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    Collection Guide by orionpax22

    Version: 1.2 | Updated: 06/19/09 | Search Guide | Bookmark Guide

    Ghostbusters The Video Game Collection Guide with Pictures
    This guide is put together by orionpax22 on Gamefaqs.com
    Rhamsey on trueachievements.com and XBL
    As long as you give me credit, feel free to host the guide 
    yourself, this is the internet, and information should be 
    obtainable everywhere.
    Credit for some of the checkpoints goes to Thegreatest7884, 
    DrPoo and Lucky CX7 from www.xbox360achievements.org as I 
    forgot to write some down.
    This guide is based upon Ghostbusters The Video Game, all 
    rights as well as thanks go to Sony Pictures, Terminal 
    Reality, Atari, Three Wave, and Columbia Pictures.
    Thanks to zooomr.com for hosting all of my images.
    I.0 Spores, Molds, and Fungus
    I.1 Hotel Sedgewick
    I.2 Times Square
    I.3 The Library
    I.4 The Museum
    I.5 Return to Hotel Sedgewick
    I.6 Lost Island Rising
    I.7 Central Park Cemetery
    II.0 Ghostbusters Drinking Game
    II.1 Ghostbusters Firehouse
    II.2 Hotel Sedgewick
    II.3 Times Square
    II.4 The Library
    II.5 The Museum
    II.6 Return to Hotel Sedgewick
    I.0 Spores, Molds, and Fungus (40GS)
    For this achievement all you have to do is scan every 
    cursed item in the game (the blue spikes on your PKE 
    scanner). There are a total of 6 in every level, I will 
    just be uploading a picture of every artifact I find, 
    with a brief description where to find it.
    Note:This will contain spoilers.
    I.1 Hotel Sedgewick
    #1 After you get to scanner for the first time and scan 
    slimer, you will immediately see your scanner color 
    turn blue, follow it as it gets higher till you find 
    Gustav Self-Service Tray on the floor, next to some 
    vending machines.
    (Checkpoint: Slime Trail)
    #2 Once taking the elevator downstairs, and being 
    confronted by the twin bellhops and Slimer, they will 
    split up. Equip your scanner and move back to the room 
    you came from, follow the blue and on the desk will be 
    The Summoner Bell.
    (Checkpoint: Rough Descent)
    #3 Once you learn how to do the autograb (in the 
    kitchen), use it to move the gray thing in front of 
    you and head to the right, keep following the path 
    till you find a State Puff Marshmallow Man doll.
    (Checkpoint: Air in the Lines)
    #4 After you capture that disgusting yet amusing Slimer, 
    turn on your scanner and look for the blue (while still 
    in the Ballroom). You will be lead to a cabinet, but 
    you cant see the artifact. Move to the right side of 
    the wall and blast a whole inside, allowing you to grab 
    Voyaging Case International.
    sorry for this picture being hard to see, in the mist 
    of battle, the light was destroyed... just bill the 
    insurance company.
    (Checkpoint: Rodriguez Bar Mitzvah)
    #5 After the cut scene with the fisherman, head up the 
    flight of stairs to your right. And scan the flaming 
    picture, this will net you Portrait of G. Sedgewick.
    (Checkpoint: Charge of the Light Brigade)
    #6 While the hotel is flooded, the fisherman will pop 
    out and charge at you, and will be told about the strong 
    signals from the PKE meter. Ignore that for now and 
    head left down the hall, then follow that path straight 
    to the end, behind a couch you will find Toaster of 
    Sights Unseen.
    (Checkpoint: Charge of the Light Brigade)
    I.2 Times Square
    #1 Great, that giant walking marshmallow is back. So, 
    once you start looking for a shortcut, you will enter 
    a laundry mat. Before you leave, there will be a room 
    on your right (next to the water heater), and on the 
    floor will be the first artifact (well, that I've seen) 
    on this level. Gaillano's Enchanted Pail.
    (Checkpoint: Spin Cycle)
    #2 After destroying the truck with the Boson Dart, 
    continue down the alley. On your right side right 
    past the white truck, and the ECTO 1 be sure to scan 
    for 3-Toed Jenkin's Midnight Goose. I wonder if we 
    will find Jenkin's chicken...
    (Checkpoint: Spin Cycle)
    #3 Right after Jenkin's Midnight Goose, there will be 
    a wooden fence in front of you, shoot it with the 
    Boson Dart and take a left. On your first right there 
    will be a staircase down, scan away to find 
    Patrelli's Mischievous Cone.
    (Checkpoint: Spin Cycle)
    #4 When you first enter a building again (after running 
    from the State Puff Marshmallow Man), it will be 
    levitating on the desk. Quickly scan it and grab while 
    still fighting the little ghost, as I took the picture 
    first, and then was teleported to the next scene missing 
    (Checkpoint: Marshmallow Minis)
    #5 A little while after the elevator scene, you will be 
    told to put on your scanner to follow the red signal. 
    Once you get to a door, press A to open it, and all the 
    way in the back on the right side (keep your scanner on) 
    you will find Hohman's Black Low-Rise.
    (Checkpoint: Race to the Roof)
    #6 After the ambush, follow the hallway where State Puffs 
    head is by the windows (this would be a great time to 
    scan him if you havent already). Anyway, as soon as the 
    hall turns left check out that wall, where you will 
    find The Ravishing Red Prince hanging.
    (Checkpoint: Puffy White Menace)
    I.3 The Library
    #1 After fighting the book ghost, your teammates will 
    spot the old lady and open a door for you. Hold off 
    on going through that door, and instead go to the 
    left side of the room and behind that door is a 
    painting, scan it, and you now have Portrait of 
    Eleanor Twitty.
    (Checkpoint: There She Is)
    #2 The next artifact is right after the book maze. Once 
    you get to the doorway you will see a ghost shoot past 
    you to the right, ignore it for a second and head left, 
    scan and you will find Reluctant Reading Lamp on the 
    table between the two newspaper readers (i have no idea 
    what they are really called).
    (Checkpoint: Scary Stories)
    #3 This one isnt for a while. After passing the childrens 
    area (you can tell by all of the little chairs and the 
    tree), head down the stairs and you will see a door 
    with a chair up against it, get rid of the chair and 
    scan away for Pin-up Calendar of DOOM!
    (Checkpoint: Special Collections)
    #4 This one is hard to explain, after you enter the 
    secret passageway, continue fighting all of those ghost 
    and head down stairs. Eventually you will reach a room 
    where the only door is blocked by metal bars you have 
    to move. On the left side of the room there is a chair, 
    scan it, and you now are the proud owner of Seat of 
    Vapors Foul.
    (Checkpoint: Old Secret Places)
    #5 Ok, after the "easy" battle, you will enter one of a 
    infinite possible dimensions (i guess). Anyway, once 
    inside, your teammates decided to test out the possible 
    portals, leaving you to fight their golem. Once he is 
    defeated, head into the far left portal and scan that 
    rug for Ali El-Baluu's Irksome Rug.
    (Checkpoint: The Other Side)
    #6 After a very long run through what reminds me of an 
    Oblivion quest, you arrive in a room where everything 
    is upside down. As this room is needed in order to 
    continue, its hard to miss all the furniture on the 
    ceiling. Anyway, on the leftish of the ceiling is a 
    comfy looking chair, scan it for Featherwell's Stalking 
    Chair. I could sit in that thing all day.
    (Checkpoint: Topsy Turvy)
    I.4 The Museum 
    #1 Proceed through the beginning of the level till you 
    enter a room with black slime all over the floor (after 
    the halway after you leave the beginning room). Winston 
    will reminisce about old times. In that room hug the 
    left wall and whip out your scanner. Follow it to the 
    blue spike, blast the box in front of it (you dont have 
    to, but i did) and scan away for Ritual Mask of 
    Bad Advice.
    (Checkpoint: Dr. Rutherford, I Presume?)
    #2 The next one is not until the Civil War section, which 
    is after the Mayan one. Anyway, once in this room, head 
    to your left (they seem to always be on the left...) 
    and head to the corner over there. Take out your scanner 
    and scan that gun for Cursed Musket of C. Starkey. 
    Also, while your here, you might as well grab the 
    You Never Studied achievement.
    (Checkpoint: American History)
    #3 After using your powers of slime to open a door that 
    should be there anyway, you will enter another dark 
    hallway covered with black slime. When Peter comes back, 
    follow the hallway to the exit and on the right 
    had side right next to the water fountain will be a 
    giant head, scan it for Bagged Head of Azathorep.
    (Checkpoint: The Ossuary)
    #4 This one is only a room apart from #3. In the next 
    hallway ( you will see a giant bird statue when you 
    enter) turn left (again) and in one of the cases on 
    the left wall is the Phoenician Plague Vase.
    (Checkpoint: Board of Trustees)
    #5 Now turn around and head down the other side of the 
    hallway (cause left is a dead end). After some people 
    pop out, Boson them and look at the left wall (before 
    following the hallway to the right) and you will see a 
    creepy painting, scan it for Painting of the Trustees.
    (Checkpoint: Board of Trustees)
    #6 Creepy tunnels and no idea what they are for, if you 
    kept your scanner out the whole time like I did, you will 
    notice that as soon as you come to a left or right choice,
     head left and you will see the blue spikes, well spike. 
    When you hear the sirens your getting close, on the floor 
    on the left side is the Remote Controlled Ecto-1, so scan 
    (Checkpoint: Deep, Dark & Spooky)
    I.5 Hotel Sedgewick... Again (Return to Hotel Sedgewick)
    #1 Your first left as soon as you start the level. Follow 
    the hall and you will see some sweet jeans hanging on 
    the wall surrounded by black slime. Scan them for your 
    own pair of Possessed Bell-Bottom Jeans.
    (Checkpoint: Access Denied)
    #2 After you find the source of those extra girlie 
    screams, quickly head up the stairs next to you and 
    follow them till you can scan yourself Broccoli 
    Queen Autobiography.
    (Checkpoint: Endless Party)
    #3 As soon as you enter the kitchen for the first time, 
    your PKE will spike blue, move the refrigerator on your 
    right side to scan yourself your own Cruel Oven, screw 
    easy bake.
    (Checkpoint: The Kitchen)
    #4 After the kitchen fiasco, and you see the hotel 
    manager again, I recommend turning your scanner back 
    on. Head back to the starting area, and on the left 
    had side (from the direction your coming from) There 
    will be a door you can open, get rid of the black 
    slime for the "I've Quit Better Jobs Than This" 
    achievement, and then scan the floor for your very 
    own Swiss Death Clock.
    (Checkpoint: Splitting Up)
    #5 Once on the 12th floor continue down the hallways. 
    When Egon stops at a door and ask if your ready (or 
    he just kicks it in if you go near him), take out your 
    scanner (you will see a huge red spike) and head left 
    (before going through the doors). Follow the scanner and 
    open a door, great, a toilet flushing, open the next door 
    and there it is, the Phantom Flush Toilet. As if using 
    public restrooms wasnt bad enough, now there are killer 
    ghost toilets.
    (Checkpoint: The 12th Floor?)
    #6 After the next cut scene, Egon heads left, so you 
    head right and grab your scanner and scan that weird 
    floating thing, congrats you now have The Unruly 
    Beard of V. Belascu.
    (Checkpoint: Ghostworld Again)
    I.6 Lost Island Rising
    #1 After the tunnel with the ghost(?) train, you come 
    out to a huge open area with a fairly nice few. Head 
    to your right and check out between those giant boxes, 
    blast the barrels and scan away for Church of 
    Gozer Songbook.
    (Checkpoint: Million-Dollar View)
    #2 The next one is in the hedge maze. Since there is 
    an achievement for burning down all of the hedges, 
    you should grab that while your here too. Anyway, at 
    the back left side is the Anguished Stuffed Bear. Its 
    behind one of giant turning wheels. Just use your 
    scanner and follow that blue.
    (Checkpoint: The Hedge Maze)
    #3 Enter the now open castle, and you will view a very 
    interesting cut scene. Once thats done with, you are on 
    a balcony that overlooks the whole room. Follow it on 
    the right side all the way to the end, and you will find 
    a hole in the wall, blast the little fences away and 
    enter. Scan the painting and you now have "Fox Hunt on 
    Tiamat Island" added to your collection.
    (Checkpoint: Black Mass)
    #4 This one is multistep, and I missed it the first time, 
    so watch for it. Once you are alone, follow the path 
    till it turns right. After the turn watch the right 
    wall carefully for a tunnel that you can enter (past 
    some barrels and a divider). Enter it and take a right 
    after your outside of this tunnel and follow it it to 
    end of the room. The next tunnel is on the right hand 
    side of the back wall. Once in this tunnel take a right 
    than another right. The artifact is opposite the tunnel 
    you just exited, by the steam you can see across the room. 
    Scan it and you now have Wheel of the Alabaster Wretch.
    (Checkpoint: Rescue Mission)
    #5 Now that the black slime is out of your way, its time 
    to explore the sewers. When you see a gate block your 
    path, that means that your close. since the artifact is 
    right behind that door, you have to go around. Continue 
    down the path and when a couple spiders come at you, 
    eliminate them and take a right. Take out your scanner 
    and down that hall you will find your very own shameless 
    marketing ploy, a Ghostbusters DVD.
    (Checkpoint: Sewer Maze)
    #6 After saving Winston, he'll kick down a door. Enter 
    it, head straight and right past the creepy tank on 
    your left is Singing Slime.
    (Checkpoint: The Slime Labs)
    I.7 Central Park Cemetery
    #1 As soon as you enter this level, you'll notice your 
    scanner reading blue. So run down to the end of the 
    wall and look to your right for Whistling Bust of Mausch.
    (Checkpoint: Outside the Gates)
    #2 While traveling alone through the cemetery (cause 
    thats always a good idea) you will eventually come 
    to a part where you hear a bell ring, and your PKE 
    will spike red. Follow it and some ghost will pop 
    out at you, yet fly away. To the left of that building 
    you will see a smaller one, go to it and behind it 
    against the wall you will find Ghostbuster's Mug & 
    (Checkpoint: Stone Gardens)
    #3 After you first actual battle, you will have to 
    go toward the giant energy spiral in the sky. Right 
    in front of you (in the next area) is another one of 
    those smaller buildings, with some hedges on the right 
    side. Burn them down and scan for a Stone Angel Head. 
    Who hasn't always wanted one of those.
    (Checkpoint: Battle in the Boneyard)
    #4 After dragging that key along to the keyhole, and 
    after the cut scene, head up the flight of stairs and 
    go to your right. Once again you will see two smaller 
    buildings again and a statue with a lamp. Head to the 
    right side of the right building and look behind it. 
    Scan for a Ghostfruit Tree.
    (Checkpoint: Chance for Rain)
    #5 The next one is once you return to the underground. 
    When you come to a pool and waterfall, eliminate the ghost 
    swarm you, than cut across through the water and look to 
    your right, there will be roots blocking your path. Cut 
    them down then follow it to find The Skull of Ivo Shandor.
    (Checkpoint: Underground)
    #6 Good old number 6 is the last one in the level, and 
    better yet, the last one in the game. As soon as you come 
    out of the ground and see "daylight". Its to the left of 
    the door with the three skulls on it. Try to grab it before 
    the battle starts. You now have your own Archangel's 
    (Checkpoint: Attack of the Stone Angels)
    II.0 Ghostbusters Drinking Game (40GS)
    This one seems fairly simple, find all of the water 
    fountains and take a drink. I will be taking photos 
    of each one as I find them.
    Also, because this is a guide, there will be spoilers 
    as there is no other way for me to tell you when to 
    find something, so use at own risk, or dont look to 
    far down the list.
    II.1 Ghostbuster's Firehouse
    #1 Right after your first capture and before you head 
    into the ECTO 1, there will be a water fountain 
    by the stairs to the basement.
    II.2 Hotel Sedgewick
    #1 Your first chance to turn right as soon as you enter
     the Sedgewick Hotel. It is in your right in the room 
    with the two vending machines. You also get a second 
    chance to get this one, after Slimer and the bellhop 
    twins split up, just head back over to it.
    (Checkpoint: Extended Service Agreement)
    #2 After roaming the flooded hallways for a bit, the 
    fisherman will scream out and head into the next area, 
    you will then see an elevator open up letting all of the 
    water out. Just opposite from the elevator (its kind of 
    hard to see) is the water fountain. So take a drink and 
    get ready for the boss fight.
    (Checkpoint: Charge of the Light Brigade)
    II.3 Times Square
    #1 This one is hard to miss, its after you enter 
    the laundry mat, and just before you leave it, by 
    the door on the right had side. If you get Boson Dart 
    and havent gotten it yet, you may have gone to far.
    (Checkpoint: Spin Cycle)
    #2 After the elevator ride with the two guys arguing 
    about lunch, continue down the hallway past the 
    breakable greenish windows, it will be immediately 
    on your left.
    (Checkpoint: Race to the Roof)
    II.4 The Library
    #1 After the cut scene with Winston, head down the 
    hall, you can not miss this one, as its the only 
    way you can go.
    (Checkpoint: Story Hour)
    II.5 The Museum
    #1 This cold and refreshing drink of water is far into 
    the level. After you open an invisible door you enter 
    yet another dark hallway covered in black slime. Once 
    peter rejoins you, you will see the water fountain on 
    the wall right next to the cursed artifact Bagged Head 
    of Azathotep right next to the Exit sign. Might as 
    well grab both.
    (Checkpoint: The Ossuary)
    II.6 Return to Hotel Sedgewick
    #1 Ahh, if your following this, than its the last one, 
    congrats. Anyway, this one is impossible to miss, when 
    you open the generator door its right on the wall.
    (Checkpoint: Emergency Generator)

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