hide results

    FAQ/Walkthrough by ThePatrick

    Version: 1.5 | Updated: 05/11/08 | Search Guide | Bookmark Guide

                                    RYUU  GA GOTOKU
                                        KENZAN!
                                   F.A.Q. / Walkthrough
                                          by Patrick Coffman
                                             (ryled@yahoo.com)
                                             (hatoriki on PSN)
    
    Version 1.5 - Improved the "pleasure district girls" section.  It's still going
      to be a bit annoying, but I feel that anyone who knows little or no Japanese
      can actually still pass these missions with the information provided.  I've
      included a new approach to the "random conversation" moments that will hope-
      fully help people who can't read Japanese to find the appropriate responses.
      I also added the historical section and improved a few various odds and ends.
      5/11/08
    
    NOTE:  This FAQ is based upon the Japanese version of the game and the trans-
      lations are the author's.  They will be different from any official local-
      izations.
      Japanese text needed to make correct choices by import gamers cannot be
      displayed at GameFAQs.  This version will, therefore, not include any
      Japanese text.
    
    NOTE (2): Sometimes I will call the main character "Musashi," and other times, I
      will call him "Kiryuu."  I'm sorry for the confusion this creates!
    
    SPOILER WARNING!!!!  If you don't want spoilers, well...this is the wrong place
    to check.  Probably, the most spoiler-free place will be the "quick story
    walkthrough" part of this F.A.Q., but don't count on it!  I'm sorry in advance.
    
    
    TABLE of CONTENTS:
    1.  INTRODUCTION
      1a.  How to Use This F.A.Q.
      1b.  A Word from the Author
      1c.  Mini-F.A.Q.
      1d.  How to Pronounce Japanese
    2.  The BASICS
      2a.  The Adventure
        2a-I.  Controls
        2a-II.  Display
        2a-III.  Start Menu Options
        2a-IV.  Building Up
        2a-V.  Story Progression
      2b.  Fighting
        2b-I.  Commands
        2b-II.  General Battle Advice
        2b-III.  Strategies for Enemies by Type
    3.  STORY WALKTHROUGH
      3a.  Prologue
      3b.  Chapter 1
      3c.  Chapter 2
      3d.  Chapter 3
      3e.  Chapter 4
      3f.  Chapter 5
      3g.  Chapter 6
      3h.  Chapter 7
      3i.  Chapter 8
      3j.  Chapter 9
      3k.  Chapter 10
      3l.  Chapter 11
      3m.  The Final Chapter
    4.  QUICK STORY WALKTHROUGH
    5.  APPENDICES
      5a.  Missions
        5a-I.  Favors
        5a-II.  Services
        5a-III.  Bounties
      5b.  Extra Skills & Power-Ups
        5b-I.  Revelations
        5b-II.  Gion Mute Doujou Training
        5b-III.  Zanki Doujou Training
        5b-IV.  Koetsu's Mansion Training
        5b-V.  Waterfall Training
        5b-VI.  Melon Cutting
        5b-VII.  Fighting the Man in the Tengu Mask
        5b-VIII.  Horseback Archery
      5c.  Houzouin Tournaments
      5d.  Romancing the Pleasure District Girls
      5e.  Skill Games & Gambling
      5f.  Storage Keys
      5g.  Maps
      5h.  Shops
      5i.  Items
        5i-I.  Weapons
        5i-II.  Armors
        5i-III.  Accessories
        5i-IV.  Healing Items
        5i-V.  Materials
      5j.  Main Characters List
      5k.  Completion Lists
    6.  EXTRAS
      6a.  Unlockables
        6a-I.  Unlockable Items
        6a-II.  Ultimate Fighting
        6a-III.  Galavanting in Kyoto
      6b.  The Hidden Boss
      6c.  Trivia
      6d.  Edo and Sengoku Period History 101
    7.  GLOSSARY
    8.  "THANK-YOU"'S
    
    
    ----------------
    1.  INTRODUCTION
    ----------------
    
    ---------------------------
    1a.  How to Use This F.A.Q.
    ---------------------------
    
    Navigating the F.A.Q. should be simple.  Even notepad has the "Find" feature.
    I'd suggest using "Find" and typing in the exact text as it appears in the
    Table of Contents.  For instance, if it says "8a-1.  The Abyss," then typing
    in "8a-1.  The Abyss" would get you there.  Typing in "8a-1." would probably
    work, too.  I know F.A.Q.'s can get rather lengthy....
    
    
    ---------------------------
    1b.  A Word from the Author
    ---------------------------
    
    Well...time to dust myself off and get with this "next generation" of gaming.
      It actually made me a little angry to hear that Sega had announced a new Ryuu
    ga Gotoku game for the PS3.  Why?  Because...I didn't own a PS3 yet.  *ahem*
    I'm a little cheap like that.
      But, I digress.  Ryuu ga Gotoku has moved from the PS2.  Those U.S. fans out
    there might have a little problem with this game because the first title was
    originally released as "Yakuza."  Obviously, you don't play a yakuza this time
    around, per se; you play a ronin--that is, a member of a samurai household who
    was not currently in service to a lord.
      I do hope anyone who's played the other two games will have noticed that they
    weren't so much crime games, like GTA, where you played a Japanese crime boss;
    they were more like detective fiction games.  This game is definitely in that
    same vein; you play a jaded vagabond who knows the world isn't as great as it
    appears on the surface trying to fulfill the desire to learn some deep, hidden
    secret.
      The same thing happens in this game, and I think you won't be disappointed if
    you like that sort of thing.  You won't be disappointed if you like cinematic
    presentation, you won't be disappointed if you like great graphics, or great
    story.  Most of all, though, the fighting has the Ryuu ga Gotoku 2 feel, but is
    improved (again).  While it's still not the greatest system, it's very fun and
    showcases brutal attacks.
      So, here's my FAQ for this latest installment in this series.
    
    
    ----------------
    1c.  Mini-F.A.Q.
    ----------------
    
    Here, I'll post some common questions about the game.  Forgive smarmy answers.
    OK; maybe, don't forgive them.  It's your choice, I suppose.  Have fun with that
    high blood pressure, though.
    
    Q:  Ri-oo gookoo-koo-koo-koo, man--what's that??
    A:  First of all, games like this were designed with the Japanese market in
      mind.  So, if it offends you that you can't say the title, I'm sorry.  It's
      just that way sometimes.  Such is the life for video game addicts.
        So, although X-Play will undoubtedly make fun of the name yet again, a
      Japanese title for a Japanese game makes sense.  I only play the Japanese
      versions, so, a lot of the names and such will differ.
        As for the title, if you were curious, "Ryuu ga Gotoku" means "As A Dragon"
      or "Like A Dragon," or something like that, in an old-fashioned way.  The
      subtitle, "Kenzan!" means something like "Behold!" or "(I Have) Appeared!" or
      "I Am Here!"  ...something like that.  It's an old expression, again, and
      exists pretty much solely as a stock phrase for samurai or ninja characters in
      modern-day pop culture.
    
    Q:  So...are you Musashi?--as in, *the* Musashi?
    A:  Yes; you do, indeed, play Miyamoto Musashi, a real, historical figure.
        Now, before you get all crazy making fun of Sony and crab bosses again, you
      should understand that just because this is based on an historical figure,
      that doesn't mean you should take this game as an account of the actual events
      that happened in that person's life.  In fact, there's simply not enough
      documentation around, and we really don't know exactly what happened in the
      real Musashi's life.  In other words, this is all gonna just be a story.
        I don't think we're supposed to think that Musashi is Kiryuu's ancestor,
      just as we're not supposed to think Haruka is the ancestor of the Haruka in
      the other games, Majima the ancestor of the Majima in the other games, Itou is
      Date's ancestor, or anything like that--so please, no long essays going over
      the specifics of why certain things are logically impossible, or anything like
      that.  Think of this as a game where the actors playing those roles in the
      first couple of games were hired to play similar roles in a movie about the
      samurai days.
        In other words, don't think about stuff too much.  Just enjoy it.  You know,
      like a movie about time travel.
    
    Q:  Um...why is Yakuza taking place in the 17the century?
    A:  Becaue the series isn't "Yakuza."  It's "Ryuu ga Gotoku," as I mentioned
      above, which means "like a dragon."  Although you play an ex-yakuza in the
      first two games, and the plot seems to focus around secret crime syndicates in
      a modern Japan setting, this time, you don't, and it doesn't.
        This really does seem like a side game...although many things repeat from
      the previous series.  The "zan" in "Kenzan!" (usually read "san") can be used
      to mean "three," so it's definitely a pun there.  But will they come out with
      Ryuu ga Gotoku 4 after this, or will there be a game titled Ryuu ga Gotoku 3,
      or, like...what?  Well...I guess only time will tell.
    
    Q:  I hear samurai were all law-biding, good people, but ninja were treacherous
      assassins.  So, which one are you?
    A:  The samurai were actually a class of people in old Japan (until the mid-to-
      late 19th century).  This was definitely a "clan" mentality; your caste was
      determined by birth.  Actually, during those 250 years or so that the Tokugawa
      Shogunate was in place, there were very little military campaigns going on,
      and the "warrior" class consisted mainly of bureaucrats who managed the
      affairs of the various states, rather than warriors who went around, fiercely
      enforcing the law.
        As for ninja, I'm sorry to break everyone's heart out there who so wanted to
      hear explanations of the Koga and Iga valleys and how the clans used their
      magic and punished evil despots or whatever, but, the truth is that ninja did
      not exist--at least, not aything near the way you think of them.  The truth is
      that "ninja" was just an older word that literally means "one who carries out
      clandestine things"--in other words, anyone doing covert operations could
      technically be called a "ninja."  But, that's beside the point.  The plain
      truth of the matter is that, although they appear in popular culture (that's
      the game you're playing), ninja didn't exist.
        There's much more information on Japanese history in my subsection of the
      "Extras" section.  My point here is that the "traditional" view of old Japan
      is a little off in the West, and you'd probably just be best served by think-
      ing of this game as another "noir"-esque, detective fiction.
    
    Q:  Are there unlockables?  Extras?  Hidden things?  Hidden bosses?
    A:  All the answers can be near the end of the FAQ in the "Extras" section.
        I don't want to put the answers too early on in the FAQ, because people may
      get mad that I spoiled it.
    
    Q:  OK, so it's 1605.  Is Kiryuu still a badass?
    A:  Yeah--very much so.  You still smash people over the head with things, you
      stab people a billion times or so, and you ram people's heads into objects
      over and over.  If that were missing, this wouldn't be Ryuu ga Gotoku, now,
      would it?
    
    Q:  How is this game compared to the rest of the series?
    A:  It's got a much bigger setting and has tons of stuff to do, its graphics
      are great, and the fighting has been smoothed out some more.  But, there are
      some things I really liked in Ryuu ga Gotoku 2 better.  So, maybe, it's a
      little early to tell, but I think my favorite might still be #2.  Having said
      that, this is an excellent game and everyone who has a PS3 should get it.  I
      bought a PS3 just to play this game, actually....
    
    Q:  What are the good points of this game?
    A:  This game has a great presentation, with a very good story acted by famous,
      talented performers, full of both good drama and a particular brand of humor I
      (usually) find pretty funny.  It's also got various ways to slash people into 
      a bajillion pieces (don't worry, squeemish types--nobody loses any limbs or
      anything, despite how brutal the attacks look).  If you like Zelda-esque
      exploration or games with tons of stuff to do, there's those elements, too.
      In fact, there are lots of side games and items to find.  If you like dungeon
      crawlers, where you just keep running around, fighting guys, trying to find
      items and such, well, that's in there, too.
        Those who played the second game know that there were completion lists
      offered in the start menu and that the game could be replayed over and over,
      so there was a lot of replay value to get 100% of everything.  I know this is
      a spoiler, but, well, that's back again.  One good change they've made this
      time is that the side quests will reappear in subsequent plays through--in the
      second title, you inherited the list from the previous play, so, you couldn't
      "right" any wrong choices.  This way, if you play through the game again, you
      can redo things and hope to get "complete" in all of the side quests.
    
    Q:  What are the bad points of this game?
    A:  I'd have to start by mentioning that the fighting system, although it is
      fairly simple and vastly improved over the first game's, can still cause some
      irritation.  This time, it's not so much the problems with the lock-on or
      with getting trapped rushing forward in one direction while enemies walk
      willy-nilly around you--no; this time, the frustration is simply in the
      attacks some characters have.  Firstly, almost all characters have a quick hit
      that will cause Kiryuu to slowly collapse for a long time.  This is inescap-
      able, and, although it almost never does a lot of damage, not usually even
      followed up by other enemy attacks, so it just seems to waste time while you
      pound on the buttons to make Kiryuu stand again.  And, enemies seem to just
      wait around to hit you with this attack at the very instant you unleash a
      heavy hit on another enemy, thus leaving you with no defense against it.  The
      other issue I had with the fighting was the sumo rikishi-type opponents, who
      could seemingly defy all the rules of the game and rush about, grabbing you
      lackadaisically, while being invulnerable to almost all attacks.
        Besides combat, there is an issue common to nearly all video games on the
      market these days:  namely, overexpansion.  Games these days have to have just
      tons and tons of stuff crammed into them so that you artificially are forced
      to take hundreds and hundreds of hours on each title.  While it's good to have
      a game with hidden things or side quests to break up the action, I feel that
      today's trends in design sometimes make games more of a chore than something
      fun.  For instance, Rogue Galaxy was a nice little title, but it seemed like
      after each ten hours of trying to do some menial, repetitive side task, some
      new element such as fish racing or bug raising would be introduced.  This way,
      each town (planet in that title) took a long, long, long time to complete.
        There are definitely some things in this game that are like that.  You will
      find yourself repeating some tasks over and over, and I think many players
      will be tempted to just go on with the main story.  It turns out that that's
      definitely fine, because the game is never very difficult, even on the harder
      settings, but since almost no superfluous material is carried over from one
      play through to the next, you'll basically need to strive to complete every-
      thing all at once.  Before, it was more cumulative, so, you could just keep
      playing through and focusing on specific instances each time.  If you didn't
      get it, well, nevermind; you could just take care of other things left undone
      and get it the next time around.  It doesn't work that way this time.
    
    Q:  I don't like weapons brawlers--I like beatin' guys down.  Would I still like
      this game?
    A:  Well, I can't say who would and wouldn't like it, but, there's plenty of
      unarmed tecnhiques in the game, too.  The fact is that even though you do
      mostly wield swords, you can use hand-to-hand combat most of the time, too.
      I think that the game feels more like the other, mostly hand-to-hand games,
      than weapons-based brawlers (i.e. Golden Axe, Crystal of Kings, Shin Sangoku
      Musou, etc).
    
    Q:  I loved ________ in the last game.  Is there a ________ this time?
    A:  Probably.  Even though the year has changed, pretty much all of the gameplay
      elements are back.  Cabaret clubs have been replaced with ageya brothels, the
      fighting arena is now in a temple instead of underground in the River Styx
      area, there's still all sorts of weird things to buy around town and fill in
      completion lists, there are people who request your help for the side missions
      and such, etc., etc.  You can even get mail the same as the cell phone; you
      get it delivered to you by pigeon.
    
    Q:  Where are the stairs?  Where can you jump off a high height?  Where are the
      "bellows?"
    A:  For those trying to complete the Heat Actions, let me just point out that
      everything will be explained in the completion lists section.  The easiest
      spot to get the often-overlooked Heat Actions for pushing a guy down stairs or
      the one learned by watching the swallows fly around for single sword is at the
      Riverside Path.  The other often-overlooked spot is the place where you can
      find bellows.  There's a fight during the side mission "Riot at the Black-
      smith's" that takes place back in the actual forge.  You'll see the pit of hot
      embers.  Grab a guy and bring him by there, then hit Triangle in Heat Mode
      and voila!
    
    Q:  OK, so...I got the last revelation from the bull, where he knocks the farmer
      up into the air.  That one never works.  Why?
    A:  The instructions don't say so, but, it looks like you have to be drunk when
      you perform this Heat Action.  I'm not sure if it has something to do with
      your Heat Gauge (since being drunk affects the gauge), but, you pretty much
      have to be drunk.  Also, make sure you aren't locked on, because then you'll
      just do a different Heat Action.
    
    Q:  OK, well, now I still have the revelation of the meditating monk (the one
      where I watched a dog sitting in a circle) to take care of.  Why won't this
      work?
    A:  This one's a little frustrating, as it's very picky and tends not to come
      out.  It seems like you must be locked on to an enemy, even though the 
      instructions don't mention that.  The trouble is that you have to get a good
      distance away, and sometimes it just won't work because your Heat Gauge went
      down slightly in that time.  All I can say is that you should remember to
      lock on and try it over and over.  It'll eventually work.  It's not even
      really worth it....
    
    Q:  OK, so...I got that special super move for completing all the Heat Actions.
      So...what's the deal?  How do you dizzy people?
    A:  This is very anti-climactic.  The attack isn't anywhere near as useful as it
      was in Ryuu ga Gotoku 2.  There are very few instances when a foe will be
      dizzy.  One way to dizzy light and medium enemies is to do a charge attack
      (hold Triangle, release) with a bokutou-like weapon.  Only some bokutou drop-
      ped by enemies or some of the swords you steal by doing the "Swordless Catch"
      super move have this effect.  The sword you're looking for is the kind where
      when you attack, Kiryuu punches with the hilt rather than slashing (Tekken?
      Yoshimitsu?  Wha--?).  Even then, not all of the weapons of that type will
      dizzy opponents.  Since this super move doesn't even show up on any list, it's
      just there for show, anyway.
    
    Q:  I just cannot defeat that special, "secret-boss"-like opponent on Expert.
      What should I do?
    A:  On Normal and Hard difficulties, you should learn to re-guard and to use the
      Tengu Ashi ("Tengu Step") moves to cancel attack strings.  Bring lots of heal-
      ing items.  Bring lots of Resurrection Amulets.
        But...going head-to-head with him on Expert is very, very tough.  It can
      even be tough on the other difficulties if you aren't good at backstepping
      and keeping him at a certain range!  So...if you just really need to defeat
      him, here's what I recommend:  go through the game on Expert without fighting
      him.  This will give you a rather powerful item that grants infinite super
      energy.  With that equipped, you should be nigh invincible.  Use the "Ascend-
      ing Fish" super move on him over and over.
    
    Q:  Is this an accurate representation of life back then?
    A:  Yeah.  They had bowling in Japan at the time.  Hang gliders, too--even
      baseball bats.  The postal service was also extremely fast!
        No, it's not historically accurate, but...whatever.  Just have fun!
    
    Q:  What's with all the prostitution, man?  Besides, they don't seem like pro-
      stitutes to me--they're just like cabaret club girls.  Right?
    A:  Well, yes and no.  On one hand, you can claim that even cabaret clubs are a
      form of prostitution--it's all part of the sex industry, even if actual sexual
      intercourse is not involved.  On the other hand, in those days in the pleasure
      districts like Gion in Kyoto, the ageya brothels did involve sleeping with the
      women--it's just a fact.
        From a world-conscious standpoint, this is part of the culture of the area
      and time.  The women were not seen as dirty, horrible people, or put down so
      much as prostitutes have been in Western cultures--especially not as much as
      they are in America.  Rather, they were seen as tragic figures who were doing
      what they could for their families, which was one of the noblest pursuits in
      Japan at that time.  Most often, poorer families would have more daughters
      than they knew what to do with, since males inherited everything, and all they
      could hope for was that a nice man would come along and marry them.  Many
      women were sold to brothels as a way to make money for their poor family
      rather than simply depend upon them.  Also, consider the limited options the
      women of the time had--basically, they would need to marry into a nice house
      and take on the housework and home businesses such as home manufacturing or
      farming, or they could become a Buddhist nun or a prostitute.  That's about
      all they could do for that period, which wasn't really so different from many
      other parts of the world.
        But still, it is a little difficult to get past.  No matter how they trans-
      late this one, they're not going to be able to hide the fact that the women in
      this game live in the sex industry.  It is a sad thing, and it was seen as a
      sad thing back then.  But, this is the super-romanticized version of Edo
      Period history, after all, and probably, it's not really worth worrying so
      much about.  In the game, after all, the women are shown as finding freedom
      through this industry.
    
    Q:  I hate you and your blessed FAQ!
    A:  OK!
    
    
    ------------------------------
    1d.  How to Pronounce Japanese
    ------------------------------
    
    I know many people take Japanese now, and are used to hearing it from their
    subtitled DVD's and such, but when I was growing up in America, there were many
    people who couldn't say anything right ever.  "Ryuu" (the character from "Street
    Fighter") became "RYE-you," and his famous "Shouryuuken" move became all sorts
    of things--the "All You Can" is my favorite.
    Anyway, enough ranting.  Japanese is a fairly monotone language filled with
    polysyllabic words.  Here's how to pronounce the consonants:
    
    "k" = "k" as in "kite."  The "k" sound is harshly aspirated in Japanese and
      sometimes sounds like a "t" to English speakers because of that.  In other
      words, a strong puff of air comes from the lungs when saying this often.
    "g" = "g" as in "good."  This is a voiced "k."  Also,
        = "ng" as in "fang" when it comes in the middle of a word quite often,
      especially in the Tokyo area.
    "s" = "s" as in "lapse."  The "s" in Japanese is a rather "hard" "s".  It's
      actually with the tongue pressed up closer to the roof of the mouth than in
      English.
        = "sh" as in "shape."  This occurs before the "i" and "y" sounds.
      TO AVOID CONFUSION I SHALL WRITE IT AS "sh" IN THESE INSTANCES.
    "z" = "dz" as in "gadzooks!"  The "d" is slight, so often it will sound just
      like an English "z;" a voiced "s."
        = "j" as in "jam."  This occurs before the "i" and "y" sounds.
      TO AVOID CONFUSION I SHALL WRITE IT AS "j" IN THESE INSTANCES.
    "t" = "t" as in "top."  Actually, this "t" is not heavily aspirated, so it
      may sometimes sound like a "k" or a "d" to some English speakers.
        = "ch" as in "chopper."  Again, not seriously aspirated, this appears only
      before the "i" and "y" sounds.
      TO AVOID CONFUSION I SHALL WRITE IT AS "ch" IN THESE INSTANCES.
        = "ts" as in "lets" before a "u."
      TO AVOID CONFUSION I SHALL WRITE IT AS "ts" IN THIS INSTANCE.
    "d" = "d" as in "don't."  A voiced "t."
    "n" = ... This is difficult.  There are two different sounds written "n" in
      Romanised Japanese.
      "n" at the beginning of a syllable = "n" as in "not."
      "n" by itself is its own syllable; no vowel is needed.  This is a different
         "letter" in the Japanese writing system, and is similar to the French
         "n."  In other words, the tongue doesn't touch the roof of the mouth and
         a nasal sound is produced.
         Before "p," "b," and "m," the lips close and this sound comes out like
         an "m."
      TO AVOID CONFUSION I SHALL WRITE IT AS "n'" IF IT COMES BEFORE A VOWEL AND
      SHOULD BE PRONOUNCED AS THE "FRENCH 'N'."  ALSO, I SHALL WRITE IT AS "m"
      BEFORE LABIAL SOUNDS.
    "h" = "h" as in "hat."  This is actually a "hard h;" the tongue is, again,
      raised up agains the roof of the mouth (farther back than the "s") and the
      air almost hisses out.
        = "f" as in....  Well, our "f" is just an approximation.  When the lips
      are pursed for "u," the air puffs out and sounds like an "f."  The lip should
      not touch the teeth, generally.  This occurs only before the "u" sound.
      TO AVOID CONFUSION I SHALL WRITE IT AS "f" IN THIS INSTANCE.
    "b" = "b" as in "boy."
    "p" = "p" as in "pad."
    "m" = "m" as in "map."
    "y" = "y" as in "you."  Not that this comes right after other consonants
      frequently and should be pronounced the same but with the other consonant
      attached to its front; NOT AS ANOTHER SYLLABLE.  For example, "kyuu" is
      not "KYE-you" or something like that; it's more like "Q" as in "the letter
      'Q.'"
    "r" = ...  Well, unfortunately, this one's a bit tricky.  The tongue generally
      flaps against the raised ridge behind the front teeth on the roof of the mouth
      and sounds like the "tt" in "butter" in the middle of words, and comes fully
      in contact with them at the beginning of words to make more of a conventional
      "l" sound.
    "w" = "w" as in "wane."
    
    There are five vowels in Japanese writing:
    
    "a" = "a" as in "father."
    "i" = "ee" as in "feet."  After a "voiceless" consonant (p, k, etc), the "i"
      sound is muted; almost whispered with no voice.  To many, it sounds like it
      vanishes, but it doesn't completely.
    "u" = "oo" as in "loop."  Just like "i," after voiceless consonants the "u"
      sound seems to vanish, but just gets quite muted and becomes almost voiceless.
    "e" = "ay" as in "say," sorta.  It's kind of between there and the "e" in "bet."
    "o" = "oh" as in "oh, man!"
    
    Vowels are read each after the other (without the gutteral break in "uh-oh!").
    This makes pseudo-diphthongs as such:
    
    "ai" = "ah + ee."  Sounds similar to "eye."
    "au" = "ah + ooh."  Sounds similar to "ow" as in "cow."
    "ae" = "ah + eh."  No equivalent.
    "ao" = "ah + oh."  No equivalent.
    
    Also, vowels can be lengthened.  This means you say the vowel twice (again
    without a break); making it last longer.  It doesn't mean there's some weird
    other sound (such as the difference between long and short vowels in English).
    
    Here is a list of the ways I will lengthen the vowels:
    
    "aa" or "a-"
    "ii" or "i-"
    "uu" or "u-"
    "ei" or "e-" or "ee"  Note that "ei" is sometimes pronounced as two "e" sounds
      and sometimes as an "e" + "i."  The difference is negligable and most Japanese
      people wouldn't distinguish it.
    "ou" or "o-" or "oh" or "oo"  Again, "ou" is sometimes pronounced as two "o"
      sounds and someitmes as as "o" + "u."  The difference, again, is negligable.
      The reason for "oo" to show up is because of the way the word would be written
      in Japanese script, usually using the word "big" ("ookii" or "ooi" [rare, but 
      used as a prefix often].)
    
    In other words, it's not "GOW-key."  It's not "GOO-key."  It's "GO-key." (the
    "Street Fighter" character Gouki, that is.)
    
    Consonants can be lengthened, too.  This makes it sound like the word has
    stopped and paused for a split second.  Hold your mouth in the position of
    the consonant.  Sometimes it makes it sound a bit more stressed; like the
    muscles were more tense than usual in the mouth.  This takes a bit of practice
    sometimes.  Most consonants can do this, and they will be written twice.
    
    Here is a listing of all the syllables that occur in modern Japanese:
    
    a  ka  sa  ta  na  ha  ma  ya  ra  wa    ga  za  da  ba  pa  n(or "m")
    i  ki  shi chi ni  hi  mi      ri        gi  ji  ji  bi  pi
    u  ku  su  tsu nu  fu  mu  yu  ru        gu  zu  zu  bu  pu
    e  ke  se  te  ne  he  me      re        ge  ze  de  be  pe
    o  ko  so  to  no  ho  mo  yo  ro  wo*   go  zo  do  bo  po
    
       kya sha cha nya hya mya     rya       gya ja  ja  bya pya
       kyu shu chu nyu hyu myu     ryu       gyu ju  ju  byu pyu
       kyo sho cho nyo hyo myo     ryo       gyo jo  jo  byo pyo
    
    *--This is really pronounced the same as "o" except by some pre-WWII people.
       It's listed here because it's usually used as a "particle word."
    
    "Stressing" syllables should usually only occur with elongated vowels and
    syllables starting with a stopped (doubled) consonant.  There are some words
    that have clear "stress," but many words have none at all.
    
    Lastly, note that I will use an apostrophe to separate sounds that I feel
    need to be separated so you can pronounce them correctly.  This will probably
    only occur with "n" sounds in the middle of words (that's the nasal, solitary
    "n" that is its own syllable) and long vowel patterns.  For example, "Ma'ou"
    should be pronounced "ma + oh (long)"--tho' I'll probably forget the apostrophe
    sometimes in this instance.  "In'e" should be pronounced "i + n + e;" not "i +
    ne."
    
    
    --------------
    2.  The BASICS
    --------------
    
    ------------------
    2a.  The Adventure
    ------------------
    
    2a-I.  Controls
    ---------------
    
    D-Pad:  In battles, press one of the four cardinal directions on the D-Pad to
      select your various weapons.  You can equip three weapons to these slots from
      the "start button" menu.  Hitting down will cause you to become unarmed, or to
      drop a weapon you've picked up off the ground when in hand-to-hand mode.
      Also used to navigate menus.
    Left Analog Stick:  Moves Kiryuu around and moves the cursor in menus.  Also,
      quickly move the stick back and forth to help Kiryuu stand faster when lying
      on the ground, or to make him recover more quickly from status ailments such
      as being made dizzy.
    Right Analog Stick:  Moves the camera.  You can't change the camera angle in
      enclosed spaces too much--they still haven't gotten the hang of transparen-
      cies, so the camera can't "move" through objects.  You can't move the camera
      in certain other areas where it's fixed, such as near exits from areas.
    Start Button:  Mainly used to pause the game and bring up the menu.  Also brings
      the title screen when the attract movie is playing, starts the game from the
      title screen, and skips "cut scenes" (movies) if the correct option is set in
      the options menu.
    Select Button:  Pauses the game and displays what chapter you're in and what
      your next objective is for the main story.  You have two options on this
      menu.  The right option is "cancel," but the left option is "to the Title
      Screen."  After you select that, it will ask you to confirm.  "Yes" is on the
      left, and "no" is on the right.  Of course, you'll lose all unsaved data if
      you quit.
    Square:  Mostly used to perform light attacks.  Tapping this button quickly
      will also help Kiryuu recover from status ailments such as stuns and help him
      to stand more quickly.
    Triangle:  Mostly used to perform heavy attacks.  This is also the button that
      Heat Moves are assigned to.  You will also be prompted to repeatedly tap it in
      certain events to escape holds and things like that, and you'll be prompted to
      press it to continue certain Heat Actions such as stomping on peoples' faces.
      Rapidly tapping this will help Kiryuu escape status ailments such as stuns and
      to stand more quickly.
      This button is also used for certain options in the menus, such as listing the
      places of interest on a map.
    Circle:  Mostly used to attempt holds and throws, pick up and throw weapons, or
      kick when armed.
      On a Japanese PS3, this is the "confirm" button.  On an American one, it's the
      "cancel" button.
      Similarly, this is the "examine" button on a Japanese PS3.
      Also, when held down while the R1 button is held down, you can rapidly skip
      all written dialogue (in the JP version; the U.S. PS3 needs the X held down)!
    X:  Most often used to Sway or Roll, but you must also tap this button quickly
      to escape status ailments such as stuns, to help Kiryuu stand up when he's
      on the ground, or to escape throws.  You can also use this to recover from
      being knocked in the air (the ukemi-like "Nekogaeri" move).
      On a Japanese PS3, this is the "cancel" button, but it's the "confirm" button
      on an American PS3.
      Similarly, this is the "examine" button on a U.S. PS3.
      It's also the button you hold down in the U.S. PS3 together with the R1 but-
      ton to skip written dialogue!
    L1:  Press (and hold) to guard.  Also, zooms out while viewing the map in the
      "Map" option from the Start Button Menu.
    L2:  This "rights" the camera, setting it behind Kiryuu.  Also used to "zoom in"
      when consulting the maps in the "start button" menu.
    L3 (press the left analog stick in):  Toggles the on-screen mini-map between a
      wider view, a closer view, and no mini-map at all.
    R1:  Hold down to "lock on" to the nearest enemy.  Kiryuu can only sway to the
      side or backwards while locked on, and his moves set changes slightly.  Also,
      zooms out on the map in the "Map" option in the pause menu.
      Also, you can hold this button and the Circle button down together to rapidly
      skip all written dialogue!
    R2:  Taunt.  This will build up your Heat Gauge slightly.  This button will also
      "zoom in" when consulting maps in the "start button" menu.
    R3 (press the right analog stick in):  "Rights" the camera, moving it behind
      Kiryuu.
    
    
    2a-II.  Display
    ---------------
    
    The orange, thicker bar on top is your health, and the lower, bluish-white bar
    is your Heat Gauge.  The thinner atop the health gauge represents your ex-
    perience.  The circle in the lower left-hand corner of your screen is the on-
    screen mini-map, upon which the blue dot is Kiryuu and the little, yellow dots
    are enemies.  Glowing red dots and arrows pointing towards them at the edge of
    the circle are your destinations.  Glowing green dots and their green arrows are
    destinations for sub-quests or optional events.
    
    
    2a-III.  Start Menu Options
    ---------------------------
    
    When you pause the game with the Start button, you'll get what I call the "Start
    Menu."  It still displays your health, experience, and Heat gauges, as well as
    your current money, but it will also show you the map of the current area, your
    level and experience, and a hint as to where you should go to advance the main
    story.
      There are also ten options on the left side of the screen.  Here are those
    options, from top to bottom:
    
    1.  Items
      Kiryuu can carry 15 items with him.  Here, you can use them with the "confirm"
      button or drop them with the Triangle button.
      In addition, you can hit the R1 button to look at your "Important Items."
      These are story items, such as things required for side quests.  You can view
      them with the "confirm" button (which will also display the text of books such
      as the ones needed to make different weapons), or return to the normal Items
      menu with the "cancel" or R1 buttons.
    2.  Equipment
      As you can see from the way they've displayed it on the right, the top four
      slots assign your weapons.  You'll usually have two slots for the "dual wield"
      option (left on the D-Pad), one slot for the "miscellaneous" option (up on the
      D-Pad), and one slot for "single sword" option (right on the D-Pad).  For
      more information, check the "combat" section.
      To the right of each weapon's name are their stats.  First is Attack Power,
      then comes Sword Strength, then comes Speed.  For more information, check the
      "combat" section.
      Below those lines is your unarmed attack, which only lists Attack Power.
      You can't select this line.
      Below that, there are three more slots.  These are your defensive items.  The
      first is your armor and the other two are for accessories.  To the right of
      the item names are four statistics, which read (from top to bottom): Physical
      Attacks, Bladed Weapons, Bullets, and Fire.  These obviously represent your
      defense against those different attacks.
      I should note that the above descriptions may make more sense outside of the
      Gion area.  There are really two screens here--one for your equipment in Gion
      and one for your equipment wherever bladed weapons are allowed (pretty much
      everywhere else).  Inside Gion, there are only a few weapons you can equip--
      mostly, smoking pipes (kiseru).  Since you don't have the option of dual-
      wielding, there will be one less slot in the weapons area.  Defensive items
      are allowed, however.
      Press R1 to switch back and forth between the two equipment screens.
    3.  Map
      This will bring up the map of your current area.  You can zoom in with the
      "confirm" button or L2 or R2, and zoom out with the "cancel" button or R1 or
      L1.  You may want to use the R1/L1 method to zoom out, since hitting "cancel"
      will get you back to the Start Button menu, and you may want to zoom all the
      way out to the main map instead.
      Once you've zoomed in all the way, you can move the cursor around with the
      left analog stick.  Passing over a street will tell you its name--and passing
      over a building you can enter will tell you its name, too.
      Once you've zoomed out all the way, you'll be on what looks like a painting of
      the entire area.  You can select which map you'd like to look at with the
      D-Pad or left analog stick and the "confirm" button.
      Once you're looking at an area, you can also hit Triangle to bring up a list
      of the points of interest (such as shops).  You can hit Triangle or the
      "cancel" button when in this list to exit, but if you just hit Start, you'll
      leave little arrows pointing at the shop you last highlighted.  This way, you
      can find it a little more easily on your mini-map.
    4.  Check Abilities
      This option will tell you how strong you are.  The left side of the screen
      will tell you your statistics.  From top to bottom, it reads:  level, total
      experience, experience needed to level up, maximum health, maximum fighting
      spirit (Heat Energy), your strength...and I'm afraid the final one is written
      in such small print that my poor eyes can't see the kanji.  But, I think it's
      probably endurance?  I don't have a high-definition TV.
      There are two main options here, below those statistics.  The top one is "all
      of the Tiger Scroll," which basically will get you into a menu that will tell
      you about the various basics to the game.  The bottom one will display the
      various skills you've been taught or learned through training.  There are
      eight categories.  From top to bottom, they read:  Gion Mute-Style Techniques
      Learned, Zanki-Style Techniques Learned, fights with the man in the Tengu
      Mask, Scarecrow Formation Records, Jiraiya-Style Practice Records, Waterfall
      Training Records, Shugendo Training (Melon Cutting), and a Super Techniques
      List.
    5.  Letters
      Once you can receive letters, they will appear here, so you can check them
      later.  Ones with the red mark on them have been read already.
    6.  Completion Lists
      These are lists in nine different categories.  You can keep them as checklists
      so you can check how well you're doing.  When you complete them, you just
      might get something good (hint, hint, without spoiling too much--check my
      "extras" section).  I'll tell you what exactly is on each list in the appen-
      dices.
    7.  People
      This will give you a brief introduction for some of the key characters.
    8.  Memos
      This section tells you about most of the side quests you were working on.
      There are three options:  Favors, Services, and Bounties.  The actual Japanese
      word for the "favors" category is "requests," but, you are often not asked to
      do anything in these.  Don't worry; you don't do much for free in this game.
      "Favors" are the "missions" of the previous games; people about town talk
      about things and you solve the problems.  "Services" are jobs you undertake--
      remember, Kiryuu is sort-of a "Jack-of-all-trades" and takes on odd jobs like
      collecting debts or being a bodyguard.  These are tasks you'll get letters
      for.  The actual words used in Japanese for "bounties" is "delivery orders,"
      but it's not product you're delivering--it's people wanted by officials.
      I'll discuss this in the "Missions" appendix.  Just so you know, there are 100
      Favors, 20 Services, and 20 Bounties.
      This screen will also display what chapter you're in and point you towards
      your next story point.
    9.  Glossary
      If you're playing the Japanese version and you don't know any Japanese, this
      section really isn't going to help.  I should note that even if you do know
      Japanese, you might not need this section, because archaic terms used in
      text will generally be highlighted, and you can hit Triangle while viewing
      that dialogue to have a box appear and explain the terms to you.
    10.  Settings
      There are seven different settings: Camera Control (Vertical) - Reverse,
      Normal ("Normal" is default), Camera Control (Horizontal) - Reverse, Normal
      ("Normal" is default), Mini-Map Display (Top of Mini-Map) - North, Forward
      ("North" is default), Subtitles - Off, On ("On" is default), Event Skip -
      Off, On ("Off" is default), Screen Brightness, and Font Settings - Auto,
      Mincho, and Gothic ("Auto" is default).
      Note that if you change the settings, the game will prompt you to save.  This
      is only a system save--it does not save current game data.
    
    
    2a-IV.  Building Up
    -------------------
    
    In previous titles, you assigned experience manually to build Kiryuu up in three
    different statistics, similar to an Onimusha title.  This way, you could direct
    his development.
      However, in this game, you just level up, as in any RPG.  When the bar at the
    top of the screen fills up, you'll gain a level.  Text will appear on the screen
    to tell you what you gained.  You can also check this out yourself from the
    Start Menu, bu choosing the fourth option from the top (Check Abilities).  If
    you'd rather not rely on a vague bar, on the Start Menu, under the map on the
    right side, you can see your level and experience needed to level up.
      So, how do you build up?  Well, go out there and fight guys!  You'll see a lot
    of thugs and ruffians standing around, waiting to attack you.  Fighting them
    will give you experience.  Those who played the previous games will now probably
    notice that HEAT ACTIONS NO LONGER YIELD EXPERIENCE BONUSES.  You are rewarded
    for the type of enemy you fought.  Before, you could trap guys into getting hit
    with your super moves and get a little bit extra that way.  Now, there is ONLY
    A BONUS FOR ON-SCREEN BUTTON PROMPT SEQUENCES (similar to Shenmue's Q.T.E.'s).
      Sorry to put that in all caps, but, it's pretty important.  These on-screen
    button prompts can be from weapons lying around the stages that you pick up when
    in the "unarmed" style.  When you use the heat action for rocks, for example,
    you break it over the guy's head, then you have to ram on the circle button
    until you run out of heat or he runs out of health.  This will give you a bonus
    to your experience--but it only seems to do it once per battle.  So, it's not
    really worth it to focus on Heat Actions--except for the heavy damage that they
    inflict. 
      Now, to get your various attacks and skills and such, you'll need to learn
    pretty much all of them from specific occurrences in the game.  Before, you
    could learn some from Komaki Soutarou.  Well, he's back (as Komaki Souzaemon),
    but there are also a few other places to learn techniques, as well as techniques
    you learn from divine inspiration (Revelations).
      I'll detail all of that later, in the appendices.  Just so you know, you now
    need to actually go out and learn the techniques; you don't get them through
    levelling up.  That only seems to effect your statistics.
      Unfortunately, neither your skills nor your techniques will carry over in
    other plays through the game.  So, you will always have the same set of tech-
    niques and skills and heat actions and such available at the various points of
    the game, pretty much.
    
    
    2a-V.  Story Progression
    ------------------------
    
    As Musashi's story unfolds, you will often have to run from point a to point b
    and push things forward.  However, you may be wise to notice that you do not
    have to run DIRECTLY to point b (most of the time).
      The glowing red dots on the map will show you your next story point (usually),
    but you're going to be thrust into a world that acts as sort-of the overworld
    map for RPG's.  You'll want to explore everything you can and take care of the
    side stories that appear.  By taking care of side stories, you will gain not
    only large experience bonuses, making you stronger for the next big fight just
    around the corner at the end of the chapter, but you'll also be able to get
    items and techniques you might normally overlook.  In fact, you pretty much have
    to do side quests to get all of Kiryuu's techniques this time around.
      Pretty much every chapter starts with cinemas, leaves you on your own to wan-
    der about town in an investigations phase, and then goes back to cinemas and
    boss battles.  So, taking care of whatever you want before fighting the next
    boss is advised.
      You can take care of side things later, but you don't really have control over
    one thing:  the time of day.  Certain events only happen at certain times of the
    day.  You can change the time of day in the last chapter, but, you won't be
    able to go back into the Gion area, so if you want to leave everything until the
    end, bear in mind that you should finish up all the Gion events (including the
    items from the storage lockers) while you can in the storyline!
      This time, it's going to be difficult to get 100%.  Most people will probably
    just race through the story after a while, since it's fairly easy to do so.
    It's up to you.  You get some pretty cool items for doing 100% of the completion
    lists, which will be carried over into later plays, and there is a hidden boss
    who only appears if you do 100% of the side missions, so, you may want to try
    and check those out sometime.  But, since completion lists don't carry over
    this time around, you'll pretty much have to do them all in one go, so, be care-
    ful!
    
    
    -------------
    2b.  Fighting
    -------------
    
    Fighting is still pretty much what the game's all about, even if they did
    include a large number of side games.  Sorry to all you GTA fans; this still
    isn't a GTA game.  It's a brawler, like Final Fight, Tenchi wo Kurau II,
    Spikeout!, Dynamite Deka, Double Dragon, or what have you.  So, you should be
    familiar with the fighting system!
    
    
    2b-I.  Commands
    ---------------
    
    LEGEND (I don't think you can configure the controls, but just in case, I'll 
      list the defaults)
    Square = Weak attack button.
    Triangle = Heavy attack button.
    X = Sway button. 
    Circle = Grapple button.
    L1 = Guard button.
    R1 = Shift / Lock-On button.
    R2 = Taunt button.
    , = Then....  In other words, "Square, Triangle" means you hit square, and then
      after that, you hit triangle (you don't press them together)
    + = Together.  In other words, "Towards + X" means you press towards the 
      opponent and hit X; you don't a direction, let go of the stick, then hit the 
      button.
    Hold = Keep the button held down for a duration of time.
    Hold long = Keep the button held down for a longer period of time than just 
      "hold."
    Forward = Press the left analog stick in the direction Kiryuu faces.
    Back = Press the left analog stick away from the direction Kiryuu faces.
    Left = Press the left analog stick to the left from the way Kiryuu's facing.
    Right = Press the left analog stick to the right from the way Kiryuu's facing.
    (Back) = Press the left analog stick in a direction other than the one Kiryuu
      faces.
    (Free) = Don't forgot *not* to lock on; don't press R1.
    (Lock) = Must be "locked on"; while holding R1.
    (Behind) = When behind an enemy.  Sidestep when they attack or while paralyzed.
    (Goku) = When prompted; while the "goku" kanji flashes.
    (Heat Move) = Move can only be done in Heat Mode.
    (Wall) = Near an environmental hazard such as a wall, bench, river, etc.
    (Down) = While Kiryuu's lying on the ground.
    (Falling) = While Kiryuu's flying through the air from being knocked down.
    Front = While the enemy is facing Kiryuu.
    Behind = While the enemy is facing away from Kiryuu.
    Light = Effects light enemies.
    Medium = Effects medium enemies.
    Heavy = Effects heavy enemies.
    Heat bonus = Increases your Heat Energy.
    High Heat bonus = Increases your Heat Energy noticeably.
    Heat cost = Costs Heat Energy.
    High Heat cost = Costs a large amount of Heat energy.
    Guard Break = Enemies who guard this move are temporarily stunned.
    Knockdown = Enemies who get hit by this will be floored.
    Dizzy = Makes enemy stand still a moment, seeing stars.
    Collapse = Enemy slowly collapses to the floor.
    Burn = Enemy becomes set on fire, taking extra damage.
    
    
    UNARMED STYLE
    -------------
    
    Move:  SINGLE-SWORD STYLE
    Command:
      Right on D-Pad outside Gion
    
    Move:  GREATSWORD / KODACHI / MISCELLANEOUS STYLE
    Command:
      Up on D-Pad outside Gion
    Note that readying a greatsword weapon is an attack that hits nearby enemies.
    
    Move:  DUAL-WIELD STYLE
    Command:
      Left on D-Pad outside Gion
    
    Move:  READY GION WEAPON
    Command:
      Up or Left or Down on D-Pad inside Gion
    Obviously, which weapon you ready depends on which ones you have equipped for
    use in Gion.
    
    Move:  TWIN JABS, UPPERCUT
    Commands:
      Square, Square, Square
      (Free) (Back) + Square, Square, Square, Square
    Not too much to say here.
    
    Move:  TENGU ASHI
    Commands:
      Square, X
      Square, Square, X
      Square, Square, Square, X (cancels last attack)
      (Free) (Back) + Square, X
      (Free) (Back) + Square, Square, X
      (Free) (Back) + Square, Square, Square, X
      (Free) (Back) + Square, Square, Square, Square, X (cancels last attack)
    Heat cost.  Directional input changes direction of sidestep.  Acts as a sway.
    *Learn from sparring with the man in the tengu mask
    
    Move:  STRAIGHT TOE KICK
    Command:
      Triangle
    Strikes through moves that evade Square attacks.
    
    Move:  GION MUTE STYLE PURGATORY PALM (GION MUTERYUU RENGOKUSHOU)
    Command:
      Hold Triangle, release
    Hold until aura forms around Musashi.  Light, Medium knockdown.  High Heat gain.
    *Learn from Komaki
    
    Move:  BACKSTEP
    Command:
      X
    
    Move:  BACKFLIP
    Command:
      X (or any direction + X), X
    
    Move:  SIDESTEP
    Command:
      Left or Right + X
    
    Move:  SIDE ROLL
    Command:
      X (or any direction + X), Left or Right + X
    
    Move:  FORWARD STEP
    Command:
      Forward + X
    
    Move:  FORWARD ROLL
    Command:
      X (or any direction + X), Forward + X
    
    Move:  PICK UP WEAPON
    Command:
      Circle near object with triangle marker
    -> "OTHER STYLES" section
    
    Move:  GION MUTE STYLE BOWL SMASHER (GION MUTERYUU HACHI KUZUSHI) (Heat Move)
    Command:
      (Heat Mode) Triangle near short elevation with enemy in front of you
    A good spot for this is at the Riverside Path, near the little tables for the
    tea houses.  Knocks down.  Heat cost.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE HARQUEBUS MUFFLER (GION MUTERYUU HINAWAFUUJI) (Heat Move)
    Command:
      (Heat Mode) Triangle near an enemy with a firearm
    Knocks down.  Heat cost.
    *Learn from Komaki
    
    Move:  INFINITE HOPELESS WASTELAND (MUMYOU ARANO) (Heat Move)
    Command
      (Heat Mode) Triangle near an enemy who is dizzy
    Knocks down.  Heat cost.
    "Mumyou" means "ignorance," in a religious sense; the ignorance of the fluid
    nature of the world and the impermanence of things.  It is the basic, primary
    origin of suffering in the world.  In a human life, it comes before birth; so,
    another name might be something like "The Big Sleep."
    *Learn by completing "Heat Actions" list
    
    Move:  GION MUTE STYLE SWORDLESS CATCH (GION MUTERYUU MUTOU TORI) (Heat Move)
    Command:
      (Heat Mode) (Lock) Triangle as sword-using enemy attacks Musashi
    Must be used against an opponent with a sword or a bokutou.  Knocks down.
    Heat cost.  Ends with Musashi holding the enemy's weapon.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE MUTE REVERSAL - GENBU (GION MUTERYUU MUTEGAESHI GENBU)
      (Heat Move)
    Command:
      (Heat Mode) Triangle as enemy attacks Musashi from the front
    Knocks down.  Heat cost.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE SWORDLESS SPINNING DEATH (GION MUTERYUU MUTOU TENSATSU)
      (Heat Move)
    Command:
      (Heat Mode) Triangle as enemy attacks Musashi from the front while health bar
        is flashing red
    Knocks down.  Heat cost.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE MUTE REVERSAL - SUZAKU (GION MUTERYUU MUTEGAESHI SUZAKU)
      (Heat Move)
    Command:
      (Heat Mode) Triangle as enemy attacks Musashi from the back
    Knocks down.  Heat cost.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE MUTE REVERSAL - SEIRYUU (GION MUTERYUU MUTEGAESHI
      SEIRYUU) (Heat Move)
    Command:
      (Heat Mode) Triangle as enemy attacks Musashi from the right side
    Knocks down.  Heat cost.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE MUTE REVERSAL - BYAKKO (GION MUTERYUU MUTEGAESHI BYAKKO)
      (Heat Move)
    Command:
      (Heat Mode) Triangle as enemy attacks Musashi from the left side
    Knocks down.  Heat cost.
    *Learn from Komaki
    
    Move:  GRAPPLE
    Command:
      Circle
    
    Move:  DRAG
    Command:
      Circle, (directional input)
    
    Move:  IPPONZEOI
    Command:
      Circle, Circle
    Remember that directional input may be added.  Tap circle to throw heavy foes.
    
    Move:  ELBOW, STOMACH PUNCH, WILD HOOK
    Command:
      Circle, Square, Square, Square
    The first two hits leave the opponent grappled.  The last hit knocks them down.
    Third hit has high Heat gain.
    
    Move:  BACK KICK
    Command:
      Circle, (Back) + Triangle
    Light, Medium knockdown.
    
    Move:  HEAVY SIDE KICK
    Command:
      Circle, Triangle
    Knocks opponent down.  Heat gain.
    
    Move:  BRAWLING SURE-KILL POWERFUL TECHNIQUE (Heat Move)
    Command:
      (Heat Mode) Circle, Triangle when "Goku" kanji flashes near certain spot in
        the environment such as walls or stairs
    Heat Action.  See Completion Lists for the various actions that result.
    
    Move:  STOMP
    Command:
      Triangle near downed foe
    Heat gain.
    
    Move:  PURSUIT MASTERY (Heat Move)
    Command:
      Triangle near downed foe with "Goku" kanji flashing
    Heat Action.  Two types--powerful face stomp for face-up foes, stomach kick for
    face-down foes.
    
    Move:  GION MUTE STYLE BREAKING THROW (GION MUTERYUU TOKINAGE)
    Command:
      Circle repeatedly when grappled by opponent
    Knocks opponent down.  High Heat gain.
    
    Move:  GION MUTE STYLE CATFLIP (GION MUTERYUU NEKOZORI)
    Command:
      X when about to hit the ground when knocked down
    You can just tap X repeatedly when flying through the air to time this better.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE SURVIVING FIST IN DEATH (GION MUTERYUU SHICHUUKATSUKEN)
    Command:
      Triangle when about to hit the ground when knocked down
    You can just tap Triangle repeatedly when flying through the air to time this.
    Heat gain.  Light, Medium dizzy.
    *Learn from Komaki
    
    Move:  TAUNT
    Command:
      R2
    Heat gain.
    
    Move:  HEAT GAUGE CHARGE
    Command:
      Hold R2 down
    Gains heat as long as button is held down.
    *Learn from Waterfall Training
    
    
    SINGLE-SWORD STYLE
    ------------------
    
    Move:  GREATSWORD / KODACHI / MISCELLANEOUS STYLE
    Command:
      Up on D-Pad
    Note that readying a greatsword weapon is an attack that hits nearby enemies.
    
    Move:  DUAL-WIELD STYLE
    Command:
      Left on D-Pad
    
    Move:  UNARMED STYLE
    Command:
      Down on D-Pad
    
    Move:  TRIPLE SLASH
    Commands:
      Square, Square, Square
      (Free) (Back) + Square, Square, Square, Square
    
    Move:  QUADRUPLE SLASH
    Commands:
      Square, Square, Square, Square
      (Free) (Back) + Square, Square, Square, Square, Square
    *Learn from Scarecrow Formations
    
    Move:  DASHING SLICE 1
    Commands:
      Square, Triangle
      (Free) (Back) + Square, Square, Triangle
    Hold Triangle on successful hit for Lingering Mind (Zanshin); charges Heat
    Gauge.
    
    Move:  DASHING SLICE 2
    Commands:
      Square, Square, Triangle
      (Free) (Back) + Square, Square, Square, Triangle
    Hold Triangle on successful hit for Lingering Mind (Zanshin); charges Heat
    Gauge.  Light collapse.
    
    Move:  DASHING SLICE 3
    Commands:
      Square, Square, Square, Triangle
      (Free) (Back) + Square, Square, Square, Square, Triangle
    Hold Triangle on successful hit for Lingering Mind (Zanshin); charges Heat
    Gauge.  Light, medium collapse.
    
    Move:  DASHING SLICE 4
    Commands:
      Square, Square, Square, Square, Triangle
      (Free) (Back) + Square, Square, Square, Square, Square, Triangle
    Hold Triangle on successful hit for Lingering Mind (Zanshin); charges Heat
    Gauge.  Light, medium collapse.
    *Learn from Scarecrow Formations
    
    Move:  TENGU ASHI
    Commands:
      Square, X
      Square, Triangle, X
      Square, Square, X
      Square, Square, Triangle, X
      Square, Square, Square, X
      Square, Square, Square, Triangle, X
      Square, Square, Square, Square, X**
      Square, Square, Square, Square, Triangle, X**
      (Free) (Back) + Square, X
      (Free) (Back) + Square, Square, X
      (Free) (Back) + Square, Square, Square, X
      (Free) (Back) + Square, Square, Square, Square, X
      (Free) (Back) + Square, Square, Square, Square, Square, X**
    Cancels final attack with Sway sidestep.  Heat cost.
    *Learn from fighting the man in the Tengu mask
    **Once combo extension is learned from Scarecrow Formations
    
    Move:  THRUST
    Command:
      Triangle
    
    Move:  ONI-KILLING SWORD COMBINATION (ZANKIKEN)
    Command:
      Hold Triangle, release, Triangle, Triangle
    All three hits break guard and collapse.  High Heat gain.
    *Learn from Zanki Dojo
    
    Move:  ZANKI STYLE RUNNING SLICE (ZANKIRYUU SHISSOUZAN)
    Command:
      Running Triangle
    *Learn from Zanki Dojo
    
    Move:  BACKSTEP
    Command:
      X
    
    Move:  RETREATING HELM SPLITTER
    Command:
      X, Triangle
    *Learn from Scarecrow Formations (Sabakigiri)
    
    Move:  BACKFLIP
    Command:
      X (or any direction + X), X
    
    Move:  SIDESTEP
    Command:
      Left or Right + X
    
    Move:  BACK-OF-THE-SWORD HIT
    Command:
      Left or Right + X, Triangle
    *Learn from Scarecrow Formations (Sabakigiri)
    
    Move:  SIDE ROLL
    Command:
      X (or any direction + X), Left or Right + X
    
    Move:  FORWARD STEP
    Command:
      Forward + X
    
    Move:  HILT STRIKE
    Command:
      Forward + X, Triangle
    *Learn from Scarecrow Formations (Sabakigiri)
    
    Move:  FORWARD ROLL
    Command:
      X (or any direction + X), Forward + X
    
    Move:  SECRET SWORD - ASCENDING FISH (HIKEN - TENSHOUGYO) (Heat Move)
    Command:
      (Heat Mode) X (or any direction + X), Forward + X, Triangle
    Knocks down.  Heat cost.  Opponent must be facing Musashi.
    *Learn by Revelation
    
    Move:  KICK
    Command:
      Circle
    Breaks armed opponents' guard.
    
    Move:  STOMP
    Command:
      Triangle near downed foe
    Heat gain.
    
    Move:  SWORD PURSUIT MASTERY (Heat Move)
    Command:
      (Heat Mode) Triangle near downed foe
    Heat cost.
    
    Move:  SECRET SWORD - SHADOW THRUST (HIKEN - KAGETSUKI) (Heat Move)
    Command:
      (Heat Mode) Triangle with opponent on other side of paper door
    Knocks down.  Heat cost.
    
    Move:  SECRET SWORD - THE CAT LOOKING AWAY (HIKEN - YOSOMINEKO) (Heat Move)
    Command:
      (Heat Mode) Triangle when opponent attacks from behind
    Knocks down.  Heat cost.
    *Learn by Revelation
    
    Move:  SECRET SWORD - DANCING SWALLOW (HIKEN - TSUBAME MAIZASHI) (Heat Move)
    Command:
      (Heat Mode) Triangle when jumping from a high level to a foe on a lower
      level
    Knocks down.  Heat cost.  The easiest spots are at the Riverside Path and the
    action stage at the Kiyomizu Temple.
    *Learn by Revelation
    
    Move:  SECRET SWORD - SOUNDLESS SNAKE (HIKEN - OTONASHI NO HEBI) (Heat Move)
    Command:
      (Heat Mode) Triangle at a far distance from a dizzied opponent or an opponent
      getting up off the ground
    Kocks down.  Heat cost.
    *Learn by Revelation
    
    Move:  SECRET SWORD - DANCING SQUIRREL (HIKEN - MAINEZUMI) (Heat Move)
    Command:
      (Heat Mode) (Lock) Triangle at a far distance
    Knocks down.  Heat cost.
    *Learn by Revelation
    
    Move:  SECRET SWORD - WILD BULL (HIKEN - AREUSHI) (Heat Move)
    Command:
      (Heat Mode) Triangle at a far distance, facing opponent, while drunk, with
      Heat Gauge filled to the max, then, when prompted, tap Square
    Knocks down.  Heat cost.
    *Learn by Revelation
    
    Move:  SECRET POWERFUL SWORD - ONE WAVE (HIOUGIKEN - HITONAGARE) (Heat Move)
    Command:
      when a boss character's health is low enough, hit Triangle when prompted on
      the screen, first tapping R2 if necessary (follow on-screen prompts)
    Knocks down.  Heat cost.
    *Learn from Melon Cutting
    
    Move:  SECRET POWERFUL SWORD - PULVERIZING THE DRIVE LEAF (HIOUGIKEN - KOUYOU
      MIJIN) (Heat Move)
    Command:
      when Inshun's health is low enough, hit Triangle when prompted on the screen,
      first tapping R2 if necessary (follow on-screen prompts)
    Knocks down.  Heat cost.
    *Learn from Melon Cutting
    
    Move:  SECRET SWORD - ENSNARING KITE SLASHES (HIKEN - MAKI TONBIGIRI)
      (Heat  Move)
    Command:
      (Heat Mode) Triangle as sword-wielding opponent attacks from the front
    Knocks down.  Heat mode.
    *Learn by Revelation
    
    Move:  ZANKI STYLE PARRYING SLICE (ZANKIRYUU HIKIGIRI)
    Command:
      L1 as opponent's attack is about to strike Musashi, Triangle
    Light, mid knockdown.  Heat gain.
    *Learn from Zanki Dojo
    
    Move:  GION MUTE STYLE BREAKING THROW (GION MUTERYUU TOKINAGE)
    Command:
      Circle repeatedly when grappled
    Knocks opponent down.  High heat gain.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE CATFLIP (GION MUTERYUU NEKOZORI)
    Command:
      X when about to hit the ground when knocked down
    You can just repeatedly press X to time this more easily.
    *Learn from Komaki
    
    
    DUAL-WIELD STYLE
    ----------------
    
    Move:  GREATSWORD / KODACHI / MISCELLANEOUS STYLE
    Command:
      Up on the D-Pad
    Note that readying a greatsword weapon is an attack that hits nearby enemies.
    
    Move:  SINGLE-SWORD STYLE
    Command:
      Right on the D-Pad
    
    Move:  UNARMED STYLE
    Command:
      Down on the D-Pad
    
    Move:  TRIPLE SLASH
    Commands:
      Square, Square, Square
      (Free) (Back) + Square, Square, Square, Square
    
    Move:  QUADRUPLE SLASH
    Commands:
      Square, Square, Square, Square
      (Free) (Back) + Square, Square, Square, Square, Square
    *Learn from Scarecrow Formations
    
    Move:  QUINTUPLE SLASH
    Commands:
      Square, Square, Square, Square, Square
      (Free) (Back) + Square, Square, Square, Square, Square, Square
    *Learn from Scarecrow Formations
    
    Move:  WIDE HORIZONTAL SLASH
    Commands:
      Square, Triangle
      (Free) (Back) + Square, Square, Triangle
    Hold Triangle on successful hit for Lingering Mind (Zanshin); charges Heat
    Gauge.
    
    Move:  THRUST
    Commands:
      Square, Square, Triangle
      (Free) (Back) + Square, Square, Square, Triangle
    Hold Triangle on successful hit for Lingering Mind (Zanshin); charges Heat
    Gauge.
    
    Move:  UPPERCUT SLASH
    Commands:
      Square, Square, Square, Triangle
      (Free) (Back) + Square, Square, Square, Square, Triangle
    Hold Triangle on successful hit for Lingering Mind (Zanshin); charges Heat
    Gauge.
    
    Move:  TWIN THRUST TO BODY SLAM
    Commands:
      Square, Square, Square, Square, Triangle
      (Free) (Back) + Square, Square, Square, Square, Square, Triangle
    Knocks down.
    *Learn from Scarecrow Formations
    
    Move:  JUMPING OVERHEAD CHOP
    Commands:
      Square, Square, Square, Square, Square, Triangle
      (Free) (Back) + Square, Square, Square, Square, Square, Square, Triangle
    Hold Triangle on successful hit for Lingering Mind (Zanshin); charges Heat
    Gauge.  Mid, light collapse.
    *Learn from Scarecrow Formations
    
    Move:  TENGU ASHI
    Commands:
      Square, X
      Square, Square, X
      Square, Square, Square, X
      Square, Square, Square, Square, X**
      Square, Square, Square, Square, Square, X**
      (Free) (Back) + Square, X
      (Free) (Back) + Square, Square, X
      (Free) (Back) + Square, Square, Square, X
      (Free) (Back) + Square, Square, Square, Square, X
      (Free) (Back) + Square, Square, Square, Square, Square, X**
      (Free) (Back) + Square, Square, Square, Square, Square, Square, X**
    Cancels last attack into Sway moves.
    *Learn from fighting the man in the Tengu mask.
    **Once combo extension is learned from the Scarecrow Formations.
    
    Move:  TWIN OVERHEAD CROSSCHOP
    Command:
      Triangle
    Heat gain.
    
    Move:  BACKSTEP
    Command:
      X
    
    Move:  BACKFLIP
    Command:
      X (or any direction + X), X
    
    Move:  SIDESTEP
    Command:
      Left or Right + X
    
    Move:  SIDE ROLL
    Command:
      X (or any direction + X), Left or Right + X
    
    Move:  TWO-SWORDS SIDE-ROLLING SLASH (NITOU SOKUTENZAN)
    Command:
      X (or any direction + X), Left or Right + X, Triangle
    Heat gain.
    *Learn from fighting the man in the Tengu mask
    
    Move:  FORWARD STEP
    Command:
      Forward + X
    
    Move:  FORWARD ROLL
    Command:
      X (or any direction + X), Forward + X
    
    Move:  KICK
    Command:
      Circle
    Breaks armed opponents' guard.
    
    Move:  STOMP
    Command:
      Triangle near downed foe
    Heat gain.
    
    Move:  SWORD PURSUIT MASTERY (Heat Move)
    Command:
      (Heat Mode) Triangle near downed foe
    Heat cost.
    
    Move:  SURE-KILL SWORDS - OROCHI WHIRLPOOL (HISSATSUKEN - OROCHI UZU)
      (Heat Move)
    Command:
      (Heat Mode) Triangle very close to opponent
    Heat cost.  Knocks down.
    *Learn by Revelation
    
    Move:  SURE-KILL SWORDS - TRUE TWO-SWORDS DANCE (HISSATSUKEN - SHIN NITOU NO
      MAI) (Heat Move)
    Command:
      (Heat Mode) With one opponent at your side and one in front, or with one
      opponent at the left and one to the right, hit Triangle
    Heat cost.  Knocks down.
    *Learn by Revelation
    
    Move:  SURE-KILL SWORDS - HEROIC TWO (HISSATSUKEN - GOUSOU) (Heat Move)
    Command:
      (Heat Mode) Triangle with opponent's back against a wall
    Heat cost.  Knocks down.
    *Learn by Revelation
    
    Move:  SURE-KILL SWORDS - ENMYOU (HISSATSUKEN ENMYOU) (Heat Move)
    Command:
      (Heat Mode) (Lock) with Heat Gauge filled to the max, from a distance, hit
      Triangle, then, when prompted, X, Square, Triangle, Circle, X
    Heat cost.  Knocks down.
    *Learn by Revelation
    
    Move:  SURE-KILL SWORDS - DANCING CAT (HISSATSUKEN ODORINEKO) (Heat Move)
    Command:
      (Heat Mode) while running, with opponent in front of Musashi, Triangle
    Heat cost.  Knocks down.
    *Learn by Revelation.
    
    Move:  SECRET POWERFUL SWORD - TWO HEAVENS (HIOUGIKEN - NITEN)
    Command:
      when a boss character's health is low enough, follow on-screen prompts and hit
      Triangle, first tapping R2 if necessary
    *Learn from Melon Cutting
    
    Move:  SECRET POWERFUL SWORD - SNARE BREAKING SLASH (HIOUGIKEN - BAKUKAIZAN)
      (Heat Move)
    Command:
      when Shishido Baiken/Majima's health is low enough, follow on-screen prompts
      and hit Triangle, first tapping R2 if necessary
    Heat cost.  Knocks down.
    *Learn from Melon Cutting
    
    Move:  SECRET POWERFUL SWORD - SWALLOW DROP (HIOUGIKEN - TSUBAME OTOSHI)
      (Heat Move)
    Command:
      when Sasaki Kojiro/Munenori's health is low enough, follow on-screen prompts
      and hit Triangle, first tapping R2 if necessary
    *Learn from Melon Cutting
    
    Move:  TWO-SWORDS YIN AND YANG SLASH (NITOU ONMYOUZAN)
    Command:
      L1 when opponent's attack is about to hit, Triangle
    Heat gain.
    *Learn by fighting the man in the Tengu mask
    
    Move:  TWO-SWORDS INSTANT SLASH (NITOU SHUNZAN)
    Command:
      (Lock) Triangle when opponent's attack is about to hit
    Heat gain.  Light, medium collapse.
    *Learn by fighting the man in the Tengu mask
    
    Move:  SURE-KILL SWORDS - TATAMI FLIP (HISSATSUKEN - TATAMIGAESHI) (Heat Move)
    Command:
      (Heat Mode) Triangle when opponent's attack is about to hit Musashi, while
      Musashi stands on tatami (straw mats)
    Heat cost.  Knocks down.  The easiest time to do this is in the room where you
    fight the armored warrior in the Tsuruya.
    
    Move:  GION MUTE STYLE BREAKING THROW (GION MUTERYUU TOKINAGE)
    Command:
      Tap Circle when grappled
    Knocks down.  Heat gain.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE CATFLIP (GION MUTERYUU NEKOZORI)
    Command:
      X when about to hit the ground when knocked down
    You can just tap X repeatedly when flying through the air to time this better.
    *Learn from Komaki
    
    
    GREATSWORD STYLE
    ----------------
    
    Move:  DUAL-WIELD STYLE
    Command:
      Left on the D-Pad
    Note that stowing the greatsword weapon is an attack that hits nearby enemies.
    
    Move:  SINGLE-SWORD STYLE
    Command:
      Down on the D-Pad
    Note that stowing the greatsword weapon is an attack that hits nearby enemies.
    
    Move:  UNARMED STYLE
    Command:
      Right on the D-Pad
    Note that stowing the greatsword weapon is an attack that hits nearby enemies.
    
    Move:  DUAL HORIZONTAL SWINGS, OVERHEAD POUND
    Commands:
      Square, Square, Square
      (Free) (Back) + Square, Square, Square, Square
    
    Move:  TENGU ASHI
    Commands:
      Square, X
      Square, Square, X
      Square, Square, Square, X
      (Free) (Back) + Square, X
      (Free) (Back) + Square, Square, X
      (Free) (Back) + Square, Square, Square, X
      (Free) (Back) + Square, Square, Square, Square, X
    Cancels final attack into a Sway.
    *Learn from fighting the man in the Tengu mask
    
    Move:  OVERHEAD POUND
    Command:
      Triangle
    Heat gain.  Light, mid knockdown.
    
    Move:  GREATSWORD TECHNIQUE MOWING SLICE (NAGIGIRI)
    Command:
      Hold Triangle, release
    Hold until blue aura forms around Musashi.  Knocks down.  Heat gain.
    *Learn from Scarecrow Formations
    
    Move:  BACKSTEP
    Command:
      X
    
    Move:  SIDESTEP
    Command:
      Left or Right + X
    
    Move:  FORWARD STEP
    Command:
      Forward + X
    
    Move:  KICK
    Command:
      Circle
    Breaks armed opponents' guard.
    
    Move:  STRONG SWORD - FINE SPINNING MACHINE (GOUKEN - KIKOU MAWASHI)
    Command:
      with Heat Gauge at max, Triangle near foe
    Knocks down.  Heat cost.
    *Learn by Revelation
    
    Move:  STRONG SWORD - MAKING FLIES CRY (GOUKEN - HAE NAKASE) (Heat Move)
    Command:
      (Heat Mode) Triangle with opponent's back against a wall
    Knocks down.  Heat cost.
    *Learn by Revelation
    
    Move:  SECRET POWERFUL SWORD - POWERFUL SEVERING (HIOUGIKEN - GOUDAN)
    Command:
      when a boss character's energy is low enough, follow the on-screen prompts and
      hit Triangle, first tapping R2 if necessary
    Knocks down.  Heat cost.
    *Learn from Melon Cutting
    
    Move:  STOMP
    Command:
      Triangle near downed foe
    Heat gain.
    
    Move:  GREATSWORD PURSUIT MASTERY (Heat Move)
    Command:
      (Heat Mode) Triangle near downed foe
    Heat cost.
    
    Move:  STRONG SWORD - MONKEY FLIP (GOUKEN - SARUGAESHI) (Heat Move)
    Command:
      (Heat Mode) Triangle when sword-wielding enemy attacks from the front
    Heat cost.  Knocks down.
    *Learn by Revelation
    
    Move:  GION MUTE STYLE BREAKING THROW (GION MUTERYUU TOKINAGE)
    Command:
      Tap Circle when grappled
    Knocks down.  Heat gain.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE CATFLIP (GION MUTERYUU NEKOZORI)
    Command:
      X when about to land when knocked down
    You can just tap X when in the air to time this better.
    *Learn from Komaki
    
    
    KODACHI STYLE
    -------------
    
    Move:  DUAL-WIELD STYLE
    Command:
      Left on the D-Pad
    
    Move:  SINGLE-SWORD STYLE
    Command:
      Down on the D-Pad
    
    Move:  UNARMED STYLE
    Command:
      Right on the D-Pad
    
    Move:  TRIPLE SLASH
    Commands:
      Square, Square, Square
      (Free) (Back) + Square, Square, Square, Square
    
    Move:  THRUST
    Command:
      Triangle
    Heat gain.
    
    Move:  BACKSTEP
    Command:
      X
    
    Move:  BACKFLIP
    Command:
      X (or any direction + X), X
    
    Move:  SIDESTEP
    Command:
      Left or Right + X
    
    Move:  SIDE ROLL
    Command:
      X (or any direction + X), Left or Right + X
    
    Move:  FORWARD STEP
    Command:
      Forward + X
    
    Move:  FORWARD ROLL
    Command:
      X (or any direction + X), Forward + X
    
    Move:  KICK
    Command:
      Circle
    Breaks armed opponents' guard.
    
    Move:  STOMP
    Command:
      Triangle near downed foe
    Heat gain.
    
    Move:  COMBINED KODACHI - ILLUSORY WOLF (KUMIKODACHI - GENROU) (Heat Move)
    Command:
      (Heat Mode) Triangle while 4 or more opponents are in front of Musashi, then
      Square, Triangle, Square
    Knocks down.  Heat cost.  Hits 4 opponents.
    *Learn by Revelation
    
    Move:  COMBINED KODACHI - TOMOE CATCH (KUMIKODACHI - TOMOEGARI) (Heat Move)
    Command:
      (Heat Mode) against a guarding foe, hit Triangle
    Knocks down.  Heat cost.
    *Learn by Revelation
    
    Move:  KODACHI RUNNING THRUST (KODACHI HASHIRITSUKI)
    Command:
      Triangle when running
    Heat gain.
    *Learn from Scarecrow Formations
    
    Move:  COMBINED KODACHI - TWIN BONES (KUMIKODACHI - SOUKOTSU) (Heat Move)
    Command:
      (Heat Mode) as sword-wielding opponent attacks from the front, Triangle
    Knocks down.  Heat cost.
    *Learn by Revelation
    
    Move:  GION MUTE STYLE BREAKING THROW (GION MUTERYUU TOKINAGE)
    Command:
      tap Circle when grappled
    Heat gain.  Knocks down.
    *Learn from Komaki
    
    Move:  GION MUTE STYLE CATFLIP (GION MUTERYUU NEKOZORI)
    Command:
      X when about to land when knocked down
    You can tap X repeatedly when in the air to time this better.
    *Learn from Komaki
    
    
    MISCELLANEOUS (OTHER STYLES)
    ----------------------------
    
    You can assign miscellaneous weapons to the "Up" slot for fights outside Gion
    and to the "Left," "Up," and "Right" slots for fights inside Gion.  You can
    also pick up items found about the battle stages and in random fights in most
    areas when you're in the "Unarmed" style.
      There are ten different types of miscellaneous weapon.  All of them have
    these moves in common:
    
    Move:  MISCELLANEOUS WEAPON WEAK ATTACK STRING
    Commands:
      Square, Square, Square
      or
      Square, Square, Square, Square, Square
    (depending on the weapon)
    
    Move:  MISCELLANEOUS WEAPON HEAVY ATTACK
    Command:
      Triangle
    
    Move:  MISCELLANEOUS WEAPON KNOCKDOWN ATTACK
    Command:
      Hold Triangle, release
    
    Move:  STOMP
    Command:
      Triangle near downed foe
    Heat gain.
    
    Move:  PURSUIT MASTERY (Heat Move)
    Command:
      (Heat Mode) Triangle near downed foe
    Heat cost.
    
    Move:  GION MUTE STYLE CATFLIP (GION MUTERYUU NEKOZORI)
    Commands:
      X when about to land when knocked down
    *Learn from Komaki
    
    Move:  GION MUTE STYLE BREAKING THROW (GION MUTERYUU TOKINAGE)
    Commands:
      tap Circle when grappled
    Knocks down, Heat gain.
    *Learn from Komaki
    
      Depending on whether they were equipped weapons or weapons you found lying
    about in a stage, they react differently to how you hit the Circle button or
    to what happens to them when you hit the D-Pad.
      Here's what happens with EQUIPPABLE WEAPONS:
    
    Move:  SWITCH TO ASSIGNED STYLE
    Commands:
      Left, Right, Up, or Down on the D-Pad
    
    Move:  KICK
    Command:
      Circle
    Breaks armed enemy's guards.
    
      Here's what happens with NON-RETAINABLE, STAGE-ONLY WEAPONS:
    
    Move:  SWITCH TO ASSIGNED STYLE, DROP WEAPON
    Commands:
      Left, Right, Up, or Down on the D-Pad
    
    Move:  THROW WEAPON
    Command:
      Circle
    
      MOST weapons also have a Heat Action when standing close to the opponent with
    the weapon in hand, in Heat Mode, using simply Triangle.  They also usually
    allow for Swaying, but, the heavier ones don't.
      Here is a list of the weapon types, what Circle does (i.e. if they're an
    equippable weapon or not), and how to perform their Heat Actions:
    
    JUTTE TYPE  Circle: Kick
      (Heat Mode) Triangle when facing a sword-wielding opponent
    UMBRELLA TYPE  Circle: Kick
      (Heat Mode) Triangle when a sword-wielding opponent attacks
    KISERU TYPE  Circle: Kick
      (Heat Mode) Triangle near opponent
    SMALL WEAPON TYPE (i.e. small pots)  Circle: Throw
      (Heat Mode) Triangle near opponent, repeatedly tap Circle
    BOKUTOU TYPE  Circle: Kick
      (Heat Mode) Triangle near opponent, repeatedly tap Circle
    MEDIUM TYPE (i.e. rocks, pots held with two hands)  Circle: Throw
      (Heat Mode) Triangle near opponent, repeatedly tap Circle
    BOX TYPE  Circle: Throw
      (Heat Mode) Triangle near opponent, repeatedly tap Square, repeatedly tap
      Square, repeatedly tap Square, repeatedly tap X, repeatedly tap X, repeatedly
      tap X
    LONG TYPE (i.e. long tree branches)  Circle: Throw
      (Heat Mode) Triangle near opponent
    SPEAR TYPE  Circle: Throw
      (Heat Mode) Triangle near opponent
    HEAVY TYPE (i.e. logs)  Circle: Throw
      (Heat Mode) Triangle near opponent
    
      The only other advice I can give you here is to watch the "use" number for
    the weapons you find lying about the stages.  You can only hit people with them
    (even if they block the hit) a certain number of times.  Once you've run out,
    the weapon will break.
    
    
    2b-II.  General Battle Advice
    -----------------------------
    
    Slash, slash, slash, Triangle (hold).  Slash, slash, slash, Triangle (hold).
      This is going to be what you're doing about 80% of the time you're fighting.
    You'll go through your strings either with the single-sword style or with the
    dual-wield style and look to land heavy attacks when possible, while moving
    around so as not to be surrounded, including swaying and rolling to get away or
    to get around enemies.
      You should learn the swaying, rolling, lock-on, and guard systems and become
    familiar with when to use them.  Dodging is pretty essential, but, I do want to
    caution that all the "flips around and avoids your attacks" types of enemies
    are rather easily defeated just by continuing your strings, pressing towards
    them and following them around.
      Dual wielding can make Kiryuu guard from all angles, which is nice.  It's also
    got the most varied heavy attack system; similar to the "Musou" / "Warriors"
    serieses, where you are in your weak attack string determines which heavy attack
    will come out.  The single-sword style actually has slightly different proper-
    ties for its heavy attack during strings, but, they aren't as pronounced as in
    the dual-wield style.  As soon as you can, you'll want to do the Scarecrow
    Formations in Kouetsu's mansion, so that you can build this attack string up
    and get the heavy attack that allows you to throw opponents down, as knocking
    people down is still key in this series.
      Single-sword style is, in my opinion, the best.  You can use the heavy attack
    during a string to (usually) get pretty far away from enemies or to fly towards
    them quickly if they're being pains in the butt.  Once you learn the Secret
    Sword: Ascending Fish technique (from the Revelation in the Riverside Path,
    after talking to Shichigorou at the Inari Shrine in Gion), that's probably your
    best Heat Action.  It's very easy to land and it does decent damage.  Sure, you
    can't guard in every direction, like you can with two swords, but, it's not
    that hard to roll away from clusters of foes, so you probably won't get hit too
    much, anyway.
      The greatsword style may seem like the worst, and I don't use it too much, to
    be honest.  Having said that, it does have its place.  When there are armored
    foes or those who guard a lot, swinging your huge chunk of iron around will
    usually do the trick.  You can also guard bullets, but, why?  There's almost no-
    one shooting at you until the very end of the game, and even then, you can just
    sway and roll to get away from the shots pretty easily.  What's bad about this
    weapon is that it's slow (of course).  You swing slowly, which is bad, but you
    also can't run while holding it (grr).  This is why, when you need to break
    objects in the background, I just run up to them with some other weapon equipped
    and then quickly switch to the heavy weapon, then back.  I should note that you
    can't roll while in this style...only sway (grr again).  But, it's great at
    building Heat and has some pretty good Heat Actions.
      As for unarmed, I do use it often--probably more often than the single sword,
    actually.  Why?  Because you can throw guys.  If a cluster of guys runs up to
    you, you can grab one, press towards the crew, and throw him over to them,
    which will either knock the group down or make them stagger long enough to get
    away.  Stomp on the grounded foe, and you'll pretty much be invulnerable until
    they get up.  If there aren't a lot of guys around, grab one guy and hit square
    three times to really build up your Heat Meter.  Grab the stuff that's lying
    around--using weapons found lying around in stages might prompt you to hit
    buttons for their heat actions, which appears the be the only way to get exper-
    ience bonuses during fights.  Throw, stomp, throw, stomp...this probably sounds
    familiar to those who played the other games, but, it's still wonderfully ef-
    fective.  The bad side of being unarmed?  Well...first of all, you don't do
    much damage.  Once you build a weapon up and get it to around 100, you'll see
    that it takes much longer to beat some guy up than it does to cut him down.
    Also, you should know that you can't guard against a sword while unarmed (gee).
      Other than that, the best advice I can give you is that when you use pursuits
    (either the Heat Actions or normal pursuit moves), opponents will be forced to
    stand.  This may sound like a useless revelation, but it means that you can trap
    many opponents into patterns this way, in which they will have almost no way to
    defend themselves.  That's why I use unarmed a lot; you can throw someone down,
    stomp on him, grab him, throw him down, stomp on him, etc, etc, etc.  Only the
    greatsword style seems to have no normal pursuit and isn't very good for this.
    
    
    2b-III.  Strategies for Enemies by Type
    ---------------------------------------
    
    Although there are many unique enemies and unique encounters in which you will
    need to use specific strategies (such as the fights against Majima--again), you
    will usually encounter one of six enemy groups.  All of them seem to be able to
    use some quick attack to hit you right when you can't defend and make you col-
    lapse for what seems to be an eternity (especially since the A.I. is so bad
    that you won't even get hit with follow-up attacks).  But, don't worry about
    that too much.  Just make sure you don't get surrounded too much.
      Here are some of the types of generic enemy:
    
      1.  Generic Sword Guy.  There are really two types of this guy--guys who
        hold their swords at their sides and guys who hold their swords up above
        their heads.  Neither one poses a great threat.  This is your typical
        swordsman, and shouldn't really be feared.  Just watch for their attacks
        where they suddenly run at you and then chop.  Just like in previous titles,
        these attacks seem to magically avoid everything and follow you, always
        right at your back.  So, you'll want to let them come close and start to
        swing, *then* sidestep, otherwise, you'll roll out of the way too early and
        they'll just follow you.  You do, of course, have the safety net of the
        roll after swaying, though, which can be delayed a little.
      2.  Judo Guy.  Oh no, it's a judo guy!  Too bad this isn't UFC; it's a game
        where you got swords.  This guy likes to close in and suddenly grab you, so
        be ready with the X button (or Circle once you learn the technique to re-
        verse grabs).  I say "judo guy," but I should just say "unarmed guy," be-
        cause you can use pretty much the same strategy for all unarmed ruffians
        except rikishi.  They seem to all use strikes that will break your guard or
        knock you down, and a three-hit combo that looks like exactly like the ones
        used by the brawlers in the previous titles.  Just bear in mind that the
        heavy kicks can break your guard.
      3.  Rikishi.  I hate these guys.  With a passion.  For those who don't know, a
        rikishi is a sumo wrestler.  You'll see them stomp their foot into the
        ground in a dohyouiri stance (for those who know what that is) and stand
        really squat and close to the ground.
          This enemy seems to defy almost all the rules of the game.  They have a
        quick strike/grapple uwatenage move that cannot be broken and seems un-
        blockable.  Even if you're trying to roll away from them, they'll grab you
        and throw you down.  Their attacks seem to duck under your sword slashes.
        Since they can duck under your slashes and throw you at will if you're in
        range, it's a tough row to hoe with this guys.  They're not so bad, really,
        if you can lock onto them and shift, and then sway right as they attack.
        This way, you can actually avoid even the aforementioned grapple--it seems
        to be that if you try to sway and *then* they grab, it'll hit you.  Plus,
        single-swaying to the side will grant you access to their back and you can
        mess them up.
          What's wrong with that?  Well, normally, you're mobbed by a whole mess of
        guys.  It's very hard to single out the rikishi and then sidestep away when
        you've got a whole bunch of other guys running over to beat you up at the
        same time.
          Oh yeah; guess what else?  You can't throw 'em.  Don't even bother trying.
        They break your grapple the instant it lands.
          They're kinda rough in a group, but, if you're fighting them one-on-one
        (say, at the Houzouin), here's a little hint:  learn the Tokinage from
        Komaki.  Then, turn your back on the guy.  I know--it sounds weird.  But,
        this usually works.  Stand at a certain distance and make sure to simply
        walk or sway away from their headbutts.  They can slap you; all it will do
        is dizzy you so they can run up.
          What you're going for here is for the guy to attempt a throw from behind.
        From the front, you'll just automatically be thrown without any chance to
        escape.  But, from the back, you actually can break their throw with X--or
        use Circle to throw them instead, once you've learned the Tokinage.  This
        move also gives you a pretty good Heat Bonus, so, you can use Heat Moves on
        them more easily after doing it (I'd recommend stomping on them).
          One last piece of advice on these guys is that heavy attacks seem to work.
        Remember, their attacks will go under most of your weak slashes, but, you
        can hit triangle and make 'em suffer.  A good strategy is to stay far away
        with the single-sword style, hit your weak attack button twice, and then
        rocket into 'em with heavy attack and make 'em fall down.
      4.  Ninja.  That's right, folks--NINJA (omg hide the good stuff; the ninja are
        coming).  This is another catch-all name; they can be any sort of flipping-
        prone, Sir Avoidsalot types.  They roll and flip as you attack, throw darts,
        toss down bombs and smoke bombs, and are general pains.  But, they're not
        really so bad.  If you're unarmed, you can close in on them and grab them
        (shifting to avoid darts), but if you have the single-sword style, you can
        just be slow with your strings and follow them around as they flip about.
        You'll catch them as they land eventually, or just corner 'em and they'll
        have nowhere to go.
      5.  Bow/Gun Guys.  This guy used to be obnoxious in the previous titles, but,
        he doesn't show up too much anymore.  The only thing to be aware of here
        are that they will run away from you like mad so you'll want to grab them or
        hit them with a knockdown (single-sword square x 2~4, triangle, for instance
        or unarmed grapples), stomp on 'em, then knock 'em down again.  You should
        also take 'em out first.  That's because if you're in a crowd of melee guys,
        they'll keep interrupting you as you try to move and you'll be knocked about
        for a while.  Usually, they stay on the edge of the action, so, it's pretty
        easy to break away from the group and get to 'em.
      6.  Heavy Arms Guys.  These are actually fairly rare, and usually just like
        bosses or people in the arena, but I thought I'd list them in the enemy
        types just so that you know what to do.  They absorb most hits, continuing
        with their attacks even if you're hitting them.  So, a good strategy is to
        sway around 'em, guard (because the wind-up of their attacks will hit you
        behind them), and then beat 'em up while their slow attack comes out.
          Another strategy?  Use *your* heavy arms.  Towards the end, this type of
        enemy will appear with armor on, which will need to be broken before you
        can continue anyway.  Just a few hits from a huge chunk of iron will do
        what would take maybe 15 hits or so with a single sword.  After that's
        busted, these guys will stagger around after getting pummeled with your
        greatsword, so...use it on 'em.
    
    
    ---------------------
    3.  STORY WALKTHROUGH
    ---------------------
    
    -------------
    3a.  Prologue
    -------------
    
    The Dragon of Gion (Gion no Ryuu)
    
    Missions available:  None
    Storage Keys:  I-1
    
    It's the Sengoku, baby.  Time to throw on your armor and get your warring states
    on.  
      The introduction scenes show men marching into battle at the final struggle in
    the Warring States Period, the Battle at Sekigahara, also called "The Realm
    Divide."  It's called that because it is mainly from this battle where Tokugawa
    Ieyasu claims authority as the great kubou (or "shogun") of Japan.  The Warring
    States Period is ending, and giving way to the peaceful, orderly Tokugawa Period
    (also called the "Edo Period"), in which different warlords would stay pretty
    much in power of pretty much the same areas for about 250 years or so.
      Then, we are treated to a little sweeping crane through the bustling pleasure
    district of Gion in Kyoto--the capital city.
      It's really the capital only in name.  This is where the Emperor has his
    palace, but, you'll never even see him or the aristocratic nobility in this game
    at all.  Why?  Because in those days, it was the kubou, or shogun, who ruled;
    the military caste was in power and it was those people who were prominent
    figures.
      These women are being sold to the ageya brothels to become yuujo (pleasure
    district sex workers).  This man sleeping is the main character of the game.
      Suddenly, we see a beautiful pleasure-district girl walking in a supposedly-
    elegant fashion (it's a little weird, actually).  That's Yoshino, the head girl
    of the Tsuruya brothel.  In order to win the war of the various brothels...they
    parade their beautiful Yoshino around in front of everyone so that the women
    who are being sold will want to become as beautiful as her.  So, they sell them-
    selves cheaply to the okami (the boss of the brothel) of Tsuruya.
      Kiryuu, the main character of this game, is suddenly visited by this girl.
    She said she was taking a walk for the first time in a long while, and thought
    she should pay him a visit.  But, Kiryuu tells her not to give them such empty
    dreams.  She tells him, "What kind of thing is that for you to say--someone who
    only has a job because of us."
      The, she tells him that he was just some wishy-washy, naive samurai when he
    first showed up (meaning that she tricked him into being there).  Before she
    leaves, though, he finds it in himself to hit on her.
      This next visitor is his friend, Itou.  As he works for the Tsuruya, the most
    powerful ageya (a type of brothel in which you can meet exquisite girls and
    be entertained by them for dinner or "afterwards"), he is Kiryuu's senior.  It
    seems like Itou often comes to the "Tatsuya," or "Dragon Shop," Kiryuu's little
    spot under the sun, and hires him for the Tsuruya.
      Itou offers him a job.  It seems there are many places that owe the Tsuruya
    money.  This is probably because the Tsuruya, being the most profitable venture
    in the area, is responsible for all the land there, and people pay them rent or
    some other such fee to open businesses.  You have a choice:  money, or a girl
    from the ageya?
      Well, no matter; it turns out that no matter which way you answer, the same
    thing will happen--you work for free, apparently.  Kiryuu will accept the job,
    which entails going to three shops and asking the shopkeepers to give you money.
    The three shops are:  Arigataya Market, Ebisuya Pawnshop, and Tenguya Pharmacy.
      You are now in control of Kiryuu Kazumanosuke, a kakemawari of the Gion dis-
    trict.  "Kakemawari" means "affixing around" quite literally, and means a sort
    of odd job such as being a bodyguard, small investigations, collections--this
    sort of thing.  It also refers to the person who undertakes these tasks, and I
    will usually say something like "jack-of-all-trades."  This is because Kiryuu
    has said that he will do any task for anyone, so long as they have the money.
      Before you can even get to these shops, Kiryuu will be accosted by some guy
    who wants to give you information on Gion.  I have no idea how a guy could be
    standing right next to a shop and have the owner walk out and then suddenly
    think he was new to the area and needed directions.  Anyway, you actually have
    to hear what he has to say.  Choose each option and then the final option should
    be not to ask him about anything.
      You're in tutorial mode, if you haven't realized it.  This first little quest
    of yours is actually to teach you how to get around town, look at your map, and
    even brawl a little.  So, it will force you to look at your map.  The glowing
    red dots are "go here" points.  Seems easy enough.  The last thing of the map
    tutorial is pretty important:  you can go to the "main map" by hitting either
    "L" shoulder button.  This is the "overworld map," and you can use it to check
    out the various areas that are available to you.
      Why is that so important?  Because if you go into the map from the start but-
    ton menu, and you want to scroll back to that map, but use the "cancel" button,
    you will just exit the menu (boo bad programming).
      When you're ready, go to the three shops.  You can choose to go to them in
    any order, but I'll list them in order of the least complicated task to the most
    complicated.
      At Arigataya, simply talk to the owner, and you'll get the money he owes the
    Tsuruya.
      At the Ebisuya Pawnshop, talk to the owner.  He'll tell you that he lost his
    storage key--the storage locker has the money you need.  He recounts the places
    he visited, and mentions two that may have the key:  the sakaya, Nakanokura, and
    the Gion Inari Shrine.  They'll both light up on your map.
      His key is at the shrine, near the northern lantern.  Pick it up, and take it
    to the Storage Lockers (located east of the middle of the map on the southern
    edge of town).  Open Storage Locker "I-1" and you'll get the money.
      For the pharmacy, when you talk to the shopkeeper, he'll tell you the boy
    working there was sent to get the money, but hasn't returned.  He might be out
    at the restaurant, Momijirou.  Investigating there, you'll see the woman who
    works there standing outside.  She'll tell you that the kid is probably at his
    favorite stomping grounds, the Suiten Inari Shrine are to the southwest.
      There he is, being picked on by a bunch of bullies.  This is your battle
    tutorial.  Once you beat them, you'll get the money--and a Strong Health Pills.
      First, you have to attack them 10 times with either the square or triangle
    buttons.  I recommend using the square, as you can just do your three-hit string
    and get through it quickly.
      Next, you can grab an enemy and use the square to hit them, triangle to kick
    them, or circle again to throw them.  Again, you have to do it 10 times, so I
    recommend using the square button and hitting them with your three-hit combo.
      Next comes weapons.  Grab weapons with circle and hit the enemies 10 times
    with 'em.  The buckets are infinite, but they break after one hit and you'll
    need to keep picking them up, so look for the baskets and branches lying around
    because they can be used more times.
      Now, you have to build up your heat gauge.  To do this, I'd recommend grabbing
    guys and doing the three-hit square combo, becaue that gives a lot of heat
    bonus.  You can taunt with R2, also.
      Now, it prompts you to do heat actions.  You can do this with either the weap-
    ons strewn about the stage or by grabbing guys and leading them to either the
    shrine or the little wooden walkways.
      Lastly, beat the guys up!
      Once all three debts have been collected, you'll get a glowing dot indicating
    that you should return to the Tatsuya.  But, along the way, a bunch of
    ruffians will attack you.  Seems they didn't like you breaking up what was
    going on at the Suiten Inari Shrine.
      This is another fighting tutorial.  The first one is a little weird.  It says
    that when you see an enemy with a glowing gourd or other such thing on his
    belt, you should beat them and take their item.  So, target those three guys
    and beat them, taking their items.
      Next, you have to guard.  Guard five attacks with L1.
      Next, you learn how to shift (target).  Hold down R1 and move around, target-
    ing for 10 seconds.
      Next, you have to learn to roll or sway.  Sway or roll 10 times.
      Finally, beat them up!
      After beating the ruffians, go to the Tatsuya and talk to Itou.  He does
    end up paying you 3,000 mon for your trouble.  This is your basic monetary unit:
    the mon.  10,000 of them make up 1 ryou.  Apparently, he was just testing you.
    Great, huh?
      Suddenly, there is a commotion outside.  There is one lone girl causing
    trouble.
      Investigating, Kiryuu finds that the girl is asking to meet with Kiryuu Kazu-
    manosuke.  "Well, I'm leaving," says Kiryuu.  "I don't know that person."
      But, a man nearby says, "Oh--!  Kiryuu!"
      The girl hears him.
      Angry, Kiryuu turns to the man, who argues that he should take care of the
    girl.  Kiryuu holds his hand out to the man in a cartoonish fashion, noting that
    he will only do it if there's money involved.  The girl has no money.
      But, when Kiryuu is turning away, he notices that the girl is carrying a
    wakizashi, a type of short sword, with a bell tied around the guard.  He recog-
    nizes this weapon, and tells them to let the girl see him.
      Talking to the girl, Kiryuu finds out that her name is Haruka, and that she
    wants him to kill a man named Miyamoto Musashi.  Kiryuu is quite upset by this.
    You can now ask her why she wants Musashi killed or why she came to see Kiryuu.
    Either one will start the ball rolling.
      It seems that her family was killed, and she found out from an old man that
    the man who killed them was named Miyamoto Musashi.  Then, another man came to
    her, and told her that if she wanted to avenge their deaths, she should ask for
    Kiryuu Kazumanosuke at the Gion district in Kyoto.
      He refuses.  He says that he do it for her, and she says "But...you would do
    anything if I paid, right?"
      "So, do you have money to pay me?  In this town, money rules all."
      Just then, the madam from the Tsuruya brothel shows up with a bunch of kamuro.
    A kamuro is a type of hairstyle in old Japan, but in this instance, is jargon
    used to mean an apprentice at a brothel, a young girl of about 7 or 8 who is
    there to learn dancing and other arts.
      Kiryuu points out the young girls to Haruka, and explains to her that everyone
    needs to work to earn their living.
      The madam arrives at the Tatsuya and explains that Kiryuu will do anything if
    you pay him.  She speaks of Kiryuu condescendingly and tells the girls not to
    ever rely on him.  "If you do, I'm sure you won't be able to make it to the
    highest chambers in our brothel."
      As the madam walks away, Haruka suddenly runs out to her.  She begs her to buy
    her, selling her own body over to the sex trade.  Then, they leave, and Haruka
    gives a long, forlorned look to Kiryuu.
    
    
    --------------
    3b.  Chapter 1
    --------------
    
    Miyamoto Musashi
    
    Missions available:  None
    Storage Keys:  None
    
    Here we find Kiryuu, under the name Miyamoto Musashi, teaching students in a
    small kendo club.  He is showing them a sword dance, with both a dachi (the
    Japanese longsword) and a wakizashi or kodachi (a Japanese shortsword).  Both
    are, of course, wooden, and technically called "bokutou" (wooden swords).
      We also see a man peeking in the window, watching Musashi dance around, al-
    though no-one seems to notice.
      The students question Musashi about using two swords at once.  "It's just a
    dance," Musashi responds.
      "But you believe," says the man from the window, now inside the dojo, "that a
    man can fight with both swords, don't you, Miyamoto Musashi?"
      Musashi demands to know who the interloper is.  After apologizing, the man
    reveals that he is Marume Nagayoshi, the swordmaster for the Tokugawa forces.
      In those days, the lands were fairly united under a single ruler, called the
    kubou (later called the "shogun" by those loyal to the emperor, because they
    wanted to emphasize the fact that he was just a general and not the ruler of the
    land).  First, there was Oda Nobunaga, who used his military might to subdue
    others and thus became the most powerful warlord of Japan.  After his defeat at
    the Honnouji Temple, he was succeeded by Toyotomi (also called "Hashiba") Hide-
    yoshi, the second great ruler of Japan.  His military exploits went beyond the
    borders of Japan and into Korea, where he plundered great riches (and also
    killed many Koreans).  But as his health failed, it seemed like the weak rule of
    Nobunaga and Hideyoshi was going to leave Japan once again in the hands of
    strong military conquest.
      Indeed it did, but the most powerful force of that time was commanded by Toku-
    gawa Ieyasu.  From him came the "law of the land," and it was his rule as kubou
    that would really unify Japan with a strong government that lasted for over
    250 years.  Marume is his swordmaster, and he is visiting Musashi on the eve of
    the most decisive battle in Japanese history before the 19th century's skir-
    mishes:  the Battle at Sekigahara.
      He has something to tell Musashi, but Musashi first has to contend with his
    students.  This is another fighting tutorial--the weapons tutorial.
      First, show them how to draw and sheath your weapon.  Press the D-pad right to
    get to single-sword style, then down to get to the unarmed style.  Do that 5
    times.  It's pretty hilarious to hear them applauding and saying "Amazing!" when
    you just stood there drawing and sheathing your sword.
      Next, do your 3-hit square combo 5 times to the guarding student.
      Next, do a square string and end it with triangle.  You can do 1, 2, or 3
    weak attacks before the charge; it doesn't really matter.
      Next, use L1 to guard things in front of you and to your side (the single-
    sword style cannot guard attacks from behind, like the dual-wield style can).
      Next comes using circle to break your opponent's guard.  Do so 10 times.
      "Zanshin," which is your primary way to gather heat guage energy (also called
    "touki" or "fighting spirit" in this game), comes last.  After ending a string
    with a heavy attack, continue to hold the triangle button down to stand in a
    special pose and gather heat energy.
      After the students go home, no surprise, Marume tells Musashi he is looking to
    enlist him for the impending battle.  But first, he needs to test his strength.
    Fight him...and don't worry too much.  I'm not even sure it is possible to win
    this one--you just go down in health to a certain point and it ends.
      Marume tells Musashi that he will wait for his answer in the little shed out
    back.  As you go there, tell the student at the gate that you're going to the
    Sekigahara, and then go up to the shed.  Somewhere around it, you'll see a
    sparkling thing...this is a turtle, on its back.  Flip it over.
      Talk to Marume inside the shed when you're ready, and Musashi will go with him
    back to the military's camp.
      At camp, Musashi refuses to drink.  He won't drink before a battle, it seems.
      One of the other soldiers won't take that answer.  This strange fellow, who
    seems like there's a madness lurking just under his calm exterior, is Majima
    Gorohachi, based on Majima Gorou in the previous titles.  When Musashi throws
    the sake in Majima's face, it's go time.
      Majima likes to dash about a lot.  You'll need to use techniques like the
    square, square, triangle to dash back towards him.  You can even put your weapon
    away and grab him, then stomp on him, etc.  This battle's obviously harder than
    the ruffians before, but, it shouldn't be impossible.
      After you beat him, Majima seems pretty impressed.  Before the two can get
    really "chummy," Marume comes in and insists that they stop.
      He's followed by a condescending, two-faced shark, Tenkai, the monk.  All the
    other soldiers quickly drop to their knees as if this were the kubou himself
    walking about, but Musashi stands there, looking at him.  "Who is this one?"
    Tenkai asks, looking pleasant and impressed.
      When he is told that Musashi does not have a master, he takes Marume aside and
    whispers to him under his fan.  "Are you sure we should trust such important
    matters to the likes of him?"
      But, Marume seems to favor Musashi.  After Tenkai leaves, Marume starts to
    explain the operation for which he has them all assembled.  It seems there's a
    traitor to the Tokugawa, and they need to take his head.  He wants two volun-
    teers to enter the mansion and find the man, while the rest of the force stays
    at the gates and keeps the guards distracted.  It's a very dangerous mission,
    and they can very easily be killed.
      So, nobody wants to volunteer.  Seeing everyone just sitting there, looking
    nervous, Musashi volunteers.  Of course, this causes Majima to volunteer as
    well.  He bonded with Musashi very quickly, didn't he?  I guess that's the way
    it is for people who are always looking for a fight.
      Before they go, Marume tells them they shouldn't worry, but then, as he's
    about to leave, he tells them to survive this incident.  "What a strange thing
    to say!" says Majima.
      So, you set out for the mansion.  As you enter, Musashi cuts down his first
    man ever with a sword.  He pauses, staring at the blood, and Majima asks what's
    wrong and notes that you guys need to hurry.
      Go in, kill guys, grab any stuff you see on the ground, kill guys, etc.  Even-
    tually, you'll reach a room where everything seems to pause.  Search this room,
    because there are more items strewn about.  When you're ready, talk to Majima
    and go down the hallway.  Keep in mind that when you reach the red dot on this
    map, the chapter will end automatically--don't go there thinking that you can
    backtrack and explore later.
      Once you reach the room where your quarry lies, he'll draw his sword, and
    Musashi will dispatch him.  He bemoans the fact that he could not protect his
    younger brother from Tenkai's grasp.
      Something's wrong here.  This is no ordinary person--this is Yuuki Hideyasu,
    the eldest living son of Tokugawa Ieyasu.  He was expelled from the Tokugawa
    house and adopted by the Yuuki clan, but he is still Ieyasu's son.
      Anyway, Majima and Musashi leap into the fray when the other soldiers appear,
    and decide to break free so they can meet up at the assigned point--an old
    temple down the road.
    
    
    --------------
    3c.  Chapter 2
    --------------
    
    The Trap at Sekigahara (Sekigahara no Wana)
    
    Missions available:  None
    Storage Keys:  None
    
    Musashi and Majima race to the temple, where they are supposed to meet up with
    Marume and the rest of the troop now that their mission is accomplished.  Majima
    sits in the temple and asks Musashi to please have a look around; he's too ex-
    hausted to do it himself.
      There are items hidden around here, so, go around and grab 'em.  They're not
    the world's most important items, but...still.  You'll also want to flip over
    the turtle in the middle of the yard.
      Once you've had a little snoop around, talk to Majima.  Musashi tells him that
    he killed someone for the first time today.  "Oh, and you were scared?" asks
    Majima.
      "No," says Musashi, "the opposite."
      He's started to realize that it's easy to cut someone down, and he's got a 
    taste for fighting now.  Majima frowns and cautions Musashi that he needs to
    give up on that line of thought.  He says that all it will do is lead him to be-
    come a murderer.
      It seems Majima went a little crazy in his past--well, crazier.  He earned
    himself the nickname "Majima the Ripper."
      Just as the two were wondering where the rest of the troops were, Marume
    suddenly appears.
      "So, you survived," he says.  "You, the two who murdered Yuuki Hideyasu!"
      It seems that now he's come for vengeance on the person who killed his
    master's son.  You have no choice but to fight the troops--and Marume himself.
    This time, you have to win.
      After defeating Marume, Musashi leaves the temple, only to be blocked by more
    troops.  The troops are led by a strange man--young, arrogant, and pretty.  This
    is Sasaki Kojirou, Musashi's greatest rival.
      It seems luck has run out on our hero.  But wait--what's this??  Everyone is
    shocked as Musashi draws not only his dachi, but his wakizashi as well.  That's
    right, it's time for the dual-wield style, baby.
      This means another tutorial.
      First, guard.  You can hold down your guard button (L1) and guard from all
    directions.
      Next, hit 'em with square or triangle.
      Lastly, beat those guys!
      Kojirou is a very tough opponent.  Musashi has no way to beat him, so, Majima
    jumps in the way, getting his eye slashed.
      Deciding that he has no way to win, Musashi turns to Marume, and says, "We'll
    take your advice.  We'll survive!"  With only Kojirou and Marume to stop him
    now, he limps over, grabs Majima, and leaps off the nearby cliff.  Yeah, that's
    what I'd do, too....  It's always good to jump to your death.
    
    
    --------------
    3d.  Chapter 3
    --------------
    
    The Oath (Chikai)
    
    Missions available:  None
    Storage Keys:  None
    
    Musashi and Majima are still on the run.  Musashi holds Majima on his back, the
    wound at Majima's eye bandaged roughly.  Majima seems to be really having a hard
    time--you would be, too, if your eye just got slashed, especially if you didn't
    have hardly any medicine available.
      Majima tells Musashi that he doesn't think he has much time left.  He gives
    him his sword and asks him to bring it to Ukiyo, his younger sister.  Musashi
    tells him not to think that way and stars to cross a rope bridge, when sudden-
    ly, troops appear before them.  He puts him down so he can deal with the troops.
      After you defeat the troops, Musashi will look back at Majima, who seems to
    have gotten himself surrounded by troops coming from behind you.  Majima tells
    you not to forget about his sister, and cuts the ropes to the bridge, plummeting
    down the ravine.
      Some time later, covered in bruises and cuts, obviously having endured many
    trials and tribulations, Musashi is in Majima's homeland, standing in a rice
    field.  He approaches the woman and asks, "Are you Ukiyo?"  When she says "yes,"
    he offers her Majima's sword.  But, she says, "I won't take that sword," and
    goes inside her house.
      While in the field, go back to the far wall away from the house, and you'll
    see another turtle.  Save it, as you did the one before.
      Go inside the house and talk to Ukiyo.  She still won't take the sword, but
    will take care of Musashi.  He's obviously quite exhausted, needs a bath, and
    needs food.  While he eats, she explains to him that Majima isn't her brother;
    he actually killed her father and took her in as a younger sister.
      She says that she doesn't blame Majima.  Her father decided to fight him, and
    was killed in the duel.  But, she won't take his sword because he's not her
    brother.
      The two seem to become quite close.  Musashi works for her in the rice field,
    and she gives him room and board.
      There are two skilled swordsman who show up, apparently hot on your trail.
    You have to defeat them, but, from then on, Musashi decides to shun his swords-
    man life.
      One day, he is called in to supper, and finds that Ukiyo has tied bells around
    the guards to his dachi and wakizashi.  "What's this?" he asks.
      "I thought it was about time for you to return to the life of the sword," she
    replies.
      But, Musashi won't hear of it.  The way of the sword is meaningless to him now
    and he won't use a sword again.  Ukiyo says that her father believed that only
    the strongest swordsman could protect people--that he needed to use his power to
    protect those stronger than him.  She seems to believe Musashi can do this
      Bounty hunters appear.  Seeking Majima, they go to Ukiyo's house, but are
    stopped by Musashi.  Musashi himself has to ask them about the other bounty they
    have, and they seem confused.  But, after looking at the portrait, they suddenly
    realize that he is Miyamoto Musashi and fight him.
      Beat these guys.  Musashi still won't use a sword, but, they aren't so tough.
      With all the bounty hunters defeated except for one in the yard standing next
    to Ukiyo, one of the fallen men throws a knife at Musashi, making him fall on
    one knee.  Their leader goes to strike Musashi, but ends up getting sliced ac-
    ross the back by Ukiyo.  He turns, takes the wakizashi from her hand, and stabs
    her with it.
      Musashi rushes to Ukiyo and holds her in his arms.  He hears her final wish--
    for him to use his sword to protect those weaker than him.
      He pulls the sword that is stuck in her out, and an old man sees him.  He
    pushes the sword into the ground and leaves, but the man cries "Murderer!  Miya-
    moto Musashi has murdered her!"
      Yeah, I know...that old cliche'.  I mean, really.  This used to always make me
    roll my eyes in superhero stories.  Who would believe that?  The old man saw
    the bounty hunters coming and saw Musashi confront them.  Why would he suddenly
    think that Musashi killed Ukiyo, when he knew that he was trying to protect her
    ten seconds earlier?  Nonsense.
    
    
    --------------
    3e.  Chapter 4
    --------------
    
    A New Life (Arata na jinsei)
    
    Missions available:  None
    Storage Keys:  None
    
    Musashi's really not having a great time out there.  When he comes to this small
    temple, he is again attacked by bounty hunters.  Beat them.
      An old monk shows up.  This strange old guy seems to be actually very skilled;
    he can stop a sword with two fingers.  He sends the bounty hunters packing, and
    brings Musashi inside, giving him a place to rest.
      The next morning, Musashi awakens to find a new change of clothes and a map
    telling him how to get to the pleasure district, Gion.  It seems the monk will
    go on ahead and meet him there.  Now, with new clothes, no more bounty hunters
    should be hot on his trail (I guess).
      You have to get to the Gate at Gion.  Don't worry; the map will point you in
    the right direction.  Basically, you have to run from the southern edge of the
    Mountain Road up to Kiyomizu Temple, through the Northern Mountain Road, to
    the Suburbs, and then to the middle of the north of that map, where you will
    find the gate to the Gion District.  Along the way, be sure to get into scrapes
    with enemies so that you can test out your skill and level up a bit.
      Once you talk to the Mysterious Monk, the two of you will go into Gion.
      Yoshino, the tayuu at the Tsuruya brothel, appears, and Musashi is astonished.
    She looks just like Ukiyo.  The monk looks to him, and says, "What, you want to
    go see her?  Let's ask around and see where she works."  You can talk to some
    men inside, and they'll direct you to the Tsuruya brothel.
      Talk to the monk again, and you'll be prompted to go visit the brothel.  Run
    up there, and you'll meet up with Itou, who will let you go and see Yoshino.
      The monk leaves, saying he needs to pee, and Musashi is left alone with the
    beautiful Yoshino.  He asks her about her past, but she cautions him that all
    the girls there have no past anymore; they've decided not to talk about that
    kind of thing anymore.  When she asks him for a name, he gives the name
    "Kiryuu."
      There's a commotion outside.  It seems a samurai has had a little too much and
    means to kill one of the girls.  So, what're you waiting for?  Go out there and
    throw that guy around and stomp on his face a lot!
      After talking to the monk, who was eavesdropping on you while you talked to
    Yoshino, by the way, Musashi decides to stay in Gion as a kakemawari named
    Kiryuu.  He opens a place called Tatsuya, and stands there, marvelling at it.
      The monk shows up again.  He has a present for Kiryuu--a fine kimono with a
    dragon embroidered into it.  He also talks to him about his new name--and re-
    veals that he knew that he was Miyamoto Musashi.  "Don't worry," he says, "I
    don't think I'll tell anyone.  I just wanted to see what kind of man Musashi
    was."  He then thinks of your personal name--Kazumanosuke.
      "Kazu" is written with the character for "one," and "ma" written with "horse."
    "-No-suke" was a common way to end male names in that time and just means
    "son" or something like that.  The idea behind the name is that there is a lone
    warhorse, riding in a line, ahead of the others.  The monk seems to think this
    fits Musashi, because he has such a direct approach to things.
      Congratulations, by the way.  You've made it through the backstory segment.
    Now, you're in the "real" part of the game, where there will be a lot less hand-
    holding and a lot more side things to do.
    
    
    --------------
    3f.  Chapter 5
    --------------
    
    The 1-Ryou Request (Ichiryou no negai)
    
    Missions Available:
    FAVORS
      The Little Girl Selling Tougarashi (Tougarashiuri no shoujo)
      The Seedy Merchant Tanaka Appears (Shaba nekkyou Tanakaya arawareru)
      Homework from the Terakoya - Reading (Terakoya no shukudai ~yomi~)
      Holes in the Paper Sliding Door (Shouji no ana)
      The Flavor of Candy 1: The Candy of Memory (Ame no aji ichi  omoide no ame)
      The Flavor of Candy 2: The Candy Seller's Secret (Ame no aji ni  ameuri no
        himitsu)
      The Fiance' (Iinazuke no otoko)
      Kennosuke
      Water from the Ladle 1 (Hishaku no mizu ichi)
      The Old Man of the Enchanted Swords (Youtou jiisan)
      Collecting the Enchanted Swords (Youtou shuushuu)
      The Pretentious Man (Mieppari)
      The Donations Box (Nagezeni no derudokoro)
      Hinakiku at Azamiya
      Hanamaru at Azamiya
      Shirayuki at Azamiya
      Kinuya at Yumejiya
      Suzukaze at Yumejiya
      Momochika at Yumejiya
      Asagiri at Yumejiya
      Gion Guidebook (Gion annaisho)
      Stairway to Adulthood (Otona no kaidan)
    SERVICES
      The Impenetrable Barrier's Debt (Teppeki no tsuke)
      The Man Who Wouldn't Move (Ugokanu otoko)
      Storage Locker Instructions (Azukarisho shinan)
      Chasing Away the Dog (Inuharai)
      A Call for Help (Tasuke wo motomeru koe)
    BOUNTIES
      None
    Storage Keys:  I-2 to I-5, Ro-1 to Ro-5, Ha-1, Ha-3, Ha-5, Ni-1, Ni2, Ni-4,
      Ni-5, Ho-1 to Ho-4, He-1 to He-3, He-5, To-1 to To-4, Chi-1, Chi-2, Ri-2 to
      R-5, Nu-1 to Nu-4
    
    Back to the present.  Or...um, 1605...well--you know.  One good thing that has
    happened now that you're not in flashback land is that you can use your bed-
    room to move items over into a sort-of items box (a la Biohazard/Resident Evil),
    so you don't have to keep dropping things all the time.  New to this game,
    thankfully, is the fact that you can actually juggle between your storage and
    the items you are carrying at any save point (finally!).
      Kiryuu decides to go and look for Haruka and see what's become of her.  To do
    that, you'll need to go to the Tsuruya.  It's at the middle, on the north of the
    map, if you forgot.
      Visiting the Tsuruya, he decides to meet his friend, Itou, around back.  The
    map will direct you to the right spot.
      Yoshino is there, smoking.  She overhears the conversation and tells Kiryuu
    that the girl's name is Haruka.  "My name's _Haruka_," she quotes, "not 'hey,
    you."  This quote should be familiar from the first game.
      It seems Haruka's solder herself to the Tsuruya for only 1 ryou.  Itou notes
    that the madam has taken advantage of the poor thing, who doesn't know the value
    of money.  In those days, however, that was a lot--a year's salary for many
    people.  At the brothel, they've given her the name "O-Haru."
      Yoshino puts Kiryuu at ease.  "Don't worry about that girl; she's in our care,
    now."
      Itou tells Kiryuu he'll help him out if he can.
      Go back to the Tatsuya, and who should pay Kiryuu a visit but Haruka.  She
    has on her new kimono and sports a new, clean hairstyle.  She pays Kiryuu the 1
    ryou and asks him if that's enough to hire him.  Kiryuu explains that killing
    someone is a hard thing to do and that things might get messy, but he takes the
    job.  Then, he sends her back home.
      He talks to Itou.  Itou tells him that there's a way to find out information
    in this town, and says that he should visit Hon'ami Kouetsu, a famous artist in
    the area.  Kiryuu is puzzled, but Itou tells him that once he gets there, he'll
    understand.
      As Kiryuu leaves the Tsuruya, a cat wanders by him, and then he notices a
    strange, old man standing there, apparently spying.  When he asks what the guy's
    up to, he tells him that he's an artist named Shichigorou and that he paints
    animals, and notices their little worlds that most people overlook.  He gives
    Kiryuu a brush, some ink, and a picture of a playful cat.  This is the intro-
    duction of the Revelation System, new to Kenzan!  Basically, Kiryuu will take a
    picture or parchment and write the name of a sword technique when he is in-
    spired.  The picture is a clue to where you can find inspiration.  Once you see
    the animal or person in the picture, Kiryuu will notice them doing something.
    After you correctly press the buttons that appear on the screen, you will then
    have to learn something from it.  Three choices will appear and you have to
    decide within a limited time.  If you choose the wrong ones, don't worry; just
    leave the area or enter a shop and then come back and you can have another
    chance.  Then, Kiryuu will learn a technique from his inspiration.
      To try it out, find the cat in the Gion Inari Shrine, right near where you
    end up after talking to Shichigorou.  You'll notice there's a little triangle
    pointing towards the cat just like he was someone you could talk to.  Go and
    press the "confirm" button and watch the cinema.  Hit "X" when prompted.  The
    correct response starts with "Even with his prey behind him...."
      For more information, check the appendices.
      You can now use the exit at the Tatsuya that goes into town.  Did you ever
    notice this little hallway that ends in a trapdoor that you couldn't interact
    with in your room?  Well, that's where it is.  Go there and confirm to enter
    the Suburbs.
      Musashi changes clothes and wears his weapons, now that it's not illegal to
    carry swords around.  On a side note, it's doubtful that a place like Gion would
    be able to prevent samurai from walking around with their weapons.  Besides
    when they were inside complexes such as the court or in their house, members of
    the samurai caste were actually expected by law to wear a sword.
      Be sure and do side missions.  You probably won't be able to do all of them--
    especially not the ones with the yuujo; that just takes too much money.  But,
    they offer much more experience than random fights, and they give you some
    pretty keen items, too.
      Your mission now is to find Kouetsu's mansion.  It's located in Kawara, the
    area of Kyoto off to the west, accessible from the northwest exit (at the west
    end of Shijou Street).
      For now, however, that exit is closed.  A government official prevents you
    from passing.  This was common in those days--not everyone was allowed to go
    everywhere.  Anyway, you have to find a permit to show the guard at the gate.
      So, talk to the government official.  A man will run up to you as you leave
    and tell you that there is someone in town who can make good forgeries of such
    documents.
      Go to the market on in the Higashiyama Shopping District and ask about the
    permit.  A bunch of yakuza will fight you--seems they don't like weird people
    asking about their criminal activities.  Beat them up to get a work order so
    that their documents forger will make the permit for you, then go meet him at
    the shogi parlor and he'll make you the permit.
      As you leave, the yakuza show up with bodyguards.  Oh noes!  Guess you'll have
    to fight them.
      Show the permit to the official guarding the gate.  He pauses for a while,
    but doesn't notice that it's fraudulent.  What a doofus.  Now, you can finally
    go to Kawara freely.
      Kawara is a weird place; there's no real shops there.  There's not too much
    of interest, really; just a huge bridge and the Koetsu mansion.  You can talk to
    people on the way who will point to the mansion, but, it's the only point of
    interest in town, so....
      Tell the servant you'd like to talk to Kouetsu and he'll receive you.  He's
    a strange man, really, who seems to indulge all sorts of hobbies, such as epi-
    curean delights, glazed ceramics, calligraphy...and spying.  You may recognize
    him if you played the previous games as Sai no Hanaya (a.k.a. Kage in the U.S.
    release of the first game).  Well...he's not so different, really.
      Before he'll help you out, he asks that you do him a favor and return a fine
    piece of art to him that was stolen by bandits near the Forest Path.  Did you
    notice that weird area there that went off to the east, but Musashi just plain
    refused to go there? ("I have no business there," he says, or something like
    that)  That's where they are.
      Along the way, as you walk by the blacksmith's, you'll get stopped and asked
    to try out this huge sword the blacksmith made.  Say yes (it's the top choice).
      The game will now demand that you equip the item.  Go to the equipment menu,
    to the third line from the top, move to the left off the kodachi, and equip the
    Iron Greatsword.
      Oh, no--thieves!  Beat them with the greatsword (it's tutorial time).
      First, hold down L1 and block their musket shots.  Then...beat them up!
      The blacksmith's will be open now, and you'll get a book that details how to
    make treasure swords.  When you visit the blacksmith, you can temper any of your
    weapons that can be tempered, and even build new weapons from them once you've
    built them up, provided that you have a "recipe" for a new weapon.  That's what
    most of those weird, little items you've been getting from all the brawls were
    all about.
      You can talk to the blacksmith and get even more "recipes."
      Once you're ready, head out to the cave, which branches off from the Forest
    Path.  Don't worry too much; there are healing items all over the place there.
      Once inside, beat everyone up.  When you encounter chains, cut them.  The
    greatsword is the best weapon to use on them.  Be sure to collect everything,
    kill the archers first so they don't annoy you, avoid the huge, fiery, rolling
    boulders, and get to the inner sanctum.
      Here, you'll face Shishido Baiken.  He uses a kusarigama (chain and sickle),
    a long chain with a weight at the end that can be spin around widly and really
    can be quite a nuisance--and yes, you're not confused.  That's Majima Gorohachi,
    with a sword guard as an eyepatch.
      Musashi recognizes Majima, but, it seems like Majima still wants to fight.
    You really don't have a choice in the matter.
      He likes to sidestep all over the place.  One technique that seems to work
    for this fight is to wait for him to finish his entire, long string, which ends
    with him striking the ground violently.  After guarding the last attack, lay
    into him because he can't recover quickly.
      After the battle, he'll give up the treasure--a little, gold statue.  He seems
    to have just wanted to have some fun, so he's glad he could fight a strong
    opponent.  Musashi tries to ask him if he remembers him, but, it seems that
    Majima lost his memory after hitting the bottom of the ravine, and was saved by
    the leader of the bandits.  Now that the leader is dead, he's become the boss
    himself.  Musashi tells him his name is Kiryuu Kazumanosuke, and so, Majima
    (a.k.a. Baiken) uses the name "Kiryuuchan" for him...which is, for those who
    didn't play the first games, the way Majima called Kiryuu in those.
      When you leave Majima, you'll find some thieves harassing some palanquin
    carriers.  Talk to the thieves and tell them about Baiken, and they'll leave.
    The carriers thank you.  From now on, they'll appear at the various maps and
    you can use them to get from one point on most maps to another--shortcuts,
    basically.
      On the way back, a letter comes from Shichigorou.  It seems he has more paint-
    ings for you.  This will become a regular occurrence--you'll get letters from
    him and from Komaki, meaning you should visit both of them to help build up.
      Go to Kouetsu's and talk to him.  Kouetsu asks "Why are you looking for Miya-
    moto Musashi?  He's right here in front of me."
      Musashi loks upset by this.  "How did you know I was Musashi?"
      "Because I drew this wanted poster," explains Kouetsu.
      But, it seems like he won't tell anyone your secret.  He tells you that there
    is a man reportedly going about dojo-breaking who is calling himself Miyamoto
    Musashi.  This person is supposed to next strike a dojo in the area, run by the
    Yoshioka family.
    
    
    --------------
    3g.  Chapter 6
    --------------
    
    The Yoshioka Dojo
    
    Missions available:
    FAVORS
      The One with the Fairest Skin (Suitsuku you na hade no mochinushi)
      Izumo no Okuni
      Where's the Palanquin? (Kagoya wa doko da)
      The Dual-Wield Style Man (Nitouryuu no otoko)
      The Enchanted Sword Suiken (Youtou Suiken)
      The Cursed Tea Bowl (Noroi no chawan)
      The Golden Sword (Kin no Katana)
      A Treat from the Landlord (Jinushi no gochisou)
      The Man Who Wanted to Be a Robin Hood (Gizoku ni naritai otoko)
      The Man Who Couldn't Be Like Robin Hood (Gizoku ni narenakatta otoko)
      The Town's Famous Doctor 1 (Machi no meii ichi)
      Debt Collected (Kakemawarare)
      How to Make Delicious Pastries (Oishii okashi no tsukurikata)
      Again, the Seedy Merchant Tanaka (Shaba nekkyou Tanakaya futatabi)
      The Father of the Little Girl Selling Tougarashi (Tougarashiuri no chichi)
      Today's Excuses (Kyou no iiwake)
      Water from the Ladle 2 (Hishaku no mizu ni)
      Kintarou 1
      The Sword that Grants Wishes (Negai ga kanau katana)
      The Enchanted Sword Money-Eater (Youtou Kanekuimushi)
      The Enchanted Sword Beckoning Sword (Youtou Manekitou)
      Repelling the Oni (Oni taiji)
      Homework from the Terakoya - Writing (Terakoya no shukudai ~kaki~)
      Messenger from the Other World (Yomi no kuni yori no shisha)
    SERVICES
      Bodyguard for Ebisuya (Ebisuya no youjinbou)
      The Impoverished Client is a Great Master (Binboukyaku wa daisensei)
      The Targeted Yuujo (Nerawareta yuujo)
      Acting Head Clerk (Bangashira dairi)
      Debt Collecting (Shakkin kaishuu)
      A Man Always Moves Forward (Otokotaru mono mae ni susumu nomi
    BOUNTIES
      Kenzaemon the Peerless (Musou Kenzaemon)
      Yata the Fake Ninja (Nisenin no Yata)
      Umeyasu the Good-for-Nothing (Namakura Umeyasu)
    Storage Keys:  Ni-3, Ho-5, Chi-3, Chi-5
    
    Itou and Kiryuu are talking.  Kiryuu tells Itou that he will sneak into the
    Yoshioka Dojo by becoming a pupil there--then, he'll be able to find out about
    the impending duel and investigate.
      But, Itou tells him it's not that simple.  There's a test to get in, but, it
    seems that it's not just skill that they will consider.  Kiryuu won't even be
    able to try out for the dojo unless he's from a powerful family or in service to
    one--they've got a reputation, after all.  They're the most famous of the most
    famous of dojos, apparently.
      When Kiryuu's about to give up on it, Itou suddenly wonders if "that guy" can
    help.  He doesn't exactly have a plan, but he does seem to know something about
    the dojo that can help.  It's been split in two--the traditional school, taught
    by Yoshioka Seijuurou, and the younger school, taught by his younger brother,
    Denshichirou.  It seems, though, that the school is under financial trouble.
    So, Itou's got the idea of bribing one of Denshichirou's students, a man named
    Gion Touji.
      Touji owes a lot of money to the Tsuruya, and uses their services often.  So,
    Itou tells Kiryuu to come by the Tsuruya that night and he'll arrange a meeting
    with the man.  He thinks you should bring 20,000 mon (2 ryou).
      You should go and gather 20,000 mon.  It's OK if you already have it--you
    don't need to actually gather 20,000 more before the game will let you pro-
    gress.
      One cool thing that happens in the Suburbs is that you can now take on the
    task of hunting Bounties.  At the west end of Shijou, near the exit to Kawara,
    there's a booth on the north end with an official shogunal investigator (called
    an "okappiki") in it.  Talk to him and he'll explain, then read the board to
    find bounties.  
      I should point out that there is a shogunal officer (called a "doushin") who
    will appear after this event and patrol.  If he spots you, he'll recognize you
    as Miyamoto Musashi and give chase.  Depending on which door you come out into
    this map from, he appears in different spots, but they're usually quite far away
    from you.  Since he's on the map as a big red dot, you'd do very well to avoid
    him.
      Why?  Because once he spots you, he calls two other officers, and they will
    chase you down.  While they're alerted, you can't enter buildings nor can you
    leave the map.  It's rather easy to avoid them, but, it's still a pain.
      After the initial insanity, while the screen's all red, they decide to check
    the area for you.  The music will be different and you still won't be able to
    enter any buildings, but they won't be magically going towards you.  After a
    while of that state, he sends the two other officers on their way, and they
    slowly walk towards an exit.  You can still be spotted by all three in this
    state, so I'd recommend entering a building and then coming back out.  This will
    put the officer far away from you on the map, anyway.
      You can just get caught and fight them, but I have to point out that it's a
    pretty tough battle.
      When you're ready, go to the back entrance to the Tsuruya and talk to Itou.
    He'll go to get Touji, but, before he shows up, some of the yuujo show up and
    throw Haruka on the ground.  They're picking on her for trying to still their
    johns.  Before Musashi can step in to stop them, Yoshino intervenes and tells
    them to get back to the guests.  She says that they need to work on their own
    selves instead of picking on a kamuro.
      She notices Musashi, but, doesn't say anything, and leaves.
      While Haruka is out there, crying, a strange man appears and starts to talk to
    her.  He seems to like her, and immediately offers to buy her.  With him as a
    sponsor, he'd make her into the best girl in town.
      Musashi intervenes, asking the man if he's Gion Touji.  Haruka takes the
    opportunity to leave while the man admits that he is, in fact, Touji.  Touji
    asks "So, Mr...Kiryuu, or whatever, what do you want with me?"  Musashi asks him
    to help him get into the Yoshioka Dojo so that he can investigate something, and
    Touji asks, "what are you planning?"
      But Musashi can't tell him there.  He does bribe him, and Touji accepts the
    20,000 mon.  "Well, I guess you really mean it--that's a lot of money!"  So, he
    accepts, but he cautions you that all he can do is get you into the school; it's
    up to your skill to pass the test.
      He asks if you're a swordsman, and Musashi says that he was, a long time ago,
    but not too great.  Touji says, "Well, if you get in, make sure you don't kill
    anyone."
      Now, before you go running off to the dojo and get yerself massacred (or em-
    barrassed), it's time to go and get yourself some training.  I mean, it's been
    a few years since you were actually practicing swordplay, so...it's not really a
    bad idea.
      As you enter the suburbs area, Rakugaichou again, you'll overhear two swords-
    men talking about the Yoshioka Dojo.  They mention that ther's actually a
    swordsmanship dojo in the suburbs!  It will appear as a red dot on your map.  
      This is the Zanki Doujou.  Pretty deserted, huh?  Talk to the owner, Shibu-
    sawa Zankisai, and he'll suddenly hit you with a deluge of text.  Seems he was
    just excited to have a new student...but, Musashi's just there to practice a
    little because he's a little rusty.
      So, now, it's time to learn the Zanki-Style Boulder-Splitting Sword (Zanki-
    ryuu zanganken)!  While locked on with R1, in single-sword style, press forward
    on the left stick and the Triangle button at the same time.  Easy.
      Musashi notices that the old guy seems to not even guard...doesn't he mind
    getting hit with a wooden sword??
      As he exits, Musashi muses to himself that he might need more training.
    Maybe Kouetsu can help...?
      Go to Kouetsu's mansion.  He's standing outside.  Talk to him, and he'll tell
    you that he wants you to go and buy him a dango from the riverside tea house
    (they have the best, apparently).  You completists, don't forget to stop by the
    shogunal officer's post along the way because the final bounty of the chapter
    has been unlocked!  The guy also appears on the Riverside Path you'll have to
    take.
      So, once you get to the tea house, talk to the woman in front of it to buy
    the dango.  It's the seventh item from the top (fourth from the bottom), with
    three kanji for the name, that costs 15 mon and looks like a bunch of green
    balls.
      Bring it back to him and he'll take you inside his mansion and explain that
    he has many contraptions to help with training.  There's the Jiraiya-Style
    Practice Machine and the Scarecrow Formations.  Talk to one of the ninja to get
    the Classic Text of the Soul.  Looking straight at the "bowling pin" setup of
    ninja in the back with Kouetsu to your back, he'll be on the right.
      So, talk to Kouetsu, and choose the middle choice to use the Scarecrow
    Formations.  The idea is simple:  slash all the scarecrows down.  Spikes come
    up, so beware.  Some of them later will have armor and bows, but, don't worry
    so much about that just now.  If you get a good enough time, you'll get the
    ability to slash four times in a normal, single-sword style Weak Attack combo.
      You can actually continue training here and get the sword offered in the
    Jiraiya, or, you can just leave (you have to talk to Kouetsu and choose the
    bottom choice twice to get out).
      When you're ready, head on over to the Yoshioka Dojo.  Touji is standing at
    its gates.  He'll help you get in.
      That brute beating guys in sparring is Ueda, one of the most powerful students
    of the group.  He's the guy you have to beat in order to get in there.  Gion
    notes that he's no match for you--you have a true chance now to show your skills
    that hlped you in Sekigahara.  Does he know about Sekigahara?  Musashi has no
    time to ask now.  He will take on Ueda.
      So, beat this guy.  He's not so tough.  Remember that you have a bokutou, so,
    you can't use sword specials--only the ones for if you had picked up a bokutou.
      Touji smirks at you.  Then, in walks Yoshioka Denshichirou.  He seems very
    pleased with Musashi's skills, but won't let him in when he finds out that he's
    a ronin.  I mean, it'd hurt the pride of his dojo!
      But, his older brother, Seijuurou, walks in, and says he thinks that if the
    man has the skill, they should let him join.  Denshichirou still won't let
    Kiryuu join, so, Seijuurou decides that if Kiryuu can defeat even he, himself,
    he'll let him in.  He goes for his sword, pauses, and chooses, coming to give
    you a real weapon.  This will be a true duel--one that could mean life or
    death; not one with bokutou.
      This guy's tough.  Note that he will repel your attacks and often uses a semi-
    invulnerable dodge animation to get around and slash you.  So, what you need to
    do is to just poke at him a little and try sidestepping, yourself, getting in
    an attack while his side or back is turned.  Don't overextend yourself with
    long combos too much; he'll block if it's not directly on his back.  If he does
    parry you, you have to mash on the "X" button to recover.  He'll do this when
    he's in his "ready" stance (you'll hear a "twang."
      Musashi breaks Seijuurou's sword, and Gion calls for the two to stop.  Sei-
    juurou has lost.  He tells Denshichirou that should be enough, and Denshichirou
    agrees, but leaves.  Ueda follows.  So, you've become a student, and Seijuurou
    congratulates you, but leaves.  He gives the broken sword to Touji, who also
    congratulates you.
      But, Kiryuu's upset.  He was hoping for a stronger man in Yoshioka.  He says
    that although Seijuurou has skill, he doesn't have the heart to kill a man, so
    he's not really so strong.  But, Touji just laughs at him and shows him the
    broken sword.  It's a prop sword--a fake.  Seijuurou deliberately chose it so
    he wouldn't accidentally kill Musashi.  He must like him.
      Outside, Touji talks to you again.  He reveals that he always knew that Kiryuu
    was really Musashi.  Apparently, he worked with you that night, under Marume
    Nagayoshi.  He also says that he won't tell anyone.
    
    
    --------------
    3h.  Chapter 7
    --------------
    
    UP IN FLAMES (Enjou)
    
    Missions available:
    FAVORS
      Ushi and Ben of Legend (Uwasa no ushiben)
      Talent (Sainou)
      Riot at the Blacksmith (Kajiya soudou)
      Yet Again, the Seedy Merchant Tanaka (Matamata shaba nekkyou tanakaya)
      The Flavor of Candy 3: The Price of Candy (Ame no aji san  ame no kachi)
      Homework from the Terakoya - The Abacus (Terakoya no shukudai ~soroban~)
      The Weight of Duty (Sekinin no omosa)
      Homework from the Terakoya - The Essay (Terakoya no shukudai ~sakubun~)
      White Snake of Your Dreams (Yume no shirohebi)
      The Mysterious Scrap of Paper (Nazo no kamigire)
      Yamatoe Painter (Yamatoeshi)
      Like a Cat to Catnip (Neko ni matatabi)
      Like a Cat to Coins (Neko ni koban)
      Master and Apprentice (Shishou to deshi)
      The Monk's Secret (Bouzu no himitsu)
      Water from the Ladle 3 (Hishaku no mizu san)
      Gathering Ingredients for the Tougarashi Seller (Tougarashi uri no zairyou
        atsume)
      Kintarou 2
      Dig Here, Doggy (Kokohore wanwan)
      Murder-Suicide (Murishinjuu)
      Spices for the Udon Restaurant (Udon'ya no yakumi)
    SERVICES
      The Actor in the Shadows (Kage no tateyakusha)
      The Appraisal (Kantei)
    BOUNTIES
      Cannonball Ukimaru (Teppoudama no Ukimaru)
      Kodachi Hikozaemon
      Unarmed Brawling Kinta (Sotekenka no Kinta)
    Storage Keys:  None
    
    A few weeks later, we find Kiryuu/Musashi in the dojo, training with a bokutou.
      He's interrupted by Gion Touji.  He asks Kiryuu why he's been training with
    such zeal.  Is Musashi trying to become a swordsman again?
      No.  But, Musashi tells him that he's training because he forgot something
    very important--that there are others wandering the world who are stronger than
    he.  (Anyone else play Street Fighter I?  If not, well, don't bother)  If he
    fought this "other Musashi" now, he doesn't know if he could even beat him.
      Touji laughs.  "Ahh, so this is the effect of the incident the other day with
    Seijuurou.  Fighting with Seijuurou, you've awakened the instincts of a swords-
    man that were sleeping deep in your heart."
      Musashi just goes to leave, but, Touji stops him.  It seems Kiryuu has a
    visitor.
      It's Itou, who, oddly enough, actually was waiting directly in front of Kiryuu
    before Touji told him to look in the cinema.  Well...they can't all be directed
    perfectly.
      He asks Kiryuu how his hunt for Miyamoto Musashi is going.  Since Kiryuu
    hasn't been around the Tsuruya, Itou's been worried.  He thought he may have
    been dead or something!  Also, it appears that whenever he's not around, Haruka
    just can't focus on her work.
      So, Kiryuu decides he should go back over to Gion later today.
      But...Itou is really decked to the nines today, dressed in better clothes than
    usual, and so Kiryuu asks what's going on.  "Dressed up like that, you really
    look like a fine swordsman."
      In response, Itou asks Kiryuu if he has time today.  There's somewhere he'd
    like to take him.  Kiryuu agrees.
      Along the riverbed, at dusk, they take their stroll in the sand.  Kiryuu asks
    "So, what's wrong Itou?"
      And Itou suddenly attacks.  Kiryuu has no choice but to guard, using both
    swords at once.  Itou recognizes you as Musashi because of the two-sword style.
    He says that he has to fight him, if he's Musashi.  Musashi doesn't understand,
    but, Itou tells him that they have to decide which one of them will be the one
    to kill Sasaki Kojirou.  You have no choice--fight him.
      He's not particularly hard, but, your attacks won't normally knock him down
    and he can deflect your attacks.  He also gets up twice--once with a longer life
    bar, and once with a shorter one.  Both times, he has an aura about him as if he
    were in Heat Mode.
      After the duel, he sighs.  "I'm getting old, huh...?"
      Kiryuu asks why he wanted to fight.  He says he was also a famous swordsman at
    one time, Itou Ittousai.  Ittousai was a very famous fencer, and Kiryuu seems a
    bit awe-struck when he hears this.  He says that everyone who uses the sword
    knows who Ittousai is.  "So," he asks, "why would such a famous swordsman hide
    his true identity?"
      Itou responds, "The same as you--to get revenge."
      It seems that 10 years ago, when Itou started the "Ittou-ryuu" sword style,
    he was called by the Tokugawa clan to teach.  The man who came to him was the
    very-young Sasaki Kojirou.  His dream in those days was to make the Ittou-ryuu
    more famous than the Shinkage-ryuu invented by Sekishuusai, and so, he refused.
    (It is inferred that the Shinkage-ryuu was already being taught at the Tokugawa
    camp, so, Itou needed to stay away from them for his school to be independent).
      But, this refusal earned him the fury of the Tokugawa.  Kojirou, acting as an
    assassin for the Tokugawa, killed Itou's family and students, while Itou was off
    on business.  Itou figures this is because if he wouldn't ally with the Toku-
    gawa, he might have allied with the Toyotomi clan, who at the end of the Warring
    States Period, was perhaps the greatest rival to the Tokugawa.
      Of course, Itou has sworn to see vengeance upon the man who killed his family.
      "But," says Kiryuu, "why haven't you fought me until now?"
      "Because Kojirou is coming to Gion now--to the Tsuruya."
      His name appeared on a list of people coming from the Tokugawa tomorrow.
    Itou knew that he couldn't keep this from Musashi, because he's sure that he'd
    like to repay him for his past.  Of course, this means that he had already
    guessed Kiryuu was Musashi a long time before.
      It also means he knows about Musashi's past--from Kouetsu, who he's been using
    to track Kojirou's actions.
      But, it doesn't matter now...it's been decided that it is Musashi who will get
    to fight Kojirou; not Itou.
      Or has it?  Musashi suddenly tells Itou that he will leave it to him to defeat
    Kojirou.
      He feels that they do both hate Kojirou, but, he wants to fight him as a
    swordsman, and he's given up on that kind of thought.  He thinks that there was
    some force pulling the strings behind the incident at Sekigahara, and so, he'll
    leave it to Itou to avenge his family.
      Itou agrees, and that he does understand Musashi's feelings.  He's sure he'd
    like to fight someone stronger than him.  But...he's sure that the day is coming
    when all this fighting would vanish from the country.  There's no need to keep
    people like himself around, who live only for revenge.  And so, he says that it
    is up to them to do something for the people who are coming into this great new
    age.
      Kiryuu's still not sure.  He was tricked by the sword, he's lost someone be-
    loved to him because of the sword--everything's been led by the sword.  He tells
    Itou about the days with Majima's sister, Ukiyo, and how she told him that if he
    became a true, strong swordsman, he would be able to save people.  And so, he'd
    like to become stronger--he wants to aim for a more noble place as a swordsman.
      So, he won't give up on fighting.
      "Kiryuu.  You're still young--and you're a fool!  You think that the power of
    a sword can do something--you're really a fool!  Listen, Kiryuu, I think it's a
    fool like you who will create this new future."
      It seems he feels that someone who can cling to their beliefs like that may
    not make too much sense in the world, but maybe, someone living like him is just
    what the world needs.  Why?  Because Musashi might just be the kind of person
    who can carve out his own life--he might be able to live as he chooses.  After
    all, Itou's just a product of his age, and he has doubts about fighting.  But,
    when the word "revenge" appeared before him, that's all he would live for.
      But, Kiryuu's different.  He actually believes in the principles given to him
    by life--the principles of a swordsman.
      It is true that in the days of the Tokugawa bakufu, samurai were mostly
    "warriors" in name only.  They did engage in militaristic activity and training,
    but most would live as despots or bureaucrats, using the idea that they were
    some romantic heroes to claim their legitimacy.  This is probably what Itou is
    referring to--he feels that Musashi actually has the true essence of a swords-
    man, unlike all those people in the Tokugawa who simply used that heroic ideal
    as a front to their schemes.
      So, be true to yourself!  I'm sure you haven't heard that a million times
    already.
      Now you finally have control of your character again.  You have to talk to
    Itou again, though...no other way to get out of this area.  However, before you
    go, make sure you find the turtle on its back, behind you and way off to the
    right in the sand in the corner of the "room."
      Take Itou back to Gion's Gate.  Right near the gate, you'll get a carrier
    pigeon with a letter from Shichigorou, telling you to come meet him and get
    more paintings.  After dropping Itou off, it will still be night, and you have
    a few missions available.  I'd suggest doing them.
      Once inside Gion again, Kiryuu decides to go to the Tsuruya and check on
    Haruka.  Of course, this will be done at the Tsuruya's back entrance.
      Letters will arrive from Kouetsu and Komaki, telling you there are more
    trainings available at their respective places.
      The worker there will tell you that Itou's not back yet, but, Kiryuu asks to
    see O-Haru (Haruka).  Well, she's busy with work, too, but the man will go and
    see if he can get her.  Once she comes out, Kiryuu will explain to her that he
    needed to go off to investigate and not to worry.  She asks if he's found any-
    thing out about Musashi, and he says he is learning about him, bit by bit.
      Suddenly, she tells Kiryuu she doesn't think he should kill Musashi.  After
    all, if he does like she asked, he'll be a bad person.  She doesn't want to be
    the cause of someone becoming a bad person, but Kiryuu tells her not to worry
    about that sort of thing.  He's worried about her--after all, she came to this
    village and is becoming strained by it.  He says that Gion is a place that
    steals away peoples' convictions and goals.  And so, he tells her not to forget
    two things:  why she came to this town, and why she hired him.
      So, the madam shows up, and tells her not to waste her time there--she has
    more important things to be doing!  Off she goes, and the madam stays around to
    talk to you.  You two have never seen eye-to-eye, so, she says that it's been
    good not to see you around Gion.
      But, then, she stops you.  She actually does want you to come by more often.
    After all, Haruka seems to be lost when you're not around, and doesn't put any
    effort into things.  Just for her sake, she wants you to be around more.
      The next morning, Musashi sets out to meet up with Itou at Kouetsu's mansion.
      Before you go, though, you might want to take care of the various side quests
    that are available.  For instance, you'll probably get a letter right away from
    the Zanki Doujou.  Go there to learn more sword techniques.
      In Kouetsu's mansion, you all start to talk about how to get Kojirou.  It
    seems the official coming, Itakura, really hates the Gion area, so it's weird
    for him to be visiting at all.  He's most likely there to look for someone
    important in secret.
      But will Kojirou be there?  Well, Kouetsu shows the list iven to the Tsuruya
    of who will be attending.  Kouetsu shows Kojirou's name, but, Musashi notices
    another name...Marume Nagayoshi.  Itou decides that maybe Musashi should go
    after Marume, while he goes after Kojirou.
      That only leaves one problem...how to get into the Tsuruya?  Itou's guard
    won't be there--it will be the official guard.  So, it will be hard to get the
    swords inside the place.  And, Itou can't ask the madam to help--he'd certainly
    not have a job after that!
      So, Musashi decides to ask.  He's sure that the madam won't refuse him as a
    customer--even if she hates him.  Do that by going to the front entrance to the
    Tsuruya and talking to the worker there--but, you may want to take a moment to
    do all the side-missions and such have just become available.
      Go around to the back and she'll meet up with you.  She asks why you called
    her, and Kiryuu tells her he'd like to visit the brothel that night and needs a
    place there--a room where he can see the main performance.  He first says he
    wants to drink, and she tells him she'll see if some other room is available,
    but, he then tells her he wants to see Haruka's dance for the first time.  So,
    just for her sake, she agrees to see what she can do and get him a room close to
    the action.
      Yoshino hears this--oh my gosh, is she jealous!?!  ("Hell hath no fury," or
    whatever)
      It's dusk now, and Musashi decides he'd better get back to the Tatsuya and
    get ready.  Along the way, you may want to take care of the side mission
    "Murder-Suicide (Muri shinjuu)" because this only appears at Dusk and you won't
    have many other opportunities to get it.
      Back at the Tatsuya, Itou is waiting for you.  Once you're ready to get the
    show on the road here, talk to him and choose the second choice to set out.
      You have to get past the bakufu officials to get there.  This is a mini-
    action stage.  It's not terribly difficult, but, it's not fun, either.  Should
    you be caught, you'll just be returned to the Tatsuya.
      Inside, you guys sneak up to your room, opening the doors to watch the main
    banquet with the governor, Itakura.  Yoshino is at his side.  But, they didn't
    see Kojirou, nor Marume.
      Suddenly, Haruka screams.  Itakura is grabbing her, and is yelled at by the
    madam, who tells him she's sorry, but she's just a kamuro.  If it's a girl he
    wants, Yoshino is there for him.  He chases her off.  Then, he drags Haruka off
    by the arm, supposedly leading her to a room (even though she's so young).
    After a moment, Yoshino leaves after them.  Before Musashi can barge out and
    save her, someone shouts.  Kojirou is suddenly there, killing a man.  Itou and
    Musashi burst on the scene.
      Itou challenges him, but Kojirou seems more impressed by the sight of Musashi.
      He says, "Do you have time to do this?  If you don't move now, that girl and
    Itakura will be burned to death."  Seems the place is going up in flames!
      While itou fights Kojirou, you have to run through the place in search of
    Haruka.  In this action stage, there will be a bar that is your timer for how
    much strength the place has left before it crumbles down on you, so pay mind to
    that!  Also, if you hear calls for help, it's some of the clients and women
    trapped behind things.  Use your heavy weapons to break the items easily and
    rescue them.  You should have enough time to make it through and collect every-
    thing.
      At the end, you'll find a "mysterious armored warrior."  Watch out for prompts
    to hit buttons at certain moments as he smashes pillars at you.  Another heavy
    weapons type, you should try and sidestep behind him and attack as he attacks,
    since he won't react as you hit him when he's moving.  Also note that with the
    two sword style, you can use a Heat Action to reverse his attacks while stand-
    ing on the tatami.  This is a rare opportunity to use that Heat Action.
      After that, head into the basement.  You'll have to fight some ninja.  They
    flip around and throw bombs, so be careful.
      Haruka and Itakura are separated, and Itakura tries to save her but can't
    reach.  He asks why he was asked to get this stupid girl, and decides she
    should just go ahead and burn to death alone there.  As he runs away, someone
    stabs him.  It's Marume Nagayoshi.
      Musashi sees him and runs to attack, but Marume guards and then suddenly
    gets away.  "You've gotten better, Musashi," he tells him.
      Haruka sees the dead governor and Kiryuu running towards her.  She sees the
    bells on his sword.  "Why do you have that bell...?" she asks.  Having seen the
    dead man, she can only assume that he killed him.  Haruka looks really horri-
    fied!
    
    
    --------------
    3i.  Chapter 8
    --------------
    
    The Houzouin
    
    Missions available:
    FAVORS
      The Vow (Kishou)
      The Soul of the Udon Restaurant (Udon'ya tamashii)
      Legend of the Miraculous Swordsman (Sugoude kenshi no uwasa)
      Kintarou 3
      Troublesome Foreigner (Nayameru nanbanjin)
      Apprentice to the Master (Shishou no deshi)
      O-Saki's Situation (Osaki no jijou)
    SERVICES
      O-You the Mercurial (Idaten no Oyou)
      I Hate You, Brothel Master (Uramarete, roushou)
    BOUNTIES
      Monnosuke of the Suburbs (Rakugaichou no Monnosuke)
      Seitakichi the Palanquin-Killer (Kagogiri no Seitakichi)
      Matsu the Judge (Mekiki no Matsu)
    Storage Keys:  Nu-5
    
    The Tsuruya's been burnt down.  Everyone in Gion stands, staring at its smolder-
    ing remains.  Musashi wonders about the Tsuruya's future, but, Kouetsu says not
    to worry--he's sure that the bakufu was behind this, and, therefore, so was the
    madam.  She's probably gonna be taken care of.
      Itou, on the other hand, is back at Kouetsu's, and is still unconscious.  It
    seems he's but cut all about his chest.  It's really a wonder how he made it
    back from the fire on his own.  Right before he lost consciousness, though, he
    said something strange.  He said "He uses the...shinkage...."
      Kouetsu has no idea what this "shinkage" is.  But, before they can discuss it
    any further, the madam comes over.  She tells Musashi she's been having trouble
    with Haruka.  She's gotten the other girls to go to other brothels for the time
    being, but not Haruka.  She wants you to go tal to her--Haruka's only close to
    you and Yoshino.  She's in the Kamenoya, which is near the rear entrance to the
    Tsuruya.
      Talk to the man outside the Kamenoya.  Kiryuu asks to see Haruka, but, it's
    Yoshino who shows up.  Haruka sent her, because she's refusing to meet with
    Kiryuu.  Yoshino explains that it has something to do with bells.  She asks if
    you'll just leave her alone for now, but, Kiryuu says that he must meet with
    her.  He asks Yoshino to arrange it, and Yoshino thinks it will take time.  So,
    since Kiryuu has other business to attend to, he'll just come back when he's
    done.
      So, better head on over to Kouetsu's.  He said he had something to talk to
    you about.
      Seems he's got some weird lead on that "other Miyamoto Musashi."  This time,
    it seems this impostor is going to show up at the Houzouin.  Musashi wonders if
    that's the wing of the famous temple in Nara (the Koufukuji)?  Yes--it's the
    one where the Houzouin style of spear technique was founded by the monk In'ei.
    Anyway, it looks like the impostor Musashi is goin there to enter a tournament.
      Of course, this means the real Musashi will have to go investigate.  But,
    Kouetsu cautions that he has a feeling something's afoot here, so, he asks
    Musashi to be careful.
      Before he can go check it out, Musashi has to check on Haruka. Go back to the
    Kamenoya and talk to Yoshino.
      Kiryuu asks directly what's wrong with Haruka, who doesn't want to talk about
    it--she doesn't even look in his eyes!  She responds by directly accusing him of
    being Miyamoto Musashi.  She has a bell in her hand that is just like the one
    on his sword, put on there five years ago by Ukiyo.  It was on the sword of the
    man who killed Haruka's family.  So, she figures it was you who killed Itakura
    and you who killed her family.  Instead of denying it, he goes to explain, but
    she says she'll never believe him again.
      Instead, he tells her that sometime, he'll definitely tell her about the
    bells.  But, for now, he can't talk about it.  Then, he tells her that he has
    information that Miyamoto Musashi will appear in Nara, so he's gonna be gone for
    a little while.  He tells her that he can't tell her to believe him, but, he
    will uphold their contract at any cost.  Then, off he goes!
      Return to the Tatsuya, and who should be there waiting but Kouetsu.  He tells
    you how to get to the temple (from the Riverside Tea House Area).  Then, he...
    just sits there on your floor and watches you leave (?).
      Once you reach the Houzouin, talk to the monk guarding the entrance.  He won't
    let you in.  They're only letting students of dojos with in recommendations.
      Oh well.  Talk to the other monk--the really weird-looking old man--near the
    pillar.  He invites you to come and eat with him.  Seems the old man thinks if
    he gives you his recommendation, you can get in.
      He brings you to his house and then makes you wait.  Musashi looks a little
    puzzled.  The monk returns with a long staff.  Musashi is confused still, but
    the old man introduces himself as In'ei--inventor of the cross-shaped staff
    style of the Houzouin!  You have to spar with him.  He's not so tough--just
    watch those quick jabs of his with that long thing.
      In'ei says it's a matter of course that he's In'ei--who did he think he was,
    anyway?  He also reveals he knows his name--but, he heard him give it to the
    guard a second ago.  He says he'll give Kiryuu his recommendation, but, he
    wants him to defeat someone--his student, Inshun.  Seems he's tired of that guy
    going crazy and destroying the Houzouin.  Because of this fighting tournament
    jazz, they're loosing their purpose--their Buddhism.  Seems he picked you for
    the job because you remind him of a young Yagyuu Sekishuusai (Muneyoshi)!
      Anyway, go and talk to the monk guarding the place and he'll let you in.  As
    soon as you get close to that one weird-looking monk (he's actually wearing the
    clothes of a mountain ascetic or gyouja), he'll stop you.  Seems he has some
    knowledge to impart upon you.  He does so through a very strange training
    technique--throwing watermelons at you and having you hack them in half.
      Undertake the training with the bottom choice.  If you score high enough,
    you'll get a super move that you can only use in the fight against Inshun.  When
    Inshun's life is at a certain point, charge up your Heat with R2 and then hit
    Triangle.
      Anyway, when you're ready, talk to the person at the desk and enter the
    tournament (bottom choice).
      First up is Tachibana Benimaru.  Not too much to say about him, really.
      Next comes the Yamato Monk Kenzen.  Not too much to say here, neither.
      The final fight is against Inshun.  He's furious that Musashi hadn't shown up.
    Apparently, he feels like he shouldn't waste his time on Kiryuu, who taunts him,
    saying that he's too afraid to face him.
      After the fight, Inshun kicks and screams like a ridiculous child and In'ei
    seems pleased.  The crowd throws their seat cushions (zabuton)--just like in
    sumo!
      Later, In'ei admits that it was he, himself, and another man who spread the
    Musashi rumor.  Kiryuu looks shocked, so, In'ei tells him he should meet some-
    one before he goes back to Kyoto.
      Kiryuu steps inside the hut, and waits...there's nobody there.  Suddenly, at
    the window, is Marume.
      Marume says this was the only way to meet Musashi.  Musashi is quite angry at
    him, but, he calms down to hear what Marume has to say.  He tells Musashi that
    he must protect the girl "O-Haru" (that's Haruka).  He reveals that Itakura was
    there to kidnap Haruka. He wanted to stop him, but, he has forced to kill Ita-
    kura.  Marume can't explain for now, but, Haruka's a very important person to
    the bakufu.  Musashi asks what Marume's hiding, but, Marume explains that he
    just can't say any more.  He then swears on his life that he won't ever deceive
    Musashi again.
      So, he goes to leave, calling Musashi "Kiryuu."  But, Musashi stops him, ask-
    ing if he's the one who started the rumor about the Yoshioka duel.  Marume
    swears he didn't.  He says that Musashi should pay attention to exactly who
    around him knows his true identity.  They could be the real enemy.
      Musashi asks if Marume is an enemy or an ally, and Marume says that he has
    been both, and for now, he'll be an ally.  Then, he walks away....
    
    
    --------------
    3j.  Chapter 9
    --------------
    
    The Duel (Hatashiai)
    
    Missions available:
    FAVORS
      Divorce Temple (Enkiriji)
      Kiryuu's Sightseeing Tour (Kiryuu no kankou annai)
      The Master Is Also an Apprentice (Shishou mo deshi)
      Investment Advice (Toushi no susume)
      The Woman (Onna)
      The Town's Famous Doctor 2 (Machi no meii ni)
      The Yuujo's Request 1 (Yuujo no negai ichi)
      The Red Diary (Akai nikkichou)
      The Yuujo's Request 2 (Yuujo no negai ni)
      Kstayer (Kuwasuteroya)
      The Faithful Old Hound (Oibore aiken)
      The Egg 1: The Thing I always Wanted to Try Before I Died (Tamago ichi
        shinumade ni tabete mitai mono)
      A Captivating House (Miwaku no ie)
      The Oracle (Otsuge)
      The Benefits of a Swamp (Numa no kouyou)
      The Offering to the Gods (Kamisama he no sasagemono)
      The Taste of a Rice Ball (Nigirimeshi no aji)
    SERVICES
      True Retirement (Goinkyo no shoutai)
      The Unscrupulous Procurer (Akutoku zegen)
    BOUNTIES
      Weird Donbei (Kahatare Donbei)
      Tatsu of the Futaba Crest (Futabamon no Tatsu)
      Tetsuto the Oni-Killer (Onigoroshi no Tetsuto)
      Kaien the Sinful Monk (Namagusabouzu no Kaien)
      Flying Kenza (Tobashi no Kenza)
    Storage Keys:  Ha-2, Ha-4, He-4, To-5, Chi-4, Ri-1
    
    Some guy is handing out newspapers.  Seems miyamoto Musashi is supposed to
    (actually) duel the Yoshioka family.  In the midst of this commotion, Kiryuu
    sets out from the Houzouin.  Kiryuu tells In'ei he's really got a treat--he
    never thought he was going to meet Marume there in Nara.  In'ei tells him that
    Marume is his old friend from over ten years ago--once a fellow student!  So,
    he asks him not to be so hard on the poor guy.  Kiryuu asks if by "fellow
    student," In'ei means that they both studied Shinkage-ryuu.
      In fact, they did.  Marume, In'ei, and even Sekishuusai (another name for
    Yagyuu Muneyoshi) studied the Shinkage-ryuu under Kamiizumi Nobutsuna.
      Then, In'ei asks if Kiryuu's concerned about how to protect Haruka, or from
    what.  But, he tells him not to worry--he's sure it will all be made clear.
    He says, "I'm sure that 'Old Fox' will make his move soon."  But, he won't ex-
    plain himself.  It'll all be made clear soon enough.
      Before you can return to Kyoto, Inshun runs up to you.  "I won't lose next
    time, Kiryuu!"  He seems to have reformed somewhat, saying that he was blind to
    the outside world until you showed up.  He had forgotten there were those out
    there who were stronger than him.
      Also, before you return to Kyoto, you'll probably want to take care of any
    missions you haven't done yet, or you might want to take part in the tour-
    naments.  I should also point out that En no Kozuma is now waiting for you 
    along the river path.  You can undertake his training to gain some new Heat
    Actions against powerful enemies.
      But, if you're ready, head back to Gion.
      Back in the Tatsuya, Musashi muses that he hasn't found anything out about
    this "other" Musashi.  He wonders what Haruka's up to...better go check in on
    her.
      As he leaves the Tatsuya, Touji suddenly shows up.  He tells him about the
    impending duel.  Seems it will be tomorrow.  He tells him that if he comes to
    the dojo later, he'll tell him where the duel is being held.
      Musashi turns to go back, but he's stopped by Yoshino, of all people.  Seems
    she's just coming back from dance practice.  Somehow, the repairs have already
    been completed, and so, they're going to reopen today.  Haruka still looks
    down, looking away from Musashi.  Yoshino tells her to talk to him.
      Yoshino tells Musashi that although she won't look at him, Haruka was worried
    sick about him while she was gone.  Haruka looks upset she told him.  Haruka
    suddenly asks Musashi to come by the Tsuruya that night.  She's got something
    she needs to talk to him about.  He agrees, of course.
      So, Musashi decides that first, he'd better go to the dojo and talk to Touji.
      Along the way, be sure to take care of any side quests that may have opened.
      Touji waits for Musashi outside the dojo with Ueda.  Inside, Denshichirou is
    arguing with his older brother, who is washing the floor.  Seijuurou asks, "Is
    there any point in fighting this 'Miyamoto Musashi?'"  And so, he leaves.  Den-
    shichirou follows, still trying to persuade him.
      Touji figures that this "other" Musashi will still show, so, Musashi had
    better go thre.  It's at the Rendai Fields, which are out in the countryside
    to  the west of the dojo.  The duel is tomorrow at sundown.  Musashi asks if
    the other students or Denshichirou will come to see the duel, but, only Sei-
    juurou and the highest students know where the duel will be, so, no-one should
    be there.
      Alright, so, go and talk to Haruka.  You actually need to go in the front way
    this time.
      Yoshino is there to greet you, instead.  Seems Haruka's pretty busy.  She's
    been promoted to Shinzou and now has more duties than when she was a kamuro.
    Musashi says it's his fault she's there, and she has such a hard life, but
    Yoshino doesn't agree.  She says that Haruka's been really putting her heart
    into her work and she thinks when she becomesa yuujo, she won't have any re-
    grets.
      Haruka finally enters, and Yoshino leaves.
      It seems Haruka called Musashi there to ask if he's going to the duel to-
    morrow.  Kiryuu asks if she asked him that to suss out that he's really Musashi.
    She says she doesn't want to think he's Musashi, but, he had that bell on his
    sword.  Also, she's pretty sure she saw him kill Itakura at the fire.
      After some silence, Kiryuu tells her he's going to the Rendai Fields.  That's
    where the duel is.
      She looks surprised.  "Then, you're really Miyamoto--?"
      "No;" he replies, "I'm going to see if that's the man who killed your
    parents."
      He then tells her that she might be in danger, remembering Marume's message.
    He tells her that Marume told him that someone was after her, though neither one
    of them can see a reason why.  So, to find out, he's just got to go and talk to
    this man calling himself "Miyamoto Musashi."  He then promises her that he'll
    return alive, and that he'll find the truth.
      That seems to calm her fears for now.  Since tomorrow's the duel, Musashi
    decides to sleep until the morning.  Back at the Tatsuya, when you try to exit,
    he'll wonder if he should sleep.  Choose the top choice if you want to nose
    around at night and take care of things, and the bottom choice, when you're
    ready, to advance the story a bit.
      Kouetsu comes to fetch Musashi when it's about time for the duel.  He tells
    him that Itou's OK now, and that he's praying for Musashi to return safely.  He
    then shows you how to get to the Rendai Fields.
      Take care of every side mission you'd like first.
      At the fields, Seijuurou suddenly comes and attacks Kiryuu.  "So, you are
    Miyamoto Musashi, after all."
      Musashi says that Touji asked him to come, but, Seijuurou says, "You're the
    only one I see before me."  He attacks, and Kiryuu blocks with both swords.
    Seems he can't deny it now--he's Miyamoto Musashi!  You'll have to duel him.
      After the duel, Seijuurou is mortally wounded.  He suddenly asks him to save
    his brother.  He says that it was the man who revealed the location of the duel
    to him who betrayed them.  So, it has to be Touji.  He didn't want to leave his
    brother like that, but, he had to fight Musashi as a swordsman.  It looks like
    he was unable to give up the way of the sword....
      It seems that they've taken Denshichirou to the Sanjuusangendou (a temple off
    to the south).  But, before Kiryuu can go, Ueda suddenly shows up.  So do many
    of the Yoshioka students.  They were waiting to pretend like they were going to
    kill the person who killed their master.  Then, with Denshichirou dead, they
    can take over the dojo.
      Suddenly, Itou bursts on to the scene, slashing down your foes.  He tells you
    that he'll hold them there--it's up to you to save Denshichirou--just keep
    heading for the gate in the distance!
      You may want to make sure you visit all the various little rooms here on your
    way.  There are many boss-like enemies and such along your way.
      Once you do get to the gate, you'll have to run back along the path to the
    Riverside Path, then way down to the tea house, then through the exit that was
    previously closed and to the Sanjuusangendou.
      Touji tells Musashi that he has no choice.  He has to watch him kill Den-
    shichirou, or else his identity will be revealed.  But, Musashi won't just let
    that happen.
      Defeat Touji.
      Suddenly, Touji comes rushing up the stairs--hit the Triangle button.  This is
    Touji's last little bit of strength.
      Musashi apologizes to Denshichirou.  It was he who killed his brother.  But,
    Denshichirou applauds him instead.  He's grateful to have met such a great
    swordsman.  
    
    
    ---------------
    3k.  Chapter 10
    ---------------
    
    The Old Fox's Request (Tanukijiji no irai)
    
    Missions available:
    FAVORS
      The Magic Flute (Ma no fue)
      The Yamauba Legend (Yamaubadensetsu)
      Exorcising the Ghost (Bourei taiji)
      Wings Flapping Towards the Future (Mirai he habataku tsubasa)
      The Novice and the Master Fencer (Anmashi to Kengou)
    SERVICES
      The True Intent of the Fleeing Guest (Nigeta kyaku no shin'i)
      Food, Please (Meshi tanomu)
      Gifts, Please (Zoutouhin tanomu)
    BOUNTIES
      Takakane With the Golden Pipe (Ougontsutsu no Takakane)
      Toyokichi of the Kuromon Family (Kuromon Ichizoku no Toyokichi)
      Arashiyama Yuuzarou
      Karasuyano Hyounosuke
    Storage Keys:  None
    
    Musashi staggers back to Gion, covered in blood, wounded, and exhausted.  He
    collapses, and a crowd forms around him, then carry him back to Gion.
      Inside the Tatsuya, Haruka and Kouetsu crouch over him, while Yoshino watches
    from the doorway.  Itou walks in and sits next to Kiryuu, asking if he's OK.
    Kouetsu explains that Kiryuu doesn't seem particularly wounded, but, he must
    just be exhauste and needs to sleep.
      Finally, Yoshino asks Itou what on earth is going on.
      Itou looks to Kouetsu, who nods.  He says "I used to be a great swordsman
    called 'Itou Ittousai.'  And this man...he was a swordsman, too.  That's right.
    He's Miyamoto Musashi."
      Poor Haruka breaks down and cries.
      Sometime later, Yoshino re-dampens the cloth for Kiryuu's forehead and leaves.
      She says it was very surprising to find out his true identity, but, then she
    suggests that it's not got anything to do with them, right?  Then she leaves,
    telling Haruka to stay with Kiryuu.
      Haruka looks at the bell, then to Kiryuu.  "Kiryuu is...Miyamoto Musashi...."
      In a flashback, we see men carrying a family around in palanquins.  The guards
    are all killed quickly by traveling samurai, who then proceed to stab into the
    palanquins and assassinate the men and women.  At last, one of them, quite
    obviously Marume Nagayoshi, approaches with the wakizashi with the bell around
    the hilt.  Haruka darts out of the palanquin and grabs the wakizashi.  She runs,
    and the men go to run after her, but Marume stops them.
      Staring at the bell, Haruka looks to the wakizashi it was once on.  She
    remembers asking the old man who witnessed Ukiyo's murder whose sword it was,
    and remembers him telling her it was Miyamoto Musashi's.
      Drawing the wakizashi, she points it to Kiryuu's throat.
      "Are you going to kill him?" asks YOshino from the doorway.
      "I won't stop you.  You might regret it, though."
      Then, Haruka stops.  "I don't know what happened between you, but, if you
    want to kill him," Yoshino says, "you can always do it later, right?"
      Haruka runs off, crying, and Yoshino sits and smokes the kiseru.  "Aren't you
    going after her, Kiryuu?"  He frowns.  "I knew you were just pretending to be
    asleep...."
      "There's nothing I can say to her now, anyway," says Kiryuu.
      "That's right," says Yoshino, looking oddly content.
      Back at Kouetsu's mansion, he asks Musashi what he'll do now.  Itou assumes
    that the "other Musashi" was just Gion Touji, after all.  So, he asks, will
    Musashi just give up without knowing who it was who killed Haruka's parents?
      Musashi has no answer.
      Kouetsu asks him if he's going to leave Gion, but, this seems to surprise
    Musashi, as if he hadn't thought of it.  Kouetsu explains that Musashi was only
    waiting in that town to fight Kojirou and Marume, after all.  Now that they've
    figured out where Musashi was hiding, he can't really stay there anymore--there
    will certainly be people coming after him.
      Again, Musashi does not answer.  "Do you have some other reason to be here in
    Gion?" asks Kouetsu.
      Kiryuu turns to Itou and asks him what he'll do.  Itou seems surprised.  He
    doesn't really have anywhere else to go, so, he'll try living at Gion a while
    longer.
      Kiryuu then tells them that he's made a promise to Haruka and must bring her
    parents' murderers to justice.  So, he has no reason to leave Gion.  Also....
      "Also...?" asks Kouetsu.
      "No--forget it," he replies.
      Itou says, "Ah--it's Yoshino, huh?  Let that woman go.  I don't know what's
    gone on between you two, but, I'm sure there's some other motive going on with
    her.  Whenever I'm around her, I feel she's gonna stab me in the back."
      He figures that since Yoshino was the only person who left the stage room
    right before everything went up in flames, and because Yoshino seemed to be
    going out after Itakura and Haruka, but wasn't with them when they were found
    later, she's probably the one who set fire to the place.  Yoshino wasn't even
    with the madam or the other yuujo.  He even thinks that Yoshino and Kojirou are
    working together for some reason.
      It seems that Itakura came to secretly steal Haruka away, but Kojirou and
    Marume came to stop him, and Kojirou worked together with Yoshino to set fire
    to the place....  Kouetsu asks, "What on earth is going on here?"
      Kiryuu says, "I don't know, but, there can be no doubt that it's all connected
    to Haruka."
      Itou suddenly asks Kiryuu to leave it all alone.  He's afraid that if he gets
    more involved in this, he'll be in so deep, he won't be able to get out of it
    again.  But, Kiryuu says he has to do it.
      "You said it yourself, Itou--remember?  I'm a fool."
      "No; that's not exactly what I meant--" says Itou.
      "You know, Itou...I was actually happy to have had you say that to me.  So,
    I'm going to go down this road I believe in...even if it leads to Hell."
      "I won't stop you, then," says Itou.  "Kiryuu...you really are a big fool!"
      Then, he tries to apologize for troubling Itou, but both Itou and Kouetsu say
    that things have really been more interesting with him around.
      Kiryuu decides that he has to investigate Haruka's true identity.  But, the
    only trouble is that he has nowhere to start.  All he has was that talk before
    from In'ei about the "Old Fox."
      Suddenly, the door opens.  It's a strange old man.  "I've got something I'd
    like to ask..." he says, and explains he came there because he's heard that it's
    an place to get information.  He's decided to go to the capital, but, he's lost
    his way.  He's looking for the Tsuruya in Gion.  Seems one of his relatives is
    there, and he'd like to go meet this person.  Kouetsu asks who it is, but, the
    man refuses to say.
      Then, he asks about a certain kakemawari named Kiryuu.  Before anyone can
    answer, Kiryuu asks just what business this man has with this "Kiryuu" person.
      The man answers that he'd just like to have this man show him aruond the
    famous sites and help him have a good time there in the capital.  Seems some
    monk in Nara told him about Kiryuu.
      Kiryuu says, "Could it have been...In'ei from the Houzouin?"  When the man
    says "yes," Kiryuu reveals his identity to him (well, his fake one, anyway).
    Itou says, "Kiryuu...I don't think this is the 'Old Fox' guy, is he?"
      Kiryuu agrees and accepts the man's request.  So, you now have to take the
    old guy around and show him a thing or three about the capital.
      First, he wants to eat some dango.  The easiest would be the dango in the
    Yoshioka Dojo area off to the west.  It's the fifth choice (32 mon).
      Next, he wants to gamble.  Go roll dice at the west end of Nagay Street in
    the Suburbs.  Go and choose the top choice to play.  As soon as the old man
    wins, it'll end (thank God).  He's the guy at the top.  I can't really explain
    the rules to you so well, but, basically, if you roll up two of the same num-
    ber, the third die will determine your score.  The one with the higher score
    wins.  Just keep rolling until the old man wins.
      Suddenly, a samurai shows up and threatens you--well, it's not you; it's the
    old man, really.  Beat them.
      The old man says he has no idea why anyone would be after him....  So, go to
    your next task:  the theater.  Watch a show there.  It seems either the woman
    eating the snake (for which you will have to first buy a few items at the
    Ikken'ya Sakaya on Shijou) will work.
      Next, he wants some udon.  Take him to the White Snake Udon restaurant on
    Shijou, and order the Tempura Udon.  It's the eleventh item from the top for
    300 mon.
      Next, he wants to play shogi.  The parlor will show up as a red dot--it's at
    the east end of Nagaya.  I have to say, I'm really horrible at shogi.  If you're
    like me, you'll want to honestly tell him that when you start with the bottom
    choice.  If you choose the top choice, you MUST win in order to get past this
    part of the story.  You choose the bottom?  You can lose.  You can even just
    start the match, hit select, and choose to quit, and it'll work out.
      As you leave, another samurai shows up and tries to kill the old man.  Beat
    him and his cronies!
      Again, the old man denies knowing a reason why people would be after him.
      Take him to the front gate to Gion.  You have to take the usual, sneaky,
    little ronin-on-the-run way like the dirty little ronin you are.
      Do note before you go in, however, that this is a good opportunity to tie up
    loose ends.  It's also dusk, so, you can go and meet the man in the tengu mask
    and take care of all sorts of neat-o training first.
      Once inside, you'll meet back up with the man...but, he's with Shishido--
    Majima!  Musashi approaches the two.
      It seems Majima was headed over to your shop to pay you a visit.  Oddly, it
    also seems like the old man was asking Majima to lead him around, too.  He says
    it was taking you a long time to get there, so, he figured he'd just go have a
    nose about himself, and so he asked this one-eyed man (Shishido/Majima) to lead
    him about.
      Kiryuu asks who the man is related to inside the Tsuruya, and is shocked to
    hear it's O-Haru (Haruka).  Kiryuu suddenly realises that this *is*, in fact,
    the Old Fox.  Majima, on the other hand, has no idea what's going on.  Still,
    the old man asks him to come along.
      While you lead them there, there's very little you can do, actually.  You
    can't initiate missions or anything like that.  So, you may as well just head
    straight for the Tsuruya.
      Depending on how well you did gambling and such, the old man will pay you a
    certain amount of money.  I usually get 100,000 mon.
      In your room at the Tsuruya, Yoshino dances for you, and Majima talks with
    him.  The old man says that he was in many battles when he was young, and Majima
    says it sounds interesting.
      Suddenly, Yoshino notices Majima and drops her fan in shock.  Only Kiryuu
    seems to notice.  Suddenly, Yoshino runs off.
      So, the madam comes and apologizes, but, none of them say they mind.  Of
    course, Majima does.  He looks a little confused, and goes outside to get some
    air.
      The old man starts to talk to the madam about Haruka.  He says that she is a
    very precious yuujo.  After the madam agrees, he reveals that he has come to buy
    Haruka's freedom.
      Kiryuu and the madam are both very shocked.  He tells her to name a price--
    any price.  She says 5,000,000 mon (yes; that is a LOT).
      He seems a little impressed, but, just as if it were nothing, he tells her
    that she'll have the money tomorrow.
      Meanwhile, Majima is relaxing on the roof of the place (what a nut).  He seems
    to remember having seen Yoshino somewhere, but...he can't remember.  Suddenly,
    he falls from the roof, exclaiming in his wonderful kinki dialect.  Of course,
    just like in a cartoon, his memory returns when he hits his head.  As he does,
    it starts to rain.
      For some reason, he looks very upset as he calls Kiryuu "Musashi-chan."
      Haruka runs into him.  "My dear," he asks her, "what might your name be?"  A
    cunning spark shines in his eyes.  What is he planning...? (dun-dun-DUUUNNN)
      Kiryuu asks the old man who he is.  But, before the man can say anything, a
    worker runs in and says that something horrible has happened and that they need
    Kiryuu's help.  When Kiryuu asks what happened, the man tells him that Haruka
    has been kidnapped by a one-eyed man!  He left Kiryuu the message to meet him at
    the Kiyomizu Temple.
      When you get back to the Tatsuya, Yoshino runs to give you the news that
    Haruka has been kidnapped.  She wants to come with you, but, Kiryuu says that he
    can't--it's a crime for her to flee this area now that she belongs to a brothel.
      "Yes, but I--" she protests.  Kiryuu looks at her strangely, and she looks
    away.  "I care about Haruka and you," she says stuntedly.
      Kiryuu nods.  "Just have faith in me," he says, and sets out.
      Before you go there, I'd suggest taking care of business again.  There are a
    few side missions that have now opened.  Also, make sure you stop by En no
    Kozuma in the northern part of the Riverside Path to get a super move that only
    works against Shishido Baiken (Majima).
      Once you do head out to the Kiyomizu, be ready for a fight.  This is another
    action stage.  When your path is blocked by...well, huge blocks, make sure you
    go and get the explosives from the explosives box.  Then, take them over there,
    and hit up on your D-Pad to put the bomb down (while running like that you can't
    use the Greatsword/Kodachi/whatever you have assigned to the "up" slot).  Avoid
    the flaming balls rolling down towards you and be sure to hit the buttons to
    avoid the various attacks, including hitting X when the archers are shooting at
    you, Circle when the guy comes to hit you on the stairs, and Triangle when yet
    another guy does the same thing later.
      In the final room, Majima has Haruka chained to a pillar.  He confronts Ki-
    ryuu, revealing that he knows he is really Musashi.  He also remembers that you
    promised to protect his sister, Ukiyo, but he is confused from seeing Yoshino
    at the brothel and thinks that you sold Ukiyo into the sex industry.  Remember,
    Yoshino looks just like Ukiyo.
      He won't hear any excuses.  He's here to fight!  He forces Musashi's hand by
    attacking Haruka.  Musashi leaps in the way and is struck in the chest by
    Majima's kusarigama.  He says, "You may be my good friend, but, laying your
    hands on this one is something I will never allow.  I've decided to protect her,
    no matter what the cost."
      So, Majima seems pleased.  "How about we duel, then?  If I win, you stay away
    from Ukiyo.  If you win, I'll let her go."
      Beat him.  He's kinda hard, but not impossible.  Two swords may seem good
    because you can block from any angle, but he tends to sweep your feet as you
    guard his attacks, so you should be trying to avoid them anyway.  Stay away
    from anything he can jump from--he'll climb up and do a jumping attack.
      The special move you learned from Kozuma for him is actually to be used after
    you successfully evade his long attack cinema.  So, you actually have the rare
    opportunity to do two heavy-hitting boss-only super arts, because you will be
    prompted to do so when his health gets to the final bar anyway.
      Suddenly, Yoshino is there.  He thinks she's running away from the brothel,
    but, she's actually come to take care of Majima.  He thinks she's Ukiyo still,
    but, she explains that she is actually her older sister, Ageha.
      Musashi looks surprised.  But, he does say that he thought she was Ageha
    earlier when he saw her in the Tsuruya, but, he didn't know how to tell her.
      So, the hard-headed Majima admits he was wrong.  But...then, he asks how Ukiyo
    is.  Is she doing well in the Oomi country?  Musashi has to reveal the truth to
    him...she died four years earlier.  He says that he killed her.
      "So, those rumors /were/ true, after all!" says Ageha.
      She had been trying to believe even if he was Musashi that someone else killed
    her.  So, she slaps him.
      But, this time, Majima defends Musashi.  He thinks he wasn't that kind of
    person when he met him in the Sekigahara.  So, Musashi explains that the bounty
    hunters came and killed her.  He just feels responsible for her death.  He
    ends by telling Ageha that the bells on his swords were put there by Ukiyo, and
    it was Ukiyo who asked him to take up the sword again.
      "So, you're finally done," says Kojirou, who was watching from the back of the
    temple. he draws his long sword and sticks it up against Haruka's neck.  "What
    fools these people are," he says.  "What are you doing with them?" he asks
    Ageha.  Then, he reveals she was the one who set fire to the Tsuruya.
      Kojirou thinks it's strange that she hasn't fled from Gion.  He thinks that
    maybe she couldn't leave her precious Musashi?  She tells him that she was
    actually out to avenge her family.
      She does say that Musashi has made her realize some things, and she'll give
    Kojirou back the money, if that's what he wants.  But, she's going to remain in
    Gion with Musashi.
      Kojirou then goes to kill Haruka.  This time, suddenly, Majima's kusarigama
    comes and catches his sword.  "I'll repay you for this eye you took in the
    Sekigahara!" he vows, but, Kojirou draws his wakizashi and throws it into
    Majima's chest, knocking him off the balcony.
      Who should stop him now but the old man.  He approaches Kojirou, who is
    surprised to see him, and tells him "You must not harm this person--you know
    that, don't you?"  He then orders Kojirou to leave, and, surprisingly, he does.
      Musashi says, "What--are you running, Kojirou??"  But, Kojirou reminds him
    that he ran from Kojirou once before.
      Musashi demands answers from the old man, but the man just ignores him and
    unties Haruka.  "Aren't you listening, you old bastard??  If you had only come
    earlier, Majima would still be alive!!"
      Then, the man turns to him and promises that he will explain everything to him
    tomorrow.  So, Musashi agrees, saying he'll hear him out.  The old man will
    wait for him in front of the gate in Gion.  His servants will come to lead them
    to him.  Then, he simply turns and walks away.
    
    
    ---------------
    3l.  Chapter 11
    ---------------
    
    The Truth (Shinjitsu)
    
    Missions available:
    FAVORS
      The Egg 2: A Fine Egg (Tamago ni  kyoukyuuhin no tamago)
      A Man's Pride (Otoko no hokori)
      The Newborn (Akago)
    SERVICES
      Nones
    BOUNTIES
      Nobitaka Who Uses the Air to Slice (Kamaitachi no Nobitaka)
    Storage Keys:  None
    
    This chapter is aptly named.  This is "the reveal," so, if you're looking not
    to find any more spoilers, you probably shouldn't read this (or the next one,
    either).
      Itou, Kouetsu, and Musashi stand in front of the gate, waiting for the old
    man's servants.  Kouetsu tells Musashi that there's no way Majima could have
    survived such a fall, but, there's no trace of his dead body.  Musashi looks
    pleased.  "Ah, well, with Majima, that's enough," he says cryptically, and
    Kouetsu looks confused.
      The madam of the Tsuruya brings Haruka, who's dressed in an extremely fancy
    getup.  Seems the Tsuruya has to dress her in fine clothes so that she can
    leave Gion, and they won't be embarrassed.  She then advises Haruka to be true
    to herself.  She should hear this person out and decide for herself whether to
    leave Gion or not.
      Kouetsu says, "What?  Madam, what a nice thing to say!  How unlike you!"
      She looks surprised.  "What??  Did you think I was some kind of monster,
    sensei?"
      Suddenly, the envoy arrives.  There are high-ranking samurai dressed in the
    bakufu's clothes.  Surprise!  They're from Tokugawa Ieyasu, the retired kubou
    (ruler) of Japan.  They lead you off to an audience at the palace.
      In comes the old man, who thanks you for the tempura.  He looks at the two
    surprised guests.  Musashi tells him to explain himself, and the man reveals
    that he is Tokugawa Ieyasu himself.
      Haruka asks why the Great Tokugawa Ieyasu has come to buy her from the
    brothel, but he tells her that she can call him "grandpa."
      He reveals that she is, in fact, his son's daughter--his son, Yuuki Hideyasu.
    That's the guy you cut down at the Sekigahara.  He says that the Warring States
    Period was simply a period of betrayals of betrayals, and that he had her raised
    by another couple so that she would never know the truth.
      Musashi asks Ieyasu who it was who cut down Haruka's adoptive parents.  Ieyasu
    explains that it was Kojirou--well, not Kojirou, but a man working for him...
    Marume Nagayoshi.  But, he does point out that Haruka is still alive, and, the
    only person who would know why that would be was Marume himself....  Guess he
    spared her.
      Seems that, contrary to rumors, Ieyasu had decided to have Hideyoshi inherit
    the throne (that's the one you killed), not Hidetada (the guy who did inherit it
    in reality).  It seems the reason it looked like he abandoned Hidetada to the
    Yuuki clan was to force him to live the same kind of childhood Ieyasu himself
    had experienced:  a lonely one.  He was trying to toughen him up.  The other
    warlords were wary of Hideyoshi, however, and wanted the more weak-willed Hide-
    tada in power...so, it was one of them who ordered the assassination plot.
      So, apologies fly around the room.  Ieyasu is sorry for Haruka and wanted to
    get close to her to show her a happy life now, and he's sorry to Musashi for
    putting him through all this, and Musashi's sorry for killing his son.  But,
    there's no ill sentiment about, it seems.
      Suddenly, Haruka says she doesn't want any more bloodshed.  She did want to
    kill Musashi when she thought this "Musashi" character killed her parents, but,
    now, she doesn't want Musashi to kill their real murderer, Marume.  So, she's
    decided never to seek revenge.
      Her grandfather agrees and calls her a good kid.
      So, he decides they should go back to Edo Castle (the seat of power at the
    time).  He has a lot of things to worry about.  Musashi thinks it's the new
    kubo, Hidetada, who is on Ieyasu's mind, but he reveals that he is actually
    worried about the traitor, the Nankou Monk, Tenkai.
      When he asks Haruka to go back to Edo, she refuses.  She says that she wants
    to remain in Gion.  She thinks that no matter how dangerous or painful it is
    there, she likes the Tsuruya and Gion.  Also, .... She simply looks up to
    Musashi, implying she wants to be near him.  She wants him to see her grow up!
      He says that he won't press the matter, then.  He'll come by the Tsuruya when
    he has time and visit her.  Then, he looks all teary-eyed.  *Listens to the
    Cat's In the Cradle and sniffs*
      After Haruka leaves Ieyasu and Musashi at the gate, Ieyasu suddenly asks him
    what he's gonna do now.  Musashi seems confused.  "Well, you're going to fight
    Kojirou, right?"
      "I haven't decided," says Musashi.  "I have two reasons for being in this
    town:  to hide my identity and to to wait for those who betrayed me at Sekiga-
    hara.  The other...is to get Yoshino's freedom."
      "Ah, so you love her," says Ieyasu, but Musashi disagrees.
      "I was unable to protect her younger sister.  And so, I would like to at least
    bring her some happiness."
      Musashi admits, finally, "I've found another reason to be here.  Since Haruka
    has asked me not to fight anymore, I've got no reason to do battle with the
    likes of Kojirou."
      Ieyasu points out that Musashi is a swordsman, after all.  Will he be able to
    just let it go?  He says that if he ever does decide to find out everything
    about Kojirou and the incident at Sekigahara, he should head out to the Village
    of the Yagyuu.
      Before he can rest, though, Ageha appears at the Tatsuya.  Musashi apologizes
    for worrying her.
      After some awkward silence, she asks if he remembers what she said back at the
    Kiyomizu Temple to Kojirou about Musashi and that it was all a lie...and Musashi
    lets the poor girl off the hook.  She then asks if she can come by tonight
    after work.  Musashi decides he'd better pack it in early tonight so he can set
    out for the Yagyuu Village tomorrow.
      So, you're finally out of all the dialogue, and you can control Musashi.
    There is very little to actually do this chapter--just to head to the Yagyuu
    Village and find out what's going on there, so, you should probably take the
    opportunity to take care of a few things.  I'll caution you that the next
    chapter is the final one and there is a point in it when you cannot return to
    Gion, so you will definitely want to take care of business there, if you want to
    complete everything.
      Should you go to leave the Tatsuya, just like the day before the duel, it
    asks if you just want to sleep without going out.  You can choose the top choice
    to not sleep and take care of loose ends, or the bottom choice to move the
    story (and time of day) forward.  I'd recommend choosing the top choice and
    taking care of side business.
      The next morning, Ageha comes out of Kiryuu's bedroom, looking disheveled
    (but magically still with perfect hair).  When Kiryuu goes to leave, she gives
    him some food for his journey, and he thanks her, calling her Yoshino.  "Don't
    call me that name," she reminds him, and he nods.
      "That's right.  'Ageha.'"
      For some reason, he sets out through his front door, which is a way you can't
    actually even make him go to leave Gion.  Itou is standing there.  Musashi tells
    Itou to watch after Haruka while he's gone.  Itou agrees, but stops Musashi,
    cautioning him that he doesn't quite understand what's going on.  
      Kojirou uses the "Shinkage" Style.  That means that he has some connection to
    Yagyuu Sekishuusai (another name for Yagyuu Muneyoshi), patriarch of the Yagyuu
    village.  Whatever the case, something's up and he shouldn't let his guard
    down.
      Itou then tells Musashi that the Yagyuu village is off that little path from
    the Kiyomizu Temple.  Incidentally, you now have the entire "world map" open to
    you.
      When you approach the gate, it will suddenly show a different map, showing
    Musashi's progress to the Yagyuu village in Nara.  He introduces himself as
    Kiryuu Kazumanosuke and asks to meet Sekishuusai.  But, they say that it's the
    law of the village that anyone who comes lookig for Sekishuusai must be killed
    on sight.
      Defeat them.  Be aware that they aren't the easiest foes about and that
    their boss has a long life bar and sweeps a lot.
      After defeating them, Sekishuusai's grandson comes to you and recognizes you
    from your two-swords style.  He brings you inside, and apologizes for the
    attack.  It seems they were trying to keep people from coming, looking for a
    duel against Sekishuusai.
      So, in enters Sekishuusai--or as you knew him before, the mysterious monk.
    Remember that guy?
      Sekishuusai explains that at the time he met you, he was out to stop his son,
    Munenori.  Kiryuu doesn't quite understand, but, that's because Sekishuusai
    hasn't explained the obvios.  Sasaki Kojirou is really Yagyuu Munenori.
      It seems that Sekishuusai is being controlled by the Nankou Monk Tenkai.
    Kiryuu realizes that this means that Tenkai was behind everything.
      Sekishuusai says that he is trying to stop Tenkai, but, Kiryuu again doesn't
    quite understand.  The old master explains that Munenori has joined forces with
    Tenkai, who is trying to use his influence to control the current kubou of
    Japan, Ieyasu Hidetada.  It seems the old man knew who Haruka was and led
    Musashi there so that he would watch over her.
      Musashi asks why it's so important to protect Haruka, and Sekishuusai replies
    that it's for the sake of the country.  Also, Sekishuusai wants to do this for
    his son's sake.
      It seems that Munenori was a genius at swordplay in his youth.  In fact, he
    was too good, and gradually began to lose the ambition of becoming a swordsman.
    When Sekishuusai finished training him, Munenori looked to the state.  He wanted
    to control the realms.  Using his skill with the sword, he would run the govern-
    ment from behind the scenes.  And so, he got involved with Tenkai, who promised
    to create a Yagyuu Domain.
      Musashi knows this means that he just ended up as a puppet for Tenkai.  Seki-
    shuusai agrees, saying that Munenori has become nothing but a shadow for Tenkai,
    performing assassinations and secret missions.
      He believes that when he met Musashi and found a rival, the will to become a
    swordsman was awakened within Munenori.  He's sure that the only thing Mune-
    nori has thought about since the Sekigahara is Musashi and fighting him again.
    He says that you are the only one strong enough to face Munenori, and he thinks
    that if you defeat him, he will be forced to see his true potential.
      He also thinks Musashi can do whatever he pleases.  It's up to him whether or
    not to fight Munenori.  But, he's sure that Munenori can't lie to himself for-
    ever.
      He then explains that he knows all of this because of Marume.  Ever since the
    Sekigahara incident, he has been following you.  That's why he had your waki-
    zashi after Ukiyo was killed--although he was supposedly there to kill you.  He
    then says that Haruka got the wakizashi because Marume let her take it and
    leave.
      Of course, she thought that it was you who killed her family, unfortunately.
    But, through her coming to you, you've received your old sword back.  Neither
    Sekishuusai nor Marume orchestrated that.  He thinks that you meeting her was
    actually fate.
      Musashi asks if this means that Marume and Sekishuusai were working together
    all along, and Sekishuusai admits it is just so.  They are comrades; fellows of
    the Shinkage style.
      He then apologizes for misleading Musashi, but, Musashi seems to think it all
    worked out for the best, so it's alright.
      Then, Sekishuusai looks to the left, revealing a shadow at the paper sliding
    door.  It's Marume.  He's been waiting to see you, too.
      He also apologizes for misleading Musashi.  But, Musashi gives him some kind
    words, saying that Marume had no choice, really.  Also, it seems that he did
    get to meet Haruka out of it.  He also met Itou Ittousai and Ageha and Ukiyo--
    even Majima and Kouetsu.  He thinks that if he hadn't gone on that mission in
    Sekigahara, he wouldn't have met such great men and wonderful women.
      Musashi goes to leave, but, he then pauses.  Marume asks what's wrong, and
    he turns to him, asking suddenly who would win if he fought Munenori now.
    Marume looks down.  "I see..." he says.
      So, Marume offers a solution.  He'll fight Musashi and he won't hold back.
    This way, he'll learn the Shinkage style firsthand, with his own body, as
    dangerous as that is.
      Defeat Marume.  He's actually not too tough.  He darts around a lot, but,
    in two-swords style, he's not too much of a threat.
      He admits defeat, and Musashi offers his hand, helping his friend up.
      As Musashi leaves, heading back to the capital, Marume wonders, who will
    Heaven allow to win--Musashi or Kojirou?  He looks to the moon.
    
    
    ----------------------
    3m.  The Final Chapter
    ----------------------
    
    Ganryuu Island (Ganryuujima)
    
    Missions available:
    FAVORS
      Justice for All (Sorezore no Seigi)
    SERVICES
      None
    BOUNTIES
      Kuroshima Raiden
    Storage Keys:  None
    
    This is it.  The final chapter.
    One week after visiting the Yagyuu village, Kiryuu is just lazing around when
    Itou comes to visit.  Seems Kiryuu's asked to buy Ageha.
      Itou wonders if he's seen Haruka, but, it turns out she's just nowhere to be
    found in all of Gion.  Kiryuu should know--he tried looking!
      Itou tells Kiryuu to treat Ageha well.  She'll be his wife, after all.  Kiryuu
    is embarrassed.  Itou then gets up and tells Kiryuu to hurry on over--Ageha's
    performance to celebrate Kiryuu buying her freedom will be starting any minute.
      I'd definitely advise you to take care of all business right now.  It's not
    very long from now when you will lose the ability to return to the Gion area.
    There's really only a couple of side missions to take care of that happen beyond
    that point, and you probably don't want to lose the ability to go buy items and
    such that are only in Gion.
      Talk to the man in front of the Tsuruya and choose the bottom choice to go in.
      Everuyone's having a good time.  Itou and Kouetsu are there, too, and Ageha
    dances her final dance.  The madam asks how Musashi how he got the money to pay
    for her release, implying that he just has no money, but, he just shrugs it off.
      Then, she says, "If only Haruka were here to see this...."
      Musashi asks the madam if she knows where Haruka is, but, she doesn't know,
    either.  When Musashi asks her why she thinks Haruka left, she seems surprised
    Musashi hasn't heard--she left because now that he is buying Ageha's freedom,
    Haruka decided to leave so he could be alone with Ageha.
      Ageha keeps dancing and everyone applauds and looks like they're having a
    great time--everyone except Musashi.  He suddenly gets angry and storms off,
    while others offer Ageha drinks.
      As Musashi sulks outside, he is suddenly met by a surprise visitor--Kojirou.
      Musashi demands why he's there, and Kojirou tells him it's because he needed
    to meet him.  When Musashi gets mad, Kojirou calms him, telling him that he's
    not there to fight.
      Kojirou asks if Musashi has met his father, and Musashi answers that he has,
    and he knows everything.
      "Well, then, what are you going to do about it?" asks Kojirou.
      "About what?" asks Musashi.
      "Don't you feel like fighting me again?" asks Kojirou.
      "Maybe if the time comes," Musashi answers.  "But, I've got no reason to fight
    you, now."
      "Well, supposing the life of that Girl Haruka was on the line, what would you
    do?" Kojirou asks.
      Kojirou reveals that under Tenaki's orders, they have kidnapped Haruka.  He
    says that they don't plan to hurt her, but rather, to use her legitimacy of
    birth to create a new plan.  Seems he's trying to use his influence over her
    uncle, Hidetada.
      Apparently, after the treachery at the Sekigahara, Tenkai created the new
    bakufu.  But now, Hidetada has his suspicions about his older brother's death.
      So, they've been trying to find other blood relatives for the legitimacy of
    establishing a new kubou.  They sent word to Haruka that you were in trouble and
    she came immediately, and then they took her.
      Kojirou explains that she's at a small island a mile off the mainland, in
    Nagatonokuni (part of the present-day Yamaguchi Prefecture), called Ganryuu
    Island.
      Before he leaves, though, Musashi stops him.  He wants to know why he told him
    this.  He tells him it's because he wants to live as Yagyuu Munenori.  His
    ambition is to once again be granted a domain for the Yagyuu clan.  To do so,
    he's needed to create a new identity--one that works politically, called Sasaki
    Kojirou.  But, now, he feels that to lead the domain, he needs to recreate the
    Munenori persona as an oni--as a strong warlord.
      There's a problem.  He still has the the body of a swordsman.  He could never
    give up the way of the sword.  He now believes that if he can defeat his rival,
    Miyamoto Musashi, he will be able to finally discard this swordsman persona.
      To Musashi, this sounds like Munenori just wants to live as a swordsman again.
      But to this, Munenori just responds with angry words and leaves.
      Before Musashi can leave, Itou approaches.  Seems he's heard the whole thing.
    He tells Musashi to leave it alone--it's just a trap.  But, Musashi thinks that
    Munenori came because he really does just want a fight, and so, he should go.
      Tell Itou you're going to set out to the Ganryuu Island with the top choice,
    and be ready to say goodbye to Gion once and for all.
      Itou seems less than surprised by Kiryuu's answer.  He then tells him not to
    worry about Ageha; he and Kouetsu will watch after her for now.  He also says
    that he will come by the Tatsuya.
      Try to leave again, and again Itou stops Musashi.  Seems he wants to give him
    a parting gift.  He wants to give Musashi his sword.  Musashi objects, since a
    sword is the swordsman's soul and he can't accept such a gift from Itou.  But,
    Itou just tells him to go and get it from the blacksmith's, and, when he returns
    from the Ganryuu Island, he'll take it back (he'll just lend it to him for now).
      When you're ready, go into the blacksmith's and then return to the Tatsuya.
      Seems Ageha's just passed out from all the drink.  You can tell Itou you
    still have things to do with the top choice, or just go ahead with the story
    with the bottom choice.  Itou leaves for now, telling Musashi not to die.
      Musashi gets prepared, watching the sleeping beauty, who mutters his name in
    her sleep.  He leans over and kisses her.  He then says his goodbye and leaves,
    taking one last look around Gion, in its early-morning, quiet haze.
      Outside the gates, he decides he should go ask Kouetsu how to get to Ganryuu
    Island.  From now on, you can't go back to Gion.
      Go to Kouetsu's mansion.  You'll find him standing outside.  He points to the
    southwest and tells you to go to the Riverside Tea House and take the ferry if
    you want to go to Ganryuu Island.  Turn to leave, and he'll stop you.  He says
    that he knows you still have some preparations to make, so, if you need a place
    to rest, just come by his mansion.  Resting there advances the time from Mid-Day
    to Evening to Night.  Choose the top choice not to rest and the bottom to rest.
      When you're good and ready, head on down to the Riverside Path.  Bring some
    healing items with you, but, you should know that you'll find some in the final
    action stages.
      Choose the bottom choice when talking to the ferryboat man to set out for
    Ganryuu Island.  A few days later, the man asks Musashi if it's really OK to go
    to this island--he's so far awawy that nobody would be able to save him, and,
    it seems really ominous.  He gets close and Musashi disembarks.
      There are structures about the island--temple grounds, no doubt built by
    Tenkai, the Tendai monk.  They look a bit like a fortress.
      As Musashi looks about, Munenori approaches him.  He tells Musashi that Haruka
    is inside, but not to worry--she won't be hurt.  He says that if he can defeat
    him, he should go and save her.
      Musashi doesn't draw his sword, and Munenori asks him what he's doing.
    Musashi tells him that he didn't come here just to save Haruka; he came here to
    defeat his rival and put an end to this swordsman "Miyamoto Musashi," so that
    he can just become Kiryuu Kazumanosuke and save Haruka. 
      It's go time.  Munenori likes to use moves that sidestep, he likes to roll,
    he gets a reddish aura that grants him the power not to react to hits, and he
    can actually use a reversal to knock Musashi into the air.  But, he's not that
    bad, really; especially if you brought some healing items.
      Guess what?  If you equip the greatsword?  He's very easy.  You might not
    want to do that, though--you'll probably rather want to do the heat action with
    two swords.
      Musashi holds his sword to Munenori's neck, but he doesn't kill him.  He's
    just glad to have defeated Sasaki Kojirou finally.  The two collapse on the
    beach.
      Munenori asks where he learned to respond to his attacks.  Musashi reveals
    that Marume taught him.  Then, Munenori stands and reaches his hand out, helping
    Musashi up.  Musashi looks pleased.  It seems he's finally shown Munenori his
    true side as a swordsman.  Munenori will return to take over the Shinkage
    Style, and praises Musashi's Two Swords United Style.  Then, he tells him to go
    and save the girl.
      Then, he collapses, shot in the shoulder by Tenkai's man.  Oh, well.
      Tenkai tells him that he's useless now that he's betrayed him, and then,
    Musashi tells Tenkai he won't let him do that to his friend.  Munenori tries to
    stop him, since there's no way to live.  But, Musashi says that if he leaves
    now, then all this fighting would be useless.  He's really come to see this
    life as "Miyamoto Musashi" come to an end here.  Otherwise, he'll never be able
    to live as Kiryuu Kazumanosuke.  He then tells Haruka he wants her to see and
    remember the life of this man Miyamoto Musashi.
      Tenkai tells him that he's only got this chance to run away.  But, Musashi
    refuses.  He demands that Tenkai hand Haruka over, and tells him to prepare
    himself (because he's comin' to get him).
      There are a lot of troops here.  But, this battle's not impossible.  I tend to
    take out the archers and gunmen first--they're just too annoying.  I also take
    out the big, armored guys last, and with my big ol' Greatsword.  But, it's up
    to you.
      After you defeat them, walk around the beach and look for items.  Then, go
    into the fortress.
      Inside...ta-da!  A bunch of weirdos.  This is the Five Demon Group, so named
    because they wear hannya masks of Noh theater.  Each one holds a key to a door,
    and, so, yes--you will need to defeat each one of them to get through different
    parts of the fortress.  Don't worry--it's never so ba that you can't tell
    where to go.  Talk to the prisoners to get the bombs to detonate obstacles.
      After each stage, Tenkai gets mad and runs off, dragging Haruka with him.
    Clear all five of them, and you'll have to get to Tenkai himself and beat him.
      Reach his final chamber and you'll have him backed against a cliff.  It's
    cliche' time.  Tenkai asks Musashi to join him in a Darth Vader moment.  He
    offers him a castle and then an entire domain.  But then, in the end, he sudden-
    ly gets ready to fight--with a pistol (!).  I mean--it's got some action, too.
    Avoid his shots or guard them with the greatsword, and be careful to attack
    him when he starts to regain health.
      He falls off the cliff, and Musashi follows.  Before he can land the final
    blow, however, a man shows up and tells Musashi to stop.  This is Ieyasu
    Hidetada, the current kubou of Japan.  He feels that it is his duty to kill the
    monk, since he's the one who trusted him too much.  He didn't pay heed to what
    his brother said about keeping an eye on him.
      Musashi stops him.  He tells him that his brother's last wish was that he
    wouldn't have to live such a way, in such a world.  He believes that Hidetada
    should create a new kind of world, where this sort of thing no longer happens--
    a new Japan.
      Hidetada starts to cry and Haruka runs to see Musashi, who apologizes for
    taking so long to find her.  They hug, and Musashi says they won't be apart
    again.
      Tenkai starts to walk away, saying "I'm immortal!!"  He points to the ocean,
    where ships full of his loyal soldiers are about to arrive.  For some reason,
    he feels that he can have them all killed and he'll be the next ruler of Japan.
      Just then, it is Munenori who runs up and cuts the monk down.
      The troops are landing.  Hidetada thinks that there is no reason for them to
    fight, but, Munenori says that these men have inherited Tenkai's will, and they
    will not rest.
      So, Musashi makes a decision.  He sends Haruka away with Munenori and Hide-
    tada, holding the army at bay (somehow).  Before she leaves, Haruka yells at
    Musashi, telling him it was he who just said he wouldn't leave her anymore, but,
    Musashi has an answer for that, too.  He says that that one ryou she paid him
    changed him, and that she bought him a new life then.  He then tells her he 
    loves her, and now, he's goin to give her a new life by holding the armies off.
      As the other men leave, Musashi stands ready to face the enemy.  He draws his
    swords. "I'll be your opponent! I'm here--Miyamoto Musashi!!"
      Then, we get a still frame of Musashi in a famous pose similar to the one in
    the painting used as the cover to Yoshikawa Eiji's book "Miyamoto Musashi," a
    book from which most of the characters in this game were taken.
      After the credits, we see a room of men in red armor, just like that night in
    Sekigahara.  It's ten years later.  Munenori stands at the front, telling them
    that tomorrow, they'll begin the operation.  In the crowd, we see Marume.
      They're going to save a princess.  It's a very difficult task, and he thinks
    that they may possibly die.  When he asks for volunteers, nobody will.  Then, a
    man stands up and says that a very similar line to the response Musashi gave
    Marume that night.  Then he adds that he wants to be like that man--like the man
    who saved the realms, Miyamoto Musashi!  Then, the rest of them stand up, too.
      Way in the back, we see Majima, sitting at the edge of the base.  "Your soul
    will never die," he says, and then looks to the moon.  "Did you see that, 
    Musashi-chan?"
      Well, so much for that, right?  Except for now you get to play through the
    battle missions and you can replay the game with your equipment and try to get
    100% and defeat the ridiculous hidden boss (who's only hard until you've beaten
    the game on "Expert")...and all sorts of stuff like that.  Good luck!  Maybe
    I'll see you for the next game...maybe not.  FAQ writing is just way too time-
    consuming.
    
    
    ---------------------------
    4.  QUICK STORY WALKTHROUGH
    ---------------------------
    
    Optional steps will be listed in parantheses.  Where there are two routes, I'll
    split it up and say "Route 1:" OR "Route 2."  You'll see!
    
    Prologue
    --------
    Answer either way to Itou -> Map tutorial -> Ask any question from the infor-
    mation man -> After asking once, ask the final choice to shut him up -> collect
    debt from owner at Arigataya Market -> talk to owner of Ebisu Pawn Shop -> find
    storage key I-1 next to an Inari statue at the Gion Inari Shrine -> go to stor-
    age lockers, use key to open locker I-1 -> talk to owner of Tenguya Pharmacy ->
    talk to proprietor at Kouyourou Restaurant -> go to Suiten Inari area -> battle
    tutorial 1:  land strikes 10 times, land grapple attacks 10 times, land weapon
    attacks 10 times, fill heat gauge to heat mode, land heat actions, finish off
    enemies -> get debt from pharmacist -> return to Tatsuya; battle tutorial 2:
    defeat guys with glowing items, collect items, guard 10 attacks, shift for 5
    seconds, roll/shift 10 times, beat remaining guys -> talk to Itou
    
    Chapter 1
    ---------
    Single-sword tutorial:  switch between styles 5 times, do 3-hit weak attack
    string 5 times, end weak attack string with triangle 5 times, kick to break
    guard 10 times, use Zanshin 10 times -> accept duel with top choice -> get down
    to half energy -> (talk to student at gate) -> (turn over turtle near shed) ->
    talk to Marume -> defeat Majima Gorohachi -> defeat soldiers -> talk to Majima
    Gorohachi then enter final corridor -> defeat soldiers -> reach appointed area 
    
    Chapter 2
    ---------
    (Turn over turtle in temple yard) -> talk to Majima -> talk to Majima -> defeat
    Marume Nagayoshi and troops -> dual-wield tutorial:  guard 10 times -> land
    striking attacks 10 times -> beat remaining enemies
    
    Chapter 3
    ---------
    Defeat soldiers -> (turn over turtle in rice field) -> enter Ukiyo's house and
    talk to Ukiyo -> defeat soldiers -> defeat bounty hunters
    
    Chapter 4
    ---------
    Defeat bounty hunters -> change clothes -> meet monk at Gion Gate in Suburbs ->
    ask man near gate in Gion about yuujo with butterfly kimono -> enter Gion
    Information Area, talk to owner, ask bottom choice -> go to leave shop -> talk
    to monk -> talk to Itou outside Information Area -> go to Tsuruya -> defeat
    drunk guy
    
    Chapter 5
    ---------
    Try to get in at the front entrance to Tsuruya -> go to the back entrance, talk
    to Itou -> return to Tatsuya -> return to the Tsuruya's back entrance, talk to
    Itou -> receive art from Shichigorou; gain ability to receive moves through
    Revelations -> return to Tatsuya, use back entrance to the Suburbs -> talk to
    government official guarding gate at the west end of Shijou Street -> talk to
    weird man offering information, ask second-to-last choice for information on
    forged permit, choose final selection to stop talking to him -> go to entrance
    to Arigataya Market in Suburbs, talk to yakuza -> defeat yakuza -> go to the
    Shogi Parlor on Higashiyama -> talk to forger -> exit store, defeat bodyguard
    and yakuza -> talk to guard at western end of Shijou, choose top choice to show
    permit -> go to Kouetsu's mansion, talk to servant -> go towards Forest Path,
    get stopped by blacksmith, accept with bottom choice -> greatsword tutorial:
    guard 5 musket shots, then defeat them -> go to cave -> defeat enemies, cutting
    chains to open rooms and stop traps -> defeat Shishido Baiken -> go to Kouetsu's
    mansion, talk to Kouetsu
    
    Chapter 6
    ---------
    With at least 20,000 mon, talk to Itou at the Tsuruya's back entrance -> choose
    top choice to give 20,000 mon to Touji -> enter Zanki-ryuu Dojo on Ebisu
    Street -> talk to Shibusawa -> use Boulder-Splitter on Shibusawa during train-
    ing 10 times -> go to Kouetsu's mansion, talk to Kouetsu -> go down Riverside
    Path to Riverside Tea House, buy Kusadango -> return to Kouetsu's Mansion, talk
    to Kouetsu, undertake Scarecrow Troops and Jiraiya-Style Training -> go to
    Yoshioka Dojo -> defeat Ueda -> defeat Yoshioka Seijuurou
    
    Chapter 7
    ---------
    Defeat Itou Ittousai -> (turn over turtle on riverside) -> talk to Itou -> take
    Itou to the Gion Gate -> talk to the worker at Tsuruya's back entrance -> go to
    Kouetsu's mansion -> talk to the worker at Tsuruya's back entrance -> go to
    Tatsuya -> talk to Itou -> run to the Tsuruya's back entrance, avoiding bakufu
    officials -> clear action stage, defeating armored warrior and assassins
    
    Chapter 8
    ---------
    On Kamechou Street, talk to the servant at Kamenoya -> go to Kouetsu's mansnion,
    talk to Kouetsu -> go to Kamechou Street and talk to Haruka at Kamenoya -> go to
    the Tatsuya, talk to Kouetsu -> go to Houzoin -> talk to monk at the gate ->
    talk to old man -> defeat Houzouin In'ei -> talk to monk at the gate -> (under-
    take training from En no Kozuma) -> talk to clerk, enter tournament -> defeat
    Tachibana Benimaru -> defeat Yamatobou Kenzen -> defeat Houzouin Inshun
    
    Chapter 9
    ---------
    Go to the Tatsuya, talk to Touji outside Tatsuya -> go to the Yoshioka Dojo ->
    talk to Touji -> go to the Tsuruya, talk to the worker -> return to Tatsuya,
    choose not to go out, but to sleep (top choice) -> go to Yoshioka Dojo -> go to
    the Countryside Path -> Rendai Fields -> defeat Yoshioka Seijuurou -> action
    stage -> go to the Sanjuusankandou -> defeat soldiers and Gion Touji -> hit
    Triangle in action scene after Touji is first defeated
    
    Chapter 10
    ----------
    Buy a dango at the tea house (it is recommended that you use the tea house by
    the Yoshioka Dojo, but you can also buy a Kusadango at the Riverside Tea
    House) -> play dice in Suburbs, when the Old Man wins, quit -> defeat Mysterious
    Assassin -> spend 100 mon at the Showhouse, watch Woman Eating a Snake or Naked
    Embrace -> order Tempura Udon at White Snake Udon -> go to the Shogi parlor (if
    you answer "I'm bad at it"--the bottom choice--you don't need to win, if you
    answer "I'm great at it"--the top choice--you have to win) -> defeat Mysterious
    Assassin -> go to Gion Gate -> go to Tatsuya, walk outside -> talk to servant at
    the front entrance to the Tsuruya -> go to Kiyomizu Temple -> clear action stage
    -> defeat Shishido Baiken
    
    Chapter 11
    ----------
    Go to Yagyuu Village -> defeat Yagyuu Pupils -> defeat Marume Nagayoshi
    
    The Final Chapter
    -----------------
    Talk to the people in front of Tsuruya -> talk to Itou -> go to the blacksmith,
    talk to him, get Itou's sword -> return to the Tatsuya -> talk to Kouetsu at his
    mansion -> go to the Riverside Tea House, talk to ferryman -> defeat Sasaki
    Kojirou -> defeat Tenkai's troops -> clear action stage -> defeat Nankoubou
    Tenkai -> feel macho
    
    --------------
    5.  APPENDICES
    --------------
    
    -------------
    5a.  Missions
    -------------
    
    
    5a-I.  Favors
    -------------
    
    These aren't really "favors," in the sense that you're actually getting paid for
    your services.  The actual word in the Japanese version is "irai," which means
    something like "a request," but, you aren't always requested to do things,
    either.
      These are the bulk of the missions in the game, and pretty much the type of
    thing I would have blindly filed under "mission" before.  People you meet on the
    street rumor about things or need help in certain ways, and you can seek out the
    way to solve their problems.  These aren't official employment, so...I think
    that's why they separated them from "Services" and "Bounties."
    
    Chapter 5
    ---------
    
    THE LITTLE GIRL SELLING TOUGARASHI (TOUGARASHIURI NO SHOUJO)
    Setting:  Suburbs - Daylight
    At the east end of Shijou Street, there's a little girl, dressed in red, wearing
    a huge pepper on her back.  She's trying to sell tougarashi (chili pepper).
    She doesn't seem to be doing very well.  She offers some for 10 mon--buy some.
    As you leave, an oyabun for some criminal organization comes up and asks what
    she's selling.  She gives him a sample, but, he complains about how hot it is,
    and they start to harass her for money.  Talk to the ruffians and choose to
    help her (top choice).  Beat them, and they'll buy her entire stock!
    Experience:  1,500
    
    THE SEEDY MERCHANT TANAKA APPEARS (SHABA NEKKYOU TANAKAYA ARAWARERU)
    Setting:  Suburbs - Daylight
    Near the west end of Shijou Street, there's a merchant you can talk to.  It says
    "Tanaka" on his apron (if you can read that).  Talk to him to have him pitch his
    coin purse, which will give you ten times the money you put into it.  He's sel-
    ling it for 200 mon.  Choose to buy it with the top choice, and he'll give you
    the coin purse and 2 pieces of fresh cloth.  Take a few steps, and Musashi will
    wonder if he should try it out.  Put "yes" (the top choice) to find out the
    purse's secret--there's some kind of reflective lining in the purse that makes
    it look like you have ten times the money you put in.
    Experience:  1,200
    
    HOMEWORK FROM THE TERAKOYA - READING (TERAKOYA NO SHUKUDAI ~YOMI~)
    Setting:  Suburbs - Daylight
    On the south side of the street in the west of the southernmost street in the
    Suburbs, Ebisu, there's a kid with a book.  He's studying at a place called a
    "terakoya," which is an old type of school, typically found on temple grounds.
    He's struggling and thinks he's just gonna give up and be stupid.
    Right now, he's learning to read.  This isn't too far-fetched--literacy started
    to spread during the Tokugawa Period.  He asks if he can have some help study-
    ing.  Choose to do so (the top choice).  The first kanji he needs you to read
    is "dog" ("inu"--the middle choice).  The second is "bonita tuna" ("katsuo"--the
    top choice.  The third one is a little tougher.  It's "hot water bottle"
    ("yutanpo")--the first choice.
    Experience:  1,000
    
    HOLES IN THE PAPER SLIDING DOOR (SHOUJI NO ANA)
    Setting:  Suburbs - Daylight
    *After completing "The Little Girl Selling Tougarashi (Tougarashiuri no shoujo)
    On the south side of the western end of the southernmost street in the Suburbs,
    Ebisu, there's a man you can talk to.  It seems someone's been poking holes in
    his paper door.  He asks you to watch for who's doing this.  Agree with the
    bottom choice.
    Eventually, some guy shows up, chuckling.  Musashi goes to chase him off, and
    the guy runs away.  He's standing to the south of the Blacksmith's, peeking
    around the corner.  He won't say why he was trying to peep at first, but when
    you bring him back to the man whose door he was destroying, he says that he
    heard you could see a woman bathing inside.  The old man calls the woman of the
    house--an old lady named O-Tsuru.  She says it's OK--if he wants to see her
    naked, she'll let him.  He refuses.
    It seems some nut named Ukichi was spreading the rumor.  He hangs out in front
    of the gate to Gion.  Go up there and confront him.  Of course, violence is the
    way to solve problems in Ryuu ga Gotoku land, so, beat him up!  Seems he was
    the guy they had to hire to fix the doors.  So, he gives them their money back.
    Reward:  Kiku-Brand Incense Burner  Experience:  1,500
    
    THE FLAVOR OF CANDY 1: THE CANDY OF MEMORY (AME NO AJI ICHI  OMOIDE NO AME)
    Setting:  Suburbs - Daylight
    *After defeating the yakuza's bodyguard
    At the eastern edge of Higashiyama, there's a kid.  Talk to him, and he really,
    really seems to want candy.  He wants the one that has the same flavor as the
    one he remembered eating with his late father.  Seems it's been a year since
    Daddy kicked the bucket, and he wants the same candy.  Agree to buy it for him
    (the top choice) and he'll point you to a candy vendor.  He wants the most ex-
    pensive one on the list--the Gold-Colored Candy (for 1,500 mon).  Give it to him
    with the bottom choice.
    Experience:  1,500
    
    THE FLAVOR OF CANDY 2: THE CANDY SELLER'S SECRET (AME NO AJI NI  AMEURI NO
      HIMITSU)
    Setting:  Suburbs - Daylight
    *After defeating the yakuza's bodyguard
    *After clearing "The Flavor of Candy 1: The Candy of Memory" (Ame no aji ichi
     omoide no ame
    Leave after clearing the first mission, and you'll overhear the kid talkin to
    the vendor.  "We did it, daddy!" he tells him.  Seems he doesn't even want the
    candy--"that's kid stuff!" he protests.
    So go beat the snot out of the candy seller!
    Reward:  10,000 mon  Experience:  1,000
    
    THE FIANCE' (IINAZUKE NO OTOKO)
    Setting:  Kawara - Daylight
    *After defeating the yakuza's bodyguard
    At the western edge of Kawara you'll find a woman.  Walk up to her, and Musashi
    will bump right into her.  She shouts.  "Are you OK?" asks Musashi.  She notes
    how handsome he is.  Her father appears to put a stop to it before things go
    any further.  But, she says she doesn't want to marry "that useless man."  She'd
    rather be with someone like you!
    Just then, her boyfriend, Tasuke, shows up.  She tells him that she's now en-
    gaged to you.  "How dare you steal my O-Kiku!" he says.
    "You're mistaken," says Musashi.
    Even her father says that Kiku just suddenly decided that.  Her father turns to
    you, during the commotion, and asks if you wouldn't mind pretending to lose, for
    Tasuke's sake.  Just let him beat you--you'll get your health back anyway (and
    no; it won't count as a continue).  The problem is that it because the A.I. is
    pretty bad, it takes a very long time to lose.  Try and stay fairly far away
    from him so he doesn't do that lame tackle over and over, and turn your back
    (lock-on facing the wrong way).
    Tasuke asks Kiku to be with him, and she says they should be friends first
    (jeez).  Her father notes that you lost on purpose, and Kiku says, "Well, it's
    OK; I guess I don't hate Tasuke, or anything.  I just wanted him to prove him-
    self."
    Reward:  Tortoiseshell Hairpin  Experience:  1,500
    
    KENNOSUKE
    Setting:  Kawara - Daylight
    *After defeating the yakuza's bodyguard
    *After clearing "The Fiance' (Iinazuke no otoko)"
    Near the bridge to the Suburbs, there are two townspeople standing at the south
    side of the street.  They seem upset that you're a samurai.  Then, a man runs
    up and says, "Look out--here comes Kennosuke!"
    There he is, harassing a merchant.  He says he'll cut the man down, but he begs
    forgiveness.  In those days, a samurai was allowed to cut a commoner down if he
    intentionally was rude to him.  The townspeople explain that Kennosuke has been
    coming into town and causing trouble, threatening to cut people down.
    "Has he killed someone?" Musashi asks.
    "No," says one of the men, "he hasn't really done it yet.  But, he still hasn't
    paid any of us.  It's always 'I'll cut you down!'"
    He asks why no-one's taken care of this guy before, but they say they're just
    villagers and have no right to even go up against the third son of an Outsider
    Daimyou--a lord with an entire domain set up for him by the bakufu after the
    Battle at Sekigahara.  But, then, one of the other villagers thinks he's just
    the son of a powerful hatamoto (a middle-class samurai vassal).
    Still another has been told he's the son of a warrior from the Battle at Seki-
    gahara.
    At any rate, on the north side of the street, west, past the fork that leads to
    Kouetsu's, you'll find him talking to a woman.  Approach them, and Musashi will
    ask him to leave her alone, as he threatens her like the rest.  Kennosuke asks
    Musashi who he is, but Musashi tells him that you should always give your own
    name before asking someone else.  Kennosuke dismisses him as a poor samurai of
    low birth.  Musashi says, "Aren't you a samurai?  Don't you feel any shame, act-
    ing like this?"  He asks you to pay, then--3 ryou (30,000 mon)!  Don't do it--
    choose the bottom choice.  (Then beat 'im up!)
    An old woman shows up and recognizes him.  "Aren't you Kenbei?" she asks.  "What
    are you doing, dressed up like that?"  I guess she's come to fetch him for his
    wife, O-Tae.  He's just a poor farmer named Kenbei, after all.  He runs off to
    the Suburbs, and Tae asks if you'll help her look.  Choose the first choice to
    help her.
    You'll find him way down at the eastern edge of Shijou Street.  Once you get
    near him, his wife will really hand it to him!
    Reward:  Cool Jelly, Kujou Onion, Canal Burdock  Experience:  1,500
    
    WATER FROM THE LADLE 1 (HISHAKU NO MIZU ICHI)
    Setting:  Suburbs - Daylight
    *After Kouetsu sends you to Shishido's Cave
    In the southern edge of Hanami Street, on the west side, there's a woman in 
    front of an inn, throwing out water.  When it hits Musashi, she apologizes
    profusely.  Seems she's always messing up!  Her dad apologizes.
    You have three choices.  The top choice is kinda profanity, but, like "Who the
    ___ do you think you are?!"  You'll get 10,000 mon for this and 500 experience.
    The middle choice is "Do you think you can just apologize for this?"  You'll get
    5,000 mon and 100 experience.
    But, if you choose the bottom choice, "Don't worry about it," they'll still give
    you 3,000 mon and you'll get 1,000 experience.  I believe you can only continue
    this string of events with the bottom choice--so, choose the bottom choice!
    Reward:  Painting of a Beautiful Woman, 3,000-10,000 mon  Experience:  100-1,000
    
    THE OLD MAN OF THE ENCHANTED SWORDS (YOUTOU JIISAN)
    Setting:  Suburbs - Daylight
    *After the greatsword training
    At the southern end of Yamato Street, across from the save point, there is a
    merchant selling an enchanted sword.  Choose to look at it (top choice) and then
    to buy it (top choice).
    Suddenly, an old man appears.  "Let me see this sword," he says, stopping the
    sale.  "Just as I thought--this is just a trick; just special effects to make it
    glow that anyone could make.  It's not an enchanted sword."
    It turns out that he is a swordsmith, and has specialized in enchanted swords.
    He made them for the weak, thinking that he could help them solve their prob-
    lems, but, it turns out that they just abused their powers and now he wants to
    gather all 100 swords back.  He's got 95 of them and needs 5 more, and has heard
    that they're in the Kyoto area!
    If you want to help, bring him 5 enchanted swords.  He'll wait in the black-
    smith's.
    Experience:  1,500
    
    COLLECTING THE ENCHANTED SWORDS (YOUTOU SHUUSHUU)
    Setting:  Suburbs - Any time of day
    *After the greatsword training
    *After clearing "The Old Man of the Enchanted Swords (Youtou jiisan)"
    You probably won't be able to clear this one right away, as you need to get four
    of the swords from missions that occur later in the game.  Bring all five swords
    to the man in the blacksmith's.  One is from the Favor "The Enchanted Sword
    Suiken (Youtou suiken)," one is from the Favor "The Enchanted Sword Money-Eater
    (Youtou Kanekuimushi)," one is from "The Enchanted Sword Beckoning Sword (Youtou
    Manekitou)," one is from the Bounty in Chapter 10 for Karasuyano Hyounosuke, and
    one can be bought at the pawn shop in Gion.  As a strange side note, you just
    have to bring him 5 swords--not one of each type.  So, in future plays through,
    if you retained some of your old enchanted swords, you can give him many of the
    same type.
    Reward:  Enchanted Sword Chifubukimaru  Experience:  1,500
    
    THE PRETENTIOUS MAN (MIEPPARI)
    Setting:  Suburbs - Any time of day.
    *After defeating Shishido
    *After clearing "Water from the Ladel 1 (Hishaku no mizu ichi)"
    At the southern edge of Yamato Street, near where the sword salesman was, you'll
    see a man impressing women.  Eventually, a merchant convinces him to go and
    fight thieves in the Forest Path.
    Even though he supposedly was trained at the great Yoshioka Dojo, big surprise,
    he's a coward and has no skill.  You'll meet up with him at the Forest Path,
    being harrassed by the thieves.  Choose the top choice and beat them.
    He asks you to please tell everyone that it was him--not you--who defeated the
    thieves.  Think of his reputation!  Agree (top choice).
    After boasting, he'll cowtow to you and promise never to get carried away like
    that again.
    Reward:  Oni Bone  Experience:  1,500
    
    THE DONATIONS BOX (NAGEZENI NO DERUDOKORO)
    Setting:  Suburbs - Any time of day.
    *After defeating Shishido
    Near the fortune teller's on Higashiyama, there's a group of three gossipers.
    Talk to them and hear the rumors about Kouta.  Seems he's quite a guy, catch-
    ing thieves and all.  He's handsome, too, as the old lady is quick to point
    out.  If only she were 50 years younger....  Anyway, off he goes to visit the
    temple and pay his thanks.  One of the men says, "As long as we have Kouta, the
    streets are safe!"
    He leaves, going off to the east.  Follow him, and find him at the intersect-
    ion with Hanami Street.  Of he goes again, to the south.  Musashi thinks some-
    thing's up.  Follow the guy to the south and at the next intersection (with
    Ebisu), he sneaks off to the west again.  Go to the temple in the middle of the
    street on the south, and you'll find him at the donations box.
    It seems he's been encouraging people to donate to the temple, and when they
    aren't looking, he comes and takes the money out of the donations box.  Musashi
    confronts him, saying, "So, I gues the official is just a thief, huh?"
    Well...guess you'll have to beat him up!  He throws darts, but...whatever; he's
    very easy.
    Experience:  1,000
    
    HINAKIKU AT AZAMIYA
    Setting:  Gion - Any time of day.
    Romance the yuujo Hinakiku at the ageya Azamiya.  See the section on romancing
    pleasure district girls.
    Experience:  2,000
    
    HANAMARU AT AZAMIYA
    Setting:  Gion - Any time of day.
    Romance the yuujo Hanamaru at the ageya Azamiya.  See the section on romancing
    pleasure district girls.
    Experience:  2,000
    
    SHIRAYUKI AT AZAMIYA
    Setting:  Gion - Any time of day.
    Romance the yuujo Shirayuki at the ageya Azamiya.  See the section on romancing
    pleasure district girls.
    Experience:  2,000
    
    KINUYA AT YUMEJIYA
    Setting:  Gion - Any time of day.
    Romance the yuujo Kinuya at the ageya Yumejiya.  See the section on romancing
    pleasure district girls.
    Experience:  2,000
    
    SUZUKAZE AT YUMEJIYA
    Setting:  Gion - Any time of day.
    Romance the yuujo Suzukaze at the ageya Yumejiya.  See the section on romancing
    pleasure district girls.
    Experience:  2,000
    
    MOMOCHIKA AT YUMEJIYA
    Setting:  Gion - Any time of day.
    Romance the yuujo Chousenka at the ageya Yumejiya.  See the section on romancing
    pleasure district girls.
    Experience:  2,000
    
    ASAGIRI AT YUMEJIYA
    Setting:  Gion - Any time of day.
    *After completing other yuujo's side stories
    Romance the yuujo Asagiri at the ageya Yumejiya.  See the section on romancing
    pleasure district girls.
    Experience:  10,000
    
    GION GUIDEBOOK (GION ANNAISHO)
    Setting:  Gion - Any time of day.
    *After completing each yuujo's mission
    After you complete each yuujo's mission, a man will appear near the gate to the
    Suburbs.  Talk to him and choose to hear him out with the top choice.  He's
    looking for information on the girl whose story you've completed.  Choose to
    give it to him with the top coice.  Then, the answers vary from yuujo to yuujo.
    You may want to come to him after each one if you can't read Japanese, so that
    there's no confusion as to which one he's talking about.
    If you answer him correctly, you'll get 10,000 mon, but if you mess up, you'll
    only get 5,000.  Once you've done all the yuujo missions and answered all of his
    questions, you'll complete this mission.
    Reward:  10,000 mon or 5,000 mon per yuujo  Experience:  15,000
    
    STAIRWAY TO ADULTHOOD (OTONA NO KAIDAN)
    Setting:  Gion - Any time of day.
    *After completing favor "Gion Guidebook (Gion annaisho)"
    Meet up with the man who questioned you about the yuujo after you completed
    their stories in the Kadomachi (where the pawn shop is located), and talk to
    him.  He's standing there, looking kinda strangely at this shop, not going in.
    As Kiryuu calls to him, he turns around, surprised.  He can't decide whether to
    go in or not.  Kiryuu's figured him out.  He's too shy and afraid to actually
    go in these brothels himself--he just collects information on them!  Inside, he
    just continues to act weird.  In the end, he seems loosened up, and looks for-
    ward to visiting his next brothel.  Way to go, champ! (thumbs up?)
    Reward:  Resurrection Amulet  Experience:  1,000
    
    
    Chapter 6
    ---------
    
    THE ONE WITH THE FAIREST SKIN (SUITSUKU YOU NA HADE NO MOCHINUSHI)
    Setting:  Gion - Any time of day.
    There's a man standing near the main drag, on the north side of Suiten Street.
    Talk to him, and he'll ask you to come to his brothel.  Kiryuu doesn't seem so
    interested, but the guy says, "Oh, those places all have the same, old, boring
    women."  So, Kiryuu agrees, complaining that the guy sure is a windbag.  The
    man says that those who work at his brothel are all young and their skin is soft
    as a baby's bottom!  So, finally, you get to decide whether or not to go.  Go
    to his brothel (top choice).
    It looks like a shack.  But, the man says it's a brothel.  Kiryuu notes how
    messy it is.  "Are you really making money?" he asks.
    The guy just laughs it off.  It seems he's more popular than Kiryuu would think.
    He offers three types of prostitute, and it really doesn't matter which one you
    choose.
    Apparently, this is his #1 prostitute, O-Saki-chan.  ...  The sumo wrestler.
    Hey, the guy never said they were *WOMEN* working at his place, now, did he?
    Kiryuu tells the man he's not into it and is sorry, but he's just gonna go.  Of
    course, the guy wants to charge him for his time, though, and this is a problem.
    Refuse to pay (top choice) and two other rikishi appear.  So, beat them up!
    I don't know what's wrong with this guy, but, he figured he could get more
    people to come to a brothel where you hire sumo wrestlers as prostitutes.  (?)
    O-Saki-chan apologizes and makes Kiryuu a special offer, but, he says, "Your
    apology is enough."
    Reward:  Tengu Stone  Experience:  1,000
    
    IZUMO NO OKUNI
    Setting:  Suburbs - Night
    At the eastern end of Shijou, near the temple, guys suddenly recognize you as
    Miyamoto Musashi and fight you.  Beat them, but more will appear.  Musashi runs,
    and gets into a building of some sort.  Here, he meets Okuni, a woman who de-
    cides to help him.  While she tends to you, her underlings, who are all actors,
    yell "What are you doing, Okuni?  Where's this 'dance nobody's seen before?'
    We're about to go on!"
    But, she decides to help Musashi and delay things, even if the others have
    worked so hard to prepare.  She's dressed Musashi up in strange clothes so that
    none will recognize him, and she decides to paint his face in makeup to further
    hide him.
    Just a little backstory here, Izumo no Okuni is a woman who is said to have
    invented kabuki.  After you beat the guys on stage, you have the opportunity to
    come back at any time and try to get money playing a kabuki minigame.
    Experience:  10,000
    
    WHERE'S THE PALANQUIN? (KAGOYA WA DOKO DA)
    Setting:  Suburbs - Any time of day.
    *After using the Palanquin 30 times or more
    At the palanquin near the gate to Gion, you'll notice the carrier is talking to
    a guest.  I guess the other carrier went off to drink.  You have to talk to the
    guy who's there at the gate twice, then accept when he asks you to go get the
    other guy, Zennosuke, with the bottom choice.  Go to the sakaya, Ikken'ya, and
    talk to the guys at the table near the entrance.  They point you to the udon
    shop (Shirohebi Udon).  Musashi explains that poor Keitarou is really struggling
    without him, so, he leaves and returns to his post.
    Go back to their spot and they'll be arguing.  It seems they want to put a new
    station there, but they're not quite sure where to put it.  You now have the
    choice:  in front of the great temple at the east end of Shijou (top choice) or
    the shopping district (bottom choice).  I recommend the bottom choice.
    Experience:  1,500
    
    THE DUAL-WIELD STYLE MAN (NITOURYUU NO OTOKO)
    Setting:  Suburbs - Evening, Night
    *After clearing mission "The Seedy Merchant Tanaka Appears (Shaba nekkyou
     Tanakaya arawareru)"
    There's a man selling information on Hanami--by the wooden fence on the west
    side.  Buy it for 10,000 mon (bottom choice).  Seems some pretty-boy in the
    Ikken'ya sakaya (on the south side of Shijou Street, in the east) named Sasemon
    is supposed to actually use the two-swords style.  Go to the sakaya and meet
    him.  He's with a girl named O-Kame, but he sends her away to talk with Musashi,
    who brings up the two-swords style.
    But Sasemon says, "I'm pretty, and I get a lot of girls...but, I'm sorry; I
    don't use the two-swords style."  Musashi doesn't say anything, and Sasemon
    says he's too drunk and calls O-Kame to leave.
    When you leave the bar, however, the owner runs out and gives you a note.
    Apparently, Sasemon asks for you to meet him at the Rakugai Shrine.  It's
    the little Shinto shrine in the middle of the Suburbs.
    When you show up, he chuckles and says, "So, I guess you also use the two-swords
    style, huh?"  He says it's a very rare find, and then offers you one night for
    2 ryou.
    Musashi is suddenly confused.  "An evening with you...?  What do you mean?"
    Sasemon raises the price, then.  when Musashi asks again what's going on, Sase-
    mon suddenly ... starts....  Well, that's supposed to be dancing, or something.
    Seductive?
    Musashi isn't "that kind of guy," though.  So, Sasemon gets mad and fights you.
    Reward:  Jewel of the Peaceful Spirit  Experience:  1,500
    
    THE ENCHANTED SWORD SUIKEN (YOUTOU SUIKEN)
    Setting:  Suburbs - Any time of day.
    *After clearing "The Old Man of the Enchanted Swords (Youtou jiisan)"
    On Yamato, near the alley to the Higashiyama Shopping District, there's a guy
    with a sword, harrassing some other guy.  His wife runs up and calls to him,
    "Hikobeei!  Stop!"
    Hikobeei gets angry and leaves, and his wife stays behind to talk to Musashi.
    Seems he has some enchanted sword that grants him greater power the more he
    drinks.  So, go find him up at Ikken'ya, the sakaya.  It looks like he's beat a
    bunch of guys down, asking the owner to bring him a drink before each match.
    His wife asks you to help, but before you can, he drinks a loooot of sake.  Beat
    him anyway!
    Reward:  20,000 mon + Enchanted Sword Suiken  Experience:  1,500
    
    THE CURSED TEA BOWL (NOROI NO CHAWAN)
    Setting:  Suburbs - Any time of day.
    *After clearing "The Flavor of Candy 2 (Ame no aji ni)"
    On the south side of Shijou, not too far west from the Gion Gate, there are a
    few women gossipping.  Talk to them to overhear them talking about the Yamanoi
    brand tea bowl that she wanted, and how Genjirou across the street had one,
    too.  But, he died so mysteriously!
    It seems there've been a lot of deaths lately.  O-Kiku, another neighbor, was
    cut down by a rascal who was testing his sword.  She had a Yamanoi Tea Bowl,
    too!  Could it be that the tea bowls are cursed?
    Somehow, you're supposed to figure out to go to the Kawara district and talk to
    the man atop the bridge.  He's on the south side, close to the Suburbs.  He
    asks if you know the Yamanoi tea bowls...say "yes" (top choice).  Seems he makes
    those bowls, and now, he's having a hard time because of the rumors that if you
    buy one, you'll die.  He asks if you'll keep watch over the lady who just got
    one of the bowls...say "yes" (top choice).
    Oh no; she's being harrassed by some guy!  The guy recognizes the artisan who
    makes the tea bowls, but, no matter--he'll kill all of you!  Beat him.
    He explains that he can't sell any of his tea bowls because the Yamanoi ones
    are just way too popular, so, he's going around, killing people who bought
    them.  Hm.  Yeah...I mean; he apologizes, man!  It's all good.  It was only
    serial murder.
    Reward:  Yamanoi Teacup  Experience:  1,500
    
    THE GOLDEN SWORD (KIN NO KATANA)
    Setting:  Suburbs - Any time of day
    *After completing "The Donations Box (Nagezeni no derudokoro)"
    At the west end of Shijou, two men are talking about the waterfall and a legend
    of a golden sword therein.  Go to the blacksmith's and talk to the man there;
    he'll give you a Useless Iron Sword.
    In daylight, bring it to the waterfall, located in that path running off from
    the Mountain Path.  Choose to toss it in (with the top choice).  When you start
    to leave, a woman appears and asks if you threw your sword in.  She first offers
    the golden sword.  Say "no" with the bottom choice.  Next, she offers a silver
    sword.  Say "no" again, again with the bottom choice.  She'll leave.
    Next, run back to the point where the path to the waterfall diverged from the
    main path and talk to the two, who are laughing it up, and having a good time.
    The lady is making fun of the people who just stand there, throwin their swords
    in the water over and over.  She says that it just goes to show the power of
    greed, since to a swordsman, his sword is his very life.
    Beat the man up to get the Golden Sword and the Silver Sword.
    Reward:  Golden Sword, Silver Sword  Experience:  1,000
    
    A TREAT FROM THE LANDLORD (JINUSHI NO GOCHISOU)
    Setting:  Kawara - Night
    *After completing Favor "Kennosuke"
    There's a man standing right next to the bridge to the Suburbs, on the south
    side, looking upset.  Talk to him, and he'll ask if you're hungry.  He's offer-
    ing you a big meal.  Accept, even though it's suspicious, with the top choice.
    He'll meet you again down the road, to the west, on the south side, at his
    landlord's mansion.  After you eat, he'll give you 10,000 mon and an Erotic
    Art of an Exquisite Beauty.
    Then, he says, "Well...shall we get started?"
    Musashi doesn't know what's going on and tries to leave, but the man calls his
    bodyguards.  Beat the bodyguards, and the man suddenly turns his butt and asks
    that you beat him--he's such a dirty, bad boy!  Musashi decides he'd better just
    leave.
    Reward:  10,000 mon + Erotic Art of an Exquisite Beauty  Experience:  1,000
    
    THE MAN WHO WANTED TO BE A ROBIN HOOD (GIZOKU NI NARITAI OTOKO)
    Setting:  Kawara - Night
    At the south side of the western end of the main avenue in Kawara, a guy wear-
    ing a strange outfit, obviously stealing something, will fall from the roof-
    tops suddenly and land right on top of Musashi.  He asks if you're OK.  Say that
    he hurt you (bottom choice) and he'll give you 10,000 mon.  When he runs off,
    people chasing him see you near a box he dropped and attack you.  What a shock;
    he was stealing.  Beat them.
    He returns and gives you 10,000 more mon, and takes his box, telling you he has
    a good reason to steal.
    Reward:  10,000 mon  Experience:  1,500
    
    THE MAN WHO COULDN'T BE LIKE ROBIN HOOD (GIZOKU NI NARENAKATTA OTOKO)
    Setting:  Gion - Any time of day
    *After clearing "The Man Who Wanted to Be a Robin Hood (Gizoku ni naritai
     otoko)"
    In East Nakatsuji Street, you'll find the man who was stealing on the rooftops
    in Kawara, dressed funny and talking to an unpopular yuujo.  He's talking about
    buying her.  When Musashi realizes he knows him, select the top choice to talk
    to him.  Ask him how he saved his money with the top choice.  Ask if it's
    stolen money with the top choice again.  He asks if you know him so well, what's
    his name?  It's Asakusa Rokuzaemon (the second choice from the bottom).  He
    suddenly remembers he fell on you, gives you 10,000 mon, and leaves.
    Talk to the yuujo.  She's really impressed that someone wants to buy her free-
    dom!  She says that if you're looking for that guy, he's in the Nagaya area of
    the suburbs.
    Go there, and he'll demand to know what you're doing there.  Talk about the
    stolen money twice with the bottom choice, and then defeat him.  Afterwards, he
    swears to buy that woman's freedom honestly, and gives you a Solid Gold Kiseru.
    Now, return to that same spot in East Nakatsuji Street and talk to the two.
    Reward:  10,000 mon + Solid Gold Kiseru  Experience:  1,500
    
    THE TOWN'S FAMOUS DOCTOR 1 (MACHI NO MEII ICHI)
    Setting:  Gion - Any time of day.
    *After Musashi starts to look for training
    *After clearing "The One with the Fairest Skin (Suitsuku you na hade wo
     mochinushi)"
    There's a sick guy lying next to the Suiten Inari Shrine.  Talk to him and he'll
    ask you to fetch a doctor.  Talk to the big man at the southeast corner of the
    crossroads (Nakatsuji) and he'll tell you there's a doctor in the Sushiya (Gin).
    Go there and talk to the doctor.  His name is Ken.  He'll automatically be
    brought back to the sick man and make him some medicine, sending the guy off
    with the remainder as he feels better.
      Just then, Wakamatsu, another doctor, shows up.  He says he's the best doctor
    in Gion, and when Ken shows him disrespect, he says, "Well, who cares what a
    murderer says?"
      Apparently, a patient died while Ken was giving him an operation, and so, no-
    body trusts him now, and he's just known as "Murderer Ken."
    Reward:  10,000 mon  Experience:  1,500
    
    DEBT COLLECTED (KAKEMAWARARE)
    Setting:  Gion - Any time of day.
    *After Musashi starts to look for training
    *After clearing "The Town's Famous Doctor 1 (Machi no meii ichi)"
    There's a guy next to the Tatsuya.  Talk to him.  It turns out he's another
    kakemawari, sent to collect 20,000 mon from you.
      Seems some guy's throwing your name around town, building up debt.
      He's up in the sakaya (Nakanokura).  So, go up there and talk to him.  But,
    when you confront him, he runs away.  You'll find him at the crossroads (Naka-
    tsuji) right outside, on the east side of the street.  Talk to him and beat him
    up to get the debt back and bring it to the kakemawari.
    Reward:  Lump of Extremely Fine Steel  Expereince:  1,000
    
    HOW TO MAKE DELICIOUS PASTRIES (OISHII OKASHI NO TSUKURIKATA)
    Setting:  Gion - Any time of day.
    *After Musashi starts to look for training
    Talk to the man praying at the Gion Inari Shrine.  This guy runs a pastry shop
    called "Kanmidou."  He gives you a pastry to try...tell him it was delicious
    with the top choice.  He seems very happy, but, he's still worried.  It seems
    that the local administrator is going to sample the pastries around and grant
    the one he judges most delicious the local government account.  You can tell
    him not to worry about his competitor, Senryouya with the top chocie, but he'll
    still seem upset.  He then asks you to take place in the judging.  Accept with
    the top choice.
    The judging takes place that night at the Tsuruya.  The owner of Kanmidou is
    waiting outside, to the east (right) of the bridge.  Talk to him. The judges all
    seem to like his pastries.
    Then, at the end, Senryouya is up.  One of the other judges says, "Oh--this
    stuff's--"
    He's cut off by the administrator.  "Delicious!  This is delicious.  Senryouya
    has the best pastries."
    Of course, nobody wants to go against the local administrator.  Well...except
    for Kiryuu.  He ays "This is horrible!  This isn't even food!!"  But, the
    administrator just says tha Senryouya has such an exquisite taste that someone
    like Kiryuu, who is obviously not an epicurean, can't appreciate it.
    Of course, that measn that Senryouya wins.  Of course, that just isn't right, so
    Kiryuu tells Kanmidou's owner not to give up just yet--there's no way that his
    candy would lose to Senryouya, and he's sure that there's some scheme going on.
    He decides to investigate, but he'll only be able to do that at night (so go
    ahead and head out there).  The administrator's mansion will appear as a green
    dot on your map, and is located in the Yoshioka Dojo area.
    Inside, Senryouya's owner is kissing up to the administrator.  "I've prepared
    your 'special pastries,'" he says.  "How heavy they are!" notes the admini-
    strator.
    Well, they ought to be; they're ryou! (gold coins)
    But--that's not all!  Senryouya's owner has also brought a yuujo (against her
    will)!  After he leaves, the adnimistrator decides "I guess I'll sample this
    'pastry,' too!"  So, he grabs her obi (the ash around her kimono) and pulls it,
    spinning her around.  "Isn't this great?  Isn't this great?"  He asks.
    "Well, then, why don't /you/ give it a go?" asks Kiryuu, who was watching in
    secrecy.
    Beat his guards.  Kiryuu then grabs the man by his sash and spins him around,
    then throws him to the floor.  He says, "I'll do anything!  Please--spare me!"
    "'Anything?'" asks Kiryuu.  "Well, then, why don't you eat 100 of Senryouya's
    pastries?"  "That swill?" he asks.  "No, please--not that!  Anything but that!"
    Experience:  10,000
    
    AGAIN, THE SEEDY MERCHANT TANAKA (SHABA NEKKYOU TANAKAYA FUTATABI)
    Setting:  Suburbs - Daylight
    *After Musashi starts to look for training
    *After clearing "The Dual-Wield Style Man (Nitouryuu no otoko)"
    Tanaka, the man who sold you the coin purse earlier, is back at the same spot on
    Shijou.  This time, he's selling a drinking gourd that will prevent you from
    getting too fat.  You're supposed to stare at it when you feel hungry, and it
    will make your hunger just go away!  Buy it for 500 mon with the top choice.
    You'll also get the Arashi Youkan at no extra charge!
    Walk away a bit, and Musashi will suddenly seem hungry.  So, he thinks he might
    as well look at the gourd.  Well, it just seems like a normal gourd...maybe if
    he looks inside?  Sure enough, there's an inscription inside:  "If you eat too
    much, you'll become the same shape as this gourd!"
    Suddenly, a fat guy shows up.  He wants to trade you a Copper Plate for the
    gourd, so...you might as well! (top choice)
    Reward:  Copper Plate  Experience:  1,500
    
    THE FATHER OF THE LITTLE GIRL SELLING TOUGARASHI (TOUGARASHIURI NO CHICHI)
    Setting:  Suburbs - Daylight
    *After Musashi starts to look for training
    *After clearing "Holes in the Paper Sliding Door (Shouji no ana)"
    This one's annoying, because you actually can't complete it until Chapter7.
    Talk to the little girl selling Tougarashi again.  She's in the same spot, at
    the north side of the street down near the eastern save point at Shijou.  Talk
    to her, and she'll say that she's still doing badly.  Musashi asks, "Don't you
    have any parents?"  It turns out that her mom's dead, but her father's around--
    he's just sick at the moment.  She asks Musashi to please come by her house and
    look in on him.  Accept with the top choice, and she'll take you to her home on
    Nagaya.
    Talk to the father and he'll give you a Tougarashi Assortment for your troubles.
    It seems he's just not getting any better...you have to return with some sort of
    medicine for him.
    To make it, you'll need to go to the inventor, Gyoutensai, who lives at the east
    end of Tsurumachi Street in Gion.  On his list, there's a medicine for injured
    lower backs.  To make it, you'll need a Scroll of Japanese-Style Paper (gotten
    from the mission "Talent (Sainou)" in Chapter 7 and another item, an "Adhesive-
    Like Item?" When prompted, what they're looking for is Dried Agar-Agar, which is
    available at the turtle vendor on Shijou (the second item from the top, called
    "hoshitengusa").  Use them with the Tougarashi Assortment to make the Tou-
    garashi Poultice.
    Bring it back to the tougarashi girl's father in his house (but not at night),
    and he'll start to feel better.  Afterwards, go and talk to the two as they work
    together on Shijou near the save point in the east.  It takes some time for
    them to reappear, so you may want to advance the story.
    Experience:  1,500
    
    TODAY'S EXCUSES (KYOU NO IIWAKE)
    Setting:  Suburbs - Any time of day.
    *After clearing "Again, the Seedy Merchant Tanaka (Shaba nekkyou Tanakaya
     futatabi)"
    Go by the sakaya on Shijou, the Ikken'ya.  This guy runs over and asks if you
    can help him out.  He's really freaking out!  It seems he has no time to ex-
    plain, but he doesn't want his wife to find out that he was playing aroudn in
    the pleasure district.  He explains that he has three signals he'll give you.
    First, he'll nod.  Agree with his wife when he does that.  He'll shake his
    head when he wants you to disagree, and he'll raise his hand when he wants you
    to come up with a good answer on your own.
    The first question is whether you work with him or not.  Answer "no" with the
    top choice.  Next, tell her you were at your house last night with the third
    response.  Third, tell her there were no women with the top choice.  Next, tell
    her he spent his money on sake with the top choice.  Lastly, tell her that he
    didn't spend his money on a yuujo with the bottom choice.
    She'll tell him that she'll let him off this time, if you did well, and you'll
    get a Lapis Lazuli.  Otherwise, you'll get a Tortoiseshell Hairpin (and also a
    "Finished" instead of a "Completed" mark on your missions list).
    Reward:  Lapis Lazuli or Tortoiseshell Hairpin  Experience:  1,000
    
    WATER FROM THE LADLE 2 (HISHAKU NO MIZU NI)
    Setting:  Suburbs - Daytime.
    *After Musashi starts to look for training
    *After clearing "The Pretentious Man (Mieppari)"
    On Hanami, near the same spot the girl threw water on you, you'll see her throw
    it on someone else, and even though she apologizes, they'll get angry.  They ask
    for 1,000,000 mon to pay for their kimonos.  Musashi intervenes when they start
    to threaten to take Miyo, the girl who threw the water, from her father.  But,
    they just tell him that it's none of his business and ask him to pay the fee
    himself.  Choose not to do so with the bottom choice and beat them.
    Away they run, and Miyos' father will pay you 20,000 mon.
    Reward:  20,000 mon  Experience:  1,000
    
    KINTAROU 1
    Setting:  Suburbs - Daytime.
    *After Musashi starts to look for training
    *Bring a food item with you to prevent running back to buy one
    There are two peole complaining down near the save point near the exit to the
    Forest Path.  They notice you're a samurai and ask how strong you are.  Choose
    the first choice "not bad."
    It seems some guy's harrassing people and nobody wants to go through the Moun-
    tain Path.  They ask for your help.
    You'll find the guy blocking the bridge that leads to the little dead-end path,
    all the way down at the southern exit from the Mountain Path (right near the
    little hut you and the Mysterios Monk slept).
    Choose the top choice to try and cross the bridge and beat Kintarou up.  He'll
    say the only reason he lost is because he was hungry, so, give him any food item
    with the top choice and he'll get all excited.  Seems nobody's been nice to 
    him--they all make fun of him!  So, Musashi says that he should go back to town.
    He's sure Kintarou has some special talents and that he'll find something that
    only he can do, and become useful (even if he's ugly and stupid).  So, he's
    inspired and will try his best!
    Reward:  Red-Lacquered Hairpin  Experience:  1,000
    
    THE SWORD THAT GRANTS WISHES (NEGAI GA KANAU KATANA)
    Setting:  Suburbs - Daytime.
    *After Musashi starts to look for training
    *After completing "The Old Man of the Enchanted Swords (Youtou jiisan)"
    Go and talk to the man with the big crowd around him on Hanami.  He has a
    sword he says is an enchanted sword, and you can't draw it from its sheath--just
    like the sword the old man showed you earlier!  Seems he's charging people
    money, betting that they can't draw the weapon.
    Choose the top choice to try and draw the sword.  It'll cost 100 mon.  Musashi
    tries so danged hard that it breaks!  Guess it was just one piece of wood after
    all, that just looked like it could be drawn (sneaky).
    Musashi confronts Zenjirou, the man who took his money.  Beat him.
    Seems he was trying to save up money to pay the Takeo Family of yakuza some
    money he owed them.  He needed 10,000 mon.
    Guess who shows up!  Beat them up.
    Reward:  Legend of the Vanquishing of the Nue and Mizuchi  Experience:  1,500
    
    THE ENCHANTED SWORD MONEY-EATER (YOUTOU KANEKUIMUSHI)
    Setting:  Kawara - Daytime.
    *After Musashi starts to look for training
    *After completing "The Old Man of the Enchanted Swords (Youtou jiisan)"
    At the intersection where the main road hits the path to Kouetsu's mansion,
    you'll suddenly see a crowd of people standing around.  A bunch of samurai seem
    to be arguing with a single man, Kichiemon.  He beats them, and then stands
    there, gloating about his enchanted sword and how he's invincible thanks to it.
    He approaches his girl, O-Shizu, but she seems unimpressed.  He seems upset by
    this.  "Wasn't it you who said, 'I like a strong man!'?  So, I've had my
    servants looking all over for an enchanted sword!"  It seems that so long as he
    has money, his sword renders him invincible.
    But she calls him an idiot.  "Don't think money can by everything!" she chides
    him.  "I have no need for this fake strength!"
    She runs off, but then, she screams suddenly, off to the east by the bridge.
    So, go over there.  It seems a gang is harrassing her...but, Kichiemon has run
    out of money.  Musashi tries to intervene, but, Kichiemon says that it's his
    responsibility to watch after his woman.  Of course, he loses, and it's up to
    you to beat them guys.
    Shizu runs over to Kichiemon, who apologizes that he was unable to save her.
    He says that he ran out of money, and though he had the courage, he couldn't
    beat them.  But, of course, it turns out that that's exactly what she wanted
    when she was looking for a strong man.
    Reward:  30,000 mon + Enchanted Sword Money-Eater  Experience:  1,500
    
    THE ENCHANTED SWORD BECKONING SWORD (YOUTOU MANEKITOU)
    Setting:  Kawara - Daytime.
    *After Musashi starts to look for training
    *After completing "The Old Man of the Enchanted Swords (Youtou jiisan)"
    At the western end of the street, on its north side, talk to the man talking to
    the woman.  This is Keisuke, a man running that restaurant behind him.  He seems
    to have really bad business these days.  He really has great food, but, his
    neighbor, Hanaokaya, seems to have the better salesmanship.
    Go and talk to that guy.  He's trying to sell his wares to a girl, but an old
    woman comes and tells the girl not to buy anything.  It seems like he's really
    got the pitch down, but, he's got such crummy product.
    Start heading east along the north side of the street and some merchant will run
    up, selling an enchanted sword that will supposedly help you get many customers.
    He's only charging 100 mon, so, go ahead and buy it with the top choice.
    You now have a choice...who to give it to?  It doesn't really end up mattering.
    People show up, all right--beserkers, who mean to kill the owner of the sword.
    Musashi realizes that this is why the guy sold it so cheap.  Beat the berserk
    people.
    The other merchant will run over to see if everything's OK.  They'll notice the
    sword and want to see it, then more berserkers will show up.  The merchants
    throw the sword away, sending the crowd running off, but they end up picking on
    some old man.  Go and save him.
    In the end, the two merchants end up working side by side.  Team players,
    finally?  Who moved my dango?
    Reward:  Beckoning Sword (Enchanted Sword Thousand Visitors)  Experience:  1,500
    
    REPELLING THE ONI (ONI TAIJI)
    Setting:  Suburbs - Daylight
    *After Kouetsu has asked for kusadango
    *After clearing "Homework from the Terakoya -Reading- (Terakoya no shukudai
     ~yomi~)"
    There's a man fallen on Hanami.  Talk to him, and Musashi decides to get him
    some medicine.  At the nearby medicine shop, you can get a hint, but, you can
    just bring him a Special-Strength Health Pills without checking first.
    He'll ask you to rid his house of an oni.  An oni?  Can such a thing really
    exist?  Choose the bottom choice, to accept his quest, and you'll find out!
    He points the "oni" out to you...a large woman, slouching in the corner.  Mu-
    sashi says, "Isn't this your wife?"  Nevertheless, when the "oni" looks their
    way, they flee.
    Press the "confirm" button to peek in and spy on her.  Seems her roars are just
    cries for a dango.  She seems very angry, saying aloud, "Why won't my husband
    listen?  He broke our sacred promise--that bastard!!  Ah, I want to eat dango!"
    Turns out that fool did promise when he was courting to bring her a dango every
    month.  He's just been too busy.  But, he's so hurt now from the beating his
    wife dealt him earlier that he can't go and get one.  He asks you to buy some
    dango for him...accept with the bottom choice and return with a kusadango from
    the riverside tea house.  Musashi lectures the man.  "You still don't get it,
    do you?  What made her mad was that you weren't paying enough attention to her."
    The man agrees, and gives you a Large Potted Crysanthemum for your trouble.
    Reward:  Large Potted Crysanthemum  Experience:  1,500
    
    HOMEWORK FROM THE TERAKOYA - WRITING (TERAKOYA NO SHUKUDAI ~KAKI~)
    Setting:  Subrubs - Daylight
    *After Kouetsu has asked for kusadango
    *After clearing "Repelling the Oni (Oni taiji)"
    Go back to that spot on Ebisu and you'll find Mametarou again.  He still needs
    help studying.  This time, it's reading.  Choose to help with the upper choice.
    The answers are:  "nice" (middle choice), "spicy" (middle choice), "vexing"
    (top choice), "cheek" (bottom choice), and "to come and go" (middle choice).
    Experience:  1,000
    
    MESSENGER FROM THE OTHER WORLD (YOMI NO KUNI YORI NO SHISHA)
    *After Kouetsu has asked for kusadango
    *After clearing "Homework from the Terakoya - Writing (Terakoya no shukudai
     ~kaki~)"
    At the east end of Ebisu, there's an old woman in strange clothes.  This is a
    seer.  Even though you have to talk to her to start things, she stops you as
    you pass by.  She suddenly blurts out that you there is some ill omen about you.
    If you continue on like this, all those around you will be sent to hell!
    Musashi says that doesn't sound true.  Is she for real?
    She says that she is indeed, and to stop this evil from coming, you have but one
    choice--to buy her magical talisman.  She's only selling it for 1,000,000 mon!
    Musashi hears this and says he's gonna pass.  She immediately cuts her cost to
    just 800,000 mon, but, Musashi feels that he has no reason to pay her.  So,
    guess what?  Her prediction is about to come true--because the thugs she's
    hired are gonna beat you up.  How about beating them, instead?
    Reward:  Cheater's Talisman  Experience:  1,000
    
    
    Chapter 7
    ---------
    
    USHI AND BEN OF LEGEND (UWASA NO USHIBEN)
    Setting:  Suburbs - Night
    *After parting with Itou at the gate
    *After clearing "The Man Who Couldn't Be Like Robin Hood (Gizoku ni narenakatta
     otoko)"
    There's a merchant at the southern side of the street near the gate to Kawara.
    Talk to him, and he'll tell you that a ghost appears now on the Shijou gate and
    attacks people.  His problem is that he has to get something to a person in
    Kawara now...but he's too afraid to go.  He asks you if you'd mind deliverin
    something to the man in Kawara named "Licentious Heisuke?" (note:  "sukebe"
    means "perverted" or "licentious," "Heisuke" is a reversal of those characters)
      Agree with the top choice and go across to meet the man, who hangs out by a
    lantern way down near the little path off to Kouetsu's mansion.  He gives you
    the money for the goods, which you should bring back to the original merchant.
      But when you get there, the merchant seems very glad--there's a samurai on
    the ground who was attacked by the ghosts!  He doesn't want to end up like him!
    He gives you 100 mon for your trouble.
      Talk to the ronin, and they'll tell you that the ghosts are none other than
    Musashibou Benkei and Ushiwakamaru (another name for Minamoto Yoshitsune),
    famous in the Heike Monogatari and other works of historical writing about the
    Heian and Kamakura periods.  In the stories, Benkei is said to have claimed a
    bridge as his own and was determined not to let anyone pass.  But, Ushiwaka-
    maru defeated him, and Benkei decided he would follow him wherever he went.
      When you go to enter Kawara, someone will scream.  Run across the bridge and
    you'll find a samurai, bemoaning the fact that he met up with a ghost but lost.
      Returning to the bridge, another ronin will run past you, screaming about a
    ghost.  He'll collapse before the bridge.  Talk to him to hear his story.
      So, go on the bridge!  You'll first fight Benkei.  When he attacks, he won't
    react to hits (tho he takes damage), so scoot around him and hit him from be-
    hind.  He's pretty slow, so, it shouldn't be too big a problem.  He does deal
    out a lot of damage, though!
      Suddenly...well, this is supposed to be a beautiful youth.  This is Ushiwaka-
    maru, and he fights with a "flip-around" ninja style.
      Last, you gotta fight them both at once.  This can be annoying, as one's
    always flipping around out of your strings while the other can simply attack
    right through them.  I'd recommend moving away from Benkei (who can't run) and
    focusing on killing Ushiwakamaru first.
      Ushiwaka suddenly asks you to stop.  "If this keeps up, we'll die for real!"
      Guess what--they were really normal people, using the ruse of becoming Benkei
    and Ushiwakamaru to steal easily from people.  What a surprise, huh?
    Reward:  Famous Shintougo Kodachi  Experience:  1,500
    
    TALENT (SAINOU)
    Setting:  Forest Path - Night
    *After parting with Itou at the gate
    In the middle of the road, there's an assassin dressed as a komusou (a wandering
    monk) attacking a man.  This is a tsujigiri; a man who attacks people to test
    out his sword and his technique.  Kiryuu notes the scar on the man's face.
      The man you saved introduces himself as Kamotarou the painter.  He asks if you
    wouldn't mind accompanying him on his way home to protect him.  Accept with the
    top choice.  It seems the man has an important visitor coming to pick up a 
    painting--or the man's daughter.  But, the Kamotarou's arm was hurt by the
    tsujigiri and he can't paint!  Choose the bottom choice to paint for him.
      In comes the wealthy man.  "Seems I'll be taking your daughter as my wife
    tonight, hm..?"  He tells Kamotarou to keep his promise, since he can't give him
    a painting!
      When presented with the painting, he's shocked.  "But, I thought you couldn't
    paint because of the injury to your arm!"
      Well, gee...what a smart guy.  He's just revealed that it was he who sent that
    man with a scar.  Choose the top selection to ask him how he knew about that,
    and beat the man with the scar again.
    Reward:  Scroll of Japanese-Style Paper (x 2)  Experience:  1,500
    
    RIOT AT THE BLACKSMITH (KAJIYA SOUDOU)
    Setting:  Suburbs - Mid-day
    *After the talk with Haruka
    *After clearing "Water from the Ladle 2 (Hishaku no mizu ni)"
    NOTE:  There is a unique chance to get a HEAT ACTION here (completists pay
     heed!)  This is the one using the bellows.
    There are voices coming out of the blacksmith's.  Enter, and you'll find some
    guy trying to get the smith to sell his place.  He's been there for generations,
    though!  When you leave, more voices will come from inside.  A bunch of thugs
    suddenly appeared (from where??) and are trying to beat up the blacksmith.  So,
    beat them up instead!  Make sure you use the Heat Action near the bellows! (go
    near the fiery pit while holding a guy and hit Triangle in Heat Mode)
    After that, the man who was trying to get the blacksmith out appears.  Fight his
    underlings, and he'll pay the blacksmith for repairs.
    Reward:  Yamimaro's Classic Text - Vol. 1  Experience:  1,500
    
    YET AGAIN, THE SEEDY MERCHANT TANAKA (MATAMATA SHABA NEKKYOU TANAKAYA)
    Setting:  Suburbs - Daylight
    *After the talk with Haruka
    *After clearing "Today's Excuses (Kyou no iiwake)"
    Tanaka's back again.  Talk to him and buy the Telepathy Box for 500 mon with the
    top choice.  A Portuguese guy suddenly shows up....  His language makes no
    sense, but it's actually just written backwards.  Seems he has a fishbone stuck
    in his throat.  Use the Telepathy Box with the top choice.
    It explodes (!).  He's startled, and coughs up the bone.  For your efforts, he
    gives you a Portuguese Mirror.
    Reward:  Portuguese Mirror  Experience:  10,000
    
    THE FLAVOR OF CANDY 3: THE PRICE OF CANDY (AME NO AJI SAN  AME NO KACHI)
    Setting:  Suburbs - Daylight
    *After the talk with Haruka
    *After clearing "The Flavor of Candy 2 (Ame no aji ni)"
    At the eastern end of Higashiyama, there's a girl who wants candy.  She wants
    the same type as the boy she saw earlier.  It's that gold candy again.  Go back
    to the candy seller--he's in the same spot.  Buy the gold-colored candy (it's
    the second from last on the list).  Leave and come back (you may want to enter
    a shop and come back), and you'll find the kid and an old man.  Use the top
    choice to tell him you're the one who gave his granddaughter some candy.  He's
    so thankful!  He wants you to tell him where the candy vendor is.  So, use the
    top choice to show him.  Afterwards, you can talk to the candy vendor to hear
    about it, if you wish.
    Reward:  50,000  Experience:  10,000
    
    HOMEWORK FROM THE TERAKOYA - THE ABACUS (TERAKOYA NO SHUKUDAI ~SOROBAN~)
    Setting:  Suburbs - Daylight
    *After the talk with Haruka
    *After clearing "Homework From the Terakoya - Writing (Terakoya no shukudai
     ~kaki~)"
    *After clearing "The Taste of Candy 3 (Ame no aji san)"
    At that same point, the kid's back.  This time, he needs help with math.  Choose
    the first choice again to help him (again).  The answers are "6" (bottom
    choice), "140" (middle choice), and "11111" (top choice).
    Experience:  1,000
    
    THE WEIGHT OF DUTY (SEKININ NO OMOSA)
    Setting:  Suburbs - Mid-Day
    *After the talk with Haruka
    *After clearing "Homework from the Terukoya - The Abacus (Terakoya no shukudai
     ~soroban~)"
    Near the shogi parlor, on Hanami, a guy's selling newspapers.  Buy one from him
    for 15 mon (top choice).  It turns out, it's really boring stuff in there.  He
    tells you he has no way to compete with Shinkichi, who sells his on Shijou,
    since he only has himself to go investigate!  Go up there and talk to Shinkichi.
    Across from the entrance to the weapons shop, Shinkichi is crouching.  He's
    about to set fire to a building!  What a way to make news!
    Beat him up, then go and talk to the first guy.
    Reward:  True Rainbow Stone  Experience:  1,500
    
    HOMEWORK FROM THE TERAKOYA - THE ESSAY (TERAKOYA NO SHUKUDAI ~SAKUBUN~)
    Setting:  Suburbs - Mid-day
    *After clearing "The Weight of Duty (Sekinin no omosa)"
    On Ebisu, the kid with the homework';s back again.  Talk to him and he'll be
    reading his essay about you.  Notice that like Mad Libs, it has your answers
    filled in!  Nice. ..?
    After he leaves, his father, Mugitarou, shows up.  He's so glad you've looked
    after his son that he gives you a pipe.  Nice!
    Reward:  Badly-Drawn Yamata no Orochi  Experience:  1,500
    
    WHITE SNAKE OF YOUR DREAMS (YUME NO SHIROHEBI)
    Setting:  Suburbs - Mid-day
    *After the talk with Haruka
    *After clearing "The Father of the Little Girl Selling Tougarashi (Tougarashi-
     uri no chichi)"
    Talk to the old woman standing near the Rakugai Shrine.  You'll overhear her
    talking of how she saw this white snake three times now in her dreams.  Surely,
    the townspeople decide, she must have some kind of message being sent to her
    from beyond.  But, they think there just couldn't be this pure white snake
    really roaming around, right?
    Suddenly, a young man comes up and says that he saw a white snake.  It seems
    that whoever catches this snake will have a great future in their business, so
    all the townspeople scamper off to find it.
    It's just south of the blacksmith's.  Choose the top choice to catch it.
    You'll be interrupted by a poor boy.  He wants the snake.  It seems that his
    family owns a tea house, but, it's horribly unpopular.
    Just then, another person shows up.  This is a rich man, owner of a market.  He
    wants the snake, too (of course).
    Choose the top choice to give it to the poor kid.  This means you have to fight
    the merchant.  After the kid gets it, you can find him at the Riverside Path,
    north of the northmost staircase along the riverbed, and get a set of three-
    colored dango.
    Reward: Three-Colored Dango  Experience:  1,500
    
    THE MYSTERIOUS SCRAP OF PAPER (NAZO NO KAMIGIRE)
    Setting:  Suburbs - Daylight
    *After the talk with Haruka
    Talk to the group of three men in the Sakaya (Ikken'ya).  The three are talking
    about how they didn't think they'd need so much money to play around in Gion.
    One of the men, Nagaji, says that he found a strange scrape of paper while he
    was cleaning their master, Shishido's, room.  It's a very old piece of paper,
    and it's got stuff written on it, but...it seems Nagaji can't read.
    It's a strange message, and barely makes any sense, talking about things tying
    heaven and hell together and how fire is dispatched and 1 comes flyng out.
    Talk to them a second time and they'll leave.
    Go to Majima's cave and talk to the man out in front of it.  Say you'll go in
    (with the top choice).
    There's a spot right inside where light is shining down.  Look at it and hit
    the "confirm" button to investigate and Kiryuu will start to piece things to-
    gether.  Inside is a treasure box!  Suddenly, you'll get attacked by members of
    the gang.  Beat them up!  They agree, then, that you should have the treasure.
    What's inside the box?  Oh, Majima's eyepatch.  It is his greatest treasure,
    after all--in his mind!
    Reward:  Shishido's Eyepatch  Experience:  3,000
    
    YAMATOE PAINTER (YAMATOESHI)
    Setting:  Kawara - Mid-day
    *After the talk with Haruka
    Talk to the strangely-dressed man on the north side of the little canal running
    through the main drag, near the first tree to the west of the bridge.  He says
    you have a great physique, and then introduces himself as the artist, Ranzan
    (actually, he calls himself a "Yamatoe Painter"--but, the term "Yamatoe," which
    means "Traditional Japanese Painting," hadn't been invented yet).
    It seems he specializes in warrior paintings.  So, he wants you to come with him
    so he can use you as a subject.  Choose the top choice to agree.
    At his house, he asks you to take off your clothes.  Accept with the top choice.
    Inspecting Kiryuu clad in a fundoshi alone, the man sings more praises for his
    physique.  But, then, he asks Kiryuu to take the fundoshi off, too, he refuses.
    This is a rare opportunity to play as Kiryuu in another character model--the one
    where he's just wearing his fundoshi (undergarments).  Beat Ranzan up.  Ranzan
    moans "Oh--!  The pen is weaker than the sword...."
    So, it seems he fell for Kiryuu at first sight, and wanted to see more of him.
    He offers you one of three paintings:  a warrior, an actor, or a landscape.
    You can sell the first two for 10,000 mon, but the third choice is only worth
    1 measely mon.
    Reward:  Painting (Warrior, Actor, or Landscape)  Experience:  1,000
    
    LIKE A CAT TO CATNIP (NEKO NI MATATABI)
    Setting:  Kawara - Mid-day
    *After the talk with haruka
    *After completing "Talent (Sainou)"
    On the north side of the street, west of the path leading to Kouetsu's, you'll
    find a man, surrounded by cats.  Talk to him.  He introduces himself as a some-
    what famous person named "Tsuchiura Keibun."  However, if you read his kanji a
    different way, for those who can't get the joke, they can be read "do" for
    "tsuchi," "e" for "kei," and "mon" for "bun" (Doraemon, cat of cartoon and manga
    fame).  He also usese "nya" a lot at the end of his words.  "Nya" is like "mew"
    or "meow" in Japanese.
    He asks if you can do him a favor--unless you hate cats!  Agree with the top
    choice.
    Basically, you're hunting down cats and bringing them to him.  You can only do
    them one at a time, and while you're doing this task, you won't be able to
    leave the area.  You might want to read over this list first, because you only
    have two minutes to do the task.  When you find a cat, use the "confirm" button
    to interact with it, then use the top choice to continue looking.  You can
    choose the bottom choice to give up, if you wish, but you only get paid for how
    many cats you catch (5,000 mon per cat).  When you're ready, choose the top
    choice to tell him you understand.
    You'll find the first cat in the little garden in front of Kouetsu's.
    The second is near the tree in that area running to the south right next to the
    bridge.
    The third is all the way at the exit to the Suburbs.
    The fourth is near the tree just south of the man surrounded by cats.
    The final cat is near the exit to the Yoshioka Dojo.
    After you bring him the cats, Kiryuu asks which cat is his.  The man says, "Hm?
    Oh, um--it's this one here.  I'm relieved!"  Was this just a lie?  Was he just
    rounding up all the cats in the area for some reason?
    Reward:  5,000 mon per cat  Experience:  10,000
    
    LIKE A CAT TO COINS (NEKO NI KOBAN)
    Setting:  Kawara - Daylight
    *After the talk with Haruka
    *After clearing "Like a Cat to Catnip (Neko ni matatabi)"
    You may have noticed a girl appearing on the south side of the bridge during the
    mission using catnip to get cats for the man in Kawara.  Talk to that girl.
    She says that even though it's time to feed her cat, the danged animal hasn't
    shown up!  His name is Tamachan, and he's a calico wearing a color that's made
    of the same material as the purplish sash she's wearing.  Yes, btw; I know that
    calicos are almost always female, but "Tama" might be a male name, I dunno--
    don't write me a thesis argument about cat breeds, please. *ahem*
    Tell her you saw the cat (top choice).  Then tell her you remember where with
    the top choice (he's with the man collecting cats).
    The kid seems to know the guy.  "Did he always say 'nyaa'?"  Say "yes" with the
    top choice.
    Guess what?  That guy?  He makes shamisen (sometimes spelled "samisen"), string
    instruments that resemble a banjo, that use catgut for strings.  She asks if you
    know that they use catgut to make Shamisen (they'll say "a cat's hide," but,
    I'm not 100% sure if that's correct).  Again, choose the top choice, but then
    choose the middle choice to select "cat hide."
    Anyway, choose the top choice to agree to get the cat back for her.  The man is
    down at the Riverside Path, at a tea house at the north end by the riverbed.
    He claims the calico is his own cat, so, use the third choice to tell him that
    the collar proves it isn't his--it's got the same material as the girl's sash.
    So, he agrees to give you back the cat, but, he'll charge 50,000 mon.  Choose
    the bottom choice not to pay and fight him (and his obligatory gang).
    Reward:  Dried Saury  Experience:  1,500
    
    MASTER AND APPRENTICE (SHISHOU TO DESHI)
    Setting:  Riverside Path - Mid-day
    Near the middle of path, on the riverbed, a boy runs up to Kiryuu.  "Master,"
    he begs, "please, take me as your pupil!"
    Kiryuu says he doesn't have time for playing around with children.  Of course,
    the kid says he's serious and he really wants to become strong.  Answer any of
    the three responses to try and distract the boy ("Look!  A Kappa/Tengu/Ghost!"),
    but, he won't look away.  He just says, "there's no such thing!" and then begs
    you to let him become your apprentice.  He says he'll do anything to prove his
    worth.
    "Anything?" asks Kiryuu.  Choose the top choice to tell him to jump off the roof
    of the Kiyomizu Temple and the bottom choice to have him jump off a waterfall.
    You have to actually go to those places to meet up with him again, so I'd sug-
    gest the Kiyomizu Temple (it's closer).
    Kiryuu is surprised the kid will actually do it...he decides he'd better go
    make sure he's OK.
    Run to the southern dog statue (the right one when facing the temple) and hit
    the "confirm" button to look.  Kiryuu sees the boy waaaaaay up on top of the
    temple, and yells to him to stop.  Of course, Kiryuu lets the boy off and says
    he doesn't have to jump; he'll agree to take him in.
    Experience:  1,000
    
    THE MONK'S SECRET (BOUZU NO HIMITSU)
    Setting:  Suburbs - Daylight
    *After the meeting at Kouetsu's
    Just to the east of the pharmacist on Shijou, there's a monk in purple.  As
    you approach him, a man will run by and snatch his bag.  Accept to go after
    him with the top choice.  He's on Hanami, just around the corner, smoking.
    Talk to him, then follow him.  He's right next to the shogi parlor, on the
    bench, pretending to be playing with the other guy.  Last, he runs down past the
    Rakugai Shrine, past the little hut to the south, sandwiched between the houses.
    Talk to him this last time and he'll fight you.  Beat him for the bag.
    As you return to the monk, Kiryuu notices that inside the bag is a wig.  Talk to
    him, and Kiryuu will ask if he wears a wig.  But, he denies it.  You can find
    him at the Kamechou Street in Gion later, wearing a wig.
    Reward:  Sorceror's Stone  Experience:  1,500
    
    WATER FROM THE LADLE 3 (HISHAKU NO MIZU SAN)
    Setting: Suburbs - Mid-Day
    *After the meeting at Kouetsu's
    *After clearing "Riot at the Blacksmith's (Kajiya soudou)"
    At the same spot where the other "water from the ladle" events, Kiryuu accident-
    ally bumps into some guy smoking a pipe, who drops an ash in you.  A moment
    later, Kiryuu bursts into flames!  ASk him to call the fire patrol with the
    bottom choice.  Who should put you out but that girl who keeps throwing water on
    people by accident.  How nice for her--she did something right.
    Reward:  Gold-And-Leather Tobacco Bag  Experience:  1,500
    
    GATHERING INGREDIENTS FOR THE TOUGARASHI SELLER (TOUGARASHI URI NO ZAIRYOU
      ATSUME)
    Setting:  Suburbs - Daylight
    *After the meeting at Kouetsu's mansion
    *After clearing "White Snake of Your Dreams (Yume no shirohebi)"
    Talk to the tougarashi seller at the west end of Shijou (the father).  Seems he
    wants to make new kinds of tougarashi.
    There are three types you can get him to make.  Here are the ingredients you
    will need and how to get them:
    (note:  the pharmacist may carry the Ultimate All-Purpose Drug depending on
    whether or not you had Gyoutensai invent it, hence the "10th or 11th" stuff.
    All items have two Chinese ideographs, so, look for those with just two kanji
    for the prices listed)
      Perilla (Shiso) Leaf - Etchuuya 10th/11th item (10 mon)
      Japanese Pepper (Sanshou) - Etchuuya 11th/12th item (20 mon)
      Ginger (Shouga) - Etchuuya 12th/13th item (25 mon)
      Sesame (Goma) - Etchuuya 13th/14th item (30 mon)
      Dried Seaweed (Nori) - Turtle seller 1st item (40 mon)
      Mandarin Orange (Mikan) - Arigataya 8th from bottom (10 mon)
    Bring these to the man selling tougarashi.  You can give them in any order.
    Each time you give him any two of the six ingredients listed above, he'll give
    you a tougarashi blend--3, 5, and 7.
    Reward:  3-Blend Tougarashi + 5-Blend Tougarashi + 7-Blend Tougarashi
    Experience:  10,000
    
    KINTAROU 2
    Setting:  Mountain Path - Daylight
    *After the talk at Kouetsu's mansion
    *After clearing "Like a Cat to Coins (Neko ni koban)"
    There's a guy guarding the little bridge to the dead-end path near the southern
    end of this path, just like Kintarou was.  Choose the top choice to tell him
    you want to pass.  Of course, the bandit fights you, instead.  As you cross,
    the guy suddenly rushes you from behind--but, he's defeated by Kintarou.  Seems
    he's gonna make sure nobody else gets swindled like that.
    Experience:  1,000
    
    DIG HERE, DOGGY (KOKOHORE WANWAN)
    Setting:  Riverside Path - Any time of day
    *After the meeting at Kouetsu's mansion
    *After clearing "Master and Apprentice (Shishou to deshi)"
    In the south end of the Riverside Path, two samurai are about to kill a dog to
    test their swords.  Choose the top choice to save the dog.  They ask you what
    the dog's name is when you tell them it's yours, but, it doesn't matter which
    name you choose--they'll fight you just the same. 
    The poor thing looks really weak.  Musashi decides he should give him something
    to eat.
    The question here is what to feed him.  The best answer is the chicken you can
    now get from the vendor in the north end of the Riverside Path.  Buy him three
    of those and bring them to him.  A man smoking along the path will tell you that
    dogs like meat (as a hint).  Once you give the pup three things, he'll lead you
    to a spot in the path.  Dig there (top choice) and you'll get your prize--Joumon
    Pottery.
    But, if you give him other items, he'll give you other things as rewards.  If
    you find the woman on the path who'll give you some leftover rice and give that
    to him instead, you'll get a Broken Tea Bowl.  If you give him anything else,
    you'll get an Old Greatsword.  However, if you do get these two items, you'll
    get a "finished" instead of a "completed" mark on your record ("bad ending").
    If you're going for the item unlocked by completing all side missions, you won't
    want that.
    Reward:  Joumon Pottery or Broken Tea Bowl or Old Greatsword  Experience:  1,500
    
    MURDER-SUICIDE (MURISHINJUU)
    Setting:  Gion - Dusk
    *After asking the Madam at Tsuruya for a seat that night
    There's a crowd of people asmassed just north of the restaurant, Hatsukaze.
    It seems like a yuujo and a samurai are about to commit double suicide!  The
    yuujo screams, and a man says, "Oh--it's got to be the famous swordsman,
    Kojirou!  I saw him go in just now!"
    Of course, Musashi wonders if it's the same Kojirou.
    At any rate, choose the upper option to try and stop the murder-suicide.
    Just like in the other games, with the guy who's gonna jump to his death, the
    woman's name is Mizuki.  Kiryuu bursts in and tells him to stop!  He also has
    glasses--just like the guy who was going to kill himself and the cabaret club
    girl, Mizuki (yet another reference to the other games).  His name is also Aki-
    moto!  Just...now it's Akimoto Kojirou, apparently.
    First he asks who you are.  Choose the bottom choice to tell him you're just
    another person using the brothel.  Then, choose the first choice to tell him
    that whether he has a letter or not (Mizuki claims she can't even read or
    write), he should be able to know how she feels.  Then, when he asks why she
    doesn't wear any of the things he bought her, tell him the bottom choice--not
    to pry, because it'll just cause pain.  Then, he asks about the man he saw her
    with--was he buying her?  Choose the top choice to say "it must be a case of
    mistaken identity."  She makes another reference to the other games here--saying
    it was Yumi he saw, not Mizuki (those who played the first game might get that
    one).
    He starts to cry.  He realizes that he's lost the path of manliness.  But, then,
    he suddenly says that they should die together.  In rushes a Kamuro--"Daddy--
    don't kill Mommy!"  Suddenly, he realizes that that's their daughter.  Mizuki
    tells him that their daughter is a secret she's been hiding from everyone.
    Choose the second choice to tell him that he's got to accept his responsibility
    as a man.  Then choose the bottom choice to tell him that children grow up too
    quickly these days.  Then, the top choice to tell him that he'd be the worst man
    if he abandoned his family.  Lastly, say you envy him with the top choice.
    Seems he's just as much a yutz in this one as he is in the other games--and
    she's just as bad a liar.  Note that if you get the "bad" ending and
    he kills her, you'll get a different cinema, so...if you want to complete all
    the cinemas you can view, you can intentionally mess up.
    Experience:  10,000
    
    SPICES FOR THE UDON RESTAURANT (UDON'YA NO YAKUMI)
    Setting:  Suburbs - Daylight
    *After the meeting at Kouetsu's mansion
    *After clearing "The White Snake of Your Dreams (Yume no shirohebi)"
    Talk to the worker in White Snake Udon.  Tell him that to get more customers,
    he should look for new spices for his udon (the bottom choice).  Then choose
    the top choice to tell him you have something for him to use.
    Now, you pretty much have to have completed the "Gathering Ingredients for the
    Tougarashi Seller (Tougarashi uri no zairyou atsume)" favor first.  Those three
    items you can get from it are the three he's looking for.  In order to make the
    most money, you should give him the 7-Blend Tougarashi last, because that's the
    one he ends up wanting.  You get 33 mon for the 3-Blend Tougarashi, 555 mon for
    the 5-Blend Tougarashi, and 7777 mon for the 7-Blend.
    Once you give him the 7-Blend Tougarashi, everyone in the restaurant will be
    shouting things like "oohh, it's so hot!" and "this is delicious!"
    Well, go and tell the tougarashi seller about this.  They'll go off to meet up
    with the udon restaurant's owner.  Go down there, too, and talk to them, then
    talk to the owner, standing outside the restaurant.
    Reward:  333 mon, 555 mon, and/or 7777 mon + Copper Plate  Experience:  1,500
    
    Chapter 8
    ---------
    
    THE VOW (KISHOU)
    Setting:  Suburbs - Any time of day
    At the intersection of Ebisu and Hanami (at the southeast corner of the Zanki
    Dojo), two guys are talking to each other.  Talk to them.
    Yosaburou, the shorter one, suddenly asks "Which is it?"  Manta, the
    big one, says, "Yeah--let's ask a third party's opinion!"  Yosaburou says,
    "'The purest in Gion'...you know what I mean, right?"  Tell them "no" with the
    bottom choice.
    Seems they're talking about someone named Kouyou.  Of course, the dispute is
    over which one of them is more suited for her.  It seems they've both got some
    secret signal from her that means she loves them.  They both see each other do
    it, and then they suddenly go to fight each other and leave.
    Next, you'll spot Yosaburou standing right across from the blacksmith's.  Talk
    to him.  He'll make the signal--tell him you know what it means with the top
    choice.  Next, talk to Manta back at the first spot you met these guys and the
    same thing will happen (answer the top choice again).
    Now go back to Yosaburou.  Talk to him, and choose the top choice to mention the
    vow.  So, go back to the same spot where you first met them and talk to them.
    They confirm the signals...and run off.  Are they going to attack Kouyou now??
    On East Nakatsuji Street in Gion, you'll find a worker at the brothel standing
    outside.  Talk to him, and Kiryuu will automatically ask for Kouyou--but, those
    two are already inside!  Kiryuu barges in on them as they confront the girl.
    Beat them up!
    To reward you, Kouyou goes to give you a special signal to show her vow of love
    to you.  Kiryuu passes.
    Reward:  30,000 mon  Experience:  1,500
    
    THE SOUL OF THE UDON RESTAURANT (UDON'YA TAMASHII)
    Setting:  Suburbs - Any time of day
    *After talking to Yoshino
    *After clearing "Spices for the Udon Restaurant (Udon'ya no yakumi)"
    The owner of the udon restaurant, White Snake, seems troubled.  Talk to him,
    and he'll tell you he's thought of some new kinds of udon over these 10 years of
    pounding udon noodles.  But, nobody's been around to test it.
    Until now!  Three choices will appear--pick one.  It's bad.  Leave, come back
    in, pick another one...it's bad, too.  Leave, come back in, eat another
    one...it's bad, too.  Finally, now that you've sampled all of them, you should
    eventually find the last slot is "Ultimate Fried Udon."  After you choose it,
    Musashi will tell the owner that it was delicious.  It'll also be added to the
    menu (for you completists).
    Reward:  1,000 mon  Experience:  3,000
    
    LEGEND OF THE MIRACULOUS SWORDSMAN (SUGOUDE KENSHI NO UWASA)
    Setting:  Suburbs - Any time of day
    *After talking to Yoshino
    *After clearing "The Monk's Secret (Bouzu no himitsu)"
    At the east end of Shijou, there's a man and a woman talking.  The man mentions
    that there's a famous swordsman in town--and he's blind! (Zatou-who?)
    Near the weapon's shop, on Ebisu, you'll see a guy who looks suspiciously like
    the man of movie legend, being accused of groping a woman.  "Sorry," he ex-
    plains, "I'm blind."  Talk to the women, and they'll say he's that legendary
    swordsman!
    At the west end of Higashiyama, a guy selling apparently the largest cabbages
    ever in history complains that the blind man is messing up his product.  He
    says he's blind again, and leaves.  Talk to the vendor, and he'll say the same
    thing.
    In the northern part of Yamato, on the east, the man is getting ready to go
    into his house.  So, enter it after him (top choice).
    He's staring at a picture of someone named "Hanamaru."  Musashi tells him that
    there's no way he's blind if he's looking at that.  Refuse his bribe with the
    bottom choice and fight him.  Seems his skill with a sword is really lousy,
    too.  Turns out, that's why he made the whole thing up!  What a dork.
    Reward:  Erotic Picture  Experience:  1,500
    
    KINTAROU 3
    Setting:  Suburbs - Daylight
    *After talking to Yoshino
    *After clearing "Kintarou 2"
    On Hanami, near the palanquin and Blacksmith's, Kintarou's standing around,
    being mocked by children.  Talk to them.  They say Kintarou's really stinky--
    and they've put a tag on him that says "Bakatarou" ("Moron-tarou").  Choose the
    top choice to chide them.  Now, talk to Kintarou.  Musashi pulls the tag off
    Kintarou.  Seems Kintarou thought he'd be praised by everyone for putting his
    talents (if there are any?) to good use.  But...he can't find anything to do!
    If he's given a pot, he'll break it.  A horse to take care of?  He'll let it
    get away.  He says he's just dumb and ugly after all, and runs off (d'aww).
    There's a kid lying in front of the shed across from the stables at the north
    end of the Forest Path.  A log has rolled onto him.  Talk to the kid, and
    suddenly, Kintarou shows up and lifts the log over his head (mad pressin'
    skills), impressing a bunch of townspeople.
    Reward:  Talisman  Experience:  1,500
    
    TROUBLESOME FOREIGNER (NAYAMERU NANBANJIN)
    Setting:  Forest Path - Any time of day
    *After talking to Yoshino
    Talk to the Portoguese guy standing near the path running off to Shishido's
    cave.  His Japanese is horrible, so...it might not make sense.
    Answer "yes" (top choice) when he asks if you understand him.  Say "no" (bottom
    choice) to his second question--seems he's lost and looking for the Kiyomizu
    Temple.  Say "yes" (top choice) to his third question to point the temple out
    to him.
    He'll give you a foreign coin, and says goodbye.  You can find him again at the
    Kiyomizu Temple.
    Reward:  Foreign Coin  Experience:  1,000
    
    APPRENTICE TO THE MASTER (SHISHOU NO DESHI)
    Setting:  Daylight
    *After talking to Yoshino
    *After clearing "Dig Here, Doggy! (Kokohore wanwan)"
    You'll find your student there at the riverbed again.  After a little training,
    someone recognizes Soutarou (the kid) they come to pick on the kid.  Seems he
    doesn't want to go to the same famous dojo as they do.
    At the south end of Yamato, near the entrance to the Riverside Path, some guy's
    picking on the kid now.  Beat him up.
    Those other jerks show up.  They want to become your student now, but, Musashi
    turns them away, but tells them also that the kid is your student now, so, they
    better recognize.
    Reward:  1,500
    
    O-SAKI'S SITUATION (OSAKI NO JIJOU)
    Setting:  Riverside Path - Daylight
    *After setting out for the Houzouin
    *After completing "Apprentice to the Master (Shishou no deshi)"
    At the north end of the riverbed, near the first staircase, two girls are
    watching another girl.  They point.  "Hey, isn't that O-Saki?" "--Wow, she
    sure has a fine kimono."  Turns out there's a weird guy hanging around her
    recently.
    Go after her, and she's being harrassed by a coupla jerks.  Choose to fight
    them off with the bottom choice.  After fighting them, the two say this girl's
    not so great--she still owes them 20,000 mon, apparently.  Choose the bottom
    choice to save her, and then the bottom choice again to pay her 20,000 mon.
    Musashi tells Saki it's not such a great idea to be going around in a fine, new
    kimono when you owe money.  Debt collectors like that sort of thing.  It seems
    her dad died, and so she has nothing now.  She says, "If only that person would
    come back...."  So, of course, Musashi asks who that is.  It's a man named
    Kisuke, young owner of the Fuugetsudou (hey it's one of my clients in reality)
    shop.  It seems he's gone to Edo, where he now has a pretty big shop.
    Near the path leading to Kouetsu's in Kawara, you'll see the debt collectors
    who were after Saki before.  They let some guy off...go and talk to him.
    It seems his shop wasn't doing so great in Edo.  Musashi asks if he's Kisuke
    from Fuugetsudou.
    Just like Saki, he's wearing a really nice kimono.  What's wrong with these
    two?
    So, Musashi asks him to meet him at the Rakugai Temple.  Then, you have one of
    these rare instances where you are actually automatically transported to your
    objective, talking to Saki and telling her the same thing.  For some reason,
    though, you have to actually travel to the temple.
    There's a gleaming thing on the ground.  Both Kisuke and Saki run over, think-
    ing it's money.  They run right into each other!  They both continue to put on
    airs, pretending like they don't need the money, so Musashi has to intervene.
    So now, they can finally get together.  What knuckleheads!
    Reward:  Deer Antler Netsuke, Jade Obi Fastener  Experience:  1,500
    
    
    Chapter 9
    ---------
    
    DIVORCE TEMPLE (ENKIRIJI)
    Setting:  Suburbs - Any time of day.
    *After clearing "Legend of the Miraculous Swordsman (Sugoude kenshi no uwasa)"
    At the temple in the middle of Ebisu (just south of where the patrolman usually
    appears), there's a monk.  Talk to him--seems he wants some help with something.
    This is the divorce temple (Enkiriji), where women running away from their
    husbands can be taken as refugees while they sort out a divorce.  Accept with
    the top choice.
    The first girl's husband is a violent sort and she needs to get away.  Of
    course, he comes looking for her.  Fight him off.  Suddenly, his wife runs to
    him to see if he's OK.  He apologizes to her, and they decide to work it out.
    Choose to stay with the top choice and wait to see if someone else shows up.
    Another girl comes by.  Seems her hubby doesn't want to work and just spends all
    their money gambling.  Uh-oh--here he comes!  Better fight him, too.  He's a
    ridiculous lightweight.  Again, Kiryuu acts tough, chiding the man and telling
    him to stay away from her.  But, again, she runs to her hubby.  He apologizes
    and says he's gonna work and he loves her and all this wonderful stuff.
    The monk comes back.  What happened while he was back?  There are all these
    people at the temple!  Kiryuu goes to look, and sure enough, there they are,
    thanking the gods.  Seems they think you're the god of tying people back to-
    gether.  Oh well...from now on, this will be known as "Mending the Marriage
    Temple" (Enmusubiji).
    Not as fun as "Divorce Court."
    Reward:  Picture of Monk in Seated Meditation  Experience:  1,500
    
    KIRYUU'S SIGHTSEEING TOUR (KIRYUU NO KANKOU ANNAI)
    Setting:  Kawara - Daylight.
    There's a couple on the south side of the bridge.  Talk to them, and it seems
    that they're visiting for a while, and since you look like a local, they ask
    you about the Kiyomizu Temple.  They want to know what the most beautiful sight
    is there.  Choose the top choice to find them a nice spot.
    Go to the Kiyomizu Temple.  There are different people you can talk to here, and
    after each one, Kiryuu will have to decide whether that's the one to tell the
    couple about or not.  When you find the right one, choose the top choice.
    Just so you know, the item you get does change depending on who you talk to,
    but, the one you want in order to get "complete" is the guy at the south (the
    one hidden away below the stairs off to the right as you look towards the
    temple).  This gives you the Mother of Pearl.
    Reward:  Mother of Pearl or Thief Netsuke or Hariti Talisman  Experience:  1,500
    
    THE MASTER IS ALSO AN APPRENTICE (SHISHOU MO DESHI)
    Setting:  Riverside Path - Daylight.
    *After clearing "O-Saki's Situation (Osaki no jijou)"
    In the northern part of the riverbed, near where En no Kozuma appears, the kid
    is back.  After practicing with him, Musashi tells him that he seems to have
    improved.  The kid is very happy.  Then, Musashi asks him something he wanted to
    ask before, but didn't--exactly why does Soutarou want to become strong?
    Rintarou, Soutarou's younger brother, shows up.  He's very hungry.  So, he runs
    off.  Kiryuu talks to Soutarou.  "So, you've got a younger brother, huh?"  It
    seems he wants to fight off the punks who are always picking on Rintarou.
    Go south, past the little part dividing the area where you have to run up and
    down again, and you'll see them, near a boat, with a samurai.  They want them
    to apologize for being so rude, and call Rintarou pretty stupid.  so, Soutarou
    jumps and hits the man with a stick.  Fight them when they go to beat the two
    kids.
    Musashi tells Soutarou that there's nothing more for him to teach him.  He's
    seen now that the boy is strong and will protect his brother.
    Reward:  Susa-no-o Spirit Ball  Experience:  10,000
    
    INVESTMENT ADVICE (TOUSHI NO SUSUME)
    Setting:  Riverside Path - Any time of day
    *After Haruka asks to see you that night
    *After clearing "The Master is Also an Apprentice (Shishou mo deshi)"
    Talk to the man at the north end of the riverbed.  Choose the top choice to
    hear him out.  Choose the top choice to go along with his idea.  Give him
    10,000 mon (1 ryou--bottom choice).  He'll leave with your investment.
    Leave the area and return.  He asks for a second choice to get you a return on
    your mone...give it to him with the top choice.
    Leave the area and return again.  This time, he asks if you remember him.
    Choose the bottom choice ("of course!").  Seems he made out like a bandit--he
    gives you double your money.
    Reward:  20,000 mon + Star Steel  Experience:  1,000
    
    THE WOMAN (ONNA)
    Setting:  Kawara - Night
    *After the talk with Haruka at the Tsuruya
    In West Kawara, there's a girl surrounded by ninja.  Save her.  Kiryuu asks if
    she needs him to accompany her--they might still be around.  She accepts--she's
    near her house, anyway.  Her name is Momiji..and you get a nice little cinema of
    her taking a bath.  Kiryuu looks away.
    After the bath, she explains that these ninja showed up after her parents died,
    leaving behind a big debt.  She offers herself to him, but he refuses.  Isn't
    she attractive?  She doesn't want to be alone!  Struggling with her, he ends up
    slapping her.  But, he does promise to bring her back the happiness she de-
    serves.  He'll go and get her a job at the Kamenoya.  He decides to check in on
    her, too--it'll appear as a green dot on the map.
    It seems she wasn't doing so well--she's apparently fled from the place.  The
    worker at Kamenoya asks you to go talk to her.  She wrote a letter, saying that
    she just can't get it together.
    Kiryuu decides he should go to her house and check in on her.  Go there (it's
    another green dot).
    Nobody's there...but, those ninja appear again!  Beat them!
    Suddenly, their leader appears and spits fire at you.  A female ninja appears--
    it's Momiji.  I guess her name is really Kaede.  She's supposed to kill you,
    but...she just can't.  Musashi tells her how much she's worried everyone, and
    she gets off him, crying.  Well...of course, this angers the master.  He's
    gonna kill both of you (oh no!!)  Beat him.
    So, now, this ninja gets to become a prostitute.  Yeah, way to go, Kiryuu?
    Experience:  10,000
    
    THE TOWN'S FAMOUS DOCTOR 2 (MACHI NO MEII NI)
    Setting:  Gion - Daylight.
    *After setting out for the Rendai Fields
    *After clearing "The Town's Famous Doctor 1 (Machi no meii ichi)"
    There are a bunch of men assembled at the east side of Nakano.  Talk to one of
    them, and he'll tell you that one of the yuujo at that ageya is sick.  Seems
    they've hired Wakamatsu, Ken's rival, but he's not doing too well.
    So, look for Ken with the top choice.  Start at the sushi restaurant, Gin, on
    the corner of Gion and Tsuruya.  Seems Ken's decided to leave Gion.
    So, run off to the gate, and talk to him.  Musashi leads him back to the ageya,
    where Wakamatsu is struggling.  A man runs in who is upset over his beloved
    yuujo's illness.  He turns out to be the guy that Ken saved earlier!  Thanks to
    his influence, Ken is allowed to treat her.  He gives her some medicine, and
    then she falls asleep...he says that's a good sign.  It's a fairly common
    condition and not really anything to worry about.
    He decides he'll stay in town, and work hard at creating a new name for himself.
    But, just then, Wakamatsu shows up.  Guess what?  It's time to beat that snot-
    nosed punk down.
    Reward:  Fly's Anatomy Study  Experience:  1,500
    
    THE YUUJO'S REQUEST 1 (YUUJO NO NEGAI ICHI)
    Setting:  Gion - Mid-day.
    *After setting out for the Rendai Fields
    On Suiten Street, there's a yuujo standing around named Suisen.  Talk to her.
    She asks you to look in on her parents.  Accept with the top choice.
    They're in the Countryside Path.  Go to the first field from the Yoshioka Dojo
    (off to the right with the entrance to Yoshioka on your back) and run to its
    middle.  Hit the "confirm" button to see the house.  They seem to be doing OK.
    In fact, they just sit around drinking now that they sold her off!
    Go back to her, and you can either say that they're taking life seriously (with
    the top choice) or tell her that they're in a bad way (bottom choice).  Either
    will get you "Complete," but t he top choice gets 10,000 mon, while the bottom
    gets 5,000.
    Reward:  10,000 or 5,000 mon  Experience:  1,500
    
    THE RED DIARY (AKAI NIKKICHOU)
    Setting:  Gion - Daylight
    *After setting out for the Rendai Fields
    *After clearing "The Yuujo's Request 1 (Yuujo no negai ichi)"
    At the Suiten Inari Shrine, right in front of the shrine, there's a red book.
    Investigate it, and then choose the top choice to pick it up.  Kiryuu looks
    inside, and from a random entry, he deduces that it's a diary, probably of a
    local yuujo.  Choose the top choice to look for its owner.
    First, visit Yumejiya.  Talk to the girl in the little display area.  It's not
    hers, but, she thinks maybe it's from someone at Yoshidaya?  It's up on Kame-
    chou Street.  It's none of theirs, either, but, perhaps someone at Waseya?
    It's down the street more towards the back entrance to Tsuruya.
    There's a kamuro standing around in front of the shop.  Talk to her--it turns
    out it's her madam's diary.  The kamuro really wants to read it (even though
    Kiryuu tells her it's bad to read other peoples' diaries).  Choose the top
    choice to let her read it.  The girl says she'll raelly work hard for the sake
    of her madam when she hears the entry.
    Then, Kiryuu reads that tomorrow is the madam's birthday.  The kamuro has been
    thinking of buying her a red hairpin, but, she can't go over there.  Only the
    Arigataya Market in the Suburbs has it.  Tell her you'll go buy it with the top
    choice and you'll get the money from her.  When you talk to the vendor, it's
    actually the third option (usually you can buy tools or equipment items--it's
    actually its own category).
    As you leave, some guy apparently wants it.  Beat him.  Then, go talk to the
    kamuro and she'll give her madam the hairpin and hooray.
    Reward:  Gold Plate  Experienced:  1,500
    
    THE YUUJO'S REQUEST 2 (YUUJO NO NEGAI NI)
    Setting:  Gion - Mid-Day
    *After setting out for the Rendai Fields
    *After clearing "The Red Diary (Akai nikkichou)"
    On Suiten Street, there are a bunch of people outside the brothel where you met
    the girl from The Yuujo's Request 1, Suisen.  Investigate with the "confirm"
    button.  Choose the top choice to see what's the matter.  It's her father and
    some other guy.  They're there for money.  Beat them up!
    As soon as he wakes up, Kiryuu chides him.  "Can't you look your own daughter in
    the eye?"  Seems beating him up woke him up, though, and now, he's seen the
    error of his ways (yeah right).
    Reward:  30,000 mon  Experience:  1,500
    
    KSTAYER (KUWASUTEROYA)
    Setting:  Suburbs - Any time of day.
    On Nagaya Street, across from Arigataya Market, you'll see a woman.  Talk to
    her.  Seems her dad ain't doin' so well, and the doctors don't really know
    what to do.  Anyway, she asks what he'd like to do (before he dies, I presume)
    and he says, "I want to eat something I had a long time ago called 'Kstayer.'"
    She asks if you know what it is, and Kiryuu thinks it might be some foreign
    food.
    It is, in fact.  It's a cake introduced by the Portuguese called "castella."
    She asks if you know any foreigners.  Say "yes" (the top choice).
    Go find the guy on the Forest Path.  Talk to him and you'll automatically bring
    him to the woman.  She can't understand what he says (who would??--his Japanese
    is really messed up), so, say "yes," you understand (top choice), and then go
    hunting ingredients.
    You'll get the syrup from the candy vendor in the middle of Higashiyama.
    The sugar comes from the man from Anmidou (the pastry maker from an earlier
    mission), who is now on west Ebisuya.
    "Udon powder" (probably wheat flour?), you can buy from the girl in front of
    White Snake Udon for 100 mon.  If you completed the udon missions, you'll get it
    for free.
    The eggs you get from a girl in the west part of the Countryside Path for
    700 mon.  She's standing right in front of a chicken.
    Bring the Portuguese man and the woman the ingredients.  After they make him the
    castella, you and the woman go to give it to him, but he falls asleep (aw).
    You'll see them across the street from the Rakugai Street.  Seems the castella
    did the trick!  He feels great now!  Umm...OK!
    Reward:  Castella  Experience:  10,000
    
    THE FAITHFUL OLD HOUND (OIBORE AIKEN)
    Setting:  Kawara - Mid-day, Night
    *After setting out for the Rendai Fields
    *After clearing "Kiryuu's Sightseeing Tour (Kiryuu no kankou annai)"
    On the south side of the street near the middle, and he'll complain that his old
    mutt isn't guarding his place well enough.  He's been robbed.
    Leave the area and come back.  Talk to the boy sweeping, and the dog will
    suddenly start barking at him.  Seems he wants you to follow him (What's that,
    boy?  Trouble at the well?!)  Choose the bottom choice to follow.
    Bandits are harrassing his owner in the Countryside.  Beat them!
    Reward:  Tiger-Skin Sash  Experience:  1,500
    
    THE EGG 1: THE THING I ALWAYS WANTED TO TRY BEFORE I DIED (TAMAGO ICHI
      SHINUMADE NI TABETE MITAI MONO)
    Setting:  Yoshioka Dojo - Mid-day
    *After setting out for the Rendai Fields
    At the west end of the Yoshioka Dojo area, there's an old woman.  She's dying.
    She regrets that she never tasted an egg....  So, go to the Countryside Path,
    and right inside the entrance, you'll find a guy with chickens.  Talk to him
    and he'll give you a boiled egg.  Bring it back to her, and she'll feel so
    alive again!
    Experience:  1,000
    
    A CAPTIVATING HOUSE (MIWAKU NO IE)
    Setting:  Yoshioka Dojo - Mid-day
    *After setting out for the Rendai Fields
    *After clearing "The Egg 1 (Tamago ichi)"
    There's an old man on the north side of the street at the Yoshioka Dojo area.
    Talk to him.  It seems a jewel fell of of his amulet--but it's lying right next
    to him.  So, Kiryuu picks it up and hands it to him.  He offers to buy you a
    drink--accept with the bottom choice.  Choose not to leave with the top choice
    over and over, and suddenly, he'll tell you to live the rest of your days at
    that place with his daughter, Chiyo, as your wife.  
    Of course, Kiryuu refuses.  Fight the old man.  After you beat him, his daughter
    asks him to knock off this matchmaking nonsense.
    Reward:  10,000 mon  Experience:  1,500
    
    THE ORACLE (OTSUGE)
    Setting:  Countryside Path - Mid-day.
    *After setting out for the Rendai Fields
    Talk to the man near the rock where the path turns to the north.  He tells you
    that if you offer a rice cake (o-hagi) to the jizou statues just to the east,
    you'll have good luck.  You can buy it at the tea house in Yoshioka for 18 mon.
    Give it to the statue with the top choice, and you'll hear a mysterious voice.
    It tells you to close your eyes--no peeking!  Choose the top choice ("yes").
    The hagi will be gone.
    Go and buy some more and offer it again.  This time, it asks if you want to
    open your eyes.  Say "yes."  It's the old man--he runs off.  Go to where you
    met him and talk to him.
    Reward:  Amulet  Experience:  1,500
    
    THE BENEFITS OF A SWAMP (NUMA NO KOUYOU)
    Setting:  Countryside Path - Daylight
    *After setting out for the Rendai Fields
    *After clearing "The Oracle (Otsuge)"
    Talk to the guy crouching near the bridge over the creek.  As he complains, a
    monk suddenly comes and says he has to eat something--he's about to pass out!
    He grabs from the nearby manure bucketand eats it.  Kiryuu and the man try to
    stop him, but to no avail.  They tell him what he ate, and he won't believe
    them--it didn't smell like that, after all.
    Seems the farmer nearby was keeping rice bran and letting it ferment to see if
    it could be used as manure.  Anyway, they sell it to a merchant and the man
    seems to be having good luck now, so he pays Kiryuu 2,500 mon (for...some
    reason...?)
    Reward:  2,500 mon  Experience:  1,000
    
    THE OFFERING TO THE GODS (KAMISAMA HE NO SASAGEMONO)
    Setting:  Countryside Path - Mid-day
    *After setting out for the Rendai Fields
    *After obtaining "Secret Sword Wild Bull (Hiken Areushi)"
    There's a pattern in the field on in the west.  Talk to the country bumpkin
    there.  He thinks U.F.O.'s must've come by (well, he thinks it's some kind of
    god named "Yuuhou").
    A man named Shigeichi is watching, and says it's really quite a sight.  Kiryuu
    asks what this Yuuhou is.  It doesn't matter what you comment about it all.
    Look in the middle of the design, and press the "confirm" button to investigate,
    then answer "yes" (top choice) to pick up a scrap of paper.  Bring it back to
    the bumpkin and he says it's a message from the gods.  "Why haven't you given
    us any offerings lately?"
    He looks confused...he's given them all he has!  What else can he do?
    Shigeichi asks why he doesn't just give the gods that cow over there.  The
    bumpkin won't give up his Hanako!  Well...it's up to him, after all.
    Come back at night (you'll have to do this in Chapter 10 or later) and you'll
    see the bumpkin and Shigeichi standing next to Hanako.  The bumpkin just can't
    let go of her.  Shigeichi tries to convince him.  He says that if he's really
    not going to do it, then perhaps he should send Shigeichi to offer the cow,
    instead.  But, he won't hear it--no, no; he's got to do this himself.
    Go near the temple with the jizou statues.  Approach the two, and light suddenly
    comes from the sky and abducts the cow (aliens?!).  The man says it's "Lord
    Yuuhou" (U.F.O.).  He runs off, but Kiryuu stays behind.  A man's voice comes
    from behind a bush.  There's a strange lantern and a bunch of men holding the
    cow with ropes.  What an elaborate plan--and an anachronistic one, at that (not
    that it matters).
    Beat them up.
    Return and talk to the bumpkin again, and Kiryuuu will notice that everything's
    been returned.  The man still thinks it's "Lord Yuuhou."  Oh well.
    Experience:  10,000
    
    THE TASTE OF A RICE BALL (NIGIRIMESHI NO AJI)
    Setting:  Countryside Path - Daylight
    *After setting out for the Rendai Fields
    *After clearing "The Benefits of a Swamp (Numa no Kouyou)"
    Talk to the man near the stables near the Yoshioka Dojo.  Agree to help him
    look for his daughter, O-Kiku, with the top choice.  He gives you three rice
    balls.
    You'll find her hanging out with some guys over near the showplace in the
    Suburbs.  Talk to her.  The men keep making fun of her for being a country
    bumpkin.  Beat them!
    She still seems mad that she's just some bumpkin, but, when she tastes the rice
    balls, she seems to remember the beauty of it all.
    Reward:  Goddess Hairpin + Gold-Lacquered Comb  Experience:  1,500
    
    
    Chapter 10
    ----------
    
    THE MAGIC FLUTE (MA NO FUE)
    Setting:  Riverside Tea House - Evening, Night
    *After Haruka has been kidnapped
    Near the teahouse are a man and a woman.  They point to you and say you look
    strong...should they ask you?  Seems someone's been cursing them lately.
    There's a komusou (wandering monk) on the bridge nearby (on the Cliffside Path).
    His flute enchants people and drives them mad.  So, they wonder if you can go
    and defeat him?  Choose the top choice to accept.
    Once you find him, talk to him, and he'll ask you to listen.  Choose the top
    choice to accept.  He asks how it was...choose the bottom choice to tell him
    the truth (he stinks).  Then, beat him!  He's inspired to practice harder.
    Go back and report this to the man and woman at the tea house.
    Reward:  Wizard Stone  Experience:  1,000
    
    THE YAMAUBA LEGEND (YAMAUBADENSETSU)
    Setting:  Cliffside Path - Night
    *After Haruka has been kidnaped
    *After clearing "The Magic Flute (Ma no fue)"
    Near the exit to the Riverside Tea House, there are two guys bothering an old
    lady.  They call he the "Yamauba."  Choose to help her with the top choice.
    They leave, but she stay to tell you the legend. Apparently, this is a fierce
    monster that takes the form of an old woman.  After she leaves, start walking
    north and you'll hear a scream.  Run forward some more and you'll see the yama-
    uba attacking an old man.  Beat "her"...it's really a guy wearing a mask.  He
    apparently has been using the legend to steal money.
    Suddenly, the old woman is behind you.  "Seems you caught the Yamauba," she
    says.
    Reward:  Mizuchi Stone  Experience:  1,000
    
    EXORCISING THE GHOST (BOUREI TAIJI)
    Setting:  Countryside Path - Night
    *After Haruka has been kidnapped
    There's a bunch of people assembled at the small hut in the west, in the middle
    of the map.  Talk to them.  Seems there's a ghost at the shrine nearby, and
    they want you to accompany that young girl to protect her from the shadows as
    she prays for her sickly father.  Say "yes" with the top choice.
    While she stands at the steps to the temple, a man suddenly appears.  He's
    wearing Tokugawa armor--is he dead?  Her father runs over and says "I won't give
    you my daughter!"
    But, before anything can happen, Kiryuu appears.  Beat the fallen warrior.  He's
    quite easy.
    Her father seems better.  He was so worried about her that he just got over it.
    Kiryuu then lectures the fallen warrior.  He thinks that after the warring
    states, warriors have been discarded.  Kiryuu tells him there's still much more
    for the man to do.
    Reward:  Tribute from the Village  Experience:  1,500
    
    WINGS FLAPPING TOWARDS THE FUTURE (MIRAI HE HABATAKU TSUBASA)
    Setting:  Gion - Any time of day
    *After Haruka has been kidnapped
    *DO NOT complete the inventions first, or this mission will not be available
    *You MUST meet Gyoutensai at the Cliffside Path at Mid-Day in Chapter 11; you
     CAN NOT complete this mission in Chapter 12
    Enter Gyoutensai's place (in the upper right-hand corner of the map).  He's
    arguing with a government official.  It seems people want him to stop inventing
    stuff.  After the man leaves, he asks what you think--wouldn't it be great if
    man could fly?  Use the top choice to say "That'd be amazing!"
    Seems he's making some kind of flying machine.
    Of course, you'll need to gather ingredients for his weird recipe.
    You'll find the rake at the stables near the center of the Countryside Path.
    Bring it to Gyoutensai.
    You'll find the Thin Bamboo Stick south of the blacksmith's.  Bring it to Gyou-
    tensai.
    The Japanese-Style Paper you can get either by talking to Shichigorou or by
    completing the Favor "Talent (Sainou)."  Bring it to Gyoutensai.
    He asks Kiryuu to be the test subject.  Agree with the bottom choice, and he'll
    tell you to meet him in the Cliffside Path.  It has to be at mid-day, however.
    Talk to Gyoutensai at the southern end of the Cliffside Path.  Seems a kid's
    dangling off the cliff!  Musashi says that Gyoutensai should use his flying
    machine, and he says that he needs a lot of wind--so, you'd better go and find
    a spot like that around here.  Look at the west of the bridge and you'll find
    such a spot.
    Musashi flies.  Well, he glides, but that's neither her nor there.  He makes it
    in time to save the boy and then glide to safety.
    Return to Gyoutensai's place.  He talks about the glide and saving the boy, but
    is interrupted by the government official.  Angry, he tells him that he won't
    give up and he can just arrest him if he'd like.  But, the official tells him
    that he's not there to arrest him that day.  He's come to thank him.  Seems the
    kid Musashi saved was some important person's boy, and he's decided not to
    press the matter anymore and let the guy do his work.
    Experience:  10,000
    
    THE NOVICE AND THE MASTER FENCER (ANMASHI TO KENGOU)
    Setting:  Suburbs - Evening, Night
    *After Haruka has been kidnapped
    *After clearing "The Miraculous Swordsman of Legend (Sugoude kenshi no uwasa)"
    On Shijou, in the east, talk to the two men to hear the legend of the miraculous
    sworsdman.  Then, talk to the men to the west of the Zanki Dojo sitting on the
    bench.  As you go to leave, someone named Iyasan shows up.  He doesn't seem so
    impressed about this Gozou guy everyone's so wild about.  Suddenly, he and his
    cohort come to harrass O-Kei, the woman standing nearby.  Suddenly, Iyasan is
    thrust up onto the porch they where they were lying.  He yells at Gozou, but,
    he claims he didn't do anything.
    Angry, Iyasan grabs Kei and runs off with her.  Somehow, Gozou gets lost in the
    commotion, too.  Talk to the nearby townspeople and they'll tell you that Iya-
    san's place is in Kawara.  Head over there.
    It's the first house on the south past the bridge.  Check it out and you'll
    automatically go inside.  Men are strewn about the place, defeated.  Gozou is
    demanding they give him back his woman.  Musashi suddenly decides to lend 
    helping hand.  Beat the ruffians.  It seems he's been trying to hide his skill
    since he was a bandit in the past and wants to leave that behind.  So, you say
    that you did all of this on your own--which, well, you did do PART of it.
    Reward:  Kogarasumaru  Experience:  1,500
    
    
    Chapter 11
    ----------
    
    THE EGG 2: A FINE EGG (TAMAGO NI  KOUKYUUHIN NO TAMAGO)
    Setting:  Yoshioka Dojo - Daylight
    *After completing "The Egg 1 (Tamago Ichi)"
    Looks like the old woman at the west end of the Yoshioka Dojo area is back.
    This time, the guy wants money for it--500 mon.  If you answer the first
    choice, however, he'll drop the price.  You can drop it to 200 mon with the
    bottom choice, then tell him to drop it more with the top choice.  Choose the
    middle choice, 100 mon, and that's as low as he'll go (ya cheapskate!).
    Return, and Musashi will note that the old woman is laughing it up and having a
    good time with some guy.  Approach and talk to her, and she'll suddenly act
    sick.  Choose the bottom choice to confront her about it.
    She tells you that although she did just pretend this time, well, she really
    was in pain before, and that egg you gave her really brightened her up.
    She acts like she's in pain again, but this time, it seems different.  Talk to
    her and choose the top choice to give her the egg.
    Reward:  Ninigi Spirit Ball  Experience:  1,500
    
    A MAN'S PRIDE (OTOKO NO HOKORI)
    Setting:  Forest Path - Mid-day
    *After setting out for the Yagyuu village
    At the southern end of the Forest Path, bandits seem to be arriving from a
    fight.  They call to Seizou, one of their friends, who seems to be a little
    late.
    Looking over their haul, the leader of the group finds an old sword he thinks
    is useless.  He gives it to Seizou.  Seeing you, they attack!  Beat them.
    After the battle, Kiryuu notices Seizou, hiding behind a tree with his sword.
    Seizou recognizes Musashi from the wanted poster and draws his sword, looking
    cowardly.
    Musashi, on the other hand, recognizes the sword, and tells the man it's a great
    weapon.  As he leaves, Seizou tests it out, cutting a sign in half with ease.
    Then, the tree behind the sign slowly slides and falls, revealing that it had
    been cut in half, too.  Seizou smiles, suddenly confident.
    You'll find him again in front of the Yumejiya on Gion Street.  Musashi recog-
    nizes them from before.  The other bandits are thanking him for treating them,
    and note how lucky he's been.  He's used the money from their heists to gala-
    vant about town, earning the false name "sensei," which all pleasure district
    women call their guests.  One of his fellows points out that it's nothing to be
    proud of; once he leaves Gion, he'll just become another useless thug again.
    Suddenly, he feels like he should become a famous swordsman, by defeating Miya-
    moto Musashi and collecting the bounty, striking Musashi down in the mountain
    path.  But, he hints that he will only do it at mid-day because he's afraid of
    the dark.
    Way down near that little hut you met with the mysterious monk all those chap-
    ters ago, you'll see Seizou.  He rushes towards you to fight.  Musashi just
    walks towards him, not even drawing his sword.  Musashi tells him that it was
    something for this man to really be proud of that he didn't simply attack him.
    Seizou gets upset and calls Musashi dishonorable for not drawing his sword,
    but, Musashi says he didn't draw his sword just to test the guy.  Finally, he
    does, slashing quickly.  He says the duel is already over, and leaves.  Seizou
    yells at him, trying to get him to come back, but he doesn't return.  Suddenly,
    the tree behind Seizou starts to fall, and he runs to evade, but, his sash also
    falls.  he's left there, in his fundoshi.
    Is that the guy from Tasogare Seibei?  It kinda looked like him.
    Reward:  10,000
    
    THE NEWBORN (AKAGO)
    Setting:  Riverside Teahouse - Mid-day
    *After setting out for the Yagyuu Village
    You'll find a baby near the little hit to the west of the teahouse.  Some punks
    show up asking for money.  They suddenly notice the baby, and get irritated,
    and leave.
    A woman shows up, also mistaking you for the baby's father.  When you deny it,
    she says that some lady left the baby there, but she's not sure if it was the
    mother, or what.  She's very worried about the baby, so, she'll take care of
    the babe, she wonders if you could look for the babe's mother?  Say "yes" with
    the top choice.
    Talk to the old man at the southern end of the Riverside Path.  He's calling for
    help--seems a woman is drowning!  Choose the bottom choice to save her.  She
    confesses she's the babe's mother, and that she abandoned the boy to spare him
    the troubles of the indebted world he was born into.  The lady sighs, "If only
    my debt were gone--!"
    So, Kiryuu asks where this loan shark who gave her husband the loans lives.
    He's in a house near the blacksmith's, so, go on up there.  Kiryuu will auto-
    matically knock on the door and talk to the man.  They ask for money, but,
    either way you answer, they'll just end up fighting you.  Beat them.
    Talk to the women at the place you found the infant and Musashi will hand the
    destroyed contract over to the mother.  You can now name the boy.  It doesn't
    matter what name you give him, tho'.
    Reward:  Traveler's God's Secret Stone  Experience:  1,500
    
    The Final Chapter
    -----------------
    
    JUSTICE FOR ALL (SOREZORE NO SEIGI)
    Setting: Suburbs - Any time of day
    *After completing all other Missions--all bounties, all services, and the other
     99 favors, plus after defeating all 50 opponents in the Houzouin tournaments
    When Musashi goes after Kuroshima Raiden for the final bounty, Kuroshima warns
    him that there's a man named "Amon" going around killing strong people.  Musashi
    recognizes the name as a very wicked state official, Amon Jounoshin, but Kuro-
    shima has no idea--he just knows that his father was killed by this man.
    After finishing the bounty, go to the officer's post and he'll congratulate you
    and give you your reward, then tell you that he does have one other job for you,
    but it can wait until you've rested up.  But, once all the other requirements
    are fulfilled, the next time you come to see him, he'll mysteriously be gone.
    Just as Musashi wonders what's going on, a letter arrives by carrier pigeon,
    telling him that if he wants to take this last job, he should come to the Shijou
    Bridge in Kawara at night.
    Before you do, fill your inventory on high-powered healing items and equip
    resurrection amulets.  You're in for a rough fight, unless you've already un-
    locked the ability to use Heat Moves regardless of your Heat Gauge.
    At night, go to the bridge (you will probably have to rest at Kouetsu's to
    advance the time of day).  Meet the official there, and he'll reveal his true
    identity--Amon Jounoshin.  He even puts on sunglasses to look more sinister.
    Beat him.  See the section on the hidden boss for more details.
    Reward:  Gun Slicer Kanemitsu  Experience: 15,000
    
    
    5a-II.  Services
    ----------------
    
    These are your kakemawari jobs.  You get a letter or contract from someone and
    fulfill your obligations to get paid.
    
    Chapter 5
    ---------
    
    THE IMPENETRABLE BARRIER'S DEBT (TEPPEKI NO TSUKE)
    Setting:  Gion - Any time of day.
    At Kamemachi Street, near the back entrance to the Tsuruya, you'll see a bunch
    of kakemawari lying on the ground.  Seems they can't defeat a guy named
    Kumanosuke ("kuma" means "bear;" "nosuke" is a common ending for personal names)
    and get the debt he owes.  They'll give you work papers to beat the guy up.
    Seems he's at the sushiya, Gin.  Go there and he'll challenge you.  If you beat
    him up, he'll pay.  Choose the top choice to accept the challenge, and beat him.
    After he gives the money he has to pay his debts, he promises Kiryuu that he
    will definitely pay them back--under threat of another beating.
    Reward:  10,000 mon  Experience:  1,000
    
    THE MAN WHO WOULDN'T MOVE (UGOKANU OTOKO)
    Setting:  Gion - Any time of day.
    *After talking to Yoshino and Itou at the Tsuruya's back entrance.
    In front of the Tatsuya, you'll get a letter by carrier pigeon.  It explains
    that in a shop to the east of the gate (on Monmae Street) called Chidoriya is
    being troubled by some guy who blocks the entrance and won't leave.  Kiryuu asks
    the guy to leave, but, he won't.  It seems he won't leave until Himesuzume, a
    girl at the Chidoriya brothel, realizes he loves her.  So, he fights Kiryuu, but
    loses, saying he's been there for three days and three nights without food or
    drink.  Himesuzume is there to cheer him on after he loses, so he fights again.
    Beat him again.  Kiryuu tells the man to gather money--not love.  In this town,
    you have to pay for things.  The owner comes and thanks you, accompanied by
    Himesuzume--who turns out to be still a kamuro (a 7-8 year old apprentice).
    Creepy.
    Reward:  10,000 mon  Experience:  1,500
    
    STORAGE LOCKER INSTRUCTIONS (AZUKARISHO SHINAN)
    Setting:  Gion - Any time of day.
    *After learning about Kouetsu from Itou.
    Talk to the man standing in front of the storage lockers.  Seems he lost his
    key--a cat apparently carried it off (why that would happen, I just could never
    tell you--did he dip it in tuna or something?).  He'll give you a work order to
    get the key back and you can keep the item in the locker.  Ask around, and you
    can find out that the silly thing took it to the Suiten Inari well area.  It's
    left it on a roof in the northeast corner.  Bring it back and the guy will let
    you keep it--there's a book in there that he was gonna give to a yuujo, but, he
    doesn't need it anymore
    NOTE:  You MUST finish this mission to ativate the storage keys strewn about the
    various maps!
    Reward:  Storage Key I-2  Experience:  1,000
    
    CHASING AWAY THE DOG (INUHARAI)
    Setting:  Gion - Any time of day.
    *After learning about Kouetsu from Itou
    *After completing Service "The Man Who Wouldn't Move (Ugokanu otoko)"
    In front of the Tatsuya, you'll get a letter from a carrier pigeon.  Read it.
    Apparently, some guy's got a dog sitting on his perfume bag (aw).  But, he's
    afraid of dogs and can't get the danged thing to move.  Go to the gambling
    house and the guy will point the mutt out to you.  Kiryuu thinks the dog don't
    look so tough and decides to give him food.  Bring two food items--any food
    item will do; none will work.  After you try twice, the dog's owner comes and
    calls him away.  Yosuke (the guy who wrote the letter) will pay you, anyway.
    Reward:  5,000 mon  Experience:  1,500
    
    A CALL FOR HELP (TASUKE WO MOTOMERU KOE)
    Setting:  Gion - Any time of day.
    *After being sent to fight Shishido in the cave.
    *After clearing "Chasing Away the Dog (Inuharai)"
    At Monmae Street (near the Storage Lockers), you'll get a cryptic letter, cry-
    ing for help.  It reads something like "Tatsuya...help...Yayoi...killed...Kado-
    machi...hurry...."  Kiryuu knows that Yayoi is a yuujo...is someone going to
    kill her?
    So, go to Kadomachi (it's where the pawnshop is).  You'll find them just north
    of the Inari Shrine.  A samurai is with Yayoi...he comes running up to you.
    You gotta beat him.
    "What're you doing, Tatsuya?!" the man suddenly yells.  Turns out, he wrote the
    note--he thought Yayoi was gonna kill him.
    Jeez.
    Reward:  5,000 mon  Experience:  1,000
    
    
    Chapter 6
    ---------
    
    BODYGUARD FOR EBISUYA (EBISUYA NO YOUJINBOU)
    Setting:  Gion - Any time of day
    *After clearing Service "Storage Locker Instructions (Azukarisho shinan)"
    A letter arrives at the Tatsuya in your mailbox.  It's from the owner of the
    Ebisuya Pawn Shop, asking for your help as a bodyguard.  Seems some guy thought
    he didn't need his sword, so he pawned it, and now wants it back for free.
    After talking with the shop owner, leave the store and he'll point the man out
    to you.  He runs up and fights you (gee).
    He was obnoxious before the fight, but, now he whines even more once he's been
    beaten!  Seems he was afraid to be forced to commit seppuku, a ritual suicide
    where you slice your stomach open...but he didn't even have his sword!
    If you choose the top selection, to offer to buy it for him, you'll get 20,000
    mon.
    Reward:  20,000 mon  Experience:  1,500
    
    THE IMPOVERISHED CLIENT IS A GREAT MASTER (BINBOUKYAKU WA DAISENSEI)
    Setting:  Gion - Any time of day
    *After clearing the Service "A Call for Help (Tasuke wo motomeru koe)"
    *Be sure to bring at least 5 ryou (50,000 mon)
    South from the path leading to the well area and the back entrance to the
    Tsuruya, in Kamechou, a coupla young guys are picking on some old guy.  Seems he
    owes them money.  Choose to help him (top choice) then to pay the 5 ryou (top
    choice).  You'll get a work order--just to separate it from a Favor?  He pro-
    mises to give you anything you'd like from his house.
    So, he takes you to his house, and Kiryuu looks around for something useful.
    The old man gives you a Incomprehensible Scroll.  Kiryuu thinks he should go
    sell the danged thing (hint, hint).  Go to the pawn shop, and the guy working
    there recognizes it and will pay 10 ryou for it!  So, sell it to him (top
    choice) and you'll make a 50,000 mon profit.
    Reward:  50,000 mon  Experience:  1,000
    
    THE TARGETED YUUJO (NERAWARETA YUUJO)
    Setting:  Gion - Any time of day
    *After clearing the service "The Impoverished Client is a Great Master
     (Binboukyaku wa daisensei)"
    In front of Tatsuya, a carrier pigeon brings you a letter from the ageya, Mochi-
    zukiya.  Seems someone's threatened to kidnap their yuujo, Shouya.
    Mochizukiya is another building you can't normally enter, located in Nakano-
    machi, on a north-south street.  The owner is outside--talk to him.
    They want you to guard her so that the person who wrote her a threatening letter
    doesn't come.  Kiryuu finds out rather quickly that she wrote the letter, but,
    he stays with her anyway.  She leaves for a minute, but is stopped--someone
    really is harassing her!  Beat that guy up!
    Kiryuu lies to the master to protect the yuujo.  Instead of telling him that
    the man is actually there to buy Shouya, he tells him that he was the one who
    wrote the letter and was gonna kidnap her.
    Reward:  10,000 mon  Experience:  1,500
    
    ACTING HEAD CLERK (BANGASHIRA DAIRI)
    Setting:  Gion - Any time of day.
    *After clearing "The Impenetrable Barrier's Debt (Teppeki no tsuke)"
    Go to the clerk at Tsurumachi Street (it's the guy standing in front of the
    little betting table).  He's sick, apparently.  It seems he just ate something
    bad and will get better soon.  But, he asks if you'll take his place as clerk
    for the time being.  Accept with the bottom choice.
    It's your duty to guard the Tsuruya.  You have to only let the "good customers"
    in.
    Let the first guy in with the bottom choice.
    Don't let the man with the rough voice in--choose the top choice.  Then, fight
    him.
    Don't let the man with graying hair in--choose the top choice and fight him.
    Allow the next two guests to enter (with the bottom choice) but refuse the last
    guy (with the top choice).  You have to refuse him again (again with the top
    choice).
    It seems they made a lot of money with you standing guard, so, you get 1 ryou
    as a reward.
    Reward:  10,000 mon  Experience:  1,500
    
    DEBT COLLECTING (SHAKKIN KAISHUU)
    Setting:  Gion - Any time of day.
    *After clearing "Acting Head Clerk (Bangashira dairi)"
    The head clerk from Azamiya is hanging around in front of the Tatsuya on the
    south side.  He asks you to go and collect the 1 ryou Shoukichi owes him.  Shou-
    kichi lives on Hanami Street in the Suburbs.
    He's surrounded by guys looking for a fight.  Go to the door of his house and he
    argues with Kiryuu.  Choose the bottom choice, not to fight him, then the bottom
    choice (not to fight him) again.  A third time, choose the bottom choice.
    The others all start fighting.  Walk north a little and you'll spot him, glad to
    have started the others fighting while he can escape.
    He asks you to look the other way--don't.  Choose the bottom choice twice and
    fight him.  Go back to the Tatsuya and talk to the clerk to get your pay.
    Reward:  5,000 mon  Experience:  1,500
    
    A MAN ALWAYS MOVES FORWARD (OTOKOTARU MONO MAE NI SUSUMU NOMI)
    Setting:  Gion - Any time of day.
    *After clearing "Debt Collecting (Shakkin kaishuu)"
    Huge guys are stuck in the little alley just north of the sakaya.  Choose to
    help them (the bottom choice) and mash on the "confirm" button to push them out.
    You'll need to go to the back side and push them towards the main drag.
    Reward:  10,000 mon  Experience:  1,000
    
    Chapter 7
    ---------
    
    THE ACTOR IN THE SHADOWS (KAGE NO TATEYAKUSHA)
    Setting:  Gion - Mid-day
    *After the talk with Haruka
    This letter will automatically appear in your mailbox after the Haruka event.
    A kamuro named "Kame" has written you saying that her elder at the ageya is
    suffering because her best customer hasn't been around lately.  It is one of a
    kamuro's duties to procure guests for her elders, so, she's going to be the
    mediary and write letters to the man--in essence, she's going to be ghost-
    writing them.
    She'll meet you at the Nakanokura sakaya in Gion.  Just entering will make her
    show up.  Reportedly, you can give her any answer you'd like to advise her in
    writing the letters.
    After you talk to her, a man will appear, sitting at the steps at the south end
    of the Gion Inari Shrine.  This guy's obviously the one she's writing to.  Talk
    to him, and again, it reportedly doesn't matter how you answer him.
    Then, return to the Tatsuya, and you'll find another letter from Kame.
    Repeat this process three times and you'll get one final letter.
    Reward:  Woman's Perfum from Edo  Experience:  1,500
    
    APPRAISAL (KANTEI)
    Setting:  Gion - Mid-day
    *After the talk with Haruka
    *After clearing "The Targeted Yuujo (Nerawareta yuujo)"
    This letter will appear automatically in your mailbox after the Haruka event.
    The madam at the sakaya in Gion, Nakanokura, wants you to go and collect a debt
    for her.  Go to Nakanokura to find out who to collect it from.
    The guy south of the blacksmith in the Suburbs owes 3 ryou.  Go near the house,
    and Kiryuu will recognize it.  So, enter.
    The guy doesn't have any money.  He's not really willing to fight, either.  He
    says as soon as he gets money, he'll pay!  Choose the bottom choice not to go
    away.
    Apparently, this guy deals in ceramics.  He has some fine pieces.  See all
    those glistening things?  Grab two of them.  The pot is worth 10 ryou and the
    hanging scroll worth 2--these are the best, so grab them.
    Take them to Kouetsu, and he'll appraise them and buy them.  Don't forget to
    return and give 10,000 mon to the madam of the sakaya!
    Reward:  120,000 mon  Experience:  1,500
    
    Chapter 8
    ---------
    
    O-YOU THE MERCURIAL (IDATEN NO OYOU)
    Setting:  Gion - Mid-day
    Read the letter in the Tatsuya.  It seems that one of the girls at the brothel
    Kikuya on East Nakatsuji Street is trying to run away.  The clerk there asks
    you to meet with him there.  (It's not a building you can normally enter)
    Accept the job with the bottom choice as you talk to him.
    Seems her name is O-You.  She's incredibly fast and as soon as you leave her
    alone, she'll run off.  As soon as he catches her, she runs off again.  It
    seems that someone's come to buy her, but, she ran off again!
    She's suddenly there, in the pink kimono.  She runs of to the north.  You'll
    find her again right near the nearby save point.  She runs off along the dia-
    gonal path to the little path running north from the stairs to the Gion Inari
    Shrine.  Talk to her again.  She'll start running around the block.  Talk to
    her to stop her, but, she'll call for help.  She seizes the opportunity to
    suddenly run away from Kiryuu.
    You'll find her again, just north of there, on Tsuruya Street, talking with a
    man.  The guy tells you to buzz off--you tell him that it's he who should be
    doin the buzzing off, here (with the bottom choice).  Then, beat the guy.
    O-You says you're so strong, and well, I guess she's lost and--just kidding!
    And then, she darts off.  You gotta catch her a second time.  She runs around
    the block again...but, it's not very hard to catch her.
    She'll reveal that at first, she ran away to get away from the brothel.  But,
    then, she learned to love it (yeah, right--what a great life that must be) and
    now, she's running away from the guy who's buying her.  Whatever.
    Reward:  10,000 mon  Experience:  1,500
    
    I HATE YOU, BROTHEL MASTER (URAMARETE, ROUSHUU)
    Setting:  Gion - Mid-day
    *After clearing "The Actor in the Shadows (Kage no tateyakusha)"
    Talk to the man in front of the Tatsuya.  His master, a brothel master, has
    sent him to fetch you--seems he has something very important he'd like to ask
    of you.  You'll automatically head over there.
    Seems he's got some customer who's been running up quite a tab, and the master
    has decided to refuse service.  He needs you to guard the place.
    First, you're assaulted by a ronin.  Beat him, and Kiryuu will ask for his pay.
    The master says, "Hm?  Who said there was just one of them?"  (Japanese rarely
    uses any plurals, so, without specifically saying how many there were, he could
    have just left it ambiguous)
    Next, beat the country bumpkin.  The same thing will happen.
    Finally, beat the group of samurai.  Kiryuu calls him an old fox (actually, an
    old man tanuki, but...you know)
    Reward:  20,000 mon  Experience:  10,000
    
    Chapter 9
    ---------
    
    TRUE RETIREMENT (GOINKYO NO SHOUTAI)
    Setting:  Suburbs - Any time of day
    *After the talk at the Yoshioka Dojo
    There are two men talking to the west of your stairs to Gion.  They say there's
    some really great customer inside Gion now.  He really lives it up in there!
    There's a worker inside the gate, near the Tatsuya.  He asks you for help.  He's
    complaining about the customer, saying he ran up a big bill and left without
    paying.
    He's an old man with a lot of people around him.  He says he's a great official,
    the One Who Draws Water From the Well!
    After he leaves, the owners of the brothels are talking.  Just who is that guy?
    They got duped (somehow).  So, they give Musashi a work order to get the money
    this cat owes.
    You'll find him and his cronies standing to the west of White Snake Udon on
    Shijou in the Suburbs.  Beat them.  His cronies say that they were tricked by
    him--please, let them go!  The old man gets mad at them.  They try to give him
    something weird that if people look at it, they'll laugh (I'm not 100% sure
    what the joke is there), but Musashi says that's not what he's after and they
    give him the money.  Go back to Hanbei the clerk on West Nakatsuji Street.
    Reward:  10,000 mon  Experience:  1,500
    
    THE UNSCRUPULOUS PROCURER (AKUTOKU ZEGEN)
    Setting:  Gion - Mid-day.
    *After setting out for the Rendai Fields
    Talk to the worker in front of the Tatsuya.  Seems his head clerk has a job for
    Kiryuu--won't he come by and talk about it?  Kiryuu automatically goes to see
    the man.
    Looking around, Kiryuu notices head clerks of the other brothels with the man.
    "This isn't going to be just any ordinary job, is it?" he asks.
    Seems there's some wicked procurer about, catching girls from various villages
    and bringing them to Gion to sell, against their will.  So, they ask you to
    take care of this guy.  Accept with the top choice.
    He's in the Countryside Path, past those little jizou statues (not too far past
    the bridge from the Yoshioka area).  Fight him off as he tries to kindap a girl.
    So, he tells you to check out the Mountain Path near the Kiyomizu Temple.  Be-
    fore you go, talk to the girl he was harrassing and send her home to her
    parents.
    He and his gang will be waiting for you at the little hut you met up with the
    Mysterious Monk in an earlier chapter.  Beat them!
    Oh noez!  The evil mastermind behind it all, Minoya brothel's head clerk, shows
    up with some guys to take you out.  Beat them!
    Reward:  50,000 mon  Experience:  1,500
    
    Chapter 10
    ----------
    
    THE TRUE INTENT OF THE FLEEING GUEST (NIGETA KYAKU NO SHIN'I)
    Setting:  Gion - Mid-day, Night
    *After talking with Yoshino at the Tatsuya
    Talk to the head clerk standing near the Tatsuya.  Seems a customer ran off,
    saying "I can't pay!"--or something like that, according to the clerk.  He's
    sure the guy's over at White Snake Udon in the Suburbs.  Go there!
    He says he has to go to his house.  Is he just making excuses?  So, Kiryuu
    tells the man to lead him to his house.  Kiryuu keeps stopping the man as he
    leads him farther and farther away from Gion and asking if they aren't there
    yet?
    Eventually, on the Cliffside Path, a bunch of ruffians show up.  Seems they
    wanted to lead him here and jump him.  Beat them up!
    Reward:  10,000 mon  Experience:  1,500
    
    FOOD, PLEASE (MESHI TANOMU)
    Setting:  Gion - Mid-day, Night
    *After talking with Yoshino at the Tatsuya
    *After clearing "The True Intent of the Fleeing Guest (Nigeta Kyaku no Shin'i)"
    Get the letter in front of the Tatsuya by carrier pigeon or read it in
    Kiryuu's mailbox.  Seems someone's been locked up inside an ageya for three days
    and needs something to eat.  It's on Monmae, northwest of the dojo.  Go to the
    paper door and hit the "confirm" button.  He won't tell you why he's there or
    anything like that, but, he'll take the food.  Bring food there and select it
    to give it to him.  He barely makes a sound the entire time.
    Reward:  2,000 mon  Experience:  1,500
    
    GIFTS, PLEASE (ZOUTOUHIN TANOMU)
    Setting:  Gion - Night
    *After talking with Yoshino at the Tatsuya
    *After clearing "Food, Please (Meshi tanomu)"
    Get the letter by pigeon in front of the Tatsuya or read it in Kiryuu's mailbox.
    This time, the same guy as the mission before wants you to bring him a gift for
    a woman.  Bring any kind of hairpin to the same ageya.  This time, there's a
    note on the door.  "So, Kiryuu, did you bring it?  Please give it to the woman
    at the entrance to the ageya right across from the dojo."
    Suddenly, a yuujo appears and recognizes you.  She says "Nice weather, isn't
    it?" and hands you a letter.  Kiryuu has no idea what's going on, so he looks it
    over.  It says that this person has always liked the madam of an ageya ever
    since he laid eyes upon her  The author also begs her to let her become his; to
    be with him forever.
    Go behind the Gion Inari Shrine (along its east edge) and you'll see a man.
    Talk to him.  Seems he was talking about a *cat.*  That's right--he wanted to
    take care of a cat that looked sick and he thought he might take care of for the
    rest of his life.  Seems he's always loved cats, but, he has trouble expressing
    himself, and so everything just looked awkward.
    Reward:  10,000 mon  Experience:  1,500
    
    
    5a-III.  Bounties
    -----------------
    
    Once you talk to the Edo Period investigator (okappiki) at the northwest corner
    of the Suburbs, you will be able to check the boards next to his little stand to
    see if any rewards are offered to bring criminals in.  After checking the board,
    the description will give you a hint as to when and where you can apprehend the
    guy.  Once you fight the criminal, the okappiki will automatically be summoned
    and you will get your reward.
      Some will be marked "bring back alive," which will need you to deliver the
    final blow with your fists (or a kick).  You can beat 'em up with weapons, but,
    when you're about to actually defeat them, switch to your unarmed style or kick
    'em with circle.
    
    Chapter 6
    ---------
    
    KENZAEMON THE PEERLESS (MUSOU KENZAEMON)
    Setting:  Suburbs - Any time of day.
    He appears on the south side of the street at Higashiyama, at an intersection
    near a mahjong parlor.
    Reward:  10,000 mon  Experience:  1,500
    
    YATA THE FAKE NINJA (NISENIN NO YATA)
    Setting:  Forest Path - Night.
    Reward:  10,000 mon  Experience:  1,500
    
    UMEYASU THE GOOD-FOR-NOTHING (NAMAKURA UMEYASU)
    Setting:  Riverside Path - Daylight.
    *After Kouetsu asks you to get him a Kusadango from the Riverside Tea House
    *Choose the top choice to fight him.  He wants you to fight barehanded.
    Reward:  20,000 mon + Tetsugansai Instructions  Experience:  1,500
    
    Chapter 7
    ---------
    
    CANNONBALL UKIMARU (TEPPOUDAMA NO UKIMARU)
    Setting:  Riverside Path - Night
    *After parting with Itou at the gate
    Defeat him with non-lethal attack for 20,000 mon.
    Reward:  10,000 or 20,000 mon + Extremely Fine Lump of Steel  Experience:  1,500
    
    KODACHI HIKOZAEMON
    Setting:  Forest Path - Mid-day
    *After the talk with Haruka
    Reward:  10,000 mon  Experience:  1,500
    
    UNARMED BRAWLING KINTA (SOTEKENKA NO KINTA)
    Setting:  Suburbs - Any time of day
    *After asking the Madam at the Tsuruya for a seat that night
    He's near the Rakugai Shrine.
    Defeat him with non-lethal attack for 20,000 mon.
    Reward:  10,000 or 20,000 mon + Jewel of the Wild Soul
    Experience:  1,500
    
    Chapter 8
    ---------
    
    MONNOSUKE OF THE SUBURBS (RAKUGAICHOU NO MONNOSUKE)
    Setting:  Gion - Mid-day
    He's in Kamechou Street (the little alley near the back entrance to Tsuruya).
    Reward:  10,000 mon  Experience:  1,500
    
    SEITAKICHI THE PALANQUIN-KILLER (KAGOGIRI NO SEITAKICHI)
    Setting:  Gion - Mid-day
    He's in Kadomachi.
    Reward:  10,000 mon  Experience:  1,500
    
    MATSU THE JUDGE (MEKIKI NO MATSU)
    Setting:  Kawara - Night
    NOTE:  You can't actually defeat him until Chapter 9
    He's near the little path running off to Kouetsu's.  Bump into him, and then
    call him "Matsu the Judge" (bottom choice)/
    Defeat him with non-lethal attack for 20,000 mon.
    Reward:  10,000 or 20,000 mon + Star Steel Legend  Experience:  1,500
    
    Chapter 9
    ---------
    
    WEIRD DONBEI (KAHATARE DONBEI)
    Setting:  Mountain Path - Mid-day
    He's standing at the path running off to the waterfall.
    Defeat him with a non-lethal attack for 20,000 mon.
    Reward:  10,000 or 20,000 mon + Red Lion Hair  Experience:  1,500
    
    TATSU OF THE FUTABA CREST (FUTABAMON NO TATSU)
    Setting:  Suburbs - Night
    *After talking with Haruka at the Tsuruya
    He's in the western end of Nagaya, but, you have to have a flashing-red life
    bar.  Don't worry--he's not too tough; just bring healing items.  You can lose
    your health by eating food for the turtles.  You should choose the bottom choice
    when he approaches you in the beginning.
    Defeat his underlings first, gathering the money they carry, to collect 20,000
    mon.
    Reward:  10,000 or 20,000 mon + Anger Charm   Experience:  1,500
    
    TETSUTO THE ONI-KILLER (ONIGOROSHI NO TETSUTO)
    Setting:  River Path - Night
    *After talking with Haruka at the Tsuruya
    He's in the southern part of the River Path.  Dressed as a woman....
    Reward:  10,000 + White Lion Hair  Experience:  1,500
    
    KAIEN THE SINFUL MONK (NAMAGUSABOUZU NO KAIEN)
    Setting:  Countryside Path - Night
    *After setting out for the Rendai Fields
    You'll find him in front of the jizou statues to the west of the bridge.
    (You won't find him until Chapter 10)
    Reward:  10,000 mon  Experience:  1,500
    
    FLYING KENZA (TOBASHI NO KENZA)
    Setting:  Mountain Path - Daylight
    *After setting out for the Rendai Fields
    Meet him on the Mountain Path at daytime.  He says he's not the guy on the
    wanted poster.  So, go back to the officer eating soup next to the announces and
    he'll tell you to look for the guy's mother to prove it.  She's in the Country-
    side Path, near the little stables and a tree, not too far from the entrance at
    the Yoshioka Dojo area.  Promise not to use a sword on the guy with the top
    choice.  You'll automatically return to him.  His fellows show up--beat them.
    Reward:  10,000 mon  Experience:  1,500
    
    Chapter 10
    ----------
    
    TAKAKANE WITH THE GOLDEN PIPE (OUGONTSUTSU NO TAKAKANE)
    Setting:  Rendai Fields - Night
    *After Haruka has been kidnapped
    As you enter the area, Kiryuu remembers that this guy uses a harquebus.  He
    should be careful.  Walk into the area and avoid the attack with X, then beat
    him.
    Reward:  10,000 mon  Experience:  10,000
    
    TOYOKICHI OF THE KUROMON FAMILY (KUROMON ICHIZOKU NO TOYOKICHI)
    Setting:  Sanjuusangendou - Night
    Check the front door to the place, and go in with the top choice.  Talk to the
    yakuza inside and choose the middle choice, then choose the top choice.  Beat
    the guys down.  After killing a bunch of them, Toyokichi will appear--beat him,
    too.
    Reward:  10,000 mon + Great King Talisman  Experience:  10,000
    
    ARASHIYAMA YUUZAROU
    Setting: Gion - Night
    Bring sake to him at the Suiten Inari Shrine in Gion.  Give it to him with the
    top choice.
    Reward:  15,000 mon + Oni's Bone  Experience:  1,500
    
    KARASUYANO HYOUNOSUKE
    Setting:  Cliffside Path - Night
    *After Haruka has been kidnapped
    Upon entering the area, Kiryuu remembers that a tsujigiri lurks these environs.
    Talk to the traveler, and as you go to walk away, be ready to hit Triangle to
    avoid the coming attack.  Then, beat him.
    NOTE:  The "Haisuimaru" is an enchanted sword needed for the mission "Collecting
    the Enchanted Swords (Youtou shuushuu)"
    Reward:  10,000 mon + Haisuimaru  Experience:  1,500
    
    Chapter 11
    ----------
    
    NOBITAKA WHO USES THE AIR TO SLICE (KAMAITACHI NO NOBITAKA)
    Setting:  Cliffside Path - Mid-day
    *After setting out for the Yagyuu village
    In the north end, talk to the traveler.  It doesn't matter what you say to him.
    After you walk away, he'll attack you--hit the appropriate button to avoid his
    attack and then beat him.
    Reward:  10,000 mon + Twin Dragons Cloth Warrior Scroll
    
    The Final Chapter
    -----------------
    
    KUROSHIMA RAIDEN
    Setting:  Forest Path - Dusk.
    *After clearing mission "The Mysterious Scrap of Paper (Nazo no kamigire)"
    Talk to Majima's underling near the entrance to his cave.  Seems some crazy guy
    has snuck in there.  Go into the cave with the top choice and beat them up.
    Seems Kuroshima knows who you are.  He mentions Amon, the evil official.  He's
    not really sure if he is an official, but, there's one thing he can say about
    the guy, and that's that he is an incredibly strong murdrer who's mastered all
    types of swordplay.  He warns you that you're a powerful warrior and this Amon
    guy will seek you out.
    Reward:  10,000 mon + Classical Text of the Oni God  Experience:  15,000
    
    
    -----------------------------
    5b.  Extra Skills & Power-Ups
    -----------------------------
    
    
    5b-I.  Revelations
    ------------------
    
    Most new super moves are now learned through revelations.  Musashi will be
    inspired and write something down on a painting or just a blank piece of paper.
      Although he does this even for moves like Komaki's special techniques, here,
    I'll list the ones that fit this pattern:  you get a picture from someone, you
    go to a certain spot, hit commands prompted on the screen during a cinema, and
    then you have to say some word of wisdom you've gleened from the event.
      Don't worry if you mess up.  You can try again and again and again.  But, if
    you do mess up, you gotta go away from the event for a bit and come back.  Just
    go in and out of the area--walk into a nearby store or exit, then come back.
    That will reset it more quickly than just waiting around for it to happen again.
      You need to time the button presses with the prompt on the screen, but you
    don't get penalized if you press it before the prompt.  So, you can just mash
    on the next button, if you know what it is.
      If you didn't know, the "Secret Sword" ("Hiken") are for the single-sword
    style, the "Combined Kodachi" ("Kumikodachi") are for when you only have a
    kodachi equipped, the "Sure-Kill Swords" ("Hissatsuken") are for the dual-wield
    style, and the "Strong Sword" ("Gouken") moves are for the greatsword style.
    
    Secret Sword - The Cat Looking Away (Hiken - Yosomineko)
      Chapter 5 - Gion, Any Time of Day
      Automatically get the picture from the event with Shichigorou.
      You'll find the cat in the north part of the Gion Inari Shrine.
      During the cinema, hit X.
      Then, choose "With its prey behind it...."
    Combined Kodachi - Twin Bones (Kumikodachi - Soukotsu)
      Chapter 5 - Suburbs, Daylight
      At Level 15 or higher, talk to Shichigorou to get the picture.
      The dog is at the intersection of Yamato and Ebisu streets.
      During the cinema, hit Triangle.
      Then, choose "Two are better than one...."
    Secret Sword - Dancing Squirrel (Hiken - Mainezumi)
      Chapter 5 - Forest Path, Daylight
      After obtaining Secret Sword - The Cat Looking Away, talk to Shichigorou for
      the picture.
      The flying squirrel is on the Forest Path.
      During the cinema, hit X, then Triangle.
      Choose "Paying attention to a flying thing, ...."
    True Two-Swords Dance (Shin Nitou no Mai)
      Chapter 5 - Gion, Daylight
      Clear Favor "Water From the Ladle 1 (Hishaku no mizu ichi)" for the picture.
      The dancing yuujo is at the rear entrance to the Tsuruya.
      During the cinema, hit Triangle, then Square, then Circle.
      Choose "There's no room...."
    Sure-Kill Swords - Dancing Cat (Hissatsuken - Odorineko)
      Chapter 5 - Kiyomizu Temple, Daylight
      After the greatsword style training, at Level 18 or higher, talk to Shichi-
      gorou to get the picture.
      There's a cat at the north end of the temple.
      During the cinema, hit Triangle, Triangle.
      Choose "He uses the rock to jump...."
    Strong Sword - Monkey Flip (Gouken - Sarugaeshi)
      Chapter 5 - Suburbs, Daylight
      After the greatsword style training, at Level 17 or higher, talk to Shichi-
      gorou to get the picture.
      You have to watch the monkey at the showplace on Yamato.  To get the bill for
      that particular show, order a few times at White Snake Udon until the master
      gives you the bill.
      During the show, hit X, Triangle.
      Choose "Even such a small monkey...."
    Sure-Kill Swords - Heroic Two (Hissatsuken - Gousou)
      Chapter 5 - Farmland Path, Mid-day (find the animal in Chapter 9)
      After defeating Majima, talk to Shichigorou to get the picture.
      You'll find the bull in the Farmland Path (from Chapter 9 on).
      During the cinema, hit X, Triangle.
      Choose "Becaue of his horns...."
    Combined Kodachi - Illusory Wolf (Kumikodachi - Genrou)
      Chapter 5 - Cliffside Path, Night (find the animal in Chapter 9)
      At level 30 or higher, talk to Shichigorou for the picture.
      You'll find the wolf in the cliffside path at night (easiest to find him while
      running to the Sanjuusangendou to save Denshichirou)
      During the cinema, hit X, X, X, X, X, X, X, X.
      Choose "Such skillful movements...."
    Secret Sword - Ascending Fish (Hiken - Tenshougyo)
      Chapter 6 - Riverside Path, Daylight
      Talk to Shichigorou for the picture.
      Talk to the fisherman south of the division in the Riverside Path.
      During the cinema, hit Triangle
      Choose "It's not just the shining scales...."
    Secret Sword - Dancing Swallow (Hiken - Tsubame Maizashi)
      Chapter 6 - Kawara, Daylight
      Talk to Shichigorou to get the picture.
      Stand in the middle of the bridge near the girl who's watching the swallow and
      hit the "Confirm" button as you are prompted.  You have a very short window
      for this.  You may want to stand more to the southern end, near the other two
      kids--that works better for me--and then just mash on the "confirm" button
      until it works.
      During the cinema, hit Square, Triangle, X.
      Choose "Going around and around in the air...."
    Strong Sword - Fine Spinning Machine (Gouken - Kikou Mawashi)
      Chapter 6 - Gion, any time of day
      Talk to the man in Ebisu Pawn Shop and buy the clock blueprints for 2,000 mon.
      Take the blueprints to Gyoutensai.
      During the cinema, hit Circle, Triangle, X, Square, Circle.
      Choose "Using various powers...."
    Secret Sword - Ensnaring Kite Slashes (Hiken - Maki Tonbigiri)
      Chapter 7 - Mountain Path, Mid-day
      Talk to Shichigorou for the painting.
      Talk to the man near the bridge berfore the waterfall.
      During the cinema, hit Circle, Triangle.
      Choose "Circling around...."
    Secret Sword - Soundless Snake (Hiken - Otonashi no Hebi)
      Chapter 7 - Forest Path, Night
      Talk to Shichigorou to get the painting.
      Find the snake on the Forest Path at night.
      During the cinema, hit Triangle, Circle.
      Choose "Just when it lets its guard down..."
    Sure-Kill Swords - Orochi Whirlpool (Hissatsuken - Orochi Uzu)
      Chapter 7 - Suburbs, Daylight
      Complete mission "Homework From the Terakoya - The Essay (Terakoya no shuku-
      dai ~sakubun~)" to receive the Yamato Orochi picture.
      At the east end of Shijou, on the north side of the street, go to the story-
      teller entertaining children and talk to them.
      During the cinema, hit X, Triangle, Circle, Triangle, X, Square
      Choose "Orochi's violent...."
    Combined Kodachi - Tomoe Catch (Kumikodachi - Tomoegari)
      Chapter 7 - Riverside Tea House, Mid-day
      Talk to the man on the bench at the Riverside Tea House to get the picture.
      Hit the "Confirm" button near the fighting kids at the Riverside Tea House.
      During the cinema, hit Triangle
      Choose "Even if it was unintentional...."
      (A "tomoe" is the shape of a comma; like a semi-circle.  The "tomoenage" is a
      throw in judo, which looks a lot like the one in this move)
    Sure-Kill Swords - Enmyou (Hissatsuken - Enmyou)
      Chapter 9 - Suburbs, Daylight.
      Clear the mission "Divorce Temple (Engiriji)."
      Take the picture to the western end of Ebisu, talk to the kid trying to
      attract the dog's attention.
      During the cinema, hit Circle, Triangle, Square, X, Circle.
      Choose "Unmovable in that circle...."
      ("Enmyou" means "attaining enlightenment with the perfect mind," which is
      called "smooth," or "round," or "a perfect sphere.")
    Strong Sword - Making Flies Cry (Gouken - Hae Nakase)
      Chapter 9 - Yoshioka Dojo, Mid-Day
      After clearing "The Famous Doctor of the Town 2 (Machi no meii ni)"
      Investigate the man on the bench, swatting flies away.
      Choose "The ultra-fast flies...."
    Secret Sword - Wild Bull (Hiken - Areushi)
      Chapter 9 - Countryside, Daylight
      After obtaining "Sure-Kill Swords - Heroic Two," talk to Shichigorou to get
      the painting.
      In the Countryside, approach the farmer near the bull.
      During the cinema, hit Triangle, Triangle, Triangle
      Choose "Charging its power...."
    
    
    5b-II.  Gion Mute Doujou Training
    ---------------------------------
    
    Once you get back to the "present day" (1605) from all the backstory chapters,
    you can start training at the dojo in the southeast corner of Gion.  He asks if
    you want to become his pupil.  The first choice is to accept simply, but the
    bottom choice is to test his skill first, then make your choice.  Either way,
    you get into the dojo, but if you test him, he'll fight you.  Whether you win or
    lose actually has no significance.
      "Mute" means literally "no hands," perhaps referencing the empty-handedness of
    the style or alluding to a situation where the opponent has no strategic move
    they can make to defeat you ("no [winning] play").
      It seems that he only offers the different trainings depending on what chapter
    of the main story you are in, on what level you are, and on how many fights you
    have won.
      The last two choices are "Talk about the world" and "Leave without training."
      Once you've finished a certain training, he says "That's enough for today."
    You don't need to wait a whole day; you can jut walk out and come back in (makes
    you wonder why they didn't just let you select the next training).
      The last technique you learn from Komaki will be from a special event.  I've
    listed it last.  After you've learned everything, you can fight Komaki in the
    Houzouin tournaments.
    
    I want to throw with more force 1 (Tsuyoku nagetobashitai  sono ichi)
     - Chapter 5, Level 10+
     - Defeat Komaki's pupils using only throws.
     Power:  Gion Mute Style Throw Strength 1 (Gion Muteryuu - Nage no Gouriki sono
     ichi) (Increases ability to throw heavy opponents)
    I want to recover when I am knocked down (Taoreru koto wo kaihishitai)
     - Chapter 5, 10 or more random fights
     - When you are knocked down by Komaki, rapidly hit X to recover 5 times
     Technique:  Gion Mute Style Catflip (Gion Muteryuu Nekogaeshi)
    Gion Mute-Style powerful technique exam 1 (Gion muteryuu denshu shinsa ono ichi)
     - Chapter 6, Level 20+
     - Defeat 3 of Komaki's students
     Technique:  Gion Mute Style Swordless Catch (Gion Muteryuu Mutou Tori)
    I want to counterattack when grappled (Tsukamareta joutai kara hangeki ni ten-
     jitai)
     - Chapter 6, 20 or more random fights
     - Hit Circle repeatedly when grappled 10 times
     Technique:  Gion Mute Style Breaking Throw (Gion Muteryuu Tokinage)
    Gion Mute-Style powerful technique exam 2 (Gion muteryuu denshu shinsa sono ni)
     - Chapter 7
     - Defeat 5 of Komaki's students
     Technique:  Gion Mute Style Bowl Smasher (Gion Mute Ryuu Hachikuzushi)
    I want to throw with more force 2 (Tsuyoku nagetobashitai  sono ni)
     - Chapter 7, Level 30+
     - Defeat 6 of Komaki's pupils using only throws.
     Power:  Gion Mute Style Throw Strength 2 (Gion Muteryuu - Nage no Gouriki sono
     ni) (Increases ability to throw heavy opponents)
    I want to counterattack when knocked down (Taoresou na tokoro kara hangeki ni
     tenjitai)
     - Chapter 8
     - Hit Triangle when knocked down to strike Komaki 10 times
     Technique:  Gion Mute Style Surviving Fist In Death (Shichuukatsuken)
    Gion Mute-Style powerful technique exam 3 (Gion muteryuu denshu shinsa sono san)
     - Chapter 9
     - Defeat 7 of Komaki's pupils.
     Technique:  Gion Mute Style Mute Reversal (Gion Muteryuu Mutegaeshi)
    Isn't there some heavy-hitting technique? (Kyouryoku na atemiwaza wa nai no ka?)
     - Chapter 10
     - Hold Triangle and release, landing the attack 5 times
     Technique:  Gion Mute Style Purgatory Palm (Gion Muteryuu Rengokushou)
    Gion Mute-Style powerful technique exam 4 (Gion muteryuu denshu shinsa sono san)
     - Chapter 11
     - Defeat 10 of Komaki's students.
     Technique:  Gion Mute Style Harquebus Muffler (Gion Muteryuu Hinawafuuji)
    Komaki's Revenge
     Once you have learned all techniques from both Komaki and Shibusawa, talk to
     Komaki about the world.  Tell him you know where Shibusawa is and that he has a
     dojo in the Suburbs.  Tell him he's a swordsman and both dojos will close down.
     In chapter 12, talk to the pupils outside the Zankiryuu Dojo.  Go to the San-
     juusangendou to learn the technique.
     Technique:  Gion Mute Style Swordless Spinning Death (Gion Muteryuu Mutou
     Tensatsu)
    
    
    5b-III.  Zanki Doujou Training
    ------------------------------
    
    Shibusawa's dojo is fairly straightforward.  After chapter 6, where they intro-
    duce him to you, you can go there and just buy every training you'd like.  For
    the last three, you'll have to choose the last option and donate a certain
    amount of money to the old guy.  Just like with Komaki's training, after you
    learn a technique, you'll need to walk out and then come back in to learn the
    next (for some reason).
      "Zanki" has two meanings.  The characters used for most of the techniques,
    for the style's name, and for Shibusawa Zankisai's personal name all mean to
    feel regret when looking back on one's actions.  "Zanki" can also mean "Oni-
    Killing."
    
    Zanki Style Boulder-Splitting Sword (Zankiryuu Zanganken)
     Cost: 0 mon
     In single-sword style, lock on with R1 and press towards the opponent and
     Triangle.  Land this attack 5 times.
    Zanki Style Regretful Fighter's Discipline (Zankiryuu Munenbou no Kokoroe)
     Cost: 3,000 mon
     Once your guard is broken, re-guard with R1 to successfully block 10 more
     attacks.
    Zanki Style Dashing Slice (Zankiryuu Shissouzan)
     Cost: 5,300 mon
     Land a Triangle attack while running 5 times.
    Zanki Style Cyclone Sword (Zankiryuu Senpuuken)
     Cost: 10,500 mon
     In single-sword style, lock on with R1 and press away from the opponent and
     Triangle.  Land this attack 5 times.  You may want to try and time it so he's
     attacking, so you avoid the attack and then strike before he can guard.
    Zanki Style Parrying Slice (Zankiryuu Hajiigiri)
     Cost: 25,000 mon
     Press L1 right when an opponent's attack is coming towards you from the front
     or side to parry them, then press Triangle to slash.  Land this 5 times.
    Oni-Killing Sword First Dachi (Zankiken Ichi no Dachi)
     Cost: (Donate 10,000 mon, then accept challenge)
     Defeat 30 opponents.
    Oni-Killing Sword Second Dachi (Zankiken Ni no Dachi)
     Cost: (Donate 30,000 mon, then accept challenge)
     Defeat 50 opponents.
    Oni-Killing Sword Third Dachi (Zankiken San no Dachi)
     Cost: (Donate 50,000 mon, then accept challenge)
     Defeat 100 opponents.  The final opponent to appear will be Shibusawa Zankisai
     himself.  Be careful--he's fairly strong.  He gets stuck into doing the Oni-
     Killing Sword combination, so if you can, sidetep three times and then hit
     him.
    
    
    5b-IV.  Koetsu's Mansion Training
    ---------------------------------
    
    From Chapter 6 on, you can use two different machines to train yourself at
    Kouetsu's mansion.  One is the Scarecrow Formations, in which scarecrows pop
    up out of the ground and you have to aim for the fastest time to destroy them,
    and the other is the Jiraya-Style Training Chamber, which is basically a
    mechanical horse (frog) you ride while fake scenery is rolled past you, and
    targets appear for you to throw shuriken at.  You'll need to get high scores to
    pass those.
      Each course opens at a different chapter; this is independent of level or
    encounters, or anything like that.
    
    
    SCARECROW FORMATIONS
    
    You're in a square room and there are four holes out of which appear scarecrows.
    There are also two lines on the diagonals of the square, separating the room
    into four quadrants.  From these lines spring spears (which must be avoided).
      Some scarecrow will attack you with arrows.  Some will be armored and will
    need you to hit them a bunch of times.  Some spring up at weird moments just
    when you were heaing across the room.  The idea is to aim for the fastset time.
      After you've obtained the item (which usually gives you a skill or technique)
    the first time, you can still challenge again, which will give you varying
    prizes depending on your time.
      It should also be noted to those going after the secret boss or just trying to
    complete the Houzouin tournaments that clearing this will make Tokage appear in
    the tournaments.
    
    Set One
    Beginner Formation (Chapter 6)
      Style:  Single Sword
      Time:  1:40
      Prize:  "Single-Sword Combination Slash" (increases weak attack string in
        single-sword style by one)
    Twins Formation (Chapter 7)
      Style:  Dual Wield
      Time:  2:10
      Prize:  "Dual-Sword Combination Slash" (increases weak attack string in dual-
        wield style by one)
    Oni Formation (Chapter 7)
      Style:  Greatsword
      Time:  2:00
      Prize:  "Mowing Slice" (hold Triangle, release in greatsword style)
    Ninja Formation (Chapter 7)
      Style:  Kodachi
      Time:  2:00
      Prize:  "Kodachi Running Stab" (while running, hit Triangle in kodachi style)
    (Second choice from the bottom, once Set Two is unlocked:  "Set Two")
    
    Set Two
    Single Strength Formation (Chapter 9)
      Style:  Single Sword
      Time:  2:30
      Prize:  "Single-Sword Retribution Slash" (when Swaying, hit Triangle in
        single-sword style)
    Twin Strengths Formation (Chapter 9)
      Style:  Dual Wield
      Time:  2:35
      Prize:  "Dual-Sword Combination Slash" Scroll 2 (increases weak attack string
        in dual-wield style by one)
    Great Strength Formation (Chapter 9)
      Style:  Greatsword
      Time:  2:25
      Prize:  "Greateset Fighting Spirit" Scroll 1 (increases Heat Gauge)
    Suffering Strength Formation (Chapter 9)
      Style:  Kodachi
      Time:  2:55
      Prize:  "Strong Body Discipline" (makes it hard for enemies to knock Musashi
        down in Heat Mode)
    (Second-from-the-bottom choice:  "Set One," until Set Three is unlocked, then
     it becomes "Set Three")
    (Bottom choice:  "Quit")
    
    Set Three
    Pathfinding Formation (Chapter 10)
      Style:  Single Sword
      Time:  2:35
      Prize:  "Greatest Fighting Spirit" Scroll 2 (increases Heat Gauge)
    Twin Heavens Formation (Chapter 10)
      Style:  Dual Wield
      Time:  2:55
      Prize:  "True Strong Body Discipline" (makes it even harder for enemies to 
        knock Musashi down in Heat Mode)
    Great Extreme Formation (Chapter 10)
      Style:  Greatsword
      Time:  2:35
      Prize:  "Greatest Fighting Spirit" Scroll 3 (increases Heat Gauge)
    Purgatory Formation (Chapter 10)
      Style:  Kodachi
      Time:  2:55
      Prize:  Famous Knife Masamune
    (Second-from-the-bottom choice:  "Set One")
    (Bottom choice:  "Quit")
    
    
    JIRAIYA-STYLE TRAINING CHAMBER
    
    This is basically a rail shooter.  There are different objectives, such as
    striking certain targets twice, shooting Fox Women while avoiding normal women--
    things like that.  The more you shoot without missing, the faster things go.
    Get a good time and you'll get bonus targets which are worth a bunch of points.
      For clearing each the first time, you'll get a dachi.  These are famous swords
    from Japanese history.  You don't actually "power up" here; there are no skills
    gained nor statistics increased.  However, you do need to complete this in order
    to get In'ei to show up in the Houzouin tournaments, and it's just too weird to
    split the two side games at Kouetsu's into different categories in this FAQ, so
    rather than putting this in the side games section, I'll list it here.
      For anyone who was wondering, Jiraiya is a ninja/bandit/Robin-Hood-esque
    character who appeared in Japanese popular fiction of the Edo Period.  He used
    "frog magic" and appeared in kabuki plays and such, often with sophisticated
    special effects involving great frogs.  Apparently, this came from a bandit
    character in Chinese books who used to write "Ngo lai jaa" or "Wo lai ye" 
    ("Garaiya" in Japanese reading of the characters), a phrase which means "I have
    come here," or something like that, in classical Chinese.  This is similar to
    Zorro slashing a "Z" all the time.  "Jiraiya" uses "ji" instead of "wo," which
    means "self," or "child" (depending on which character they use), but that's
    neither here nor there because the characters were just used to mimic this
    popular Chinese story and the meaning of the characters isn't too important.
      Of all the side games you have to endure to fully power Kiryuu up and to make
    all the opponents appear in the Houzouin so tha you can face the final boss,
    this and the horseback archery are the most frustrating.  You have to score
    amazingly high in both games.  For some reason, it seems that the Wind Chamber
    is a "sticking point;" once you get past it, the other two aren't as hard.
      For most of the chambers, you'll need to collect the 2,000 point reward for
    the gold, round "Kouetsu" target.  This is offered when you have reached
    certain points in the chamber quickly.  How do you do that?  Well, you have to
    take out targets quickly and accurately.  There are 5 levels of speed, and you
    go up one level for every three consecutive hits you score.  You go down one
    level every time you miss.
      There are also bonuses for shooting targets quickly--while they are still
    popping up--and for clearing the chambers quickly.  However, there is one bonus
    that is simply a necessity and you will definitely need to start scoring it in
    the Wind Chamber or you'll simply fail.  That is the art of striking two targets
    with one shot.
      When a target passes behind another target, your shuriken will actualy strike
    both--even if you didn't break the targets, because they required more than one
    shot.  LEARNING THIS IS A NECESSITY!  You reap 500 points for every time you
    can do this, and you'll probably end up doing it 15 or more times in the Wind
    Chamber.  That makes a big difference, as if you simply shot accurately and
    swiftly without waiting for targets to cover each other, you'd only be able to
    make about 21,000 or so, and you need 26,000 to pass.
      This technique is so important, actually, that for the final chamber, I'd
    suggest that you don't worry about getting the Kouetsu target to appear at all.
    Whenever the speed level goes over one or two, point the cursor somewhere and
    fire shots into the air, missing one or two so that it slows back down to one.
    It's definitely possible to reap enough of a reward from the bonus for hitting
    two targets at once to clear the final stage with the speed level at one.
      There are several different targets.  The standard target, a red one (which is
    worth a little more than the normal one), boars, which take two hits to destroy,
    bears, which take three hits two destroy, crows, of which there are different
    sorts, and fox ladies (because of the Japanese legends of foxes turning into
    people to deceive humans).  The bears and fox ladies?  They're there to confuse
    you.  Destroy the bears and foxes, leave the hunters and normal women alone!
    Basically, I guess you should just hate nature?
    
    First Chamber - Chapter 6
      Clear score:  6,000
      Reward:  Juzumaru
    Earth Chamber - Chapter 8
      Clear score:  14,000
      Reward:  Mikazuki Munechika
    Water Chamber - Chapter 9
      Clear score:  17,000
      Reward:  Onimaru Kunitsuna
    Fire Chamber - Chapter 10
      Clear score:  16,000
      Reward:  Doujigiri Yasutsuna
    Wind Chamber - Chapter 10
      Clear score:  26,000
      Reward:  Ootenta
    Emptiness Chamber - Chapter 11
      Clear score:  26,000
      Reward:  Muramasa
    Ultimate Chamber - Chapter 11
      Clear score:  54,000
      Reward:  Masamune
    
    
    5b-V.  Waterfall Training
    -------------------------
    
    You've probably seen the waterfall at the end of the little path running off
    from the Forest Path area.  For the first part of the game, there's nothing so
    special about it, but from Chapter 6 on, once Musashi starts looking to polish
    up his skills before going to the Yoshioka Dojo, you can go there for a special
    kind of training.
      Apparently, this is the "Waterfall of the Eternal Dream."  There's a nun
    there named Sazanami who will explain this to you.  "Sazanami" means "ripples,"
    and it should be noted that there is a metaphor in Buddhist teachings to our
    minds being like pools of water and all the karma and influences of the outside
    world and our chattering brains and lusts all create ripples that must be
    extinguished.
      There is a spirit haunting this waterfall, and whoever sits in it in medi-
    tation is subject to this spirit's effects.  This spirit will call to Musashi's
    lusts--the things he is clinging to in this world--and he'll have to endure
    them while focusing.
      Basically, it's a rhythm game.  Hit the notes as they come to the little pink
    circle at the right timing, and keep your meter up above the bar.  Sometimes,
    you will need to shake the controller by twisting it back and forth quickly to
    escape certain scenes.  You'll be prompted to do so (hooray, six axis?)
      If you succeed, you'll see the infinite sky and a little picture of Buddha.
      If you fail, you'll fall out of the waterfall.
      It may seem like you're not really doing much, but, you'll get special abil-
    ities this way, so, it's worth checking out.  For those of you trying to get to
    the secret boss or just to complete things, Kaei will not appear in the Houzouin
    tournaments until you have cleared all waterfall training.
    
    Lust:  Pleasant Feeling from Beating the Stick (Bonnou - Kaikan Bouuchi)
      (Chapter 6)
      Reward:  Red Pride (Akai no Kigurai)
      When your health is low and flashing red, Heat will gradually, automatically
      refill.
    Lust:  Stifling the Burst of Light (Bonnou - Totsushou Sokubaku)
      (Chapter 6)
      (After clearing Lust:  Pleasant Feeling from Beating the Stick)
      Reward:  White Pride (Shiroi no Kigurai)
      Increases the amount of Heat generated by the Zanshin technique.
    Lust:  Lips of Innocent Love (Bonnou - Seijunren Kuchibiru)
      (Chapter 7)
      (After clearing Lust:  Stifling the Burst of Light)
      Reward:  Black Pride (Kuroi no Kigurai)
      Guarding attacks will now increase your Heat Gauge.
    Lust:  Striding through Dreamland (Bonnou - Yumeji Kaikyaku)
      (Chapter 8)
      (After clearing Lust:  Lips of Innocent Love)
      Reward:  Blue Pride (Aoi no Kigurai)
      When in Heat Mode, you cannot die.  In other words, if in Heat and your health
      runs out, when your Heat runs out, you die.
    Lust:  A Lake of Drink, a Forest of Food (Bonnou - Shuchi Nikurin)
      (Chapter 9)
      (After clearing Lust:  Striding through Dreamland)
      Reward:  Yellow Pride (Ki no Kigurai)
      R2 can be held down to charge Heat Energy.
    
    
    5b-VI.  Melon Cutting
    ---------------------
    
    After first meeting En no Kozuma, the Japanese ascetic monk (gyouja) at the
    Houzouin, you can find him at the north end of the Riverside Path.
      He pitches watermelons, iron balls, sake bottles, and kusudama (balls with
    confetti inside) at you.  This is much like the baseball skill games in the
    other titles, except that it's quite a piece easier.  There are more targets,
    you're basically given a score instead of just "homerun (the perfect hit)," so
    you don't have to be perfect (except for with the iron balls), and there's no
    need to complete any one set with 100% perfect hits like there was in the first
    game.
      There are three kinds of hits:  "passable," "good," and "great."  You'll want
    to get "great" most often (of course).  You can slash more than once if you
    miss and try to hit again; it won't matter so long as the target doesn't end up
    passing you altogether.  Your meter increases depending on what kind of hit and
    upon what kind of target you hit, and decreases when you miss one.  Keep it
    above the line and you'll pass.
      The watermelons are your basic fare, but they're also worth the least.  The
    sake bottles will fly straight towards Kiryuu and make you dizzy--you'll have to
    quickly rotate the controller back and forth (six-axis-style) to recover.  The
    iron balls are worth more than melons, but you'll need to hit them with a
    "great" slash.  If you hit them with a "good" or "passable" hit, they won't
    break and they'll count as a "miss."  The kusudama are worth the most, so be
    sure and hit them perfectly!  Even if you hit them with a "passable" hit, they
    seem to generate as much as hitting a watermelon with a "great" one.
      What's the point?  Well, if you clear each one, you'll learn a Heat Move that
    you can use against boss-like enemies when you get their health bar down to a
    certain point.  When you get them down low enough, there will be a sudden, short
    cinema of Kiryuu powering up.  If you're not yet in Heat Mode, it will prompt
    you to rapidly press R2 until you charge up to that state.  You only have a
    certain amount of time to do it, but, it's not hard.  Once you are in Heat Mode,
    hit Triangle while you're prompted to do so and you'll initiate the attack.  If
    you don't time it right, you'll miss the opportunity.
      Also, Inshun will not appear in the Houzouin Tournaments until you have com-
    pleted all melon cutting training.
    
    Hot-Blooded Foundation Forging (Nekketsu Kiso Tanren)
      (Chapter 9)
      Reward:  Secret Powerful Sword:  One Wave (Hiougiken - Hitonagare)
    Hot-Blooded Practical Forging (Nekketsu Ouyou Tanren)
      (Chapter 9)
      (After clearing Hot-Blooded Foundation Forging)
      Reward:  Secret Powerful Sword:  Powerful Severing (Hiougiken - Goudan)
    Hot-Blooded Development Forging (Nekketsu Hetten Tanren)
      (Chapter 10)
      (After clearing Hot-Blooded Practical Forging)
      Reward:  Secret Powerful Sword:  Two Heavens (Hiougiken - Niten)
    Hot-Blooded Special Training "Boar" Scroll (Nekketsu Tokkun "Inoshishi" no Maki)
      (Chapter 8, at Houzouin)
      Reward:  Secret Powerful Sword:  Pulverizing the Dry Leaf (Hiougiken - Koyou
        Mijin)
    Hot-Blooded Special Training "Snake" Scroll (Nekketsu Tokkun "Hebi" no Maki)
      (Chapter 10, after Haruka is Kidnapped)
      Reward:  Secret Powerful Sword:  Snare-Breaking Slash (Hiougiken - Bakukaizan)
    Hot-Blooded Special Training "Asura" Scroll (Nekketsu Tokkun "Ashura" no Maki)
      (The Final Chapter, after completing all other Hot-Blooded training)
      Reward:  Secret Powerful Sword:  Swallow Drop (Hiougiken - Tsubameotoshi)
    
    
    5b-VII.  Fighting the Man in the Tengu Mask
    -------------------------------------------
    
    From Chapter 10 on (after you get free from running that old man around), a man
    appears in the Sanjuusangendou.  He's a wandering merchant, but, he's not doing
    so hot.  Every time you talk to him, he'll be selling one item--and it's usually
    one you can find just by getting in battles and what-not about.  But, he's
    selling each of them for 20,000 mon!  Strangely, after you buy the item he's
    selling, you have to leave the area and come back to buy something else.
      The first item he's selling is a Small Tengu Mask.  Take it outside and you'll
    get a message from a carrier pigeon.  The author is unknown, but it tells you to
    come at dusk to the Rendai Fields with that mask you just bought.
      At the Rendai Fields, you'll meet a strange samurai, dancing around and acting
    eccentric, spouting jocular dialogue and laughing aloud for very little reason.
    Those who completed the mission "The Dual-Wield Style Man (Nitouryuu no otoko)"
    will recognize that bizarre dance.  Kiryuu at once thinks the man is Ueda.  He
    was, after all, last seen at these fields, wearing similar clothes, with similar
    hairstyle.  The man denies knowing any "Ueda," but, he says that he sure does
    know you--Miyamoto Musashi, famous warrior of the Sekigahara!
      He tells you that the mask was once his.  So, return it to him with the bottom
    choice.  He tells you he'll give you something in return--but it's pretty dan-
    gerous.  You might die.  Do you wanna go ahead with it?  Choose the bottom
    choice twice to say "yes."  Suddenly, Kiryuu feels like a light bulb has turned
    on in his head and he has learned a technique from the man simply staring at
    him.  The price, however, is that he must now duel the man before he can leave.
      Oddly, the man uses the dual-wield style.  In fact, his moves are pretty much
    the same as Kiryuu's in that style (plus a few additions when you fight him
    later)!  I should note that you can only fight him using the dual-wield style,
    and that he is a pretty tough cookie, so, be ready for a fight.
      After you beat him, he just suddenly isn't there.  Kiryuu is confused, but, he
    can hear the man's voice, telling him he's done well and he'll give him back the
    mask now.  You do get the masks back.
      So, keep going down to the seller and buying things until he sells you a mask.
    The game has a set list of things he sells in a certain order, and when he's
    ready to sell you a mask and it's too early in the game, he'll just vanish.  If
    this happens, don't worry; just advance the story and come back again in the
    next chapter.
      When you get the Great Tengu Mask, Musashi asks the masked man who, exactly,
    he is.  He says it's a difficult question to answer, and then says that he is
    more interested in the souls each mask has than the actual masks.  Once he has
    the mask, he takes on a completely different persona, ceasing his joking and
    becoming rather stern.  When Musashi defeats him, he again gives back the mask
    (which is now sans soul, apparently).  "In the end," muses Musashi, "I never
    found out exactly who he was."
    
    Small Tengu Mask (Chapter 10)
      Reward:  Two-Swords Side-Rolling Slash (Nitou Sokutenzan)
      During a sideways roll, hit Triangle.
      When fighting the man in the tengu mask, just keep your guard up.  He likes to
      use the Tengu Ashi and cancel his attack strings with rolls and flips.  Be-
      ware; he has all the two-sword style moves, including the Nitou Shunzan move,
      which is a reversal, so don't just throw attacks out at him willy-nilly.
    Raven Tengu Mask (Chapter 10)
      Reward:  Two Swords Yin and Yang Slash (Nitou Onmyouzan)
      Press L1 just as an attack is coming towards you, then follow with Triangle.
      This time, the man in the tengu mask uses smoke bombs that generate a bunch of
      clones with weak life bars.  Unfortunately, they're all just as strong as he
      is.  If it gets too obnoxious, try and keep one of them alive, as he will only
      summon a group of them after they are all dead.
    Tengu Mask (Chapter 11)
      Reward:  Two Swords Instant Slash (Nitou Shunzan)
      While locked on, hit Triangle as an enemy's attack is coming towards you.
      This battle is slightly easier.  The smoke bomb technique only makes him
      teleport; just roll or guard as you can block attacks from all angles in the
      dual-wield style.
    Great Tengu Mask (Final Chapter)
      Reward:  Secret Technique - Tengu Step (Higi - Tengu Ashi)
      During all weak attack strings, hit X (+ direction) to cancel into a Sway
      sidestep (it costs Heat Energy, though).
      This is definitely the hardest fight against this guy.  He has a long life bar
      and the ability to use the smoke bomb techniques from before.  It's very
      frustrating to fight what amounts to a whole bunch of this opponent at once.
      Try to keep one alive, if you can, but beware--the real man in the tengu mask
      will use the Shunzan to reverse you often.  So, watch his attacks, as he's
      very aggressive.  When he's about to end a string of weak attacks with a heavy
      attack, try and use the Onmyouzan.
      Once he gets to aboute half of his final life bar, he gets a red aura about
      him and becomes invulnerable.  At this point, focus on taking out his clones.
      When there are no clones about, he'll initiate an attack that is cinematic.
      You are prompted to hit five commands during this, and it seems to always be
      Triangle, Square, Triangle, Circle, and then X.  Succeed, and Musashi will
      roll behind the guy, doing an uppercut-like slash to his back and defeating
      him.  This is the only way to defeat this opponent.
      You'll probably also want to be at least near your maximum level (50) and
      carry a bunch of healing items.
    
    
    5b-VIII.  Horseback Archery
    ---------------------------
    
    From chapter 5 on, there is a man standing near the stables right at the exit to
    the Suburbs from the Forest Path during the daytime.  Talk to him and he'll let
    you practice horseback archery.
      Targets will appear on the track.  Move the cursor over them with the left
    analog stick and fire at them with R1.  You can hold R1 down to focus your power
    and fire a strong shot.  When you see three targets together, that's wha the
    charged shot is for.  Wait for them to line up and shoot a bullseye, and the
    arrow should pass through all three.
      There are two types of target:  red and blue.  The blue are worth more points.
    You're scored on where you strike the target--on whether it's a bullseye or not.
    If you're feeling frustrated, just keep trying.  Even if all your shots aren't
    bullseyes, you still get points just for hitting the target, so, try to at least
    do that.  Here is a breakdown on the scoring:
    
        Red Target - Normal Hit - 10 points
        Red Target - Bullseye - 20 points
        Green Target - Normal Hit 15 points
        Green Target - Bullseye - 25 points
        Green Target - Bullseye (Charged Shot) - 40 points
        (Note:  The "green" targets actually look more blue than green)
    
      You can see that hitting a green target with a charged shot is worth quite a
    bit.  So, you'd be tempted to hit all green targets with charged bullseyes and
    all sets of three red targets with charged bullseyes as they line up (since
    that's worth 60 points).  That is a necessity, but, you'll realistically also
    need to strike all the other targets and bullseye many of them, since you need
    to get about 80% of the maximum points to clear each course.
      The only other thing to be worried about here is that you have to sometimes
    avoid hazards on the track.  Pay attention and hit the appropriate buttons when
    prompted.  Otherwise, Musashi will be stunned and won't be able to fire for a
    short while, causing him to miss targets (which is bad).
      Why do this?  Well, you do get items for completing each course, but you also
    get scrolls the first time you clear each one that will increase your Fighting
    Spirit Gauge (Heat Gauge).  You also must clear these courses to make Ryuuma
    Yotarou appear in the Houzouin tournaments.
      I do have to warn you players out there that this is one of the two most
    frustrating things you will have to do if you want to build Kiryuu up to his
    maximum or if you want to face the final boss.  The hardest of the courses seems
    to be the Advanced Course.  I think that's partly due to the fact that when you
    first encounter it, you'll still just be getting used to the system.
    
    Course    Targets   Clear Requirement  Scroll
    Beginner  30        530/660 points     "Greatest Fighting Spirit" Scroll 4
    Normal    30        530/660 points     "Greatest Fighting Spirit" Scroll 5
    Advanced  33        580/720 points     "Greatest Fighting Spirit" Scroll 6
    Master    40        690/860 points     "Greatest Fighting Spirit" Scroll 7
    
    
    -------------------------
    5c.  Houzouin Tournaments
    -------------------------
    
    From Chapter 9 on, you can participate in tournaments at the Houzouin part of
    the Koufuku Temple complex in Nara.  It's to the south of the Riverside Tea
    Shop.
      First, you have to talk to the clerk and register your name.  They give you a
    brief run-down on how the tournaments work, and then you can talk to him and
    participate in a tournament whenever you'd like.
      There are twelve tournaments in total.  To unlock them, you'll need to ful-
    fill certain requirements.  They will all have three rounds to them.  If you
    win, you'll be given some money and a random item.  Note that the money and
    experience bonuses listed are only for the first completion of each tournament;
    after that, the amounts are much lower.
    
    Houzouin Practice Tournament
      Chapter:  9
      Requirements:  (none)
      You can choose any fighting style.
      Reward:  5,000 mon  Experience:  4,500
      Items:  Spirit Pills, Hariti Amulet, Red Lion Hair
    Fight for the Phoenix Rank
      Chapter:  9
      Requirements:  (none)
      Single-sword style only.
      Reward:  10,000 mon  Experience:  5,000
      Items:  Health Pills, Iron Large Kiseru, Jewel of the Wild Soul, Hazy Steel
    Pin-Cushion Hell Tournament
      Chapter:  9
      Requirements:  win Houzouin Practice Tournament and Fight for the Phoenix Rank
        twice each.
      You can choose any fighting style.  Spears come up through holes in the 
      ground.
      Reward:  50,000 mon  Experience:  5,500
      Items:  Health Pills, Jewel of the Peaceful Soul, Forgotten Temple Buddha
        Statue Fragment
    Extremely Cold Icebound Tournament
      Chapter:  9
      Requirements:  win Pin-Cushion Hell Tournament 3 times
      You can choose any fighting style.  Icicles fall from the above (watch for
      their shadows).
      Reward:  30,000 mon  Experience:  6,000
      Items:  Health Pills, Lightening Stone, Thousand-Year Ice Stone, Cut from the
        Sacred Tree
    Red-Hot Flames Tournament
      Chapter:  10
      Requirements:  win Extremely Cold Icebound Tournament 3 times
      You can choose any fighting style.  Flames shoot at you from the edges.
      Reward:  30,000 mon  Experience:  6,500
      Items:  Strong Health Pills, Spirit Ball from the Futsumita, Anger Charm,
        Yoichi's Charm
    Backed Against a Cliff Tournament
      Chapter:  10
      Requirements:  win Red-Hot Flames Tournament 3 times
      You can choose any fighting style.  Participants lose when stepping out of the
      ring.
      Reward:  50,000 mon  Experience:  7,000
      Items:  The Water God's Stone, Strong Spirit Pills, Lapis Lazuli, White Lion
        Hair
    Fight for the Fist God Rank
      Chapter:  9
      Requirements:  win Houzouin Practice Tournament 4 times
      Unarmed fighting style only.
      Reward:  30,000 mon  Experience:  7,500
      Items:  Strong All-Purpose Pills, Temari Stone, Mother of Pearl, Healthy
        Sandals
    Fight for the Herculean Rank
      Chapter:  10
      Requirements:  win Fight for the Fist God Rank 3 times
      Greatsword fighting style only.
      Reward:  30,000 mon  Experience:  8,000
      Items:  Adamantine Ore, Extremely Fine Lump of Steel, Ninigi Spirit Ball,
        Fruitless Talisman
    Fight for the Great Phoenix Rank
      Chapter:  10
      Requirements:  win Fight for the Phoenix Rank 4 times
      Single-sword style only.
      Reward:  50,000 mon  Experience:  8,500
      Items:  Nameless Kodachi, Japanese Buddhist Mummy's Pedestal, Dragon Sarashi,
        Oni's Hair
    Fight for the Famous Person Rank
      Chapter:  10
      Requirements:  win Fight for the Herculean Rank and Fight for the Great
        Phoenix Rank 3 times each
      You can choose any fighting style.
      Reward:  50,000 mon  Experience:  9,000
      Items:  Star Steel, Blood-Spattered Sarashi, Giant Clam Shell, Wicked Steel
    Fight for the Sword Saint Rank
      Chapter:  10
      Requirements:  win Fight for the Famous Person Rank and Backed Against a Cliff
        Tournament 3 times each
      You can chose any fighting style.
      Reward:  80,000 mon  Experience:  9,500
      Items:  Weak Copper Greatsword, Miraculous Fountain Kodahi, Hazy Steel, Soul-
        Stealing Beads
    Unrivaled in All the Realms Tournament
      Chapter:  11
      Requirements:  win Fight for the Sword Saint Rank 4 times
      You can choose any fighting style, plus there are extra weapons available.
      Reward:  100,000 mon  Experience:  10,000
      Items:  Great Tengu Fan, Splendrous Fabric, Secret Stone of the Traveler's
        God, Dragon Coat
    
    In order to get "complete" for this section, youll need to encounter and defeat
    all 50 opponents who appear in the various tournaments.  A few of them have
    special requirements you must fulfill in order for them to appear.
      Starting from the top left, going left to right, top to bottom, here are the
    50 opponents:
    
    1.  Kurogawa Hannya
      Appears in:  Unrivaled
      *Fight and defeat all other 49 opponents, plus clear all fights against the
       man in the Tengu Mask
    2.  Komaki Souzaemon
      Appears in:  Sword Saint, Unrivaled
      *Obtain all Gion Mute techniques (including the final one which has its own
       special event--see the Gion Mute Training section), then defeat Kisaragi
       Shigure in the Unrivaled in All the Realms Tournament
    3.  Kisaragi Shigure
      Appears in:  Great Phoenix, Unrivaled
    4.  Houzouin Inshun
      Appears in:  Famous, Sword Saint
      *Clear all Melon Cutting training
    5.  Kaei
      Appears in:  Sword Saint, Unrivaled
      *Clear all Waterfall Training
    6.  Kennosuke the Illusion
      Appears in:  Flames, Sword Saint, Unrivaled
    7.  Raidou the Shugenja
      Appears in:  Flames, Famous, Unrivaled
    8.  Onigashima
      Appears in:  Cliff, Fist God, Famous, Unrivaled
    9.  Tough Old Man
      Appears in:  Cliff, Great Phoenix, Unrivaled
    10.  Black Yaksha
      Appears in:  Flames, Herculean, Sword Saint
    11.  Tsujikaze
      Appears in:  Icebound, Great Phoenix, Sword Saint
    12.  Ooseto Hayato
      Appears in:  Cliff, Great Phoenix, Famous
    13.  Tokage
      Appears in:  Icebound, Famous, Sword Saint
      *Clear all Scarecrow Formations training
    14.  Great Monk Ryuuzen
      Appears in:  Fist God, Unrivaled
    15.  Shadow Tengu
      Appears in:  Great Phoenix, Sword Saint, Unrivaled
    16.  Munemasa Kanemaru
      Appears in:  Cliff, Herculean, Sword Saint, Unrivaled
    17.  Matsushita Chinoshin
      Appears in:  Flames, Cliff, Fist God, Famous
    18.  Vengeful Ghost Toraiwa
      Appears in:  Flames, Herculean, Famous
    19.  Sakura Hanamaru
      Appears in:  Icebound, Great Phoenix, Sword Saint
    20.  Souchun
      Appears in:  Flames, Cliff, Great Phoenix, Sword Saint
    21.  Kouyou
      Appears in:  Pin-Cushion, Icebound, Great Phoenix, Unrivaled
    22.  Wei Ami
      Appears in:  Flames, Cliff, Fist God, Famous
    23.  Utsusemi
      Appears in:  Practice, Icebound, Sword Saint
    24.  Ujiie Nadanojou
      Appears in:  Phoenix, Great Phoenix
    25.  Houzouin In'ei
      Appears in:  Famous
      *Clear all Jiraiya-Style Training Chamber games
    26.  Kumomaru
      Appears in:  Practice, Phoenix, Icebound, Great Phoenix, Sword Saint
    27.  Genbu Gan'ichi
      Appears in:  Flames, Herculean, Sword Saint
    28.  Ikusa Kiriemon
      Appears in:  Phoenix, Pin-Cushion, Phoenix, Famous
    29.  Weakling Gabriel
      Appears in:  Phoenix, Pin-Cushion, Great Phoenix, Famous
    30.  Adanohana
      Appears in:  Icebound, Cliff, Fist God, Famous
    31.  Taifuumaru
      Appears in:  Icebound, Cliff, Herculean, Famous
    32.  Rekka
      Appears in:  Phoenix, Flames, Great Phoenix
    33.  Yamato Monk Kenzen
      Appears in:  Icebound, Cliff
    34.  Tachibana Benimaru
      Appears in:  Phoenix
    35.  Kodou Eisaburou
      Appears in:  Practice, Pin-Cushion, Flames, Fist God
    36.  Ryuuma Yotarou
      Appears in:  Practice, Phoenix, Pin-Cushion, Cliff
      *Clear all Horseback Archery courses
    37.  Gaian
      Appears in:  Practice, Pin-Cushion, Herculean
    38.  Kamiya Soutarou
      Appears in:  Phoenix, Icebound, Flames, Cliff
    39.  Urushibara Mantayuu
      Appears in:  Practice, Pin-Cushion, Flames, Fist God
    40.  Hagakure Shinobi
      Appears in:  Practice, Phoenix, Pin-Cushion, Icebound
    41.  Jiren
      Appears in:  Practice, Pin-Cushion, Icebound
    42.  Kotobuki Fukiyoshi
      Appears in:  Phoenix, Icebound
    43.  Kazegiri Ryuu
      Appears in:  Phoenix, Pin-Cushion
    44.  Yabuta the Famous Doctor
      Appears in:  Practice, Phoenix
    45.  Yonemaru
      Appears in:  Practice, Fist God
    46.  Kawase Ryuubei
      Appears in:  Practice, Pin-Cushion, Fist God
    47.  Mighty Kumagorou
      Appears in:  Practice, Icebound, Herculean
    48.  Wada Yuuzou
      Appears in:  Practice, Pin-Cushion, Flames, Fist God
    49.  Nagatani Takujirou
      Appears in:  Phoenix, Pin-Cushion
    50.  Sakichi the Palanquin Bearer
      Appears in:  Practice
    
    
    ------------------------------------------
    5d.  Romancing the Pleasure District Girls
    ------------------------------------------
    
    Just like in the other two titles, you can visit the girls at two of the broth-
    els in town and win them over.  This is a basic dating simulator, or "ren'ai
    game" or "love game" as they're sometimes called.  The idea is to get the girl
    up to the maximum number of hearts (20) and then go fulfill a side-story-like
    event.  Yes, at the end of this, you will sleep with them, and no; you won't
    see the actual sex scene.
      Once inside a brothel, choose the girl you'd like to start dating.  She'll
    either be impressed by what you're wearing or hate it.  A tip is that you
    should equip the "Dragon Inrou," bought from the Arigataya Market on Nagaya
    in the Suburbs, because all the girls seem to like that.
      First, you can choose whether or not to give her a gift.  Exactly which gift
    to give depends on the girl. (Note that you don't have this option the very
    first time you meet the girl)
      The girls then ask what you want to eat and drink.  What you order will boost
    their heart level or detract from it.  This varies from girl to girl.
      Lastly, the questions.  There will be a short moment of dialogue, and then,
    you will have to say the appropriate thing.  I'll list these here, but, I don't
    know if it will help too much if you don't know any Japanese, because they are
    random questions.
      With the Dragon Inrou and appropriate orders and appropriate gifts, you can
    usually get their hearts up pretty high without worrying *too* much about the
    responses.  But, you will need to get the Sobering Pills from Gyoutensai, which
    are his first item on his list, and made from Ginger (bought from the phar-
    macist on Shijou in the Suburbs), a Special-Strength All-Purpose Pills (bought
    from the pharmacists), and a mystery item (which is Confeito, bought from the
    Arigataya Market in Gion).  Why?  Because the girls hate it when you're drunk.
    Once you get Gyoutensai to make it, you can just go to a pharmacist and buy it.
      I should note, however, that clearing this with gifts and expensive sake is a
    pretty expensive way to go about it.
      Anyway, after you get a girl to 10 hearts, she'll invite you to play a skill
    game with her.  If you don't get it at the first date, don't worry--you
    can't.  You actually have to be in the first part of the date, before Kiryuu
    wonders if he should keep playing around or not because he's worried about his
    finances.
      The skill games are different from ageya to ageya.  Win, and you'll unlock 5
    more hearts to get.  Lose, and you'll have to try again next time.  I'll explain
    more about the skill games in their section in the appendices.
      After getting her to 15, you'll have to play a skill game again, but, if you
    end a day with her at 15 hearts, she should offer to go out with you after work
    that day.  This is a mini-event where you take her shopping or to dinner,
    depending on the girl.
      If you clear that in a favorable way, there will now be 20 possible hearts on
    her meter.  Get her to 20, and you'll have to play a skill game yet again.
    This time, if you win, you'll get to see her dance a special dance for you.
    Finish the day at 20, and she'll start some special event, which is unique to
    each girl and is basically the "side mission" part.  Clear that successfully,
    and the girl is yours.  When you go home, you'll get a letter from her with her
    portrait.  (Don't worry; if you play the skill game at 20 hearts in the first
    part of your time at the brothel, when Kiryuu asks if he should continue or not,
    you can choose not to continue and it will work out just the same.  You won't
    offend her by going home early.)  Note that you actually don't need to see the
    "dance" scene; you just need her to be at 20 hearts.  Also, it's possible to get
    her to dance, but not quite have her at 20, and still not get the final date.
      Even with appropriate accessories and presents and food and drink, and even
    with a list of the questions and answers, you'll still need to pass the skill
    game section.  This can be quite hard, depending on the game and the girl.
    Note that if you lose and you have to drink, you can become too drunk, which
    will end the day and also lose you hearts.  So, be careful, and remember the
    Sobering Pills!
      For completists, after the story with a particular girl is over, don't worry;
    you can visit them again to play a skill game.  But, that's all you'll end up
    doing with them--no gift-giving, ordering stuff, or answering questions.
      Seem like too much?  It's not, really.  If you can understand what they're
    saying, it's kinda fun, too.  If you can't, well...don't worry.  I think most
    importers are like you.  I'll include a special code to try and choose the
    correct choice.  For each question, I'll make marks for what the correct choice
    looks like.  Each mark represents a character.  Count how many characters there
    are in the sentence, and you should be able to get it--at least, most of the
    time.  For those who can tell the difference, I'll write "-" for a kana and "*"
    for a kanji (those are the really complicated, Chinese characters).
      I should also note that there's a guy who'll buy information on the girls at
    the gate, and I'll list the appropriate responses for him there.  This is for
    another mission.  If he doesn't show up, don't worry; you probably just forgot
    to read her letter first.
      Lastly, just so you know, the last girl, Asagiri of the Yumejia, won't see
    you until after you've cleared the other girls' missions.
      I love how Kiryuu always has a love interest and a new life because of some-
    one who depends upon him and he still always gets to waste his time on these
    sex workers.  Way to go, Kiryuu!
    
    TIP - THE CHEAPSKATE METHOD
    The best way to win the girls' hearts is to respond properly in their conver-
    sation.  Coupled with the bonus for wearing the proper equipment, responding
    correctly means you don't have to give them gifts, really.  You don't even need
    to order their favorite food items.  Keep in mind that the second time you
    visit them, you won't be playing a game with them at the end of the date either
    way, so, you can save money by not even continuing the visit the second time at
    the halfway point.  I usually wear the Dragon Inrou and answer properly, order-
    ing only green tea to avoid the lengthy "smoking your kiseru" scene that plays
    when you order no drink.  The first day, I usually end up with two hearts or
    two and a half.  The second day, five.  The third day, after winning the skill
    game, maybe 12 or so.  Then, I go on the date, come back with her at 15, and
    win her over that time (it's possible).  This means I only pay the fee to meet
    with the girl--no money spent on gifts or food or drink.
    
    TIP - MESSING UP
    Don't worry about messing up so much.  The only part of the yuujo missions
    that will ruin your day if you mess it up is the final date.  Here's how it
    works: at 5+ hearts, she wants to play a skill game at the end of the first
    half of the visit.  Win and the meter goes to 15 hearts, lose, and you gotta
    drink.  You can just come back in and try again if you mess up.  The second
    obstacle is the first date.  If you don't gain hearts here, she'll leave you
    at the restaurant and be angry with you the next day.  But, don't despair--so
    long as she has more than 10 hearts at the end of a visit, she'll ask you to go
    out with her again.  You can keep doing that until you get it.  For the last
    part, you need to end the visit with her at 20 hearts.  You don't need to beat
    her at the skill game, so long as you get her to 20 hearts at the close of the
    evening, so...don't worry so much about that.
    
    TIP - THE FINAL DATE
    If you have trouble getting a girl to ask you out on the final date, you're not
    alone.  Sometimes, it seems like they need to be at 20 hearts for a certain
    amount of time (i.e., you need to make positive moves such as responding cor-
    rectly a couple of times while they're at 20 hearts before the end of the day).
    If you dated her and she was at 20 and didn't ask you out, don't despair--just
    go in and do it again.  You're almost there!  Again, you do not need to beat her
    at the skill game, nor do you need to see her dance for her to ask you on the
    final date.  If you're blazing through text and you're not sure if she asked you
    out or not, when a girl is waiting for you, you shouldn't be able to visit any
    of the girls at that brothel until you meet the one who asked you out.  If
    you're still not sure, just nose around Gion Gate or the Gion Inari Shrine. 
    
    
    5d-I.  HINAKIKU AT AZAMIYA
    --------------------------
    
    DRINKS
    ------
    Green Tea (free):  +0.5
    Hot Orange Sake (50 mon):  +1
    Black Gooseberry & Orange Sake (100 mon):  0
    Malt Liquor (200 mon):  -0.25
    Flame Roasted Potato Liquor (800 mon):  -0.5
    Amber Foreign Liquor (2,000 mon):  -0.25
    Lady's Sweet Liquor (3,000 mon):  0
    Yukikaze Clear Sake (5,000 mon):  0
    Sugoroku Cloudy Sake (8,000 mon):  -0.5
    Celebration Sake (10,000 mon):  -0.25
    
    FOOD
    ----
    Pickles (30 mon):  -0.5
    Kouhaku Manjuu (50 mon):  +1
    Dried Cuttlefish (80 mon):  -0.5
    Fresh Vegetable Bites (100 mon):  -0.25
    Dried Seaweed, Sea Bream, and Tea-Cooked Rice (200 mon):  -0.25
    Dried, Chilled Vegetables (300 mon):  -0.25
    Grilled Sparrow (400 mon):  +0.5
    Fruit Assortment (500 mon):  +1
    Seafood Platter (800 mon):  +0.5
    Grilled Tuna Head (1,000 mon):  -0.25
    
    ACCESSORIES
    -----------
    Foreign Men's Cologne +0.5
    Dragon Inrou +0.25
    
    GIFTS
    -----
    Confeito +2
    Tortoise-Shell Hairpin +1
    Red Hairpin +1
    Dancing Crane Kimono +1
    
    QUESTIONS
    ---------
    For those who don't speak Japanese, count the number of "-" or "*"'s I write
    and choose that response.  "*" means a Chinese character (kanji) and "-" means a
    kana (the simpler character from the Japanese syllabaries).
    
    Q: Special skill
    A: Chugging booze (+1 but makes you drunk)
    (Ikki nomi)
    1. ***-           +1
    2. **-
    3. **-
    
    Q: I wanna see the spirit
    A: Well, make an offering of fried tofu (+1)
    (Aburaage wo motte ike)
    1. **--*----      +1
    2. *-------
    3. **------
    
    Q: My cooking is good
    A: Let me try it sometime (+1)
    (Kondo tabesasetekure)
    1. ***------      +1
    2. ---**-**---?
    3. ---*----
    
    Q: What do you like?
    A: Money (+1)
    (Kane ga daikoubutsu)
    1. *-***
    2. *-***          +1
    3. *-***
    
    Q: Are you good at holding your liquor?
    A: I'm average--not so good at it, but not bad, either (+1 + gets you drunk)
    (Futsuu, tsuyoku mo yowaku mo nai)
    1. *-,***------
    2. **,*--*----    +1
    3. *-,*--**-*-
    
    Q: I don't get enough sleep
    A: Why don't you sleep here? (+1)
    (Koko de netara dou da?)
    1. ---*-----?     +1
    2. *-*-*------
    3. **-*-------?
    
    Q: I wanna be the tayuu
    A: You can definitely do it (+1)
    (Hinakiku nara kitto nareru)
    1. --*--------    +1
    2. ----*-**---
    3. **-------------
    
    Q: Can I order something?
    A: Order whatever you'd like (+1)
    (Suki na mono wo tanomeba ii)
    1. *-----*----    +1
    2. *-*-*-*----
    3. ----**-----?
    
    Q: I wanna be more grown-up
    A: You're grown-up enough for me (+1)
    (Juubun otona da)
    1. ****-          +1
    2. *-*----
    3. *------
    
    Q: The other girls
    A: It's a much simpler life than here (+1)
    (Koko yori motto shisso na kurashi da)
    1. ------*-*--
    2. -------**-*--- +1
    3. **-*-**----
    
    Q: Math
    A: First, you have to learn to like it (+1)
    (Mazu ha suki ni naru koto da)
    1. **---**--
    2. *----*-**----
    3. ---*-------    +1
    
    Q: Why'd you choose me?
    A: I wanted a younger sister (+1)
    (Imouto ga hoshikatta)
    1. *--*--*--
    2. *-*----        +1
    3. ***-----
    
    Q: Can you see me as an independent woman?
    A: I see you as an independent woman (+1)
    (Hitori no onna to shite)
    1. **-*---
    2. **-*---        +1
    3. *-**---
    
    Q: They hurt my finger
    A: Just shine it on (+1)
    (Sonna ijiwaru kurai taero)
    1. ---***---*--   +1
    2. ***--**----?
    3. -*--*-**----
    
    Q: I dream of a large family
    A: I'm worried for your husband (+1)
    (Danna ga shimpai da)
    1. ----*-*--
    2. **-**-
    3. **-**-         +1
    
    Q: What do you think of me?
    A: You really are child-like (+1)
    (Yappari kodomo)
    1. ----**         +1
    2. *-**--*-**
    3. *-*--**-*
    
    Q: I got scolded by my mistress
    A: Because you stink at dancing (+1)
    (Mai ga hetakuso dakara)
    1. *-***---       +1
    2. **-*----
    3. --*-*--**----
    
    Q: If you could be reborn
    A: A woman (+1)
    (Onna)
    1. *
    2. *
    3. *              +1 
    
    Q: What does "putting down the brush" mean?
    A: To break in a new brush (+1)
    (Shinpin no fude wo narasu)
    1. **-*-*----     +1
    2. **-**----
    3. **--**---**
    
    Q: I should be able to wear only juban (underwear)
    A: You always have such a heavy kimono on (+1)
    (Yoku sonna omoi mono wo kiteru na)
    1. **-*-----**-*-
    2. -----*----*--- +1
    3. ---------*-
    
    Q: My elder sister is my competitor
    A: I'd like to see her (+1)
    (Ichido mitemitai)
    1. ****----
    2. ----****-?
    3. ***----        +1
    
    Q: I hear bunnies live on the moon
    A: Not bunnies; people (+1)
    (Usagi ja naku, hito ga sundeiru)
    1. **-
    2. ---*---
    2. -------*-*---- +1
    
    Q: How could I make my breasts bigger?
    A: Eat a lot (+1)
    (Takusan meshi wo kueba ii)
    1. *-------
    2. ----*-*----    +1
    3. *-***-**----*-
    
    Q: Foreigners
    A: How do they look to you? (+1)
    (Mita tokoro de dou darou ka?)
    1. ---**--
    2. **---*---
    3. *-----------?  +1
    
    
    DATE
    ----
    After a while, her kamuro will wait for you near the Azamiya.  She'll give you
    a letter.  Meet Hinakiku at the Gion Inari Shrine.
    The best is the bottom choice--the Market.  Buy her either a Crysanthemum
    Sash (7th from the top--7500 mon) or a Portuguese Hand Mirror (10th, 5,000 mon).
    +1 heart for Arigataya Market
    +1 heart for Portuguese Hand Mirror or Crysanthemum Sash
    
    FINAL STORY
    -----------
    Hinakiku asks to bring a sort-of picnic to the Gion Inari Shrine.  Meet her
    there.  Kiryuu and Hinakiku stroll to the Suiten Inari area and sit on one of
    the benches, but they are suddenly interrupted.  An old lady recognizes her,
    bringing some ruffians.  They want you to hand her over.  One of the men taunts
    Kiryuu.  "What do you find attractive in such a child-like woman?"  Of course,
    you'd better beat them up.  The old woman goes to attack, but Kiryuu stops her.
    She then explains that Hinakiku's mother, Kotokiku, has caused so much trouble
    for her that she came for revenge.
    
    ANSWERS FOR MAN AT GION GATE
    ----------------------------
    1.  Bottom choice (Dancing practice)
    2.  Top choice (She's an attractive, grown up woman)
    3.  Middle choice (Susukaze)
    4.  Top choice (Kotokiku)
    
    
    5d-II.  HANAMARU AT AZAMIYA
    ---------------------------
    
    DRINKS
    ------
    Green Tea (free):  0
    Hot Orange Sake (50 mon):  +0.4
    Black Gooseberry & Orange Sake (100 mon):  +1
    Malt Liquor (200 mon):  0
    Flame Roasted Potato Liquor (800 mon):  -0.25
    Amber Foreign Liquor (2,000 mon):  0
    Lady's Sweet Liquor (3,000 mon):  +0.5
    Yukikaze Clear Sake (5,000 mon):  -0.5
    Sugoroku Cloudy Sake (8,000 mon):  -0.25
    Celebration Sake (10,000 mon):  0
    
    FOOD
    ----
    Pickles (30 mon):  0
    Kouhaku Manjuu (50 mon):  -0.5
    Dried Cuttlefish (80 mon):  +1
    Fresh Vegetable Bites (100 mon):  +0.5
    Dried Seaweed, Sea Bream, and Tea-Cooked Rice (200 mon):  +1
    Dried, Chilled Vegetables (300 mon):  +0.5
    Grilled Sparrow (400 mon):  -0.25
    Fruit Assortment (500 mon):  -0.25
    Seafood Platter (800 mon):  0
    Grilled Tuna Head (1,000 mon):  -0.5
    
    ACCESSORIES
    -----------
    Foreign Men's Cologne +1
    Dragon Inrou +1.5
    
    GIFTS
    -----
    Gold-Lacquered Comb +1
    Edo-Made Women's Perfume +1
    
    QUESTIONS
    ---------
    For those who don't speak Japanese, count the number of "-" or "*"'s I write
    and choose that response.  "*" means a Chinese character (kanji) and "-" means a
    kana (the simpler character from the Japanese syllabaries).
    
    Q: Why did you choose me?
    A: You looked different from the rest (+1)
    (Mita me ga kawatteru kara)
    1. ****-----
    2. *-*-*------    +1
    3. *--*-----
    
    Q: Don't you think it's mean to call someone "pops?"
    A: It's just a way to express affection (+1)
    (Aijou hyougen no hitotsu)
    1. ---*-*--
    2. ****-----      +1
    3. ---**---?
    
    Q: You've got a nosehair....
    A: You do, too (+1)
    (Sou iu omae mo ke ga deteru)
    1. *---------?
    2. -----*-*-*--   +1
    3. ----*------?
    
    Q: You can buy anything, if you got the money
    A: How much are you? (+1)
    (Hanamaru ha ikura ni naru n da?)
    1. *----*--
    2. **---------?   +1
    3. *----*--------
    
    Q: What do you think my embarassing habit is?
    A: You sit with your legs uncrossed (+1)
    (Matagura wo kaku)
    1. *-*----
    2. *-----
    3. *-----         +1
    
    Q: I smell blood
    A: Actually, I've been wounded (+1)
    (Jitsu ha ookega shiteru)
    1. *-***---       +1
    2. **-*----
    3. *-*---**---
    
    Q: It takes so much time to put on makeup
    A: You'd look good without it (+1)
    (Suppin no mama de ii)
    1. ----------     +1
    2. *--*-----
    3. *-------
    
    Q: What was so funny?
    A: He was probably nervous around you (+1)
    (Hanamaru wo mae ni kinchou shiteiru no de ha)
    1. **-*--**--------?
    2. **-*-**-------?   +1
    3. **-**--------?
    
    Q: We should have fun when we're together
    A: I'll conquer the world with a laugh (+1)
    (Ore ha warai de tenka wo toru)
    1. *-*---*---
    2. *-*--**-*-     +1
    3. --*--*-*-*------
    
    Q: We were taken in by Daddy
    A: Tell me more (+1)
    (Motto kuwashiku kakasete kure)
    1. ---*--*-----   +1
    2. --*------*-
    3. *-*----
    
    Q: I always want to cuddle them
    A: Cuddle me, too (+1)
    (Ore mo gyuto tto shite kure)
    1. *-**-**--
    2. -------*---
    3. *----------    +1
    
    Q: I want to become a doctor
    A: It's gonna take effort (+1)
    (Sore ni ha doryoku ga hitsuyou da)
    1. **-*------
    2. ----**-**-     +1
    3. --*-*------?
    
    Q: Don't you ever want to get married?
    A: There's a woman I've got my eye on (+1)
    (Ki ni naru onna ha iru)
    1. *-------------
    2. *---*---       +1
    3. ****--------
    
    Q: Putting my hair up....
    A: That's a good wig (+1)
    (Yoku dekita katsura da)
    1. ---------      +1
    2. ----*----
    3. *----------
    
    Q: What do you think of me?
    A: I think you're a fine woman (+1)
    (Ii onna da to omotteru)
    1. ***-----
    2. --*--*---      +1
    3. -*-*--*---
    
    Q: Have you ever fallen in love at first glance?
    A: It's a great feeling (+1)
    (Jou mo rippa na aijou da)
    1. ---**-
    2. ---*-*------?
    3. *-**-**-       +1
    
    Q: I want to make a brothel where men entertain women
    A: That's a great idea (+1)
    (Sore ha ii kangae da)
    1. **---**-*-
    2. -----*--       +1
    3. ----**-*-*---
    
    Q: I feel bad about the trouble we cause the doctor
    A: What filial piety! (+1)
    (Oyakoukou da na)
    1. ***--          +1
    2. **-*-----?
    3. *--*---------?
    
    Q: What tactic do you think that is?
    A: Castling (Anagumakakoi) (+1)
    (Anaguma kakoi)
    1. ***-
    2. ***-           +1
    3. ***-
    
    Q: What kind of woman do you like?
    A: A well-prepared woman, like you (+1)
    (Hanamaru no you na ki no kiita onna)
    1. **----*-*--*   +1
    2. **----**---*
    3. **-----------*
    
    Q: How can you see if someone's attached to you?
    A: You can tell when they look at you with a teary-eyed stare (+1)
    (Uronda me de mitsumerareta toki)
    1. *---*----
    2. *--*-*-------  +1
    3. **----*--------
    
    Q: How will you profess your love?
    A: I'll shout "I love you!" aloud (+1)
    (Suki da to oogoe de sakebu)
    1. *---**-*-      +1
    2. ----**-*---
    3. **--*-
    
    Q: To be frank, it's brutal to drink so much
    A: That's the job, so, you've just got to get used to it (+1 + makes you drunk)
    (Shigoto da kara nareru shika nai)
    1. **---*------   +1
    2. *-*--**-
    3. *-***-
    
    Q: You feel like there's a fight coming?
    A: Not at the moment (+1)
    (Mou toubun ha nai darou na)
    1. --*-*-----
    2. --**-*-----    +1
    3. *-*-*-*-**-
    
    DATE
    ----
    See her kamuro outside the Azamiya, and receive a letter from Hanamaru.  Read it
    and meet her at the Gion Gate.  Choose to go to the Hatsukaze Kitchen with the
    second choice.  Then, order Chicken Rice Porridge for 2 (second choice for 280
    mon).
    
    FINAL STORY
    -----------
    Hanamaru says she has someone she'd like you to meet.  So, go and meet her at
    the Suiten Inari Shrine.  It's her ailing father, who gets sick when you arrive.
    Youhave to go to the Tenguya Pharmacist and talk to the "suspicious medicine
    seller" standing outside.  You'll need the fourth one from the top--the Foreign
    Pills.  After selectin them, choose the top choice to spend 10,000 mon and buy
    them.  Bring them back to Hanamaru's father.  At first, it'll look like he
    died--don't worry.  Seems he's OK.
    
    ANSWERS FOR MAN AT GION GATE
    ----------------------------
    1.  First choice (Spreads her legs?)
    2.  Second choice (Rich and fun)
    3.  Second choice (Shogi)
    4.  Third choice (Booze)
    
    
    5d-III.  SHIRAYUKI AT AZAMIYA
    -----------------------------
    
    DRINKS
    ------
    Green Tea (free):  -0.25
    Hot Orange Sake (50 mon):  0
    Black Gooseberry & Orange Sake (100 mon):  +0.5
    Malt Liquor (200 mon):  0
    Flame Roasted Potato Liquor (800 mon):  0
    Amber Foreign Liquor (2,000 mon):  -0.5
    Lady's Sweet Liquor (3,000 mon):  +1
    Yukikaze Clear Sake (5,000 mon):  +0.5
    Sugoroku Cloudy Sake (8,000 mon):  0
    Celebration Sake (10,000 mon):  +0.5
    
    FOOD
    ----
    Pickles (30 mon):  -0.25
    Kouhaku Manjuu (50 mon):  0
    Dried Cuttlefish (80 mon):  0
    Fresh Vegetable Bites (100 mon):  0
    Dried Seaweed, Sea Bream, and Tea-Cooked Rice (200 mon):  +0.5
    Dried, Chilled Vegetables (300 mon):  +0.5
    Grilled Sparrow (400 mon):  +1
    Fruit Assortment (500 mon):  0
    Seafood Platter (800 mon):  -0.5
    Grilled Tuna Head (1,000 mon):  +0.5
    
    ACCESSORIES
    -----------
    Dragon Inrou +1
    Resurrection Amulet +1
    
    GIFTS
    -----
    Gold-Lacquered Comb +1
    Gold Hairpin +2
    Foreign Men's Cologne -0.5
    
    QUESTIONS
    ---------
    For those who don't speak Japanese, count the number of "-" or "*"'s I write
    and choose that response.  "*" means a Chinese character (kanji) and "-" means a
    kana (the simpler character from the Japanese syllabaries).
    
    Q: What kind of pet would you have?
    A: A dog (+1)
    (Inu)
    1. *              +1
    2. *
    3. **
    
    Q: "A woman should be..."
    A: Personable (+2)
    (Aikyou)
    1. **             +2
    2. **
    3. **             +1 also
    
    Q: Do you like women with big breasts?
    A: It has nothing to do with the size of a woman's breasts. (+1)
    (Mune no ookisa ha kankei nai)
    1. *--*-*-------
    2. *-*-----*-
    3. *-*---**--     +1
    
    Q: Which do you pour?
    A: Tea (+1)
    (Ocha wo hiku)
    1. *---
    2. *---
    3. -*---          +1
    
    Q: Who plays the shamisen?
    A: The Tenjin (+1)
    (Tenjin)
    1. **
    2. **             +1
    3. **
    
    Q: Do you know what I didn't like about the foreigner?
    A: The smell (+1)
    (Nioi ga dame)
    1. *------
    2. *--**          +1
    3. **-*-------
    
    Q: Favorite food
    A: Rice (+1)
    (Gohan)
    1. -**
    2. ---
    3. -*             +1
    
    Q: My skill at the shamisen
    A: I'd like to see you even more devoted (+1)
    (Sara ni shoujin shite hoshii)
    1. **--------
    2. **-***-
    3. ---**-----     +1
    
    Q: Do you stay up late or not?
    A: I can't say I do either (+1)
    (Dochira to mo ienai)
    1. **------
    2. **,**-----
    3. -----*---      +1
    
    Q: Are you stylish or skillful?
    A: Skillful (+1)
    (Iki)
    1. --
    2. --             +1
    3. [*]-**------
    
    Q: How can I get better at holding my liquor?
    A: There's no need to push yourself (+1)
    (Muri ni tsuyoku naru hitsuyou ha nai)
    1. *-----*---
    2. *-**--*---
    3. **-*---**---   +1
    
    Q: There's something in my eye!
    A: Take it out for her (+1)
    (Totteyaru)
    1. *----          +1
    2. -------*-**-*--
    3. (*--,*-*---)
    
    Q: What'd I get as a gift from my perverted customer?
    A: A wooden doll (+1)
    (Kokeshi)
    1. ----
    2. ---            +1
    3. -**
    
    Q: What kind of woman do you like?
    A: A strong woman (+1)
    (Takumashii onna)
    1. *-*---,-*-*--*
    2. **----*-*--*
    3. -----*         +1
    
    Q: What would you do if I couldn't get to sleep?
    A: I'd sing you a lullabye (+1)
    (Ore ga komori uta wo utateyaru)
    1. *-*-
    2. *-*-*-*---
    3. *-***-*----    +1
    
    Q: Do you know the thistle flower?
    A: It's very pretty; very cute (+1)
    (Karen de kawaii)
    1. *------
    2. **-**-         +1
    3. ------*--
    
    Q: What sort of punishment
    A: Tantrum (+1)
    (Buriburi)
    1. ----
    2. ----           +1
    3. ----
    
    Q: Which game do you like?
    A: Fan Throwing (+1)
    (Tousenkyou)
    1. ------
    2. ***            +1
    3. *****
    
    Q: I have to entertain a perverted customer
    A: Treat each customer as an important one (+1)
    (Donna kyaku demo taisetsu ni shiro)
    1. *-*------
    2. ---*--**---    +1
    3. -----------?
    
    Q: What kind of fireworks do you like?
    A: Incense sparklers (+1)
    (Senkou hanabi)
    1. *-*-**
    2. ****           +1
    3. ---**
    
    Q: There was an incident--what do you think it was?
    A: One of the girls who came with you ran away (+1)
    (Issho ni tsurete korareta musume ga hitori nigedashita)
    1. **-*------*-*-*--   +1
    2. **-*---
    3. *-*-**--
    
    Q: Do you have any mementos?
    A: I do (+1)
    (Motteiru)
    1. *----          +1
    2. *-----
    3. *-----
    
    Q: What should a yuujo do to be more successful?
    A: Work harder at the arts (+1)
    (Motto gei wo migaku)
    1. ---*-*-        +1
    2. ---**-*-
    3. ---*-*----
    
    Q: My brother's been hurt
    A: Work harder than you've worked before (+1)
    (Ima made ijou ni hatarake)
    1. ----*----
    2. ----**-*-      +1
    3. ----**-*-
    
    DATE
    ----
    Meet her Kamuro outside the Azamiya.  Read the letter and meet her at the Gion
    Inari Shrine.  Go to Hatsukaze Kitchen (second choice) and order the Rikyuu Eggs
    for 2 (top choice).
    
    FINAL STORY
    -----------
    Shirayuki asks you to meet her at the main gate.  Talk to the man at the gate
    and he'll tell you he's just a country boy and he's kinda overwhelmed by this
    place.  He asks for an "O-Myou," but, Kiryuu doesn't know who that is.  The man
    leaves, and Shirayuki shows up.  She wants to eat, so you head over to Hatsu-
    kaze.  The man shows up again.  His name is Yonekichi.  He calls to you and
    starts to talk about the place, but suddenly recognizes Shirayuki as O-Myou.
    She seems confused.  He insists that she's the woman he was once engaged to,
    however, and wants to take her back to the country with him.  Suddenly, more men
    appear and pick a fight with Yonekichi.  They leave, and Shirayuki suddenly asks
    you to go help him.  You'll find him at the east end of Tsurumachi Street, right
    near Gyoutensai's place.  Beat them up.  Seems Yonekichi is married already,
    anyway.  Still, he's glad he could meet O-Myou again.
    
    ANSWERS FOR MAN AT GION GATE
    ----------------------------
    1.  Second choice (He was wearing cologne)
    2.  Second choice (Her breasts aren't big enough)
    3.  Third choice (Shamisen)
    4.  Second choice (A paper doll)
    
    
    5d-IV.  KINUYA AT YUMEJIYA
    --------------------------
    
    DRINKS
    ------
    Green Tea (free):  0
    Hot Orange Sake (50 mon):  0
    Black Gooseberry & Orange Sake (100 mon):  +0.5
    Malt Liquor (200 mon):  -0.25
    Flame Roasted Potato Liquor (800 mon):  +0.5
    Amber Foreign Liquor (2,000 mon):  -0.5
    Lady's Sweet Liquor (3,000 mon):  +0.5
    Yukikaze Clear Sake (5,000 mon):  +0.5
    Sugoroku Cloudy Sake (8,000 mon):  +1
    Celebration Sake (10,000 mon):  +0.5
    
    FOOD
    ----
    Pickles (30 mon):  +0.5
    Kouhaku Manjuu (50 mon):  0
    Dried Cuttlefish (80 mon):  -0.25
    Fresh Vegetable Bites (100 mon):  0
    Dried Seaweed, Sea Bream, and Tea-Cooked Rice (200 mon):  +1
    Dried, Chilled Vegetables (300 mon):  +0.5
    Grilled Sparrow (400 mon):  -0.5
    Fruit Assortment (500 mon):  0
    Seafood Platter (800 mon):  0
    Grilled Tuna Head (1,000 mon):  -0.25
    
    ACCESSORIES
    -----------
    Yasaka Shrine Pendant +0.5
    Dragon Inrou +0.5
    
    GIFTS
    -----
    Gold-Lacquered Comb +1
    Tortoise-Shell Hairpin +1
    Red Hairpin +1
    
    QUESTIONS
    ---------
    For those who don't speak Japanese, count the number of "-" or "*"'s I write
    and choose that response.  "*" means a Chinese character (kanji) and "-" means a
    kana (the simpler character from the Japanese syllabaries).
    
    Q: How can I make men happy?
    A: Learn how to listen well (+1)
    (Kiki jouzu ni naru koto)
    1. *--**-*----
    2. *-**-----      +1
    3. --*-*---
    
    Q: I just can't understand....
    A: This district is like the country of dreams (+1)
    (Kono machi ha yume no kuni mitai na mono da kara)
    1. --*-*-*---------   +1
    2. ---*-*------
    3. ------*------
    
    Q: There are younger and cuter girls around....
    A: Can't you try to have more self-confidence? (+1)
    (Motto jishin wo mottara dou da?)
    1. ---**-*------? +1
    2. **-----------
    3. *--*--*-------
    
    Q: When I see the beautiful autumn leaves, I think of my homeland
    A: Don't look back to the past all the time (+1)
    (Mukashi bakari wo furikaeru na)
    1. **------?
    2. *----*-*--     +1
    3. *----------?
    
    Q: How old am I?
    A: You look like 60 from here (+1)
    (Kou miete rokujuusai)
    1. --*--***
    2. --*--***       +1
    3. *---**--
    
    Q: I'm always picked on for having been married already
    A: Don't pay attention to that kind of crud (+1)
    (Sonna koto ha ki ni suru na)
    1. ------*----    +1
    2. *-*---*-------
    3. *-***-*-*--
    
    Q: I can't trust men....
    A: It's a bit early for that kind of talk (+1)
    (Zuibun ki no hayai hanashi da)
    1. -----*-**-
    2. ***-*-*-       +1
    3. --*-----*--
    
    Q: I dunno how to use them....
    A: Use strong discipline (+1)
    (Shimetsuke guai wo kitaeru)
    1. -*--*---
    2. **--*---
    3. *-*-**-*----   +1
    
    Q: I pass out, I can't remember things the next day
    A: You don't have to overdo it so much (+1)
    (Betsu ni muri ni nomanakute ii)
    1. *-**-*------   +1
    2. -----**---?
    3. ---*-----?
    
    Q: I don't know how I should respond
    A: Pretend to be happy (+1)
    (Yorokonderu furi)
    1. *-*-
    2. *--*-
    3. *----*-        +1
    
    Q: When will he get back the money he owed
    A: You've been tricked, no doubt (+1)
    (Sore ha kanzen ni damasareteru)
    1. ---**-*----    +1
    2. ----**--*---
    3. ------**-*--
    
    Q: I don't even feel alive
    A: That's the fate of a yuujo (+1)
    (Sore ga yuujo no shukumei)
    1. **-----*---
    2. ----*-*-
    3. ---**-**       +1
    
    Q: What kind of girl do you like?
    A: A humble woman (+1)
    (Konkyo na onna)
    1. **-*
    2. **-*           +1
    3. **-*
    
    Q: What's your favorite festival?
    A: The Gion Festival (+1)
    (Gion matsuri)
    1. ***-           +1
    2. ***-
    3. **-
    
    Q: When I asked if he'd ever come back, he got angry
    A: That's because it's the same as saying "Get out of here" (+1)
    (Sore ha kaere to iu imi da kara)
    1. -----*----
    2. ---*--*-**---  +1
    3. **-**-*----
    
    Q: I was stricktly taught etiquette
    A: They thought you were worthwhile
    (Douri de shina ga aru to omotta)
    1. **-*----*--    +1
    2. ****----**-
    3. **--------?
    
    Q: He said "My wife's not good, nor bad"
    A: You should forget those words (+1)
    (Sono ku ha mou wasureta hou ga ii)
    1. ----**-?
    2. --*---*--*---  +1
    3. -----*------
    
    Q: Part of me still loves him
    A: You should forget that cold-hearted man (+1)
    (Sonna hakujou na otoko no koto ha wasurero)
    1. ---**-*----*-- +1
    2. *--*-*-*------?
    3. *-*------,-*--
    
    Q: Haven't you ever felt guilty?
    A: I just want to feel excited (+1)
    (Tokimeki ga hoshii dake da)
    1. **-*----*--
    2. ---*-**-
    3. -----*-----    +1
    
    Q: I got married, just like my dad said
    A: What a silly story (+3)
    (Bakageta hanashi da)
    1. ---*----
    2. **--*-         +3
    3. *--**-*----
    
    Q: How should I treat my other customers?
    A: This isn't something you should ask me (+1)
    (Ore ni kiku hanashi de ha nai)
    1. *-*-*-----
    2. ---*------
    3. *-*-*----      +1
    
    Q: I never thought I'd become a yuujo
    A: That's very tragic (+1)
    (Hiniku na mono da)
    1. **----         +1
    2. *---*-
    3. *-*-
    
    Q: There were many in my country hometown
    A: The countryside is so rich in nature (+1)
    (Inaka ha shizen ga yutaka da kara na)
    1. *--*--
    2. **-**-*-----   +1
    3. -*-------
    
    Q: When you eat them, you just laugh and laugh
    A: You like them, don't you? (+1)
    (Hontou ni suki na n da na)
    1. **-*-----      +1
    2. --------?
    3. *---,-----
    
    DATE
    ----
    Meet Kinuya's kamuro outside the Yumejiya and read her letter.  Meet her in
    front of the gate.  Choose the top choice to go to Kouyou Restaurant and order
    the Mountain Pleasure for Two (top choice--2400 mon).
    
    FINAL STORY
    -----------
    She asks you out again, and tells you she'll wait at the Gion Inari Shrine.  She
    tells you she heard that someone who looks like her ex-husband is around town.
    She says that she heard it from another yuujo, and although he promised to meet
    her, he never showed up.  Still, she'd like to meet him one more time.  She asks
    you to look for him.  Go to the gate and you'll see a man talking to a yuujo,
    telling her to put today's visit on his tab.  His name is Tsurumaru, and he
    sure likes to make a big deal out of himself.  Talk to him, and Kiryuu will ask
    him about Kinuya.  He says he doesn't know her.  Go back to Kinuya at the shrine
    and she'll describe her husband.  Kiryuu thinks it just had to be him.  So, set
    back out to find him again.  He's on the alley at the edge of Nakanomachi which
    runs parallel to Gion Street.  Talk to him and then beat him up.  Kiryuu tells
    him never to return, and he runs off.  Go back to the Gion Inari Shrine and
    talk to Kinuya again.
    
    ANSWERS FOR MAN AT GION GATE
    ----------------------------
    1.  Third choice (Iga)
    2.  Third choice (She's suffering from her ex-husband)
    3.  Second choice (Senryuu)
    4.  First choice (Mushrooms)
    
    
    5d-V.  SUZUKAZE AT YUMEJIYA
    ---------------------------
    
    DRINKS
    ------
    Green Tea (free):  -0.25
    Hot Orange Sake (50 mon):  0
    Black Gooseberry & Orange Sake (100 mon):  +0.5
    Malt Liquor (200 mon):  0
    Flame Roasted Potato Liquor (800 mon):  -0.5
    Amber Foreign Liquor (2,000 mon):  0
    Lady's Sweet Liquor (3,000 mon):  1
    Yukikaze Clear Sake (5,000 mon):  0
    Sugoroku Cloudy Sake (8,000 mon):  0
    Celebration Sake (10,000 mon):  -0.5
    
    FOOD
    ----
    Pickles (30 mon):  0
    Kouhaku Manjuu (50 mon):  +0.5
    Dried Cuttlefish (80 mon):  -0.25
    Fresh Vegetable Bites (100 mon):  0
    Dried Seaweed, Sea Bream, and Tea-Cooked Rice (200 mon):  0
    Dried, Chilled Vegetables (300 mon):  +0.5
    Grilled Sparrow (400 mon):  0
    Fruit Assortment (500 mon):  +1
    Seafood Platter (800 mon):  -0.5
    Grilled Tuna Head (1,000 mon):  0
    
    ACCESSORIES
    -----------
    Yasaka Shrine Pendant +0.5
    Dragon Inrou +1
    Tigerskin Sash +0.5
    Amulet +0.5
    Deer Antler Netsuke +0.5
    
    GIFTS
    -----
    Gold-Lacquered Comb +1
    Tortoise-Shell Hairpin +1
    Cherry Blossom Kimono +1
    
    QUESTIONS
    ---------
    For those who don't speak Japanese, count the number of "-" or "*"'s I write
    and choose that response.  "*" means a Chinese character (kanji) and "-" means a
    kana (the simpler character from the Japanese syllabaries).
    
    Q: I take a bath every morning before coming here
    A: Well, it's because baths are good for your health (+1)
    (Furo ha kenkou ni mo ii kara na)
    1. ****-*------
    2. **-**-------   +1
    3. ****-*-------?
    
    Q: Are you uncomfortable?
    A: I can't get used to it, but I'll try (+1)
    (Narenai no de kinchou shiteiru)
    1. *-----**----   +1
    2. ---*-*---**-
    3. *-----*-
    
    Q: What do you do for a living?
    A: Don't you know the Tatsuya? (+1)
    (Tatsuya wo shiranai no ka?)
    1. **--**---?
    2. ***----*-?
    3. **-*-----?     +1
    
    Q: What's the highest rank of the yuujo here in Gion?
    A: Tayuu (+1)
    (Tayuu)
    1. **
    2. **
    3. **             +1
    
    Q: I want to a better yuujo than my mom was
    A: Refine your arts more (+1)
    (Motto gei wo migaku beki da)
    1. ---*-*----     +1
    2. --**-*-----
    3. --*-*----
    
    Q: Do you usually visit this kind of place?
    A: I'm always at one of these places (+1)
    (Shotchuu kiteiru)
    1. ------*---     +1
    2. *-*-**----
    3. *-*--*----
    
    Q: How many cranes and tortoises were there?
    A: 4 cranes and 6 tortoises (+1)
    (Tsuru ga shiwa de kame ga roppiki)
    1. *-**-*-**
    2. *-**-*-**
    3. *-**-*-**      +1
    
    Q: Do you like older women?
    A: I don't pick my women by their age (+1)
    (Onna ha nenrei de kimaru wake de ha nai)
    1. *-**-*-------- +1
    2. ---*--*-------
    3. **----*----
    
    Q: There's a bandit going around, targeting yuujo
    A: So, you should just stay here, then (+1)
    (Mise de otonashiku shiteta hou ga ii)
    1. **-----------
    2. *---------*--- +1
    3. --**--*---
    
    Q: Men always look at my body
    A: I was just thinking, "What an elegant kimono...." (+1)
    (Adeyaka na kimono da na to omotte)
    1. *---**---*--   +1
    2. -------*--
    3. **------*--
    
    Q: Do you like girls like me?
    A: I like educated girls like you (+1)
    (Suzukaze no you na kyouyou no aru onna)
    1. **----****-*
    2. **----**---*   +1
    3. **----*---*
    
    Q: Are you single?
    A: I'm single--and I have money, too (+1)
    (Hitorimi de kane mo aru)
    1. *-*-*---       +1
    2. -----,------
    3. *--**--
    
    Q: What should I write?
    A: "Our Eternal Bond" (+2)
    (Chouun Bou)
    1. ****           +2
    2. ****
    3. ****
    
    Q: I don't think I need that kind of art
    A: I'm sure you don't have that many customers who know about the arts (+2)
    (Tashika ni gei wo wakaru kyaku ga sukunai)
    1. ----**-**-----
    2. *--*-*--*-*--  +2
    3. ----*-*-------
    
    Q: I feel this burning deep in my heart
    A: I feel the same way (+1)
    (Ore mo onaji kimochi da)
    1. *-*-**--       +1
    2. -------*-*-
    3. ---**---?
    
    Q: Can I order a fruit assortment?
    A: Let's have it next time (+1)
    (Tsugi no kikai made oazuke)
    1. *-----*----
    2. *-**------     +1
    3. *-**--**
    
    Q: She's a yuujo named Hinakiku
    A: There must be some reason (+2)
    (Nanika wake ga arisou da)
    1. *---------
    2. ***--**--*-----
    3. *-*------      +2
    
    Q: What do you think of me?
    A: You're docile, and I want to make you my woman (+1)
    (Sunao ni ore no onna ni shitai)
    1. **----**-*-
    2. **-*-*----     +1
    3. ----*----*-
    
    Q: Would I be happy if he bought my freedom?
    A: You wouldn't have to worry about it with me (+1)
    (Ore nara sonna shinpai ha sasenai)
    1. ---**-*-----
    2. **-***-**-*---
    3. *-----**-----  +1
    
    Q: I like this flower called a 'rose'
    A: Its aroma is refreshing (+1)
    (Ano kaori ni ha iyasareru)
    1. --*---*---     +1
    2. --*--**--
    3. ---**-*--
    
    Q: I've been treated horribly by the other yuujo
    A: I'll try and help you (+1)
    (Ore ga nan to ka shiteyaru)
    1. *---------     +1
    2. **-------
    3. **--**----*--
    
    Q: I want to try some red bean soup
    A: I'll make some for you (+1)
    (Ore ga tsukutte yaru)
    1. *---*--
    2. *-*----        +1
    3. ---**------
    
    Q: What would you wish for?
    A: World peace (Neutral answer)
    (Yo no naka ga heiwa de arimasu you ni)
    1. *-*-**-------- (Neutral)
    2. **--*-*------
    3. **---*----
    
    Q: I don't have any time to relax
    A: Sleep here (+1)
    (Koko de netereba ii)
    1. **--**----
    2. *--**-*-?
    3. ---*-----      +1
    
    DATE
    ----
    Meet Suzukaze's kamuro outside the Yumejiya and read her letter.  Meet her at
    the Gion Inari Shrine.  Choose the top choice and go to the Kouyou Restaurant.
    Order Mountain Pleasure for Two (top choice, 2400 mon).
    
    FINAL STORY
    -----------
    Suzukaze has to head out on business.  Talk to the brothel master standing off
    to the south (right) of the entrance to the Yumejiya.  Seems she's been acting
    a little strange lately.  He'll pay you 10,000 mon to investigate.  Just around
    the corner on East Nakatsuji Street, you'll see Suzukaze giving some man some
    money.  He tells her she didn't give him enough money today, but, he gives up
    for now.  Talk to her, and she'll explain it's about her impoverished father,
    and how her sister may be in trouble if he's not paid the 1,000,000 mon.
    You'll find him on West Nakatsuji Street, harassing the clerk of the Azamiya,
    asking for Hinakiku.  Talk to him and then beat him up.
    
    ANSWERS FOR MAN AT GION GATE
    ----------------------------
    1.  Bottom choice (Math)
    2.  Top choice (Tell her she's a cultured woman)
    3.  Second choice (She's harassed by other yuujo)
    4.  Top choice (Kimono)
    
    
    5d-VI.  MOMOCHIKA AT YUMEJIYA
    -----------------------------
    
    DRINKS
    ------
    Green Tea (free):  -0.5
    Hot Orange Sake (50 mon):  -0.5
    Black Gooseberry & Orange Sake (100 mon):  -0.25
    Malt Liquor (200 mon):  0
    Flame Roasted Potato Liquor (800 mon):  +1
    Amber Foreign Liquor (2,000 mon):  +0.5
    Lady's Sweet Liquor (3,000 mon):  -1
    Yukikaze Clear Sake (5,000 mon):  +1
    Sugoroku Cloudy Sake (8,000 mon):  +0.5
    Celebration Sake (10,000 mon):  +1
    
    FOOD
    ----
    Pickles (30 mon):  0
    Kouhaku Manjuu (50 mon):  -0.5
    Dried Cuttlefish (80 mon):  +0.5
    Fresh Vegetable Bites (100 mon):  0
    Dried Seaweed, Sea Bream, and Tea-Cooked Rice (200 mon):  +05
    Dried, Chilled Vegetables (300 mon):  0
    Grilled Sparrow (400 mon):  +0.5
    Fruit Assortment (500 mon):  -0.25
    Seafood Platter (800 mon):  +1
    Grilled Tuna Head (1,000 mon):  +0.5
    
    ACCESSORIES
    -----------
    Foreign Men's Cologne +0.75
    Hariti Amulet +0.75
    Foreign Perfume +0.75
    Amulet +0.75
    Dragon Inrou +1.25
    
    GIFTS
    -----
    Gold-Lacquered Comb +1
    Cherry Blossom Kimono +0.5
    
    QUESTIONS
    ---------
    For those who don't speak Japanese, count the number of "-" or "*"'s I write
    and choose that response.  "*" means a Chinese character (kanji) and "-" means a
    kana (the simpler character from the Japanese syllabaries).
    
    Q: I like strong men
    A: Strength isn't just in muscles (+1)
    (Tsuyoi no ha udeppushi dake janai)
    1. ----***-*---
    2. -----*-**----
    3. *---*-*------  +1
    
    Q: I like gambling
    2. I want some stimulus, too (+1)
    (Ore mo imasugu shigeki ga hoshii)
    1. ---**-**-
    2. *--------
    3. *-*--**-*--    +1
    
    Q: What do you like in a woman's body?
    A: Voluptuous breasts (+1)
    (Houman na mune)
    1. **-*           +1
    2. *-*---*
    3. ----*--*--
    
    Q: What do you think of cheating?
    A: If you're serious about the other person, it's not even relevant (+1) 
    (Honki ni nareba kankei nai)
    1. *---**-
    2. **-------
    3. **----**--     +1
    
    Q: Are you good at staying up?
    A: It depends on my partner (+1)
    (Aite ni mo yoru na)
    1. --*--**---
    2. **-----        +1
    3. ---------?
    
    Q: Where are you most sensitive?
    A: The earlobes (+1)
    (Mimitabu)
    1. *--            +1
    2. *-*
    3. ----*----
    
    Q: How do you talk to a girl who just doesn't get men?
    A: I don't see the point in being nice (+1)
    (Ore ni ha yosa ga wakaranai)
    1. *--*--*----    +1
    2. *------*----
    3. ---*-------?
    
    Q: I don't work here because of my debt
    A: It's because you can't get enough of men (+1)
    (Otoko ga suki de tamaranai kara)
    1. -*-*----
    2. ----*-*-----
    3. *-*---------   +1
    
    Q: They have a horse there
    A: It's called "The wild Horse of Gion" (+1)
    (Gion no abaremuma to yobareteiru)
    1. **---*-
    2. **-*-*-*-----  +1
    3. *-------**-
    
    Q: Do you know about erotic art?
    A: I'm a little jealous of what goes on in them (+1)
    (Sore ha chotto yakeru)
    1. ---**------
    2. -------*--     +1
    3. *-*------?
    
    Q: My pulse is racing
    A: Call a doctor (+1)
    (Isha wo yonda hou ga ii)
    1. **-*--*---     +1
    2. ---*-*-
    3. *-*-*--
    
    Q: I wanna be more intelligent
    A: I'll give you private lessons (+1)
    (Ore ga kojin jugyou shite yaru)
    1. ***--*--
    2. **-**----
    3. *-****----     +1
    
    Q: I'm just a little sad
    A: I'll be your shoulder to cry on (+3)
    (Ore ga yoridokoro ni natte yaru)
    1. *-*-*------    +3
    2. ***------
    3. ---*-*-------
    
    Q: It's like we're in our own world
    A: Well, I'll make you shout (+1)
    (Jaa oogoe agesasete yaru)
    1. **----------
    2. ---***------   +1
    3. *-**---?
    
    Q: What do you think I liked to do?
    A: Pine needle sumo (+1)
    (Matsuba sumou)
    1. -**
    2. ****           +1
    3. ----------
    
    Q: How do you get what you want from a girl?
    A: I just push her down (+1)
    (Toriaezu oshitaosu)
    1. ---**--*--
    2. ----*-*---     +1
    3. -----*-*-
    
    Q: Have you ever gambled?
    A: I always break the bank (+1)
    (Toba ni meiwaku wo kakete shimau)
    1. **-*--
    2. **-**-------   +1
    3. --**-,-----?
    
    Q: I was attacked by a weirdo
    A: I'll break that guy's face (+1)
    (Ore ga soitsu wo buttobashite yaru)
    1. *-------*----- +1
    2. ---**-*-----*-
    3. *--*-----
    
    Q: Are you good at holding your liquor?
    A: I drink it like it was water (+1)
    (Mizu mitai na mono da)
    1. *-------
    2. ----*--*----
    3. *-------       +1
    
    Q: I've been tricked by a loan shark
    A: I don't mind your debt (+1)
    (Shakin nante kankei nai)
    1. **---**--      +1
    2. **-*----
    3. ----**-*----
    
    Q: And how do you think he apologized?
    A: He cut his topknot (+1)
    (Magegiri)
    1. ***
    2. --*-           +1
    3. **
    
    Q: I've got to think of my future
    A: Just forget this business of selling yourself (+2)
    (Miuke nante yamero)
    1. *-**------*---
    2. **-*----------
    3. **-------      +2
    
    Q: What's your dream?
    A: I want to make bushido the ultimate (+1)
    (Bushidou wo kiwametai)
    1. ***-*---       +1
    2. ***-*---
    3. **-----**
    
    Q: I love eel
    A: You're bubbling over with energy! (+1)
    (Seiryoku ga ariamatteiru na)
    1. --*----
    2. *-*-*----
    3. **-*-*----     +1
    
    DATE
    ----
    Meet Momochika's kamuro outside the Yumejiya and read her letter.  Meet her at
    the gate.  Choose to go to Sushiya Gin with the third choice.  Order the Shad
    Sushi for two (6th from the top for 100 mon).
    
    FINAL STORY
    -----------
    Momochika asks if you want to go someplace really fun, but she won't tell you
    where just yet.  Go meet up with her at the Gion Inari Shrine.  When you get
    there, she's arguing with a man who seems to have lent her some money.  She
    keeps on gambling her money away.  She owes 1,000,000 mon.  She brings you to
    a hidden gambling spot where people spend huge amounts of money.  She has
    500,000 points there, so...you'll need to double it.  Don't worry--if you lose,
    you can just fight off the loan shark.  That's good, because, some of us just
    aren't very lucky.
    
    ANSWERS FOR MAN AT GION GATE
    ----------------------------
    1.  Top choice (Sexy)
    2.  Second choice (Talk about gambling)
    3.  Second choice (Because she likes men)
    4.  Bottom choice (Eel)
    
    
    5d-VII.  ASAGIRI AT YUMEJIYA
    ----------------------------
    NOTE:  To get her to become available, you need to complete all other yuujo
      stories.  She's also very expensive, and you'll need 500,000 mon to complete
      her story.
    
    DRINKS
    ------
    Green Tea (free):  -0.5
    Hot Orange Sake (50 mon):  -0.5
    Black Gooseberry & Orange Sake (100 mon):  -0.25
    Malt Liquor (200 mon):  -0.25
    Flame Roasted Potato Liquor (800 mon):  0
    Amber Foreign Liquor (2,000 mon):  0
    Lady's Sweet Liquor (3,000 mon):  0
    Yukikaze Clear Sake (5,000 mon):  0
    Sugoroku Cloudy Sake (8,000 mon):  +0.5
    Celebration Sake (10,000 mon):  +1
    
    FOOD
    ----
    Pickles (30 mon):  -0.25
    Kouhaku Manjuu (50 mon):  -0.25
    Dried Cuttlefish (80 mon):  -0.5
    Fresh Vegetable Bites (100 mon):  0
    Dried Seaweed, Sea Bream, and Tea-Cooked Rice (200 mon):  0
    Dried, Chilled Vegetables (300 mon):  -0.25
    Grilled Sparrow (400 mon):  +0.5
    Fruit Assortment (500 mon):  0
    Seafood Platter (800 mon):  -0.25
    Grilled Tuna Head (1,000 mon):  +1
    
    ACCESSORIES
    -----------
    Dragon Inrou +1
    
    GIFTS
    -----
    Gold-Lacquered Comb +1
    Fireworks Kimono +1
    
    QUESTIONS
    ---------
    For those who don't speak Japanese, count the number of "-" or "*"'s I write
    and choose that response.  "*" means a Chinese character (kanji) and "-" means a
    kana (the simpler character from the Japanese syllabaries).
    
    Q: What do I spend most of my time doing?
    A: Dressing (+1)
    (Mijitaku suru koto)
    1. **-*---
    2. *-*----
    3. ***-----       +1
    
    Q: What's the best skill for a wife?
    A: Cleaning (+1)
    (Souji)
    1. **             +1
    2. **
    3. **
    
    Q: There's a word for it--do you know what it is?
    A: "Essential" (+1)
    (Kanjinkaname)
    1. **-*
    2. ***-
    3. ***            +1
    
    Q: Do you like the theater?
    A: I want to try my hand at acting (+1)
    (Yakusha ni natte mitai)
    1. **-------      +1
    2. **----,**-----------
    3. **-**--****---
    
    Q: How do you feel?
    A: I get light-hearted (+1)
    (Okashi na kibun ni naru)
    1. ----**---      +1
    2. *---**---
    3. *---**---
    
    Q: Which is the guardian of the East?
    A: The Blue Dragon (+1)
    (Seiryuu)
    1. **
    2. **             +1
    3. **
    
    Q: The kamuro won't learn
    A: Be patient when teaching them (+1)
    (Aserazu ni konki yoku oshieru)
    1. *-*--,*-*--
    2. *---**--*--    +1
    3. **-*-*-*-
    
    Q: Which game do you like the best?
    A: Sake-bottle toppling (+1)
    (Tokkuri taoshi)
    1. *****
    2. ***-           +1
    3. ----**
    
    Q: I'll lend you "The Tale of Genji"--will you read it?
    A: I'll have you read it for me (+2)
    (Yonde morau)
    1. *-
    2. *---
    3. *-----         +2
    
    Q: What do you think?
    A: I think you were a tomboy (+1)
    (Otenba datta to omou)
    1. ---------*-
    2. -**----*-      +1
    3. *-------*-
    
    Q: Do you know where the title "tayuu" comes from?
    A: In the arts of the theater, it's the principle actor (+1)
    (Mai ya nou no shibai wo okonatte, sono chuushin yaku to naru kara)
    1. *-*-**-*--,--***-----    +1
    2. -*--**--*-**-*-------
    3. *--*-*----**-[**]-*--
    
    Q: Do you know the end of the phrase?
    A: "It falls on my body, in a long gaze in the deep rain...." (actually laden
      with double meanings; uses subtle meanings that cannot be translated) (+1)
    (Waga mi yo ni furu nagameseshi ma ni)
    1. ---*-- ----*--
    2. --**--- -------    +1
    3. *-*--- *------
    
    Q: Shall I brighten up the mood?
    A: The Tatsuya's pretty dirty; I'd like to see it cleaned up (+1)
    (Tatsuya ga kitanai kara, kirei ni shite hoshii)
    1. **-**-*---*-*---?
    2. *--**-*-*---
    3. **-*---,---------  +1
    
    Q: What part of the sword do you think I like the most?
    A: The swordguard (+1)
    (Tsuba)
    1. *(--)
    2. *(--)
    3. *(--)          +1
    
    Q: How do you think I walk?
    A: Bow-legged (+1)
    (Hachimoji)
    1. ***
    2. ***            +1
    3. ***
    
    Q: Which will bring happiness to a woman?
    A: To love one man (+1)
    (Hitori no otoko wo aishinuku koto)
    1. **-*-*-*---    +1
    2. -----*-*----
    3. *-*---------
    
    Q: This is sake I made myself
    A: I'd like to try it (+1 + makes you drunk)
    (Sore ha nonde mitai)
    1. -----*---
    2. ---*-----      +1
    3. ----**,*-*---
    
    Q: They say it'll bring you good fortune
    A: Aren't they just trying to unload something they couldn't sell? (+1)
    (Urenokotta shinamono ga kyuu ni ureta no ka?)
    1. *---**-*----?
    2. **-*-*----?
    3. *-*--**-*-*----?    +1
    
    Q: Do you think money buys anything?
    A: You don't need money at all (+2)
    (Kane nante zenzen hitsuyou nai)
    1. *-*--*--
    2. *-*--------
    3. *---****--     +2
    
    Q: What shape are the new bonfires?
    A: The same as the Chinese character for "Morning" (+1)
    ("Asa" no ji)
    1. [*]-*
    2. [*]-*          +1
    3. [*]-*
    
    Q: My kimono's become so heavy
    A: I'm impressed--you make it look so light and graceful (+1)
    (Yuuga ni kikonashiteiru koto ni kanshin)
    1. ---**-----*-
    2. *--*--**-----?
    3. **-*---------**    +1
    
    Q: You want to spent New Year's with me?
    A: I promise to spend it with you (+1)
    (Issho ni sugosu yakusoku wo suru)
    1. *---*----*-
    2. **-*--**---    +1
    3. *-
    
    Q: Good fortune will come from our getting close
    A: I believe it (+1)
    (Shinjiru)
    1. *--            +1
    2. *---
    3. *-*-*----
    
    Q: What should I recommend
    A: Raising kamuro (+1)
    (Kamuro wo sodatete iku koto)
    
    Q: I'll give you something good if you drink this in one gulp!
    A: I'll drink it (+1 + makes you drunk)
    (Nomu)
    
    DATE
    ----
    Talk to Asagiri's kamuro outside the Yumejiya and receive her letter.  Meet her
    at the Gion Inari Shrine.  Choose the top choice to go to the Kouyou Restaurant
    and order either the Pine for Two (fith choice, 13,600 mon) or the Supreme Meal
    for two (20,000 mon, last choice).
    
    FINAL STORY
    -----------
    Asagiri asks to meet you at the Gion Inari Shrine.  When you go there, however,
    she's nowhere to be found.  The owner of the Yumejiya runs up to you.  It looks
    like Asagiri's being purchased away from the brothel.  Return to the Yumejiya.
    There's a man named Toramaro who's trying to buy her, but she's refusing.  The
    Yumejiya will have to close down without their famous tayuu, so, they've all
    scraped some money together to match his 4,000,000, but, they only have
    3,500,000 mon and need 500,000 more.  That's your cue.  When you have the money,
    talk to Asagiri outside the Yumejiya.  Choose the top choice to give 500,000 mon
    back to Toramaro so he has no claim on her, but, he calls some cronies (of
    course).  Beat them.  (Don't worry; you get your 500,000 mon back)
    
    ANSWERS FOR MAN AT GION GATE
    ----------------------------
    1.  Top choice (cleaning)
    2.  Middle choice (She was a tomboy)
    3.  Top choice (The sword guard)
    4.  Bottom choice (Sake she made herself)
    
    
    ---------------------------
    5e.  Skill Games & Gambling
    ---------------------------
    
    You may have noticed the prodigious amounts of extraneous material in this
    title.  I think this is a continuation of the long-standing tradition of RPGs
    and Zelda titles, where you have to do all these weird little things to get all
    the items and power-ups and such in the game.
      It is a little overwhelming.  But, it's also part of the charm, I suppose, so
    get on out there and give these weird little games a whirl, I suppose.
      I should note that there are more skill games than this in the game, but that
    I've decided not to include them here but in other sections.  This is partly
    because the games listed here do not directly affect your statistics or special
    abilities.  These are purely for enjoyment, for money, or to win over the hearts
    of yuujo.  The only thing you will directly get by mastering all of these games
    is the Skanda Shoes, which you receive by completing the "Skill Games" section
    of the Completion Lists.
    
    
    PLEASURE DISTRICT GAMES
    
    Fan Tossing (Tousenkyou)
    -----------
    
    This is one of the games offered at the Azamiya brothel.  If you have a choice
    of playing one game or the other, I would probably recommend this game.
      The basic premise is simple.  There's a platform.  There's some object on top.
    You got a paper folding fan.  Toss that fan and make it knock the thing off.
      As the diagram shows, pull back on the stick and let go.  This is sort-of like
    the skill shot in a pinball game.  Let go, but not too late or the fan will
    sail far or get shot up into the air and fall all clumsily, and not too early or
    it'll just fall to the ground.
      Hit the side of the platform and topple your target, and you get 1 point.  Hit
    the target but sail past with the fan and you get 2 points.  Hit the target and
    land either on the platform or skim along it and fall off and you'll get 3.
      It just takes a little practice.  It's pretty funny to watch Kiryuu's reaction
    when his fan misses.  His sad face looks so pretentious!  Oh well.  Get more
    points than the yuujo and you win.
    
    
    A-B-C Cards (Iroha Carta)
    -----------
    
    This is one of the two games offered at the Azamiya brothel.  If you know no
    Japanese, I'd recommend against playing it.  If you do know Japanese, it's still
    pretty annoying.
      The idea is simple.  A kamuro reads famous sayings or starts to poems, and you
    have to find the appropriate card that matches the first syllable of the poem.
    They're scattered on the floor, in disarray, turned this way and that.  You have
    to select the appropriate card before the yuujo does--which is sometimes quite
    impossible.
      The only good thing here is that the layout of the cards seems to be the same
    from play to play.  It's still annoying trying to remember where the card is and
    heading over there, when she can sometimes just automatically leap through time
    and space and catch the card regardless of where her pointer is.
      You play until one player has the number of points necessary to win.  That
    number varies from yuujo to yuujo.  When a player only has one point left to go,
    the kamuro will say so.  Then, get the next point, and you win!  By Milton
    Bradley.  Well...maybe not.
    
    
    Kompira Boats (Kompira Funefune)
    -------------
    
    This is one of the games offered at the Yumejiya brothel.  The name comes from
    a style of folk/drinking music, "Kompirafunefune."  It has been said that this
    song was sang at the arrival and launching of boats that left near the Kompira
    Shrine (also called the "Kotohira" Shrine).
      In any event, this is a sort of rhythm game.  There's a lacquered plank in
    between you and the yuujo, and a red marker that is to be placed in its center.
    You and the yuujo take turns reaching forward towards the plank and pulling
    your hand back in rhythm with the music.  If the marker is there, you can either
    take it or place your palm over it as if you were going to take it, but leave it
    there.  If it's not there, you must ball your fist up and knock on the plank.
      The idea is that the first person who knocks the marker or reaches to grab
    what isn't there loses.  The idea is to try to mix up grabbing the marker,
    holding onto it, not grabbing it, and leaving it down to lure the opponent into
    messing up.
      Square makes a fist and knocks on the plank.  If the marker is on the plank,
    Triangle makes you touch it and leave it.  Circle makes you pick it up.  When
    you have it, Circle lets you put it back, or Triangle lets you go to put it
    back but hold onto it.  You can only do that three times in a row.
      The rules are actually quite simple and once you've tried it a few times,
    you'll see what's going on.  But, once you've gone through 10 turns, the music
    speeds up.  It speeds up again 10 moves later.  When it's going very quickly, it
    can be very easy to make a misstep.
      The girls are quite good at this game, and I'd probably recommend choosing
    the other one at this brothel, if you have a choice.
    
    
    Sake Bottle Toppling (Tokuri Taoshi - Bowling)
    --------------------
    
    Hey, apparently, they had bowling lanes at these brothels in 17th-century
    Japan.  Who knew, huh?
      This game is offered at the Yumejiya brothel.  Ten pins are lined up in the
    back--sorry; not pins, but sake bottles--and you have to hurl a bowl down a long
    stretch of wooden floor and knock 'em all down.  If you mess up and only knock
    some of them down, you have one more chance per set to "pick up the spare"--to
    knock the remaining pins down.  This is, of course, worth less than a strike
    (knocking down all 10).  You'll get a higher bonus for keeping the strikes
    coming.
      The final set is a little different.  You get one set, and if you get a
    strike, you get another set, and a third for a second strike (otherwise you can
    just try to pick up the spare).  If you pick up the spare of the first part of
    this final set, you get one more chance, but no chance to pick up that spare.
      The perfect game would have all strikes, and three strikes in the final set.
      It's less complicated than it sounds.  Anyone who's been bowling will get it
    right away.
      Here's how it works.  First, hitting left or right on the stick, you can set
    your position.  Hit the "confirm" button.  Then, you set your power by choosing
    it as the gauge fluctuates.  Then, you choose the angle, picking it while the
    gauge again fluctuates from the left to the right.  After all that, while Kiryuu
    is actually rolling the ball, you can add some spin to it to make it curve to
    the left or the right with the L1 and R1 buttons.
      The idea is to get the ball curving slightly inward, striking between the lead
    pin and the one right behind it.  This is how to get strikes.  You'll see the
    girls using various strategies to do so.  I recommend you practice a bit and try
    to get it about half speed, thrown from the center of the lane, with your shot
    aimed almost halfway to the left or the right and use the L1 or R1 button to
    bring it back in about 75% of the way or so.  It takes a little tinkering to
    find the right shot, but, once you get a feel for it, it's not really too chal-
    lenging.  That's why I recommend that if you are given a choice in the Yumejiya,
    you choose this game.
    
    
    GAMBLING
    
    
    Turtle Racing
    -------------
    
    In Gion, to the west from the break in the set of torii gates leading north
    from Komaki's dojo to the Gion Inari Shrine, there's a gambling house.  You can
    race turtles here.  You can choose to either bet money on just some random
    turtle, or use one of your own that you've either found lying around or bought
    from the turtle vendor on Shijou in the Suburbs.
      This is pretty self-explanatory.  The winner is the one who makes the goal,
    and you get paid accordingly.
      To raise a turtle is a different story.  I myself didn't spend too much time
    on this, but, what you do is buy a litle bucket to keep them in at your house
    from the turtle vendor and give them food.  They'll run away if you don't pay
    'em enough attention.  You can only keep 5 in there at once and you can't put
    turtles into your "items box" / storage area, so, you'll either have to let 'em
    go or put 'em in your bucket.  If you complete the list of yuujo, you'll get a
    turtle that won't run away.
      I'm not big on gambling and, like I said, I didn't invest too much time on
    this, but that's a quick sketch of what to do.
    
    
    Clink-Clink (Chinchirorin)
    -----------
    
    This is the dice game.  Its name comes from the sound of the dice striking the
    bowl you throw them into--the same sound crickets make when they chirp.
      Now, I'm absolutely no good at gambling and I have very little interest in it.
    So, my advice here will not be too great.  Basically, you play against three
    other people.  You throw three dice in.  You get three attempts to get a roll--
    like a hand at poker.  If you get two of a kind, the third die roll acts as a
    "aces high" kind of thing; you get a 6, and you'll beat others who roll a pair
    and any other die roll, regardless of the pair.
      There are other die rolls that carry certain significance.  For these, you
    can use the items Gyoutensai invents, such as the "arashi youkan" ("three-of-a-
    kind" sweet pastry), or the "dribble jizou" ("dribbling" means that the die
    accidentally leaves the bowl).  But, I won't go into great detail here on each
    different one and what they all mean.  It's all luck, and your main focus should
    be on rolling three-of-a-kind or a pair with a high third die roll.
    
    
    Hanafuda
    --------
    
    The name "Hanafuda" means "flower cards."  As one might conclude from that,
    this is a card game that centers around flowers.  It's been around for a long
    time and has had various forms, various decks, many varied rules, and so I'm
    afraid I can't get into this too much, just the same as I can't describ the
    games of mah jong or shogi.  I'm sorry about that, but, I have very little
    interest in this sort of thing.
    
    
    Chouhan (Even-Odd)
    -------
    
    In this dice game, no player rolls the dice, but the house hires a roller.  You
    and others guess whether it will be even or odd.  It's fairly straitforward.
    "Chou" is "even;" "han" is odd.  There are two of Gyoutensai's inventions that
    correspond with these.
    
    
    BOARD GAMES
    
    Mah Jong
    --------
    
    I'm really afraid I'll be of almost no help on this or shogi.  Four players are
    given tiles and can make certain plays with their tiles, discarding them or
    taking more, until they have certain sets that are like hands in gin.  If you've
    never played mah jong, and you don't already "get" it, this will probably be
    very difficult to you (as it is to me).
    
    
    Shogi
    -----
    
    This is sometimes called "Japanese chess."  It's similar to chess, where your
    objective is to destroy the enemy and you have various playing pieces with
    different moves available.  So, it's a lot of strategy.  Unfortunately, I'm no
    good at this at all.  I'm not even 100% sure what all the pieces are.
      So, good luck!
    
    
    OTHERS
    
    Aim for the Celebrity of the 1,000 Ryou Actor! (Kabuki)
    ----------------------------------------------
    
    After the favor "Izumo no Okuni," you can visit the shrine at night get back on
    the stage.  As you defeat enemies or use Heat Actions, the crowd cheers and
    throws coins on the stage.  Gather as many coins as possible in the time limit!
      If you can get 1,000, you'll get the 1,000 Ryou Actor Umbrella.  Doing so is
    not terribly easy, but it's not impossible.  You have to pretty much let go of
    the idea of using the reversal-like Heat Action that wins the audience over.
    The foes block so much, it'll probably have you gritting your teeth.  You'll
    want to hit them with the Triangle attack and knock them down over and over.
    This seems to be the only way to stop them from just standing in your face,
    guarding, while their friends sneak around behind you and make you collapse for
    30 hours.  Stomp on them while they're down and use the Heat Action pursuit in
    particular to get high bonuses.  Don't forget to pause and run around and grab
    the gold from time to time, now.
    
    
    The Showplace
    -------------
    
    I didn't know where else to put this.  It's not a skill game, it doesn't appear
    on the completion lists, and it's not something that builds you up.  So, I just
    threw it here.
      There are seven shows to watch at the showplace on Yamato in the Suburbs.  To
    watch one, you'll first need the bill, which you get from the various restaur-
    ants about town.  Order 4 or more items and they should give it to you.  You'll
    need to at least get the one from the sakaya, Ikken'ya, on Shijou, to get a
    certain Revelation, and the one from either White Snake Udon or Hatsukaze
    Kitchen so that when the "old fox" visits you in Chapter 10 you'll have one of
    the shows that he wants to see to pass that part of the story.
      Here is a brief list of the shows and where to get the bills:
    
      How Unusual!  Terrifically-High Jumping Monkey!
        White Snake Udon.  A monkey does a pole vault.
      Terrifying Devil Woman!  Bizarre Woman Eats A Snake!
        Sakaya Ikken'ya.  A woman (Shibata Ami) bites a snake's head off.
      Swoon From Excitement!  Enchanting, Naked Dance!
        Sushiya Gin.  A weird guy dances.
      Swoon From Being Bewitched!  Naked Woman Dances Erotically!
        Kouyourou.  A naked woman dances, but, it's too crowded to see anything.
      Soft-Skinned Paradise!  Couple Meet in Nude Embrace!
        Hatsukaze Kitchen.  Sumo wrestlers grapple each other.
      Fiery Hell!  Man Breathes Fire!
        Sakaya Nakanokura.  A guy breathes fire.
      Bold Bravery!  The Greatest Swordsman Dance!
        Either Tea House.  A guy does a (rather slow) sword dance.
    
    
    -----------------
    5f.  Storage Keys
    -----------------
    
    After the Service Mission "Storage Locker Instructions" in Chapter 5, you can
    find keys to the storage lockers hidden all about the various lands visited in
    Ryuu ga Gotoku Kenzan!.
      Actually, in the Prologue, you will need to find one key and open a locker
    with it, so you should become familiar with the location of the lockers fairly
    early on.  There are fifty lockers, and they are named using an old system of
    counting based on a famous poem that uses all of the basic kana.  The poem uses
    the old way of writing, and uses various kana where they wouldn't normall be
    used now--for instance, it starts out "iro wa nioedo chirinuru wo," but it's
    written "iro ha nihohedo chirinuru wo...."  I won't get into the specifics here
    any more than I already have because you might not be looking for a Japanese
    linguistics lesson, but, just so you know, there is a way of counting similar
    to our alphabetical order that follows this poem.  So, that's why they have
    strange names like "Ho-3."
      Here is what they look like when you're at the lockers.  Follow the grid and
    find your locker.  In each one, I'll write the chapter they can be found in.
    Don't worry; it doesn't look like there are ones like in the first game that
    only appear for a brief moment in the game and then you don't ever have a second
    chance to grab 'em.
    
      Nu  Ri  Chi  To  He  Ho  Ni  Ha  Ro  I
    1  5   9    5   5   5   5   5   5   5  Prologue
    2  5   5    5   5   5   5   5   9   5  5
    3  5   5    6   5   5   5   6   5   5  5
    4  5   5    9   5   9   5   5   9   5  5
    5  8   5    6   9   5   6   5   5   5  5
    
    I-1.  Gion.  Gion Inari Shrine near an Inari Statue.
      ITEM:  Pawn Shop Owner's Debt
    I-2.  Gion.  On a wooden walkway in the Suiten Inari area.
      ITEM:  Book of the Offerings to the Water God
    I-3.  Gion.  In front of the Tatsuya.
      ITEM:  Shikuyoku Waterfall Spirit Waterfall
    I-4.  Gion.  Beside Yumejiya.
      ITEM:  The Water God's Stone
    I-5.  Suburbs.  On a bench on Shijou Street near the shrine at the east.
      ITEM:  Forgotten Temple Buddha Statue Fragment
    Ro-1.  Suburbs.  Inside the blacksmith's in the back.
      ITEM:  Dragon Whisker
    Ro-2.  Forest Path.  At the fork in the road leading to the cave.
      ITEM:  Spirit Ball from the Futsumitama
    Ro-3.  Suburbs.  Inside Arigataya Market.
      ITEM:  Goddess Hairpin
    Ro-4.  Gion.  In the backstreets of Nakanomachi.
      ITEM:  Lump of Fine Steel
    Ro-5.  Gion.  Right were a man is standing inside the Information Booth.
      ITEM:  Wrath of the Dragon
    Ha-1.  Kawara.  At the edge of the bridge, near the entrance to the Suburbs.
      ITEM:  Lapis Lazuli
    Ha-2.  Farmland Path.  Atop a bridge over a stream.
      ITEM:  The Strange Legend of the Tengu
    Ha-3.  Suburbs.  Higashiyama Shopping District, near a kettle.
      ITEM:  Tengu Stone
    Ha-4.  Cliffside Path.  Along the path, beside the valley.
      ITEM:  Yamimaro's Ancient Text, Volume 3
    Ha-5.  Mountain Path.  Under the staircase to the little hut.
      ITEM:  Jewel of the Wild Soul
    Ni-1.  Gion.  In the backstreets of Nakanomachi.
      ITEM:  Book of the Lionsword Chaos
    Ni-2.  Gion.  In the small alley beside the sakaya.
      ITEM:  Lump of Fine Steel
    Ni-3.  Riverside Path.  Near a small table near a tea house on the way to the
        Suburbs, near a table with a small meal set out on it.
      ITEM:  Jewel of the Wild Soul
    Ni-4.  Suburbs.  Shijou Street, on the bridge before the Gate to Gion.
      ITEM:  Cut from the Sacred Tree
    Ni-5.  Kawara.  On the top of a lantern on the way to Kouetsu's Mansion.
      ITEM:  Fighting Coat
    Ho-1.  Mountain Path.  On the dead-end path.
      ITEM:  Forgotten Temple Statue Fragment
    Ho-2.  Gion.  In the little area between the sakaya and the sushi restaurant.
      ITEM:  Talisman from the Yasaka Shrine
    Ho-3.  Suburbs.  Yamato Alley at the southern save point, atop a door.
      ITEM:  Resurrection Amulet
    Ho-4.  Kawara.  In front of the Kouetsu Mansion.
      ITEM:  Vengeful Undead's Hair
    Ho-5.  Yoshioka Dojo.  On the wall near the Jizou statue save point.
      ITEM:  Beautiful Sword Appraisal Guide
    He-1.  Forest Path.  Atop a box in in the shed across from the stables.
      ITEM:  Temari Stone
    He-2.  Gion.  Inside the sakaya.
      ITEM:  The Water God's Stone
    He-3.  Gion.  Atop a wooden box on the east side of the well.
      ITEM:  Jewel of the Peaceful Soul
    He-4.  Countryside Path.  Near the entrance to the Yoshioka Dojo.
      ITEM:  White Lion Hair
    He-5.  Kiyomizu Temple.  Behind the dog statue.
      ITEM:  Adamantine Ore
    To-1.  Kawara.  On a bench in the east.
      ITEM:  Temari Stone
    To-2.  Gion.  Outside Arigatay Market at the left corner.
      ITEM:  Dragon Whisker
    To-3.  Forest Path.  On the edge of the road near the Kiyomizu Temple.
      ITEM:  Oni Hair
    To-4.  Gion.  Atop a roof near the entrance to the gambling house.
      ITEM:  Lump of Steel
    To-5.  Cliffside Path.  On the path, at the wall.
      ITEM:  Resurrection Book
    Chi-1.  Suburbs.  In the shrine at the donations box.
      ITEM:  Resurrection Amulet
    Chi-2.  Kawara.  In the middle of the path in front of the soba restaurant.
      ITEM:  Jewel of the Wild Soul
    Chi-3.  Riverside Tea House.  At the left side of the tea house.
      ITEM:  Book of 100 Nights and 1,000 Darknesses
    Chi-4.  Countryside Path.  In the path between the fields in the north just
        before entering the Yoshioka Dojo.
      ITEM:  Japanese Buddhist Mummy's Pedestal
    Chi-5.  Riverside Path.  Beneath the staircase in the center of the map.
      ITEM:  Thousand-Year Ice Stone
    Ri-1.  Countryside Path.  Left rice field.
      ITEM:  Hazy Steel
    Ri-2.  Gion.  On the roof next to the Mute-ryuu Dojo.
      ITEM:  Jewel of the Wild Soul
    Ri-3.  Mountain Path.  Near the Kiyomizu Temple.
      ITEM:  Star Steel
    Ri-4.  Suburbs.  On a bench in Nagaya.
      ITEM:  Cut of an Ash Tree
    Ri-5.  Gion.  Inside the sushi restaurant.
      ITEM:  Erotic Art of an Exquisite Beauty
    Nu-1.  Gion.  The street to the west of the Red Leaf Inn.
      ITEM:  Lightening Stone
    Nu-2.  Suburbs.  On the counter of the sakaya.
      ITEM:  Jewel of the Peaceful Mind
    Nu-3.  Gion.  Behind the Inari Shrine.
      ITEM:  Gold Tortoiseshell
    Nu-4.  Gion.  Inside the Pharmacy's entrance area.
      ITEM:  Brittle Steel Wakizashi
    Nu-5.  Houzouin.  Atop the bridge.
      ITEM:  Yamimaro's Ancient Text, Volume 2
    
    If you can find all 50 keys and open all the lockers, you'll get the Lucky
    Beads, which will prevent random encounters from appearing on the map.  This is
    good for consecutive plays through, once you're already max'ed out.
    
    
    ---------
    5g.  Maps
    ---------
    
    These maps aren't to scale at all.  I'm sorry, but, it's very difficult to
    represent things in this limited text environment.  I'm also very bad at ascii
    art (as you can tell from my wonderful logo at the beginning of this faq--or
    lack thereof).
      I will not include maps for most areas; just for the main "overworld" map and
    the two big, town-like areas (Gion and the Suburbs [Rakugaichou]).  That's be-
    cause most of the other places are just a single path and making a map would be
    more than a little pointless.  I've already wasted enough time on this faq.
    
     ---------
    |WORLD MAP|
     ---------
    
         RENDAI FIELDS               GION DISTRICT
               |                           |
         COUNTRYSIDE--YOSHIOKA--KAWARA--SUBURBS
                        DOJO            /      \
                        ---------------          \
                      /                        FOREST--SHISIDO'S CAVE
               RIVERSIDE                        PATH
                  PATH                               \
                    |                             KIYOMIZU
                    |                              TEMPLE
                    |                              /    \
                    |             WATERFALL--MOUNTAIN     \
                    |                          PATH    YAGYUU VILLAGE
                RIVERSIDE                     /
                TEA HOUSE--CLIFFSIDE--SANJUUSANGENDOU
                 |           PATH
             HOUZOUIN
    
    
     --------
    |GION MAP|                                    Legend:
     --------                                     S = Save Point
                                                  L = Storage Lockers
                .........
                .........--1
                Well Area
                .........                  2   3                   4  Tsurumachi
                .........                   --------------------------   Street
                    |                      |              |    |   | 
                    |  5                   |              |    |   | Kadomachi
    Kamemachi S----------------------------|              |    |   |   Area
     Street              |                 |6             |    |   /--
                         |                 |              |7   | /  |
               ----------|                 |              |    / .....
                   |     |                 |              |S / .......
                   |     |                8|              |/ .........
                  9|     |10  W.Tsujigiri  |11 E.Tsujigiri| ..... Gion
                  /      |-----------------+----------------.....Inari
                 |       |            |    |                .12.Shrine
                 |       | Nakanomachi|    |13              ..........
                 |        ------------|    |                     |
                 |          Area |----|    |                ...   \
                 |   14               |  15|16            17......-|
                ---------------------------|                ...   /
               |        |                  |                     |
               |        |                  |-------------------------- Monmae
               .SUITEN. |                  | L                     18
               .INARI.. |                  |
               .SHRINE.-            19-----
                                          20
    
                                          Gion
                                         Street
    
    1.  Back entrance to the Tsuruya Brothel
    2.  Tsuruya Brothel
    3.  Mah Jong
    4.  Inventor Gyoutensai's Place
    5.  Kamenoya Brothel
    6.  Sushiya Gin
    7.  Ebisuya Pawn Shop
    8.  Azamiya Brothel
    9.  Hatsukaze Kitchen
    10. Tenguya Pharmacy
    11. Sakaya Nakanokura
    12. Shogi
    13. Yumejiya Brothel
    14. Kouyourou Restaurant
    15. Arigataya Market
    16. Gion Information Area
    17. Gambling Area
    18. Gion Mute Dojo
    19. The Tatsuya (Kiryuu's base)
    20. Gion Gate
    
    
     -------------------------
    |SUBURBS (RAKUGAICHOU) MAP|
     -------------------------                             Legend
                                                           S = Save Point
                                                           P = Palanquin Service
    
                        1               2  3 P  4         S
     <- To    Shijou  -------------------------------------------------5
      Kawara  Street   S     | 6                   7 |     8
                             |                    9  |
                     Nagaya  |-----------------------|
                     Street  | 10  11 12      |      |
                           13|        12    14|15    |
                Higashiyama  |-----------------------|
                   Street    |        |             P|16
                             |      17|          18  |
               Ebisu Street S|--------+--------------|
                            /        ...             S\
                          /          .19                \
    
                        Yamato                     Hanami
                To      Street                     Street       To
              Riverside                                        Forest
              Path                                              Path
                |                                                |
                v                                                v
    
    1.  Officer's post (wanted posters)
    2.  Back entrance to the Tatsuya (Gion)
    3.  Gion Gate
    4.  Turtle Vendor
    5.  Yasaka Shrine (Kabuki performances at night)
    6.  White Snake Udon
    7.  Sakaya Ikken'ya
    8.  Etchuuya Pharmacy
    9.  Narikane Shogi Parlour
    10. Chinchirorin (dice)
    11. Hanafuda
    12. Arigataya Market
    13. Showplace
    14. Rakugai Shrine
    15. Mah Jong Village
    16. The Blacksmith
    17. The Weapons Shop
    18. Zanki Dojo
    19. Engiriji (Divorce Temple)
    
    
    ----------
    5h.  Shops
    ----------
    
    Here is a list of what is sold at the various shops.  I'll list all the items
    offered at the restaurants in their own section in the Completion Lists, so
    there's not too much repeated information in this FAQ.
      If you can't get an item, it's probably not the right chapter.  Certain shops
    such as the Ebisuya Pawn Shop get more items as the story progresses.  So, these
    are just final lists of everything available.  Also note that you must gather
    the ingredients for Gyoutensai to create three of the healing items before they
    will appear in shop menus.
    
    
    ARIGATAYA MARKET (Gion)                  Price   Chapter
    -Items-
    Strong All-Purpose Pills                   350       All
    Extra-Strength All-Purpose Pills           500       All
    Manjuu                                      10       All
    Grilled Dango                               18       All
    Mandarin Orange                             10       All
    Red Ore                                    240         8
    Diamant Ore                                320         8
    Gold Hairpin                            40,000         5
    Kaguya Princess Bamboo Comb              1,000         5
    Fireworks Kimono                        30,000         5
    Cherry Blossom Kimono                   20,000         5
    Crysanthemum Sash                        7,500         5
    Waves Sash                               5,000         5
    Lattice Sash                             2,500         5
    Portuguese Hand Mirror                   5,000         5
    Dutch Handbag                            3,000         5
    Foreign Cloth                            2,000         5
    -Equipment-
    Kyoto-Made Women's Perfume               2,000         5
    Edo-Made Women's Perfume                 3,000         5
    Sarashi                                    200       All
    Oni Sarashi                              4,000         8
    Iron Kiseru                              2,100         5
    Fine Umbrella                              540         6
    
    TENGUYA PHARMACY (Gion)                  Price   Chapter
    Health Pills                               100       All
    Strong Health Pills                        150       All
    Extra-Strength Health Pills                200       All
    Spirit Pills                                50       All
    Strong Spirit Pills                        100       All
    Extra-Strength Spirit Pills                150       All
    All-Purpose Pills                          200       All
    Strong All-Purpose Pills                   350       All
    Extra-Strength All-Purpose Pills           500       All
    Extreme All-Purpose Pills                1,000    Invent
    Sobering Pills                             200    Invent
    Stomach-Emptying Pills                     230    Invent
    Perilla Leaf                                10       All
    Japanese Pepper                             20       All
    Ginger                                      25       All
    Sesame                                      30       All
    Agate                                    5,000         8
    Giant Clam Shell                         5,000        10
    
    EBISUYA PAWN SHOP (Gion)                 Price   Chapter
    -Items-
    Red Hairpin                                800       All
    Tortoise-Shell Hairpin                  12,000       All
    Gold-Lacquered Comb                     25,000       All
    Forgotten Temple Buddha Statue Fragment    600         5
    Lapis Lazuli                             5,000         5
    Crystal                                  5,000         6
    Goddess Hairpin                          1,800         8
    Goddess Headband                           120         9
    Susa-no-O Spirit Ball                    2,500        10
    Vengeful Undead's Hair                     100        10
    Dragon's Fang                              500        11
    Wrath of the Dragon                      2,000        11
    Unholy Otherworldly Stone                  800        11
    -Arms-
    Sarashi                                    200         5
    Ancient Chestplate                      20,000         6
    Bassarimaru                             34,000         6
    Old Greatsword                          15,600         6
    Antique Greatsword                      12,500         6
    Rusted Old Greatsword                   18,000         6
    Imitation Greatsword                     2,500         6
    
    ARIGATAYA MARKET (Suburbs)               Price   Chapter
    -Items-
    Strong All-Purpose Pills                   350         5
    Extra-Strength All-Purpose Pills           500         5
    Manjuu                                      10         5
    Grilled Dango                               18         5
    Dancing Crane Kimono                    10,000         5
    Confeito                                   500         5
    Mandarin Orange                             10         5
    Children's Doll - Emperor                7,500         5
    Children's Doll - Empress               15,000         5
    Mechanical Doll                         30,000         5
    Gold Tortoise-Shell                        500         7
    Silver Steel                               200         7
    Temari Stone                               500         7
    Baleen                                      25         7
    -Equipment-
    Rising Dragon Inrou                     18,000         5
    Foreign-Made Men's Cologne               1,000         5
    Sarashi                                    200         5
    Fighting Sarashi                         1,000         5
    Manly Sarashi                            2,500         5
    Fine Umbrella                              540         5
    
    ETCHUUYA PHARMACY (Suburbs)              Price   Chapter
    Health Pills                               100         5
    Strong Health Pills                        150         5
    Extra-Strength Health Pills                200         5
    Spirit Pills                                50         5
    Strong Spirit Pills                        100         5
    Extra-Strength Spirit Pills                150         5
    All-Purpose Pills                          200         5
    Strong All-Purpose Pills                   350         5
    Extra-Strength All-Purpose Pills           500         5
    Extreme All-Purpose Pills                1,000    Invent
    Sobering Pills                             200    Invent
    Stomach-Emptying Pills                     230    Invent
    Perilla Leaf                                10         5
    Japanese Pepper                             20         5
    Ginger                                      25         5
    Sesame                                      30         5
    Gold Tortoise-Shell                        500         5
    Dragon's Whiskers                        1,500         7
    Horse Meat                                 180         5
    Boar Meat                                  200         5
    
    WEAPON'S SHOP (Suburbs)                  Price   Chapter
    -Arms-
    Fighting Coat                            3,000         5
    Chain Coat                               5,000         7
    Steel Coat                               8,000         8
    Wooden Chestplate                        6,000         6
    Iron Chestplate                          8,000         7
    Steel Chestplate                        10,000         8
    Sacred Tree Chestplate                  15,000         5
    Seamless Headband                    5,000,000         5
    Nameless Sword                           2,000         5
    Nameless Sword Maximum                   4,000         5
    Evergreen Oak Bokutou                      500         5
    Dark Purple Bokutou                        800         5
    Brittle Steel Katana                     6,000         5
    Tessaimaru                               6,000         5
    Nameless Kodachi                         1,000         5
    Nameless Kodachi Maximum                 3,000         5
    Evergreen Oak Kodachi                      200         5
    Brittle Steel Wakizashi                  2,200         5
    Iron Greatsword                         13,000         6
    Brittle Steel Greatsword                17,300         6
    Cast-Iron Staff                         16,000         7
    Jutte                                    5,800         5
    -Materials-
    Lump of Steel                            1,000         5
    Fine Lump of Steel                       2,000         6
    Extremely Fine Lump of Steel             3,000         8
    Mother of Pearl                            200         9
    Tengu Stone                                400         5
    The Water God's Stone                      500         5
    Tiger Fang                                 200         7
    
    THE TURTLE VENDOR (Suburbs)              Price         Rank
    -Turtles-
    Grass Turtle                             2,000      Average
    Stone Turtle                             2,000      Average
    Stone Turtle                             9,000     Komusubi
    Stone Turtle                            15,000     Sekiwake
    -Food-                                   Price   Increased Statistics
    Dried Seaweed                               40                    N/A
    Dried Agar-Agar                            200  Maximum Food Capacity
    Worm (Small)                                10   Stamina, Max Stamina
    Worm (Medium)                               50   Stamina, Max Stamina
    Worm (Large)                               100   Stamina, Max Stamina
    Mollusk                                     10         Sand, Max Sand
    Clam                                        50         Sand, Max Sand
    Scallop                                    100         Sand, Max Sand
    Small Shrimp                                10           Mud, Max Mud
    Prawn                                       50           Mud, Max Mud
    Spiny Lobster                              100           Mud, Max Mud
    Killifish                                   10       Water, Max Water
    Goldfish                                    50       Water, Max Water
    Sweetfish                                  100       Water, Max Water
    Eel Liver                                   30   Stamina, Max Stamina
    Dried Mullet Roe                            70   Stamina, Max Stamina
    Salmon Roe                                 100   Stamina, Max Stamina
    Pond Snail                                  30         Land, Max Land
    Loach                                       70         Land, Max Land
    Crawfish                                   100         Land, Max Land
    
    MAH JONG (Gion)                                 Points
    Writ to Change 1,000 Points to Money             1,000
    Writ to change 10,000 Points to Money           10,000
    Nada Refined Sake                                  600
    Nanto Sake                                       1,400
    Scrap of Iron                                      500
    Wrath of the Dragon                             20,000
    
    GAMBLING HOUSE (Gion)                           Points
    Writ to Change 10,000 Points to Money           10,000
    Writ to Change 100,000 Points to Money         100,000
    Manjuu                                              10
    Mandarin Orange                                     10
    Extra-Strength All-Purpose Pills                   500
    Lapis Lazuli                                     5,000
    Spirit Water from the Lust Waterfall               200
    Dragon Whiskers                                  1,500
    
    CHINCHIRORIN (Dice) (Suburbs)                   Points
    Writ to Change 10,000 Points to Money           10,000
    Writ to Change 100,000 Points to Money         100,000
    Manjuu                                              10
    Mandarin Orange                                     10
    Extra-Strength All-Purpose Pills                   500
    Lapis Lazuli                                     5,000
    Spirit Water from the Lust Waterfall               200
    Dragon Whiskers                                  1,500
    
    HANAFUDA (Suburbs)                              Points
    Writ to Change 10,000 Points to Money           10,000
    Writ to Change 100,000 Points to Money         100,000
    Manjuu                                              10
    Mandarin Orange                                     10
    Extra-Strength All-Purpose Pills                   500
    Lapis Lazuli                                     5,000
    Spirit Water from the Lust Waterfall               200
    Dragon Whiskers                                  1,500
    
    NARIKANE SHOGI (Suburbs)                        Points
    Writ to Change 1,000 Points to Money             1,000
    Writ to change 10,000 Points to Money           10,000
    Nada Refined Sake                                  600
    Nanto Sake                                       1,400
    Scrap of Iron                                      500
    Wrath of the Dragon                             20,000
    
    
    ----------
    5i.  Items
    ----------
    
    
    5i-I.  Weapons
    --------------
    
    As you may have already guessed, there are four main types of weapon:  dachi,
    kodachi, greatswords, and miscellaneous weapons.  On the completion list, they
    are listed under different subcategories, one subcategory per page.  You can
    hit left or right to scroll through the different pages.  I'll list them from
    the first (normal swords), then each listing after that will come one page to
    the right.
      The "attack" statistic is how much damage you deal out.  The "strength" stat
    is for how easily you effect larger enemies or break guards, and for how well
    you can guard attacks.  The "speed" is, obviously, how fast your attacks will
    be.
      Obviously, the ones I say to temper or have forged are done at the black-
    smith's.  There's only one blacksmith in the game, and it's on Hanami in the
    Suburbs.  You'll need to temper a sword up to its maximum, typically, and then
    use the materials listed to make the sword.  Once a sword reaches its maximum
    and you can make another sword out of it, selecting it will show you what it
    can become.  When there is more than one choice, hit left and right on the left
    analog stick to cycle through the various new swords that can be made.
      To do this, you'll need instructions, which are found throughout the game in
    various ways such as the storage lockers or side missions.  Here, first, is a
    list of the various instructions:
    
    BEAUTIFUL SWORD APPRAISAL GUIDE
      Storage Locker Ho-5
    BOOK OF 100 NIGHTS AND 1,000 DARKNESSES
      Storage Locker Chi-3
    BOOK OF OFFERINGS TO THE WATER GOD
      Storage Locker I-2
    BOOK OF THE LIONSWORD CHAOS
      Storage Locker Ni-1
    BOOK OF THE YATSUKA
      Talk to a certain Ninja in Kouetsu's from Chapter 11 on
    CLASSICAL TEXT OF THE DIVINE AGE
      Talk to Gyoutensai from Chapter 9 on
    CLASSICAL TEXT OF THE OLD DAYS
      Talk to the blacksmith from Chapter 5 on
    CLASSICAL TEXT OF THE ONI GOD
      Bounty Kuroshima Raiden
    CLASSICAL TEXT OF THE SOUL
      Talk to a certain Ninja in Kouetsu's from Chapter 6 on
    JEWELS AND STEEL HERO'S SWORD LEGEND
      Talk to the monk near the bridge in Kawara, agree
    LEGEND OF THE VANISHING OF THE NUE AND MIZUCHI
      Favor "The Sword that Grants Wishes"
    ONI BLADE FORGING GUIDE
      Merchant at Sanjuusangendou
    RESURRECTION BOOK
      Storage Locker To-5
    STAR STEEL LEGEND
      Bounty Matsu the Judge
    STRANGE LEGEND OF THE TENGU
      Stroage Locker Ha-2
    TETSUGANSAI INSTRUCTIONS
      Bounty Tetsugansai the Good-for-Nothing
    TREASURE SWORD LEGEND
      Chapter 5 story event with blacksmith
    TWIN DRAGONS CLOTH WARRIOR SCROLL
      Bounty Nobitaka Who Uses the Air to Slice
    WORLD OF DAZZLING HOPE SWORDS
      Talk to the old man in the Kiyomizu Temple from Chapter 8, say "yes," then
      "a blade"
    YAMIMARO'S ANCIENT TEXT, VOLUME 1
      Favor "Riot at the Blacksmith's"
    YAMIMARO'S ANCIENT TEXT, VOLUME 2
      Storage Locker Nu-5
    YAMIMARO'S ANCIENT TEXT, VOLUME 3
      Storage Locker Ha-4 
    
    
      Now, here is a list of the weapons:
    
    -DACHI (NORMAL SWORDS)-
    
    SAKUSHUU KATANA
      Attack: 10  Strength: 10  Speed: Fast
      (You start with this sword)
    SAKUSHUU KATANA 2
      Attack: 11  Strength: 11  Speed: Fast
      Temper for 500
    SAKUSHUU KATANA 3
      Attack: 12  Strength: 12  Speed: Fast
      Temper for 500
    SAKUSHUU KATANA MAXIMUM
      Attack: 13  Strength: 13  Speed: Very Fast
      Temper for 1,000
    NAMELESS KATANA
      Attack: 15  Strength: 20  Speed: Fast
      Weapons Shop: 2,000
    NAMELESS KATANA 2
      Attack: 16  Strength: 21  Speed: Fast
      Temper for 500
    NAMELESS KATANA MAXIMUM
      Attack: 17  Strength: 22  Speed: Fast
      Temper for 500
      Weapons Shop: 4,000
    BRITTLE STEEL KATANA
      Attack: 20  Strength: 30  Speed: Fast
      Weapons Shop: 6,000
    BRITTLE STEEL KATANA MAXIMUM
      Attack: 21  Strength: 35  Speed: Fast
      Temper for 1,000
    EVERGREEN OAK BOKUTOU
      Attack: 10  Strength: 10  Speed: Very Fast
      Weapons Shop: 500
    DARK PURPLE BOKUTOU
      Attack: 11  Strength: 10  Speed: Very Fast
      Weapons Shop: 800
    
    -DACHI (FAMOUS SWORDS)-
    
    JUZUMARU
      Attack: 25  Strength: 45  Speed: Very Fast
      Jiraiya training
    MIKAZUKI MUNECHIKA
      Attack: 30  Strength: 55  Speed: Very Fast
      Jiraiya training
    ONIMARU KUNITSUNE
      Attack: 35  Strength: 60  Speed: Very Fast
      Jiraiya training
    TOUJIGIRI YASUTSUNA
      Attack: 50  Strength: 115  Speed: Fast
      Jiraiya training
    OOTENTA
      Attack: 70  Strength: 120  Speed: Very Fast
      Jiraiya training
    MASAMUNE
      Attack: 90  Strength: 130  Speed: Fast
      Jiraiya training
    MURAMASA
      Attack: 100  Strength: 1  Speed: Very Fast
      Jiraiya training
    KUJI KANESADA
      Attack: 90  Strength: 95  Speed: Fast
      (Obtain in Chapter 12's story--Ittousai's sword)
    GUN SLICER KANEMITSU
      Attack: 110  Strength: 200  Speed: Fast
      Favor "Justice For All"
    THE BEST DACHI IN THE REALMS
      Attack: 150  Strength: 160  Speed: Very Fast
      Complete Skills list
    
    -DACHI (ENCHANTED SWORDS)-
    
    THOUSAND VISITORS
      Attack: 60  Strength: 100  Speed: Very Fast
      Makes it easier to attrack enemies
      Favor: "Enchanted Sword Beckoning Sword"
    SUIKEN
      Attack: 60  Strength: 20  Speed: Slow
      You become stronger the more drunk you are
      Favor: "Enchanted Sword Suiken"
    MONEY-EATER
      Attack: 70  Strength: 100  Speed: Normal
    BASSARIMARU
      Attack: ??  Strength: ??  Speed: ??
      You cannot guard or sidestep with this equipped
      Ebisuya Pawn Shop: 34,000
    HAISUIMARU
      Attack: 80  Strength: 60  Speed: Fast
      Power increases when health gauge is flashing red
      Bounty Karasuyano Hyounosuke
    CHIFUBUKIMARU
      Attack: 30  Strength: 80  Speed: Very Fast
      Allows Musashi to steal enemy's health with Zanshin
      Favor: "Collecting the Enchanted Swords"
    NUE KILLER
      Attack: 105  Strength: 130  Speed: Normal
      Forge: Nameless Sword Maximum + Japanese Buddhist Mummy's Pedestal + Vengeful
        Undead's Hair + 10,000 mon
      (Legend of the Vanquishing of the Nue and Mizuchi)
    
    -DACHI (TREASURE SWORDS)-
    
    STEEL TREASURE SWORD
      Attack: 30  Strength: 30  Speed: Slow
      Forge: Brittle Steel Katana Maximum + Lump of Steel + Lapis Lazuli + 5,000 mon
      (Treasure Sword Legend)
    STEEL TREASURE SWORD 2
      Attack: 31  Strength: 31  Speed: Slow
      Temper for 1,000
    STEEL TREASURE SWORD MAXIMUM
      Attack: 32  Strength: 32  Speed: Slow
      Temper for 1,000
    FINE STEEL TREASURE SWORD
      Attack: 40  Strength: 40  Speed: Normal
      Forge: Steel Treasure Sword Maximum + Fine Lump of Steel + Crystal +
        15,000 mon
      (Treasure Sword Legend)
    FINE STEEL TREASURE SWORD 2
      Attack: 41  Strength: 41  Speed: Normal
      Temper for 5,000
    FINE STEEL TREASURE SWORD 3
      Attack: 42  Strength: 42  Speed: Normal
      Temper for 5,000
    FINE STEEL TREASURE SWORD MAXIMUM
      Attack: 43  Strength: 43  Speed: Normal
      Temper for 5,000
    EXTREMELY FINE STEEL TREASURE SWORD
      Attack: 70  Strength: 70  Speed: Fast
      Forge: Fine Steel Treasure Sword Maximum + Extremely Fine Lump of Steel +
        Agate + 20,000 mon
      (Treasure Sword Legend)
    EXTREMELY FINE STEEL TREASURE SWORD 2
      Attack: 72  Strength: 72  Speed: Fast
      Temper for 7,000
    EXTREMELY FINE STEEL TREASURE SWORD 3
      Attack: 74  Strength: 74  Speed: Fast
      Temper for 7,000
    EXTREMELY FINE STEEL TREASURE SWORD 4
      Attack: 76  Strength: 76  Speed: Fast
      Temper for 7,000
    EXTREMELY FINE STEEL TREASURE SWORD MAXIMUM
      Attack: 80  Strength: 80  Speed: Fast
      Temper for 7,000
    KACHOU FUUGETSU
      Attack: 100  Strength: 100  Speed: Very Fast
      Forge: Extremely Fine Steel Treasure Sword Maximum + Mother of Pearl + Giant
        Clam Shell + 50,000 mon
      (Treasure Sword Legend)
    
    -DACHI (BEAUTIFUL SWORDS)-
    
    NISHIKINAGESHI
      Attack: 30  Strength: 15  Speed: Normal
      Forge: Nameless Sword Maximum + Lump of Steel + Forgotten Temple Buddha
        Statue Fragment + 8,000 mon
      (Beautiful Sword Appraisal Guide)
      Found in Tsuruya action stage
    NISHIKINAGESHI 2
      Attack: 31  Strength: 15  Speed: Fast
      Temper for 1,000
    NISHIKINAGESHI MAXIMUM
      Attack: 32  Strength: 15  Speed: Very Fast
      Temper for 1,000
    SILHOUETTE
      Attack: 50  Strength: 25  Speed: Normal
      Forge: Nishikinageshi Maximum + Lump of Steel + Jewel of the Wild Soul +
        8,000 mon
      (Beautiful Sword Appraisal Guide)
    SILHOUETTE 2
      Attack: 51  Strength: 25  Speed: Normal
      Temper for 2,000
    SILHOUETTE MAXIMUM
      Attack: 52  Strength: 25  Speed: Normal
      Temper for 2,000
    SAKURAFUBUKI
      Attack: 60  Strength: 30  Speed: Normal
      Forge: Silhouette Maximum + Lump of Steel + Jewel of the Peaceful Soul +
        10,000 mon
      (Beautiful Sword Appraisal Guide)
    SAKURAFUBUKI 2
      Attack: 65  Strength: 30  Speed: Fast
      Temper for 3,000
    SAKURAFUBUKI MAXIMUM
      Attack: 70  Strength: 30  Speed: Very Fast
      Temper for 3,000
    
    -DACHI (IRREGULAR)-
    
    BAT
      Attack: 27  Strength: 100  Speed: Very Fast
      Gyoutensai invention
    RED BAT
      Attack: 47  Strength: 120  Speed: Fast
      Gyoutensai invention
    HERCULEAN BAT
      Attack: 67  Strength: 150  Speed: Fast
    TESSAIMARU
      Attack: 30  Strength: 60  Speed: Normal
      Weapons Store: 6,000
    GOUSAIMARU
      Attack: 40  Strength: 70  Speed: Fast
      Forge: Tessaimaru + Lump of Steel (x 2) + 3,000 mon
      (Tetsugansai Instructions)
    HAKUGINMARU
      Attack: 50  Strength: 90  Speed: Fast
      Forge: Gousaimaru + Fine Lump of Steel + Silver Steel + 6,000 mon
      (Tetsugansai Instructions)
    KONGOUMARU
      Attack: 60  Strength: 120  Speed: Normal
      Forge: Hakuginmaru + Extremely Fine Lump of Steel + Adamantine Ore +
        10,000 mon
      (Tetsugansai Instructions)
    
    -DACHI (SPIRIT SWORDS)-
    
    VIDROMARU
      Attack: 20  Strength: 30  Speed: Very Fast
      Forge: Nameless Sword Maximum + Gold Tortoise-Shell + Tengu Stone + 3,000 mon
      (Book of Offerings to the Water God)
    VIDROMARU 2
      Attack: 21  Strength: 32  Speed: Very Fast
      Temper for 500
    VIDROMARU 3
      Attack: 22  Strength: 34  Speed: Very Fast
      Temper for 600
    VIDROMARU 4
      Attack: 23  Strength: 36  Speed: Very Fast
      Temper for 700
    VIDROMARU MAXIMUM
      Attack: 24  Strength: 40  Speed: Very Fast
      Temper for 800
    WATER GOD'S DACHI
      Attack: 30  Strength: 50  Speed: Very Fast
      Forge: Vidromaru Maximum + The Water God's Stone + Dragon's Whiskers +
        5,000 mon
      (Book of Offerings to the Water God)
    WATER GOD'S DACHI MAXIMUM
      Attack: 35  Strength: 60  Speed: Very Fast
      Temper for 1,000 mon
    WHITE LION DACHI
      Attack: 80  Strength: 110  Speed: Normal
      Forge: Brittle Steel Katana Maximum + Mother of Pearl + White Lion Hair +
        6,000 mon
      (Book of the Lionsword Chaos)
    WHITE LION DACHI 2
      Attack: 82  Strength: 110  Speed: Fast
      Temper for 1,000
    WHITE LION DACHI MAXIMUM
      Attack: 85  Strength: 110  Speed: Very Fast
      Temper for 1,000
    SILVER DACHI
      Attack: 20  Strength: 80  Speed: Normal
      Favor: "The Golden Sword"
      (use to make a kodachi)
    GOLDEN DACHI
      Attack: 10  Strength: 110  Speed: Slow
      Favor: "The Golden Sword"
    SENKIMARU
      Attack: 45  Strength: 80  Speed: Normal
      Forge: Golden Dachi + Extremely Fine Lump of Steel + Mother of Pearl +
        10,000 mon
      (Book of 100 Nights and 10,000 Darknesses)
    SENKIMARU 2
      Attack: 50  Strength: 85  Speed: Normal
      Temper for 5,000 mon
    SENKIMARU MAXIMUM
      Attack: 60  Strength: 90  Speed: Fast
      Temper for 5,000 mon
    SOUL DACHI
      Attack: 55  Strength: 45  Speed: Fast
      Forge: Brittle Steel Sword + Jewel of the Wild Soul + Jewel of the Peaceful
        Soul + 15,000 mon
      (Classical Text of the Soul)
      Find in the Ganryuu Island Fortress action stage
      (sell for 100,000!)
    SOUL DACHI 2
      Attack: 56  Strength: 46  Speed: Fast
      Temper for 1,000
    SOUL DACHI 3
      Attack: 57  Strength: 47  Speed: Fast
      Temper for 2,000
    SOUL DACHI 4
      Attack: 58  Strength: 48  Speed: Fast
      Temper for 3,000
    SOUL DACHI MAXIMUM
      Attack: 60  Strength: 50  Speed: Fast
      Temper for 5,000
    ONI'S FANG
      Attack: 90  Strength: 200  Speed: Slow
      Forge: Nameless Sword Maximum + Tiger Fang + Oni Hair + 150,000 mon
      (Oni Sword Forging Guide)
    ONI'S FANG 2
      Attack: 95  Strength: 210  Speed: Slow
      Temper for 5,000
    ONI'S FANG 3
      Attack: 100  Strength: 220  Speed: Slow
      Temper for 10,000
    ONI'S FANG 4
      Attack: 105  Strength: 240  Speed: Slow
      Temper for 15,000
    ONI'S FANG MAXIMUM
      Attack: 110  Strength: 250  Speed: Slow
      Temper for 20,000
    TWIN DRAGONS DACHI
      Attack: 100  Strength: 140  Speed: Fast
      Forge: Nameless Sword Maximum + Dragon Fang + Wrath of the Dragon +
        200,000 mon
      (Twin Dragons Cloth Warrior Scroll)
    TWIN DRAGONS DACHI MAXIMUM
      Attack: 130  Strength: 150  Speed: Fast
      Temper for 30,000 mon
    
    -KODACHI (NORMAL SWORDS)-
    
    SAKUSHUU KODACHI
      Attack: 5  Strength: 1  Speed: Fast
      (You start with this sword)
    SAKUSHUU KODACHI 2
      Attack: 5  Strength: 2  Speed: Fast
      Temper for 500
    SAKUSHUU KODACHI MAXIMUM
      Attack: 6  Strength: 3  Speed: Fast
      Temper for 500
    NAMELESS KODACHI
      Attack: 5  Strength: 1  Speed: Fast
      Weapons Shop: 1,000
    NAMELESS KODACHI 2
      Attack: 5  Strength: 2  Speed: Fast
      Temper for 500
    NAMELESS KODACHI 3
      Attack: 5  Strength: 3  Speed: Fast
      Temper for 500
    NAMELESS KODACHI MAXIMUM
      Attack: 5  Strength: 4  Speed: Fast
      Temper for 500
      Weapons Shop: 3,000
    BRITTLE STEEL WAKIZASHI
      Attack: 10  Strength: 3  Speed: Fast
      Weapons Shop: 2,200
    BRITTLE STEEL WAKIZASHI MAXIMUM
      Attack: 11  Strength: 4  Speed: Fast
      Temper for 500
    EVERGREEN OAK KODACHI
      Attack: 5  Strength: 1  Speed: Very Fast
      Weapons Shop: 200
    
    -KODACHI (FAMOUS SWORDS)-
    
    FAMOUS SHINTOUGO
      Attack: 29  Strength: 7  Speed: Fast
      Favor: "Ushi and Ben of Legend"
    KOGARASUMARU
      Attack: 39  Strength: 17  Speed: Fast
      Favor: "The Novice and the Master Fencer"
    FAMOUS KNIFE MASAMUNE
      Attack: 37  Strength: 15  Speed: Very Fast
      Scarecrow Formations
    PEERLESS WAKIZASHI
      Attack: 40  Strength: 20  Speed: Very Fast
      Complete the Memo Pad (side missions)
      Equip with the Best Dachi in the Realms for attack bonus
    
    -KODACHI (FORGED)-
    
    STEEL WAKIZASHI
      Attack: 20  Strength: 5  Speed: Fast
      Forge: Brittle Steel Wakizashi Maximum + Lump of Steel + 800 mon
      (Treasure Sword Legend)
    STEEL WAKIZASHI 2
      Attack: 21  Strength: 6  Speed: Fast
      Temper for 500
    STEEL WAKIZASHI MAXIMUM
      Attack: 22  Strength: 7  Speed: Fast
      Temper for 500
    FINE STEEL WAKIZASHI
      Attack: 23  Strength: 8  Speed: Fast
      Forge: Steel Wakizashi Maximum + Fine Lump of Steel + 1,000 mon
      (Treasure Sword Legend)
    FINE STEEL WAKIZASHI 2
      Attack: 24  Strength: 9  Speed: Fast
      Temper for 700
    FINE STEEL WAKIZASHI MAXIMUM
      Attack: 25  Strength: 10  Speed: Fast
      Temper for 700
    EXTREMELY FINE STEEL WAKIZASHI
      Attack: 26  Strength: 11  Speed: Fast
      Forge: Fine Steel Wakizashi Maximum + Extremely Fine Steel Wakizashi +
        1,500 mon
      (Treasure Sword Legend)
    EXTREMELY FINE STEEL WAKIZASHI 2
      Attack: 27  Strength: 12  Speed: Fast
      Temper for 1,000
    EXTREMELY FINE STEEL WAKIZASHI 3
      Attack: 28  Strength: 13  Speed: Fast
      Temper for 1,000
    EXTREMELY FINE STEEL WAKIZASHI MAXIMUM
      Attack: 35  Strength: 15  Speed: Fast
      Temper for 1,000
    MATUSKIRI BOTAN
      Attack: 40  Strength: 16  Speed: Fast
      Forge: Extremely Fine Steel Wakizashi Maximum + Adamantine Ore + True Rainbow
        Stone + 3,000 mon
      (Treasure Sword Legend)
    UMEARASHI
      Attack: 15  Strength: 4  Speed: Fast
      Forge: Nameless Kodachi Maximum + Fine Lump of Steel + Jewel of the Wild
        Soul + 15,000 mon
      (Beautiful Swords Appraisal Guide)
    UMEARASHI 2
      Attack: 16  Strength: 5  Speed: Fast
      Temper for 1,000
    UMEARASHI 3
      Attack: 17  Strength: 6  Speed: Fast
      Temper for 1,000
    UMEARASHI 4
      Attack: 18  Strength: 7  Speed: Fast
      Temper for 1,000
    UMEARASHI MAXIMUM
      Attack: 20  Strength: 10  Speed: Fast
      Temper for 1,000
    MIRACULOUS FOUNTAIN KODACHI
      Attack: 25  Strength: 6  Speed: Fast
      Forge: Nameless Kodachi Maximum + Tengu Stone + Spirit Water from the Lust
        Waterfall + 3,000 mon
      (Book of Offerings to the Water Good)
    MIRACULOUS FOUNTAIN KODACHI MAXIMUM
      Attack: 26  Strength: 10  Speed: Fast
      Temper for 1,200
    RED LION KODACHI
      Attack: 33  Strength: 11  Speed: Fast
      Forge: Brittle Steel Wakizashi Maximum + Mother of Pearl + White Lion Hair +
        5,000 mon
      (Book of the Lionsword Chaos)
    RED LION KODACHI 2
      Attack: 35  Strength: 12  Speed: Fast
      Temper for 2,000
    RED LION KODACHI MAXIMUM
      Attack: 40  Strength: 15  Speed: Very Fast
      Temper for 2,000
    THICK STEEL OOWAKIZASHI
      Attack: 40  Strength: 40  Speed: Slow
      Forge: Nameless Kodachi Maximum + Star Steel + 10,000 mon
      (Star Steel Legend)
    THICK STEEL OOWAKIZASHI 2
      Attack: 45  Strength: 40  Speed: Slow
      Temper for 5,000
    THICK STEEL OOWAKIZASHI 3
      Attack: 50  Strength: 40  Speed: Slow
      Temper for 5,000
    THICK STEEL OOWAKIZASHI 4
      Attack: 55  Strength: 40  Speed: Slow
      Temper for 5,000
    THICK STEEL OOWAKIZASHI MAXIMUM
      Attack: 60  Strength: 40  Speed: Normal
    HYAKKOUMARU
      Attack: 31  Strength: 9  Speed: Fast
      Forge: Silver Dachi + Fine Lump of Steel + Mother of Pearl + 10,000 mon
      (Book of 100 Nights and 1,000 Darknesses)
    HYAKKOUMARU 2
      Attack: 32  Strength: 10  Speed: Fast
      Temper for 2,000
    HYAKKOUMARU MAXIMUM
      Attack: 35  Strength: 10  Speed: Fast
      Temper for 2,000
    ONI'S CLAW
      Attack: 35  Strength: 10  Speed: Fast
      Forge: Nameless Kodachi Maximum + Tiger Fang + Oni Bone + 60,000 mon
      (Oni Blade Forging Guide)
    ONI'S CLAW 2
      Attack: 35  Strength: 15  Speed: Fast
      Temper for 6,000
    ONI'S CLAW 3
      Attack: 35  Strength: 20  Speed: Fast
      Temper for 6,000
    ONI'S CLAW 4
      Attack: 35  Strength: 25  Speed: Fast
      Temper for 6,000
    ONI'S CLAW MAXIMUM
      Attack: 35  Strength: 30  Speed: Fast
      Temper for 6,000
    TWIN DRAGONS KODACHI
      Attack: 36  Strength: 14  Speed: Fast
      Forge: Nameless Kodachi Maximum + Dragon Entrails + Dragon Whiskers +
        100,000 mon
      (Twin Dragons Cloth Warrior Scroll)
    TWIN DRAGONS KODACHI 2
      Attack: 37  Strength: 15  Speed: Fast
      Temper for 10,000
    TWIN DRAGONS KODACHI 3
      Attack: 38  Strength: 16  Speed: Fast
      Temper for 10,000
    TWIN DRAGONS KODACHI 4
      Attack: 39  Strength: 17  Speed: Fast
      Temper for 10,000
    TWIN DRAGONS KODACHI MAXIMUM
      Attack: 40  Strength: 20  Speed: Fast
      Temper for 10,000
    MIZUCHI CUTTER
      Attack: 34  Strength: 12  Speed: Very Fast
      Forge: Nameless Kodachi Maximum + Mizuchi Stone + Cut of the Sacred Tree +
        70,000 mon
      (Legend of the Vanquishing of the Nue and Mizuchi)
    
    -GREATSWORDS-
    
    IRON GREATSWORD
      Attack: 30  Strength: 50  Speed: Fast
      Blacksmith event in Chapter 5
      Weapons Shop: 13,000
    IRON GREATSWORD 2
      Attack: 31  Strength: 51  Speed: Fast
      Temper for 600
    IRON GREATSWORD 3
      Attack: 32  Strength: 52  Speed: Fast
      Temper for 600
    IRON GREATSWORD 4
      Attack: 33  Strength: 53  Speed: Fast
      Temper for 600
    IRON GREATSWORD MAXIMUM
      Attack: 34  Strength: 55  Speed: Fast
      Temper for 600
    OLD GREATSWORD
      Attack: 20  Strength: 70  Speed: Fast
      Ebisuya Pawn Shop: 15,600
    ANTIQUE GREATSWORD
      Attack: 30  Strength: 100  Speed: Normal
      Ebisuya Pawn Shop: 12,500
    RUSTED OLD GREATSWORD
      Attack: 10  Strength: 120  Speed: Fast
      Ebisuya Pawn Shop: 18,000
    BRITTLE STEEL GREATSWORD
      Attack: 35  Strength: 80  Speed: Fast
      Weapons Shop: 17,300
    BRITTLE STEEL GREATSWORD 2
      Attack: 36  Strength: 81  Speed: Fast
      Temper for 1,500
    BRITTLE STEEL GREATSWORD 3
      Attack: 37  Strength: 82  Speed: Fast
      Temper for 1,500
    BRITTLE STEEL GREATSWORD MAXIMUM
      Attack: 38  Strength: 83  Speed: Fast
      Temper for 1,500
    STEEL GREATSWORD
      Attack: 40  Strength: 130  Speed: Fast
      Forge: Brittle Steel Greatsword Maximum + Lump of Steel + Forgotten Temple
        Buddha Statue Fragment + 10,000 mon
      (Jewels and Steel Hero's Sword Legend)
    STEEL GREATSWORD 2
      Attack: 41  Strength: 131  Speed: Fast
      Temper for 3,000
    STEEL GREATSWORD 3
      Attack: 42  Strength: 132  Speed: Fast
      Temper for 3,000
    STEEL GREATSWORD MAXIMUM
      Attack: 43  Strength: 133  Speed: Fast
      Temper for 3,000
    FINE STEEL GREATSWORD
      Attack: 60  Strength: 100  Speed: Fast
      Forge: Steel Greatsword Maximum + Lump of Fine Steel + Tiger Fang + 50,000 mon
      (Jewels and Steel Hero's Sword Legend)
    FINE STEEL GREATSWORD 2
      Attack: 61  Strength: 101  Speed: Fast
      Temper for 2,000
    FINE STEEL GREATSWORD 3
      Attack: 62  Strength: 102  Speed: Fast
      Temper for 2,000
    FINE STEEL GREATSWORD 4
      Attack: 63  Strength: 103  Speed: Fast
      Temper for 2,000
    FINE STEEL GREATSWORD MAXIMUM
      Attack: 64  Strength: 104  Speed: Fast
      Temper for 2,000
    EXTREMELY FINE STEEL GREATSWORD
      Attack: 80  Strength: 150  Speed: Fast
      Forge: Fine Steel Greatsword Maximum + Extremely Fine Lump of Steel + Oni
        Bone + 100,000 mon
      (Jewels and Steel Hero's Sword Legend)
    EXTREMELY FINE STEEL GREATSWORD 2
      Attack: 81  Strength: 151  Speed: Fast
      Temper for 5,000
    EXTREMELY FINE STEEL GREATSWORD 3
      Attack: 82  Strength: 152  Speed: Fast
      Temper for 5,000
    EXTREMELY FINE STEEL GREATSWORD 4
      Attack: 83  Strength: 153  Speed: Fast
      Temper for 5,000
    EXTREMELY FINE STEEL GREATSWORD MAXIMUM
      Attack: 84  Strength: 155  Speed: Fast
      Temper for 5,000
    WICKED RAKSASA
      Attack: 120  Strength: 160  Speed: Normal
      Forge: Extremely Fine Steel Greatsword Maximum + Lightening Stone + Jet-Black
        Magic Stone + 200,000 mon
      (Jewel and Steel Hero's Sword Legend)
    WICKED RAKSASA MAXIMUM
      Attack: 140  Strength: 180  Speed: Fast
      Temper for 50,000
    GANRYUU BOKUTOU
      Attack: 120  Strength: 130  Speed: Very Fast
      Defeat all opponents in the Houzouin
    
    -THE THREE SWORDS OF THE DIVINE AGE-
    
    FUTSUMITAMA SWORD
      Attack: 40  Strength: 80  Speed: Fast
      Forge: Old Greatsword + Futsumitama Spirit Stome + Extremely Fine Lump of
        Steel + 80,000 mon
      (Yamimaro's Ancient Text, Volume 1)
    FUTSUMITAMA SWORD 2
      Attack: 50  Strength: 80  Speed: Fast
      Temper for 10,000
    FUTSUMITAMA SWORD MAXIMUM
      Attack: 60  Strength: 90  Speed: Very Fast
      Temper for 10,000
    AMANOHABAGIRI
      Attack: 70  Strength: 100  Speed: Normal
      Forge: Antique Greatsword + Susa-no-O Spirit Ball + Extremely Fine Lump of
        Steel + 90,000 mon
      (Yamimaro's Ancient Text, Volume 2)
    AMANOHABAGIRI 2
      Attack: 75  Strength: 100  Speed: Normal
      Temper for 10,000
    AMANOHABAGIRI 3
      Attack: 80  Strength: 100  Speed: Normal
      Temper for 10,000
    AMANOHABAGIRI MAXIMUM
      Attack: 85  Strength: 110  Speed: Fast
      Temper for 10,000
    AMANOMURAKUMO NO TSURUGI
      Attack: 60  Strength: 120  Speed: Fast
      Forge: Rusted Old Greatsword + Ninigi Spirit Ball + Extremely Fine Lump of
        Steel + 100,000 mon
      (Yamimaro's Ancient Text, Volume 3)
    AMANOMURAKUMO NO TSURUGI 2
      Attack: 80  Strength: 125  Speed: Fast
      Temper for 10,000
    AMANOMURAKUMO NO TSURUGI 3
      Attack: 100  Strength: 130  Speed: Fast
      Temper for 10,000
    AMANOMURAKUMO NO TSURUGI 4
      Attack: 120  Strength: 135  Speed: Fast
      Temper for 10,000
    AMANOMURAKUMO NO TSURUGI MAXIMUM
      Attack: 140  Strength: 140  Speed: Fast
      Temper for 10,000
    
    -GREATSWORDS (IRREGULAR)-
    
    ADAMANTINE GREATSWORD
      Attack: 70  Strength: 170  Speed: Fast
      Forge: Iron Greatsword Maximum + Adamantine Ore + Goddess Headband +
        30,000 mon
      (Star Steel Legend)
    ADAMANTINE GREATSWORD 2
      Attack: 75  Strength: 170  Speed: Fast
      Temper for 10,000
    ADAMANTINE GREATSWORD MAXIMUM
      attack: 80  Strength: 170  Speed: Fast
      Temper for 10,000
    STAR STEEL GREATSWORD
      Attack: 85  Strength: 175  Speed: Fast
      Forge: Adamantine Greatsword Maximum + Star Steel + Tengu Stone + 70,000 mon
      (Star Steel Legend)
    STAR STEEL GREATSWORD 2
      Attack: 90  Strength: 180  Speed: Fast
      Temper for 15,000
    STAR STEEL GREATSWORD 3
      Attack: 95  Strength: 185  Speed: Fast
      Temper for 15,000
    STAR STEEL GREATSWORD MAXIMUM
      Attack: 100  Strength: 190  Speed: Fast
    IMITATION GREATSWORD
      Attack: 40  Strength: 40  Speed: Slow
      Ebisuya Pawn Shop: 2,500
    IMITATION GREATSWORD 2
      Attack: 41  Strength: 35  Speed: Slow
      Temper for 1,000
    IMITATION GREATSWORD 3
      Attack: 42  Strength: 30  Speed: Slow
      Temper for 1,000
    IMITATION GREATSWORD 4
      Attack: 43  Strength: 25  Speed: Slow
      Temper for 1,000
    IMITATION GREATSWORD MAXIMUM
      Attack: 45  Strength: 20  Speed: Slow
      Temper for 1,000
    DRAGON-SPLITTER GREATSWORD
      Attack: 50  Strength: 20  Speed: Fast
      Forge: Imitation Greatsword Maximum + Wizard Stone + Wrath of the Dragon +
        50,000 mon
      (World of Dazzling Hope Swords)
    DRAGON-SPLITTER GREATSWORD 2
      Attack: 60  Strength: 20  Speed: Fast
      Temper for 3,000
    DRAGON-SPLITTER GREATSWORD 3
      Attack: 70  Strength: 20  Speed: Very Fast
      Temper for 3,000
    NON-LETHAL GREATSWORD
      Attack: 1  Strength: 200  Speed: Very Fast
      Forge: Iron Greatsword Maximum + Goddess Hairpin + Jewel of the Peaceful
        Soul + 30,000 mon
      (World of Dazzling Hope Swords)
    HANE YUMIMARU
      Attack: 5  Strength: 30  Speed: Very Fast
      Gyoutensai invention
    THUNDER GOD HANE YUMIMARU
      Attack: 1  Strength: 1  Speed: Very Fast
      Gyoutensai invention
    
    -SHICHISHITOU-
    
    ANCIENT SHICHISHITOU
      Attack: 10  Strength: 150  Speed: Normal
      Find during the Tsuruya action stage
    SHICHISHITOU OF THE DIVINE AGE
      Attack: 70  Strength: 120  Speed: Fast
      Forge: Ancient Shichishitou + Fine Lump of Steel + Hazy Steel + 50,000 mon
      (Classical Text of the Divine Age)
    SHICHISHITOU OF THE DIVINE AGE 2
      Attack: 75  Strength: 120  Speed: Fast
      Temper for 1,000
    SHICHISHITOU OF THE DIVINE AGE 3
      Attack: 80  Strength: 120  Speed: Fast
      Temper for 1,000
    SHICHISHITOU OF THE DIVINE AGE MAXIMUM
      Attack: 85  Strength: 120  Speed: Fast
      Temper for 1,000
    YATSUKA SWORD
      Attack: 90  Strength: 80  Speed: Fast
      Forge: Shichishitou of the Divine Age Maximum + Extremely Fine Lump of
        Steel + Brittle Steel + 300,000 mon
      (Book of the Yatsuka)
    YATSUKA SWORD 2
      Attack: 95  Strength: 80  Speed: Fast
      Temper for 50,000
    YATSUKA SWORD 3
      Attack: 100  Strength: 80  Speed: Fast
      Temper for 50,000
    YATSUKA SWORD 4
      Attack: 105  Strength: 80  Speed: Fast
      Temper for 50,000
    YATSUKA SWORD MAXIMUM
      Attack: 110  Strength: 80  Speed: Very Fast
      Temper for 50,000
    
    -CURSED SWORDS-
    
    FIREDRINKER TENJIROU
      Attack: 90  Strength: 110  Speed: Normal
      Forge: Iron Greatsword Maximum + Fine Lump of Steel + Thousand-Year Ice
        Stone + 80,000 mon
      (World of Dazzling Hope Swords)
    GREAT CURSED SWORD - RESURRECTION
      Attack: 120  Strength: 180  Speed: Slow
      Forge: Cast-Iron Kanabou Maximum + Fine Lump of Steel + Wicked Otherworldly
        Stone + 200,000
      (Resurrection Book)
    
    -KANABOU-
    
    CAST-IRON KANABOU
      Attack: 35  Strength: 100  Speed: Slow
      Find in Shishido's cave action stage
      Weapons Shop: 16,000
    CAST-IRON KANABOU 2
      Attack: 40  Strength: 110  Speed: Slow
      Temper for 1,000
    CAST-IRON KANABOU 3
      Attack: 45  Strength: 120  Speed: Slow
      Temper for 1,000
    CAST-IRON KANABOU 4
      Attack: 50  Strength: 130  Speed: Slow
      Temper for 1,000
    CAST-IRON KANABOU MAXIMUM
      Attack: 55  Strength: 140  Speed: Slow
      Temper for 1,000
    GREAT KANABOU
      Attack: 80  Strength: 150  Speed: Normal
      Forge: Cast-Iron Kanabou Maximum + Fine Lump of Steel (x2) + 50,000 mon
    GREAT KANABOU 2
      Attack: 85  Strength: 155  Speed: Normal
      Temper for 4,000
    GREAT KANABOU 3
      Attack: 90  Strength: 160  Speed: Normal
      Temper for 4,000
    GREAT KANABOU 4
      Attack: 95  Strength: 165  Speed: Normal
      Temper for 4,000
    GREAT KANABOU MAXIMUM
      Attack: 100  Strength: 170  Speed: Normal
      Temper for 4,000
    ONI GOD'S KANABOU
      Attack: 160  Strength: 200  Speed: Slow
      Forge: Great Kanabou Maximum + Traveler's God's Secret Stone + Oni Bone +
        250,000 mon
      (Classical Text of the Oni God)
    
    -OTHERS-
    
    TENGU STAFF
      Attack: 30  Strength: 180  Speed: Very Fast
      Find in Ganryuu Island Fortress action stage
    JUTTE
      Attack: 20  Strength: 15  Speed: Fast
      Weapons Shop: 5,800
    PURE GOLD KISERU
      Attack: 15  Strength: 25  Speed: Very Fast
      Favor: "The Man Who Couldn't Be Like Robin Hood"
    IRON KISERU
      Attack: 10  Strength: 5  Speed: Very Fast
      Gion Arigataya Market: 2,100
    FINE KISERU
      Attack: 25  Strength: 30  Speed: Fast
      Gion Arigataya Market: 7,800
    FINE UMBRELLA
      Attack: 10  Strength: 10  Speed: Very Fast
    1,000 RYOU ACTOR UMBRELLA
      Attack: 30  Strength: 50  Speed: Very Fast
      Get 1,000 ryou in the kabuki mini-game
    
    
    5i-II.  Armors
    --------------
    
    You can only equip one main armor at a time; the other two slots are for your
    accessories.
    
    ANCIENT CHESTPLATE
      Physical: 25  Bladed: 20  Shot: 0  Fire: 1
      Ebisuya Pawn Shop: 20,000
    BLOOD-SPATTERED SARASHI
      Physical: -30 Bladed: -30 Shot: -30 Fire: -30
      Triples Heat gain
      Houzouin - Famous
    CHAIN COAT
      Physical: 5  Bladed: 15  Shot: 5  Fire: 0
      Weapons Shop: 5,000
    DRAGON CHESTPLATE
      Physical: 25  Bladed: 25  Shot: 20  Fire: 25
      Complete Weapons
    DRAGON COAT
      Physical: 5  Bladed: 30  Shot: 5  Fire: 0
      Houzouin - Unrivaled
    DRAGON SARASHI
      Physical: 15  Bladed: 15  Shot: 15  Fire: 15
      Houzouin - Great Phoenix
    FIGHTING COAT
      Physical: 5  Bladed: 10  Shot: 5  Fire: 0
      Weapons Shop: 3,000
    FIGHTING SARASHI
      Physical: 5  Bladed: 5  Shot: 5  Fire: 5
      Suburbs Arigataya Market: 1,000
    IRON CHESTPLATE
      Physical: 10  Bladed: 5  Shot: 5  Fire: 0
      Weapons Shop: 8,000
    MANLY SARASHI
      Physical: 7  Bladed: 7  Shot: 7  Fire: 7
      Suburbs Arigataya Market: 2,500
    ONI SARASHI
      Physical: 10  Bladed: 10  Shot: 10  Fire: 10
      Gion Arigataya Market: 4,000
    SACRED TREE CHESTPLATE
      Physical: 15  Bladed: 15  Shot: 25  Fire: -10
      Weapons Shop: 15,000
    SARASHI
      Physical: 3  Bladed: 3  Shot: 3  Fire: 3
      Gion Arigataya Market: 200
    SEAMLESS HEADBAND
      Physical: 5  Bladed: 5  Shot: 5  Fire: 5
      Makes bullets have no effect on Musashi
      Weapons Shop: 5,000,000
    SEVEN LUCK DIETIES SARASHI
      Physical: 0  Bladed: 0  Shot: 0  Fire: 0
      Grants money (slowly) when walking
      Complete Restaurant Menu Items
    STEEL CHESTPLATE
      Physical: 15  Bladed: 10  Shot: 5  Fire: 0
      Weapons Shop: 10,000
    STEEL COAT
      Physical: 5  Bladed: 25  Shot: 5  Fire: 0
      Weapons Shop: 8,000
    WOODEN CHESTPLATE
      Physical: 7  Bladed: 5  Shot: 5  Fire: 0
      Weapons Shop: 6,000
    
    
    5i-III.  Accessories
    --------------------
    
    You can equip two accessories at a time.  Here is a list of their effects and
    some of the ways to get them:
    
    AMULET
      Physical: 3  Bladed: 0  Shot: 3  Fire: 0
      Favors: "Kintarou 3," "The Oracle"
    ANGER CHARM
      Physical: 0  Bladed: 0  Shot: 5  Fire: 0
      Increases rate at which you gain Heat
      Bounty: Tatsu of the Futaba Crest
    BRAWLING GOD AMULET
      Physical: 0  Bladed: 0  Shot: 10  Fire: 0
      Grants infinite Heat Gauge
      Finish Story Mode on Expert
    CHAIN MAIL SHINGUARDS
      Physical: 5  Bladed: 0  Shot: 0  Fire: 0
      Makes sweep attacks unable to knock Musashi off his feet
      Scarecrow Formations
    DEER ANTLER NETSUKE
      Physical: 0  Bladed: 0  Shot: 0  Fire: 0
      Favor: "O-Saki's Situation"
    EDO-MADE WOMEN'S PERFUME
      Physical: 0  Bladed: 0  Shot: 0  Fire: 0
      Gion Arigataya Market: 3,000
    EROTIC ART OF AN EXQUISITE BEAUTY
      Physical: 5  Bladed: 0  Shot: 0  Fire: 0
      Makes more random encounters on the map
      Storage Lockers, Favor "A Treat from the Landlord"
    FANNY PINCUSHION
      Physical: 5  Bladed: 0  Shot: 3  Fire: 0
      If hit with a knock-down (besides throws), Musashi won't fall, but take damage
      Invention
    FOREIGN MEN'S COLOGNE
      Physical: 0  Bladed: 0  Shot: 0  Fire: 0
      Suburbs Arigataya Market: 1,000
    FRUITLESS TALISMAN
      Physical: 0  Bladed: 3  Shot: 0  Fire: 10
      Makes it impossible to gain experience
      Houzouin - Herculean
    GION INARI TALISMAN
      Physical: 0  Bladed: 0  Shot: 3  Fire: 10
      Random encounters
    GREAT KING TALISMAN
      Physical: 0  Bladed: 0  Shot: 0  Fire: 5
      Makes enemies attack more frequently
      Bounty: Toyokichi of the Kuromon Family
    GREAT TENGU FAN
      Physical: 3  Bladed: 3  Shot: 0  Fire: 0
      Houzouin - Unrivaled
    HARITI AMULET
      Physical: 5  Bladed: 0  Shot: 0  Fire: 0
      Enemies attack less frequently
      Houzouin - Practice
    HEALTHY SANDALS
      Physical: 0  Bladed: 0  Shot: 5  Fire: 0
      Health refills as you walk
      Houzouin - Fist God
    KYOTO-MADE WOMEN'S PERFUME
      Physical: 0  Bladed: 0  Shot: 0  Fire: 0
      Gion Arigataya Market: 2,000
    LUCKY BEADS
      Physical: 0  Bladed: 0  Shot: 0  Fire: 5
      Makes random encounters cease appearing
      Complete Storage Lockers
    MEOW SHOES
      Physical: 0  Bladed: 3  Shot: 0  Fire: 0
      Makes "meow" sounds as you step
      Complete Inventions
    RESURRECTION AMULET
      Physical: 0  Bladed: 5  Shot: 0  Fire: 0
      Brings Musashi back when defeated (vanishes after 1 use)
      Storage Lockers, Favors, Scarecrow Formations
    RISING DRAGON INROU
      Physical: 1  Bladed: 1  Shot: 1  Fire: 1
      Suburbs Arigataya Market: 18,000
    SKANDA SHOES
      Physical: 0  Bladed: 2  Shot: 0  Fire: 10
      Makes Musashi run quickly in non-battle areas
      Complete Side Games
    SOUL-STEALING BEADS
      Physical: 3  Bladed: 5  Shot: 0  Fire: 0
      Health refills as you defeat enemies
      Houzouin - Sword Saint
    SOUNDLESS SHOES
      Physical: 0  Bladed: 3  Shot: 0  Fire: 0
      Makes it harder for the official in the Suburbs to notice Musashi
      Invention
    THIEF NETSUKE
      Physical: 0  Bladed: 0  Shot: 3  Fire: 3
      When you grapple enemies with items from behind, they drop the items
      Favor: "Kiryuu's Sightseeing Tour"
    TIGERSKIN SASH
      Physical: 3  Bladed: 3  Shot: 3  Fire: 3
      Favor: "The Faithful Old Hound"
    TRUE BRAWLING GOD AMULET
      Physical: 0  Bladed: 0  Shot: 5  Fire: 0
      Musashi learns all Heat Actions automatically
      Ultimate Fighting - clear all missions with "S"
    YASAKA SHRINE TALISMAN
      Physical: 5  Bladed: 0  Shot: 3  Fire: 0
      Storage Lockers
    YOICHI'S CHARM
      Physical: 0  Bladed: 0  Shot: 15 Fire: 0
      Houzoin - Flames
    
    
    5i-IV.  Healing Items
    ---------------------
    
    Here is a list of healing items and their effects.  I won't include all of them,
    because the various and sundry foods about town are technically healing items,
    too.
    
    Health Pills - Small Life replenishment
    Strong Health Pills - Medium Life replenishment
    Extra-Strength Health Pills - Large Life replenishment
    Spirit Pills - Small Heat Gauge replenishment
    Strong Spirit Pills - Medium Heat Gauge replenishment
    Extra-Strength Spirit Pills - Large Heat Gauge replenishment
    All-Purpose Pills - Small Life and Heat replenishment
    Strong All-Purpose Pills - Medium Life and Heat replenishment
    Extra-Strength All-Purpose Pills - Large Life and Heat replenishment
    Extreme All-Purpose Pills - Full Life and Heat replenishment
     *Have Gyoutensai invent this first (see the section in the "completion lists")
    Sobering Pills - Gets rid of drunkenness--about half of how drunk Kiryuu can get
     *Have Gyoutensai invent this first (see the section in the "completion lists")
    Stomach-Emptying Medicine - Does 1/2 a lifebar's damage (use for completing the
     food and drink list, but, note that you can just buy turtle food and eat that
     instead)
     *Have Gyoutensai invent this first (see the section in the "completion lists")
    
    
    5i-V.  Materials
    ----------------
    
    Here is a list of the items you will need to make certain weapons at the black-
    smith's and for Gyoutensai's inventions:
    
    Admantine Ore
      Gion Arigataya Market (8th Chapter), Storage Lockers, Houzouin
    Agate
      Tenguya Pharmacy (Chapter 8)
    Baleen
      Suburbs Arigataya Market (7th Chapter)
    Crystal
      Ebisuya Pawn Shop
    Cut of an Ash Tree
      Storage Lockers, Melon Cutting
    Cut of an Evergreen Oak
      Melon Cutting
    Cut of the Sacred Tree
      Storage Lockers, Melon Cutting, Houzouin
    Dragon Entrails
      Sanjuusangendou Merchant
    Dragon Fang
      Ebisuya Pawn Shop (Chapter 11)
    Dragon Whiskers
      Etchuuya Pharmacy (Chapter 7), Gion Gambling Hall, Storage Lockers
    Extremely Fine Lump of Steel
      Weapons Store (8th Chapter), Houzouin
    Fine Lump of Steel
      Weapons Store (6th Chapter), Storage Lockers, Jiraiya-Style Training
    Forgotten Temple Buddha Statue Fragment
      Ebisuya Pawn Shop
    Fresh Cloth
      Favor "The Seedy Merchant Tanaka Appears"
    Futsumitama Spirit Ball
      Houzouin, Storage Lockers
    Giant Clam Shell
      Tenguya Pharmacy (Chapter 10), Houzouin
    Goddess Hairpin
      Ebisuya Pawn Shop (Chapter 8), Storage Lockers
    Goddess Headband
      Ebisuya Pawn Shop (Chapter 9)
    Gold Tortoise-Shell
      Etchuuya Pharmacy, Suburbs Arigataya Market
    Hazy Steel
      Houzouin, Storage Lockers
    Japanese-Style Paper
      Favor "Talent"
    Japanese Buddhist Mummy's Pedestal
      Houzouin, Storage Lockers
    Jet-Black Magic Stone
      From a Ninja at Kouetsu's (Chapter 12)
    Jewel of the Peaceful Soul
      Houzouin, Storage Lockers
    Jewel of the Wild Soul
      Bounty: Unarmed Brawling Kinta, Storage Lockers, Houzouin
    Lapis Lazuli
      Ebisuya Pawn Shop
    Lightening Stone
      Houzouin, Storage Lockers
    Lump of Steel
      Weapons Store (5th Chapter), Storage Lockers, Jiraiya-Style Training
    Mizuchi Stone
      Favor "The Yamauba Legend"
    Mother of Pearl
      Weapons Store (9th Chapter), Houzouin, Favor "Kiryuu's Sightseeing Tour"
    Ninigi Spirit Ball
      Favor "The Egg 2," Houzouin
    Oni Bone
      Favor "The Pretentious Man," Bounty: Arashiyama Yuuzarou
    Oni Hair
      Houzouin, Storage Lockers, Sanjuusangendou Merchant
    Red Lion Hair
      Bounty: Weird Donbei, Houzouin, Sanjuusangendou Merchant
    Red Ore
      Gion Arigataya Market (8th Chapter)
    Scrap of Iron
      Mah Jong, enemy drop
    Silver Steel
      Suburbs Arigataya Market (7th Chapter)
    Spirit Water from the Lust Waterfall
      Storage Lockers, Gion Gambling Hall
    Star Steel
      Houzouin, Storage Lockers, Favor "Investment Advice"
    Susa-no-O Spirit Ball
      Ebisuya Pawn Shop (10th Chapter), Favor "Master and Apprentice"
    Temari Stone
      Suburbs Arigataya Market (7th Chapter)
    Tengu Stone
      Weapons Store (5th Chapter), enemy drop
    Thousand-Year Ice Stone
      7th chapter battle stage, Houzouin, Storage Lockers
    Tiger Fang
      Weapons Store (Chapter 7)
    Traveler's God's Stone
      Favor "The Newborn," Houzouin
    True Rainbow Stone
      Favor "The Weight of Duty"
    Unholy Otherworldly Stone
      Ebisuya Pawn Shop (11th Chapter)
    Vengeful Undead's Hair
      Ebisuya Pawn Shop (Chapter 10), Storage Lockers
    Water God's Stone
      Weapons Store (5th Chapter)
    White Lion Hair
      Bounty: Tetsuto the Oni-Killer, Houzouin, Storage Lockers
    Wicked Steel
      Houzouin
    Wizard Stone
      Favor "The Magic Flute"
    Wrath of the Dragon
      Ebisuya Pawn Shop (Chapter 11), Mah Jong
    
    
    -------------------------
    5j.  Main Characters List
    -------------------------
    
    I'll list the character by their family name, when appropriate.  If characters
    have a strange nickname, I'll list it under that--for instance, "Mammoth" Tatsu
    would be listed under "M," not "T."  I'll also write their family name in all
    caps.
    
    
    A
    -
    
    Ageha
    Aliases:  YOSHINO Tayuu (note:  "Tayuu" is more of a title; the name given to
      a "top girl" at a yuujo brothel)
    Role:  Story character
    Appears in:  Many chapters
    Voice Actor:  Hisakawa Aya
        Aa megami-sama (anime):  Skuld
        Azumanga daiou (anime):  Kurosawa Minamo
        Abenobashi mahou * shoutengai (anime):  Munemune
        SD Gundam Force (anime):  Keiko
        X (anime):  Hinoto
        Card Captor Sakura (anime):  Kero-chan
        Juuni Kokki (anime):  Nakajima Youko
        Tenjho Tenge (anime):  Matsume Maya
        Nintama Rantarou (anime):  Kaede
        Noir (anime):  Chloe
        Sailor Moon (anime):  Mizuno Ami / Sailor Mercury
        Fruit(s) Basket (anime):  Souma Yuki
        Ace Combat 6 (game):  Melissa
        Grandia (game):  Mio
        Kessen III (game):  Kichou
        Shining Force Ikusa (game):  Mabel
        Jojo no kimyounabouken: Phantom Blood (game):  Erina Pendleton
        Soul Calibur (game):  Chai Xianghua
        AYA (CD)
        Hi-Ka-Ri (CD)
    Description:  Ageha is the top girl, or "Tayuu," of the most popular, top-rate
      yuujo brothel in the pleasure district of Gion in Kyoto.
        She is the sister of Ukiyo, a girl Musashi ended up living with in an
      attempt to protect her in order to fulfill a promise to his comrade-at-arms,
      Majima Gorohachi.  In the end, Musashi was unable to protect Ukiyo, but left
      her with renewed spirit as a swordsman--with resolve to use his sword to
      protect those weaker than him.
        Upon reaching Gion, Musashi spies Ageha walking about and immediately sees
      her resemblance to Ukiyo.  However, he fails to broach the subject.  When he
      first visits her brothel, the Tsuruya, to see her, she cautions him that all
      yuujo have a secret past they don't talk about.
        This is the stereotypical image of the sex worker in old Japan.  Yuujo and
      geisha were not normally looked down upon.  Rather, they were generally seen
      as someone with a very sad life.  Normally, a woman would be used to marry a
      wealthy member of society or something like this, but, many women of the day
      were sold to brothels as part of their duty to their parents.  So, they were
      seen as heroines who gave up their very bodies for the family (which was a
      very noble aim in those days).
        Ageha conspires with the clandestine forces at work to change the govern-
      ment.  She sets fire to the Tsuruya, allowing the assassination of an
      official, who came to take Haruka from Gion.  At first, she offers the
      auspicious intentions of wanting to keep Kiryuu in town so that she could one
      day reap vengance upon the man who (as rumor had it) had killed her sister,
      Ukiyo.  Later, she admits it was really because she had feelings for Kiryuu
      and could not let him leave Gion.
        However, her assumption of a new name has nothing to do with the political
      or clandestine plots afoot in the game.  It was simply the practice of yuujo
      and geisha to adopt fake names.  Obviously, this is for their protection as
      well as to remove them from the "real" world and make them seem more like a
      fantasy.
        And yes, by the way, Musashi's such a badass?  He hooks up with both sis-
      ters.  That's just nuts.
    
    AMON Jounoshin
    Role:  Secret boss
    Appears in:  Chapter 12
    Voice Actor:  Unknown
    Description:  This is the hidden boss.  He is the strongest character you will
      face in the game.  To get to him, you have to complete all 20 of the Services,
      all 20 of the Bounties, and do 99 of the 100 Favors (defeating him counts as
      the final one).  You also will need to have defeated all 50 opponents at the
      Houzouin tournaments.
        "Amon" means "Amen."  The root word of "Amen" comes from Greek and Hebrew,
      which literally was an affirmation of something being true.  But, many times
      in Japanese historic texts, the word is transcribed as "Amon," just like the
      Egyptian sun god Amon Ra.  In this case, rather than making it sound holy or
      like someone is shouting a chorus of "amen" to their preacher, this is meant
      to convey an ominous tone; it evokes the forboding idea of a funeral or of the
      final word of a prayer.  The kanji used are for sound only.
        When this particular "Jou" appears in a male name it means "respect" or
      "honor."  The "noshin" is like "nosuke" or "ichi" and has little signific-
      ance; rather, it means "first son."  It's an old way of naming children and
      not very prevalent anymore.
        In the first two titles, Amon Jou shows up once the requirements were ful-
      filled, suddenly appearing as if from out of nowhere.  The second game gives a
      little more of a story to it, but, nevertheless, he just shows up in the
      final chapter.
        In this game, Amon is actually there the whole time--well, from Chapter 6
      on.  You want to see what he looks like?  Go and talk to the official inspect-
      or eating ramen in the little stand at the west end of Shijou in the Suburbs
      (where you can get the wanted posters).  Now put sunglasses on him (with gold
      bands--pretty much gold-rimmed sunglasses) and give him some swords.
        When Musashi kills Kuroshima Raiden, defeating him for his bounty, Kuroshima
      suddenly warns Musashi to watch out.  Kuroshima's father had been defeated by
      some beast of a man called Amon Jounoshin, who Musashi knows as some wicked
      official.  Amon aggressively seeks strong people and murders them in order to
      prove his strength, and Kuroshima's father was a very powerful man who had
      defeated many opponents.
        After that incident, when Musashi talks to the inspector, he tells him that
      he has one last job for him, but, it'll wait until later.  Musashi shouldn't
      worry; once the time comes, he'll ask him--he should just rest for now.
        Once all other side missions in the "Memo Pad" section are completed and all
      50 opponents fought and defeated in the Houzouin tournaments, the inspector
      will suddenly withdraw from his post.  Musashi gets a letter by carrier pigeon
      from the man, telling him that if he wants to undertake that last little task
      for him, he'll meet him at the Shijou Bridge in Kawara at night.
        Once there, he reveals his identity and puts on sunglasses.  He has a dachi
      and wakizashi in his belt, and a long sword like Kojirou uses on his back,
      and he can use all three styles.  He even can throw bombs at Musashi.
        Amon is an extremely hard opponent.  Consider the hardest fight you've had
      in the game (outside this battle of course), then create a whole new level of
      difficulty above that.  Amon is above that level.  Seriously, the disparity
      between the ease of the rest of the game and how hard he can be is notable,
      and the fight against this hidden boss may seem impossible.  It can be done,
      however.  Refer to the section on the hidden boss in the "extras" to read
      more.
    
    
    B
    -
    
    C
    -
    
    D
    -
    
    E
    -
    
    En no Kozuma
    Role:  Story character
    Appears in:  Chapters 8-12
    Voice Actor:  Unknown
    Description:  This is an ascetic monk, presumably a gyouja or a practitioner of
      some sort of Shugendou sect.  His name likens him to "En no Gyouja," the semi-
      mythical founder of Shugendou religions based on Tendai Buddhism.
        Kozuma first encounters Musashi at the Houzouin in the Koufuku Temple Com-
      plex, host of fighting tournaments.  Through training with him, Musashi gets
      inspiration--in fact, he'll have Revelations and learn new Super Moves.
        The method of training is fairly odd.  Basically, you're playing baseball;
      Kozuma stands far away and lobs melons, iron balls, sake bottles, and kusudama
      at Musashi, who then has to time his attacks properly to cleave them in half.
        After his first appearance, Kozuma goes to the north end of the Riverside
      Path, where he can be approached for training more as the story progresses.
    
    
    F
    -
    
    G
    -
    
    GION Touji
    Role:  Story character, boss
    Appears in:  Chapter 6, Chapter 9
    Voice Actor:  Tsukamoto Takashi
        Kisarazu Cat's Eye (drama):  Sasaki Kizashi
        Chotto matte, Kamisama (drama):  Kurume Haruo
        Fire Boys -Megumi no daigo- (drama):  Amakasu Shirou
    Description:  This is one of the star pupils at the Yoshioka school of fencing.
        Itou suggests that Musashi talk to Touji in hopes that he can help him get
      the chance to enter the Yoshioka school.  There has been a rumor about that 
      a man calling himself Miyamoto Musashi was going to appear and challenge the
      masters of the school, Seijuurou and Denshichirou, to a duel, and Musashi
      decides to enter the dojo under his assumed name (Kiryuu Kazumanosuke) in
      order to investigate this impostor.
        When Kiryuu shows up at the dojo and led to duel its star pupil, Ueda Ryou-
      hei, Touji says, "Let's see some of that skill you used in the Sekigahara."
      This is a hint that he knows that Kiryuu is really Musashi, so they talk about
      it outside.
        It turns out that Touji does, indeed, know Musashi's true identity.  He was
      there, that night, apparently, when Musashi was tricked into killing Tokugawa
      Ieyasu's eldest living son, Yuuki Hideyasu, but he mentions that he knew some-
      thing was "fishy" and fled before the operation.  This implies that the other
      soldiers, who were just supposed to distract the troops at the entrance to
      Yuuki's residence, were killed, because otherwise, he would not have to ex-
      plain how he survived that night. 
        When the rumored duel approaches, Yoshioka Seijuurou says that he refueses
      to fight Musashi.  This could partly be because dueling was actually against
      shogunal law, and it could also be that Yoshioka feels a criminal like Musashi
      isn't worth his time.
        However, Touji knows that Yoshioka has agreed to meet with Musashi at a
      place named earlier for the duel.  So, he tells Musashi to go there, and that
      Musashi will find out who the impostor is.
        When Musashi reaches the spot, he finds only Seijuurou.  "So, you really
      are Miyamoto Musashi," Seijuurou tells him.  It seems Touji manufactured the
      plot and has set up the duel--there was no impostor.  It was all a plot so
      that Seijuurou's unskilled brother would be left alone, and so that someone
      would betray the Yoshioka family.
        Touji's plan was that Seijuurou would die by Musashi's hands, and then he
      could kill Denshichirou, and he would become head of the Yoshioka Dojo.  Ueda
      and others seem to be following Touji's lead, and try to hold Musashi back
      after the duel.
        But Touji's plans are foiled, of course, by Musashi stepping up and taking
      his place in history.  He ends up defeated at Musashi's hands.
        Whether or not Gion Touji is a real person is questionable.  He appears in
      Yoshikawa Eiji's book Miyamoto Musashi (simply "Musashi" in the U.S.), but not
      too much in actual historical accounts.  It has been said that he was a great
      student of the Yoshikawa school who used the famous "tsubamegaeshi" attack.
        The manga "Vagabond" also features Touji as a fierce, ambitious warrior.
    
    GYOUTENSAI
    Role:  Story character
    Appears in:  Chapters 5-12
    Voice Actor:  None?
    Description:  This is the inventor who lives up in the northeast corner of the
      Gion map.  "Gyouten" means "surprising" or "startling," and "tensai" can mean
      "genius"--although the Chinese characters would actually be different in that
      case.
        The government responds to complaints about the man's wacky experiments, and
      tell him to shut down, or else.  He stands his ground, however, and uses
      Musashi's help to gather the necessary materials to build a hanglider, which
      he claims will help people fly.  He asks Musashi to help him test it, and he
      does, jumping off a cliff and swooping down to save a boy dangling from a
      tree root.
        Little does Gyoutensai realize that the boy is actually the son of an
      aristocrat.  The next time the official comes around to Gyoutensai, instead of
      arresting the inventor, he praises him.
        His contribution to the game is that he has many things he'd like to try and
      make, but, he doesn't have the materials.  So, Musashi can gather the mater-
      ials for him and create extra items.  Most of them are fairly useless, but
      there are certain medicines he can create that will become available at the
      pharmacies after he's made them.  Two of these are particularly noteworthy:
      the most powerful healing item in the game, which refills both Life and Heat
      Gauges completely, called Extreme All-Purpose Pills, and Sobering Pills, which
      will get rid of the "drunk" status you will probably have to endure while
      romancing the yuujo.
    
    
    H
    -
    
    Haruka
    Aliases:  O-Haru
    Role:  Story character
    Appears in:  Many chapters
    Voice Actor:  Kugimiya Rie
        Shin megami tensei Devil Children (anime):  Metty
        Juunikokki (anime):  Taiki
        Choujuushin Gravion (anime):  Brigitta
        Pitaten (anime):  Uematsu Koboshi
        Konjiki no Gashbel!! (anime):  Tio
        Hagane no renkinjutsushi (Full-Metal Alchemist anime):  Alphonse Elrich
        Bleach (anime):  Kurosaki Karin
        Yakitate!!  Japan (anime):  Monica Adenauer
        Okusama ha Mahoushoujo (anime):  Kiyomizu Mika
        Kidousenshi Gundam 00 (anime):  Neena Trinity
        Crimson Tears (game):  Kaede
        Samurai Spirits tenka ichi kenkakuden (game):  Rimururu, Champloo
        Zenosaga (game):  Mary Godwin
        Riviera -Yakusoku no chi Riviera- (game):  Excel
        Ryuu ga gotoku (game):  Sawamura Haruka
    Description:  A lone girl appears in the Gion district, carrying a sword, and
      asks for Kiryuu Kazumanosuke.
        Kiryuu is actually Miyamoto Musashi, gone into hiding.  The arrival of such
      a strange guest does interest Musashi at first, but he can see no profit from
      her appearance, and turns to go away.  When he sees her sword, however, all
      of that changes.
        It's a wakazashi with a bell tied around its guard--the same kind of bell in
      the same fashion as the ones Musashi had received earlier from Ukiyo, a lady
      whom he failed to protect.  An old man saw Musashi holding the slain Ukiyo
      and immediately assumed he was responsible.  Later, Haruka would find out from
      this man that the sword she was holding belonged to Miyamoto Musashi.
        So, she sells her body in Gion to become a kamuro (a sort of apprentice) at
      the ageya (an old style of brothel in pleasure districts), Tsuruya.  This way,
      she can have some money to pay Musashi, known to her as Kiryuu, and hire him
      to avenge her family's death.  She believes that her family was killed by
      none other than Miyamoto Musashi, Kiryuu's true identity, because of the
      sword.
        It turns out that her family was actually killed by Marume Nagayoshi in one
      of the secret missions Tenkai and Kojirou were carrying out in Japan.  Years
      earlier, the rightful heir to the Tokugawa shogunate's thrown had fallen out
      with his father.  So, Tenkai had him killed, so that he could remain the chief
      advisor to Tokugawa's other son, Hidetada.
        Unfortunately, this left his daughter, Haruka, to still be around to
      (theoretically) dispute the lineage.  So, Tenkai orders her death and the
      deaths of her adoptive family.
        When Marume confronts her, she is unable to see his face because he is wear-
      ing a traveler's hat, with a very long brim, obscuring him from her.  She
      grabs his wakizashi and flees, but Marume stops troops from pursuing.
        And so, she has sold her body for 1 ryou.  1 ryou was really a lot of money
      in those days--about the same as a year's salary for much of the realm.  It's
      not a lot of money to sell your daughter for, however, and the characters
      talk about it as though it was an extremely low amount.  However, for this
      fee, Kiryuu agrees to set out and find the man who killed Haruka's family,
      bringing them to justice (in other words, killing them).
        Of course, this sets up a situation in which Haruka will discover things
      about Kiryuu's past that will lead her to lose faith in him.  He is, after
      all, the "real" Miyamoto Musashi.
        Musashi is told by Marume in a surprise meeting at the Houzouin part of the
      Koufuku Temple that he must protect Haruka at all costs.  Earlier, there was
      an event where Haruka was grabbed by a seemingly-licentious official at the
      Tsuruya ageya and dragged around by the arm.  It is later revealed that he
      went there with the intention of kidnapping the girl.  Later, it will be
      revealed by none other than the man who instigated the bakufu government that
      would last for 268 years, Tokugawa Ieyasu, himself, that Haruka was his grand-
      daughter, and daughter of his estranged son, Yuuki Hideyasu.
        On one hand, this does mean that Musashi killed Haruka's family.  Her father
      did actually die by his hand at a secret mission during the Battle at Seki-
      gahara.  However, it was really Tenkai who was behind it all.  Tenkai had
      manipulated the scenes--and the Tokugawa themselves--in order to create a new
      world in which he was in control.  Somehow, he gets his hands on Haruka near
      the end of the game, and is holding her there to further manipulate the Toku-
      gawa.  So, Musashi is pitted against the most powerful adversary of the time
      by fate, and tells Haruka that she bought him a new life with that one ryou
      she paid him at the pleasure districts.
        Of course, historically, this doesn't really seem to add up.  A daughter in
      the lineage of any ruler just doesn't seem to mean too much.  In old Japan,
      a young man would typically be adopted into a household in preparation of
      taking their daughter's hand, so, in that light, she may actually hold the
      key to the succession of power, but it's very unlikely.  Just like in the
      West's Medieval times, there would be a lot of concern over the sons of a
      ruler, not over the daughters.  Another reason is that Yuuki Hideyasu was
      already officially out of the Tokugawa bloodline, having been given over to
      the Yuuki house.  Although the idea of him later demanding the seat of power
      be handed to him is, of course, not entirely unheard of, it would probably
      have been very unlikely for him to have found support as this practice of
      adoption was already fairly common.  Even if he had been killed, which it
      looks like he was just two years after his brother succeeded him, Hideyasu's
      descendants would almost assuredly have been considered Yuuki and not Toku-
      gawa.
        If Ieyasu's love for Haruka is what Tenkai is using as leverage, even that
      doesn't make much sense since he already has the current kubou under his
      thumb.  Munenori hints that Tenkai's hold on Hidetada cannot last long because
      Hidetada is older now, but if that is the case, why doesn't Hidetada order
      troops to go against Tenkai?  Overall, it's a pretty weak case.
    
    HON'AMI Kouetsu
    Role:  Story character
    Appears in:  Many chapters
    Voice Actor:  Fujiwara Yoshiaki
        Power-move using professional wrestler
        Ryu ga gotoku (game):  Sai no Hanaya
    Description:  Kouetsu was a very important figure in the arts of the early days
      of the Tokugawa Period.  He was born into a house of warriors, but became a
      great artisan, whose calligraphy, lacquer works, publishing, and tea cere-
      mony traditions became noted by even the kubou, Tokugawa Ieyasu.  He became
      known as one of the "Three Brushes of Kan'ei."
        He became so well known that he could found his own artistic community known
      as Kouetsu Village.  After his death in 1637, his mansion was converted to a
      temple of Nichiren Buddhism called the Kouetsu Temple.
        In the game, not only is he a strong force in the artistic world, but also a
      powerful informant.  Just like Hanaya in previous titles, he seems to have
      hints on every little thing going on in the world, and is willing to part with
      that information, for a price.  Just like Hanaya, he also admits that besides
      being a way to make money, it's just a fun hobby of his.
        Musashi is introduced to Kouetsu by Itou, who has been using him to track
      the man responsible for the deaths of his family and students.  To Musashi's
      surprise, Kouetsu's room is an elevator, leading to a secret, hidden level.
      There, a host of ninja await.  These are Kouetsu's spies, and the source of
      his information.
        Kouetsu proves invaluable to Musashi, helping him throughout the entire
      game, much like the Hanaya character.
    
    Houzouin In'ei (In'ei, the Kakuzen Monk of the Houzouin Temple)
    Role:  Sub-boss, story character
    Appears in:  Chapter 8
    Voice Actor:  Unknown
    Description:  This old man is credited with founding the Houzouin-Style Polearms
      Art.  He is said to have studied under many different masters--he is even
      said to have studied the Shinkage-ryuu style of weapons arts taught by Yagyuu
      Muneyoshi (Sekishuusai).
        In the game, his pupil, Inshun, has become too proud because he has gone
      undefeated for so long in the fighting competitions at the Koufuku Temple.
      Marume Nagayoshi starts a rumor that Musashi will come to face Inshun in an
      obvious attempt to lure the real Musashi out of hiding to investigate.  He's
      got a message for him about Haruka and cautions about things that are yet to
      come.
        In'ei also seems to know what's going on.  He mentions that "that Old Fox
      should be making his move pretty soon," alluding to the impending intervention
      of Tokugawa Ieyasu.
    
    Houzouin Inshun (Inshun, the Kakuzen Monk of the Houzouin Temple)
    Role:  Story character, boss
    Appears in:  Chapter 8
    Voice Actor:  Kamiya Hiroshi
        Chibi Marukochan (anime): Hiroshikun
        Trigun (anime):  Zaji The beast
        Jibakukun (anime):  Kai
        Noir (anime):  Dominix
        Konjiki no Gashbell (anime):  Kubozuka Eita
        SD Gundam Force (anime):  Captain Gundam
        Tsukuyomi Moon Phase (anime):  Morioka Kouhei
        One Piece (anime):  Eddie
        Nodame Cantabile (anime):  Kimura Tomohito
        Macross F (anime):  Mikhail Braun
        Castlevania (game, PS2 title):  Joachim Almstar
        Kessen III (game):  Azai Nagamasa
        Sengoku Musou 2 (game):  Azai Nagamasa
        Zenosaga (game):  Canaan
        Final Fantasy X (game):  Gatta
    Description:  This brash, arrogant youth is the pupil of In'ei, founder of the
      Houzouin Style of Polearm Arts.  The style uses a cross-shaped polearm, which
      looks like a trident.
        Various accounts have him fighting with Musashi, but, mostly that seems to
      come from modern popular fiction.  It is no surprise, then, that Inshun is
      pitted against Musashi in this game.  Musashi has been asked by In'ei to knock
      the young man off his high horse.  He does so, but when his name is announced
      as Kiryuu Kazumanosuke and not Miyamoto Musashi, Inshun refuses to fight him.
        Musashi taunts Inshun, saying that he should humbly bear in mind that there
      are others better than him all over the world.  "And you would be one of those
      'others?'" Inshun asks.  Then, he agrees to fight.  Upon losing, he goes wild,
      throwing a tantrum, falling to the floor, and punching and kicking at nothing.
    
    
    I
    -
    
    ITOU Ittousai
    Role:  Ally, boss, story character
    Appears in:  Most of the game
    Voice Actor:  Terajima Susumu
        Ryuu ga Gotoku 2 (game):  Kawara Shirou
        Dead or Alive (Dead or Alive: Hanzaisha) (movie):  Inoue Akira
        Hana-Bi (movie):  Nakamura
    Description:  Itou is a bodyguard for the Tsuruya brothel.  He is also a friend
      and ally to Musashi--or, Kiryuu, as he knows him.
        When Haruka suddenly appears before Kiryuu and asks him to kill Miyamoto
      Musashi, Itou helps his friend by introducing him to an informant, Hon'ami
      Kouetsu (who just also happens to be a famous artist).  It seems that Itou has
      been using Kouetsu's network of informants for his own purposes, unbeknownst
      to Kiryuu.
        One day, Itou calls Kiryuu to the beach and attacks him.  When Kiryuu de-
      fends with Musashi's signature two-swords style, Itou recognises him
      immediately.  Eventually, he relents, and explains his backstory to Kiryuu.
        It seems that one of the men responsible for smearing Kiryuu's name, Sasaki
      Kojirou, is Itou's nemesis.  He has been hunting this man for a long time.
      Itou was famous during the Sengoku era as a skilled swordsman, but, his
      family and students were all killed at Kojirou's hands.  Learning through
      Kouetsu that Musashi also bears a grudge against Kojirou, he figured that the
      two of them should duel to see who had the right to take Kojirou's head.
        Itou Ittousai was another real person.  He was born around 1550, but his
      death is unknown.  Some accounts have him dying in his 70s, but others in his
      90s.  He established the "Swingle-Sword Style" ("Ittou-ryuu"), or "Unrivalled
      Sword Style" and took that as his name.  He may have done so before the Edo
      Period in the Sengoku, as there is evidence of him working for the Houjou,
      mentioned as Toda Ittousai.  He is said to have defeated a Chinese swordmaster
      while there.
        In the game, he pretty much takes on the role of Date Makoto (from the
      previous games).  He has a semi-official post and helps Kiryuu in any way that
      he can--even if his superiors wouldn't like that so much.
    
    J
    -
    
    K
    -
    
    KOMAKI Souzaemon
    Role:  Story character, boss
    Appears in:  Most chapters
    Voice Actor:  Unknown
    Description:  Those who have played the previous Ryuu ga Gotoku games will, no
      doubt, remember Komaki Soutarou, the old wanderer who taught Kiryuu techniques
      (and a real pain when you could actually fight him in the colisseum).
        So, it might not be a surprise to find a clone of this character, presumably
      his ancestor.  He has a dojo in the Gion area where he teaches his Gion Mute
      Ryuu martial arts.  He also appears in the Houzouin area of the Koufuku Temple
      complex, in the fighting competitions.
        Komaki used to have a thriving school in the Kawachi area, but something
      happened in his past that he seems to avoid talking about with Musashi.
        At the end of the story, once Musashi has mastered the skills at Komaki's
      dojo and at Zankisai's swordsmanship dojo in the Suburbs, Komaki tells him
      about his past at long last.
        It seems that one of his students took and read his scrolls containing his
      higher techniques, then took up the sword and cut down almost all of his
      students.  So, he was forced to close down the dojo in Kawachi, but he's spent
      his time following this student and now has opened his dojo in Gion so that he
      would be close to the man, who also had a dojo in Kyoto.
        He's talking about Shibusawa Zankisai, the man from whom Musashi learns most
      of his single-sword style basic techniques.  In the final chapter, Komaki sets
      out to seek revenge upon this man in a duel.  That night, Musashi finds out
      from one of the students where Zankisai has gone to--the Sanjuusangendou, and
      so, he goes to see their duel.
        Komaki uses a powerful technique, disarming Zankisai and stabbing him in
      the stomach with his own sword.  As Zankisai lay dying, he expresses his re-
      gret for his past.  Komaki is saddened to realize that his former pupil
      actually meant to die in that duel.  Of course, being his killer, he is unable
      to attend Zankisai's funeral, but Musashi tells him it was a good one.
        Then, Komaki decides to leave Gion.  He's closing down his dojo and heading
      out to Edo, where one of his students live, which is probably meant to explain
      why Komaki's descendant is found in Tokyo in the other games (Edo is the old
      name for Tokyo).  But, before he goes, he's going to stop by the Houzouin and
      see what all this tournament hub-bub is about (hint, hint).
        He was a monster in the first game's tournament, and much easier in the
      second game's, since he was so aggressive it was very easy to simply use a
      reversal on him.  In this game, once you get to the point where you're fight-
      ing him in the Houzouin, he's very easy.  His life bar is relatively short and
      it's possible to just avoid his attacks and answer them with attack strings of
      your own, although he can instantly throw you, zip around with crazy fast
      sidesteps, and guard sword attacks while unarmed.
    
    
    L
    -
    
    M
    -
    
    Madam of Tsuruya, The:  --> see "Okami of Tsuruya, The"
    
    MAJIMA Gorohachi
    Aliases:  SHISHIDO Baiken
    Role:  Boss character
    Appears in:  Chapter 2, Chapter 5
    Voice Actor:  Ugaki Hidenari
        King of Bandits Jin (Ou dorobou Jing) (anime):  Cube de Ice
        Naruto (anime):  Fuujin
        One Piece (anime):  Yama
        Nintama Rantarou:  Oozuki
        Tekken 5 (game):  Ganryuu
        Ryuu ga Gotoku (game series):  Majima Gorou
    Description:  Shishido Baiken was an original character developed by Yoshikawa
      Eiji when he wrote the famous book "Miyamoto Musashi," upon which many modern
      popular accounts of Musashi's life are based.
        Musashi and Majima meet up in the home base of the task force Marume has
      been leading, and they fight almost immediately when Kiryuu refuses to drink
      Majima's sake.  However, he quickly realises how skillful Musashi is and
      becomes his friend.  The two then volunteer for the critical role in the
      secret mission.
        It was all a set-up, and Majima and Musashi have to flee for their lives.
      However, while running away, Majima has no choice but to cut a suspension
      bridge the pursuing troops are standing on, and falls to his (presumed) death.
        His last wish was for Musashi to bring his sword to his younger sister,
      Ukiyo, who refuses it.  It turns out Majima had been taking care of Ukiyo and
      only considered her his younger sister; she was really only related by the
      fact that it was Majima who killed her father.  And so, Ukiyo refuses to
      accept Majima's sword.
        After coming to Gion, Kiryuu is asked to retrieve a treasure for Hon'ami
      Kouetsu that has been stolen by bandits.  When he enters the inner sanctum of
      their cavernous lair, he is assaulted by their leader, Shishido Baiken, only
      to find that it is actually Majima.
        It seems that Majima lost his memory after the fall.  He was taken in by the
      previous head of the Shishido bandits, and at the death of that man, became
      head of them, himself.
        Obviously, this is basically the same Majima Gorou character you encounter
      in the other two titles.  Of coures, things are slightly different, but he's
      pretty much the same.
    
    MARUME Nagayoshi
    Role:  Story character, boss
    Appears in:  Chapter 2, Chapter 7, Chapter 8
    Voice Actor:  Takenaka Naoto
        Merci Boku (CD)
        Eraserhead (CD)
        Gegege no Kitarou (drama):  Nezumio (Mouse Man)
        Okusama wa majo ("Bewitched in Tokyo" drama):  Suzuki Kazuo
        Sengoku jieitai - Sekigahara no tatakai (drama):  Ishida Mitsunari
        Teki wa Honnouji ni ari (drama):  Hashiba (Toyotomi) Hideyoshi
        Shall We Dance? (movie):  Aoki Tomio
        Azumi (movie):  Katou Kiyomasa
    Description:  Marume Nagayoshi is known as the man who created the Taisha-ryuu
      (or Taisha Style) of swordsmanship.  Born in 1540, he had various exploits
      about Japan during the Sengoku and early Edo periods.  He would later retire,
      and become a teacher of the arts--reading, poetry, etc.
        In this game, Marume is working for the Tokugawa forces as a swordsmanship
      instructor.  When he meets Musashi, he is recruiting men for a secret mission.
      He is impressed with Musashi, who is teaching students, and who is showing
      them a way to use both swords at once.  Musashi tells them that this is only
      for show; just something to help get your mind focused.  But, Marume believes
      that Musashi actually believes this could be a real fighting style.
        Marume convinces Musashi to join, and allows him to volunteer for a key
      role in the secret mission.  He does, however, pause to ask Musashi to sur-
      vive the ordeal.
        It turns out that it was a set-up, designed by the advisor, Tenkai, and that
      the two would be hunted down and killed at the meeting point as if they were
      murderers.  Presumably, the rest of Marume's team was sent somewhere else or
      killed, too.
        Marume is defeated by Musashi in the battle at the temple they were supposed
      to meet up at, but another key figure in the treachery at hand, Sasaki
      Kojirou, shows up to ensure his capture (death).  Musashi tells Marume that
      he will take his advice and survive, and flees.
        However, Marume is not completely an evil figure.  He aids Musashi, luring
      him to compete in the tournaments at the Houzouin Temple (really the Koufuku
      Temple in Nara) by spreading a rumor that an imposter would compete under
      Musashi's name.  When Musashi meets Marume at the temple, he alludes to the
      fact that there are other, more sinister forces at work, and that he is on
      the same side as Musashi in that he, too, wants to see Haruka protected.
        When Musashi later visits the Yagyuu village to meet with their patriarch,
      Sekishuusai, he finds that Marume has been watching him.  Although Marume has
      followed some of Tenkai's and Kojirou's orders, he hasn't been 100% faithful
      to them.  He was sent to kill Musashi when the bounty hunters came to Ukiyo's
      house, but, just took his sword instead.  Later, when he is sent to kill
      Haruka's adoptive family, he spares her life, allowing her to escape.
        Marume and Sekishuusai have been planning to stop Tenkai and to thwart
      Kojirou's blind ambitions.  To do so, they needed a strong warrior like
      Musashi.  Marume also obviously feels responsible for Musashi's position and
      seems to express regret over the treachery that left him a wanted man.  In
      the end, Marume shows Musashi how to overcome the Shinkage-ryuu style of
      swordplay used by Kojirou in hopes that he will defeat him.
    
    MIYAMOTO Musashi
    Aliases:  KIRYUU Kazumanosuke
    Role:  Main character
    Appears in:  The entire game
    Voice Actor:  Kuroda Takaya
        Wolf's Rain (anime):  Darcia
        Sakigake!!  Chromartie High School (anime):  Masked Takenouchi
        Bobobo-bo Bo-bobo (anime):  Hargen
        One Piece (anime):  Bogard
        Transformers Galaxy Force (anime):  Starscream
        Bleach (anime):  Baura
        Sengoku Musou (game series):  Hattori Hanzou
        The King of Fighters 2000, 2001 (games):  Rin, Long
        Shinibidou Imashime (game):  Gamuran
        Ryuu ga Gotoku (game series):  Kiryuu Kazuma
    Description:  This is a swordsman of the samurai caste in the Edo Period, whose
      name has risen above all others.  It has been said that Miyamoto Musashi was
      the greatest swordsman who ever lived.  In his twilight years, as many others
      did, he wrote an autobiographical work, "Gorin no sho" ("The Book of Five
      Rings"), which has been translated over and over in many different languages
      and is, most likely, available at a bookstore near you.
        Much of the legend of his life, however, derives from Yoshikawa Eiji's
      "Miyamoto Musashi" (released in English-speaking areas as simply "Musashi").
      In this book appear many of the characters in this game.
        However, not much is known about the "real" Musashi.  Historians seem fairly
      convinced that he actually did appear in a few registries, under different
      names.  It is believed he was born in 1584 in what is now the Hyougo Pre-
      fecture in Japan (in the Kinki region; just to the West of Kyoto).  He then
      began training, according to his own accounts, by the time he was 13, and
      defeated a strong soldier named Akiyama when he was 16 (which would be around
      the time of the Sekigahara Battle).  He may have possibly fought in these
      battles in under Kuroda Yoshikata, but there is little evidence as to exactly
      what was going on in his youth.
        It is said that Miyamoto became famous in 1604 with the incidents involving
      the Yoshioka family.  These characters do appear in the game, and he does, in
      fact, duel with them.  There are many historical accounts to verify this, but
      they offer varied information (sometimes conflicting).
        There was another major duel in Musashi's life, offered by historical
      accounts written a century or so later.  This was his duel against a man known
      as either Sasaki Ganryuu, Ganryuu Kojirou, or other such variations, at a
      place that apparently was known as Funashima, but later was renamed because of
      the duel there to Ganryuu Island.  Obviously, there is even less historical
      accuracy in the accounts of this duel--especially because Musashi himself left
      no mention of it.  In some histories, Musashi was avenging his father's death
      at Kojirou's hands.  Others have him killing his opponent with bare hands
      after he was disarmed and others have troops appearing to stop the duel before
      a victor was chosen.  So, this other major duel has become quite a legendary
      battle, and has become a popular part of the telling of his story.
        This game will focus on these three major events in the rise of Musashi to
      legend:  his role at the time of one of the most important battles in Japanese
      history (the Sekigahara), his duel against the Yoshiokas, and his duel against
      Sasaki Kojirou.
        The inventor of the dual-wield or "two-swords" style, Miyamoto Musashi is
      recruited by Marume Nagayoshi, working as the head swordsmanship instructor to
      Tokugawa Ieyasu's forces, to partake in a secret mission just before the
      Battle at Sekigahara.
        The operation turns out to be a secret assassination brewed up by the monk
      Tenkai, chief advisor to Tokugawa Ieyasu.  Unfrotunately for Musashi, it was
      all a set-up for Tokugawa forces to kill a man and make it look like they had
      not.  They arrive at the meeting point to arrest (kill) Musashi, the only man
      alive who still knew the secret besides the ones who had dreamed up the plot.
        It is there where he met Sasaki Kojirou, a powerful swordsman.  Using his
      very long weapon, he showed Musashi that he would easily defeat him.  With no
      alternative, Musashi decides to take advice Marume had offered him at the
      beginning of the operation, and survive this thing.  So, he runs away.
        His trials and tribulations have led him to the pleasure district, Gion, of
      Kyoto.  Here, he now works as a "kakemawari;" a sort-of "Jack of all trades."
      At times, he's a bodyguard, and at others, he goes and collects payment of
      debts for the Tsuruya brothel, the most prominent brothel in town.
        To disguise himself, he chooses the name "Kiryuu Kazumanosuke."  "Kiryuu" is
      an old name for an area in the Kinki region of Japan--presumably, the place
      Musashi is supposed to have come from.  "Kazuma" has the idea of a horse
      galloping swiftly.  "-No-suke" is an old way to end names, and means something
      like "son."
        One day, a young girl suddenly shows up in Gion, asking to see Kiryuu.  She
      holds in her hands one of Musashi's wakizashi.  Recognizing it, Kiryuu allows
      her to see him.  She has a favor to ask, but she has no money.  Kiryuu tells
      her that he only does work for money, and that he'll do anything--so long as
      she pays.
        So, she sells herself to the Tsuruya brothel for 1 ryou, and comes back,
      paying Kiryuu the 1 ryou...for him to kill Miyamoto Musashi.  Her family was
      killed by a man named "Miyamoto Musashi," it seems.
        Hiding from the law, doing odd jobs to get by, solving people's problems in
      an unfair world--this is the heart of detective fiction.  It is Kiryuu's
      humble identity, but one jaded with knowledge of secret pasts and shady
      goings-on that makes him the same as the Kiryuu Kazuma in the other games.
    
    
    N
    -
    
    Nankoubou Tenkai ("The Nankou [or 'Light from the South'] Monk, Tenkai")
    Role:  Story character
    Appears in:  Chapter 2, Chapter 12
    Voice Actor:  Utsumi Kenji
        Cat's Eye (anime) - The Captain
        Gegege no Kitarou (anime) - La Seine the Vampire
        Cyborg 009 (anime) - 004
        Jinzouningen Casshern (anime) - Black King Boss
        Street Fighter II V - Vega (aka M.Bison in the US)
        Saint Seiya (anime) - Odin
        Dr. Slump (anime) - Normaki Senbei
        Hagane no renkinjutsushi (anime) - Alex Louis Armstrong, Philippe Gargantus
          Armstrong
        Hajime no Ippo (anime) - Kamogawa Genji
    Description:  Tenkai was a powerful advisor to the Tokugawas.  A monk of the
      Tendai school of Buddhism in Japan, it is said that he gained notice from
      Tokugawa Ieyasu and became his chief advisor around the time of the Sekigahara
      Battle.
        However, much of his life is a mystery, and, because of his known conviction
      to defeat the enemy families of the Tokugawa such as the Toyotomi and Honda
      clans, he has often been portrayed as a scheming, clandestine, vicious sort.
        This game is no exception.  When Majima fights with Musashi while the troops
      were drinking before their secret operation, Tenkai approaches to examine the
      two.  He two-facedly praises Musashi, a man who has no lord and belongs to no
      school of fencing (although this is most likely false about the real Musashi),
      he brings Marume aside and questions whether it was a good choice to bring
      Musashi along.
        The operation is actually a set-up, and Tenkai is the brains behind the
      operation.  He wishes for solid control over the lands, and needs to secure
      the Tokugawa bloodline's support.  Yuuki Hideyasu, the eldest living son of
      Tokugawa Ieyasu, is estranged from his father for some reason.  The reason
      still is not entirely clear in historical accounts, but, it is clear to Tenkai
      (at least in this game) that he must kill the man in order to prevent quarrels
      over the lineage later, and in order to keep the line of the kubou stay with
      someone who supported him.
        Musashi is told that he is going to secretly steal into the residence of a
      man who betrayed the Tokugawa and must be punished.  When he reaches the man's
      chambers, he finds it is Yuuki Hideyasu, Tokugawa's own son.  He kills him
      easily, but the man bemoans the fact that he was unable to protect his younger
      brother from Tenkai's clutches.
        For some reason, Musashi and his partner fail to realize that they've been
      trapped and that they need to escape.  They wait for their commanders to re-
      turn, only to be confronted by them as if they were criminals who had killed a
      member of the Tokugawa family.  Thus, with the Tokugawa now controlling all
      the realms, they have become outlaws.
        Tenkai sends forces to dispatch with the remaining members of Hideyasu's
      family to prevent uprisings later.  One of these members is his daughter, a
      young girl named Haruka.  Haruka is allowed to escape by Marume, and flees to
      the Gion pleasure district, where her paths cross with Musashi's.  In order to
      get rid of her, Tenkai again sends troops to intercept an official on a
      mission to retrieve Ieyasu's relative, but those troops fail.
        However, after all is revealed, Tenkai realizes that he can kidnap the youth
      and keep her to further manipulate the ruling family.  He does so, spreading
      the false story that Haruka had had enough of the pleasure district now that
      Musashi has decided to be with Ageha--she didn't want to be the "third wheel"
      in the relationship.
        Musashi confronts Tenkai on Ganryuu Island, the site of the famous duel with
      Sasaki Kojirou, and defeats many of his troops in order to get to the old
      monk and rescue Haruka from his grasp.  But, before Musashi can land the death
      blow, the current kubou, Tokugawa Hidetada, shows up, saying that it is his
      duty to kill the traitor.  It is Kojirou, however, who lands the final blow.
        Of course, this does not match up with history.  There is a large amount of
      credible, historical evidence that suggests that Tenkai died some 37 years
      after the events in the game.  However, since he was a chief advisor to the
      Tokugawa, he is often portrayed as a scheming man of questionable morality.
      He has appeared as a boss character in many games and the villain in many
      manga and other such works of popular fiction about the Tokugawa Era.
        Plus, the very first time you lay eyes on him in the game, you'll pretty
      much figure he's the last boss.
    
    
    O
    -
    
    Okami of Tsuruya, The (The Madam of the Tsuruya Brothel)
    Role:  Story character
    Appears in:  Many chapters
    Voice Actor:  Fujita Toshiko
        Ikkyuusan (anime):  Ikkyuu
        Cat's Eye (anime):  Kisugi Hitomi
        Jigoku sensei Nu~be~ (anime):  Tateno Hiroshi
        Konjiki no Gashbell (anime):  Zofis
        Hokuto no Ken (anime):  Mamiya
        Ashita no Joe 2 (anime):  Hayashi Noriko
        Saint Seiya Jashin Eris (anime):  Eris
        Shining Force Neo (game):  Maria
        Abarenbou Princess (game): Jasmine
        Tengaimakyou II Manjimaru (game): Manjimaru's Mother
    Description:  It's strange that a character as important as the madam of the
      Tsuruya ageya is never given a proper name.  It probably doesn't really
      matter; in this kind of life, where all the girls have fake names to hide
      their identities, there's certainly no reason to delve deeply into one's
      character or background.
        The madam is a shrewd businesswoman who seems willing to do anything for a
      profit--and profit she does.  She has a stern, disapproving attitude towards
      Musashi, but, she's not exactly unwilling to cooperate with him.
        When the Tsuruya is burned down, she is clearly in on the plot.  She has
      been paid--no doubt by the Tokugawa bakufu running Japan--for the use of her
      establishment.  She also shows her secret, crafty side in the way she pro-
      cures new girls.  When a batch of girls arrives at Gion, she has Yoshino
      parade about and show off her appearance, so that all girls will think that
      they can be made that beautiful by her training and technique, and so, they
      are willing to take her low payments for their bodies.
        An important an powerful figure about town, everyone seems to know and
      respect her.
    
    
    P
    -
    
    Q
    -
    
    R
    -
    
    S
    -
    
    Sasaki Kojirou -> see "Yagyuu Munenori"
    
    SHIBUSAWA Zankisai
    Role:  Story character, boss
    Appears in:  Many chapters
    Voice Actor:  Unknown
    Description:  This guy's got an old dojo in the suburbs area of Kyoto.
        When Musashi first encounters him, he has no students and is in pretty bad
      shape financially.  Besides paying him to teach Musashi more moves, you can
      donate money to the dojo.  The more you donate, the more you will raise him up
      from obscurity.
        When Musashi trains with a heavy bokutou, Zankisai doesn't even bother
      raising his sword to defend.  Musashi thinks to himself, "What's with this old
      man--he's not bothered at all by being hit with this wooden sword??"
        If you undertake the final training to learn the Zankiken 3 no Dachi, you'll
      see why.
        Zankisai originally used the "Oni Killer" characters to write his name, as
      you can see by learning the Zankiken (Oni Killer) combination.  However, he
      now writes it with different characters--the same he uses for the name of his
      dojo, which is a Buddhist term meaning to look back on events in your life
      and feel shame and regret.
        Once Musashi learns all of Zankisai's moves and all the moves from Komaki,
      Komaki will reveal exactly what it is that Zakisai regrets.  In the past, he
      was a student of Komaki's, but he turned to the sword, abandoned Komaki's
      ways, and even killed most of his students.  Komaki built his dojo in Gion so
      he would be close to Zankisai's dojo, so that he could one day take his
      revenge.
        Zankisai wanted to become as great as Yagyuu Sekishuusai (Muneyoshi).  He
      thought that the only way for him to do that was to start his own brand of
      swordsmanship, so, he broke into Komaki's place and read his secret scrolls.
      He felt that Komaki's students did not possess the necessary soul to have a
      real fight, so he defeated them and killed them.  He says that all young 
      warriors go through a period where they want to become the best and cut every-
      thing down, an age he calls the "oni period."
        Komaki challenges Zankisai to a duel and quickly defeats him by catching his
      arm when he attacks with his sword, throwing him to the ground, and stabbing
      him in the gut.  Mortally wounded, Zankisai admits that he now writes his name
      with the Chinese characters meaning "regret," because he actually regrets his
      decisions now.  Before he was killed, he wrote certificates for all of his
      students, declaring that they had passed his training, but he signed it with
      his new name.  He felt that once Komaki told them his story, they would just
      discard their certificates anyway.  He accepted Komaki's duel thinking that he
      would die, after living what he thought was a self-serving life.
        But, Musashi points out that there is no selfishness in teaching his skills
      to so many people.  He and Komaki stand over the man and pay him respect as he
      dies, finally free from his long nightmare of self-hatred.
    
    Shishido Baiken -> see "Majima Gorohachi"
    
    
    T
    -
    
    Tayuu -> see "Yoshino Tayuu"
    
    Tenkai -> see "Nankoubou Tenkai"
    
    TOKUGAWA Hidetada
    Role:  Story character
    Appears in:  The final chapter
    Voice Actor:  Unknown
    Description:  Hidetada was Ieyasu's successor as the second kubou of Japan in
      the days of the bakufu--he was the second lord of Japan in the Edo Period.
        The third son of Ieyasu, Hidetada became the successor after his eldest
      brother died and his second older brother was adopted by the Yuuki family.
      Although he did enjoy military success before the Battle at Sekigahara, which
      pretty much settled disputes over the succession of Toyotomi Hideyoshi's post
      as kubou or daishougun, Hidetada was unable to make it to the battlefield in
      time and was absent in the great battle.
        His father abdicated in 1605 and he became the second kubou in the Tokugawa
      Era of Japan.
        In the game, when Yuuki Hideyasu is killed under commands from Tenkai, he
      expresses regret over the fact that he was unable to protect his younger
      brother, Hidetada, from Tenkai's clutches.  It seems that he wanted Hidetada
      to help the world live in a peaceful era, free from these power struggles and
      secret goings-on.
        So, when Hidetada appears to deal the deathblow to Tenkai, Musashi tells him
      about his brother's wishes.  Hidetada cries and agrees to lead Japan peace- 
      fully.
        Of course, "peace" is a relative term, and in reality, Hidetada was not
      exactly a soft-hearted ruler, but a mindful defender of the realms.  He
      enforced isolationist rules and kept outside influence such as Christianity
      at bay.
        In the end of the game, Hidetada, Haruka, and Yagyuu Munenori (a.k.a.
      Sasaki Kojirou) escape together from Ganryuu Island while Tenkai's forces
      close in on the island.  Musashi holds the soldiers off so that the three can
      escape.
        
    TOKUGAWA Ieyasu
    Aliases:  Mysterious Old Man, Old Fox (Tanuki Jiji)
    Role:  Story character
    Appears in:  The last few chapters
    Voice Actor:  Saka Osamu
        Patlabor (anime): Sakaki Seitarou
        Koukaku kidoutai Stand Alone Complex (anime):  Aramaki Daisuke
        Uchuu senkan Yamato (anime):  Gale
        Saint Seiya (anime):  Poseidon
        Yattodetaman (anime):  Tooyama Kingorou
        Choujikuu yosai Macross (anime):  Hayase Takashi
        Testujin 28 gou (anime):  Gaban
        Tenkuu no Escaflowne (anime):  Maiden Fassa
        Dragonball (anime):  Son Gohan
        Blackjack (anime):  Honma Joutarou
        One Piece (anime):  Zenny
        Kishin Heidan (anime):  Captain Nakajima
        3x3 Eyes (anime):  Professor Fujii
        Beni no Buta ("Porco Rosso" anime):  Sky Pirate
        Anubis Zone of the Enders (game):  Lloyd
        Kessen (game):  Kuroda Jousui
        Jojo no kimyou na bouken Phantom Blood (game):  Tompetty
        Metal Gear Solid 2 (game):  Sergei Gurlukovich
    Description:  One of the most important figures in Japanese history, Tokugawa
      Ieyasu is one of the "three great unifiers" of Japan.  First, Oda Nobunaga is
      said to have unified it with his military might, then Toyotomi Hideyoshi is
      said to have brought it prosperity, and Tokugawa Ieyasu is said to have
      brought law to the land.
        After the Battle at Sekigahara, the Japanese world was divided into han, or
      domains.  Ieyasu's new government, called the bakufu, was based in Edo, which
      is now Tokyo.  Domainal lords were required to attend court for alternating
      years in Edo Castle, and then to spend the other years ruling in their home
      domains.  This system ensured loyalty, partly because there would be about
      half the other warlords and their troops there to defend Edo Castle in an
      uprising, and partly because the subdued warlords would have to spend most of
      their funds on the upkeep of their extra residences and the bothersome task
      of travelling about the lands with their huge entourages, rendering them
      simply without the resources for war.
        In the game, Musashi is tricked through a plot devised by Tenkai, a monk
      who was chief advisor to Ieyasu, into unknowingly assassinating Ieyasu's heir,
      Yuuki Hideyasu.  He is then unknowingly led through what seems like seren-
      dipitous circumstances by Marume Nagayoshi and Yagyuu Sekishuusai to the Gion
      pleasure districts to protect Haruka, who turns out to be Hideyasu's daughter
      and Ieyasu's granddaughter.
        During his travels, Musashi is told to keep Haruka safe.  He is cautioned
      by the monk In'ei at the Houzouin part of the Koufuku Temple complex not to
      worry, for all will be revealed once that "Old Fox" makes his move.  The term
      used is "tanuki jiji," which means "old man tanuki."  Tanuki are raccoon-like
      creatures in Japan who are said to disguise themselves as humble, bumbling
      types in order to deceive and fleece people.
        The old man does show up and hires Musashi to take him about town.  He then
      asks him to take him to Tsuruya, the ageya where Haruka works, and reveals
      that he's there to meet Haruka.  He then buys her freedom from the brothel.
        Majima Gorohachi kidnaps Haruka, though, in order to force a fight between
      himself and Musashi.  He sees Ageha at the brothel and mistakes her for the
      woman he's called his "younger sister," Ukiyo, whom he had asked Musashi to
      protect.  He therefore mistakingly believes that Musashi had sold Ukiyo to a
      life of prostitution and means to take his revenge.
        Kojirou also shows up, and would kill Haruka, but Ieyasu intervenes, send-
      ing Kojirou away with mere words.  Stunned, Musashi demands the Old Fox reveal
      his true identity.  He finally does the next day, coming to take Haruka from
      the pleasure districts back to Edo Castle.  However, she refuses, saying she
      would like to stay with Musashi.
    
    
    U
    -
    
    UEDA Ryouhei
    Role:  Story character, sub-boss
    Appears in:  Chapter 6, Chapter 9
    Voice Actor:  Unknown
    Description:  The most skillful apprentice at the Yoshioka Dojo, Ueda is first
      seen beating other students down.  Musashi enters the scene in cognito as
      Kiryuu Kazumanosuke, seeking enrollment in the school.  But, in order to get
      the attention of the teachers, he will have to first fight this brute.
        It turns out that Ueda and Gion Touji are preparing to overthrow the current
      heads of the dojo, Yoshioka Denshichirou and Yoshioka Seijuurou.  They hatch a
      plan to pit Seijuurou, the skilled brother, against Miyamoto Musashi and kill
      the survivor of the duel.  At the same time, they will kill the brother who
      can't use a sword, Denshichirou, at another location.
        It is Ueda who waits in the fields where Musashi and Seijuurou have their
      duel.  Before Musashi can get to the place where Touji has gone to kill Den-
      shichirou, he will have to defeat Ueda and the other students of the Yoshioka
      Dojo.
        Ueda is another character who appears in the book "Miyamoto Musashi" by
      Yoshikawa Eiji, and again in certain retellings of the tale (including the
      manga "Vagabond").  But, there is little evidence to suggest that Ueda actual-
      ly existed.
    
    Ukiyo
    Role:  Story character
    Appears in:  Chapter 3
    Voice Actor:  Unknown (Hisakawa Aya?)
    Description:  When Musashi flees with Majima after being deceived in the secret
      mission, Majima tells him he fears he doesn't have much time left.  He asks
      that he bring his sword to his younger sister.  After that, Majima falls,
      cutting a bridge across a deep chasm to prevent the soldiers chasing the two.
        Musashi returns to the village to find Ukiyo and bring her her brother's
      sword, only to find that she was, in fact, not really Majima's sister.  In an
      earlier scene, Majima alluded to some kind of murderous past for which he
      expressed regret.  In that past, Majima had killed Ukiyo's father.
        Ukiyo won't accept the sword.  It's not so much that she hates Majima for
      what he did; it was really also her father's fault for dueling with the man.
      But, she won't accept it, no matter how hard Musashi tries.  He stays with her
      there, trying to get her to accept the sword, but fails.
        She doesn't seem to hate the way of the sword, however.  She ties bells to
      Musashi's weapons, on the sword guards, and tells him to return to his swords-
      man life.
        But Musashi refuses.  He'd rather help her plant rice in her rural village.
        Unfortunately, men appear, seeking the bounty on Majima's head.  They fight
      Musashi, who also has a bounty on his head, and in the struggle end up killing
      Ukiyo.  Fatally wounded, Ukiyo tells Musashi that someone strong at swords,
      like him, has an onus to protect those who need him.
        Of course, the old cliche' of someone racing to the scene and immediately
      assuming the man trying to help was the murderer arises.  Musashi will always
      be blamed for Ukiyo's death, although he was trying to protect her from the
      inevitable people who would come looking for Majima.  But, the key point here
      is that Musashi now has a reason to wield his swords.
    
    
    V
    -
    
    W
    -
    
    X
    -
    
    Y
    -
    
    
    YAGYUU Munenori
    Aliases:  SASAKI Kojirou
    Role:  Boss character
    Appears in:  Chapter 3, Chapter 12
    Voice Actor:  Matsuda Shouta
        Hana yori dango (series):  Nishikado Soujirou
        Bara no nai hanaya (series):  Kudou Naoya
    Description:  Sasaki Kojirou is usually the character portrayed as Musashi's
      greatest rival.
        This may be because very little is known about him.  Historical accounts
      often mention a duel between a man and Musashi on an island now known as
      Ganryuu Island.  It was originally named "Funashima," but may have been
      renamed because of the duel.  Different accounts give different versions of
      Kojirou's name, and some call him Sasaki Ganryuu or Ganryuu Kojirou.  Musashi
      himself does not mention Kojirou, and it can be assumed he never really spoke
      of the duel, though other historical sources have mentioned it.
        In film, he has been portrayed as a man wielding a very long
      sword and using its reach advantage to defeat his opponents.  He has often
      been portrayed as cool and collecting.
        In the game, a man shows up to defeat Musashi when he is trying to flee
      from the treachery at the temple after the Sekigahara incident in which he
      was tricked into killing Tokugawa Ieyasu's son, Yuuki Hideyasu.  This man
      gives the name Sasaki Kojirou.  With his long dachi and Shinkage-ryuu attacks,
      Musashi finds in Kojirou an opponent he cannot defeat.  He decides to live to
      see another day and flees, but will always wait for a chance to fight this
      fierce rival again.
        Later, Kojirou appears in the Gion district in which Musashi is hiding under
      the assumed name, Kiryuu Kazumanosuke.  More treachery seems at hand, and
      Kojirou's appearances are brief but seem to revolve around the young girl,
      Haruka, who hired Kiryuu to get revenge on the man who killed her family.
        When Kiryuu faces off against Kojirou at last at Kiyomizu Temple as Kojirou
      holds a sword against Haruka's neck, Tokugawa Ieyasu intervenes.  Kojirou
      cannot go against his old lord, and withdraws.  Ieyasu points Kiryuu to the
      village of the Yagyuu family, telling him to ask for Sekishuusai, who will
      explain everything to him.
        Indeed, he does.  It turns out that Yagyuu Muneyoshi, also known as Seki-
      shuusai, patriarch of the Yagyuu clan, is Kojirou's father.  Munenori is his
      real name.
        Munenori has forsaken the way of the swordsman, leaving his village with the
      Shinkage-ryuu skill taught to him by his father.  In order to build a han for
      the clan (a domain recognized by the Tokugawa bakufu--quite a powerful asset),
      he has decided that he would need to become part of the forces conspiring to
      change the world.  Namely, he decided to join up with Tenkai, chief advisor to
      Tokugawa Ieyasu.
        But, as his father has noticed, Munenori has become a mere puppet in the
      hands of Tenkai and now struggles, carrying out assassinations about the land.
      Kojirou has decided that he needs to become a strong oni, and that he needs to
      destroy the swordsman identity named Yagyuu Munenori and become the man named
      Sasaki Kojirou.  He intends to do this by fulfilling his last wishes as a
      swordsman and defeating the legendary Miyamoto Musashi.
        And so, he tells Musashi of a plot by Tenkai to hold Haruka, a member of the
      Tokugawa family, so that he hold the bakufu in his hands.  It seems she is at
      the now-famous Ganryuu Island, and that Kojirou has told Musashi this in hopes
      that he would come for their duel.
        In the end, Munenori realises his place as a swordsman when he is defeated
      by Musashi.  He becomes a swordmaster for the Tokugawa forces.
        Munenori really was the sword instructor for Tokugawa Hidetada, and again
      for the third kubou, Tokugawa Iemitsu.  He was admired greatly by Katsu Kai-
      shuu, a very important figure in the events of 19th-century Japan.  It is
      known that he fought in the Battle at Sekigahara.  His exploits did actually
      gain him a han, the Yagyuu Han, in what is now Nara Ken.
    
    YAGYUU Sekishuusai
    Aliases:  Mysterious Monk, YAGYUU Muneyoshi
    Role:  Story character
    Appears in:  Chapter 3, Chapter 11
    Voice Actor:  Matsukata Hiroki
        893 ("yakuza") Guurentai (movie)
        Jingi naki tatakai (movie):  Sakai Tetsuya
        Okinawa yakuza sensou (movie)
        Yagyuu ichizoku no inbou (movie):  Tokugawa Iemitsu
        Shuura no mure (movie):  Inahara Ryuuji
        Okite yakuza no uta (movie)
        Sengoku jieitai Sekigahara no tatakai (drama):  Shima Sakon
        Tokugawa fuunroku hachidaishougun Munenori (drama):  Tokugawa Mitsusada
    Description:  Yagyuu Muneyoshi (who was called "Sekishuusai" by those who
      showed respect to him as elder in the family ruling the Yagyuu Domain) was a
      swordsman who died just one year after the game takes place.  In his youth, it
      is said that he studied under Itou Ittousai, but was defeated by Kamiizumi
      Nobutsuna, practitionare of the Shinkage-ryuu sword style, and his disciples.
        Muneyoshi became a student of the style, and eventually would master it
      himself.  He would call his particular style "Yagyuu Shinkage-ryuu."  His
      sons, Munenori and Muneaki, would become swordmasters for the shogunate.
        In the game, Musashi first encounters Sekishuusai as he flees from the
      Tokugawa forces after the treachery of the Battle at Sekigahara.  Sekishuusai
      is disguised as a monk, and protects the exhausted Muashi from the pursuing
      soldiers.  He then leads Musashi to the Gion district and to Ageha, sister of
      Ukiyo, the woman Musashi had failed to protect but who inspired him to again
      take up the sword to protect others.  He also offers a new personal name for
      Musashi.
        Much later, Musashi is told by the retired kubou, Tokugawa Ieyasu, to visit
      the Yagyuu domain and ask to see Sekishuusai.  When Musashi finally does, he
      is shocked to find the old monk who helped him out years earlier.  It turns
      out that Sekishuusai and Marume have been watching Musashi and trying to lead
      him to protect Haruka.
        Sekishuusai has one other request he makes of Musashi--to defeat his own
      son, Munenori, who has assumed the name Sasaki Kojirou, in combat and awaken
      him to his swordsman life.
    
    Yoshino Tayuu -> see "Ageha"
    
    YOSHIOKA Denshichirou
    Role:  Story character
    Appears in:  Chapter 6, Chapter 9
    Voice Actor:  Matsuno Taiki
        Inuyasha (anime):  Kouga
        Kindaichi shounen no jikenbo (anime):  Kindaiichi Hajime
        Kochira Katsushikaku Kameari Kouenmae hashutsujo (anime):  Kameda Norimasa
        Hajime no ippou (anime):  Kobashi Kenta
        Bobobo-bo Bo-bobo (anime):  Tsuru Tusururiina 4th
        One Piece (anime):  Lafitte
        Venus & Braves -Majo to megami to horobi no yogen- (game):  Free
        Shin sangoku musou 4 (game):  Ling Tong
        Zenosaga (game):  Hammer
        Tales of Destiny (game):  Igtenos
        Bakumatsu renka Shinsengumi (game):  Toudou Heisuke
        Kessen (game):  Toyotomi Hideyori, Ukita Hideie
    Description:  The younger brother of Yoshioka Seijuurou is also considered head
      of the Yoshioka Dojo.  However, he is not adroit at the blade and is not the
      fearsome opponent his brother is.
        Their pupils, Ueda and Gion Touji, wish to overthrow the Yoshioka clan and
      take control of the dojo.  Gion crafts a plan:  he would start the rumor that
      Miyamoto Musashi, who, he knows, is in hiding after the Sekigahara troubles.
      When Musashi shows up to find his impostor, he will have no choice but to
      simply duel with Seijuurou.  Gion is counting on Seijuurou's wish to prove his
      might as a swordsman.
        After the duel, Ueda and his men will kill the winner.  At the same time,
      however, Gion will have to take care of the other brother.
        And so, Denshichirou is cornered at the Sanjuusangendou, a Tendai temple in
      the Kyoto region.  Musashi shows up and does battle with Gion, who tries to
      stop him, telling him that if he just leaves, nobody will ever need to find
      out his secret identity, but, if he killed him, there would be no way to
      escape everyone finding out.
        Musashi chooses to drop his Kiryuu persona, at least for the time being, and
      to use his skill to protect those in need.  So, he defeats Gion.  Although he
      killed Denshichirou's older brother in a duel and is a wanted criminal, Den-
      shichirou claps and praises Musashi.
        This is another man who is mentioned in a few histories and in retellings in
      popular fiction such as Yoshikawa Eiji's book, but, little is known about him
      because his name does not exactly match others on record.  He may have been
      Yoshioka Naoshige.  This is not entirely unheard of, as people used to have
      many different names in days of old.
    
    YOSHIOKA Seijuurou
    Role:  Story character, boss
    Appears in:  Chapter 6, Chapter 9
    Voice Actor:  Katou Masaya
        Crying Freeman (film):  Hanada Ryuuji
        Brother (film):  Shirase
        Okite Yakuza no uta (film)
        Yurusarezu mono (film):  Himself
        Nobunaga King of Zipangu (drama):  Soukichi
        Satousan (drama):  Yanagawa Masayoshi
    Description:  This is the older of the Yoshioka brothers, heads of the famous
      Yoshioka Dojo.  He is a master of the sword, while his younger brother is
      simply better at his public image.
        His students conspire against him.  A rumor is started in which Miyamoto
      Musashi, known as a criminal and one of the best swordsmen alive, will come to
      challenge the dojo.  Musashi, living in cognito as a jack-of-all-trades named
      Kiryuu Kazumanosuke, decides he needs to investigate to find out information
      about the impostor in order to fulfill his obligations to his client, a young
      girl named Haruka.
        However, it is Seijuurou's student, Gion Touji, who has orchestrated the
      duel, and uses it as a trap for Musashi, luring him out of hiding and forcing
      him to face Seijuurou.  At the same time that Seijuurou will be fighting
      Musashi, the traitor will go to kill Seijuurou's older brother, Denshichirou.
        Seijuurou knows what's going on, but can't resist the duel because he wants
      to face a stronger opponent as a swordsman.  When he is bested, he tells
      Musashi that only a person who knew the location of the duel could have
      tricked him into meeting him there, so that person is the traitor--Gion Touji.
        Various histories have various accounts of the incident between Musashi and
      the Yoshioka family.  One of them mentions him mortally wounding a man named
      Yoshioka Seijuurou, but, it is unclear as to exactly who that is.  There is a
      fencing instructor at that time, in 1604, named Yoshioka Naotsuna, but there
      is never a concrete link between that person and the one named in the histor-
      ies.  He has also appeared in Miyamaoto Musashi by Yoshikawa Eiji.
    
    YUUKI Hideyasu
    Role:  Story character
    Appears in:  Chapter 2
    Voice Actor:  Unknown
    Description:  Hideyasu was the second son of Tokugawa Ieyasu, the founder of the
      bakufu in Japan.
        Oda Nobunaga ordered Hideyasu's older brother, Nobuyasu, to commit suicide
      in 1579.  Thus, Hideyasu would have been poised to inherit the head of the
      Tokugawa household.  However, as part of a peace accord between Tokugawa
      Ieyasu and Hashiba (Toyotomi) Hideyoshi, he was forced from his home and
      adopted by Hideyoshi.  Thus, he is known to have adopted the name "Hashiba
      Hideyasu," taking the "Hide" from "Hideyoshi" and the "yasu" from "Ieyasu."
        He would later be adopted into the Yuuki family.  It was common for a man
      to be adopted into a family for an arranged marriage.  Thus, his name changed
      again, and he is now known as Yuuki Hideyasu.
        After the Battle at Sekigahara, he was made the first lord of the Kita-no-
      Shou Han, now part of the Fukui Ken.  He died in 1607, presumably from being
      poisoned.
        In the game, Hideyasu dies at the time of the Battle at Sekigahara.  Musashi
      and Majima are enlisted by Marume to assassinate him in a secret plot designed
      by Tenkai, a monk and chief advisor to Tokugawa Ieyasu.  Because Hideyas is
      Ieyasu's son and heir, even though he apparently was at odds with Ieyasu, he
      could not kill him directly.  So, Tenkai decided to send troops to kill Hide-
      yasu, and then kill those troops to avenge the death of the heir to his lord.
        This is a common strategy.  This way, you could assassinate someone, and
      then make it look like you were defending them by bringing their murderers to
      justice.
        In his final moments, Hideyasu tells Musashi he regrets that he was unable
      to keep his younger brother from Tenkai's clutches.
    
    
    Z
    -
    
    
    ---------------------
    5k.  Completion Lists
    ---------------------
    
    From the start button menu, there are two choices that contain checklists of
    things you have accomplished.  The first is the "completion lists" section and
    the second is the "memo pad."  I'll list both here, just because.
      If you complete a category, you'll get a special reward (an item).  For more
    information, check the "extras" section.
    
    
    Food and Drink (Restaurant Items)
    ---------------------------------
    
    I'll list these the same way they appear on the list from the start menu.  They
    are divided by restaurant, and you toggle from shop to shop by pressing right
    or left.  I'll start with the default restaurant and then progress to the right.
      What's wrong?  Oh, you can't get the one item at White Snake Udon?  Uh-oh...
    sounds like a bug.  You should return your PS3.
      No; just kidding--the problem is that you haven't yet done the side mission
    "The Soul of the Udon Restaurant."  The trouble with that mission is quite
    plainly that it all hinges upon you having first done all the other missions
    before it involving White Snake and the Tougarashi Seller.  To finish the second
    mission for the Tougarashi Seller, you'll need to get an item from Gyoutensai,
    the inventor, that uses Japanese-Style Paper, which you'll need to get from the
    mission "Talent."  So, you have to do seven or so other missions beforehand.
      Fun, huh?
      Anyway, the sakaya have the option to buy the liquor and take it with you.
    This does not count for the completion list, but, I'll list it here so that I
    don't have to list the restaurants twice to cover it.  Also note that they have
    similar menus.  For the sakaya and tea houses, you only have to order the item
    at one spot; you don't have to order one tea house's menu and then order all the
    same items that were offered there at the other tea house.  You still have to
    order the items that aren't repeated, of course.
    
    
    
    SUSHIYA GIN (Gion)
    Thick Roll                    50
    Pressed Mackerel Sushi        80
    Rib-Meat Sushi               100
    Grilled Pike Eel Rice Bowl   130
    Jack Sushi                    80
    Shad Sushi                    50
    Steamed Sushi                 70
    Sweetfish Sushi              100
    Seaweed Roll                  80
    
    SAKAYA IKKEN'YA (Suburbs)     Dine In   Take Out
    Nada Refined Sake                  45         60
    Satsuma Fried Potato Liquor        75         85
    Cloudy Sake                        30         40
    Potato Liquor                      60         65
    Sobagaki                           40        N/A
    Pickles                            30        N/A
    Tea Rice                           50        N/A
    Fried Pike Eel                     60        N/A
    Thunder Tofu                       60        N/A
    Octopus Shiraae                    60        N/A
    
    SAKAYA NAKANOKURA (Gion)      Dine In   Take Out
    Nada Refined Sake                  45         60
    Satsuma Fried Potato Liquor        75         85
    Sweet Sake                         50         65
    Itami Sake                         56         70
    Itami Refined Sake                 40         50
    Potato Liquor                      60         65
    Nanto Sake                        130        140
    Tea Rice                           50        N/A
    Fried Pike Eel                     60        N/A
    Miso-Flavored Tofu                 50        N/A
    Octopus Shiraae                    60        N/A
    Steamed Tofu                       50        N/A
    Skewered Eggplant                  55        N/A
    
    WHITE SNAKE UDON (Suburbs)
    Udon in Hot Broth       30
    Kamaage Udon            40
    Shippoku Udon           80
    Anbei Udon              90
    Chicken Egg Udon       120
    Odamaki Udon           110
    Nabeyaki Udon           80
    Kishimen                60
    Somen                   60
    Uncut Udon              80
    Tempura Udon           150
    Ultimate Fried Udon    120*
    *Does not appear until after completing "The Soul of the Udon Restaurant
     (Udon'ya Tamashii)"
    
    COUNTRYSIDE TEA HOUSE (Yoshioka Dojo)  Dine In    Take Out
    Strong All-Purpose Pills                   N/A         350
    Extra-Strength All-Purpose Pills           N/A         500
    Manjuu                                     N/A          10
    Ohagi                                      N/A          18
    Sweet Sake                                  25         N/A
    Cloudy Sake                                 30          40
    Grilled Dango                               15          15
    Tea Dango                                   16          15
    Three-Colored Dango                         15          15
    
    RIVERSIDE TEA HOUSE                    Dine In    Take Out
    Strong All-Purpose Pills                   N/A         350
    Extra-Strength All-Purpose Pills           N/A         500
    Manjuu                                     N/A          10
    Ohagi                                      N/A          18
    Tea Rice Porridge                           20         N/A
    Sweet Bean Soup                             18         N/A
    Sweet Sake                                  25         N/A
    Cloudy Sake                                 30          40
    Nada Refined Sake                           45          60
    Mugwort Dango                               15          15
    Cool Jelly                                 N/A          10
    Kujou Onion                                N/A          10
    Horigawa Burdock                           N/A          10
    
    HATSUKAZE KITCHEN (Gion)
    Rikyuu Egg                   120
    Sparrow Rice Porridge        140
    Egg with Katsuo              100
    Mullosk Rice                 150
    Oyster Rice                  180
    Azu Rice                      90
    Boiled Tofu                  130
    Grilled Eel Skewers          250
    Turtle Soup                  300
    
    KOUYOUROU RESTAURANT (Gion)
    Mountain Pleasure Banquet  1,200
    Sea Pleasure Banquet       1,200
    Plum Banquet               2,500
    Bamboo Banquet             4,500
    Pine Banquet               6,800
    Supreme Banquet           10,000
    
    
    Storage Keys
    ------------
    
     -> See section in appendices
    
    Arena
    -----
    
     -> See Houzouin Tournaments section
    
    Heat Actions
    ------------
    
    This is not just a list of super moves; you need to actually land each specific
    one against an enemy in order to have it appear on this list (besides just a
    "????").  Perhaps that's why they let this roll over on New Game+ replays--be-
    cause some of these happen only in specific instances in the story, and one of
    them actually can only be used in the final action stage.
      There certainly are a lot of moves here.  Learning them is a pain in itself,
    but actually landing each move is a little difficult.  At least this time, we
    don't need to do each specific instance.  In the last game, you had to do the
    environment attacks from both the front and back, the pursuits from when they
    were face-up or face-down...it was a little more annoying.
      As with the other lists, I'm going to put these in the order they appear on
    the menu, starting with the first list that appears and then scrolling right
    through the various types of Heat Actions.
      Note that the item you get for completing this list actually grants you yet
    another Heat Action.  That's sort-of an "extra" move, so I've listed it at the
    end in parantheses.  It actually appears on no list in the game, so you don't
    need to first perform it to complete either this or the skills list (as that
    would technically be impossible anyway).  It's also useless.
      Oh yeah--these ALL NEED TO BE DONE IN HEAT MODE (of course).
    
    BRAWLING SURE-KILL POWERFUL TECHNIQUES
    Wall Attack Mastery
      Drag an opponent near a wall and hit Triangle
    Pedestal Attack Mastery
      Drag an opponent near a table or counter or such that's about waist-high and
      hit Triangle
    Pillar Attack Mastery
      Drag an opponent to a tree or pole and hit Triangle
    Dancing to the Kamogawa
      Drag an opponent to the edge of Shijou Bridge in Kawara and hit Triangle
    Throwing Down Mastery
      Drag an opponent to the edge of the Cliffside Path suspension bridge (which
      also appears when running away from Sekigahara with Majima)
    Stairway Mastery
      Drag an opponent to the top of the stairs and hit Triangle (easiest to do at
      the Riverside Path)
    Dropping a Heavy Thing Mastery
      Drag an opponent near a stone lantern and hit Triangle (easiest to do at the
      Gion Inari Shrine)
    Bellows Mastery
      Drag an opponent near the bellows and hit Triangle, repeatedly tap Square
      (only at the Blacksmith's; do this during the mission "Riot at the Black-
      smith's")
    
    LETHAL WEAPON SURE-KILL POWERFUL TECHNIQUES
    Jutte Drop Mastery
      Wielding a jutte, approach sword-wielding foe and hit Triangle
      (opponent must have a sword)
    Ensnaring Umbrella Mastery
      Wielding an umbrella, as sword-wielding foe attacks from the front, hit
      Triangle
    Kabuki Actor Mastery
      During the side mission Izumo no Okuni and the Kabuki Actor side games, when
      a sword-wielding foe attacks from the front, hit Triangle
    Tobacco Smoke Mastery
      Wielding a kiseru, approach foe and hit Triangle
    Repeated Strikes Mastery
      Holding a small weapon (i.e. a small pot), approach foe and hit Triangle, then
      repeatedly tap Square
    Cane Strikes Mastery
      Wielding a bokutou or an opponent's sword stolen from the Swordless Catch
      move, approach foe and hit Triangle, then tap Square
    Karate Chops Mastery
      Holding a two-handed weapon like a large pot or wooden box, approach foe and
      hit Triangle, then tap Square, tap Square, tap Square, tap X, tap X, tap X
    Smashing Fists Mastery
      Holding a two-handed weapon such as a rock, approach foe and hit Triangle,
      then tap Circle
    Farm Implement Mastery
      Holding a hoe or tree branch or other such long item, approach foe and hit
      Triangle
    Thrusting Throw Mastery
      Holding a spear, approach foe and hit Triangle
    Herculean Drop Mastery
      Holding a large, heavy object such as a log, approach enemy and hit Triangle
    
    PURSUIT SURE-KILL POWERFUL TECHNIQUES
    Pursuit Mastery
      In unarmed style (or holding a weapon or Kodachi), approach downed foe and hit
      Triangle
    Sword Pursuit Mastery
      In single-sword or dual-wield style, approach downed foe and hit Triangle
    Greatsword Pursuit Mastery
      In greatsword style, approach downed foe and hit Triangle
    
    SECRET SWORDS (Note: these are all from single-sword style)
    Secret Sword - Shadow Stab
      With enemy at the other side of a paper sliding door, hit Triangle
    Secret Sword - The Cat Looking Away
      When enemy attacks from behind, hit Triangle
    Secret Sword - Dancing Squirrel
      (Lock) from a distance, hit Triangle
    Secret Sword - Ascending Fish
      During Forward Roll (any direction + X, Forward + X), hit Triangle
    Secret Sword - Soundless Snake
      From a distance, as opponent rises from being knocked down or versus a dizzy
      opponent, press Triangle
    Secret Sword - Dancing Swallow
      Jump off from a ledge above the opponent and hit Triangle in the air (best
      place is to jump off the platform at the top of the stairs at the Riverside
      Path when foes are down below)
    Secret Sword - Ensnaring Kite Slashes
      When attacked from the front by a sword-wielding foe, hit Triangle
    Secret Sword - Wild Bull
      With Heat Gauge at Maximum, from a far distance, hit Triangle (seems to only
      work when drunk), then tap Square repeatedly
    
    SURE-KILL SWORDS (Note: these are all from dual-wield style)
    Sure-Kill Swords - Tatami Flip
      When enemy attacks while Musashi is standing on Tatami, hit Triangle
    Sure-Kill Swords - True Two-Swords Dance
      With enemies to the left and right of Musashi or to one side and in front of
      Musashi, hit Triangle
    Sure-Kill Swords - Heroic Two
      Near an opponent with his back against a wall, hit Triangle
    Sure-Kill Swords - Dancing Cat
      While running towards an opponent, hit Triangle
    Sure-Kill Swords - Orochi Whirlpool
      Near an opponent, hit Triangle
    Sure-Kill Swords - Enmyou
      (Lock) With Heat Gauge at Maximum, hit Triangle, then X, Square, Triangle,
      Circle, X
    
    STRONG SWORD (Note: these are all from greatsword style)
    Strong Sword - Fine Spinning Machine
      With Heat Gauge at Maximum, approach foe and hit Triangle
    Strong Sword - Making Flies Cry
      Near opponent with his back against a wall, hit Triangle
    Strong Sword - Monkey Flip
      When a sword-wielding opponent attacks from the front, hit Triangle
    
    COMBINED KODACHI (Note: these are all from kodachi style)
    Combined Kodachi - Twin Bones
      When a sword-wielding opponent attacks Musashi from the front, hit Triangle
    Combined Kodachi - Tomoe Catch
      With an opponent guarding attacks, hit Triangle
    Combined Kodachi - Illusory Wolf
      With four or more opponents in front of Musashi, hit Triangle, then Square,
      Triangle, Square
    
    SECRET POWERFUL SWORDS
    Secret Powerful Sword:  One Wave
      In single-sword style, when a boss character's life is reduced to a certain
      point, repeatedly tap R2 to charge Heat Energy and hit Triangle when in Heat
      Mode (follow on-screen prompts)
    Secret Powerful Sword:  Powerful Severing
      In greatsword style, when a boss character's life is reduced to a certain
      point, repeatedly tap R2 to charge Heat Energy and hit Triangle when in Heat
      Mode (follow on-screen prompts)
    Secret Powerful Sword:  Two Heavens
      In dual-wield style, when a boss character's life is reduced to a certain
      point, repeatedly tap R2 to charge Heat Energy and hit Triangle when in Heat
      Mode (follow on-screen prompts)
    Secret Powerful Sword:  Pulverizing the Dry Leaf
      In single-sword style, when Houzouin Inshun's life is reduced to a certain
      point, repeatedly tap R2 to charge Heat Energy and hit Triangle when in Heat
      Mode (follow on-screen prompts)
    Secret Powerful Sword:  Snare-Breaking Slash
      In dual-wield style, when Shishido Baiken's life is reduced to a certain
      point, repeatedly tap R2 to charge Heat Energy and hit Triangle when in Heat
      Mode (follow on-screen prompts)
    Secret Powerful Sword:  Swallow Drop
      In dual-wield style, when Sasaki Kojirou's life is reduced to a certain point,
      repeatedly tap R2 to charge Heat Energy and hit Triangle when in Heat Mode
      (follow on-screen prompts)
    
    GION MUTE-STYLE POWERFUL ATTACKS (Note: these are all from unarmed style)
    Gion Mute Style Swordless Catch
      (Lock) When a sword-wielding opponent attacks from the front, hit Triangle
    Gion Mute Style Bowl Smasher
      With a small rise in the floor behind you and an enemy in front, hit Triangle
      (best place to do this is near the little benches and tables at the Riverside
      Path)
    Gion Mute Style Mute Reversal - Genbu
      When an opponent attacks from the front, Triangle
    Gion Mute Style Mute Reversal - Suzaku
      When an opponent attacks from the back, Triangle
    Gion Mute Style Mute Reversal - Seiryuu
      When an opponent attacks from Musashi's right side, Triangle
    Gion Mute Style Mute Reversal - Byakko
      When an opponent attacks from Musashi's left side, Triangle
    Gion Mute Style Harquebus Muffler
      Near a foe armed with a rifle, hit Triangle
    Gion Mute Style Swordless Spinning Death
      With Life Bar flashing red (low), when a sword-wielding foe attacks from the
      front, Triangle
    (Infinite Hopeless Wasteland)
      (Near a dizzied opponent, hit Triangle)
      (listed in parentheses because it's not even listed in the game, nor do you
      have any requirement to do it--you actually get it from completing this list)
    
    
    Techniques
    ----------
    
    Not all of these are techniques, actually; some are like special powers.  But,
    nevertheless, they're all filed under this heading in the completion lists.  I
    will place them here, with each category listed from the first one as you enter
    this section, then followed by the others as you scroll to the right.
    
    HEAT GAUGE SKILLS
    Iron-Body Discipline - Scarecrow Formations
      Makes it difficult for enemies to knock you down in Heat Mode
    True Iron-Body Discipline - Scarecrow Formations
      Makes it even more difficult for enemies to knock you down in Heat Mode
    Red Pride - Waterfall Training
      When life bar flashes red (when it's low), you gain Heat Energy automatically
    White Pride - Waterfall Training
      Increases Heat Energy gained from the Zanshin technique
    Black Pride - Waterfall Training
      Guarding attacks grants Heat Energy
    Blue Pride - Waterfall Training
      When in Heat Mode, Musashi cannot die
    Yellow Pride - Waterfall Training
      When unarmed, holding R2 charges Heat Energy
    
    ALL-PURPOSE TECHNIQUES
    Gion Mute Style Catflip - Komaki
      Tap X while landing from a knockdown to recover (ukemi)
    Zanki Style Regretful Fighter's Discipline - Shibusawa
      When guard is broken, you can release L1 and press again to guard the next
      attack (re-guard)
    Secret Technique Tengu Step - Tengu
      During weak attack strings with unarmed, single-sword, and greatsword styles,
      hit X and a direction to cancel into a sway (uses Heat Energy)
    
    UNARMED TECHNIQUES
    Gion Mute Style Breaking Throw - Komaki
      Tap Circle when grappled to reverse and throw opponent
    Gion Mute Style Surviving Fist in Death - Komaki
      Tap Triangle when landing from a knockdown to recover and retaliate
    Gion Mute Style Purgatory Palm
      Hold Triangle and release
    Gion Mute Style Herculean Throw Strength 1 - Komaki
      Less tapping of Circle is needed to throw large opponents
    Gion Mute Style Herculean Throw Strength 2 - Komaki
      Even less tapping of Circle is needed to throw large opponents
    
    SINGLE-SWORD TECHNIQUES
    Single Sword Punishment Slash - Scarecrow Formations
      During sways, hit Triangle
    Single Sword Combination Slashes - Scarecrow Formations
      Extends weak attack string by 1
    Zanki Style Boulder-Splitting Sword - Shibusawa
      While holding R1, hit forward + Triangle
    Zanki Style Dashing Slice - Shibusawa
      While running, hit Triangle
    Zanki Style Gale Sword - Shibusawa
      While holding R1, hit back + Triangle
    Zanki Style Parrying Slash - Shibusawa
      Tap L1 when an opponent's attack is about to hit you, then Triangle
    Oni Killing Sword 1 - Shibusawa
      Hold Triangle, release
    Oni Killing Sword 2 - Shibusawa
      Hold Triangle, release, Triangle
    Oni Killing Sword 3 - Shibusawa
      Hold Triangle, release, Triangle, Triangle
    
    DUAL-WIELD TECHNIQUES
    Dual-Wield Combination Slashes 1 - Scarecrow Formations
      Extends weak attack string by 1
    Dual-Wield Combination Slashes 2 - Scarecrow Formations
      Extends weak attack string by 1
    Two Swords Side-Rolling Slash - Tengu
      During side roll, hit Triangle
    Two Swords Yin and Yang Slashes - Tengu
      Tap L1 when an attack is about to hit you, then Triangle
    Two Swords Instant Slash - Tengu
      While holding R1, when the opponent attacks from the front, hit Triangle
    
    GREATSWORD TECHNIQUE
    Greatsword Technique Mowing Slice - Scarecrow Formations
      Hold Triangle, release
    
    KODACHI TECHNIQUE
    Kodachi Running Thrust - Scarecrow Formations
      While running, Triangle
    
    
    Weapons
    -------
    
     -> See section in appendices
    
    Yuujo
    -----
    
     -> See section in appendices
    
    Inventions
    ----------
    
    After you get control of Musashi back in the Gion in Chapter 5, one of the many
    places that has now been opened for you is a laboratory in the northeast corner
    of the map (near the waterwheel), in which works the peculiar inventor, Gyouten-
    sai.  After certain points in the game's story, he will get more ideas for more
    inventions, but he won't have the ingredients.  So, if you run around and gather
    them for him, he'll give you the prototype and you'll get it marked off in your
    completion list.
      Three of the items are drugs and will appear at the pharmacists in both Gion
    and the Suburbs.  The rest of the items, however, are one-time-only deals.
      I must caution you before you do this whole thing that you CANNOT get the
    mission "Wings Flapping Towards the Future" if you complete these.  In other
    words, FINISH THIS AFTER COMPLETING THAT MISSION!
    
    Sobering Pills (Chapter 5)
      Ginger
      Special Strength All-Purpose Pills
      A Prickly Food (<- Confeito)
    Stomach-Emptying Medicine (Chapter 5)
      Eel Liver
      Crawfish
      Tea Dumpling
    Super-Powered Worm
      Worm (Large)
      Dried Agar-Agar
      Horikawa Burdock
    Medicine for the Lower Back (Tougarashi Poultice) (During mission "The Father of
        the Little Girl Selling Tougarashi")
      Tougarashi Assortment
      Japanese-Style Paper
      An Adhesive (<- Dried Agar-Agar)
    Extreme All-Purpose Pills (Chapter 7)
      Extra-Strength Health Pills
      Extra-Strength Spirit Pills
      Extra-Strength All-Purpose Pills
    Noiseless Sandals (Chapter 7)
      Manly Sarashi
      Vengeful Undead's Hair
    Fanny Pincushion (Chapter 7)
      Vengeful Undead's Hair
      Imitation Greatsword
    Bat (Chapter 7)
      Evergreen Oak Bokutou
      Scrap of Iron
      Cut of an Ash Tree
    Red Bat (After creating "Bat")
      Evergreen Oak Bokutou
      Scrap of Iron
      Cut of an Evergreen Oak
    Strong Bat (After creating "Red Bat")
      Evergreen Oak Bokutou
      Srap of Iron
      Cut of the Sacred Tree
    Hane Yumimaru (Chapter 7)
      Jutte
      Temari Stone
      Baleen
    Thunder God Hane Yumimaru (After creating "Hane Yumimaru")
      Hane Yumimaru
      Lightening Stone
      Red Ore
    4-5-6 Die (for the dice game) (Chapter 8)
      Tengu Stone
      Lump of Steel
    Cheater's Die (for the dice game) (Chapter 8)
      Tengu Stone
      Scrap of Iron
    3-4-5 Tobacco (for the dice game) (Chapter 8)
      Diamant Kiseru
      Lapis Lazuli
    Triple-Roll Youkan (for the dice game) (Chapter 8)
      Manjuu
      Star Steel
    Dribbled Jizou (for the dice game) (Chapter 8)
      Traveler's God's Secret Stone
      Stomach-Emptying Medicine
    Hanshirou's Amulet (for the chou-han game) (Chapter 8)
      Hariti Amulet
      Tea Dumpling
    Chougoro's Beads (for the chou-han game) (Chapter 8)
      Ninigi Spirit Ball
      Futsumitama Spirit Ball
      Susan-no-O Spirit Ball
    Cheater's Seal (for the dice game) (Chapter 8)
      Cut from an Evergreen Oak
      Cut from the Sacred Tree
    Duelist's Tobacco (Chapter 8)
      Fresh Cloth
      Sesame
    
    
    Skill Games
    -----------
    
    I'm afraid I haven't completed this section.  When you have gotten a high
    enough score or defeated the appropriate foes at the games available, the
    data on that particlar game will be displayed in red, rather than white.
      You'll have to do well on everything.  Perfect games at horseback archery,
    defeating all yuujo at both games available at their respective ageya, getting
    high scores in Jiraiya training, Scarecrow Formations, Melon Cutting, Turtle
    Racing, Clink-Clink (Chinchirorin--the dice game), Chouhan, the waterfall mini-
    game, and defeating all opponents in Mah Jong and Shogi are all necessary to
    complete this list.  There may even be something I'm just not thinking of at
    the moment.
      I can't play shogi or mah jong, nor do I 100% grasp what's going on at the
    gambling games.  So, I'm really afraid I've honestly yet to finish this list.
    
    
    MEMO PAD
    --------
    
    The next three lists you'll want to complete are not found in the same option
    from the start menu.  They have their own category--the "Memo Pad."  These are
    your side-story missions.  There are 140 in total, and they're divided into
    three categories.  Basically, the "favors" (irai) are things you do without a
    contract, which usually take place outside of Gion (but not always).  The
    "services" are jobs you take--usually inside Gion.  Perhaps that's the distinc-
    tion they wanted to make?  Anyway, the third is actually quite different from
    the other two.  You can check posts for wanted criminals on Shijou in the
    Suburbs from a man who seems quite normal, but a man you'll learn to hate
    later.  These are similar to the "Encounter Bosses" in the second game--but a
    little different in that you actually have them pointed out to you.
      What's frustrating about these is that nothing shows up on the list if you
    haven't already initiated the mission.  So, it's extremely difficult to figure
    out exactly which ones you haven't done.  This section might help you if you
    can at least read some of the kana on the screen.  I'll copy down the exact list
    as they appear when you have completed all missions, so that you can see which
    ones you have yet to do or finish.  Good luck.
    
    Favors
    ------
    Dig Here, Doggy (Kokohore wanwan)
    The White Snake of Your Dreams (Yume no shirohebi)
    Homework from the Terakoya - Reading (Terakoya no shukudai ~yomi~)
    Homework from the Terakoya - Writing (Terakoya no shukudai ~kaki~)
    Homework from the Terakoya - The Abacus (Terakoya no shukudai ~soroban)
    Homework from the Terakoya - The Essay (Terakoya no shukudai ~sakubun~)
    The Cursed Tea Bowl (Noroi no chawan)
    Today's Excuses (Kyou no iiwake)
    Repelling the Oni (Oni taiji)
    The Town's Famous Doctor 1 (Machi no meii ichi)
    The Town's Famous Doctor 2 (Machi no meii ni)
    Yamatoe Painter (Yamatoeshi)
    The Fiance' (Iinazuke no otoko)
    The Flavor of Candy 1: The Candy of Memory (Ame no aji ichi  Omoide no ame)
    The Flavor of Candy 2: The Candy Seller's Secret (Ame no aji ni  Ameuri no
      himitsu)
    The Flavor of Candy 3: The Price of Candy (Ame no aji san  Ame no kachi)
    Exorcising the Ghost (Bourei taiji)
    The Oracle (Otsuge)
    The Seedy Merchant Tanaka Appears (Shabanekkyou Tanakaya arawareru)
    Again, the Seedy Merchant Tanaka (Shabanekkyou Tanakaya futatabi)
    Yet Again, the Seedy Merchant Tanaka (Matamata Shabanekkyou Tanakaya)
    Ushi and Ben of Legend (Uwasa no Ushiben)
    The Vow (Kishou)
    O-Saki's Situation (Osaki no jijou)
    The Faithful Old Hound (Oibore aiken)
    The Taste of a Rice Ball (Nigirimeshi no aji)
    Kiryuu's Sightseeing Tour (Kiryuu no kankou annai)
    Kennosuke
    Investment Advice (Toushi no susume)
    The Mysterious Scrap of Paper (Nazo no kamigire)
    Messenger from the Other World (Yomi no kuni yori no shisha)
    A Treat from the Landlord (Jinushi no gochisou)
    The Yamauba Legend (Yamauba densetsu)
    The One with the Fairest Skin (Suitsuku you na hade no mochinushi)
    Divorce Temple (Engiriji)
    Legend of the Miraculous Swordsman (Sugoude kenshi no uwasa)
    The Novice and the Master Fencer (Anmashi to kengou)
    The Donations Box (Nagesen no derudokoro)
    The Monk's Secret (Bouzu no himitsu)
    A Captivating House (Miwaku no ie)
    The Golden Sword (Kin no katana)
    Holes in the Paper Sliding Door (Shouji no ana)
    The Red Diary (Akai nikkichou)
    Gion Guidebook (Gion annaisho)
    Stairway to Adulthood (Otona no kaidan)
    Kintarou 1
    Kintarou 2
    Kintarou 3
    Debt Collected (Kakimawarare)
    Water from the Ladle 1 (Hishaku no mizu ichi)
    Water from the Ladle 2 (Hishaku no mizu ni)
    Water from the Ladle 3 (Hishaku no mizu san)
    The Dual-Wield Style Man (Nitouryuu no otoko)
    The Newborn (Akago)
    The Benefits of a Swamp (Numa no kouyou)
    Talent (Sainou)
    The Magic Flute (Ma no fue)
    The Old Man of the Enchanted Swords (Youtou jiisan)
    The Enchanted Sword Suiken (Youtou Suiken)
    The Enchanted Sword Beckoning Sword (Youtou Manekitou)
    The Enchanted Sword Money-Eater (Youtou Kanekuimushi)
    The Sword that Grants Wishes (Negai ga kanau katana)
    Collecting the Enchanted Swords (Youtou shuushuu)
    The Yuujo's Request 1 (Yuujo no negai ichi)
    The Yuujo's Request 2 (Yuujo no negai ni)
    The Weight of Duty (Sekinin no omosa)
    The Pretentious Man (Mieppari)
    Riot at the Blacksmith's (Kajiya soudou)
    The Man Who Wanted to Be a Robin Hood (Gizoku ni naritai otoko)
    The Man Who Couldn't Be Like Robin Hood (Gizoku ni narenakatta otoko)
    Where's the Palanquin? (Kagoya ha doko da)
    Troublesome Foreigner (Nayameru nanbanjin)
    Kstayer (Kuwasuteroya)
    The Egg 1: The Thing I Always Wanted to Try Before I Died (Tamago ichi  Shinu
      made ni tabetemitai mono
    The Egg 2: A Fine Egg (Tamago ni  Koukyuuhin no tamago)
    Master and Apprentice (Shishou to deshi)
    Apprentice to the Master (Shishou no deshi)
    The Master is Also an Apprentice Shishou mo deshi)
    The Little Girl Selling Tougarashi (Tougarashiuri no shoujo)
    The Father of the Little Girl Selling Tougarashi (Tougarashiuri no chichi)
    Gathering Ingredients forh the Tougarashi Seller (Tougarashiuri no zairyou
      atsume)
    Spices for the Udon Restaurant (Udon'ya no yakumi)
    The Soul of the Udon Restaurant (Udon'ya tamashii)
    Like a Cat to Catnip (Neko ni matatabi)
    Like a Cat to Coins (Neko ni kobun)
    Izumo no Okuni
    Murder-Suicide (Murishinjuu)
    How to Make Delicious Pastries (Oishii okashi no tsukurikata)
    The Offering to the Gods (Kamisama he no sasagemono)
    A Man's Pride (Otoko no hokori)
    Wings Flapping Towards the Future (Mirai he habataku tsubasa)
    The Woman (Onna)
    Justice for All (Sorezore no seigi)
    Suzukaze at Yumejiya (Yumejiya no Suzukaze)
    Momojika at Yumejiya (Yumejiya no Momojika)
    Kinuya at Yumejiya (Yumejiya no Kinuya)
    Hinakiku at Azamiya (Azamiya no Hinakiku)
    Hanamaru at Azamiya (Azamiya no Hanamaru)
    Shirokaze at Azamiya (Azamiya no Shirokaze)
    Asagiri at Yumejiya (Yumejiya no Asagiri)
    
    Services
    --------
    Debt Collecting (Shakkin kaishuu)
    The Appraisal (Kantei)
    The Impoverished Guest Is a Great Master (Binboukyaku ha daisensei)
    True Retirement (Goinkyo no shoutai)
    The Actor in the Shadows (Kage no tateyakusha)
    Acting Head Clerk (Bangashira dairi)
    The Unscrupulous Procurer (Akutoku zegen)
    O-You the Mercurial (Idaten no Oyou)
    The Impenetrable Barrier's Debt (Teppeki no tsuke)
    Storage Locker Instructions (Azukarisho shinan)
    Food, Please (Meshi tanomu)
    Gifts, Please (Zoutouhin tanomu)
    Bodyguard for Ebisuya (Ebisuya no youjinbou)
    Chasing Away the Dog (Inuharai)
    The Man Who Wouldn't Move (Ugokanu otoko)
    A Man Always Moves Forward (Otokotaru mono mae ni susumu nomi)
    The Targeted Yuujo (Nerawareta yuujo)
    I Hate You, Brothel Master (Uramarete, roushu)
    A Call for Help (Tasuke wo motomeru koe)
    
    Bounties
    --------
    Kuroshima Raiden
    Takakane With the Golden Pipe (Ougontsutsu no Takakane)
    Nobitaka Who Uses the Air to Slice (Kamaitachi no Nobitaka)
    Toyokichi of the Kuromon Family (Kuromon ichizoku no Toyokichi)
    Arashiyama Yuuzarou
    Karasuya no Hyounosuke
    Tatsu of the Futaba Crest (Futabamon no Tatsu)
    Weird Donbei (Kahatare Donbei)
    Kaien the Sinful Monk (Namagusa bouzu no Kaien)
    Matsu the Judge (Mekiki no Matsu)
    Monnosuke of the Suburbs (Rakugaichou no Monnosuke)
    Tetsuto the Oni-Killer (Onigoroshi no Tetsuto)
    Seitakichi the Palanquin-Killer (Kagogiri no Seitakichi)
    Kodachi no Hikozaemon
    Unarmed Brawling Kinta (Sote kenka no Kinta)
    Cannonbal Ukimaru (Teppoudama no Ukimaru)
    Flying Kenza (Tobashi no Kenza)
    Umeyasu the Good-for-Nothing (Namakura Umeyasu)
    Yata the Fake Ninja (Niseshinobi no Yata)
    Kenzaemon the Peerless (Musou Kenzaemon)
    
    
    ----------
    6.  EXTRAS
    ----------
    
    
    ----------------
    6a.  Unlockables
    ----------------
    
    First off, just so you know, when you beat the game, you'll unlock a few op-
    tions.  You can now start a new game with the old save data (similar to a "New
    Game+" option--thanks, Chrono Trigger!), which carries over your level and
    experience, your items (in the items-box-like area) and equipment (though you'll
    have to re-equip your weapons), your money, what turtles you've rescued, what
    Heat Actions you've performed on your completion list (though the actual skills
    WILL NOT CARRY OVER), and what weapons you have on your completion list.
      You'll also get a certain bonus for what difficulty level you play.  Just so
    you know, there's a harder difficulty than "Hard;" it's "Expert," but to unlock
    it, you need to beat "Hard."  I also know that the word isn't "hard" in Japanese
    but "joukyuu," but, I won't get into that here.
      Here's what you unlock for beating the game on each level:
    
        Beginner:  300,000 mon (30 ryou)
        Normal:  500,000 mon (50 ryou)
        Hard:  1,000,000 mon (100 ryou) + Expert Difficulty option
        Expert:  Brawling God Amulet
    
      You will also unlock the option to play the "Ultimate Fighting" missions,
    which are similar to the Battle Missions in the first game, in which you play
    through a fight with certain parameters and are given a grade at the end.
      Just like the other two games, you'll also unlock the option to run around in
    a town that has all the Storage Keys and missions available, but none of the
    main story stuff.  This time, it's called "Galavanting in Kyoto."  There's no
    end to this game, but, you can try to complete things, I suppose.  You can also
    use it to create a save file to start a new game from.
    
    
    6a-I.  Unlockable Items
    -----------------------
    
    First of all, you've probably noticed that when you beat the game on Expert, you
    get the Brawling God Amulet.  This is an extremely powerful item, which makes
    Musashi's Heat Gauge always full.  After a Heat Action or the Tengu Ashi is
    used and that amount of Heat is taken off, the gauge refills instantly.  Once
    you've learned the Blue Pride ability, with this item on, you cannot die--in
    theory.  It is possible to have no health left and use a Heat Action that pushes
    you down out of Heat Mode and die that way, and at least one of the secret
    boss's moves (the fire breath, when guarded) can actually drain almost all of
    your Heat Gauge and kill you in that state.
      Besides that, there are items you can receive on the other difficulties.  When
    you first get the ability to read letters, the post service tells you that they
    can even deliver items to you.  If you're like me, you probably forgot about
    that.  Well, if you complete one of your completion lists, you'll see why that
    was there!  After completing a list, go to the Tatsuya, and you'll see a
    courier come running up.  He'll give you a letter.  Read the letter, and you'll
    see there's an item attached.
      Here is a list of those items:
    
        Restuarant Items:  Seven Luck Deities Sarashi
        Storage Lockers:  Lucky Beads
        Arena:  Ganryuu Bokutou (NOTE:  The clerk at the Arena gives you the item)
        Heat Actions:  Ultimate Badge (grants the "Mumyou Arano" Heat Action)
        Skills:  The Best Dachi in the Realms
        Weapons:  Dragon Chestplate
        Yuujo:  Eternal Turtle (doesn't run away, reportedly)
        Inventions:  Meow Shoes (NOTE:  Gyoutensai gives you the item)
        Side Games:  Skanda Shoes
        Missions:  Peerless Wakizashi
    
      There is one final item you can get when completing the game.  To get it,
    you'll have to complete the Ultimate Fighting bonus game with all missions at
    "S" ranking.  That's a pretty hard thing to do, but, it will give you the True
    Brawling God Amulet, which will instantly give you all Heat Actions.  This isn't
    so bad, considering that they don't normally carry over!  Teamed with the
    Brawling God Amulet, you can be extremely powerful at the start of a new game,
    but...it's kinda something you won't need at that point, much like the infinite
    rocket launcher in Biohazard/Resident Evil.
    
    
    6a-II.  Ultimate Fighting
    -------------------------
    
    After completing story mode, this option becomes available at the top menu.
    There are 33 battle missions, divided into 5 categories.  After you clear a
    mission, you'll be graded on how well you did using criterea such as your
    remaining health, remaining time, etc.  The highest grade is "S," and if you get
    "S" in all 33 missions, you'll get the "True Brawling God Amulet."
      You'll have to clear the stage before the next one to unlock it, except for
    the last two categories.  I'll note what you need to clear to unlock those.
    Note that the "Rebirth Fighting" missions give you control of some of the boss
    characters (finally!).  Hit the Start Button when playing these missions to see
    the new character's move list.
    
    
    CHAOTIC BATTLE FIGHTING
    1. Defeat the enemies in 5:00.  S Rank: 2:30.
    2. Defeat the officer and his men in 5:00.  S Rank: 2:30.
    3. Defeat the 100-man battle in Shibusawa's dojo in 5:00.  S Rank: 2:30.
    4. Defeat the yakuza with the "Kongoumaru" Bokutou in 5:00.  S Rank: 2:30.
    5. Reach the Rendai gate in 30 seconds.  S Rank: 0:13.
    6. Clear the Tsuruya action stage using the Dual-Wield style with "Senkimaru"
      and "Hyakkoumaru."  S Rank: 6:00.
    7. Clear the Yuuki Mansion action stage using the "Kongoumaru" Bokutou.
      S Rank: 5:30.
    8. Defeat the gun-wielding enemies using an umbrella.  S Rank: 2:00.
    9. Defeat the two armored warriors with the "Kongoumaru" Bokutuou.  S Rank:
      Take little or no damage.
    10. Defeat the enemies naked.  S Rank: 1:00.
    
    DUEL FIGHTING
    1. Defeat Shishido Baiken with the Greatsword "Shinnou's Hoe."  S Rank: 80% or
      more remaining health.
    2. Defeat Houzouin Inshun with the Dual-Wield style with "Senkimaru" and
      "Hyakkoumaru."  S Rank: 80% or more remaining health.
    3. Defeat Majima Gorohachi with the Bokutou "Kongoumaru."  S Rank: 88% or more
      remaining health.
    4. Defeat Yoshioka Seijuurou with an umbrella.  S Rank: 49% or more remaining
      health.
    5. Defeat Sasaki Kojirou naked.  S Rank: (clear the mission)
    
    TRIAL FIGHTING
    1. Knock the opponents off the stage.  S Rank: 0:07.
    2. Reach the staircase in the Kiyomizu action stage naked.  S Rank: (clear the
      mission)
    3. Win 400 ryou or more in the kabuki mini-game.  S Rank: 1,000 ryou.
    4. Save the yuujo in the Tsuruya action stage.  S Rank: 3:30.
    5. Using only sheathing and unsheathing the "Shinnou's Hoe" Greatsword, defeat
      all the enemies (note that drawing and sheathing a greatsword actually hits
      foes at close range).  S Rank: 0:45.
    6. Using randomly-changing weapons, defeat all the enemies.  S Rank: 4:50.
    7. Ascend the spiral staircase naked.  S Rank: 1:00
    8. Attack the target and amass as much damage as you can in the time limit.
      S Rank: 10,500 points.
    9. Using a harquebus, defeat all enemies.  S Rank: 0:35.
    10. Naked, defeat the ninja and pick up the money they drop.  Get one ryou
      (10,000 mon).  S Rank: 5:00 or more remaining.
    
    REBIRTH FIGHTING
    1. Defeat all the mountain bandits using Shishido Baiken.  S Rank: (clear the
      mission).
      *Clear all Chaotic Battle Fighting to unlock.
    2. Defeat Ueda and the Yoshioka students using Itou Ittousai.  S Rank: 2:00.
      *Clear all Duel Fighting to unlock.
    3. Defeat all the opponents who've come to destroy the Yoshioka dojo using
      Gion Touji.  S Rank: 6:00.
      *Clear all Trial Fighting to unlock.
    4. Defeat your nemesis, Miyamoto Musashi using Sasaki Kojirou.  S Rank: (clear
      the mission).
      *Clear all Ultimate Fighting (the missions in the sub category "Ultimate
      Fighting."  Obviously, you can't complete the entire side game of the same
      name without completing this very mission.)
    
    ULTIMATE FIGHTING (the sub-category with the same name as the side game)
    1. Defeat the ninja assassins, then Gion Touji, then Houzouin Insun.  S Rank:
      6:00.
      *Clear all Chaotic Battle Fighting, Duel Fighting, and Trial Fighting to
      unlock.
    2. Defeat Shishido Baiken, then Yoshioka Seijuurou, then Sasaki Kojirou.
      S Rank: 6:00.
    3. Defeat Shibusawa Zankisai, then Komaki Souzaemon, then the Sword Saint of
      the Fields (the man in the Tengu mask).  S Rank: 6:00
    4. Defeat all bosses (Majima, then Itou, then the ninja assasins, the Inshun,
      then Seijuurou, then Touji, then Shishido Baiken, then the Yagyuu disciples,
      then Kojirou, then Shibusawa Zankisai, then Komaki Souzaemon, then the man in
      the Tengu mask).  S Rank: (clear the mission)
    
    
    6a-III.  Galavanting in Kyoto
    -----------------------------
    
    This is basically the story-less story mode.  Just like in the other two titles,
    you can unlock this mode, in which you just run around town without the main
    story hampering you down.  You can do all the missions regardless of chapter
    (since there are no "chapters" to begin with) and you can do all the skill
    games and side games and complete almost everything in the completion lists to
    your heart's content.
      Talking to Ageha at the Tatsuya or Kouetsu standing outside his mansion will
    give you the option to rest and to advance the time of day from Mid-Day to Dusk
    to Night.  You can use the bedroom in the Tatsuya to check your completion
    status.
      This mode will load your clear data, so you keep your items and level and
    money--as well as the having the Weapons and Heat Actions lists marked off with
    the items you've already accomplished.  Basically, it's like starting a story
    mode game from Clear Data, except there's no ending.
      You can, however, use your efforts in this mode to create a new clear data.
    Talk to Itou in front of the Tatsuya and he can create the save for you.
      Oh, one last thing--you may be wondering what happened to the one storage key
    you get in the Prologue (the one that's part of a main story event).  This is
    now found in Gyoutensai's laboratory, and contains not the debt, but an Ancient
    Shichishitou.  Usually, you can only find this weapon in the Tsuruya during the
    action scene there.
    
    
    --------------------
    6b.  The Hidden Boss
    --------------------
    
    Yes; there is a hidden boss in this game--like an "Ultimate Weapon," for you
    Final Fantasy types.  Those of you who played the previous games or read all
    about the side missions in this and other titles in the series may already know
    that there was a character, Amon Jou, in the other titles, who appeared as the
    final side mission once you completed almost everything else in the game.  This
    game's no exception--except that now he's called "Amon Jounoshin."  "-No-shin"
    is an old way of ending male names (just like how they called Kiryuu Kazuma
    "Kiryuu Kazumanosuke" in this title).
      Getting to him entails more than it would seem at a cursory glance.  You have
    to do all other "request" ("favor") missions (99/100), all the "services"
    (20/20), and all bounties (20/20), plus you have to defeat all 50 opponents in
    the Houzouin tournaments.
      Piece of cake, right?  Well...no.  Don't forget that certain opponents won't
    even appear in the Houzouin unless you've completed other side games first.
    For instance, Ryuuma Yotarou will only appear once you have gotten high scores
    in the Horseback Archery side game (high enough to get the scrolls for each
    course).  Houzouin In'ei will only appear once you've completed all the Jiraiya-
    style training chambers.  Inshun only appears once you've completed all the
    watermelon-cutting training offered by En no Kozuma.  Kaei appears after you've
    done the waterfall training.  Tokage only appears if you've completed the Scare-
    crow Formations.  Komaki only becomes available once you've learned all the
    Gion Mute Style techniques--which includes learning all the Zanki techniques and
    going through the side-mission-like episode where he seeks revenge on Shibusawa.
    The last opponent to be unlocked, Kurogawa Hannya, only appears after you've
    defeated all other opponents, including Komaki, and completed the Tengu train-
    ing.
      So, in other words, all you have to do to get this mission with the hidden
    boss available is to complete all 139 other missions (including romancing the
    yuujo), defeat everyone at the Houzouin tournaments, do all the scarecrow form-
    ations, Jiraiya training, fight the man in the Tengu mask, learn all the Gion
    Mute and Zanki techniques, learn all the techniques from melon cutting, and get
    all the scrolls from the horseback archery side game.
      That's all!
      Pretty much, you have to do everything except for getting high scores in
    gambling, ordering all the various and sundry foods and drinks at the various
    restaurants, getting all the weapons, getting and performing all the Heat
    Actions, and gathering the ingredients for all the inventions.
      After you've defeated Kuroshima Raiden, he'll hint that there's a guy going
    around beating up famous criminals, and that Musashi should watch his back.
    After talking to the investigator who mans the post where the wanted posters
    are displayed (at the west end of Shijou), he'll mention that he has one more
    task for you, but, it can wait--you're probably tired from going after all those
    criminals.  Visit again, with all requirements fulfilled, and he won't be there,
    but a note will come by carrier pigeon, telling you to go to Shijou Bridge in
    Kawara at night when you're ready.
      Well...by "ready," I'd suggest that you first level up to the max (Lvl. 50).
    Since you've done all those side games and such to acquire all techniques, at
    level 50, you'll have the maximum Heat Gauge, Health Gauge, and all the various
    techniques offered in the game (not necessarily the Heat Actions, but I'd
    recommend you at least get some very important ones such as the Tenshougyo
    "Ascending Fish").  You'll want the best armor and sword available to you--I'd
    recommend the the Best Dachi in the Realms (Tenka no Dachi), but if you haven't
    completed that lists, you should at least first make the Twin Dragons Dachi and
    buy the Sacred Tree or Ancient Chestplate.  You can use the Dragon Chestplate,
    but not the first time you fight him--you'll need all the weapons to get it, and
    beating him gives you two of the weapons.
      You'll also want to equip at least one Resurrection Amulet.  If at any time
    you die with this equipped, it'll vanish, but you'll get back up and gain most
    of your health back.  If that does happen, you'll want to pause and equip
    another Resurrection Amulet.  You can have a mess of them by the time you get to
    him--especially if you keep doing the Purgatory Formation in the Scarecrow
    Formations.  Do beware, however--you must place highly in the Purgatory For-
    mation to get this item, and so, after a few times, you probably won't be able
    to get it anymore because you'll have to beat your old times.
      You'll also want to have Gyoutensai invent the Extreme All-Purpose Pills and
    fill your inventory up on them (15 total).
      Once you get to the bridge, you'll find the investigator there.  It turns out
    that he is really Amon Jounoshin.  He's got his dachi and wakizashi, plus a
    nodachi/greatsword-esque sword that Kojirou might use on his back.
      And sunglasses (of course!).
      Here's how it's gonna go down:  just like Itou in Chapter 7 and just like the
    previous games' Amon fights (and just like in Final Fantasy games, again), he's
    got different forms.  In other words, once you whittle that huge lifebar of his
    down to nothing, don't celebrate--he's gonna get right back up and have another
    huge life bar.
      He has four forms:  single-sword, in which he fights a lot like Marume or
    Seijuurou, dual-wield, in which...well, he fights like a more powerful Kiryuu,
    longsword, in which he fights a lot like Kojirou, and a final form, in which he
    cycles between single-sword and a pistol-wielding form where he throws grenades
    at you.  In all four forms, he can parry and reverse your attacks, and should
    you get caught in an attack string guarding, you'll most likely have your guard
    immediately broken and the rest of the combo will land.
      So, how do you beat him?  Well, there are certain key strategies to bear in
    mind.  First of all, for all but the last form, when he's in his pistol-and-
    bombs mode, you'll want to stay a certain distance away so that you don't get
    caught guarding his attacks.  I'd suggest staying locked on and backstepping as
    he attacks.  If he gets too close too quickly, roll to the side or some such
    thing, avoiding him.  If you back up and find him in the middle of a string or
    something slow, start to hit him, but only hit him once or so.  You can try for
    a long string and use the Tengu Ashi to get away so his parries will miss you--
    I've done that a lot on him and it's very effective.  Unless he's completely
    back-turned, don't really expect a full combo to strike so much.
      Use the single-sword style.  Why?  Because then, when you have a full Heat
    Gauge, you can roll towards him and do the Tenshougyo.  In fact, here is an
    overview of my suggested fighting style against this guy:  expend your Heat
    Gauge with Tenshougyo, stay a little bit away, sidestepping his attacks and
    hitting him when he's open to whittle him down a little, and then when your
    health is low, use an Extreme All-Purpose Pills.  Now that your Heat Gauge is
    back up, roll towards him and do the Tenshougyo a bunch of times until you're
    out of Heat energy (this is your chance to actually do sizeable damage to the
    guy).  Don't worry--at max, you should have enough medicine to last the entire
    fight and then some.
      The last stage is slightly different.  Should he draw his pistol, you need to
    close in as quickly as possible.  Those are bombs he's lobbing at you, so, roll
    through them and get in there.  Should you get knocked down by one, don't use
    the Catflip and recover--you'll just get hit by all the explosions and you may
    actually take an entire lifebar of damage (!).  If you are getting up from being
    knocked down, be ready to immediately sway in one direction or another--he'll
    time a shot so that it knocks you right back down.  Some people suggest using
    the Seamless Headband for this fight, but, it's not actually too useful as it
    doesn't protect from the bombs he throws.
      Once you beat him, he says he doesn't understand--he had justice on his side,
    after all.  But, he dies nonetheless, and you'll complete your Memo Pad plus
    get a sword.  When you go to the next screen, you'll get the Peerless Wakizashi
    for completing the Memo Pad.
      If you revisit the post where Amon dispensed wanted posters, there's a new guy
    there, eating soup, just like Amon.  But, he looks a lot different, and when
    Musashi asks him about the man who was there before, he answers brusquely that
    the station was empty until he showed up.  So...was Amon employed by the bakufu,
    or not?  Hmmmmn....  I'll chalk it up to *shrug*.
      I know what you're thinking..."So, Patrick, where's the easy way to beat this
    guy??"  In the last game, you could equip some accessories and just grab, do the
    3-hit combo grab, stomp, etc, etc, etc until he died.  In the first game, you
    could just equip a certain weapon and use its "shock" effect over and over, not
    allowing him to ever stand up.  This time?  Well...I'm afraid to tell you that
    it looks like the only way to defeat him easily is to have first cleared the
    story mode on Expert and gotten the item that grants you infinite usage of Heat
    Actions.  Then, just Tenshougyo, Tenshougyo, Tenshougyo, etc.  You can even do
    a Tenshougyo, back up as he gets up, do a Otonashi no Hebi, Otonashi no Hebi,
    etc, etc, as you'll be at the perfect distance to just keep mashing on Triangle
    and it'll work.
      But, I do recommend you fight him normally.  The first time you fight him,
    you'll think he's impossible.  But, he definitely is possible and you don't
    really need any extra help.
      The only thing I can really say about fighting him normally is that he can be
    fought and defeated in Normal and Hard without the infite Heat Gauge item, and I
    do believe it's POSSIBLE in Expert without it, but it'll be very, very tough and
    not worth it.  I think the recipe of damage adjustments plus his increased
    aggressiveness just make it very hard, and you'll probably even end up using all
    of your Resurrection Amulets before dying.  His second and fourth forms seem
    almost impossible at this level.  In the two-swords style, he can actually just
    attack ad infinitum.  Since his hits don't knock you down, he has to actually
    choose to stop comboing you.  I've had him do almost 2 lifebars damage in one
    string.  Even guarding with the greatsword, you won't ever have time to respond
    with an attack of your own--not even a reversal.  There's simply no way to break
    combos, so...that's the first mud trap in the road to beatin him.  For his
    final form, he just shoots too quickly in Expert, so even if you can avoid his
    bombs and close in on him, before you can attack, he'll shoot you and knock you
    down--so, you'll pretty much need the Seamless Headband.
      So, what do you do in Expert??  Well...I guess you'll just have to take the
    easy way out and finish the game on that difficulty first, then come back and
    fight him with the infinite Heat Gauge item.
    
    
    -----------
    6c.  Trivia
    -----------
    
    There sure are a lot of weird things packed into this game.  I guess it's the
    humor that makes it, really, so, that's cool.  As could be expected, Nagoshi and
    Hase and the team sure put a lot of references to other things in pop culture
    into it.
      Here, I'll attempt to list some of those reference, and other strange things
    that show up.
    
    
    RYUU GA GOTOKU SERIES REFERENCES
    
    The weird thing about this game is that they basically took the Ryuu ga Gotoku
    world and just threw it into the 17th century.  It's almost as if the characters
    of the other games were suddenly hired to be actors in a play about Miyamoto
    Musashi, or something.
      Here are the repeating characters:
    
      Miyamoto Musashi (a.k.a. Kiryuu Kazumanosuke) = Kiryuu Kazuma (of course)
      Haruka = Haruka (of course)
      Majima Gorohachi (a.k.a. Shishido Baiken) = Majima Gorou
      Hon'ami Kouetsu = Sai no Hanaya (a.k.a. "Kage" in the U.S. release)
      Itou Ittousai = Almost a combination of Date and Kawara (from Ryuu ga Gotoku
        2); he fills the Date Makoto role, but is modeled after and voiced by the
        actor who played Kawara Shirou.  It may not sound like it, but "Date" and
        "Itou" are both written with the same initial Chinese character.
      Komaki Souzaemon = Komaki Soutarou
      Amon Jounoshin = Amon Jou
      Akimoto Kojirou (from side mission "Murder-Suicide (Murishinjuu)" = Akimoto
        (from similar side missions in the other two games)
      Mizuki (from side mission "Murder-Suicide (Murishinjuu)" = Mizuki (from
        similar side missions in the other two games)
    
      Here are some other references to the series:
    
     - Komaki mentions that he once taught in the Kawachi region.  In Ryuu ga Gotoku
       2, there is a side mission involving Kawachi and the Kawachi martial art,
       whichi is said to have come from Komaki's tradition.
     - Yoshino tells Kiryuu that Haruka is a feisty girl.  She said "I'm not 'hey,
       you--!' I'm 'Haruka!'"  This is a famous quote from the first game, which is
       even found in the opening cinema.
     - In the previous games, Majima calls Kiryuu "Kiryuu-chan."  In this title, he
       first calls him Musashi-chan, then Kiryuu-chan when he meets him again after
       losing his memory.
     - In the first game, there's a crucial point in the story when you have to find
       food for a dog.  This is even referenced in the film.  In this game, there is
       a Service mission "Chasing Away the Dog (Inuharai)" in which you need to try
       and find food the mutt will eat.  This is obviously meant to make you run
       around, searching for dog food again (which doesn't really exist).
       You also need to feed a dog in "Dig Here, Doggy (Kokohore wanwan)."
     - Ebisuya Pawn Shop is also found in the previous games
     - Sushi Gin is also found in Ryuu ga Gotoku 2
     - White Snake Udon is also found in Ryuu ga Gotoku 2
     - "Murder-Suicide (Murishinjuu)" is, obviously, a reference to "The Man Who
       Wanted to Die (Shinitagaru otoko)" from the first game and "The Man Who Just
       Wouldn't Learn (Korinai otoko)" from the second.  The Favor "The Woman
       (Onna)" may be the new version of the "The Price of an F-Cup (F-cup no
       nedan)" mission from the first game--it's not exactly the same but it does
       involve a sexy woman coming on to Kiryuu with ulterior motives, and it has
       its own, special cinemas.  The mission "The One With the Fairest Skin (Sui-
       tsuku you na hade no mochinushi)" is this game's "Be My Baby" from Ryuu ga
       Gotoku 2.
     - In "Murder-Suicide (Murishinjuu)," the yuujo, Mizuki, tells Akimoto that the
       yuujo he saw about town with another man was actually Yumi.  In the first
       game, Kiryuu spends a long time looking for Haruka's mother, Mizuki, who
       turns out to be Yumi, his childhood friend, hiding her identity.
     - Toramaro, the rich man who shows up to buy Asagiri from the Yumejiya, bears a
       striking resemblance to Sengoku Toranosuke, a boss character from Ryuu ga
       Gotoku 2.
    
    
    OTHER REFERENCES
    
    Here are the references that don't necessarily have anything to do with the
    earlier titles:
    
     - The man rounding up the neighborhood cats in the missions "Like A Cat to
       Catnip (Neko ni matatabi)" and "Like A Cat to Coins (Neko ni kobun)" gives
       the name "Tsuchiura Kenmon," but another way to read these four characters
       together is "Doraemon."  Doraemon is a blue cat...creature of Japanese pop
       culture.  He's hugely popular--as famous as Mickey Mouse is in the U.S.
     - The man who pretends to be blind in the mission "Legend of the Miraculous
       Swordsman (Sugoude no kenshi no uwasa)" looks and acts like Zatouichi, hero
       of many films in Japan and sometimes dubbed the Japanese James Bond (for
       whatever reason).  He was popularized by Katsu Shintarou, who supposedly
       worked for a blind man and thus learned how to pretend to be one, but in the
       latest Zatouichi film was portrayed by Kitano "Beat" Takeshi.  In Takeshi's
       film, in the end, it seems like Zatouichi was faking being blind all along,
       but it's still ambiguous.  The story the character comes from (found in the
       short story collection "Futokoro techou" ("Nostalgic Notebook"), doesn't
       even really question whether or not he's supposed to be blind.  It sure seems
       like he is in the Katsu Shintarou films, too.
     - Izumo-no-Okuni, of the side mission with the same name, is (supposedly) a
       woman who invented kabuki sometime at the start of the 17th century.  So, the
       mission is actually a joke about history, like someone appearing to Benjamin
       Franklin and showing him the key and the kite, or dropping an apple on Sir
       Isaac Newton's head, something like that.  You know, "Bewitched" fare.
     - Kintarou is a famous character from historical fictions about the Heian era.
       He was a boy who was orphaned and raised in the mountains, becoming friends
       with the animals, etc.  Supposedly, he was of extraordinary strength at that
       age.  There are dolls with his likeness, usually wearing the red thing that
       Kintarou has on.  The difference?  Well...it's much later than the Heian, and
       he has the wrong "kin."  The "real" Kintarou's "kin" is written with the
       character for "gold," whereas this guy's is written with the one for
       "muscles."
     - Musashibou Benkei ("The Monk from Musashi, Benkei") and Ushiwakamaru are
       characters from The Tale of the Heike (Heike monogatari) and other such works
       of early histories from Japan.  Ushiwakamaru is the young name for Minamoto
       no Yoshitsune.  There are many references to these two in both literature and
       pop culture (you may know them as the main characters in the Genji games).
       In the story, Benkei is first mentioned as he guards a bridge, not letting
       anyone pass.  Ushiwakamaru defeats him, and Benkei swears loyalty from then
       on.  In the game, charlatans dress up as them in the legend "Ushi and Ben of
       Legend (Uwasa no ushiben)."
     - In the Waterfall of the Eternal Dream, where you can meditate (actually the
       place where you can play rhythm games), the character portrayed in erotic
       (well, soft-core) situations behind you is called "Inrin of Joytoy."
       Joytoy is a sort of a modeling agency, and "Inrin" comes from her real name.
       She's Taiwanese, so her name is really "Yan Yingling," but she goes by the
       Japanese pronounciation.  She is a celebrity in Japan, after all.
       She's a "talent"--a celebrity that seems to show up all over the place in
       Japanese media, including the various variety shows in Japan.  She even made
       appearances in professional wrestling.
     - The manga artist, Shibata Ami, who created "Papua-kun of the South Seas"
       ("Nankoku shounen Papuakun") and other such gag comics in the tradition of
       her mentor, Toriyama Akira, makes an appearance in this game.  For some
       reason, she's the girl who eats the head off the snake in the theater.  I'm
       not sure why...perhaps it's a reference to a gag of hers in her comics?
    
    
    WEIRDNESS
    
    This is the "others" category.
    
     - Musashi was born in 1584, according to historical accounts.  If this is true,
       then, he's only 16 at the time he is inscripted by Marume.  That's not un-
       heard of, it's just a bit strange.  Stranger still is the fact that he would
       be running a dojo at that age.  But that's all neither here nor there.  The
       problem is that the "Kiryuu Kazuma" persona uses language (and a voice actor)
       someone much older than 20 would use, and it does sound out of place.
     - Although historical texts are sometimes suspect, many reliable sources state
       that Tenkai died in 1643 in reality, some 38 years after he dies in this
       game.
     - Yuuki Hideyasu, the man Musashi kills in the secret mission in 1600 in the
       game, actually survived past the Battle at Sekigahara.  He was given his own
       domain after the battle, and many historical accounts have him dying some
       7 years after he dies in the game.  It seems he was, however, assassinated.
     - Musashi's fate is ambiguous at the end of the game, but it really seems like-
       ly that he is meant to have not survived at Ganryuu.  In reality, of course,
       he did survive past 1605; he went on to write Gorin no sho ("The Book of Five
       Rings") much later, before his death in 1643.  Oddly enough, that's the same
       year Tenkai died in reality--only Tenkai died some five months later.
     - You can meet up with the monk from "The Monk's Secret (Bouzu no himitsu)"
       after the mission in Gion near a brothel.  He's using the wig, after all, but
       there doesn't seem to be any point to this.  Is it just like a punchline to
       the joke?  It wasn't a very good joke to begin with.
     - Miyamoto Musashi wasn't the only guy who used two swords; this is part of
       many different styles.  However, his style, the "Two Heavens United Style"
       (Niten'ichi-ryuu) is probably the most famous, because of his celebrity.  It
       is unknown who first used two swords in Japan, mostly because all records of
       martial arts are simply related by oral tradition.
     - The Portuguese did trade with Japan in the year 1605; that's true.  However,
       they were pretty strictly confined to the port of Nagasaki, which is almost
       500km or 300 miles to the west of Kyoto.  It's extremely unlikely that the
       Portuguese man found in many side missions would be able to visit Kyoto.
     - The area I refer to as "The Suburbs" is, in fact, a real town in Kyoto called
       "Rakugaichou."  "Rakugai" means "outside the canals," and refers to an area
       of all old Japanese cities.  Canals separated the various districts, and in
       which areas of the city one was allowed depended on his or her birth status.
       So, every town had a "rakugai."  I've decided to leave it as "Suburbs," but,
       this is an actual area name.
     - All of the important spots in the game really exist.  Kawara-chou, the Rendai
       Temple (and its fields), the Kiyomizu Temple, the Gion Pleasure District, the
       "Suburbs" area (Rakugai-chou), the Houzouin (which is part of the Koufuku
       Temple Complex in Nara), and the Sanjuusangendou are all real places.
     - All of your opponents are men.  In the first Ryuu ga Gotoku title, you fought
       one female, who was very masculine and actually had a male character model.
       You fought two female character models, but they were male transvestites.
       In this game, you fight one transvestite--Tetsuto the Oni-Killer, a bounty
       who appears from Chapter 9 on at night in the Riverside Path.
     - The term "yamatoe" meaning "Japanese-Style Painting" did not appear in Japan
       until the 19th century.  Although the emperor did name a "daishougun," that
       term was not very widely used, either, until the 19th century.  The Tokugawa
       government head was referred to as a "kubou," or "leader," until things came
       to a head in the 19th century after a series of disasters and heavy influence
       from foreign nations.  Then, the kubou was referred to as "taikun" (which is
       the origin of the English word "tycoon"), which meant "great local lord," or
       as "shougun" (shogun), which simply means "general."  However, one must note
       that this is juts a game and shouldn't be taken too seriously.
     - You can't knock down the people who are "mapped" to stand in a certain spot,
       but you can make them react by running into them.  You can't knock down the
       lantern-bearing people or the man on Shijou carrying baskets on his shoulder.
       It's probably because they didn't want to make more animations, such as drop-
       ping their lanterns, or whatever.
       However, sometimes, at night, Kawara loads in such a way that you can't
       interact with even the normal passersby.  I'm still not sure why that is.
     - There's another glitch in Kawara.  During the mission "The Enchanted Sword
       Beckoning Sword (Youtou Manekitou)," after talking to the two merchants,
       there's a point in the middle of the road in between them near the lantern
       where the "Talk" symbol appears in the upper-right-hand corner of the screen,
       but there's no-one to talk to.  Hitting the "Confirm" button won't do any-
       thing.
     - If you spend all the time to complete everything and get (arguably) the most
       powerful swords in the game, the "Best Dachi of the Realms" and the "Peer-
       less Wakizashi," you'll...get the swords Musashi has in all the cinemas
       already.  Why did you have to go through all that to get swords Musashi
       already has?  Because that's awesome.  By the way, the Japanese names are
       "Tenka no Dachi" and "Musou no Wakizashi."  If you put the first word of each
       sword together, you get "tenka musou," which means "unrivalled in all the
       realms," and is a common phrase in pop culture representations of samurai
       history.  It's also a little strange that the wakizashi is the harder of the
       two to get....
     - All the dogs in the game are male.  How can I tell?  Well...do the "Combined
       Kodachi - Twin Bones (Kumikodachi - Soukotsu)" revelation to find out.
       Graphics that include anatomically correct dogs complete with rear ends?
       $millions.  Seeing their players all get uncomfortble?  Priceless.
     - Nintendo is for breakfast now.  It's a cereal--wow!
    
    
    ---------------------------------------
    6d.  Edo and Sengoku Period History 101
    ---------------------------------------
    
    A long time ago, there were peoples living in the islands off of Korea, Kam-
    chatka, and the Ryukyu kingdom leading down to Taiwan and mainland China.  The
    Chinese gave them the name "wa" or "wo," which had a pictograph of a person and
    "to crouch."  This could have either meant that these peoples seemed very small
    in stature or importance; they may have been seen either as dwarfs or subser-
    vient.  Others suggest a neutral reading of the word, and others say it was
    meant to match some sound these peoples gave to signify their own name.
      In the 500s or so, once Chinese writing and envoys had reached these islands
    and their people were made as sort-of vassals to the Chinese emperor--which was
    a very common practice in those days, for each country to regard trade partners
    or allies as vassals to their own leaders--these people sent envoys to China to
    show their power and legitimacy.  A message was sent, according to both Chinese
    and Japanese histories, from the empress of Japan to the emperor of China saying
    rather poetically that the empress from the area the sun arose (the East) was
    just sending a greeting to the emperor of the West (China).
      These are some of the earliest tales we have now of the King of Wa, the ruler
    of the area now known as Japan.  How much of these accounts is true is, of
    course, up to debate.  In fact, a great deal of it is pretty mythical, but it is
    important to understand the mindset and relationships of the various peoples in
    the area at the time.
      What is clear is that there were indigenous peoples in the Japanese region and
    a ruler who, at least, had something to do with China.  Most likely, they were
    settlers on the islands, probably from Korea--or, at least, very close cousins
    of the Korean peoples.
      But the aristocratic family of were surely not the only leaders in the area,
    nor were they in firm control of the entire state of what is now modern Japan.
    In fact, after the courtly Heian days, in which Buddhism and writing became
    widespread, the emperor took a proverbial back seat in the government of the
    region.
      By the end of the Kamakura period in Japan, the various states of the area,
    with their various warlord rulers, were vying to gain the support of the emperor
    in order to gain legitimacy of rule of the land.  This period was known as the
    Warring States, or "Sengoku."
    
    THE SENGOKU
    
    To understand this game's story, one only needs to really have cursory knowledge
    of the Sengoku Era, since the game actually takes place in the aftermath of the
    final battle, which ended the era.  It is important to understand that what had
    happened in the Sengoku was that the states were, more or less, unified under
    one ruler, the kubou, or Great General, or "Daishougun" ("Shogun").
      And how was such rule solidified?  Why, through battle, of course!
      The first powerful warlord to be very successful was Oda Nobunaga.  He was a
    vicious sort, whose actions and demeanor were frowned upon by most of the people
    at the court.  Nearly all accounts portray him as a tough, volatile man who
    lived life the "hard way;" he seemed to take things to extremes.
      However, he did enjoy military success.  There have been several different
    opinions offered as to why he was able to unify things with his militaristic
    conquests, but, through most histories there is talk of him using firearms in
    different ways than others had before him.  This is definitely not to say that
    no other warlords employed musketeers--far from it; in fact, the gun had been
    around for a while before Oda was born.  The image of the noble, sword-wielding
    samurai standing ground in hopeless battles against the cold, impersonal gun
    would come hundreds of years later in the end of the Edo period.
      Nobunaga despised those who did not offer him total allegiance.  He is said to
    have massacred enclaves of Buddhists at massive temple complexes.  This type of
    action may sound barbaric--and it was, to an extent--but it remains true that
    the monks at these temples refused to recognize Nobunaga's authority.  They did
    keep arms and there were many warrior monks in those days who controlled their
    own, sacred land.  This was definitely contrary to the idea of a totalitarian
    ruler.
      One of his closest retainers was a man named Toyotomi Hideyoshi (also known by
    other names he took before then, such as Shibata Hideyoshi).  It has been sug-
    gested that this man actually may have set things in motion to overthrow Nobu-
    naga, although he appeared his most loyal supporter.  Whatever the case, a
    general named Akechi Mitsuhide led troops to take Nobunaga's head, killing him
    at the Honnouji Temple.  Afterwards, Hideyoshi did battle with Mitsuhide for
    killing his lord, and defeated him.  Mitsuhide is said to have been hunted down
    and killed, but, as with all history of the age, what exactly happened is not
    entirely certain.
      After the revolt at the Honnouji, Mitsuhide was named the next leader by the
    emperor.  He was able to amass a great deal of wealth, even gathering the other
    warlords up to make raids on Korea.  Again, this was a harsh and bloody thing,
    but it was successful in gathering moneys for the military campaigns of the
    time.
      Raiding Korea was also, most likely, a mistake.  It is true that there was
    unrest among the warlords, and that the realms of Japan were not truly united.
    Ruling such a mess was almost impossible, and a solution had to be found to the
    problem of the clans' struggles.  Perhaps, Hideyoshi decided that giving the
    warlords something to do would help them--this seemed to be a common decision
    in Japanese history.  Yet, even if that was the idea, the fact seems to be that
    suddenly engaging in a long, exhaustive military campaign does nothing for the
    local interests of what amounts to many small kingdoms acting in unison.  The
    fact that Hideyoshi died while these expeditions were taking place left his five
    top advisors, who were really running the country, alone to face the problems of
    what to do to unify the various heads of state.
      Of course, this led to battle.  The very opening scene of this game shows the
    battle of the Sekigahara, which was a decisive victory for one of Hideyoshi's
    top men, Tokugawa Ieyasu.  Histories suggest that it was his victory here that
    would gain him the political prestige necessary to gain title of "great shogun"
    or "kubou" and start the lengthy, peaceful, rather orderly reign of a unified
    state of Japan in the Tokugawa Period.
      For the sake of understanding the game, it is important to note that the end
    of this Era was a time full of treachery and betrayal.  It was an age when
    military might made right.  This, we are to believe, was the day of the swords-
    man, or "kenshi," which is one of the main themes in the game.  This is the age
    of the character Tenkai, who is supposed to be the man behind betrayal and
    almost-Macchiavellian tactics.  In reality, the extent of Tenkai's involvemtent
    are unknown.  He may have even taken an active role in the creation of the new
    system that would hold Japan in place, rather than the villainous, power-hungry
    schemer the game would have us believe.
    
    THE EDO PERIOD
    
    The game takes place in the time when Tokugawa Ieyasu had secured his position
    of power and the government he established was just taking form.  This was a
    very different world than the one Nobunaga had seen, in which clever government
    tactics kept the local warlords in check under the kubou's command.
      This new government found its seat of power in Edo, a port city that is now
    called Tokyo.  Called the bakufu, it demanded attendance of its vassals, the
    lords of each domain.  This was, of course, to show loyalty to their kubou.
      It had other functions as well.  Perhaps the most important thing to note
    about the bakufu's rule was this law of alternating attendances to the capital
    at Edo.  Each warlord was required to spend one year in Edo, defending the kubou
    from attack and deliberating in the courtly life there.  Then, they were allowed
    to return to their homelands and rule for the other year.  Of course, this also
    allowed them free reign in their homelands, and they routinely broke certain
    laws the kubou had imposed.  For instance, local worship systems (shinto) were
    allowed, but, the samurai of the area were not allowed to indulge in them nor
    were the rulers of the area to be revered in any capacity.  Yet, each warlord
    wanted to show their clan's pride, and in order to show legitimacy, were revered
    locally at shinto shrines.
      But, this demand to return to Edo year after year also taxed them of most of
    their resources.  It left the court very well defended and it left the warlords
    rather poor.  It was simply too much money to travel with many retainers and to
    keep a residence in both cities for the warlords to gather enough resources to
    rebel.
      Clever devices such as the alternate attendance system led to the creation of
    an interesting dichotomy in the land where the sun rose.  At home, warlords were
    still very much like kings.  Yet, they were forced to attend court and become
    bureaucrats who bowed down to their leaders.  For good or for bad, the uneasy,
    bloody times of the Sengoku were now over, and a much more orderly system was in
    place.  This age of order is the new era we are to believe Hidetada will see
    firmly taking shape after the events in the game.
    
    GAME VS. REALITY
    
    There were many times writing this FAQ in which I pointed out things that don't
    seem to "jive" 100% with our current understanding of the histories of the
    time.  This was pretty much anecdotal, and I would suggest that my appraisal of
    historical documents and the veracity of this game be both taken with a grain of
    salt.
      I'm sure that many players already have a fair amount of knowledge of old
    Japan and what makes a samurai a samurai and all this.  But, I also know that
    there are many things that are outside the general Western perception of Japan
    and the samurai.  For instance, samurai are often seen as extremely loyal,
    stern, serious folk and I believe there is a tendency to look at these times as
    rigid, surpressed times of absolute law.  That's simply not the case.  If things
    don't seem to make sense (outside the fact that there was bowling or sunglasses
    in the early Edo period--which no, by the way; there wasn't), it's probably the
    case that the stereotypical image of samurai Japan is a bit skewed.
      For the purists, who think that either my arguments or the apparent mis-
    representations of the game actually miss the mark of true samurai history, I
    might suggest that they bear the simple fact in mind that histories (and stor-
    ies) are always going to be told from a certain perspective.  These are not
    absolute facts.  Actually, there is no way to know exactly what happened in
    Musashi's life.  We can't even know what happened with exact certainty in a
    single event such as the JFK assassination, which only happened fourty years or
    so ago.  Why?  Because every historical account is coming from someone's mouth,
    and that person has no choice but to interpret things.  It is impossible to
    offer a strictly empirical view on anything simply because in order to relate
    what data was taken into your mind, you will have to perceive it and then try to
    interpret it before you can say anything.
      Historical accounts of the day are prime examples.  There is a great deal of
    record-keeping during the Edo Period and there are many historical tales of the
    battles of Nobunaga, Hideyoshi, and Ieyasu.  But, there is almost nothing on
    Miyamoto Musashi.  Verbal accounts of local histories and histories of various
    dojos have reports of the man, but they are all varied and mention is still
    scarce.  He only wrote one document in his life, the Gorin no Sho ("Book of Five
    Rings)."  What was he like?  When did he live?  Did he live at all?
      I'm afraid there's no easy, concrete answer to any of these questions.  But,
    I do caution you that there is almost no concrete answer to anything in our
    lives, from a philosophical point of view.  Why, then, do I even bother mention-
    ing history or the fact that any of these characters really existed?  Simply
    because not thinking about things is a crime that goes on much too often.  Even
    if there is no answer or the claims I've made or the game makes seem incredul-
    ous, it's still worth raising questions and thinking about the way things are
    perceived.
      So, in other words, if this interests you, please do further reading and
    research.  If not, please, don't worry about it and just play the game.  Either
    way, there is a lot to enjoy in here.
    
    
    ------------
    7.  GLOSSARY
    ------------
    
    I know, I know...this is really an appendix and should be in that section, but,
    it just seems to fit more at the end.  
    
    ACALA:  This is a Buddhist deity, sometimes called the ruler of fire.  He pro-
      tects the world from demons, principally, and is usually shown looking very
      fierce and holding a sword and a rope.
      In Japan, he is known as "Fudou," because "Fudou" means something like "un-
      bending; obsinate; lit. 'not moving'."  That's a close translation from the
      Sanskrit.
      He is most often called by his title, "Myou'ou," which literally means some-
      thing like "king of clarity," but is used to mean something like "Divine
      King."
      Coincidentally, that "Myou" is also read "Akira," and can be a person's name.
      One of the most popular anime/manga serieses from Japan was called Devilman
      and featured a man named Fudou Akira, who is killed and/or possessed (the
      story has been 'reconned' and changed a few times) by the demon Amon.
      Could Nagoshi be a Devilman fan...?
      Yeah; I'm pretty sure he is.
    AGEYA:  This is a type of brothel found in pleasure districts in which yuujo
      would be solicited to meet and entertain guests.  This is much different from
      a modern Western concept of a brothel, but similar to the tea houses found in
      old China.  The yuujo would dance and sing for guests and serve them sake.
      The guests would revel and eat dinner and have a good time, and not necess-
      arily buy the woman's body.  However, sex was definitely on the menu.
    AVALOKITESVARA:  This is the Bodhisattva of Compassion in Buddhism.  His name
      literally means "He who observes the sounds of the world."  In other words,
      this is the one to pray to when you're desperate or sad.
      Avalokitesvara is most often worshipped as a female diety outside India,
      known in China as "Guan Yin" (short for "Guan Shih Yin"), Kannon (short for
      "Kanseon") in Japan, and Guaneum or Guanse'eum in Korean.
      The origin of th female Avalokitesvara is a little fuzzy, but most point to a
      legend about a princess whose wicked father was mean to her and tried to force
      her to marry.  She later had to give up her eyes to save her father when he
      was very ill, and so he regretted being so mean to someone who would give so
      much to him.  Other accounts have her being whisked away by tigers and by
      Ksitagarbha to become a goddess-like figure in the heavens.
    BAKUFU:  This is the unified government of Japan in the Edo Period (also called
      the "Tokugawa Period" because control of the bakufu was inherited within the
      Tokugawa family).  In the Edo Period, Japan was a collective of various
      states called "han" or "domains."  This was an era which enjoyed peace for
      about 250 years.
        Because of the modern term "shogun" for the kubou of Japan during the Edo
      Period, this master government unifying the various countries that made up
      Japan is often called the "shogunate" or the "shogunal government."
    BOKUTOU:  From the Sino-Japanese ("on'youmi") readings of the words "wood" and
      "sword," this word refers to a wooden practice sword.
    CHOUHAN:  An old gambling game in Japan, where a dealer rolls two dice and the
      players bet on whether it will be "chou" (even) or "han" (odd).  You'll see
      this in many samurai flicks such as the Zatou'ichi films starring Katsu
      Shintarou.
    DANGO:  A small Japanese cake, round and made with rice flour, usually sweet and
      served on skewers.
    DACHI:  A Japanese sword.  The word "katana" is a general term, and what is
      usually referred to as "katana" in English is actually a "dachi."  Sometimes,
      these are called "Japanese longswords."  They are the standard-length sword,
      usually worn in the belt with a wakizashi or kodachi.
    DOMAIN --> see "Han"
    DOSU:  This is a Japanese word, referring to specifically one of those knives
      used primarily by sushi chefs that look like thin French vegetable knives and
      are usually quite sharp and expensive.  The word also more broadly can be
      used to just mean "knife."
    FUDOU or FUDOU MYOU'OU --> see "Acala"
    FUGU:  A pufferfish.  A particular variety is famously eaten in Japan, although
      people reportedly die every now and then from its venom.  The trick is to
      slice the fish so that none of the bile of the liver is released (and to
      discard said liver).  A tiny amount of the venomous body part is often added
      to the meat to provide a "buzz."  
    FUNDOSHI:  Sometimes called a "Japanese loincloth," this is a piece of cloth 
      that is wrapped around the hips and groin, worn as underwear.  Though still
      very popular in the '40s and '50s, this garment has its roots way back in
      the days of the Heian aristocracy, perhaps earlier.  A favorite of the
      warrior class, this is a very manly, "tough guy" thing to wear.  In fact,
      the Chinese character used (tho' it holds a different meaning in Chinese,
      actually) has the symbol for "clothes" on the left and the symbol for "army"
      on the right.
    GEISHA:  This is a woman employed to liven up parties, keep conversation moving,
      and add "color" to meetings and such.  They are trained strictly in the
      traditional arts--hence the name "geisha;" "gei" means "arts" and "sha" means
      "person."
      Although they are there to lend their attractive side as a woman, in the
      perfect model, a geisha would not indulge in actual sexual activities for
      money.  They might have a certain chemistry with a guest and be asked to
      spend the night or something (and they would, often, if it involved finding a
      sponsor to pay for all their expensive clothes and such), but the idea is
      that they could decline.  They should, therefore, not be confused with the
      prostitutes or "yuujo" of the era, who wore flashier, more revealing clothes
      and definitely were employed for sexual activities.
      Of course, it should be noted that there were definitely geisha who took to
      prostitution as times got rough.
    GOKU:  This is a Chinese character (pronounced "gik" or "ji" in Chinese) that
      means "extreme."  In Japanese, it can also be read "kiwameru" and means "to
      master."  In the game, the kanji will flash in red with the word "Special"
      attached to it to tell you when you can perform a Heat Action.
      --> "GOKU" ATTACK:  Because of the "goku" kanji, I sometimes call the Heat
      Action moves "Goku" attacks. (see "Heat Action")
    GUAN YIN:  --> see "Avalokitesvara"
    GUMBAI:  Literally "army fan," this is a traditional object used by strategists
      and commanders to lead armies around.  Usually fine, lacquered wood, they
      sport a guitar-like "pear" shape, are flat, and bear symbols and insignias for
      their particular lord.
      These are also wielded by gyouji, judges of sumo tournaments.
    GYOUJA:  Literally meaning "one who goes; one who travels; one who moves; one
      who does," this is a term for the mountain ascetic monks who practice the
      tradition of Shugendou.  The term "yamabushi" ("one who hides away in the
      mountains") is also used.
    HAN:  In the time of the bakufu (the Tokugawa Period of Japan), the place now
      known as "Japan" was divided into many different domains, called "han" in
      Japanese.  This was the Tokugawa solution to the problem of warlords control-
      ling what amounted to many separate realms--the problem that caused the wars
      in the Sengoku (or "Warring States") Period in which Tokugawa Ieyasu had
      participated.
        Each han was definitely its own country.  The daimyou was revered as a lord,
      and pretty much as the king of their domain.  Indifference or disobedience of
      certain shogunal laws was rampant--in regard to the way cultural affairs such
      as ancestral worship and worship of local deities were carried out in the
      various han.  Still, it was a unified time of relative peace, because the
      daimyou would leave their han and spend alternating years in servitude at the
      palace in Edo.
        There were many samurai houses with different duties and different salaries
      (represented by the amount of rice harvested from the fields in the han) with-
      in the han, but the daimyou was the major ruler.  This is why the Yagyuu
      family in the game would fight so hard for their han--it was quite a prominent
      position to have.
    HANNYA:  This is a type of evil, mythological creature from Japan, taken from a
      frightful mask of an envious woman with horns on her head.  The word "Hannya"
      comes from the Buddhist term "prajna" ("pranna" in Paali).  The similarity is
      quite coincidental.  In Buddhism, prajna is a sort of wisdom found from
      attaining enlightenment.  The exact connection to the mask is unknown, but
      several theories have been made.  It has been suggested that the mask is named
      after a vengeful spirit said to have been dispelled by reading the Prajna
      Heart Sutra aloud. 
    HARITI:  A Buddhist deity called upon to protect children.  In the game, she is
      refered to by the name "Kishimojin."  This is the translation of her name into
      Sino-Japanese, meaning something like "Ogre-Child Mother Goddess."
    HEAT ACTION:  A special attack you can perform when in "Heat Mode" (when your
      Heat Gauge is full).  The official name seems to be "Heat Action" sometimes,
      but the word "Special" appears in the upper right-hand corner with the kanji
      "goku" when you can perform the action, so there seem to be different names
      that can be associated with these moves.
    HEAT GAUGE:  This is thin, light blue gauge that appears below your Life Gauge
      and tells you when you can enter Heat Mode and perform Heat Actions.
    HEAT MODE:  Your Heat Gauge is divided into two segments, at first.  When it
      builds up to or beyond the break between the segments, you have entered Heat 
      Mode.  In this mode, Heat Actions will be available and any conditions that
      have been gained through character build-up will apply such as resistance to
      being knocked down, extra damage, and improved guard.
      Each time you improve your Heat Gauge, you will add one more segment to the
      end.  Once the meter falls below that second segment and back to that long,
      first part, you are no longer in Heat Mode.
    INROU:  These were small boxes used mostly for carrying herbs, medicine, snuff,
      or even tobacco around.  The true meaning is "seal box," and the word once
      referred to all manners of small items such as seals or make-up, but even-
      tually became specialized to mean a certain kind of box that carried mostly
      herbs (which should really be called a "yakurou").
        Since there were no pockets in Japanese dress of the Heian and Edo Periods,
      people carried things tied to their belts in small containers.  These inrou
      were popularly embroidered with fine designs and many are now considered
      valuable works of art.
    JIZOU:  --> see "Ksitigarbha"
    KAMURO:  This was a kind of hairstyle worn by women in old Japan.  In the Edo
      Period, it also referred to girls working at ageya brothels to learn the ways
      of the yuujo, a type of sex entertainer.  In this stage, they would learn how
      to dress, act, dance, and sing in order to fit into their future roll--this
      was a sort of apprenticeship.
    KANJI:  The Japanese had no writing system early on, and in the 600s or so, 
      along with Buddhism and such things, the Chinese writings were imported to
      the islands.  Like nearly all other East Asian countries, Chinese was the
      only way to write for a long time.  This was in the Han dynasty, so the
      characters used are called "hanzi" in Mandarin Chinese, meaning "characters
      from the Han era."  In Japanese, the characters "han" and "zi" are pro-
      nounced "kan" and "ji" (hence the word "kanji").
      Unfortunately, the Japanese language actually is nothing like Chinese; it
      belongs to a family more like Mongolian and Korean and Turkish.  So, the
      Japanese had to adopt ways of reading the Chinese script in their own
      language, called "kanbun" ("literature in Han-era characters") and "kundoku"
      ("practical reading").  The text was annotated with markers and with certain
      "helper" characters to know how to pronounce the characters and conjugate
      the nouns, based largely on shorthand versions of the characters themselves.
      This is a pretty much where the syllabaries for the Japanese writing system
      (katakana and hiragana) came from, too.
      There are two ways to pronounce these characters:  one that mimics the Han-
      era pronounciation from China, for phonetic purposes, and one that gives the
      Japanese word that corresponds to the meaning of the character.  These are
      called "on'yomi" ("sound reading") and "kun'yomi" ("practical reading")
      respectively.
      This is what most Westerners find frustrating about learning Japanese, but I
      think it's one of the most interesting things about the language, to be
      honest.
    KANNON:  --> see "Avalokitesvara"
    KATANA:  The sword wielded in Edo and Heian period Japan, supposed preferred
      weapon of the warrior ("samurai") class (tho it was really the spear).  This
      word also is used in a more broad sense to simply mean "sword."
    KISERU:  This is an old-fashioned tabacco pipe used in Japan.  There have been
      a few different suggestions for its etymology, both that it comes from a Khmer
      word "ksher," and that it comes from a Portuguese term meaning "(a thing) that
      inhales," "que sorver."  I personally would believe the latter, since the
      Japanese most likely received this product from trade with the Portuguese
      rather than with Cambodia.  There is also little evidence of such a term in
      Khmer being specifically applied to tobacco.
    KISHIMOJIN:  see "Hariti."
    KODACHI:  Often called the "Japanese short sword," this is the smaller,
      companion piece to the dachi.
    KOI:  Usually called a Japanese carp, this is a big fish that has many different
      color variations and can be quite expensive.  It's usually used in decorative
      ponds.  Don't confuse this term with "koi" (different Chinese character, of
      course) meaning "(sexual) love" or the other common one, "koi" (another 
      character), the command form of "kuru" ("to come").
    KSITIGARBHA:  One of the Buddhist deities imported to Japan from India (via
      China), Ksitigarbha is the faithful defender of the sutras and of Buddhism.
      In some legends, he is said to have been a faithful companion to the princess
      now revered as Guan Yin or Kan'non or Avalokitesvara, the bodhisattva of
      compassion.  He knew he was not as pure as this woman, but yet he devoted
      himself to her and now appears as a deity to protect her (and Buddhism in
      general).
      In Japan, he is known as Jizou, and is usually depicted as a monk.  He is the
      protector of the Buddhist faith and also of children and of travelers, because
      it is said that he finds children who have not yet heard the sutras in the
      Sanzu Riverbed and hides them in his clothes so that he can read the sutras
      to them and guide them secretly across to salvation.
    KUBOU:  see "shogun"
    KUSUDAMA:  This is a round ball, usually ung from the ceiling, which bursts in
      two halves, dropping confetti.  It's common to see these in Japanese parties
      and such.
    LIFE GAUGE:  When this runs out, you're dead.  This is the big orange bar in
      the upper left-hand corner of the screen.  When it gets low, it'll start to
      flash red and will change the gameplay slightly depending on how you've built
      up your main character.
    MAHJONG:  Sometimes spelled "Mah Jongg," this is a game involving tiles that
      was brought to Japan from China.  In Mandarin, it's called "maxiang," and in
      Cantonese, it's called "maajeung."
    MAKUNO'UCHI:  The highest "tier" of sumo wrestling.
    NETSUKE:  In the old fashion of Japan, kimono and hakama (pants) had no real
      pockets, so items were carried around, attached to the person's sash or belt
      by chords.  Netsuke were the small items used to hold the looped chords to-
      gether.  Often ornate carvings, many of them are considered valuable works of
      art.
    NINJA:  This word actually refers to any partaking in clandestine activities,
      such as spies or guerilla fighters.  But, in modern Japan, it has come to be
      used much the same as it has been here in the West:  to describe a certain
      kind of mystic warrior who would swoop in and exact justice or assassinate
      because of orders from his lord or the laws of the land.
        Ninja didn't exist the way popular culture now has them--there is pretty
      much no evidence of popular tales of ninja ever having occured (especially in
      the case of assassinations).  The modern outfit for a ninja is assumed to find
      its roots in the outfits worn by kuroku, men wearing black in traditional
      puppet theater of Japan who are supposed to be ignored by the audience.
        Appearance of ninja can be very rarely seen in reference to kabuki, the
      popular theater of the day, in the late Edo Period.  There are also many tales
      of schools of ninja found operating in the Koga and Iga Valleys in Japan and
      documents of ideologies and techniques such as the Bansenshuukai, which is
      said to have been written in the late nineteenth century in the Iga Valley.
        However, actual proof of the schools having operated or of ninja having
      existed is very sparse and often misleading or incredulous.
        The modern idea of ninja might also have its roots in Shugendou, which had
      many monks following spiritual paths through peregrinations in the wilderness
      and fierce training.  These and other members of secret societies on the
      fringe of Japanese civilization were often employed in military endeavors in
      the Sengoku period, and possibly for missions in the Edo Period.
        This modern conception of ninja is someone who is enshrouded in a sort of
      an acrobatic uniform (usually black), wearing a mask.  They can leap and
      tumble and flip about acrobatically, and throw smoke bombs at their feet or
      simply turn invisible.  Their cheif weapon is a straight-edged kodachi called
      a "ninjatou" ("ninja sword"), and they often also use caltrops or shuriken
      (small blades that can be palmed and presumably thrown at an opponent).  They
      also often chant the mantra "rin pyou tou sha kai jin retsu zai zen" and
      invoke magic powers that can involve flying, teleporting, or mind control.
    ODEN:  A soup in a light broth with bonito flavoring, containing warm and
      rather bland materials such as boiled eggs and fish cake.
    OKAMI (or "O-Kami"):  The word "kami" can mean many things in Japanese, but in
      this case, it means "top" or "up."  In particular, the word is used in this
      game to refer to the madame of an ageya, a brothel in the pleasure districts
      of old Japan.  The "o" is an honorific marker.
    ONI:  A warlike, thick-headed, thick-skinned creature of Japanese lore, often
      translated as "ogre" or "devil" or "demon."  The kanji used for "oni" means
      something like "an evil ghost," so it's often used as "demon," but I shy away
      from this translation as it evokes a Christian feeling.
    ONIGIRI:  Rice balls; "sticky" or "sushi" rice and vinegar are formed around
      a filling (usually meat), topped sometimes with roasted sesame seeds and
      seaweed.
    RIKISHI:  Literally "strength scholar," this is a practitioner of sumou (com-
      monly Romanized as "sumo").  A sumo wrestler.
    SAKAYA:  A traditional, Japanese-style bar.
    SAKE:  Japanese rice wine--it's "sah-keh," not "sah-kee."
    SAMURAI:  Literally meaning "one who serves," this is the name of a caste of
      warrior people in Japan.  As one would expect, the status of a samurai was
      inherited.  This was the ruling caste of Japan for a few hundred years, most
      notably when the country was unified under the bakufu from 1600 to 1868.
        Although samurai were warriors, in the Edo Period, there was mostly peace,
      and the samurai were simply a ruling class of bureaucrats and local despots.
      The legitimacy of their rule was justified by the fact that they would aus-
      piciously give their life gladly at their lord's whim, so, they assumedly do
      so for the good of the country.
    SARASHI:  A bolt of cloth (almost always white) that was used as a sort of sash
      in the Edo period by men, worn around their waist beneath the coat of their
      kimono.  Yakuza and other tough guys are often shown wearing this as it makes
      one look very manly.
    SHIFT MOTION:  Holding down R1, you can keep Kiryuu looking in the same
      direction and locking onto the nearest enemy (unless said enemy sidesteps and
      gets away from you).
    SHINGON:  Literally "True Word," Shingon is one of the main (if not the most
      popular) branches of Buddhism in Japan, based mostly upon sutras brought by
      the monk Kuukai from a visit to China in the ninth century.
    SHOGI:  Actually "shougi," but commonly written "shogi," this is a form of
      chess brought to Japan from China.  Chess is said to have originated in
      India, and inspired many forms.  Hence, Shogi is sometimes called "Japanese
      Chess."
    SHOGUN:  This word is actually "shougun," but has been commonly transliterated
      as simply "shogun."  Literally, it means "commander of the army" or "general."
      This term is now widely used in reference to the Tokugawa family member who
      was in control of the bakufu government that controlled and unified Japan from
      1600 to 1868.
        The use of "shogun" to refer to this leader is a modern invention, mostly
      adopted by the West because of Western dealings with the supporters of restor-
      ing the emperor of Japan to power.  The emperor was around in the days of the
      shogunate, but the leadership of the shogun was supposed to be in support of
      that noble family, so all decisions were pretty much carried out by the shogun
      himself.
        The reason that word was adopted was to make the Tokugawa leader seem more
      like simply a general rather than a leader.  This is the same reason why the
      word "tycoon" exists in English--the word "taikun," meaning "powerful, local
      lord" was also used to denegrate Tokugawa's position.
        In the days of the bakufu, the Tokugawa used the word "kubou" instead of
      "shogun."  This word literally means "leader."  The word "shougun" (or simply
      "shou") would be used for a general in an army during a military campaign.
    SHOGUNATE:  see "bakufu"
    SHUGENDOU:  This is a religious practice in Japan that could be best described
      as "mountain asceticism."  A mystic form of religion that incorporated local
      worship systems referred to as "Shintou" (or "Shinto") into Buddhist doctrine,
      Shugendou involves mostly mountain peregrinations from mountaintop to moun-
      taintop.  Most of a practitioner's time would be spent in monastic tradition
      purifying the mind and body in preparation for these journeys.
        Often seen as a fearsome lot, the monks, known as "gyouja" or "yamabushi,"
      would protect their sacred sites at almost any cost.  Many of them were fierce
      and skilled warriors.  There were various boundaries marked along sacred
      mountains beyond which those who were not purified could not pass--including
      lay people and women.
    SPECIAL ATTACK or SPECIAL MOVE:  see "Heat Action."
    SUPER ATTACK or SUPER MOVE or SUPER:  see "Heat Action."
    SWAY:  In this instance, swaying means to dodge out of the way of attacks.
      You do this by hitting "X" while moving around in "Shift Motion."
    TAYUU:  This is the name given to the highest-ranked yuujo prostitute at her
      ageya brothel.
    TENDAI:  A form of Buddhism that reached Japan in the Heian Period (probably
      around 700 A.D.) from China, where it is known as "Tientai."  Part of Maha-
      yana Buddhism, and focusing on the Lotus Sutra, Tendai doctrine in Japan was
      the root of a group of religious sects known collectively as "Shugendou"
      (commonly transliterated wihtout a long "o"; "Shugendo"), in which the wor-
      ship of the various local gods (or "kami") present in the systems collectively
      known as "Shintou" (again commonly transliterated "Shinto") is viewed as an
      appropriate path to enlightenment.  Indeed, in many old temples, where there
      are charts depicting the various Buddhas and Bodhisattvahs, both the Buddhist
      names and the names of the various kami could be found, and there was a
      clear tendency to link each Buddhist figure with a local kami.
        This sort of practice was made illegal in 1868 when Emperor Meiji was
      restored to power as ruler of Japan.  It would remain illegal until after the
      second World War.  Tendai Buddhism, however, was not explictly outlawed.
    TENGU:  This is a Japanese mythological creature, usually depicted wearing the
      outfit of a yamabushi (an ascetic monk), sometimes with wings, and with a
      very long nose and red, wild face.
        The name means "dog of the heavens," because the name comes from a Chinese
      mythological creature (called the "Tiangou" or "Tingau"), which represents the
      tail of a comet or a shooting star.  Usually, it is depicted more like a dog.
      It appears in the Shanhaijing, an ancient text that deals mostly with mythol-
      ogical beasts.
        The name may have come to Japan through the introduction of Chinese trans-
      lations of Buddhist sutras.  Although the word actually does not appear in
      Buddhist cannon and is not a Buddhist figure, there is at least one instance
      of the word "comet" being translated into Chinese as "tiangou."
        The reason the tengu wear eccentric, exaggerated outfits of Shugendou is
      because they represent a magical force in nature from which it is often said
      that the gyouja draw their mystic powers.
    UDON:  A thick, soft noodle made of rice (and the soup associated with it).
    WAKIZASHI:  This is a short sword wielded in the Sengoku and Edo Periods in
      Japan.  It was traditionally worn together with the Dachi, and worn in the
      belt.  The name means something like "drawn from the waist" or "held at the
      side (of the body)."
      The kodachi is actually about the same length of what would be called a
      "daiwakazashi" (a "large wakizashi").  This implies that the wakizashi is
      actually a smaller weapon than a kodachi.  Usually, a wakizashi is somewhere
      between 12" and 24" long, and a kodachi is usually 24" long.
    YAKUZA:  There have been several different etymologies suggested for the word
      "yakuza."  In modern day, these are organized crime syndicates with long
      histories, many claiming they were founded in the 17th century, and the idea
      of "yakuza" is sometimes written out "he who takes a role," or something like
      that, meaning that they serve their group--and, supposedly, the community
      around them.
      Actually, in the 17th century, "yakuza" were just street thugs and the like,
      and didn't quite have the same position they have now.  In those days, a bad
      roll at dice would be called "yakuza," which is a way of reading 8, 9, and 3
      ("ya" is the kunyomi of 8, "ku" is an onyomi of 9, and "za" comes from the
      onyomi "san" for 3).  So, as you can expect, these were the "rubbish" that
      just didn't quite fit in with society or just had been dealt a losing hand by
      fate (i.e. they weren't born into good families).
      The allusion to gambling is no accident, as most people called "yakuza" were
      gamblers and thieves.  Just like the U.S.'s appraisal of the gunslingers of
      old, there wre some wily ones who almost became folk heroes.
      In fact, by the 19th century, there is evidence to suggest that they were far
      more popular than the samurai, who were viewed as part of a tired, old,
      bureaucratic system that didn't serve the people.  Popular paintings depicted
      tattooed men (yakuza) standing next to large objects used to signal alarm
      when a fire broke out.  Many fire brigades in the late Edo Period consisted of
      yakuza, not samurai, and it was clear that the idea of the man of lowly birth
      who was breaking the law (but breaking an archaic, unnatural law for the good
      of the people) became a very romantic image in that time.
    YAMABUSHI:  see "gyouja"
    YUUJO:  Literally "playing women," these were basically women in the sexual
      entertainment industry in old Japan.  Although their stories are very roman-
      ticized, and a lot more happened in brothels than simply sex, it is true that
      they were prostitutes.  These are not to be confused with geisha, who are a
      different type of sex worker, strong in their own right and selling their
      services as companions and people to liven up parties without (usually)
      offering actual sexual acts.
    
    
    -----------------
    8.  "THANK-YOU"'S
    -----------------
    
    NOBODY.  So there.  NOBODY deserves my gratitude.
    
    Except all you readers and Ryu ga Gotoku-heads and whoever invented hummus and
    Lau Karleung movies and Edan the Humble Magnificent and Gil Scott-Heron and
    Charles Mingus and Busdriver and Dan the Automator and Tom Ze' and all the guys
    and gals at the GameFAQs message boards and all the guys and gals over at the
    Japanese boards like ryuken.gwiki2.com and Ma and all the other great teachers
    I've had over the years like John Nathan, Luke Roberts, and Alain Grappard, my
    family and friends for supporting me, lazy afternoons, and teh internets....
    Take and the other guys (and gal!) at Hyper Game (hypergameaction.com)....
    
    OK, so a lot of people deserve gratitude.  I lied.

    FAQ Display Options: Printable Version