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    Skill FAQ by LC46D82U

    Version: 1.30 | Updated: 03/18/09 | Printable Version | Search Guide | Bookmark Guide

    Metal Gear Online
    Skill FAQ Ver 1.30
    By Hikaru (LC46D82U)
    
    This information can be freely distributed or modified without crediting the
    author.  I did this for all the Metal Gear Online players out there who can
    use some help.  This guide will have its information updated from time to time.
    
    Table of Contents
    
    FAQ version info .......................*INFO*
    Introduction ...........................*INTRO*
    Skill system ...........................*SYSTEM* 
    Skill guide and instructions ...........*GUIDE* 
    Skill descriptions and values ..........*VALUES* 
    Training skills efficiently ............*TRAIN*
    Unique character skills ................*UNIQUE* 
    Head shot range ........................*HEAD*
    
    
    
    FAQ version info *INFO*
    
    3/17/09 ver 1.30 : I now present to you the changes in SCENE expansion.
    
    3/16/09 ver 1.21 : SCENE expansion released, FAQ updated. All information is
    re evaluated for accuracy.
    
    11/25/08 ver 1.20 : MEME expansion released, FAQ updated. My FAQ will now have
    the same version # as the current build of MGO to have some consistency.
    
    9/10/08 ver 1.08 : Narc now takes 1 slot per level.
    
    8/8/08 ver 1.07 : Added Headshot range value for D.E. (L.B.) and XM8 COMPACT. 
    Added Lock-On range for SHIELD.
    
    7/31/08 ver 1.06 : Added THOR .45-70 handgun to list, values yet to be
    determined.
    
    7/28/08 ver 1.05 : Revised RUNNER values. Added unique characters section.
    
    7/18/08 ver 1.04 : 
    New skills added BOX MOVE and QUICK RECOVERY.  Auto aim ranges adjusted on 
    several weapons be sure to check out the newly revised data chart.
    
    7/3/08 ver 1.03 : Just in time for the new, Headshots Only mode I have tested 
    all non-sniper weapons to give you the information you need!  The weapons 
    listed as 69.2+ have a range greater than 69.2 and I have to spend some more 
    time to get an exact number for you guys. HAWKEYE, QUARTERBACK, BLADES+, 
    Training, and Snake's skills have yet to be quantified.
    
    
    6/15/08 ver 1.02 : HAWKEYE, QUARTERBACK, BLADES+, Training, and Snake's skills 
    have yet to be quantified.
    
    
    
    
    Introduction *INTRO*
    
    This FAQ was created in order to quantify the effects of active skills on the
    battlefield.  This FAQ can be quickly navigated using CTRL+F and typing in the
    category you would like to view, for example *SYSTEM*.  This FAQ is mean to
    be as clinical as possible with no bias in the presentation of emperical data.
    The data found in this FAQ should help you with your next Metal Gear Online
    experience.
    
    
    
    
    Skill system *SYSTEM*
    
    Metal Gear Online incorporates a skill system that consists of four slots and
    16 different skills.  Some skills take more than one slot for a given level
    while other skills may only take one slot regardless of the activated level.
    
    Below is a list of all 16 skills along with the slot space requirements.
    
    HANDGUN+ : 1 slot per level
    SMG+ : 1 slot per level
    ASSAULT RIFLE+ : 1 slot per level
    SHOTGUN+ : 1 slot per level
    SNIPER RIFLE+ : 1 slot per level
    HAWKEYE : 1 slot regardless of level
    SURVEYOR : 1 slot per level
    QUARTERBACK : 1 slot regardless of level
    TRICKSTER : 1 slot regardless of level
    CQC+ : 1 slot per level
    CQC EX : 4 slots (there is only Master level)
    BLADES+ : 1 slot per level
    SHIELD+ : 1 slot regardless of level
    RUNNER : 1 slot per level
    BOX MOVE : 1 slot per level
    SOP STEALTH : 1 slot per level
    TOUGHNESS : 1 slot per level
    CHARM : 1 slot (there is only Master level)
    QUICK RECOVERY : 1 slot per level
    MONOMANIA : 1 slot regardless of level
    SIXTH SENSE : 1 slot regardless of level
    NARC : 1 slot per level
    SCANNER : 1 slot regardless of level
    SCANNER EX : 1 slot (there is only Master level)
    INSTRUCTOR : 1 slot (there is only Master level)
    
    
    
    Skill guide and instructions *GUIDE* 
    
    HAWKEYE : This skill now reduces recoil as of MGO version 1.20. The recoil
    reduction of this skill is only activated while in first person view mode. This
    recoil reduction bonus is stacked with any currently activated weapon skill.
    Using ASSAULT RIFLE+ Lv 3 and HAWKEYE Lv 3 you can fire the AK102 in full auto
    and every bullet will hit dead on at the same location (granted you are not
    moving and you aim at the same location).
    
    
    SURVEYOR : 
    When using auto aim be sure to aim when your character's body is facing towards
    the intended target(s).  If you attempt to aim before you complete turn then 
    you will have the camera snap back to the direction your character was last 
    facing then you will be turning at a reduce rate of speed. It is easier to turn
    your character then engage auto aim lock on rather than turning slowly like a 
    turret.
    
    
    TRICKSTER :
    In almost all cases, setting a trap while crouching is the most efficient.
    
    
    CQC+ :
    There are two types of CQC techniques currently available.  The first type
    involve techniques that can be executed while equipping a one handed weapon.
    The second type involves techniques that can be performed while holding a
    two handed weapon that allows CQC techniques to be performed while equipped.
    The weapons that allow CQC will have CQC marked on the active weapon icon.
    
    CQC moves require various controller manipulations to execute.  The following
    is a list of all moves involved in CQC.
    
    Lv 0 One handed CQC techniques :
    
    Jab: Press the R1 button one time to throw a jab.
    
    2 hit combo: Press the R1 button twice to throw a 2 hit combo using your fists.
    
    3 hit combo: Press the R1 button three times to throw a 2 hit combo followed by
    a low kick.
    
    Kick: When the target is in a crouched or prone position you can kick them by
    performing the 3 hit combo to hit them with a kick.
    
    Ground Throw: Holding the left analog stick towards your target press R1 when
    you get within CQC range to throw your enemy to the ground on their back.
    
    
    Lv 0 Two handed CQC techniques :
    
    Weapon strike: Press the R1 button once to deliver a melee strike with your
    weapon.
    
    
    Lv 1-2 One handed CQC techniques : 
    In addition to the previous moves the following moves are now available.
    
    Standing rear naked choke: Press and hold R1 when you are within CQC range to
    perform this move.  For maximum efficiency do not move or let go of R1 at all
    during this maneuver.  While you are in the standing rear naked choke posture
    you can move by pressing the left analog stick into the direction you want to
    go.
    
    Human shield: During a standing rear naked choke while having a pistol equipped
    press and hold L1.  You will stop choking your victim but can fire at 
    approaching enemies.  Keep in mind that doing this will give your CQC victim
    plenty of time to escape.
    
    Forward sweep: During a standing rear naked choke press and hold the left 
    analog stick forward while momentarily releasing R1 and then immediately 
    pressing and holding R1 again to sweep your enemy and throw him forward onto
    his face.
    
    Side sweep: Same as forward sweep except you need to hold the left analog stick
    towards the back of your character instead of forward. This technique will
    throw your opponent down on his back to your side.
    
    Crouched rear naked choke: While crouching press and hold R1 when you are 
    within CQC range to perform this technique.  Most people use this when standing
    is too high of a risk.  You can transition into a crouched rear naked choke 
    while in a standing rear naked choke by simply pressing X once.
    
    Rear naked choke on top of target: While having your opponent in a crouched
    rear naked choke quickly press the left analog stick in any direction and 
    release R1 momentarily then press and hold it again immediately to transition
    into this position.  This choke gives you the lowest profile during a choke.  
    However due to the setup time your victim can escape if he is determined to do
    so.
    
    
    Lv 1-2 Two handed CQC techniques :
    In addition to the previous moves the following moves are now available.
    
    Armed takedown: While holding the left analog stick towards the opponent press
    and hold R1 when you are within weapon striking range to perform this move.
    You will strike your opponent with your weapon then perform a throw that will
    land him on his back.
    
    
    Lv 3 One handed CQC techniques : 
    In addition to the previous techniques one new move is available.
    
    Disarm : Perform a standard CQC choke, you will first disarm your opponent then
    proceed to choke him out.
    
    
    Lv 3 Two handed CQC techniques : 
    In addition to the previous techniques two new moves available.
    
    Armed takedown w/disarm : Perform the armed take down as usual. Your character
    will quickly disarm your opponent and then deliver an instant knock out.
    
    
    BLADES+ :
    When engaged in a knife fight you can swing the knife for a 5 hit combo.
    However only 4 hits are required to kill an opponent with full health. If you
    want to play as a knife fighter you can greatly increase your odds by not 
    using the 5th strike in a combo.  The reasons for not using the 5th strike is
    because it will leave your character immobile and open to any number of 
    attacks, and it is also not necessary unless you have to use it to kill the
    one opponent you are fighting.  The most efficient use of the knife comes by
    learning how to use the 4 slash combo. This combo is the bare minimum to kill
    an opponent and also allows you to freely do anything, from rolling away or
    equipping a box.  You are completely free to disengage immediately as long as
    you are within the first four strikes of the combo.
    
    
    SOP STEALTH : This skill prevents your SOP data from being compromised. Mei
    Ling's Soliton Radar is powerful enough to detect players using SOP STEALTH 
    Lv 3.
    
    Level 1 prevents your SOP data from being transmitted to an enemy using 
    MONOMANIA Lv 1, SCANNER Lv 1, E. Locator greande, and NARC Lv 1-3.
    
    Level 2 prevents your SOP data from being transmitted to an enemy using 
    MONOMANIA Lv 2, SCANNER Lv 2, E. Locator greande, and NARC Lv 1-3.
    
    Level 3 prevents your SOP data from being transmitted to an enemy using 
    MONOMANIA Lv 3, SCANNER Lv 3, E. Locator greande, and NARC Lv 1-3.
    
    I rarely include my opinion in my published work, but the skill NARC is broken
    because of how the SOP STEALTH skill works against NARC.
    
    To learn why, go to : http://www.metalgear-online.com/mgofaq/ripnarc.html
    
    
    SCANNER EX : This skill allows you to scan unconscious and sleeping enemies as
    well as those captured in CQC. One notable feature about this skill is that it
    is unaffected by SOP STEALTH at any level. This justifies its 3 skill slot 
    cost.
    
    
    Skill descriptions and values *VALUES*
    
    HANDGUN+
    Lv 1-3 : Skill wielding handguns. Reduces recoil when firing and decreases 
    reload time.
    
    Reload time chart (in seconds)
    
    Weapon Name     |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    GSR		|   3   |   3   |   2   |   2   |
    Mk. 2 PISTOL	|   3   |   3   |   2   |   2   |
    OPERATOR	|   3   |   3   |   2   |   2   |
    G18c		|   3   |   3   |   2   |   2   |
    Mk. 23		|   3   |   3   |   2   |   2   |
    D.E.		|   3   |   3   |   2   |   2   |
    
    
    SMG+
    Lv 1-3 : Skill wielding submachine guns. Reduces recoil when firing and 
    decreases reload time.
    
    Reload time chart (in seconds)
    
    Weapon Name     |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    Vz.83		|   5   |   4   |   4   |   3   |
    P90		|   5   |   4   |   4   |   3   |
    MP5SD2		|   6   |   5   |   5   |   4   |
    
    
    ASSAULT RIFLE+
    Lv 1-3 : Skill wielding assault rifles. Reduces recoil when firing and 
    decreases reload time.
    
    Reload time chart (in seconds)
    
    Weapon Name     |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    AK102		|   5   |   4   |   4   |   3   |
    M4 CUSTOM	|   5   |   4   |   4   |   3   |
    Mk. 17		|   5   |   4   |   4   |   3   |
    XM8		|   5   |   4   |   4   |   3   |
    G3A3		|   6   |   5   |   5   |   4   |
    
    
    SHOTGUN+
    Lv 1-3 : Skill wielding shotguns. Reduces recoil when firing and makes 
    reloading and pump action faster.
    
    Reload time chart (in seconds, for the M870 CUSTOM the time is started
    when reloading a completely empty shotgun.)
    
    Weapon Name     |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    M870 CUSTOM	|   8   |   7   |   7   |   6   |
    SAIGA12		|   5   |   4   |   4   |   3   |
    
    
    SNIPER RIFLE+
    Lv 1-3 : Skill wielding sniper rifles. Reduces recoil when firing and makes 
    reloading and bolt action faster.
    
    Reload time chart (in seconds)
    
    Weapon Name     |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    SVD		|   5   |   4   |   4   |   3   |
    MOSIN-NAGANT	|   5   |   4   |   4   |   3   |
    M14EBR		|   5   |   4   |   4   |   3   |
    VSS		|   5   |   4   |   4   |   3   |
    DSR-1		|   6   |   5   |   5   |   4   |
    
    
    HAWKEYE
    Lv 1-3 : Increases the zoom rate when aiming weapons in First Person View
    and reduces recoil. (Does not affect zoom rate when using a scope)
    
    Pending data.
    
    
    SURVEYOR
    Lv 1-3 : Extends the maximum lock-on distance.
    
    Lock-on distance chart (in-game distance units)
    
    Weapon Name     |   Lv0   |   Lv1   |   Lv2   |   Lv3   |
    GSR		| 9.0-10.0|10.0-11.0|11.0-12.0|12.0-13.0|
    Mk. 2 PISTOL	|11.7-12.7|13.0-14.0|14.3-15.3|15.6-16.6|
    OPERATOR	| 9.9-10.9|11.0-12.0|12.1-13.1|13.2-14.2|
    G18c		|11.7-12.7|13.0-14.0|14.3-15.3|15.6-16.6|
    Mk. 23		|18.0-19.0|20.0-21.0|22.0-23.0|24.0-25.0|
    D.E.		|10.8-11.8|12.0-13.0|13.2-14.2|14.4-15.4|
    Vz.83		|18.0-19.0|20.0-21.0|22.0-23.0|24.0-25.0|
    P90		|20.7-21.7|23.0-24.0|25.3-26.3|27.6-28.6|
    P90 w/laser  	|25.9-26.9|28.7-29.7|31.6-32.6|34.5-35.5|
    MP5SD2		|15.3-16.3|17.0-18.0|18.7-19.7|20.4-21.4|
    AK102		| 7.2-8.2 | 8.0-9.0 | 8.8-9.8 | 9.6-10.6|
    M4 CUSTOM	| 6.3-7.3 | 7.0-8.0 | 7.7-8.7 | 8.4-9.4 |
    M4 CUSTOMw/laser| 7.9-8.9 | 8.8-9.8 | 9.6-10.6|10.5-11.5|
    Mk. 17		| 8.1-9.1 | 9.0-10.0| 9.9-10.9|10.8-11.8|
    XM8		| 9.0-10.0|10.0-11.0|11.0-12.0|12.0-13.0|
    G3A3		| 8.5-9.5 | 9.5-10.5|10.4-11.4|11.3-12.3|
    M870 CUSTOM 	| 4.5-5.5 | 5.0-6.0 | 5.5-6.5 | 6.0-7.0 |
    SAIGA12		| 4.5-5.5 | 5.0-6.0 | 5.5-6.5 | 6.0-7.0 |
    M60E4		|11.3-12.3|12.5-13.5|13.7-14.7|15.0-16.0|
    M60E4 w/laser	|14.1-15.1|15.6-16.7|17.2-18.2|18.7-19.7|
    STUN KNIFE 	| 2.4-3.4 | 2.7-3.7 | 3.0-4.0 | 3.3-4.3 |
    SHIELD 		|25.2-26.2|28.0-29.0|30.8-31.8|33.6-34.6|
    D.E. (L.B.)	|   N/A*  |   N/A*  |   N/A*  |   N/A*  |
    XM8 COMPACT     |   N/A*  |   N/A*  |   N/A*  |   N/A*  |
    THOR .45-70	|   N/A*  |   N/A*  |   N/A*  |   N/A*  |
    
    * = Special character may never have their unique weapons disarmed, ever.
    
    
    QUARTERBACK
    Lv 1-3 : Skill wielding throwing weapons. Enables you to throw farther.
    
    Pending data.
    
    
    TRICKSTER
    Lv 1-3 : Skill wielding traps. Enables you to set up traps more quickly.
    
    Trap setup time while crouching (in seconds)
    
    Support Name    |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    CLAYMORE	|   3   |   3   |   2   |   2   |
    S.G.MINE	|   3   |   3   |   2   |   2   |
    C4		|   3   |   3   |   2   |   2   |
    S.G.SATCHEL	|   3   |   3   |   2   |   2   |
    MAGAZINE	|   2   |   2   |   1   |   1   |
    
    Trap setup time while standing (in seconds)
    
    Support Name    |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    CLAYMORE	|   5   |   4   |   4   |   3   |
    S.G.MINE	|   5   |   4   |   4   |   3   |
    C4		|   5   |   4   |   4   |   3   |
    S.G.SATCHEL	|   5   |   4   |   4   |   3   |
    MAGAZINE	|   5   |   4   |   4   |   3   |
    
    Trap setup time while prone (in seconds)
    
    
    CQC+
    Lv 1 : Close quarters combat skill. Press and hold the R1 button to use CQC 
    against nearby enemies. Can capture and use advanced CQC.
    
    Lv 2 : Close quarters combat skill. Press and hold the R1 button to use CQC 
    against nearby enemies. Greater CQC knockout damage. Can capture and use 
    advanced CQC.
    
    Lv 3 : Close quarters combat skill. Press and hold the R1 button to use CQC
    against nearby enemies. Can capture and use advanced CQC. Can take weapons 
    from enemies.
    
    One handed CQC technique damage chart (Choke damage is measured by damage per 
    second)
    
    Technique Name  |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    Jab		| 12.5% | 12.5% | 12.5% | 12.5% |
    2 hit combo	| 37.5% | 37.5% | 37.5% | 37.5% |
    3 hit combo	| 87.5% | 87.5% | 87.5% | 87.5% |
    Kick		| 50.0% | 50.0% | 50.0% | 50.0% |
    Ground throw	| 12.5% | 25.0% | 50.0% | 75.0% |
    Forward sweep	|  NA   | 12.5% | 25.0% | 37.5% | 
    Side sweep	|  NA   | 12.5% | 25.0% | 37.5% | 
    Choke		|  NA   |10.0%/s|25.0%/s|50.0%/s|
    
    Two handed CQC technique damage chart
    
    Technique Name  |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    Weapon strike	| 33.34%| 33.34%| 33.34%| 33.34%|
    Armed takedown	|  NA   | 60.0% | 82.5% |100.0% |
    
    Universal CQC technique damage chart
    
    Roll		| 12.5% | 12.5% | 12.5% | 12.5% |
    
    
    CQC EX
    The 'true' form of CQC. Surpasses the standard CQC skill. Can capture and 
    use advanced CQC. Can take weapons from enemies. Can instantly knock out 
    enemies by throwing them. Can counter CQC+.
    
    In addition to CQC+ Lv3 damage chart the follow chart details the additional
     damage that CQC EX has to offer.
    
    Technique Name  |MASTER|
    Ground throw	| 100% |
    Forward sweep	|  50% |
    Side sweep	|  50% |
    CQC Counter	|  50% |
    
    
    BLADES+
    Lv 1-2 : Skill wielding knives. Raising this skill enables faster knife 
    attacks. Can move during knife attack
    
    Lv 3 : Skill wielding knives. Raising this skill enables faster knife attacks.
    Can move during knife attack. Can cut throat during CQC capture (Requires CQC+
    Lv 1)
    
    Pending data.
    
    
    SHIELD+
    Lv 1-2 : Skill wielding a shield. Increases movement speed when holding shield.
    Increases shield attack speed.
    
    Lv 3 : Skill wielding a shield. Increases movement speed when holding shield.
    Increases shield attack speed. Allows you to run straight ahead.
    
    Pending data.
    
    
    RUNNER
    Lv 1-3 : Level of agility. Increases movement speed.
    
    Movement rate chart (seconds to run 70 in-game distance units)
    
    |  Lv0  |  Lv1 |  Lv2 |  Lv3 |
    | 12.25 | 11.5 | 11.5 | 11.0 |
    
    
    BOX MOVE
    Lv 1-2 : Increases movement speed when in a box.
    
    Lv 3 : Increases movement speed when in a box. Allows you to do a "box tackle"
    by pressing the x button.
    
    Box tackle : Anybody touching you while box tackle is active will get knocked 
    off their feet.  There is a 3 second refresh time between uses.  You character
    will yell when this move is activated.
    
    Movement rate chart (seconds to run 70 in-game distance units)
    
    Pending data.
    
    
    SOP STEALTH
    Lv 1-3 : Nullifies the SOP scanning capabilities of enemy weapons, blocks 
    skills, and protects your SOP information.
    
    Display ime chart (in seconds)
    
    |    ENEMY    | Lv1 | Lv2 | Lv3 |
    |MONOMANIA Lv1|  0  |  0  |  0  |
    |MONOMANIA Lv2|  2  |  0  |  0  |
    |MONOMANIA Lv3|  4  |  2  |  0  |
    | SCANNER Lv1 |  0  |  0  |  0  |
    | SCANNER Lv2 | 30  |  0  |  0  |
    | SCANNER Lv3 | 60  | 30  |  0  |
    | SCANNER EX  | 90  | 90  | 90  |
    | E. Locator  |  0  |  0  |  0  |
    
    NARC Lv3 becomes NARC Lv2 against a player using SOP STEALTH Lv 1
    NARC Lv3 becomes NARC Lv1 against a player using SOP STEALTH Lv 2
    NARC Lv3 becomes NARC Lv0 against a player using SOP STEALTH Lv 3
    
    
    TOUGHNESS
    Lv 1 : Prevents knockback through sheer will power.
    
    Lv 2 : Prevents knockback and knockdown through sheer will power.
    
    Lv 3 : Extremely tough body and will power prevents knockback and
    knock down. Withstand any impact strong enough to blow someone away.
    
    
    CHARM
    Skill drawing upon hidden charm. Press the triangle button to strike
    an alluring pose, enthralling targets and freezing them in place.
    
    Charm duration is 10 seconds.
    
    
    QUICK RECOVERY
    Lv 1-3 : Team support skill. Wake up unconscious teammates faster. 
    Also speeds up your own recovery.
    
    Awaken rate chart (seconds to wake a player up unassisted)
    
    |Lv0|Lv1|Lv2|Lv3|
    | 7 | 5 | 3 | 1 |
    
    
    MONOMANIA
    Lv 1-3 : Displays enemies you've attacked. Can share data through SOP.
    
    Display time chart (in seconds)
    
    |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    |   NA  |   4   |   5   |   6   |
    
    
    SIXTH SENSE
    Lv 1-3 : Displays nearby traps. Can share data through SOP.
    
    Maximum detection range chart (in-game distance units)
    
    |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    |   NA  |  8.4  | 15.1  | 20.1  |
    
    
    NARC
    Lv 1 : Displays attacking enemy when locked-on and damage is taken. Can share 
    data through SOP.
    
    Lv 2 : Displays enemy when locked-on by that enemy. Can share data through SOP.
    
    Lv 3 : Displays enemy when targeted by that enemy. Can share data through SOP.
    
    Display time chart (in seconds)
    
    |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    |   NA  |   3   |   3   |   3   |
    
    
    SCANNER
    Lv 1-3 : Skill needed: CQC+ Press the TRIANGLE button to inject Scanning Plug S
    into a captured enemy and display link info. Can share data through SOP. Item 
    Needed: Scanning Plug S
    
    Display time chart (in seconds)
    
    |  Lv0  |  Lv1  |  Lv2  |  Lv3  |
    |   NA  |   30  |   60  |   90  |
    
    
    SCANNER EX
    Makes it possible to SOP scan unconscious and sleeping enemies as well as
    enemies captured with CQC. Requires Scanning Plug S.
    
    Scan duration is 90 seconds.
    
    
    INSTRUCTOR
    Changes salute pose and preset Codec messages. In addition, position and Codec
    messages are broadcast to all characters.
    
    Intimidation Lv 3
    Attitude Lv 3
    
    
    
    
    Training skills efficiently *TRAIN*
    
    Pending data.
    
    
    
    
    Unique character's skills *UNIQUE*
    
    OLD SNAKE
    
    Old Snake has a skill named, "LEGENDARY HERO".  The LEGENDARY HERO skill
    contains the following skill levels:
    
    HANDGUN+ Lv 3
    SMG+ Lv 3
    ASSAULT RIFLE+ Lv 3
    SHOTGUN+ Lv 3
    SNIPER RIFLE+ Lv 3
    HAWKEYE Lv 0
    SURVEYOR Lv 3
    QUARTERBACK Lv 3
    TRICKSTER Lv 3
    CQC Lv SPECIAL
    CQC EX YES
    
    Technique Name
    Jab		| 12.5% |
    2 hit combo	| 37.5% |
    3 hit combo	| 87.5% |
    Kick		| 50.0% |
    Ground throw	|  100% |
    Forward sweep	| 50.0% |
    Side sweep	| 50.0% |
    Choke		|50.0%/s|
    
    Two handed CQC technique damage chart
    
    Technique Name  
    Weapon strike	| 33.34%|
    Armed takedown	|  100% |
    
    Universal CQC technique damage chart
    
    Roll		| 12.5% |
    CQC Counter	| 50.0% |
    
    BLADES+ Lv 3
    SHIELD+ Lv 0
    RUNNER Lv 0
    BOX MOVE Lv 0
    SOP STEALTH Lv 3
    TOUGHNESS Lv 0
    CHARM NO
    QUICK RECOVERY Lv 0
    MONOMANIA Lv 0
    SIXTH SENSE Lv 0
    NARC Lv 0
    SCANNER Lv 3
    SCANNER EX NO
    
    
    Mk.II 
    
    Mk.II has a skill called invisible buddy.  The only applicable skill is RUNNER
    which happens to be Lv 0 in this case.
    
    
    MERYL
    
    Meryl has a skill named, "FIERY LEADER".  The FIERY LEADER skill contains the 
    following skill levels:
    
    HANDGUN+ Lv 3
    SMG+ Lv 2
    ASSAULT RIFLE+ Lv 2
    SHOTGUN+ Lv 2
    SNIPER RIFLE+ Lv 2
    HAWKEYE Lv 0
    SURVEYOR Lv 1 (exception: D.E. & D.E. (L.B.) have 15.0-16.0 lock on range)
    QUARTERBACK Lv 0
    TRICKSTER Lv 0
    CQC+ Lv 2
    CQC EX NO
    BLADES+ Lv 2
    SHIELD+ Lv 0
    RUNNER Lv 3
    BOX MOVE Lv 0
    SOP STEALTH Lv 0
    TOUGHNESS Lv 0
    CHARM NO
    QUICK RECOVERY Lv 3
    MONOMANIA Lv 3
    SIXTH SENSE Lv PEND
    NARC Lv 3
    SCANNER Lv 2
    SCANNER EX NO
    
    JOHNNY (AKIBA)
    
    Johnny (Akiba) has a skill named, "TRAP OTAKU".  The TRAP OTAKU skill contains 
    the following skill levels:
    
    HANDGUN+ Lv 3
    SMG+ Lv 1
    ASSAULT RIFLE+ Lv 3
    SHOTGUN+ Lv 1
    SNIPER RIFLE+ Lv 2
    HAWKEYE Lv 0
    SURVEYOR Lv 1 (exception: XM8 COMPACT has 15.0-16.0 lock on range)
    QUARTERBACK Lv 0
    TRICKSTER Lv 3
    CQC Lv SPECIAL
    CQC EX NO
    
    Technique Name
    Jab		| 12.5% |
    2 hit combo	| 37.5% |
    3 hit combo	| 87.5% |
    Kick		| 50.0% |
    
    Two handed CQC technique damage chart
    
    Technique Name  
    Weapon strike	| 33.34%|
    
    Universal CQC technique damage chart
    
    Roll		| 12.5% |
    
    BLADES+ Lv 0
    SHIELD+ Lv 0
    RUNNER Lv 0
    BOX MOVE Lv 0
    SOP STEALTH Lv 3
    TOUGHNESS Lv 0
    CHARM NO
    QUICK RECOVERY Lv 0
    MONOMANIA Lv 0
    SIXTH SENSE Lv SPECIAL
    
    Johnny (Akiba) can see every trap on the map.  Johnny can also convert active
    traps into items within proximity of this special ability.
    
    NARC Lv 0
    SCANNER Lv 0
    SCANNER EX NO
    
    
    LIQUID OCELOT
    
    LIQUID OCELOT has a skill named, "GUNS OF THE PATRIOTS". The GUNS OF THE 
    PATRIOTS skill contains the following skill levels:
    
    HANDGUN+ Lv 3
    SMG+ Lv 3
    ASSAULT RIFLE+ Lv 3
    SHOTGUN+ Lv 3
    SNIPER RIFLE+ Lv 3
    HAWKEYE Lv 0
    SURVEYOR Lv 3
    QUARTERBACK Lv 0
    TRICKSTER Lv 0
    CQC Lv SPECIAL
    CQC EX YES
    
    Technique Name
    Jab		| 25.0% |
    2 hit combo	| 50.0% |
    3 hit combo	|100.0% |
    Fierce Punch	|100.0% |
    Headbutt	|100.0% |
    Ground throw	|100.0% |
    Forward sweep	| 50.0% |
    Side sweep	| 50.0% |
    Choke		|50.0%/s|
    
    Two handed CQC technique damage chart
    
    Technique Name  
    Weapon strike	| 33.34%|
    Armed takedown	|  100% |
    
    Universal CQC technique damage chart
    
    Roll		| 12.5% |
    CQC Counter	| 50.0% |
    
    BLADES+ Lv 3
    SHIELD+ Lv 0
    RUNNER Lv 0
    BOX MOVE Lv 0
    SOP STEALTH Lv 0
    TOUGHNESS Lv 0
    CHARM NO
    QUICK RECOVERY Lv 0
    MONOMANIA Lv 0
    SIXTH SENSE Lv 0
    NARC Lv 0
    SCANNER Lv 3
    SCANNER EX NO
    
    
    MEI LING
    
    MEI LING has a skill named, "REMOTE CAPTAIN". The REMOTE CAPTAIN skill 
    contains the following skill levels:
    
    HANDGUN+ Lv 0
    SMG+ NA
    ASSAULT RIFLE+ NA
    SHOTGUN+ NA
    SNIPER RIFLE+ NA
    HAWKEYE Lv 0
    SURVEYOR Lv 0
    QUARTERBACK Lv 0
    TRICKSTER Lv 0
    CQC Lv SPECIAL
    CQC EX NO
    
    Technique Name
    Jab		| 12.5% |
    2 hit combo	| 37.5% |
    3 hit combo	| 87.5% |
    Ground throw	|  NA   |
    Forward sweep	|  NA   |
    Side sweep	|  NA   |
    Choke		|  NA   |
    
    Two handed CQC technique damage chart
    
    Technique Name  
    Weapon strike	|  NA   |
    Armed takedown	|  NA   |
    
    Universal CQC technique damage chart
    
    Roll		| 12.5% |
    
    BLADES+ NA
    SHIELD+ NA
    RUNNER Lv 0
    BOX MOVE Lv 0
    SOP STEALTH Lv 0
    TOUGHNESS Lv 0
    CHARM YES
    QUICK RECOVERY Lv 2
    MONOMANIA Lv 3
    SIXTH SENSE Lv 0
    NARC Lv 0
    SCANNER Lv 3
    SCANNER EX YES
    
    
    RAIDEN
    
    RAIDEN has a skill named, "WHITE-BLOODED SCOUT". The WHITE-BLOODED SCOUT skill
     contains the following skill levels:
    
    HANDGUN+ Lv 3
    SMG+ NA
    ASSAULT RIFLE+ NA
    SHOTGUN+ NA
    SNIPER RIFLE+ NA
    HAWKEYE Lv 0
    SURVEYOR Lv 0
    QUARTERBACK NA
    TRICKSTER NA
    CQC Lv SPECIAL
    CQC EX NO
    
    Technique Name
    Jab		| 12.5% |
    2 hit combo	| 25.0% |
    Foot sweep	| 12.5% |
    Cyclone		| 50.0% |
    Ground throw	| 50.0% |
    Forward sweep	| 25.0% |
    Side sweep	| 25.0% |
    Choke		| 25%/s |
    
    Two handed CQC technique damage chart
    
    Technique Name  
    HF Blade hilt strike	| 12.5% |
    
    Universal CQC technique damage chart
    
    Roll		| 12.5% |
    
    BLADES+ NA
    SHIELD+ NA
    RUNNER SPEcIAL
    BOX MOVE Lv 0
    SOP STEALTH Lv 0
    TOUGHNESS Lv 0
    CHARM NO
    QUICK RECOVERY Lv 2
    MONOMANIA NA
    SIXTH SENSE SPECIAL
    NARC NA
    SCANNER Lv 0
    SCANNER EX NO
    
    
    VAMP
    
    VAMP has a skill named, "UNDEAD BLADE". The UNDEAD BLADE skill contains
    the following skill levels:
    
    HANDGUN+ NA
    SMG+ NA
    ASSAULT RIFLE+ NA
    SHOTGUN+ NA
    SNIPER RIFLE+ NA
    HAWKEYE NA
    SURVEYOR NA
    QUARTERBACK NA
    TRICKSTER NA
    CQC Lv SPECIAL
    CQC EX NO
    
    Technique Name
    Jab		| 12.5% |
    2 hit combo	| 37.5% |
    3 hit combo	| 87.5% |
    Ground throw	| 50.0% |
    Forward sweep	| 50.0% |
    Side sweep	| 50.0% |
    Choke		| 25%/s |
    
    
    Universal CQC technique damage chart
    
    Roll		| 12.5% |
    
    BLADES+ SPECIAL
    SHIELD+ NA
    RUNNER SPECIAL
    BOX MOVE Lv 0
    SOP STEALTH Lv 0
    QUICK RECOVERY Lv 0
    MONOMANIA Lv 0
    SIXTH SENSE Lv 0
    NARC Lv 0
    SCANNER Lv 3
    SCANNER EX NO
    
    
    Head shot range *HEAD*
    
    Each weapon has a maximum range in which it will still score a one hit kill (or
     stun) when the target is shot in the head.  The following chart lists each
    weapon along with their maximum range in order to get a one hit elimination.
    
    Maximum range for one hit kill (in-game units), one hit stun in the Mk. 2
    PISTOL's case.
    
    Weapon Name      
    GSR		|  6.6 |
    Mk. 2 PISTOL	| 69.2 |
    OPERATOR	|  7.3 |
    G18c		|  7.3 |
    Mk. 23		| 15.2 |
    D.E.		| 20.3 |
    Vz.83		| 15.2 |
    P90		| 12.8 |
    MP5SD2		| 17.3 |
    AK102		| 28.9 |
    M4 CUSTOM	| 20.3 |
    Mk. 17		| 69.2+|
    XM8		| 25.4 |
    M870 CUSTOM	| 65.4 | w/slug
    SAIGA12		| 65.4 | w/slug
    G3A3		| 69.2+|
    M60E4		| 69.2+|
    D.E. (L.B.)     | 51.5 |
    XM8 COMPACT     | 20.4 |
    THOR .45-70	| 69.2+|