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    Operation: Anchorage Walkthrough by Absolute Steve

    Version: 1.00 | Updated: 02/04/09 | Search Guide | Bookmark Guide

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                           | The Wasteland Survival Guide |
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       \/    \____/|_|    |______|_|  \_\/_/    \_\_|  |_____\____/|_| \_|	  \/ 
                    _   _  _____ _    _  ____  _____            _____ ______
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          /_/    \_\_| \_|\_____|_|  |_|\____/|_|  \_\/_/    \_\_____|______|
    If you like this guide you can recommend (star) it to others at the link on top.
    This DLC takes place in Alaska. First you have to     Oo=-*=-*=-*=-*=-*=-*oO
    locate the Outcast Outpost, which is an entirely      || İ Absolute Steve ||
    new area added to the map.  The simulation itself has ||   Version: 1.00  ||
    Health and Ammo Dispensers, unique weapons, armor and ||  PS3 / X360 / PC ||
    surroundings.. Read on if that sparked your interest! ||faq@shillatime.org||
    The DLC is remarkably easy and is probably even best done with a new character
    to get the most benefits from all rewards. 
    - Absolute Steve
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                                   TABLE OF CONTENTS
     Use CTRL + F and copy/paste the [TAG] to find the section you're looking for!
     Sometimes, search the same [TAG] twice due to it appearing in the Walkthrough.
       [DLC-1.0] Operation: Anchorage
       [DLC-1.1] Aiding the Outcasts
       [DLC-1.2] The Guns of Anchorage
       [DLC-1.3] Paving the Way
       [DLC-1.4] Operation: Anchorage!
    xx) CREDITS
                           DOWNLOADABLE CONTENT QUESTS [DLC]
        |[DLC-1.0] Operation: Anchorage                                       |
    Note: Completing the Operation Anchorage with a new character is perfectly
          doable and perhaps even recommended.  You will go from Level 2 to Level 7
          if you do everything correctly, and the quest grants many rewards.
        |[DLC-1.1] Aiding the Outcasts                                        |
    |ITEMS: [] Jet x2, [] Shotgun Shells x2, [] Carton of Ciggarete x2             |
    |       [] Mentats, [] Buffout x3, [] Jet x3, [] Power Fist, [] Buffout x3,    |
    |       [] First Aid Box, [] Purified Water x2, [] Mentats x2, [] Med-X x2,    |
    |       [] Med-X, [] First Aid Box x2, [] Shotgun Shells x3, [] Combat Shotgun,|
    |       [] First Aid Box x2, [] Jet x2, [] Psycho, [] Rad-X x2, [] Purified    |
    |          Water, [] Mentats, [] Jet x2, [] Buffout, [] Laser Pistol.          |
    |                                                                              |
    |ENEMIES: o Raider     o Centaur      o Super Mutant                           |
    |                                                                              |
    |QUEST REWARD: 100 EXP.                                                        |
    |                                                                              |
    When you've bought the content and receive the radio signal, head towards 
    Bailey's Crossroads Metro.  This can easily be done, even with a completely new
    character.  Head inside, go downstairs and turn east.  In the subway you'll
    come across two Feral Ghouls or so, dispose of them and continue your way east.
    You can also head down to find a dead captive with several sadistically placed
    Purified Waters around the cage - just out of reach.  You can also find [JET x2]
    and [SHOTGUN SHELLS x2] around here, as well as Cartons of Cigarettes x2.
    At the end of the subway you'll walk past an Eat'O'Tronic that holds [MENTATS].
    The exit of the subway is just around the corner, which leads to Bailey's
    Head up the escalators to find a small squad of Brotherhood Outcasts fighting
    off several Centaurs and Super Mutants.  They do a particularly good job so you
    can follow them without doing all that much.  Make your way through the western
    building, staying close to the Outcast Squad.  When you reach the Outcast Base,
    Defender Morrill will tell you to go inside and talk to the commander.  Head
    down with the red elevator.
    Once down, you're asked to follow.  In the next room, take the time to explore
    the rightern/northernmost room, which holds a bucket that contains [BUFFOUT x3]
    and [JET x3].  You'll want to lift the wooden crate with Abraxo Cleaner from it
    to reveal these items (do so by clicking the right stick).
    Proceed west until you reach the hallways with the electrical wires and yellow
    floor.  Head up the stairs on your left (south) and you'll get to a room with a
    [POWER FIST], [BUFFOUT x3] and a Gun Cabinet, Footlocker and bed.  Head back to
    the main hall.  The generator room to the west houses a [FIRST AID BOX],
    [PURIFIED WATER x2], [MENTATS x2] and numerous toolboxes and other custom weapon
    Back in the Main Hall, the NW door with an easy lock can be picked without any
    Outcasts getting angry at you for doing so.  Inside is a corpse of Gary 23 (who
    you might remember from Vault 108) and you can snatch [MED-X x2] from the desk,
    another [MED-X] from the surgical table in the corner, and two [FIRST AID
    Follow Sibley to Protector McGraw to receive information about your objective.
    Loot the room for [SHOTGUN SHELLS x3], [COMBAT SHOTGUN], two [FIRST AID BOXES],
    [JET x2], [PSYCHO], [RAD-X x2], [PURIFIED WATER], [MENTATS] and check the Gun
    Cabinets for ammo and weapons.  You can also find a few hidden chems by
    grabbing the wooden crates from the cabinets near McGraw.  They hold [JET x2]
    and [BUFFOUT].  Lastly you may want to grab the [LASER PISTOL] from the desk
    and examine the footlockers behind the desk.  When you're stacked, enter the
    Simulation room, talk to Olin and enter the Pod.
    When you enter the simulation you're automatically given the following items:
    Trench Knife, 3 Explosive Charges, 60x 10mm Rounds, Winterized Combat Armor,
    Winterized Combat Helmet, Stealth Boy, 50 Bobby Pins, Silenced 10mm Pistol.
    The Sergeant will give you a quick debrief, and after this it's down to
        |[DLC-1.2] The Guns of Anchorage                                      |
    |ITEMS: [] Sniper Rifle, [] Frag Mine, [] Chinese Assault Rifle, [] Frag       |
    |          Mine x2, [] Frag Grenade x2, [] Stealth Boy, [] Gauss Rifle,        |
    |       [] Microfusion Cell x6, [] Frag Mine x2, [] Frag Grenade x2,           |
    |       [] 5.56mm Rounds x50, [] 10mm Rounds x60, [] Microfusion Cell x10,     |
    |       [] Intel Suitcase, [] Goodbye Holotape, [] Intel Suitcase,             |
    |       [] Sniper Rifle, [] Frag Grenade x2, [] Frag Mine, [] Microfusion      |
    |          Cell x4, [] Missile x2, [] Chinese Assault Rifle, [] Intel Suitcase,|
    |       [] Frag Grenade x2, [] Holotape: Invasion, [] Missile x2, [] Frag Mine,|
    |       [] Frag Grenade x2, [] Microfusion Cell x4, [] Intel Suitcase,         |
    |       [] Frag Grenade x2, [] Frag Grenade x2, [] Holotape: Overrun,          |
    |       [] Frag Mine x2, [] Microfusion Cell x3, [] Frag Grenade, [] Missile x2|
    |       [] Frag Mine, [] Missile, [] Microfusion Cell x5, Frag Grenade x2,     |
    |       [] Frag Grenade x2, [] Microfusion Cell x6, [] Missile x2, Microfusion |
    |          Cell x6, [] Frag Mine x2, [] Missile x2, [] Frag Grenade x3,        |
    |       [] Microfusion Cell x5, [] Frag Grenade x2, [] Microfusion Cell x4.    |
    |                                                                              |
    |ENEMIES: o Chinese Soldier     o Crimson Dragoon     o Chinese Sniper         |
    |         o Chinese Inferno Unit                                               |
    |                                                                              |
    |QUEST REWARD: 100 EXP.                                                        |
    |                                                                              |
    Note: There are 4 Intel Suitcases to be found during this mission.  These can
          *not* be gotten once you complete the mission, so be sure to grab all 4
          of them if you have any interest in getting the Covert Ops Perk at the
          end of the simulation (which requires you to find all 10 Intel Suitcases).
    Anchorage Cliffs:
    Make your way over the cliffs to the east and take out a Chinese Soldier (a 
    second one may come over to aid him).  You can't loot their bodies as the
    simulation automatcally disposes of them.  Look around for the red [HEALTH
    DISPENSER] and activate it to fully restore your health.  You will be using 
    these throughout the whole simulation.
    Make your way to the ropebridge and kill the Chinese Soldier.  Now rush over the
    ropebridge and the stairs to come and dispose of the soldier above.  From here
    you can head SE to find a [HEALTH DISPENSER], [SNIPER RIFLE] and a [FRAG MINE].
    The NW Cabin holds a [CHINESE ASSAULT RIFLE], an [AMMO DISPENSER] (which fully
    recovers your ammo stock for your weapons, mines and grenades excluded), two
    Make your way over the western pipe and climb the catwalk to reach a cold cliff
    with a [STEALTH BOY].  Continue your mission by heading towards the NW cliffs.
    As you climb the stairs, grab out your Sniper Rifle and take out the soldier on
    the upper northern pipe.  Set your ascend forth until you reach the red Cave
    Outpost door, but beware of the two soldiers on that cliff.
    Cave Outpost:
    Inside, watch a parachutist getting killed by two soldiers.  Avenge him and grab
    the [GAUSS RIFLE] he left behind.  Explore the SE cavern to find [MICROFUSION
    CELL x6] (used as ammo for the Gauss Rifle, which Ammo Dispensers don't refill),
    Proceed north, kill a patrolling soldier, head upwards and enter the tunnels.
    Inside you'll rendevous with Sergeant Benjamin Montgomery.  If you ask him for
    ammo he'll give you [5.56MM ROUNDS x50], [10MM ROUNDS x60] and most importantly,
    Back Outside:
    The cliffs to the north house a few soldiers, but with the help of your sarge
    you won't have any problems making your way through.  Move over the large pipe
    and you'll get to a cabin with a [HEALTH DISPENSER].  Behind the Very Easy door
    is a room in which you can find an [INTEL SUITCASE] under the desk.  Collect all
    ten of these to get the Covert Ops Perk at the end of the simulation.  Head over
    more catwalks, kill another soldier and go over the ropeway.  Up ahead are a few
    more soldiers; after killing them make your way over the long ropeway and kill a
    few more. The Field Storage chamber (with a Very Easy lock) holds the [GOODBYE
    Head back outside and make your way through the western walkways, which house an
    [AMMO DISPENSER].  You don't want to head all the way west towards the bunkers
    unless you want to get slaughtered.  Instead, head into the Cave Passage.
    Kill the soldier, go upstairs and you're outside again, except this time you can
    approach the bunkers from the side.  The first bunker holds two soldiers but 
    also a well-placed [HEALTH DISPENSER].  The other bunker holds another two
    soldiers, of whom one uses a flamethrower for a change.
    Chinese Artillery Outpost:
    Head inside Chinese Artillery Outpost and kill two soldiers in the main hall.
    East of the main hall is a large stack of supplies, but you'll need to take out
    two more soldiers first. Look around for a [HEALTH DISPENSER], [AMMO DISPENSER],
    [MISSILE x2].
    If you head upstairs, which is essentially an alternative route, you'll 
    encounter three more soldiers.  A [CHINESE ASSAULT RIFLE] can be found behind a
    flipped table (just for the ammo).  Make your way through the hall and look for
    a locked door (with a Very Easy lock) just around the corner, which has a little
    shade over it so it can be difficult to spot.  Inside is an [INTEL SUITCASE],
    From the room up ahead, continue north through the hangar and waste a few more
    soldiers.  Up ahead is another stack of goodies: An [AMMO DISPENSER], [MISSILE
    x2], [FRAG MINE], [FRAG GRENADE x2], and [MICROFUSION CELL x4].  In the nearby
    room (Very Easy locked door) you can find another [INTEL SUITCASE], [FRAG
    GRENADE x2] and the American Artillery Protocol terminal that makes for an
    interesting read.
    Head east and dispose of around six soldiers.  There's also a [HEALTH DISPENSER]
    and two [FRAG GRENADES] here.  If you want to restock on ammo you can just 
    backtrack a few steps to the Ammo Dispenser.  Make your way through the missile
    hangar and expect to encounter around 7 soldiers in total.  Head upstairs and
    unlock the Very Easy door in the hallway up ahead.  In this storage room you can
    find the [HOLOTAPE: OVERRUN]. 
    Make your way through the hallway and kill a single soldier.  You'll find yet
    another stock of supplies with a [HEALTH DISPENSER], [AMMO DISPENSER], [FRAG
    MINE x2], [MICROFUSION CELL x3], [FRAG GRENADE], and [MISSILE x2].  Make your
    way to the Missile Hangar and the Sergeant will make a witty comment.
    There's not much time to laught, because three Crimson Dragoons with Stealth
    camouflage are luring in this hangar.  Spot them on your compass and kill them.
    Go upstairs and find yet another stock of supplies, making this DLC too easy in
    [MICROFUSION CELL x5], [FRAG GRENADE x2].  Enter the Artillery Overlook.
    Artillery Overlook:
    Directly to your right is another supply, but soldiers are also on the lure.
    Find [FRAG GRENADE x2], [MICROFUSION CELL x6] and the standard [HEALTH and
    AMMO DISPENSERS] near the cliff.  Continue your way south and dispose any
    soldiers and snipers you come across.  There's even another [HEALTH DISPENSER]
    for some reason.  
    Head upstairs and approach the bunker in which two soldiers reside.  Kill them
    and loot yet another generous supply consisting of: [HEALTH DISPENSER],
    [AMMO DISPENSER], [MISSILE x2], [MICROFUSION CELL x6].  Head outside and plant
    an Explosive Charge at the Controller of the gun.  Keep your distance and watch
    it blow after 20 seconds.
    Make your way to the second cannon and kill a soldier and Inferno Unit.  Yet
    another stack is ripe for the taking here: [HEALTH DISPENSER], [AMMO DISPENSER],
    your way to the third cannon and kill the two soldiers in the bunker.  There's,
    of course, another [HEALTH DISPENSER], [AMMO DISPENSER], [FRAG GRENADE x2] and
    [MICROFUSION CELL x4].  Set the next charge at the third canon and the mission
    will succeed.  You are automatically brought to the headquarters.
        |[DLC-1.3] Paving the Way                                             |
    |ITEMS: [] Psycho x2, [] Holotape: I'm Okay, [] Custom Equipment, [] Psycho x5,|
    |       [] Gauss Rifle, [] Missile x3, [] Frag Grenade x3, [] Frag Mine,       |
    |       [] Microfusion Cell x5, [] Missile x2, [] Frag Mine, [] Frag Grenade x3|
    |       [] Microfusion Cell x6, [] Intel Suitcase, [] Missile x3, [] Frag      |
    |          Mine x2, [] Frag Grenade x3, [] Microfusion Cell x5, [] Missile x3, |
    |       [] Frag Mine x2, [] Microfusion Cell x5, [] Frag Grenade x3, [] Intel  |
    |          Suitcase, [] Missile x2, [] Frag Grenade x2, [] Frag Mine,          |
    |       [] Microfusion Cell x3, [] Frag Grenade x3, [] Frag Mine x2,           |
    |       [] Missile x3, [] Microfusion Cell x5, [] Intel Suitcase, [] Missile x3|
    |       [] Frag Mine, [] Frag Grenade x2, [] Microfusion Cell x4.              |
    |                                                                              |
    |ENEMIES: o Chinese Soldier        o Chinese Sniper    o Chinese Launcher      |
    |         o Chinese Inferno Unit   o Crimson Dragoon   o Chinese Technician    |
    |         o Spider Drone           o Chimera Tank                              |
    |                                                                              |
    |QUEST REWARD: 100 EXP.                                                        |
    |                                                                              |
    The Headquarters:
    Get a debrief from General Chase, after which you can head over to Lieutenant
    Morgan who can tell you literally everything about your mission objectives.
    Lieutenant Morgan will also hand you 5 Recruitment Markets and 2 Explosive 
    Charges.  Loot the room for [PSYCHO x2] and a [HOLOTAPE: I'M OKAY].  Use the 
    Requisition Terminal to choose your weaponry.  Pick from:
    Fire Team:         Close Assault:      Sniper:           Heavy Weapons:
    ----------         --------------      -------           -------------
    1x Assault Rifle   1x Power Fist       1x Sniper Rifle   1x Missile Launcher
    1x Combat Knife    1x 10mm Pistol      1x 10mm Pistol    1x 10mm Submachinegun
    12x Frag Grenade   1x Combat Shotgun
                       8x Frag Grenade
                       8x Frag Mine
    You can use the Patterson's Terminal to assemble your team.  You have 5 Markers
    and units cost a certain amount of markers.  You have three unit slots that you
    can use.  Here are the available units and their cost:
                               Infantryman  = 1 Marker
                               Grenadier    = 1 Marker
                               Missile Unit = 2 Markers
                               Sniper       = 2 Markers
                               Mister Gutsy = 3 Markers
                               Sentry Bot   = 4 Markers
    Needless to say it's a personal preference which one you take, but since you
    only have three slots it wouldn't be wise to use three Infantrymen as it leaves
    you with a leftover of 2 Markers.  I personally go with a Sentry Bot and an
    Infantryman, simply because a Sentry Bot is just that powerful.
    Head outside and speak with Doctor Adami in the sickbay tent on the south.  She
    will hand you [PSYCHO x5].  There is also a [HEALTH DISPENSER] here.  Speak with
    the Quartermaster to retrieve your gear.  If you pass the Speech Challenge, he
    will hand you a [GAUSS RIFLE] and ammunition.  Also check his tent to find an 
    Speak with Sergeant Benjamin when you're ready to move out with your team.  I
    will cover the Listening Post first.
    Note: If you lose troops, speak to the Sergeant and you can have them respawn.
    The Listening Post:
    Exit the camp and head east.  When you reach the train tracks locate your troops
    and head inside the not so Abandoned Mine Camp.  On the SE is a Chinese Launcher
    that fires missiles at your squad so take care of him ASAP.  There are also
    Snipers around the area, as well as a bunch of soldiers.  At the SE area where
    the Chinese Launcher resides is a stock of goodies.  You can find a [HEALTH
    [MICROFUSION CELL x6].  An [INTEL SUITCASE] can be found near the crates on the
    other side of this room.
    Head towards the NE building and clean the place out.  There is another supply
    GRENADE x3] and [MICROFUSION CELL x5].  Free the captive U.S. soldier here.
    Make your way NE and take a close look at the container.  It's a Stealth Sniper
    on top of it ... Kill him before you proceed.  Three more Stealth Snipers are
    hidden in this area; There's one on top of the two containers in the distance,
    and two on each corner on the wall to your right.
    Make your way to the Listening Post, which is guarded by several Crimson
    Dragoons.  Once inside, make your way though several halls and kill the soldiers
    hidden away around corners and behind barrels.  When you reach a room with 
    stairs, look in the cabinet under the stairs to find an [INTEL SUITCASE].
    Head upstairs and you'll get to a supply room.  There are however a few Snipers
    in this room, so be on your guard.  The stock holds a [HEALTH DISPENSER],
    CELL x5]. 
    Make your way through the door, go upstairs and deal with several Dragoons in
    the office up ahead.  Go through the double doors and deal with two more Stealth
    Dragoons near the bunker.  You can grab the usual goodies from the stock unless
    you kill the last two soldiers, in which case you're automatically transported
    back to H.Q.
    The Chimera Depot:
    Talk to Sergeant Benjamin again and follow them to the Ice Camp, which is to the
    NE of H.Q.  Send your troops in to attack and help them dispose of several
    soldiers in the camp - this is easily done.  One of the tents holds a supply
    with the following: [HEALTH DISPENSER], [AMMO DISPENSER], [MISSILE x3], [FRAG
    The NW part of the base houses two outposts with soldiers and a couple of tents.
    It's not difficult to secure the area, especially not with backup.  The NW tent
    contains an [INTEL SUITCASE] on the desk.
    Make your way to the building on the north and free the two captive US soldiers
    after killing the Chinese Soldier.  There's, naturally, also an [AMMO DISPENSER]
    and [MISSILE x2], [FRAG GRENADE x2], [FRAG MINE] and [MICROFUSION CELL x3] here.
    Make your way through the valleys and kill any Spider Drones you come across.
    These are extremely weak, so that shouldn't be the slightest problem.  When you
    reach two outposts, kill the soldiers and make your way to the depot by opening
    the gate up ahead.
    The cabin to your left contains the usual [HEALTH and AMMO DISPENSERS] along
    with [FRAG GRENADE x3], [FRAG MINE x2], [MISSILE x3] and [MICROFUSION CELL x5].
    More importantly there is an [INTEL SUITCASE] on the desk here.
    Head west and expect resistance from many soldiers.  Plant explosives at the
    large fuel tank and take your distance.  The second one is all the way to the
    west, and there is also a Chimera Tank doing patrols on the far west but with
    backup it shouldn't be too much of a problem.  In the cabin to the SW is another
    goodie supply, as well as two more soldiers.  Find a [HEALTH and AMMO
    x4].  As the last fuel tank blows up, you'd taken back to H.Q. and (if you took
    care of The Listening Post as well) this quest ends.
        |[DLC-1.4] Operation: Anchorage!                                      |
    |SIM:   [] Intel Suitcase, [] Missile x2, [] Frag Mine x2, [] Frag Grenade x2, |
    |       [] Microfusion Cell x3, [] Missile x2, [] Frag Grenade, [] Frag Mine,  |
    |       [] Microfusion Cell x3, [] Missile x2, [] Frag Grenade x2, [] Frag Mine|
    |       [] Microfusion Cell x3, [] Missile x2, [] Frag Grenade x2, [] Frag Mine|
    |       [] Frag Grenade x3, [] Missile x2, [] Frag Grenade x3, Microfusion     |
    |          Cell x4, [] Frag Grenade x3, [] Intel Suitcase.                     |
    |                                                                              |
    |ITEMS: [] Winterized T-51b Power Armor, Winterized T-51b Power Helmet,        |
    |       [] Gauss Rifle, [] Chinese Stealth Armor, [] Jingwei's Shocksword,     |
    |       [] Trench Knife, [] Chinese Assault Rifle, [] Plasma Mine,             |
    |       [] Microfusion Cell x7, [] Electron Charge Pack x7, [] Flamer Fuel,    |
    |       [] Missile x2, [] First Aid Box x2, [] Mini Nuke, [] Energy Cell x12,  |
    |       [] Frag Mine x2, [] Pulse Mine x2, [] Plasma Grenade, [] Pulse Grenade,|
    |       [] Frag Grenade x5, [] Missile Launcher.                               |
    |                                                                              |
    |ENEMIES: o Chinese Soldier      o Chinese Launcher   o Chinese Inferno Unit   |
    |         o Brotherhood Outcast                                                |
    |                                                                              |
    |QUEST REWARD: 100 EXP.                                                        |
    |                                                                              |
    Take the sergeant with you and proceed north.  Make your way through the walkway
    that curves east.  Kill the soldiers and free the american soldier.  There's
    also a [HEALTH DISPENSER] and an [INTEL SUITCASE] here.  Near the stairs are
    more soldiers, and you can replenish your ammo at the [AMMO DISPENSER].
    Head up and proceed to the next walkways on the NW where you'll encounter a
    soldier and an Inferno Unit.  Right around the corner are supplies, so don't
    worry about a thing.  Find a [HEALTH and AMMO DISPENSER], [MISSILE x2], [FRAG
    MINE x2], [FRAG GRENADE x2] and [MICROFUSION CELL x3] before you continue.
    Rush to the bunker - from which you can expect heavy gunfire - and the path
    splits up; That's a new one for Anchorage!  Take the right (east) path first and
    kill the soldiers.  The path leads to a dead end with another supply stock:
    [MICROFUSION CELL x3].  Back at the intersection, Hhead north and the path
    splits once more. The NW path leads to barracks with a [HEALTH DISPENSER] and
    many soldiers, as well as a terminal with some regular info.
    The eastern path continues the game, so expect many encounters with all kinds
    of soldiers.  At the end of the walkways you'll stumble upon yet another supply:
    At the front, push west and deal with several soldiers before continuing into
    a building with a [HEALTH DISPENSER].  More enemies assault you so keep at it.
    On the east is the bunker that was firing at you earlier, you can take out the
    soldiers and turrets now, and three [FRAG GRENADES] are lying on one of the
    crates. The building to the NW holds another supply: [HEALTH and AMMO DISPENSER]
    and [MISSILE x2], [FRAG MINE x2], [FRAG GRENADE x3] and [MICROFUSION CELL x4].
    In the area up ahead you're assisted by several Power Armored Soldiers.  Look
    around for the building with the [HEALTH DISPENSER] and [FRAG GRENADE x3], or
    you can just press forward and head inside the cabin.  From here, head all the
    way east (don't walk into the pulse field itself) and enter the building.  You
    can find the last [INTEL SUITCASE] here, as well as the switch to deactivate
    the pulse field.
    Head to the main gate of the refinery in the distance and destroy the two Mark
    II Turrets to blow the entire gate to smithereens.  Just be sure that you're not
    standing right next to the gate when this happens, or you'll lose a lot of your
    Enter the refinery and meet General Jingwei.  He executes a soldier in front of
    your eyes and assaults you if you fail the Speech Challenge.  If you succeed he
    will commit suicide.  He's got a LOT of HP, possibly around 1500 or so (and a
    Behemoth has 2000, for comparison).  Watch out for his Shocksword attack, it
    hurts.  Keep at it and he'll drop eventually - this will end the simulation.
    Back in the real world:
    Enter the armory and grab whatever you like .. Wait a minute!  That son-of-a
    Sibley doesn't want to share and starts a fight with McGraw.  The mutineers also
    turn against you, and only McGraw and Scribe Olin will be on your side.  After
    dealing with the Outcasts, McGraw (if he's still alive) will thank you.  When
    you've entered the armory, the quest concludes.  
    Note: If Scribe Olin survives the fight, she offers you to repair your weapons,
    but her repair skill isn't all that great, and can't go beyond 51%.
    As for the armory, it contains the following unique items: [WINTERIZED T-51B
    The armory also contains the following generic items: [CHINESE ASSAULT RIFLE],
    Note: Upon completing the quest, you are automatically granted the Power Armor
    Training Perk and the Covert Ops Perk (the Covert Ops is only given if you
    found all 10 Intel Suitcases).  The former allows you to equip any Power Armor 
    in the game, including the freshly acquired Winterized Custom Power Armor, and 
    Cover Ops is a lame perk that increase your Science, Small Guns and Lockpick
    Skills by +3 points.
                             II) EXCLUSIVE EQUIPMENT [EQP]
                        Operation Anchorage Exclusive Weapons:
    |Name:               | VAL|WGT|CPC| AP|DMG|AUTO| ROF| SPR|CRIT|CDMG|Weapon Type|
    |Jingwei's Shocksword| 358|  3|---| ??| 23|----|----| 0  |  ? | ?? |Melee      |
    |Gauss Rifle         | 358| 12|  1| ??| 56|----|----| ?  |  ? | ?? |Energy     |
    |Trench Knife        |  41|  1|---| ??|  8|----|----| 0  |  0 | ?? |Melee      |
                       Operation Anchorage Exclusive Equipment:
    |Name:                        | VAL|WGT|HEALTH| DR|Added Effects:              |
    |Winterized T-51b Power Armor |1000| 40|  INF | 40|+25 Radiation Resistance    |
    |Winterized T-51b Power Helmet| 120|  4|  100 | 10|CHR +1, +8 Rad. Resistance  |
    |Chinese Stealth Armor        | 358| 20|   ?? | 24|Sneak +15, (When Crouching: |
    |                             |    |   |      |   |Stealth Field +5)           |
    |Neural Interface Suit        | 180| 10|  100 |  3|                            |
    |Outcast Scribe Robe          |   6|  2|  100 |  2|                            |
    Note: The Outcast Scribe Robe is worn by Specialist Olin.
                                  xx) VERSION HISTORY
    • 1.00 [04 Feb. 2009]
    ====== ==============
    o First release, mostly complete.
                                      xx) CREDITS
    Main Credits:
    o Dennis/Richard: For maintaining Supercheats.
    o Absolute Steve: For writing this FAQ, all rights reserved.
    o My Readers:     For any feedback, donations, and for reading this!
                                     xx) COPYRIGHT
    This may *not* be reproduced under any circumstances except for personal,
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                .    .             .      .         .-.  .                
               / \   |             |     _|_       (   )_|_               
              /___\  |.-. .--. .-. | .  . |  .-.    `-.  |  .-..    ._.-. 
             /     \ |   )`--.(   )| |  | | (.-'   (   ) | (.-' \  / (.-' 
            '       `'`-' `--' `-' `-`--`-`-'`--'   `-'  `-'`--' `'   `--'
               İ S.H. [Absolute Steve] 2009. Contact: faq@shillatime.org
     Writing a thank-you takes a minute, the pleasure of reading it lasts all day.

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