Prime, leaving only one left I'm missing. I finished the Holocrons section by adding the Death Star group. Other additions consist of minor fixes, including a format change for the pre-mission information. Version 1.30 - 9/30/08 --Tiny update. I really wanna get more of the prefacing information up but I'm being a little lazy or distracted I like to say by other things. For now, I almost finished the Bosses section and I also finished the Holocrons, both in the Walkthrough and in the Holocrons section itself, thanks to a few more tips. More to come in the near future. Version 1.50 - 10/2/08 --Well, welcome to October. I got a bigger update this time around. Added more of the Basics info. I also made a few minor corrections in the walkthrough, particularly about the Holocrons (like the numbers and such). Lots of other things too. I'm still not done with FFXII and my break is over /_\ (saddude). I also recently bought Burnout Paradise but I'm trying to resist the urge to play it since I've got this and FFXII to keep me busy. Also the fuckers at Gamestop didn't give me a damn case! I digress. Here's what's new: -Force Powers, Force Combos, Force Talents started under Basics -Added a little preface to the Walkthrough -Added a few submitted tips -Bosses section completed -Updated the Contact Info section -Cheats Section added -Updated a few Boss strategies -Minor fixes Version 1.60 - 10/8/08 --Another decent break from college. Love it. Well, it's almost over now anyway. I wanted to make this a bigger update, but I'm still working on adding more stuff and info to some sections (you can blame FFXII for my continued procrastination; but I'm almost done with it). For now, I made a bunch of small fixes, and I added a new section dedicated (unfortunately) to information regarding the glitches in this game. I also added a few tips to some of the Boss strategies. More to come soon. Version 1.75 - 10/12/08 --This time I was able to get a little more info on. Still working on some things, plus I'm making another small guide on the side. Finished my business with FFXII though, so at least that's not eating up my time. In any case, I made a bunch of fixes in some information, including correcting a few mission objectives. I also added a slew of tips and stuff of that nature. I'm still considering a few more and may add them in the future as well. Version 1.80 - 10/18/08 --Another update. I finished the Basics section, minus the General Tips, but that is something usually add near the end of my guides anyway. I also finished the Cheats section. I'm glad I got most of what I needed out of the way. Dead Space is out and I'm currently spending some time playing that. I'll probably be making a few minor updates on this here and there during that time. Some other small additions in this update include a very important revelation about the DEFAULT TEXT glitch, so go ahead and read up. I also made a lot of strategy revisions with some enemies in general situations throughout the walkthrough, as well as a few revisions with Boss Strategies, including a small submitted tip for one. ***NOTE: Also, this is something that's a few weeks old, but I forgot to mention it. I figured I'd just make a note of it for those who don't keep up to date on gaming related news. The Force Unleashed is getting downloadble content (DLC). The DLC should be available before the end of the year. It includes a new level and a few more skins. Version 1.85 - 10/31/08 --Oh wow. I think I've spent more money in October than I have all year. Well, not really but I bought a few new games, some new band merch, and tickets for a show that I was at this past sunday. It was Saosin, The Devil Wears Prada, and Underoath and although I had to leave before Underoath, it was such an awesome show! I think about 20 people crowdsurfed right on my head but I punched one of them in the kidney so it's cool. Anyway, enough about my life that nobody cares about. As for this guide, I made a few small updates. I added a couple tips and small bits of info submitted to me by others. I'm not sure what else I'll be adding but I have a few ideas so we'll see. Happy Halloween folks! Version 1.90 - 11/9/08 --Small update. Only thing new are a few tips and stuff like that. Nothing else new. Still deciding whether or not I will add any new sections or not or just stamp the Final on it some time soon. I predict I'll be busy in the coming weeks, and I'm also working on new stuff, or at least trying to. Until next time. Version 2.00 - 12/31/08 --Hm, it's been a while. I'm glad to say that I'm done with my fall semester of college. God... I hope I get out of there soon. In any case, I hope everybody out there had a good holiday. Axel Claus is here with a small update bringing extra walkthrough coverage for the semi-recently released DLC level, the Jedi Temple. I had a chance to buy it and give it a spin and was more or less satisfied. Besides that, I fixed a bunch of spelling and grammar errors. As for what I plan to do with this guide, I'm still not sure, but I may either add more or just stamp the "Final" on it sooner or later. Happy New Years Folks! Version 2.10 - 1/14/10 --Wow, can you believe it's been a whole year since I updated? This guide has been pretty much "done" since then but I did not put it as "Final" just in case something like this would happen. I hope everyone had a good holiday and New Year because Axel Claus has some late gifts. Yes, the guide has now been updated to cover the Tatooine and Hoth missions! FINAL Version - 5/19/11 --This is the final version of the guide! What does that mean? No more updates from here on, unless it's for minor things. I will also not be accepting any more tips at all. None. You can still e-mail me questions though. Table of Contents 1. Intro........................................................ [it00] * About The Author * About TFU * Using This Guide 2. Basics....................................................... [bc00] * Controls..................................................... [bc01] * Force Powers................................................. [bc02] * Force Talents................................................ [bc03] * Force Combos................................................. [bc04] 3. Walkthrough.................................................. [wk00] * Kashyyyk..................................................... [wkin] * Mission One - TIE Fighter Factory............................ [wk01] * Mission Two - Raxus Prime.................................... [wk02] * Mission Three - Felucia...................................... [wk03] * Mission Four - The Empirical................................. [wk04] * Mission Five - Cloud City.................................... [wk05] * Mission Six - Imperial Kashyyyk.............................. [wk06] * Mission Seven - Imperial Felucia............................. [wk07] * Mission Eight - Imperial Raxus Prime......................... [wk08] * Mission Nine - Death Star.................................... [wk09] * DLC Mission - Jedi Temple.................................... [wkx1] * DLC Mission - Tatooine....................................... [wkx2] * Ultimate Sith Edition Mission - Hoth......................... [wkx3] 4. Extras....................................................... [ex00] * Bosses....................................................... [ex01] * Costumes..................................................... [ex02] * Lightsaber Crystals.......................................... [ex03] * Holocrons.................................................... [ex04] * Cheats....................................................... [ex05] * Glitches..................................................... [ex06] 5. Miscellaneous................................................ [ms00] * Frequently Asked Questions................................... [ms01] * Credits/Special Thanks....................................... [ms02] * Contact Info................................................. [ms03] * Legal Hullabaloo............................................. [ms04] _ (_) ____.--^. /: / | /: `--=--' /: __[\==`-.___ /__|\ _~~~~~~ ~~--..__ \ \|::::|-----.....___|~--. \ _\_~~~~~-----:|:::______//---...___ [\ \ __ -- \ ~ \_ ~~~===------==-...____ [============================================================- / __/__ -- /__ -- /____....----''''~~~~ / / == ____....=---='''~~~~ /____....--=-''':~~~~ [+]------------------[+] | Introduction it00 | [+]------------------[+] About The Author ---------------- I don't have much to say about myself. Sometimes I'll pointlessly use the Version History in my guides to discuss (vent) briefly what's going on in the life of Axel. All I can say is that since I've started doing this, I've really enjoyed it. So here we are, with yet another guide. Schwing! About The Force Unleashed ------------------------- There are quite a few good Star Wars games out there now. My favorite, strangely enough, will probably always be the Star Wars Trilogy Arcade game. Games like KOTOR rank up there as the best. This latest entry, The Force Unleashed takes a new spin on things. It's an overall fun game with a few minor setbacks, bringing perhaps the greatest use of Force Powers since Jedi Outcast and KOTOR. It also gets the rare privilege of being canon. Hopefully you'll enjoy this game. Using This Guide ---------------- When using this guide, make note of the quickjumps provided. Use the ctrl+f function and the codes provided in the Table of Contents to jump to a section of the guide fast. If you have questions, or want to send me some info, please read the FAQ section first and also read the Contact Info section before e-mailing me. This is important so please know the basic info before you drop me a line. [+]------------[+] | Basics bc00 | [+]------------[+] First let's go over all the basics to the game. Controls and all important info regarding your character's progression will be found here. Controls [bc01] -------- I'll be laying out the controls as they apply to both the PS3 and Xbox 360. However, and this is important, I will only be referring to the PS3 controls through this guide. The application is really easy to figure out, as far as which button corresponds to its console counterpart, so don't worry about it. _________________________________________________________ |Action |PS3 Button |360 Button | |---------------------------------------------------------| |Movement |Left Analog Stick |Left Stick | |---------------------------------------------------------| |Camera |Right Analog Stick |Right Stick | |---------------------------------------------------------| |Center Camera |R3 |Click Right Stick | |---------------------------------------------------------| |Jump |X/Cross |A | |---------------------------------------------------------| |Saber attack |Square |X | |---------------------------------------------------------| |Force Push |Circle |B | |---------------------------------------------------------| |Force Lightning |Triangle |Y | |---------------------------------------------------------| |Force Dash |L1 |Left Button | |---------------------------------------------------------| |Block |L2 |Left Trigger | |---------------------------------------------------------| |Lock On |R1 |Right Button | |---------------------------------------------------------| |Force Grip |R2 |Right Trigger | --------------------------------------------------------- Force Powers [bc02] ------------ As you progress through the game, you'll earn Force Points which are basically experience points. Earn enough and you gain spheres to use in three facets for leveling up the Apprentice. The first we'll look at are Force Powers. x-FORCE PUSH: One of your core Force Powers. Useful in combat, and also needed to get around because hey, those doors won't open themselves. Well some do... Available: Default Force Power Rank 1: Small, but effective blast that blows enemies and objects away. Small damage. Cost: N/A Rank 2: More powerful push. Charge by holding Circle to unleash a more devastating blast that is more damaging. Cost: 1 Power Sphere Rank 3: Most powerful. Charge to unleash the greatest Force Push you can muster for an even better amount of damage. Cost: 4 Power Spheres x-FORCE LIGHTNING: A very common ability of the Sith. Zap foes with Lightning or use it to activate machines and other things. Available: Mission Two - Raxus Prime Rank 1: Small arc of Lightning that damages one enemy. Cost: N/A Rank 2: Hold Triangle to make a wider, more devastating Lightning attack. Cost: 4 Power Spheres Rank 3: Lightning is more powerful and hits multiple enemies. Cost: 6 Power Spheres x-FORCE GRIP: Another very key Force Power. Allows you to grab all manner of objects and to toss your enemies like ragdolls. Available: Default Force Power Rank 1: Grab one enemy with the Force. You can throw them by using the Left Stick and releasing R2. Cost: N/A Rank 2: Hold L2 and then R2 to pick up two enemies with Grip. Cost: 3 Power Spheres Rank 3: Lift up to three enemies at once. Cost: 5 Power Spheres x-FORCE REPULSE: A useful ability for both defense and offense. A good counter move that allows you to blow away surrounding enemies for small damage. Rank 1: Short burst of energy is emitted, knocking away all nearby foes. Cost: N/A Rank 2: Hold Circle when performing Repulse to charge it for a more powerful and damaging blast. Cost: 3 Power Spheres Rank 3: The power of the charged Repulse and normal Repulse is increased. Cost: 5 Power Spheres x-LIGHTSABER THROW: Hold L2 and then press Square to throw your Saber at one nearby enemy. A powerful technique that has range. Rank 1: Throw your Lightsaber at an enemy. Cost: N/A Rank 2: Hold Square to charge for a more direct and powerful throw. Cost: 4 Power Spheres Rank 3: Your thrown Lightsaber releases energy when it hits enemies. Cost: 6 Power Spheres x-LIGHTNING SHEILD: Hold L2 and the press Triangle to activate a shield of Lightning that both provides extra defense and strengthens your attack for a short while. Rank 1: Shield protects you and enhances attack for a very short time Cost: N/A Rank 2: Charge the shield with Triangle, which makes the Lightning arc out to hit nearby enemies. Cost: 4 Power Spheres Rank 3: The shield's protection and attack enhancements are increased Cost: 6 Power Spheres Force Talents [bc03] ------------- If you want to look at this at more of an RPG like standpoint, then consider Force Talents your stat bonuses. Using Force Talent Spheres you can level up any one of a few key abilities that will increase things like your Health, Force Power Bar, or reduce the amount of damage you take or the amount of Force Energy you use. x-FORTITUDE: With each rank you get, your maximum Health increases Rank 1 Cost: 2 Talent Spheres Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 3 Talent Spheres x-FORCE FOCUS: With each rank earned, your maximum Force Energy increases Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 2 Talent Spheres x-FORCE AFFINITY: The higher your rank, the faster you recover Force Energy Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Ranl 3 Cost: 3 Talent Spheres x-VITALITY: Increase this to receive more Health energy from slain enemies Rank 1 Cost: 2 Talent Spheres Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 3 Talent Spheres x-RESILIENCE: Defensive stat. Increase this to reduce the damage you take Rank 1 Cost: 2 Talent Spheres Rank 2 Cost: 3 Talent Spheres Rank 3 Cost: 4 Talent Spheres x-BATTLE MEDITATION: Upgrade this to reduce the time needed to charge powers Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Rank 3 Cost: 3 Talent Spheres x-SABER MASTERY: Each rank up increases the damage inflicted by your Saber Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 2 Talent Spheres Ranl 3 Cost: 3 Talent Spheres x-DEFENSE MASTERY: This ability lets you deflect blaster fire more easily Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 1 Talent Sphere Rank 3 Cost: 2 Talent Spheres x-COMBO MASTERY: This reduces the amount of Energy needed in Force Combos Rank 1 Cost: 1 Talent Sphere Rank 2 Cost: 1 Talent Sphere Rank 3 Cost: 2 Talent Spheres Force Combos [bc04] ------------ Perhaps the most interesting of your upgrades and those you look forward to the most. These are your melee and Force combos. They do not have ranks, but there are many moves to purchase and some are not available until certain parts of the game. I won't be putting the activation (button) sequences but you can read them from the menu. x-SITH SHIEN: A very standard melee attack Available: Default Combo Cost: N/A x-SITH SABER FLURRY: A more powerful combo attack that hits much more Available: Mission One Cost: 2 Combo Spheres x-DASHING SLASH: Make an attack after you Dash toward your opponent Available: Default Combo Cost: N/A x-LEAPING SLASH: A series of slashes to be performed while in mid-air Available: Default Combo Cost: N/A x-LEAPING SLAM: A very useful attack that sends to to the ground with force Available: Default Combo Cost: N/A x-SABER BLAST: Attack with a Saber slash, then blow the enemy away with Push Available: Default Combo Cost: N/A x-CANNONBALL: Use Push to throw a Gripped enemy away with great force Available: Default Combo Cost: N/A x-SITH FLURRY: A grab move, useful on certain enemies Available: Default Combo Cost: N/A x-SITH PUNT: The same move, only a different excecution depending on the foe Available: Default Combo Cost: N/A x-Lightning Grenade: Electrified enemies may explode with energy when thrown Available: Mission Two Cost: N/A x-AERIAL STRIKE: An aerial move used to home in on your opponents Available: Mission One Cost: 3 Combo Spheres x-SABER SLING: A Lightsaber combo that ends with a baseball swing of Force Push Available: Mission One Cost: 1 Combo Sphere x-DASHING BLAST: Blows away nearby enemies when Dashing, adds extra movement Available: Mission One Cost: 1 Combo Sphere x-SITH THROW: Another grab move that throws the enemy into the air Available: Mission One Cost: 2 Combo Spheres x-SITH STRIKE: A melee combo that zaps an enemy, also boosts attack for a while Available: Mission Two Cost: N/A x-SITH SLASH: An combo with an uppercutting slash infused with Lightning Available: Mission Two Cost: 2 Combo Spheres x-SITH SABER SMASH: A variety of combos that add Lightning damage Available: Mission Two Cost: 3 Combo Spheres x-LIGHTNING BOMB: Make Lightning energy cast at a foe explode Available: Mission Two Cost: 2 Combo Spheres x-DASHING SHOCK: Dash with a Lightning attack that hits foes in your path Available: Mission Two Cost: 2 Combo Spheres x-IMPALE: Throw your Lightsaber at a Gripped enemy Available: Mission Five Cost: 2 Combo Spheres x-SABER SLAM: A Combo that ends with an energy burst, sending foes into the air Available: Mission One Cost: 2 Combo Spheres x-AERIAL AMBUSH: A follow up attack, chasing your opponet into the air Available: Buy Saber Slam Cost: 2 Combo Spheres x-AERIAL ASSAULT: Advance on an enemy thrown into the air and finish them Available: Buy Saber Slam Cost: 1 Combo Sphere x-AERIAL BLAST: After meeting your opponent in the air, Force Push them away Available: Buy Saber Slam Cost: 2 Combo Spheres x-AERIAL SHOCK: Shock your enemy while in mid-air with them Available: Buy Saber Slam Cost: 2 Combo Spheres x-AERIAL THROW: Meet your opponent in mid-air and grab them Available: Buy Saber Slam Cost: 2 Combo Spheres x-Aerial SLAM: Another mid-air grapple attack Available: Buy Saber Slam Cost: 2 Combo Spheres [+]------------------[+] | Walkthrough wk00 | [+]------------------[+] This walkthrough will take you through the game mission by mission. I'll be breaking down each individual stage by mission objectives. This guide was written on the "normal" difficulty setting of Sith Warrior. You will notice significant differences playing it on any other difficulty. Let's get started. So begins the adventure. The classic Star Wars style opening will run, followed by a quick cutscene. Once you have control, it's time to rock, Dark Side style. _____________ __________________________________________________ Introduction \______________/ This will be a day long remembered... _____________/ Kashyyyk \__________________________________________________ [wkin] Ah yes. You now have the reins with the Dark Lord of the Sith himself. Darth Vader's style is not too dissimilar from what you'll be experiencing soon with the Apprentice. He does have a few noteworthy differences however. Instead of Force Lightning, Vader has his classic Choke attack which you can use by hitting Triangle. Other than that, his moves are an available future copy of what you'll be getting soon enough. Schwing! It's also important to note that Vader technically can't run. He kind of... speedwalks. I don't mind walking, because it builds up the moment that it is in fact, Darth Vader, slowly walking towards his enemies that are cowering in fear of him. If you're in a hurry though, by all means tilt that stick as far as you want. Proceed forward and you'll encounter a few of your Stormtroopers under siege by a bunch of Wookies. Get close enough and the game prompt will inform you about Force Push. As it says, go ahead and hold Circle to charge the blast. Unleash it and the gateway in front of you will be blown to bits. Smashing! Take out the Wookies with Choke, Saber Throw and whatever you wish. Proceed forward into the next area. Here are a bunch of barriers. You can pick them up and toss them at the oncoming Wookies if you'd like. Really, this level is mostly tutorial, get your feet wet kinda stuff. Go about dispatching your enemies as you see fit, I'll just be putting my own suggestions down. Move forward past a couple more Wookies and you'll hit a checkpoint. Keep going and you'll encounter a new type of enemy. These Wookie Berserkers wield some blades and they're here to shank you! Well, not if Darth Vader has anything to say about it. Get used to blocking with L2 and then strike back with melee attacks from your Lightsaber. Take them out with this and also try Force Repulse by holding L2 and then holding Circle to unleash a blast that knocks back nearby enemies. Dispatch these guys and continue onward. You'll come to a bridge. Perfect place for a Force Push. Charge it up and let it fly and watch the carnage ensue. Move forward and cut down any in your path. On the other side will be another barrier so use Force Push to blow it down Big Bad Wolf style. Now proceed forward and go right up the slope. You'll be greeted by more Wookie Berserkers. Take them out and enter the building. A lift will take you up. At the top, continue down the next path and you'll find even more Berserkers. Take them down with a Force Push if you want, although the ensuing wreckage will block your path briefly. Otherwise, just go with the trusty saber and continue onward. You'll eventually come to an area with a few bridges. The nearest one will be destroyed when a TIE Fighter careens into it. Move toward the other one and you'll see a welcome party coming to greet you. Use the various force powers and what have you to take them down. They'll come at you wave by wave for a while but you're far too powerful for them so don't worry. Eventually, you can cross the second bridge for a checkpoint. Clear the path of even more enemies and cross the final bridge to the left. When you get across, move toward the large hut there with a familiar insignia on it for a scene. +_______________________+ __|BOSS FIGHT - ROGUE JEDI|_____________________________________ This fight is more or less straightforward. You'll notice the camera assumes almost a Fighting game-esque style. Most major Boss fights will be like this. You've still got access to all your Force powers, but now up against a Jedi, it will not be as easy. He'll start off swinging, and chances are your first saber attack will cause a Saber lock. Hit Square repeatedly to win this for a little damage. He's susceptible to Force Push, especially if you charge it up. Just make sure you have the time and distance to do so. Choke won't work because he'll just wave it off, so don't bother. You may be controlling the Dark Lord, but this guy isn't a pushover. He'll get cheap, especially toward the end. Learn to use the more powerful melee attack by pausing between each strike. This will break the Jedi's guard and knock him down. If you're at close quarters and the Jedi is on the ground, attempt to stab him which will deal a larger amount of damage. Keep him honest with Force Push and even a Force Repulse to knock him back. One of the best Force Powers to use however is Grip. Sometimes the Rogue Jedi will wave it off, but you can often (especially in the beginning) get him with Grip. Once you have him in your grasp, use Impale (Square) and then cast him away with Cannonball (Circle). The damage will not be overwhelmingly high, but each little thing adds up, including the impact of his body. It's a good way to keep the momentum of this fight on your side. Eventually the Rogue Jedi will use the Force to bring down a TIE Fighter on you. Stay away from the center of the battlefield and you might be ok. It won't be a huge problem anyway. Keep attacking and keep him off guard to get in hits. When you get his health low enough, you might find the Rogue Jedi starting to get a little cheaper. He'll use Force Push a lot so avoid the damage and the inconvenience by jumping and holding Square to come crashing down on him. The damage will be nice and you'll also knock him down. Keep attacking and dodge his Force powers and the TIEs he brings down. A prompt will appear when he's near dead. Input the buttons correctly one at a time as they appear to win. FINISHER - Square, Circle, Circle, Circle A scene plays and that ends that. It will be followed by another two scenes and after that you'll gain control... as the Apprentice. ____________ __________________________________________ Mission One \_______________________/ I've got a bad feeling about this... ____________/ TIE Fighter Factory \__________________________________________ [wk01] Objectives -Escape the Hangar -Reach the second level of the construction facility -Escape the Infuser Room containment field -Ascend the Wing Assembly -Disable the Assembly Line containment field -Defeat General Kota x--------------------------------------------------x Bonus Objectives -Destroy 5 TIE Fighters (Talent Sphere) -200,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) Before you even gain control, you should probably recognize this level if you played the demo. Yes, it's the same place. There will be a few differences, some of which I'll note later on at the appropriate times. Most importantly now however, is that unlike in the demo, you won't have quick access to some of the abilities that the Apprentice had then. So don't expect to walk in and start tearing the place apart just yet. For now, just proceed down the hall. If you want to feed your ego, go ahead and abuse the poor little droids. Continue to the first door and give it a few Force Pushes to pry it open. x---ESCAPE THE HANGAR---x Take on the first few Stormtroopers you meet here. There's a Sith Holocron at the very end of this walkway. Grab it for Unlimited Energy for a short time. Make use of it and jump down and engage all the enemies. There's a lot of them so start taking them out fast or you'll be overwhelmed. Use a couple Force Push attacks and then slash a few with your saber. Grip some of the objects and hurl them at other opponents. Mix things up and you'll earn more Force Points, but of course, you're awfully limited at this stage. See the TIE Fighters overhead? Use them! Try to get almost underneath them and if you see the targeting reticle, use Grip to hoist one down. Hurl at some of the Stormtroopers if you can or toss it at other TIEs. The real goal here is to destroy 5. A counter will appear saying how many you've destroyed. There's more than enough here so destroy 5 and you'll earn a Force Talent Sphere. Take down the rest of the enemies after that. Now before we get out of here, make your way to the other side of the hangar. On the walkway opposite the one you used to get in here, you'll find a Jedi Holocron, identified by its yellow glow. Grab it for 10,000 Force Points (1/15). Now turn your attention to the destroyed shuttle just laying there. Use some double jumps to get to the very top of it. From here you can again double jump to reach the walkway. Get on and go to the end and you'll find a Holocron giving you the Yellow Lightsaber Crystal (2/15). Schwing! We're finished here so make your way to the door (yellow dot). Use Grip to move the sliding lock on the door to the left with the Left Analog Stick. This opens one door, revealing another lock mechanism. Slide this one with the Right Analog Stick. Now proceed into the next hallway. Stroll down the corridor and in the intersection a few of Kota's men will ambush you. Take them out and then turn left. You'll cross a larger room and on the other side more of them will be waiting. Dispatch them and proceed into the small room they were inhabiting. The door directly ahead of you is your next goal. There's a door to the right too however. Blast it open for another Holocron, good for another 10k Force Points (3/15). In the next corridor, a bunch of Kota's men will appear. Take note of the containers with the red lights on them. These are your futuristic version of the "explosive barrel". Use them wisely with Force Grip and hurl them at your enemies to take them all out in one fell swoop. Beware them though because they can hurt you too if you get too close and fling that saber around. You might have earned your first Level Up here too. For each level, you gain one of each Sphere. Go ahead and use them now if you'd like. Since I can't account for any but my own playthrough, I'll make notes of when I use the spheres to level up. If you get them before or after me, it doesn't make a difference. I'll only be making suggestions for you to pick from. Some skills and powers I definitely recommend more than others, but it's ultimately up to you. That said, press Select and let's take a look. You should have one Force Combo Sphere, one Force Power Sphere, and two Force Talent Spheres. You got the other one by destroying 5 TIE Fighters hopefully. As you can see, a lot of abilities are currently locked. From what you have to pick from, I usually go with Force Push Rank 2, expending the 1 Force Power Sphere. You only have two Force Combo abilities to choose from at the moment, and they're Saber Sling and Dashing Blast. I prefer to hold onto my one Combo Sphere for now and wait until I can get Sith Saber Flurry. If you want to buy one now though, go with Saber Sling. As for Talents, it's really up to you. Since you have two, you might want to expend them on two abilities with a cost of one, rather than spending both spheres on one ability with a cost of two. That probably sounded really confusing worded that way... In any case, I went with Force Focus and Battle Meditation. Choose what you want and let's get back to the game. Head down the next corridor and a large group of Stormtroopers will be waiting in a nook to your left. If you went and bought the Force Push Rank 2 upgrade, go ahead and use it now. You can charge your Force Push again finally. Makes it feel more like the demo now, huh? A fully charged Push will take out all the Stormtroopers easily. Now opposite of this nook is the next door. Force it open and you'll reach the next area and objective. x---REACH THE SECOND LEVEL OF THE CONSTRUCTION FACILITY---x Turn right and go down this walkway. Use the nearby barrels and containers and fling them at the enemies further down. Some TIE Fighters will fly past and shoot at you. Pesky flies need to be swatted. You can throw containers at them if you'd like. Ah, but where's the ingenuity? Better idea. See those pillar like structures at the edge of the platform? Target these with Grip and using it, you can bend them outward to the left. Do this and bend the pillars so they are directly in the flight path of the TIE Fighters. Next time one comes by... BOOM! Muhahaha. Ahem. Yes, now continue down the walkway. Some TIE Fighter pilot who apparently had too many shots of Jack Daniels will crash into the walkway, destroying the bridge to the next area. The gap is very small though and you can easily jump over it. Do so and head toward the big fight going on down the way. Start flinging things at the various enemies. Try to mix it up though. Get involved with your saber and other moves. Try Gripping and throwing guys off the ledge for the Long Way Down bonus. When they're all dead, blast open the door on the left and enter. A mob of troopers await you. Use Force Push and your saber to put them to bed. The lift on the right will come down, with some of Kota's men aboard. One includes the Militia Trooper, who is the melee fighter of the bunch. Kill them, then turn your sights on the door to the left, opposite of the one you blasted open to get here. There is another platform here, and there seems to be nothing of interest. Oh wait, what's that glow? Why yes, it's another Holocron! Clear the obstruction and collect it for a Force Talent Sphere (4/15). Schwing! Now go back and take the lift up. Hopefully you bought the Force Push upgrade, because if used correctly, you'll be in for a brief treat here. At the next floor, a few of Kota's men will run at you. Another works the gun at the back. Just charge up the Force Push and let it fly. The blast will blow the enemies back and most likely make a few of the explosive barrels go off, making for a few fireworks. Mop up any remaining foes and then open the door to your right first. Turn left and you'll find another hidden Holocron at the end of this platform. It rewards you with a Force Combo Sphere (5/15). Now go back and open the other door. Go down this platform and engage the enemies with Grip and other methods. The platform is a bit narrow, so it's efficient (not to mention hilarious) to pick up foes with grip and then just drop them. Continue until you reach the area before that large structure. Surprised? No AT-ST here this time. Another difference between this and the demo. Take out all the measly Stormtroopers, then cross the gap to the left. Kill more enemies and then turn left to go down this platform. There's a small opening on the side but nothing in there. Proceed down to the next one. A group of Militia Troopers pour out. Use Force Push to disperse them. They're melee guys and if they jump you at once it can get annoying. When they're down, enter the small alcove they came out of for a Holocron, netting you another 10,000 Force Points (6/15), and hopefully a Level Up. You probably have a few now so you can upgrade if you'd like. I'm going to wait just a bit before I do it though. For now, just continue down the platform. A few more Saboteurs appear, but they fall easily. Get to the end and turn right. The doors will open automatically. A lot of Militia guys in here. Watch out for the Troopers in particular because they get annoying fast. Use Saber Blast and Grip to help you take out the other pesky foes. Grab the Sith Holocron at the center of the room, amongst all the screens and computers for a temporary boost in damage. Imperials will show up too eventually so wipe them all out as well. When they're all goners, enter the next hallway. Meet the Militia Elite, another vexation. Make him your primary target. Try to grab the nearby explosive barrel with Grip and fling it at them. Rush the Elite if he survives and take him out fast. Through the next door, another group will attack. Fend off the Troopers, then take out the Elite. Enter the next room. x---ESCAPE THE INFUSER ROOM CONTAINMENT FIELD---x This room is cool, but don't gawk too long or else you'll be taking a long nap. The room is swarming with Militia guys, and they've set a trap in the form of an energy field that vaporizes anything that touches it, a trap you can take advantage of. If you can, charge up a Force Push immediately to blow a ton of enemies into the energy wall. The biggest problem here is the Troopers as they whack away at you with their dumb nightsticks. Take them out and use Grip to fling them away and into the wall. Don't neglect the Elites for too long however, as their constant shooting will deplete your health in no time. Use the wall to your advantage and clear the room. Then Force Grip the device that you can see and target behind the energy wall. Pull it out and the wall will recede. Follow your objective marker and enter the next room. A small group of Militia guys. The windows in the back are breakable so try to fling objects (or the enemies) into them and the vacuum created will pull them helplessly into space. Otherwise dispatch them with your saber and move on. The next room is much like the one with the energy wall, just... sans the energy wall. There's still a lot of enemies here. Make a rush for the Sith Holocron in the corner however. It will grant you Health Drain Aura. This will drain the health of nearby enemies, making this job much easier. Continue to the next room. In here, use Grip to pull out the object on the left and use it as a platform. Grip the folded up platform on the wall next and pull that out so you can jump to it. Jump up to the opening and dispatch the Stormtroopers. Head down this hallway and you'll drop down to another corridor. Blast open the next door to reach the next objective. x---ASCEND THE WING ASSEMBLY---x Another skirmish going on here, and right in the middle of it is an AT-ST. No, wait... it's an AT-CT? Yeah, I'm as confused as you. This thing has a grav gun like weapon. Try not to target the Militia guys, because they'll help you weaken the creature. Also, once they turn on you, you'll be in big trouble. Just stay back and fling objects at the AT-CT until a prompt appears. Finish it off with Square, X, and Circle. Now kill all the Militia guys to clear this area for now. To continue, head toward the back where the assembled wings are rising up. Use them as elevators and jump on one, riding it to the top. Turn your attention to the opposite walkway and the Militia guys at the guns. Take them out with objects or rush them. Just beware the Militia Troopers waiting to beat your brains out. You can take them all out by taking out the precarious walkway on which they stand. It will drop them all down below, but strangely enough, might not actually kill them. Now from here, go to the left most TIE Fighter wing lift. Ride it up further and you'll reach a secret walkway. Behind the containers is a Holocron for 10,000 Force Points (7/15). Now from here, look toward the building below that houses the exit to your next area. Don't drop down though. Jump onto the roof of this room from the secret walkway and you'll find another Holocron for another 10k (8/15). Now drop down and enter the next room. Again there's a battle going on. Grab the Sith Holocron on the right for some help. Take out all the enemies, then turn your sights on the wing assembly here. This one is a little less productive, but there's a Holocron waiting above. Thing is there's no way to reach it. Time to get creative. Use Grip and grab one of the wings on the ground. This is really tricky, but you need to manipulate the wing in a way that will let you slide it into the holders and use it as a platform. Aim it for the column to the right of the Holocron, and low so you can reach it from the platform to the right. Try banging the wing up against walls so you can rotate it enough to get it in there. Jump up and grab the Holocron when you succeed for another 10k (9/15). Alternatively, you can ignore the wing if it becomes too much of a hassle, and instead stack boxes on the left wing to climb up (thanks to N3UBY for this). Or, you can go with this tip by sargon: "I found another way, grip and move one of the wings to fit in the empty wing space between the lowest left wing, and the holocron wing. After it is positioned, drop it and you have a midway jump ing platform, jumped up and got the holocron." By now you hopefully got the Bonus Objective for 200,000 Force Points, earning a Combo Sphere. I'm going to go ahead and use them now so go ahead if you haven't already. With only two Force Power spheres, I can't get anything so save those. Force Talents, I went with Affinity Rank 1, Saber Mastery 1, and Combo Mastery 1. For Force Combos I bought Sith Saber Flurry and Saber Sling. I decided to save 2 for now. Now, go back to that center wing platform and head to the left, climbing up them so you can get in position to jump to a walkway on the right. Do so and then jump the gap to the next walkway. Grab the Holocron (10/15) for your first augment Lightsaber crystal, Power Crystal Rubat. Add it to your saber right now and it will deal extra damage. Jump down now and head through the door with the flashing yellow light. You'll be behind another Imperial-Militia battle. Interrupt things with a few charged Force Push attacks. Dispatch the rest, then approach the lift. It will come down with a few Militia guys aboard. Kill them and then take the lift up. In here you'll find another assembly. Take out the Militia enemies first. You can use the assembly arms and Grip them to aim their lasers which will kill any enemies they touch. It's kinda tough, so it's easier to actually just Grip the enemies themselves and place them in the path of the lasers. Move down and pay attention to the left wall, looking for an opening. Find it and enter this short hallway for a Holocron, good for another 10k (11/15). Continue and your next objective will present itself. x---DISABLE THE ASSEMBLY LINE CONTAINMENT FIELD---x Eventually you'll come across another energy field wall you can't traverse. Go up the ramp to the left and take out the enemies. Enter the next room up here and you'll get a nice workout fending off a large group of Kota's goons. Use moves like Saber Sling and Grip to throw them into the energy wall for easy kills. Look around the room and notice the blue columns of light energy. In the group of columns that was on your left as you entered this room, there is a Holocron. The energy of the columns may repel you, so get in there quick and grab it for a Force Power Sphere (12/15). Face the containment field and target the device behind it. Pull it out to again deactivate it. Still facing where it once was, turn right and enter the corridor here. Another Holocron awaits for another 10,000 Force Points (13/15). Head back now and the path is clear. Enter the next assembly line. Use Grip to fling objects at the enemies on the walkway. Watch for another corridor, this time on the right side. Enter it for another 10k Holocron (14/15). Use the Sith Holocron in the room if you need it to finish off any enemies. When the coast is clear, approach the ramp at the end of this room. Before you go up, turn right and find the final Holocron for another 10,000 (15/15). Assuming you found them all, this will also get you a Force Power Sphere. Enter the door and you'll be told Kota is above you. Take the lift up. x---DEFEAT GENERAL KOTA---x Watch the scene, then prepare to fight. +_________________________+ __|BOSS FIGHT - GENERAL KOTA|_____________________________________ As the first boss for The Apprentice, he's not really much harder than the Rogue Jedi was. You'll want to take advantage of your force powers as much as possible to maximize the damage you can do. Kota's normal combos are pesky if you don't block them but they aren't that deadly. He kicks things up a notch when he does his own Leaping Slam. You have plenty of time to avoid this though because he takes his time with it. He'll throw his saber up in the air in the middle of the arena then jump and grab it before crashing down. When he grabs it, jump into the air and the shockwave will miss you. Attack him immediately after for a good combo. Kota will also jump on the platform in the back and throw objects at you. Just time these and dash to avoid them. He will be weakened after it's done. Chances are though, he might be too far away. Use Force Grip on him and throw him around. You can throw him toward you and try to stab him on the the ground for massive damage. Other than that, Sith Saber Smash (if you got it) will work if you can catch him off guard. Push works every now and then and Grip will too. After the scene, the arena will soon change. You have about a minute before the floor becomes liquid hot. At that time, you'll take steady damage if you stand on it. The higher platforms are safe though. If you are skilled enough, you can end this fight before the floor even becomes an issue. Your tactics will need to change obviously. Kota will take position on one platform and either try to throw objects or his saber at you. Fight fire with fire and throw things at him if you can. You can also try to Grip him but it's easier to do if you catch him off guard. If you can use Grip, throw him around and see if he lands on the floor once it's on fire and he'll take his sweet time getting out of there. You can also try to jump to where he is and melee him. FINISHER - Square, Square, X, Circle A scene plays and you'll get the results for your work. Congratulations, you're done with the first mission! Watch some story unfold and soon enough, you'll be whisked away to Raxus Prime for your next mission. ____________ __________________________________________________ Mission Two \_______________/ Do... or do not. There is no try. ____________/ Raxus Prime \__________________________________________________ [wk02] Objectives -Blast your way into the giant hyperdrive engine -Find a way through the crashed starship -Destroy the Scavenger's camp Shield Generators -Find a way to cross the Junk Chasm -Infiltrate the Jedi Temple and defeat Kazdan Paratus x--------------------------------------------------x Bonus Objectives -Destroy 10 Scavenger Skiffs (Talent Sphere) -250,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) You start off in a large area and the way forward isn't immediately clear. Nevertheless, you have your first objective. x---BLAST YOUR WAY INTO THE GIANT HYPERDRIVE ENGINE---x First off, the game will notify you that you have unlocked Force Lightning, which you can now use with Triangle. It will be helpful in getting through here and also for getting a Bonus Objective. Start by dropping down a ledge. You'll see a large engine in front of you trapped under some debris. Use Force Lightning on this to send it flying toward the large structure. It will hit a damaged opening, slightly opening it up more. Not enough though. From here, go left and you'll find a large pool of waste that will damage you should you stand in it. On the other side, under the next platform is the first Holocron. Either use Grip on the platform that is laying in the waste and raise it up slightly, so you can use it to cross, or just step in for a brief moment and Force Dash in the air to the Holocron for 10k Force Points (1/15). The waste won't hurt you much anyway so it'll be fine. Once you have it, use Grip to raise the platform as high as you can, then jump to the next ledge. A few Rodian enemies greet you here, and they apparently have Grav Gun capabilities. Try to focus first on the Skiff to your left though. Unload on it with Force Lightning and it will blow. You need 10 of these to fulfill your Bonus Objective and it requires you to be quick so take them out immediately when you see them. The first one will be on your left, and after it's gone, take out the Rodians. A second Skiff will fly in from a different angle. Destroy it as well, then move forward on this playform. Find the second engine nearby and hit it with Lightning and it will completely reveal the opening. Drop down to the next ledge. If you didn't destroy the second Skiff, it will drop off a bunch of enemies. Some of them may have reached anyway so it doesn't matter. Among them are the Rodian Heavy Defenders, which are much like the Militia Elites. They also fire rapidly so kill them quickly. Turn to the right a bit and face the vast waste pool. There's a platform that is a little well hidden. Try to find it and Grip it to make yourself a bridge. Jump to it and then target the very next one in line and raise it. Jump to it and a Skiff will attack. Force Lightning it for another kill going toward your Bonus Objective. The next platform is already raised and it's beyond those pillars obstructing your path. Use Force Push to clear the pillars from your path, then jump and Dash over to the next platform. Here you can find a Sith Holocron for Invincibility. Nice. Good timing, as another Skiff attacks. Use Force Lightning again and take out the Rodian Heavy Defenders. There's another engine here in case you missed one before. Go that way now, toward the large structure, using the cliff and the platform ahead. Enter the core. Inside you'll find some pesky Jawas. Take them out; they're not too hard. Go around the center and you'll find more. Watch out for the grenades they throw, and then take them all out. Jump onto the platform some of them were occupying, and from here you can begin your ascent. Go across the pipes and up the various ledges until you find some Heavy Defenders blasting at you. Get closer and wipe them out. Now very close to your position, you can see a platform above you with a lone Jawa guarding a Holocron. There's two ways to do this. First method is a little tedious, but it works. Near the exit are two crates. Use Grip and try to stack them on top of each other as far to the end of the ledge as you can. Watch out for the Jawa and his grenades though; try to take him out if you are able to target him. Use the crates and double jump up to the ledge. The other way is much easier. Below that platform is another platform. Jump to it, and go around until you get to a long line of pipes. Go to the top and you'll be able to jump to the large structure in the center. Do so and go around this narrow ledge until you're facing the Holocron ledge. Jump and Dash to it, take out the Jawa, and claim the Holocron for a Force Power Sphere (2/15). Now just drop down and go through the opening. Out here, two Rodian Rippers will attack you. Use moves like Saber Sling and what have you to take them down. Also note that you can press Square, then Triangle to do a sweet Lightning attack on them. Not only is it a good move, it infuses your saber with lightning which for a very brief time, boosts your attack. Continue forward and blast open the obstruction. Take out the Jawas ahead fast, because their constant grenade throwing can get annoying. Drop down to the next area for a lot more enemies, mostly Rodian. Take out the Heavy Defenders fast because they can eat away your health in little time. Continue on. Across a small gap you'll see a narrow path. It's being rained on by what I presume is liquid hot metal. Grip the large metal structures outlining this area and bend them downward until they lock into place (the Apprentice waves his hand when they're in the right position). Do this for all three and then you can cross safely. Head forward and through a small passage until you reach another large area. Before you drop down, look to your left and grab the Holocron for 10,000 Force Points (3/15). Now head down into this area and you'll discover a new foe and a new objective. x---FIND A WAY THROUGH THE CRASHED STARSHIP---x You'll probably be unexpectedly ambushed by one or two of these robots that can seemingly teleport around. They're a little tougher and more durable than what you've fought so far, but they're not too tough. Use Force Lighting to stun them a bit and whack away with Sith Saber Flurry and other moves. Also, try to use Lightning Grenade which works wonders. As the game probably told you before, you can now use Lightning to charge gripped objects. Now when you throw them, they make an electric explosion. Do this to the Scrap Guardians and they will go down easily. Try to face them away from the Rodian Heavy Defenders though, because then you'll start losing health. If they do start shooting, ignore the Scrap Guardians and take them out. Also be very aware that at the edge of this canyon (to the left of where the ship is more or less) Skiffs will be landing here to drop off Rodians. As many as five Skiffs may appear here, one by one, so be sure to shoot them down with Lightning to add more to your Bonus Objective total. Once the coast is clear, turn your attention to the large ship. There is a very big round plate that is resting on the ground, not too far from the ledge where the Skiffs were. Find it and you'll notice the small crack in it. Force Push it to blast it open and you'll find another Holocron inside. This one grants you the Compressed Red Lightsaber Crystal (4/15). Now you've surely noticed the large area that is flashing blue, hinting that you can do something with it. Stand a few feet away from it and use Grip and both the Right and Left sticks to raise it up. Jump to the top and then use it to get to the ship by jumping and Dashing. Use Force Lightning on the gun turret here to open it up. Fight the Rippers before they throw things at you and take out the Heavy Defender as well. Drop down the hole here and you'll find a bunch of Scrap Guardians going at it with the Rodians. Use some nearby objects to use Lightning Grenade and go for the Scrap Guardians. Take them out, followed by the Rodians, but watch for a Skiff. Take it out and any other enemies. At the end of this platform, where the Skiff appeared, you'll find a Holocron for 10,000 Force Points (5/15). Turn around and head back, going to the right path where some more Scrap Guardians may be waiting. Deal with them, then find the cracked opening like before that will lead you back inside the ship. You'll find a long corridor inhabited by Jawas. Perfect place for a charged Force Push. At the very end, you'll see an opening above you with a Jawa. Take him out, but don't jump up there yet. Directly in front of you is a closed doorway. Blast it open with Force Push for another Holocron, good for another 10k Force Points (6/15). I leveled up just before getting this, but hopefully getting this helped you get a level up as well. Let's upgrade now. I had 7 Force Power Spheres, and I spent 4 on the Lightning Rank 2, and 3 on the Force Grip Rank 2. For Combos, I had 4 Spheres to use, so I spent 3 on Sith Slash and Dashing Blast, saving one for later. And for Talents, I spent the only 2 I had on Fortitude. Choose what you want, these are just suggestions. Once you're done, let's continue. Jump up to the opening and go inside. The next area will load and once it's done, you're presented with your next objective. x---DESTROY THE SCAVENGER CAMP'S SHIELD GENERATORS---x A bunch of Heavy Defenders and Rippers will be waiting in this ravine. Lighting Grenade will help tons. Electrify objects and hurl them at these guys for quick and stylish finishes. Take out any remaining and cross the walkways to the far side. Here, use Grip to pry open the doors and then enter for a checkpoint. Here, start by using nearby objects to take out a Rodian pretty close to you, and one on the far structure in the distance. Head to the that structure and nab the Sith Holocron for damage increase, then take out all the Rodian Heavy Defenders to the right. You'll also see a Holocron over here, just below where all the floating objects are coming out of. Grab it for a Force Combo Sphere (7/15). Move left from here toward the Jawas and destroy them. Head over to the energy wall. A few Rodians will fight you, but you can just toss them into the wall. No sweat. To the left of the energy wall is a long walkway. Follow it all the way down for a Holocron, giving you the Gold Lightsaber Crystal (8/15). The field won't go down yet, so head to the right of it and enter the doorway there for a lift. Through the next corridor you'll arrive at another open area. Take down the Jawas and Rodians around you. To the very right of where you entered is a platform. Jump up here and you'll find the next Holocron, granting you the Compressed Yellow Lightsaber Crystal (9/15). Approach the ramp leading to the electrical device. More Heavy Defenders will attack so use nearby objects to Grip and throw at them. Use Grip to slide the mechanism to the left which will in turn, destroy the generator controlling the energy field. Go behind the machinery however and there will be an opening. Drop down to locate a Holocron that rewards you with a Force Talent Sphere (10/15). Now turn back and return to whence you came. Some Heavy Defenders wait so just cut them down, then head back to the lift. Even more enemies await in the previous area. A lot of them in fact. Try using Grip on one and using him as a Lightning Grenade to toss at his buddies. Don't let the Heavy Defenders have their way with you. When they're all dead, go to the area where the energy wall used to stand. Pass through into the next area. x---FIND A WAY TO CROSS THE JUNK CHASM---x A new enemy called the Scrap Drone will appear. Lightning and your saber work well, just beware that they explode when defeated. Drop down into this area and you'll see some stuff going on. Go to the left side and some Scrap Guardians and Drones will attack. Take them down, favoring Lightning attacks and the like to quickly eliminate them. Continue down this path until you encounter the large engine like machine. Use Lightning on it to get it pumping. Now make your way back and a new foe will present itself. This mini-boss, the Junk Titan is a tough customer. He will swipe at you when close, throw junk at you when you're far away, and also pound his fist down, sending a fiery upburst through the ground. This attack in particular can be a little vexing, because even if you dash away from it, the explosion may still hurt you. Use any nearby objects and infuse them with Lightning before sending them flying at the titan. There are only a few laying around, so get close and jump up at the Titan's supposed head and start wailing away with the Lightsaber. Follow this up with a long bout of Force Lightning which will really drain his health. Continue this up until a prompt for a Finisher appears. Hit Square, Triangle, and Square as they appear in succession to finish this guy off. Now that that's done, head to the high ledge on the right and besides a few Scrap Guardians and Drones, you'll find a Holocron worth another 10k Force Points (11/15). Defeat the Scrap enemies and then approach the giant metal object that the engine you electrified started to exhaust on. Go to the highest ledge here and Grip the object. Just hold it in Grip for a while, and a scene will eventually take over, showing you making a bridge. Your next objective presents itself. x---INFILTRATE THE JEDI TEMPLE AND DEFEAT KAZDAN PARATUS---x Carefully jump down to the makeshift bridge you created. Cross into the next area. A bunch of Scrap Guardians show up. Use the large junk ball and infuse it with Lightning to throw it at them for good damage. Use other Lightning based attacks to finish them and the rest. At the next ledge you'll see a large metal object you can Grip. Pull it down so it's level enough to make a platform. Jump to it and then across to the other side. Immediately when you reach this platform, turn your attention to the left where you see a lot of metal pillars. Use Force Push and bust them down. You'll find more metal objects like the one you just used as a platform. Use Grip on the one in front of you to bend it downward and then get on it. The next one you want to target is to the right. Do so and bend it down also. Jump to this one, and then from there to the platform where a Holocron is laying. Get it to obtain the Sith Robe costume (12/15). Now head back to where you started. Continue through this area and more Scrap enemies will confront you. Try to use one as a Lightning Grenade on the others. Wipe them out and move on. In the next area, another Junk Titan will form. He can get annoying with the junk he throws at you. Try to Grip something immediately as his body is forming and then use Lightning on it and throw it at him before he attacks. Use a few other objects and also attack him with your saber and Force Lightning to keep him honest. When the prompt appears, hit Square, Triangle, and Circle to finish him. Approach the large glowing doors. Force Push them open to gain entry. There's a Holocron on your immediate left, giving you another 10,000 Force Points (13/15). You might also have leveled up again, but we'll upgrade in a moment. The next Holocron is floating above, just a ways in front of you. To reach it, use one of the nearby AT-ST heads as a platform. Grip one and set it below the Holocron, then step on to nab it for Power Crystal Firkrann (14/15). The last Holocron is nearby as well. Use the AT-ST head again to jump to the platform to the right. Grab the Holocron for 10,000 Force Points and a Force Talent Sphere if you got all the Holocrons (15/15). Alright, time to upgrade. Still only had one Power Sphere unfortunately, so nothing there. With five Combo Spheres, I spent three on Sith Saber Smash, which I strongly recommend you get. It will give you access to a large amount of combos using Force Lightning. With the remaining two I bought Sith Slam. Finally, I spent one of my two Talent Spheres on a Defense Mastery upgrade. Get what you want and then proceed through the doorway ahead. Ride the lift to the top for a scene. +___________________________+ __|BOSS FIGHT - KAZDAN PARATUS|_____________________________________ Kazdan is one of those bosses that can be annoying until you get enough practice against him. You want to focus on force powers because going with melee isn't easy. He is difficult to catch off guard and he has a very nasty counterattack. What you will notice with Kazdan and several bosses from here on out, that he is weak against the new force power you learned earlier in the stage. In this case, it's Force Lightning. Zap him and it stops him in his tracks and will slowly drain his health. It doesn't do enough damage but it's a helpful and repeatable tactic. Sometimes, you can Force Grip him after he is zapped but it doesn't always work. You have to be quick or else he'll probably block it. You can grip the bodies around here and throw them at him for damage. One good tactic is to use Force Lightning, then use Force Push when he's stunned and you might knock him off the platform (thanks to ohgrwockey for this Push tip). Take this guy out the same way as before. If you're low on health try to alternate between up close and personal saber attacks (while in mid-air) and Force Lightning. While your Force energy recharges, jump up again and slash at him. When the prompt appears, push the buttons to finish him off. After the Titan is down, Paratus will throw junk at you. If you're facing at a good angle, you can quickly Grip it and throw it right back at him. You can also easily dodge these. After that, he comes crashing down to the platform so beware the shockwave. Continue to use Force Lightning to stop him and either try to melee him or try to use Grip and toss him around. Sith Saber Smash combos (hopefully you have this) will also work somewhat often. Just beware of straight melee because of his counter. You can easily get into a Force Lightning "lock" with him. A dial will appear and a meter will spin around. Hit Triangle when the meter is in the red area. Keep doing this to win. An easy way I found to hurt him was to use Force Lightning when I was really close. While he's stunned use Sith Slash (Square, Triangle, Triangle) and the blow will send him flying. Then before he recovers, grab him with Grip, hit him with Lightning, and then throw him around. Pretty good combo. Kazdan Paratus will jump to the column again and toss more junk at you, and he will create another Titan. Keep your health up and do whatever it takes to beat the Titan (you'll get some health back again). When Paratus returns, let him have it with Lightning and well timed attacks. FINISHER - Square, Circle, Square, Triangle X #################### # SITH MASTER TIPS # ############################################################################### # # # Avoid going one-on-one with melee at all costs. Sith Slash and Sith Saber # # Smash are acceptable if you can get him with Lightning (the Firkrann crystal# # helps a lot). Use Force Lightning liberally to slowly drain his health. If # # you are able, try to Force Grip him right after and throw him around. The # # key is avoiding taking too much damage and restoring it by taking down the # # Titans as fast as possible. When he throws stuff at you, throw it right back# # for a little damage. # ############################################################################### On Sith Master: pyrobyro has provided an extra strategy for those taking up this challenge on Sith Master. "I was playing the other night on sith master against kazdan paratus and it was just about impossible. I found that the easiest way to defeat him is when you get close enough so that you can target him, do it. It's right bumper on the 360. If you hold that and dodge in different directions, especially using dash, you can evade just about any attack. This makes it a lot easier to get an opening so that you can attack and lose the least amount of damage." (credit pyrobyro) A scene plays and you're finished. View the results of your labor and watch the next scene prefacing your next job. ______________ ____________________________________________________ Mission Three \___________/ Feel, don't think. Trust your instincts. ______________/ Felucia \____________________________________________________ [wk03] Objectives -Fight your way through the Mushroom Ascent -Make your way to the Ancient Abyss -Defeat Shaak Ti x--------------------------------------------------x Bonus Objectives -Destroy 4 Rancors (Talent Sphere) -375,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) This mission starts out innocently enough. You'll have earned another new Force Power, Force Repulse. Like Force Lightning, it would be beneficial to upgrade this before the mission's end. Head down the ledge and you'll encounter the local residents, the Felucians. These guys are not too hard. Try to stick to Force Powers mostly, because they are sometimes are able to ward off your Saber. They have these blade like appendages on their arms and so when you use Melee attacks, they might do that sort of blade lock then back off thing that you probably have done at least once or twice with one of the Boss enemies so far. It will happen a lot though since these enemies populate this planet far and wide. Start out by slaying the first few, then go forward for a quick scene. A whole group will come toward you. Just charge up Force Push and let it fly. Before proceeding, you can see a Holocron in plain sight to the right. Grab it for 10,000 Force Points (1/15). Continue onward, going around the bend here. You'll encounter another unexpected enemy, the Yerdua Poison-Spitter. Just dispatch it with a few Saber slashes, then continue on your way. Enter the cave and it will wind around and take you to a new area. The camera will pan around and show you just about every Holocron in here. For now, head toward the right, along the outer ridge of this area. A swarm of Felucian Warriors will attack. Take them out and also the Poison-Spitter. Fend them off for a while, using Grip and Lightning Grenade, and other moves like Cannonball, Saber Sling, and the like. Eventually they'll all be put to rest. There should be a sloping path leading up. Don't go this way yet. Instead, look for the ledge that is below the one you're standing on now. Drop down and here you can find a Felucian Slug. It seems to be docile, but slay it if you want. More importantly, grab the Holocron here for 10,000 Force Points (2/15). Now return to that sloping path above. Go up this narrow sloping path to reach an outer ridge. You'll start heading up again, going around the outer path. Eventually you'll see another path spanning across on your left with a Sith Holocron on it. Go that way, grab the Holocron, and run up this path. Another Jedi Holocron awaits nearby so jump off the path to grab it for 10,000 Force Points (3/15). Now go around this ridge until you can get back onto that sloping path you just left. Take it to the top this time and go around this new level. More Felucians attack so dispatch them. Use your new Force Repulse if things get hairy. Continue and take a path up to a Poison-Spitter and destroy that. Facing the plant's location, turn to your right toward the center of the pit. A platform holds the next Holocron. Jump and Dash over to get it for another 10k Force Points (4/15). Jump back and continue. Up this path, you'll undoubtedly find a Sith Holocron for Health Drain Aura. Use it and destroy any attacking Felucian Warriors. Keep going and when you get to the area where a lot of detachable plant bulbs (for Gripping and throwing) are, a lot more Felucians will crawl out of the woodworks to attack. Defeat them carefully, using Force Repulse to clear any ganging up on you, and other attacks to finish them. Move up this ridge just a ways and on the left, you should see a series of platforms going up in a spiral direction. Jump to the first one and then from there, jump to each platform in succession to find a Holocron which will bestow upon you the Unstable Red Lightsaber Crystal 5/15). Schwing! Head back down to where you were and enter the cave with all the flora in it. x---MAKE YOUR WAY TO THE ANCIENT ABYSS---x After this narrow passage, you'll be told by Juno about the Felucian Shamen and how they have a tendency to buff up the other Felucian Warriors. In other words, they're annoying beyond measure. Any time you see Felucians with that red aura around them, it means there's a Shaman nearby. The red aura basically renders your Saber attacks totally ineffective and makes damaging them a hassle so it's in your best interest to go after the Shaman as Juno indicates. The Shaman is tricky however and he'll teleport around to escape. Just hone in on him and take him down. After that, dispatch the other Felucians as normally. To the right from where you entered here (opposite the direction the objective marker is pointing), you'll find a Holocron tucked away. Grab it for 10k Force Points (6/15). Enter the next big bog area. More Felucians appear and a horn sounds, indicating a Shaman is nearby. Find him immediately and kill him. But wait, the red auras do not dissipate! There's another Shaman nearby! Find him and take him out as well, then focus on the Felucians and Poison-Spitter enemies. There is a Sith Holocron nearby for Unlimited Force Energy. Use it to zap any enemies or use Repulse or what have you. They get really annoying here because they tend to ambush you from behind a few dozen times so be careful. When the threat is over, try to find a few more Holocrons. You should see in this area, all the jagged rock formations shaped like horns. Grip these and remove them. Most of these rocks are large, but there's one that is kind of broken. Lift this one and you'll discover a Holocron for 10,000 Force Points (7/15). The next one is a little harder to find. To the left of where the objective marker is there is a path that isn't on the mini-map. You'll know it by the giant blue flowers in front of it. Find this spot and enter. At the end, you'll find the Holocron for the Compressed Gold Lightsaber Crystal (8/15). Now head back and follow the marker to the next area. You'll go down the path and into a small cave inhabited by a pair of Felucians and a Felucian Snail. This small cave is kind of split by a small rock formation in the center. There's a space at the top of this rock however that is home to another Holocron. Jump up and grab it for a Force Combo Sphere 9/15). Keep going. Eventually the path narrows and you encounter some Felucian Warriors engulfed in the red aura. You know what that means. Find the Shaman and take him down first. Then turn your sights on the new enemy, the Chieftain. I like using Sith Flurry, the grab move against these guys, then stabbing them as they lay helpless. Destroy him and the rest, then drop down into the next area for a quick scene. A rancor? Where's a bone when you need it. Oh wait, nevermind. In any case, turn your attention solely on the large brute stomping toward you. Grab nearby objects, electrify them, and throw them at the Rancor for damage. The Rancor is a much more aggressive, faster Junk Titan. He'll throw things at you like the Titan, but he'll also swipe at you unrelentingly. Use objects (including the Felucians) to throw at him, and also Force Lightning. Eventually the prompt appears. The Finisher for normal Rancors is Square, Triangle, Square, Circle, Triangle. That will take care of the beastie and get you 1 out of 4 Rancors for a Bonus Objective. Now's not a bad time to upgrade either. Hit the menu. My upgrade Spheres at this point were five Power, four Talent, and four Combo. Starting with Force Powers, I suggested earlier to upgrade Force Repulse which will require three so I spent that and saved the remaining two. For Talents, I spent two on Resilience, and two on Fortitude. For Combos, take note that you now have access to the Aerial Combo attacks which are, to put it bluntly, badass. You need to unlock Aerial Ambush first to get the others but it's worth it. Other than that though, you could also opt for Lightning Bomb. Up to you. When you're finished, resume game. In this area, more Felucians will likely spring out and attack. If you upgraded Force Repulse, it really proves its worth. Take them out, then look for a nearby Holocron in this area. It's up against the wall, among all those tall, weird looking plants. Grab it for 10,000 Force Points (10/15). Now follow your objective marker into the next valley. A whole mess of Felucian warriors under the buff spell of a Shaman appear. Target the Shaman but be careful because the space is tight and there are a lot of enemies here. Use Force Repulse once the Shaman is history. Grab the Sith Holocron up ahead if you want for Unlimited Energy, then take on the Felucian Chieftain and the other enemies. Enter the cave. Inside you'll find another Shaman. Take him out and the Felucians. Right here within the rock formation is a clearly visible Holocron. Nab it for another 10k Force Points (11/15). Move forward and out of this cave, into a very narrow corridor. More Felucians attack. Locate the Shaman and do your thing. In the tight space, Repulse is superb. Head out of this tunnel into a much more open location. Notice the Rancor in front of you. Same tactics apply. Try to use Felucians with Grip as Lightning Grenades and toss them at the Rancor to soften it up. It will probably draw closer so use Force Lightning and anything else to take its health down until the prompt shows up. For this one, the Finisher goes Square, Triangle, Square, Circle, Square. The enemy on the top of the Rancor drops down and although he looks like a Chieftain (and acts like one) he's called a Rancor Rider. Kill him and then move back a short ways. See the small platforms on your right? Jump onto the nearest one you can get onto. Follow the series of platforms one by one until you find a Holocron for 10k Force Points (12/15). Keep jumping across these platforms to find another one, this Holocron good for a Force Talent Sphere (13/15). By now, you've probably earned the attention of another Rancor. Drop down and deal with him. Beware the large tree structure in the center. It has some strange snake like appendage wrapped around it that when hit with Force Lightning, whips out at you violently. You can use this to help you, but it's more annoying than helpful. A large group of Felucians will attack as well. Grab the Sith Holocron nearby for help in the form of Health Drain Aura. Especially grab this if the third Rancor stumbles onto the scene. If you have to deal with two, try not to stay far away because they'll throw rocks and you'll die a quick, painful death. Stay close, but not too close, and use Force Lightning, followed by some quick aerial Saber attacks. Rinse and repeat until you can use a Finisher on one, then focus solely on the other. It can be tough and the Felucian Warriors don't make it any easier. Slay one or two to regain health if you need it, and if you get the chance, use them against the Rancors as Lightning Grenades. Now don't breathe easy just yet. You probably noticed a lot of the Felucians have the red aura. When the last Rancor falls (and for that you should get the Bonus Objective, rewarding you with a Talent Sphere), find the Shaman who usually hides behind the second tree structure. Kill him, then deal with the Felucians with Force Repulse and other moves. Also, on this tree, you'll find another Holocron for 10k Force Points (14/15). Retreat a little and look for the other Holocron. It'll be on top of some platforms much like the other two you got coming into this area. Find a way to reach it by getting on the lower platforms. Grab it for 10,000 more Force Points (15/15). If you managed to find them all, you'll get a Power Sphere. Here are some extra few tips from JeffK: o----Submitted Strategy------------------------------o "When I was in the room the 3 rancors that needed to be defeated, I jumped to the platforms on the right side to get a quick holocron... I remained on the high one and found an easy technique for defeating the Rancors. I realized that from the high platform the Rancors could not throw their rocks high enough to hit me. Their ground stomps did not hurt me. When the Felucians came up to attack, I force moved them, electrified them (lightning grenade) and threw them at the Rancors below. When I had no felucians, I simply used force lightning to attack the Rancors directly. I defeated the first two without ever jumping down and I took barely any health damage. I didnt even need to use the finishing move... the lightning killed them from where I was standing. I ran over to the last Rancor, then ran back to the platform. The Rancor followed me and I simply stood on top the high platform and killed him off as well. At that point the only thing I had left to do was kill the Felucian Leader in red, and kill his followers... the room was then open for exploring... and again, I took hardly any damage the whole time I was in the room." o----End Submission----------------------------------o Approach the narrow corridor leading to the exit and to the next area. In the next location, walk forward for a scene. x---DEFEAT SHAAK TI---x Time to put up... +_____________________+ __|BOSS FIGHT - SHAAK TI|_____________________________________ I find Shaak Ti more fun and easier to fight than Kazdan. Her attacks are pretty simple but most of them can't be blocked, so focus on dodging. Aside from standard combos and force powers, she has her own Leaping Slam. She also summons this powerful force energy attack that you can't interrupt. Wait for it to finish and then dodge immediately when she launches it. She also charges up a dashing attack which is hard to time at first. Like Kazdan however, Shaak Ti is terribly weak against your newest Force Power. Use Repulse and she will almost always be blown away. If you manage to knock her into those little "acid traps" on the ground, the damage will increase. You need to watch out for these too though. Other powers don't work as much, but she will sometimes succumb to Lightning based attacks too. Still, stick with Repulse. She seems to be more of a slouch at Lightsaber combat as compared to Kazdan Paratus. You might be able to get her with Sith Saber Flurry a few times and other combos. Eventually, if her health drops a bit, she'll call forth some Felucians to attack you. Again, favor Force Repulse to not only knock them out, but also Shaak Ti. Beating the Felucians will restore your health so be quick if you need a boost. When the fight moves to the second area, not much will change. At least, your strategy should not change. Shaak Ti will employ the same attacks. This time she will periodically jump off screen and summon the Sarlaac's tentacles to attack. These can be tough to avoid but you can see which ones are gonna hit first so use that to find an area to escape to. For Shaak Ti, continue using Repulse, Leaping Slam, and continue to restore any lost health by killing the Felucians she summons. Eventually, she'll go down. Finisher: Square, Square, Square, X, X, Circle, Triangle #################### # SITH MASTER TIPS # ########################################################################### # # # Abuse Force Repulse as much as possible. It's her main weakness and will# # be your best weapon. Despite the size of the area, you can often dash up# # to her body and do some critical stabs. Avoiding her attacks means # # dashing out of the way which should be fairly easy. Just watch out for # # her dash attack. When she summons the Felucians, they can maul you all # # at once but a well charged Repulse should do great damage or even kill # # them. To keep yourself self, jump into the air a little but not too high# # and use Repulse to hit them and avoid taking any damage while charging # # it (hopefully you upgraded it!). For the second part, continue the same # # tactics, but try to Repulse Shaak Ti into those acid traps. # ########################################################################### A scene will play and the mission ends. View your results, then watch another scene. Things are getting interesting. _____________ _______________________________________________ Mission Four \_________________/ Never tell me the odds. _____________/ The Empirical \_______________________________________________ [wk04] Objectives -Defeat the Purge Trooper -Escape the ISS Empirical x--------------------------------------------------x Bonus Objectives -Destroy all remaining escape pods (Talent Sphere) -150,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) x---DEFEAT THE PURGE TROOPER---x Alright now. After the... somewhat confusing turn of events, you'll gain control in a lab room. The Empirical is in flight, although not for long. You gotta escape. Start off by breaking out of your little glass cell. Any methods will do fine, though using Force Repulse feels cooler. Upon breaking free however, poison gas will be tripped in the room. To prevent your health from being sapped away, locate the strange blue machine in one of the corners of the room. Target it with Force Grip, and pull it up with the Right Analog Stick. That will do it. Now get out of the room and let's get started. Outside you'll find the first Holocron, floating right there. It grants you the Blue Lightsaber Crystal (1/5). Schwing! In the first hallway, a legion of Stormtroopers await you. No problem. Dispatch them with a Force Push or what have you. Proceed down the hall when they're dead. Enter the door on the right and continue into the following room. Ah yes, this room. Engrave it well in your memory, because this is the exact turning point to where things potentially become annoying beyond all measure. I'm exaggerating, but indeed, you will be introduced to a lot of new enemies from here on out. They each vary in special resistances to some of your abilities. Case in point, meet the Imperial Evo Trooper. He has a new gun that not only hurts, it can stun you for a short while. On top of that, these guys have special shields that render them immune to Force Lightning. Well fu*k me running. Lightning based Combo attacks may still work, but you're better off being more creative in dealing with these guys. The faster the better, since they can bring you down fast. Also watch out for the Imperial Interrogation Droids. Take out the enemies on the ground floor of this room first. Then, find the door down here which is directly under the door you entered from on the upper walkway. It's hard to see but go toward the wall and it will open. Inside is another Holocron, this one giving you a Force Talent Sphere (2/5). Now, facing the room again, you'll surely notice these glass cells, much like the one used to hold you not too long ago. The fourth one of these has another Holocron inside. Bust it open like a piggy bank and retrieve it for a Force Combo Sphere (3/5). Now, get on the upper walkway again, deal with any remaining foes, then approach the flashing blue door and blow it open with Push. Proceed down the next few corridors and you'll reach the room with the escape pods. A group of new foes are waiting, including Shadow Troopers, who merely vanish from sight suddenly. Start things off with Force Push to get most of them off their feet and not shooting you at once. Make sure you go after foes unrelentingly to get health you might need to stay alive. Continue trusting Force Repulse and still avoid Force Lightning for now, although Lightning Grenade will still work for some of these enemies. When they're all down, look to the left at the escape pods themselves. Hit each with Force Lightning to start them up and get them to explode. Getting each will fulfill your requirement for a Bonus Objective, netting you a Force Talent Sphere. Also, under the rightmost escape pod is another Holocron, this one giving you a Force Power Sphere (4/5). If you're done here, move into the next hall. Take out the troopers, grabbing the nearby Sith Holocron if you need health. At the very end of this hallway, you'll find the last Holocron, which hands you a new crystal, Power Crystal Lorrdian (5/5). You'll also get a Force Power Sphere for getting all of them. This is where things get a trifle frustrating. The flashing blue door on your left marks your next target. Open it up and you'll see a new enemy, the Purge Trooper. Without a doubt, one of the more aggravating foes you'll encounter. He's not easily stunned by Saber attacks. He has a short range melee attack, a grapple attack that he'll use often if you let him get close, and a REALLY annoying long range blaster attack that attempts to home in on you to some degree. You'll learn just how vexing these guys can be soon enough. For now, use Force Repulse to knock everybody back, and then try to take out the Evo Troopers first, so you can focus on big blue. You can keep him pinned for a while with Force Lightning, and he'll remained stunned for about a second more, letting you get a Saber slash or two in. Just beware his close range grapple and other moves. Keep him honest with other Force Powers. Try to make it through with most of your health intact. The next room is the last one, but it is no walk in the park. Let's level up our skills and whatnot. I had eight Force Power spheres. If you have enough, you might want to consider Force Lightning Rank 3, but it will cost you 6 Power Spheres. It will help in the next room however so it's up to you. I personally went with Push Rank 3, and saved my remaining four since I couldn't get anything else. For Force Talents, I had five and purchased Force Focus Rank 2, Vitality Rank 1, and Defense Mastery Rank 2. Finally, for Combos, I bought Sith Throw and Lightning Bomb, another move that may help shortly. When you're confident you have what you want, go on and enter the next room. x---ESCAPE THE ISS EMPIRICAL---x In this last room, you've got quite a mountain to climb. Two hordes of troopers await you on the left and right but are easily taken care of. It's what awaits you below that makes your head ache. Two Purge Troopers, along with anybody else who is left over. You've got to make room so you can lift the two objects below to release the energy field in front of you. For the Purge Troopers, try to stay in a corner and line them up so you can Force Lightning them both. Use Force Push if possible and stab them when they are knocked down. If any other troopers are alive, keep them as safety nets in case you lose too much health, so you can get it back. If you die here, you have to do the last room and the last hallway over again. Lightning definitely helps, and if you got Rank 3 it will hit both Purge Troopers more easily. The Lightning Bomb also works as well. If you want, you can try to avoid the Purge Troopers all together and stay on the walkways above. You can position yourself here and using the camera, you might be able to Grip the two objects you need to lift to release the energy field. Not a bad idea if things just get too tough. Be warned however, this plan does not work very often, because the Purge Troopers will often be in a position still, to shoot you from below (thanks to GEyre for making note of this). When they're all dead, focus on the two devices down here. Grip them and lift them up to release the energy field above. Take out all the wimpy Imperial Officers and you'll rescue Juno and end the mission. Scenes play and so forth. You'll eventually wind up in a familiar locale, on a new mission. _____________ __________________________________________________ Mission Five \______________/ I am a slow learner... _____________/ Cloud City \__________________________________________________ [wk05] Objectives -Protect General Kota! -Escort General Kota to the landing platform -Eliminate all enemy forces x--------------------------------------------------x Bonus Objectives -Freeze 10 Imperials in carbonite (Talent Sphere) -200,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) After the scene you'll already be under some fire. Luckily, you have a guest. Well, perhaps not so lucky. In his state, General Kota isn't exactly a prized companion. He'll attack nearby enemies, but he's slow and on top of that, he does not follow you around easily. You'll often be leaving him behind for long periods of time, only to have him catch up by the time all the fighting is over it seems. Of course, you can remedy this yourself by using Force Grip on the General and "carrying" him with you to place him near enemies. Just be sure if you do that, you DROP him, and do not throw him, otherwise you'll most likely kill him and fail. x---ESCORT GENERAL KOTA TO THE LANDING PLATFORM---x From the start, go down the walkway to the next bar area and a few Stormtroopers will open fire. Take care of them easily. You'll be notified of your new Force Power. You can now throw your Lightsaber by holding L2 and pressing Square. Schwing! That's not all though, you can now unlock a new Combo, but more on that soon. Also near here, you'll encounter another new face, the Imperial Senate Guard. The first thing you'll likely notice is the weapon this guy has. You're probably thinking, how can this guy wield a Lightsaber? Well, the Databank reveals all. The Imperial Senate Guards actually have pikes (staff/spear like weapons) with a blade forged of Cortosis, that nasty mineral that resists Lightsabers. Great... These guys aren't too hard though. They're vulnerable to most of your Force Powers, but also a lot of Combo attacks, particularly your grapple moves like Sith Flurry and Sith Throw. When he's gone, take the time to find a Holocron. It's on top of the bar, so jump to the very top of it and you'll find it here. Grab it for Power Crystal Ruusan (1/5). Now, go across the next walkway to the exit. Turn right though and enter this little parlor here with what at first glance looks like a table but is actually a small carbonite freezing pod. Inside this pod is another Holocron, giving you the Unstable Gold Lightsaber Crystal (2/5). Grab it and then go into the corridor. Another Senate Guard may attack. Take care of him, then enter the next room. Down ramps from the left and right come two more Senate Guards. Hopefully General Kota will keep one busy for you as you attend to the other. Either way, when they're both down, head up the ramp. You'll encounter some nearby Stormtroopers, and some more Imperial Senate Guards will be rushing to meet you. You should see some canisters near you; there are more of them in this open area. They contain carbonite materials. Throw them at enemies or throw the enemies into the canisters to freeze them in carbonite. Do this 10 times for a Bonus Objective and a Talent Sphere. Take out as many enemies like this as you can. Now, from the ramp that led to this lower area, go to the very right of this platform. There should be a bunch of canisters. Hiding behind them is a Holocron for 10,000 Force Points (3/5). There's a new problem however, in the form of yet another new enemy. You'll surely see the yellow laser sights floating about. Scout Troopers can shoot you from afar, and while not much of an a threat on their own, accompanied by other enemies they are a real pain. Go after these guys and cut them down. Find the ramp on the right side, leading to a walkway going up. Follow this path to meet more Scout Troopers. Yet another new guest drops in on you however. This time it's the Jumptrooper. These guys are like annoying flies, but easy to swat. Just use Force Lightning and their jetpacks will malfunction, sending them flying. If you take out at least 3/4 of their health with lightning, the collision/fall should kill them, but it's possible they survive and come after you still, so be aware of that. Now, when you reach that second pillar on the walkway, turn left, looking back toward the open area you were just in. You'll see a Holocron floating in mid-air. Leap from the walkway and double jump and then Dash, all in quick succession to try to land on it. It might take a few tries, but eventually you should nab it for a Force Combo Sphere (4/5). Get back on the walkway and continue on your way. After leaving the second pillar, you'll hit a checkpoint. This is important because the last Holocron is extremely close. Notice the large overhead pillar going across. Jump on top of this and run down it to the left to find the Holocron. It rewards you with the Unstable Yellow Lightsaber Crystal, and the Force Power Sphere if you got all the others (5/5). Head to the next pillar and fight some more troopers, including more devious Scout Troopers. Finish them off then find the nearby ramp leading down to another open area. This area is a bit notorious for the plethora of enemies thrown at you. There are two Ugnaught piloted mechs with grav guns that will just continually toss things at you. There are Jumptroopers, Imperial Senate Guards, Scout Troopers and more. You'll be fending off many a nasty attack from every side. Grab the nearby Sith Holocron for Unlimited Force Energy and make the most of it, because this part is not easy. Take out easier enemies for health, but don't ignore enemies like the Ugnaught mechs and the Scout Troopers. x---ELIMINATE ALL ENEMY FORCES---x Eventually it will cool down, but only for a moment. You'll see a scene of a shuttle unloading a new fierce competitor. Seems like we're meeting newer enemies by the minute! The Shadow Guard has Force Powers apparently and he'll try Gripping you and using Lightning. Try ignoring him and go after the Jumptroopers and the Scout Troopers first because they will be more of a pain. Once they're taken care of, deal with our Saber slinging friend here. +_________________________+ __|BOSS FIGHT - SHADOW GUARD|_____________________________________ Compared to what you've faced thus far, this guy is a pushover. He is just a beefed up version of the Senate Guards. He has similar melee combos but also has some force powers. He advertises his force power usage well enough that you can usually block it with L2 and if you do you have nothing to worry about. If he will also sometimes throw things at you so be careful. If he Grips you, hit Circle repeatedly to escape. He will ward off all your force powers for the most part unless you on a rare occasion catch him off guard. You can sometimes clip him with Saber Throw but not always. Lightning usually only works when he's on the ground (which is a good way to add more damage). Throwing objects at him should always work and knock him down. Try to use Lightning or other powers on him. Melee also works but he blocks often. Aerial Assault combos are good to use but you need to be patient. Sometimes, Starkiller will be repelled in the middle of the combo. Just keep at it. You can always hit him if you catch him in the middle of his own attack. This is also a good chance to hit him with other force powers that he usually blocks. FINISHER - Square, Triangle Thus the mission ends. A cutscene plays and then your progress will appear. On to the next job. We're getting ever closer to fulfilling that so called destiny... ____________ ____________________________________________ Mission Six \_____________________/ So be it... Jedi. ____________/ Imperial Kashyyyk \____________________________________________ [wk06] Objectives -Make your way to the commander's retreat -Disable the Comm Tower and containment field -Fight your way through the Wookie hunting grounds -Disable the prison containment fields -Destroy the Skyhook and kill Ozzik Sturn x--------------------------------------------------x Bonus Objectives -Destroy the Imperial Comm Tower (Talent Sphere) -360,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) After the scene you'll be dropped off on Kashyyyk. It's not overrun by Imperials after Darth Vader spearheaded the invasion. The game will notify you of your new Force Power, Lightning Shield. It gives you extra protection and also boosts your attack temporarily. I don't find it particularly helpful but you might, and I did actually find it handy one instance later on. x---MAKE YOUR WAY TO THE COMMANDER'S RETREAT---x First thing to do is collect a nearby Holocron. From your immediate starting position, turn left. You can see on the mini-map there is a little niche there. Find the first Holocron here, granting you the Compressed Blue Lightsaber Crystal (1/15). Now head down a short ways and a scene will take over as the Apprentice investigates the familiar hut. The dialogue and the scene itself reminded me of Empire Strikes Back. "What's in there?" "Only what you take with you." In any case, after the scene is over you'll be in a new location. Immediately behind you is a destroyed piece of wood or something. Get behind it and find another Holocron, this one giving you the Kento's Robe costume (2/15). Now go down the next path. Some Incinerator Troopers are waiting and at least two will approach you. They have shields which will protect them from Lightning and their flamethrowers are pretty strong. Start by using Force Push to knock their shields off, then using any other methods to kill them. Just beware that the Incinerator Troopers explode when you finish them so you might want to use moves that will give you some distance. Remember if you have unlocked the aerial combos, those work well for a lot of foes here on out. The third trooper will probably approach when you get closer so dispatch him as well. After that, you'll see the base entrance up ahead and an AT-KT guarding it. Try not to draw it close to you and look for another Holocron. There is a large tree stump to your right. Get on top of it, then face south (or the way you came from really). Floating in front of a giant branch is the Holocron. Jump up and grab it for 10,000 Force Points (3/15). This isn't a terrible time to upgrade either. From this point on, I'm not going to make a whole lot of suggestions, and more or less leave it up to you on what to choose. As for now, you can pick whatever you want, but I do recommend the Impale move. Approach the base and the AT-KT will attack. Try knocking its health down from afar with rocks and other objects. Then get close and while ignoring the turret gunfire, take it down with some Lightning and Saber attacks, then finish it when the prompt appears. After that, take out the gunners on the towers. Open the gates to the base with Grip, then enter. Easily blow the first few troopers away, then take cover behind one of these energy barriers as a Scout Trooper will start trying to line you up. Use the wall to block his sight as you deal with any other enemies. Then go ahead and throw something at him or go over there yourself. There's a Holocron to your left on the ledge. Grab it for 10,000 Force Points (4/15). Continue until you reach two walkways. x---DISABLE THE COMM TOWER AND CONTAINMENT FIELD---x Start with the one going downward. See that big brown metal rafter above you? Jump on that and then onto the nearby ledge. Follow this path using these precarious steppings to find a Holocron with the value of another 10k Force Points (5/15). Now go back to the fork. Take the upper walkway this time. More troopers are waiting. Resist the urge to grab these box shaped objects on the walkway. They're some sort of machine that processes heat and pulling them off unleashes a blast of steam which hurts a tiny bit. Instead, just cut yourself a path. After you pass the third steam box however, turn around and look up. Floating in front of the giant pipe is a Holocron. Get up there and grab it for 10,000 Force Points (6/15). Now take out the next group of troopers that are no doubt firing at you already up ahead. There's a Sith Holocron nearby for Invincibility, so use it if you'd like. After the immediate threat is over, look to the large tower in front of you. Use Force Grip to pry open the vent on the side closest to you. Then use Force Lightning on the generator inside. That's one. Head down the walkway now and go all the way down until you reach another energy barrier. Turn left at this point, facing the large pipe. Another Holocron is floating, waiting. Double Jump and Dash to reach it for a Force Combo Sphere (7/15). Now go ahead and drop to the ground and deal with those turret gunners. Once that's taken care of, turn around and face the walkways again. There's one on the right leading from the ground level. Take this path to find the second vent and generator on the tower. Blast it with Lightning to complete a Bonus Objective, netting you a Talent Sphere. A lot of enemies may be popping up from behind at this point, so deal with them as you see fit, then open the gates to proceed. Deal with a small swarm of Stormtroopers, then enter the next hallway. It leads to a big trophy room of sorts. A guest comes running to welcome you. The Imperial Royal Guard is like the other of his ilk. Grabs like Sith Flurry and the like do well, as well as certain Force Powers. I still love aerial combos though so use that too. You can also free the caged Wookie and he'll help you out, but it's not necessary. Once he's done, take the nearby Holocron which is sitting on one of the mantles here. It awards you another 10k Force Points (8/15). Go through the next door indicated by your objective marker. A cutscene takes over. After that, you've got more to do. Proceed down the next path. x---FIGHT YOUR WAY THROUGH THE WOOKIE HUNTING GROUNDS---x Juno will warn you of more Scout Troopers so be aware of that. Luckily, there is a Sith Holocron to your right that will grant you Invincibility. Use it and take out all the surrounding troopers, including the first Scout Trooper you see. There are two Wookie cages nearby. Open them with Lightning or a slash of your Saber. The Wookies aren't bad fighting companions, being able to take out some of the imperials with ease so keep your eye out. Use one of these to get onto the platform the Scout Trooper was using. Jump to the Holocron in here for a Force Power Sphere (9/15). Continue forward and more enemies will be lying in wait. There are more cage devices with Wookies inside so free them. Lead your new army to the enemy and they will provide some help. Dispatch the Scout Trooper on the tower to the left and then the rest of the enemies. Eventually a Shadow Guard will appear and join the fray. Your Wookie pals can almost take him on their own but help them out. Finish off the Shadow Guard then approach the tower on the left. Jump into the basket like part of the tower, then from there, jump up and grab the Holocron there for 10,000 Force Points (10/15). Drop down and then find a Wookie cage device to the right in a little nook, almost exactly across from the tower. Inside are more Wookie captives and a Holocron. This one has another 10k Force Points (11/15). Now proceed inside the door. Inside the prison complex, the Imperial Captain, Captain Sturn will contact you and issue a challenge. Your next objective also pops up. x---DISABLE THE PRISON CONTAINMENT FIELDS---x The field is quite obviously powered by that cable above and to the left. Use Grip to pry it off and the field will dissipate. Also free the caged Wookie on the left in the small cell by using Grip to bend the doorway up. They might not be able to actually get out due to some faulty hit detection programming so help them with Grip if you're so inclined but be careful not to throw them. Proceed down the hall and unlock the next two fields, freeing Wookies along the way and dealing with the troopers. Some Imperial Interrogation Droids will come from around the corner and attack. Deal with them, then turn the corner and there will be more containment fields and more cells. Notably, there is a cell on the left now in this part of the corridor that has a Holocron inside. Open it up and grab it for a Force Talent Sphere (12/15). Now continue on and take out the troopers. Remember that the Evo troopers are immune to Lightning, but luckily there are a lot of objects to throw around so use those. Open the containment field and you're greeted with a Purge Trooper and a gunner behind one of those flame mortar turrets. The turret gunner is your first priority so take him out. Then grab the nearby Sith Holocron for Unlimited Energy. You can go ahead and use this to just merely zap the Purge Trooper the whole time with Lightning until he's dead. Also keep in mind now that you have Lightsaber Throw, you also have one of the Purge Trooper's main weaknesses. Surely you've noticed how well armored they are and how painfully difficult (literally) they can be to defeat. Although Lightning works very well and holds them in place (and if you upgrade it to Rank 3 I still highly recommend it for all your Purge Trooper needs), another key move is Lightsaber Throw. If you get Rank 2 Lightsaber Throw, it will do a lot of damage to them. Here's a tip for that part from Ardent Vioarr: o----Submitted Strategy------------------------------o "When you come to the Containment field with the purge trooper in it Don't Release the force field immediately. Stand between the purge trooper and the auto turret (If you stand too close to the field they are able to shoot you so make sure to stay back some) The auto turret will shoot the purge trooper for you. Then all you have to worry about it the turret. Obviously this isn't needed on the easier difficulties but I found on Sith Lord and Master it made things quite a bit easier than trying to deal with both of them. o----End Submission----------------------------------o There is another Wookie in a cell here, so free him if you want. Also, the cell next to the containment field has another Holocron inside. Open it up and get it for 10,000 more Force Points (13/15). Now take the cable down to shut down the next containment field. A second Purge Trooper is standing there. Use moves like Lightning Bomb to knock him down so you can stab him, or try Lightsaber Throw. Head out the door when the coast is clear. Approach the Skyhook and you'll hear some messages from a few people. Next, go forward and as the area begins to open up, look to the right for a large tree. Floating on one of the branches is the next Holocron. Grab it to get the Purple Lightsaber Crystal (14/15). Now it's time to learn what pain is. x---DESTROY THE SKYHOOK AND KILL OZZIK STURN---x Your task is to disrupt the devices of the Skyhook by circling around its base and Gripping each one. The path is trodden with a lot of enemies, including Purge Troopers and that makes it all the more frustrating. Start by taking out the enemy behind the nearest turret, then start going clockwise. Ignore all the Skyhook pins for now. The first Purge Trooper is waiting, as well as another turret gunner. A Scout Trooper near the next Skyhook pin may also get involved and if so, make him your first priority. Deal with the Purge Trooper next, again using Lightning Bomb, Force Lightning and some hit and run Saber attacks. Throwing objects also works but it usually gives the Purge Trooper a chance to fire at you with its annoying cannon. After that, continue to move clockwise. Again, ignore the Skyhook pins for now. The reason is that once you take out two of them, Ozzik Sturn, your Boss battle this evening will emerge and that's another giant vexation on top of what is already going to be a painstaking process. So for your own sake, don't touch the Skyhook pins yet. Make your immediate priority that of clearing the path around the Skyhook so that it is free of enemies. At the next Skyhook pin, you'll see a cage of Wookies on the left. Free them if you want, but they'll make more use as target practice than they will as help. Take out the next Purge Trooper, trying to avoid the watchful eye of the next Scout Trooper. Kill them both then grab the Sith Holocron for Damage Increase. At the next Skyhook is where Ozzik Sturn will appear. If you triggered his appearance already, you'll have to deal with it now, but with the Damage Increase bonus of the Sith Holocron available (assuming it is available) will make the task a little easier. We're going to assume you didn't trigger it yet though and wait. Take out the Purge Trooper, the gunner, and the Scout Trooper and proceed to the next pin. On the left is a large platform with a Sith Holocron for Health Drain Aura. Definitely helpful. Free the nearby Wookies and take on the next Purge Trooper and turret gunner pair. Proceed forward and another Sith Holocron is near the ledge. Grab it for Unlimited Energy. Now, from the location of this Sith Holocron, face the Skyhook. Up against the wall is a Holocron, the last one for this level. Grab it for 10,000 Force Points (15/15) and a Force Power Sphere if you got them all. The path should be clear, so go ahead and start using Force Grip on the Skyhook pins and lifting them up. After two, Ozzik Sturn will appear in his personal AT-ST model. Work out all the pins until you reach him. Time to showdown. +________________________+ __|BOSS FIGHT - OZZIK STURN|_____________________________________ He isn't a challenge honestly. He fights almost the same as any other walker. The key difference is that he brings some heavier firepower. The sniper-like gun is annoying so don't let it lock on. The other cannon he uses also can hurt a bit so avoid it. Keep him honest with Force Lightning, and use any remaining Sith Holocrons if there are any to make things easier. You can try throwing things at him if you are afforded the chance. Otherwise, just pummel him with Lightning and let it charge by using aerial melee up close to his face. You'll make things incredibly harder on yourself if you leave any nearby enemies alive, especially the Purge Troopers so don't put yourself through that. Bring him down to near death for a similar walker finisher, but with a badass touch to it at the end. FINISHER - Square, X, Triangle, Circle #################### # SITH MASTER TIPS # ########################################################################### # # # First, take out every enemy in the immediate vicinity. I prefer to take # # every enemy down around the Skyhook, but just make sure the closest ones# # are at least gone. Second, SAVE THE DAMAGE INCREASE SITH HOLOCRON! It's # # the first one you find if you go clockwise from where you approach the # # Skyhook. You can use the others if you want to help you defeat the # # enemies but save Damage Increase. Give him a burst of Lightning and then# # close up saber attacks and he should go down almost too fast. # ########################################################################### Done deal. Finish taking out the Skyhook pins and the job is done. Watch the scene and you're off as usual. ______________ ___________________________________________ Mission Seven \____________________/ Only a Sith deals in absolutes... ______________/ Imperial Felucia \___________________________________________ [wk07] Objectives -Fight your way through the Imperial base camp -Activate the Stabilizer Nexus Power Generators -Search for Senator Organa in the stomach of the Sarlaac -Make your way to the Rancor Graveyard -Defeat the Bull Rancor -Defeat Maris Brood x--------------------------------------------------x Bonus Objectives -Release the Sarlaac (Talent Sphere) -425,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) From the start, you can see there's already some action going on. The Felucians are battling the Imperials, and the Felucians are as annoying as ever. They're now tainted by the Dark Side so they go by the moniker of Dark Felucian Warriors. In any case, drop down and start the bloodbath. x---FIGHT YOUR WAY THROUGH THE IMPERIAL BASE CAMP---x Only a few Felucians will be nearby at the start. You'll probably end up taking out all the Imperials before the backup arrives and then you've got a mess of Felucians with no outside assistance. The Felucians hit hard now so don't hold back on them. They'll continue to come after you for a while so hold your ground until each one is slain. At that point, look for the giant tooth rock thing. It's one that you can't do anything with and coincidentally enough, a Holocron is floating near the tip. Now I'm not sure if there's any easy way to get this one. You can reach it however by grabbing a few containers near the beginning and stacking them on top of each other. From there, double jump and you can reach it. It will award your efforts with a Force Talent Sphere (1/15). It's kind of tedious so you can also try something else. The lip of the rock, that is, the growth from which this rock is sprouting from is very thin. It is possible however to stand on this lip, and from there reach the Holocron with a double jump. It's hard to stand on it though, because you fall off easily (thanks to MikeH for this). Now make your way to the right. A somewhat difficult to see cave entrance is covered partially by large plants. Enter and at the very end you'll find an Incinerator Trooper guarding a Holocron. Kill him and claim the Holocron to get the Green Lightsaber Crystal. (2/15). Exit and then continue along the main path. You'll find a path leading to the left with some Imperials waiting. Do not go that way just yet. You can see on your mini-map there is a small area to the right and for good reason. Find one of those smaller tooth shaped rocks and pull it out to find a Holocron nestled underneath. Grab it for 10,000 Force Points (3/15). On the walkway, take out the two gunners, then start to make your way across. More troopers attack, including a Purge Trooper, and then another one at the end of the walkway beside a turret gunner. If you draw the attention of both Purge Troopers try to use the many energy barriers to keep them separated. Use Lightning Bomb and other Lightning combo attacks to deal with them. When the danger is over, proceed. Immediately after you get off the walkway, look to your right. The mushrooms on the tree act as platforms for you to reach another Holocron. This one gives you the Compressed Purple Lightsaber Crystal (4/15). Now proceed into the next valley. A group of troopers engage you. Two gunners on the high ledge to your right will also start firing. Use some of the troopers in front of you as weapons with Grip and Lightning Grenade to throw them at the gunners. Then deal with the rest and watch out for the Incinerator Trooper. Move forward and an AT-ST will drop in on you from behind, causing a rockslide that traps you in the valley. Deal with the AT-ST with Force Lightning and any nearby throwable objects that you want to use. Finish it off then work on getting out of here. Start by finding the ledge on the left right in front of the rockslide. From here, jump across the valley to the other ledge. A Holocron rests here. Grab it for 10,000 Force Points (5/15). Now go through this tunnel all the way until you reach the Holocron you might have seen earlier. This one gives you a Force Power Sphere (6/15). Now retrace your steps until you get to the tunnel entrance. From here, try to jump over the rockslide. On the other side you'll find a few Imperials and Felucians. Another AT-ST will drop in so focus on that. Destroy it, then do away with the other foes. After that, move out of this area and you'll approach a new landscape. Cross the trench and you'll drop down to the area before a large piece of machinery. x---ACTIVATE THE STABILIZER NEXUS POWER GENERATORS---x Approach this first large machine and dispatch all the Imperials. The gunners will probably be the most vexing so go up and deal with them. Kill the others as well and then look for a Holocron. It's above you near the shaft of this crane machine. You can reach it by jumping or you can try and walk across one of the narrow wires leading to it, which is surprisingly doable. Grab this Holocron to earn the Power Crystal Vexxtal (7/15). Now there's a machine near where the two cables are coming from. Use Force Lightning on this to activate it. Two more await on similar structures surrounding this area. Next, drop down to the opposite side of this large machine and you'll find another Holocron. You'll get 10,000 Force Points from this one (8/15). Now before you leave, stand either at the far end of the ledge that points toward the center of the chasm or drop down the left side of the machine and stand near the edge of the chasm. From here hold R1 to target the chain that holds the Sarlaac's tentacle. Hold L2 and press Square to toss your saber and cut it down, releasing it. You'll have to do this two more times to get your Bonus Objective. Climb back up and return to where you entered this large chasm area. Now go the other way around the chasm, to the left. A bridge is extended to the center area where an elevator is waiting. It won't work until you activate the last two generators however. Across the bridge, a whole mess of enemies await, including a Purge Trooper. A Force Push will tackle most of the normal foes. Use the usual Lightning methods for the Purge Trooper. After they're all down, go down the walkway on your left from the center. As you cross the bridge, turn around and jump on top of the small roof. A Holocron is waiting here to grant you another 10,000 Force Points (9/15). Continue across the bridge, then head to the left. Another squadron of Imperials is assembled here. Deal with them all, then climb atop the machine to find the generator. Zap it and you'll have one more to go. Stand next near the edge of this large structure and target the chain. Throw your saber over to sever it, leaving only one left. Head back to the bridge and cross. Go left from the center to the last area and the last generator. Climb the structure, deal with the troopers, and then activate the last generator. x---SEARCH FOR SENATOR ORGANA IN THE STOMACH OF THE SARLAAC---x Yes, that's your next objective, as disgusting as it sounds. Again, before you depart, stand near the edge of this structure that faces the chasm, target the chain and cut it down with a saber throw. That released the last of the Sarlaac's appendages and awards you with a Force Talent Sphere. Now go all the way back to the center of the three bridges. The elevator is now working. Take it down into the Sarlaac's insides. Once you are inside, there is a Holocron on the right for you to obtain. This one gives you 10,000 Force Points (10/15). Continue further inside. You'll see an unlucky trooper get sucked in by a vacuum. The small little generator you see there is able to prevent this from happening to you. As long as it's powered, the vacuum won't pull you in. Proceed to the end of this corridor into the next room and then to the next open area. Before you drop down, you can see straight across there is a Holocron. It's very far out though and a normal double jump and Dash combo will not suffice. To get this one, you've got to do both the double jump and Dash, and follow them with a Dashing Blast. Dashing Blast is L1 + Circle. If you do it right after you Dash, it will give you the extra oomph needed to reach this Holocron (thanks to Brad for this). Your efforts will be rewarded with 10k Force Points (11/15) Enter the next tunnel. Every time you see one of those small generators, hit it with Lightning to turn the light on which will close the vacuum. Do this and traverse this tunnel to come to a large wind tunnel. Every time the air blows take cover behind a pillar or else you'll be thrown back to the wall. Felucians will also blow by. Carefully proceed forward and grab the Holocron on the right as you go for 10,000 Force Points (12/15). Reach the end and enter this room and just sit tight for a few moments until a cutscene takes over. x---MAKE YOUR WAY TO THE RANCOR GRAVEYARD---x Back on the outside, your first order of business is grabbing another Holocron. It's directly above where you start this new area. Use the nearby overturned mushrooms as platforms and jump and dash to the Holocron for a Force Combo Sphere (13/15). Enter the current fray going on with the Imperials and Felucians. Don't pick a side and just slaughter them all. A Rancor is nearby though, so carefully damage it and bring it down until you can finish it off. Two Imperials will also fire on you from a distant ledge with turrets. Throw some nearby plant pods at them, then approach the ledges they were on. Climb up and you can see a Holocron high above. Once you reach the very top, turn around and then jump and dash to the Holocron. It will get you the Unstable Blue Lightsaber Crystal (14/15). Along the next path, two Dark Felucian Chieftains will attack. They're pretty durable so keep them off balance with a variety of attacks like grabs, Lightning based Combos and Grip moves (Impale, Cannonball, etc). When they're gone, you can only go so far before you find another Rancor! Deal with this big lug and just be careful. When it's dead, don't breathe easy because the next part is strangely difficult. When the Rancor falls, and the path opens up a little more, a large group of Felucians spring seemingly from nowhere and rush you. Try to stay back near the pathway and lure them to you. Poison Spitters ahead seem to be able to pick you off from afar if you go in too close and the Felucians themselves are just really aggressive and do a lot of damage. Use moves like Force Repulse and Lightning Grenade and keep them all away. When they're all dead, proceed forward just a ways and then look to the left for a Holocron. This one is good for 10,000 Force Points and should be the 15th, but the earlier one in the Sarlaac is tough to reach (15/15). After this just go down this path until you get a scene. Drop down the ledge and you'll get another quick one. x---DEFEAT THE BULL RANCOR---x Well, you've got quite a fight on your hands. +________________________+ __|BOSS FIGHT - BULL RANCOR|_____________________________________ Hardly anything will stun this creature so you'll want to stay as far away as you can, otherwise its close-range attacks will make quick work of you. If there's enough distance between you and the Bull Rancor, it will charge you, hence its name I suppose. When it charges, do an olé and let it pass by you by jumping or dashing out of the way. It will stop for a few moments. This is your opportunity to damage it. Attack its legs and use Sith Saber Smash combos to maximize your damage. It won't be much but it's better than what you'll get out of Force Lightning. You should have enough time to get in two combos. Just be careful that Starkiller doesn't start climbing up the rancor's leg, as this interrupts the combo. This is basically your core strategy. Put distance between you and him and let him charge. Dodge, then strike back with a few quick combos. It's a bit tedious, but it gets the job done. Look out for Maris who will appear (more and more often as the fight proceeds) and try to attack you in a variety of ways. Don't let her distract you from the bigger target. You can also dodge his charges and fire back with Lightsaber Throw. You might be able to get in a few of these for a good amount of damage (thanks to ArcticBlaze for this). Also, you might be able to avoid a lot of damage by just staying right underneath him. You might be able to avoid his swipes by doing this. This however, is an extremely risky strategy and not recommended since his charges are so easy to dodge. Just keep up your attacks and if you're any good at dodging, you'll probably come out unscathed. The prompt will appear in due time. FINISHER - Square, Triangle, Square, Circle, X #################### # SITH MASTER TIPS # ########################################################################### # # # He's really not hard at all as long as you're good at one simple thing: # # dodging his bull charge. Keep your distance at all times to avoid his # # close-range attacks and strike back when he charges by, using Sith Saber# # Smash combos. If you can time it well, you can charge up Lightning # # Shield before you attack and get a little more for your money's worth # # with each combo. Doing this you'll find that it isn't the rancor that is# # the biggest annoyance, it's Maris. Maris is the one that becomes a thorn# # in your side in this fight. Every time she appears, knock her away with # # a quick Force Repulse and she should disappear for a short while. Keep # # up your attack on the rancor, and feel free to get in a Saber Throw # # every once in a while. It does pitiful damage but it helps. # ########################################################################### But don't celebrate just yet, because now the fiery Maris wants to tussle. x---DEFEAT MARIS BROOD---x I would of gotten away with it if it weren't for you meddling... wait, scratch that. +________________________+ __|BOSS FIGHT - MARIS BROOD|_____________________________________ Maris is pretty easy to be honest. She has a sort of invisibility power but it's really nothing to worry about. She's weak against Lightning and Lightning Shield as well. The latter will help you find her location when she hides herself. This will only work if you've leveled up Lightning Shield to the 2nd rank (thanks to ArcticBlaze for this). Maris is also not as good at blocking attacks. You can sometimes get her with a combo, but it's much more effective if you melee her after she is hit with a Lightning attack. Use Lightning Shield to find her and just melee like crazy and you'll probably knock her around. Go for stabs when she's down to maximize the damage. Repulse and Push will also sometimes work, but a Lightning based strategy works very well. Maris may not even have time to attack if you are aggressive in this fight. Her saber throw is really her only nasty attack and it's not really that bad. Keep up the attack and continue to use Lightning and Lightning Shield and the button prompts will appear soon enough. FINISHER - Square, X, Circle, Square, Square A scene plays as per usual and then after that, you get your results. Look over your work, then continue to the next. ______________ _______________________________________ Mission Eight \________________________/ I won't fail you. I'm not afraid. ______________/ Imperial Raxus Prime \_______________________________________ [wk08] Objectives -Find the Imperial dropship -Fight your way to the dropship roof -Infiltrate the Imperial Ore Collection Facility -Make your way to the central ring of the facility -Defeat Proxy -Overload the Accelerator Towers to destroy the shipyard -Bring down the Imperial Star Destroyer! x--------------------------------------------------x Bonus Objectives -Destroy the Imperial Tractor Beam tower (Talent Sphere) -500,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) Seems like ages since we were last here. Well, not really, it wasn't very long ago at all actually. In any case, head to the ledge before you, then drop down. Ahh, the good old Rodians. Luckily, they're not more annoying than they used to be so it's almost a welcome sight. Take care of the first few enemies, then continue into this chasm. x---FIND THE IMPERIAL DROPSHIP---x Before the valley sort of makes a turn to the right, find the high ledge on the back wall. There is a giant dome shaped object inside the junk. Get on this ledge, and go to the right. There is a dark corridor inside, and to the left is a doorway. Enter and drop inside, then go into a room for the first Holocron. This one gives you Power Crystal Sigil (1/15). Now climb your way back out, and then go further into the canyon. Continue further in and you'll eventually find more Rodians and even a Jawa. Grab the Sith Holocron here for Health Drain Aura and dispatch these foes. From the left of this small junk pile you'll see here is a path carved out into the wall. Enter here to find an easy Holocron for 10,000 Force Points (2/15). Now go back and then up the path. A bunch of metal scraps block your way. Blast them open with Force Push. A few more Rodians will attack here. Go across the edge of this chasm, gutting the enemies you find along the way. You'll come to a walkway. Jump across the gap and continue the slaughter. Grab the Sith Holocron here for health if you need it. From here, go left and cross the large metal beams to a crashed spacecraft. A Rodian Heavy Defender and a Jawa are waiting so just rip them apart. Your goal is not inside the ship this time, although there is something in there. Blow open the door on the ship to find a Holocron, good for a Force Power Sphere (3/15). Now get out and continue to the left. Drop down the ledge and a large gap presents itself. Take care of the Heavy Defender first. After that, jump and dash across, grabbing the Holocron at the entrance to the tunnel in the process. It will grant you another 10,000 Force Points (4/15). Pass through this tunnel to another large valley. Things are about to get messy here. On your immediate left is a Sith Holocron for Unlimited Energy. Grab it, and then drop down immediately. Locate the three Purge Troopers (yes, three). Try to zap them all using your Unlimited Force energy and when they're gone, focus on the rest of the foes, Rodians mostly. Eventually an AT-ST will drop in, and then even more Rodians will appear. Deal with a few Heavy Defenders on the surrounding platforms. This will let you take care of a few annoyances, and in the meantime, the other foes will probably be able to wither down the AT-ST for you a bit. Focus on that next and finish it off quick. A few Stormtroopers will be around so take care of them as well. Once the coast is clear, look for a new Holocron which is on a cylinder shaped platform above you on the right. Go back to the large platform you came in from. From there, double jump and dash and you can just reach this one. Grab the Holocron to get the Compressed Green Lightsaber Crystal (5/15). The next Holocron is also very close. Remember that tunnel the group of Rodians came through? Find it on the right wall and enter this little space. At the end you'll find a Holocron for 10k Force Points (6/15). The last one is also close, but it is on the way to the exit. Take the platforms along the left side of this area and you'll probably see it floating high above. Climb the cylinder shaped platforms until you get to these crude, metal platforms sticking out of the wall. When you get to the third one of these, you'll be at a good enough height to reach the Holocron. Double jump and then Dash quickly to reach it. You'll earn another 10,000 Force Points for your effort (7/15). Now climb back up and you'll reach a tunnel at the top. Enter and you'll see another Holocron. This one also gives you 10k Force Points (8/15). As you proceed further inside, Juno gives you a little bit of foreshadowing for this mission. The tunnel will bring you to a very large area, where a whole mess of Imperials are waiting. x---FIGHT YOUR WAY TO THE DROPSHIP ROOF---x Grab the Sith Holocron for Invincibility and immediately drop down below. Make your target the Purge Trooper and use the duration of your invincibility solely to take him out. After that, aim for a Scout Trooper to the left on top of a large pile of junk. Deal with the other standard troopers as you see fit following that. There are two more Purge Troopers and we have a few more Sith Holocrons to help. Try going in this direction and get the Holocrons in a certain order. Start by getting the Sith Holocron to the left, near where you start, behind the large junk pile the Scout Trooper was on. It gives you Damage Increase. Use this to find the first Purge Trooper and take him out. Now focus on the Scout Trooper on the far, far side of the canyon. Climb up and kill him. Resting here is another Sith Holocron, also for Damage Increase. Use this, go back down and find the other Purge Trooper. Kill him with the extra damage you can dish out. There is another Holocron nearby for Health Drain Aura, and one on the high platform in the center for Invincibility, but do your best to save these. Go to the far end of the canyon, where that pesky Scout Trooper was. Climb to the top of these platforms again, then look toward the center. A large black metal tower has a Holocron above it. Jump and dash to this, then get the Holocron. You'll get 10,000 Force Points (9/15). Now there are most likely some enemies hiding about. Sniff them out and when you've dispatched them all, the dropship's bay will open. An AT-ST, a few Purge Troopers and more are waiting. Oh, great. Hopefully you saved those Sith Holocrons. Grab whichever one you want first. I went with the one for Invincibility first. Use this to take down the AT-ST first. Then grab the one for Health Drain aura and attempt to bring down both Purge Troopers with a flurry of Lightning and other attacks. All goes well, the major headaches will be gone and you will not have lost a lot if any health. It's not over yet though. Grab the Sith Holocron inside for Unlimited Energy. Use it as you see fit to finish off any Purge Troopers or other foes. The Scout Troopers will instantly become your immediate subject of frustration. Climb up to the walkways and take them out. As you go around from one side to the other, crossing the center walkway, you'll get a Holocron. This one gives you a Force Talent Sphere (10/15). Now go down and deal with the remaining foes. Beware both the Shadow Evo Troopers and the Stormtrooper Commander. The latter fights like a normal trooper, but his gun packs a punch. The EVO Troopers can go invisible like other Shadow types and they have Evo Trooper stun guns. Be careful, but also aggressive. When all is calm, head to the back and step on the metal grating which is the lift. Take it up for a scene. x---INFILTRATE THE IMPERIAL ORE COLLECTION FACILITY---x On the new platform, head forward and a group of Stormtroopers and a few Imperial Officers will be waiting. Take them out as you carve your way to the lift at the back end. Take this up, deal with a few more Imperial Officers, then spy the Holocron at the end of one of the platforms (left if you turn around). Go down here and grab it for 10,000 Force Points (11/15). After that, go through the next two doors to reach a new area. x---MAKE YOUR WAY TO THE CENTRAL RING OF THE FACILITY---x Some troopers will be on the platform above you. Work your way up first, then jump and dash over to deal with them. This triggers more to appear below, including some Evo Troopers. You'll have an easy time though. There are energy fields and a large pit in the center. You can throw guys into the energy fields for instant kills or just drop them in the pit. Have fun. More foes will appear again on the above platform so deal with them and the rest until the coast is clear. The next Holocron is cleverly hidden. From the entrance, take the right walkway leading up. You'll hit a wall where to small containers are placed. Use these to blow open the wall here. Enter and you'll find the Holocron which gives you the Unstable Purple Lightsaber Crystal (12/15). Now from there, jump back to the center tower. Go around this platform zapping the small units that are jutting out with Force Lightning. Once you get all five, the thing will collapse. You'll get your Bonus Objective and a Force Talent Sphere as a reward. Drop back down and approach the energy fields. Grab the small disc shaped unit among the big machinery with Grip that is behind the energy wall. This deactivates it, letting you go down the corridor in the center. In this next room are three rows of platforms and a group of troopers. There are Jumptroopers and they'll be your first target. Use Lightning to take them out easily. Scout Troopers on each side will target you. Get out of the way and deal with the more immediate threats first. Strangely enough, as you drop down either side to deal with more troopers, it's possible that the Scout Troopers will vanish. If they don't however, use the energy barriers on the lower platforms to block their shots and then just throw things at them. When the coast is clear, a large door is as the far end, but ignore that for now. There is a cleverly hidden Holocron in this room. It's in the southwest corner of this room (or left from where you entered), on a long narrow platform, the same platform the Scout Trooper was standing on. It's very, very far off as you can see, too far for you to reach. However, if you remember that Holocron in Imperial Felucia, the same trick will work here. First drop down to the lower walkway on the left side. Go far to the north because the platform with the Holocron on it slants inward, so it is closer to you on the north part of the room. Stand in between the barriers and do the double jump, Dash, and Dashing Blast Combo. Make sure you add Dashing Blast at the end, to get the extra push you need. If you do it successfully, you should be able to reach the platform. Just walk to the south end to grab the Holocron for a Force Combo Sphere (13/15). Now return in the same fashion if possible. Once you're back on the walkways again, approach the large door at the end. There are two locks on each of the lower platforms. Use Grip on these to raise them up and that unlocks the door. Enter. In here, a group of Evo and other troopers will attack. Use Force Push to render the shields on the protected foes useless, then other attacks to finish them. Start by going to the right and follow the corridor down a ways. You'll find some troopers and a Holocron, this one for 10,000 Force Points (14/15). Kill the troopers, then turn around and go back. As you make your way left, there will be more troopers. Keep in mind you can Grip them and then throw them out the windows lining this chamber, into some sort of fiery chamber for easy kills. Proceed until you find another Holocron. This one also gives you 10k Force Points (15/15). Continue around this area until you find the lift. Take it up and the next area will load. A seemingly harmless battle against a Shadow Guard commences. After a few bouts however, the true enemy reveals himself. x---DEFEAT PROXY---x +___________________+ __|BOSS BATTLE - PROXY|_____________________________________ Proxy provides an interesting new challenge but it still isn't too hard to keep up with. He'll change form at will, but all of them are ones you've seen before. Kota, Shaak Ti, Maris, and the Shadow Guard. Each one has the same weaknesses they did before. Kota is vulnerable to a lot of your new powers and overall, just isn't hard. Repulse still works on Shaak Ti and Lightning and Lightning Shield goes well against Maris. The Shadow Guard is one of Proxy's favorites and melee will ususally do the trick. Try to maximize your damage output by stabbing him when he's on the ground. If you can Force Grip him and toss him around, even better. Just keep up your attack and a scene will eventually take over. Proxy changes form to one more, one that the Apprentice has never seen. o_O Holy shit! Yes, it's a Darth Maul form! And to go with this fight, the Duel of the Fates score. Schwing! This is part two, and now Proxy's health is back to full. +_______________________+ __|BOSS FIGHT - DARTH MAUL|_____________________________________ Marvel all you want (or drool like I did, just kidding), but Darth Maul can be very tough on newcomers. If you're thinking of going with a straight up saber duel (like I did once), just know it's a very hard challenge. Maul is a very gifted duelist and his combos are long and brutal. You need impeccable timing to coutner him and strike back. I like the challenge of a straight on duel with him, but it's not the easiest way. No, he has a very big weakness so read on. He is very vulnerable to Force Grip. You can pick him up usually when he is running at you, sometimes when he is on the ground, and at other opportunities. You usually won't have much time to do more than a quick Lightning blast or Impale before he breaks free so throw him around fast. There are objects around he can crash into for more damage. Also try and make sure you can get to his body quickly to stab him for even more damage. Hardly any of your other force powers will do much. Push and Repulse will work every now and then but focus on Grip. Grip will also let you interrupt one of Maul's tougher attacks, his saber throw. He backs up and leaps into the air, moving away from you. Grip him right at this moment and it'll stop the attack. You can even follow it up by grabbing him again and it will probably get him. No matter what, block all his melee combos and just toss him around. FINISHER - Square, Square, X, Square, Square #################### # SITH MASTER TIPS # ########################################################################### # # # Use every opportunity to throw him around. You want to throw him around # # where you can still get a critical stab in when he is prone. Repeat this# # and you'll have a much easier time with this fight on Sith Master. One # # thing you must make absolute sure of is that you block his saber combos.# # The combos are long and hurt a lot. One single combo will take out most # # of your health so this is imperative. If you block one of his combos, # # try using Repulse right at the end and you might end up knocking him # # back. I found this worked for me pretty often after one particular combo# # he used. Force Grip him when he tries to do Saber Throw and then just # # keep grabbing him and tossing him around. # ########################################################################### Phew. That was fun, eh? After that, watch the scene and then you'll be able to continue on your mission. Oh yeah, we're not through here yet. x---OVERLOAD THE ACCELERATOR TOWERS TO DESTROY THE SHIPYARD---x Start by blowing open either the left or right door. Immediately turn around once you're outside and climb to the top of this tower. Deal with the troopers here. The easiest way is to throw or Push them off the edges. After they're gone, hit the machine here with Force Lightning to overload it. Three more remain. Go down the left walkway. Some Jumptroopers will attack. Also watch out for the sight beams of the Scout Troopers. Approach the next tower and again, deal with a medley of troopers before taking on the machine with Lightning. Two down. The next walkway is completely impassable. Turn around now and go back to the first tower, then past that one and onto the third. A few turret gunners and a Jumptrooper are your only opposition. Dispatch them, then light up the third tower. Head to the last one and repeat to complete your objective. Now you're in for a doozy. x---BRING DOWN THE IMPERIAL STAR DESTROYER!---x A Star Destroyer comes to Raxus Prime and has its eyes on you. A squadron of TIE Fighters swoop down. Oh boy. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ <_BOSS FIGHT - STAR DESTROYER_> Ok, so it's not *really* a Boss fight, but it's as challenging as one, probably more so. This is extremely frustrating, especially since there are no checkpoints during this whole thing, so dying brings you back to the beginning of this little fight, despite how much progress you may have made. THE TIE FIGHTERS ---------------- Ok this is without a doubt one of the most important aspects of this whole thing. Bringing the Star Destroyer down is a topic from which many questions and frustrations emerge. The first key is how to bring the TIE Fighters down quickly and easily. They'll swoop by the platform and fire at you. You can get a feel usually, for which TIE Fighter shots will be coming toward you, and which will miss completely. Always dodge these when possible because they are damaging. There are two ways to take care of the TIEs. The easiest way to take care of the TIE Fighters is to use Force Lightning (thanks to Jadman131 as well as a few other people for this). By doing this, you can take down most of them easily. In addition to this, another tip I received was to use the nearby walls as cover and it will help shield you from the blaster fire. Lightning works well though if you jump into the air and unleash it on the TIEs as they swoop by. It may not always work, but it is a reliable method. If you can do it fast enough, you'll be able to work on the Star Destroyer faster later on. The other method is to use Grip. It takes some practice and it is probably less practical than using Lightning. It's also not very effective on the TIE Fighters that fly to the right side. The best way to do this is to poin the Left Analog Stick in the direction of the TIE Fighter in the perfect alignment so that you're pointing at its exact location in comparison to where you're standing. Do this and hit R2 for Grip. From here, you can toss the TIEs into the others. This can lead to you getting shot at though and overall, it is not as easy as using Lightning which is preferred. It's not a bad idea though if you have only one or two TIE Fighters left. If you have one or two left, you can also use the floating piece of junk, but I find it extremely unhelpful most of the time. Reason is that is very hard to aim, and it will often fly in the wrong direction instead of at the TIEs. To actually get it to hit them, you have to hold it and wait for the TIE to get within range. How close? Well, close enough so that the TIE can start shooting at you and will probably hit you too. Yeah, I prefer Lightning or Gripping them myself. THE STAR DESTROYER ------------------ Now for the big cheese, so to speak. Hold R2 to initiate the process. You'll see a diagram of two sticks appear, representing the Left and Right Analog Sticks. These will tell you which way to move in order to properly align the Star Destroyer. A very, very important thing to recognize, and I've gotten confused by this myself, is that the default position of the sticks almost looks like "up". By this I mean, you might think the diagram is telling you to push the sticks up, but it's really just in a default position. It's kind of confusing at first glance but don't be fooled. You'll see the difference when the diagram actually does tell you to push the sticks up so make sure you can see the difference and know when to keep them still or push them up. Your first step will be to bring the Star Destroyer to the left. Pull it left with the Left Analog Stick, while keeping the Right stick still. The diagram will tell you to push up on the Right Stick a few times, to keep the nose of the Star Destroyer up so do so. Just focus on getting it to the left. At that point, the sticks should glow yellow. Now, they will probably be still and the Right stick might change to up or down, and it's also possible the Left stick will go left. Adjust to each position change and keep the sticks yellow. If you keep pushing them in the right directions, eventually you'll enter what I like to call, the Pulling Phase. PULLING PHASE ------------- The sticks will point downward now. Pull them down and hold them there. Despite the fact the diagram keeps showing the sticks going up and down, just hold them down. If you have a DS3, the controller will vibrate. The Star Destroyer will start coming down, slowly. As you work on this, you'll see a new group of TIE Fighters coming. Keep holding down until the closest fighter fires its first shot. Let go at that point and get out of the way. You can take some of it if you want, as long as you shield yourself and then get health back quickly. You have to determine if those extra seconds are worth it. As you deal with the TIEs, the Star Destroyer, much to your dismay, will right itself and get out of alignment. Get rid of all the TIEs fast so you can Grip the Star Destroyer again. It can be hard to do it quickly enough, and most likely, it will take a long time to get back into position again, into yellow, and then into the Pulling Phase. After all that time, you won't be able to pull it very long. So then the obvious question is, how do I bring it down if it keeps righting itself? The answer is simple, and this defines the Pulling Phase. Look at it like this. Picture the Star Destroyer as a boss that you can't hurt because it has a shield. You need to align it until you can start pulling down (Pulling Phase) to bring its shield down. At that point, picture it as having an invisible Health Bar, and the longer you pull down on those sticks in the Pulling Phase, the more "health" you take off of it. What's the gist of this? Well, the point is that even after you have to let go of the Star Destroyer to deal with the TIEs, you won't lose any progress on the Star Destroyer. You just keep pulling it more and more, and depleting its "health". So, deal with the TIE Fighters fast, and the more skilled you become at that, the faster you can deal with the Star Destroyer. Beware that the diagrams of the sticks can become confusing at times, that even though you're pulling it in the right direction it won't go beyond yellow into the Pulling Phase. Just try again when you get the chance and hold the sticks down to keep up the work. Eventually after 3 or 4 bouts of pulling, you'll bring the sucker down. This fight can be really tough and unnecessarily frustrating. If you're having a lot of trouble, consider this. The perfect alignment for the Star Destroyer seems to have the nose right directly centered in front of you, tilted just a tiny bit upward. The control directions in the diagram may throw you off, but they usually just act weird temporarily. If you find them completely unhelpful though, ignore them and just try to align the Star Destroyer as just previously mentioned. (thanks to many, many people for this including InvaderKimimaro and kws2215). A few scenes play, and things get pretty interesting. The time then comes for your final mission. _____________ __________________________________________________ Mission Nine \______________/ That's no moon... _____________/ Death Star \__________________________________________________ [wk09] Objectives -Find a way into the Death Star laser tube -Make your way down the laser tube -Align the Pulsarium Rings -Fight your way to the Death Star Laser Convergence Chamber -Activate the Convergence Chamber Lifts -Defeat The Shadow Guard -Infiltrate The Emperor's Observation Dome -Defeat Darth Vader x--------------------------------------------------x Bonus Objectives -500,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) After the scene, you'll start off in a pretty large room, wearing some new duds as well. Snazzy. Well, anyways, if you've never said a profanity in your life, you might now. Welcome to one of the most annoying rooms in the entire game. x---FIND A WAY INTO THE DEATH STAR LASER TUBE---x Here's what you've got on your plate. Imperial Evo Troopers, Jumptroopers, Scout Troopers, Purge Troopers, turret gunners, and an AT-CT. All in one room. That's a medley for destruction there. The Purge Troopers will come after you and fire their annoying cannons. The AT-CT will bombard you with things from its grav gun. They may seem like obvious candidates for your first victims, but the true pests are the Scout Troopers. Any attempt you make at attacking other foes will be continually interrupted by their shots. They are very high up though, on the walkways. Luckily, there is a lift you can take. Facing the big energy field that leads to space (the one the ships come through), go to the right. The lift is in the corner here. It's also to the left of a turret. The funny thing is, I didn't know this lift was here for a while, and I spent a good amount of my time (and many deaths) trying to ascend to the walkway by using the giant containers on the other side of the room that sit under the walkway. This begins a strategy to attempt to (admist much potential frustration) take down all the enemies that will be in your way. But... If you want to get through this part without any headaches, there is a quick, easy, and maybe even "cheap" way to get out of this without dealing with any enemies. The exit to this area are the vents that are pulsating blue. You have to Grip them normally, which won't happen under most circumstances with the constant bombardment you'll get. However, you can also try to use Force Repulse and this may jar the vent open for you. Try this and you can avoid the hassle of the first room (thanks to Flaredog and others for this tip). However, if you want to stand your ground and fight, and get the exp along the way, take that previously mentioned lift up to the walkway. Once you're up there, quickly make your way to the first Scout Trooper. Slice him up. As you ran up to him, you probably saw a small alcove on your left with an obvious Holocron inside. Grab it for 10,000 Force Points (1/15). Now hurry across the walkway to the other side and kill the second Scout Trooper. I realize this may be very difficult considering the amount of fire you'll be under, so if it becomes frustrating, I sympathize with you. In that case, go ahead and try to take on the AT-ST and some of the Purge Troopers, but it won't get overwhelmingly easy. On the other side of the walkway, you'll find another alcove with another Holocron inside. This one grants you Power Crystal Katak (2/15). Not a bad choice for your saber either so use it if you're so inclined. Now for the rest of these guys. Understand killing the AT-CT will cause an AT-ST appear, and I believe destroying that makes a few more Purge Troopers appear. So you could be looking at facing an entire unit of Purge Troopers which is no fun. Try to take out the AT-CT first, then a few Purge Troopers. Always try to keep a few regular Stormtroopers alive so you have something to get health from. Try to save the two Holocrons for emergency only. The AT-CT's destruction conjures up an AT-ST. Remember that these walkers give you a lot of health, so feel free to expend some life to deal with some other enemies like Purge Troopers, knowing that you can get a good amount back for defeating the walkers. When they're gone, more Purge Troopers and some Evo Troopers arrive. Either kill all the Evo troopers or just a few to save the others for health. If you haven't used a Holocron, feel free to use one near the lift for Force Energy restoration, especially if you're trying to zap all these Purge Troopers. It's not a bad idea, but tough to pull off with so many. If you can line them all up and your Force Lightning rank is high enough, definitely try this and you can zap them all and drain their health as a group slowly. If not, the other thing to try is stay far away. They'll fire their cannons and that makes this difficult. Try to however line up some throwable objects with them and you in a straight line. By this I mean, make it so that you can Grip an object, infuse it with Lightning, and then toss it all in one quick process. This way you can try to toss it without being hit (hopefully) by the Purge Trooper cannons. It's tough but it might work. If you run low on health, really low that is, go for the other Holocron which gives you health back. Try to zap the Purge troopers and always go for the one with the lowest health, so you can get some back. Take them all out and don't die or else you'll have to do this whole thing over again. Once they're all dead, you're out of the woods for now. You surely notice the flashing blue grating on the floor. Grip it and pull it up. This could have been done theoretically at the start, but it's probably nearly impossible given how many enemies were gunning at you. Even with only a few Purge Troopers left it probably would have been pretty tough. In any case, lift it open and drop down inside. You'll land in the tunnel from which the Death Star's infamous laser fires. The Death Star is still under construction and they're deciding to give the laser a try. The tester is pretty eager and he'll be firing that baby every so often so you'll have to take cover before that. You'll hear the crew announcing it with a few key phrases and that will let you know how much time you have. The first is "Cool down cycle complete..." After you hear that, you have roughly 15 seconds before the next phrase, which initiates the countdown. The countdown is a much more obvious depiction of how much time you've got so keep on your toes. If you're standing there wondering how this great laser came to be, I suggest you play Star Wars Battlefront II; just a little FYI there. One of the campaign missions sheds a little more light on how it was constructed. x---MAKE YOUR WAY DOWN THE LASER TUBE---x In any case, proceed down the tube. Go all the way down until you reach a big green lens. Blast it or slash it open and enter the tube. Reach the other end and cut your way out into the next section. By now you might need to take cover and it just so happens a room on the left has a few hosts! In the tight space, Force Repulse works nice. You can also have some fun with these guys as the laser fires, by Gripping them and placing them out into the tube. The laser will vaporize them instantly. Muhahaha. *Ahem*. Anyways, when the laser stops, proceed again. Some unexpected droids will emerge from the floor. Use Lightning on them and then continue. Near the end of this section of the tube, another group of troopers will be seen in another room on your right. Go in and join them. When they're dead, there is another door you can open inside this small room. Go inside and you'll find a Holocron. This one gives you 10,000 Force Points (3/15). Head back out, break open the lens, traverse the tunnel, and come out on the other side. In this third section, you can see by looking at the mini-map, there are some pathways to the sides. Take the left one and enter the hallway. A turret is at the far end and a trooper will run for it. It's one of those annoying flame mortar turrets so try to Grip it before he gets to it and throw it away. Kill him and then enter the room at the far end. A whole lot of those floor droids and some troopers on the far side will be waiting. Zap the droids, using the pillar here as cover when they fire. When they are toast, cross the gap (when the laser is not firing of course) and take on these shielded troopers. Use Push or Saber attacks to disable their shields and then finish them off. A few are Incinerator Troopers so beware their explosive deaths. With that done, head back across to the left side. On the far left wall in this part of the room (it's hard to tell), there is a lift you can take up. Do so and you'll find a Sith Holocron for Damage Increase; useless now. Go across this walkway to the center of the room. The top of the laser shaft is here. Jump on it like a walkway, then go to the right inside a small tunnel. Here is a Holocron, waiting, giving you 10,000 Force Points (4/15). Now turn around and you'll see yet another Holocron in the opposite nook. Go in there and get it for the Unstable Green Lightsaber Crystal (5/15). Now when you're ready, drop down on the right side. Approach the door that your objective marker is indicating. Grip the door and slide the locking mechanism up to open it. Head inside and the next area will load. Open the next door and inside the following room, two Purge Troopers are waiting. Hopefully by now, these guys shouldnt be as hard. Keep them honest with Lightning and there are plenty of objects to throw at them if you can manage. When they're down, take care of the other foes. There is a door on your right. Enter and in the room here two Imperial Gunners will be guarding a Holocron. Slay them and claim it for a Force Talent Sphere (6/15). After that, go back and proceed through the next door. In this short hallway, two Imperial Officers will fire on you with turrets. Dispatch them then enter the room to your immediate right. Through two doors you'll uncover another Holocron. This one rewards you with 10,000 Force Points (7/15). Continue onward and the corridor will eventually end. The door to the left opens up and takes you back to the laser tube. Immediately across from the door you can see a Holocron. When it's safe to cross, go over there and grab it for 10,000 Force Points (8/15). Turn right and approach the next chamber with something weird going on... x---ALIGN THE PULSARIUM RINGS---x Approach the three giant spinning rings. Give yourself a window of about 30 seconds or more to align these things. Grip them one by one and use the Right Stick (my preference) to align them. Once they're all locked in place, a bridge will extend to the other side, allowing you to cross. Get on the first bridge but don't cross. Instead, jump down below. On the south side of this lower chamber, behind a pillar, you'll find a Holocron. Grab it for a Force Power Sphere (9/15). Now enter one of the doorways down here, which will take you to a hallway. A squadron of troopers will likely ambush you, so take them out. Then turn left and take the lift back up to the area before the rings. Align them again and this time, cross to the next platform. Wait in the doorway for the laser to fire and then stop. When it's clear, align the second set of rings. Doing so will create the bridges, and also reveal a Holocron floating above the gap. Grab it as you pass through for 10k Force Points (10/15). x---FIGHT YOUR WAY TO THE DEATH STAR LASER CONVERGENCE CHAMBER---x Now on the other side, duck into the doorway on your right. Take this corridor all the way until you reach a new room, and it's a bit awe inspiring. x---ACTIVATE THE CONVERGENCE CHAMBER LIFTS---x Hm, can you feel that? That palpable tension in the air, building ever so slightly? No? Oh well, maybe it's just me. You're getting closer. In this giant room, you've got quite a few things to collect. Juno will tell you what to do and the camera will reveal your next destination, a conspicuous platform with a round doorway. First we have to do some treasure hunting. Turn left and cross the first walkway you see. Watch for the laser shafts you have to cross in the process, making sure it's not firing. You can see that perpendicular to this walkway, a metal beam cuts across to another walkway on the other side. Get on top of this beam and use the camera to look below you at the laser shaft. It might be hard to see depending on where you're looking, but in one of the rings of the shaft is a Holocron. Attempt to drop down below and grab it for 10,000 Force Points (11/15). Now drop down below. Two AT-STs will confront you. These things should be easy by now. Use Force Lightning and other attacks to level them both easily. Once that's done, find that device you saw while Juno was talking. Use Grip on it and push it in. This activates a series of gravity lifts, indicated by the bright blue beams. Use this to quickly rise up to the top of the room. A bunch of Jumptroopers will ambush you. Use Lightning to deal with them. Now depending on which one you took, the directions here might have to be skewed. But basically, at the very top, the two gravity lifts are separated by another laser shaft. On top of the end of this shaft is a Holocron. To get it, stand at the edge of the gravity lift platform that gets you closest to the long platform jutting out from the shaft. It's a platform with spokes in it and it will require a double jump and Dash to reach. The key is you don't want to land too far to the right on this narrow ledge, because if you do, you'll slide down the end and you won't be able to climb up. It may take a few tries so just use the gravity lift again if you have to. Get on that ledge and then jump up to the top of the shaft to claim the Holocron for the Black Lightsaber Crystal (12/15). Alternatively, and this might take a few tries as well, you can take the gravity lift up, and at the very top, try dashing, followed by a Dashing Blast to reach the very top, without having to climb up the platform on the side. An alternate strategy for reaching the Black Lightsaber Crystal by pokey: o----Submitted Strategy------------------------------o "When you go all the way up one of the lifts, you can pull the rings of the Death Star lasers. Pull the one closest to the lift and you can set it between the laser and the lift, then jump onto the ring, and then jump to the top of the laser and walk to the Holocron." o----End Submission----------------------------------o Ok, since this room is really large, and you'll be moving around a lot, my directions aren't going to be very solid because it's difficult to account for every position you may be in and it's hard to be specific like, "this platform" and such. So you may have to do a bit of searching for these last few Holocrons but I'll try to help you out as best I can. If the laser isn't firing, from where you are at the top of this shaft, jump back to the gravity lift platform. From here, drop down to a platform below, then another one with a Scout Trooper on it. Now jump across a gap to another walkway and take this all the way to the left. You'll come to a large alcove. There should be a door here that slides open. Go inside and you'll find a Holocron for 10,000 Force Points (13/15). For the next one, it can be difficult too, so if you're confused, I apologize. It's just hard for this room. From where you just got the last Holocron, the next one is on the opposite side of the room and two floors down. Cross to the other side using the walkways and gravity lifts. Then drop two floors down until you find an area with Purge Troopers and Evo Troopers. Dispatch them and then to your right in the corner here, you'll find the Holocron. It gives you another 10k Force Points. (14/15). One more to go. Time to get to your target now. Again take the gravity lift up a few levels until you see the target platform with the round doorway. Get high enough and then drop onto this platform. Approach the door and the unique locking mechanism will suddenly start to move and it will open. x---DEFEAT THE SHADOW GUARD---x A welcoming party of four Imperial Royal Guards will rush out, led by a Shadow Guard. It might seem nuts, but they're not too hard. Ignore the Shadow Guard and try to knock the Royal Guards off the platform with throws like Sith Flurry and other methods. If you knock them down, stab them and remember they are vulnerable to a few Force moves. Do yourself a favor at the start though, and grab the Sith Holocron to your right in the little computer area. It will grant you Health Drain Aura, which will make things significantly easier. Once the Royal Guards are down, focus on the Shadow Guard. You've had a few tussles in the past so you should known his repertoire well enough. He's not too hard to hurt in straight on combat, and you can use a few Force Powers if you're lucky. Grabs work well too. Defeat him and your next objective appears. x---INFILITRATE THE EMPEROR'S OBSERVATION DOME---x Now that you're no longer under fire, take the time to grab the final Holocron. It's on the left, in the same sort of position the Sith Holocron on the left was. Grab it on the left side of this platform and it will give you a Force Combo Sphere (15/15). Use Grip on the sliding mechanism and slide all the way around to open the door once again. Listen to Juno speak before you enter if you want or else you won't hear it. After that, proceed inside and a cutscene commences. After that, it's the showdown you've been waiting for! x---DEFEAT DARTH VADER---x Cue the dramatic overture! (dun dun dunn!) +________________________+ __|BOSS FIGHT - DARTH VADER|_____________________________________ The Dark Lord of the Sith is a tough customer but he's not too tough and a fun fight overall. First off, most of your force powers will do nothing to him. Lightning is one of the few that can hurt him, but the damage is practically microscopic and he isn't stunned by it. It's good to use on him when you manage to knock him down but I recommend trying to stab him first. Vader basically uses just three attacks. Two variations of saber attacks, Force Grip, and a powerful Force Push. Grip you can escape by tapping Circle. He'll use it a lot if you're crowding him. His saber combos should be blocked but if you're good at timing and countering attacks, you should try to melee him by doing this. It helps a lot, trust me. If you can't time them, there's another way. His Force Push takes a while to deliver. He'll prepare it for a few seconds and you'll see the red glow in his hands. You have more than ample time to dash behind him where you will be unaffected by it. After he launches the attack, he tires out and this is a perfect time to attack. Let him have it with a quick combo and you will likely knock him around. Try to stab him for more damage. Repeat this process every time he uses Push and you'll do decent damage. Other than that, try to counter him or use Leaping Slam after he tries to pick up Starkiller with his Grip attack. Eventually a scene will cut in. -SECOND PHASE- The second phase is really easy. Vader isolates himself on a small platform and he'll throw objects at you from around the room. Take the initiative and throw the large canister-like objects on the wall at him first. This weakens him. Jump to his platform and melee him. You'll have enough time to do two combos on him (make them Sith Saber Smash ones for more damage). After that, jump away and return to your side before he uses Grip. Continue to throw things at him and he'll never have a chance to hurt you. Jump to him, get in your two combos, retreat, then rinse and repeat. An easier, although perhap cheaper method is to use Force Lightning. This is not a bad idea if you are having trouble getting throws off before Vader does. Use Force Lightning and it should be pretty effective on Vader in this stage only (thanks to Timmy for this). When his health drops to about 1/4, he'll jump to the outer platform. -THIRD PHASE- Time to finish this. You only have so much damage remaining to inflict on him so don't mess up! In this final one-on-one battle, the fight is mostly the same. If you're good or at least decent at countering, it helps tremendously here. You might be able to throw an object at him, but the camera and other things make it kinda hard. If he Grips you, try Leaping slam after you break free and you might hit him. If you use Lightning, he might block it, causing a force lock. The red slice on the dial is tiny for Vader so time your button presses well for that. He doesn't offer many openings, so be sure to take advantage of all your opportunities and attack. FINISHER - Square, Circle, Circle, Square, Square, Square On Sith Master: If you're attempting to do this fight on Sith Master, here's a tip for the 3rd phase of this fight, when you get Vader on the back platform. Golddragonfire suggests blocking mostly and then striking when he charges up his Force Push by attacking from behind. Continue blocking and break free of the Dark Lord's Force Grip and strike when he's vulnerable (again, thanks to Golddragonfire for this). A scene takes place after that, and you are presented with a choice: Confront Palpatine, or finish off Darth Vader. Depending on what you choose, your final battles will differ and it will also affect your ending. We'll be going over both choices, starting with Palpatine. JEDI ENDING ----------- Go down the walkway to confront Emperor Palpatine. This begins the final battle. +________________________+ __|BOSS FIGHT - THE EMPEROR|_____________________________________ What a dramatic ending opponent. The Emperor is different from any opponent you've faced, which is not much of a surprise. This fight can be tricky but with some adversity you can pull through. First off, he's a nimble old guy. Melee is not really much of an option because he zips away continually. His chief attack is Force Lightning--how appropriate. This will be your way to attacking him. When he uses Lightning, block with L2. The Apprentice should automatically counter it and send it back at him. Sometimes it won't work. I find that when this happens, just keep tapping L2 a few times and it should eventually be countered. When the Lightning is sent back at him, it does good damage. The Emperor also tires out and stays still for a moment. This is a good chance to get in a few strikes. This can be good to help you along but it's not necessary. Aside from Lightning, The Emperor also summons several objects and then throws them at you. He's a little tougher with this than other enemies who also used the same tactics so I prefer a very easy strategy. Once he gathers the objects, jump near them, but DON'T touch them. Use Force Repulse to knock them all away and he won't be able to use them. Every time The Emperor loses certain increments of health, he'll cloak himself in a shield and call on some Guard type enemies to fight you. It's easy to keep these as one-on-one fights without both of them coming after you, but even if they do, it's not a huge hassle. Grabs are excellent on these guys, because you can throw them against the wall for extra damage and then stab them while they're prone to finish them. Every time you kill them you'll gain health and this will be helpful. After that, The Emperor attacks again and usually starts off with Lightning. Repeat this cycle and you should find things fairly easy. Always use Force Repulse to knock away his throwing objects before he uses them, and then block his Lightning to attempt to send it back. Always strike with a few quick combo attacks when he is stunned or tired. Regain health from the Guard enemies and you'll sail on to an easy victory. When the prompt appears, make it count. FINISHER - Square, X, Circle, Square, Circle #################### # SITH MASTER TIPS # ########################################################################### # # # He can be annoyingly tough on Sith Master. The key is just focusing on # # one strategy and that is countering his Force Lightning. Avoid melee as # # much as possible. Block his Lightning with L2. If you don't counter it # # immediately, keep pushing L2 until you do and it should work. Trust me, # # this helps a lot. The damage isn't great, but it adds up. Now, after the# # burst of Lightning, The Emperor becomes tired. I know it's very tempting# # to melee him but try to avoid it as much as you can. Reason is you want # # to avoid being close to him when he summons the objects he throws at you# # because when he does, a shield of lightning surrounds him and this will # # hurt you A LOT. So avoid getting close to him at all times. Repulse his # # objects away and continue countering his Force Lightning. Take care in # # dealing with his guards and use them to restore your health. Use the # # energy wall as much as possible to help you defeat them. # ########################################################################### Thus it is done. Watch the scene that follows and then the credits will roll, in traditional Star Wars fashion. Nice. But of course, there is another path... Choose instead to jump down to where Vader is and you'll choose a different fate. SITH ENDING ----------- When presented with your choice. Jump over the railing this time and descend to where Vader is waiting. +________________________+ __|BOSS FIGHT - DARTH VADER|_____________________________________ Round 2. Darth Vader's moves have not changed. He still uses Force Push, and his various Saber combos. He'll also continue to Grip you, much to your dismay, forcing you to break free with Circle. He's harder though, and that's probably because you have to focus solely on Saber combat which calls for countering his attacks. You did this before in phase one of the first fight, but it was only to deplete his health by 1/3. This time you've got to beat him like this so it's understandably harder. There's a few tips to keep in mind however. Whenever you're close enough and he begins to charge up Force Push. Simply jump around to his back and start wailing away. Also, if you get into a Saber lock, like before, take advantage when he is knocked down. His constant Gripping will get annoying, but take advantage when you're above him by coming down with Leaping Slam. Most of this fight will rely on you countering him. Learn to time him and when he strikes press L2 and the direction toward him on the Left Analog Stick. With the right timing and enough practice, you can counter him easily. The problem is that countering him makes him stagger back a few steps, putting him a little bit out of range. He recovers very quickly too so you need to follow this up by getting close again and swinging away fast. Learn this though and you'll be much better at taking him down. On some very rare occasions you may be able to use Grip on Vader. He's most vulnerable to Grip after he attacks or after a Saber lock. From there you can impale him, use Lightning Grenade, and throw him around, then try to stab him before he gets up. This may prove useful if you're able to pull it off (thanks to RedRainSlash for this). Try to stay in a position that allows you to see both you and Vader. Don't let the camera defeat you by being in a tough position, so move around and let yourself learn the timing to counter. Any time you knock him down, strike. Eventually, you'll bring his health down low enough for the Coup de grâce. FINISHER - Square, Circle, Circle, Square On Sith Master: Golddragonfire has this to say for beating Vader again on Sith Master. "Block and watch for his grip attack until he goes into his force push. Sometimes he may be faster so be quick to move. You can only get in two shots with your lightsaber then quickly hold block. And repeat that until he dies. I managed to defeat vader here without dying even once doing that." (credit Golddragonfire, gonzagylot00) Thus you'll watch a scene and receive a much darker ending. It's obviously not canon but it's interesting nonetheless. Then the credits roll. Congrats! You've beaten The Force Unleashed! ...But wait! There's one more adventure for you to undertake, should you be courageous enough..... and if you're willing to cough up some money. The Jedi Temple mission! [Intro] This is the first DLC level released for the game. Perhaps it's the last, but after playing through it, I wouldn't mind another DLC level. The level is definitely part of the story, though its exact placement is a little ambiguous. Given the "plot" of this mission, it seems that it takes place after Mission 6 and before Mission 9. If you want to give it a spin, you first need to be able to go online with your console. Then go to the PSN/Live Marketplace and purchase it for $9.99. Yes, it's a bit much for DLC, but you get a bunch of extra skins too, if you care about that stuff. [The Mission] Starkiller heads to the Jedi Temple on Coruscant. The place was left in ruins after the then recently turned Anakin Skywalker led his Clone Troop in and did a number on the joint. Starkiller seeks a Holocron that will allow him to gain some insight about his father. However, there's a lot of resistance waiting. [My Thoughts] For a DLC mission, the obvious question is, does it give you enough bang for your buck? I think the developers went on the "Let's throw countless waves of enemies at the player" route, and in a way, that succeeds. On one hand, it seems kind of silly, but it actually does provide a good challenge and some fun. This mission also makes good use of a few puzzles, something that didn't really show its face throughout the entire game. Finally, the boss fight, without jumping the gun, definitely delivers. It is on the side of epic and has a dash of win. If you enjoyed the game, I would say go for it and buy it. It's not a bad level. _____________ _________________________________________________ DLC Mission \_______________/ Mind what you have learned. Save you, it can. _____________/ Jedi Temple \_________________________________________________ [wkx1] Objectives -Find a Way to Enter the Jedi Temple -Find a Way Across the Central Chasm -Complete the Trials of the Mind -Defeat the Sith Warrior x--------------------------------------------------x Bonus Objectives -600,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) After the scene, you'll gain control... inside the Rogue Shadow! The loading ramp will descend before you. Walk down and you'll slide off and descend a very long distance to a platform below. When you land a shockwave will be sent out, knocking nearby enemies away. Wow, what an entrance! x---FIND A WAY TO ENTER THE JEDI TEMPLE---x And oh, are there enemies here! Hope you're not too rusty, because you have a lot of Stormtroopers around this platform. A few Incinerator Troopers are also among their ranks, as well one or two Jumptroopers out in the sky. Be careful as with all this blaster fire, your health could disappear real fast. Use Force Repulse and Force Push to thin them out, knocking some over the edges of the platform. Blast the Jumptroopers with Lightning and dispatch the shields on the Incinerator Troopers. There's a few objects to throw too if you get the chance. Once the main flank is gone, the platform goes down a long walkway and this path is littered with Shadow Troopers and EVO Shadow Troopers. As you go across, the barriers will activate, providing you some cover if you need to take a break. Also, at the far end you should see a familiar face. A Purge Trooper! Oh, great. Grab some of his friends and turn them into Lightning Grenades and toss them at him. Use the usual methods to take him down after that. Clear out the rest of these annoying Shadow Troopers, and try to use a variety of moves. You've got a large bill of 600,000 Force Points to accumulate so mix every combo in that you can. With that mess clear, approach the doors to the temple. The two statues hold large stone lightsabers. Grip each one with the Force and using the right stick, move them up until they both lock into place. This will open the door and start a quick scene. x---FIND A WAY ACROSS THE CENTRAL CHASM---x As General Kota advises, your goal is directly across from you, but the path is blocked as you'll soon discover. As you proceed in however, a welcoming party is there to greet you. More Shadow Troopers. They are pretty much the main enemy you'll be facing in this place so get used to it. You can dispatch most of them easily by charging up a Force Push. This will also destroy all the statues lining the main hall, which is a pretty neat thing to see. Turn around and face the door you just entered from, then look right. In the corner there is the first Holocron, good for a Force Power Sphere (1/10). By now, you may be getting some unwanted attention from some Jumptroopers. Swat these annoying flies with your Lightning. Grab the Sith Holocron in the center for Unlimited Energy, then make your way to the end of this platform, going toward the large statue in the center. More Jumptroopers will come seemingly out of nowhere. Start zapping them. Now, you have one quick order of business to take care of here. First take the Holocron on the right side of this platform for a Force Talent Sphere (2/10). Now be aware that the Jumptroopers will seem to keep respawning. I don't know if there is just a lot of them or if their number is truly infinite. If you get tired of killing these annoying bastards, just back away and get moving. We have to get rid of that statue. It's blocking your way to your objective which is clear on the other side. Well, there's not much you can do from here. Turn around and go back into the main hall. Return to the entrance and turn back to face the statue and the chasm. On your left and right are two doorways. You can go either way first, but for now, let's go to the right. Force Grip the door and lift it up high enough so that you can slip under before it comes down again. Go down the debris filled hall and drop down. Turn and enter a new room. Here, several training droids will spawn from the statues (the hell?) around the room. They are among the most annoying enemies you'll encounter for the simple fact that they gang rape you all at once. You can stand around and fight them, but there will be no end in sight. Do yourself a favor and just run, eliminating the statues that spawn them. There's eight total, four on the ground and four on the balcony. Once they're all totally destroyed, the droids will blow up. Before proceeding, grab the Holocron on the balcony (3/10) for a Talent Sphere, then exit through the door. This will lead back out to the chasm, but you're at a different spot. More Jumptroopers will likely ambush you so kill them. Glance over at the collapsed bridge slightly to your right. Grip it and raise it until it locks into place. You now have a way across, but the path is still blocked. Time to do something about that statue. Head back into the training room. As you enter, the floor will open up and some Imperial Interrogation Droids will pop out. Dispatch them, then drop into the new area below. Grab the Holocron for a Force Talent Sphere (4/10). Now, retreat back to the main hall. Go straight across to the other doorway you didn't take before. Maneuver your way around the collapsed columns and approach the door. Open it up and you'll be in for a surprise. Yes, this room has a lot of enemies in it. It means you can have some fun though. Make use of Force Push and Repulse, but also take note of the objects around, particularly the very large diagram of the planets in the center of the room. Grip these planets and toss them around for a laugh. As you proceed through, use a plethora of different attacks to boost your Force Points. Also, watch out for the Scout Troopers on the ledges to your right. The Shadow Troopers get annoying with their disappearing acts so hunt them all down. Once most of the room is cleared, return to entrance and face the stairs. To the right of the staircase is a Holocron, granting you a Talent Sphere (5/10). The next one is in the center of the room, where the globes are or were. Double jump up to reach his one and get a Power Sphere (6/10). Now, go to the far end of the room, where a small area is. A few more troopers may be waiting so if they are, just throw them out the windows. Next, raise the statue in the center with Grip. It will reveal a secret compartment in the base of the statue with a Holocron inside. Grab it for a Combo Sphere (7/10). Now, exit this nook and turn left immediately to enter a hallway. It almost looks impassable with all the debris. Just go around all of it to find a large hole in the floor. Jump over this to the other side to get a Holocron worth a Power Sphere (8/10). Now, drop down and take this hall to the chasm again. Now you're facing the statue and a glowing blue section. It's too far away to Grip apparently, so either launch a Force Push at it, or throw your Lightsaber. Either should work. Destroy all three glowing sections and the statue will collapse. The way is now open! Return immediately to the main hall. On your way back however, you'll find the previous chamber is now occupied by a few Purge and Scout Troopers. Take them out carefully and use the objects around you to throw at them, preferably infused with Lightning. The very large globe in particular, not only makes a good battering ram, it also will provide you cover from the Purge Trooper's cannons. Not bad. Once they're dealt with, return to the main hall. Jump and dash across the chasm to the raised bridge, grabbing the Holocron in the process for a Combo Sphere (9/10). On the other side, enter the doorway and the screen will fade. Once you have control again, walk down to the end of this hallway for a scene. Time to undertake some Jedi Trials. x---COMPLETE THE TRIALS OF THE MIND---x The first order of business is to do some fun, but also aggravating Grip puzzles. The first one is easy. Grip the blue sphere on the right and slide it over the line to the left. It has to stay on course on the line or else it all will glow orange and then after a few seconds, the puzzle resets. The second puzzle is bowl shaped, so move the sphere right, and then use the Right Analog Stick to move it down. Keep switching the sticks to move it across and keep it on course. Also take note that the sphere has momentum so if you move it one direction long enough, when you stop it, it will not stop on a dime and will keep moving for a short way. Complete the second one and move on to the final puzzle. This one is a lot more elaborate. It makes you take the sphere from the right over one small hill, then down to a curve. The curve itself disappears and if the sphere is in there when it disappears you automatically lose your progress and have to start over on this puzzle. Keep it down there and time it right. Move it across quickly, but precisely and don't let it go off course. Move it up and then gently over the other hill and finally to the end and you're done. You'll be brought to a new platform. Two broken pieces of debris make for landings to step on, but will sink slowly when you get on them, so beware. A stream of energy runs through this area. Find the translucent platforms and place them on this stream to make them solid. They only have to be over the stream, not touching it. This allows you to place one platform high enough to reach that Holocron, nabbing you a Combo Sphere and also a Talent Sphere if you got all of them (10/10). Place the rest of the platforms to reach the other side. Make another bridge now. You should only need three pieces if you space them far enough apart so that you can jump to them. On the other side, you need to make one final bridge. There's two streams, but stay on the right side if you can. Grip each platform and make a way so that you can jump to the large circular platform below. Descending to this platform leads to a short scene. A figure emerges from the darkness. What the hell? That looks like... Wait a minute here! x---DEFEAT THE SITH WARRIOR---x +____________________________+ __|BOSS FIGHT - DARK APPRENTICE|_____________________________________ This foe will come at you aggressively. He seems to have a slightly unique style and being a new boss, he will be difficult in that respect, but don't fret. If you've stayed away from the game before buying this stage, just wipe off those cobwebs because for the most part, the basics will see you through here. You'll get into saber locks with the guy, so hit Square repeatedly as always to win. It's worth noting that the developers added a new "combo" action for when you win. Nice. Like some of the other high caliber boss fights, this guy will guard against most of your Force Powers unless you manage to catch him off guard. Sith Saber Smash is perhaps your best weapon here. The Lightning infused combos often hit and do decent damage. After just a few hits however, the mask will come off and reveal a startling figure! Yes, this is a trial, just like the one that Luke Skywalker faced in The Empire Strikes Back. The Sith Warrior will change form back and forth between the Sith Stalker and the Ceremonial Jedi Robes; Light and Dark. It won't make a big difference so just keep attacking. He uses Lightning often and you might be able to counter if you guard, like with Emperor Palpatine. He will also use his own beefed up versions of Leaping Slam and Force Repulse. The Repulse particularly, is nasty so watch out for it. He is vulnerable afterwards however so strike back for a few small damage hits. One of his most devious moves however is a spell he casts that changes all of your button inputs. The directions on the Left Stick will be reversed but the buttons are not merely reversed, they are completely jumbled. You can shift through each of them to find out which one does what, or just wait the spell out, as it ends after a few moments. After some time, you'll enter a quick "finisher-esque" combo. This will merely move the fight down to another level. Now begins phase two. The Sith Warrior will take a page from Kazdan Paratus' book and stay in the back and throw large objects at you. This is much more dangerous however, as the objects he throws will destroy parts of the platform you're standing on. Too many hits will very quickly limit your fighting space. It's easy to prevent this however. Just use Grip and throw one object into another, then do the same for the other two. Alternatively, you can try zapping each with Lightning, but this only lets you take out one at a time. Whether he gets to use them or not, the Sith Warrior will appear on the platform for a few seconds. Use this opportunity to get some hits in, but beware his Force Repulse that he will most definitely use before disappearing again. Continue to destroy his objects and strike when you get a window. After enough time, he will destroy the platform completely and you'll move on to the final phase, a straight on final duel. Nothing changes, so just go at him with e verything you have, paying a good mind to Sith Saber Smash. If you knock him down, you might be able to Grip his body, and any time he falls over the edge, it causes a tiny amount of damage. This of course, goes for you too, so watch out for that Repulse! Beware a new attack he will introduce in his dark form. He will cast a lot of Lightning infused debris around you that will drain some of your life. A prompt appears, but it's probably hard to get it the first time it happens as you won't be expecting it. If you act on it quick enough and pound the Circle button, the Apprentice will Repulse the debris away. After that, strike back and watch out for his Force Powers. Do enough damage, and the finisher prompt will begin. And this might be the most badass of them all. Tough to say, because Vader is close. In any case, finish him off! FINISHER: Square, Square, X After that, there's a scene with some quick dialogue. You're done! That was fun right? _______________________ The Infinities Timeline ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Infinities Timeline is an alternate history which is basically a big "what-if" story that branches off the game's Dark Side ending in which Starkiller kills Darth Vader and becomes the Emperor's new apprentice. It is comprised of two missions: Tatooine and Hoth. You can purchase Tatooine as DLC off the PSN store or Xbox Live Marketplace respectively, just like the Jedi Temple. However, if you want to play the Hoth level, you have to buy the Ultimate Sith Edition of the game. It is not available as DLC and there's a good chance it won't ever be. So if you really want to play both, save yourself some money by not buying Tatooine because the Ultimate Sith Edition has all three: Jedi Temple, Tatooine, and Hoth. ***SPOILERS BELOW!! If you haven't played Tatooine and/or Hoth yet and do not want to be spoiled DO NOT READ THE BELOW SECTION. Just jump ahead to the mission walkthroughs further below. [My Thoughts] Again, I'll give a little mini-review. This is really just my thoughts though. I definitely recommend buying the Ultimate Sith Edition if you really liked the game. Still, I feel the need to discuss a few strengths and weaknesses of the two levels. Loved: -The "concept" of this alternate timeline where Starkiller basically becomes Darth Vader and manages to accomplish what he couldn't is really cool. You come across familiar faces like Obi-Wan and Luke. Great for Star Wars fans. -The boss fights. You face off with Boba Fett, Obi-Wan, and Luke. These are some epic battles just in terms of your opponents. -Nostalgia. This really applies to Tatooine. Walking through Jabba's Palace and fighting the rancor was just giving me waves of Return of the Jedi memories. Very cool. -The new "digs". The new costumes Starkiller gets are pretty badass, even if the Hoth one is a weird knockoff of Darth Vader's. His voice however, is just weird. I know he's now "more machine than man" blah blah, but it just sounds funky. Hated: -The boss fight difficulty. All the bosses are pretty damn easy to beat. You don't need much of a strategy for some of them so there is not much challenge. -The Holocrons. What the hell is the point of these in Tatooine and Hoth? Really? Not only do they give you literally NOTHING, but there aren't even any Trophies/Achievements for collecting them. There is absolutely NO point in collecting them. Seriously, what the hell? -The finishers. Is it just me, or do the boss fight finishers for Tatooine and Hoth's bosses all seem slower paced and less hard hitting? Like for example, for Luke, when Starkiller throws him into the platform. That was so... gentle, you know what I mean? I wanted it to seem violent, I wanted to go "ohhh damn!" but it was gentle and boring. The finishers seen on the main game bosses were faster paced and a lot more hard hitting in my opinion. Well, anyway, without further ado, here are the walkthroughs for the levels! _____________ _________________________________________________ DLC Mission \_______________/ Your powers are weak, old man. _____________/ Tatooine \_________________________________________________ [wkx2] Objectives -Enter Jabba The Hutt's Palace -Overload the Palace Door Security System -Meet With Jabba The Hutt -Escape the Rancor Pit -Escape to Mos Eisley -Defeat Boba Fett -Defeat Obi-Wan Kenobi x--------------------------------------------------x Bonus Objectives -600,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) This mission is one of two that follows a Dark Side "what if" storyline that branches off the main game's Dark Side ending in which Starkiller replaces Darth Vader. So prepare for a few interesting surprises along the way. x---ENTER JABBA THE HUTT'S PALACE---x You'll first notice the new digs. Tusken Raider inspired. They're not... bad, for sure, but not exactly awesome either. In any case, proceed on the path that goes along the hillside and you'll encounter a few Jawas. You should be more than familiar with them having played the main game. They go flying with a charged Force Push. It's also entertaining to shock them with lightning. Continue into their camp and you'll find plenty more as well as their Sentry Droids which can be equally as annoying but just as simple to defeat. The Jawas will spawn indefinitely from little houses until you destroy the houses themselves. Approach the Sandcrawler and three Sentry Dorids will appear. Just shock them all together to scrap them. Mop up any remaining Jawas and get closer to the Sandcrawler. Hold Circle to start your Force Push and you'll see the camera shift. Unleash it to knock it off the cliff and out of your way. Follow the cliff forward across a bridge and some gaps. Immediately after you cross the bridge, enter the following alcove on your left to find the first Holocron (1/5). Cross the next gap and then be cautious at the second one. A rockslide will come down so you might want to wait before crossing. Tusken Raiders will be perched on some rocks ahead. If you can target them from a distance, Grip works wonders to toss them off the cliff. Otherwise, throw something at them or jump up to their level and use Lightning. Approach the palace and Star Wars fans will see a familiar ship fly by. Was that...? Get to the front door and the security system will greet you like you were freakin' C-3P0 or something. x---OVERLOAD THE PALACE DOOR SECURITY SYSTEM---x One by one, shock all the little security camera "eyes" that pop out of the door. Just give each a small burst of Force Lightning, nothing major. The door will eventually open. x---MEET WITH JABBA THE HUTT---x Enter the palace now. Getting a Return of the Jedi vibe right now? I sure did. Keep moving and the Gamorrean Guards will appear. They're very durable and will take a few hits to take down. Use Sith Saber Smash combos or Aerial Assault ones. Infusing them with Lightning and throwing them around works well too. Basically, try to keep them from ganging up on you. There is a Sith Holocron floating in the air on the right-hand wall. It floats in front of a pipe. Go inside that pipe to find another normal Holocron (2/5). Once all the guards are down the door ahead opens. Move forward for a scene. x---ESCAPE THE RANCOR PIT---x Yes indeedy. You'll be pitted against Jabba's Rancor. There are two ways to go about this fight. There's the normal way and then there's the easy way. The latter will reward you with a Trophy so you might want to go with that for your first time playing. If you fight the normal way, this rancor isn't any different from others past. Feed him your Force Lightning to keep him still but beware the Gamorrean Guards attacking. Try to grip them, shock them, and toss them at the rancor to make things easier. Just keep your distance and use Lightning and other objects until you can finish him. If you want the easy way, run toward the exit alcove in the back where the gate has been lowered. Use Grip on it to open it. Keep raising it until it locks into place. Rush into this alcove now. If you've at least got a pulse (a.k.a. you've watched Return of the Jedi) you should have an idea of what's about to happen. A little quicktime event should take over and the rancor will be defeated easily. This rewards you with the "Skywalker Style" Trophy. More Gamorreans will attack from the door so push them out of your way and defeat them. x---ESCAPE TO MOS EISLEY---x In the hallway, more of Jabba's thugs will attack. They're not difficult at all to defeat so use whatever powers you wish. Shock the security eye to raise the door and continue. Down the hall some escaping wookies will clue you in on a trap ahead. To deactive it, grip the object casting lightning on the ceiling and try to wrench it out of there. If it doesn't work the first time, keep trying and hold it until it comes loose. Continue to slash your way through Jabbas' men to reach a lift. Take it down to the next area. Down here, the first cell on your left will have a Holocron near the ceiling (3/5). More guards will dot your path so show no mercy and push your way through. Deactivate the lightning traps as well. Take another lift down and fight some more Gamorreans and Weequays until you find a door on your left leading through Jabba's little droid storage area. The gonk droid on your left can be tortured if you use Force Grip on the hot irons above it, much like in the film. Do this three times for the "Hot Bot" Trophy. To escape, look for the device you can grip to the left of the doorway. That lifts the barrier. Take the winding corridor to another barrier. The device to releasing it is again, on the left. In this pit area you'll encounter a "Hacked Purge Trooper". Great. Use charged Saber Throws on him, as well as lightning. Go up on the higher ledges and take out the more minor foes as two more Purge Troopers wake up. Again, go with charged Saber Throws and lightning. To make this affair easier, grab the Sith Holocron for Damage Increase in a niche to the left from where you entered. Opposite that, there is also a normal Holocron (4/5). For the door, the spiked fixtures close and open and make it hard to get by. Grip the first set and open them, then wait for the second set to open and jump through. This will take you to the droid "graveyard" area of the palace. The Jawas here get very annoying so try to take care of as many as possible. They seem to stop spawning after a while so before that happens, toss as many of them into the large spiked spinning gear on the conveyer belt for easy kills. Do this enough times to earn the "Jawa Juicer" Trophy. Down here you'll find a surprise friend from the past. Proxy! His remains are laying amongst the heap near one of the Jawa spawns. Grip him and raise him in front of the large eyeball in the corner which is a security "eye". Hold him in front of it and he'll do the fallen Starkiller a good service by tricking the security eye. The path on the conveyer belt opens. Take care in proceeding here as the fire that shoots out hurts a lot. As do the doors if they close on you so time your movements well. After the second door, look for an opening on your left which is your exit. Before you do that though, if you proceed to the near end you can find the last Holocron masked by the glow of the fire. It's located near the last flame spewing jets (5/5). The path here is linear so take it forward to get a scene. x---DEFEAT BOBA FETT---x +______________________+ __|BOSS FIGHT - BOBA FETT|_____________________________________ Think of Boba as a Jumptrooper on steroids. He has the same big weakness against Force Lightning that overloads his jetpack. He's also not a Jedi or Sith obviously so he's weak against a lot of your other powers as well. He can shield himself like an Incendiary Trooper and he'll even use his flamethrower, how apropos. Stay far away from him at this point and try to take the shield down. Gamorreans will also attack so you can use Repulse to get them out of your way (and hopefully hit Boba as well) or try to Grip them and throw them at him for small damage. At times a red targeting circle will appear on you. This means Boba is about to shoot a missile, but worry not as it does only a small amount of damage. When he's preparing his missile, you can use Grip on him and then use lightning, Impale, and so on and toss him around. If you get a chance, use lightning on him again until his jetpack overloads. It doesn't always work but it usually does. If he gets low enough to the ground and remains still long enough, you can try stabbing him for that critical hit. Keep this up and you'll eventually get a finisher prompt. FINISHER: Square, Circle, X, Circle One boss fight immediately followed by another? Unheard of! x---DEFEAT OBI-WAN KENOBI---x +___________________________+ __|BOSS FIGHT - OBI-WAN KENOBI|_____________________________________ This guy isn't really as tough as you might expect. He can be a pushover, actually. In terms of straight on saber combat, you won't find many openings. Force powers will do most of the work here. He is particularly vulnerable to Force Lightning and a bit less often, Sith Saber Smash combos. The latter usually sends him flying, hopefully into exploding barrels. He has some force powers, including Force Grip like bosses of the past. His push is weak and neglible. He also carries that darn reverse spell that funks up your controls so wait that out when it happens. Speaking of which, you can toss objects at him to speed things along. Beware that he has a dash attack that can quickly close the gap between you and him. This attack is unblockable so move out of the way. When he deactivates his lightsaber to prepare a force attack, you can quickly zap him or try to get in a quick saber combo. The one he uses the fastest is push so you might not have enough time to attack him before he uses it. Also, if you use Lightning, he might sometimes try to block it, starting a little force tug-of-war. Just rock the Left Analog Stick left and right over and over to win. Halfway through the fight, he'll summon a horde of training droids. Just use Force Repulse and that will destroy just about all of them. Take it to him and try to rely on distant attacks or Sith Saber Smash combos if you're close. Any time he prepares an attack he is usually vulnerable. Keep up the assault for the finisher. FINISHER: Square, Square, X Despite his seemingly gruesome death, it's not over! "You're kidding me, right?" +_____________________________+ __|BOSS FIGHT - OBI-WAN'S SPIRIT|_____________________________________ Consider this just part two of the fight instead of a totally different fight. The one thing that sets this apart from the first stage is that as a spirit, you can't hurt him at all with normal saber combos. Focus on force powers and force-infused combos. For one, Sith Saber Smash will hurt him because of the lightning. Normal attacks will not. Use that as your main melee combo. Normal Lightning still does the trick, as will Push on some rare occasions. Despite being a spirit, solid matter can still hurt him. Grip objects and toss them at him for small damage. Saber Throw also hurts him for some very odd reason. For his attacks, they are mostly the same. He'll still push you and use that annoying reversal spell. A new attack is a deadly series of rapid Force Pushes. If you block this from the beginning, you should be ok. Fail to block the first one and the rest will most likely hit you. The one attack that annoys me the most is his lunging saber attack where he dashes at you and strikes. It's still unblockable as it was before but he uses it a lot more now. Just dash out of the way and strike back when he uses it. Watch the scene once the fight is over and that will conclude this mission. _____________ _________________________________________________ USE Mission \_______________/ He will join us or die, my master. _____________/ HOTH \_________________________________________________ [wkx3] Objectives -Infiltrate Echo Base -Eliminate Resistance Throughout Echo Base -Disable the Energy Field -Pursue Luke Skywalker -Find the Main Hangar -Disable the Energy Field at the Back of the Hangar -Enthrall Luke Skywalker x--------------------------------------------------x Bonus Objectives -600,000 Force Points (Combo Sphere) -Collect all Holocrons (Power Sphere) This mission is a continuation of the Tatooine mission on that whole "what if" Dark Side scenario. Keep in mind that you can only play this mission if you purchase the Ultimate Sith Edition version of the game. It is not available for purchase as DLC now and it's not indicated that it will be released as DLC ever. x---Infiltrate Echo Base---x The opening scene is pretty cool in my opinion. You even have new digs which look.... well, similar to Darth Vader's except with a Starkiller spin so that is kinda cool. In any case, proceed down the slope in front of you to start this mission. Inside the cave, you'll encounter the Wampas. Do not underestimate these guys because they are brutal in a group. They hit for high damage. It's best to shock them from a distance or start a Sith Saber Smash away from them and then get closer so you can hit them with the lightning slashes in the combo. If you start a combo near them you can get easily interrupted. Try to get them on the ground and do stabs to make this faster. There will be three in the first area. There is a hard-to-notice ice wall in the back that can be destroyed which will take you to the next area. This area is a large chasm with several platforms that collapse when you step on them or sometimes when you get too close. As such, be careful with your double jumps and try to move as quickly as possible. Two more wampas are waiting on solid ground up ahead. Dispatch them or ignore them, it's up to you. Proceed across the next chasm. To the left two more wampas. If you favor the right side and take the platforms that only lead to the top right corner, you can find the first Holocron (1/5). Keep moving to reach the end of this precarious platforming sequence. Three more wampas are waiting. Depending on how you handled them up to this point, you have the opportunity to get one of two Trophies. If you ignored all ten and you zip past these three here to get to the next area, you'll be rewarded with the "Official PETW Member" Trophy. If you killed all ten (that means you have to find them all) then you'll get the "PETW Hates You" Trophy. Head to the back of the cave past the three wampas and break in. x---ELIMINATE RESISTANCE THROUGHOUT ECHO BASE---x Up ahead, you'll see some sentry guns blast a wampa. These are easy to destroy but you can shut them all off at once so ignore them all for now. Proceed forward and look for a corridor to the left. Take it to a machine. Use grip on the battery fixture and pull it out. This will shut down the turrets and open the next door. If you did this without destroying a single turret, you'll get the "Pull The Plug" trophy. Out the door, several rebels will rush at you. They're easy to defeat so use whatever powers you wish. Push works well with the narrow corridors. Up ahead, a wampa will burst through the wall but you should have time to zap him and chop him up. Take the corridor to a slope of snow and ice that you can use as steps to reach the next floor up. x---DISABLE THE ENERGY FIELD---x Some rebels will be seen running and an energy field will prevent you from chasing them. Turn left and you'll see how big this room is. Drop down to the area below where some rebels should be contending with more wampas. Find a safe place to attack from and throw the rebels to soften up the wampas. Try and reach the Damage Increase Sith Holocron floating above in this chamber. Once the enemies are dealt with, grip the hatch on the machine in the corner and it will reveal a red hot spinning generator. Grip another small object and toss into the generator to stop it. This will open the energy field on that earlier door. Now, you can't get out of here because the lift is malfunctioning. To solve this, just grab one of the very large containers in this room and place it at least near the lift so you can just that to jump out. Take out the rebels up here fast and then proceed through the previously sealed corridor. A few more rebels will block your path but are easily dispatched. More annoying are the wampas that break in so keep your distance and zap them or start your lightning saber combos away from them first. Use Force Push to bust open the door ahead, then Repulse to break open the floor. Take this path to a control room where a lot of rebels are waiting. A well charged Force Push shakes things up well. Mop up the rest after that. There's an elevator shaft here but the lift will not move. If you use Grip, you can move it yourself but it won't go very high and you won't be able to step on it from the main entrance. Raise it as high as you're able and then go around the left side where there's another opening you can jump through. From here, you can jump from the lift to the floor above. When you get there, the shield generator will be destroyed in a mini-scene. Once that's done, drop back down to the first floor and look down a corridor to find a Holocron (2/5). Return to the second floor and more rebels will appear. Push and shock your way through them. Blast open the doors up here to find another corridor. The rebels here are easily dispatched so blow past them for another scene. +___________________________+ __|BOSS FIGHT - LUKE SKYWALKER|_____________________________________ Luke is a fun boss fight, but perhaps more so because it's well... Luke. He's not that difficult and that's where there is a little disappointment. Surprisingly most of your force powers will work against him. Lightning will hit him fairly often and shock him, as will Sith Saber Smash combos. While he is being shocked, you can sometimes grip him and this seems to be one of very few opportunities to grip him because he usually blocks it. Force Push works pretty well too to send him flying. As always, you can throw objects at him with grip for some damage. Saber Throw does decent damage and Lightning Shield works extremely well and makes the fight almost too easy. For Luke's attacks, he has normal saber combos, push, a leaping saber throw and a few other minor tricks but nothing sneaky like that old bastard, Kenobi. It's easy to keep hitting him so you might not even have to worry too much about his attacks. Bring his health down enough and a scene takes over. x---PURSUE LUKE SKYWALKER---x Three wampas will attack you after the fight. Honestly, you might find these guys a lot harder than Luke. Wampas are really deadly in groups. Do not use saber combos near them as they will interrupt them and easily beat you down. Start Sith Saber Smash combos away from them at first. Even then, I'd recommend trying to zap one or a few at once to make things easier. Force Push the next door open and let the game load the next sequence (lame, I know). x---FIND THE MAIN HANGAR---x Once it's done, you might have to wait a few seconds before you can actually move. Step forward and eliminate the rebels. Push the door open behind them. You'll enter the Echo Base command center. A bunch of rebels are waiting but hardly any of them can put up much of a fight. Keep them all off balance with pushes and grip attacks. Eventually, Snowtroopers will bust in but don't worry, they're on your side now! First time the Imperials have been on your side since well... never, unless you count the prologue level as Vader. Before you leave, look for the bright orange screen on the wall and knock it down to reveal a small cave that leads to a Holocron (3/5). When you're ready, take the tunnel the Snowtroopers entered from. In the next room, pull the object out of the wall all the way and then jump in there. The blue cylinders in here can shock you so zap them with Lightning and they'll break in a second. Do this for each and then drop down at the end. Move out into the following hallway and to your right will be your Imperial allies, while to the left will be the rebels. Once charged Force Push will send almost all of them packing. Once they're dead, go the opposite way, toward the Snowtroopers. Once you get past the turret gunner, another small group of rebels will appear. Keep in mind the ones with the gatling guns are protected against lightning. Before taking that corridor down, there is a split from the main hallway that goes left. If you encounter the wampas you went too far. Push the doors in this little alcove to reveal a Holocron (4/5). Continue past where the rebels were and some wampas bust out of the room on the right. There is a Health Drain Aura Sith Holocron in there so use that to help you defeat them and the upcoming rebels. Push the next door open. In the next hallway, the path gets caved in so you have to take a detour. Turn left and look for the part of the wall that can be destroyed. Inside is your last Holocron (5/5). Take this to the other side of the debris and defeat the lone wampa. Continue on from here and you'll find the hangar. x---DISABLE THE ENERGY FIELD AT THE BACK OF THE HANGAR---x If you want to just destroy all the rebels as you push your way toward the generator in this area, this part is simple. If you want to go for the "Cable Guy" Trophy, this part becomes annoyingly difficult. I won't go into much strategy for it here (check the Trophy section for tips) but to get "Cable Guy" you need to grip the electrical cables in the hangar and use them to shock fifteen rebels. What makes this difficult is that there's a limited number of cables for one. Secondly, there are a ton of rebels and they are not gonna wait for you to do this (the snipers are particularly annoying in this regard). Three, it's really difficult to get a group close enough. Four, the cables don't stay electrified very long. The easiest way to do this is to pull the cables out and immediately drop them. Then one by one, Force Grip your enemies near the cables and they'll get shocked. This will work toward the Trophy. Anyways, as far as getting through this area normally goes, it's pretty easy. Take out the snipers and the gatling gun rebels first. The others can easily be shocked, pushed, or chopped up. There are a ton of objects you can grip here so use them as you see fit. When you get near the back, the snowspeeders here can also be gripped and that will come in handy in just a moment. Clear out the enemies here first. There is a corridor in the corner that rebels will magically run out from so take care of that first. Once the coast is clear, turn your attention to the large generator here. Open the hatches on both. No small objects will be able to jam it so bodies will not suffice. If you're feeling viscious though, you can still throw your Snowtrooper allies in there for fun. To jam them, you'll need something bigger. Wait for the Snowspeeders to rise up from the nearby floor hatches. Grip one before it flies away and toss it into the generator. Do this for the other one and you'll be able to shut off the energy field protecting the Millennium Falcon. A scene should take over after that. x---ENTHRALL LUKE SKYWALKER---x +___________________________+ __|BOSS FIGHT - LUKE SKYWALKER|_____________________________________ This fight is pretty much the exact same as before in terms of what to expect. Luke's moves are the exact same. The key difference this time is the fighting space. It's a bit more open and the camera is a little more agreeable. The environment will help you out here. You can throw rebels as well as Snowspeeders at Luke if you can grip them. The latter proves to do good damage. Like before though, you can still shock him, then grip him throw him around like a ragdoll and so on. His attacks are easy to block and he doesn't seem to use his force powers as much this time. One new trick he uses is a regen power. It looks like Force Repulse when he charges it up. Once active it starts healing his life at a slow rate but not really enough to make a big difference. He still has his saber throw but none of his attacks are particularly dangerous. FINISHER: Square, Circle Oh but of course, it wasn't going to be that easy. +________________________+ __|BOSS FIGHT - FALLEN LUKE|_____________________________________ He's tougher, yes. But not by much. Luke's saber combos become a bit more aggressive but are still easily blocked. He has Force Push still but he won't use it very often. Other attacks that he rarely uses are a powerful Leaping Slam and a Dark Force Repulse. The new attack that he uses quite often is Dark Force Lightning. He's pretty fond of it. Like Emperor Palpatine though, you can channel this back at him if you start blocking it as he unleashes it. Hold Block and the energy will be sent back. You'll still take a small amount of damage but it will be worth it. Luke is vulnerable to Force Grip when the energy is sent back to him. You have to wait though. Wait until his lightning casting animation ends and then use Grip on him. Give him a taste of true Force Lightning and then toss him around. He'll keep using this fairly often so keep countering. Your own Force Lightning and Sith Saber Smash still do the job and shock him so use those as well. FINISHER: Square, Square, Square, Square The scene afterwards might enterain and surprise you. It might also feel a tad disappointing as far as the impact that it *could* have had if it was drawn out using more than just one mission. Still, this was a fun mission I have to say. [+]------------[+] | Extras ex00 | [+]------------[+] Get more out of the game! Extra assorted info for finding things you missed, or getting more information or getting said information faster without going through the walkthrough. *========================================================================* Bosses [ex01] *========================================================================* If you need to quickly get help on a boss, as in, you don't want to read the whole walkthrough (go ahead and insult me why don'tcha! Just kidding), you can quickly get the pertinent info here. I could just copy and paste the strategies word for word here, but I'm not going to be that lazy. The strategies will be the same however. _____________________ <ROGUE JEDI - KASHYYYK> Attacks: Saber attack, Force Push, Force Grip (TIE Fighter) Difficulty: 2/10 This guy is pretty easy, but he's still no pushover. Your Force Powers will just be waved off for the most part. You've got to trust your Saber mostly. Hold L2 to try to block his Force Push and other attacks. When he gets close you can blow him back with Force Repulse. Any time you knock him down, whether it be by Force Repulse or a Combo attack, always approach his prone body and attack for a stab move, which deals extra damage. You'll probably get into a Saber lock with him at the start. Tap Square repeatedly to win. Not too long into the fight, he'll bring a TIE Fighter down to crash on top of you. If you move far enough away, you can avoid this, then try to hurt him a little in the meantime. You can use Vader's Leaping Slam while he's charging Force Push to just attack from above and dodge it at the same time. Use the more powerful Saber Combos to break his guard and inflict damage. Really, this guy isn't too hard. Don't let him abuse you with his Force Powers especially near the end where he will attempt to get really cheap with it. You can win this one pretty easily. FINISHER - Square, Circle, Circle, Circle __________________________________ <GENERAL KOTA - TIE FIGHTER FACTORY> Attacks: Saber attack, Leaping Slam shockwave, Throws objects Difficulty: 4/10 Recommended Moves: Sith Saber Flurry, Saber Sling, Force Push, Leaping Slam Kota has a wider array of attacks than the Rogue Jedi, but he won't prove to be too difficult. Perhaps his nastiest move is his own version of the Leaping Slam. This you can see coming quite easily as he tosses his Saber up and then leaps up to grab it before coming down with a slam attack that sends out a powerful shockwave. Dodge this by jumping or getting far away. Kota will also jump to the far platform and throw objects at you. Time it right and Dash out of the way before they hit. In straight Saber combat, he's a bit of a slouch and you can get him with good moves like Sith Saber Flurry. Sometimes you can also throw him back with Force Push and if you do, try to capitalize by stabbing or slashing him before he gets up. You can also take a page from him and toss objects at him, particularly at the times he is distanced from you. Leaping Slam also works well. When Kota uses his Leaping Slam shockwave move, he'll be vulnerable for a moment following it. Provided you didn't get hurt by it, you'll have a good window to get a combo on him. Don't miss it. Saber Sling works well too. After you've depleted enough of his health, he'll use the Force to make a part of the facility detach and start plummeting toward the nearby planet. Kota will at this point, confront you again. Use the same tactics with some good Combos and Leaping Slam and others. Eventually the floor will glow red from heat. It will hurt you if you stay there so take a position on the platform. Kota will also stand on the other platform. Use Grip to throw things at him. When things cool off, engage him again with the same moves and be sure to block his Force moves and Saber attacks. Counter them if possible for easy attacks. He will go down in due time. FINISHER - Square, Square, X, Circle ____________________________ <KAZDAN PARATUS - RAXUS PRIME> Attacks: Saber attack, Force Lightning, Force Push, Throws objects, Summon Junk Titan, Slam attack Difficulty: 6/10 Recommended Moves: Force Lightning, Force Grip, Sith Saber Smash, Sith Slash, Counterattacks, Leaping Slam Kazdan Paratus is much more difficult than any of the opponents you've faced thus far. There is a good chance you'll have to do some trial and error and learn how he fights. His attacks consist of a few very long Saber combos, Force Lightning and Push. He'll also blow open the back wall and climb the pillar there and throw things at you. He'll also summon a Junk Titan on at least two occasions. You can get into Force Lightning and Push battles with him. To win the Lightning battle, you have to hit the Triangle button when the spinning dial is in the red meter area. For the Push battle, hit Circle repeatedly. This can happen for a lot of the upcoming Bosses too, so I won't be repeating how to win these. Most notably, Kazdan Paratus is a much better Saber duelist. He has long combo attacks and if you attack him while he's blocking, he will counter with a wide slash. If you attack and he's blocking the entire combo, back off so you won't have to endure the counter. Force Push will rarely work, but luckily, Force Lightning does. If you are any good at countering, it will help here because he's hard to hit with regular combos. Force Lightning helps you stun him and this will allow you to slash him a few times. A very good combo to try is start with Force Lightning, then attack with Sith Slash (Square, Triangle, Triangle), and if you're lucky, it will throw him into the air. Use Grip on him to pick his body up. Hit him with Lightning, then throw him around. Eventually he'll summon a Junk Titan. Alternate between Lightning and aerial slashes. Try not to let the Titan attack by using Lightning, and then a few quick slashes while your Force recharges. The Titan will drop some health for you after you defeat it. He'll summon a second one later and so defeat that one in the same fashion. Paratus will follow the Titan's destruction by throwing a few objects at you. You can just easily dodge them, or you can try to charge up Force Push and blow them away, but the latter is more difficult and not recommended if you're worrying about your health. If you want to avoid damage all together, just hide behind the pillar near the left and you can use it as a shield. You can also Grip them before he throws them and instead, toss them at him. After that, he'll return to the platform with an aggressive jump and slam back onto the platform. Engage him again at this point and continue to use Lightning based moves like Sith Saber Smash and Sith Slash and take advantage when he is knocked around or down. You should be able to get to him, even if it takes some practice. FINISHER - Square, Circle, Square, Triangle X __________________ <SHAAK TI - FELUCIA> Attacks: Saber attack, Force Push, Force Energy throw, Ground shockwave, Summon Felucians, Sarlaac attack Difficulty: 5/10 Recommended Moves: Force Repulse, Sith Saber Flurry, Force Lightning, Leaping Slam Shaak Ti is not really as hard as Kazdan Paratus was. She's less of a duelist and relies a lot more on projectile type Force Powers. At the start, she'll use Force Push, and a unique shockwave attack that goes along the ground and homes in on you. She also gathers up Force Energy in a barely visible ball and throws it at you. Some of these attacks are hard to dodge, but they don't hurt all that much. As said before, she's not as proficient as Kazdan Paratus was with a Lightsaber so you can sometimes get her with Sith Saber Flurry and other moves. Force Repulse is your best friend in this fight though. It easily breaks her guard and throws her back, allowing you to get in a stab while she's prone. Shaak Ti will also eventually summon a group of Felucians. Force Repulse again comes in handy here. Knock them down with Repulse and it will also keep Shaak Ti at bay. Finish them off with stabs, other Saber moves, and Force Lightning. They'll drop health for you to recharge. After a few hits, Shaak Ti takes the fight down to a lower ledge. The Sarlaac is here, and now on top of her attacks, you'll have to deal with the Sarlaac's appendages. They cover a large area so they're hard to dodge. Down here, Shaak Ti will use the same moves. Dodge her projectile type attacks by jumping and then using Leaping Slam from above. Use Force Repulse to get health back from the Felucians and stay healthy if the Sarlaac attacks you. Keep this up and you will win eventually. Finisher: Square, Square, Square, X, X, Circle, Triangle _________________________ <SHADOW GUARD - CLOUD CITY> Attacks: Melee attack, Force Push, Grip, Force Lightning Difficulty: 4/10 Recommended Moves: Sith Flurry, Sith Throw, Counterattacks, Aerial Combos, Throw objects This guy is not too hard, which probably makes sense given he eventually takes on a role as more of a Mini-Boss. He's not too dissimilar to other of his ilk. His moves are pretty standard but he has a few long combos and he's generally hard to predict, so Counterattacking may be tough. He wards off almost all of your key Force Powers. Not only that, he's got a few of his own. Force Lightning is a little damaging and it will also slow your movement. Grip is more annoying though, forcing you to hit Circle repeatedly to break free. He'll use Grip especially if you're far away. A lot of his Force Powers are easily blocked because you can see by his movements that they are coming. Hold L2 in these instances to block them. For hurting him, Counterattacks as mentioned earlier are tough to pull off because his melee attacks are hard to read. Try grab attacks instead like Sith Flurry and Sith Throw. They work well and will also get him down on the ground. He doesn't stay prone for long, but if you get the chance, take advantage. He's not too hard honestly. The Shadow Guard is good at defending, but you can get him with a combo every now and then. Just hang in there and you'll be fine. FINISHER - Square, Triangle _______________________________ <OZZIK STURN - IMPERIAL KASHYYYK> Attacks: Main blasters, stun cannon, sniping cannon, stomping attack Difficulty: 3/10 Recommended Moves: Force Lightning, aerial melee attacks, throw objects This guy is pathetically easy. He fights like any AT-ST and at this point in the game, you should be able to deal with them. He has two big cannons with features you've already faced before. The long barrel one is a sniping cannon; it has the same sight system as the Scout Troopers. The other is a stun gun, like the Evo Troopers. Other than that, the moves are similar to any AT-ST foe and it should be dealt with in the same fashion. The fight can be a lot harder however, should you trigger Ozzik Sturn's arrival by disabling the Skyhook pins before clearing the area of enemies. He will appear after you take out two pins. It's a lot easier to deal with Ozzik Sturn by himself and not a bunch of Purge and Scout Troopers around as well. If you have other enemies to deal with, your results will vary (commercial statement). Still, he's not too hard. Go at him with Force Lightning, then jump up and hit him a few times with Saber melee attacks. Try not to let him pelt you with continuous attacks from afar, so staying closer might be a better idea. If you saved the Sith Holocron for Damage Increase, this guy will go down in just a few seconds. Really, no sweat. FINISHER - Square, X, Triangle, Circle ______________________________ <BULL RANCOR - IMPERIAL FELUCIA> Attacks: Swipe attacks, bull rush, rock throw Difficulty: 5/10 Recommended Moves: Sith Saber Smash, Sith Saber Flurry, Lightsaber Throw, other combos, Lightning Shield, aerial melee attacks The Bull Rancor is a bit more intimidating than other Rancors, and heck, other Bosses in general, but he's still not too difficult to deal with. The main problem you'll encounter is staying out of the range of his swipe attacks. Just do that and you'll be fine. Unlike most Rancors, this one does not use its long range attack very often. He does however, have a bull charge like attack, hence his name. He'll use this when you're a reasonable distance away from him. He'll come in fast, but not fast enough that you can't dodge with a Dash or two or by jumping. For attacking, you've got to rely on your Saber here really and that's it. Force Lightning will barely do anything so forget it. This is not a bad time for Lightning Shield, a power I otherwise find useless. The attack boost will help you and the protection might reduce a little damage taken by any possible swipe attacks. Basically, to hurt this thing, wait for it to charge you. Dodge this and the Rancor will come to a stop and stay there for a moment. Strike it at that point at its side. Avoid attacking it from the front because it will quickly be able to attack you. Get in a combo or two on it and then when it turns to you, get out of there. Also try Lightsaber Throw which is an effective move on the Bull Rancor. You can do it a few times before it attacks again. Once you get in your attacks, again lure it into charging you and just repeat the process. There are no objects to throw here so just trust your Saber and stay alive by staying away until it charges. Do this and you'll eventually bring the beast's health down. FINISHER - Square, Triangle, Square, Circle, X _______________________________ <MARIS BROOD - IMPERIAL FELUCIA > Attacks: Saber attacks, Force Push, Saber Throw Difficulty: 4/10 Recommended Moves: Sith Saber Smash, Force Lightning, Force Repulse, Sith Slash, Force Push Finally, someone with two Sabers. Maris has a few tricks up here sleeve, but she's in over her head unfortunately. Her most unique ability is that of invisibility. Even with this, you can still almost see her, and even if not, you can use Lock on. She'll also use regular melee attacks, as well as Force Push and Saber Throw in which she throws both of her blades at you. She does not possess any particularly threatening moves. When she's invisible, you can use Force Push or better, Force Repulse to knock her back if you think she's close. Maris is also prone to some combo attacks sometimes if you catch her off guard so use Sith Saber Smash and other moves to your advantage. Continue to use Force Repulse to knock her back and always strike when she's down. Like Kazdan Paratus, Force Lightning can work to stun her for a brief moment, so take advantage and strike her with a combo when this happens. Her Saber Throw is tough to avoid so try to block it if possible. Just be aggressive when you can, and defensive with Force Repulse when she's gone invisible. The fight will be over before you know it. FINISHER - Square, X, Circle, Square, Square ____________________________ <PROXY - IMPERIAL RAXUS PRIME> Attacks: General Kota's attacks, Shaak Ti's attacks, Maris Brood's attacks, Shadow Guard's attacks Difficulty: 5/10 Recommended Moves: Force Lightning (Maris), Force Push (Maris), Force Repulse (all), Sith Flurry + Sith Throw (Shadow Guard), Leaping Slam (all) Proxy is numerous Boss fights in one! Despite that, he won't be overly challenging. Know each attack from the previous Boss fights and you'll know what to expect. Knowing each of their individual weaknesses helps even more. Force Repulse works great on any form he takes, with the exception being the Shadow Guard. Use a combination of Force powers and Saber combos, depending on the form you're facing. The Shadow Guard is particularly vulnerable to the grab moves so use those. Other than that, just strike when possible and dodge or block the plethora of possible attacks. _________________________________ <DARTH MAUL - IMPERIAL RAXUS PRIME> Attacks: Saber attacks, Saber Throw, Force Push Difficulty: 6/10 Recommended Moves: Counterattacks, Throw objects, Grip, Sith Saber Smash, Leaping Slam This is still part of the Proxy fight, but it deserves its own strategy because this form is dramatically different and he also does not change from it the entire fight. Also and perhaps most importantly, he regains a full life bar for this part. Darth Maul is extremely good at wielding a Saber. His combos are long and tough to predict. If you're good at Counterattacking and have the proper timing, you can go one-on-one with him in a duel. He'll also use Force Push a few times, as well as his powerful Saber Throw. Saber Throw is really annoying from him because you can block it, but it will still hurt a whole lot. He's without a doubt, a step up from most of the fights thus far. Don't be overwhelmed though. Again, if you wish to meet him head on, be good at timing your blocks and always strike when you successfully counter. The other easier strategy is to use Grip, either on him or on objects laying around. Strangely enough, Maul seems to be vulnerable to Grip. Use it on him and use moves like Impale and Force Lightning, then throw him around. You can also grab things in the room if you have the chance and throw them at him for really good damage. Beware his Lightsaber Throw however. Also, at close range, he is really deadly, because his long Saber combos do good damage with all the hits. Lightning Shield may also help you here so don't be afraid to experiment. Keep your guard up and any time you knock him down, as usual (which is particularly possible when you get into a Saber lock and win), always try to stab him. Stay on your toes until this ghost fades back into the past. FINISHER - Square, Square, X, Square ________________________ <DARTH VADER - DEATH STAR> Attacks: Force Push, Force Grip, Saber attacks, Throw objects (2nd part) Difficulty: 7/10 Recommended Moves: Counterattacks, Sith Saber Smash, Sith Saber Flurry, Force Repulse, Force Lightning, Lightning Shield The Dark Lord of the Sith has certainly earned his reputation. He remains one of the tougher foes in the game, but he is quite beatable. He loves using Force Push, especially when you are far away from him, which, coincidentally enough, will happen if he hits you with it. He also loves to abuse Grip by picking you up. Escape by hitting Circle repeatedly. Other than that, he has standard Saber attacks that he'll use at close range. Vader has a very good defense, so a straight on duel is tough unless you are good at countering his slashes at the right moment. He does have one fatal weakness however. After he charges and uses Force Push, he will be weak for a brief moment. You can easily get out of range of his attack and get behind him before he unleashes Force Push. While he's stunned, use a few Combos and then back away. Lightning Shield may help you get a little more out of your attacks. There is a way to do it, whether you want to be aggressive and counter him, or just attack him from behind when he gets stunned. The choice is yours. If he uses Grip on you, just hit Circle repeatedly to escape. Saber locks, if won, will present you with a chance to stab him, so don't miss it. After he loses enough health, he'll take the fight into the next chamber. In Part 2, Vader will isolate himself on a small platform surrounded by damaging energy. He'll constantly throw things at you, with unerring accuracy. In the very brief time you have between each throw, pick up an object on the wall for yourself, and quickly toss it at him. This will stun him, allowing you access to his little island (if you try to jump there when he isn't stunned, he will just use Grip on you). Attack Vader with a few quick combos, then try to return to the outside when he recovers. If you can't get away quick enough, he will just keep using Grip until he throws you off. Repeat this process a few times, or use Force Lightning which may prove to be an easier alternative if you can't throw objects at him quick enough. Eventually this phase ends. Eventually the fight moves onto the back platform. Counterattacking is still the best way to go if you can time your blocks right. Leaping Slam will hurt him a little and on rare occurrences, may even knock him down. Continue to avoid his Force Push, and break free from Grip. Always retaliate with Leaping Slam if he uses Grip and you're above him. You can get into Force Lightning battles with him, and winning will do a small amount of damage and stun him. Just keep up your attacks and block well to win this one. FINISHER - Square, Circle, Circle, Square, Square, Square ______________________________________ <THE EMPEROR - DEATH STAR (JEDI ENDING)> Attacks: Force Lightning, Throw objects, summon Guards Difficulty: 6/10 Recommended Moves: Block (Lightning Counter), Sith Saber Flurry, Sith Saber Smash, Force Repulse, Sith Flurry (Guards) The Emperor seems very intimidating and strong at first. It doesn't take long to figure him out though. He'll use Lightning a lot because hey, he's the freakin' Emperor. You have a powerful defense against it though. If you block his Lightning, The Apprentice may hold his Saber straight up. If he does, you will be absorbing the Lightning energy. Keep holding Block and it will create an automatic counterattack, releasing the energy back at him. This may get you a chance to attack, but beware that more Lightning may be coming. The Emperor moves fast for a guy as old as he is. You can get combos on him, but he'll back away rather quickly. Inflict enough damage and he'll shield himself and get out of reach. He'll summon a pair of Guard type enemies. These guys will change in form (to Royal Guards) and also quantity. There is an energy field sealing off this area. Use this to your advantage. You can easily lure one Guard at a time. Do so and then use Sith Flurry to throw them in the direction that's opposite of the one you're facing. Try to do this to throw them into the energy field for good damage. Then, while they're on the ground, stab them to finish them off. Do this for both to regain some health, then the Emperor comes back down for more. Again, he'll probably go with Lightning. Counter it if you can, then get some combos in. Remember to always be aware he'll use it quite a few times in a row. If he breaks off and uses the Force to bring in a bunch of objects, get ready. He's gonna throw them at you in a few seconds. You can prevent this however during the time that they're just floating there. Jump up (but not too close that you'll touch the objects) and charge up a Force Repulse. Unleash it to blow all the objects away, thus preventing The Emperor from throwing them. Once he can't throw them, his shield goes down and you can get a combo in on him. If he does get the chance to throw them, you can flee behind the consoles to try to shield yourself. Once his guard is down, attack. Get a good combo in and then he'll probably summon more Guards. Keep up this cycle of taking down the Guards for health, and countering his Lightning, as well as knocking away his throwing objects. Strike when he's vulnerable and you'll get your chance to finish the job. FINISHER - Square, X, Circle, Square, Circle _________________________________________________ <DARTH VADER (PART TWO) - DEATH STAR (SITH ENDING)> Attacks: Force Push, Force Grip, Saber attacks, Dashing Slash Difficulty: 8/10 Recommended Moves: Counterattacks, Leaping Slam, Sith Saber Smash, Sith Saber Flurry His moves are virtually the same, but he's harder this time. Why? Well, the last time, your fight was interrupted by that intermediate phase where he isolated himself on a small platform and threw things at you, forcing you to counter with objects of your own or Force Lightning, which was pretty easy. This time you've got nothing but your trusty Saber to rely on and you need it to bring down all of his Health. One new move he seems to have brought to the table however, is a sort of Dashing Slash. He'll come up on you quick by Dashing and attack just as quick. Be ready for it. Other than that, not much has changed. He'll still use Grip a whole lot, so break free with Circle. Push is still there too, and you can prey upon this by going to his backside and getting in some potshots. The best method however is to just learn the timing and counter him when you can. Block with L2 at the moment of impact and Darth Vader will stagger backwards. This produces a choice moment for a combo like Sith Saber Smash or Sith Saber Flurry. If you knock him down, as always, go in for the stab. Try to corner him and you'll have an easy time at this if you can avoid him from pushing you back. It can be really tough, and his Dashing Slash is not easy to counter. Just focus on learning the timing of one slash and prey upon that by blocking at the right moment. Remember also that when he staggers, Vader is sometimes out of reach. Quickly move forward a little so you can hit him. You can also take advantage with Grip on a few rare moments. He is vulnerable sometimes after he attacks or after a Saber lock but it might not be easy to get him with it. If you do, use Impale, Lightning Grenade, and toss him about. Just counter him and attack when he uses Push. Always strike when you see the moment and never hesitate! Eventually the Dark Lord of the Sith will fall. FINISHER - Square, Circle, Circle, Square _ _ _ _ _ _ _ _ _ _ _ _ _ __ <BOSS FIGHT - DARK APPRENTICE> Attacks: Force Push, Force Lightning, Dark Force Repulse, Dark Leaping Slam, Saber attacks, Throw objects Difficulty: 6/10 Recommended Moves: Sith Saber Smash, Sith Saber Flurry, Force Grip Beware this guy's beefed up Force Powers. He has a devastating Force Repulse attack. His Leaping Slam is also powerful, but he provides you ample time to try and get away. His other attacks consist of Force Lightning and Push and normal saber combos. His style is similar to yours in some respects so he can be tough to counter. Luckily, he's not too hard to hit under normal circumstances. Go with Sith Saber Smash. The attack hits hard and it will sometimes knock him off the edge, doing more damage. You'll probably get into a saber lock early, so mash Square to win. If you manage to knock him down but not out of the ring, try Gripping his body and hitting him with a quick burst of Lightning, then toss him out. Also, on some occasions, you might be able to counter his Lightning if you guard with your Lightsaber. If he's stunned by this, be sure to attack him while you have the chance. After you do just about half damage, there is a short combo to input that brings the battle down one floor. In this phase, the Dark Apprentice will throw four large stone objects at you, one at a time. They not only hurt like a bitch, but they'll destroy the arena, which is bad. Grip one and then quickly flick it into the other, then do the same for the other pair, before he has the chance to use them. You can also zap each with Lightning, but this seems slower. After he uses them or not, the Apprentice appears before you. Strike him a few times and then he'll use Force Repulse and vanish. Repeat this process until he blows the platform up. Just go with the same tactics as before. Use Sith Saber Smash and guard against his Force Powers. Beware the spell he casts that changes all the button inputs. There is no set pattern and it changes each time he does it, so just wait it out and then strike back when it's over. One other new attack he uses is where he surrounds you with debris and makes it into a Lightning Trap. Mash Circle as the prompt suggests and you can Repulse everything away. Continue attacks and you should come through. FINISHER: Square, Square, X *========================================================================* Costumes [ex02] *========================================================================* Many of the costumes you can unlock by completing mission by mission. A few others are well hidden as Holocrons. Here's a breakdown how or where to find each costume so you can dress your Apprentice for success. Costume: Training Gear How to Unlock: Default costume Costume: Heavy Training Gear How to Unlock: Beat Mission One - TIE Fighter Factory Costume: Sith Robe How to Unlock: After you depart the Junk Chasm (where the Junk Titan was), you reach an area with Scrap Guardians. Cross the gap by pulling down a metal ledge to cross. On the next platform, blow the metal pillars open and then bring down more platforms to cross the gaps to the Holocron Costume: Light Training Gear How to Unlock: Beat Mission Two - Raxus Prime Costume: Medical Robe How to Unlock: Beat Mission Three - Felucia Costume: Bounty Hunter Disguise How to Unlock: Beat Mission Four - The Empirical Costume: Corellian Flight Suit How to Unlock: Beat Mission Five - Cloud City Costume: Kento's Robe How to Unlock: Imperial Kashyyyk. After you gain control following the scene in the hut, turn around and search behind the big splintered tree for this Costume: Jungle Combat Gear How to Unlock: Beat Mission Six - Imperial Kashyyyk Costume: Industrial Explorer Outfit How to Unlock: Beat Mission Seven - Imperial Felucia Costume: Jedi Adventure Robe How to Unlock: Beat Mission Eight - Imperial Raxus Prime Costume: Ceremonial Jedi Robes How to Unlock: Beat Mission Nine - Death Star with the Jedi ending Costume: Sith Stalker Armor How to Unlock: Beat Mission Nine - Death Star with the Sith ending ---DLC COSTUMES--- Costume: Temple Exploration Gear How to Unlock: Purchase the DLC Jedi Temple Mission Costume: Combat Training Droid How to Unlock: Purchase the DLC Jedi Temple Mission Costume: Lightsaber Training Droid How to Unlock: Purchase the DLC Jedi Temple Mission Costume: Sith Training Gear How to Unlock: Purchase the DLC Jedi Temple Mission Costume: Dark Stalker How to Unlock: Purchase the DLC Jedi Temple Mission Costume: Qui-Gon Jinn How to Unlock: Purchase the DLC Jedi Temple Mission Costume: Mace Windu How to Unlock: Purchase the DLC Jedi Temple Mission Costume: Darth Maul How to Unlock: Purchase the DLC Jedi Temple Mission Costume: Cybernetic Reconstruction How to Unlock: Purchase the DLC Jedi Temple Mission ***Keep in mind these are just skins and as such, you will still always have the same abilities of the Apprentice. *========================================================================* Lightsaber Crystals [ex03] *========================================================================* It's fun to be able to customize your Saber. The game lets you choose from a bunch of colors, provided you find the Holocrons. There are also three different styles to each color. There is standard, Compressed, and Unstable. The latter two change the look and the intensity of the saber's glow. The Compressed Lightsaber crystals will ignite your saber automatically (if it becomes turned off) when enemies are nearby. Not sure what the Unstable ones do. Red Lightsaber Crystal ---------------------- -Standard Unlocked: Default crystal -Compressed Unlocked: Holocron #4 on Raxus Prime -Unstable Unlocked: Holocron #5 on Felucia Blue Lightsaber Crystal ----------------------- -Standard Unlocked: Holocron #1 on The Empirical -Compressed Unlocked: Holocron #1 on Imperial Kashyyyk -Unstable Unlocked: Holocron #13 on Imperial Felucia Green Lightsaber Crystal ------------------------ -Standard Unlocked: Holocron #2 on Imperial Felucia -Compressed Unlocked: Holocron #4 on Imperial Raxus Prime -Unstable Unlocked: Holocron #5 on Death Star Purple Lightsaber Crystal ------------------------- -Standard Unlocked: Holocron #14 on Imperial Kashyyyk -Compressed Unlocked: Holocron #4 on Imperial Felucia -Unstable Unlocked: Holocron #11 on Imperial Raxus Prime Gold Lightsaber Crystal ----------------------- -Standard Unlocked: Holocron #8 on Raxus Prime -Compressed Unlocked: Holocron #8 on Felucia -Unstable Unlocked: Holocron #2 on Cloud City Yellow Lightsaber Crystal ------------------------- -Standard Unlocked: Holocron #2 on TIE Fighter Factory -Compressed Unlocked: Holocron #9 on Raxus Prime -Unstable Unlocked: Holocron #5 on Cloud City Black Lightsaber Crystal ------------------------ Standard Unlocked: Holocron #12 on Death Star There are no other forms of this crystal There are also Power Crystals. Your Lightsaber has one slot for a Color Crystal and one for a Power Crystal. The Power ones provide special augment abilities. Power Crystal: Ilum -Augment: None -Unlocked: Default Power Crystal: Rubat -Augment: Increased Damage -Unlocked: Holocron #10 on TIE Fighter Factory Power Crystal: Firkrann -Augment: Attacks have a chance to deal Lightning damage -Unlocked: Holocron #14 on Raxus Prime Power Crystal: Lorrdian -Augment: Blaster Deflection Increased -Unlocked: Holocron #5 on The Empirical Power Crystal: Ruusan -Augment: Force Powers use less energy -Unlocked: Holocron #1 on Cloud City Power Crystal: Vexxtal -Augment: Corrupts opponents with damaging aura -Unlocked: Holocron #7 on Imperial Felucia Power Crystal: Sigil -Augment: Lightning attacks do more damage -Unlocked: Holocron #1 on Imperial Raxus Prime Power Crystal: Katak -Augment: Attacks have a chance to drain Health from enemies -Unlocked: Holocron #2 on Death Star *========================================================================* Holocrons [ex04] *========================================================================* Mission One - TIE Fighter Factory --------------------------------- 1. In the first hangar, on the walkway opposite of the one you enter on, near the downed starship. Reward: 10,000 Force Points 2. Climb on the very top of the ship and then double jump to the nearby walkway to reach it. Reward: Yellow Lightsaber Crystal 3. After exiting the hangar you'll turn left and fight some Militia guys. In the room they were in there are two doors. The right door hides the Holocron. Reward: 10,000 Force Points 4. In the area where the TIE Fighters fly by, get to the first tower with the elevator lift. Open the other door to the other side first and find this behind some containers. Reward: Force Talent Sphere 5. Take that lift up to the next floor. On your left is the exit to the next area. On the right is a door leading to another hidden Holocron. Reward: Force Combo Sphere 6. After you reach the end of the platform, you'll jump a small gap to the other side of the room. Go down this path until you reach the second opening, with a Holocron. Reward: 10,000 Force Points 7. In the Wing Assembly room. Defeat the AT-CT first, then ride the left-most TIE Fighter wing like an elevator up two floors to find this on a secret walkway. Reward: 10,000 Force Points 8. Directly in front of this one, on top of the room that you need to enter to leave this place, is the next one. Jump from the walkway to the top of the room for this. Reward: 10,000 Force Points 9. In the next assembly room, use Grip to slide some TIE Fighter wings into the appropriate slots and use them to find the Holocron above. Reward: 10,000 Force Points 10. From there, jump to the left part of the Wing lifts and get on the walkway for this one. Reward: Power Crystal Rubat 11. In the next big assembly room where the lasers are working on more TIE Fighter parts, walk down on the main floor and look for an opening on the left. Inside is this Holocron. Reward: 10,000 Force Points 12. You'll come to a dead end with the energy wall. Go up the ramp to the left. In this room, on your immediate left is a Holocron tucked between the electric pillars. Reward: Force Power Sphere 13. In this same room, facing the energy field in front of you, go to the right and enter the corridor. Find this inside. Reward: 10,000 Force Points 14. After the energy field is down, you enter the next assembly room. Look for an opening on the right on the ground level of this room. Find the Holocron within. Reward: 10,000 Force Points 15. At the end of this room is a ramp leading toward the end of this mission. On the right is a small open space with the Holocron just waiting. Reward: 10,000 Force Points Mission Two - Raxus Prime ------------------------- 1. As you come to the first platform you can raise with Grip, either raise it halfway or just cross the waste to the space underneath the next ledge. The Holocron is in there. Reward: 10,000 Force Points 2. In the hyperdrive core area. Climb until you reach the exit. Instead, jump as if to go under the platform with the Jawa on it. From here go around and up a long stretch of pipes. At the top, leap to the ledge surrounding the large structure in the center. Go around and then jump and Force Dash to reach the platform with the Holocron. Reward: Force Power Sphere 3. When you find the crashed ship, this is immediately to your left as you enter the area. Reward: 10,000 Force Points 4. Along the crashed ship is a large cracked plate. Blast it open with Force Push to find this one. Reward: Compressed Red Lightsaber Crystal 5. On the other side of the ship will be a lot of enemies. At the very edge of this area there is a Holocron. Reward: 10,000 Force Points 6. Back inside the ship, fight through some Jawas until you reach a room with the next corridor above you. Instead of jumping up, blast open the doors in front of you for this Holocron. Reward: 10,000 Force Points 7. You'll reach the Scavenger's Camp which is a large area. To the very right of where you enter, underneath where the floating debris comes out, you'll find this one. Reward: Force Combo Sphere 8. To the left of the energy wall is a long platform. Follow it to find this. Reward: Gold Lightsaber Crystal 9. You'll go down a lift and enter a new area. To the very right of where you enter, this Holocron is on some high ledge you need to jump to. Reward: Compressed Yellow Lightsaber Crystal 10. In the area where you have to slide the lock to destroy the generator, go around the generator and find a gap in the floor. Drop down and find this one. Reward: Force Talent Sphere 11. In the area where you face the Junk Titan, this Holocron is on the right side. Reward: 10,000 Force Points 12. Where you fight a bunch of Scrap Guardians, you'll have to Grip a metal platform down to cross. After you cross blow open the metal pillars on the next platform with Force Push. Bend down some more metal objects to make platforms to this Holocron. Reward: Sith Robe Costume 13. After you defeat the second Junk Titan, you'll enter a small room. The first Holocron is to the left. Reward: 10,000 Force Points 14. Floating above in this area. Use Grip and make an AT-ST head a stepping stone for you. Jump up and get it. Reward: Power Crystal Firkrann 15. Use the AT-ST head to jump to the walkway on the right and grab this Holocron. Reward: 10,000 Force Points Mission Three - Felucia ----------------------- 1. From where the mission begins, on a slight path to the right where the first group of enemies appear. Reward: 10,000 Force Points 2. When you come to the large area with the spiraling paths leading upward, drop down to a ledge below. There's a Felucian Slug there. Next to it is a Holocron. Reward: 10,000 Force Points 3. As you ascend the large spiral area, there will be one sloping path that cuts across with a Sith Holocron on it. Take this path and at the end, jump onto the nearby ledge to find this Holocron. Reward: 10,000 Force Points 4. Find this one near where you're attacked by a Poison-Spitter. It's on a platform in the center of the room. Jump and Dash to get it. Reward: 10,000 Force Points 5. Just before the exit to this area, there will be a series of platforms on your left. Climb them to reach this Holocron. Reward: Unstable Red Lightsaber Crystal 6. In the area where you first encounter the Felucian Shaman (red), tucked away in a corner to the right in that area is this Holocron. Reward: 10,000 Force Points 7. In the bog area where you are ambushed by a lot of Felucians, there are some rock "horn" like formations. Find the one that looks broken and move it for the Holocron. Reward: 10,000 Force Points 8. In this same area, toward the left of the exit is a cave delineated by the big blue flowers on the outside. Enter and find the Holocron in a secret area not shown on the mini-map. Reward: Compressed Gold Lightsaber Crystal 9. In the very next narrow cave, there is a Holocron in the rock that sort of divides the small room. Jump up and claim it. Reward: Force Combo Sphere 10. In the area where the first Rancor appears, find this Holocron amongst the weird plants along the walls. Reward: 10,000 Force Points 11. In the next narrow cave, again find a Holocron in the small rock formation that acts almost like a median. Reward: 10,000 Force Points 12. On the platforms on the right side as you enter the large "Rancor pit" area. Reward: 10,000 Force Points 13. Same area as the previous one, just on a platform further down from it. Reward: Force Talent Sphere 14. On a platform with a large tree near the end of the area. Reward: 10,000 Force Points 15. On a platform on the left side of this valley area. Jump up the platforms to get it. Reward: Force Power Sphere Mission Four - The Empirical ---------------------------- 1. After you leave the first room, impossible to miss. Reward: Blue Lightsaber Crystal 2. In the room with the EVO Troopers, drop down to the ground level, then enter the door that's under the one you entered from. Holocron is hidden in there. Reward: Force Talent Sphere 3. Same room, break open the fourth glass capsule and the Holocron is inside. Reward: Force Combo Sphere 4. The escape pod room, under the rightmost escape pod. Launch it to uncover this one. Reward: Force Power Sphere. 5. After the escape pods room, down at the end of the very next hallway behind some containers and such. Reward: Power Crystal Lorrdian Mission Five - Cloud City ------------------------- 1. Find the bar, which is on the second major platform. Jump to the roof of the bar and find this Holocron. Reward: Power Crystal Ruusan 2. On the platform near the exit to the first area, there is a small pod for carbonite freezing. Jump in there quickly to grab the Holocron. Reward: Unstable Gold Lightsaber Crystal 3. When you reach the area with the Senate Guards and Scout Troopers and the like, as well as the Carbonite canisters, find this Holocron to the right on the platform, behind some canisters. Reward: 10,000 Force Points 4. Head up the walkway and near the 2nd pillar, turn left. The Holocron is floating in mid-air. Jump, double jump, and Dash quickly to try and land on it. May take a few tries. Reward: Force Combo Sphere. 5. After leaving the second pillar of the upper walkway, the game hits a checkpoint. Jump on the nearby overhead beam and walk to the far left to find this Holocron. Reward: Unstable Yellow Lightsaber Crystal Mission Six - Imperial Kashyyyk ------------------------------- 1. On your immediate left from the starting point. Reward: Compressed Blue Lightsaber Crystal 2. After the cutscene inside the hut, turn around and find this behind the tree there. Reward: Kento's Robe 3. Where you encounter the Incinerator Troopers, get on top of the tree stump to the right, turn around and find this Holocron floating above. Reward: 10,000 Force Points 4. Once you enter the base, you can see this not too far ahead, on the metal beams on the left. Reward: 10,000 Force Points 5. Take the downward walkway from the fork. Climb onto the big metal rafter above and follow the various beams to the far side where a Holocron is. Reward: 10,000 Force Points 6. Take the upper walkway and after you pass the third steam machine, turn around and look up at the pipe above. The Holocron is floating there. Reward: 10,000 Force Points 7. Follow the walkway to the very end where a few enemies and an energy barrier are. Turn left toward a large pipe. The Holocron floats there. Jump and Dash to it. Reward: Force Combo Sphere 8. In the trophy room with the caged Wookie and the Imperial Royal Guard. It's on top one of the mantles. Reward: 10,000 Force Points 9. In the very first tower where a Scout Trooper tries to snipe you. Jump from the Wookie cage to it, then up again to grab it. Reward: Force Power Sphere 10. Near the exit to this area there is another tower on the left. Try to jump in the "basket" part of it, then from there, up to grab the Holocron. Reward: 10,000 Force Points 11. Across from that tower, next to another cage of Wookies is another Holocron to find. Reward: 10,000 Force Points 12. Inside the prison facility, after you turn down the adjacent hall, one of the cells on the left has a Holocron inside. Pry it open with Grip. Reward: Force Talent Sphere 13. Near the last containment field in this adjacent hallway, another cell on the left has a Holocron. Reward: 10,000 Force Points 14. When you get outside, move forward then find a large tree on the right with the Holocron floating above its branches. Reward: Purple Lightsaber Crystal 15. Between two of the Skyhook pins, up against the wall of the Skyhook, to the right from where you enter this area. Reward: 10,000 Force Points Mission Seven - Imperial Felucia -------------------------------- 1. The first Holocron is in the very first area, floating near the tip of one of the tooth shaped rocks. Stack some nearby containers on top of each other and then jump from them to reach it. Reward: Force Talent Sphere 2. In the same area, look for a large cave with plants in front of it. Enter and find the Holocron guarded by a lone Incinerator Trooper. Reward: Green Lightsaber Crystal 3. Before going up the walkway with the Imperials, look for a small nook to the right with a rock you can lift up to reveal a Holocron. Reward: 10,000 Force Points 4. After you cross the walkway to the other side, look up the tree to your right. Climb the mushrooms like platforms to get it. Reward: Compressed Purple Lightsaber Crystal 5. In the valley, an AT-ST will drop down eventually and a rockslide will occur after that. Defeat the AT-ST, then get on a platform on the left right in front of the rockslide and jump to the opposite platform where the Holocron awaits. Reward: 10,000 Force Points 6. Go through this tunnel all the way to the end to find the turrets the Imperials were using with a Holocron resting there. Reward: Force Power Sphere 7. You'll enter the large chasm area with the Sarlaac and three Imperial machines with cranes. The first one on your right has a large group of Imperials guarding it and a Holocron on the top. Reward: Power Crystal Vexxtal 8. Behind this very same machine structure is another Holocron on the ground. Reward: 10,000 Force Points 9. Go around the chasm to the left and reach a bridge. Cross it, deal with some Imperials, then from the center, take the bridge on your left. Turn around and jump onto the roof that is above the bridge you're currently crossing. The Holocron is on top. Reward: 10,000 Force Points 10. After you take the lift into the Sarlaac, the Holocron is just to your right. Reward: 10,000 Force Points 11. After a few tunnels you'll come to a very large area to drop down into. Save your game here and don't drop down. Look across the distance and you'll see the Holocron. To reach this one you have to double jump, Dash, and then do a Dashing Blast (L1 + Circle). The Dashing Blast gives you the extra push to reach this faraway Holocron. Reward: 10,000 Force Points 12. In the wind tunnel area. It's on the right side. Reward: 10,000 Force Points 13. After you get back on the outside, the Holocron is above you. Use the overturned mushrooms on your right as platforms to grab it. Reward: Force Combo Sphere 14. You'll climb up a large cliffside where some Imperials were using turrets. When you reach the very top, turn around and then jump and Dash to this Holocron. Reward: Unstable Blue Lightsaber Crystal 15. After you fight a Rancor and a bunch of Felucians, it's on the left side, partially hidden by a tree trunk of some sort. Reward: 10,000 Force Points Mission Eight - Imperial Raxus Prime ------------------------------------ 1. From the start, drop down the ledge and enter the canyon. Go all the way forward to the part where it starts to turn to the right. Against the far wall is a large dome shaped metal object. Get on the ledge here and enter a dark corridor. A door on the left will let you drop down to a hidden area. Another door down here leads to the Holocron. Reward: Power Crystal Sigil 2. After the first part of the valley, you'll find an area with a few Rodians and a Sith Holocron near a small junk pile. On the left is a small path cut out with a Holocron inside. Reward: 10,000 Force Points 3. You'll enter a more open area, going along the edge of a large canyon. You will cross a broken walkway, then go across some metal beams to a crashed ship. The door on the ship can be busted open for a Holocron. Reward: Force Power Sphere 4. From the ship, continue on the path and cross a large gap. The Holocron is at the tunnel entrance here. Reward: 10,000 Force Points 5. In the area where a group of Imperials are fighting with the Rodians (an AT-ST drops in), there is a large cylinder shaped platform to the far right. From where you enter, take the nearest platform on the right, and double jump and Dash to reach it and the Holocron on top. Reward: Compressed Green Lightsaber Crystal 6. During all the fighting, a group of Rodians will blow open a wall on the right. Enter this small alcove and find the Holocron at the end. Reward: 10,000 Force Points 7. Ascend the platforms on the left side of this canyon until you reach the third of a series of junk platforms jutting out. From here you can jump and Dash to a Holocron floating in mid-air. Reward: 10,000 Force Points 8. After you climb up those platforms to the top, you'll reach a tunnel. Inside is another Holocron. Reward: 10,000 Force Points 9. The tunnel leads to a very large area with various Imperial enemies and platforms. There is a black metal tower near the far end with a Holocron on top of it. Jump to it from the platform that's at the very far end. Reward: 10,000 Force Points 10. When the dropship door opens, go inside, deal with the enemies, then jump up to the walkway above. The Holocron is on the center walkway. Reward: Force Talent Sphere 11. In the new area, take the lift at the far end of the platform. Turn around and the Holocron is at the end of the platform on the left. Reward: 10,000 Force Points 12. In the area with the energy fields and the tower in the center, take the walkway leading up. There is a wall with some containers in front of it. Use them to uncover a hidden door in the wall. Inside is the Holocron. Reward: Unstable Purple Lightsaber Crystal 13. In the red room with the three walkways, Jumptroopers and Scout Troopers on the far left and right, there is a well hidden Holocron. After clearing the room, get on the lower left walkway. You'll notice the Holocron is tucked away behind a pillar in the far southwest corner (or to the left of where you entered). To reach it, stand on the northern part of this lower walkway. It's closest to the far platform you have to reach. Double jump, Dash, and then use Dashing Blast to give you an extra push to reach this platform. After that, walk all the way down to the Holocron. Reward: Force Combo Sphere 14. You'll come to a large area that has a path going in a large circle around a fiery chamber. From where you start, go down the path to the right to find a Holocron. Reward: 10,000 Force Points 15. Again, from the entrance to the area, go left. Go all the way around until you find a Holocron on your path. Reward: 10,000 Force Points Mission Nine - Death Star ------------------------- 1. From the start, take the lift which is behind you, in the corner. On the walkway, the Holocron will be in a small alcove on your left. Reward: 10,000 Force Points 2. On the same level as #1, on the opposite side of the room. Use the walkways to get over and find it in the opposite alcove. Reward: Power Crystal Katak 3. As you go down the laser tube, you'll reach the second section by breaking the lens and going through that short tunnel. In this second area, the last doorway on your right has the Holocron inside. Reward: 10,000 Force Points 4. You'll depart from the main part of the laser tube to a hallway on either side where Imperials and some droids will attack. In a part of this area on the left, there are a bunch of computer terminals and such. To the left is a lift. Take it up and get on the walkway to get on top of the laser shaft. On the shaft, you can go to the right into a very narrow tunnel for a Holocron. Reward: 10,000 Force Points 5. Turn around from #4 and it's in another narrow space on top of the laser shaft. Reward: Unstable Green Lightsaber Crystal 6. The next area loads and you'll come to a room with two Purge Troopers. Defeat them and then explore a room on your right. The Holocron awaits inside. Reward: Force Talent Sphere 7. After the room in #6, you'll come to a short hallway where two Imperial Officers attack you with laser turrets. There is a room to the right in this short hall. Inside this room is the next Holocron. Reward: 10,000 Force Points 8. You'll exit this area and come back to the main part of the laser tube. On the opposite side of where you enter from, there is a Holocron. Reward: 10,000 Force Points 9. When you encounter the first set of Pulsarium Rings. Align them but do not cross. Drop down to the area below. The Holocron is in this lower area behind a pillar. Reward: Force Power Sphere 10. Cross the first set of rings, then align the second set. The Holocron is floating above the gap at the second set. Reward: 10,000 Force Points 11. The Laser Convergence Chamber. Take the first walkway on your left. It is connected to another walkway on the other side by a long metal beam. Get on this beam and angle the camera so you can see the laser shaft below. The laser shaft has rings around it. Inside one of these rings is the Holocron. Drop down and grab it. Reward: 10,000 Force Points 12. Activate the gravity lifts and ride one to the very top. Look to the laser shaft that is in between the two gravity lifts. At the top of the shaft is the Holocron. You have to jump to the long sloped platform extending from it. Stand at the edge of the gravity lift platform and jump and dash to a high point on this sloped platform. You have to get close to the top or else you'll slide off. From there, jump to the top for the Holocron. Reward: Black Lightsaber Crystal 13. Return to the gravity lift. Drop down to a walkway, then to a platform where a Scout Trooper is or should have been. Jump across to another walkway on this level and go left (or right depending on where you are). Go to the far end of the room on this level to find a sliding door. Inside is the Holocron. Reward: 10,000 Force Points 14. From #13, go to the very opposite side of the room, and drop down two levels. There will be a bunch of Purge and Evo Troopers guarding this platform. In the corner to the right, you'll see this Holocron. Reward: 10,000 Force Points 15. On the center platform that has the doorway that leads to the Observation Dome-the same one you encounter the Shadow Guard & Co-you'll find this Holocron on the left part of this platform. Reward: Force Combo Sphere DLC Mission - Jedi Temple ------------------------- 1. To the left of the entrance once you enter the temple. The Holocron is in the corner there. Reward: Force Power Sphere 2. In the main hall, at the end of the platform (facing the statue) on the right side. Reward: Force Talent Sphere 3. Going down the right hallway you reach the training room with all the droids. The Holocron is up on the 2nd floor balcony. Reward: Force Talent Sphere 4. After you raise the bridge in the chasm, return to the training room and the floor will open up. The Holocron is down there. Reward: Force Talent Sphere 5. Go down the left path from the main hall. You enter this room from a big staircase. Facing the staircase, the Holocron is tucked away to the right side. Reward: Force Talent Sphere 6. In the center of this room, among the giant globes is this Holocron. Just double jump and you can reach it. Reward: Force Power Sphere 7. Follow this room to the end and there is a small area with a statue. Raise the statue up with Grip to reveal a compartment with the Holocron. Reward: Force Combo Sphere 8. From the observatory hallway, enter the destroyed hall with all the debris. Before dropping down to the hall below, jump across the gap to find this Holocron. Reward: Force Power Sphere 9. Once you've destroyed the statue, you can cross the gap from the main hall with a jump and dash to get this Holocron hovering there. Reward: Force Combo Sphere 10. In the trial area, once you've started the platform puzzle. Place one piece on the stream high enough so you can jump onto it and reach the Holocron. Reward: Force Talent Sphere DLC Mission - Tatooine ---------------------- 1. After blasting the Sandcrawler off the cliff, you'll cross a bridge. Enter the alcove to your immediate left to find this. 2. When you enter Jabba's Palace, look for a Sith Holocron floating in front of a pipe when the Gamorreans attack you. Enter this pipe to find the Holocron. 3. After you escape from the rancor pit, you'll fight more of Jabba's thugs in a corridor. Find the elevator at the end and take it down. In this new hallway, look for a cell door on your left. Step through to find the Holocron near the ceiling. 4. When you enter the pit area with the Hacked Purge Troopers, there is a small niche to the left with the Holocron. 5. In the droid desposal area with the conveyor belt. Get Proxy to get you by and take the conveyor belt down. Avoid the flame jets and the doors. After the second door is the exit but take the belt all the way to the near end. The last Holocron is near the last set of flame jets. USE Mission - Hoth ------------------ 1. After the first set of wampas, you'll have to jump across collapsing platforms in the cave. After a small patch of safe ground, you'll have to do it again. Hug the right wall and use the right-hand platforms and find this Holocron in the corner. 2. After the AT-AT's destroy the shield generator when you reach the small control room, drop back down to the first floor and explore the corridor to find this Holocron. 3. In Echo Base's command center, you'll find a lot of rebels. This is the room where the Snowtroopers break in. Look for an orange panel on the wall and bust it down to reveal a cave. This leads to the Holocron. 4. Proceed until you get to a hallway where the rebels on your left and the Snowtroopers are on the right. After killing the rebels, go past the Snowtroopers (there should be a turret gunner here). Just past there will be a few more rebels but before you reach them, there is a left corridor branching off. Force Push the door here to reveal the path to the Holocron. 5. Just after the last Holocron, you'll come to an area where two Wampas break out. After that, there is a hallway that gets caved in. Go forward and left to find a breakable wall that has a can't-miss Holocron. *========================================================================* Cheats [ex05] *========================================================================* Input these codes from the pause menu. Enter the correct codes and you can unlock a plethora of things. If you simply want to make the game boringly easy for yourself or you want to reward yourself with some new costumes, knock yourself out. These codes were retrieved from gamefaqs.com and were submitted by a number of people, including myself. There are a lot of Combo cheats and they are listed as "New Combo" which is extremely vague. I will be listing them at a later date, after I figure out what they do exactly. If you happen to know, feel free to let me know. I cannot provide credit to you for this however, unless you manage to list every single missing cheat and its effect. FORCE POWER CHEATS _____________________________________ |Force Power Codes | Code | |-------------------------------------| |Max All Powers | KATARN | |-------------------------------------| |Max Force Push | EXARKUN | |-------------------------------------| |Max Force Repulse | DATHOMIR | |-------------------------------------| |Max Lightsaber Throw | ADEGAN | ------------------------------------- FORCE COMBO CHEATS _____________________________________ |Max Combo Level | COUNTDOOKU | |----------------------- -------------| |All Combos | MOLDYCROW | |-------------------------------------| |Saber Slam Combo | PLOKOON | |-------------------------------------| |Saber Flurry Combo | LUMIYA | |-------------------------------------| |Sith Slash Combo | DARAGON | |-------------------------------------| |Saber Sling Combo | KITFISTO | |-------------------------------------| |Lightning Bomb Combo | MASSASSI | |-------------------------------------| |Lightning Grenade Combo| RAGNOS | |-------------------------------------| |Impale Combo | BRUTALSTAB | |-------------------------------------| |Sith Throw Combo | SAZEN | |-------------------------------------| |Aerial Ambush Combo | VENTRESS | |-------------------------------------| |Aerial Assault Combo | EETHKOTH | |-------------------------------------| |Aerial Blast Combo | YADDLE | ------------------------------------- NEW COSTUMES CHEATS _____________________________________________ |Unlock All Costumes | SOHNDANN | |---------------------------------------------| |Jedi Adventure Robe | HOLOCRON | |---------------------------------------------| |Kento's Robe | WOOKIE | |---------------------------------------------| |Sith Stalker Armor | KORRIBAN | |---------------------------------------------| |Kota Costume | MANDALORE | |---------------------------------------------| |Emperor Costume | MASTERMIND | |---------------------------------------------| |Drunken Kota Costume | HARDBOILED | |---------------------------------------------| |Bail Organa Costume | VICEROY | |---------------------------------------------| |Incinerator Trooper Costume | PHOENIX | |---------------------------------------------| |Kashyyyk Trooper Costume | TK421GREEN | |---------------------------------------------| |Proxy Costume | PROTOTYPE | |---------------------------------------------| |Scout Trooper Costume | FERRAL | |---------------------------------------------| |Shadow Trooper costume | BLACKHOLE | |---------------------------------------------| |Snow Trooper Costume | SNOWMAN | |---------------------------------------------| |Stormtrooper Costume | TK421WHITE | |---------------------------------------------| |Stormtrooper Commander Costume | TK421BLUE | --------------------------------------------- OTHER CHEATS _____________________________________________ |Unlock All Saber Crystals | HURRIKANE | |---------------------------------------------| |Unlock Deadly Saber | LIGHTSABER | |---------------------------------------------| |Unlock All Databank Entries | OSSUS | |---------------------------------------------| |Play Mirrored Levels | MINDTRICK | |---------------------------------------------| |Unlocks Sith Master Difficulty | SITHSPAWN | --------------------------------------------- *There are two other Combo cheats, FREEDON and MARAJADE. At this time however, I do not know what they give you exactly. If you have any info, let me know! *========================================================================* Glitches [ex06] *========================================================================* I feel kind of bitter writing this into my guide because it clearly acknowledges a problem in the game. I don't like to make it seem that it makes the game significantly less enjoyable because it doesn't. Most games have glitches anyway. I figured I'd provide some information so gamers could be aware of them and also see if they could fix them if possible. Costume Change Glitch --------------------- -What Is it: This glitch occurs when you get a new Holocron that has a costume (only two Holocrons in the game have costumes). It messes up your Holocron count for the Bonus Objectives. -How Does It Happen: When you collect the Holocron and change into the costume immediately, the costume change brings you back to the last time the game autosaved. Doing so takes you back before you obtained the costume. You'll be wearing the costume, but your Holocron count will have gone down and the Holocron you found to get the costume will be gone. For example, let's say you get the Holocron for the Sith Robe in Raxus Prime. This Holocron would be number 12 if you had collected each other one up to that point. You grab the Holocron and go into the menu and switch the costume to the Sith Robe immediately. The game says that it will bring you to the last autosave point if you do this. Confirming brings you back to an earlier spot. Going into the Mission Objectives menu reveals that you don't have 12 Holocrons anymore, but instead, have 11. You'll be wearing the Sith Robe though, and if you look for that Holocron, it's gone. -How to Prevent/Solve This: First, when you want to switch into a newly acquired costume, save your game first on the menu. Save your game and the glitch will be prevented. If you forget to do this however, I may be wrong, but I believe if you restart the level or go back to it later, this problem will be fixed. Default Text Glitch ------------------- -What Is It: This is another pesky devil appearing lately for some gamers. For some strange reason, after completing a mission, your next mission shows one or more of your Bonus Objectives as "DEFAULT TEXT" and nothing else. Furthermore, if you grab Holocrons in the level, the Bonus Objectives screen will not recognize them. -How Does It Happen: Unknown. It seems to happen to some people randomly after they start their next mission, usually later in the game. There doesn't seem to be a direct cause at this time. *****Alex A. suggests that the cause of the Default Text glitch is playing the Training Room missions. After doing one, it's possible to get the Default Text glitch afterwards for all following missions. -How to Prevent/Solve This: There doesn't seem to be any guaranteed solutions at this time. One remedy you can try however is to delete your Game Data for The Force Unleashed (NOT the save data). Delete the game data and then reinstall the game. As long as you do not delete your save data, you won't lose any of your progress. After reinstalling, you might be rid of the glitch, but this may not be 100% guaranteed. Being that Alex A. has suggested the cause is playing Training Room missions, obviously the solution then becomes to avoid playing them. For 360 users interested in getting the achievements however, they should try to have separate save files. Slowdown/Freezing Glitch ------------------------ -What Is It: A pretty minor glitch that may occur when a lot is going on and is exacerbated by the use of Force powers, particularly Lightning. A rare but minor glitch. -How Does It Happen: You may never experience this ever but it happens to some of us. Usually if there are a lot of on screen enemies and if you use Force Powers (this isn't always necessary, but it usually triggers it), the game will start to lag a bit. This is rare but it may happen. The game may also freeze, but this is even more rare, but it's happened to some people (including myself) at the Boss fight with The Emperor. -How To Prevent/Solve This: It's really such a minor thing, that you don't really need to change anything. If the game lags, it usually fixes itself after a few moments, although it's possible it may persist for more than a minute or two. If the game freezes completely, you'll have to shut down the console and restart. Luckily, from what I've seen, these glitches typically do not persist after the first time you encounter them and thus generally do not occur again. Hit Detection Glitch -------------------- -What Is It: A glitch that can occur in certain situations, but notably on Imperial Raxus Prime, during the Star Destroyer fight. It blocks your movement with an "invisible wall" (thanks to Bigdaddy for bringing this to light). How Does It Happen: Hit detection glitches are not very uncommon in some games. They're more of the minor glitches that go away usually. This glitch may occur randomly depending on what happens on screen in any level, though it is quite uncommon. Sometimes it takes the form of your character getting stuck near a wall or something. For Imperial Raxus Prime, if you accidentally detonate the floating piece of junk, the explosion will throw your character to his feet. On some very rare occasions, this might cause the "invisible wall" and make moving difficult. -How To Prevent/Solve This: It's such a minor thing that it usually goes away easily. If you're stuck in a corner or behind something, you can usually get free by mashing the jump, dash and even Force Push buttons. In the Imperial Raxus Prime case, if you encounter invisible walls, you might have to just wait it out, or let yourself die. [+]-------------------[+] | Miscellaneous ms00 | [+]-------------------[+] The rest of the pertinent information for the guide goes here. *========================================================================* Frequently Asked Questions [ms01] *========================================================================* 1) How do I beat (insert) Boss? A) I decided to go with a Boss section this time around. When it's finished, refer to it if you need quick Boss tips. In general, I'd say most bosses are vulnerable to objects being thrown at them, and after that, it comes down to learning their attacks and how to overcome them. 2) I can't get past (insert) part! The enemies they are teh raping meh!!!11 A) Yeah, the game can get kind of annoying frustrating at times, but just keep going. Keep in mind that even if you die you keep getting Force Points so you can keep powering up if you have continued trouble 3) Why should I not change costumes immediately after getting one? A) I heard of some weird glitch. I wasn't originally sure if it was on both versions or just the 360 one. However, reader Bruno assures me it can happen on the PS3 version too (I haven't tried it personally so I couldn't confirm it). Basically if you get a Holocron that grants you a new costume, and you change to it immediately, the game will bring you to your last autosave point. Doing so will make it so the game doesn't recognize that new Holocron, even though you have the costume. To prevent this, save your game (from the menu) before you change into a newly acquired costume. 4) How do I bring down the Star Destroyer? A) In short, know which way to pull the sticks going by the diagram. Become VERY efficient at dealing with the TIE Fighters, and just stay alive. Refer to my strategy for more information. 5) I bought the Jedi Temple, but how do I play it? I don't see it on Mission Select or anything! A) Select New Game. This will let you pick from the main story arc, or the DLC mission. *========================================================================* Credits/Special Thanks [ms02] *========================================================================* Well, GameFAQs and other gaming sites out there that let me get this guide out to the public Rootsecure yet again for the Ascii art help Both Stellar644 and XLiao for tipping me on Holocron #10 in Raxus Prime Legend for helping to find Holocron #2 on Felucia Brad and also ZeroVirusEXE for the tip on how to get Holocron #11 on Imperial Felucia (formerly #15) Marrex for info on Holocron #1 on Imperial Raxus Prime linkblade91 for the help with Holocron #13 on Imperial Raxus Prime Bruno for confirming the costume glitch was on the PS3 version too LucasArts for the game. Even if The Force Unleashed didn't meet all the hype, it's an enjoyable game and I'm glad it's selling well (from what I've heard) *========================================================================* Contact Info [ms03] *========================================================================* I am no longer taking submissions for this guide. It is FINAL. I'm sorry, but I can't and won't take any more. You can still e-mail me below and ask questions if you need help. I'd be glad to provide whatever help I can. Also try to indicate that your e-mail is about the game by putting something clear and identifiable in the subject header. I'd appreciate that. E-mail: email@example.com *========================================================================* Legal Hullabaloo [ms04] *========================================================================* This guide is solely my own creation. I reserve the right to approve and disapprove requests to host it. I ask that all the information listed wholly throughout this guide remain unchanged. No exceptions or else I will call for removal. Please do not steal my guide and pass it off as your own. As of now, the following sites have permission to host this guide: www.gamefaqs.com www.supercheats.com www.cheatcodecentral.com www.gamerevolution.com www.gamesradar.com www.cheatplanet.com www.myps3.com.au www.neoseeker.com That's all for now. Until next time young Padawans. Schwing!