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    Weapon FAQ by aSimpleFox

    Version: 1.01 | Updated: 01/27/10 | Printable Version | Search This Guide

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    ===
    Weapons guide
    for the PS3
    Version: 1.00
    By: Scott Sawyer (A Simple Fox)
    Email: DaikazokuThe505@gmail.com
    Date of Creation: 6/27/09
    Date of last update: 01/27/10
    
    Copyright 2009-2010 Scott Sawyer
    ===
    
    
    +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
    |   Weapons Guide              |
    +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
    
    What would be a FPS without weapons? Well battlefield has so many you'll
    be tripping over them left and right. Take your time and look through the
    catalog, I'm sure there is something that will catch your eye. All of the
    weapons listed below appear in Multi-player, however some of them do not
    appear in Single-player. They are organized in a list like so:
    
    
    Legend:
    ---
    Name: Name of the weapon
    Type: What kind of weapon it is.
    Kit: What kit it can be found in (Multi-player)
    Damage: Very low-Maxed
    Accuracy:Very low-Maxed
    Handling: Very low-Maxed
    Rate of Fire: Very low-Maxed
    Rarity: How rare is it to find in Single-player. Common-Rare
    Online: What type of weapon is it Online. Starter-Credit-FAF-Gold.
    My Rating (SP): out of 5 stars, how much I recommend the weapon in single
                    player
    My Rating (MP): out of 5 stars, how much I recommend the weapon in
                    multi-player
    
    Single Player notes:  any additional notes I came across in single player
    Multi-Player notes:  any additional notes I came across in Multi-player
    --- 
    
    Note 1: The four different types of Online weapons are Starters, Golds, 
    Find-All-Fives (FAF) and Credits. Starters are the defaults weapons of 
    Multi-player. [See Note 2 Below] Golds are weapons that are unlocked 
    when you hit level 25, or if you bought the Gold Edition of BF:BC. 
    FAFs are unlocked by special circumstances. But they can also be 
    unlocked by using “Redeem codes.” See each weapons Muli-player 
    note's for details. Credit weapons are unlocked by using credits. 
    Credits are obtained by leveling up. 
    
    Note 2: All “starting” weapons can only be used when you are on the same
    side as their affiliation. For example: if you are on the Russian side,
    then your starting assault rifle is the AEK971. If you are on the USA side,
    then your starting assault rifle is the M416. If you are a Russian you
    cannot use the M416 and vice versa. There is no difference between the
    two except in rare cases when they're weapon types are different.
    
    Note 3: Weapons with suppressors (“Silencers” is an incorrect term) are 
    extra stealthy. When shot with a suppressed weapon, the directional 
    damage indicator does not show up.
    
    
    ---
    Name: AEK971
    Type: Assault Rifle
    Kit: Assault kit
    Damage: medium
    Accuracy: high
    Handling: medium
    Rate of Fire: medium
    Rarity: Common
    Online: Starter
    My Rating (SP): **
    My Rating (MP): ***
    
    Single Player notes:  You can't go 2 feet without tripping over one of
    these. It's not a bad rifle but it's not a really good one either. Chances
    are theres a better weapon laying around but it works in a pinch if you
    suddenly run out of ammo mid-fight. One good thing about it is that you
    never have to worry about ammo.
    
    Multi-Player notes:  Starting weapon affiliation: RUS. The AEK971
    is basically the AK47 you've come to love in other shooters, but watered
    down. It's not bad, it's just generic. If you want a rifle similar to the
    real AK47 then you have to look at the AN94. In the mean time, this gun
    will hold you over till you hit level 25. When shot from the shoulder, the
    sights are easy to use, but may annoy some players. It's accuracy is high
    but it's stopping power isn't as good as what you'd expect from an assault
    rifle. All and all, a nice starting weapon.
    ---
    
    ---
    Name: M416
    Type: Assault Rifle
    Kit: Assault kit
    Damage: medium
    Accuracy: high
    Handling: medium
    Rate of Fire: medium
    Rarity: Common (You start almost every level with it)
    Online: Starter
    My Rating (SP): **
    My Rating (MP): ***
    
    Single Player notes: You start with this weapon in all levels. It gets
    the job done but drop it for a better weapon asap. Some people love it
    and use it throughout the game. I usually hold on to it till I find a
    nice collectible, but not a second later.
    
    Multi-Player notes: Starting weapon affiliation: USA. Same stats as
    the AEK, not really much different except for the sights. I  prefer this 
    weapon out of the three staring assault weapons. Treat it just like the 
    AEK and you'll be fine.
    ---
    
    ---
    Name: AUG
    Type: Assault Rifle
    Kit: Assault kit
    Damage: medium
    Accuracy: high
    Handling: medium
    Rate of Fire: medium
    Rarity: Rare
    Online: Starter
    My Rating (SP): ***
    My Rating (MP): ***
    
    Single Player notes: One of the many collectibles you'll find. It's
    found in the last level and if you conserve your ammo, it will last
    you the whole level. Some people dislike the sights but I don't find it 
    that hard to use.
    
    Multi-Player notes: *Credit to: Samehadamaru *
    
    Starting weapon affiliation: MEC. Yet again, it has the same stats as 
    the other two starting assault rifles. Just treat it like a AEK or a 
    M416 and you'll be fine. I kinda like this one better then the other two, 
    I guess I have a thing for bull-pups.
    ---
    
    ---
    Name: AN94 Abakan
    Type: Assault Rifle
    Kit: Assault kit
    Damage: low-medium
    Accuracy: high
    Handling: medium
    Rate of Fire: medium-high
    Rarity: Uncommon
    Online: Gold
    My Rating (SP): *****
    My Rating (MP): ****
    
    Single Player notes:  Ahhh.. the Abakan! One of my favorite weapons in
    the game. It's sights are so easy to use and drops them mercenaries like
    nobody's business! Its basically a super sized version of the AEK971 and
    you treat the about the same. The AN94 however is a lot more accurate
    then its cousin, allowing you to snipe with it. It has a lot less damage
    but has a faster firing rate that makes up for it. All and all, a great
    weapon!
    
    Multi-Player notes:  See Single player notes. No really, I'm serious.
    I love this rifle. It's single handedly my favorite weapon in the game.
    Some people complain about the sights but I don't see why they have a
    problem. I would argue that it's harder to see through the M16 sights
    but whatever. I noticed that experienced assault players will ether
    pick the AN94 or the M16 as their favorite rifle. It comes down to
    whether you prefer stopping power or rate of fire.
    ---
    
    ---
    Name: FN F2000
    Type: Assault Rifle
    Kit: Assault
    Damage: low
    Accuracy: medium
    Handling: high
    Rate of Fire: high
    Rarity: N/A
    Online: FAF
    My Rating (SP): N/A
    My Rating (MP): *****
    
    Single Player notes: This weapon is not available in Single player.
    
    Multi-Player notes: You can only acquire this weapon through
    the veterans program at Bad Company's website. And if you are
    an assault player like me, it's worth the aggravation to get it.
    It's rate of fire is the highest of all the rifles (what else
    do you expect from FN?) and can drop enemies in a flash of
    bullets. The only problem with this gun is that you piss through
    ammo like crazy. I find myself reloading after every other kill
    and all that reloading can get you in trouble sometimes...
    
    This is the only weapon that dosen't have a redeem code.
    ---
    
    ---
    Name: M16A3
    Type: Assault Rifle
    Kit: Assault kit
    Damage: medium-high
    Accuracy: high
    Handling: medium
    Rate of Fire: medium
    Rarity: Uncommon
    Online: Credit
    My Rating (SP): *****
    My Rating (MP): ****
    
    Single Player notes:  Accurate, Powerful, all around good gun, the M16. 
    The iconic “Good Guy” gun of the US army. Very useful in single player, 
    if you find it, it can usually last you the whole level. It's a hundred times 
    better then the starting M416. If you see one; grab it!
    
    Multi-Player notes: The M16, the iconic, staple weapon of the US army.
    High Accuracy and great stopping power make this gun beyond lethal on
    the battlefield and many assault players will quickly unlock it and
    make it their standard issue weapon. The gun is no doubt great but
    I never really liked using it. I prefer the AN for the rate-of-fire
    and handling but it's completely up to you to decide which one better
    suites your playing style.
    ---
    
    ---
    Name: XM8
    Type: Assault Rifle
    Kit: Assault kit
    Damage: low
    Accuracy: medium-high
    Handling: medium-high
    Rate of Fire: high
    Rarity: Uncommon
    Online: Credit
    My Rating (SP): ****
    My Rating (MP): ****
    
    Single Player notes: An assault rife just a step above average. I wanted
    to love this gun, I really did. I'm a fan of it in real life and would
    love to have been able to play with it throughout the game. But sadly it's
    only in the hands of the mercenaries and is a step above average. While
    it is a good gun with good handling, accuracy and firing rate; It just
    takes too long to kill sometimes. It's a more rounded out version of the
    AN94 but the greater handling doesn't really come into play that much, so
    the lowered damage for better handling seems like a odd trade off. It's
    still a great weapon even with these shortcomings though.
    
    Multi-Player notes: As much of a fan I am of this gun in real life,
    I just can find myself using it in multi. It looks good on paper,
    but whenever I use it in the field I feel like I'm at a disadvantage.
    Some people love it for it's fairly balanced stats and sight, like the
    others above, it's all really comes down to preference.
    ---
    
    ---
    Name: S20K
    Type: Semi-auto Shotgun
    Kit: Demo kit
    Damage: medium
    Accuracy: low
    Handling: low
    Rate of Fire: low
    Rarity: Common
    Online: Starter
    My Rating (SP): *
    My Rating (MP): **
    
    Single Player notes: the default shotgun found every where. Like the AEK,
    you can't go two feet without tripping over one. It's a semi auto shotgun
    that, short of a head shot, takes several rounds to drop an opponent.
    While it works well in medium range you'd be better off with an assault
    rife. And at close range you be better off with a pump shotgun. When it
    takes several shells to drop and there is multiple combatants, it's more
    of a handicap then a help. Don't pick it up unless you run out of ammo, and
    even then I would rather use my knife.
    
    Multi-Player notes: Starting weapon affiliation: RUS. This shotgun is great
    if you want a Semi-auto and you don't have the SPAS15. Its damage is pretty
    good and it usually takes 2-3 shots to kill someone at close range. This
    gun does allow you to take further shots than most pump shotguns at the
    cost of your ammo. Even though you can try not to be trigger happy with
    this gun as you'll find yourself reloading every 10 seconds.
    ---
    
    --- 
    Name: 870MCS
    Type: Pump Shotgun
    Kit: Demo kit
    Damage: High
    Accuracy: low
    Handling: medium
    Rate of Fire: low
    Rarity: Uncommon
    Online: Starter
    My Rating (SP): ***
    My Rating (MP): ***
    
    Single Player notes:  Classic example of a pump shotgun. At close range
    this thing tears through the opposition. One on One close quarters is
    where it really shines as you can be easily overwhelmed with multi
    hostiles. At medium range you have to rely on your grenades as it can
    take multiple shells to take down an opponent.
    
    Multi-Player notes: Starting weapon affiliation: USA. This shotgun is
    pretty decent for a pump action shotgun all up until you get either the
    NS2000 or the SPAS12, but it doesn't have the same accuracy so don't
    expect to pull off those Medium-long range shots. If you do happen to
    run into someone at a long range  try your best to lure them into a
    closer position. This shotgun is great for close quarter combat just
    make sure you actually hit them because if you miss your shot your
    pretty much screwed.
    ---
    
    ---
    Name: T194
    Type: Pump Shotgun
    Kit: Demo kit
    Damage: High
    Accuracy: low
    Handling: medium
    Rate of Fire: low
    Rarity: Rare
    Online: Starter
    My Rating (SP): ***
    My Rating (MP): ***
    
    Single Player notes: This Shotgun is only found in the last level. Just treat 
    it like a 870MCS and you'll be fine with it. Be careful if you see an enemy 
    with it, the range is a little further than you think. (See 870MCS)
    
    Multi-Player notes: Starting weapon affiliation: MEC. (See 870MCS)
    ---
    
    ---
    Name: SPAS 15
    Type: Semi-Auto Shotgun
    Kit: Demo kit
    Damage: medium
    Accuracy: very low
    Handling: low
    Rate of Fire: low
    Rarity: Rare
    Online: Gold
    My Rating (SP): ****
    My Rating (MP): ****
    
    Single Player notes: This is like a high-tech version of the S20K. 
    But it's good. Really good. Good cluster, range and power makes 
    this a breeze to use at close to medium. Sure it may take an extra shot to 
    drop at times but it more then makes up for it in firing rate. Pick this one 
    up today!
    
    Multi-Player notes: *Credit to: Samehadamaru *
    
    All in all a great overall gun if you don't like the slowness of the pump 
    but you also don't like the damage of the USAS12. This gun allows you 
    to handle more people at a time but you still have to remember that you 
    only have 8 shells to shoot off so like the other semi-auto don't spas out 
    (Haha like the gun's name right?....). You can take longer distant shots 
    but its not always guaranteed that they'll connect, so don't try going for 
    long distance shots all the time and instead try to lure them in as you 
    would with a pump action.
    ---
    
    ---
    Name: USAS 12
    Type: Full-Auto Shotgun
    Kit: Demo kit
    Damage: medium
    Accuracy: low
    Handling:low
    Rate of Fire: low
    Rarity: N/A
    Online: FAF
    My Rating (SP): N/A
    My Rating (MP): ****
    
    Single Player notes: This weapon is not available in Single player.
    
    Multi-Player notes:   God help us all, a fully automatic shotgun. You
    would think this weapon would be broken as hell but it's not. It takes
    about three shells to drop someone and in close quarters an UZI would
    win hands down. The thing that makes this shotgun so good even though it
    does pathetic damage as a shotgun is that it can accurately shoot at
    medium range. You basically treat it like an assault rife. It reloads with
    a clip and fires automatically with no “cocking” unless you reload the
    clip. It's one of my personal favorites.
    
    Redeem Code: aw3somef1rep0wer 
    ---
    
    ---
    Name: SPAS 12
    Type: Pump Shotgun
    Kit: Demo kit
    Damage: High
    Accuracy: very low
    Handling: medium
    Rate of Fire: very low
    Rarity: Rare
    Online: Credit
    My Rating (SP): ****
    My Rating (MP): *****
    
    Single Player notes: The reason I gave this a 4/5 in single but a 5/5 
    in multi-player is because of it's spread. In multi-player, high spread in 
    a shotgun can help take down enemies easier because of the higher area 
    you can cover with your shots. You can effectively “blanket” a hallway 
    full of enemies with a single shot. In Single-player, the enemies are too 
    spread out for this to be taken full advantage of. It's still an awesome 
    gun, but the NS2000's cluster is more useful in Single-player, which is 
    why it got the 5/5 rating.
    
    Multi-Player notes:  Quite defiantly one of the best shotguns in
    the game next to the USAS 12. you treat it like any other pump, but
    for some reason, I just kill better with it. It's a one-shot-kill at
    close to medium range and has enough cluster to be used at range and
    enough spread so that if you miss you can still do a huge amount of
    damage. That was the problem with the NS2000 is that it was TOO
    accurate and grouped.
    ---
    
    ---
    Name: NS2000
    Type: Pump Shotgun
    Kit: Demo kit
    Damage: Very High
    Accuracy: low-medium
    Handling: low
    Rate of Fire: low
    Rarity: Uncommon
    Online: Credit
    My Rating (SP): *****
    My Rating (MP): *****
    
    Single Player notes: NS2000 is the best shotgun for single-player but is 
    not for Multi-player. For my reason why (See SPAS12).
    
    Multi-Player notes:  This is the sniper rife of shotguns. I'm serious.
    The extremely tight cluster, high accuracy, medium range reach and still
    has one-hit-kill stopping power makes the NS2000 like a sniper of shottys.
    The only drawback to this gun is that if you miss, you are done. And it's
    very easy to miss with this gun because its TOO accurate for it's own
    good. Master the range and the timing and this should be one of your
    bread and butter weapons of online.
    ---
    
    ---
    Name: SV98
    Type: Bolt Action Sniper Rifle
    Kit: Recon. kit
    Damage: Very High
    Accuracy: Very High
    Handling: very low
    Rate of Fire: very low
    Rarity: Common
    Online: Starter
    My Rating (SP): ***
    My Rating (MP): ***
    
    Single Player notes: In single player, just about all sniper rifles are 
    One-shot-kills. So it really doesn't matter if you pick the SV98, M24 or 
    GOL. They all have the same stats, the only difference is their looks. 
    Any will do. You will ether hate or love sniping in BF:BC, but I find 
    that sniping makes the single player campaign too easy as you can pick 
    them off from a mile away with one-shots. 
    
    Multi-Player notes: Starting weapon affiliation: RUS.  This is your
    Standard bolt action sniper rifle. One shot does 90 damage anywhere on
    the body. A head shot is instant kill. With that in mind, always aim for
    the head unless they have been spotted, which usually indicates that they
    are wounded. If you are wounded, 90 damage should be more then enough to
    finish you off. Also make sure you lead your shots far in advance for
    long distance shoots. Bullet travel time in this game is huge. You
    may need to lead your shots by two or three, hell I even had to lead by
    five or six seconds on extremely distant shots!
    ---
    
    ---
    Name: M24
    Type: Bolt Action Sniper Rifle
    Kit: Recon. kit
    Damage: Very High
    Accuracy: very high
    Handling: very low
    Rate of Fire: Very low
    Rarity: Rare
    Online: Starter
    My Rating (SP): ***
    My Rating (MP): ***
    
    Single Player notes:  (See SV98)
    
    Multi-Player notes: Starting weapon affiliation: USA. (See SV98)
    ---
    
    ---
    Name: GOL
    Type: Bolt Action Sniper Rifle
    Kit: Recon. kit
    Damage: Very High
    Accuracy: very high
    Handling: very low
    Rate of Fire:Very low
    Rarity: Rare
    Online: Starter
    My Rating (SP): ***
    My Rating (MP): ***
    
    Single Player notes:  (See SV98)
    
    Multi-Player notes: Starting weapon affiliation: MEC. (See SV98)
    ---
    
    ---
    Name: VSS
    Type: Full-Auto Sniper Rifle w/ suppressor
    Kit: Recon. kit
    Damage: low-medium
    Accuracy: High
    Handling: medium
    Rate of Fire: low-medium
    Rarity: Uncommon
    Online: Gold
    My Rating (SP): ****
    My Rating (MP): ****
    
    Single Player notes: Drops in about 2-3 hits (or 1 to the head). It's 
    not that much different from using a bolt except that you can shoot 
    faster and that you can now take on multiple hostiles at once. Just 
    watch your ammo, you can run out fast!
    
    Multi-Player notes: Next to the M95, this is my favorite sniper rifle.
    It's semi-auto that can go full auto if you hold down the trigger. It
    does low damage, only about 30 damage a shot, but if you can land two
    or three solid chest shots, you can take people down in a breeze. It
    also is the best sniper rifle to shoot from the hip. I don't recommend
    it, but if your in a tight spot and get jumped at close range. Instead
    of scoping I just shoot them from the hip and kill them like that. It's
    easy once you get the hang of it, try it!
    
    ---
    
    ---
    Name: QBU88
    Type: Semi-Auto Sniper Rifle
    Kit: Recon. kit
    Damage: High
    Accuracy: Very High
    Handling: low
    Rate of Fire: low
    Rarity: N/A
    Online: FAF
    My Rating (SP):  N/A
    My Rating (MP): ***
    
    Single Player notes: This weapon is not available in Single player.
    
    Multi-Player notes: If you cross a M95 and a VSS and subtract
    the suppressor , you would probably get something close to this gun.
    The weird thing is, is that I really don't like to use this gun much.
    If I want powerful one-shot-kills I use the M95. If I want stealthy
    medium range firefighting, I use the VSS. So I don't know why you would
    use the QBU88 at all. Some people love it and tell me it's amazing, but
    it's just... “ehh...” for me.
    
    Redeem Code: your3mynextt4rget 
    ---
    
    ---
    Name: SVU
    Type: Semi-Auto Sniper Rifle w/ Suppressor
    Kit: Recon. kit
    Damage: Medium
    Accuracy: Very High
    Handling: low-medium
    Rate of Fire: low
    Rarity: Rare
    Online: Credit
    My Rating (SP):  ****
    My Rating (MP): ****
    
    Single Player notes: It's just like the VSS, minus the suppressor. Which 
    honestly doesn't really make a difference at all in single player. It's just a 
    beefed up version of the VSS so treat it the same and you'll be fine.
    
    Multi-Player notes: In a nutshell it's a more powerful version
    of the VSS, with less handling. It's really up to you which one you
    like better. I prefer the VSS though.
    ---
    
    ---
    Name: Barret M95
    Type: Bolt Action Sniper Rifle
    Kit: Recon. kit
    Damage: Maxed
    Accuracy: Maxed
    Handling: very low
    Rate of Fire: very low
    Rarity: Uncommon
    Online: Credit
    My Rating (SP):  *****
    My Rating (MP): *****
    
    Single Player notes: The big daddy of sniper rifles, the .50 cal! 
    Strangely common on the battlefield but I'm not complaining. 
    The thing is though, it kinda doesn't matter if you use this or any 
    other Bolt action. Because they generally all kill in one hit. The only 
    thing that makes the M95 better is that it's SLIGHTLY more accurate 
    and has better zoom and range. One a side note, it is the only gun 
    with “Damage” maxed out. 
    
    Multi-Player notes:  A little more powerful and accurate then the
    average Bolt-action. Most powerful weapon in the game. Just fires
    slower then death... I almost never miss with this gun but when I
    do it takes so long to line back up that my target is gone. Just be
    a little more careful with your shots and you'll soon find out why
    veteran snipers love this gun.
    ---
    
    ---
    Name: 9A91
    Type: Compact Assault Rifle w/ suppressor
    Kit: Specialist kit
    Damage: low-medium
    Accuracy: low
    Handling: very High
    Rate of Fire: very High
    Rarity: Rare
    Online: Starter
    My Rating (SP):  ***
    My Rating (MP): ***
    
    Single Player notes: Even though it has the same exact stats as the 
    SCAR, it feels like the 9A91 has better range. While that doesn't 
    really make it that much better then the SCAR or AKS74U, I 
    definitively prefer it over the other two. It's only found in the last 
    level so keep it for chuck it for the final battle, your choice.
    
    Multi-Player notes: Starting weapon affiliation: RUS. Honestly, I
    never really liked or used the default Specialist weapons. However,
    some people love these weapons and use them all the time. Compact
    Assault Rifles are interesting. They behave much like SMGs. They
    have a high firring rate with low damage. I think they over did it
    however because they can take down assault users before they can
    blink, shotty users as well. The only thing bad with them is that they 
    fly through ammo and are horrid at medium range combat.
    
    ---
    
    ---
    Name: SCAR
    Type: Compact Assault Rifle w/ suppressor
    Kit: Specialist kit
    Damage: low-medium
    Accuracy: low
    Handling: very High
    Rate of Fire: very High
    Rarity: Uncommon
    Online: Starter
    My Rating (SP): **
    My Rating (MP): ***
    
    Single Player notes: A decent rifle and comes with a suppressor.
    Defiantly helps with infiltration sections but not very good for open
    combat. It has good stats and the rate of fire is great but it doesn't
    have a lot of ammo and the range is poor. These short comings keep me
    from wanting to hold on to it longer then needed.
    
    Multi-Player notes: Starting weapon affiliation: USA. (See 9A91)
    ---
    
    ---
    Name: AKS74U
    Type: Compact Assault Rifle w/ suppressor
    Kit: Specialist kit
    Damage: low-medium
    Accuracy: low
    Handling: very High
    Rate of Fire: very High
    Rarity: Common
    Online: Starter
    My Rating (SP): **
    My Rating (MP): ***
    
    Single Player notes: Much like the AEK and the S20K, it's a 
    generic and common enemy weapon. You can't go a level without 
    tripping over one of these. It's an OK weapon but it's nothing to 
    write home about. Drop it for a collectible if you can.
    
    Multi-Player notes: Starting weapon affiliation: MEC. (See 9A91)
    ---
    
    ---
    Name: XM8C
    Type: Compact Assault Rifle w/ suppressor
    Kit: Specialist kit
    Damage: low-medium
    Accuracy: medium
    Handling: High
    Rate of Fire: High
    Rarity: Rare
    Online: Gold
    My Rating (SP):  ***
    My Rating (MP): ***
    
    Single Player notes: This is the compact version of the XM8. 
    Good for closer range indoors, bad at longer range outdoors. 
    Um... not much else to say... It's the XM8 with faster firing rate 
    and shorter range. If you like it, use it.
    
    Multi-Player notes:  This weapon is the Compact Version of the 
    XM8. See my complaints for the XM8. It's not a bad gun, I know a 
    lot of players that do very well with it, I just can't use it myself for 
    some reason. Unlike the XM8 though, XM8C leans a little more to the 
    high ROF with lower stopping power.
    ---
    
    ---
    Name: UZI
    Type: Sub-machine Gun w/ suppressor
    Kit: Specialist kit
    Damage: medium
    Accuracy: very low
    Handling: Maxed
    Rate of Fire: Very High
    Rarity: N/A
    Online: FAF
    My Rating (SP): N/A
    My Rating (MP): ****
    
    Single Player notes: This weapon is not available in Single player.
    
    Multi-Player notes:  Find all Five weapon, obtained by maxing out
    your level in the Demo. Has a very fast rate of fire and good damage
    too boot. Accuracy drops quickly in medium/long range so use it in very
    short range. Can drop shotguns users easily, if you keep yourself just
    out of pump shotgun range.
    
    Redeem Code: cov3r1ngthecorn3r 
    ---
    
    ---
    Name: UMP
    Type: Sub-machine Gun w/ suppressor
    Kit: Specialist kit
    Damage: Medium-High
    Accuracy: Medium
    Handling: Medium
    Rate of Fire: Medium
    levels found in: Rare
    Online: Credit
    My Rating (SP): *****
    My Rating (MP): *****
    
    Single Player notes: It's a shame the UMP is only available in a few 
    levels, because it's one of the best guns in the game. It's superior stats 
    rip though the opposition in single player. Not that that is hard 
    considering the majority of your enemy forces consists of weaklings 
    using the AEK. But it's a solid weapon none-the-less. If you find one, 
    it would be a crime not to use it. 
    
    Multi-Player notes: At the end of the day, when it's all said and done. I 
    find the majority of specialists using the UMP. And it's not hard to see why; 
    Good damage, accuracy, handling, rate-of-fire and solid range. The more 
    you look at it, the UMP has it all, and not only does it look good on paper, 
    it's also good in practice. The UMP seems to be a crowd favorite but 
    personally, I prefer the PP2000. 
    ---
    
    ---
    Name: PP2000
    Type: Sub-machine Gun w/ suppressor
    Kit: Specialist kit
    Damage: low
    Accuracy: very low
    Handling: High
    Rate of Fire: Maxed
    Rarity: Rare
    Online: Credit
    My Rating (SP): *****
    My Rating (MP): *****
    
    Single Player notes: (vv-See notes below-vv) 
    
    Multi-Player notes: This is my baby. The only other weapon in the 
    game with a stat that is “Maxed”. The bullet hose as I call it because 
    it just spits bullets out at an ungodly rate. Don't let it's low damage and 
    accuracy fool you, this thing is deadly. The shear volume of bullets it 
    spits more then makes up for it's damage. And as for the accuracy?
    Well, if you tap the trigger so that you only shoot 10 bullets at a time, 
    you can snipe with it. The only problem I can see with using this gun is 
    the large amounts of ammo it uses up and the fact that you will be 
    reloading every five seconds. But if you can get used to that and shoot 
    only when needed, you can get 4 or more kills per clip. If you aren't 
    already hooked on the UMP, try this bad boy out for size; you might 
    love it as much as I do!
    
    ---
    
    ---
    Name: PKM
    Type: Machine Gun
    Kit: Support kit
    Damage: medium
    Accuracy: low
    Handling: medium
    Rate of Fire: medium
    Rarity: Common
    Online: Starter
    My Rating (SP):  **
    My Rating (MP):  ***
    
    Single Player notes: Run-of-the-Mill LMG. It can lay down quite a bit 
    of suppression fire. Try lightly swaying the barrel from side to side as 
    you will need to blanket the area you wish to attack. It's poor accuracy 
    means that you will have a hard time taking out long distance targets 
    and it doesn't have enough firepower to stand up against shotgunners 
    at close range. Stick to Medium range suppersion and you'll do fine.
    
    Multi-Player notes: Starting weapon affiliation: RUS. All the Default 
    LMGs have the same stats as this one. And you treat them much the 
    same way as you would in single player. It takes the longest time to 
    kill any player with a default LMG. This is because it's low Damage 
    and low Firing rate. 
    
    Now you might be wondering, Don't LMGs in real life have very high 
    Damage and Firing rates? Well, yes they do. But for the sake of 
    balancing the game play, the LMGs of this game have much lower stats. 
    You will find no trouble however, making kills with them. You just need 
    to set up your attacks better. Using this weapon as a makeshift emplacement 
    can go a long way in defending a base because of the sheer amount of 
    ammo you can go though without reloading.
    
    ---
    
    ---
    Name: M249
    Type: Light Machine Gun
    Kit: Support kit
    Damage: medium
    Accuracy: low
    Handling: low
    Rate of Fire: medium
    Rarity: Rare
    Online: Starter
    My Rating (SP): **
    My Rating (MP): ***
    
    Single Player notes: (See PKM)
    
    Multi-Player notes: Starting weapon affiliation: USA. (See PKM)
    ---
    
    ---
    Name: QJU88
    Type: Light Machine Gun
    Kit: Support kit
    Damage: low/medium
    Accuracy: low
    Handling: low
    Rate of Fire: medium
    Rarity: Rare
    Online: Starter
    My Rating (SP): *
    My Rating (MP): ***
    
    Single Player notes: (not yet available) The QJU88 is a little weaker 
    then the first two LMGs on the list in single player. In multi-player, 
    The Stats are close enough where they don't make a difference. But in 
    Single-player, it's weaker. You don't need to worry about it really. It 
    only appears in the last level of the single-player campaign and you don't 
    even have to pick it up if you don't want it.
    
    Multi-Player notes: Starting weapon affiliation: MEC. (See PKM)
    ---
    
    ---
    Name: MG3
    Type: Machine Gun
    Kit: Support kit
    Damage: low
    Accuracy: low
    Handling: very low
    Rate of Fire: Very High
    Rarity: Rare
    Online: Gold
    My Rating (SP): ***
    My Rating (MP): ****
    
    Single Player notes: An old fashion German Machine gun. Based off 
    of the WWII German MG42 design. Fast but light hitting, the MG3 can 
    lay down a lot of fire in a short time. The only problem is that if you 
    want to kill anything, you have to concentrate your fire on it for a second 
    or two longer then the other MGs.
    
    Multi-Player notes: This gun, out of all the LMGs, can lay down the heaviest 
    amount of suppression fire. Because of this, it makes a very useful base 
    defense weapon. If you have a clear field or if you're on top of a hill, 
    anyplace with a clear run, you can single handedly stop advances.
    
    ---
    
    ---
    Name: M60
    Type: Machine Gun
    Kit: Support kit
    Damage: medium-high
    Accuracy: medium
    Handling: low
    Rate of Fire: low-medium
    Rarity: N/A
    Online: FAF
    My Rating (SP): N/A
    My Rating (MP): ****
    
    Single Player notes: This weapon is not available in Single player.
    
    Multi-Player notes: This heavy hitter is only available in Multi-player, 
    and for good reason. It has the highest damage of the Support weapons. 
    It's the exact opposite of the MG3 in stats. It may not look it, but it is 
    pretty effective against lightly armored vehicles like; jeeps, buggies, boats 
    and helicopters. Most players will end up using the M60 or MG36 as there 
    main Support Weapon.
    
    Redeem Code: try4ndrunf0rcov3r 
    ---
    
    ---
    Name: XM8 LMG
    Type: Light Machine Gun
    Kit: Support kit
    Damage: low-medium
    Accuracy: low
    Handling: medium
    Rate of Fire: medium-high
    Rarity: Uncommon
    Online: Credit
    My Rating (SP): ***
    My Rating (MP): ***
    
    Single Player notes: This is basically the LMG version of the XM8. 
    It has a pretty good rate of fire and  much better handling then most 
    LMGs. It's like a slower more powerful version of the MG3. Some 
    players love it, but I would rather then MG3 myself. 
    
    Multi-Player notes:  (^^See notes above^^)
    ---
    
    ---
    Name: MG36
    Type: Light Machine Gun
    Kit: Support kit
    Damage: low
    Accuracy: medium-high
    Handling: low
    Rate of Fire: medium-high
    Rarity: Uncommon
    Online: Credit
    My Rating (SP): ****
    My Rating (MP): ****
    
    Single Player notes: (vv-See notes below-vv)
    
    Multi-Player notes: Much like how the NS2000 is the sniper rifle of 
    shotguns. The MG36 is the sniper rifle of LMGs. It has stats very 
    similar to that of the XM8LMG except for the lower handling. But 
    it has of the the best sights in the game. A Reflexive Gun-sight mounted 
    on the barrel makes shooting at long range targets ridiculously easy. To 
    the point that a few people use it over a sniper rifle. It's one of the best 
    LMGs, but it's low damage can be a problem at close range. This or the 
    M60 is usually everyones main choice in MGs.
    ---
    
    ---
    Name: M203/GP30/XM320
    Type: Grenade Launcher
    Kit: Assault
    Damage: low-medium
    Accuracy: medium
    Handling: medium
    Rate of Fire: low
    Rarity: N/A
    Online: Starter
    My Rating (SP): **
    My Rating (MP): **
    
    additional notes: comes with all assault rifles. 
    M203 => (M416, AUG, M16)
    GP30 => (AEK971, AN94)
    XM320 => (XM8,FN2000)
    
    Not very good at attacking, as it does very little damage. It is great
    for “opening doors”, getting into buildings, and destroying enemy cover.
    There is no difference between the Grenade launchers except their
    names.
    ---
    
    --- 
    Name: M136/RPG7/M2CG
    Type: Rocket Propelled Grenade Launcher
    Kit: Demolition 
    Damage: medium-high
    Accuracy: high
    Handling: low
    Rate of Fire: very low
    Rarity: N/A
    Online: Starter
    My Rating (SP): **
    My Rating (MP): ***
    
    additional notes: Just like Starter weapons, which side you start as 
    determines your RL. The only difference between them is the reload 
    animation.
    
    M136 => USA
    RPG7 => RUS
    M2CG => MEC
    
    These HAVE to be the most accurate RLs in a FPS I have ever seen! 
    For god's sake, you can go around sniping people at long range with them 
    and make head-shots! You would think that would make them broken right? 
    Well... no. Because they have shaped charges meant for Anti-Armor combat, 
    their splash damage is REALLY LOW. In order to kill a foot solider with 
    a rocket you would need to physically hit their body. Yeah...
    
    Well for Anti-vehicle, they do their job well. Lightly armored vehicles are 
    destroyed in one hit. Tanks can take two to four or five shots depending 
    where you hit them. Always aim for the Rear of a tank for maximum damage; 
    the armor is less dense there. 
    
    --- 
    
    
    
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    |     Legal/copyright information             |
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    
    This guide is published by Scott Sawyer. This means that if you
    wish to: display, copy, edit, link or in anyway use the information
    contained within this article, you must gain permission from me 
    to do so. I have no problem with anyone wishing to use this guide, to
    help them with the game itself. However, I do have a problem if: you are
    stealing my work and passing it off as your own or using my work for your
    own monetary profit. Please respect my hard work and the other
    walk-through creators out there. Thank you.
    
    The only sites that have permission to host this guide is:
    http://www.Gamefaqs.com/
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    other sites, such as other FAQ/Walk-through type sites or our own personal
    sites, will be added at our discretion.
    
    +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
    |         Credits                                  |
    +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
    
    Ah... the credits. The part of the paper everyone skips over because it's
    boring. The only reason you would read it, is if you were looking for you
    name to tell all your buddies how cool you are. Well we wouldn't be able
    to write this walk-through without the help of these cool people, pointing
    out our mistakes and overlooks. So thanks to all who helped!
    
    Scott S   => Writer
    
    From GameFaqs.com:
    
    Sammehadamaru => Some weapon notes.
    Tehi_king => all info/stats for USAS12, SUV, QBU88, M60, UZI.
    airborne543 => Confirming my list of suppressed weapons.
    Bat178 => Weapon type corrections for M16, VSS and UMP.
    
    Special thanks to:
    
    DICE for making a kick ass game.
    
    +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
    |    Version history              |
    +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
    
    Version 1.01 (01/27/10) => Few errors corrected
    
    Version 1.00 (9/12/09) => Finished Support weapons section.
    
    Version 0.90 (7/03/09) => Worked on Notes for most of the weapons.
    Added Grenade Launchers and Rocket Launchers to the list. '
    Added Names to Credits!
    
    Version 0.50 (6/27/09) => Separated Weapons Sections from Main guide 
    to make this FAQ. 
    
    ---