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    Scan Guide by FFADDICT01

    Version: 1.1 | Updated: 07/29/09 | Search Guide | Bookmark Guide

     ______________________________
    | GHOSTBUSTERS: THE VIDEO GAME |
    | 100% PKE SCAN GUIDE          |
    | BY FFADDICT01                |
    | HOSTED AT GAMEFAQS.COM       |
    | VERSION 1.1                  |
    |______________________________|
    
    
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    |		         Introduction                       |
    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 
    
    I noticed people wanted a guide to find all the ghosts to scan for 
    the "Back off Man. I'm A Scientist" Trophy/Achievement so here it is!
    I hope this guid gives you the information you need and if you need to
    contact me send an email to: ffaddict01@hotmail.co.uk.
    
    View the html version of this guide at:http://tinyurl.com/gbscanguide
    
    Legal:
    
    This document is protected under copyright law and no website has 
    permission to host it without obtaining my permission first. It can 
    be printed off for personal use, but may not be re-distributed, 
    changed or sold on for profit. If you would like to use it on your 
    website please seek my permission first.
    
    ----------------------------------------------------------------------
       
       +------------------------------------------------------+
       |                   Table of Contents                  |
       +======================================================+
       |        Location                       |   Ghosts     |
       +---------------------------------------+--------------+
       |   	#LOC1........Hotel Sedgewick       |      6       |
       |    #LOC2........Times Square          |      6       |
       |    #LOC3........Public Library        |      10      |
       |    #LOC4........History Museum        |      11      |
       |    #LOC5........Retrun to hotel Sed...|      6       |
       |    #LOC6........Lost Island           |      6       |
       |    #LOC7........Central Park Cemetary |      10      |
       |    #LOC0........Other		   |      4       |
       +---------------------------------------+--------------+
       |    #TIPS........Tips for scanning     |     N/A      |
       |    #REVI........Revisions             |     N/A      |
       +======================================================+
    
    
    =========================
    ++   Sedgewick Hotel   ++
    =========================
    #LOC1
    
    Name: Bellhop Ghost
    Checkpoint: Bad service
    Location: When you start this checkpoint, slimer will leave and the 
    	  ghosts will enter.
    
    Description:
    
    Category: Class III Animating Specter
    Type: Ghost [Must Trap]
    Behaviours: Attack - Melee, Range
    	    Weakness - Proton Stream
    	    Dazed Duration - Long
    	    Trap resistance - Low
    
    While all grand old hotels have their dark secrets, the 
    elegant Sedgewick Hotel has them all trumped. Ever since it 
    opened in 1897, the Sedgewick has exuded an eerie atmosphere.
    An inordinate number of guests and staff have met untimely 
    ends due to strange accidents and sometimes foul play. Most 
    of them stay forever, drawn to an inexorable force that traps
    them in the Sedgewick's many corridors, suites, ballrooms, 
    and service areas. 
    
    The spectral staff takes great care of the Hotel, and don't 
    appreciate disturbances other than the ones they create 
    themselves.
    ----------------------------------------------------------------------
    
    Name: Dead Fish Flier
    Checkpoint: Air in Line
    Location: After starting the checkpoint, walkthrough the first room 
    	  and into the next where the sheft to your left will tilt.
    	  After leaving this seecond room you will now be in the 
    	  kitchen which you will be briefly sealed in. In this room 
    	  you will see glowing blue fish flying around, scan them to 
    	  update the spirit guide.
    
    Description:
    
    Category: Class I Inhabiting Swarmer
    Type: Corporeal [dispersible]
    Behaviours: Attack - Rush, Swarm, Suicide
    	    Weakness - Proton Stream
    	
    These minor spirits seem to be subservient to a greater 
    entity's will and have been driven to protect it by 
    possessing and controlling a variety of fish market castoffs.
    Like other Class I swarmers, Dead Fish Fliers are quick 
    moving but fairly weak creatures that, once disrupted, 
    quickly	fade back into the depths of the ghost world.
    ----------------------------------------------------------------------
    
    Name: Slimer
    Checkpoint: Rodriquez Bar Mitzvah
    Location: After starting this checkpoint you will automatically 
    	  engage in battle with slimer, just grab a scan.
    
    Description:
    
    Category: Class V Full-Roaming Vapor
    Type: Ghost [Must Trap]
    Behaviours: Attack - Throw, Rush
    	    Weakness - Proton Stream
    	    Dazed Duration - Long
    	    Trap resistance - Low
    	
    Sometimes called "Onionhead" or simply "the Mean Green 
    Ghost," Ray purportedly named this creature "Slimer" 
    specifically to annoy Peter (who still carries a 
    long-standing distrust of the creature). Regardless of what 
    he's called, this focused, non-terminal repeating phantasm 
    personifies gluttony and is drawn to anything edible. While 
    this Class V, Full Roaming Vapor isn't especially malicious, 
    you don't want to be between him and a snack.
    
    Use caution when he's hungry, which is all the time.
    ----------------------------------------------------------------------
    
    Name: Candelabrum Crawler
    Checkpoint: Charge of the Light Brigade
    Location: when you start the checkpointby turn around and head right 
    	  where you will eventually be greeted by large amounts of 
    	  water. Now the floor is flooded continue with the game 
    	  until the candles start jumping of the wall for you to scan.
    
    Description:
    
    Category: Class II Vermin Imprinter
    Type: Corporeal [dispersible]
    Behaviours: Attack - Range, Swarm
    	    Weakness - Proton Stream
    
    Candelabrum Crawlers are powered by swarming little vermin 
    spirits who animate seemingly innocent light fixtures and 
    turn them to sinister purpose. These spirits, primarily the 
    imprint of an animal life-force that once existed in our 
    physical world, take over simple objects and then force them 
    into a rough copy of their original physical form.
    ----------------------------------------------------------------------
    
    Name: Pappy Sargassi
    Checkpoint: Sargassi's by the sea
    Location: After starting this checkpoint you will automatically 
    	  engage in battle with Pappy Sargassi, just grab a scan.
    
    Description:
    
    Category: Class III Roaming Animator
    Type: Ghost [Must Trap]
    Behaviours: Attack - Melee, Range, Rush
    	    Weakness - Proton Stream
    	    Dazed Duration - Moderate
    	    Trap resistance - Medium
    	
    Descending from a long, proud line of seafarers and fishermen,
    Pappy Sargassi attempted to avoid the notoriously unlucky 
    early deaths on the water that plagued his family by pursuing
    a more landlocked career. In 1950 he opened a restaurant, 
    Sargassi's, and attempted to turn his back on the sea. In 
    later years, he overcame his fear of the water and took up 
    fishing.
    
    His family's curse caught up with him or he was the unluckiest
    fisherman who ever lived and he died choking on a fish stick 
    while being eaten by a great white shark.
    ----------------------------------------------------------------------
    
    Name: Kitchen Golem
    Checkpoint: And the Kitchen Sink, too
    Location: After starting this checkpoint you will automatically 
    	  engage in battle with the Golem, just grab a scan.
    
    Description:
    
    Category: Class VI Bi-Dimensional Attractor
    Type: Unstable [Wrangle parts]
    Behaviours: Attack - Melee, beserk
    	    Weakness - Proton Stream
    
    Golems can bend objects to their will, manipulating them to 
    form portions of their own physically manifested form. PK 
    Energy greatly grants the golem the ability to reconstitute 
    damaged or destroyed portions of its 'body.' This golem was 
    formed from paranormally compromised items from the kitchen 
    of a restaurant located in the Hotel Sedgewick.
    ----------------------------------------------------------------------
    
    =========================
    ++    Times Square     ++
    =========================
    #LOC2
    
    Name: Marshmallow Mini
    Checkpoint: Mass Panic
    Location: When you start the checkpoint, follow Ecto-1 and eventually
    	  they will start appearing from the direction of stay puft
    
    Description:
    
    Category: Class V Manifesting Outworlder
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Range, Rush
    	    Weakness - Boson Dart
    	    Special - Spawn of Stay Puft
    
    These class V entities are the mischievous spawn of the 
    Stay-Puft Marshmallow Man, a not-so-tasty blend of corn syrup,
    water, gelatin, tetrasodium pyrophosphate, and evil.
    ----------------------------------------------------------------------
    
    Name: Hobo ghost
    Checkpoint: Mass Panic
    Location: After Wiping out the marshmallow minis, the hobo ghosts
    	  will appear from the same direction.
    
    Description:
    
    Category: Class V Free Roaming Vapor
    Type: Ghost [Must trap]
    Behaviours: Attack - Range
    	    Weakness - Proton Stream
    	    Dazed Duration - Moderate
    	    Trap resistance - Medium
    
    The big city can take a toll on people, especially those on 
    the fringes of society, and New York is no exception. Many 
    of its wanderers and outcasts have met unfortunate ends and 
    some of those still remain, attempting to extend those 
    unfortunate ends to others.
    ----------------------------------------------------------------------
    
    Name: Stone Gargoyle
    Checkpoint: Ghosts and Gargoyles
    Location: Follow Ecto-1 and after the cutscene you will get you 
    	  chance to scan.
    
    Description:
    
    Category: Class VI Kinetic Animator
    Type: Corporeal [dispersible]
    Behaviours: Attack - Throw, rush
    	    Weakness - Proton Stream, Wrangle stream
    	
    Created when normal, stone gargoyles are inhabited by 
    powerful, ghostworld entities, these Class VI Kinetic 
    Animators possess all the inherent strength of their original
    stone fortified by a large dose of PK energy. Stone Gargoyles
    are strong and dangerous but also susceptible to taking impact
    damage. All Class VI creatures are openly hostile to humanity 
    and great care must be made when dealing with them to 
    minimize the risk of innocent lives.
    ----------------------------------------------------------------------
    
    Name: Construction Worker
    Checkpoint: Ghosts and Gargoyles
    Location: Appears after you have defeated the gargoyles
    
    Description:
    
    Category: Class III Animating Specter
    Type: Ghost [Must Trap]
    Behaviours: Attack - Melee, Range
    	    Weakness - Proton Stream
    	    Dazed Duration - Long
    	    Trap resistance - Low
    	
    Skyscraper and bridge construction crews: brave souls that, 
    since the evolution of the Manhattan skyline, have met their 
    fates in terrible accidents. They've fallen from great 
    heights, been crushed by swinging steel, drowned in vats of 
    setting concrete and scalded by hot pitch.
    
    The city is built on the bones of these victims of on-the-job
    construction accidents. Now they've all found new careers 
    in deconstruction.
    ----------------------------------------------------------------------
    
    Name: Opera Diva ghost
    Checkpoint: Hindenburg: The Musical
    Location: Walk to the black slime and after the talking a ghost 
    	  will pop-up.
    
    Description:
    
    Category: Class IV Full-Roaming Phantom
    Type: [Must Trap]
    Behaviours: Attack - Range, Rush
    	    Weakness - Proton Stream
    	    Dazed Duration - Moderate
    	    Trap resistance - medium
    	
    In the popular and long-running Broadway adaptation of 
    Wagner's epic opera cycle: 'RING!' Brunhilde was sung by 
    world-renowned soprano Carlotta Caprizzi in her most famous 
    role. The entire cast was killed when, in a burst of 
    thunderous applause near the end of Carlotta's aria, the 
    old and structurally questionable stage collapsed underneath 
    them.
    
    These fat ladies never finished singing.
    ----------------------------------------------------------------------
    
    Name: Stay Puft
    Checkpoint: Shadow of the stay Puft
    Location: When Stay puft starts walking towards you, he will 
    	  eventually be close enough to scan.
    
    Description:
    
    Category: Class VII Outside Avatar
    Type: Deity [Supreme Being]
    Behaviours: Attack - Melee, Throw, Spawn
    	    Weakness - Boson dart
    	    Special - Spawns marshmallow Minis
    
    Once only the cartoon mascot of the Stay Puft Marshmallow 
    Corporation, Stay Puft became a giant marshmallow menace 
    when Gozer, the powerful Sumerian god, forced the 
    Ghostbusters to choose the form of his physical manifestation.
    Though they all tried to clear their minds, Ray couldn't help 
    but think of his favorite childhood icon. "It just popped in 
    there," he said. Stay Puft was initially defeated when the 
    Ghostbusters crossed their streams at Gozer's portal, 
    resulting in total protonic reversal.
    
    It's not certain why or how Stay Puft has returned but, 
    without a portal to the ghostworld handy, crossing the 
    streams to defeat it again is probably not an option.
    ----------------------------------------------------------------------
    =========================
    ++    Public Library   ++
    =========================
    #LOC3
    
    Name: Cruster
    Checkpoint: Dangerous Books
    Location: Walk forward from the start of the checkpoint and Cruster 
    	  will pop-up for the scan
    
    Description:
    
    Category: Class V Telekinetic Animator
    Type: Ghost [Must trap]
    Behaviours: Attack - Range, Telekinetic
    	    Weakness - Proton stream
    	    Dazed duration - Long
    	    Trap Resistance - Medium
    	
    These animator ghosts never walked the Earth as humans. They 
    are ectoplasmic entities that came through inter-dimensional 
    tears to our world. These creatures seem to personify sloth 
    and, unlike most ghosts, these Class V entities don't seem 
    to operate alone - they almost always seem to be accompanied
    by another of their kind.
    ----------------------------------------------------------------------
    
    Name: Book Golem
    Checkpoint: Dangerous Books
    Location: Straight after Cruster appears you get greeted with the 
    	  book golem.
    
    Description:
    
    Category: Class VI Bi-Dimensional Attractor
    Type: Unstable [Wrangle parts]
    Behaviours: Attack - Melee, Beserk
    	    Weakness - Shock Blast
    
    Golems can bend objects to their will, manipulating them to 
    form portions of their own physically manifested form. PK 
    Energy greatly enhances the golem's ability to reconstitute 
    damaged or destroyed portions of its 'body'. This golem was 
    formed from overly energetic PKE charged books in the Public 
    Library.
    ----------------------------------------------------------------------
    
    Name: Librarian Ghost
    Checkpoint: Ssshhed Again
    Location: When you start the checkpoint follow your PKE meter and 
    	  grab a scan.
    
    Description:
    
    Category: Class IV Semi-Anchored Enity
    Type: Ghost [Must trap]
    Behaviours: Attack - Range, Spawn
    	    Weakness - Proton Stream
    	    Dazed Duration - Moderate
    	    Trap resistance - low
    	    Special - Summon Bookbats
    	
    Dr. Eleanor Twitty was the head librarian of the New York 
    Public Library and overseer of its collection of ancient 
    artifacts, stone tablets, and thought-forgotten parchments. 
    In March, 1924, Dr. Twitty went missing. The New York Police 
    Department made every effort to find her, including repeated
    room-to-room searches of the underground library stacks where
    she was last seen, but she was never found. Alive, that is.
    
    Now she wanders the stacks of the New York City Public 
    Library still organizing books and keeping louder library 
    patrons shushed with a bony finger to the lips. By most 
    appearances she is still the same quaint and genteel-looking 
    woman she was in life. Aggravate her, however, and she will 
    transform into a rage-filled horror and heaven help you if 
    you have any overdue books.
    ----------------------------------------------------------------------
    
    Name: Book bat
    Checkpoint: Sorted Out
    Location: Walkthrough the hall until you reach the open room where 
    	  you will be swarmed by book bats.
    
    Description:
    
    Category: Class I Inhabiting Swarmer
    Type: Corporeal [dispersible]
    Behaviours: Attack - Rush, Swarm
    	    Weakness - Shock Blast
    
    It's a book... but it acts like a bat! They can be very 
    dangerous when flocking in swarms. These bat-like minion 
    spirits have been forced into the mortal plane where they 
    animate books and tomes. Book Bats often travel in swarms 
    and are very territorial, attacking when disturbed. Under 
    some circumstances these Class I entities can be coerced or 
    controlled by more powerful entities.
    ----------------------------------------------------------------------
    
    Name: Crusto
    Checkpoint: Sorted out
    Location: Defeat the book bats and he will appear.
    
    Description:
    
    Category: Class V Telekinetic Animator
    Type: Ghost [Must trap]
    Behaviours: Attack - Range, Telekinetic
    	    Weakness - Proton stream
    	    Dazed duration - Long
    	    Trap Resistance - Medium
    	
    These animator ghosts never walked the Earth as humans. They 
    are ectoplasmic entities that came through inter-dimensional 
    tears to our world. These creatures seem to personify sloth 
    and, unlike most ghosts, these Class V entities don't seem 
    to operate alone - they almost always seem to be accompanied
    by another of their kind.
    ----------------------------------------------------------------------
    
    Name: Paper Construct
    Checkpoint: Slipery
    Location: Head through the halls to meet up with ray way they will 
    	  ambush you.
    
    Description:
    
    Category: Class VI Transformed Composite
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Range
    	    Weakness - Shock blast
    	    Special - Can Teleport
    	
    Drawn inexplicably to old libraries and archives, these 
    malicious apparitions have been known to clothe their 
    insubstantial forms with paper, books, tomes, parchments 
    and even ancient scrolls in order to manifest in and 
    interact with the mortal world. Paper Constructs seem to be 
    lesser manifestations that are controlled by more powerful 
    entities.
    
    If only print was dead!
    ----------------------------------------------------------------------
    
    Name: Book Centurion
    Checkpoint: Special Collections
    Location: Head into the next room where the will spawn towards the back
    
    Description:
    
    Category: Class VI Armored Composite
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Range, Rush
    	    Weakness - Proton stream
    	    Special - Damage blocking shield
    	
    It's not known if the attraction is the books or the actual 
    stored knowledge, but these Class VI entities favor the same 
    book and scroll-filled locations that Paper Constructs are 
    drawn to. Book Centurions are composed of PKE-bonded books 
    and papers, but with a higher book concentration. Most 
    notably, however, Book Centurions carry a distinctive shield,
    a concentrated PKE barrier that blocks most directed energy 
    attacks. Fortunately, the Capture Stream can still indirectly 
    attack and can be used to tear the shield from the Centurion's
    hand.
    ----------------------------------------------------------------------
    
    Name: Coal Golem
    Checkpoint: The trouble with Golems
    Location: Walkthrough the door and down the stairs do be greeted by 
    	  two coal golems.
    
    Description:
    
    Category: Class VI Bi-Dimensional Attractor
    Type: Unstable [Wrangle parts]
    Behaviours: Attack - Melee, Beserk
    	    Weakness - Shock blast
    
    Golems can bend objects to their will, manipulating them to 
    form portions of their own physically manifested form. PK 
    Energy greatly grants the golem the ability to reconstitute 
    damaged or destroyed portions of its 'body'. This golem was 
    formed from PKE charged coal in the NYC Public Library's 
    furnace room.
    
    What's so scary about a pile of coal? Nothing until it balls 
    up a massive fist and smacks you with it.
    ----------------------------------------------------------------------
    
    Name: Cultist
    Checkpoint: Hall of Mirrors
    Location: Traverse the hall of mirrors untill they appear and grab a 
    scan. 
    
    Description:
    
    Category: Class III Elevated Remnant
    Type: Ghost [Must trap]
    Behaviours: Attack - Range
    	    Weakness - Meson collider
    	    Dazed duration - short
    	    Trap resistance - High
    	
    Shandor's horde of Gozer worshippers are drawn from around 
    the world. Shandor cultivated his minions carefully, drawing 
    followers both from the world's most affluent quarters and 
    from the halls of intelligentsia. He promised them all 
    stations of power and glory in the new post-Gozer millennia, 
    while secretly binding them to his own service in life and 
    afterwards. Though fairly powerful entities, these cultists 
    seem to be subservient to other, more powerful creatures.
    ----------------------------------------------------------------------
    
    Name: Azetlor the Destroyer
    Checkpoint: Wrath of the Collector
    Location: Just run up to him and scan him.
    
    Description:
    
    Category: Class VI Elevated Remnant
    Type: Deity [Supreme Being]
    Behaviours: Attack - Melee, Range
    	    Weakness - Proton Stream
    	    Special - Limited weak points
    	
    Azetlor, Keeper of Knowledge, was once a powerful leader in 
    Shandor's 'Cult of Gozer' and, as a reward for a lifetime of 
    service, was given eternal life as a transformed demi-god in 
    the twisted ghostworld plane. Now, Golem-like, he clothes 
    himself in a dense 'skin' of environmental debris, that, 
    with the addition of his massive reserves of PK energy, 
    makes him a devastating and dangerous opponent.
    ----------------------------------------------------------------------
    =========================
    ++    History Museum   ++
    =========================
    #LOC4
    
    Name: Possessed Human
    Checkpoint: Dr Rutherford, I presume?
    Location: Head through the first room where you have to turn on the 
    	  light, you'll then have to head through a hall with black 
    	  slime. After leaving the hall, Follow your team to the left 
    	  and in the next room you will find a shaking crate which 
    	  you must smash. After the brief scene, scan Ray.
    
    Description:
    
    Category: Class III Possessor Host
    Type: Possessor [Slime Neutralized]
    Behaviours: Attack - Melee, Range, Rush
    	    Weakness - Slime
    	
    Possessed Humans are innocent bystanders possessed and 
    controlled by Class III Possessor ghosts. Slime Blower use 
    will drive Possessor Ghosts out of their human victims but 
    beware, its lingering PK resonance is not enough to prevent 
    Possessors from re-possessing anyone already slimed.
    ----------------------------------------------------------------------
    
    Name: Possessor Ghost
    Checkpoint: Dr Rutherford, I presume?
    Location: After saving ray the ghost will leave his body to be 
    	  scanned.
    
    Description:
    
    Category: Class VII Wandering Possessor
    Type: Ghost [Must trap]
    Behaviours: Attack - Range
    	    Weakness - Proton Stream
    	    Dazed Duration - Moderate
    	    Trap resistance - Medium
    	    Special - Possess Bystanders
    	
    Mrs. Myrnick, a pragmatist with a vision, opened the St. 
    Nicholas Rehabilitation Mission for Wayward Angels. The 
    mission took 'fallen' and destitute women off the mean 
    streets and cleaned them up, gave them hope, and trained them 
    for 'new' careers. St Nick's provided its desirable charges 
    to the many gentleman's club events, fraternity parties, and 
    business conventions that occurred around the City on a 
    regular basis, in return for considerable donations.
    
    Shrewd Mrs. Myrnick could always spot an opportunity and knew 
    that her 'customers' could not afford to let word of its 
    excesses get around: these were highly respected and 
    upstanding men in the community, after all. She told them she 
    was willing to remain discreet, for a sizeable donation.
    
    Unfortunately, Mrs. Myrnick failed to realize the lengths 
    some would go to preserve their reputation and one night, a 
    gang of Pinkertons paid a visit to St. Nick's. Now Mrs. 
    Myrnick's ghost, and those of her charges, has appeared in 
    many fine establishments and hotels since 1923, but they 
    tend to favor the Museum of Natural History.
    ----------------------------------------------------------------------
    
    Name: Beauty Queen Ghost
    Checkpoint: Opening Night
    Location: When you get control of your character use slime on the 
    	  possed character to force the ghost out and then take your 
    	  chance to get the scan.
    
    Description:
    
    Category: Class IV Wandering Possessor
    Type: Ghost [Must trap]
    Behaviours: Attack - Range
    	    Weakness - Proton Stream
    	    Dazed Duration - Moderate
    	    Trap resistance - Medium
    	    Special - Possess Bystanders
    	
    Beauty pageants and parades of all sorts have always been a 
    big part of the culture of NYC, and Beauty Queens have been 
    among the city's crowning jewels. Beauty Queens hate to be 
    replaced, though, and for some, perching atop thrones and 
    waving to the masses is the high point in life. In death, 
    they remain desperate for attention, and return to reign and 
    be adored all over again in spectral splendor.
    ----------------------------------------------------------------------
    
    Name: Possessed Statue
    Checkpoint: Chairman Chase
    Location: As soon as you start one will ambush you from the left.
    
    Description:
    
    Category: Class III Possessor Host
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Range, Rush
    	    Weakness - Shock Blast
    
    Possessor ghosts can also possess and take control of some 
    statuary and mannequins and are thus often encountered in a 
    wide variety of museums as well as in far more clothing 
    stores than one would reasonably expect.
    
    Fortunately, possessing an inanimate, nonliving object like 
    a mannequin or a statue binds the possessing spirit to that 
    object. Not only is the ghost unable to leave, but it is 
    also disrupted when the possessed object is destroyed.
    ----------------------------------------------------------------------
    
    Name: The Chairman
    Checkpoint: Chairman Chase
    Location: Just run around the wall and you can scan him while he's 
    	  floating in the middle.
    
    Description:
    
    Category: Class VII Ectoplasmic Entity
    Type: Deity [Supreme Being]
    Behaviours: Range
    	    Weakness - Meson Collider
    
    Shandor and his cult made many powerful connections, perhaps 
    none more so than NYC's most powerful business leaders and 
    power brokers. Shandor used his dark abilities to help each 
    of them in some state of their careers, and they were 
    indebted to him. They came together publicly as trustees of 
    the Natural History Museum, and privately misused their 
    influence to help Shandor implement and maintain his Mandala 
    throughout the city.
    
    When they died, each of them returned as guardians to the 
    Mandala, and the Natural History Museum in particular. Their 
    closeness to Shandor's evil regenerated them as ectoplasmic 
    entities. The Chairman (formerly Cornelius Wellesly, 
    Chairman of International Steel), wielded the most power 
    when alive, and likewise is the most powerful in death, 
    becoming one of Shandor's mightiest servants.
    ----------------------------------------------------------------------
    Name: Flying Skull
    Checkpoint: Chairman Chase
    Location: As you battle through the possessed statues skulls will 
    	  start flying at you from the temple.
    
    Description:
    
    Category: Class I Osteo-Focused Swarmer
    Type: Corporeal [dispersible]
    Behaviours: Attack - Rush, Swarm, Suicide
    	    Weakness - Shock Blast
    	
    Skulls are scary, especially when they fly around with 
    glowing eyes and try to kill you. These Class I swarmers are 
    drawn strangely but exclusively to skulls, real or imitation.
    
    Like other swarmers, Flying Skulls defend their territory 
    with exceptional vigor. It's best not to trespass unless 
    accompanied by a fully-charged Proton Pack.
    ----------------------------------------------------------------------
    
    Name: Union Ghost
    Checkpoint: Ghost war
    Location: When you start, wait for the gate to lift and go to the 
    	  other side of the next room to trigger the war. Both sides 
    	  are fighting so remeber to scan a ghost from each army.
    
    Description:
    
    Category: Class IV Full-Torsoed Floater
    Type: Ghost [Must trap]
    Behaviours: Attack - Range
    	    Weakness - Proton Stream
    	    Dazed Duration - Moderate
    	    Trap Resistance - Low
    	
    A local Civil War unit, The New York 87th: "Thurbold's 
    Wrongways," got lost on the way to battle, wandered in 
    circles in the coldest winter in East Coast history, and 
    eventually died of exposure only thirty miles from home. They
    now haunt the city, looking for battle. In the museum, it 
    seems, they've found it.
    ----------------------------------------------------------------------
    
    Name: Confederate ghost
    Checkpoint: Ghost war
    Location: When you start, wait for the gate to lift and go to the 
    	  other side of the next room to trigger the war. Both sides 
    	  are fighting so remeber to scan a ghost from each army.
    
    Description:
    
    Category: Class IV Full-Torsoed Specter
    Type: Ghost [Must trap]
    Behaviours: Attack - Range
    	    Weakness - Proton Stream
    	    Dazed Duration - Moderate
    	    Trap Resistance - Low
    	
    These ghosts, fighting for Poindexter's Partisan Rangers, 
    were so dedicated and focused during their battle that when 
    it ended - with their deaths - they failed to realize it. 
    Trained to unerringly follow their regimental banner, when 
    that tattered battle flag made its way into the museum's
    collection so did they. Unfortunately, there they 
    encountered other ghosts loyal to the Union, and the 
    resulting fight has raged ever since.
    
    Poindexter's Partisan Rangers evidently believe that the 
    South will rise again - even if it takes more than a lifetime.
    ----------------------------------------------------------------------
    
    Name: Venom Crawler
    Checkpoint: It's the Chairman
    Location: Run across the bridge to start the fight and these guys 
    	  will appear.
    
    Description:
    
    Category: Class VI Vermin Dominant
    Type: Corporeal [dispersible]
    Behaviours: Attack - Range, Poison, Swarm
    	    Weakness - Slime
    	
    Venom Crawlers are physical manifestations of the vermin 
    spirits that power Candelabrum Crawlers, having managed to 
    breach the planar barriers and cross over to our world.
    
    Being actual physical entities, Venom Crawlers are much more 
    powerful - and dangerous - than their lesser forms and should 
    be treated with caution.
    ----------------------------------------------------------------------
    
    Name: Black slime Fiend
    Checkpoint: It's the Chairman
    Location: These guys will appear next during the chairman fight.
    
    Description:
    
    Category: Class V Black Slime Fiend
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Rush, Ambush
    	    Weakness - Slime
    	    Special - Ambush
    	
    These humanoid fiends are composed entirely of PKE-saturated 
    black slime. Motivated by a seething anger and caustic to the 
    touch, Black Slime Fiends are dangerous, if straightforward 
    and unimaginative fighters. But don't be lulled by their 
    apparent simplicity! Black Slime Fiends are seldom 
    encountered alone.
    ----------------------------------------------------------------------
    
    Name: Black slime Ghost
    Checkpoint: It's the Chairman
    Location: These will appear after the black slime fiends.
    
    Description:
    
    Category: Class V Black Slime Floater
    Type: Corporeal [dispersible]
    Behaviours: Attack - Range
    	    Weakness - Slime
    
    These entities are unique among Class V ghosts. Unlike other 
    phantoms, the ectoplasm that creates the form of these 
    creatures is infused with black slime. The resulting hybrid 
    is an exceptionally dangerous enemy that can be difficult to 
    overcome.
    
    Recent developments have indicated that Black Slime Floaters 
    may not be a naturally occurring denizen of the ghost world.
    ----------------------------------------------------------------------
    ====================================
    ++    Return to Hotel Sedgewick   ++
    ====================================
    #LOC5
    
    Name: Webbed Fiend
    Checkpoint: Enter the Spiderwitch
    Location: From the start of the checkpoint, follow your team and 
    	  these guys will pop-up for you to scan around the main 
    	  entrance area.
    
    Description:
    
    Category: Class V Webbed Fiend
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Range, Rush
    	    Weakness - Shock Blast
    	    Special - Ambusher
    	
    Outwardly humanoid in appearance, Webbed Fiends can draw 
    upon PKE energy to alter their appearance in order to 
    present a terrifying visage that can cause those with weaker 
    wills to flee. As though they are trapped between two worlds,
    Webbed Fiends quickly transition between the ghost world and
    the physical world.
    
    Just don't be there when they do!
    ----------------------------------------------------------------------
    
    Name: Cook Ghost
    Checkpoint: Power Restored
    Location: From the start of the checkpoint walk forward and one of 
    	  these guys will pop-up.
    
    Description:
    
    Category: Class III Animating Specter
    Type: Ghost [must trap]
    Behaviours: Attack - Range
    	    Weakness - Proton Stream
    	    Dazed Duration - Long
    	    Trap Resistance - Low
    	
    To avoid a scathing review, the famous French chef DeForrest 
    poisoned a food critic's dessert course. Unfortunately he 
    did a poor job of hiding the poison and the next night it 
    accidentally found its way into his staff's dinner, causing 
    them all horrible and painful deaths.
    
    When the state-of-the-art kitchen equipment was bought and 
    imported to NY by the Sedgewick Hotel, the ghosts of the 
    chef and his now post-mortal staff unfortunately came with 
    it.
    ----------------------------------------------------------------------
    
    Name: Chef DeForrest
    Checkpoint: Power Restored
    Location: He's in the same room as the cook ghosts, just look around 
    	  for the fat guy.
    
    Description:
    
    Category: Class IV Anchored Phantom
    Type: Ghost [must trap]
    Behaviours: Attack - Melee, Range, Spawn
    	    Weakness - Proton Stream
    	    Dazed Duration - Moderate
    	    Trap Resistance - Medium
    	    Special - Summon Minions
    	
    Chef DeForrest was a talented chef on the verge of becoming 
    world-famous. The night the restaurant critic came to his 
    restaurant, however, things went poorly. In order to avoid a 
    bad review, the intensely paranoid Chef poisoned the 
    critic's dessert course. He hid the poison poorly, though, 
    and it accidentally found its way into the staff's dinner 
    the following evening. The entire staff, including Chef 
    DeForest himself, died horrible and painful deaths.
    
    Like the rest of his staff, Chef DeForrest was imported to 
    NYC and the Sedgewick hotel with his kitchen equipment.
    ----------------------------------------------------------------------
    
    Name: Kitchen Flier
    Checkpoint: Power Restored
    Location: These are the things which fly around during the fight 
    	  with Chef DeForrest.
    
    Description:
    
    Category: Class I Inhibiting Swarmer
    Type: Corporeal [dispersible]
    Behaviours: Attack - Rush, Swarm, Suicide
    	    Weakness - Shock Blast
    	
    These restless spirits have been driven to inhabit and 
    control small kitchen utensils. Quick moving but fairly 
    weak, these swarmers' insubstantial forms quickly fade back 
    into the depths of the ghost world when dislodged from the 
    objects they possess.
    
    Statistically kitchens are the location of a large number of 
    injuries, especially when filled with swarms of attacking 
    utensils.
    ----------------------------------------------------------------------
    
    Name: Spider Crawler
    Checkpoint: Ghostworld Again
    Location: Follow your team mate through the hall and these guys will 
    	  appear.
    
    Description:
    
    Category: Class VI Vermin Entity
    Type: Corporeal [dispersible]
    Behaviours: Attack - Range, Poison, Swarm
    	    Weakness - Boson Dart
    		  	
    A close relative of the Venom Crawler, Spider Crawlers are 
    also physical manifestations of the vermin spirits though of 
    a different order. Encounters with these creatures have only 
    been reported on the ghost plane where they are usually the 
    heralds of other, more dangerous powers.
    ----------------------------------------------------------------------
    
    Name: Spiderwitch
    Checkpoint: Lair of the Spiderwitch
    Location: Walkthrough the caves until she appears, you can't really 
    	  miss her since she's the end of level boss.
    
    Description:
    
    Category: Class VI Elevated Remant
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Rush, Ambush
    	    Weakness - Slime
    	    Special - Ambush
    	
    This anonymous woman (the authorities never discovered her 
    identity) spent	several years in the '20's living in the 
    Hotel Sedgewick. There, for purposes only known to herself 
    and to her master, Ivo Shandor, she lured men into her rooms 
    and then murdered them (though it's uncertain if they were 
    killed before or after they were hung from the ceiling and 
    drained of their blood).
    
    As a reward for her efforts as a member of his inner circle, 
    after her death, Shandor used his substantial powers to 
    'elevate' her, creating the Spiderwitch. Now a terrifying 
    spider-human fusion, she and her insect-like minions 
    protect Shandor's interests in the strange, twisted plane 
    that exists immediately between our world and the ghostworld.
    ----------------------------------------------------------------------
    =======================
    ++    Lost Island    ++
    =======================
    #LOC6
    
    ############################################################
    ## You should already have 4 of these so I'm only listing ##
    ## the ones you don't have.                               ##
    ############################################################
    
    Name: Black Slime Monster
    Checkpoint: Black Slime What!?
    Location: When you drain the slime on of these will come 
    	  out for you to scan.
    
    Description:
    
    Category: Class VI Slime Shambler
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Range, Beserk
    	    Weakness - Slime
    	
    These power brokers hailed from and dominated their 
    respective industries in the late 1800's through the mid 
    1900's. Shandor used his dark abilities to help each of them 
    in some state of their careers, and they were indebted to 
    him. They came together publicly as trustees of the Natural 
    History Museum, and privately misused their influence to 
    help Shandor implement and maintain his Mandala throughout
    the city.
    
    When each of them died, they returned as guardians to the 
    Mandala. Their closeness to Shandor's evil regenerated them 
    as entities made of Black Slime.
    ----------------------------------------------------------------------
    
    Name: Imprisoned Juvenile Slor
    Checkpoint: Black Slime Beast
    Location: Run up the stairs and through to the room with the big 
    	  machine and smash the orbs with the slime gun. When he 
    	  comes out grab a scan.
    
    Description:
    
    Category: Class VII Ectoplasmic Outsider
    Type: Deity [Supreme Being]
    Behaviours: Attack - Range
    	    Weakness - Slime
    	
    Somehow Shandor's cult, guided by Ivo himself, discovered a 
    way to lure a young Slor from its home hell dimension into 
    our world. More impressively they also managed to imprison 
    that Slor within a ghostworld pocket at the heart of 
    Shandor's island mansion. Fueled by hatred, bile and anger 
    and assisted by mechanical monstrosities of Shandor's own 
    design, this captive Slor serves as the powerful guardian of 
    the Lost Island's dimension-aligning orrery machinery.
    ----------------------------------------------------------------------
    =================================
    ++    Central Park Cemetary    ++
    =================================
    #LOC7
    
    ############################################################
    ## You should already have 3 of these so I'm only listing ##
    ## the ones you don't have.                               ##
    ############################################################
    
    Name: Cemetary Crawler
    Checkpoint: The Elusive Key
    Location: Use the slime gun on the gate controls and follow your team
    	  mate. after progressing a little further you will view and 
    	  cutscene  after which you will be ambushed by them.
    
    Description:
    
    Category: Class II Vermin Mimic
    Type: Corporeal [dispersible]
    Behaviours: Attack - Range, Rush, Swarm
    	    Weakness - Boson Dart
    	
    Cemetery Closely related to Imprinting Vermin Spirits (aka 
    'Candelabrum Crawlers'), like other scuttlers, these class 
    II Vermin Mimics are powered by swarming minor spirits that 
    animate gravestones and other funerary monuments.
    
    Because Cemetery Crawlers are composed primarily of stone, 
    they are more resistant to damage than is typical for class 
    II entities and is another reason why it is probably best to 
    spend as little time in haunted cemeteries as possible.
    ----------------------------------------------------------------------
    
    Name: Grave Fiend
    Checkpoint: Battle of the Boneyard
    Location: Follow the path and you will run into these guys pretty 
    	  soon.
    
    Description:
    
    Category: Class VI Reanimator
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Range, Rush
    	    Weakness - Shock Blast
    	
    Known to haunt cemeteries and other, less official bone 
    yards, Grave Fiends are semi-sentient, self aware entities 
    whose hatred and anger in life now fuels their malicious and 
    highly anti-social behavior in death. Not a terribly 
    imaginative or cunning fighter, your average Grave Fiend 
    makes up for its simple nature by sheer volume, inhabiting 
    as many interred skeletons and bodies as possible.
    
    These dangerous entities prove that the living dead are not 
    entirely the products of a fevered mind or a tired genre.
    ----------------------------------------------------------------------
    
    Name: Cultist Summoner
    Checkpoint: Battle in the Boneyard
    Location: Follow the path and you will run into these guys pretty 
    	  soon.
    
    Description:
    
    Category: Class III Mortal Remnant
    Type: Ghost [Must trap]
    Behaviours: Attack - Melee, Range, Spawn
    	    Weakness - Meson Collider
    	    Dazed Duration - Moderate
    	    Trap Resistance - Medium
    	    Special - Summoning Ability
    
    Once lesser leaders in Shandor's cult, these 'elevated' 
    cultist are now part of his paranormal horde of minions. 
    Though they seem to possess elevated positions of power over 
    the lesser cultists, these 'Elevated' Cultists are all still
    utterly subservient to Shandor's will.
    ----------------------------------------------------------------------
    
    Name: Grave Monster
    Checkpoint: Crypt Alley
    Location: This guy pops-up when you're returning the key.
    
    Description:
    
    Category: Class VI Focused Reanimator
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Range, beserk
    	    Weakness - Shock Blast
    
    Grave Monsters are creatures composed of animated cemetery 
    debris, possessed by hellfire and driven by hatred of all 
    things living. These are slower moving, but exceptionally 
    powerful creatures.
    
    Defeating a Grave Monster is not easy. Their accumulated 
    cemetery rubble gives them an additional layer of defense, 
    allowing them to soak up a lot more damage than commonly 
    expected.
    ----------------------------------------------------------------------
    
    Name: Stone Angel
    Checkpoint: Attack of the Stone Angels
    Location: When you start the checkpoint walk out the tunnel and be 
    	  prepared for their attack.
    
    Description:
    
    Category: Class V Minor kinetic Animator
    Type: Corporeal [dispersible]
    Behaviours: Attack - Range, Rush
    	    Weakness - Proton Stream, Wrangle Stream
    
    Weaker entities possibly related to those at the heart of 
    each Stone Gargoyle, these Kinetic Animators make up for 
    their individual weakness by attacking in greater numbers.
    ----------------------------------------------------------------------
    
    Name: Keyhead Monster
    Checkpoint: Headstones
    Location: They attack you straight away when you start.
    
    Description:
    
    Category: Class VI Semi Merged Attractor
    Type: Corporeal [dispersible]
    Behaviours: Attack - Melee, Range, Beserk
    	    Weakness - Shock Blast
    	
    Closely related to other bi-dimensional attractors, these 
    golems have been bound to a will greater than theirs to 
    serve as sentries tasked to eternally guard otherworldly 
    portals and gates.
    ----------------------------------------------------------------------
    
    Name: Shandor the Architect
    Checkpoint: Destructor Form
    Location: Run up to him and grab a scan, simple.
    
    Description:
    
    Category: Class VII Transformed Mortal remnant
    Type: Deity [Supreme Being]
    Behaviours: Attack - Throw
    	    Weakness - Meson Collider
    	    Special - Protected by magical Barriers
    	
    Though his early history is problematic and open to debate, 
    it is known that Ivo Shandor was a medical doctor who 
    performed a lot of unnecessary surgery as well as an 
    architect of some renown. After World War I, Shandor decided 
    that society was too sick to survive. On June 6th, 1920, he 
    started a secret society of Gozer Worshipers, numbering 
    nearly 1,000, dedicated to bringing about the end of the 
    world.
    
    It is now known that Shandor and his followers researched 
    heavily into the paranormal, especially in the areas of 
    pre-apocalism and ectoplasmic hybridology.
    
    During the same time, Shandor apparently also made some 
    serious connections within the Gozarian pantheon because, 
    following his death, he has undergone a complete 
    transformation and has become a major Gozerian power himself.
    ----------------------------------------------------------------------
    
    =================
    ++    Other    ++
    =================
    #LOC0
    
    -At the start of the game you will battle the sloth ghost, you haven't 
    been taught how to scan at this point so no need to worry about it, you 
    get it automatically.
    
    These are everywhere so you have no reason to miss them...
    
    -Black Slime 
    
    -Black slime portal
    
    -Ectoplasm
    
    -Ectoplasm residue
    
    ----------------------------------------------------------------------
    
    =============================
    ++    Tips for scanning    ++
    =============================
    #TIPS
    
    
    1) When scanning a ghost, to get a 100% scan you should get the ghost 
    in the center of view and then hit the scan button.
    
    2) If you don't have the "Back Off Man. I'm a Scientist" 
    Trophy/Achievement but you have all ghosts in your spirit guide it's 
    likely at least one of the ghosts isn't 100%, To find out which one(s) 
    are not at 100% view their entry in the spirit guide and if it has 
    basic details such as name and an image of it then you will need to 
    re-scan it (compare the information you have for a ghost to the info 
    listed in this guide if you need to).
    
    3) If you upgrade the PKE meter you can scan by simply tapping the 
    scan button repeatedly, it's just easier this way.
    
    4) When finding which ghosts you need use the "replay mission" from 
    the career menu and from the level select it will list how many 
    ghosts you have scanned and how many cursed artifacts you have 
    collected bellow the image of the level.
    
    ----------------------------------------------------------------------
    
    =====================
    ++    Revisions    ++
    =====================
    #REVI
    
    v 1.1:
    
    1) Added "Tips for scanning" section.
    2) Added the sloth ghost to the list in "Other".
    3) Guide now available at supercheats, playheaven and
       gamesradar/cheatplanet too.
    
    ======================================================================
    
    			-- DOCUMENT END --

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