000 0 000 0 0 000 00000 000 0000 000 000 0 0 000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0000 0 0 0 0 0 00000 0 00 0 0 00 0 0 0 0 00 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 000 0 0 0 0 0 0 000 00000 000 0000 0 0 000 ============================================================================ Version 1.0 I. Table of Contents II. Intro III. Characters and Enemies i.Characters ii. Enemies IV. Wars Gear i. Arsenal ii. Basic Controls iii. Items iv. Weapon Enhancements v. Locations V. Walkthrough VI. Additional FAQs/Achievements list i.FAQs ii.Achievements VII. Credits, acknowledgements and Legal bits ============================================================================ II. Intro: ============================================================================ First off I would like to say that this is a great oppertunity for me to give back to Gamefaqs for all the info/reviews over the years. This is my first FAQ and if all goes well, maybe not the last. This is an excellent game, and I hope you find my information useful. If you would like me to add anything to the FAQ, specificly item locations, please email me at Kerrigor88@hotmail.com and include the topic "Darksiders FAQ" so I don't mistake it for spam. I'll ensure credit is given in FAQ. This walkthrough will follow my second playthrough on the "Hard" mode, I will attempt to list stratigy that is viable for each opponent as well as directions through the environs. ============================================================================ III. Characters and Enemies: ============================================================================ i. Characters -Old Ones War- Titular Horseman of the Apocolypse, you have been sent back to Earth to Clear your name and find Who has started the Apocolypse prematurly. Strife- Horseman of the Apocolypse, location unknown. Fury- Horsewoman of the Apocolypse, location unknown. Death- Horseman of the Apocolypse, location unknown. Code exists to unlock his Scythe to replace the regular version you optionally purchase. The Charred Council- They are a group of apparently animated statues that mediate the war between Heaven and Hell, as well as ensure the Truce between The Three Kingdoms is kept. They banish War to Earth after the Endwar starts far too soon and destroys the Third Kingdom. The Watcher- Wars warden for his time on Earth. Cruel and vicious, he is never shy of reminding War who is Master and who is leashed. Ulthane- An Old One, he is a master blacksmith. Neither for or against Heaven or Hell, but willing to assist War once he can prove himself. Tormented Gates- Enslaved by the Destroyer, they are forced to slumber until they can be awakened and freed. They guard key points of progress. Ruin- Wars mighty steed. A deadly firey horse, Wars strength is magnified when astride Ruin. Together a formidible force. -Angels Abaddon- Archangel of Heaven, leader of the Elite Hellguard and Champion of The White City. Falls to Straga during the Apocolypse, War is blamed for his Demise. Uriel- Second in command of the Hellguard, she leads the trapped angels on Earth after Abaddon falls. She patrols the wreckage of the Destroyed City and Hunts War ceaslessly, blaming him for her Mentors death. Azreal- Archangel of Death, Guardian of the Well of Souls. You must seek him out if you wish to be strong enough to defeat the Destroyer. -Demons Samael- Once thought to be next in line for the rulership of Hell, now a prisoner of the Destroyer. He aids you in your quest, as he refused to acknowledge the Destroyers rule. Vulgrim- A skeletal demon, he is the merchant you will trade souls to in exchange for items and powerups. Straga- The slayer of Abbadon and the Destroyers prime Chosen. Lead the forces of Hell against the Third Kingdom and took residence in the Black Throne. Tiamat- Massive batlike Demoness. She is the first of the Chosen you encounter, She makes her home in the Twilight Cathedrial. The Griever- The second Chosen of the Destroyer, the Griever is a massive insect like creature. Uthane has sealed her and her brood inside the Hollows The Sygyian- The third Chosen, this creature is the King of the Ashworms that live among the Ashlands. The lesser demons that have taken residence among the ash and sands have captured it, not knowing within its chest beats the heart of a Chosen. Silitha- This monsterous spider is the fourth Chosen. Her web is within the Iron Canopy, dealing in information she has a few choice words for you. The Jailor- found in the Twilight Cathedrial, a monsterous creature sewn from the rancid corpses of humans and demons alike. The Arena Champion- Must be slain before the Sygyian can be found, rides a very familiar red horse. The Destroyer- Powerful leader of Hells forces and the final boss of the game. ii. Enemies (currently I do not know all the names of the beings you fight, and will improvise until they become availible) Angels: Light angels- these are the basic angelic troop of the Hellguard. They are armed with a type of halbard that fires damaging blasts of energy. Heavy Gunner Angels- These angels bear the Redemption Cannons, powerful concentrated light weapons. Much more deadly and swift then their brethern. Champion Angels- Deadly swordsmen, these angels have great speed and a deadly blade. Demons: The Wicked- These risen corpses are among first creatures you will encounter. Weak, yet tends to show up in large numbers. Minions- These beasts are among the first enemies you will encounter. Moving on all fours like animals, these creatures are swift and deadly. Trauma- These monsterous Juggernaughts of flesh and rage are larger even then War. Their deadly taloned hands can rend flesh and throw cars. Gholen- These pitlordesque monsters charge into battle with great ferocity. Much more powerful then normal enemies, and will take more effort to bring down. They also possess some mastery of the element of fire. Big Firey Demon- This large flaming creature tends to follow you around closly, its firey chest can erupt in flames and broil an unwary combatant. Phantom Guard- The infrantrymen of Hells army. Formidible in groups, but a far lesser threat then the Gholen and other larger demons. Duskwings- Weak batlike demons that infest Tiamats grounds. Undead- Skeletal remains animated to fight you, stronger then Wicked and Phantom Guard alike. Undead Reform- Massive armored undead with axes of ice, they do a lot of damage and need to be delt with quickly. Usually shows up with friends. Plague Undead- Large sewn together creature that has a plague aura. If hit with the Charged Crossblade it temporarily loses its toxicity. The Fallen- Large four legged demons with curling horns and wing remmnants. They were once angels and have fully embraced Hells gifts. Deadly. Wraith- Spectral creature sporting two long blades. Can be quite painful, and is good at dodging. Helps to knock them out of the air and lock them down with combos. Gunner Demon- Durable demon armed with a Fracture Cannon. You can wield his gun after his death. Leader Phantom- Elite Phantom guard that is comperiable to the power of the Undead Reform. Spinning combos and charges are his favourites. Baby Spiders- weak, but quick and travel in groups. Good for health. Large Spiders- Slay them to break the seal to Silitha. Broodmother- Boss that must die before you will find the Chosen. Golem- Large machanical creature that holds the source of the Beams Azrael needs. ============================================================================ IV. Wars Gear: ============================================================================ i. Arsenal Chaoseater- Wars sword, a deadly blade dispite having lost most of its power. This will be your main damage dealer in most cases, with many strong combos and the first weapon to be able to generate Chaos for later uses. The Scythe/Harvester- This blade is optional, but if unlocked will reap many more souls for War then the Chaoseater. Good crowd control moves with fair reach. Harvester code allows more souls to be drawn,and scythe becomes free. Obtained from Vulgrim. The Cross Blade- Your first ranged weapon, this can be thrown to target up to five seperate creatures or points. Useful for transfering fire and activating special crystals. Obtained from the Twilight Cathedrial. Earthcaller- This special horn will allow you to wake the dormant Tormented Gates. It also can be used to knock back or stun some enemies. Given to you by Vulgrim. Mercy- This pistol has unlimited amunition, and can be used atop Ruin. Decent damage with upgrade, though still inferior to your conventional arms. Found after Grievers demise. Tremor gauntlet- This force amplifying gauntlet allows you to pound the ground, knocking enemies backwards with great force. Found in the Hollows. Abyssal Chain- This device allows you to grapple to set points, or latch onto your enemies. Found in the Iron Canopy. The Voidwalker- This special gun rips open tears in time and space. It allows War to instantly travel between two points. Located in The Black Throne. The Mask of Shadows- Not so much a weapon, this mask allows War to see into the Shadow realm constantly. Given to you by Azrael. The Armageddon Blade- The ultimatly powerful weapon. ii. Basic Controls Square- Chaoseater. Source of the basic combos and main damage dealers. Triangle- Secondary weapon. This gives access to combos from the equipped secondary. X- This will be your jump button, slightly clumsy at times. Be sure to jump a bit before a ledge to ensure War doesnt prefer to plummet to his death. Circle- This button is used to open doors, and preform finishers on enemies and Bosses. Weak enemies can be grabbed for extra health without needing to attack them first, also allows War to grab cars/environmental pieces. Start- allows access to the weapons/items menu. This is where you may change equipment and augmentations. Select- this feature allows you to bring up the area map and world map. Holding it down will also summon The Watcher. L1- This allows access to your item/wrath powers. You may assign wrath powers or items to be consumed here. L2- This allows you to lock on to enemies. Must be held down. R1- This allows you to block when held, counter when pressed just as you are about to be struck, or dash if it is held and the control stick pressed in a direction. R2- This allows the use of the current gear item equipped. Ie mask/pistol. The directional pad may be used to store up to 3 different gear items, using left, up and right. Down can change your secondary weapon. Also allows War to throw picked up cars and other environmental bits. R3- Allows aiming for gear or environmental weapons. iii. Items There are several items availible, some must be found and others bought. Bought from Vulgrim include: -Life Essence. restores several bars of Wars health. -Greater Life Essence. restores far more of wars health then Life essence. -Wrath Shard. One time purchase, can be used to gain another Wrath core. -Wrath Core. One time purchase, adds a perminant wrath core to the wrath meter. -Rage. Allows you to refil some of your Wrath cores. -Greater Rage. Fills many more Wrath cores then rage. -Undying. Will resurrect you with full health and wrath if you die with it on. -Possession. Will refil your chaos gage for Chaos Form. Only availible once Tiamat is defeated. -Empty Vessel. More of these allows you to carry more consumable items. It is also possible to find: -Wrath Shards. Collecting four gives an additional Wrath Core. -Lifestone Shards. Collecting four gives an entire additional life bar. iV. Weapon Enhancements (in progress) -Bane. Bought for 5000 souls. Generates wrath naturally. Not too useful, there is enough combat and chests for this. -Weaponmaster. Bought for 1000 souls. Very useful until you find greater damage enhancements. Worth buying and can be used to make Chaoseater Or Harvester do more. -Ravager. You are given it by a Tormented Gate in the Choking Grounds. Only appears useful for shadow portal where you Must kill with environmental weapons only. Otherwise useless. -Combat Lore. Increases the rate of weapon experiance, and gives War a boost in defense. Quite useful, especially if you want your weapons to do more damage faster. -Reaper. Allows you to gain more souls, magnifies scythes soul modifiers even higher. Not bad if you are looking to increase currency -Carnage. FOund in Dry Road. Allows any weapon to fill Chaos meter, and enhances Chaos generated by Chaoseater. Also makes weapon bleed. -War's Glory. Chaoseater gains Much more chaos when used. Allows other melee weapons to generate chaos, in increased ammounts. Largly increases weapon experiance. Finally it Also increases the duration of Chaos Form and the damage output of the weapon thats equipped to it. Probally the best enhancement. Visual makes the equipped weapon bleed more heavily then Carnage. -Fury's Embrace. Will create Wrath with every weapon strike. Boosts the damage of Wrath powers. Reveals entire world map and all items. Finally, it also gives additional Wrath on deathblows. Good if your treasure hunting or rely heavily on Wrath. -Strife's Offering. Strengthens weapon damage while also generating both wrath and chaos on deathblows. It will also passivly enhance ranged damage and Wars defence Against ranged damage. -Death's Blessing. Converts weapon damage to health while heavily increasing damage delt and souls aquired. Magnifies the Scythes soul reaping abilities. Seems to be quite useful if your farming for souls. v. Locations In order from the beginning there is: Destroyed city- Beginning area, tutorial Charred Council- Part of tutorial The Crossroads- First Vulgrim location The Scalding Gallows- Samaels prison and the nexus of roads to the rest of the map. The Choking Grounds- Large ruined cemetary, filled with undead. The Broken Stair- Ruined highway overpass, path to the First Chosen. The Twilight Cathedral- Home to the first Chosen Tiamat. The Drowned Pass- This sunken part of the city must be crossed to locate the Black Hammer. Anvils Forge- This is the resting place and smithy of Ulthane. The Hollows- The subterranian lair of the Griever and her "Pet" swarms. The Dry Road- This area leads into the ashlands, it is a buffer between the desert and the rest of the destroyed city. The Ashlands- Desert of sand and human ash, home to the Ashcoil worms and gladitorial demons that hunt them. Leviathans Drift- The sand canyon where the demons have the Stygian chained. Iron Canopy- The web shrouded lair of Silitha and her brood. The Black Throne- The Destroyers Tower and seat of power. Eden- Home of the Tree of Knowledge, a forgotten and ancient place. The Shattered Throne- Place of the Final Battle. ============================================================================ III. Walkthrough: ============================================================================ This guide will mostly focus on the navigation of the game, and some strategys for taking down the enemies and bosses ingame. I will include locations of special items as I find them. Any additional information will be appreciated. ****Please note this is my second playthrough, and I am wearing the Abyssal Armor I assembled from the Normal playthrough. This may easily change the experiance you have with Apocolypse mode. Warned ye be.**** Tutorial: You start off in an area inclosed by rubble, as War climbs out of his crater. There you will be attacked by several minions as a Trama looks on. After you slice the minions a few times feel free to test out your grab button and see some fatalities. The Trauma will join the fight when his buddies fall. The game encourages you to switch to Chaos Form at this point, and you might as well. This is the only time it will be Unlimited afterall. Once your mighty red blade tears apart the Trauma, an explosion will clear away the rubble that once blocked your path. Heading south into this new area reveals more minions. In chaos form you are invincible, so you can kill them at your leisure. The cars and some chunks of the broken city can be grabbed. Dont forget to throw a car at any helicopters you see to get the achievement! Continuing on your path until you reach a 4 way intersection. The way west is the only path availible, so go this way. You will see the awake form of a tormented gate for the first time, being harassed by demons. At any point you can choose to come Out of chaos form and grab a car, as kills don't give you souls at this point you only need to bother if you're going for the River of Blood achievement. Otherwise its profitless. As you walk west, eventually some red crystals will pop up behind you. The Helicopter is here, so switch out of chaos form and lob a car at it. Once you have finished and moved on, the tormented gate will be pulled over and angels will spawn. kill them all and continue to the west. As you do, a cutscene will show War weakening, his HP dropping and chaos form stripped away. Great while it lasted.. Moving on you will see meteors destroy a building and block your path. The lil' yellow dot on your map will then move to the left. This is your "guide" through the game. Once this happens several minions and angels will spawn. I recommend targeting angels and holding Square down. This launches War into the air and will knock them to the ground with a spinning ground slam. Once the angels die, some demonic growth will burst up from the ground and slime the side of a building to the north. Kill the new minions and climb the growth. Pressing X causes War to climb faster by jumping. Once inside this burned building, continue north through the passages. More demonic growth will appear. On the roof of the building you run straight ahead to the electric wire which is used as a zip line to the next building. Jump to it to grab ahold. R1 allows for faster movement while on the wire. Once across even more growth will point the way for your travels, while you'll hear humans sobbing in the background. Jump to the bottom of the gap between the buildings instead of trying to reach the growth. Several minions will spawn and jump down, once they are dead go ahead an climb up. After reaching the top and entering the apartment, a seal will appear and minions will Spawn. I recommend leaving the ones you see with an "O" above them alone until you get surrounded. That way you can get away with using a fatality instead of taking half the crowd leaping into your backside. Once the seal falls, plummet down the elevator shaft and follow the path to the next wire Zip line. Once back on the streets you will notice a group of angels, as well as a glowing red skull on the map. This skull denotes a boss fight, so be prepaired! Since the enemies are fighting each Other, I strongly recommend chucking a few cars angelward. The minions are much easier to dispatch, and with a boss on the way.. Don't forget you can aim the cars with R3. Once all enemies are dead, follow the map to the north. This will lead you to the cutscene of Abaddon. Weakened and confused, War now faces Abaddons slayer: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT: STRAGA ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ok, this is the tutorial bossfight. A very nice scene too. This fellow is quite large and can hit very hard. Your best bet is to lock on with L2 and back away. Once you see him dip his hand into the lava, be ready to dodge. He will throw some cars at you. Once they are down, pick one up with "O" and throw it with R2. This will stun him and allow you to attack his face after two direct strikes. Between car strikes his right arm will glow and be brough down onto the ground. This will send a wave of fire at you. I find dodging works best by running then using R1 to dash away Just as his arm begins the downward swing. Once you've gotten to hit his face for the second time he will grab the pavement and shake it back and forth. Jump into the air after he moves it to both sides to avoid a shockwave he unleashes by pushing the pavement Towards you. The third and final time you combo his face will give you the "O" finisher.. but alas it was not ment to be.. After the cutscene is done and you've retrieved Chaoseater, the Council will inform you of Vulgrim and send you to Earth. The wrath power Blade geyser is given here. (personally the only one I ever used through normal. The rest may be useful but I can't say I've bothered with them). Once up the growth, its always a good idea to destroy any objects you can. The more souls the better right? This is where you find your first "Wicked". The weakest enemys in the game, and easily grabbed for extra health with "O". The Wicked rise right after you've mastered ledges. Once the firey beast manages to kill itself for you, go ahead and climb across the pipe (Mark Hamil did a great job with the Watchers voice, but you really get to hate the creature). Take the growth to the level above you, the bottom of the elevator shaft has nothing. In this room will be more Wicked and another large flaming thing. Take out the Wicked first, they're squishy and you don't want a fist in the back when you tangle with the big guy. Targeting him and dashing seems to be the best way to take him down, avoiding attacks, striking, backing off, and repeating. Until you get more combos this will be a very viable way to stay alive when the bigger foes come in. Of course you can also throw chairs at it. You can use blade geyser if you wish, but i would suggest saving it for Gholens and their friends. The firey thing has several swinging attacks, and will also bare his chest to unleash a straight beam of fire. Upon his death, he explodes so don't stay close. Once you've slaughtered it, proceed to the movable block at the top of the stairs to the north. Push it straight across and climb atop to find a pipe to climb. Waste the Wicked and proceed up the growth to the next level. Here War will fall through the floor and you will find a room full of wicked. After they die your first Gholen appears. Treat him the same way you did the flaming demon, with the exception to dash Backwards when he puts both fists above his head and sideways when he takes seperate swings at you. If you get too far away he will send a column of flame at you. After hes dead proceed northwest and go through the door. The top of the stairs gives more Wicked and a chest in the next room yields health. After your introduction to Vulgrim you now have to finish collecting some souls for him. The east and west both have Gholens that will spawn, as well as wicked. These and the chests are the easiest ways to not only get the 500 souls but to also get enough for an upgrade. The subway on the west side also has a chest in it, there are what appear to be spiked tails on the celing that will try to stop you from climbing over the growth, but using R1 you can dash by them to claim the souls chest. In the water there is a Soldier Artifact, shown in green on the map. grab that too and the southern side. More Wicked and a chest in the ditch await you. Grab it and head to the East (You should easily have over 500 souls after the chest). The eastern side will reveal more Wicked and your first look at Hells infantry the Phantom Guard. Dice him up and continue to explore, more Guard and a Gholen appear around the corner (Gholens seem to have a very open left side; your left facing them that is). Continuing behind them yields another path, more chests and an underground area. Health and souls are in the chests. Once having gotten those, proceed to the broken building that will now be on your right. This building has some more Wicked and another soul chest. At this point my Chaoseater leveled up. I managed to return to Vulgrim with exactly 1000 souls. With the artifact I managed to keep the 1000 souls to grab the Weaponmaster Augmentation and using the code (included in the achievement section at the end) I purchased the Harvester for free. After the gate moves away you are free to enter where it was guarding. Inside move left and up the stairs, grabbing the health if needed. Right is a dead end. There will be another flame demon, you now have the chance to show off any new weapons or moves you have. If your Chaoseater leveled and you bought the Weaponmaster enhancement, he stands no chance at all. The artifact up above cannot be reached yet, but there is another Flame Demon below in the pit. Slay him, then proceed to the far left of the room and dive underwater to find a lifestone shard. Gather 3 more and you will recieve another health bar! After that climb up the growth and follow the path to the Scalding Gallow. There are minions here, but by now they dont stand a chance. Exploring up the stairs to the left nets you a chest of souls. The building to the right has a shard of the Abyssal armor, but you cannot destroy the red crystal to Get it until after you defeat the First Chosen. Slay the minions and Phantom guard,and continue straight ahead to a boss fight. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ General of the Phantom Guard ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Probally more of a mini boss, but he Does have his own lil' buddies to call on. The fight is very straightforeward. Lock onto him and combo him until you see his axe glow blood red. This is your cue to dash away. Keep watching his arm so he can't sneak a swing at you and continue to beat on him. Kill any guard he summons, he will do this twice before resuming the fight. Continue to strike and evade him until the button prompt appears. After he falls one gargoyle begins to spew blood. Move the other two into place and watch the cutscene. Leaving and going to the left is our first move. Ignore the Flame demon and his friends, and we will then go exploring to the now right side that we neglected earlier. More guard and minions will appear as you travel along the path. There will be a large red crystal that again you cannot destroy, but continuing where you Can go brings you to a broken house. There is a Vulgrim location inside, and a growth on the wall. Going up nets you a Wrath shard, like the lifestones if you get 4 it increases your (Wrath) meter. Now this place is also of note for another reason. Now that you have shadowflight you can reach your first Abyssal armor piece. If you look to the right of the souls chest you will see a hole in the floor. There is a middle spot that hangs slightly farther over the lava. If you look across the lava you can see a road ledge. Jump off, wait a second, Double jump then shadowglide down to this road. Following it will bring you to a cave with the first Abyssal armor piece, or several souls if you already have it in a new game. Turn around and take the blue shadowflight orb to the top and return to the shadowflight orb that was created when you stepped out of Samaels prison (don't forget to grab some more upgrades from Vulgrim if you have the cash). After taking down the flame demon and the wicked, the shadow orb will take you into the open tunnel. There will be more minions here, and more shadow orbs ahead. The tunnel is rather linear, go straight until you reach the growth. Once here you will need to move close to the "tail" and dash/X jump away so it cant knock you off. Follow this by dashing back close and slashing it with Chaoseater. This will make it pull in and allow you to pass. Once you've gotten to the ledge, deal with the minions. Once they die you can continue on, carefully crossing the two shadow orbs and climbing the wall. You may now move east into the choking grounds. This cemetary is infested with Duskwing bats and the undead. Large skeletons that are closer to a phantom guard then the zombies they share traits with. There is a Vulgrim location in the centre and a Tormented Gate to the far east. You meet your first undead to the left of where you entered, tearing out of the soil. Continuing to the left brings more undead and a fire demon. Slay them and go inside the walls where they came from to find a small stair going down. This contains a chest with more souls. Clean the area out of undead and another Fire demon, then come back from the gorge you find yourself at and go through a hole in the wall. You will be by more breakable gravestones and the river again. You can either methodicly kill everything in the graveyard or proceed directly across to the Gold spot on the map and the Tormented Gate. Once you have awoken the Gate, it requests that you break a curse on it before it will be able to allow you to pass. It enchants your eyes to see into the Shadow realm, thus allowing you to enter the 4 shadow portals. There is also a chest on the ledge by the Tormented Gate, on the Left when your leaving him. The large hole to the Gates Right however leads you ontop of some of the Ruined buildings on that side of the cemetary, and will be worth remembering later ingame. The four orange portals are tests of skill. They require you to defeat the creatures inside within time limits or under specific conditions. They are very clearly marked on the map. The one directly to the right brought me to an arena that wanted me to defeat 40 enemies in 3 min. It starts easily enough, but eventually instead of wicked you fight phantom guard and fire demons. Once you prevail, going southeast takes you to the next arena. This one required enemies die in midair. The best way to do this is weaken them until you see the "O" prompt above their heads and then use the suggested combo to slay them midair. As long as they Die in the air it accepts it. This time you are given 3 min to slay 5. From here going west through the wall and then south will bring you to the next arena. This one requests that all of your kills be fatalities. You get 5 min to fatality 30 of them, and with the majority of the Duskwings you can also get the High Flyer achievement here (achievements will be listed after the guide). Gholen can and Will spawn after the Undead and Guard have their turns. Going straight Northwest nets you the final arena where you need to make 50 kills while being poisoned. The only clock is the lowering lifemeter. Abyssal armor seems to negate the poison effect. You recieve the Block Counter passive ability from completing this arena. You may now pass the Tormented Gate, and recieve the enhancement Ravanger as a prize. At this point follow the trail through the doors until you are dropped inside the ruin of a highway tunnel. kill the Duskwings that appear and turn to the left to collect a soul chest. Following the road and take the 2 shadowflight orbs across the gap, the blue ice in the gap cannot be broken yet. The path through the next door leads to an area where you get sealed in as phantom guard spawn. Their deaths leads you to the Broken Stair area. The Broken Stair has some wandering Duskwings in it, and there is a shattered part to the wall on your immeadiate right. This hole leads to a soldier artifact. Once this is obtained climb out of the hole and back onto the Highway. Going to the right is the only option, as you kill Wicked, you will notice a stairway going down. This leads to another Vulgrim Location, and if you continue to follow the tunnel past him to the right you will find a Life shard. Once back outside, turn to the right and enter the broken building. Climbing the stairs brings you to some Phantom Guard, and once they are slain you are free to grab the soul chest and take the shadowflight orbs to the overpass. After you defeat the spawning Duskwings and Wicked, turn to the west and grab the chest there for a 3rd life stone. Continue to the next shadowflight orbs and you will see a cutscene of a Trauma grabbing a car. You must now either dodge cars until the Trauma jumps to you, or jump across to meet it. Once you reach it, treat it the same way you treat the Gholen. Like other enemies it attacks more with its left hand, so when targeting if you dash to Your left it seems to have a better probability of missing. Though the Trauma tends to strike 2-3 times and with his reach you might want to put more then your usual distance between him and you. Once he falls the correct way foreward is revealed and you may then cross to the next building. There are a few Wicked there, and once they meet the end of your blade you can proceed to the right and down two sets of stairs. Once the phantom guard here perish you may take their Beholder's Key and go back upstairs to pop the eye of the thing blocking the door. Ascending the stairs here treats you to a cutscene with Uriel, and gets you a tempory mount. There is an achievement for killing 160 enemies in this circuit. Once you emerge from your romp through the tunnels you land outside the Twilight Cathedral with a bunch of Duskwings. The right side of the Cathedral door has a Vulgrim locations, the left a chest of health. Once inside the door the Watcher calls your attention to a statue with a sword on it. These will be important to you through this dungeon. Taking the sword will make its image replace Chaoseaters, but your damage will not change or deminish. Placing the Sword in the statue farther along the hall will return Chaoseaters image and release the seal on the door. After watching the Ortho fight Tiamat you are free to cross the lava. After the scene and you've slain the Duskwings, proceed to the right and open the door. This will spawn some undead for you to fight, during this my Chaoseater leveled again. Once all the undead are destroyed,a second wave spawns with Duskwing backup. After they all perish, follow the path south into a room with your first bomb growths. After shattering the red crystal, climb the protruding ledges to reach the top. The chest you can glide to gives you another lifestone shard. One more and we get another life meter! The door leads to a series of ledges above the courtyard. A map can be found in a chest to the right and a statue can be pushed off the ledge to the left. This causes a hole to open below, and after taking the remaining door on the ledge and collecting a soul chest, follow the statues path into the hole. After crossing the lava, you will find two undead to slay and another ledge you can grab. Crossing the lava you can also climb the growth and jump off to get a soldier artifact for Vulgrim (knocking enemies into lava instantly kills them). As you progress along the passage you will find more undead and the room at the end will house the beholders key. Taking this and backtracking Out of the hole will now allow you to enter the gate that was blocked. Crossing the lava pits will bring you face to face with a new enemy: the Undead Reform. These are larger and tougher, similar to the Gholen and Trauma. Unlike most other enemies you are best served dodging to your right, but as this enemy swings a second time after delaying do not dash in Too fast or you will be struck by the backswing. Once this creature falls you can get another blue sword to take back to the room before the courtyard (the Watcher prodds you into the right way). Taking the Ornate Sword you now must place it in the statue Directly across from the door you just vacated. This will get you another clip of your poor Ordo being maimed by the Batqueen. Ignore your first instinct and Do NOT go towards the blue sword. Looking up you will see it is a trap. Instead use the bomb growth to hurt the creature, Then grab the sword. This will trigger a fight with more Undead and another Undead Reform. Once they perish, if you stand beside the bomb growth and look south you will see the upper tips of a red crystal. Lob a bomb towards it and you can retrieve a 4th Lifestone shard, and new health meter! Take the sword and mount it in the statue in the far west of the room. The door to the right of the statue opens and you can use the shadowflight orb to gain entrance to the upper ledge of this room (cannot glide across lava!) Once there if you turn and look you can then use the orb to grab a Champion Artifact before going through the new door. Once through the new door, there are ledged to the direct right. Use these to cross to the next area. This platform will allow you to push a block down to the area below, follow the block and push it to your right. This will allow you to be able to reach the upper portion of the room previously blocked to you. Once up ignore the door to your immeadiate left and turn to the door on the right. This brings you to the opposite side of the ledge where the creature is hanging onto a large block (cutscene showed it earlier). After terminating the single undead, throw a bomb at the creature causing it to drop the block it has ahold of. This shatters the floor. After the cutscene throw another bomb to stun the beast, then drop into the hole. Follow the path down past the group of undead to a room thats lit up and circular. Breaking the chained 3 faced statue will cause you to obtain the Cross Blade. Kill the spawning Flaming Duskwings with your new ranged toy, and then the undead that spawn. A larger Plague Undead will then introduce itself. Hitting it with a charged Cross Blade shot will stun it slightly and remove its venom long enough to melee it. Try not to hit it up close if its plague aura is up or it will damage you over time. The creature did half a healthbar in damage to me dispite my abyssal armor in hard mode. Its not a light opponent, and when it dies it explodes into a poison cloud. Hopefully having either saved the health chest or having plenty of health, continue through the now unbarred door by striking the large blue crystal above it with your new toy. In the new room there are several Flaming Duskwings present, after their demise looking closly at the statue shows a bomb sitting in the crystal. Hitting the visible one with the crossblade, and then climbing the ledge to the left to reveal another crystal growth and bomb, you can then trigger the switch infront of the statue. A crystal will be revealed, and you can then strike it as well. This allows passage past the beholder blocked door to another room with obvious bombs. Shatter them and cross the lava and view the imbuing tutorial. Once the next growth is gone cross the lava and climb the ledge. This brings you to the right side of the room and gives you access to one of the final puzzles in the dungeon. There are 3 statues missing 3 swords. Each of the rooms off of this chamber guard a sword that must be retrieved for the main platform. Going in a clockwise manner, run over to the left of the room from where you entered. This new room is filled with lava and seems to have some inert bombs as well as cogs and gears. Before the switch to the right can turn, you must first remove the crystal growth. Turning to the left there is a ledge you can grab ahold of which takes you around the corner to a demonic growth you can drop to. This will take you across to the left of the room, and in inert bomb growth. Grabbing a bomb, you can hop across the gears until your beside the crystal growth. Throwing the bomb on the crystal, there is a torch to its left. Using the imbuing properties of the crossblade, target both and blow it up. Reclimbing to the top the same way you got down allows you to turn the control switch for the gears. Taking the rotating platform back to the inert bomb you can now see another red crystal behind it. Using the inert bombs as dominos you can make a trail of them to the lit bomb, and then strike the lit bomb to setoff a chain reaction. The switch here raises one of the two necessary platforms from the lava. After killing the Duskwings that spawn, take an inert bomb across the platform to the opposite side. There you can plant the bomb and use the torch to light it. Once you have tripped this switch you can take the moving platform to the lava covered door. Targeting and hitting both switches at once will grant access to the first of the three swords. Now returning to the main chamber of the statues, place the sword in the closest slot. Turn and take the shadowflight orb to the next door, and you will find an availible line to slide down, after destroying the growths with the crossblade. Turning the switch raises the pillars from the lava, and allows you to cross to the left. Striking the crystal there will raise the platforms again making yours the highest. Crossing to the exact opposite side of the room finds Another crystal now within your reach. This one causes the platform behind you to rise, so jump to it quickly. The final crystal is reachable now. It raises a lit bomb growth from the lava, which you can use on the two crystal growths. Once this is done you can glide to the new hole in the northern corner and climb the protruding ledges. This allows you to get behind the closed door and reach the second sword. Turning and striking the two statues allows you to exit from where you came. Use the switch to re-lower the platforms, and the first crystal to raise them slightly again. Now you can reach the hole to the east where the Other red crystal was. This gets you a chest of souls and a hidden switch that raises the platforms enough to leave the room. Shadowglide back across the room and place the sword into the nearest statue. Now you can turn east to the final series of chambers. Once inside you are attacked by undead, and retrieve a Beholders key. A chest to the right contains a wrath shard as well. The key must be taken to the left, through the original door you entered. Dropping down to the left and climbing the stairs will bring you back to the beholder door. Once inside, slay the duskwings First then cross to the pillar on your right. Hitting the switch will raise one of the pillars from the lava, and then you must turn and go to the door behind you. This will take you to a circular room and a boss fight. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: The Jailer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This boss is quite straightforeward. He moves slowly towards you while summoning friends of his to attack you. IF you do fight the undead. leaving one intact will stop him from calling more. To defeat this boss, target the pustules on his shoulder with the crossblade and strike them all at once. Then while he is stunned, you can get close to him and combo him. As soon as he starts to get up you Must get as far from him as possible, as he starts to go berzerk. After 3-4 rounds of this he will stand with a "O" prompt. After the Jailer perishes you then take the elevator he was guarding down to the bottom floor. Here you are treated to the red crystal again, and once it's smashed undead and a Plague undead pour through the hole. The crossblade taking away his plague easily makes this fight less stressful. Once they are no more, you can cross into their room to loot their soul chest. Continuing to the left of the chest and crossing the lava, eventually brings you to a switch that removes the lava from the middle path. Light the unlit torches with the cross blade and using the flame and an inert bomb remove the red crystal. The switch raises the second platform, and allows you to cross the lava in the room before you fought the Jailer. The way back will spawn another Plague undead and more of his friends, as well the elevator spawns undead. Turn the switch and cross the lava, using the crossblade to trigger the crystals. This next room is abit harder then the stuff you've seen so far. It houses a Undead Reform, and his friends, as well it will spawn additional creatures for you to deal with. A second wave sees a Plague Undead and friends to tag along. If you can, save the health chest for After taking the sword. This is because after you take the sword TWO Undead Reforms will spawn. They can Seriously put the hurt on you if your aren't careful. Blade geyser can be useful here if they're together. I would also suggest that plague would be effective or immolate, if you bought them. Otherwise simply pick one and go to town. Once they both fall, you can backtrack to the room with the 3 statues. This room is now complete, it rises to the surface and unseals the door to Tiamat. Before you go Up there, if you climb the block we pushed against the wall earlier, with the crossblade you can Now stun the creature hanging from the door and pass through. This gets you your Second Abyssal armor piece! Returning to the statues, you can now pass through the sealed door. Climbing the spiral stairs brings you face to face with the Ruler of this land: Tiamat. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Tiamat ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ As with most of the bosses in Darksiders, Tiamat is vicious. Knowing is only half the battle (go joes!). She will move around the arena breathing fireballs at you as she goes. When she stops, grab an inert bomb and stick it to her. Once this is done, the crossblade can grab fire at any time and blow the bomb. Be Patient! She Will hurl fire at you a few times, Then stop. When she stops stick her. Wait again, and when she stops light her up like the fourth of july. Once this has been done she will fall to the ground, and you can get some combos in on her body. She will then take to the air and repeat her firebreathing act, occasionally raking the roof with her claws. The Second time you fell her, she will do a slam into the ground upon recovery, and will begin to walk along the roof with you. At this point going for her sides is the best bet, and enough damage will knock her prone for additional hits. She will still breath her fire, and will continue to pound the ground. Jumping is the best way to dodge her shockwave. She will occasionally charge at you, pressing the "O" prompt will make War shove her across the arena. She can slash with her arms and her tail as well when you get in close. Keep slashing till she falls. Once you've slain the Queen Bat, you recieve her heart and the message to return to Samael. You also get a full lifebar added. The blue portal brings you to the front of the Cathedrial. After learning about Serpent holes, speak to Vulgrim and take the one back to his location in the Scalding Gallow. Upon your return, you will immeadiatly be brought to Samael. After the scene, you will now have the Chaos Form ability! Use this to "Hulk Out" on your enemies and make Bosses lives all the shorter. Go back from Samaels prison towards the way you came in. You will see where you had entered the Gallow the first time, there is a Pillar there with a red crystal And built in bomb. Strike it with your crossblade and climb the remains to get your 3rd piece of the abyssal armor. After claiming the 3rd shard, go back towards Vulgrim until you find the tunnel with a red crystal at the end, also with a built in bomb. There is a torch to the left of it that can be targeted to light the bomb and blast the door. Once you have done so, you are now on your way towards the Griever. In the tunnels you will be sealed in a room with a Flame Demon, except this one is blue and more powerful. Slaying it and the new stronger Phantom Guard will let you pass. Through the door is a giant inert fan. Climbing towards the middle and then jumping across to the left will bring you up a hallway to some more blue guard and a switch. This one will cause the rusted fan to move again, allowing you to reach the other side. Crossing the fan blades brings you to another hallway with more phantom guard. Defeating them causes a large Blue fire demon to spawn. Waste him and continue onwards. You will now enter the lush Drowned Pass. After finding more guard and another Blue Buddy, you can continue along the path (dont jump off the cliff!) until you come to a fork. This leads to the Vulgrim location for the area. There will be more guards spawning the length of the path as you continue your journey. At the end of the path you will find the final Tormented gate. Wake him up and get his blessing, there are Four more shadow arenas to conquer. Taking the path back whence you came will bring you to the closest of the shadow portals. You can then jump down into the rock and climb through the passage to greet the first portal. This portal requires that you kill 5 creatures in 5 min, Only with counters. This works best by weakening them first, then when the "O" appears to allow them to attack you, so you may destroy them. The next portal is reached by leaving the cave and heading right, to the sunken house. Climbing the stairs reveals the portal. This one requires you to use Chaos Form to slay 30 enemies within 5 min. The two Trauma that spawn eventually Can cause some difficulty until CF recharges. The next portal is reached by jumping off the house and swimming north. There is a slight uphill spot under the water that comes out directly beside the portal. In this mission you must protect 6 "allied" undead from being killed, though only 1 is needed alive. They must live for 5 full min. It IS possible to have all 6 survive, especially if you Save CF for the Gholen that spawns, and focus more on knocking the guard around instead of personal kills. The final portal can be reached by following the path along the right side of the map. Go underwater at the correct spot and you will find a submerged culvert that leads to the final portal. This portal is the only one I truly found vexing on my first playthrough. It requires you to kill 15 enemies in 4 min, And you must kill them with cars. This time I found it far less troublesome, the easiest way is to first hurt them and finish them with the cars, and then start grabbing cars and throwing them once the duskwings arrive. Now that all the portals are gone you can return to the Gate and free it. As soon as you lose the "shadowsight" if you return to the last portal area you will find a chest with an abyssal armor piece! If that wasn't good enough, the Gate itself will Give you a piece! At this point you should have 5 shards. The Gates passage will lead you to a spillway, you have to dive in and swim to the left, killing any eels you see. Upon emerging you will see a demonic growth that you can climb, After clearing it of bombs. From there crossing the water with the rope finds you to the right of another Vulgrim location. After speaking with him, straight across from his lair is your path foreward. Going through the passage will bring you to Ulthane, in anvils forge. After the cutscene he becomes violent, and none of your attacks will cause him harm. You need to turn on Chaos Form to hurt him. After the cutscene you will be attacked by Angels. There is a counter at the top of the screen, and you will get an achievement by killing more angels at the end of this scenario then Ulthane. After a few kills, Ulthane will open the doors and wait for you to follow. More angels will attack and the idea is to slay them all until Ulthane Breaks the large chunks of ice along the path. After the next ambush Ulthane will have a "O" prompt over him, which will allow him to throw you into the building across from the broken overpass he is on. There is a health chest if you need it, and several angels spawn. Once they are dead, the hole you can drop into has yet another health chest (very useful for this stretch!) and a bomb growth. Throw it across and it will destroy the suspended stone, allowing Ulthane to use it as a bridge. Fight more spawning angels until an angel with a Redemption Cannon breaks the wall. This cannon can be used to shoot down the angels faster then you can catch and melee them. It can be picked up, and dropped by, "O" the controls are displayed once you grab it. It has unlimited ammo, but restricts movements. After all the angels are defeated, before you cross to Ulthane there is a demonic growth to the left. Climb it and there is another that takes you to the right. This leads to another Wrath shard. Once obtained you can cross to where Ulthane waits for you. He will break more ice giving you a health chest, and once the hill is climbed he will declare the winner of the killfest. I won 44 to his 36. The redemption lets you steal his kills if you want. He gave me the enhancement Combat Lore for winning, I am unsure if you get it if you lose. Once through the final door, Uriel appears and challenges you. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Uriel ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This fight is complicated by the need to knock Uriel out of the air. She glows blue before unleashing her stronger attacks, including floating up into the air and slamming the ground. Her blade will also flash gold before she is going to do a stronger combo attack. The foreward dashing attack, reminicient of Stinger from Devil May Cry, is very useful to get close to her if you needed to dash away. She tends to be stunned after her ground slam attack, and is vulnerable. Otherwise the Demons Edge manuver (spinning in mid air) is a great way to knock her out of the combo she is trying to start and break her poise. Once she is defeated there will be a cutscene and Ulthane will let you into the Grievers lair, stating he sealed the door because her "pets" were getting into his yard. You follow the tunnel until you reach a hole. Dropping down will bring you to a more wet area, but its still linear. You will eventually be back in human made subway tunnels, the whole area called The Hollows. After ascending the stairs and following the tunnels you will go through a door and the area name will come onscreen. This area is the subway station, and it has a glowing blue Redemption Cannon on the floor in the clearing. As you step into the room, your quarry dropps in from above! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Griever ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Griever drops in on you, and stands in the middle of the room. Quickly grab the Redemption cannon with "O" and begin to fire at her. She will respond by blasting you with a very large beam of concentrated heat. This beam will move rapidly around the room, and turn off when you inflict enough damage to make her stagger. After this happens for the third time, she will climb the face of the clock and tear it down making her exit. Ok, so not a True boss fight.. but we still get a taste of our enemy. Behind the broken clock lies a chest with souls. Claim this and take the door on the far right of the room. This leads to a health chest and some demonic growth over a chasm. In the following room, some of Grievers Swarm will make their appearance. They are locust like insects mutated by the apocolypse. Jump down to the middle platform with the inert bomb, and kill the Swarm. Once this is done, you must throw a bomb at the red crystal growth. Once this is done, jump in the water. You will find the same electric eels here, I suggest wasting them so you don't need to listen to their creepy breathing anymore.. Once that is done diving underwater and swimming to the north will allow you to surface near a demonic growth. This can be climbed, and you will find a switch at the top. From here you can use the open flame to ignite the Other sparking hose to its left. Once this is done kill the Swarm to your right and drop back into the water, to the area with the bomb. Using the flame you just lit, set fire to the Third tube by the Red crystal. Once this is done, climb back up to the switch and go to the right to find a wire you can cross. At this platform there will be a wire you slide across to, where you can finally blow the bomb. The cutscene will introduce a new version of the Minion, a more murloc-esque creature. Here there will be a large hole with some water in it, and a chest that you cannot yet reach. If you drop into the hole, watching for the eels, you can find a soldier artifact at the bottom. The southern side of the pit contains ledges you can climb to get out. Now that your back on the path, you will see that the door in front of you is sealed by blue ice, and the right path is the only availible one. This pipe room will be our place of challenge vs the new aquatic Minions. Once they are dead and you can proceed you will find another room that seals you with them. Eventually a Gholen will Spawn. This room also contains an Abyssal Armor fragment, if you examine the holes the monsters broke out of. Once you have claimed your 5th piece, continue to the end of the room. This leads to a underwater tunnel, there are eels in it, that you can follow quite easily. Once through to the other side you will find a beholder gate as well as another area to dive. This will branch off so you can either dive deeper, or continue along the current path. Dive deeper, as the path is blocked by a strong current. Once you have gone deeper you will find you can either head to the right or continue straight. Going to the right will earn you another enhancement: Reaper. Continuing along straight will allow you to turn the current off. The room you find will have a switch, a soul chest and a 4th wrath core shard. You should now have at Least 3 wrath cores. Return to the higher area and continue along, this time the current is gone. There will be a chest that contains the beholders key, now backtracking out of this water will allow you to open the beholder gate. Once inside you will see it is arena shaped. The Tremor Gauntlet is in the centre, in another 3 faced statue. After getting this the arena will fill with minions, guard and you will be introduced to: The Fallen. Once you've emptied the arena a second wave will appear along with a new Fallen. Once they are all dead, you will find that the Tremor Gauntlet is capable of shattering the blue ice that you've seen so far. There is a large piece of it in the room, and the other door is blocked by a beholders gate. Shatter the ice and proceed through the beholders gate now that you've gotten the key. This path will bring you immeadiatly to another ice block, and once past that another submerged tunnel. Taking this route will allow you to surface in a large room with raisable platforms. Going to the far left will bring you to a staircase. At the end of the small path there will be a movable chunk of metal. This will need to be pushed onto all of the platforms so you may proceed. In order: push the block to the lowest platform and raise it. Align the block with the hole in the rails facing the next platform. You can now punch the block as the popup showed, and the large metal piece will be thrown to the middle platform. Align it with the hole Here, trip the switch to raise the platform. Then jump across to the final platform and flip Its switch to lower it. Now punching the block will properly send it to the final platform, which you can then raise back up. Once the block is over, push it against the left wall and it will provide you a leg up to the above area of the room. Shattering the ice there will bring you to a small hallway with Swarm flying around. Dispatch them and continue to travel through the hall. You will find more Swarm and a rope that will bring you to even more Swarm. This is the roof of the room you found the Gauntlet in. Once across you enter another tunnel, that the Griever is above. She will attempt to crush you with masonry, and as you proceed you will need to be wary she doesnt drop the roof on Wars skull. After Griever finishes taunting you, you will find that breaking the ice here brings you back to the room that has the chest you couldnt quite reach. Shattering the ice in the drain will remove the water from the flooded room that you entered at the first, with the flaming pipes. The chest is now easily reachable, and is shown to be a map. Moving through the pipe where the ice was, you will see a tram car and another frozen spot. This frozen spot is key, because there is no more water for you to use to reach the demonic growth, you need to work the tram and old train to climb them. Running across the room to the southern stairs will bring you to a switch. This will move the platform the tram is on to the other side. There will be a train on the Southern end, so push the tram to the north, and pull the train foreward until the lights stay green. Reclimb the stairs and flip the switch again. This will bring the train to the other side. A punch to the train will put in beside the demonic growth to the north. Climb the train and the growth here, at the top there will be another piece of blue ice. Breaking it will bring you back to the area you were in when you first chose to come this way from the Griever fight. You must go straight ahead, and cross the growth to the other side. The passage brings you back to the room you fought Griever in and a Wraith will spawn. I find knocking her down with harpoon to be best. Once this creature is no more, several waves of phantom guard and a single wraith will spawn. Once they are taken care of, enter the door to the left of the broken clock. The top of the stairs has a soul chest, and a door. Through the door there is another soul chest and a shard of blue ice to be broken. Through this small passage is another water filled area. There are two blocks that have crystals placed on them. Swim to the farthest block and strike the crystal. It will rise into the air, with War on it if your quick. When it reaches its full height you can double jump and shadowglide across to the next door. Once here, you will see a burning cable and two other cables. Set them aflame with the crossblade and turn to the two train wrecks. You can get through them by the one on the right, and behind them is a lifestone shard. Going back through towards the Now left of the room shows a large tunnel. This passage brings you to a few enemies, a beholders gate, and a inert bomb growth. Slay your foes and bring the bomb back for the red crystal, igniting it with the now lit cables. The next series of rooms is all about earning the beholders key. Through the door you will find a "bridge" across a gap and some Swarm. Slay them and proceed onwards. There is a health And soul chest in this room, and you will see the chest with the Key across a sundered bridge at the end of the hall. Drop into the water and follow the passage underwater to the north. This room will have a shadowglide orb that you can climb the pipes to reach. The switch you find will not work, there are blue ice and red crystals both keeping the gears stuck. There are also Swarm in the room. Climb the platform to the left and shatter the ice with the gauntlet. From there proceed to the far middle area where there is more ice and an inert bomb. Grab the chest and deal with the Swarm that spawn. You need to use a series of bombs as dominos, starting by placing a bomb over the top of the blue ice so you can reach it with the crossblade (when standing on the protruding area). Once you have a suitible trail you can use the torch to transfer fire to the closest bomb and move back to the room entrance. From here you can climb the ledges and jump to the blue ice, crushing it will cause the gears to move and the giant rock to fall and break the floor, allowing you to drop down and get the beholders key. Take this back through to the beholders gate in the tunnel. Killing the Swarms and opening the gate brings you to a cutscene with Griever. To avoid being maimed, you must take the train to your left and shove it down the line to bear the brunt of her wrath. Once this is done you may pass safely. The next room will show two Fallen drop in from above, and they will be joined by some undead and minions after you've bet on them abit. As I slew the final undead, my Chaoseater leveled once more. The northern passage leads to a hordeseeker and a chest of souls (be sure to look UP first..). Continuing to the West will bring you to a room with a Wraith and some guard. Once you've thrashed them you will see that they were guarding a health chest and switch. The northern part of the room will bring you to the now open underwater gate. Once you've gone through the watery passage and continued on, you will find a large open area with Swarm on the far side. This is one of the last rooms of this dungeon. Jump down into the water and run to the far end of the room to find a pipe blocked by ice. Liberate the water, and with the depth raised you can now hug the right wall and go into the next cave. Surfacing shows you two ladders you can climb, the one to the right having a hole in the wall. After climbing through, jump across to the protruding ledges and climb up to reach the next ice block. Before you destroy it, glide to the right and claim the chest there for a wrath shard. Go back and break the ice, the water level will rise again. Going back to the far end will allow you to climb out of the water and jump to a protruding ledge and tunnel beyond. This leads to a running stream which deposits you infront of some blue ice and a tram. You will want to destroy the blue ice ASAP and then move foreward into the room. A cutscene takes place and The Griever makes her big entrance. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: The Griever ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This boss is fairly straightforeward, first things first you need to break the ice. When she heats it up and it turns red, you can't shatter it. So, you need to break what you can and then run out of shelter long enough for it to cool down. Once this happens and you have no more ice in your way, its time to lay down the Pain. Run back to the tram and push it towards Griever. This will also block her heat ray. Once you're close, Punch it into her. Watch out as she will send the tram Back at you. Once you do this once, she will shake the room and drop rocks on you. Keep moving and avoid them. Afterwards she will revert to her heat ray. Once this happens, throw the tram at her again, and it will stun her. Take this oppertunity to expose her weak point by shattering the crystal with your gauntlet. She will strike back quickly so be prepaired. After this she will call her Swarm to attack you. It is possible to inturrupt her rock breaking tantrum by hitting her with the tram again. Once shes down, I used Chaos Form and two combos to the weak part had her dead at my feet. After the cutscene, take the blue portal and you will be reunited with Ulthane. After a brief chat he gives you your pistol Mercy. Once you're through in Anvils Ford, cross back through the pipe you came through to get here the first time. Go straight through to Vulgrim and take the Serpent Hole back to the Scalding Gallow (I also recommend the pistol upgrade from Vulgrim. It will be useful later). This time you must walk back to Samael. Your new mission is to hunt down and slay the Ashcoil King Stygian. If you return to where you had found Vulgrim and continue past him, you will find a blue crystal you can shatter. This is your path to the Ashlands. Following the path brings you to another pipe system, some wicked and a chest of souls awaits. Some Duskwings will appear as well, once you reach the larger cavern. Shatter the blue crystal and you will see your first chronosphere. Activate it, then the switch, and run towards the closed door. Once through the gate, dispatch a Fire demon and open the chest he was guarding. Climbing the stairs beside it will bring you to another chest and some wicked. The southwest wall has some protruding ledges you can grab, and using them jump into the upper pipe. Be sure to look behind you in the pipe, so not to miss the soldier artifact. The pipe leads you to the next area, the Dry Road. As you continue along the Dry Road you will find that you come across some now Blue Duskwings and wicked. Once you defeat them, farther along the road you will see some bluefire angels spawn and attack you. Once they perish, you can go straight to the gorge and find a Vulgrim location across the canyon. Once back across, to the right there is a soul chest, and on the ledge above it another Soldier artifact. There is also a lifestone shard on the higher ledge behind the artifact. Once you're through with the chests, turn to what is now right. This large tunnel will have some wicked and duskwings in it. When you near the end, a Fallen will burst through the wall. Once through the hole the Fallen left, you can see a creature on the celing holding a block. The block has edges you can grab, so once you shoot the creature grab ahold and it will hoist you into the air. The left side ledge contains the Carnage enhancement, which allows any weapon to generate Chaos for the Chaos Form. It also allows the Chaoseater to generate Chaos faster and turned the equipped blade bloody. Going across the right side will land you by some bombs. Blow up the red crystal blocking your path and move forewards. Jump across to the protruding ledges and into the large pipe. This brings you to a room with 3 hanging creatures. Target all three with the crossblade, farthest one first, then as Soon as you throw it jump onto the wire. Use R1 to move fast across before they recover. Once you reach the left end of the wire you are on some demonic growth. follow this along the wall to the right until you can drop into a large pipe. This will take you back outside, and onto some broken concrete. There will be a Vulgrim location on the left as you climb out, moving past will show you the Ashlands. The ashcoil in the sand will eat you if you attempt to cross, so you must wait until it is farther away and target the blue floating stone. This holds a chronosphere and your crossblade will activate it. Run quickly across the sand to the stone path. You will come to a ledge you must jump towards, once you climb the ledge you will see a chest of souls and the path will continue around behind it. Once the fallen angels are defeated, follow the path. You will come to a large pit that you can drop down. Kill the blue Swarm, they have electrical capabilities. Once you are out of the small cave, you will be shown a tower to your right. The chronosphere is blocked in there, so we must free it to pass. Turning to the right you will see a wooden path up the tower. Follow this until you come to a gap in the wall. The left side inside the gap has demonic growth for you to climb across with. Once across, flip the switch and lower the Chronosphere. With this done follow the path back down the tower. Once the ashcoil is far enough away, hit the chronosphere with the crossblade and run across to the next stone path. You will encounter a group of stronger phantom guard, and as you go along an ashcoil will break a chunk out of the path. Jump across the new gap and continue along the path. You will see a cutscene where the guard cross towards you from a tower in the sands. Once they are defeated, jump across and climb the tower. Once to the tower, turn right and climb up the growth on the outside. This will allow you to reach the top and flip the switch to lower the chronosphere. Once lowered you can use it to climb the inside of the tower, though you need to time yourself right so you do not get knocked down by the spinning blades. R1 helps to move faster while climbing. Once across the inside of the tower you will see a balcony that you can jump across to reach another growth. Once on top you will be able to cross the bridge to the right and kill some more guard. This tower you will be on you will ignore for now. Instead follow the path to the right and you will see a shadowflight orb that will allow you to glide to the next tower. Follow the path along the outside of the tower and you will be able to climb more growth. Once at the top you will be surrounded by demons and sealed in. Once you have slain them all, Do Not pull the switch. Instead use the chronosphere and grab a bomb. Quickly run to the inside off the edge and blow up the red crystal. Once this is done, climb back up and pull the switch, now use the chronosphere on the inner tower to climb the growth and cross to the upper right like before. On the outside of the tower there is more growth, this will bring you to the upper platform. If you follow the platform around you will see a chest with a greater life essence. Once you have this continue south across the catwalk to another tower. Once you kill the guard, the switch will lower the chronosphere so you can get inside the inner workings of this tower. You can easily jump off the catwalk and glide to the inside from your vantage point. Once inside the tower, the sphere is to the right. Hit it with the crossblade and climb on up. It will be farther over then usual, but once you get to the platform and climb the outside of this tower you find the last switch. Hit the switch and the drill retracts. Once you have climbed down the tower and jumped into the hole the drill left behind if you dive to the bottom of the water you land in, there is a soldier artifact. After collecting this swim east on the surface to get out of the water and continue on. This room is Filled with the hungry celing hanging monsters (if you come back here after the 4th chosen is dead you can pick up a special legendary enhancement at the inaccessable back of the room). Go and break the ice to your left, revealing a block. Grab it and feed it to the grabber on the ledge with you. The block can be grabbed as it lifts it, allowing you to glide to the Other chunk of ice to your now left. This will reveal a chronosphere. Once struck you can run past the two grapple creatures that guard the southeastern cave. Run inside and hit the chronosphere there, grabbing a bomb on your way out. Looking up you will have seen the red crystal on the celing. Blow it up with the bomb and it provides you the way out, was well as releasing some fallen angels. Once you have delt with the angels, you are free to use the broken rock as a stepping stone. The next tunnel leads you to a body of water, swimming along the surface will lead you to some more growth. Once outside again you can grab a soul chest on the wooden platform you're on, and then proceeding to the northwest you can continue your journey. Here a creature Like the phantom general we fought appears, and calles several of his underlings to attack you. After you fight a wave, the next one also spawns two wraiths. Once the second wave falls, he joins the battle himself with his buddies. He and those like him fight Similar to the way Undead Reforms do, and he Also brought two More wraiths with him.. fun. Once your enemies lie dead, continue onwards up the ramp they came down on. This series of tunnels is very direct, and leads to catwalks outside as well as through the caves. Several guard will spawn along the way until you reach an area where the wall caves in behind you. Some blue Swarm will appear, but you seem to be oddly alone in the tunnels.. you see why when you reach the end. There is an ashcoil captured and roaming the sand floor of the next room. The only way to cross is to move to each of the platforms one at a time, and to wait Each Time for the Ashcoil to be as Far from you as possible before trying to run. The sand bogs War down considerably, and anyother way will have the Ashcoil chowing down on you. Once you make it past the Worm, you find a soul chest inside the door. Following the tunnel leads to a room where you will be sealed in with several stronger versions of the Phantom Guard. After the guard fall, another Leader appears with a gun-totin' heavy set demon. You might want to take this creature out first, because its gun uses explosive rounds. The gun can be used afterwards like the angels Redemption cannon, but it can only fire 5 rounds before it needs to reload. Its useful to pick off the Other gun demons that come, but its not Vital. You can run to the north to refresh your wrath and health, before continuing along the road to the east (gun is called Fracture Cannon). The catwalk you will be running along will spawn a Lot of phantom guard, as well the occasional leader and gunner appear to harass you. You can use the cannon to mince them all, or your own weapons. After you go through this gauntlet, you find yourself at the crossing area for a gorge. This place is a bloodbath, many many guard spawn here to take War done én massé. If you feel like it, any demons knocked Into the gorge will die instantly.. but it doesn't help your weapons level up. After you kill a few waves, a guard will lower the bridge. While he struggles with the complexity of a simple rotation lock, gunners will spawn and potshot you. Deffinatly grab one of the Frag guns and respond in kind. It takes about 10 shots to kill them, but the gun isnt too slow. Once the bridge is down fight another few waves then begin your ascent. Demons will spawn where you Were as well as infront of you, you'll have to fight your way up this ramp. At the top there is a broken bridge, but you can jump across. War will automaticly move to the proper area. Now you've found the Arena Proper of this mad gladiatorial wasteland. The demons will release an Abyssal Rider to kill you. The horse can kick with its hind legs and charge you as well. Mercy is a good tool here, and use your melee attacks when you get the chance. After the rider recieves enough damage he will call some guard from the walls to aid him. After the rider and his friends perish, the gates will open in the floor and Two abyssal riders and guard will enter the arena. Much easier this time, they will fall quickly.. Then the demons decide to play hardball and release TWO Trauma into the arena with more guard. The good news is the Trauma hate the guard as much as they hate you. Once they fall, the Champion arrives. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Demonic Arena Champion ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This fight is fairly advanced, and gives a reward for completion so I would consider him a boss. The Champion attacks you on horseback first. When this horse kicks back, there is a large Fireball that comes out of the ground in an area around it. As well the Champion will drop balls of blue/black flames as he circles you, and will get the horse to charge you. Once you've hurt him enough you get a "O" prompt to pull him off the horse. The second phase of this fight is on more even ground. He will send out crawling blasts of fire that Slightly home in on you. As well he will do two slash combos, a jumping downward spinning slash similar to Wars and he also will dash. Dashing to Your right and harpooning him seems to be an effective tactic. Once this creature dies, the horse will begin to ram into you. A scene will play, and Now Horseman and Horse are Reunited! Several Guard jump or are thrown down to the arena to battle you, but with Ruin they will fall before you like grain before the scythe. Mow them down mercylessly until the gate opens and you may leave (Ruin will do a similar stomp as during the battle if you hold Triangle while he is still). Follow the tunnel, killing as you ride. This will lead you to the Ashcoil you had previously snuck past. Though this Feels like a boss I will not list it as such. Its more like Practice for the Stygian. Basicly you run around the area, luring the Worm to break the platforms so they don't hinder you. Targeting its head with mercy, shoot at it while keeping ahead of it. Continue to do this until you recieve a "O" prompt, then while on Ruin you can finish the job. Once the worm is dead, continue to follow the northwestern tunnel. Ruin will not be able to stay with you, and many more phantom guard will spawn. To make it more of a party, a Leader, a Gunner and a Trauma will spawn as well. The Trauma and Gunner will spawn several times, as well as a tide of guard. Once you pass these foes, there is a body of water for you to navigate. In the second section (you swim around fallen rocks) there is a soldier artifact on the bottom. Out of the water, follow the tunnel ahead through some more crowds of guard. There is a Vulgrim location to the right as you near the tunnel mouth. There is a large crowd of guard surrounding your quarry, and you must cut them down. Summon Ruin and start killing as many as you can. Once you slay enough the Stygian will break his chains. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Stygian ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This boss has two phases, but is quite similar to the normal Ashcoil you fought earlier. He will follow you around, and when his head comes above ground, ride close and hit the metal plate with your sword. Continue to do this until it breaks off. At this point he will initiate his secondary phase. He will call several ashcoils in, and you must target and shoot them with mercy until they all die. Once this occurs the Stygian will return. He will attempt to burrow under Ruin so he can knock you off, after he tries this a few times he will revert to exposing his head and trying to run you down. Keep a hail of bullets comming from mercy, and in no time he will start showing the "O" prompt. Once you've ripped out the Stygians heart, go back through the door you came in from and speak to Vulgrim. Take the Serpent Hole back to the Scalding Gallow and give the heart to Samael. Once you emerge, call Ruin and ride him through the Gallow. Fallen, Phantom Leaders and Phantom Guard will all attempt to stop you from reaching Samael. Once you have finished talking with Samael, return to Vulgrim. Using the Serpent Holes return to the Ashlands Vulgrim Location. Once there go into the desert and onto the stone path. You will notice that the ashcoils are no longer in the sands. Continue along the stone path until you reach the broken spot. Jump across, and follow the path into the hole. When you emerge you will be again at the point where you activated the first towers chronosphere. With no ashcoil, simply cross the sand and continue along the stone path. This time when you pass the section the ashcoil destroyed before, continue to follow the stone path. You will come to a Previously dead end and a cutscene will play. Summon Ruin and cross the Soul Bridge. Once across you simply have to follow the path set before you. Once you have traveled far enough you will see a cliff ahead. A cutscene will play and War will be set upon by giant spiders. After the cutscene you will be prompted with "O". Following this direction will allow you to burst free, you are now in The Iron Canopy. Turn to the left immeadiatly, this small pathway will lead you to a soul chest. The northeast of the room will have a narrow bridge you can cross. Once across, there is a door to the left shrouded in spiderwebs. You will see a spider the same size as War, but at this time are unable to engage it. Go ahead and shatter the ice to the left, and pull the block out as far as it will go. Once this is done you can climb on top. There will be a chronosphere in the far left side of the room, strike it with the crossblade and run across the line before the spider can react. You will be able to jump down into a hole, and from there travel south up a ramp. This will bring you to a Very thin web bridge that will shatter after you cross. The other side will have some fallen angels, as well there may be some baby spiders. Once you have taken care of them all, there will be another web shrouded door to the left. Mercy will be able to lock on to multiple groups of baby spiders in this room, and a single shot will lure them to you. When they are taken care of, glide east to the blue crystal and shatter it. The switch raises the chronosphere so you may cross the loose hanging beam above you without Wars weight shifting it overly. Turn to the south and climb to the top of the room. Note that you can also use the chronosphere and beam to reach a map chest between the first one and the beholders key at the top alcove. Once you have the key, leave the room and return to where the bridge fell. To the left you will see a growth area that you can climb on. This brings you directly to a beholders gate. Once inside, grab the block and push it foreward until the celing creature grabs it. Then slaughter all the spiders you can reach, and after they perish head to the southeast corner. Once you found the hole in the web, turn around and cause the celing creature to drop the block. This will cause the spider to be knocked to the floor. You have a few seconds to jump into the hole, grab the protruding ledge, and climb across it to the point where you can jump across to another protruding ledge and finally to a platform in the western edge of the map. This will lead you through several sets of small stairs, until you find yourself sealed in with a new version of undead: green fire undead. Once you have them defeated, climb the broken stairs. From there you can glide across to grab a Soldier artifact, once you have this you may proceed through the webbed over door. This room contains a large ammount of baby spiders. Once you have them all out of the way go and jump in the hole in the floor. Push the block onto the platform, and climbing back to the entrance you will find a switch to raise the platform. Once the platform is raised you must move the block to the centre of the gap and punch it across. Push the block onto the broken platform and climb the growth on the wall to the left. At the top a switch will raise the platform and you can use the bomb to destroy the red crystal. Heading through this door you will be sealed in a room, green fire undead and an undead reform await. After two waves of undead a Gholen will drop from the celing. Once the monstrosity falls, take the door to the east. This room will have a large ammount of baby spiders, perfect to restore some health. Once you've had your fill of spider stomping the eastern end of the room is your next step. Through here you will find a sealed door, this will take you to the boss later on. For now turn west and jump down so you can cross another spindly web and wood bridge. Now that your path backwards is taken from you, you will see a beholders gate directly through the door. Seeing as we do not have a key, we will have to take the right hand path. This will cause War to fall through the floor and be set upon by baby spiders. Once you've delt with the lil' nusances you can continue on down the stairs to your next item. Here there will be another 3 faced statue, this one containing the Abyssal Chain. It will allow you to grapple the glowing orange and blue points you May have seen and wondered about so far. Now that you have the Chain, you can go about killing the Larger Spiders. Infact one will drop down immeadiatly to visit. Lock on to it and rip its carapace off with the chain, and begin to combo it. If it Does manage to strike you it will do so several times in a fairly vicious combo. As you by now will have noticed, there are 4 giant spiders and 4 seals on the door. We will now have to backtrack through the Iron Canopy to reach the remaining 3 spiders, the one near the first being the last to die. For now follow the cutscene and climb back up using the blue marker and the demonic growth. Once you are back from where you had fallen, climb the growth in the eastern part of the room. Crossing into this area will net you a chronosphere, which you need to activate to pass the two celing creatures in the main room. Before you activate it, looking up will reveal a red marker. Chain to this and jump into the open hole to grab the 7th piece of Abyssal Armor. Now that you have that armor fragment, jump back down and hit the chronosphere with the cross blade. Targed the blue marker with the Chain and swing back across, as Soon as you swing and jump press R2 again and the Chain will catch onto the Second marker and allow you to swing behind the two celing creatures. This will get you the beholders key. Glide out after striking the celing creatures again and use the key on the door. This brings you back to the room with the Large seal, and you are now able to cross the red markers with the Chain. Once across, take the door you used to enter this room and you will find that you are in another room that the map shows with a large spider marking. This is because another giant spider calls this room home. Once this one dies, continue on to the west. This will eventually bring you back to the room with the bomb you raised. Take the elevator down and deal with the mob of spider babies that come after you. Once this is done, head through the door. More babies will come at you, once they are dead take the path to the left and enter the hole in the wall. Follow the path and you will come to the area where the giant spider was walking along the celing. Once you jump down you can pull him off the celing, though there will be green fire undead spawning to give him a hand. Once this one falls, you can find the way out to the north. There will be a opening along the right side of the passage that has some protruding ledges you can scale. Once you reach the top take the webbed door to get back to the first room of the dungeon. Now that you're back, don't neglect the three chests in the southwest of the room for some wrath, health and souls. Once this has been replenished, move back across and head towards the final giant spider. After you cross the bridge and enter the door you can use the Chain to knock the spider from its perch. It will burst through the floor, and you can jump down after it. I would recommend being a Bit more cautious dispite the health chest. Once it dies, you will notice the seal on the bosses path is Not quite gone. Refresh your heath and proceed westward. As soon as you enter the room the large crystal growth will stand up. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Broodmother ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This Gargantuan spider will start the show by consuming one of the wrapped bodies lying on the floor infront of her. Circle around her until she starts to Inhale. As SOON as she does, Look upwards with the Chain and pull another cocoon off the celing and Throw it into her mouth. She will be distracted by the juicy morsel and you can run around to her back. Once you reach her back, you can crack the ice using the Tremor gauntlet and reveal her weak spot. She will Not be pleased, and will jump several times into the air. This and any other Smaller jumping movements she makes will cause injury to War unless he is in the air before she lands. Once she has finished jumping around, she will slice the air with her mandibles twice and charge at you. Avoid her until she starts to inhale again. Continue to repeat the pattern of avoiding, inhaling, and attacking until she falls and the Final seal on the bosses door shatters. After the Broodmother is no more, follow the Watchers prompt to the next room. Gliding across the gap will show a Serpentine creature spawn and float through the pipe. Follow its example and it will respawn in the next room. Kill it and several waves of green fire undead will spawn, followed by Two Fallen. The seal will break and the next room will have a very large gap. There will be a combination of several grapple markers and shadowflight orbs. You must use them in conjunction to get across. Before you attempt to cross, jump into the shadowflight orb and Turn back towards the ground. On a ledge above you that you couldn't see is a chest. Inside is a Legendary enhancement called "War's Glory", it will be Very useful for the bossfight. Go ahead now and cross the chasm. In order: shadowflight, grapple, grapple, shadowflight, grapple, grapple, grapple and finally jump and glide across to the demonic growth. This path will lead you back to the room where you used the last beholders key. Two undead reforms will spawn, though with your new enhancement they will fall easily. Some fallen angels and baby spiders will join the fray, and when they fall a Gholen will spawn with even More fallen angels. Once eveyone has been delt with, take the door to the south, and use the red grapple markers to cross the gap. Now the large door will be unsealed and you are that much closer to the 4th chosen. Inside you will come to a chasm. Grapple to the growth on the left wall, and climb across it until you reach an arch on the celing. Drop with "O" and Immeadiatly press R2 to grapple to the blue marker. Swing to the next blue marker and from there climb the growth on the wall. The Watcher will guide you down towards Silithas Lair. Open the door and proceed to the Forth Chosen. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Silitha ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This boss can do a large amount of damage quite quickly. To start she will simply wait for you to get close to her. The best way to reach her now, and later, is to Aim the Chain manually with R3 and grapple onto her. This will allow you to strike at her. Once she has been injured she will begin to teleport around the room. When she appears over you she will hover there briefly. As soon as she does that dash away to the side to avoid her. Keep dodging until she teleports back to the side of the room, and run towards her until the Manually aimed Chain can lock on and pull you over. After a few combos she will kick it up a notch and start teleporting to the walls, and also teleport to the middle of the room to melee you. She will always return to her spot by the wall, patience will see you injured a Lot less. Once you've done enough damage to her, she will scream that you will Never "take her heart" and climb to the celing. When she does this she will release several glowing orbs around her in a circle. Pick an orb, get close to it and aim Manually at it with the Chain. As it decends it will become a grapple marker. If you wait too long it will fall and explode with the rest. Once you've grappled to it you will Immeadiatly be able to grapple to Silitha and deal the finishing blow. At this point you have collected all four hearts of the chosen. There will be a glowing elevator stone that once struck in the crystal by the Cross blade will allow you to grapple up to Either revisit any part of the dungeon Or to access a middle floor between where you fought the boss and where you landed after. This contains a chest of souls. Once you leave through the final webbed door, you will be able to grapple across two blue markers. This is where War was nabbed in the cutscene. Summon Ruin and head back across the Soul Bridge. Now, to get the next Abyssal armor piece you will need to cross a section of the ashlands. Follow the stone path until you reach the area that was broken by an ashcoil. When you reach this area, turn Northeast and go directly to the nearest wall. Follow it along to the north until the cliff narrows. Move in close to the wall and there will be a shadowflight orb. Take the orb onto the top of the cliff. Follow the path on the cliff south and you will see two red grapple markers above you. Use them to cross the gap. Once across you will be close to one of the drilling towers. You will see another red grapple marker on the top of the tower. Get close to the edge and grapple across. There will be a chest on the top platform here, it will contain the 8th piece of the Abyssal armor. Jump off the top of the platform as far South as you can, and you will land very close to the entrance of the Ashlands. Ride Ruin to the entrance and take the Serpent Hole with Vulgrim back to the Scalding Gallow. Take the final heart to Samael, slaying anything that spawns in your path. After the cutscene take the path the Red Serpent Hole lays out. It empties out at the Black Throne. This is the Destroyers Vaunted Spire, the Black Throne. Go straight across the room and open the door. The next room will have a sun emblem switch on the floor. This will make a crumbling walkway appear. Quickly cross and enter the next door. After speaking to Azraeal, turn to the right and go through the door. Hit the first crystal switch with the cross blade and enter the right hand door that opened. This will allow you to strike a crystal on the Next wall, raising the door. Going back through the First door you opened, strike the first crystal again. The middle path will now open. Walk through to the far side and cross the blue marker to the right. Striking the crystal here will allow you to climb the stairs to the left. Once you can climb the stairs, the left side will have a ledge you can reach in order to strike the crystal that is on the Now right side. doing so will open a door. Follow the path around on top of the platforms and you will see another open door at the end that you can enter. This will allow you to strike a crystal on the now bottom right to lower open the final door. Once the way has been opened, go back to the top of the stairs. You are now able to enter the passage above them and the door farther in. A powered up version of the Wraith will appear, corner it with combos and it will die. Once the seal falls approach the switches. Pull the right switch, hit the crystal, pull the left switch, then finally pull the right switch again. Grapple markers will now appear for you to swing across. Enter the door and move forward. Once you jump down to the centre, some powered up Red fallen angels will spawn. Once they fall, some powered up minions will appear supporting a brawny orange Fallen. Their deaths will prompt the appearance of another upgraded wraith and more red fallen angels. With the last enemy defeated, jump in the pit to claim your prize. You now have the Voidwalker gun. Proceed to the east end of the room. You will see a portal spot close enough for you to enter, and to the right there will be one above the area you cannot reach. Once you've laid down the portals and jumped through, you will be on a path that goes behind where you've already seen. continuing along you will find a portal pad on the wall and on the floor. Make sure the portal you place on the floor is Charged. Enter the wall portal. After claiming the soul chest turn around and glide across to the next ledge. Once there place a charged portal on the spot on the wall, moving over the sun switch. At the end of the hall place a portal on the spot and return to trip the switch. Once you do run back to the wall portal and watch to see the top of the area. You will see a red crystal which you can Quickly break with the bomb. Quicky jump through and climb the ledge. At the end switch to mercy and harass the Duskwings until they either die or come in melee range. Turn to the left and you will see a portal pad at the high left. If you back up you can hit it with the Voidwalker, making sure it is a charged shot. After doing so, return to the shaft you came from and make another portal down below. This will place you at a higher point in the crumbling bridge room. Another switch will allow you to cross to a chest, and recieve the Fury's Embrace Legendary Enhancement. From here press the switch again and when you are in the middle of the bridge you can glide to the south and continue up the tower. Two shadowflight orbs will allow you to reach the top of this area, and the door will shut behind you. Using a charged portal on the floor and a normal one on the gate, you can jump to the top of the room and the last room of the tower. A mechanical golem will be guarding the Beam that Azreal needs to be free. Enter the room and it will come to life. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Miniboss: Golem ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This creature can dish out a lot of damage if your not careful. To be able to damage its Body, first you need to get to its Head to stun it. Using the portal pads on the walls, place two portals and lure it close. When it gets near enough, let it attempt to strike you. It will get its flail stuck in the ground and you can enter the portals and glide ontop of its head. Pressing "O" will allow War to drive Chaoseater into the top of its head, and allow you to combo it. Once this is done you can attack its midsection. After you attack it, Back Away! It will spin its flail wildly in an attempt to strike you. Once you have managed to get on top of its head 3 times, the final combo will get you another "O" prompt to destroy it. Now that its taken care of, you will see an energy beam comming from the statue the Golem was guarding. The beam will shine on a portal pad. Place a portal on the pad and drop into the hole. Placing another portal on the gate will open the way forward. Using L2 cancel the portal you Just created. Walk through the passage opened by the beam and you will come to another pad and mirror. Making a portal here will activate the elevator. Hit the switch and at the bottom place a portal on the pad the beam is striking. After you have done so, jump down and turn to the right. To the right of the portal the beam is striking is Another portal. Placing one here will let the beam continue to the next area. Cancel the first portal, and made another portal on the opposite side of the room. This will allow you to go through and glide across to the exit. Once you leave you will be sealed in, and two wraiths will spawn. Once they meet their end, a Fallen and fallen angels spawn bringing an Additional wraith. The seal will break and you can place a portal on the pad the beam is striking. Chain grapple across the gap and place the next portal on the pad which should now be behind you. In this room, you need to go back along the tops of the pillars and hit the crystal you struck Originally to open the gate. After the pillars lower, go back to the stairs and walk down them. You will see two portal pads, and the blue grapple point will be above you. Set up both portals and cross the gap, using the cross blade to strike the crystal when you have landed. This will cause the two portals to send the beam onwards. Swing back across the grapple point and exit the door to the right of the beam. Moving to the left will allow you to reach a crystal that will open the way ahead and allow the beam to pass. Finally go through the passage and strike the last crystal on the left. This will free the beam. Once you get close to Azreal he will give open the way foreward by causing some pilliars to sink out of the way, and allow celing pieces to lower. The northern end of the room will have two portal pads, one low and the other on a ledge. Use them to get to the top. Once there you will see another pad to the left on the floor. Use a charged portal here and jump through the other. From here you can jump onto the moving platforms. Once you have climbed as high as you can you will see a red crystal. The northeast area of the room has a lower ledge with a bomb. Use this to shatter the crystal. Breaking the crystal reveals a portal pad, placing a Charged portal here will allow you to gain access to the Third tower. For now, go ahead and climb to the top of the spinning structures. You will see a door on the eastern side of the room, it is the entrance to the Second tower. Going through the door will bring you to a room that has a switch in the middle. This switch will cause the elevator to rise and guard to spawn. Once you have reached the top and defeated them all you will be able to continue. The next room contains several duskwings as well as a bottomless chasm. The crumbling floor will allow you to cross, but indirectly. Kill as many Duskwings with Mercy as you can, then take the crumbling walkway to the first pillar. From there kill the remaining duskwings. There will be a portal pad on the middle pillar as well as above the door where you are going. Place a portal in each spot and then follow the crumbling path when it returns. This will bring you to the portal, and jumping through brings you to the opposite side of the room. If you look to the upper right side of the room you will see another portal pad, if you make a portal there and the one you came out of you can jump through for a wrath shard. The switch lowers the gate and you can reapply the two portals to get back to the correct side. Open the door and you will find a open area Similar to the first towers. The main difference being there is a moving pillar in the way instead of grapple markers. There is a portal pad on the pillar and one on the wall to the right of the door. Place one on each. When you look through the portal on the wall you will see Another portal come into view. Fire a charged portal Through the portal your looking from and it will make a portal on the secondary pillar. When it faces the other side, simply jump through. Once through to the other side you will be attacked by a leader demon and some guard. After they fall, more guard and a wraith will spawn followed by another Leader Demon. Once they have perished you may proceed to the next room. This room will have a circular floor that is sunken in. As soon as you go down to it you will be sealed in and enemies will spawn. Several minions and a wave of guard spawn, as well as a wraith. The floor will begin to crumble during the fight and you Can choose to knock the enemy into the pit for an instant kill. The floor will continue to erode after you kill the enemies, and 3 scales will come from the celing with blocks. The object is to get the blocks into the scales using the Voidwalker, so you can climb them. Create a portal in the top of the lowest scale and the wall. Push a block inside the portal and it will drop into the scale. Repeat this process with the Highest scale as well. Now, close all portals that are open and place one on the floor of the lowest scale. Climb on top of the lowest scale and place the second portal on the roof of the medium scale. This will lower the medium scale as well. Now that the medium scale is lowered, Remove all portals. Jump down to the inner section of the lowest scale and make a portal on the celing. From there jump to the medium scale middle, then to the small scale roof. Then move yourself into position to jump across to the higest scales roof, you should be able to Just grab ahold. Before you go, make a portal on its floor then jump to grab the celing. Now that you can hoist yourself to the top, it will allow you to jump across to the higher chamber when it stops. Use the beholders key and continue on. You will be able to use a shadowflight orb to reach the next level, and breaking the ice will get you a hordeseeker. You will see a shadowflight orb and two portal pads. The one on the floor needs to be a charged portal, that way you can jump into the one above the shadowflight orb and be launched up higher. Grab the soul chest and turn around. Jumping across the gap will bring you to a elevator. This will bring you to the next Golem Boss. Step foreward to wake him up. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Miniboss: Golem ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This miniboss fights identically to the original, the difference being the placement of the portal pads. You need to lure him to hiting them with his flail before you can use them as well. Repeat what you did with the first Golem and you will have him destroyed. Once this creature falls and the beam appears you will need to place a portal on the pad the beam shines on and take the elevator down. This will bring you to another pad and some mirrors. The pad will let the beam shine onto the mirrors but you need to go down the hall and target all 3 crystals with the cross blade to get the remaining mirrors into position. Once this is done you can take the elevator down. Back in the scales room you can drop to the bottom floor, as you will be able to still shoot the pad the beam is shining on from there. You need to adjust the medium and highest scales. Place a portal on the highest scales celing and the medium scales floor. Moving to the western side of the room will give you a glimpse of the pad the beam is hitting. Place a portal there and on the eastern most portal will complete the circuit. Go back through the door. This time, place a portal on the right side wall and one on the pillar. Then when you place the portal Through the portal to the second pillar, instead of jumping through replace the portal on the first pillar. This allows the beam to shine through. Once the beam goes on its way, you can cross back to the other side using the portals. Close the one on the pillar close to you and place one to the now left side of the room. Then you can jump through. Mirrors will rise in the room with the crumbling walkway as well as grapple points. You can set up a portal on the wall behind you, and after crossing the grapple points, also on the far end of the room. You now need to use the crumbling path to reach the western pillar. From here if you stand on the southeastern tip you can target the two end crystals. Throw the cross blade and once it returns move and strike the remaining crystal. This combined with the portal you opened will move the beam along. Cancel the portal to the north by the door you came through, and place it on the middle pillar. When the crumbling path comes back between it and you jump across and enter the portal, this will place you on the correct side. Walk across the hall to the elevator and flip the switch. This will bring you back to Azrael. You will see a portal pad on the top block, place a portal there and on the bottom inside block as well. Now there is only one. Go to the new portals Azrael revealed in the southern alcove. There is one on the floor and one on the right wall. Using a charged portal on the floor, you can launch yourself to the next level. This place also has a portal on the wall and floor. Launching yourself up Again to the next level will leave you buy a doorway at the end of the hall. This door leads to a room similar to the ones outside the towers. There will be a portal pad to the left, and the moving pillars will each have a portal pad. Place a portal on the wall, and one on the moving pillar. Watch through the wall portal, and fire a charged portal onto the second pillars pad when you see it. Then you can cross between them. You are released onto an area with a large decending spiral staircase. Following it to the bottom shows a large red crystal in the centre and a portal pad to the right of a doorway. Place a portal on the pad and also place on on the moving block that hovers in the distance (charged portal). Wait until it is facing opposite you and jump through the portal. This will bring you to a room with a bomb in the middle pillar. Create a portal on the left side of the room here and on the hovering stone. When the stone faces to the right you will see red crystal. Position yourself between the bomb and the portal, and grab it with the Chain when you see the portal about to turn to the right, and throw it through to break the crystal. The next time the portal moves to the right, jump through. Here will be the 9th Abyssal Armor piece. You can cancel the portal on the moving stone and place one above you to return to the correct side. Now that you've gotten the armor piece, what you need to do is get back to the Original side you came from. Place a portal on the pad and one on the moving block. When you jump through back to the end with the bomb, Cancel the portal on the stone and place one on the pad to the left. Now you can grab a bomb with the Chain and throw it through to break the crystal. Jump through the portal and climb the spiral stairs to the top. At the top jump on one of the square parts and you can place a charged portal atop the new pillar. Going back to the bottom and jumping through will launch you into the air and directly to the beholders key. This will allow you to enter the final tower. Go back to the room with Azrael and climb as high as you can on the rotating blocks, using the portal pads that were Just opened. Once at the top, enter the beholders gate and trigger the elevator. This will cause several powered up undead to spawn. Once they perish, green fire undead will spawn in several waves with more "normal" undead. My Chaoseater reached its max level in this battle. Once you defeat all of the enemies a stairway down to a switch will appear. Throwing it will bring you to a room that looks like an arena. When you cross the bridge green fire undead and two plague undead will spawn, and an Undead reform will be next. Once this new Reform dies, you will be able to cross the room. The door to the west leads to the outside of the tower. Similar to the other outside areas here, you will need to place a portal to the right and place a portal on the moving pillar. Once this is done, shoot a charged portal Through the portal on the wall. Now when the second pillar moves around, this one will require you grab the bomb from the wall to the upper left and throw it through to destroy a red crystal. Then you will be able to pass. Once you are through the area will seal and an Undead Reform will spawn with a Plague Undead. Once these two die, another Undead Reform will spawn with some regular undead as backup. After these fall your final opponents will be Two more undead Reforms. Once the enemies have fallen, enter the door. Go to the western portion of the room, ignoring the switch for now. You will see an empty pit with a switch on the other side and a portal pad to the left. Place a portal here and continue clockwise until you reach a pool of water and another pad. Placing the second portal here and hitting the crystal switch will allow you to access the switch that you could not reach. Return to the entrance of the room and press the switch, turning the middle pillar. This will expose a portal pad to the western end of the room. Place a charged portal here and using one of the other pads, jump through. It will sling you into an otherwise inaccessable elevator room. Once you have activated the elevator you will be brought to the final Golem miniboss. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Miniboss: Golem ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This fight is identical to the prior two, with the exception that the portal pads being in 2 groups of three, lining the walls. Using the same tactics of dodging its flail and the portals, take this machine down. Once the Golem is no more, we will now take Azael his final beam. Back with the elevator place a portal on the pad the beam is on, and another to its lower right to open the door. From here cancel the portal on the lower right and continue into the newly opened area. There will be another portal pad you can make use of, activating the new elevator. Once the elevator is active, throw the switch. At the bottom several mirrors will appear. Only one is out of place, strike it with the cross blade and you will be able to proceed. Back in the outside area with the two pillars, get close to the edge and place a portal on the second pillar when it turns to you. Place another portal on the wall to the right, and watch for the third pillars portal pad to become visable. Once you see the pad fire a charged portal through, close the wall portal and reopen a portal on the second pillar to allow the beam its passage. Removing the second pillars portal and replacing it on the wall will allow you to jump through to the other side. Once you have gotten through the door, you will be back in the circular room with the crumbling walkways. A new section will drop from the celing. The beam can be given passage by: placing two portals on this pillar of floating rock, on its nort and east faces. Afterwards turn to the west of the room and enter a new compartment with a chronosphere. Strike the chronosphere from a distance and run back towards the floating stone. Strike the crystal on its southern face, and run to the exit to the north. With time still slow strike both crystals at once. The door will open just long enough for the beam to pass. Also in this room there is a shadowflight orb to the south, which helps you reach a southern ledge. This ledge has a health chest to the right and two portal pads to the left. Place a charged portal on the floor and a portal on the wall. This catapults you to the top of the room, where to the left there is a soul chest. This allows you to see there is a third portal pad on the top of the floating stone. Place a charged portal there and jump down. There is a portal pad you can use beside the chronosphere, and once you go through you will be launched into a Champion Artifact. Hit the crystals and exit the door. Taking the elevator down will bring you back to the spinning blocks and Azrael. Place a portal on the highest block that is spinning around and jump down to the bottom. Place another portal on the inside of the lowest block and Azrael will be freed. pillar and open another on the second moving pillar. Azrael reveals to you that there is a spiral staircase in the floor of the tower. Climb down to find a health chest, and a final elevator. The door at the bottom leads you to another crumbling walkway, and once across you will note two portal pads on the floor. Steping forewards brings you into contact with the Final Chosen: Straga. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: Straga ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Finally, after we have come all this way we have found the demon that killed War and started his entire crusade. Straga comes armed with a fairly hefty club this time, and War is all out of cars.. You will notice a portal pad on Stragas club, place a portal there and on the floor whenever his movements allow it. He will then raise his club to smash you, when he does this jump into the portal you've made. You are dropped onto an area around the back of his skull, and it has a similar weak point to the Golems you've delt with. Plunge Chaoseater into the glowy hole and watch him squeal. Now that you've stunned him, slash his face. Once you have done some damage, Straga will pull back and summon some green fire Undead. Place a portal on each of the two pads because though Straga is willing to let his buddies attack you, he is more then happy to take a horizontal swing that you cannot dodge otherwise. Straga will pound the celing twice before slamming the club into the ground and then sweeping it across the area. During the duration of his friends stay he will also attempt to punch you, which the portals are also conveniantly placed to dodge. The second time Straga calls his friends, he summons fallen angels instead of undead. Once you've dilivered your third combo the final Chosen will fall. Now that you have slain Straga and take your revenge, Azrael will transport you to a new area: Eden. Once you have control of yourself again, move to the north and Azrael will give you the Mask of Shadows. Once you activate it with R2, you will be thrust into battle. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Miniboss: Dark War ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is a manifestation of Wars repeat encounters with the denizens of the Darkness. He will dodge, block and even combo like you. Dark War will even go so far as to use Blade Geyser against you. After you've delt enough damage to him, he will become Chaos Form Dark War. The only way to defeat this creature is to emulate him and turn to your Chaos. Once Dark War lies in ruins before you, activate the mask and cross the now visable bridge. Before you follow the stairs north to the tree, head east as far as you can. There will be a dry area on the opposite end of the waterfall, and here you will find a soul chest. Now if you move close to the first waterfall on your Now left from the chest, you will find there is a small tunnel behind it. This tunnel houses the Tenth, and Final, Abyssal armor piece. Wear it well. Returning to the bridge, follow the stairs to the north. Looking up will reveal the full glory of the Tree. After the cutscene, return to Azrael. Take the path that Azrael opened for you and you will emerge in the Ashlands. Before you will be a bridge the mask will allow you to see, and beyond that 1/7 of the Armageddon Blade. You will find yourself in Leviathan's Drift, where the Stygian meet his end. Ride Ruin across the sands to the Vulgrim location, and take his Serpent Hole to the Ashlands. Once you have reached the Ashlands mount Ruin and ride to the left, keeping to the wall of rock. You will quickly come to a set of block shaped ledges with protruding areas for you to climb. Once at the top turn left again and you will find yourself below the red crystal. The Mask will reveal that there is a cluster of inert bombs growing on the wall infront of you. Using the Chain, grab one and throw it on the crystal, and using the cross blade and torch to the left, blow it up. Climbing back up will bring you to a gap. Using the Mask again reveals a red Chain marker. Crossing the gap, and climbing the ledge to the left will reveal the 2/7 Blade Piece. As an optional piece while you're in the Ashlands, heading north will bring you to the stone path you used to get to the Iron Canopy. If you ride north Through the gap the Ashcoil left you can ride directly to the opposite end of the water drilling platform you emerged from to reach the Arena. If you do go this way, jump down into the hole, and swim to the other side. The door you reach will bring you to the room with the large ammount of celing creatures. Run past them all to the left of the room, and climb the ledge there. You will recieve a Lifestone shard, and you will see another farther ledge with a Fallen on it. Above will be a blue grapple point. Swing across and kill the Fallen and his Minion friends. Another set of Minions and a Fallen will spawn, and once they fall you are free to grab the Third Legendary enhancement: Strife's Offering. From here, climb the ledge in the celing creatures room, swim to the other side and climb out of the hole. Ride Ruin south through the Ashcoils hole in the path and continue towards the entrance of the Ashlands and the Vulgrim location. From here use the Serpent Holes to reach the Dry Road. Once in the Dry Road cross to the main area from the Vulgrim location. Your map will show that the Shard you seek is to the left. As you attempt to reach it, you will see a cutscene. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Miniboss: Uriel ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Well, if you thought Uriel would have her hands too full to pester you now you thought wrong. She seems to be upping the ante with this assault, still attempting to avenge Abaddon. She will attack you with standard slashes and combos. Occasionally she will glow blue and make an exceptionally strong slice. She will also glow blue and fly into the air for a shockwave attack, as well as glowing blue and sending bolts of blue to appear around the battlefield where she strikes with swords. She will move increasingly swiftly, and can do some very supprisingly severe damage. Keep dodging her attacks and dash away when you see her glow, although by holding Square and comboing her it IS possible to distrupt some of her attacks. Once she has been defeated, grab the 4th Blade shard and return to Vulgrim. From here take the Serpent Holes to the Choking Grounds. Once you reach the graveyard, head towards the far east. This will bring you to where the Tormented Gate was. There will be a large hole on the lower northern side of the area. Enter this and follow the tunnel. You will find some green fire Undead in an open area. Once they are dead, take the shadowflight orb to the next level. Here will be a wrath shard in a chest, it should unlock another Wrath bar on the meter. You will see some growth with a crystal on it, targed the torch to its left and blow it up using the bomb imbedded in it. The next level will have some more Undead, and if you shatter the ice, a 4th Lifestone Shard. At this point you should have 8 health bars, and if you bought the Wrath shard and Wrath core both from Vulgrim, 5 Wrath cores as well. Climbing the ramp will lead you to a lit room. If you look above the western wall you will be able to grapple to some demonic growth above the lit up area. From here you will fight an Undead Reform, and once he perishes the Mask will reveal an orange shadowflight orb that will take you to the final level of this broken home. The top level will grant you the 4th Armageddon Blade shard. Once you have retrieved the shard, make haste towards Vulgrim in the centre. Take the Serpent Hole to The Broken Stair. Once out of Vulgrims lair, held right up and out of the tunnel. Turn west and to inside, heading up the stairs. Jump out to the Shadowflight orb, and begin to cross the Overpass. You will be attacked by angels, it is up to you if you wish to fight them or ignore them. Once you've crossed the gaps you will be in a ruined building. Head west up the stairs to the roof, and put on the Mask. Here is the 5th piece of the Sword. Head back across the shattered overpass, and to Vulgrim. Take the next Serpent Hole to The Crossroads. Its been a long time since we first were here harvesting souls.. Anyway, head to the southwest and put on your Mask. This reveals a orange shadowflight orb. Take the orb to get on top of the building and make sure your Chain is equipped. There will be a small gap and another orange shadowflight orb. Taking this across to the small ledge across to the east will need you to switch the Mask to the Chain, as you will need to grapple a point that is only visible in the Shadows. If you are quick you will land on the small area and can then use the Shadowflight orb there to move south to a higher ledge. Turn to the east and claim your prize. Now that there is only one more shard left, return to Vulgrim. Before we move to the Drowned Pass, we can go to the Scalding Gallow to grab the Final Legendary enhancement. Once you emerge in the Scalding Gallow, turn to the right and go through the red tunnel. Continue east, through the next tunnel and into the pipes. Keep going until you reach the area with the First chronosphere and the gate you needed to pass. Kill the Fallen and Guard here so they do not interefere. Once this is done, place a portal on the pad by the chronosphere. Use the sphere, hit the switch and enter the gate. Once this is done, turn around and you will see that the gate has a pad on it. Place a Charged portal here. Hit the switch and return to the chronosphere room. Hit the switch there and watch the portal. When you see a chest, jump through Quickly. This will get you the final Legendary Enhancement: Deaths Blessing. From here return to the Vulgrim location in Scalding Gallows and take the Serpent Hole to the Drowned Pass. Heading west from Vulgrim with your mask on will show you a blue marker. Grapple to it and you will find another Lifestone Shard. From here glide across to the opening in the closest ruined house. Go through to the other side and go south to reach the second house. Here you can find stairs leading upwards and at the top you will find a red grapple marker. It is Only visable with the Mask of Shadows on. After you reach the top, walk across the ledge to reach the 7th and Final Armageddon Blade shard. From here swim southwest to the exit. This brings you back to where the Tormented Gate was. Following the pipe and the underwater pass brings you to the gorge and wire you crossed to reach Ulthane before. Enter Anvils Forge and head north to Ulthanes door. Once inside you will see a cutscene of The Black Hammer reforging the Ultimate Blade. Once you have it, take the Vulgrim location just outside of Anvils Forge to the Leviathans Drift. Once you go here and return to Azrael it will be endgame. Any other explorings or achievements Must be done before you meet Azrael. Once you are in Leviathans Drift, head north to the end of Leviathan's Drift and activate the Mask. Use the shadowflight orb and speak with Azrael to be transported to where the Destroyer is attacking the Hellguard in The Shattered Throne. After the cutscene is over, the Destroyer will offer War a choice: To serve in Heaven, or Rule in Hell. War "Chooses what once, a Coward did not" and the Destroyer attacks. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Final Boss: The Destroyer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the final boss, the big cheese of the Underworld and the Ultimate reason War has had to come so far. This fight will take place in two different forms. Destroyer form 1: He will run around the arena and you must mount Ruin. The Destroyer will attempt to move close and pounce upon you and run away. Once you've mounted Ruin you will be able to charge directly at him as he runs at you. This Jousting sort of behavior can be ended by a single blow from the Armageddon Blade. The Destroyer will keel over and you can dismount Ruin to combo him. After you've done this twice the Destroyer will take to the air and attempt to dive upon you. When he does this, you must dodge out of the way on Ruin. Once his attack has missed, he will revert to Jousting you. Though it Is possible to ride with Ruin and immeadiatly knock him over to combo him. With hard mode it took me About 6 rounds of doing this. After you have done this enough, when he turns to charge you there will be a prompt for you to press "O". This will lead to another cutscene where you will need to press Square to stab him. Once this is done he crashes into the ground and reverts to a humanoid form. Destroyer form 2: He will move close to you and begin to combo. His sword has a fair length so it can be difficult to avoid at times. He will also jump into the air and land heavily for a shockwave, and at times block your attacks. After you have struck him enough, he will enguage War in a parrying session. They will lock blades and prompt you to press Square repeatidly. This causes War to strike him heavily across the chest. Once you have gotten to this point in the fight, The Destroyer will teleport in the air to above the arena. He will levitate 3 large blocks of rubble and one by one hurl them at you. Waiting until he throws them and dashing seems to do the trick quite well. From here he will begin doing charge attacks, followed by an imeadiate jump into the air and sword slam. After the Second parrying session the Destroyer will begin to teleport around the arena in an attempt to catch you offguard with a charge attack. Keep targeting him and you should be able to dash to the side when he finally does attack. Once you have managed to parry his attack the Third and Final time, the endgame cutscene will play. I hope this guide was useful to you, and that you enjoyed it as much as I did. VI. Additional FAQ/Achievement list i.FAQ: How do you unlock the Harvester? -In the options section, select Enter code. Type in "The Hollow Lord", note that the code IS case sensitive. ii. Achievements Aerial Predator (Bronze) Kill 160 enemies while on the angelic beast An Old Friend (Bronze) Collect Mercy Ashes to Ashes (Silver) Defeat the Stygian Balance Restored (Gold) Defeat the game on NORMAL Battle Hardened (Silver) Max out all weapons & unlock all combat moves BFA (Platinum) Unlocked EVERYTHING Chasm Jumper (Bronze) Collect the Shadowflight Ability Dark Rider (Bronze) Ride for 100 miles Death Dealer (Bronze) Meet Vulgrum Devastator (Bronze) Kill 10 enemies with one blade geyser wrath attack Don’t Make Me Angry (Bronze) Collect the Chaos Form Ability Elemental Thief (Bronze) Collect the Crossblade Full Power (Silver) Collect the maximum amount of lifestones High Flier (Bronze) Kill 5 duskwings without touching the ground Horseman (Bronze) Kill 150 Demons from horseback Improvised Kills (Bronze) Kill 150 enemies with items from the environment Into The Void (Bronze) Collect Voidwalker Legendary Form (Silver) Collect the Abyssum Armor Set Like A Bat Outta Hell (Silver) Defeat Tiamat One Mean Mother (Silver) Defeat Silitha One Tough Cookie (Bronze) Meet Ulthane Open Air Parking (Bronze) Taking out a helicopter with a car, during the apocalypse Payback’s A B**** (Silver) Defeat Straga Prison Break (Bronze) Free Samael from his prison Reach Out & Touch Somebody (Bronze) Collect the Abyssal Chain Reaper (Bronze) Collect the Scythe Reunited (Bronze) Obtain Ruin River of Blood (Bronze) Shed 3000 gallons of demon blood Rocked Your Face Off (Silver) Defeat the Griever Sight Beyond Sight (Bronze) Collect the Mask of Shadows Slayer (Bronze) Kill 666 Demons The Final Challenger (Silver) Defeat the Destroyer The True Horseman (Gold) Defeat the game on APOCALYPTIC Time Lapse (Bronze) Collect the Chronomancer Ability To Move A Mountain (Bronze) Collect the Earthcaller Treasure Hunter (Silver) Search 150 chests Tremor Bringer (Bronze) Collect the Tremor Gauntlet Ultimate Blade (Silver) Forge the Armageddon Blade Who’s Counting? (Bronze) Defeating more Angels than Ulthane World Raider (Silver) Collect all 27 Artifacts Wrath Machine (Bronze) Collect all the Wrath Powers Wrath of War (Silver) Collect the maximum amount of wrath cores You Call That Easy (Gold) Complete the game on EASY (contributed by Mookiethebold) VII. Credits, acknowledgements and Legal bits I would like to thank Virgil Games for making such a fun game to play through, and Gamefaqs.com for allowing me to share my enthusiasm. The majority of the names I use for the enemies ingame were found in the Darksiders Graphic Novel that came with my pre-order. I would also like to mention XCVii007r1 Youtube video clip of the Abyssal Armor locations. Very useful if a text explanation doesn't cut it for you. (Gamer tag:Vii 007) http://www.youtube.com/user/XCVii007r1#p/c/1959B23B24728874/14/eX4kBWHJjTI I would also thank Mookiethebold who permitted the posting of his list of achievements. Version History: -Jan 14th (early morning) uploaded walkthrough from beginning to the Hollows included enemies, items and characters encountered.(V 0.1) -Jan 15th (also early morning) updated walkthrough from The Hollows to the entrance of the Iron Canopy. Enemies/characters/items updated as encountered. Fixed spacing issue. (V 0.6) -Morning of January 17th Updated walkthrough from The Iron Canopy to The Shattered Throne. All enemies and items found listed. Achievements added. Harvester code added. Updated websites allowes to post this walkthrough and credits. (V. 1.0) Contact info: If you want to send me information that I have missed, strategys that I did not think of, or anything else Darksiders related you can email me at Kerrigor88@hotmail.com. Please include the topic of "Darksiders Walkthrough" and while I will accept criticism, please dont bash or flame. This IS my first walkthrough/FAQ afterall ^^ Legal Matters: This document is Copyright ©2010 (January 14th-__) Ben Morrisey (Kerrigor88). It my not be reproduced under any circumstance, unless for unaltered private use. It may only be used on Gamefaqs.com without my express permission, and written approval. Alteration or use on additional sites without my permission would be violating this copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. My permission to post my guide is given to: GameFAQs.com Neoseekers.com Thanks for reading!