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    FAQ/Walkthrough by AboutLastNight5

    Updated: 03/05/10 | Printable Version | Search This Guide

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              "Make us whole again."
    
    
    ************************************************
    Copyright 2009 (Whitney Bulna)
    Platform: XBox 360/PS3
    Walkthrough/FAQ Guide: Dead Space (2008)
    Survival/Horror, Third-Person Shooter
    ************************************************
    
    
    
    
    
    
    
    
    
    
    ******************************
    Copyright Information*********
    ******************************
    
    Dead Space: Walkthrough/FAQ Guide
    Copyright (2009) (Whitney Bulna)
    
    "This walkthrough may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright. All trademarks and copyrights contained in this
    document are owned by their respective trademark and copyright holders."
    
    Above is the generic copyright rules that everyone should adhere by. Along 
    with this, if my walkthrough is found on another website without my permission, 
    legal action can be taken. A lot of people don't realize how long these guides 
    take to create, so don't be a jerk and use my guides without asking.
    
    If you would like to use my guide, please e-mail me outlining its uses 
    and publication location. Under no circumstances may the guide be modified or 
    used without my name. 
    
    Once again, "All trademarks and copyrights contained in this document 
    are owned by their respective trademark and copyright holders."
    
    Citations:
    Thank you ASCII generator for the use of various texts and fonts found 
    throughout the guide. 
    
    
    
    
    
    ===========================
    Table of Contents=========
    ===========================
    	A. Contact Information
    	B. Walkthrough Introduction/Backstory
    		1. Controls
    		2. Enemies 
    		3. Save Points ==
    		4. Weapons/Ammo <>
    		5. Med-Packs/Health []
    		6. Credits --
    		7. Upgrade Benches **
    		8. Schematics ++
    		9. Semi-conductors ::
    		10. Power Nodes !!
    		11. Audio/Video/Text Logs /\
    		12. RIG Suit
    		13. Stasis ^^
    		14. Kinesis
    		15. Vacuum and Zero Gravity Rooms/Air Cans ||
    		16. Stores (##)
    	C. Walkthrough
    		1. Chapter 1: New Arrivals
    		2. Chapter 2: Intensive Care
    		3. Chapter 3: Cource Correction
    		4. Chapter 4: Obliteration Imminent
    		5. Chapter 5: Lethal Devotion
    		6. Chapter 6: Environmental Hazard
    		7. Chapter 7: Into the Void
    		8. Chapter 8: Search and Rescue
    		9. Chapter 9: Dead on Arrival
    		10. Chapter 10: End of Days
    		11. Chapter 11: Alternate Solutions
    		12. Chapter 12: Dead Space
    	D. Achievements
    	E. FAQ
    
    ==================================================
       _____   
      (, /  |  
        /---|   Contact Information
     ) /    |_ 
    (_/                 
    ==================================================
    
    If you have any questions, comments, additions, or errors you would like 
    to point out, please feel free to e-mail me at wbulna@yahoo.com. Also, if you 
    see any spelling errors, please let me know. You will recieve credit for any 
    addition to my guide in the FAQs section. Please do not e-mail me until you 
    havefully read the guide, because chances are, your question is probably 
    somewhere in the text. Read it carefully, and only ask questions pertaining 
    to this guide or anything related to the game.
    
    
    
    
    
    ==================================================
       ______   
      (, /    ) 
        /---(    Walkthrough Introduction/Backstory
     ) / ____)  
    (_/ (       
    ==================================================
    
    Set hundreds of years in the future, "Dead Space" takes place aboard the U.S.G.
    Ishimura, a "planet cracking" vessel that has lost all communication with
    Earth. How this ship managed to lose contact with over 1000 people on-board is
    what Isaac Clark, a system ship specialist and engineer, has be ordered to find
    out. Along with Kendra Daniels, a communications specialist, and Zack Hammond,
    the senior security officer to their ship, the Kellion, the crew sets out to
    find out just what happened aboard the U.S.G. Ishimura. 
    
    The U.S.G. Ishimura was the first ship built for planet cracking. After the
    human race faced near extinction due to unstoppable consumption of resources, 
    the CEC (Concordance Extraction Corporation) realized they needed to expand
    their horizons in order to survive. After discovering the innumerable amount of
    resources resting on other planets, the U.S.G. Ishimura was built. 
    
    By the time the story of 'Dead Space" takes place, the human race is back up on
    its feet after 34 successful planet cracks, and a whole new supply of resources
    and minerals are now available. The now senior U.S.G. Ishimura is in the middle
    of the 35th, the cracking of Aegis VII, when the CEC recieves a distress call
    from the ship. What the CEC doesn't know is why the ship is in distress, and 
    what went wrong. After the call, Earth loses all contact with the ship and can
    no longer track it. The CEC sends the Kellion and various crew members to
    investigate the problem, presuming it is a broken communications device. 
    
    Isaac Clark learns his ex-girlfriend, Nicole Brennan, is a medical specialist
    assigned to the U.S.G. Ishimura. He recieves a message from her while aboard
    the ship, explaining her feelings for him and how much she misses him. While
    already assigned the job of investigating the ship, Nicole becomes the driving
    force behind his reasoning for boarding the ship. What Clark discoveres,
    however, is much deeper than a simple damaged commmunications device.
    
    
    
    
    
    ========================================
     	 . 
     	/| 
     	 |   Controls
     	 | 
     	_|_
    ========================================
    
    The controls in "Dead Space" can be a bit confusing and hard to adjust to. 
    Take a few minutes in the beginning of the game to practice movement and 
    aiming.
    
    
    "A"- Action Button (Tap to pick up item, use item, open door, etc.)
    		   (While aiming, tap to reload weapon)
    		   (Tap to shake off an enemy)
    "B"- Tap while aiming to use Kinesis
    "X"- Tap to use Med Pack (While aiming, tap to use Stasis)
    "Y"- Tap to bring up RIG Inventory (While aiming in Zero G, tap to jump)
    "Left Trigger"- Aim weapon
    "Right Trigger"- Melee attack (Punch) (Fire weapon while holding Left Trigger)
    "Left Button"- Run (Hold, then move with Left Stick)
    "Right Button"- Melee Attack (Stomp) (Fire weapon while holding Left Trigger)
    "Left Stick"- Move Isaac
    "Right Stick"- Move Isaac's camera
    "Left Stick-Hold"- Nothing
    "Right Stick-Hold"- Objective Screen
    "Start Button"- Pause
    "Back Button"- Map
    "D-Pad"- Tap to change menu screen when Inventory is up
    
    
    
    
    
    ========================================
    	  ___ 
    	 /   \
     	   _-'   Enemies
     	  /   
     	 /___,
    ========================================
    
    The various necromorphs found through the game are actual crew members that 
    were aboard the U.S.G. Ishimura. Why they turned into what they are now will
    be explained later so as not to spoil the game. But, to better prepare you with
    how to approach each different kind of necromorph, here are a few pointers. I 
    will outline the difficulty level (Low, Medium, High, Very High) as well as the
    recommended weapons to quickly kill each enemy.
    
    **********************************************
    ***Slasher/Enchanced Slasher/Female Slasher***
    **********************************************
    
    >>>Difficulty Level: Low-High
    
    >>>Weapon of Choice: Plasma Cutter, Line Gun, Ripper
    
    
    >Slashers are the first enemy Isaac encounters in the game.
    >They attack alone or in groups of two or more.
    >They can attack in one of two ways: Slowly approach by walking, or quickly
    run at Isaac head on.
    >Majority of the time, they are silent in their attack until they are about to
    strike Isaac. Sometimes the do scream or yell during an attack, usually not.
    >When Isaac encounters Enhanced Slashers, they are a bit harder to kill and do 
    more damage when they attack.
    >The difference between Slashers and Enhanced Slashers is their color. Enhanced
    Slashers are black in color, while Slashers are flesh colored. Enhanced 
    Slashers are also a bit harder to kill.
    >Their attack consists of slashing their syther-like arms into Isaac.
    >Isaac will encounter four Female Slashers in the game. The only difference
    with Female Slashers is that they spit damaging liquid at Isaac.
    >To kill Slashers, simply slice off their legs and/or arms until they die.
    
    
    
    ****************************
    ***Leaper/Enhanced Leaper***
    ****************************
    
    >>>Difficulty Level: Medium-Very High
    
    >>>Weapon of Choice: Plasma Cutter, Line Gun
    
    
    >Leapers are necromorphs with fused legs. They always crawl, but are one of the
    fastest enemies in the game.
    >They use their arms for movement, and, similar to Slashers, has two attacks:
    crawl or quickly dash at Isaac. However, they rely more on stealth when 
    approaching Isaac.
    >Kill a Leaper by shooting its arms off. Use Stasis to slow it down, then shoot
    it's arms to severely inhibit its movement.
    >Enhanced Slashers are faster and harder to kill, and appear all black with
    glowing eyes. 
    >Leapers usually appear alone and in Zero-G rooms because it is easier to 
    "leap" in Zero-G rooms.
    >Leapers can attempt a one-hit kill if Isaac gets too close to them. Rapidly
    hit the action button until Isaac kills them.
    
    
    ****************************
    ***Lurker/Enhanced Lurker***
    ****************************
    
    >>>Difficulty Level: Low-Medium
    
    >>>Weapon of Choice: Flamethrower, Force Gun, Line Gun, Plasma Cutter
    
    
    >Lurkers are necromorph children that are born from Pregnants or transformed as
    Lurkers.
    >Their main form of attack involves shooting three projectiles from three
    tentacles that emerge from the tops of their bodies.
    >If Isaac gets too close to a Lurker, they will jump onto Isaac and attempt a
    one-hit kill. Rapidly press the action button until Isaac rips them off.
    >Lurkers can jump to any wall, and can be very hard to locate. 
    >They almost always appear in groups, so use Stasis to take care of two or 
    more.
    >Enhanced Lurkers are harder to kill and appear all black.
    >To kill a Lurker, wait until they reveal their three tentacles and shoot them
    off. 
    
    
    **************
    ***Infector***
    **************
    
    >>>Difficulty Level: Medium-Very High
    
    >>>Weapon of Choice: Force Gun, Line Gun, Ripper
    
    
    >Infectors are bat-like creatures that take dead bodies and turn them into
    necromorphs, specifically Enhanced Slashers.
    >They infect bodies by inserting a spike into their heads and turning them into
    a necromorph.
    >The best way to kill an Infector is to shoot off its spike while it is
    attempting to infect a body.
    >Use a Force Gun to push them away if they are not infecting a body, then shoot
    them with a Ripper or Line Gun.
    
    
    **************************
    ***Brute/Enhanced Brute***
    **************************
    
    >>>Difficulty Level: Very High
    
    >>>Weapon of Choice: Contact Beam, Line Gun, Ripper
    
    
    >Brutes are very large, very angry necromorphs. They are made of several dead
    bodies fused together.
    >They violently rush at Isaac and knock him back or pummble him.
    >The best way to kill a Brute is to always use Stasis to slow them down, then
    run behind them and shoot the glowing yellow pod on their backs. 
    >A Brutes arms and legs can also be severed using the Ripper or Line Gun. 
    >When a Brute's legs are severed, it will open its chest and shoot projectile
    acid pods at Isaac, which can be caught and thrown back using Kinesis.
    >There are two Enhanced Brutes in the game, both of which are harder to kill 
    than a normal Brute. They are black, like all other Enhanced necromorphs.
    
    
    *****************************
    ***Pregnant/Swarms/Lurkers***
    *****************************
    
    >>>Difficulty Level: Medium-High
    
    >>>Weapon of Choice: Force Gun, Line Gun, Flamethrower
    
    
    >Pregnants are just that; a pregnant necromorph. They are pregnant with either
    Swarms or Lurkers.
    >Swarms are small, Spider-like necromorphs that are premature to Lurkers. They
    always attack in groups and can easilly overwhelm Isaac if not taken care of.
    >If you shoot a Pregnant in the stomach, either Swarms or Lurkers will explode
    from their stomach and attack Isaac.
    >The best way to kill a Pregnant is to shoot it with Stasis and shoot off its
    head, arms, or legs. Aim carefully or you'll have double the enemies to deal
    with.
    >Pregnants usually charge at Isaac, so always try to use Stasis so as not to
    shoot their stomachs in a panic.
    
    
    **************
    ***Exploder***
    **************
    
    >>>Difficulty Level: Medium
    
    >>>Weapon of Choice: Pulse Rifle, Plasma Cutter, Line Gun, Force Gun
    
    >Exploders are necromorphs with heavy yellow pods growing on their hands. They
    swing these hands into Isaac, causing an explosion that knocks him to the
    ground.
    >Exploders attack alone or in groups of two or more. In groups, they can be
    very dangerous because they can disable Isaac temporarily.
    >To kill an Exploder, you must shoot the glowing yellow pod on its hand, which
    will instantly kill the Exploder from the explosion the pod causes. 
    >Use the Force Gun to knock back groups of Exploders.
    
    
    *************************************************
    ***Guardian (Mature and Immature)/Guardian Pod***
    *************************************************
    
    >>>Difficulty Level: High-Very High
    
    >>>Weapon of Choice: Force Gun, Line Gun, Contact Beam
    
    >Guardians are necromorphs fused to walls. They cannot move from the wall.
    >Their main form of attack is launching Guardian pods they shoot projectiles at
    Isaac. Similar to Lurkers, pods emit tentacles that shoot projectiles.
    >Guardians also have a secondary attack, which involves instantly killing Isaac
    if he gets too close to them. Always attack Guardian from a distance.
    >The best way to kill a Guardian is to shoot the tentacles it emits from its 
    chest when it shoots out a pod. Sever the tentacles using the Force Gun or
    Plasma Cutter.
    >Use Stasis to keep Guardians from shooting out pods so you can take care of
    severing their tentacles.
    >There are several immature Guardian found throughout the game. These enemies
    are bodies beginning to fuse to walls, which are noticeably different from
    mature Guardian. Immature Guardian do not shoot pods, but can injure Isaac if
    he gets close to them.
    
    
    ********************************
    ***Divider/Divider Appendages***
    ********************************
    
    >>>Difficulty Level: Medium
    
    >>>Weapon of Choice: Line Gun, Force Gun, Flamethrower
    
    
    >Dividers are long, thin necromorphs that appear later in the game.
    >They almost always signal their presence with a long, loud yell right before
    they appear.
    >Destroy a Divider by shooting its appendages off, but this will also cause
    another enemy to appear: Diviver Appendages
    >Divider appendages are crawling necromorphs that look a lot like a squid. They
    appear when a Didiver's arms or legs are shot off, and they attack by
    attaching themselves to Isaac until he dies. Shake them off with the action
    button if they do.
    >To kill a Divider Appendage, use the Force Gun to quickly take care of them.
    
    
    **************
    ***Twitcher***
    **************
    
    >>>Difficulty Level: High
    
    >>>Weapon of Choice: Line Gun, Ripper
    
    
    >Twitchers appear in Chapter 9 when Isaac enters the Valor. They are
    former soldiers that transformed into necromorphs after their Stasis packs 
    mixed with the transformation process. 
    >Twitchers are very, very fast necromorphs that can do a lot of damage if you
    aren't careful. 
    >They always charge at Isaac, usually one at a time but sometimes in groups of
    two or more.
    >Always use Stasis when you encounter a Twitcher so you can slow them down and
    kill them.
    >Use the Line gun to quickly cut them in half or cut off their appendages.
    
    
    *******************
    ***Drag Tentacle***
    *******************
    
    >>>Difficulty Level: Very High
    
    >>>Weapon of Choice: Pulse Rifle, Plasma Cutter.
    
    
    >There are about a handful of Drag Tentacles in the game.
    >They emerge from holes in the ship and attempt to drag Isaac into them and eat
    him.
    >If Isaac doesn't destroy them while he is being dragged, he will be instantly
    killed when they drag him into the hole.
    >To kill a Drag Tentacle, you must shoot at the glowing yellow sac on it with
    the Pulse Rifle or Plasma Cutter.
    >Aiming can be very difficult, and precision is key. When Isaac is grabbed, you
    must aim your weapon at the pod and shoot it, but your aiming will reset
    everytime the Tentacle pulls Isaac. Usually, the Tentacle will pull Isaac three
    or four times.
    >Drag Tentacles also appear in Chapter 11 and 12, but rather attack Isaac from
    the ground. They perform a smashing attack by pounding the ground where Isaac
    stands. Again, shoot the glowing yellow sac on it to kill it.
    
    
    *************************
    ***Regenerator(Hunter)***
    *************************
    
    >>>Difficulty Level: Very High
    
    >>>Weapon of Choice: Line Gun, Plasma Cutter, Force Gun, Ripper
    
    
    >The Regenerator is the creation of Dr. Mercer. It cannot be killed with
    any of Isaac's weapons.
    >The only way to kill the Regenerator is through less conventional ways, such
    as freezing or burning to to death. 
    >The best way to deal with the Regenerator is to use Stasis on it, and cut off
    its limbs to slow it down you can take time to escape. 
    >You can only cut off its limbs, but they will quickly grow back and you'll
    have to avoid it once again until the sequence allows you to escape or kill it.
    
    
    *******************
    ***The Leviathan***
    *******************
    
    >>>Difficulty Level: Boss-Very High
    
    >>>Weapon of Choice: Contact Beam, Line Gun, Plasma Cutter
    
    
    >The Leviathan is the first boss that Isaac encounters. It is a massive 
    necromorph (Ten-thousand tons) that takes up the entire back wall of a large 
    chamber.
    >The Leviathan consists of a huge mouth with three glowing yellow pods inside
    it. In order to kill it, Isaac must shoot these pods. 
    >It defends itself with three long tentacles that shoot out from its body and
    attempt to smash Isaac. Its secondary attack consists of spitting acid pods
    out at Isaac that can severely damage him.
    >Kill the Leviathan by shooting off its Tentacles, then shooting the yellow 
    pods in its mouth when they appear. When it begins its secondary attack, use
    the Contact Beam to shoot inside its mouth or grab the yellow pods with 
    Kinesis and shooting them back at the Leviathan.
    >When it is dead, it will emit a very loud scream and turn a greyish-blue 
    color.
    
    
    **************
    ***The Slug***
    **************
    
    >>Difficulty Level: Boss-Low
    
    >>>Weapon of Choice: ADS Cannon 47
    
    
    >The Slug Boss is a large, squid-like creature that attached itself to the
    outside of the ship.
    >The only way to kill it is to shoot the glowing yellow pods on its Tentacles.
    >The Slug will toss random objects at the ship, which will damage it, but not
    Isaac. If you allow it to damage the ship too much, you will lose the fight
    and will have to start over.
    >Shoot the pods as quickly as possible while also shooting any large objects it
    throws at the ship.
    
    
    *******************
    ***The Hive Mind***
    *******************
    
    >>>Difficulty Level: Boss-Very High
    
    >>>Weapon of Choice: Plasma Cutter, Line Gun, Pulse Rifle, Force Gun
    
    
    I have outlined the strategies behind the Hive Mind in the final chapter of the
    guide. Read that section if you have any questions about it.
    
    
    
    
    
    ========================================
    	  ___ 
    	 /   \
    	   _-'   Save Points
     	    \ 
     	 \___)
    ========================================      
    
    Save Points appear on walls throughout the Ishimura. They are actually very
    common, more so than most games. You may also save your game after you board
    the Tram Car after completing each chapter.
    
    
    
    
    
    ========================================
    
    	|   | 
    	`.__|   Weapons/Ammo
     	    | 
     	    | 
    ========================================
    
    There are several different weapons found throughout the game. I will go over
    each weapon, its ammo, and its possible upgrades and upgrade trees.
    
    ---Plasma Cutter---
    
    ---Line Gun---
    
    ---Pulse Rifle---
    
    ---Flamethrower---
    
    ---Ripper---
    
    ---Contact Beam---
    
    ---Force Gun---
    
    
    
    
    
    ========================================
    	  ____
    	 |    
    	 `---.   Med Packs/Health
    	     |
    	 \__.'
    ========================================
    
    1) Isaac gains health via Med Packs, which come in Small, Medium, and Large. 
    	- The small Med Pack refills one health bar on Isaac's suit. It can
    	be bought for 2000 credits, and sold for 1000 credits.
    	- The medium Med Pack refills two health bars on Isaac's suit. It can
    	be bought for 5000 credits, and sold for 2500 credits.
    	- The large Med Pack refills three health bars on Isaac's suit. It can
    	be bought for 10000 credits, and sold for 5000 credits. 
    	
    2) Depending on which difficulty you are playing on, the frequency in which 
       Med Packs can be found varies. 
    
    3) Isaac's health is displayed on the back of his RIG suit, in a vertical 
       strip in the middle.
    
    4) One Med Pack takes up one inventory space.
    
    
    
    
    
    ========================================
    	  __ 
    	 .'   
    	 |---.   Credits
    	 |   |
    	 `._.'
    ========================================
    
    Credits is the currency of "Dead Space." They can be found throughout the game
    as pick-ups or after killing an enemy. Credits can be used at the Store to
    purchase various items.
    
    
    
    
    
    ========================================
    	 ___ 
    	 '   \
    	   __/   Upgrade Benches
    	    /`
    	   /  
    ========================================      
    
    Upgrade Benches are work benches that allow you to upgrade your weapons and
    skills. You can upgrade any of the four weapons in your inventory, your Kinesis
    Module, or your Stasis Module. You can only upgrade a weapon if it is in 
    Isaac's inventory, not weapons in Isaac's Store inventory. You can upgrade 
    a weapon, stasis, or kinesis by inserting a Power Node into the designated slot
    when you pull up the Upgrade Tree for that specific weapon, kinesis, or stasis.
    The Upgrade Tree is the list of available upgrades for that item, which 
    includes ammo, reload speed, etc. The Upgrade Tree also consists of empty slots
    that Power Nodes must be inserted into in order to reach an upgradable slot.
    
    
    
    
    
    ========================================
     	  ___ 
    	 /   \
    	 >---<   Schematics
    	 '   `
    	 `---'
    ========================================
    
    Schematics are similar to blueprints in that they map out a diagram of a
    specific item so the Store can recognize and download that item. Think of it as
    downloading a file onto your system or computer; the schematic is the 
    mechanical coding that the computer reads so it knows what to download. Here is
    a list of all the schematics in the game, including their locations, in the
    order that you would typically find them in the game:
    
    
    
    Flamethrower Schematic- Chapter 2: Tram Station Hallway
    >On the floor directly across from the Tram Car in the hallway.
    
    Pulse Rounds Schematic- Chapter 2: Imaging Diagnostics
    >In a small room to the left of the floating container Isaac must move. It is
    next to a dying/dead crew member. 
    
    Line Racks Schematic- Chapter 2: ER Hallway (Power Node Room)
    >This can only be obtained from a locked Power Node Room. The schematic will be
    in the room among other items.
    
    Flame Fuel Schematic- Chapter 3: Machine Shop
    >After moving down the stairs and killing the Slasher lying on the floor, enter
    the room to the left and it will be on the table next to two item cases.
    
    Ripper Schematic- Chapter 3: Refueling Chamber
    >To the right of the second lever Isaac must pull in this chapter.
    
    Medium Med Pack Schematic: Engineering 
    >After you exit the vacuum and Zero-G area outside the ship, pick up the
    schematic off the floor among the pile of body parts in this room.
    
    Ripper Blades Schematic- Chapter 3: Engine Room (Power Node Room)
    >This can only be obtained from a locked Power Node Room. After taking the lift
    to the bottom floor, insert a Power Node into the locked door to the right of
    the slamming Stasis door.
    
    Level 3 Suit Schematic- Chapter 4: Captain's Nest Hallway
    >On the floor to the left of the "Captain's Nest" door.
    
    Contact Beam Schematic- Chapter 4: Ship Systems Hallway
    >After getting off the elevator on Level 1, pick up the schematic past the save
    point off the floor.
    
    Force Gun Schematic- Chapter 4: ADS Hallway
    >On the floor, to the left as you step off the elevator on Level 3.
    
    Force Energy Schematic- Chapter 5: Chemical Research Lab
    >On the floor in the room where Isaac first meets the Regenerator.
    
    Contact Energy Schematic- Chapter 6: Grow Rooms Hallway
    >After stepping off the elevator "To Grow Rooms", the schematic is on the floor
    ahead.
    
    Level 4 Suit Schematic- Chapter 7: Beacon Room
    >In the same room with the SOS Beacon, which is behind Isaac after defending
    Nicole on the deck.
    
    Medium Air Can Schematic- Chapter 8: Communication Array Room
    >After stepping off the shuttle lift and entering the next room, the schematic
    will be on the floor to the left of the balcony overlooking the dishes.
    
    Large Med Pack Schematic- Chapter 9: Laser Room
    >In the room with the moving laser, on the left side of the laser.
    
    Level 5 Suit Schematic- Chapter 10: Locker Room
    >Lying on the floor of the locker room before entering the Z-Ball Basketball
    area.
    
    Level 6 Suit Schematic- Available when you start a new game after completing
    your first gameplay.
    
    
    ========================================
    	  ___ 
    	 /   \
    	 `---|   Semi-conductors
    	     |
    	 `---'
    ========================================
    
    Semiconductors serve only one purpose: to be sold for Credits at the Store. 
    They come in three types: Gold (Worth 3,000 Credits), Ruby (Worth 10,000 
    Credits), and Diamond (Worth 25,000). Try to sell them as soon as possible so
    they don't take up space in your inventory.
    
    
    
    
    
    ========================================
    	  .    ___/
    	 /|  .'  /\
    	  |  |  / |   Power Nodes
    	  |  |,'  |
    	 _|_ /`---'
    ========================================
    
    Power Nodes are devices that are used to upgrade items or open locked doors. 
    They appear as circular, electronic devices that can be obtained several
    different ways. The most common way to find Power Nodes is via Node containers,
    which are blue containers that are scattered around the Ishimura walls. The
    second way to find Power Nodes is by killing enemies, most commonly Brutes. 
    Enemies will drop Power Nodes when they are dead. The thid way to obtain Power
    Nodes is by purchasing them from the Store for 10,000 Credits. Power Nodes can
    then be used to unlock doors with specific Power Node locks next to them, or
    used to upgrade items via the upgrade trees in an Upgrade Bench. Always try to
    keep at least one Power Node in your inventory during the game in case you run
    into a locked door. 
    
    
    
    
    
    ========================================
    	  .   . 
    	 /|  /| 
    	  |   |   Audio/Video/Text Logs 
    	  |   | 
    	 _|_ _|_
    ========================================
    
    Logs are video, audio, or text feeds that Isaac recieves throughout the game. 
    
    ========================================
    	  .   ___ 
    	 /|  /   \
    	  |    _-'   RIG Suit
    	  |   /   
    	 _|_ /___,
    ========================================
    
    ========================================
    	  .   ___ 
    	 /|  /   \
    	  |    _-'   Stasis
    	  |     \ 
    	 _|_ \___)
    ========================================
    
    ========================================
    	  .        
    	 /|  |   | 
    	  |  `.__|   Kinesis
    	  |      | 
    	 _|_     | 
    ========================================
    
    ========================================
    	  .   ____
    	 /|  |    
    	  |  `---.   Vacuum and Zero-G Gravity Rooms/Air Cans
    	  |      |
    	 _|_ \__.'
    ========================================
    
    ========================================
    	  .    __ 
    	 /|  .'   
    	  |  |---.   Store
    	  |  |   |
    	 _|_ `._.'
    ========================================
    
    
    
    ========================================
     )   ___   
    (__/_____) 
      /          Walkthrough
     /         
    (______)   
    ========================================        
    
    
    =============================================================================== 
    	     ,   .              ,---.          o           |         
    	     |\  |,---.. . .    |---|,---.,---...    ,,---.|    ,---.
    	     | \ ||---'| | |    |   ||    |    | \  / ,---||    `---.
    	     `  `'`---'`-'-'    `   '`    `    `  `'  `---^`---'`---'
                          		  Chapter One	
    ===============================================================================	
    
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ Message From Nicole (Video)          		      ]
    [		2) ___ Repair the Tram System (Video)			      ]
    [		3) ___ Replace the Tram Car (Video)			      ]
    [		4) ___ Found the Data Board (Video)			      ]
    [		5) ___ Activated the Tram (Video)			      ]
    [		6) ___ Go to medical (Video)				      ]
    [		7) ___ Run! (Audio)					      ]
    [		8) ___ Vent Warming (Audio)				      ]
    [		9) ___ Dismemberment (Audio)				      ]
    [		10) ___ Stasis Door (Audio)				      ]
    [		11) ___ Tram Stasus (Audio) 				      ]
    [		12) ___ Replacing the Tram (Audio)			      ]
    [		13) ___ Find the Data Board (Audio)			      ]
    [		14) ___ Maintenance Bay Unlocked (Audio)		      ]
    [		15) ___ Shoot the Limbs (Audio)				      ]
    [		16) ___ Locked Door (Audio)				      ]
    [		17) ___ Arrived on Bridge (Audio)			      ]
    [		18) ___ Repair Invoice (Audio)				      ]
    [-----------------------------------------------------------------------------]
    
    BEFORE YOU START: The in-game texts on screen can be very hard to read. Not 
    only is the text small, but it is also hard to focus in on. I will repeat all
    database files, as well as Isaac's commentary for each Objective. Also, some of
    the items I note may not be the same as yours, because almost all ammo and some
    credit amounts are different.
    
    Welcome to "Dead Space." Enjoy the opening cutscene as you meet Issac, Kendra, 
    and Hammond. 
    
    ==================================================
    New Video Log: Message From Nicole
    
    Nicole: Isaac, it's me. I wish I could talk to you. I'm sorry. I'm sorry about 
    everything. I wish I could just talk to someone. It's all falling apart here; 
    I can't believe what's happening...it's strange...such a little thing..."
    ==================================================
    
    After the Kellion crash lands, the game will begin.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    New Objective: Follow the Security Team.
    
    "The Ishimura looks like it's in bad shape, and our shuttle is going to need 
    extensive repairs. Where the hell is the flight crew?" 
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Turn around, and begin walking forward to trigger the Tutorial on "Movement."
    Follow the instructions and use this time to adjust to the controls. They can
    be tricky, and movement is so important in the game, so adjust quickly. Walk
    into the alcove to the left and pick up your first [Small Med Pack] to the
    right. Exit this area, then exit the ship straight ahead. Move towards the
    crew to complete your first Objective.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Open Hanger Door.
    
    "I can use my uniform's RIG (Resource Integration Gear) to interface with the 
    Ishimura's holographic display system."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    The Tutorial for the "Action Button" will appear once you enter the entrance 
    area. Look to the right and you'll see your first item case, which contains 
    -Credits-. However, you won't be able to open the box right now, since this is 
    most likely your first playthrough. Once you beat the game, come back and open 
    it. Walk over to the locked door near Hammond and press 'A'. Any door that has 
    a blue glow around the word "Open" can be opened, but a door with a red glow 
    may need a key, or may not ever be able to be opened. Just as a side note, the 
    game is not set up on one entire platform; each room loads by itself and works 
    individually, so each time you open a door, it may take a few seconds for it 
    to open. This also serves the purpose of surprising players with oncoming 
    creatures, but don't worry, I'll warn you....maybe :-). 
    
    Once the door opens, walk through and listen to the argument between Hammond 
    and Kendra as the tutorial on "Objectives" pops up. Review the section about
    your map, RIG suit, items, and objectives in the above areas in the guide. 
    Pick up the [Small Med Pack] and -Credits- in the cabinets directly to your
    left in the room, then move towards Hammond. 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Activate the Secutiry Console.
    
    "There should be a security console nearby where I can run a system diagnostic
    check."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Directly behind Hammond will be your first =Save Point=. Save your game, a lot.
    I mean, everytime you see a save point, and then some. To the left of Hammond
    is another item case, containing <Ammo>. Ammo will start to appear once you
    obtain your first gun, and ammo will only drop for guns you currently have. 
    But since you don't own one, credits or health could drop from the chest. Move 
    through the door to the right of Hammond, and down the hall. Activate the
    security console at the end of the hall, and just to save face, go in front
    of the door directly to your right, and be ready to run. (PS, in case you
    forgot, press the LB button while moving to run). 
    
    Once the damage report loads, security quarantine will activate, and your 
    crew will be greeted by its first Necromorph, a Slasher. 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Get to Safety.
    
    "We've been attacked! I'm cut off from Hammond and Kendra. I've got to find 
    somewhere safe, somewhere to hide..."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ==================================================
    New Database File: Run!
    
    Kendra: "Run Isaac! Get the hell out of there!"
    ==================================================
    
    While it eats the pilot for lunch, Hammond will tell you to get out of there,
    and the door will open. A Slasher will bust through the vent directly next to 
    the door, so haul ass down the corridor and into the elevator. Keep running 
    past the other Slashers that appear. You might take some damage, but just keep
    running or you'll get stuck in the chaos. Activate the elevator once you 
    reach the end of the hall, then shut the doors. A Slasher will try and pry open
    the elevator doors, but they'll make do of him very quickly. Whew!
    
    Exit the elevator once the doors open, and smash the two cases containing
    <Ammo> and -Credits-. Move up the steps and open the two cases containing
    <Ammo> and more -Credits-. You'll probably hear a lot of noise in the next
    room; ignore it for now, we'll get to that later. Move towards the dead body,
    and pick up your first weapon, the Plasma Cutter. This will most likely be your
    primary weapon in the game, so read the Weapons section of the guide to become
    acquainted with how to use it. A Tutorial for "Weapons Training" will appear,
    and soon after, "Melee Training" will pop up. Use this time to practice 
    stomping on the dead body. NEVER, EVER leave a room without stomping off every 
    limb, head included, from a dead body. You'll find out why later in the game. 
    Note the blood smear on the window above the body: it's there for a reason. 
    
    Walk over to the door, and use your newely learned melee attack to punch the 
    fuse box. The door can now open, so open it and be ready to kill the Slasher
    on the other side. After it mutilates a random crew member, it will turn its
    sights on you, so use the Plasma Cutter and aim for the limbs. Once its down,
    pick up the <Ammo> dropped by the crew member, and smash the limbs off the
    newely dead body. Don't feel bad, he isn't real. Move down the hall and through
    the "Tram Control Room" door. Move left down the hall and pick up the 
    -Credits- on the floor. Note the Slasher beyond the debris. Move right down the
    hall and the Tutorial on "Health" will pop up. Pick up the [Small Med Pack] off
    the floor, and pick up the audio log /Vent Warning\ off the floor.
    
    ==================================================
    New Audio Log: Vent Warning
    
    Benson: "This is Benson, everybody listen up! They use the vents, that's how
    they get around the ship. Stay away from the....gahhhh! Get back, get back..
    ahhhhh!"
    ==================================================
    
    Open the "Tram Control Room" door ahead, and enter. The room will slowly come
    back online. Walk towards the windows ahead, and you'll recieve a audio 
    message from Hammond and Kendra on the other side. Listen to them bicker as
    you recieve the /Repair the Tram System\ video log.
    
    ==================================================
    New Video Log: Repair the Tram System
    
    Kendra: Isaac! Isaac! God, I can't believe you made it!
    Hammond: Isaac, we ran into more of them on the way over here. Are you ok?
    Kendra: More what? What the hell are those things?! Is that the crew?!
    Hammond: Keep your voice down! Whatever they are, they're not friendly, and
    half of the doors on this ship are locked because of the quarantine. Now we
    have to get to the bridge, but first, we've gotta repair the tram system.
    Kendra: You're crazy Hammond. You're going to get us all killed!
    Hammond: If you listen to me, I will get you out of here alive. Now what's
    wrong with the tram?
    Kendra: The data board is fried, but there should be a spare in the maintanance
    bay. There's also a broken tram blocking the tunnel that needs to be repaired.
    Dammit! Everything is on the other side of this quarantine! We can't reach it
    from here.
    Hammond: No, we can't...but you can! Isaac, if I can get to the bridge, I 
    should be able to access the personnel files. You fix the tram, and I'll help
    you find Nicole. 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Repair the Damaged Tram.
    
    "A broken tram car is blocking the whole system. Looks like it got delivered to 
    Tram Repair, but never got switched off the tracks."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Once the conversation is over, the Tutorial on your "Map" will appear. Utilize
    the map often; it can save your life if you get lost. Open the case on the wall
    containing -Credits- to the right of the entrance door, and open the two item 
    cases containing <Ammo> and a [Small Med Pack]. There is a =Save Point= in the 
    middle of the room on the wall. Enter the "Cargo Hallway" door next to the item
    cases. 
    
    To the left is a corridor, and to the right is a doorway. Move left and smash
    the item case containing <Ammo>, noting the moving shadow ahead. Chances
    are you already guessed we'll see a necromorph up ahead. Slowly approach, and
    a "dead" Slasher will be on the ground around the corner. He's alive, so shoot 
    him until he isn't. An important note: Slashers will often do this "playing
    dead" crap throughout the entire game. They most often lie in plain site, but
    sometimes lie in piles of dead bodies to trick you. Again, never leave an
    unstomped body. Stomp and kill everything you see.
    
    Pick up the <Ammo> it drops, the other <Ammo> in the corner, and the [Medium
    Med Pack] in the small alcove next to the creature. Save at the =Save Point=
    behind the creature. Move down the hall and pick up the audio log /Shoot the 
    Limbs\.
    
    ==================================================
    New Audio Log: Shoot the Limbs
    
    Benson: "This is Benson, tram engineering. We think we figured it out! Smith
    killed one! Listen, forget about shooting 'em in the body; you've gotta cut
    off the limbs. Grab a cutter, anything like that. Cut 'em apart!"
    ==================================================
    
    Pick up the <Ammo> in front of the "Maintenance Bay" door, and head back down
    the hall towards the previous door I mentioned, since this one is locked. Open
    the door, and...lovely. Stomp the body, and move on. As you move down the hall,
    the /Dismemberment\ audio log will play from Hammond.
    
    ==================================================
    New Audio Log: Dismemberment
    
    Hammond: "Isaac, be careful. Shootin' them in the body didn't seem to work. Go
    for the limbs; dismember them. That should do the job." 
    ==================================================
    
    After it plays, the Tutorial on "Dismemberment" will appear. Move down the hall
    and enter the "Tram Tunnel" door. Pick up the -Credits- to the left by the
    blockade, then smash the item case containing <Ammo> off to the right. Pick up
    the Stasis Module on the floor by the slamming door, and you'll recieve the
    /Stasis Door\ audio log shortly after, along with the Tutorial on "Stasis 
    Module".  
    
    ==================================================
    New Audio Log: Stasis Door
    
    Kendra: "Looks like that door is malfunctioning, Isaac. Try using the Stasis
    Module you just picked up. "
    ==================================================
    
    There is a Stasis Recharger directly to the left of the door, so practice a few
    times and recharge once you've got the hang of it. Use it on the door, and run
    through it once it's slowed down. Smash the body some more, and move up the
    hallway. Pick up the ^Stasis Pack^ off the floor beyond the door. Turn right
    and save your game at the =Save Point= on the wall. The lights will flicker
    off, but don't worry, you're safe for now. Move down the right hall and into
    the bathroom once they come back on. Pick up the 2 <Ammo> from the ladies room
    and the [Small Med Pack] from the men's room. At this point, you might hear 
    some weird, random whispering. I could never tell what it said, but it's 
    creepy. Exit the bathrooms.
    
    Move left out of the door and pick up the -Credits- next to the locked "Tram 
    Station" door. Turn around and make a right at the split and smash the item
    case containing <Ammo>. On the floor, there is a bunch of small text written
    on the metal. Underneath that sentence is a bunch of symbols, with the
    letters of the alphabet and the numbers 1-10 corresponding to each symbol.
    There is A BUNCH of scripture written on the walls around you, so see if you
    can translate some of it using the codes on the floor. It can be difficult to
    read, but as the game progresses, this scripture will become more and more
    prevalent. 
    
    Continue down the hall to the "Tram Repair Room" door. A little after you enter
    the room, Kendra will send you a new audio log /Replacing the Tram\.
    
    ==================================================
    New Audio Log: Replacing the Tram
    
    Kendra: "Your Stasis module should be able to help you with that arm 
    mechanism."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Replace the Damaged Tram.
    
    "The Ishimura looks like it's in bad shape, and our shuttle is going to need
    extensive repairs. Where the hell is the flight crew?"
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    To the immediate right of the door, on the wall, it a case with a !Power Node!.
    This is your first power node of the game, but it can't be used until we find 
    an Upgrade Bench. Read the section on upgrading and power nodes earlier in the 
    guide. Turn around, and activate the blue-glowing controls for the first claw. 
    Activating this will attach the claw to the tram. Begin walking up the
    ramp and there will be a Stasis Recharger to your right in the middle. As soon 
    as you reach it, a Slasher will come out of the vent just ahead of you, so take
    care of him before doing anything else. To your left on the ramp are the main 
    controls to move the tram, but you must attach the second claw first, so head 
    down where the Slasher came from. 
    
    Pick up the [Small Med Pack], the audio log /Tram Status\, and the -Credits- 
    from the case on the wall. Sometimes a Slasher appears before or after you 
    activate the second claw, so be preapred. Activate the claw, and kill him when 
    he jumps out of the vent behind you. 
    
    ==================================================
    New Audio Log: Tram Status
    
    Benson: "Listen up, Car A's trashed. We managed to get it back to the repair
    depot, but now the auto-loader is fried. I need a Stasis module bought down
    here now! If we don't get this piece of shit off the tracks, it's going to jam
    up the whole system!" 
    ==================================================
    
    In order to get the claw to attach, you must use Stasis to slow it down so you
    have enough time to run up to the main controls and activate them. Hit the claw
    with Stasis when it's about 1/2 or 3/4 of the way to connecting to them tram, 
    then run up and activate them. Kendra will contact you as soon as the tram
    is moved. 
    
    ==================================================
    New Video Log: Replaced the Tram Car
    
    Kendra: "Isaac, you did it. That tram was blocking the whole system. When you
    get the computer online, you'll be able to call the tram from the control room.
    The faster, the better...I can hear something crawling around out there..."
    ==================================================
    
    ==================================================
    New Audio Log: Find the Data Board
    
    Kendra: "Isaac you still need to find the data board to the tram computer. It's
    in the Maintenance Bay."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the Data Board.
    
    "The tram computer is offline because of a missing data board. Kendra thinks 
    the data board is in the Maintenance Bay. Did someone try to deliberately try
    to shut down inter-deck transport? We aren't getting far unless I get that tram
    system running."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    So, according to Isaac's journal entry above, there is more going here than
    initially suspected. As soon as Kendra's database file finishes, a Slasher will
    attack from the left. Leave this area and re-enter the hallway. When you enter 
    the hall, you'll see a necromorph on the grating above. He'll hang out for a 
    few seconds, growl, then leave. This is a new type of creature called a 
    Leaper. Read the section above on Leapers, you'll be meeting one soon. Re-
    save your game at the save point, and head back to the slamming door. 
    
    Use Stasis on the door again, and be ready to kill the Slasher and Leaper that
    attack from the far right. The Leapers are much faster, as you can see. Keep
    a good distance between you and it, or use Stasis if you can. Enter the "Cargo 
    Hallway" door. Move up the ramp, and Kendra will contact you with a new 
    audio log /Maintenance Bay Unlocked\. 
    
    ==================================================
    New Audio Log: Maintenance Bay Unlocked
    
    Kendra: "Isaac, I patched into the deck security system. It took some work,
    but I've got the door to Maintenance Bay unlocked. The data board should be
    somewhere inside."
    ==================================================
    
    Continue up the ramp, saving your game at the save point about halfway down the
    hall if needed, and step inside the "Maintenance Bay" elevator at the end. 
    Activate the controls to move the elevator. While in the elevator, Kendra will
    contact you, and you'll recieve a new objective.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the Maintenance Bay Key.
    
    "The data board is locked up in a storage room. The key should be somewhere in
    the Maintenance Bay."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ==================================================
    New Audio Log: Locked Door
    
    Kendra: "Isaac, it's Kendra. It looks like the door to the storage room is
    locked. There should be a key somewhere in the Maintenance Bay." 
    ==================================================
    
    As soon as you get off the elevator, two Slashers will attack; one from
    straight ahead from over the railing, and one off to the right. Kill them, and
    smash the item chest containing <Ammo>. Move across the walkway where the first
    Slasher came from, and walk towards the door at the end. A Slasher should
    appear far behind you, so situate yourself in the corner between the door and
    the walkway with the glowing red canister (which, by the way, are explosive,
    so you might want to practice shooting those to kill the Slashers). Kill him,
    and you'll notice the door is locked, so let's find the key. Head back towards 
    the entrance, and move to the left. A Slasher will attack from the vent ahead,
    and another will attack across the walkway to the left. Kill them walk across 
    the walkway and onto the elevator, picking up the <Ammo> in front of it. 
    
    Maybe you noticed it...maybe you didn't but. But I saw that Slasher's body move
    on my way up in the elevator. You know what that means. Cut his ass up, and
    continue along the walkway he was on. Another Slasher will attack from the end
    of the walkway on the left, so kill him and pick up the Maintenance Bay Key in
    the middle of the floor. Pick up the <Ammo> off to the right and the text log
    to the left where the Slasher came from. 
    
    ==================================================
    New Text Log: Repair Invoice
    
    USG Ishimura
    Aerospace Engineering Dept.
    Shuttle Repairs Invoice
    Mission Day Two:
    -Faulty fore gyro, vessel USG-ISH-503
    Replaced, now functional.
    Mission Day Three:
    -Faulty 40 scope, vessel USG-ISH-501. Still in repair.
    Mission Day Four:
    -Damaged landing repulsors, vessel USG-ISH-505. Complete replacement, now
    functional.
    -Damaged fore and left-fore viewpoints, vessel USG-ISM-504. Replaced, now
    functional.
    Mission Day Five:
    -Damaged booster collar, vessel USG-ISM-505. Repaired, now functional.
    Engineer's Note
    Wright, J.F. (2nd Engineer, Maintenance Bay)
    ==================================================
    
    Another Slasher will attack from the end of the walkway to the right as you
    make your way back to the elevator. Kill him, and smash the item case to the
    left containing <Ammo> and open the case on the wall where the Slasher 
    came from containing <Ammo>. Enter the elevator again, and be warned that a
    Slasher will attack as soon as you reach the bottom. Kill him quickly, and
    move to the right. There is a small alcove with an item case containing
    a [Small Med Pack] on the wall to the left. Head back up to the locked 
    "Bay Office" door, and use the key to enter.
    
    Ohhhh, lots of goodies in here!. Meet your first Upgrade Bench. Read the
    section on Upgrading, read the Tutorial on "Upgrade Bench" that pops up when
    you go near it, and upgrade your Plasma Cutter or RIG. Open the case and take
    the [Medium Med Pack] and take the !Power Node! from the container on the wall.
    Pick up the Data Board on the table. Be prepared that when you leave the 
    office, two Slashers will attack; one from the right, and one from the left. 
    They will both charge you, so make it quick when you kill them. The
    /Found the Data Board\ log will play as you leave the office.
    
    ===================================================
    New Video Log: Found the Data Board
    
    Kendra: "That's it, Isaac. Take the board back to Tram Control and slot it into
    the computer array. That should get the tram system back online."
    ===================================================
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Install the Data Board.
    
    "Before I can operate the tram, I need to take the data board back to Tram 
    Control and install it."
    +++++++++++++++++++++++++++++++++++++++++++++++++++
    
    As you head back towards the elevator for the Cargo Hallway, another Slasher
    will be playing dead directly in front of it. Kill him, and enter the elevator.
    Be warned that yet another Slasher will attack as soon as the doors open once
    you reach the top. Save your game at the save point in the hall, and enter the
    "Tram Control Room". Did you see that? :-)
    
    Activate the blue glowing controls in the right.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Call the Tram.
    
    "Looks like I've got the tram system up and running. I can call a tram for
    Hammond and Kendra from Tram Control."
    +++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Now, activate the controls in the middle of the room to call the tram. A new
    video log /Activated the Tram\ will play as Kendra and Hammond board the
    tram car.
    
    ===================================================
    New Video Log: Activated the Tram
    
    Hammond: "Alright, we're on board and heading to the bridge. Good work."
    Kendra: "Strange...the quarantine just lifted..."
    Hammond: "Whatever was in the flight lounge must have left. That's lucky for 
    us. Isaac, get back to the Kellion and prep it for launch. We'll find out what 
    we can from the bridge and meet you there."
    Kendra: "If we live that long. You're out of your league, Hammond. This is
    suicide! We're going to die out here!"
    Hammond: "Your lack of confidence in me is duly noted, Ms. Daniels, but I have 
    a mission to complete and that's exactly what I am going to do, with or without
    you. Do we understand each other?"
    Kendra: "Just get us out of here alive."
    ====================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Return to the Kellion and Run Diagnostics.
    
    "Hammond wants me to prep the Kellion for launch despite the damage it took on
    our landing. I can probably get it functional, but I'm not sure how far we can
    get in it. "
    ++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Enter the door to the "Flight Lounge" and enter the "Flight Lounge" door
    to the left about halfway down the hall. Continue down the hall, noting the
    bloody footsteps with a bloody smear next to it (Someone dragging something? 
    hmmm). Open the door at the end, and enter the elevator in the now dimly lit
    room.
    
    As soon as the doors open, a Slasher will run around the corner up ahead. Kill
    him quickly unless you want a surprise attack from him later. As you chase 
    after him, he will try and crawl into a vent. Kill him quickly, because two
    more Slashers will attack as you try and take him out; one from behind, and one
    further down the hall. Be careful, this can get tricky if you aren't quick. 
    Enter the "Flight Lounge" door, and Hammond will contact you.
    
    ====================================================
    New Audio Log: Arrived on Bridge
    
    Hammond: "Isaac, we made it to the bridge. It's a nightmare up here. No
    survivors. We're going to try to get to the command computer. Wish us luck."
    ====================================================
    
    Re-enter the Flight Lounge and head out onto the runway. Be careful to note
    that a Leaper is waiting above the doorway leading onto the runway. Kill him
    and enter the ship. Run the diagnostic check, and the ship will explode. Exit
    quickly, or Isaac will lose health from the fire. As you get blasted out of the
    ship, the Leaper you saw cross the window will attack, as well as three more 
    Slashers. A new video log will play once all of the enemies are dead. 
    
    ====================================================
    New Video Log: Go to Medical
    
    Hammond: "What the hell is happening down there?! What happened to the 
    shuttle?"
    Kendra: "That was our ride home... it's the only way off the ship..."
    Hammond: "Kendra..."
    Kendra: "No Hammond! This changes everything!"
    Hammond: "Just let me think! Can you access the command computer?"
    Kendra: "It's no good. There's an executive lockdown of all primary systems.
    Without the Captain's authorization, I can't access them."
    Hammond: "Well? Where's the Captain?"
    Kendra: "Here he is. Captain Benjamin Mathius. Location... Medlab. Status...
    Deceased."
    Hammond: "What? How?"
    Kendra: "I can't access that information. Find the Captain and you'll find his
    RIG. With his authorization codes, I can crack this computer wide open."
    Hammond: "Dammit! Isaac, I'm sending the tram back to your location. Get to the
    Medical Deck and find that RIG as fast as you can."
    Kendra: "What was that?"
    Hammond: "Holy shit! Come on, get out of here!"
    =====================================================
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++
    New Objective: Go to the Medical Deck.
    
    "The Kellion is completely destroyed. There's no way out of here. If I can find
    the Captain's RIG on the Medical Deck, maybe Hammond can figure out just what
    the hell happened."
    +++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Move back into the Flight Lounge and enter the newly unlocked door to the "Tram
    Station." Open the item cases containing <Ammo> to the left and enter the door
    directly to the right of them. Enter the men's restroom and pick up the [Large
    Med Pack] on the floor, then exit and enter the "Tram Station" elevator. Exit
    the elevator, and the Tutorial on "Store" will pop up. For the 100th time, read
    the section on the Store to better understand it. There is also another 
    *Upgrade Bench* to the left of the tracks if you want to upgrade anything 
    before leaving. The Tram Station is almost always the beginning and end of each
    chapter. The tram is used to travel through different floors and areas of the 
    Ishimura, so it makes sense that you must start each chapter off in the tram 
    station. When you are ready, step onto the tram car and activate the controls. 
    You also have the option to save your game every time you use the tram car, 
    which you should do. This chapter is now over, good job.
    
    
    
    
    
    ===============================================================================
              |     |                   o               ,---.               
              |,---.|--- ,---.,---.,---...    ,,---.    |    ,---.,---.,---.
              ||   ||    |---'|   |`---.| \  / |---'    |    ,---||    |---'
              ``   '`---'`---'`   '`---'`  `'  `---'    `---'`---^`    `---'
    				  Chapter 2
    ===============================================================================
    
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ Destroy the Barricade (Video)			      ]
    [		2) ___ Kyne and the Captain (Video)			      ]
    [		3) ___ Nicole's Report (Video)				      ]
    [		4) ___ Engine Problems (Video)				      ]
    [		5) ___ Mercer's Journal (Audio)				      ]
    [		6) ___ Found the Thermite (Audio)			      ]
    [		7) ___ Mercer and Kyne (Audio)				      ]
    [		8) ___ Found the Shock Pad (Audio)			      ]
    [		9) ___ Barricade Destroyed (Audio)			      ]
    [		10) ___ We'll Find Her (Audio)				      ]
    [		11) ___ Eileen (Audio)					      ]
    [		12) ___ Colonist Problems (Audio)			      ]
    [		13) ___ Codes Recieved (Audio)				      ]
    [		14) ___ Ship Gravity (Audio)				      ]
    [		15) ___ Marker Overview (Text)				      ]
    [		16) ___ Interesting Results (Text)			      ]
    [		17) ___ Newborns (Text)					      ]
    [		18) ___ More Time (Text)				      ]
    [		19) ___ Autopsy Report (Text)				      ]
    [-----------------------------------------------------------------------------]
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Retrieve the Captain's RIG.
    
    "The captain's body made it down to the morgue, probably before the ship was
    totally compromised. Nicole worked on this deck. Maybe I can find something...
    anything showing that she's still alive."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Walk over to the woman caressing "McCoy" and pick up the Kinesis Module she 
    drops before she dies. The Tutorial on "Kinesis Module" will appear, so take a 
    minute and read it. I hope you remembered my tip about stomping EVERY body? If 
    not, start remembering now or it can cost you later on. Just get into the habit
    of it, because not only does it eventually earn you three achievements, but it
    prevents a lot of hassle down the road in other chapters.
    
    Pick up the [Small Med Pack] in the waiting area with several body bags (Nice).
    Use the #Store# for any last minute inventory changes, and use your newly 
    acquired Kinesis skill on the debris blocking the doorway. Practice grappling
    and throwing so you are able to use objects against enemies. It can be very,
    very helpful when you run out of ammo. Pick up the +Flamethrower Schematic+ off
    the floor near the far door and the Tutorial on "Schematics" will pop up. Enter
    the "Security Station" doors, and Hammond will contact you with a new video log
    /Destroy the Barricade\.
    
    =================================================
    New Video log: Destroy the Barricade
    
    Hammond: Isaac? Are you there? We were attacked! Kendra's gone! One minute she
    was there, then...I can't beleive I lost her. We can still do this. Get me the
    Captain's RIG codes and we'll find Nicole. Looks like the crew barricaded the
    door to the emergency wing. You'll have to blow through it to get to the
    morgue. Get some thermite from Medical Storage, and a shock pad from Zero G
    Therapy. Should be down the corridor. God communication is useless in all this
    static.
    =================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the Thermite.
    
    "There's some thermite stored near the Main Lab. A small amount of that, plus a
    timed electrical charge, and I should be able to blow through that barricade."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the Shock Pad.
    
    "A portable defibrillator should provide enough juice to detonate the thermite.
    There's one in Zero G Therapy, according to Hammond."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    It's a pretty grisly scene in here. Pick up the -Credits- off the floor next
    to the waiting area, smash the case with -Credits- in the waiting area, open 
    the case with <Ammo> in the waiting area, and pick up the <Ammo> between the 
    body bags in the corner. There is a =Save Point= on the wall, so save your game
    if needed, and use the #Store# in here as well if needed. Head through the door
    labeled "Research Wing."
    
    The Tutorial on "Secondary Fire" will appear once you enter the hallway. Should
    I tell you to stomp the body? From here on out, I'll just expect you to stomp
    any body, cause I won't repeat myself and bore you. Head down the hall and pick
    up the <Ammo> in the corner by the bodies, and use Stasis on the door. There is
    a recharge station next to the ammo if needed. Head through the door and into
    the "Main Lab."
    
    Once you enter, move away from the door and into a corner without a vent by it,
    because a quarantine will activate and four Slashers will attack from all sides
    of the room; two from the front, one from the back, and one will climb from the
    bottom floor up to you. Once all four are dead, you should notice the 
    quarantine has not lifted. Look downstairs and you'll see one more Slasher 
    crawling around on the floor. Kill him from where you can on the top floor. Now
    take a minute and collect everything they dropped, open the item case 
    containing <Ammo> near the entrance, and the <Ammo> near the vent that one of
    the Slashers came from near the locked door. Use the elevator to head 
    downstairs, and be ready to kill four more Slashers once you walk into the
    room; one will attack from the vent next to the elevator, from a vent to the
    left and right of the elevator, and from the restrooms on the far left. Kill 
    them and pick up any items they dropped. There are 2 <Ammo> pick-ups from the
    back rooms, and a audio log /Mercer's Journal\ on the floor in the restroom.
    
    ==================================================
    New Audio Log: Mercer's Journal
    
    Mercer: I finally convinced Jergens to show me the video feed from the colony.
    And what I saw was glorious. Breathtaking. Miners undergoing a transformation
    into something extraordinary. I must know more. Even as the believer within me
    wants to become one of them, the scientist needs to uncover their secrets. I
    need to study one of these necromorphs, as Kyne so clinically puts it. I need
    to wittness this infection first hand. Perhaps that patient from the colony..."
    ==================================================
    
    Woah. Looks like this is the first piece to the puzzle of Dead Space. Head back
    towards the elevator and open the door across from the elevator, which does
    not have a name. Pick up the <Ammo> off the floor and the video log
    /Kyne and the Captain\.
    
    ==================================================
    New Video Log: Kyne and the Captain
    
    Kyne: "What in God's name is going on down there?
    Captain: "I think that's precisely the point, doctor. God's work."
    Kyne: "I'm not so sure about that. We have to assume that the colony's problems
    are somehow connected to the Marker."
    Captain: "You can assume all you want to. I do not. The Marker is glorious and
    divine-you, you know that."
    Kyne: "God moves in mysterious ways...
    Captain: "Anyway, we'll have it onboard tomorrow. You can analyze it all you
    want. What are you so worried about?"
    Kyne: "Worried? Captain, people are dying down there, killing each other. Is
    this madness, the "transformation" Unitology teaches us?"
    Captain: "Doctor...Terrence...there will always be risk when the stakes are
    high. And here, they're enormous. It could change everything."
    Kyne: "That's what worries me."
    ==================================================
    
    If you take a look at the bookcase, you'll see a doorway behind it. Use Kinesis
    to move the bookcase to the left, and enter the door. Pick up the text log
    /Marker Overview\ on the floor by the desk.
    
    --------------------------------------------------
    New Text Log: Marker Overview
    
    PERSONAL LOG
    DR. KYNE, T. (CHIEF SCIENCE OFFICER)
    The vidlogs from the colony are poor quality,
    but the artifact does indeed appear to be a
    genuine Marker, the first to be found in
    Unitology's two hundred year history. I'm
    eager to get it on board the ship so I can
    study it properly.
    
    The potential here is enormous. Not just for
    me personally, though it's true I've dreamed
    of such a discovery for decades. But also to
    humanity, and the Church of Unitology in
    particular.
    
    This Marker could herald the dawn of a new
    age for mankind, and I will do my part to
    ensure it comes to pass. I know the Church
    will be grateful, but the true recognition will
    come from all of humanity. On this day, we
    are blessed.
    --------------------------------------------------
    
    Pick up the :Gold Semiconductor: off the floor, and take the 2 <Ammo> from the
    item cases. Head out, and enter the other unmarked room to the right of the
    elevator. Take the 2 <Ammo> from the two cases, and smash the item case 
    containing <Ammo>. Exit the room, and enter the "Bio Lab" door next to
    the elevator. Open the item cases containing 2 -Credits- and <Ammo>. There is a
    =Save Point= next to the door, so save your game and enter the "Bio Lab" door.
    
    Walk down the hallway, and towards the glass window. A crew member will appear
    behind the window, but a new type of enemy will quickly kill him; the Lurker.
    And guess who gets to go meet him? You do. Pick up the <Ammo> on the floor to
    the right, and walk around to the left. Enter the room, and eventually he will
    appear around the corner as you walk further in. Be quick to kill him or he
    will jump on Isaac and try to kill him. Press "A" rapidly if this happens and
    Isaac will throw him off. Smash the item case containing -Credits-, pick up 
    the <Ammo> next to the desk to the right, and take the lift up to the second 
    floor.
    
    Step off the lift, and two Lurkers will attack; one will attack from behind the
    containers to the left, and the other will bust through the glass window to the
    right as you step near it. Kill them, and pick up the <Ammo> among the debris
    in the corner, and another <Ammo> behind the containers. Enter the door ahead.
    
    Enter the "Return to Main Lab" door, and pick up the 2 <Ammo>, the !Power Node!
    from the case on the wall, and the Thermite off the table. Once you pick up the
    Thermite, the audio log /Found the Thermite\ will play.
    
    ==================================================
    New Audio Log: Found the Thermite
    
    Hammond: "Alright, that thermite you picked up should be able to melt through
    the barricade. Use the shock pad and ignite it. Hope I can hold this position.
    I can hear something big moving out there."
    ==================================================
    
    Exit the room via the "Main Lab" door, and you'll be back where you originally
    entered the room from. Move back towards the slamming door, use Stasis on it, 
    and re-enter the hallway. Two Slashers will attack from around the corner of
    the Stasis Recharger, so be careful. Move down the hallway and back into the
    "Security Station." Use the Store to stock any items or restock on ammo, save
    your game, then enter the door labeled "Imaging Diagnostics Wing." Time to go
    get that shock pad.
    
    Move down the hallway, and you'll probably notice a banging noise up ahead. 
    Keep moving towards the open door and....hmm..should I even ask? Pick up the
    <Ammo> to the right of him, use the Stasis Recharger if you need to, and enter
    the "Imaging Diagnostics Room" door ahead. When you enter the room, a Leaper
    will run by the window ahead of you, but he won't attack. Use the *Upgrade
    Bench* ahead if you have any spare Power Nodes, and move forward up the ramp
    to the right. As you approach the floating container (Which by the way, 
    contains a body if you didn't notice), the Tutorial on "Kinesis Module" will
    pop up. Use Kinesis on the glowing blue symbol and move it towards the left. 
    
    Two Leapers will attack as soon as you step forward past the container. Kill
    them, and open the unmarked door to the far left. Just be careful to note that
    a Slasher does eventually attack from the vent near the door, but he attacks
    at random times. Kill him when he does emerge, and pick up the !Power Node! off
    the wall, the +Pulse Rounds Schematic+ off the floor near the dying crew 
    member, and the <Ammo> next to his body. Leave the room.
    
    Use Kinesis to grapple the object (which is basically a battery that performs
    random operations such as opening doors or starting machinery), and slide into
    the space on the wall next to the lift. Once it is in place, the light above it
    will turn green, and the lift will become accessible. While still on the lift,
    looks towards the ledge above the doorway, and you should see <Ammo> resting on
    it. Use Kinesis to pick it up, and move off the lift. Move forward towards the
    gap, and use Kinesis on the container to the left to bring the platform between
    the gap. As you step over the gap, a Leaper will emerge from the vent ahead to
    the left. Kill him while you have the distance, and a Slasher will attack from
    the right as you move forward more. On the adjacent wall is a Stasis Recharger.
    Use Kinesis on the platform to bring it over the gap again, and save your game
    at the =Save Point= directly next to the door ahead. Smash the broken circuit
    next to the door, and open the door to the "Zero G Therapy Area."
    
    Before you enter the next door, just a couple of notes. The next area you enter
    is going to be your first encounter with a vacuum area. Please read the section
    on "Vacuum and Zero-G Rooms" before entering the next door. Also, when the
    tutorial pops up on the screen explaining your air meter, just ignore it, close
    it quickly, and run to the other side of the room and exit, because you'll
    only have a limited amount of time and air. 
    
    The door to the "Chemical Research Lab" is locked, so enter the "Zero-G Therapy
    Area" instead. As soon as you enter, the Tutorial on "Air Timer" will appear. 
    Do what I said and haul ass down the hall. Only stop when I tell you to pick
    up an item. Also remember that if you get flustered, head back to the door and
    move into the previous area to refill your air. There will be <Ammo> floating
    out in space to the right when you reach the first ripped out section of wall.
    I wouldn't waste time trying to get it, it's hard to see. Head into the room to
    the left and quickly open the item cases containing 2 <Ammo>. Continue into
    the next room and open the item case on the left containing <Ammo>. Continue
    on ahead and enter the next door. Move as close as you can to the next door,
    and the previous door will close, refilling your air meter and returning the
    area to normal. The audio log /Ship Gravity\ will play shortly after 
    entering the room.
    
    ==================================================
    New Audio Log: Ship Gravity
    
    Hammond: "As you know, the Ishimura is able to set its gravity locally. Your
    grav boots will kick in when you enter a Zero-G area."
    ==================================================
    
    Enter the big circular door ahead, and use the controls to turn on Zero G 
    gravity. The Tutorial on "Zero-G Movement" will play shortly after. Read my
    section on Zero-G before continuing. There is an item case floating in the
    middle of the room, so shoot it and use Kinesis to grab the <Ammo> it 
    contained. Jump to the next platform by jumping to adjacent walls. Use Kinesis
    on the glowing battery and slide it into place to open the next door. In the
    next room, pick up the -Credits- on the floor to the right, open the item case
    on the wall containing <Ammo>, the item case containing <Ammo>, and pick up
    the Shock Pad on the table to complete your objectives. Hammond will contact
    you shortly after.
    
    ==================================================
    New Audio Log: Found the Shock Pad
    
    Hammond: "Great, you got a Shock Pad. Combine that with the thermite at the
    barricade to destroy it. Shit, I can hear more coming. Moving through the
    vents. Stay safe, Isaac."
    ==================================================
    
    Exit the room, and be ready to kill two Leapers that have now entered the Zero
    G room. Fighting in Zero G can be really useful, because it can sometimes be
    easier to get away, and it takes a few seconds for enemies to jump to you 
    (Excluding Lurkers, who just shoot at you from a distance). One will attack 
    from the left, and the other from the right. Jump around to gain some distance
    and shoot them like normal, or toss the red explosive cans at them with 
    Kinesis. Jump to the other platform, and enter the previous room. Just a heads
    up, there will be two Slashers in the vacuum area now, so before entering, just
    be prepared. One will attack after entering, and the other as you near the
    other side. There is almost no sound, so don't let them sneak up on you. Kill
    the first Slasher that attacks from the room to the right, then move to the
    other side and enter the next door. The second Slasher will fall from the 
    ceiling in the next room, so quickly kill him and open the next door to 
    deactivate the vacuum.
    
    Save your game at the =Save Point= to the right when you open the door. Move
    across the platform, then use Kinesis to move it over to the next gap. As soon
    as you move across it, a Slasher will attack from the vent directly ahead of
    you. Kill him, and step onto the lift. A Leaper will attack from below as
    soon as Isaac touches the lift, so use this opportunity to shoot him from
    above to save ammo. Before using the lift, equip another weapon, because
    we're meeting a new type of enemy soon, Spiders. I won't keep repeating myself,
    so just know that everytime a new thing is mentioned, read my section in the
    guide about it. Use the lift, and move towards the back area. Hopefully you
    have a Power Node in your inventory, because now you should use it on the 
    locked door next to the "Imaging Diagnostics" door. Insert the Power Node, and
    enter the room. Pick up the :Gold Semiconductor: off the copying machine, open
    the item lockers containing -Credits- and [Large Med Pack], and pick up the
    audio log /Mercer and Kyne\ off the floor. 
    
    ==================================================
    New Audio Log: Mercer and Kyne
    
    Mercer: You found something down there, didn't you? 
    Kyne: Yes... we found something. 
    Mercer: So, the texts were right all this time.... 
    Kyne: I wouldn't be certain of that. There was nothing divine in what I saw. 
    Mercer: We must embrace this! We are the First Witnesses! 
    Kyne: Mathius isn't letting anyone down on the colony. It's under quarantine 
    until we learn more. 
    Mercer: To hell with Mathius! He, of all people, should know that this is
    greater than him, or the operation, or even the company. This is our
    deliverance! 
    Kyne: Keep your damn voice down! People are dying down there. 
    Mercer: Only the worthless and the unbelievers. But I believe. Do you 
    believe. Terrance? Do you? 
    ===================================================
    
    Hmmm, sounds like the story gets better and better. Exit the room, and enter
    the "Return to Security Station" door to the right. Make sure you have another
    weapon equipped before entering the room. The Force Gun works great for 
    Spiders, but any weapon that isn't precise will do. They will attack from the
    doorway, so quickly shoot them before they jump on Isaac. Head through the 
    doorway once they are all dead. Make your way down the hallway and enter the 
    "Security Station" door. 
    
    Use the Store to purchase anything you need (Such as the Pulse Rifle if you
    haven't already) and store any items, and save your game at the =Save Point= on
    the wall. Be sure to stock up on ammo if are running low, and make sure you 
    have a few Med Packs in your inventory, because after the barricade you'll be
    encountering more necromorphs than usual up to this point. Walk over to the
    barricade, and use the thermite and shock pad. The audio log /Barricade
    Destroyed\ will play shortly after it explodes. 
    
    ===================================================
    New Audio Log: Barricade Destroyed
    
    Hammond: "Okay, you're through. Should be clear from there to the morgue. 
    Remember, the codes are on the captain's body."
    ===================================================
    
    Open the now unblocked door labeled "Ishimura Clinic." Pick up the video log
    /Nicole's Report\ on the floor ahead.
    
    ===================================================
    New Video Log: Nicole's Report
    
    Nicole: "This is Senior Medical Officer Nicole Brennan, transmitting ship 
    wide. We need more help! We don't have the resources to deal with this many 
    cases. Nobody will tell us what's happening. These wounds...we're not equipped 
    to deal with this..." God...Get him to the table! Hold him! Nurse, you hold 
    him down! Christ! End recording!"
    ===================================================
    
    ===================================================
    New Audio Log: We'll Find Her
    
    Hammond: "That was Nicole, right? I can't tell from here when that log was
    made... I'm sure she's around here somewhere."
    ===================================================
    
    Move past the hole in the wall and open the door for the "Ishimura Clinic." 
    Smash the item case containing <Ammo> on the back seat to the left, and open
    the door labeled "Emergency Room." Two Lurkers will appear when you open the
    door, so kill them before you lose them in the mess throughout the room. There
    is a ton of stuff in here, so lets start collecting. Pick up the <Ammo> on the 
    table next to the corpse ahead to the right, another <Ammo> in the far corner
    near the front of the room, the -Credits- next to the vent towards the front
    left of the room, and smash the item case in the middle of the beds containing
    <Ammo>. There is a small room in the back of the area with two item cases, 
    which contain <Ammo> and -Credits-. Pick up the battery and bring it alllll the
    way to the back of the room next to the locked door labeled "ER Hallway A". 
    Plug it into the slot, and open the door.
    
    Yum, looks like the necromorphs had a feast in here. As you step into the room,
    a Lurker will run past the corridor up ahead. He will then run back into view,
    and a Slasher will soon follow suit. Kill them both. If you have a Power Node
    handy, insert it into the door to Isaac's right. If not, just remember to keep
    one so you can return to this room later. Enter the room if you can, and start
    picking up the items. The item cases contains a [Medium Med Pack], and there
    are 5 <Ammo> pick-ups on the floor. Smash the item case for one more <Ammo>, 
    then pick up the +Line Rack Schematic+. Exit the room, and move right. Three
    Slashers will attack, two from around the corner, and one from behind. One will
    crawl towards you from down the hall. Kill them quickly so they don't gang up
    on Isaac. Enter the doorway ahead and pick up the audio log /Eileen\ off
    the floor to the left. 
    
    ==================================================
    New Audio Log: Eileen
    
    Eileen: "Hello? Can anybody hear me? My name is Eileen Fisk. I just woke up in 
    here and everybody was gone. I don't know what's happening... Why did they all
    leave? I'm going to try and find someone... if you can hear this, please come
    for me...I hear scratching in the walls... Hello? Who's there? Are you a 
    doctor? Why has everyone... Wait, I know you. You're Harris! The prisoner from
    the colony! You killed that nurse...help! Somebody help me...PLEASE!"
    ==================================================
    
    Move down the hall, but be careful because three Slashers will attack once you
    reach the end of the hall. One will attack from the vent on the floor, and the
    other two will attack from behind. Move out of the way so they don't pin you, 
    and kill them. Pick up the text log /Newborns\ on the floor, smash the
    item cases containing -Credits- and <Ammo>, and pick up the <Ammo> on the 
    table near the bed. 
    
    ==================================================
    New Text Log: Newborns
    
    Alyssa Rose
    Kai Jatin
    Alyssa
    Leoni
    Ian Ansel
    Jackson Thomas
    Lucas
    Zara James
    Caitlyn
    Kai Jashua
    Kody
    Kyle
    Jiannah Faith
    Jack William
    Agatha Marjorie
    ==================================================
    
    Move back down the hall and enter the "Intensive Care Unit." Um? Yea, no 
    comment. She won't bother you, so just ignore her and pick up the text log
    /More Time\ on the floor. 
    
    ==================================================
    New Text Log: More Time
    
    SCIENCE LOG
    FROM:DR. KYNE, T. (CHIEF SCIENCE OFFICER)
    ATTN:CAPTAIN MATHIUS, B.
    Benjamin - 
    Further to your previous conversation, I ask that you delay bringing the 
    Marker up from the planet for a day or two.
    You know I'm as keen as anyone to study it in detail, and I understand your 
    sense of urgency given the events on the colony, but that's why I ask--what's 
    happening down there is just too unique, too unprecedented, to cut it short 
    without proper time to study the causes and effects.
    In light of a discussion I had with Dr. Mercer, I'd like to meet with Drs. 
    Sciarello and Welland planetside to get their observations.
    -Terrence 
    ==================================================
    
    Move into the next area and save your game at the =Save Point= on the wall next
    to the door. Dr. Mercer's office is locked, so enter the Morgue. When you enter
    "something" will blow out all the windows in the hallway, but you won't take 
    damage. Pick up the audio log /Colonist Problems\ off the floor.
    
    ==================================================
    New Audio Log: Colonist Problems
    
    Kyne: "Science log, Chief Science Officer Dr. Kyne reporting. The colony's 
    problems concern me greatly. I have no doubt they are somehow linked to 
    discovery of the marker, but the exact nature of that connection is still 
    unknown. Almost 40 percent of the colonists are experiencing a form of 
    dementia. The obvious symptoms are acute depression, insomnia and
    hallucination. 
    Incidence of violence and even murder also indicate extreme paranoia. Dr. 
    Mercer has advised that I bring some of the affected on board for study. Dr. 
    Welland, the planetside psychiatrist, has reported that his own analysis has 
    been fruitless. I'm hesitant to rely on Dr. Mercer at this point, but I need 
    his expertise. We need solutions and we need them quickly." 
    ==================================================
    
    Move down the hall, and a Lurker will attack from around the corner. Kill him,
    and enter the "Morgue" elevator. When you enter the Morgue, you'll see a ton
    of bloody beds, and a glass window on the other side. Beyond that glass window
    will be the Captain's body, and a new enemy, the Infector. Infectors are the
    reason you must dismember every body you come across, including necromorphs
    that you have already killed. Infectors can infect any dead body around if it
    still has an appendage attached. The Infector will quickly turn the captain 
    into a Dark Lurker, also not a fun enemy to deal with. 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Kill the Captain.
    
    "The captain's body has been... transformed by one of those things. I've got to
    take him down to get his RIG."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Use Stasis on the Enhanced Slasher when he busts through the window. Shoot 
    through him and kill the Infector while the Enhanced Slasher is slowed down. 
    When they are dead, pick up the Captain's RIG from his corpse. The audio log 
    /Codes Recieved\ will play once you pick it up.
    
    ==================================================
    New Audio Log: Codes Recieved
    
    Hammond: Codes recieved, and they look good; thank god. I'll start acessing 
    the captain's records right now. Head to the tram station, and I'll contact you
    there. I'm going to find out what the hell happened to this ship. 
    ==================================================
    
    Pick up the -Credits-, !Power Node!, and [Small Med Pack] from inside the room
    they came from. Pick up the <Ammo> in the back of the Morgue, and the text log
    /Autopsy Report\ on the floor in the middle of the room.
    
    ==================================================
    New Text Log: Autopsy Report
    
    MEDICAL LOG DR. DOMUSS, G. (MEDICAL EXAMINER) REPORT OF DEATH ON SHIP SUBJECT: 
    CAPTAIN MATHIUS, B. It is my sad duty to officially pronounce Captain Benjamin 
    Mathius dead.
    Reports of the exact circumstances surrounding hid death are conflicted, and 
    beyond the scope of my role. I can only report on the body.
    The subject was in generally good health for his age, though a cursory blood 
    test indicates his leukocyte count was very low, with eosinophils in particular 
    almost non-existent. His preflight physical exam showed no such problems, 
    indicating rapid onset; however, it is unlikely this had any effect on his 
    death. Multiple contusions on the arms and hands, indicating a brief struggle 
    pre- mortem. Slight contusions around the ribcage, suggesting hes chest was 
    restrained in some way. Cause of death was a single prolonged trauma to the 
    ocular body  which continued on through the cavity wall, and finally into the 
    frontal lobe, causing rapid neurotrauma, seizure and death.
    The force required to puncture the ocular cavity in this manner is great, and 
    the possibility of self-infliction correspondingly low.
    I therefore have not alternative but to record a preliminary verdict of 
    UNLAWFUL DEATH. Whether deliberate or accidental is beyond my jurisdiction. 
    ==================================================
    
    Pick up the -Credits- from the space for bodies in the wall, and use the 
    elevator "Return to Emergency Room." Enter the room, and move through the door
    directly across labeled "Return to Security Station." As soon as the door 
    opens, a Enhanced Lurker will attack. Shoot him, and continue. Move through the 
    door ahead, and a new video log will play.
    
    ==================================================
    New Video Log: Engine Problems
    
    Hammond: "Isaac! Somehow one of the found a way down to the Captain's Nest! I 
    managed to contain it in a damaged escape pod. Lifting the executive 
    lockdown... I found the deck logs... Whatever is happening around here, it came 
    from the planet when they cracked it open. It spread to the colony, and reached 
    the ship. Isaac, this isn't an infection. It's some form of alien life! Shit! 
    We've got bigger problems. The ship's engines are offline and out orbit is 
    decaying! Get over to the Engineering deck asap, while I stay here and figure 
    out what the problem is."
    ==================================================
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++
    New Objective: Go to Engineering.
    
    "So the infection started planetside, and somehow got onto the ship. And these
    creatures came from within the planet. It's almost too incredible to believe.
    Hammond needs me on the Engineering deck now to try to connect the ship's 
    orbit. As if things could get any worse."
    +++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Head back to the Security Station, save your game, use the store if needed, and
    go to the Tram Station. Hmmm, where'd our two previous friends go? Enter the
    Tram Car, and the chapter will end.
    
    
    
    
    
    ===============================================================================
     ,---.                          ,---.                         |    o          
     |    ,---..   .,---.,---.,---. |    ,---.,---.,---.,---.,---.|--- .,---.,---.
     |    |   ||   ||    `---.|---' |    |   ||    |    |---'|    |    ||   ||   |
     `---'`---'`---'`    `---'`---' `---'`---'`    `    `---'`---'`---'``---'`   '
    				 Chapter 3
    ===============================================================================
     
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ Repair the Ship's Orbit (Video) 			      ]
    [		2) ___ Kendra is Alive (Video)				      ]
    [		3) ___ Engine FIred (Video)				      ]
    [		4) ___ Temple Report 1 (Audio)				      ]
    [		5) ___ Temple Report 2 (Audio)				      ]
    [		6) ___ Engine Refueled (Audio)				      ]
    [		7) ___ Temple Report 3 (Audio)				      ]
    [		8) ___ Temple Report 4 (Audio)				      ]
    [		9) ___ Centrifuge Activated (Audio)			      ]
    [		10) ___ Temple Report 5 (Audio)				      ]
    [		11) ___ Strange Transmission (Audio)			      ]
    [		12) ___ Chaos (Text)					      ]
    [		13) ___ Corruption (Text)				      ]
    [-----------------------------------------------------------------------------]
    
    When Isaac leaves the Tram Car, Hammond will contact him.
    
    ==================================================
    New Video Log: Repair Ship's Orbit
    
    Hammond: "Isaac, we've got two problems, and we're working on borrowed time 
    here! First, there's no fuel in the engines. Second, the gravity centrifuge is 
    offline... which means there's a couple of trillion tons of rock pulling us 
    down. I need you to get that centrifuge operational, refuel the main engine 
    and fire it up so I can stabilize the ship's orbit."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Re-fuel the Engine (0/2)
    
    "I find it hard to believe that the Ishimura ran out of fuek. hey haven't been 
    on mission long enough for that. Either the fuel lines are disengaged or 
    something very bad has happened. 
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Activate the Centrifuge
    
    "Hammond's right about this one. Ships like the Ishimura use massive 
    centrifuges to negate the pull of dismantled pieces of planet. Undoubtedly,
    it's offline so I'll need to assess the problem and get it restarted."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Move into the waiting area and open the item case containing <Ammo>. There is
    also an item case to the left containing <Ammo>. Enter the "Control Room"
    door and move down the hallway. Open the item case containing <Ammo>and the
    item case containing [Medium Med Pack] to Isaac's left. Open the two item
    cases containing 2 -Credits- to the right near the =Save Point=. Pick up
    the audio log /Temple Report 1\ in the middle of the room near the dead
    crew member.
    
    ==================================================
    New Audio Log: Temple Report 1
    
    Temple: Personal log. Acting Chief Engineer Jacob Temple. It's been two days 
    since they pulled the planet open... since the captain died. The panic, the 
    riots... They were nothing compared with what came after. Our friends, our co-
    workers started coming back... Changed... coming back to kill us, drag us away.
    Rucker disappeared this morning, and I have to assume he's dead. My crew... 
    they're starting to crack. I'm trying to keep an eye on them, but right now I 
    have bigger problems. We're hemorrhaging fuel, and the primary engine is 
    laboring. Danvers and I are going to try to reach the fuel depot to see if we 
    can fix it. Temple out. 
    ==================================================
    
    Ok, this is the last reminder to stomp every arm, leg, and head off of EVERY 
    body you come across. Do so to the crew member in the chair next to Isaac. 
    Move through to the "Machine Shop." Walk all the way downstairs, and shoot the
    Slasher lying in the opening of the doorway ahead. Move into the left area and
    open the two item lockers containing -Credits- and <Ammo>. Pick up the +Flame
    Fuel Schematic+ off the table, and pick up the audio log /Temple Report 2\.
    
    ==================================================
    New Audio Log: Temple Report 2:
    
    Temple: What in hell is going on here? Danvers! 
    Danvers: It's, it's Henderson... He's crazy! Pulling his own... teeth out! 
    Temple: Henderson! For god's sake! 
    Danvers: Oh, god. Is he dead? 
    Temple: Relax, he's alive. But he hit that door pretty hard. 
    Danvers: Man... Why would he do something like that? I don't get it. 
    ==================================================
    
    Exit the room, and move through the doorway the Slasher was laying in. Pick up
    the text log /Chaos\ on the table to the right of the *Upgrade Bench*.
    
    ==================================================
    New Text Log: Chaos
    
    DECK LOG 
    
    HALLOW. F. (AB) 
    
    Don't know what's going on around here. Someone said the ship's been attacked.
    Who the hell would attack us out here? First the Captain dies, now we get 
    attacked? Carmack says someone on Bridge staff killed him. Can't believe that. 
    Goddamn chaos now. Can't get through to the bridge. Can't get through to 
    anyone. Everyone's running. Getting the hell out of here. I should probably 
    join them.
    ==================================================
    
    Use the bench if you still have any spare power nodes, or purchased some from
    the Store, and walk towards the next door. Use Kinesis on the <Ammo> just
    out of your reach to the left of the door, and move through to the "Refueling
    Control Stations." A Leaper will move underneath Isaas when he approaches the
    dead body, but he won't attack. Turn right at the split, and open the item 
    case on the wall containing [Small Med Pack]. Pick up the -Credits- on the
    shelf to the left of the item case, and stomp the item case to the right of
    the credits containing <Ammo>. Make a left at the shelf, then make another left
    down the ramp. Pick up the [Small Med Pack] off the shelf in the small area 
    ahead, then move back up the ramp. Move ahead towards the chairs, and a Slasher
    will fall from the ceiling right in front of the them, so be ready to slice him
    when he drops. Move forward and walk up to the Gondola station. Use Kinesis to
    bring the Gondola to Isaac, but lets wait to ride it until later. At least it 
    is here now to save time later.
    
    Open the item case containing <Ammo> to the left of the Gondola, and walk up
    the ramp. Make a right at the split, and use Kinesis on the lever to pull it
    down. Turn around, and prepare to kill a Slasher and Swarmer as you continue
    up the ramp. Pick up the [Small Med Pack] halfway up the ramp to the left. Note
    the door to the "Control Room" ahead, but let's return to the Gondola. 
    
    Use the controls to activate the Gondola. As you slowly ride across to the 
    other side, four Slashers will be waiting to meet you. Start shooting as soon
    as you seem them to save some health. Weird thing happened to me here: I was
    in the middle of shooting the Slashers, and when the Enhanced Slasher appeared,
    I killed him, went to go stomp him, stompped off an arm, then he jumped back 
    up. He was quite dead, which is why I'm confused as to why he got up. Glitch? 
    Just wanted to point that out in case it happened to you. Smash the item case 
    to the right containing <Ammo>, then walk up the ramp to the left (not the ramp
    straight ahead). Open the item case on the wall containing <Ammo>, and pick up
    the audio log /Temple Report 3\ off the floor near the body to the right.
    
    ==================================================
    New Audio Log: Temple Report 3
    
    C. Danvers: Never should have let him live. Never should have let him live. 
    Jacob Temple: Shut it, Danvers! Shut... it! Engineering log. Temple reporting.
    Someone has shut off the fuel lines to the primary engine, and damaged the 
    valves in the process. They need to be repaired before I can re-open them, but
    we're running out of time. With the engine offline, orbit decay will begin in 
    less than ten hours. I just can't understand who would do this. If it's one of
    those crazy Unitologist bastards, I'll break their neck. 
    C. Danvers: Henderson said they were coming. We never should have let him live.
    Jacob Temple: Shut up, Danvers and help me with the tools. Temple out. 
    ==================================================
    
    If you are facing the body, make a right, then another quick right into the 
    small, dark alcove. Pick up the !Power Node! from the wall and the -Credits-
    off the shelf. Leave the alcove, and walk up the ramp ahead. A Slasher will
    walk by Isaac further down the hall and jump into a vent. Kill him if you can,
    but if you miss it's ok; he won't surprise attack you later. If you turn around
    and look up, you'll see glowing -Credits- resting on the ceiling. Use Kinesis
    to bring them to you. Continue down the hallway, and make a left at the end.
    Open the item case on the wall containing <Ammo>, and be careful to note that
    there is a Slasher waiting just to the right of the item case, surrounded by
    dead crew members. Carefully approach him, and blast him. One more weird thing
    here: On my second playthrough, he wasn't here, so don't worry if you don't see
    him. Pick up the ^Stasis Pack^ off the shelf beyond the dead bodies, and leave
    the dark alcove. Move down the hallway to the left of the item case, then make
    a right at the split. Save your game at the =Save Point=. Pick up the *Ripper
    Schematic* off the floor to the right, then pull the second lever down using
    Kinesis. When you pull it down, Hammond will contact you.
    
    ==================================================
    New Audio Log: Engine Refueled
    
    Hammond: "Whatever you did, it's working Isaac! I have a fuel reading. It's 
    only a quarter full, but that's enough to restore orbit once you bring the 
    engines online... What the hell? False alarm. Thought I saw something." 
    ==================================================
    
    Move back up the ramp, move forward, and 3 Lurkers will attack from around the
    corner to the right. Kill them, and go back to the Gondola. Activate the
    controls, and ride it back to the other side. About halfway across, you'll hear
    a very loud, very big growl. Don't worry, you'll get to find out just what that
    is later. A Slasher will dash across the corridor when you are close to 
    reaching the other side. He won't bother you though, since we killed the Swarm
    and Slasher over here earlier. If you didn't, then he will attack. Head through
    the door I noted earlier leading back to the "Control Room."
    
    When you enter, an Infector will be in the room. He won't have anything to do
    unless you didn't stomp the body earlier. Before entering, smash the item
    case containing <Ammo> to the right near the locked door. Enter the Control
    Room, and kill the Infector. Save your game and use the store if needed in 
    here. Purchase any new weapons or suits if you have enough credits. Use the
    "Elevator to Centrifuge" to the right and take it down.
    
    Walk into the Centrifuge hallway, and open the three item lockers containing 
    |Air Can|, [Small Med Pack], and a new audio log /Temple Report 4\.
    
    ==================================================
    New Audio Log: Temple Report 4
    
    Temple: "This is Temple. Now the centrifuge is offline! We've got four trillion
    tons of rock hanging off our ass, and without that centrifuge to balance the 
    ship, the gravity tethers will pull us straight down to the colony! I'm heading
    in there now to see if I can fix it."
    ==================================================
    
    Walk down the hallway and past the door to the right. Use the *Upgrade Bench*
    if needed, and open the three lockers containing 3 <Ammo>. There is also an
    <Ammo> underneath the set of chairs to the left. Enter the "Decontamination
    Room." Before you activate the controls, just a heads up that when you do,
    you will be attacked by two Slashers and a Leaper. The lights will also go out
    temporarily, making it difficult to track them down when they enter the room.
    One Slasher and the Leaper will enter through the vent on the left, and the
    other Slasher will fall from the ceiling to the far right. Just be prepared and
    don't let them corner you. Activate the controls and get ready.
    
    When all three are dead, the lights will come back on and the decontamination
    sequence will finish. Exit the room through the door with "Proceed" glowing
    over it. Open the locker containing <Ammo> near the door, then enter the 
    "Centrifuge" door. Another loud growl can be heard when you enter this area. 
    Move allll the way down the left hallway first, and pick up the -Credits- and
    !Power Node! at the very end. What is that stuff all over the Supply Room door?
    Hmmm. Head back down the hall and start moving down the right corridor.
    
    Move past the first hole in the wall to the right, then pick up the :Gold
    Semiconductor: from the next hole in the wall. Pick up the <Ammo> next to it, 
    then open the big circular door ahead leading to "Centrifuge Access." Pick up
    the |Medium Air Can| near the next door, and save your game at the =Save 
    Point=.
    
    Enter the Centrifuge room, and you'll be in a Zero-G area. Two Leapers will 
    attack from above, so shoot them first. In order to proceed, you must activate
    the generator modules on the floor below you. Jump down to either one, and use
    Stasis to slow the moving part down so you are able to connect it to the
    centrifuge. A Leaper attack while you are in the middle of moving it, so take
    care of him, then finish moving it. Do the same thing for the other one, 
    killing the Leaper who also attacks, and the centrifuge will activate. Jump
    to the platform with the controls on it, but don't activate them yet. Before
    you do, note that the next part can be tricky on your first playthrough. When
    you activate the controls, the room will briefly go back to normal, but then
    it will turn into a vacuum when the floor opens up. You will have a limited
    amount of time to make your way out of the room, but that is where it gets
    tough. The centrifuge will not rotate around the bottom floor, making it
    hard for you to get to the other side since you can no longer jump. But, cant't
    knock it 'til you try it. Activate the controls, then immediately turn around
    and take the lift downstairs.
    
    Wait until the centrifuge rotator passes you (it spins clockwise), then 
    immediately run to the right and into the small opening in the wall. While
    running, Hammond will contact you.
    
    ==================================================
    New Audio Log: Centrifuge Activated
    
    Hammond: "You're doing great, Isaac! Centrifuge and gyros are both a hundred 
    percent and stabilized. Now get out of there and focus on the engine. I don't 
    know how much time we have left. "
    ==================================================
    
    As soon as you enter the opening, a Slasher will emerge from the ceiling, so
    quickly take care of him, wait until the arm passes again, and run to the next
    opening to the right. Use the 'Oxygen Recharger" in here, and take a quick
    breather if you're getting flustered. When it is safe, run to the right and 
    into the next opening, where a Leaper will greet you with a warm welcome. Kill
    him, and make one last run to the right and into the last opening. Take the 
    lift up, and move through the door to the right. WHEW!
    
    Save your game at the =Save Point= again, take the <Ammo> off the floor next to
    it, and be ready when you enter the next room. When you open the door, a new
    enemy, the Drag Tentacle, will attack once you step through. Similar to the 
    last area, your first encounter with a Tentacle can be tricky, because you only
    have a limited amount of time to kill it before it drags you into the big hole 
    in the wall, and kills you. The best weapon to use is the Plasma Cutter or 
    Pulse Rifle, since it is more accurate. When it grabs you, aim for the glowing 
    yellow part of it, and fire away. You can only shoot it when it briefly stops 
    dragging you, however. If you die, just restart from the recent save point and 
    try again. 
    
    When it is finally dead, head back to the decontamination room. When you 
    approach the next door, you'll probably see the Slasher dart past the door. Ha!
    You know their tricks. Be ready to shoot him when he attacks from around the
    left corner. Move towards the elevator back to the Security Station, and enter
    it. While riding it back up, Kendra...yes, Kendra...will contact you.
    
    ==================================================
    New Video Log: Kendra is Alive
    
    Kendra: "Isaac? Can you hear me? It's Kendra... They attacked me...I ran for 
    it...and Hammond just... he just disappeared."
    Hammond: "Kendra! Where are you?" 
    Kendra: "Nice to see you're alive and well, Hammond. I've barricaded myself in 
    the computer core. I can hear them moving outside. But I don't think they know 
    I'm in here--I can log into everything from here. I hacked the root, and found 
    some reports from the colony. Even before they cracked the planet, the 
    colonists were experiencing widespread dementia. It seems to be related to some
    artifact they found on the planet. Something called "the Marker." I'll keep 
    looking. I've got your location, and I'm going to unlock the door to Fuel 
    Storage. You can get to the engine chamber from there. "
    ==================================================
    
    Enter the Security Station, save your game, and use the Store if needed. When
    you're ready, open the big circular door to the left. When you enter, you'll be
    in a vacuum. Right above Isaac is a |Small Air Can|, <Ammo>, and an item case
    containing <Ammo> floating above. Use Kinesis to bring them down to you. If
    you're having trouble grabbing them, move back into the other room so your
    oxygen can refill, and try again. When you have the items, looks to the upper
    left part of the area, and jump to the floating platform. Next, look up and 
    jump to the big circular platform. When you land, two Stingers will attack from
    both sides of Isaac, so quickly kill them and open the circular door leading
    back inside. 
    
    The loud noises can get annoying, but it will end soon. Pick up the +Medium
    Med Pack Schematic+ off the floor next to the body parts, then take the <Ammo>
    from the container on the wall to the right. Continue down the hallway until
    you reach a big room with a whole lot of flesh-colored stuff. Walk left and
    enter the room. Pick up the <Ammo> and new audio log /Temple Report 5\. 
    
    ==================================================
    New Audio Log: Temple Report 5
    
    Temple: "This is Temple. Screw the engine. I can't restart it by myself, and 
    with all the other shit going on, it's obvious this is sabotage. I'm heading 
    for the bridge, and then I need to find Elizabeth. I've got to get her off this
    ship, it's not safe."
    ==================================================
    
    Take the <Ammo> from the locker, leave the room, and enter the room across from
    you. Open the three lockers containing <Ammo>, take the !Power Node! off the
    wall, and pick up the text log /Corruption\.
    
    ==================================================
    New Text Log: Corruption
    
    ENGINEERING LOG 
    
    DANVERS, C. (QMED) 
    
    Re: Organic growth in engineering (Update) 
    
    The unidentified growth seen in other parts of the ship has now reached 
    engineering. I don't know what the hell this stuff is--looks like someone threw
    up their guts all over the walls--but it's spreading faster than we can cut it 
    up, which is pretty disgusting in itself. 
    
    It's already in the engine spoke. and if we can't find a way to stop it soon, 
    it'll hit the main chamber by the day after tomorrow. I hope the docs are 
    looking into it, because it's way beyond me. 
    ==================================================
    
    Leave the room, and take the lift to the lower level. Enter the room to the
    right and take the [Small Med Pack]. Approach the room on the other side, and
    three or so Swarms will emerge from the room. Shoot them, and enter the room.
    The body against the wall comes alive briefly, then dies, so don't worry. Take
    the <Ammo> from the item cases, leave the room, and take the other lift to the 
    lower level. Enter the room to the immediate left, but don't smash the item 
    case because it contains Spiders. Pick up the ^Stasis Pack^ on the floor, and 
    leave the room. Walk across to the locked door and insert a !Power Node! into 
    the slot if you have one. Take the -Credits-, <Ammo>, [Medium Med Pack], and 
    *Ripper Blade Schematic*. Leave the room, and move towards the slamming door. 
    HAHA Mr. Slasher. Use Stasis on the door, and move through it.
    
    Move down the hall, and a Leaper and 3 Swarms will attack ahead. Use the red
    canister to blow them to bits, and continue. When you reach the end of the
    hall, save your game at the =Save Point= on the wall, and enter the door. As
    soon as the door opens, three Slashers will be busy dragging away a body 
    in the room, so quickly kill them. When they are dead, a Pregnant will step
    out from behind the back. Be sure not to shoot her stomach, and kill her. 
    There are a ton of items to pick up in here, so make the rounds and pick up
    everything you can carry. There is a !Power Node!, several item cases, a
    [Medium Med Pack], and 2 <Ammo>. Once you have everything, walk over to the 
    controls and activate them. Be ready to fight off 7 Slashers that attack from 
    all parts of the room. Use the red canisters to help fend them off, and stand 
    your ground in a corner. Once they are all dead, go over and activate the 
    controls again to open the door. Leave the room.
    
    When you leave, Hammond will contact you.
    
    ==================================================
    New Video Log: Engine Fired
    
    Hammond: It's working! We're online and functional! Finally some good news. 
    Geta tram to the bridge, Isaac. I'm going to take us back into a 
    geostationary orbit. 
    Kendra: Wait, wait! We're not safe yet. The ship's asteroid defense system is 
    offline. On the way up, the ship's going to pass through a debris field thrown 
    up from the planetcrack...We'll be ripped to pieces unless you restart it. 
    Hammond: Goddammit! I'll start working on it from here. Isaac, meet me at the
    Bridge. You can do more good here than I can. 
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Go to the Bridge.
    
    "From bad to worse. We're no longer going to crash, but we're going to get
    smashed to pieces by the asteroid field surrounding the planet. I've got to get
    to the Bridge and meet up with Hammond."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Save your game at the =Save Point=, and enter the "Return to Control Room" 
    door. Smash the item case containing <Ammo> and open the case on the wall
    containing <Ammo> to the left, then continue down the hallway to the next door.
    When you reach the "To Engine Room" door, you'll recieve a audio log /Strange 
    Transmission\.
    
    ==================================================
    New Audio Log: Strange Transmission
    
    Nicole: Isaac...Isaac...where are you...it's me...Nicole...
    ==================================================
    
    Enter the door, then enter the next door to the Control Room. Towards the back
    of the room, leading to the Tram Station, is a Slasher waiting around the 
    corner. Take care of him, then use the Store to stock any items, or purchase
    new ones with the newly acquired Schematics. Head to the Tram Station, board
    the Tram, and the chapter will end. This was a little tough, so take a 
    breather.
    
    
    
    
    
    ===============================================================================
                  ,---.|    |    o|                   |    o          
                  |   ||---.|    .|--- ,---.,---.,---.|--- .,---.,---.
                  |   ||   ||    ||    |---'|    ,---||    ||   ||   |
                  `---'`---'`---'``---'`---'`    `---^`---'``---'`   '
                            |          o               |    
                            |,-.-.,-.-..,---.,---.,---.|--- 
                            || | || | |||   ||---'|   ||    
                            `` ' '` ' '``   '`---'`   '`---'
    				  Chapter 4
    ===============================================================================
    
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ The Marker (Video)				      ]
    [		2) ___ Captain's Demise (Video)				      ]
    [		3) ___ Atmosphere Contaminated (Video)			      ]
    [		4) ___ Initial Attack (Audio)				      ]
    [		5) ___ Temple on the Bridge (Audio)			      ]
    [		6) ___ *Astrogation Module Placed (Audio)		      ]
    [		7) ___ *Control Module Placed (Audio)			      ]
    [		8) ___ Report From Kendra (Audio)			      ]
    [		9) ___ *Systems Module Placed (Audio)			      ]
    [		10) ___ Hurry Up! (Audio)				      ]
    [		11) ___ Asteroid Impact (Audio)				      ]
    [		12) ___ Almost Fixed (Audio)				      ]
    [		13) ___ One More Minute (Audio)				      ]
    [		14) ___ Brute Combat (Audio)				      ]
    [		15) ___ Reversed Gravity (Audio)			      ]
    [		16) ___ Avoid the Asteroids (Audio)			      ]
    [		17) ___ Aim the ADS Cannon (Audio)			      ]
    [		18) ___ ADS Online (Audio)				      ]
    [		19) ___ Report of Infection (Text)			      ]
    [		20) ___ List of Dead (Text)				      ]
    [									      ]
    [ *These database files cannot be recieved in a single playthrough.	      ]
    [-----------------------------------------------------------------------------]
    
    Exit the Tram Car, and Hammond will contact you.
    
    ==================================================
    New Video Log: The Marker
    
    Hammond: Isaac, come in. Kendra's right, the ADS is completely shot. I'll need 
    your help to fix this. Kendra, if you can hear me, see if you can get into the 
    ship reports. It sounds like you have better access from there. 
    
    Kendra: When were you going to tell us about the artifact, Hammond? This 
    "Marker?" 
    
    Hammond: I don't know anything about that. It's referenced in the captain's 
    records. They brought it up from the planet... 
    
    Kendra: It's on the ship?! 
    
    Hammond: In cargo. They think it's of alien origin. But I don't know what 
    the hell it is. 
    
    Kendra: Really? CEC didn't know anything about it? You're lying. 
    
    Hammond: Back off. I am not the bad guy here. We're all shaky right now. You're
    going to have to trust that I don't know anything about it. We've entered the 
    debris field! Get to the captain's nest. I'll explain everything later. Hammond
    out. 
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Meet Hammond on the Bridge.
    
    "Hammond is waiting for me in the Captain's Nest. It's clear that Kendra
    doesn't trust him. As for me, for the moment I've got no choice."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And the plot unfolds a little bit more. Move into the waiting area and pick up
    the [Small Med Pack]. Open the two cases on the wall containing 2 -Credits-.
    Enter the "Main Atrium" door to the left. When you approach the windowed area
    with the dead body, something will bust through the window to the left and
    attempt to attack Isaac. He will stop in front of it, then it will try to 
    attack again, then disappear. Hmmmm. Pick up the <Ammo> next to the body,
    and use the #Store# further ahead if needed. Enter the "Main Atrium."
    
    When you enter the Atrium, an asteroid will crash through the right area. 
    Kendra will then contact you.
    
    ==================================================
    New Audio Log: Asteroid Impact
    
    Kendra: "Isaac! Impact on the bridge, right at your feet! I'm reading heavy 
    damage, but containment looks solid. Life support is stabilized. We've got to
    get the ADS working!."
    ==================================================
    
    There are a total of five cases in here; two on the right, three on the left.
    There is also 3 <Ammo> in the far left and left control areas, and the audio 
    log /Initial Attack\. There is also a =Save Point= in the back lower area of
    the Atrium.
    
    ==================================================
    New Audio Log: Initial Attack
    
    Crew Member: "Bridge, come in! We've been boarded! Repeat, the ship has been 
    boarded! We are under attack! What the hell are they? They, they've already 
    killed most of the deck staff! We need security backup here immediatly! Guns 
    are useless, we can't hold them back for very long..."
    ==================================================
    
    Move down the stairs near the save point, and take the elevator to the 
    "Captain's Nest." Pick up the +Level 3 Suit Schematic+ on the floor to the left
    of the door, then enter the "Captain's Nest." Hey Hammond, nice to see a 
    friendly face for once, eh? While he babbles on, open the two cases on
    the left and right side containing 2 <Ammo>, and smash the item case on the
    left containing a [Small Med Pack]. Pick up the text log /List of the 
    Dead\ from the Captain's seat. Once Hammond is finished talking, you'll also
    recieve a new objective.
    
    ==================================================
    New Text Log: List of the Dead
    
    I won't list this file, because it is just names (No, Nicole is not on it), and
    it just takes up space in the guide (Especially if you want to print this out).
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Activate the Elevators
    
    "The elevators leading to the other sub decks of the Bridge are offline. The 
    controls are in the Security Room." 
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Exit the Captain's Nest. When you exit, Hammond will shoot the Slasher he 
    trapped earlier out into space. Now, before taking the elevator back up, make 
    sure you have a powerful weapon equipped, like the Line Gun, because you're 
    about to meet your first Brute. They are huge, fast, tough necromorphs, and can
    easilly kill Isaac if you are not careful. The best strategy is to shoot out 
    their legs, and use Stasis on them to slow them down. Their weakness is in 
    their backs, so use Stasis to get behind them and blast the glowing yellow 
    spot. Just be warned that Brutes also have a secondary attack: pods. If their 
    legs are blown off, they will shoot pods at Isaac, so be careful to avoid them.
    Use the space you have in the Atrium to put some distance between Isaac and the
    Brute, and be agressive. 
    
    I would save your game before moving into the Atrium. Once you move towards
    the back, the Brute will smash through the back door. Yea, I wasn't kidding
    when I said he was big. Take him down, and collect the -Credits- he drops. 
    Hammond also contacted you while you were fighting him.
    
    ==================================================
    New Audio Log: Brute Combat
    
    Hammond: "Your weapons can't punch through that thing's armor! Shoot it in the
    back, Isaac!" 
    ==================================================
    
    Take this time to go back to the Store and purchase the "Level 3 Suit" and any
    weapons you have not purchased yet. Better to be safe than sorry. Move back
    into the Atrium, and enter the door the Brute smashed through. Nicole will
    soon appear on the tv screens in here with "Make us whole again." Huh?
    
    Pick up the !Power Node! from the wall next to the doorway, smash the case
    containing <Ammo> in the small room ahead, open the item cases containing 
    -Credits- and <Ammo>, and use the *Upgrade Bench* if needed. Activate the
    controls, and the elevators will come back online. Re-enter the Atrium, and
    enter the elevator. 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Re-Route ADS Power (0/3).
    
    "There are power junctions scattered around the Bridge. I can hack into them 
    and redistribute power to the ADS system. Then Hammond can start it up and the 
    ship will be protected from the asteroid bombardment."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Pick up the video log /Captain's Demise\ from the elevator floor.
    
    ==================================================
    New Video Log: Captain's Demise
    
    Matthius: This is mutiny. You'll all be tried for mutiny! Kyne, make them 
    listen to reason. 
    Kyne: Settle down, then. Hold him. By Maritime Law Article 5469, I hereby 
    declare Captain Benjamin Mathius unfit for duty. 
    Matthius: The Marker must be delivered to the church. Terrence, please... 
    Kyne: I'm sorry Ben, but I can't let you do this. 
    Matthius: Traitor. Heretic! 
    Kyne: Hold his head. 
    Matthius: Murderer! 
    Kyne: Hold him! 
    Crew Member: He's...he's dead... 
    Kyne: No! It was an accident! I had to stop him...
    Crew Member: Arrest the Doctor! 
    ==================================================
    
    Now, you may choose to take the elevator to Level 1, or Level 3. My guide 
    describes Level 1 first, but just note that if you take Level 1 and re-route
    the two power controls down there first, you will not obtain the database file
    /Astrogation Module\ when you re-route the ADS power on Level 3. Same goes for
    starting with Level 3; if you re-route the ADS Power here first, you will not
    obtain one of the two database files /Systems Module Placed\ or /Control Module
    Placed\ on Level 1. No matter what, you cannot obtain all three in the first 
    playthrough, so take your pick as to what level you play first. 
    
    Jeez, this elevator takes forev....what a welcoming noise. Step off the 
    elevator, and open the three cases containing 3 <Ammo>. Save your game at the
    =Save Point= in the next room, and pick up the +Contact Beam Schematic+ further
    down the hall. Enter the "SS Storage Room" ahead. Should I even have to tell
    you that the Slasher lying on the floor to the left is alive? Hopefully not.
    Kill him, and open the two cases containing 2 <Ammo>, and stomp the case
    containing <Ammo>. Recharge at the Stasis Recharge station if needed, and exit
    the room. Continue down the hallway, and Kendra will contact you.
    
    ==================================================
    New Audio Log: Reversed Gravity
    
    "It looks like some of the gravity plating is malfunctioning. Keep an eye out
    for any kind of distortion effect coming from the floor. It could be 
    dangerous."
    ==================================================
    
    Enter the "Ship Systems" door ahead. When you enter the room, a Slasher will
    drop on the other side of the barricade. In my case, he jumped back into the
    ceiling and dropped on top of me. Just be aware in case the same thing happens
    to you. Move to the right and pick up the <Ammo> around the corner. If you look
    ahead, you'll see a piece of the floor emitting a blue glow. This is what
    Kendra just contacted you about. Move a little towards it and allow the Lurker
    to demonstrate what happens if you touch it. It is instant death for Isaac, so
    be wary of them. Move around it, and kill the Slasher that appears if he did
    not just appear earlier. Kill the other Lurker that appears here as well. When
    you step around the next set of floors, a Slasher will appear in the beginning
    of the room. Don't bet on him running through the floor plates, just be ready
    to kill him. As you move around the next corner, two Lurkers will attack in the
    corridor. Kill them, and use the Stasis Recharger ahead if needed.
    
    Use Kinesis on the debris blocking the small space leading to the next room,
    but just be careful to note that a Brute will attack in this area. He will 
    smash through the back wall, and smash through the blockades in the room as 
    well. Immediately use Stasis on him and attack from behind. Re-use the 
    recharger if needed. There are also 2 <Ammo> in the left part of this room. 
    Enter the lower area with the electrical cords. 
    
    Stay clear of them for the moment, and pick up the [Medium Med Pack] to the
    left. Use Stasis on the cords, quickly run around them, activate the controls,
    and run back to safety. Hammond will contact you once you activate them. 
    
    ==================================================
    New Audio Log: Systems Module Placed
    
    Hammond: "Ship Systems junction box re-routed. I'm making some progress with 
    the tracking grid...one of the cannons is giving me a hard time...keep moving."
    ==================================================
    
    Head back to the elevator, stepping around all the floor plates again. When you
    enter the hallway, two Slashers will attack; one from behind, and a crawling
    one in front. Save your game, then enter the elevator. When you enter the 
    Atrium, 5 Lurkers will attack. Stand in a corner, and give it all you've got.
    Once they are all dead, enter the other elevator in the center of the room
    leading down to "Admin. and Comm Array Levels." Activate the controls and 
    select "Level 1." Kendra will contact you while you are on the elevator.
    
    ==================================================
    New Audio Log: Report From Kendra
    
    Kendra: "Isaac, listen up. I've gone over the med-sci reports. These things are
    BIO-RECOMBINATORS. They take dead tissue, absorb it and mold it into new 
    forms. One iteration seems to have the sole purpose of infecting corpses... The
    others, well, seem to be making corpses to infect. And that body tissue we keep
    seeing on the walls is part of it, too. I found a report that says it's a 
    habitat changer."
    ==================================================
    
    Duh. I'm pretty sure after everything we've seen, we could have come to that
    conclusion ourselves. Exit the elevator, open the two cases containing 2
    <Ammo>, and save your game at the =Save Point=. Enter the "To Mining Admin
    Room" door ahead. Walk down the hall, and the entire right wall will be
    blown apart, and the room will now become a vacuum. Quickly enter the "MA Hall
    Storage" room ahead. Make sure to step in far enough to close the door behind
    you.
    
    Use the *Upgrade Bench* in here if needed, open the two cases containing
    -Credits- and <Ammo>, and exit the room. Head right and enter the "Mining Admin
    Room." When you open the next door, two Enhanced Slashers will be busy dragging
    away their lunch, and will not notice you until you make your presence known,
    which means you shoot the crap outta them. Make sure you're careful in here;
    there are a TON of gravity floor panels in here, and it's easy to run into
    one if you get caught up in the moment while trying to kill the Slashers. Enter
    the "Storage Room B" to the immediate left of the door, and take the -Credits-
    from the chest on the wall. Exit the room, and enter the "MA Computer Room" to
    the immediate right of the entrance door. Pick up the text log /Report of
    Infection\ off the floor and take the -Credits- from the chest on the wall. 
    
    ==================================================
    New Text Log: Report of Infection
    
    CAPTAIN'S LOG 
    
    INITIAL INFECTION VECTORS 
    
    It's been less than an hour, but they've spread fast. Flight deck was the 
    first to go, after the shuttle crashed. Now almost entirely overrun. We've 
    lost at least half the Medical deck, and about a quarter of Engineering. No 
    information yet from Cargo or Planet Ops, which suggests bad news. This is 
    not what I expected.
    ==================================================
    
    Move into the next room, and stomp the case containing -Credits-, and take the
    <Ammo> and !Power Node! from the other cases. Exit back out into the Mining
    Admin Room. Head to the back of the room, and kill the Lurker wandering around.
    Pick up the [Small Med Pack] near the vent in the back right area. Find the
    "MA Storage Room C" in the right middle part of the room, and use the Power
    Node you just picked up to open the door. There is a [Large Med Pack], [Medium 
    Med Pack], 2 -Credits-, 2 <Ammo> from the cases, and a :Gold Semiconductor:. 
    Exit the room, and head over to the controls in the back middle part of the
    room. Before you activate them, make sure every single body in the room is
    ripped to shreds, because an Infector will enter the room as soon as you 
    activate the controls. Kill it, and the audio log /Control Module Placed\
    will play. 
    
    ==================================================
    New Audio Log: Control Module Placed
    
    Hammond: "Control Systems junction box re-routed. I'm getting a reading! Almost
    there.
    ==================================================
    
    Head allll the way back to the elevator, and take it up to "Level 3." As soon
    as the doors open, a figure can be seen across the way. "Make us whole again."
    What is with these people wanting to be whole? Anyways, pick up the audio log
    /Temple on the Bridge\ to the right, the +Force Gun Schematic+ to the 
    left, and take the 2 <Ammo> from the cases. 
    
    ==================================================
    New Audio Log: Temple on the Bridge
    
    Temple: "This is Temple. The bridge is fucked. I don't know what went on in 
    there, but I'm not sticking around in case whatever did it comes back. I'm
    heading for Hydroponics, to find Elizabeth."
    ==================================================
    
    By this point, I'm starting to feel bad for Temple. Luckily, this isn't real,
    so no hard feelings. Save your game at the =Save Point= in the next hallway. 
    Don't be tempted to open those cases just yet. A Pregnant is waiting just
    around the corner, and a Enhanced Slasher will drop from the ceiling soon 
    after. Once they are both dead, collect the items in the room. Activate the 
    controls in the corner of the room, and the audio log /Aim the ADS Cannon\ will
    play if all three have now been re-routed. If not, then the audio log
    /Astrogation Module Placed\ will play.
    
    ==================================================
    New Audio Log: Aim the ADS Cannon
    
    Hammond: "All right, we've got enough power. But the ADS cannon's auto 
    targeting is down. I think it's a faulty data cable. I need you to aim the 
    cannon manually until I can replace it. Take the elevator to the top of the
    ship and head for the cannon pit."
    ================================================== 
    
    ==================================================
    New Audio Log: Astrogation Module Placed
    
    Hammond: "Okay, primary astrogation power has been re-routed. Look, I don't 
    know about you, but... I think I'm seeing things... my head's pounding still..
    I don't know. Just stay sharp, okay?"
    ==================================================
    
    I'm sure you've noticed the weird noises around the ship by now: whispering,
    clanging, voices....it's all part of the game, don't worry. This is what 
    Hammond is talking about. It gets better, don't worry.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Destroy the Asteroids.
    
    "One of the cannons has failed to start, which means a big portion of the ship
    is unprotected. I've got to take manual control and buy Hammond enough time to
    fix it on his end."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    The door to "Ship Exterior Access" is now unlocked, so enter it. Enter "Storage
    Room 47" on the right. Take the 2 <Ammo> and -Credits- from the cases in here,
    then exit back into the hallway. Take the elevator at the end of the hall. Exit
    the elevator, and move down the hall. Hammond will contact you.
    
    ==================================================
    New Audio Log: Avoid the Asteroids
    
    Hammond: 'Isaac, you're going to have to cross the ship exterior to reach the
    ADS cannon. Problem is, we're still getting bombarded by asteroids. Look for
    cover or you'll get torn to pieces."
    ==================================================
    
    Don't you feel like you're just Kendra and Hammond's little errand boy? Take
    the |Medium Air Can| off the floor to the left of the door, and prepare to step
    outside. The next area is a vacuum AND a Zero Gravity area.
    
    Trying to navigate the outside area is very tough. Your goal is to avoid the
    asteroids plummiting from space, and get to the other side to use the ADS 
    cannon. In order to avoid the asteroids, Isaac must take cover behind metal
    units scattered througout the area. When as asteroid storm is about to hit,
    you'll see a rippling effect on the screen. Make sure you take cover and wait
    until the storm is completely done, or Isaac will get killed, and you'll have
    to start over. Make use of the Air Can you just picked up if you run out of 
    air. 
    
    Enter the outside area, and immediately run to the first metal unit ahead to
    the left. As soon as the storm ends, run to the next one, then the next one, 
    and so on until you reach the end. If you really think you have the time, you
    can skip over a barricade or two towards the end, but only if you are positive
    that you'll have enough time and if you are running low on oxygen. You can
    also take an alternate route and jump to the left or right walls, and use those
    barricades, but I wouldn't recommend it. There are two Oxygen Recharge Stations
    on the right wall, and one on the left wall, but you'll waste time jumping to
    and from the wall to reach the door. Take whatever route you think it best, and
    enter the door to the ADS cannon when you reach it. 
    
    Pick up the :Ruby Semiconductor: when you're inside the room, as well as the
    -Credits- from the case on the floor. Save your game at the =Save Point= on
    the wall, and take control of the cannon.
    
    Your job is to now manually shoot any incoming asteroids that are headed for
    the ship. To use the gun aim with the Right Analog Stick, and shoot with the
    Right Trigger. The shield % gauge is in the right lower portion of the screen,
    but don't let it distract you when you are shooting. Try to shoot as many of
    the asteroids as you can, but be careful not to keep your finger on the trigger
    too long, or the gun will overload and be disabled for a few seconds. When
    Hammond contacts you with "I've almost got this thing fixed. Just a little bit
    longer," then you're almost done with shooting. Try to keep the gun as close to
    the middle as possible when shooting, or it will take too long to move it
    acorss the screen to shoot another asteroid. Just keep your cool, and restart
    from the last save point if you don't think you will make it. The asteroid
    consistency is completely random; sometimes there are very few, and sometimes
    you get slammed with several large ones. 
    
    While you are shooting, you'll recieve three audio logs.
    
    ==================================================
    New Audio Log: Hurry Up!
    
    Hammond: "That's it, Isaac, you're in the pit. The cannon's a massdriver, so it
    should punch through anything flying at us. Keep an eye on the hull's 
    integrity. Too many of those things get by and we're dead. I think I've almost 
    got the system repaired. Just buy me a little more time!"
    ==================================================
    
    ==================================================
    New Audio Log: Almost Fixed
    
    Hammond: "I've almost got this thing fixed! Just a little bit longer!"
    ==================================================
    
    ==================================================
    New Audio Log: One More Minute
    
    Hammond: "Just one more minute and it should be fully operational!"
    ==================================================
    
    When Hammond finally fixes the cannon, it will automatically take control and
    shoot the asteroids itself. Another audio log will play when you are finished.
    
    ==================================================
    New Audio Log: ADS Online
    
    Hammond: "Nice shooting, Isaac! Auto targeting is now online and clearing a 
    path to safe orbit! As soon as we're clear, I'll engage the autopilot again. 
    Head to the tram station and I'll meet you there when I'm done."
    ==================================================
    
    It's time to head back out into the outside of the ship, but the good news is 
    you don't have to worry about avoiding any asteroids this time. Save your game
    before you leave. There are two Leapers waiting to attack along the way back,
    so be careful not to let them distract you or you'll lose oxygen. They will 
    both emerge from vents in the middle of the walkway about 1/4 and 1/2 way to
    the door. Quickly enter the door when you reach it, and open the next door to
    close off the vacuum. This is probably another good time to say WHEW!
    
    Make your way back down the hall; it's time to go back to the Tram Station. 
    While walking, Kendra will contact you.
    
    ==================================================
    New Video Log: Atmosphere Contaminated
    
    Kendra: "Wait! Isaac, Hammond, you're not gonna believe this. Oxygen levels 
    are falling. Something's poisoning Hydroponics air production, and whatever it 
    is, it's filling the deck up with that organic stuff. We're not going to have 
    any air to breathe soon. But if I understand these lab reports correctly, I 
    think I can make a poison to destroy it. Head to Medical. It should have 
    everything you need. "
    Hammond: "Will this never end?! Isaac, get to Medical and mix together 
    whatever Kendra's come up with. I'm heading to Hydroponics. If I can slow it 
    down, that might keep us breathing long enough to fight it."
    ==================================================
    
    Well it looks like Isaac has to run ANOTHER errand for Kendra and Hammond. 
    Enter the elevator and take it back up. Make your way back to the other 
    elevator, and a new enemy, the Appendage, will attack in the last room. Use the
    Force Gun or Flamethrower to quickly kill them. Head into the elevator and go
    to Level 2.
    
    Head through the "To Tram Station" door in the back. Use the Store if needed,
    and continue down the hall. About halfway down, two Female Slashers will 
    attack: one from behind and one in front. Kill them, and head back to the Tram.
    Enter the Tram, and use the controls to end Chapter 4. 
    
    
    
    
    
    ===============================================================================
       |         |    |         |        ,--.                 |    o          
       |    ,---.|--- |---.,---.|        |   |,---..    ,,---.|--- .,---.,---.
       |    |---'|    |   |,---||        |   ||---' \  / |   ||    ||   ||   |
       `---'`---'`---'`   '`---^`---'    `--' `---'  `'  `---'`---'``---'`   '
    				Chapter 5
    ===============================================================================
    
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ Go to Chemistry (Video)				      ]
    [		2) ___ Interrupted (Video)				      ]
    [		3) ___ Got the Posion (Video)				      ]
    [		4) ___ Someone Else (Audio)				      ]
    [		5) ___ Door Opened (Audio)				      ]
    [		6) ___ Mercer's Experiment 1 (Audio)			      ]
    [		7) ___ Creating the Poison (Audio)			      ]
    [		8) ___ Mercer's Experiment 2 (Audio)			      ]
    [		9) ___ Hammond on Hydroponics (Audio)			      ]
    [		10) ___ Finish the Poison (Audio)			      ]
    [		11) ___ Poison Complete (Audio)				      ]
    [		12) ___ Indestructible (Audio)				      ]
    [		13) ___ Secret Lab Revealed (Audio)			      ]
    [		14) ___ DNA Needed (Audio)				      ]
    [		15) ___ The Leviathan (Audio)			              ]
    [-----------------------------------------------------------------------------]
     
    When Isaac leaves the Tram Car, Kendra will contact him.
    
    ==================================================
    New Video Log: Go to Chemistry
    
    Kendra: "Shit, Isaac! I can smell the contaminated air from here. It's 
    spreading faster than I expected! I'm trying to isolate it but it's not going 
    to buy us much time! We have to get that thing off this ship! The chemicals you
    need are in the Chemistry Lab. I'll hack the door for you when you get there."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the Chemicals.
    
    "Kendra thinks she can create an agent that will poison and kill the creature
    on Hydroponics that contaiminating the life support system. Bio-Chemistry is
    a little out of my field. I'll have to trust her."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Use the #Store# to the left if needed, and head down the smokey hallway ahead.
    Enter the "Security Station." The room is filled with lanterns, blood, and
    smoke. Someone will whisper "You can't stand in the way of God's plan...The
    natural order...Are you...Are you blind, like the rest?" Kendra will contact
    you shortly after.
    
    ==================================================
    New Audio Log: Someone Else
    
    Kendra: "Looks like someone has reprogrammed the door locks on this deck. And
    recently, too, I guess we're not alone here, after all. Someone doesn't want
    you in this part of the ship."
    ==================================================
    
    Open the case in the Life Support room in the back, save your game at the =Save
    Point= next to "Research Wing" door, and use the #Store# if needed. Go through
    the door "Imaging Diagnostics Wing." Move down the dimly lit hallway, and two
    Lurkers will attack from around the right corner. Continue down the hallway
    through th doorway, and use the Stasis Recharger to the right if needed. Enter
    the "Imaging Diagnostic Room." 
    
    Use the *Upgrade Bench* ahead if needed, and open the door to the left. Open 
    the case containing <Ammo>, and leave the room. In the next area will be a new
    enemy; the Guardian. These enemies straight up blow, and can be a realy pain in
    the ass if not dealt with quickly. Read my section on them, then proceed. Use
    the red canister in the corner to throw at him, or simply hit each appendage
    on the Guardian. Watch out for the pods, and when it is finally dead, use the
    lift to the right. 
    
    Walk forward and use Stasis on the moving platform. A Lurker will attack from
    the other side, so kill him before stepping over the gap. Move around the 
    corner, and use Stasis again on the platform. Move across it, and Kendra will
    contact you when you move towards the door.
    
    ==================================================
    New Audio Log: DNA Needed
    
    Kendra: "You're close to the chemistry station. Once you get the chemical's 
    you're also going to need a DNA sample of the alien tissue. I'll search the
    records for one."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the DNA Sample.
    
    "There is a sample of the necromorph DNA comewhere on this deck. Kendra needs
    me to find it to mix with the Chemical Capsule in order to target the
    creature's pathology."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Use the =Save Point= left, and head into "Zero G Therapy Area." Enter the 
    "Chemical Research Lab" to the right. Use the lift, and take it down. Pick up
    the audio log on the floor ahead.
    
    ==================================================
    New Audio Log: Mercer's Experiment 1
    
    Mercer: Personal log, Dr. Challus Mercer. I now have a live subject for my 
    study. I'm eager to validate my tissue regeneration theory. Initial restraint 
    was problematic, but now the patient is resting comfortably. HE trusts me, 
    Doctor Kyne. He puts his life in MY hands! He knows his part in all of this, 
    understands what I'm doing! The forehead has been swabbed clean and marked..." 
    
    Unknown: What are you... what are you doing with that?  
    
    Mercer: ...and I am now attempting to create a passage to insert the sample 
    tissue into... 
    
    Unknown man: No! No! Nooaaaaaaaaaaaaahhhhh- 
    ===================================================
    
    Well, someone obivously lost it. This file should hint at something, and 
    hopefully you got it. If you didn't, don't worry, you'll soon find out. 
    Continue down the hallway and enter the "Chemical Research Lab" on the left.
    
    Hmmm, I'm sure you're on edge about those containers with creatures in them. 
    You don't have to be at the moment, but keep them in mind. Collect the 
    -Credits in front of the first container, the +Force Energy Schematic+ to the
    left of the credits, and the 3 <Ammo> from the cases to the right. There is 
    also a !Power Node! in between the containers if you are brave enough....ahh 
    I'm just kidding, it's safe for now. When you walk over to the controls and 
    activate them, be prepared to face the quite possibly most difficult enemy
    thus far. The creature in the container to the right is a Regenerator. He
    cannot be killed with Isaac's weapons, because every appendage that is shot off
    grows back. The only way to deal with him is to use Stasis and keep as far away
    from his as possible. The door leading to the hallway is locked, but your cue
    to run is when Kendra contacts you.
    
    ===================================================
    New Audio Log: Indestructible
    
    Kendra: "You can't kill it, Isaac! It's just going to keep regenerating! Get 
    out of there, run!"
    ===================================================
    
    Yea thanks, Captain Obivous. You'll just have to wait it out and stay away from
    him until she contacts you, then the door will open. Run through it, and you'll
    be safe for the moment sicne he can't pass through it. 
    
    So, when you are ready, activate the controls, and take the capsule once it is
    ready. Good 'ol Mercer will then appear in the window to the left. Let him
    rant on for a few moments, and the Regenerator will bust out of the container. 
    Just keep calm and avoid him by using Stasis or shooting him legs off if
    you run out of it. Once the door opens, run through. Another whew moment, I
    think. In case you wanted to know Mercer's speech; "What ARE you doing? Your
    fight for survival is admirable but pointless. And yet you keep on going. It
    almost makes me think that we had hope, as a species. Am I the only onw who 
    sees that we have died out a long time ago? We just haven't accepted it yet. 
    Stop running. Stop your struggle. Our future, the future of our race, ends 
    here. Allow me to introduce you to humanity's child. The children that will 
    replace us. Our greatest creation." Clearly, this guy has lost his mind.
    
    Open the door to the left leading to "Imaging Diagnostics Room." When you 
    enter, several Swarms will crawl from the circular hole to the left. Shoot 
    them while Hammond and Kendra bicker once more in a new audio log.
    
    ===================================================
    New Audio Log: Hammond on Hydroponics
    
    Hammond: "Is anyone there? Repeat! Come in Isaac... Kendra, is anyone there?"
    Kendra: "Hammond! Where the hell have you been?"
    Hammond: "I've reached Hydroponics. It's bad down here, really bad! ...can 
    barely breathe! That organic matter is growing everywhere! My eyes are 
    stinging... must be seeing things..."
    ===================================================
    
    Move over to the next area and a few more Swarms will attack from the
    right side. You'll probably hear the roars of the Regenerator from time to time
    but he won't attack until later. He will, however, tbe seen escaping into a 
    vent on the left wall in the next room when you enter it. He'll piss and moan
    above Isaac as he moves through the hall and through the "Security Station"
    door at the end, but won't attack.
    
    When you enter the Security Station, Kendra will contact you.
    
    ===================================================
    New Audio Log: Creating the Poison
    
    Kendra: "Now you need to find a DNA sample of the growth. According to lab 
    records, there's an inert sample stored in the ICU. A Dr. Mercer was apparently
    doing intensive research on it. I've been trying to contact Hammond but all 
    I'm getting is static! Isaac, you've got to hurry!"
    ===================================================
    
    Definately save your game in here, and use the Store if needed. Make sure you
    have an ample supply of ammo and health, because the upcoming part will most
    likely be the worst enemy encounter so far for you. Don't panic, that's what
    I'm here for :-). Walk through the "Ishimura Clinic" door to the left. 
    
    Continue into the next door, and Mercer will appear beyond the glass window. 
    "Your persistence surprises me. Holding on to your final breath, you claw your
    way along! You hold onto what was once your world. But now, it belongs to the
    children. Be glad of the knowledge that your death...will bring their birth! 
    Listen! Can you hear it? It is coming. Say your prayers."
    
    Be ready to fight A LOT of enemies, including the Regenerator, in the next 
    room. Make sure you use Stasis on the Regenerator before dealing with the
    other enemies; remember that he can regrow his limbs, and they cannot. Shoot
    off a leg or two and Stasis him, then quickly deal with any Slashers and 
    Lurkers that join the party. Keep moving, or they will corner you, and you'll
    be dead meat. There are also several pick-ups in the room, but be careful
    when collecting them. There are 3 <Ammo> and -Credits- in the room. I know
    you probably saw the small room with cases...don't bother, it isn't worth
    getting trapped and killed in that room. When Kendra contacts you, haul ass to 
    the "ER Hallway" door and go through. 
    
    ==================================================
    New Audio Log: Door Opened
    
    Kendra: "Someone keeps shutting down the door protocol. I've bypassed the lock!
    Go!"
    ==================================================
    
    When Mercer is finished talking, move through the now unlocked door, and follow
    my instructions above on how to deal with the next area. Once the door is open,
    you'll be safe from the Regenerator since, like before, he won't move through
    it. A total of four Slashers and one Lurker attacked me, but it could be
    different for you. In the next room, pick up the <Ammo> to the left, and enter
    the door to the right. Open the two cases containing <Ammo> and -Credits-, and
    leave. Head down the hall, and a Guardian will be waiting on the far wall at
    the end. Take care of him with the Force Gun, and pick up the <Ammo> and :Gold
    Semiconductor: to its left. If you look down the hall to the right, you should
    see a figure at the very end. Run to it, and you'll find a hysterical woman. 
    You can't shoot, hit, or kill her, so just pick up the <Ammo> and -Credits-
    next to the bed she is facing. Next to her is also an Oxygen Recharger. Move
    back down the hall and enter the "Intensive Care Unit." Pick up the <Ammo>
    on the floor to the left, and save your game at the =Save Point= in the back
    right part of the room. Enter "Dr. Mercer's Office" across from the save point.
    
    From what I see in this office, someone needs to get out more. Collect the
    |Medium Air Can|, 2 -Credits-, <Ammo>, and :Gold Semiconductor: from the room,
    then pick up the audio log /Mercer's Experiment 2\ off the floor. 
    
    ==================================================
    New Audio Log: Mercer's Experiment 2
    
    Mercer: "Personal log. Doctor Chalius Mercer. The specimen continues to respond
    well to my experiments. Its cellular fortitude, not to mention elasticity, is 
    remarkable. Doctor Kyne, I am sure, would disapprove. But I do not anticipate
    that issue, as the good doctor is busying himself with the Marker...As if that
    matters now! He has also succumbed to the same dementia that afflicted the 
    colony. Only yesterday, he told me he had spoken to his wife...but Amelia Kyne
    has been dead for some years. My subject grows restless. Patience. Your time
    is soon. Very soon."
    ==================================================
    
    Just note that before you activate the controls on the right, this whole area
    will turn into a vacuum shortly after using the controls. Activate the controls
    and wait for it to release the Chemical Capsule DNA. Immediately pick it up and
    leave the room. Kendra will contact you also.
    
    ==================================================
    New Video Log: Interrupted
    
    Kendra: "That's it, Isaac! Now you just need to finish mixing the poison and-" 
    Mercer: "This has gone far enough! Accept your part in god's plan! Embrace your
    own extinction!" 
    Intercom: Warning. Life support system failure on Medical Deck. Please evacuate
    immediately. 
    Kendra: "Who the hell was that?! Isaac, he's decompressed the entire deck and
    I'm being locked out of those systems! All the air has been vented into space!
    You should be able to bring it back online from the Security Station, but you 
    don't have much time!" 
    ==================================================
    
    Mercer will suck all the air out of this area, so it's time to head back to the
    Security Station to restore the life support.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Restore Life Support.
    
    "Mercer just flushed all the air out of the Medical Deck! I've got to get back
    to the Security Station to seal the breach!"
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Remember that there is an Oxygen Recharger at the end of the ER Hallway where
    you saw the hysterical woman. Use it if needed when you make you way back. 
    Enter the ER Hallway A and a large group of Swarms will attack. Use the Force
    Gun to take care of them in one swift shot, and continue. Enter the "Emergency
    Room", and you'll be greeted by the Regenerator and two Pregnants. Just use 
    Stasis on them and run by them; you don't have time to bother with them. Enter
    the "Ishimura Clinic" and a few Lurkers will attack. Again, ignore them and run
    into the Security Station. Run into the room to the left and activate the Life
    Support controls. The air will then be restored to normal, and Isaac will be
    able to breath. The audio log /Finish the Poison\ will then play.
    
    ==================================================
    New Audio Log: Finish the Poison
    
    Kendra: You've got everything you need to make the poison. Now get back to the 
    Chemistry Lab! 
    Hammond: Whatever you're going to do, do it fast... Can hardly breathe in 
    here... 
    Kendra: You're cutting out, Hammond! I'm going to try to switch over... Shit! I
    lost his signal! I'll continue scanning for his location! You have to get that 
    compound mixed! 
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Create the Poison.
    
    "With the DNA combined with Kendra's chemical mixture, I just need to run it
    through the chemical station again to create the poison."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Save your game in here! Use the Store if needed, then enter the "Imaging 
    Diagnostics Wing." Head down the hallway, and the door will slam just as you
    reach it. Creepy. Step through and use the Stasis Recharger on the right wall.
    Kendra will also contact you.
    
    ==================================================
    New Audio Log: The Leviathan
    
    Kendra: "I've got more intel on the atmosphere. A survivor's report says that a
    massive creature entered the Hydroponics deck from outside the ship. That's
    when the air quality began degrading. The survivor called it...the Leviathan."
    ==================================================
    
    I'm sure you've guessed by now that you get to meet The Levithan soon. Not in
    this Chapter though, so take a breather. The Regenerator is enough for one
    chapter. Enter the next door. Head through the "Chemical Research Lab" door in
    the back of the room. Enter the room where we first met the Regenerator, and
    activate the controls to get the new capsule. Kendra will then contact you.
    
    ==================================================
    New Audio Log: Poison Complete
    
    Kendra: Let's hope that poison works! Head back to the tram station, and get up
    to Hydroponics as fast as you can. Still no response from Hammond so be 
    careful! There's no telling how contaimnated that deck is."
    ==================================================
    
    Mercer will contact you as soon as Kendra finishes.
    
    ==================================================
    New Audio Log: Secret Lab Revealed
    
    Mercer: "I'm beginning to truly admire your spirit, misplaced as it may be! I 
    think... I think you should see... The whole plan. You should not spurn the 
    Hive Mind's offerings. You deserve to witness that, as least."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Go to Hydroponics.
    
    "Mercer got away. I can only hope one of his beloved necromorphs finds him 
    before I do. Now that I've got the poison, it's time to go to the Hydroponics 
    deck and kill that Leviathan creature before the air is totally contaiminated."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Enter the newly unlocked door to the right. Walk around the right corner and
    take the 2 <Ammo> from the cases. Walk back the other way and save your game
    at the =Save Point= on the wall. Take the 3 -Credits- and <Ammo> from the 
    cases to the left of the door, then enter the "Cryogenics Lab."
    
    Dr. Mercer will be waiting for you through the glass window across the room. 
    He will do what he does best and babble on about his children and crap. 
    "Perhaps now you will understand. The work I have done must continue...will
    continue! Dr. Chalius Mercer, shall serve as the catalyst to the salvation of
    our species! These specimens will return to Earth with me. I will spread their
    divine glory across the entire planet! I'll leave you with my creation. Embrace
    the inevitable."
    
    While he is talking, quickly run across the room and take the 2 <Ammo> from the
    cases, and the other <Ammo> next to the chamber in the middle of the room. Once
    he is done talking, be ready for the Regenerator and several Lurkers to attack.
    What do you do now? Get rid of the Regenerator, of course! But how? See that
    chamber in the middle? It's a cryogenic (freezing) chamber. The only way to
    destroy the Regenerator is to contain it in there. Lure him through it by
    standing on the other side of the chamber, wait until he is in it, and use 
    Stasis on him. Shoot his legs out, and quickly run where Mercer was standing
    and use the controls to freeze him. Horray, no more Regenerator!
    
    Kendra will contact you when he is transported out into space.
    
    ==================================================
    New Video Log: Got the Poison
    
    Kendra: "Let's just hope that's the last we see of that... thing. I've managed
    to override Mercer's lockdown. There's a secondary tram station nearby and you
    can take to Hydroponics. Let's just hope there's enough time."
    ==================================================
    
    Pick up the !Power Node!, -Credits-, and <Ammo> in the Control Room, and head
    through the door leading back to the Tram Station. Pick up the -Credits- in
    the waiting area, and board the Tram. 
    
    
    
    
    
    ===============================================================================
            ,---.           o                              |         |    
            |--- ,---..    ,.,---.,---.,---.,-.-.,---.,---.|--- ,---.|    
            |    |   | \  / ||    |   ||   || | ||---'|   ||    ,---||    
            `---'`   '  `'  ``    `---'`   '` ' '`---'`   '`---'`---^`---'
                           |   |                        |
                           |---|,---.,---,,---.,---.,---|
                           |   |,---| .-' ,---||    |   |
                           `   '`---^'---'`---^`    `---'
    				 Chapter 6
    ===============================================================================
    
    [-----------------------------------------------------------------------------]
    [----Logs: 	1) ___ Hammond's Alive (Video)				      ]
    [		2) ___ Victory Against the Leviathan (Video)		      ]
    [		3) ___ Cross Report 1 (Audio)				      ]
    [		4) ___ Cross Report 2 (Audio)				      ]
    [		5) ___ Cross Report 3 (Audio)				      ]
    [		6) ___ Temple's Search (Audio)				      ]
    [		7) ___ Pods Destroyed (Audio)				      ]
    [		8) ___ A Message (Audio)				      ]
    [		9) ___ Cross Report 4 (Audio)				      ]
    [		10) ___ Getting to the Leviathan (Audio)		      ]
    [		11) ___ Kill the Leviathan (Audio)			      ]
    [		12) ___ Trust (Audio)					      ]
    [		13) ___ Corruption (Text)				      ]
    [-----------------------------------------------------------------------------]
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Poison the Leviathan.
    
    "I can dispense the poison through the filtration system of Food Storage. It
    should kill everything alive inside."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Step out of the Tram Car and pick up the audio log /Cross Report 1\ 
    directly to the left.
    
    ==================================================
    New Audio Log: Cross Report 1
    
    Cross: "Hydroponics log. Dr. Elizabeth Cross reporting. I'm pleased to say that
    we're working close to maximum capacity at the present time. All flora is 
    healthy and thriving and food yield has created a surplus. I was going to pass
    the surplus on to the colony, but the Captain has given a no-fly order. I want
    to note my opposition to that order. Everyone knows they're in trouble down 
    there, and I don't see what denying them our surplus will achieve."
    ==================================================
    
    Take the <Ammo> from the waiting area, then enter the "Welcome to the 
    Hydroponics Deck" door on the left. Enter the first door on the right, which
    is filled with dead bodies for your stomping pleasure. Enter the right area
    and kill the two or so Swarms that pop out from the toilets. Pick up the
    <Ammo> off the floor, and take the <Ammo> from the case, then enter the left
    area and take the [Large Med Pack] off the floor and the <Ammo> and -Credits-
    from the cases. Move back into the hallway. Enter the "Elevator to Grow Decks"
    at the end of the hall.
    
    Pick up the +Force Energy Schematic+ off the floor ahead and take the <Ammo>
    from the case. Enter the "To Grow Areas" door. Move forward and stomp...wait, 
    that's Hammon! He'll attempt to shoot Isaac, but put down his gun after
    realizing it is him. After talking, pick up the <Ammo> to his right and
    the <Ammo> in the case to his left. Move down the hall and enter the 
    "Atmosphere Control."
    
    +++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Destroy the Poison Pods (0/8).
    
    "According to Hammond, the necromorphs have transformed some of the crew into
    these "poison pods" which are contaiminating the air. I need to find and
    destroy them."
    +++++++++++++++++++++++++++++++++++++++++++++++++
    
    =================================================
    New Video Log: Hammond's Alive
    
    Kendra: "Hammond! I thought you were dead! You need to get to cleaner air! 
    You're not going to be able to help Isaac in your condition. Isaac, I'm 
    scanning the area now. He's right, there's something really big in Food 
    Storage, but I can't get a good scan. Monitor readings are off the scale. Be 
    careful!"
    =================================================
    
    When you enter the room, another audio log will play.
    
    =================================================
    New Audio Log: Getting to the Leviathan
    
    Kendra: "That's the door to Food Storage. But I can't override the integrity 
    lockdown. You have to destroy the pods to bring the air quality up. Then you 
    can go through and use the poison on The Leviathan."
    =================================================
    
    Save your game at the =Save Point= in the center area, then use the #Store# to
    the left of the door. This would be a good time to free up your inventory of
    any items you do not need and store them away, and buy any weapons or suit 
    upgrades you can afford. Open the case next to the Store, and enter the "West
    Grow Chamber."
    
    While moving down the hallway, Kendra will contact you.
    
    =================================================
    New Audio Log: Trust
    
    Kendra: "I suppose I should be glad Hammond's alive, but I still don't trust
    him. I think he's hiding something about the Marker."
    =================================================
    
    Open the door ahead but do not move through it yet. A yellow liquid is spraying
    from the pipes on the wall in the next room. You have to wait until it stops
    spraying before moving past it, or Isaac will take damage. Carefully time
    your movement to pass the liquid, and enter the second room on the left. Use 
    the *Upgrade Bench* in this room if needed, and exit the room. Wait for the
    last pipe to spray and quickly open the cases on the left containing <Ammo> and
    a [Small Med Pack]. Use the elevator to the right to move up to the next floor.
    
    When you reach the upper floor, a Slasher will be waiting on the other side
    of the walkway. Shoot him, then enter the "West Grow Chamber." All is quite
    when you enter the room. That is always a bad sign. As you enter the room,
    more than a few Lurkers and Slashers will attack as you reach various areas
    of the wide open room. I counted 8 Slashers and 2 Lurkers. Approach different
    areas until they appear, and be careful to use the space you have to avoid
    getting cornered. Once you can explore the whole area, and nothing attacks
    Isaac, then they are all dead. Take the -Credits- and <Ammo> from the cases 
    near the right wall. Just be careful to note that you might be attacked by
    two more Slashers when you open these cases. 
    
    So I'm sure by now you have heard a very strange noise throughout the area as
    you pass various doors and rooms. These are the sounds of the labored breathing
    of the former crew members that are now the "poison pods." In order to recycle
    the air, Isaac must kill these pods. The only problem is that when you enter a
    room with one of these pods, it cuts off all the air, similar to a vacuum. 
    Isaac must kill the pods quickly or he will lose all oxygen and die. So, make
    sure you kill them as quickly as possible. 
    
    Now, there are two doors you can enter in this room; the unlocked one on the
    left, or the one on the right towards the back. Lets enter the one on the left
    labeled "Inner Greenhouse A." Simply turn right and shoot the pod on the floor.
    After 2 or 3 seconds, the air will return to normal in here. Take the <Ammo>
    in the far right corner, and leave the room. As soon as you leave, a Pregnant
    will charge at you from directly ahead. Use the distance to aim at her head and
    kill her. Enter the other unlocked door.
    
    Move through the room and kill the pod in the back. A Enhanced Slasher will 
    attack from the vent behind Isaac soon after he kills the pod, so be careful. 
    Smash the case next to the pod, then leave the room and kill the two Lurkers 
    waiting outside the door. Move into the middle section of the room. Look down 
    at the small area of green containers in the floor. There is a [Large Med Pack]
    next to them, but they are sealed off by a plate of glass. In order to get the 
    pack, you must activate the controls on the left side of the containers to
    make it replace a nutrient rack, then quickly use Stasis on the containers. Run
    to the other side and use Kinesis to grab the med pack. Use the elevator next
    to the controls and take it to the third floor. 
    
    Move off the elevator and to the right and stomp the cases containing 2 <Ammo>.
    Move further ahead and pick up the :Ruby Semiconductor:. Take the elevator to
    the second floor. Move to the right of the elevator and pick up the -Credits-
    in the middle of the floor. Move towards the "Hydroponics Control" and
    look left at the ledge. There are -Credits- sitting on a ledge across the room,
    to use Kinesis to bring them to Isaac. Now there are two doors on this level;
    "Hydroponics Control" and "To Referigeration West." Since the "Hydroponics
    Control" area is shorter and only consists of one room, let's do that first.
    
    As soon as you enter the room, you'll start to lose oxygen, so that's means 
    it's time to find the pod. Do yourself a favor and smash all the bodies before
    killing the pod. You'll thank me in a minute. Once they are all stompped, kill
    the pod, and two Infectors will attack shortly after from the front of the
    room. Kill them and open the case containing <Ammo> next to the door. Leave
    the room and enter the "To Referiferation West" door. 
    
    Open the case containing <Ammo> and save your game at the =Save Point= on the
    left wall before the door. Enter the "To Referigeration West" door. As soon
    as you turn right, a new enemy, the Exploder, will appear ahead. Quickly
    shoot his the glowing yellow pod on his right arm to take care of him. Read my
    section on Exploders to learn more about them. Step down the hall a little bit
    and two more Exploders will appear from around the corner ahead. Shoot them
    and move forward. Enter the "Referigeration West" room to the right.
    
    Open the cases containing <Ammo> and a [Medium Ped Pack] to the left and use
    the Stasis Recharger on the right if needed. The foggy area ahead is a Zero-G
    area, so when you're ready step inside. Look up, and use Kinesis on the 
    floating case. Stomp it and take the <Ammo>. Look up towards the left at the
    ceiling and use Kinesis to grab the glowing symbol on the door. Slide it down,
    and two Lurkers will drop from the door. Take them out, and jump to the next
    room. Find the door in this room and use Kinesis on it again. Jump into the
    next room.
    
    A Lurker will immediately attack when Isaac enters, so kill him and jump to
    the next area. When you jump into the small area, you'll exit Zero-G. Enter the
    door to the "Air Filtration Room" ahead. Open the case to the right containing
    -Credits-, then pick up the <Ammo> to the left above the stairs and the
    audio log /Cross Report 2\ off the floor to the right.
    
    ==================================================
    New Audio Log: Cross Report 2
    
    Cross: "Hello? Hello! Security! Thank god. This is Dr. Cross in Hydroponics.
    I'm trying to locate Second Engineer Jacob Temple! I can't get through to
    Engineering! Of course I know there's a ship wide medical alert! That's why I'm
    trying to locate him! No, we're safe for now. But the tram is down, and we 
    can't reach the escape pods. Hello? Hello?!"
    ==================================================
    
    Use the elevator to drop down to the lower floor. Use the Stasis Recharger on
    the left wall and pick up the <Ammo> among the canisters. So, in order to
    proceed through the next area, you need to destroy the purple circuit cases
    on the walls in order to open the door to the next area. To save you some
    time and trouble, we're going to destroy three out of four from where Isaac
    is standing. Destroy the first one, then stand in front of the door and shoot
    the second one through the sliding panels. Wait until the flames stop so the
    panels open, then quickly shoot the circuit through them. If you look slightly
    to the left, you'll be able to see the third one just through the next set of
    panels. Take your time and shoot it. To make things even easier, you can
    use Stasis on the flames so you have more time to pass through each room. When
    the flames stop shooting, use Stasis on them and run to the next room. Just so
    you know, you cannot hide from the flames in the spaces of the doors. The 
    flames will still damage Isaac, but you can hide in the second room because
    there are no flames in it. There is however a Slasher waiting to greet you
    once you enter it, so kill him, and proceed through the next two rooms of 
    flames. Another Slasher will also attack once you move through to the last 
    room. Shoot the pod to the left in the very last room and pick up the [Small
    Med Pack] to the right. Take the elevator up.
    
    Stomp the case to the right containing <Ammo> and take the <Ammo> from the
    item case, then move into the room to the right. Take the !Power Node! off
    the wall, and pick up the [Medium Med Pack] from the floor and the <Ammo> from
    the case. Move back outside and to the right, then take the elevator to "Exit
    to West Grow Chamber." Note the elevator music and the "Warning. 10 Kiloton
    mass detected in Food Storage" message in here.
    
    As soon as you exit, a Pregnant will attack from the left and two Lurkers will
    attack from the right. Deal with the Pregnant first, then take out the Lurkers.
    Head back through the "To Atmosphere Control" door. About halfway down the 
    hall, all the vents on the right side will explode open, but nothing will come
    out of them, so don't worry. Keep moving until you reach the next room with
    the save point and store in it. Use the store if needed and save your game. By
    the way, if you forgot how many pods you've killed so far, look up at the 
    screen in the middle of this room and see how many bars are full. That is how
    many pods are dead, and the empty slots are how many are still left to be 
    killed. Enter the "East Grow Chamber" door on the right when you're ready. 
    Pick up the text log /Corruption\ from the floor ahead, and enter the next 
    area. 
    
    ==================================================
    New Text Log: Corruption
    
    CHEM LAB REPORT
    FROM: PROF. JAGERWALD, H.
    ATTN: DR. CROSS, E.
    Elizabeth -
    No doubt you're aware of the organic growth
    found in some parts of the ship. I've been
    examining the substance and thought the
    results would interest you.
    The cells most closely resemble bacteria,
    with viral behavior. Like bacteria the
    organism infects other cells through
    osmosis, then mutates and reproduces
    agamogenetically.
    What's amazing is the SPEED at which it
    grows. A single bacterium reproduces
    twenty-fold in just one minute. I've never
    seen anything like it. I won't stake my
    reputation on it, but I think this may be a
    genuine alien lifeform!
    Prof. Hawley theorizes that it's a habitat
    transformer--the levels of gaseous output are
    tremendous, which is why it smells so
    bad--but to what end we simply don't know.
    I'll keep you posted.
    -Heinrich
    ==================================================
    
    Enter the next room, and a Guardian will be on the far wall across from the 
    door. Take care of him, and use a Power Node on the room to the right of him.
    Take the 4 <Ammo, [Large Med Pack], and -Credits- from here, then exit. Enter
    the first room on the right. Use the *Upgrade Bench* in here if needed. When
    you enter the second room, a Slasher will immediately attack, so kill him
    and take the 2 <Ammo> from inside. Exit back out into the hall and use the 
    elevator on the left. Move down the walkway and a message about "Vegetative
    anomalies detected in the East Grow Chamber" will play just before you enter
    the East Grow Chamber. Oh boy.
    
    This anomalie is actually a Brute waiting to attack. He'll attack a few
    seconds after Isaac enters, so be ready to shoot him with Stasis, run behind
    him, and shoot his back. You'll know hes around when the room goes into
    a quarantine. He'll attack from the right area, so be ready. When he is dead,
    the quarantine will be lifted. Take the [Small Med Pack] from the case directly
    to the left of the entrance door, take the -Credits- and <Ammo> from the cases
    to the right in the corner near the vent, the <Ammo> in the far back space
    by the large wall of organic matter, the <Ammo> from the case on the wall near
    the left door in the back area, and the -Credits- from the case on the left
    wall. Move into the middle area of the room, and look down at the set of
    green containers. A pod is sitting below the glass, so use the same method
    you used to get the item from the last container area, and shoot the pod. Enter
    the unmarked door across from the "Inner Greenhouse B" door in the back. 
    
    Immediately shoot the pod in here, then collect the <Ammo> and [Large Med Pack]
    from the cases behind it. Use the Stasis Recharger on the wall in here if 
    needed. Move to the back of the room and take the -Credits- and <Ammo> from the
    case. Leave the room and enter the "Inner Greenhouse B." 
    
    Do not stomp the case in here; it contains Swarms. Collect the 2 <Ammo> and
    [Medium Med Pack] from the floor to the right, then leave the room. Use the
    elevator in the center of the room and take it up to level 3. Run to the other
    side of the walkway and shoot the pod at the end. Use the elevator and go to
    the second floor. Take the 2 -Credits- from the cases near the red canisters
    on the walkway, then take the [Small Med Pack] and the audio log /Cross
    Report 3\ near the locked door at the end. 
    
    ==================================================
    New Audio Log: Cross Report 3
    
    Cross: Hydroponics log. Dr, Cross reporting. Something huge just smalled into 
    the hull, near Food Storage. It wasn't a rogue asteroid. I know what that 
    sounds like. But it was big, and heavy. I'll report again when I know more."
    ==================================================
    
    Uh-oh. Look to the left of the locked door and use Kinesis on the <Ammo> 
    sitting on the ledge. Move through the unlocked door on the other side "To
    Referigeration East." Pick up the <Ammo> on the floor and save your game at the
    =Save Point= on the right wall. Take the !Power Node! from the case on the wall
    to the left of the door.
    
    Before entering the door ahead, be warned that a Drag Tentacle will grab you as
    soon as you enter the room. Open the door and use Kinesis to grab the :Gold 
    Semiconductor: across from the door, and step inside. Shoot the Tentacle as 
    soon as you can. When it stops pulling you, shoot at the glowing yellow pod on 
    it. If you die, you'll just restart as the save point. When it is dead, move 
    through the door at the end of the hall on the left.
    
    Pick up the audio log /Temple's Search\ on the floor, then enter the next
    door.
    
    ==================================================
    New Audio Log: Temple's Search
    
    Temple: "This is Temple. Acting CHief Engineer. I came down here to find Dr.
    Elizabeth Cross, but she's not here. in fact, I can't find anyone. Just more of
    this organic shit everywhere. I'm going to check the Mining deck, it's about 
    the only place I haven't looked yet."
    ==================================================
    
    Take the 2 <Ammo> from the cases ahead, use the Stasis Recharger on the left
    wall, then enter the Zero-G area. Look up through the hole and jump onto the
    left platform that isn't electrified. Use Stasis on the spinning mechanism
    that is electrifying the floor, then quickly jump to the now accessible hole.
    Make sure you are not on a platform that was previously electrified. Jump to
    the platform that the mechanism is actually on, then look left and jump into
    the next room. Two Lurkers will attack when you enter the area. Shoot them, and
    jump into the next area. Two Lurkers will attack while your oxygen depletes,
    because the last pod is sitting on the wall in this room. Quickly shoot the
    pod to regain oxygen, then take care of the Lurkers. The audio log /Pods
    Destroyed\ will play once it is killed
    
    ==================================================
    New Audio Log: Pods Destroyed
    
    Kendra: "That's the last one, Isaac. There's a switch in Atmosphere Control to
    restart the oxygen recycling. Once the air's clean, you can get into Food 
    Storage. Isaac, I've been reading these reports...the crew all began having
    mass hallucinations. And....well, I just saw my brother on a security monitor.
    And that's just not possible..."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Recycle the Atmosphere.
    
    "Once the poison pods are all destroyed, I can return to Atmosphere Control and
    recycle the air. That will unlock Food Storage, where the Leviathan is holed
    up."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Head allll the way back to the area without Zero-G. You can use the controls
    to turn the mechanism emitting electricity off. Just jump until you are on
    the wall with them, activate them, and continue. Use the Stasis Recharger when
    you reach it, and step back into the Tentacle room. Continue through the
    organic matter, and enter the door at the end. Save your game at the save point
    again, then enter the next room. Use the elevator in the middle of the walkway
    and take it down to the ground floor. Exit the room via the "To Atmopshere
    Control" door. Three Slashers will be waiting on the walkway when you enter.
    Just use the Line Gun to quickly slice through all three until they are dead.
    Take the elevator down and head back to Atmosphere Control. Once you enter the
    next door, you'll recieve the audio log /A Message\.
    
    ==================================================
    New Audio Log: A Message
    
    Nicole: "Isaac...Where are you? Help me..."
    ==================================================
    
    Use the Store once you reach Atmosphere Control, save your game, and activate
    the controls in the center of the room to recycle the air. Move behind the 
    controls and enter the now open door to Food Storage. Make sure you are fully
    stocked on ammo and med packs. You're about to face the Leviathan.
    
    Pick up the database file /Cross Report 4\ off the floor and head down the 
    hallway. 
    
    ==================================================
    New Database File: Cross Report 4
    
    Cross: Hydroponics log. This is Dr. Cross...it...it's hard for me to believe
    what I'm seeing here. This is crazy, absolutely crazy. I'm going to the Mining
    deck. I hear that's where survivors are gathering. Jacob...I'll wait for you
    there."
    ==================================================
    
    Stomp the cases and take the <Ammo> and -Credits- they contain. Enter the next
    door. Take the [Medium Med Pack] off the floor in front of the controls, then
    insert the capsule into it. This action kills the moving branches in front
    of the next door, but does not kill the Leviathan as predicted. You'll have to
    do it yourself. Kendra will contact you shortly after. 
    
    ==================================================
    New Audio Log: Kill the Leviathan
    
    Kendra: "Dammit, the poison wasn't strong enough. It's still alive! Get in 
    there and kill it before it contaminates the entire ship!."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Kill the Leviathan.
    
    "The poison dissolved some of the corruption, enough to allow me inside Food
    Storage. But the Leviathan is still alive."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Alright Isaac, time to take on the Leviathan. 
    
    Enter the room, and you'll see the HUGE mass that is the Leviathan on the 
    opposite wall. It can be very scary when you first see it, but it is actually
    not hard at all to defeat. One advantage is the Zero-G room, because you can
    move anywhere you want in here. There is also a ton of pick-ups throughout
    the fight that are dropped, so use Kinesis to grab them as often as possible.
    Don't let your item hunting distract you from the boss, however. 
    
    The first form of attack that the Leviathan uses is the tentacle smash. It has
    three tentacles that it uses to smash Isaac. In anticipation of the attack,
    you'll notice the tentacle emerge from the Leviathan, then sort of seizure and
    shake before it lands on the ground. Start running as soon as it emerges from
    the Leviathan to avoid getting hit, or just jump to another section of wall.
    Stay close enough to the tentacle that you can shoot it, because as soon as it
    lands, you'll have to shoot the yellow pod on it. Similar to the tentacles that
    grab Isaac, you'll have to shoot these pods to destroy them. Repeat this 
    process for the other two tentacles it attacks with, and it will begin it's
    secondary attack. 
    
    The Leviathan's secondary attacks consists of the middle portion opening, and
    spitting out pods that can damage Isaac. In order to destroy it, you
    must use Kinesis to grab the pods and throw them back at the Leviathan when
    its middle is open. When you see the middle open, you'll also notice a yellow
    pod in it. Shoot the pod with a weapon, or blast a red canister or pod at it. 
    Just be careful not to get hit with the pods because they can do some hefty
    damage.
    
    The Leviathan will revert back to using its tentacles once it fires five pods
    at Isaac. It will repeat the tentacle and pod process until it is damaged 
    enough. Once it is finally dead, it will emit a large blue explosion, and the
    room will go dark. Collect any ammo that you can during and after the fight,
    because you'll probably use a good amount of it. Once it is over, the video log
    /Victory Against the Leviathan\ will play/
    
    ==================================================
    New Video Log: Victory Against the Leviathan
    
    Kendra: "Isaac, you did it! Hammond? Do you read? Oxygen levels are returning 
    to normal. Dammit! He's gone again! No sign of his RIG anywhere! It's up to
    us now. I've got a plan to get off this! I've located an SOS beacon on the 
    Mining Deck. If you can down there and activate it, we might be able to send a 
    distress call. Oh god. I don't know how much longer that door will hold..."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Go to the Mining Deck.
    
    "Finally, the ship seems stable. I've bought us some time, hopefully enough to
    find the SOS Beacon. But even if we send out a distress signal, is anyone close
    enough to this system to hear it..."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Head back to Atmosphere Control, use the store and save your game. Head back
    to the Tram Station, and board the Tram. Nice job.
    
    
    
    
    
    ===============================================================================
    	   |     |             |    |             .    ,     o    |
    	   |,---.|--- ,---.    |--- |---.,---.    |    |,---..,---|
    	   ||   ||    |   |    |    |   ||---'     \  / |   |||   |
    	   ``   '`---'`---'    `---'`   '`---'      `'  `---'``---'
    				Chapter 7
    ===============================================================================
    
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ Distress Call (Video)				      ]
    [		2) ___ Asteroid Launched (Video)			      ]
    [		3) ___ Elevator Problem (Audio)				      ]
    [		4) ___ Temple and Elizabeth (Audio)			      ]
    [		5) ___ Clear the Boulders (Audio)			      ]
    [		6) ___ Key Found (Audio)				      ]
    [		7) ___ Kyne's Hostage (Audio)				      ]
    [		8) ___ Beacon Recovered (Audio)				      ]
    [		9) ___ Elevator Fixed (Audio)				      ]
    [		10) ___ Supervisor's Choice (Audio)			      ]
    [		11) ___ Attach the Beacon (Audio)			      ]
    [		12) ___ Processing Room Problem (Text)			      ]
    [		13) ___ Mining Timeline (Text)				      ]
    [-----------------------------------------------------------------------------]
    
    Well, the good news is we're past the halfway point of the game. Step off the
    Tram, and the video log /Distress Call\ will play.
    
    ==================================================
    New Video Log: Distress Call
    
    Kendra: "This may be our last chance of getting out of here alive, Isaac. 
    There's an asteroid loaded up in the mining bay, waiting to be smelted. If you 
    attach the SOS beacon to it, you can launch it away from the ship to make a 
    clean broadcast. The beacon's on the Maintenance sub deck. You can launch the 
    asteroid from the control room. Damn, the control room is locked. It looks like
    they keep an emergency access key on the Processing sub deck. Couldn't be easy,
    could it? I don't know how much more of this I can take."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the Mining Access Key.
    
    "Kendra located the Mining Access Key on the Processing Sub Deck. That must be
    where the mining supervisor died. I knew these men. I can't believe they are 
    all dead."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the S.O.S. Beacon.
    
    "The beacon could be our only way off this goddamn ship. It's stored somewhere
    on the Maintenance Sub Deck. It sends out a strong sub space broadcast that 
    should alert any ship in the sector."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added (Inactive): Plant the Beacon.
    
    "I need to secure the SOS Beacon to the asteroid. Once the asteroid is 
    launched, the beacon will clear the Ishimura navigation array, and it will be
    able to broadcast a clear signal."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Well it looks like we have a lot to. Take the <Ammo> from the case on the wall
    in the waiting area, and take the <Ammo> from the case to the right of the 
    Tram. Move through the "Mining Operations" door. Move forward, and, facing
    the door leading to the "RIG Room," look left and take the !Power Node! from
    the case on the wall. To the right of the entrance door is a case with <Ammo>. 
    If you look up, then right, you'll see -Credits- sitting on the mechanism to
    the right of the RIG Room door. Use Kinesis to grab it, then head into the "RIG
    Room." 
    
    In the left part of the room are two cases with <Ammo> and -Credits- as well as
    an *Upgrade Bench*. In the middle part on the right is a =Save Point= on a 
    work bench. In the far right area are two cases with -Credits- and <Ammo>. 
    There is also <Ammo> in the containers next to the cases, and a [Small Med 
    Pack] in the space next to the #Store#. When you are ready, enter the 
    "Elevator to Mining Area" in the middle of the room. Aww, poor guy. Not really.
    Kendra will contact you right after he dies.
    
    ==================================================
    New Audio Log: Elevator Problem
    
    Kendra: "The mining sub deck is offline for some reason, Isaac. I'll see if I 
    can run a bypass."
    ==================================================
    
    Use the elevator controls on the left. You can really go to any level and
    complete each part in any order, but I started on "Deck D-Maintenance" simply
    because I found it to be the most annoying in my first playthrough. Completing
    this deck will give you the "SOS Beacon." 
    
    When you activate the controls, four Slashers will attack, but not all at once.
    When one is killed, another one will drop from the ceiling. Don't let them gang
    up on you since this is a very small space. When they are all dead, it's just
    a slow ride down to the bottom floor. 
    
    As soon as you can, step off the elevator and run to the left. Two Infectors
    will attempt to turn the dead bodies into Enhanced Slashers, so quickly kill 
    them before they can. Take the <Ammo> from the shelf to the right of the 
    elevator, the [Medium Med Pack] on the shelf to the left of the elevator, the 
    :Gold Semiconductor: in the small space ahead and to the right of the elevator,
    the ^Stasis Pack^ on the shelf near the Infectors, and the audio log /Kyne's
    Hostage\ off the floor near the Infectors. There is also a case containing
    -Credits- near the shelves by the Infectors.
    
    ==================================================
    New Audio Log: Kyne's Hostage
    
    Crew Member: "Dr. Kyne! WHat the hell are you...Raah!"
    Kyne: "Get back! Come any closer and...and I'll shoot him. Give me the access 
    codes to the cargo bay!"
    Crew Member: "You...idiot! This is...processing! Why the hell...would I have 
    codes... to cargo?"
    Kyne: "Don't lie to me! I'm sick of everyone lying to me! It is imperative that
    I get the marker! Give me those codes!"
    Crew Member: "I don't have them! Is this...what you did..to the captain? Go 
    on... shoot me if you've got...the balls!"
    Kyne: "IDIOTS! It's the only way to stop it...The only way to end this!"
    Crew Member: "He's completely lost it...Somebody call security."
    ==================================================
    
    Head through the "Equipment Maintenance Bay" door. Save your game at the =Save
    Point= to the right, then use Kinesis to bring the gondola over to you. So hey,
    this is the part that I said was annoying. While on the gondola, your job is to
    shoot the pods that appear on both the left and right sides. They are the same
    pods that Guardians shoot out, so shoot the tentacles that pop out of the top
    of each one. Use Kinesis to grab any items you seem drop. In my case, they 
    appeared in this order: One on the right, two on the left, two on the right,
    one on the left. Once you kill them all and reach the other side, the gondola 
    will stop, but you won't be able to get off. Isaac will pan to the right, and
    Nicole will appear from behind the barricade. "Isaac! Is that really you? It 
    feels like it's been so long...But I can help you, now. Come with me..."
    
    Step off the gondola and take the <Ammo> and [Medium Med Pack] from the shelf, 
    and take the -Credits- and <Ammo> from the cases to the right. Take the <Ammo>
    on the floor to the left, then enter the "Repair Room."
    
    The whole idea of this area is to protect Nicole while she is unlocking the
    storage room for you so you can get the Beacon. Aw, how nice. Several 
    Slashers will attack on her side as well as yours. Do your best to keep her
    from getting hit, or she will die. She can take a couple hits before she goes
    down, but try not to let that happen. Use the Line Gun or Force Gun for this
    since they have a large area of fire. Here is how they attacked in my case:
    Three Enhanced Slashers on her side, one Enhanced Slasher on Isaac's side, one 
    on her side, then one on Isaac's side and two on her side at the same time, 
    then a Lurker in the middle of the room and one final Enhanced Slasher on her 
    side. Once they are all dead, Nicole will tell you she loves you and leave. Use 
    Kinesis to grab any items across from you, take the <Ammo> from behind the 
    canisters in the corner, and enter the door behind you. 
    
    Take the !Power Node!, 2 <Ammo>, [Large Med Pack], +Level 4 Suit Schematic+,
    and the SOS Beacon. When you pick up the beacon, Kendra will contact you.
    
    ==================================================
    New Audio Log: Beacon Recovered
    
    Kendra: "Isaac! Hey, I lost your signal for a while. You had me worried...I see
    you've got the beacon, so head for the mining bay and attach it to the 
    asteroid. I've been running trajectory calculations and if we launch soon, 
    there's a good chance the asteroid can reach a safe distance to begin 
    transmitting! Still no sign of Hammond. In his state, I can't imagine he's 
    still alive..."
    ==================================================
    
    Time to head back on the gondola and move across again. When you step back onto
    it, pods and now Lurkers will attack from the left and right sides. There are
    also two Slashers waiting on the other side when Isaac reaches the end. Just 
    be careful not to take too much damage and avoid the projectiles from the pods
    and Lurkers. Save your game at the save point again, and enter the next room.
    Kill the Slasher that is in front of the elevator, and board it. Take the 
    elevator to "Deck B-Processing." Nothing will attack you in the elevator.
    
    When you arrive at Processing, pick up the audio log /Temple and Elizabeth\
    off the floor ahead.
    
    ==================================================
    New Audio Log: Temple and Elizabeth
    
    Temple: "This is Temple. I found lizabeth, but there isn't a single spaceworthy
    vessel in the whole goddamn bay!
    Cross: "Jacob, hurry up! We need to find a beacon!"
    Temple: "There's gotta be one around here somewhere."
    ==================================================
    
    Move right, and a Slasher will eventually fall from the ceiling, and a Pregnant
    and two more Slashers will attack from ahead and to the left. One more might
    attack, so just be careful. Move to the left near the dead body and take the 2
    <Ammo> from the cases. In the center area are a bunch of bodies, a =Save
    Point=, <Ammo>, and a case with -Credits- near the body in the chair. Move down
    then ramp in the center and enter the "Mineral Processing Area" door. 
    
    When you enter, a Slasher will run past the grating ahead, but won't attack 
    just yet. Move to the right and he'll emerge from around the left corner. Use
    the #Store# ahead on the right if needed, take the 2 <Ammo> from the cases next
    to the Store, and pick up the text log in the middle of the floor.
    
    ==================================================
    New Text Log: Processing Room Problem
    
    MINING DECK LOCK 
    
    KREUZ. G (QMED) 
    
    The situation here just got a lot worse. The gravity failure came as we were 
    collating asteroids, and one broke free of the grav beam. It collided with a 
    wall, killing two crew, and split into chunks. They're free floating in the 
    processing room, and we can't restore gravity to get the Master Key until 
    they're cleared. We could really use some engineering help up here. 
    ==================================================
    
    Move forward past the asteroid and pick up the [Small Med Pack] in the space
    near the fallen debris. Move through the hole in the wall and you'll enter a 
    Zero-G area. Kendra will then contact you.
    
    ==================================================
    New Audio Log: Clear the Boulders
    
    Kendra: "There's a failsafe on the processing control door. It won't open until
    gravity is restored. But you can't turn on the gravity until those boulders are
    cleared from the room. Maybe you can dump them into that gravity beam with your
    Kinesis gun."
    ==================================================
    
    The main objective of this area is to take the asteroids floating in the room
    (4 total) and destroy them by throwing them into the glowing blue mechanism in
    the middle. While doing this, however, three Leapers will attack when the 
    first asteroid is destroyed, and two Lurkers will attack when the second is 
    destroyed. When all four are destroyed, move over to the controls in the right
    side of the room, but don't activate them yet. Make sure you have plenty of
    ammo and health, because you'll be facing more than a few enemies once you
    activate them. When you do activate them, walkways will rise up on both sides 
    of the platform, and many enemies will attack. For me, they attacked in this
    order: A Slasher on the right, a Pregnant and Exploder on the left, a Slasher
    and Exploder on the right, an Exploder on the left, an Exploder directly
    behind Isaac from the vent, a Slasher and Exploder on the left, and finally a
    Slasher on the right. When they are all dead, use a Power Node on the "To
    Processing Hall" door behind Isaac. Take the 2 <Ammo>, [Large med Pack], :Gold
    Semiconductor:, and -Credits- from the case, and reenter the previous room.
    
    Collect any items the enemies dropped, and enter the "Mineral Processing 
    Control Room" on the other side. Pick up the <Ammo> ahead and take the [Small
    Med Pack], <Ammo>, and -Credits- from the three cases. Then pick up the Mining
    Access Key off the floor next to the body in the middle. Kendra will then 
    contact you.
    
    ==================================================
    New Audio Log: Key Found
    
    Kendra: "That's the key, Isaac. I'll get you into the Control Room so you can
    launch the asteroid. Don't forget to attach the beacon first. I read another
    report on the colonists demetia. It seemed to start after they removed the
    marker from the planet. God knows how long it was down there."
    ==================================================
    
    Move through the "To Elevator" door. Take the !Power Node! from the container
    on the right, and move down the hallway. When you reach the end of the hallway,
    the power will go out but eventualy come back on. Nothing will attack you. 
    Enter the next door, and enter the door on the right labeled "To Elevator."
    
    Save at the save point, and kill the Leaper that eventually drops from the
    ceiling in the left portion of the room. Enter the elevator at the end, and 
    take it down to Deck C-Mining. When you enter the elevator, the audio log
    /Elevator Fixed\ will play.
    
    ==================================================
    New Audio Log: Elevator Fixed
    
    Kendra: "I've got elevator access to the mining sub deck. It was a security
    lockdown, although I don't think it helped them. Now that you've got the
    beacon and the key, head over there. It looks like the asteroid is held in 
    place by some gravity tethers. You'll have to knock those out before you can
    launch it."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Destroy the Gravity Tethers (0/4).
    
    "Mined asteroids are fixed in place by gravity tether beams. I need to disable
    all of them in order to launch the asteroid away from the ship. A clean shot
    past their outer casing should do the trick."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added (Inactive): Plant the Beacon.
    
    "The beacon's in place! Just need to get to the Control Room and launch the
    asteroid off the ship."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    As soon as you step off the elevator, two Lurkers and two Slashers will 
    attack, and it can be very hard to see them in the dust. Use the elevator for
    cover and wait until they come into view, then shoot them. When all four are
    dead, take the -Credits- and <Ammo> from the cases to the right and left of
    the elevator. As soon as you move near the left door, a Slasher will attack
    from the next room. Since you're already there, move into this room. Move up
    the ramp to the left, use the #Store# if needed (I would buy any weapons or
    suits you have not purchased yet), pick up the ^Stasis Pack^, [Small Med Pack, 
    and audio log on the shelves next to the store.
    
    ==================================================
    New Audio Log: Supervisor's Choice
    
    Supervisor: Processing log. Supervisor 2nd Engineer Dallas reporting. This will
    be my last report. I've seen what they do...to the bodies. What they become. I
    can't let that happen to me. At least if I don't have any limbs...I won't be
    able to kill anyone when I'm infected...Please, tell Dawn...and the kids...that
    I love them. Oh God...One more...One more..."
    ==================================================
    
    Wow. That was brutal. Move down the ramp and to the back of the room. If you
    look on the cart to the right, there are three cases, and one of them has 
    Swarms in it. The case on the left behind the first one has Swarms, so be
    careful to avoid breaking it. Have your Force Gun out just in case you do. 
    Move up the second ramp to the left, and use the *Upgrade Bench* if you have
    any spare Power Nodes. Just note that when you finish using it, and Isaac
    turns around, a Slasher will fall from the ceiling to the right. 
    
    The next part can get preety nasty if you aren't careful. In order to proceed,
    you have to use Kinesis on the glowing blue circuit, take it out of the wall,
    and take it with you over to the other room past the dust room. On your way
    there, however, Exploders will be waiting to greet you, so drop the circuit
    and fight them off. It is a small space, so be careful not to get cornered. My
    best advice would be to quickly step into the dust room, trigger the Exploders,
    then move back into the room and let them come through the door. Launch the
    circuit at one of them to knock him down, and take the opportunity to shoot
    his glowing pod. Only two will attack. Kill them, and enter the room across 
    from you.
    
    Plug the circuit into the wall and use the lift to the right. You'll hear some
    clanging and loud noises, but its nothing to worry about. Move down the
    hallway until you reach the Stasis Recharger on the right wall. Use it, and 
    take the 2 [Small Med Pack], 3 <Ammo>, and ^Stasis Pack^ from the cases on the
    wall, and pick up the text log and :Gold Semiconductor: off the floor.
    
    ==================================================
    New Text Log: Mining Timeline
    
    MINING LOG 
    
    DALLAS, A. (SUPERVISOR, 2nd ENGINEER) 
    
    Planetcrack went smoothly from this end, although there do seem to have been 
    problems planetside, and we've temporarily lost contact with the colony. 
    
    
    First rockball was extracted from the tectonic load approximately one hour 
    after planetcrack, and has been process, refined and smelted. 
    
    Results have exceeded even optimistic initial estimates. Normal recovery is 
    around 35% mineral, 5% fossil, 60% waste, but material from the first ball was 
    65% mineral (and 0% fossil, in line with expectations). That's 6.5 tons of ore 
    from a 10-ton ball. Assuming it's not an anomaly, we've hit a motherlode. 
    ==================================================
    
    Enter the next area via either door on the right. When you enter, three 
    Enhanced Stingers will attack, so keep moving around until you kill all three. 
    When all three are dead, turn your attention to the spinning wheel in the 
    middle of the room. The objective is to destroy four of these tethers. Use 
    Stasis to slow it down, then shoot one of the blue glowing pieces. Jump to the 
    ceiling and destroy the second one. The other two are actually on the other 
    side of the large asteroid. In order to get to them, you have to do some tricky
    jumping.
    
    There are two rotating metal shields surrounding the asteroid. If Isaac
    touches them, he'll immediately die. So, you have to time your jumps quickly
    in order to avoid them. When they move, jump to the opposite side of the
    asteroid that they are moving to (Example: If they are moving from left to
    right, then jump to the left side). Run to the outside of the asteroid, and
    you'll be in a vacuum. Two Lurkers will also attack here, so quickly jump to
    the metal walkway with the tethers and kill them. Destroy the tethers, then 
    jump back onto the asteroid to plant the beacon. Just note that if you do
    plant the beacon now, you will not be able to obtain the /Attach the Beacon\
    database file, so if you want it, do not plant the beacon right now. Instead,
    head back to the Control Room, killing the crawling Slasher that attacks from
    around the corner in the previous hallway. Take the lift back up, and you'll
    notice this room and the dust room now shoot fire from the walls. Great. To be
    honest, backtracking this much really isn't worth the database file, but I'll
    still explain it if you want to hear it. Run past the flames, then use Kinesis
    on the circuit to grab it from the doorway. Move through the next set of flames
    in this room, and toss the circuit through them so you can run. Place it back
    into the original slot, and take the lift to the right of it. 
    
    When you step off the lift, three or so Swarms will attack. Kill them, and
    use the key on the locked door to the Control Room. Walk over to the controls,
    and Kendra will contact you.
    
    ==================================================
    New Audio Log: Attach the Beacon
    
    Kendra: "You still need to attach the beacon, Isaac, before you launch the
    asteroid."
    ==================================================
    
    Like I said, not really worth it. So if you did attach the beacon already, then
    good job. If not, head alllll the way back down and attach it. Plant the beacon
    on the outside of the asteroid, because Isaac takes his sweet time planting it
    and will be killed by the rotating shield if he plants in within their range.
    
    Once it is planted, head to the Control Room and collect the !Power Node!, 
    ^Stasis Pack^, and [Large Med Pack] from the cases, then activate the controls.
    Once the asteroid is ejected, the video log /Asteroid Launched\ will play.
    
    ==================================================
    New Video Log: Asteroid Launched
    
    Kendra: Beacon's on it's way! All functions normal, and broadcasting wide band.
    Now we just have to hope somebody's listening. I'll position the array 
    receiver. I thought I saw my brother again. He waved to me. Like nothing was 
    wrong. Okay, I should be able to leave this channel open... What? The comms 
    Array receiver isn't responding! Isaac, can you get back to the bridge? We need
    that array online or we can't receive signals from anyone responding to the 
    beacon!"
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Go to the Bridge.
    
    "The beacon's on its way broadcasting loud and clear. Now we cross our fingers
    and hope someone picks up the signal. The chances are slim but it's our only
    hope. Kendra says there's something wrong with the Communications Array, which
    means if someone tries to reach us, we can't hear them. Got to get back to the
    Bridge and fix it."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Time to head back to the Tram. Before you can, the room will seal off and a
    quarantine will be placed. You didn't think it was gonna be THAT easy, did you?
    Slashers will begin to smash through the vents in the room. In the order they
    attacked me, facing the exit door: One from the left and right vents, then
    two Enhanced Slashers from the far middle and right on top of Isaac. I was 
    standing in the left corner. When all four are dead, exit the room and head 
    back to the main elevator. Take it up to Deck A-Preparation. A Enhanced Slasher
    will fall from the ceiling about halfway up, so be ready to kill him. No joke, 
    he still scared me because he drops so quickly and silently.
    
    When you emerge on Deck A, three Appendages will attack throughout the room. 
    Roast them with the Flamethrower or Force Gun, save your game, use the store,
    and enter the Tram Station. Board the Tram Car. 
    
    
    
    
    
    ===============================================================================
    	     ,---.                    |                      |
    	     `---.,---.,---.,---.,---.|---.    ,---.,---.,---|
        	         ||---',---||    |    |   |    ,---||   ||   |
    	     `---'`---'`---^`    `---'`   '    `---^`   '`---'                
    			,---.                         
    			|---',---.,---.,---..   .,---.
    			|  \ |---'`---.|    |   ||---'
    			`   ``---'`---'`---'`---'`---'
    				 Chapter 8
    ===============================================================================
    
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ Go to Communications (Video)			      ]
    [		2) ___ First Contact (Video)				      ]
    [		3) ___ Impact (Video)					      ]
    [		4) ___ Hammond's Return (Video)				      ]
    [		5) ___ Eavesdropper (Audio)				      ]
    [		6) ___ Illegal Mining (Audio)				      ]
    [		7) ___ Main Array Problem (Audio)			      ]
    [		8) ___ Array Fixed (Audio)				      ]
    [		9) ___ Big Problems (Audio)				      ]
    [-----------------------------------------------------------------------------]
    
    Step off the Tram Car, and you'll recieve the video log /Go To Communications\.
    
    ==================================================
    New Video Log: Go To Communications
    
    Kendra: "Things are looking up! A military ship just shocked in! The USM 
    Valor...I don't know what it was doing out there, but it must have gotten our 
    distress signal. We can't talk to it until that Comms Array is fixed. I'm going
    to hack the door to Communications for you. Get in there and find the Comms 
    Control Station."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Contact the Military Ship.
    
    "Somehow a military ship heard our distress call. It's unbelievable luck. Now I
    just need to see what's wrong with the Comms Array and contact the ship."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Take the <Ammo> from the case on the wall, and enter the "Main Artium." This 
    looks familiar. Move down the hall, past the broken window (Nothing will come
    at you, don't worry about the growl). Use the #Store# ahead if needed, and 
    enter the "Main Atrium." Before moving into the Atrium, be warned that you'll 
    be heavily attacked in this room by 6 Exploders, 3 Enhanced Slashers, and a 
    Enhanced Stinger. It can get pretty hectic if you allow the Exploders to get 
    too close, because it will take Isaac a few seconds to get up if they explode 
    on him. Just keep moving around and use Stasis if it gets too crazy. When they 
    are all dead, collect their items as well as the [Large Med Pack], <Ammo>, and
    -Credits- from the three cases in the room. Enter the room on the left where 
    the Brute originally came from a few Chapters back and use the *Upgrade Bench*
    if needed, and take the <Ammo> from the case next to it.
    
    Save your game at the =Save Point= in the back of the room, then enter the the
    elevator to "Mining Admin and Comm Array." Take the elevator up to Level 3. 
    You'll recieve the audio log /Eavesdropper\ when the elevator starts to move.
    
    ==================================================
    New Audio Log: Eavesdropper
    
    Kendra: "Isaac, the door to Communications is open. But I've been getting some
    weird feedback spikes on the local comm. I think someone's listening in on us,
    so be careful."
    ==================================================
    
    Take the 2 <Ammo> from the cases and pick up the 2 <Ammo> on the floor. There
    are two Guardians on the left wall; one of them you can see, and the other is
    right around the corner. Use the Force Gun to quickly take care of them and
    any pods they might spit out. Open the three cases on the wall containing 3
    <Ammo>, save your game at the =Save Point=, and enter the "To Comm Array" door
    in between the Guardians. When you enter the room, a new enemy, the Divider,
    will emerge from around the corner. These guys can really, really suck if
    you aren't prepared. Read my section on them, then proceed to kill it. Once it
    and all its Appendages are dead, open the case on the left wall containing 
    <Ammo> then use Kinesis to move all the items in front of the door out of the 
    way. Enter the "To Comm Array" door. 
    
    Save your game at the =Save Point= and use the *Upgrade Bench* if needed. Take
    the elevator, then pick up the audio log /Illegal Mining\ off the floor.
    
    ==================================================
    New Audio Log: Illegal Mining
    
    Bailey: Communications log. First Comms Operator Bailey reporting. The ship is
    under attack, but requests to issue a distress call have been repeatedly denied
    by Captain Mathius. He won't say it, but everyone on the bridge knows why...
    this is an illegal operation in a prohibited system. We've all known for 
    months, and we kept our mouths shut. Not any more. Mayday, mayday, mayday! This
    is USG Ishimura, this is-what the hell? I don't believe this! The whole Comms
    system is offline! Now he's gone too far...Bailey out."
    ==================================================
    
    Open the door "To Comm Array," and take the !Power Node ! off the left wall and
    grab the <Ammo> just out of reach to the right as you step onto the shuttle.
    Nothing will attack while on the shuttle, but you will run into a body hanging
    from the ceiling about halfway down. When you reach the other side, enter the
    door. When you enter, you'll recieve a message about communications being
    offline, and your current objective will become inactive. Kendra will then
    contact you.
    
    ==================================================
    New Audio Log: Main Array Problem
    
    Kendra: "That Comms Array is in bad shape. We need at least six working dishes 
    for a strong enough signal. Make sure they're aligned symmetrically so there 
    are no power gaps."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Fix the Array.
    
    "The communication dishes have taken some damage. I need to swap out the broken
    dishes and create a circle of working dishes. That should align the signal and
    allow us to transmit to the ship."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    If you move to the right, you'll see the dishes Isaac will have to fix. Save
    your game at the =Save Point= to the left of the balcony, use the Stasis
    Recharger to the right of the balcony, and pick up the +Medium Air Can 
    Schematic+ off the floor and take the <Ammo> from the case. Enter the next 
    door. Take the !Power Node! off the left wall, and raid the cases for 3 <Ammo> 
    and a ^Stasis Pack^. Enter the big circular door leading to the dish area.
    
    This room is a Zero-G room, and there are 3 Leapers waiting to greet you. Jump
    around and kill them so Isaac can get down to business. The idea of this room
    is to replace the broken dishes with functioning dishes. If a dish has a blue
    glowing symbol, then it is functioning. If it has a red symbol, then it is
    broken, and you need to use Kinesis to grab the various working dishes 
    floating around and replace them. You have to form a circle of six working
    dishes at the very bottom, so take working dishes from the top area and plug
    them into the slots where there are broken dishes. Once all six are in place,
    collect the various items from 3 floating cases while Kendra contacts you.
    
    ==================================================
    New Audio Log: Array Fixed
    
    Kendra: "That's it, it's working! Get back to Communications and use the 
    control panel to send our coordinates to the Valor!"
    ==================================================
    
    Jump back to the opening, then re-enter the previous area. Activate the 
    controls on the balcony and two database files will be recieved. 
    
    ==================================================
    New Video Log: First Contact
    
    USM Valor Captain: "This is the USM Valor, widecasting on all frequencies to 
    USG Ishimura in response to your SOS. We've picked up your escape pod number 
    47, and are en route to your position. This message will repeat every thirty 
    seconds until you respond."
    ==================================================
    
    ==================================================
    New Audio Log: Big Problems
    
    Kendra: "What!? Isn't that the escape pod Hammond jettisoned? One of those 
    things was onboard! No! No, this isn't going to happen! USM Valor! Come in 
    Valor! Our signal isn't strong enough. I'm going to open the blast doors to 
    boost the signal. Shit! Isaac, there's something big on the hull of the ship, 
    directly above the Comms Array. Something organic. I don't know what it is, and
    I don't care. We have to get the doors open to transmit to the Valor. You 
    should have a clear shot from ADS cannon 48. Get to the cannon and blow it out 
    into space!"
    ==================================================
    
    Ahahaha! Sorry, but that was a laughable. It seems like Isaac just can't win.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Use the ADS Cannon to Clear the Blast Doors.
    
    "The signal still isn't strong enough, and Kendra needs the blast doors opened
    above the Comms Array. Something big is sitting right on top of them, no doubt
    some kind of necromorph. If I can get to one of the ADS turrets, I hopefully
    can clast it off into space."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    The only good is that you'll only have to deal with 3 or 4 more enemies until
    the chapter ends. Take the shuttle back across, and kill the Enhanced Slasher 
    that emerges from the elevator when you step into the next doorway. Take the
    elevator down, and save your game and use the bench if needed. Enter the large 
    door, then enter the "To ADS Cannon" elevator to the right. Take the 3 <Ammo>
    and -Credits- from the cases in the room, then enter the "ADS Cannon 48" door.
    Save your game at the =Save Point= to the left, take the !Power Node! off the
    right wall, and enter the cannon seat.
    
    So, this is similar to shooting the asteroids a few chapters back, except you
    have to shoot the slug thing outside the ship and anything it throws at you.
    When it throws an object at Isaac, shoot it quickly or the ship will take
    damage. You'r damage meter begins at 100 and is displayed in the lower
    right corner. In order to kill the slug, you must shoot off its tentacles, 
    similar to the last boss Isaac fought. Shoot for the glowing yellow pod on each
    tentacle. Try to keep an eye on the objects, but focus more on shooting off the
    tentacles. It can get pretty frustrating because it seems like no matter how 
    much you shoot the tentacles, they never die. Just keep trying, and if you 
    think you won't make it, just restart from the last save point.
    
    Once it is dead, Kendra will try to contact the USG Valor.
    
    ==================================================
    New Video Log: Impact
    
    Kendra: "USM Valor, this is Kendra Daniels of the USG Ishimura, come in! Do not
    open the escape pod. USM Valor, this is Kendra Daniels of the USG Ishimura, 
    come in! Do not open the escape pod. Dammit, respond! Why did they open the pod,
    dammit... Oh my god. It's headed right for us! Isaac! Isaac! Get the fuck out 
    of there! It's going to crash into the ship!"
    ==================================================
    
    ==================================================
    New Video Log: Hammond Returns
    
    Nicole: "I wish I could just talk to someone...It's all falling apart here..."
    Hammond: "Isaac! Isaac, are you there? Thank god you're all right! I've been 
    trying to reach you! Someone's been blocking my RIG signal remotely. That 
    crash must have interrupted the signal block."
    Kendra: "Hammond! Where have you been?"
    Hammond: "Surviving, barely. I found some med supplies and patched myself up. 
    Listen. I'm calling abort on the mission. Fuck the CEC and fuck the chain of 
    command. We have to get the hell out of here! I think I've located a shuttle on
    the crew deck. The flight log says it needs a new singularity core, but we can 
    probably salvage one from the Valor. I can see the tail-end of it sticking out
    of the side of the Ishimura. I'm heading down there now to find a way inside. 
    I'll met you there. Hammond out."
    Kendra: "Isaac, if what he says is true about the shuttle, then we might have a
    chance of getting out of here. Head to the cargo bay and see if you can help 
    Hammond. In his condition, he may not last long."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Go to the Cargo Deck.
    
    "The military ship...it slammed into the ishimura. Maybe some of the marines 
    are still alive and can help... but somehow I doubt it. Hammond says he found a
    shuttle on the Crew Deck. I need to salvage a Singularity Core out of the 
    military ship to repair the shuttle. There is still hope, slim though it may 
    be..."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    I'm starting to think that Isaac is just bad luck. Save your game at the save
    point, and exit the room. Head through the hallway and take the elevator back
    down. Move through the hallway and enter the "Return to Hall" door. When you
    enter, two Appendages will attack, so take care of them. Save your game again 
    if you wish, then take the elevator down to Level 2-The Atrium. When you 
    emerge, a Divider will be waiting. Take care of him, and enter the "To Tram 
    Station" door. Use the Store, then kill the Pregnant that emerges from the end 
    of the hallway. Enter the Tram Station, and board the Tram Car. This was a 
    fairly short chapter, but the next one won't be easy. 
    
    
    
    
    
    ===============================================================================
        ,--.               |    ,---.         ,---.          o           |    
        |   |,---.,---.,---|    |   |,---.    |---|,---.,---...    ,,---.|    
        |   ||---',---||   |    |   ||   |    |   ||    |    | \  / ,---||    
        `--' `---'`---^`---'    `---'`   '    `   '`    `    `  `'  `---^`---'
    				Chapter 9
    ===============================================================================
    
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ The Valor (Video)				      ]
    [		2) ___ Dr. Kyne (Video)					      ]
    [		3) ___ Singularity Core Found (Video)			      ]
    [		4) ___ Radiation Hazard (Audio)				      ]
    [		5) ___ Find the Singularity Core (Audio)		      ]
    [		6) ___ Infected Soldiers (Audio)			      ]
    [		7) ___ Hammond's Assistance (Audio)			      ]
    [		8) ___ Emergency (Audio)				      ]
    [		9) ___ Hammond's Death (Audio)				      ]
    [		10) ___ Orders (Text)					      ]
    [-----------------------------------------------------------------------------]
    
    Step off the Tram Car, and Isaac will recieve the video log /The Valor\.
    
    ==================================================
    New Video Log: The Valor
    
    Hammond: "Isaac? Good, you made it inside! Listen! I just found the munitions 
    log for the Valor! I don't think their presence here is a coincidence! They're 
    not on reconnaissance and they're not on patrol! This ship is prepped for war! 
    They're on a seek and destroy mission! Do you hear me?!"
    Kendra: "Isaac, I've lost him again! No signal from Hammond's RIG... Find the 
    singularity core and get the hell out of there!"
    ==================================================
    
    Take the 2 <Ammo> from the case to the left and the case from the waiting area,
    and use the *Upgrade Bench* if needed. Enter the "Zero-G Ore Storage" door.
    Take the -Credits- from the case to the left of the #Store#, and take the 
    <Ammo> from the case in front of the large door. Open the door, take the 
    &Medium Air Can& from the case ahead, and enter the next room. After entering 
    the room, Kendra will contact Isaac.
    
    ==================================================
    New Audio Log: Radiation Hazard
    
    Kendra: "Isaac, one of the Valor's weapons ripped open in the crash. Those 
    green orbs you see are highly radioactive, and the Valor's airlock has sealed
    itself. You're going to have to throw those into space before you can get to 
    the ship."
    ==================================================
    
    Your current objective will become inactive, and a new one will be added.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Clear Radioactive Material (0/6).
    
    "One of the Valor's weapon modules ripped open in the crash , scattering highly
    radioactive munitions through the Ore Storage Chamber. The radiation leak has
    caused the Valor's airlock to seal itself, I need to clear the chamber of the
    munitions before I can get onboard the ship."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    In order to get rid of the radioactive orbs, you must open the door in the 
    center of the room. This will cause the room to turn into a vacuum, so 
    remember you only have a limited amount of time to shoot the orbs into space.
    Utilize the medium air can you just picked up if needed, or just enter the
    previous room to take a break. 
    
    To open the large center door, you must smash the 6 purple fuses surrounding 
    it. There are three on each side. After opening the door, a Lurker and a Leaper
    will attack, so take care of them then get to the orbs. Just so you know, there
    are two Oxygen Rechargers on opposite sides of the door. Use Kinesis to grab 
    the orbs, and throw them out of the door. There are 6 total, so jump around a 
    bit to find them. After throwing the third and fourth orb, a Enhanced Leaper
    will attack after each one. Once the fourth one is thrown, two Lurkers will 
    attack.
    
    Once all six orbs are disposed of, the door surrounded by yellow light will
    open up on the Valor. Jump to it, and enter the ship. Take note of that "thing"
    that just disappeared ahead; its a new enemy, and you'll soon meet him. Take
    the [Medium Med Pack] from the case on the right and continue down the hall.
    Kendra will contact you eventually.
    
    ==================================================
    New Audio Log: Find the Singularity Core
    
    Kendra: The part you're looking for will be in the engine room at the back of
    the ship. I'm reading massive damage, so you may need to find an alternate
    route to get there!"
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the Singularity Core.
    
    "Made it inside. Now I just have to find a way to the engine room and salvage 
    the Singularity Core."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Move around the gravity panel and save your game at the =Save Point= behind it.
    Enter the "Cargo Room" to the right. When you enter, that thing will appear 
    then run away again. Ugh. Take the <Ammo> from the case to the right, and
    grab the <Ammo> behind the right side of the damaged escape pod on the left. 
    Looks like these guys partied way too hard in here. Take the <Ammo> from the
    case next to the flaming debris, and turn your attention to the crates on the
    right. You'll have to move these around a bit with Kinesis in order to proceed.
    When you approach the crates, Hammond will contact you.
    
    ==================================================
    New Audio Log: Infected Soldiers
    
    Hammond: "The infection process is doing something strange to these soldiers.
    They all had built-in Stasis units in their body armor. The infection is
    merging the Stasis unit into their flesh or something...making them more
    fast...real fast. Be careful."
    ==================================================
    
    Yup, what Hammond is talking about is the thing we just saw: A Twitcher.
    These guys are really fast, and can be pretty brutal if not taken care of. Use
    Stasis to slow them down as soon as you see them. We'll be encountering one
    soon, so you can better understand how to defeat them. Move around the first
    set of crates and to the back. Use Kinesis and push the crate back, revealing
    <Ammo> in the small left alcove. Now, turn around and face the group of three
    crates. Take the first one and push it to the right. Take the second one and
    pull slightly to the small metal gate on the right. Take the third one and
    push it forward. Look right, and pull the next crate to the right. When you
    move this crate, and step around the corner, a Twitcher will be waiting
    ahead. Use Stasis immediately to slow him down, then use the Line Gun to
    slice off his legs and arms. As soon as he is killed, two more Twitchers
    will attack from ahead. Same procedure. Just as a note, this guide was written
    during my second playthrough, and I seem to remember the crate placement
    being different. If it is, or there are different crates blocking different
    areas, just try moving them around a bit until you reach the Slashers. Sorry
    in advance if it is different.
    
    Move forward past the Twitchers and into the next room. Another Twitcher will 
    emerge from the back vent, past the 3 gravity plates. Kill him, and move the 
    debris blocking the door to the "Torpedo Room" on the left. Move the debris 
    blocking the door when it opens, and you'll see Nicole on a screen across from 
    you. Notice the debris blocking the vent directly ahead..LEAVE IT ALONE OR A 
    TWITCHER WILL ATTACK. No use getting into unnecessary fights. Take the 3 <Ammo>
    from the case to the left and the 2 cases near the debris by the vent. Take the
    <Ammo> from the middle of the room and move across the walkway. When you reach 
    the other side, Hammond will contact you.
    
    ==================================================
    New Audio Log: Hammond's Assistance
    
    Hammond: "Isaac, I'm tracking your position but it doesn't look like I can 
    reach you. This damn ship was nearly sheared in half. I made it to the 
    bridge... it's a mess here. These poor bastards didn't stand a chance. I'm
    going to override all door locks so you can get to the engine room. I'll catch
    up with you there."
    ==================================================
    
    Take the :Gold Semiconductor: from the case to the right, and enter the "To
    Elevator to Upper Deck" door ahead. Take the <Ammo> from the case to the right,
    save your game at the =Save Point= ahead, and stomp every, single, solitary
    body in here before doing anything else. If you don't, you will greatly regret
    it in a minute. Interact with the "Elevator to Upper Deck", and the blue 
    circuit next to it will explode. Afterwards, two Infectors will attack from
    behind and to the left. Kill them. If you left any bodies unstomped, then the
    Infectors will turn them into Twitchers. Not something you wanna deal with in 
    such an enclosed room.
    
    Take the circuit from the opposite door and plug it into the elevator slot. 
    When you enter the elevator, you'll recieve a video log from...Dr. Kyne?
    
    ==================================================
    New Video Log: Dr. Kyne
    
    Kyne: "Mr. Clarke! I need to speak with you... My name is Terrence Kyne... 
    Doctor Kyne. Listen to me, there isn't much time... If you really can repair 
    the shuttle... there is a better use for it than just running away. You must 
    understand, the forces at work here are... greater than you can imagine. If you
    leave now... you condemn all humanity! The planet will never stop, never rest, 
    unless the Marker is returned. Don't you see? The Church is wrong! This is all 
    a trap! I've seen it... Please, you must help me!"
    ==================================================
    
    Enter the room, and turn right down the open door. Move right and take the 2
    -Credits- from the cases on the left and right. Use Kinesis to grab the
    <Ammo> hidden behind the flaming debris in the back of the area. Move back down
    the hallway and enter the door. By the way, the wailing you probably heard was
    just a soldier trapped on the ceiling by a gravity plate. No matter, he's not
    on Issaac's side.
    
    As soon as you open the door, a Divider will attack from across the room. Back
    into the previous room and let him get pinned in the door. Quickly shoot him,
    then use the Force Gun to take care of the Appendages. Two Exploders will also
    attack from around the corner, so be careful. When you approach the *Upgrade
    Bench*, two more Exploders will smash through the vent to it's left, so 
    quickly move away and shoot them. Take the !Power Node! off the wall to the 
    left of the bench, the <Ammo> from the case to the right of the entrance door,
    then enter the small area to the left (Watch the gravity plate). Pick up the
    audio log in here.
    
    ==================================================
    New Audio Log: Emergency
    
    Cadigan: "This is Commander Cadigan! We have hostiles on board! This is Not a
    drill! Hostiles are alien, repeat, ALIEN and extremely dangerous! All 
    personnel have weapons ready and fire at will!"
    ==================================================
    
    So, it's time to have a little bit of fun. Walk over to the Shooting Range in
    this area. The object of the Shooting Range is to shoot any red glowing
    targets, and avoid shooting any blue glowing targets. Equip the Plasma Cutter,
    and you'll have an infinite amount of ammo to use during shooting. Each 
    completed round earns you an item, which will be delivered on the shelf to the
    left. You can quit and play at anytime. When you are done playing, enter the
    "To Infirmary" door in the back of the room.
    
    Use the Stasis Recharger to the left and...oh hello, sorry about your leg. 
    walk past the now dead soldier and enter the Infirmary. When you enter, a
    Twitcher will attempt to attack, but he'll be cut short by the lasers.
    Haha. Anyways, in order to get past the lasers, you'll have to use Stasis to
    slow them down enough to run by them. Wait until they swivel to the right side,
    then use Stasis and run past them. Another Twitcher will attack from the
    left side once you go near it. In my case, he ran into the lasers. Be careful
    if he doesn't in your case. Pick up the [Large Med Pack] from the floor on the
    left side, repeat the process with the lasers, and run past them on the right
    side. There are also two cases with <Ammo> and a ^Stasis Pack^ in here. Enter
    the "To Barricks" door in the back right.
    
    When you enter the room, an Exploder can be heard in the distance. A Twitcher
    will, however, attack first from the left corrider. Then 3 or 4 Exploders will 
    emerge from the left and right hallways. I would stay in the doorway and let 
    themselves funnel through so they get stuck, and shoot them. Once they are all 
    dead, move down the right hall and pick up the !Power Node!, <Ammo>, and 
    -Credits- at the end, then enter the other hallway. Open the two cases 
    containing 2 <Ammo> and pick up the [Small Med Pack] and <Ammo> off the
    floor at the end. Shoot the Exploder that moves past the debris if you want,
    but he won't attack. Save your game at the =Save Point= to the right of the
    door, and make sure you have plenty of health and ammo before entering the
    Barracks. This next room won't be pretty.
    
    The good thing about this room is the space. You have the advantage of being
    able to run, and the gravity plates might catch an enemy or two. When you
    walk into the room, a quarantine will initiate, so back into a corner and start
    fighting. In the order they attacked me: Pregnant, Twitcher, Leaper and
    Lurker, 3 Lurkers and a Leaper, a Twitcher and 2 Lurkers, Twitcher and an 
    Exploder, a Leaper and Exploder, then a Leaper and Exploder. It's hard
    to tell what is what, since a lot of attack from the opposite end of the room
    (Which is a good thing!) Your best bet is to back into the left corner since
    some of the enemies won't attack immediately because you are far away. This
    gives you a second or two to prepare to kil the Twitchers as well. When
    all the enemies are dead, the quarantine will lift. You might have to move 
    forward to get the enemies to attack you and lift the quarantine.
    
    Lucky you, there is a #Store# in the back of the room. There are TON of items
    in here, too many to name actually. Just search the entire room and pick up
    anything the enemies dropped, as well as searching spaces in the wall for
    items. There are also several cases on the pillars in the middle of the room, 
    so don't forget those. After collecting everything, put some things in the
    Store, and pick up the text log /Orders\ on the floor near it.
    
    ==================================================
    New Text Log: Orders
    
    EYES ONLY - PRIORITY BLACK
    FROM: CHIEF OF STAFF, EARTH DEFENSE
    ATTN: COMMANDER CADIGAN, F.
    OPERATION WHITE LIGHT
    THEATER: AEGIS SYSTEM, PLANET PENDING
    OBJECTIVE: DEEP CLEANSE
    CEC vessel USG Ishimura in breach of
    government order. They are believed to have
    recovered Marker 3A. Special Ops has
    confirmed the system but has been unable
    to provide the planet location.
    Special Ops advises caution. If Marker 3A
    has been recovered, infection by a lethal
    organism is a credible threat.
    Shockpoint to Aegis system, move to
    position out of local scope range and await
    signal from Ishimura to confirm location.
    ==================================================
    
    Ahhh, so the story unfolds a little more. Looks like theres a lot more going
    on here than suspected. Enter the door marked "Exit" in the back right of the
    room. Pick up the <Ammo> to the right, and notice the crew member I mentioned
    before on the ceiling. Move forward and use the =Save Point= on the wall in the
    next room. Take the -Credits- from the case to the right of the broken vent
    ahead, then enter the door on the left "To Engine Room."
    
    An unknown man can be seen stumbling away down the hall. He'll lock himself
    in the room he runs into. Take the [Medium Med Pack] and 2 <Ammo> from the 
    cases ahead, then move to the locked door and take the 2 -Credits- and <Ammo>
    from the three cases near it. Move through the unlocked door on the right in
    the middle of the room "Access to Lower Engine Room." Take the <Ammo> and
    -Credits- from the two cases to the right and left, then use the elevator in
    the center of the room.
    
    This is another puzzle sort of room, which involves moving around the
    metal objects with the Kinesis symbol on them. Isaac must grab them with 
    Kinesis and stand directly behind them while he moves them. The idea is to
    block the fire by using the objects as shiels while you move about the room. 
    Only move the objects when the flames are not shooting out or you can risk
    getting burned when the flames move around the metal object. You have to
    destroy the purple fuse boxes scattered throughout the room while shielding
    yourself from the flames. Take cover as often as possible before proceeding,
    there is no rush. Make sure you stay as close as possible to the back of the
    object, especially when moving from side to side. When all 6 of the circuits 
    are destroyed, the flames will stop shooting, and Isaac can pick up the
    Singularity Core from the center back of the room. A video log will play
    when he picks it up.
    
    ==================================================
    New Video Log: Singularity Core Found
    
    Kendra: "Is that it? You got it? Oh my god, you got it! That's the piece we 
    need. Get to the Crew deck!"
    ==================================================
    
    The ship will now start to break down, and many explosions will occur on your
    way back. 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Go to the Crew Deck.
    
    "I've got the Singularity Core now. Removing it may cause some bad side effects
    to the Valor's power system, so I should get out of here quickly. I'm heading
    to the Crew Deck now, in hopes of repairing the shuttle docked there."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Enter the "Access to Engine Room" door on the right, take the 3 <Ammo> from the
    cases on the right, then the 3 <Ammo> from the cases to the left that explode
    when you move near them. The flames won't hurt you, so collect and enter the
    door on the left. Move towards the back of the room, and Hammond will emerge
    from the door beyond the glass. "Isaac! Over here! I've been trying to reach
    you but my comm was out! You got the singularity core...That's our ticket out
    of here. Get that core to the shuttle! Don't wait for me. Oh, fuck me. 
    Aaargh!" Ouch.
    
    The Enhanced Brute will turn it's sights on you once it's finished, so Stasis 
    him and shoot his ass to bits. When it is dead, Kendra will contact you.
    
    ==================================================
    New Audio Log: Hammond's Death
    
    Kendra: "I just lost all of Hammond's vitals! Is he dead? Oh god. It's just us
    now, Isaac..."
    ==================================================
    
    Exit through the door the Brute came from, and enter the now unlocked door on
    the right. Move all the way down the hallway, past the explosions, until you
    reach the blue circuit on the floor. Plug it into the wall, and use the
    elevator. Run forward, avoiding the gravity panel and flames, and save your 
    game at the =Save Point= on the wall ahead. Turn around and enter the "External
    Airlock door on the right. You'll be back in the Zero-G room, so immediately
    jump across the room to avoid the explosion. As you jump, the Valor will 
    explode behind you. Enter the door, and let it close behind you to exit the
    Zero-G and vacuum.
    
    When you open the next door, a Twitcher will attack from around the left
    corner. Kill him, and follow the hallway he came from back to the Tram Station,
    and board the Tram Car.
    
    
    
    
    
    ===============================================================================
    	   ,---.         |         ,---.    ,--.                
    	   |--- ,---.,---|    ,---.|__.     |   |,---.,   .,---.
    	   |    |   ||   |    |   ||        |   |,---||   |`---.
    	   `---'`   '`---'    `---'`        `--' `---^`---|`---'
                               	                      `---'     
    				Chapter 10
    ===============================================================================
    
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ Find the Nav Cards (Video)			      ]
    [		2) ___ Kyne's Gambit (Video)				      ]
    [		3) ___ Hive Mind Glimpse (Video)			      ]
    [		4) ___ Mercer's Last Sermon (Video)			      ]
    [		5) ___ Locked Executive Door (Audio)			      ]
    [		6) ___ Life Support Down (Audio)			      ]
    [		7) ___ The Hunter Returns (Audio)			      ]
    [		8) ___ SOB Override (Audio)				      ]
    [		9) ___ Lock Bypassed (Audio)				      ]
    [		10) ___ Executive Area Unlocked (Audio)			      ]
    [		11) ___ Kendra's Warning (Audio)			      ]
    [		12) ___ Captain's Report (Audio)			      ]
    [		13) ___ On My Way (Audio)				      ]
    [		14) ___ Meet on the Flight Deck (Audio)			      ]
    [		15) ___ New Ally? (Audio)				      ]
    [		16) ___ Unitology Article (Text)			      ]
    [		17) ___ Z-Ball Rules (Text)				      ]
    [		18) ___ White's List (Text)				      ]
    [-----------------------------------------------------------------------------]
    
    Leave the Tram, and Kendra will contact you.
    
    ==================================================
    New Video Log: Find the Nav Cards
    
    Kendra: "Isaac. I've located the shuttle Hammond found. Shit! No good. That 
    shuttle's brain dead. Someone removed the navigation cards. God knows why. 
    There's three of them scattered around the deck. I'm downloading their 
    locations. I can't access the doors from here, so you'll need a Crew Key. If 
    you can find those parts, I think we can get that shuttle operational again!"
    ==================================================
    
    Personally, this is favorite chapter because of all the creepy things you see
    throughout the deck. Once the file finishes, your current objective will become
    inactive, and two will become active.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Repair the Shuttle (Inactive).
    
    "Now that I've got the Singularity Core, I need to find the deck and repair it.
    It's the only way to get off this ship.
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the Crew Key.
    
    "Once I find the Crew key, I'll be able to access the elevator down to the 
    various Sleep Blocks on the deck."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Find the Navigation Cards (0/3).
    
    "It sounds like someone sabotaged the shuttle and ripped out the navigation
    cards. I've got to find them and bring them to the shuttle, along with the
    Singularity Core."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    There is a case with -Credits- to the left of the door ahead, and <Ammo> in the
    waiting area on the right. Enter the "Commons" ahead. This room is FILLED with
    dead bodies that just scream "Stomp Me!" Note the figurine on the back table
    and the assortment of familiar writing scribbled all over the room. Collect the
    2 <Ammo> to the right of the door and to the left in the corner. Take the 3
    <Ammo> from the three cases in the room, and use the #Store# to the right if
    needed. Use the lift to the left of the Store. 
    
    There is a =Save Point= and an *Upgrade Bench* ahead, as well as a text log
    /Unitology Article\ on the floor. 
    
    ==================================================
    New Text Log: Unitology Article
    
    UNITED WE... ASCEND? 
    Is Unitology a new hope, or just another scam? 
    By Carrie Van Ottken 
    
    If you've been living on Mars for the past 200 years, you might have missed the
    fastest-growing religious movement in history. 
    
    Unitology boasts a following of millions, counts powerful CEOs and officials in
    its ranks, claims $78 billion of stock in multiglobal companies, and owns two 
    of Earth's largest financial institutions (GPSG Financial and Unitas Energy 
    Investments). From its beginnings as a cult of personality, Unitology has 
    become a respected, established religion. Most people know the basics. Two 
    hundred years ago, Michael Altman, a professor of Anthropology, blew the 
    whistle on what he claimed to be the biggest cover-up ever instituted by Earth
    Government--the discovery of an artifact or "Marker" which proved beyond any
    doubt there is alien life in the Universe. The Government labelled Altman a
    kook, but his claims struck a chord with some, and his mysterious death soon 
    afterwards fueled that interest. 
    
    Unitologists believe the marker contained a code, the key to eternal life, 
    through rebirth and ascension to heaven (The kicker is you have to die first).
    They say the government is hiding the marker somewhere, keeping its secrets for
    themselves. Across all of human space, Unitologists praise Altman's martyrdom
    and await the day God comes to take them to their new life beyond death. It all
    sounds pretty harmless. But, like any cult, there's a dark side. 
    
    Unitologists are "ranked" in the Church. Nobody ever talks about it, but most 
    of its critics believe there are at least three ranks above the average 
    believer, or "initiate". With each new rank, more of the Church's inner 
    workings and research are revealed to a follower. And these ranks are achieved 
    by one simple criteria--giving money and power to the Church. 
    
    Think taking all your money's bad? The Church also requires their members to 
    donate their bodies after death. Why? What do they do with them? Nobody will 
    say, and attempts to infiltrate the inner circle have failed. With their 
    emphasis on "transformation and rebirth", maybe we wouldn't like the answer 
    even if they told us. 
    
    One rumor that also refuses to die says the Church is funding a secret 
    shipbuilding program. Some claim to have seen the fleet. No documentary 
    evidence has ever been supplied, but the claimants all say these "mausoleum 
    ships", despite their huge size (Cont'd on p94)
    ==================================================
    
    Take the <Ammo> from the case on the wall to the right, and enter the
    "Executive Security Hall" on the right. Try to open the locked door to the
    "Executive Security Room," and you'll recieve the audio log /Locked Executive
    Door\.
    
    ==================================================
    New Audio Log: Locked Executive Door
    
    Kyne: "Amelia? No...no no NO NO! The shuttle is mine. I control access to the
    shuttle! If it could make the journey...I could fix everything...I'm sorry Mr.
    Clark. Unless you can prove to me you can get it space worthy again, I'm afraid
    I can't let you through. I need to know if you're on my side!"
    ==================================================
    
    There was no other reason to go here other than to recieve that audio log,
    because you can only recieve it if you do not have the nav cards. Exit back
    out into the Commons and enter the "Residential Hall" on the right. Walk up to
    the window and watch the scene play out between Dr. Mercer and Jacob Temple. 
    It's pretty depressing. Enter the "Mess Hall" around the corner.
    
    Smash the case to the left containing <Ammo> and use Kinesis on the <Ammo>
    behind the bar. Walk around the bar, and you'll probably hear noise from the
    floor below. That would be Appendages walking around, which you will meet soon.
    An Exploder will also appear in the previous hallway, but he won't do anything
    for now. Stomp the bodies of Dr. Cross and Jacob Temple of you wish, and 
    collect the 2 -Credits- from the case on the floor and on the wall near the 
    lift. I'm sure you'll hear the yell as you descend to the second floor. Two
    Dividers will immediately attack when you reach the bottom floor, so use the
    Line Gun to cut them in half and quickly switch to the Force Gun to blast
    the Appendages that emerge from them. Collect the <Ammo> from the case to the
    left of the lift, the 2 <Ammo> from the case in front of the bar to the left
    and on the floor in the far back left near the bar, the !Power Node! on the far
    right wall, and the <Ammo> from the case in the sitting area in the left
    corner. Take the Crew Key from the case near the far right back corner. Take 
    the lift back up and make your way to the door. A video log will play from Dr.
    Kyne about halfway to the door.
    
    =================================================
    New Video Log: Kyne's Gambit
    
    Kyne: "Mr. Clarke! I really... must speak with you! I'm very close to your 
    position, and... and I know you'll want to hear what I have to say. I can 
    explain all this! I know what happened! When you have the Nav cards, I'll let 
    you into the Security Station. We must talk. Hurry!"
    =================================================
    
    Step back out into the hallway (The Exploder from before will not attack) and
    enter the "Residential Lobby" on the right. Around the right corner is a 
    Guardian, so hit him with Stasis and blast him with the Force Gun. A Enhanced
    Slasher will drop from the ceiling in front of the Guardian, so be ready to 
    kill him when he does. When they are both dead, pick up the <Ammo> right as you
    walk into the room, another <Ammo> next to the Guardian, and the <Ammo> from 
    the case on the left wall. Enter the Women's Restroom in the middle of the 
    room. Take the -Credits- from the case on the back wall, and leave. 
    
    Since you have the Crew Key from the Mess Hall, use it on the locked elevator
    to the left of the Guardian. Take the [Medium Med Pack] from the case on the
    left wall, and enter the "Sleep Block A Commons" ahead. Walk into the center
    of the room, and Kendra will contact you with an audio log.
    
    =================================================
    New Audio Log: Life Support Down
    
    Kendra: "The life support system in Sleep Block B has been shut down. You'll
    have to find an override nearby to get to the door."
    =================================================
    
    +++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Override the Locks to Block B.
    
    "Life Support is down in Sleep Block B and the door is locked. I should be able
    to turn on an override from a nearby control station."
    +++++++++++++++++++++++++++++++++++++++++++++++++
    
    You would think modern technology would help prevent all the crazy things going
    on with the USG Ishimura. Pick up the [Small Med Pack] from the case in the
    middle of the room, the [Small Med Pack] in the middle on the floor, the <Ammo>
    near the unmarked door, and save your game at the =Save Point= on the right
    wall near the door. Enter the Men's Restroom via the unmarked door.
    
    The Enhanced Slasher on the floor is dead, so don't worry about a sneak attack.
    Take the <Ammo> from the first stall and the -Credits- from the case on the
    back wall. Enter "Sleep Block A Bunks." When you step into the room, a Drag
    Tentacle will grab you from around the corner. Use your Plasma Cutter or
    Pulse Rifle and quickly shoot its yellow pod before it drags you into the
    hole. Once it is dead, move back to the front of the room and pick up the
    -Credits- on the floor, take the <Ammo> from the case directly across from the
    entrance door, stomp the case behind the knocked-over table in the back of
    the room and take the <Ammo>, and take the [Large Med Pack] from the case near
    the Tentacle hole. Enter the "Storage Room" to the left of the entrance door.
    
    Pick up the <Ammo> behind the storage case to the left, and use Kinesis to pull
    down the lever on the controls (Similar to the controls used to power the
    Gondola in one of the previous chapters). Step back into the Sleep Block. A
    Enhanced Slasher will immediately attack from the far right, so be ready to 
    slice him. Step back into the Commons, and save your game. Enter the "Sleep 
    Block B" door on the right. When you enter the door, you'll recieve a message 
    about harardous conditions in the next room. When you enter "Sleep Block B 
    Commons," you'll be in a vacuum. 
    
    Be very careful in here, because a Pregnant and Slasher will immediately attack
    once you enter the room. A Enhanced Slasher is also waiting across the room 
    near the Oxygen Recharger, playing dead on the floor, so be careful. Once they 
    are all dead, take the <Ammo> from the case on the left wall, and enter the 
    Men's Restroom across the hall. Pick up the <Ammo> from the third stall, the 
    [Small Med Pack] in the fourth stall, and the <Ammo> from the case on the back 
    wall. Exit back into the Commons and enter the "Sleep Block B Bunks."
    
    A Enhanced Lurker will drop from the ceiling ahead, so kill him and take the 
    <Ammo> from the case to the right, and be ready to kill the Enhanced Lurker and
    Pregnant that emerge from the left corner. The Pregnant crawls, so be careful 
    not to shoot her stomach. A Stasis Slasher will also attack at some point when
    you move to the left, so kill him as soon as you see him and take the Nav Card
    from the small area on the left. When you walk down to the area on the left, a
    Twitcher will drop from the ceiling at the end, so kill him and pick
    up the <Ammo> from the case in the small alcove on the left, next to the door.
    There is also a case on the right, next to where the Twitcher fell from.
    
    Exit back into the Common area via the door on the left, and use the Oxygen
    Recharger. Exit back out into the "Sleep Block A" door, and enter the next door
    to regain oxygen. Save your game in here, and enter the unmarked door leading
    back to the elevator. Take the elevator back up to the Residential Hall. When
    the door opens, an Exploder will jump into the ceiling in front of you. Don't
    shoot him or you'll just damage yourself. He won't attack so it's not worth it.
    Enter the "Residential Hall" via the big door on the left. Two Exploders will
    crawl out of a vent on the right, and several Appendages will emerge from the
    left corner, so be ready to kill them. Step across the organic matter and
    enter the "Commons" at the end of the hall. Save your game, then take the lift
    down the the first floor. Use the store if needed, and enter the "Sleep Block
    C" door to the right of the store.
    
    I'm sure you saw something move around the corner when you entered the door,
    right? Well, if not, be ready to shoot the Enhanced Slasher that emerges from 
    around the left corner. Take the <Ammo> from the case directly to the left
    of the entrance door, take the <Ammo> from the case around the left corner, and
    enter the "Zero-G Basketball Court" on the right. Take the <Ammo> from the case
    to the left, pick up the +Level 5 Suit Schematic+ off the floor around the
    right corner, and take the -Credits- from the case next to the schematic. Enter
    the unmarked door ahead. Pick up the text log on the floor, and take the <Ammo>
    from the case on the right.
    
    ==================================================
    New Text Log: Z Ball Rules
    
    Z-BALL RULES 
    
    Step on the lighted platform and activate it to start the game! 
    
    Jump to as many scoring platforms as possible to increase your score 
    multiplier. Then use your Kinesis Module to grab the ball and shoot it into the
    active basket before the shot timer runs out. Beating each level opens a locker 
    with a reward inside. 
    ==================================================
    
    When you are ready, move into the basketball. Obivously, this is a Zero-G area.
    There are three Lurkers in here, as well as a [Small Med Pack] floating around.
    Pick up the Nav Card from the second platform. If you want to play Zero-G 
    Basketball, give it a try. In order to play, Isaac must grab the incoming 
    basketbal by using Kinesis, then launching them into the open colored holes
    on the opposite side of the court. You can jump to various platforms in the
    room in order to gain more points per shot, but it gets harder and harder as
    you advance to each level. It also gets tricky when you lose one of the 
    basketballs, so keep an eye on them when they emerge. Similar to the shooting
    gallery, you'll recieve a prize for each level you win, which will be waiting
    for you in the lockers in the previous room. Give it a try, and if you advance
    through all 6 levels, you recieve the achievement associated with it. 
    
    When you are done playing, enter back into the locker room and collect any 
    prizes you won playing Z-Ball. When you enter the second door, a Enhanced
    Slasher will drop from the ceiling directly in front of the door, so be ready 
    to kill him. Go back to the Commons area. Move into the room, and the lights
    dim. When this happens, an Infector and Enhanced Slasher will attack at the 
    same time. Make sure the Infector doesn't infect any bodies if you didn't stomp
    them, and quickly kill both of them. When everyone is dead, use the Store to 
    purchase the Level 5 Suit, and stock up on ammo and med kits from your stash. 
    The only reason I made you reenter this area now is just so you can use the 
    Store, because the next area isn't going to be easy. Re-enter Sleep Block C and
    use the Crew Key on the locked elevator to the left.
    
    When the elevator doors open, save your game at the =Save Point= on the left
    wall, and enter the "Block C Commons." A recording of Dr. Mercer performing
    some sort of sermon will be playing in the center of the Commons. There are
    also three Guardian pods around the room; one in the center, one to the right,
    and one in the back. Kill them and take the <Ammo> from the case on the right
    wall towards the back, the [Small Med Pack] from the back left wall, and enter
    the Men's Restroom to the left through the unmarked door. Pick up the 2 <Ammo>
    from the case and the floor in the back, and leave the room. Enter the "Sleep
    Block C Bunks" in the back of the room. Take the -Credits- from the case to
    the right, and use a Power Node on the locked Storage Room to the right.
    There are a bunch of pick-ups in here, including 7 <Ammo> on the floor, a
    [Large Med Pack] on the floor, and <Ammo> in the case on the left wall. When
    you collect everything, I would suggest going to the Store back in the Commons
    and stocking everything so you have space, and making sure you are completely
    full with Stasis. Buy a Stasis Pack if you aren't. When you are ready, return 
    to the "Sleep Block C Bunks."
    
    Notice how all the beds have a Kinesis symbol on them? This means you can move
    them, but only left or right. You'll have to move the beds around, sort of like
    a puzzle, in order to move into the next area. If you enter the room, and are
    facing the wall straight ahead, you'll see two beds; one on the left and one on
    the right (Not the set of three beds to the direct left). Move the bed on the
    left to the right so it is against the other bed. Now, face the set of three
    beds, and move the one on the far right all the way against the right wall. You
    can now move into the space behind them and pick up the :Ruby Semiconductor:
    on the floor to the left. 
    
    In order to keep going, you'll have to move the bed you just moved back into
    place in order to move the other beds by it. Face the bed, move it back to the
    right, then move the bed on the left to the right. Move the bed next to it to 
    the right as well, then move the first bed behind you to the right, all the
    way against the wall. This exposes the next area that you can enter. Leave the
    beds just as they are for now; do not move anymore and leave the opening as it
    is.
    
    Stomp the case ahead and take the <Ammo>, then move around the corner. You'll
    begin to hear manic laughing from a woman across the room. Let her laugh until
    she shoots herself. Now, before you do anything else, I want to prepare you
    for this next part. I won't tell you exactly what happens, but just be ready
    to run back to the beds when you pick up the last Nav Card in this room. MAKE 
    SURE YOU HAVE A FULL STASIS METER. When you are ready, stomp the case to the 
    right containing <Ammo>, stomp all the bodies, pick up the 2 <Ammo> on the 
    floor to the left, and pick up the Nav Card in the corner on the right. As soon
    as you pick it up, Mercer will contact you.
    
    ==================================================
    New Audio Log: The Hunter Returns
    
    Mercer: "This time there will be no escape for you, my friend. You have been 
    most resourceful up until now, but my creation is free, reborn in the fierce 
    heat of life itself! Now it's time to play your part..."
    ==================================================
    
    The Regenerator will drop into the room, along with an Enhanced Slasher. Take
    care of the Slasher first, then shoot the Regenerator with Stasis to slow him
    down. Start running back to the bed area, and move all the beds back to their
    original place so you can get back to the door. The Regenerator might drop into
    the area if you don't move quick enough, so be ready to Stasis him if he does.
    When the beds are moved, enter the door and kill the Enhanced Slasher and 
    Enhanced Lurker that attacks. The Regenerator will also fall from the ceiling
    into the room, so be very careful. Shoot him with Stasis, and quickly kill the
    other two. When they are dead, another Enhanced Slasher will attack from the
    back of the room. Remember to Use Stasis on the Regenerator again if it runs
    out. Around four Enhanced Slashers will attack until you can enter the locked
    elevator, which will unlock when Isaac recieves an audio log from Kendra. He
    also recieved one during the fighting, which I'm sure you didn't hear 
    completely.
    
    ==================================================
    New Audio Log: SOB Override
    
    Kendra: "Isaac, that son of a bitch just overrode the door lock! I'll try to 
    run a bypass. Hold on!"
    ==================================================
    
    ==================================================
    New Audio Log: Lock Bypassed
    
    Kendra: "Okay, I bypassed the lock! Get out of there!"
    ==================================================
    
    As soon as Kendra tells you the door is unlocked, run across the room and enter
    the elevator hallway. Don't hesitate in here because the Regenerator and any
    necromorphs you did not kill in the previous room will drop into here, so
    haul ass into the elevator as quickly as possible. Dr. Kyne and Kendra will
    contact you while boarding the elevator.
    
    ==================================================
    New Audio Log: Executive Area Unlocked
    
    Kyne: "Excellent work, Mr. Clarke! Excellent work. Now... come and meet me in 
    the Executive area. The door is unlocked. Be quick."
    ==================================================
    
    ==================================================
    New Audio Log: Kendra's Warning
    
    Kendra: "Isaac, be careful with Dr. Kyne. A lot of what I've discovered so far 
    has come from his records... the man has clearly gone insane. He might be 
    unstable, maybe even violent."
    ==================================================
    
    Nothing will attack you in here for the moment, so use the Store to buy or save
    any items, and take the lift to the upper floor and save your game. Enter the
    "Executive Security Hall" to the right of the save point. Enter the door at the
    end of the hall. Meet Dr. Kyne, he's on the other side of the window. Here's 
    Kyne's rambling conversation with Isaac.
     
    "Amelia, I knew that you would know what to do. I knew, I love you so...You 
    made it! Thank god, you made it...I've been following your progress. I know you
    want to repair the Executive shuttle and leave this place, but...Escape is 
    impossible at this point. The...the shuttle's shockpoint drive is destroyed. No
    no no no no no no, don't lose hope! Don't lose hope...At first I lost hope. I
    tried to scuttle the ship. Sabotage the systems...but Amelia...she changed 
    things. The church! They think the Marker is divine, but they don't know what's
    happened here! What's been released! Look, look, look...look at this: That is
    what we found in the core of the planet...Mercer calls it the Hive Mind. It's
    the source...controlling the necromorphs telepathically! We were so STUPID! But
    Amelia, she knew! She knew it could be stopped...by returning the Marker to the
    planet! The Marker was containing it within the planet. Return the Marker, and
    seal the Hive Mind! Please. I'm sorry Amelia...I bear much of the 
    responsibility for this tragedy. Now, I must take responsibility for ending it,
    and atone for my sins. But you can help me, if you repair the shuttle, and 
    bring the Marker back on board...We can end this. Forever."
    
    ==================================================
    New Video Log: Hive Mind Glimpse
    
    There is no text for this log, only a video.
    ==================================================
    
    After he is finished talking, he'll unlocked the "Elevator to Executive Block"
    to the right. Stomp the case to the left containing a :Gold Semiconductor: and
    enter the elevator and activate the controls. Walk down the hall and enter the
    door. When you enter, four Pregnants will attack from around the room. Be 
    careful not to shoot their stomachs or this could get very ugly. Personally,
    I just let them filter themselves into the hallway and took them out when they
    were crowded in the doorway. When all four are dead, collect <Ammo> from the 
    case on the wall to the left. There are four room to enter in here, so lets
    start off with the first room on the right. Take the 2 <Ammo> from the two
    cases in here, then enter the second room on the right. Do not stomp the green
    case in here, it has Swarms in it. Move the sofas with Kinesis and take the
    -Credits- from the case. Enter the first room on the left. Take the :Ruby
    Semiconductor: off the floor behind the couches, take the ^Stasis Pack^ from
    the case on the far wall, and pick up the audio log /Captain's Report\ off the
    dresser to the left.
    
    ==================================================
    New Audio Log: Captain's Report
    
    White: "Captain's log, personal. I want to set the record straight. By the time
    this log is heard, my actions will have been vindicated. I'm a Unitologist. By
    now it's probably no secret that we shouldn't be in this star system. Just
    another illegal mining job for the company...That is until the colony found
    the Marker. That was when the Church took an interest and chose me to lead
    this pilgrimage. They also measured many of the mission crew were devout. My
    primary instruction was to get the Marker up from the colony and on board the
    ship. Dr. Kyne, the CSO, is an expert on the original Marker and was tasked 
    with deciphering this new one. He says he's making good progress. My decision
    to quarantine the colony is sound. They're got some kind of epidemic down 
    there, and I can't allow it to infect the ship. Not with such a precious 
    cargo. Not when we are so close! Planetcrack takes place tomorrow. We'll
    continue to decipher the Marker, and when we return home, we'll pass all our
    findings, and the Marker, to the Church. The government isn't going to cover
    this one up. Altman be praised."
    ==================================================
    
    Enter the second room on the left and pick up the <Ammo> from the case and take
    the text log /White's List\ from the dresser on the right. Exit the room.
    
    ==================================================
    New Text Log: White's List
    
    PERSONAL LOG 
    
    White, D. (FIRST OFFICER) 
    
    Goddamn Unis are running the ship. Known so far: 
    
    Captain Mathius 
    CSO Kyne 
    2SO Mercer 
    LCDR Holt 
    Lt Carrillo 
    LTJG Pitts 
    LTJG Wrede 
    ENS Maynard 
    ENS Shande 
    ENS Espeleta 
    ENS Natividad 
    ==================================================
    
    Enter the "Executive Shuttle Hall" in the middle of the room. Take the <Ammo>
    from the case on the right wall and save your game at the =Save Point= on the
    far wall. Enter the "Executive Shuttle Bay" to the right. Take the [Small Med
    Pack] from the case to the left on the wall, then stomp the two cases 
    containing <Ammo> and -Credits- along the right area in the small alcove. Pick
    up the [Large Med Pack] next to the right case, then collect the <Ammo> at the
    end of the area. Hmmm, big open area, lots of vents...I'm sure you're expecting
    an attack at some point. Don't worry, you'll see. Enter the "Control Room" and
    pcik up the 2 <Ammo> on the floor, then exit back out. Enter the shuttle in
    the middle of the room, and plug the Nav Card into the controls straight ahead.
    Kyne will then contact you.
    
    ==================================================
    New Audio Log: On My Way
    
    Kyne: "Excellent! Excellent! Wait there for me, I'm on my way."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Test Fire the Shuttle Engines.
    
    "The shuttle should be operational now, but I should test fire the engines to
    ensure flight readiness before Kyne gets here."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Re-enter the Control Room, but be ready to fight when you activate the 
    controls. You'll have a lot of enemies to deal with when you do. Activate the
    controls when you are ready. The Regenerator will drop from the ceiling in the
    room, and soon a Twitcher will as well. Stasis the Regenerator and shoot the
    Twitcher quickly. Exit the room and allow the Regenerator to follow. There are
    also several Twitchers in the shuttle area now, but try to kill them quickly.
    Your main focus is killing the regenerator. The idea is to get him behind the
    shuttle, Stasis him, then run back to the Control Room and fire the engines
    to blast him away. Your best bet is to use Stasis on him, then take his legs
    out while he is behind the shuttle. Sometimes it takes too long to run up to
    the Control Room if you only use Stasis, so shoot his legs just to be safe.
    As soon as you hit the controls, you'll hear him scream, then disappear in
    the fire. Kyne will then emerge from the back of the area. Use the controls to
    release the shuttle.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Release the Shuttle.
    
    "Kyne's onboard and ready to fly. I have to release the docking clams holding
    the shuttle in place."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ==================================================
    New Audio Log: Meet on Flight Deck
    
    Kyne: "I'm en route to the Flight Deck. Meet me there, and we can load the 
    Marker on board. Yes, Amelia. Soon, we'll take it home..."
    ==================================================
    
    ==================================================
    New Audio Log: New Ally?
    
    Kendra: "I don't know if Kyne is crazy or not, but we need that shuttle. Let's 
    keep him on our side... for now."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Go to the Flight Deck.
    
    "Kyne is on his way to the Hanger Bay. He needs me to meet him on the Flight
    Deck and load the Marker onto the shuttle. With the Marker onboard, we can
    then fly down to the planet."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Pick up any items dropped in the area, then exit back out into the hallway.
    Save your game on the right wall, then enter the Executive Sleep Block. Enter
    the "Main Commons" door across the room. When you open the door, a video log
    from Mercer will play.
    
    ==================================================
    New Video Log: Mercer's Last Sermon
    
    Mercer: "Your time has come. No need to be frightened. No reason to fight. Many
    have gone before us, and now it's time for us to take the voyage together, to 
    transcend death... and let the future take its course. Join me, as I gaze upon 
    the face of God!"
    ==================================================
    
    I'm sure you're very upset after seeing that video log. Head back into the
    elevator and take it up. Enter the room to the right where you spoke to Kyne 
    and pick up the [Large Med Pack] on the floor. Enter the "Executive Security
    Hall", then enter the Commons. The Infector and Kyne will be waiting outside
    the door, so blast the crap out of both of them before the Infector changes
    him into an Enhanced Slasher. I love the dramatic music when you kill them.
    Take the lift back down, use the Store, and head to the Tram Station. Board
    the Tram and activate the controls.
    
    
    
    
    
    ===============================================================================
    		,---.|    |                        |         
    		|---||    |--- ,---.,---.,---.,---.|--- ,---.
    		|   ||    |    |---'|    |   |,---||    |---'
    		`   '`---'`---'`---'`    `   '`---^`---'`---'                
    		  ,---.     |         |    o               
    		  `---.,---.|    .   .|--- .,---.,---.,---.
    		      ||   ||    |   ||    ||   ||   |`---.
    		  `---'`---'`---'`---'`---'``---'`   '`---'
    				 Chapter 11
    ===============================================================================
    
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ Find the Marker (Video)				      ]
    [		2) ___ Come Onboard (Video)				      ]
    [		3) ___ Betrayal (Video)					      ]
    [		4) ___ Nicole's Alive (Video)				      ]
    [		5) ___ Marker Transferred (Audio)			      ]
    [		6) ___ Terrible Mistake (Audio)				      ]
    [		7) ___ Rendezvous (Audio)				      ]
    [		8) ___ Landing the Shuttle (Audio)			      ]
    [		9) ___ Load the Marker (Audio)				      ]
    [		10) ___ Restore Gravity (Audio)				      ]
    [-----------------------------------------------------------------------------]
    
    Walk off the Tram Car, and Isaac will recieve the video log /Find the Marker\.
    
    ==================================================
    New Video Log: Find the Marker
    
    Kyne: "Mr. Clarke, I'm approaching the shuttle hangar. You must... You must 
    find your way to the Cargo Bay! The Marker... it's being stored in there. 
    There's a cargo loading lift there you can use to deliver the Marker up to the 
    hangar. Please... you must help me with this! It's the only way..."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Transfer the Marker.
    
    "The Marker is being stored in the Cargo Bay of the Flight Deck. I have to
    transfer it from there up to the Hanger Bay. Kendra seems more interested in
    the shuttle than in Kyne's plan to trap the Hive Mind. I can't really blame
    her. We need to get off the Ishimura."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Take the <Ammo> from the case in the waiting area, and use the #Store# and
    *Upgrade Bench* in here if needed. When you are ready, enter the "To Tram
    Station Hal" door on the left. As soon as you open the door, an Exploder will
    be right in front of the door, but he'll jump into the ceiling, so don't shoot
    him. Take the <Ammo> from the case in the middle stall of the ladies room, and
    leave. You'll start to hear a lot of whispering and noises in this area, so
    don't freak out. Use the =Save Point= on the right wall ahead, and take the
    -Credits- from the case directly across from it. Turn right and enter the 
    "Cargo Room" door. I'm sure you heard the Exploder scream, but he is on the
    lower level, along with a Pregnant. I would shoot them from up here if you can
    see them. Use the *Upgrade Bench* to the left if needed, then take the lift 
    down to the lower level. 
    
    There are a lot of item pick ups down here, so lets get started. Open the two
    cases ahead containing <Ammo> and a [Medium Med Pack]. Move to the far left
    corner of the room and stomp the two cases containing  2 <Ammo>, then open the
    two cases across and take the <Ammo> and ^Stasis Pack^. Walk straight down the
    left walkway and open the four cases containing 2 -Credits- and 2 <Ammo>. Stomp
    the green case in this area and take the <Ammo>. Walk to the right corner of 
    the room and take the -Credits- and <Ammo> from the cases and the !Power Node!
    off the wall. 
    
    Now, walk over to the controls in the left center part of the room on the
    walkway. Before you initiate the controls, be prepared for a whole lot of
    enemies. When you activate the controls, the Marker will rise from the middle
    of the room. Before you can even touch it, you'll be attacked by a Pregnant
    and two Slashers from across the room, as well as a Slasher and Exploder almost
    right next to Isaac. The biggest problem with this area is that you can't 
    realy move around, because a Drag Tentacle will attack if you try to move to 
    the center of the room. Once the initial enemies are dead, walk on the walkway
    in the center of the room, and a Drag Tentacle will appear from below the 
    walkway on the right. Immediately shoot its yellow glowing pod to kill it or it
    will smash Isaac to the ground. Move further down the walkway and shoot the 
    second Drag Tentacle on the right. Let's take this opportunity to kill 
    whatever else we can at the moment. Walk down the left walk and shoot the
    Drag Tentacle that appears on the right. Walk back over to the lift and kill
    the Slasher that jumps out of the vent right next to it. Walk down the right
    walkway and kill the Drag Tentacle that appears. This is so you have a chance
    to run around without any surprise attacks and so you don't get cornered by the
    next wave of enemies.
    
    When everyone is dead, walk over to the Marker and use Kinesis to move it. As 
    soon as Isaac touches the Marker, a Pregnant and two Slashers will attack
    from the opposite end of the room. One Slasher and the Pregnant will attack
    from the middle walkway, while the second Slasher will attack from the left
    walkway. Two Enhanced Slashers will also attack from the left and right corners
    on Isaac's side. If you shoot the Pregnant in the stomach, two Lurkers will
    attack as well. Take care of the Enhanced Slashers first, then deal with the
    others. When they are dead, move the Marker all the way down to the other side
    by following the metal conveyor belt it is on. Once it reaches the corner, 
    you'll recieve the /Marker Transferred\ audio log.
    
    ==================================================
    New Audio Log: Marker Transferred
    
    Kyne: "The cargo lift has arrived! The Marker is on the hangar bay. Now you can
    load it into the shuttle. Hurry!"
    ==================================================
    
    As soon as the file plays, be ready to kill two Slashers that appear on the 
    left and right corners on Isaac's side, an Enhanced Slasher, Pregnant, and 
    Lurker from across the room, and two Lurkers if you happen to shoot the
    Pregnant's stomach. When they are all dead, head back over to the lift and take
    it up. Re-enter the "Tram Station Hall." 
    
    Save your game at the save point in here, then head back to the Tram Station.
    Halfway down the hall, Kendra will contact you with the /Rendezvous\ audio log.
    
    ==================================================
    New Audio Log: Rendezvous
    
    Kendra: "I restored power to the elevator. Take it up to the Hangar Bay and get
    that Marker on the shuttle. I'm heading up to the flight deck now. Oh god...I'm
    just going to run for it...wish me luck."
    ==================================================
    
    Enter the Tram Station, use the Store or Upgrade Bench if needed, and enter the
    elevator "To Flight Lounge" and take it up. Enter the door on the left and
    take the <Ammo> from the case in the men's room. Exit the restrooms and enter
    the "Flight Lounge" ahead. When you enter, all of the lights will come back on
    and you'll hear a far off groan from an enemy. Save your game at the =Save 
    Point= on the left wall. This is the same room Isaac first entered in the
    very beginning of the game. When you try to enter the Hangar Bay, the room will
    go into quarantine, and you'll be attacked by many Slashers and Enhanced 
    Slashers. I would highly recommend standing in the corner near the Flight 
    Hangar door and shooting them from there. In the order I encountered them: 
    Slasher, Slasher, Slasher, Slasher, Enhanced Slasher from across the room, then
    a Slasher, Enhanced Slasher, and Slasher fell almost right on top of Isaac.
    Use the Line Gun to quickly cut through several enemies, or use the Force Gun
    if they get too close. When they are all dead, the quarantine will lift. Pick 
    up any items they dropped in here, then enter the newly unlocked "To Security
    Panel Access" door across the room (The first door Isaac entered in the 
    beginning of the game). This door only unlocks after the quarantine is lifted.
    
    Take the -Credits- from the case ahead, then enter the "To Elevator" door. 
    Enter the first door on the right about halfway down the hall and take the 
    :Ruby Semiconductor: off the floor and the <Ammo> and -Credits- from the cases.
    Exit the room and take the ^Stasis Pack^ off the floor at the end of the hall,
    then return to the Flight Lounge and enter the "To Flight Hangar" door. When
    you open the door, you'll recieve the audio log /Landing the Shuttle\.
    
    ==================================================
    New Audio Log: Landing the Shuttle
    
    Kyne: "Excellent! I'm going to dock the shuttle. Got to be careful now...
    careful..."
    ==================================================
    
    When Kyne lands the shuttle, you'll recieve a new objective and the audio log
    /Load the Marker\.
    
    ==================================================
    New Audio Log: Load the Marker
    
    Kyne: "I'm bringing the shuttle down now. The automated loading controls aren't
    responding. You'll have to shut down gravity in the hangar bay and then 
    manually bring the Marker directly beneath the shuttle."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Position the Marker.
    
    "I have to move the Marker along the loading tracks and position it underneath
    the shuttle."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Before loading the Marker, we have some business to attend to. If you walk a
    little down the walkway, and look to the right and below in between the two
    walkways, you'll see an object on the floor. Use Kinesis to grab it, and you'll
    pick up the Peng Treasure. This treasure is worth 30,000 credits at the store,
    and it's sole purpose is to earn you credits. You'll also recieve the 
    achievement "There's Always Peng!" when you put it in your inventory. The Peng
    Treasure has been hinted at being a symbol of erotic entertainment aboard the
    Ishimura, but nothing else is mentioned in the game except various posters
    showing a woman with "There's Always Peng" written next to her face. Hmmm.
    
    Now, re-enter the Flight Lounge and open the door to the left labeled "Runway
    2". Take the <Ammo> from the case in the corner, and enter the "To Control 
    Room" door ahead. Walk up the walkway and enter the next door. Activate the
    controls ahead to deactivate the gravity in the room. You're now in a Zero-G
    room and are free to jump anywhere you like. But before jumping, open the two
    cases containing 2 <Ammo> around the right corner. When you are ready, jump
    directly below and in front of the shuttle. Facing in the same direction you
    jump jumped, turn around and move to the left corner. Open the three cases on
    the wall containing 2 -Credits- and <Ammo>, then stomp the case in the right
    corner containing <Ammo>. 
    
    Walk to the opposite end of the room, and four Lurkers will attack from the 
    vents on the left wall. Take care of them, then stomp the two cases near the
    last clamp containing -Credits- and a ^Stasis Pack^. Move towards the Marker
    to the left and open the three cases on the wall containing 3 <Ammo>. Jump
    to the other side of the room (Past the walkways I mean). Just jump on the
    ceiling then jump to the other floor. In this area is a [Large Med Pack]
    floating in the air, and 4 cases containing 4 <Ammo>. I wouldn't be surprised
    if you've run out of room for all these items, so just make a note of the ones
    you don't pick up and return to them later after you visit the store again.
    
    Jump back to the shuttle area and use Kinesis to move the Marker to the first
    corner. You'll have to activate the nearest set of blue controls in order to
    allow the Marker to move further. Activating them switches a panel on the 
    ground to a different path (Similar to switching train tracks). Now move the
    Marker until it starts to move along the back part of the tracks. When it
    reaches the end, it will lock into place. Activate the controls again to
    switch the panel, and move the Marker across it and to the left. When you reach
    the second panel and the Marker stops moving, two Enhanced Leapers will attack.
    Kill them and do the same procedure with the controls as last time. When you
    move it to the back part of the track, two Lurkers will attack. Kill them, 
    and continue with the Marker. The Marker will lock into place when it is moved
    all the way back and under the shuttle. Kyne will then contact you.
    
    ==================================================
    New Audio Log: Restore Gravity
    
    Kyne: "Okay, it's in position. Eh, still having trouble with these damn loading
    controls. Isaac, restore gravity to the room. I should be able to load the
    marker then."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Restore Gravity to the Hangar Bay.
    
    "Kyne can't get the marker onboard until I restore gravity to the Hangar Bay."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Jump back up to the controls and activate them to restore gravity to the room.
    When you do, the gates around the walkways will return, and Kyne will contact
    you once the Marker is loaded onboard.
    
    ==================================================
    New Video Log: Come Aboard
    
    Kyne: "It's onboard. Please, come and join me. Together we can stop this Hive
    Mind! We can end this nightmare! At last!"
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Meet Kyne at the Shuttle
    
    "The Marker is onboard. Now we can all finally get off this ship."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Head over to the other walkway, and walk out towards the ship. Kyne will call
    for you as you near him and...woah....watch the scene as it pans out. You'll
    recieve two video logs as the scene plays.
    
    ==================================================
    New Video Log: Betrayal
    
    Kendra: "Sorry, Isaac, I couldn't let him go though with it. I suppose I should
    thank him for finding the Marker. We even managed without help from the USM 
    Valor... Thank you for helping me find it, by the way. My department's been 
    looking for this place for a long time. See, what Kyne didn't know was, it was
    the government's mess to begin with. This whole planet is one big experiment.
    The Marker? This "divine relic"? Made by man. They reverse-engineered it a 
    couple of hundred years ago from the REAL Marker, a true alien artifact 
    recovered on Earth. They dug it up, studied it, and made it their own. Then 
    they brought it to Aegis 7, and activated it. And you've seen the result. The 
    stuff of nightmares. They sealed the system, and no one would have been the 
    wiser. But then CEC blunders in and starts tearing the planet apart. The 
    experiment was still alive. Kyne was right about the Hive Mind. The Marker 
    would contain it...but that doesn't matter now, does it? I have the Marker, and
    this entire system can go to hell. For what it's worth, you did a great job, 
    Isaac. See you around... Or maybe not."
    ==================================================
    
    ==================================================
    New Video Log: Nicole's Alive
    
    Nicole: "Isaac, it's Nicole! I need you to help me; Help us! Mow! I'm...I'm in 
    the flight control room. Please Isaac, hurry! Please! I love you."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Meet Nicole in Flight Control.
    
    "Nicole's alive! I don't know how she tracked me here, and I don't care. Kendra
    betrayed me... this whole time, she was some kind of covert agent. She's
    murdered Kyne and taken the Marker and the Shuttle. If Nicole can help me get
    the Marker back, I still might be able to end this nighmare."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    I would take this time to head back down to the Store and stock everything so
    you can retrieve any items you could not pick up in the Hangar Bay. Sadly, you
    cannot use the controls to turn the Hangar Bay into a Zero-G room, so any
    items below the walkway are no longer accessible. I also suggest selling the
    Peng Treasure and any other spare items in order to purchase Power Nodes so you
    can upgrade your weapons for the last chapter.
    
    Finish your collecting, selling, and storing, and return to the Controls where
    you restored gravity to the Hangar Bay. Enter the "To Control Room" door that
    was previously locked and pick up the <Ammo> in the middle of the walkway.
    Head up to the next door and open it, but don't enter just yet. There is a 
    Guardian as well as several pods waiting for you in the next room. Take care of
    them from the doorway, and back off if they overwhelm you. When they are all 
    dead, enter the room. Take the 2 <Ammo> from the cases to the left, and enter
    the "Control Room B" door next to the Guardian. Take the 2 <Ammo> from the 
    2 cases on the left wall, and turn the corner to see Nicole. During the 
    conversation, collect the !Power Node! and the :Diamond Semiconductor: near
    the controls in the back of the area. When Nicole is finished talking, an
    objective will be added.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Remote Pilot the Shuttle.
    
    "I can override Kendra's control of the shuttle from here, and bring the 
    shuttle back."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Walk over to the controls next to Nicole and activate them. Watch through the
    window as the bitch gets what's coming to her.
    
    ==================================================
    New Audio Log: Terrible Mistake
    
    Kendra: "Isaac, what the hell are you doing?! You're making a big mistake. This
    is not over!"
    ==================================================
    
    As the Shuttle returns to the USG Ishimura, you'll recieve a new objective.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Fly the Shuttle to the Colony
    
    "Nicole is completely driven to return the Marker to the colony. If we can
    continue with Kyne's plan, and use it to trap the Hive Mind, we just might be
    able to survive this. Together."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Wait until the shuttle fully docks, and save your game at the =Save Point= on
    the wall behind the controls. Move alll the way back down to the Flight Lounge.
    When you try to enter the walkway to the Shuttle, four Enhanced Leapers will
    attack from across the walkway. Quickly kill them, and enter the shuttle. Open
    the door on the right side, and the game will take control from here on out and
    the chapter will end.
    
    
    
    
    
    ===============================================================================
    		,--.               |    ,---.                    
    		|   |,---.,---.,---|    `---.,---.,---.,---.,---.
    		|   ||---',---||   |        ||   |,---||    |---'
    		`--' `---'`---^`---'    `---'|---'`---^`---'`---'
    		                             |                   
    				Chapter 12
    ===============================================================================
    
    [-----------------------------------------------------------------------------]
    [----Logs:	1) ___ Nicole's Farewell (Video)			      ]
    [		2) ___ Colony Chaos (Audio)				      ]
    [		3) ___ The Pedestal (Audio)				      ]
    [		4) ___ Restore Power (Audio)				      ]
    [		5) ___ Unitology Exposed (Text)				      ]
    [		6) ___ The USG Ishimura (Text)				      ]
    [		7) ___ Background Request (Text)			      ]
    [		8) ___ Planetary Mining (Text)				      ]
    [		9) ___ Recombination Study (Text)			      ]
    [		10) ___ The Red Marker (Text)				      ]
    [-----------------------------------------------------------------------------]
    
    So we're in the home stretch now, the last chapter of Dead Space. If you've 
    made it up to this point, good job. Let's begin the final chapter.
    
    This is the first and only chapter you will not be on the USG Ishimura, but on
    Aegis 7, the planet where the Marker was discovered. Step off the shuttle and 
    into a vary barren, desert looking landscape, similar to what Mars would look 
    like. When you step off the shuttle, Nicole will call to you from the bottom of
    the ramp, and you'll recieve two objectives.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Bring the Loader to the Shuttle.
    
    "I need a mobile loading platform to move the Marker. There should be one
    attached to the track somewhere around here."
    +++++++++++++++++++++++++++++++++++++++++++++++++
    
    +++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Open the Supply Depot Door.
    
    "I'll have to drag the marker through the colony. The door to the Supply Depot
    is offline. I need to find a Power Cell to get it working again"
    +++++++++++++++++++++++++++++++++++++++++++++++++
    
    Walk down the ramp, and make a right, then a right around the corner and walk
    all the way down to the edge near the ramp. There is a case on the wall
    containing <Ammo> and a !Power Node! in a case right next to it. If you look
    out over the ramp, you can see the actual span of the colony, which stretches
    in what looks like a circle around a large canyon. Turn back around and head
    back. While you're walking back to the ramp, stomp the green case on the right
    containing <Ammo>. It is next to some baggage. Move forward, towards Nicole, 
    and open the case on the wall to the left containing <Ammo>. There are also two
    cases containing 2 <Ammo> behind Nicole, one of which is sideways among baggage
    on a baggage carrier.
    
    Now, step in front of the platform Nicole is standing next to. There is a 
    Kinesis symbol on it, so it's time to start moving. This is the loading 
    platform that Isaac needs to load the Marker onto. Drag it all the way along
    the tracks towards the shuttle. When it reaches the end of the tracks, the
    controls to the left will turn blue and become active. Activate the controls to
    load the Marker onto the loading platform. As soon as you activate the 
    controls, an objective will be added.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Take the Marker to Pedestal Site.
    
    "Nicole said something about a Pedestal Chamber. I need to bring the Marker 
    there and plug it back into the pedestal somehow. According to Dr. Kyne, that
    should trap the Hive Mind back into the core of the planet. Kendra had said 
    that the Marker was responsible for starting the necromorph infection. Somehow
    it must have the power to also contain the creatures."
    +++++++++++++++++++++++++++++++++++++++++++++++++
    
    When the Marker is loaded onto the platform, drag it back along the tracks 
    until it locks into place at the very end. Be careful not to touch the
    electrified portion of the track at the end or Isaac will take damage. When
    that is done, enter the "Control Room Barracks" door to the left of the Marker.
    Nicole will contact you when you enter the room.
    
    =================================================
    New Audio Log: The Pedestal
    
    Nicole: "Isaac, the Marker needs to be returned to the Pedestal Chamber. Use 
    the loader to being it there and place it back on the pedestal. Replace what
    was take, and make us whole again."
    =================================================
    
    To the left of the door is a =Save Point= and an *Upgrade Bench*. In the back
    of the room is a #Store#. Utilize this time to upgrade any weapons or stock
    any items to free up space. There are also 2 <Ammo> in the left and right 
    corners on the floor, as well as an <Ammo> in the corner of the left bottom
    bunk bed. Now, I'm sure you've noticed your friend glaring at you from the
    room on the left, the "Gravity Tether Computer Room"? Enter the room and be
    ready to kill two Infectors that emerge. Hopefully you smashed all the bodies
    in here, like I've always told you to do? If not, be ready to kill them before
    they turn the bodies into necromorphs. When everyone is dead, stomp the cases
    containing 2 <Ammo> and -Credits-. The Power Cell you need is in this room, so
    use Kinesis to grab it and exit the room. Drop it on the floor for now and
    enter the "Gravity Tether Control Room" across from Isaac. 
    
    What a beautifully decorated room! Pick up the -Credits- to the left in the 
    case, then pick up the :Gold Semiconductor: off the floor, the -Credits- and
    <Ammo> from the cases on the right wall, and pick up the audio log /Colony
    \Chaos on the floor. 
    
    =================================================
    New Audio Log: Colony Chaos
    
    Neumann: "This is Sergeant Neumann, P Sec! We've lost all the shuttles! One of
    them just took off, then came straight back down and crashed into the bay!
    Took a couple hundred people and all the remaining shuttles with it! If
    anyone can hear this, do not land! Do not land!"
    =================================================
    
    Exit the room, and this room will now be lit up. Hmmm. Pick up the Power Cell
    and take it outside. When you move outside, a Divider will attack. Kill him 
    and ready the Force Gun to kill the Appendages that attack. When he is dead,
    take the Power Cell over to the plug on the left wall and insert it. This will
    open up the Supply Depot. Walk over to the Marker, and begin to move it along
    the tracks. 
    
    When you reach the "Gravity Tether Operations A" door, let go of the Marker
    and enter the door. Grab the Marker and drag it all the way to the next door,
    then use the controls to open the next door. This will lock the previous door
    and open the next door so you can continue moving the Marker. Move the Marker
    and enter the next room.
    
    Big, open, organic matter-covered room....always a good sign. Take the ^Stasis
    Pack^ and <Ammo> from the cases directly to the left and 2 <Ammo> on the floor
    directly to the right. There is also a Stasis Recharger on the wall right
    next to the cases to the left as well as right behind the ammo on the floor,
    next to the door. Pick the left or right corner next to one of the rechargers,
    and be ready to run back there when you step further into the room. A
    quarantine will be triggered, and you'll have to fight the largest amount of
    enemies at one time thus far.
    
    I was standing in the right corner, and in the order I was attacked: A Enhanced
    Slasher right above me, a Lurker and Enhanced Slasher from across the room to 
    the left, a Lurker right above me, an Enhanced Slasher right above me and an
    Exploder from across the room to the left, an Enhanced Slasher and Exploder
    right above me, a Lurker and Enhanced Slasher from across the room to the left,
    a Enhanced Slasher and Exploder right above me, an Enhanced Slasher and Lurker
    from across the room. This might vary depending on your location in the room,
    but if an enemy lands on top of you, especially an Exploder, quickly run away
    and attack from a distance. When you kill them, return to your corner so as not
    to get attacked from behind. When the enemies stop attacking, you'll be safe
    for the moment but the quarantine will not lift. Before doing anything else, 
    collect the :Ruby Semiconductor: from the far back left corner, near the locked
    door, and the 3 <Ammo> from the green cases on the floor scattered throughout
    the room. Move to the back right area and insert a Power Node into the locked 
    door in the corner. It won't open now because of the quarantine, but since we
    have the time we'll just insert it now. 
    
    Return to the Marker and pick up any items that were dropped by the enemies.
    When you are ready, pull the Marker as far as you can, and activate the
    controls to its left. This will raise the bridge, but only for a second or two,
    which isn't enough time to pass the Marker underneath it. You can use Stasis
    on the bridge to slow it down, then move the Marker underneath it. Move the
    Marker forward until it reaches the second bridge, then walk to the other side
    and use the controls. Repeat the process to get the Marker under the bridge.
    Remember that there are various Stasis Rechargers scattered in the room.
    
    While moving the Marker, two Lurkers will attack, so be ready to kill them
    before continuing to the third bridge. Repeat the process one last time on the
    third bridge, and bring it all the way underneath it. As soon as you pass it
    underneath the bridge, be ready to kill the four Exploders that appear in each
    corner of the room. When you kill all four of them, the quarantine will lift.
    Move back to the Power Node room and collect the 9 <Ammo> and [Medium Med Pack]
    on the floor. When you've collected everything, continue moving the Marker 
    along the tracks and into the next room. Use the controls to close the 
    previous door and open the next door. Be warned that the next area contains two
    Guardians, so enter with caution. They are on the right wall guarding the door,
    so blast them with the Force Gun and kill any pods that they spit out. When 
    they are dead, move to the other side of the room and take the 4 <Ammo> from 
    the cases in the back left corner of the room. Use the Stasis Recharger in
    the middle of the left wall, but be careful of the Immature Guardian right
    next to it. There is a [Medium Med Pack] behind the last pillar, as well as a
    =Save Point= next to the door on the left side and a #Store# next to the door
    on the right side. 
    
    ==================================================
    New Audio Log: Restore Power
    
    Nicole; "Isaac, you're almost there. You'll have to restore power to the 
    bridges to move the Marker through this area. Look for a control station at the
    end of the maintenance tube."
    ==================================================
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Restore Power to the Bridges.
    
    "I don't know where Nicole went, but she said I need to restore power to the
    bridges. There's a zero-g maintenance tube nearby that should have a power grid
    inside."
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    So since there is no power, we cannot move the Marker past the bridges. Enter
    the circular door in between the Guardians on the right. You'll be in a Zero-G
    room now, so use Kinesis to grab the case containing <Ammo> floating ahead. 
    Walk down the tunnel, and kill the Leaper that attacks from around the corner,
    past there the case was. Continue further ahead and samsh the floating case
    containing <Ammo>. Kill the Enhanced Lurker that emerges from around the next
    corner. Keep moving and grab the case containing <Ammo> floating above Isaac
    after you turn a few corners. Jump through the four gates blocking Isaac from
    walking and take the ^Stasis Pack^ from the final floating case ahead. Jump
    into the lower circular room.
    
    Open the two cases containing 2 <Ammo> and use Kinesis to pull the glowing
    level down. Before doing anything else, use the Stasis Recharger directly
    across from the lever. Pulling this lever will turn the power on in the tube,
    which also turns the huge fans on rotating throughout various areas of it. 
    Great.
    
    Jump back into the tube and back through the blocked part, and you'll be at
    your first fan. In order to pass, you must use Stasis and quickly run through
    them. If Stasis is used on them, they cannot hurt Isaac if they hit them. But
    if the Stasis run out, and Isaac is still in between the blades, he'll be
    cut to pieces. Once you pass the first fan, an Enhanced Stinger and 2 Enhanced
    Lurkers will attack ahead. Be careful not to back into the fan you just passed
    through, just use Stasis on them to give you a second to attack. When they
    are dead, approach the next fan and repeat the process.
    
    Run all the way back to the door now, take the <Ammo> from the case on the
    right next to the door, and enter back into the last room. As soon as you open 
    the door, an Enhanced Brute will be patiently waiting for Isaac across the 
    room. Use Stasis as soon as he gets close enough, then run behind him and
    blast the crap out of him until he drops a Power Node for Isaac. When he is
    dead, recharge at the Stasis Recharger across the room, use the Store, and save
    at the save point.
    
    When you are ready, move over to the Marker and perform the Stasis process on
    each bridge until you reach the end. Recharge at the station again when it is
    moved past the second bridge, and enter the "Gravity Tether Operations B" room.
    Use the controls to close the previous door and open the next door, and enter
    the next room with the Marker in tow.
    
    When you enter the room something really, really big will scream and shake the
    room. HA! Isaac is afraid of nothing! Collect the <Ammo> and [Small Med Pack]
    from the two cases directly to the left in the small alcove, the !Power Node!
    off the wall on the right side of the room (The case next to it is empty), the
    2 <Ammo> from the back right wall, and use Kinesis on the <Ammo> below the
    tracks about halfway down. Now, perform the bridge process on the next bridge
    and slide the Marker all the way into the next room. Use the Stasis Recharger
    on the wall right next to the right doorway leading into the next room. Use the
    controls to close and open the doors, and enter the next area.
    
    You will now be outside near the place where the Marker was discovered, and
    you'll get a glimpse of a MASSIVE creature just past the hills ahead. Move to
    the right area and collect the 4 <Ammo> on the ground and the 2 <Ammo> from the
    cases right next to the pick-ups. When you move the Marker forward, you'll
    be attacked by an Enhanced Lurker from the right vent, a Twitcher from the
    left vent, and an Enhanced Slasher from the right vent. Quickly take care of
    them, and turn your attention on the three Tentacles smashing the tracks.
    You can also run across the tracks to the other side and take the 2 <Ammo> from
    the cases, but be careful to avoid the electrified areas and the Tentacles. 
    Carefully walk along the walkway next to the tracks and kill the first 
    Tentacle. An Enhanced Lurker will appear at some point, but it is triggered
    by either moving further down the walkway or killing the first Tentacle. Just
    be ready after you kill each Tentacle for enemies to appear. Two Twitchers will
    also appear after you kill the Lurker. 
    
    When they are dead, kill the second Tentacle (No enemies attacked me until I
    killed the third Tentacle, but be ready to kill an Enhanced Lurker, an
    Enhanced Slasher, a Twitcher, and an Enhanced Slasher. When there are no more
    enemies, pull the Marker all the way along the tracks until you reach the end.
    Use Kinesis to grab the <Ammo> resting on the right ledge of the building in
    the center of the tracks, then activate the controls at the end of the tracks.
    Watch the Marker as a very length cutscene ensues, then move into the small
    room in the middle of the tracks when you must evacuate the area. When you
    enter the room, it will seal off and decontamination will begin. Watch through
    the windows as the lengthy cutscene continues. Crazy right?
    
    ==================================================
    New Video Log: Nicole's Farewell
    
    Nicole: Nicole: Isaac, it's me. I wish I could talk to you. Im sorry...I'm 
    sorry about everything. I wish I could just talk to someone...it's all falling 
    apart here; I can't believe what's happening... It's strange...such a little 
    thing. In the end, it all comes down to this one little thing... I didn't want 
    it to end like this. I really wanted to see you again, just once. I loved you.
    I've always loved you."
    ==================================================
    
    When the door unlocks, enter the "Return to Landing Pad" door behind Isaac.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Objective Added: Return to the Shuttle.
    
    "Is Kendra right...and I losing my mind...? Nicole was dead this entire time.
    A hallucination created by the Marker. This whole time, it was the Marker
    pushing me to return it to the planet. It's sentient...alive in some way. And
    now Kendra has it again. I've got to get back to the shuttle and get off the
    planet before the chuck smashes into it!"
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Walk down the hall and open the case on the wall containing <Ammo>. Take the
    !Power Node! from the case about halfway down the hall, and stomp the cases
    containing <Ammo> and -Credits- at the end of the hall. Take the <Ammo> from
    the last case on the left wall, and Isaac will be startled by something shaking
    the ground outside. Stomp the final case containing -Credits- right in front of
    the door, and enter the 'Return to Landing Pad" door.
    
    Collect every single item from the cases in here that you can carry. When you
    have everything, enter the "Control Room" and save your game! Use the Store
    to purchase any last minute weapons, suits, or items you need (Although you
    should have every weapon and suit by now). Stock up on health, and ammo, 
    because we're going to face the final boss of the game when you exit the door
    to outside. I would recommend taking the Contact Beam, Plasma Cutter, Line Gun,
    and Force Gun for the final boss. Upgrade any weapons you can, and exit back
    out to the shuttle.
    
    Move to the right area and you'll see several cases on the ground past the
    large crates. When you pass the crates, a cutscene will begin and you'll have
    to fight the Hive Mind. But, before moving past them, collect the 2 <Ammo> from
    the cases ahead and to the left. When you are ready, pass the crates to begin
    the cutscene.
    
    I bet we all feel so bad about Kendra, just like we felt bad for what happened
    to Mercer. The Hive Mind will make its grand entrance from the canyon ahead.
    It's is massive, and very intimidating. However, with careful movement and
    strategy, it can be taken down with little effort. 
    
    As soon as you regain control of Isaac, be ready to shoot the glowing yellow
    pods around the Hive Mind's mouth when it screams as Isaac. This will give you
    a head start on damaging it. The Hive Mind's main form of attack right now is 
    the Tentacle Smash. It will bring it's Tentacle back and smash it into the
    ground where Isaac is standing. Similar to the Leviathan, start running left
    or right as soon as you see it rear its Tentacle back. As soon as the Tentacle
    hits the ground, turn around and start shooting the yellow pods on its face. 
    The best way to do this is to face the Hive Mind, and run sideways while
    still facing it when the Tentacle is about to drop, that way uou don't waste
    time turning around to shoot the pods. There are five pods total, but you will
    face a different form of attack when you shoot three of the five pods.
    
    The Hive Mind will grab Isaac after the third pod is shot, and you will have to
    shoot the yellow pods in the same way that you have to shoot the Tentacle pods
    when one of the Drag Tentacles grabbed you and tried to drag you into the hole.
    This is most likely the toughest part of the battle, and you might die, so 
    don't get discouraged if you do. The aiming is tough, and jarring just like the
    Drag Tentacle, so take a breather and quickly shoot both glowing pods. It will
    shake Isaac three times before it eats him, so make note of that. Use the 
    Plasma Cutter for this one, and keep note of where the shots land. When you
    shoot the last two pods, it will release Isaac and drop him on the ground.
    
    As soon as it drops you on the ground, aim for it's chest and shoot whatever
    yellow pods you can so you can get a head start. Try to shoot one or two before
    the Hive Mind repeats its Tentacle smash sequence. Aim for its chest and
    continue shooting the pods while it attempts to smash Isaac. It will smash the
    ground 2-4 times before it opens up its chest and reveals the pods. There are
    five total, so when the Hive Mind exposes them, quickly shoot a pod or it
    will shoot out yellow pods at Isaac that can damage them. 
    
    When all five pods are destroyed, the Hive Mind will rear its head back and
    scream in pain. Move as far away from the Hive Mind as possible when it does
    this, because it will fall onto the floor and could smash Isaac if he is too
    close. It will fall into the canyon, and you'll be free to move around the
    area again. Nice job!
    
    Collect any items from the various cases on the floor, and enter the shuttle. 
    When you board the shuttle, the game will take over the controls and you're 
    free to watch the long cutscene. Congratulations, you've just finished Dead
    Space! If you want to replay the game, which you definately should, you'll be
    rewarded with the Level 6 Military Suit, 50000 Credits, 10 Power Nodes, and
    everything you saved in the Store (including everything in your Inventory) at
    the beginning of the New Game. Save your game in a new save slot when prompted
    and restart a new game. You can also view 6 extra logs, which can be viewed
    from the Chapter 12 Database menu from your inventory screen when you start a 
    new game.