白騎士物語 ~古の鼓動~
White Knight Chronicles "Part I" System/Skills/Character and Translation Guide

Version 1.05

*YOU MUST ENABLE UNICODE ON YOUR BROWSER TO VIEW JAPANESE CORRECTLY*
FireFox User instruction:
Click on "view" on the browser menu,
Select "Character Encondings,"
then find "Unicode (UTF-8)" to view the Japanese correctly.

Chooca (Kururu)
PSN: Tename
tyw214[a]gmail.com

This guide can only be distributed by the following listed sites:
Gamefaqs

E-mail me if you have any concern/questions.

~ Revision History ~
- 1/09/2009 Added commentary to the different type of skills. Also fix minor
formatting issue.
- 1/08/2009 Completed the whole guide with ALL skills included in kanji and
add special notes to skills with special affects. Version 1.00
- 1/08/2009 Guide begins.


Table of Contents:

Introduction [INT]

Battle Mechanics [BM1]
- Normal Battles [BM2]
* Basic Action Gauge and Action Pallet
* Action Chips and Combo
* Affinity and Weakness System
* Enemy Types
* Character Stats
* Misc.
- Knight Battles [BM3]
* White Knight
* Dragon Kinght

Skills and Magic [SM1]
- One-Hand Sword/Axe [SM2]
- Two-Hand Sword [SM3]
- TWo-Hand Axe [SM4]
- Spear [SM5]
- Bow [SM6]
- Staff [SM7]
- Elemental Magic [SM8]
- Holy Magic [SM9]
- White Knight Skill [SMA]
- Dragon Knight Skill [SMB]

Characters [CH1]
- Avatar (Custom Character) [CH2]
- Lenardo [CH3]
- Yuuri [CH4]
- Erudoa [CH5]
- Kara [CH6]
- Caesar [CH7]

Crafting, Material, and Shops [CM1]
- Crafting [CM2]
- Material [CM3]
- Shops [CM4]

Guild Quests and Online [G+O]
- Offline
- Online
* GeoNet Main Page *
* GeoNet Main Page Submenu*

Introduction [INT] =============================================================

First about this guide. This is intended for people who knows basic hiragana and
know how to at least navigate the menu, but don't quite understand the full 
combat system because language barriers or the tutorial is just conufsing. This
guide is created based on the Japanese version of the game, and therefore all
translation are tentative (by me). 

This is a guide to explain the system and is not a catalouge of equips, skills, 
or crafts. However, I'll explain the basics of each. 

Spoiler Warning: since this lists all the characters, there will be spoiler in
this guide.






Battle Mechanics [BM1] =========================================================

The battle in this game is real-time turn based. The best illustrated example of
this would be Final Fantasy XI. Time flows are uninterrupted by any menu 
selection and cursor movement, and attack occurs in rounds pre-determined by a 
set specific time. 

You are also entitled to free movement in the battle fields, which in effect
acts as an "escape" function as your traditional Japanese RPG.

A side note, this game do NOT have a pause button and enemies DO respawn, so
if you go AFK, you might come back and find yourself back at the title screen.



Normal Battles [BM2] -----------------------------------------------------------

Normal Battles occur when you are in engagement range. You are prompted to enter
battle with an icon above your head with two-swords making an X. Hitting your
confirm button will make you go into battle mode. 

Note that your other AI controlled team mates usually do not engage the enemy
until you start to attack, however they will engage any subsequent enemies that
come into range automatically.

You may switch between your active character anytime during battle.


* Basic Action Gauge and Action Pallet *

Once you are in battle, you'll see a circle begin to follow up and an icon in 
the middle of the circle. Depending on your weapon type, you must be in range to
excute an attack once your circle fills up.

You may only use skills and magics you have equipped to your action pallet in
battle mode. You may use magic by target your self with the D-Pad hit confirm,
and select maigc if you are disengaged; the same for items. You may also tell
your allie to use magic & item by following the above procedure but targeting 
them. However, you may only do this when you are disengaged.

The Action Pallet consists of 3 rows and 7 cells like macro rows in MMORPG. The 
4th rows is reserved for Item, Target Change, Defense, and Transform (only 
available to select characters).

* Action Chips and Combo *

Once you have fought for a set amount of tiem you'll notice blue square begin 
to light up on the bottom left of the screen, they are called - Action Chips.
Action chips are required to perform some skills, all combos that consist more 
than the basic attack of each weapon, as well as knight transformation.

At the time of this writing, Action Chips fill at an unknown rate. However, it
is related to your frequency of battle, and the frequncy of being attacked.
Staff, 2-Hand Sword, and Spear have skills that increase AC.

Combos can be created via the main menu which you can access outside of battle
by pressing triangle, and go to "Battle Setup." The length of the combo is 
determined by:

1. The type of weapon you want to creat the combo for and its respective mastery
that you have leveled.
2. The total amount of AC you have.

Combos are restricted by the following:

1. You may not make a combo that require more than the max amount of AC you
have.
2. You may only create combo within the same weapon tree, together with the 
elemental magic tree.
3. You may not use the same skill twice in the same combo.
4. Aerial combo may only be performed by either launching the enemy yourself
with a launcher skill, or the enemy is tall enough that you can directly perform
on it. (i.e. trolls's torso part).

Combos can be created freely as you like if you met the condition for each
skill, and once it's completed, you can give it a name, then you must equip it
to your action pallet to use it in battle. All combo requires 1 pallet no matter
the length.

To perform combo in battle, you must:

1. have the proper amount of Action Chips (AC) require by the combo. usually the
longer the combo the more AC it requires.
2. meet the proper condition, you may not launch enemy in constricted places,
and you may not use aerial moves on grounded opponents (except big enemies).

* Affinity and Weakness System *

There are three type of physical affinities, and 4 type of elemental properties:

Physical Affinities are slashing, smashing, and piercing;
Elemental properties are: fire, water, wind, earth.

Elemental weakness in this game isn't much a wheel as in counters:
Fire <-> Water
Wind <-> Earth

All physical attacks in this game have affinity, and some carry elemental 
properties. Weapons also have natural affinity for certain types of attacks.

When your combo have 10 or higher affinity in an area, at the end of the combo, 
there will be additioinal damage called "Combo Finish."

Weapon's natural affinity are added to each of your attack and to each combo. 
You can determine what type of affinity your weapon and how much affinity it has
by going to the weapon's user and use creat combo. Before you select any skills
for the combo it'll always show some affinity already, and that's your weapon 
affinity. Weapon's affinity differs in weapon type, and even within each type,
different tier of weapon have different amount of affinity: usually the higher
level the weapon, the more affinity it has.

Slashing weapons
1-Hand Sword (non rapier type)
2-Hand Sword 
Great Katanas
1-Hand Axe
2-Hand Axe (non hammer type)

Piercing Weapons:
Bows
Spear
Daggers (very pointed type)
Rapiers/Fleurets

Smashing weapons
1-Hand Mace
2-Hand Mace
Staff
2-Hand Swords (a very select few)

Most monster have weakness to a certain type of physical attacks, and most if
not all have some elemental weakness. Use this to your advantage. There are
skills which will show you enemy information such as 
「みやぶる」 of the bow tree.

* Enemy Types *

Enemy basically comes in two flavors: small enemy with single point of impact,
and multiple point of impact enemies. The latter are what you'll see on huge
enemies, and most bosses.

Small enemies can be hit by all normal attacks except aerial attacks until they
are launched into the air.

Huge enemies can not be launched, and most melee attack can only hit parts that 
are closest to the ground which usually have higher defense and less weakness.
However, aerial combo can be executed directly on them most of the time. To do
this just switch over to your aerial combo (must be one without a launcher, and
only consist of aerial skills), and the game will auto target suitable parts.

Different parts of these huge enemies also have different weakness, and you must
analyze individual parts to know its weakness.

* Character Stats *

Characters have HP and MP, as well as 6 stats. The six stats are (in order
listed on character stats screen):
強さ - strength, 1 point translate into 1 attack point.
守り - vitality, 1 point translate into 1 defense point.
賢さ - intelligence, 1 point translate into 1 magic attack.
精神 - mind, 1 point translate into 1 magic def.
素早さ - reflex, affect evasion, 
DOES NOT AFFECT ATTACK SPEED*.
器用さ - dexterity, affect accuracy

Attack speed and casting speed are not affected by any stats in this game.
(the rate your circle fills)
They are determined by the type of weapon you are using, the type of armor 
you are using, and the type of shield you are using:

Fast -> Slow

Barefist > Knife type = Bow type > 1-hand sword/mace = spear = staff >
2-hand sword and axe

No armor > cloth > light armor > heavy armor

No shield > small shield > large shield

note that each of these factors DO STACK and each individual piece of armor
also carry individual speed value. For example, wearing 4 piece of heavy
armor, is slow than 3 piece of heavy armor and 1 piece of cloth. And of
course the fastest would be barefist, with no armor, and no shield.

「クロックアプ」 and 「Gクロックアプ」 are 
"haste" spells which increase your actual attack speed (the rate of the action
circle is filled). The difference between the two is single-target and AOE.
They are from the holy element heal/buff skill tree.

HP and MP can be increased as you level up and learning passive skills. 
The stats can be boosted via passive skills as well.

* Misc. *

- To switch character in battle, hit select, and choose the first option.
- Enemies' attack can not be evaded by "running out of range," they track;
enemies AOE CAN BE evaded by running if you are not its central target.
- R1 is Defense in battle mode. To defend, your action circle must be filled,
and after one attack, you'll be force out of defense, and your circle begins
filling at a faster rate. This rate is also affected by your equipment.
- L1 is target change. You can either hold it to change to the nearest target
or pres it and use D-pad to choose target. The new target must be in engagement
range.
- Spells CAN be interrupted in this game.
- "Fast Recovery" can be done by quickly hitting defense button once being hit
by a knock down attack. This requires you to have a filled action circle.
- Offline play allows 3 member party sometimes with an additional 4th guest
character which you can not control; online allows 4 player parties.
- all visible equipments carries a durability bar, and you'll be prompted to
repair when their respective icon appears next to your HP on the upper right
hand corner. You can repair at any armory/equipment vendor.

Knight Battles [BM3] --------------------------------------------------------

Lenardo and Caesar will gain the ability to transform into huge knights through
the story. Lenardo is White Knight that uses sword and shield, and Caesar is
a Dragon Knight who uses a lance.

To transform into these knights Lenardo or Caesar must have at least 7 AC, and
transforming at 12 AC and 15 AC will allow the use of additional abilities.

All of the knights' attack cost at least 1 MP, which acts as a "time limit" to
the knights.

Knight restrictions:

1. Will revert once MP runs out.
2. MP will decrease if attacked.
3. Will revert if no more enemy in engagement range.
4. Can die, and not revert once HP runs out.
5. Can not transform in places where you can not perform aerial combos.

* White Knight *

White Knight have bit tad more HP and MP because its shield bonus. The White
Knight have 3 diferent swords, and each new sword grants additional attacks and
discards some old ones.

* Dragon Knight *

Uses lance, thus good for enemies weak against piercing. Has two lances, and
grants different attacks while discarding some old ones.





Skills and Magic [SM1] =====================================================

The following is the COMPLETE list of skills in Japanese, I'll only make note
of some important skills, and notation used in the games so you'll know what
they mean. You can use the following list to compare the kanji with the games.
If someone want to provide the romaji readings, please send me an email listed
at the top of this guide.

I'll give special translation to attack/skills/magic that have affects other
than just damage; but for the vanilla stuff, I think the legend is enough.
Some skills are multi-hit but in this game they are treated as a single
attack so it doesn't make a big difference besides their affinity and AC
usage.

* General Notes *

Skills are unlocked as you learn more skills, the exact order I did not
document so I can't provide a complete tree diagram of the the skill paths.

About the Aerial Series attacks, launcher are treated as ground attack,
aerial attack and aerial finish can only be used while in air.

You may not add any attacks after Ground Special and Air Finish in a combo.

Bow and Magic have different properties which I'll explain in their respective
sections.

ALL passive of the same thing stacks. Strength Lv 1 of Swords tree, will stack
with Strength Lv 1 of 2-Hand Swords tree. Passive are the only skill that are
added to you regardless of weapon. Active skills may only be used when you have
its respective weapons used. For example, Provoke of the 1-hand sword tree
can not be used when you use a spear, even though it makes logical sense that
it should.

Masteries are important as they add new skill as well as the number of attack
you may have in a combo for that weapon type.

Core series are usually representive attack of its weapon type, and expanded
series are usually of different affinities.

The following are important legends for reading attack. Each Attack will have
some sort of the following with a + x, which means the amount of a certain
type of affinity this attack has in a combo:

斬撃 zangeki = slashing (half circle icon)
刺突 togetotsu = piercing (arrow head icon)
打撃 dageki = smashing (exploding icon)

炎 honoo = fire (red flame icon)
水 sui = water (blue water drop)
風 kaze = wind (green wind)
土 do = earth (brown rock)


One-Hand Sword/Axe [SM2] ---------------------------------------------------

One-Hand Sword/Axe is a balanced tree with a lot of combo options especially
air series. It has average to fast attack speed depending on the type of
one-hand weapon. Also the option to use a shield makes this a great choice
for players who would like to be a tank.

Knives in the later level also carry MAtk bonus which makes this great for
player who likes the "Red Mage" class from Final Fantasy XI, part melee DD, and
part magic DD.

* Core Series *
斬る
回転斬り
踏み込み斬り
兜割り
火炎斬り
ムーンスラッシュ
スマッシュレイヴ
シャイニングレイヴ

* Expanded Series *
突く
シールドブロウ
溜め突き
疾風突き
五月雨突き

* Aeriel Series *

Launcher
斬り上げ
ライドアッパー
ストームアッパー

Airial Attack
空中斬り
空中払い打ち
ハーフムーン
エアレイドエッジ
ストームレイド

Airial Finish
叩きつけ
パワースマッシュ

* Ground Speical*
ソニックエッジ - range
トライソニック - range
ストームソニック - range

* Status Change Attacks*
挑発 - Provoke
毒突き - chance poison
封魔突き - chance silence
シェルブレイク - chance defense down
アームブレイク - chance attack down
マジックイーター - Mp drain
護身の構え - Def up/Atk down
封魔の構え - M.Def up/ M.Atk down.
剣狼の構え - Atk Up/Def down

* Passives *

Mastery
片手剣マスターLv.1
片手剣マスターLv.2
片手剣マスターLv.3
片手剣マスターLv.4
片手剣マスターLv.5

Strength Up
【強さ】UPLv.1
【強さ】UPLv.2

Refelx Up
【素早さ】UPLv.1
【素早さ】UPLv.2
【素早さ】UPLv.3

Dexterity up
【器用さ】UPLv.1
【器用さ】UPLv.2
【器用さ】UPLv.3
【器用さ】UPLv.4
【器用さ】UPLv.5



Two-Hand Sword [SM3] -------------------------------------------------------

Two-Hand Sword is a very offensive physical tree. This tree has some elemental
propertied attacks which make this a very versatile offensive melee class. 
However, it has less aerial time than one-hand sword. The ability,
明鏡止水 is an AC recovery skill which makes
this tree one of the most used tree online and for doing the GR3 quest -
Revenge of the Red Giant.

2-hand sword and Great Katanas are on the slow side.

* Core Series*
叩き斬る
斬り裂く
大牙:断
大牙:薙
氷牙
二連牙
三連牙
連牙:極

* Expanded Series* 
貫く
狼牙
炎狼牙

* Aerial Series *

Launcher
獣爪
竜爪
炎竜爪
巨人爪

Aerial Attack
空牙:断
空牙:薙

Aerial Finish
叩き落す
石破断
竜槌断
火炎槌断

* Ground Special *
真空撃 - Range
真空双撃 - Range
真空裂衝撃 - Area of Effect
氷刃裂衝撃 - Area of Effect
背水の一撃 - Consume HP

* Status Change Attacks *
オロチの牙 - HP drain
魔力払い - Chance M.Atk Down
魔力砕き - Chance M.Atk Greatly Down
精神払い - Chance M.Def Down
精神砕き - Chance M.Def Greatly down.
明鏡止水 - AC Recovery (2 AC recovered)
狙者の波動 - Acc. Up/Eva. Down
戦士の波動 - Atk. Up/Def. Down
鬼神の波動 - Atk. Greatly Up/Def. Down

* Passives *

Mastery
両手剣マスターLv.1
両手剣マスターLv.2
両手剣マスターLv.3
両手剣マスターLv.4
両手剣マスターLv.5

HP UP
【HP】UPLv.1
【HP】UPLv.2
【HP】UPLv.3
【HP】UPLv.4
【HP】UPLv.5

Strength UP
【強さ】UPLv.1
【強さ】UPLv.2
【強さ】UPLv.3

Vitality UP
【守り】UPLv.1
【守り】UPLv.2



TWo-Hand Axe [SM4] ----------------------------------------------------------

This tree focuses on ground melee; it doesn't rely on long combo but short
and strong combos. This tree's passive are a must have for any physical
attacker. This weapon is one of the slowest weapon type in game.

* Core Series *
砕く
叩き潰す
振り下ろす
フルスイング
烈風断
暴れ砕き
ブンまわす
ナイトメア

* Expanded Series *
突っ込む
パワータックル
グランドタックル
アサルトドライブ

* Aerieal Series *

Launcher
顎砕き
ブルホーン
コークスクリュー
ヘビースタンプ
メテオスタンプ

Aerial Attack
エアスイング

Aerial Finish
ヘビープレス
スピニングボム
グランドボム
シェルダイブ

* Ground Special *
ヘビーキャノン - Range
フルバースト - Area of Effect
メテオバースト - Area of Effect

* Status Change Attack *
踏ん張る - greatly ups Atk. of next attack
腕割り - Chance Atk. Down
腕砕き - Chance Atk. Greatly Down
鎧割り - Chance Def. Down
鎧砕き - Chance Def. Greatly Down
畏怖の衝撃 - Chance daze.
デッドスイング - High Acc. Attack
怒りの咆哮 - Atk. Up/Def. Down
獅子の咆哮 - Atk. Greatly Up/Def. Down
破軍の咆哮 - Area of Affect Atk. Up.

* Passives *

Mastery
両手斧マスターLv.1
両手斧マスターLv.2
両手斧マスターLv.3
両手斧マスターLv.4
両手斧マスターLv.5

HP UP
【HP】UPLv.1
【HP】UPLv.2
【HP】UPLv.3

Strength UP
【強さ】UPLv.1
【強さ】UPLv.2
【強さ】UPLv.3
【強さ】UPLv.4
【強さ】UPLv.5

Accuracy UP
【器用さ】UPLv.1
【器用さ】UPLv.2



Spear [SM5] ----------------------------------------------------------------

One of the most defensive single tree path. It has a lot of very defensive
skills and even have group protection skill making this one of the best
tanking tree skill in the game. Spear's mobility also rivals one-hand
swords, it also have good aerial combo choices.

Like 2-Hand Swords, the spear also have an AC recovery skill, 練気.
However, the spear tree isn't as strong as the 2-hand sword tree making this
a less attractive option for running the GR3 quest solo.

Spear attacks are of average speed.

* Core Series *
振り下ろす
なぎ払う
両断槍
クロスランサー
メテオクロス

* Expanded Series*
突き刺す
シールドチャージ
貫通撃
氷竜撃
突撃
ラッシュチャージ
フリーズラッシュ
オメガストライク

* Aerieal Series*

Launcher
突き上げる
ユニコーンヘッド
砲天撃

Aerial Attck
エアランサー
エアジャベリン

Aerial Finish
流星落とし
ジャッジメント
フリーズジャッジ

* Ground Special *
ソニックマグナム - range
フリーズマグナム - range

* Status Change Attack *
レッグスライサー - Chance Eva. down
麻痺突き - Chance paralysis
闇突き - Chance accuracy down.
威嚇する - provoke affect, draws attention
練気 - AC recovery
守護の陣 - Atk. Down/Def. Up
不動の陣 - Atk. Down/Def. Greatly Up
魔壁の陣 - M.Atk Down/M.Def Up
砦の陣 - Area of Effect Def. Up

- The following attack requires user to have a shield -
フィジカルガード - Area of Effect, Physical damage taken reduced.
マテリアルガード - Area of Effect, magic damage taken reduced.
マイティガード - Area of Effect, all damage taken reduced.

* Passives *

Mastery
槍マスターLv.1
槍マスターLv.2
槍マスターLv.3
槍マスターLv.4
槍マスターLv.5

HP UP
【HP】UPLv.1
【HP】UPLv.2

Vitality UP
【守り】UPLv.1
【守り】UPLv.2
【守り】UPLv.3
【守り】UPLv.4
【守り】UPLv.5

Mind Up
【精神】UPLv.1
【精神】UPLv.2
【精神】UPLv.3



Bow [SM6] ------------------------------------------------------------------

Unlike other physical attacks, bow don't have aerial combo per say, but bows
can hit airborne enemies none the less. What makes bow a little different is
that bow have a dedicated elemental series of attacks. 

With the nature of bow, the bow user also makes great back-line support healer
and magic user.

Unlike most other RPGs, bow have surprisingly high attack speed, however, bow
tends to be on the weaker side and requires a lot of passive and buffs to be
an effective damage dealer. Therefore, bow is not very ideal for soloing.

* Core Series *
矢を放つ
急所撃ち
連続撃ち
乱れ撃ち
炸裂矢
三連炸裂矢

* Aerial Series *
バーストアロー

* "Ground Special Series" *
ニードルアロー
レインアロー - Area of Effect
裁きの矢 - I think this pierces through enemies

* Bow Elemental Series *

Fire 
フレイムアロー
荒ぶる火炎弾
降り注ぐ業炎

Water
アイスアロー
荒ぶる氷結弾

Wind
ウィンドアロー
荒ぶる疾風弾
降り注ぐ烈風

Earth
ロックアロー
荒ぶる岩石弾

* Status Change Attacks *
スモークショット - chance Acc. Down
ダークショット - chance Acc. Greatly Down
レッグショット - chance Eva. Down
アキレスショット - chance Eva. Greatly Down
みやぶる - Analysis, scans enemy for weakness/resistant info.
気配を消す - Eva. Up
カモフラージュ - Enemy aggro rate down.
タカの眼 - Eva. Down/Acc. Up
千里眼 - Eva. Down/Acc. Greatly Up
狙う - Next attack very high accuracy
引き絞る - Next attack 100% Critical
毒薬を仕込む - Next attack chance poison
忘れ薬を仕込む - Next attack chance silence
マヒ薬を仕込む - Next attack chance paralysis
眠り薬を仕込む - Next attack chance sleep

* Passives *

Mastery
弓マスターLv.1
弓マスターLv.2
弓マスターLv.3
弓マスターLv.4
弓マスターLv.5

Intelligence UP
【賢さ】UPLv.1
【賢さ】UPLv.2

Reflex UP
【素早さ】 Up Lv.1
【素早さ】 Up Lv.2
【素早さ】 Up Lv.3
【素早さ】 Up Lv.4
【素早さ】 Up Lv.5

Accuracy UP
【器用さ】 Up Lv.1
【器用さ】 Up Lv.2
【器用さ】 Up Lv.3



Staff [SM7] ------------------------------------------------------------------

Staff in this game is primarily taken up by full-time magic users. Although it
has physical attacks, and great elemental property driven attacks, most staff
in this game have their Atk halved in favor of giving MAtk bonus.

Interestingly, the staff is one of the few trees that also have AC recovery
option, 祈る.

Staff has an average attack speed.

* Core Series *
杖で叩く
杖で殴る
パワーロッド
殴り倒す
ディバインショック

* Expanded Series*
杖で突く
ショックブロー

* Launcher *
打ち上げる
バーストショック

* Staff Elemental Series *

Fire
フレイムロッド
フレイムショック
炎霊の怒り

Water
アイスロッド
アイスショック
氷霊の怒り

Wind
ウィンドロッド
ウィンドショック
風霊の怒り

Earth
アースロッド
アースショック
地霊の怒り

* Status Change Series *
睡魔の印 - chance sleep
吸魔の印 - MP drain
自然回帰の法 - Regen
マジックハイド - Eva. UP
マジックスティール - Steals
祈る - AC Recovery
スペルブースト - M.Atk Up/M.Def Down
マジックブースト - M.Atk Greatly UP/M.Def Down
スペルバリア - M.Atk Down/M.Def UP
マジックバリア - M.Atk Down/M.Def Greatly UP
炎の精霊憑依 - Raise Fire Affinity
水の精霊憑依 - Raise Water Affinity
風の精霊憑依 - Raise Wind Affinity
土の精霊憑依 - Raise Earth Affinity

* Passive * 

Mastery
杖マスターLv.1
杖マスターLv.2
杖マスターLv.3
杖マスターLv.4
杖マスターLv.5

MP UP
【MP】UPLv.1
【MP】UPLv.2
【MP】UPLv.3
【MP】UPLv.4
【MP】UPLv.5

Intelligence UP
【賢さ】UPLv.1
【賢さ】UPLv.2
【賢さ】UPLv.3

Mind UP
【精神】UPLv.1
【精神】UPLv.2

- Elemental Magic [SM8]

Elemental magic in this game can be learned by anyone, which gives a character
something to fall back on if the enemy resist physical attacks. However, do know
that only some knife class weapons, and staff carry MAtk bonus, so to fully
utilize this tree, it's best to carry a knife or staff around as well.

Chanting speed is based on your equipment.

* Fire Series *

Single Target Offensive (Small, Medium, High DMG)
ファイヤーボール 
フレイムランス
イフリートブレス

Group Target Offensive
フレイムカース - Medium damage AOE + chance Silence
フレイムウォール - Small DMG AOE
エクスプロージョン - Medium DMG AOE
クリムゾンフレア - High DMG AOE

Defensive
フレイムバリア - Single Target Fire Resist UP
Gフレイムバリア - Group Fire Resist UP

* Water Series *

Single Target Offensive (Small, Medium, High DMG)
アイスボルト
アイスブレイク
アイシクルエッジ

Group Target Offensive
セイレーンズティア - Medium DAMGE AOE + chance sleep
グラシアルホーン - Small DMG AOE
ブリザード - Medium DMG AOE
ダイダルウェイブ - High DMG AOE

Defensive
アイスバリア - Single Target Water Resist UP
Gアイスバリア - Group Water Resist UP

* Wind Series *

Single Target Offensive (Small, Medium, High DMG)
ウィンドカッター
ウィンドストーム
ライトニングボルト

Group Target Offensive
パラライズウィンド - Medium DMG AOE + chance paralysis
サンダーストーム - Small DMG AOE
テンペスト - Medium DMG AOE
ライトニングフレア - High DMG AOE

Defensive
ウィンドバリア - Single Target Wind Resist UP
Gウィンドバリア - Group Wind Resist UP

* Earth Series *

Single Target Offensive (Small, Medium, High DMG)
ロックハンマー
クラッグプレス
ロックスピアー

Group Target Offensive
ポイズンブロウ - Medium DMG AOE + chance poison
アースブレイク - Small DMG AOE
コメットブレイク - Medium DMG AOE
メテオブレイク - High DMG AOE

Defensive
アースバリア - Single Target Earth Resist UP
Gアースバリア - Group Earth Resist UP

* Status Change Attack*

スリープ - Sleep magic

* Passives *

炎の魔印 - Fire MAGIC Attack UP
水の魔印 - Water MAGIC Attack UP
風の魔印 - Wind MAGIC Attack UP
土の魔印 - Earth MAGIC Attack UP
精霊魔法の知識 - Offensive Elemental MAGIC MP consumption down

MP UP
【MP】UPLv.1
【MP】UPLv.2
【MP】UPLv.3

Intelligence UP
【賢さ】UPLv.1
【賢さ】UPLv.2
【賢さ】UPLv.3
【賢さ】UPLv.4
【賢さ】UPLv.5

Reflex UP
【素早さ】UPLv.1
【素早さ】UPLv.2



Holy Magic [SM9] ------------------------------------------------------------

This is the healing and buffing tree of WKC. These skills can be used by anyone
carrying any type of weapon. However, the more effective options in this class
require a good amount of investment in skill points, so it may not be suitable
for all players, and it's better left to more dedicated holy magic users.

* HP Recovery Magic Series *

Single Target HP Recovery (Small, Medium, High)
ヒールI
ヒールII
ヒールⅢ

Area of Effect HP Recovery (Small, Medium High)
グループヒールI
グループヒールII
グループヒールIII

* Status Recovery Magic Series*

Poison (Single/AOE)
キュアポイズン
Gキュアポイズン

Stun (Single/AOE)
キュアスタン
Gキュアスタン

Paralysis (Single/AOE)
キュアパライズ
Gキュアパライズ

Sleep (Single/AOE)
キュアスリープ
Gキュアスリープ

All Status (Single/AOE)
フルリフレッシュ
Gフルリフレッシュ

Revive (Single Target Small/Full Revive)
リザレクションI
リザレクションII

* Buff Series *

Attack UP (Single/Group)
パワーチャージ
Gパワーチャージ

Defense UP (Single/Group)
タフネスチャージ
Gタフネスチャージ

Haste/Speed UP (Single/Group)
クロックアップ
Gクロックアップ

天使の加護 - One time Nullify Magic Damage
戦神の加護 - ONe time Nullify Physical Damage

* Debuff Series *

Attack Down (Single/Group)
パワーダウン
Gパワーダウン

Defense Down (Single/Group)
タフネスダウン
Gタフネスダウン

Slow/Speed Down (Single/Group)
クロックダウン
Gクロックダウン

Silence (Single/Group)
サイレンス
Gサイレンス

* Passives *

神聖魔法の知識 - Holy Elemental MAGIC MP consumption down

MP UP
【MP】UPLv.1
【MP】UPLv.2

Vitality UP
【守り】UPLv.1
【守り】UPLv.2
【守り】UPLv.3

Mind UP
【精神】UPLv.1
【精神】UPLv.2
【精神】UPLv.3
【精神】UPLv.4
【精神】UPLv.5



White Knight Skill [SMA] ---------------------------------------------------

白鉄の剣 (White Steel Sword - Default)

AC 7
縦斬り
突き
溜め斬り
クロスレイジ

AC 12
岩斬剣
ブレイドストーム

AC 15
メガクラッシュ

ソードオブマリア (Sword of Maria)

AC 7
縦斬り
突き
クロスレイジ
岩斬剣

AC 12
ブレイドストーム
ソニックブレード - range

AC 15
雷帝剣 - Area of Effect

グランサー (Granser)

AC 7
縦斬り
突き
岩斬剣
ブレイドストーム

AC 12
メガクラッシュ
ソニックブレード - range

AC 15
聖剣グランサー

- Dragon Knight Skill [SMB]

ラ-ヴェイント (Raveinto)

AC 7
突き
振り下ろし
二段突き
練気槍

AC 12
両断斬り
龍槍乱舞

AC 15
ソニックスピア - Range

魔槍シュマーグナ (Magic Lance Shumagna)

AC 7
突き
振り下ろし
二段突き
練気槍

AC 12
龍槍乱舞
ソニックスピア - Range

AC 15
天槍襲来

Characters [CH1] ============================================================

You will gain allies as you progress through the story. There are total of "6"
playable characters including your own "avatar." The party at the end of the
game consist of 5 characters with Kara unavailable although all her equipemtns
are retained in her inventory tab.

Only your custom character may participate in guild quests. During offline
play you can only solo the mission with your avatar (at the time of this 
writing, there are no other ways to use AI in guild quests... hopefully 'fixed'
by the NA release).

Story character CAN NOT learn all skills available to them thus you should
choose their skills carefully. And I'll make some suggestion what you should
learn.

Avatar (Custom Character) [CH2] --------------------------------------------

Your custom character is the first thing you creat when you start a new game.
You may have multiple custom character but you must save at a different slot,
and you must complete all quests and levels for each custom character you have.
You may not transfer anything between custom characters unless you have 2x PS3
and 2x game, however only consumables may be transfered via online play.

custom character may also reincarnate once you have beaten the game.
Reincarnating at level 50 will revert your character back to level 35, without
any skills, but have 35 level worth of skill points as well as an additional
40 skill points for EACH reincarnation. These bonus skill points are cumulative.
Thus your custom character is the only character which can learn EVERY single
skill in the game. The number of required reincarnation is about 8 x lv 50
reincarnation and then level to 99. There is no difference between Lv 50 and
Lv 99 reincarnation. The bonus is the same, and you'll always be at Lv 35.

You can access reincranation by moving to シン力村 
(the last town before the final dungeon).

Since your custom character can potentially learn all the skills, I'll not 
make any suggestion for your custom characters since it's YOUR character
afterall. 

Lenardo [CH3] --------------------------------------------------------------

Unavailable Skill Trees: Staff and Spear

Leanardo have available to him 2 of the best and strongest physical trees:
the 2-hand axe, and 2-hand sword. Since passive stacks, it's a very good
idea to learn all the Strength UP passives from those two trees as soon
as possible. Although you don't get a 2-hand sword or axe early in the game, 
with stacked passives from those two trees, you basic 1-hand sword slash damage
will keep up until you get Erudoa who joins you early and have 2-hand sword
equipped.

You can also make him an Archer. Stacking a bow with the two offensive passives
makes him extremely efficient boss killer since you can go straight for their
face otherwise unreacable with a melee weapon until they lose balance.

He does not make a good magic user since he has not access to staff tree;
although he can wield a staff for M.Atk bonus, it's a waste that he can't
learn anything from the tree.

He is best as all-out offensive.

Yuuri [CH4] ----------------------------------------------------------------

Unavailable Skill Tress: 2-Hand Axe and 2-Hand Sword

Sadly, opposite of Lenardo, misses out two of the strongest physical trees.
However, she makes an excellent tank, or magic knight. Since higher level
daggers often come with M.Atk Bonus, it's not a bad idea to make her use
1-Hand Sword and learn holy and elmental magic. 

Though she lacks physical offensive strength, she has unmatched physical
defensive skill from spear. She isn't bad as a spear using tank as well. The
only downside to her defensive capability is the lack of HP UP skills but
it shouldn't hurt too much. 

She is best as a physical support/tank.

Erudoa [CH5] ---------------------------------------------------------------

Unavailable Skill Trees: 2-Hand Axe and Spear

I think he is really crappy... He lacks half the good physical offensive tree,
and lacks half the good physical defensive tree... However, he has access to
Staff, and bow, which makes him not too shabby as a range fighter/magic user.

He is best as long-range wizard/healer type.

Kara [CH6] -----------------------------------------------------------------

Unavailable Skill Tress: 2-Hand Axe and 2-Hand Sword

She is a carbon copy of Yuuri, however, let me warn you that she WILL leave your
party at the end of the game. However, her item slots are still reseveved in
your item page, which makes me believe she might make a come back in the second
game.

Caesar [CH7] ---------------------------------------------------------------

Unavailable Skill Tress: Bow and Staff

You can build Caesar like Lenardo, except that he can't use bow. So he is stuck
with melee stuff. He isn't half bad as a spear using tank either since he has
good mix of offensive/defensive trees.

He is best as spear using offensive/defensive balance type.





Crafting, Material, and Shops [CFT] =======================================

Throughout the game, collecting new equipment, and enhancing equipment is a big
part of the end game, which give the game a very MMO feel to it. The following
section I'll explain how each of these works, and their functions.



Crafting [CM1] ---------------------------------------------------------------

Crafting is unlocked once you finish the story at the desert town. Once 
unlocked synthesis shop will be available in almost all the city/towns tended
by a frog looking creature. 

There are five menus when you talk to those frog looking creatures:

アイテム合成 - Craft consumables
武器合成 - Craft weapons
防具合成 - Craft armor
アクセサリー合成 - Craft accessory
納品する - Item Trade-in

All crafting are done via the formula of:

A x + B y = C

A = material A
x = amount of material A required/amount of upgrade required *
B = material B
y = amount of material B required/amount of upgrade required *
C = resulting item/equipment

* for certain synthesis which requires weapon as a base material, the number
DOES NOT mean the amount of sword required but rather a sword that has been
upgraded THAT many times.

The forumla for synthesis is automatically shown to you when you choose the 
desired end result item. The number of recipe is dependent on your crafting
rank, and you can raise your crafting rank through Item-Trade In options.

Item Trade-in

Every single item in this game except some key item, and character specific item
can be traded into shops. Each item carry different values. If you have a lot of
Gilda, you can simply purchase stuff from shops and raise your crafting level.

If you decide to buy equip/item for trade in the following can help you:

Equipments trade in is about 10 Gilda : 1 points
Synthesis items are about 5 Gilda : 1 points
Consumables are about 10 Gilda : 1 points



Materials [CM2] --------------------------------------------------------------

Materials needed for crafting and upgrade can be gathered via different sources;
the primary sources that you can get materials from are:

1. Monster Loot
2. Harvesting/mining/scavening areas throughout the game

Other sources for materials is:

1. Desynthesis

Getting loot from monster is easy enough, just kill them. Note though, that 
attacking different parts of the huge enemies can yield different items, like
Monster Hunter Portable style. Also, different level of the same monster can
have different drop rate and may drop different things altogether.

Harvesting/mining/scavening area is pretty simple as well. When you see some
spots on the field that are shiny or out of ordinary, chances are you can search
at that place for things ranging from ores, to insects, like Monster Hunter
Portable series. Also, the same type of spot at different level area can also
yield diferent results.

Desynthesis comes from the break down and destruction of equipments. Only body
armor, weapon, and shield are available for desynthesis. Item, and accessory
are not available for desynthesis. Desynthesis can be access via the armory
throughout all the towns in the game.



Shops [Cm3] --------------------------------------------------------------------

One of the most important shop in the game besides your crafting place is the
armory/equipment vendor. When you visit the vendor you'll be greeted with these
choices:

買う - buy
売る - sell
装備品の修理 - repair
装備品の強化 - upgrade
装備品の分解 - desynthesis

The first two is easy enough to understand. The third is for repairing your
equipment that are worned out on your journey. If you decide to upgrade, there
is no point to repair then sell. Almost broken and brand new armor sells for
the exact same amount; they also trade in at the exact same amount.

The 4th option, upgrade means taking your pre existing equipment, and enhance
one of its following stats:

1. Atk, and M.Atk where applicable
2. Fire Element Enhancement
3. Water Element Enhancement
4. Wind Element Enhancement
5. Earth Element Enhancement

The first is easy enough to understand, the other 4 is basically adding an
element to your weapon. Note that you can only have ONE element at a time. If
you decide to change element, all upgrades will be lost on your other element,
and you will not get back any Gilda or item that you used for the previous
upgrades.

Materials required for the upgrade is shown when you select the desired status
to upgrade. 

Upgrade of the basic offensive or defensive power (option 1 above) ALWAYS
require a catalyst of a certain grade:

刃金の珠玉 [x級] - Weapon upgrade catlyst;
守護の珠玉 [x級] - armor upgrade catalyst.

Lowest to Highest Grade (Top to bottom)
九級 - Grade 9
八級 - Grade 8
七級 - Grade 7
六級 - Grade 6
五級 - Grade 5


Upgrade of elemental properties always requires elemental catalysts, they come
in these flavors:

x印のy

x are its properties prefix:
火 = fire
水 = water
風 = wind
土 = earth

y is the grade of the elemental catalyst Lowest to Highest (Top to bottom):
欠片 - Fragements
小円石 - Small Cocoliths?
小輝石 - Small Pyroxene?
小星石 - Small Starlet?
小魔石 - Small Magical Stone

In addition to these catalysts, you also need additional materials ranging
from common tree branches, bronze ore, to rarer material like gold ores, and
such. Rarer materials can only be found on high rank guild quests, which will
be explained in the following section.

The highest upgrade is 5 at the moment.





Guild Quests and Online [G+O] =================================================

Guild quests are available early in the game. You first need to purchase the
quests from the guild shop, and once you access the world map, it'll prompt you
where the new quests take place.

At the time of this writing, there are 12 guild rank levels. With more quests
per level as you level up.

To advance in rank, you must first earn enough guild points by completing 
quests the you have purchased. All the quests can be completed more than once,
and they can be played either offline or online. When you select the quests on
the overall map you'll be prompted with 2 choices:

ひとりでプレイ - play by yourself
だれかとプレイ - play with someone

* Offline / play by yourself *

Offline quests can only be attempted alone by your custom character, you can
not receive any help from the story characters. (I hope this changes in the
near future...)

* Online / play with someone *

To play online, you must first have an active internet connection and you are
signed into Playstation Network. Once you are in-game, there is an option in
the main menu (either in town, or overall map, or when you access save point)
called:  ジオネット (GeoNet)

When you select ジオネット you'll be prompted with 3 choices:

ジオネットに入る - enter GeoNet
オンラインステータス - Online Status
フレンドリスト - Friend List

To participate in White Knight Chronicles Online, you must first attach your 
PSN ID to your GeoNet handle. To do so, click the first option to enter GeoNet
then follow the instruction. You'll be prompted to add a suffix to your name
which is used to identify your handle.

To actually begin playing online with someone, you can either do a quick
matching for the quests that you want by selecting the quest on the world map,
and select play with someone. THis will automatically search for others who are
also interested in the quests, if it fails to find one, you'll be prompted if
you want to create a new one. (Hosting the quests).

* GeoNet Main Page *

To play with friends, you need to meet up with him/her via GeoNet's MyTown. To
do so, enter GeoNet after you register. Once you are past GeoNet update news,
and all that stuff, you'll be brought to your personal page. There are 5 
diffrent options on the left side:

トップページ - top page, this is your main page
冒険日誌 - your adventure diary
マイタウン - MyTown, basically your mission counter
フレンド - Friends
冒険者達の日誌 - other's diary

Top Page - this is your basic profile page

Adeventure Diary - this is basically where you can advertise your own personal
profile to others, so people can come to your "Town" to party.

MyTown - your mission counters. you have 20 rooms that can fit 12 each. You
can buy/sell/repair equipments via the NPC stationed in there; there are also
some equipments that you can ONLY purchase from here that you can't otherwise
buy offline (You can still craft them though).

Friends - this is your friends page, you can add new friends by searching
people's PSN ID. フレンド登録 is the otpion.
Once you register their name, and they appear on your list, you can go to
their profile freely as you wish. the next tab over on the same page are
adventures met: 「冒険者仲間」
you can also go to their profile page from here.

Other's Diary - is basically other people's listing of what they'd like to do.
you can visit their pages from this option. The most noticeable ones are
ones named with 「続・白騎士運営チームより」
These pages are basically profile pages from the White Knight Chronicle dev.
They usually have a lot of people in them.

* GeoNet Main Page Sub-Menu *

Besides these 5 options on the left, there is a sub menu that you can
bring up by pressing triangle. The menu items are:

戻る - back (basically same as back as internet browsers)
進む - forward (same as internet browser forward)
ホーム - access your home page
ビグロ通信 - your GeoNet mail box
お気に入り - favorites
お気に入り追加 - add to favorites
訪問者履歴 - visitor'slog
更新 - refresh
マイページの設定 - MyPage's setting
ヘルプ - Help
ジオネットの終了 - End GeoNet

Most of these are self explanatory and the stuff inside of each of these 
options are easy enough to understand. THe only one that needs bit 
explaination is MyPage's settings.

Inside MyPage's settings, there are several things you should know, the
menu options in the setting page are:

マイページの編集 - Edit MyPage
マイページの画像の設定 - MyPage's picutre setting
テーマの設定 - Theme Setting
ジオネットの設定 - GeoNet Setting
オンラインID - Online ID
ブラックリスト - Black List

Edit MyPage gives you the option to change your handle suffix, the
middle block is your gretting comment, and the last is make your
diary public or private (to friends only).

MyPage's picture setting can change your background picture, you can
either select from preset or you can use pictures you have taken with
your crystal shot ingame.

Theme setting for your MyPage

GeoNet setting allow you to toggle displaying their World Name(handle
name) or their PSN ID. The second is toggle for your friend's page's
display of avatar or not.

Online ID does nothing except give you some EULA.

Black List is self-explanatory.

Now that you are familiarized yourself with the menu, to start questing with
friends you need to gather at some designated quest counter a.k.a.
MyTown. The best way to do this is both of you guys register each other,
and just go to one of you guys/gals' MyTown. 

If the room is empty, you'll be prompted to create a room, you get the option 
to add some sort of comment for this room. This really doesn't affect
the gameplay in anyways so just choose one that look pretty to you if you
dont' understand Japanese. This is mandatory

The second option is to put a password for the room, this is completely
optional. Once you are done with these hit the bottom button:
「ルームを作成する」

After a little bit, you'll be taken to an enclosed grassy field with some
NPCs. The ones undert he tents are NPC vendors. The guard at the gate lets
you leave this space. The other guard by the billboard lets you make/join
quests that has been created, the different option for this quest guard are:

クエストを作る - create
クエストに参加する - join
やっぱりやめる - stop it!

If you are the creator of the quest you'll first need to pick a quest from
the available ones you have on the world map. Your buddy also need to have to 
have the quest purchased and high enough rank to participate. When creating
the quests you'll also be given some option to choose from:

参加人数 - number of players allowed
オートマッチング - make this available for automatching?
待機時間 - start wait time
パスワードの設定 - password setting

あり - yes
なし - no

The first one is self-explanatory

The second one is basically if you want to make this available to other people
who are seeking for people for this quests directly from their offline worldmap
and not logged into GeoNet.

The third one is basically the wait period before the quest force to start.
This is the time you have for people to join.

Password is self-explanatory.

Once you set these up, and is at the quest waiting area you have several things
you can do as a host; by pressing select you get your usual choices and 2
more:

クエスト開始 - start quest (host only)
クエストから抜ける - withdraw from quest (anyone)

You can either choose to start, or wait for more people. Well that's about it
for the guide, and hope you enjoy the Japanese White Knight Chronicles until
the English comes out!