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    Challenge Maps Walkthrough by misterteapot

    Version: 1.3 | Updated: 04/02/07 | Printable Version | Search This Guide

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                                  Challenge Maps Walkthrough
    
    
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    Table of Contents
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    I.     Introduction
    II.    Copyright Notice
    III.   Notes and Miscellaneous Information
    IV.    Challenge Maps Walkthrough
    V.     Credits
    VI.    Contact Information
    
    
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    I.     Introduction
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    30/03/2007 – Initial release of the Challenge Maps Walkthrough
    01/04/2007 - Alternate ways to beat challenges 10 and 12 added
    
    First of all, I have to say that I am a big TMNT fan. I grew up watching them 
    on TV, in comic books and on the big screen. My favourite turtle is Leonardo.
    I didn’t like the 2003 TV series and I sure didn’t enjoyed that much the recent
    games, based on those TV series.
    Thankfully, this game give the fans a new look at the franchise and present us 
    with a much better gameplay than the Konami games.
    Anyway, I just want to say that I did this FAQ just to help people I don’t even
    know getting better times and, if that’s their goal, help them reach 100% 
    completion, obtaining all shells.Every Challenge will give you the opportunity 
    to be rewarded with a maximum of 3 shells each, depending on the time in which
    you complete it. Shells will give you the opportunity to unlock movies, artwork
    and other goodies, in the extra menu.
    
    
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    II.    Copyright Notice
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    This may be not be reproduced or changed under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide on 
    any other web site or as a part of any public display is strictly prohibited, 
    and a violation of copyright.
    You can find this FAQ in:
    
    http://www.gamefaqs.com
    http://www.neoseeker.com
    
    If you find it anywhere else, please report it to me.
    
    
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    III.   Notes and Miscellaneous Information
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    -   The directions I give you in this walkthrough all refer to the position 
        of the camera, not the position of the turtle, i.e., 
        if I say “Go up” it may mean “to the right side of the turtle”.
    -   If you find any spelling or grammar errors that you think will affect the
        understanding of this walkthrough, just contact me.
    -   This FAQ refers to the PC version of the game. Since I do not own any 
        console version of the game, I don’t know if the elements are the same or 
        if there is a difference between the PC version and the console versions.
    -   I may change/improve this FAQ with other suggestions or if people find 
        some critical errors.
    -   It is not my intention to have the best times in the world or the best FAQ
        in this particular subject in the Universe.I just want to have fun and, 
        in any way, let other people have fun too.
     
    
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    IV.    Challenge Maps Walkthrough
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    Challenge 1:
    Instead of heading  left and going up the platforms, you can jump directly up
    and then jump again to the right, so you you’ll reach the platform immediately
    before the poles, without having to lose time jumping from other platforms. 
    Right after you get to that platform, head down and perform a jump to the first
    pole. Than jump to the next and so on until you reach another platform. Then, 
    use the ability to jump from wall to wall to climb to the top platform (you 
    may want to wall-ride, in order to spare some time) and finally, jump from that 
    platform to the last platform. 
    My time: 00:14:37
    
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    Challenge 2:
    There are two easy ways to eliminate your opponents in this level. The first 
    one is the jump attack (that will make your opponents slide to the sides of 
    the ring) and the second one is the kick attack. In order to get the 3 shells,
    you’ve got to be effective using the first one (jump attack) and then use the
    kick attack to clean house. Do it in under 15 seconds and you got it!
    My time: 00:14:81
    
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    Challenge 3:
    There are no shortcuts in this one. You just have to jump from platform to 
    platform and do it as good as you can. Just make sure you do not double-jump 
    when it isn’t necessary to do so and you’ll be fine. While jumping in the 
    spinning screw-like platforms, make sure you jump from the high screw-like 
    platform to another high screw-like platform. If not, you’ll lose precious 
    time, in order to obtain the 3 shells. 21 seconds will do it.
    My time: 00:20:52
    
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    Challenge 4:
    In the first ling platform, stay in the higher parts of it, by double-jumping 
    from one to another one. Then, jump to the second platform of the map and from
    there to the first spinning cube (ignoring the platform in the middle). Then, 
    perform one jump to the next platform and from there to the second spinning 
    cube. Jump to the other platform and then to the last spinning cube. From 
    there, jump to the next platform and use the ability to jump from wall to wall
    to clim to the top platform.
    My time: 00:16:20 
    
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    Challenge 5:
    At the start, jump to the higher part of the platform. From there, jump (do not
    double-jump) to the next high part of the platform and jump again to the third 
    high part of the platform. Jump to the first spinning platform and then jump to
    the next spinning platform on the RIGHT. Double-jump to the platform ahead. 
    Double jump again to reach the next platform and repeat to reach the final 
    spinning platform on the right. Now, jump to the platform to the left and from
    there to the last platform before the carousel. Finally, jump to a platform of
    the carousel and once you’re in a good position, jump from platform to platform
    until you leave the carousel. It’s very easy. Do it in 18 seconds and you’ll be
    rewarded with 3 shells.
    My time: 00:16:70
    
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    Challenge 6:
    Run up until the platform starts changing position, double jump up and repeat 
    so you’ll start wall running up. Jump to climb the platform. Double-jump to the
    platform on the right. Jump to the nearest platform and from there, double jump
    to the last platform before the poles (this way you’ll save a couple of jumps).
    Immediately jump to the first pole and from there to the next. Jump to the next
    platform and quickly jump to the moving platform, on the right. Double jump and
    wall-run to climb to the top of the platform and then quickly perform jumps  to
    reach the last platform, after the falling bridge. Do it in 14 seconds to be 
    awarded 3 shells.
    My time: 00:14:91
    
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    Challenge 7:
    At the start, perform a team-throw to the right. When the platform starts 
    turning, perform a double jump to the right and another double jump to the 
    right, to reach the next platform. Climb up, jump against the wall on the left,
    wall-run up and jump right to reach the next platform. Repeat to reach the next
    platform and run to the right. Double jump against the wall on the right, 
    wall-run up and jump back to reach the moving platform. Finally jump to the 
    last platform on the right. Do it in 14 seconds to get the 3 shells.
    My time: 00:14:72
    
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    Challenge 8:
    Right at the start, double jump left and wall-run up to reach the second ledge.
    Jump right to the first pole and then left to grab the next ledge. Repeat until
    you reach the top. Go right, then up. Run along the right wall to reach the 
    platform on the right. Run along the right wall to reach the goal. Do it in 
    under 18 seconds to get the 3 shells.
    My time: 00:17:27
    
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    Challenge 9:
    This challenge starts with a shortcut. Instead of going left, jumping the 
    platforms above the red surface, jump UP (to the right of the turtle) from the
    platform you’re on at the beginning, perform an in-air double-jump and use your
    ability to jump from wall to wall to climb up and reach half of the way to the 
    goal in a few seconds. Use the walls to climb up. Proceed straight to the end.
    Just be careful with the cylinder like platform that will start rolling if you
    touch it. Do this in under 15 seconds to get 3 shells.
    My time: 00:14:97
    
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    Challenge 10:
    Even though this challenge looks similar to challenge 2, the way to beat it 
    with a good time is not. To get the 3 shells, you’ll have to be good in the 
    fights so you get 10 power stars as soon as you can (you get a star by 
    eliminating an opponent; you lose ALL stars if you’re hit). To do so, you’ll 
    have to use team-attacks with different turtles (use team attack of a different
    turtle while another turtle recharges) and capitalize when the enemies are 
    down. You’ll need to do an almost perfect run to get the ultimate prize. Do it
    in under 1 minute and 20 seconds and you’ll guarantee the 3 shells.
    My time: 01:09:65
    
    From WestheCrayon:
    In Map 10, rather than
    doing team attacks (which take way too long and aren't *that*
    powerful), I recommend switching to Donatello right away and using the
    warp slash (that is, the attack that you charge and that hits all
    enemies) exclusively during this fight. Warp slash, run away to give
    yourself distance to charge the attack, warp slash again. Rinse and
    repeat. Once you hit the mega attack mode, you won't even have to run
    -- just use the warp slash to kill everyone onscreen, charge it while
    waiting for the next batch to drop down, and let it rip again. Doing
    this should at least allow you to beat the level in under 55 seconds,
    but depending upon how lucky you are you may be able to get better
    times than that. My best run is in 35:07 -- I had a really fantastic
    go in which Don killed multiple enemies with each swipe:
    http://www.wesoteric.com/misc/tmntmap10.jpeg
    
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    Challenge 11:
    This challenge is just a matter of timing. If you time your jumps right, 
    you’ll get 3 shells with no problems. So, jump the first platform and keep 
    going on the moving platform. Repeat. Use the walls do climb up and drop down 
    to the right. Keep going right jump up and run the platforms quickly to catch 
    up the moving platform. Once you see the last platform of the level, 
    double-jump to it.
    My time: 00:17:13
    
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    Challenge 12:
    Run up until the platform starts changing position, double jump up and repeat 
    so you’ll start wall running up. Jump to climb the platform. Double-jump to 
    the platform on the right. Jump to the nearest platform and from there jump 
    right,perform an in-air double jump and follow it with a team-throw to reach 
    the lastplatform of the level. Quickly jump back and do an air-attack to throw
    the footsoldier down the platform and beat the challenge. You may take a 
    couple of tries to be successful in doing this second part, since the camera 
    won’t follow the turtle that quickly. Under 11 seconds = 3 shells. 
    My time: 00:10:36
    
    From WestheCrayon:
    And for Map 12 -- and I can't take credit for this one, since I picked
    up the tip from a thread on the Wii version board -- all you have to
    do is do Raph's team attack at the start of the level to clear it
    straight away. - (Credit to Little_Ninja)
    
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    Challenge 13: 
    At the start, jump to the higher part of the platform. From there, jump (do 
    not double-jump) to the next high part of the platform and jump again to the 
    third high part of the platform. Jump to the first spinning platform and then 
    jump to the next spinning platform on the RIGHT. Use a team-throw to reach the
    next platform (still on the right side) and double-jump to the platform ahead.
    Jump again to reach the final platform before the carousel. Jump to a platform
    of the carousel (if you can do it immediately, you’re on your way to get the
    3 shells; if not, restart the challenge). Jump to the cylinder-like platform 
    (in the middle of the carousel – the one that is not moving) and wait one 
    second. Then, jump to the right (to the front of the turtle) to the platform 
    that is going down and from there, jump and perform a second jump while in-air 
    and finally perform a team-throw to reach the goal (the platform below and to 
    the right of the screen, that won’t be visible). This way, you’ll get to the 
    goal without having to climb and go down again. In one word, “shortcut”. In 
    two words, “three shells”.
    My time: 00:21:72
    
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    Challenge 14:
    There is not much to explain about this level. Just try to stay on the high 
    parts of the spinning screw-like platforms and never stop. Keep jumping. The 
    only part in which you can be deceived to take the long way is when you see a 
    platform far up on the screen and a couple of platforms on the left side of 
    the screen. Just use a double jump and a team-throw to reach the platform on 
    the upper part of the screen to save some time. 
    My time: 00:48:91
    
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    Challenge 15:
    Can you spell “shortcut”? This challenge is all about taking a shortcut. It’ll 
    make it a whole lot easier and a whole lot faster. So, go along the platform,
    jump to the first high part of the platform and again to the next high part of
    that platform  until you’ll see the bottom of a platform to the left of the 
    turtle. Double-jump and then do a team-throw diagonally to reach that platform
    avoiding numerous jumps (that you would have to do, otherwise). Use your 
    ability to jump from wall to wall to climb up (wall-running will spare you 
    some time) to the next platform. Keep jumping along the long platform and, at
    the end, perform a team-throw to reach the first spinning platform. Keep
    jumping until you reach the last platform and time your last jump right so 
    you won’t miss it.
    My time: 00:23:03
    
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    Challenge 16: 
    Wall-run the wall on the left to reach the platform. Repeat after you reach 
    the platform to reach another platform (make sure you jump a little before 
    you wall-run or you’ll fall). Repeat that again to reach yet another platform. 
    Make the turn to the left of the turtle and jump to another platform. Jump and 
    wall-run the left wall and, in the end, perform a jump so you can take 
    advantage of your ability to jump from wall to wall to get to the top fast 
    (once again, use your ability to run up the wall to speed up the process). 
    Make it in 16 seconds and you’ll get your 3 shells.
    My time: 00:16:14
    
    
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    V.     Credits
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    Credit to http://www.sliderhome.nl/ascii.html for the ascii art.
    
    
    
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    VI.    Contact Information
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    If you find any errors or would like to help improve this FAQ in any way, just 
    contact me: tiagosaramago@yahoo.com.br
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        Copyright 2007 Timmyni a.k.a. Mister Teapot