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    FAQ/Walkthrough by QueenAdreena

    Version: 1.00 | Updated: 04/12/10 | Printable Version | Search Guide | Bookmark Guide

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                 ++      Written By: Jennifer N. Rigsby       ++
                 +++     Started: 03/27/10                   +++
                 +++     Completed: 04/12/10 (Version 1.00)  +++
                 ++      Copyright 2010 Jennifer N. Rigsby    ++
                            +++Table of Contents+++
    Update History..............(S0001)
    Walkthrough: Prologue.......(WE000)
    Walkthrough: Episode 1......(WE100)
    Walkthrough: Episode 2......(WE200)
    Walkthrough: Episode 3......(WE300)
    Walkthrough: Episode 4......(WE400)
    Walkthrough: Episode 5......(WE500)
    Walkthrough: Episode 6......(WE600)
    Walkthrough: Episode 7......(WE700)
    Legal Information...........(S0LGI)
     - - - - - - - - - - - -  -  - Update History - - - - - - - - - - - - - - - - -
    04/12/10: Version 1.00 of the guide complete. I'm planning to fix up early game
    sidequests (because it's not very efficient to replay chapter 2 so many times)
    and add general tips to get through the game easier.
     - - - - - - - - - - - - - Walkthrough: Prologue - - - - - - - - - - - - - - -
    York & Zach                                                          Chapter 00
    +Trading Cards              +
    o 01: Francis York Morgan   +
    +Items:                 +
    o Steel Pipe            +
    o First Aid Kit (Small) +
    o Can of Pickles        +
    o Lollipop              +
    o Fuse Box              +
    NOTE: Do NOT read character Trading Card descriptions until you beat the game.
    Some of them contain huge story spoilers that may lessen your enjoyment of the
    First thing's first: walk by the kids, to the southeast wall of the room (you
    can press the BACK button to view the map, but this room is so small that you
    shouldn't need it). Grab the Trading Card that floats above the blue light to
    get [Trading Card 01: Francis York Morgan]. There are 65 of these to collect
    throughout the game and are available to view via the menu.
    Observe EVERYTHING in the room then walk up to the kids and choose to speak
    with them. A scene will start to play and you will need to pay attention
    because you will be prompted to quickly press the interact button (A) at a
    certain point.
    Turn around from where you start and use the knife to remove the wooden
    blockage. This hidden path leads to a [First Aid Kit (Small)]. Head back. You
    should see a symbol with a handgun floating above a toolbox, which you can use
    to store items. There is a [Steel Pipe] nearby, indicated by a blue light. Near
    the car is a medallion that will give you Agent Honor. Start heading down the
    path, cutting away the fencing that blocks your way.
    There will be a short scene during which you will again be prompted to press
    the interact button. When that's done, go west as there is nothing to the
    south. A short scene will reveal to you that Michael Vick is the probable
    killer. Soon enough, you will find yourself at a small building. Enter the
    building and pick up the [Can of Pickles] near the entrance. Turn on the
    generator to start a scene.
    Just use the handgun to shoot it a few times, then head outside, where two more
    enemies await. If you happen to get grabbed, follow the button prompts
    displayed at the bottom of the screen. Another medallion sits at the end of the
    path to the north. Backtrack a few steps and enter the gate to the west. Ahead
    is a phone that you can use to save your game and across from the phone is a
    Follow the walkway, killing  the lone enemy, until you reach a split and two
    crates. Go south first to kill an enemy and grab a medallion. Turn on the
    generator, then return to the split and go west this time. There are two
    enemies here, but there is a can you can shoot to cause an explosion to damage
    them. Eventually, you will reach another split. Go right to find an enemy and a
    medallion. Turn around and move forward, breaking the fence on the way.
    Keep going down the walkway until you come to anther small building and a
    couple of enemies. Enter the building and examine the generator to get a [Fuse
    Box]. Leave and continue down the path, then shoot the lock off of the door to
    enter the cabin. Examine the generator and select the Fuse Box to get the power
    back on. Go back outside and take the path to the left, which is now unlocked.
    Slowly approach the more open area ahead as you will be ambushed by several
    enemies. Try to get headshots to cause the enemies to drop their weapons and
    stumble around. They will continue to spawn, so grab the medallion sits next to
    the blue car and head southwest. A scene will play, which will require you to
    quickly follow the button prompts at the bottom of the screen. Keep walking and
    examine the gate.
    Save your game if you want, then collect the two medallions along the road to
    the right. Now turn around and follow the road in the opposite direction. There
    is one more medallion to collect on the way to the red arrow.
     - - - - - - - - - - - - Walkthrough: Episode 1 - - - - - - - - - - - - - - -
    First day of investigation                                           Chapter 01
    +Trading Cards              +
    o 14: Angel Isaach          +
    +Items                  +
    o Sugar Doughnut        +
    o Stabilizer            +
    o Can of Pickles        +
    o Egg                   +
    o Coffee (Milk)         +
    o Crackers              +
    o First Aid Kid (Small) +
    o Flare                 +
    Press the interact button during the scene to view a short summary of the story
    so far. Pick up the [Trading Card 14: Angel Isaach] directly in front of you
    then the [Sugar Doughnut] on the nearby end table. Exit through the east door
    and hold down the button indicated during the scene.
    You can use the suitcase to change suits. You may also save and access the
    toolbox from this room as well as shave in the bathroom. Leave through the door
    with the peep hole. Turn left and enter the only door that you can on this side
    of the hallway. Pick up the [Stabilizer] in the shower. Leave the room and
    continue down the hallway, going left again, through the door. Enter the next
    door straight ahead.
    Enter the double doors to the right, the open armoire to find a [Can of
    Pickles]. Leave and go to the other side of the room, beyond the green house
    area. Pick up the medallion to the left, then return to your room. Head down
    the other side of the hallway. To the left is a lobby area and dining room.
    Open the microwave behind the front desk to obtain an [Egg]. In the dining
    room, you'll find [Coffee (Milk)]. To find another medallion, go up the stairs
    and to the end of the walkway from the lobby.
    Leave through the nearby doorway, then enter the next door that you can
    interact with on the left. Open the armoire here to get [Crackers]. Go to the
    end of the hallway and turn right. Enter the first door that you can interact
    with on the right to find an armoire with [First Aid Kit (Small)] inside.
    You'll find a [Flare] in the next room. Now head all the way back to the lobby
    and to the hallway across from it.
    You can examine the vending machines to buy a few different snacks and drinks,
    but you shouldn't need them now. Instead, continue forward. Again, pay
    attention for the button prompts during the scene. Pick up the medallion on the
    outer edge of the room. There is a coffee machine you can use in this room
    You will find Polly at the front desk, who offers to sell a variety of goods,
    including a fishing rod and some bait. Exit through the hotel's front door to
    finish the chapter.
    Sheriff Office                                                       Chapter 02
    +Trading Cards              +
    o 35: Brian the Insomniac   +
    o 30: "Rosy Lips" Gina      +
    o 18: Lilly Ingram          +
    o 17: Keith Ingram          +
    o 56: Record Player         +
    o 22: Olivia Cormack        +
    o 31: Jack the Raging Bull  +
    o 45: Cigarettes*           +
    o 53: Gina's Sponge         +
    o 33: General Lysander      +
    o 07: George Woodman        +
    o 58: Grecotch              +
    o 25: Richard Dunn          +
    o 24: Quint Dunn            +
    o 23: Sallie Graham         +
    o 61: Quint's Bike Tank     +
    o 54: Anna's Dress          +
    o 43: Coffee                +
    o 64: A&G Diner Menu        +
    o 08: Emily Wyatt           +
    o 52: Industrial Waste      +
    o 44: Turkey Sandwich       +
    o 49: Arnold and Sylvester  +
    *Must be raining
    -------------------------------------- --------------------------------
    +Items                               + +Sidequests                    +
    +------------------------------------+ +------------------------------+
    o Master Key                         + o 18. Part Time Job 1          +
    o Flare                              + o 19. Part Time Job 2          +
    o Flower with No Name*               + o 20. Part Time Job 3          +
    o Bronze Card                        + o 21. The Legendary Guitar     +
    o Silver Card                        + o 30. Top Rank                 +
    o Key to the Closet                  + o 33. Special Service          +
    o Legendary Guitar Grecotch          + o 34. Benjamin Franklin        +
    o Lollipop                           + o 27. Where's the Dress!       +
    o Anna's Dress                       + o 28. Anna's Diary             +
    o Anna's Key                         + o 01. Delivery Man Q           +
    o Anna's Diary                       + o 29. Engagement Ring          +
    o Red Dust                           + o 06. Nice Try Cooking*        +
    o Engagement Ring                    + o 07. Another Nice Try Cooking*+
    o Wrench (Infinite)                  + o 04. Lost Arnold              +
    o Suit "Hawaiianblue"                + o 05. Nameless Flower          +
    o Dumbbell                           + --------------------------------
    o Grey Squirrel Keys                 + *Must be raining
    o Long-Tailed Flying Squirrel Keys   +
    o Pointy-Tailed Flying Squirrel Keys +
    o Curvy-Tailed Flying Squirrel Keys  +
    o Striped Squirrel Keys              +
    o Radio                              +
    *Must be raining
    You will get the [Master Key] and a [Flare] after the scene. If you take a look
    at the map, you'll see that Greenvale doesn't seem like such a small town. Exit
    the car and check out the outside of the hotel. You can find six medallions on
    the premises. Near the water is a boathouse with some crates outside. If you
    break open the crates, you should find [Bait (Normal Worm)]. You will have to
    break some fences down during this process. You can also try fishing at the
    piers if you want.
    There are some Trading Cards scattered around, so you might as well grab them
    now to get yourself associated with the town. Unfortunately, the map view
    changes and the cardinal directions aren't labeled. Locate and drive up Muffler
    Road to reach the hospital. You'll notice a checkered flag on the map near the
    hospital; drive into the glowing circle at its location to start a race of
    sorts that will require you to drive through checkpoints. When you finish, you
    will be shown a scene of a bird's nest in a tree.
    Run around to the right side of the hospital, around the back. There are five
    medallions that you can grab along the way to another glowing circle in a
    basketball court(it's at the Trading Card symbol on the map). Step inside it to
    make several medallions appear in the immediate area. Approach the short hedge
    and examine the darker tree, where you should see the bird's nest. Shoot it to
    make [Trading Card 35: Brian the Insomniac]. Shoot the lock off of the nearby
    gate to allow quicker access to this area in the future.
    Enter through the hospital's front doors, where you can talk to Fiona at the
    desk. Otherwise, get back in the car and follow Muffler Road, then Sprite
    Avenue. You should see a Trading Card on the map in a tan, rectangular area,
    which turns out to be a construction site. Collect the medallions in the area
    if you want, then go to the area that the map marks with a Trading Card. Behind
    the pipes is [Trading Card 30: "Rosy Lips" Gina].
    Follow January Way to Book Mountain Bank, near the red arrow that indicates
    your mission target. A Trading Card symbol is next to the bank. [Trading Card
    18: Lilly Ingram] is right next to the bank's front doors. Find Lincoln Street
    in this same area, where you will see another Trading Card marked on the map.
    In order to get this, you will need to complete the nearby check point race.
    Completing the race removes part of the fence at the school. Pick up [Trading
    Card 17: Keith Ingram] in front of one of the basketball hoops. Shoot the lock
    off of the gate to get out of the area faster.
    There is another Trading Card close by, next to a building marked as "Galaxy of
    Terror." There is a set of stairs at the side of the building, and at the top
    is [Trading Card 56: Record Player]. Now, locate Milky Way Avenue on the map,
    which turns into January Avenue. Just across the bridge, you will see two
    Trading Cards. Drive to the one on the right first, near Darius Inc. G.V.
    Electrical Substation. Stand back and shoot the barrels blocking the Trading
    Card to get [Trading Card 22: Olivia Cormack].
    A small red square nearby marks Keith's House. Enter his garage to find a
    [Bar]. There are a couple other items in his house, so make sure to check. Make
    your way to the other card in the vicinity. All you have to do for this one is
    to run up and grab it and you'll get [Trading Card 31: Jack the Raging Bull].
    There are several more cards further down January Way. First, if it's raining,
    let's get the one on White Spruce Farm. Break down the fence surrounding the
    building, then pick up [Trading Card 45: Cigarettes] in the well. This card
    will not be in the well if it is not raining.
    Return to January Way and move on to Heaven and Hell Gas Station. Grab [Trading
    Card 53: Gina's Sponge] right outside the door. From here, go up Silent Avenue
    to an area with three more Trading Cards. Two of these are in the area
    surrounding Lysander's Junkyard. To get the first one (the one closest to
    Silent Avenue) you will have to weave around the junk piles and break a couple
    fences. Eventually, you will find [Trading Card 33: The General Lysander]. Go
    through the same process to get the card on the other side, [Trading Card 55:
    York's Car].
    Check your map and make your way to George's House, which is nearby. [Trading
    Card 07: George Woodman] is sitting on the porch at the back of his house. Make
    your way to the Milk Barn. It's red area on the map is mostly covered by two
    phone symbols. The store will not be open if it is raining. Go inside and pick
    up [Trading Card 58: Grecotch] located behind the counter. Purchase Cheddar
    Cheese and an Onion from Lilly. You will need them later for a quest.
    If you speak to Lilly again, she will give you a sidequest: [Quest 18: Part
    Time Job 1]. After accepting the quest, you will be in the storehouse. There
    are three yellow squares and three boxes, so simply push the boxes onto the
    squares. You will get a [Bronze Card] for your efforts. Talk to her again and
    she will give you a similar quest: [Quest 19: Part Time Job 2]. Note that you
    may need to leave and sleep for awhile in order for the next quest to become
    available. In return, Lilly gives you the [Silver Card].
    Either rest until the next day or finish and redo the current chapter and Lilly
    will have a third quest: [Quest 20: Part Time Job 3]. This one is a little bit
    trickier. I'll refer to the box on the left as 1, the box in the center as 2,
    and the box on the right as 3. Move box 2 one square to the right, then move
    box 3 one square down. Push box 1 down by one square. Push box 2 to the yellow
    square on the left side. Push box 3 to the yellow square on the right side,
    then finally move box 1 to the center yellow square. Lilly will give you [Key
    to the Closet] when you finish. [Quest 21: The Legendary Guitar] will start at
    this time.
    While you won't be able to enter the house, Keith and Lilly's garage will be
    open while they're home, at around 20:00. Open the closet in the garage to get
    the [Legendary Guitar Grecotch]. Now you can choose to either keep the guitar
    for use as a weapon, or give it back to Keith, which will land you the Gold
    Card. If you want to complete all of the quests, you must give him back the
    guitar while he is working at the Milk Barn. But since it's night now, head
    over to Swery 65'.
    Talk to Richard at the bar and buy a Dart Gun. You can now play darts in the
    bar. You will need to beat Richard's high score. Your pulse gauge will rise
    while playing, and if it reaches its max, you will no longer be able to aim.
    Stabilizers don't seem to help much at all, so you just have to be fast. You
    will notice that sometimes a certain area of the board will glow. Hitting that
    area will give you a 5x bonus. The bull's eye will be glowing on the last
    throw, which you can use to get a ton of points. If nothing is glowing, hit the
    triple 20 to get 60 points. You will receive [Trading Card 25: Richard Dunn]
    for getting in third place, and for second place you get [Trading Card 24:
    Quint Dunn]. When you beat Richard's score, you will get [Quest 30: Top Rank].
    You will also be given a [Weapon Bag] which will allow you to hold more
    Follow Tree/October Street, then Moonlight Avenue, and finally Liberty Avenue
    until you reach Moyer's Lumbermill, where another Trading Card is located. If
    you are running low on food or need to sleep, you can stop by Albireo Graveyard
    on the way. Green Tomatos will continually spawn on the rack at the back of the
    building. Keep making your way to the lumbermill, and if it happens to be
    raining, stop to pick up a flower by the side of the road. Doing so will result
    in a short scene during which you receive a [Flower with No Name]. If it's not
    raining, you can either sleep or wait to pick it up later. The flower grows in
    several different areas, so when it rains, make sure to pick one up.
    At the lumbermill, complete the checkpoint race near the entrance, which will
    open up a part of the fencing surrounding [Trading Card 23: Sallie Graham].
    Leave this area and return to January Way. Next to Swery 65' is Quint's
    House/trailer. Enter his house to get [Trading Card 61: Quint's Bike Tank].
    The Heaven and Hell Gas Station should open sometime around 10:00. Drive up to
    the blue circle to initiate a scene. You can complete [Quest 33: Special
    Service] by having Gina wash your car six times. In addition to the special
    service, you will get a [Lollipop]. Jack the Raging Bull may be attending the
    gas station; who comes out to help seems to be random, so keep going back until
    you get who you want. You can complete [Quest 34: Benjamin Franklin] by
    choosing to bribe Jack from the "filler up" menu. You will have to bribe him
    until the total adds up to $1000, which will take four times. You cannot bribe
    him consecutively, so you will have to come back on different days.
    If it is 12:00, you can go to Anna's House, near the Sheriff's Department. At
    this time, Sallie should be inside. Speak with her twice to get [Quest 27:
    Where's the Dress!]. Go upstairs and enter the only room you can. Check the
    desk to find a picture of Anna in her prom dress. Go back downstairs and enter
    the bedroom to the left of the stairs. You can find [Anna's Dress] in the
    closet that connects to this bedroom. Bring the dress back to Sallie and the
    next quest, [Quest 28: Anna's Diary] will automatically start. You will be
    given [Anna's Key].
    Go back upstairs and unlock Anna's room. Simply examine the small dress to get
    [Anna's Diary] and the quest will be completed. [Trading Card 54: Anna's Dress]
    can also be found in her room. Also near the Sheriff's Department is the A&G
    Diner. There are two Trading Cards inside: [Trading Card 43: Coffee] and
    [Trading Card 64: A&G Diner Menu].
    You can now get a quest from Becky. Her house is pretty far from your current
    position. Start by finding Veil Way from Anna's House, which leads to Muffler
    Road. Follow Muffler Road in the direction of Calvin Bridge. This road will
    eventually lead you to Becky's House, which is by a large lake. If you do not
    see her icon at her house, you may want to rest until she appears so you don't
    have to wait. Speak to her twice to get [Quest 01: Delivery Man Q].
    You need to go to Quint's House. He should be there by about 16:00, so rest at
    the graveyard until then. Examine the shelf by the door to get Quint away from
    his bike, then quickly observe the bike while he is away to get [Red Dust]. You
    can show this to Quint if you want to. Bring the dust to Becky and she will
    give you an [Engagement Ring]. Another quest, [Quest 29: Engagement Ring] will
    begin at this point. Bring the ring to Quint to get [Wrench (Infinite)] and be
    done with this hassle quest line.
    There are two quests that you can do for Emily, but you will have to wait for a
    rainy evening, at around 18:00. Again, the graveyard is the optimal place to
    rest until you are given the proper weather. Make sure that you have Cheddar
    Cheese and an Onion so you aren't wasting your time. Once inside, head upstairs
    and take [Trading Card 08: Emily Wyatt] from the dresser. Find Emily in the
    Kitchen and she will give you [Quest 06: Nice Try Cooking]. Give her the
    Cheddar Cheese and she will give you [Suit "Hawaiianblue"].
    Emily has a similar quest, but you may need to finish the chapter and redo it
    for it to be available. You can also just wait to do it during another chapter
    that the quest is availble in. Whenever you decide to do it, go to Emily's on a
    rainy evening with an Onion. Talk to her to get another quest: [Quest 07:
    Another Nice Try Cooking]. Hand her the Onion to complete it and get [Trading
    Card 52: Industrial Waste].
    Finally, go to the Sheriff's Department. After the scene, use the map to guide
    you to the location of [Trading Card 44: Turkey Sandwich], which is in the
    refrigerator in the kitchen. While in the kitchen, also pick up the [Dumbbell]
    and the [Grey Squirrel Keys]. Talk to George Woodman in the office room to get
    [Quest 04: Lost Arnold]. You can complete this right away if you already picked
    up the Dumbbell in the kitchen. George will give you [Trading Card 49: Arnold
    and Sylvester] for helping him.
    You actually only need the Curvy-Tailed Flying Squirrel Keys, so you can go
    right to the basement to get them and skip getting these next keys. Enter the
    locker room, across from the kitchen. In the back you will find [Long-Tailed
    Flying Squirrel Keys]. In the storage room next door, pick up the [Pointy-
    Tailed Flying Squirrel Keys]. Go to the basement and pick up [Curvy-Tailed
    Flying Squirrel Keys] from one of the cells. Go to the other side of the
    basement, where you will find an area for targeting practice. The [Striped
    Squirrel Keys] can be found here.
    Now enter the material room and hand Thomas the Curvy-Tailed Flying Squirrel
    Keys to finish this chapter. That said, I highly recommend that you replay
    Chapter 2 after your progress to Chapter 3 is saved. This will give you a
    chance to finish up sidequests. All of your progress is carried over. Redoing
    the chapter will force characters with multiple sidequests, such as Lilly at
    the Milk Barn, to give you the next quest. A certain quest from George is
    another reason to redo Chapter 2, as he will reward you with a very useful item
    that you will want as soon as possible.
    If you found Arnold for George and picked the Flower with No Name (on a rainy
    day), then George will have another quest, [Quest 05: Nameless Flower]. You can
    find him in his house at night, so sleep at the graveyard until around 20:00 or
    so. If you already got the flower, you can complete the quest immediately.
    George will give you a [Radio] in return.
    Autopsy Report                                                       Chapter 03
    +Items                           +
    o Card Key for Underground Floor +
    o Card Key for Central Building  +
    o Key to Entrance                +
    If you went looking for Trading Cards during Chapter 2, chances are that you
    have already been to the hospital. Follow Veil Way to Muffler Road, then take
    that all the way to the hospital. Enter the room marked on the hospital map for
    a scene and a rather simple puzzle. If you want to figure it out on your own,
    skip the next paragraph.
    In case you don't know what the pieces are called, the first is the Knight, the
    second is the King, third is the Rook, the fourth is the Pawn, the fifth is the
    Biship, and the last piece is the Queen. All you have to do is select the
    pieces in the order that the riddle names them, so you choose Knight, Rook,
    Bishop, etc.
    After completing the puzzle, you will get [Card Key for Underground Floor].
    Head to the other side of the hospital, where you will find stairs leading to
    the basement. Use the card key to unlock the door, then follow the arrow to
    another room. After the scene, you will have to examine several areas of the
    corpse to proceed. You will have to check her face multiple times to check the
    different areas.
    Return to the autopsy room. You will need to navigate your way back upstairs.
    There are a few enemies roaming the hallways, and a few items scattered around
    the basement that weren't there before. When you reach the main floor, head to
    the room at the northeast, which is really the only place you can go. When you
    get there, look under the sheet on the operating table and you will get [Card
    Key for Central Building].
    With the card key, you can now reach the lobby. You will have to first pass
    through a room with several beds and items, along with an unlimited supply of
    Lollipops. Make your way to the southwest room. Interact with the computer to
    make a bed eject from the machine in the adjoining room. Grab the item on the
    bed, which turns out to be the [Key to Entrance]. Use the key to get to the
    hospital's entrance. There are a couple enemies here that have weapons, so make
    sure to get headshots so they stumble and drop them. Once they're dead,
    approach the vines blocking the exit to initiate a scene.
    Profiling                                                            Chapter 04
    +Trading Cards         +
    o 10: Ushah Johnson    +
    o 39: Armed Shadow     +
    o 03: Anna Graham      +
    ---------------------------------- ----------------------------
    +Items                           + +Sidequests                +
    +--------------------------------+ +--------------------------+
    o Gold Card                      + o 17: The Bond Between Men +
    o Missing Piece of Pin Heel Shoe + o 32: Medical Studies      +
    o Chip with Rusted Metal Dust    + ----------------------------
    o Picture of a vest with holes   +
    o 2 bent pieces of grass         +
    Just let Emily and George go on their own, since there are a couple quests you
    can do now. First thing's first: head to the gas station to bribe Jack again if
    you haven't finished that quest yet. When you're done, go to the Milk Barn and
    talk to Keith for [Quest 17: The Bond Between Men]. Give him his guitar to
    complete the quest... unless you want to keep it. Keith will give you the [Gold
    Card] for giving the guitar back.
    If you got the Radio from George earlier, you can use it to warp to the
    hospital. Talk to Fiona at the front desk to get [Quest 32: Medical Studies].
    You just have to give three consecutive answers correctly. The possible
    questions and correct answers include:
    1. Which part of the cell is the cytoplasm?
      -The interior excluding the nucleus
    2. What is the correct way to treat an emergency burn?
      -Cool with water ontop of clothing
    3. Which of the following are contrasting taxonomic kingdoms?
      -Eukaryote and Prokaryote
    4. What is the difference between encephalitis and encephalopathy?
      -Inflammation and pathogens in the brain
    5. Who wrote the medical text "Anatomische Tabellen"?
    6. How many milk teeth are there altogether?
    7. What is the medical definition of "shock"?
      -Blood stops circulating to the organs
    8. What are antibiotics?
      -Drugs that stop bacteria from growing
    9. Which of the following has anything to do with a generic drug?
      -A patent has expired
    10. What kind of medical treatment means "I will please" in Latin?
    11. Which part of the heart does the blood enter first?
      -Right atrium
    12. Where does the "O" blood type take its name from?
      -O means zero A and B antigens
    13. What is the medical term for aspirin?
      -Acetyl-Salicylic Acid
    14. 20% of the atmosphere is oxygen. What % do we use when breathing?
      -Roughly 17%
    15. Where does DNA exist within the cell?
      -The nucleus
    16. A bump on the head. What is inside of it?
      -Blood and lymph fluid
    After answering the questions correctly, Fiona will give you [Trading Card 10:
    Ushah Johnson]. Outside of the hospital, you may notice a purple arrow. Step
    inside the circle to replay the other world hospital section. There will be
    many more enemies, but there is also a Trading Card you can get this time; you
    will find [Trading Card 39: Armed Shadow] in the southwest room of the main
    floor. Be especially cautious when you reach the entrance as there are many
    enemies there and you won't have much room to move around when you first enter.
    You can exit the area by using the glowing circle.
    The main mission is unfortunately far away. Use the Radio to warp to somewhere
    near the graveyard, such as the Milk Barn, then locate and drive down Flower
    Road. This is the really long, curving road. George will bitch at you for being
    late when you finally get there, even though we told him that we were doing
    other stuff first. After the twins tell you what they saw, a short scene will
    start during which you must press the A button to start profiling.
    Behind you is a tree with a bird's nest (glowing blue) near a large, hollowed
    out log. Shoot the bird's nest to get [Trading Card 03: Anna Graham]. Shoot the
    bird's nest in the tree near the shed to get [Missing Piece of Pin Heel Shoe].
    Quickly press A after picking it up to start profiling. A tree opposite of the
    shed has another bird's nest, but you will have to go around the bushes to get
    the [Chip with Rusted Metal Dust] that was in it. Again, quickly press A to
    start profiling. Next, pick up the [Picture of a vest with holes] and [2 bent
    pieces of grass].
    Murder Site                                                          Chapter 05
    +Items                           +
    o 10mm Submachine Gun            +
    o Reversed Peace Sign            +
    o Key to the Engineering Section +
    o Gear Box                       +
    o Damaged Red Hair               +
    o Doorknob                       +
    o Peeled Off Fake Finger Nail    +
    o Torn Piece of Red Raincoat     +
    The only thing you can do is go to the lumbermill. You will automatically enter
    the lumbermill when you reach the green circle. Three enemies will immediately
    begin advancing towards you, so make sure to get headshots. There are some oil
    cans in the room so you can try shooting those if an enemy is near, but be
    careful that you don't shoot them when you are close. Also, remember to break
    open boxes that you see since they may contain First Aid kits or other useful
    After the first profiling scene, go up the stairs and pick up the [10mm
    Submachine Gun]. I recommend using this sparingly for now since it will come in
    handly later. Observe the altar for a short scene and go up another set of
    stairs. Enter the first room on the right and answer the phone. You will get
    [Reversed Peace Sign] to aid the profiling process. Open the key box on the
    wall on the other side of the room and take the [Key to the Engineering
    Section]. Leave the room and continue down the walkway. Climb down the ladder
    and enter the engine room. Enemies will continue to spawn in the area upstairs.
    In the engine room, hit the machine's handle with any melee weapon you have to
    operate it. Go down the stairs and follow the hallway to the next room on the
    left. Interact with the object marked by a red glow. When you're done, leave
    and continue north, climbing over the obstacle blocking your way, until you
    reach another room. When you reach a more open area of the room, take the [Gear
    Box] from the locker. Several enemies will attack, so use the Submachine Gun to
    quickly kill them. You can leave this room and continue making your way through
    the lumbermill.
    When you reach the elevator room, go behind the elevator and place the Gear Box
    into the machine. Ride the elevator, then choose to Peek near the area that the
    spark is coming from to get [Damaged Red Hair]. A couple enemies will spawn
    after the profile scene. When the elevator stops, save your game and go through
    the south door. From here, make your way to the east side of the map. You will
    need to shoot the lock off of the door in the northeast corner. After the short
    scene, shoot the tree and pick up a [Doorknob] at its base.
    Return to the room just south of the elevator and place the Doorknob on the
    door with the tree carved into it. During the scene, you will have to quickly
    shake the left stick button back and forth. Afterwards, you will get [Peeled
    Off Fake Finger Nail]. Follow the hallway and observe the mirror in the first
    room to the right. Leave and go through the gate in the hallway, heading for
    the northwest part of the map. When a scene starts, pay attention to the bottom
    of the screen so you can input the prompts in time. Shoot the lock off of the
    door in the northwest part of this area. Turn on the circuit breaker in the
    safe room and then answer the phone.
    Make sure to save your game at this time. Attempt to exit the room to initiate
    a scene. You will have to find a hiding place. You should see a red glow that
    will let you hide under the ledge of a sink/counter, across from the circuit
    breaker. Make sure not to come out until it's clear or you die. When he gets
    near, you will need to hold down the left trigger to hold your breath.
    Now it's back to the elevator room. Oh, wait. You will first have to complete a
    long button pressing scene. When you reach the boxes, you actually have to push
    them. There is ANOTHER one as soon as the elevator reaches the bottom and you
    will have to be fast. It will throw in some different buttons like the Right
    Bumper, so be ready for that. After the scene, you will get [Torn Piece of Red
    Raincoat] and the chapter will conclude.
    Greenvale inhabitants                                                Chapter 06
    +Trading Cards             +
    o 37: Raincoat Killer      +
    o 20: Michael Tillotson    +
    o 16: Jim Green            +
    o 26: Polly Oxford         +
    o 59: Ushah's Potato Chips +
    o 38: Shadow               +
    ---------------------------------- -----------------------------
    +Items                           + +Sidequests                 +
    +--------------------------------+ +---------------------------+
    o Rod of Legends                 + o 13: Legendary Tabatha     +
    o 10mm Submachine Gun (Infinite) + o 10: Periodic Riddle       +
    o Hip Bone                       + o 14: Map to Psychic Spot A +
    o Right Hand Bone                + -----------------------------
    o Right Foot Bone                +
    o Left Hand Bone                 +
    o Left Foot Bone                 +
    o Sternum                        +
    o Skull                          +
    You can choose to replay the lumbermill at this point. If you do, you can get
    [Trading Card 37: Raincoat Killer] after taking the elevator up to the second
    floor. The card will be in a room on the northeast part of the map inside of a
    filing cabinet. After you grab that, leave through one of the glowing circles
    (gold arrows on the map).
    Use the Radio to warp back to The Tree of Anna and drive to the Forest Park at
    the end of the road. Pick up [Trading Card : Michael Tillotson] at the edge of
    the parking lot. Rest at the sleeping spot near the river, between the Forest
    Keeper's Cabin and the Forest Park until it is raining in the morning. Fish at
    the nearest fishing spot and try to catch the large fish with the blue
    background. When you fail (you have to actually land on the fish), you get
    [Quest 13: Legendary Tabatha]. If you are having trouble, you need to wait
    until it is a few spaces before the indicator, near the center.
    You can enter Jim Green's cabin at 10:00. He will give you the [Rod of Legends]
    when you talk to him. Head back and really catch Tabatha this time for a short
    scene. You probably also noticed a present icon with a pink background. Fish
    here again and catch that to get [Trading Card 16: Jim Green].
    Go to the hotel and fish at one of the docks in the back. Try to land on the
    present icon with the pink background to get [Trading Card 26: Polly Oxford].
    After that, go to the hospital and talk to Ushah, who will give you [Quest 10:
    Periodic Riddle]. Tell him to "Read the first letters vertically" to complete
    the quest. He will give you [Trading Card 59: Ushah's Potato Chips] for helping
    When it is not raining, go to the Milk Barn and talk to Keith. Check what he
    has in stock and buy the Spiritual Map A for $1000. After the scene, you will
    get [Quest 14: Map to Psychic Spot A]. A gold arrow on your map will show you
    the location of the tunnel. Use the Radio to warp to either the lumbermill or
    Lysander's Junkyard, then drive to the tunnel. You will need to clear out few
    rooms of enemies to complete the quest.
    The enemies are spaced out pretty far, so as long as you don't run to the
    middle of the rooms right away, you shouldn't have any trouble. Some of the
    rooms even have barrels you can shoot to make it even easier. The last enemy
    room may give you trouble, since they all have shotguns. Don't stay in the same
    place for too long, try to isolate enemies, then blast them in the face with
    the SMG. The last room has no enemies. Pick up the [10mm Submachine Gun
    (Infinite)], then step into the circle in the center of the room to complete
    the quest.
    One last thing you might want to get out of the way is to replay the Wood Path,
    which is on Hamilton Way, near A&G Diner. You will find [Trading Card 38:
    Shadow] in the first building after the wooden walkway. You can leave the area
    after getting it. There are seven bones in total: [Hip Bone], [Right Hand
    Bone], [Right Foot Bone], [Left Hand Bone], [Left Foot Bone], [Sternum],
    [Skull]. If you do not see a bone right away, check to see if there is a bird's
    nest in a nearby tree.
    If you haven't gotten all of the bones marked on the map yet, do so now. There
    are seven bones in total: [Hip Bone], [Right Hand Bone], [Right Foot Bone],
    [Left Hand Bone], [Left Foot Bone], [Sternum], and [Skull]. If you do not see a
    bone right away, check to see if there is a bird's nest in a nearby tree.
     When you are done, head over to the Community Center (rest or smoke first if
    needed). After the scene, talk to everyone to advance to the next chapter.
    Dinner                                                               Chapter 07
    +Trading Cards            +
    o 34: "Roaming" Sigourney +
    o 32: Wesley the Gunsmith +
    o 09: Thomas MacLaine     +
    o 36: Willie              +
    o 06: Carol MacLaine      +
    ------------------------ -----------------------------
    +Items                 + +Sidequests                 +
    +----------------------+ +---------------------------+
    o Panda Bear Card      + o 44: Cold Pot 1            +
    o Suit "Passion Red"   + o 35: Beginner Collector    +
    o Low Gear Parts       + o 36: Amateur Collector     +
    o Out of Focus Picture + o 37: Normal Collector      +
    o Weather Doll         + o 38: Great Collector       +
    ------------------------ o 40: Low Gear Parts        +
                             o 12: Someone in the Forest +
                             o 03: Memories of Anna      +
                             o 09: Unwanted Customer     +
                             o 08: Memorable Cooking     +
    Press A when prompted during the scene and you can choose to have dinner with
    the police officers. When you're finished, you may notice Sigourney wandering
    around outside. If she is, she will have [Quest 44: Cold Pot 1] for you. Just
    drive her home (she lives near Becky), taking whatever short cuts that you can.
    When you get her home, she will give you [Trading Card 34: "Roaming Sigourney].
    The Panda Bear near the Milk Barn will be open at night from now on. Wesley
    will give you several quests relating to Trading Cards. He will first give you
    [Quest 35: Beginner Collector]. If you have at least 8 cards, he will give you
    [Trading Card 32: Wesley the Gunsmith]. The next quest in the series, [Quest
    36: Amateur Collector] will begin immediately. Show him at least 16 cards, he
    will give you the [Panda Bear Card].
    Again, the next quest will start immediately. To complete [Quest 37: Normal
    Collector], you need to show him at least 32 cards. If you do, he will give you
    [Suit "Passion Red]. The next quest, [Quest 38: Great Collector], will require
    48 cards, which you shouldn't have at this point. Next, go to Lysander's
    Junkyard (he will be sitting outside at night). He will give you [Quest 40: Low
    Gear Parts]. If you look at the gate surrounding the junk yard, you will see
    that the numbers and letters show you a grid. Use that to find E-5 and pick up
    the [Low Gear Parts] on the ground there, then bring it to the General.
    He has other quests that you can do starting in this chapter, but you will need
    to redo the chapter in order to do them now. In this guide, I will mention his
    next quest the next time you can do it, but if you really want to improve your
    car, you can certainly redo the chapter and get them done sooner. Sleep until
    you get a rainy day, then go to Keith's House. Speak to the twins and they will
    give you an [Out of Focus Picture] and [Quest 12: Someone in the Forest].
    Carol will show up at the Tree of Anna. The exact time she shows up may be
    somewhat random, as I have seen people claiming different times. She showed up
    for me at about 16:15 and I was able to actually talk to her at 16:21. The
    weather was overcast that day. If you still have trouble, try actually
    following her around. When you talk to her, you will get [Quest 03: Memories of
    Anna]. Hand her the photo and she will give you [Trading Card 09: Thomas
    MacLaine]. Return to the twins on a rainy day and they will give you [Trading
    Card 36: Willie].
    At night, you can go to the Galaxy of Terror. Thomas will be behind the bar and
    you should see a quest icon above his head, even if it doesn't show on the map.
    He will give you [Quest 09: Unwanted Customer]. The customer may not show up on
    rainy days, so wait until another day if it's raining. Otherwise, you should
    find him in the back, near Carol, at 22:00. Talk to him and you will get
    [Trading Card 06: Carol MacLaine] from Thomas.
    In the morning, go to the Milk Barn and buy an Egg, Country Ham, and a Can of
    Hollandaise Sauce from Lilly. Wait for a rainy evening, then go to Emily's at
    around 19:00. She will give you [Quest 08: Memorable Cooking]. After the scene,
    you will get a [Weather Doll].
    Go back to the hotel. During the scene, you will have to choose the correct
    answers to the questions that York asks. Choose: red seed, a broken stiletto
    heel, and a round object.
     - - - - - - - - - - - - Walkthrough: Episode 2 - - - - - - - - - - - - - - -
    Muses Gallery                                                        Chapter 08
    +Trading Cards         +
    o 63: Kaysen's Seeding +
    o 60: Polly's Pepper   +
    o 11: Forrest Kaysen   +
    o 51: Sigourney's Pot  +
    o 04: Becky Ames       +
    o 12: Isaach Ingram    +
    o 13: Isaiah Ingram    +
    o 19: Harry Stewart    +
    o 29: Fiona "Freckles" +
    ------------------------------- ----------------------------
    +Items                        + +Sidequests                +
    +-----------------------------+ +--------------------------+
    o Picture of a Beautiful Lady + o 31: The Beauty           +
    o High Gear Parts             + o 41: High Gear Parts      +
    o .357 Magnum (Infinite)*     + o 45: Cold Pot 2           +
    o Key to Brian's House        + o 11: Snack for Willie     +
    o Wesley Special (Infinite)   + o 49: Seven Bones          +
    o Suit "Dancing All Night"    + o 50: Ghost House Treasure +
    o Olivia's Memo               + o 39. Top Collector        +
    o Key to the Gallery          + ----------------------------
    Head through the partially opened door, then approach to the person in the next
    room. Back in your hotel room, leave to initiate a scene. When it's over, talk
    to Polly at the front desk for a quest: [Quest 31: The Beauty]. Head to the
    northeast part of the hotel and grab [Trading Card 63: Kaysen's Seeding] from
    the green house area. Polly's room is just to the northeast from there. Her
    lost item is sitting right on the floor, the [Picture of a Beautiful Lady].
    Return to Polly with the picture to get [Trading Card 60: Polly's Pepper].
    Leave the hotel to initiate a scene. Afterwards, go to the backyard of the
    hotel and pick up [Trading Card 11: Forrest Kaysen]. After you've picked that
    up, use the Radio to get to the junkyard. Lysander has another quest for you:
    [Quest 41: High Gear Parts]. You will find the [High Gear Parts] using the
    signs surrounding the area, except this time they are at J-10. Bring the parts
    back to the General to finish the quest.
    Next, find Sigourney on the map (if she's not right outside the junkyard, hit
    the triggers while on the map and you should find her soon enough). Talk to her
    to begin [Quest 45: Cold Pot 2]. Check your map as soon as it starts to figure
    out the best route to take. When you get her home, she will give you [Trading
    Card 51: Sigourney's Pot].
    If you have gotten all of the bones on the map, go to the Milk Barn, where you
    will most likely run into Forrest and his dog, Willie. They should be there at
    13:00. You will get [Quest 11: Snack for Willie] after the scene. If you're
    running low on bait, buy some at the Milk Barn while you're here. Track down
    Forrest and Willie using the map. When you find them, check the dog house in
    the back of his truck. Depending on the amount of bones you picked up, the
    reward varies. For example, if you get all seven, you get a [.357 Magnum
    (Infinite)]. For six, you will only get a [Sword].*
    Go to Becky's and fish at the spot behind her house. Land on the pink present
    to get [Trading Card 04: Becky Ames]. Find Keith's House on the map. Fish at
    the only spot you can see while viewing his house from the map and get the pink
    present icon. This will net you [Trading Card 12: Isaach Ingram]. Check the map
    again, to the Woody Path warp on Hamilton Way. Just before that is a bridge
    with a fishing spot (June Bridge). You actually have to take a nearby set of
    steps down under the bridge to the actual fishing spot. Fish up the pink
    present there to get [Trading Card 13: Isaiah Ingram].
    Warp to the lumbermill, then check the nearby lake on the map. Fish at the spot
    near the resting spot for [Trading Card 19: Harry Stewart]. Head to the fishing
    spot between the hospital and hotel, on Muffler Road. The pink present here
    contains [Trading Card 29: Fiona "Freckles"] Now head to the graveyard. I'm not
    sure if you have to do this at a specific time or not, but at 17:30 you will be
    able to start another quest concerning the bones. To start, examine the dug up
    grave and you will get [Quest 49: Seven Bones]. If you already have collected
    all seven bones and got them back from Willie, talk to Brian to finish the
    quest immediately. He will give you [Key to Brian's House].
    The next quest, [Quest 50: Ghost House Treasure], will start immediately. His
    house is near Nick's House and the Sheriff's Office. You will need to enter
    through the smaller gate to the right of the larger one. Enter the next gate on
    the right of the house to enter a hedge mage. Climb the ladder on the side of
    the house to reach the other side of the maze, pushing the gargoyle statues off
    of the roof one the way. You find [Wesley Special (Infinite)] under the
    gargoyle statue on the ground.
    Rest until the Panda Bear is open. You should now have enough Trading Cards to
    finish the last quest and receive [Suit "Dancing All Night"] as a reward. The
    next quest, [Quest 39: Top Collector], will begin, although you will not be
    able to finish this one for quite awhile. Rest, then head in Muses Gallery in
    the morning. You will clearly be able to see on the map a Trading Card behind
    the art gallery, but a car is blocking the path now.
    Enter the gallery and then approach the door to your left. Speak with Olivia,
    then pick up [Olivia's Memo] and the [Key to the Gallery]. You will need to
    know a combination in order to access the northeast part of the gallery.
    Oliva's Memo will tell you the order the numbers are in and where you find
    them. Each painting that you can examine to find the combination is marked by a
    red glow. The number of trees in the painting corresponds to a number of the
    combination. The third painting is located in the basement.
    A. Tree at Sunset/Trees at Twilight - 6
    B. Autumn Leaves/Red Leaves - 4
    C. Dancing Red Butterflies/Red Butterflies Frolicking - 1
    So that would make the combination 641. Enter the combination and proceed
    forward to initiate a scene and end the chapter.
    A & G                                                                Chapter 09
    +Trading Cards       +
    o 05: Diane Ames     +
    ------------------------- -----------------------------------
    +Items                  + +Sidequests                       +
    +-----------------------+ +---------------------------------+
    o Emily's Car           + o 46: Cold Pot 3                  +
    o Gas Tank Parts        + o 42: Gas Tank Parts              +
    o Key to York's Car     + o 43: York's Car                  +
    o York's Car            + o 02: Guardian of the Art Gallery +
    o The Girl in the Woods + -----------------------------------
    o Key to Back Yard      +
    Get into the car to start a scene. Once again, find Sigourney on the map to
    start [Quest 46: Cold Pot 3]. When you get her home, she will give you [Emily's
    Car] to use. Next, go to the junk yard to get [Quest 42: Gas Tank Parts] from
    the General. Head to N-5 in the junk yard and pick up the [Gas Tank Parts] and
    then bring them back to Lysander.
    If you completed the bribing Jack at the gas station sidequest, Lysander will
    have another quest: [Quest 43: York's Car]. Check the General's shop screen and
    pay the $5000 it costs to repair the car. He will give you the [Key to York's
    Car], but you will have to come back the next day to get the car and finish the
    quest. Go to sleep and in the morning talk to the General and examine [York's
    Car], which is parked in front of the junk yard.
    Go to Muses Gallery when Diane is not in her office area, at 15:00. She will
    give you [Quest 02: Guardian of the Art Gallery]. Go to the north outside area
    (the map shows stairs on both sides, the east side of the map). Climb up to the
    window, then look through and shoot the lock off of the door. Go back inside,
    and enter the door you unlocked. Pick up [The Girl in the Woods] and return it
    to Diane. She will give you in [Trading Card 05: Diane Ames] return.
    Warp to the diner and, after the scene, talk to Nick. Afterwards, talk to
    Olivia to key the [Key to Back Yard]. Smoke a cigarette until 21:00, then enter
    the diner's back yard.
    The 2nd sacrifice                                                    Chapter 10
    +Items                   +
    o Reversed Peace Sign    +
    o Red Seed               +
    o Bloody Camisole        +
    o Key for the Safe       +
    Unfortunately, you can't leave your car, so you can't warp to Becky's House.
    Inside is another Other World scenario. As soon as you step forward, the
    Raincoat Killer will attack. Get ready to hit the X button quickly. Move
    through the mansion; you will eventually reach some mannequins. You will have
    to destroy them in order to proceed. In the second room with mannequins, the
    enemies seem to continuously spawn, so just run through there.
    Eventually, you will reach a room where a short scene will play. Examine the
    mirror here to get [Reversed Peace Sign]. Defeat the enemies that spawn and
    continue up the stairs. Open the armoire upstairs to get [Red Seed]. Enter the
    door that has opened up and continue on. You will reach a room in which you
    will need to hide from the Raincoat Killer. Run to the armoire marked with a
    red glow and hold you breath at the times prompted. Continue forward until you
    reach another chase event, which is thankfully much shorter than the last one.
    You should now be back in the front room of the house, on the side you haven't
    been to before. Upstairs you should see a red glow. Approach it and take the
    [Bloody Camisole]. Back track a little bit and a scene will play. Enter the
    bathroom and pick up the [Key for the Safe]. Back in the bedroom, remove the
    painting from the wall (near the phone), then use the key to open the safe
    behind it.
    Lost child                                                           Chapter 11
    +Trading Cards       +
    o 42: Mad Wild Bird  +
    ---------------- ------------------
    +Items         + +Sidequests      +
    +--------------+ +----------------+
    o George's Car + o 47: Cold Pot 4 +
    ---------------- ------------------
    Find Sigourney and complete the next quest, [Quest 47: Cold Pot 4] for her. She
    will give you [George's Car] when you get her back home. Return to Becky's
    House and replay the Other World scenario. You will see the Trading Card on the
    side of the room as soon as you enter, but, as before, you will not be able to
    reach it directly. Pick up [Trading Card 42: Mad Wild Bird] when you reach the
    west side of the entrance room. When you get the card, leave through the nearby
    If you went to collect the Trading Cards from the park earlier, then you should
    be able to use the Radio to warp right to it. During the scene, pick the
    following choices: the art gallery, Quint, a sketch book, Isaach and Isaiah,
    and Diane.
    Fallen goddess                                                       Chapter 12
    +Trading Card       +
    o 21: Nick Cormack  +
    ---------------------------------- ------------------
    +Items                           + +Sidequests      +
    +--------------------------------+ +----------------+
    o Suit "Greenvale"               + o 48: Cold Pot 5 +
    o Green Apple                    + ------------------
    o Red Apple                      +
    o Ripe Apple                     +
    o Red Seeds                      +
    o Key to Special Exhibition Room +
    o Broken Stiletto Heel Shoe      +
    o Reversed Peace Sign            +
    Find Sigourney again. She may be by Harry's Mansion. When you get to her, she
    will give you [Quest 48: Cold Pot 5]. She will be quite far away from her
    house, the prepare to take several minutes on the drive. When you get her back,
    she gives you [Suit "Greenvale"]. Go to the diner and smoke until it closes and
    kicks you out to initiate a scene.
    Go to the Galaxy of Terror and step into the green circle when the time reaches
    22:00. Now you will need to follow Nick, staying about 50 to 100 yards behind
    him. It will be a long drive to the art gallery. After the scene, go down the
    path on the right side of the gallery that was previously blocked. Run by the
    enemies and pick up [Trading Card 21: Nick Cormack] behind the gallery.
    Break through fences to find the other entrance to the gallery, which is
    directly behind it. Walk through the linear hallways until you come to a new
    enemy. Basically, just run past her, then quickly turn around and shoot at her.
    If she is laying on the ground, prepare to press the B button to dodge her
    attack. Take the ladder up to the main floor.
    There is a timed puzzle that you will have to complete or York will go crazy
    and you'll fail the investigation. Pay attention to the three paintings with a
    red glow beneath them on your way to the tree. You should see three apples on
    the tree, which you will need to knock off and pick up. If you are having
    trouble seeing them, use the infinite Wesley Special on the tree to make it
    drop a total of three apples: [Green Apple], [Red Apple], and [Ripe Apple].
    Put down the Ripe Apple at the stand by the old man painting, put the Green
    Apple with the baby, and the Red Apple next to the younger man. Kill the three
    enemies that spawn. Check to see if they drop anything; one of them may have a
    shotgun, but I'm not sure if they always drop it. Anyway, pick up the [Red
    Seeds] next to the tree. A few rooms later, pick up the [Key to Special
    Exhibition Room].
    Keep moving through the museum. When you reach the special exhibition room, you
    will see a [Broken Stiletto Heel Shoe]. Go back to the oval-shaped room and
    continue north. Get to the stairs in the northeast tip of the map to reach the
    lower level. There are several enemies in the room at the end that will bombard
    you as soon as you open the door. Turn on the sliding storage room with the red
    glow to get the [Reversed Peace Sign].
    Climb down the ladder and continue forward. You will have to fight three more
    ceiling crawling enemies on the way to the exit. Follow Willie to the bedroom,
    then push the armoire to the side of the doorway and enter the room.
    Past                                                                 Chapter 13
    +Trading Cards        +
    o 40: Crawling Shadow +
    ----------------------------- ---------------------------------
    +Items                      + +Sidequests                     +
    +---------------------------+ +-------------------------------+
    o Letter from Nick          + o 24: Nick's Letter             +
    o Letter from Olivia        + o 26: A Return to Better Things +
    o Key to Back Door of Diner + o 25: Big Bag                   +
    o Item Bag                  + ---------------------------------
    You can choose to go to the bar with George. When there, talk to Carol for a
    scene and then talk to George. Go to sleep (not in the hotel) and in the
    morning go to the sheriff's department and talk to Nick in one of the cells in
    the basement. He will give you [Quest 24: Nick's Letter] and a [Letter from
    Nick]. Go to Nick's House and hand the letter to Oliva to get [Letter from
    Olivia] and [Quest 26: A Return to Better Things].
    Go back to Nick and give him Olivia's letter. He will give you [Key to Back
    Door of Diner] and [Quest 25: Big Bag]. Enter through the diner's back entrance
    (there are two, only one of which you can enter). In the kitchen, you will find
    an [Item Bag].
    Return to Muses Gallery and replay the Other World mission. Go down the stairs
    in the northeast section of the main floor to find [Trading Card 40: Crawling
    Shadow]. Leave the Other World and go to the hotel. During the scene, choose
    the following answers: it was right after the crime, Kaysen, footsteps of
    boots, and no.
     - - - - - - - - - - - - Walkthrough: Episode 3 - - - - - - - - - - - - - - -
    Tea break                                                            Chapter 14
    +Trading Cards     +
    o 15: Angel Isaiah +
    --------------------------------- -----------------------------
    +Items                          + +Sidequests                 +
    +-------------------------------+ +---------------------------+
    o Spiritual Map B               + o 15: Map to Psychic Spot B +
    o 12Ga Shotgun CQB (Infinite)   + -----------------------------
    o Umbrella for Guest Room No. 5 +
    o Umbrella for Guest Room No. 6 +
    You'll have to go through a series of doors. Going north, then east, should
    lead you to [Trading Card 15: Angel Isaiah], which is located in a dresser.
    Eventually, you will reach a room with a man standing in the center of it. Tell
    him, "Yes, I'm going alone." Approach Kaysen in the hotel's lobby to initiate a
    Go to the Milk Barn and buy [Spiritual Map B] from Keith. This will give you
    [Quest 15: Map to Psychic Spot B]. You can get to the location quickly by
    warping to Thomas' House. Like last time, enter the glowing circle. There are a
    several enemy-filled rooms. All of the enemies in the first and fifth room have
    shotguns. In the second and sixth rooms, the enemies spawn out of a ring of
    fire, so most of them will kill themselves in the fire before they get to you.
    There are also a couple long hallways that you will have to fight Crawling
    Shadows in. In the last room, you will find [12Ga Shotgun CQB (Infinite)].
    Now that the extra stuff is out of the way, go to Harry's Mansion. The door to
    the room Harry is in is locked. Enter the second room on the right and pick up
    [Umbrella for Guest Room No. 5]. In the third room on the right, you will find
    [Umbrella for Guest Room No. 6]. The next room on the right, room number three,
    contains [Umbrella for Guest Room No. 3]. Now enter the door across from room
    number three, where you should see several statues. Three of these statues have
    a red glow.
    From left to right when facing the statues: place umbrella 6, 5, then 3. That
    should make the statue's eyes glow. When all three are placed, go talk to Harry
    to complete the chapter.
    Red seed                                                             Chapter 15
    +Items        +
    o Red Seeds   +
    Warp to Lysander's Junkyard then drive the rest of the way to the graveyard.
    After the scene, begin making your way down the nearby path, blocked by fences.
    Enemies will keep spawning on the path, so just run by them when you can. When
    you reach the fence, push the statue forward to get in. Approach the trees to
    get [Red Seeds]. Warp back to Harry's Mansion. He is in a different room this
    time. You will come across another room with statues. This time, you will need
    to push the statues into their correct positions on the grid. Check the tiles
    on the side and move the statues to the places on the grid that add up to the
    following numbers: 14, 23, and 26.
    If you move one to the right place, a short scene will show the statue's eyes
    glowing. When all three are in position, enter the door and talk to Harry.
    Hidden memories                                                      Chapter 16
    +Items                 +
    o Broken Safe          +
    o Red Seed             +
    o Dried Drops of Water +
    Go to the Sheriff's Department, but make sure that York isn't really hungry or
    tired, because you'll be taken straight to an Other World section. When you
    reach a room with electronic storage shelves, check the one with a red glow to
    get [Broken Safe]. Continue on, there is really only one way that you can go.
    Pick up the [Red Seed] in the room with the long table and computers.
    Return to the hallway and enter the room directly across from the room with the
    table. Follow the hallway until you reach a room with two shelves. Check one of
    the shelves to get [Dried Drops of Water].
    New Raincoat Killer                                                  Chapter 17
    You will have to go fishing at this point. Catch the blue case over the yellow
    background. Stop the indicator when that symbol is about second from the left.
    That's it for this chapter.
    The 13th bell                                                        Chapter 18
    Warp to Harry's Mansion. This will start another Other World section, but
    luckily Harry's Mansion isn't as confusing as it may look, and, best of all,
    there are no Crawling Shadows! Head forward, through the door, and a scene will
    start. Approach the door to the right of the painting, kill the enemies that
    spawn, then go through. Take the left hallway to come to a circular room. Stand
    in the center of the statues to spawn a few enemies. Just shoot the cans to
    kill them quickly, but make sure that you aren't too close.
    Head through the now unlocked door and continue through the series of hallways.
    You eventually will reach another circular room with statues. Approach the door
    to spawn some enemies. They will continue to spawn for awhile, but keep killing
    them and the door will unlock. If you follow the hallway to the left, it will
    lead you to a couple First Aid Kits and a shortcut to a part of the mansion you
    already passed through. Continue to the right and a scene will play.
    When you reach the crescent-shaped room with glass windows, you will see two
    statues with red buttons in front of them. Push one of the buttons, then
    quickly run and push the other. Head through the hidden passage that opens up.
    Apartment                                                            Chapter 19
    +Trading Cards        +
    o 57: Thomas' Biscuit +
    +Items            +
    o Red Wig         +
    o Wet Boot Prints +
    o Thomas' shoes   +
    Since you can't leave the car to warp, you will need to drive to Thomas'
    apartment. After the scene, open the nearby cabinet to get [Trading Card 57:
    Thomas' Biscuit]. After you have that, grab the [Red Wig] next to it. Observe
    the floor in the next room and you will obtain [Wet Boot Prints]. Enter the
    connecting bathroom and pick up [Thomas' shoes].
    Cruel device                                                         Chapter 20
    +Items                  +
    o Thomas' Sheriff Badge +
    o Wooden Ice Pick       +
    The Radio won't work now, so you will have to drive down January Way, towards
    the Galaxy of Terror. On the way, York will see someone in the road and you
    will need to follow this person. You will eventually end up in the Galaxy of
    Terror. Eventually, the Raincoat Killer will start to chase you. At some point,
    York will say that he needs to hide, so hide in the cabinet with a red glow.
    Remember to hold your breath at the times the game indicates. After he leaves,
    enter the red door and continue forward.
    You will run into the Raincoat Killer again, but this time, you only need to
    quickly avoid his attack. Enter the second to last bathroom stall on the left
    side and peek through the hole in the wall. Kill the two zombies that appear,
    then enter the stall that they came out of to pick up [Thomas' Sheriff Badge].
    In the hallways that follow, you will need to kill several Crawling Shadows. I
    recommend using the infinite shotgun instead of the machine gun to reduce the
    time it takes to kill them by about half. In the next room, turn on the light
    switch on the right side, which should shine a red light over the door and
    unlock it. Make your way through the storage rooms until you run into the
    Raincoat Killer again. This starts another chase sequence.
    Eventually, you will reach a room with a piano and microphone. Pick up the
    [Wooden Ice Pick] near the piano. Attempt to walk to the other side of the room
    and the Raincoat Killer will chase you for a short time. Head down the stairs
    and enter the door at the bottom. A WTF scene will now commence.
     - - - - - - - - - - - - Walkthrough: Episode 4 - - - - - - - - - - - - - - -
    Cat fight                                                            Chapter 21
    +Trading Cards            +
    o 27: Brian Xander Morgan +
    Run along the forest path. You will be able to see [Trading Card 27: Brian
    Xander Morgan] clearly on the path, near its end. Now you will need to follow
    Willie for quite awhile. You will have to play through another Other World
    sequence, but you won't have your full weapon arsenal, so make use of the
    barrels. The gun that you do have, however, is quite powerful and is capable of
    killing enemies in only a few hits.
    After going up several flights of stairs, you will reach a room with a bed. You
    can pick up an unlimited number of medium First Aid Kits here, so stock up and
    heal yourself before continuing on.
    Now, for the first boss fight. First of all, there are some quick-time events
    that you will have to complete to dodge the hooks swaying around. You won't
    have to worry about these so much, since the buttons you need to press will
    show up regardless if you're shooting/aiming or not. The hardest part about the
    fight is that the boss can be hard to target and the lock-on is basically
    useless. After it has been shot a few times, the boss will begin to swing on
    the hooks, use it to attack you several times, and then will slowly move back
    to the gears. That is the best time to deal damage since the boss more or less
    stays still for awhile.
    Leave the room and begin walking down the hallway and a scene will start.
    The throne of abyss                                                  Chapter 22
    +Items                +
    o Key for Hidden Room +
    o Key for Cell No. 01 +
    o Key for Cell No. 03 +
    o Key for Cell No. 04 +
    o Key for Cell No. 02 +
    o Key for Cell No. 06 +
    o Key for Cell No. 05 +
    o Carol's Ear Rings   +
    Enter the office room, and then to George's office. Pick up the [Key for Hidden
    Room]. Backtrack to the office room and kill the two enemies that appeared; one
    of them will drop [Key for Cell No. 01]. You don't actually need to pick up all
    of the cell keys (you only need keys six and five), so you can skip to those if
    you wish. Return to the hallway and kill the enemy near the stairs to the
    basement and pick up [Key for Cell No. 03]. In the lunch room, one of the
    enemies has [Key for Cell No. 04].
    [Key for Cell No. 02] can be found on one of the enemies in the locker room. In
    the material room, check the first storage shelf from the left. An enemy will
    be in it, but it will drop [Key for Cell No. 06]. In the basement, you can use
    the keys that you have aquired to access the cells. Enter cell number six and
    kill the enemy that spawns to get [Key for Cell No. 05]. Enter cell number
    five, push the door open, and continue forward.
    Approach the alter to make several enemies spawn. There isn't much room to
    maneuver, so you will have to constantly run around the room and shoot whatever
    is closest to you. I recommend using the submachine gun so that you can stagger
    multiple enemies quickly since they tend to stand in a group. When they are
    dead, pick up [Carol's Ear Rings].
     - - - - - - - - - - - - Walkthrough: Episode 5 - - - - - - - - - - - - - - -
    Dawn                                                                 Chapter 23
    +Items                              +
    o Curvy-Tailed Flying Squirrel Keys +
    NOTE: Do NOT replay any chapters while in the middle of this one, especially
    chapter 2. Replaying chapter 2 while in the middle of chapter 23 will result in
    the loss of a key needed to complete chapter 23. Thank you to the various
    GameFAQs users who warned about this glitch.
    Enter the Sheriff's Department again. You will soon come to a room with deer
    heads lining the walls. Some of the deer heads are upside down and have a red
    glow beneath them. Go around and shoot the upside-down deer heads to unlock the
    door. If you enter the room that the Raincoat Killer enters, you can find
    Thomas' Biscuit inside... for emergency stat-recovering, but do we really want
    his biscuits now?
    Continue down the hallway and into the next room. You will have to evade the
    Raincoat Killer's attacks. To get him to stop for now, simply shoot him once.
    The same thing happens in the next room, but he won't flee when you shoot him.
    Instead, just run up close to him and he will run off. Head into the resting
    room, visible on the map. Pick up the [Curvy-Tailed Flying Squirrel Keys]
    there. If you rejoiced at the fact that there were no Crawling Shadows in the
    long hallway leading to the room, think again; you will have to fight two on
    the way back.
    Use the squirrel key to open the door in the room with the electronic storage
    shelves. A few rooms later, you will have to deal with the Raincoat Killer
    again. Simply run up to him while dodging his attacks and he will flee. In the
    next area, there is a small room to the right where you can find Emily's Bagel
    Sandwich. Continue forward until you reach a room with jail cells. The Raincoat
    Killer will attack you as you go through, but you only need to dodge him.
    Open the one cell that does not have vines blocking it. Enter the door in the
    back, then head up the stairs and prepare for a boss fight.
    You will need to shoot the boss in the back to damage him. The best times to do
    this are when he is preparing to throw his axe, since he slightly turns. You
    can also shoot him immediately after you dodge his charge, depending on the
    your position after rolling out of the way. If he charges at you, press the
    buttons displayed on screen to avoid taking damage. You can also dodge the axes
    he throws, but if you're using the submachine gun, it's faster to just shoot
    the axe in mid-air to keep it from hitting you.
    If you don't have trouble with aiming, the shotgun is actually much better to
    use on this boss. Simply wait until he charges you, do the quick-time event,
    then quickly turn and shoot his back. Since the shotgun is much stronger than
    the submachine gun, the fight will take significantly less time.
    After a scene, you will have to fight his second form. You need to do pretty
    much the same thing, except this time, wait until he is taunting you to run up
    behind him and shoot his back. If he starts to run at you really fast, then you
    should just run out of the way. For the third part of the fight, you will need
    to quickly shoot the axe the boss throws while it's in mid-air.
    Red tree                                                             Chapter 24
    +Trading Cards         +
    o 28: Valentine Morgan +
    o 62: Stuffed Deer     +
    +Items            +
    o Key from Kaysen +
    o Map             +
    Turn around immediately and pick up [Trading Card 28: Valentine Morgan]. Walk
    along the path, talking to the people on the way. Open the envelope on the
    table in the next room. After the scene, you will get [Key from Kaysen] and a
    [Map]. Drive to George's House.
    The first thing you should do is grab [Trading Card 62: Stuffed Deer] from the
    bathroom, visible on the map. Chosoe to look under the curtain with a red glow,
    then push the door behind it. Push the armoire out of the way to complete the
     - - - - - - - - - - - - Walkthrough: Episode 6 - - - - - - - - - - - - - - -
    Zach Morgan                                                          Chapter 25
    ...Is there any song that could be any less appropriate for this than what they
    picked? Anyway, you don't have much time to play around. You are trying to get
    to the point marked by a red arrow, but you will have to go a roundabout way to
    get there. From the starting position, run down the street ahead and you should
    eventually see a forested area to the left. Follow along the red fence, then
    break through the wooden fence and continue going straight until you reach the
    road. From here, just basically follow the road to the red arrow.
    When you're back in control of York, do not shoot any of the people or else
    he'll go crazy and it's game over. Although, if you want to do it anyway for
    fun, you'll be put at the point where you switched to York if you choose to
    continue. Step into the green circle to continue. During the scene that
    follows, you can choose the third option. You can pick the other ones first, if
    you want to see the scenes.
    There are a few phases to this boss fight. To start, just keep shooting at him
    while he's hanging from the ceiling. He follows a predictable pattern. After
    you shoot him enough, he will fall, then roll at you. You will have to press a
    series of buttons to dodge him. If successful, he will be on the floor nearby
    where you can easily shoot him. You will have to do this several times.
    The next part is an annoyingly long quick-time event, similar to running from
    the Raincoat Killer. If he gets close, you will have to, very quickly, press a
    series of four buttons. Occasionaly, you will have to press the B button to
    evade his projectile attacks. You can pause the game during this section if you
    need to so your hand/arm can rest.
    Now that that's over, the boss has another phase. You must shoot the doll that
    he is holding in order to do damage. His attacks are really easy to dodge. If
    he shoots out green colored beams in the ground, just run back (away from him),
    adjust your position if needed, and you should dodge it. His other attack is
    just shooting the same orb projectile that he has been.
    When his health meter is depleted, he will turn around and put the doll away.
    Wait for him to slam his fist in the ground to cause the green beams, but this
    time climb up his hand (he will leave it there for awhile). Climb up his
    shoulder, and when you reach the top, shoot the doll. If you are having trouble
    seeing the doll, use the submachine gun and just start shooting down his chest
    and hopefully you will hit it. If you take too long, you will be thrown off and
    the doll will have regained its health.
     - - - - - - - - - - - - Walkthrough: Episode 7 - - - - - - - - - - - - - - -
    Epilogue                                                             Chapter 26
    +Trading Cards                    +
    o 47: Reversed Peace Sign         +
    o 48: Red Seeds                   +
    o 41: Mad Wild Dog                +
    o 46: Red Tree                    +
    o 02: Francis York Morgan (Child) +
    o 50: Liquified Food              +
    o 65: Swery*                      +
    ------------------------------------- -----------------------------
    +Items                              + +Sidequests                 +
    +-----------------------------------+ +---------------------------+
    o Spiritual Map C                   + o 16: Map to Psychic Spot C +
    o RPG (Infinite)                    + o 22: Greenvale Trivia      +
    o Axe (Infinite)                    + o 23: Incomplete Treasure   +
    o 5.56 Assault Rifle CQB (Infinite) + -----------------------------
    o Grass Cutter (Infinite)           +
    o Chain Saw (Infinite)              +
    o Bird Carving                      +
    o Light Sword (Infinite)            +
    There are still some sidquests to do and Trading Cards to collect before going
    to the hotel to complete the game. You can start by going to the Milk Barn and
    buying [Spiritual Map C] from Keith. Doing so will beging [Quest 16: Map to
    Psychic Spot C]. This quest can actually be quite annoying and long, since you
    have to fight all three bosses again. The weapon reward you get will be useless
    at this point unless you want to replay chapters.
    If you decide to complete Keith's quest, go to the electrical station (right
    next to Keith's House) and step into the glowing circle. The first fight will
    be a little easier because you can use the submachine gun and don't have to be
    as precise with your shots. The other two fights will be the same as before.
    After you defeat the last boss, you will be in a room with [RPG (Infinite).
    There are now several Other World sections to complete for Trading Cards and
    infinite Weapons. In the Greenvale Sheriff's Department, you will be able to
    find [Trading Card 47: Reversed Peace Sign] and [Axe (Infinite)]. The Trading
    Card is located in the jail cell, right before the huge staircase, and the axe
    is at the top of the stairs, to the right of the blocked door. The infinite RPG
    can make this go a lot faster, but make sure to be at a distance from enemies
    you use it on.
    Next, replay the Galaxy of Terror Other World. Like the Sheriff's Department,
    there are two items to get here. The first of these items is [Trading Card 48:
    Red Seeds], located in one of the bathroom stalls. The second, the [5.56
    Assault Rifle CQB (Infinite)], is in the last room, in front of the piano.
    Replay the Community Center Other World scenario to find [Trading Card 41: Mad
    Wild Dog], located in the area that you fought the first boss. The [Grass
    Cutter (Infinite)] is in the last room, where York was previously locked up.
    The last Other World section to replay is at Harry's Mansion. [Trading Card 46:
    Red Tree] is in the center of the circular southwest room. In the last room,
    where you found Harry before, is the [Chain Saw (Infinite)].
    Now go to the normal version of Harry's Mansion. Harry will have a quest for
    you: [Quest 22: Greenvale Trivia]. You will just have to answer some trivia
    questions about Greenvale, similar to the quest Fiona gave you, so you need to
    give three correct answers in a row. The possible questions and answers
    01. Wesley's gun shop, Panda Bear is open during which of the following hours
       -20:00 - 6:00
    02. In Diane's art gallery, most of the paintings are of what?
    03. What type of dog did Forrest Kaysen own?
    04. What did York consider a big problem after Emily visited him in the hotel?
       -Emily had been thinking about Zach
    05. What makes the owner of the gasoline stand, Jack the Raging Bull talk?
       - Benjamin Franklin
    06. What did the twins attack York with?
    07. In the beginning, why was Diane out of town?
       -Was at an auction
    08. Which of the following was Anna Graham's dream?
       -To become a model in the city
    09. What are the names of George's dumbbells?
       -Arnold and Sylvester
    10. Sheriff's assistant Thomas also worked at which of the following locations?
       -Carol's "Galaxy of Teror"
    11. Where was SPOILERS killed?
       -In the bathroom
    12. What was written on the Velvet Falls cup?
       -The big fish are biting at Velvet Falls
    13. Who does the cooking, Nick or Olivia?
    14. Sigourney always carries around a certain item. What is it?
       -A pot
    15. Richard's son Quint. What is his favorite pastime?
       -Tinkering his bike
    16. The keeper of the woods Jim Green. Who is he the father of?
       -Lilly Ingram
    17. Who had lunch at the hotel with Polly when it was raining?
       -Forrest Kaysen
    18. What did Thomas call Emily's cooking?
       -Amazon frontier cooking
    Harry will give you [Trading Card 02: Francis York Morgan (Child)] as a reward.
    Go outside and smoke to pass the time. At 21:00 (9PM), go back inside Harry's
    Mansion and talk to Michael. Take the diary on his desk to get [Quest 23:
    Incomplete Treasure]. Warp to the diner, then sleep at the nearby farm until it
    opens. You will see a rather obvious blue glow on the right side of the diner.
    Pick up the [Bird Carving], then wait until 21:00 to talk to Michael again. He
    will give you [Trading Card 50: Liquified Food].
    Now that you have all but one Trading Card, go to the Panda Bear and show
    Wesley your collection. He will give you [Light Sword (Infinite)]. Since you've
    done everything, go to the hotel to complete the game. During the scene, you
    can press A to talk before going to sleep. Keep watching after the credits to
    see another scene and to save your completed game.
    Go into the bonus features of the game from the main menu. You should see a
    note on the table that says:
    TV - 35
    VB - 14
    TC - 26
    PT - 2-03
    This refers to the bonus features and tells you how to unlock the final Trading
    Card. Check the following to unlock the card/??? door.
    1. Television - No. 35: Epilogue
    2. Juke Box - No. 14: Miss Stiletto Heels Full Version
    3. Trading Cards - No. 26: Polly Oxford
    4. Coverage Photos 02 - No. 03: Nature #03
    You will hear a sound when you check the picture if you did it correctly. Now
    you will be able to access the ??? door. Keep going through doors and you will
    eventually run into York. He will give you [Trading Card 65: Swery]. You can
    return to the door after getting the card and this time you will find York and
    Emily (I just kept going north). Nothing really happens, but you can go back
    there and let them smile at you as often as you like.
     - - - - - - - - - - - - - - - - - Sidequests - - - - - - - - - - - - - - - -
    Sidequests are listed by an order that they can be started in rather than the
    numbered order.
    18. Part Time Job 1
      o Available: 2-4, 6-9, 12-16, 18
      o Host: Lilly Ingram
      o Where: Milk Barn during a clear day
    Lilly has given you part-time work tidying up the Milk Barn's storeroom by
    pushing the boxes around. The Milk Barn is only open when the weather is nice.
    Lunch break included!
      o Reward: Bronze Card
    19. Part Time Job 2
      o Available: 2-4, 6-9, 12-16, 18
      o Host: Lilly Ingram
      o Where: Milk Barn during a clear day
    Lilly has given you more part-time work tidying up the Milk Barn's storeroom by
    pushing boxes around. Didn't you take care of this just a short while ago? What
    are they doing in there?
      o Reward: Silver Card
    20. Part Time Job 3
      o Available: 2-4, 6-9, 12-16, 18
      o Host: Lilly Ingram
      o Where: Milk Barn during a clear day
    Lilly has given you further part-time work tidying up the Milk Barn's storeroom
    by pushing the boxes around. Honestly, they can't even be trying to keep it
    tidy in there!
      o Reward: Key to the Closet
    21. The Legendary Guitar
      o Available: 2-4, 6-9, 11-16, 18, 26
      o Host: Lilly Ingram
      o Where: Keith and Lilly's garage when they are home (evening and rainy day)
    Use the [Key for Closet] obtained from Lilly for your hard work to open the
    closet in Keith's garage. He should be home in the afternoons on rainy days.
      o Reward: Legendary Guitar Grecotch
    17. The Bond Between Men
      o Available: 2-4, 6-9, 11-16, 18, 26
      o Host: Keith Ingram
      o Where: Milk Barn during a clear day
    Quietly return the [Legendary Guitar Grecotch] to Keith when he is working at
    the Milk Barn. This could be the start of a lasting friendship.
      o Reward: Gold Card
    27. Where's the Dress!
      o Available: 2-4, 6-9, 11-16, 18
      o Host: Sallie Graham
      o Anna's House
    Anna's mother Sallie is searching for [Anna's Dress]. Find the dress somewhere
    in Anna's house and give it to Sallie.
      o Reward: Anna's Key
    28. Anna's Diary
      o Available: 2-4, 6-9, 11-16, 18
      o Host: Sallie Graham
      o Where: Anna's House
    Use [Anna's Key] obtained from her dress to search her room. There must be
    something out of place in there. Anna's room is on the second floor.
      o Reward: Anna's Diary
    01. Delivery Man Q
      o Available: 2-4, 6-9
      o Host: Becky Ames
      o Where: Becky's House
    Follow up on Becky's friends and find "Delivery Man Q" from Anna's diary. Sneak
    into the house of someone whose name starts with Q, find evidence and take it
    to Becky.
      o Reward: Engagement Ring
    29. Engagement Ring
      o Available: 2-4, 6-9, 11-16, 18
      o Host: Quint Dunn
      o Quint's House
    Delivery Man Q is probably Quint. He may well have some important evidence
    concerning the case. Give Becky's [Engagement Ring] to him and he may tell you
    the truth.
      o Reward: Wrench (Infinite)
    30. Top Rank
      o Available: 2-4, 6-9, 11-16, 18, 26
      o Host: Richard Dunn
      o Where: Swery 65' (open at night)
    Use the [Dart Gun] to play the darts game and defeat Richard's long standing
    top score.
      o Reward: Weapon Bag
    33. Special Service
      o Available: 2-4, 6-9, 11-16, 18, 26
      o. Host: "Rosy Lips" Gina
      o Where: Heaven & Hell Gas Station
    Gina, at Heaven & Hell Gas, will perform a special service if you use the
    carwash a certain number of times. Why not check it out? I wouldn't get your
    hopes up, though...
      o Reward: Lollipop
    34. Benjamin Franklin
      o Available: 2-4, 6-9, 11-16, 18, 26
      o Host: Jack the Raging Bull
      o Where: Heaven & Hell Gas Station
    Jack, at Heaven & Hell Gas, wants $100 bills. Hey, don't we all? However, if
    you give him more than $1000 he'll supposedly give you some really big info.
    For the investigation, then...!
    06. Nice Try Cooking
      o Available: 2-4, 6-8, 11, 13
      o Host: Emily Wyatt
      o Emily's House on a rainy evening
    Emily only ever cooks at home on evenings when it is raining. Find the
    "Fermented Dairy Products" that she needs for her next dish and help her out.
      o Reward: Suit "Hawaiianblue"
    07. Another Nice Try Cooking
      o Available: 2-4, 6-8, 11, 13
      o Host: Emily Wyatt
      o Where: Emily's House on a rainy evening
    Emily only ever cooks at home on evenings when it is raining. Find the
    "Vegetables that become sweet when heated" that she needs for her next dish and
    help her out.
      o Reward: Trading Card 52: Industrial Waste
    04. Lost Arnold
      o Available: 2-4, 6-9, 11-13
      o Host: George Woodman
      o Sheriff's Department
    George has lost his beloved [Arnold] somewhere in the Shefiff's Office. He
    can't train without him! Find what he's looking for and get it back to him.
    Help him get his groove back.
      o Reward: Trading Card 49: Arnold and Sylvester
    05. Nameless Flower
      o Available: 2-4, 6-9, 11-13
      o Host: George Woodman
      o George's House during the evening
    George's mother is sick and so he wants to get her favorite flower for her.
    Find the [Flower with No Name] that only blooms in the rain and take it to
    George when he's at home after 21:00.
      o Reward: Radio
    32. Medical Studies
      o Available: 4, 6-9, 11-16, 18, 26
      o Host: Fiona "Freckles"
      o Greenvale General Hospital
    Fiona, in the hospital, has given you a quiz on medical matters. Get three
    correct answers in a row to clear it. Why not give it a try?
      o Reward: Trading Card 10: Ushah Johnson
    10. Periodic Riddle
      o Available: 4, 6-9, 11-16, 18, 26
      o Host: Ushah Johnson
    Ushah has been given a "riddle" from Fiona that uses elemental symbols, but has
    no idea what the answer is. This doesn't seem related to the case... but why
    not help him find the answer?
      o Reward: Trading Card 59: Ushah's Potato Chips
    13. Legendary Tabatha
      o Available: 6-8, 11, 13, 16, 26
      o Host: Jim Green
    You'll never catch [Tabatha] with your current fishing rod. Borrow the
    legendary fishing rod from Jim and try again. [Tabatha] appears near the
    waterfall only on rainy days.
      o Reward: Rod of Legends
    14. Map to Psychic Spot A
      o Available: 6-9, 11-16, 18, 26
      o Host: Keith Ingram
    "Cope's Tunnel" is marked on a suspicious map purchased from Keith at the Milk
    Barn. Go to the marked location and clear the "Other World" challenge there.
      o Reward: 10mm Submachine Gun (Infinite)
    44. Cold Pot 1
      o Available: 7-9, 11-16, 18, 26
      o Host: "Roaming" Sigourney
    Sigourney often wanders the town when the weather is nice. Having been told
    that her "pot is getting cold!" you now have to take her home. Driving safely
    may not cut it this time.
      o Reward: Trading Card 34: "Roaming" Sigourney
    35. Beginner Collector
      o Available: 7-9, 11-16, 18, 26
      o Host: Wesley the Gunsmith
    Wesley, the owner of the shop Panda Bear, is an avid trading card collector.
    Show him your own collection. 8 cards will get you a "small thank you." His
    shop hours are from 20:00 to 06:00.
      o Reward: Trading Card 32: Wesley the Gunsmith
    36. Amateur Collector
      o Available: 7-9, 11-16, 18, 26
      o Host: Wesley the Gunsmith
    Wesley, the owner of the shop Panda Bear, is an avid trading card collector.
    Show him your own collection. 16 cards will get you a "moderate thank you." His
    shop hours are from 20:00 to 06:00.
      o Reward: Panda Bear Card
    37. Normal Collector
      o Available: 7-9, 11-16, 18, 26
      o Host: Wesley the Gunsmith
    Wesley, the owner of the shop Panda Bear, is an avid trading card collector.
    Show him your own collection. 32 cards will get you a "big thank you." His shop
    hours are from 20:00 to 06:00.
      o Reward: Suit "Passion Red"
    38. Great Collector
      o Available: 7-9, 11-16, 18, 26
      o Host: Wesley the Gunsmith
    Wesley, the owner of the shop Panda Bear, is an avid trading card collector.
    Show him your own collection. 48 cards will get you a "rare thank you." His
    shop hours are from 20:00 to 06:00.
      o Reward: Suit "Dancing All Night"
    40. Low Gear Parts
      o Available: 7-9, 11-16, 18, 26
      o Host: The General Lysander
    Find the [Low Gear Parts] in the Junk Yard. The General will use it to increase
    the performance of your car.
      o Reward: Low Gear Parts (car improvement)
    12. Someone in the Forest
      o Available: 7-9, 12-16, 18
      o Host: Isaach Ingram
    Someone is walking in Anna's forest in the early afternoon, when the weather is
    clear. Give this person the [Out of Focus Picture]. Let the twins know once you
    have found out who the "ghost" is.
      o Reward: Trading Card 36: Willie
    03. Memories of Anna
      o Available: 7, 9, 11-16, 18
      o Host: Carol MacLaine
    Someone is taking walks in Anna's forest in the early afternoon when the
    weather is clear. Find this person and hand over the [Out of Focus Picture]
    from the twins. It could be a new lead!
      o Reward: Trading Card 09: Thomas MacLaine
    09. Unwanted Customer
      o Available: 7-9, 11, 12
      o Host: Thomas MacLaine
    A customer at the Galaxy of Terror has practically been stalking Carol, causing
    trouble for her. Drive off this "Unwanted Customer" who comes to the bar after
      o Reward: Trading Card 06: Carol MacLaine
    08: Memorable Cooking
      o Available: 4, 6-8, 11, 13
      o Host: Emily Wyatt
    Find the "Something chew and salty" "something soft with two colors" "Yellow
    Sauce" that Emily needs for her next dish and help her out.
      o Reward: Weather Doll
    31. The Beauty
      o Available: 8, 9, 11, 12, 14-16, 18, 26
      o Host: Polly Oxford
    Polly has a precious piece of "memorabilia" somewhere in the hotel. Find it and
    give it to her. Not to be rude, but memory deteriorates with age. You might
    want to check her room...
      o Reward: Trading Card 60: Polly's Pepper
    41. High Gear Parts
      o Available: 7-9, 11-16, 18, 26
      o Host: The General Lysander
    Find the [High Gear Parts] in the Junk Yard. The General will use it to
    increase the performance of your car.
      o Reward: High Gear Parts (car improvement)
    45. Cold Pot 2
      o Available: 7-9, 11-16, 18, 26
      o Host: "Roaming" Sigourney
    Sigourney often wanders the town when the weather is nice. Having been told
    that her "pot is getting cold!" you now have to take her home. What is she
    doing with that pot outside anyway?
      o Reward: Trading Card 51: Sigourney's Pot
    11. Snack for Willie
      o Available: 8, 9, 12-16, 18
      o Host: Forrest Kaysen
    Willie has nabbed a [Bone] uncovered in the course of the investigation. It
    could be important evidence. Get the [Bone] back from Willie's kennel in the
    back of Kaysen's car.
    -NOTE: Make sure to have all 7 bones before starting this quest.
      o Reward: .357 Magnum for having all seven bones, reward deteriorates if you
    had less
    49. Seven Bones
      o Available: 8, 9, 11-14, 16, 18, 26
      o Host: Brian the Insomniac
    Wild dogs have been through the grave-yard and now 7 [Bones] are missing. Brian
    has pretty much demanded that you get them back. Use his marks on the map, find
    the [Bones] and return them.
      o Reward: Key to Brian's House
    50. Ghost House Treasure
      o Available: 8, 9, 11-16, 18, 26
      o Host: Brian the Insomniac
    Use the [Key] received from Brian to check out his house. It is an old place in
    a corner of downtown. There might be something important hidden there... or
    maybe not.
      o Reward: Wesley Special (Infinite)
    39. Top Collector
      o Available: 7-9, 11-16, 18, 26
      o Host: Wesley the Gunsmith
    Wesley, the owner of the shop Panda Bear, is an avid trading card collector.
    Show him your own collection. 64 cards will get you a "super rare thank you."
    His shop hours are from 20:00 to 06:00.
      o Reward: Light Sword (Infinite)
    46. Cold Pot 3
      o Available: 7-9, 11-16, 18, 26
      o Host: "Roaming" Sigourney
    Sigourney often wanders the town when the weather is nice. Having been told
    that her "pot is getting cold!" you now have to take her home. Why is the pot
    getting cold such a problem?
      o Reward: Emily's Car
    42. Gas Tank Parts
      o Available: 7-9, 11-16, 18, 26
      o Host: The General Lysander
    Find the [Gas Tank Parts] in the Junk Yard. The General will use it to increase
    the performance of your car.
      o Reward: Gas Tank Parts (car improvement)
    43. York's Car
      o Available: 9, 11-16, 18, 26
      o Host: The General Lysander
    According to Jack your beloved car, wrecked on the mountain road, has been
    taken to the General's scrap yard. Request its repair and then buy it back.
      o Reward: York's Car
    02. Guardian of the Art Gallery
      o Available: 9, 11, 12
      o Host: Diane Ames
    Diane is hiding something. Find the painting of [The Girl in the Woods]
    slumbering somewhere in the art gallery and give it to her. She may open up to
      o Reward: Trading Card 05: Diane Ames
    47. Cold Pot 4
      o Available: 7-9, 11-16, 18, 26
      o Host: "Roaming" Sigourney
    Sigourney often wanders the town when the weather is nice. Having been told
    that her "pot is getting cold!" you now have to take her home. She's just doing
    this on purpose, isn't she...
      o Reward: George's Car
    48. Cold Pot 5
      o Available: 7-9, 11-16, 18, 26
      o Host: "Roaming" Sigourney
    Sigourney often wanders the town when the weather is nice. Having been told
    that her "pot is getting cold!" you now have to take her home. What's the truth
    behind this pot?!
      o Reward: Suit "Greenvale"
    24. Nick's Letter
      o Available: 13-16, 18
      o Host: Nick Cormack
    Nick, in prison, has asked you to take a letter to Olivia for him. She's holed
    herself up at home, so take the [Letter from Nick] to her.
      o Reward: Quest 26
    26. A Return to Better Things
      o Available: 13-16, 18
      o Host: Nick Cormack
    Having obtained the [Letter from Olivia] containing her heartfelt feelings,
    take it to Nick in his holding cell and put his mind at ease.
      o Reward: Key to Back Door of Diner
    25. Big Bag
      o Available: 13-16, 18
      o Host: Nick Cormack
    Something important is hidden in the Diner's kitchen. Use the [Key to Back Door
    of Diner] received from Nick to get inside after hours and continue the
      o Reward: Item Bag
    14. Map to Psychic Spot B
      o Available: 14-16, 18, 26
      o Host: Keith Ingram
    "The scene of a railway accident" is marked on a suspicious map purchased from
    Keith at the Milk Barn. Go to the marked location and clear the "Other World"
    challenge there.
      o Reward: 12Ga Shotgun CQB (Infinite)
    16. Map to Psychic Spot C
      o Available: 26
      o Host: Keith Ingram
    "The GV Electrical Substation" is marked on a suspicious map purchased from
    Keith at the Milk Barn. Go to the marked location and clear the "Other World"
    challenge there.
      o Reward: RPG (Infinite)
    22. Greenvale Trivia
      o Available: 26
      o Host: Harry Stewart
    Talk to Harry while he is at home and he'll give you a quiz on Greenvale. Get
    three correct answers in a row to clear it. Why not give it a try?
      o Reward: Trading Card 02: Francis York Morgan (Child)
    23. Incomplete Treasure
      o Available: 26
      o Host: Michael Tillotson
    Michael says he had lost a "most precious object" while he was at the diner.
    Find it and give it back to him. He is at home between 21:00 and 22:30. Talk to
    him when Harry isn't there.
      o Reward: Trading Card 50: Liquified Food
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