==============================================================================
=====================   The Elder Scrolls IV: Oblivion   =====================
=====================  Reference Guide  (Revision 0.12)  =====================
==============================================================================

                      A   R E F E R E N C E   G U I D E

                                     to

                         T  H  E     E  M  P  I  R  E

                              and it's environs


                       Being a Description of the Lands
                            and the Chief Features

______________________________________________________________________________

                              Table of Contents

INTRODUCTION

AREA GUIDE
  (0) Tutorial

CENTRAL CYRODIIL
  (1) City Isle
    (1.1) Imperial City, Prison District
    (1.2) Imperial City, Market District
    (1.3) Imperial City, Arena District
    (1.4) Imperial City Arboretum
    (1.5) Imperial City, Temple District
    (1.6) Imperial City, Talos Plaza District
    (1.7) Imperial City, Elven Gardens District
    (1.8) Imperial City, Green Emperor Way
    (1.9) Imperial City, The Arcane University
   (1.10) Imperial City Waterfront
   (1.11) Imperial Prison Sewer
   (1.12) Imperial City Sewers - North Exit
   (1.13) Chestnut Handy Stables
  (2) Waterfront
    (2.1) Imperial Sewer - South East Exit
    (2.2) Weye
    (2.3) Vilverin
    (2.4) Fort Magia
    (2.5) Fort Virtue
    (2.6) Wellspring Cave
    (2.7) Memorial Cave
    (2.8) Sideways Cave
    (2.9) Old Bridge
   (2.10) Fanacasecul
   (2.11) Vanua

HEARTLANDS (Northern Cyrodiil)
  (3) The Heartlands
    (3.1) Roxey Inn
    (3.2) Wawnet Inn
    (3.3) Roland Jenseric's Cabin
    (3.4) Aleswell
    (3.5) Sercen
    (3.6) Fort Caractacus
    (3.7) Fort Grief
    (3.8) Fort Homestead
    (3.9) Fort Empire
   (3.10) Fort Alessia
   (3.11) Fort Urasek
   (3.12) Fort Chalman
   (3.13) Fort Nikel
   (3.14) Shinbone Cave
   (3.15) Flooded Mine
   (3.16) Belda
   (3.17) Nagastani
   (3.18) Culotte
   (3.19) A Strange Door
  (4) The Great Forest
    (4.1) Chorrol
    (4.2) North Country Stables
    (4.3) Weynon Priory
    (4.4) Faregyl
    (4.5) Moss Rock Cavern
    (4.6) Glademist Cave
    (4.7) Odiil Farm
    (4.8) Weatherleah
    (4.9) Frostfire Glade
   (4.10) Nenyond Twyll
   (4.11) Hackdirt
   (4.12) Reguard Valley Cave
   (4.13) Inn of Ill Omen
   (4.14) Mephala's Shrine
   (4.15) Bleaker's Way
   (4.16) Hircine's Shrine
   (4.17) Harcane Grove
   (4.18) Ceyatatar
   (4.19) Clavicus Vile's Shrine
   (4.20) Pell's Gate
   (4.21) Vindasel
   (4.22) Anga
   (4.23) Molag Bal's Shrine
   (4.24) Brindle Home
   (4.25) Harm's Folly
   (4.26) Exhausted Mine
   (4.27) Sardavar Leed
   (4.28) Kynareth's Shrine
   (4.29) Grove of Trials
   (4.30) Underpall Cave
   (4.31) Lindai
   (4.32) Moranda
   (4.33) Wenyandawik
   (4.34) Narfinsel
   (4.35) Wendir
   (4.36) Elenglynn
   (4.37) Piukanda
  (5) The Jerall Mountains
    (5.1) Bruma
    (5.2) Wildeye Stables
    (5.3) Cloud Ruler Temple
    (5.4) Bruma Caverns
    (5.5) Temple of the Ancestor Moth
    (5.6) Lord Rugdumph's Estate
    (5.7) Kingscrest Cavern
    (5.8) Sedor
    (5.9) Echo Cave
   (5.10) Dragonclaw Rock
   (5.11) Serpent's Trail
   (5.12) Boreal Stone Cave
   (5.13) Applewatch
   (5.14) Gnoll Mountain
   (5.15) Azura's Shrine
   (5.16) Gutted Mine
   (5.17) Lake Arrius Caverns
   (5.18) Namira's Shrine
   (5.19) Hermaeus Mora's Shrine
   (5.20) Sancre Tor
   (5.21) Ninendava
   (5.22) Rielle
   (5.23) Frostcrag Spire

OLD COLOVIA (Western Cyrodiil)
  (6) The Gold Coast
    (6.1) Anvil
    (6.2) Castle Anvil
    (6.3) Anvil Dock
    (6.4) Anvil Lighthouse
    (6.5) Horse Whisperer Stables
    (6.6) Whitmond
    (6.7) Kvatch
    (6.8) Hrota Cave
    (6.9) Brittlerock Cave
   (6.10) Brina Cross Inn
   (6.11) Gweden Farm
   (6.12) Crowhaven
   (6.13) Fort Sutch
   (6.14) Malacath's Shrine
   (6.15) Lord Drad's Estate
   (6.16) Bleak Mine
   (6.17) Bodean Camp
   (6.18) Varus Camp
   (6.19) Dunbarrow Cove
   (6.20) Troll Candle Camp
   (6.21) Smoke Hole Cave
   (6.22) Niryastare
   (6.23) Garlas Agea
  (7) Abecean Sea
    (7.1) Beldaburo
    (7.2) Garlas Malatar
  (8) The West Weald
    (8.1) Skingrad
    (8.2) Castle Skingrad
    (8.3) Greatful Pass Stables
    (8.4) Fallen Rock Cave
    (8.5) Bleak Flats Cave
    (8.6) Bloodcrust Cavern
    (8.7) Silorn
    (8.8) Meridia's Shrine
    (8.9) Howling Cave
   (8.10) Shardrock
   (8.11) Fort Vlastarus
   (8.12) Nornalhorst
   (8.13) Miscarcand
   (8.14) Priory of the Nine
  (9) The Colovian Highlands
    (9.1) Nonwyll Cavern
    (9.2) Varondo
    (9.3) Cloud Top
    (9.4) Fort Ontus
    (9.5) Sanguine's Shrine
    (9.6) Fort Dirich
    (9.7) Camp Ales
    (9.8) Dagny's Camp
    (9.9) Brotch Camp
   (9.10) Talwinque
   (9.11) Trumbe
   (9.12) Lipsand Tarn
   (9.13) Hrotanda Vale

NIBENAY (Eastern Cyrodiil)
  (10) The Nibenay Basin
    (10.1) Cheydinhal
    (10.2) Black Waterside Stables
    (10.3) Knights of the Thorn Lodge
    (10.4) Fort Farragut
    (10.5) Desolate Mine
    (10.6) Harlun's Watch
    (10.7) Swampy Cave
    (10.8) Vahtacen
    (10.9) Drakelowe
   (10.10) Leafrot Cave
   (10.11) Muck Valley Cavern
   (10.12) Nornal
   (10.13) Vaermina's Shrine
   (10.14) Arkved's Tower
   (10.15) Crestbridge Camp
   (10.16) Timberscar Cave
   (10.17) Cracked Wood Cave
   (10.18) Cropsford
   (10.19) Sundercliff Watch
   (10.20) Bramblepoint Cave
   (10.21) Mackamentain
   (10.22) Ondo
   (10.23) Wendelbek
   (10.24) Hame
   (10.25) Malada
 (11) The Nibenay Valley
   (11.1) Bravil
   (11.2) Tower of Fathis Aren
   (11.3) Bay Roan Stables
   (11.4) Bloodmayne Cave
   (11.5) Peryite's Shrine
   (11.6) Bawnwatch Camp
   (11.7) Imperial Bridge Inn
   (11.8) Cadlew Chapel
   (11.9) Anutwyll
  (11.10) Bawn
  (11.11) Morahame
  (11.12) Nenalata
 (12) The Valus Mountains
   (12.1) Dark Fissure
   (12.2) Hero Hill
   (12.3) Boethia's Shrine
   (12.4) Fanacas
   (12.5) Kemen
 (13) Blackwood
   (13.1) Leyawiin
   (13.2) Five Riders Stables
   (13.3) Greyland
   (13.4) Water's Edge
   (13.5) Amelion Tomb
   (13.6) Bogwater
   (13.7) Arpenia
   (13.8) Atatar
   (13.9) Forsaken Mine
  (13.10) Fort Blueblood
  (13.11) Darkfathom Cave
  (13.12) Fort Teleman
  (13.13) Mouth of the Panther
  (13.14) Veyond (Ayleid Ruin)
  (13.15) Welke (Ayleid Ruin)
  (13.16) Telepe
  (13.17) White Stallion Lodge
  (13.18) Redwater Slough
  (13.19) Nocturnal Shrine
  (13.20) The Drunken Dragon Inn
  (13.21) Sheogorath's Shrine
  (13.22) Border Watch
  (13.23) Fort Bulwark
 (14) Cyrodiil
   (14.1) Coast Guard Station
 (15) Topal Bay
   (15.1) Fisherman's Rock
   (15.2) Tidewater Cave
   (15.3) Fort Redman
   (15.4) Deepscorn Hollow

PLANES OF OBLIVION
 (16) Realm of Mehrunes Dagon
   (16.1) Plane of Oblivion (The Blood Feast)
   (16.2) Plane of Oblivion (The Fury Spike)
   (16.3) Realm of Oblivion (The Chaos Stronghold)
   (16.4.1) Wastes of Oblivion (Portals of Natural Disaster)
   (16.4.2) Wastes of Oblivion (The Claw Monolith)
   (16.4.3) Wastes of Oblivion (The Flesh Spire)
   (16.4.4) Wastes of Oblivion (The Dreaded Refuge)
   (16.4.5) Wastes of Oblivion (The Lust Keep)
   (16.4.6) Wastes of Oblivion (The Gore Steeple)
   (16.4.7) Wastes of Oblivion (The Brooding Fortress)
 (17) Realm of Peryite
 (18) Realm of Boethia
 (19) Realm of Sheogorath (Shivering Isles)
   (19.1) The Fringe
   (19.2) Gates of Madness
   (19.3) New Sheoth, Crucible
   (19.4) New Sheoth, Bliss
   (19.5) New Sheoth, New Sheoth Palace
   (19.6) Xirethard
   (19.7) New Sheoth Graveyard
   (19.8) Cylarne
   (19.9) Dunroot Burrow
  (19.10) Knotty Bramble
  (19.11) Longtooth Camp
  (19.12) Xedilian
  (19.13) Fellmoor
  (19.14) Xaselm
  (19.15) Xaselm Secret Entrance
  (19.16) Pinnacle Rock
  (19.17) Knifepoint Hollow
  (19.18) Milchar
  (19.19) The Howling Halls
  (19.20) Vitharn
  (19.21) Hale
  (19.22) Fetid Grove
  (19.23) Highcross
  (19.24) Split
  (19.25) Lost Time Camp
  (19.26) Corpserot Passage
  (19.27) Aichan
  (19.28) Cann
  (19.29) Rotten Den
  (19.30) Hill of Suicides
  (19.31) Deepwallow
  (19.32) Ebrocca
  (19.33) Fain
  (19.34) Xiditte
  (19.35) Xavara
  (19.36) Blackroot Lair
  (19.37) Swampgas Hole
  (19.38) Knotbone Chamber
  (19.39) Dire Warren
  (19.40) Brellach
  (19.41) Puddlejump Camp
  (19.42) Runoff Camp
  (19.43) Backwash Camp
  (19.44) Blood Bay Camp
  (19.45) Breakneck Camp
  (19.46) Frenzied Camp
  (19.47) Inlet Camp
  (19.48) Flooded Camp
  (19.49) Dreamwalk Camp
  (19.50) Hardscrabble Camp
  (19.51) Camp Hopeful
  (19.52) Camp Tall Trees

APPENDIX
  (A) Character Creation
    (A.1) Gender
    (A.2) Race
    (A.3) Birthsign
    (A.4) Class
    (A.5) Attributes
    (A.6) Skills
    (A.7) Leveling Up
  (B) Guilds and Other Quests
    (B.1) Dark Brotherhood
    (B.2) Thieves Guild
    (B.3) Fighters Guild
    (B.4) Mages Guild
    (B.5) Vampirism
    (B.6) Other Quests
  (C) Traders
    (C.1) Merchants
    (C.2) Repair
    (C.3) Recharge
    (C.4) Spells
  (D) Trainers
  (E) Magic
    (E.1) Spells
    (E.2) Lesser Powers
    (E.3) Greater Powers
    (E.4) Rune Stones
    (E.5) Wayshrines and Altars
    (E.6) Daedric Shrines and Artifacts
    (E.7) Diseases, Poisons and other Effects
    (E.8) Spellmaking
    (E.9) Enchanting
   (E.10) Forging
  (F) Items
    (F.1) Weapons
    (F.2) Apparel
    (F.3) Apparatuses
    (F.4) Potions
    (F.5) Books
    (F.6) Stones
    (F.7) Misc
  (G) Alchemy
  (H) Horses
  (I) Background Information
    (I.1) Cyrodiil
    (I.2) Rulers of Tamriel
    (I.3) Nirn Calendar
    (I.4) Lesser Daedra
  (J) Cast
  (K) Xbox 360
    (K.1) Achievements
    (K.2) Game Content Download
    (K.3) Version and Updates
  (L) Addendum
  (M) Unanswered Questions
  (N) Credits and Revision History
  (O) Contact Information

==============================================================================
= Introduction ===============================================================
==============================================================================

This FAQ is based on the Xbox 360 version (1.2.1) of the game but much of it
applies to the PC version.  It also covers downloaded content.

==============================================================================
= Area Guide =================================================================
==============================================================================

Key

  STR - Strength                      for - Fortify (raise over maximum)
  INT - Intelligence                  dmg - Damage
  WIL - Willpower                     res - Restore
  AGI - Agility                       rez - Resist
  SPE - Speed                         s   - Seconds
  END - Endurance                     pts - Points
  PER - Personality                   L   - Level
  LUC - Luck

    # - Added in Downloaded Content     $ - Added in $hivering Isles
    ? - work in progress

Most treasure and creatures are random, it is set when you enter a new area.
Only significant items are listed below.  Most random treasure is determined
by your level and some by your class or skills.  Some quest rewards are also
dependant on your level, in this guide I have given the level you need to be
to get the best reward next to the reward, eg (L25).

Since the people in this game move around, they may not be at the location I
have given, but if you wait there they should show up.  I have noticed some
people travel between the cities and have also seen them being attacked and
killed on-route, especially if their path takes them past an Oblivion Gate.
This can make some quests impossible to complete.

Tips

- Only store items inside containers in a house that you own.
- After speaking to someone, speak to them again or return to them later as
  they may have something else to say.
- Try to use skills governed by just two or three attributes each level.
- Block while spell casting to increase casting speed.
- Ingredients taken from plants will grow back.
- Use the map to find hidden areas.
- If you don't cure Porphyric Hemophilia in 3 days you'll become a vampire.
- Swimming is better than running to make your Athletics skill increase.
- Falling is better than jumping to make your Acrobatics skill increase.
- Sell multiple items one at a time to raise your Mercantile skill faster.
- Use cheap or ceremonial weapons to raise your combat skills faster.
- Fight your summoned creatures to increase your skills.
- Repeatedly lock 4 pins of a very hard lock to raise your security skill
  (an easier task with the Skeleton Key).

Game content download

- I recommend The Wizard's Tower for Aurelinwae and the Atronach Altar
- I recommend The Thieves Den for the fence Khafiz
- I recommend The Orrery for the ability to create drain attribute spells
- I recommend The Vile Lair for Vampires

Strategy (Spoiler)

Here I will outline one possible strategy for playing Oblivion if you aren't
just looking to finish it as quickly as possible.

From the start I recommend all characters focus on the skills governed by the
endurance attribute each level and those governed by another attribute that
suits their character each level (eg strength for fighters) until endurance
reaches 100.  This is for two reasons, it makes you harder to kill and health
is raised per level based on your current endurance, so if you start raising
your endurance later you will never have as much health.

If you want to get the best items, then don't complete any quests early on
with reward items that are dependant on your level.  A good way to start is to
join the Fighters Guild, clear out the guild halls of items and then with the
money buy a house to stash your items.  Work you way up the ranks in the Arena
to increase your endurance and earn non-level related rewards.  Complete as
many Daedra shrine quests that you can find to get some good non-level related
rewards.  As soon as you close the first Oblivion Gate more will start
appearing.  Then when you find the Dagon Shrine, Oblivion Gates will appear at
a faster rate.  I recommend reaching level 30 (or at least 17) before closing
the first Oblivion Gate and as many others as you want to get Transcendent
Sigil Stones from (the most powerful way of enchanting your items) and then
closing the last gate to stop any more appearing.

==============================================================================

(0) Tutorial (City Isle)

  Imperial Prison
    Valen Dreth
    Emperor Uriel Septim VII
      Quest: Tutorial - Escape to City Isle
    Corpse of Captain Renault - Steel Shortsword, Renault's Akaviri Katana
    Baurus & Glenroy (Emperor's Bodyguards - The Blades)
    Assassin (Mythic Dawn)
    Dead Goblin Shaman - Iron Key
  Imperial Substructure - Door (Very Easy) - use Iron Key
  Natural Caverns
    Novice Mortar & Pestle
    Goblin Witch - Goblin Shaman Staff
  Imperial Subterrane
    Emperor Uriel Septim - Choose Birthsign
  The Sanctum
    Emperor Uriel Septim
      Gives You: Amulet of Kings
    Baurus - Choose Class, removes Renault's Akaviri Katana if you have it
      Quest: Deliver the Amulet - speak to Jauffre
      Gives You: Baurus' Key
  Sewers - Door - use Baurus' Key
    Gate to City Isle - Another chance to choose Race, Birthsign and Class
      Achievement: Escaped the Imperial Sewers

==============================================================================

(1) City Isle

(1.1) Imperial City, Prison District
    J'baana
      Quest: Security Training - get Handwritten Note from S'krivva
      Reward: TRAINER
  The Sanctum
    Exit to Sewers
    Captain Gepard Montrose - Valen Dreth's Cell Key, Imperial Prison Key
    Legion Shield, Silver Short Sword, Nightshade x2
  Imperial Subterrane
    Legion Helmet
  Imperial Prison
    Valen Dreth's Cell Key, Imperial Prison Key
    Gate (Hard) - use Valen Dreth's Cell Key
    Valen Dreth
    Wooden Door to The Bastion - use Imperial Prison Key
  The Bastion - Wooden Door (Very Hard) - use Imperial Watch Office Key
    Imperial Jailor
    Wooden Door (Hard) - ask Imperial Jailor to open it
    Claudius Arcadia (prisoner) - wants Adamus Phillida murdered
    Myvryna Arano (after completing The Elven Maiden quest)
    Audens Avidius (after completing Imperial Corruption quest)
  The Bastion Tower - Ladder (Hard) - use Imperial Watch Key
  Imperial Legion Offices
    Wooden Door (Very Hard) - use Imperial Watch Office Key
    Desk (Average) - Leave Finger of Adamus Phillida
      Quest: Permanent Retirement - speak to Ocheeva
    Legion Commander's Chest (Hard)
    Giovanni Civello
    Imperial Legion Seal - use to seal Forged List of Candidates
      Quest: Taking Care of Lex - speak to Countess Millona Umbranox
  Armory - Wooden Door (Very Hard)
    Steel Gauntlets, Steel Boots, Steel Greaves, Steel Helmet
    Legion Shield, Legion Helmet
    Fine Iron Dagger, Fine Iron Longsword

(1.2) Imperial City, Market District
    Simplicia the Slow (Beggar)
      Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
    Gin-Wulm - Varnado and Maro Rufus don't get along
      Quest: Armorer Training - read The Armorer's Challenge
      Reward: TRAINER
    Ontus Vanin - mentions Hircine, Mephala and Vaermina shrines
    Severius Atius - feud with Iniel Sintav
    Astinia Atius
    Rochelle Bantien
    Ulen Athram (Mythic Dawn)
    Audens Avidius (Imperial Watch Captain)
    Imperial Watch
      Quest: Imperial Corruption - speak to Hieronymous Lex
        (or his replacement Servatius Quintilius)
    Grate to The Market Sewers
    Hollowed-Out Tree Stump - Dead Drop Orders #6, Gold x500
      Reward: Infamy +1
      Quest: The Coldest Sleep - kill Havilstein Hoar-Blood
  Mystic Emporium
    Calindil MERCHANT, SPELLS
      Quest: The Lonely Wanderer - go to Tiber Septim Hotel
#   Aurelinwae MERCHANT, SPELLS, RECHARGE
#     Quest: Frostcrag Spire - buy furnishings and Magetallow Candles x2
    Fortify Fatigue Pants
    Feather Shoes
    The Black Arts on Trial book
  Slash 'N Smash
    Urbul gro-Orkulg MERCHANT
  The Gilded Carafe
    Claudette Perrick MERCHANT
      Quest: Unfriendly Competition - speak to Jensine about Thoronir
    Nirnroot Plant
  The Best Defense
    Maro Rufus MERCHANT
    Varnado MERCHANT, TRAINER
      Quest (L70): Heavy Armor Training - speak to Pranal
  Office of Imperial Commerce
    Vinicia Melissaeia
      Quest: Buy a house in the Imperial City - pay Gold x2000
      Reward: My Imperial House Key - go to My Imperial House
  Rindir's Staffs
    Rindir - MERCHANT
  Edgar's Discount Spells
    Edgar Vautrine - MERCHANT, SPELLS
  Divine Elegance
    Palonirya - MERCHANT
      Quest: Mercantile Training
      Reward: TRAINER
  Stonewall Shields
    Viator Accius - MERCHANT
  The Copius Coinpurse
    Thoronir - MERCHANT
      Quest: Unfriendly Competition - follow him after his shop closes, then
        follow Agarmir to Agarmir's House and get Macabre Manifest
      Quest: Unfriendly Competition - get Agarmir's Shovel
      Quest: Unfriendly Competition - return to Jensine
      Reward: Weatherward Circlet
  First Edition
    Phintias - MERCHANT
      Quest: Order of the Virtuous Blood - go to Memorial Cave
      Quest: Tears of the Savior - buy Refined Frost Salts from Julienne Fanis
      Quest: The Path of Dawn - wait for Gwinas
      Quest: Nothing You Can Possess - get Carved Panel
    Gwinas
      Gives You: Mythic Dawn Commentaries 3, Note to Gwinas
      Quest: The Path of Dawn - return to Baurus
  The Main Ingredient
    Ogier Georick - MERCHANT
  Three Brothers Trade Goods
    Sergius Verus MERCHANT
      Quest: Buy a house in the Imperial City - buy furnishings
    Tertullian Verus MERCHANT
    Cicero Verus
  Jensine's 'Good as New' Merchandise
    Jensine MERCHANT
      Quest: Unfriendly Competition - speak to Thoronir
      Give Her: Macabre Manifest, Agarmir's Shovel
      Reward: Gold x600
      Quest: Imperial Corruption - speak to Imperial Watch
  The Feed Bag
    Delos Fandas MERCHANT
  Red Diamond Jewelry
    Hamlof Red Tooth MERCHANT
  A Fighting Chance
    Rohssan MERCHANT, TRAINER
      Quest (L70): Armorer Training - speak to Gin-Wulm
  A Fighting Chance Private Quarters - Wooden Door (Easy)
    Rohssan's Dog
    Chest (Very Easy) - Rohssan's Antique Cutlass
      Quest: May the Best Thief Win - return to Armand Christophe
  The Merchants Inn
    Velus Hosidius MERCHANT
  Black Horse Courier
    Hassiri
      Gives You: Night Mother Rituals
    Urjabhi
    Ra'jiradh
  Northeast Watch Tower
  Northeast Watch Barracks

(1.3) Imperial City, Arena District
    Hundolin - bet on a match between 9am-9pm
      Quest: The Arena - speak to Owyn
    Arena Lockbox (Very Hard) - Gold x500
    Branwen and Saliith - watch the Arena hopefuls spar
      Reward: Hand to Hand +5
    Branwen and Saliith's Chest (Very Hard) - Bands of Kwang Lao, Gold x100,
      Song of Hrormir book
    Adoring Fan (after becoming Grand Champion) - asks to follow you
  Northeast Watch Tower
  Southeast Watch Tower
  Arena Bloodworks
    Owyn (Blademaster)
      Quest: The Arena - Ask to be a combatant
      Reward: Join Blue Team Arena faction, can now take items
      Achievement: Pit Dog
      Quest: The Arena - Say you are ready for a match
      Reward: Gold x50, Fame +1
      Reward: Gold x50, Fame +1
      Reward: Gold x100, Fame +1
      Achievement: Brawler
      Reward: Gold x100, Fame +1
      Reward: Gold x100, Fame +1
      Reward: Gold x150, Fame +1
      Achievement: Bloodletter
      Reward: Gold x150, Fame +1
      Reward: Gold x150, Fame +1
      Reward: Gold x200, Fame +1
      Achievement: Myrmidon
      Reward: Gold x200, Fame +1
      Reward: Gold x200, Fame +1
      Reward: Gold x250, Fame +1
      Achievement: Warrior
      Reward: Gold x250, Fame +1
      Reward: Gold x250, Fame +1
      Reward: Gold x300, Fame +1
      Achievement: Gladiator
      Reward: Gold x300, Fame +1
      Reward: Gold x300, Fame +1
      Reward: Gold x350, Fame +1
      Achievement: Hero
      Reward: Gold x350, Fame +1
      Reward: Gold x350, Fame +1
      Reward: Gold x500, Fame +1
      Achievement: Champion
    Ysabel Andronicus (Battle Matron)
      Quest: The Arena - When you are Champion challenge the Grand Champion
      Reward: Gold x1000, Fame +10, Heavy or Light Raiment of Valor
      Achievement: Grand Champion
      Quest: The Arena - Fight creatures once a week
      Reward (1 Creature): Gold x1490 (1 Minotaur Lord at your "peak")
      Reward (2 Creatures): Gold x2980 (2 Minotaur Lords at your "peak")
      Reward (3 Creatures): Gold x4470 (3 Minotaur Lords at your "peak")
    Blue Team Gladiator - mentions Gaiden Shinji (first Arena Blademaster)
    Yellow Team Champion
    Agronak gro-Malog "The Gray Prince" (Grand Champion)
      Quest: Origin of the Gray Prince - get Journal of the Lord Lovidicus
      Gives You: Agronak's Mysterious Key
      Reward: Gray Prince's Training (Blade +3, Block +3, Athletics +3), lets
        you murder him in the Arena
    Letter from Branwen
    Cupboard - The Ransom of Zarek
    Raiment Cabinet - Arena Heavy Raiment x5, Arena Light Raiment x5
    Raiment Cabinet - Arena Heavy Raiment x5, Arena Light Raiment x5
    Iron Claymore x2
    Iron Claymore x2
    Iron Warhammer x3
    Basin of Renewal
  Arena (as a Spectator)
    Winson
    Pista Marillin
  Arena (as a Fighter)
    Yellow Team Pit Dog - Longsword, Shield
    Yellow Team Pit Dog - Longsword, Shield
    Yellow Team Pit Dog - Bow
    Yellow Team Brawler - War Axe, Shield
    Yellow Team Brawlers (Wood Elf Sisters) - Elven Bow, Dwarven Claymore 
    Yellow Team Brawler (Khajiit) - Silver Battle Axe
    Yellow Team Bloodletter (Redguard) - Longsword or Mace, Orcish Shield
    Yellow Team Bloodletter (Breton) - Silver Shortsword, Dwarven Shield
    Yellow Team Bloodletter (Dark Elf) - Bow, Dwarven Longsword, Shield
    Yellow Team Myrmidon (Wood Elf) - Shimmerstrike (Dagger)
    Yellow Team Myrmidon (High Elf) - Longsword, Shield
    Yellow Team Myrmidon (Orc) - Silver Battle Axe
    Yellow Team Warrior (Nord) - Silver Longsword, Mithril Shield
    Yellow Team Warrior (High Elf Sorcerer) - Silver Longsword
    Yellow Team Warrior (Orc) - Glass Warhammer
    Yellow Team Gladiators (Argonian Prisoners x3) - Silver Shortsword
    Yellow Team Gladiator (Khajiit) - Longsword, Elven Shield
    Yellow Team Gladiator (Breton) - Longsword
    Yellow Team Hero (Imperial) - Akaviri Katana, Blades Shield
    Yellow Team Hero (High Elf Wizard) - Silver Shortsword, The Gray Aegis
    Yellow Team Champion (Nord Swordsman), Bloodletter (Dunmer Archer),
      Pit Dog (Dunmer Spellcaster), Porkchop (boar)
    Agronak gro-Malog - Agronak's Raiment, Elven Long Sword, Elven Shield
  Southeast Watch Tower
  Southeast Watch Barracks
  Southeast Watch Captain's Quarters - Ladder (Easy)

(1.4) Imperial City Arboretum
    Grate to the South East Tunnel
    Luronk gro-Grurzog
      Persuade: ask to Testify against Audens Avidius
      Quest: Imperial Corruption - speak to Ruslan
  South Watch Tower
  Southeast Watch Barracks
  South Watch Barracks
  South Watch Captain's Quarters - Ladder (Hard)
    Desk (Hard) - Waterfront Tax Records, Gold x53
      Quest: Untaxing the Poor - speak to Armand Christophe
    Nirnroot Plant

(1.5) Imperial City, Temple District
    Ragbag Buntara (Beggar)
      Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
    Servatius Quintilius (Imperial Watch Captain)
      Quest: Imperial Corruption - speak to Itius Hayn
    Ralsa Norvalo (wife of Gilen Norvalo)
      Quest: Order of the Virtuous Blood - speak to Seridur
    Hastrel Ottus
    Ruslan - Audens Avidius accused him and Luronk gro-Grurzog of stealing
      Quest: Imperial Corruption - speak to Jensine
      Persuade: ask to Testify against Audens Avidius
      Quest: Imperial Corruption - wait until morning
      Reward: Fame +1 (gained the next day)
  Amantius Allectus' House - Door (Average)
    Desk - Amantius Allectus' Diary
      Quest: May the Best Thief Win - return to Armand Christophe
    Wooden Door - Needs a key
    Amantius Allectus (killed during burglary by Amusei)
    Caula Allectus
  Amantius Allectus' Basement
    Trap Door to The Temple Sewers (Very Hard)
  Seridur's House
    Seridur (Vampire Hunter)
      Quest: Order of the Virtuous Blood - Search Roland Jenseric's House
    Cylben Dolovas
  Seridur's House Basement
    Grey-Throat
    Gilen Norvalo
    Immortal Blood book
    Roland Jenseric (after slaying Seridur)
      Quest: Order of the Virtuous Blood
      Reward: Ring of Sunfire, Fame +1, Brother/Sister rank
      Give Him: Vampire Dust
      Reward: Gold x250
  Roland Jenseric's House - Wooden Door (Average)
    Love Letter from Relfina
      Quest: Order of the Virtuous Blood - go to Cabin in Great Forest
  Roland Jenseric's Basement - Wooden Door (Average)
  Roland Jenseric's Private Quarters - Wooden Door (Average)
  The Temple of the One
    Tandilwe
      Quest: Speechcraft Training - speak to every beggar in Cyrodiil
        Simplicia the Slow, Nigidius the Needy, No-Coins Draninus, Puny Ancus,
        Fralav the Faker, Ragbag Buntara, Fetid Jofnhild, Bruccius the Orphan,
        Jorck the Outcast, Cosmus the Cheat, Penniless Olvus, Luckless Lucina,
        Deeh the Scalawag, Rancid Ra'dirsha, Lazy Kaslowyn, Nermus the Mooch,
        Foul Fagus, Wretched Aia, Imus the Dull
      Reward: TRAINER 
  The All-Saints Inn
    Willet MERCHANT
    Hastrel Ottus
  Willet's Private Quarters
  The All-Saints Inn Lodging
  Marana Rian's House - Wooden Door (Hard)
    Marana Rian - Marana Rian's House Key
      Quest: Sneak Training - pickpocket Marana Rian's Coin
      Give Her: Marana Rian's Coin
      Reward: TRAINER
  Salomon Geonette's House
  J'mhad's House
  Stantus Varrid's House
  Ruslan's House
  Luronk gro-Glurzog's House
  Grey-Throat's House
  Hagaer's House
    Hagaer
  Trenus Duronius' House
  Graman gro-Marad's House
  Hastrel Ottus' House
  Algot's House
  Gilen Norvalo's House
  Pennus Mallius' House
  Surius Afranius' House
  Southwest Watch Tower
  Southwest Watch Barracks
  The Temple Sewers
    Turn Wheel - Activate to raise Gate (1)
    Gate (1)
    Turn Wheel - Activate to raise Gate (2)
    Gate (2)
    Turn Wheel - Activate to lower Slough Gate
    Slough Gate
    Exit to Amantius Allectus' Basement (Very Hard)

(1.6) Imperial City, Talos Plaza District
    No-Coins Draninus (Beggar)
      Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
      Quest: Boots of Springheel Jak - speak to Jakben (Earl of Imbel)
    Itius Hayn (Imperial Watch Captain)
      Persuade: ask about Corrupt Imperial Watchman
      Quest: Imperial Corruption - speak to Luronk gro-Grurzog
    Claude Maric (after accepting Nothing You Can Possess quest)
      Quest: Nothing You Can Possess - meet him in The Tiber Septim Hotel
  The Tiber Septim Hotel
    Augusta Calidia
    Elragail
    Ancus Afranius
    Cyronin Sintav
    Ruslan
    Claude Maric (after speaking with him outside)
      Quest: Nothing You Can Possess - get Cleansing of the Fane book
  The Tiber Septim Hotel Lodgings
    Atraena
      Persuade: Quest: The Lonely Wanderer - go to Lorkmir's House
    Faelian
      Quest: The Lonely Wanderer - get Skooma from Nordinor
      Give Him: Skooma
      Quest: The Lonely Wanderer - go to Lorkmir's House
      Gives You: Lorkmir's House Key
  Jakben Imbel's House - Wooden Door (Hard)
    Gemellus Axius
    Jakben, Earl of Imbel
      Gives You: Imbel Family Crypt Key
      Quest: Boots of Springheel Jak - get Diary of Springheel Jak
  Jakben Imbel's Private Quarters
  Jakben Imbel's Private Quarters - Trap Door (Hard) - use Imbel House Key
    Desk (Hard) - Imbel Genealogy
      Quest: Boots of Springheel Jak - ask The Gray Fox about it
    Jewelry Box (Very Hard)
  Jakben Imbel's Basement - Wooden Door (Hard) - use Imbel House Key
    Wooden Door (Hard)
    Wooden Door (Hard) - use Imbel House Key
  Catacombs - Wood Door - use Imbel Family Crypt Key
    Wooden Door (Hard)
    Springheel Jak's Coffin - Diary of Springheel Jak
      Quest: Boots of Springheel Jak - Kill Jakben aka Springheel Jak
    Jakben, Earl of Imbel - Boots of Springheel Jak, Imbel House Key
      Quest: Boots of Springheel Jak - speak to The Gray Fox
  Dynari Amnis' House
    Methredhel
      Quest: Misdirection - get Hrormir's Icestaff from Arch-Mage's Quarters
      Gives You: Note from Gray Fox
      Give Her: Hrormir's Icestaff
      Quest: Misdirection - spy on Hieronymus Lex
      Quest: Misdirection - put Hrormir's Icestaff in Ontus Vanin's Chest
      Gives You: Hrormir's Icestaff
    Dynari Amnis
  Ontus Vanin's House - Wooden Door (Hard)
  Ontus Vanin's Private Quarters - Wooden Door (Hard)
    Ontus Vanin's Chest
      Quest: Misdirection - speak to S'krivva
  Soris Arenim's House
    Erissare Arenim
      Persuade: Tells you Mages Staff is in Soris Arenim's Basement
      Quest: Bravil Recommendation - get Mages Staff
    Soris Arenim
      Persuade: Will sell you Mages Staff for Gold x200
      Quest: Bravil Recommendation - return to Kud-Ei
  Soris Arenim's Private Quarters - Wooden Door (Hard)
    Desk - Soris Arenim's Key
  Soris Arenim's Basement - Wooden Door (Hard) - use Soris Arenim's Key
    Drawers (Hard) - use Soris Arenim's Key - Mages Staff
      Quest: Bravil Recommendation - return to Kud-Ei
  Matthias Draconis' House
    Collatinus Vedius
  Matthias Draconis' Private Quarters
    Matthias Draconis - Matthias' House Key
      Quest: Next of Kin - kill Andreas Draconis
  Agarmir's House - Wooden Door (Average)
  Agarmir's Basement - Wooden Door (Hard)
    Macabre Manifest
      Quest: Unfriendly Competition - return to Thoronir
  Umbacano Manor
    Jollring
      Quest: The Collector - ask to speak to Umbacano
    Usheeja (Day Guard)
    Umog gra-Marad (Night Guard)
      Persuade: Give her 100GP to go to The Tiber Septim Hotel for a drink
    Glories and Laments book - mentions Ceyatatar
  Umbacano's Private Quarters
    Umbacano
      Quest: The Collector - get another Ayleid Statue
      Reward: Gold x500, map markers for Ninendava, Mackamentain, Wenyandawik,
        Moranda, Fanacas
      Quest: The Collector - get another eight Ayleid Statue
      Reward: Gold x500 for each statue and Fame +1, Gold x5000 on completion 
      Quest (once you have got three Ayleid Statues): Nothing You Can Possess
       - speak to Claude Maric (optional) or go straight to Malada
      Gives You: High Fane Key, Sketch of High Fane
      Give Him: Carved Panel
      Reward: Gold x2500
      Quest: Secrets of the Ayleids - speak to Herminia Cinna
      Gives You: Gold x1000
      Give Him: either Ayleid Crown of Nenalata or Ayleid Crown of Lindai
      Tip: Complete The Collector quest before you do this
      Quest: Secrets of the Ayleids - meet Umbacano at Nenalata in 3 days
    Ayleid Statue Display (Very Hard)
  Umbacano's Attic - Trap Door (Very Hard)
  Umbacano's Basement - Wooden Door (Hard)
  The Foaming Flask
  S'rathad's House
  Usheeja's House
  Astinia Atius' House
  Samuel Bantien's House
  Angelie's House
  Helvo Atius' House
  Sevarius Atius' House
  Ulen Athram's House
  Dynari Amnis' House
  Thamriel's House
  Ra'jiradh's House
  Dorian's House
  Areldil's House
  Northwest Watch Tower
    Wooden Door to Elven Gardens District (Average) - use Imperial Watch Key
  Northwest Watch Barracks
  Northwest Watch Captain's Quarters - Ladder (Easy)
  Talos Plaza Sewers
    Turn Wheel - Activate to raise Gate
    Gate
    Exit to Dynari Amnis' Basement
    Turn Wheel - Activate to raise Gate
    Gate
  The South West Tunnel
    Door to The Temple Sewers

(1.7) Imperial City, Elven Gardens District
    Fralav the Faker (Beggar)
      Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
  Lorkmir's House - Wooden Door (Hard) - use Lorkmir's Key
    Faelian (from 11am-5pm)
      Quest: The Lonely Wanderer - Kill him then speak to Ocheeva
  Lorkmir's Private Living Quarters
  Lorkmir's Basement
    Corpse of Lorkmir
  Dul gro-Shug's House
    Dul gro-Shug TRAINER
  The King and Queen Tavern
    Fathis Ules MERCHANT (not after completing Sins of the Father quest)
    Velwyn Benirus (after buying Benirus Manor)
      Quest: Where Spirits Have Lease - go to The Count's Arms
  Othrelos' House
    Othrelos TRAINER
      Quest (L70): Sneak Training - speak to Marana Rian
    Mandil TRAINER
      Quest (L70): Security Training - speak to J'baana
    The Gray Fox
      Quest: The Ultimate Heist - go to Manhole Cover to The Palace Sewers
      Note: Activating the Glass of Time is not required
      Gives You: Boots of Springheel Jak, Plan for the Big Heist,
        Imperial Sewer Key, Arrow of Extrication
      Quest: The Ultimate Heist - speak to Countess Millona Umbranox
      Give Him: Elder Scroll
      Gives You: Wedding Ring
  Luther Broad's Boarding House
    Luther Broad MERCHANT - mentions Mephala and Vaermina shrines
    Baurus
      Quest: The Path of Dawn - follow Astav Wirich to the Basement
      Quest: The Path of Dawn - follow him to The Elven Garden Sewers
    Astav Wirich
  Luther Broad's Boarding House Rooms
  Luther Broad's Boarding House Basement
    Astav Wirich (Mythic Dawn) - Mythic Dawn Commentaries 1
      Quest: The Path of Dawn - get Mythic Dawn Commentaries 1
    Baurus
      Quest: The Path of Dawn - speak to Tar-Meena
  Irene Metrick's House
    Irene Metrick
      Quest: Blunt Training
      Reward: TRAINER
  Marinus Catiotus' House
  Tertius Favonius' House
  Adrian Decanius' House
  Dovyn Aren's House
  Ida Vlinorman's House
  Ra'jhan's House
  Roderic Pierrane's House
  Herminia Cinna's House
    Herminia Cinna
      Quest: Secrets of the Ayleids - get Ayleid Crown of Lindai
      Gives You: Lindai's Royal Tomb Key
  Herminia Cinna's Private Quarters - Wooden Door (Hard)
    Cleansing of the Fane book, The Last King of the Ayleids book
    Desk (Hard) - Ayleid Cask Key
    Ayleid Cask (Hard) - use Ayleid Cask Key - Ayleid Crown of Nenalata
      Quest: Secrets of the Ayleids - return to Umbacano
  Iniel Sintav's House
  Kastus Sintav's House
    Kastus Sintav (Iniel's Nephew)
    Beran Sintav (Iniel's Nephew)
    Vontan Sintav (Iniel's Nephew)
  Jastia Sintav's House
  Cyronin Sintav's House
  Fathis Ules' House
  Wumeek's House
  Geem Jasaiin's House
  Guard House
  North Watch Tower
  North Watch Barracks
  North Watch Captain's Quarters - Ladder (Easy)
  The Elven Garden Sewers
    Turn Wheel - Activate to raise Sewer Door
    Sewer Door
    Exit to Fathis Ules' Basement
  Sewer Waterworks
  Sunken-Sewers
    Raven Camoran (The Sponsor) - Mythic Dawn Commentaries 4,
        Sunken Sewers Key, Mundane Ring
      Quest: The Path of Dawn - speak to Tar-Meena
    Mythic Dawn Guard - Sorcerer's Ring, Sunken Sewers Key
    Door to Talos Plaza Sewers - use Sunken Sewers Key

(1.8) Imperial City, Green Emperor Way (Palace, White Gold Tower)
    Tomb of Prince Camarril - Activate at midday to get location
      Reward: Fame +1
      Achievement: Located the Shrine of Dagon
      Quest: Dagon Shrine - go to Lake Arrius Caverns
  Trentius Family Mausoleum
    Agarmir - Debaser, Agarmir's House Key, Trentius Mausoleum Key
    Rolgarel
    Agarmir's Shovel
      Quest: Unfriendly Competition - return to Thoronir
    Wooden Door - use Trentius Mausoleum Key
  Elder Council Chambers
    High Chancellor Ocato
  Palace Basement - Wooden Door (Very Hard)
    Glass of Time - does nothing
  Hall of Epochs (Part 1)
    Stone Door to The Lost Catacombs
    Welkynd Stone x8
    Gate (Very Hard)
    Push Block - Activate to open secret door
    Walls
    Pressure Plate - Activate to rotate Keyhole Pillar
    Keyhole Pillar - Shoot Arrow of Extrication from Pressure Plate
      Quest: The Ultimate Heist - Sit in Reading Chair
  Hall of Epochs (Part 2)
    Ayleid Cask - Fire and Darkness book
    Push Block - Activate to lower Walls in Hall of Epochs (Part 1)
  Imperial Guard Quarters - Needs a key
    Loose Grate to Hall of Epochs - Needs a key
    Wooden Door (Average)
    Wooden Door to Elder Council Chambers - Needs a key
  Elder Scrolls Library
    Wooden Door (Hard)
    Switch
    Wooden Door - Activate Switch to open
    Blind Moth Priest - Do not speak to them
    Reading Chair - Sit down to be given Elder Scroll
      Quest: The Ultimate Heist - speak to The Gray Fox
    Wooden Door (Hard)
  Moth Priest's Quarters  - Wooden Door (Hard)
  Imperial Battlemage's Chambers  - Wooden Door (Hard)
    Evangeline Beanique
    Loose Grate to The Old Way - You loose health in the long fall
      Note: If you wear Boots of Springheel Jak they are destroyed

(1.9) Imperial City, The Arcane University
    Iron Gate - Unlocked to Apprentice rank
    Mage Apprentice - once you are Arch-Mage up to 2 will follow you if asked
  Arch-Mage's Lobby
    Raminus Polus (Master-Wizard) SPELLS
      Quest: Join the Mages Guild - Recommendations from all Guild leaders
      Reward: Robe of the Apprentice, The Arcane University, Fame +1
      Achievement: Apprentice
      Quest: A Mage's Staff - get Unfinished Staff
      Quest: A Mage's Staff - speak to Delmar to create your staff
      Achievement: Journeyman
      Quest: Ulterior Motives - speak to Mercator Hosidus
      Reward: Spelldrinker Amulet, Fame +1
      Achievement: Evoker
      Quest: Vahtacen's Secret - speak to Irlav Jarol
      Achievement: Conjurer
      Reward: Robe of the Conjurer
      Quest: Necromancer's Moon - speak to Tar-Meena
      Give Him: Necromancer's Moon
      Quest: Necromancer's Moon - speak to Bothiel
      Quest: Necromancer's Moon - go to Dark Fissure
      Reward: Fame +1
      Achievement: Magician
      Quest: Liberation or Apprehension? - speak to Hannibal Traven
      Achievement: Warlock
      Quest: A Plot Revealed
      Achievement: Wizard
      Reward: Wizard's Fury spell
      Quest: The Bloodworm Helm & The Necromancer's Amulet
      Achievement: Master-Wizard
      Quest: Confront the King
      Reward: Arch-Mage's Robe, Arch-Mage's Hood, Fame +3
      Achievement: Arch-Mage
      Quest: Alchemy Acquisitions - speak to Julienne Fanis
      Quest (Vampire): Vampire Cure - speak to Hal-Liurz
    Julienne Fanis MERCHANT
      Quest: Tears of the Savior - buy Knightfall book from First Edition 
      Quest: Tears of the Savior - go to Frostfire Glade
      Quest: Alchemy Acquisitions - Tells you how to use Enchanted Chest
    Bothiel
      Quest: Necromancer's Moon - return to Raminus Polus
      Gives You: Hastily Scrawled Note 
#     Quest: Repairing the Orrery - return in 1 day
#     Reward: Gold Levelx100
    Mages Guild Portal to Council Chambers
    Wooden Door to The Arcane University - unlocked to Apprentice rank
# Imperial Orrery - Wooden Door - complete Repairing the Orrery quest
#   Imperial Orrery Console - Activate to gain a greater power
  Arch-Mage's Tower Council Chambers
    Hannibal Traven (Arch-Mage) - Arch-Mage's Key
      Quest: Liberation or Apprehension? - go to Nenyond Twyll
      Reward: Fame +1, speak to Raminus Polus
      Achievement: Warlock
      Quest: Information at a Price - speak to Hal-Liurz
      Reward: Fame +1
      Quest: A Plot Revealed - go to Bruma Mages Guild
      Reward: Fame +1, speak to Raminus Polus
      Quest: The Bloodworm Helm - get Bloodworm Helm
      Reward: Fame +1
      Quest: The Necromancer's Amulet - get Necromancer's Amulet
      Reward: Fame +1, speak to Raminus Polus
      Quest: Ambush - speak to Thalfin
      Give Him: Colossal Black Soul Gem
      Reward: Fame +1
      Quest: Confront the King - Take Filled Colossal Black Soul Gem
    Body of Hannibal Traven - Filled Colossal Black Soul Gem, Arch-Mage's Key
      Quest: Confront the King - Kill Mannimarco
    Caranya (Master-Wizard)
    Irlav Jarol
      Quest: Vahtacen's Secret - speak to Skaleel
      Gives You: Vahtacen Ruins Key
      Give Him: Ancient Elven Helm
      Reward: Fame +1
    Mages Guild Portal to Arch-Mage's Quarters
  Arch-Mage's Tower Arch-Mage's Quarters
    Hrormir's Icestaff
      Quest: Misdirection - put Note from Gray Fox in Archmage's Night Stand
    Archmage's Night Stand
      Quest: Misdirection - return to Methredhel
    Altar of Enchanting
    Altar of Spellmaking
    Enchanted Chest
  Praxographical Center
    Gaspar Stegine SPELLS
    Borissean SPELLS
    Altar of Spellmaking
  Praxographical Center Upper Level
  Mystic Archives
    Tar-Meena (Master-Wizard)
      Quest: Necromancer's Moon - get Necromancer's Moon
      Quest: Necromancer's Moon - return to Raminus Polus
      Quest: The Path of Dawn - speak to Phintias
      Gives You: Mythic Dawn Commentaries 2
      Quest: The Path of Dawn - return in one day
      Quest: The Path of Dawn - return in one day
        Take the first letter from each paragraph of each book:
        green emperor   way where   tower touches   midday sun
      Quest: The Path of Dawn - go to Tomb of Prince Camarril at midday
    Boderi Farano TRAINER
    Display Case - Mannimarco, King of Worms book
    Response to Bero's Speech book
    Necromancer's Moon
      Quest: Necromancer's Moon - speak to Tar-Meena
  Mystic Archives Upper Level
    Display Case - Liminal Bridges book
    The Argonian Account, Book 3
  Mage Quarters
  Mage Quarters Upper Level
  Mage Quarters Basement
  Imperial Watchtower
  Practice Rooms
    Renald Viernis
  Practice Rooms Upper Level
  Chironasium
    Martina Floria (Master Enchanter) RECHARGE
      Quest: Illusion Training - get Welkynd Stone x10
      Give Her: Welkynd Stone x2
      Reward: TRAINER
    Delmar
      Give Him: Unfinished Staff
      Quest: A Mage's Staff - Creates staff with 40 uses, return after 1 day
      Reward: Fame +2, Your choice from the following            Value
        Mage's Staff of Fire (Fire dmg 80 pts)                    1322
        Mage's Staff of Frost (Shock dmg 80 pts)                  1322
        Mage's Staff of Shock (Shock dmg 80 pts)                  1322
        Mage's Staff of Charm (Charm 25 pts for 25s)               764
        Mage's Staff of Paralyze (Paralyze for 8s)                3290
        Mage's Staff of Silence (Silence for 15s)                 2224
        Mage's Staff of Soul Trap (Soul Trap for 40s)             2962
        Mage's Staff of Telekinesis (Telekinesis 40 ft for 30s)   4060
        Mage's Staff of Dispel (Dispel 40 pts)                     994
      Note: I chose Paralyze as it uses a rare ranged version of the spell
    Alter of Enchanting - Before the Ages of Man book
  Chironasium Upper Level - Wooden Door (Hard)
  Lustratorium
    Song of the Alchemists book
  Lustratorium Upper Level

(1.10) Imperial City Waterfront (City Isle)
    Nirnroot Plant (near The Marie Elena)
    Areldil
    Ida Ottus
    Carwen
    Isleif the Open Handed
    Hillod the Outlaw
    Styrbjorn (Mythic Dawn)
    Marguerite Diel (Mythic Dawn)
    Vlanarus Kvinchal (Kastav's brother)
      Gives You: The Black Horse Courier - Gray Fox Unmasked!
      Gives You: The Black Horse Courier - Gray Fox, Man or Myth?
      Gives You: The Black Horse Courier - Poor Burdened by Taxes!
    Hieronymus Lex (Imperial Watch Captain)
      Quest: Imperial Corruption - speak to Itius Hayn
      Persuade: Tell him to look in Myvryna's Cupboard
      Quest: The Elven Maiden - speak to Armand Christophe
      Quest: Misdirection - speak to Methredhel, get Note from Raminus Polus
      Quest: Taking Care of Lex - speak to S'krivva
      Give Him: Transfer Orders
    First Mate Malvulis
    Pirate
    Crate - Hide in it
      Quest: A Watery Grave - kill Gaston Tussaud
  (Garden of Dareloth)
    Armand Christophe (Thieves Guild Doyen)
      Quest: May the Best Thief Win - speak to Puny Ancus
      Give Him: Amantius Allectus' Diary (or Rohssan's Antique Cutlass)
      Reward: Infamy +1 (or Infamy +2)
      Achievement: Pickpocket
      Quest: Independent Thievery - fence items worth 50 gold to Ongar
      Quest: Untaxing the Poor - speak to Puny Ancus
      Give Him: Waterfront Tax Records
      Reward: Infamy +2
      Achievement: Footpad
      Quest: Independent Thievery - fence items worth 100 gold to Ongar
      Quest: The Elven Maiden -speak to Bruccius the Orphan or Luckless Lucina
      Give Him: Llathasa's Bust
      Reward: Gold x100, Infamy +2
      Achievement: Bandit
      Quest: Ahdarji's Heirloom - speak to S'krivva
    Amusei
    Methredhel
      Quest: The Elven Maiden - put Llathasa's Bust in Myvryna's Cupboard
    Puny Ancus (Beggar)
      Persuade/Bribe: Trusts you
      Quest: May the Best Thief Win - get Amantius Allectus' Diary
      Quest: Untaxing the Poor - get Waterfront Tax Records (around 4am)
  The Marie Elena Lower Deck
  Marie Elena Mid Deck
  Captain's Cabin
    Gaston Tussaud (Captain) - Captain's Key
      Quest: A Watery Grave - return to Vicente Valtieri
    Captain Tussaud's Booty (Very Hard) - use Captain's Key
    Wooden Door to City Isle (Very Hard) - use Captain's Key
    Nirnroot
  My Imperial City House - Door - use My Imperial House Key
    Quest: Buy a house in the Imperial City - speak to Sergius Verus
  Myvryna Arano's House - Door (Hard)
    Myvryna Arano (Dark Elf)
    Myvryna's Cupboard
      Quest: The Elven Maiden - speak to Hieronymus Lex
  The Bloated Float Tavern Deck
    Ormil
    Graman gro-Marad
  The Bloated Float Inn Deck
    Storage Room Door - Needs a key
    Wooden Door (Hard)
  The Bloated Float Private Room
  Waterfront Lighthouse
    Valen Andus (Lighthouse Keeper)
   Imperial Watch Barracks
   Lighthouse
  Dareloth's Basement (Once you are The Gray Fox) - use Guildmaster's Key
    Wooden Door (Average)
  Dareloth's House
    Wooden Door - Cannot be opened
  Guildmaster's Quarters - use Guildmaster's Key
    Savilla's Stone, Transfer Orders, Waterfront Tax Records
    Proper Lock Design book

(1.11) Imperial Prison Sewer (after joining Dark Brotherhood)
    Gate to Sewers - use Imperial City Sewers Key
  Sewers (Part 1)
  Sewers (Part 2)
    Turn Wheel - Activate to lower Slough Gate
    Gate (Hard)
  Sewers (Part 3)
    Turn Wheel - Activate to raise Gate (for no reason?)
    Exit to the Sanctum (Average)

(1.12) Imperial City Sewers - North Exit
    Nirnroot Plant (East)
    Nirnroot Plant (North East)
    Gate to The North Tunnel (Hard)
  The North Tunnel (Part 1)
    Turn Wheel
    Gate - Activate Turn Wheel to raise
    Chest (Average) - Rislav the Righteous book
    Turn Wheel
    Gate - Activate Turn Wheel to raise
    Turn Wheel
    Gate (Hard)
  The North Tunnel (Part 2)
    Door to The Market Sewers

(1.13) Chestnut Handy Stables
    Restita Statlilia
    Brielus Gawey
  Chestnut Handy Stables
    Snak gra-Bura
#     Quest: Horse Armor - choose Steel horse armor or Elven horse armor
#     Note: If you don't have a horse you can have an Old Nag and Steel armor
#     Give Her: Horse Armor Note
#     Note: can now buy Steel horse armor and Elven horse armor for Gold x500

(1.x) Dzonot Cave
  Dzonot Cave

(1.x) Sinkhole Cave
  Sinkhole Cave

==============================================================================

(2) Waterfront

    Nirnroot Plant (under bridge over The Upper Niben on east bank)
    Nirnroot Plant (north of bridge over The Upper Niben on east bank)
  (Lake Rumare)
    Rumare Slaughterfish Brood Mother - Rumare Slaughterfish (scales)

(2.1) Imperial Sewer - South East Exit
  The South East Tunnel
    Turn Wheel
    Gate - Activate Turn Wheel to raise
    Turn Wheel
    Gate (Average)
    Exit to Imperial City Arboretum
  Beneath the Bloodworks
    Turn Wheel
    Gate - Activate Turn Wheel to raise
    Turn Wheel
    Turn Wheel - Activate to lower Slough Gate
    Gate - use Imperial Sewer Key
    Manhole Cover to The Palace Sewers
      Quest: The Ultimate Heist - go to The Old Way
  The Market Sewers - Door (Very Hard)
    Turn Wheel
    Gate - Activate Turn Wheel to raise
    Turn Wheel
    Exit to The Best Defense Basement (Very Hard)
    Chest - The Bloodwork's Sewer Key
    Exit to The Main Ingredient Basement (Very Hard)
    Turn Wheel
    Gate - Activate Turn Wheel to raise
    Exit to Imperial City, Market District
    Door to The North Tunnel
  The Palace Sewers
    Gate - Activate Turn Wheel to raise
    Turn Wheel
    Imperial Sewer Key
  The Old Way (Part 1)
      Quest: The Ultimate Heist - go to Keyhole Pillar
    Door (Average)
    Iron Gate (Hard)
    Door (Hard)
  The Old Way (Part 2) - Door (Hard)
  The Lost Catacombs
    Press Block
    Press Block (use Boots of Springheel Jak to reach them)
    Iron Gate - Activate both Press Blocks to lower the gate
    Stone Door to Hall of Epochs

(2.2) Weye
    Nirnroot Plant (south)
    Nirnroot Plant (north west near jetty)
    Aelwin Merowald
      Quest: Go Fish - get Rumare Slaughterfish scales x12
      Reward: Jewel of the Rumare ring
      Persuade: Tells you that you need his key to get his savings
      Pickpocket: Aelwin's Key
  Weye
    Chest - use Aelwin's Key

(2.3) Vilverin (Ayleid Ruin)
    Immortal Blood book (near tent)
    Nirnroot Plant (north east near jetty)
    Ayleid Well
  Vilverin
    Welkynd Stone x7
  Vilverin Canosel
    Floor Switch - opens secret door
    Floor Switch - opens secret door
    Welkynd Stone
    Floor Switch - opens secret door
    Dead Bandit (Khajiit)
    Gate (Easy)
    Gate (Average), Gate (Easy), Gate (Easy), Gate (Easy)
  Vilverin Wendesel
    Welkynd Stone x6
    Welkynd Stone x4
    Iron Gate - closes when you enter and cannot be opened
    Press Block x6 - Activate top right to get key
    Ayleid Chest - Vilverin Chamber Key
    Gate (Hard) - use Vilverin Chamber Key
    Press Block - Activate to raise Varia Stone Cage
    Varia Stone Cage - Varia Stone
  Vilverin Sel Sancremathi
    Ayleid Statue
    Gate (Easy)
    Jalbert (Necromancer)
    Undelivered Letter (to Captain Aluc Cardius)
    Ayleid - Heavy Armor Repair book
    Vilverin Sepulcher Key
    Fine Iron Longsword
    Gate (Hard) - use Vilverin Sepulcher Key

(2.4) Fort Magia
    Nirnroot Plant
  Fort Magia
    Gate
  (from Fort Magia Garrison Blocks)
    Pull Lever - Activate to raise Gate
  Fort Magia Memorials
  Fort Magia Garrison Blocks
    Wooden Chest - Shadowbanish Wine x2

(2.5) Fort Virtue
    Wayshrine of Dibella
  Fort Virtue
    Gate (1)
    Pull Lever (2) - Activate to raise Gate (2)
    Gate (2)
    Pull Lever (1) - Activate to raise Gate (1)

(2.6) Wellspring Cave
    Nirnroot Plant (north)
  Wellspring Cave
    Corpse of Zahrasha - Wellspring Cave Key
    Wood Door to Waterfront - use Wellspring Cave Key
  (Waterfront Island)
    Corpse of Elette
    Noveni Othran, Necromancer x2
    Stone Chest - Unfinished Staff
      Quest: A Mage's Staff - return to Raminus Polus

(2.7) Memorial Cave
    Nirnroot Plant (north)
    Nirnroot Plant x2 (south)
  Memorial Cave
    Surfeit of Thieves book
    Seridur - Seridur's House Key
      Quest: Order of the Virtuous Blood - return to Roland Jenseric

(2.8) Sideways Cave
  Sideways Cave
  Sideways Cave Hidden Lake
    Ayleid Tablet
  Sideways Cave Lost Abagarias
    Ayleid Tablet
    Dead Scholar
    Ayleid Tablet

(2.9) Old Bridge
    Tower Stone
    Rotten Box - Dead Drop Orders #4, Gold x500
      Quest: Final Justice - kill Shaleez

(2.10) Fanacasecul (Ayleid Ruin)
    Nirnroot Plant
  Fanacasecul
    Floor Switch - Activate to lower Iron Gate
    Iron Gate
    Welkynd Stone x4
    Welkynd Stone x4

(2.11) Vanua (Lost Shrine of Pelinal Whitestrake) #
# Vanua
#   Welkynd Stone x8
#   Press Block - Activate to open secret door
#   Welkynd Stone
# The Shrine of the Crusader
#   Corpse of Sir Amiel - Knights of the Nine Shield, Fine Steel Longsword,
#     Sir Amiel's Ring, Sir Amiel's Key, Sir Amiel's Journal
#     Quest: The Shrine of the Crusader - get Helm of the Crusader
#   Iron Gate - use Sir Amiel's Key
#   Iron Gate - use Sir Amiel's Key
#   Helm of the Crusader
#     Quest: Priory of the Nine - go to Priory of the Nine
# The Lost Catacombs

(2.x) Fatback Cave
    Sidri-Ashak Rune Stone (south west across the lake)
    Wild Paint Horse (not rideable) (south across the lake)
    Wild Bay Horse (not rideable) (south across the lake)
  Fatback Cave

==============================================================================

(3) The Heartlands

(3.1) Roxey Inn
    Nirnroot Plant (south)
  Roxey Inn
    Malene MERCHANT
      Quest: Zero Visibility - go to Aleswell
      Quest: The Gravefinder's Repose - Kill Raelynn
      Reward: Gold x395
    Pranal
      Quest: Heavy Armor Training - get Silver Pitcher and Silver Glass x4
      Gives You: Gold x50
      Quest: Heavy Armor Training - give them to Malene
      Reward: TRAINER
    Baurion
    Claude Maric, S'razirr, Rigmor, Brucetus Festinius

(3.2) Wawnet Inn
  Wawnet Inn
    Nerussa MERCHANT
      Quest: A Venerable Vintage - get Shadowbanish Wine x6
      Reward: Gold x1000
      Note: buys Shadowbanish Wine for Gold x100
#   Rowley Eardwulf (Crimson Scar) TRAINER, MERCHANT
#     Quest: Deepscorn Hollow - buy furnishings and Ichor of Sithis

(3.3) Roland Jenseric's Cabin
  Roland Jenseric's Cabin
    Roland Jenseric
      Quest: Order of the Virtuous Blood - speak to Phintias
      Quest: Order of the Virtuous Blood - go to Seridur's House Basement

(3.4) Aleswell
  Aleswell
    Pumpkin Vine x2 - Pumpkin
    Watermelon Vine x3 - Watermelon
    Potato Plant x5 - Potato
    Radish Plant x6 - Radish
    Lettuce Plant x8 - Lettuce
    Corn Stalk x15 - Corn
  Aleswell Inn
    Diram Serethi
      Quest: Zero Visibility - Search Fort Caractacus for Ancotar
      Reward: Free Bed, Fame +1
    Adosi Serethi
    Urnsi Serethi
  Sakeepa's House
    Sakeepa's Dog
  Shagol gro-Bumph's House
    Shagol gro-Bumph

(3.5) Sercen (Ayleid Ruin)
    Thief Stone (north)
  Sercen
    Welkynd Stone x10

(3.6) Fort Caractacus
    Nirnroot Plant (South East)
    Nirnroot Plant (South)
  Fort Caractacus
    Ancotar (High Elf Mage) - Invisible
      Quest: Zero Visibility - use Reverse Invisibility in Aleswell
      Gives You: Reverse Invisibility
      Persuade: Ancotar's Ring of Protection
      Note: So how do you persuade someone you can't see the face of?
        The first time notice how your choices affect their disposition.
        Admire - Hate, Joke - Like, Coerce - Love, Boast - Dislike
        If you don't use the ring your Luck will be damaged by 23
    Ancotar's Journal
  Fort Caractacus
    Old Wooden Door (Average)
    Gate (Average)

(3.7) Fort Grief
    Note: You cannot fast travel from this location
    Turn Handle - Activate to open gate to Fort Grief
    Aleron Loche - Loche's House Key - tells you there is no Axe of Dragol
      Quest: Caught in the Hunt - get Fort Grief Door Key
    Kurdan gro-Dragol (after getting key) - Fort Grief Real Key
      Quest: Caught in the Hunt - use Fort Grief Real Key to open Gate
    Ra'jhera the Keeneye (after getting key)
    Chest (Very Hard) (top of ruins) - Shadowbanish Wine x2
  The Hunter's Run
    Gate - use Fort Grief Real Key
    Turn Handle - Activate to open gate to Fort Grief
      Quest: Caught in the Hunt - return to Ursanne Loche
    Kurdan's Imperial Hunter - First Hunter's Run Key
    Nirnroot Plant
    Kurdan's Nord Hunter - Second Hunter's Run Key
  The Hunter's Abyss - Old Wooden Door - use Hunter's Run keys
    Kurdan's Orc Hunter - Fort Grief Door Key (fake)
      Quest: Caught in the Hunt - return to Aleron Loche

(3.8) Fort Homestead
    Nirnroot Plant
  Fort Homestead
  Fort Homestead Passages
  Fort Homestead Heroes' Hall

(3.9) Fort Empire
    Nirnroot Plant (south)
  Fort Empire
  Fort Empire Barracks Block

(3.10) Fort Alessia
    Nirnroot Plant (on island to the east)
    Nirnroot Plant (north under the bridge)
  Fort Alessia
  Fort Alessia Assembly Hall
    Gate
    Pull Lever - Activate to raise Gate

(3.11) Fort Urasek
    Wayshrine of Stendarr (south west)
    Nirnroot Plant (by Wayshrine of Stendarr)
    Nirnroot Plant (west near jetty)
  Fort Urasek
    Dead Marauder
  Fort Urasek Company Billets
    Guard's Sack - Urasek Lockup Key
    Old Wooden Door (Very Hard) - use Urasek Lockup Key

(3.12) Fort Chalman
  Fort Chalman

(3.13) Fort Nikel
    Nirnroot Plant (north east)
  Fort Nikel
    Marauder Battlemage, Marauder Archer, Bandit Hedge Wizard, Bandit Bowman
    Turn Handel - Activate to raise Gate (1)
    Gate (1)
    Turn Handel - Activate to raise Gate (1)
    Turn Handel - Activate to raise Gate (2)
    Gate (2)
    Turn Handel - Activate to raise Gate (2)

(3.14) Shinbone Cave
    Nirnroot Plant (south east)
  Shinbone Cave
  Shinbone Galleries (Part A)
  Shinbone Galleries (Part B)

(3.15) Flooded Mine
    Wayshrine of Zenithar (north)
  Flooded Mine - Needs a key
    Shaleez (Silencer)
      Quest: Final Justice - get Dead Drop Orders #5
      Reward: Infamy +1

(3.16) Belda (Ayleid Ruin)
  Belda
    Floor Switch - Activate to lower Iron Gate
    Iron Gate
    Welkynd Stone x6
  (from Belda Lor)
    Press Block - Activate to lower Iron Gate
    Iron Gate
  Belda Lor
    Welkynd Stone x7
    Press Block - Activate to raise Varla Stone Cage
    Varla Stone Cage - Varla Stone
    Welkynd Stone x8
    Welkynd Stone x5

(3.17) Nagastani (Ayleid Ruin)
    Steed Stone (north)
  Nagastani
    Welkynd Stone x6
    Welkynd Stone x8
  Nagastani Sedorsel
    Varla Stone
    Welkynd Stone x4
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Welkynd Stone x3

(3.18) Culotte (Ayleid Ruin)
    Ayleid Well
    Nirnroot Plant (south west)
    Nirnroot Plant (further west)
    Nirnroot Plant (further south, near jetty)
  Culotte
    Floor Switch - Stand on it to lower Iron Gate
    Iron Gate
    Ayleid Statue

(3.19) A Strange Door $
$   Gaius Prentus
$     Quest: A Door in Niben Bay - speak to Haskill
$   Belmyne Dreleth
$   S'fara
$   Door to The Fringe

(3.x) Fort Variela
    Nirnroot Plant (near jetty)
  Fort Variela

(3.x) Veyond Cave
    Nirnroot Plant (east)
    Nirnroot Plant (north east)
  Veyond Cave

(3.x) Barren Cave
    Nirnroot Plant x2 (north west near waterfall)
  Barren Cave

(3.x) Empty Mine
  Empty Mine

==============================================================================

(4) The Great Forest

(4.1) Chorrol
    Bittneld the Curse-Bringer (Captain of the Guard)
      Quest: Canvas the Castle - speak to Orgnolf Hairy-Legs
    Dar-Ma (daughter of Seed-Neeus)
    Old Sack - Dead Drop Orders #2, Gold x500
      Quest: Next of Kin - kill Perennia Draconis
  Francois Motierre's House - Wooden Door (Hard)
    Francois Motierre - Francois Motierre's Key
      Quest: The Assassinated Man - go to Chapel Undercroft in a day
    Hides-His-Heart
    Francois Motierre's Basement - Wooden Door (Average)
    Honditar TRAINER
      Quest (L70): Athletics Training - speak to Rusia Bradus
  Francois Motierre's Basement
  Chapel of Stendarr
    Orag gra-Bargol SPELLS
    Otius Loran (Primate of Stendarr)
    Gureryne Selvilo (Healer)
#   Areldur
#     Quest: Stendarr's Mercy - speak to Kellen
#     Quest: Stendarr's Mercy - pray at Altar of the Nine
    Altar of the Nine - Activate to lift the curse
#     Reward: Lay Hands Lessor Power
#     Quest: Stendarr's Mercy - use Lay Hands on Kellen
#   Gauntlets of the Crusader
#     Reward: Fame +1
  Chapel Undercroft
    Francois Motierre - use Languorwine Antidote
      Quest: The Assassinated Man - Escort him to the Grey Mare
    Motierre Zombie
  Chapel Hall
#   Kellen
#     Quest: Stendarr's Mercy - speak to Areldur again
#     Quest: Stendarr's Mercy - get Gauntlets of the Crusader
#     Reward: Curse of the Consumed, Lay Hands removed
  The Grey Mare
    Emfrid MERCHANT
    Gaturn gro-Gonk
    Quest: The Assassinated Man - speak to Vicente Valtieri
    Valus Odiil
      Quest: The Killing Field - speak to Rallus Odiil and Antus Odiil
      Reward: Chillrend
    Reynald Jemane
      Quest: Separated at Birth - speak to Guilbert Jemane in Cheydinhal
      Gives You: Gold x50
    Guilbert Jermane (after finding him in Cheydinhal)
      Reward: Fame +1
      Quest: Legacy Lost - speak to Sabine Laul
      Quest: Legacy Lost - escort them to Weatherleah
      Reward: Gold x450
    Earana
      Quest: Fingers of the Mountain - report back to Teekeeus
      Quest: Fingers of the Mountain, Part II - steal Fingers of the Mountain
      Quest: Fingers of the Mountain, Part II - return in 1 day
      Reward: Earana's Notes
      Quest: Fingers of the Mountain, Part II -take Welkynd Stone to Cloud Top
  The Oak and Crosier
    Talasma MERCHANT
    Fathis Ules (a couple of days after completing Legacy Lost quest)
      Quest: Sins of the Father - get Honorblade of Chorrol
      Reward: Gold x1500 (if you didn't give it to Laythe Wavrick)
      Note: either way you cannot use him as a fence any more
  The Oak and Crosier Cellar (Very Hard)
  Malintus Ancrus' House
    The Gray Fox
      Quest: Arrow of Extrication - speak to Wretched Aia
      Give Him: Key-Shaped Arrowhead
      Reward: Gold x500, Infamy +2
      Achievement: Master Thief
      Quest: Independent Thievery - Sell items worth 800 gold to Fathis Ules
  Arborwatch - My House - use My Chorrol House Key
    Quest: Buying a house in Chorrol - speak to Seed-Neeus
  Arborwatch Suite
  Arborwatch Bedrooms
  Northern Goods and Trade
    Seed-Neeus MERCHANT
      Quest: A Shadow Over Hackdirt - speak to Etira Moslin
      Reward: Mercantile +5, Fame +1
      Quest: Buying a house in Chorrol - buy furnishings
      Quest (L70): Mercantile Training - speak to Palonirya
  Reynald Jemane's House
  Chorrol Mages Guild (Conjuration)
    Teekeeus (Guild Hall leader)
      Quest: Fingers of the Mountain (Chorrol Recommendation)- speak to Earana
      Quest: Fingers of the Mountain - get Fingers of the Mountain
      Reward: Arcane University Recommendation, Fame +2
      Note: Take Fingers of the Mountain book from his Chest to Earana
    Contumeliorus Florius RECHARGE
    Angalmo TRAINER, MERCHANT
    Athragar TRAINER, SPELLS
    Alberic Litte TRAINER, SPELLS
      Quest (L70): Conjuration Training - speak to Olyn Seran
    Carmen Litte
    A Game At Dinner book
  Mages Guild Library - Door (Hard) - use Mages Guild Key
  Mages Guild Living Quarters - Door (Very Hard) - use Mages Guild Key
    Door (Average)
    Chest - Fingers of the Mountain
  Mages Guild Basement - Door (Easy) - use Mages Guild Key
  Fighters Guild (Headquarters)
    Modryn Oreyn (Champion)
      Quest: Unfinished Business - speak to Maglir
      Give Him: Brenus Astis' Journal
      Reward: Gold x600
      Bonus: say it was you who completed the task - Fame +1
      Note: this has an impact on the More Unfinished Business quest
      Quest (Journeyman): Drunk and Disorderly - speak to Vantus Prelius
      Reward: Gold x600, Fame +1
      Achievement (Five Contracts): Swordsman
      Achievement (Seven Contracts): Protector
      Quest (Protector): The Master's Son - speak to Viranus Donton
      Reward: Enchanted Weapon, Fame +1
      Bonus: Give him Broken Shield
      Quest (Protector): More Unfinished Business - speak to Vincent Galien
      Reward: Gold x600, Fame +1
      Achievement (Nine Contracts): Defender
      Quest (Defender): Azani Blackheart - meet him at Modryn Oreyn's House
      Achievement (Ten Contracts): Warder
      Achievement (Twelve Contracts): Guardian
      Quest (Guardian): Trolls of Forsaken Mine - get A Bloody Journal
      Note: Do not attempt to start this quest at Warder rank
      Reward: Fame +1
    Kurz gro-Baroth
    Fighters Guild Porter
    Guildmaster's Chest - use Guildmaster's Key - Monthly stipend
  Chorrol Fighters Guild Basement
    Sabine Laul MERCHANT, REPAIR
      Quest: Legacy Lost - go to Weatherleah
    Lum gro-Baroth TRAINER
      Quest (L70): Block Training - speak to Andragil
  Chorrol Fighters Guild Tower
  Vilena Donton's House
    Viranus Donton
      Quest: The Master's Son - find Galtus Previa with Viranus Donton
      Quest: Separaterd at Birth - speak to Reynald Jemane
  Vilena Donton's House Second Floor - Wooden Door (Hard)
  Vilena Donton's House Third Floor - Wooden Door (Hard)
    Vilena Donton (Guildmaster) (can also be found in the Fighters Guild)
      Quest: Unfinished Business - speak to Modryn Oreyn
      Quest: The Hist - return to Modryn Oreyn
      Achievement: Master
      Nirnroot
  Modryn Oreyn's House
    Modryn Oreyn
      Quest: Azani Blackheart - meet him at Leyawin Fighter's Guild
    Modryn Oreyn (Ex-Champion)
      Quest (Champion): Information Gathering - capture Ajum-Kajin
      Note: Do attempt to start this quest at Guardian rank
      Quest: Information Gathering - Persuade/Bribe or Beat Ajum-Kajin
      Reward: Amulet of Interrogation
      Quest (Champion): Infiltration - speak to Jeetum-Ze
      Quest: Infiltration - speak to Marcel Amelion
      Quest (Champion): The Hist - destroy Sap Pump (and Hist Tree)
      Reward: Helm of Oreyn Bearclaw
      Quest: The Hist - speak to Vilena Donton
      Quest: The Hist - reinstate Modryn Oreyn as Champion
      Reward: Guildmaster's Key
      Note: Focus on recruitment brings in more items
            Focus on getting contracts brings in more gold
    Ajum-Kajin - Blackwood Ring of Silence
  Northeast Wall Tower
  (Castle Chorrol)
  Castle Chorrol Great Hall
    Countess Arriana Valga
      Persude: Ask to buy a house in town, Pay Gold x20000
      Quest: Buying a house in Chorrol - go to Arborwatch - My House
      Reward: My Chorrol House Key
      Quest: Canvas the Castle - speak to Laythe Wavrick
      Gives You: Chorrol Castle Private Area key
      Quest: Canvas the Castle (if you accuse Chanel)
      Give Her: Chorrol Castle Private Area key
      Reward: Gold x700, Diamond x2, Flawless Diamond x2, Flawless Emerald x2,
        Flawed Diamond, Flawed Emerald, Fame +1
      Quest: Canvas the Castle (if you accuse neither suspect)
      Reward: Gold x150
      Quest: Canvas the Castle - return to Chanel
    Laythe Wavrick (Chief Herald)
      Quest: Sins of the Father - speak to Guilbert Jermane at Weatherleah
      Give Him: Honorblade of Chorrol
      Reward: Escutcheon of Chorrol
      Quest: Canvas the Castle - speak to Bittneld the Curse-Bringer
    Countess' Bodyguard
    Paint Stained Carpet (in the Dining Area)
      Quest: Canvas the Castle - Accuse Chanel
    Wooden Door (Very Easy) - use Chorrol Castle Private Area key
  Castle Chorrol Private Quarters (Part 1) - Door (Hard) - use key
  (Orok gro-Ghoth's Quarters) (Very Easy) - use Private Area key
    Orok gro-Ghoth (Steward)
      Quest: Canvas the Castle - Activate Unusual Painting
  (Orgnolf's Quarters) (Very Easy) - use Private Area key
    Orgnolf Hairy-Legs (Porter)
      Quest: Canvas the Castle - speak to Chanel
  (Chanel's Quarters)
    Chanel (Court Mage) - Arriana Valga's Key
      Quest: Canvas the Castle - speak to Orok gro-Ghoth
      Quest: Canvas the Castle - return to Countess Arriana Valga
      Gives You: Rolled Up Portrait
      Quest: Canvas the Castle (if you didn't accuse her) - return in 3 weeks
      Reward: Reward Painting
    Lecturn
      Quest: Canvas the Castle - Activate Paint Stained Carpet
  (Laythe's Quarters) (Very Easy) - use Private Area key
  Castle Chorrol Private Quarters (Part 2) - Door (Hard) - use key
  (Countess Valga's Bedchambers) (Very Hard)
  Castle Chorrol East Tower - Wooden Door (Hard) - use Private Area key
  Castle Chorrol North Tower - Wooden Door (Hard) - use Private Area key
  Castle Chorrol South Tower - Wooden Door (Hard) - use Private Area key
  Castle Chorrol West Tower - Wooden Door (Hard) - use Private Area key
    Unusual Painting
      Quest: Canvas the Castle - open Lecturn
  Castle Chorrol Arch Tower
  Castle Chorrol Wall Tower North View
  Castle Chorrol Wall Tower East View
  Castle Chorrol Barracks
  Castle Chorrol Dungeon

(4.2) North Country Stables
    Nardhil
    Blossom (Dar-Ma's Paint Horse)
  North Country Stables
    Bongond - sells Chestnut Horse for Gold x2500

(4.3) Weynon Priory
    Eronor (Shepard, Dagail's brother)
      Gives You: Repair Hammer
    Rallus Odiil, Antus Odiil
      Quest: The Killing Field - kill Goblins at Odiil Farm
    Prior Maborel's Paint Horse
  (after finding Brother Martin)
    Eronor
      Quest: Weynon Priory - go and protect Jauffre
    Mythic Dawn Agent x3
    Corpse of Prior Maborel
  Weynon House
    Jauffre (Grandmaster of the Blades)
      Quest: Deliver the Amulet
      Give Him: Amulet of Kings
      Reward: Fame +1
      Quest: Find the Heir - speak to Savlian Matius
    Jauffre's Chest
    Cabinet Door (to secret room) - opened by Jauffre
  Weynon Priory (Monastery)
    Brother Piner (Order of Talos)
      Gives You: The Warp in the West book
    Prior Maborel (Order of Talos)
      Gives You: Prior Maborel's Paint Horse
    Altar
    Ladder to The Great Forest
  (after finding Brother Martin)
    Jauffre
      Quest: Weynon Priory - escort Jauffre and Martin to Cloud Ruler Temple
      Reward: Fame +1, Weynon Priory Horse
    Mythic Dawn Agent x2
  Weynon Lodge

(4.4) Faregyl (Inn)
    Ogre (west) - Jumbo Potato x6
      Quest: The Potato Snatcher - return to S'jirra
    Wayshrine of Zenithar (south)
  Faregyl's Interior
    Abhuki MERCHANT, TRAINER
    Alix Lencolia
      Quest: Blade Training
      Reward: TRAINER
    S'jirra
      Quest: The Potato Snatcher - get Jumbo Potato x6
      Reward: S'jirra's Famous Potato Bread x5
      Note: Sells S'jirra's Famous Potato Bread for Gold x25 (worth 30)

(4.5) Moss Rock Cavern
  Moss Rock Cavern
    Necromancer's Chest - Necromancer's Moss Rock Key
    Wood Door (Hard) - use Necromancer's Moss Rock Key
    Raelynn the Gravefinder
      Quest: The Gravefinder's Repose - speak to Malene

(4.6) Glademist Cave
  Glademist Cave
    Ajum-Kajin (Blackwood Company leader)
      Quest: Information Gathering - return to Modryn Oreyn

(4.7) Odiil Farm
    Goblins
      Quest: The Killing Field - return to Valus Odiil
  Odiil Farm
    Nirnroot

(4.8) Weatherleah
    Wayshrine of Julianos (west)
    Redguard Valley Ogre Caveboss x3
      Quest: Legacy Lost - return to Guilbert Jermane
  Weatherleah
    (after completing Legacy Lost quest)
    Guilbert Jermane
      Quest: Sins of the Father (if you gave the sword to Laythe Wavrick)
      Reward: Grand Soul Gem (Common) x4, Fame +1
      Note: The next time you return the house has been restored
      Quest: Sins of the Father (if give the sword to Fathis Ules)
      Reward: Infamy +1
    Reynald Jemane

(4.9) Frostfire Glade
  Frostfire Cave
    Entrance to Frostfire Glade - use Refined Frost Salts
  Frostfire Glade
    Garridan's Tear x5
      Quest: Tears of the Savior - return to S'drassa

(4.10) Nenyond Twyll (Ayleid Ruin)
  Nenyond Twyll - Stone Door - Needs a key
    Fithragaer (Battlemage)
  Nenyond Twyll Riellesel
    Mariette Rielle (Necromancer)
    Push Block (underwater) x2 - Activate to raise Varla Stone Cage
    Varla Stone Cage x2 - Varla Stone
    Push Block - Activate to lower secret door
    Mucianus Allias (Worm Thrall)
      Quest: Liberation or Apprehension? - return to Hannibal Traven

(4.11) Hackdirt
    Blossom (Dar-Ma's Paint Horse)
    Trap Door to Hackdirt Caverns
  Moslin's Dry Goods - Wooden Door (Hard) - use Hackdirt Key
    Etira Moslin MERCHANT
      Quest: A Shadow Over Hackdirt - speak to Jiv Hiriel
  Moslin's Basement - Trap Door (Hard) - use Hackdirt Key
    Trap Door to Hackdirt Caverns
  Natch Pinder's House - Wooden Door (Average) - use Hackdirt Key
    Natch Pinder
    Trap Door to Hackdirt Caverns
  Moslin's Inn
    Vlanhonder Moslin
    Trap Door to Hackdirt Caverns (Average) - use Hackdirt Key
  Moslin's Room - Wooden Door (Easy) - use Hackdirt Key
  Moslin's Guest Rooms - Wooden Door (Average)
  Marlena Brussiner's House - Wooden Door (Average) - use Hackdirt Key
    Marlena Brussiner
  Marlena Brussiner's Basement
    Trap Door to Hackdirt Caverns
  Chapel of the Brethren
    Bible of the Deep Ones
  Jiv Hiriel's House
    Jiv Hiriel
      Quest: A Shadow Over Hackdirt - rescue Dar-Ma
      Gives You: Hackdirt Key
    Trap Door to Hackdirt Caverns
  Hackdirt Caverns
    Dar-Ma
    A Rusty Door (Hard) - use Hackdirt Key
      Quest: A Shadow Over Hackdirt - return to Seed-Neeus
    Hackdirt Brethren - Hackdirt Key

(4.12) Reguard Valley Cave
  Reguard Valley Cave
    Reguard Valley Ogre Chieftan - Honorblade of Chorrol
      Quest: Sins of the Father - return to Laythe Wavrick or Fathis Ules

(4.13) Inn of Ill Omen
  Inn of Ill Omen
    Manheim Maulhand MERCHANT
    Minerva
  Inn of Ill Omen Private Quarters
    Rufio (Breton)
      Quest: A Knife in the Dark - sleep

(4.14) Mephala's Shrine (Webspinner)
    Dredena Hlavel (Dark Elf)
      Quest (L15): Mephala - bring Nightshade to Shrine of Mephala
    Rona, Ciindil
    Shrine of Mephala - Activate with Nightshade between 12am and 6am
      Quest: Mephala - speak to Kirsten at Bleaker's Way
      Reward: Ebony Blade, Fame +1

(4.15) Bleaker's Way
    Beirir (Ulfgar) - Ulrika Ulfgar's Key
    Ulrika Ulfgar - Ulrika Ulfgar's Key
    Redas Dalvilu - Redas Dalvilu's Key
    Malyani Dalvilu - Malyani Dalvilu's Key
    Satha Dalvilu - Satha Dalvilu's Key
    Arvin Dalvilu - Arvin Dalvilu's Key
  Bleaker's Way Goodwill Inn
    Kirsten (Ulfgar)
      Quest: Mephala - get Dalvilu Cermonial Dagger
      Quest: Mephala - return to Shrine of Mephala
  Hrol Ulfgar's House - Door (Hard)
    Hrol Ulfgar (Ulfgar clan leader) - Hrol Ulfgar's Key
      Quest: Mephala - leave Dalvilu Cermonial Dagger in the corpse
      Quest: Mephala - get Ulfgar Family Ring
    Ulfgar Family Ring
      Quest: Mephala - kill Nivan Dalvilu
  Nivan Dalvilu's House - Door (Hard)
    Dalvilu Cermonial Dagger
      Quest: Mephala - kill Hrol Ulfgar
    Nivan Dalvilu (Dalvilu family leader) - Nivan Dalvilu's Key
      Quest: Mephala - leave Ulfgar Family Ring in the corpse
      Quest: Mephala - speak to Kirsten
  Redas Dalvilu's House - Door (Hard)
  Satha Dalvilu's House - Door (Hard)
  Arvin Dalvilu's House - Door (Hard)
  Malyani Dalvilu's House - Door (Hard)
  The Ulfgar Family's House - Door (Hard)

(4.16) Hircine's Shrine (Huntsman)
    Vajhira
      Quest (L17): Hircine - bring Bear Pelt or Wolf Pelt to Shrine of Hircine
    Hunting Tail, Boroneth
    Shrine of Hircine - Activate with Bear Pelt or Wolf Pelt
      Quest: Hircine - get Unicorn Horn
      Reward: Savior's Hide, Fame +1

(4.17) Harcane Grove
    Minotaur of the Grove x3
    Unicorn (use Silver or Daedric weapon) - Unicorn Horn
      Quest: Hircine - return to Shrine of Hircine

(4.18) Ceyatatar (Shadow of the Fatherwoods) (Ayleid Ruin)
  Ceyatatar
    Dead Treasure Hunter
  Ceyatatar Gorigarlas
  Ceyatatar Gorihame
    Welkynd Stone x5
    Turn Handle x3 - Activate to release poison gas
    Gate (Hard) x3
    Dead Captive
    Press Block - Activate to open secret door
    Trap Door to The Great Forest

(4.19) Clavicus Vile's Shrine
    Ma'Raska
      Quest (L20): Clavicus Vile - bring Gold x500 to Shrine of Clavicus Vile
    Gul gro-Burbog, Anedhel
    Shrine of Clavicus Vile - Activate with Gold x500
      Quest: Clavicus Vile - speak to Irroki the Wide
      Gives You: Statuette of a Dog (Barbas, the Hound of Clavicus Vile)
      Reward: Mask of Clavicus Vile, Fame +1
      Note: You can choose to keep Umbra instead of Mask of Clavicus Vile

(4.20) Pell's Gate
    Nirnroot Plant
    Irroki the Wide
      Persuade: ask about Umbra
      Quest: Clavicus Vile - speak to Umbra
    Shafaye
    Schlera Sestius
  The Sleeping Mare
    Candice Corgine MERCHANT
  Irroki the Wide's House
  Shafaye's House

(4.21) Vindasel (Ayleid Ruin)
  Vindasel
    Welkynd Stone x5
    Welkynd Stone x4
    Umbra (Lenwin, Irroki the Wide's Apprentice) - Umbra, Umbra's Ebony Boots,
      Umbra's Ebony Gauntlets, Umbra's Ebony Cuirass, Umbra's Ebony Greaves,
      Umbra's Ebony Shield, Umbra's Ebony Helmet
      Quest: Clavicus Vile - return to Shrine of Clavicus Vile

(4.22) Anga (Ayleid Ruin)
  Anga - entrance blocked
    Priest of Arkay x4
      Quest: Namira - return to Shrine of Namira
    Forgotten One x12
    Push Block - Activate to open secret door
    Pressure Plate - Activate to open secret door

(4.23) Molag Bal's Shrine (Tormentor of Men, Harvester of Souls)
    Amir
      Quest (L17): Molag Bal - bring Lion Pelt to Shrine of Molag Bal
    Olyn Seran
      Quest: Conjuration Training - summon a Faded Wraith
      Reward: TRAINER
    Yushi
    Shrine of Molag Bal - Activate with Lion Pelt
      Quest: Molag Bal - speak to Astante, Merildor or Torbal the Sufficient
      Gives You: Cursed Mace
      Reward: Mace of Molag Bal, Fame +1

(4.24) Brindle Home
    Astante
    Merildor
    Torbal the Sufficient
      Persuade: ask about Melus Petilius
      Quest: Molag Bal - drop Cursed Mace by Here Lies Vena Petilius tombstone
    Melus Petilius (Paladin)
    Here Lies Vena Petilius tombstone
      Quest: Molag Bal - attack Melus Petilius and let him kill you
  Torbal the Sufficient's House
  Astante's House
  Melus Petilius' House

(4.25) Harm's Folly
    Corrick Northwode
      Quest: Revenge Served Cold - get Kayleen's Jade Amulet
      Reward: Flawless Diamond x6
  Harm's Folly

(4.26) Exhausted Mine
  Exhausted Mine
  Exhausted Mine Spent Works
  Exhausted Mine Bottom Section
    Goblin Netherboss - Jade Amulet
      Quest: Revenge Served Cold - return to Corrick Northwode

(4.27) Sardavar Leed (Ayleid Ruin)
    Ayleid Well
    Nirnroot Plant
  Sardavar Leed
    Welkynd Stone x4
    Gate (Average)
    Floor Switch - Activate to lower Iron Gate (1)
    Iron Gate (1)
    Welkynd Stone x8
    Floor Switch - Activate to lower Iron Gate (2)
    Iron Gate (2)
    Welkynd Stone x4
    Push Block - Activate to lower Iron Gate (3)
    Iron Gate (3)
  Sardavar Leed Lattasel
    Varla Stone x2
    Push Block - Activate to lower Iron Gate (1)
    Iron Gate (1)
    Push Block - Activate to lower Iron Gate (1)
    Push Block - Activate to lower Iron Gate (2)
    Iron Gate (2)
    Push Block - Activate to lower Iron Gate (2)

(4.28) Kynareth's Shrine (Nature) (south east of Breakneck Cave) #
#   Avita Vesnia
#     Quest: Nature's Fury - go to Grove of Trials
#   Stanet, Jesper
#   Shrine of Kynareth

(4.29) Grove of Trials (south of Breakneck Cave) #
#   Forest Guardian (bear) - do not fight back
#     Quest: Nature's Fury - go to Kynareth's Grotto
#     Note: If you do fight back and kill Forest Guardian twice you will lose
#       all the Relics and have to complete the pilgrimage again.
#   Stone Door to Kynareth's Grotto
# Kynareth's Grotto
#   Boots of the Crusader
#     Reward: Fame +1

(4.30) Underpall Cave
  Underpall Cave
  Underpall Keep
  Underpall Keep - South Wing
    Gate (Very Hard)
  Underpall Keep - North Wing
  Underpall Reflecting Chamber
#   Corpse of Sir Roderic
#   Tomb of Lord Vlindrel
#   Lord Berich Vlindrel - defiled Sword of the Crusader
#     Quest: The Sword of the Crusader - go to The Great Chapel of Arkay
#     Note: You receive Lord Vlindrel's Curse if you equip the sword

(4.31) Lindai (Ayleid Ruin)
  Lindai
    Welkynd Stone x7
    Push Block (at the top of middle rising platform) - Activate to lower
      Iron Gate x2
    Iron Gate
    Iron Gate
  Lindai Inner Tombs
    Stone Door - use Lindai's Royal Tomb Key
    Welkynd Stone x
    Push Block - Activate to raise Varla Stone Cage
    Varla Stone Cage - Varla Stone
    Push Block - Activate to raise Varla Stone Cage
    Varla Stone Cage - Varla Stone
    Ayleid Cask - Ayleid Crown of Lindai
      Quest: Secrets of the Ayleids - return to Umbacano

(4.32) Moranda (Ayleid Ruin)
  Moranda
    Gate (Hard) - use Moranda Gate Key
    Iron Gate
  (from Moranda Aratasel)
    Floor Switch - stand on it to lower Iron Gate
  Moranda Aratasel
    Welkynd Stone x16
    Floor Switch - stand on it to raise Varla Stone Cage
    Varla Stone Cage - Varla Stone
  Moranda Abaspania
    Ayleid Statue
    Ayleid Cask - Moranda Gate Key
    Press Block (near Ayleid Cask) - Activate to raise Varla Stone Cage
    Varla Stone Cage - Varla Stone

(4.33) Wenyandawik (Ayleid Ruin)
    Ayleid Well
  Wenyandawik
    Welkynd Stone x12
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Iron Gate - lowers when you enter from Wenyandawik Edesel
  Wenyandawik Edesel
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Press Block - Activate to raise Varla Stone Cage
    Varla Stone Cage - Varla Stone
    Press Block - Activate to raise Varla Stone Cage
    Varla Stone Cage - Varla Stone
    Welkynd Stone x8
    Ayleid Statue
    Press Block - Activate to lower Iron Gate
    Iron Gate

(4.34) Narfinsel (Ayleid Ruin)
  Narfinsel
    Iron Gate
    Welkynd Stone x4
    Floor Switch - stand on it to lower Iron Gate

(4.35) Wendir (Ayleid Ruin)
  Wendir
    Welkynd Stone x10
  Wendir Nagasel
    Floor Switch - stand on it to lower secret wall
    Press Block - Activate to raise Iron Gate
    Iron Gate
    Welkynd Stone x5
    Press Block - Activate to raise Iron Gate
    Iron Gate
    Press Block - Activate to raise Iron Gate
    Iron Gate
    Ayleid Statue
    Welkynd Stone x8

(4.36) Elenglynn (Ayleid Ruin)
  Elenglynn
    Welkynd Stone x4
    Welkynd Stone x7
    Ayleid Coffer - Mystery of Talara, v 4

(4.37) Piukanda (Ayleid Ruin)
  Piukanda
    Welkynd Stone x7
    Welkynd Stone x8
    Welkynd Stone x5
    Iron Gate
  (from Piukanda Edesel)
    Push Block - Activate to lower Iron Gate
  Piukanda Edesel
    Welkynd Stone x9
  Piukanda Ceyede
    Welkynd Stone x10
    Varla Stone x2

(4.x) Gottlesfont Priory
  Gottlefont Priory
    Altar
  Gottlefont House
    Sister Phebe Jeanard
    Sister Angrond

(4.x) Fort Carmala
  Fort Carmala

(4.x) Fort Ash
  Fort Ash

(4.x) Fort Coldcorn
  Fort Coldcorn

(4.x) Fort Roebeck
    Nirnroot Plant (north)
    Nirnroot Plant (south west)
    Nirnroot Plant (far north east)
  Fort Roebeck

(4.x) Fort Wooden Hand
  Fort Wooden Hand

(4.x) Toadstool Hollow (Cave)
  Toadstool Hollow

(4.x) Unmarked Cave
  Unmarked Cave

(4.x) Robber's Glen Cave
  Robber's Glen Cave

(4.x) Yellow Tick Cave
  Yellow Tick Cave

(4.x) Serpent Hollow Cave
  Serpent Hollow Cave

(4.x) Redguard Valley Cave
  Redguard Valley Cave

(4.x) Grayrock Cave
  Grayrock Cave

(4.x) Greenmead Cave
  Greenmead Cave

(4.x) Felgageldt Cave
  Felgageldt Cave

(4.x) Haynote Cave
  Haynote Cave

(4.x) Breakneck Cave
    Reman Rune Stone (south east)
  Breakneck Cave

(4.x) Charcoal Cave
    Nirnroot Plant
  Charcoal Cave

(4.x) Mingo Cave
    Wayshrine of Tiber Septim (south)
  Mingo Cave

(4.x) Pothole Caverns
  Pothole Caverns

(4.x) Shadow's Rest Cavernb
  Shadow's Rest Cavern

(4.x) Fingerbowl Cave
  Fingerbowl Cave

(4.x) Outlaw Endre's Cave
  Outlaw Endre's Cave

(4.x) Crumbling Mine
  Crumbling Mine

(4.x) The Beast's Maw

(4.x) Sweetwater Camp

(4.x) Shadeleaf Copse
    Nirnroot Plant x3

==============================================================================

(5) The Jerall Mountains

  (Bruma North Gate)
    Tyrellius Logellus (Guard) (after showing Jorundr Arnora's Amulet)
    Jorundr's Loot - Rislav the Righteous book, Mace Etiquette book
      Quest: Two Sides of the Coin - go to Arnora Auria's House
  (Bruma East Gate)
    Burd (Bruma Guard Captain)
      Quest: Bruma Gate - close Oblivion Gate outside Bruma
      Reward: Fame +1
      Quest: Bruma Gate - return to Jauffre
    Bruma Guard x5
    Oblivion Gate to Plane of Oblivion (15.2)
  (On the road east of Bruma)
    K'Sharr
      Quest: The Stone of St. Alessia - get Stone of St. Alessia

(5.1) Bruma
    Bruma Guard
      Quest: A Brotherhood Betrayed - go to Bradon Lirrian's House
    Tolgan (Herald of Countess Narina Carvain)
      Quest: Lifting the Vale - speak to Countess Narina Carvain
      Gives You: Gold x25
    Jorck the Outcast (Beggar)
    Fetid Jofnhild (Beggar)
    Rienna, Elidor, Brag gro-Bharg (after completing The Desolate Mine quest)
  Baenlin's House - Wooden Door (Easy)
    Mounted Head Fastenings - Activate between 8pm and 11pm
      Quest: Accidents Happen - speak to Vicente Valtieri
    Baenlin - Baenlin's Key
    Gromm (later found in Olav's Tap and Tack singing about Baenlin)
    Caenlin (after Baenlin's death)
  Baenlin's Basement - Wooden Door (Hard)
    Wooden Door to Baenlin's House (Average)
  Olav's Tap and Tack
    Olav MERCHANT
      Quest: Two Sides of the Coin - speak to Arnora Auria
      Persuade: ask about Raynil Dralas
      Quest: A Brotherhood Betrayed - get to Gelebourne's Journal
      Gives You: Raynil's Room Key
      Quest: A Brotherhood Betrayed - return to Carius Runellius
    Ongar the World-Weary MERCHANT
      Quest: Independant Thievery - speak to Armand Christophe
    Alga TRAINER
    Door - use Raynil's Room Key
    Gelebourne's Journal (behind Drawers in Raylin's room)
      Quest: A Brotherhood Betrayed - return to Olav
    Carius Runellius (after showing him Gelebourne's Journal)
      Quest: A Brotherhood Betrayed - go to Boreal Stone Cave
  Arnora's House
    Arnora Auria
      Persuade: Talks about Jorundr
      Quest: Two Sides of the Coin - speak to Jorundr
      Quest: Two Sides of the Coin - ask for Arnora's Amulet
      Gives You: Arnora's Chest Key
      Chest - use Arnora's Chest Key - Arnora's True Amulet
      Quest: Two Sides of the Coin - return to Jorundr
      Quest: Two Sides of the Coin - Corpse of Arnora Auria
      Reward: Fame +1
  Bradon Lirrians House
    Corpse of Bradon Lirrian
    Carius Runellius (Investigator)
      Persuade: ask about Raynil Dralas
      Quest: A Brotherhood Betrayed - speak to Erline Lirrian
      Quest: A Brotherhood Betrayed - meet him in Olav's Tap and Tack
    Erline Lirrian
      Quest: A Brotherhood Betrayed - speak to Olav
      Give Her: Mundane Amulet
      Reward: Phylactery of Litheness (L25), Fame +1
  Bradon Lirrian's Basement
  Helvius Cecia's House
    Helvius Cecia
      Quest: Hand to Hand Training - punch him
      Reward: TRAINER
    The Gray Fox
      Quest: Turning a Blind Eye - speak to Brother Holger
      Give Him: Savilla's Stone
      Reward: Gold x500, Infamy +2
      Quest: Independent Thievery - Sell items worth 700 gold to Orrin
  My Bruma House - Wooden Door - use My Bruma House Key
    Quest: Buying a house in Bruma - speak to Suurootan
  J'Ghasta's House - Wooden Door (Easy)
  Secret Training Room
    J'Ghasta (Silencer) - J'Ghasta's Key
      Quest: Broken Vows - get Dead Drop Orders #4
      Reward: Infamy +1
    Ahzirr Trajijazaeri book
  Novaroma
    Suurootan MERCHANT, TRAINER
      Quest: Buying a house in Bruma - buy furnishings
  Jearl's House - Door (Hard) - use Jearl's Key
  Jearl's Basement
    Jearl's Orders (from Ruma Camoran)
      Quest: Spies - return to Jauffre 
    Trap Door to Jearl's House (Hard) - use Basement Key
  Hammer and Axe
  Lyra Rosentia's House
  Honmund's House
  Nord Winds
  Jerall View Inn
  Brotch Calus' House
  J'Ghasta's House
  Regner's House
  Ongar's House
  Istrius Brolus' House
  Great Chapel of Talos
    Arentus Falvius (High Priest of Talos)
    Isa Raman (Priestess of Talos) SPELLS
    Cirroc (Priest) TRAINER
      Quest: The Stone of St. Alessia - speak to K'Sharr
      Give Him: Stone of St. Alessia
      Reward: Strong Potion of Healing x3
  Bruma Mages Guild
    Jeanne Frasoric (Guild Hall leader)
      Quest: Bruma Recommendation - speak to Volanaro
      Reward: Arcane University Recommendation, Fame +1
    Volanaro SPELLS, RECHARGE
      Quest: Bruma Recommendation - get Manual of Spellcraft from Desk
      Gives You: Minor Latch Crack spell
      Quest: Bruma Recommendation - Meet after 10pm, speak to J'skar
    Selena Orania MERCHANT, SPELLS
    Wooden Door (Very Easy) - use Mages Guild Key
    Wooden Door (Very Easy) - use Mages Guild Key
  (once you have started A Plot Revealed quest)
    Camilla Lollia (Necromancer)
    J'skar - only survivor
      Quest: A Plot Revealed - return to Hannibal Traven
    Corpse of Selena Orania
    Corpse of Volanaro
    Corpse of Jeanne Frasoric
  Mages Guild Living Quarters - Door (Hard) - use Mages Guild Key
    J'skar TRAINER
      Quest: Bruma Recommendation - speak to Jeanne Frasoric
    The Wolf Queen, v 3 book
  (Castle Bruma)
  The Great Hall
    Countess Narina Carvain
      Persude: Ask to buy a house in town, Pay Gold x10000
      Quest: Buying a house in Bruma - go to My Bruma House
      Reward: My Bruma House Key
      Quest: Lifting the Vale - go to Dragonclaw Rock
      Gives You: Akaviri Diary Translation, Pale Pass Map, Akaviri Fort Key
      Give Her: Draconian Madstone, Akaviri Orders
      Reward: Ring of the Vipereye, Fame +2
    Countess's Bodyguard
    Gan Luseph (Castle Mage)
    Yvara Channitte (Steward)
    Display Case (Very Hard) - Messenger's Diary
  Castle Bruma Dungeon
    Bruma Jailor - ask to visit a prisoner
    Wooden Door (Hard) - opened by Bruma Jailor
    Jorundr - mentions Tyrellius Logellus (Guard)
      Quest: Two Sides of the Coin - get Arrested (steal something)
      Quest: Two Sides of the Coin - get Arnora's Amulet
      Quest: Two Sides of the Coin - get Jorundr's Loot
  Castle Bruma Barracks
    Burd (Captain)
      Quest: Spies - kill Jearl

(5.2) Wildeye Stables
    Humilis Nonius
  (after completing Weynon Priory quest)
    Weynon Priory Horse (Jauffre's Chestnut Horse)
    Weynon Priory Horse (Martin's Bay Horse)
  Wildeye Stables
    Petrine - sells Paint Horse for Gold x500

(5.3) Cloud Ruler Temple
    Cyrus (The Blades)
    Captain Steffan (The Blades)
      Quest: Spies - kill Saveri Faram
    Roliand, Caroline, Belisarius, Jena (The Blades)
    Baragon, Arcturus, Ferrum, Achille (The Blades)
    Pelagius and Fortis - watch the Blades at practice
      Reward: Blade +2, Block +2
    Martin (no longer Brother Martin)
      Quest: The Path of Dawn - speak to Jauffre
      Quest: Dagon Shrine
      Give Him: Mysterium Xarxes
      Reward: Fame +1
      Quest: Spies - speak to Jauffre
      Reward: Fame +1
      Quest: Blood of the Daedra - read Modern Heretics
      Give Him: one of the fifteen Daedric artifacts
      Achievement: Delivered Daedric Artifact
      Quest: Blood of the Divines - speak to Jauffre
      Give Him: Armor of Tiber Septim
      Quest: Bruma Gate (after completing either Blood of the Daedra or Blood
        of the Divines quest) - speak to Jauffre

    Jauffre - Asks you to join the Blades
      Reward: Akaviri Katana, Knight Brother/Sister rank
      Quest: The Path of Dawn - speak to Baurus
      Quest: Spies - speak to Captain Steffan
      Quest: Spies - return to Martin
      Quest: Blood of the Divines - go to Sancre Tor and kill Undead Blade
      Gives You: Sancre Tor Key
      Quest: Bruma Gate - speak to Burd outside Bruma East Gate
?     Quest: Allies for Bruma

    Hestra Rune Stone (south east)
    Saveri Faram (Mythic Dawn) - Basement Key
      Quest: Spies - speak to Burd
  Cloud Ruler Temple Great Hall
    Beggar book
    Baurus (after killing Raven Camoran)
      Reward: Block +1
    The Doors of Oblivion book (after getting Armor of Tiber Septim)
    The Refugees book (after getting Armor of Tiber Septim)
  Cloud Ruler Temple West Wing
    Akaviri Katana x3
    Blades Cuirass, Blades Greaves, Blades Helmet, Blades Gauntlets,
    Blades Boots, Blades Shield
    Akaviri Katana
  Cloud Ruler Temple East Wing
    The Legend of the Krately House book
    Akaviri Katana
    Modern Heretics book - location of Azura's shrine
  Temple Armory
    Blades Shield, Blades Helmet
    Akaviri Dai-Katana
    Armory - Akaviri Dai-Katana, Akaviri Katana, Blades Cuirass,
      Blades Greaves, Blades Gauntlets, Blades Boots

(5.4) Bruma Caverns
    Wayshrine of Akatosh (south east)
  Bruma Caverns
    Jearl (Mythic Dawn) - Basement Key, Jearl's Key
      Quest: Spies - get Jearl's Orders
    Wooden Door to Jearl's Basement (Hard) - use Basement Key

(5.5) Temple of the Ancestor Moth
  Temple of the Ancestor Moths - Door (Hard)
    Altar
  Monk's Quarters - Door (Hard)
    Brother Holger
      Persuade: Tells you about Blind monks and Savilla's Stone
      Persuade: Shows you to the catacombs
      Quest: Turning a Blind Eye - get Savilla's Stone
    Brother Hridi
    Brother Hjar
  Ancestor Moth Crypt - Wooden Door (Hard) - Opened by Brother Holger
  The Temple of The Moth Halls - Wooden Door (Hard) - Opened by Brother Holger
    Blind Moth Prelate - Catacombs Key
    Blind Moth Priest - Ancestor Moth Key
  Catacombs of The Temple of The Moth - Old Wooden Door (Hard) - Catacombs Key
    Old Wooden Door (Average) - use Ancestor Moth Key
    Old Wooden Door (Hard) - use Ancestor Moth Key
  The Caverns of The Moth - Wood Door (Hard) - use Catacombs Key
  Shrine of the Moth - Wood Door (Hard) - use Catacombs Key
    Savilla's Stone
      Quest: Turning a Blind Eye - speak to The Gray Fox

(5.6) Lord Rugdumph's Estate
    Lady Rogbut gra-Shurgak
    Ogre x3
      Quest: The Noble's Daughter - return to Lord Rugdumph gro-Shurgak
  Lord Rugdumph's Estate
    Lord Rugdumph gro-Shurgak
      Quest: The Noble's Daughter - kill Ogres
      Reward: Rugdumph's Sword
      Quest: The Noble's Daughter - return to Burz gro-Khash
    Nirnroot
  Servant's Quarters

(5.7) Kingscrest Cavern
  Kingscrest Cavern
  Kingscrest Cavern Chert Galleries
  Kingscrest Withered Forest
  Kingscrest Cavern Basin Chambers
    Corpse of Adventurer

(5.8) Sedor (Ayleid Ruin)
  Sedor
    Welkynd Stone x4
    Floor Switch - stand on it to open Gate
    Gate
    Push Block - Activate to open Gate
    Gate
    Stone of St. Alessia
      Quest: The Stone of St. Alessia - return to Cirroc

(5.9) Echo Cave
    Bolor Savel (Necromancer) - Echo Cave Key
  Echo Cave - Wood Door - use Echo Cave Key
  Echo Passages
    Trap Door to Echo Cave (Very Easy)
  Echo Necromancer's Chamber
    Mannimarco (King of Worms) - Staff of Worms, King of Worms' Robes
      Quest: Confront the King - return to Raminus Polus

(5.10) Dragonclaw Rock
    Quest: Lifting the Vale - go west to The Sentinel
  (The Sentinel)
    Quest: Lifting the Vale - go north to Serpent's Trail

(5.11) Serpent's Trail
  Serpent's Trail
    Skeleton of messenger - Akaviri Orders
      Quest: Lifting the Vale - deliver orders to Akaviri Commander Mishaxhi
  Pale Pass
    Frozen Barrel (northen frozen lake) - Crumpled Note, Rusty Key
    Rusty Chest (western ruins) - use Rusty Key - Old Key
    Old Chest (behind ruined wall along path) - use Old Key - Forgotten Key
    Forgotten Chest (in rocks south west of Stone Door to Serpent's Trail)
      - use Forgotten Key - Circle of Omnipotence
  Mouth of the Serpent
  Eyes of the Serpent
  Scales of the Serpent
    Pull Lever - Activate to lower Drawbridge and raise Gate
    Pull Lever - Activate to raise Gate
    Gate (Hard)
  Fangs of the Serpent
    Turn Handle - Activate to lower Drawbridge
  Venom of the Serpent
    Akaviri Commander Mishaxhi - Akaviri Dai-Katana
      Quest: Lifting the Vale - get Draconian Madstone
    Draconian Madstone
      Quest: Lifting the Vale - return to Countess Narina Carvain

(5.12) Boreal Stone Cave
  Boreal Stone Cave
    Raynil Dralas (Dunmar) - Bradon's Key, Gelebourne's Key, Raynil's Key
      Quest: A Brotherhood Betrayed - get Mundane Amulet
    Waterlogged Chest - use the three keys - Mundane Amulet
      Quest: A Brotherhood Betrayed - return to Erline Lirrian

(5.13) Applewatch
  (after completing Next of Kin quest)
    Grave of Sibylla Draconis
    Grave of Caelia Draconis
    Caelia's Steel Longsword
    Grave of Perennia Draconis - Ghost of Perennia Draconis attacks you
    Grave of Matthias Draconis
    Grave of Andreas Draconis
  Applewatch Farmhouse
    Perennia Draconis - Draconis Gift List, Gold x100
      Quest: Next of Kin - kill Matthias Draconis
    Jake (Dog)
    Arquen (Speaker)
      Reward: Black Hand Robe, Black Hand Hood
      Achievement: Speaker
      Quest: Following a Lead (12am-3am) - ask Arquen about The Night Mother
      Reward: Teleported to Bravil, Infamy +1
    Mathieu Bellamont (Speaker)
    Belisarius Arius (Speaker)
    Banus Alor (Silencer)
    Corpse of Lucien Lachance

(5.14) Gnoll Mountain
    Havilstein Hoar-Blood (Silencer)
      Quest: The Coldest Sleep - get Dead Drop Orders #7
    Redmaw (Dog)
    Note: south east of Gnoll Mountain is a flag pole at the highest point
      which is replaced by The Wizard's Tower game content download.

(5.15) Azura's Shrine (Queen of Dusk and Dawn)
    Sidri-Ashak Rune Stone (north)
    Mels Maryon
      Quest (L2): Azura - bring Glow Dust to Shrine of Azura
    Bur-Meema, Ralsa Nethan
    Shrine of Azura - Activate with Glow Dust
      Quest: Azura - go to Gutted Mine
      Reward: Azura's Star, Fame +1

(5.16) Gutted Mine
  Gutted Mine
    Afflicted Brethren (Umar gra-Khar)
    Afflicted Brethren (Nille Elf-Daughter)
    Afflicted Brethren (Aranalda)
    Pull Rope - Activate to lower Rock Wall
    Rock Wall
    Afflicted Brethren (Avita Cassiana)
    Afflicted Brethren (Ghola gro-Muzgol) - Worn Faded Note
      Quest: Azura - return to Shrine of Azura
    Push Loose Planks - Activate

(5.17) Lake Arrius Caverns
    Dragon Stone (north east)
  Lake Arrius Caverns
    Doorkeeper (Mythic Dawn) - Shrine of Dagon Key
    Rock Wall
    Harrow (Warden of the Shrine) - Shrine of Dagon Key
      Note: drop your armor and a weapon before speaking to him ;)
      Quest: Dagon Shrine - give him all your possessions (you get them back)
      Gives You: Mythic Dawn Robe
      Reward: Initiate rank in Mythic Dawn
      Note: pick up your armor and weapon :)
      Quest: Dagon Shrine - follow Harrow
  (from Shrine Living Quarters)
    Turn Handle - Activate to lower Rock Wall
  Shrine Antechamber
    Wood Door to Lake Arrius Caverns - Needs a key (once you are inside)
    Mythic Dawn Guards
    Mythic Dawn Acolytes
    Wood Door (Very Hard) - use Storeroom Key
  (from Shrine Living Quarters)
    Pull Lever - Activate to raise Gate
    Gate
  Dagon Shrine
    Gate - opens elsewhere (once you are inside)
    Mankar Camoran - goes through Paradise Portal
    Ruma Camoran (Mythic Dawn)
      Quest: Dagon Shrine - asks you to kill Jeelius (not recommended)
      Reward: Acolyte rank in Mythic Dawn
      Quest: Dagon Shrine - get Mysterium Xarxes
    Jeelius (Priest) - free him then speak to him at The Temple of the One
      Reward: Restoration +1, Mysticism +1, Alchemy +1
    Silver Dagger
    Mysterium Xarxes book
      Quest: Dagon Shrine - speak to Martin
    Gate - opens when you get Mysterium Xarxes and the statue collapses
  Shrine Living Quarters
    Mythic Dawn Guards
    Mythic Dawn Acolytes
    Chest (Hard) - Sacred Witness book
    Mythic Dawn Storeroom Guard - Storeroom Key

(5.18) Namira's Shrine
    Hjolfrodi the Harrier
      Quest (L5): Namira - drink Cheap Wine to lower your personality to 20
      Note: You can only drink 4 potions, so if your personality is over 60
        you could try and catch a disease from a Slaughterfish or Zombie or
        wear items that lower your personality.  An Alchemy Journeyman can
        create a potion that damages personality 16 pts from Leek, Sweetroll,
        Flour, Bog Beacon Asco Cap, Cinnabar Polypore Red, Emetic Russula Cap,
        Cinnabar Polypore Yellow, Summer Bolete Cap, Wheat Grain or Pumpkin.
        You can use Document of Puerile Banter if you have plenty of gold.
#       If you have The Orrery and access to an Alter of Spellmaking you can
#       create a spell that drains personality 80 pts for 2 seconds.
    Degil, Blanche Mastien
    Shrine of Namira - Activate when personality is 20 or less
      Quest: Namira - cast Namira's Shroud on Priest of Arkay at Anga
      Gives You: Namira's Shroud spell
      Reward: Ring of Namira

(5.19) Hermaeus Mora's Shrine
    Ri'Jirr - tells you that you have not yet followed the path required
    Bruscius Longus, Norasa Adus
    Shrine of Hermaeus Mora
      Quest: Hermaeus Mora - capture one soul of each race
      Gives You: Mora's Soul Trap spell, Hermaeus Mora's Soul Gem
      Reward: Oghma Infinium, Fame +1
      Give Him: Hermaeus Mora's Soul Gem

(5.20) Sancre Tor (Fort)
  Sancre Tor - Old Wooden Door - use Sancre Tor Key
    Pull Lever - Activate to raise Gate
    Undead Blade - Ancient Akaviri Katana, Ancient Blades Shield,
      Ancient Blades Helmet, Amulet of the Ansei
    Ghost of Rielus (once you have destroyed the Undead Blade)
      Quest: Blood of the Divines - free the spirits of the cursed Blades
  Sancre Tor, Entry Hall
  Sancre Tor, Prison
    Pull Lever - Activate to raise Gate
    Warden Kastav - Warden Kastav's Key
    Old Wooden Door (Hard) - use Warden Kastav's Key
    Undead Blade - Ancient Akaviri Katana, Valdemar's Shield,
      Ancient Blades Helmet
    Ghost of Valdemar
  Sancre Tor, Hall of Judgement
    Undead Blade - Mishaxhi's Cleaver, Ancient Blades Helmet
    Ghost of Casnar
  Sancre Tor, Catacombs
    Undead Blade - Northwind, Ancient Blades Shield, Ancient Blades Helmet
    Ghost of Alain
      Quest: Blood of the Divines - go to Shrine of Tiber Septim
  Sancre Tor, Tomb of the Reman Emperors
    Tomb of Reman Cyrodiil
    Tomb of Reman II
    Ancient Tomb x2
    Shrine of Tiber Septim (enchantment of the Underking, Zurin Arctus)
      Quest: Blood of the Divines - get Armor of Tiber Septim
    Armor of Tiber Septim
      Quest: Blood of the Divines - return to Martin at Cloud Ruler Temple
    Tomb of Reman III

(5.21) Ninendava (Ayleid Ruin)
  Ninendava
    Ayleid Statue
    Ninedava Gate Key (on table)

(5.22) Rielle (Ayleid Ruin)
  Rielle
    Welkynd Stone x5
  Crypt of Rielle
    Welkynd Stone x3
    Floor Switch - stand on it to lower Iron Gate (1)
    Iron Gate (1)
    Floor Switch - stand on it to lower Iron Gate (2)
    Iron Gate (2)
    Welkynd Stone x7
    Press Block - Activate to lower Iron Gate (3)
    Iron Gate (3)

(5.23) Frostcrag Spire #
# Frostcrag Spire Main Level - Metal Door - use Frostcrag Spire Key
#   Frostcrag Spire Memoirs
#     Quest: Frostcrag Spire - speak to Aurelinwae
#   Atronach Altar
#     Summon Storm Atronach - Void Salts x3
#     Summon Frost Atronach - Frost Salts x3
#     Summon Flame Atronach - Fire Salts x3
#   Altar of Enchanting - buy Magetallow Candles
#   Altar of Spellmaking - buy Magetallow Candles
# Frostcrag Spire Living Area
#   Harrada Root - Harrada
#   Domesticated Spiddal Stick - Spiddal Stick
#   Blood Grass - Bloodgrass
#   Mana Bloom - Lichor
#   Morning Glory - Morning Glory Root Pulp
#   Nightshade Plant - Nightshade
#   Wormwood - Wormwood Leaves
#   Aloe Vera - Aloe Vera Leaves
#   Dragon's Tongue Plant - Dragon's Tongue
#   Flax - Flax Seeds
#   Strawberry Bush - Strawberry
#   Ginseng Plant - Ginseng
#   Tobacco Plant - Tobacco
#   Goldenrod - White Seed Pod
#   Lady's Mantle - Lady's Mantle Leaves
#   Lily of the Valley - Tiger Lily Nectar
#   Mandrake - Mandrake Root
#   Pumpkin Vine - Pumpkin
#   Rice Plant - Rice
#   Steel-Blue Entoloma - Steel-Blue Entoloma Cup
#   Cairn Bolete - Cairn Bolete Cap
#   Milk Thistle - Milk Thistle Seeds
#   Lady's Smock - Lady's Smock Leaves
#   Wisp Stalks - Wisp Stalk Cap
#   Emetic Russula - Emetic Russula Cap
#   Stinkhorn - Stinkhorn Cap
#   Elf Cup - Elf Cup Cap
#   Tinder Polypore - Tinder Polypore Cap
#   Nirnroot Plant - Nirnroot
# (after you have bought the Alchemy Lab)
#   Alchemy Lab - Alchemical Brilliance added (Alchemy +15) when near
# (after you have bought the Bedroom Area)
#   Jewelry Box - Pentamagic Loop ring
#   A Game at Dinner book
# Frostcrag Spire
#   Travel Portal to Skingrad Mages Guild
#   Travel Portal to Anvil Mages Guild
#   Travel Portal to Bruma Mages Guild
#   Travel Portal to Kvatch Mages Guild
#   Travel Portal to Imperial City, The Arcane University
#   Travel Portal to Cheydinhal Mages Guild
#   Travel Portal to Leyawiin Mages Guild
#   Travel Portal to Chorrol Mages Guild
#   Travel Portal to Bravil Mages Guild
# Frostcrag Spire Vault
#   Rindsey tombstone - Daedric Lava Whiskey
#   Lennasaan tombstone - Lennasaan's Touch blessing
#   Shadowbanish Wine (once you have bought Frostcrag Vault Area)

(5.x) Fort Horunn
  Fort Horunn

(5.x) Capstone Cave
  Capstone Cave

(5.x) Silver Tooth Cave
    Hestra Rune Stone (east)
  Silver Tooth Cave

(5.x) Plundered Mine
    Hestra Rune Stone (south west)
    Three Feather Goblin
  Plundered Mine

(5.x) Hidden Camp

==============================================================================

(6) The Gold Coast

(6.1) Anvil
    Imus the Dull (Beggar)
      Give Him: Gold x15
      Quest: Taking Care of Lex - speak to A Stranger
    Penniless Olvus (Beggar)
      Quest: Taking Care of Lex - speak to Orrin
    Quill-Weave TRAINER
      Quest: A Rat Problem - (after leaving Venison) speak to Arvena Thelas
      Bonus: Don't tell Arvena Thelas - Acrobatics +1
    Rusia Bradus
      Quest: Athletics Training
      Reward: TRAINER
    Langley
    Enilroth - mentions Varel Morvay
      Quest: Following a Lead - speak to Ulfgar Fog-Eye
    Barrel - Dead Drop Orders #8 (kill Arquen)
    Anvil Guard
#   The Prophet
#     Quest: Pilgrimage - agree to visit all nine wayshrines
#     Reward: Pilgrim rank
#     Gives You: Wayshrines Map
  Chapel of Dibella
    Dumania Jirich (Primate of Anvil)
    Trevaia MERCHANT, SPELLS
#   Selene Duronia MERCHANT, SPELLS
  The Count's Arms
    Wilbur MERCHANT
      Quest: Where Spirits Have Lease - go to The King and Queen Tavern
    Velwyn Benirus
      Quest: Where Spirits Have Lease - pay Gold x5000
      Reward: Benirus Manor Key, Deed to Benirus Manor
    Velwyn Benirus (after finding him at The King and Queen Tavern)
      Quest: Where Spirits Have Lease - follow him to Benirus Manor
      Reward: Fame +1
    Didier Aumilie
    Astia Inventius (wife of Pinarus Inventius)
  The Counts Arms Private Rooms
  Benirus Manor - use Benirus Manor Key
    Bed - Sleep
      Benirus Manor Ghost
      Quest: Where Spirits Have Lease - get Scrap from Lorgren's Diary
    Smashed Vase (after sleeping) - Scrap from Lorgren's Diary, Skeletal Hand
      Quest: Where Spirits Have Lease - speak to Wilbur
    Velwyn Benirus (after following him from The Count's Arms)
      Quest: Where Spirits Have Lease - lead him to Sealed Portal
  Benirus Manor Basement
    Sealed Portal
      Quest: Where Spirits Have Lease - Activate Lorgren's Altar
    Tome of Unlife
    Lorgren's Altar
    Lorgren's Skeleton - Activate with Skeletal Hand
    Lorgren Benirus
      Reward: Benirus Manor is repaired and furnished
      Quest: Where Spirits Have Lease - return to Velwyn Benirus
  Quill-Weave's House - Door (Average)
  Gogan's House
    Maelona
      Quest: The Siren's Deception - speak to Gogan
    Gogan
      Quest: The Siren's Deception - speak to Faustina Cartia
  Arvena Thelas' House
    Arvena Thelas
      Quest: A Rat Problem - kill Starving Mountain Lion in basement
      Quest: A Rat Problem - speak to Pinarus Inventius
      Quest: A Rat Problem - kill second Starving Mountain Lion in basement
      Quest: A Rat Problem - catch Quill-Weave leaving meat outside the house
      Reward: Gold x600, Fame +1
      Bonus: Tell her it was Quill-Weave - Speechcraft +1
  Arvena Thelas' Basement
    Starving Mountain Lion
  Pinarus Inventius' House
    Pinarus Inventius TRAINER - mentions Malacath shrine
      Quest: A Rat Problem - kill Mountain Lion x4 outside Anvil
      Quest: A Rat Problem - speak to Arvena Thelas
      Quest (L70): Marksman Training - speak to Alawen
  Newheim the Portly's House
    Newheim the Portly (Anvil Harbormaster)
      Quest: Den of Thieves - kill bosmer thieves at Hrota Cave
      Quest: Newheim's Flagon - get Newheim's Heirloom
      Reward: Newheim's Special Brew x3
  Abandoned House
    A Stranger (The Gray Fox)
      Give Him: List of Candidates, Gold x500
      Gives You: Forged List of Candidates
      Quest: Taking Care of Lex - get Imperial Legion Seal
  Silgor Bradus' House
  Fighters Guild
    Rhano TRAINER
      Quest (L70): Blade Training - speak to Alix Lencolia
    Huurwen TRAINER
      Quest: Den of Thieves - speak to Newheim the Portly
    Vigdis TRAINER
      Quest: Den of Thieves - speak to Newheim the Portly
    Sten the Ugly
      Quest: Where Spirits Have Lease - speak to Velwyn Benirus
    Fighters Guild Porter REPAIR
    Maglir (once you reach Swordsman rank)
  Fighters Guild Dining Hall
    Llensi Llaram TRAINER
    Rufrius Vinicius TRAINER
    Mojo (dog)
    Chest - Death Blow of Abernanit book
    Door (Very Easy)
  Fighters Guild Company Offices
    Azzan (Guardian) TRAINER
      Quest (Associate): A Rat Problem - speak to Arvena Thelas
      Achievement (One Contract): Apprentice
      Quest (Apprentice): The Unfortunate Shopkeeper - speak to Norbert Lelles
      Achievement (Three Contracts): Journeyman
      Quest (Journeyman): Unfinished Business - speak to Vilena Donton
      Achievement (Five Contracts): Swordsman
      Quest (Swordsman): Den of Thieves - speak to Vigdis or Huurwen
      Reward: Gold x600, Fame +1
      Achievement (Seven Contracts): Protector
      Quest (Protector): The Master's Son - speak to Modryn Oreyn
      Achievement (Nine Contracts): Defender
      Achievement (Ten Contracts): Warder
      Quest (Warder): The Wandering Scholar - speak to Elante of Alinor
      Reward: Gold x600, Fame +1
      Achievement (Twelve Contracts): Guardian
      Quest (Guardian): Trolls of Forsaken Mine - speak to Modryn Oreyn
      Quest (Guardian): The Stone of St. Alessia - speak to Cirroc
      Reward: Gold x600, Fame +1
      Achievement (Sixteen Contracts): Champion
      Quest (Champion): Information Gathering - speak to Modryn Oreyn
  Anvil Mages Guild (Restoration)
    Carahil (Guild Hall leader) TRAINER
      Quest: Anvil Recommendation - speak to Arielle Jurard
      Gives You: Frost Shell x3
      Reward: Arcane University Recommendation, Fame +1
      Quest (L70): Illusion Training - speak to Martina Floria
    Marc Gulitte TRAINER, SPELLS, RECHARGE
      Quest (L70): Destruction Training - speak to Bralsa Andaren
    Felen Relas MERCHANT, TRAINER
    Thaurron SPELLS - mentions Malacath shrine
  Mages Guild Library - Door (Hard) - use Mages Guild Key
    The Doors of Oblivion book
    Door (Very Hard)
    Door (Very Hard)
  Mages Guild Living Quarters - Door (Hard) - use Mages Guild Key

(6.2) Castle Anvil
  Anvil Castle Courtyard
    Baeralorn (Castle Mage)
  Anvil Castle
    Countess Millona Umbranox
      Give Her: Sealed Forged Candidate List
      Gives You: Transfer Orders
      Quest: Taking Care of Lex - speak to Dairihill
      Quest: The Ultimate Heist - Present Wedding Ring, The Gray Fox appears
    The Stranger is The Gray Fox who is Count Corvus Umbranox
      Gives You: Gray Cowl of Nocturnal, Guildmaster's Key
      Reward: Infamy +10
      Achievement: Guildmaster (Gray Fox)
      Quest: The Ultimate Heist - go to Dareloth's Basement
    Dairihill
      Gives You: Gold x20
      Quest: Taking Care of Lex - speak to Hieronymus Lex
  Dining Hall
    Beatrice Gene
    Colin Stedrine
    Movable Pillar - Activate to open secret door
    Wooden Door to Smuggler's Cave - use Smuggler's Key
    Wooden Door to Royal Quarters (Hard)
  Smithy
    Orrin MERCHANT - Shows you secret door
      Quest: Taking Care of Lex - get List of Candidates
    Movable Pillar - Activate to open secret door
  Castle Barracks
  Dungeon
    Anvil Jailor
    Wooden Door (Very Hard) - Ask Jailor to open it
    Wooden Door (Hard)
  Private Quarters - Door (Hard)
    Movable Pillar - Activate to open secret door
    Wooden Door (Hard)
    Dairihill's Desk (Hard) - List of Candidates
      Quest: Taking Care of Lex - speak to Imus the Dull
    The Red Kitchen Reader book
  Royal Quarters
    Movable Pillar - Activate to open secret door

(6.3) Anvil Dock
    Hauls-Ropes-Faster TRAINER
      Quest (L70): Athletics Training - speak to Rusia Bradus
    Isolde (Mythic Dawn) - Fo'c's'le Key, Mythic Dawn Commentaries 1
    Varulae (High Elf Sorceress)
      Quest: The Ghost Ship of Anvil - get Varulae's Crystal Ball
      Gives You: Serpent's Wake Key
      Reward: Redwave
    Heinrich Oaken-Hull (Captain of Serpent's Wake)
    Nirnroot Plant (west of Anvil Dock Gate)
    Nirnroot Plant (further west of Anvil Dock Gate)
    Lady Stone (on the headland west of Anvil Dock Gate)
  The Fo'c's'le
    Mirabelle Monet TRAINER
    Thurindil
    Krognak gro-Brok
  The Fo'c's'le Private Rooms
  Lelles' Quality Merchandise (Mercandise)
    Norbert Lelles
      Quest: The Unfortunate Shopkeeper - take care of the crooks
      Reward: Gold x600, Fame +1, MERCHANT
      Quest: The Siren's Deception - speak to Maelona
    Dranas Lerano, Storn the Burly, Aenvir (crooks)
  Harborside Warehouse
    Wilhelm the Worm    
  The Flowing Bowl
    Maenlorn MERCHANT
    Caenlorn (Maenlorn's twin brother)
    Anguilon
    Signy Home-Wrecker (Nord)
    Faustina Cartia (Imperial)
      Quest (Male): The Siren's Deception - invites you to Gweden Farm
      Quest (Female): The Siren's Deception - join gang at Gweden Farm
  The Serpent's Wake - use Serpent's Wake Key
    Dead Captain - Serpent's Wake Captain's Key
    Spectral Sailor
    Captain's Chest (Very Hard) - use Serpent's Wake Captain's Key
  Serpents Wake Mid Deck
  Serpents Wake Cargo Hold
    Chest - Varulae's Crystal Ball
  The Sea Tub Clarabella
    Dahlia Rackham
#     Quest: Dunbarrow Cove - buy Dunbarrow Cove upgrades and hire crew
  Clarabella Mid Deck
    Captain Baszone Patneim - Captain Patneim's Key, Note from First Mate
      Filch (they are smuggling sheep)
    Pirate - Sea Tub Clarabella Key
    Wooden Door - use Sea Tub Clarabella Key
  Clarabella Lower Deck
    First Mate Filch - Sea Tub Clarabella Key

(6.4) Anvil Lighthouse
    Lighthouse Lamp - Activate to light
  Ulfgar Fog-Eye's House
    Ulfgar Fog-Eye (Lighthouse keeper)
      Gives You: Lighthouse Cellar Key
      Quest: Following a Lead - get Traitor's Diary
  Anvil Lighthouse
  Anvil Lighthouse Tower
  Anvil Lighthouse Cellar - use Lighthouse Cellar Key
    Corpse of Unknown Victim x2
    Wooden Door (Average)
    Crazed Dog
    Mother's Head
    Traitor's Diary
      Quest: Following a Lead - speak to Arquen

(6.5) Horse Whisperer Stables
    M'aiq the Liar
    Ernest
  Horse Whisperer Stables
    Clesa - sells White Horse for Gold x4000

(6.6) Whitmond
  Whitmond Farm

(6.7) Kvatch
  (Kvatch - Refugee Camp)
    Batul gra-Sharob MERCHANT, REPAIR
    Sigrid MERCHANT
    Hirtel, Weedum-Ja, Boldon, Athrelor, Tavia
    Ilav Dralgoner
  Tent
  Tent
  Savlian Matius's Tent
    Kvatch Shield
  (Kvatch - A Gate to Oblivion)
    Savlian Matius (Kvatch Guard)
      Quest: Find the Heir - break the siege of Kvatch
      Quest: Breaking the Siege of Kvatch - speak to Ilend Vonius
      Quest: Breaking the Siege of Kvatch - retake Southern Plaza
      Reward: Fame +1
    Merandil, Jesan Rilian (Kvatch Guard)
    Oblivion Gate to Plane of Oblivion (15.1)
  (Kvatch, Southern Plaza)
  Chapel of Akatosh
    Savlian Matius (after retaking Southern Plaza)
      Quest: The Battle for Castle Kvatch - follow him to castle gates
      Quest: The Battle for Castle Kvatch - speak to Berich Inian
    Berich Inian (Kvatch Guard)
      Quest: The Battle for Castle Kvatch - go to Castle Kvatch Passageway
    Tierra (Kvatch Guard)
    Brother Martin (Martin Septim)
      Quest: Find the Heir - return to Weynon Priory with him
    Oleta
      Quest: Restoration Training - save Kvatch
      Reward: TRAINER
    Guilbert Selone, Lenta Valus
    Imperial Legion Soldier x2, Imperial Legion Archer
  Chapel Hall
  Chapel Undercroft - Door opened by Berich Inian
  (Kvatch, Eastern Plaza)
    Corpse of Berich Inian - Kvatch Guard House Key (not needed)
  Castle Kvatch Passageway
    Quest: The Battle for Castle Kvatch - raise gates from Castle Gatehouse
  (Kvatch, Northern Plaza)
  (Castle Gatehouse)
    Gate Lever - Activate to raise gates
    Savlian Matius (after raising castle gates)
      Quest: The Battle for Castle Kvatch - get Colovian Signet Ring
      Reward: Kvatch Cuirass (from Savlian Matius) (L25), Fame +1
  Kvatch Castle Great Hall
  Great Hall
    A Dance in Fire
  Dining Hall
  Sleeping Quarters
  Count's Quarters
    Corpse of Ormellius Goldwine (Count of Kvatch) - Colovian Signet Ring

(6.8) Hrota Cave
    Wayshrine of Mara (west)
    Sidri-Ashak Rune Stone (west)
  Hrota Cave
    Rock Wall - Activate to lower
    Dennilwen, Githriian, Nedhelfin, Thiirchel, Thrangirfin, Niraegaer,
      Cingaer, Idrolian
      Quest: Den of Thieves - return to Azzan
    Newheim's Heirloom (on the table in the largest room)
      Quest: Newheim's Flagon - return to Newheim the Portly

(6.9) Brittlerock Cave
  Brittlerock Cave
    Elante of Alinor
      Quest: The Wandering Scholar - escort her to Daedric Shrine
    (Daedric Shrine)
      Reward: 2920, Morning Star (v1) book
      Quest: The Wandering Scholar - return to Azzan
  Brittlerock Lower Passages
    Wood Door to The Gold Coast

(6.10) Brina Cross Inn
  Brina Cross Inn
    Christophe Marane MERCHANT, TRAINER - pay Gold x10 for a Bed
      Quest: Anvil Recommendation - speak to Arielle Jurard in your room
      Quest (L70): Blunt Training - speak to Irene Metrick
    Arielle Jurard
      Quest: Anvil Recommendation - Rent a room from Christophe Marane
      Quest: Anvil Recommendation - Rest then travel East along the Gold Road
    Caminalda - Asks if you are a traveling merchant
    Kiara
    Wooden Door (Hard) - use Caminalda's Key
    Chest - use Caminalda's Key
  (Gold Road east of Anvil)
    Caminalda - Caminalda's Key
    Arielle Jurard, Roliand Hanus
      Quest: Anvil Recommendation - speak to Carahil

(6.11) Gweden Farm
  Gweden Farm
    Faustina Cartia - Gweden Basement Key, Witsplinter
    Signy Home-Wrecker
    Tsarrina (Khajiit) - Gweden Basement Key
    Maelona (Undercover Anvil City Watch)
      Quest: The Siren's Deception - after killing female gang of thieves
      Reward: Gold x600, Fame +1
  Gweden Farm Basement - use Gweden Basement Key
    Ernest's Best Shirt, Ernest's Fancy Pants, Ernest's Shoes
    Pinarus' Iron Cuirass, Pinarus' Prize Minotaur Horn, Pinarus' Shirt
    Heinrich's Shoes, Heinrich's Shirt, Heinrich's Pants
    Oaken-Hall Heirloom, Astia's Necklace, Wedding Gift, Letter
    Oaken-Hall Family Jewels (Easy)

(6.12) Crowhaven
  Crowhaven
    Old Wooden Door - use Agronak's Mysterious Key
    Lord Lovidicus
    Journal of the Lord Lovidicus
      Quest: Origin of the Gray Prince - return to Agronak gro-Malog
  Crowhaven Burial Halls

(6.13) Fort Sutch
    Trap Door to Fort Sutch (Average)
  Fort Sutch
    Gerard Melie
    Pull Lever - Activate to raise Gate
    Gate (Hard)
    Gate (Average)
    Neesha - Fort Sutch Gate Key
    Laenafil - Fort Sutch Gate Key
    Ancient Wooden Door (Hard)
    Ulmug gro-Cromgog - Fort Sutch Gate Key
    Cabinet - Roderick's Medicine (swap for Roderick's Poison)
      Quest: Bad Medicine - speak to Ocheeva
    Roderick

(6.14) Malacath's Shrine (Lord of Monsters)
    Shobob gro-Rugdush
      Quest (L10): Malacath - bring Troll Fat to Shrine of Malacath
    Mug gro-Murgak, Ghorub gro-Ugdub
    Shrine of Malacath - Activate with Troll Fat
      Quest: Malacath - speak to Lord Drad
      Reward: Volendrung, Fame +1

(6.15) Lord Drad's Estate
  Lord Drad's Estate
    Lord Drad - say you admire his efforts
      Quest: Malacath - open A Rusty Door in Bleak Mine to free the ogres
    Lady Drad
    Bleak Mine Key
  Slave Quarters
  Slave Quarters

(6.16) Bleak Mine
    Wayshrine of Arkay (east)
  Bleak Mine - Wood Door (Easy) - use Bleak Mine Key
    Bleak Mine Guard Captain - Tarnished Ogre Cage Key
    Bleak Mine Guard - Shiny Ogre Cage Key
    A Rusty Door (Hard) - use Tarnished Ogre Cage Key
    Ogre x3
    A Rusty Door (Hard) - use Shiny Ogre Cage Key
    Ogre x3
      Quest: Malacath - return to Shrine of Malacath

(6.17) Bodean Camp
#   Bandit Carrier - Dwarven Cylinder
#     Quest: Repairing the Orrery - go to Varus Camp

(6.18) Varus Camp
#   Bandit Carrier - Dwarven Tube
#     Quest: Repairing the Orrery - speak to Bothiel

(6.19) Dunbarrow Cove
# Smuggler's Cave
#   Chest - The Locked Room book
#   Wooden Door to Dining Hall (Castle Anvil) - use Smuggler's Key
#   Nirnroot Plant
#   Steel Cutlass
# Dunbarrow Cove
#   Quest: Dunbarrow Cove - kill Red Sabre Skeletons and Cap'n Dugal
# (after completing Dunbarrow Cove quest)
#   Melliwin (the Mongrel) (Fletcher) MERCHANT, SPELLS, TRAINER
#   Kovan Kren (Spymaster) MERCHANT, SPELLS, TRAINER
#   Tahm Blackwell (Housebreaker) MERCHANT, SPELLS, TRAINER
#   Training Chest (Hard) - cannot be opened
#   Khafiz (Smuggler) MERCHANT, TRAINER
#   Bacon (Warthog)
#   Yinz'r, Scurvy John Hoff, Zedrick Green (Pirates) - ask them to plunder
#     Reward (in one week in Chest in Captain's Quarters): Gold x2000
# Captain's Quarters
#   Cap'n Dugal (Captain Torradan ap Dugal)
#     Quest: Dunbarrow Cove - speak to Dahlia Rackham
#   Cap'n Dugal's Journal, Part 1
#   Cap'n Dugal's Journal, Part 2
#   Cap'n Dugal's Journal, Part 3 - mentions Commodore Fasil Umbranox
#   Cap'n Dugal's Journal, Part 4
#   Chest (after completing Dunbarrow Cove quest) - Smuggler's Key
# The Black Flag (Upper Deck)
# The Black Flag (Mid Deck)
#   Jak Silver MERCHANT, TRAINER (after completing Dunbarrow Cove quest)
# The Black Flag (Lower Deck)

(6.20) Troll Candle Camp
    Jode Stone (south east)
    Alawen
      Quest: Marksman Training - return with Elven Bow
      Reward: Trainer

(6.21) Smoke Hole Cave
  Smoke Hole Cave
  Smoke Hole Boot Tomb
  Smoke Hole Brass Tomb
    Heavy Chest - Smoke Tomb Inner Key
    Heavy Chest - Smoke Tomb Outer Key
    Wood Door (Very Hard) - use Smoke Tomb Outer Key
    Wood Door - unlocked, so you don't need the Smoke Tomb Inner Key
    Chest (Very Hard) - Master Zoaraym's Tale book

(6.22) Niryastare (Ayleid Ruin)
  Niryastare
    Welkynd Stone x4
  Niryastare Silaseli
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate
    Push Block - Activate to lower Iron Gate
    Iron Gate
    Varla Stone

(6.23) Garlas Agea (Ayleid Ruin)
  Garlas Agea
    Welkynd Stone x4

(6.x) Gottshaw Inn
  Gottshaw Inn

(6.x) Fort Strand
    Wayshrine of Akatosh (north east)
  Fort Strand

(6.x) Belletor's Folly (Cave)
  Belletor's Folly

(6.x) Atrene Camp

==============================================================================

(7) Abecean Sea

  (near Anvil)
    Nirnroot Plant (far south of Gweden Farm)
    Nirnroot Plant (on island)

(7.1) Beldaburo (Ayleid Ruin)
  Beldaburo
    Welkynd Stone x3
    Push Block - Activate to raise Varla Stone Cage
    Varla Stone Cage - Varla Stone
    Push Block - Activate to lower secret wall
    Floor Switch - stand on it to lower secret wall
    Welkynd Stone x8
  Beldaburo Anga
    Welkynd Stone x2
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate
    Welkynd Stone x14
    Beldaburo Key
    Push Block - Activate to lower secret wall
    Floor Switch - stand on it to lower secret wall
    Gate - use Beldaburo Key

(7.2) Garlas Malatar (Ayleid Ruin) #
    Nirnroot Plant
# Garlas Malatar
#   Welkynd Stone x3
#   Push Block - Activate to open Iron Gate x3
#   Welkynd Stone x2
# Garlas Malatar, Ceysel
#   Push Block - Activate to open Iron Gate x2
#   Welkynd Stone x5
#   Destroy Orb - Activate as soon as possible
# Garlas Malatar, Carac Abaran
#   Varla Stone x2
#   Welkynd Stone x3
#   Umaril the Unfeathered (Sorceror-King of the Ayleids) - Umaril's Sword
#     Quest: Umaril the Unfeathered - cast Blessing of Talos
# High above City Isle
#   Umaril the Unfeathered - Umaril's Sword
#     Reward: Fame +1
#     Quest: Umaril the Unfeathered - transported to Priory Undercroft

==============================================================================

(8) The West Weald

  (near Skingrad)
    Amusei (once he has escaped)
      Quest: Lost Histories - get Lost Histories of Tamriel
    Apprentice Stone
  (near Cursed Mine)
    Mercator Hosidus, Arterion, Mondrar Henim (Necromancers)
    Janus Hassildor
      Quest: Ulterior Motives - return to Raminus Polus

(8.1) Skingrad
    Foul Fagus (Beggar)
    Nigidius the Needy (Beggar)
      Quest: Lost Histories - speak to Theranis
    Glarthir (Wood Elf) - Glarthir's Key
      Quest: Paranoia - meet Glarthir at midnight behind the Great Chapel
      Note: Dion will come and speak to you
      Quest: Paranoia - follow Bernadette Peneles then return at midnight
      Reward: Gold x150
      Quest: Paranoia - follow Toutius Sextius then return at midnight
      Reward: Gold x150
      Quest: Paranoia - follow David Surilie then return at midnight
      Reward: Gold x200, List of Death
      Quest: Paranoia - return to Dion
      Note: If you choose to kill David Surilie
      Reward: Gold x1000, Infamy +1
    Dion (Captain of the Guard)
      Quest: Paranoia - show Glarthir's note (List of Death) to Dion
      Reward: Fame +1
    Fafnir
      Quest: Whodunit? - go inside Summitmist Manor
      Gives You: Summitmist Manor Key
    Eridor, Carsten, Vontus Idolus, Shamar (Vampire Hunters)
      Quest: Information at a Price - meet them at Bloodcrust Cavern
    Lost Histories of Tamriel book (under a bush, near Nerastarel's House)
      Quest: Lost Histories - speak to S'krivva
  Summitmist Manor
    Dovesi Dran (Dark Elf) - send to Primo Antonius' Room
    Matilde Petit (Breton) - send to Basement
    Neville (Redguard) - Neville's Chest Key
    Nels the Naughty (Nord)
    Primo Antonius
      Quest: Whodunit? - after killing them speak to Ocheeva
  Summitmist Manor Basement
  Summitmist Manor Living Quarters
    Chest (Very Hard) - use Neville's Chest Key - Legion Helmet, Legion Boots
      Legion Shield, Legion Cuirass, Legion Gauntlets, Legion Greaves
  West Weald Inn
    Erina Jeranus MERCHANT
    Maglir
      Quest: Unfinished Business - get Brenus Astis' Journal
      Quest: Unfinished Business - speak to Modryn Oreyn
    Else God-Hater (Mythic Dawn)
    Reinforced Door to Skingrad (Very Easy)
  West Weald Inn Upstairs
  Sinderion's Cellar (West Weald Inn)
    Sinderion MERCHANT - Sinderion's Key
      Quest: Alchemy Training - get vintage wine
      Give Him: Tamika Vintage 399 and Surilie Brothers Vintage 399
      Reward: TRAINER
      Gives You: Nirnroot Missive
      Quest: Seeking Your Roots - get Nirnroot x10
      Reward: Week Elixir of Exploration
      Quest: Seeking Your Roots - get Nirnroot x20
      Reward: Moderate Elixir of Exploration
      Quest: Seeking Your Roots - get Nirnroot x30
      Reward: Strong Elixir of Exploration
      Quest: Seeking Your Roots - get Nirnroot x40
      Reward: Grand Elixir of Exploration, Fame +1
      Note: buys Nirnroot x10 for Gold x250
  Rosethorn Hall - My House - use My Skingrad House Key
    Note: Previous owner was Vandorallen Trebatius
    Quest: Buying a house in Skingrad - speak to Gunder
  Rosethorn Hall Top Floor
    Long Forgotten Note (on ledge above desk)
      Quest: The Rosethorn Cache - Find Old Hourglass
  Rosethorn Hall Basement
    Old Hourglass (above Garlic Cluster) - Activate to get Ring of the Gray,
      Flawless Diamond x2, Flawless Emerald x2, Flawless Sapphire x2
    Eyja (once you have hired her)
      Gives You: Shepherd's Pie, Rosethorn Mead
  Colovian Traders
    Gunder MERCHANT
      Quest: Buying a house in Skingrad - buy furnishings
    Eyja (Nord)
      Quest: Helping Hand - hire her as a maid for Gold x150
  Two Sisters Lodge
    Mog gra-Mogakh MERCHANT (sister of Ugak gra-Mogakh)
    Graklak gro-Buglump
  Two Sisters Lodge Upstairs
  Two Sisters Lodge Cellar - Reinforced Door (Hard)
  Hammer and Tongs
    Agnete the Pickled MERCHANT, REPAIR
  All Things Alchemical
    Falanu Hlaalu MERCHANT - mentions Sanguine shrine
  Lazare Milvan's House
  Nerastarel's House - Reinforced Door (Hard), Wooden Door (Very Hard)
  Nerastarel's House Upstairs - Reinforced Door (Very Hard)
    Jewelry Box (Very Hard)
  Toutius Sextius' House
  Shameer's House
  Tamika's House
  Bernadette Peneles' House
  Glarthir's House
  Uuras the Shepherd's House
    Uuras the Shepherd TRAINER
  Undena Orethi's House
  Salmo the Baker's House
  Reman Broder's House
  Ambroise Canne's House
  The Great Chapel of Julianos
    Tumindil SPELLS
    Marie Palielle TRAINER
    Valandrus Abor
  Skingrad Mages Guild (Destruction)
    Adrienne Berene (Guild Hall leader) SPELLS
      Quest: Skingrad Recommendation - speak to Sulinus Vassinus
      Quest: Skingrad Recommendation - go to Bleak Flats Cave
      Gives You: Weak Fireball spell
      Reward: Arcane University Recommendation, Fame +1
    Sulinus Vassinus TRAINER, SPELLS
      Quest: Skingrad Recommendation - speak to Druja
    Druja TRAINER, SPELLS
      Quest: Skingrad Recommendation - speak to Adrienne Berene again
    Vigge the Cautious SPELLS, RECHARGE
  Mages Guild Living Quarters - Reinforced Door (Hard) - use Mages Guild Key
    Daughter of the Niben book
  Mages Guild Basement - Reinforced Door (Hard) - use Mages Guild Key
  Skingrad Fighters Guild
    Fadus Calidius TRAINER - mentions Sanguine shrine
    Parwen
    Ah-Malz
    Fighters Guild Porter REPAIR
  Fighters Guild Upstairs
  Fighters Guild Basement
  Skingrad Town Guard House

(8.2) Castle Skingrad
  Castle Skingrad Courtyard
    Stone Well - Dead Drop Orders #3, Gold x500
      Quest: Broken Vows - kill J'Ghasta
      Note: The Dead Drop Orders have changed style
  Castle Skingrad County Hall
    Shum gro-Yarug
      Persuade: Ask to buy Rosethorn Hall, Pay Gold x25000
      Quest: Buying a house in Skingrad - go to Rosethorn Hall - My House
      Reward: My Skingrad House Key
      Quest: Lost Histories - Ask for the Slop Drudge job, return to Jailor
    Mercator Hosidus
      Quest: Ulterior Motives - return in 1 day
      Quest: Ulterior Motives - go to near the Cursed Mine at 2am
    Hal-Liurz
      Quest: Information at a Price - speak to Janus Hassildor
      Quest: Information at a Price - speak to Janus Hassildor
      Quest: Vampire Cure - speak to Janus Hassildor
      Quest: Vampire Cure - follow her to Chamber of the Lost
      Quest: Vampire Cure - speak to Janus Hassildor
    Janus Hassildor (Count Skingrad)
      Quest: Information at a Price - speak to Eridor
      Quest: Information at a Price - return to Hannibal Traven
      Quest: Vampire Cure - speak to Melisande
      Reward (after Rona has died): Gold x10000
  Chamber of the Lost (once you have Vampirism Cure Potion)
    Janus Hassildor
      Give Him: Vampirism Cure Potion
      Quest: Vampire Cure - speak to Hal-Liurz after 1 day
    Rona Hassildor (Countess of Skingrad)
    Melisande
  Castle Skingrad Dungeon
    Skingrad Jailor
      Quest: Lost Histories - speak to Shum gro-Yarug
      Quest: Lost Histories (once you are the Slop Drudge) - Ask to open door
    Evidence (Very Easy)
    Wooden Door (Hard)
    Larthjar the Laggard
      Quest: Lost Histories - Kill Pale Lady
    Strange Candle - Activate to open secret door
    Turn Handle - Activate to open secret door
  Castle Skingrad Wine Cellar
    Turn Handle - Activate to open secret door
    Strange Candle - Activate to open secret door
    Strange Candle - Activate to open secret door
    Turn Handle - Activate to open secret door
    Pale Lady (Vampire) - Secret Cell Key, Skingrad Castle Key
    Corpse of Theranis
    Amusei
      Quest: Lost Histories - Help him escape the castle
    Ancient Portcullis (Average) - use Secret Cell Key
  Castle Skingrad Dining Hall - Wooden Door (Easy) - use Skingrad Castle Key
  Castle Skingrad Lord's Manor - Wooden Door (Hard)
  Castle Skingrad Living Quarters
  Castle Skingrad South Hall
  Castle Skingrad Barracks

(8.3) Greatful Pass Stables
    Tilmo
  Greatful Pass Stables
    Ugak gra-Mogakh - sells Bay Horse for Gold x1000

(8.4) Fallen Rock Cave
  Fallen Rock Cave
    Brenus Astis' Journal
      Quest: Unfinished Business - return to Maglir

(8.5) Bleak Flats Cave
    Nirnroot Plant (south east near pond)
    Aetherius Stone (south east)
    Reman Rune Stone (south west)
  Bleak Flats Cave
    Quest: Skingrad Recommendation - Kill Deranged Zombies
    Erthor
      Quest: Skingrad Recommendation - Escort Erthor back to Adrienne Berene
    Lord Jornibret's Last Dance book
    Rock Wall
    Pull Lever - Activate to lower Rock Wall

(8.6) Bloodcrust Cavern
  Bloodcrust Cavern
    Bloodcrust Vampires
      Quest: Information at a Price - return to Hal-Liurz

(8.7) Silorn (Ayleid Ruin)
    Warrior Stone
    Wayshrine of Arkay (south)
    Thalfin (Battlemage) (Axe ability)
      Quest: Ambush - get Colossal Black Soul Gem
    Merete (Battlemage) (Magic ability)
    Iver (Battlemage) (Healing ability)
  Silorn - Stone Door (unlocked once you start Ambush quest)
    Gate (Hard)
    Push Block (Behind pillar) - Activate to lower secret door
    Iron Gate
    Push Block (reached via Silorn Sedorseli) - Activate to lower Iron Gate
  Silorn Sedorseli
    Gate (Hard)
    Push Block - Activate to lower secret door
    Varla Stone x2
    Iron Gate - Stand on floor switch to lower
    Push Block - Activate to lower Iron Gate
  Silorn Buroseli
    Varla Stone Cage - Varla Stone
    Push Block - Activate to raise Varla Stone Cage
    Falcar (High Elf) - Falcar's Key, Colossal Black Soul Gem
      Quest: Ambush - return to Hannibal Traven
    Push Block - Activate to turn off defense crystal

(8.8) Meridia's Shrine (Lady of Infinate Energies)
    Wayshrine of Tiber Septim (south west)
    Basil Ernarde
      Quest (L10): Meridia - bring Bonemeal or Mort Flesh to Shrine of Meridia
    Javolia Maborel, Demetrius
    Shrine of Meridia - Activate with Bonemeal or Mort Flesh
      Quest: Meridia - go to Howling Cave
      Reward: Ring of Khajiiti, Fame +1

(8.9) Howling Cave
  Howling Cave
  Howling Cave Lower Galleries
    Necromancer x5
      Quest: Meridia - return to Shrine of Meridia

(8.10) Shardrock
    West Weald Brown Bear Den Hunter - West Weald Bear Fang
    Nirnroot Plant
  Shardrock Interior
    Thorley Aethelred
      Quest: Bear Season - get West Weald Bear Fang x6
      Reward: Skill book

(8.11) Fort Vlastarus
  Fort Vlastarus
    Wooden Chest - Shadowbanish Wine x2
    Gate (Very Hard)

(8.12) Nornalhorst (Ayleid Ruin)
  Nornalhorst
    Welkynd Stone x4
    Welkynd Stone x3
    Welkynd Stone x8
  Nornalhorst Sel Gandrevla
    Welkynd Stone x11
    Push Block - Activate to open hidden door
    Varla Stone x2
    Welkynd Stone x3
    Welkynd Stone x4

(8.13) Miscarcand (Ayleid Ruin)
  Miscarcand
    Welkynd Stone x7
    Push Block - Activate to lower Iron Gate (2)
    Floor Switch - stand on it to lower Iron Gate (1)
    Iron Gate (1)
    Iron Gate (2)
  (from Miscarcand, Morimath)
    Floor Switch - stand on it to lower secret wall
  Miscarcand, Sel Vanua
    Welkynd Stone x10
    Press Block - Activate to raise Varla Stone Cage
    Varla Stone Cage - Varla Stone
    Iron Gate (1)
    Floor Switch - stand on it to lower Iron Gate (1)
    Push Block - Activate to lower Iron Gate (2)
    Iron Gate (2)
  Miscarcand, Morimath
    Great Welkynd Stone
      Tip: don't take the Great Welkynd Stone until asked
    King of Miscarcand - Miscarcand Key
    Welkynd Stone
    Gate (Hard) - use Miscarcand Key

(8.14) Priory of the Nine #
# (after completing The Sword of the Crusader quest)
#   Sir Thedret
#     Quest: The Blessing of Talos - go to Priory of the Nine Chapel
#   Gukimir's Chestnut Horse, Lathon's Paint Horse, Geimund's Bay Horse
# Priory of the Nine Chapel
# (after completing The Sword of the Crusader quest)
#   The Prophet
#     Gives You: Blessing of Talos Lessor Power
#     Reward: Divine Crusader rank, removes Curse of the Consumed
#     Quest: Umaril the Unfeathered - go to Garlas Malatar
# Priory of the Nine
#   Knights of the Nine Symbol - Activate using Sir Amiel's Ring
# (after completing Priory of the Nine quest)
#   Lathon (Squire of Sir Roderic)
#     Gives You: Greaves of the Crusader, asks to follow you
#     Note: You are granted the Holy Aura ability if you equip all the relics
#     Quest: The Faithful Squire - go to Underpall Cave
#   Geimund, Gukimir - asks to join you
#   Avita Vesnia - asks to join you
#   Brellin - asks to join you
#   Areldur - asks to join you
# (if you allowed them to join you)
#   Sir Thedret, Sir Carodus Oholin, Sir Geimund, Sir Gukimir
#   Sir Lathon, Sir Avita Vesnia, Sir Brellin, Sir Areldur
# Priory Basement
#   Armory - Knights of the Nine Cuirass x2, Knights of the Nine Shield x2
# (after completing Priory of the Nine quest)
#   Sergius Turrianus REPAIR (friend of Thedret)
# Priory Undercroft
#   Sir Amiel Lannus (Helm of the Crusader)
#     Quest: Priory of the Nine - defeat each Knight in single combat
#   Cuirass of the Crusader
#     Reward: Fame +1, Knight Commander rank in Knights of the Nine
#     Quest: Priory of the Nine - speak to the Knights of the Nine
#   Sir Henrik (Shield of the Crusader)
#     Quest: Wisdom of the Ages - go to Fort Bulwark
#   Sir Juncan (Boots of the Crusader)
#     Quest: Nature's Fury - go to Kynareth's Shrine
#   Sir Ralvas (Mace of Zenithar)
#     Quest: The Path of the Righteous - once you have the Boots of the
#       Crusader, go to The Great Chapel of Zenithar
#   Sir Casimir (Gauntlets of the Crusader)
#     Quest: Stendarr's Mercy - go to Chapel of Stendarr
#   Sir Caius - mentions that Sir Berich betrayed them
#   Sir Torolf, Sir Gregory
#   Armor Stand - Activate to repair to 100 and recharge a relic
# (after completing The Blessing of Talos quest)
#   Sir Berich Vlindrel (Greaves of the Crusader, Sword of the Crusader)
#     - mentions that he killed Sir Caius
# (after completing Umaril the Unfeathered quest)
#     Reward: You can ask one Knight of the Nine to follow you.
#     Reward: You can receive one blessing at a time
#   Tomb of Sir Amiel - Akatosh's Blessing
#   Tomb of Sir Ralvas - Zenithar's Blessing
#   Tomb of Sir Caius - Stendarr's Blessing
#   Tomb of Sir Henrik - Julianos's Blessing
#   Tomb of Sir Torolf - Arkay's Blessing
#   Tomb of Sir Casimir - Mara's Blessing
#   Tomb of Sir Juncan - Kynareth's Blessing
#   Tomb of Sir Gregory - Dibella's Blessing

(8.x) Shetcombe Farm
  Shetcombe Farm
  Sandstone Cavern

(8.x) Fort Black Boot
  Fort Black Boot

(8.x) Fort Istirus
    Altar
  Fort Istirus

(8.x) Goblin Jim's Cave
  Goblin Jim's Cave

(8.x) Fyrelight Cave
  Fyrelight Cave

(8.x) Nisin Cave
  Nisin Cave

(8.x) Dasek Moor
  Dasek Moor

(8.x) Cursed Mine
    Wayshrine of Mara (north west)
  Cursed Mine

(8.x) Derelict Mine
    Sharp Tooth Goblin Skirmisher
    White Skin Goblin Skirmisher
  Derelict Mine

(8.x) gro-Bak Camp

(8.x) Ra'sava Camp
    Reman Rune Stone (south east)

(8.x) Fat Rat Camp
    Wayshrine of Arkay (south east)

(8.x) Collarbone Camp
    Wayshrine of Akatosh (south)

(8.x) Gnoll's Meeting Camp

(8.x) Mortal Camp

==============================================================================

(9) The Colovian Highlands

    Nirnroot Plant (near ruined wayshrine beyond the end of the Black Road)
    Reman Rune Stone (between Mongrel's Tooth Cave, Dagny's Camp, Brotch Camp)

(9.1) Nonwyll Cavern
  Nonwyll Cavern
  Nonwyll Chamber of the Titans
    Corpse of Galtus Previa
      Quest: The Master's Son - return to Modryn Oreyn
    Broken Shield
    Wood Door to The Colovian Highlands

(9.2) Varondo (Ayleid Ruin)
  Varondo
    Iron Gate
  Varondo Varlasel

(9.3) Cloud Top
    Charred Remains - Fingers of the Mountain
      Quest: Fingers of the Mountain - speak to Earana
    Quest: Fingers of the Mountain, Part II - Cast shock spell at pillar
      Reward: Finger of the Mountain spell

(9.4) Fort Ontus
  Fort Ontus
    Gate (Very Hard) - use Fort Ontus Key
  Fort Ontus Understreets - Old Wooden Door (Hard) - use Fort Ontus Key
    Gate (Very Hard) - use Fort Ontus Key
    Gate (Very Hard) - use Fort Ontus Key
    Gate - Activate Pull Lever to raise
    Pull Lever
    Caranya (Necromancer) - Necromancer's Amulet (L25)
      Quest: The Necromancer's Amulet - return to Hannibal Traven
    Mage - Fort Ontus Key
    Gate - Activate Pull Lever to raise
    Pull Lever

(9.5) Sanguine's Shrine
    Jone Stone (east)
    Engorm MERCHANT
      Quest (L8): Sanguine - bring Cyrodilic Brandy to Shrine of Sanguine
    Ashni, Faurinthil
    Shrine of Sanguine - Activate with Cyrodilic Brandy
      Quest: Sanguine - speak to Leyawiin Guard at Castle Leyawiin County Hall
        between 6pm and 12am
      Gives You: Stark Reality spell
      Reward: Sanguine Rose, Fame +1
      Quest: Sanguine - get your stuff from Chest
    Chest

(9.6) Fort Dirich
    Wayshrine of Kynareth (north west)
    Bralsa Andaren
      Quest: Destruction Training - get Bear Pelt x20
      Reward: TRAINER
  Fort Dirich

(9.7) Camp Ales
#   Bandit Carrier - Undelivered Letter, Dwarven Cog
#     Quest: Repairing the Orrery - go to Dagny's Camp

(9.8) Dagny's Camp
#   Bandit Carrier - Dwarven Coherer
#     Quest: Repairing the Orrery - go to Brotch Camp

(9.9) Brotch Camp
#   Bandit Carrier - Dwarven Cog
#     Quest: Repairing the Orrery - go to Bodean Camp

(9.10) Talwinque (Ayleid Ruin)
    Atronach Stone (south)
  Talwinque
    Iron Gate
    Floor Switch - Activate to lower Iron Gate
  Talwinque Ceysel
    Welkynd Stone x10
    Iron Gate
    Press Block - Activate to lower Iron Gate
    Adventurer (Orc) - mentions Gortwog, Orsinium
  Talwinque Aransel
    Varla Stone

(9.11) Trumbe (Ayleid Ruin)
  Trumbe
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate
    Welkynd Stone x8
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Welkynd Stone x4

(9.12) Lipsand Tarn (Ayleid Ruin)
  Lipsand Tarn
    Welkynd Stone x4
    Welkynd Stone x5
    Press Block - Activate to raise Stone Steps
    Varla Stone
    Welkynd Stone x4
    Press Block - Activate to lower secret wall
    Press Block - Activate to lower Iron Gate
    Iron Gate
  Lipsand Tarn Lorsel
    Welkynd Stone x5
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate
    Welkynd Stone

(9.13) Hrotanda Vale (Ayleid Ruin)
  Hrotanda Vale
    Iron Gate
    Welkynd Stone x16
    Floor Switch - stand on it to lower secret wall
  Hortanda Vale Sanctum
    Welkynd Stone x9
    Varla Stone x2
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate

(9.x) Mongrel's Tooth Cave
    Sithian Stone (south)

(9.x) Fort Hastrel
  Fort Hastrel

(9.x) Fort Wariel
  Fort Wariel

(9.x) Fort Rayles
  Fort Rayles

(9.x) Fort Linchal
  Fort Linchal

(9.x) Broken Promises Cave
  Broken Promises Cave

(9.x) Wind Cave
  Wind Cave

(9.x) Rock Bottom Caverns
  Rock Bottom Caverns

(9.x) Black Rock Caverns
  Black Rock Caverns

(9.x) Pillaged Mine
    Nirnroot Plant (near small lake far north west)
  Pillaged Mine

(9.x) Echo Mine
  Echo Mine

(9.x) Shattered Mine
  Shattered Mine

(9.x) Valley View Camp

(9.x) Last Chance Camp
    Lord Stone (west)

==============================================================================

(10) The Nibenay Basin

    Mivryna Arano
  (Cheydinhal West Gate)
    Amminus Gregori (Cheydinhal Guard)
      Quest: The Wayward Knight - speak to Farwil Indarys in Realm of Oblivion
    Cheydinhal Gate Guard x3
    Oblivion Gate to Realm of Oblivion (15.3)
  (after closing Oblivion Gate)
    Farwil Indarys (Knight of the Thorn)
      Quest: The Wayward Knight - speak to Count Andel Indarys
      Reward: Knights of the Thorn Medallion, Honorary Knight rank

(10.1) Cheydinhal
    Nirnroot Plant (outside north wall)
    Nirnroot Plant (outside south wall)
    Wayshrine of Akatosh (outside south wall)
    Luckless Lucina (Beggar)
      Quest: The Elven Maiden - get Llathasa's Bust
      Quest (after finding Dagon Shrine): The Wayward Knight - speak to
        Amminus Gregori
    Bruccius the Orphan (Beggar)
      Quest: The Elven Maiden - get Llathasa's Bust
      Quest: Corruption and Conscience - speak to Llevana Nedaren
    Llevana Nedaren
      Quest: Corruption and Conscience - speak to Garrus Darelliun
      Quest: Corruption and Conscience - return to Garrus Darelliun
    Aldos Othran
      Quest: Corruption and Conscience - Follow him, return to Llevana Nedaren
    Shelley
    Magub gro-Orum - mentions Fort Naso and Fort Facian
    Dulfish gro-Orum
    Maknok gro-Coblug
    Oghash gra-Magul
    Ulrich Leland (Captain of the Cheydinhal Guard)
    Nirnroot Plant (near bridge by south wall)
  Bazur Gro-Gharz's House
    Bazur gro-Gharz
  Newlands Lodge
    Dervera Romalen MERCHANT
    Guilbert Jemane
      Quest: Separated at Birth - speak to Guilbert Jemane again in Chorrol
  Ganredhel's House
    Ganredhel TRAINER
      Quest (L70): Acrobat Training - speak to Torbern
    Luna & Daisy (Dogs)
    The Gray Fox
      Quest: Boots of Springheel Jak - speak to No-Coins Draninus
      Give Him: Boots of Springheel Jak
      Reward: Gold x500, Infamy +2
      Quest: Independent Thievery - Sell items worth 1000 gold to Fathis Ules
  My Cheydinhal House - Wooden Door - use My Cheydinhal House Key
    Quest: Buying a house in Cheydinhal - speak to Borba gra-Uzgash
  Borba's Goods
    Borba gra-Uzgash MERCHANT - mentions Rickety Mine, Kemen, Quickwater Cave
      Quest: Buying a house in Cheydinhal - buy furnishings
  The March Rider
    Tertia Viducia MERCHANT, REPAIR
  Cheydinhal Bridge Inn
    Garrus Darelliun  
      Quest: Corruption and Conscience
      Reward: Gold x650 (or Gold x575 if you lead Ulrich to Llevana), Fame +1
  Rythe Lythandas's House
    Tivela Lythandas
      Quest: A Brush with Death - go to The Painted World 
      Gives You: Rythe's Studio Key
    Wooden Door - use Rythe's Studio Key
    Unusual Painting to The Painted World
  The Painted World
    Rythe Lythandas
      Quest: A Brush with Death - get Brush of Truepaint
      Gives You: Turpentine x6
      Reward: Apron of Adroitness (L25), Fame +1
      Give Him: Rythe's Studio Key
    Bosmer Thief (corpse) - Brush of Truepaint
      Quest: A Brush with Death - return to Rythe Lythandas
    Return Portal to Rythe Lythandas's House
  Rythe Lythandas's Basement (Very Hard)
  The Great Chapel of Arkay
    Gruiand Garrana TRAINER
      Quest (L70): Speechcraft Training - speak to Tandilwe
    Errandil
    Hil the Tall (Priest of Arkay) TRAINER
    Ohtesse TRAINER, SPELLS
      Quest (L70): Restoration Training - speak to Oleta
# (after getting Sword of the Crusader)
#   Auroran x3
#     Quest: The Sword of the Crusader - bring the sword to Altar of the Nine
    Altar of the Nine - Activate to reconsecrate the Sword of the Crusader
#     Reward: Fame +1
#     Quest: The Sword of the Crusader - return to Priory of the Nine
  Chapel Undercroft - Door (Hard)
    Chapel Guard - Arkay Chapel Undercroft Key
    Llathasa's Bust
      Quest: The Elven Maiden - speak to Methredhel
    Llathasa's Tomb (Llathasa Indarys)
    Llathasa's Spirit (if you open Llathasa's Tomb)
  Chapel Hall - Door (Average)
  Cheydinhal Fighter's Guild
    Burz gro-Khash (Guardian)
      Quest (Associate): The Desolate Mine - speak to Rienna
      Gives You: Steel Warhammer, Steel Longsword, Steel Bow
      Reward: Gold x600, Fame +1
      Bonus (No Casualties): Gold x600
      Achievement (One Contract): Apprentice
      Achievement (Three Contracts): Journeyman
      Quest (Journeyman): Unfinished Business - speak to Vilena Donton
      Achievement (Five Contracts): Swordsman
      Quest (Swordsman): Amelion's Debt - speak to Biene Amelion
      Reward: Gold x600, Fame +1
      Achievement (Seven Contracts): Protector
      Quest (Protector): The Master's Son - speak to Modryn Oreyn
      Achievement (Nine Contracts): Defender
      Achievement (Ten Contracts): Warder
      Quest (Warder): The Fugitives - speak to Gilgondorin
      Achievement (Twelve Contracts): Guardian
      Quest (Guardian): Trolls of Forsaken Mine - speak to Modryn Oreyn
      Quest (Guardian): The Noble's Daughter - speak to Lord Rugdumph
      Reward: Gold x600, Fame +1
      Quest (Guardian): Mystery at Harlun's Watch - speak to Drarana Thelis
      Reward: Gold x600, Fame +1
      Achievement (Sixteen Contracts): Champion
      Quest (Champion): Information Gathering - speak to Modryn Oreyn
    Ohtimbar (Guardian)
      Quest: A Brush with Death - speak to Tivela Lythandas
      Quest: Separated at Birth - speak to Guilbert Jemane
    Keld of the Isles (Guardian)
    Fighters Guild Porter REPAIR
    Display Case (Very Hard) - Flawless Sapphire x2
  Cheydinhal Fighter's Guild Basement
  Mages' Guild (Alteration)
    Falcar (Guild Hall leader)
      Quest: Cheydinhal Recommendation - speak to Deetsun
    Deetsan (Magician) TRAINER
      Quest: Cheydinhal Recommendation - go to Mages Guild Well
      Gives You: Well Key, Buoyancy
      Quest: Cheydinhal Recommendation - get Black Soul Gem x2
      Reward: Arcane University Recommendation, Fame +1
    Trayvond the Redguard (Evoker) TRAINER, SPELLS
    Orintur (Magician) SPELLS
    Eilonwy (Conjurer) MERCHANT
    Uurwen RECHARGE
  Mages Guild Basement - Door (Hard) - use Mages Guild Key
    The Firsthold Revolt
    Drawers (Hard) - Black Soul Gem x2
  Mages Guild Well - use Well Key
    Vidkun - Ring of Burden (Weight 150)
      Quest: Cheydinhal Recommendation - return to Deetsan
    Ladder to Cheydinhal
  Abandoned House - Boarded Up Door (Easy)
  Abandoned Basement
    Ancient Black Door - must join Dark Brotherhood and kill Rufio
  Dark Brotherhood Sanctuary
    Ocheeva (Female Shadowscale) - Telaendril's Ocheeva Note
      Quest: A Knife in the Dark
      Reward: Shrouded Armor, Shrouded Hood
      Quest: Welcome to the Family - speak to Vincente Valtieri
      Quest: The Lonely Wanderer - speak to Telaendril
      Reward: Gold x300, Infamy +1
      Bonus: Shadowhunt
      Quest: Enter the Eliminator - accept next contract
      Quest: Bad Medicine - speak to Teinaava
      Gives You: Roderick's Poison
      Reward: Gold x300, Infamy +1
      Bonus: The Deceiver's Finery
      Quest: The Night Mother's Child - accept next contract
      Quest: Whodunit? - speak to Fafnir
      Reward: Gold x300, Infamy +1
      Bonus: Night Mother's Blessing (Acrobatics +2, Security +2, Marksman +2,
        Blade +2, Sneak +2)
      Quest: The Assassin's Gambit
      Quest: Permanent Retirement - kill Adamus Phillida
      Gives You: Rose of Sithis
      Reward: Gold x300
      Bonus: Gold x500
      Achievement: Assassin
      Quest: Of Secret and Shadow - read Orders From Lucien Lachance
      Quest: Of Secret and Shadow - report to Lucien Lachance at Fort Farragut
    Teinaava (Male Shadowscale) - Teinaava's Key, Abandoned House Key
      Quest: The Renegade Shadowscale (after Valen Dreth) - get Argonian Heart
      Reward: Boots of Bloody Bounding
      Quest: Bad Medicine - get Roderick's Medicine
    Telaendril - Telaendril's Key, Abandoned House Key
      Quest: The Lonely Wanderer - speak to Calindil (or other Elves)
    Antoinetta Marie - Antoinetta Marie's Key, Abandoned House Key
    Gogron gro-Bolmog - Gogron gro-Bolmog's Key, Abandoned House Key
    M'raaj-Dar MERCHANT, SPELLS
    Vicente Valtieri
      Quest: A Watery Grave - Kill Gaston Tussaud
      Reward: Black Band, Infamy +1
      Quest: Blood of the Damned - accept next contract
      Quest: Accidents Happen - Kill Baenlin
      Reward: Gold x300, Infamy +1
      Bonus: Sufferthorn
      Achievement: Slayer
      Quest: No Rest for the Wicked - accept next contract
      Quest: Scheduled for Execution - Kill Valen Dreth
      Gives You: Imperial City Sewers Key
      Reward: Gold x300, Infamy +1
      Bonus: Scales of Pitiless Justice
      Quest: To Serve Sithis - accept next contract
      Quest: The Assassinated Man - speak to Francois Motierre
      Gives You: Languorwine Blade, Languorwine Antidote
      Reward: Cruelty's Heart, Sanctuary Well Key, Infamy +1
      Achievement: Eliminator
      Quest: My Brothers Keeper - speak to Ocheeva
      Quest: Darkness Eternal - sleep in the Sanctuary to become a Vampire
      Reward: Porphyric Hemophilia
      Quest: Darkness Eternal - speak to Vicente Valtieri again after 3 days
      Quest: Darkness Eternal - speak to Raminus Polus about a cure
    Dark Guardian
    Ladder to Cheydinhal - use Sanctuary Well Key (after Francois Motierre)
    The Wolf Queen, v 6 book
    Vicente Valtieri's Chest (Hard) - Human Blood x4
    Vicente Valtieri's Desk
      Vicente's Note to Ocheeva (Weakness to Garlic)
  (after killing Mathieu Bellamont)
    Arquen
      Quest: Whispers of Death -speak to The Lucky Old Lady statue once a week
      Reward: Gold x200
    Dark Brotherhood Murderer (archer) - will follow you if asked
    Dark Brotherhood Murderer (swordsman) - will follow you
    Dark Brotherhood Murderer (spellcaster) MERCHANT, SPELLS - will follow you
  Dark Brotherhood Living Quarters
    Schemer (Rat)
    M'raaj-Dar' Chest (Very Hard)
    Telaendril's Chest (Very Hard)
    Gogron gro-Bolmog's Chest (Very Hard) - use Gogron gro-Bolmog's Key
    Teinaava's Chest (Hard) - use Teinaava's Key - The Black Arrow, v 2 book
    Antoinetta Marie's Chest (Average)
  Dark Brotherhood Training Room
    Chest - The Rear Guard book, The Gold Ribbon of Merit book
    Ahzirr Trajijazaeri book
  (Castle Cheydinhal)
  Cheydinhal Castle County Hall
    Count Andel Indarys (father of Farwil)
      Persude: Ask to buy a house in town, Pay Gold x15000
      Quest: Buying a house in Cheydinhal - go to My Cheydinhal House
      Reward: My Cheydinhal House Key
      Quest: The Wayward Knight - choose your reward
      Reward: Staff of Indarys or Thornblade, Fame +2
    Garrus Darelliun (Second in command of the Guard)
      Persuade: ask about Ulrich Leland
      Quest: Corruption and Conscience - speak to Aldos Othran
      Quest: Corruption and Conscience - get Suspicious Letter
      Gives You: Ulrich Leland's Key
      Quest: Corruption and Conscience - go to Cheydinhal Bridge Inn
    Naspia Cosma (Steward)
    Ulene Hlervu (Mage) - mentions Azura shrine
  Cheydinhal Castle Guard Barracks
    Wooden Door (Hard) - use Ulrich Leland's Key
    Suspicious Letter
      Quest: Corruption and Conscience - return to Garrus Darelliun
  Cheydinhal Castle Dungeon

(10.2) Black Waterside Stables
    Mivryna Arano
  Black Waterside Stables
    Tovas Selvani - Sells Black Horse for Gold x5000

(10.3) Knights of the Thorn Lodge
  Knights of the Thorn Headquarters
  Knights of the Thorn Basement

(10.4) Fort Farragut
  Fort Farragut
    Pull Lever - Activate to raise Gate
    Old Wooden Door (Hard)
    Pull Lever - Activate to raise Gate
    Lucien Lachance (Speaker)
      Quest: The Purification - Kill Antoinetta Marie, M'raaj-Dar, Telaendril,
         Ocheeva, Gogron gro-Bolmog, Teinaava and Vicente Valtieri
      Gives You: Poisoned Apple, Summon Rufio's Ghost scroll, Silencer rank
      Reward: Shadowmere, Infamy +1
      Achievement: Silencer
      Quest: The Dead Drop - get Dead Drop Orders #1

(10.5) Desolate Mine
  Desolate Mine
    Rienna - Mine Key
      Quest: The Desolate Mine - give them the weapons
      Give Her: Steel Bow
      Quest: The Desolate Mine - clear the mine of goblins
      Gives You: Mine Key
      Quest: The Desolate Mine - return to Burz gro-Khash
    Brag gro-Bharg
      Give Him: Steel Warhammer
    Elidor
      Give Him: Steel Longsword
    Wood Door - use Mine Key

(10.6) Harlun's Watch
    Drarana Thelis
      Quest: Mystery at Harlun's Watch - go to Swampy Cave
      Reward: Mind and Body Ring
      Quest: Mystery at Harlun's Watch - return to Burz gro-Khash
    Aengvir
    Deetum-Ja
    S'mirra
  Drarana Thelis' House
  Aengvir's House
  Deetum-Ja's House

(10.7) Swampy Cave
    Will-o-the-wisp x3
    Nirnroot Plant (by Wood Door to Swampy Cave Dry Rock Run)
  Swampy Cave
    Corpse of Eduard Denile
      Quest: Mystery at Harlun's Watch - kill Swamp Trolls
  Swampy Cave Dry Rock Run
    Swamp Troll
      Quest: Mystery at Harlun's Watch - return to Drarana Thelis
    Wood Door to the Nibenay Basin

(10.8) Vahtacen
  Vahtacen
    Skaleel
      Quest: Vahtacen's Secret - speak to Denel
      Gives You: Ayleid Reference Text
      Quest: Vahtacen's Secret - Take Ayleid Reference Text to Denel
      Quest: Vahtacen's Secret - return to Irlav Jarol
    Gate - use Vahtacen Ruins Key
    Denel
      Quest: Vahtacen's Secret - Ask Skaleel for Ayleid Reference Text
      Give Him: Ayleid Reference Text
      Reward: Translates inscriptions
    Chest - Elevate Magicka scroll, Sever Magicka scroll
    Read Tablet - av molag anyammis (from fire, life)
    Read Tablet - av mofre nagaia (from frost, nagaia)
    Read Tablet - magicka loria (magicka darkens)
    Read Tablet - magicka sila (magicka shines)
    Pillar - Cast Fire, Frost, Damage Magicka and Fortify Magicka spells
  Vahtacen Lorsel
    Pressure Plate - Activate to lower secret doors
    Gate (Average)
    Stone Steps
    Switch - Activate to raise stone steps
    Push Block - Activate to raise cover
    Ancient Elven Helm - taking it opens secret door
      Quest: Vahtacen's Secret - return to Skaleel
    Pressure Plate - Activate to lower secret door

(10.9) Drakelowe
  Drakelowe
    Melisande (Glenmoril Witch)
      Quest: Vampire Cure - get Grand Soul Gem (None) x5
      Quest: Vampire Cure - get Garlic x6, Bloodgrass x2, Nightshade x5,
        Ashes of Hindaril, Blood of an Argonian (stab a friend then yield)
      Gives You: Enchanted Dagger
      Reward: Vampirism Cure Potion, Cure for Vampirism
      Quest: Vampire Cure - return to Hal-Liurz
  Drakelowe Basement - needs a key

(10.10) Leafrot Cave
  Leafrot Cave
    The Art of War Magic book
    The Path of Transcendence
      Quest: Affairs of a Wizard - pickpocket Sands of Resolve
    Wood Door (Hard)
  Leafrot Hollow
    Celedaen (Necromancer) - Sands of Resolve
      Quest: Affairs of a Wizard - get Dead Drop Orders #2

(10.11) Muck Valley Cavern
  Muck Valley Cavern
    Sibylla Draconis
      Quest: Next of Kin - kill Caelia Draconis

(10.12) Nornal (Ayleid Ruin)
  Nornal
    Gate (Average) - use A Rusty Key
    Sunken Chest - Dead Drop Orders #7, Gold x500
      Reward: Infamy +1
      Quest: A Kiss Before Dying - kill Ungolim
    Push Block - Activate to open secret door
    Gate (Easy)
  Nornal Varlasel
    Push Block - Activate to raise Varla Stone Cage x2
    Varla Stone Cage x4 - Varla Stone x3
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Press Block - Activate to raise Varla Stone Cage x2
  Nornal Goriluch
    Gate Release x4 - Activate to lower Iron Gates
    Iron Gate x4
  Nornal Ageasel
    Chest - A Rusty Key
    Grand Soul Gem

(10.13) Vaermina's Shrine (by Lake Popped)
    Aymar Douar
      Quest (L5): Vaermina - bring Black Soul Gem to Shrine of Vaermina
    Aviera Nirol, Tenville
    Shrine of Vaermina - Activate with Black Soul Gem
      Quest: Vaermina - get Orb of Vaermina
      Reward: Skull of Corruption, Fame +1

(10.14) Arkved's Tower
  Arkved's Tower
  Arkved's Void
  Arkved's Lost Halls
  Arkved's Oasis
  Arkved's Hall of Changes
  Arkved's Retreat
  Arkved's Rending Halls
  Arkved's Death Quarters
    Arkved (unconscious) - White Mage's Robes, White Mage's Shoes
    Orb of Vaermina
      Quest: Vaermina - return to Shrine of Vaermina
    Palla, volume 1 book
    Old Wooden Door to Nibenay Basin

(10.15) Crestbridge Camp
    Barthel Gernand (from High Rock)
      Quest: Goblin Trouble - speak to Mirisa
      Reward: Fame +1
    Mirisa (Guide)
      Quest: Goblin Trouble - get Goblin Totem Staff (or kill Goblin Shaman)
      Quest: Goblin Trouble - return to Barthel Gernand
    Callia Bincal (daughter of Barthel Gernand)
    Aloys Bincal (husband of Callia Bincal)

(10.16) Timberscar Hollow
  Timberscar Hollow (Rock Biter)
    Rock Biter Goblin
    Bloody Hand Goblin War Chief
    Goblin Totem Staff (Bloody Hand)
      Quest: Goblin Trouble - return to Mirisa

(10.17) Cracked Wood Cave
  Cracked Wood Cave (Bloody Hand)
    Bloody Hand Chef
    Bloody Rat Farmer
    Bloody Hand Goblin Shaman
      Quest: Goblin Trouble - return to Mirisa

(10.18) Cropsford
  (a few weeks after finishing Goblin Trouble quest)
    Barthel Gernand
    Callia Bincal
    Aloys Bincal
  Barthel Gernand's House
  Bincals' House
    Reward Chest - Gold x541

(10.19) Sundercliff Watch #
    Nirnroot Plant (west near lake)
# Sundercliff Watch
#   Drothmeri Soldier x3 - Drothmeri Tunic
#   Abandoned Knapsack - Small Diary
#     Quest: Unearthing Mehrunes Razor - get Drothan's Journal
#   Old Wooden Door - say Chimer
#   Drothmeri Steward (Vaske) - Steward's Note
#   Steward's Registry
# Sundercliff Village
#  Jail
#   Jailor's Letter (Vilnas)
#   Wrist Irons
#   Prison Cell Door (Very Hard)
#   Morag Tong Assassin - Soiled Writ of Assassination, Morag Tong Cuirass,
#     Morag Tong Boots, Morag Tong Cowl, Morag Tong Gloves, Morag Tong Greaves
#     Note: set him free to kill Commander Telani Adrethi then kill him
#  Private Attic - Door (Very Hard)
#   Argonian Laborer - Rockpick Hoe
#   Flawless Diamond x2, Flawed Emerald, Flawed Ruby, Flawed Sapphire, Topaz
#  Recruit Barracks
#  Soldier Lodgings
#  Canteen
# Sundercliff Commune
#   Drothmeri Veteran - Boreal
#   Enchanted Pedestal x2 - Activate with Enchanted Bezoar to dispel
#     enchantment blocking Stone Door to Excavated Ruin
#     Quest: Unearthing Mehrunes Razor - kill Frathen Drothan
#  Yeoman Barracks
#  Veteran's Lodge
#   Drothmeri Recruit - Thieve's Dagger
#  Frathen Drothan's Quarters
#   Drothan's Journal
#     Quest: Unearthing Mehrunes Razor - get Enchanted Bezoar x2
#   Trichobezoar Extract x2 (believed to cure and protect against any poison)
#   Varla Stone
#   Treatise on Ayleidic Cities book
#   Receipt
#   Iron Ore x3
#   Scroll of Transmutation x2 (Transmute Mineral - turn Iron Ore into Silver
#     Nugget or Silver Nugget into Golf Nugget or Gold Nugget into Gold x50)
#   False Wall (Very Hard)
#   Scroll of Transmutation x7
#  Commander's Quarters
#   Drothmeri Commander (Telani Adrethi)
#   Enchanted Bezoar (formed from a hair in the intestines of an albino Guar)
# Sundercliff Forge
#   Khajiit Laborer - Heavy Rake
#  (from Sundercliff Mines)
#   Weapons Apprentice
#   Letter Home
#   The Forgemaster - Forgemaster's Smock, Forgemaster's Amulet
#   Pull Rope - Activate to lower Rock Wall
#  Forgemaster Tent
#   Enchanted Bezoar
# Sundercliff Mines
# Excavated Ruin
# Varsa Baalim (Ayleid Ruin)
#   Drothmeri Recruit - An Undelivered Letter
#  Cave Arpenia
#  Cave Beldameld
#  Cave Marspanga
#  The Nefarivigum
#   Frathen Drothan - Bladeturn Hood, Spellturn Cloak, Drothan's Key
#   Drothan's Field Journal
#     Quest: Unearthing Mehrunes Razor - either try and force the Iron Gate
#       then fight Msirae Faythung or get the Beating Heart and eat it then
#       fight a weakend Msirae Faythung.
#       Reward: Infamy +4 if you ate the heart
#   Msirae Faythung (Dagon's champion) - Beating Heart
#   Iron Gate - opens once Msirae Faythung is dead
#   Mehrunes Razor
# Forgotten Tunnels
#   Wood Door - unlocked once you have Mehrunes Razor
#   Wood Door to The Nibenay Basin

(10.20) Bramblepoint Cave
  Bramblepoint Cave
  Inner Bramblepoint Cave
  Deep Bramblepoint Cave
    Chest - Lithnilian's Research Notes
      Quest: No Stone Unturned - return to Lithnilian

(10.21) Mackamentain (Ayleid Ruin)
    Ayleid Well
  Mackamentain
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate
    Push Block - Activate to raise Varla Stone Cage x2
    Push Block - Activate to raise Varla Stone Cage x2
    Varla Stone Cage x4 - Varla Stone x4
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate
  (from Necromancer's Asylum)
    Press Block - Activate to lower secret wall
  Tombs of the Undead
    Floor Switch - stand on it to raise Stone Steps
  Necromancer's Asylum
    Welkynd Stone x5
    Ayleid Statue

(10.22) Ondo (Ayleid Ruin)
    Ayleid Well
  Ondo
    Welkynd Stone x6
    Push Block - Activate to lower secret wall and Iron Gate (1)
    Push Block - Activate to lower secret wall and Iron Gate (2)
    Push Block - Activate to lower secret wall and Iron Gate (3)
    Iron Gate (1)
    Iron Gate (2)
    Iron Gate (3)
    Welkynd Stone x8
  (from Ondo Canohaelia)
    Floor Switch - stand on it to lower secret wall
  Ondo Canohaelia
    Welkynd Stone x8
    Varla Stone
    Iron Gate (1)
    Push Block - Activate to raise Iron Gate (1) and lower Iron Gate (2)
    Iron Gate (2)

(10.23) Wendelbek (Ayleid Ruin)
    Altar
  Wendelbek
    Welkynd Stone x4
    Press Block - Activate to lower Iron Gate
    Iron Gate
  (from Wendelbek Silaseli)
    Floor Switch - stand on it to lower secret wall
  Wendelbek Aldmerisel
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate
    Welkynd Stone x10
    Press Block - Activate to raise Stone Steps
    Varla Stone
    Welkynd Stone x3
    Press Block - Activate to lower Iron Gate
    Iron Gate
  Wendelbek Sel Aran Mathmedli
    Press Block - Activate to lower Iron Gate
    Welkynd Stone x8
    Ayleid Statue
    Welkynd Stone x5
  Wendelbek Silaseli
    Welkynd Stone x8
    Floor Switch - stand on it to raise Stone Steps
    Varla Stone x2
    Welkynd Stone x4
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate
    Welkynd Stone x10

(10.24) Hame (Ayleid Ruin)
    Mage Stone (south west)
  Hame
    Welkynd Stone x5
    Gate - use Hame Dungeon Key
  Hame Wendesel
    Varla Stone Cage - Varla Stone
    Push Block - raise Varla Stone Cage
    Welkynd Stone x4
    Push Block - Activate to lower Iron Gate
    Iron Gate
    Welkynd Stone x4
    Gate - use Hame Dungeon Key
  Hame Silaseli
    Welkynd Stone x8
    Push Block (1) - Activate to lower secret wall
    Secret Wall (1)
    Push Block (2) - Activate to lower secret wall
    Secret Wall (2)
    Push Block (3) - Activate to lower secret wall
    Secret Wall (3)
    Hame Dungeon Key (on A Battered Crate)
    Gate - use Hame Dungeon Key

(10.25) Malada (Ayleid Ruin)
    S'razirr - offers to betray Claude Maric for half the reward
  (after getting Carved Panel)
    Claude Maric, Brucetus Festinius, Rigmor - Note
      Quest: Nothing You Can Possess - either give Claude Maric the Carved
        Panel or be prepared to fight then return to Umbacano
      Tip: if you decide to give him the Carved Panel you can pickpocket it
        from him before he reaches Umbacano
      Tip: if you decide to fight you may be able to get them to yield
  Malada (The High Fane)
    Welkynd Stone x3
    Welkynd Stone x3
    Stone Door - use High Fane Key
    Carved Panel
      Quest: Nothing You Can Possess - speak to Claude Maric
  Malada Aldmerisel
    Varla Stone
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Press Block - Activate to lower Iron Gate
    Iron Gate

(10.x) Fort Sejanus
    Wayshrine of Julianos (south west)
  Fort Sejanus

(10.x) Fort Aurus
    Nirnroot Plant (north west)
  Fort Aurus

(10.x) Fort Entius
    Nirnroot Plant
  Fort Entius

(10.x) Fort Cuptor
    Nirnroot Plant
  Fort Cuptor

(10.x) Fort Facian
  Fort Facian

(10.x) Fort Cedrian
    Shadow Stone (south east)
    Nirnroot Plant
  Fort Cedrian

(10.x) Quickwater Cave
  Quickwater Cave

(10.x) Lost Boy Cavern
  Lost Boy Cavern

(10.x) Newt Cave

(10.x) Sage Glen Hollow (Cave)
    Nirnroot Plant (north east near lake)
    Wayshrine of Kynareth (north east near lake)
  Sage Glen Hollow

(10.x) Squandered Mine
  Squandered Mine

(10.x) Abandoned Mine
  Abandoned Mine
  Abandoned Mine Caverns

(10.x) Rickety Mine
  Rickety Mine

(10.x) Deserted Mine
  Deserted Mine

(10.x) Garnet Camp

(10.x) Trossan Camp

(10.x) Wind Range Camp

(10.x) Nayon Camp

==============================================================================

(11) The Nibenay Valley

    Dro'Nahrahe (Count Bravil's Steward)
    Antoine Branck

(11.1) Bravil
    Nirnroot Plant x2 (outside north wall)
    Nirnroot Plant (outside west wall near bridge)
    Nirnroot Plant (outside south wall on small island)
    Nirnroot Plant (outside south wall in the centre of the large island)
    Nirnroot Plant (near Bravil Mages Guild)
    Nordinor (after 11pm) MERCHANT - Skooma
    Cosmus the Cheat (Beggar)
      Quest: The Forlorn Watchman - speak to Gilgondorin
    Wretched Aia (Beggar)
      Quest: Arrow of Extrication - go to Lord's Manor North Wing
      Note: Or you can use a secret Trap Door on the bottom of Niben Bay lake
    Hans Black-Nail (Mythic Dawn) - Bravil Castle Key
    Trenus Duronius
    Gelephor
    Kurdan's Boat
      Quest: Caught in the Hunt - Activate to go to the island of Fort Grief
    Luciana Galena's Chest - Needs a key
    Ungolim (Listener) - Ungolim's Key
    Lucien Lachance (after killing Ungolim)
      Quest: Following a Lead - speak to Enilroth
      Reward: Infamy +1
    Ranaline (Mythic Dawn) - Ranaline's Key
    Bravil Guard
      Quest: Through A Nightmare, Darkly - speak to Kud-Ei
      Quest: Caught in the Hunt - speak to Ursanne Loche
    The Lucky Old Lady statue
      (when you are Listener) - Activate to get list of names
  Luciana Galena's House - Door (Easy)
  S'krivva's House
    S'krivva (Thieves Guild Doyen)
      Quest: Independent Thievery - sell items worth 200 gold to Dar Jee
      Quest: Ahdarji's Heirloom - speak Dee the Scalawag or Rancid Ra'dirsha
      Reward: Gold x200, Infamy +2
      Achievement: Prowler
      Quest: Independent Thievery - sell items worth 300 gold
      Quest: Misdirection - speak to No-Coins Draninus (or Fralav the Faker or
        Simplicia the Slow or Ragbag Buntara)
      Reward: Gold x300, Infamy +2
      Achievement: Cat Burglar
      Quest: Independent Thievery -sell items worth 400 gold to Luciana Galena
      Quest: Lost Histories - speak to Nigidius the Needy
      Give Her: Lost Histories of Tamriel
      Reward: Gold x400, Infamy +2
      Quest: Independent Thievery -sell items worth 500 gold to Luciana Galena
      Quest: Taking Care of Lex - speak to Penniless Olvus
      Reward: Gold x1000, Infamy +2
      Achievement: Shadowfoot
      Quest: Independent Thievery - sell items worth 600 gold to Orrin
      Quest: Security Training - take Handwritten Note to J'baana
      Gives You: Handwritten Note
  The Lonely Suitor Lodge
    Luciana Galena MERCHANT
    Kurdan gro-Dragol
      Persuade: Mentions Aleron Loche
      Quest: Caught in the Hunt - go to Kurdan's Boat
    Maglir - he has joined Blackwood Company
      Quest: More Unfinished Business - if you covered for Maglir in the
        Unfinished Business quest speak to Aryarie otherwise return to Modryn
        Oreyn for more information
      Note: if you helped him in Unfinished Business quest - speak to Aryarie
  My Bravil House - use My Bravil House Key
    Quest: Buying a house in Bravil - speak to Nilawen
  The Fair Deal
    Nilawen MERCHANT
      Quest: Buying a house in Bravil - buy furnishings
  Silverhome on the Water
    Gilgondorin MERCHANT
      Quest: The Forlorn Watchman - go to Bawnwatch Camp at 8pm
      Quest: The Forlorn Watchman - go to Mouth of the Panther
      Quest: The Fugitives - go to Bloodmayne Cave and kill the fugitives
    Varon Vamori TRAINER
      Quest: Bravil Recommendation - speak to Kud-Ei
      Quest (L70): Speechcraft Training - speak to Tandilwe
  Silverhome 2nd Floor
  Andragil's House
    Andragil
      Quest: Block Training - Block her attacks
      Reward: TRAINER
    Nirnroot
  Fighters Guild
    Tadrose Helas TRAINER, REPAIR
    Nahsi TRAINER
    Vincent Galien
      Quest: More Unfinished Business - speak to Maglir
    Fighters Guild Porter
  Bravil Fighter's Guild Second Floor
  Bravil Fighter's Guild Third Floor
  Bravil Fighters Guild Basement
  A Warlock's Luck
    Ungarion MERCHANT, SPELLS
  Skooma Den
  Carandial's House
  Aleron Loche's House
    Ursanne Loche
      Quest: Caught in the Hunt - speak to Kurdan gro-Dragol
      Reward: Biography of the Wolf Queen book, Fame +1
  The Archer's Paradox
  City Swimmer's House
  Ungolim's House
  Ranaline's House
  Dro'shanji's House
  Great Chapel of Mara
    Uravasa Othrelas (Priest of Mara) TRAINER, SPELLS
    Marz TRAINER
      Quest (L70): Restoration Training - speak to Oleta
    Laralthir
# (after completing Umaril the Unfeathered quest)
#   Eris Senim TRAINER, SPELLS
#   Beem-Kiurz TRAINER
#     Quest (L70): Restoration Training - speak to Oleta
#   Amragor
    Olava the Fair
  Bravil Mages Guild (Illusion)
    Kud-Ei (Guild Hall leader)
      Quest: Through A Nightmare, Darkly - Takes you to Henantier
      Quest: Bravil Recommendation - speak to Varon Vamori
      Gives You: Beguile scroll
      Quest: Bravil Recommendation - speak to Erissare Arenim
      Gives You: Beguile scroll x3
      Reward: Captivate spell, Arcane University Recommendation, Fame +1
    Ita Rienus TRAINER, SPELLS, RECHARGE
    Ardaline MERCHANT, TRAINER
      Quest (L70): Alchemy Training - speak to Sinderion
    Delphine Jend (Evoker) TRAINER, SPELLS
      Quest (L70): Destruction Training - speak to Bralsa Andaren
    Carandial
    Aryarie
      Quest: More Unfinished Business - get Imp Gall x10 (Robber's Glen Cave)
      Reward: Grand Ring of Aegis
      Quest: More Unfinished Business - return to Modryn Oreyn
  Bravil Mages Guild 2nd Floor - Door (Hard) - use Mages Guild Key
  Bravil Mages Guild 3rd Floor - Door (Very Hard) - use Mages Guild Key
    The Horrors of Castle Xyr book
  Bravil Mages Guild Basement - Door (Hard) - use Mages Guild Key
  Henantier's House
    Kud-Ei
      Gives You: Dreamworld Amulet (Silence on Self)
      Quest: Through A Nightmare, Darkly - Put on Dreamworld Amulet and sleep
    Henantier (Sleeping)
  Henantier's Dream (All your items are temporarily removed)
    Henantier
      Quest: Through A Nightmare, Darkly - get four elements
      Give Him: Dreamworld Amulet
      Reward: Six magic scrolls, Fame +1
  Test of Resolve (defeat creatures to raise the steps)
    Prepare - Blade, Blunt, Staff, Heavy Armor, Light Armor
    Element of Resolve - Activate
  Test of Perception (follow the path avoiding the traps)
    Perceive - Torch
    Element of Perception - Activate
  Test of Patience (follow the path of identical symbols)
    Study - Mysterious Scroll
    Element of Patience - Activate
  Test of Courage (swim through underwater passage)
    Breathe - Weak Potion of the Sea
    Breathe - Weak Potion of the Sea
  Grotto of Courage
    Element of Courage - Activate
  Varon Vamori's House
  Crypt Of The Night Mother (after Lucien Lachance has been killed)
    Arquen
      Quest: Honor Thy Mother - kill Mathieu Bellamont
    Mathieu Bellamont (Traitor) - Black Hand Robe, Black Hand Hood
      Quest: Honor Thy Mother - speak to The Night Mother
    The Night Mother
      Reward: Infamy +10
      Achievement: Listener
      Quest: Honor Thy Mother - teleported to Dark Brotherhood Sanctuary
      Reward: Blade of Woe (L30), Listener rank
    Large Chest - Greaves of Resilient Flesh
  (Castle Bravil)
  Castle Bravil Great Hall
    Viera Lerus (Captail of Bravil Guard)
    Count Regulus Terentius
      Persuade: Ask to buy a house, Pay Gold x4000
      Quest: Buying a house in Bravil - go to My Bravil House
      Reward: My Bravil House Key
  Castle Bravil Dining Hall
  Castle Bravil Servant's Quarters
  Castle Bravil Dungeon
    Bravil Jailor
  Castle Bravil Barracks - Wooden Door (Average)
  Private Quarters East Wing - Wooden Door (Average)
  Lord's Manor North Wing - Wooden Door (Average)
    Quest: Arrow of Extrication - get Key-Shaped Arrowhead
    Wooden Door (Hard)
    Movable Pillar - Activate to open secret door
  Bravil Wizard's Grotto - Wooden Door (Hard)
    Gate (Hard)
    Gate (Hard)
    Old Wooden Door - Needs a Key (so use underwater passage)
    Giant Slaughterfish (very deep) - Robe of Defense
    Wood Door to The Heartlands (Very Easy) (to Niben Bay lake)
    Old Wooden Door (Hard)
  Bravil Wizard's Lair - Old Wooden Door (Hard)
    Old Wooden Door (Hard)
    Gate (Hard)
    Gate (Hard)
  Old Wooden Door to Fathis Aren's Tower (Very Hard)

(11.2) Tower of Fathis Aren
  Fathis Aren's Tower - Giant Door - use Aren's Tower Key
    Fathis Aren - Aren's Strange Key, Aren's Tower Key, Bravil Castle Key
    Fathis Aren's Chest - Aren's Tower Key, Key-Shaped Arrowhead
      Quest: Arrow of Extrication - speak to The Gray Fox

(11.3) Bay Roan Stables
    Antoine Branck
  Bay Roan Stables
    Isabeau Bienne - sells Bay Horse for Gold x1000

(11.4) Bloodmayne Cave
    Nirnroot Plant
  Bloodmayne Cave
    Pull Rope x3
    Pull Rope - Activate to lower Rock Wall
    Hlofgar (Fugitive)
    Ashanta (Fugitive)
  Bloodmayne Cave Labyrinth
    Dreet-Lai (Fugitive)
    Enrion (Fugitive)
      Quest: The Fugitives - speak to Burz gro-Khash
    Wood Door to The Great Forest

(11.5) Peryite's Shrine (Taskmaster)
    Maren the Seal, Er-Teeus, Kewan, Ilvel Romayn, Mirie
    Shrine of Peryite - Activate to travel to Realm of Peryite (15.4)
      Quest (L10): Peryite - capture the five souls
      Reward: Spell Breaker, Fame +1

(11.6) Bawnwatch Camp
    Nirnroot Plant
    The Forlorn Watchman (Grantham Blakeley)
      Quest: The Forlorn Watchman - follow him then return to Gilgondorin

(11.7) Imperial Bridge Inn
    Nirnroot Plant (near bridge over Silverfish River)
    Nirnroot Plant (near jetty)
  Imperial Bridge Inn
    Davela Hlaren MERCHANT, TRAINER
      Quest (L70): Hand to Hand Training - speak to Helvius Cecia
    Lithnilian
      Quest: No Stone Unturned - get Lithnilian's Research Notes
      Reward: Strong Potion of Nighteye x3

(11.8) Cadlew Chapel
    Nirnroot Plant
  Cadlew Chapel
    Necromancer x2
    Dead Treasure Hunter
    Altar
    Human Heart x2

(11.9) Anutwyll (Ayleid Ruin)
    Ayleid Well
  Anutwyll
    Press Block - Activate to open Gate
    Push Block - Activate to lower secret wall
    Varla Stone
  Anutwyll Inner Chambers
    Push Block - Activate to lower secret wall
    Welkynd Stone x3

(11.10) Bawn (Ayleid Ruin)
    Nirnroot Plant
    Nirnroot Plant (north east)
    Nirnroot Plant (east)
  Bawn
    Floor Switch - Activate to lower Iron Gate
    Iron Gate
    Welkynd Stone x3
    Floor Switch - Activate to lower Iron Gate
    Iron Gate
  (from Bawn Loria)
    Welkynd Stone x7
  Bawn Loria
    Push Block - Activate to raise Varla Stone Cage
    Varla Stone Cage - Varla Stone
  (from Bawn Latta)
    Floor Switch - Activate to lower Iron Gate
    Iron Gate
  Bawn Latta
    Welkynd Stone x7

(11.11) Morahame (Ayleid Ruin)
    Nirnroot Plant (near Panther River)
  Morahame
    Welkynd Stone x8

(11.12) Nenalata (Ayleid Ruin)
  (Secrets of the Ayleids quest)
    Umbacano
      Quest: Secrets of the Ayleids - escort him to Nenalata Sel Aran Arpena
    Claude Maric
  Nenalata
    Welkynd Stone x8    
  (from Nenalata Sel Aran Arpena)
    Press Block - Activate to lower Iron Gate
    Iron Gate
  Nenalata Wendesel
  Nenalata Sel Aran Arpena
    Welkynd Stone x2
    Varla Stone x2
    (Umbacano places Carved Panel in the slot)
    Quest: Secrets of the Ayleids (if you gave him Ayleid Crown of Lindai)
      - Umbacano is killed when he puts on the rival crown
    Umbacano - Ayleid Crown of Lindai (destroyed), Umbacano Manor Key,
      Umbacano's Key
    Quest: Secrets of the Ayleids (if you gave him Ayleid Crown of Nenalata)
      - Umbacano is transformed into an evil Ayleid King
    King of Nenalata - Umbacano Manor Key, Umbacano's Key, Staff of Nenalata,
      Ayleid Crown of Nenalata (enhanced)

(11.x) Fort Flecia
  Fort Flecia

(11.x) Fort Gold-Throat
  Fort Gold-Throat

(11.x) Fort Irony
    Nirnroot Plant (south on island with ruin)
    Nirnroot Plant x2
  Fort Irony

(11.x) Bedrock Break
    Lover Stone (north west near the river)
  Bedrock Break

==============================================================================

(12) The Valus Mountains

(12.1) Dark Fissure
    Worm Anchorite - Handwritten Note
    Altar - Black Soul Gem
      Quest: Necromancer's Moon - return to Raminus Polus
      Note: once a week at night when light shines on the Altar put an empty
        Grand Soul Gem in the Altar and cast Soul Trap to get a Black Soul Gem
  Dark Fissure
    Worm Anchorite - Handwritten Note
    Fine Chest - Dark Fissure Cell Key
    A Rusty Door (Hard)
  Dark Fissure Tunnels - Wood Door (Hard) - use Dark Fissure Cell Key
  Dark Fissure Inner Sanctum

(12.2) Hero Hill
    Hollowed-Out Rock - Dead Drop Orders #1
      Quest: Affairs of a Wizard - get The Path of Transcendence

(12.3) Boethia's Shrine (Father of Plots)
    Haekwon
      Quest (L20): Boethia - bring Daedra Heart to Shrine of Boethia
    Tolvasa Sendas, Pajeen
    Shrine of Boethia - Activate with Daedra Heart to open Portal
    Portal - Activate to travel to Realm of Boethia (15.5)
      Quest: Boethia - complete Tournament of Ten Bloods
      Reward: Goldbrand, Fame +1

(12.4) Fanacas (Ayleid Ruin)
    Ayleid Well
    Wayshrine of Julianos (south)
  Fanacas
      Tip: Water Walking allows you to avoid all the Iron Gates
    Iron Gate (1)
    Iron Gate (2)
    Floor Switch - stand on it to lower Iron Gate (3)
    Iron Gate (3)
    Iron Gate (4)    
    Floor Switch - stand on it to lower Iron Gate (5)
    Iron Gate (5)
    Floor Switch - stand on it to lower Iron Gate (1) and Iron Gate (2)
    Floor Switch - stand on it to lower Iron Gate (6)
    Iron Gate (6)
    Floor Switch - stand on it to lower Iron Gate (7)
    Iron Gate (7)
    Ayleid Statue
    Floor Switch - stand on it to lower Iron Gate (4)

(12.5) Kemen (Ayleid Ruin)
  Kemen
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Push Block - Activate to raise Stone Steps
    Welkynd Stone x5
  Kemen Varlasel
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Push Block - Activate to raise Varla Stone Cage x2
    Varla Stone Cage x2 - Varla Stone x2

(12.x) Aerin's Camp
    Torbern
      Quest: Acrobat Training
      Reward: TRAINER

(12.x) Walker Camp
    Camonna Tong Thug

==============================================================================

(13) Blackwood

(13.1) Leyawiin
    Nirnroot Plant x3 (outside North East Gate)
    Nirnroot Plant (outside north wall)
    Nirnroot Plant (outside south wall)
    Nirnroot Plant x2 (south outside Castle)
    Nirnroot Plant (near Best Goods and Guarantees)
    Nirnroot Plant (near J'Bari's House)
    Nirnroot Plant (near Ahdarji's House)
    Adamus Phillida - Swims between 3pm-8pm, kill with Rose of Sithis
      Finger of Adamus Phillida, Imperial Watch Shield, Commander's Chest Key,
      Coast Guard Station Key, Imperial Watch Key, Imperial Watch Office Key,
      Castle Leyawin Key, Leyawiin City Watch Key, Claudius Arcadias House Key
      Quest: Permanent Retirement - go to Imperial Legion Offices
    Adamus Phillida's Bodyguard
      Quest: Mazoga the Orc - speak to Marius Caro
    Dar Jee MERCHANT
      Quest: Independant Thievery - speak to S'krivva
    Deeh the Scalawag (Beggar)
      Quest: Ahdarji's Heirloom - speak to Ahdarji
      Quest: Ahdarji's Heirloom - speak to Leyawiin Jailor
      Quest: Ahdarji's Heirloom - speak to Hlidara Mothril (mentions secrets)
      Quest: Whom Gods Annoy - go to Rosentia Gallenus's House
    Rancid Ra'dirsha (Beggar)
      Quest: Ahdarji's Heirloom - speak to Ahdarji
      Quest: Ahdarji's Heirloom - speak to Leyawiin Jailor
      Quest: Ahdarji's Heirloom - speak to Hlidara Mothril (mentions secrets)
    Decentius Opsius (Leyawiin City Watch) - mentions Bugok gro-Bol
    Torval the Pilot statue (High Elf, patron saint of Leyawiin)
    Leyawiin City Watch
      Quest: Nocturnal - speak to Bejeen
  Rosentia Gallenus's House
    Rosentia Gallenus
      Quest: Whom Gods Annoy - speak to Alves Uvenim
      Quest: Whom Gods Annoy - Take Staff of the Everscamp to Darkfathom Cave
      Reward: Ring of Eidolon's Edge (L25), Fame +1
    Everscamp x4
  Three Sister's Inn
    Shuravi
    Shamada
    Pista Marillin
  Three Sister's Inn Basement
  Three Sister's Inn 2nd Floor East - Door (Hard)
  Three Sister's Inn 2nd Floor West - Door (Hard)
    Caelia Draconis - Castle Leyawiin Key, Castle Leyawiin Interior Key,
      Leyawiin Secret Room Key
      Quest: Next of Kin - get Dead Drop Orders #3
      Reward: Infamy +1
  Three Sister's Inn 3rd Floor East - Door (Average)
  Three Sister's Inn 3rd Floor West
  Five Claws Lodge
    Witseidutsei
      Persuade: Tells you about Fighters Guild Jobs 
      Quest: Drunk and Disorderly - speak to Margarte
    Vantus Prelius
      Quest: Drunk and Disorderly - speak to Witseidutsei
      Quest: Drunk and Disorderly - return to Modryn Oreyn
    Dubok gro-Shagk, Rellian
  Margarte's House
    Margarte TRAINER
      Quest (L70): Mercantile Training - speak to Palonirya
      Quest: Drunk and Disorderly - get Ectoplasm x5
      Reward: Will buy Minotaur Horn and Ogre's Teeth from Fighters Guild
      Quest: Drunk and Disorderly - return to Vantus Prelius
  Ahdarji's House
    Ahdarji TRAINER
      Quest (L70): Light Armor Training - speak to J'bari
      Quest: Ahdarji's Heirloom - speak Deeh the Scalawag or Rancid Ra'dirsha
      Give Her: Ahdarji's Ring
      Reward: Gold x200
      Quest: Ahdarji's Heirloom - return to S'krivva
  J'Bari's House
    J'bari
      Quest: Light Armor Training - get Elven Cuirass
      Reward: TRAINER
  My Leyawiin House - use My Leyawiin House Key
    Quest: Buying a house in Leyawiin - speak to Gundalas
  Weebam-Na's House
    Weebam-Na
      Quest: Mazoga the Orc - follow him to Mazoga the Orc
    Bejeen (Hunter)
      Quest: Nocturnal - evesdrop on Bejeen and Weebam-Na
      Quest: Nocturnal - get Eye of Nocturnal from Tidewater Cave
  Best Goods and Guarantees
    Gundalas MERCHANT
      Quest: Buying a house in Leyawiin - buy furnishings
  Alval Uvani's House - Door (Hard)
  Alval Uvani's House 2nd Floor - Door (Hard)
    Door (Hard)
    Alval Uvani (Silencer) - Alval Uvani's Key
      Quest: A Matter of Honor - get Dead Drop Orders #6
  Alval Uvani's Basement - Door (Hard) - use Alval Uvani's Key
  The Great Chapel of Zenithar
    Avrus Adas SPELLS
    Kantav Cheynoslin (Primate of Zenithar)
    Silana Blandia (Healer)
#   Carodus Oholin
# (after getting Mace of the Crusader)
#   Auroran x4 (minions of Umaril)
#     Quest: The Path of the Righteous - Carodus Oholin asks to join you
  Chapel Undercroft
    Sanctified Ancient Spectre
#   Tomb of Saint Kaladas - Activate to be transported to Dark Void
# Dark Void
#     Quest: The Path of the Righteous - put on the Boots of the Crusader
#   Mace of the Crusader
#     Reward: Fame +1
  Chapel Hall
    Sithis book
  Fighter's Guild
    Sherina TRAINER
      Quest (L70): Blade Training - speak to Alix Lencolia
    Antus Flonius
    S'kasha
    Brodras TRAINER
    Fighters Guild Porter REPAIR
    Door (Very Easy)
    Modryn Oreyn (after starting Azani Blackheart quest)
      Quest: Azani Blackheart - go to Arpenia
  Fighter's Guild 2nd Floor West
    Door (Very Easy)
  Fighter's Guild 2nd Floor East
    Door (Hard)
    Door (Very Easy)
  Fighter's Guild 3rd Floor West
  Fighter's Guild Basement
  Blackwood Company Hall
    Jeetum-Ze
      Quest: Infiltration - go to Blackwood Company Training Hall
      Reward: Company Member rank
    Ja'Fazir (Commander) - Jeetum-Ze's Room Key
    Rana (Lieutenant)
    Geel (Sergeant-of-Sharpshooters)
    Display Case (Hard) - Silver War Axe, Silver Shortsword, Blackwood Shield
  (after destroying Hist Tree)
    Maglir
  Blackwood Company Training Hall
    Jeetum-Ze
      Gives You: Hist Sap
      Quest: Infiltration - drink Hist Sap to be transported to Water's Edge
    Blackwood Company Guard x3
  Jeetum Ze's Room - use Jeetum-Ze's Room Key
    Jeetum-Ze - Ri'Zakar's Room Key
    Nirnroot
  Ri'Zakar's Room - use Ri'Zakar's Room Key
    Ri'Zakar - Blackwood Co. Basement Key
  Blackwood Company Hall Basement - use Blackwood Co. Basement Key
    Hears-Voices-In-The-Air
    Sings-Like-Thunder
    Loose Pipe x2
    Sap Pump x2 - Activate with Loose Pipe
      Quest: The Hist - return to Modryn Oreyn
    Sap Machine
    Sap Storage Tank
    Boiler
  Leyawiin Mages' Guild (Mysticism)
    Dagail (Guild Hall leader)
      Quest: Leyawiin Recommendation - speak to Agata
      Quest: Leyawiin Recommendation - get Manduin's Amulet
      Reward: Arcane University Recommendation, Fame +1
    Agata SPELLS, RECHARGE
      Quest: Leyawiin Recommendation - speak to Kalthar
      Quest: Leyawiin Recommendation - speak to Dagail
    Kalthar
      Quest: Leyawiin Recommendation - return to Agata
    S'drassa (Evoker) MERCHANT, TRAINER
      Quest: Tears of the Savior - speak to Julienne Fanis
      Give Him: Garridan's Tear x5
      Reward: Gold x2500, Fame +1
    Alves Uvenim MERCHANT, SPELLS - mentions Nocturnal shrine
      Quest: Whom Gods Annoy - speak to Rosentia Gallenus
  Mages Guild 2nd Floor East - Door (Hard) - use Mages Guild Key
    Withershins book
  Mages Guild 2nd Floor West - Door (Hard) - use Mages Guild Key
    Chest - A Rusty Key
  Mages Guild 3rd Floor East - Door (Hard) - use Mages Guild Key
  Mages Guild Basement - Door (Hard) - use Mages Guild Key
  (Leyawiin - Castle)
  Castle Leyawiin County Hall
    Count Marius Caro
      Persuade: Ask to buy a house, Pay Gold x7000
      Quest: Buying a house in Leyawiin - go to My Leyawiin House
      Reward: My Leyawiin House Key
      Quest: Mazoga the Orc - speak to Mazoga the Orc
      Reward: Fame +1
      Quest: Knights of the White Stallion - speak to Mazoga the Orc
      Reward: White Stallion Lodge Key, Leyawiin Shield, Knight-Errant rank
      Note: Pays Gold x100 for each Black Bow you bring him
    Hlidara Mothril (Chaplain)
      Persuade: ask about Dark secrets in castle Leyawiin
      Persuade: ask about Recovered Caro family ring
      Quest: Ahdarji's Heirloom - get Ahdarji's Ring (after 11pm)
    Mazoga the Orc
      Quest: Mazoga the Orc - speak to Weebam-Na
      Quest: Mazoga the Orc - lead her to Mogens Wind-Shifter
      Quest: Knights of the White Stallion - kill Black Brugo
    Janonia Aurunceia (Chief Maid Servant)
    On-Staya Sundew (Steward) - Castle Leyawiin Interior Key,
      Castle Leyawiin Key
    Tsavi (Healer) - Castle Leyawiin Interior Key, Castle Leyawiin Key
    Leyawiin Guard (outside locked Wooden Door) - opens door for you
      Quest: Sanguine - cast Stark Reality on Countess Alessia Caro
      Note: Counts as assult, bounty of Gold x40 for each person hit that saw
        you do it.  Give the guards the slip by running around the table.
    Countess Alessia Caro (Lady Leyawiin)
      Quest: Sanguine - return to Shrine of Sanguine
    Vlarimil Orius, Termanwe, Jaras Invel, Britta Invel (Guests)
    Count's Bodyguard
    Countess' Bodyguard
  Castle Leyawiin Servants' Quarters
    Wooden Door (Very Easy)
  Castle Leyawiin Dungeon
    Leyawiin Jailor
      Give Him: Gold x20 to open Wooden Door
      Quest: Ahdarji's Heirloom - speak to Amusei
    Wooden Door (Hard)
    Amusei (after starting Ahdarji's Heirloom quest)
      Give Him: Lockpick
      Quest: Ahdarji's Heirloom - speak Deeh the Scalawag or Rancid Ra'dirsha
  Castle Leyawiin Basement
    Januarius Aurunceia (Footman)
    Lever (in barrel) - Activate to open secret door
    Lever
  Secret Room (Torture Chamber) - Wooden Door (Hard)
  Lords' Manor Private Quarters - Wooden Door (Hard)
    Lever - Activate to open secret door
    Lever (in barrel)
    Wooden Door (Very Easy)
    Wooden Door (Average) - use Castle Leyawiin Key
    Alessia's Jewelry Box (Hard) - Ahdarji's Ring, Divining the Elder Scrolls
      Quest: Ahdarji's Heirloom - return to Ahdarji
    Warrior book
  Steward's and Healer's Private Quarters
    2920, Morning Star (v1) book
    Wooden Door (Very Easy)

(13.2) Five Riders Stables
    Lerexus Callidus (Imperial Legion Soldier)
?     Quest: Raid on Greyland - get Lonavo's Ring
    Atahba
  Five Riders Stable
    Cat-Face - sells Paint Horse for Gold x500

(13.3) Greyland
  Greyland
    Kylius Lonavo

(13.4) Water's Edge
    Nirnroot Plant
    Goblins
      Quest: Infiltration - kill the goblins to be transported to Modryn Oreyn
    Marcel Amelion
      Quest: Infiltration - return to Modryn Oreyn
  Biene Amelion's House
    Biene Amelion (Brusef Amelion's Grandaughter)
      Quest: Amelion's Debt - get Brusef Amelion's Sword and Cuirass
      Give Her: Gold x1000 or Brusef Amelion's Sword, Brusef Amelion's Cuirass
      Quest: Amelion's Debt - return to Burz gro-Khash
  Eduard Retiene's House
    Eduard Retiene
    Jolie Retiene
  Marie Alouette's House
    Marie Alouette

(13.5) Amelion Tomb
    Nirnroot Plant
  Amelion Tomb (Part 1)
    Brusef Amelion's Gauntlets (by rock fall)
    Brusef Amelion's Boots (by Coffin)
    Pull Rope - Activate Pull Rope to lower Rock Wall
    Rock Wall
    Brusef Amelion's Shield (behind battered crate just past Wood Door) 
  Sarcophagus Chamber
    Brusef Amelion's Cuirass (on Coffin)
    Brusef Amelion's Greaves (in corner)
    Brusef Amelion's Sword (Ceremonial)
  Amelion Tomb (Part 2)
    Brusef Amelion's Helmet (behind Chest)

(13.6) Bogwater (Camp)
    Scar-Tail - Iron Longsword, Argonian Heart
      Quest: The Renegade Shadowscale - take Argonian Heart to Teinaava
    Dead Argonian Agent - Argonian Heart 
    Hollowed-Out Rock - Gold x300

(13.7) Arpenia (Ayleid Ruin)
  Arpenia
    Modryn Oreyn (after meeting him in Leyawiin Fighter's Guild)
      Quest: Azani Blackheart - go to Atatar
    Floor Switch - stand on it to lower secret wall    

(13.8) Atatar (Ayleid Ruin)
  Atatar
    Modryn Oreyn (after meeting him at Arpenia)
      Quest: Azani Blackheart - kill Azani Blackheart
  Atatar Haelia Dagon
    Welkynd Stone
    Varla Stone Cage x3 - Varla Stone
    Push Block - Activate to lower Iron Gate
    Iron Gate
  (from Atatar Haelia Anga)
    Push Block - Activate to raise Varla Stone Cage
  Atatar Haelia Anga
    Push Block - Activate to lower Iron Gate 
    Iron Gate
  Atatar Loria
    Azani Blackheart - Blackheart's Ring, Sinweaver
      Quest: Azani Blackheart - get Blackheart's Ring, speak to Modryn Oreyn
      Reward: Fame +1

(13.9) Forsaken Mine
    Nirnroot Plant
  Forsaken Mine
    Corpses of Ariente, Ashtus Chenius, Cartrus Gavinius, Cargas Laftrius,
      Mattius Wotrus, Lashana
    Corpse of Blackwood Company Member
  Forsaken Mine Lost Passages
    Rock Wall - Activate
    Corpse of Eduard Hodge
    Corpse of Viranus Donton - A Bloody Journal
      Quest: Trolls of Forsaken Mine - return to Modryn Oreyn

(13.10) Fort Blueblood
  Fort Blueblood
    Gate
    Pull Lever - Activate to raise Gate
  Fort Blueblood Halls
    Marauder Warlord - Fort Blueblood Key
    Old Wooden Door - use Fort Blueblood Key
    Manduin's Coffin - Manduin's Amulet
      Quest: Leyawiin Recommendation - return to Dagail
    Kalthar - Kalthar's Key
    Old Wooden Door - use Kalthar's Key
    Old Wooden Door to Fort Blueblood - use Fort Blueblood Key

(13.11) Darkfathom Cave
  Darkfathom Cave
    Shrine to Sheogorath - Drop Staff of the Everscamp at the alter
      Quest: Whom Gods Annoy - return to Rosentia Gallenus

(13.12) Fort Teleman
    Nirnroot Plant
  Fort Teleman
  Fort Teleman Order of the Black Rose
    Corpse of Irlav Jarol - Bloodworm Helm
      Quest: The Bloodworm Helm - return to Hannibal Traven
    Old Wooden Door to Fort Teleman - unlocked once you have Bloodworm Helm

(13.13) Mouth of the Panther
  Emma May Upper Deck (cargo ship)
    Log of the Emma May
  Emma May Captain's Cabin
  Emma May Mid Deck
  Emma May Lower Deck
    Gable the Traitor - Small Key
  Wooden Door - use Small Key
    Shackled Skeleton - Activate with Small Key
    Grantham Blakeley's Map
      Quest: The Forlorn Watchman - Find treasure chest near Black Dog Camp
      Reward: Fame +1

(13.14) Veyond (Ayleid Ruin)
  Veyond
  Veyond Mathmalatu
    Floor Switch - stand on it to lower Iron Gate
    Iron Gate
    Press Block - Activate to lower Iron Gate
    Iron Gate
    Press Block - Activate to lower Iron Gate
    Iron Gate
  Veyond Bangrara
    Welkynd Stone x2
    Press Block - Activate to lower Iron Gates
    Iron Gate x7
  Veyond Gandrasel
    Varla Stone x3

(13.15) Welke (Ayleid Ruin)
  Welke
    Floor Switch - stand on it to lower secret wall
  Welke Ceyede
    Welkynd Stone
    Floor Switch - stand on it to lower secret wall
    Floor Switch - stand on it to lower secret wall
  Welke Edesel
    Welkynd Stone x6
    Varla Stone
    Ayleid Statue

(13.16) Telepe (Ayleid Ruin)
    Shezarr Stone (north)
  Telepe
    Black Brugo - Black Brugo's Key, Black Bow
      Quest: Knights of the White Stallion - return to Marius Caro
    Alonzo (Black Bow Bandit) - Black Bow
    Roxy Aric (Black Bow Bandit) - Black Bow
    Push Block - Activate to lower Iron Gate
    Iron Gate
    Ayleid Coffer (Average) - Handwritten Note, Gold x300 (Brugo's take)

(13.17) White Stallion Lodge
     Nirnroot Plant (near jetty)
     Nirnroot Plant (north)
   White Stallion Lodge - Door (Hard) - use White Stallion Lodge Key

(13.18) Redwater Slough (Cave)
  Redwater Slough
    Chest - Redwater Slough Key
    Wood Door (Very Hard) - use Redwater Slough Key
    Hindaril - Ashes of Hindaril
      Quest: Vampire Cure - return to Melisande

(13.19) Nocturnal Shrine (Night Mistress)
    Mor gra-Gamorn
      Quest (L10): Nocturnal - go to Shrine of Nocturnal
    Francine Velain, Dhola
    Shrine of Nocturnal - Activate
      Quest: Nocturnal - speak to Decentius Opsius
      Reward: Skeleton Key, Fame +1

(13.20) The Drunken Dragon Inn
  The Drunken Dragon Inn
    Andreas Draconis MERCHANT
      Quest: Next of Kin - kill Sibylla Draconis

(13.21) Sheogorath's Shrine (the Madgod, Grove of Madness)
    Wayshrine of Stendarr (east)
    Ferul Ravel
      Quest (L2): Sheogorath - bring Lettuce, Lesser Soul Gem, Yarn to Shrine
        of Sheogorath
    Angalsama, Ortis, Gregory Arne, Beewos
    Shrine of Sheogorath - Activate with Lettuce, Lesser Soul Gem, Yarn
      Quest: Sheogorath - speak to Ri'Bassa about K'Sharra prophecy
      Reward: Wabbajack, Fame +1

(13.22) Border Watch (Khajiit Community)
    Tsramla
    Zabhila
    Sheep x6
    Cooking Pot - Activate with Olroy Cheese
      Quest: Sheogorath - put Rat Poison in Feeding Trough
    Rat Poison (put down by Ri'Bassa after rats turn up)
    Feeding Trough - Activate with Rat Poison
      Quest: Sheogorath - go to center of town, return to Shrine of Sheogorath
  Border Watch Inn
    S'thasa MERCHANT
    Display Case (Very Hard) - Olroy Cheese
      Quest: Sheogorath - put Olroy Cheese in Cooking Pot
    Note: Blue Cheese, Cheddar Cheese and Marble Cheese are not ingredients
    Nirnroot Plant
  J'Riska's House
    J'riska
  Ri'bassa's House
    Ri'Bassa (Shaman)
      Persuade: ask about Three Signs
        Plague of Vermin, Plague of Famine, Plague of Fear
      Quest: Sheogorath - steal Olroy Cheese after 11pm
  M'dasha's House
    M'dasha
  Tsalajma's House
    Tsalajma
  M'dirr's House
    M'dirr

(13.23) Fort Bulwark #
# Fort Bulwark (Part 1)
#   Conjurer's Note
#   Turn Handle - Activate to open Gate (1)
#   Turn Handle - Activate to open Gate (2) and lower Drawbridge (1)
#   Floor Switches - Activate Left, Middle, Right, Left to open Gate (3)
#   Turn Handle (reached from Fort Bulwark Part 3) - Activate to open Gate (4)
# Fort Bulwark (Part 2)
#   Turn Handle - Activate to open Gate
#   Sir Thedret
#     Quest: Wisdom of the Ages - turn the Stone Guardians to face inwards.
#   Conjurer's Note
#   Turn Handle - Activate to lower Drawbride (1)
#   Turn Handle - Activate to lower Drawbride (2)
#   Turn Handle x4 - Activate to rotate Stone Guardian's to open secret door
# Fort Bulwark (Part 3)
#   Chest (Center) - Rodgar's Goblet or Rodgar's Sword or Rodgar's Hammer or
#     Rodgar's Helm or Rodgar's Book or Rodgar's Stone or Rodgar's Skull or
#     Rodgar's Gem
#     Quest: Wisdom of the Ages - get an item from the Chest then stand on the
#       floor switch and look around the room.  An object will appear in front
#       of one of the Stone Guardians, as follows clockwise, Stone, Helm,
#       Goblet, Sword, Book, Hammer, Skull, Gem.  Place the right items in the
#       right chests to open secret door.
#   Shield of the Crusader
#     Reward: Fame +1

(13.x) The Drunken Dragon Inn
  The Drunken Dragon Inn

(13.x) Blankenmarch
  Hanz gro-Hubrag's House
  Floyd Nathan's House
  Philip Franc's House

(13.x) Fort Redwood
  Fort Redwood

(13.x) Fort Doublecross
  Fort Doublecross

(13.x) Fort Nomore
    Nirnroot Plant (north near jetty)
    Nirnroot Plant x2 (north near bridge)
  Fort Nomore

(13.x) Undertow Cavern
    Nirnroot Plant (east on small island)
  Undertow Cavern

(13.x) Onyx Caverns
    Nirnroot Plant x3 (far north near swamp)
  Onyx Caverns

(13.x) Fieldhouse Cave
    Nirnroot Plant (north east near swamp)
    Nirnroot Plant (east near swamp)
    Nirnroot Plant (south east near swamp)
    Nirnroot Plant (south near swamp)
    Nirnroot Plant (west near swamp)
  Fieldhouse Cave

(13.x) Shattered Scales Cave
  Shattered Scales Cave

(13.x) Kindred Cave
  Kindred Cave

(13.x) Bloodrun Cave
  Bloodrun Cave

(13.x) Rockmilk Cave
  Rockmilk Cave

(13.x) Reedstand Cave
    Nirnroot Plant
    Nirnroot Plant x2 (on south east island)
    Nirnroot Plant (near south east island)
    Nirnroot Plant x3 (in the rocks north east other side of river)
  Reedstand Cave

(13.x) Haunted Mine
    Magnus Stone (east)
  Haunted Mine

(13.x) Barren Mine
    Reman Rune Stone (north west)
  Barren Mine

(13.x) Marsh-Punk Camp

(13.x) Black Dog Camp

(13.x) Seran Camp

==============================================================================

(14) Cyrodiil

    Nirnroot Plant x2 (on island north of Leyawiin)
    Nirnroot Plant (on island with ruin south of County Bravil)

(14.1) Coast Guard Station
    Nirnroot Plant
    Nirnroot Plant (near jetty)

==============================================================================

(15) Topal Bay
    Nirnroot Plant x3 (south west coast)
    Nirnroot Plant (south east coast)
    Nirnroot Plant x2 (on south east island)
    Nirnroot Plant (near south east island)

(15.1) Fisherman's Rock
    Nirnroot Plant
    Mazoga the Orc (after leading her there)
      Quest: Mazoga the Orc - return to Count Marius Caro
    Mogens Wind-Shifter, Mensa Selas, J'Baasha, Ayisha

(15.2) Tidewater Cave
    Serpent Stone (east)
    Nirnroot Plant
  Tidewater Cave
    Kalperklan Troll x3 - Troll Fat, Calipers x7
    Eye of Nocturnal
      Quest: Nocturnal - return to Shrine of Nocturnal

(15.3) Fort Redman
    Nirnroot Plant x2 (on island to the west)
    Nirnroot Plant (north)
    Ritual Stone (east)
    Coffin - Dead Drop Orders #5, Alval Uvani's Schedule, Gold x500
      Reward: Infamy +1
      Quest: A Matter of Honor - kill Alval Uvani

(15.4) Deepscorn Hollow #
    Nirnroot Plant x2 (on island)
    Nirnroot Plant (near island)
#   Sealed Trap Door to Deepscorn Cloister (after exiting Deepscorn Cloister)
# Deepscorn Hollow - Wood Door - use Deepscorn Hollow Key
#     Quest: Deepscorn Hollow - read Greywyn's Journal
#   Greywyn's Journal
#     Quest: Deepscorn Hollow - speak to Rowley Eardwulf
#   Greywyn's First Cache (sack) - Gold x2000
#   Victim's Loot Chest
# (after you have bought the Deepscorn Garden of Venomgrowth)
#   Chokeberry Vine - Chokeberry
#   Elf Cup - Elf Cup Cap
#   Fennel - Fennel Seeds
#   Ginseng Plant - Ginseng
#   Milk Thistle - Milk Thistle Seeds
#   Morning Glory - Morning Glory Root Pulp
#   Nightshade Plant - Nightshade
#   Stinkhorn - Stinkhorn Cap
#   Wisp Stalks - Wisp Stalk Caps
# (after you have bought the Deepscorn Storage Area)
#   Greywin's Poison Supply (chest)
# (after you have bought the Deepscorn Dark Minion)
#   Dark Minion - ask to Murder in the name of Sithis
#     Reward (in one week in Victim's Loot Chest): Infamy +1
# Deepscorn Cloister
#   Font of Renewal - cure Vampirism
#   Greywyn's Second Cache (underwater near Font of Renewal) - Gold x2000
#   Purgeblood Crystal Formation x3 - Purgeblood Salts
#   Greywyn's Third Cache (near A Rusty Door) - Gold x1000
#   Trap Door to Topal Bay
# (after you have bought the Deepscorn Cattle Cell)
#   Deepscorn Prisoner (sleeping) - for feeding
# Deepscorn Bastion
# (after you have bought the Deepscorn Bedroom Area)
#   Greywyn's Armoire - Raiment of the Crimson Scar
#   Sleeping Coffin
#   Nirnroot
# (after you have bought the Deepscorn Study Area)
#   Sacred Witness book
#   Sithis book
#   The Gold Ribbon of Merit book
#   Rislav the Righteous book
#   Immortal Blood book
# Deepscorn Shrine
#   Greywyn's Final Cache (sack) - Gold x3000
#   Ichor Basin - Activate Shrine to Sithis with Ichor of Sithis
#   Unusual Box - Crimson Eviscerator

==============================================================================

(16) Realm of Mehrunes Dagon

(16.1) Plane of Oblivion (The Blood Feast)
    Oblivion Gate to the Gold Coast
    Ilend Vonius (Kvatch Guard)
      Quest: Breaking the Siege of Kvatch - speak to Menien Goneld
    War Gate
  Sump of Misery
  Desolate Well
    Corpse Masher - Activate to raise
    Ascension Call - Activate to call Corpse Masher
    Blood Fountain
  Blood Well
    Corpse Masher - Activate to raise
    Ascension Call - Activate to call Corpse Masher
    Blood Fountain
    Geared Batten - Activate to open War Gate
  Meat Harbor
    Badly Damaged Corpse Masher
  Reapers Sprawl
    Menien Goneld
      Quest: Breaking the Siege of Kvatch - get Sigil Keep Key
    Dremora Sigil Keeper - Sigil Keep Key, Dremora Mace
      Quest: Breaking the Siege of Kvatch - get Sigil Stone
    Ascension Call - Activate to call Corpse Masher
    Corpse Masher - Activate to lower
  The Blood Feast
    Magicka Essences x2
    Runed Portal to The Blood Feast
    Door to Sigillum Sanguis (Easy) - use Sigil Keep Key
    Door to Sigillum Sanguis (Very Easy) - use Sigil Keep Key
   Rending Halls
    Blood Fountain
   Citadel Hall
   Corridors of Dark Salvation
    Citadel Hall Door - use Sigil Keep Key
    Citadel Hall Door - use Sigil Keep Key
   Sigillum Sanguis
    Blood Fountain
    Magicka Essences
    Sigil Stone - Activate to shut Oblivion Gate
      Reward: Sigil Stone, Fame +1
      Achievement: Closed an Oblivion Gate
      Note: Once you shut this Oblivion Gate others will open around Cyrodiil
      Quest: Breaking the Siege of Kvatch - speak to Savlian Matius

(16.2) Plane of Oblivion (The Fury Spike)
    Oblivion Gate to The Jerall Mountains
  The Fury Spike
    Sigil Keeper - Sigil Key
   Rending Halls
   Corridors of Dark Salvation
   Sigillum Sanguis - Door (Average) - use Sigil Key
    Sigil Stone - Activate to shut Oblivion Gate
      Reward: Sigil Stone, Fame +1

(16.3) Realm of Oblivion (The Chaos Stronghold)
    Oblivion Gate to The Nibenay Basin
    Fallen Knight of the Thorn (1 of 7)
    Fallen Knight of the Thorn (3 of 7)
    Farwil Indarys (Knight of the Thorn) - Knights of the Thorn Shield,
      Indarys Signet Ring, Knights of the Thorn Medallion
      Quest: The Wayward Knight - get Sigil Stone
    Bremman Senyan (Knight of the Thorn) - Knights of the Thorn Shield,
      Knights of the Thorn Medallion
    Fallen Knight of the Thorn (4 of 7)
  The Bowels (Part 1)
    Fallen Knight of the Thorn (2 of 7)
  The Bowels (Part 2)
  Blood Well
  The Chaos Stronghold
   Rending Halls
   Corridors of Dark Salvation
   Sigillum Sanguis
    Sigil Stone - Activate to shut Oblivion Gate
      Reward: Sigil Stone, Fame +1

(16.4.1) Wastes of Oblivion (Portals of Natural Disaster)
    Oblivion Gate
    Eruption Gate
    Landslide Gate
    Tornado Gate
    Tsunami Gate
  Eruption
    Ascension Call - Activate to call Corpse Masher
    Corpse Masher - Activate to lower
    Landslide Gate Control
    The Cage Master - Activate to open cage
  Landslide
    Eruption Gate Control
  Tornado
    Tsunami Gate Control
    The Cage Master - Activate to open cage
  Tsunami
    Tornado Gate Control
  Earthquake
  Hurricane
    Ascension Call - Activate to call Corpse Masher
    Corpse Masher - Activate to raise
    Blood Fountain
  Portals of Natural Disaster
   Rending Halls
   Corridors of Dark Salvation
   Sigillum Sanguis
    Sigil Stone - Activate to shut Oblivion Gate
      Reward: Sigil Stone, Fame +1

(16.4.2) Wastes of Oblivion (The Claw Monolith)
    Oblivion Gate
  The Claw Monolith
   Rending Halls
   Dead Halls
   Corridors of Dark Salvation
   Sigillum Sanguis
    Sigil Stone - Activate to shut Oblivion Gate
      Reward: Sigil Stone, Fame +1

(16.4.3) Wastes of Oblivion (The Flesh Spire)
    Oblivion Gate
    War Gate
  Nether Tunnels
  Oblivion Cave
  The Molten Halls
  Spindle Shrine
    Badly Damaged Corpse Masher
  Spindle Shrine
    Badly Damaged Corpse Masher
  Blood Well
    Ascension Call - Activate to call Corpse Masher
    Corpse Masher - Activate to lower
    Gate Control - Activate to open War Gate
  Blood Well
    Ascension Call - Activate to call Corpse Masher
    Corpse Masher - Activate to lower
    The Cage Master - Activate to open cage
    Gate Control - Activate to open War Gate
  The Flesh Spire
   Rending Halls
   Dead Halls
    Citadel Hall Door (Very Hard)
    Citadel Hall Door (Very Hard)
   Corridors of Dark Salvation
   Sigillum Sanguis
    Sigil Stone - Activate to shut Oblivion Gate
      Reward: Sigil Stone, Fame +1

(16.4.4) Wastes of Oblivion (The Dreaded Refuge)
    Oblivion Gate
  Blood Well
  Worm Gut Channels
  Molten Halls
  Mire of Ash
  The Red Gnash Channels
  The Dreaded Refuge
   Rending Halls
   Sigillum Sanguis
    Sigil Stone - Activate to shut Oblivion Gate
      Reward: Sigil Stone, Fame +1

(16.4.5) Wastes of Oblivion (The Lust Keep)
    Oblivion Gate
  The Hate Tunnels
  Mire of Ash
  The Fume Vaults
  The Scratch Paths
  Blood Well
  The Lust Keep
   Rending Halls
    Citadel Hall Door (Very Hard)
    Citadel Hall Door (Very Hard)
   Corridors of Dark Salvation
   Sigillum Sanguis
    Sigil Stone - Activate to shut Oblivion Gate
      Reward: Sigil Stone, Fame +1

(16.4.6) Wastes of Oblivion (The Gore Steeple)
    Oblivion Gate
  The Gore Steeple
   Corridors of Dark Salvation
   Sigillum Sanguis
    Sigil Stone - Activate to shut Oblivion Gate
      Reward: Sigil Stone, Fame +1

(16.4.7) Wastes of Oblivion (The Brooding Fortress)
  The Sorrow Keep
  Halls of Eternal Twilight
  The Sorrow Shrine
  Halls of Shame
  The Anguish Keep
  Halls of Eternal Twilight
  The Anguish Shrine
  Halls of Shame
  The Brooding Fortress
   Rending Halls
   Desolations End
   Corridors of Dark Salvation
   Sigillum Sanguis
    Sigil Stone - Activate to shut Oblivion Gate
      Reward: Sigil Stone, Fame +1

==============================================================================

(17) Realm of Peryite
    Soul of Mirie
    Soul of Maren the Seal
    Soul of Kewan
    Soul of Ilvel Romayn
    Soul of Er-Teeus
      Quest: Peryite - return to Shrine of Peryite
    Magic Portal to The Nibenay Valley
  The Sightless Grotto (Part 1)
  The Sightless Grotto (Part 2)
  The Sightless Grotto (Part 3)
  Blood Well
    Corpse Masher - Activate to raise
    Ascension Call - Activate to call Corpse Masher
    Blood Fountain
    Magicka Essences

==============================================================================

(18) Realm of Boethia
    Brood Cage - Activate to open
    Boethia's Chosen x9 (one of each race)
      Quest: Boethia - return to Shrine of Boethia
    Portal - Activate to travel to Shrine of Boethia

==============================================================================

(19) Realm of Sheogorath (Shivering Isles) $

(19.1) The Fringe
$ Door to Cyrodiil
$   Haskill (Chamberlain of Sheogorath)
$     Quest: A Door in Nibney - enter the Shivering Isles
$     Achievement: Tourist
$     Quest: Through the Fringe of Madness - go to Gates of Madness
$   Door to The Heartlands
$ Passwall
$   Felas Sarandas
$     Quest: Through the Fringe of Madness - speak to Jayred Ice-Veins
$   Shelden
$   Orc Adventurer Captain, Adventurer x4
$     Quest: Through the Fringe of Madness - speak to Dredhwen
$   Relmyna Verenim (at 12am) - drops Tear-filled handkerchief
$     Tear-filled handkerchief - Activate to get Relmyna's Tears x3
$     Quest: Through the Fringe of Madness - speak to Felas Sarandas
$   Gatekeeper - Key to Dementia, Key to Mania
$   Haskill (after killing Gatekeeper)
$     Quest: Through the Fringe of Madness - enter the Shivering Isles
$   Dementia Entrance to Gates of Madness - use Key to Dementia
$     Quest: Through the Fringe of Madness - speak to Sheogorath
$     Reward: Blessing of Dementia
$   Mania Entrance to Gates of Madness - use Key to Mania
$     Quest: Through the Fringe of Madness - speak to Sheogorath
$     Reward: Blessing of Mania
$ The Wastrel's Purse
$   Dredhwen MERCHANT
$     Quest: Through the Fringe of Madness - read Letter to Sheogorath
$   Letter to Sheogorath
$     Quest: Through the Fringe of Madness - spy on Relmyna Verenim at 12am
$ Nanette Don's House
$   Nanette Don (Relmyna Verenim's apprentice)
$ Shelden's House
$ Jayred's House
$   Jayred Ice-Veins
$     Quest: Through the Fringe of Madness - go to Gardens of Flesh and Bone
$     Gives You: Lockpick
$     Quest: Through the Fringe of Madness - kill the Gatekeeper
$     Gives You: Gatekeeper Bone Arrow x20
$ Xeddefen
$   Metal Door (Very Hard)
$   Push Button - open Secret Door
$ Xeddefen, Fane
$ Xeddefen Great Chamber - Needs a key
$ Gardens of Flesh and Bone
$   Gate (Very Easy)
$   Gatekeeper Skeleton
$     Quest: Through the Fringe of Madness - return to Jayred Ice-Veins
$   Wooden Door to Gardens of Flesh and Bone - Needs a key
(after becoming Duke/Duchess of Mania/Dementia)
$ Passwall
$   Golden Saint Soldier x4
$   Aurig Desha
$     Quest: Retaking the Fringe - defend against Knight of Order x9
$     Quest: Retaking the Fringe - go to Xeddefen, Great Chamber
$     Quest: Retaking the Fringe - return to Sheogorath at Sheogorath's Palace
$   Statue of Sheogorath (near Entrance to Gates of Madness)
$   Relmyna Verenim (after choosing body parts)
$     Quest: Rebuilding the Gatekeeper - Activate Cistern of Substantiation
$     Reward: Summon Flesh Atronach Greater Power
$     Quest: Rebuilding the Gatekeeper - return to Sheogorath
$     Note: You can offer to swap places with her victims
$     Reward: Manacles of Pain, Exalted Pain
$   Cistern of Substantiation - Activate with body parts
$   Cistern of Substantiation - Activate with Dermis Membrane
$   Cistern of Substantiation - Activate with Blood Liqueur 
$   Cistern of Substantiation - Activate with Osseous Marrow
$   Cistern of Substantiation - Activate with Essence of Breath
$   GateKeeper
$   Felas Sarandas - Order Priest's Robe, Nanette Don's Key
$ Xeddefen
$   Priest of Order - Xeddefen Key
$   Metal Door (Very Hard) - use Xeddefen Key
$ Xeddefen, Fane
$ Xeddefen, Great Chamber
$     Quest: Retaking the Fringe - kill Priest of Order
$   Shelden
$   Priest of Order
$     Quest: Retaking the Fringe - deactivate Obelisk of Order
$   Obelisk of Order - Activate with Heart of Order x3
$     Quest: Retaking the Fringe - return to Aurig Desha
$ Xeddefen, Felles
$ Xeddefen, Fales
$   Wooden Door to The Fringe
$ Gardens of Flesh and Bone - use Key to Sanctum and Gardens
$   Pull Pod - Activate to open Twisted Roots
$ (from Natatorium of Wound Bled Tears)
$   Pull Pod - Activate to open Twisted Roots
$   Pull Pod - Activate to open Twisted Roots
$ Conservatorium Corpusculum
$   Dermis Membrane
$     Quest: Rebuilding the Gatekeeper - get Osseous Marrow
$   Osseous Marrow
$     Quest: Rebuilding the Gatekeeper - get Essence of Breath
$ Caverns of Susurration
$   Essence of Breath
$     Quest: Rebuilding the Gatekeeper - get Blood Liqueur
$ Natatorium of Wound Bled Tears
$   Push Button (below Chest) - Activate to open Metal Door
$   Blood Liqueur
$     Quest: Rebuilding the Gatekeeper - return to Relmyna Verenim

(19.2) Gates of Madness
$   Gate to The Fringe
$   Dark Seducer Kiskedrig (Mazken)
$   Golden Saint Aurgezel (Aureal)
$ (outside The Fringe near Xeddefen)
$   Crystal Chest - open with Heart of Order

(19.3) New Sheoth, Crucible (Demented District)
$   Ushnar gro-Shadborgob
$     Quest: Ushnar's Terror - speak to Bhisha
$     Reward: Ushnar's Skinned Hound
$   Bhisha (Khajiit Beggar)
$     Quest: Ushnar's Terror - give him Gold x100 to move to Bliss
$   Hirrus Clutumnus
$     Quest: Final Resting - meet him after dark
$     Quest: Final Resting - kill him then go to Hirrus Clutumnus' House
$     Reward: Hirrus Clutumnus's Key
$   Bolwing (Beggar)
$     Quest: The Fork of Horripilation - go to Longtooth Camp
$   Caldana Monrius
$     Give Her: Skooma
$     Reward: Shears or Tongs
$     Quest: The Lady of Paranoia - torture her, follow Ma'zaddha at 1:30am
$     Note: ask Herdir to return to the palace
$   Gloorolros
$   Yngvar Doom-Sayer
$   Dark Seducer Guard
$ (above Sickly Bernice's Taphouse)
$   Box (Average) - Liturgy of the Duelists
$ (around 1:45am, after speaking with Caldana Monrius)
$   Nelrene and Ma'zaddha
$     Quest: The Lady of Paranoia - speak to Ma'zaddha again
$     Quest: The Lady of Paranoia - go to Ma'zaddha's House in a few hours
$ Brithaur's House
$   Brithaur
$     Quest: Brithaur - get Flawless Pearls x5
$     Give Him: Flawless Pearls x5
$     Quest: Brithaur - return to Earil
$ Hirrus Clutumnus' House (Easy) - use Hirrus Clutumnus's Key
$ Hirrus Clutumnus' House Upstairs (Very Easy) - use Hirrus Clutumnus's Key
$   Jewelry Box - Ring of Happiness, Hirrus Clutumnus's Will
$ Ma'zaddha's House
$   Ma'zaddha (Duelist)
$     Quest: The Lady of Paranoia - torture him, speak to Caldana Monrius
$ (a few hours after overhearing Nelrene and Ma'zaddha)
$   Corpse of Ma'zaddha - Ma'zaddha's Cupboard Key, Ma'zaddha's Key
$     Quest: The Lady of Paranoia - open Cupboard upstairs
$ Ma'zaddha's House Upstairs
$   Cupboard - Ma'zaddha's Crinkled Note, Nelrene's Ceremonial Shortsword
$     Quest: The Lady of Paranoia - speak to Nelrene
$ Muurine's House
$   Muurine (Duelist) - Duelist's Key, Muurine's Key, Liturgy of the Duelists
$     Quest: The Lady of Paranoia - return to Syl
$ Muurine's House Upstairs
$   Uncle Leo
$ Things Found
$   Ahjazda MERCHANT
$     Quest: The Coming Storm - get Amulet of Disintegration, Calming Pants,
$       Ring of Desiccation
$     Reward: Ahjazda's Paranoia Greater Power
$     Note: you can buy the items back from her
$ Things Found Upper Floor
$ Earil's Mysteries
$   Earil MERCHANT, SPELLS
$     Quest: Brithaur - speak to Brithaur and get him to stop stealing
$     Reward: Gold x450
$ Earil's Mysteries Upper Floor
$ Museum of Oddities
$   Una Armina
$     Quest: The Museum of Oddities - find oddities
$     Give Her: Blind Watcher's Eye
$     Reward: Gold x200
$     Give Her: Soul Tomato
$     Reward: Gold x350
$     Give Her: Two-Headed Coin/Two-Headed Septim
$     Reward: Gold x150
$     Give Her: Hound's Tooth Key
$     Reward: Gold x120
$     Give Her: Pelvis of Pelagius III
$     Reward: Gold x250
$     Give Her: Deformed Swamp Tentacle
$     Reward: Gold x180
$     Give Her: Mute Screaming Maw
$     Reward: Gold x200
$     Give Her: Shoegorath- Shaped Amber
$     Reward: Gold x300
$   Ring of Desiccation
$     Quest: The Coming Storm - give to Ahjazda
$     Note: you can return it but there is no reward
$   Gatekeeper's Arm
$ Cutter's Weapons
$   Cutter MERCHANT, REPAIR, RECHARGE - mentions other smith
$     Gives You: Madness Ore Materials List
$     Quest: The Antipodean Hammer - ask about Madness Ore and Magical Items
$     Reward: Will forge Madness Armor and Weapons
$ Cutter's Weapons Upstairs
$ Sickly Bernice's Taphouse
$   Sickly Bernice MERCHANT
$     Quest: A Liquid Solution - go to Knotty Bramble and get Aquanostrum
$     Gives You: Bernice's Empty Flask
$     Quest: A Liquid Solution - give her Aquanostrum Flask
$     Reward: Circlet of Verdure
$     Note: later she will ask you to get some more Aquanostrum
$     Reward: Gold x450
$ Sickly Bernice's Taphouse Guest Rooms
$ Caldana Monrius' House
$ Ushnar gro-Shadborgob's House
$ Ushnar's House Upstairs
$ Sacellum Arden-Sul
$   Dervenin (High Priest of Mania)
$     Quest: The Cold Flame of Agnon - light the Torch for Mania
$     Achievement: Honored Madman
$     Reward: Raiment of Arden-Sul
$     Quest: Ritual of Accession - speak to Sheogorath
$     Quest: Ritual of Accession - speak to Arctus
$   Arctus (High Priest of Dementia)
$     Quest: The Cold Flame of Agnon - light the Torch for Dementia
$     Achievement: Honored Madman
$     Reward: Raiment of Intrigue
$     Quest: Ritual of Accession - speak to Sheogorath
$     Quest: Ritual of Accession - return to Sheogorath
$   Fire Gate - opened when you light the torch
$   Altar of Arden-Sul
$     Quest: Ritual of Mania - Activate with Thadon's Blood
$     Quest: Ritual of Mania - speak to Sheogorath
$     Quest: Ritual of Dementia - Activate with Syl's Heart
$     Quest: Ritual of Dementia - speak to Sheogorath
$ (after lighting the torch)
$   Sheogorath
$     Quest: Ritual of Accession - speak to Dervenin
$     Quest: Ritual of Accession - Ritual of Mania or Ritual of Dementia
$     Quest: Ritual of Mania - speak to Wide-Eye
$     Reward: Ring of Lordship, Summon Golden Saint Greater Power
$     Achievement: Duke Mania
$     Quest: Ritual of Dementia - speak to Kithlan
$     Reward: Ring of Lordship, Summon Dark Seducer Greater Power
$     Achievement: Duke Dementia
$     Quest: Retaking the Fringe - return to Passwall

(19.4) New Sheoth, Bliss (Manic District)
$   Big Head
$     Quest: The Fork of Horripilation - speak to Bolwing
$     Gives You: Big Head's Charm
$     Quest: The Fork of Horripilation - give him Fork of Horripilation
$     Reward: Blade +1 or Sneak +1 or Alchemy +1
$   Fimmion (Beggar)
$     Quest: The Coming Storm - get Sweetroll (from Dumag gro-Bonk)
$     Reward: Calming Pants
$     Quest: The Coming Storm - give to Ahjazda
$   Amiable Fanriene
$     Quest: Falling Awake - speak to Uungor
$     Reward: Burst of Might scroll
$   Uungor
$     Quest: Falling Awake - return to Amiable Fanriene
$   Rendil Drarara
$   Thaedil
$   Orinthal
$   Golden Saint Guard
$ The Choosy Beggar
$   Raven Biter MERCHANT
$   Pad-Ei
$   Sheer Meedish
$ Common Treasures
$   Tilse Areleth MERCHANT
$ Common Treasures Upstairs
$ The Missing Pauldron
$   Dumag gro-Bonk MERCHANT, REPAIR, RECHARGE
$     Gives You: Amber Materials List
$     Quest: The Antipodean Hammer - ask about Amber and Magical Items
$     Reward: Will forge Amber Armor and Weapons
$ Tove the Unrestful's House
$ Tove the Unrestful's House Upstairs
$   Tove the Unrestful
$     Quest: Work is Never Done - get Calipers and Tongs (over 100 in total)
$     Reward: Gold x5 for each one
$ Books of Bliss
$   Sontaire MERCHANT
$ Books of Bliss Upstairs
$ Amiable Fanriene's House
$ Amiable Fanriene's House Upstairs
$ Rendil Drarara's House
$ Rendil Drarara's House Upstairs
$ Big Head's House
$ Big Head's House Upstairs
$ Thaedil's House
$ Orinthal's House

(19.5) New Sheoth, New Sheoth Palace
$ Palace Grounds
$ (after getting Staff of Sheogorath)
$   Priest of Order
$   Obelisk of Order x2 - Activate with Heart of Order x3 to shut them down
$   Jyggalag (Daedric Prince of Order)
$     Achivement - Madgod
$     Quest: The Prince of Madness - speak to Haskill
$ Greenmote Silo (only after starting Ritual of Mania quest)
$     Quest: Ritual of Mania - get Greenmote x2
$   Greenmote Pile - Greenmote
$     Quest: Ritual of Mania - poison Thadon's Meal and Thadon's Wine
$ Sheogorath's Palace
$   Sheogorath (Madgod, Prince of Madness, Lord of the Never-There)
$     Reward: Charity of Madness
$     Achievement: Aspirant
$     Gives You: Manual of Xedilian, Attenuator of Judgment
$     Quest: A Better Mousetrap - read Manual of Xedilian
$     Reward: Map Marker added
$     Quest: A Better Mousetrap - go to Xedilian
$     Quest: Understanding Madness - summon Haskil
$     Gives You: Summon Haskil Lessor Power
$     Quest: Understanding Madness - summon Haskil again
$     Quest: Addiction - speak to Thadon
$     Quest: The Lady of Paranoia - speak to Syl
$     Quest: Understanding Madness - become Courtier of Mania and Dementia
$     Achievement: Madman
$     Reward: Honored Madman/Madwoman rank
$     Quest: The Cold Flame of Agnon - speak to Vika and Chuna at Cylarne
$     Quest: Rebuilding the Gatekeeper - speak to Relmyna Verenim at Xaselm
$     Achievement: Regent
$     Quest: The Helpless Army - speak to Dark Seducer Messenger
$     Quest: Symbols of Office - speak to Haskil
$   Haskill
$     Quest: Symbols of Office - speak to Dyus
$     Gives You: Knifepoint Crystal, Map Marker added
$     Quest: The Roots of Madness - go to The Fountainhead
$     Gives You: Manipulate Weather Greater Power, Sheogorath's Protection
$       Lessor Power
$     Defend The Realm: attend to any duties Haskil gives you
$     Reward: Gold x1000
$   Dark Seducer Messenger (arrives when you start The Helpless Army quest)
$     Quest: The Helpless Army - speak to Adeo
$   Font of Madness - Activate with Incomplete Staff of Sheogorath
$     Reward: Staff of Sheogorath
$     Note: Activate Font of Madness to recharge Staff of Sheogorath
$   Golden Saint
$     Quest: The End of Order - speak to Aurmazl Zudeh
$   Aurmazl Zudeh
$     Quest: The End of Order - kill Jyggalag
$ (after killing Jyggalag)
$   Shegorath's Regalia
$   Sword of Jyggalag
$   Golden Saint Escort - will follow you
$   Dark Seducer Escort - will follow you
$   Court Healer - will heal and restore you
$   Dancer - ask Haskill to send for her
$ (after completing quests)
$   Replica Gatekeeper Head (Through the Fringe of Madness)
$   Focus Crystal (Baiting the Trap)
$   Chalice of Reversal (Addiction)
$   The Inquisitor's Cage (The Lady of Paranoia)
$   Ulfri's Helmet or Kaneh's ? (The Cold Flame of Agnon)
$   Thadon's Blood (Ritual of Mania) or Syl's Heart (Ritual of Dementia)
$   Knight of Order Helmet (Retaking the Fringe)
$   Replica Gatekeeper Weapon (Rebuilding the Gatekeeper)
$   The Chime of the Wellspring (The Helpless Army)
$   The Prophetic Deduction, Vol 34,857 (Symbols of Office)
$   Shard of Order (The End of Order)
$ The Fountainhead (Sheogorath's Private Sanctuary)
$   Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
$   Priest of Order - Shard of Order (opens Root Doors and Hollowed Stumps)
$     Quest: The Roots of Madness - kill the Prists of Order poisoning the
$       Pool of Mania and Pool of Dementia
$   Minor Pool - Heal
$   Hollowed Stump - use Shard of Order to open
$ The Fountainhead, Pool of Mania
$   Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
$   Priest of Order - Crystal Staff, Shard of Order
$   Thadon (if you killed Syl) - Diadem of Euphoria
$   Pool of Mania
$ The Fountainhead, Pool of Dementia
$   Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
$   Priest of Order - Crystal Staff, Shard of Order
$   Syl (if you killed Thadon) - Nerveshatter
$   Pool of Dementia
$     Quest: The Roots of Madness - return to Font of Madness
$ House of Mania (Dining Area)
$   Thadon (Duke of Mania)
$     Quest: Addiction - speak to Wide-Eye
$     Give Him: Chalice of Reversal
$     Reward: Courtier of Mania
$   Wide-Eye (Duke Thadon's steward)
$     Quest: Addiction - get Chalice of Reversal
$     Persuade: ask about Felldew
$     Quest: Ritual of Mania - follow her at around 12pm to Greenmote Silo
$   Gundlar (Duke Thadon's chef)
$ (8pm after poisoning Thadon's Meal)
$   Corpse of Thadon - Thadon's Blood, Diadem of Euphoria, House Mania Key
$     Quest: Ritual of Mania - go to Altar of Arden-Sul
$ Halcyon Conservatory
$ Duke's Quarters (Very Hard)
$   Thadon's Meal - Activate with Greenmote
$   Thadon's Wine - Activate with Greenmote
$     Quest: Ritual of Mania - go to House of Mania at 8pm
$ House of Dementia
$   Syl (Duchess of Dementia)
$     Quest: The Lady of Paranoia - speak to Herdir, become Grand Inquisitor
$     Reward: Courtier of Dementia, Ruin's Edge
$   Herdir (Torturer)
$     Quest: The Lady of Paranoia - speak to Kithlan
$   Kithlan (Lady Syl's steward)
$     Persuade: ask about conspiracy
$     Quest: The Lady of Paranoia - speak to Anya Herrick
$     Quest: Ritual of Dementia - speak to Anya Herrick
$     Gives You: House Dementia Key
$   Anya Herrick (Lady Syl's courtier)
$     Quest: The Lady of Paranoia - torture her then speak to Ma'zaddha
$     Quest: Ritual of Dementia - go to Duchess' Quarters
$     Note: She will distract the two Dark Seducer Royal Guard's from the
$       Duchess' Quarters but you will need to sneak past the two guards
$       in the Private Gardens.  Go at night down the right hand side.
$   Nelrene (Dark Seducer Guard)
$     Quest: The Lady of Paranoia - speak to Muurine
$ Private Gardens (use House Dementia Key)
$   Dark Seducer Royal Guard x2
$ (after finding Syl's Double)
$   Bust of Sheogorath - Wooden Door to Xirethard
$     Quest: Ritual of Dementia - get Syl's Heart
$ Duchess' Quarters (use House Dementia Key)
$   Dark Seducer Royal Guard x2
$   Corpse of Syl/Syl's Double
$     Quest: Ritual of Dementia - Activate Bust of Sheogorath

(19.6) Xirethard
$ Xirethard
$   Push Button - Activate to disable Hunger statues
$ Xirethard, Depths
$   Push Button (on statue column) - Activate to open secret door
$   Push Button - Activate to open secret door
$   Syl - Syl's Heart, Nerveshatter
$     Quest: Ritual of Dementia - go to Altar of Arden-Sul
$ Xirethard, Subterrane
$   Wooden Door to Realm of Sheogorath

(19.7) New Sheoth Graveyard
$   Vilval Telaram's Tombstone
$   Blaise Sette's Tombstone
$   Ranesta's Tombstone
$   Endarie's Tombstone
$   Helene's Tombstone
$   Vien Brenenus' Tombstone
$   Lob gro-Murgob's Tombstone
$   Meehn's Tombstone

(19.8) Cylarne
$   Vika (Dark Seducer Guard)
$   Chuna (Golden Saint Guard) - adds map marker for Brellach
$     Gives You: Cylarne Key
$     Quest: The Cold Flame of Agnon - speak to Mirel
$   Gate - open with Cylarne Key
$   Mirel (Golden Saint Lieutenant)
$     Quest: The Cold Flame of Agnon - explore Cylarne and the Underdeep,
$       speak to Aurmazl Kaneh and Grakedrig Ulfri then choose a side to help
$   Aurmazl Kaneh (Golden Saint Commander)
$   Altar of Rapture
$ (after lighting Altar of Despair and Altar of Rapture)
$   Shrine of the Flame of Agnon - Flame of Agnon
$     Quest: The Cold Flame of Agnon - go to Sacellum Arden-Sul
$ Cylarne, Underdeep
$ Cylarne
$   Stela (Dark Seducer Guard) - Dark Bow, Dark Mace, Dark Seducer Shield
$   Grakedrig Ulfri (Dark Seducer Commander)
$ Cylarne, Altar of Despair
$   Altar of Despair

(19.9) Dunroot Burrow
$   Elytra - Felldew
$   Barrier Membrane - Activate after consuming Felldew
$ (after getting Chalice of Reversal)
$   Obelisk of Order - Activate with Heart of Order x3 to shut it down
$   Priest of Order - Crystal Staff, Order Priest's Hood, Order Priest's Robe
$   Note: kill the Priest of Order or he will reactivate the Obelisk of Order
$ Dunroot Burrow
$ Dunroot Burrow, Kelp Fen
$ Dunroot Burrow, Drone Tunnels
$ Dunroot Burrow, Bramble Halls
$ Dunroot Burrow, Sanctum of Decadence
$   Joofy the Brown - Felldew
$   Chalice of Reversal
$     Quest: Addiction - return to Thadon
$   Wooden Door to Realm of Sheogorath - get Chalice of Reversal to unlock

(19.10) Knotty Bramble
$ Knotty Bramble
$   Pull Pod - Activate to open Twisted Roots
$ (from Knotty Bramble, Hatchery)
$   Pull Pod - Activate to open Twisted Roots
$ Knotty Bramble, Hatchery
$   Quest: A Liquid Solution - walk into pool near Grummite statue
$   Reward: Aquanostrum Flask
$   Quest: A Liquid Solution - return to Sickly Bernice
$ Knotty Bramble, Lost Crypt
$   Push Button (under Zealot Guardian) - Activate to open secret door
$   Lorenz Bog-Trotter's Skull - take it to Hill of Suicides

(19.11) Longtooth Camp
$   Jewelry Box - Fork of Horripilation
$     Quest: The Fork of Horripilation - return to Big Head

(19.12) Xedilian
$ Xedilian
$   Push Button - Activate to open Metal Gate
$   Push Button - Activate to open Metal Gate
$   Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
$     Quest: A Better Mousetrap - put Focus Crystal in Judgement Nexus
$   Judgement Nexus - Activate with Focus Crystal to open Metal Gate
$   Push Button - Activate to open trap door
$   Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
$     Quest: A Better Mousetrap - put Focus Crystal in Judgement Nexus
$   Judgement Nexus - Activate with Focus Crystal to open Metal Gate
$ Xedilian (Observation Room 1)
$   Kiliban Nyrandil (Dungeon Caretaker)
$   Grommok, Lewin the Rogue, Syndelius the Mage
$   Chamber of Conversation - Activate Gnarl Swarm or Giant Gnarl
$   Teleportation Pad to Xedilian (Observation Room 2)
$ Xedilian (Observation Room 2)
$   Chamber of Avarice - Activate Fire Trap or Drop Keys
$   Teleportation Pad to Xedilian, Halls of Judgement (Observation Room 1)
$ Xedilian (Reception Chamber)
$   Kiliban Nyrandil
$     Reward: Grommok's Journal, Dawnfang/Duskfang
$     Note: Dawnfang is replaced by a repaired and recharged Duskfang at 6pm
$       and Duskfang is replaced by Dawnfang at 6am.  If you make 12 kills
$       it will be replaced by Dawnfang Superior/Duskfang Superior instead.
$   Recovery Chest - Talisman Abetment
$   Knight of the Order x3 - Heart of Order
$     Quest: Baiting the Trap - speak to Kiliban
$     Achievement: Citizen
$     Quest: Understanding Madness - speak to Sheogorath
$ Xedilian, Halls of Judgement
$   Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
$     Quest: A Better Mousetrap - put Focus Crystal in Judgment Nexus
$   Judgement Nexus - Activate with Focus Crystal to open Metal Gate
$     Quest: A Better Mousetrap - attune the Resonator of Judgment
$   Resonator of Judgment - Activate with Attenuator of Judgment
$     Quest: Baiting the Trap - open Teleportation Pad to Xedilian
$   Teleportation Pad to Xedilian (Observation Room 1)
$ Xedilian, Halls of Judgement (Observation Room 1)
$   Kiliban Nyrandil
$   Chamber of Anathema - Activate Raise the Dead or Ghost Illusion
$   Teleportation Pad to Xedilian (Reception Chamber)

(19.13) Fellmoor
$   Ranarr-Jo
$     Quest: Everything In Its Place - speak to Kishashi
$     Give Him: Old Spoon
$     Quest: Everything In Its Place - move things around in Cindanwe's House
$       and get Cindanwe's Notebook
$     Reward: Ring of Mind Shielding, The Warp in the West book
$   Kishashi - mentions Cindanwe
$     Gives You: Old Spoon
$     Quest: Everything In Its Place - take Old Spoon to Ranarr-Jo
$   Cindanwe
$     Gives You: Cindanwe's Notebook
$ Kishashi's House
$ Cindanwe's House (Easy)
$ Relan's House
$   Relan

(19.14) Xaselm
$ Xaselm
$   Push Button x4 - Activate to disable Hunger statues
$   Push Button - Activate to raise Metal Gate
$ Xaselm, Experiment Chambers
$   Push Button - Activate to raise Metal Gate
$   Hunger vs. Shambles
$   Push Button - Activate to raise Metal Gate
$   Week-old Blood, Project Hound's Blood - Day 7
$   Reptillian Appetite Conditioning
$   Metal Door - unlocked for Rebuilding the Gatekeeper quest 
$ Xaselm, Corpse Pit
$   Wooden Door to Xaselm, Sanctum of Vivisection

(19.15) Xaselm Secret Entrance
$ Xaselm, Sanctum of Vivisection - use Key to Sanctum and Gardens
$   Relmyna Verenim
$     Quest: Rebuilding the Gatekeeper - get Dermis Membrane
$     Quest: Rebuilding the Gatekeeper - choose body parts
$     Quest: Rebuilding the Gatekeeper - go to Statue of Sheogorath
$   Gives You: Key to Sanctum and Gardens
$   Nanette Don
$   Unproductive Musings
$ (after getting mystical components)
$   Arm of Fire Shielding or Arm of Shock Shielding or Arm of Frost Shielding
$   Arm of Chopping or Arm of Slashing or Arm of Bashing
$   Helm of Power or Angry Mind
$   Heart of Wound Sharing or Heart of Spell Turning
$   Legs of Nimbleness or Legs of Fortitude
$   Breast of Life or Breast of Magic

(19.16) Pinnacle Rock
$   Adeo
$     Quest: The Helpless Army - rescue Dylora
$ Pinnacle Rock, Hall of Honor
$   Chime - Activate to shatter crystal door
$   Crystal Chest - Open with Heart of Order
$ Pinnacle Rock, Hall of Reverence
$   Push Button - Activate to open Metal Gate
$   Metal Door - unlocked when you free Dylora
$   Chime - Activate to shatter crystal cage
$   Dylora (Dark Seducer Captain)
$     Quest: The Helpless Army - go to the Wellspring of the Mazken
$ Pinnacle Rock, Hall of Devotion
$   Chime - Activate to shatter crystal door
$   Crystal Chest - Open with Heart of Order
$   Push Button - Activate to open Metal Gate
$ Pinnacle Rock, Font of Rebirth (Wellspring of the Mazken)
$   Push Button - Activate to open Metal Gate
$   Push Button - Activate to open Metal Gate
$   Push Button - Activate to open Metal Gate
$   Chime x4 - Activate to destroy Order crystals
$   Dylora
$     Reward: Dark Seducer Armor, Dark Seducer Helmet, Summon Dark Seducer
$     Achievement: Defender
$     Quest: Symbols of Office - speak to Sheogorath
$   Wooden Door to Pinnacle Rock, Hall of Honor - destroy crystals to unlock

(19.17) Knifepoint Hollow
$ Knifepoint Hollow
$   Ancient Door - Activate with Knifepoint Crystal to open
$   Dyus (of Mytheria) (Keeper of the Great Library of Jyggalag)
$     Quest: Symbols of Office - get Screaming Branch and Ciirta's Eye
$     Reward: Incomplete Staff of Sheogorath
$     Quest: Symbols of Office - return to Haskill
$     Note: You may want to speak to him again once you become Sheogorath
$ (from Knifepoint Hollow, Chantry)
$   Push Button - Activate to open secret door
$ Knifepoint Hollow, Chantry
$   Push Button - Activate to open Metal Gate
$   Push Button - Activate to open secret door
$   Gadeneri Ralvel's Skull - take it to Hill of Suicides

(19.18) Milchar
$ Milchar, Tieras
$   Wooden Door to Realm of Sheogorath
$ Milchar, Chatterhall
$   Ritual Torch (on pedestal near statue) - light all three pedestals
$   Diligence Crux - Amulet of Disintegration
$     Quest: The Coming Storm - give to Ahjazda
$   Wooden Door to Realm of Sheogorath
$ Milchar, Sufflex
$   Glass Display Case - Push Button - Activate Hunger Statue
$   Wooden Door to Realm of Sheogorath
$ Milchar, Xetrem
$   Limark's Skull - take it to Hill of Suicides
$   Wooden Door to Realm of Sheogorath
$ Milchar, Nexus
$   Root Door to Realm of Sheogorath
$ Grove of Reflection - unlocked after speaking to Dyus
$   Standing Stone - fight yourself
$   "Your Shadow" - Shadowrend (providing it is equipped)
$   Tree of Shades - Screaming Branch
$     Quest: Symbols of Office - speak to Ra'kheran
$   Push Button - Activate to open Secret Door
$   Teleportation Pad to Milchar, Nexus

(19.19) The Howling Halls
$ Howling Halls, Narthex
$   Apostle - Howling Chamber Key, Apostle Dagger, Apostle Robes
$   Alms Collection Chest - Gold x1000
$ Howling Halls, Congregation Chambers
$   Ra'kheran
$     Quest: Symbols of Office - get Apostle Dagger x3
$     Gives You: Apostle Robes to wear
$     Quest: Symbols of Office - follow him to Ciirta and get Ciirta's Eye
$   Glass Display (Very Hard) - Pelvis of Pelagius
$     Quest: The Museum of Oddities - take to Una Armina
$   Apostle Dagger (on top of cupboard)
$ Howling Halls, Antechamber
$   Metal Door (Very Hard) - use Howling Chamber Key
$   Apostle Dagger
$   Luminary Kaz - Luminary Robes
$   Ciirta - Greater Staff of Storms, Ciirta's Robes, Ciirta's Eye
$     Quest: Symbols of Office - return to Dyus
$   Chest (Very Hard) - use Ciirta's Key
$   Note: jump on the bookcase and climb up the beams for some treasure

(19.20) Vitharn
$   Vitharn Ghost Soldier, Vitharn Ghost Archer
$   Ghost Fanatic, Ghost Fanatic Archer
$     Quest: Ghosts of Vitharn - speak to Count Cirion's Ghost
$   Wooden Door to Vitharn Bailey
$ Vitharn Swamp
$ Vitharn Reservoir
$   Wooden Door to Vitharn Bailey
$ Vitharn Keep
$   Count Cirion's Ghost
$     Quest: Ghosts of Vitharn - get Desideratus' Doll
$     Quest: Ghosts of Vitharn - kill Devoted Ghost Fanatic
$     Gives You: Count Cirion's Helmet (Cursed - cannot be removed)
$   Desideratus' Doll
$     Quest: Ghosts of Vitharn - put in Brazier
$   Anglor's Ghost - mentions Prior Hloval Dreth
$   Press Button - Activate to open secret door
$   Dagger of Depletion
$     Quest: Ghosts of Vitharn - speak to Hloval Dreth's Ghost
$   Fall of Vitharn book
$   Bat gro-Orkul's Ghost (Warden of the Armory)
$     Quest: Ghosts of Vitharn - ask for Althel's Arrows
$   Metal Door (Very Hard)
$     Althel's Arrows
$     Quest: Ghosts of Vitharn - return to Althel's Ghost
$ Vitharn Bailey
$   Brazier - Activate with Desideratus' Doll
$     Quest: Ghosts of Vitharn - speak to Desideratus Annius's Ghost
$   Desideratus Annius's Ghost
$     Quest: Ghosts of Vitharn - get Dagger of Depletion
$   Hloval Dreth's Ghost
$     Give Him: Dagger of Depletion and he will drain your Magicka
$     Quest: Ghosts of Vitharn - speak to Althel's Ghost
$   Althel's Ghost
$     Quest: Ghosts of Vitharn - speak to Bat gro-Orkul's Ghost
$     Give Her: Althel's Arrows
$     Quest: Ghosts of Vitharn - speak to Count Cirion's Ghost
$   Devoted Ghost Fanatic
$     Quest: Ghosts of Vitharn - Count Cirion's Ghost appears
$     Reward: Count Cirion's Helmet, curse is lifted
$ Vitharn's Mausoleum - locked once the curse is lifted
$   Tomb (Count Vitraen)
$   Tomb (Countess Mawean)
$   Sealed Coffin (Count Cesrien Vitharn)
$   Sealed Coffin (Countess Jideen)
$   Sealed Coffin (Count Csaran Vitharn)
$   Sealed Coffin (Countess Sheen-In-Glade)
$   Brazier

(19.21) Hale
$   Tall-Trees-Falling
$ Tall-Trees-Falling's House
$ Halion's House
$   Halion (Poet)
$ Zoe Malene's House
$   Zoe Malene
$   Pyke (ex Knight of the Thorn)
$     Quest: To Help A Hero - get Pyke's Medallion
$     Reward: Thorn Shield

(19.22) Fetid Grove
$ Fetid Grove
$   Fetid Grove, Encampment
$     Chest - Pyke's Medallion
$     Quest: To Help A Hero - return to Pyke

(19.23) Highcross
$   Mirili Ulven - Persuade
$     Quest: Taxonomy of Obsession - get the ingredients from Mirili's List
$     Gives You: Mirili's List
$     Give Her: Alocasia Fruit, Aster Bloom Core, Blister Pod Cap, Gnarl Bark,
$       Hydnum Azure Giant Spore, Letifer Orca Digestive Slime, Screaming Maw,
$       Congealed Putrescence, Red Kelp Gas Bladder, Flame Stalk, Hound Tooth,
$       Black Tar, Fungus Stalk, Grummite Eggs, Hunger Tongue, Swamp Tentacle,
$       Elytra Ichor, Water Root Pod Pit, Rot Scale, Scalon Fin, Void Essence,
$       Bone Marrow, Thorn Hook, Watcher's Eye, Withering Moon, Worms Head Cap
$     Reward: Gold x10 for each
$     Quest: Taxonomy of Obsession - bring her a live Baliwog
$     Illusion L25: will sell you Mirili's Apprentice Command for Gold x500
$     Illusion L50: will sell you Mirili's Journeyman Command for Gold x1000
$     Illusion L75: will sell you Mirili's Expert Command for Gold x2000
$     Reward: Gold x620
$     Quest: Taxonomy of Obsession - bring her a live Elytra
$     Reward: Gold x595
$     Quest: Taxonomy of Obsession - bring her a live Gnarl
$     Reward: Gold x695
$     Quest: Taxonomy of Obsession - bring her a live Scalon
$     Reward: Gold x720
$ (after bringing them to Mirili)
$   Metal Gate (Hard)
$   Mirili's Baliwog
$   Mirili's Scalon
$   Metal Gate (Hard)
$   Mirili's Elytra
$   Mirili's Gnarl
$ Bruscus Dannus' House
$   Bruscus Dannus - mentions Mirili's Research
$ Runs-in-Circles' House
$   Runs-in-Circles (Beggar)
$ Mirili Ulven's House

(19.24) Split
$   J'zidzo, Atrabhi, Urul gro-Agamph, Jastira Nanus (Manic)
$     Quest: The Great Divide - speak to Horkvir Bear-Arm
$   Horkvir Bear-Arm (Manic)
$     Quest: The Great Divide - either get rid of Demented doubles 
$     Reward: Gold x1200
$   Horkvir Bear-Arm (Demented) - Horkvir Bear-Arm's Key
$     Quest: The Great Divide - or get rid of Manic doubles 
$     Reward: Gold x1200
$ (Manic Side)
$ J'zidzo's House
$ Jastira Nanus' House
$ Urul gro-Agamph's House
$ Horkvir Bear-Arm's House
$ (Dementia Side)
$ J'zidzo's House
$   J'zidzo (Demented)
$   Atrabhi (Demented) - Jzidzo's Key
$ Jastira Nanus' House
$   Jastira Nanus (Demented) - Jastira's Key
$ Urul gro-Agamph's House
$   Urul gro-Agamph (Demented) - Urul gro-Agamph's Key
$ Horkvir Bear-Arm's House

(19.25) Lost Time Camp
$   Deformed Swamp Tentacle (south)
$     Quest: The Museum of Oddities - take to Una Armina

(19.26) Corpserot Passage
$ Corpserot Prison
$   Evidence
$   Pull Pod - Activate to open Twisted Roots
$   Push Button - Activate to open Metal Gate
$   Mute Screaming Maw
$     Quest: The Museum of Oddities - take to Una Armina

(19.27) Aichan
$ Aichan Prison
$   Push Button - Activate to open Metal Gate
$   Evidence
$   Push Button - Activate to open Metal Gate

(19.28) Cann
$ Cann, The Great Hall
$ Cann, Amphitheater
$   Salonia Viria's Skull - take it to Hill of Suicides
$   Push Button - Activate to open Metal Gate
$ Cann, Halls of Tranquility
$ Cann, Arena
$   Push Button - Activate to open Metal Gate
$ Cann, Arena Substratum
$   Participant (Skeleton) - Scented Parchment
$   Participant (Beldring of the Felgourad Arena) - Perfumed Letter
$   Push Button - Activate to open trap door
$   Push Button - Activate to open Metal Gate

(19.29) Rotten Den
$ Rotten Den, Deadfall
$ Rotten Den, Precipice
$   Root Door to Rotten Den, Sanctum
$   Root Door to Rotten Den, Encampment
$ Rotten Den, Hollow
$ Rotten Den, Sanctum
$   M'desi's Skull (in square room) - take it to Hill of Suicides
$ Rotten Den, Encampment
$   Root Door to Rotten Den, Deadfall

(19.30) Hill of Suicides
$   Lorenz Bog-Trotter (Restless Soul) - get Lorenz Bog-Trotter's Skull
$     Reward: Spirit Blessing
$   Gadeneri Ralvel (Restless Soul) - get Gadeneri Ralvel's Skull
$     Reward: Spirit Blessing
$   Limark (Restless Soul) - get Limark's Skull
$     Reward: Spirit Blessing
$   Salonia Viria (Restless Soul) - get Salonia Viria's Skull
$     Reward: Spirit Blessing
$   M'desi (Restless Soul) - get M'desi's Skull
$     Reward: Spirit Blessing
$     Reward: Risen Flesh Greater Power

(19.31) Deepwallow
$ Erver Devani's House
$   Erver Devani - take Gadeneri Ralvel's Skull to Hill of Suicides
$     Reward: Gold x1200
$ Dulphumph gro-Urgash's House
$   Dulphumph gro-Urgash
$ Beelei's House
$   Beelei

(19.32) Ebrocca (Mausoleum of Malifant family from Highcross)
$ Ebrocca, Descenia
$   Metal Door (Very Hard)
$   Push Button - Activate to open secret door
$   Push Button x18 - Activate to open trap door
$ Ebrocca, Duwane
$   Push Button x2 - Activate to open secret door
$   Push Button (on pillar) - Activate to release Gold and trap
$   Push Button (under Scalon Statue) - Activate to open Metal Gate
$   Push Button x2 (either side of Metal Gate) - Activate Scalon statue
$   Dead Wood Elf (Garwedh Malifant) - Sealed Correspondence
$ Ebrocca, Masse
$   Wooden Door to Ebrocca, Fiele
$   Dead Courier (Argonian) - Weathered Letter
$   Push Button - Activate statue
$   Chest - Ebrocca Sepechra Key
$ Ebrocca, Sepechra - use Ebrocca Sepechra Key
$   Clanfather Malifant (Ardwe) - resurrected after killing him once
$   Push Button - Activate to open inner Metal Gate
$   Push Button - Activate to open outer Metal Gate
$   Letter Draft - mentions a low-grade shock with strong restoration device
$   Brief Journal
$   Push Button (above bed) - Activate to open trap door
$   Push Button - Activate to open trap door
$ Ebrocca, Fiele
$   Push Button (by one lit torch) - Activate to open Metal Gate (1)
$   Push Button (by two lit torches) - Activate to open Metal Gate (2)
$   Dead Traveler - Love Letter
$   Push Button - Activate to open Metal Gate (1)
$   Wooden Door to Realm of Sheogorath

(19.33) Fain
$ Fain
$   Scroll
$   Glass Display - Gyub, Lord of the Pit
$   Push Button - Activate to open trap door
$   Dead Volunteer
$   Pull Pod - Activate to open Twisted Roots
$   Note: if you can't survive the fall you can just enter from the bottom,
$     the entrance is by the "u" in Mountains on the map.

(19.34) Xiditte
$ Xiditte
$   Push Button - Activate to open trap door
$   Arbiter's Log
$ Xiditte, Catacombs
$   Prison Door (Very Hard)
$   Zealot Guard - Xiditte Cell Key
$   Push Button x4 - Activate to line up Grummite statues
$   Push Button - Activate to fire lightning bolt, opening secret door
$   Crystal Chest - open with Heart of Order

(19.35) Xavara
$ Xavara
$   Push Button - Activate to raise Metal Gate
$   Push Button - Activate to open secret wall
$   Push Button (near bottom of pit) - Activate to open secret wall

(19.36) Blackroot Lair
$ Blackroot Lair
$ Blackroot Lair, Outer Encampment
$   Rickety Gate (Average)
$   Elder Gnarl Prisoner 
$ Blackroot Lair, Channel
$   Rickety Gate (Average)
$   Elder Gnarl Prisoner 
$   Rickety Gate (Average)
$   Elder Gnarl Prisoner 
$ Blackroot Lair, Inner Encampment
$   Rickety Gate (Average)
$   Elder Gnarl Prisoner 
$ Blackroot Lair, Tunnels
$   Rickety Gate (Average)
$   Elder Gnarl Prisoner 

(19.37) Swampgas Hole
$ Swampgas Chasm
$   Pull Pod - Activate to open Twisted Roots
$   Pull Pod - Activate to open Twisted Roots
$ Swampgas Burrows
$ Swampgas Depths

(19.38) Knotbone Chamber
$ Knotbone Chamber
$ Knotbone Cavities
$ Knotbone Juncture
$ Knotbone Pipes
$ Knotbone Ruins
$ Knotbone Cellar
$   Root Door to Realm of Sheogorath

(19.39) Dire Warren
$ Dire Warren
$ Dire Warren, Subterrane
$   Alyssa (corpse) - Alyssa's Journal, Ly'ssane
$   Traelius - Traelius' Journal
$   Note: you may have to lower his disposition to get him to attack

(19.40) Brellach
$ Brellach, Hall of Honor - locked

(19.41) Hardscrabble Camp

(19.42) Puddlejump Camp

(19.43) Runoff Camp

(19.44) Backwash Camp

(19.45) Blood Bay Camp

(19.46) Breakneck Camp

(19.47) Frenzied Camp

(19.48) Inlet Camp

(19.49) Flooded Camp

(19.50) Dreamwalk Camp

(19.51) Camp Hopeful

(19.52) Camp Tall Trees

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

 - You can successfully play any Race and Class
 - The maximum character level is normally 53 and this is dependant on your
   chosen Classes Major Skills.  By using the Oghma Infinium and getting quest
   rewards that raise skills above 100 you could reach level 58 or higher.
 - It is possible for all Attributes and Skills to reach at least 100,
   although this is also dependant on your chosen Classes Major Skills and how
   you level up.
______________________________________________________________________________

(A.1) Gender

Your gender effects your starting attributes and will change the way some
characters interact with you.
______________________________________________________________________________

(A.2) Race

Choose your race based on racial bonuses since Attributes can be altered as
you level up.  Bonuses that do not provide a permanent effect can only be used
once per day.

RACIAL BONUSES

Argonian from Black Marsh
  Water Breathing
  Resist Poison +100% (not immunity)
  Resist Disease +75%

Breton from High Rock
  Dragon Skin (Shield +50 for 60s) (same as the Alteration spell Aegis)
  Resist Magic +50% - reduces magic that includes a negative effect
  Magicka +50

Dark Elf (Dunmer) from Morrowind
  Ancestor Guardian (for 60s)
  Resist Fire +75%

High Elf (Altmer) from Summerset Isle
  Magicka +100
  Resist Disease +75%
  Resist Fire -25%
  Resist Frost -25%
  Resist Shock -25%

Imperial from Cyrodiil
  Voice of the Emporer (Charm +30 for 30s on touch)
  Star of the West (Absorb Fatigue +100 on touch)

Khajiit from Elsweyr
  Eye of Night (Night-Eye for 30s)
  Eye of Fear (Demoralize for 30s)

Nord from Skyrim
  Woad (Shield +30 for 60s) (same as the Alteration spell Guard)
  Resist Frost +50%
  Nordic Frost (Frost dmg 50 pts)

Orc from Wrothfarian and Dragontail Mountains
  Resist Magic +25% - reduces magic that includes a negative effect
  Berserk (STR +37, AGI -75, Health +15, Fatigue +152 for 60s) - effects
    reduced by 25% since it includes a negative effect
  Note: Male Orc lastnames starts gro- and Female Orc surnames starts gra-

Redguard from Hammerfell
  Adrenaline Rush (STR +50, AGI +50, END +50, SPE +50, Health +25 for 60s)
  Resist Disease +75%
  Resist Poison +75%

Wood Elf (Bosmer) from West Valenwood
  Beast Tongue (Command Creature up to L5 for 60s)
  Resist Disease +75%

ATTRIBUTES

All races start with a total of 320 attributes (Male/Female).

           |  STR    INT    WIL    AGI    SPE    END    PER    LUC
  ---------|-------------------------------------------------------
  Argonian |   40   40/50  30/40  50/40  50/40    30     30     50
  Breton   | 40/30    50     50     30   30/40    30     40     50
  Dark Elf |   40     40     30     40     50   40/30  30/40    50
  High Elf |   30     50     40     40   30/40  40/30    40     50
  Imperial |   40     40   30/40    30   40/30    40     50     50
  Khajiit  | 40/30    40     30     50     40   30/40    40     50
  Nord     |   50     30   30/40    40     40   50/40    30     50
  Orc      |   45   30/40  50/45    35     30     50   30/25    50
  Redguard | 50/40    30     30     40     40     50   30/40    50
  Wood Elf |   30     40     30     50     50   40/30  30/40    50

SKILL BONUSES

All races get a total of 45 skill bonuses.

                      | Argo Bret Dark High Impe Khaj Nord Orc  Redg Wood
  --------------------|--------------------------------------------------
  C  Blade        STR |   5        10         5        10        10
  O  Blunt        STR |             5         5    5   10   10   10
  M  Hand to Hand STR |   5                   5   10         5
  B  Armorer      END |                                 5   10
  A  Block        END |                                 5   10
  T  Heavy Armor  END |                      10        10   10    5
     Athletics    SPE |  10         5              5             10
  --------------------|--------------------------------------------------
  S  Acrobatics   SPE |                           10              5    5
  T  Light Armor  SPE |             5              5                   5
  E  Marksman     AGI |             5                                 10
  A  Security     AGI |  10                        5
  L  Sneak        AGI |                            5                  10
  T  Mercantile   PER |                      10                   5
  H  Speechcraft  PER |                      10
  --------------------|--------------------------------------------------
     Illusion     PER |   5    5         5
  M  Alchemy      INT |   5    5         5                            10
  A  Conjuration  INT |       10         5
  G  Mysticism    INT |   5   10    5   10
  I  Alteration   WIL |        5        10                             5
  C  Destruction  WIL |            10   10
     Restoration  WIL |       10                        5
______________________________________________________________________________

(A.3) Birthsign

When choosing your birthsign consider that Attributes can be altered as you
level up and if all Attributes reach 100 the benefit is lost (except Health
gained from Endurance).  The Atronach still remains the most powerful
birthsign.  I recommend starting with The Warrior so that you can carry more,
then changing it before leaving the Sewers.

The Apprentice
  Magicka +100 - bonus equivalent to Intelligence +50
  Resist Magic -100%

The Lady
  Willpower +10
  Endurance +10 - up to an additional +13 to your final Health

The Mage
  Magicka +50 - bonus equivalent to Intelligence +25

The Thief
  Agility +10
  Speed +10
  Luck +10 - can reach 100 in all attributes by level 41 instead of level 50

The Atronach
  Magicka +150 - bonus equivalent to Intelligence +75
  Spell Absorption 50%
  Stunted Magicka - only regain Magicka through absorption, Welkynd Stones and
    potions.

The Lord
  Blood of the North (Restore Health +6 for 15s) - restore up to 90 Health
  Trollkin Curse (Resist Fire -25%)

The Lover
  Lover's Kiss (Paralyze for 10s)

The Ritual
  Mara's Gift (Restore Health +200)
  Blessed Word (Turn Undead up to Level 25 for 30s)

The Serpent
  Serpent Spell (Cure Poison, Dispel 90 pts, Fatigue -100, 3 damage for 20s)

The Shadow
  Moonshadow (Invisible for 60s)

The Stead
  Speed +20

The Tower
  Tower Key (Open Average Lock)
  Tower Warden (Reflect Damage +5% for 5s)

The Warrior
  Strength +10
  Endurance +10 - up to an additional +13 to your final Health
______________________________________________________________________________

(A.4) Class

If none of the predefined classes are exactly what you want then I recommend
creating a custom class.  Suggestions for custom class names include Wizard,
Cleric, Paladin, Ranger, Fighter, Gladiator.

List of predefined classes with Specialization, Favored Attributes and Major
Skills.

                         |  STR    END    SPE    AGI    PER    INT    WIS
                         | B B H  A B H  A A L  M S S  M S I  A C M  A D R
                         | l l a  r l e  t c i  a e n  e p l  l o y  l e e
                         | a u n  m o a  h r g  r c e  r e l  c n s  t s s
  -----------------------|-------------------------------------------------
  C  Archer      STR AGI | * * *  *          *  *   *
  O  Barbarian   STR SPE | * * *  * *    *   *
  M  Crusader    STR WIL | * * *      *  *                             * *
  B  Knight      STR PER | * * *    * *                  * *
  A  Rogue       SPE PER | *        *    *   *         *   *  *
  T  Scout       SPE END | *      * *    * * *                *
     Warrior     STR END | * * *  * * *  *
  -----------------------|-------------------------------------------------
  S  Acrobat     AGI END | *        *      *    * * *    *
  T  Agent       AGI PER |                 *    * * *  * * *
  E  Assassin    SPE INT | *               * *  * * *         *
  A  Bard        PER INT | *        *        *         * * *  *
  L  Monk        AGI WIL |     *         * *    * * *                *
  T  Pilgrim     PER END |   *    * *        *    *    * *
  H  Thief       SPE AGI |                 * *  * * *  * *
  -----------------------|-------------------------------------------------
     Battlemage  INT STR | * *                                * * *  * *
  M  Healer      PER WIL |                             * * *  *      * * *
  A  Mage        INT WIL |                                 *  * * *  * * *
  G  Nightblade  SPE WIL | *             * * *                       * * *
  I  Sorcerer    INT END |            *                       * * *  * * *
  C  Spellsword  END WIL | *        * *                    *         * * *
     Witchhunter INT AGI |               *      * *           * * *    *
______________________________________________________________________________

(A.5) Attributes

Your character has 8 attributes, each one governing 3 skills except Luck which
does not govern any skills.

  Strength (STR)
    1xSTR Fatigue *
    5xSTR Encumbrance limit
    Melee weapon damage
  Intelligence (INT)
    2xINT Magicka
  Willpower (WIL)
    1xWIL Fatigue *
    Magicka regeneration rate
  Agility (AGI)
    1xAGI Fatigue *
    Ranged weapon damage
  Speed (SPE)
    Movement speed
  Endurance (END)
    2xEND Health
    1xEND Fatigue *
    0.1xEND Health per level - the maximum Achievable Health is 690
  Personality (PER)
    Character reactions
  Luck (LUC)
    Effects everything you do

  * Fatigue = STR+WIL+AGI+END

FAVORED ATTRIBUTES

If you are creating a custom class you choose two attributes to receive a +5
bonus.  I would recommend Luck since this can only be increased by +1 whenever
you level up and also Endurance which will give you an extra 5 Health.
______________________________________________________________________________

(A.6) Skills

All Skills start at 5.  Reaching each skill level brings additional benefits. 

  Skill | Level
  ------|-----------
   1-24 | Novice
  25-49 | Apprentice
  50-74 | Journeyman
  75-99 | Expert
    100 | Master

SPECIALIZATION

Your character will specialize in either Combat, Stealth or Magic and
receive a +5 bonus to each skill associated with that specialization.  Custom
classes can choose their specialization.

     C O M B A T   |  S T E A L T H  |    M A G I C
  -----------------|-----------------|-----------------
  Blade        STR | Acrobatics  SPE | Illusion     PER
  Blunt        STR | Light Armor SPE | Alchemy      INT
  Hand to Hand STR | Marksman    AGI | Conjuration  INT
  Armorer      END | Security    AGI | Mysticism    INT
  Block        END | Sneak       AGI | Alteration   WIL
  Heavy Armor  END | Mercantile  PER | Destruction  WIL
  Athletics    SPE | Speechcraft PER | Restoration  WIL

MAJOR SKILLS

Your character will have 7 Major Skills which receive a +20 bonus.  Custom
classes can choose their Major Skills.  The maximum starting Major Skills
total possible is 255 which is only Achievable by Breton, High Elf and Orc
races.

If choosing Major Skills I would recommend trying to pick a Major Skill in
each governing Attribute or as close to that as possible for the type of
character you are trying to create.  For example if you don't pick a Major
Skill in Endurance, then to get a +5 level up attribute increase in Endurance,
none of the 10 Major Skill points that you got for that level will count
towards the Endurance increase.  I would also recommend choosing Major Skills
that do not already have a Specialization or Race bonus.

Choosing a Major Skill in a school of magic gives bonus starting spells.

  School         | Spells
  ---------------|-----------------------------------
  All Characters | Flare, Heal Minor Wounds
  Illusion       | Soothing Touch, Starlight
  Conjuration    | Summon Skeleton, Turn Undead
  Mysticism      | Minor Dispel, Minor Life Detection
  Alteration     | Open Very Easy Lock, Protect
  Destruction    | Cold Touch, Shocking Touch
  Restoration    | Absorb Health

PICKING LOCKS (Security)

The pick lock mini-game can be frustrating.  Here are a couple of techniques
you can try.

Continually loft the pin, every time you feel a rumble it will spring back
quickly next time, so when you don't feel a rumble it is easier to lock the
pin in place the next time it rises.

If you don't have a rumble controller, wait for the pin to spring back quickly
then try and lock the pin in place the next time it rises as you have a much
better chance that it won't spring back quickly twice in a row.

I recommend getting your hands on the Skeleton Key (an unbreakable lockpick)
soon after reaching level 10.
______________________________________________________________________________

(A.7) Leveling Up

When you have increased your Major Skills by a total of 10 your character can
level up.  Once all your Major Skills have reached 100 you cannot level up any
further, but you can continue advancing your other skills.  This means that
the lower the starting value of your Major Skills, the higher the level you
can reach (Level 45 to Level 53 or more).

ATTIBUTE INCREASE

When you level up you choose 3 attributes to increase.  The amount that you
can increase each attribute depends on the total number of increases in skills
governed by that attribute, regardless of whether they are Major Skills.  Each
of the 3 attributes can be increased by between +1 and +5 except Luck which
can only be increased by +1

  Governed Skills increased    | 0  1  2  3  4  5  6  7  8  9 10
  Governing Attribute increase | 1  2  2  2  2  3  3  3  4  4  5

The ideal is to increase only the attributes with a +5 increase and each level
to focus on the skills governed by those attributes.

LUCK

Since Luck can only be increased by +1 each level and the maximum possible
level is 53, you must increase Luck almost every level to get it to 100.

Characters with The Thief birthsign and Favored Attribute of Luck (Luck 65)
can reach 100 in all 8 attributes by Level 40 and be any race and start with
any Major Skills.

Characters with The Thief birthsign (Luck 60) can reach 100 in all 8
attributes by Level 41 and be any race and start with any Major Skills.

Characters with the Favored Attribute of Luck (Luck 55) can reach 100 in all
8 attributes by Level 46 but must not start with a Major Skills total of over
250.

All other characters (Luck 50) can reach 100 in all 8 attributes by Level 51
but must not start with a Major Skills total of over 200.

Regardless of the starting value of Luck, the normal maximum level of 53 can
only be reached with a starting Major Skills total of 180 or 175 (the minimum)
and so this excludes the Argonian and Dark Elf races.

For more detail on character creation I recommend
"Oblivion Hard Difficulty Character Guide" by Thomas "Sajin" Bergmann
  <http://www.gamefaqs.com/features/recognition/62543.html>

==============================================================================

(B) Guilds and Other Quests

Joining Guilds and starting some quests are not done in a specific place.
______________________________________________________________________________

(B.1) Dark Brotherhood

The Dark Brotherhood's ruling council is the Black Hand, it consists of four
Speakers and one Listener, each one has a Silencer.

  After murdering someone "Your killing has been observed by forces unknown"
  When you next sleep
    Lucien Lachance (Speaker)
      Quest: A Knife in the Dark - kill Rufio
      Gives You: Blade of Woe
      Note: Mentions Dread Father Sithis and Unholy Matron Night Mother

  When you sleep after killing Rufio
    Lucien Lachance
      Reward: Infamy +1
      Achievement: Murderer
      Quest: A Knife in the Dark - speak to Ocheeva

  When you sleep if you break a tenet
  1. Never steal from another member of the guild
  2. Never kill another member of the guild
    Quest: A Dark Exile - kill Wrath of Sithis
    Note: You only get two chances
______________________________________________________________________________

(B.2) Thieves Guild

  To join you must first read a Wanted Poster or speak to a person about The
  Gray Fox then Persuade/Bribe a beggar (or Armand Christophe) to tell you
  about The Gray Fox
    Quest: Finding the Thieves Guild - speak to Armand Christophe at midnight

  If you did not manage to return Amantius Allectus' Diary
    Quest: May the Best Thief Win - speak to Puny Ancus
    Quest: May the Best Thief Win - get Rohssan's Antique Cutlass

  When you wait in the Imperial City after reaching Shadowfoot rank
    Methredhel
      Quest: Turning a Blind Eye - speak to The Gray Fox in Bruma

  When you wait in the Imperial City once you have Savilla's Stone
    Amusei
      Quest: Arrow of Extrication - speak to The Gray Fox in Chorrol

  When you wait in the Imperial City after reaching Master Thief rank
    Amusei
      Quest: Boots of Springheel Jak - speak to The Gray Fox in Cheydinhal

  When you wait in the Imperial City once you have Boots of Springheel Jak
    Amusei
      Quest: The Ultimate Heist - speak to The Gray Fox in Imperial City

  If you break one of the rules
  1. Never steal from another member of the guild
  2. Never kill anyone on the job
  3. Don't steal from the poor
    Quest: Cast out of the Thieves Guild - pay fine (Gold x200 for stealing)

  Speak to Armand Christophe or S'krivva to pay off bounty for half price.
______________________________________________________________________________

(B.3) Fighters Guild

  Speak to Azzan in Anvil or Burz gro-Khash in Cheydinhal
    Quest: Join the Fighters Guild
    Achievement: Associate
______________________________________________________________________________

(B.4) Mages Guild

  Speak to a Guild Hall leader
    Gives You: Mages Guild Key, Mages Guild Charter
    Achievement: Associate
    Quest: Join the Mages Guild - get recommendations from the Guild Hall
      leaders: Teekeeus, Jeanne Frasoric, Adrienne Berene, Falcar (Deetsan),
      Carahil, Kud-Ei and Dagail
    Quest: Join the Mages Guild - speak to Raminus Polus
______________________________________________________________________________

(B.5) Vampirism

  You can get Porphyric Hemophilia from fighting another Vampire or from the
  Darkness External quest.  If you do not cure the disease before midnight
  of the third day you'll become a Vampire.

  As a vampire you can feed on someone when they are sleeping.

  The first day without feeding
    Vampirism 25% (SPE +5, WIL +5, STR +5, Acrobatics +5, Destruction +5,
      Mysticism +5, Hand to Hand +5, Athletics +5, Sneak +5, Illusion +5,
      rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +5%, 
      rez Fire -20%)
    Hunter's Sight Lesser Power

  The second day without feeding
    Vampirism 50% (SPE +10, WIL +10, STR +10, Acrobatics +10, Destruction +10,
      Mysticism +10, Hand to Hand +10, Athletics +10, Sneak +10, Illusion +10,
      rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +10%, 
      rez Fire -30%, Sun Damage 1)
    Hunter's Sight Lesser Power
    Vampire's Seduction Greater Power

  The third day without feeding
    Vampirism 75% (SPE +15, WIL +15, STR +15, Acrobatics +15, Destruction +15,
      Mysticism +15, Hand to Hand +15, Athletics +15, Sneak +15, Illusion +15,
      rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +15%, 
      rez Fire -40%, Sun Damage 4)
    Hunter's Sight Lesser Power
    Vampire's Seduction Greater Power
    Reign of Terror Greater Power

  The forth day without feeding
    Vampirism 100% (SPE +20, WIL +20, STR +20, Acrobatics +20, Destruction+20,
      Mysticism +20, Hand to Hand +20, Athletics +20, Sneak +20, Illusion +20,
      rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +20%, 
      rez Fire -50%, Sun Damage 8)
    Hunter's Sight Lesser Power
    Vampire's Seduction Greater Power
    Reign of Terror Greater Power
    Embrace of Shadows Greater Power
______________________________________________________________________________

(B.6) Other Quests

  Nirnroot Plant - Nirnroot
    Quest: Seeking Your Roots - take Nirnroot to an alchemist
  (Alchemist)
    Quest: Seeking Your Roots - speak to Sinderion

  Shadowbanish Wine
    Quest: A Venerable Vintage - speak to Nerussa

  When you next sleep after finding completing all 14 Daedric Artifacts quests
    Casta Flavus
      Quest: Hermaeus Mora - go to Shrine of Hermaeus Mora

  When you wait in a town after selling Ayleid Statue
    Jollring
      Quest: The Collector - speak to Jollring at Umbacano Manor
      Gives You: Invitation from Umbacano
      Note: You can take your first Ayleid Statue straight to Jollring

  Ten days after completing Imperial Corruption quest
    Audens Avidius - Ramblings of Audens Avidius

# The Orrery - Note from Bothiel
#   Quest: Repairing the Orrery - go to Camp Ales

# The Wizard's Tower - Deed to Frostcrag Spire, Frostcrag Spire Key
#   Quest: Frostcrag Spire - go to Frostcrag Spire

# The Thieves Den
#   Quest: Dunbarrow Cove - go to Dunbarrow Cove

# Mehrunes' Razor
#   Quest: Unearthing Mehrunes Razor - get Small Diary at Sundercliff Watch

# The Vile Lair - Bloodstained Note, Deepscorn Hollow Key
#   Quest: Deepscorn Hollow - go to Deepscorn Hollow

# Knights of the Nine
#   (Anvil resident) - ask about the Prophet or the Anvil Chapel attack 
#     Quest: Pilgrimage - speak to The Prophet
# After completing the pilgrimage to nine different wayshrines
#     Reward: Sins are washed clean (Infamy=0)
#   Pelinal Whitestrake (Divine Crusader)
#     Reward: Fame +1, Knight Errant rank
#     Quest: The Shrine of the Crusader - go to Vanua

# Horse Armor Pack - Horse Armor Note
#   Quest: Horse Armor - speak to Snak gra-Bura at Chestnut Handy Stables

$ Shivering Isles
$   Quest: A Door in Niben Bay - speak to Gaius Prentus
$ When you first find a Madness Matrix or Amber Matrix (mold)
$   Quest: The Antipodean Hammer - speak to Cutter
$ Once you have been to The Museum of Oddities
$   Chest - Two-Headed Coin
$   Chest - Soul Tomato
$   Chest - Hound's Tooth Key
$   Hollowed Amber Stump - Shoegorath- Shaped Amber
$     Quest: The Museum of Oddities - speak to Una Armina

==============================================================================

(C) Traders

(C.1) Merchants

There are several different types of merchants in Cyrodiil: Armorer, Smith,
Alchemist, Bookseller, Mage Shop, Clothier, General Trader, Tavern and Fence.
Experts in Mercantile can invest Gold x500 in most stores, increasing the
Maximum Gold Paid when buying items by 500.
                                                                     Maximum
Imperial City, Market District                                      Gold Paid
  Palonirya (Expert), Divine Elegance - Clothier                       1200
    Quicksilver Boots
  Calindil (Journeyman), Mystic Emporium - Mage Shop                   1000
    Hands of the Atronach 
# Aurelinwae (Novice), Mystic Emporium - Alchemist                     2000
  Urbul gro-Orkulg (Apprentice), Slash 'n Smash - Smith                 800
  Claudette Perrick (Expert), The Guilded Carafe - Alchemist           1200
    Birthright of Astalon
  Maro Rufus (Apprentice), The Best Defense - Armorer (Light)           800
  Varnado (Journeyman), The Best Defense - Armorer (Heavy)             1000
    Aegis of the Apocalypse
  Rindir (Apprentice), Rindir's Staffs - Mage Shop (Staffs)             600
    Apotheosis
  Viator Accius (Journeyman), Stonewall Shields - Armorer              1000
    Tower of the Nine
  Thoronir, The Copious Coinpurse - General Trader                      800
    Imperial Breeches
  Phintias, First Edition - Bookseller                                 1200
    Document of Puerile Banter, The Armorer's Challenge, The Refugees,
    Knightfall, Cleansing of the Fane
  Ogier Georick, The Main Ingredient - Alchemist                        800
    Mantle of the Woodsman
  Rohssan, A Fighting Chance - Smith                                   1200
    Battleaxe of Hatred
  Velus Hosidius, The Merchants Inn - Tavern                             50
  Tertullian Verus, Three Brothers Trade Goods - General Trader        1000
    Helm of the Deep Delver
  Sergius Verus, Three Brothers Trade Goods - General Trader           1000
    Akavari Sunderblade
  Jensine, Jensine's "Good as New" Merchandise - General Trader         600
    Akavari Warblade
  Delos Fandas, The Feed Bag - Tavern                                    50
  Hamlof Red-Tooth, Red Diamond Jewelry - Clothier                      800

Imperial City, Temple District
  Willet, The All-Saints Inn - Tavern                                    50

Imperial City, Elven Gardens District
  Fathis Ules, The King and Queen Tavern - Fence                       1500
  Luther Broad, Luther Broad's Boarding House - Tavern                   50

Imperial City, The Arcane University
  Julienne Fanis, Arch-Mage's Lobby - Alchemist                          15

Chorrol
  Seed-Neeus, Northern Goods and Trade - General Trader                 800
    Boots of the Swift Merchant
  Angalmo, Chorrol Mages Guild - Alchemist                                ?
  Emfrid, The Grey Mare - Tavern                                         50
  Talasma, The Oak and Crosier - Tavern                                  50
  Sabine Laul, Chorrol Fighters Guild Basement - Smith, Armorer         600

Bruma
  Ongar the World-Weary, Olav's Tap and Tack - Fence                    600
  Selena Orania, Bruma Mages Guild - Alchemist                            ?
  Suurootan, Novaroma - General Trader                                  600
    Monkeypants

Anvil
  Felen Relas - Alchemist                                               600
  Orrin, Smithy, Castle Anvil - Fence                                  1200
  Wilbur, The Count's Arms - Tavern                                      50
  Trevaia, Chapel of Dibella - Nothing                                  200
# Selene Duronia, Chapel of Dibella - Nothing                           200

Anvil Dock
  Norbert Lelles, Lelles' Quality Merchandise - General Trader          800
    Apron of the Master Artisan
  Maenlorn, The Flowing Bowl - Tavern                                   600
    Fists of the Drunkard

Skingrad
  Gunder, Colovian Traders - General Trader                             800
    Vest of the Bard
  Agnete the Pickled, Hammer and Tongs - Armorer, Smith                1200
    Helm of Ferocity
  Falanu Hlaalu, All Things Alchemical - Alchemist                      800
    Ring of Wortcraft
  Mog gra-Mogakh, Two Sisters Lodge - Tavern                             50
  Erina Jeranus, West Weald Inn - Tavern                                 50
  Sinderion, Sinderion's Cellar - Alchemist                             400

Cheydinhal
  M'raaj-Dar, Dark Brotherhood Sanctuary - General Trader               400
    Bow of Infernal Frost, Perdition's Wrath, Eye of Sithis,
    War Axe of the Dynamo, Hands of Midnight
  Dark Brotherhood Murder, Dark Brotherhood Sanctuary - General Trader  300
    Mace of Rending
  Borba gra-Uzgash, Borba's Goods - General Trader                     1000
    Cowl of the Druid
  Eilonwy, Mages' Guild - Alchemist                                       ?
  Dervera Romalen, Newlands Lodge - Tavern                               50
  Tertia Viducia, The March Rider - Smith & Armorer                    1000
    Captain Kordan's Saber

Bravil
  Ardaline, Bravil Mages Guild - Alchemist                              800
  Luciana Galena, The Lonely Suitor Lodge - Fence                      1000
  Nilawen, The Fair Deal - General Trader                                 ?
    Robe of Creativity
  Ungarion, A Warlock's Luck - Mage Shop                                800
    Ring of Transmutation

Leyawiin
  Alves Uvenim, Leyawiin Mages' Guild - Alchemist                       800
  Dar Jee - Fence                                                       800 
  Gundalas, Best Goods and Guarantees - General Trader                 1000

The Heartlands
  Malene, Roxey Inn - Tavern                                              ?
# Rowley Eardwulf, Wawnet Inn - General Trader                         2000

The Great Forest
  Manheim Maulhand, Inn of Ill Omen - Alchemist                           ?
  Etira Moslin, Moslin's Dry Goods, Hackdirt - General Trader           200
  Kirsten, Bleaker's Way Goodwill Inn, Bleaker's Way - Tavern            50
  Abhuki, Faregyl's Interior, Faregyl - Tavern                           50
  Candice Corgine, The Sleeping Mare, Pell's Gate - Alchemist             0

Colovian Highlands
  Engorm, Sanguine's Shrine - Nothing                                     5

The Gold Coast
  Batul gra-Sharob, Kvatch - Smith                                      200
  Sigrid, Kvatch - Alchemist                                              ?
  Christophe Marane, Brina Cross Inn - General Trader                     ?
# Jak Silver, The Black Flag, Dunbarrow Cove - Fence (Stealth)          100
# Tahm Blackwell, Dunbarrow Cove - Fence (Security)                     100
# Melliwin, Dunbarrow Cove - Fence (Marksman)                           100
# Kovan Kren, Dunbarrow Cove - Fence (Light Armor)                      100
# Khafiz, Dunbarrow Cove - Fence                                       1500

Blackwood
  Andreas Draconis, The Drunken Dragon Inn - General Trader              50
  S'thasa, Border Watch Inn, Border Watch - Tavern                       50

The Nibenay Valley
  Davela Hlaren, Imperial Bridge Inn - Tavern                            50

The Fringe $
$ Dredhwen The Wastrel's Purse, Passwall - General Trader               300

New Sheoth, Crucible $
$ Cutter, Cutter's Weapons - Smith & Armorer                           1200
$ Earil, Earil's Mysteries, Crucible - Mage Shop                       1000
$ Ahjazda, Things Found - Alchemist                                    1000
$ Sickly Bernice, Sickly Bernice's Taphouse - Tavern                      5

New Sheoth, Bliss $
$ Dumag gro-Bonk, The Missing Pauldron - General Trader                1200
$ Tilse Areleth, Common Treasures - General Trader                     1000
$ Sontaire, Books of Bliss - Book Shop                                 1200
$ Raven Biter, The Choosy Beggar - Tavern                                 3
______________________________________________________________________________

(C.2) Repair

  Agnete the Pickled, Hammer and Tongs, Skingrad
  Batul gra-Sharob, Kvatch
$ Cutter, Cutter's Weapons, Crucible
  Maro Rufus, The Best Defense, Market District
  Fighters Guild Porter, Cheydinhal Fighter's Guild, Cheydinhal
  Fighters Guild Porter, Fighters Guild, Anvil
  Fighters Guild Porter, Fighter's Guild, Leyawiin
  Fighters Guild Porter, Skingrad Fighters Guild, Skingrad
  Rohssan, A Fighting Chance, Market District
  Sabine Laul, Chorrol Fighters Guild Basement, Chorrol
# Sergius Turrianus, Priory Basement, Priory of the Nine
  Tadrose Helas, Fighters Guild, Bravil
  Tertia Viducia, The March Rider, Cheydinhal
  Urbul gro-Orkulg, Slash 'n Smash, Market District
  Varnado, The Best Defense, Market District
  Viator Accius, Stonewall Shields, Market District
______________________________________________________________________________

(C.3) Recharge

  Agata, Leyawiin Mages' Guild, Leyawiin
# Aurelinwae, Mystic Emporium, Market District
  Contumeliorus Florius, Chorrol Mages Guild, Chorrol
$ Cutter, Cutter's Weapons, Crucible
  Ita Rienus, Bravil Mages Guild, Bravil
  Marc Gulitte, Anvil Mages Guild, Anvil
  Martina Floria, Chironasium, The Arcane University
  Uurwen, Mages' Guild, Cheydinhal
  Vigge the Cautious, Skingrad Mages Guild, Skingrad
  Volanaro, Bruma Mages Guild, Bruma
______________________________________________________________________________

(C.4) Spells

  Adrienne Berene (Destruction), Skingrad Mages Guild, Skingrad
    Superior Magicka Drain, Superior Wound, Arctic Blow, Heat Blast, Ice Bolt, 
    Drain Skill: Conjuration, Lightning Ball, Lightning Blast, Scorching Blow,
    Drain Skill: Restoration, Disintegrate Armor, Fire Storm, Lightning Storm,
    Drain Skill: Blade, Ice Storm, Lightning Surge, Blizzard, Withering Bolt,
    Flame Tempest
  Agata (Mysticism), Leyawiin Mages' Guild, Leyawiin
    Legendary Spell Reflection, Superior Spell Absorption, Superior Soul Trap,
    Superior Life Detection, Greater Dispel Other, Psychic Motion, Flash Bolt,
    Heal Major Wounds, Greater Life Detection, Greater Soul Trap, Telekinesis,
    Greater Dispel, Superior Dispel, Superior Spell Reflection
  Alberic Litte (Conjuration), Chorrol Mages Guild, Chorrol
    Bound War Axe, Summon Ghost, Summon Scamp, Summon Skeleton, Summon Zombie,
    Remote Manipulation, Command Creature, Command Humanoid, Commanding Touch,
    Major Life Detection, Heal Major Wounds, Turn Undead, Defend, Ease Burden,
    Repulse Undead, Bound Boots, Bound Gauntlets, Bound Greaves, Bound Helmet,
    Bound Dagger, Open Easy Lock, Soul Trap, Flash Bolt
  Alves Uvenim (Mysticism), Leyawiin Mages' Guild, Leyawiin
    Major Life Detection, Minor Life Detection, Open Easy Lock, Summon Scamp,
    Dispel Other, Major Dispel, Ease Burden, Soul Trap, Defend, Minor Dispel,
    Remote Manipulation
# Aurelinwae, Mystic Emporium, Market District
    Greater Fortify Endurance, Greater Fortify Willpower, Weakness to Magicka,
    Legendary Life Detection, Greater Fortify Intelligence, Dominate Creature,
    Heroism, Paralyze, Voice of Rapture, Superior Soul Trap, Eyes of Midnight,
    Grasp of Terror, Beast of Burden, Calming Touch, Telekinesis, Candlelight,
    Bound Bow
  Avrus Adas (Restoration - Endurance), The Great Chapel of Zenithar, Leyawiin
    Greater Fortify Endurance, Greater Convalescence, Greater Fortify Magicka,
    Greater Fortify Health, Heal Greater Wounds, Convalescence, Minor Respite,
    Superior Convalescence, Fortify Endurance, Restore Endurance, Cure Poison,
    Heal Major Wounds, Cure Paralysis, Cure Disease
  Athragar (Conjuration), Chorrol Mages Guild, Chorrol
    Summon Flame Atronach, Summon Skeleton Guardian, Summon Skeleton Champion,
    Summon Faded Wraith, Summon Skeleton Hero, Bound Cuirass, Summon Daedroth,
    Summon Spider Daedra, Dismiss Undead, Bound Mace, Bound Bow, Bound Shield,
    Summon Frost Atronach, Summon Dremora, Dominating Touch, Summon Clannfear,
    Summon Headless Zombie, Dominate Creature, Dominate Humanoid, Bound Sword,
    Rebuke Undead
  Borissean, Praxographical Center, The Arcane University
    Immolating Blast, Legendary Dispel, Dominating Touch, Legendary Soul Trap,
    Legendary Spell Absorption, Electrocution, Flame Tempest, Beast of Burden,
    Legendary Magicka Drain, Summon Gloom Wraith, Summon Xivilai, Summon Lich,
    Heal Legendary Wounds, Movement Mastery, Paralyze, Silence, Fortify Speed,
    Devour Health, Cloak
  Calindil, Mystic Emporium, Market District
    Absorb Fatigue, Absorb Skill: Illusion, Protect Other, Weakness to Poison,
    Electric Touch, Eyes of Eventide, Heal Major Wounds, Minor Life Detection,
    Flame Touch, Open Very Easy Lock, Hindering Touch, Summon Zombie, Protect, 
    Major Dispel, Starlight, Summon Skeleton, Touch of Rage, Weakness to Fire,
    Bound Helmet
  Dark Brotherhood Murderer, Dark Brotherhood Sanctuary, Cheydinhal
    Baronoff's Bloody Icicle, Shroudwalk, Detect Pulse, Void Gazer, Bloodhunt,
    Night Mother's Caress, Will of Sithis, Black Winter, The Unwelcome Guest,
    Deathly Visage
  Delphine Jend (Illusion), Bravil Mages Guild, Bravil
    Major Life Detection, Remote Manipulation, Alluring Gaze, Beguiling Touch,
    Calming Touch, Enthralling Presence, Eyes of Eventide, Frenzy, Illuminate,
    Heroic Touch, Inspiration, Inspiring Touch, Mesmerizing Grasp, Flash Bolt,
    Moonlight, Pacification, Seductive Charm, Soothing Touch, Touch of Frenzy,
    Starlight, Touch of Fear, Touch of Rage, Bound Cuirass, Soul Trap, Defend,
    Heroism, Rage, Open Easy Lock, Enemies Explode, Summon Scamp, Ease Burden,
    Spark, Serenity, Heal Major Wounds
  Druja (Destruction), Skingrad Mages Guild, Skingrad
    Major Life Detection, Remote Manipulation, Shocking Touch, Entropic Touch,
    Curse of Weakness, Minor Enervation, Ease Burden, Cold Touch, Minor Wound,
    Heal Major Wounds, Open Easy Lock, Burning Touch, Summon Scamp, Soul Trap,
    Snowball, Flash Bolt, Defend, Spark
$ Earil, Earil's Mysteries, Crucible
    Summon Replete Shambles, Summon Gluttonous Hunger, Summon Ravenous Hunger,
    Summon Decrepit Shambles, Summon Shambles, Summon Voracious Hunger, Salve,
    Summon Hunger, Glimpse of Death, Rejuvenate, Rejuvenate Friend, Hail Fire,
    Remedy, Remedy Friend, Revive, Icy Blaze, Snow Flare
  Edgar Vautrine, Edgar's Discount Spells, Market District
    Fortify Fatigue, Major Wound, Water Breathing, Starlight, Fortify Magicka,
    Absorb Attribute: Luck, Minor Life Detection, Bound Dagger, Burning Touch,
    Drain Skill: Destruction, Greater Fortify Fatigue, Summon Scamp, Snowball,
    Absorb Skill: Alteration, Absorb Skill: Mercantile, Protect, Ease Burden
# Eris Senim (Restoration - Speed), Great Chapel of Mara, Bravil
    Superior Convalescence, Heal Greater Wounds, Major Respite, Minor Respite,
    Greater Fortify Speed, Greater Convalescence, Fortify Speed, Cure Disease,
    Repulse Undead, Cure Paralysis, Convalescence, Cure Poison, Restore Speed,
    Heal Major Wounds
  Isa Raman (Restoration - Agility), Great Chapel of Talos, Bruma
    Greater Convalescence, Heal Legendary Wounds, Cure Paralysis, Cure Poison,
    Greater Fortify Agility, Dismiss Undead, Minor Respite, Heal Major Wounds,
    Superior Convalescence, Heal Superior Wounds, Rebuke Undead, Cure Disease,
    Restore Agility, Convalescence, Fortify Agility
  Ita Rienus (Illusion), Bravil Mages Guild, Bravil
    Minor Life Detection, Torchlight, Eyes of Midnight, Ghostwalk, Immobilize,
    Voice of Rapture, Grasp of Terror, Voice of Dread, Chameleon, Candlelight,
    Fearful Gaze, Spectral Form, Shadow Shape, Debilitate, Shadow, Hush, Mute
  Gaspar Stegine, Praxographical Center, The Arcane University
    Superior Spell Absorption, Legendary Life Detection, Greater Fortify Luck,
    Summon Spider Daedra, Summon Faded Wraith, Open Hard Lock, Absorb Magicka,
    Absorb Skill: Sneak, Disintegrate Weapon, Daylight, Silence, Shadow, Aegis
# Kovan Kren, Dunbarrow Cove, The Gold Coast
    Nightshadow, Greater Nightshadow, Minor Fortify Sneak, Major Fortify Sneak
    Greater Fortify Sneak
  Marc Gulitte (Restoration), Anvil Mages Guild, Anvil
    Absorb Skill: Blunt, Absorb Skill: Conjuration, Absorb Skill: Destruction,
    Absorb Skill: Marksman, Absorb Skill: Heavy Armor, Greater Fortify Health,
    Consume Health, Fortify Magicka, Absorb Skill: Blade, Absorb Skill: Block,
    Greater Fortify Magicka, Absorb Skill: Alteration, Absorb Skill: Sneak,
    Devour Health
# Melliwin, Dunbarrow Cove, The Gold Coast
    Minor Fortify Marksman, Major Fortify Marksman, Greater Fortify Marksman,
    Stalker's Instinct, Greater Stalker's Instinct
  M'raaj-Dar, Dark Brotherhood Sanctuary, Cheydinhal
    Baronoff's Bloody Icicle, Shroudwalk, Detect Pulse, Void Gazer, Bloodhunt,
    Night Mother's Caress, Will of Sithis, Black Winter, The Unwelcome Guest,
    Deathly Visage
  Ohtesse (Restoration - Intelligence), The Great Chapel of Arkay, Cheydinhal
    Fortify Intelligence, Greater Convalescence, Greater Fortify Intelligence,
    Superior Convalescence, Restore Intelligence, Convalescence, Cure Disease,
    Major Life Detection, Heal Superior Wounds, Cure Paralysis, Major Respite,
    Repulse Undead, Heal Major Wounds, Cure Poison, Minor Respite, Serenity
  Orag gra-Bargol (Restoration - Strength), Chapel of Stendarr, Chorrol
    Superior Convalescence, Greater Convalescence, Minor Respite, Cure Poison,
    Greater Fortify Strength, Dismiss Undead, Restore Strength, Convalescence,
    Heal Superior Wounds, Heal Greater Wounds, Fortify Strength, Cure Disease,
    Heal Major Wounds, Seductive Charm, Cure Paralysis
  Orintur (Alteration), Mages' Guild, Cheydinhal
    Weight of the World, Open Average Lock, Open Hard Lock, Encumbering Touch,
    Lightning Shield, Glacial Wall, Flame Shield, Oppressing Grasp, Pack Mule,
    Lightning Wall, Lighten Load, Fire Shield, Ice Shield, Shield, Guard,
    Aegis
  Raminus Polus, Arch-Mage's Lobby, The Arcane University
    Superior Spell Reflection, Immobilize, Torchlight, Fire Storm, Heat Blast,
    Superior Life Detection, Superior Dispel, Fortify Magicka, Open Hard Lock,
    Heal Superior Wounds, Ice Storm, Ghostwalk, Oppressing Grasp, Bound Sword,
    Lightning Ball, Pack Mule, Lightning Blast, Ice Bolt, Terrifying Presence,
    Mute, Shield
  Selena Orania, Bruma Mages Guild, Bruma
    Major Life Detection, Winter's Grasp, Remote Manipulation, Superior Wound,
    Superior Spell Reflection, Beguiling Touch, Dominate Humanoid, Flash Bolt,
    Absorb Skill: Blade, Heal Major Wounds, Fortify Health, Soul Trap, Defend,
    Summon Daedroth, Ease Burden, Open Easy Lock, Summon Scamp
# Selene Duronia (Restoration - Personality & Luck), Chapel of Dibella, Anvil
    Greater Fortify Personality, Greater Fortify Luck, Superior Convalescence,
    Fortify Personality, Heal Greater Wounds, Heal Major Wounds, Restore Luck,
    Restore Personality, Greater Convalescence, Consume Health, Convalescence,
    Cure Disease, Cure Paralysis, Minor Respite, Repulse Undead, Fortify Luck,
    Cure Poison, Turn Undead
  Sulinus Vassinus (Destruction), Skingrad Mages Guild, Skingrad
    Heal Major Wounds, Weakness to Fire, Weakness to Frost, Weakness to Shock,
    Weakness to Poison, Flash Bolt, Major Wound, Defend, Shock, Magicka Drain,
    Open Easy Lock, Drain Skill: Illusion, Drain Skill: Marksman, Ease Burden,
    Major Life Detection, Remote Manipulation, Electric Touch, Entropic Touch,
    Sever Magicka, Corrode Armor, Flame Touch, Summon Scamp, Major Enervation,
    Soul Trap, Frost Touch, Hailstone
# Tahm Blackwell, Dunbarrow Cove, The Gold Coast
    Minor Fortify Security, Major Fortify Security, Greater Fortify Security,
    Wraithwind, Greater Wraithwind
  Thaurron (Restoration), Anvil Mages Guild, Anvil
    Absorb Skill: Acrobatics, Absorb Skill: Athletics, Absorb Skill: Illusion,
    Absorb Skill: Mercantile, Absorb Skill: Mysticism, Absorb Skill: Security,
    Absorb Skill: Light Armor, Absorb Skill: Restoration, Remote Manipulation,
    Absorb Skill: Hand to Hand, Absorb Health, Absorb Attribute: Intelligence,
    Absorb Attribute: Agility, Absorb Attribute: Willpower, Heal Major Wounds,
    Absorb Attribute: Endurance, Minor Magic Resistance, Major Life Detection,
    Absorb Attribute: Strength, Absorb Attribute: Luck, Flash Bolt, Soul Trap,
    Absorb Fatigue, Absorb Magicka, Open Easy Lock, Ease Burden, Summon Scamp,
    Absorb Attribute: Speed, Defend, Leech Health
  Trayvond the Redguard (Alteration), Mages' Guild, Cheydinhal
    Major Life Detection, Remote Manipulation, Hindering Touch, Protect Other,
    Burdening Touch, Water Breathing, Electric Shell, Frost Shell, Heat Shell,
    Open Very Easy Lock, Open Easy Lock, Sea Stride, Summon Scamp, Flash Bolt,
    Heal Major Wounds, Soul Trap, Defend, Ease Burden, Protect
  Trevaia (Restoration - Personality & Luck), Chapel of Dibella, Anvil
    Greater Fortify Personality, Greater Fortify Luck, Superior Convalescence,
    Fortify Personality, Heal Greater Wounds, Heal Major Wounds, Restore Luck,
    Restore Personality, Greater Convalescence, Consume Health, Convalescence,
    Cure Disease, Cure Paralysis, Minor Respite, Repulse Undead, Fortify Luck,
    Cure Poison, Turn Undead
  Tumindil (Restoration - Willpower), The Great Chapel of Julianos, Skingrad
    Superior Convalescence, Greater Convalescence, Convalescence, Cure Poison,
    Greater Fortify Willpower, Heal Major Wounds, Minor Respite, Cure Disease,
    Repulse Undead, Rebuke Undead, Heal Legendary Wounds, Heal Greater Wounds,
    Heal Superior Wounds, Restore Willpower, Fortify Willpower, Major Respite,
    Cure Paralysis, Dismiss Undead, Turn Undead
  Ungarion, A Warlock's Luck, Bravil
    Greater Fortify Fatigue, Remote Manipulation, Fortify Fatigue, Heat Shell,
    Frost Shell, Major Dispel, Fortify Magicka, Weakness to Poison, Soul Trap,
    Flame Touch, Summon Ghost, Eyes of Eventide, Water Breathing, Turn Undead,
    Electric Shell, Summon Scamp, Starlight, Protect
  Uravasa Othrelas (Restoration - Speed), Great Chapel of Mara, Bravil
    Superior Convalescence, Heal Greater Wounds, Major Respite, Minor Respite,
    Greater Fortify Speed, Greater Convalescence, Fortify Speed, Cure Disease,
    Repulse Undead, Cure Paralysis, Convalescence, Cure Poison, Restore Speed,
    Heal Major Wounds
  Vigge the Cautious (Destruction), Skingrad Mages Guild, Skingrad
    Greater Magicka Drain, Drain Skill: Alteration, Drain Skill: Hand to Hand,
    Drain Skill: Heavy Armor, Drain Skill: Destruction, Summon Storm Atronach,
    Lightning Grasp, Blazing Spear, Corrode Weapon, Searing Grasp, Frost Bolt,
    Shocking Burst, Winter's Grasp, Withering Touch, Electrocution, Fire Ball,
    Immolating Blast, Hail Storm, Dire Wound, Dire Enervation, Lightning Bolt,
    Weakness to Magicka, Ice Blast
  Volanaro, Bruma Mages Guild, Bruma
    Superior Life Detection, Remote Manipulation, Enthralling Presence, Spark,
    Greater Fortify Speed, Summon Dremora Lord, Summon Skeleton, Heroic Touch,
    Open Average Lock, Curse of Weakness, Heat Shell, Heat Blast, Bound Sword,
    Snowball, Greater Dispel Other, Frost Touch, Consume Health

==============================================================================

(D) Trainers

  Training costs Gold x10 x Skill Level and you can train up to five times in
  any combination of skills each level.

  Apprentice  up to L40
  Journeyman  up to L70
  Expert      up to L75
  Master      up to L100

  Rhano - Journeyman in Blade
  Sherina - Journeyman in Blade
  Alix Lencolia - Master in Blade
  Vigdis - Apprentice in Blunt
  Christophe Marane - Journeyman in Blunt
  Irene Metrick - Master in Blunt
  Rufrius Vinicius - Apprentice in Hand to Hand
  Nahsi - Apprentice in Hand to Hand
  Davela Hlaren - Journeyman in Hand to Hand
  Helvius Cecia - Master in Hand to Hand
# Melliwin - Expert in Marksman
  Alawen - Master in Marksman
  Fadus Calidius - Apprentice in Block
  Huurwen - Apprentice in Block
  Lum gro-Baroth - Journeyman in Block
  Andragil - Master in Block
  Varnado - Journeyman in Heavy Armor
  Pranal - Master in Heavy Armor
  Dul gro-Shug - Apprentice in Light Armor
  Ahdarji - Journeyman in Light Armor
  J'bari - Master in Light Armor
  Tadrose Helas - Apprentice in Armorer
  Rohssan - Journeyman in Armorer
  Gin-Wulm - Master in Armorer
  Seed-Neeus - Journeyman in Mercantile
  Margarte - Journeyman in Mercantile
# Khafiz - Expert in Mercantile
  Palonirya - Master in Mercantile
  Samuel Bantien - Apprentice in Security
  Mandil - Journeyman in Security
# Tahm Blackwell - Expert in Security
  J'baana - Master in Security
  Mirabelle Monet - Journeyman Sneak
  Othrelos - Journeyman in Sneak
# Rowley Eardwulf - Journeyman in Sneak
# Kovan Kren - Expert in Sneak
  Marana Rian - Master in Sneak
  Felen Relas - Apprentice in Alchemy
  S'drassa - Apprentice in Alchemy
  Ardaline - Journeyman in Alchemy
  Sinderion - Master in Alchemy
  Hil the Tall - Apprentice in Illusion
  Carahil - Journeyman in Illusion
  Martina Floria - Master in Illusion
  Trayvond the Redguard - Novice in Destruction
  J'skar - Apprentice in Destruction
  Marc Gulitte - Journeyman in Destruction
  Delphine Jend - Journeyman in Destruction
  Bralsa Andaren - Master in Destruction
  Deetsan - Apprentice in Alteration
  Athragar - Journeyman in Alteration
  Abhuki - Journeyman in Alteration
  Sulinus Vassinus - Apprentice in Conjuration
  Alberic Litte - Journeyman in Conjuration
  Olyn Seran - Master in Conjuration Training
  Angalmo - Apprentice in Mysticism
  Druja - Apprentice in Mysticism
  Ita Rienus - Journeyman in Mysticism
  Boderi Farano - Journeyman in Mysticism
  Marie Palielle - Apprentice in Restoration
  Cirroc - Apprentice in Restoration
  Ohtesse - Journeyman in Restoration
  Marz - Journeyman in Restoration
# Beem-Kiurz - Journeyman in Restoration
  Oleta - Master in Restoration
  Uuras the Shepherd - Apprentice in Athletics
  Honditar - Journeyman in Athletics
  Hauls-Ropes-Faster - Journeyman in Athletics
  Rusia Bradus - Master in Athletics
  Llensi Llaram - Novice in Acrobatics
  Quill-Weave - Apprentice in Acrobatics
  Ganredhel - Journeyman in Acrobatics
  Torbern - Master in Acrobatics
  Alga - Apprentice in Speechcraft
  Uravasa Othrelas - Apprentice in Speechcraft
# Eris Senim - Apprentice in Speechcraft
  Gruiand Garrana - Journeyman in Speechcraft
  Varon Vamori - Journeyman in Speechcraft
# Jak Silver - Expert in Speechcraft
  Tandilwe - Master in Speechcraft
  Pinarus Inventius - Journeyman in Marksman

==============================================================================

(E) Magic

(E.1) Spells

  Alteration Novice
    Burdening Touch (Burden 15 pts for 15s on touch)
    Mora's Soul Trap (Soul Trap in 1 ft for 120s) (during Hermaeus Mora quest)
    Namira's Shroud (Extinguish Torch in 1 ft for 120s) (during Namira quest)
    Open Very Easy Lock
    Protect (Shield +5 for 30s)
    Protect Other (Shield +10 for 20s)
    Stark Reality (Remove Possessions 300 ft for 120s,
      Drain Health 1 pt in 50 ft) (during Sanguine quest)
    The Unwelcome Guest (Open Easy Lock)
  Alteration Apprentice
    Buoyancy (Water Breathing for 30s, Feather 5 pts for 30s)
    Defend (Shield +15 for 30s)
    Ease Burden (Feather 50 pts for 240s)
    Electric Shell (Shock Shield 10% for 30s)
    Frost Shell (Frost Shield 10% for 30s)
    Heat Shell (Fire Shield 10% for 30s)
    Hindering Touch (Burden 35 pts for 20s on touch)
    Minor Latch Crack (Open Easy Lock)
    Open Easy Lock
    Sea Stride (Water Walking for 30s)
    Water Breathing (30s)
  Alteration Journeyman
    Encumbering Touch (Burden 50 pts for 25s on touch)
    Guard (Shield +30 for 30s)
    Ice Shield (Frost Shield 20% for 30s)
    Lighten Load (Feather 75 pts for 300s)
    Lightning Shield (Shock Shield 20% for 30s)
    Open Average Lock
  Alteration Expert
    Fire Shield (Fire Shield 30% for 30s)
    Glacial Wall (Frost Shield 30% for 30s)
    Lightning Wall (Shock Shield 30% for 30s)
    Open Hard Lock
    Oppressing Grasp (Burden 75 pts for 30s on touch)
    Pack Mule (Feather 150 pts for 300s)
    Shield (Shield +40 for 30s)
    Weight of the World (Burden 60 pts for 30s)
  Alteration Master
    Aegis (Shield +50 for 60s)
    Beast of Burden (Feather 250 pts for 360s)
    Flame Shield (Fire Shield 30% for 60s)

  Conjuration Novice
    Bound Boots (20s)
    Bound Dagger (15s)
    Bound Gauntlets (20s)
    Bound Helmet (20s)
    Turn Undead (Turn Undead up to L3 for 30s)
  Conjuration Apprentice
    Bound Greaves (45s)
    Bound War Axe (15s)
    Repulse Undead (Turn Undead up to L7 for 30s)
    Summon Ghost (25s)
$   Summon Hunger (20s)
    Summon Scamp (20s)
    Summon Skeleton (40s)
    Summon Zombie (30s)
  Conjuration Journeyman
    Bound Bow (15s)
    Bound Cuirass (60s)
$   Summon Decrepit Shambles (30s)
$   Summon Gluttonous Hunger (20s)
    Bound Mace (15s)
    Rebuke Undead (Turn Undead up to L15 for 30s)
    Summon Dremora (20s)
    Summon Flame Atronach (30s)
    Summon Headless Zombie (25s)
    Summon Skeleton Guardian (40s)
  Conjuration Expert
    Bound Shield (120s)
    Bound Sword (15s)
    Dismiss Undead (Turn Undead up to L18 for 60s)
    Summon Clannfear (45s)
    Summon Daedroth (30s)
    Summon Faded Wraith (40s)
    Summon Frost Atronach (35s)
$   Summon Ravenous Hunger (20s)
$   Summon Shambles (30s)
    Summon Skeleton Champion (25s)
    Summon Skeleton Hero (50s)
    Summon Spider Daedra (20s)
  Conjuration Master
    Summon Dremora Lord (35s)
    Summon Gloom Wraith (25s)
    Summon Lich (20s)
$   Summon Replete Shambles (30s)
    Summon Storm Atronach (40s)
$   Summon Voracious Hunger (25s)
    Summon Xivilai (30s)

  Destruction Novice
    Burning Touch (Fire dmg 10 pts on touch)
    Cold Touch (Frost dmg 15 pts on touch)
    Curse of Weakness (Damage Fatigue 15 pts on touch)
    Entropic Touch (Damage Health 5 pts on touch)
    Flare (Fire dmg 6 pts)
    Minor Enervation (Drain Fatigue 15 pts for 15s)
    Minor Wound (Drain Health 5 pts for 10s)
    Shocking Touch (Shock dmg 10 pts on touch)
$   Snow Flare (Fire dmg 7 pts, Frost dmg 5 pts)
    Snowball (Frost dmg 10 pts)
    Spark (Shock dmg 10 pts)
    Weak Fireball (Fire dmg 5 pts in 5 ft for 3s)
  Destruction Apprentice
    Corrode Armor (Disintegrate Armor 30 pts on touch)
    Drain Skill: Illusion (10 pts for 20s)
    Drain Skill: Marksman (10 pts for 20s)
    Electric Touch (Shock dmg 25 pts on touch)
    Entropic Bolt (Damage Health 10 pts)
    Flame Touch (Fire dmg 25 pts on touch)
    Flash Bolt (Fire dmg 20 pts)
    Frost Touch (Frost dmg 25 pts on touch)
$   Glimse of Death (Drain Health 60 pts for 3s)
$   Hail Fire (Fire dmg 15 pts, Frost dmg 10 pts)
    Hailstone (Frost dmg 20 pts)
    Magicka Drain (Drain Magicka 30 pts for 30s)
    Major Enervation (Drain Fatigue 30 pts for 15s)
    Major Wound (Drain Health 15 pts for 10s)
    Sever Magicka (Damage Magicka 30 pts)
    Shock (Shock dmg 20 pts)
    Weakness to Fire (25% for 30s)
    Weakness to Frost (25% for 30s)
    Weakness to Poison (25% for 30s)
    Weakness to Shock (25% for 30s)
  Destruction Journeyman
    Baronoff's Bloody Icicle (Frost dmg 30 pts)
    Blazing Spear (Fire dmg 35 pts)
    Corrode Weapon (Disintegrate Weapon 60 pts on touch)
    Dire Wound (Drain Health 30 pts for 10s)
    Drain Skill: Alteration (15 pts for 25s)
    Drain Skill: Destruction (15 pts for 25s)
    Drain Skill: Hand to Hand (15 pts for 25s)
    Drain Skill: Heavy Armor (15 pts for 25s)
    Fire Ball (Fire dmg 30 pts in 10 ft)
    Frost Bolt (Frost dmg 35 pts)
    Greater Magicka Drain (Drain Magicka 50 pts for 30s)
    Hail Storm (Frost dmg 30 pts in 10 ft)
$   Icy Blaze (Fire dmg 25 pts, Frost dmg 20 pts)
    Lightning Bolt (Shock dmg 35 pts)
    Lightning Grasp (Shock dmg 45 pts on touch)
    Searing Grasp (Fire dmg 45 pts on touch)
    Shocking Burst (Shock dmg 15 pts in 10 ft for 2s)
    Weakness to Magicka (Weakness to Magic 25% for 30s)
    Winter's Grasp (Frost dmg 45 pts on touch)
    Withering Touch (Damage Health 30 pts on touch)
  Destruction Expert
    Arctic Blow (Frost dmg 80 pts on touch)
    Dire Enervation (Drain Fatigue 60 pts for 15s)
    Disintegrate Armor (100 pts)
    Drain Skill: Blade (20 pts for 45s)
    Drain Skill: Conjuration (20 pts for 45s)
    Drain Skill: Restoration (20 pts for 45s)
    Fire Storm (Fire dmg 50 pts in 15 ft)
    Heat Blast (Fire dmg 70 pts)
    Ice Bolt (Frost dmg 70 pts)
    Ice Storm (Frost dmg 50 pts in 15 ft)
    Lightning Ball (Shock dmg 20 pts in 15 ft for 2s)
    Lightning Blast (Shock dmg 70 pts)
    Lightning Surge (Shock dmg 80 pts on touch)
    Scorching Blow (Fire dmg 80 pts on touch)
    Superior Magicka Drain (Drain Magicka 100 pts for 30s on touch)
    Superior Wound (Drain Health 50 pts for 10s)
    Withering Bolt (Damage Health 40 pts)
    Wizard's Fury (Fire dmg 10 pts for 15s, Frost dmg 30, Shock dmg 30)
  Destruction Master
    Blizzard (Frost dmg 75 pts in 20 ft)
    Disintegrate Weapon (150 pts)
    Electrocution (Shock dmg 110 pts)
    Enemies Explode (Fire dmg 70 pts in 20 ft for 1s, 5 pts in 10 ft for 5s)
    Finger of the Mountain (Shock dmg 200 pts in 10 ft)
    Flame Tempest (Fire dmg 75 pts in 15 ft)
    Ice Blast (Frost dmg 110 pts)
    Immolating Blast (Fire dmg 110 pts)
    Legendary Magicka Drain (Drain Magicka 120 pts for 60s on touch)
    Lightning Storm (Shock dmg 30 pts in 15 ft for 2s)

  Illusion Novice
    Alluring Gaze (Charm 12 pts for 30s)
    Beguiling Touch (Charm 12 pts for 30s on touch)
    Captivate (Charm 10 pts for 10s on touch)
    Frenzy (Frenzy up to L5 for 30s)
    Illuminate (Light 10 ft for 90s)
    Inspiration (Rally 25 pts for 20s)
    Inspiring Touch (Rally 25 pts for 30s on touch)
    Serenity (Calm up to L2 for 10s)
    Soothing Touch (Calm up to L2 for 15s on touch)
    Starlight (Light 20 ft for 60s)
    Touch of Frenzy (Frenzy up to L6 for 30s on touch)
  Illusion Apprentice
    Command Creature (Command Creature up to L2 for 30s)
    Command Humanoid (Command Humanoid up to L2 for 30s)
    Commanding Touch (Command Creature up to L3 for 30s on touch)
    Eyes of Eventide (Night-Eye for 15s)
    Heroic Touch (Rally 50 pts for 60s on touch)
    Heroism (Rally 50 pts for 45s)
    Mesmerizing Grasp (Charm 24 pts for 30s on touch)
$   Mirili's Apprentice Command (Command Creature up to L5 for 30s on touch)
    Moonlight (Light 30 ft for 120s)
    Pacification (Calm up to L2 for 20s)
    Rage (Frenzy up to L10 for 40s)
    Seductive Charm (Charm 24 pts for 30s)
    Touch of Fear (Demoralize up to L3 for 20s on touch)
    Touch of Rage (Frenzy up to L18 for 30s on touch)
    Void Gazer (Night-Eye for 150s)
  Illusion Journeyman
    Calming Touch (Calm up to L7 for 20s)
    Candlelight (Light 40 ft for 180s)
    Chameleon (Chameleon 25% for 30s)
    Deathly Visage (Invisibility for 35s)
    Debilitate (Paralyze for 3s on touch)
    Dominating Touch (Command Creature up to L6 for 30s on touch)
    Enthralling Presence (Charm 24 pts in 20 ft for 20s)
    Eyes of Midnight (Night-Eye for 30s)
    Hush (Silence for 10s)
$   Mirili's Journeyman Command (Command Creature up to L12 for 30s on touch)
    Shadow Shape (Invisibility for 30s)
    Shroudwalk (Chameleon 15% for 30s)
    Voice of Dread (Demoralize up to L5 for 20s)
    Voice of Rapture (Charm 36 pts for 30s)
  Illusion Expert
    Black Winter (Frost dmg 20 pts, Paralyze for 2s)
    Dominate Creature (Command Creature up to L9 for 30s)
    Dominate Humanoid (Command Humanoid up to L9 for 30s)
    Fearful Gaze (Demoralize up to L7 for 30s)
    Ghostwalk (Invisibility for 60s)
    Immobilize (Paralyze for 7s on touch)
$   Mirili's Expert Command (Command Creature up to L20 for 30s on touch)
    Mute (Silence in 15 ft for 15s)
    Shadow (Chameleon 50% for 30s)
    Torchlight (Light 50 ft for 240s)
    Will of Sithis (Command Humanoid up to L6 for 25s)
  Illusion Master
    Cloak (Chameleon 75% for 30s)
    Daylight (Light 60 ft for 480s)
    Grasp of Terror (Demoralize up to L20 for 30s on touch)
    Paralyze (Paralyze for 10s on touch)
    Silence (Silence in 15 ft for 20s)
    Spectral Form (Invisibility for 120s)
    Terrifying Presence (Demoralize up to L17 for 30s)

  Mysticism Novice
    Minor Dispel (Dispel 25 pts)
    Minor Life Detection (Detect Life 60 ft for 10s)
  Mysticism Apprentice
    Detect Pulse (Detect Life 30 ft for 65s)
    Dispel Other (Dispel 30 pts)
    Major Dispel (Dispel 45 pts)
    Major Life Detection (Detect Life 60 ft for 20s)
    Remote Manipulation (Telekinesis 10 ft for 20s)
    Soul Trap (Soul Trap 20s on touch)
  Mysticism Journeyman
    Greater Dispel (Dispel 75 pts)
    Greater Dispel Other (Dispel 60 pts)
    Greater Life Detection (Detect Life 60 ft for 60s)
    Greater Soul Trap (Soul Trap 30s)
    Psychic Motion (Telekinesis 20 ft for 30s)
  Mysticism Expert
    Bloodhunt (Detect Life 50 ft for 150s)
    Superior Dispel (Dispel 150 pts)
    Superior Life Detection (Detect Life 120 ft for 60s)
    Superior Soul Trap (Soul Trap in 10ft for 40s)
    Superior Spell Absorption (Spell Absorption 20 pts for 25s)
    Superior Spell Reflection (Reflect Spell 20% for 20s)
    Telekinesis (Telekinesis 30 ft for 45s)
  Mysticism Master
    Legendary Dispel (Dispel 250 pts)
    Legendary Life Detection (Detect Life 120 ft for 120s)
    Legendary Soul Trap (Soul Trap in 20 ft for 60s)
    Legendary Spell Absorption (Spell Absorption 25 pts for 25s)
    Legendary Spell Reflection (Reflect Spell 25% for 25s)
    Movement Mastery (Telekinesis 40 ft for 60s)

  Restoration Novice
    Absorb Attribute: Agility (5 pts for 20s on touch)
    Absorb Attribute: Endurance (5 pts for 20s on touch)
    Absorb Attribute: Intelligence (5 pts for 20s on touch)
    Absorb Attribute: Luck (5 pts for 20s on touch)
    Absorb Attribute: Speed (5 pts for 20s on touch)
    Absorb Attribute: Strength (5 pts for 20s on touch)
    Absorb Attribute: Willpower (5 pts for 20s on touch)
    Absorb Fatigue (10 pts on touch)
    Absorb Health (5 pts on touch)
    Absorb Magicka (10 pts on touch)
    Absorb Skill: Acrobatics (5 pts for 10s on touch)
    Absorb Skill: Athletics (5 pts for 10s on touch)
    Absorb Skill: Illusion (5 pts for 10s on touch)
    Absorb Skill: Security (5 pts for 10s on touch)
    Fortify Fatigue (25 pts for 45s)
    Heal Minor Wounds (res Health 8 pts)
#   Minor Fortify Marksman (Marksman +5 for 30s)
#   Minor Fortify Security (Security +5 for 30s)
#   Minor Fortify Sneak (Sneak +5 for 30s)
    Minor Respite (res Fatigue 15 pts)
$   Salve (res Health 5 pts, res Fatigue 10 pts for 2s)
  Restoration Apprentice
    Absorb Skill: Hand to Hand (10 pts for 10s on touch)
    Absorb Skill: Light Armor (10 pts for 10s on touch)
    Absorb Skill: Mercantile (10 pts for 10s on touch)
    Absorb Skill: Mysticism (10 pts for 10s on touch)
    Absorb Skill: Restoration (10 pts for 10s on touch)
    Convalescence (res Health 15 pts on target)
    Cure Paralysis
    Cure Poison
    Fortify Agility (5 pts for 90s)
    Fortify Endurance (5 pts for 90s)
    Fortify Health (30 pts for 30s)
    Fortify Intelligence (5 pts for 90s)
    Fortify Luck (5 pts for 90s)
    Fortify Personality (5 pts for 90s)
    Fortify Speed (5 pts for 90s)
    Fortify Strength (5 pts for 90s)
    Fortify Willpower (5 pts for 90s)
    Greater Fortify Fatigue (50 pts for 45s)
    Heal Major Wounds (res Health 25 pts)
    Leech Health (Absorb Health 10 pts on touch)
#   Major Fortify Marksman (Marksman +10 for 30s)
#   Major Fortify Security (Security +10 for 30s)
#   Major Fortify Sneak (Sneak +10 for 30s)
    Major Respite (res Fatigue 80 pts)
    Night Mother's Caress (res Health 10 pts for 2s)
#   Nightshadow (Sneak +5, Blade +5 for 30s)
$   Remedy (res Health 10 pts, res Fatigue 20 pts for 2s)
$   Remedy Friend (res Health 10 pts, res Fatigue 20 pts for 2s on touch)
    Restore Agility (res AGI 5 pts)
    Restore Endurance (res END 5 pts)
    Restore Intelligence (res INT 5 pts)
    Restore Luck (res LUC 5 pts)
    Restore Personality (res PER 5 pts)
    Restore Speed (res SPE 5 pts)
    Restore Strength (res STR 5 pts)
    Restore Willpower (res WIL 5 pts)
#   Stalker's Instinct (Sneak +5, Marksman +5 for 30s)
#   Wraithwind (Sneak +5, Security +5 for 30s)
  Restoration Journeyman
    Absorb Skill: Alteration (15 pts for 10s on touch)
    Absorb Skill: Block (15 pts for 10s on touch)
    Absorb Skill: Conjuration (15 pts for 10s on touch)
    Absorb Skill: Heavy Armor (15 pts for 10s on touch)
    Absorb Skill: Marksman (15 pts for 10s on touch)
    Consume Health (Absorb Health 20 pts on touch)
    Cure Disease
    Fortify Magicka (30 pts for 60s)
    Greater Convalescence (res Health 20 pts for 2s on target)
    Greater Fortify Agility (10 pts for 90s)
    Greater Fortify Endurance (10 pts for 90s)
    Greater Fortify Intelligence (10 pts for 90s)
    Greater Fortify Luck (10 pts for 90s)
#   Greater Fortify Marksman (Marksman +20 for 45s)
    Greater Fortify Personality (10 pts for 90s)
#   Greater Fortify Security (Security +20 for 45s)
#   Greater Fortify Sneak (Sneak +20 for 45s)
    Greater Fortify Speed (10 pts for 90s)
    Greater Fortify Strength (10 pts for 90s)
    Greater Fortify Willpower (10 pts for 90s)
#   Greater Nightshadow (Sneak +10, Blade +10 for 30s)
#   Greater Stalker's Instinct (Sneak +10, Marksman +10 for 30s)
#   Greater Wraithwind (Sneak +10, Security +10 for 30s)
    Heal Greater Wounds (res Health 20 pts for 2s)
    Minor Magic Resistance (15% for 20s)
$   Rejuvenate Friend (res Health 10 pts, res Fatigue 20 pts for 3s on target)
$   Rejuvenate (res Health 20 pts, res Fatigue 40 pts for 2s)
  Restoration Expert
    Absorb Skill: Blade (25 pts for 15s on touch)
    Absorb Skill: Blunt (25 pts for 15s on touch)
    Absorb Skill: Destruction (25 pts for 15s on touch)
    Absorb Skill: Sneak (25 pts for 15s on touch)
    Devour Health (Absorb Health 40 pts on touch)
    Greater Fortify Health (60 pts for 60s)
    Greater Fortify Magicka (60 pts for 60s)
    Heal Superior Wounds (res Health 25 pts for 4s)
$   Revive (res Health 35 pts, res Fatigue 75 pts for 2s)
    Superior Convalescence (res Health 20 pts for 4s on target)
  Restoration Master
    Heal Legendary Wounds (res Health 30 pts for 6s)
______________________________________________________________________________

(E.2) Lesser Powers

VAMPIRISM

  Hunter's Sight (Night-Eye, Detect Life 100 ft for 30s)

CRUSADER'S RELICS

# Serene Beauty (Calm up to L25 for 10s on touch)
# Lay Hands (res Fatigue 10 pts on touch)
# Merciful Touch (res Health 50 pts on touch)
# Blessing of Talos (STR +20, END +20, SPE -15, AGI -15 for 60s)

SHIVERING ISLES

$ Summon Haskill (Summon Haskill for 5s)
$ Sheogorath's Protection (Revive at Castle Sheogorath for 120s)
______________________________________________________________________________

(E.3) Greater Powers

VAMPIRISM

  Vampire's Seduction (Charm 50 pts for 20s on touch)
  Reign of Terror (Silence in 20 ft, Demoralize up to L6 for 60s on touch)
  Embrace of Shadows (Night-Eye for 90s, Invisibility for 180s)

DOOM STONES (Red)

Activate between 6pm-6am.  It mentions that there are 21 in Cyrodiil in the
game but I can't find the Nirn Stone.

Birthsign Doom Stones (only one greater power at a time)

Apprentice Stone
  Void Seed (Illusion +20, Alchemy +20 for 120s)
Atronach Stone
  Arcane Well (INT +10, Spell Absorption 30 pts for 120s)
Lady Stone
  Lady's Warding (WIL +20, END +20 for 120s)
Lord Stone
  Ysmir's Scales (rez Frost 50%, Light Armor +10, Heavy Armor +10 for 120s)
Lover Stone
  Lover's Bower (PER +20, LUC +20 for 120s)
Mage Stone
  Magicka Manifold (Magicka +50 for 120s)
Ritual Stone
  Mara's Mercy (res Health 150 pts on target)
  Mara's Milk (res Health 100 pts)
Serpent Stone
  Cobra's Dance (Paralyze for 5s, Damage Health 4 pts for 20s)
Shadow Stone
  Fingernail Moon (Chameleon 15% for 120s)
Steed Stone
  Hellride (SPE +20, Acrobatics +20 for 120s)
Thief Stone
  Cheater's Nip (AGI +20, LUC +20 for 120s)
Tower Stone
  Warden Key (Open Hard Lock in 15 ft)
  The Master's Hand (Armorer +20 for 120s)
Warrior Stone
  War Cry (STR +20, Blade +10, Blunt +10, Hand to Hand +10 for 120s)

Heaven Doom Stones

Aetherius Stone
  Gates of Aetherius (rez Magic +20%, Magicka +50 for 120s)
Dragon Stone
  Dragon Dream (Health +40, Magicka +50, Fatigue +100 for 120s)
Jode Stone
  Jode's Blood (Health +40, Blade +20, Blunt +20, Hand to Hand +20 for 120s)
Jone Stone
  Jone's Shadow (Sneak, Acrobatics, Athletics +30, Invisibility for 120s)
Magnus Stone
  Skein of Magnus (Alteration +15, Mysticism +15, Illusion +15, Alchemy +15,
    Restoration +15, Conjuration +15, Destruction +15 for 120s)
Shezarr Stone
  Shield of Shezarr (Reflect Spell 10%, Light Armor +20, Heavy Armor +20,
    Armorer +20, Block +20 for 120s)
Sithian Stone
  Sithian Web (Marksman +20, Speechcraft +20, Illusion +20, Security +20,
    Mercantile +20 for 120s)

WAYSHRINES

Complete the Pilgrimage of the Nine Wayshrines.

  Pilgrim's Grace (AGI, END, INT, LUC, PER, SPE, STR, WIL +10 for 300s)

IMPERIAL ORRERY (only one greater power at a time)

# MOON PHASE (1)  | GREATER POWER
# ----------------|-------------------------------------------------
# New Moon        | Masser's Might (STR +20, SPE -20 for 60s)
# Waxing Crescent | Masser's Grace (AGI +20, END -20 for 60s)
# First Quarter   | Secunda's Will (WIL +20, INT -20 for 60s)
# Waxing Gibbous  | Secunda's Opportunity (LUC +20, PER -20 for 60s)
# Full Moon       | Masser's Alacrity (SPE +20, STR -20 for 60s)
# Waning Gibbous  | Secunda's Magnetism (PER +20, LUC -20 for 60s)
# Last Quarter    | Secunda's Brilliance (INT +20, WIL -20 for 60s)
# Waning Crescent | Masser's Courage (END +20, AGI -20 for 60s)

# (1) Moon Phase changes every 3 days,
  Masser and Secunda are Nirn's two moons.

SHIVERING ISLES

One of these two determined by first entrance used
$ Blessing of Mania (Frenzy up to L12 in 30 ft for 30s)
$ Blessing of Dementia (Demoralize up to L12 in 30 ft for 10s)

One of these two determined by ritual performed
$ Summon Golden Saint (Summon Golden Saint for 60s)
$ Summon Dark Seducer

$ Ahjazda's Paranoia (Frenzy up to L25 in 50ft for 10s on touch)
$ Summon Flesh Atronach (Summon Mended Flesh Atronach for 120s)
$ Summon Dark Seducer (Summon Dark Seducer for 120s)
$ Manipulate Weather (Healing Rain or Eyes in the Fog for 15s)
$ Risen Flesh (Reanimate for 60s on touch)
______________________________________________________________________________

(E.4) Rune Stones (Green)

Hestra Rune Stone
  Rune Blade and Bracer (Bound Dagger, Bound Gauntlets for 120s)
Reman Rune Stone
  Rune Cuirass and Sword (Bound Sword or Bound Axe, Bound Cuirass for 120s)
Sidri-Ashak Rune Stone
  Rune Bow and Helm (Bound Bow, Bound Helmet for 120s)

If you repair the bound item you can keep it.
______________________________________________________________________________

(E.5) Wayshrines and Altars

Once you have received a blessing at a wayshrine you may receive a blessing at
an altar.  Wearing armor can reduce the blessing and magic resistance and
spell absorption can prevent the blessing, although spell absorption will
recharge your characters magicka.  Complete the Pilgrimage of the Nine
Wayshrines to gain Pilgrim's Grace greater power.

  WAYSHRINE / ALTAR         | BLESSING (for ?s)
  --------------------------|------------------------------------------
  Wayshrine of Akatosh      | Jaws of Akatosh (SPE +10, Magicka +10)
  Altar of Akatosh          | Blessings of Akatosh (SPE +5)
  Wayshrine of Arkay        | Breath of Arkay (Health +10)
  Altar of Arkay            | Blessings of Arkay (Health +10)
  Wayshrine of Dibella      | Dibella's Kiss (PER +10)
  Altar of Dibella          | Blessing of Dibella (PER +5)
  Wayshrine of Julianos     | Scales of Julianos (INT +10, Magicka +10)
  Altar of Julianos         | Blessings of Julianos (INT +5)
  Wayshrine of Kynareth     | Kynareth's Way (AGI +10)
  Altar of Kynareth         | Blessings of Kynareth (AGI +5)
  Wayshrine of Mara         | Wisdom of Mara (WIL +10)
  Altar of Mara             | Blessings of Mara (WIL +5)
  Wayshrine of Stendarr     | Heart of Stendarr (END +10)
  Altar of Stendarr         | Blessings of Stendarr (END +5)
  Wayshrine of Tiber Septim | Fist of Talos (STR +10)
  Altar of Talos            | Blessings of Talos (STR +5)
  Wayshrine of Zenithar     | Zenithar's Ear (LUC +10)
  Altar of Zenithar         | Blessings of Zenithar (LUC +5)
  --------------------------|------------------------------------------
  Altar of the Nine (1)     | Cure Disease, Restore Attributes
  Altar (Weynon Priory)     | Cure Disease, Restore Attributes
# Ichor Basin (2)           | Cure Disease, Restore Attributes
  Ayleid Well               | Ayleid Well (Magicka +50)
  Basin of Renewal (Arena)  | Restore
  Blood Fountain            | Restore Health +10 for ?s
  Magicka Essences          | Restore Magicka +10 for 15s
  The Lucky Old Lady (3)    | Old Lady's Luck (LUC +10)
# Lennasaan tombstone       | Lennasaan's Touch (PER +10,
                            |          Mercantile +15, Speechcraft +15)

  (1) Famous characters
  (2) Infamous characters
  (3) No limit to the number of blessings a day
______________________________________________________________________________

(E.6) Daedric Shrines and Artifacts

In Cyrodiil there are sixteen shrines to the Daedric Princes.

  SHRINE            | ARTIFACT
  ------------------|----------------------
  Azura             | Azura's Star
  Boethia (1)       | Goldbrand
  Clavicus Vile     | Mask of Clavicus Vile
  Hermaeus Mora (2) | Oghma Infinium
  Hircine           | Savior's Hide
  Malacath          | Volendrung
  Mehrunes Dagon    | ?
  Mephala           | Ebony Blade
  Meridia           | Ring of Khajiiti
  Molag Bal         | Mace of Molag Bal
  Namira            | Ring of Namira
  Nocturnal         | Skeleton Key
  Peryite           | Spell Breaker
  Sanguine          | Sanguine Rose
  Sheogorath (3)    | Wabbajack
  Vaermina          | Skull of Corruption

  (1) Boethia is also spelt Boethiah
  (2) Hermaeus is also spelt Hoermius or Hormaius
  (3) Sheogorath is also Jyggalag

TAMRIELIC ARTIFACTS

Items found in Cyrodiil

  Goldbrand (Longsword - fire damage 22 pts)
  Umbra Sword (Longsword - soul trap for 120s)
  Cuirass of the Savior's Hide (resist magic 25%)
  Bloodworm Helm (Light Helmet - fortify conjuration 12 pts)
  Helm of Oreyn Bearclaw (Heavy Helmet - fortify agility and endurance 10 pts)
  Masque of Clavicus Vile (Heavy Helmet - fortify personality 20 pts)
  Spell Breaker (Dwemer tower shield - reflect spell 30%)
  Ring of Khajiit (chameleon 35%, fortify speed 10 pts)
  Mace of Molag Bal (Vampire's Mace - absorb strength and magicka 5 pts)

Items not found (but some could be created)

# Mehrunes Razor (Ebony Dagger - slay creature)
  Fang of Haynekhtnamet (Dagger - shock damage)
  Daedric Crescent Blade (paralyze, disintegrate armor)
  Chrysamere (Paladin's Claymore - fortify health, resist fire, reflect spell)
  Ice Blade of the Monarch (Claymore - frost damage, paralyze)
  Daedric Scourge aka Mackkan's Hammer (Ebony Mace - summon Daedra)
  Skull Crusher (Steel Warhammer - light weight)
  Bane of Daedra (unknown)
  Spear of Bitter Mercy (unknown)
  Bow of Shadows (Daedric Bow - chameleon, fortify speed)
  Staff of Magnus (absorb health and magicka)
  Staff of Hasedoki (resist magic)
  Lord's Mail (Cuirass - absorb health, resist magic, cure poison)
  Ebony Mail (Cuirass - shield, resist fire and magic)
  Dragonbone Mail (Cuirass - fire damage, resist fire)
  Fists of Randagulf (Gauntlets - fortify strength)
  Boots of the Apostle (levitation)
  Eleidon's Ward (Shield - restore health)
  Ring of Surroundings (chameleon)
  Ring of Phynaster (resist magic, poison and shock)
  Ring of the Wind (fortify speed)
  Denstagmer's Ring (resist fire, frost and shock)
  The Mentor's Ring (fortify intelligence and wisdom)
  Vampiric Ring (absorb health)
  Warlock's Ring (reflect spell, fortify speed, restore health)
______________________________________________________________________________

(E.7) Diseases, Poisons and other Effects

DISEASES
  Astral Vapors (Magicka -15, rez Magic -25%, Stunted Magicka)
  Blood Lung (END -5)
  Porphyric Hemophilia (Fatigue -5)
  Shakes (AGI -5)
  Swamp Fever (STR -10, END -10)
  Tunnel Cough (Sneak -15)
  Chanthrax Blight (SPE -10, AGI -10)
  Collywobbles (SPE -10, END -10, STR -10)
# Cannibal's Prion (AGI -20, INT -20)

POISONS
  Spidal Slow and Poison (SPE -4)
  Spore Cloud (AGI -10 for ?, SPE -10 for ?)

ABILITIES
  Skeleton Key (Security +40)
# Crusader's Arm (Blade +10 or Blunt +10)
# Woodland Grace (animals won't attack)
# Holy Aura (Shield +5, Umaril's Bane - weakens Umaril)
# Lord Vlindrel's Curse (Stunted Magicka, rez Magic -100%, rez Poison -100%,
    rez Fire -100%, rez Frost -100%, rez Shock -100%)
# Akatosh's Blessing (STR +5)
# Zenithar's Blessing (LUC +5)
# Stendarr's Blessing (PER +5)
# Julianos's Blessing (INT +5)
# Arkay's Blessing (WIL +5)
# Mara's Blessing (END +5)
# Kynareth's Blessing (SPE +5)
# Dibella's Blessing (PER +5)
$ Calming Pants (PER +8, Extreme Calm)

EFFECTS
# Cannibal Consumption (Cannibal's Prion, Porphyric Hemophilia)
$ Felldew Euphoria (INT +20, STR +20, AGI +20)
$ Felldew Euphoria (INT +10, STR +10, AGI +10)
$ Felldew Withdrawal (LUC -5, INT -5, STR -5, AGI -5)
$ Painful Felldew Withdrawal (LUC, INT, STR, AGI, SPE, WIL, END -5)
$ Wounding Felldew Withdrawal (LUC, INT, STR, AGI -10, SPE, WIL, END -5)
$ Crippling Felldew Withdrawal (LUC, INT, STR, AGI, SPE, WIL, END, Health -10)
$ Ruinous Felldew Withdrawal (LUC, INT, STR, AGI, Health -15,
$   SPE, WIL, END -10)
$ Felldew Euphoria (if you have Chalice of Reversal) (INT +5, STR +5, AGI +5,
$   Health +20, Magicka +20)
$ Greenmote Rapture (PER +10, SPE +10, END +5, Night-Eye, STR, AGI, INT -10)
$ Exalted Pain (WIL, STR, END, AGI -1, Health, Magicka -10 for 5s)
$ Jyggalag's Ascendancy (STR +25 for ?, Health +50 for ?, Force of Order)
$ The Boon of Order (res Health +60 for ?)
$ Spirit Blessing (Fatigue +100 for ?s)
______________________________________________________________________________

(E.8) Spellmaking

  You can make spells with effects from the spells you are able to cast (you
  must know the spell, have enough magicka and the skill level).  For Skill
  and Attribute effects you only need to know a spell with one skill or
  attribute effect to be able to make spells with any skill or attribute
  effect.  For example if you can cast Drain Skill: Illusion, you can make a
  new spell Drain Skill: Blunt.

  Magnitude (3 to 100 pts)
  Area (10 to 100 ft) (not for Self)
  Duration (1 to 120 seconds)

?
______________________________________________________________________________

(E.9) Enchanting

requires Soul Gem

?
______________________________________________________________________________

(E.10) Forging $

Cutter, Master Smith of New Sheoth can forge madness armor and weapons.

$ Forged Armor and Weapons        | Needed Ore and the Appropriate Matrix
$ --------------------------------|----------------------------------------
$ Perfect Madness Arrow x25       | Madness Ore x1
$ Perfect Madness Bow             | Madness Ore x2
$ Perfect Madness Claymore        | Madness Ore x4
$ Perfect Madness Axe             | Madness Ore x2
$ Perfect Madness Sword           | Madness Ore x3
$ Perfect Madness Boots           | Madness Ore x2
$ Perfect Madness Cuirass         | Madness Ore x5
$ Perfect Madness Gauntlets       | Madness Ore x2
$ Perfect Madness Greaves         | Madness Ore x3
$ Perfect Madness Helmet          | Madness Ore x2
$ Perfect Madness Shield          | Madness Ore x2
$ Magic Perfect Madness Arrow x25 | Madness Ore x1, Madness Arrow Matrix
$ Magic Perfect Madness Bow       | Madness Ore x2, Madness Bow Matrix
$ Magic Perfect Madness Claymore  | Madness Ore x4, Madness Claymore Matrix
$ Magic Perfect Madness Axe       | Madness Ore x2, Madness War Axe Matrix
$ Magic Perfect Madness Sword     | Madness Ore x3, Madness Sword Matrix
$ Magic Perfect Madness Cuirass   | Madness Ore x5, Madness Cuirass Matrix
$ Magic Perfect Madness Gauntlets | Madness Ore x2, Madness Gauntlets Matrix
$ Magic Perfect Madness Greaves   | Madness Ore x3, Madness Greaves Matrix
$ Magic Perfect Madness Helmet    | Madness Ore x2, Madness Helmet Matrix
$ Magic Perfect Madness Shield    | Madness Ore x2, Madness Shield Matrix

Dumag gro-Bonk, Master Smith of New Sheoth can forge amber armor and weapons.

$ Forged Armor and Weapons        | Needed Ore and the Appropriate Matrix
$ --------------------------------|----------------------------------------
$ Perfect Amber Arrow x25         | Amber x1
$ Perfect Amber Bow               | Amber x2
$ Perfect Amber Hammer            | Amber x4
$ Perfect Amber Mace              | Amber x2
$ Perfect Amber Sword             | Amber x3
$ Perfect Amber Boots             | Amber x2
$ Perfect Amber Cuirass           | Amber x5
$ Perfect Amber Gauntlets         | Amber x2
$ Perfect Amber Greaves           | Amber x3
$ Perfect Amber Helmet            | Amber x2
$ Perfect Amber Shield            | Amber x2
$ Magic Perfect Amber Bow         | Amber x2, Amber Bow Matrix
$ Magic Perfect Amber Hammer      | Amber x4, Amber Hammer Matrix
$ Magic Perfect Amber Sword       | Amber x3, Amber Sword Matrix
$ Magic Perfect Amber Boots       | Amber x2, Amber Boots Matrix
$ Magic Perfect Amber Cuirass     | Amber x5, Amber Cuirass Matrix
$ Magic Perfect Amber Gauntlets   | Amber x2, Amber Gauntlets Matrix
$ Magic Perfect Amber Helmet      | Amber x2, Amber Helmet Matrix

==============================================================================

(F) Items

  res      - Restore (up to maximum)
  +        - Fortify (over maximum)
  -        - Damage
  - for Xs - Drain (temporary damage)
  rez +%   - Resist
  rez -%   - Weakness
  Dmg (*)  - Damage done by weapon
  Arm (*)  - Protection given by armor
  Wgt      - Weight of item
  Val      - Inventory value of the item

 (*) Dmg and Arm values are based on the item being repaired to 125% and that
     the character is skilled in the items use.  Other characters can use the
     values to compare which items are better than others.
______________________________________________________________________________

(F.1) Weapons

BLADE - ONE HAND

  Dagger                                                          Dmg Wgt  Val
   Rusty Iron Dagger                                                4  3     2
   Iron Dagger                                                      6  3     6
    Dagger of Frost (Frost dmg +5)                                         128
   Fine Iron Dagger                                                 7  2    12
   Steel Dagger                                                     8  4    20
    Dagger of Numbing (Frost dmg +5)                                       142
    Blade of Woe (WIL -35, Health -35, Magicka -35, Demoralize to L10)   13511
   Fine Steel Dagger                                               10  3    40
   Silver Dagger                                                   11  5    40
    Sufferthorn (Damage Health, Drain Strength)                             NA
    Shimmerstrike                                                          116
    Dagger of Depletion (Absorb Magicka 4 pts for 4s)                      366
   Dwarven Dagger                                                  13  6   110
   Elven Dagger                                                    16  7   260
$   Durable Elven Dagger                                                   310
    Dagger of Freezing (Frost dmg +15)                                     749
   Bound Dagger                                                    16  0     0
   Glass Dagger                                                    18  8   570
    Dagger of the Glacier (Frost dmg +15)                                 1059
    Dagger of Absorption (Absorb INT 8 pts for 20s)                       1060
#   Thieve's Dagger (Absorb Acrobatics 5 pts, Absorb Athletics 5 pts,        -
      Absorb Security 5 pts, Absorb Sneak 5 pts for 15s)                  1088
   Ebony Dagger                                                    20  9  1250
    Durable Ebony Dagger                                                  1500
    Dagger of the Blaze (Fire dmg +20)                                    1903
    Dagger of Lightning (Shock dmg +20)                                   1904
    Dagger of Shattering (Disintegrate Weapon 80 pts)                     1957
    Crimson Eviscerator (Absorb STR 12 pts for 5s, rez Poison -25%,          -
      Health -25, Magicka -25)                                            3666
   Daedric Dagger                                                  23 10  2700
$   Durable Daedric Dagger                                                3240
    Dagger of the Inferno (Fire dmg +20)                                  3353
    Dagger of Winter (Frost dmg +20)                                      3353
    Dagger of Storms (Shock dmg +20)                                      3354
    Dagger of Soul Storms (Shock dmg +20, Soul Trap for 5s)               3354
    Dagger of Paralysis (Paralyze for 2s)                                 3378
    Dagger of Disintegration (Disintegrate Weapon 80 pts)                 3407
    Witsplinter (Magicka -35, INT -10 for 20s)                            3895
   Unique
    Enchanted Dagger (Bleed on Strike)                              ?  0    44
$   Fork of Horripilation                                           2  0     5
$   Apostle Dagger                                                  8  3    25
$   Dagger of Depletion (Absorb Magicka 5 pts for 5s)              11  0   371
$   Grummite Dagger                                                12 12    45
#   Mehrunes Razor (Disintegrate Armor 15 pts for 7s,                        -
#     Daedric Banishing - chance to kill with one hit)             23  9  6365

  Shortsword                                                      Dmg Wgt  Val
   Rusty Iron Shortsword                                            6  8     3
   Iron Shortsword                                                  8  8    10
$   Durable Iron Shortsword                                                 12
   Fine Iron Shortsword                                            10  7    20
   Steel Shortsword                                                11 10    25
$   Durable Steel Shortsword                                                30
   Fine Steel Shortsword                                           12  9    50
   Silver Shortsword                                               13 12    50
    Shortsword of Depletion (Absorb Magicka 4 pts for 4s)                  376
   Dwarven Shortsword                                              16 14   145
   Elven Shortsword                                                18 16   320
    Shortsword of Flames (Fire dmg +15)                                    809
   Glass Shortsword                                                20 18   670
    Durable Glass Shortsword                                               805
    Shortsword of the Glacier (Frost dmg +15)                             1159
    Shortsword of Fire (Fire dmg +15)                                     1159
    Sword of Wounding (Health -2 for 20s)                                 1173
   Ebony Shortsword                                                23 20  1400
    Shortsword of Blizzards (Frost dmg +20)                               2053
    Shortsword of The Blaze (Fire dmg +20)                                2053
    Shortsword of Shattering (Disintegrate Weapon 80 pts)                 2107
   Daedric Shortsword                                              25 22  2900
    Shortsword of the Inferno (Fire dmg +20)                              3553
    Shortsword of Winter (Frost dmg +20)                                  3553
    Shortsword of Storms (Shock dmg +20)                                  3554
    Shortsword of Disintegration (Disintegrate Weapon 80 pts)             3607
   Unique
    Chillrend (Frost dmg +20, rez Frost -35% for 20s)              25 22  4584

  Longsword                                                       Dmg Wgt  Val
   Iron Longsword                                                  12 20    20
   Fine Iron Longsword                                             13 18    40
   Steel Longsword                                                 14 24    45
    Longsword of Numbing (Frost dmg +5)                                    167
   Fine Steel Longsword                                            16 21    90
   Silver Longsword                                                17 28   125
    Brusef Amelion's Sword (Frost dmg +5)                                  327
    Longsword of Depletion (Absorb Magicka 4 pts for 4s)                   406
    Rugdumph's Sword (Silence for 5s, Absorb Speechcraft 5 pts for 5s)     740
   Dwarven Longsword                                               19 32   200
   Dremora Longsword                                               19 48   100
    Penance of Deception (LUC -10, Personality -15 for 10s)                362
   Elven Longsword                                                 22 36   420
    Long Sword of Flames (Fire dmg +15)                                    909
    Long Sword of Brittleness (Disintegrate Weapon 60 pts)                 946
   Glass Longsword                                                 24 40   840
    Longsword of Fire (Fire dmg +15)                                      1329
    Longsword of Absorption (Absorb AGI +8 for 20s)                       1330
    Longsword of Fracturing (Disintegrate Weapon 60 pts)                  1366
   Ebony Longsword                                                 26 44  1700
    Longsword of the Blaze (Fire dmg +20)                                 2353
    Longsword of Lightning (Shock dmg +20)                                2354
    Longsword of Shattering (Disintegrate Weapon 80 pts)                  2407
   Daedric Longsword                                               29 48  3100
    Longsword of the Inferno (Fire dmg +20)                               3753
    Longsword of Winter (Frost dmg +20)                                   3753
    Longsword of Storms (Shock dmg +20)                                   3754
    Longsword of Disintegration (Disintegrate Weapon 80 pts)              3807
    Debaser (WIL -30, END -30 for 20s)                                    6028
$  Perfect Amber Sword                                             30 50  3800
$   Perfect Amber Longsword (Health -20)                                  5482
$  Perfect Madness Longsword                                       30 50  3800
$   Perfect Madness Longsword (Health -20)                                5482
   Unique
$   Simple Order Sword                                             16 28    63
$   Pure Order Sword                                               23 40   420
$   Golden Longsword                                               26 44  1700
    Honorblade of Chorrol                                          27  0  1000
$   Perfect Order Sword                                            27 48  1550
    Ebony Blade (Silence for 10s, Absorb Health 8 pts)             27 46  6512
    Thornblade (Disintegrate Armor 120 pts)                        29 48  6760
#   Sword of the Crusader (Fire dmg +14 for 2s, dmg Magicka +40     -  -     -
      Lord Vlindrel's Curse)                                       30 47  3912
#   Sword of the Crusader (Fire dmg +14 for 2s, dmg Magicka +40     -  -     -
      Crusader's Arm)                                              30 47  3912
$   Dawnfang (Fire dmg +15, Nourish Blade)                         30 47  5208
$   Duskfang (Frost dmg +15, Nourish Blade)                           47  5046
$   Dawnfang Superior (Frost dmg +15, Absorb Health 7pts for 1s,       -     -
$     Nourish Blade)                                                  47  8164
$   Duskfang Superior (Frost dmg +15, Absorb Magicka 7pts for 1s,      -     -
$     Nourish Blade)                                                  47  6585
    Goldbrand (Fire dmg +22)                                       30 52  6615
    Umbra (Soul Trap for 120s)                                     33 45  5508

  Katana                                                          Dmg Wgt  Val
   Ruined Akaviri Katana                                            ? 20     3
   Akaviri Katana                                                  17 20   120
   Ancient Akaviri Katana                                          18 18   180
    Akavari Sunderblade (Disintegrate Armor 100 pts, Weapon 100 pts)? 18  2780

  Cutlass                                                         Dmg Wgt  Val
   Steel Cutlass                                                   13 25    40
    Redwave (Health -15 for 6s)                                            246
   Fine Steel Cutlass                                              13 25    40
   Superb Steel Cutlass                                            22 25    40
   Masterforge Steel Cutlass                                       26 25    40
   Unique
    Rohssan's Antique Cutlass                                       ?  0    90
    Captain Kordan's Saber (Absorb AGI, END, Blade 10 pts for 30s) 18 25  3740

  Cleaver                                                         Dmg Wgt  Val
$  Crude Grummite Cleaver                                          23 51   210
$  Grummite Cleaver                                                25 48   420

BLADE - TWO HAND

  Claymore                                                        Dmg Wgt  Val
   Iron Claymore                                                   14 22    40
    Claymore of Frost (Frost dmg +5)                                       162
    Claymore of Sparks (Shock dmg +5)                                      162
   Fine Iron Claymore                                              16 19   125
   Steel Claymore                                                  17 26    80
   Fine Steel Claymore                                             18 23   160
   Silver Claymore                                                 19 38   130
   Akaviri Dai-Katana                                              19 24   150
    Akavari Warblade (Health -15, Fatigue -30, Magicka -30)               3236
   Dwarven Claymore                                                22 38   310
    Claymore of Pain (Health -15 for 6s)                                   636
    Claymore of Fragments (Disintegrate Weapon 40 pts)                     657
   Elven Claymore                                                  24 44   600
    Claymore of Flames (Fire dmg +15)                                     1089
   Glass Claymore                                                  26 50  1150
$   Durable Glass Claymore                                                1380
    Claymore of Fire (Fire dmg +15)                                       1639
    Claymore of the Glacier (Frost dmg +15)                               1639
#   Boreal (Frost dmg 10 pts in 15 ft)                                    1642
    Claymore of Fracturing (Disintegrate Weapon 60 pts)                   1676
   Dremora Claymore                                                26 62   575
    Retaliation of Blood (Absorb Health 15 pts)                            627
    Retaliation of Spirit (Absorb Magicka 15 pts)                          628
    Retribution of Hubris (WIL -1)                                         635
    Retribution of Hypocrisy (PER -1)                                      635
    Retribution of Rapacity (AGI -1)                                       635
    Oblivion's Embrace (Fire dmg +1 for 15s, rez Fire -75% for 10s)        873
    Quintessence of Remorse (Paralyze for 2s)                              993
    Retribution of Cowardness (Heavy Armor, Light Armor -30 for 10s)      1463
    Retribution of Treachery (Health -5, Magicka -15)                     1805
   Ebony Claymore                                                  29 56  2200
    Claymore of Blizzards (Frost dmg +20)                                 2853
   Daedric Claymore                                                31 62  4000
$   Durable Daedric Claymore                                              4800
    Claymore of the Inferno (Fire dmg +20)                                4653
    Claymore of the Winter (Frost dmg +20)                                4653
    Claymore of Storms (Shock dmg +20)                                    4654
    Claymore of Disintegration (Disintegrate Weapon 80 pts)               4707
$  Perfect Madness Claymore                                        32 65  4900
$   Perfect Madness Claymore (Health -20)                                 6582
   Bound Sword                                                     35  0     0
   Unique
    Sinweaver (Fire dmg +10, Fatigue -10)                          25 55  1150
$   Sword of Jyggalag                                              29 58  4200
#   Umaril's Sword (Shock dmg +16, dmg Fatigue 12 pts)             31 66  4814
$   Shadowrend (rez Magic -15% for 30s, Health -30)                33 52  9646

BLUNT - ONE HAND

  War Axe                                                         Dmg Wgt  Val
   Rusty Iron War Axe                                               6 12     4
   Iron War Axe                                                    10 12    13
   Fine Iron War Axe                                               11 10    26
   Steel War Axe                                                   12 16    35
    War Axe of Burning (Fire dmg +5)                                       157
   Fine Steel War Axe                                              13 14    70
   Silver War Axe                                                  14 20    60
   Dwarven War Axe                                                 17 24   165
   Elven War Axe                                                   19 28   345
    War Axe of Voltage (Shock dmg +15)                                     834
    War Axe of Freezing (Frost dmg +15)                                    834
   Glass War Axe                                                   22 32   710
$   Durable Glass War Axe                                                  850
    War Axe of Fire (Fire dmg +15)                                        1199
    War Axe of the Glacier (Frost dmg +15)                                1199
    War Axe of the Dynamo (Shock dmg +15)                                 1199
   Bound Axe                                                       22  0     0
   Ebony War Axe                                                   24 36  1450
    War Axe of the Blaze (Fire dmg +20)                                   2103
    War Axe of Lightning (Shock dmg +20)                                  2104
    War Axe of Rending (Disintegrate Armor 80 pts)                        2157
$  Grand Madness Axe                                               25 38  2275
   Daedric War Axe                                                 26 40  3100
    War Axe of the Inferno (Fire dmg +20)                                 3753
    War Axe of Storms (Shock dmg +20)                                     3754
$  Perfect Madness Axe                                             27 42  3925
$   Perfect Madness Axe (Health -20)                                      5607

  Mace                                                            Dmg Wgt  Val
   Rusty Iron Mace                                                  8 15     6
   Iron Mace                                                       12 15    17
    Mace of Repelling (Turn Undead up to L5 for 10s)                       138
    Mace of Legion (Command Humanoid up to L3 for 30s)                     358
   Fine Iron Mace                                                  13 13    34
   Steel Mace                                                      14 19    40
    Mace of Numbing                                                        162
   Fine Steel Mace                                                  ? 17    80
   Dremora Mace                                                    14 43    40
   Silver Mace                                                     17 23    70
   Dwarven Mace                                                    19 27   180
    Mace of Aversion (Turn Undead up to L6 for 15s)                        502
   Elven Mace                                                      22 31   380
    Mace of Voltage (Shock dmg +15)                                        869
    Mace of Dissolution (Disintegrate Armor 60 pts)                        906
   Glass Mace                                                      24 35   750
    Mace of Abeyance (Turn Undead up to L7 for 20s)                       1234
    Mace of the Dynamo (Shock dmg +15)                                    1239
    Mace of Absorption (Absorb WIL +8 for 20s)                            1240
   Ebony Mace                                                      26 39  1500
    Mace of the Undead (Turn Undead up to L8 for 25s)                     2147
    Mace of the Blaze (Fire dmg +20)                                      2153
    Mace of Blizzards (Frost dmg +20)                                     2153
    Mace of Lightning (Shock dmg +20)                                     2154
    Mace of Feeding (Absorb Health 4 pts for 4s)                          2154
    Mace of Rending (Disintegrate Armor 80 pts)                           2207
   Daedric Mace                                                    29 43  3200
    Mace of Transmogrify (Absorb Magicka 5 pts for 5s)                    3851
    Mace of the Inferno (Fire dmg +20)                                    3853
    Mace of Winter (Frost dmg +20)                                        3853
    Mace of Storms (Shock dmg +20)                                        3854
$  Perfect Amber Mace                                              30 45  4050
   Unique
    Cursed Mace                                                     ? 43   320
$   Dark Mace                                                      26 39  1500
#   Mace of the Crusader (Crusader's Arm, Fire dmg 14 for 2s,          -     -
      Turn Undead up to L17 for 5s)                                30 42  4017
    Mace of Molag Bal (Absorb Magicka 5 pts, Absorb STR 5 pts)     30 45  4900

  Club                                                            Dmg Wgt  Val
   Club                                                             8  8     3
$  Crude Grummite Cudgel                                           16 24    30
$  Grummite Cudgel                                                 20 32    90

BLUNT - TWO HAND

  Battle Axe                                                      Dmg Wgt  Val
   Iron Battle Axe                                                 14 27    35
   Fine Iron Battle Axe                                            16 24    70
   Steel Battle Axe                                                17 35    75
$   Durable Steel Battle Axe                                                90
   Fine Steel Battle Axe                                           18 30   150
   Silver Battle Axe                                               19 41   125
   Dwarven Battle Axe                                              22 48   300
   Elven Battle Axe                                                24 55   580
   Glass Battle Axe                                                26 62  1050
    Battle Axe of Fire (Fire dmg +15)                                     1539
   Ebony Battle Axe                                                29 69  2100
    Battle Axe of Blizzards (Frost dmg +20)                               2753
    Battle Axe of Lightning (Shock dmg +20)                               2754
    Battle Axe of Feeding (Aborb Health 4 pts for 4s)                     2754
    Battle Axe of Soul Snares (Soul Trap for 15s)                         2758
   Daedric Battle Axe                                              31 76  3800
    Battle Axe of the Inferno (Fire dmg +20)                              4453
    Battle Axe of Damnation (Soul Trap for 15s)                           4458
    Battle Axe of Putrification (Disintegrate Armor 80 pts)               4507
   Unique
    Perdition's Wrath (Fire dmg 20 in 50 ft)                       22 40  3304
    Battleaxe of Hatred (STR -5, END -5, WIL -5)                    ? 40  7440
#   Crude Ayleid Battle Axe (Shock dmg +1)                         16 37   195
#   Dull Ayleid Battle Axe (Shock dmg +2)                          18 43   245
#   Ayleid Battle Axe (Shock dmg +3)                               20 50   421
#   Fine Ayleid Battle Axe (Shock dmg +4)                          23 57   701
#   Keen Ayleid Battle Axe (Shock dmg +5)                          25 64  1172
#   Superb Ayleid Battle Axe (Shock dmg +6)                        27 71  2222
#   Master Ayleid Battle Axe (Shock dmg +7)                        30 78  3923
$   Shadowrend (rez Magic -15% for 30s, Health -30)                33 54  9646

  Warhammer                                                       Dmg Wgt  Val
   Iron Warhammer                                                  17 30    60
    Warhammer of Frost (Frost dmg +5)                                      182
   Fine Iron Warhammer                                             18 27   120
   Steel Warhammer                                                 19 39   125
   Fine Steel Warhammer                                            20 35   250
   Silver Warhammer                                                22 48   200
   Dwarven Warhammer                                               24 57   430
    Warhammer of Enfeeblement (STR -2)                                     759
   Elven Warhammer                                                 26 66   800
$   Durable Elven Warhammer                                                960
    Warhammer of Weakness (STR -3)                                        1296
    Warhammer of Overload (Burden 30 pts for 30s)                         1299
    Warhammer of Dissolution (Disintegrate Armor 60 pts)                  1326
   Glass Warhammer                                                 29 75  1500
    Warhammer of Fire (Fire dmg +15)                                      1999
    Warhammer of Encumbrance (Burden pts 30 for 30s)                      1999
   Ebony Warhammer                                                 31 84  2800
    Warhammer of the Undead (Turn Undead up to L8 for 25s)                3447
    Warhammer of the Blaze (Fire dmg +20)                                 3453
    Warhammer of Blizzards (Frost dmg +20)                                3453
    Warhammer of Excess (Burden pts 50 for 30s)                           3477
   Daedric Warhammer                                               33 93  5000
$   Durable Daedric Warhammer                                             6000
    Warhammer of Transmogrify (Absorb Magicka +5 for 5s)                  5651
    Warhammer of Winter (Frost dmg +20)                                   5653
    Warhammer of Putrification (Disintegrate Armor 80 pts)                5707
$  Perfect Amber Hammer                                            35 98  6100
$   Perfect Amber Hammer (Health -20)                                     7782
   Unique
    Volendrung (Paralyze for 3s, Health -5 for 20s)                24 60  5362
$   Nerveshatter (Shock dmg +24, rez Shock -48%)                   35 80  6214

  Pole                                                            Dmg Wgt  Val
#   Rockpick Hoe                                                   14 30    60
#   Heavy Rake                                                     14 30    60

RANGED

  Bow                                                             Dmg Wgt  Val
   Dremora Light Bow                                                6 22     6
   Rusty Iron Bow                                                  10  8    10
   Iron Bow                                                        10  8    11
    Bow of Frost (Frost dmg +5)                                            133
   Fine Iron Bow                                                   11  7    22
   Steel Bow                                                       11 10    30
    Bow of Jolts (Shock dmg +5)                                            152
   Fine Steel Bow                                                  12  9    60
   Silver Bow                                                      12 12    55
   Dwarven Bow                                                     14 14   155
    Bow of Infernal Frost (Fire dmg +10, Frost dmg +10)                   7091
   Elven Bow                                                       17 16   360
    Bow of Flames (Fire dmg +15)                                           849
    Bow of Freezing (Frost dmg +15)                                        849
    Storm Bow (Shock dmg 8 in 20 ft)                                       853
   Dremora Heavy Bow                                               17 22   180
   Bound Bow                                                       18  0     0
   Glass Bow                                                       19 18   735
    Bow of Harm (Health -8)                                               1221
    Bow of Fire (Fire dmg +15)                                            1224
    Bow of the Dynamo (Shock dmg +15, Soul Trap for 5s)                   1224
    Bow of Silence (Silence for 20s)                                      1263
   Ebony Bow                                                       22 20  1550
    Bow of Curses (Magicka -40)                                           2200
    Bow of Blizzards (Frost dmg +20)                                      2203
    Bow of the Blaze (Fire dmg +20)                                       2203
    Bow of Lightning (Shock dmg +20)                                      2204
    Bow of Quietus (Silence for 25s)                                      2250
   Daedric Bow                                                     24 22  3200
$   Durable Daedric Bow                                                   3840
    Bow of Winter (Frost dmg +20)                                         3853
    Bow of Storms (Shock dmg +20)                                         3854
$  Perfect Amber Bow                                               25 23  4025
$   Perfect Amber Bow (Health -20)                                        5707
$  Perfect Madness Bow                                             25 23  4025
$   Perfect Madness Bow (Health -20)                                      5707
   Unique
    Shadowhunt (dmg Health, Magicka, Turn Undead, Weakness to Poison)       NA
    Black Bow                                                      10  8    70
$   Golden Bow                                                     12 12    55
$   Ly'ssane                                                       13 10    66
$   Dark Bow                                                       13 14   155
$   Ruin's Edge (Random Spell)                                     14 10   662

  Arrow                                                          Dmg Wgt   Val
   Iron Arrow                                                      9 0.1     1
    Arrow of Light (Light 10 ft for 20s)                                     2
    Arrow of Embers (Fire dmg +5)                                            3
    Arrow of Frost (Frost dmg +5)                                            4
    Arrow of Sparks (Shock dmg +5)                                           5
    Arrow of Qualms (Demoralize up to L6 in 1 ft for 5s)                    12
    Arrow of Immolation (Fire dmg +65 in 10 ft)                            109
   Dremora Field Arrow                                             9   1     1
   Steel Arrow                                                    10 0.1     2
    Arrow of Burning (Fire dmg +5)                                           4
    Arrow of Numbing (Frost dmg +5)                                          5
    Arrow of Jolts (Shock dmg +5)                                            6
    Flare Arrow (Fire dmg +5, Light 10 ft for 20s)                           7
    Arrow of Fatigue (Fatigue -20)                                          11
   Silver Arrow                                                   11 0.1     3
    Arrow of Jinxing (Magicka -20)                                           9
    Arrow of Drain Magicka (Magicka -30 for 10s)                            22
    Arrow of Lasitude (Fatigue -50)                                         90
   Dwarven Arrow                                                  12 0.1     5
    Arrow of Scorching (Fire dmg +10)                                       12
    Arrow of Shocking (Shock dmg +10)                                       13
    Arrow of Illumination (Fire dmg +8, Light 10 ft for 30s)                15
    Arrow of Silence (15s)                                                  65
   Elven Arrow                                                    13 0.1     8
    Arrow of Flames (Fire dmg +15)                                          20
    Arrow of Freezing (Frost dmg +15)                                       20
    Arrow of Voltage (Shock dmg +15)                                        20
    Arrow of Brilliance (Fire dmg +12, Light 10 ft for 40s)                 25
    Arrow of Stillness (Silence for 20s)                                   156
    Arrow of Harm (Health -8)                                              238
   Dremora Barbed Arrow                                           13   2     4
   Glass Arrow                                                    14 0.1    12
    Arrow of the Dynamo (Shock dmg +15)                                     24
    Arrow of the Glacier (Frost dmg +15)                                    24
    Arrow of Fire (Fire dmg +15)                                            33
    Arrow of Sunlight (Fire dmg +15, Light 10 ft for 50s)                   35
   Ebony Arrow                                                    15 0.2    20
    Arrow of Blizzards (Frost dmg +20)                                      37
    Arrow of Apathy (Fatigue -100)                                         141
$  Very Fine Madness Arrow                                        15 0.2    16
   Daedric Arrow                                                  16 0.3    35
    Arrow of the Inferno (Fire dmg +20)                                     51
    Arrow of Winter (Frost dmg +20)                                         52
$  Grand Madness Arrow                                            16 0.2    28
$  Perfect Amber Arrow                                            17 0.3    43
$  Perfect Madness Arrow                                          17 0.3    43
$   Perfect Madness Arrow (Health -20)                                      65
   Unique
    Arrow of Withering (AGI, END, INT, LUC, PER, SPE, STR, WIL -2) 5 0.1    92
    Arrow of Cleansing (Fire dmg +40 in 10 ft for 2s)              5 0.1   116
    Arrow of Savage Frost (Frost dmg +40 in 10 ft for 2s)          6 0.1   129
    Stormcall Arrow (Shock dmg +30 in 10 ft for 2s)                7 0.1   180
    Arrow of the North Winds (Frost dmg 60 pts in 10 ft)           7 0.1   191
$   Corroded Golden Arrow                                          9 0.2     1
$   Loathsome Dark Arrow                                          10 0.2     2
$   Grummite Arrow                                                11 0.1     2
$   Grummite Arrow                                                12 0.1     3
$   Grummite Arrow                                                13 0.1     5
$   Burnished Golden Arrow                                        13 0.2     8
$   Grummite Arrow                                                14 0.1     8
$   Alluring Dark Arrow                                           12 0.2    14
$   Lustrous Golden Arrow                                         15 0.4    20
$   Beguiling Dark Arrow                                          16 0.5    35
$   Bone Arrow                                                    16 0.1    10
$   Gatekeeper Bone Arrow                                         17 0.1    10

STAFF

  Staff                                                               Wgt  Val
    Goblin Shaman Staff (Shock dmg 5)                                 10   188
    Lesser Staff of Sundering (Magicka -20 for 15s)                   10   283
    Lesser Staff of Severing (Magicka -20)                            10   283
    Staff of Severing (Magicka -30)                                   10   285
    Greater Staff of Severing (Magicka -40)                           10   288
    Staff of Flame (Fire dmg 40)                                       8   325
    Lesser Staff of Ruin (Disintegrate Weapon 25 pts)                 10   431
    Staff of Anarchy (WIL -14 for 25s)                                10   435
    Staff of the Doomed (LUC -14 for 25s)                             10   435
    Staff of the Dazed (INT -14 for 25s)                              10   435
    Lesser Staff of Telekinesis (Telekinesis 10 ft for 20s)           10   585
    Lesser Staff of Fireball (Fire dmg 15 in 10 ft)                   10   590
    Lesser Staff of Fire (Fire dmg 20)                                10   590
    Lesser Staff of Frost (Frost dmg 20)                              10   590
    Lesser Staff of Ice Storm (Frost dmg 15 in 10 ft)                 10   590
    Lesser Staff of Lightning (Shock dmg 20)                          10   590
    Lesser Staff of Sickness (Health -10 in 10 ft)                    10   590
    Lesser Staff of Burden (Burden 35 pts for 20s)                    10   591
    Staff of Apathy (SPE -3)                                          10   592
    Staff of the Weary (Fatigue -30 for 30s)                          10   592
    Lesser Staff of Dispel (Dispel 45 pts)                            10   594
    Staff of Silence (10s)                                            10   598
    Staff of Corrosion (Disintegrate Armor 50 pts)                    10   607
    Greater Staff of Sundering (Magicka -60 for 30s)                  10   610
    Staff of Nenalata (WIL -10, Dispel 50 pts)                        10   692
    Staff of Ruin (Disintegrate Weapon 50 pts)                        10   727
    Staff of Calm (Calm up to L7 for 20s)                             10   761
    Staff of Frost (Frost dmg 40)                                     10   764
    Staff of Fire (Fire dmg 40)                                       10   765
    Staff of Ice Storm (Frost dmg 30 in 10 ft)                        10   765
    Staff of Lightning (Shock dmg 40)                                 10   766
    Staff of Fireball (Fire dmg 30 in 10 ft)                          10   766
    Staff of Diminishing (AGI -5, END -5, INT -5, PER -5, SPE -5,      -     -
      STR -5, WIL -5 for 30s)                                         10   773
    Greater Staff of Demoralize (Demoralize up to L7 for 30s)         10   774
    Staff of Storms (Shock dmg 30 in 15 ft)                           10   780
    Greater Staff of Ruin (Disintegrate Weapon 75 pts)                10   786
    Greater Staff of Silence (Silence in 15 ft for 15s)               10   800
    Greater Staff of Corrosion (Disintegrate Armor 100 pts)           10   807
    Staff of Fatigue (Fatigue -30 in 15 ft)                           10   882
    Staff of Burden (Burden 50 pts for 25s)                           10   883
    Staff of Sickness (Health -20 in 10 ft)                           10   884
    Staff of Dispel (Dispel 75 pts)                                   10   886
    Staff of Light (Light 40 ft for 240s)                             10  1021
    Hrormir's Icestaff (Frost dmg 10 in 30 ft, Light in 15 ft for 30s, -     -
      Chameleon 1% for 30s)                                           12  1239
    Greater Staff of Fatigue (Fatigue -50 in 15 ft)                   10  1264
    Skull of Corruption (Corruption for 30s)                          10  1270
    Wabbajack                                                         10  1330
    Sanguine Rose                                                     10  1330
    Staff of Conflagration (Light 5 ft for 10s, rez Fire -100% for 2s, -     -
      Fire dmg 20 in 15 ft for 2s)                                    10  1421
    Greater Staff of Burden (Burden 75 pts for 25s)                   10  1427
    Staff of Vulnerability (rez Poison -35%, rez Disease -35%          -     -
      rez Shock -35%, rez Fire -35%, rez Frost -35% in 15 ft for 15s) 10  1428
    Staff of Weakness (Burden 50 pts in 5 ft for 30s,                  -     -
      SPE -10 in 5 ft for 30s, STR -10 in 5 ft for 30s)               10  1432
    Staff of Thunderbolts (Shock dmg 30 in 10 ft for 2s,               -     -
      res Shock -100% in 10 ft for 2s)                                10  1437
    Greater Staff of Frost (Frost dmg 80 for 1s)                      10  1440
    Staff of Hoarfrost (res Frost -100%, Frost dmg 24 in 15 ft for 2s)10  1440
    Greater Staff of Fire (Fire dmg 80 for 1s)                        10  1441
    Greater Staff of Sickness (Health -30 in 15 ft)                   10  1442
    Greater Staff of Lightning (Shock dmg 80 for 1s)                  10  1443
    Staff of the Mundane (Dispel 35 pts in 15 ft,                      -     -
      Magicka -5 in 15 ft for 25s, rez Magic -35% in 15 ft for 25s)   10  1444
    Greater Staff of Dispel (Dispel 150 pts)                          10  1445
    Greater Staff of Storms (Shock dmg 35 in 10 ft for 2s)            10  1446
    Greater Staff of Ice Storm (Frost dmg 50 in 15 ft for 1s)         10  1454
    Greater Staff of Fireball (Fire dmg 50 in 15 ft for 1s)           10  1455
    Greater Staff of Light (Light 50 ft for 360s)                     10  1462
    Staff of Banishment (Invisibility, Paralyze, Banishment for 10s)  10  2014
$   Crystal Staff (Shock dmg 25 in 10 ft)                              0  2046
$   Crystal Staff (Shock dmg 30 in 10 ft)                              0  2457
$   Crystal Staff (Shock dmg 35 in 10 ft)                             15  1606
    Apotheosis (Fire dmg 33, Frost dmg 33, Shock dmg 33)              10  3500
    Staff of Indarys (STR -10, Shock dmg 70)                           5  3920
    Goblin Totem Staff (Shock dmg 20)
$   Staff of Sheogorath (Voice of Sheogorath in 75ft for 15s)         10  8410
    Staff of Worms (Reanimate for 30s)                                10     0
______________________________________________________________________________

(F.2) Apparel

Note: Maximum total Armor is 85

LIGHT ARMOR

  Cuirass                                                         Arm Wgt  Val
   Fur Cuirass                                                      7  5    15
   Rough Leather Cuirass                                            8  7    35
   Leather Cuirass                                                  8  7    35
   Chainmail Cuirass                                               10  9    90
   Mithril Cuirass                                                 10 11   225
   Elven Cuirass                                                   13 13   600
    Cuirass of the Ranger (Chameleon 25%)                                 2225
    Bladefall Cuirass (rez Normal Weapons +13%)                           4500
    Birthright of Astalon (Magicka +50, AGI +5)                           8600
#   Morag Tong Cuirass (Agility +9, rez Normal Weapons, rez Magic +20%)  10500
   Glass Cuirass                                                   15 15  1800
    Cuirass of Cleansing (rez Poison +15%)                                2025
    Crystalline Cuirass (Chameleon 30%)                                   3750
    Annealed Cuirass (Health +30)                                         6300
    Quartz Cuirass (rez Normal Weapons +15%)                              6300
$  Perfect Amber Cuirass                                           17 15  2100
$   Perfect Amber Cuirass (AGI +12)                                       3300
   Unique
    Anvil Cuirass                                                   9  9    90
    Bravil Cuirass                                                  9  9    90
    Bruma Cuirass                                                   9  9    90
    Cheydinhal Cuirass                                              9  9    90
    Chorrol Cuirass                                                 9  9    90
    Kvatch Cuirass                                                  9  9    90
    Kvatch Cuirass (from Savlian Matius) (END +8, STR +8)           9  9  1780
    Leyawiin Cuirass                                                9  9    90
#   Nights of the Nine Cuirass                                      9  9    90
    Skingrad Cuirass                                                9  9    90
    Brusef Amelion's Cuirass (Frost Shield +6%)                    10 21   710
    Apron of Adroitness (AGI +10, INT +10)                         15 15  3800
    Savior's Hide (rez Magic +25%)                                 15  3  6250

  Greaves                                                         Arm Wgt  Val
   Fur Greaves                                                      4  3     8
    Greaves of Resilient Flesh (rez Disease +50%, rez Poison +50%,           -
      rez Normal Weapons +11%)                                            4808
   Leather Greaves                                                  4  4    20
   Chainmail Greaves                                                5  5    45
   Mithril Greaves                                                  7  6   115
    Nimble Greaves                                                         915
    Greaves of Well-Being (STR +8, END+8, LUC +8)                         2515
   Elven Greaves                                                    8  7   315
    Greaves of Movement (rez Paralysis +25%)                              1065
    Greaves of Grace (AGI +9)                                             1215
    Greaves of the Tree Runner (Acrobatics +9)                            1215
    Greaves of Shaded Rest (rez Fire +25%)                                1565
#   Morag Tong Greaves (SPE +13, Feather +100)                            4800
    Monkeypants (Acrobatics +10, Athletics +10, WIL -5)                   3600
   Glass Greaves                                                    9  9  1000
    Tempered Greaves (Light Armor +10)                                    2000
$  Perfect Amber Greaves                                           10  9  1200
   Unique
    Brusef Amelion's Greaves                                        5 21    60

  Gauntlets                                                       Arm Wgt  Val
   Fur Gauntlets                                                    3  1     4
   Leather Bracer                                                   2  1     5
   Leather Gauntlets                                                3  1    10
   Chainmail Gauntlets                                              4  1    25
    Deer Skin Gauntlets (Detect Life 25 ft)                                379
    Bands of Kwang Lao (Hand to Hand +20)                                 2005
    Gloves of the Caster (Illusion +8, Mysticism +8, Restoration +8)      2410
    Hands of Midnight (Hand to Hand +10, rez Normal Weapons +10%,            -
      Chameleon 10%, Sun dmg 30 pts on self)                              4660
   Mithril Gauntlets                                                4  2    65
    Gauntlets of Life Seeing (Detect Life 65 ft)                          1040
    Gauntlets of the Equinox (rez Frost +20%)                             1065
    Gauntlets of Life Sight (Detect Life 85 ft)                           1445
    Silenced Gauntlets (Sneak +6, Security +6)                            3200
    Gauntlets of the Manhunter (Marksman +6, Detect Life 60ft)            3500
   Elven Gauntlets                                                  5  2   170
#   Morag Tong Gloves (LUC +9, Security +10)                              2070
   Glass Gauntlets                                                  7  3   500
    Beveled Gauntlets (Detect Life 105 ft)                                2075
    Silenced Gauntlets (Sneak +10, Security +10)                          4500
$  Perfect Amber Gauntlets                                          7  3   580
$   Perfect Amber Gauntlets (Marksman +10, Hand to Hand +10)              2580
   Bound Gauntlets                                                  9  0     0
   Unique
    Brusef Amelion's Gauntlets                                      4 21    40

  Boots                                                           Arm Wgt  Val
   Fur Boots                                                        3  1     4
   Rough Leather Boots                                              3  2    10
   Leather Boots                                                    3  1    10
    Boots of the Eel (rez Shock +10%)                                      504
   Chainmail Boots                                                  4  2    25
   Mithril Boots                                                    4  3    65
    Boots of the Siltrunner (Water Walking)                               2065
    Boots of the Swift Merchant (Mercantile +10, Speechcraft +10, SPE +5,    -
      rez Disease -30%, rez Poison -30%)                                  3900
   Elven Boots                                                      5  3   170
    Sylvan Scout Boots (SPE +9)                                           1070
    Stormrider Boots (rez Shock +25%)                                     1420
    Silenced Boots (Sneak +6, Security +6)                                2700
#   Morag Tong Boots (Acrobatics +15, Sneak +15)                          3500
   Glass Boots                                                      7  4   500
    Lightning Run Boots (SPE +10)                                         1500
    Borosilicate Boots (rez Shock +30%)                                   2000
    Silica Boots (Water Walking)                                          2500
    Quicksilver Boots (AGI, SPE +10, Heavy Armor, Light Armor -5)         4400
    Silenced Boots (Sneak +10, Security +10)                              4500
$  Perfect Amber Boots                                              7  4   590
$   Perfect Amber Boots (Acrobatics +12)                                  1790
   Bound Boots                                                      9  0     0
   Unique
    Boots of Bloody Bounding (Fortify Acrobatics, Fortify Blade)            NA
    Brusef Amelion's Boots                                          4 21    45

  Helmet                                                          Arm Wgt  Val
   Fur Helmet                                                       3  1     4
   Leather Helmet                                                   3  1    10
    Helmet of the Scout (Detect Life 45 ft)                                685
   Chainmail Helmet                                                 4  1    25
   Mithril Helmet                                                   4  2    65
    Cursed Nighteye Helmet (Night-Eye, Burden +10)                         165
   Elven Helmet                                                     5  2   170
    Canopy Helmet (rez Magic +13%)                                        2120
   Glass Helmet                                                     7  3   500
    Helmet of Exposition (Detect Life 105 ft)                             2075
    Reflecting Helmet (rez Magic +15%)                                    2750
$  Perfect Amber Helmet                                             7  3   580
$   Perfect Amber Helmet (INT +12)                                        1780
   Bound Helmet                                                     9  0     0
   Unique
    Bloodworm Helm (Conjuration +12)                                ?  0  1255
    Ayleid Crown of Nenalata (Alteration +5, Conjuration +5,        -  -     -
      Reflect Spell +8%)                                            2  0  4300
    Ayleid Crown of Nenalata (Alteration +15, Conjuration +15,      -  -     -
      Reflect Spell +25%)                                           2  1 13100
    Ayleid Crown of Lindai (Alteration +15, Illusion +15,           -  -     -
      rez Magic +35%)                                               2  1  8350
    Shrouded Hood (Sneak, Illusion, Marksman, Blade, Acrobatics +8) 3 0.5    0
    Guard Helmet                                                    4  1    25
    Brusef Amelion's Helmet                                         4 21    40
$   Diadem of Euphoria (Speechcraft +25 Magicka +40 rez Magic +20%) 4  1  9501
$   Dark Seducer Helmet                                             7  3     0

  Shield                                                          Arm Wgt  Val
   Fur Shield                                                       3  2     8
   Rough Leather Shield                                             9  3    16
   Leather Shield                                                   9  3    20
   Light Iron Shield (Chainmail)                                   12  3    45
   Mithril Shield                                                  13  4   115
    Shield of Storms (Shock Shield +8%)                                    915
   Elven Shield                                                    15  5   315
    Stormrider Shield (Shock Shield +10%)                                 1315
    Sylvan Barkshield (Shield +15)                                        1815
    Shield of the Elements (rez Fire, rez Frost, rez Shock +20%)          3315
    Shield of Nature's Vengence (Reflect Damage +9%)                      3915
   Glass Shield                                                    19  6  1000
    Hardened Shield (Shield +18)                                          2800
    Shield of Shattering (Reflect Damage +10%)                            5000
    Shield of Mirrors (Reflect Spell +20%)                                9000
$  Perfect Amber Shield                                            19  6  1200
   Bound Shield                                                    28  0     0
   Unique
    Anvil Shield                                                   12  3    45
    Bravil Shield                                                  12  3    45
    Bruma Shield                                                   12  3    45
    Cheydinhal Shield                                              12  3    45
    Chorrol Shield                                                 12  3    45
    Kvatch Shield                                                  12  3    45
    Leyawiin Shield                                                12  3    45
#   Nights of the Nine Shield                                      12  3    45
    Skingrad Shield                                                12  3    45
    Brusef Amelion's Shield                                        10 21    90
$   Dark Seducer Shield                                            19  6  1000

  Raiment (Cuirass, Greaves, Gauntlets & Boots)                   Arm Wgt  Val
    Arena Light Raiment (PER +2, Athletics +5)                     13 13     0
    Light Raiment of Valor (PER, Athletics, Health, Fatigue +10)   19 13  3850
    Shrouded Armor (Sneak Illusion Marksman Blade Acrobatics +8)   19  2     0
    Raiment of the Crimson Scar (AGI +15, SPE +15, Marksman +25,    -  -     -
      Sneak +25, Blade +25, Reflect Damage +35%)                   38 30 24512
$   Dark Seducer Armor                                             38 31     0

HEAVY ARMOR

  Cuirass                                                         Arm Wgt  Val
   Rusty Iron Cuirass                                              12 30    40
   Iron Cuirass                                                    13 30    85
    Rugged Cuirass (END +6)                                                685
    Ironheart Cuirass (Health +15)                                        2335
   Blades Cuirass                                                  13 35     0
   Steel Cuirass                                                   14 35   180
    General's Cuirass (Heavy Armor +7)                                     880
    Ambassador's Cuirass (rez Normal Weapons +9%)                         2880
    Aegis of the Apocalypse (Blade +5, Blunt +5, Heavy Armor +5, LUC -5,     -
      Health -20)                                                         6500
   Dwarven Cuirass                                                 15 40   400
   Orcish Cuirass                                                  17 45   940
   Ebony Cuirass                                                   19 52  1900
    Umbra's Ebony Cuirass                                                 1900
    Viperbane Cuirass (rez Poison +13%)                                   2095
    Salubrious Cuirass (Health +25)                                       5650
   Daedric Cuirass                                                 23 60  4800
    Cuirass of the Pit Viper (rez Poison +15%)                            5025
    Cuirass of Fortitude (END +10)                                        5800
    Cuirass of the Undefeated (Health +30)                                9300
   Bound Cuirass                                                   23  0     0
$  Perfect Madness Cuirass                                         24 61  5525
$   Perfect Madness Cuirass (STR +12)                                     6725
   Unique
    Legion Cuirass                                                 14 35   180
    Armor of Tiber Septim                                          14  0   190
    Blackwood Cuirass                                              17 44   480
#   Cuirass of the Crusader (rez Normal Weapons +15%, Restoration +6,  -     -
#     Health +27)                                                  24 60  9250

  Greaves                                                         Arm Wgt  Val
   Rusty Iron Greaves                                               ? 18    20
   Iron Greaves                                                     8 18    45
   Blades Greaves                                                   8 21     0
   Steel Greaves                                                    8 21    95
   Dwarven Greaves                                                  9 24   210
   Orcish Greaves                                                  10 27   460
    Greaves of the Warmonger (Fatigue +35)                                1355
    Fire Ritual Greaves (rez Fire +20%)                                   1460
   Ebony Greaves                                                   12 31  1000
    Umbra's Ebony Greaves                                                 1000
    Greaves of Freedom (rez Paralysis +100%)                              1750
    Greaves of the Sun (rez Fire +50%, rez Frost -50%)                    3500
    Spellbinder Greaves (Spell Absorption 17 pts)                         7800
   Daedric Greaves                                                 14 36  2500
    Slavemaster's Greaves (rez Paralysis 30%)                             3400
    Deathmarch Greaves (Fatigue +55)                                      3875
    Flamewalker Greaves (rez Fire 30%)                                    4000
    Magebane Greaves (Spell Absorption 20 pts)                           10500
   Bound Greaves                                                   14  0     0
$  Perfect Madness Greaves                                         14 37  2915
$   Perfect Madness Greaves (END +12)                                     4115
   Unique
    Legion Greaves                                                  8 21    95
    Blackwood Greaves                                              10 26   240
#   Greaves of the Crusader (Restoration +6, Destruction +9,           -     -
#     Blessings of the Eight)                                      14 36  1600

  Gauntlets                                                       Arm Wgt  Val
   Iron Gauntlets                                                   5  6    25
    Skyrim Gauntlets (rez Frost +10%)                                      525
    Barkeep's Gauntlets (Hand to Hand +6)                                  625
    Gauntlets of Vigor (STR +6)                                            625
   Blades Gauntlets                                                 5  7     0
   Steel Gauntlets                                                  5  7    50
    Hand of Akatosh (Light 20 ft)                                          300
    Gauntlets of Potence (STR +7)                                          750
    Gauntlets of the Gladiator (Hand to Hand +7)                           750
    Battlehunter Gauntlets (Detect Life 65 ft)                            1225
   Dwarven Gauntlets                                                7  8   115
   Orcish Gauntlets                                                 7  9   250
   Ebony Gauntlets                                                  8 10   550
    Umbra's Ebony Gauntlets                                                550
    Gauntlets of Winter (rez Frost +25%)                                  1800
    Hands of the Atronach (rez Frost, rez Shock, rez Fire +20%)           7000
   Daedric Gauntlets                                                9 12  1350
    Moonshadow Gauntlets (Light 50 ft)                                    1975
$  Perfect Madness Gauntlets                                       10 12  1555
$   Perfect Madness Gauntlets (Blade +10, Blunt +10)                      3555
   Unique
    Legion Gauntlets                                                5  7    50
    Blackwood Gauntlets                                             7 10   130
    Fists of the Drunkard (STR +5, END +5, INT -5, WIL -5)          7  6  4400
#   Gauntlets of the Crusader (Restoration +9, rez Disease +50%,       -     -
#     Merciful Touch)                                               9 12  1750

  Boots                                                           Arm Wgt  Val
   Iron Boots                                                       5  9    25
   Blades Boots                                                     5 10     0
   Steel Boots                                                      5 10    50
   Dwarven Boots                                                    7 12   115
   Orcish Boots                                                     7 13   250
   Ebony Boots                                                      8 15   550
    Umbra's Ebony Boots                                                    550
   Daedric Boots                                                    9 18  1350
    Boots of the Storm (rez Shock +30%)                                   2850
    Boots of the Thrall (Feather 105 pts)                                 3975
$  Perfect Madness Boots                                           10 18  1545
   Unique
    Legion Boots                                                    5 10    50
    Blackwood Boots                                                 7 14   130
#   Boots of the Crusader (Restoration +5, Woodland Grace)          8 15   550

  Helmet                                                          Arm Wgt  Val
   Rusty Iron Helmet                                                4  6    10
   Iron Helmet                                                      5  6    25
    Helm of Arkay (Detect Life +25 ft)                                     400
    High Rock Helmet (Magicka +10)                                        1025
   Blades Helmet                                                    5  7     0
   Steel Helmet                                                     5  7    50
   Dwarven Helmet                                                   7  8   115
    Helm of the Deep Delver (rez Disease +30%, rez Poison +30%, SPE -5,      -
      Light 60 ft)                                                        4750
   Orcish Helmet                                                    7  9   125
    Helm of Ferocity (Blade, Blunt, Hand to Hand +5, INT, WIL, PER -5)    5500
   Ebony Helmet                                                     8 10   550
    Umbra's Ebony Helmet                                                   550
    Helmet of Spell Resistence (rez Magic +13%)                           2500
    Helmet of the Mage (Magicka +20, Spell Absorption 14 pts)             8150
   Daedric Helmet                                                   9 12  1350
    Helmet of the Drowned (Water Breathing)                               2250
    Inquisitor's Helmet (Detect Life 105 ft)                              2925
$  Perfect Madness Helmet                                          10 12  1555
$   Perfect Madness Helmet (WIL +12)                                      2755
   Unique
    Ancient Blades Helmet                                           4  9     0
$   Count Cirion's Helmet (Heavy Armor +5, Block +5, Vitharn Ghost) 5  6  1035
    Legion Helmet                                                   5  7    50
    Imperial Horseman                                               5  7    60
    Blackwood Helmet                                                7 10   130
    Helm of Oreyn Bearclaw (AGI +10, END +10)                       9 14  3350
#   Helm of the Crusader (PER +25, Restoration +6, Serene Beauty)   9 12  3200
    Mask of Clavicus Vile (PER +20)                                 9 15  3400
$   Count Cirion's Helmet (Heavy Armor +10, Block +10)             10 12  3555

  Shield                                                          Arm Wgt  Val
   Rusty Iron Shield                                               14 12    20
   Iron Shield                                                     15 12    45
    Shield of Elsweyr (Light +10 ft)                                       170
    Shield of the Tower (Shield +5)                                        545
    Hammerfell Shield (Block +6)                                           645
   Blades Shield                                                   17 14     0
    Valdemar's Shield (Reflect Damage +9%)                                3800
    Tower of the Nine (Shield +5, Heavy Armor, Block +5, Light Armor -10) 4800
   Steel Shield                                                    17 14    95
    Knights of the Thorn Shield                                            110
    Shield of the Sun (Light +20 ft)                                       345
$   Thorn Shield (Block +23, Reflect Spell +22%)                         11210
    The Gray Aegis                                                       15095
   Dwarven Shield                                                  19 16   210
   Orcish Shield                                                   20 18   460
    Frozen Shield (Frost Shield +8%)                                      1260
    Shield of the Unbroken (Shield +12)                                   1660
   Dremora Kynreeve Shield                                         20 24   230
   Ebony Shield                                                    23 21  1000
    Umbra's Ebony Shield                                                  1000
    Shield of Reflection (Reflect Spell +17%)                             7800
    Shield of Retributive (Reflect Damage +9%)                            4600
$  Grand Madness Shield                                            25 22  1675
   Daedric Shield                                                  28 24  2500
    Moonshadow Shield (Light 50 ft)                                       3125
    Stormlord's Shield (Shock Shield +10%)                                3500
    Cursed Stormlord's Shield (Shock Shield +15%, rez Poison -10%)        4000
    Shield of Animus (Reflect Spell +20%)                                10500
$  Perfect Madness Shield                                          29 24  2915
$   Perfect Madness Shield (Reflect Damage +10%)                          6915
   Unique
    Broken Shield (Blackwood)                                       2  0     2
    Ruined Akaviri Shield                                           ? 14    25

    Ancient Blades Shield                                          15 16     0
$   Grummite Shield                                                15 12   125
    Legion Shield                                                  17 14    95
    Imperial Watch Shield                                          17 14   120
    Blackwood Shield                                               19 20   240
    Spell Breaker (Reflect Spell 30%)                              22 18 16500
$   Golden Saint Shield                                            28 24  2500
#   Shield of the Crusader (Reflect Spell +18%)                    28 24  7300
    Escutcheon of Chorrol (END +10, Reflect Damage +35%)           28 36 17500
 
  Raiment (Cuirass, Greaves, Gauntlets & Boots)                   Arm Wgt  Val
    Arena Heavy Raiment (PER +2, Athletics +5)                     19 72     0
    Agronak's Raiment (PER, Athletics, Health, Fatigue +10)        25  0  3850
    Heavy Raiment of Valor (PER, Athletics, Health, Fatigue +10)   25 72  3850

CLOTHES

  Shirts & Blouses (Cuirass)                                          Wgt  Val
    Dark Shirt                                                         0     2
    Plaid Shirt                                                        0     2
    Resist Disease Burgundy Linen Shirt (rez Disease +20%)             1   304
    Security Russet Felt Shirt (Security +6)                           1   602
    Vest of Warding (Shield +8)                                        1   802
    Vest of the Bard (PER +5, Speechcraft +5, WIL -5)                  2  2500
    Russet Felt Shirt of Blade Turning (rez Normal Weapons +11%)       1  3302
    Apron of the Master Artisan (Armorer +7, Alchemy +7, Security +7)  2  4000
#   Forgemaster's Smock (Fatigue +75, rez Normal Weapons +15%)         4  6376

  Trousers & Skirts (Greaves)                                         Wgt  Val
    Black Wide Pants                                                   0     2
    Short Britches                                                     0     2
    Resist Fire Burgundy Linens (rez Fire +10%)                        1   502
$   Calming Pants (PER +8, Extreme Calm ability)                       0   810
    Resist Cold Pants (rez Frost +20%)                                 1  1002
    Fortify Magicka Pants (Magicka +20)                                1  2002
    Imperial Breeches (PER +5, Speechcraft +5, Mercantile +5)          2  4000

  Gloves                                                              Wgt  Val
$   Manacles of Pain (STR +5, WIL +5, END -10, INT -10)               0.1 1500

  Shoes                                                               Wgt  Val
    Sneak Blue Suede Shoes (Sneak +6)                                  2   604
    Feather Shoes (Feather 25 pts)                                     2   627
    Boots of Springheel Jak (Acrobatics +50)                           0  5400

  Hoods & Cowls                                                       Wgt  Val
    Mage's Hood                                                        0     1
    Black Hand Hood (Sneak, Illusion, Marksman, Blade, Speechcraft +4) 1     0
    Gray Cowl of Nocturnal (Detect Life 120 ft, Feather 200 pts,       -     -
      Sneak +25, recognised by everyone as the Gray Fox)               2     0
    Mantle of the Woodsman (SPE +5, Alchemy +5, STR -5, END -5)        1  2500
    Cowl of the Druid (Marksman +5, Alchemy +5, Blade -10,             -     -
      Detect Life 40 ft)                                               1  3800
#   Morag Tong Cowl (Detect Life 120 ft, Marksman +15)                 5  3345
#   Bladeturn Hood (rez Normal Weapons +10%, Reflect Damage +10%,      -     -
#     Shield +12)                                                      4  8201

  Robes & Outfits                                                     Wgt  Val
   Cuirass & Greaves
    Black Robe                                                         0     0
    Robe of the Apprentice (WIL +6)                                    3     0
    Robe of the Conjurer (WIL, INT +7, Conjuration, Destruction +10)   3     0
    Black Hand Robe (Sneak, Illusion, Marksman, Blade, Speechcraft +11) 4    0
    Resist Poison Blue & Green Outfit (rez Poison +7%)                 1   107
    Mercantile Black Outfit (Mercantile +6)                            1   606
    Robe of Protection (Shield +12%)                                   2  1202
    Chameleon Robe (Chameleon +20%)                                    2  1302
    Robe of Defense (Shield +15)                                       2  1502
    Aegis Robe (Shield +18)                                            2  1802
    The Deceiver's Finery (PER +10, Speechcraft +10)                   1  2030
$   Ciirta's Robes (Shield +20, Health +25, Destruction +8)            4  6558
#   Spellturn Cloak (Reflect Spell +15%, Spell Absorption +15,         -     -
#     rez Magic +15%)                                                  4 14251
   Cuirass, Greaves & Gauntlets
$   Apostle Robes (Light +10 ft)                                       4   133
   Cuirass, Greaves, Gauntlets & Boots
$   Shegorath's Regalia (PER +30, LUC +10, Speechcraft +10)            3  5100
$   Raiment of Intrigue (SPE +10, LUC +10, Sneak +10, Security +10)    2  4010
$   Raiment of Arden-Sul (INT +11, WIL +11, rez Paralysis +40%,        -     -
$     Shield +25)                                                      2  5910

JEWELERY

  Amulet                                                             Wgt   Val
$   Amulet of Disintegration (Disintegrate Armor 10000 pts,            -     -
$     Disintegrate Weapon 10000 pts on Self)                           0    15
    Eye of Sithis (Detect Life 30 ft)                                0.4   600
    Base Amulet of Luck (+6)                                         0.4   650
    Amulet of Illusion (+8)                                          0.4   840
    Necklace of Mercantile (+8)                                      0.3   900
    Necklace of Personality (+8)                                     0.3   900
    Amulet of Kings                                                    0  1000
    Amulet of the Ansei (Block +10)                                  0.6  1050
    Amulet of Interrogation (Speechcraft +6, Hand to Hand +6)        0.6  1400
    Phylactery of Litheness (SPE +10)                                0.5  1400
    Knights of the Thorn Medallion (Speechcraft +15)                 0.2  1725
$   Pyke's Medallion (Speechcraft +15)                                 0  1725
    Draconian Madstone (rez Poison +50%, rez Disease +50%)             0  2000
#   Forgemaster's Amulet (STR +5, Armorer, Blunt, Heavy Armor +5)      1  2001
    Base Necklace of the Sea (Water Breathing)                       0.3  2020
    Grand Necklace of the Sea (Water Breathing)                      0.3  2050
    Grand Necklace of Seawalking (Water Walking)                     0.3  2100
$   Charity of Madness (rez Fire, Frost, Shock +16%)                 0.6  2600
    Draconian Madstone (rez Poison +50%, rez Disease +50%)             1  3000
    Cruelty's Heart (STR +10, WIL +10)                                 1  3000
$   Talisman Abetment (Detect Life +80 ft Water Breathing Feather +75) 1  5150
    Base Amulet of Reflection (Reflect Spell +14%)                   0.4  5620
    Base Amulet of Absorption (Spell Absorption +14)                 0.4  5640
    Grand Amulet of Absorption (Spell Absorption +17)                0.6  6850
    Grand Amulet of Reflection (Reflect Spell +17%)                  0.4  6950
    Amulet of Reflection (Reflect Spell +20%)                        0.4  8070
    Spelldrinker Amulet (Spell Absorption +26)                       0.5 10450
    Amulet of Axes (Reflect Damage +33%, Blunt +25)                  0.6 15800
    Necromancer's Amulet (WIL +14, INT +14, STR -25, END -25,          -     -
      Magicka +130, Conjuration +12)                                   0     0

  Ring                                                               Wgt   Val
    Blackwood Ring of Silence (Fire Damage 150 pts on Self)            1    30
    Base Ring of Nighteye (Night-Eye)                                0.1   130
    Base Ring of the Viper (rez Poison +9%)                          0.1   275
    Ring of the Viper (rez Poison +11%)                              0.1   325
    Grand Ring of the Viper (rez Poison +13%)                        0.2   375
    Ring of Light (Light 30ft)                                       0.1   405
    Grand Ring of Fortitude (rez Disease +25%)                       0.1   455
    Base Ring of Heavy Armor (+6)                                    0.1   605
    Base Ring of the Archer (+6)                                     0.1   610
    Base Ring of Agility (+6)                                        0.1   610
    Base Ring of Restoration (+6)                                    0.1   620
    Base Ring of Athletics (+6)                                      0.1   630
    Base Ring of Feather (+25)                                       0.1   630
    Base Ring of Mysticism (+6)                                      0.1   640
    Base Ring of Steelskin (rez Paralysis +20%)                      0.1   640
    Base Ring of Brawling (+6)                                       0.2   650
    Base Ring of Strength (+6)                                       0.2   650
    Base Ring of Freedom (rez Paralysis +20%)                        0.1   700
    Base Ring of Fireshield (Fire Shield +7%)                        0.1   705
    Base Ring of Firewalking (rez Fire +15%)                         0.1   755
    Base Ring of Storms (rez Shock +15%)                             0.1   760
    Base Ring of the North (rez Frost +15%)                          0.1   780
    Ring of Fire Shield (Fire Shield +8%)                            0.1   820
    Ring of Heavy Armor (+8)                                         0.1   820
    Ring of Security (+8)                                            0.1   830
    Ring of Alteration (+8)                                          0.1   860
    Grand Ring of Fire Shield (Fire Shield +9%)                      0.1   930
    Ring of Brawling (+8)                                            0.2   980
    Grand Ring of Sneak (+10)                                        0.1  1040
    Grand Ring of Speed (+10)                                        0.1  1120
    Grand Ring of Intelligence (+10)                                 0.1  1160
    Grand Ring of Strength (+10)                                     0.2  1200
    Grand Ring of Blunt Force (+10)                                  0.2  1200
    Base Ring of Aegis (Shield +12)                                  0.1  1210
    Grand Ring of Firewalking (rez Fire +25%)                        0.1  1280
    Base Ring of Shadows (Chameleon +20%)                            0.1  1340
    Ring of Firewalking (rez Fire +30%)                              0.1  1520
    Ring of Aegis (Shield +15)                                       0.1  1530
    Grand Ring of Feather (65 pts)                                   0.1  1655
    Ring of Shadows (Chameleon +25%)                                 0.1  1765
    Grand Ring of Aegis (Shield +18)                                 0.1  1840
    Grand Ring of Athletics (+20)                                    0.1  2120
    Jewel of the Rumare (Athletics +4, Water Breathing)                1  2550
    Pentamagic Loop (Conjuration +5, Destruction +5, Restoration +5,   -     -
      Illusion +5, Mysticism +5)                                     0.1  2640
    Circle of Omnipotence (AGI +3, END +3, SPE +3, STR +3, WIL +3)     1  3000
    Elemental Ring (rez Fire +20%, rez Frost +20%, rez Shock +20%)   0.1  3030
    Mind and Body Ring (STR +6, Reflect Damage +6%)                    1  3030
    Base Ring of Retribution (Reflect Damage +8%)                    0.1  3240
    Ring of the Vipereye (AGI +10, rez Magic +15%)                     0  3600
    Ring of Wortcraft (END +5, LUC +5, Alchemy +5, INT -10)          0.2  3600
    Ring of Eidolon's Edge (Blade +15, Block +15)                    0.2  3700
$   Ring of Desiccation (Water Walking, Water Breathing)               0  4015
    Weatherward Circlet (rez Fire +35%, rez Frost +35%)              0.4  4100
    Ring of Retribution (Reflect Damage +10%)                        0.1  4140
    Ring of the Gray (Detect Life 50 ft, rez Poison +50%, Sneak +5,    -     -
      Acrobatics +5, Security +5, Marksman +5)                       0.8  4250
    Ring of Stamina (Health +25, Fatigue +25)                        0.1  4475
    Ring of Khajiiti (Chameleon 35%, SPE +10)                          1  4775
    Storm Ring (rez Shock +100%)                                     0.1  5030
    Frost Ring (rez Frost +100%)                                     0.1  5030
    Flame Ring (rez Fire +100%)                                      0.1  5040
$   Ring of Lordship of Dementia (END +20, rez Poison +55%,            -     -
$     Chameleon +32%)                                                  0  5055
$   Ring of Lordship of Mania (PER +20, rez Disease +80%, Shield +26)  1  5950
$   Ring of Happiness (PER +10 Light +25 Feather +70 Water Walking)  0.1  6062
    Ring of Skimming (Water Walking, SPE +20, Athletics +20)         0.1  6100
    Ring of Vitality (rez Disease, Poison, Paralysis +100)           0.1  6100
    Ring of Treachery (Acrobatics, Mercantile, Sneak, Security,        -     -
      Light Armor, Speechcraft +10)                                  0.1  6100
    Black Band (Light Armor +18, Security +18, rez Magic +18%)         1  6500
    Ring of Mind Shielding (rez Magic +12%, rez Spell +12%)          0.1  6700
    Ring of Transmutation (Magicka +50, STR -10, END -10)            0.2  7000
    Ring of War (Athletics, Hand to Hand, Heavy Armor, Blade, Block,   -     -
      Armorer, Blunt +10)                                            0.1  7100
    Ring of Perfection (AGI, END, INT, LUC, PER, SPE, STR, WIL +10)  0.1  8100
$   Circlet of Verdure (END +12, rez Disease +60%, rez Poison +60%,    -     -
$     Health +35)                                                    0.1  8310
    Ring of Sunfire (rez Disease +30%, Reflect Spell +20%)           0.2  9100
    Ring of Namira (Reflect Damage +12%, Reflect Spell +10%)           1 10300
    Sorcerer's Ring (Spell Absorption +25%, Magicka +25)             0.1 12520
    Ring of the Iron Fist (Hand to Hand +25, Reflect Damage +33%)    0.1 15800
    Mundane Ring (rez Magic 50%, Reflect Spell +35%)                 0.1 21600
______________________________________________________________________________

(F.3) Apparatuses

  Mortar & Pestle                                                     Wgt  Val
    Novice Mortar & Pestle                                             1    25
    Apprentice Mortar & Pestle                                         1    75
    Journeyman Mortar & Pestle                                         1   250
    Expert Mortar & Pestle                                             1   500
    Master Mortar & Pestle                                             2  1000

  Retort (Purify improving positive effects)                          Wgt  Val
    Novice Retort                                                      3    50
    Apprentice Retort                                                  3   100
    Journeyman Retort                                                  3   250
    Expert Retort                                                      3   500
    Master Retort                                                      4  1000

  Alembic (Distill reducing negative effects)                         Wgt  Val
    Novice Alembic                                                     7    50
    Apprentice Alembic                                                 7   100
    Journeyman Alembic                                                 7   250
    Expert Alembic                                                     7   500
    Master Alembic                                                     8  1000

  Calcinator (increase potency of all effects)                        Wgt  Val
    Novice Calcinator                                                  5    50
    Apprentice Calcinator                                              5   100
    Journeyman Calcinator                                              5   250
    Expert Calcinator                                                  5   500
    Master Calcinator                                                  6  1000
______________________________________________________________________________

(F.4) Potions

  Potions (Weight 0.5)                                                   Value
    Weak Potion of Absorption (Spell Absorption +15 pts for 15s)           144
    Weak Potion of Agility (AGI +10 for 30s)                                34
    Weak Potion of Alacrity (res SPE 5)                                     29
    Weak Potion of Antivenom (rez Poison +15% for 15s)                      24
    Weak Potion of Chameleon (Chameleon +15% for 30s)                       60
    Weak Potion of Charisma (res PER 5)                                     29
    Weak Potion of Dedication (res WIL 5)                                   29
    Weak Potion of Detect Life (Detect Life +30 ft for 30s)                 18
    Weak Potion of Disbelief (rez Magic +15% for 5s)                        32
    Weak Potion of Dispel (15 pts)                                          11
    Weak Potion of Endurance (END +10 for 30s)                              34
    Weak Potion of Fatigue (Fatigue +30 for 30s)                             9
    Weak Potion of Feather (Feather +25 pts for 240s)                       14
    Weak Potion of Fire Shield (Fire Shield +10% for 20s)                   36
    Weak Potion of Fortitude (res END 5)                                    29
    Weak Potion of Fortune (res LUC 5)                                      29
    Weak Potion of Frost Shield (Frost Shield +10% for 20s)                 36
    Weak Potion of Grace (res AGI 5)                                        29
    Weak Potion of Grounding (rez Shock +15% for 15s)                       24
    Weak Potion of Healing (res Health 20)                                  46
    Weak Potion of Health (Health +10 for 60s)                              16
    Weak Potion of Insight (res INT 5)                                      29
    Weak Potion of Insulation (rez Fire +15% for 15s)                       24
    Weak Potion of Intelligence (INT +10 for 30s)                           34
    Weak Potion of Invisibility (Invisibility for 15s)                      60
    Weak Potion of Light (20 ft for 60s)                                    14
    Weak Potion of Luck (LUC +10 for 30s)                                   34
    Weak Potion of Magicka (Magicka +30 for 30s)                            34
#   Weak Potion of Magnification (Security +15 for 5s)                     300
    Weak Potion of Might (res STR 5)                                        29
    Weak Potion of Nighteye (Night-Eye for 15s)                             33
    Weak Potion of Personality (PER +10 for 30s)                            34
    Weak Potion of Reflection (Reflect Spell +15% for 15s)                 168
    Weak Potion of Resistance (rez Disease +15% for 15s)                    24
    Weak Potion of Respite (res Fatigue 20)                                  9
    Weak Potion of Seastride (Water Walking for 30s)                        39
    Weak Potion of Shock Shield (Shock Shield +10% for 20s)                 36
    Weak Potion of Sorcery (res Magicka 50)                                 37
    Weak Potion of Speed (SPE +10 for 30s)                                  34
    Weak Potion of Strength (STR +10 for 30s)                               34
    Weak Potion of the Sea (Water Breathing for 30s)                        43
    Weak Potion of Warmth (rez Frost +15% for 15s)                          24
    Weak Potion of Willpower (WIL +10 for 30s)                              34
    Potion of Absorption (Spell Absorption +30 pts for 30s)                699
    Potion of Agility (AGI +15 for 30s)                                     57
    Potion of Alacrity (res SPE 10)                                         72
    Potion of Antivenom (rez Poison for 30s)                                69
    Potion of Chameleon (Chameleon +15% for 30s)                            60
    Potion of Charisma (res PER 10)                                         72
    Potion of Dedication (res WIL 10)                                       72
    Potion of Detect Life (Detect Life 60 ft for 30s)                       45
    Potion of Disbelief (rez Magic +10% for 30s)                           114
    Potion of Dispel (Dispel 30 pts)                                        27
    Potion of Endurance (END +15 for 30s)                                   57
    Potion of Fatigue (Fatigue +45 for 30s)                                 15
    Potion of Feather (Feather +50 pts for 300s)                            44
    Potion of Fire Shield (Fire Shield +15% for 30s)                        91
    Potion of Fortitude (res END 10)                                        72
    Potion of Fortune (res LUC 10)                                          72
    Potion of Frost Shield (Frost Shield +15% for 30s)                      91
    Potion of Grace (res AGI 10)                                            72
    Potion of Grounding (rez Shock +20% for 30s)                            69
    Potion of Healing (res Health 35)                                       94
    Potion of Health (Health +30 for 60s)                                   65
    Potion of Insight (res INT 10)                                          72
    Potion of Insulation (rez Fire +20% for 30s)                            69
    Potion of Intelligence (INT +15 for 30s)                                57
    Potion of Invisibility (Invisibility for 30s)                          120
    Potion of Light (Light 30 ft for 120s)                                  47
    Potion of Magicka (Magicka +30 for 60s)                                 69
#   Potion of Magnification (Security +20 for 10s)                         300
    Potion of Might (res STR 10)                                            72
    Potion of Nighteye (Night-Eye for 30s)                                  66
    Potion of Personality (PER +15 for 30s)                                 57
    Potion of Reflection (Reflect Spell +30% for 15s)                      408
    Potion of Resistance (rez Disease +30% for 30s)                        116
    Potion of Respite (res Fatigue 35)                                      18
    Potion of Seastride (Water Walking for 45s)                             58
    Potion of Shock Shield (Shock Shield +15% for 30s)                      91
    Potion of Sorcery (res Magicka 75)                                      62
    Potion of Speed (SPE +15 for 30s)                                       57
    Potion of Strength (STR +15 for 30s)                                    57
    Potion of the Sea (Water Breathing for 45s)                             65
    Potion of Warmth (rez Frost +20% for 30s)                               69
    Potion of Willpower (WIL +15 for 30s)                                   57
    Strong Potion of Absorption (Spell Absorption +45 pts for 45s)        1763
    Strong Potion of Agility (AGI +20 for 30s)                              83
    Strong Potion of Alacrity (res SPE 20)                                 175
    Strong Potion of Antivenom (rez Poison +40% for 30s)                   168
    Strong Potion of Chameleon (Chameleon +25% for 30s)                    116
    Strong Potion of Charisma (res PER 20)                                 175
    Strong Potion of Dedication (res WIL 20)                               175
    Strong Potion of Detect Life (Detect Life +100 ft for 30s)              87
    Strong Potion of Disbelief (rez Magic +15% for 30s)                    192
    Strong Potion of Dispel (Dispel 45 pts)                                 47
    Strong Potion of Endurance (END +20 for 30s)                            83
    Strong Potion of Fatigue (Fatigue +60 for 45s)                          33
    Strong Potion of Feather (100 pts for 300s)                            108
    Strong Potion of Fire Shield (Fire Shield +20% for 45s)                197
    Strong Potion of Fortitude (res END 20)                                175
    Strong Potion of Fortune (res LUC 20)                                  175
    Strong Potion of Frost Shield (Frost Shield +20% for 45s)              197
    Strong Potion of Grace (res AGI 20)                                    175
    Strong Potion of Grounding (rez Shock +40% for 30s)                    168
    Strong Potion of Healing (res Health 50)                               149
    Strong Potion of Health (Health +50 for 60s)                           125
    Strong Potion of Insight (res INT 20)                                  175
    Strong Potion of Insulation (rez Fire +40% for 30s)                    168
    Strong Potion of Intelligence (INT +20 for 30s)                         83
    Strong Potion of Invisibility (Invisibility for 45s)                   180
    Strong Potion of Light (Light +40 ft for 180s)                         103
    Strong Potion of Luck (LUC +20 for 30s)                                 83
    Strong Potion of Magicka (Magicka +50 for 60s)                         134
    Strong Potion of Might (res STR 20)                                    175
    Strong Potion of Nighteye (Night-Eye for 90s)                          198
    Strong Potion of Personality (PER +20 for 30s)                          83
    Strong Potion of Reflection (Reflect Spell 30% for 50s)               1360
    Strong Potion of Resistance (rez Disease +30% for 45s)                 174
    Strong Potion of Respite (res Fatigue 50)                               29
    Strong Potion of Seastride (Water Walking for 90s)                     117
    Strong Potion of Shock Shield (Shock Shield +20% for 45s)              197
    Strong Potion of Sorcery (res Magicka 100)                              90
    Strong Potion of Speed (SPE +20 for 30s)                                83
    Strong Potion of Strength (STR +20 for 30s)                             83
    Strong Potion of the Sea (Water Breathing for 90s)                     130
    Strong Potion of Warmth (rez Frost +40% for 30s)                       168
    Strong Potion of Willpower (WIL +20 for 30s)                            83
    Potion of Cure Poison                                                   60
    Potion of Cure Disease                                                 140
    Potion of Cure Paralysis                                                50
    Cure for Vampirism (res Health 500, res Magicka 500, res Fatigue 100) 4130
    Weak Elixir of Exploration (Health +20, Night-Eye for 300s)             55
    Moderate Elixir of Exploration (Health, Fatigue +20, Night-Eye 300s)    80
    Strong Elixir of Exploration (Health, Fatigue +20, Night-Eye,            -
      Restoration, Blade, Blunt, Sneak, Destruction +5 for 300s)           170
    Grand Elixir of Exploration (Health +20, Fatigue +20, Night-Eye,         -
      Restoration, Blade, Blunt, Sneak, Destruction +10 for 300s)          275
#   Weak Nightmask (Sneak +5 for 60s)                                       50
#   Nightmask (Sneak +10 for 60s)                                          100
#   Strong Nightmask (Sneak +20 for 60s)                                   200
#   Trichobezoar Extract (Cure Poison, rez Poison +100% for 5s)            150

  Poisons (Weight 0.5)                                                   Value
    Weak Poison of Affliction (END -2)                                      24
    Weak Poison of Apathy (SPE -5 for 15s)                                   8
    Weak Poison of Burden (Burden +20 pts for 30s)                          29
    Weak Poison of Catastrophe (LUC -5 for 15s)                              8
    Weak Poison of Fatigue (Fatigue -25)                                    27
    Weak Poison of Feeblemind (INT -5 for 15s)                               8
    Weak Poison of Frailty (STR -5 for 15s)                                 40
    Weak Poison of Fright (WIL -2)                                          24
    Weak Poison of Illness (Health -5)                                       9
    Weak Poison of Paralysis (for 3s)                                      142
    Weak Poison of Separation (Magicka -15 for 15s)                          8
    Weak Poison of Severing (Magicka -15)                                    7
    Weak Poison of Sickness (Health -15 for 15s)                            43
    Weak Poison of Silence (for 15s)                                        90
    Weak Poison of Slowing (SPE -2)                                         24
    Weak Poison of the Fool (PER -3)                                        40
    Weak Poison of Weakness (STR -2)                                        24
    Weak Poison of Weariness (Fatigue -15 for 15s)                           8
    Poison of Affliction (END -5)                                           78
    Poison of Apathy (SPE -10 for 30s)                                      40
    Poison of Burden (Burden +20 pts for 30s)                               29
    Poison of Catastrophe (LUC -10 for 30s)                                 40
    Poison of Clumsiness (AGI -5)                                           78
    Poison of Confusion (INT -5)                                            78
    Poison of Cowardice (WIL -10 for 30s)                                   40
    Poison of Debilitation (END -10 for 30s)                                40
    Poison of Fatigue (Fatigue -50)                                         65
    Poison of Feeblemind (INT -10 for 30s)                                  40
    Poison of Frailty (STR -10 for 30s)                                     40
    Poison of Fumbling (AGI -10 for 30s)                                    40
    Poison of Illness (Health -10)                                          22
    Poison of Misfortune (LUC -5)                                           78
    Poison of Paralysis (Paralyze for 5s)                                  237
    Poison of Repulsion (PER -10 for 30s)                                   40
    Poison of Separation (Magicka -30 for 30s)                              41
    Poison of Severing (Magicka -30)                                        19
    Poison of Sickness (Health -20 for 30s)                                124
    Poison of Silence (for 30s)                                            180
    Poison of Slowing (SPE -5)                                              78
    Poison of Weakness (STR -5)                                             78
    Poison of Weariness (Fatigue -30 for 30s)                               41
    Strong Poison of Affliction (END -10)                                  190
    Strong Poison of Burden (Burden +35 pts for 30s)                        59
    Strong Poison of Catastrophe (LUC -15 for 45s)                         100
    Strong Poison of Confusion (INT -10)                                   190
    Strong Poison of Debilitation (END -15 for 45s)                        100
    Strong Poison of Fatigue (Fatigue -75)                                 110
    Strong Poison of Fright (WIL -10)                                      190
    Strong Poison of Illness (Health -30)                                   93
    Strong Poison of Misfortune (LUC -10)                                  190
    Strong Poison of Paralysis (Paralyze for 7s)                           332
    Strong Poison of Separation (Magicka -45 for 45s)                      105
    Strong Poison of Severing (Magicka -50)                                 36
    Strong Poison of Sickness (Health -30 for 30s)                         209
    Strong Poison of Silence (for 45s)                                     270
    Strong Poison of Slowing (SPE -10)                                     190
    Strong Poison of the Fool (PER -10)                                    190
    Strong Potion of Weariness (Fatigue -45 for 45s)                       105
$   Relmyna's Tears (Harm the Gatekeeper for 120s)                           1
    Turpentine (Damage Painted Trolls +250)                                  1

  Drinks (Weight 1)                                                      Value
    Rosethorn Mead (STR +5, END +5, INT -5, WIL -5 for 60s)                  0
    Ale (res Fatigue 2, INT -1, WIL -1 for 60s)                              5
    Beer (res Fatigue 2, INT -1, WIL -1 for 60s)                             2
    Cheap Wine (res Fatigue 10, PER -10, INT -5, AGI -5 for 120s)            2
    Newheim's Special Brew (res Fatigue 10, INT, WIL -10, STR, PER +10 60s)  2
    Cyrodilic Brandy (Fatigue -20, END +10, STR -10 for 30s)                79
    Mead (res Fatigue 2, INT & WIL -1 for 60s)                               2
    Surilie Brothers Wine (INT -5, AGI -5, Health +8 for 120s)               5
$   Bernice's Summer Wine (INT -5, AGI -5, Health +8 for 120s)               5
    Surilie Brothers Vintage 415 (INT, AGI -5, Health +12 for 120s)         15
    Surilie Brothers Vintage 399 (INT, AGI -5 for 120s Health +14 for 240s) 30
    Tamika's West Weald Wine (INT -5, AGI -5, Health +10 for 120s)           8
$   Fellmoor Red Wine (INT -5, AGI -5, Health +10 for 120s)                  8
    Tamika Vintage 415 (INT -5, AGI -5, Health +14 for 120s)                20
$   Fellmoor Swamp Wine (INT -5, AGI -5, Health +14 for 120s)               20
    Tamika Vintage 399 (INT -5, AGI -5 for 120s, Health +16 for 240s)       35
$   Fellmoor Spore Wine (INT -5, AGI -5 for 120s, Health +16 for 240s)      35
    Shadowbanish Wine (Night-Eye 240s, INT -10, AGI -10 For 120s)           55
    Skooma (STR +60, SPE +60, AGI -60 for 20s, dmg INT 2)                   75
    Human Blood (Fatigue -60 for 20s, rez Poison 5% for 10s)                 0
#   Daedric Lava Whiskey (Summon Dremora Lord for 60s, Paralyze for 10s,     -
      res Health 20 pts for 20s, Fire Damage 1 pt for 10s on self)           0
______________________________________________________________________________

(F.5) Books

  Scrolls (Weight 0.1)                                                   Value
    Absorb Agility (Absorb AGI +5)                                           7
    Absorb Fatigue (Absort Fatigue +10 on touch)                             5
    Absorb Health (Absorb Health +5 on touch)                                6
    Absorb Intelligence (Absorb INT +5 for 20s on touch)                     7
    Absorb Maximal Magicka (Absorb Magicka +7 for 20s on touch)             90
    Absorb Minimal Magicka (Absorb Magicka +1 for 15s on touch)              5
    Absorb Minor Magicka (Absorb Magicka +2 for 15s on touch)               13
    Absorb Skill: Alteration (Absorb Alteration +5 for 10s on touch)         8
    Absorb Skill: Blunt (Absorb Blunt +5 for 10s on touch)                   8
    Absorb Skill: Illusion (Absorb Illusion +5 for 10s on touch)             8
    Absorb Strength (Absorb STR +5 for 20s on touch)                         7
    Aegis (Shield +50 for 60s)                                             201
    Alluring Gaze (Charm +12 for 30s)                                       10
    Aquatic Transcendence (Water Breathing for 360s)                       261
    Arctic Blow (Frost dmg +80 on touch)                                   100
    Beast of Burden (Feather +250 for 360s)                                211
    Beguile (Charm +30 for 20s)                                             53
    Beguiling Touch (Charm +12 for 30s on touch)                             7
    Blazing Spear (Fire dmg +35)                                            53
    Blizzard (Frost dmg +75 in 20 ft)                                      418
    Bound Axe (for 15s)                                                     29
    Bound Boots (for 20s)                                                   12
    Bound Cuirass (for 60s)                                                 36
    Bound Dagger (for 15s)                                                  10
    Bound Gauntlets (for 20s)                                                8
    Bound Helmet (for 20s)                                                  12
    Bound Shield (for 120s)                                                108
    Bound Sword (for 15s)                                                  176
    Burdening Touch (Burden +15 for 15s on touch)                            5
    Burst of Might (STR +100, END +100, Shield +100 for 5s)                148
    Calming Touch (Calm up to L5 for 15s on touch)                          16
    Candlelight (Light 40 ft for 180s)                                      51
    Chameleon (Chameleon +25% for 30s)                                      58
    Cloak (Chameleon +75% for 30s)                                         237
    Cold Touch (Frost dmg +15 on touch)                                     11
    Command Humandoid (Command Humanoid up to L2 for 30s)                   24
    Commanding Touch (Command Creature up to L3 for 30s on touch)           21
    Consume Health (Absorb Health +20 on touch)                             37
    Convalescence (res Health +15)                                          24
    Corrode Armor (Disintegrate Armor +30 on touch)                         24
    Corrode Weapon (Disintegrate Armor +60 on touch)                        58
    Cure Disease                                                            70
    Cure Paralysis                                                          25
    Cure Poison                                                             30
    Damage Agility (AGI -1)                                                  7
    Damage Fatigue (Fatigue -15)                                            10
    Damage Intelligence (INT -1)                                             7
    Damage Luck (INT -1)                                                     7
    Damage Speed (SPE -1)                                                    7
    Damage Strength (STR -4)                                                44
    Damage Willpower (WIL -3)                                               30
    Daylight (Light 60 ft for 480s)                                        231
    Debilitate (Paralyze for 3s on touch)                                   71
    Defend (Shield +15 for 30s)                                             21
    Devour Health (Absorb Health +40 on touch)                              89
    Dire Enervation (Fatigue -60 for 30s)                                   76
    Dire Sever Magicka (Magicka -160 on touch)                              81
    Dire Wound (Health -30 for 10s)                                         52
    Disintegrate Armor (Disintegrate Armor +100 on touch)                  112
    Disintegrate Weapon (Disintegrate Weapon +150 on touch)                189
    Dismiss Undead (Turn Undead up to L18 for 60s)                          93
    Document of Puerile Banter (END +50 for 300s, WIL +50 for 300s,          -
      PER -50 for 150s, Speechcraft -50 for 150s)                         3500
    Dominate Creature (Command Creature up to L9 for 30s)                  132
    Dominate Humanoid (Command Humanoid up to L7 for 30s)                  131
    Dominating Touch (Command Creature up to L6 for 30s on touch)           52
    Drain Skill: Alteration (Alteration -15 for 25s)                        39
    Drain Skill: Blade (Blade -15 for 25s)                                  39
    Drain Skill: Blunt (Blunt -15 for 25s)                                  39
    Drain Skill: Conjuration (Conjuration -15 for 25s)                      39
    Drain Skill: Destruction (Destruction -15 for 25s)                      39
    Drain Skill: Hand to Hand (Hand to Hand -15 for 25s)                    39
    Drain Skill: Marksman (Marksman -6 for 30s)                             14
    Drain Skill: Restoration (Restoration -6 for 30s)                       14
    Drain Skill: Sneak (Sneak -6 for 30s)                                   14
    Electric Shell (Shock Shield +10% for 30s)                              27
    Electric Shield (Shock Shield +20% for 30s)                             65
    Electric Touch (Shock dmg +25 on touch)                                 24
    Electrocution (Shock dmg +110)                                         239
    Encumbering Touch (Burden +50 for 25s on touch)                         39
    Enthralling Presence (Charm +24 in 20 ft for 20s)                       52
    Entropic Bolt (Health -10)                                              17
    Entropic Touch (Health -5 on touch)                                      4
    Eyes of Midnight (Night-Eye for 30s)                                    33
    Fearful Gaze (Demoralize up to L7 for 30s)                              85
    Fire Ball (Fire dmg +30 in 10 ft)                                       65
    Fire Shield (Fire Shield +30% for 30s)                                 110
    Fire Storm (Fire dmg +50 in 15 ft)                                     189
    Flame Tempest (Fire dmg +75 in 15 ft)                                  317
    Flame Touch (Fire dmg +25 on touch)                                     23
    Flare (Fire dmg +6)                                                      5
    Flash Bolt (Fire dmg +20)                                               26
    Fortify Health (Health +30 for 30s)                                     16
    Frenzy (Frenzy up to L5 for 30s)                                         4
    Frost Bolt (Frost dmg +25)                                              34
    Frost Shell (Frost Shield +10% for 30s)                                 27
    Ghost Walk (Invisibility for 60s)                                      120
    Gills (Water Breathing for 90s)                                         65
    Grasp of Terror (Demoralize up to L20 for 30s on touch)                200
    Greater Convalescence (res Health +20 for 2s)                           69
    Greater Detect Life (Detect Life +60 ft for 60s)                        45
    Greater Dispel (Dispel +75 on self)                                     45
    Greater Dispel Other (Dispel +60 on target)                             50
    Greater Fortify Fatigue (Fatigue +50 for 45s)                           13
    Greater Fortify Health (Health +60 for 60s)                             79
    Greater Restore Intelligence (res INT +5)                               14
    Greater Restore Personality (res PER +5)                                14
    Greater Restore Speed (res SPE +5)                                      14
    Greater Restore Willpower (res WIL +5)                                  14
    Greater Soul Trap (Soul Trap for 30s on touch)                          45
    Greater Spell of Reflection (Reflect Spell +15% for 15s)                84
    Guard (Shield +30 for 30s)                                              52
    Hail Storm (Frost dmg +30 in 10 ft)                                     64
    Hailstone (Frost dmg +20)                                               25
    Heat Burst (Fire dmg +70)                                              129
    Heat Shell (Fire Shield +10% for 30s)                                   27
    Heroic Touch (Rally +50 for 60s on touch)                               13
    Heroism (Rally +50 for 45s)                                             15
    Hindering Touch (Burden +35 for 20s on touch)                           19
    Hush (Silence for 10s)                                                  45
    Ice Blast (Frost dmg +110)                                             227
    Ice Bolt (Frost dmg +70)                                               127
    Ice Shield (Frost Shield +20% for 30s)                                  65
    Ice Storm (Frost dmg +50 in 15 ft)                                     186
    Immolating Blast (Fire dmg +110)                                       230
    Inspiration (Rally +25 for 20s)                                          2
    Inspiring Touch (Rally +25 for 30s on touch)                             2
    Lake Stride (Water Walking for 30s)                                     19
    Leech Health (Absorb Health +10 on touch)                               15
    Legendary Detect Life (Detect Life +120 ft for 120s)                   220
    Legendary Dispel (Dispel +250)                                         211
    Legendary Magicka Drain (Magicka -120 for 60s on touch)                247
    Legendary Soul Trap (Soul Trap in 20 ft for 60s)                       405
    Legendary Spell Absorption (Spell Absorption +25 for 30s)              277
    Legendary Spell Reflection (Reflect Spell +25% for 30s)                323
    Lighten Load (Feather +75 for 300s)                                     37
    Lightning Blast (Shock dmg +70)                                        134
    Lightning Bolt (Shock dmg +35)                                          55
    Lightning Grasp (Shock dmg +45 on touch)                                50
    Lightning Storm (Shock dmg +30 in 15 ft for 2s)                        204
    Lightning Surge (Shock dmg +80 on touch)                               106
    Lightning Wall (Shock Shield +30% for 30s)                             110
    Major Detect Life (Detect Life +60 ft for 20s)                          15
    Major Enervation (Fatigue -30 for 15s)                                  15
    Major Heal Other (res Health +40 on touch)                              56
    Major Sever Magicka (Magicka -80 on touch)                              33
    Major Soul Trap (Soul Trap for 20s)                                     30
    Major Wound (Health -15 for 10s)                                        21
    March of the Sea (Water Walking for 120s)                               78
    Mesmerizing Grasp (Charm +24 for 30s on touch)                          17
    Minor Detect Life (Detect Life +60 ft for 10s)                           7
    Minor Enervation (Fatigue -15 for 15s)                                   6
    Minor Heal Other (res Health +20 on touch)                              23
    Minor Wound (Health -5 for 10s)                                          5
    Moonlight (Light +30ft for 120s)                                        23
    Movement Mastery (Telekinesis +40 ft for 60s)                          247
    Mute (Silence in 15 ft for 15s)                                        151
    Oceanic Journey (Water Walking for 360s)                               234
    Open Average Lock                                                       36
    Open Easy Lock                                                          14
    Open Hard Lock                                                          88
    Open Very Easy Lock                                                      3
    Open Very Hard Lock (in 1 ft on touch)                                  77
    Oppressing Grasp (Burden +75 for 30s on touch)                          79
    Pacification (Calm up to L2 for 20s)                                    13
    Pack Mule (Feather +150 for 300s)                                       91
    Paralyze (for 10s on touch)                                            237
    Protect (Shield +5 for 30s)                                              5
    Psychic Motion (Telekinesis +20 ft for 30s)                             51
    Rage (Frenzy up to L10 for 40)                                          13
    Rebuke Undead (Turn Undead up to L15 for 30s)                           35
    Remote Manipulation (Telekinesis +10 ft for 20s)                        14
    Repulse Undead (Turn Undead up to L7 for 30s)                           14
    Restore Agility (res AGI +2)                                             4
    Restore Intelligence (res INT +2)                                        4
    Restore Personality (res PER +2)                                         4
    Restore Willpower (res WIL +2)                                           4
    River Walk (Water Walking for 15s)                                       9
    Scorching Blow (Fire dmg +80 on touch)                                 102
#   Scroll of Transmutation (Transmute Mineral)                            0.5
    Searing Grasp (Fire dmg +45 on touch)                                   48
    Seductive Charm (Charm +24 for 30s)                                     26
    Serenity (Calm up to L2 for 10s)                                         6
    Sever Magicka (Magicka -30 on touch)                                     9
    Shadow (Chameleon +50% for 30s)                                        141
    Shadow Shape (Invisibility for 30s)                                     60
    Shield (Shield +40 for 30s)                                             75
    Shock (Shock dmg +20)                                                   27
    Shocking Burst (Shock dmg +15 in 10 ft for 2s)                          56
    Shocking Touch (Shock dmg +10 on touch)                                  7
    Silence (Silence in 15 ft for 20s)                                     202
    Snowball (Frost dmg +10)                                                10
    Soothing Touch (Calm up to L2 for 15s on touch)                          6
    Spark (Shock dmg +10)                                                   11
    Spectral Form (Invisibility for 120s)                                  240
    Spell Absorption (Spell Absorption +15 for 20s)                         96
    Starlight (Light +20 ft for 60s)                                         7
    Summon Clanfear (for 45s)                                              170
    Summon Dremora (for 20s)                                                72
    Summon Frost Atronach (for 35s)                                        180
    Summon Ghost (for 25s)                                                  27
    Summon Headless Zombie (for 25s)                                        70
    Summon Lich (for 20s)                                                  350
    Summon Skeleton (for 40s)                                               22
    Summon Skeleton Archer (for 40s)                                        65
    Summon Skeleton Champ (Summon Skeleton Champion for 25s)               190
    Summon Skeleton Hero (for 50s)                                         165
    Summon Spider Daedra (for 20s)                                         195
    Summon Storm Atronach (for 40s)                                        250
    Summon Wraith (Summon Faded Wraith for 40s)                            175
    Summon Xivilai (for 30s)                                               300
    Summon Zombie (for 30s)                                                 25
    Summon Dremora Lord (for 35s)                                          274
    Superior Convalescence (Health +20 for 4s)                             138
    Superior Detect Life (Detect Life +120 ft for 60s)                     110
    Superior Magicka (Magicka -100 for 30s on touch)                        98
    Superior Self (Dispel +150)                                            109
    Superior Soul Trap (Soul Trap in 10 ft for 40s)                        135
    Superior Spell Absorption (Spell Absorption +20 for 25s)               173
    Superior Spell Reflection (Spell Reflection +20% for 20s)              161
    Superior Wound (Health -50 for 10s)                                    100
    Terrifying Presence (Demoralize up to L17 for 30s)                     253
    Torchlight (Light +50 ft for 240s)                                      91
    Touch of Fear (Demoralize up to L3 for 20s)                             23
    Touch of Frenzy (Frenzy up to L6 for 30s on touch)                       3
    Turn Undead (Turn Undead up to L3 for 30s)                               5
    Voice of Dread (Demoralize up to L5 for 20s)                            34
    Voice of Rapture (Charm +36 for 30s)                                    44
    Water Breathing (Water Breathing for 15s)                               10
    Weakness to Disease (rez Disease -40% for 20s)                          20
    Weakness to Fire (rez Fire -30% for 25s)                                14
    Weakness to Frost (rez Frost -25% for 30s)                              13
    Weakness to Magicka (rez Magicka -25% for 30s)                          34
    Weakness to Shock (rez Shock -25% for 30s)                              13
    Weakness to Weapons (rez Normal Weapons -20% for 20s)                   17
    Winter's Grasp (Frost dmg +45 on touch)                                 48
    Withering Bolt (Health -40)                                            101
    Withering Touch (Health -30 on touch)                                   46

# Spell Tomes                                                            Value
#   Cure Disease Tome (Cure Disease)                                       140
#   Fortify Luck Tome (LUC +5 for 90s)                                      42
#   Encumbering Tome (Burden +50 for 23s on touch)                          78
#   Greater Dispel Tome (Dispel +75)                                        90
#   Hush Tome (Silence for 10s)                                             90
#   Greater Fortify Magic Tome (Magicka +60 for 60s)                       169
#   Lightning Surge Tome (Shock dmg +80 on touch)                          212
#   Ice Bolt Tome (Frost dmg +70)                                          255
#   Telekinesis Tome (Telekinesis +30 ft for 45s)                          257
#   Arctic Touch Tome (Frost dmg +30 for 6s, rez Frost -100% for 6s)       370

  Books                                                               Wgt  Val
    Amantius Allectus' Diary                                               100
    Battle of Sancre Tor                                                    25
    Divining the Elder Scrolls                                              50
    Dwemer History and Culture                                              25
    Fragment: On Artaeum                                               1    45
#   Frostcrag Spire Memoirs                                            1    25
    Glories and Laments                                                2    45
    Messenger's Diary                                                      750
    Modern Heretics                                                    1    30
    Mystery of Talara, v5                                              1    25
    Opusculus Lamae Bal ta Mezzamortie                                 1    25
    Remanada                                                           1    80
    The Argonian Account, Book 4                                       1    25
    The Firmament                                                      1    25
    The Last King of the Ayleids                                       1    25
    The Legendary Scourge                                              1    60
    The Waters of Oblivion                                             1    75

  Skill Books                                                            Value
    2920, Morning Star (v1) (Blade +1)                                     100
    A Dance in Fire (Acrobatics +1)                                         75
    A Game At Dinner (Alchemy +1)                                          200
    Ahzirr Trajijazaeri (Hand to Hand +1)                                   25
    Before the Ages of Man (Mysticism +1)                                   25
    Beggar (Athletics +1)                                                   25
    Biography of the Wolf Queen (Speechcraft +1)                            50
    Daughter of the Niben (Alteration +1)                                   25
    Death Blow of Abernanit (Block +1)                                      25
    Fire and Darkness (Blade +1)                                            25
    Heavy Armor Repair book (Armorer +1)                                    25
    Immortal Blood (Hand to Hand +1)                                        25
    Liminal Bridges (Conjuration +1)                                        25
    Lord Jornibret's Last Dance (Light Armor +1)                            25
    Mace Etiquette (Blunt +1)                                               25
    Mannimarco, King of Worms (Alchemy +1)                                  25
    Master Zoaraym's Tale (Hand to Hand +1)                                 25
    Mystery of Talara, v 4 (Illusion +1)                                    50
    Mythic Dawn Commentaries 1 (Conjuration +1)                             40
    Mythic Dawn Commentaries 2 (Destruction +1)                             60
    Mythic Dawn Commentaries 3 (Illusion +1)                                80
    Mythic Dawn Commentaries 4 (Mysticism +1)                              100
    Palla, volume 1 (Illusion +1)                                           25
    Proper Lock Design (Security +1)                                        50
    Response to Bero's Speech (Destruction +1)                              25
    Rislav the Righteous (Light Armor +1)                                   25
    Sacred Witness (Sneak +1)                                               25
    Sithis (Alteration +1)                                                  25
    Song of Hrormir (Blade +1)                                              25
    Song of the Alchemists (Alchemy +1)                                     25
    Surfeit of Thieves (Security +1)                                        25
    The Argonian Account, Book 3 (Illusion +1)                              25
    The Art of War Magic (Destruction +1)                                   25
    The Armorer's Challenge (Armorer +1)                                    25
    The Black Arrow, v 2 (Marksman +1)                                     150
    The Black Arts on Trial (Mysticism +1)                                  25
    The Doors of Oblivion (Conjuration +1)                                  25
    The Firsthold Revolt (Mysticism +1)                                     25
    The Gold Ribbon of Merit (Marksman +1)                                  25
    The Horrors of Castle Xyr (Destruction +1)                             200
    The Legend of the Krately House (Sneak +1)                              25
    The Locked Room (Security +1)                                           25
    The Ransom of Zarek (Athletics +1)                                      25
    The Rear Guard (Light Armor +1)                                         25
    The Red Kitchen Reader (Athletics +1)                                   25
    The Refugees (Light Armor +1)                                           25
    The Warp in the West (Block +1)                                         25
    The Warriors Charge (Conjuration +1)                                    25
    The Wolf Queen, v 3 (Illusion +1)                                       25
    The Wolf Queen, v 6 (Sneak +1)                                          50
    Warrior (Block +1)                                                      25
    Withershins (Restoration +1)                                           200
    Oghma Infinium (can raise attributes and skills above 100)               -
      Path of Steel (SPE, STR, Blade, Blunt, Heavy Armor +10)                -
      Path of Shadow (SPE, AGI, Sneak, Security, Light Armor +10)            -
      Path of Spirit (INT, Destruction, Conjuration, Restoration +10)        0

    Note: The skill increase is only from reading the first copy of the book
______________________________________________________________________________

(F.6) Stones

Soul Gems are used to hold the souls of creatures caught with a Soul Capture
spell.  Only Black Soul Gems can hold the souls of people.  The filled gems
can be used to recharge a weapon or for creating an enchanted item.  The gem
is destroyed in the process.  Captured souls will occupy the smallest empty
gem being carried that they will fit, so if your smallest empty gem is a
Greater Soul Gem and you capture a Lesser Soul it will fill that gem and
devalue it.

  Stones                                                             Wgt   Val
    Petty Soul Gem (None)                                            0.1    10
    Petty Soul Gem (Petty - 150 pts)                                 0.1    40
    Lesser Soul Gem (None)                                           0.2    25
    Lesser Soul Gem (Petty)                                          0.2    40
    Lesser Soul Gem (Lesser - 300 pts)                               0.2    80
    Common Soul Gem (None)                                           0.3    50
    Common Soul Gem (Petty)                                          0.3    40
    Common Soul Gem (Lesser)                                         0.3    80
    Common Soul Gem (Common - 800 pts)                               0.3   150
    Greater Soul Gem (None)                                          0.4   100
    Greater Soul Gem (Petty)                                         0.4    40
    Greater Soul Gem (Lesser)                                        0.4    80
    Greater Soul Gem (Common)                                        0.4   150
    Greater Soul Gem (Greater - 1200 pts)                            0.4   350
    Grand Soul Gem (None)                                            0.5   200
    Grand Soul Gem (Petty)                                           0.5    40
    Grand Soul Gem (Lesser)                                          0.5    80
    Grand Soul Gem (Common)                                          0.5   150
    Grand Soul Gem (Greater)                                         0.5   350
    Grand Soul Gem (Grand - 1600 pts)                                0.5   500
    Black Soul Gem (None)                                            0.5   500
    Black Soul Gem (Grand - 1600 pts)                                0.5   500
    Azura's Star (Reusable)                                          0.7  2500
$   Soul Tomato (None)                                               0.5   250
    Welkynd Stone (Sky Stone) (Restore Magicka)                        1    50
    Varla Stone (Star Stone) (Recharge Weapons)                        1  1000

    Transcendent Sigil Stone                                           0     1
      (Absorb Health 25 pts           or Fortify Health 30 pts)
      (Damage Health 30 pts           or Fortify Health 30 pts)
      (Absorb Fatigue 50 pts          or Fortify Fatigue 50 pts)
      (Damage Fatigue 60 pts          or Fortify Fatigue 50 pts)
      (Absorb Magicka 50 pts          or Fortify Magicka 50 pts)
      (Damage Magicka 60 pts          or Fortify Magicka 50 pts)
      (Fire Damage 25 pts             or Resist Fire +35%)
      (Fire Damage 25 pts             or Fire Shield +25%)
      (Fire Damage 25 pts             or Light +75 ft)
      (Frost Damage 25 pts            or Resist Frost +35%)
      (Frost Damage 25 pts            or Frost Shield +25%)
      (Frost Damage 25 pts            or Water Walking)
      (Shock Damage 25 pts            or Resist Shock +35%)
      (Shock Damage 25 pts            or Shock Shield +25%)
      (Shock Damage 25 pts            or Night-Eye)
      (Soul Trap for 20s              or Resist Magic +20%)
      (Absorb END 25 pts for 30s      or Resist Disease +50%)
      (Absorb AGI 25 pts for 30s      or Fortify AGI 12 pts)
      (Absorb INT 25 pts for 30s      or Fortify INT 12 pts)
      (Absorb SPE 25 pts for 30s      or Fortify SPE 12 pts)
      (Absorb STR 25 pts for 30s      or Fortify STR 12 pts)
      (Demoralize up to L12 for 12s   or Fortify WIL 12 pts)
      (Disintegrate Weapon 50 pts     or Fortify Blunt 12 pts)
      (Disintegrate Weapon 50 pts     or Fortify Blade 12 pts)
      (Disintegrate Armor 50 pts      or Shield +20 pts)
      (Dispel 120 pts                 or Spell Absorption +15 pts)
      (Silence for 15s                or Chameleon +30%)
      (Silence for 15s                or Resist Magic +20%)
      (Burden 100 pts for 30s         or Feather +125 pts)
      (Turn Undead up to L25 for 30s  or Detect Life +180 ft)
______________________________________________________________________________

(F.7) Misc

  Misc                                                                Wgt  Val
    Torch                                                              0     0
    Lockpick                                                           0     3
    Repair Hammer                                                      1    10
$   Amber                                                              1    10
$   Madness Ore                                                        2    20
    Madness Matrix                                                     5    50
    Scales of Pitiless Justice (STR +2, INT +2, AGI +2, PER -2)        4   100
    Ayleid Statue                                                      3   250
    Akaviri Orders                                                     0   250
    Reward Painting                                                   12   500
    Vampirism Cure Potion                                              0   500
    Skeleton Key (Unbreakable Lockpick, Skeleton Key ability)          0  5000

==============================================================================

(G) Alchemy

  Mortar & Pestle (Required)
  Retort (Purify, improving positive effects)
  Alembic (Distill, reducing negative effects)
  Calcinator (increase potency of all effects)

INGREDIENTS

  Alkanet Flower    res INT       rez Poison     Light          dmg Fatigue
$ Alocasia Fruit    res Fatigue   Light          res Health     dmg Magicka
  Aloe Vera Leaves  res Fatigue   res Health     dmg Magicka    Invisibility
  Ambrosia          res Health    None           None           None
  Apple             res Fatigue   dmg LUC        for WIL        dmg Health
  Arrowroot         res AGI       dmg LUC        for STR        Burden
$ Ashen Remains     for Fatigue   dmg LUC        Silence        -rez Fire
$ Aster Bloom Core  res AGI       Dispel         Shield         Burden
# Beating Heart    Cannibal Consumption  None    None           None
  Beef              res Fatigue   Shield         for AGI        Dispel
  Bergamot Seeds    rez Disease   Dispel         dmg Magicka    Silence
$ Black Tar         dmg Fatigue   dmg SPE        dmg Health     Shock dmg
  Blackberry        res Fatigue   rez Shock      for END        res Magicka
$ Blind Watcher's Eye res INT     for Magicka    Light          Reflect Spell
$ Blister Pod Cap   res Magicka   for Magicka    Night-Eye      Invisibility
  Bloodgrass        Chameleon     rez Paralysis  Burden         for Health
  Boar Meat         res Health    dmg SPE        for Health     Burden
  Bog Beacon Asco   res Magicka   Shield         dmg PER        dmg END
  Bonemeal          dmg Fatigue   rez Fire       for LUC        Night-Eye
$ Bone Marrow       dmg Health    Frost dmg      dmg Magicka    Paralyze
$ Bone Shard        res WIL       Frost Shield   dmg Magicka    dmg LUC
  Bread Loaf        res Fatigue   Detect Life    dmg AGI        dmg STR
  Cairn Bolete Cap  res Health    dmg INT        rez Paralysis  Shock dmg
  Carrot            res Fatigue   Night-Eye      for INT        dmg END
  Cheese Wedge      res Fatigue   rez Fire       Fire Shield    dmg AGI
  Cheese Wheel      res Fatigue   rez Paralysis  dmg LUC        for WIL
# Chokeberry        Poison Fruit  None           None           None
  Cinnabar Red      res AGI       Shield         dmg PER        dmg END
  Cinnabar Yellow   res END       for END        dmg PER        Reflect Spell
  Clannfear Claws   Cure Disease  rez Disease    Paralyze       dmg Health
  Clouded Funnel    res INT       for INT        dmg END        dmg Magicka
  Columbine Root    res PER       rez Frost      for Magicka    Chameleon
$ Congealed Putrescence res STR   Fire dmg       res Magicka    dmg Health
  Corn              res Fatigue   res INT        dmg AGI        Shock Shield
  Crab Meat         res END       rez Shock      dmg Fatigue    Fire Shield
  Daedra Heart      res Health    Shock Shield   dmg Magicka    Silence
  Daedra Silk       Burden        Night-Eye      Chameleon      dmg END
  Daedra Venin      Paralyze      res Fatigue    dmg Health     Reflect Damage
  Daedroth Teeth    Night-Eye     Frost Shield   Burden         Light
$ Deformed Tentacle res Fatigue   None           None           None
  Dragon's Tongue   rez Fire      dmg Health     res Health     Fire Shield
  Dreugh Wax        dmg Fatigue   rez Poison    Water Breathing dmg Health
  Dryad Saddle Cap  res LUC       rez Frost      dmg SPE        Frost dmg
  Ectoplasm         Shock dmg     Dispel         for Magicka    dmg Health
  Elf Cup Cap       dmg WIL       Cure Disease   for STR        dmg INT
$ Elytra Ichor      res Magicka   Burden         Chameleon      Silence
  Emetic Russula    res AGI       Shield         dmg PER        dmg END
$ Felldew           Felldew       None           None           None
  Fennel Seeds      res Fatigue   dmg INT        dmg Magicka    Paralyze
  Fire Salts        Fire dmg      rez Frost      res Magicka    Fire Shield
$ Flame Stalk       res Health    Fire dmg       Frost Shield   Invisibility
  Flax Seeds        res Magicka   Feather        Shield         dmg Health
  Flour             res Fatigue   dmg PER        for Fatigue    Reflect Damage
  Fly Amanita Cup   res AGI       Burden         res Health     Shock dmg
  Foxglove Nectar   rez Poison    rez Paralysis  res LUC        rez Disease
  Frost Salts       Frost dmg     rez Fire       Silence        Frost Shield
$ Fungus Stalk      res STR       Water Walking  for Health     res Magicka
  Garlic            rez Disease   dmg AGI        Frost Shield   for STR
  Ginkgo Leaf       res SPE       for Magicka    dmg LUC        Shock dmg
  Ginseng           dmg LUC       Cure Poison    Burden         for Magicka
  Glow Dust         res SPE       Light          Reflect Spell  dmg Health
$ Gnarl Bark        res END       Shield         Fire Shield    dmg Health
  Grapes            res Fatigue   Water Walking  Dispel         dmg Health
  Green Stain Cup   res Fatigue   dmg SPE        Reflect Damage dmg Health
  Green Stain Shelf res LUC       for LUC        dmg Fatigue    res Health
$ Greenmote        Greenmote Rapture None        None           None
$ Grummite Eggs     dmg Magicka   Dispel         Chameleon      Silence
  Ham               res Fatigue   res Health     dmg Magicka    dmg LUC
  Harrada           dmg Health    dmg Magicka    Silence        Paralyze
$ Heart of Order   Jyggalag's Favor None         None           None
$ Hound Tooth       Cure Poison   Detect Life    Burden         Invisibility
  Human Heart       res Health    Shock Shield   dmg Magicka    Silence
  Human Skin        dmg Magicka   rez Shock      Reflect Damage dmg Health
$ Hunger Tongue     Cure Poison   Cure Disease   Fire dmg       for Magicka
$ Hydnum Azure Spore res END      Detect Life    for Health     Frost Shield
  Imp Gall          for PER       Cure Paralysis dmg Health     Fire dmg
  Ironwood Nut      res INT       rez Fire       dmg Fatigue    for Health
  Jumbo Potato      res Fatigue   Shield         Burden         Frost Shield
  Lady's Mantle     res Health    dmg END        Night-Eye      Feather
  Lady's Smock      res INT       rez Fire       dmg Fatigue    for Health
  Lavender Sprig    res PER       for WIL        res Health     dmg LUC
  Leek              res Fatigue   for AGI        dmg PER        dmg STR
$ Letifer Orca Slime dmg Health   dmg Fatigue    dmg Magicka    res Fatigue
  Lettuce           res Fatigue   res LUC        Fire Shield    dmg PER
  Lichor            res Magicka   None           None           None
  Mandrake Root     Cure Disease  rez Poison     dmg Agility    for WIL
  Milk Thistle Seed Light         Frost dmg      Cure Paralysis Paralyze
  Minotaur Horn     res WIL       Burden         for END        rez Paralysis
  Monkshood Root    res STR       dmg INT        for END        Burden
  Morning Glory     Burden        dmg WIL        Frost Shield   dmg Magicka
  Mort Flesh        dmg Fatigue   dmg LUC        for Health     Silence
  Motherwort Sprig  rez Poison    dmg Fatigue    Silence        Invisibility
  Mugwort Seeds     res Health    None           None           None
$ Mute Screaming Maw res WIL      Detect Life    Chameleon      res Health
  Mutton            for Health    dmg Fatigue    Dispel         dmg Magicka
  Nightshade        dmg Health    Burden         dmg LUC        for Magicka
  Nirnroot          Drain Health  Drain Fatigue  Drain AGI      Drain SPD
  Ogre's Teeth      dmg INT       rez Paralysis  Shock dmg      for STR
  Onion             res Fatigue  Water Breathing Detect Life    dmg Health
  Orange            res Fatigue   Detect Life    Burden         Shield
  Painted Troll Fat for Magicka   res Health     for Health     res Magicka
  Pear              res Fatigue   dmg SPE        for SPE        dmg Health
  Peony Seeds       res STR       dmg Health     dmg SPE        res Fatigue
  Pinarus' Prize    res WIL       Burden         for END        rez Paralysis
  Potato            res Fatigue   Shield         Burden         Frost Shield
  Primrose Leaves   res WIL       res PER        for LUC        dmg STR
  Pumpkin           res Fatigue   dmg AGI        dmg PER        Detect Life
# Purgeblood Salts  res Magicka   dmg Health     ?              ?
  Radish            res Fatigue   dmg END        Chameleon      Burden
  Rat Meat          dmg Fatigue   Detect Life    dmg Magicka    Silence
$ Red Kelp Gas Bladder res SPE   Water Breathing Cure Disease   for Magicka
  Redwort Flower    rez Frost     Cure Poison    dmg Health     Invisibility
  Refined Frost Salts Frost dmg   Frost Shield   rez Fire       Silence
  Rumare Slaughter  dmg WIL      Water Breathing dmg Health     Water Walking
  Rice              res Fatigue   Silence        Shock Shield   dmg AGI
  Root Pulp         Cure Disease  dmg WIL        for STR        dmg INT
$ Rot Scale         Burden        dmg Health     Silence        Paralyze
  Sacred Lotus Seed rez Frost     dmg Health     Feather        Dispel
  Scales            dmg WIL      Water Breathing dmg Health     Water Walking
$ Scalon Fin       Water Breathing dmg Health    Shock dmg      Burden
  Scamp Skin        dmg Magicka   rez Shock      Reflect Damage dmg Health
$ Screaming Maw     res WIL       Detect Life    Chameleon      res Health
  Shepherd's Pie    Cure Disease  Shield         for AGI        Dispel
  S'jirra's Bread   Detect Life   res Health     dmg AGI        dmg STR
$ Smoked Baliwog Leg res Fatigue  Feather        res Health     dmg Fatigue
  Somnalius Frond   res SPE       dmg END        for Health     Feather
  Spiddal Stick     dmg Health    dmg Magicka    Fire dmg       res Fatigue
  St. Jahn's Wort   res Shock     dmg Health     Cure Poison    Chameleon
  Steel-Blue Cap    res Magicka   Fire dmg       rez Frost      Burden
  Stinkhorn Cap     dmg Health    res Magicka    Water Walking  Invisibility
  Strawberry        res Fatigue   Cure Poison    dmg Health     Reflect Damage
  Summer Bolete Cap res AGI       Shield         dmg PER        dmg END
$ Swamp Tentacle    res PER      Water Breathing Water Walking  for Health
  Sweetcake         res Fatigue   Feather        res Health     Burden
  Sweetroll         res Fatigue   rez Disease    dmg PER        for Health
  Taproot           res LUC       dmg END        rez Poison     Shock Shield
$ Thorn Hook        dmg Health    dmg LUC        res Magicka    for Health
  Tiger Lily Nectar res END       dmg STR        Water Walking  dmg WIL
  Tinder Polypore   res WIL       rez Disease    Invisibility   dmg Magicka
  Tobacco           res Fatigue   rez Paralysis  dmg Magicka    Dispel
  Tomato            res Fatigue   Detect Life    Burden         Shield
  Troll Fat         dmg AGI       for PER        dmg WIL        dmg Health
  Unicorn Horn      for Health    None           None           None
$ Unrefined Greenmote drain Fatigue drain Health drain Magicka  drain INT
  Vampire Dust      Silence       rez Disease    Frost dmg      Invisibility
  Venison           res Health    Feather        dmg Health     Chameleon
  Viper's Bugloss   rez Paralysis Night-Eye      Burden         Cure Paralysis
$ Void Essence      res Health    for Health     for STR        for END
  Void Salts        res Magicka   dmg Health     for Magicka    Dispel
$ Watcher's Eye     res INT       for Magicka    Light          Reflect Spell
  Water Hyacinth    dmg LUC       dmg Fatigue    res Magicka    for Magicka
$ Water Root Pod Pit res Health   rez Fire       Fire Shield   Water Breathing
  Watermelon        res Fatigue   Light          Burden         dmg Health
  Wheat Grain       res Fatigue   dmg Magicka    for Health     dmg PER
  White Seed Pod    res STR      Water Breathing Silence        Light
$ Wisp Core         res INT       Burden         Light          Chameleon
  Wisp Stalk Caps   dmg Health    dmg WIL        dmg INT        for SPE
$ Withering Moon    res Magicka   Shield         Cure Disease   Reflect Spell
$ Worm's Head Cap   res LUC       Night-Eye      for Fatigue    Paralyze
  Wormwood Leaves   for Fatigue   Invisibility   dmg Health     dmg Magicka

Example - Bread Loaf + Apple
  Alchemy 15, Novice Mortar & Pestle
  Restore Fatigue 5 pts for 19s

  Alchemy 75, Expert Mortar, Master Retort, Master Alembic, Expert Calcinator
  Restore Fatigue 22 pts for 77s

==============================================================================

(H) Horses

Horses return to the stable you brought them from if you ride another horse.
  - Prior Maborel's Paint Horse returns to Weynon Priory
  - Weynon Priory Horse (Chestnut) returns to Wildeye Stables, Bruma
  - Unicorn returns to Harcane Grove, The Great Forest

  BREED     COST | SPEED                  | TOUGHNESS (1)      | STENGTH (2)
  ---------------|------------------------|--------------------|--------------
  Black     5000 | Black/Shadowmare       | Unicorn            | Shadowmare
  White     4000 |                        | Shadowmare         | White
  Chestnut  2500 | White/Chestnut/Unicorn | Black              | Black
  Bay       1000 |                        | White              | Paint/Unicorn
  Paint      500 |                        | Chestnut/Bay/Paint |
  Shadowmare     | Bay                    |                    | Bay
  Unicorn        | Paint/Old Nag #        |                    | Chestnut
  Old Nag #      |                        | Old Nag #          | Old Nag #

  (1) Toughness relates to attack damage
  (2) Strength relates to health

# Strength is doubled with Steel horse armor and Elven horse armor.  Unicorn
  cannot be armored and there is no unarmored Old Nag.

You can find Wild Paint horses and Wild Bay horses but they cannot be ridden.

==============================================================================

(I) Background Information

Lots of background can be found at <http://www.uesp.net/wiki/Oblivion> but
since it is user contributed it is not complete and is inaccurate in places.

(I.1) Cyrodiil

Cyrodiil, the ancient Imperial province, is one of nine that makes up the
Empire of Tamriel, a continent on the planet Nirn, in the realm of Mundus.
The other Imperial provinces of the Tamrielic Empire are Summerset Isle, Black
Marsh, Hammerfell, Elsweyr, Valenwood, Skyrim, Morrowind and High Rock.

The original inhabitants of Tamriel were the Ayleids (Wild Elves).
______________________________________________________________________________

(I.2) Rulers of Tamriel

Tiber Septim came to power at the end of The Second Era, Year 896 (2E896).

                 |
       |-------------------|
  Tiber Septim       Agnorith Septim
       |                   |
       ?                Kintyra I
       |           (Queen of Silvenar)
Pelagius Septim I        Uriel I
                           |
                         Uriel II
                           |
                       Pelagius II   
                           |
    |---------------|--------------|----------|
Antiochus    Potema Mantiarco  Cephorus I  Magnus I
    |      (Queen of Solitude)                |
Kintyra II      Uriel III       Pelagius III  m  Katariah I m Gallivere Lariat
                             (King of Solitude)             |
                                          Cassynder I    Uriel IV
                                       (King of Wayrest)    |
      Cephorus II (cousin)                               Andorak
               |                                   (King of Shornhelm)
   Thonica m Uriel V m -------?
           |                  |
           |            |-----------|
        Uriel VI   Morihatha I    Eloisa
                                    |
                                Pelagius IV
                                    |
                  Caula Voria m Uriel VII m ?
                              |           |
               |---------|---------|      |
            Geldall   Enman      Ebel   Martin

Uriel Septim VII died on 27th of Last Seed, The Third Era, Year 433 (3E433)
______________________________________________________________________________

(I.3) Nirn Calendar

DAYS (1 Week = 7 Days)
  Morndas (Monday)
  Tirdas  (Tuesday)
  Middas  (Wednesday)
  Turdas  (Thursday)
  Fredas  (Friday)
  Loredas (Saturday)
  Sundas  (Sunday)

MONTHS (1 Year = 12 Months = 365 Days)
  Morning Star (January)
  Sun's Dawn   (February)
  First Seed   (March)
  Rain's Hand  (April)
  Second Seed  (May)
  Mid-Year     (June)
  Sun's Height (July)
  Last Seed    (August)
  Heartfire    (September)
  Frost Fall   (October)
  Sun's Dusk   (November)
  Evening Star (December)
______________________________________________________________________________

(I.4) Lesser Daedra (and who they serve as of 3E433)

SCAMPS

  Scamp (servant of Mehrunes Dagon)

VERMAI

  Clannfear (servant of Mehrunes Dagon)
  Daedroth (servant of Molag Bal)
  Fire Atronach (Elemental)
  Frost Atronach (Elemental)
  Spider Daedra (servant of Mephala)
  Storm Atronach (Elemental)
  Xivilai

DREMORA (The Kyn) (servants of Mehrunes Dagon)

  Churl (soldier)
  Caitiff (berserker)
  Kynval (knight)
  Kynreeve (captain)
  Kynmarcher (lord)
  Markynaz (grand duke, member of the Markyn, Dagon's Council of lords)
  Valkynaz (prince, member of the Valkyn, Dagon's Personal Guard)
  Feydnaz (elite, Great Tower Guard)

==============================================================================

(J) Cast

  Patrick Stewart - Emperor Uriel Septim VII
  Sean Bean - Brother Martin Septim
  Terence Stamp - Daedric Lord Mehrunes Dagon, Mankar Camoran
  Lynda Carter - Nord Female, Various Characters
  Ralph Cosham - Breton Male
  Wes Johnson - Lucien Lachance, Imperial Male, Demons
  Michael Mack - Redguard Male
  Craig Sechler - Dark Elf Male
  Jonathan Bryce
  Catherine Flye
  Gayle Jessup
  Elisabeth Noone

==============================================================================

(K) Xbox 360

(K.1) Achievements

There are 50 Achievements on the Xbox 360 with a total Gamerscore of 1000.
Shivering Isles adds another 10 Achievements with a total Gamerscore of 250.

                                                                    Gamerscore
  Escaped the Imperial Sewers, Main Quest Beginning                      50
  Closed an Oblivion Gate, Main Quest                                    50
  Located the Shrine of Dagon, Main Quest                                50
  Delivered Daedric Artifact, Main Quest                                 50
  Destroyed the Great Gate, Main Quest                                   50
  Champion of Cyrodiil, Completed the Main Questline                    110

  Murderer, Join the Dark Brotherhood                                    10
  Slayer, Slayer rank in the Dark Brotherhood                            10
  Eliminator, Eliminator rank in the Dark Brotherhood                    10
  Assassin, Assassin rank in the Dark Brotherhood                        10
  Silencer, Silencer rank in the Dark Brotherhood                        10
  Speaker, Speaker rank in the Dark Brotherhood                          10
  Listener, Completed the Dark Brotherhood Questline                     50

  Pit Dog, Joined the Arena in the Imperial City                         10
  Brawler, Reached Brawler rank in the Arena                             10
  Bloodletter, Bloodletter rank in the Arena                             10
  Myrmidon, Myrmidon rank in the Arena                                   10
  Warrior, Warrior rank in the Arena                                     10
  Gladiator, Gladiator rank in the Arena                                 10
  Hero, Reached Hero rank in the Arena                                   10
  Champion, Champion rank in the Arena                                   10
  Grand Champion, Completed the Arena Questline                          50

  Pickpocket, Joined the Thieves Guild                                   10
  Footpad, Footpad rank in the Thieves Guild                             10
  Bandit, Bandit rank in the Thieves Guild                               10
  Prowler, Prowler rank in the Thieves Guild                             10
  Cat Burglar, Cat Burglar rank in the Thieves Guild                     10
  Shadowfoot, Shadowfoot rank in the Thieves Guild                       10
  Master Thief, Master Thief rank in the Thieves Guild                   10
  Guildmaster, Completed the Thieves Guild Questline                     50

  Associate, Joined the Fighters Guild                                   10
  Apprentice, Apprentice rank in the Fighters Guild                      10
  Journeyman, Journeyman rank in the Fighters Guild                      10
  Swordsman, Swordsman rank in the Fighters Guild                        10
  Protector, Protector rank in the Fighters Guild                        10 
  Defender, Defender rank in the Fighters Guild                          10
  Warder, Warder rank in the Fighters Guild                              10
  Guardian, Guardian rank in the Fighters Guild                          10
  Champion, Champion rank in the Fighters Guild                          10
  Master, Completed the Fighters Guild Questline                         50

  Associate, Joined the Mages Guild                                      10
  Apprentice, Apprentice rank in the Mages Guild                         10
  Journeyman, Journeyman rank in the Mages Guild                         10
  Evoker, Evoker rank in the Mages Guild                                 10
  Conjurer, Conjurer rank in the Mages Guild                             10
  Magician, Magician rank in the Mages Guild                             10
  Warlock, Warlock rank in the Mages Guild                               10
  Wizard, Wizard rank in the Mages Guild                                 10
  Master-Wizard, Master-Wizard rank in the Mages Guild                   10
  Arch-Mage, Completed the Mages Guild Questline                         50

$ Tourist, Entered the Shivering Isles                                   20
$ Aspirant, Aspirant rank in the Court of Madness                        20
$ Citizen, Citizen rank in the Court of Madness                          20
$ Madman, Madman/Madwoman rank in the Court of Madness                   20
$ Honored Madman, Honored Madman/Madwoman rank in the Court of Madness   20
$ Duke Mania, Duke/Duchess of Mania rank in the Court of Madness         30
$ Duke Dementia, Duke/Duchess of Dementia rank in the Court of Madness   30
$ Regent, Regent rank in the Court of Madness                            20
$ Defender, Defender of the Realm rank in the Court of Madness           20
$ Madgod, Stopped the Greymarch                                          50

OTHER FACTIONS

  Knight Brother/Knight Sister rank in the Blades                        NA
  Brother/Sister rank in the Order of the Virtuous Blood                 NA
  Knight-Errant rank in the Knights of the White Stallion                NA
  Honorary Knight rank in the Knights of the Thorn                       NA
  Company Member rank in the Blackwood Company (briefly)                 NA
  Initiate rank and Acolyte rank in the Mythic Dawn (briefly)            NA
# Pilgrim rank in Nine Divines                                           NA
# Knight Errant rank in Knights of the Nine                              NA
# Knight Commander rank in Knights of the Nine                           NA
# Divine Crusader rank in Knights of the Nine                            NA
______________________________________________________________________________

(K.2) Game Content Download

(<http://obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1>)

THE WIZARD'S TOWER (150 Microsoft Points)

Located high in the Jeral Mountains of Cyrodiil away from prying eyes, this
add-on makes the Wizard's Tower, Frostcrag Spire, become available.  Packed
with numerous useful enhancements, this structure will prove invaluable to
magic-oriented characters.

After downloading the add-on, a journal entry will reveal that you've been
left a wizard's tower by a long-lost relative.  Upon reaching the door to the
tower and entering, a second journal entry details all of the magical features
of the place and where to acquire the furnishings and materials to restore the
tower to its former glory.

Features:

- A fully detailed tower for you to explore.
- A breathtaking view of Cyrodiil from the highest point in the land.
- Simple furnishings including a bed for leveling up.
- An indoor botanical garden with over 130 specimens including Oblivion-native
  herbs!
- Summon Atronach Familiars that obey your commands.
- Instant teleports to every Mages Guild in Cyrodiil.
- New Spell and Recharge vendor in the Imperial City.
- Fully upgrade the furnishings in your lair to suit your needs.
- Upgrade to a fully functional Enchanting and Spellmaking station with no
  need to join Mages Guild.
- Upgrade to a laboratory that buffs your Alchemy skill.

Background:
  
Excerpt from the Memoirs of Taris Rendil, Arch-Mage

As I pen this, I gaze upon the walls of my home and remember the very day its
design came to fruition.  Although it seems like yesterday, it was actually
many years ago.  I was an impetuous wizard; I wasn't simply satisfied living
at the Arcane University.  I spent years coming up with a design for my home,
a place where I could practice my magic in peace and keep myself away from the
prying eyes of my colleagues.  I pored over tomes and dusty scrolls, scoured
the bookshops of the land and even delved into ancient ruins looking for
inspiration.  Finally, as I rested my weary body at a camp outside of Bruma
and marveled in awe at the majesty of the Jerall Mountains, I became inspired.
Like a madman I begin to sketch exactly what I wanted my grand dwelling to
look like.  It wasn't long before I had completed my masterpiece, put down my
quill and took a step back to see what I had wrought.  Frostcrag Spire was
born.

And now, as age overwhelms me and the glow is dying from my eyes, I wish to
give the Spire to you.  The thought that my dream could one day crumble to
ruin fills me with sadness.  I know that you'll take care of your new home,
and if need be, restore it to its former glory.  Please, heed my instructions
carefully.  There's much to tell, and the strength drains from my limbs.

Frostcrag Spire contains many wonderful inventions.  I've spent my whole life
perfecting them, and I hope you'll put them to good use.  My pride and joy is
the Atronach Altar.  By bringing three salts from the very same creatures to
this altar, you can summon an Atronach Familiar to do your bidding.  It will
obey your simple commands, and defend you in times of need.  Should you tire
of it, simply speak to it and dismiss it.  These fine creatures have protected
me in my travels, and should be of great use to you.

With permission from the Arcane University, I've had a Spellmaking and an
Enchanting Altar placed in the tower as well.  You have but to provide the
Magetallow Candles to power them, and they will serve you well.

Working closely with my good friend Sinderion, the Master Alchemist of
Skingrad, I have developed the Frostcrag Apparatus Table.  This table is for
the discerning alchemist, and should help even the most difficult brews become
easier to create.  I've also re-seeded my alchemy conservatory with the best
ingredients Cyrodiil has to offer, and some from beyond her borders.

Finally, I have created portals to all of the mage's guilds in Cyrodiil.  This
should make it easier to travel to them in times of need.  I've entrusted most
of my belongings to Aurelinwae at the Mystic Emporium in the Market District
of the Imperial City.  There you'll find everything you need to bring
Frostcrag Spire back from the dead.  She may require compensation for her time
and care watching these special items, but I assure you, it's well worth the
coin.  Please, take care of Frostcrag Spire.  She was my home and much of
myself is infused with the stone and mortar.  May your journeys be safe, and
the roads you travel free of danger.

------------------------------------------------------------------------------

THE ORRERY (150 Microsoft Points)

Harness the power of the stars and unlock the secrets of the Inner Sanctum.
An "orrery" is a planetarium consisting of an apparatus that illustrates the
relative positions and motions of bodies in the solar system by rotation and
revolution of balls moved by wheelwork.

The Orrery Pack for Oblivion allows you to help the Mages Guild of Cyrodiil
repair the Imperial Orrery, an ancient dwarven machine with mystical
properties.  Bandits have stolen a shipment of parts destined for the Arcane
University; if you can return them, the Orrery will function once more.

Features:

- A new, full-featured quest, including dialogue, journals, and rewards.
- Track down the bandits who have stolen the parts for the Orrery, and deliver
  them to Bothiel at the Arcane University.
- Gain access to the Imperial Orrery in the Arcane University, an incredible
  mechanical marvel.
- Watch the skies for the changing of the moons.  Each phase brings the
  possibility for a new power.
- Pick the power that best suits your character - boost one stat at the
  expense of another.

Background: 
  
Excerpt from Official Guild Correspondence, 3E432 

Edwinna,

My thanks for the latest trove of information.  I understand it is difficult
to decipher the glyphs remotely; Arch-Mage Traven has not deemed it necessary
for you to make the long trip from Morrowind to visit the Orrery personally.
(I know what a hardship that must be for you; your interest in and dedication
to Dwemer research has not gone unnoticed at the University.)

From what you have told me, I suspect that not only might it be possible to
return the Orrery to a functional state, but we may unlock features that have
been hidden to us until now.  I have long wondered about the function of the
console separate from the primary mechanism; these plans you have sent suggest
it might have a significant use.  I have seen repeated references to Masser
and Secunda, and they are clearly somehow related to this particular section
of the Orrery.  To what end, I cannot be sure, but I would very much like to
find out. 

If your excavations continue, I wonder if you might be able to send me some
spare parts?  The Council has authorized you to send me several cogs, as well
as a coherer, cylinder, and one of those fascinating tubes.  Formal papers for
the shipment should arrive sometime next month (you know how the Council tends
to drag its feet, even when it can finally make a decision!) 

Thank you again for your assistance with the Orrery.  Perhaps someday I'll
have the time to visit Ald-ruhn and see these ruins in all their native glory.

Bothiel

------------------------------------------------------------------------------

THE THIEVES DEN (150 Microsoft Points)

The Thieves Den provides you with everything you need to outfit your
stealth-based character for missions.  Rediscover the legendary Dunbarrow Cove
and the ancient pirate ship The Red Sabre.  Dunbarrow Cove not only provides a
home base to operate out of, you can purchase new vendors, trainers, and even
an upgrade to your sleeping quarters with the loot from your heists.

Features:

- A fully detailed environment for your character to own and explore.
- Free sleeping space: never pay for an inn again!
- Five upgrades for your lair.
- Hire vendors designed especially for thieves, rogues, and assassins.
- As you upgrade your lair new pirates will join your crew and provide you
  with income.
- Over 45 new items.
- 15 new spells.

Background:
  
Centuries ago, Anvil was a small collection of ramshackle huts famous for
being a violent haven for pirates, refugees, thieves, thugs, and any other men
and women of ill intent who happened to wash up in Anvil Bay.  The Empire,
distracted by the activities of the Camoran Usurper, seemed unable to stop the
relentless pirates of Anvil as they assaulted merchant ships throughout the
Abecean Sea.  During this time, one pirate captain stood out above all others,
Captain Torradan ap Dugal and his ship, the Black Flag.  Captain Dugal
organized the pirates who frequented Anvil into a loose crime syndicate called
the Red Sabre.  Captain Dugal began a campaign to control the local trade
routes and supply lines between Hammerfell, the Summerset Isles, and Cyrodiil.

Shortly after the defeat of the Camoran Usurper in 3E 267 the Imperial Navy,
lead by Commodore Fasil Umbranox, were able to muster the men and ships
necessary to mount a campaign against Captain Dugal and the Red Sabre.  After
months of campaigning the Red Sabre was broken, most of its commanders
captured or killed, and the Black Flag was eventually driven to a final
standoff in Anvil Bay.  In a last ditch effort to elude capture, Torradan
sailed the Black Flag into the shadow of a large rock outcropping overlooking
the bay hoping to use the setting sun to outwit the Imperial Navy and escape.
However, Commodore Umbranox anticipated this move and with the aid of the
Imperial Battlemages, he collapsed the outcropping around Torradan and his
ship.

The Empire believed Torradan to be dead, but the collapse of the outcropping
formed an unnatural cavern around the Red Sabre.  Torradan and his men were
trapped inside, with only the supplies contained within the Black Flag to
sustain them.  They managed a strange life underground for many years as they
plotted their escape.  They modified the Black Flag to serve as their home and
caught fish from the newly formed cavern.  Eventually they last of them died,
never again having seen the light of day.

However, life was very different above ground.  Following the defeat of
Captain Dugal, Fasil Umbranox’s men occupied the ramshackle town of Anvil,
burning it to the ground and forcing its population of thieves, murderers, and
beggars to flee in the surrounding countryside.  As a reward for his efforts,
Commodore Umbranox was granted the title of Count Anvil and given the funds to 
raise a new city from the ashes of Old Anvil.  A city where lawful citizens
could live and trade without fear of the crimes of the past.  As the final
symbol of his victory, Count Umbranox built his castle on top of the very
outcropping where Torradan ap Dugal had been defeated.

------------------------------------------------------------------------------

MEHRUNES' RAZOR (250 Microsoft Points)

The lost Ayleid City Varsa Baalim has been unearthed by a rogue Telvanni
arch-mage, in pursuit of a fearsome Daedric Artifact, Mehrunes Razor, which he
believes will give him the power he needs to topple the Imperial reign - but
what horrors lie in wait beneath the Valus mountains; and can you overcome
them to claim Mehrunes Razor as your own?
  
Features:

- A fully-featured quest takes you deep into the fringes of the Niben.
- Earn the fearsome Mehrunes Razor, with the ability to kill foes instantly.
- 17 new magic items to discover!
- Conquer the largest dungeon in all Cyrodiil.
- Thwart a plot to overthrow Imperial rule in Tamriel.
- 12 new books, notes, and journals to help you unravel the mystery.
- Hidden treasures await! 

Background:
  
Firthan Andoren, Andoren Manor, Godsreach, Mournhold, Morrowind

For your immediate Attention:
Advisor Andoren; my apologies for the nature of this letter, but I fear that
King Helseth's initial appraisal of the threat posed by Frathen Drothan may
have been premature.  You know well my trust in the judgment of the King, but
I have learned new, disturbing details which may give him cause to re-consider
the decision to ignore this matter. 

As expected, Drothan has received no support from the Great Houses, but has
gathered strength in the form of mercenary soldiers.  I realize King Helseth
anticipated this, but I do not believe he anticipated Drothan being able to
hire so many.  My sources are still attempting to discern where this
unexpected wealth is coming from.  We have yet to rule out the possibility of
funding from within Morrowind's borders. 

We also have interviewed several scholars with whom Drothan has been in
communication during recent months.  His interests seemed keenly focused on
Mehrunes Razor.  Drothan went to great lengths to keep his academic contacts
separate, and now that they have been cross-referenced, we're becoming
convinced he has a chance at recovering the artifact.  Worse, we suspect he's
going to try and recover it from an excavation site within Cyrodiil borders.

I need not remind you of Morrowind's tenuous relationship with the Empire.
While Drothan may not stand a chance against the Legion, possessing the Razor
may give him courage enough to try.  If that happens, I'm not sure even I
could convince Ocato and the Council of your innocence in the matter. 

I implore you, re-visit the matter at the Royal Palace, a pray send word that
the good King Helseth intends to resolve the matter internally.  The Oblivion
Crisis has caused arguably greater turmoil in Cyrodiil than any other
province.  Drothan is the last matter I wish to trouble my superiors with at
this time. 

With the utmost respect, 

Philea Nielus, Office of the Imperial Ambassador, Caldera, Vvardenfell

------------------------------------------------------------------------------

THE VILE LAIR (150 Microsoft Points)

This underwater hideout provides your infamous character with safe haven.
Those willingly inflicted (or shall we say graced?) with vampirism will find a
means to feed, and if necessary, a means to cure their infliction.  Hire evil
minions, pray to the dark god Sithis, and a host of other functions await.

Features:

- A multilevel lair for murderous players to find refuge.
- The Font of Renewal, where a player may purge himself of Vampirism.
- The Shrine of Sithis where the infamous player may heal and be cured of
  disease.
- A Dark Minion, who the player may employ to find gold in a most unseemly
  manner.
- A 'cattle pen' for vampires to dine.
- An indoor garden of venomous plants, including the notorious Chokeberry to
  feed to your enemy.
- Various furnishing upgrades, including a study room and storage area.

Background:

One of the most notorious vampires of times long past, Greywyn Blenwyth, had
joined the Dark Brotherhood with the intention of one day converting all of
his fellow brethren into his kind.  He realized that although vampires are
accepted within the ranks of the Dark Brotherhood, the notion that it could be
a future requirement could anger existing members or possibly dissuade others
from joining its ranks.  By carefully forging an alliance with several key
members of the Dark Brotherhood at the time, Greywyn was confident he could
either sway the rest of the members into adopting his ways, or dispatching
those that didn't.  He spent the better part of a year "turning" opponents to
his side, and using his allies to rid the Dark Brotherhood of the others.

He dubbed his splinter faction The Crimson Scars; a name derived from the
unusually vicious neck lacerations left by his assassins and their jagged
blades.  The final turning point in Greywyn's dark plan called for the swift
execution of the current upper echelon of the Dark Brotherhood in one massive,
cautiously executed strike.  Unbeknownst to Greywyn, one of the members he had
turned, a Dunmer named Silarian, was not enamored by the thought of his
newfound vampiric power, as it came with too high a price.  By informing the
Black Hand of the Dark Brotherhood of Greywyn's upcoming betrayal, Silarian
was able to quell the rebellion before it started.  The second purification in
the history of the Brotherhood was executed that night, and the entire
sanctuary died in a sea of blood.

Greywyn somehow escaped the carnage and retreated to a cave he had discovered
earlier in his travels, which he aptly named Deepscorn Hollow.  From this lair
Greywyn, now alone, devised a way to bring his plan back to fruition.  He sent
messages across Cyrodiil, seeking those who would join his cause, but to no
avail.  Within the Hollow, he constructed a Shrine to Sithis and prayed for
absolution and a way to bring his quashed dreams back to reality.  Many a
mortal died at the hands of Greywyn in the following days, all in an attempt
to appease his Dark Master.  Finally, his prayers were answered, but Sithis
demanded a price.  Sithis would approve of the Crimson Scars, only if Greywyn
would renounce his vampiric ways and become mortal once again as a punishment
for the betrayal of his brothers.

With a heavy heart, Greywyn labored to create a cure for the disease in his
veins.  Finally, a musty tome recovered from a ruined fort bore the answer:
Purgeblood Salts.  Greywyn spent months roaming the land gathering the
ingredients he needed to complete the salts and to refine them properly.  When
all his preparations were complete, Greywyn approached the Shrine of Sithis
for one last prayer.  As he intoned the first verse of his dark prayer, he
felt a piercing pain explode across his back.  The Dark Brotherhood had
finally tracked him down.

------------------------------------------------------------------------------

KNIGHTS OF THE NINE (800 Microsoft Points)

The Gods have forsaken Tamriel.  A fallen King has been unchained from the
darkness of Oblivion to seek vengeance upon the Gods who banished him.  Only a
champion pure of heart can vanquish the evil that has been released upon the
land.  You must heed the call, reclaim the lost relics of the Divine Crusader
and return the Nine to glory.  New dungeons, characters, quests and mysteries
await.

Features:

- Begin a New Faction: The Knights of the Nine have long been disbanded.
  Reclaim their former glory as you traverse the far reaches of Cyrodiil
  across an epic quest line.
- Battle New Foes: Encounter Umaril, the ancient Ayleid Sorcerer-King, and his
  minions, the fearsome Aurorans.
- Discover Unique Items: An entirely new armor set and weapons, each with
  unique powers, are within your grasp if you are worthy.
  
Background:

The Song of Pelinal, Volume 7: On His Battle with Umaril and His Dismemberment

Editor's Note: This fragment comes from a manuscript recovered from the ruins
of the Alessian Order's monastery at Lake Canulus, which dates it to sometime
prior to the War of Righteousness (1E 2321).  However, textual analysis
suggests that this fragment actually preserves a very early form of the Song,
perhaps from the mid-sixth century.

[And so after many battles with] Umaril's allies, where dead Aurorans lay like
candlelight around the throne, the Pelinal became surrounded by the last
Ayleid sorcerer-kings and their demons, each one heavy with varliance.  The
Whitestrake cracked the floor with his mace and they withdrew and he said,
"Bring me Umaril that called me out!" ... [And] while mighty in his aspect and
wicked, deathless-golden Umaril favored ruin-from-afar over close combat and
so he tarried in the shadows of the white tower before coming forth.  More
soldiers were sent against Pelinal to die, and yet they managed to pierce his
armor with axes and arrows, for Umaril had wrought each one by long varliance,
which he had been hoarding since his first issue [of challenge.] ...
[Presently] the half-Elf [showed himself] bathed in [Meridian light] ... and
he listed his bloodline in the Ayleidoon and spoke of his father, a god of the
[previous kalpa's] World-River and taking great delight in the heavy-breathing
of Pelinal who had finally bled ... [Text lost]

... [And] Umaril was laid low, the angel face of his helm dented into an
ugliness which made Pelinal laugh, [and his] unfeathered wings broken off with
sword strokes delivered while Pelinal stood [frothing] ... above him insulting
his ancestry and anyone else that took ship from Old Ehlnofey, [which] angered
the other Elvish kings and drove them to a madness of their own ... [and they]
fell on him [speaking] to their weapons ... cutting the Pelinal into eighths
while he roared in confusion [which even] the Council of Skiffs [could hear]
... [Text lost]

... ran when Mor shook the whole of the tower with mighty bashing from his
horns [the next morning], and some were slain-in-overabundance in the Taking,
and Men looked for more Ayleids to kill but Pelinal had left none save those
kings and demons that had already begun to flee ... It was Morihaus who found
the Whitestrake's head, which the kings had left to prove their deeds and they
spoke and Pelinal said things of regrets ... but the rebellion had turned
anyway ... [and more] words were said between these immortals that even the
Paravant would not deign to hear.
 
------------------------------------------------------------------------------

SHIVERING ISLES (2400 Microsoft Points)

Features more than 30 hours of new gameplay as you are sent to explore an
entirely new plane of Oblivion - the realm of Sheogorath, the Daedric Prince
of Madness.  Shivering Isles adds to the existing world of Oblivion, so you
can continue playing with your existing save game/character or create an all
new character just to explore the new content in Shivering Isles.

Within the Realm of Sheogorath, players can explore the two extreme sides of
the god’s madness - the sublimely creative and the completely psychotic.
Something is happening to the Shivering Isles and Sheogorath himself looks to
you to be his champion and defend his realm and its inhabitants from
destruction.  Do you have the strength to survive his trials, tame a realm
fraught with paranoia and despair, and wear the mantle of a God? 

The Shivering Isles features a bizarre landscape split between the two sides,
Mania and Dementia, filled with vast, twisting dungeons mirroring the roots of
the trees they are buried within.  You’ll encounter more than a dozen new
creatures including hideous insects, Flesh Atronachs, skeletal Shambles and
amphibious Grummites.  Throughout your adventure, you will discover all new
items, ingredients, spells and more and have the talented craftsmen of
Crucible and Bliss forge new armour and weapons just for you. 

------------------------------------------------------------------------------

HORSE ARMOR PACK (200 Microsoft Points)

The Horse Armor Pack for Oblivion gives you the ability to outfit your
favorite horse with a set of stylish armor.  Snak Gra-Bura of the Chestnut
Hand Stables outside of the Imperial City has recently opened her new business
and she's making horse armor available to the adventurers of the Imperial
Province.  You can choose elegant elven armor or durable steel to protect your
mount from the dangers of Cyrodiil.
  
Features:

- A full set of elven horse armor.
- A full set of steel horse armor.
- Enjoy the first set of armor at no cost to your character.
- Old Nag for those without a steed.
- Apply the armor to any horse that you own.
- Armor increases the survivability of your mounts.
- Ride in style.

------------------------------------------------------------------------------

SPELL TOMES (80 Microsoft Points)

This pack adds "Spell Tomes" to the world’s random treasure.  These books
grant you wondrous and powerful magic spells, just by reading them!  Now Mages
will also gain instant benefits by treasure hunting.  Friend and foe alike
will bow in awe before your power.

Features:

- Hundreds of new spell-giving books.
- All the most useful basic spells covered.
- Low level and high level spells available.
- Many new powerful spells with multiple effects added.
- Extremely powerful new spells that are balanced with slightly detrimental
  effects to lower the cost in Magicka.
- Find Spell Tomes in dungeons all over Cyrodiil.
- Spend less time and money arming yourself with the spells you want and need.

Example Spells: 

Here are just a few of the new spells obtained from Spell Tomes:

- Blink: A low-level invisibility spell to get you out of trouble. 
- Baltham's Insight: a short duration but long range detect life spell. 
- Shield Wall: Fortify Heavy Armor and Shield effect. 
- Night Form: Powerful Invisibility and Fortify Sneak, and take Sun damage,
  which reduces Magicka cost to cast. 
- Pride of Hirstaang: Fortify Strength, Resist Frost, and Summon a Bear. 
- Orum’s Aquatic Escape: Invisibility, Night-Eye, and Water-breathing. 
- Elemental Blast: A powerful offensive spell with: Fire damage, Frost damage
  and Shock damage.
- Magicka Vortex: Absorb Magicka, Weakness to Magic 25% and Stunted Magicka.
______________________________________________________________________________

(K.3) Version and Updates

The game version can be found under Options -> Video

(Taken from update notes on <http://www.elderscrolls.com/>)

------------------------------------------------------------------------------

Version 1.2.1 (30/04/07)

BUG FIXES

- Fixed a crash caused by bad form IDs
- Fixes an issue where the game would try to use a form IDs that was either
  restricted or not available yet.
- Fixed an issue where form IDs were not being marked as free properly,
  causing objects to disappear in game.

------------------------------------------------------------------------------

Version 1.2 (23/03/07) (also included with Shivering Isles)

NEW FEATURES

- 10 new Xbox 360 Achievements for Shivering Isles

BUG FIXES

- Improved LOD visual quality for landscape.
- Optimizations to file loading system.
- Taking items from dead owned creatures is no longer a crime.
- Fixed issue where lock/unlocked states on doors would occasionally be stored
  incorrectly in a save game.
- NPCs no longer pop into view after player cancels out from the Wait menu.
- Fixed memory leak with sitting in a chair multiple times.
- The reflection from the environment map in windows now displays properly.
- Fixed an issue where player is still in combat even though the creature is
  no longer present.
- Player can no longer fast travel when paralyzed.
- Fixed infinite dialogue loop when arrested by guards who have high
  disposition to you.
- Fixed issue where guards would not properly report crime if they were
  pickpocketed.
- Summoned creatures properly fade away when they are created from a leveled
  list.
- Fixed issue where stolen items would lose their stolen status if the player
  character was female.
- Fixed crash that would occur with NPCs loading in with arrows.
- Pickup sound effects no longer play during the loading screen.
- If you attack a creature owned by you, crime is no longer reported.
- Fixed issue with LOD not loading in properly when entering/exiting
  worldspaces.
- Fixed infinite soul gems exploit by dropping and picking up stacked soul
  gems.
- Fixed a crash with summoning a creature and immediately exiting the cell.
- Fixed a crash with stealing an object, exiting and immediately re-entering
  an interior.
- Fixed issue where an NPC would occasionally not perform the proper idle
  animation.
- Fixed an occasional crash when a creature loses detection on the player.
- Fixed an occasional crash with NPCs who were not loaded going into combat. 

QUEST FIXES

- In Light the Dragonfires, fixed issue where improper journal would appear if
  you closed an Oblivion gate.
- In Till Death do They Part, fixed an issue where Melisande would not
  properly give you Cure Vampirism potion.

------------------------------------------------------------------------------

Version 1.1.511 (06/06/06)

MANUAL ERRATA AND ADDENDUM

- Page 20 states the Governing Attribute for Block is Agility. It should be
  Endurance.

BUG FIXES

- Fixed an issue with falling through collision in Fort Wooden Hand.
- Fixed issue with remapping controls in French, German, Italian and Spanish
  versions.
- Fixed issue with some shadows not lining up.
- Going to jail while equipped with bound armor or weapons no longer crashes
  the game.
- Fixed issue with bound weapons not dispelling properly after dismounting a
  horse.
- Fixed issue with player shadow being delayed after fast travel.
- Fixed infinite gold issue on some dead NPCs.
- Fixed issue with disease resistances that made it impossible to contract
  vampirism under certain circumstances.
- Fixed an issue where occasionally skills would not increase properly after
  you received an increase in a way other than skill uses like as a quest
   reward.
- Fixed issue where spells, powers and lesser powers were being improperly
  resisted when the player cast them on themselves.
- Fixed an issue where creatures and NPCs would not go into combat properly
  after being hit by a projectile.
- Fixed an issue with duplicating items and unequiping the bow.
- Fixed an exploit that allowed you to sell equipped items to a vendor more
  than once while on a horse.
- Fixed an issue with items reappearing in dead bodies after saving and
  reloading.
- Fixed crash when NPC with active light spell on them unloaded from memory.
- Fixed a crash issue where loading a save would crash if the player had extra
  data on them.
- Fixed an issue for LOD art for city was not unloading quickly enough when
  exiting an interior.
- Fixed an issue where Ayleid doors would not open when activated in
  Miscarcand.

QUEST FIXES

- If you are permanently expelled from Mages Guild, you can now go back into
  the Mages Guild buildings.
- In The Siren's Deception, the door to Gweden farmhouse is prevented from
  locking too soon if player exits too quickly.
- In the Light the Dragonfires quest, player controls are prevented from being
  locked if player accidentally hits Ocato during the final battle in the
  Imperial Palace.
- In the Confront the King quest, fixed an issue where Mannimarco would
  occasionally stop fighting the player while the player's controls are
  locked.
- In Corruption and Conscience, fixed an issue if player got to Llevana's
  house earlier than expected and she would initiate trespass behavior rather
  than move the quest forward.
- In Theranis' Mistake, it is no longer possible to get multiple copies of
  Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic
  too early in the quest.
- In the Leyawiin Recommendation quest, it is no longer possible to bypass
  Kalthar in Fort Blueblood.
- In Revenge Served Cold, Corrick will now recognize when player had the jade
  amulet in their inventory if No Stone Unturned quest had been previously
  completed.
- In Infiltration, player can no longer kill Blackwood Company members and
  stop progress in Fighter's Guild.
- In Dark Brotherhood, if you kill fellow members and get kicked out of the
  guild, you can no longer continue to progress in the questline until you
  redeem yourself and get back in.
- In The Master's Son, the player now properly receives their reward when
  completing the quest.
- In Caught in the Hunt, fixed an issue where NPCs would not go into combat
  properly.
- In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body
  would disappear if you left the well.
- Getting disqualified from the first Arena match no longer blocks you from
  further matches.
- In Till Death Do They Part, the Count no longer rewards player with gold
  more than once. Fixed an issue with not receiving the Vampire Ashes topic if
  the player picked up vampire ashes before getting the quest. Fixed issue
  where Bloodgrass topic was not added if player finished the Main Quest
  before starting quest. Hal-Liurz will now follow player properly when asked
  about the cure.
- In Mystery and Harlun's Watch, the dead body you are supposed to find will
  no longer disappear from Swampy Cave if you cleared out the dungeon before
  starting the quest.
- In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric
  artifact.
- In When the Vow Breaks, additional instance of Rockshatter are now prevented
  from appearing on Bjalfi's dead corpse after saving and reloading.
- In Paranoia, game no longer crashes when Bernadette Peneles exits the city
  while you are following her.
- For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra
  to Clavicus Vile.

PLUGIN FIXES

- Fixed issue with saving your game while an actor is in a new interior cell
  created in a plugin, and re-loading the save game without the plugin.
- Fixed issue with loading previous saves with plugin that contains new base
  objects that are containers, NPCs and creatures.
- Fixed issue with linked pathpoints scripted to switch on/off that are
  modified by a plugin.
- NPC's companions no longer disappear when they fast travel with player to an
  exterior cell that is modified by a plugin.
- New scripted spell effects created in a plugin now work properly. 

------------------------------------------------------------------------------

Version 1.1.425 BETA (03/05/06)

==============================================================================

(L) Addendum

Xbox 360 Manual Errors

- p16 states Imperial Heavy Armor skill bonus is +5, it should be +10.

Xbox 360 Game Errors

- Long loading times, slowdowns and sluggish menus on the Xbox 360
  Fix: Reset your Xbox and hold down the A button as the game is booting up.
  It will clear its hard drive cache, and create a new one.
- If you start Trolls of Forsaken Mine quest without asking for advancement to
  Guardian rank first, you cannot complete the Fighters Guild quest.
- If you start Information Gathering quest without asking for advancement to
  Champion rank first, you cannot complete the Fighters Guild quest.
- Repair Hammer breaks every time - reset Xbox 360 to fix
- Corpse looting item duplication - when you loot a corpse if you put weapons
  and armor back into the corpse then they multiply.
- Container item value limit - if you put too many items in a container you
  cannot see all of them until you remove some items and reload the game.
- Graphic glitch when swimming at the water level.
- Graphic glitch standing near rocks.
- Graphic glitch if you open side gate in Arena and walk "inside" main door.
- Creatures can become stuck inside the scenery.
- Imperial South Watch Barracks incorrectly called Southeast Watch Barracks.
- Infiltration quest description contains spelling mistake "Inflitrate".
- Spelling of "Shield of Nature's Vengence" should be Vengeance.
- Spelling of "Helmet of Spell Resistence" should be Resistance.
- Oghma Infinium - Path of Spirit does not increase your Willpower by 10.
- Pitcher Plant does not produce an ingredient.
- In 100 years Carahil changes from a man (who originally killed Lorgren
  Benirus) to a woman (Anvil Mage Guild leader).
- Faustina Cartia does not attack at Gweden Farm unless you talk to her twice.
  Some other quests require you to repeat the dialogue also - deaf NPCs.
- In the Vampire Cure quest, if you return the required ingredients between
  11pm and 12am then Melisande never returns with the cure.
- In the Illusion Training quest Martina Floria asks for ten Welkynd Stones
  but only two are removed from your inventory - 10 in binary = 2.
- My Bravil House is incorrectly marked with a red trespassing icon.
- Silencer rank is given before Silencer Achievement.
- Listener Achievement is given before Listener rank.
- Akaviri is spelt incorrectly as Akavari for some items.
- Ayleid is spelt incorrectly as Aylied for some items.
- # If you saved the game at the flag pole near Gnoll Mountain before adding
  The Wizard's Tower you may become stuck in the wall of Frostcrag Spire.
- # Some items have the wrong value eg Weak Potion of Magnification has the
  same value as Potion of Magnification, the same is true of Steel Cutlasses.
- # Sir Amiel says "Sir Juncan was lost attempting to find the Gauntlets" when
  in fact he was attempting to find the Boots.
- # Curse of the Consumed should Damage Fatigue 5 pts but it does nothing
- # I think Stendarr's Blessing should have the effect Fortify Agility +5
- $ Arctus says you will get the Ring of Intrigue not the Raiment of Intrigue
- $ Honored Madman rank is given with Madman Achievement
- $ If you being Ra'kheran the daggers but then say "Not yet" he will not talk
  to you about it again

Xbox 360 Game Errors fixed in 1.1.511

- Repair multiple item bug - when you repair items you have more than one of
  you may repair more than one at a time and the items may split, for example
  if you started with 11 items you could end up with 15 items. 

Once I left some items on the ground and I came back one day later and some
kind soul had gathered them up and put them in a loot bag.

Want to try something cool?  Join the Mages Guild then attack an Imperial
Legion Battlemage at The Arcane University.  Resist arrest and the Battlemage
will attack you.  At this point the Mages will come to your defense.  This in
turn will bring more Battlemages to the fight and all hell will break loose!!
I thought they were on the same side??  Should a Mage attack you, just yield.
You can try the same thing near a group of fighters guild members.

==============================================================================

(M) Unanswered Questions

1. Where is the Nirn Heaven Doom Stone.
2. What is the effect of Extreme Calm ability.

==============================================================================

(N) Credits and Revision History

I would like to thank <http://www.gamefaqs.com/> for hosting my FAQs.

Thomas "Sajin" Bergmann (for permission to provide a link to his Hard
Difficulty Character Guide), Jet Tepton and Azrael Darkbringer for pointing
out that instead of a Chainmail Shield there is a Light Iron Shield.

0.06.03.23
  Started work on FAQ
0.06.06.06 (Pre-release)
  Completed the Arena Questline
  Completed the Thieves Guild Questline
  Completed the Fighters Guild Questline
0.06.06.18 (Pre-release)
  Completed the Mages Guild Questline
  121 Quests Completed, 116 Places Found
0.06.06.20 (Pre-release)
  Completed the Dark Brotherhood Questline
  133 Quests Completed, 129 Places Found
0.06.06.21 (Pre-release)
  Completed The Orrery game content download
  135 Quests Completed, 133 Places Found
  Added Appendix section (M) Unanswered Questions
0.06.06.22 (Pre-release)
  Completed The Wizard's Tower game content download
  136 Quests Completed, 134 Places Found
0.06.06.23 (Pre-release)
  Completed The Thieves Den game content download
  141 Quests Completed, 136 Places Found
0.06.07.13 (Pre-release)
  Added Horse Armor Pack game content download
  153 Quests Completed, 188 Places Found
  Spelling corrections
0.06.07.16 (Pre-release)
  Completed The Vile Lair game content download
  155 Quests Completed, 190 Places Found
0.07.06.06 (Pre-release)
  Completed Mehrunes' Razor game content download
  Completed Knights of the Nine game content download
  Added Spell Tomes game content download
  Added Shivering Isles game content download
  160 Quests Completed, 377 Places Found
0.07.08.26 (Pre-release)
  Completed section (19) Shivering Isles game content download
  Added all Ayleid Ruins and completed The Collector quest 
  Revised and expanded sections (F.4) Potions and (F.5) Books
  162 Quests Completed, 401 Places Found
0.12 (Pre-release)
  Updated contact information

==============================================================================

(O) Contact Information

Since this is only a pre-release version I would prefer that you do not
contact me about errors and omissions.  Version 1 of this FAQ will be released
when I have completed the main quest.  Version 2 will be released when I think
I have found all the quests and locations.

Any help with the Unanswered Questions (Appendix section M) would be
appreciated and credited.

  duncanclay@msn.com

My guides for other games are available from
  <http://www.gamefaqs.com/features/recognition/6889.html>

"The Reference Guide to The Empire" Copyright 2006, 2007 Duncan Clay.

"The Reference Guide to The Empire" is not to be copied, sold or hosted
anywhere other than at GameFAQS without the authors permission (which will not
be given for this pre-release).

Duncan aka Naranek Angmar <http://live.xbox.com/Profile?gamertag=holyha1fdead>

Quote from M'aiq the Liar 
  "M'aiq knows much, tells some.  M'aiq knows many things others do not."

                                    ^^\o/^^