God of War III Glitch & Things of Interest FAQ
v. 1.7 (29. 9. 2012)

Written by AKheon, findlestick, satvara & n3obuddha,
additional info provided by GMG and Riningan.

See the end of the file for more info.


0. Table of contents
--------------------

0. Table of contents
1. Introduction & abbreviations + glossary
2. General glitches & tricks
3. Level-by-level glitch walkthrough
4. Legal information, contact info, credits, etc.


Abbreviations:

GoW = God of War
GoW II = God of War II
GoW III = God of War III (simple enough)

BoA = Blades of Athena
BoE = Blades of Exile
CoH = Claws of Hades
NC = Nemean Cestus
NW = Nemesis Whip
RoS = Rage of Sparta
HoH = Head of Helios

CG = Combat Grapple
RoS = Rage of Sparta

NG = new game
NG+ = new game+ glitch
JJ = Jest Jump
A.I. = artificial intelligence

c: = credits to
§ = note to self / does anyone else know better?
* = general note



Version history:

v. 1.7 (29. 9. 2012)
- made videos of two Combat Arena glitches.
- added little info here and there.

  File size: 190kb.


v. 1.6 (30. 6. 2012)
- added links to Findlestick's and Tyrhhjy's speedrun records.
- fixed a little of formatting.

  File size: 189kb.


v. 1.5 (22. 5. 2011)
- added info on two new jumps
- added a lot of new findings around the game
- fixed links, re-wrote things... quite a big update

  File size: 188kb.


v. 1.0 (18. 12. 2010)
- many additions from Findlestick
- small edits here & there (like more video links)

  File size: 136kb.


v. 0.9 (27. 7. 2010)
- findings from Youtube and some other unfinished business attended.

  File size: 123kb.


v. 0.8 (17. 5. 2010)
- everything we could think of, put in one file.

  File size: 119kb.



1. Introduction & abbreviations + glossary
------------------------------------------

Another God of War, another glitch FAQ. Well, to cut small talk short, we got
the ball rolling quickly this time with multiple interested persons exploring
the limits of this game (a nice euphemism for "glitching"). And for the first
time, this FAQ was written co-op thanks to the wonders of modern technology and
real-time collaborative editing services. Eased the work load quite a lot. How
can you tell who wrote which parts? If you're attentive, you'll notice
differences in the styles here and there... Enjoy it as an easter egg of sort.

As always, the interest of this FAQ is not only in glitches but also in obscure
facts and trivia related to the levels and gameplay. The basic idea is to help
squeeze everything out of the experience of playing God of War III, including
but not limited to going beyond the impossible, swimming in air, skipping large
sections of the game... in the end, it is ensured that "only Chaos remains."


Note: this FAQ was written for the unpatched version of God of War III. At this
point, we're not interested in taking apart the changes the new patches have
made, although it's been said that New Game+ has been removed and the targeting
system fixed.

Note 2: loading errors and game freezes, as common as they are, have not been
actively included in this file. They can occur theoretically anywhere in the
game, so you can imagine that there's not much point in starting a list of them
in the level-by-levels. Exception is made if some freeze or particular load
error always happens as a direct result of your actions - it is listed as a
warning for the reader.


Current speedrun record...?

Findlestick did a speedrun of this game in New Game+, spartan, Fear Kratos
conditions at the end of year 2011. He finished the game in 1 hour 30 minutes
(final time measured right before the last QTE prompt), using most of the known
skips, including early chain break.

Video demonstration:
1, all four parts of the run:
       http://www.youtube.com/watch?v=gscc-uphOQs
       http://www.youtube.com/watch?v=eEp57PGpM4w
       http://www.youtube.com/watch?v=sCjRPgwl_a4
       http://www.youtube.com/watch?v=tB4pVotiz3w


Tyrhhjy also did a segmented New Game speedrun on Chaos-mode in Summer of 2012,
finishing the game (according to him) in 2 hours, 51 minutes and 38 seconds.

Video demonstration:
1, five parts of the run:
       http://www.youtube.com/watch?v=NyE-50LGHFg
       http://www.youtube.com/watch?v=ktThrHFtKrk
       http://www.youtube.com/watch?v=ih0c5NbaXp0
       http://www.youtube.com/watch?v=blsAont6X0I
       http://www.youtube.com/watch?v=Pj1_-QhIGv8



Glossary:
---------

Launch = An attack capable of launching enemies high up in air. Example:
Olympic Ascension.

Lift-up = The effect of Kratos himself rising up during a launch.

Bounce = An effect in which an enemy will bounce a bit after a succesful hit.
It's not as high as a launch.

Knockback = An effect in which the enemy is knocked away.

Downed = An enemy which has fallen on its back/on the ground.

Collision damage = Damage from f.e. thrown enemies. Enemies that get hit by
other enemies, basically.

Out of bounds = Anywhere outside the intended game area.

False grab = Kratos' reaction for trying to grab an enemy that does not respond
to a grab at the moment. He fumbles backwards, wasting time.

Infinite air grab/Orion's Harpoon = some enemies can be air grabbed or Orion's
Harpooned indefinitely, without them having a chance to escape. The enemy
section far below lists which foes are subjectible to this kind of cheap but
fun strategy.

Sweet spot = a tactical place on the battlefield where your enemies either can't
reach you or due to A.I. limitations won't be of danger.

Breaking out = Kratos breaks free out of some scene or action. Not as common in
this game as in GoW II, where you could keep moving during some cutscenes using
a weapon changing glitch, for example.


To do (general list):

- Better links.
- Improved writing, for example in some instructions or explanations.
- Add the very newest Findlestick findings.



2. General glitches & tricks
----------------------------

"New Game +"

It's a popular and powerful glitch which allows all weapons (except Blades of
Exile) at MAX level right from the start of the game, in addition to giving
Kratos infinite health (if you choose to) and potentially infinite magic and
item bars. It requires game to be finished once on any difficulty (to unlock
Combat Arena).

EDIT: apparently, a new patch fixes NG+, which is a darned shame. Avoid the
patch if you want to keep doing this glitch.

1. Load the Combat Arena and set difficulty to Titan or God. If you want 
infinite health, put Kratos' health on infinite. You can put magic and item
gauges on infinite as well, but those values are not guaranteed to stay with
you when you begin the new game. It does occasionally happen, though.
2. Die enough times to be offered "switch to easy" option. Note: if you have
infinite health, you can only die by becoming stonefrozen in air.
3. Select either "Yes" or "No" (preferably "No"). It will take you back to Main
Menu. You will get Maxed Out Trophy at this point if you didn't have it already.
4. Start "New Game". You can select any difficulty to play your New Game+ on,
even Chaos, even if you have only beaten Normal yet.
5. You will have all the weapons when you start on Gaia and will be all Maxed
Out.

Video demonstration:
1, n3obuddha's vid
        http://www.youtube.com/watch?v=REwJhKZs9h4


Key features of the glitch:

1.  Blades of Exile will be reset to Level 1, all others will stay maxed out for
the rest of the game.

2. Some people have complained about losing infinite health at some point during
the game, but it's never happened to us during playing and testing.

3. Infinite health allows immunity from bottomless pits and other insta-death
things, with only a few exceptions (like some insta-death platform around The
Caverns). Hera's Chalice still drains your health, and some enemy attacks (like
Hades' barbed wire deluge) still hurt you.

4. There probably is no way to start NG+ with all weapons at level 1.

5. You can also do the Challenge of Olympus with the NG+ glitch activated. The
types of weapons you get in each challenge vary depending on which challenge you
are doing, as does the activation of Kratos' infinite health.

Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=Em-_NXzZGs4


"Swimming glitch"

A fan favorite. It is almost exactly the same as in the previous titles -
swimming like normal, except outside walls.

Swimming glitch ends, if...
- you hit water surface.
- you hit a climbing wall.
- you retry from some checkpoints. (or so it seems)

You can...
- see the game levels from a whole new perspective!
- get past most obstacles without troubles.

You can't...
- open chests or operate many other R1-prompts.
- do almost any damage to your opposition.
- start proper swimming glitch before acquiring "Hades' Soul", or else Kratos 
just rockets skyward uncontrollably.

So when doing this glitch, why does Kratos sometimes have arms to his side with
his weapon stuck at his feet, as if he was riding an air sled made out of the
weapon? That is because the game doesn't have Kratos' swimming animation loaded
at the moment (the likeliest explanation). It just happens in some areas where
you were never supposed to swim around. It can also indicate that the next area
is currently loading in some places.

It works the other way around too, with Kratos being able to walk where there's
supposed to be water. In this game you have a semi-controlled method of doing it
anywhere you want: casting Army of Sparta, Divine Reckoning or Nemean Rage very
close to the water surface. Jump and spam magic over water to eventually have
Kratos breach the surface and end up at the very bottom, still walking like
normal.

Video demonstration:
1, an example of this glitch from Realm of Hades and Olympia:
        http://www.youtube.com/watch?v=rYVVxe0KSZY


High jumps part I: Severe Judgment jump

The very first jump used for reaching higher-than-usual places was the "Severe
Judgment jump", which takes advantage of the normal momentum of a jump combined
with Whip's Severe Judgment (air) to reach a decent height. To do it, do a
double jump and finish it up with Severe Judgment almost instantly after doing
your second jump. You can cancel out of Severe Judgment at the top height by
flicking Bow or Head on very quickly, and are then free to follow up with any
other normal air move. Especially combined with Hermes Dash, which gives you
even more height and also allows Kratos to grab ledges higher than he logically
should, you are able to traverse many places normally inaccessible to Kratos.

You can also do a sort of Pseudo Infinite Jump using SJ, but it has a very
limited use. Basically, if Severe Judgement (air) makes a "hit" as Kratos is on
his way up, you can follow it up with another SJ that continues to make Kratos
rise higher, unlike when normally jumping because of the constantly diminishing
momentum. Kratos will keep rising as long as he makes a new "hit" with each
successive SJ. A good place to try it (but useless) is at Olympia against Gaia's
wrist. So far this jump has found no practical use.

Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=RXbl9lu8F6I
2, Findle's vid of the Pseudo IJ (at about 04:44)
        http://www.youtube.com/watch?v=vQ2__QG86YE


High jumps part II: Rage of Sparta

The next way to gain a small bit of height during a jump is to flick Rage of
Sparta on and off very quickly during any air move, as long as your vertical
momentum is still good. Especially with Cestus' Crushing Strike (air), for some
reason. Try it out by doing CS right after a double jump, then flicking RoS
on/off at the top. This also has a strangely powerful effect in water: do a CS
so that Kratos is practically touching the water surface, then flick RoS on/off.
Kratos is thrown upwards for almost a double jump's worth with one jump alone!

Combinations which use RoS do not obsolete Severe Judgment jump because 1, SJ
jump's superior air momentum helps grab out-of-reach ledges better. 2, it is
more arduous to perform. 3, you don't have RoS at all parts of the game.


High jumps part III: Special air attacks

In the vein of the traditional high jump from the first GoW, some attacks allow
you to return to an "idle" air state, and can jump in air or glide with Wings
afterwards. This helps a lot with both gaining height or just moving airborne.

These attacks are...
- Claws' Combat Grapple (but it must hit something)
- Augean Stampede (air)
- CG against burrowed Wraiths ("wraith jump", c: Satvara)
- Unending Sorrow (air) (have to switch weapons during attack)

Note that for the best effect, you must not have exhausted your both jumps, so
get Kratos in air with a lift-up or just jump only once.

Unending Sorrow (air) is a special case that was found at 2011, later than the
other moves, and deserves its own chapter here. It is the most high jump
compatible of the four moves and can be done without any enemies around. This is
important to note, because, as you will learn shortly, Kratos can easily get
really high up in air with enemies for aid, but struggles to do so without any.

So, the instructions for this "Sorrow Jump". First, launch Kratos in air. The
Whip ascension (or in a pinch, Severe Judgment ground) is recommended for doing
this because of the better air momentum (meaning: you fall down slower during
US). At the top of the jump, do Unending Sorrow. During US, switch weapons to
Whip. Then, at the precise moment, jump and follow it up with Severe Judgment
(or CS).If you timed it correctly, you will rise some length higher up than a
normal SJ jump allows... making this the highest single jump Kratos can do on
his own. It might not seem like much, but this small increment in height already
allows new skips around the game.

Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=rrD3QjKBrP8


"Combat grapple high jump" (c: AKheon)

The combat grapple of this game is an unique attack in the sense that unlike
air grabs and such, it does not bring enemies to Kratos... it takes Kratos to
enemies. And if the enemies happen to be flying very high in the air, Kratos
becomes elevated in a moment's time. So, in a way, it became a question of
finding great enemy launching techniques with the tools the game offers at any
given time.

Nemesis Whip's Righteous Ascension plays an important role in the highest
versions of this jump due to its unique multi-hitting attack and great speed.
A basic variation using this ascension is just to do 'triangle' once,
launching the enemy in air. Then, cancel or wait out the move so that you can
start anew with the next 'triangle' press. Then do the full ascension - with
correct timing, each hit connects the enemy, all during the time Kratos is
rising upwards, leading to an extra-high launch. If the Combat Grapple connects
too (which isn't a given with the unpatched auto-targeting system), Kratos is
sent very high up in the air.

Of course, your enemy has to survive the launch in order for Kratos to be able
to CG him at the very end. Righteous Ascension seems to be the most gentle of
your launchers, capable of sending even weak enemies quite safely into the air
if you just do it right... another reason to use Whip during CG high jumping.


Notes on other weapons and CG high jump:

Blades of Athena... just leave this weapon alone, it doesn't even have a CG.

Blades of Exile has a slow, high-damaging launcher, so it can't be exploited
very well. This weapon is at its best in conjunction with the Bow, which you
get early on in the game, and with which you can not only juggle enemies but
make your CG jumps higher. Read more on "Bow height gaining."

Claws' launcher is fast and can be spammed for double launches pretty easily.
The weapon also has launch options such as Olympus Fiend summon. Olympus Archers
can be used to juggle enemies further. Too bad the weapon's CG is useless for
this sorta high jump, since it won't take Kratos or the enemy anywhere, but you
can always switch to another weapon before CG, so it's not too bad.

Nemean Cestus has many moves that launch the enemy, but all are slow. The most
interesting opportunity I see for CG high jump is a glitch I see happen
occasionally, in which an enemy (in my example Labrys Minotaur) is hit by the
Cestus CG, and then he shortly flies up in air as if he was triple/quadruple
launched. Actually... it's not a good nor reliable method, so leave this weapon
alone too.


General notes about CG high jump usage:

Bigger targets are easier to hit. Minotaurs and gorgons make the best jump
candidates. Archers are not good, not only because of their freakishly low HP,
but also because they are not suspended in air during CG. This makes it
impossible for you to gain decent height if you try to CG jump using them.

Any ambient movement a level has may make it harder for Kratos to target foes
above him. For example, doing this jump at Gaia's Heart has proven to be
difficult.

CG high jump is obsolete during NG+ because of Jest Jump (further below), which
is far easier and faster to do.


CG and Bow height gaining:

When both Kratos and a foe are in air, spam bow shots as fast as humanly
possible, and then do another CG to lift Kratos up to the foe's level. Takes
some practise to know how much is good... after all, too many bow shots may
lead to CG missing because of too much height difference or the foe passing away
in the middle of the jump. Simply put, you gain height as long as the foe lives.

You can also gain height by double launching an enemy with the whip, then
shooting the enemy with Nemesis rage to hold it in air at its peak. From there
you simply CG the enemy quickly and repeatedly, Kratos and the enemy will rise
up quite high.

This doesn't work with all enemies. These technique are rather picky about it,
actually. Human-sized foes (except archers, lost souls and civilians) are your
best bet. I don't think this works with minotaurs or gorgons.

Video demonstration:
1, AKheon's vid (Showing Bow height gaining)
        http://www.youtube.com/watch?v=DWIyhUboUws
2, findlestick's vid (Showing CG height gaining)
        http://www.youtube.com/watch?v=fc3_kdymnIQ


"Jest Jump" or "Jest CG" (c: GeMStuff)

Deceptively simple, but powerful. It is a glitch which affects combat grapple
math because of a certain combination of moves. Instructions: do a fully charged
Hermes Jest, press X at the end of it to launch Kratos in air, and then
successfully hit an airborne enemy with a combat grapple. The enemy will begin
rising up in air very rapidly after CG makes a contact, with Kratos becoming
dragged upwards simultaneously. This trick ranks among the best high jump
techniques in this game so far.

JJ doesn't work with all enemies. Human-sized foes (except archers, lost souls
and civilians) are your best bet, as well as hounds, Skorpius spawn, Sirens,
etc. But minotaurs and gorgons are seemingly immune to it, and since your foe
has to be airborne for the glitch to happen, enemies like Taloses are also out
of question. You must use other CG than Claws' because otherwise Kratos himself
won't gain height.

Other tidbits:
- If you CG an enemy that's too close to another launched enemy, the enemy you
are targeting might get "stuck" and not rise up fast enough to avoid getting
tackled by Kratos, and so the trick fails. So, avoid launching groups of enemies
in air when doing Hermes Jest to avoid clutter.
- For this trick to work, it's enough that the targeted enemy is of a correct
type and that the enemy is airborne when hit with CG. Even Zeus (during flying
attacks) can be used to Jest Jump!
- If the enemy you are going to tackle has a too low HP, the CG will not let
you ascend. Instead, Kratos does a strange horizontal tackle to the enemy in air
without much height gain.

Video demonstration:
1, AKheon's vid of both this and Bow height gaining
        http://www.youtube.com/watch?v=DWIyhUboUws


"Ladder Infinite Jump" (c: findlestick)

At early 2011, an odd way to get Kratos to rise up seemingly infinitely was
found. As the name suggests, this infinite jump can only be done where there are
ladders, and you also need an upgraded weapon (preferably Whip) and Boots to do
it.

Here are simple instructions for doing the jump using the Whip and Bow. Get on a
ladder, then jump off it. You then need to do a Severe Judgement jump while in
the air, and at a very precise moment - when you see Kratos rise up - make Bow
active with L2 and also start pressing forward with the right analog stick (air
Dash). It takes a few goes to learn the timing, but when done correctly Kratos
will rocket upwards strangely.

This trick can be done with any other weapon's special move too, but the effect
is not as great, and you also have to cancel the special move mid-way by
flicking RoS on/off (Bow only works with SJ).

It's lovely to rocket up so high, but at this date Ladder Jump has some harsh
restrictions. For example, making Kratos do a proper free flowing Jet Dash
during or after performing this jump seems impossible. At best you can make
Kratos temporarily move horizontally while in this state by flicking the right
analog stick forward - sometimes Kratos will do a short Dash, during which you
can start leaning forward on the right analog again to have Kratos keep the
forward momentum and start moving in air horizontally. Or you can spare your
double jump for more convenient navigation with the possibility to glide after
you've reached a height suiting you.

It's not 100% clear as to why this jump is possible, but one theory could be
that when Kratos jumps back from a ladder he takes some of his "climbing data"
with him, and that combined with Dashing with Hermes Boots causes Kratos to
switch between his climbing data and dashing, thus causing strange breakouts
between the two.

Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=NB7p0XrIet0


Death platform jump (a.k.a. BJJ)

The newest addition to the collection of jumps, this one is unique in that it
needs infinite health (NG+) for it to work. It also allows potentially infinite
height gain, which is rare in this game.

The cause is this: some insta-death platforms throughout the game make Kratos to
enter a specific death animation which starts with a small upwards motion and
can be repeatedly cut off. The death sequence is persistent and always just
starts again even if it is cut off, allowing gaining infinite height... but this
persistence is also a bad thing, as it means that this jump can only be ended by
landing on solid ground (after which Kratos turns to normal). Also, during this
jump Kratos can't be moved to any direction (other than turning RoS momentarily
on and steering to a direction).

The effect differs depending on what weapon do you have equipped, but the only
way to actually gain height with this is to keep Blades as your active weapon.


"Jet Dash" (c: Findlestick)

Practically the most important air movement technique in the game. To do it, you
must have Hermes Boots. Here's a video tutorial, for beginners.

Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=eT6wpckrTBI


The basic mechanism behind it is this: Hermes Dash allows almost completely
horizontal air movement for a brief time. The problem is that it has a rather
big cooldown (to prevent abuse just like this technique is). This cooldown can
be cancelled by flicking Bow or Head momentarily, making things smoother, but
not completely smooth because the Bow/Head has its own cooldown. However, it too
can be cancelled: by doing a normal air attack. The Nemesis Whip's air attack is
recommended because it allows Kratos to stay in air the longest.

Later on an alternate method for doing Jet Dash was discovered (Which we will
refer to as "Alternate Jet Dash" or "Alt JD" in this FAQ). Alt JD is done by
having the Blades selected, then jumping and leaving L1+L2 pressed down while
L-stick & R-stick are moved in the direction you want to go (make sure that bow
is active when pressing L2 beforehand). Alternate Jet Dash's sidewards movement
is one of the fastest ways to move in the game, and even its forward movement
can be used to make Kratos travel further distances than with regular Jet Dash
(although it's slower).

Other Jet Dash advantages:
1. Since this movement style is so fast, some areas can be got through before
everything in them has loaded, occasionally even allowing the skipping of events
or getting behind walls before they load.

2. Not only can you fly in straight lines, but you can manouvre around corners
and change directions mid flight, almost like a fly that buzzes around.

3. You can use it as a battle exploit in areas of the game where the battle is
in a confined space, and you need to retreat very rapidly.

4. Kratos gains more height by each Dash if he does this technique against some
walls. It might be that the walls have to be angled. This phenomena is called
"Jet Ascension."

Jet Dash disadvantages:
1. In some parts of the game there are invisible walls specifically blocking air
moves (even Dash). It's a hindrance more than a true disadvantage, since you can
first do a normal jump through the invisible wall and then begin Jet Dash.

2. Unless on NG+, you have to wait 'til getting Boots of Hermes to do this.

3. Some checkpoints take a while before they become active, perhaps because of
loading reasons. Since you move so fast, you may have Kratos end up in a strange
situation (like get stuck or die) before a checkpoint activates and then become
checkpointed at that exact moment, ruining your progress.


Tidbits about some other mechanisms:

Auto-saves:
- They are not the same as checkpoints or normal saves, though sometimes they
overlap.
- If you sequence break too heavily, the auto-save labels become confused. For
example, early chain break causes the Zeus auto-saves be labeled "Hermes".

Cutscenes (using game engine):
- Cutscene triggers make Kratos break out of seemingly every attack.
- If an enemy gets stuck on Kratos' path during a cutscene, Kratos ignores it
but can't push the enemy away either. He just twists about until he has passed
the obstacle or the obstacle has left on its own volition. Cutscene proceeds
like normal.
-  During some pre-scripted scenes Kratos can't be hit by enemies. However, in
at least one case he does get hit, causing his coordinates and angle to change
as he breaks out of the scene. (see the newest Olympus Gardens skip for this.)

Cutscenes (pre-rendered):
- In at least one spot in the game (chain breaking), it's possible to enter save
menu right as a cinematic begins. The cinematic plays in the background of the
save menu without audio. Saving and reloading, retrying from checkpoint or just
exiting the save menu causes some complications in the frame rate and audio of
the FMV, and there's a chance that the game crashes after the FMV. If you wait
out in the menu until the FMV ends, the game won't crash, but the audio of the
FMV plays out by itself as normal gameplay continues. If you now exit to main
menu, the FMV audio continues to play in the background! Forcing save menu on
top of the FMV can't be used as a speed strategy because time runs while the
cinematic is in the background, unlike normally... not good.

Insta-death platforms and triggers:
- There exists several different types of insta-death platforms. Kratos becomes
completely immune to most of them with infinite health (NG+), but some will
still prompt a game over upon contact.
- If Kratos hits an insta-death platform which is rendered safe to him thanks to
infinite health, he just starts bouncing repeatedly, as if dying each frame/once
per few seconds but with game over screen never showing up. At this point, if
RoS is turned on, depending on the platform type, Kratos may actually start
running on top of the deadly surface, reaching areas never before accessible!

Grapple points:
- If you cast magic after letting go of a grapple point with another weapon
active than the Blades, instead of doing the sub-weapon's own magic Kratos does
a graphic-less Army of Sparta/Divine Reckoning (depending on which Blades are
you using).
- After letting go of a grapple point, there's quite a bit of cooldown before
you can activate Rage of Sparta.

Stonefreeze:
- Stonefreezing works a bit differently from the previous games. For instance,
your foes can be frozen in any position, instead of them being replaced by a
generic 'statue' when they are stonefrozen.
- Stonefrozen targets can't be combat grappled, grabbed or hit with Fiery
Inferno.
- Any falling enemy, even if only partially stonefrozen, will become shattered
  upon landing.
- Kratos can't be stonefrozen when he is riding a foe.
- If Kratos has infinite health (combat arena, NG+), enemies can't break his
stonefrozen form with their attacks.
- If Kratos becomes stonefrozen while gliding with Wings, he will continue
gliding safely all the way to the ground level despite becoming a statue.
- Rage of Sparta breaks you out of being stonefrozen instantly.

Portals:
- If you cast magic when entering a portal, you can expect some graphical
glitches (like screen changing color but nothing else happening).
- At some portals, if you attack instantly after coming out, Kratos will climb
on an invisible rope for an instant, then stops. This also happens if you swim
through those portals.
- At some portals, if you glide in them with Wings, Kratos will glide out too,
except in a strange position and Wing-less.
- With the exception of the dogs at the dog kicking puzzle at Poseidon's
chamber, enemies are not programmed to enter through portals. Should Kratos
interact with an enemy in various ways as he and an enemy pass through a portal
together, the game reacts strangely to this mainly due to the fact it causes a
contradiction. Kratos can pass but enemy cannot, resulting in interesting
breakouts. Including an invisible force that thrashes Kratos around the room
violently, and Kratos performing a killing animation while being transported
back and forth from Portals.

Video demonstration (see part VIII of this vid):
1, findlestick's vid
        http://www.youtube.com/watch?v=_o0CedIfpuA

- If a portal malfunctions, Kratos just falls out-of-bounds to his death.
Reason... loading error? Unknown at the moment.

Video demonstration
1, n/a at the moment


Mysteries:
- Falling through floors: Kratos inexplicably falls through the floor. Sometimes
by getting hit by an enemy, and other times for no reason at all. Very rare.

video demonstration:
1, ThaFuuuuu's vid
        http://www.youtube.com/watch?v=tMAlXjeFNqw

- A dislodged riding section: is this a same thing as a normal glitched
minigame, except leading to a riding section? The results are, at least, more
impressive...

Video demonstration:
1, airboii's vid:
        http://www.youtube.com/watch?v=KRHcvuQGT8Y

- Maybe due to some sort of loading error (?) - and on very rare occasions -
Kratos can be loaded without his blades. Resulting in Kratos doing the physical
actions of attacking with his blades, but with no blades present.

Video demonstration:
1, 5haughnessy's vid
        http://www.youtube.com/watch?v=LR3R0clyC9M


Weapons and magic:

A. General Moves

Auto-targeting hijinks:

Many attacks, including grabs and combat grapples, are subject to the strange
auto-targeting system this game has. It overrides player's commands and at times
makes Kratos attack enemies he wasn't even facing. The game seems to favor
bigger and "more important" enemies over smaller. This is very bad in fights
such as the one against Hades Cerberus Breeder, causing the strategy of grabbing
puppies and throwing them back at HCB to become suicidal if the Satyrs or HCB
are too close to Kratos. It also messes up CG high jump attempts pretty often.

Note: I hear a patch has fixed the auto-targeting.


Pressing R1 at the end of some moves (like second square hit in BoA/BoE combo)
cancels the recovery animation the move has, returning Kratos to standing
upright or in a battle-ready idle stance. Just a hidden property in some moves.


Air grab glitch:

With at least two techniques, it's possible to create air grabs that Kratos
breaks out of almost instantly as they start. These techniques are...

1, Claws' air 'triangle' (bouncable foes only). Hit your enemy so that he will
bounce in air, and do a grab right before Kratos hits the ground.

2, use Whip's ascension. Tap triangle twice to launch the foe and get Kratos
slightly up in air. Cancel the move by flicking Bow/Head, then do a quick air
grab.

In both cases the enemy will fly through the air by himself, with Kratos free to
do as he pleases during the time. If this trick is done to Harpy Queens, they
become able to 'duplicate'. As you jump from one harpy to another, hitting the
second harpy causes the first harpy to re-appear in Kratos' hands (despite
having been torn apart a second ago). This does not count as a kill, and might
be useful during harpy crossings in a pacifist run!


A lift-up to follow a normal ascension can be done in two ways: either by
keeping triangle held down, or by letting go of triangle once the attack is on
its way and then pressing X.


If you do combat grapple but switch weapons to another almost instantly after
starting, the grapple's damage properties may change. Other small glitches might
happen as well, like enemies getting launched strangely.

Air combat grapples can be interrupted by casting magic, which can look a little
strange. You can also cause a graphical glitch using BoE magic: do Blades air
combat grapple, switch to another weapon, then cast magic. The magic Army of
Sparta begins, but most of the special effects don't show.

Claws of Hades, Nemean Cestus and Nemesis Whip have combat grapples you can
'combo' by keeping L1+O held down.


Moves that end with Kratos rushing down (Tartarus Rage (air), Crushing Strike
(air)) can cause a glitch on when done against a water surface from a correct
height. Kratos gets "stuck" on top of the water surface for a few moments, as
if falling but frozen in air.


If you hold R2 down, you enter a mode in which pressing any combat-related
buttons cause Kratos to do magic, although he can otherwise move normally. Best
effects can be seen with Claws, Cestus or Whip magic.


Some attacks that don't become cancelled by a weapon switch are subject to wrong
weapon graphics if you switch weapons at a correct time. These are not listed,
because it's nothing too special.


Oddities about Rapid Switch-moves are listed in the specific weapons-section
below, although the game lists them as general moves.

You do not have the ability to Rapid Switch until you've more than one weapon
in your arsenal.


B. Blades of Athena

You have these at the beginning of the game, or if you've turned the Godly
Possession Aphrodite's Garter on. They work pretty much identically to the
Blades you have in God of War II.

These Blades have a bit sucky damage modifier, and you can't improve it because
BoA can't be leveled up. However, a small exploit exists for increasing your
damage: if you switch to BoE in the middle of a BoA attack, the attack's damage
is calculated through BoE damage modifier instead. Best in conjunction with
multi-hitting special moves. You need Aphrodite's Garter to do this, of course.

Both of the Blades in this game are able to do combos that continue onto another
weapon (Claws). Try fifth square hit: switch to Claws during it, and continue
with a square or triangle attack. Depending on your timing, you are able to
pull off a Claws light or heavy finisher out of nowhere, or a Plume with another
weapon's graphics. Unfortunately this does not work with any other weapons.
The combo just cuts off unremarkably.

You are able to do Blades of Exile's Rapid Switch using BoA! Jump down while
blocking, and after landing quickly switch weapons to something else and
press X. Instead of Icarus Ascension, you get the Rapid Switch.


Cyclone of Chaos hits 10 times if Kratos is right next to the enemy and all the
hits hit.

Since Tartarus Rage (air) continues indefinitely as long as you don't hit the
ground, it's possible for you to balance precariously on top of bigger enemies
(like Taloses) and gain a lot more hits than normally possible. This technique
is not easy to do.

Hyperion Rise is another ascension that has the sweet property of "defying
gravity." You can do it over chasms, and Kratos won't bat an eyelid.


Divine Reckoning:
- This magic only has a ground version. If you try to cast it in air, Kratos is
brought down to the ground level extremely quickly before the magic is cast.
- It seems to hit a maximum of 9 times.
- Like all ground-only magics, you can breach water surface by spamming this on
top of water for long enough.
- Kratos is invincible while casting it.
- If you switch Aphrodite's Garter on/off as this magic is being cast, it loses
its graphical effect. It doesn't get interrupted and still does damage, though.


C. Blades of Exile

There's a chance to do a shared combo with Claws using either of the Blades.
With BoE, both fifth square hit and second triangle hit allow weapon switching
during the move, after which you can continue the combo into a Claws finisher
or a Blades attack with wrong weapons graphic (depending on your timing). It's
too bad that this doesn't work with other weapons, the combo just ends.


If you change weapons during the ground Rapid Switch, the move only does its
first hit and then abruptly ends. Air Rapid Switch goes further and cuts off
immediately if you try to switch weapons during it.


Rage of Sparta "exploit":
At BoE levels one to four, Rage of Sparta cuts off suddenly if you upgrade
weapons or switch Aphrodite's Garter on/off. On the surface it seems like just
another way of turning RoS off, but it has a hidden property of cancelling the
cooldown RoS has, meaning that you can activate another RoS pretty much
instantly afterwards. On level five RoS will for some reason not become
cancelled any longer by doing this.

I've tried making high jumps somehow even higher using this mechanism, but if
you cancel RoS this way your air momentum becomes very bad and you fall down to
ground almost instantly. It has a very small use in the CS high jump, which you
can now extend with another CS and RoS cancel for more height, but it's not much
and the conditions are quite specialized, so...

Note: RoS also won't get cancelled if you're using the NG+ glitch, regardless of
BoE level (read more at the start of level-by-levels). There is some other
condition to this too, one which might be related to Godly Possession usage,
which prevents this "glitch" from occurring.


Army of Sparta:
- As with Divine Reckoning, this magic is ground-only.
- Kratos is invincible while casting it.
- If you switch Aphrodite's Garter on/off as this magic is being cast, it loses
its graphical effect. It doesn't get interrupted and still does normal damage,
though.
- If you do Blades air combat grapple, then switch to another weapon, then press
R2, Kratos does this magic but the graphics are again glitched.


D. Claws of Hades

The small hop Kratos does during fourth square hit is just for show, he doesn't
actually leave the ground.

The fifth square hit induces a Orion's Harpoon-like effect to the foe that was
hit. It doesn't work on all foes, even those that can be Orion's Harpooned
normally.

The 'triangle' ground hits form violet clouds that always appear at a fixed
distance away from Kratos. They are not constrained by collision, and so you can
use them to deal heavy damage from behind obstacles and walls. I think they also
have a decent radius of effect to them.

Using the 'triangle' air hit, you can create air grabs which Kratos breaks out
of with bounceable foes. I think this is because the moment when the enemy
becomes bounced is so late during the move. Read more about broken air grabs
from the General Moves-section above.

You can do infinite ground combos using the two very versatile combo moves:
ascension (without lift-up) and Mourner's Lament (avoid finisher).

While blocking, you hear the sound effect for it repeat periodically for no
reason. Maybe a bad sound loop?


If you do this weapon's Rapid Switch, but use directional keys to switch weapon
to anything else but Nemean Cestus instantly after the move begins, and hold
block after the move ends, Kratos enters a glitchy blocking state which holds on
its own even after you let go of L1. If enemies attack him, he just sorta slides
away from the attack instead of doing any sort of reacting movement. Unblockable
attacks still hit you like normal. You can do nothing in this mode except use
magic, items or do another Rapid Switch (which always switches weapon to Nemesis
Whip/Blades, as if your weapon was NC all the time) after which the glitch ends.
If you accidentally hit an enemy while preparing this glitch, your weapon will
switch back to Cestus, which is pretty strange.

Other small things about the Rapid Switch. Firstly, it becomes cancelled if you
press square or triangle after switching weapon, activating RoS or pressing L2
or L1 down. It's a very strange condition for a move to cancel. Second, during
this move, Kratos moves at a very fast speed and a bit flattened due to his
pose, making it suitable for getting him into cramped spaces. For example, this
is the only move with which Kratos can squeeze himself through/behind the Path
of Eos sightseeing pedestal (if it should count).

The air version of this weapon's Rapid Switch allows a barebones "long jump"
that could come in handy before acquiring the Boots of Hermes. Simply do the
move, but switch back to Claws as quick as possible. Repeat. With quick fingers,
you will move a bigger distance in air than with just gliding with Wings.


You can jump in air after a Severe Judgment if you switch weapons during the
move, but this is too slow to be of use in high jumping.


Unending Sorrow allows you to lift Kratos up if you press X at the end. It's a
sort of secret within the move. A more interesting secret is found from the air
version of this move, which allows you to do high jump if used correctly. See
more from the high jump sections above. And... one last thing. If you buffer
a square hit after this attack at a correct time, you will get an air triangle
hit instead for no reason!


This weapon's air Combat Grapple (contacting a foe) is one of the very few
attacks that allow Kratos to jump in air after usage. Another thing: only one
batch of skulls can be out at any time - additional combat grapples have no
effect until the previous skulls disappear.

If you quickly block, then switch weapons and do Combat Grapple, the ensuing
grapple is a slightly glitched one. It does extremely little damage and causes
knockbacks (to some enemies). Pretty useless overall.


Soul Summon:

A new type of magic in God of War III. Summons can be cast without a particular
animation, although there is a short "pause" whenever you cast during which you
can't do other moves or activate R1-prompts, etc.

There's a hefty cooldown on many summons. You can bypass this cooldown once by
entering Start-menu and re-selecting your current summon. Since in this game
using the menu doesn't count against your time, this is a viable speed strategy
for dealing more damage in less time. Warning: messing around with this too much
has a tendency to crash your game. I'm serious.

- None of the souls have any weight. You can't press buttons on the ground by
placing souls on them, for example.
- Souls fall through water surface unaffected.
- Switching to another soul while another is still on the field makes the first
soul(s) disappear.
- Some Souls give hits from unique targets that don't give hits otherwise.
Likewise, some souls don't give hits even though they ought to.


Tidbits on particular Souls:

"Cerberus Mongrel" can run over water when cast. If cast towards walls in air,
it sort of sticks to the walls and descends slowly, unlike other summons.

"Olympus Archer" can be used to juggle enemies. The effect is stunning with four
archers and Kratos himself shooting arrows at some airborne foe. Each archer
shoots 8 shots before dissipating.

"Gorgon Serpent" is one of the rare ways to stonefreeze your enemies in this
game.

"Olympus Fiend" is a quick, spammable launcher-in-a-pocket. They can explode in
air if you had enough height when casting them.

"Chimera" shoots fire balls, but they don't actually light things on fire.
Chimera's attack works as a "dissension", bringing any airborne enemies down as
they are hit.

"Cyclops Berserker" falls through walls and floor quite easily.

"Centaur General" is the summon that has the most collision in its body, which
means it can be utilized in some interesting non-offensive ways. It can push
Kratos a noticeable length if you cast it next to a wall and Kratos is in the
way. Kratos can even become pushed off rotating cranks this way. If moving when
cast, Kratos zips a small length forward. If you have the Centaur stationary
(f.e. running towards a corner), you can start gliding on top of it. Too bad it
doesn't seem you can glitch cutscenes with it...

"Siren Seductress'" shockwave effect is not visible at every location. The
attack itself may or may not do damage if this happens.


E. Nemean Cestus

It's difficult to see, but when you block with Nemean Cestus, Kratos is making
an angry grin, like when attacking.


The first part of the square attack seems to be useful for getting Kratos into
cramped spaces, because he moves at a quick pace and collision a bit flattened
(due to his sideway pose).


If you do the ground Rapid Switch, but switch weapons back to Cestus before the
move ends, and do L1+O as quickly as possible afterwards, the move that begins
is Blade of Exile's Hyperion Ram! And this is regardless of your current Blades
at the moment - it works even at the beginning, where you don't have BoE yet
(NG+).

Augean Stampede (air) is one of the very few air attacks in this game after
which Kratos can do a jump. Attacks like these can be the ingredients of high
jumps... But this one is just too slow to be of any use in something like that.

Crushing Strike (air) is an useful move for high jumping because of the height
boost it gives with RoS cancelling. It is also the only known air attack in the
game which will continue until Kratos hits solid ground (or some types of
insta-death collision.) This feature came in handy in one of the Olympus Garden
skips!


After starting a roll and buffering Savage Charge, if you switch weapons, Kratos
gets completely stuck with his weapons out. You got to retry or get hit by an
enemy for the state to end. Another small oddity with this move: while rolling
forward, and having buffered SC, if you take out the Bow, Kratos zips a short
length forward. It's not useful.


The CG of this weapon is different from the others in that it pulls the enemy to
Kratos (instead of Kratos pulling himself towards the enemy). It does not always
work because many enemies are immune to it, and even normal enemies have phases
during which they can't be hit with it. Due to a glitch, it occasionally
launches some enemies (minotaurs at least) very high into air after hitting.


Nemean Roar:

- Kratos is invincible while casting it. While casting, Kratos moves through
enemies/targets as if they weren't there.
- This is an useful move for pushing non-enemy characters around the game world
(like Poseidon Princess).
- Like Divine Reckoning or Army of Sparta, this magic is ground-only.
- It damages some onyx targets, some it leaves unscathed.
- This magic might not do full damage to targets which become bounced.
- You can cancel out of this magic after its mid-way by doing a jump.


F. Nemesis Whip

This weapon has many attacks you can extend indefinitely by keeping the attack
button pressed. This also works with several of its air moves. If you accumulate
a long enough combo, unusual orbs will start pouring out of enemies - magic,
rage and possibly even health orbs are possible.


Using the unique multi-hitting ascension move ('triangle'), you can create
glitched air grabs during which Kratos is free to move around the place. Read
more about this in the General Moves-section above.


Ground Severe Judgment makes Kratos do a pretty high jump up in the air. It does
not rise him to a height a normal ascension does, but it leaves him with good
air momentum, allowing this move to be sometimes useful in Sorrow Jumping (for
example, in spots where you don't have room to do the normal Whip ascension and
don't want to bother with Icarus Ascension). Another asset of this move is that
it "defies gravity", in other words, it does not cut off even if Kratos takes a
step into a chasm.

Severe Judgment (Air) is a move which is useful in high jumping. As long as your
current momentum is good, you gain a lot of height by doing this move in air
(and cancelling out of it with, f.e. Bow). It also has the property of launching
ground enemies if you manage to connect it.


Deadly Reprisal does not leave ground although it looks like Kratos is leaping.

Deadly Reprisal (Air) looks very cool if extended by holding 'triangle' down.
It also has a special glitch effect if done right before Kratos latches onto a
rope: Kratos does his lunge while staying on the rope's level before the move
finally ends and he starts hanging from the rope like normal.


If you have BoA as your Blades, you can only buffer into a square attack from
Whip's ground Rapid Switch (unlike with BoE). This is because of the
fundamentally different triangle attacks between the Blades.

The air Rapid Switch has a few oddities with it. First, if you cancel it with
Bow or Head, Kratos becomes stalled in air for a moment. Second, if you switch
weapons to something else than Blades, the move's properties change a bit. You
can't cancel it with an air grab or Bow/Head any longer, for example.


Nemesis Rage:

- Kratos is invincible while casting it.
- It gives you hits even when it strikes special targets that won't give hits
otherwise.
- If the bolt hits an obstacle instead of an enemy, it dissipates a lot faster
than it should. But sometimes the attack just cuts off too soon for no reason
even when hitting an enemy properly.
- A single lv. 3 attack seems to hit max. of 22 times.


G. Items

Bow of Apollo:

- Fiery Inferno arrows pass through targets, and can as such hit and light
multiple targets on fire.
- Foes light on fire in different ways. Some can only be lit once at a time,
but some (like cyclops) can be repeatedly lit on fire. Fire can spread from one
target to another if they're close enough, but this doesn't happen with all
enemies. Some foes don't light on fire at all.
- If you upgrade this item while you are charging Fiery Inferno, the graphical
effect of gathering fire disappears.


Head of Helios:

- Solar Flare can stun enemies for decent periods of time. Weak foes stun longer
while some stronger ones only stun momentarily or not at all.
- During Solar Flare, the sounds of the game fade momentarily. Very noticeable
if you visit the menu as the screen flashes.
- If you upgrade this weapon while it is active, all graphical effects disappear
momentarily.
- If you evade at a correct time after flicking on Head (or after doing either
of its attacks), you will evade as if you had the BoA or BoE equipped regardless
of what weapon you were currently using. After only one roll, Kratos switches
back to using your current weapon's evade move.
- If you cast Helios Flash in air so that the flash begins right before hitting
ground, and then refrain from pressing any buttons, Kratos's stance remains that
of the HoH but with a weapon out instead of the head. It seems this is only a
cosmetic thing, and it ends as soon as you move Kratos.
- Alternatively, you can do the same thing while running. Kratos enters the
Head of Helios walking animation but with his weapon out instead of the Head,
and his walking is sped up in a comical looking way. If you have Cestus on, you
can also see Kratos wearing both of his Cestuses in his hands and one extra
Cestus on his back! Comical, but again only a cosmetic thing.


Boots of Hermes:

- Hermes Dash is the key ingredient for the all-purpose horizontal movement tool
"Jet Dash".
- Hermes Rush/Jest allows Kratos to pass through some projectile attacks without
damage.
- Hermes Jest allows glitched, extremely high launches in certain conditions.
Read more in the section about "Jest Jump" far above. Also, if you try to cast
Cestus' magic after using the Jest lift-up, the magic which starts is a
graphic-less version of the Blades magic.


H. Relics

Icarus Wings:

- Probably for reasons of Rapid Switch convenience, you lose the ability to do
Icarus Ascension and Icarus Strike right after that fateful cutscene at River
Styx, though the rest of your Wings abilities remain. You can get this move back
by using the Godly Possession Aphrodite's Garter, which turns your BoE back to
the Rapid Switch-less BoA.
- As in GoW II, Icarus Ascension "defies gravity", you can do it into chasms
without Kratos falling down.
- The animation of Kratos falling flat on his stomach after gliding too long can
push him through walls if he is in a cramped place. Very hard to do on purpose:
only known chance is at the Poseidon Princess room.


Blade of Olympus:

If you have infinite health, you can run on top of a certain type of insta-death
platform using Rage of Sparta. RoS also allows you to descend through another
type of insta-death platform... useful in rare circumstances.

The basic Rage of Sparta combo makes Kratos zip forward at very fast speeds.
Before the last strike, his speed rises high enough to make him noticeably sink
into, for example, chests. So far, this observation has not helped in breaching
any walls in the game, though.

Rage of Sparta can be activated during climbing or rope sections as well, but it
only stays on during the time you are attacking. It helps Kratos to not get
interrupted if enemies attack him, but... it probably doesn't increase the
damage he does.


I. Enemies

Note: for bosses, you'll just going to have to browse the level-by-level
listings to see what's written of them. Only normal enemies are included here.

Olympus Archer:
- Can be infinite air grabbed?
- Can be infinite Orion's Harpooned?
- Can be stunned with HoH.
- When combat grappled in air, they keep falling during the entire attack,
unlike the majority of foes in the game.

Olympus Fiend:
- Can be infinite air grabbed.
- Can be infinite Orion's Harpooned.
- Can be stunned with HoH.
- During their death attack they can't be targeted or hit.
- Their death attack does not begin in some conditions.
- If Cyclops Berserkers are around, Fiends will actually mount them! This can
  only happen at the Combat Arena because these two enemies never meet during
  the main game. Unfortunately this mount doesn't have a proper moveset, only
  the fireball from the Fiend and one melee attack from the Cyclops. It seems
  that this enemy wasn't finished because they knew it wouldn't be seen in the
  maingame, so there are plenty of glitches to be had during this encounter.

Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=C0OHc1KwALk

Bronze Talos:
- Cestus' combat grapple only works at point blank range.
- Can't be launched.
- Can't be stonefrozen.

Stone Talos:
- Cestus' combat grapple only works at point blank range.
- Can't be launched.
- Can't be stonefrozen.
- Can't be lit on fire.

Centaur General:
- Cestus' combat grapple is repelled.
- Can't be launched.

Cerberus Mongrel:
- Rideable foe.
- Cestus' combat grapple is repelled.
- Can't be launched.
- Can be stonefrozen, but only by reflecting a gorgon's beam. Gorgon Serpent
summon or normal freeze beam will only slow it down, in addition to making its
textures go dull gray.

Hades Cerberus Breeder:
- Cestus' combat grapple is repelled.
- Can't be launched.
- Can't be stonefrozen.
- In Combat Arena, due to a counterattacking glitch or something similar, he
might start fighting you relentlessly even though his attack is 'off'.
- In same conditions, he might get stuck in a strange 'taunt' animation until
you try to approach him.

Chimera:
- Cestus' combat grapple is repelled.
- Can't be launched.
- Can't be stonefrozen.

Woman of Olympia:
- Very talkative.
- Kratos can bump into them to make them fall down.
- As you may have noticed, during the game civilians utter comments relevant to
the latest plot changes (e.g. about world growing dark after Helios gets it).
- Extremely low HP.
- The Claws' Soul Rip souls do not bother to attack this "enemy."
- Nearby enemies sometimes start targeting them instead of Kratos.

Olympia Citizen:
- Very talkative.
- Kratos can bump into them to make them stumble.
- Extremely low HP.
- The Claws' Soul Rip souls do not bother to attack this "enemy".
- Nearby enemies sometimes start targeting them instead of Kratos.

Cyclops Enforcer:
- Cestus' combat grapple only works at point blank range.
- Can't be launched.

Cyclops Berserker:
- Rideable foe.
- Cestus' combat grapple is repelled.
- Can't be launched.

Cyclops Remains:
- Cestus' combat grapple is repelled.
- Can't be launched.

Olympus Sentry:
- Can be infinite air grabbed.
- Can be infinite Orion's Harpooned.
- Can be stunned with HoH.
- On rare occasions, these enemies can be seen 'crawling' down on the ground
despite having their legs intact.
- In Combat Arena, if you retry, the first Sentry spawns will have glitched
  shields on them. The shield can't be broken with Cestus hits, among other
  strange things. After that legionnaire dies, the later spawns will have
  normal shields again.

Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=2C93VhG3pAU

Olympus Legionnaire:
- Can be stunned with HoH.
- Same shield glitch in Combat Arena as with Olympus Sentry.

Cursed Remains:
- Can be infinite air grabbed.
- Can be stunned with HoH.

Harpy:
- Can be infinite air grabbed.
- Can be infinite Orion's Harpooned.

Harpy Queen:
- Rideable foe. Any weapon's combat grapple starts the ride, as do air grabs
and Orion's Harpoon.
- Subject to being 'duplicated' upon being ridden in certain conditions (read
more from general weapon/move section).
- A rare glitch allows Kratos to start riding the Harpy Queen right as it
becomes stonefrozen. It works out like normal, but the Harpy's graphics are
mostly invisible.

Gorgon:
- Can be manipulated into shooting freeze beams with 'false grabs.'

Gorgon Serpent:
- Cestus' combat grapple only works at point blank range.
- If she becomes stonefrozen when she shoots those freezing beams at you, the
beam itself becomes frozen in the process too! Kratos is stonefrozen repeatedly
if he happens to be in the line of fire.

Skorpius Spawn:
- Can be stunned with HoH.

Minotaur Elite:
- Cestus' combat grapple yields strange results pretty often. Sometimes the
enemy gets knocked off into a strange direction, sometimes the grapple becomes
blocked right before Kratos would throw his punch, sometimes the enemy starts
sliding momentarily after the grapple...

Minotaur Brute:
- Cestus' combat grapple yields similar results as with Minotaur Elite.

Labrys Minotaur:
- Cestus' combat grapple yields similar results as with Minotaur Elite.
- Claws' combat grapple is repelled.

Feral Hound:
- Can be infinite air grabbed.
- Can be stunned with HoH.

Hades Cerberus Whelp:
- Can be infinite air grabbed.
- Can be stunned with HoH.

Satyr:
- Can be briefly stunned with HoH.
- Cestus' combat grapple yields similar results as as with Minotaur Elite.
- In a rare glitch witnessed by shinobier, this foe "played dead" by not rising
up after being knocked on its back during the HCB fight.

Olympus Guardian:
- A regular Olympus Sentry behind a shield.
- Their shield blocks all non-Cestus attacks with only a few exceptions (like
Cyclops Berserker riding attacks). They are immune to being lit on fire, stunned
by HoH, grabs, launches... However, they are not immune to being stonefrozen,
and this weakness should be taken advantage of.
- If you die in the Combat Arena, after retry these foes have a glitched shield.
It doesn't get broken with Cestus hits. You can also grab the enemy despite the
shield being there. Spawns after the first one will have unglitched shields.

Olympus Sentinel:
- A regular Olympus Legionnaire behind a shield.
- Read section on Olympus Guardian for more info on the shield.

Siren Seductress:
- Can be briefly stunned with HoH.
- Can be infinite air grabbed although their mini-game phases will interrupt the
technique.
- When in their ghastly form, they can be glitch hit with combat grapples if
they happen to get in the way. They become visible for a moment, and a hit is
registered, though the attack itself doesn't seem to even begin (except with
Claws' air CG, which can even send skulls at them on contact!)

Lost Soul:
- Very talkative.
- Can be stunned with HoH.
- Kratos can bump into them to make them fall down.
- The Claws' Soul Rip souls do not bother to attack Lost Souls.

Wraith of Olympus:
- Can be infinite Orion's Harpooned.
- Can be briefly stunned with HoH.

Hades Hand:
- Only met in a few places throughout the game. Not in Combat Arena.
- Cestus' combat grapple only works at point blank range.
- Claws' combat grapple is repelled.



3. Level-by-level glitch walkthrough
------------------------------------
 
Different markings are used for different entries:
 
- Sequence break (you are able to skip portions of the game)
- Collision flaw (wall, floor, etc. has a noteworthy flaw in it)
- Trigger skip (you are able to skip a loading or another type of trigger)
- Other (a glitch that doesn't fit into any of the other groups)
- Wasted potential (something that doesn't appear to work, unfortunately)
- Strategy (listing some useful tip or strategy)
- Sweet spot (a location which allows strategic advantages)
- Untested (something that no one has tried? wrote it down here)
- Random (some tidbit)
 
 
<Gaia>
 
Other (NG+): if you change weapons right after the first cinematic ends, the
Blade of Olympus that Kratos brandishes is invisible in the following cutscene.
 
 
Wasted potential: first room skip failure
 
The first room can be easily left with Jet Dash. Crooked parts of the walls
around the backside of the room can give you the necessary height boost ("Jet
Ascension"). The pathway on which the first boss fight begins will be almost
completely horizontal, but once you climb it up, the boss fight cutscene
activates and everything continues like it normally would.
 
Unfortunately the game seems to crash not too long afterwards, because the last
phase of the boss fight is cut off with the cinematic which would normally begin
after first fight. The misplaced cutscene plays for a few seconds, then freezes.
 
You can also leave the first room by doing an Icarus Ascension on the left of
the burning log, at a specific time, so this can be done on normal New Game as
well, if it should matter.
 
 
Untested: what would happen if you jumped over the log, killed the last enemy
in the first room, then activated Leviathan's entrance scene right before the
cinematic begins? You'd need to delay the last sentry's death somehow, by
shooting it with a burning arrow maybe.
 
 
Other: If you are out-of-bounds to the left of the very first 'room', you can
Jet Dash to Gaia's left wrist/hand. It has full walkable collision that has an
empty "metallic" sounding collision when Kratos runs around on it. You can even
do horizontal grapple climbing inside of Gaia's curled palm and fingers.
 
 
<Leviathan>
 
Wasted glitch potential (NG+): You can skip the Leviathan battle trigger by
doing a high jump into Jet Dash against the invisible wall of collision that
traps you once you cross it. This lifts you up high,  and by going left or right
you can get out of bounds and walk around on lots of walkable collision.
 
You can then walk up to Gaia's hand without Leviathan there (from slightly
out-of-bounds), from there you can Jet Dash to an area that looks like the
grapple wall you come to later, but it has no collision. (Untested: Getting to
this grapple wall at other phases of Leviathan).
 
 
Other: If you trigger the Leviathan battle while out of bounds, and then return
to Gaia's arm (outside the battle arena tho). You can damage Leviathan until it
makes Gaia's arm turn over to the climbing phase. If you do this, you can
actually grapple climb all the way back to the very start of Gaia. All the while
you see Leviathan unload (except for its breath). When you get to the start of
Gaia, Kratos keeps switching from being invisible to visible very suddenly, and
the whole first Gaia room looks (graphically) like a completely different area
(differently designed).
 
Video Demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=boyDAH90Qi0
 
 
<Mount Olympus>
 
Sequence break (NG+): using high jump and Dash, you can get inside the ceiling
and walls. From there on you can skip the ledge which you would normally have to
slowly cross. A cutscene and some enemies become skipped in the process. Later
on, Gaia's graphics are somewhat glitched. Hope you don't mind.
 
 
Wasted glitch potential (NG+): it's possible to reach the chain with Jet Dash,
etc. but it's but a cardboard cut-out and nothing's actually there.
 
Video demonstration:
1, Findlestick's vid
        http://www.youtube.com/watch?v=Nuy0c9Tfk6s
 
 
Skip (NG and NG+): you can skip the grapple point intro by doing Jet Dash from
the ground level to the next ledge. In normal New Game this scene is also
skippable: climb the ledge from as left as possible, so that you can R1 the
grapple right before the scene activates.
 
 
Speed strategy (NG+): after the grapple point section, you can Jest Jump for a
very quick climb up the mountain ridge.
 
Video demonstration:
1, Findlestick's vid
        http://www.youtube.com/watch?v=mAz0pAbVSZ8
 
 
Wasted glitch potential (NG+): By doing combinations of high jump and Jet Dash
from left of the broken climbing ladder, you can do an elaborate skip directly
to underneath the bridge that Leviathan destroys later on. This would be a good
speedrun strategy if it was not for the fact that you skip the trigger that
loads Ares' tomb, thus spoiling our fun.
 
Video demonstration:
1, findlestick's vid (See final part of this vid):
        http://www.youtube.com/watch?v=5loAPvalXpw
 
 
Other: By Skipping specific triggers on your way to the climbing ledge, you get
a glitch where Gaia is actually standing at the exact place where Perses
normally is.
 
 
Other: By Skipping specific triggers on your way to the climbing ledge, you get
a glitch where Leviathan breaks free from Gaia's grasp near the entrance to
Ares' tomb. She then Freezes/breaksdown, resulting in  Leviathan thrashing
around madly as if it was still trying to break free from Gaia's grasp.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=noMLiDkcV6Y
 
 
Skip (NG+): you can skip the cutscene of the pathway being crushed by doing a
high jump and then Dashing at top height over the area. This is pretty hard to
do in my opinion with a Severe Judgment jump alone.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=8EttrNWttyk
 
 
<Tomb of Ares>
 
Other (NG+): you can do a high jump and grab a ledge at the top of the large
door that leads you to Tomb of Ares, and from there jump outside bounds. If you
enter the Tomb with the door closed, during the Centaur cutscene you can hear
hooves clopping behind the closed door, but no one will enter...
 
Those who have mastered the Jet Dash are able to jump from on top of the door
straight to the platform with save point. At first it doesn't look like
anything is loaded behind the door (and it is true sometimes) but if you retry
from checkpoint everything should work out as normal.
 
 
Skip (NG+): an easier way to skip the whole switch-pulling ordeal is to high
jump from on top of the high platform and from there Jet Dash towards the other
end of the area. You can easily grab a ledge there and then merrily continue
on your way.
 
You can also skip pulling the lever by doing a vertical Ladder Jump followed by
a horizontal ladder jump to cross the gap. But this is extremely difficult to do
because you have to rely on luck to be able to do a horizontal ladder jump after
a vertical one.
 
Video demonstration:
1, AKheon's vid of the first method:
        http://www.youtube.com/watch?v=NvJbybqsMSg
 
 
Wasted potential (NG+): it's possible to Sorrow Jump over the edge of the save
room, and from there Jet Dash to multiple locations. Returning outside is
possible, but you can't do anything there but play around with the  centaur that
was left behind the door (if you spawned him) or just  return back upstairs.
Jet Dashing beyond the gate to the right is novel,  but not too useful, it
seems. You can't R1 the gate from the wrong  side, nor can you access the next
fight like this. If you want, you can walk down from the ledge and Jet Dash a
bit forward, reaching a climbing  wall that doesn't lead you anywhere.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=ACgjw0i1dUs
 
 
<Leviathan part deux>
 
Random (NG+): projectile attacks have immense troubles hitting this boss.
 
 
Wasted potential (NG+): you can exit the battlefield by Jet Dashing while the
boss is stunned (the back wall gets an angle which allows you to Jet Ascend out
of the room, although difficult). But there is nowhere in  particular where you
can go from here. You can see a bit of the Gaia's innard area beneath Leviathan,
but there is no collision or loading points.
 
 
<Heart of Gaia>
 
Out of bounds (NG+): with Sorrow Jump, you can go outside bounds from the first
room. The procedure is tricky - you must keep Jet Dashing a bit towards the
camera and to the right. It's likely that this doesn't come very handy in a
speedrun because the location of the next loading triggers force you in bounds
pretty soon anyway.
 
Also, it's possible to jump over the blockage that you'd normally have to climb
over. Doing this without touching the ceiling grapple at all may cause the next
area to not load. So, it might not be worth it to do a Sorrow Jump for skipping
5 seconds of climbing.
 
Video demonstration:
1, see AKheon's vid right above
 
 
Wasted skip potential (NG+): it's possible to cross the heart room without
touching the floor by Jet Dashing, skipping the intro cutscene to this place.
But the next area won't be loaded this way. (could use more testing?)
 
 
Skip (NG+): you can skip the block pushing puzzle by climbing to the platform
that has Zeus' Eagle and Jet Dashing over the chasm.
 
 
Wasted skip potential (NG+): the "inpenetrable substance" around Gaia's heart
cannot be interacted at this time, even if you had Gauntlets with you. Even if
you go over it using Jest Jump, so that you get a direct  contact to the side
of the heart, you can do absolutely nothing there.
 
Video demonstration:
1, see AKheon's vid right above
 
 
Speed strategy: Don't push the block into the hole all the way or else you'll
activate a cutscene which shows you where to go next.
 
 
Wasted potential (NG+): I'd like to try to access the next grapple point out of
bounds, bypassing the climbing bit and possibly some triggers. But the walls
are extremely high on the walkway with soldiers. Well, to be honest, I did
succeed in it using JJ and bow height gain, but I can't remember the results
being too remarkable.
 
 
Speed strategy? (NG+): you can skip a part of the climbing wall by doing a high
jump and Jet Dashing into the wall. Might save a negligible amount of time.
 
 
<Poseidon>
 
Random (NG+): Camera during Poseidon fight can be messed up by some unknown
factor, making it hard to read his attacks.
 
 
Speed strategy (NG+): At the start of the Poseidon fight, by doing a combination
of Jet Ascension and Jet Dash you can easily leave the arena. If you then Jet
Dash to around Poseidon's back, you can R1 the grapple point that is hidden
there, and that will throw you directly to Phase 2 of Poseidon. Basically
skipping Phase 1 of the Poseidon battle. It's hard to say how much time it
saves, because the Phase 1 doesn't take long by itself, especially on NG+.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=jByCMC10CIc
 
 
Wasted potential/Cutscene skip (NG+): early final Poseidon scene
 
You can Jet Dash directly from the 1st Poseidon battle to the Entrance to Ares
Tomb (with the help of infinite health glitch and RoS to help you float a little
along the way as well). Even tho you didn't kill the first Poseidon phases, the
final Poseidon is there. You can brutally finish him off, but nothing happens
afterwards, not even his death cinematic, but if you go to the hole that Gaia's
finger should be in (it is not there at this point). The game will load the
complete cutscene with Gaia and Zeus. But after that, the Hades section does not
load. You just get a blank screen and you can hear Kratos moving around in
nothingness.
 
If you save using the save point nearby after killing Poseidon and then restart,
you will end up back at the Poseidon 1 fight. Should you now deal with all the
phases of the fight like normal, after the cinematic in which Poseidon is
thrown against the cliff, strange things happen. For one, Poseidon is absent
from the whole area. The scene of Kratos interrogating him takes place from a
distance, with dialogue mostly quiet, and the ensuing finisher QTE never takes
place because Kratos cannot mini-game something that isn't there...
 
However, if you now go over to where Gaia's finger should be (it is still not
there), the Gaia cutscene starts, but with Gaia totally invisible/absent from
it. After some strange graphical glitches, the next cutscene returns to normal
(Gaia visible again). And then the rest of the game loads normally.
 
So, to sum up this strange series of events, the cinematic in which Poseidon
dissolves and the lands flood becomes skipped. If you could reach the final
Poseidon scene under 45 secs (approx. length of the skipped cutscene) time would
be won. But it's not an easy task, since it's difficult to control Jet Dash
during this bit.
 
Recently Findlestick found out that it's far easier to do this skip during the
last phase of the Poseidon fight because you can control your flight better (due
to less ambient movement in the level). You should Jet Dash from the cliff right
before the long grapple sequence, or use a checkpoint exploit to end up on top
of one of the grapples (read more below) and Jet Dash from there.
 
Video demonstration:
1, findlestick's vid of early Poseidon scene & wasted potential
        http://www.youtube.com/watch?v=Mz-pkdwYfbU
2, findlestick's vid of successfully finishing the skip (see part VI)
        http://www.youtube.com/watch?v=pVSf_3Wk6G4
3, findlestick's vid of Jet Dashing from the last Poseidon phase (and more)
        http://www.youtube.com/watch?v=BQC8pMRiLiI
 
 
Other (NG+): Nemesis Rage bolts have immense difficulties to physically hit this
boss. This holds true for Poseidon himself when you are in the second part of
the fight. It seems this low accuracy thing is true for all projectile weapons -
after all, it's the sort you are not supposed to have at this point.
 
 
Other (NG+): During the "O" bashing minigame on Poseidon's giant form, you can
switch weapons between each hit. It looks silly, that's all.
 
 
Random (NG+): At the grapple show-down, I tried to Jet Dash to the fist which
Kratos ends up at using the grapple points, but the fist itself is
collision-less and there's insta-death platform placed nearby in festive
amounts.

 
Sequence break (NG+?): if you restart from last checkpoint while you are on
Gaia's head (at the grapples), and then spam R1 as the game is loading...Kratos
will breakout from the grapple and he will be transported to standing directly
on top of the grapple, once the game has loaded. From there it is possible to
Alt-Jet Dash to the final Poseidon, this is the quickest way to get to him in
order to skip the cutscene - later on - where Poseidon dissolves. (So this is
also a possible speedrun strategy IF done quickly enough).
 
Breaking out from the grapple also causes it to malfunction, you can then R1
that 1st grapple endlessly, causing Kratos to loop his swinging animation.
 
 
Other: At the final R1 of grapple points, even if you press R1 after the prompt
is gone and Kratos has visibly missed it, game registers it as success and
Kratos is suddenly teleported to top of the claw.
 
 
Other (NG+): If you have infinite health, even if you miss the final prompt of
Grapple sequence [mostly a SQUARE],  next cutscene of Gaia punching Poseidon
will still be triggered as if you never missed it. The scenes with Poseidon
after that don't start properly, though, since the game won't transport Kratos
out of the bottomless pit he has well sunken into by then.
 
 
<Entrance to Ares Tomb>
 
Other (NG+): You can make it so that Poseidon has his mini-game circle rotating
around his head all the way through the very serious cutscene where Kratos talks
to Poseidon. This is done by doing an early visit to the final Poseidon from on
top of Gaia's head, then pound Poseidon's head in until you get the mini game
circle. Then restart, this results in Kratos going back to the top of Gaia's
head, if you play on normally from there you will get this glitch.
 
Video demonstration:
1, findlestick's vid (See above video)
 
 
Other: sparing Poseidon... almost
 
When you finally find yourself in front of Poseidon, you can't move an inch. The
only thing you can do is 'grab', and we all know what happens after that.
However, if you retry from checkpoint and manage to jump away from Poseidon the
instant gameplay continues, you can reach the nearby save point and create a
new checkpoint. After another retry, Kratos can move completely freely around
the place for a change. But none of this will change Poseidon's fate, since Gaia
intentionally keeps from showing up until the resounding snap of the unlucky
Olympian's neck is heard.
 
Video demonstration:
1, AKheon's vid:
         http://www.youtube.com/watch?v=RMpc6xaCX_8
 
 
Other (NG+): glitching Poseidon's death QTE
 
Do a high jump towards the wall behind him, and you can grab a secret ledge and
end up behind collision. You can do various kinds of displaced QTEs from there.
 
Video Demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=RVo0zervwYM
 
 
Other (NG+): Poseidon is a special target who only gets hits from some attacks.
Interestingly, unlike many other subdued Olympians, he can be targeted with
combat grapples. Haven't found a way to move his sorry ass around the room,
though.
 
 
Other (NG+): When you press L3+R3 to gouge Poseidon's eyes out, Rage will be
activated. You can turn it off and on again.
 
 
Speed strategy (NG+): If you hit the trigger that makes Gaia's finger move while
you are out-of-bounds, you set up the game to make Kratos break free from his
weakened state when he reaches the River Styx. Although this way is an easier
method, it is slower. (Read on below for a quicker method).
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=HFW4IhH-XKM


<River Styx>
 
Other: you can break out of Kratos' weakened state at River Styx. Retry from
checkpoint, and do a jump the first moment you can. It doesn't always succeed
as the timing is pretty strict. Once you've hopped just once, Kratos has left
the weakened state and can swim at a normal pace in addition to being able to
jump, etc. This allows you to not only complete this part faster, but you get
some surreal imagery at the power drainage events if you are traveling airborne!
When you reach walkable ground, Kratos has a tendency to revert back to the
weakened state, but you can prevent it by either blocking or keeping a combo or
some sort up. Another way is to quickly let go of block when near the book and
then R1 it - this allows Kratos to (rarely) revert to normal permanently for
this short stretch of time before Athena cutscene.
 
There also exists a third way to break out of Kratos' weakened state here. When
the ramp begins, hug the right side of the wall, for example tapping X with L1
held down. Eventually Kratos will do Icarus Ascension due to a collision flaw
which makes him lose the weakened state momentarily.
 
Video demonstration:
1, AKheon's vid of the checkpoint retry method
        http://www.youtube.com/watch?v=MCHtSeaUr9I
 
 
Other (NG+): if you land onto a spot of ground which activates Kratos' weakened
state while holding Bow, Head or Boots active (easy to do using the above
collision flaw), Kratos' state switches to a sort of combination between the
two. He moves very slow and pants while holding Bow, Head or Boots out. He can
do attacks with them, in some cases reverting to normal and in some cases back
to weakened again. You often lose the ability to turn while in the weakened
mix-up state. Switching from Bow to Head (or vice-versa) in the middle of an
attack or even letting go of L2 may cause the game to crash. You can walk into
the Athena cutscene in this state too, but nothing too weird seems to happen.
 
 
Wasted potential: the walls of River Styx are outrageously high, and it's
unlikely you can avoid losing Rage of Sparta here.
 
 
Sequence break: skipping Blades of Exile (NG+)
 
You can jump over the trigger which begins the cutscene in which you chat with
Athena for about 2 minutes and you get Blades of Exile. Actually, this is only
a temporary skip because the game eventually gives you the Blades without you
being able to do anything about it - right before you face off final Zeus, you
get lvl. 3 Blades out of nowhere. Pretty neat, I guess.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=rrD3QjKBrP8
 
 
Swimming glitch (NG+):
 
Yes, it's possible to gain useable swimming glitch from River Styx even without
Hades' Soul. It turns out that the weakened swimming style Kratos starts with
helps to bypass the water surface property which rockets you skywards.
 
First, you have to skip the Athena cutscene for this to work. After that, jump
back towards the River Styx from the first grapple point and Jet Dash. You will
end outside bounds but swimming. If you are lucky, Kratos will return to the
original weakened swimming style, and then you can just leave like normal,
except... the weakened swimming style can't be controlled very well, and it's
really slow. What to do? Well, swim far enough to activate a grapple point,
voila. Until then, enjoy the drunken camera that follows Kratos as he
desperately swims through the skies. Note that you can't take this unique
swimming style very far into the game - if you don't cancel out of it using a
grapple point, you will rocket towards the skies as soon as you go far enough
into Realm of Hades and the 'idle' swimming stance comes up.
 
While it is possible to get back into the River Styx outside bounds and
swimming on normal NG as well, it's impossible to skip the Athena cutscene
before it. As a result, you can't get back into the weakened swimming stance
and so getting a swimming glitch here is not possible.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=LWa81lFbgWg
 
 
<Realm of Hades>
 
Sequence break (NG+): skipping much of the Realm of Hades
 
Hades' Palace is unloaded and the brambles in front of the door untargetable
until you've activated a trigger at the corridor leading back to Realm of Hades
from the rotating room. Fortunately, this is an easy thing to do - all you have
to do is use one of the grapple points to gain height and then Jet Dash to the
balcony where there's the Pandora statue, then visit the elevator room and come
back. Voila. This skips everything up to the point you have to fight those two
cerberi in front of Hades' palace, including the Rage of Sparta cutscene.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=ZF8wSUE51S8
 
 
Wasted glitch potential: Early Hephaestus visit
 
By jet dashing to the brambles that are near the rotating room, you can
eventually make Kratos reach Hephaestus early. Unfortunately nothing comes from
doing it at this date except for a humorous glitch where you get a cutscene of
Kratos talking to an absent Hephaestus. Making it look like Kratos has lost his
marbles...a recurring theme in this game. (Glitchwise that is!)
 
Video demonstration:
1, findlestick's vid
    http://www.youtube.com/watch?v=1aVzY5gPblY
 
 
Fight skip (NG+): you can skip the short scene of Hades talking and the Army of
Sparta fight by Jet Dashing from the side. It's very likely not possible to do
this skip on NG because the trigger is so far reaching.
 
 
Fight skip (NG+ only?): You can pre-emptively skip the first Gorgon fight by
doing Jet Dash from the rope to the behind of the arena. It might be possible on
normal New Game, only much more difficult, because you'd have to shimmy outside
bounds for a while and then do some accurate gliding. It's also possible to
leave the fight after it starts by using CG high jump or JJ, but it's slower.
 
After doing the pre-emptive skip, there's a stretch of time that has to pass
before the next area loads. During this time you can Jet Dash into the
nothingness to cut some corners as the next area materializes around you.
However... the loading trigger for the pre-Judges area is easy to miss, so this
might not be worth it.
 
Video demonstration:
1, AKheon's vid of pre-emptive fight skip
        http://www.youtube.com/watch?v=RqcKXk3EPUI
 
 
<Peirithous>
 
Sequence break (NG+ only?): you can Jet Dash from the broken bridge straight to
the next place very easily. I'm not sure if you can do this skip on a new game.
I do know it's possible to get very close, at least. It's possible to use some
out-of-bounds collision on the bridge's right side to do the jump from closer
than normal. But the bramble wall has a pretty wide collision, complicating
things further... To think of it, you might not be able to complete the game if
you skipped the bow.
 
Anyway, on NG+ you can just shoot the bramble wall and get on with this section
extra quick. Or you can just jump over the wall too with Sorrow Jump.
 
 
Wasted potential (NG+): the bramble prison can't be targeted or lit on fire with
the bow. Also, you can't swim inside the brambles if you have swimming glitch:
it's surrounded with collision.


Other (NG+): swimming inside the cages on the walls, Kratos becomes imprisoned
there! There's collision on all sides, so you can't leave once you go in.
 
 
Speed strategy (NG+): you can do a Severe Judgment jump from on top of the chest
to the balcony which contains the bramble pot. This skips jumping on the
chandelier once.
 
 
Collision flaw: the left side of the broken bridge has some uneven collision to
it. You can take the bramble pot and actually push it down into the river! I
also tried to enter the river riding Cerberus, but seems Cerberus was too big to
enter.
 
 
Random: The cerberus riding bit lasts until you've lit Peirithous on fire.
 
 
<The Depths of Hades>
 
Skip (NG+): using a collision flaw in the wall, you can skip the harpy cutscene
and some navigation here. On Chaos-mode, there's an alternative way to do this
skip, using a variation of CG high jump to that one Lost Soul wandering about
before the cutscene trigger. Then, there's actually a third way to do this skip,
and it's to do Sorrow Jump against the right-hand side corner just inside the
corridor. There is a wall breach there, but it can be tricky to utilize. Oh, and
Findle found a fourth way as well, and it is by Sorrow Jumping from on top of
the chest in the middle of the area.
 
Video demonstration:
1, AKheon's vid of the collision flaw method
        http://www.youtube.com/watch?v=8oKOHOfNiOU
2, AKheon's vid of the Chaos-mode alternative
        http://www.youtube.com/watch?v=bwoGvFzTvZw
3, findle's vid of the Sorrow Jump alternative
        http://www.youtube.com/watch?v=V4_PGejWxaE
 
 
Speed strategy (NG+): You can skip parts of the climbing wall by utilizing Jet
Dash.
 
 
Cutscene skip (NG+): you can skip the Judges overlook scene by Jet Dashing from
the climbing ceiling to the first grapple point.
 
Video demonstration:
1, see the above vid by AKheon
 
 
Cutscene skip: From the overlook, you can either glide or Jet Dash over the
closed gate and gain early access to the first portal.
 
Video demonstration:
1, Satvara's vid
        http://www.youtube.com/watch?v=NKpq6qB_AGk
 
 
<The Three Judges>
 
Sequence break (NG+): Early chain break
 
After a long time of uncertainty, it was finally verified by Findlestick that it
is not only possible to break the chain the first time you reach The Three
Judges, but that there is a powerful sequence break as a reward.
 
This trick does not work in the most obvious way. After breaking all three neck
stones and the exposed chain pieces, you may or may not see the cinematic in
which the Judges get smashed. After that, gameplay continues like normal. So,
where's the sequence break? A few levels ahead, at the Chamber of the Flame,
where turning the crank throws you straight to end game and you skip a whole
bunch of fetch quests and other distractions in the process!
 
The glitch does not seem to happen with 100% certainty, but here are 7 steps
which most likely lead to success:

1. From the second grapple point after Three Judges overlook, Jet Dash to the
pedestal on the upper level that can be R1'ed or just behind the first gate
("early access to the first portal", listed above).
2. Break the onyx stones of the first two Judges.
3. If you want to open up a decent way to exit the yard later on, enter the
second portal and pull the switch to open the gate. This part is optional, you
can also leave after breaking the chains later using another route ("cutscene
skip", listed below.)
4. Go down to the Judge on the lower platform and break his stone. Then high
jump over his head, down to the base of the chain. This is an important factor
in this skip, because using the portal to go down to the base of the chain will
result in a game crash.
5. Break the chain as soon as you can after getting to the base of the chain. If
you don't see the chain breaking cinematic a few seconds after breaking the
chains, you'll see it later when moving onto the next area... if this is the
case the skip will not work, and you should retry.
6. If the game crashes at any point, especially after the chain breaking
cinematic, don't fret. Just load the auto-save and it's likely you can continue
like normal afterwards.
7. Do Erebus Trials and continue on with the game like normal.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=kPmxKJ8lPKUv
 
 
Wasted glitch potential (NG+): it's possible to enter the save menu right before
the chain breaking cutscene begins during early chain break. However, time keeps
running during this time, so the hope of saving time with this was was crushed
promptly. Also, saving game during the cutscene just sends you back to the start
of the cutscene when you retry (in addition to making the game crash almost
certainly after the FMV ends).
 
There's some more info on this in the section of second Three Judges visit.
 
 
Speed strategy (NG+): when doing Augean Stampede to one of the chains, sometimes
the other chain gets damage for no reason as well. When you get to it, it's
already 'yellow' and needs but a few hits to break after that. It has to be done
as quickly as possible after retrying from the checkpoint.


Random: you can attack the three judges, but it's useless. The chest plate of
the leftmost judge actually repels Kratos if he tries to grapple it.
 
 
Sequence break (swimming): you can skip Erebus Trials by simply moving onto the
next area. Everything is dark, but by swimming towards the back of the area
you'll eventually reach the next place anyway (?). This skip is not possible
without swimming because even with Alt. Jet Dash you can't get far enough to
reach the next level, and therefore it is not compatible with Early Chain Break
either.
 
 
About Trial 1: just spamming magic won't work here. The game expects a certain
amount of people to be converted into wandering souls - until that the enemies
just keep spawning endlessly.
 
 
Random (NG+): leaving the trials early by using Jest Jump is possible. The
graphics in the upper areas disappear, much like if you escape the Hellbreeder
fight later on in the game.
 
 
Cutscene skip (NG+): after fighting through the Erebus trials, do a high
jump/Jet Dash from the lower right half of the arena straight to the passage
that leads you to the next place. It skips the Pandora cutscene and some
navigation. The easiest way to do this is to do Severe Judgment jump from on top
of the Erebus Trials pedestal towards lower-right of the screen and then Jet
Dash (until camera changes).
 
 
Other: from  the end of the rope climb, you can glide over to the first Judge
and land on an invisible floor in front of the statue's chest. At this date
there is no use to this glitch.
 
video demonstration:
1, atethenojeans' vid
        http://www.youtube.com/watch?v=1oua8peqP1A
 
 
<next place>
 
Wasted potential (NG+): the walls here seem too high to cross with even Sorrow
Jump.
 
 
Cutscene skip (NG+): do a Jest Jump or CG high jump to a nearby Fiend, and Jet
Dash to the vent puzzle room outside bounds. You skip the cutscene at the
entrance (in addition to cutting a few corners in getting there).
 
 
Speed strategies: quicker vent puzzle completion
 
First of all, on NG+ you never have to light the vent on fire for the first
time. You can just Jet Dash against the right wall for Jet Ascension-effect and
reach the higher level in no time. Then, on NG+ you can Jest Jump using one of
the Fiends for a quick foray onto the highest floor (use the back corner for Jet
Ascension effect).
 
At the top floor, grab the pot and shove it between the railing and the elevator
machinery, then try to turn it counter-clockwise. The pot will rise up on the
railing, and from there you can just kick it to the vent.
 
Note that the small mise scuttling around can actually break Kratos' hold of the
pot. You probably need luck to prevent this from happening.
 
It's untested and really hard to do, but it might be possible to finish this
puzzle on NG+ without even touching the pot. First, you can lower the grid by
jumping on a very small piece of invisible collision on the fence (around where
there is the big rock) and doing Icarus Ascension towards the grid. Kratos
should just grab the grid and you complete the first phase of the puzzle. Then..
you'd have to do Sorrow Jump from on top of the same small collision. It's
uncertain if you'd have enough height, but just to throw this theory out here.
An alternative might be to do a JJ using a fiend that spawns if you start moving
the pot a little. If it worked, you could skip the scene of the pot exploding
and vent activating.
 
Video demonstration:
1, AKheon's vid of some of the above:
        http://www.youtube.com/watch?v=iqy1qN1_UVM
 
 
Random: touching the edge of the grid while rising up using Wings can cause
Kratos to switch to climbing stance although he is flying up in air. This air
"climbingness" doesn't last long, only until you fall back onto solid ground.
 
 
Other: at the area overlooking a strange golden dome, there's an unique Lost
Soul who does not attempt to attack you (unless you provoke it). The souls from
Claws CG do not try to target him at all!
 
 
Wasted potential (NG+): it's possible to JJ outside bounds by using one of the
sentries that spawn after you defeat the two Stone Taloses. You can take a
stroll on top of the golden dome! From there it's possible to reach the area
that's past The Forge's closed exit gate, but nothing beyond is loaded (it is
speculated that the loading trigger is in the middle of the path in The Forge).
 
 
Cutscene skip (NG+): from the golden dome, you can also Jet Dash straight to the
save point of The Forge. Hephaestus never loads if you do this, and so the
cutscene of the place, if triggered, will contain Kratos speaking with a voice
in his head with no one else around (or so it looks like). But this is not the
reason you flew all the way to this place - instead, it was to skip the cutscene
by going to the Aphrodite portal using the wall with Boots of Hermes and then
Jet Dashing over the cutscene trigger to freedom!
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=s9TlfmxL17I
 
 
<The Forge>
 
Speed strategy (NG+ only?): Jet Dash over the intro cutscene to The Forge.
Camera angles turn quite bad as a result, but they're manageable once you retry
from checkpoint. As another speed bonus, you don't have to pull the switch that
opens the gate out of The Forge if you do this - the gate appears to have
unexisted while you weren't watching (at least if you retry from checkpoint).
 
 
Wasted skip potential (NG+): at this point, the portal to Aphrodite's Chamber is
inactive, and it's certain that Pit of Tartarus is unloaded as well. It's also
possible to reach the underwater areas where you will end up after defeating
Hades, but you can't go into the Throne area itself because it's unloaded (and
as far as I can tell, it can't be made to load from here.)
 
 
Random (NG+): if you swim past the gate to Pit of Tartarus, Kratos may freeze
momentarily in an alarmed standing pose, as if you hit a cutscene trigger. But
nothing in particular seems to happen. Another oddity you can find by swimming:
to the right of The Forge, there's a small black collisionless cube floating by
itself.
 
 
Sequence break (NG+): you can skip Rage of Sparta (along with the cutscene
before it, and the tutorial fight) by doing a high jump towards the background
wall at a correct spot before the trigger. Jet Dashing, you can reach the
entrance to the Palace this way quite easily.
 
Video demonstration:
1,  AKheon's vid
        http://www.youtube.com/watch?v=ZF8wSUE51S8
 
 
<Palace of Hades>
 
Sequence break (NG+): you can skip the fight with Cerberi at the Palace's gate
by Jet Dashing around the gate.
 
Video demonstration:
1, satvara's vid
        http://www.youtube.com/watch?v=tXYVBfYdb6E
 
 
Battle exploit: You can high jump/Jet Dash to the platforms the Hell Breeders
are waiting on and light the brambles on fire from there, starting the fight
from complete safety. But this is of temporary use only since eventually you
will have to drop down to ground level to be able to minigame the Breeders.
 
 
Untested (NG+): it's possible to skip the small fight in this room by just
leaving it early. However, it's uncertain if it is possible without swimming
glitch because a part of the ceiling is blocked by collision and you'd have
to go pretty high up too. Maybe with JJ...
 
 
Sequence break (NG+): If you do a high jump from on top of where the draggable
rock-stack is, you can grab a ledge ABOVE the wooden frame that stands in front
of it. This takes you directly to the room above it where the Minotaurs and Dogs
normally appear. This is a very useful and easy skip of the very first part of
this puzzle.
 
Video demonstration:
1, findlestick's vid (at about 0:12)
        http://www.youtube.com/watch?v=vQ2__QG86YE
 
 
Speed Strategy (NG+): From the highest point of the tree's grapple, you can do a
high jump then Jet dash to land on the coffin that is situated towards the top
of the tree. From there you can either do another high jump then jet dash and
end up at the upper level where the Hades statue is. Or you can High Jump and
then Jet Dash directly around the Hades statue and end up inside of it. Once
inside the statue, you can hit a trigger that loads the start of the Hades
battle and then Jet Dash to the background and end up at the Hades battle (Thus
skipping this puzzle).
 
Video demonstration:
1, findlestick's vid (See beginning of the above video to see Kratos end up at
   the upper area)
2, findlestick's vid (Version 2 of skipping the Hades Puzzle)
        http://www.youtube.com/watch?v=I_77Grfx4Vc
 
 
Wasted glitch potential: At Palace of Hades' puzzle
 
Once you are at the level that has Hades' statue, you can get up to the areas
that have rotating mechanisms on the upper left and the right without the use of
the ladders. This is done by grabbing ledges near where the ladders normally are
(these ledges are not easy to grab, especially the one to get to the upper area
that is left of screen). However, at this date getting up to the left and right
upper areas early has no real use.
 
Video demonstration:
1, findlestick's vid (See findle's video above from about 0:23 on)
 
 
Other (NG+): If you get to behind the gate on the left hand side as the first
thing you do in this puzzle, and then go up the elevator. You then get a strange
glitch where Kratos gets teleported from one area of the puzzle to a totally
different area. This happens by placing the rock-stuck under the rotating
mechanism after R1'ing it and then jumping down the ladder. Kratos will get
teleported back up to where he came from. (Very odd).
 
Video demonstration:
1, findlestick's vid (See findle's video above from 02:07 on)
 
 
Sequence break (NG+): you can skip the entire puzzle here with quite simple
means (thanks to Satvara). You got to climb the big tree first. From the upper
platform you have to jump to a secret ledge which is situated inside graphics at
the area below Hades' statue. It's easy to reach with f.e. Severe Judgment jump
+ Jet Dash. Don't start the jump too near the chests, or else you get blocked by
additional collision. Now, when on the secret ledge, the tricky part begins. You
have to do another high jump (Severe Judgment is again enough) towards
foreground. You may see a sort of huge lantern-like object blocking most of the
screen, when I did this skip I always aimed towards it. At times Kratos just
ends up on top of something. I think it's because of a Jet Ascension effect -
some of the surface is angled enough for Kratos to gain height bonus when
Dashing against it. When the graphics get all messed up, it's a good sign. Start
Jet Dashing to the background until the Hades intro cutscene appears, and if
you're not safely inside the room yet, keep Jet Dashing until you are (hopefully
the camera is on your side...)
 
It is also possible to jet dash directly to the top of the roof of Hades' battle
arena. From there you can see Hades in the background (near his throne) while he
says his long speech to Kratos (Might it be possible to fire bow shots at him
from here to cause early damage?). 
 
If you are still on the roof at the time of the battle, hitting some sections of
the roof registers "hits" but you can never get Hades to his next phases via
this. If you then jump back down to the arena, the whole area is much darker
than normal and "sweet spots" become active at some of the edges of the arena.
 
It's possible for you to end up swimming under the arena when doing this skip.
But this is only good! It allows you to skip the soul drain Hades attempts to
perform on Kratos, saving maybe 5-6 seconds. You can also swim a bit outside the
arena itself, but it seems there's collision preventing you from leaving the
fight completely just yet. If you are floating in the water (out-of-bounds) or
if you are standing under the arena at the end of Hades' long speech. Kratos
will get stuck in an odd pose for a while, if he is under the arena he will walk
around in an odd/unatural pose. Activating RoS will make him glow blue but
without Kratos going into his normal RoS animations.
 
Video demonstration:
1, Satvara's vid of the skip
        http://www.youtube.com/watch?v=cSbIOMMFKnI
2, AKheon's vid of swimming below the arena
        http://www.youtube.com/watch?v=UD8l59elPi8
 
 
<Hades>
 
Other: Sometimes if Kratos should be in mid air at the time that Hades grabs
Kratos and throws him. The entire animation will take place high in mid air.
(Looks comical).
 
 
Speed strategy: retry from checkpoint when the 'tug-of-war' phase of the fight
begins. Tap X so that Kratos may jump as soon as gameplay continues. It doesn't
always succeed because of the strict timing, but if it does, Kratos breaks out
and can move freely during this phase and deal the required damage to Hades in
record time (with Bow, for example). This breakout can also be done by keeping
block held while wantonly changing weapons (NG+). 
 
 
Wasted Glitch Potential (NG+): If you break out of the tug-of-war fight, you can
enter the water by spamming Nemean roar at the right time, or by spamming
Nemesis rage to the left and right of the arena. This is not easy to do at
first, but doing this stops Kratos from being forced to enter the animation
where Kratos is dragging himself out of the water. Once in the water, the
trigger that forces Kratos into the animation where he is dragging himself out
of the water becomes defunct, and you can now move around freely and do some
unusual things! (You can leave the arena at this stage but the next area is not
yet loaded). 
 
However, some of the strange glitches you can then do in this area include,
doing a chaotic nonsensical tug-of-war with Hades while they are both on the
same side of the water. You can activate the mini-game where Kratos throws his
blade at Hades' head while they are both on the same side of the water, this
causes Kratos to teleport oddly back to the other side of the arena and the
mini-game where Kratos slams Hades against the roof becomes displaced. Kratos
can also engage in the tug-of-war while standing underneath the arena, this
causes Kratos to look like he is fighting one of his own blades. The blade will
thrash around violently in air with a life of it's own, as if it were possessed.
 
Hades can also sometimes go into his earlier phases during this tug-of-war
phase, including where he does Soul Summon and where he makes his Claw come out
from the floor or his claw will even come out from under the water if Kratos is
in the water at the time.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=rB_0QHG5We0
2, findlestick's vid 
        http://www.youtube.com/watch?v=QHklx7v90o4
 
 
Wasted potential: during the Claws tutorial, the walls around you are too high
for you to escape by any known means.
 
 
<Hades' Throne Room>
 
Swimming glitch (and regen magic) on New Game:
 
Satvara's method: Haven't done this myself, though the collision flaw that is
abused is not hard to find. It's just a very tricky procedure to go all the way
through.
 
Video demonstration:
1, Satvara's vid
        http://www.youtube.com/watch?v=z_oLAxUqotc
 
Findle's method: "You can activate the swimming glitch here by getting Kratos
behind an invisible wall of collision that is just above the water. Once behind
it Kratos is in fact out-of-bounds, touch water and Kratos will swim in air. The
camera angles are much more managable with this method. Especially if you are
wanting to get the regenerating magic or to proceed further towards the next
areas."
 
Video demonstration (at about 05:42):
1, findlestick's vid 
        http://www.youtube.com/watch?v=vQ2__QG86YE
 
Since these both are done before the Soul Summon tutorial fight, you can proceed
to activate the fight and then escape it by swimming. This allows you regen
magic. However, it comes with a price: you cannot switch weapons once the
tutorial fight begins. The game defaults to the Claws of Hades, but you can
switch to the Blades of Exile by selecting them immediately after closing the
Soul Summon prompt that appears just as you enter the tutorial area.
 
If you skip all the other regen magic tutorials in this game as well, you get to
keep regen magic all the way to the end of the game.
 
 
Swimming glitch (NG+): by doing Severe Judgment jump and Jet Dash, you can
breach the wall in at least one known place here, towards the left-hand side of
the cavern's roof in the short stretch of cavern after regen magic fight.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=rYVVxe0KSZY
 
 
<backtrack to Olympia portal>
 
Cutscene skip (swimming): you can easily skip the Hephaestus cutscene.
 
 
Swimming glitch location (NG+): if you didn't get swimming glitch just after
Hades' throne room, you can also get it here at the Forge. it is done by Alt-Jet
Dashing from in front of Hephaestus then go out-of-bounds left of screen and
quickly towards the foreground (stay as close as possible to the outside of the
rocky wall. It's then possible to end up underneath the pool that is near
Hephaestus, from there you just need to touch the water that is in front of the
lever. Since nothing is loaded beyond the tunnel you then just simply swim out
through the tunnel on the left of screen with your swimming glitch! This can be
repeated later on in the game when you return to this same location.
 
 
Speed strategy (swimming): you have to turn the rotating room for some way
before the Realm of Hades loads again, but you don't have to turn it all the
way. Turn it to the first stop and then just swim your way out.
 
 
Speed strategy and cutscene skips (NG+): you only need to turn the rotating room
until it's first stop. Then, from the right hand side of the rotating room you
can do a Sorrow Jump up onto a ledge and from there you can go directly to Realm
of Hades. This also enables you to skip a trigger that loads the "Helios/Olympia
Intro" cutscene later on when you get to the start of Olympia.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=64_aUEa-gxk
 
 
Cutscene skip (swimming): you can easily skip the cutscene which shows you the
Hades-Olympia portal as your next destination. This also makes the game
automatically skip the first City of Olympia cutscene later.
 
 
Other (swimming): at this point, if you're swimming, I suggest you end
swimmingness at the climbing wall nearby. Otherwise you'll likely get stuck at
City of Olympia's gate.
 
 
Random (NG+): All other Hades locations except Realm of Hades, The Forge and
rotating room are unloaded at this point. Hm, wonder what would happen if you
returned to The Forge and Jet Dashed back into the underwater areas? Maybe
nothing interesting, but still...
 
 
Skip (NG+): you can skip the short scene before entering Hades-Olympia portal by
Jet Dashing over it. If you had skipped the portal showing cutscene earlier,
this procedure becomes more difficult for some reason. I suggest you Jet Dash
over from the save point platform towards the backside of the portal.
 
 
<City of Olympia>
 
Random (NG+): The portal back to Hades does not work. In fact, there's
absolutely no collision around it.
 
 
Cutscene skip (NG+): if you had earlier skipped the trigger that loads the
cutscene data into the Olympia portal (namely by using Sorrow Jump to skip
turning the rotating room the whole way and then re-entering the Realm of
Hades). You will skip having to see the Helios/Olympia intro cutscene when you
first get to Olympia, and Kratos will be free to move the instant he arrives.
Note that because Kratos is "off-camera" the controls will be - for the most
part - in reverse.
 
Video demonstration:
1, findlestick's vid
    (see the second part of findle's "rotating room skip" vid above)
 
 
Wasted glitch potential (NG & NG+): you can Severe Judgment/Jet Dash to grab a
ledge on top of Gaia's hand and proceed from there. However, until the whole
ordeal with Gaia is dealt with, the next place will not load. (yes, including
throwing her hand off the ledge.)
 
You can't break Gaia's arm without having first seen the cutscene of Gaia asking
your help.
 
If you go and activate the door, and then retry, Gaia's hand will be invisible
and invincible (unless you already cut it down, in which case it's the severed
hand like usual, except invisible until you touch it.) You can backtrack to the
area where you came from to have Gaia climb up the cliff... again... but the arm
remains indestructible because the game thinks you never saw the intro cutscene
with her.
 
Interestingly, when examining the door with Gaia still there breathing down your
neck, I sometimes "won" the Door to Olympia fight with the dogs still spawning.
Too bad this knowledge probably can't be put to use.
 
 
Speed strategy (NG+?): You can completely skip the battle at Door to Olympia
simply by using CG high jump or Jest Jump in tandem with Jet Dash, to get into
the cave. (You can probably get to the centaur battle arena directly from the
doors as well.)
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=I0MNV-gVH5k
 
 
Other (NG+?): By doing things in a strange order you can get the first Harpy to
do all its "cutscene motions", but with Kratos free to move around. If you then
grab the harpy during its "cutscene flying motions" Kratos will passively grab
it with both hands while flying and will not stab it. Eventually the Harpy will
vanish into thin air, and Kratos will fall.
 
 
Speed strategy (NG+): You can Jet Dash through all the sections that normally
demand you use a harpy to get across.
 
 
Random (NG+): At the second Harpy crossing inside the cave, you can do a Jet
Dash style of Jet Ascension "high jump". If you Jet Dash (at just above ground
level) against the base of the large wooden structure on the right of screen.
Kratos is able to vertically ascend until he can hang on to the ledge that's
quite high. A superior "Collision high jump" to the one seen in the GoWIII Demo.
 
 
Sequence Break (and random bits) (NG+): You can skip the Perses cutscene by
doing a high jump into a Jet Dash from on top of one of those golden chests and
then onto the roof above the Harpy crossing. There is a wall of collision that
you need to glide around while inside the roof to be able to access the Centaur
battle arena. You can also skip this same cutscene by doing high jump then
alternate Jet Dash from on top of the chests that are near the Olympus
savepoint. You must Jet Dash out-of-bounds right of the cave and land at the
Centaur battle arena.
 
If you drop down to the arena, you'll see the main harpy from the cutscene stand
there passively, you can't damage or grab it. There is another harpy on the left
hand side rail that is grabbable, but if you grab it from the balcony area near
Chimera, you'll only get a displaced grab and then Kratos will let go, due to
invisible collision. The only way to grab this Harpy is to do a balance beam tip
toe to it. If you hit it and then grab it and go slighty left and forwards, you
can grab it without displacement. In terms of a skip it is too slow and
difficult to bother with, though.
 
You can leap directly to the Chimera battle from the Harpy crossing rooftop, but
nothing interesting happens. You get missing scenery, and annoying skewed camera
angles as well as become stuck - until restart.
 
 
Sequence break (NG+): You can cross the big chasm with Jet Dash quite easily
here, skipping any events related to Chimera, crossbow and harpies. For another
small skip, stay outside bounds after reaching the other side, by for example
landing on top of one of the pedestals which line the outside of the wall. From
there, Jet to the bridge on the right of screen, and bingo!
 
Video demonstration:
1,  findlestick's vid
        http://www.youtube.com/watch?v=up1jO8uKeg8
 
 
Wasted Glitch Potential (NG+): After a high jump (or: from Harpy crossing
rooftop) you can Jet Dash across the big chasm and get directly to the ledge
where the civilian is or onto the lowermost ledge of the climbing bit which
takes you to the Helios arena. Novel as this is, it's useless. When you proceed
to the battle arena, Helios is totally absent from the complete cutscene, as are
the soldiers that fall from the sky. The Cyclops never appears and the battle
never takes place. You then get stuck because the next area is not yet loaded.
 
If you now jump back outside bounds and activate the trigger which loads Helios'
appearance (it is on the walkway that has the ladder at the end of it), you do
actually get Helios to appear. Unfortunately he is just a prostrate character
model whom with you can't interact in any way.
 
Video demonstration:
1, findlestick's vid of some of the above things
        http://www.youtube.com/watch?v=9kApRgKbOV8
 
 
Battle exploit: You can make the Centaur fall out of bounds by getting on top of
the block that the harpy was standing on in the last cutscene, then shooting bow
shots to provoke him to do his charge attack. If you then successfully win the
mini-game, the centaur will plummet down and die in the harpy chasm.
 
 
Other: On very rare occasions you can get this glitch at the Chimera battle
arena where the floor graphics dont load. It looks like Chimera and Kratos are
battling while floating in mid air.
 
video demonstration;
1, dz1700's vid
        http://www.youtube.com/watch?v=4w_MkiopoNo
 
 
Battle exploit  (NG+): You can leave the Chimera Battle by high jumping up on
walkable collision that is above the Ballista. From there you can high jump into
a Jet Dash and go over the Collision that is at the entrance to the battle
arena. (But this is pointless since you can skip this whole fight anyway.)
 
 
Other (NG+): After the Harpy crossing - to the right side of the screen - there
are some 'secret' ledges that Kratos can climb that lead directly to the bridge
on the right of screen. Its almost as if this had been an alternate route to get
through this area that was abandoned by developers.
 
Video demonstration (See part I of this vid):
1, findlestick's vid
        http://www.youtube.com/watch?v=3bKom8aq7Aw
 
 
Speedrun strategy (NG+): you can rapidly get through the whole area that has a
civilian on a ledge. This is done by getting Kratos over a wall of collision
near the start of the ledge, by utilising "ladder jump". From there you can make
Kratos walk along the ledge (instead of shimming along it), it's then possible
to skip the cylindrical climbing section by doing a high jump and grabbing an
invisible ledge above the civilian. From there it's just a matter of jumping
directly up onto the arena.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=Gb4K2_0JFlo
 
 
Speed strategy: after killing the civilian who blocks your path on the ledge,
drop down with R1 as soon as possible. This is because Kratos moves faster when
hanging from a ledge.
 
 
Other (NG+): If you do things in completely wrong order, the civilian might
re-appear after you've already killed him once. The civilian stands in the usual
'idle' pose for character models that have no animation going on. He does not
block Kratos' path, and if Kratos tries to grab him, Kratos gets teleported back
a few hundred meters, to the gate which he has to open after crossing the chasm.
Incidentally, that was the same spot my last checkpoint had brought me...
 
 
<Helios>
 
Wasted potential (NG+): You can't destroy the onyx shielders guarding Helios
with your cestus. You can - however -  do a simple roll against their shields,
and Kratos will penetrate them and end up inside the soldiers' guard formation.
While in there, you cannot interact with Helios or harm him in any way, or the
soldiers.
 
Also, the secret door on the side of the cliff can't be unveiled before Helios
has lost his head. In fact, you don't even want to mess up with the secret door
before finishing Helios because the door can glitch up and become inoperable
afterwards.
 
It's possible to get past the door by doing high jump to the upper ledges and
jumping from there, but the areas beyond aren't even loaded at this point! D'oh.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=Z-zxTXgCqeA
 
 
Other (NG+?): If Kratos is not inside the actual arena when the Cyclops drops
from the sky, Kratos will do his animation where he drops to his knees, but the
Cyclops will never actually appear. And you can't progress if you hadn't already
used a cyclops to break all the shields of the soldiers.
 
 
Other (NG+?): If you break the onyx shields of the soldiers, then leave the
battle arena and then return back from the normal entrance. When you return, all
the soldiers that had shields will begin to "surf" around on their shields along
the arena floor. They can only be killed by grab and kill attacks under these
conditions.
 
Video demonstration (See final part of this vid):
1, findlestick's vid:
        http://www.youtube.com/watch?v=2QsRyY-b1Aw
 
 
Speed strategy: at the section where Helios tries to blind Kratos, by
positioning your arm correctly you can get to Helios without Kratos stopping
once during the whole trip.
 
 
Speed strategy (NG+): Due to a collision flaw, at the ledges above the door to
The Path of Eos, you can double jump on the collision flaw (after high jumping
up on the ledge), Kratos will then start to fly up really high all by himself
almost as if by magic. From there you can Jet Dash directly to the first wraiths
just before the Icarus vent. Thus skipping nearly all of the Path of Eos.
 
Video demonstration:
1, satvara's vid
        http://www.youtube.com/watch?v=H_omjm1l4ro
 
 
Speed Strategy (NG+): An alternative way to do this skip is by doing a Jet Dash
directly from a few ledges above the large door after Helios (once it has been
revealed, it has a ledge above it). From the top of the door area, you can Jet
Dash directly to the area where the Wraiths are, before the Icarus vent..
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=Zb4C6SxfF4M
 
 
<The Path of Eos>
 
Skip: you can skip the short intro cutscene if you move through the area fast
enough. (c: Satvara)
 
Video demonstration:
1, Satvara's vid
        http://www.youtube.com/watch?v=ZhWFRByy57Y
 
 
Speed strategy (NG+): By doing a CG high jump into a Jet Dash towards the stone
bridge on the right (by using the soldiers near the savepoint), you can skip
everything from the the savepoint all the way to the Wraiths.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=tPbtnM5FWAs
 
 
Speed strategy: the harpy fight is not necessary to fight, though targeting the
door with HoH might be difficult with all the harpies around.
 
Video demonstration:
1, see the above vid by satvara
 
 
Speed strategy (NG+): instead of using the head to reveal the door area, just
high jump and grab a ledge above it. From there, simply Jet dash to the area
past the horizontal climbing rope. (Thus also skipping the rope climb section).
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=AM2YhP4X1Hk
 
 
Speed strategy (NG+): you can skip the Pandora cutscene by grabbing a horizontal
wooden plank in the roof of the cave, from there you can Jet Dash directly to
the area where the Harpy normally sits.
 
Video demonstration:
1, see the above vid by findlestick
 
 
Speed strategy (NG+): instead of riding a harpy, Dash through the air to the
next platform.
 
 
Fight skip: you can glide past the trigger which begins the first fight with
Wraiths from the side. (c: Satvara)
 
Video demonstration:
1, see the above vid by satvara
 
 
Sequence break: using the technique of "Wraith jump" (read more from high
jumps), Kratos can climb on top of a nearby shelf and gain enough height as to
make it through the ceiling and glide to the big heat vent. This is only
possible if you didn't skip the first wraith battle a moment ago. (c: Satvara)
 
Video demonstration:
1, see the above vid by satvara
 
Alternatively, you can (on NG+) do a Severe Judgment jump on the same shelf or
grab a secret ledge that is behind the shelf at roof level. This skip as a whole
allows you to evade one mandatory battle and some navigation. You can also leave
during the final Eos battle by doing some form of CG high jump towards the
chain. However this method is redundant due to the quicker skips available.
 
Video demonstration:
1, see the above vid by findlestick
 
 
<The Chain of Balance>
 
Speed strategy (NG+): it's possible to Jet Dash at the lowermost level to cut a
few corners when going for the first climbing wall. On the higher level, you can
Jet Dash straight to the grapple point. As a bonus, one of the falling rocks is
noticeably stuck in air later on, looking silly.
 
 
Other: at the end of the second flight part, nothing happened when I reached the
white light. I was steering heavily to the right at the time. It sounded like
Kratos was stuck in air somewhere. Then "you are dead." If this happens while
having infinite health, Kratos breaks out from the next cutscene and starts to
fall back down the chain while out of sight. The camera then also starts to go
in reverse (back down the chain), RoS speeds this process up. Eventually he will
stop at a certain point down the chain, and all you'll hear is Kratos grunting
and 'hurring' until restart.
 
 
<The Caverns>
 
Sweet spot: on the corners of the box.
 
 
Untested (NG+): I would imagine it's possible to somehow Jet Dash and skip a box
ride or two here. If only the camera angles weren't atrocious...
 
 
Other (NG+): If you shoot the brambles at the first box, and then do a high jump
onto the area above the burning brambles, Kratos will grab a ledge and stand up
on it. The box that you are supposed to ride on then goes away like normal but
without Kratos on it. When the box arrives at its destination, the camera stays
fixed on it while Kratos is stuck miles away. You can only hear him moving
around while he's stranded even on restart.
 
 
Other (NG+): you can shoot a pre-emptive Nemesis Rage at the chain the two
minotaurs are about to chop off. During the cutscene, the minotaurs keep getting
hit and the chain is worn out for no reason.
 
 
Collision flaw: on one occasion, I had one of the minotaurs stuck inside the
large chain in the middle. It flickered while trying to reach me, turning around
on the spot. After about 30 seconds it was free again.
 
 
Wasted potential (NG+): you can Jet Dash to the entrance you'll come to later,
but nothing is loaded there.


<Chamber of the Flame>
 
Other (NG+): if you jump back on the chain and visit the mountain screen, then
come back, the game will freeze in one of the Hermes cutcenes.
 
 
Random (NG+): This is the point from where you will skip straight to the end of
the game if you had performed the "Early chain break" earlier on. After climbing
up the chain, you'll notice that you can instantly access the upstairs area and
turn the crank all the way. Since the game thinks you are turning the crank for
the second time, the game will then load the cutscene of Kratos pulling up the
Labyrinth. And after that, you get to fight Zeus...
 
 
Cutscene skips (NG+): You can skip having to reveal the images on the wall with
Head of Helios and also  the entire Hermes conversation by high jumping onto the
broken pillar that Hermes is supposed to break, and from there you can jump to
the balcony area before the climbing grapple wall, everything after that loads
normally. 
 
At this date, findle (and co.) agree that this skip must only be done after
seeing the cutscene at the blue flame. If not, the game crashes either at the
swinging grapple, or if you skip it, at the ledge that leads around the corner
of the building. To remedy this, its important see the cutscene at the flame
first for everything to load normally.
 
Something untested: these days it's possible to skip that ledge as well. Would
the game not crash afterwards if you did this, perhaps even allowing a skip of
the blue flame cinematic?
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=rksFXLo5iRE
 
 
Speedrun Strategy:
 
Method 1: At the grapple wall (just before the swinging grapple), you can roll
at the top of the grapple wall and fall down its side, from there you can glide
over the swinging grapple and make it to the bridge rather swiftly. If done
correctly, you also skip the small cutscene of the rock breaking a part of the
bridge.
 
Method 2 (NG+): This is a much faster way, just Jet Dash from the top of the
building where the rail is broken and directly to the bridge.
 
Video demonstration:
1, findlestick's vid (method 1)
        http://www.youtube.com/watch?v=eJxC3SMekIo
2, findlestick's vid (method 2)
        http://www.youtube.com/watch?v=j1Bz-a9reA0
 
 
Wasted Glitch Potential (NG+): If you do the above mentioned skip (with the Jet
dash) but go too far past the point where the first rock hits the bridge, you'll
skip a loading trigger. This results in you being able to move quickly across
the entire length of the bridge without it falling, you can hear civilians
screaming, but cannot see them. You can still climb the ledges (with strange
camera angles), but the floor of the next area never loads.
 
 
Cutscene Skip (NG+?):  It's possible to jump over trigger that plays the Hermes
conversation where he's flicking a coin in the air, by using Sorrow Jump. But
that trigger is also active near the area where you would need to high jump to
grab a ledge to get to the next area, making the jump extremely difficult.
 
 
Speed strategy (NG+): at the end of the bridge area, high jump over the wooden
post and simply Jet Dash to the next section. Make sure to land near the start
of the next walkable section, otherwise you skip a vital loading trigger and
you will get stuck.
 
Video demonstration:
1, findlestick's vid (in one of the last parts)
        http://www.youtube.com/watch?v=wrsUCW9R9E8
 
 
Speedrun Strategy (NG+): At the grapple that Hermes hangs from you can skip a
cutscene and some lever pulling simply by Jet Dashing from the platform where
the lever is, and directly to the next bridge you jump to.
 
Video demonstration:
1, findlestick's vid
        (See part 2 of "method 2" video above)
 
 
Other (NG+): At the collapsing bridge with the grapple points, you can actually
beat Hermes to the door that he enters. You can do this by Jet Dashing from near
the end of the bridge and making a "Bee line" to the door. However, the door has
an invisible wall of collision that Kratos cannot go past. At that stage, Hermes
runs past Kratos.
 
 
Speedrun Strategy/Cutscene Skip: From the ladder to the left of where Hermes
enters, you can quickly rocket up and get to the upper area by using Ladder
Jump. A good consequence of this is that you skip a loading trigger, and as a
result you don't have to see Hermes run across the tightrope towards the big
Athena statue. Everything loads normally after doing all this.
 
 
Other (NP?): if you use ladder jump to skip over certain loading triggers on the
way to the catapult, you then cause the catapult to malfunction in various ways.
For example, when you rotate the catapult the game will suddenly load 2 entire
catapults in 2 different positions. One is loaded in the position it was before
rotating the catapult, the other in the position after the rotation. These 2
catapults are superimposed onto each other, one has collision and a functional
R1 prompt. The other catapult has no collision nor is it functional. 
 
If you R1 the catapult that works - Kratos will do his normal mini-game - except
that at the end of the animation (where he clings to the flying boulder) the
next cutscene won't load, and instead Kratos breaks out and suddenly ends up
back at the two catapults. From there you can R1 the catapult endlessly and keep
breaking out of the full animation. Or R1 the catapult and spam buttons, this
will cause the next 'Athena Statue' custscene to play and everything then loads
as normal, or Kratos breaks out just as the cutscene kicks in. This gets you
stuck, because Kratos is still back at the location where the catapult was (but
now ALL graphics but Kratos are unloaded) and Kratos ends up falling into
unloaded nothingness!
 
 
Wasted Glitch Potential (NG+): At the catapult that Kratos uses to get to
Hermes. You can get inside the catapult area early (before its rotated in
Hermes' direction) simply by pulling the crank almost to the end. And then
quickly Jet Dashing to the opening. Unfortunately, you can't shoot the catapult
in some strange direction because the R1 function is not active at that time.
 
Video demonstration:
1, findle's vid (see from 02:36 on)
       http://www.youtube.com/watch?v=rksFXLo5iRE
 
 
<Grand Vestibule>
 
Wasted skip potential (NG+): you can't skip Hermes, because a few rooms away
there exists naught but unloaded nothingness.
 
 
Cutscene skip (NG+): by Sorrow Jumping, you can go above the cutscene in which
Hermes confronts Kratos, saying "I will not be bested by a mortal!". It can be
activated later on for some ghostly fun - the audio plays, but no one is there.
 
 
Speed strat/exploit (NG+): If you go to the Grand Vestibule save point during
the fight with Hermes (possible with Boots) and make a checkpoint, after retry
Hermes stands completely still, takes less damage to defeat, and you skip his
death speech as an added bonus.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=x0v0POXk0jQ
 
You might be able to stop Hermes in strange positions or locations for even more
glitch potential.
 
 
Wasted glitch potential (Failed "Sparing Hermes"): It's possible to leave the
Hermes battle arena by doing a Sorrow Jump from the very left (foreground), and
land on a ledge. From that ledge you can simply Jet Dash out-of-bounds and get
around the invisible wall of collision that normally stops your progress. You
can then get to the next/upper area by using the "collision breach method" that
can normally be used to skip the Hermes boots tutorial (see satvara's video
below: "Hermes boot tutorial skip" on how to do this). 
 
This would have been a good speedrun strategy...however this is all in vain
because the next area is still not loaded at this late stage. Sorry Hermes...
 
 
Wasted potential: During the Boots of Hermes tutorial fight, the wooden wall
can't be traversed using the Boots.
 
 
Sequence break: you can skip the tutorial fight anyway (and a small scene after
it), using a wall breach and a secret ledge at the top of the statue's head.
This can also be done by high jumping and grabbing the ledge of the wooden
structure at the savepoint, or by simply doing a Jest Jump up to any of the
higher platforms.
 
Video demonstration:
1, Satvara's vid
        http://www.youtube.com/watch?v=WWCBAnEBdGY
 
 
Wasted potential: you can jump over the outdoors fight trigger in front of the
Upper Chamber of the Flame, but at the price of the Chamber itself not loading.
 
 
<Upper Chamber of the Flame>
 
Speedrun Strategy: You can skip the entire music puzzle by jumping out-of-bounds
from the top of the cylindrical stairs and by falling under the floor near the
gate of the puzzle. This lands you at the savepoint that's before Hercules. The
Hercules' area is not yet loaded, to remedy this, just climb the stairs and go
to the end of the hall and then return. After an extremely long pause, the
Hercules area will load normally.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=2o11G2hMeOc
 
There is a disturbingly long pause again later when you climb to the Upper
Chamber via the big chain as well. You can turn the crank at the blue flame
later in the game, even tho you skip the music puzzle.
 
 
Speed Strategy: At the music puzzle you can get up to the top area that has the
turning mechanisms without having to use the air vents on the sides, instead you
can just do a Jet Dash ("Jet Ascension") against the front of the music puzzle
and Kratos will quickly rise up.
 
 
Wasted potential: you can skip the scene of the elevator doors closing by doing
Sorrow Jump from on top of the chest. However, the area leading to the Forum
will not load if you do this!
 
 
Wasted potential: after completing music puzzle, you can visit the chain from
which you climbed earlier (in pursuit of Hermes), and after returning, the
stairway and the pillars have no collision. Well, for a while anyway. If you
run around the place wantonly a bit, the collision should return. Try to visit
the center of the blue circle. Then...
 
If you turn the large crank at the Flame without having turned it before, you
will see the Pandora's Box intro cutscene instead of the Three Judges cutscene,
after which the game crashes. If you already turned the crank once, then you
won't see the cutscene, but when trying to get to The Forum, game crashes.
 
 
Other (NG+): If you skipped the Hermes appearance trigger earlier in the game,
you can actually trigger it at this stage. You'll get a glitched cutscene and
Hermes is absent from the scene.
 
Video demonstration:
1, findle's vid (see from 0:36 on)
        http://www.youtube.com/watch?v=rksFXLo5iRE
 
 
<The Forum & Hercules>
 
Speedrun Strategy: You can skip having to walk down the spiralling stairs simply
by jumping out-of-bounds along side the stairs. This will land you right next to
the savepoint.
 
 
Speedrun Strategy/Cutscene Skip (Hercules Skip):
 
It's possible to skip the long ranting cutscene with Hercules as well as 99.99%
of the fight! Firstly, the cutscene can be skipped by high jumping up onto a
ledge above the arena entrance and then Jet Dashing around the cutscene trigger
quite widely. If you then happen to reach certain out-of-bounds areas while Jet
Dashing, the game - strangely - makes 7 brightly colored geometric shapes appear
on the arena floor. If you then can make it back onto the battle arena, you can
operate 6 of these geo-boxes thanks to the fact that 6 of these 7 boxes have
functional R1 prompts. 
 
What each R1 prompt does:
1. Black one on the far left: Resets the entire fight from scratch.
2. Orange one on the left: Resets the "1st phase of Hercules".
3. Green one in the middle: Resets "Hercules without a helmet" phase.
4. Purple one on the right: Resets "Hercules without helmet or gauntlets" phase.
5. Black one on the far right: Starts the final Hercules cutscene.
6. Orange one at the entrance: Opens a hole in the floor collision, but nothing
   seems to load under there until you kill Hercules.
7. Orange at the back: This one has no prompt (at this date).
 
Note2: Once a particular R1 prompt is activated, all other R1 prompts will no
longer appear. But you can reset these boxes back during the battle by leaving
the battle arena and returning via Jest Jump/Combat Grapple jumping any of the
undead enemies. (Remember, the geo-boxes will only appear when you reach certain
out-of-bounds areas. It's recommended to exit towards the southern side of the
battle arena and return).
 
So, obviously the fastest way to skip this fight would be to skip the Hercules
cutscene trigger, and then press the Black geo-box on the right to make Hercules
go directly to his final mini-game battle (where he flips the arena up).
 
Some interesting combination of glitches can be done thanks to this. For
example, it's possible to drag Hercules all the way to the savepoint during the
1st phase of Hercules, if you had earlier skipped the Hercules cutscene where
the gate normally gets closed. There is a boundary in that hallway where strange
things can happen when Kratos and Hercules interact with each other while
crossing it. 
 
Hercules can also be made to breakout from his rock throwing animation by R1'ing
a geo-box during his throw, this will cause the rock to land and remain on the
arena. If you then happen to make Hercules restart his rock throwing phase after
all this - and damage him enough to go and grab a rock - he will either:
 
(a) Grab a rock from a wall like he normally would.
(b) Go to the wall and try to grab a rock where there no longer is a one, this
    causes him to just run aimlessly against a wall forever.
(c) He will detect the rock that is on the arena floor (due to the previous
    breakout) and he will very strangely bury his entire body into the arena
    floor and grab the rock and throw it. At times he will be standing up very
    high in mid air when he throws this rock.
 
You can also make all of the enemies including Hercules drop down an open hole
near the entrance of the arena if you had earlier R1'ed the orange geo-box near
the entrance.
 
Video demonstration:
1, findle's vid (of Hercules Skip+Cutscene Skip)
        http://www.youtube.com/watch?v=aqbO0eLHLKA
2, findle's vid (of each geo-box R1 functions)
        http://www.youtube.com/watch?v=shrvbb2YocA
3, findle's vid (of some of the glitches above)
        http://www.youtube.com/watch?v=si6DeEnGlQQ
 
 
Random: There's no collision over where Hera and Hercules are staying, so if you
try to go there you just fall through the floor. However, if you skipped the
Hercules cutscene earlier and then trigger the start of the game with the
geometric shapes, there seems to be some collisions that you can stand on next
to Hercules up on the Podium that Hera watches from. You can attack Hercules,
but of course no damage can be inflicted on him at this stage.
 
 
Random: tidbits from around the fight
 
After the second time Hercules becomes impaled into spikes, he loses his helmet
and then does an attack which destroys all sentries of the area. But I've heard
reports of some sentries suriving all the way into the final phase of this
fight.
 
At the end of second phase, Hercules stuns Kratos momentarily and turns away to
brag at Hera. If there's something that deals damage for a long time on the
battlefield (like Nemesis Rage bolt) Kratos might wake up from the stun only to
notice Hercules is about to plant a fist in his face.
 
As Kratos steals Hercules' weapons from him, if you keep L1 pressed down after
QTE ends, Kratos gets to keep his old weapon of choice at least a while longer
during the fight.
 
 
Random: For those squeamish of violence, you can opt to not punch Hercules in
the face at all. Eventually, at least if you got Hephaestus' Ring turned on,
the game automatically makes Kratos punch Hercules so that they both fall
through the floor. Hercules' face will be completely smashed regardless at the
very end.
 
 
<sewers>
 
Wasted potential: It's possible to go around the exit gate by activating an easy
swimming glitch here, but the next area only loads if you actually pull the
switch which rises the gate.
 
 
Regen magic (and fight skip): When approaching the Nemean Roar tutorial battle
room, you can stay to the left-hand side of the corridor and at the very end do
a high jump towards the switch. Keep Jet Dashing 'til you breach the wall. From
there you can operate the exit switch early, prompting a horde of onyx shielders
to appear like usual. Smash the onyx shielders' shields, so that they turn
normal, then "Jest Jump" or CG high jump using one of them, all the while
avoiding activating the regen magic battle trigger. Jet Dash to the exit
afterwards.
 
This allows you to not only keep regenerating magic (until Nemesis Whip tutorial
at least, but that too can be skipped), but you are able to switch weapons at
will (because you skipped the part which locks Kratos' weapon to Cestus).
 
Video demonstration:
1, satvara's vid
        http://www.youtube.com/watch?v=i8u7K5lBV_k
 
 
Random: If you activate the regen magic battle while having the horde of onyx
shielders around, the actual regen magic fight will have maybe 3 or 4 enemies,
then their spawning stops. This causes you to get stuck, because the blue walls
never dissipate around the room after having won.
 
 
Speedrun Strategy: After the Cestus tutorial, you can easily jump over the
shielded soldiers by doing an ascension followed by a simple dash.
 
 
<Poseidon's Chamber>
 
Wasted swimming glitch potential: if you approach this area out of bounds, you
become automatically positioned inside the small water ring when this place
loads.
 
 
Collision flaw: you can get outside bounds right at the start by finding two
chests in the foreground and doing a high jump from on top of them towards the
camera. Kratos is able to climb a ledge there.
 
 
Skip: by using the aforementioned ledge, you can jump and Jet Dash over the
intro cutscene & fight. You can also skip the Poseidon Princess cutscene, but
when returning you will probably run into it anyway. At least the cutscene is
glitched up for maximum turmoil.
 
 
Collision flaw: you can access Poseidon Princess' room early by jamming Kratos
between the pillar and the side of the gate in front of the room. Do some
gliding, and if you're lucky, Kratos will slam down on his stomach while ending
up inside the room. This has not come in handy so far because trying to use the
blue portal at this stage will only cause Kratos to fall into his demise in the
spike pool, and it isn't possible to leave the room any other way either.
 
 
Wasted glitch potential: you can try to Jet Dash through the temporarily open
doorway (after pulling the crank) but there's collision in front of it anyway.
 
 
Wasted glitch potential (with hope): you can reach the last area of this place
(with the Pandora statue) early, NG+ or not, but nothing happens and the next
place won't be loaded. Satvara is correct in suggesting that the trigger for
Pandora cutscene is in the girl getting crushed, but the trigger for the next
area to load is somewhere on the path to the cutscene (after girl has crushed?).
By doing a careless jump, I've encountered a situation in which I saw the
cutscene but the next place didn't load. So the triggers are separate...?
 
 
Wasted glitch potential: getting swimming in the small circular opening seems
impossible because the collision always pushes Kratos inside the hole if you
try to access it from outside.
 
 
Speed strategy: you can get to the first switch in the water spike room by
doing Jet Dash from the stairs.
 
 
Wasted Glitch Potential: At the dog kicking puzzle, it seems that you can't
Jet Dash to the portal under the lowering floor on first arrival, due to
collision in front of it.
 
 
Random: on the wall there is a painting of a wimpy looking Kratos fighting an
indifferent looking Ares, and a painting of wimpy Kratos killing "Icarus"
(Acutally, this Icarus painting is there twice! But the second one is placed
off-camera since they never considered that anyone would ever see the replica
painting. The finer details of these paintings can be better appreciated thanks
to swimming glitch.

 
Trophy exploit: Killing the endlessly respawning dogs at this dog kicking puzzle
allows you to get the "Hitman Trophy" in addition to racking up some orbs from
combo bonuses.
 
video demonstration:
1, vettefan88's vid
        http://www.youtube.com/watch?v=s_AswCRLYEw
 
 
Other: the lowering platform can be fooled into rising all the way up even with
4 dogs on it by touching it very quickly and then jumping away.
 
 
Untested: just for the sheer glitching potential, I'd like to see what happens
if you got 4 dogs on the platform, then went back to the Poseidon Princess
entrance, clipped inside the room, and used the portal there without first
having even watched the cutscene in which Kratos frees her. I guess, if this
could be done fast enough, and the freeing cutscene didn't activate, and
everything worked normal afterwards, it would be a viable cutscene skip... But
it's unlikely because the wall which rises after pulling the switch is very
high.
 
 
Random: if you return to Poseidon Princess room during the fight on the moving
platform, some dogs will occasionally disappear, perhaps by falling outside
bounds through the portal hole. Once when I did this, on returning to the
platform Kratos just fell down to the spikes - too many dogs had disappeared
since the last time Kratos was there.
 
 
Speedrun Strategy: Towards the end of the Dog Kicking puzzle (just after the
girl runs through the portal for the last time). You can completely skip the
battle with the 2 Bronze Taloses, simply by doing an ascension from the top of
the floor that moves up/down, and then Jet Dashing directly to the exit.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=eFZx6E1bNds
 
 
Speed strategy: you can skip the last fight before setting the girl into her
demise by having Hephaestus' Ring turned on. Kratos turns the wheel so fast, he
manages to get everything done before enemies even notice him. By the way,
during the actual cutscene Kratos is invincible to damage, so you don't have to
worry about enemies interrupting Kratos.
 
 
<Upper Gardens>
 
Sequence Break: When you reach the Upper Gardens you can skip the entire bridge
puzzle and in the process you skip the entire Cronos section, you also skip
getting the Nemesis Whip. But with NG+ thats no concern. (Credit to satvara). In
NG+, you can also skip the entire Cronos section simply by activating the bridge
with whip, since you already have it.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=kgU0biGsLro
 
 
Random: If you have swimming glitch activated while in this area, you can see
the Olympian Gardens directly below. But it's not the "real" Olympian Gardens,
it's a simplistic/basic prototype of it. (A bit like "Alternate Steeds" in GoW2,
for those of you familiar with this glitch).
 
 
<Aphrodite's Chamber>
 
Wasted glitch potential: it's possible to use Sorrow Jump to grab a ledge high
above the closed Portal and jump into the portal itself. But the portal is not
functional at this time.
 
However, it is yet untested to see if Jet Dashing from on top of the mentioned
ledge will yield positive results, it's unlikely but...
 
 
<Forge pre-Tartarus>
 
Swimming glitch: if you want to explore Tartarus/Gates of Tisiphone, Aphrodite's
Chamber, Poseidon's Chamber, Daedalus' Study, Olympian Gardens, The Caverns and
so on while swimming, you ought to do swimming glitch here in the same way as
detailed earlier on in the FAQ (reach the water tunnel under The Forge outside
bounds, hit the water surface, then just swim out).
 
Note 1: if you do this swimming glitch at this stage of the game, the portal to
Aphrodite will NOT let you through at first for some reason. So you have to get
behind/next to the portal (while out-of-bounds) and hit a certain trigger while
avoiding another. Only then will the game let you get through the portal! But
once you do that - strangely - the game will let you go through back and forth
like normal.
 
Note2 : if you want to take this swimming glitch beyond the Daedalus Study, I
recommend going there before getting swimming glitch and pulling the lever.
Namely because Kratos gets stuck if he pulls levers while swimming.
 
Video demonstration:
1, findlestick's first vid
        http://www.youtube.com/watch?v=Z05VMpdqQ8M
2, findlestick's second vid
        http://www.youtube.com/watch?v=58EUNH7_r2Y
 
 
<Tartarus>
 
Wasted glitch potential: as you enter the door to Tartarus - Hephaestus unloads
the instant the door is closed. This was discovered thanks to swimming glitch.
 
 
Wasted glitch potential: the watery looking textures behind the chest and other
areas do not count as 'water', so getting swimming glitch by using them is not
possible.
 
 
Other: if you have swimming glitch activated and the undead soldiers try to
"pack rush" and grab Kratos, they comically bounce off him due to Kratos'
swimmingness. The Centaur also never tries to engage Kratos in the mini-game due
to this.
 
 
<Gates of Tisiphone>
 
Wasted glitch potential: if you have swimming glitch activated, it's not
possible to get the area behind the door/puzzle to load without at least
starting the puzzle. Which cannot be done while Kratos is swimming, he will not
R1 the chains. However a way was later found to open the gates and then return
to this area with swimming glitch intact, this is covered later on below just
after "Forge re-visit'...
 
 
Other: findle has reported to have breached the Gates of Tisiphone by high
jumping and then Alt-Jet Dashing around from on top of the chests on the upper
left hand side of the puzzle. It looked like the next area was loaded but he
fell out-of-bounds and has not been able to replicate it since.
 
 
<Cronos>
 
Other: re-visiting Cronos with swimming glitch
 
It's possible to return to Cronos after having offed him once... only to find
him alive and well! The procedure itself is detailed below, in the section The
Forge re-visit, but the unique and bewildering effects this exploit has on
Cronos are detailed here.
 
Once you reach Gaia's hand, you will see Cronos suddenly appear standing far
in the background (his back towards the previous savepoint). He stands there
inactively asides from just panting, you can swim to him and explore him.
Inbetween his feet there are 4 orbs floating in nothingness, one of the orbs
has - what look like - shadows of human souls on it, another orb looks similar
to planet Earth, and another has a blue flame shooting out of it. None of these
orbs have R1 prompts (unlike some other out-of-bounds objects in this game, f.e
at Hercules battle and outside Daedalus).
 
You will also hear the sound of Onyx breaking mysteriously when you get near
Gaia's hand. It also happens each time you restart from the hand checkpoint.
 
When activating the R1 prompt, the cutscene with Cronos will start...but
sometimes you actually see - normally unseen footage - of Crono's face close up
before he picks up Gaia's hand. It looks kinda creepy since you are not
expecting it, and especially since his face slowly emerges out of a totally
black background. It's almost as if you have caught the game with "it's pants
down" as it's preparing Cronos for the start of his cutscene.
 
Unfortunately the game won't let you progress beyond the first mini-game with
Cronos while having swimming glitch, because you can't activate Head of Helios
when Kratos is in his swimming state…so you get stuck until restart.
 
 
Wasted glitch potential: At the first phase of Cronos' arm (below his wrist),
you can do a Jet Dash towards the Camera just as his arm becomes vertical. You
actually leave his wrist completely but at this date it does seem that you can't
skip to a next section, or to return to a previous section (Before Cronos).
 
 
Speed strategy: You can "Jet/collision ascension" up between Cronos' fingers as
he brings them down to "squash you like a pest" so that you are at the top of
his fingers as soon as his hand has come down.
 
Video demonstration (of this and the other listed Cronos things too):
1, findle's vid (watch from 02:15 on)
        http://www.youtube.com/watch?v=2QsRyY-b1Aw
 
 
Wasted glitch potential:  At the first swinging grapple, you can swing and Jet
Dash and go behind that belt (with the onyx section). There is walkable
collision there, and you can use it as a battle exploit by killing the enemies
that are on the other side of it, while being totally safe. Unfortunately, after
you kill them it seems - at this date - impossible to return to the other side
due to invisible walls of collision.
 
 
Other: If you Jet Dash away from Cronos' palm before Cronos splats them
together. Kratos will appear from in between Cronos' palms, no matter how far
away Kratos was at the time of Cronos smacking his palms together.
 
 
Wasted glitch potential: There is walkable collision above Cronos' shoulder that
you can CG high jump to. From there you can walk around behind the metal areas
on Cronos' shoulder. Then you can Jet Dash to Cronos' face where Kratos can walk
around and inside of Cronos' face.
 
 
Wasted glitch potential: You can get past the blue onyx on Cronos' chin, you can
walk on Cronos' face early (you then get a funny view of Cronos' mouth and
nose). But there is no chance of sparing Cronos at this date by doing this.
 
 
<The Forge re-visit>
 
Sequence break (NG+): it's possible to leave through the portal and skip the
cutscene where Kratos takes the whip. It can be done by High Jumping/Jet Dashing
over the 'electric post' on the right (one of the posts that you normally
electrify to kill Hephaestus). From there you can do a Death-collision jump up
to the platform and enter Aphrodite's Chamber. (It might also be possible to get
up to that platform by doing a Sorrow Jump over the electric post on the right
of screen).
 
Note: If you then want to leave Aphrodite's Chamber through the door near the
savepoint, you must get swimming glitch at the Forge first because the door
has no R1 prompt at this stage. However all of this is useless for any speedrun
because it all takes way too long to do.
 
If you then re-enter the Forge, the game unloads the Hephaestus-giving-Kratos-
the-whip phase, and instead reloads an earlier phase of Hephaestus. This also
reloads Tartarus (for the most part) behind the door that has the Hades emblem.
It's then possible to get beyond that door and enter Tartarus if you have
swimming glitch actiavted. From there it is possible to swim through the Gates
of Tisiphone and reload Cronos again after already having killed him.
 
 
Other: if you fail the QTE and Kratos gets electrified, you can keep delaying
the inevitable by turning Hades' Helm on again and again. The Whip will move on
its own over Kratos' fried corpse if you continue this long enough.
 
 
Infinite red orbs (note: semi-untested): there's a stream of orbs flying at you
each time you retry from checkpoint in here, probably left over from Cronos. You
can touch the save point between retries to keep the orbs every single time too.
Something like this can happen at Labyrinth as well... wonder what causes it?
 
 
Wasted glitch potential: You can get regenerating magic at the Nemesis Rage
tutorial by CG high jumping out of the tutorial. Unfortunately, you get stuck
with the whip for the rest of the game, meaning that you won't be able to break
any onyx at areas that it is required in order to progress.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=dn2MmRVUPSs
 
 
Speedrun strategy: Instead of opening the door that leads to the Portal Puzzle.
Jet Dash left through the wall, this will leave you inside the end of the
hallway.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=ztfW8fzmsj8
 
 
<Daedalus' Study>
 
Wasted glitch potential: Under rare circumstances, the ballista can become
completely dislodged from the ground. It can then be moved around freely around
the room and even pushed into one of the portals, this has no effect on the
ballista. Many untested possibilities open up. Are there any further glitching
possibilities using this? What happens if you drag the ballista back out of the
Study and fire it around near the bridge? Or firing it directly from in front of
the Portal at ground level like it is not supposed to happen? Or drag the
ballista around while the rope is already through the portals?
 
video demonstration:
1, K3V408's vid
        http://www.youtube.com/watch?v=Oe27W0lilYA
2, tedyesca's vid
        http://www.youtube.com/watch?v=dkgSkxTPGZk
 
 
Other: you can reach the yellow portal which you'd normally reach by pulling a
switch and using the Boots towards the wall by jumping under the portal, then
jumping and doing Severe Judgment.
 
 
Collision flaw: at the upper balcony with a switch, there's some strange
collision to the sides of the portal.
 
 
Wasted potential: you can skip this whole area doing a stylish sequence break,
grabbing a secret ledge on top of the gate with the Zeus seal, and getting out
of bounds that way, but the next area is not loaded if you do it this way. And I
don't think it would've saved much time because shooting the crossbow is quite
simple.
 
 
Other: it's possible to get out of bounds at at least 3 areas in the study. One
is by Sorrow Jumping over the yellow portal at the top. The second is by rolling
next to the golden chest that is at the upper left of screen, and the third way
is to make Kratos jump and land on some pots that are to the left hand side of
the blue portal that is right of screen. If you jump on those pots and spam X,
it's possible (but extremely difficult) to get Kratos out-of-bounds, left of
the column that's there.
 
 
Wasted glitch potential: the puddles of water on the ground are not 'proper'
water, so you cannot get swimming glitch when you touch it out-of-bounds.
 
 
Random: if you have swimming glitch activated and go out-of-bounds to the left
of the Daedalus study, you will see a strange geometric 'Green house' floating
in nothingness. It has an angled roof structure, plus what look like handles on
all sides. To top it off it has 4 geometric cones attached on all sides of it.
This house shimmers oddly as if it's graphics were bordering on being
'unstable'.
 
 
Random: if you have swimming glitch activated and go out-of-bounds to the
right/back of the Daedalus study, you will see two extremely large geometric
golden pillars that resemble 'cricket stumps'. The large golden pillars on the
left have a functional R1 prompt at it's very top, it you activate this prompt,
those pillars (on the left) suddenly rise up all on their own complete with an
actual cutscene.
 
The golden pillars on the right do not have an R1 prompt, but should you
approach it, you will suddenly get a cutscene of what looks like an old video
tape glide through the air towards the Daedalus Study. We have no idea what
functions all these mysterious objects serve, it would be interesting to chat
with a game designer/developer to find out what these objects do. If you are a
game designer/developer please contact us so we can have some idea. (If you
worked on the GoW series...even better!)
 
 
Other: if you have swimming glitch activated and Kratos is in the nuetral
'Sled-riding' pose, and then goes through the blue portal that is at the
lower/right of screen. He will emerge from the upper/right portal doing a
'rope-climbing' animation and he will then stay in that rope-climbing pose. He
will then swim around in this position...but every now and then he will actually
do his rope climbing animation while swimming around.
 
 
<Olympus Gardens>
 
Random: after having dropped down from the pole and advanced further into the
corridor, the previous area unloads. At this point you can go and get back on
the pole using high jump... the pole ends prematurely, and the surrounding wall
seemingly can't be surmounted using high jumps (though there doesn't seem to be
a ceiling there).
 
 
Other: if you have swimming glitch activated, go to the end of the hallway that
leads to the Olympian Gardens and then go right. If you do, there is a massive
3D area of lush looking green trees and mountains that can be explored. This
area is easily 10 to 15 times larger than the actual Olympian Gardens itself! As
you swim through it, it feels exactly as if you are in a totally different God
of War game…(maybe a Kratos 'lucid dream'?) It really is fun to explore this
area (at least for the first time discovering it).
 
 
Cutscene skip and other glitches: after much headache, a way to skip the first
Hera cutscene was finally found. Do Sorrow Jump towards the left-side corner
that forms as the corridor ends and the outdoors area begins. Keep Jet Dashing
towards the corner. Eventually, Kratos clips through and with Jet Dash reaches
the garden safely. You don't have to worry about having to skip Hera's Chalice
scene, because it doesn't occur like this. Consequently, it means that the
bizarre way of skipping this Garden (has its own chapter later on) is not
available if you do this.
 
Now you are able to do some never-before-seen glitches at the Garden as well.
For one, you have two Hera models: the one at the entrance, and another at the
second half of the garden. You can move the first model around by pushing it
(doing Cestus magic towards it, for example), but it's arduous. And the camera
angles at the Satyr corridor are totally atrocious. Regardless, if you manage
to push the first model all the way to the bowl which you will eventually have
to dump Hera's corpse into, it too will get a circle prompt above its head.
Congratulations, there are now two corpses you can carry around... Strangely
enough, the first model can't be dumped into the bowl because an invisible wall
near the bowl blocks it. You can also push the first model to the exit of the
Garden, but not much can be done there.
 
You could also try to glitch the cutscene itself, although you don't have much
to work with because if you didn't activate a certain trigger at the stairway
leading to the cutscene (before doing this skip!), Kratos just freezes but no
cutscene ever starts. Same thing happens if you wander too far inside the garden
before activating the trigger. Also, skipping this scene causes no enemies to
spawn, so you can't try to glitch things with them either.
 
Video demonstration:
1, "tale of two Heras", AKheon's vid:
        http://www.youtube.com/watch?v=BO30rNrjUPo
 
 
Cutscene skip: you can skip the cutscene which shows you a general view of the
place by jumping over it.
 
 
Random: if you have swimming glitch activated, go high above the Olympian
Gardens. You will see 5 sets of bizzare geometric golden loops rotating into
each other in a very interesting way. Oh…and there is also a corpse floating
high up in mid air all by itself nearby aswell. (Note: These object are there
only sometimes, I think they appear/disappear when certain triggers are
crossed/skipped).
 
Incidently...the corpse is located at the same area that Kratos gets teleported
to (initially) when he is broken out from the cutscene where he picks up Hera's
Chalice...
 
 
Random: if you have swimming glitch activated and explore underneath the
Olympian Gardens, you will see some white block-like objects that look like
discarded game-design elements.
 
 
Cutscene skip: you can skip the cutscene of Kratos picking up Hera's Chalice by
doing a CG high jump or JJ using one of the enemies that spawn nearby. If you
extend the jump using bow height gain, you can get to the yard with the ladder
using this trick.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=GlOaNgjb0gQ
 
 
Sequence break: strange way to skip Olympus Gardens
 
Due to a very odd glitch which occurs if Kratos is hit by an enemy during the
pre-scripted Hera's Chalice cutscene, you can completely skip this area without
problems. In order to set up the glitch, you got to first skip Hera's Chalice
cutscene, then approach its trigger from the "wrong side". The enemies that
spawn will follow you all the way to the cutscene area, and allow the beginning
of this glitch. Ok, so once Kratos is hit, he will re-appear at a completely
different area (long before the camera even shows his new location). His angle
has changed, and all attacks you do for a while occur with him horizontally.
The best use that has been thought for this strange state is doing Crushing
Strike (air) using the Cestus - Kratos begins flying horizontally, and very
conveniently almost towards The Caverns entrance. This flight lasts endlessly,
so you got to cut it off using Rage of Sparta. From there Jet Dashing to The
Caverns entrance is not a big deal.
 
Video demonstration
1, AKheon's vid
        http://www.youtube.com/watch?v=sq_A7kYejNk
2,  this trick from another angle (findlestick's video)
        http://www.youtube.com/watch?v=hwiBHoaJkn8
 
 
Speed strategy: you can get on the bridge early by doing a Severe Judgment jump
(and Dashing). From on top of the bridge, you can avoid opening the gate and
climbing the ladder there by jumping over an invisible wall towards the
background. You can end up all the way to the area where the first bowl is.
 
 
Speedrun Strategy: You can completely skip the Satyr battle simply by high
jumping/dashing over the loading trigger. And the Satyrs never load. 
 
A quicker way is to get youself stuck behind the green chest before the Satyr
section. This will cause you to be pushed through the wall and directly to the
pushable button that's on the ground.
 
Video demonstration:
1, AKheon's vid of the second way
        http://www.youtube.com/watch?v=A7WdsDQKMco
 
 
Trigger skip: after passing satyrs, the cutscene in which the gate closes behind
you can be jumped over.
 
 
Sequence break: skipping the rest of Olympus Gardens
 
Push the moving pedestal towards a wall so that the high end is against the
wall. The game may allow Kratos to get through the wall this way. Doing this
near the exit allows you to just jump to the pathway that leads you to the next
area. Note: it's recommended to retry from checkpoint once you reach the
pedestal, or else Hera's death scene may suddenly start playing when you are
trying to exit. It isn't dangerous, and it doesn't always happen, but it wastes
time if it does.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=_PS_DMN_eJY
 
 
Other: If you skipped triggering the cutscene on the pushable button earlier,
you can trigger it by putting Hera on it at this stage. This causes a
contradiction in the game, resulting in a 'Dali-inspired' bizzare cutscene. You
see Kratos drop Hera, but he retains his arm up as if he was still carrying her
with Hera's massive minigame circle rotating before Kratos' face. Kratos has a
bizzare/unnatural look on his face, almost as if hypnotised. At that stage you
see Hera's cup float about all on its own, as well as the green stone. The
cutscene that reveals the puzzle layout has all its green effect missing, and if
you make Kratos walk around, he does so, but with his arm up as if he was
holding Hera. If you then pick Hera up, Kratos carries her for a while but then
he freezes and drops her, at that stage Hera's body drags itself along the
floor - seemingly - all on its own.
 
Video Demonstration (See end part of this vid):
1, findlestick's vid
        http://www.youtube.com/watch?v=okvJP22QCSc
 
 
Other: early Hera's corpse
 
The trigger for the idly sitting Hera model to appear to the main yard is in
the next doorway from the pedestal. Somehow activate a checkpoint and after
retry, Hera will have died for no reason. You will have her corpse in the main
courtyard long before even seeing her death cinematic. Note that once you finish
filling up the first bowl, the corpse disappears again (only to re-appear after
viewing Hera's death cinematic).
 
 
Speed strategy: you can use the pedestal to push Hera's corpse around at a
higher-than-normal speed.
 
 
Wasted potential: you can get Hera's corpse on top of the small square stand
right next to the last bowl you are supposed to fill (this is before the bowl
has moved its location). Unfortunately, getting her into the bowl may be
impossible... so close, but so far. Also, you can't get Hera's corpse on top of
the moveable pedestal using the green view - when the green view ends, the
corpse just falls down to the ground, as if it had been laying on nothing.
 
 
Other: after doing things out of order for a long time, messing around with the
set, the gate at the end of the first bridge completely disappeared. (but not
its collision)
 
 
Other: after putting Hera into the bowl, she can't be grabbed and carried around
again. ...unless you go to the last save and make a checkpoint and return. You
can drop her out of the bowl, but aside that she won't move an inch. The game
must've thought her still in the bowl.
 
 
Other: If you skipped the Hera's Chalice cutscene earlier and then activate the
green effect, you can skip the trigger/cutscene where Kratos breaks the green
crystal by using the "strange" Olympus Puzzle skip (detailed above). You get to
see Kratos cross the harpy chasm while the green effect is still activated.
However, the effect goes away the instant you reach the other side of the chasm.
 
Video demonstration:
1, findlestick's vid
    http://www.youtube.com/watch?v=hwiBHoaJkn8
 
 
Speedrun Strategy: You can Jet Dash over the large Harpy Crossing chasm. This
is faster than using the Harpies.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=OCMlQHNweoY
 
 
Untested: the top of the "door" (the one made of blocks) has solid collision on
upper-most block. If we could jump high enough (in future), that ledge could be
used to do a minor skip.
 
 
<The Caverns part 2>
 
Wasted glitch potential: You can get out-of-bounds and under the platform at the
rotating wooden cog. This can be done by doing a normal jump onto the wooden
cog, then another jump in the same direction. From there you can jump to the
wooden platforms that are above and to the sides of the cog, and from there
glide to left of screen. Once there you can jump/glide to under the platform,
but nothing is loaded yet below it.
 
 
Untested: after riding the elevator down, it's possible to get over the walls
using Sorrow Jump (and maybe other high jumps). You could probably Jet Dash and
cut a few corners, but to what extent without skipping important loading
triggers, it's hard to say.
 
 
Other: if you have swimming glitch activated, It's possible to trigger the
Cyclops fight followed by making the boxes move by activating the R1 prompt
nearby that makes the boxes move (at the battle that is normally after
Skorpius). The Cyclops then lose their AI as their boxes - along with them -
get transported to a totally different area. But this is not recommened,
because you will not be able to fight the Scorpion later, because the Skorpius
box has been moved before the fight has taken place.
 
 
Sequence break: you can skip the intro cutscene and the ensuing fight with
cyclops by Jet Dashing straight to the corridor with the save point.
 
Video demonstration:
1, satvara's vid
        http://www.youtube.com/watch?v=hqzL3V3jZx0
 
 
Skip: you can Jet Dash over the large hall without having to fill it with water.
This will, however, make getting swimming glitch harder, if not impossible (at
least I've never managed to do it.)
 
 
Skips: you can high jump over the trigger which shows you around the darkened
room. It's possible for you to continue Jet Dashing from the heights to skip the
dark walkway. Not sure how close to the exit you can get to by Jet Dashing from
here.
 
 
Speedrun Strategy: on the platform that you use Hermes' boots to climb a short
wall, there is an piece of collision that should you make Kratos glide against
it...causes Kratos to levitate quickly into the sky, from there you can Jet Dash
over the door to the next area saving maybe a second.
 
The piece of collision that makes Kratos levitate is located on the front of the
platform that is facing the camera. Just to note that once you levitate, it's
possible to get to the box where Skorpius is while out-of-bounds. But this is
very tricky because the loading triggers are in areas that are difficult to get
to.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=BBm3UayCdtU
 
 
<Skorpius>
 
Speed strategy: before breaking the first 3 of its legs, weaken the other 3
considerably as well because in the second part of the fight it flees often and
you fare better if the remaining legs don't have full HP.
 
 
Other: GMG recalls having seen one of the legs which had its onyx already broken
appear graphically as if the onyx was still intact. It was just a random
graphical glitch, apparently.
 
 
Random: to further add to the frustration caused by this boss fight, if you're
too close to Skorpius when it turns around and flees during the second phase,
you may get pushed through the floor and to your untimely demise.
 
 
<The caverns backtrack>
 
Sequence break: you can skip the box rides after defeating Skorpius by doing an
intricate jump. First, use the vent to get to the higher platform. From there,
jump towards the lower left side of the big box that is blocking your view. Drop
down for a moment to avoid getting hit by insta-death collision, then Jet Dash
to the boxes.
 
Note: if you skipped The Caverns intro earlier, you'll have to re-skip it now!
 
1, Video demonstration:
AKheon's vid
        http://www.youtube.com/watch?v=_Oy-uCm00iY
 
 
Other: If you engage the second grapple while having swimming glitch activated,
Kratos will get stuck at  the 3rd grapple with arms and legs flailing uselessly.
(Looks very comical).
 
 
Cutscene skip (swimming): you can swim below/above the trigger of the Daedalus
cutscene. Perfect! As an added bonus, you can activate the cutscene after the
Labyrinth is complete for some graphical oddities.
 
 
Wasted glitch potential (swimming): the area of Labyrinth is a whole new level
altogether, and you can't access the outside of it with swimming glitch from The
Caverns.
 
 
<Labyrinth>
 
Wasted glitch potential (swimming): turning of the room shuts off swimming
glitch.
 
 
Battle exploit: you can jump over the barrier and defeat your enemies from
complete safely. That is, if you can reach them from there.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=H_QinKgZiac
 
 
Wasted glitch potential: it's possible to high jump on top of the doors which
open and close at the end of the long corridor after 2nd room, but the next
room of the Labyrinth is a new level altogether and there's not much you can do.
In this corridor you can see Pandora's room high above, but it's just too high
to reach at all.
 
 
Sequence break: from the third room, it's possible to get out of bounds and Jet
Dash straight to the corridor past the 4th room (where "Heart of Labyrinth" save
point is). First use Hermes' Boots to climb the wall, then do a high jump
towards the wall on your left. There is a secret ledge there, using which you
can jump through the ceiling.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=N0FLh1lzmeM
 
 
<Heart of the Labyrinth>
 
Wasted speed strategy: it's possible to open up the small hatch during the fight
with gorgons and soldiers, but Pandora is not going to enter before the fight is
over.
 
 
Other: Once you've pulled the crank and Pandora has entered the hatch, Kratos
will remain in that pose if you keep R1 held, even tho the room has changed and
the crank is no longer there.
 
 
Other: At the end of the battle with the Gorgons and co, you can get yourself
trapped in the cage with Pandora by rolling quickly into the cage instantly
after Pandora has entered it.
 
 
Other: if you're too late in letting Pandora out of the cage that is being
penetrated by large blades, you get game over (unsurprisingly). The game counts
the cutscene in which Pandora is exiting the cage as time she is in danger, so
you might fail even though she gets scot-free!
 
 
Wasted glitch potential: The instant you've pulled the crank and Pandora has
escaped the puzzle, you can make Kratos roll inside the trap that Pandora has
just left. The blades in the trap don't harm Kratos in any way. He can even
climb around inside the trap. Unfortunately (at this date), you can't get to the
next room from inside there to see if there are any speedrun/exploit potentials.
From inside the trap you can only backtrack to Pandoras cage, and as amusing as
it is to see some graphical glitches...you get stuck!
 
 
Wasted glitch potential (NG+): it's possible to get Kratos to climb on the other
side of the long ladder leading up to the Pandora water trap (so he will be
climbing out-of-bounds). It can be done by accident, but it can also be done on
purpose. 
 
To do it, simply make Kratos jump back from the upper section of the ladder into
a descending Ladder Jump (so drop down to the lower section of the ladder while
Kratos does his Ladder Jump animation). When the camera angle changes to show
the bottom section of the ladder, Kratos will breach the collision of the ladder
if you spam L1 while pressing Kratos against the ladder (during the Ladder Jump
animation). 
 
Once you are climbing on the out-of-bounds side of the Ladder, doing an
ascending Ladder Jump will make Kratos rise up and skip the trigger that
normally loads the upper section of the ladder. Most of the time Kratos will
then grab a ledge and end up walking around on the top of the box belonging to
the the lower section of the ladder. If you then walk to the right/towards
camera and do a high jump into Jet Dash, its possible to reach the next
savepoint that you normally get to after completing the Pandora water trap
puzzle (using death-collision jump). However, it's of no use (unless you want to
see a partially graphic-less cutscene of Kratos & Pandora), because Pandora
can't get to the next chamber since you leave her behind, getting you stuck.
 
Interestingly, it turns out that the upper area of the ladder is actually to the
upper right of the lower section of the ladder...if that makes sense?
 
Video demonstration:
1, findle's vid of getting on the bridge and the glitched scene, see parts 7 & 8
        http://www.youtube.com/watch?v=6iAOcUJ54EE
 
 
Collision flaw: at the lower edge of the water trap, there's a small hole Kratos
can enter! You can both get trapped. While inside the trap, you can't pick up
Pandora. If you do get inside when the water is flowing, you have less room to
move, with an invisible ceiling right over you. Maybe it is the platform the
swimming pandora rests on?
 
 
Speed strategy: using the same collision flaw, it's possible for you to finish
this puzzle room using an alternative route. The correct position is pretty hard
to hit, but you can potentially save maybe up to 20 secs of time and cause a few
glitches in the process.
 
First, you skip pulling the platform away from the wall, and the cutscene in
which water flows into the trap. Yes, the timed section of the puzzle never
begins this way. Later on this causes some graphical glitches of Pandora inside
the box, and at the very end she strangely ends up on top of the box...
 
Secondly, because of Pandora's strange location, you break out of the scene in
which Kratos talks to her afterwards. You can use this time to navigate to the
exit, saving... a few seconds? I haven't tried this glitch multiple times all
the way to the end, so it remains to be seen if Pandora always ends up on top of
the box.
 
Like in the Oracle skip of GoW 1, you can still hear the sound loop of the
victim's shouts of help after all's been said and done, making light of the
whole situation really.
 
It's now possible to do use this route using Sorrow Jump, which is a far easier
method.
 
Video demonstration:
1, AKheon's vid
        http://www.youtube.com/watch?v=ymk-UluM-RM
 
 
Mystery: Knifecon claims that he has accidentally climbed through the wall when
on the first vertical climbing wall after the room had turned upsidedown. This
allowed him to reach the next part of the game like normal after a short period
of invisible environments.
 
 
Mystery: one time, I somehow breached the climbing wall (the first part you can
climb after room turns upsidedown and one of the platforms recedes). I did
nothing more than approach it by gliding, I think. Anyway, after having got
through the wall, I tried to Jet Dash to see if you could get to the next area
early, but left to a wrong direction and just died normally. If it could be
reproduced, it could be a skip.
 
 
Speedrun strategy (NG+): you don't need to wait for that large spiked cube to
drop before climbing on the grapple. Thanks to infinite health, when the cube
drops on Kratos it just goes through him. And from there Kratos will either
continue climbing like normally (saving time) or he will 'shake' violently as
the cube pushes him up through the ceiling in preparation to do the following
skip featured below...
 
 
Speedrun strategy (NG+): It's possible to skip having to rotate the crank during
this puzzle. This is done by letting Kratos get crushed between the roof and the
moving block that has spikes all over it. When Kratos gets crushed into the
roof, he also gets pushed out-of-bounds and ends up standing on top of the box.
From there you just need to double jump followed up by doing the longest
possible glide towards the background. If done right you will end up at the next
savepoint before the 'Endurance room'.
 
When you hit the trigger that starts the 'hope' cutscene with Pandora, she will
be included in the cutscene, thus she will be there at the endurance room and
you are able to continue on playing like normal.
 
Video demonstration:
1, findle's vid
        http://www.youtube.com/watch?v=ZVtMwRmr2xw
 
 
Wasted glitch potential (NG+): If you did the above 'crank skip', it's then
possible to Jet Dash over the 'hope' cutscene trigger from on top of the box
that Kratos ended up on. You can then high jump to grab a ledge belonging to
the door at the end of the bridge and jump into the 'Endurance room' and start
the battle. However, since Pandora is still stuck at the Water trap puzzle you
can't progress any further once the battle has been completed, since you need
Pandora to press down the button that helps make the Endurance room rise up.
 
 
Wasted glitch potential: You can skip the battle trigger for the final fight by
high jumping onto the rails in front of you at the lowering platform. But since
the hole for Pandora to crawl through is not revealed at this stage (coupled
with the fact that pandora is left behind when doing this) you can not proceed
and get stuck.
 
 
Other: By high jumping up onto the rails before the final fight (at the lowering
platform) you can jump up on the roof and do roof grapple climbing.
 
 
Battle exploit: At the final fight, you can jump up to the ledge and be out of
harms way by doing a CG high jump or JJ. It's best to then drop down behind the
bars so you can more easily deal damage to enemies while being out of harms way.
 
 
Other: You can get stuck if one of the Wraiths burrows itself up onto one of the
upper platforms of this area. It can't be killed (most likely) thus causing you
to restart and do the entire battle again.
 
Video demonstration:
1, MegaCinnamonRoll's vid
        http://www.youtube.com/watch?v=Yb-C5Duv4Uo
 
 
<Top of the Labyrinth>
 
Wasted potential: There's the Chain of Balance again, but it seems Kratos
refuses to climb it yet at this stage.
 
 
<Three Judges backtrack>
 
Fight skip: well, skipping most of the fight at least. You can use CG high jump
on Satyrs to exit the Hades Cerberus Breeder fight early. The rest of the Judges
area suffers from graphical glitches after this, though everything works
normally.
 
Video demonstration
1, AKheon's vid
        http://www.youtube.com/watch?v=A7hr538pWBE
 
 
Wasted potential: it's impossible to return to any of the Hades areas you
visited near the start of the game. In fact, trying to leave by the exit near
the rope cross will crash your game. Nothing also happens if you try to swim up
the chain.
 
 
Speedrun strategy: You can get down to the 3rd Judge's onyx stone by using CG
high jump or JJ to get over a wall of collision and then Jet Dashing to the
lower platform, skipping the climbing wall. And you can get down to the chain by
high jumping over that same Judge's head directly down to the chain base. Now,
the second time here at The Judges, after breaking the chain there will be a
short glitched scene of Kratos floating next to the pandora statue wearing his
Cestus while in a static flying position (loading time?). Then Kratos will
suddenly be flying up the Icarus vent after a short while.
 
 
Wasted glitch potential: After doing the shortcut above, when you then break the
chain, there is a short period of time where Kratos is free to move around as
the next cutscene loads. If you then R1 the savepoint, you will see the chains
breaking cutscene while in the save menu. After the cutscene has completed,
Kratos is still near the chain, but the chain is "floating" there without the
blue sections there.
 
There's some more info on this in the first Three Judges section as well.
 
Video demonstration:
1, findlestick's vid
        http://www.youtube.com/watch?v=_gV99kRson8
 
 
Random: The flight up takes a lot less time than the flight down...
 
 
<Zeus 2D-match>
 
Wasted potential: this arena has a ceiling, so getting out is probably
impossible (despite the fact that you can get to the very top - Zeus is
suspectible to Jest Jump!).
 
 
Random: Zeus stops using air attacks after you drop his health down to the
level where the mini-game prompt activates. Guess the developers thought it
would be too annoying for you to chase him down if he continued flying around
the place.
 
 
Other: you can break out of the second mini-game (which ends the fight) by
casting some damaging Soul right before grabbing Zeus, making the soul hit him
while Kratos is rushing him towards the wall. More specifically, Zeus becomes
broken out of the mini-game! Kratos continues running towards the wall for a
while by himself and the camera becomes glitched, but that's all the good this
trick is for.
 
 
Other: Maybe due to some loading error, Zeus may become "invisible" during this
fight.
 
Video demonstration:
1, ovendonkey186's vid 
        http://www.youtube.com/watch?v=t8YmsD8mA3s
 
 
<Zeus>
 
Other: You can Jet Dash over the trigger which begins the fight. Nothing
interesting happens - Zeus is just a passive model you can push around the room
with your attacks. If you push him too south, the next cutscene begins with him
absent, and the entire first fight is spent with him stuck outside the arena.
 
Video demonstration:
1, romvaleri's demonstration
        http://www.youtube.com/watch?v=8fGyuj82HNs
 
There's also a section of walkable collision on the left hand side just before
you get to Zeus, you can reach it by Dashing off the ledge out-of-bounds and
then left and back.
 
 
Random: The first fight is a timed section, and it doesn't matter whether you
attempt to attack Zeus or not.
 
 
Other: by accident or potentially on purpose, you can get Kratos fall out of
bounds when the scene shifts into Heart of Gaia. If controlled (I recall that
pushing Zeus outside the arena in the previous fight with him is a major
factor), you could probably skip some navigating inside the Heart, saving time.
However, for most people this glitch is an unwanted guest, and they become stuck
since they become checkpointed outside bounds and always die when this section
begins.
 
Video demonstration
1, Arcaniel's vid
        http://www.youtube.com/watch?v=Mlhx_-gG7XE
 
 
Wasted potential: it seems that in the small screen before the Fear
Kratos-sequence walls are too high to cross with known jumps.
 
 
<Fear Kratos>
 
Speed strategy: You can move for a few seconds in complete darkness before the
intro cutscene kicks in.
 
 
Random: If you load the auto-save that begins from this area, you can access
Start-menu (which you couldn't otherwise). Visiting it reveals that at this
point Kratos has lost everything of his gear except the Nemean Cestus, Icarus
Wings and Boots of Hermes.
 
 
Event glitch: If you retry, at the very start of the intro cutscene you have a
small period of time during which you can do moves, influencing the next section
slightly. Changing weapons to Nemean Cestus and then trying to attack causes the
Cestus to appear and get stuck on Kratos' hands, and the lighting around Kratos
diminishes greatly. It's also possible to get Boots of Hermes on Fear Kratos,
but trying to use them may crash the game.
 
 
<End game>
 
Speed strategy: Stop bashing Zeus' head in after the screen turns red, or else
the section will continue indefinitely.
 
 
Random: Speedrunners might wonder at this point how are they gonna measure their
game time in the end. There are no save possibilities and you can't access
Start-menu to view your time either. Well, here's a solution: load the auto-save
that begins from the cutscene of fires of hope gleaming in Kratos' eyes. Now you
can for some reason access Start-menu, and the final time can be seen.

 
 
4. Legal information, contact info, credits, etc.
-------------------------------------------------
 
====================================
Copyright © 2008 Hannu Ratilainen
All text is available under the terms of the GNU Free Documentation
License.
 
http://www.gnu.org/copyleft/fdl.html#SEC1
 
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
 
Newest version of this guide will always be at GameFAQs, so check there if
you're not certain.
====================================


Shameless plug alert (from AKheon)!

I've been an ardent finder and proliferator of glitches for years now. But I'm
also a musicican, mostly working in the experimental or metal genres. I would
appreciate more listeners. So, if you'd like to support me and my work, do take
a listen at what I've done and maybe leave a comment or two. Thanks.

http://www.youtube.com/user/OnAhtiJaIes


Additional thanks (and links):
------------------------------

- Findlestick, for having actively written this thing, for one.
        http://www.youtube.com/user/findlestick

- GMG, for being everywhere where GoW is being talked about.
        http://www.youtube.com/user/bigvee
 
FIN