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    GHMix Guide by sonicpsycho13

    Version: 1.1 | Updated: 11/12/08 | Printable Version | Search This Guide

    ===============================================================================
                         Guitar Hero: World Tour GHMix Guide
    ===============================================================================
    
                         Xbox 360, version 1.1
                         Written by: sonicpsycho13
                         Last Updated: Nov 11, 2008
    
    
    Version history
    
    v1.0 full version submitted
    
    v1.1 added/updated:
         -Click track explanation
         -Tuning explanation
         -Drum Charting section
         -Hammer-On and Pull-Off subsection in Charting
         -Lead+Rhythm Trick subsection in Charting
         -Elaborated on silent note glitch
    
    
    ===============================================================================
    Table of Contents
    ===============================================================================
    
    1  Introduction
    2  Getting Started
    3  Controls
    4  Interface
         4.1  Control Panel
              4.1.1  Skip to Last Note
              4.1.2  Skip Forward
              4.1.3  Play
              4.1.4  Live Record
              4.1.5  Step Record
              4.1.6  Skip Backward
              4.1.7  Skip to Beginning
              4.1.8  Loop
              4.1.9  Delete
              4.1.10 Copy
              4.1.11 Paste
              4.1.12 Note Nudge
              4.1.13 Add Marker
              4.1.14 Switch Instriment
         4.2  Indicators
              4.2.1  Snap Indicator
              4.2.2  Count Indicator
              4.2.3  Machine Indicator
              4.2.4  Percussion Indicator
         4.3  Start Menu
              4.3.1  Effects
              4.3.2  Sound Type
              4.3.3  Drum Kit
              4.3.4  Scale
              4.3.5  Machines
              4.3.6  Settings
              4.3.7  Mixer
              4.3.8  Clear Track
              4.3.9  Undo
              4.3.10 Save
              4.3.11 Recording Studio
              4.3.12 Quit
    5  Instruments
         5.1  Drums
              5.1.1  Controls
              5.1.2  Drum Machine
         5.2  Guitars
              5.2.1  Palm Mute
         5.3  Rhythm
              5.3.1  Scales and Chords
              5.3.2  Special Chords
         5.4  Lead
              5.4.1  Lead Machine
         5.5  Bass
              5.5.1  Bass Machine
         5.6  Keyboard
              5.6.1  Keyboard Machine
    6  Publishing a Song
    7  Music Education
         7.1  Notes
              7.1.1  Sharps (#) and Flats (b)
              7.1.2  Note Length
         7.2  Tabs
    8  Charting
         8.1  Drum Charts
         8.2  Guitar Charts
              8.2.1  Hammer-Ons and Pull-Offs
              8.2.2  Lead+Rhythm Trick
    9  Glitches
    10 FAQ
    11 Legal Information
    12 Contact
    13 Credits
    
    
    
    ===============================================================================
    1  Introduction
    ===============================================================================
    
    This guide is intended to educate would be composers in the nuances of using
    Guitar Hero World Tourís (GHWT) GHMix feature beyond what you would receive
    from the in-game tutorials.  This guide will be broken down into detailed
    descriptions of the user interface, structuring a complete song, then further
    broken down into each available instrument: drums, bass, lead, rhythm, and
    keyboard.  Once a song is completed youíll be able publish it, where you can
    give it a proper title, assign the note charts to each instrument, design cover
    art, and upload your new creation to GHTunes.
    
    Information on music in general will be discussed, such as the notes on a scale
    and how to read tabs.  Some charting techniques will be briefly outlined.
    
    
    
    ===============================================================================
    2  Getting Started
    ===============================================================================
    
    I recommend using a guitar for charting every instrument, particularly the
    GHWT or GH3 Les Paul guitar because its tilt sensor is incremental, not an
    on-off switch like the Rock Band Stratocaster.  I havenít tested any other
    guitar controllers.
    
    When you first enter GHMix and choose to create a new song, youíll be prompted
    to designate the beats per minute (BPM).  This will determine how fast the song
    will be.  Donít fret if you arenít certain on how fast you want the finished
    product, you can always change the BPM at any point.
    
    
    
    ===============================================================================
    3  Controls
    ===============================================================================
    
    GHMix is very good at displaying control information.  Most of the time your
    button configuration will change depending on what task youíre performing, but
    here is a general run down of each the controls.  Also indicated are some
    abbreviations that will be used throughout this document to indicate specific
    buttons.
    
    Green button/pad (G): Selects or confirms desired action.  Enters an assigned
    note.
    
    Red button/pad (R): Cancels command, retracts in menu.  Enters an assigned
    note.
    
    Yellow button/pad (Y): Enters an assigned note.  Retracts a half measure (with
    10/28 update).
    
    Blue button/pad (B): Enters an assigned note.  Advances a half measure (with
    10/28 update).
    
    Orange button/pad (O): Enters an assigned note.
    
    Strum bar: Navigate menus.  Enters notes, either alone or in conjunction with
    fret buttons.
    
    Directional pad Up/Down: See Strum bar.
    
    Directional pad Left/Right: Changes the snap (note) size.
    
    Start button: Opens/closes the "Start" menu.  Confirms some options.
    
    Back/select button: Mutes notes, toggles percussion mode.
    
    Whammy Bar: Hold to change the controls while step recording to navigate and
    delete notes.
    
    
    
    ===============================================================================
    4  Interface
    ===============================================================================
    
    After choosing a BPM, you will be faced with the primary GHMix interface.  On
    the far left is the control panel.  To the right of the controls are snap,
    count, machine, and percussion indicators.  The majority of the screen
    consists of the five instrument tracks on which you will be laying down notes,
    chords, beats, and miscellaneous sounds.  Each instrumentís track is indicated
    by the names below.  The tracks are universally divided into measures.  Each
    measure is separated by a bold, white line.  Each measure is broken up further
    into four beats, which are indicated by horizontal lines.  The white, measure
    line indicates beat one.
    
    The track to the far left is the one that you are current working on.  Your
    location on the track is indicated by a cluster of 5 colored circles that will
    be referred to as the strike bar.  Thanks to the 10/28 update, if you move the
    strike bar over a note, some white text will appear beneath the strike bar with
    information about the note, such as chord, octave, etc.  While recording, a
    diagram of the currently selected scale will be displayed in upper right
    corner.
    
    
    
    ===============================================================================
    4.1  Control Panel
    ===============================================================================
    
    The control panel allows you navigate and manipulate your composition.  I will
    progress through the controls from top to bottom giving a brief description of
    its function.
    
    _______________________________________________________________________________
    4.1.1  Skip to Last Note
    
    This will skip to last note of the instrument that you are currently working
    on, not necessarily the last note of the song.
    
    _______________________________________________________________________________
    4.1.2  Skip Forward
    
    This skips to the next snap location, i.e. measure, 1/2 measure, 1/4 note, etc.
    
    _______________________________________________________________________________
    4.1.3  Play
    
    This will begin to playback the song from you current location in the song.
    To stop playback, press the start button.
    
    _______________________________________________________________________________
    4.1.4  Live Record
    
    After a 5 second countdown, the song will begin to play.  While the song is
    playing any notes that you play near a snap location will be recorded and
    placed onto the track.  To record in a live fashion set the snap to "Precise".
    To play a sustained note, simply keep the fret button(s) held until you wish to
    terminate the note.  To stop recording, press the start button.
    
    _______________________________________________________________________________
    4.1.5  Step Record
    
    Step record allows you to slowly and deliberately place notes at individual
    snap locations.  When you input a note, you will automatically be advanced to
    the next snap location, and the note that you input will play for its full
    length.
    
    Hold the whammy bar on the guitar to use the strum bar to navigate forward and
    backward through the track without exiting record more.  While on top of a
    note, hold the whammy bar and press R to delete that note.  To stop recording,
    press the start button.
    
    This is my recommended recording method.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    While recording, do not simply overwrite notes, delete them first.  If you
    overwrite notes GHMix can begin to glitch, causing notes to spontaneously
    disappear from the track and/or final product, play wrong notes, etc.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    _______________________________________________________________________________
    4.1.6  Skip Backward
    
    This skips to the previous snap location, i.e. measure, 1/2 measure, 1/4 note,
    etc.
    
    _______________________________________________________________________________
    4.1.7  Skip to Beginning
    
    This will skip to the beginning of the song.
    
    _______________________________________________________________________________
    4.1.8  Loop
    
    This option will allow you to select a portion of your song to run in a
    continuous loop until you stop it.  The beginning of the loop will
    automatically be set at your current location in the song.  You can move the
    strike bar up and down to highlight a section of the song to loop.  Press start
    to confirm the loop.
    
    Once the song begins to play in either GHMix or in the recording studio, it
    will play as normal until it reaches the end of the loop.  Upon reachomg the
    loopís end, the song will continue playing from the beginning of the loop.
    
    To remove a loop, select the loop option and rather than highlighting a new
    area, press Y.
    
    The loop is useful for sound checking a specific section or granting multiple
    attempts for live recording.
    
    _______________________________________________________________________________
    4.1.9  Delete
    
    This will allow you to select an area of notes to remove from the song.  The
    beginning of the delete will automatically be set are your current location in
    song.  You can move the strike bar up and down to highlight a section to
    delete, indicated by a red background.  Press Y to toggle between deleting a
    section from a single track or all five tracks.  Press start to confirm
    deletion or R to cancel.
    
    _______________________________________________________________________________
    4.1.10 Copy
    
    This will allow you to select an area of notes to copy from the song to a
    clipboard.  The beginning of the copy will automatically be set are your
    current location in song.  You can move the strike bar up and down to highlight
    a section to delete, indicated by a red background.  Press Y to toggle between
    copying a section from a single track or all five tracks.  Press start to
    confirm copy or R to cancel.
    
    You cannot copy between tracks or songs.  If you change tracks, the clipboard
    will be emptied.
    
    _______________________________________________________________________________
    4.1.11 Paste
    
    This will paste what you last copied to your current location.  Press Y to
    paste multiple copies; you can paste up to 20 copies at once with this feature.
    However, be careful when pasting multiple copies because the beginning of next
    copy will overwrite the very end of the previous one.  Also, if your copy
    wasnít the exact right length, then you may end up with pastes that are not in
    the intended locations.
    
    Copy & paste are useful for repeating verses and rhythms or to move a section
    of the song to another location without altering other notes.
    
    _______________________________________________________________________________
    4.1.12 Note Nudge
    
    Note nudge allows you to reposition notes in a track.  The note(s) will be
    moved to next snap location.  Press G to nudge only a note that you have
    highlighted with the strike bar, or press Y to nudge note every note above the
    strike bar an equal distance.  The 10/28 update added the option to toggle the
    nudge direction by pressing B.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    If you donít have the 10/28 update, be careful using nudge, because there is no
    way to more note backward in the piece other than using the Undo option in the
    start menu.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    _______________________________________________________________________________
    4.1.13 Add Marker
    
    This allows you to designate specific sections of your song as a verse, chorus,
    solo, verse, etc.  You can also program lighting effects to occur at designated
    times in the song.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Once you place a marker it cannot be removed by anything other than Undo, but
    it can be overwritten.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    _______________________________________________________________________________
    4.1.14 Switch Instrument
    
    This toggles between the five tracks, allowing you to choose which one you want
    to work on.
    
    
    ===============================================================================
    4.2  Indicators
    ===============================================================================
    
    To the immediate right of the control panel are several indicators.
    
    _______________________________________________________________________________
    4.2.1  Snap Indicator
    
    The "SNAP" tells you the locations that notes can be placed.  During live
    record, notes will only be placed at snap locations.  Skip forward, step
    record, skip backward, loop, delete, copy, and nudge are all affected by the
    snap size.  You can change the snap size by pressing left or right on the
    directional pad on your controller.  "Precise" splits up each measure in 64
    pieces.
    
    _______________________________________________________________________________
    4.2.2  Count Indicator
    
    The count tells you what measure you are currently in and the snap location
    within that measure.
    
    _______________________________________________________________________________
    4.2.3  Machine Indicator
    
    While recording any instrument other than rhythm, an indicator will appear that
    says "MACHINE".  If the light on this indicator is green, then the machine is
    turned on and you input patterns or notes automatically by simply pressing one
    or more fret buttons, the strum bar, and/or the back/select button.
    
    _______________________________________________________________________________
    4.2.4  Percussion Indicator
    
    When recording drums, pressing the back/select button will turn on percussion
    mode.  When percussion mode is active a green indicator will illuminate.
    
    
    
    ===============================================================================
    4.3  Start Menu
    ===============================================================================
    
    The start menu can be accessed by pressing the start button.  Some of the
    options in the start menu and its sub-menus are not available for every
    instrument.
    
    _______________________________________________________________________________
    4.3.1  Effects
    
    Lead and rhythm can utilize the Line 6 POD to change their sound by adding.
    The POD combines a variety of individual effects to generate a single overall
    effect.  Only one effect can be used in a song for each instrument.
    
    To unlock additional effects enter into the cheat menu: G R Y B R Y B G.
    
    _______________________________________________________________________________
    4.3.2  Sound Type
    
    The bass and keyboard have a sound type menu that alters their sound.  Only one
    sound can be used in a song for each instrument; therefore, changing the sound
    will change the entire song.
    
    _______________________________________________________________________________
    4.3.3  Drum Kit
    
    Like the effects and sound type menus, you can select a universal sound for
    your drum kit in your song.  Once again, only one drum kit can be used in a
    song.
    
    _______________________________________________________________________________
    4.3.4  Scale
    
    The scale menu is available to every instrument except for drums.  The scale
    allows the user to assign each button, or chord in the case of guitars, a note.
    You can change the scaleís root note, which will be the lowest note.  The
    lowest root note is E and the highest is D#. You are offered a variety of
    predetermined scales major, minor, chromatic, pentatonic, etc.  You can also
    use the custom scale to assign your own note values, which can make writing a
    piece faster.  However, you have to use some of the preprogrammed scales to
    access and assign several of the highest notes available, like octave 4 on lead
    and keyboard.
    
    The "Range" option is available to the lead and keyboard.  It allows you to
    raise and lower your pitch by one octave.
    
    _______________________________________________________________________________
    4.3.5  Machine
    
    Each instrument, except for rhythm, has a machine mode that can be toggled on
    and off.  The machine will automatically generate various patterns specific to
    each instrument.
    
    _______________________________________________________________________________
    4.3.6  Settings
    
    The settings menu allows you to adjust the volume of the track that you are
    currently working on.
    
    Rhythm, lead, and keyboard have the option to adjust their pan.  The pan
    indicates how much that track will favor the speakers to the left or right.
    
    You can change your BPM, toggle lefty flip, and toggle the menu sounds in the
    settings menu as well.
    
    Toggling the click track will turn on and off the clicking sound that preceeds
    a song when you play it.
    
    The tuning makes some fine tuning adjustments to the set scale, this affects
    every track.
    
    _______________________________________________________________________________
    4.3.7  Mixer
    
    The mixer is a feature that was added in the 10/28 update.  It allows the user
    to change the volumes and pans (if applicable) of every instrument in a single
    menu.  By pressing Y, the song will play from the beginning.  Press Y again to
    pause/resume the song preview.
    
    The mixer is useful for quickly sampling and changing the overall sound of the
    song or isolating and removing individual parts to check how each part sounds.
    
    _______________________________________________________________________________
    4.3.8  Clear Track
    
    This will erase everything on the track that you are currently working on.  It
    will not erase the entire song.
    
    _______________________________________________________________________________
    4.3.9  Undo
    
    Undo will erase the last action that you performed, such as a clear track,
    record session, or deletion.
    
    _______________________________________________________________________________
    4.3.10 Save
    
    Saves your current work.
    
    _______________________________________________________________________________
    4.3.11 Recording Studio
    
    Imports your current song to the recording studio, allowing your entire band to
    simultaneously add directly to the song in a live recording session.
    
    _______________________________________________________________________________
    4.3.12 Quit
    
    Exits GHMix.  You will be prompted to save your work upon quitting.
    
    
    
    ===============================================================================
    5  Instruments
    ===============================================================================
    
    ===============================================================================
    5.1  Drums
    ===============================================================================
    _______________________________________________________________________________
    5.1.1  Controls
    
    To lay down a drum note, simply press the button corresponding to the
    appropriate percussive element, e.g. snare, cymbal, tom, bass, etc.  Each
    button is as follows:
    
    Green:      Low [Floor] Tom
    Red:        Snare Drum
    Yellow:     Hi-Hat Cymbal
    Blue:       Mid Tom
    Orange:     Ride/Crash Cymbal
    Strum Bar:  Bass Drum
    
    While recording, press the back/select button to toggle percussion mode, which
    alters each buttonís sound.  Most of the percussion sounds are unique to the
    drum kit used.  Below is an example of the percussion elements of the
    traditional drum kits, like heavy, classic, and modern rock.
    
    Green:      Mid Hand Drum
    Red:        Clap
    Yellow:     Tambourine
    Blue:       Hi Hand Drum
    Orange:     Large China Cymbal/Gong
    Strum Bar:  Kettle Drum
    
    While recording drums, a small switch will appear tacked onto the left of the
    strike bar.  This switch will raise and lower with your guitar.  The higher
    the switch, the more accent that will be placed on that beat.  The accent is
    quantified from 0-127.  Some of the accent values create very significant and
    noticeable changes to the drums' sound, roughly every decade.
    
    _______________________________________________________________________________
    5.1.2  Drum Machine
    
    When the drum machine is active, holding down a fret button or any combination
    of buttons will generate a predetermined rhythm.
    
    
    
    ===============================================================================
    5.2  Guitars
    ===============================================================================
    
    There are three guitar parts in GHMix: rhythm, lead, and bass.  Notes for all
    guitars are entered by strumming.  A note can be strummed while frets are held
    down or not.  Open notes that are programmed into the lead and rhythm guitars
    will appear as individual green notes in the finished product.  Since guitar
    notes have to be strummed to be placed, there is an indicator tacked onto the
    right of the strike bar that shows what note or chord will be played if you
    were to strum.  To put in a held note, hold the strum bar.  For bass and lead,
    pressing fret buttons in rapid succession, will lay down notes without
    strumming; these notes will not necessarily become hammer-ons or pull-offs.
    
    _______________________________________________________________________________
    5.2.1  Palm Mute
    
    The lead and rhythm can generate muted sounds, simulating the guitarist damping
    the strings with a hand.  Holding the back button while strumming creates a
    palm mute, which will change the sound of the note and give it a soft and
    abbreviated sound.
    
    
    
    ===============================================================================
    5.3  Rhythm
    ===============================================================================
    
    The rhythm guitarist is designed to provide a background rhythm that will give
    the song a fuller sound.  GHMix is setup for the rhythm to play chords.  Even
    if a singular note is charted, it will still make a chordís sound.
    
    _______________________________________________________________________________
    5.3.1  Scales and Chords
    
    While charting the rhythm track, you'll probably spend a lot of time searching
    for the right chord or some varient.  The custom and chromatic scales contain
    only major chords.  You cannot readily recognize what type of chord (major,
    minor, min7, etc) are played with specific combinations of root notes and
    scales.  However, each scale has a arrangement of chord types, which I will
    outline below.
    
              Scale:  Major  Mjr Pent  Mnr Pent  Blues  Minor
              GR       Maj     Maj       Min7    dom7    Min
              G Y      Min     Min7      Maj     Maj     Min
               RY      Min     Min7      Min7    dom7    Maj
               R B     Maj     sus4      Min7    dim     Min
                YB     Maj     Min7      sus4    dom7    Min
                Y O    Min     Maj       Min7    Maj     Maj
                 BO    Min     Min7      Maj     dom7    Maj
    
    _______________________________________________________________________________
    5.3.2  Special Chords
    
    The rhythm guitar also has twelve "special" chords that cannot be changed.
    While recording, two vertical lines (||) in the note indicator indicate that
    you are holding a special chord.  The twelve special chords are displayed
    below.
    
              2-frets  3-frets  4-frets  5-frets
              |G  B |  |GR  O|  |GRYB |  |GRYBO|
              |G   O|  |G Y O|  |GRY O|
              | R  O|  |G  BO|  |GR BO|
                                |G YBO|
                                | RYBO|
    
    
    
    ===============================================================================
    5.4  Lead
    ===============================================================================
    
    The lead is designed to play a songís melody, which consists of playing only
    one note at a time.  In GHMix, the only chord chart that the lead is permitted
    to compose is a BO chord, but this still represents only a single note.  The
    lead can also have open notes (purple line) charted, but they will appear as G
    while playing the song.
    
    It is possible to use 4 different complete octaves when composing on lead
    guitar.  The possible notes range from a low E in octave 1 to a D# in octave 4.
    Thatís 48 different notes that can be used.  To reach many of the highest
    notes, go to the scales menu, set your range to high and use one of preexisting
    scales.  The pentatonic and chromatic scales are very useful for charting
    octave 4 notes with any button assignment.
    
    _______________________________________________________________________________
    5.4.1  Lead Machine
    
    When the lead machine is active, holding down a combination of fret buttons
    will generate a variety of patterns, such as trills and arpeggios.
    
    
    
    ===============================================================================
    5.5  Bass
    ===============================================================================
    
    The track is structured similar to the lead.  The only chord that can be
    charted is BO, but it still makes the sound of a single note.  Unlike lead and
    rhythm, open notes that are charted will remain open in the final product.
    However, an open note cannot be held, like other notes.
    
    The has 3 complete octaves available.  The possible bass notes range from a
    low E in octave 1 to a D# in octave 3.  That's 36 different notes that can be
    used.  To reach many of highest notes, go to the scales menu and use one of the
    preexisting scales.  The pentatonic and chromatic scales are very useful for
    charting octave 3 notes with any button assignment.
    
    _______________________________________________________________________________
    5.5.1  Bass Machine
    
    When the bass machine is active, holding down a combination of fret buttons
    will generate a variety of patterns, such as trills and arpeggios.
    
    
    
    ===============================================================================
    5.6  Keyboard
    ===============================================================================
    
    The keyboard is one of the more versatile instruments in GHMix.  The keyboard
    track can be played by the lead guitar, bass, or vocals.  Like the lead, the
    keyboard can utilize 4 full octaves of notes, E octave 1 through D# octave 4.
    Notes are laid down by pressing only a button or the strum bar, like the drums.
    
    _______________________________________________________________________________
    5.6.1  Keyboard Machine
    
    When the keyboard machine is active, holding down a combination of fret buttons
    will generate a variety of patterns.
    
    
    
    ===============================================================================
    6  Publishing a Song
    ===============================================================================
    
    When you select a song that youíve made from the studioís menu, youíll be given
    the options to play, edit, or publish the song.  In publish mode, you can give
    your song a title (21 characters max), specify a genre, set the lead and bass
    tracks, create cover art, listen to a preview, upload it to GHTunes, and manage
    your GHTunes slots.
    
    You can make changes to a song that youíve published at anytime, so donít feel
    that you constantly have to remember which "CustomSong#" is the one you want to
    work on.  Therefore, itís often useful to publish a song early, if only so you
    can give it a title.
    
    If you make any changes to a song that you've already uploaded to GHTunes, the
    version on the GHTunes database will not change unless you re-upload it.
    
    
    
    ===============================================================================
    7  Music Education
    ===============================================================================
    
    This section will provide some information on musical notes and tabs.
    
    
    
    ===============================================================================
    7.1  Notes
    ===============================================================================
    
    The notes on a musical scale are labeled with letters A through G.  Each
    subsequent letter represents a higher pitched note; therefore, B is higher than
    A, and C is higher still.  After G, the letters start over again at A.  The
    notes on a treble music scale are illustrated below.
    
    |-----------------F-|
    |               E   |
    |-------------D-----|
    |           C       |
    |---------B---------|
    |       A           |
    |-----G-------------|
    |   F               |
    |-E-----------------|
    
    A note represented by the same letter but at a different pitch is in a
    different octave.
    
    _______________________________________________________________________________
    7.1.1  Sharps (#) and Flats (b)
    
    Between most steps on the scale exist half-steps.  If a note is a half-step
    higher than its root note, then it's a sharp (#).  For example, a half-step
    above A is A# ("A-sharp").  If a note is a half-step lower than its root, then
    it's a flat (b).  For example, a half-step below B is Bb ("B-flat").  Since the
    sharps and flats are half-steps, the sharp of one note is the exact same the
    flat of the next higher note.  i.e. A# and Bb are the same note.  GHMix, as
    well as most guitars, only refer to sharps.  Therefore, if you encounter music
    containing flats, simply convert it to its equivalent sharp.
    
    B and E do not have a sharp in GHMix, but you will rarely, if ever, encounter
    B# and E#.
    
    _______________________________________________________________________________
    7.1.2  Note Length
    
    GHMix operates strictly in the 4/4 time signature, which means there are 4
    beats per measure and a 1/4 is sustained for an entire beat.  Simply put, a
    1/4 note is 1/4 of a measure.
    
    
    
    ===============================================================================
    7.2  Tabs
    ===============================================================================
    
    If you create a cover song, then youíll probably end up using a lot of tabs
    and/or sheet music to help get a song right.  This section will provide some
    useful tools for interpreting and translating those tabs.
    
    A standard 6-string guitar is tuned as EADGBE (aka EADGBe or EADgbe), from low
    to high.  These label the root notes, notes that would play if the string was
    played open, of each string.  Most tabs will state how the guitar is tuned; if
    the tuning is not stated, assume itís standard.  Tabs will normally look like
    this:
    
         |--0------------------3---
         |-----1---------------4---
         |---------------------5---
         |--------12-----------3---
         |-------------------------
         |-------------------------
    
    Each line represents a string on the guitar that is to be played.  The strings,
    from top to bottom, are arranged high to low, so reading the root notes from
    top to bottom: EBGDAE.  The numbers indicate which fret on that string is held
    to make the specific note, a 0 (zero) indicates an open note.  If several
    strings are fretted at once, that illustrates a chord.  However, many people
    canít simply translate the frets and strings in a tab into the alphabetical
    notes that youíll use in GHMix, so a handy diagram of a guitarís frets and what
    note and octave is played by each in standard tuning is provided.
    
             E   A   D   G   B   E
          0 E 1 A 1 D 1 G 2 B 2 E 3 0
          1 F 1 A#1 D#1 G#2 C 2 F 3 1
          2 F#1 B 1 E 2 A 2 C#2 F#3 2
          3 G 1 C 1 F 2 A#2 D 2 G 3 3
          4 G#1 C#1 F#2 B 2 D#2 G#3 4
          5 A 1 D 1 G 2 C 2 E 3 A 3 5
          6 A#1 D#1 G#2 C#2 F 3 A#3 6
          7 B 1 E 2 A 2 D 2 F#3 B 3 7
          8 C 1 F 2 A#2 D#2 G 3 C 3 8
          9 C#1 F#2 B 2 E 3 G#3 C#3 9
         10 D 1 G 2 C 2 F 3 A 3 D 3 10
         11 D#1 G#2 C#2 F#3 A#3 D#3 11
         12 E 2 A 2 D 2 G 3 B 3 E 4 12
         13 F 2 A#2 D#2 G#3 C 3 F 4 13
         14 F#2 B 2 E 3 A 3 C#3 F#4 14
         15 G 2 C 2 F 3 A#3 D 3 G 4 15
         16 G#2 C#2 F#3 B 3 D#3 G#4 16
         17 A 2 D 2 G 3 C 3 E 4 A 4 17
         18 A#2 D#2 G#3 C#3 F 4 A#4 18
         19 B 2 E 3 A 3 D 3 F#4 B 4 19
         20 C 2 F 3 A#3 D#3 G 4 C 4 20
         21 C#2 F#3 B 3 E 4 G#4 C#4 21
         22 D 2 G 3 C 3 F 4 A 4 D 4 22
         23 D#2 G#3 C#3 F#4 A#4 D#4 23
    
    The strings have a great deal of common notes, for example a D (octave 1) can
    be played by playing the D-string open, the A-string at the 5th fret, or the
    low E-string (bottom string) on the 10th fret.
    
    The standard 4-string bass is structured the same as a lead guitar, but it only
    has the lower EADG strings.
    
    For more information on reading tabs, here is a link to a useful guide:
    http://www.harmony-central.com/Guitar/tab-notation.txt
    Written by Howard Wright
    
    
    
    ===============================================================================
    8  Charting Strategies
    ===============================================================================
    
    This section will outline some specific properties of note charts.  It'll
    discuss how notes can be placed, held notes, and hammer-ons and pull-offs.
    
    
    
    ===============================================================================
    8.1  Drum Charts
    ===============================================================================
    
    Drums notes can be placed simultaneously, or stacked one at a time.  All of the
    drum elements on a single snap location will have the same accent value and
    be either normal or percussion, not both.
    
    
    
    ===============================================================================
    8.2  Guitar Charts
    ===============================================================================
    
    The guitar can be used to create the most varied charts.  Whereas on drums, the
    pedal will always play a bass note and the orange pad will always be a cymbal;
    conversely, the guitar can chart an entire scale to the green note.  This
    freedom grants the guitar a great deal of potential, but potential is a
    double-edged sword.
    
    While anybody is free to create the most chaotic "wall of skittles", it is
    recommended to have a sense of rhythm and purpose to each button that the
    player will strum.  Generally, youíll want lower-pitched notes to be played
    with buttons farther from the body of the guitar, like G and R, and
    higher-pitched ones closer to the body, like B and O.  Higher and lower are
    relative to the notes that are charted slightly earlier and later, so the
    charting of notes from several measures earlier should have little or no
    bearing on newly charted notes.
    
    Sometimes you'll progress through lengthy climbs or falls in a scale that
    require you to keep charting higher notes, but you'll quickly run out of
    possible buttons to chart.  A strategy that I often employ in this case is to
    drop to a lower button and continue the scale as normal.  For example, say you
    wanted to chart every full-step note from E octave 1 (E1) through E octave 2
    (E2), which is eight notes; I would chart it as follows:
    
         E2|    O|
         D1|   B |
         C1|  Y  |
         B1| R   |
         A1|   B |
         G1|  Y  |
         F1| R   |
         E1|G    |
    
    However, you are free to decide what you wish to do.
    
    Even though a note may not have a tail after it, it will play for as long as
    you designated it, by either holding the strum bar, setting the snap size, or
    cutting it off with another note.
    
    _______________________________________________________________________________
    8.2.1  Hammer-Ons and Pull-Offs
    
    Hammer-ons and pull-offs (HO/PO's) cannot be explicitly placed.  Any singular
    notes on different frets, placed within the distance of a 1/8 triplet will
    automatically become hammer-ons/pull-offs.
    
    While recording lead or bass, notes can be placed in rapid succession by
    hammering-on or pulling-off.  These won't necessarily become HO/PO's; however,
    they will create a slightly deminished sound, as if they were real HO/PO's.
    
    _______________________________________________________________________________
    8.2.2  Lead+Rhythm Trick
    
    As stated earlier, the lead cannot play chords and the rhythm cannot play
    single notes.  There is, however, a little trick to get are around that
    problem.  The goal is the make the rhythm track the one that will be played
    by lead during gameplay.
    
    The singular, lead notes should be charted to the lead track as normal.  Chords
    should be charted to the rhythm track as normal.  Where you wish to play the
    lead's single notes during gameplay, place a single note on the rhythm track
    while holding the back/select button to mute the chord that would normally
    play.  It is also beneficial to have the lead volume turned up higher to
    assist in drowning out the rhythm's sound.
    
    When you play your song, it should sound just like you were playing both tracks
    with the exception that the lead track will play regardless of how well you are
    playing the notes.
    
    
    
    ===============================================================================
    9  Glitches
    ===============================================================================
    
    This section will outline some known glitches in GHMix and how to potentially
    avoid them.
    
    Disappearing notes: Sometimes when you chart new notes, some previously charted
    notes can disappear.  To prevent this use the delete option from the control
    panel to remove notes.  Never simply overwrite notes.
    
    Note is charted, but doesn't play during GHMix playback: If a note doesn't
    play while in GHMix, use the delete command to remove it then replace the note.
    
    Note is charted, but doesn't play during gameplay: If this occurs on the same
    note(s) everytime, go back into GHMix, use the delete command to remove the
    offending note(s), and replace them will new ones.  This is a fickle glitch
    that doesn't seem to have any real bearing.  It just somethings happens, often
    on charts that use many instruments and have a lot of notes.
    
    All or some of the notes are displayed as a different note: Sometimes the game
    will display an incorrect note label.  The only way I've been able to correct
    this glitch is to quit out, without saving and return to the song.  This glitch
    is very common, and seems to be unavoidable with the keyboard.  Any note
    higher than B octave 3 will may be displayed as B octave 3/4.
    
    Drum percussion track doesn't play: This seems to happen spontaneously, but
    is easily corrected.  Change your drum kit to a different one, then change it
    back to the one you want.
    
    
    
    ===============================================================================
    10 FAQ
    ===============================================================================
    
    What limits are there for songs?
    3 minutes time limit.
    1200 notes per instrument track.  Chords count as only 1 note.
    
    Can I use a regular controller in GHMix?
    No, you have to either use a guitar or drum controller.  I recommend a guitar.
    
    How do I play chords on lead?
    You can't directly play chords on lead, but there is a trick around it.  This
    trick is outlined in: 8.2.2  Lead+Rhythm Trick.
    
    How do I make hammer-on and pull-offs?
    You cannot assign hammer-on and pull-offs explicitly.  Any adjacent, singular
    1/8 triplets, 1/16 notes, 1/16 triplets, 1/32 notes, and precise notes that
    are on different frets will automatically become hammer-on and pull-offs.
    
    How do I add star power?
    You canít put in star power.  The 10/28 update automatically puts in star
    power.
    
    Can I use more than 5 or 6 notes?
    Yes, you can change your scale and note-button assignments at anytime, and it
    will not affect any notes that youíve previously laid down.
    
    Can I add whammy or bending effects?
    No.
    
    Can I make a song faster than 180 BPM?
    Yes, you can use a bpm slower than what you intend to use, and use shorter
    notes.  For example, if you wanted to make a song 200 BPM, then set it to
    100 BPM and make every note half of their original value.  i.e. 1/4 notes
    become 1/8, 1/8 become 1/16, etc.
    
    How do I unlock the additional lead and rhythm effects?
    From the main menu, go to Options>>Cheats>>Enter New Cheat.
    Enter the code: G R Y B R Y B G
    
    When I try to play my song, it doesnít give me the option to play lead, rhythm,
    bass, keyboard.  How do I fix this?
    Select the song you wish to play and choose "Publish Song".  In the publish
    menu you can assign a track to be played by the lead and bass guitarists.
    
    Where can I find song tabs?
    The first site that I use is 911tabs.com.  This site lists tabs for guitar,
    bass, and drums.
    
    
    
    ===============================================================================
    11 Legal Information
    ===============================================================================
    
    copyright(2008), David W. Willoughby
    
    This document is the original work of David W. Willoughby.  It may be
    distributed, in part or as a whole, freely as long as the original author's
    name and contact information are not removed.  The contents of this document
    may not be sold without the author's consent.
    
    
    
    ===============================================================================
    12 Contact
    ===============================================================================
    
    If you have any questions, comments, or corrections concerning the contents of
    this guide, you can e-mail me at:
    
    sonicpsycho13@yahoo.com
    
    
    
    ===============================================================================
    13 Credits
    ===============================================================================
    I'd like to thank the following individuals and institutions for helping to
    make this guide/FAQ possible:
    
    Activision & Neversoft for creating an enjoyable tool for creating music.
    
    911tabs.com for providing a wide variety of guitar, bass, and drum tabs.
    
    Ultimate-guitar.com for providing a wide variety of guitar, bass, and drum
    tabs.
    
    Howard Wright for creating a useful guide to reading and interpreting tabs.
    
    GameFAQs board users for asking questions that helped to expand this guide.
    
    Crimson Wallace for reviewing this guide.