Behind Her Blue Flame DLC unlockables
Unlockable How to Unlock Mission 2a Finish the first mission without defeating the "Boss" tank in the south-west part of the map. Mission 2b Defeat the "Boss" tank in the south-west part of the map and finish the first mission. Mission 3 To unlock the last mission you have to get a A rank in all the previous missions (The first,and both 2a and 2b) Ruhm Complete two missions (the first and either 2a or 2b) to unlock this weapon in the main game.
Contributed By: ItalianIdiot.
Elite Class Bonuses - Weapon Attachments
You can unlock weapon attachments for your Shocktroopers and Scouts by leveling them up to Lv. 11. Once they're Lv. 11, the following weapons are unlocked:
Unlockable How to Unlock Flamethrowers Level your Shocktroopers to Lv. 11 - Trooper Elite Grenade Launchers Level your Scouts to Lv. 11 - Scout Elite Mortar Lance (Lancaar-SH) Get Lancers to level 11.
Enemy ace weapons
To unlock enemy weapons for your own use you need to defeat a specific enemy ace. You do not need to recover his body unless playing the JPN version. The order "recon request" will reveal the location of the enemy ace, if you have difficulty finding them.
Unlockable How to Unlock Enhanced Block Pin Chaper 12- Defeat Yosnoa the Hound Firing Calculator Report: Flower of the Battlefield- Defeat Toiold the Bull Firing Calculator for Edelweiss Chapter 15a- Defeat Matz the CLeaner VB FW 1(g) Chapter 11- Defeat Cpt. Nonnenkof VB FW 2(g) Report: War Without Weapons- Defeat Fujmolt the Edge ZM Kar 1(g) Chapter 2- Defeat Segular the Wall ZM Kar 2(g) Chapter 7- Defeat Kanazar the Lion ZM Kar 3(g) Chapter 10a- Defeat Oswald the Iron ZM Kar 4(g) Chapter 13- Defeat Sima the Younger ZM Kar 5(g) Chapter 15a- Defeat Ozwald the Steel ZM MP 1(g) Chapter 3- Defeat Ty the Immortal ZM MP 2(g) Chapter 5- Defeat Lt Nonnenkof ZM MP 3(g) Chapter 8a- Defeat Ty the Immortal ZM MP 4(g) Chapter 14- Defeat Sima the Elder ZM MP 5(g) Chapter 17- Defeat Ty the Immortal ZM SG 1(g) Chapter 6- Defeat Malya the Dust ZM SG 2(g) Chapter 8b- Defeat Zytreet the Lynx ZM SG 3(g) Chapter 10b- Defeat Tavyse the Beast ZM SG 4(g) Chapter 12- Defeat Mash the Hunter ZM SG 5(g) Chapter 16- Defeat Shuntr the Mount
EX Hard DLC Unlockables
Three of the EX Hard (or Expert Mode) skirmish missions award the player with a weapon if you can Kill the Enemy Ace AND complete the mission.
Unlockable How to Unlock Anti-Tank Flamer Attachment Kill the Enemy Ace in East Bank of Vasel EX Hard Skirmish. Near the center of the map and in the center of the Imperial's central force. Anti-Tank Sniper Rifle Kill the Enemy Ace in Marberry Shores EX Hard Skirmish. Ace is wearing Gallian attire in the small base separating the beach from the interior. Imperial Anti-Tank Lance Kill the Enemy Ace in Naggiar Plains EX Hard Skirmish. She's atop a sniper tower equipped with an AT Lance.
Contributed By: ValkyriaX.
Game Completion Benefits
After you complete the game you are given the opportunity to save the game. This is the New Game + data, and when you load it your given a couple of benefits which are listed below:
Unlockable How to Unlock Character Stats You retain the EXP, Money, Weapons and Levels that you've gained on your previous excursions Hard Mode You unlock Hard Mode which can be selected ONLY for Skirmishes. Mission Replayability You can now play all of the storyline missions as many times as you'd like (You will need to go through chapter by chapter clearing the missions the o Music Tab You can now listen to the various musical pieces from the game Statistics Tab You can now see the statistics of the missions (The rank you gained for the particular mission, and the number of turns it took you to complete)
Contributed By: The_69_Eyes.
There is a hidden character that can be unlocked for each class by doing specific in game tasks. They are unlocked as follows:
Unlockable How to Unlock Audrey (Lancer) Earn 10 or more medals Emile (Sniper) Unlock Oscar's hidden potential, the let him fall in combat Knute (Engineer) Enter the Command Room with 1,000,000 DCT Lynn (Shock Trooper) Unlock Karl's hidden potential, then let him fall in combat Musaad (Scout) Beat the game
Unlockable How to Unlock Excellence in Armament Commission all weapon upgrades and collect all enemy ace and royal weapons Excellence in Leadership Learn every order Excellence in Technology Commission all tank upgrades (including all three level 3 Edelweiss upgrades) and collect all enemy ace tank parts Fouzen Service Medal Complete the Chapter 10 battle Gallian Front Commemorative Complete all chapters and reports Gallian Medal of Honor Complete the Chapter 9 battle Ghirlandaio Service Medal Complete the second Chapter 15 battle Naggiar Service Medal Complete the Chapter 14 battle Order of the Golden Wings Train all character classes to level 20 Order of the Holy Lance Earn an A Rank on any chapter battle after Chapter 10 Order of the Holy Shield Complete any chapter battle after Chapter 10 without any of your units being reduced to 0 HP Randgriz Crest of Honor Earn and A Rank on every battle, including all reports and all ranks of all skirmish battles Savior of Gallia Beat the game and begin a new game from the saved file The Bronze Arms of Gallia Kill 250 enemy units The Crimson Heart Have a soldier who has fallen in combat survive eiter by calling a medic or clearing the battle before they die The Golden Arms of Gallia Kill 1000 enemy units The Lance of Gallia Kill an enemy ace The Silver Arms of Gallia Kill 500 enemy units The Splintered Horn Let a character who has unlocked his/her hidden potential die in combat The Wings of Solidarity Unlock the full personnel profiles for all recruits
Contributed By: BlueOak.
Easily Defeating the Marmota with Jann.
Even when your units are sufficiently leveled, the Marmota requires several direct hits to destroy. Using Jann Walker a certain way, however, makes things much easier. After blowing a hole in the Marmota, reach its upper deck with Jann and Largo. Activate the Awaken Potential and Demolition Boost Orders for Jann. The Awaken Potential technique increases the likelihood of a characters' special abilities to activate. This gives Jann a 40% boost in attack damage if he's standing close enough to Largo, a 40% boost in accuracy, and a 90% boost against armored enemies. It also gives him a better chance of randomly inflicting double the amount of damage. It also gives him the Extra Shot ability to randomly acquire more ammunition without sacrificing another turn to reload. When fully stacked, these Orders and Potentials give Jann enough attack power and accuracy to take down the Marmota in a single turn.
Contributed By: discoinferno84.
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