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    FAQ/Walkthrough by awutow15

    Updated: 03/18/09 | Printable Version | Search Guide | Bookmark Guide

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                                    FAQ Information
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    	 Game - Sega Superstars Tennis
              FAQ - FAQ/Walkthrough
            Genre - Sports > Traditional > Tennis 
         Platform - XBox 360 / Playstation 3 / Playstation 2 / Wii
     Release Date - North America[March | 18 | 2008]
                          Europe [March | 20 | 2008]
                       Australia [March | 27 | 2008]
        Developer - Sumo Digital
    Creation Date - Thursday, March | 5 | 2009
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                       Copyright
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This guide was written by awutow15. This guide may be not be reproduced under
    any circumstances except for personal, private use. It may not be placed on any
    web site or otherwise distributed publicly at all, no exceptions. The only
    website allowed to publicly display this guide is www.GameFAQs.com. Use of this
    guide on any other web site or as a part of any public display such as another
    website or in a magazine is strictly prohibited, and is a violation of
    copyright laws. Please, if you see this guide on public display on any other
    website, please contact me at:
    
    awutow15_gamefaqs[at]hotmail[dot]com
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      FAQ Outline
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    1.0.0 - Introduction
    2.0.0 - Controls
    3.0.0 - Basic Techniques
    4.0.0 - 
    5.0.0 - 
    6.0.0 -
    7.0.0 - 
    8.0.0 - 
    9.0.0 -  
    
    (NOTE : If you want to skip ahead over all of these sections and get to a
    specific section , just press Ctrl + "F" and a search window will come up. Type
    in the number of the section you want to go to and you should get there pretty
    fast. Yes, I know I have my sections marked as 1.0.0 , 2.0.0 etc. instead of
    1.0 , 2.0 etc. That's so no one will get messed up , just in case I have 1.0 or
    2.0 anywhere in the FAQ.)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               1.0.0 - Introduction
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Anyone who was a gamer during the early nineties is familiar with Sega's most 
    popular mascot - we have all been fans of Sonic the Hedgehog for years. Sega 
    struggled for a while and after the Dreamcast era the company decided to change 
    its focus from video game hardware to software. Sega, the company that also 
    brought us "Virtua Tennis," released "Sega Superstars Tennis" somewhat as a 
    response to Nintendo's "Super Smash Brothers Brawl" that was released a few
    weeks earlier.
    
    To be quite honest, I had never really heard of this game until I saw its case 
    sitting on my roommate's desk. He told me that I could have it because there 
    was no way that he would ever play it. I took him up on his offer and brought 
    the game into my room. After playing a few rounds by myself and with another 
    roommate, I have come to the conclusion that although "Sega Superstars Tennis" 
    is not Game of the Year material, it's a nice distraction from all of the 
    multiplayer games we have been playing on XBox Live together. From there, I 
    decided that this guide would be a nice distraction from my other projects.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   2.0.0 - Controls
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    The controls to traverse the menus are just what you would expect: use the 
    directional pad or the left analog stick to highlight menu items, the right 
    analog stick to change options, the A button to select/open menus and the B 
    button to cancel/exit menus. In-game controls are listed below:
    
      D-Pad / Left Stick - Player movement
                A Button - Topspin
                X Button - Slice
                    A, X - Lob
                    X, A - Drop Shot
                  A or X - Smash (Ball is above player)
    Left / Right Trigger - Superstar State
            Start Button - Pause
             Back Button - Change View
    
    
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                               3.0.0 - Basic Techniques
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Serve
    -----
    
    Press the A or X button to throw the ball into the air. While the ball is in 
    the air, use the D-Pad or the Left Analog Stick to aim to the left or the right 
    and press the A or X button again to hit it. To perform a powerful serve, time 
    the hit when the Serve Meter is full. Be careful to not aim too far outside
    when you are serving because you may fault (the controller vibrating indicates 
    this). Two faults in a row and you will secede a point to the other player. For 
    some characters, like Dr. Eggman, the Serve Meter fills very quickly but for 
    others it fills very slowly.
    
    
    Shot Strength
    -------------
    
    The power with which you can hit a shot is determined by your position in 
    relation to the ball. If the ball is coming close to you and you press one of 
    the shot buttons soon enough you can really hit a bullet back to the other 
    player. On the other hand, if the ball is not coming anywhere near you and you 
    have to run to hit it, your character will stretch out and hit the ball just 
    hard enough to get it back across the net. If you ever find yourself in a 
    situation where you are running back and forth across the court in order to 
    continue hitting the ball back over the net, perform a lob to get the ball to 
    fly high into the hair. This will give the other player a chance to smash the 
    ball back over, but you will also have more time to return to the center line 
    and to reestablish your balance and momentum.
    
    
    Ball Direction
    --------------
    
    When striking a ball, you can control the direction of the shot using the Left 
    Analog Stick. You want to keep your opponent running back and forth across the 
    court so try to alternate your shots to the left and right sides.
    
    
    Smash
    -----
    
    When a high ball is delivered, the "Smash Chance" marker will appear. Move 
    quickly to it and press the A or X button. This is pretty self-explanatory, 
    however, do not assume that smashes are instant points. A skilled opponent will 
    be able to return them.
    
    
    Drop Shot
    ---------
    
    When you hit a drop shot, the ball falls gently just over the net. This makes
    it a handy option for times when the opponent is at the back of the court. To 
    perform a Drop Shot tap the X button then A button quickly.
    
    
    Superstar State
    ---------------
    
    Every character has a Superstar meter in the form of a star beneath their feet, 
    which is slowly filled whenever you perform well. When the star is filled, your 
    character will transform into Superstar State! The Superstar State is triggered 
    by pressing Left or Right trigger.
    
    While the character is in their own unique Superstar State, they run faster, 
    hit the ball harder, or even call down the power of the skies. Some characters 
    have better special hits than others.
    
    -------------------------------------------------------------------------------
    
    Instructing Your COM Partner
    ----------------------------
    
    In Doubles matches with a COM partner, press the button to switch your 
    partner's play style as detailed below. The COM partner's position is displayed 
    at the top of the screen.
    
    Baseline - Back of the court (defensive).
      Normal - Regular position.
    Net Play - Front of the court (offensive).
    
    
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                                 4.0.0 - Characters
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    Sonic (Speed)
    AiAi (Spin)
    NiGHTS (All Around)
    Ulala (Control)
    Beat (Speed)
    Amigo (Power)
    Tails (Spin)
    Dr. Eggman (Power)
    Shadow (Speed)
    MeeMee (Spin)
    Reala (All Around)
    Pudding (Control)
    Gum 
    Alex Kidd
    Gilius (Power)
    Amy (All Around)
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              5.0.0 - Planet Superstars
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Play matches, tournaments and ball games to unlock a huge number of prizes!
    
    Throughout this part of the guide, some characters will have words like (Power) 
    and (Speed) next to their names. These labels indicate the specialties of the 
    aforementioned characters as you would see them from the character select 
    screen.
    
    
    -------------------------------------------------------------------------------
                              5.0.0 - After Burner
    -------------------------------------------------------------------------------
    
    Mission #1 - Singles Tournament
    -------------------------------
    
    A singles tournament against Beat (Speed), Alex Kidd (Control), and then Sonic 
    (Speed). There is not much advice that I can give you here that I have not 
    given you before. Pick the player with which you play your best for this 
    mission. There are two minor annoyances to point out as far as the court is 
    concerned: there is a shady area at one end of the court where you may have 
    trouble seeing the ball and occasionally a helicopter will fly over the court, 
    momentarily impairing your view.
    
    Unlocks:
    -------
    
    New Court - After Burner
    New Music Track - Vertical Hot Air
    New Music Track - After Burner Climax
    New Music Track - After Burner -Climax Remix-
    
    -------------------------------------------------------------------------------
                                5.0.0 - Alex Kidd
    -------------------------------------------------------------------------------
    
    Mission #1 - Singles Tournament
    -------------------------------
    
    A singles tournament against Sonic (Speed), Reala (All Around), and then Alex 
    Kidd (Control). You should be experienced enough by now that Sonic and Reala do 
    not pose a real challenge for you. Alex Kidd, on the other hand, is a 
    completely different story. He is hands down the single most difficult opponent 
    to defeat in Planet Superstars. His specialty is control but whenever you face 
    him on the court it will seem as if everything is his specialty. He hits very 
    powerful shots to the left and to the right and he has no problem attacking the 
    net. He can run quickly from the left to the right to catch your long shots. 
    Finally, his special shot in Superstar State is nearly unstoppable. Just play 
    him calmly and watch for any openings that you may see. If Alex ever gives you 
    an inch then take it a mile. Do not be afraid to attack the net against him, 
    either. 
    
    Unlocks:
    -------
    
    New Character - Alex Kidd
    
    
    
    -------------------------------------------------------------------------------
                              5.0.0 - ChuChu Rocket!
    -------------------------------------------------------------------------------
    
    Mission #1 - ChuChu Rescue
    --------------------------
    
          Goal - 20 ChuChu
    Time Limit - 60 seconds
    
    This is a very simple mission to start off this new level. Watch the path of 
    the ChuChu as they make their way around the other half of the court. Hit the 
    balls that are given to you onto the arrows on the four sides of the other half 
    of the court to turn the arrows towards the rocket ship in the middle. The 
    ChuChu will walk in the direction that the arrow is facing, so direct them into 
    the rocket to complete this mission. The quickest way to complete this mission 
    is to hit the arrow on the left side to make it face towards the rocket ship. 
    As a further note, you may want to use the X button to softly hit the balls in 
    this mission and in all of the following missions.
    
    Unlocks:
    -------
    
    New Mission - Mission #2 - Mouse Mania
    
    
    
    Mission #2 - Mouse Mania
    ------------------------
    
          Goal - 50 ChuChu
    Time Limit - 60 seconds
    
    This mission has the same concept as the previous one. In order to complete it, 
    hit the two arrows until they are both facing to the right.
    
    Unlocks:
    -------
    
    New Mission - Mission #3 - Cat Mania
    New Music Track - ChuChu Rocket Normal Mode
    
    
    
    Mission #3 - Cat Mania
    ----------------------
    
          Goal - 10 KapuKapu
    Time Limit - 45 seconds
    
    In this mission, the cats come out of the orange circles and run to the black 
    holes. Your goal is to hit them with the balls that are given to you before 
    they can fall into the holes. If you are having trouble with this mission, try 
    getting as close as you can to the cats to shorten the distance that you have 
    to hit the balls.
    
    Unlocks:
    -------
    
    New Mission - Mission #4 - Cat Attack
    
    
    
    Mission #4 - Cat Attack
    -----------------------
    
          Goal - 30 ChuChu
    Time Limit - 90 seconds
    
    This mission is a combination of the previous missions. In order for the ChuChu 
    to make it to the rocket ship, you want the arrow on the right side to face up 
    and you want the arrow at the top to face to the right. This will give the 
    ChuChu the direction that they need. Get close to the other half of the court 
    and try to shoot the KapuKapu without changing the direction of the arrows.
    
    Unlocks:
    -------
    
    New Mission - Mission #5 - ChuChu Panic
    
    
    
    Mission #5 - ChuChu Panic
    -------------------------
    
          Goal - 100 ChuChu
    Time Limit - 90 seconds
    
    This mission is similar to the previous ones except that now you have to go 
    through multiple stages. For the first stage, you want the arrow on the right 
    to face to the left and you want the arrow in the middle to face upwards. For 
    the second stage, you want the arrow at the bottom-left to face down and you 
    want the other to the right of the ship to face to the left.
    
    Now, the third and final stage can be somewhat difficult. Notice that during 
    their original path, there are two arrows that the ChuChu do not even step on. 
    As soon as the mission begins, aim your balls at the arrow immediately above 
    the rocket ship until it is facing down and make the arrow in the upper-left 
    corner face to the right (towards the first arrow that you moved). Now take a 
    look at the very first arrow that the ChuChu run across. As soon as the last 
    ChuChu has stepped on this arrow and gone to the right, hit the arrow until it 
    faces upwards towards the second arrow that you moved. The ChuChu will take a 
    full lap around their half of the court and when they come back around they 
    will follow the arrows into the rocket ship.
    
    Unlocks:
    -------
    
    New Mission - Mission #6 - More Cat Mania
    
    
    
    Mission #6 - More Cat Mania
    ---------------------------
    
          Goal - 30 KapuKapu
    Time Limit - 90 seconds
    
    This is actually a very simple mission. Run straight foward and stay on the 
    center line and get as close as you can to the other half of the court. 
    Constantly press the X button to hit balls in a straight line towards the other 
    side. You will hit more than enough cats before time expires.
    
    Unlocks:
    -------
    
    New Mission - Mission #7 - Feed KapuKapu
    New Music Track - ChuChu Rocket Puzzle Mode
    
    
    
    Mission #7 - Feed KapuKapu
    --------------------------
    
          Goal - 30 ChuChu
    Time Limit - 90 seconds
    
    Here, the objective is to direct the cats towards the ChuChu. You want the 
    arrow in the upper-right corner to face down, the arrow in the bottom-right 
    corner to face to the left, the arrow in the bottom-left corner to face up, and 
    the arrow above that one to face to the right. You must turn the arrows without 
    hitting the KapuKapu or they will die. Turning the arrows like this will direct 
    the cats into the ChuChu that are running in a circle in the middle of the 
    court.
    
    Unlocks:
    -------
    
    New Mission - Mission #8 - Launch 2 Rockets
    
    
    
    Mission #8 - Launch 2 Rockets
    -----------------------------
    
          Goal - 40 ChuChu
    Time Limit - 90 seconds
    
    In this mission there is a rocket in the upper-left corner and a second one in 
    the bottom right corner. Your goal is to direct 20 of the ChuChu to one of the 
    rockets then redirect the other 20 ChuChu to the rocket at the opposite corner 
    of the court. You know how to move the arrows so do what you have been doing 
    for the other missions and this should not be difficult.
    
    Unlocks:
    -------
    
    New Mission - Mission #9 - Everybody Moves
    
    
    
    Mission #9 - Everybody Moves
    ----------------------------
    
          Goal - 100 ChuChu
    Time Limit - 90 seconds
    
    There is no set strategy for this mission. Direct the ChuChu into the first 
    rocket as soon as the mission begins. Soon, you will get a message saying 
    "Everybody Move!" This message moves the location of the rocket ship. As soon 
    as the rocket moves, you want to again redirect the ChuChu to the new 
    destination. Keep this up and you should not have any problem getting 100 
    ChuChu before the time limit.
    
    Unlocks:
    -------
    
    New Mission - Mission #10 - Score With ChuChus
    
    
    
    Mission #10 - Score With ChuChus
    --------------------------------
    
          Goal - 3600 points	
    Time Limit - 60 seconds
    
    This is the ultimate combination of the previous missions. You go through 
    multiple stages, each one progressing with difficulty, and your job is to get 
    all of the ChuChus into the rockets on each stage. Once you've cleared a stage, 
    you get a "Time Bonus," which is nothing but your time getting reset back to 
    one minute. The stages are too complicated to explain in detail here. This is 
    obviously the most difficult of all of the missions in this level, but if you 
    do what you have been doing so far and you will eventually complete it.
    
    Unlocks:
    -------
    
    
    -------------------------------------------------------------------------------
                              5.0.0 - Curien Mansion
    -------------------------------------------------------------------------------
    
    Mission #1 - Hit The Zombies!
    -----------------------------
    
          Goal - 15 zombies
    Time Limit - 45 seconds
    
    Your goal is to hit the balls in order to defeat the zombies. When you are on 
    the right half of the court, the machine on the right serves balls to you and 
    when you are on the left half of the court, the machine on the left serves 
    balls to you. It takes a fairly strong shot to knock one of the zombies down, 
    so you may want to use a character whose specialty is power. If you hit a 
    string of zombies in a row you can score a combo, however, that does nothing 
    special for you in this mission. Do not let the zombies touch you, be sure to
    keep your distance from them if you can. If they touch you the mission is over.
    
    Unlocks:
    -------
    
    New Mission - Mission #2 - Hit Zombie Combos!
    
    
    
    Mission #2 - Hit Zombie Combos!
    -------------------------------
    
          Goal - 5 combos
    Time Limit - 45
    
    This is where scoring combos actually does something for you. Again, you will 
    want to select a powerful character like Dr. Eggman for this mission so that 
    you will have enough strength to take the zombies down. This mission begins 
    with far more zombies than the previous mission did, so take the balls that are 
    served to you and blast them into the clusters of zombies. If you are having 
    trouble, realize that towards the end of the mission if you have not dropped 
    many of the zombies they will all be piled together so you can just blast shots 
    into the group and get combos. Again, for future reference for any zombie 
    mission, keep your distance from the zombies if you can and do not let them 
    touch you.
    
    Unlocks:
    -------
    
    New Mission - Mission #3 - Hit The Big Zombies!
    
    
    
    Mission #3 - Hit The Big Zombies!
    ---------------------------------
    
          Goal - 8 big zombies
    Time Limit - 45 seconds
    
    In this mission you have to use powerful shots to take down the big zombies. 
    For some reason, I would assume that a "powerful shot" constitutes holding down 
    one of the shot buttons for a decent amount of time. However, for some reason 
    that is not the case during this mission. A strategy I found that works for me
    is to get right beside one of the machines that serves balls and to quickly tap 
    the A button to get quick shots at the big zombies instead of holding down the 
    shot button. As in the previous zombie missions, if you can get a string of big 
    zombies then you can score a combo by taking all of them down at once.
    
    Unlocks:
    -------
    
    New Mission - Mission #4 - Use The Power-Ups!
    
    
    
    Mission #4 - Use The Power-Ups!
    -------------------------------
    
    Goal - 35 zombies
    Time Limit - 60 seconds
    
    This is a fairly simple mission. Only power-ups will defeat these zombies - you 
    have your choice of Big Shot, Triple Shot and Rapid Shot from left to right on 
    your half of the court. I recommend Rapid Shot because it seems to work the 
    best for me. After three shots the power-ups will reappear and you will have to 
    get another one. This is the mission in which you are most likely to unlock the 
    achievement "Zombie Hunter! (20)" by getting an 8 zombie combo.
    
    Unlocks:
    -------
    
    New Mission - Mission #5 - Hit Zombie-Throwers!
    New Music Track - Curien Mansion "Revenge"
    
    
    
    Mission #5 - Hit Zombie-Throwers!
    ---------------------------------
    
          Goal - 8 zombie throwers
    Time Limit - 45 seconds
    
    This is an interesting twist on previous missions. The premise is the same - to 
    take down zombies - but now the enemy zombies on the other half of the court 
    have racquets that they will periodically throw at you. Avoid them, because 
    being hit by a racquet will end your mission. It seems as if your shots do not
    have to be as powerful to take down these zombies as in earlier missions so 
    perhaps you can use a character whose specialty is not power, however, I use 
    Dr. Eggman in all of these missions.
    
    Unlocks:
    -------
    
    New Mission - Mission #6 - Hit Lots Of Zombies!
    
    
    
    Mission #6 - Hit Lots Of Zombies!
    ---------------------------------
    
          Goal - 50 zombies
    Time Limit - 90 seconds
    
    This mission is a combination of all of the previous zombie missions and it is 
    also the most fun. The zombies coming at you from the other half of the court 
    include regular zombies, big zombies and racquet throwers. Power-ups will 
    periodically appear on your half of the court so make sure that you use them to 
    your advantage. There is not much more that I can tell you, so use the same 
    strategies that you have used in previous missions in order to complete this 
    one.
    
    Unlocks:
    -------
    
    New Mission - Mission #7 - Rescue Civilians!
    
    
    
    Mission #7 - Rescue Civilians!
    ------------------------------
    
          Goal - 5 civilians
    Time Limit - 75 seconds
    
    This can be a rather difficult mission and it may take several tries in order 
    for you to complete it. As the zombies begin to make their way down towards 
    you, a group of civilians will line up beside the ball machine on the right. 
    Your goal is to clear a line between the zombies so that the civilians can 
    safely make it across the tennis court to the other side. Again, you have a
    combination of all of the different types of zombies that you have faced 
    before. From time to time a little white box with a heart on it will appear on 
    your half of the court. These are unbelievably helpful and if you see one 
    randomly appear on the court it is imperative that you grab it. Other than 
    that, just make sure that you constantly keep a barrage of tennis balls flying 
    towards the zombies so that they do not group up so tightly that a path through 
    them cannot be made.
    
    Unlocks:
    -------
    
    New Stage - Virtua Squad
    New Mission - Mission #8 - Singles Tournament
    
    
    
    Mission #8 - Singles Tournament
    -------------------------------
    
    A singles tournament against NiGHTS (All Around), Shadow (Speed), and then Dr. 
    Eggman (Power). The only important thing to note about this mission is that 
    these three opponents all have good special shots while they are in Superstar 
    State, so be careful of that. Otherwise, use the same basic strategies you've 
    used in previous matches and you will be fine.
    
    Unlocks:
    -------
    
    New Mission - Mission #9 - Zombie Clean-Up!
    New Music Track - Curien Mansion "Final Stage"
    
    
    
    Mission #9 - Zombie Clean-Up!
    -----------------------------
    
          Goal - 40 zombies
    Time Limit - 60 seconds
    
    This mission is very similar to Mission #6 - Hit Lots of Zombies! You begin the 
    mission with three lives. The premise is exactly the same, pick up the power-
    ups that appear and use them to defeat as many zombies as you can. You will 
    face all of the zombie types that you have seen so far.
    
    Unlocks:
    -------
    
    New Mission - Mission #10 - Zombie Conga!
    
    
    
    Mission #10 - Zombie Conga!
    ---------------------------
    
    Goal - 45 seconds
    Lives - 1
    
    There are no balls here, the only objective is to avoid the zombies for as long 
    as you can. This mission is very similar to the missions in Sonic The Hedgehog 
    where you had to avoid the projectiles from the robots, however, this mission 
    is far easier. The zombies walk very slowly just as they have in all of the 
    other missions and you won't have any zombies throwing racquets at you either. 
    The big zombies will eventually make an appearance but they are still not very 
    difficult. Lure the zombies to one corner of your half of the court and just 
    walk around them and restart the process. Keep in mind that just brushing by a 
    zombie does not necessarily mean that it will kill you, you have to momentarily 
    stop beside the zombie or walk in between two zombies for them to get you.
    
    Unlocks:
    -------
    
    New Mission - Mission #11 - Score With Zombies!
    
    
    
    Mission #11 - Score With Zombies!
    ---------------------------------
    
     Goal - 3200 points
    Lives - 3
    
    This is also a pretty fun mission. The amount of zombies that can be on your 
    screen during this mission is so staggering that you may even get a little lag. 
    You begin with three lives and no more extra lives appear during the mission. 
    Also, there is no time limit, so you do not have to get in a rush. Again, you 
    will face all of the same zombies that you have seen throughout Curien Mansion.
    You get 20 points for each zombie that you drop - you get combo multipliers 
    whenever you hit multiple zombies at once. Random items will appear on your 
    half of the court that you can pick up for points, for example: the bronze coin 
    is worth 200 points, the white coin is worth 400 points, and the diamond is 
    worth 800 points. Occasionally, civilians will run up to the ball machine on 
    the right. If you can get them safely through you will also receive points. 
    Maybe you will get lucky and have several coins and diamonds appear on the 
    court.
    
    -------------------------------------------------------------------------------
                              5.0.0 - Golden Axe
    -------------------------------------------------------------------------------
    
    Mission #1 - Singles Tournament
    -------------------------------
    
    A singles tournament against Amy (All Around), NiGHTS (All Around) and then 
    Gilius (Power). This is not a difficult tournament at all. Use the basic 
    strategies that you know to take down all three contenders. Attack the net 
    often to force your opponents to run around a lot and give them less time to 
    react to your shots. Beware of Gilius' special shot whenever he is in Superstar 
    State. Other than that, there is really nothing else to say.
    
    Unlocks:
    -------
    
    New Character - Gilius
    
    -------------------------------------------------------------------------------
                              5.0.0 - Jet Set Radio
    -------------------------------------------------------------------------------
    
    Mission #1 - Collect Spray Cans
    -------------------------------
    
          Goal - 15 spray cans
    Time Limit - 45 seconds
    
    Another collection mission. The skater grinds across the net and drops off 4 
    spray cans at a time. After you've collected the 4 or after they have vanished, 
    he repeats the process. Your goal is to collect the spray cans within the time 
    limit. Watch out for the troopers as the run around your half of the court 
    because if you run into one it will throw you on the ground and you will lose
    time. You will not run into any real trouble during this mission.
    
    Unlocks:
    -------
    
    Mew Mission - Mission #2 - Tag Attack: Simple
    
    
    
    Mission #2 - Tag Attack: Simple
    -------------------------------
    
          Goal - 100 %
    Time Limit - 60 seconds
    
    This can be a fairly difficult mission. When the mission begins, you will get a
    view of the far half of the court. There you will see some graffiti painted - 
    for this first tagging mission, you may either see "Jet Set Radio," "aiai,"
    "YoYo," or "Gum." Pay attention to the colors of the graffiti that you see. The 
    skater will grind by again on the net and he will drop paints of different 
    color. The goal of this mission is to pick up the paint, hit a ball that the 
    machine shoots at you, and hit the appropriate part of the graffiti that 
    matches the color of the paint that you picked up. When you pick up a paint can 
    on the court you get 5 paint cans on the bottom left corner of your screen. 
    Each serve afterwards depletes one paint can and when you run out of paint you 
    have to pick up more spray cans dropped by the skater. You can actually hit the 
    skater with your shot and knock him off of the net. This wastes a little time 
    but it is really no big deal for this mission.
    
    For example, let's say that you get "aiai." The "ai" on the left is red and the 
    "ai" on the right is yellow. First of all, you have to pick up some red paint 
    dropped by the skater. Now, hit the balls that the machine shoots at you and 
    aim to the left and hit the "a" and the "i" to turn them red. Once that's done, 
    grab some yellow paint and do the same thing for the letters on the right.
    
    Unlocks:
    -------
    
    New Mission - Mission #3 - Avoid Rokkaku Police
    
    
    
    Mission #3 - Avoid Rokkaku Police
    ---------------------------------
    
          Goal - 30 seconds
    Time Limit - 60 seconds
    
    This can be another difficult mission. The goal is to avoid the police for as 
    long as you can. This mission could potentially take a few tries. First of all, 
    you need to learn the boundaries of the level and of your half of the court. 
    You simply need to draw together the police officers that are running towards 
    you, then you can run a circle around the court and repeat the process - draw 
    the officers to one portion of the court and then run to the other side.
    
    Unlocks:
    -------
    
    New Stage - Space Harrier
    New Mission - Mission #4 - Hit Combo
    
    
    
    Mission #4 - Hit Combo
    ----------------------
    
          Goal - 3 hits
    Time Limit - 45 seconds
    
    This can be a very tricky mission. The skater grinds across the net and your 
    job is to use the balls that are shot at you from the ball machines on either 
    side of the court to hit the skater and knock him off of the net. He grinds 
    across at varying speeds so there really is no sweet spot where you can stand 
    and hit the ball to the same place every time and knock him off. I recommend 
    that you stand somewhere on the right half of the court slightly behind the 
    middle line. As the ball machines bounce out balls for you just time your shots 
    so that the skater will grind into your ball.
    
    Unlocks:
    -------
    
    New Mission - Mission #5 - Tag Attack: Tricky
    
    
    
    Mission #5 - Tag Attack: Tricky
    -------------------------------
    
          Goal - 200%
    Time Limit - 90 seconds
    
    This mission follows the same concept as Mission #2 - Tag Attack: Simple, 
    except that this time the graffiti marks on the opposite half of the court are 
    more complex and occassionally the Rokkaku Police will run onto your half of 
    the court. If one of the officers runs into you, you get knocked onto the 
    ground and you lost all of your paint. Avoid the police, gather the proper 
    spray paint cans from the skater as he grinds across the net, and hit the balls 
    at the appropriate portions of the graffiti.
    
    Unlocks:
    -------
    
    New Mission - Mission #6 - Singles Match
    
    
    
    Mission #6 - Singles Match
    --------------------------
    
    A singles match against Beat (Speed). This is not a difficult mission at all 
    because it seems as if Beat is terrible. Attack the net and hit the ball away 
    from him to keep him running and you should win in no time.
    
    Unlocks:
    -------
    
    New Mission - Mission #7 - Clean Up That Mess
    New Court - Jet Set Radio
    New Music Track - Everybody Jump Around
    
    
    
    Mission #7 - Clean Up That Mess
    -------------------------------
    
          Goal - 250%
    Time Limit - 90 seconds
    
    This mission is similar to the Tag Attack missions but the concept is the 
    opposite. Grab the sponges that the skater drops and hit the balls across the 
    net at the completed graffitis to clean them up. Avoid the Rokkaku Police as 
    you do this. This mission is not as difficult as the Tag Attack missions 
    because you do not have to pick up a specific color of something in order to 
    clean the graffiti off. An interesting note: when you are out of sponges, the 
    announcer still says "Out of paint."
    
    Unlocks:
    -------
    
    New Mission - Mission #8 - Avoid Rokkaku S.W.A.T.
    
    
    
    Mission #8 - Avoid Rokkaku S.W.A.T.
    -----------------------------------
    
          Goal - 45 seconds
    Time Limit - 90 seconds
    
    This mission is the same as Mission #3 - Avoid Rokkaku Police, except that the 
    S.W.A.T. are far faster than the normal police were. Use the same strategy 
    during this mission that you used during Mission #3. Draw the S.W.A.T. to one 
    side of the court and then run around to the other side. You will not have very 
    much time to stand still so stay on your toes.
    
    Unlocks:
    -------
    
    New Mission - Mission #9 - Tag Attack: Expert
    New Music Track - Let Mom Sleep
    
    
    
    Mission #9 - Tag Attack: Expert
    -------------------------------
    
          Goal - 300%
    Time Limit - 120 seconds
    
    This mission follows the same concept of the previous Tag Attack missions. This 
    one is really no harder than the previous ones. Again, watch out for the 
    Rokkaku police who will occasionally traverse your half of the court. It seems 
    as if the skater who grinds across the net to give you spray cans will 
    sometimes throw down paints of the wrong color that you don't need just to 
    throw you off. Use the same basic strategies as before in order to complete 
    this mission.
    
    Unlocks:
    -------
    
    New Mission - Mission #10 - You Got Graffiti Soul
    
    
    
    Mission #10 - You Got Graffiti Soul
    -----------------------------------
    
          Goal - 3 graffiti souls
    Time Limit - 120 seconds
    
    If there were a truly difficult Tag Attack mission, this would be it. In order 
    to unlock a graffiti soul, you have to score a perfect tag. This means that the 
    balls that you hit across the net must have the correct paint and they must hit 
    the correct spot. If you miss once or hit the wrong spot on a tag, the tag is 
    considered invalid and you must finish it in order to get a fresh graffiti to 
    try. There is a mixture of easy tags with only two different colors and 
    difficult tags that may have four or five different colors. This mission will 
    probably take a few tries to complete. Just do what you've done before and you 
    will eventually come out on top.
    
    Unlocks:
    -------
    
    New Mission - Mission #11 - Score With Paint
    New Music Track - Fly Like A Butterfly
    
    
    
    Mission #11 - Score With Paint
    ------------------------------
    
          Goal - 7500 points
    Time Limit - 60 seconds
    
    This is one of the most difficult missions in the entire game - perhaps even 
    the single most difficult. It is the same as the Tag Attack missions except now 
    you are awarded points for clearing graffitis. When the skater grinds across 
    the net and throws down spray paint cans you can collect them for small points. 
    Serve your balls across and color in the graffitis appropriately. For every 
    graffiti you complete you are given extra time bonuses. If you can complete the 
    graffitis quickly you will earn more points and if you can complete one without 
    making any mistakes you will unlock a graffiti on your side of the court that 
    you can collect for points. This mission will truly test your ability to aim 
    your shots. The graffitis in this mission are a mixture of all of the easy and 
    difficult ones that you have seen in previous missions, so hopefully you will 
    get lucky and get a string of simple graffitis.
    
    Unlocks:
    -------
    
    New Mission - Mission #12 - Singles Tournament
    
    
    
    Mission #12 - Singles Tournament
    --------------------------------
    
    A singles tournament against Ulala (Control), Beat (Speed), and then Gum 
    (Speed). You have nothing to worry about in this tournament as none of the 
    opponents that you face are very difficult. As a matter of fact, when I played 
    against Gum for the first time using Dr. Eggman, I served four Aces in a row.
    
    Unlocks:
    -------
    
    New Character - Gum
    
    
    -------------------------------------------------------------------------------
                                  5.0.0 - NiGHTS
    -------------------------------------------------------------------------------
    
    Mission #1 - Doubles Match
    --------------------------
    
    A doubles match against NiGHTS (All Around) and Reala (All Around) with MeeMee 
    on your team. This is not a difficult match, really. You've done doubles 
    matches before so you know what to do. If you're playing up close be sure to 
    attack the net as much as possible and if you're playing in the back be 
    prepared to save the balls that go by the person in front. The watery stage 
    could possibly be a distraction and NiGHTS and Reala actually know how to serve 
    properly, but I don't think that you will have any trouble during this mission.
    
    Unlocks:
    -------
    
    New Mission - Mission #2 - Singles Tournament
    New Court - NiGHTS
    New Music Track - Sweeping Seashore
    
    
    
    Mission #2 - Singles Tournament
    -------------------------------
    
    A singles tournament against Beat (Speed), AiAi (Spin), and then Reala (All 
    Around). As always, use the same strategies that you've been using the entire 
    time. The only real trouble you could come across is Beat's speed. He is very 
    fast and on long shots he can quickly cover the distance between opposite sides 
    of the court to hit the ball back over. For all three opponents be sure you
    aggressively attack the net and you should be fine.
    
    Unlocks:
    -------
    
    New Mission - Mission #3 - Singles Match
    New Character - Reala
    
    
    
    Mission #3 - Singles Match
    --------------------------
    
    A singles match against NiGHTS (All Around). Missions like this should be 
    commonplace by now. Use the basic strategies that you've used so far to defeat 
    NiGHTS. Be wary of his special shot while in Superstar State, however.
    
    Unlocks:
    -------
    
    New Music Track - The Amazing Water
    New Music Track - She Had Long Ears
    New Music Track - Paternal Horn
    
    -------------------------------------------------------------------------------
                                  5.0.0 - OutRun
    -------------------------------------------------------------------------------
    
    Mission #1 - Doubles Match
    --------------------------
    
    A doubles match against Ulala (Control) and Gum (Speed) with Amy as your 
    partner. This doubles match should not prove to be too difficult - Amy is a 
    beast, especially when she plays close to the net and her special hit in 
    Superstar State is also very good. Just use the strategies that you know and 
    make sure that you keep your character in the portion of the court that Amy is 
    not occupying so that you have the entire court covered.
    
    Unlocks:
    -------
    
    New Mission - Mission #2 - Singles Tournament
    New Court - OutRun
    New Music Track - Passing Breeze (Euro Mix)
    
    
    
    Mission #2 - Singles Tournament
    -------------------------------
    
    A singles tournament against MeeMee (Spin), Amy (All Around), and then Amigo 
    (Power). You should know what to do by now. Beware of the character special 
    shots in Superstar State and you will be fine.
    
    Unlocks:
    -------
    
    New Music Track - Magical Sound Shower (Euro Remix)
    New Music Track - Splash Wave (OutRun 2SP - Japan Arrange Ver.)
    
    
    -------------------------------------------------------------------------------
                              5.0.0 - Puyo Pop Fever
    -------------------------------------------------------------------------------
    
    Mission #1 - Clear Puyo
    -----------------------
    
          Goal - 20 puyo
    Time Limit - 45 seconds
    
    A fairly easy mission. Select a character whose serve meter fills up quickly, 
    like Tails or Sonic. Serve up balls and hit them into the puyo that appear on 
    the other side. If you hit a puyo who is in a group of puyo of similar color 
    then you can take out the entire group at once. When your ball comes back in 
    your direction you can hit the rebound so that you do not have to constantly 
    reserve balls.
    
    Unlocks:
    -------
    
    New Mission - Mission #2 - Clear Puyo Groups
    
    
    
    Mission #2 - Clear Puyo Groups
    ------------------------------
    
          Goal - 10 groups
    Time Limit - 45 seconds
    
    The same concept as the previous mission except that now you only get credit 
    whenever you take out groups of puyo. Another simple mission.
    
    Unlocks:
    -------
    
    New Mission - Mission #3 - Clear Red Puyo
    New Music Track - Puyo Battle #2
    
    
    
    Mission #3 - Clear Red Puyo
    ---------------------------
    
          Goal - 25 red puyo
    Time Limit - 60 seconds
    
    Again, this mission follows the same pattern as the previous missions except 
    that now you only get credit for clearing red puyo. Take advantage of the 
    groups of red puyo that appear to clear multiple ones at once.
    
    Unlocks:
    -------
    
    New Mission - Mission #4 - Rebound The Ball
    
    
    
    Mission #4 - Rebound The Ball
    -----------------------------
    
          Goal - 30 seconds
    Time Limit - 60 seconds
    
    Serve the ball up into the wall of puyo and continue to hit the rebounds for 
    thirty seconds. Again, this is another simple mission.
    
    Unlocks:
    -------
    
    New Mission - Mission #5 - Fever Mode Attack
    New Music Track - Puyo Battle #3 (vs Arie)
    
    
    
    Mission #5 - Fever Mode Attack
    ------------------------------
    
          Goal - 5 fever walls
    Time Limit - 90 seconds
    
    This is a rather fun mission. Your aiming will have to be good enough to clear 
    groups if you want to succeed. Serve balls up and clear puyo so that similar 
    color groups will fall together and then clear those groups, too. Try to hit 
    your rebounds back at the wall so that you will not have to serve all the time.
    
    Unlocks:
    -------
    
    New Mission - Mission #6 - Clear 4+ Combos
    
    
    
    Mission #6 - Clear 4+ Combos
    ----------------------------
    
          Goal - 10 4+ Combos
    Time Limit - 60 seconds
    
    The goal here is to clear groups that are composed of at least 4 puyo. This is 
    not a hard mission. Again, be sure that you try as hard as you can to hit your 
    rebounds so that you will not have to serve a lot.
    
    Unlocks:
    -------
    
    New Stage - ChuChu Rocket!
    New Mission - Mission #7 - Clear The Puyo Wall
    New Music Track - Puyo Battle #4 (vs Last Boss)
    
    
    
    Mission #7 - Clear The Puyo Wall
    --------------------------------
    
          Goal - Clear the wall
    Time Limit - 60 seconds
    
    Here you must combine everything that you've learned and all of the elements 
    that you have performed in all of the Puyo Pop missions. Your goal is to clear 
    the entire wall. Try to clear color groups together. You may run into the 
    problem of having a single puyo standing alone against the background - try 
    your best to hit it. However, if you cannot hit the single puyo with a rebound, 
    use the line that appears at your feet whenever you are serving to aim a ball 
    straight at it.
    
    New Mission - Mission #8 - Clear Garbage Puyo
    
    
    
    Mission #8 - Clear Garbage Puyo
    -------------------------------
    
          Goal - 15 garbage puyo
    Time Limit - 60 seconds
    
    You have already seen garbage puyo in previous missions, but you may not have 
    realized what they are. They are the clear puyo with large eyes. A direct hit 
    will not eliminate them. In order to clear them, you must hit a normal puyo or 
    a color group that is immediately beside or above a garbage puyo. Continue to 
    hit your rebounds successfully as you have in the previous missions and you 
    should not have much trouble.
    
    Unlocks:
    -------
    
    New Mission - Mission #9 - Puyo Request
    New Music Track - Endless Puyo
    
    
    
    Mission #9 - Puyo Request
    -------------------------
    
          Goal - 30 puyo
    Time Limit - 90 seconds
    
    As the mission progresses, messages will appear on your screen telling you to 
    clear puyo of certain color. As you hit the puyo on the wall, they will 
    disappear, but you will only be credited for clearing the ones of appropriate 
    color before a new color is announced. If you clear the correct color group of 
    puyo then you will be credited for each individual puyo in the group.
    
    Unlocks:
    -------
    
    New Mission - Mission #10 - Score With Puyo
    
    
    
    Mission #10 - Score With Puyo
    -----------------------------
    
         Goal - 12,500 points
    Game Over - Full wall
    
    This is one of the more entertaining final missions. It is very easy, unlike 
    the final mission in the Jet Set Radio level. You want to score points by 
    clearing puyo while the wall constantly regenerates. As you score points, the 
    meter on the right side of the screen will fill up. When it reaches full 
    capacity you will go into "Fever Mode." Your wall will disappear and be 
    replaced with a new wall with a few color groups. Your goal here is to clear 
    the color groups and the entire wall before the meter on the right side of the 
    screen empties. "Fever Mode" is very helpful with getting big combos to boost 
    your score. If you can finish the fever wall before the meter empties then the 
    meter will stay where it is, therefore making it easier to reach another level 
    of "Fever Mode." Stay on your rebounds and watch out for the garbage puyo.
    
    Unlocks:
    -------
    
    New Ballgame - Puyo Pop Fever
    
    -------------------------------------------------------------------------------
                              5.0.0 - Samba de Amigo
    -------------------------------------------------------------------------------
    
    Mission #1 - Singles Match
    --------------------------
    
    A singles match against Amigo (Power). Amigo is actually pretty terrible in 
    this match - he should not be a challenge for you at all. You may receive quite 
    a few points in this match from unreturned serves. Attack the net and make 
    Amigo run. He should never get to Superstar State, but if he does, be careful 
    because he has a very advantageous special shot.
    
    Unlocks:
    -------
    
        New Mission - Mission #2 - Tournament Doubles
    New Music Track - Mambo Beat
    
    
    
    Mission #2 - Tournament Doubles
    -------------------------------
    
    A doubles tournament with Amigo as your partner. In the first round you will 
    play a match against Sonic and Amy. As always, use the common strategies that 
    you know to defeat them. It seems as if Amigo has transformed since the 
    previous mission, because he plays very well with you. If you can serve 
    quickly, your opponents will hit the ball high into the hair and Amigo will get 
    the opportunity to smash quite often. In the second match you will face AiAi 
    and MeeMee. I found them to be a little more difficult than Sonic and Amy, but 
    not much. Do what you've been doing all along and they should not give you too 
    much trouble.
    
    Unlocks:
    -------
    
    New Music Track - El Ritmo Tropical
    
    
    -------------------------------------------------------------------------------
                              5.0.0 - Sonic the Hedgehog
    -------------------------------------------------------------------------------
    
    Mission #1 - Singles Match
    --------------------------
    
    A singles match against Sonic (Speed) on his home turf and you get to serve 
    first. As long as you have the basics down you should have no trouble against 
    him. If you have mastered serving or smashing then you will have a great 
    advantage over him - if you can get a perfect serve on the far edge of the 
    court, or a smash at any time, Sonic will more than likely not return it. Dr. 
    Eggman's serve meter fills up very slowly so he may be a good character to use 
    for perfect serving. Otherwise, just make sure that you keep Sonic running from 
    side to side on his half of the court. Attack the net and give him less time to 
    react and you should be able to defeat him quite easily.
    
    Unlocks:
    -------
    
        New Mission - Mission #2 - Singles Tournament
    New Music Track - Ocean Palace
    
    
    
    Mission #2 - Singles Tournament
    -------------------------------
    
    A singles tournament against Tails (Spin), Sonic (Speed) and then Amy (All 
    Around). Use the same basic strategies that you used from the first mission 
    against Sonic and you should come out on top. 
    
    Unlocks:
    -------
    
        New Mission - Mission #3 - Collect Rings
      New Character - Amy
    
    
    
    Mission #3 - Collect Rings
    --------------------------
    
          Goal - 30 rings
    Time Limit - 45 seconds
    
    The object of this mission is to collect the rings as they appear on your half 
    of the court while avoiding spiky blocks that are being shot by robots on the 
    other half of the court. Each individual ring that you collect counts as a 
    single ring towards your total, while the special ring icons count as ten. You 
    may want to pick a fast character like Tails in order to complete this mission. 
    Note that the robots do not randomly fire at you. The blocks are fired directly 
    at you and in the general direction you are running. Use this knowledge to your 
    advantage and you can fake out the robots. Take note also that every 15 seconds 
    another robot appears (this stays true throughout all of the following missions 
    that are similar to this one). The mission ends whenever time expires or 
    whenever you get hit by a projectile.
    
    Unlocks:
    -------
    
        New Mission - Mission #4 - Collect Moving Rings
    
    
    
    Mission #4 - Collect Moving Rings
    ---------------------------------
    
          Goal - 25 rings
    Time Limit - 45 seconds
    
    There are only a few differences between this mission and the previous one. In 
    this mission, you start with two robots on the opposing side. These two robots 
    do not shoot at you in unison as in the last mission, rather, they shoot one 
    after the other.
    
    Unlocks:
    -------
    
        New Mission - Mission #5 - Dodge Balls
    New Music Track - System Screen Select
    
    
    
    Mission #5 - Dodge Balls
    ------------------------
    
          Goal - 30 seconds
    Time Limit - 60 seconds
    
    This mission is similar to the missions where you have to collect rings, 
    however, your only objective is to avoid the spiky blocks that are shot at you 
    from the robots. There is not much more advice that I can give that I have not 
    already stated: pick a fast character, like Tails, and use your knowledge of 
    when and where the robots fire their projectiles so that you can fake them out.
    
    Unlocks:
    -------
    
    New Mission - Mission #6 - Collect Rings in Order
    
    
    
    Mission #6 - Collect Rings in Order
    -----------------------------------
    
    Goal - 30 rings
    Time Limit - 60 seconds
    
    Your objective now is to collect rings in a certain order while avoiding the
    projectiles of the robots on the other half of the court. When a string of 
    rings appears one of the rings will be glowing a golden color - this indicates 
    the order in which you must get the rings. If you try to collect a ring out of 
    order it will disappear, so be careful. Again, I recommend that you select a 
    fast character like Tails. When the rings appear near half-court be careful 
    because the closer you are to the robots, the less time you have to react when 
    they fire their projectiles at you - this is especially true during this 
    mission because you have to collect the rings in a certain order.
    
    Unlocks:
    -------
    
        New Mission - Mission #7 - Chaos Emerald Dash
    New Music Track - Green Hill 
    
    
    
    Mission #7 - Chaos Emerald Dash
    -------------------------------
    
          Goal - 5 Chaos Emeralds
    Time Limit - 45 seconds
    
    In this mission, your entire half of the court fills up with rings. Every time 
    you clear your court of the rings you get a Chaos Emerald - the entire point of 
    this mission is to collect five of them. The rings will appear in a pattern so 
    make sure that you follow the pattern by means of the rings so that you collect 
    them in the least amount of time possible.
    
    Unlocks:
    -------
    
    New Mission - Mission #8 - Singles Match
    
    
    Mission #8 - Singles Match
    --------------------------
    
    A singles match against Dr. Eggman (Power). Using the same basic strategies 
    that were outlined in the singles match against Sonic, you should have no 
    trouble here. Take note of Dr. Eggman's reach whenever you play against him, 
    and beware of his special shot in Superstar State. Here, I choose to fight fire 
    against fire by choosing Dr. Eggman myself.
    
    Unlocks:
    -------
    
        New Mission - Mission #9 - Heads Up
          New Court - Sonic the Hedgehog
    New Music Track - Final Fortress
    
    
    
    Mission #9 - Heads Up
    ---------------------
    
    Goal - 25 energy balls
    Time Limit - 60 seconds
    
    This is actually a very easy mission. As soon as it starts, grab the 
    invincibility powerup that appears. You will be protected by the energy shield 
    made famous in the Sonic the Hedgehog games. As projectiles are fired from the 
    other half of the court, run into them and deflect them with your energy 
    shield. As more robots appear, more projectiles are fired simultaneously. Take 
    note that whenever a new robot is appearing, your energy shield starts to wear 
    off. Avoid the projectiles and continue to grab the invincibility powerups as 
    they reappear.
    
    Unlocks:
    -------
    
    New Mission - Mission #10 - Speed Rings
    
    
    
    Mission #10 - Speed Rings
    -------------------------
    
    Goal - 100 rings
    Time Limit - 60 seconds
    
    This easy mission is also fairly fun. When it begins, run forward and grab the 
    speed powerup. This mission is the same as the previous "collect the rings" 
    missions but because you have the speed powerup you are expected to collect far 
    more rings than normal. Simply avoid the projectiles, collect the rings, and 
    grab new speed powerups as they begin to fade from you. Your new speed makes it
    easier to fake out the robots. Also, new robots never appear so you only have 
    to worry about two of them the entire time.
    
    Unlocks:
    -------
    
          New Stage - Golden Axe
        New Mission - Mission #11 - Dodge Balls 2
    New Music Track - Bullet Station
    
    
    
    Mission #11 - Dodge Balls 2
    ---------------------------
    
          Goal - 45 seconds
    Time Limit - 90 seconds
    
    Maybe it's just me, but I found this to be an extremely difficult mission. The 
    premise is the same as the previous "Dodge Balls" mission, but now you have to 
    last for 45 seconds. In addition to that, the robots now shoot bombs as well as 
    the spiky projectiles. When a bomb hits the court it detonates a few seconds 
    later so now you have to factor that into your strategy for avoiding 
    everything. This mission becomes very hectic once you have four robots on the 
    other half of the court. As always, pick a fast character like Tails. Good 
    luck!
    
    Unlocks:
    -------
    
    New Mission - Mission #12 - Ring Chase
    
    
    
    Mission #12 - Ring Chase
    ------------------------
    
          Goal - 100 rings
    Time Limit - 60 seconds
    
    This mission is not very difficult at all. When it begins, you will see a 
    string of rings with one of them shining golden. Approach the rings from the 
    shining one and grab them all. As you collect them, new rings appear (this is
    the "pattern). Follow this pattern around to steadily continue collecting 
    rings. The robots fire very slowly in this mission so they do not prove to be 
    as much of a hazard as they have been in previous missions. Again, I recommend 
    that you select a fast character like Tails.
    
    Unlocks:
    -------
    
        New Mission - Mission #13 - Score With Rings
    New Music Track - Egg Fleet
    
    
    
    Mission #13 - Score With Rings
    ------------------------------
    
     Goal - 4000 points
    Lives - 3
    
    Collect the rings quickly as they appear to gain points in a chain. Sometimes 
    bombs will appear within the strings of rings, so be sure to avoid them. The 
    robots will prove to be annoying as they fire projectiles at you. In the 
    beginning they only fire the spiky blocks, but as you progress through the 
    mission they will begin firing the bombs with delayed detonations at you. There 
    is no time limit, so take as much time as you need to be careful and avoid all 
    of the obstacles on the court. Again, choose a fast character like Tails and 
    you will be fine as long as you take your time.
    
    Unlocks:
    -------
    
        New Mission - Mission #14 - Tournament Doubles
    New Music Track - Scrap Brain Zone
    
    
    
    Mission #14 - Tournament Doubles
    --------------------------------
    
    A doubles tournament with Amy as your partner. Doubles is a lot different than 
    singles. In doubles, the left and right sides of the court are extended so that 
    players have more room to work with. Make sure you stay on the opposite side of 
    the court as Amy so that you will have the entire court covered. First you will
    face off against Sonic and Tails. Use the same basic strategies that you have 
    used so far in the matches and you should be able to defeat them with no 
    problem. In the final round, you will play a match against Shadow and Dr. 
    Eggman. It seems that when Amy is on your team, she is a beast. She serves far 
    faster than she did whenever you played against her towards the beginning of 
    the Sonic the Hedgehog stage. Simply play your best and again, watch out for 
    Dr. Eggman's special as it can be very dangerous. Keep Shadow and Dr. Eggman 
    running and try to find open spots in the court where you can hit the ball. I 
    have found that Shadow and Dr. Eggman do not return smashes very well and you 
    may even be able to get an Ace if you serve well enough. One extra tip during 
    doubles, whenever one of the opposing players goes into Superstar State, you 
    can avoid his or her special shots by constantly hitting the ball back over the 
    net to the other player who is not in Superstar State.
    
    Unlocks:
    -------
    
    New Character - Shadow
    
    
    -------------------------------------------------------------------------------
                              5.0.0 - Space Channel 5
    -------------------------------------------------------------------------------
    
    Mission #1 - Singles Tournament
    -------------------------------
    
    A singles tournament against Gum (Speed), Ulala (Control) and then Pudding 
    (Control). Nothing very special here, just use the same strategies you've been 
    using for a while. It seems as if Ulala likes to play back off of the court so 
    if you attack the net you can get her to run left and right so quickly that you 
    will definitely be able to find an open spot to hit the ball. One obvious 
    disadvantage that you will face is the court. The bright moving lights on this 
    level really distract me and sometimes they even make the ball hard to see.
    
    Unlocks:
    -------
    
      New Mission - Mission #2 - Doubles Match
    New Character - Pudding
    
    
    
    Mission #2 - Doubles Match
    --------------------------
    
    A doubles match against Pudding and Ulala with Gum as your partner.
    
    Unlocks:
    -------
    
    New Music Track - Coco Tapioka: The Huge Dancer
    New Music Track - Space Ship: Strut
    New Music Track - Asteroid Belt: Go! Go! "Astrobeat Jr"
    
    -------------------------------------------------------------------------------
                              5.0.0 - Space Harrier
    -------------------------------------------------------------------------------
    
    Mission #1 - Avoid Kinoko Mushrooms
    -----------------------------------
    
          Goal - 30 seconds
    Time Limit - 60 seconds
    
    This mission is similar to some of the missions in the Sonic The Hedgehog level 
    that require you to avoid the projectiles from the robots, but this one is far 
    easier. You have the entire court with no net that you can run across. The 
    mushrooms fall from the sky and then approach the court. They do not jump 
    around too much - they stay in a straight line as they make their way across 
    the court. When a mushroom is getting too close to you, an indicator pops up 
    and around the mushroom. Surviving for 30 seconds is not really difficult and 
    as long as you weave in and out of the lines of mushrooms in time you should 
    not have a problem.
    
    Unlocks:
    -------
    
    New Mission - Mission #2 - Stop The Rocks
    
    
    
    Mission #2 - Stop The Rocks
    ---------------------------
    
          Goal - 15 asteroid rocks
    Time Limit - 45 seconds
    
    This is a simple mission. The rocks will come across the tennis court in the 
    same direction as the mushrooms from the previous mission. Use the left analog 
    stick to aim at an asteroid and then use the A button to serve up a ball and 
    destroy it. Another easy way to aim correctly is to line yourself up with the 
    asteroids. Do not let yourself get hit by one of the rocks because the mission 
    ends when you do.
    
    Unlocks: 
    -------
    New Mission - Mission #3 - Welcome To The Fantasy Zone
    
    
    
    Mission #3 - Welcome To The Fantasy Zone
    ----------------------------------------
    
          Goal - 30 seconds
    Time Limit - 60 seconds
    
    This mission is somewhat of a combination of the previous two missions. 
    Mushrooms, asteroids, giant stone heads that spit fire, and monsters will come 
    across the court in this mission. The giant heads come four at a time and it is 
    best to serve a ball up and defeat one so that when the other heads pass you 
    will have a safe opening. Hit a few balls around to see what exactly you can 
    destroy so that you will know later on during the mission when things get 
    hectic.
    
    Unlocks:
    -------
    
    New Stage - Alex Kidd
    New Mission - Mission #4 - Hit The IDA
    
    
    
    Mission #4 - Hit The IDA
    ------------------------
    
          Goal - 15 hits
    Time Limit - 60 seconds
    
    The IDAs are the giant stone heads that spit fire from the previous mission. 
    Your goal here is to hit fifteen of them. Simply maneuver through the mushrooms 
    that come across the tennis court and serve up balls at the IDAs as they stand 
    at the far end of the court. Eventually, the IDAs will start to come across the 
    tennis court from its side. During this time it is far easier to hit them. 
    Because of this, if you are approaching the final seconds of the mission and 
    you do not have all of your hits, be patient and wait for the giant heads to 
    come horizontally across the tennis court so that you can hit many of them.
    
    Unlocks:
    -------
    
    New Mission - Mission #5 - Hit The Mukadense
    
    
    
    Mission #5 - Hit The Mukadense
    ------------------------------
    
          Goal - 25 mukadense
    Time Limit - 90 seconds
    
    The Mukadense are the insect-like monsters that fly past you while shooting the 
    energy balls at you. Get used to their pattern of entry on the court in order 
    to maximize how many you can take down. At one point they will come down from 
    behind you in a line - make sure that you take one out so that when they fly 
    off of the court in a line you will have an open space in which to stand.
    
    Unlocks:
    -------
    
    New Mission - Mission #6 - Danger Area
    New Music Track - Battle Field
    
    
    
    Mission #6 - Danger Area
    ------------------------
    
          Goal - 45 seconds
    Time Limit - 90 seconds
    
    This mission is similar to earier ones from this stage in that you have to 
    avoid monsters that pass through the court and shoot projectiles at you. For 
    the most part you will not run into anything that you have not seen until the 
    end when a giant green dragon begins to fly around the court. Shoot and disable 
    the enemies that you can and simply avoid the ones that you cannot.
    
    Unlocks:
    -------
    
    New Mission - Mission #7 - Hit The Tomos
    
    
    
    Mission #7 - Hit The Tomos
    --------------------------
    
          Goal - 10 tomos
    Time Limit - 60 seconds
    
    The Tomos are the monsters that appear shielded by black exoskeletons. They 
    open up and shoot energy projectiles at you. While they are opened up you have 
    to serve balls at them to defeat them. Recognize their patterns and watch out 
    for the groups of four that like to move around while they shoot at you.
    
    Unlocks:
    -------
    
    New Mission - Mission #8 - Battle Field
    
    
    
    Mission #8 - Battle Field
    -------------------------
    
          Goal - 60 seconds
    Time Limit - 120 seconds
    
    This mission is pretty much a combination of all of the previous missions. You 
    must avoid the mushrooms and stones as they come flying by you and at the same 
    time you must fend off monsters as they appear. You will see all of the 
    monsters that you have seen before with the exception of the dragon from 
    Mission #6.
    
    Unlocks:
    -------
    
    New Mission - Mission #9 - Squilla Attack
    
    
    
    Mission #9 - Squilla Attack
    ---------------------------
    
          Goal - 3 squilla
    Time Limit - 90 seconds
    
    This mission is all about defeating the Squilla, the giant dragons from 
    previous missions. The only way that these dragons can hurt you is with the 
    fireballs that they breathe at you - they cannot hurt you with direct physical 
    contact. With this in mind, attack them relentlessly without worrying about 
    them running into you. As soon as a Squilla appears out in the distance, get as 
    close to it as you can and constantly press the A Button to serve balls at it. 
    When it turns away from you to fly back out to the other corner of the court, 
    continue to serve balls at it. When the Squilla turns its head back from the 
    opposite corner then it is getting ready to shoot fireballs at you. Dodge them 
    and then continue to hit balls at it. If you get really good then you will be 
    able to take out the dragons before they even turn around to shoot fireballs at 
    you for the first time. Keep in mind that during this mission you have three 
    lives to work with.
    
    Unlocks:
    -------
    
    New Mission - Mission #10 - Survive To Score
    
    
    
    Mission #10 - Survive To Score
    ------------------------------
    
     Goal - 8,000 points
    Lives - 3
    
    This is another fairly difficult mission. The goal of the mission is to survive 
    while an onslaught of enemies and obstacles flies across the court. You get 
    points for staying alive and for shooting enemies. You will see every monster 
    that you have previously encountered in this mission. You probably will not 
    want to stop moving for any reason. There is not a lot of advice that I can 
    give for this mission; simply keep moving, memorize patterns, and kill enemies 
    as you can. The easiest enemies to kill are the IDA and the Mukadense. The 
    Squilla is probably the most difficult monster because you have to avoid its 
    fireballs as well as the mushrooms that move across the court at the same time. 
    If you can stay alive for a while you will be granted an extra life.
    
    Unlocks:
    -------
    
    New Stage - After Burner
    New Ballgame - Space Harrier
    New Music Track - Space Harrier Theme
    
    
    -------------------------------------------------------------------------------
                              5.0.0 - Super Monkey Ball
    -------------------------------------------------------------------------------
    
    Mission #1 - Doubles Match
    --------------------------
    
    A doubles match against AiAi and MeeMee with Amigo as your partner. There is 
    nothing really special to note about this match other than the stage. 
    Occasionally a purple bird will fly over the court and momentarily impair your 
    vision of the match. Other than that, attack the net and make your opponents 
    run and you should easily win this mission.
    
    Unlocks:
    -------
    
    New Stage - Puyo Pop Fever
    New Mission - Mission #2 - Clear The Monkey Balls
    
    
    
    Mission #2 - Clear The Monkey Balls
    -----------------------------------
    
          Goal - 5 balls
    Time Limit - 60 seconds
    
    This is a very easy mission. The goal is to get the giant balls off of the 
    other half of the court. All you have to do is serve a tennis ball up and hit 
    it across the court. Aim at the giant balls to change their color and to knock 
    them around. The tennis ball with deflect off of the giant balls and come back 
    across the net. Continue to hit your ball back over while aiming at your 
    targets. If you ever hit your ball out of the court head back to the serving 
    position and you will be able to serve another ball.
    
    Unlocks:
    -------
    
    New Mission - Mission #3 - Hit The Rebound
    
    
    
    Mission #3 - Hit The Rebound
    ----------------------------
    
          Goal - 10 rebounds
    Time Limit - 45 seconds
    
    This is another mission. It is very similar to the previous one. Once you serve 
    the tennis ball to the other half of the court at the giant balls it will 
    deflect back at you. Your goal is to hit the rebounds made by these 
    deflections. Again, if you hit the ball and it leaves the court go back to the 
    serving position so that you can serve up another ball.
    
    Unlocks:
    -------
    
    New Mission - Mission #4 - Clear The Open Gates
    New Music Track - Super Monkey Ball Storm
    
    
    
    Mission #4 - Clear The Open Gates
    ---------------------------------
    
          Goal - 5 balls
    Time Limit - 60 seconds
    
    This can be a very difficult mission and it will probably take you several 
    tries to complete it. For starters, don't choose a character like Dr. Eggman 
    who has a really slow serve. Choose someone like Tails or Gilius who serves 
    very quickly. When the mission begins, notice on the other half of the court 
    the giant golden gates - there is one at the back line and one on either side 
    of the court. You will notice that at any particular time one of the gates is 
    open, that is to say that one of the gates will have the white shroud inside of 
    it. Your goal is to use your tennis ball to hit the balls on the other half of 
    the court through whichever gate is open. During the mission the open gate 
    changes between the three gates. Like I said, this is a very difficult mission 
    and there is not much here that I can tell you to help you. Just choose a 
    character who serves very quickly and hope that you get some luck with the 
    gates. I have found that getting balls into the gate behind the back line is 
    far easier than getting balls into the gates on the sides.
    
    Unlocks:
    -------
    
    New Mission - Mission #5 - Get Bananas!
    
    
    
    Mission #5 - Get Bananas!
    -------------------------
    
          Goal - 10 bananas
    Time Limit - 60 seconds
    
    This mission is similar to the previous one but it is far easier. This time, 
    there are bananas within the giant balls on the other half of the court. The 
    goal is to put the balls through the gates so that the bananas will be released 
    onto your half of the court. From there, you must collect the bananas that 
    appear. This mission is far easier than the last one because you have more time 
    and because all of the gates are open throughout the duration of the mission. 
    This pretty much means that you don't have to aim at any particular giant ball, 
    just aim your shot into a cluster of balls and you should get some through one 
    of the gates. Again, select a character whose serve meter fills quickly, like 
    Tails.
    
    Unlocks:
    -------
    
    New Mission - Mission #6 - Make A Trickshot
    
    
    
    Mission #6 - Make A Trickshot
    -----------------------------
    
     Goal - 3 Trickshots
    Balls - 5
    
    This can be a challenging mission. Your goal is to serve your tennis ball, hit 
    the white ball on the other half of the court and make the black ball go 
    through a gate without the white ball also going through a gate (it does not 
    matter if the red balls go into a gate). For the first setup, serve your ball 
    directly into the center of the white ball to make the black ball go through 
    the gate. For the second setup, do the exact same thing to make the black ball
    go through a gate. For the third setup, you want to hit the white ball in such 
    a way that it bounces of of a wall and comes at the line of red balls at an 
    angle so that the black ball goes through a gate. Anything after the first 
    three setups is not required, they are just to improve your grade on the 
    mission.
    
    Unlocks:
    -------
    
    New Mission - Mission #7 - Clear The Moving Gate
    New Music Track - Super Monkey Ball Monkey Fight
    
    
    
    Mission #7 - Clear The Moving Gate
    ----------------------------------
    
          Goal - 5 balls
    Time Limit - 60 seconds
    
    This mission is similar to previous ones in that you must clear balls through a 
    gate. The difference is that here, there is only gate at the back line and it 
    moves from the left to the right and back throughout the entire mission. Try to 
    get the giant balls on the other half of the court somewhat in the center so 
    that when the gate passes through you can serve and hit them through. If you 
    are good at setting up rebounds and consistently returning them, you should 
    have no problem with this mission. Just keep moving the balls around and five 
    will eventually pass through for you.
    
    Unlocks:
    -------
    
    New Mission - Mission #8 - Singles Tournament
    
    
    
    Mission #8 - Singles Tournament
    -------------------------------
    
    A singles tournament against AiAi (Spin), Amigo (Power), and then MeeMee 
    (Spin). There is not much advice to give here, just use the same basic 
    strategies that you have before. In my experience, MeeMee was horrible. All of 
    my serves went by unreturned and every time that I returned one of her serves,
    she could not bring it back over the net. Attack the net and this mission 
    should be over shortly.
    
    Unlocks:
    -------
    
    New Mission - Mission #9 - Monkeys Only
    New Character - MeeMee
    
    
    
    Mission #9 - Monkeys Only
    -------------------------
    
    Goal - 5 monkeys
    Time Limit - 75 seconds
    
    This mission is similar to some of the previous missions but with a twist. The 
    goal is to move balls into the open gate. Some balls contain monkeys while 
    other balls are empty. The twist is that for each ball containing a monkey that 
    goes through the gate you get a point, while each empty ball that goes through 
    the gate subtracts one of your points. If you can somehow single out the empty 
    balls and have them off to the side then this mission becomes far easier.
    
    Unlocks:
    -------
    
    New Mission - Mission #10 - It's Raining Monkeys
    
    
    
    Mission #10 - It's Raining Monkeys
    ----------------------------------
    
    Goal - 10 balls
    Time Limit - 90 seconds
    
    This is probably the easiest of all of the missions that require you to move 
    the balls on the opposite half of the court through the open gate. Do what you 
    have been doing all along and you will be fine. The seemingly endless time 
    limit is what makes this mission so simple.
    
    Unlocks:
    -------
    
    New Mission - Mission #11 - Monkey Ball Keep Up
    
    
    
    Mission #11 - Monkey Ball Keep Up
    ---------------------------------
    
     Goal - 30 seconds
    Balls - 1
    
    This can be a fairly difficult mission. The goal is to keep the ball in play 
    for as long as possible by constantly hitting rebounds back over the net. The 
    only advice that I can really give you is to play back and take long shots and 
    to hit the tennis ball into clusters of balls on the other half of the court. 
    When you play back and take long shots, it takes longer for the tennis ball to 
    reach the other half of the court and for it to return to your side.
    
    Unlocks:
    -------
    
    New Stage - NiGHTS
    New Mission - Mission #12 - Score With Monkeys
    New Music Track - Super Monkey Ball Bowling
    
    
    
    Mission #12 - Score With Monkeys
    --------------------------------
    
     Goal - 1600 points
    Balls - 3
    
    The point of this final mission is to clear the monkey balls to get points. You 
    only start out with 3 balls. Once you serve the tennis ball you can repeatedly 
    hit the rebounds to get more points. Every time a giant ball on the other half 
    of the court goes through the moving open gate, several things happen: you get 
    200 points, the bananas that were inside the ball are released onto your half 
    of the court and you can collect them to get even more points, and you get 
    another tennis ball. Take note that there is no time limit so you should use 
    whatever character you are most comfortable with. This mission is not difficult 
    in the slightest.
    
    -------------------------------------------------------------------------------
                              5.0.0 - Virtua Squad
    -------------------------------------------------------------------------------
    
    There is a very important strategy for all of the missions in the Virtua Squad 
    level and I could not think of a better place to put it than here. After you 
    press the A button to serve the ball, you can still aim a little until your 
    character's racquet actually makes contact with the ball. Keeping this in mind, 
    you can quickly move your crosshairs near a target, press A to throw the ball 
    into the air (you do not have to press A a second time to actually hit the 
    ball), and before your character hits the ball you can still move your 
    crosshairs to get precisely on target.
    
    
    Mission #1 - Hit The Targets
    ----------------------------
    
          Goal - 5 targets
    Time Limit - 45 seconds
    
    This is a pretty unique level - it takes the game into a perspective that you 
    have not seen before. As the targets pop up from behind the barrels in the 
    center, from behind the car on the right, and from behind the wall on the left, 
    put your cursor onto their exposed bodies and press the A button to fire a ball 
    off at them. You have ample time to hit your five targets so this mission 
    should not be a challenge. Notice at the bottom left corner of the screen the 
    three hearts - these are your lives. If you take too much time shooting at the 
    targets, they will fire back at you. Each time you get shot at you lose a life 
    and once all three lives are gone the mission will end. Because time is a 
    factor in this mission, I suggest that you do not select a character like Dr. 
    Eggman whose serve meter fills very slowly. The lines that appear around the 
    targets give you a very important message: as the lines get closer to the 
    targets and turn from green to red they indicate that the target is getting 
    ready to fire at you, so be sure to make the targets with the fire indicators 
    your first priority.
    
    Unlocks:
    -------
    
    New Mission - Mission #2 - Moving Targets
    
    
    
    Mission #2 - Moving Targets
    ---------------------------
    
          Goal - 10 targets
    Time Limit - 45 seconds
    
    This mission is the same as the last mission except the targets are moving and 
    you must hit 10 of them. Line up your shots so that your ball will hit the 
    target in its stride. This is really the only difference between this mission 
    and the previous one, however, neither one is difficult.
    
    Unlocks:
    -------
    
    New Mission - Mission #3 - Make A Justice Shot
    
    
    
    Mission #3 - Make A Justice Shot
    --------------------------------
    
          Goal - 10 Justice Shots
    Time Limit - 60 seconds
    
    A "Justice Shot" is whenever you hit the enemy's weapon. As you can see in all 
    of the targets that pop up, the enemies keep their weapons at the center of 
    their bodies, so aim here whenever you serve your balls. Thankfully, all of the 
    targets are stationary in this mission. 
    
    Unlocks:
    -------
    
    New Mission - Mission #4 - Avoid The Civilians
    
    
    
    Mission #4 - Avoid The Civilians
    --------------------------------
    
          Goal - 30 seconds
    Time Limit - 60 seconds
    
    Now you have a new variable added into the mix. In this mission you must hit
    the targets who are aiming guns at you but you have to avoid shooting at the
    civilians. The easiest way to know the difference between targets and civilians
    is that the targets will have green and orange lines that seem to be echoing 
    off of them while the civilians will have nothing indicating what they are. You 
    also only have one life so you cannot wait too long to fire your shots. There 
    is a mixture of stationary and moving targets in this mission, so pay attention 
    when you fire your shots because you may be shooting at a moving target but 
    miss and hit a civilian, ending the mission.
    
    Unlocks:
    -------
    
    New Mission - Mission #5 - Hit The Elite Targets
    
    
    
    Mission #5 - Hit The Elite Targets
    ----------------------------------
    
          Goal - 15 elite targets
    Time Limit - 60 seconds
    
    This mission is similar to the previous one. The elite targets are no more 
    difficult to defeat than the regular ones. Quickly take down your targets and 
    watch out for civilians and you will be fine.
    
    Unlocks:
    -------
    
    New Stage - OutRun
    New Mission - Mission #6 - Make Every Shot Count
    New Music Track - Gang Headquarters
    
    
    
    Mission #6 - Make Every Shot Count
    ----------------------------------
    
     Goal - 30 seconds
    Lives - 3
    
    The goal in this mission is to stay alive for as long as possible. There is a 
    combination of regular and elite agents as well as civilians in this mission. 
    Not only do you have to worry about the agents shooting you, but every time 
    that you fire off a ball and miss, one of your lives is taken away.
    
    Unlocks:
    -------
    
    New Mission - Mission #7 - Defeat Kong
    
    
    
    Mission #7 - Defeat Kong
    ------------------------
    
          Goal - Defeat Kong
    Time Limit - 75 seconds
    
    Kong stands on the large orange container and he does not fire anything at you. 
    The agents that are trying to protect him appear from behind the orange cans 
    that are under the orange container. Simply alternate your shots between Kong 
    and his henchmen and you should be fine. It takes 10 shots to defeat him. 
    
    Unlocks:
    -------
    
    New Mission - Mission #8 - Clear The Docks
    
    
    
    Mission #8 - Clear The Docks
    ----------------------------
    
    Goal - 35 targets
    Time Limit - 90 seconds
    
    This is a very straightforward mission. Serve your balls at the targets and 
    make the ones with firing indicators your top priority. There is no trick to 
    this mission.
    
    Unlocks:
    -------
    
    New Mission - Mission #9 - Survive!
    
    
    
    Mission #9 - Survive!
    ---------------------
    
          Goal - 75 seconds
    Time Limit - 120 seconds
    
    Again, there is no trick to this mission either. Shoot the agents as quickly as 
    possible and watch out for the civilians. Make agents with firing indicators 
    your top priority. As the mission progresses and you get closer to the time 
    limit things can get a little hectic, however, you should be skilled enough by 
    now to quickly take down the agents.
    
    Unlocks:
    -------
    
    New Mission - Mission #10 - Shoot To Score
    
    
    
    Mission #10 - Shoot To Score
    ----------------------------
    
     Goal - 1600
    Lives - 3
    
    Again, there is no trick here. Besides, this is a very easy final mission. For 
    every civilian you hit, you lose a life. Shoot the agents to get points and 
    remember that Justice Shots earn you more points. Immediately take out the 
    agents who have firing indicators.
    
    Unlocks:
    -------
    
    New Ballgame - Virtua Squad
    New Music Track - Arms Black Market
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               0.0.0 - Achievements
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Here are the achievements for the XBox 360 version of the game as taken from 
    GameFAQs (submitted by Guard Master and ImpactAden).
    
    
    After Burner (20)	        Hit a serve over 100mph / 160kph
    Ball Buddies (30)	        Win 5 Xbox LIVE Doubles matches
    Beat them All (30)	        Beat all characters in Singles matches
    Cameo Appearance (20)	        Hit a SEGA court cameo
    Challenges 101 (30)	        Complete all Challenges in all SEGA games    
                                    (Rank A)
    Classic Complete (20)	        Complete all Challenges in one SEGA game 
                                    (Rank A)
    Climb the Ladder (20)	        Win the final stage in Tournament mode
    Dragon Slayer! (20)	        Destroy the Final Squilla in under 20 seconds!
    Eei-eei-Poo! (20)	        Unlock MeeMee - A stylish monkey who is adored  
                                                    by all the other monkeys.
    Full Roster (30)                Unlock all Secret Characters
    Jan-Ken-Pon (20)	        Unlock Alex Kidd - For seven years he lived on
                                                       Mount Eternal studying the   
                                                       ancient art of Shellcore.
    Let's Get Friendly (20)	        Win 10 Xbox LIVE Player matches
    Magical Sound Shower (30)	Unlock all Secret Music Tracks
    Master Tagger! (20)	        Clear a Tag without missing a shot!
    Mouse Mania! (20)	        Rescue 500 ChuChus over time!
    Nightmare (20)	                Unlock Reala - Only in your wildest dreams.
    Original Teams (30)	        Beat all the classic Doubles pairs
    OutRun (20)	                Run a total of 10 kilometers / 6 miles.
    Party Time (30)	                Play each type of Ball Game Multiplayertime!
    Piece of Cake (20)	        Unlock Pudding - Get your coverage from Channel  
                                                     42!
    Play Ball (10)	                Win your first match
    Play the Field (30)	        Unlock all Secret Courts
    Pot Black! (20)	                Clear 4 Trick Shots in one game!
    Puyo Puyo! (20)	                Clear a 20 Puyo combo!
    Rose (20)	                Unlock Amy - There's no hiding from her, so 
                                                 pink and upbeat. Such a tough  
                                                 cookie and so sweet.
    Score Attacker (30)	        Unlock all Ball Games
    Secret Stage (30)	        Beat the hidden stage in Tournament mode
    Seeing Stars (20)	        Enter Superstar mode 10 times in a match
    SEGA Rally (20)                 Hit a 40 shot rally
    Sonic Rival! (20)	        Unlock Shadow - I am the world's Ultimate Life 
                                                    Form.
    Space Channel 5 (10)	        Watch a match on TV
    Starting Grid (10)	        Win with all 8 starting characters
    Step into SEGA World (10)	Complete your first Challenge (Rank A)
    Stuck to your blades (20)	Unlock Gum - An original member of the GGs.
    Super Sonic (20)	        Collect 7 Chaos Emeralds in one game!
    Supercop! (20)	                Destroy Kong without being hit!
    Surf the Net (10)	        Win a Match on Xbox LIVE
    Swinging Report Show (30)	Become a TV Superstar
    Thunderhead (20)	        Unlock Gilius - His brother was killed by Death   
                                                    Adder!
    To be this good takes AGES (60)	Complete all Challenges in all SEGA games 
                                    (Rank AAA)
    To The Max (20)	                Hit 3 Max serves in a row
    Top Gun (20)	                Hit 100 aces
    Top of the Tree (20)	        Win a Tournament on Xbox LIVE
    Top Ranker (20)	                Win 10 Xbox LIVE Ranked matches
    Zombie Hunter! (20)	        Hit an 8 zombie combo!
    
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     7.0.0 - Credits
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
      CjayC - For making the best gaming website I have ever had the pleasure of
              using.
    SBAllen - For continuing the legacy that CJayC, along with the users of the  
              site, helped to create.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                    8.0.0 - Copyright
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Simple reprint of the copyright notice:
    
    This guide was written by awutow15. This guide may be not be reproduced under
    any circumstances except for personal, private use. It may not be placed on any
    web site or otherwise distributed publicly at all, no exceptions. The only
    website allowed to publicly display this guide is www.GameFAQs.com. Use of this
    guide on any other web site or as a part of any public display such as another
    website or in a magazine is strictly prohibited, and is a violation of
    copyright laws. Please, if you see this guide on public display on any other
    website, please contact me at:
    
    awutow15_gamefaqs[at]hotmail[dot]com
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               9.0.0 - How To Contact Me
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    If you have any reason you need to talk to me for anything (relating to this
    guide for Sega Superstars Tennis), email me at:
    
    awutow15_gamefaqs[AT]hotmail[DOT]com
    
    Below is information on what I will and will not read. Be sure to keep in mind
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    heading, or it will probably be deleted. It might also help a lot if you
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    Commendment and Criticism: Obviously, if you think I did a good job with this
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    0==================0
    |-DO *NOT* SEND ME-|
    0==================0
    
    Chain Mail, Spam, or Flames, under ANY circumstances. I only accept these
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