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    FAQ/Move List by ShadowsDieAway

    Version: 1.0 | Updated: 02/18/09 | Printable Version | Search Guide | Bookmark Guide

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    Street Fighter IV Move List and Tech Guide
    
    
    FAQ/Walkthrough
    Author: ShadowsDieAway
            Mike Merin
    Email: TeamObsessed at hotmail dot com
           (if you want to email me, replace at with @ and dot with .
           this is so bots do not send me any unwanted emails)
    
    
    
    
    Website: www.RBFgaming.com
    
    Would you kindly visit our site
    
    
    
    
    FAQ first posted on 2/17/09
    
    ================================================================================
    
    This is a list of all the moves/combos/finishers for each character in the game.
    I'm making this so that no matter what mode you are in, you have a place to look
    at for guidance if you forget how to do any of your moves. It is especially
    helpful in the Trials, so you don't have to constantly go into the commant list.
    
    *note* If a move has *** next to it, you may perform an EX move with it, meaning
    that if you press two punches instead of one, it'll be more powerful (at the
    cost of one block of your SC guage.
    
    Also, if a move has (AB) next to it, it has Armor Break properties.
    
    Next, when you see the greater than sign > that means that it is a target combo,
    which means as soon as the first move is finished, press the next button. I
    think this is the correct explanation, if I am wrong please email me.
    
    And lastly, if you see a period it means to crouch. For example, if you see the
    period before a punch, such as .P you must crouch and punch.
    
    ================================================================================
    
    Controls:
    
    --------------------------------------------------------------------------------
    
    F: Forward
    B: Back
    D: Down
    U: Up
    
    QCF: D,DF,F      (quarter-circle forward)
    QCB: D,DB,B      (quarter-circle back)
    HCF: B,DB,D,DF,F (half circle forward)
    HCB: F,DF,D,DB,B (half circle back)
    FCB: F,DF,D,DB,B,UB,U,UF,F (full circle back, only used with Zangief and Seth)
    
    DPM: F,D,DF,F  (dragon punch motion, basically F+QCF)
    RDPM: B,D,DB,B (reverse dragon punch motion, basically B+QCB)
    (X): charge    (for example (B) means hold back for 2 seconds)
    DFD: DF,DB,UF  (forward diagonal attack)
    DBD: DB,DF,UB  (back diagonal attack)
    
    K: any kick button
    P: any punch button
    
    KKK: all three kicks at once
    PPP: all three punches at once
    
    
    
    When facing right:
    
          U                360/PS3
          __                              ___        __
        _|  |_         LT/L2    RT/R2    |KKK|      |HK|
     B |      | F      LB/L1    RB/R1    |PPP|______|HP|
       |_    _|                         /               \
         |__|               Y/T        /   |        MP   \
                       X/[]     B/O   |   -|-    LP    MK |
          D                 A/X        \   |   __   LK    /
                                        \_____/  \_______/
    
    ================================================================================
    
    Terms
    
    --------------------------------------------------------------------------------
    
                        Throws
    
       To throw an opponent, you must be right next to them, and then press LK+LP.
    Pressing F or B while doing this gives you two different types of throws, which
    throw your opponent in the given direction. Certain characters have special
    throws that allow you to throw the opponent while you are both in mid-air. To
    escape from a throw by pressing LK+LP as your opponent attempts to do the same.
    
    
                        Special Moves
    
       Combinating directional and attack buttons when used correctly will let you
    perform a special move unique to the character. These attacks will cause damage
    to your opponent even if blocked.
    
    
                        Blocking
    
       As always, you can never win against hard opponents if all you do is attack.
    To block high, hold B, and to block low, hold DB.
    
    
                        Dashing
    
       To dash forward press F+F, and back press B+B
    
    
                        Recovery
    
       Right before you hit the ground from an attack, press D or P+K to get up from
    the ground more quickly. If you are stunned, just mash every button to recover.
    
    
                        Taunts
    
       Each character has their own set of taunts, also known as "Personal Actions."
    To do this, press HK+HP at the same time.
    
    ================================================================================
    
    Advanced Moves
    
    --------------------------------------------------------------------------------
    
                        Super Combo
    
       When you deal damage or perform a Special Move, the SC gauge on the bottom of
    the screen will fill up. Once all four bars are full, it will flash SUPER and
    you can perform a Super Combo.
    
    
                        Ultra Combo
    
       When you have taken enough damage, the Ultra, or Revenge gauge on the bottom
    corner of the screen will fill up. This has two stages, which fill up when your
    health drops 45% and 90% respectively. Once you have at least half of the gauge
    full, you can perform an Ultra Combo, which always contains either KKK or PPP.
    
    
                        Focus Attacks
    
       To do a Focus Attack, press MK+MP. The longer you hold it, the more powerful
    it will become. There are three levels of charge:
    
          Level 1 - Just pressing MK+MP. The attack does the normal amount of damage
                    and makes the opponent crumble to the ground ONLY if it is a
                    counter.
    
          Level 2 - Hold MK+MP for a second and release. Makes the opponent crumble
                    to the ground, counter or not.
    
          Level 3 - Hold MK+MP until it automatically releases. The attack is now
                    unblockable, the opponent crumbles to the ground, and it also
                    has Armor Break properties.
    
    
                        Hyper Armor
    
       During a Focus Attack, you can absorb an enemy's attack (to a certain degree)
    before you finally counter them with the actual attack. The amount of damage you
    absorb shows up in your health bar as a grey bar that regenerates over a small
    amount of time. However, if you are hit again while recovering, the grey bar
    will vanish.
    
                        Armor Break
    
       When a person is charging for their Focus Attack, certain moves can damage
    them and end their Focus immediately.
    
    
                        EX Focus
    
       With certain moves you're able to press MK+MP and cancel the move into a
    Focus Attack, however it consumes two segments of the SC gauge. It is useful if
    you want to use it if your attacks are blocked and you don't want to get hit
    with a counterattack (with the worst being an Ultra Combo).
    
    
                        EX Special
    
       Special moves like the Hadouken for example, can be powered up by pressing
    two punches at the same time. For instance, a normal Hadouken can be QCF+LP, but
    an EX Hadouken could be QCF+LP+MP. Special moves that can be doubled up are
    marked with a *** as stated in the last section. This uses up one bar from the
    SC gauge.
    
    ================================================================================
    
    Characters
    
    --------------------------------------------------------------------------------
    
       You begin with 16 characters. Beat arcade mode with certain characters to
    unlock the other 9. Here's the tree:
    
    Begin     --> Unlock
    
    
    Abel      --> Fei Long
    Balrog
    Blanka
    C. Viper  --> Cammy
    Chun-Li   --> Gen
    Dhalsim
    E. Honda
    El Fuerte
    Guile
    Ken
    M. Bison  --> Rose
    Rufus
    Ryu       --> Sakura    --> Dan
    Sagat
    Vega
    Zangeif
    
    
    Unlocking Akuma:
    
       Once you unlock Fei, Cammy, Gen, Rose, Sakura and Dan, the next on the list
    is Akuma. You must play through arcade mode again with these requirements
    (and recommendations):
    
    ---Use a character that you've already beaten the game with
    ---Get at least one perfect
    ---Don't get more than 2 Ultra Combo Finishes (otherwise you'll fight Gouken)
    ---Don't use any continues
    
       Akuma will appear once you beat Seth. Beat Akuma and you'll unlock him.
    
    Unlocking Gouken:
    
       First, beat the game once with Akuma. This time do the following:
    
    ---Use a character that you've already beaten the game with
    ---Get at least two perfects
    ---Get at least three Ultra finishes
    ---Don't use any continues
    
       Gouken will appear once you beat Seth. Bit Gouken and you'll unlock him.
    
    Unlocking Seth:
    
       Beat the game with all 24 other characters.
    
       For unlocking any character, if you want, you may set the rounds to 1 and the
    level to easiest if you wish. Just for Akuma and Gouken, just make sure that you
    don't die in the process.
    
       And Lastly, please don't email me about this. These methods I have done
    myself and is proven to work. If something in this section needs to be improved
    upon, I'll find out soon enough, and not through 50 of the same email. Thanks :)
    
    --------------------------------------------------------------------------------
    
    
    
                                          Abel
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Drop Throw
    F+LK+LP
    
    Pincer Throw
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attack
    
    Forward Kick
    F+MK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Change of Direction ***
    QCF+P
    
       (during Change of Direction)
    
       Second Mid
       F+P (full combo: QCF+P,F+P)
    
       Second Low
       F+K (full combo: QCF+P,F+P)
    
          (after Second Mid or Low hit)
    
          Finish Mid (AB)
          F+P (full combo: QCF+P,F+P,F+P or QCF+P,F+K,F+P)
    
          Finish Low (AB)
          F+K (full combo: QCF+P,F+P,F+K or QCF+P,F+K,F+K)
    
    
    Wheel Kick ***/(AB)
    QCB+K
    
    Marseilles Roll ***
    QCF+K
    
    Falling Sky ***
    DPM+P
    
    Tornado Throw ***
    HCB+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Heartless (AB)
    QCF,QCF+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Soulless (AB)
    QCF,QCF+PPP
    
    --------------------------------------------------------------------------------
    
    
    
                                          Akuma
    
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Goshoha
    F+LK+LP
    
    Syuretto
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Zugaihasatsu
    F+MP
    
    Tenmankujinkyaku
    D+MK (at the top of a forward jump)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Gohadouken ***
    QCF+P
    
    Shakunetsu Hadouken ***
    HCB+P
    
    Zanku Hadouken ***
    QCF+P (in air. the EX version fires two)
    
    Goshoryuken ***
    DPM+P
    
    Tatsumaki Zankukyaku ***
    QCB+K (can also be done in the air)
    
    Hyakkishu ***
    DPM+K
    
       (during Hyakkishu)
    
       Hyakki Goran
       No input
    
       Hyakki Gosho (AB)
       P (full combo: DPM+F,P)
    
       Hyakki Gojin
       K (full combo: DPM+F,K)
    
       Hyakki Gosai
       LK+LP (full combo: DPM+F,LK+LP)
    
    Ashura Senku
    DPM+PPP or KKK, or RDPM+PPP or KKK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Raging Demon
    LP > LP > F > LK > HP (in rapid succession)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Wrath of the Raging Demon
    LP > LP > B > LK > HP (in rapid succession)
    
    --------------------------------------------------------------------------------
    
    
    
                                          Balrog
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Head Bomber
    F+LK+LP
    
    
    Lever Break
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    none, "he's the one that cannot kick" :P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Dash Straight ***
    (B),F+P
    
    Dash Upper ***
    (B),F+K
    
    Dash Low Straight ***
    (B),DF+P
    
    Dash Low Smash ***/(AB)
    (B),DF+K
    
    Dash Swing Blow ***/(AB)
    (B),DF+(P)
    
    Buffalo Head ***
    (D),U+P
    
    Turn Punch (AB)
    (KKK or PPP) then release
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Crazy Buffalo (AB)
    (B),F,B,F+K (or P)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Violent Buffalo (AB)
    (B),F,B,F+KKK (or PPP)
    
    --------------------------------------------------------------------------------
    
    
    
                                          Blanka
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Wild Fang
    F+LK+LP
    
    Jungle Wheel
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Rock Crusher
    F+MP or B+MP (must be at throwing range)
    
    Amazon River Run
    DF+HP
    
    Surprise Forward
    F+KKK
    
    Surprise Back
    B+KKK
    
    Coward Crouch
    D+PPP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Rolling Attack ***/(AB)
    (B),F+P
    
    Backstep Roll ***
    (B),F+K
    
    Vertical Roll ***
    (D),U+K
    
    Electric Thunder ***
    P (repeatedly)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Ground Shave Roll
    (B),F,B,F+P (hold P to change the timing of your dash)
    
    Lightning Cannonball
    (B),F,B,F+PPP (hold PPP to change the timing of your dash)
    
    --------------------------------------------------------------------------------
    
    
    
                                          C. Viper
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Ab Fitness
    F+LK+LP
    
    Temple Massage
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Viper Elbow
    F+MP
    
    Double Kick
    F+MK
    
    High Jump
    D,U (or UF or UB)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Thunder Knuckle ***/(AB)
    QCB+P (can cancel with PP)
    
    Burning Kick ***
    QCB+K (can be done in the air as well)
    
    Seismic Hammer ***
    DPM+P (can cancel with PP)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Emergency Combination
    QCF,QCF+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Burst Time (AB)
    QCF,QCF+PPP
    
    --------------------------------------------------------------------------------
    
    
    
                                          Cammy
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Hooligan Suplex
    F+LK+LP
    
    Frankensteiner
    B+LK+LP
    
    Flying Neck Breaker
    LK+LP (while both you and your opponent is in the air)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Moves
    
    none
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Cannon Spike ***
    DPM+K
    
    Spiral Arrow ***
    QCF+K
    
    Quick Spin Knuckle ***/(AB)
    HCB+P
    
    Hooligan combination ***
    HCF+UF+P
    
       (after Hooligan Combination)
    
       Razor's Edge Slicer
       No input
    
       Fatal Log Twister
       LK+LP (near opponent)
    
       Crossed Scissors
       LK+LP (near opponent in the air)
    
    Cannon Strike ***
    QCB+K (jumping forward)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Spin Drive Smasher
    QCF,QCF+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Gyro Drive Smasher
    QCF,QCF+KKK
    
    --------------------------------------------------------------------------------
    
    
    
                                          Chun-Li
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Koshuto
    F+LK+LP
    
    Kirinshu
    B+LK+LP
    
    Ryuseiraku
    LK+LP (while both you and your opponent is in the air)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Kakuyakuraku
    DF+HK
    
    Rear Spin Kick
    DF+LK
    
    Kakusenshu
    F+MK
    
    Kintenkishu
    B+MK
    
       (during Kintekishu)
    
       Tenkukyaku
       MK (full combo: B+MK,MK)
    
          (during Tenkukyaku)
    
          Tenshyokaku
          D,U+MK (full combo: B+MK,MK,D,U+MK)
    
    Yasokyaku
    D+MK (while both you and your opponent is in the air. can be performed 3 times)
    
    Wall Jump
    UF (mid-jump near a wall of course)
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Target Combo
    
    Target Combo
    HP > HP (during a forward jump)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Hyakuretsukyaku ***
    K (repeatedly)
    
    Kikoken ***
    (B),F+P
    
    Hazanshu ***
    HCB+K
    
    Spinning Bird Kick ***/(AB)
    (D),U+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Senretsukyaku
    (B),F,B,F+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Hosenka (AB)
    (B),F,B,F+KKK
    
    --------------------------------------------------------------------------------
    
    
    
    
                                              Dan
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Gado Thrust
    F+LK+LP
    
    Saikyo Haraigoshi
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Jumping Taunt
    HK+HP (in air)
    
    Ducking Taunt
    D+HP+HK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Gadouken ***
    QCF+P
    
    Koryuken ***
    DPM+P
    
    Dankukyaku ***/(AB)
    QCB+K (can also be done in the air)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combos
    
    Hissho Buraiken
    QCF,QCF+P
    
    Legendary Taunt
    QCF,QCF+HK+HP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Shisso Buraiken
    QCF,QCF+PPP
    
    --------------------------------------------------------------------------------
    
    
    
    
                                              Dhalsim
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Yoga Smash
    F+LK+LP
    
    Yoga Throw
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Yoga Spear
    D+K (in air)
    
    Yoga Mummy
    D+HP (in air)
    
    Yoga Tower
    D+PPP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Yoga Fire ***
    QCF+P
    
    Yoga Flame ***/(AB)
    HCB+P
    
    Yoga Blast ***
    HCB+K
    
    Yoga Teleport
    DPM+PPP or KKK, or RDPM+PPP or KKK (can be used in the air as well)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Yoga Inferno
    QCF,QCF+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Yoga Catastrophe
    QCF,QCF+PPP
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          E. Honda
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Sabsori
    F+LK+LP
    
    Rice Bale Throw
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attack
    
    Shikofumi
    DF+HK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Target Combo
    
    Target Combo
    MP > DF+HK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Hundred Hand Slap ***
    P (repeatedly)
    
    Sumo Headbutt ***/(AB)
    (B),F+P
    
    Sumo Smash ***
    (D),U+K
    
    Oicho Throw ***
    HCB+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Super Killer Head Ram
    (B),F,B,F+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Ultimate Killer Head Ram (AB)
    (B),F,B,F+PPP
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          El Fuerte
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Tepache Bomb
    F+LK+LP
    
    Chili Mexicano
    B+LK+LP
    
    Sky Sorpressa Drop
    LK+LP (while both you and your opponent are in the air)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Wall Jump
    UF (mid-jump near a wall of course)
    
       (just after wall jump)
    
       MP or HP (full combo: UF,MP or UF,HP)
    
    Shower Kick
    F+MK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Target Combo
    
    Target Combo
    MK > Mk
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Habanero Dash ***
    QCF+P
    
       (during Habanero Dash)
    
       LK: Back Step
       MK: Gordita Sobat
       HK: Calamari Slide
    
       LP: Sudden Stop
       MP: Tostate Press
       HP: Fajitas Buster
    
    Habanero Back Dash ***
    QCB+P
    
       (during Habanero Back Dash)
    
       K: Picadillo Jump
    
       LP: Sudden Stop
       MP: Tostada Press
       HP: Propeller Tortilla
    
    Quesadilla Bomb ***/(AB)
    (K) and release
    
    Guacamole Leg Throw ***
    DPM+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    El Fuerte Dynamite
    QCF,QCF+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    El Fuerte Flying Giga Buster
    QCF,QCF+KKK
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Fei Long
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Shushugai
    F+LK+LP
    
    Tenshou Tousaikyaku
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Chokkarakusho
    F+MK
    
    Engekishu
    F+HK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Rekkaken ***
    QCF+P, QCF+P, QCF+P
    
    Shienkyaku ***
    RDPM+K
    
    Rekkukyaku ***/(AB)
    HCF+UF+K
    
    Tenshin ***
    HCB+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Rekkashinken
    QCF,QCF+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Rekkashingeki
    QCF,QCF+PPP
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Gen
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    *NOTE* unless otherwise noted, all of Gen's moves are in Mantis Style (normal).
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Shuraku
    F+LK+LP (both styles)
    
    Horen
    B+LK+LP (both styles)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Change Style: Crane
    KKK (press PPP to return to Mantis Style)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Target Combo
    
    Shakudan
    HK > HK (in air, in Crane Style only)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Hyakurenko ***/(AB)
    P (repeatedly)
    
    Jyasen ***
    (B),F+P (in Crane Style only)
    
    Oga ***
    (D),U+K (in Crane Style only)
    
       (immediately when you hit the wall in Oga)
    
       Sudden Stop
       B (full combo: (D),U+K,B)
    
       Close Kick (AB)
       No input, or D (near opponent)
    
       Far Kick (AB)
       F or DF (full combo: (D),U+K,F)
    
       Ceiling Jump
       U or UF (full combo: (D),U+K,U)
    
          (during Ceiling Jump)
    
          Falling Kick (AB)
          D (when directly over your opponent) (full combo: (D),U+K,U,D)
       
          Close Range Kick Right (AB)
          F or DF (when directly over your opponent) (full combo: (D),U+K,U,F)
    
          Close Range Kick Left (AB)
          B or DB (when directly over your opponent) (full combo: (D),U+K,U,B)
    
    Gekiro ***
    DPM+K,K,K,K,K,K,K,K (up to 8 times if timed correctly. EX is faster)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combos
    
    Zan'ei (AB)
    QCF,QCF+P
    
    Jakouha (AB)
    QCF,QCF+K (in Crane Style only, when opponent is in the air)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Zetsuei (AB)
    QCF,QCF+PPP
    
    Ryukoha (AB)
    QCF,QCF+KKK (in Crane Style only, when opponent is in the air)
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Gouken
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Raikotokyaku
    F+LK+LP
    
    Amaoioshi
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attack
    
    Sakotrukudaki
    F+MP
    
    Tenmakujinkyaku
    D+MK (at the top of a forward jump)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Gohadouken ***
    QCF+P (hold down P longer to gain a stronger Gohadouken. LP fires a vertical
          shot, MP fires a slightly angled and HP fires an even higher angle. The EX
          version of this fires two at once based on which PP you use)
    
    Senkugoshoha ***/(AB)
    DPM+P
    
    Tatsumaki Gorasen ***
    QCB+K (can also be done in the air)
    
    Hyakkishu ***
    DPM+K
    
       (during Hyakkishu)
    
       Hyakki Goran
       No input
    
       Hyakki Goheki
       P (full combo: DPM+K,P)
    
       Hyakki Gojin
       K (full combo: DPM+K,K)
    
       Hyakki Gosai
       LK+LP (full combo: DPM+K,LK+LP)
    
    Kongoshin ***/(AB)
    RDPM+P or K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Forbidden Shoryuken (AB)
    QCF,QCF+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Shin Shoryuken (AB)
    QCF,QCF+PPP
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Guile
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Dragon Suplex
    F+LK+LP
    
    Judo Throw
    B+LK+LP
    
    Flying Mare
    F+LK+LP (while both you and your opponent are in the air)
    
    Flying Buster Drop
    B+LK+LP (while both you and your opponent are in the air)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Straight Chop
    F+MP
    
    Spinning Back Knuckle
    F+HP
    
    Knee Bazooka
    F+LK or B+LK
    
    Rolling Sobat
    F+MK or B+MK
    
    Reverse Spin Kick
    F+HK or B+HK (must be in throw range)
    
    Guile High Kick
    DF+HK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Target Combo
    
    Target Combo
    .MK > F+MP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Sonic Boom ***
    (B),F+P
    
    Flash Kick ***/(AB)
    (D),U+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Double Flash
    (DB),DFD+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
     
    Flash Explosion
    (DB),DFD+KKK
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Ken
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Shoulder Throw
    F+LK+LP
    
    Hell Wheel
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Inazuna Kick
    B+MK
    
    Forward Step Kick
    F+MK
    
    Thunder Kick
    F+HK (hold kick to feint)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Target Combo
    
    Target Combo
    MP > HP (must be in throw range)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Hadouken ***
    QCF+P
    
    Shoryuken ***
    DPM+P
    
    Tatsumaki Senpukyaku ***/(AB)
    QCB+K (can be done in the air)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Shoryureppa
    QCF,QCF+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Shinryuken (AB)
    QCF,QCF+PPP
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          M. Bison
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Deadly Throw
    F+LK+LP
    
    Death Tower
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attack
    
    Hell Attack
    MP > MP (during angled jump)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Move
    
    Psycho Crusher ***/(AB)
    (B),F+P
    
    Double Knee Press ***
    (B),F+K
    
    Head Press ***
    (D),U+K
    
       (after head press)
    
       Somersault Skull Driver ***
       P (full combo: (D),U+K,P)
    
    Devil Reverse ***
    (D),U+P > P
    
    Bison Warp
    DPM+PPP or KKK, or RDPM+PPP or KKK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Knee Press Nightmare
    (B),F,B,F+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Nightmare Booster
    (B),F,B,F+KKK
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Rose
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Soul Fall
    F+LK+LP
    
    Soul Loop
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Slide
    DF+MK
    
    Soul Plede
    F+HK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Soul Spark ***
    HCF+P
    
    Soul Spiral ***/(AB)
    QCF+K
    
    Soul Reflect ***
    QCB+P
    
    Soul Throw ***
    DPM+P (when opponent is in the air)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Aura Soul Spark
    QCF,QCF+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Illusion Spark (AB)
    QCF,QCF+PPP
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Rufus
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Head Bazooka
    F+LK+LP
    
    Hand Machinegun
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Vulture Kick
    F+MK
    
    Glory Kick
    DF+MK
    
    Fragrance Palm
    F+HP
    
    Falcon Kick
    DF+MK (in air)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Target Combo
    
    Target Combo
    LK > HK (must be in throw range)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Messiah Kick ***
    QCF+K > K
    
       (the type of kick after > changes the finisher as such)
    
       LK: High ***
       MK: Low
       HK: Mid
    
    Galactic Tornado ***/(AB)
    QCF+P (push B or F to move during MP or HP)
    
    Snake Strike ***
    DPM+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Spectacle Romance (AB)*
    QCF,QCF+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Space Opera Symphony (AB)*
    QCF,QCF+PPP
    
    *Rufus' Super and Ultra Combos have (AB) on final parts of the combo)
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Ryu
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Throws
    
    Shoulder Throw
    F+LK+LP
    
    Somersault Throw
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Collarbone Breaker
    F+MP
    
    Solar Plexus Strike
    F+HP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Hadouken ***
    QCF+P
    
    Shoryuken ***
    DPM+P
    
    Tatsumaki Senpukyaku ***
    QCB+K (can be done in the air as well)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Shinku Hadouken
    QCF,QCF+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    Metsu Hadouken
    QCF,QCF+PPP
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Sagat
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Tiger Rage
    F+LK+LP
    
    Tiger Carry
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Heavy Tiger Elbow
    F+HP
    
    Low Step Kick
    F+LK
    
    High Step Kick
    F+HK
    
    Fake Kick
    HK+HK (must be done in very, very quick succession)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    High Tiger Shot ***
    QCF+P
    
    Low Tiger Shot ***
    QCF+K
    
    Tiger Uppercut ***
    DPM+P
    
    Tiger Knee Crush ***/(AB)
    DPM+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Tiger Genocide
    QCF,QCF+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Tiger Destruction
    QCF,QCF+KKK
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Sakura
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Sailor Shot
    F+LK+LP
    
    Choba Throw
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attack
    
    Flower Kick
    F+MK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Hadouken ***
    QCF+P (hold down P longer to gain a stronger, but shorter-ranged Hadouken. Note
           that if you use the EX version, range is no longer an issue)
    
    Shouoken ***
    DPM+P
    
    Shunpukyaku ***/(AB)
    QCB+K (can be used in the air)
    
    Sakura Otoshi ***
    DPM+K,P,P,P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Haru Ichiban
    QCB,QCB+K
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Haru Ranman (AB)
    QCB,QCB+KKK
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Seth
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Genocide Shot
    F+LK+LP
    
    Death Throw
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Yosokyaku
    D+MK,D+MK,D+MK (while jumping)
    
    Tenmakujinkyaku
    D+HK (at the top of a forward jump)
    
    Wall Jump
    UF (mid-jump near a wall of course)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Sonic Boom ***
    QCF+P
    
    Shoryuken ***
    DPM+P,DPM+P,DPM+P
    
    Hyakuretsukyaku ***/(AB)
    QCB+K
    
    Tanden Engine ***
    QCB+P (EX uses half of the SC gauge and gains Armor Break properties)
    
    Spinning Piledriver ***
    FCF+P
    
    Yoga Teleport
    DPM+PPP or KKK, or RDPM+PPP or KKK (can be used in the air as well)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Tanden Storm
    QCF,QCF+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Tanden Stream (AB)
    QCF,QCF+PPP
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Vega
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Rainbow Suplex
    F+LK+LP
    
    Crescent Line
    B+LK+LP
    
    Stardust Drop
    LK+LP (while both you and your opponent are in the air)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Piece of Mercury
    DF+MK
    
    Cosmic Heel
    DF+HK
    
    Back Slash
    PPP
    
    Short Back Slash
    KKK
    
    Wall Jump
    UF (mid-jump near a wall of course)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Rolling Crystal Flash ***
    (B),F+P
    
    Scarlet Terror ***/(AB)
    (DB),F+K
    
    Sky High Claw ***
    (D),U+P (there is (AB) when you use the EX)
    
    Flying Barcelona Attack ***
    (D),U+K,P (the punch is after the Wall Jump)
    
       (after Flying Barcelona Attack, near your opponent)
    
       Izuna Drop
       F+P or B+P (full combo: (D),U+K,F+P or (D),U+K,B+P)
    
    Remove Claw ***
    DPM+P (uses half of the SC gauge)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Flying Barcelona Special
    (DB),DFD+K,P (the punch is after the Wall Jump)
    
       (after Flying Barcelona Special, near your opponent)
    
       Rolling Izuna Drop
       F+P or B+P (full combo: (DB),DFD+K,F+P or (DB),DFD+K,B+P)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Bloody High Claw (AB)
    (DB),DFD+KKK
    
    --------------------------------------------------------------------------------
    
    
    
    
                                          Zangief
    
    
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Normal Throws
    
    Bodyslam
    F+LK+LP
    
    Brain Buster
    B+LK+LP
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Unique Attacks
    
    Flying Body Attack
    D+HP (during angled jump)
    
    Double Knee Drop
    D+LK (during angled jump)
    
    Headbutt
    U+MP or U+HP (during vertical jump)
    
    Long Kick
    DF+HK
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Special Moves
    
    Spinning Piledriver ***
    FCB+P
    
    Banishing Flail ***
    DPM+P
    
    Double Lariat
    PPP
    
    Quick Double Lariat
    KKK
    
    Flying Power Bomb ***
    FCB+K (becomes Atomic Suplex when close)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Super Combo
    
    Final Atomic Buster
    FCB,FCB+P
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
                        Ultra Combo
    
    Ultimate Atomic Buster
    FCB,FCB+PPP
    
    ================================================================================
            Closing Stuff
    ================================================================================
    
    I hope you found this guide useful.
    
    --------------------------------------------------------------------------------
    
               _____ __              __
              / ___// /_  ____  ____/ /_____      _______
              \__ \/ __ \/ __ \/ __  / __ \ | /| / / ___/
             ___/ / / / / /_/ / /_/ / /_/ / |/ |/ /___ \
            /____/_/ /_/\_____\____/\____/|__/|__/_____/
               ___  _
              / _ \(_)__     ______      ________   __
             / // / / _ \   / __ \ | /| / / __ \ | / /
            / // / /  __/  / /_/ / |/ |/ / /_/ / |/ /
           /____/_/\___/   \_____\__/|__/\_____\   /
                                               /  /
                                              /__/
    ShadowsDieAway
    
    --------------------------------------------------------------------------------
    
    This guide is free for distribution, but please don't leave out this part of the
      guide where credit is due, thank you and enjoy!