The Elder Scrolls IV: Oblivion Combat Guide Written by: TommyGuner V 1.0 - 3/7/06 Copyright Tom "TommyGuner" Danes -NB- This is my first attempt of a guide so please don't flame me, email me for any extra information and I will give you the credit Tommy_guner@hotmail.com - - I'd like to thank everyone who has contributed to this guide. -----Contents----- I: Introduction II: Equipment III: Combat Methods Pure Melee Ranged Tips IV: General Tips V: Combat Trainers VI: Weapon Facts I-INTRODUCTION-I Combat is the basic feature of survival and is the thing that you will use the most (unless you're a pure mage – since Magicka is not under category of Physical Combat). This guide helps you boost your knowledge of Combat in Tamriel and soon have the apex of advantage against your foes! I am playing with OOO.3 which means if you also have you must take me tips seriously but if you haven't got it you make take the advice less seriously. If you play without OOO.3 you can turn the difficulty all the way across, but a person with a warhammer can kill you in three hits (yes I DID count the number – in the Arena) even when you are blocking. II<><><><><Equipment!><><><><>II Let's say you're raiding through a dungeon, nothing can end your trekking faster than looking in your inventory and finding that you have forgotten an incredibly important item e.g. Potions, secondary weapon. IMPORTANT: Before you walk through the door leading to the dungeon, take a quick-check on your pack to see if everything is here. DON'T ASSUME, don't wait until that item is needed and finding you don't have it. If you check and you have actually forgotten something, you can fast-travel to a nearby city to properly equip since you have not entered the dungeon (in which case you can't fast travel). Here is a list of what steps you should take for a journey to a dungeon or any other place and survive. - Bringing the proper weapon is the most important thing of dungeon survival; bring the weapon corresponding to your type of Combat. If you actually forgotten to bring your PW, (We shall use this abbreviation for Primary Weapon), which is pretty retarded, you would be pretty damned lucky if you found a weapon before you come in contact with Combat. IMPORTANT: Encumbrance is vital this could cost how much fatigue is drained from you while fighting, and how much loot from the dungeon you will be able to carry. - Daggers are light and are VERY fast weapons and also lets you carry a shield, but their reach is short (I measured that it's about as long as a punch). - Bow is for people that think properly before they act, they are fairly light. They can be deadly if you shoot from the shadows (we will discuss about ranged combat in a future chapter). If you are a ranger, you should bring about 75 arrows, be sure to pick them back up if you don't have lots of money to re-buy them. - ALWAYS check that your armour, weapons and shield are in pristine condition, a few dungeons with monsters can't bring any notable change to your equipment condition, however, most of the dungeons can pull a clean polished steel cuirass to a broken one. Bring a few (about 10) repair hammers with you so you can repair on- the-spot, you can hotkey it for quick repair. An expert Armourer can repair over the 100% condition to give the item extra efficiency (the maximum condition you can have is 125%) for example, I have the Umbra which now currently gives 32 Damage, after pimping it up, it can now attack 36, so this is useful. NB: "a Master at Armoury never breaks a hammer; one hammer lasts for a lifetime". - Bring some effective poison (drain health, damage health etc.), if you're an archer and you plan to use stealth shots you should put some poison on those arrows to give it the extra stealth punch. - Bring magicka restoring potions, even if you aren't the mage type you will need this to restore magicka you will use for restoration spells. III--------Combat Methods--------III Different opponents have different ways to defend themselves; you need to learn ways to neutralize them fast and as effectively as possible. Combat methods are vital in survival and you must think on your feat or plan it quickly before hand. There are two strategies that are broken into two groups: Marksman and Melee Pure Melee … Is the guy that runs in the frontline and fights under the enemies noses. Your aim is to do more damage than to receive it. ----The Softies---- - If you're fighting an opponent that is not strong (e.g. Goblins, Skeletons, Bandits) you can stand close to them so they're easier to reach and when they attack you they hardly make a dent in your health or armor. Most of these opponents have high agility to balance their combat so they will run around a bit, use third person view to keep them in your eyesight. - Blocking is essential in any kind of combat, never be afraid to block an attack, the opponents (above) aren't strong enough to degrade your shield ----The Big 'Uns---- - These opponents are the ones you should be careful of. These are where monsters such as Ogres or Trolls come under. It is quite easy to learn how to fight these ones, the rule is: Dodge/Block and Counter. When the opponent is about to strike (you can tell by watching him raising his fists or weapon) you quickly dodge/block the attack, it is really not that hard because they are very slow and then you quickly squeeze in a few quick slashes with your blade or other weapon. - The shields do really help stop really powerful blows, blocking sometimes makes enemies recoil giving you free hits. Kill the opponent before he kills you. ----Mages/Casters---- They're the type of opponents that have low protection; however they are incredibly manoeuvrable and can summon pretty decent monsters or cast powerful spells. - Never ever let these people get out of your vision, a lightning bolt in the back is not the best feeling in the world, again, third person view helps and if you're in a cave, use night-eye and/or life detection. - Due to their lack of armor, forget about using power strikes just use the normal ones; you don't want to waste fatigue do you? If you strike with a power attack and miss, the enemy will take the chance to run away somewhere else. You could also force them into any corner and keep attacking him and so he can't run away. - However, lots of spellcasters have touch spells as well and some of them are much nastier than their ranged ones so you should bring any reflect spell or silence potions with you. - Hint: If a summoner dies, his summoned creature will die with him. Marksman One of my favourite fighting skills as it is stealthy (sniping); this is a skill where you keep away from your opponent and send him a barrage of arrows. Marksmen are usually athletic and acrobatic; they also wear light armour to maximize their agility. Just because they have weak armor doesn't mean they can't pack any punch. ----The Softies---- Like the ones you fight if you're a melee warrior; the first attack you should use with the bow is a stealth shot and maybe accompanied with poison, this is probably all you will need to finish a weak opponent, if not, fire a few shots afterwards then take your secondary weapon out (preferably a light weight blade), this will prevent you from wasting arrows on weak enemies. ----The Big 'Uns---- ALWAYS open with a poisoned stealth shot (if the terrain lets you). Don't let them get close to you, back off if the enemy does and send him a piece of sharp metal in his chest. Don't be afraid to run away, or use any Chameleon or Invisibility enchantments, this gives you the chance to heal yourself and poison another arrow. Trying to switch to your secondary weapon and melee them is suicide, you're light armoured which means you WILL die if you try to face big guys off with melee. Hotkey health potions and watch your foes attacks! ----Mages/Casters---- Due to their incredibly low armour, one stealth shot should be all you need to finish one guy if you nail your arrow right through a caster's head. However, if you didn't kill him on the first shot, prepare for a long battle. If you're in open terrain (a field for example), try strafing to dodge the mage's spells and counter with arrows. If a caster summons a creature, you can use it as an advantage as a meat shield. Line up in front of the summoned so when the caster fires a spell at you, it will hit the summoned creature, then you can return an arrow back at him. In dungeons the "summoned meat shield" technique also works, if not better. When fighting a mage in a cave or dungeon, look around you and see if you can find any obstacles you can hide behind from the spells. The space is pretty tight in caves so try finding a stalactite to hide behind and once every so often, jump out and send the mage an arrow, when hiding behind something, use this time to poison an arrow or drink a potion. Tips Other skills help melee and ranging significantly. Some skills when levelled up help. ---->Skill Levels<---- -When you obtain Journeyman in melee weapons (Blade, hand to hand, blunt) you get the disarm function. To use it, press the left or right strafe button and then hold the attack button, the will make your fighter perform a sideways attack with your weapon or hands and there is a 60% chance that you will disarm your opponent, unless he is already unarmed. -When obtaining expert in melee weapons (as above) you get the knockdown technique, you will need to time it carefully as you will have to move BACKWARDS to use this technique. Try positioning yourself on a wall so you're still in place when moving backwards. And if done successfully, there will be 90% chance you will knock your opponent down. When your opponent is on the ground quickly get a few hits on him/her since damage is dealt more when an opponent is on the ground. I recommend using a claymore with the backward power attack, since they are long and powerful, so you will have a better chance. But don't get yourself cornered going backwards in a multi- fight. Thanks to Havok's real time game physics, it WILL effect where you hit, so if you get a knockdown blows to the legs of your foe tend to knock them higher into the hair then they would if you hit them by the chest, enemies take the same falling damage as you would so try using the knockdown near an edge of a cliff and watch the rag-doll physics- hilarious! -Master perk of melee weapons is the paralyze skill. This is the Forward Power attack and can be easily used on an opponent. When you manage to paralyze a foe, it is as good as dead. Like the knockdown, when the opponent is on the floor, keep hitting it, just slashing, and no power-attacks. However if you miss with the forward power attack, you are vulnerable for a few seconds, giving time for an opponent to hit you. It depends how hard or easy to use these melee perks on opponents, i.e. Monsters with large body mass (e.g. Ogre, Troll) can easily be hit by them because they have more Area. - Getting Journeyman level on Acrobatics earns you the Dodge Ability. Personally this is highly used by my melee fighter – never underestimate this move, always useful for any paladin or knight. To dodge, you hold Block then whilst holding it you jump whilst also pressing the direction you want to dodge (forwards, backwards, side). If you time your ability right, you can dodge all sorts of spells and arrows and including melee attacks ---Melee Dodging--- This is simply using the Dodge move against foes that use melee. You need to recognize what types of melee attacks an opponent will use on you. You can tell when they will use a power attack on your because they will raise their fists/blade/hammer/axe etc. – this is a signal for you to dodge it, either sideways or backwards (don't be a idiot and roll forwards). However, if you are low on fatigue, don't dodge, it takes a bit of fatigue, also, it takes a bit more if you have wielded/unsheathed your weapon. 1) If you rolled sideways you might want to unleash a power attack from the side of your opponent, but I recommend doing some quick attacks. 2) If you dodged backwards you can then run and cut your opponent up, if you a Master at Blade then why don't you try to use the forward attack? -------------- - Getting Expert at Block gives you the Shield Bash skill – for those who use sword-and-shield. If you managed to block an attack fully with a shield, you automatically counter by bashing it into your enemy, this causes him/her to stagger giving you enough time to give them a few quick attacks - A Master of Sneak can ignore an opponent's armour if they hit them undetected. You know might want to combine skill perks to deliver ultimate damage. --->Ranged<--- Below are useful tips on how to neutralize enemies effectively with your trusty bow. - When arrows hit any kind of surface, the impact picks up debris or sparks at the point where the arrows landed use this to judge your shots. – Thanks to a very good friend for this! - In caverns you will come across wide open areas of the cave, commonly filled with nasty creatures. If you don't have night eye, just look in a direction where you think an enemy would be hanging around and wait for him/her to move – they will stick out like a sore thumb. You should also do this even if you have night-eye. Third Person View helps a lot in these situations - Most people forget this, YOU CAN BLOCK WITH YOU BOW, never be afraid or forget to use it – sure it lowers the bows condition but it could save you life. Always use this; I can't stop telling you how many times to use it!! - POISON THOSE ARROWS!! OMG IV-----General Tips-----IV - This might be the difference between life or death, if you in the middle of nowhere, your health is low and you feel as there will be a battle ahead, check your environment and see if there are any mushrooms, plants or even non-aggressive animals, you can get them and there might be a chance they will heal. REMEMBER THIS!! - Enemies also sometimes stagger when they try to hit you when you are blocking, use this time to deliver a few quick strikes. - Every opponent have different weights, some are faster than others, so you should act accordingly with the correct weapons. - Enchanting armor and weapons can become very useful, if you have a mod that adds a free usable enchanting maker use it. If not, complete the first 7 Recommendation Quests for the Mages Guild and you will be able to use the enchanter at the Arcane University - Don't bother trying to hit a moving opponent with your bow and arrows, you'll only miss and waste your arrows- wait for them to stop, or get them with a melee weapon. - As clearly said in-game, I recommend all people who melee, select Agility when they level up, you will stagger and get knocked-down less if you have a higher agility level. V-----Combat Trainers-----V So you decide that you should want to train your skills faster than normal? This sections shows you where the trainers for COMBAT (also armor and agility skills) so you will be ready to face the game's difficulties. This part of the guide took forever to do, but contributors helped a lot! In master trainer levels you may have to raise a person's disposition in order for them to tell you were the master trainer is. Acrobatic Training ------------------- Low levels: Quill Weave – Lives in Anvil, an Argonian roaming street at day, you've probably seen her if you've done the first Fighter's Guild Quest Ida Vlinorman – Lives in the Elven Gardens in the Imperial City, if you hear conversations some people talking about her climbing tall buildings and jumping off them, if you ask her personally she does. Medium Levels: Tsrava – Lives with J'Bari in Leyawiin Ganredhel – Lives in Cheydinhal, at her own home Master Level: The medium trainers will tell you to speak to Master Acrobat Torben, he lives at Aerin's Camp between the Jerall and Valus Mountains, basically under Dive Rock, and he's probably gotten used to falling down the mountains, that's why he is good at acrobatics. No difficulties here, talk to him and he'll train you. Armourer Training ------------------ Low levels: Tadros Helas – Bravil Fighters Guild smither. Eitar – Lives in Leyawiin, The Dividing Line, or at his house. Medium Levels: Rohssan – Imperial Market District, A Fighting Chance. Rasheda – Owns Fire and Steel in Chorrol. Master Level: After you hit 70 they will tell you to go speak to Gin-Wulm. The Argonian is the smith at The Best Defence but he doesn't stay there almost at all (only for nights). You'll find him walking about the Market District in mornings and possibly the Elven Districts afterwards. Go to the First Edition book store and buy *The Armourers Challenge*. Talk to him and ask him to train you, he will ask you a question: "What does Hazadir mean to you?" if you followed what I said and bought the book you will answer the question correctly – "He won the Armourer's Challenge". He will train you when you answer it right. Athletics Training ------------------ Low levels: Uuras - lives in Skingrad Mahei – lives in Leyawiin Medium levels: Hauls-Ropes-Faster – stays in The Fo'c'sle in Anvil waterfront in mornings and walks around at night. Honditar – Lives southwest of Chorrol (basically Hackdirt village). Master Level: When you reach 70 Athletics, both guys will send you to Rusia Bradus in Anvil, she lives with Silgor Bradus next to the Abandoned house in Anvil. Rusia will only train you if you have discovered over 30 places (I discovered around 40 or more places before I went to her for training so I don't know if its FOUND or DISCOVERED). Blade Training -------------- Low levels: Naspia Cosma – A steward at Cheydinhal Castle Right-wind (LOL!)- Stays at Bruma Fighter's Guild Medium Levels: Sherina – Leyawiin Fighters Guild Rhano – Anvil Fighters Guild Master Level: At a Blade skill of 70 you will be directed to Alix Lencolia, he is a traveller and he is staying at the Faregyl Inn which is south of the Imperial City. Alix will only train you when your Fame or Infamy is around 20-30, do quests and you could also close Oblivion Gates for fame. Block Training -------------- Low Levels: Fadu Calidius – Lives in Skingrad Fighters Guild Huurwen – Lives in Anvil Fighters Guild Medium Levels: Lum gro-Baroth – An orc that lives in Chorrol Fighter's Guild Ambrose Canne – Lives in Southwest Skingrad Master Level: At 70, go to centre Bravil, Andragil lives above an Argonian(forgot his name). The Elf will want to test your skill before training you, basically she'll try to beat you to death with a warhammer and you have to stay alive, put your weapon away and keep your shield, do not attack back, and also do not have any reflect damage enchantments on you, you don't want a dead trainer in your hands do you? Try getting obstacles between her and yourself, you have to last around 45 seconds. Blunt Training -------------- Low levels: Bugak-Bol – Merchant at Leyawiin, Southern Books Vigdis – Anvil Fighters Guild Medium Levels: Christophe Marane – Owns Brina Cross Inn, NE of Anvil Azzan – Anvil Fighters Guild Master Level: At 70 you should head to Irene Metrick, she normally stands at the Imperial Market District all night and she has a house in the Elven Gardens District. Irene Metrick asks you to kill 50 people (that's around her body count) before she trains you. People count as civilians, bandits, marauders, conjurers, basically things that don't look like monsters (not sure about Necromancers or Vampires). A good place to start is the arena; the game accepts the people killed in there. Hand 2 Hand Training --------------------- Low levels: Nahsi – Bravil Fighters Guild Rufrius Vinicius – Anvil Fighters Guild Medium levels: Davela Hlaren – Owner of the Imperial Bridge Inn (need location) Ra'qanar – Castle Cheydinhal Master Level: The trainers will tell you to go to Helvius Cecia who stays in SE Bruma. Helvius will ask to test you before he trains you, you must attack him with bare-hands until his health goes past under 50% in 30 seconds, keep punching until he stops you, be careful though, if you attack after he has said stop it will count as assault. If you have battered him enough then welcome aboard! Heavy Armour Training ---------------------- Low levels: Brodras – Leyawiin Fighters Guild Bumph gra-Gash – Bruma Fighters Guild Medium levels: Valus Odiil – Chorrol's Grey Mare Varnado – Co-owner of The Best Defence in Imperial Market District Master levels: The two trainers will direct you to Pranal who lives northeast of Lake Rumare in the Roxey Inn. Pranal fancies Malene who owns the Roxey Inn and wants you to buy her a few little gifts before he trains you. The gifts are: a silver pitcher and four silver glasses. Any silver pitcher will do, however, nobody sells them, you have to either steal one of find one in loot (levelled), most rich or fairly rich people have them in their houses, start off at the Imperial City and go in house after house. Now you may think glasses as in the ones you wear but it's the ones you drink out of. Fortunately, a lot of people sell silver glasses, The Copious Coinpurse in the Market District along with Three Brothers Trade Goods, Quality Merchandise in Anvil and basically every other shop that basically sells miscellaneous items. After you have the FOUR silver glasses and the pitcher talk to Pranal again and he will tell you to give them Malene, she will take them but sadly she doesn't really want to start a serious relationship with Pranal. Go back to Pranal and he will train you. Phew! Light Armour Training ----------------------- Low levels: Dul gro-Shug – Lives in Imperial City Elven Gardens Olfand – Nord Winds in Bruma Medium levels: Luciana Galena – South Bravil, lives above of the house for sale Ahdraj – Leyawiin, Southwest of the castle Master Level: At 70 they will direct you to J'bari, a Khajiit who shares a place with Tsrava in Leyawiin. And of course there is a little task the master wants you to do. You must bring him an Elven Cuirass before he trains you, you'll need to be Level 15 or higher for it to appear in loot. You could avoid having to level by doing a far off Fighters Guild Mission, ipso ergo. Azani Blackheart, the redguard has an Elven Cuirass whatever level you are. If you are already level 15: it appears in most bandit ranger loots, lots of vampire loot, Black Rock Cavern. When you obtained a cuirass, the Khajiit will train you. Marksman Training ----------------- Low levels: Edla Dark-Heart – Lives in Regner's place in South Bruma Shameer – Lives in Skingrad, west of the chapel Medium levels: Reman Broder – Southwest Skingrad Pinarus Inventius – Lives in Anvil. Master level: At 70 both guys will tell you to go to Alawen, an adventuring Bosmer who stays at Troll Candle Camp which is east of Anvil. The Bosmer is almost never home in the day because she likes to hunt but around 11pm to mornings you will find her there. Alawen will only train you if you have an Elven Bow, she will not train you if you don't. Elven Bows normally show up in loot at level 9 or 10 and in shops at level 13, most bandits and marauders are archers so they will have them. Sneak Training --------------- Low levels: City-Swimmer – Southwest of Bravil's city gate on the second floor Glistel – lives with Malintus Ancrus in Southwest Chorrol Medium levels: Othrelos – Imperial City Elven Gardens Mirabelle Monet – Owns the Fo'c's'le in Anvil Waterfront Master level: At 70 you will head to Marana Rian, she has a home in the Temple District of the Imperial City. This is a simple test which requires no dungeon trekking; steal a coin she has in her pocket, when you succeed she will train you. VI----------Weapon Facts----------VI Here is a nice little section about the main weapons you would encounter in Cyrodiil, my personal opinion on them, what levels until they appear, their reach, damage, their stableness (how fast or slow they degrade), value. Blade Weapons Daggers:- Very fast and light, but that's really it for this weapon since you could still use a longsword as a better sneaking weapon and also its reach is.....devastating. They have quite low value (except Glass, Ebony and Daedric), the only reason I would buy a dagger is because it's quite cheap and fast and it also has reasonable damage for a cheap weapon. Fine Daggers (Iron-Steel):- Basically a lighter dagger that deals a bit more damage. Longsword:- The all-rounder of course, this basically the best type of weapon to have. Fast, good reach, deals good damage and worth the money. Medium levellers should keep a Silver Longsword (favourite sword weh!)handy in case of any encounters of ghosts, wraiths and Will'o wisps (you will HATE these when you meet them if you don't have a Silver, Daedric or Enchanted Longsword). The second best weapon to use when sneaking. Claymore:- The large two-handed blade of the family, Claymores cost quite a few, the large swings deal a lot of damage which almost makes up for its speed which is only a bit slower than a longsword, but having a two- handed weapon comes a penalty, you will not be able to carry your shield which means a vital defence bonus is gone so keep your head down. Now these are best when using the backwards knockdown power attack. Katanas:- There are 3 Katanas and 2 Enchanted Ones. The 3 normal ones(each more powerful than the last) is an Akaviri Katana, an Ancient Akaviri Katana and an Akaviri Dai-Katana, the Dai and normal Katanas can both be obtained at Cloud Ruler Temple, the main place to get an ancient akaviri katana is Sancre Tor which is not available until later in the Main-Quest when you are told to go in there, you can get one from killing an Undead Blade. The two enchanted katanas are Mishaxhi's Cleaver and Akaviri Warblade, you can buy the Akaviri Warblade in the Imperial Market District (forgot which store) for 4000 septims. To get the Cleaver you must be doing Lifting the Vale quest, in the late part you will encounter a Ghost Akaviri HQ Commander none other than Mishaxhi, kill him and you will get his weapon.
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