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    Walkthrough by DreadedZer0

    Version: 1.00 | Updated: 05/14/08 | Printable Version | Search Guide | Bookmark Guide

    BLAZING ANGELS 2: SECRET MISSIONS OF WW2 WALKTHROUGH
    
    BY DreadedZer0/DreadZer0
    
    
    .......................
    Legal
    .......................
    Everything in this FAQ is property of their owners. 
    The Personal comments are intellectual property of Jacob Reid 
    (A.K.A DreadZer0/DreadedZer0). 
    All plane names are the property of their respective owners.
    This FAQ is only to be displayed on:
    www.gamefaqs.com
    www.gamesradar.com
    www.cheatcc.com
    Any other websites wishing to host this FAQ e-mail me at:
    jacob_r350 (a) hotmail.co.uk
    Replace the (a) with the symbol that goes in-between email messages.
    Any website that I have not given permission to will get yelled at, seriously!
    
    Mission 1: Old Secrets
    
    Ace time: 10:30
    
    Recommended (Only) Aircraft:
    Spitfire I
    
    You have to fly a Spitfire I for this mission, so deal with it. Watch the 
    cutscene. When the cutscene ends, take off from the runway by moving the Right
    Stick forwards to throttle up, and the Left Stick back to pull up. When you are
    in the air enough so that "RETRACTING LANDING GEAR" is displayed, let the plane 
    return to normal speed by releasing the throttle. Turn the plane by moving the 
    left stick horizontally and accelerate up and brake by pulling back on the right
    stick. (I'm not going to go over the controls again.) When the tower says 
    "Everything seems to check out” it’s time to do some stunts. Your plane at this 
    point in the game is not very maneuverable, so don't try anything too hard, 
    stunts wise. Hit Y to punch up the mini-map and plot your own route. You just 
    need to hit all 10. Speed is the deciding factor in after-mission score, not 
    stunts. However, go slow under the bridges. That's what gets most people. 
    After getting the 10 stunts, another cutscene appears. Start holding down the 
    right trigger as soon as the cutscene starts. You will be thrown back into WWII,
    with two Bf 110s heading in your direction! Shoot them. Use the L trigger to 
    keep an eye on them. Shoot them, and any other German planes around. Don’t worry
    about the Stuka that's around 9000m out of your way, it'll go down soon enough. 
    Another wave of German planes will come at you. These are more dangerous than 
    the 110s, but still easy prey. Shoot them down as well. Use your wingmen to help
    by pressing up on the D-Pad. The wingmen will go after your current target, so 
    as soon as you press up twice, switch target by pressing the A button. Take all 
    the Germans out, grab any stunts you want to do, then land on the runway 
    (marked with a star) by clicking both sticks when you are near the runway 
    and lowering your speed to minimum, and that's it. Job done.
    
    Planes Unlocked: Hurricane II 
    Hurricane I
    Gladiator
    
    Mission 2: Special Delivery
    
    Ace Time: 13:30
    
    Recommended Aircraft:
    Game suggests: Hurricane II
    I suggest: Spitfire I
    
    Upgrades Recommended: Gyro Gunsight, Alloy Recoil Spring 
    
    Don't forget to press X instead of A when buying upgrades.
    
    A simple mission, this: follow Thatcher, land spy on plane, smash anything 
    German for about 9 mins. Easy! Ignore the banter between yourself and Marguerite
    and follow Thatcher. When you hear a train whistle, start looking out for the 
    train's smoke. It shouldn't be that hard to miss. Lock on to the train with LB 
    and get behind the train, minimum throttle. You have 4:20 to land Marguerite on 
    the train, so it shouldn't be that hard to do within the time limit. Hold
    position on top of the train until the clock like icon fills completely. When 
    it fills, then you can break off. The cutscene shows you supposedly making the 
    fly-over to get Marguerite onto the train, but it doesn't seem right, especially
    when you fly a biplane... Anyway, after that, prepare to start shooting. 
    BIG TIME! You have 10 minutes to smash as much German hardware as possible. Use 
    your cannons and your machine guns in unison on targets to destroy them quicker.
    Send Teach out to help you get more points. If someone gets on your tail, press 
    Left on the D-pad to activate Teach's ability, which is distracting enemies.
    Getting 1100 prestige points from destroying units causes three German Aces to 
    show up. They aren't that hard to destroy. Finish them, and keep destroying till
    the 10 minutes are up. When the 10 mins are up, the mission auto-finishes. Don't
    forget to grab the 3 stunts before the mission finishes, getting a bit more 
    prestige...
    
    Planes Unlocked: Swordfish
    Barracuda
    SB2A Buccaneer
    
    Weapons Unlocked: Bombs
    
    Mission 3: Italian Night Out
    
    Ace Time: 10:30
    
    Recommended Aircraft:
    Game Suggests: Swordfish
    I suggest: Barracuda
    
    Upgrades Recommended: Engine Armour, Armour Plating & 
    Automated Weapon racks if you can afford them
    
    Watch the cutscene, the take off from the carrier, and head towards the cruisers
    marked. Pull gently back on the sick to climb gradually, so you are some 
    distance above them when you get over them. Dive down, and hit LB when the bomb 
    reticule is over the carriers to launch some bombs at the carriers. 2 should do 
    it. Dont forget to send Teach out as well. He can bomb too. After the first 
    cruiser is destroyed, you'll get informed that there are some ammo depots along 
    the docks that should be destroyed. Do them later. For now, concentrate on the 
    cruisers. Destroy the rest of the boats (1 bomb for destroyers and smaller, 
    2 bombs for cruisers, 4 for battleships), then take on the ammo dumps. Three 
    Bf 110s will show up. You will have to use your tailgunner to take them out. 
    Align them so they are facing towards your behind. Milo will then unload a lot 
    of ammunition very quickly towards their direction, when they are closer than 
    1000m. Also keep high. It's very difficult to avoid buildings when you are 
    looking backwards. After the ammo dumps are gone, and the fighters have been 
    taken care of, land on the carrier to finish the mission.
    
    Planes Unlocked: Spitfire V
    F2A Buffalo
    Seafire
    
    Mission 4: Shadow Of The Pyramids
    
    Ace Time: 16:30
    
    Recommended Aircraft:
    Game Suggests: Spitfire V
    I suggest: Whatever plane works well with you.
    
    Upgrades Recommended: Aluminium Parts, High Calibre Bullets if you can, 
    otherwise High Velocity Shells. Mission report training is also a very good 
    purchase, as it lets you squeeze every last drop of prestige out of a mission.
    
    Wait until Cowboy shows up, then fly towards the VERY large number of German 
    planes. The Ju-88s and the Stukas should be taken care of first, as they provide
    the most prestige. Don't forget to send your wingmen in attack, and use Cowboy's
    special attack. When the 1800 points have been accumulated, Some Me-321s will 
    show up at about 7000m away. Fly towards them. Don't bother to take them down, 
    they are really heavily armoured, and thus, not worth going after. Take out all 
    the parachutes that the Me-321s drop. Use Cowboy to help as often as possible. 
    If the 110s are causing you grief, let Teach distract them. You have to take out
    the fighters anyway in order to move onto the next bit: a boss battle with a 
    zeppelin! It's not as tough to destroy as you'd think: Just destroy the turrets,
    and then take out the air vents on the underside (note: be quick or else you'll 
    have to take out about six fighters before they will re-open), and the just 
    shoot it a bit more for it to go down in flames. Mission done.
    
    Planes Unlocked: FW 190 D9
    Me 109 E
    Defiant
    
    Mission 5: Rendezvous
    
    Ace Time: 15:00
    
    Recommended (only) Aircraft:
    Fw 190 D9 
    (you can use other German planes you unlock later on,
    it's just that this is the only Luftwaffe plane you have)
    
    Upgrades Recommended: Mission Report Training if you haven't already bought it, 
    Proximity Fuze. Superior Cooling Surfaces aren't really necessary in this 
    mission, but they'll help later on.
    
    Watch the cutscene showing Robinson interrogating a captured (and insane) German
    pilot, and then Marguerite making her escape. This is a slightly difficult 
    mission (took me 3 tries to do it first time). Fly down the Seine river, and 
    listen to the conversation. When the objective appears, head towards the nearest
    German plane. If a red eye appears above the radar, then the city will be 
    alerted to your presence if you shoot, and you will have to hide in one of the 
    areas they can't get to (the parts of the radar that aren't covered by circles).
    Shoot down the planes, using missiles. MGs will alert the pilot, who alerts 
    ground, who alerts city, who tries to kill you. No MG usage yet. Launch the 
    missiles at your target when there is no red eye above the radar, and the target
    is closer than 2000m. After you smash 3 planes, a conversation starts. Why 
    Marguerite is speaking in English to a German, i'll never know. Another 4 planes
    later, and another conversation sparks up. Once all 10 planes are destroyed, fly
    towards the garrison. You have 1:20 to get there. And you can't fly between the 
    streets. They are too narrow. Take out the Kubelwagens and the roadblocks, 
    and keep an eye open for fighters. Taking out the roadblocks is simple: you 
    climb up, and then dive down. Just remember to pull up before you go into the 
    streets. Line yourself up with the champs-elysess and land on it. Park your 
    plane next to Marguerite, and then take off. You have 3 minutes to escape Paris 
    in one piece. Hit Y, and plan your route out using the southwest. Avoid any 
    yellow circles. The city is now in permanent alert, and you gotta get out of 
    there. 
    
    Planes Unlocked: Pe-2
    Beaufighter
    Ju 87 Stuka
    
    Mission 6: Grand Theft
    
    Ace Time:15:00
    
    Recommended Aircraft: 
    Game Suggests: Pe-2
    I suggest: Beaufighter
    
    Upgrades Recommended: Armour piercing bullets.
    
    Fly forwards till the cutscene starts. I used the Beaufighter because I hate 
    dive-bombing. After that finishes, take out all the Germans around the Airfield.
    Armoured Cars are lethal, so go after them first. Then the AA batteries (not the
    sort you put in the 360 controller), then everything else. Land on the Airfield
    (where the Beaufighter goes a bit iffy due to it's size). Make the captured 
    bomber (a Do-17, if my Granddad’s correct) take off within 43 seconds. Man the 
    guns on the bomber to defend it while Teach flies it. Make your wingmen protect 
    you. Keep the fighters away from the bomber (shoot whenever the fighters get 
    closer than 1000m). After a while, you'll need to shoot down 15 barrage balloons
    Use the front turret to do this. Bomb two bridges by using the the left stick to
    move the sight, and RB to bomb. Repeat on the second bridge. Fly away.
    
    Planes Unlocked: Typhoon
    Me 110 C
    J2M Raiden
    
    Weapons Unlocked: Flash Blinder
    
    
    Mission 7: Flashlight To A Gunfight
    
    Ace Time: 12:00
    
    Recommended (only) Aircraft:
    Typhoon
    
    Upgrades Recommended: Anything to do with manuverability.
    
    Your plane is equipped with a Flash Blinder, a defensive weapon that means AI 
    enemies stay locked on their current course for a while. After the banter 
    between you and Milo, fly straight, and then activate the Flash Blinder (X) when
    Milo is behind you. Fly straight and level, and let Milo get in front of you. He
    will use the Flash Blinder on you. After that, you'll receive a message from 
    Marguerite, you have to find Marguerite's submarine. Fly low, between the 
    icebergs. You have 3:20 to find her sub. She is usually in the East corner of 
    the icebergs, however this can change. Some Germans will show up. To kill them,
    you must get them to follow you. Do a slow dive, and have your nose pointing at 
    the icebergs. Flash the Germans, and they will go into the icebergs/water. Once 
    you have taken out the first wave of fighters, your wingmen will show up. Send  
    them all to attack, and use cowboy's special often. Once all the Germans are 
    dead, the mission ends.
    
    Planes Unlocked: IL-2
    FW 190A
    Me 110 E
    
    Weapons Unlocked: Flak Gun
    
    Mission 8: Target: Red Square
    
    Ace Time: 16:00
    
    Recommended (only) Aircraft:
    IL-2
    
    Upgrades Recommended: Automated Weapon Racks
    
    Side Note: It took me about 5 tries to get this mission done for this FAQ. 
    DO NOT GIVE UP!
    
    You will be flying in formation. You only have one wingman in this mission, but 
    thankfully Cowboy is your wingman. Fly in formation with the parade. When all 
    the planes break formation, press A to find your first target. THE NEXT BIT IS 
    WHAT MOST PEPOLE GET WRONG WITH THIS MISSION. PAY ATTENTION. Pressing B will 
    find the target that is attacking you. Not much good unless you are being shot 
    at, or are wanting your tail gunner to chip in. Pressing A will show you which 
    targets need to be taken out for you to complete the mission. Remember this, and
    this mission should be easy. Also remember that red square only has health for a
    certain amount of time, so work as fast as you can. Set Cowboy on attack, and 
    use his special ability to keep the Germans off Red Square. Remember that with 
    no upgrades that the missiles can shoot for 2000m. If you aim the missiles where
    it tells you to aim your guns, you should kill. Take out the Stukas that appear,
    and don't get sidetracked by the 190's. Mash A when your target goes down to 
    find another mission target. Take out the Ju-88B's and the Me-321's if you are 
    fast enough, because all the parachutes dropped in this mission will be dropped 
    by those planes. If you are too far away, send in Cowboy to take out the bombers
    before they drop parachutes. Leave Cowboy to deal with the planes, and take out 
    any remaining ground forces. Once the Katuyska rockets are ready to fire, hit X 
    and the rockets will go towards the group of targets you selected (by targeting 
    them). DO NOT go within the circles marked on your radar. The Germans will shoot
    you down if you go anywhere near them. Once the German ground forces are 
    anihnilated, there will be another load of German troops. Take them down with 
    the Rocket batteries. Once the 2nd wave of German troops have been eliminated, 
    then you will hear something about a Dora Gun.  The Armoured Cars and the AA 
    Guns that the Katyuskas couldn't hit surround the Dora Gun. Take them out. The 
    gun is surrounded by a metal cage (which has elephant sized holes, but rockets 
    can’t get through...I don't understand why) that means you can only damage it 
    when it is open. Unload your Rockets into the Dora Gun.DO NOT FLY INTO THE CAGE!
    It does not register damage if you fly in the cage. 3-4 full rounds of 6 rockets
    should stop the gun.
    
    Planes Unlocked: DH Mosquito
    B7A Grace
    Hs-129
    
    Weapons Unlocked: High Velocity Cannon
    
    Mission 9: Flying Tigers
    
    Ace Time: 18:30
    
    Recommended Aircraft: De Haviland Mosquito
    I Suggest: Either the Beaufighter or the FW 190A
    
    Upgrades Recommended: Turbulator, Methanol Injection System, 
    and High Calibre Bullets if you have spare prestige.
    
    At least the map is marked with your route for this mission...
    
    Fly over the mountains in your way, and get to the German base. Go in as high as
    you can, regardless of what plane you are flying. Dive down, and unleash your 
    weapons on the Germans below. It shouldn't take that long. Cowboy will land on 
    the airfield, and you should land on the runway. Within 1 minute. Oh, and try 
    not to land on Cowboy's Lancaster. Press Y to get in a J7W Shinden (why a 
    Japanese plane is in a German base, I don't know) and to make Milo get in what 
    appears to be a Me 163 Komet. Take off, and then you will be in a massive canyon
    which you cannot go over the top of otherwise you will have a few seconds to 
    duck back into the canyon (Anyone played Level 17 of the original 
    Rogue Squadron? :D) before you get shot to pieces. Follow the canyon around, and
    shoot anything that moves. Don't worry if Milo gets miles in front of you, just 
    take it easy. Don't forget to slow down for the targets (any target will do). 
    Once you have shot 30 of them, you can concentrate on the flying. And the 
    ridiculous amount of stunts. At the end of the canyon, there will be Teach's 
    plane, surrounded by German Forces. Shoot the transport boat in the river, as 
    it will spawn more troops. Also the height limit has been removed now, so you 
    can dive from as higher height you want. As soon as the last German is dead,
    the mission ends after some brief banter.
    
    Planes Unlocked: Me 163 Komet
    J7W Shinden
    Me 109 G
    
    Weapons Unlocked: Stun Smoke
    
    Mission 10: City Under Siege
    
    Ace Time: 18:30
    
    Recommended (only) aircraft: J7W Shinden. Note that you will only be flying the 
    Shinden for 60 seconds. The rest of the mission is in Tempests.
    
    Upgrades Recommended: Either a) Hypergolic Fuel & Torpex Explosive 
    or b) Long Barrels and Mine Shells. Your choice.
    
    You start by flying the J7W towards Rangoon Airfield. Land (if you haven't 
    figured out how yet, it's a bad look out) before your fuel runs out. So long as 
    you touch the runway it counts. I bounced off the runway, and it counts. Some 
    Japanese planes will attack. Take off within 21 seconds, and destroy those 
    planes within 2 minutes. Then your wingmen will be able to take off. Once your 
    wingmen have taken off, send them all on attack. Cowboy will steamroller over 
    any kamikazes which might try their luck. Keep destroying fighters, and send 
    Cowboy onto the fleet of ships that is about 7000m from your position. Once most
    of the fighters have been destroyed, finish off the ships. That will let the 
    evacuation fleet escape. Destroy all the Japanese Vehicles by launching rockets,
    and strafing the remainder with MG fire. Take out the Artillery and the 
    objective is done. Destroy the first bridge, and then destroy all the vehicles 
    attacking the British Commandoes, and then the second bridge will be destroyed 
    by the Commandoes. Take out the tanks, and then fly to the Oil Refinery. Launch 
    rockets at the refinery fuel tanks to set off a chain reaction that will destroy
    the refinery. Now, it's back to taking out fighters; keep shooting them like you
    did before. After a while, Robinson orders Milo and Cowboy to defend the harbour
    You still have Teach to keep the Japanese of the escape train. Cowboy will then 
    get shot down, and then land in the harbour. After that, shoot the tanks 
    blocking off the railway. Then fly to the refinery which you destroyed and take
    out the tanks there as well. Cowboy will radio in saying he's brought his plane 
    down in the harbour, and is going to be taken prisoner. The mission ends after  
    the conversation finishes.
    
    Planes Unlocked: Tempest
    B5N2 Kate
    A6M Zero
    
    Weapons Unlocked: Self-Guided Missiles
    
    Mission 11: HellShip
    
    Ace Time: 10:30
    
    Recommended (only) aircraft: B5N2 Kate
    
    Upgrades Recommended: Reinforced Defensive Mechanism, Radar Scrambling.
    
    I don't know why you only get torpedoes in this one mission. It makes no sense.
    
    After the Cut-scene, you will be flying at high altitude over a Japanese convoy.
    Marguerite is tail gunning for you this mission. Fly towards the ships at full 
    throttle, and when you are about 3000m above the convoy, Robinson will comment 
    that they are stopped dead in the water. Dive down, and target a ship. Manuver 
    yourself so that both of the lines on the right-angle on your screen are green, 
    and the launch your torpedo. Unless you are really unlucky, the torpedo will hit
    Aiming towards the bow of the ship will increase the chance of a hit. Take out 
    the ships surrounding the HellShip. Use Teach to keep the fighters off you. Once
    all the ships around the HellShip have been taken care of, you will have 
    5 minutes to disable the 2 guns on the HellShip, and destroy the escape hatch 
    using just your guns. Don't stray too far from the HellShip. After some shooting
    of fighters, you will get a message from the USS Razorfish, informing that they 
    have put a torpedo in the water towards your target. This is where HMGs get
    annyoing. You have to shoot the Torpedo out of the water. After shooting the  
    torpedo out of the water, the mission ends.
    
    Planes Unlocked: Do-335
    D3A1 Val
    Spitfire IX
    
    Mission 12: Point Defence
    
    Ace Time: 18:30
    
    Recommended (only) aircraft: Me 163 Komet + Self Guided Missiles 
    (But as like mission 5, you can use any Jet aircraft you  
    unlock later to re-do this mission)
    
    Upgrades Recommended: Hypergolic Fuel, G-Force Training, High Capacity Batteries
    
    Only launch Guided Missiles at targets closer than 3000m!
    
    You will see a submarine to your left. Guess what you have do do. Yep, smash it.
    After getting within 3000m of it in 1 minute. When you get there, use your 
    Missiles (they don't track ground targets, sadly) and guns to sink it. It will 
    launch V2 rockets at the city, so use a Missile on each rocket, and keep 
    shooting the sub. When the sub gets to 3/4 health, it will submerge. Your 
    wingmen will show up. Robinson sends them after each U-Boat, leaving you to deal
    with the rockets. Remember to launch your missiles at 3000m or less. It will get
    hectic, so launch one missile at each rocket you see. They will fly to what you 
    are targeting. The best tactic is to fly in an oval pattern, attacking the V-2s 
    at maximum range. Now you will have to take out more V-2 rockets, however this 
    time at the Golden Gate Bridge! (Feel free to correct me, but wasn't the Golden
    Gate Bridge built in the 60's?) Fire missiles at the rockets at maximum range, 
    again. Just keep shooting, and everything will be fine. You will then have to 
    shoot a U-Boat right by Alcatraz island. You know what to do. You have 2 1/2 
    minutes to destroy it. Bombard it with missiles and MG fire, and he'll go down. 
    Did I mention it will launch V-2s as well? When it is down to about 30% health,
    it will submerge, and come back up again 10 seconds later. Finish him off. Now 
    you will have to destroy some submarines that are underwater, within 3 minutes, 
    by shooting the mines they pass close to. 8 mines should destroy each sub. After
    both subs are destroyed, A Japanese carrier sub will start launching Kamikaze 
    planes at the Golden Gate Bridge. Most of the planes will be flying over the 
    city, so you will have to use machine guns, to keep the population not knowing 
    what's going on (You'd think they'd notice the explosion of a plane going down 
    with about 8,000lbs of high explosive on board, wouldn't you?). Close up to 
    about 900m, which will be quite difficult, and blaze away. Keep firing your LMGs
    as they will not overheat. You might get a few lucky kills this way. You will 
    also have some M6A fighters trying to shoot you as well. Ignore them, and 
    concentrate on the Kamikaze planes. Once "Checkpoint Reached" appears on screen,
    you have defeated about 1/2 the kamikaze planes. After that, a humongous amount 
    of Kamikaze planes will come after you. Dodge them, and keep your speed up. 
    Slow down, and you are dead. Dive towards the carrier sub from a considerable 
    height, and break off at the last minute, just like you did in that mission 
    where you had no guns. The Kamikaze planes can't turn too well, and will end up 
    crashing into the sub. Repeat quite a few times to get the sub destroyed. Once 
    the carrier sub is destroyed, it's mission over.
    
    Planes Unlocked: La-7
    Me 110 G
    Ki 43 Hayabusa
    
    Mission 13: Top Of The World
    
    Ace Time: 12:30
    
    Recommended Plane: La-7
    I Suggest: La-7, Due to the flak gun. J7W Shinden and Do-355 are also good ideas
    
    Upgrades Recommended: Self Sealing Fuel Tank and any team upgrades.
    
    You are high up in the Himalayas. After a few seconds, you will see a He-111. 
    Fly straight on, and you will hit some turbulence. Steer against it, and carry 
    on. After a bit of brief banter, you will see a lot of planes around your target
    Clobbering time! Destroy all the planes, but leave the bomber intact; after all,
    that's what you are here to steal. Send your wingmen in attack, and don't forget
    to send Cowboy off, as your wingmen are unaffected by the wind. Destroy all the
    planes guarding the bomber, and the bomber will continue. Follow it to get to 
    the secret base. A squadron of Ki-43s will show up behind you. Leave the Germans
    to your wingmen, and concentrate on the Japanese. Battle on through the wind, 
    and keep following the Transport Plane. When Teach says it is about to land, 
    get to the base. Take out any enemies you see on the runway. Marguerite and some
    commandoes will sneak up on the base, and try to capture the transport plane. 
    Some fighters will enter the vicinity. Shoot them down within 4 minutes. When 
    the fighters are down, the bomber will take off. A few fighters will enter from 
    the south. After Thatcher's wit about the bad news, engage the fighters. You 
    will get a message from Marguerite saying she's about to be captured after all 
    the fighters are destroyed... Then the mission ends.
    
    
    Planes Unlocked: Me 262
    N1K-J Shinden
    He-162 Salamander
    
    Mission 14: Marguerite's Express
    
    Ace Time: 20:00
    
    Recommended Plane: Me 262
    I suggest: FW 190D9, Seafire, J7W Shinden
    
    Upgrades Recommended: Extra Loading Space
    
    After the cutscene which shows how Marguerite gets captured, and how Max helps 
    her escape. Fly full throttle towards the Rendezvous point, as you only have 
    1 1/2 minutes to get there. Then a Me 262 will strafe the German troops, and it
    is being piloted by Max! It turns out that the train is packed with equipment 
    from Von Kluge's Austrian base. Now Max is also your wingman. He has a rampage 
    style special attack, like Cowboy’s. Do what you do best to the German ground 
    forces...Shoot them! After shooting the ground forces, and buying Marguerite 
    enough time to get the switch undone to get in the right direction, follow her, 
    destroying anything in her way. They will put up roadblocks across the track 
    (erm, I think a train can plow straight through anything that weak), and you 
    have to shoot them. Put a missile right in the middle of the group to take them
    all down in one. After shooting more Germans, the train will begin moving again,
    and some fighters will show up. This is where a jet fighter will fall down. 
    The planes are all prop based, and prop based planes have better manuverability
    (though less speed) than jet aircraft. Anyway, shoot the planes down. Use teach
    if you feel overwhelmed. Just like Red Square, the train's health is on a timer,
    so work fast. After destroying the fighters, an armoured pursuit train will 
    appear.  Do not shoot it, as it is invincible to your weapons. To defeat it,
    you must keep Marguerite's train safe, and shoot a certain thing at a certain 
    time. You need to shoot the train car that Marguerite detaches when the 
    circle-clock thing gets about 1/2 way round, destroying the bridge, eliminating 
    the train, but not finishing just yet. You must keep the train defended, and 
    that means destroying even more Germans. Get to it. At each roadblock, you must
    destroy the advancing Germans to keep the train moving. After clearing the train
    some German Aces will appear, each in Me 262s (with stun smoke). You might want 
    to destroy them. Send Max and Cowboy after them, and use Teach to keep them off 
    you. Another roadblock, and more destroying should take place. Then the third 
    and final roadblock will take place, and there is a lot more to destroy. Max and
    Cowboy should be put to use here. Finish everything you can find. The mission 
    will finish after some brief banter. 
    
    Planes Unlocked: He-219
    Meteor
    Me 109 K
    
    Mission 15: Gladiators In The Dark
    
    Ace Time: 16:30
    
    Recommended Plane: He-219
    I suggest: He-219. It's the best plane you have for this job.
    
    Upgrades Recommended: Anything. Go mad. Buy as much as you can.
    
    Milo is not in this mission, so don't get too damaged!
    
    Stay away from the searchlights as you rush for the Vatican in 2 minutes. 
    After getting there, you will find a lot of aircraft flying in straight lines. 
    They must be destroyed. Line up behind them, and unleash the HVC on them. The 
    HVC will go straight through all their planes, destroying an entire formation. 
    You have 8 minutes to take out all the patrolling planes. Repeat several times 
    on the other formations (oh, and send max to rampage), and use your stun smoke
    to remove a lot more planes. Once the planes are down, a lot of ground units 
    will show up. Only the Armoured Cars are to be destroyed. Everything else is to 
    be left intact. It's easiest to destroy them once they are on the bridge, as the
    houses won't get in the way so much. After that, some fighters will show up. 
    Destroy them, using Max's special attack. Some more fighters will appear. Get
    Max on them. And a Zeppelin will show up. The best tool for destroying that 
    airship is the HVC. Use it like a H.Cannon on the airship's searchlights. 
    After destroying the searchlights, they will open fire with Missile Turrets! 
    Just hold down the LB to put more HVC ammo in their direction.
     
    Planes Unlocked:Spitfire IX
    Yak 15
    Me 109 K
    
    Weapons Unlocked: TV Guided Missile
    
    Mission 16: The Eagle's Nest
    
    Ace Time: 13:30
    
    Recommended (only) plane: Do-355
    
    Recommended Upgrades: Anything you don't have.
    
    Why on earth they only put TV Guided missiles in this mission is beyond me.
    
    After the intro, fire off your TV guided missile, and steer it like your plane 
    into a radar station. Repeat for the other 3 radar stations, which will allow 
    Milo to land his seaplane on the lake. Using Cowboy, Max and Teach, attack the 
    Fortress. Take out the Radio antenna as well for a secondary objective. You need
    to score 2800 points worth of enemy kills within 5 minutes in order to complete 
    the distraction. Send Cowboy and Max to attack, and use your TV Guided Missiles
    at range. I would seriously consider backing up a bit so you don't crash your 
    plane into the ground, which it is very easy to do when you are flying the 
    missile. And you can get killed by your own missiles. So destroy and smash to 
    get the points required. The hardened AA positions take 1 1/4 missile hits to be
    destroyed. Use your guns if you get too close. When the diversion is complete, 
    you need to clear a route from Marguerite's current position to the lake. 
    He-162s (jet fighters) will close in, so set your wingmen on defensive, and use 
    your TV guided missiles (they are that easy to use), and destroy anything in her
    path. Take out some fighters as well. When she gets to the lake, A humongous 
    aerial dreadnought will show up, and land on Milo's plane. Max will try to 
    destroy it, but gets hit by the Tesla system, and crashes into the lake. 
    You must destroy 2 of the Dreadnought's engines to force it to land. Watch 
    where you make your missiles go. If the missile hits the body of the plane, all 
    the engines will be damaged. If you make your missile hit the wing of the plane,
    only the engines on that side will be damaged. Easier said than done. 
    I find it easiest to launch 3 missiles at range, and then close in with guns. 
    Once the plane is downed, then you must keep the Germans off the downed 
    dreadnought for 2 minutes. Concentrate on the boats. They are a greater threat 
    than the planes. When the 2 minutes are up, you must then clear out all the 
    Do-355s that have arrived. Once they are destroyed, the mission ends.  
    
    Planes Unlocked: Gotha Go 229
    Kikka 
    DH Vampire I
    
    Weapons Unlocked: Tesla Coil
    
    Mission 17: Rain Of Death
    
    Ace Time: 23:00
    
    Recommended Plane: Gotha Go 229
    I suggest: Meteor, DH Vampire I (with self-guided missiles)
    
    Recommended Upgrades: Anything.
    
    For the penultimate mission, this is actually very simple in essence...
    
    After the cutscene which shows Von Kluge's troops shooting Max, shoot anything 
    that floats in order to clear Marguerite a way onto the shore. Don't forget to
    use Teach to get the planes off Marguerite. After Marguerite goes ashore, 
    destroy all the enemies that are in her way, as she makes her way to the 
    entrance of the tunnels. Don't forget to send Cowboy to destroy any planes that
    may try to dive-bomb Marguerite. When Marguerite makes it to the tunnels, 
    she will want you to seal her in, to prevent any more Germans following her in.
    Your wingmen will do this for you. Once Marguerite and her Commandoes are inside
    you should think about getting some more missile ammo. You will need this as 
    soon as you can. Why? Because Von Kluge will start firing V-2 missiles, and you 
    have to shoot them down. Same principle as the Point Defence mission: Fire when 
    the distance is less than 3000m. However, you have your wingmen to help you this
    time as they are not attacking submarines. Send Cowboy after the missiles, and 
    take care of as many as you can while dodging fighter cover. Taking down some 
    searchlights may not be a bad idea also. After taking down a lot of missiles, 
    they will stop launching. That was only the first wave. Von Kluge will try to do
    the main launch. The fighters will cut and run, and a bunker will appear as a 
    target. Save your rockets, as it's not the right bunker. Marguerite will open up
    a silo, full of stuff you have to blow up. Put a missile in it within 
    1 1/2 minutes. After a cutscene, and some banter the mission ends.
    
    Planes Unlocked: DH Vampire I
    Yak 15
    N1K-J Shinden
    
    Mission 18: Harvester Of Storms
    
    Ace Time: 18:00
    
    Recommended Plane: DH Vampire I
    I Suggest: J7W Shinden (for the tunnels)
    
    Recommended Upgrades: Anything.
    
    Anyone else notice how the map for this mission is exactly the same as the map
    for the first mission?
    
    Escort the Lancasters forward, and don't worry about shooting anything. The 
    bombers will flatten everything up to the first tesla generator. Once the 
    cutscene starts, climb as high as you can, at least until the height indicator 
    goes white. The tesla generator will destroy all the lancasters, leaving you and
    your wingmen. Dive back down, and take out the meagre defences at the base of 
    the generator, to allow Marguerite to let you take out the generator. Also note 
    that once you go in the tunnels, you cannot be hit by the tesla charge. Wait for
    Marguerite to blow the tunnel entrance, and enter at minimum speed. 
    Destroy the generator with a missile, and dodge the protrusion. Fly out into 
    some planes. Launch missiles at them for easy kills. (these tunnels remind me of
    the second death star attack, right at the end of Return Of The Jedi) 
    The entrance to the 2nd generator is a bit harder to find. It is above the 
    generator. The tunnel is also slightly more complex too, as you have to make a 
    left turn in order to get out. 3rd generator, and this one is easy to spot. 
    It's set into the hill. The tunnel, on the other hand, is much more complex. A 
    Left, then a Right, then destroy the generator and then it's left to get back 
    outside. 4th Generator, and this is tricky. fly up, then fly down, and destroy 
    the generator, and take a left to get out. And The General's Carrier plane will 
    show up, all shielded. You must take down the fighters to get it to lower its 
    shields, and then hit it with everything you've got. More fighters will be 
    launched, so repeat until the carrier plane is down. Then watch the ending 
    sequence. GOOD JOB!