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    FAQ by Munchman1984

    Version: 1.10 | Updated: 09/07/08 | Printable Version | Search Guide | Bookmark Guide

    
    
          Metal Gear Online
          For Playstation 3
          Faq by Munchman (Ashley Applebee)
          Created June 21, 2008
          Munchie_Supa_Drifta(at)HotMail(dot)Com
    
    
    =====================
       First Revision
      21st of June,2008
    =====================
    -Intro and Experience Completed
    -Classes, Skills Titles and Teamplay Started
    =====================
       Second Revision
      22nd of June,2008
    =====================
    -Intro Rewritten
    -Experience, Classes, Titles and Teamplay Updated
    =====================
       Third Revision
      23rd of June,2008
    =====================
    -Skills Completed
    -TeamPlay Updated
    =====================
       Fourth Revision
      24th of June,2008
    =====================
    -Classes Updated
    -Titles Revised
    -Added Maps Section
    =====================
        Fifth Revision
      26th of June,2008
    =====================
    -Maps, titles and Teamplay Corrected
    =====================
        Sixth Revision
      27th of June,2008
    =====================
    -Maps Corrected
    -Added Weapons, MGO shop and Thank You Section
    -Titles Updated
    =====================
      Seventh Revision
      29th of June,2008
    =====================
    -TeamPlay Revised
    -MGO Shop Completed (Up to Date)
    -Added Tactics Section
    =====================
       Eighth Revision
      5th of July,2008
    =====================
    -Classes, Weapons (Both), Titles and Tactics Updated
    -Game Modes/Rules Added/Finished
    =====================
       Ninth Revision
      21st of July,2008
    =====================
    -Added Expansion Packs and Reward Shop Sections
    -Drebin Points Warning Added
    =====================
       Tenth Revision
    7th of September,2008
    =====================
    -Large Amount of FAQ Overhauled and Updated
     -Drebin Points Corrected
     -Expansion Pack and Reward Shop
     -Skills
    
    
    
    
    
    Planned Future Updates
    Complete FAQ
    Finish Following Sections
    -Classes
    -Titles
    -Tactics
    -Rewards Shop and Expansion Packs
    
    
    
    
    --------------------------------------------------------------------------------
      Contents                                                                 
    --------------------------------------------------------------------------------
    
    Intro                                                                     [0100]
    Experience                                                                [0200]
      -Games Online                                                           [0201]
      -MGO                                                                    [0202]
    Expansion Packs                                                           [0300]
      -Gene                                                                   [0301]
    Classes                                                                   [0400]
    Skills                                                                    [0500]
    Weapons                                                                   [0600]
    -Standard Weapons                                                         [0601]
    -Drebin Point Weapons                                                     [0602]
    Maps                                                                      [0700]
    Game Modes/Rules                                                          [0800]
    Titles                                                                    [0900]
    TeamPlay                                                                  [1000]
      -Your Strengths                                                         [1001]
      -Your Weaknesses                                                        [1002]
      -Your Teammates Strengths/Weaknesses                                    [1003]
      -Your Opponents Strengths/Weaknesses                                    [1004]
    Tactics                                                                   [1100]
      -Solo                                                                   [1101]
      -Team-Based                                                             [1102]
    Reward Shop                                                               [1200]
    MGO Shop                                                                  [1300]
    Thank You                                                                 [1400]
    Disclaimer                                                                [1500]
    
    
    --------------------------------------------------------------------------------
         Intro                                                                [0100]
    --------------------------------------------------------------------------------
    
    I created this guide to both provide Gathered info on MGO and also to assist in
    helping New Players to Understanding MGO, as well as help Experinced Players 
    improve there Teamplay.
    
    I would like to also point out that I am a "Learning MGO Player", there are
    still many things i don't know the answer too. If you discover anything please
    E-Mail me with it and I will Credit you (please tell me what info to include 
    when crediting you E.G. Handle, Real Name, PSN name, E-Mail, etc).
    
    --------------------------------------------------------------------------------
         Experience                                                           [0200]
    --------------------------------------------------------------------------------
    
    This is a section to let you know of my MGO/Online Player Experience, it is 
    merely to show where I draw my ideas, and learning from.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
      Games Online - A List of Games I have played Extensivly Online.         [0201]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Final Fantasy XI (MMO)
    Call of Duty 4
    Medal of Hnour Airbourne
    Team Fortress 2
    Burnout Paradise
    Battlefield: Bad Company (Demo at this time)
    Metal Gear Online Beta
    Grand Theft Auto IV
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
      MGO - Skills, Awards, etc.                                              [0202]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Level 4
    Sniper Skill 3
    Assult Rifle Skill 2
    Monomania Skill 2
    Runner Skill 2
    CQC Skill 1
    Eagle Award (Headshot Master)
    5 Consecutive Kills
    3 Consecutive Headshots
    500 Total Kills
    500 Total Deaths
    2 Consecutive TDM Survivals
    
    During MGO Beta I acheived the Following
    Level 6
    Rat Award (Caught in Traps)
    
    My Experince may seem low but during Beta I played for several more hours.
    
    
    --------------------------------------------------------------------------------
      Expansion Packs                                                         [0300]
    --------------------------------------------------------------------------------
    
    MGO is planned to have many Expansion Packs, at this stage there is only one is
    available at the moment, the Gene Expansion, below I will list the extras you 
    get when you purchase them.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
      Gene                                                                    [0301]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Gene is the First Expansion pack and it includes several additions to the MGO
    world ssome of these additions care across to the standard version, such as
    Female soliders, most other changes require you to have Gene in order to use.
    
    Female Soliders: With the Gene Expansion Female Soliders are now selectable as
                     a Character skin. They are just like standard Male soliders 
                     only Female (although some people have pointed out they are 
                     shorter, which can be advantagous). Note: you can't change 
                     your Solider from Male to Female without either buying another
                     character slot, or deleting your character and restarting
    
    
    3 New Maps: Virtuous Vista, Tomb of Tunnels and Coppertown Conflict.
                (See Maps section for more info)
    
    
    2 New Skills: Box Skill and Quick Recovery
                  (See Skills section for more info)
    
    2 New Speacial Characters: Johnny and Meryl, No section for these yet
                               Once i know more I will add a Section.
    
    
    Survival Mode: Other then a few scraps of info I don't know much othere then 
                   you get Reward Shop Points, and you go through several battles.
    
    
    
    --------------------------------------------------------------------------------
      Classes                                                                 [0400]
    --------------------------------------------------------------------------------
    
    Okay before you send me 500 E-Mails saying "There are no Classes you $#&@!!!"
    I KNOW! This is merely a Guide for later sections, instead of me saying 
    "if your using (Insert Gun) and using (Insert Skills 1,2,3) try (Insert Tactic)
    or if you are using (insert Gun) and using ..."
    
    I can instead say, "If you are (Insert Class) then try (insert Tactic)" 
    
    This allows both the guide and yourself to be more versatile.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Class: Assault
    Description: A One Man Army that Marches into the enemy and deals large amounts
                 of damage, either doesn't care about or have any teammates, in 
                 Deathmatch this is a standard class.
    Weapons: (Sub)Machine Guns, Handguns and/or Grenades (Frag, WP or Stun).
    Advantages: More Kills to yourself, Can Score High.
    Disadvantages: Can be Outnumbered, with no Health Packs you have to watch your
                   own back more then other Classes.
    Skills: Handgun+, SMG+, Assualt Rifle+, Shotgun+, Sniper Rifle+, Hawkeye, 
            Surveyor, Quarterback, Blades+, Runner, Monomania, Sixth Sense, Narc
    
    
    Class: Attacker
    Descrption: A Team Player who Advances on the Enemy/Objective, doing damage, 
                an itchy trigger finger can be a good thing with this Class.
    Weapons: (Sub)Machine Guns or Shotguns, Handguns and/or  Grenades (All).
    Advantages: This is a All Round Team Class, Good for Taking out Enemies and
                securing objectives.
    Disadvantages: With your Teammates Nearby you can hit them by accident, You may
                   Lose Kills to Teammates.
    Skills: SMG+, Assualt Rifle+, Shotgun+, Hawkeye, Surveyor, Blades+, Runner,
            Monomania, Sixth Sense, Narc
    
    
    
    Class: Sniper
    Description: A Sniper provides fire from a Fixed position, using Range and 
                 Precise Shooting to drop targets without becoming too exposed.
                 Usually goes for higher ground to see more of the Battlefield.
    Weapons: Sniper Rifles, Scoped Weapons and Smoke Grenades or Claymores.
    Advantages: Increased chance for Headshots, Harder to be spotted/killed.
    Disavantages: Limited view when Sniping, Can become trapped in vantage points
                  or counter-sniped.
    Skills: Sniper Rifle+, Hawkeye, Quarterback, Trickster, Monomania, Sixth Sense,
            Narc
    
    
    Class: Defender
    Descrition: A Player who Holds Position either behind other Teammates or at an
                Objective, Good at Mopping up Enemies who are advancing from cover
                or Providing Support Fire.
    Weapons: (Sub)Machine Guns or Sniper Rifles, Handguns and/or Grenades (All).
    Advantages: Can stop Enemies from taking Objectives, or stop enemy from 
                flanking Teammates.
    Disadvantages: Can usually be Sniped and in Objective matches they aren't as 
                   effective on the Attacking side, in most situations.
    Skills: Handgun+, SMG+, Assualt Rifle+, Shotgun+, Sniper Rifle+, Hawkeye, 
            Surveyor, Quarterback, Trickster, CQC+, Blades+, Runner, Monomania,
            Sixth Sense, Narc, Scanner
    
    
    Class: Heavy Support
    Description: Similar to Attacker however takes a role further back from action
                 allowing for a chance to provide Cover-Fire (Shoot over Teammates
                 to allow them to Reload/Retreat) or Cross-Fire (When Two or more
                 Teammates Shoot at a Target).
    Weapons: (Sub) Machine Guns or Shotguns, Handguns and Grenades (All)
    Advantages: Can Support Teammates directly.
    Disadvantages: Can get Hectic, If you get Ambushed then the Opposition can get 
                   a Group Kill.
    Skills: SMG+, Assualt Rifle+, Shotgun+, Sniper Rifle+, Hawkeye, Surveyor,
            Quarterback, CQC+, Blades+, Monomania, Sixth Sense, Narc, Scanner
    
    
    Class: Sniper Support
    Description: A Sniper who Assists Teammates Directly, unlike a Standard Sniper
                 they are more often at Ground Level and shoot carfully past 
                 comrades.
    Weapons: Sniper Rifle, Scoped Weapons and Grenades (Stun and Smoke)
    Advantages: Can support Teammates directly.
    Disadvantages: The Enemy will be able to attack you more directly.
    Skills: Sniper Rifle+, Hawkeye, Quarterback, Trickster, CQC+, Monomania, 
            Sixth Sense, Narc
    
    
    Class: Run and Gun or Ground Sniper
    Description: A Sniper who moves around much like an Assaulter and kills targets
                 at Ground Level (in the Case of a Ground Sniper they don't move as
                 much, or at all).
    Weapons: Sniper Rifles, Handguns and Grenades (All)
    Advantages: At Ground Level the Sniper is not stuck on top of a Hard to Escape
                area, gives more variance on the Battlefield.
    Disadvantages: Can't see as much of the Battlefield, can be shot at more 
                   directly.
    Skills: Handguns+, Sniper Rifle+, Quarterback, Runner, Monomania, Narc
    
    
    Class: CQC Master
    Description: A sneaking character using alot of CQC and Few or No Primary 
                 Weapons. Can Slit Throat and/or Stun Enemies easily.
    Weapons: Any (Vortex Rounds), Handguns, Grenades (Smoke, Stun, Echo) or Magazine
    Advantages: One-Click-Kill either with the Knife or a Headshot from Behind, Can
                Sneak Behind Enemy Lines and Kill the Snipers.
    Disadvantages: Once Spotted you'll have Less Chance to Survive in a Firefight. 
    Skills : Handguns+, Quarterback, CQC+, Blades+, Runner, Scanner, Sixth Sense, 
             Narc
    
    
    Class: Engineer
    Description: This is a Niche Class, it suits a Purpose that requires some 
                 dedication. The Simple way to put it is you ensure that a Target
                 or Objective is protected by laying traps and using Ambush or 
                 Heavy Powered Defensive Techniques and Tactics.
    Weapons: Shotguns, Sniper Rifles or Grenade Launchers (RPG-7 too), Handguns and
             Mines (Claymore, S.G. Mine, C4 and S.G. Satchel) or Magazines.
    Advantages: Targets and Objectives are more protected and therefore it aids the
                Team as they will be relied on less to Defend and can instead focus
                on Capturing other objectives or seeking out sneaking enemy units.
    Disadvantages: You suffer if you have to attack an enemy, you will either have
                   not enough range or will get overpowered.
    Skills: Hawkeye, Surveyor, Trickster, Runner, Monomania, Sixth Sense, Narc
    
    
    (E-Mail me if you think these are incorrect/missing)
    
    --------------------------------------------------------------------------------
      Skills                                                                  [0500]
    --------------------------------------------------------------------------------
    
    Here is a List of Skills, from MGO, I will try to provide details on what you
    earn from each level of Skills and try to match skills their respective playing
    types (see Classes).
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Skill: Handgun+
    Description: Skill wielding Handguns.
                 Reduces Recoil when firing and Decreases Reload time.
    Effect: -Recoil
            -Reload
    
    
    Skill: SMG+
    Description: Skill weilding Submachine Guns.
                 Reduces Recoil when firing and Decreases Reload time.
    Effect: -Recoil
            -Reload
    
    
    Skill: Assualt Rifle+
    Description: Skill weilding Assualt Rifles.
                 Reduces Recoil when firing and Decreases Reload time.
    Effect: -Recoil
            -Reload
    
    
    Skill: Shotgun+
    Description: Skill weilding Shotguns.
                 Reduces Recoil when firing and makes Reloading and Pump Action
                 faster.
    Effect: -Recoil
            -Reload
            -Pump Action
    
    
    Skill: Sniper Rifle+
    Description: Skill weilding Sniper Rifles.
                 Reduces Recoil when firing and makes Reloading and Bolt Action
                 faster.
    Effect: -Recoil
            -Reload
            -Bolt Action
    
    
    Skill: Hawkeye
    Description: Increases the Zoom Rate when aiming weapons in First Person View.
                 (Does not effect Zoom Rate when using a Scope)
    Effect: -Zoom Rate
    
    
    Skill: Surveyor
    Description: Extends the maximum Lock-On distance.
    Effect: -Lock On Distance
    
    
    Skill: Quarterback
    Description: Skill Weilding Throwing weapons.
                 Enables you to Throw farther.
    Effect: -Throwing Distance
    
    
    Skill: Trickster
    Description: Skill weilding Traps.
                 Enables you to set up Traps more quickly.
    Effect: -Set Up Speed
    
    
    Skill: CQC+
    Description: Close Quarters Combat skill.
                 Press and Hold R1 Button to use CQC against nearby enemies.
    Effect: -Can Capture and Use Advanced CQC
            -Knockout Damage
    Mastery (LVL3): -Disarm Opponents
    
    
    Skill: Blades+
    Description: Skill weilding Knives.
                 Raising this skill enables Faster Knife attacks.
    Effect: -Can Move During Knife Attack
    Mastery (LVL3): -Can Slit Throats During Holds
    
    
    
    Skill: Runner
    Description: Level of Agility.
                 Increases Movement Speed.
    Effect: -Movement Speed
    
    
    Skill: Monomania
    Description: Displays Enemies you've Attacked.
                 Can Share Data through SOP.
    Effect: -Display Time
    
    
    Skill: Sixth Sense
    Description: Displays nearby Traps.
                 Can Share Data through SOP.
    Effect: -Display Range
    
    
    Skill: Narc
    Description: Displays Attacking Enemy when Locked-On and Damage is Taken.
                 Can Share Data through SOP.
    Effect: Display Time
    
    
    Skill: Scanner
    Skill Needed: CQC+
    Description: Press the Triangle Button to Inject Scanning Plug S into a Captured
                 Enemy and Display Link Info.
                 Can Share Data through SOP.
    Item Needed: Scanning Plug S
    Effect: -Scanning Time
    
    
    okay I said to see Skills section for new skills but I havn't earned these
    skills yet, once I have all the info I will add.
    
    
    --------------------------------------------------------------------------------
      Weapons                                                                 [0600]
    --------------------------------------------------------------------------------
    
    This Section will list the weapons and the Corresponding Skills as well as a
    General Observation of the Weapons Handling/Damage. The First Part of the
    Section (Standard Weapons) are weapons available during a Standard Game where
    Drebin Points are not included. The Second Section is Weapons that are available
    (if you have the Points) in Drebin Points Match, I will include the Points 
    required to obtain each weapon.
    
    
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Standard Weapons                                                          [0601]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Before you read below here is a description of terms used:
    
    Weapon Name - Name of Weapon
    Skill - Corresponding Skill that improves Weapon Effect/Levels Skill
    Handling - How Accurate the Gun is generally (Burst Firing)
    Damage - The General amount of Damage a Weapon gives Per Shot (Not Headshots)
    ROF - Rate of Fire/How fast the Gun Fires
    Ammo - How Many Bullets Before Reload/Total Ammo/Type (Lethal/Non-Lethal)
    Available (Grenades/Other Only) - Number of Weapon you Start with
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     -Primary Weapons
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Weapon Name: VZ.83
    Skill: SMG+
    Handling: Tight Firing Pattern
    Damage: Poor
    ROF: Great
    Ammo: 20/200/Lethal
    
    
    Weapon Name: P90
    Skill: SMG+
    Handling: Recoil makes a Rising Firing Pattern/Tight Spread Pattern
    Damage: Fair
    ROF: Good
    Ammo: 50/300/Lethal
    
    
    Weapon Name: AK102
    Skill: Assualt Rifle+
    Handling: Fairly Accurate
    Damage: Okay
    ROF: High
    Ammo: 30/120/Lethal
    
    
    Weapon Name: M4 Custom
    Skill: Assualt Rifle+
    Handling: Tight Pattern, Slightly Raising Recoil
    Damage: Okay
    ROF: Good
    Ammo: 30/120/Lethal
    
    
    Weapon Name: SVD
    Skill: Sniper Rifle+
    Handling: Extremely Accurate
    Damage: Excellent
    ROF: Fair
    Ammo: 5/50/Lethal
    
    
    Weapon Name: Mosin Nagant
    Skill: Sniper Rifle+
    Handling: Extremely Accurate
    Damage: Excellent
    ROF: Poor
    Ammo: 5/40/Non-Lethal
    
    
    Weapon Name: M870 Custom
    Skill: Shotgun+
    Handling: Short Range, Wide Spread per Blast
    Damage: Excellent
    ROF: Poor
    Ammo: 5/40/Lethal
    
    
    Weapon Name: Sheild
    Skill: None
    Handling: N/A
    Damage: Weak (Knocks Enemy Over Everytime)
    ROF: N/A
    Ammo: N/A
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     -Secondary Weapons
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Weapon Name: GSR
    Skill: Handgun+
    Handling: Accurate
    Damage: Good
    ROF: Okay
    Ammo: 8/80/Lethal
    
    
    Weapon Name: Mk. 2 Pistol
    Skill: Handgun+
    Handling: Good
    Damage: Okay
    ROF: Poor
    Ammo: 10/60/Non-Lethal
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     -Grenades/Other
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Weapon Name: Grenade
    Skill: Quarterback
    Handling: Good
    Damage: Excellent
    Available: 3/Lethal
    
    
    Weapon Name: Stun Grenade
    Skill: Quarterback
    Handling: Good
    Damage: None (Vision and Sound Blocked)
    Available: 3/Non-Lethal
    
    
    Weapon Name: Smoke Grenade
    Skill: Quarterback
    Handling: Good
    Damage: None (Can Cause Coughing/Weak Stun)
    Available: 3/Non-Lethal
    
    
    Weapon Name: Chaff Grenade
    Skill: Quaterback
    Handling: Good
    Damage: None (Unknown Effect/Possibly Disrupts SOP Links)
    Available: 3/Non-Lethal
    
    
    Weapon Name: E. (Enemy) Locator Grenade
    Skill: Quaterback
    Handling: Good
    Damage: None (Shows Enemies in Range of Blast/Shares through SOP)
    Available: 3/Non-lethal
    
    
    Weapon Name: Claymore
    Skill: Trickster
    Handling: Excellent
    Damage: Excellent
    Available: 3/Lethal
    
    
    Weapon Name: Magazine
    Skill: Trickster
    Handling: Excellent
    Damage: None (Distracts Enemy/Distraction can be Broken by Shooting Magazine)
    Available: 3/Non-Lethal
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Drebin Point Weapons                                                      [0602]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Before you read below here is a description of terms used:
    
    Weapon Name - Name of Weapon
    DP Cost - How many Points you need to be able to Obtain the Weapon
    Upgrades - What Upgrades you can purchase (DP Cost)
    Skill - Corresponding Skill that improves Weapon Effect/Levels Skill
    Handling - How Accurate the Gun is generally (Burst Firing)
    Damage - The General amount of Damage a Weapon gives Per Shot (Not Headshots)
    ROF - Rate of Fire/How fast the Gun Fires
    Ammo - How Many Bullets Before Reload/Total Ammo/Type (Lethal/Non-Lethal)
    Available (Grenades/Other Only) - Number of Weapon you Start with
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     -Primary Weapons
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Weapon Name: VZ.83
    DP Cost: 0
    Upgrades: None
    Skill: SMG+
    Handling: Tight Firing Pattern
    Damage: Poor
    ROF: Great
    Ammo: 20/200/Lethal
    
    
    Weapon Name: P90
    DP Cost: 2000
    Upgrades: Silencer (500)
              Rifle Light (500)
              Laser Sight (500)
    Skill: SMG+
    Handling: Recoil makes a Rising Firing Pattern/Tight Spread Pattern
    Damage: Good
    ROF: Good
    Ammo: 50/300/Lethal
    
    
    Weapon Name: MP5SD2
    DP Cost: 2000
    Upgrades: None
    Skill: SMG+
    Handling: Tight Spread Pattern
    Damage: Good
    ROF: Great
    Ammo: 30/240/Lethal
    
    
    Weapon Name: AK102
    DP Cost: 1000
    Upgrades: Grenade Launcher (10,000)
    Skill: Assualt Rifle+
    Handling: Fairly Accurate
    Damage: Okay
    ROF: High
    Ammo: 30/120/Lethal
    
    
    Weapon Name: M4 Custom
    DP Cost: 2000
    Upgrades: Silencer - 500
              Dot Sight - 750
              Scope - 500
              Grenade Launcher - 10,000
              Master Key - 8000
              Grip A - 750
              Rifle Light - 500
              Laser Sight - 500
    Skill: Assualt Rifle+
    Handling: Tight Pattern, Slightly Raising Recoil
    Damage: Okay
    ROF: Good
    Ammo: 30/120/Lethal
    
    
    Weapon Name: Mk. 17
    DP Cost: 2500
    Upgrades: Dot Sight - 750
              Scope - 500
              Grip A - 750
    Skill: Assualt Rifle+
    Handling:  
    Damage: 
    ROF: 
    Ammo: 20/150/Lethal
    
    
    Weapon Name: XM8
    DP Cost: 3500
    Upgrades: None
    Skill: Assault Rifle+
    Handling: Good
    Damage: Great
    ROF: Great
    Ammo: 30/120/Lethal
    
    
    Weapon Name: G3A3
    DP Cost: 5000
    Upgrades: None
    Skill: Assault Rifle+
    Handling: 
    Damage: 
    ROF: 
    Ammo: 20/150/Lethal
    
    
    Weapon Name: SVD
    DP Cost: 500
    Upgrades: None
    Handling: Extremely Accurate
    Damage: Excellent
    ROF: Fair
    Ammo: 5/50/Lethal
    
    
    Weapon Name: Mosin-Nagant
    DP Cost: 0
    Upgrades: None
    Skill: Sniper Rifle+
    Handling: Extremely Accurate
    Damage: Excellent
    ROF: Poor
    Ammo: 5/40/Non-Lethal
    
    
    Weapon Name: M14EBR
    DP Cost: 3000
    Upgrades: Silencer - 500
              Rifle Light - 500
              Laser Sight - 500
    Skill: Sniper Rifle+
    Handling: Quick Pull (Single Shot) - Extremely Accurate
              Hold Down (Burst) - Pattern is Tight but Rising
    Damage: Very Good
    ROF: Very Good
    Ammo: 20/120/Lethal
    
    
    Weapon Name: DSR-1
    DP Cost: 7000
    Upgrades: None
    Skill: Sniper Rifle+
    Handling: 
    Damage: 
    ROF: 
    Ammo: 5/40/Lethal
    
    
    Weapon Name: M870 Custom
    DP Cost: 750
    Upgrades: See Ammo
    Skill: Shotgun+
    Handling: Short Range, Wide Spread per Blast
    Damage: Excellent
    ROF: Poor
    Ammo: Buck (0) - 5/40/Lethal
          Slug (5000) - 5/40/Lethal
          Vortex Rings (3000) - 5/40/Non-Lethal
    
    
    Weapon Name: SAIGA12
    DP Cost: 8000
    Upgrades: See Ammo
    Skill: Shotgun+
    Handling: 
    Damage: 
    ROF: 
    Ammo: Buck (0) - 8/80/Lethal
          Slug (5000) - 8/80/Lethal
          Vortex Rings (3000) - 8/80/Non-Lethal
    
    
    Weapon Name: M60E4
    DP Cost: 5000
    Upgrades: Dot Sight - 750
              Scope - 500
              Grip A - 750
              Rifle Light - 500
              Laser Sight - 500
    Skill: Assault Rifle+
    Handling: Wide Spread
    Damage: Good
    ROF: Excellent
    Ammo: 200/800/Lethal
    
    
    Weapon Name: Sheild
    DP Cost: 0
    Upgrades: None
    Skill: None
    Handling: N/A
    Damage: Weak (Knocks Enemy Over Everytime)
    ROF: N/A
    Ammo: N/A
    
    
    Weapon Name: RPG-7
    DP Cost: 10,000
    Upgrades: None
    Skill: ???
    Handling: Very Accurate
    Damage: Excellent
    ROF: Poor
    Ammo: 1/6/Lethal
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     -Secondary Weapons
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Weapon Name: GSR
    DP Cost: 0
    Upgrades: Handgun Light - 250
    Skill: Handgun+
    Handling: Accurate
    Damage: Good
    ROF: Okay
    Ammo: 8/80/Lethal
    
    
    Weapon Name: Mk. 2 Pistol
    DP Cost: 0
    Upgrades: None
    Skill: Handgun+
    Handling: Accurate
    Damage: Good
    ROF: Okay
    Ammo: 10/60/Non-Lethal
    
    
    Weapon Name: Operator
    DP Cost: 0
    Upgrades: Silencer - 250
              Handgun Light - 250
    Skill: Handgun+
    Handling: 
    Damage: 
    ROF: 
    Ammo: 7/60/Lethal
    
    
    Weapon Name: G18C
    DP Cost: 1250
    Upgrades: None
    Skill: Handgun+
    Handling: 
    Damage: 
    ROF: 
    Ammo: 33/133/Lethal 
    
    
    Weapon Name: D.E. (Desert Eagle)
    DP Cost: 4000
    Upgrades: None
    Skill: Handgun+
    Handling: 
    Damage: 
    ROF: 
    Ammo: 6/56/Lethal
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     -Grenades/Other
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Weapon Name: Grenade
    DP Cost: 0
    Skill: Quarterback
    Handling: Good
    Damage: Excellent
    Available: 3/Lethal
    
    
    Weapon Name: WP G. (White Phosphorus)
    DP Cost: 500
    Skill: Quarterback
    Handling: Good
    Damage: Excellent
    Available: 3/Lethal
    
    
    Weapon Name: Stun Grenade
    DP Cost: 0
    Skill: Quarterback
    Handling: Good
    Damage: None (Sound and Vision Blocked)
    Available: 3/Non-Lethal
    
    
    Weapon Name: Chaff Grenade
    DP Cost: 500
    Skill: Quaterback
    Handling: Good
    Damage: None (Disrupts Radar)
    Available: 2/Non-Lethal
    
    
    Weapon Name: Smoke Grenade
    DP Cost: 0
    Skill: Quarterback
    Handling: Good
    Damage: None (Puts up a Smoke Screen)
    Available: 3/Non-Lethal
    
    
    Weapon Name: Smoke Grenade (R)
    DP Cost: 500
    Skill: Quarterback
    Handling: Good
    Damage: None (Unknown Effect/Please Assist)
    Available: 5/?
    
    
    Weapon Name: Smoke Grenade (G)
    DP Cost: 500
    Skill: Quarterback
    Handling: Good
    Damage: None (Unknown Effect/Please Assist)
    Available: 5/?
    
    
    Weapon Name: Smoke Grenade (Y)
    DP Cost: 500
    Skill: Quarterback
    Handling: Good
    Damage: None (Unknown Effect/Please Assist)
    Available: 5/?
    
    
    Weapon Name: E. (Enemy) Locator Grenade
    DP Cost: 1000
    Skill: Quaterback
    Handling: Good
    Damage: None (Shows Enemies in Range of Blast/Shares through SOP)
    Available: 3/Non-lethal
    
    
    Weapon Name: Claymore
    DP Cost: 750
    Skill: Trickster
    Handling: Excellent
    Damage: Excellent
    Available: 3/Lethal
    
    
    Weapon Name: S.G. (Sleeping Gas) Mine
    DP Cost: 2500
    Skill: Trickster
    Handling: Excellent
    Damage: None (Puts Enemy to Sleep)
    Available: 3/Non-Lethal
    
    
    Weapon Name: C4 Charge (Remote Detonated)
    DP Cost: 1000
    Skill: Trickster
    Handling: Excellent
    Damage: Excellent
    Available: 3/Lethal
    
    
    Weapon Name: S.G. (Sleeping Gas) Satchel (Remote Detonated)
    DP Cost: 2000
    Skill: Trickster
    Handling: Excellent
    Damage: None (Puts Enemy to Sleep)
    Available: 3/Non-Lethal
    
    
    Weapon Name: Magazine
    DP Cost: 0
    Skill: Trickster
    Handling: Excellent
    Damage: None (Distracts Enemy/Distraction can be Broken by Shooting Magazine)
    Available: 3/Non-Lethal
    
    
    
    --------------------------------------------------------------------------------
      Maps                                                                    [0700]
    --------------------------------------------------------------------------------
    
    This Section will list all the Maps as well as a General Description as well as
    information on what each Map has in it. 
    
    Before you read below here is a description of terms used:
    
    Map Name - Name of the Map
    Description - Brief Info on the Area
    Inspiration - What the Map is based on
    Surfaces - What types of Surfaces are found in the Area
    No Man's Land - How many Open Areas with Light Cover, Usually with vantage 
                    Snipers can shoot at People from Vantage Points Easily, Running
                    in this area is not advised if Snipers are around
    Man Launcher (Official Name Unknown) - A Launcher that can be used to Propel a
                    Player to Rooftops quickly
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Map Name: Bloodbath
    Description: A Map that resembles an Military Training Ground, Mud Covered area
                 with Concrete Barriers Scattered around an Observation building 
                 with Overhanging Walkways and finally an Underground section.
    Inspiration: MGO Original/Military Training Ground
    Surfaces: Mud, Concrete, Metal (Walkways)
    No Man's Land: 2 (Underground Passage/Almost All of Ground Level)
    Man Launcher: None
    
    
    Map Name: Gronznyj Grad
    Description: A Large Open Map focused around a Large Building in the Centre, a
                 two Guard Towers allow Sniper's with Vantage Points as well as the
                 Outer Rim of the Centre Building having Vantage Points too. Small
                 Buildings and Assorted Vehicles provide cover.
    Inspiration: Gronznyj Grad is from Metal Gear Solid 3: Snake Eater/Research 
                 Facility
    Surfaces: Concrete, Tarmac, Metal
    No Man's Land: 2 (Motorpool Area, Open Area Next to Motorpool)
    Man Launcher: 1 (End of Motorpool)
    
    
    Map Name: Urban Ultimatum
    Description: An Urban Map that is Focused on Tight Corners with several 
                 Climbable Buildings, as well as a Walk-in Tunnel. 
    Inspiration: A Remake of Original MGO (Metal Gear Solid 3: Subsistance) Map
                 Known as "City Under Seige"/Urban Environment
    Surfaces: Concrete, Tiles, Grass, Metal
    No Man's Land: 4 (Alleys Between Buildings and End of Tunnel)
    Man Launcher: 1 (On top of a Building)
    
    
    Map Name: Midtown Maelstrom
    Description: This Map is set in a Middle Eastern City, with the Main Focus on a
                 Main Street area with a side Alley, also includes a Multi-Storeyed
                 building between the Alley and the Street.
    Inspiration: A Variation on one of the Middle Eastern Streets from Metal Gear
                 Solid 4: Guns of the Patriots/Open Street Area
    Surfaces: Concrete, Tarmac, Wood, Sand
    No Man's Land: 3 (Main Street, Alley Lower and Upper make up other 2)
    Man Launcher: None
    
    
    Map Name: Ambush Alley
    Description: Set in a Devestated Village, this Map is chock full of Corners from
                 which Ambushers can take advantage, in the middle is a Camoflaged
                 Canopy which can be used for hiding under.
    Inspiration: MGO Original/War Torn Village (Heavily Devastated)
    Surfaces: Mud, Soil, Grass, Concrete, Wood
    No Man's Land: 2 (The Area Cross at a Large Intersection)
    Man Launcher: None
    
    
    Okay I said to see Maps section but I have only played on one map in the
    Expansion so please be patient I will try to update this Promptly.
    
    --------------------------------------------------------------------------------
      Game Modes/Rules                                                        [0800]
    --------------------------------------------------------------------------------
    
    This Section will give you a basic run down of what Game Modes and the Rules
    that apply to the different modes as well as a few tips and tricks to each.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Before you read below here is a description of terms used:
    
    
    Game Mode - What type of Game it is
    Rules - What the Game says you need to do
    Drebin Points - Wether or not Drebin Points is Available for this mode
    Description - What you have to do
    Tips/Tricks - Helpful things to know
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Game Mode: Deathmatch
    Rules: A free-for-all match with no Teams.
           Defeat other players for points.
           Win by having the most points when time ends or when no tickets remain.
    Drebin Points: Available
    Description: Free-For-All Game Mode where you have to fight for yourself 
                 against everyone else.
    Tips/Tricks: To score high aim a little higher for quick headshots.
                 Knocking out earns you more points and you can combine it with
                 a Kill for even more.
                 Traps are very good in this mode as you won't have problems with
                 Friendly Fire, just don't set them off yourself.
    
    
    Game Mode: Team Deathmatch
    Rules: Red Team vs. Blue Team
           Win by fighting alongside your teammates and reducing the other team's
           tickets to zero.
    Drebin Points: Available
    Description: Red vs. Blue Game mode where you will be on either Team and have
                 to kill members of the other team, at the top of the screen are how
                 how many times you have to kill or be killed, when it reaches Zero
                 then the team loses, if time runs out the team with the most 
                 tickets left wins.
    Tips/Tricks: If you are not confident or keep getting killed in an area then
                 trust your teammates, stick with them and either aid them or 
                 combine your firepower to kill the enemy faster.
                 Use Swat Tactics to advance without getting ambushed and to make
                 your team stronger.
                 Traps don't choose there targets, they can Kill you and Teammates
                 too and they activate Friendly Fire Lock-Out as well.
    
    
    Game Mode: Rescue Mission
    Rules: Battle over the fate of GA-KO!
           The attacking team must bring GA-KO back to it's goal to win.
           The defending team guards GA-KO.
           You can also win by defeating all members of opposing team.
    Drebin Points: Availabe
    Description: This is a Search and Destroy style Mission, no respawns for either
                 team, the defending team must protect the GA-KO but if it is moved
                 it won't return to starting point even if carrier is killed.
                 Possibly returns after a short time once dropped.
    Tips/Tricks: Watch your Map, if the GA-KO is taken dont' foolishly follow the 
                 person who took it, look at where they have to go and cut them off.
                 Empty Hands make Light Work! When you need to move faster switch to
                 Grenades, Handgun or Nothing, you will move quicker.
                 Traps can be a good last defence, but look out for them as they
                 can kill you and teammates too.
    
    
    Game Mode: Capture Mission
    Rules: Race to capture KEROTAN and GA-KO.
           Capture the target, then take it back to your team's goal and protect it
           until the timer reaches zero.
           If both goals have a KEROTAN or GA-KO, the timer is reset.
    Drebin Points: Available
    Description: Capture the Flag style only with a difference. Unless there are a 
                 lot of players there will only be one KEROTAN or GA-KO. When you
                 capture it you will see on your Map a flashing Circle, take the 
                 Kerotan/GA-KO there (Not to your Starting Point!)
    Tips/Tricks: Try not to rush the KEROTAN/GA-KO head on, instead get it in 
                 your sights and then shoot anyone who foolishly rushes for it.
                 Throwing grenades on the target to stop rushers can be foolish, if
                 a Teamamte is at the target he will get hit. Think before Throwing!
                 Defend the person with the Target, don't hesitate to throw yourself
                 in the Line of Fire.
                 The Base is small, Grenades can be good to disrupt the Carrier.
    
    
    Game Mode: Sneaking Mission
    Rules: One player controls Snake, fully equipped with OctoCamo!
           If many players join, one player becomes Metal Gear Mk.II and can
           support Snake.
           Snake wins if he collects a det number of dog tags.
           (To obtain dog tags, knock out or hold up other players and then do a
           body search by pressing (Triangle) button)
           Other players win by killing Snake a set number of times.
           If the time expires first, victory goes to the team which killed more
           players from the opposing team.
    Drebin Points: Unavailable
    Description: For the Most part this is Team Deathmatch, in the mix is Snake
                 trying to collect Dog Tags. If you are Snake you need to either
                 get close to a one of the Team Players and draw your weapon to
                 hold them up (then use Triangle to search them) or use Non-Lethal
                 attacks to render them uncouncious then pat them to get Dog Tags.
                 If Snake dies he will lose the collected Dog Tags and have to 
                 start again. The other team have to kill Snake 3 times each (not
                 Total, EACH!) you can follow your kills at the top of the screen
                 (Top number is how many of the opposition have been killed under
                 that is the times your team has killed Snake).
    Tips/Tricks: Use Face Camo, it will raise your Camo Index by 10-20% (only way to
                 get 99% Camo Index)
                 Snake can be spotted easier if he is in Light (Shadow), if he moves
                 (Faded) or if he breathes out in cold areas (Steam).
                 Look out for how many Dog Tags Snake has and when you see a 
                 Teammate has been knocked out look on Map for a Teammate that is 
                 not moving, if you kill him you both reset his Collection and get
                 one step closer to victory.
                 Body Searches take a long time, if they are lying down or 
                 uncouncious you can get the Dog Tags faster, however when you pat 
                 down an uncouncious player they get back some Psyche.
    
    
    Game Mode: Base Mission
    Rules: Battle to control bases located throughout the map.
           The first team to capture all the bases, or the team with the most bases
           when time runs out, wins.
    Drebin Points: Available
    Description: Domination style game mode. You need to collect bases before the 
                 Opposiition, remember that if you are on a Base they can't capture
                 and the more people on a tile the faster it is gained. First one to
                 capture all bases wins
    Tips/Tricks: Traps are a good way to stop the enemy from taking back bases.
                 try to split your team up into Attacking and Defending, Attacking
                 tries to take bases and Defending protects them from being taken.
                 If a base is being taken/gained it will flash on the Map.
    
    
    Game Mode: Team Sneaking
    Rules: A battle between two teams with different gear.
           The sneaking team (Stealth-equipped) must eliminate all enemies, or bring
           KEROTAN or GA-KO to their goal to win.
           The defending team must defeat all enemies or keep KEROTAN and GA-KO safe
           to win.
    Drebin Points: Unavailable
    Description: A cross between Rescue and Sneaking Mission. No Repawning, the
                 stealth camo is linked, at the tiop of the screen you will see 2 
                 guns crossed over, if they disappear a bar will appear and a timer
                 during this time you need to get out of sight as you will be fully
                 exposed, once the bar reaches the middle/timer reaches zero you 
                 will become invisible again. Invisibilty is taken off if shot or
                 grabbed.
    Tips/Tricks: Your Shadow and Gun are always visible, but unnoticable in shade
                 and when pressed up against walls.
                 Tracers Work Both Ways! When an invisble person fires trace the 
                 bullet back to origin.
                 The attacking team only has a Mk. 2 so use it to full effect by 
                 aiming for headshots.
                 Your Knife is ALWAYS visible even if you have nothing in your hands
                 your Knife is always there.
    Team Ninja Fan had this to say on Team Sneaking:
    Offense: Your Weapon is alwways Visible so use Crawl as much as possible
             or unequip your M9 until you need it. Use your Stun Knife to kill 
             enemies that have been rendered unconscious. You can also use CQC as
             normal. It's almost impossible to remain undetected so Stun Grenades
             can come in handy if spotted. Using the Box can work well if you are in
             a good spot. When retrieving the Ga-Ko/Kerotan, Just Grab and Go! Take
             alternate routes back to base as the Target will appear over your head
             (as it does in Capture and Rescue). Also killing/sleeping all the
             enemies gives you victory too. Magazines are also good, be patient
             and set them up in a good spot. Also remember in cases of 2 Targets you
             only need to bring back one target.
    Defense: You can spot stealth equipped enemies if you look very closely. You can
             see there weapons (if equipped) or at the very least there Knife. There
             shadow also gives them away. If detect an enemy start shooting and when
             you hit them they will all be revealed. Staying close to the Target is
             a Great way to defend it, either equip the Box or Stay Low, if you see
             something move, Shoot! This is very effective. Remember they only have
             Stun Class (Blue) Weapons so they are quite weak. There focus is on the
             Target so they are more susceptible to being Ambushed. Make sure in
             cases of 2 Targets you defend both, and if you can have some people
             defend targets and others hunting down the Invisible enemy. Killing off
             the Enemy or the Timer reaching Zero will win the round so work as a
             Team to make both a possibility.
    
    
    
    (If anyone has more tips/tricks E-Mail me and I can credit you)
    
    --------------------------------------------------------------------------------
      Titles                                                                  [0900]
    --------------------------------------------------------------------------------
    
    Here is a List of Titles I have encountered, been told about and referenced.
    
    Title = Name of Award
    Description = What it says in-game.
    How to Get - What you will need to do to unlock.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Title                   Description                   How to Get
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Eagle               Headshot Master                    Perform Headshots(?)
    Rat                 Often Gets Stuck in Traps          Get Caught in Traps(?)
    Jaws                Knife Master                       Use Knife a lot(?)
    Sloth               Highly Susceptible to Headshots    Get Shot in Head(?)
    Bear                Bare Hand/CQC Master               Give 2x CQC Attacks
                                                           for all CQC Attacks taken
    Bee                 Scanning Master                    Perform S.Plug Scans(?)
    Crocodile           Player With the Highest Kill       Good Kill/Death Ratio(?)
                        and Stun Count
    Pigeon              Prefers Not to Kill                Non-Lethal Attacks(?)
    Tortoise            Often Uses Cardboard Box           Use Cardboard Box(?)
    Flying Squirrel     High Number of Rolls               Do 10,000 Rolls Total
    Kerotan             Prefers Capture Rules              Play Capture a lot(?)
    Snake               Prefers Sneaking Rules             Play Sneaking a lot(?)
    GA-KO               Prefers Rescue Rules               Play Rescue a lot(?)
    Chimera             A lot of Sniper Kills              Prefers Sniper kills(?)
    Water Bear          High Survival Rate                 Survive a lot(?)
    Night Owl           Often Wears ENVG                   Wear ENVG for 1 hour.
    Tsuchinoko          Rarely Plays                       Don't Play Often(?)
    Hound               A Superior Solider                 (?)
    Doberman            A Top-Class Solider                (?)
    Fox                 The Best of the Best               (?)
    Foxhound            A Living Legend                    (?)
    
    
    More to Come...
    
    
    The ??? represents missing info on what the game says about a Title, if you have
    one of the above Titles please E-Mail me.
    
    The (?) indicates Missing Info, for the most part I know what you need to do to
    get the Title, but not the Quantity of times or wether it is cumlative (all
    matches) or single match score that earns you the title, please E-Mail me if you
    know.
    
    
    --------------------------------------------------------------------------------
      TeamPlay                                                                [1000]
    --------------------------------------------------------------------------------
    
    When playing MGO I find that many people don't know the benefit of working with
    there Teammates. Not playing as a Team can also affect the outcome of a Round.
    For this section I will discuss the main areas of Teamplay in order to try to 
    help anyone who is having trouble with playing in a Team.
    
    The Four Areas that you should try to focus on in a Match are:
    
    Your Strengths (What You Can Do)
    Your Weaknesses (What You Can't Do)
    Your Teammates Strengths/Weaknesses
    Your Oppenents Strengths/Weaknesses
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Your Strengths                                                            [1001]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    When you are in a Team Your Strengths are one of the First things you should be
    thinking about, it may seem obvious but many people don't seem to know there own
    strengths. For instance some people are good snipers but they find they are shot
    often by other snipers, this means they have Sniping Skill, but aren't so good 
    at Counter-Sniping. When you are playing always consider what you are good at.
    
    IMPORTANT: Try to keep in mind that every strength you use reveals to an
               opponent what you are good at as well as where you are, if you are
               a Sniper in an Open Street (like Midtown Maelstrom) then once you 
               have fired on an opponent they will know where you are, keep this
               in mind and maybe move from one side to another, or be more aware of
               being flanked, don't let yourself become complacent just coz you
               killed several of the enemy with one thing you are good at, try
               to vary your game play to keep your opponent guessing.
    
    Strengths to Consider.
    
    Itchy Trigger Finger                 Can Start Shooting an Opponent First
    Sniping                              Can Shoot Opponents with a Sniper Rifle
    Counter-Sniping                      Can Shoot Snipers with a Ranged Shot
    Running and Gunning                  Move Whilst Shooting
    Grenadier                            Can Use Grenades to Effect
    Ampidextrous                         Can Switch Shoulder View to Effect
    Ambusher                             Can Surprise Attack Opponents
    Hunter                               Can Chase Opponents Down
    Dodger                               Can Get Away from Attackers
    
    
    More to Come...
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Your Weaknesses                                                           [1002]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    For everything you do well, you will usually find one thing you are not so good
    at, knowing your Weaknesses will help you alot, once you identify what you are
    not good at then you can work on solutions to help lessen the impact. 
    
    IMPORTANT: Try to remember that even if you can't do something now you can still
               Learn it or get better at it later, BUT Not Always! Don't feel like
               you are a Failure or that you can't have fun, to let you all in on a
               secret I can't shoot a Moving Target in Sniping to Save my Life, Pun
               Intended. I just can't lead out a Target effectivly, how do I deal
               with it? I don't go for small targets, or I don't pull the trigger,
               I aim for the bodyshots or I inform my Teammates if I can, or I move
               so I can shoot them from a corner or such.
    
    
    Weaknesses to Consider.
    
    Reserved                             Slow to Fire on an Opponent
    Sniped                               Get Shot from Ranged Shots (Usually Head)
    Counter-Sniped                       Get Ranged Shot while Sniping
    Stop-Shot                            You Stop Moving to Shoot
    Dud                                  Fail with Grenades
    Dsylexic                             Can't Switch Shoulder View Effectively
    Tunnel Vision                        Prone to Getting Shot from Side (Ambushed)
    Prey                                 Get Chased Down by Others
    Target                               Once Targeted you Can't Escape
    
    More to Come...
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Your Teammates Strengths/Weaknesses                                       [1003]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Now that you have a good idea of your own talents, you should focus on what your
    Teammates are capable of doing and what they are not capable of doing, this 
    section is important sicne many people I encounter who try to lead a Team often
    forget that not everyone in there Team is great at doing everything. Nothing
    pisses me off then having a self appointed Leader tell me to get on top a
    building and Snipe, this isnt' because I am a bad Sniper, I'm just not good a
    Sniping at Height, I am much better at Ground Level Sniping.
    
    I combined Strengths and Weaknesses in this section since I feel that you only
    need to pay attention to what your Teammates are doing without getting too
    involved, whereas with your Own Strengths/Weaknesses you need think about it
    more.
    
    Several ways to observe your Teams Strengths/Weaknesses.
    
    Look at Their Title (See Title Section).
    Look at Their Weapon.
    Observe How they react to Situations.
    Keep a Tab on What your Teammates are Killing with or being Killed with.
    Ask Them.
    
    Also here are some Team Based Strengths/Weaknesses
    
    Team Player                          Works With Team to Effect
    Team Sniper                          Sniper Who Covers Advancing Teammates
    Team Gunner                          Advances on Opponents using Combined Power
    Swat Tactics                         Uses Carful Tactics to Advance
    Deserter                             Doesn't Assist Teammates
    Rambo Wannabe                        Tries to Win on Own Against Odds
    Careless Handler                     Hits Teammates and Opponents in Skirmishes
    Thief                                Takes Kills from CQC'ers (For Easy Kill)
    
    More to Come...
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Your Opponents Strengths/Weaknesses                                       [1004]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    The last area to consider is your Opponents, again combined, as it can be a good
    way to Counteract or Out Think your Opponents. When you consider your opponents
    don't forget that they can change rapidly so only take what you learn about them
    into account as a general observation and not solid information.
    
    Several ways to observe your Opponents Strengths/Weaknesses.
    
    Look at Their Title (See Title Section).
    Look at Their Weapon.
    Observe How they react to Situations.
    Keep a Tab on What your Opponents are Killing with or being Killed with.
    If they were on your Team and have changed then you can use the Above Section.
    
    Use the above Sections for what Opponents Strengths/Weaknesses might use.
    
    --------------------------------------------------------------------------------
      Tactics                                                                 [1100]
    --------------------------------------------------------------------------------
    
    Okay this will be by far one of the Biggest Sections and I will use as much 
    of the above sections (Mostly Classes) to try to shorten the amount of typing 
    and to cause less confusion. I have split this section up in two ways to start
    with later I will split it further, at the moment I have just Solo Tactics and
    Team-Based Tactics, When I have enough Tactics I will further split them into 
    Map-Based, Rules-Based, Situation-Based and Class-Based.
    
    Remember if you have any Tactics of your own, even small ones send them in.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Solo                                                                      [1101]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Okay as the name implies this section is for action performed when you are alone
    this could be for several reasons, all your Teammates could be dead, you might 
    prefer the Stealth Approach that Solo can provide or you might just not be the
    typee who works well in Teams so you go in Rambo Style and shoot everything that
    moves, whatever the case this section is for all, these Tactics will mostly help
    with Deathmatch rules.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Before you read below here is a description of terms used:
    
    Tactic Name - Name of Tactic
    Rules - Rules this Applies To (eg. Deathmatch, Capture, Sneaking, etc.)
    Class - Class of Character Used in the Tactic
    Skills - Skills you Need/May Want to Have to Help with the Tactic
    Description - What the Tactic is
    Advantages - Advantages to the Tactic
    Disadvantages - Disavantages to the Tactic
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    Tactic: Retreat (Rolling)
    Rules: All
    Class: All
    Skills: Runner, Narc
    Description: This Tactic will be one of the most used Retreating techniques in
                 this version the aim is to avoid fire while getting away from an
                 Enemy, use this when you are Ambushed, Under Fire (Works great with
                 avoiding Sniper Headshots), or when you need to Reload. The Aim is
                 to Keep Rolling either in the direction of Cover, or Over a Ledge
                 (be Carful of high falls though) into another area.
    Advantages: When you Roll you will have a higher chance to Dodge bullets, Very
                Good way to get out of Sniper's Line of Sight.
    Disadvantages: While Rolling you can't do anything but Roll, you arn't 
                   invulnerable so getting hit still decreases life, Landing
                   animation can be slow.
    
    
    Tactic: Retreat (Grenade Drop)
    Rules: All
    Class: All
    Skills: Quarterback, Runner, Narc
    Description: This is a Retreat Tactic which you will need to be carful When and
                 Where you use it, mostly due to the Volitile Nature of Grenades.
                 This Tactic is usually used in Ambush and Outnumbered/Outgunned
                 Situations. When under fire and you have found your way out of the
                 Enemies line of Fire drop a grenade either in the path of your 
                 Opponent (with Stun Grenades in thier line of Sight), in this way 
                 you can retreat further, or if you are fast enough you can shoot
                 your Opponent as he is disadvantaged.
                 Frag Grenades will blow the opponent of his Feet or Kill them.
                 WP Grenades can set the ground alight halting an Opponents advance
                 it also acts like a Frag Grenade which also sets Enemies Alight.
                 Stun Grenades will leave the Opponent Blind and/or Deaf.
                 Smoke Grenades offer the Most Benefeit, they block sight allowing
                 you to run away, also they can cause Opponents to Cough if they are
                 Unlucky (Consider it a Weak Stun).
    Advantages: Makes an Opponent more likly to stop following you when you retreat,
                Some Grenades can Kill or Create Situations where you can turn the
                Battle to your Favour.
    Disadvantages: Main problem is Grenades are Touchy, they don't always go where
                   you want and they don't discren friend from foe and can easily
                   Effect you, Grenades take time to prepare, throw and then explode
                   allowing the enemy a chance to shoot you.
    
    Tactic: Sneaking
    Rules: All
    Class: All
    Skills: More a Gap tactic so all skills are advantaged to it in some form.
    Description: This Tactic is as complicated as it is simple, basically it is
                 the art of approaching a Target or Enemy unnoticed. To sneak you 
                 need to observe the following, the direction your opponent is
                 facing, the speed you are moving and the noise you are making.
                 Firstly you may have noticed that different surfaces make 
                 different sounds, this is why in my Maps section I include the
                 Surfaces in each area, if you are running through Bloodbath and you
                 hear metallic footsteps it would mean thay are on the Walkways 
                 above. When sneaking try to step on surfaces that form a larger 
                 area, if you step on unique surfaces you will be detected. Move 
                 slowly and remember you make a unique sound when you shift from 
                 standing to crouched/prone and another sound when rolling. Grenades
                 make a Pop/Click noise when prepared, and reloads make another
                 sound, when sneaking don't make any sound that is distintive as it
                 will give you away, also stay crouched, you make less noise and 
                 less noticable too. Lastly your Shadow and protruding limbs also 
                 give you away, when you approacha  wall try to make yourself 
                 transparent.
    Advantages: You can get close to an enmy and pull off a Point Blank shot to
                the head, you can surprise people with CQC or Knife them, also
                it helps with Capturing the Target.
    Disadvantages: You can somtimes get too busy with Sneaking up on someone and 
                   not notice you have walked into another solider, since you arn't
                   moving fast you can sometimes walk in to a Sniperzone and become
                   an easy target.
    
    
    Tactic Name: Aerial Explosions
    Rules: All
    Class: All
    Skills: Quarterback, Monomania
    Description: Okay this is more of a Technique then a Tactic but still it is a
                 somewhat useful Skill. When throwing a Grenade the general 
                 consensus is to throw it to a stopping point, that is you aim it
                 land near someone, this can be very effective but when someone is
                 up high or you have multiple enemies it can get tricky, not to
                 mention the grenade takes time to explode and being on the ground
                 it can be rolled away from. Throw the grenade so that it should
                 explode in the air, this means that any radius lost due to it 
                 being on the ground is regained, you will be amazed at how many
                 people can be hit by one grenade, it also works to flush out
                 enemies from cover as they are more likly to be hit. To get this
                 to work you will need to practice so that you learn how long the
                 Grenade takes to explode and the distance covered.
                 NOTE: Monomania helps to identify if you have hit your intended
                 or additional targets.
    Advantages: Grenades in the air have full 360 degree Kill Radius, if a Target 
                is behind cover an overhead explosion can flush them out, Targets 
                on high cover can be hard to get Grenades to land near them, so an 
                Aerial Explosion can cancel the need to find a way to get it to land
                next to them.
    Disadvantages: Can't be used on close targets, takes practice and timing which
                   is not always available in a firefight.
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Team-Based                                                                [1102]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Again as the name implies this is Tactics you can use when in a Team, this can
    men anything from a 2-Man Team to a the Full 6-Man Squad, Keep in mind though
    that if you ar
    e in a Team that you will have to be carful of Friendly Fire, SOP
    Lock-Out can really screw you around if you do get SOP Locked try to get out of 
    the way before you are shot.
    
    IMPORTANT: When in a Team try to keep in mind that if you are unable to 
               communicate without stopping play,that you may need to either get a 
               Microphone or if you can use Preset Messages and Sign Language (when 
               you are Crouched and hit Salute (Triangle) your Character will point 
               foward which you can adapt as Move Forward), also when you are in SOP
               with a Teammate remember that when you raise your gun your line of
               sight appears, try to cross there sight without mimicking it (don't
               stand directly behind a Teamamte and face there Direction) instead 
               try to face to the sides or corners where they can't see, in this way
               you can become a lot less prone to being Ambushed from the side, or 
               flanked.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Before you read below here is a description of terms used:
    
    Tactic Name - Name of Tactic
    Rules - Rules this Applies To (eg. Deathmatch, Capture, Sneaking, etc.)
    No. of Teammates - Number of Teammates you Need for Tactic
    Self Class - Class of Your Own Character Used in the Tactic
    Team Class(es) - Class(es) your Teammate(s) Used in the Tactic
    Self Skills - Skills you Need/May Want to Have to Help with the Tactic
    Description - What the Tactic is
    Advantages - Advantages to the Tactic
    Disadvantages - Disavantages to the Tactic
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Tactic Name - Corner Check
    Rules - Any
    No. of Teammates - 2+ (preferably 3+)
    Self Class - Any
    Team Class(es) - Any
    Self Skills - Surveyor, Runner, Monomania, Sixth Sense, Narc
    Description - This Tactic is a Must for all Teams, it will require using SOP,
                  Once in SOP stay with your team and use LoS (Line of Sight, Raise
                  your gun in SOP and LoS will appear so your teammates no where
                  you are aiming), now when you approach a corner do one of two
                  things, if you are behind then let he leading person look around 
                  the corner while you watch ahead of them, if you are in fron then
                  you will check around the corner, try not ot be directly behind,
                  preferably put your back to the wall so you are not in the middle
                  of the person behind's LoS, asfor the person behind you should be
                  the opposite side (where the corner intersects), this will 
                  minimise Friendly Fire and give you best LoS in most situations.
                  (if there is a Third he should be looking Behind so they can cover
                  the Flank, this can be tricky but Practice makes perfect)
    Advantages - When using this technique it minimises the chance of being shot 
                 from the side, and with a third person protects against Flanking
                 enemies.
    Disadvantages- With everyone close you suffer from two problems, Friendly Fire
                   incidents and with everyone together if you all get killed then
                   the other team can get multiple kills (look out for Grenades).
    
    
    
    
    --------------------------------------------------------------------------------
      Reward Shop                                                             [1200]
    --------------------------------------------------------------------------------
    
    Okay originally this section was gonna list all the items, there prices and
    Patterns, Instead I spent 2 days doing it then stopped playing MGO coz I was 
    sick of writing so much crap, so instead I will just have some general info on
    the Reward Shop.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    The Reward Shop contains many items for those who like to Customize there 
    character, you use Reward Points to purchase Items.
    
    Once Purchased Items can not be sold bac for points, and as the Items are
    continually being added it is a good idea to pick something you feel suits your
    character.
    
    the items come in a variety of Colours and Patterns, but be aware that once you
    Purchase one colour you can't change it without purchasing the same item with a
    different colour, also note that not all colours cost the same, the general rule
    is as follows: Colours are Cheap, Patterns cost more and Maroon/Red is the most
    expensive (for one item Patterns are 300 whereas Maroon is 10,000).
    
    Patterns: Auscam Desert
              Choco Chip
              DPM
              Desert Tiger
    
              Leaf
              Snow
              Splitter
              Black
              Olive Drab
              Coyote Brown
              Green
              Khaki
              Navy Blue
              Sage Green 
              Maroon
              Slate Gray
              Dark Slate Gray
    
    
    
    
    
    
    --------------------------------------------------------------------------------
      MGO Shop                                                                [1300]
    --------------------------------------------------------------------------------
    
    This Section Lists Items for Purchase in the MGO Shop, as well as a General
    Descrition and any relevent data.
    
    Here is a List of Available Purchases from the MGO Shop (Note will be Updated
    Periodically)
    
    Item: MGO Extra Character Slot
    Notes: You can Purchase 3 Characters (4 Total) and all Purchases made after
           or before will apply to these extra characters as well.
    
    
    Official Description:
    
    "Get yourself a new buddy and experience MGO from a whole new perspective!!
    
    The MGO Extra Character Slot allows you to create an additional Player 
    Character.
    
    Why not give your new comrade-in-arms a completely different set of skills?
    Create specialists in each field of combat!!
    Join up to a different Clan!!
    Play MGO from a fresh perspective with every new buddy you add !!"
                                  -https://my.konami.net/mgo2/productInformation.mgo
    
    What You Get: Another Character to use, which will have to be levelled/Skilled
                  up just like the First (Free) Character. 
    My Thoughts: I can't say I recommend getting a Second Character unless you are
                 looking to get Different Appearence, the Claim to Different Skills,
                 well you can change your Skills with your First (Free) Character so
                 why purchase a new Charactr adn have to Start from Scratch? I can't
                 see any benefeits but I leave it up to you.
    
    
    
    
    Item: MGO Codec Pack
    Notes: there are 32 Additional Voices in this Pack, and you can only set 16.
           The Codec Messages can be used by all characters as it is added to your
           Konami ID (which controls your Game ID). The Codec Messages can vary 
           according to your character choices. To set the Messages select 
           Personal Data -> Game Play Options -> Preset Message Slot and then apply
           changes.
    
    Official Description:
    
    "Ever wished you could make your character a bit more sociable ?
    
    Well, now you can with the all new "MGO Codec Pack" featuring 32 additional 
    voice tracks ranging from the sublime to the ridiculous.
    Whatever you do, they are sure to make you the heart and soul of every party !!"
                                  -https://my.konami.net/mgo2/productInformation.mgo
    
    
    What You Get: You get the Following Phrases (Macros Included).
    
    
                      Phrase                            Macros
                      ------                            ------
    
                  I'm on the attack!                 <ONSLAUGHT> <OST>
                  Engaging the enemy!                <TAKEFIRE> <TF>
                  Requesting reinforcements!         <REINFORCEMENT> <RI> 
                  Enemy eliminated!                  <DESTROYEDENEMY> <DE>
                  Clear!                             <CLEAR> <CLR>
                  Somebody, come quick!              <COMEHERE> <CH> 
                  I'll cover you.                    <ITCOVERS> <IC>
                  Good soldiers make graves.         <LAMENT> <LAM> 
                  Hey.                               <WELL> <WL> 
                  Bye!                               <GOODBYE> <GB> 
                  Seeya around.                      <SEEYOU> <SY>
                  Sorry, gotta go.                   <QUIT> <QT> 
                  Thank you.                         <THANKS> <THX>
                  Leave it to me.                    <BUYIN> <BI> 
                  You brought this upon yourself!    <LAMENT2> <LAM2> 
                  Hm? What was that sound?           <NOISE> <NO> 
                  Don't see anybody.                 <NOBODY> <NB>
                  Hostile sighted!                   <ENEMYFIND> <EF>
                  My stomach...                      <TOILET> <TOI> 
                  That's gotta be a record.          <RECORD> <RE> 
                  I'm back.                          <IMHOME> <IH> 
                  Welcome back.                      <WELCOMEBACK> <WB>   
                  Connecting.                        <LINK> <LIN> 
                  Reload!                            <RELOAD> <REL>
                  Excellent!                         <GRATS> <GRA>
                  Goal!                              <GOAL> <GA>
                  Run!                               <RUN> <RU> 
                  One! Two! Three! Go!               <COUNTDOWN> <CD>
                  Game on!                           <START> <ST>              
                  Game over!                         <END> <ED>
                  Laughter 1                         <LAUGH> <LA> 
                  Laughter 2                         <LAUGH2> <LA2>
    My Thoughts: I have yet to Purchase this Pack, I feel it is Great as several of
                 the Phrases are Helpful, however I am reserved on  Purchase, for
                 Two Reasons, Firstly I don't feel I will use them as often as I
                 think, which makes it a wasted purchase and secondly, WHY THE HELL
                 AREN'T THEY FREE!!! I MEAN CMON? THIS IS BS! In the end I can't
                 change that but still I leave the Decision to you.
    
    
    
    
    
    --------------------------------------------------------------------------------
      Thank You                                                               [1400]
    --------------------------------------------------------------------------------
    
    This Section is in Recognition of all those who helped with Info that is now in
    this FAQ, Thank You Each and All for your Help.
    
    
    Mr N G - Provided Info on Urban Ultimatum (Which I had Completly Muffed Up on)
    Keith (Keenomenal) - Provided Info on Bee Description
    Hentaicook - who's vast Information has yet to be Incorporated
    Hoest - Provided Info on Blades+ Mastery as well as CQC Master Class
    Assassin-Eroth - Provided Info on many Standard Weapons (Coz I was too Tired)
    VampHuntD - One of several who sent me info on Knife Master
    Team Ninja Fan - For the Team Sneak info
    MySpoonsTooBig - Expansion Pack info
    Night Raid - ENVG Title info 
    
    
    And To Others Who Wish to Remain Nameless
    
    
    
    --------------------------------------------------------------------------------
      Disclaimer                                                              [1500]
    --------------------------------------------------------------------------------
    
    Metal Gear Online Remains the Property of Konami and Hideo Kojima.
    
    This Guide Remains the Property of Ashley Applebee (Munchman) and is protected
    by Australian and International Copyright Laws. This Guide has been released to 
    GameFAQS.com and CheatCC.com and GamersHell.com only.