Combat Guide by TommyGuner

Version: 0.7 | Updated: 01/09/07 | Printable Version

The Elder Scrolls IV: Oblivion Combat Guide
Written by: TommyGuner
V 1.0 - 3/7/06
Copyright Tom "TommyGuner" Danes

This is my first attempt of a guide so please don't flame me, email 
me for any extra information and I will give you the credit
- -
I'd like to thank everyone who has contributed to this guide.


I: Introduction
II: Equipment
III: Combat Methods
Pure Melee
IV: General Tips
V: Combat Trainers
VI: Weapon Facts


Combat is the basic feature of survival and is the thing that you 
will use the most (unless you're a pure mage  since Magicka is not 
under category of Physical Combat). This guide helps you boost your 
knowledge of Combat in Tamriel and soon have the apex of advantage 
against your foes! I am playing with OOO.3 which means if you also 
have you must take me tips seriously but if you haven't got it you 
make take the advice less seriously.

If you play without OOO.3 you can turn the difficulty all the way 
across, but a person with a warhammer can kill you in three hits (yes 
I DID count the number  in the Arena) even when you are blocking.


Let's say you're raiding through a dungeon, nothing can end your 
trekking faster than looking in your inventory and finding that you 
have forgotten an incredibly important item e.g. Potions, secondary 

IMPORTANT: Before you walk through the door leading to the dungeon, 
take a quick-check on your pack to see if everything is here. DON'T 
ASSUME, don't wait until that item is needed and finding you don't 
have it. If you check and you have actually forgotten something, you 
can fast-travel to a nearby city to properly equip since you have not 
entered the dungeon (in which case you can't fast travel).

Here is a list of what steps you should take for a journey to a 
dungeon or any other place and survive.

- Bringing the proper weapon is the most important thing of dungeon 
survival; bring the weapon corresponding to your type of Combat. 
If you actually forgotten to bring your PW, (We shall use this 
abbreviation for Primary Weapon), which is pretty retarded, you would 
be pretty damned lucky if you found a weapon before you come in 
contact with Combat.

IMPORTANT: Encumbrance is vital this could cost how much fatigue is 
drained from you while fighting, and how much loot from the dungeon 
you will be able to carry. 
- Daggers are light and are VERY fast weapons and also lets you carry 
a shield, but their reach is short (I measured that it's about as 
long as a punch).

- Bow is for people that think properly before they act, they are 
fairly light. They can be deadly if you shoot from the shadows (we 
will discuss about ranged combat in a future chapter). If you are a 
ranger, you should bring about 75 arrows, be sure to pick them back 
up if you don't have lots of money to re-buy them.

- ALWAYS check that your armour, weapons and shield are in pristine 
condition, a few dungeons with monsters can't bring any notable 
change to your equipment condition, however, most of the dungeons can 
pull a clean polished steel cuirass to a broken one. 

Bring a few (about 10) repair hammers with you so you can repair on-
the-spot, you can hotkey it for quick repair. An expert Armourer can 
repair over the 100% condition to give the item extra efficiency (the 
maximum condition you can have is 125%) for example, I have the Umbra 
which now currently gives 32 Damage, after pimping it up, it can now 
attack 36, so this is useful. NB: "a Master at Armoury never breaks a 
hammer; one hammer lasts for a lifetime". 

- Bring some effective poison (drain health, damage health etc.), if 
you're an archer and you plan to use stealth shots you should put 
some poison on those arrows to give it the extra stealth punch.

- Bring magicka restoring potions, even if you aren't the mage type 
you will need this to restore magicka you will use for restoration 

III--------Combat Methods--------III

Different opponents have different ways to defend themselves; you 
need to learn ways to neutralize them fast and as effectively as 
possible. Combat methods are vital in survival and you must think on 
your feat or plan it quickly before hand. There are two strategies 
that are broken into two groups: Marksman and Melee

Pure Melee
 Is the guy that runs in the frontline and fights under the enemies 
noses. Your aim is to do more damage than to receive it.

----The Softies----

- If you're fighting an opponent that is not strong (e.g. Goblins, 
Skeletons, Bandits) you can stand close to them so they're easier to 
reach and when they attack you they hardly make a dent in your health 
or armor. Most of these opponents have high agility to balance their 
combat so they will run around a bit, use third person view to keep 
them in your eyesight.

- Blocking is essential in any kind of combat, never be afraid to 
block an attack, the opponents (above) aren't strong enough to 
degrade your shield

----The Big 'Uns----

- These opponents are the ones you should be careful of. These are 
where monsters such as Ogres or Trolls come under. It is quite easy 
to learn how to fight these ones, the rule is: Dodge/Block and 
Counter. When the opponent is about to strike (you can tell by 
watching him raising his fists or weapon) you quickly dodge/block the 
attack, it is really not that hard because they are very slow and 
then you quickly squeeze in a few quick slashes with your blade or 
other weapon.

- The shields do really help stop really powerful blows, blocking 
sometimes makes enemies recoil giving you free hits. Kill the 
opponent before he kills you.


They're the type of opponents that have low protection; however they 
are incredibly manoeuvrable and can summon pretty decent monsters or 
cast powerful spells.

- Never ever let these people get out of your vision, a lightning 
bolt in the back is not the best feeling in the world, again, third 
person view helps and if you're in a cave, use night-eye and/or life 

- Due to their lack of armor, forget about using power strikes just 
use the normal ones; you don't want to waste fatigue do you? If you 
strike with a power attack and miss, the enemy will take the chance 
to run away somewhere else. You could also force them into any corner 
and keep attacking him and so he can't run away.

- However, lots of spellcasters have touch spells as well and some of 
them are much nastier than their ranged ones so you should bring any 
reflect spell or silence potions with you.

- Hint: If a summoner dies, his summoned creature will die with him.



	One of my favourite fighting skills as it is stealthy 
(sniping); this is a skill where you keep away from your opponent and 
send him a barrage of arrows. Marksmen are usually athletic and 
acrobatic; they also wear light armour to maximize their agility. 
Just because they have weak armor doesn't mean they can't pack any 

----The Softies----
Like the ones you fight if you're a melee warrior; the first attack 
you should use with the bow is a stealth shot and maybe accompanied 
with poison, this is probably all you will need to finish a weak 
opponent, if not, fire a few shots afterwards then take your 
secondary weapon out (preferably a light weight blade), this will 
prevent you from wasting arrows on weak enemies.

----The Big 'Uns----
ALWAYS open with a poisoned stealth shot (if the terrain lets you). 
Don't let them get close to you, back off if the enemy does and send 
him a piece of sharp metal in his chest. Don't be afraid to run away, 
or use any Chameleon or Invisibility enchantments, this gives you the 
chance to heal yourself and poison another arrow. Trying to switch to 
your secondary weapon and melee them is suicide, you're light 
armoured which means you WILL die if you try to face big guys off 
with melee. Hotkey health potions and watch your foes attacks!

Due to their incredibly low armour, one stealth shot should be all 
you need to finish one guy if you nail your arrow right through a 
caster's head. However, if you didn't kill him on the first shot, 
prepare for a long battle. If you're in open terrain (a field for 
example), try strafing to dodge the mage's spells and counter with 
arrows. If a caster summons a creature, you can use it as an 
advantage as a meat shield. Line up in front of the summoned so when 
the caster fires a spell at you, it will hit the summoned creature, 
then you can return an arrow back at him.

In dungeons the "summoned meat shield" technique also works, if not 
better. When fighting a mage in a cave or dungeon, look around you 
and see if you can find any obstacles you can hide behind from the 
spells. The space is pretty tight in caves so try finding a 
stalactite to hide behind and once every so often, jump out and send 
the mage an arrow, when hiding behind something, use this time to 
poison an arrow or drink a potion.


Other skills help melee and ranging significantly. Some skills when 
levelled up help.

---->Skill Levels<----

-When you obtain Journeyman in melee weapons (Blade, hand to hand, 
blunt) you get the disarm function. To use it, press the left or 
right strafe button and then hold the attack button, the will make 
your fighter perform a sideways attack with your weapon or hands and 
there is a 60% chance that you will disarm your opponent, unless he 
is already unarmed.

-When obtaining expert in melee weapons (as above) you get the 
knockdown technique, you will need to time it carefully as you will 
have to move BACKWARDS to use this technique. Try positioning 
yourself on a wall so you're still in place when moving backwards. 
And if done successfully, there will be 90% chance you will knock 
your opponent down. When your opponent is on the ground quickly get a 
few hits on him/her since damage is dealt more when an opponent is on 
the ground. I recommend using a claymore with the backward power 
attack, since they are long and powerful, so you will have a better 
chance. But don't get yourself cornered going backwards in a multi-
fight. Thanks to Havok's real time game physics, it WILL effect where 
you hit, so if you get a knockdown blows to the legs of your foe tend 
to knock them higher into the hair then they would if you hit them by 
the chest, enemies take the same falling damage as you would so try 
using the knockdown near an edge of a cliff and watch the rag-doll 
physics- hilarious!

-Master perk of melee weapons is the paralyze skill. This is the 
Forward Power attack and can be easily used on an opponent. When you 
manage to paralyze a foe, it is as good as dead. Like the knockdown, 
when the opponent is on the floor, keep hitting it, just slashing, 
and no power-attacks. However if you miss with the forward power 
attack, you are vulnerable for a few seconds, giving time for an 
opponent to hit you. 

It depends how hard or easy to use these melee perks on opponents, 
i.e.  Monsters with large body mass (e.g. Ogre, Troll) can easily be 
hit by them because they have more Area.

- Getting Journeyman level on Acrobatics earns you the Dodge Ability. 
Personally this is highly used by my melee fighter  never 
underestimate this move, always useful for any paladin or knight. To 
dodge, you hold Block then whilst holding it you jump whilst also 
pressing the direction you want to dodge (forwards, backwards, side). 
If you time your ability right, you can dodge all sorts of spells and 
arrows and including melee attacks

---Melee Dodging---

This is simply using the Dodge move against foes that use melee.
You need to recognize what types of melee attacks an opponent will 
use on you. You can tell when they will use a power attack on your 
because they will raise their fists/blade/hammer/axe etc.  this is a 
signal for you to dodge it, either sideways or backwards (don't be a 
idiot and roll forwards). However, if you are low on fatigue, don't 
dodge, it takes a bit of fatigue, also, it takes a bit more if you 
have wielded/unsheathed your weapon.

1)	If you rolled sideways you might want to unleash a power 
attack from the side of your opponent, but I recommend doing 
some quick attacks.
2)	If you dodged backwards you can then run and cut your opponent 
up, if you a Master at Blade then why don't you try to use the 
forward attack?


- Getting Expert at Block gives you the Shield Bash skill  for those 
who use sword-and-shield. If you managed to block an attack fully 
with a shield, you automatically counter by bashing it into your 
enemy, this causes him/her to stagger giving you enough time to give 
them a few quick attacks

- A Master of Sneak can ignore an opponent's armour if they hit them 

You know might want to combine skill perks to deliver ultimate 


Below are useful tips on how to neutralize enemies effectively with 
your trusty bow.

- When arrows hit any kind of surface, the impact picks up debris or 
sparks at the point where the arrows landed use this to judge your 
shots.  Thanks to a very good friend for this!

- In caverns you will come across wide open areas of the cave, 
commonly filled with nasty creatures. If you don't have night eye, 
just look in a direction where you think an enemy would be hanging 
around and wait for him/her to move  they will stick out like a sore 
thumb. You should also do this even if you have night-eye. Third 
Person View helps a lot in these situations

- Most people forget this, YOU CAN BLOCK WITH YOU BOW, never be 
afraid or forget to use it  sure it lowers the bows condition but it 
could save you life. Always use this; I can't stop telling you how 
many times to use it!!


IV-----General Tips-----IV

- This might be the difference between life or death, if you in the 
middle of nowhere, your health is low and you feel as there will be a 
battle ahead, check your environment and see if there are any 
mushrooms, plants or even non-aggressive animals, you can get them 
and there might be a chance they will heal. REMEMBER THIS!!

- Enemies also sometimes stagger when they try to hit you when you 
are blocking, use this time to deliver a few quick strikes.

- Every opponent have different weights, some are faster than others, 
so you should act accordingly with the correct weapons.

- Enchanting armor and weapons can become very useful, if you have a 
mod that adds a free usable enchanting maker use it. If not, complete 
the first 7 Recommendation Quests for the Mages Guild and you will be 
able to use the enchanter at the Arcane University

- Don't bother trying to hit a moving opponent with your bow and 
arrows, you'll only miss and waste your arrows- wait for them to 
stop, or get them with a melee weapon.

- As clearly said in-game, I recommend all people who melee, select 
Agility when they level up, you will stagger and get knocked-down 
less if you have a higher agility level.

V-----Combat Trainers-----V

So you decide that you should want to train your skills faster than 
normal? This sections shows you where the trainers for COMBAT (also 
armor and agility skills) so you will be ready to face the game's 
difficulties. This part of the guide took forever to do, but 
contributors helped a lot! In master trainer levels you may have to 
raise a person's disposition in order for them to tell you were the 
master trainer is.

Acrobatic Training
Low levels: 
Quill Weave  Lives in Anvil, an Argonian roaming street at day, 
you've probably seen her if you've done the first Fighter's Guild 
Ida Vlinorman  Lives in the Elven Gardens in the Imperial City, if 
you hear conversations some people talking about her climbing tall 
buildings and jumping off them, if you ask her personally she does.

Medium Levels:
Tsrava  Lives with J'Bari in Leyawiin
Ganredhel  Lives in Cheydinhal, at her own home

Master Level:
The medium trainers will tell you to speak to Master Acrobat Torben, 
he lives at Aerin's Camp between the Jerall and Valus Mountains, 
basically under Dive Rock, and he's probably gotten used to falling 
down the mountains, that's why he is good at acrobatics. No 
difficulties here, talk to him and he'll train you.

Armourer Training
Low levels: 
Tadros Helas  Bravil Fighters Guild smither.
Eitar  Lives in Leyawiin, The Dividing Line, or at his house.

Medium Levels:
Rohssan  Imperial Market District, A Fighting Chance.
Rasheda  Owns Fire and Steel in Chorrol.

Master Level:
After you hit 70 they will tell you to go speak to Gin-Wulm. The 
Argonian is the smith at The Best Defence but he doesn't stay there 
almost at all (only for nights). You'll find him walking about the 
Market District in mornings and possibly the Elven Districts 
afterwards. Go to the First Edition book store and buy *The Armourers 
Challenge*. Talk to him and ask him to train you, he will ask you a 
question: "What does Hazadir mean to you?" if you followed what I 
said and bought the book you will answer the question correctly  "He 
won the Armourer's Challenge". He will train you when you answer it 

Athletics Training
Low levels:
Uuras - lives in Skingrad
Mahei  lives in Leyawiin

Medium levels:
Hauls-Ropes-Faster  stays in The Fo'c'sle in Anvil waterfront in 
mornings and walks around at night.
Honditar  Lives southwest of Chorrol (basically Hackdirt village).

Master Level:
When you reach 70 Athletics, both guys will send you to Rusia Bradus 
in Anvil, she lives with Silgor Bradus next to the Abandoned house in 
Anvil. Rusia will only train you if you have discovered over 30 
places (I discovered around 40 or more places before I went to her 
for training so I don't know if its FOUND or DISCOVERED).

Blade Training
Low levels: 
Naspia Cosma  A steward at Cheydinhal Castle
Right-wind (LOL!)- Stays at Bruma Fighter's Guild

Medium Levels:
Sherina  Leyawiin Fighters Guild
Rhano  Anvil Fighters Guild

Master Level:
At a Blade skill of 70 you will be directed to Alix Lencolia, he is a 
traveller and he is staying at the Faregyl Inn which is south of the 
Imperial City. Alix will only train you when your Fame or Infamy is 
around 20-30, do quests and you could also close Oblivion Gates for 

Block Training
Low Levels:
Fadu Calidius  Lives in Skingrad Fighters Guild
Huurwen  Lives in Anvil Fighters Guild

Medium Levels:
Lum gro-Baroth  An orc that lives in Chorrol Fighter's Guild
Ambrose Canne  Lives in Southwest Skingrad

Master Level:
At 70, go to centre Bravil, Andragil lives above an Argonian(forgot 
his name). The Elf will want to test your skill before training you, 
basically she'll try to beat you to death with a warhammer and you 
have to stay alive, put your weapon away and keep your shield, do not 
attack back, and also do not have any reflect damage enchantments on 
you, you don't want a dead trainer in your hands do you? Try getting 
obstacles between her and yourself, you have to last around 45 

Blunt Training
Low levels:
Bugak-Bol  Merchant at Leyawiin, Southern Books
Vigdis  Anvil Fighters Guild

Medium Levels:
Christophe Marane  Owns Brina Cross Inn, NE of Anvil
Azzan  Anvil Fighters Guild

Master Level:
At 70 you should head to Irene Metrick, she normally stands at the 
Imperial Market District all night and she has a house in the Elven 
Gardens District. Irene Metrick asks you to kill 50 people (that's 
around her body count) before she trains you. People count as 
civilians, bandits, marauders, conjurers, basically things that don't 
look like monsters (not sure about Necromancers or Vampires). A good 
place to start is the arena; the game accepts the people killed in 

Hand 2 Hand Training
Low levels:
Nahsi  Bravil Fighters Guild
Rufrius Vinicius  Anvil Fighters Guild

Medium levels:
Davela Hlaren  Owner of the Imperial Bridge Inn (need location)
Ra'qanar  Castle Cheydinhal

Master Level:
The trainers will tell you to go to Helvius Cecia who stays in SE 
Bruma. Helvius will ask to test you before he trains you, you must 
attack him with bare-hands until his health goes past under 50% in 30 
seconds, keep punching until he stops you, be careful though, if you 
attack after he has said stop it will count as assault. If you have 
battered him enough then welcome aboard!

Heavy Armour Training
Low levels:
Brodras  Leyawiin Fighters Guild
Bumph gra-Gash  Bruma Fighters Guild

Medium levels:
Valus Odiil  Chorrol's Grey Mare
Varnado  Co-owner of The Best Defence in Imperial Market District

Master levels:
The two trainers will direct you to Pranal who lives northeast of 
Lake Rumare in the Roxey Inn. Pranal fancies Malene who owns the 
Roxey Inn and wants you to buy her a few little gifts before he 
trains you. The gifts are: a silver pitcher and four silver glasses. 
Any silver pitcher will do, however, nobody sells them, you have to 
either steal one of find one in loot (levelled), most rich or fairly 
rich people have them in their houses, start off at the Imperial City 
and go in house after house. 
Now you may think glasses as in the ones you wear but it's the ones 
you drink out of. Fortunately, a lot of people sell silver glasses, 
The Copious Coinpurse in the Market District along with Three 
Brothers Trade Goods, Quality Merchandise in Anvil and basically 
every other shop that basically sells miscellaneous items. After you 
have the FOUR silver glasses and the pitcher talk to Pranal again and 
he will tell you to give them Malene, she will take them but sadly 
she doesn't really want to start a serious relationship with Pranal. 
Go back to Pranal and he will train you. Phew!

Light Armour Training
Low levels:
Dul gro-Shug  Lives in Imperial City Elven Gardens
Olfand  Nord Winds in Bruma

Medium levels:
Luciana Galena  South Bravil, lives above of the house for sale
Ahdraj  Leyawiin, Southwest of the castle

Master Level:
At 70 they will direct you to J'bari, a Khajiit who shares a place 
with Tsrava in Leyawiin. And of course there is a little task the 
master wants you to do. You must bring him an Elven Cuirass before he 
trains you, you'll need to be Level 15 or higher for it to appear in 
loot. You could avoid having to level by doing a far off Fighters 
Guild Mission, ipso ergo. Azani Blackheart, the redguard has an Elven 
Cuirass whatever level you are. If you are already level 15: it 
appears in most bandit ranger loots, lots of vampire loot, Black Rock 
Cavern. When you obtained a cuirass, the Khajiit will train you.

Marksman Training
Low levels:
Edla Dark-Heart  Lives in Regner's place in South Bruma
Shameer  Lives in Skingrad, west of the chapel

Medium levels:
Reman Broder  Southwest Skingrad
Pinarus Inventius  Lives in Anvil.

Master level:
At 70 both guys will tell you to go to Alawen, an adventuring Bosmer 
who stays at Troll Candle Camp which is east of Anvil. The Bosmer is 
almost never home in the day because she likes to hunt but around 
11pm to mornings you will find her there. Alawen will only train you 
if you have an Elven Bow, she will not train you if you don't. Elven 
Bows normally show up in loot at level 9 or 10 and in shops at level 
13, most bandits and marauders are archers so they will have them.

Sneak Training
Low levels: 
City-Swimmer  Southwest of Bravil's city gate on the second floor
Glistel  lives with Malintus Ancrus in Southwest Chorrol

Medium levels:
Othrelos  Imperial City Elven Gardens
Mirabelle Monet  Owns the Fo'c's'le in Anvil Waterfront

Master level:
At 70 you will head to Marana Rian, she has a home in the Temple 
District of the Imperial City. This is a simple test which requires 
no dungeon trekking; steal a coin she has in her pocket, when you 
succeed she will train you.

VI----------Weapon Facts----------VI

Here is a nice little section about the main weapons you would 
encounter in Cyrodiil, my personal opinion on them, what levels until 
they appear, their reach, damage, their stableness (how fast or slow 
they degrade), value. 

Blade Weapons

Very fast and light, but that's really it for this weapon since you 
could still use a longsword as a better sneaking weapon and also its 
reach is.....devastating. They have quite low value (except Glass, 
Ebony and Daedric), the only reason I would buy a dagger is because 
it's quite cheap and fast and it also has reasonable damage for a 
cheap weapon.

Fine Daggers (Iron-Steel):-
Basically a lighter dagger that deals a bit more damage.

The all-rounder of course, this basically the best type of weapon to 
have. Fast, good reach, deals good damage and worth the money. Medium 
levellers should keep a Silver Longsword (favourite sword weh!)handy 
in case of any encounters of ghosts, wraiths and Will'o wisps (you 
will HATE these when you meet them if you don't have a Silver, 
Daedric or Enchanted Longsword). The second best weapon to use when 

The large two-handed blade of the family, Claymores cost quite a few, 
the large swings deal a lot of damage which almost makes up for its 
speed which is only a bit slower than a longsword, but having a two-
handed weapon comes a penalty, you will not be able to carry your 
shield which means a vital defence bonus is gone so keep your head 
down. Now these are best when using the backwards knockdown power 

There are 3 Katanas and 2 Enchanted Ones. The 3 normal ones(each more 
powerful than the last) is an Akaviri Katana, an Ancient Akaviri 
Katana and an Akaviri Dai-Katana, the Dai and normal Katanas can both 
be obtained at Cloud Ruler Temple, the main place to get an ancient 
akaviri katana is Sancre Tor which is not available until later in 
the Main-Quest when you are told to go in there, you can get one from 
killing an Undead Blade.
The two enchanted katanas are Mishaxhi's Cleaver and Akaviri 
Warblade, you can buy the Akaviri Warblade in the Imperial Market 
District (forgot which store) for 4000 septims. To get the Cleaver 
you must be doing Lifting the Vale quest, in the late part you will 
encounter a Ghost Akaviri HQ Commander none other than Mishaxhi, kill 
him and you will get his weapon.