______________________________
| GHOSTBUSTERS: THE VIDEO GAME |
| 100% PKE SCAN GUIDE          |
| BY FFADDICT01                |
| HOSTED AT GAMEFAQS.COM       |
| VERSION 1.1                  |
|______________________________|


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|		         Introduction                       |
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 

I noticed people wanted a guide to find all the ghosts to scan for 
the "Back off Man. I'm A Scientist" Trophy/Achievement so here it is!
I hope this guid gives you the information you need and if you need to
contact me send an email to: ffaddict01@hotmail.co.uk.

View the html version of this guide at:http://tinyurl.com/gbscanguide

Legal:

This document is protected under copyright law and no website has 
permission to host it without obtaining my permission first. It can 
be printed off for personal use, but may not be re-distributed, 
changed or sold on for profit. If you would like to use it on your 
website please seek my permission first.

----------------------------------------------------------------------
   
   +------------------------------------------------------+
   |                   Table of Contents                  |
   +======================================================+
   |        Location                       |   Ghosts     |
   +---------------------------------------+--------------+
   |   	#LOC1........Hotel Sedgewick       |      6       |
   |    #LOC2........Times Square          |      6       |
   |    #LOC3........Public Library        |      10      |
   |    #LOC4........History Museum        |      11      |
   |    #LOC5........Retrun to hotel Sed...|      6       |
   |    #LOC6........Lost Island           |      6       |
   |    #LOC7........Central Park Cemetary |      10      |
   |    #LOC0........Other		   |      4       |
   +---------------------------------------+--------------+
   |    #TIPS........Tips for scanning     |     N/A      |
   |    #REVI........Revisions             |     N/A      |
   +======================================================+


=========================
++   Sedgewick Hotel   ++
=========================
#LOC1

Name: Bellhop Ghost
Checkpoint: Bad service
Location: When you start this checkpoint, slimer will leave and the 
	  ghosts will enter.

Description:

Category: Class III Animating Specter
Type: Ghost [Must Trap]
Behaviours: Attack - Melee, Range
	    Weakness - Proton Stream
	    Dazed Duration - Long
	    Trap resistance - Low

While all grand old hotels have their dark secrets, the 
elegant Sedgewick Hotel has them all trumped. Ever since it 
opened in 1897, the Sedgewick has exuded an eerie atmosphere.
An inordinate number of guests and staff have met untimely 
ends due to strange accidents and sometimes foul play. Most 
of them stay forever, drawn to an inexorable force that traps
them in the Sedgewick's many corridors, suites, ballrooms, 
and service areas. 

The spectral staff takes great care of the Hotel, and don't 
appreciate disturbances other than the ones they create 
themselves.
----------------------------------------------------------------------

Name: Dead Fish Flier
Checkpoint: Air in Line
Location: After starting the checkpoint, walkthrough the first room 
	  and into the next where the sheft to your left will tilt.
	  After leaving this seecond room you will now be in the 
	  kitchen which you will be briefly sealed in. In this room 
	  you will see glowing blue fish flying around, scan them to 
	  update the spirit guide.

Description:

Category: Class I Inhabiting Swarmer
Type: Corporeal [dispersible]
Behaviours: Attack - Rush, Swarm, Suicide
	    Weakness - Proton Stream
	
These minor spirits seem to be subservient to a greater 
entity's will and have been driven to protect it by 
possessing and controlling a variety of fish market castoffs.
Like other Class I swarmers, Dead Fish Fliers are quick 
moving but fairly weak creatures that, once disrupted, 
quickly	fade back into the depths of the ghost world.
----------------------------------------------------------------------

Name: Slimer
Checkpoint: Rodriquez Bar Mitzvah
Location: After starting this checkpoint you will automatically 
	  engage in battle with slimer, just grab a scan.

Description:

Category: Class V Full-Roaming Vapor
Type: Ghost [Must Trap]
Behaviours: Attack - Throw, Rush
	    Weakness - Proton Stream
	    Dazed Duration - Long
	    Trap resistance - Low
	
Sometimes called "Onionhead" or simply "the Mean Green 
Ghost," Ray purportedly named this creature "Slimer" 
specifically to annoy Peter (who still carries a 
long-standing distrust of the creature). Regardless of what 
he's called, this focused, non-terminal repeating phantasm 
personifies gluttony and is drawn to anything edible. While 
this Class V, Full Roaming Vapor isn't especially malicious, 
you don't want to be between him and a snack.

Use caution when he's hungry, which is all the time.
----------------------------------------------------------------------

Name: Candelabrum Crawler
Checkpoint: Charge of the Light Brigade
Location: when you start the checkpointby turn around and head right 
	  where you will eventually be greeted by large amounts of 
	  water. Now the floor is flooded continue with the game 
	  until the candles start jumping of the wall for you to scan.

Description:

Category: Class II Vermin Imprinter
Type: Corporeal [dispersible]
Behaviours: Attack - Range, Swarm
	    Weakness - Proton Stream

Candelabrum Crawlers are powered by swarming little vermin 
spirits who animate seemingly innocent light fixtures and 
turn them to sinister purpose. These spirits, primarily the 
imprint of an animal life-force that once existed in our 
physical world, take over simple objects and then force them 
into a rough copy of their original physical form.
----------------------------------------------------------------------

Name: Pappy Sargassi
Checkpoint: Sargassi's by the sea
Location: After starting this checkpoint you will automatically 
	  engage in battle with Pappy Sargassi, just grab a scan.

Description:

Category: Class III Roaming Animator
Type: Ghost [Must Trap]
Behaviours: Attack - Melee, Range, Rush
	    Weakness - Proton Stream
	    Dazed Duration - Moderate
	    Trap resistance - Medium
	
Descending from a long, proud line of seafarers and fishermen,
Pappy Sargassi attempted to avoid the notoriously unlucky 
early deaths on the water that plagued his family by pursuing
a more landlocked career. In 1950 he opened a restaurant, 
Sargassi's, and attempted to turn his back on the sea. In 
later years, he overcame his fear of the water and took up 
fishing.

His family's curse caught up with him or he was the unluckiest
fisherman who ever lived and he died choking on a fish stick 
while being eaten by a great white shark.
----------------------------------------------------------------------

Name: Kitchen Golem
Checkpoint: And the Kitchen Sink, too
Location: After starting this checkpoint you will automatically 
	  engage in battle with the Golem, just grab a scan.

Description:

Category: Class VI Bi-Dimensional Attractor
Type: Unstable [Wrangle parts]
Behaviours: Attack - Melee, beserk
	    Weakness - Proton Stream

Golems can bend objects to their will, manipulating them to 
form portions of their own physically manifested form. PK 
Energy greatly grants the golem the ability to reconstitute 
damaged or destroyed portions of its 'body.' This golem was 
formed from paranormally compromised items from the kitchen 
of a restaurant located in the Hotel Sedgewick.
----------------------------------------------------------------------

=========================
++    Times Square     ++
=========================
#LOC2

Name: Marshmallow Mini
Checkpoint: Mass Panic
Location: When you start the checkpoint, follow Ecto-1 and eventually
	  they will start appearing from the direction of stay puft

Description:

Category: Class V Manifesting Outworlder
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Rush
	    Weakness - Boson Dart
	    Special - Spawn of Stay Puft

These class V entities are the mischievous spawn of the 
Stay-Puft Marshmallow Man, a not-so-tasty blend of corn syrup,
water, gelatin, tetrasodium pyrophosphate, and evil.
----------------------------------------------------------------------

Name: Hobo ghost
Checkpoint: Mass Panic
Location: After Wiping out the marshmallow minis, the hobo ghosts
	  will appear from the same direction.

Description:

Category: Class V Free Roaming Vapor
Type: Ghost [Must trap]
Behaviours: Attack - Range
	    Weakness - Proton Stream
	    Dazed Duration - Moderate
	    Trap resistance - Medium

The big city can take a toll on people, especially those on 
the fringes of society, and New York is no exception. Many 
of its wanderers and outcasts have met unfortunate ends and 
some of those still remain, attempting to extend those 
unfortunate ends to others.
----------------------------------------------------------------------

Name: Stone Gargoyle
Checkpoint: Ghosts and Gargoyles
Location: Follow Ecto-1 and after the cutscene you will get you 
	  chance to scan.

Description:

Category: Class VI Kinetic Animator
Type: Corporeal [dispersible]
Behaviours: Attack - Throw, rush
	    Weakness - Proton Stream, Wrangle stream
	
Created when normal, stone gargoyles are inhabited by 
powerful, ghostworld entities, these Class VI Kinetic 
Animators possess all the inherent strength of their original
stone fortified by a large dose of PK energy. Stone Gargoyles
are strong and dangerous but also susceptible to taking impact
damage. All Class VI creatures are openly hostile to humanity 
and great care must be made when dealing with them to 
minimize the risk of innocent lives.
----------------------------------------------------------------------

Name: Construction Worker
Checkpoint: Ghosts and Gargoyles
Location: Appears after you have defeated the gargoyles

Description:

Category: Class III Animating Specter
Type: Ghost [Must Trap]
Behaviours: Attack - Melee, Range
	    Weakness - Proton Stream
	    Dazed Duration - Long
	    Trap resistance - Low
	
Skyscraper and bridge construction crews: brave souls that, 
since the evolution of the Manhattan skyline, have met their 
fates in terrible accidents. They've fallen from great 
heights, been crushed by swinging steel, drowned in vats of 
setting concrete and scalded by hot pitch.

The city is built on the bones of these victims of on-the-job
construction accidents. Now they've all found new careers 
in deconstruction.
----------------------------------------------------------------------

Name: Opera Diva ghost
Checkpoint: Hindenburg: The Musical
Location: Walk to the black slime and after the talking a ghost 
	  will pop-up.

Description:

Category: Class IV Full-Roaming Phantom
Type: [Must Trap]
Behaviours: Attack - Range, Rush
	    Weakness - Proton Stream
	    Dazed Duration - Moderate
	    Trap resistance - medium
	
In the popular and long-running Broadway adaptation of 
Wagner's epic opera cycle: 'RING!' Brunhilde was sung by 
world-renowned soprano Carlotta Caprizzi in her most famous 
role. The entire cast was killed when, in a burst of 
thunderous applause near the end of Carlotta's aria, the 
old and structurally questionable stage collapsed underneath 
them.

These fat ladies never finished singing.
----------------------------------------------------------------------

Name: Stay Puft
Checkpoint: Shadow of the stay Puft
Location: When Stay puft starts walking towards you, he will 
	  eventually be close enough to scan.

Description:

Category: Class VII Outside Avatar
Type: Deity [Supreme Being]
Behaviours: Attack - Melee, Throw, Spawn
	    Weakness - Boson dart
	    Special - Spawns marshmallow Minis

Once only the cartoon mascot of the Stay Puft Marshmallow 
Corporation, Stay Puft became a giant marshmallow menace 
when Gozer, the powerful Sumerian god, forced the 
Ghostbusters to choose the form of his physical manifestation.
Though they all tried to clear their minds, Ray couldn't help 
but think of his favorite childhood icon. "It just popped in 
there," he said. Stay Puft was initially defeated when the 
Ghostbusters crossed their streams at Gozer's portal, 
resulting in total protonic reversal.

It's not certain why or how Stay Puft has returned but, 
without a portal to the ghostworld handy, crossing the 
streams to defeat it again is probably not an option.
----------------------------------------------------------------------
=========================
++    Public Library   ++
=========================
#LOC3

Name: Cruster
Checkpoint: Dangerous Books
Location: Walk forward from the start of the checkpoint and Cruster 
	  will pop-up for the scan

Description:

Category: Class V Telekinetic Animator
Type: Ghost [Must trap]
Behaviours: Attack - Range, Telekinetic
	    Weakness - Proton stream
	    Dazed duration - Long
	    Trap Resistance - Medium
	
These animator ghosts never walked the Earth as humans. They 
are ectoplasmic entities that came through inter-dimensional 
tears to our world. These creatures seem to personify sloth 
and, unlike most ghosts, these Class V entities don't seem 
to operate alone - they almost always seem to be accompanied
by another of their kind.
----------------------------------------------------------------------

Name: Book Golem
Checkpoint: Dangerous Books
Location: Straight after Cruster appears you get greeted with the 
	  book golem.

Description:

Category: Class VI Bi-Dimensional Attractor
Type: Unstable [Wrangle parts]
Behaviours: Attack - Melee, Beserk
	    Weakness - Shock Blast

Golems can bend objects to their will, manipulating them to 
form portions of their own physically manifested form. PK 
Energy greatly enhances the golem's ability to reconstitute 
damaged or destroyed portions of its 'body'. This golem was 
formed from overly energetic PKE charged books in the Public 
Library.
----------------------------------------------------------------------

Name: Librarian Ghost
Checkpoint: Ssshhed Again
Location: When you start the checkpoint follow your PKE meter and 
	  grab a scan.

Description:

Category: Class IV Semi-Anchored Enity
Type: Ghost [Must trap]
Behaviours: Attack - Range, Spawn
	    Weakness - Proton Stream
	    Dazed Duration - Moderate
	    Trap resistance - low
	    Special - Summon Bookbats
	
Dr. Eleanor Twitty was the head librarian of the New York 
Public Library and overseer of its collection of ancient 
artifacts, stone tablets, and thought-forgotten parchments. 
In March, 1924, Dr. Twitty went missing. The New York Police 
Department made every effort to find her, including repeated
room-to-room searches of the underground library stacks where
she was last seen, but she was never found. Alive, that is.

Now she wanders the stacks of the New York City Public 
Library still organizing books and keeping louder library 
patrons shushed with a bony finger to the lips. By most 
appearances she is still the same quaint and genteel-looking 
woman she was in life. Aggravate her, however, and she will 
transform into a rage-filled horror and heaven help you if 
you have any overdue books.
----------------------------------------------------------------------

Name: Book bat
Checkpoint: Sorted Out
Location: Walkthrough the hall until you reach the open room where 
	  you will be swarmed by book bats.

Description:

Category: Class I Inhabiting Swarmer
Type: Corporeal [dispersible]
Behaviours: Attack - Rush, Swarm
	    Weakness - Shock Blast

It's a book... but it acts like a bat! They can be very 
dangerous when flocking in swarms. These bat-like minion 
spirits have been forced into the mortal plane where they 
animate books and tomes. Book Bats often travel in swarms 
and are very territorial, attacking when disturbed. Under 
some circumstances these Class I entities can be coerced or 
controlled by more powerful entities.
----------------------------------------------------------------------

Name: Crusto
Checkpoint: Sorted out
Location: Defeat the book bats and he will appear.

Description:

Category: Class V Telekinetic Animator
Type: Ghost [Must trap]
Behaviours: Attack - Range, Telekinetic
	    Weakness - Proton stream
	    Dazed duration - Long
	    Trap Resistance - Medium
	
These animator ghosts never walked the Earth as humans. They 
are ectoplasmic entities that came through inter-dimensional 
tears to our world. These creatures seem to personify sloth 
and, unlike most ghosts, these Class V entities don't seem 
to operate alone - they almost always seem to be accompanied
by another of their kind.
----------------------------------------------------------------------

Name: Paper Construct
Checkpoint: Slipery
Location: Head through the halls to meet up with ray way they will 
	  ambush you.

Description:

Category: Class VI Transformed Composite
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range
	    Weakness - Shock blast
	    Special - Can Teleport
	
Drawn inexplicably to old libraries and archives, these 
malicious apparitions have been known to clothe their 
insubstantial forms with paper, books, tomes, parchments 
and even ancient scrolls in order to manifest in and 
interact with the mortal world. Paper Constructs seem to be 
lesser manifestations that are controlled by more powerful 
entities.

If only print was dead!
----------------------------------------------------------------------

Name: Book Centurion
Checkpoint: Special Collections
Location: Head into the next room where the will spawn towards the back

Description:

Category: Class VI Armored Composite
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Rush
	    Weakness - Proton stream
	    Special - Damage blocking shield
	
It's not known if the attraction is the books or the actual 
stored knowledge, but these Class VI entities favor the same 
book and scroll-filled locations that Paper Constructs are 
drawn to. Book Centurions are composed of PKE-bonded books 
and papers, but with a higher book concentration. Most 
notably, however, Book Centurions carry a distinctive shield,
a concentrated PKE barrier that blocks most directed energy 
attacks. Fortunately, the Capture Stream can still indirectly 
attack and can be used to tear the shield from the Centurion's
hand.
----------------------------------------------------------------------

Name: Coal Golem
Checkpoint: The trouble with Golems
Location: Walkthrough the door and down the stairs do be greeted by 
	  two coal golems.

Description:

Category: Class VI Bi-Dimensional Attractor
Type: Unstable [Wrangle parts]
Behaviours: Attack - Melee, Beserk
	    Weakness - Shock blast

Golems can bend objects to their will, manipulating them to 
form portions of their own physically manifested form. PK 
Energy greatly grants the golem the ability to reconstitute 
damaged or destroyed portions of its 'body'. This golem was 
formed from PKE charged coal in the NYC Public Library's 
furnace room.

What's so scary about a pile of coal? Nothing until it balls 
up a massive fist and smacks you with it.
----------------------------------------------------------------------

Name: Cultist
Checkpoint: Hall of Mirrors
Location: Traverse the hall of mirrors untill they appear and grab a 
scan. 

Description:

Category: Class III Elevated Remnant
Type: Ghost [Must trap]
Behaviours: Attack - Range
	    Weakness - Meson collider
	    Dazed duration - short
	    Trap resistance - High
	
Shandor's horde of Gozer worshippers are drawn from around 
the world. Shandor cultivated his minions carefully, drawing 
followers both from the world's most affluent quarters and 
from the halls of intelligentsia. He promised them all 
stations of power and glory in the new post-Gozer millennia, 
while secretly binding them to his own service in life and 
afterwards. Though fairly powerful entities, these cultists 
seem to be subservient to other, more powerful creatures.
----------------------------------------------------------------------

Name: Azetlor the Destroyer
Checkpoint: Wrath of the Collector
Location: Just run up to him and scan him.

Description:

Category: Class VI Elevated Remnant
Type: Deity [Supreme Being]
Behaviours: Attack - Melee, Range
	    Weakness - Proton Stream
	    Special - Limited weak points
	
Azetlor, Keeper of Knowledge, was once a powerful leader in 
Shandor's 'Cult of Gozer' and, as a reward for a lifetime of 
service, was given eternal life as a transformed demi-god in 
the twisted ghostworld plane. Now, Golem-like, he clothes 
himself in a dense 'skin' of environmental debris, that, 
with the addition of his massive reserves of PK energy, 
makes him a devastating and dangerous opponent.
----------------------------------------------------------------------
=========================
++    History Museum   ++
=========================
#LOC4

Name: Possessed Human
Checkpoint: Dr Rutherford, I presume?
Location: Head through the first room where you have to turn on the 
	  light, you'll then have to head through a hall with black 
	  slime. After leaving the hall, Follow your team to the left 
	  and in the next room you will find a shaking crate which 
	  you must smash. After the brief scene, scan Ray.

Description:

Category: Class III Possessor Host
Type: Possessor [Slime Neutralized]
Behaviours: Attack - Melee, Range, Rush
	    Weakness - Slime
	
Possessed Humans are innocent bystanders possessed and 
controlled by Class III Possessor ghosts. Slime Blower use 
will drive Possessor Ghosts out of their human victims but 
beware, its lingering PK resonance is not enough to prevent 
Possessors from re-possessing anyone already slimed.
----------------------------------------------------------------------

Name: Possessor Ghost
Checkpoint: Dr Rutherford, I presume?
Location: After saving ray the ghost will leave his body to be 
	  scanned.

Description:

Category: Class VII Wandering Possessor
Type: Ghost [Must trap]
Behaviours: Attack - Range
	    Weakness - Proton Stream
	    Dazed Duration - Moderate
	    Trap resistance - Medium
	    Special - Possess Bystanders
	
Mrs. Myrnick, a pragmatist with a vision, opened the St. 
Nicholas Rehabilitation Mission for Wayward Angels. The 
mission took 'fallen' and destitute women off the mean 
streets and cleaned them up, gave them hope, and trained them 
for 'new' careers. St Nick's provided its desirable charges 
to the many gentleman's club events, fraternity parties, and 
business conventions that occurred around the City on a 
regular basis, in return for considerable donations.

Shrewd Mrs. Myrnick could always spot an opportunity and knew 
that her 'customers' could not afford to let word of its 
excesses get around: these were highly respected and 
upstanding men in the community, after all. She told them she 
was willing to remain discreet, for a sizeable donation.

Unfortunately, Mrs. Myrnick failed to realize the lengths 
some would go to preserve their reputation and one night, a 
gang of Pinkertons paid a visit to St. Nick's. Now Mrs. 
Myrnick's ghost, and those of her charges, has appeared in 
many fine establishments and hotels since 1923, but they 
tend to favor the Museum of Natural History.
----------------------------------------------------------------------

Name: Beauty Queen Ghost
Checkpoint: Opening Night
Location: When you get control of your character use slime on the 
	  possed character to force the ghost out and then take your 
	  chance to get the scan.

Description:

Category: Class IV Wandering Possessor
Type: Ghost [Must trap]
Behaviours: Attack - Range
	    Weakness - Proton Stream
	    Dazed Duration - Moderate
	    Trap resistance - Medium
	    Special - Possess Bystanders
	
Beauty pageants and parades of all sorts have always been a 
big part of the culture of NYC, and Beauty Queens have been 
among the city's crowning jewels. Beauty Queens hate to be 
replaced, though, and for some, perching atop thrones and 
waving to the masses is the high point in life. In death, 
they remain desperate for attention, and return to reign and 
be adored all over again in spectral splendor.
----------------------------------------------------------------------

Name: Possessed Statue
Checkpoint: Chairman Chase
Location: As soon as you start one will ambush you from the left.

Description:

Category: Class III Possessor Host
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Rush
	    Weakness - Shock Blast

Possessor ghosts can also possess and take control of some 
statuary and mannequins and are thus often encountered in a 
wide variety of museums as well as in far more clothing 
stores than one would reasonably expect.

Fortunately, possessing an inanimate, nonliving object like 
a mannequin or a statue binds the possessing spirit to that 
object. Not only is the ghost unable to leave, but it is 
also disrupted when the possessed object is destroyed.
----------------------------------------------------------------------

Name: The Chairman
Checkpoint: Chairman Chase
Location: Just run around the wall and you can scan him while he's 
	  floating in the middle.

Description:

Category: Class VII Ectoplasmic Entity
Type: Deity [Supreme Being]
Behaviours: Range
	    Weakness - Meson Collider

Shandor and his cult made many powerful connections, perhaps 
none more so than NYC's most powerful business leaders and 
power brokers. Shandor used his dark abilities to help each 
of them in some state of their careers, and they were 
indebted to him. They came together publicly as trustees of 
the Natural History Museum, and privately misused their 
influence to help Shandor implement and maintain his Mandala 
throughout the city.

When they died, each of them returned as guardians to the 
Mandala, and the Natural History Museum in particular. Their 
closeness to Shandor's evil regenerated them as ectoplasmic 
entities. The Chairman (formerly Cornelius Wellesly, 
Chairman of International Steel), wielded the most power 
when alive, and likewise is the most powerful in death, 
becoming one of Shandor's mightiest servants.
----------------------------------------------------------------------
Name: Flying Skull
Checkpoint: Chairman Chase
Location: As you battle through the possessed statues skulls will 
	  start flying at you from the temple.

Description:

Category: Class I Osteo-Focused Swarmer
Type: Corporeal [dispersible]
Behaviours: Attack - Rush, Swarm, Suicide
	    Weakness - Shock Blast
	
Skulls are scary, especially when they fly around with 
glowing eyes and try to kill you. These Class I swarmers are 
drawn strangely but exclusively to skulls, real or imitation.

Like other swarmers, Flying Skulls defend their territory 
with exceptional vigor. It's best not to trespass unless 
accompanied by a fully-charged Proton Pack.
----------------------------------------------------------------------

Name: Union Ghost
Checkpoint: Ghost war
Location: When you start, wait for the gate to lift and go to the 
	  other side of the next room to trigger the war. Both sides 
	  are fighting so remeber to scan a ghost from each army.

Description:

Category: Class IV Full-Torsoed Floater
Type: Ghost [Must trap]
Behaviours: Attack - Range
	    Weakness - Proton Stream
	    Dazed Duration - Moderate
	    Trap Resistance - Low
	
A local Civil War unit, The New York 87th: "Thurbold's 
Wrongways," got lost on the way to battle, wandered in 
circles in the coldest winter in East Coast history, and 
eventually died of exposure only thirty miles from home. They
now haunt the city, looking for battle. In the museum, it 
seems, they've found it.
----------------------------------------------------------------------

Name: Confederate ghost
Checkpoint: Ghost war
Location: When you start, wait for the gate to lift and go to the 
	  other side of the next room to trigger the war. Both sides 
	  are fighting so remeber to scan a ghost from each army.

Description:

Category: Class IV Full-Torsoed Specter
Type: Ghost [Must trap]
Behaviours: Attack - Range
	    Weakness - Proton Stream
	    Dazed Duration - Moderate
	    Trap Resistance - Low
	
These ghosts, fighting for Poindexter's Partisan Rangers, 
were so dedicated and focused during their battle that when 
it ended - with their deaths - they failed to realize it. 
Trained to unerringly follow their regimental banner, when 
that tattered battle flag made its way into the museum's
collection so did they. Unfortunately, there they 
encountered other ghosts loyal to the Union, and the 
resulting fight has raged ever since.

Poindexter's Partisan Rangers evidently believe that the 
South will rise again - even if it takes more than a lifetime.
----------------------------------------------------------------------

Name: Venom Crawler
Checkpoint: It's the Chairman
Location: Run across the bridge to start the fight and these guys 
	  will appear.

Description:

Category: Class VI Vermin Dominant
Type: Corporeal [dispersible]
Behaviours: Attack - Range, Poison, Swarm
	    Weakness - Slime
	
Venom Crawlers are physical manifestations of the vermin 
spirits that power Candelabrum Crawlers, having managed to 
breach the planar barriers and cross over to our world.

Being actual physical entities, Venom Crawlers are much more 
powerful - and dangerous - than their lesser forms and should 
be treated with caution.
----------------------------------------------------------------------

Name: Black slime Fiend
Checkpoint: It's the Chairman
Location: These guys will appear next during the chairman fight.

Description:

Category: Class V Black Slime Fiend
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Rush, Ambush
	    Weakness - Slime
	    Special - Ambush
	
These humanoid fiends are composed entirely of PKE-saturated 
black slime. Motivated by a seething anger and caustic to the 
touch, Black Slime Fiends are dangerous, if straightforward 
and unimaginative fighters. But don't be lulled by their 
apparent simplicity! Black Slime Fiends are seldom 
encountered alone.
----------------------------------------------------------------------

Name: Black slime Ghost
Checkpoint: It's the Chairman
Location: These will appear after the black slime fiends.

Description:

Category: Class V Black Slime Floater
Type: Corporeal [dispersible]
Behaviours: Attack - Range
	    Weakness - Slime

These entities are unique among Class V ghosts. Unlike other 
phantoms, the ectoplasm that creates the form of these 
creatures is infused with black slime. The resulting hybrid 
is an exceptionally dangerous enemy that can be difficult to 
overcome.

Recent developments have indicated that Black Slime Floaters 
may not be a naturally occurring denizen of the ghost world.
----------------------------------------------------------------------
====================================
++    Return to Hotel Sedgewick   ++
====================================
#LOC5

Name: Webbed Fiend
Checkpoint: Enter the Spiderwitch
Location: From the start of the checkpoint, follow your team and 
	  these guys will pop-up for you to scan around the main 
	  entrance area.

Description:

Category: Class V Webbed Fiend
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Rush
	    Weakness - Shock Blast
	    Special - Ambusher
	
Outwardly humanoid in appearance, Webbed Fiends can draw 
upon PKE energy to alter their appearance in order to 
present a terrifying visage that can cause those with weaker 
wills to flee. As though they are trapped between two worlds,
Webbed Fiends quickly transition between the ghost world and
the physical world.

Just don't be there when they do!
----------------------------------------------------------------------

Name: Cook Ghost
Checkpoint: Power Restored
Location: From the start of the checkpoint walk forward and one of 
	  these guys will pop-up.

Description:

Category: Class III Animating Specter
Type: Ghost [must trap]
Behaviours: Attack - Range
	    Weakness - Proton Stream
	    Dazed Duration - Long
	    Trap Resistance - Low
	
To avoid a scathing review, the famous French chef DeForrest 
poisoned a food critic's dessert course. Unfortunately he 
did a poor job of hiding the poison and the next night it 
accidentally found its way into his staff's dinner, causing 
them all horrible and painful deaths.

When the state-of-the-art kitchen equipment was bought and 
imported to NY by the Sedgewick Hotel, the ghosts of the 
chef and his now post-mortal staff unfortunately came with 
it.
----------------------------------------------------------------------

Name: Chef DeForrest
Checkpoint: Power Restored
Location: He's in the same room as the cook ghosts, just look around 
	  for the fat guy.

Description:

Category: Class IV Anchored Phantom
Type: Ghost [must trap]
Behaviours: Attack - Melee, Range, Spawn
	    Weakness - Proton Stream
	    Dazed Duration - Moderate
	    Trap Resistance - Medium
	    Special - Summon Minions
	
Chef DeForrest was a talented chef on the verge of becoming 
world-famous. The night the restaurant critic came to his 
restaurant, however, things went poorly. In order to avoid a 
bad review, the intensely paranoid Chef poisoned the 
critic's dessert course. He hid the poison poorly, though, 
and it accidentally found its way into the staff's dinner 
the following evening. The entire staff, including Chef 
DeForest himself, died horrible and painful deaths.

Like the rest of his staff, Chef DeForrest was imported to 
NYC and the Sedgewick hotel with his kitchen equipment.
----------------------------------------------------------------------

Name: Kitchen Flier
Checkpoint: Power Restored
Location: These are the things which fly around during the fight 
	  with Chef DeForrest.

Description:

Category: Class I Inhibiting Swarmer
Type: Corporeal [dispersible]
Behaviours: Attack - Rush, Swarm, Suicide
	    Weakness - Shock Blast
	
These restless spirits have been driven to inhabit and 
control small kitchen utensils. Quick moving but fairly 
weak, these swarmers' insubstantial forms quickly fade back 
into the depths of the ghost world when dislodged from the 
objects they possess.

Statistically kitchens are the location of a large number of 
injuries, especially when filled with swarms of attacking 
utensils.
----------------------------------------------------------------------

Name: Spider Crawler
Checkpoint: Ghostworld Again
Location: Follow your team mate through the hall and these guys will 
	  appear.

Description:

Category: Class VI Vermin Entity
Type: Corporeal [dispersible]
Behaviours: Attack - Range, Poison, Swarm
	    Weakness - Boson Dart
		  	
A close relative of the Venom Crawler, Spider Crawlers are 
also physical manifestations of the vermin spirits though of 
a different order. Encounters with these creatures have only 
been reported on the ghost plane where they are usually the 
heralds of other, more dangerous powers.
----------------------------------------------------------------------

Name: Spiderwitch
Checkpoint: Lair of the Spiderwitch
Location: Walkthrough the caves until she appears, you can't really 
	  miss her since she's the end of level boss.

Description:

Category: Class VI Elevated Remant
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Rush, Ambush
	    Weakness - Slime
	    Special - Ambush
	
This anonymous woman (the authorities never discovered her 
identity) spent	several years in the '20's living in the 
Hotel Sedgewick. There, for purposes only known to herself 
and to her master, Ivo Shandor, she lured men into her rooms 
and then murdered them (though it's uncertain if they were 
killed before or after they were hung from the ceiling and 
drained of their blood).

As a reward for her efforts as a member of his inner circle, 
after her death, Shandor used his substantial powers to 
'elevate' her, creating the Spiderwitch. Now a terrifying 
spider-human fusion, she and her insect-like minions 
protect Shandor's interests in the strange, twisted plane 
that exists immediately between our world and the ghostworld.
----------------------------------------------------------------------
=======================
++    Lost Island    ++
=======================
#LOC6

############################################################
## You should already have 4 of these so I'm only listing ##
## the ones you don't have.                               ##
############################################################

Name: Black Slime Monster
Checkpoint: Black Slime What!?
Location: When you drain the slime on of these will come 
	  out for you to scan.

Description:

Category: Class VI Slime Shambler
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Beserk
	    Weakness - Slime
	
These power brokers hailed from and dominated their 
respective industries in the late 1800's through the mid 
1900's. Shandor used his dark abilities to help each of them 
in some state of their careers, and they were indebted to 
him. They came together publicly as trustees of the Natural 
History Museum, and privately misused their influence to 
help Shandor implement and maintain his Mandala throughout
the city.

When each of them died, they returned as guardians to the 
Mandala. Their closeness to Shandor's evil regenerated them 
as entities made of Black Slime.
----------------------------------------------------------------------

Name: Imprisoned Juvenile Slor
Checkpoint: Black Slime Beast
Location: Run up the stairs and through to the room with the big 
	  machine and smash the orbs with the slime gun. When he 
	  comes out grab a scan.

Description:

Category: Class VII Ectoplasmic Outsider
Type: Deity [Supreme Being]
Behaviours: Attack - Range
	    Weakness - Slime
	
Somehow Shandor's cult, guided by Ivo himself, discovered a 
way to lure a young Slor from its home hell dimension into 
our world. More impressively they also managed to imprison 
that Slor within a ghostworld pocket at the heart of 
Shandor's island mansion. Fueled by hatred, bile and anger 
and assisted by mechanical monstrosities of Shandor's own 
design, this captive Slor serves as the powerful guardian of 
the Lost Island's dimension-aligning orrery machinery.
----------------------------------------------------------------------
=================================
++    Central Park Cemetary    ++
=================================
#LOC7

############################################################
## You should already have 3 of these so I'm only listing ##
## the ones you don't have.                               ##
############################################################

Name: Cemetary Crawler
Checkpoint: The Elusive Key
Location: Use the slime gun on the gate controls and follow your team
	  mate. after progressing a little further you will view and 
	  cutscene  after which you will be ambushed by them.

Description:

Category: Class II Vermin Mimic
Type: Corporeal [dispersible]
Behaviours: Attack - Range, Rush, Swarm
	    Weakness - Boson Dart
	
Cemetery Closely related to Imprinting Vermin Spirits (aka 
'Candelabrum Crawlers'), like other scuttlers, these class 
II Vermin Mimics are powered by swarming minor spirits that 
animate gravestones and other funerary monuments.

Because Cemetery Crawlers are composed primarily of stone, 
they are more resistant to damage than is typical for class 
II entities and is another reason why it is probably best to 
spend as little time in haunted cemeteries as possible.
----------------------------------------------------------------------

Name: Grave Fiend
Checkpoint: Battle of the Boneyard
Location: Follow the path and you will run into these guys pretty 
	  soon.

Description:

Category: Class VI Reanimator
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Rush
	    Weakness - Shock Blast
	
Known to haunt cemeteries and other, less official bone 
yards, Grave Fiends are semi-sentient, self aware entities 
whose hatred and anger in life now fuels their malicious and 
highly anti-social behavior in death. Not a terribly 
imaginative or cunning fighter, your average Grave Fiend 
makes up for its simple nature by sheer volume, inhabiting 
as many interred skeletons and bodies as possible.

These dangerous entities prove that the living dead are not 
entirely the products of a fevered mind or a tired genre.
----------------------------------------------------------------------

Name: Cultist Summoner
Checkpoint: Battle in the Boneyard
Location: Follow the path and you will run into these guys pretty 
	  soon.

Description:

Category: Class III Mortal Remnant
Type: Ghost [Must trap]
Behaviours: Attack - Melee, Range, Spawn
	    Weakness - Meson Collider
	    Dazed Duration - Moderate
	    Trap Resistance - Medium
	    Special - Summoning Ability

Once lesser leaders in Shandor's cult, these 'elevated' 
cultist are now part of his paranormal horde of minions. 
Though they seem to possess elevated positions of power over 
the lesser cultists, these 'Elevated' Cultists are all still
utterly subservient to Shandor's will.
----------------------------------------------------------------------

Name: Grave Monster
Checkpoint: Crypt Alley
Location: This guy pops-up when you're returning the key.

Description:

Category: Class VI Focused Reanimator
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, beserk
	    Weakness - Shock Blast

Grave Monsters are creatures composed of animated cemetery 
debris, possessed by hellfire and driven by hatred of all 
things living. These are slower moving, but exceptionally 
powerful creatures.

Defeating a Grave Monster is not easy. Their accumulated 
cemetery rubble gives them an additional layer of defense, 
allowing them to soak up a lot more damage than commonly 
expected.
----------------------------------------------------------------------

Name: Stone Angel
Checkpoint: Attack of the Stone Angels
Location: When you start the checkpoint walk out the tunnel and be 
	  prepared for their attack.

Description:

Category: Class V Minor kinetic Animator
Type: Corporeal [dispersible]
Behaviours: Attack - Range, Rush
	    Weakness - Proton Stream, Wrangle Stream

Weaker entities possibly related to those at the heart of 
each Stone Gargoyle, these Kinetic Animators make up for 
their individual weakness by attacking in greater numbers.
----------------------------------------------------------------------

Name: Keyhead Monster
Checkpoint: Headstones
Location: They attack you straight away when you start.

Description:

Category: Class VI Semi Merged Attractor
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Beserk
	    Weakness - Shock Blast
	
Closely related to other bi-dimensional attractors, these 
golems have been bound to a will greater than theirs to 
serve as sentries tasked to eternally guard otherworldly 
portals and gates.
----------------------------------------------------------------------

Name: Shandor the Architect
Checkpoint: Destructor Form
Location: Run up to him and grab a scan, simple.

Description:

Category: Class VII Transformed Mortal remnant
Type: Deity [Supreme Being]
Behaviours: Attack - Throw
	    Weakness - Meson Collider
	    Special - Protected by magical Barriers
	
Though his early history is problematic and open to debate, 
it is known that Ivo Shandor was a medical doctor who 
performed a lot of unnecessary surgery as well as an 
architect of some renown. After World War I, Shandor decided 
that society was too sick to survive. On June 6th, 1920, he 
started a secret society of Gozer Worshipers, numbering 
nearly 1,000, dedicated to bringing about the end of the 
world.

It is now known that Shandor and his followers researched 
heavily into the paranormal, especially in the areas of 
pre-apocalism and ectoplasmic hybridology.

During the same time, Shandor apparently also made some 
serious connections within the Gozarian pantheon because, 
following his death, he has undergone a complete 
transformation and has become a major Gozerian power himself.
----------------------------------------------------------------------

=================
++    Other    ++
=================
#LOC0

-At the start of the game you will battle the sloth ghost, you haven't 
been taught how to scan at this point so no need to worry about it, you 
get it automatically.

These are everywhere so you have no reason to miss them...

-Black Slime 

-Black slime portal

-Ectoplasm

-Ectoplasm residue

----------------------------------------------------------------------

=============================
++    Tips for scanning    ++
=============================
#TIPS


1) When scanning a ghost, to get a 100% scan you should get the ghost 
in the center of view and then hit the scan button.

2) If you don't have the "Back Off Man. I'm a Scientist" 
Trophy/Achievement but you have all ghosts in your spirit guide it's 
likely at least one of the ghosts isn't 100%, To find out which one(s) 
are not at 100% view their entry in the spirit guide and if it has 
basic details such as name and an image of it then you will need to 
re-scan it (compare the information you have for a ghost to the info 
listed in this guide if you need to).

3) If you upgrade the PKE meter you can scan by simply tapping the 
scan button repeatedly, it's just easier this way.

4) When finding which ghosts you need use the "replay mission" from 
the career menu and from the level select it will list how many 
ghosts you have scanned and how many cursed artifacts you have 
collected bellow the image of the level.

----------------------------------------------------------------------

=====================
++    Revisions    ++
=====================
#REVI

v 1.1:

1) Added "Tips for scanning" section.
2) Added the sloth ghost to the list in "Other".
3) Guide now available at supercheats, playheaven and
   gamesradar/cheatplanet too.

======================================================================

			-- DOCUMENT END --