hide results

    Synthesis FAQ by sakurayule

    Version: 1.03 | Updated: 08/13/09 | Search Guide | Bookmark Guide

            _______________________________________________________________
           |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
           |                                                               |
           |                     Author: Sakura Yule                       |
           |                Email: SakuraYule@hotmail.com                  |
           |                  Star Ocean: The Last Hope                    |
           |                      For the Xbox 360                         |
           |                       Synthesis  FAQ                          |
           |                        Version 1.03                           |
           |_______________________________________________________________|  
    
    
                          Sites permitted to host this guide
                        o------------------------------------o
                        | GameFAQS         (www.gamefaqs.com)|
                        | CheatCC           (www.cheatcc.com)|
                        | SuperCheats   (www.supercheats.com)|
                        | NeoSeeker       (www.neoseeker.com)|
                        | Cheat Planet  (www.cheatplanet.com)|
                        | Games Radar    (www.gamesradar.com)|
                        o------------------------------------o
    
     _                                                                           _
    / \_________________________________________________________________________/ \
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                            Table of Contents                            | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                                                                         | |
    | |         Section 01 - Updates                      [Update1]             | |
    | |         Section 02 - Introduction                 [SakuraY]             | |
    | |         Section 03 - Intro to Synthesis           [Synthro]             | |
    | |         Section 04 - Slots, Stats, and Carryover  [Stlaots]             | |
    | |         Section 05 - Factor List                  [FactLst]             | |
    | |         Section 06 - Effect List                  [FXLists]             | |
    | |                      -"Usable Items" Effect List  [UsItEfL]             | |
    | |                      -"Food" Effect List          [FoodFXs]             | |
    | |                      -"Other Items" Effect List   [OthItFX]             | |
    | |                      -"Notable Items" Effect List [Niflist]             | |
    | |         Section 07 - Synthesis Base Suggestions   [UseThez]             | |
    | |         Section 08 - Equipment Suggestion List    [EqpDzNw]             | |
    | |         Section 09 - Maxing Resistnaces           [MaxnRez]             | |
    | |         Section 10 - Last Words                                         | |
    | |                      Copyright                    [CpyRght]             | |
    | |                      Credits                      [Creds42]             | |
    | |                      Final Words                  [Goodbye]             | |
    | |                                                                         | |
    | |                                                                         | |
    | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
    \_____________________________________________________________________________/
    
    
    -------------------------------------------------------------------------------
    ===============================================================================
    -------------------------------------------------------------------------------
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                           Updates - [Update1]                           | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
               Jun 23rd, 2009: Finished FAQ 
               Jun 24th, 2009: Revamped and clarified the Overflow Trick
               Jul 29th, 2009: Added many items to the "Notable Items" section.
                               Added the "Synthesis Base Suggestions" section.
                               Added the "Equipment Suggestion List" section.
                               Added the "Maxing Resistances" section.
               Aug 13th, 2009: Revamped the FAQ;
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                        Introduction - [SakuraY]                         | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Hello, and welcome to my Synthesis FAQ.  
    
    My name is Sakura, and I have created this FAQ for you to enhance your gaming
    experience.  Please enjoy it to your heart's content.  Any questions, comments,
    or critiques should be sent to the email provided at the top of the page.    
    
    This guide is copyrighted to me, Sakura Yule, and is intended for private use
    only.  Alteration of this guide is prohibited.  Duplication and hosting of this
    guide is prohibited without my consent.  Fan based sites will not be given 
    hosting consent.  
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                      Intro to Synthesis - [Synthro]                     | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Synthesis is a fairly easy concept to understand, and once a certain character
    joins your party, you are allows to Synthesize items on your ship back in the
    Item Creation area.  Simply goto the terminal, and choose "Synthesis".  
    
    The concept is easy:
    You choose a Base Item first.  This item will remain with you, and will be the
    item you are boosting.
    You then choose a Synthesis Item.  This item will be lost, but the Factors and
    Stats can be transferred over if the right conditions are met.  
    Then you select "OK!", and you're done.  It's as easy as that.
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                 Slots, Stats, and Carryover  [Stlaots]                  | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    
    First of all, lets go over the 3 basic things in Synthesis terminology:
    Factors, Stats, and Resistances:
    ...............................................................................
    Factors:  Every Weapon, Armor, and Accessory in the game is capable of holding
    four factors.  These range from stat boosts to elemental bonuses to HP Regen 
    and much much more.  Four is the max you can have, no more.  Some pieces of 
    equipment already comes with some Factor Slots full.  These can not be removed;
    Once it is filled, that's it.  Goodbye Factor Slot.  Choose wisely.
    ...............................................................................
    Stats: ATK, DEF, HIT, GRD, and INT.  The 5 basic stats in the game.   
    ...............................................................................
    Resistances: Earth, Fire, Wind, Water, Thunder, Light, Darkness.  20 is the max
    resistance, granting you immunity.  0 Means you take normal damage.  Negative
    numbers mean you take extra damage from that element.  
    ...............................................................................
    
    
    Moving onto the Synth Limit:  
    ...............................................................................
    Every piece of equipment in the game has a "Synth Limit".  This will be listed
    at the top of the screen, and indicates how many more times you can Synth this
    item as the Base Item.  Some equipment items have more than 4 Synth Slots.  Why
    would an item have more Synth Slots than Factor Slots if it can only hold 4 
    Factors, you ask?  The answer is Stats and Resistances.  
    
    Resistances are the simplest.  Weapons can not have them.   Accessories and
    Armor can have Resistance Stats for any of the 7 elements.  Every time you 
    Synth between Armor and Accessory, all Resistance Stats will be copied over,
    but will be divided in half; This is the only stat that ignores how many times
    the item has been Synthed.  You can move resistances down item after item until
    you max out at 20.  Abuse this! 
    
    Normal Stats are a bit different.  Any piece of equipment can be used as a base
    item, but only by using an Accessory (not Weapon, not Armor) as the Synth item,
    will you get the full Stat-Transfer of every stat.  Using any other item as the
    Synth item will result in some stats being copied over/raised, but as a 
    severely diminished number.  Later in the game, equipment with much higher 
    stats can be used to 'pump up' any other piece of equipment with the extra 
    Synth slots after you use all 4 Factor Slots.  More is always better, even if
    it is a diminished number.  
    
    Trying to Synth stats to max by 'going down the line'?  Sorry, it wont work. 
    Say you were to raise the stats of your first Base Item with any Synth Item.  
    Well, couldn't you use that new item as a Synth item for a different base item
    to raise it's stats? And couldn't you keep doing that until you hit 9,999 for
    each stat? NO.  The game already knew you would try that, and they stopped us.
    If you were to use the Pumped-Up new item as a Synth Item for something else,
    then only the Stats of the Base Item you used in that Synth item would be 
    carried over.  Basically, the extra Synthed item's stats won't show if you try
    to use it 'again' onto something else.  Bummer deal, huh? 
    
    The quick-list of stat-copyover:
    ...............................................................................
    SYNTH (2nd) to BASE (1st)
    ITEM           ITEM
    .........................
    Weapon to Weapon--------:  1% to 12% of stats copied over.
    Weapon to Armor---------:  1% to 12% of stats copied over.
    Weapon to Accessory-----:  1% to 12% of stats copied over.
    Armor to Weapon---------:  1% to 12% of stats copied over.
    Armor to Armor----------:  1% to 12% of stats copied over.
    Armor to Accessory------:  1% to 12% of stats copied over.
    Accessory to Weapon-----:  Full stats copied
    Accessory to Armor------:  Full stats copied
    Accessory to Accessory--:  Full stats copied
    
    Note - Full stats are only copied the first time.  As stated above, once an  
           item has been Synthed once, you can't use the bonus stats you got to 
           copy over to a new item.  It will only copy the base stats of the  
           original item.
    
    
    Lets discuss a few tricks: 
    ...............................................................................
    Before I discuss the "overflow" trick, which is used to customize equipment, 
    lets talk about Equipment-Specific Factors.  In the section following this, I
    have listed every Factor in the game (condensed) and detailed which type of
    equipment that the Factor can be used on.  Let me copy an example for you: 
    
    ~~~
    Here's one from the "WEAPON <-> ACCESSORIES ONLY" section: 
    
    "+ X% Fol after each battle"
    X can be any percentage
    ~~~
    What this says, is that this Factor can be used ONLY on Weapons or Accessories.
    If you try to Synth an item with this Factor over to an Armor, it will not copy
    over; It will show up as an empty slot.  
    I will teach you how to abuse this as a trick called "overflow".
    
    
    The Overflow Trick:
    ...............................................................................
    Lets say you want a Weapon with 4 Factor Slots all having "+Fol after each 
    battle".  If you scroll down to the "Effect List" section, you'll find the two
    best items for this are "Shortcake" and "Blueberry Tart", both giving +30% Fol
    after each battle.  Unfortunately, they both come with another Factor, INT +2.
    Well, we don't want that, do we?  So lets overflow it, but first, let's prepare
    for it.
    
    First of all, we need a preparation item, an item we don't care about that we
    can use to manipulate our Factor Slots.  Two items come to mind for Weapon
    abilities.  Warning Brooches and Sacrificial Dolls.  Why? Because they both
    contain only abilities that will NOT move over to Weapons.  (GRD +2, Prevents
    Surprise Attacks, and Automatically revives from incap).  What we want to do is
    fill either (for example sake, lets use the Warning Brooch) with 3 Factors that
    can not go onto weapons.  
    
    Looking down at the Factor List, we find something on the ARMOR<->ACCESSORY 
    list, and the easiest that comes to mind is "Grants immunity to Poison", by 
    using an Aquaberry.  So lets put an Aquaberry on the Warning Brooch.  Now the 
    Brooch has [GRD +2, Prevents Surprise Attacks, and Grants immunity to Poison].
    None of these can transfer over to a Weapon, but that is the point.  Now, the 
    fourth slot is the one you want to be able to transfer.  Lets Synth the Warning
    Brooches final Factor Slot with a Shortcake.  Now it has "+30% Fol after each 
    battle" as the fourth Factor.  But remember that other Factor on the Shortcake
    (INT+2)? Well, it didn't copy over.  Why? Because 4 Factor slots are the max. 
    You just "overflowed" the extra Factor off of your equipment that you didn't 
    want.  Good job. 
    
    Now, grab your empty 4 slotted weapon, and use that as the Base Item.  Synth 
    the Warning Brooch onto it, and you'll notice that the only Factor that 
    transferred over was the +30% Fol (because the other 3 can't go on Weapons, get
    it?) .  Congrats, you've copied the Fol Stat without the INT+2 Factor, or any 
    other Factor for that matter.  Make 3 more Warning Brooch's the same way, and 
    Synth them onto that Weapon to gain a Weapon with 4 Factor Slots all with +30% 
    Fol.  Got all that?  Great, good job, you're done; however....
    
    What if your Base Item doesn't have at least 4 Synth Slots (not to be confused
    for Factor Slots; a Synth Slot shows up at the top in the menu as "Synth Limit"
    for how many times left you are able to Synth).  Say you have 4 Factor Slots
    to fill, but only 1 or 2 Synth Slots/Synth Limit.  If you can only Synth once,
    what do you do?  
    
    The 1-Synth-Slot Trick
    ----------------------
    Simply repeat the steps above, but instead of using your final equipment, use
    a piece of equipment with 4 Empty Factor slots that you don't mind throwing 
    away.  Craft all 4 of the +FOL Factors onto the "Throw-away" weapon, and you're
    on the right track.  Got that?  Now, use your Final Weapon as the Base Item,
    and use the "Throw-away" weapon as your Synth Item, and bingo, all 4 +FOL 
    Factors copy over, but you've only used 1 Synth Slot.  Now you have your 
    remaining Synth Slots to use for pumping up your Stats.  This trick should be
    abused at every turn; More stats are always better.
    
    
    ...............................................................................
    
    Using the Overflow Trick, you can customize any type of equipment you want in
    the entire game, just be sure to study the Factor List section as figure out
    which Factors can not transferred to which types of equipment.  Don't worry, 
    I list it out. (Example: These factors will appear as empty slots on Armor 
    and Accessories. <- Is what I list under the "WEAPONS ONLY" section.)  If
    you're crafting an Armor, look out for Factors that can't Synth over to Armor,
    etc, etc.  If you're having trouble understanding, just open up your Synthesis
    menu, and experiment.  It's one thing to read about, but when you start doing 
    it, is really becomes quite easy.  Take it slow, practice, and enjoy. 
    
    Here's a list of a few ways to make useful Weapons/Armor for use via this 
    Overflow Trick:
    
    -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
    For customising Weapons, you'll want to buy some Observer's Swords over at the
    weapon shop(s) on EN II in Centropolis. 
    
    For customising Armors, you'll want to get a few Alchemist's Cloaks as drops
    from the Cursed Horrors in the Sanctuary and the Old Road to Sanctuary.
    
    There are both Empty Factor pieces of equipment.
    
    Here are a few options/ways to prepare each of them for Customization via the
    Overflow Trick:
    
    WEAPON:
    Suggestion 1) Warning Brooch with 1 Aquaberry Synthed onto it.
    Suggestion 2) Warning Brooch with 1 Sacrificial Doll Synthed onto it.
    Suggestion 3) Sacrificial Doll with 2 Aquaberries Synthed onto it.
    Suggestion 4) Sacrificial Doll with 2 more Sacrificial Dolls Synthed onto it.
    
    ARMOR:
    1) Sacrificial Doll with 2 Blueberries Synthed onto it.
    2) Sacrificial Doll with 2 more Sacrificial Dolls Synthed onto it.
    
    Using any of these suggestions, you are given an accessory that has 3 Factors
    which are not transferable to the Weapon or Armor, leaving the 4th Factor Slot
    open for Customization via the Overflow Trick.
    -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                         Factor List - [FactLst]                         | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    This section explains which Factors can (and can not) be used on Weapons, 
    Armor, and/or Accessories.  
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ...............................................................................
    Factors which are usable on Weapons-Only; 
    These factors will appear as empty slots on Armor and Accessories.
    ...............................................................................
    
    ...............................................................................
    "Adds X status effect to attack"
    
    X can be any of the following: 
    Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin
    ...............................................................................
    "HP damage + X%"
    
    X can be any percentage
    ...............................................................................
    "Enemy X + Y%"
    
    X can be any of the following: 
    ATK, HIT, INT, GRD, DEF
    
    Y can be any percentage
    ...............................................................................
    "HP damage + X%"
    
    X can be any percentage
    ...............................................................................
    "MP damage + X%"
    
    X can be any percentage
    ...............................................................................
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ...............................................................................
    Factors which are ACCESSORIES ONLY
    These factors will appear as empty slots on Weapons and Armor
    ...............................................................................
    
    ...............................................................................
    "Automatically revives from incap, then vanishes"
    ...............................................................................
    "Automatically revives from incap once per battle"
    ...............................................................................
    INT/DEF/GRD up (only for a certain character)
    [The character is Lymle]
    ...............................................................................
    Rush Gauge charge rate +X
    
    X can be 1, 2, or 3
    ...............................................................................
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Factors which are WEAPON <-> ACCESSORIES ONLY
    These factors will appear as empty slots on Armor
    ...............................................................................
    
    ...............................................................................
    "ATK + X"
    
    X can be any number or percentage
    ...............................................................................
    "INT + X"
    
    X can be any number or percentage
    ...............................................................................
    "HIT + X"
    
    X can be any number or percentage
    ...............................................................................
    "+ X% Fol after each battle"
    
    X can be any percentage
    ...............................................................................
    "+ X% EXP after each battle"
    
    X can be any percentage
    ...............................................................................
    "MP cost -X% in battle"
    
    X can be any percentage
    ...............................................................................
    Weapon: "Adds Y element to attacks" 
    Accessory: "Recovers X% of Y-based damage as MP"
    [These factors change between Weapons and Accessories]
    
    X can be any percentage
    
    Y can be any of the following:
    Fire, Ice, Earth, Wind, Light, Darkness, Mystic
    ...............................................................................
    "Adds X element to attacks"
    
    X can be any of the following:
    Fire, Ice, Earth, Wind, Light, Darkness, Mystic
    ...............................................................................
    "Increases critical hit chance"
    ...............................................................................
    "Causes attacks to damage allies as well"
    ...............................................................................
    "Adds X hit chance(s) per attack"
    
    X can be 1 or 2
    ...............................................................................
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ...............................................................................
    Factors which are ARMOR <-> ACCESSORIES ONLY
    These factors will appear as empty slots on Weapons
    ...............................................................................
    
    ...............................................................................
    "DEF + X"
    
    X can be any number or percentage
    ...............................................................................
    "GRD + X"
    
    X can be any number or percentage
    ...............................................................................
    "Maximum HP + or - X%"
    
    X can be any percentage
    ...............................................................................
    "Maximum MP + or - X%"
    
    X can be any percentage
    ...............................................................................
    "Restores X% of HP periodically 
    
    X can be any percentage
    ...............................................................................
    "Restores X% of MP periodically 
    
    X can be any percentage
    ...............................................................................
    "X% immunity to all status ailments"
    
    X can be any percentage
    ...............................................................................
    "Grants immunity to X status"
    
    X can be any of the following:
    Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin
    ...............................................................................
    "Creates a shockwave when guarding"
    ...............................................................................
    "X% immunity to Y status
    
    X can be any percentage
    
    Y can be any of the following:
    Curse, Poison, Fog, Paralysis, Void, Silence, Stun, Frozen, Pumpkin
    ...............................................................................
    "Increases chance of surviving incap via Fury"
    ...............................................................................
    "Prevents Surprise Attacks"
    ...............................................................................
    "Nullifies HP damage X% of the time"
    
    X can be any percentage
    ...............................................................................
    "Nullifies MP damage X% of the time"
    
    X can be any percentage
    ...............................................................................
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ...............................................................................
    Factors which all; WEAPON <-> ARMOR <-> ACCESSORIES
    These factors may change depending on which type of item it synthed to
    ...............................................................................
    
    ...............................................................................
    Weapon: "Shoots a blast of X when attacking"
    Armor/Accessories: "Shoots a blast of X when guarding"
    [These factors change between Weapons, Armor, and Accessories]
    
    X can be any of the following:
    Fire, Ice, Earth, Wind, Light, Darkness, Mystic
    ...............................................................................
    "ATK/INT/DEF/HIT/GRD +X or +X%"
    
    X can be any number or percentage
    ...............................................................................
    Weapon: "+X damage to Y enemies"
    Armor/Accessories: "Nullifies damage from Y enemies X% of the time."
    [These factors change between Weapons, Armor, and Accessories]
    
    X can be any number or percentage
    
    Y can be any of the following:
    Avian, Mechanical, Undead, Plant, Humanoid, Animal, Demon, Insect
    ...............................................................................
    Weapon: "+X% damage for Y symbols"
    Armor: "Absorbs Y-based HP damage"
    Accessories: "Nullifies Y symbols X% of the time"
    [These factors change between Weapons, Armor, and Accessories]
    
    X can be any percentage
    
    Y can be any of the following:
    Fire, Ice, Earth, Wind, Light, Darkness, Mystic
    ...............................................................................
    Drains MP periodically in battle
    ...............................................................................
    Drains HP periodically in battle
    ...............................................................................
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                         Effect List - [FXLists]                         | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    This multi-section explains the effects granted by directly Synthing an item
    onto your equipment from the [Usable Item] list, the [Food] list, and the 
    [Other Items] list.  
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                   Usable Item Effect List - [UsItEfL]                   | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Blueberries
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +2
     Stats   : HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
    Accessory
     Factors : ATK +1
     Stats   : GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Bigberries
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +2
     Stats   : HIT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +2
    ...............................................................................
    Accessory
     Factors : ATK +1
     Stats   : GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Blackberries
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +2
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : INT +1
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Thornberries
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HIT +3%
     Stats   : ATK +1
               HIT -2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD -2
               DEF +1
    ...............................................................................
    Accessory
     Factors : HIT +2%
     Stats   : GRD -2
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mixed Syrup
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
               INT +1
    ...............................................................................
    Armor
     Factors : GRD +3%
     Stats   : INT +1
               DEF +1
    ...............................................................................
    Accessory
     Factors : GRD +2%
     Stats   : INT +1
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Bizarre Fruit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +4
    ...............................................................................
    Armor
     Factors : GRD +3%
     Stats   : DEF +4
    ...............................................................................
    Accessory
     Factors : GRD +2%
     Stats   : DEF +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ripe Berries
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +10
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : ATK +5
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Perfect Berries
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +10
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
    Accessory
     Factors : ATK +5
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Physical Stimulant
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +2
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
    Accessory
     Factors : ATK +1
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mental Stimulant
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +2
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : INT +1
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Gambleberries
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HIT +3%
     Stats   : HIT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +3
    ...............................................................................
    Accessory
     Factors : HIT +2%
     Stats   : GRD +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Aquaberries
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
    ...............................................................................
    Armor
     Factors : 40% immunity to poison
     Stats   : GRD +1
    ...............................................................................
    Accessory
     Factors : 30% immunity to poison
     Stats   : GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Basil
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : 40% immunity to paralysis
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : 30% immunity to paralysis
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fresh Sage
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +2
               INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
               GRD +2
    ...............................................................................
    Accessory
     Factors : Automatically revives from incap, then vanishes
     Stats   : INT +1
               GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Hot Chocolate
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +2
    ...............................................................................
    Armor
     Factors : 40% immunity to frozen status
     Stats   : GRD +2
    ...............................................................................
    Accessory
     Factors : 30% immunity to frozen status
     Stats   : GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Red Herb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : 40% immunity to silence
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : 30% immunity to silence
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Glowstick
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +2
    ...............................................................................
    Armor
     Factors : 40% immunity to fog status
     Stats   : GRD +2
    ...............................................................................
    Accessory
     Factors : 30% immunity to fog status
     Stats   : GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Pumpkin Extract
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
    ...............................................................................
    Armor
     Factors : 40% immunity to pumpkin status
     Stats   : GRD +1
    ...............................................................................
    Accessory
     Factors : 30% immunity to pumpkin status
     Stats   : GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Holy Water
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : 40% immunity to curse status
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : 30% immunity to curse status
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Void Recovery Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +3
    ...............................................................................
    Armor
     Factors : 40% immunity to void status
     Stats   : GRD +3
    ...............................................................................
    Accessory
     Factors : 30% immunity to void status
     Stats   : GRD +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Poison Relief Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : 70% immunity to poison
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : 60% immunity to poison
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Melting Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +4
    ...............................................................................
    Armor
     Factors : 70% immunity to frozen status
     Stats   : GRD +4
    ...............................................................................
    Accessory
     Factors : 60% immunity to frozen status
     Stats   : GRD +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mobilization Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : 70% immunity to paralysis
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : 60% immunity to paralysis
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Speech Restoration Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : 70% immunity to silence
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : 60% immunity to silence
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Vision Enhancement Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : 70% immunity to fog status
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : 60% immunity to fog status
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Dispelling Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : 70% immunity to curse status
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : 60% immunity to curse status
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ressurection Elixir
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +2
               INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
               GRD +2
    ...............................................................................
    Accessory
     Factors : Automatically revives from incap, then vanishes
     Stats   : INT +3
               GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ressurection Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +3
               INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
               GRD +3
    ...............................................................................
    Accessory
     Factors : Automatically revives from incap, then vanishes
     Stats   : INT +4
               GRD +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Resistance Potion
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Strength Potion
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +10
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
    Accessory
     Factors : ATK +5
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mental Potion
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +10
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : INT +5
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fortitude Potion 
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +3
    ...............................................................................
    Armor
     Factors : DEF +20
     Stats   : GRD +3
    ...............................................................................
    Accessory
     Factors : DEF +10
     Stats   : GRD +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Hyper Potion
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK/INT/DEF/HIT/GRD +5%
     Stats   : ATK +1
               HIT +1
               INT +1
               GRD +1
               DEF +1
    ...............................................................................
    Armor
     Factors : ATK/INT/DEF/HIT/GRD +5%
     Stats   : INT +1
               GRD +1
               DEF +1
    ...............................................................................
    Accessory
     Factors : ATK/INT/DEF/HIT/GRD +3%
     Stats   : INT +1
               GRD +1
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Pickled Pepper Potion
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Causes attack to damage allies as well
     Stats   : ATK +6
               DEF -4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +6
    ...............................................................................
    Accessory
     Factors : Causes attacks to damage allies as well
     Stats   : DEF +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Vile Goop
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : MP damage +10%
     Stats   : ATK -2
               INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
               DEF -2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +4
               DEF -2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Riot Potion
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : MP cost -10% in battle
     Stats   : ATK +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +4
    ...............................................................................
    Accessory
     Factors : MP cost -5% in battle
     Stats   : DEF +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fainting Potion
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
               HIT +2
    ...............................................................................
    Armor
     Factors : GRD +80
     Stats   : GRD +2
               DEF +1
    ...............................................................................
    Accessory
     Factors : GRD +40
     Stats   : GRD +2
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    DANGER! DO NOT DRINK!
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds stun effect to attacks
     Stats   : ATK -4
               HIT +10
    ...............................................................................
    Armor
     Factors : Increases chance of surviving incap via Fury
               40% immunity to stun status
     Stats   : GRD +10
               DEF -4
    ...............................................................................
    Accessory
     Factors : Increases chance of surviving incap via Fury
               30% immunity to stun status
     Stats   : GRD +10
               DEF -4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Poison Cider
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Drains HP periodically in battle
               Adds poison effect to attacks
     Stats   : ATK -10
               HIT +20
    ...............................................................................
    Armor
     Factors : Drains HP periodically in battle
               40% immunity to poison
     Stats   : GRD +20
               DEF -8
    ...............................................................................
    Accessory
     Factors : Drains HP periodically in battle
               30% immunity to poison
     Stats   : GRD +20
               DEF -8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Frozen Cider
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds frozen effect to attacks
     Stats   : HIT +10
               INT -4
    ...............................................................................
    Armor
     Factors : 40% immunity to frozen status
     Stats   : INT -4
               GRD +10
    ...............................................................................
    Accessory
     Factors : 30% immunity to frozen status
     Stats   : INT -6
               GRD +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Static Cider
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds paralysis effect to attacks
     Stats   : HIT -8
               INT +6
    ...............................................................................
    Armor
     Factors : 40% immunity to paralysis
     Stats   : INT +6
               GRD -8
    ...............................................................................
    Accessory
     Factors : 30% immunity to paralysis
     Stats   : INT +6
               GRD -8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Silent Cider
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds silence effect to attacks
     Stats   : ATK -8
               INT +8
    ...............................................................................
    Armor
     Factors : 40% immunity to silence
     Stats   : INT +8
               DEF -6
    ...............................................................................
    Accessory
     Factors : 30% immunity to silence
     Stats   : INT +8
               DEF -8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Cloudy Cider
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds fog effect to attacks
     Stats   : ATK +3
               HIT -10
               INT +3
    ...............................................................................
    Armor
     Factors : 40% immunity to fog status
     Stats   : INT +3
               GRD -10
               DEF +3
    ...............................................................................
    Accessory
     Factors : 30% immunity to fog status
     Stats   : INT +3
               GRD -10
               DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Cursed Cider
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Drains MP periodically in battle
               Adds curse effect to attacks
     Stats   : HIT +10
               INT -10
    ...............................................................................
    Armor
     Factors : Drains MP periodically in battle
               40% immunity to curse status
     Stats   : INT -10
               GRD +10
    ...............................................................................
    Accessory
     Factors : Drains MP periodically in battle
               30% immunity to curse status
     Stats   : INT -10
               GRD +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Pumpkin Cider
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds pumpkin effect to attacks
     Stats   : ATK -5
               GRD -6
               INT -4
    ...............................................................................
    Armor
     Factors : 40% immunity to pumpkin status
     Stats   : INT -4
               GRD -6
               DEF -5
    ...............................................................................
    Accessory
     Factors : 30% immunity to pumpkin status
     Stats   : INT -4
               GRD -6
               DEF -5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Element Breaker
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HP damage +5%
     Stats   : ATK +1
               HIT +1
               INT +1
               GRD +1
               DEF +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
               GRD +1
               DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +1
               GRD +1
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Attack Breaker
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK -50
               HP damage +5%
     Stats   : ATK -5
               INT +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +6
               DEF -5
    ...............................................................................
    Accessory
     Factors : ATK -40
     Stats   : INT +6
               DEF -5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Intelligence Breaker
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT -50
               HP damage +5%
     Stats   : ATK +6
               INT -5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT -5
               DEF +20
    ...............................................................................
    Accessory
     Factors : INT -40
     Stats   : INT -5
               DEF +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Defense Breaker
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HP damage +5%
     Stats   : HIT +10
               DEF -5
    ...............................................................................
    Armor
     Factors : DEF -70
     Stats   : GRD +10
    ...............................................................................
    Accessory
     Factors : DEF -50
     Stats   : GRD +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ultimate Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HP damage +35%
     Stats   : ATK +10
               HIT -5
               INT -5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT -5
               GRD -5
               DEF +10
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT -5
               GRD -5
               DEF +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    EM Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HP damage +20%
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Wide-Range EM Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HP damage +20%
     Stats   : ATK +2
               HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
               DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +1
               DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Self-Destructor 3000
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HP damage +20%
     Stats   : ATK +12
               HIT -20
               INT -20
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT -20
               GRD -20
               DEF +12
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT -20
               GRD -20
               DEF +12
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Compact Poison Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds poison effect to attacks
               HP damage +5%
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Compact Stun Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds stun effect to attacks
               HP damage +5%
     Stats   : ATK +1
               HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
               DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +1
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Compact Freezing Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds frozen effect to attacks
               HP damage +5%
     Stats   : HIT +1
               INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
               GRD +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +1
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Compact Silence Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds silence effect to attacks
     Stats   : ATK +1
               HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
               DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +1
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Lesser Demon's Fetish
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds curse effect to attacks
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Deluxe Poison Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds poison effect to attacks
               HP damage +10%
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Deluxe Stun Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds stun effect to attacks
               HP damage +10%
     Stats   : ATK +1
               HIT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +2
               DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +2
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Deluxe Freezing Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds frozen effect to attacks
               HP damage +10%
     Stats   : HIT +2
               INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
               GRD +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +1
               GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Deluxe Silence Bomb
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds silence effect to attacks
               HP damage +10%
     Stats   : ATK +1
               HIT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +2
               DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +2
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Greater Demon's Fetish
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds curse effect to attacks
               HP damage +10%
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Time Stopper
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds stun effect to attacks
     Stats   : HIT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +5
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    HP Absorption Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : Maximum HP +200
     Stats   : GRD -1
               DEF +3
    ...............................................................................
    Accessory
     Factors : Maximum HP +100
     Stats   : GRD -1
               DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MP Absorption Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT -1
               INT +3
    ...............................................................................
    Armor
     Factors : Maximum MP +100
     Stats   : INT +3
               GRD +1
    ...............................................................................
    Accessory
     Factors : Maximum MP +50
     Stats   : INT +3
               GRD -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Scrambling Unit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               HIT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +4
               DEF -1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +4
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Super Aphrodisiac
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
               INT -2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT -2
               GRD +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT -2
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Love Potion No. 256
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
               INT -2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT -2
               GRD +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT -2
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Silver Chalice
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +8
    ...............................................................................
    Armor
     Factors : Maximum HP +3%
     Stats   : DEF +8
    ...............................................................................
    Accessory
     Factors : Maximum HP +2%
     Stats   : DEF +8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Gold Chalice
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +8
    ...............................................................................
    Armor
     Factors : Maximum MP +3%
     Stats   : INT +8
    ...............................................................................
    Accessory
     Factors : Maximum MP +2%
     Stats   : INT +8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Chalice of Love
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +8
               INT +8
    ...............................................................................
    Armor
     Factors : Maximum HP/MP +3%
     Stats   : INT +8
               DEF +8
    ...............................................................................
    Accessory
     Factors : Maximum HP/MP +3%
     Stats   : INT +8
               DEF +8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Tent
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : DEF +2
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : DEF +1
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Earth Glaive"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds earth element to attacks
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of earth-based damage as MP
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Earth Glaive" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds earth element to attacks
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Recovers 1% of earth-based damage as MP
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Stone Rain"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds earth element to attacks
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : Recovers 1% of earth-based damage as MP
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Stone Rain" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds earth element to attacks
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : Recovers 1% of earth-based damage as MP
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Terra Hammer"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for earth symbols
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : Absorbs earth-based HP damage
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Nullifies earth symbols 20% of the time
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Terra Hammer" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for earth symbols
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : Absorbs earth-based HP damage
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : Nullifies earth symbols 20% of the time
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Ice Needles"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds water element to attacks
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of water-based damage as MP
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Ice Needles" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds water element to attacks
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Recovers 1% of water-based damage as MP
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Deep Freeze"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds water element to attacks
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : Recovers 1% of water-based damage as MP
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Deep Freeze" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds water element to attacks
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : Recovers 1% of water-based damage as MP
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Arctic Impact"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for water symbols
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : Absorbs water-based HP damage
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Nullifies water symbols 20% of the time
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Arctic Impact" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for water symbols
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : Absorbs water-based HP damage
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : Nullifies water symbols 20% of the time
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Fire Bolt"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds fire element to attacks
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of fire-based damage as MP
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Fire Bolt" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds fire element to attacks
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Recovers 1% of fire-based damage as MP
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Explosion"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds fire element to attacks
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : Recovers 1% of fire-based damage as MP
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Explosion" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds fire element to attacks
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : Recovers 1% of fire-based damage as MP
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Volcanic Burst"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for fire symbols
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : Absorbs fire-based HP damage
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Nullifies fire symbols 20% of the time
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Volcanic Burst" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for fire symbols
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : Absorbs fire-based HP damage
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : Nullifies fire symbols 20% of the time
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Wind Blade"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds wind element to attacks
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of wind-based damage as MP
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Wind Blast" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds wind element to attacks
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Recovers 1% of wind-based damage as MP
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Blast Hurricane"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for wind symbols
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : Absorbs wind-based HP damage
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : Nullifies wind symbols 20% of the time
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Blast Hurricane" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for wind symbols
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : Absorbs wind-based HP damage
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : Nullifies wind symbols 20% of the time
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Tornado"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds wind element to attacks
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Recovers 1% of wind-based damage as MP
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Tornado" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds wind element to attacks
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : Recovers 1% of wind-based damage as MP
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Lightning Blast"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds thunder element to attacks
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of thunder-based damage as MP
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Lightning Blast" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds thunder element to attacks
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Recovers 1% of thunder-based damage as MP
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Thunder Flare"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds thunder element to attacks
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : Recovers 1% of thunder-based damage as MP
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Thunder Flare" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds thunder element to attacks
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : Recovers 1% of thunder-based damage as MP
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Plasma Cyclone"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for thunder symbols
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : Absorbs thunder-based HP damage
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Nullifies thunder symbols 20% of the time
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Plasma Cyclone" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for thunder symbols
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : Absorbs thunder-based HP damage
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : Nullifies thunder symbols 20% of the time
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Radiant Lancer"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds light element to attacks
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of light-based damage as MP
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Radiant Lancer" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds light element to attacks
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Recovers 1% of light-based damage as MP
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Sunflare"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds light element to attacks
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : Recovers 1% of light-based damage as MP
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Sunflare" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds light element to attacks
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : Recovers 1% of light-based damage as MP
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Aurora Rings"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for light symbols
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : Absorbs light-based HP damage
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Nullifies light symbols 20% of the time
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Aurora Rings" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for light symbols
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : Absorbs light-based HP damage
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : Nullifies light symbols 20% of the time
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Shadow Needles"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds darkness element to attacks
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of darkness-based damage as MP
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Shadow Needles" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds darkness element to attacks
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Recovers 1% of darkness-based damage as MP
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Vampiric Blade"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for darkness symbols
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : Absorbs darkness-based HP damage
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : Nullifies darkness symbols 20% of the time
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Vampiric Blade" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for darkness symbols
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : Absorbs darkness-based HP damage
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : Nullifies darkness symbols 20% of the time
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Dark Devourer"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds darkness element to attacks
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Recovers 1% of darkness-based damage as MP
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Dark Devourer" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds darkness element to attacks
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : Recovers 1% of darkness-based damage as MP
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Divine Wave"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Shoots a blast of mystic energy when attacking
     Stats   : INT +7
    ...............................................................................
    Armor
     Factors : Shoots a blast of mystic energy when guarding
     Stats   : INT +7
    ...............................................................................
    Accessory
     Factors : Shoots a blast of mystic energy when guarding
     Stats   : INT +7
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Divine Wave" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Shoots a blast of mystic energy when attacking
     Stats   : INT +10
    ...............................................................................
    Armor
     Factors : Shoots a blast of mystic energy when guarding
     Stats   : INT +10
    ...............................................................................
    Accessory
     Factors : Shoots a blast of mystic energy when guarding
     Stats   : INT +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Extinction"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Shoots a blast of mystic energy when attacking
     Stats   : INT +7
    ...............................................................................
    Armor
     Factors : Shoots a blast of mystic energy when guarding
     Stats   : INT +7
    ...............................................................................
    Accessory
     Factors : Shoots a blast of mystic energy when guarding
     Stats   : INT +7
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Extinction" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Shoots a blast of mystic energy when attacking
     Stats   : INT +10
    ...............................................................................
    Armor
     Factors : Shoots a blast of mystic energy when guarding
     Stats   : INT +10
    ...............................................................................
    Accessory
     Factors : Shoots a blast of mystic energy when guarding
     Stats   : INT +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Reaping Spark"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Shoots blasts of mystic energy when attacking
     Stats   : INT +7
    ...............................................................................
    Armor
     Factors : Shoots blasts of mystic energy when guarding
     Stats   : INT +7
    ...............................................................................
    Accessory
     Factors : Shoots blasts of mystic energy when guarding
     Stats   : INT +7
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Reaping Spark" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Shoots blasts of mystic energy when attacking
     Stats   : INT +10
    ...............................................................................
    Armor
     Factors : Shoots blasts of mystic energy when guarding
     Stats   : INT +10
    ...............................................................................
    Accessory
     Factors : Shoots blasts of mystic energy when guarding
     Stats   : INT +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Healing"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
               INT +1
    ...............................................................................
    Armor
     Factors : Maximum HP +40
     Stats   : INT +1
               GRD +1
    ...............................................................................
    Accessory
     Factors : Maximum HP +20
     Stats   : INT +1
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Healing" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
               INT +3
    ...............................................................................
    Armor
     Factors : Maximum HP +40
     Stats   : INT +3
               GRD +1
    ...............................................................................
    Accessory
     Factors : Maximum HP +20
     Stats   : INT +3
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Ex Healing"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
               INT +2
    ...............................................................................
    Armor
     Factors : Maximum HP +200
     Stats   : INT +2
               GRD +1
    ...............................................................................
    Accessory
     Factors : Maximum HP +100
     Stats   : INT +2
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Ex Healing" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
               INT +4
    ...............................................................................
    Armor
     Factors : Maximum HP +200
     Stats   : INT +4
               GRD +1
    ...............................................................................
    Accessory
     Factors : Maximum HP +100
     Stats   : INT +4
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Faerie Healing"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
               INT +2
    ...............................................................................
    Armor
     Factors : Maximum HP +40
     Stats   : INT +2
               GRD +1
    ...............................................................................
    Accessory
     Factors : Maximum HP +20
     Stats   : INT +2
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Faerie Healing" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +2
               INT +4
    ...............................................................................
    Armor
     Factors : Maximum HP +40
     Stats   : INT +4
               GRD +2
    ...............................................................................
    Accessory
     Factors : Maximum HP +20
     Stats   : INT +4
               GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Faerie Light"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1 
               INT +3
    ...............................................................................
    Armor
     Factors : Maximum HP +200
     Stats   : INT +3
               GRD +1
    ...............................................................................
    Accessory
     Factors : Maximum HP +100
     Stats   : INT +3
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Faerie Light" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +2
               INT +5
    ...............................................................................
    Armor
     Factors : Maximum HP +200
     Stats   : INT +5
               GRD +2
    ...............................................................................
    Accessory
     Factors : Maximum HP +100
     Stats   : INT +5
               GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Antidote" 
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
               INT +2
    ...............................................................................
    Armor
     Factors : 40% immunity to poison
     Stats   : INT +2
               GRD +1
    ...............................................................................
    Accessory
     Factors : 30% immunity to poison
     Stats   : INT +2
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Cure Condition" 
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
               INT +4
    ...............................................................................
    Armor
     Factors : 15% immunity to all status ailments
     Stats   : INT +4 
               GRD +1
    ...............................................................................
    Accessory
     Factors : 10% immunity to all status ailments
     Stats   : INT +4 
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Restoration"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
               INT +5
    ...............................................................................
    Armor
     Factors : Increases chance of surviving incap via Fury
     Stats   : INT +5
               GRD +1
    ...............................................................................
    Accessory
     Factors : Increases chance of surviving incap via Fury
     Stats   : INT +5
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Restoration" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +2
               INT +8
    ...............................................................................
    Armor
     Factors : Increases chance of surviving incap via Fury
     Stats   : INT +8
               GRD +2
    ...............................................................................
    Accessory
     Factors : Increases chance of surviving incap via Fury
     Stats   : INT +8
               GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Ressurection"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +10
    ...............................................................................
    Armor
     Factors : Increases chance of surviving incap via Fury
     Stats   : INT +10
    ...............................................................................
    Accessory
     Factors : Increases chance of surviving incap via Fury
     Stats   : INT +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Enhance"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +10
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
    Accessory
     Factors : ATK +5
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Enhance" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +20
     Stats   : ATK +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +5
    ...............................................................................
    Accessory
     Factors : ATK +10
     Stats   : DEF +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Enlighten"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +10
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : INT +5
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Enlighten" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +20
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : INT +10
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Angel Feather"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK/INT/DEF/HIT/GRD +10
     Stats   : ATK +1
               HIT +1
               INT +1
               GRD +1
               DEF +1
    ...............................................................................
    Armor
     Factors : ATK/INT/DEF/HIT/GRD +10
     Stats   : INT +1
               GRD +1
               DEF +1
    ...............................................................................
    Accessory
     Factors : ATK/INT/DEF/HIT/GRD +10
     Stats   : INT +1
               GRD +1
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Angel Feather" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK/INT/DEF/HIT/GRD +20
     Stats   : ATK +2
               HIT +1
               INT +2
               GRD +1
               DEF +2
    ...............................................................................
    Armor
     Factors : ATK/INT/DEF/HIT/GRD +20
     Stats   : INT +2
               GRD +1
               DEF +2
    ...............................................................................
    Accessory
     Factors : ATK/INT/DEF/HIT/GRD +20
     Stats   : INT +2
               GRD +1
               DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Enshelter"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
    Armor
     Factors : DEF +20
     Stats   : DEF +3
    ...............................................................................
    Accessory
     Factors : DEF +10
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Enshelter" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : DEF +5
    ...............................................................................
    Armor
     Factors : DEF +30
     Stats   : DEF +5
    ...............................................................................
    Accessory
     Factors : DEF +15
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Reflection"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +3 
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Reflection" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Sacred Pain"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
               INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
               DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +3 
               DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Sacred Pain" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +3
               INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
               DEF +3
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +4
               DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Silence"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds silence effect to attacks
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Silence" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds silence effect to attacks
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Void"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Void" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Symbolic Weapon"
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : MP damage +10%
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Card "Symbolic Weapon" +
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : MP damage +20%
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                      Food Effect List - [FoodFXs]                       | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Pickled Plum Rice
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +5% EXP after each battle
               ATK +2
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : +5% EXP after each battle
               ATK +1
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ochazuke
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +10% EXP after each battle
               ATK +2
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : +10% EXP after each battle
               ATK +1
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Oyakodon
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +20% EXP after each battle
               ATK +2
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : +15% after each battle
               ATK +1
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Curry Rice
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +2
     Stats   : +20% EXP after each battle
               ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : +15% EXP after each battle
               ATK +1
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Pasta Peperoncino
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +2
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : DEF +40
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : DEF +20
               INT +1
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Pasta Bolognese
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +2
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : DEF +40
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : DEF +20
               INT +1
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Pasta Genovese
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +2
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : DEF +60
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : DEF +30
               INT +1
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Hamburg Steak
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +30
               ATK +2
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : ATK +15
               ATK +1
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Beef Steak
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +50
               ATK +2
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : ATK +25
               ATK +1
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Sukiyaki
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +50
               ATK +2
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : ATK +25
               ATK +1
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Salt-Grilled Saury
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +30
               ATK +2
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : INT +15
               INT +1
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Salmon Meuniere
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +30
               INT +2
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : INT +15
               INT +1
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Swordfish Piccata
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +50
               INT +2
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : INT +25
               INT +2
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Sushi
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +50
               INT +2
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : INT +25
               INT +1
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Nectar
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +2
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : INT +1
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Tasty Mushroom
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +2
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : ATK +1
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Tasty Mushroom?
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HIT +3%
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
    Accessory
     Factors : HIT +2%
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Famous Grape Juice
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +2
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : ATK +1
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Sweet Fruit
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +2
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
    Accessory
     Factors : ATK +1
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Lemon
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +2
               INT +2
     Stats   : ATK +2
               INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1 
               DEF +2
    ...............................................................................
    Accessory
     Factors : ATK +1
               INT +1
     Stats   : INT +1
               DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Pickled Plum
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2 
               INT +2
    ...............................................................................
    Armor
     Factors : GRD +3%
     Stats   : INT +2
               DEF +2
    ...............................................................................
    Accessory
     Factors : GRD +2%
     Stats   : INT +2
               DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Seaweed
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +2
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : INT +1
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Lemon Juice
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +2
               INT +2
     Stats   : ATK +2
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               DEF +2
    ...............................................................................
    Accessory
     Factors : ATK +1
               INT +1
     Stats   : INT +2
               DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Caesar Salad
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : MP cost -25% in battle
               ATK +2
     Stats   : ATK +1
               INT -2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT -2
               DEF +2
    ...............................................................................
    Accessory
     Factors : MP cost -15% in battle
               ATK +1
     Stats   : INT -2
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Rataouille
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : MP cost -25% in battle
               ATK +2
     Stats   : ATK +2
               INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
               DEF +2
    ...............................................................................
    Accessory
     Factors : MP cost -15% in battle
               ATK +1
     Stats   : INT +3
               DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Vegetable Stir-fry
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : MP cost -25% in battle
               ATK +2
     Stats   : ATK +3
               INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
               DEF +3
    ...............................................................................
    Accessory
     Factors : MP cost -15% in battle
               ATK +1
     Stats   : INT +3
               DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Rich Cheese
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +20% Fol after each battle
               INT +2
     Stats   : HIT +1
               INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
               GRD +1
    ...............................................................................
    Accessory
     Factors : +15% Fol after each battle
               INT +1
     Stats   : INT +1
               GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Custard Pie
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +20% Fol after each battle
               INT +2
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : +15% Fol after each battle
               INT +1
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Shortcake
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +30% Fol after each battle
               INT +2
     Stats   : HIT +3
               INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
               GRD +3
    ...............................................................................
    Accessory
     Factors : +25% Fol after each battle
               INT +1
     Stats   : INT +1
               GRD +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Blueberry Tart
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +30% Fol after each battle
               INT +2
     Stats   : HIT +3
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               GRD +3
    ...............................................................................
    Accessory
     Factors : +25% Fol after each battle
               INT +1
     Stats   : INT +2
               GRD +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mille-feuille
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +40% Fol after each battle
               INT +2
     Stats   : HIT +4
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               GRD +4
    ...............................................................................
    Accessory
     Factors : +30% Fol after each battle
               INT +1
     Stats   : INT +2
               GRD +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Natto
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factor
     Stats   : GRD +5
    ...............................................................................
    Armor
     Factors : 15% immunity to all status ailments
     Stats   : GRD +5
    ...............................................................................
    Accessory
     Factors : 10% immunity to all status ailments
     Stats   : GRD +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Rotten Fish
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Hit +3%
     Stats   : ATK +3
               GRD -5
    ...............................................................................
    Armor
     Factors : No Factor
     Stats   : GRD -5
               DEF +3
    ...............................................................................
    Accessory
     Factors : HIT +2%
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Otherworldly Cuisine
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fermented Sushi
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
               INT +1
               GRD +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
               GRD +3
               DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +1
               GRD +3
               DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Attack Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +7%
     Stats   : ATK +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : ATK +3
    ...............................................................................
    Accessory
     Factors : ATK +4%
     Stats   : ATK +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Defense Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
    Armor
     Factors : DEF +8%
     Stats   : DEF +6
    ...............................................................................
    Accessory
     Factors : DEF +5%
     Stats   : DEF +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Accuracy Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HIT +10%
     Stats   : HIT +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : HIT +3
    ...............................................................................
    Accessory
     Factors : HIT +6%
     Stats   : HIT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Protection Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : GRD +3
    ...............................................................................
    Armor
     Factors : GRD +10%
     Stats   : GRD +6
    ...............................................................................
    Accessory
     Factors : GRD +6%
     Stats   : GRD +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Intelligence Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +7%
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : INT +4%
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Health Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +4
    ...............................................................................
    Armor
     Factors : Maximum HP +10%
     Stats   : ATK +2
    ...............................................................................
    Accessory
     Factors : Maximum HP +5%
     Stats   : ATK +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Magic Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : Maximum MP +10%
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : Maximum MP +5%
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Potent Attack Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +18%
     Stats   : ATK +10
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : ATK +6
    ...............................................................................
    Accessory
     Factors : ATK +10%
     Stats   : ATK +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Potent Defense Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : DEF +6
    ...............................................................................
    Armor
     Factors : DEF +20%
     Stats   : DEF +12
    ...............................................................................
    Accessory
     Factors : DEF +12%
     Stats   : DEF +12
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Potent Accuracy Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HIT +25%
     Stats   : HIT +12
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : HIT +6
    ...............................................................................
    Accessory
     Factors : HIT +15%
     Stats   : HIT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Potent Protection Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : GRD +6
    ...............................................................................
    Armor
     Factors : GRD +25%
     Stats   : GRD +12
    ...............................................................................
    Accessory
     Factors : GRD +15%
     Stats   : GRD +12
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Potent Intelligence Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +18%
     Stats   : INT +12
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : INT +10%
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Potent Health Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +8
    ...............................................................................
    Armor
     Factors : Maximum HP +20%
     Stats   : ATK +4
    ...............................................................................
    Accessory
     Factors : Maximum HP +10%
     Stats   : ATK +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Potent Magic Seeds
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +8
    ...............................................................................
    Armor
     Factors : Maximum MP +20%
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : Maximum MP +10%
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Stamina Pie
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Accessory
     Factors : Automatically revives from incap, then vanishes 
     Stats   : ATK +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Speed Pie
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +2
     Stats   : HIT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +2
    ...............................................................................
    Accessory
     Factors : ATK +1
     Stats   : GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Acceleration Pie
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +2
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Accessory
     Factors : INT +1
     Stats   : ATK +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Miracle Pie
    
    Factors given if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : 15% immunity to all status ailments 
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : 10% immunity to all status ailments
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                   Other Items Effect List - [OthItFX]                   | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Iron
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +4
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +4
    ...............................................................................
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Silver
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +5
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +5
    ...............................................................................
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Gold
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +7
               INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
               DEF +7
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +3
               DEF +7
    ...............................................................................
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mercury
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +6
               HIT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +4
               DEF +6
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +4
               DEF +6
    ...............................................................................
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Steel
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +7
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +7
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +7
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Platinum
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +10
               INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
               DEF +10
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +3
               DEF +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Coal
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Aluminum
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +5
               HIT +7
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +7
               DEF +5
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +7
               DEF +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Runic Metal
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +4
     Stats   : INT +7
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +7
    ...............................................................................
    Accessory
     Factors : INT +2
     Stats   : INT +7
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mithril
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +5 
               INT +6
    ...............................................................................
    Armor
     Factors : 40% immunity to curse status
     Stats   : INT +6 
               DEF +5
    ...............................................................................
    Accessory
     Factors : 30% immunity to curse status
     Stats   : INT +6 
               DEF +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Meteorite 
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +8
               INT +25
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +25
               DEF +8
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +25
               DEF +8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Moonstone
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +20% damage to insects
     Stats   : ATK +30
               INT +10
    ...............................................................................
    Armor
     Factors : Nullifies damage from insects 30% of the time
     Stats   : INT +10
               DEF +30
    ...............................................................................
    Accessory
     Factors : Nullifies damage from insects 20% of the time
     Stats   : INT +10
               DEF +30
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Earth Gem
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds earth element to attacks
               Shoots a blast of earth when attacking
     Stats   : ATK -2
               INT +8
    ...............................................................................
    Armor
     Factors : Shoots a blast of earth when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of earth-based damage as MP
               Shoots a blast of earth when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ice Gem
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds water element to attacks
               Shoots a blast of ice when attacking
     Stats   : ATK -2
               INT +8
    ...............................................................................
    Armor
     Factors : Shoots a blast of ice when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of water-based damage as MP
               Shoots a blast of ice when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fire Gem
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds fire element to attacks
               Shoots a blast of fire when attacking
     Stats   : ATK -2
               INT +8
    ...............................................................................
    Armor
     Factors : Shoots a blast of fire when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of water-based damage as MP
               Shoots a blast of fire when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Wind Gem
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds wind element to attacks
               Shoots a blast of wind when attack
     Stats   : ATK -2
               INT +8
    ...............................................................................
    Armor
     Factors : Shoots a blast of wind when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of wind-based damage as MP
               Shoots a blast of wind when attack
     Stats   : ATK -2
               INT +8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Thunder Gem
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds thunder element to attacks
               Shoots a blast of lightning when attacking
     Stats   : ATK -2
               INT +8
    ...............................................................................
    Armor
     Factors : Shoots a blast of lightning when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of thunder-based damage as MP
               Shoots a blast of lightning when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Light Gem
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds light element to attacks
               Shoots a blast of light energy when attacking
     Stats   : ATK -2
               INT +8
    ...............................................................................
    Armor
     Factors : Shoots a blast of light energy when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of light-based damage as MP
               Shoots a blast of light energy when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Darkness Gem
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds darkness element to attack
               Shoots a blast of dark energy when attacking
     Stats   : ATK -2
               INT +8
    ...............................................................................
    Armor
     Factors : Shoots a blast of dark energy when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
    Accessory
     Factors : Recovers 1% of darkness-based damage as MP
               Shoots a blast of dark energy when guarding
     Stats   : INT +8
               DEF -2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Crystal
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Increases critical hit chance
     Stats   : ATK +16
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +16
    ...............................................................................
    Accessory
     Factors : Increases critical hit chance
     Stats   : DEF +16
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ruby
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -4
               INT +15
    ...............................................................................
    Armor
     Factors : Maximum MP +40
               Maximum HP -300
     Stats   : INT +15
               DEF -4
    ...............................................................................
    Accessory
     Factors : Maximum MP +20
               Maximum HP -200
     Stats   : INT +15
               DEF -4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Green Beryl
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +2
               INT +5
    ...............................................................................
    Armor
     Factors : Maximum MP +3%
     Stats   : INT +5
               GRD +2
    ...............................................................................
    Accessory
     Factors : Maximum MP +2%
     Stats   : INT +5
               GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Gnomestone
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for earth symbols
               Shoots blasts of earth when attacking
     Stats   : ATK +1
               INT +12
    ...............................................................................
    Armor
     Factors : Absorbs earth-based HP damage
               Shoots blasts of earth when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
    Accessory
     Factors : Nullifies earth symbols 20% of the time
               Shoots blasts of earth when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Nereidstone
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for water symbols
               Shoots blasts of ice when attacking
     Stats   : ATK +1
               INT +12
    ...............................................................................
    Armor
     Factors : Absorbs water-based HP damage
               Shoots blasts of ice when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
    Accessory
     Factors : Nullifies water symbols 20% of the time
               Shoots blasts of ice when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Salamanderstone
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for fire symbols
               Shoots blasts of fire when attacking
     Stats   : ATK +1
               INT +12
    ...............................................................................
    Armor
     Factors : Absorbs fire-based HP damage
               Shoots blasts of fire when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
    Accessory
     Factors : Nullifies fire symbols 20% of the time
               Shoots blasts of fire when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Sylphstone
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for wind symbols
               Shoots blasts of wind when attacking
     Stats   : ATK +1
               INT +12
    ...............................................................................
    Armor
     Factors : Absorbs wind-based HP damage
               Shoots blasts of wind when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
    Accessory
     Factors : Nullifies wind symbols 20% of the time
               Shoots blasts of wind when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Thorstone
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for thunder attacks
               Shoots blasts of lightning when attacking
     Stats   : ATK +1
               INT +12
    ...............................................................................
    Armor
     Factors : Absorbs thunder-based HP damage
               Shoots blasts of lightning when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
    Accessory
     Factors : Nullifies thunder symbols 20% of the time
               Shoots blasts of lightning when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Angelstone
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for light symbols
               Shoots blasts of light energy when attacking
               Enemy DEF +100%
     Stats   : ATK +1
               INT +12
    ...............................................................................
    Armor
     Factors : Absorbs light-based HP damage
               Shoots blasts of light energy when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
    Accessory
     Factors : Nullifies light symbols 20% of the time
               Shoots blasts of light energy when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Shadestone
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +15% damage for darkness symbols
               Shoots blasts of dark energy when attacking
               Enemy ATK/INT +100%
     Stats   : ATK +1
               INT +12
    ...............................................................................
    Armor
     Factors : Absorbs darkness-based HP damage
               Shoots blasts of dark energy when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
    Accessory
     Factors : Nullifies darkness symbols 20% of the time
               Shoots blasts of dark energy when guarding
     Stats   : INT +12
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Citrine
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +20% Fol after each battle
     Stats   : HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
    Accessory
     Factors : +15% Fol after each battle
     Stats   : GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Star Ruby
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -20
               INT +20
    ...............................................................................
    Armor
     Factors : Maximum MP +300
               Maximum HP -800
     Stats   : INT +20
               DEF -20
    ...............................................................................
    Accessory
     Factors : Maximum MP +150
               Maximum HP -500
     Stats   : INT +20
               DEF -20
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Star Sapphire
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : MP cost -10% in battle
     Stats   : ATK -5
               INT +18
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +18
               DEF -5
    ...............................................................................
    Accessory
     Factors : MP cost -5% in battle
     Stats   : INT +18
               DEF -5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Philosopher's Stone
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : Restores 3% of MP periodically in battle
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : Restores 2% of MP periodically in battle
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Magical Clay
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +6
               HIT +12
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +12
               DEF +6
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +2
               DEF +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Distintegration Stone
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +9
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +9
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +9
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Lacquer
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Wooden Stick
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ebony
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Oak
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ash
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +5
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Cane
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +6
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Blue Rose
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Shadow Rose
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Dendrobium
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Funereal Bouquet
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
               HIT +1
               INT +1
    ...............................................................................
    Armor
     Factors : 40% immunity to void status
     Stats   : INT +1
               GRD +1
               DEF +1
    ...............................................................................
    Accessory
     Factors : 30% immunity to void status
     Stats   : INT +1
               GRD +1
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Red Seed
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Blue Seed
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ge Gen Tang
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ginseng
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Poison Hemlock
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds poison effect to attacks
     Stats   : HIT -2
               INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
               GRD -2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +5
               GRD -2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Caterpillar Fungus
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : DEF +4
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : DEF +2
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Aramid Fiber
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Carbon Fiber
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Wool 
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Silk
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Cashmere
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Manacloth
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +4
     Stats   : ATK +1
               INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
               DEF +1
    ...............................................................................
    Accessory
     Factors : INT +4
     Stats   : INT +4
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fur Pelt
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +4
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Biocloth
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +3
               INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
               GRD +3
    ...............................................................................
    Accessory
     Stats   : INT +1
               GRD +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Taffeta Ribbon
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +6
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Satin Ribbon
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +4
     Stats   : HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
    Accessory
     Factors : INT +2
     Stats   : GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Velvet Ribbon
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +8
    ...............................................................................
    Armor
     Factors : Maximum HP +40
     Stats   : INT +8
    ...............................................................................
    Accessory
     Factors : Maximum HP +20
     Stats   : INT +8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mana Ribbon
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +3%
     Stats   : HIT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +5
    ...............................................................................
    Accessory
     Factors : INT +2%
     Stats   : GRD +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Handspun Thread
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Dwarven Embroidery Thread
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -5
               INT +10
    ...............................................................................
    Armor
     Factors : Maximum MP +40
     Stats   : INT +10
               DEF -5
    ...............................................................................
    Accessory
     Factors : Maximum MP +20
     Stats   : INT +10
               DEF -5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Faerie Embroidery Thread
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -8
               INT +16
    ...............................................................................
    Armor
     Factors : Maximum MP +300
     Stats   : INT +16
               DEF -8
    ...............................................................................
    Accessory
     Factors : Maximum MP +150
     Stats   : INT +16
               DEF -8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Sharkskin
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Lizardskin
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Snakeskin
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +20% Fol after each battle
     Stats   : ATK +3
               HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
               DEF +3
    ...............................................................................
    Accessory
     Factors : +15% Fol after each battle
     Stats   : GRD +1
               DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Insect Leg
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Insect Egg
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Bee Stinger
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds poison effect to attacks
     Stats   : HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Warped Carapace
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : Creates a shockwave when guarding
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : Creates a shockwave when guarding
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Peryton Droppings
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds silence attack to attacks
     Stats   : HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Wolf Fang
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +4
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : ATK +2
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Wolf Oil
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : GRD +4
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : GRD +2
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Saber-Toothed Tiger Fang
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +3%
     Stats   : ATK +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +4
    ...............................................................................
    Accessory
     Factors : ATK +2%
     Stats   : DEF +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Giant Bird Feather
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Dragon Scale
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +4
               INT +1
    ...............................................................................
    Armor
     Factors : DEF +4
     Stats   : INT +1
               DEF +4
    ...............................................................................
    Accessory
     Factors : DEF +2
     Stats   : INT +1
               DEF +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Red Dragon Scale
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +12
               INT +3
    ...............................................................................
    Armor
     Factors : DEF +3
     Stats   : INT +3
               DEF +12
    ...............................................................................
    Accessory
     Factors : DEF +2%
     Stats   : INT +3
               DEF +12
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Dragon God Scale
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +20
               INT +5
    ...............................................................................
    Armor
     Factors : Grants immunity to poison
     Stats   : INT +5
               DEF +20
    ...............................................................................
    Accessory
     Factors : Grants immunity to poison
     Stats   : INT +5
               DEF +20
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Dragonblood Crystal
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : +20% damage to demons
               INT +4
     Stats   : INT +20
    ...............................................................................
    Armor
     Factors : Nullifies damage from demons 30% of the time
     Stats   : INT +20
    ...............................................................................
    Accessory
     Factors : Nullifies damage from demons 30% of the time
               INT +2
     Stats   : INT +20
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Sandfish
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +3
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Crimson Firefly
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Psynard Egg
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               INT +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +6
               DEF -1
    ...............................................................................
    Accessory
     Stats   : INT +6
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Barrier Spiritwater
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : 15% immunity to all status ailments
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : 10% immunity to all status ailments
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    All-Purpose Ceramic
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Bracteate
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HP damage +5%
     Stats   : ATK +1
               HIT -1
               INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
               GRD -1
               DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +5
               GRD -1
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Crystal Skull
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               HIT -2
               INT +16
    ...............................................................................
    Armor
     Factors : Maximum MP +300
     Stats   : INT +16
               GRD -2 
               DEF -4
    ...............................................................................
    Accessory
     Factors : Maximum MP +150
     Stats   : INT +16
               GRD -2 
               DEF -4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Gunpowder
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Shoots a blast of fire when attacking
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : Shoots a blast of fire when guarding
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : Shoots a blast of fire when guarding
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Intensified Gunpowder
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Shoots a blast of fire when attacking
     Stats   : ATK +3
    ...............................................................................
    Armor
     Factors : Shoots a blast of fire when guarding
     Stats   : DEF +3
    ...............................................................................
    Accessory
     Factors : Shoots a blast of fire when guarding
     Stats   : DEF +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Empty Bottle
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Natural Water
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Magical Brush
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Earth Paint
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds earth element to attacks
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               DEF -1
    ...............................................................................
    Accessory
     Factors : Recovers 1% of earth-based damage as MP
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Water Paint
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds water element to attacks
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               DEF -1
    ...............................................................................
    Accessory
     Factors : Recovers 1% of water-based damage as MP
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fire Paint
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds fire element to attacks
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               DEF -1
    ...............................................................................
    Accessory
     Factors : Recovers 1% of fire-based damage as MP
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Wind Pain
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds wind element to attacks
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               DEF -1
    ...............................................................................
    Accessory
     Factors : Recovers 1% of wind-based damage as MP
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Thunder Paint
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds thunder element to attacks
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               DEF -1
    ...............................................................................
    Accessory
     Factors : Recovers 1% of thunder-based damage as MP
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Light Paint
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds light element to attacks
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               DEF -1
    ...............................................................................
    Accessory
     Factors : Recovers 1% of light-based damage as MP
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Dark Paint
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds dark element to attacks
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               DEF -1
    ...............................................................................
    Accessory
     Factors : Recovers 1% of darkness-based damage as MP
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Nil Paint
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
               DEF -1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Healing Paint
    
    Factors given and Stat changes if Synthesized onto a...
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : Maximum HP +40
     Stats   : INT +2
               DEF -1
    ...............................................................................
    Accessory
     Factors : Maximum HP +20
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mysterious Paint
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : Maximum MP +40
     Stats   : INT +2
               DEF -1
    ...............................................................................
    Accessory
     Factors : Maximum MP +20
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Attack Card
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +4
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2
               DEF -1
    ...............................................................................
    Accessory
     Factors : INT +2
     Stats   : INT +2
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Attack Card +
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +4
     Stats   : ATK -1
               INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
               DEF -1
    ...............................................................................
    Accessory
     Factors : INT +2
     Stats   : INT +4
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Healing Card
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               INT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +2 
               DEF -1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +2 
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Healing Card +
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
               DEF -1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +4
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Support Card
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
               DEF -1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +3
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Support Card +
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               INT +6
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +6
               DEF -1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +6
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Parchment
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fine Parchment
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Broken Metal Cutting Blade
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factor
     Stats   : ATK +3
               HIT -2
    ...............................................................................
    Armor
     Factors : No Factor
     Stats   : DEF +3
               GRD -2
    ...............................................................................
    Accessory
     Factors : No Factor
     Stats   : DEF +3
               GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Repair Kit
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Rivet
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Bowstring 
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Swept Hilt
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : DEF +4
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : DEF +2
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Neck Chain
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Guitar Parts
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Small Guitar
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mystery Box
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Memorial Plate
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +3
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +3
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Magic Capacitor
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               INT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +4
               DEF -1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +4
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Symbol Booster
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -2
               INT +8
    ...............................................................................
    Armor
     Factors : Restores 2% of MP periodically in battle
     Stats   : INT +8
               DEF -2
    ...............................................................................
    Accessory
     Factors : Restores 1% of MP periodically in battle
     Stats   : INT +8
               DEF -2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Universal Device
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Micro Circuit
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +4
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +4
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +4
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Quantum Processor
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +8
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +8
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Micro Hadron Collider
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +10
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +10
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Micro Heavy Iron Collider
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +12
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +12
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +12
    ...............................................................................
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Laser Oscillator
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Shoots a blast of light energy when attacking
     Stats   : ATK +5
               INT -1
    ...............................................................................
    Armor
     Factors : Shoots a blast of light energy when guarding
     Stats   : INT -1
               DEF +5
    ...............................................................................
    Accessory
     Factors : Shoots a blast of light energy when guarding
     Stats   : INT -1
               DEF +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Sighting Unit
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK -1
               HIT +8
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +8
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +8
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mystery Electronic Circuit
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : GRD +4
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : GRD +2
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Mystery Mobile Frame
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Alchemist's Water
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Lezard's Flask
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Adds fog effect to attacks
     Stats   : ATK -1
               INT +9
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : INT +9
               DEF -1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : INT +9
               DEF -1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Plastic Explosives
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : Shoots a blast of fire when attacking
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : Shoots a blast of fire when guarding
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : Shoots a blast of fire when guarding
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Bunny Feed
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Japonesque Vase
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Vivid Vase
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Coquettish Vase
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Traditional Vase
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Growth Stimulant Ampule
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
               HIT -3
               INT +1
    ...............................................................................
    Armor
     Factors : Maximum HP +40
     Stats   : INT +1
               GRD -3
               DEF +1
    ...............................................................................
    Accessory
     Factors : Maximum HP +20
     Stats   : INT +1
               GRD -3
               DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Faerie of Aggression
    
    ...............................................................................
    Weapon
     Factors : ATK +3%
     Stats   : ATK +20
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : ATK +10
    ...............................................................................
    Accessory
     Factors : ATK +2%
     Stats   : ATK +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Faerie of Wisdom
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +3%
     Stats   : INT +20
    ...............................................................................
    Armor
     Factors : No Factors 
     Stats   : INT +10
    ...............................................................................
    Accessory
     Factors : INT +2%
     Stats   : INT +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Faerie of Fortification
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : DEF +10
    ...............................................................................
    Armor
     Factors : DEF +3%
     Stats   : DEF +20
    ...............................................................................
    Accessory
     Factors : DEF +2%
     Stats   : DEF +20
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Faerie of Accuracy
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : HIT +3%
     Stats   : HIT +20
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : HIT +10
    ...............................................................................
    Accessory
     Factors : Hit +2%
     Stats   : HIT +10
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Faerie of Protection
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : GRD +10
    ...............................................................................
    Armor
     Factors : GRD +3%
     Stats   : GRD +20
    ...............................................................................
    Accessory
     Factors : GRD +2%
     Stats   : GRD +10
    ...............................................................................
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fang Flute
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : Hit +5
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +5
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +5
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Feathered Comb
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +11
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +11
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +11
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Gabriel Celeste's Feather
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : ATK +3%
               ATK +3%
               ATK +3%
               ATK +3%
     Stats   : ATK +100
               INT -50
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +30
    ...............................................................................
    Accessory
     Factors : ATK +2%
               ATK +2%
               ATK +2%
     Stats   : DEF +20
    ...............................................................................
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ethereal Queen's Feather
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : INT +3%
               INT +3%
               INT +3%
               INT +3%
     Stats   : INT + 100
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +44
    ...............................................................................
    Accessory
     Factors : INT +2%
               INT +2%
               INT +2%
     Stats   : DEF +30
    ...............................................................................
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Vinegar
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    White Rice
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Uncooked Pasta
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Raw Animal Meat
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Raw Fish
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Common Egg
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : Hit +2
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Vegetables
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Seasonings
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Olive Oil
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Special Warishita Sauce
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : HIT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : GRD +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fresh Cream
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Pie Crusts
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +1
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Monster Jewel
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : ATK +1
               HIT +1
               INT +1
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : GRD +1
               DEF +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : DEF +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Map of Astral
    
    Factors given and Stat changes if Synthesized onto a...
    ...............................................................................
    Weapon
     Factors : No Factors
     Stats   : INT +3
    ...............................................................................
    Armor
     Factors : No Factors
     Stats   : HIT +1
               GRD +2
    ...............................................................................
    Accessory
     Factors : No Factors
     Stats   : HIT +1
               GRD +2
    ...............................................................................
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                  Notable Items Effect List - [Niflist]                  | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Here is a list of notable Factors which I and many others have found to be very
    useful:
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    WEAPONS
    
    Adds one hit chance per attack                 - Slayer's Bangle        (wrist)
    +20% EXP after each battle                     - Oyakodon/Curry Rice
    +40% FOL after each battle                     - Mille-feuille
    MP cost -25% in battle                         - Caesar Salad 
    HP damage +20%                                 - EM Bomb
    HP Damage +35%                                 - Ultimate Bomb
    Increases critical hit chance                  - Crystal 
    ATK/INT/DEF/HIT/GRD +5%                        - Hyper Potion
    ATK +18%                                       - Potent Attack Seeds
    HIT +25%                                       - Potent Accuracy Seeds
    INT +18%                                       - Potent Intelligence Seeds
    Adds stun effect to attacks                    - DANGER! DO NOT DRINK!
    
    ARMOR
    
    Increases chance of surviving incap via fury   - Green Talisman          (neck)
    Nullifies HP Damage 25% of the time            - Blue Talisman           (neck)
    Restores 3% of MP periodically in battle       - Regeneration Symbol     (neck)
    Restores 3% of HP periodically in battle       - Healing Band           (wrist)
    DEF +20%                                       - Potent Defense Seeds
    GRD +25%                                       - Potent Protection Seeds
    Maximum HP +20%                                - Potent Health Seeds
    Maximum MP +20%                                - Potent Magic Seeds
    ATK/INT/DEF/HIT/GRD +5%                        - Hyper Potion
    
    ACCESSORIES
    
    Grants immunity to poison                      - Anti-Poison Amulet      (neck)
    Grants immunity to stun status                 - Anti-Stun Amulet        (neck)
    Grants immunity to frozen status               - Anti-Freezing Amulet    (neck)
    Grants immunity to paralysis                   - Anti-Paralysis Amulet   (neck)
    Grants immunity to silence                     - Anti-Silence Amulet     (neck)
    Grants immunity to fog status                  - Anti-Fog Amulet         (neck)
    Grants immunity to curse status                - Anti-Curse Amulet       (neck)
    Grants immunity to pumpkin status              - Anti-Pumpkin Amulet     (neck)
    Grants immunity to void status                 - Anti-Void Amulet        (neck)
    Increases chance of surviving incap via fury   - Green Talisman          (neck)
    Nullifies HP Damage 15% of the time            - Blue Talisman           (neck)
    Restores 2% of MP periodically in battle       - Regeneration Symbol     (neck)
    Restores 2% of MP periodically in battle       - Faerie Band            (wrist)
    Adds one hit chance per attack                 - Slayer's Bangle        (wrist)
    Restores 2% of HP periodically in battle       - Healing Band           (wrist)
    Rush Gauge charge rate +2                      - Stallion Snaps         (wrist)
    +15% EXP after each battle                     - Oyakodon/Curry Rice
    +30% FOL after each battle                     - Mille-feuille
    ATK/INT/DEF/HIT/GRD +3%                        - Hyper Potion
    MP cost -15% in battle                         - Caesar Salad
    ATK +10%                                       - Potent Attack Seeds
    DEF +12%                                       - Potent Defense Seeds
    HIT +15%                                       - Potent Accuracy Seeds
    GRD +15%                                       - Potent Protection Seeds
    INT +10%                                       - Potent Intelligence Seeds
    Maximum HP +10%                                - Potent Health Seeds
    Maximum MP +10%                                - Potent Magic Seeds
    Increases critical hit chance                  - Crystal
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                  Synthesis Base Suggestions   [UseThez]                 | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Here's is a list of the most notable base items to use for Synthesis.  Take
    note that most of these great items can only be found near or after the game.
    Before you begin, please refresh yourself with the "Overflow Trick" at the top
    of this FAQ.
    
    For any help creating items from your Item Creation terminal, please use my 
    Item Creation Ingredient FAQ:
    http://www.gamefaqs.com/console/xbox360/file/946860/57159
    
    There are many different pieces of equipment you can use;  Typically, you'll
    want to buy your equipment from EN II or create it in your Item Creation 
    terminal.  For Item Creation recipes, check the bottom of my Ingredient FAQ.
    
    Here are some of my suggested equipment choices:
    
    SUGGESTED BEST WEAPONS:
    Edge                 : Imperial Sword            : 10 Synth Limit Slots
    Reimi                : Mediumistic Bow           : 10 Synth Limit Slots
    Lymle                : Laser Weapon              : 16 Synth Limit Slots
    Bacchus              : Symbol Cannon "Tempest"   : 12 Synth Limit Slots
    Meracle              : Laser Weapon              : 16 Synth Limit Slots
    Myuria               : Wizard's Staff            : 09 Synth Limit Slots
    Sarah                : Trident Harpoon           : 10 Synth Limit Slots
    Arumat               : Laser Weapon              : 16 Synth Limit Slots
    Anyone               : Laser Weapon              : 16 Synth Limit Slots
    
    
    SUGGESTED BEST ARMORS:
    Edge, Faize, Arumat  : Universal Armor           : 10 Synth Limit Slots
    Reimi, Meracle       : Absolute Protector        : 12 Synth Limit Slots
    Myuria, Lymle, Sarah : Seven Star Cloak          : 10 Synth Limit Slots
    Bacchus              : Plate of the Lost Monarch : 08 Synth Limit Slots
    Anyone               : Laser Suit                : 16 Synth Limit Slots
    
    WHERE TO FIND:
    Imperial Sword            - Item Creation
    Mediumistic Bow           - Item Creation
    Symbol Cannon "Tempest"   - Item Creation
    Wizard's Staff            - Item Creation
    Trident Harpoon           - Chest; Wandering Dungeon F09, F13,
    Laser Weapon              - Complete quest "Trial of Might" in the Sanctuary
    Absolute Protector        - Chest; Wandering Dungeon F11, F13, F16
    Universal Armor           - Item Creation
    Seven Star Cloak          - Chest; Cave of the Seven Stars; Floor 7, West Room
    Plate of the Lost Monarch - Chest; Wandering Dungeon F03, F05
    Laser Suit                - Item Creation
    
    If you don't have access to certain items, simply create the best item you can
    via your Item Synthesis terminal.  The equipment listed above are the best 
    pieces of equipment that have multiple empty Factor Slots and extremely high 
    stats.  Factors can be much more effective than stats.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                  Equipment Suggestion List    [EqpDzNw]                 | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Here is a list pieces of equipment that I and many others have found to be very
    usefull throughout every part of the game.  Please note, the names I provide
    for the equipment pieces are not real names; They are simply names I have 
    chosen for them based on their effects.
    
    ...............................................................................
    WEAPONS
    
    EXP  Weapon:
    Factor 1: +20% XP
    Factor 2: +20% XP
    Factor 3: +20% XP
    Factor 4: +20% XP
    
    FOL Weapon:
    Factor 1: +40% Fol
    Factor 2: +40% Fol
    Factor 3: +40% Fol
    Factor 4: +40% Fol
    
    Low ATK Attack Weapon (Fighters):
    Factor 1: ATK +18%
    Factor 2: ATK +18%
    Factor 3: ATK +18%
    Factor 4: ATK +18%
    
    Low ATK/effect Weapon (Fighters):
    Factor 1: ATK + 18%
    Factor 2: ATK + 18%
    Factor 3: Adds stun effect to attacks
    Factor 4: HP Damage + 35%
    
    Low ATK/effect Weapon (Fighters):
    Factor 1: ATK + 18%
    Factor 2: ATK + 18%
    Factor 3: Adds stun effect to attacks
    Factor 4: Increase Critical Hit Chance
    
    Low INT Attack Weapon (Mages):
    Factor 1: INT +18%
    Factor 2: INT +18%
    Factor 3: INT +18%
    Factor 4: INT +18%
    
    Low INT/effect Weapon (Mages):
    Factor 1: INT + 18%
    Factor 2: INT + 18%
    Factor 3: INT + 18%
    Factor 4: MP Cost -25% in battle
    
    Healer Weapon (Mages):
    Factor 1: ATK/INT/DEF/HIT/GRD +5%
    Factor 2: ATK/INT/DEF/HIT/GRD +5%
    Factor 3: ATK/INT/DEF/HIT/GRD +5%
    Factor 4: ATK/INT/DEF/HIT/GRD +5%
    
    Healer Weapon 2 (Mages):
    Factor 1: MP cost -25% in battle
    Factor 2: MP cost -25% in battle
    Factor 3: MP cost -25% in battle
    Factor 4: MP cost -25% in battle
    
    Effect Weapon (Fighters):
    Factor 1: Adds stun effect to attacks
    Factor 2: Increases critical hit chance
    Factor 3: HP Damage +35%
    Factor 4: MP cost -25% in battle
    
    Effect Weapon 2 (Fighters):
    Factor 1: HP Damage + 35%
    Factor 2: Adds stun effect to attacks
    Factor 3: Increase Critical Hit Chance
    Factor 4: Adds one hit per attack chance
    
    ...............................................................................
    ARMORS
    
    Low DEF Armor:
    Factor 1: DEF + 20%
    Factor 2: DEF + 20%
    Factor 3: DEF + 20% 
    Factor 4: DEF + 20%
    
    Low HP Armor:
    Factor 1: HP + 20%
    Factor 2: HP + 20%
    Factor 3: HP + 20%
    Factor 4: HP + 20%
    
    Low DEF/HP Armor:
    Factor 1: DEF + 20%
    Factor 2: DEF + 20%
    Factor 3: HP + 20%
    Factor 4: HP + 20%
    
    Regeneration Armor:
    Factor 1: Restores 2% of HP periodically
    Factor 2: Restores 2% of HP periodically
    Factor 3: Restores 2% of HP periodically
    Factor 4: Restores 2% of HP periodically
    
    Survival Armor:
    Factor 1: Increase chance of surviving incap via Fury
    Factor 2: Increase chance of surviving incap via Fury
    Factor 3: Increase chance of surviving incap via Fury
    Factor 4: Increase chance of surviving incap via Fury
    
    Medium DEF/HP/effect Armor:
    Factor 1: Nulifies HP Damage 25% of the time
    Factor 2: Increase chance of surviving incap via Fury
    Factor 3: DEF + 20%
    Factor 4: HP + 20%
    
    Eternal Magic Armor:
    Factor 1: Maximum MP +20% 
    Factor 2: Maximum MP +20%
    Factor 3: Maximum MP +20%
    Factor 4: Restores 3% of MP periodically in battle
    
    Eternal Life Armor:
    Factor 1: Nulifies HP Damage 25% of the time
    Factor 2: Increase chance of surviving incap via Fury
    Factor 3: Restores 3% of HP periodically in battle
    Factor 4: Restores 3% of HP periodically in battle
    
    ...............................................................................
    NECK ACCESSORIES
    
    EXP Neck Accessory - [Base = Blue Talisman]
    Factor 1: Nullifies HP Damage 15% of the time
    Factor 2: +15% EXP after each battle
    Factor 3: +15% EXP after each battle
    Factor 4: +15% EXP after each battle
    
    FOL Neck Accessory - [Base = Blue Talisman]
    Factor 1: Nullifies HP Damage 15% of the time
    Factor 2: +30% FOL after each battle
    Factor 3: +30% FOL after each battle
    Factor 4: +30% FOL after each battle
    
    Anti-Ailment Neck Accessory - [Base = Anti-Paralysis Amulet]
    Factor 1: Grants immunity to paralysis
    Factor 2: Grants immunity to stun status
    Factor 3: Grants immunity to silence
    Factor 4: Grants immunity to poison
    
    Warrior's Neck Accessory - [Base = Blue Talisman]
    Factor 1: Nullifies HP Damage 15% of the time
    Factor 2: Increases critical hit chance
    Factor 3: Adds one hit chance per attack
    Factor 4: Rush Gauge charge rate +2 (or +3)
    
    Eternal Magic Neck Accessory - [Base = Regeneration Symbol]
    Factor 1: Restore 2% of MP periodically in battle
    Factor 2: Restore 2% of MP periodically in battle
    Factor 3: MP Cost -15% in battle
    Factor 4: Maximum MP +10%
    
    Eternal Life Neck Accessory - [Base= Green Talisman]
    Factor 1: Increases chance of surviving incap via fury
    Factor 2: Restores 2% of HP periodically in battle
    Factor 3: Restores 2% of HP periodically in battle
    Factor 4: Nullifies HP Damage 15% of the time
    
    Supportive Neck Accessory - [Base= Anti-Silence Amulet]
    Factor 1: Grants immunity to silence
    Factor 2: Grants immunity to stun
    Factor 3: Restores 2% of MP periodically in battle
    Factor 4: Rush Guage charge rate +2 (or +3)
    
    Supportive Neck Accessory 2 - [Base= Anti-Silence Amulet]
    Factor 1: Grants immunity to silence
    Factor 2: Grants immunity to stun
    Factor 3: Nullifies HP Damage 15% of the time
    Factor 4: Increase chance of survivng incap via Fury
    
    All-Round Stat Neck Accessory - [Base = Blue Talisman]
    Factor 1: Nullifies HP Damage 15% of the time
    Factor 2: ATK/INT/DEF/HIT/GRD +3%
    Factor 3: ATK/INT/DEF/HIT/GRD +3%
    Factor 4: ATK/INT/DEF/HIT/GRD +3%
    
    Life-Giving Neck Accessory - [Base = Blue Talisman]
    Factor 1: Nullifies HP Damage 15% of the time
    Factor 2: Maximum HP +10%
    Factor 3: Maximum HP +10%
    Factor 4: Maximum HP +10%
    
    Defensive Neck Accessory - [Base = Blue Talisman]
    Factor 1: Nullifies HP Damage 15% of the time
    Factor 2: DEF +12%
    Factor 3: DEF +12%
    Factor 4: DEF +12%
    
    Offensive Neck Accessory  - [Base = Blue Talisman]
    Factor 1: Nullifies HP Damage 15% of the time
    Factor 2: ATK +10%
    Factor 3: ATK +10%
    Factor 4: ATK +10%
    
    Intellectual Neck Accessory - [Base = Blue Talisman]
    Factor 1: Nullifies HP Damage 15% of the time
    Factor 2: INT +10%
    Factor 3: INT +10%
    Factor 4: INT +10%
    
    ...............................................................................
    NON SYNTH NECK ACCESSORIES
    
    Arch Spellmaster Jewel - Neck Accessory
    MP cost -15% in battle             
    DEF -70%                           
    INT doubled but maximum MP halved  (Great Factor!)
    
    Spriggan Jewel - Neck Accessory
    Increases critical hit chance  
    Grants immunity to stun status  
    DEF -40%                           
    ATK doubled but maximum HP halved (Great Factor!)
    
    Solo Champion Medal - Neck Accessory (Easy Accessory to obtain)
    Rush Gauge charge rate +2
    ATK +10%
    Grants immunity to poison
    Mullified HP damage 15% of the time
    
    Team Champion Medal - Neck Accessory (Easy Accessory to obtain)
    Nullifies MP damage 15% of the time
    Adds one hit chance per attack
    MP cost -5% in battle
    Nullified light symbols 20% of the time
    
    Ashlay Bernbeldt Jewel - Neck Accessory
    Adds one hit chance per attack
    (ATK 77, INT -23, DEF 129, HIT 72, GRD 57)
    
    tri-Emblem: - Wrist Accessory
    Rush Guage charge rate +3
    Grants Immunity to Paralysis
    MP cost -15% in battle
    Adds two hit chances per attack
    (ATK 200, INT 200, DEF 100, HIT 100, GRD 100)
    
    Tri-Emblem - Can be synthed for its full value onto any weapon, armor, or 
    accessory (200 ATK/INT, 100 DEF/HIT/GRD).  Weapons will only get the 
    ATK/INT/HIT, however.  Also useful for Rush Gauge charge rate +3
    
    Ultimate Super-tri-Emblum - Wrist Accessory
    Hit +2
    Rush Guage charge rate +3
    Grants Immunity to Paralysis
    MP cost -15% in battle
    (ATK 1,602, INT 1,602, DEF 801, HIT 801, GRD 801)
    (+20 to All Resistances)
    
    ...............................................................................
    WRIST ACCESSORIES
    
    The suggestions for the Neck Accessories apply to Wrist Accessory suggestions
    as well, with the exception of the Super-tri-Emblum, which is the best Wrist
    Accessory in the game, hands down. 
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                      Maxing Resistnaces - [MaxnRez]                     | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    ...............................................................................
    "Maxing Resistnaces to +20"
    
    
    This is a completely optional, yet very useful, task you can do with your 
    equipment.  Adding +20 to All Resistances grants immunity to elemental spells,
    elemental symbology, and even attacks that have an added element;  They will 
    all do 0(zero) damage.  Not only do you take zero damage, you also are immune 
    to the mini 'knockback' effect that spells have on your characters when you are
    being bombarded with them.  You can be in the middle of a huge explosion or 
    elemental attack, and it will be like there is nothing there; You can simple 
    walk right through it and keep on attacking without being hampered.  Enemies 
    and bosses that use elements become a cake-walk.  
    
    The trick: Resistances are the only stats that carry over through multiple 
               Synths.  Normal stats like ATK and DEF do not.  The downside is that
               the Resistances are reduced by half each time you Synth them.  I 
               will show you how to manipulate this and work around the diminished
               rate to create some pretty nice gear.
    
    The earliest you should try to make one of these is when you obtain the skill
    "Duplication" from the Cave of the Seven Star on Floor 7, as you will need to 
    do quite a bit of Duplicating for this to work.  
    
    ...............................................................................
    Here's the prep list of things you need:
    
    - Recipe Memo 12: Chest on Nox Obscurus; Ravine of Extinction
      [Allows you to create: Darkness Charm]
    
    - Duplication Skill: Chest on Roak; Cave of the Seven Stars; Floor 7
      [Max out the skill to Lv10]
    
    - *15 Magical Clay: Farm in the Sanctuary- Warp there from EN II
    
    - *2 Darkness Charm: Item Creation; Artistry
       Ingredient; Magical Brush *1: EN II-> Masterful Materials
       Ingredient; Parchment     *2: EN II-> Masterful Materials
       Ingredient; Darkness Gem  *5: Various Nodes; Aeos---: Miga Insect Warren
                                                    Lemuris: Thalia Plains
                                                    Lemuris: Van Elm Region
                                                    Lemuris: Wind Swallow Valley
                                                    Nox----: Ravine, Bog, Halls
    
    - *1 Alchemist's Cloak: Common Drop from the enemy "Cursed Horror" on EN II in 
                            the Sanctuary and the Old Road to Sanctuary.
    
    - *1 Duel Armor: ENII -> D. Fense's Defensive Tools
    
    ...............................................................................
    Our goal here is to create a piece of equipment that has +20 to All Resistances
    which can be duplicated for only 1 Magical Clay via the Duplication Skill. 
    This will then be Synthed onto your choice of equipment to up it's Resistances.
    
    I will walk you through it step by step.
    
    The Duel Armor has +2 to all Resistances except Darkness, which is negative 8.
    That makes this a good piece of equipment to start with, since we only need to 
    change the Darkness stat.   The Darkness Charm is where this comes into play; 
    It has +4 Resistance to Darkness.  You need two of these to start with, so make
    sure you craft 2 from your Item Creation Terminal.
    
    Step 01) Synth both Darkness Charms together; This gives you a Darkness Charm 
             with +6 Resistance to Darkness.
             [Synthesis: "Darkness Charm" <- "Darkness Charm"]
    
    Step 02) Duplicate the +6 Darkness Charm 3 times. 
             You now have 4 Darkness Charms with +6 Resistance to Darkness.
    
    Step 03) Synth all 4 of these +6 Darkness Charms to your Duel Armor to create
             a Duel Armor with at least +2 to every Resistance. 
             [Synthesis: "Duel Armor" <- "+6 Darkness Charm #1"]
             [Synthesis: "Duel Armor" <- "+6 Darkness Charm #2"]
             [Synthesis: "Duel Armor" <- "+6 Darkness Charm #3"]
             [Synthesis: "Duel Armor" <- "+6 Darkness Charm #4"]
             
    Step 04) Duplicate the Duel Armor once; This gives you a total of 2 Duel Armors
             with at least +2 to All Resistances.
    
    Step 05) Synth both of the new Duel Armors onto an Alchemist's Cloak to create
             an Alchemist's cloak with at least +2 to all Resistances.   We are 
             using the Cloak instead of the Armor because it can be duplicated for
             only 1 Clay (the duel armor requires 3).
             [Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #1"]
             [Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #2"]
    
    Step 06) Duplicate the +2 Alchemist's Cloak twice; This gives you a total of
             three +2 Cloaks.
    
    Step 07) Synth two of the +2 Cloaks onto the third one to give you a Cloak that
             has at least +4 to All Resistances.
             [Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #2"]
             [Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #3"]
    
    Step 08) Duplicate the +4 Cloak once; This gives you a total of two +4 Cloaks.
    
    Step 09) Synth one of the +4 Cloaks onto the other +4 Cloak to give you a Cloak
             that has at least +6 to All Resistances.
             [Synthesis: "+4 Alchemist's Cloak #1" <- "+4 Alchemist's Cloak #2"]
    
    Step 10) Duplicate the +6 Cloak once; This gives you a total of two +6 Cloaks.
    
    Step 11) Synth one of the +6 Cloaks onto the other +6 Cloak to give you a Cloak
             that has at least +9 to All Resistances.
             [Synthesis: "+6 Alchemist's Cloak #1" <- "+6 Alchemist's Cloak #2"]
    
    Step 12) Duplicate the +9 Cloak once; This gives you a total of two +9 Cloaks.
    
    Step 13) Synth one of the +9 Cloaks onto the other +9 Cloak to give you a Cloak
             that has at least +13 to All Resistances.
             [Synthesis: "+9 Alchemist's Cloak #1" <- "+9 Alchemist's Cloak #2"]
    
    Step 14) Duplicate the +13 Cloak twice; This gives you a total of three +13 
             Cloaks.
    
    Step 15) Synth two of the +13 Cloaks onto the third one to give you a Cloak 
             with +20 to All Resistances.
             [Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #2"]
             [Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #3"]
    
    Step 16) Duplicate the +20 Cloak at least twice; You need two of them to 
             perform this, and it's always good to have a backup.
    
    Step 17) Synth two of the +20 Cloaks to your Armor or Accessory to give them
             maxed out resistances.  The max = 20, and because the amounts are cut
             in half during Synth, this is why you need to use two of them.
             [Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #1"]
             [Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #2"]
    
    A few tips: 
    
    -Using this method, it only costs 2 Synth Limit Slot Usage to max out resist if
     applied directly to your equipment.
    -If you are using other items, like tri-Emblems, to up stats, you can simply
     Synth these armors onto those items before you put the those other items onto
     your final equipment.  Since the Resistances are cut in half during each 
     Synth, you'll have to use twice as many to get the full 20, but if you do this
     on enough of your items, the amounts will add up.
    -Make sure to fill up your 4 Factors before you do this, or you'll be getting
     the Factors of the Darkness Charm put on your equipment.  If you're using the
     Overflow trick, simply stick a few of these +20 Cloaks on your throw-away
     items before you Synth them onto your final equipment.  There's always a spot
     for them if you look.
    
    
    Duplication Costs do not change even after Synthing things onto the equipment.
    
    Here is a simple cost list:
    ---------------------------
    Darkness Charm     = 1
    Duel Armor         = 3
    Alchemist's Cloak  = 1
    ---------------------------
    
    -------------------------------------------------------------------------------
    The Quicklist:
    
    
    Prep:
    - Recipe Memo 12 
    - Duplication Skill
    - *15 Magical Clay
    - *2 Darkness Charm
    - *1 Alchemist's Cloak
    - *1 Duel Armor
    
    Process:
    [Synthesis: "Darkness Charm" <- "Darkness Charm"] = +6 Darkness Charm
    -Duplicate the +6 Darkness Charm 3 times. 
    [Synthesis: "Duel Armor" <- "+6 Darkness Charm #1"]
    [Synthesis: "Duel Armor" <- "+6 Darkness Charm #2"]
    [Synthesis: "Duel Armor" <- "+6 Darkness Charm #3"]
    [Synthesis: "Duel Armor" <- "+6 Darkness Charm #4"] = +2 Duel Armor
    -Duplicate the +2 Duel Armor once.
    [Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #1"]
    [Synthesis: "Alchemist's Cloak" <- "+2 Duel Armor #2"] = +2 Alchemist's Cloak
    -Duplicate the +2 Alchemist's Cloak twice.
    [Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #2"]
    [Synthesis: "+2 Alchemist's Cloak #1" <- "+2 Alchemist's Cloak #3"]= +4 Cloak
    -Duplicate the +4 Cloak once.
    [Synthesis: "+4 Alchemist's Cloak #1" <- "+4 Alchemist's Cloak #2"]= +6 Cloak
    -Duplicate the +6 Cloak once.
    [Synthesis: "+6 Alchemist's Cloak #1" <- "+6 Alchemist's Cloak #2"]= +9 Cloak
    Duplicate the +9 Cloak once.
    [Synthesis: "+9 Alchemist's Cloak #1" <- "+9 Alchemist's Cloak #2"]= +13 Cloak
    Duplicate the +13 Cloak twice.
    [Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #2"]
    [Synthesis: "+13 Alchemist's Cloak #1" <- "+13 Alchemist's Cloak #3"]=+20 Cloak
    Duplicate the +20 Cloak at least twice. (Keep 1 for backup)
    [Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #1"]
    [Synthesis: "YOUR ARMOR/ACCESSORY" <- "+20 Cloak #2"] = Your new +20 Equip.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                         Copyright - [CpyRght]                           | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    This document is Copyright (c) 2009 Sakura Yule.
    
    This FAQ was written for the intended purpose of aiding people for no cost, any
    intention of selling this guide is strictly prohibited and will be dealt with.
    This guide is solely to be hosted at GameFAQs (www.gamefaqs.com) and all other
    websites which have received permission from the author to host this guide.
    
    I encourage people to send me feedback, but only emails regarding this guide or
    the game it was written for will be read, all other mail will be deleted upon
    arrival. 
    
    Thank you,
    Sakura Yule
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                          Credits - [Creds42]                            | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Microsoft for creating the Xbox360
    
    GameFAQs!
    
    The following GameFAQs members: Miskay, Sister, 
    
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                        Final Words - [Goodbye]                          | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    
    Thank you for taking the time to read my FAQ! If you have another spare moment,
    please send a quick thank you in my direction.  It really makes the time spent
    creating this well worth it.  I appreciate you all and wish you a wonderful 
    gaming time and a joy filled life.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -Sakura Yule
    -End of Document

    FAQ Display Options: Printable Version