Sonic Unleashed
Walkthrough by Sonictrainer
Last Updated 2012-09-06
Liked this FAQ? Click here to recommend this item to other users.Table of Contents
- Introduction
- Updates
- Background Info
- Controls
- Hedgehog's Regular Moves
- Hedgehog's Special Shoes
- Bobsled/Roller Coaster Car
- Werehog's Regular Moves
- Grabbing with the Werehog
- Critical Attacks
- Skill Lists
- Basic Items
- Gimmicks
- Traps and Hazards
- Sun and Moon Medals/Levels
- Food
- Professor Pickle's Lab
- Traveling Salesman Wentos
- Experience
- Scavenging
- Sonic's World
- Downloadable Content
- Story Walkthrough Checklist
- Apotos
- Apotos Town Stage
- Apotos Entrance Stage
- Windmill Isle Day Act 1
- Windmill Isle Day Act 2
- Windmill Isle Day Act 3
- Windmill Isle Night Act 1
- Windmill Isle Night Act 2
- Windmill Isle Day Act 1-2 DLC
- Windmill Isle Day Act 2-2 DLC
- Windmill Isle Day Act 4 DLC
- Windmill Isle Night Act 1-2 DLC
- Windmill Isle Night Act 1-3 DLC
- Tornado Defense Act 1
- Spagonia
- Spagonia Town Stage
- Spagonia Entrance Stage
- Rooftop Run Day Act 1
- Rooftop Run Day Act 2
- Rooftop Run Day Act 3
- Rooftop Run Night Act 1
- Day Boss: Egg Devil Ray
- Rooftop Run Day Act 1-2 DLC
- Rooftop Run Day Act 2-2 DLC
- Rooftop Run Day Act 4 DLC
- Rooftop Run Day Act 5 DLC
- Rooftop Run Night Act 1-2 DLC
- Rooftop Run Night Act 2 DLC
- Mazuri
- Mazuri Town Stage
- Mazuri Entrance Stage
- Savannah Citadel Day Act 1
- Savannah Citadel Day Act 2
- Savannah Citadel Day Act 3
- Savannah Citadel Night Act 1
- Savannah Citadel Night Act 2
- Day Boss: Egg Beetle
- Savannah Citadel Day Act 1-2 DLC
- Savannah Citadel Day Act 3-2 DLC
- Savannah Citadel Day Act 4 DLC
- Savannah Citadel Day Act 5 DLC
- Savannah Citadel Night Act 3 DLC
- Savannah Citadel Night Act 4 DLC
- Holoska
- Holoska Town Stage
- Holoska Entrance Stage
- Cool Edge Day Act 1
- Cool Edge Day Act 2
- Cool Edge Night Act 1
- Night Boss: Dark Moray
- Cool Edge Day Act 1-2 DLC
- Cool Edge Day Act 2-2 DLC
- Cool Edge Day Act 3 DLC
- Cool Edge Day Act 4 DLC
- Cool Edge Night Act 2 DLC
- Cool Edge Night Act 3 DLC
- Chun-nan
- Chun-nan Town Stage
- Chun-nan Entrance Stage
- Dragon Road Day Act 1
- Dragon Road Day Act 2
- Dragon Road Day Act 3
- Dragon Road Night Act 1
- Dragon Road Night Act 2
- Night Boss: Dark Gaia Phoenix
- Dragon Road Day Act 1-2 DLC
- Dragon Road Day Act 2-2 DLC
- Dragon Road Day Act 4 DLC
- Dragon Road Day Act 5 DLC
- Dragon Road Night Act 1-2 DLC
- Dragon Road Night Act 3 DLC
- Shamar
- Shamar Town Stage
- Shamar Entrance Stage
- Arid Sands Day Act 1
- Arid Sands Day Act 2
- Arid Sands Night Act 1
- Night Boss: Dark Guardian
- Arid Sands Day Act 1-2 DLC
- Arid Sands Day Act 3 DLC
- Arid Sands Night Act 2 DLC
- Arid Sands Night Act 3 DLC
- Empire City
- Empire City Town Stage
- Empire City Entrance Stage
- Skyscraper Scamper Day Act 1
- Skyscraper Scamper Day Act 2
- Skyscraper Scamper Night Act 1
- Skyscraper Scamper Day Act 1-2 DLC
- Skyscraper Scamper Day Act 3 DLC
- Skyscraper Scamper Night Act 2 DLC
- Skyscraper Scamper Night Act 3 DLC
- Adabat
- Adabat Town Stage
- Adabat Directory
- Adabat's Town Stage Shop
- Adabat Entrance Stage
- Jungle Joyride Day Act 1
- Jungle Joyride Day Act 2
- Jungle Joyride Day Act 3
- Jungle Joyride Night Act 1
- Jungle Joyride Night Act 2
- Day Boss: Egg Lancer
- Jungle Joyride Day Act 1-2 DLC
- Jungle Joyride Day Act 4 DLC
- Jungle Joyride Day Act 5 DLC
- Jungle Joyride Night Act 1-2 DLC
- Jungle Joyride Night Act 3 DLC
- Tornado Defense Act 2
- Eggmanland
- Eggmanland Town Stage
- Eggmanland Directory
- Eggmanland's Town Stage Shop
- Eggman Land Act
- Night Boss: Egg Dragoon
- Final Boss: Dark Gaia/Perfect Dark Gaia
- Mission Basics
- Gregorio's Missions
- Gigi's Mission
- Elio's Missions
- Marcantonio's Missions
- Kwami's Missions
- Before the Ritual
- Spooky Shadows
- Ana's Dream 1
- Ana's Dream 2
- Soul Mates
- Heir Wanted
- Elder's Call
- Final Exam
- Yaya's Missions
- Jerri-Pekka Missions
- Zonshen's Missions
- Checkup Time
- Find A Cure
- Get Pumped
- Chronic Ailment
- Forbidden Arts
- Energy Boost
- Meat Bun Trial
- Hide & Seek Trial
- Deliver-A-Doc
- Shuifon's Missions
- Sammar's Mission
- Yasmine's Missions
- Mufid's Missions
- Shadi's Missions
- Louie Montaine's Missions
- The Boss' Missions
- Sa'id's Missions
- Sandra's Quizzes
- Brenda's Interviews
- Exorcisms
- Hot Dog Trials
- Don Fachio's Apotos
- Don Fachio's Mazuri
- Don Fachio's Spagonia
- Don Fachio's Holoska
- Don Fachio's Chun-nan
- Don Fachio's Shamar
- Don Fachio's Empire City
- Don Fachio's Adabat
- Don Fachio's Eggmanland
- Enemies
- Achievements
- FAQ
- Legal Stuff
- Special Thanks
- Contact Info
Spagonia Entrance Stage (Continued)
Rooftop Run Night Act 1 Collectibles
| Collectible | Location |
|---|---|
| 1. Record 38 | Record 38 (Tornado Defense-1st Battle) is inside a Room to the left from the start |
| 2. Videotape 13 | #From #1 go to the second door to the right. Smash it and go inside to find Videotape 13 |
| 3. Sun Medal #1 | Inside the room, near the ledge, is Sun Medal #1 |
| 4. Sun Medal #2 | After defeating the enemies and getting the pole to work, get on top of the house, go to the right and drop down to find Sun Medal #2 |
| 5. Art Book 28 | #From #4, as you head to the left side, stop. In the background you should see a ledge with Art Book 28 |
| 6. Sun Medal #3 | #From #5, drop down and grab the Yellow ledge and follow it to the right to reach Sun Medal #3 |
| 7. Sun Medal #4 | #After the second checkpoint, go left, and you will find Sun Medal #4 to the right, on the opposite side of the Red Stone Key |
| 8. Sun Medal #5 | #When you go into the area with the first Big Mother, grab the ledge to the right, grab the Explosive Box to find Sun Medal #5 |
| 9. Videotape 7 | After the fourth checkpoint, go straight and enter that room to find a Videotape 7 |
| 10. Moon Medal #1 | Go to the left, jump on the movable crate, and grab the ledge. Inside the room is Moon Medal #1 |
| 11. Moon Medal #2 | After the Gate springs up, go inside the room underneath the ledge to grab Moon Medal #2 |
| 12. Moon Medal #3 | From #11, grab the ledge to reach the upper area, and follow the path to a Moon Medal #3 |
| 13. Sun Medal #6 | Inside a room, with a shade above the door, is Sun Medal #6 |
| 14. Art Book 29 | Inside another room near the 4 Nightmares, to the left, is Art Book 29 surrounded by Flower Pots. |
| 15. Moon Medal #4 | Moon Medal #4 is where the second Giant Barrel was sitting |
| 16. Record 22 | From #14, go into the second area, before the checkpoint, and go left to find a Record 22 (Rooftop Run-Night) behind a flower pot |
| 17. Sun Medal #7 | From #15, go to the right and up the hill to find Sun Medal #7 behind a flower pot |
| 18. Moon Medal #5 | When approaching the second Big Mother, use the left path to find Moon Medal #5 |
| 19. Moon Medal #6 | Inside the clocktower, Moon Medal #6 is floating behind a gear near after you jump over a set of electrical beams. |
| 20. Sun Medal #8 | Use the Side Poles behind a gear to find Sun Medal #8 |
| 21. Record 23 | On the way is Record 23 (Intro: Rooftop Run-Night) in plain sight |
| 22. Sun Medal #9 | To the right, near the last Checkpoint is Sun Medal #9 |
| 23. Sun Medal #10 | On the ledge before grabbing the last 3 Dark Bats, behind 3 flower pots is Sun Medal #10 |
| Total: 23 | 10 Sun Medals, 6 Moon Medals, Art Book 28, Art Book 29, Videotape 7, Videotape 13, Record 38 (Tornado Defense-1st Battle), Record 22 (Rooftop Run-Night), and Record 23 (Intro: Rooftop Run-Night) |
Day Boss: Egg Devil Ray
Availability: After talking to Prof Pickle after Clearing Rooftop Run Day Act 1 and Dragon Road Day Act 1
- Experience: 2 and a Half EXP Bars/250 EXP
- Bestiary Description: A massive fish robot created by Eggman to defeat Sonic, armed with a laser beam and explosives capable of dealing quick and expansive blasts perfectly suited to targeting fast-moving objects.
- Summary: Not sure if it's because it's being controlled by Little Fighters instead of Eggman but compared to the other Daytime Bosses, this is the easiest in my opinion.
| Rank | Scores |
|---|---|
| S | 50000 or More |
| A | 40000-49999 |
| B | 30000-39999 |
| C | 20000-29999 |
| D | 10000-19999 |
| E | 9999 or Less |
Battle Style: The Egg Devil Ray has a shield that can be broken by boosting into the robot once. So in order to damage it, you need to boost into it twice. The only problem is that the track is very wide and you can't get certain Rings by pressing LB/RB while also dodging laser attacks. However, it shouldn't be too hard to fill up your Ring Energy. You may be able to ram it 3 times in a row but it sometimes throws its electric shield back up immediately after being hit so be careful.
The Egg Devil Ray has 2 types of attacks: lasers and fireballs. When running straight towards it, it will use lasers. When the camera changes to a bird's eye view, it switches between lasers and different patterns of fireballs. When it changes to 2D, all the floating lasers move around in a circular formation. You can run pass the high ones, hop over the medium ones, and slide under the big ones. Even when the view changes, boost into it twice to do damage and put the view back to normal.
So far, I'm not sure how to predict the view changes, so be ready when it happens.
Egg Devil Ray Medal Locations
2 Sun Medals and 3 Moon Medals
- Middle
- Right
- Middle
- To the left behind some barrels
- Middle
Scoring an S Rank
- beat it in less than 1:30 and collect over 80 rings.
Rooftop Run Day Act 1-2 DLC
Availability: After Clearing Rooftop Run Day Act 1
- Special Shoes Needed: Wall Jump
- Rings: Coming Soon
- Extra Lives: Coming Soon
- Experience: ? EXP Bars/? EXP
- Summary: Coming Soon
| Rank | Scores |
|---|---|
| S | ? or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Coming Soon
Rooftop Run Day Act 2-2 DLC
Availability: After Clearing Rooftop Run Day Act 1
- Special Shoes Needed: Wall Jump
- Rings: Coming Soon
- Extra Lives: Coming Soon
- Experience: ? EXP Bars/? EXP
- Summary: Coming Soon
| Rank | Scores |
|---|---|
| S | ? or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Coming Soon
Rooftop Run Day Act 4 DLC
Availability: After Clearing Rooftop Run Day Act 1
- Special Shoes Needed: None
- Rings: Coming Soon
- Extra Lives: Coming Soon
- Experience: ? EXP Bars/? EXP
- Summary: Coming Soon
| Rank | Scores |
|---|---|
| S | 200000 or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Coming Soon
Rooftop Run Day Act 5 DLC
Availability: After Clearing Rooftop Run Day Act 1
- Special Shoes Needed: Air Boost
- Rings: Coming Soon
- Extra Lives: Coming Soon
- Experience: ? EXP Bars/? EXP
- Summary: Sonic must Home Attack, Air Boost, and Ring Dash his way to the Goal Ring.
| Rank | Scores |
|---|---|
| S | ? or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Coming Soon
Rooftop Run Night Act 1-2 DLC
Availability: After Clearing Rooftop Run Night Act 1
- Rings: Coming Soon
- Extra Lives: Coming Soon
- Experience: ? EXP Bars/? EXP
- Summary: This level is basically the middle section of Rooftop Run Night Act 1 with Balloon Switches added in.
| Rank | Scores |
|---|---|
| S | 280000 or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: First off, you have to hit 2 Balloon Switches:
- Go straight, break the door, and hit the Balloon Switch. This will cause a group of Green Rex, Red Rex, and a Power Master to appear.
- Once you go into the second room, and hit the other Balloon Switch, a group of Green Rex, Nightmare, and Deep Nightmare will appear.
After all the enemies have been defeated the gate will open.
1st Checkpoint
Defeat the Big Mother and then hit 3 more Balloon Switches:
- break the first door on the left and hit the Balloon Switch. This will cause 2 Red Rex, 2 Egg Shooters, and an Egg Fighter with a Sword to appear.
- go north and grab the ledge to get above and hit the Balloon Switch. This will cause a group of Red Rex, Deep Nightmare, and a Cure Master to appear.
- break the door near the gate and hit the Balloon Switch. This will cause a group of Red Rex, Nightmare, and a Power Master to appear.
After all the enemies have been defeated the gate will open.
2nd Checkpoint
Now you have to hit 3 more Balloon Switches:
- break the door in the center and hit the Balloon Switch. This will cause 3 Egg Fighters holding Electric Shield and Cure Master to appear.
- go to the right and you should see a Dark Bat. Use it to grab the north ledge to get above and hit the Balloon Switch. This will cause a group of 2 Egg Fighters with Shields, 2 Egg Shooters, and a Lightning Master to appear.
- break the left door near the gate and hit the Balloon Switch. This will cause a group of Egg Fighters with swords and a Power Master to appear.
Last Checkpoint
Defeat the Nightmares, Deep Nightmares, and Big Mother
Now you have to find and hit 18 more Balloon Switches to make the Goal Ring appear
- the first 4 are in the area with the Big Mother
- after defeating all the enemies, go into the into the cellar area, grab the ledge. There is a Side Pole on the wall that leads to 3 Balloon Switches
- following the ledge, there are 2 more Balloon Switches on the walls
- if you try to turn the lever, 3-4 waves of Red Rex will appear. Once you turn it, the barrel will break the gate. Go through the gate to find 8 Balloon Switches lined up in a circle
- go to where the barrel was originally to find the last Balloon Switch
END OF ROOFTOP RUN NIGHT ACT 1-2
Rooftop Run Night Act 2 DLC
Availability: After Clearing Rooftop Run Night Act 1
- Rings: Coming Soon
- Extra Lives: Coming Soon
- Experience: ? EXP Bars/? EXP
- Summary: This takes place in some underground passageway.
| Rank | Scores |
|---|---|
| S | 150000 or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Carefully Jump and grab the Side Poles to reach the first Checkpoint.
1st Checkpoint
Defeat the Nightmare, Deep Nightmare, and Big Mother in order to use the Lever. Be aware that there are a lot of explosive boxes in this section.
Once you pull the lever a platform and Checkpoint 2 will appear
2nd Checkpoint
Jump onto the platform and grab the Side Pole to the left. Jump onto one of the rotating Side Poles and use and alternate between them to avoid the Spiked Balls. Once you reach the other side, grab the third highest Side Pole and Jump and grab the ledge.
3rd Checkpoint
Grab the Deep Nightmare and throw it towards the target to activate the Side Pole. From here carefully Jump and grab Side Poles and machine controlled Swing Poles. Towards the end you will need to use a Dark Bat to get across to the Checkpoint
Last Checkpoint
Defeat the Egg Fighters with Electric Shields
Rooftop Run Night Act 2 DLC: FINAL FIGHT
| Difficulty | Minor/Major/Mini Boss Fight |
|---|---|
| Optional? | Yes/No |
| Enemies | ? |
| Rings | ? |
| 10 Rings | ? |
| Heal Rings | ? |
| Full Dark Gaia Force | ? |
| Shield Charge | ? |
| Power Shield | ? |
| Super Claw | ? |
Tips/Strategies
- Coming Soon
Mazuri
Availability: After going to Prof Pickle's Lab for the first time and finding out about where he was last seen
- Medals: 27 Sun Medals and 26 Night Medals
- Acts and Missions: Day 9 (+ 4 DLC = 13) and Night 6 (+ 2 DLC = 8)
- World Map Description: Exotic wild animals are a frequent sight near this village built on reddish brown soil.
| Mazuri Country Checklist | ||||
|---|---|---|---|---|
| Where and When | Sun Medals | Moon Medals | Day Acts/Missions | Night Acts/Missions |
| Mazuri Town Stage Day | 0 | 2 | ||
| Mazuri Town Stage Night | 2 | 0 | ||
| Mazuri Entrance Stage | 2 | 2 | ||
| Savannah Citadel Day Act 1 | 3 | 7 | 1 | |
| Savannah Citadel Day Act 2 | 1 | 2 | 1 | |
| Savannah Citadel Day Act 3 | 1 | 2 | 1 | |
| Day Time Trial Lv. 1-3 | 1 | |||
| Battle Trial Lv. 1-3 | 1 | |||
| Ring Trial Lv. 1-3 | 1 | |||
| Before the Ritual Mission | 0 | 0 | 1 | |
| Spooky Shadows Mission | 0 | 1 | 1 | |
| Egg Beetle | 2 | 3 | 1 | |
| Savannah Citadel Night Act 1 | 10 | 6 | 1 | |
| Savannah Citadel Night Act 2 | 4 | 1 | 1 | |
| Night Time Trial Lv. 1-3 | 1 | |||
| Survival Lv. 1-3 | 1 | |||
| Run Yaya Run Mission | 1 | 0 | 1 | |
| Final Exam Mission | 1 | 0 | 1 | |
| Total | 27 | 26 | 9 | 6 |
| If you Downloaded the Mazuri Adventure Pack | ||||
| Savannah Citadel Day Act 1-2 DLC | 1 | |||
| Savannah Citadel Day Act 3-2 DLC | 1 | |||
| Savannah Citadel Day Act 4 DLC | 1 | |||
| Savannah Citadel Day Act 5 DLC | 1 | |||
| Savannah Citadel Night Act 3 DLC | 1 | |||
| Savannah Citadel Night Act 4 DLC | 1 | |||
| Final Total | 27 | 26 | 13 | 8 |
Mazuri Town Stage
It's a small area. The shop is straight ahead from the World Map Gate and the Entrance Stage Gate is to the left of the shop. When entering the Town Stage, the Hot Dog Vendor is to the right.
Closed
- 1st Time (During the Night): The shop is closed, missions won't be accessible yet, and you won't be able to leave until you've Cleared Savannah Citadel Night Act 1. You can collect all the Moon Medals though.
- 2nd Time (During the Day): The shop is closed, missions won't be accessible yet, and you won't be able to leave until you've Cleared Savannah Citadel Day Act 1 and Defeated Egg Beetle. You can collect all the Sun Medals though.
Mazuri Town Stage Medal Locations
Daytime
- To the right of where Yaya stands
- Left of the World Map Gate
Nighttime
- Between the buildings to the left
- Behind the hut to the left of the Entrance Stage Gate
Mazuri Directory
All 9 of Mazuri's residents.
| Townperson's Number/Name | Physical Description and Location | Missions | Directory Description |
|---|---|---|---|
| 43. Gwek | A elderly man with a staff. In the beginning, he will be to the left of the Town Stage | None | The village elder of Mazuri. He has a habit of slipping into tales of his own heroism when in good spirits. These tales grow more exaggerated every year, to the point where he has now punched out entire waves of wayward elephants with one hand tied behind his back. Truth be told, though, Gwek is not all that fond of danger. |
| 44. Kwami | A man, who in the beginning, stands to the right of the Entrance Stage Gate. It will say "Kwami acting really strange" | Exorcism and 3 Regular Missions | A calm and collected man who seems a likely candidate to be the next village elder. He appears to possess some sort of spiritual power, as he can often be spotted murmuring up at the heavens. Kwami's daughter Ana has been the cause of many a headache for him lately. |
| 45. Essie | She stands to the right of the Shop | 1 Regular Mission | A plucky mother of eight and undeniable whiz in the kitchen who somehow manages to feed her entire family after only a half hour in front of the stove. Essie actually wanted more children, but her husband (who has since passed away) supposedly drew the line at eight. |
| 46. Yawa | A teenage boy. In the beginning, he will walk in front of the shop | None | A rowdy, talkative boy who idolizes Gwek and swallows the elder's tall tales hook, line, and sinker. Not long ago, Yawa journeyed into the savannah to punch out elephants, but got lost. Thank-fully, he made it home without incident. |
| 47. Kofi | Shop Owner (the first 2 times you go to Mazuri, he'll stand outside his shop) | None | A man who runs a shop in the village. He really ought to have packed up and left by now, but he just couldn't be bothered. Many would call Kofi "unsociable," but he prefers the term "socially challenged." |
| 48. Ana | In the beginning, she stands to the right as soon as you walk in from the World Map | 5 Regular Missions | Kwami's daughter, who longs to meet her true love. She believes her prince in shining armor is out there in the world, somewhere. The way she tells it, the two of them will meet, their eyes will lock, and they will "Just Know." Reasoning with Ana is like squeezing juice from a rock. |
| 49. Kwod | The boy who stands to the left of the World Map Gate when you enter the Town Stage | None | Essie's boy. Every once in a while a child is born in the village with a strange sixth sense and the ability to speak with the unseen. Kwod happens to be one of these. |
| 50. Yaya | The little girl who stands behind Essie, hiding behind a pole | 1 Regular Mission and 1 Delivery | Essie's youngest daughter, a tyke so bashful she'll take off at so much as a hello. According to Essie, Yaya has always been that way: right after she was born, she let out a tiny wail and clammed up a second later like she was embarrassed. |
| 51. Mazuri Hot Dog Vendor | After Defeating Egg Beetle, he stands near to the right of the World Map Gate, as soon as you enter the Town Stage | 15 Hot Dog Trials | The manager of the Don Faccho hot dog mega-franchise's Mazuri location. As the chain's most mysterious man, he knows how to mix up one high-volume, high-energy dog. |
Mazuri's Town Stage Shop
Availability: After Defeating Egg Beetle
| Treeshade | ||
|---|---|---|
| Item | Price | When it's Available for sale |
| Photo Frame (Mazuri) | 100 | Once the Shop is Open |
| Miniature Flag (Mazuri) | 100 | Once the Shop is Open |
| Earthenware Pot | 150 | After clearing Rooftop Run Night Act 1/Cool Edge Day 1 |
| Equine Carving | 150 | Once the Shop is Open |
| Broiled Ibanga | 60 | Always |
| Melloyam | 60 | After Defeating Egg Devil Ray |
| Caqueo | 40 | Always |
| Dondora Fruit | 30 | After Defeating Egg Devil Ray |
| Chili Dog | 50 | Always |
| Strawberry Cake | 60 | Always |
| Cookie | 20 | Always |
| Grapes | 40 | Always |
| Apple | 30 | Always |
| Art Book 65 | 100 | Once the Shop is Open |
| Videotape 18 | 100 | Appears after watching the cutscene for the first time |
Mazuri Entrance Stage
Availability: Same as Town Stage
- 1st Time: Only Savannah Citadel Night Act 1 is Available
- 2nd Time: Only Savannah Citadel Day Act 1 is Available
| Basic Items | Day | Night |
|---|---|---|
| Rings | 122 | 93 |
| Extra Lives | 1 | 1 |
| Experience | ? EXP Bars/? EXP | ? EXP Bars/? EXP |
Savannah Citadel Act and Egg Beetle Gaia Gates
- The Savannah Citadel Day Act 1 Gaia Gate is surrounded by 3 Egg Fighters so it's hard to miss. Behind it, at the top is the Savannah Citadel Night Act 1 Gaia Gate.
- To the right is a ramp Sonic can run up. Run up it and Home Attack the Spinners to get to the Savannah Citadel Day Act 2 Gaia Gate. Near there is an area Sonic can Wall Jump that has a rail that leads to the Savannah Citadel Day Act 3 Gaia Gate''.
- On the left side, where the tightrope ledge section is, is the Savannah Citadel Night Act 2 Gaia Gate.
- The Egg Beetle Boss Gate is to the right.
Mazuri Entrance Stage Collectibles
2 Sun Medals, 2 Moon Medals, Art Book 38, Record 42 (Mazuri-Day) and Record 43 (Mazuri-Night), and Turquoise Tea
- On a rock floating to the left is Record 42 (Mazuri-Day).
- (Nighttime Only) In the tightrope ledge area, to the left is a Moon Medal #1.
- (Nighttime Only) In the center of the tightrope ledge area, is the Mission item Turquoise Tea.
- (Nighttime Only) To the right of #3 is a tightrope ledge that leads to Art Book 38.
- (Nighttime Only) Behind the Gaia Gate for Savannah Citadel Night Act 2 is Moon Medal #2.
- Behind the ramp is Record 43 (Mazuri-Night)
- (Daytime Only) When heading toward the Day Act 2 Gaia Gate, Home Attack the left Spinners to reach Sun Medal #1
- (Daytime Only) There's a spring behind the Day and Night Act 1 Gaia Gates, that has Sun Medal #2 floating above it
Savannah Citadel Day Act 1
Availability: After Clearing Savannah Citadel Night Act 1 and returning to Mazuri
- Rings: ?
- Extra Lives: 1
- Experience: ? EXP Bars/? EXP (there's more than this)
- Summary: Sonic rushes through the savannah and clay castle to chase after Eggman. This is the only Act in the game to have Swing Poles during the Day and the first one where Sonic has to run on a wall.
| Rank | Scores |
|---|---|
| S | 150000 or More |
| A | 130000-149999 |
| B | ?-129999 |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Boost and drift around the corners.
Checkpoint #1
Boost and get to the area with the Swing Poles. Swing up to the Red Rings and boost on the rail.
Checkpoint #2
Boost straight ahead.
Checkpoint #3
Use the Swing Poles to get across. If you land in the bottom section, defeat the Egg Fighters to make the pulley come down. When you reach the wall, boost into the spring. DO NOT JUMP.
Checkpoint #4
Choose a path from the Directional Launcher and boost. When you get to the area with the Egg Flame, wait for it to simmer down before using a Homing Attack. From here jump into the Rainbow Ring and boost.
Checkpoint #5
Boost to the next Checkpoint.
Last Checkpoint
Run into the QTE and pass it. Boost and slide under the crack, and go into the Directional Launcher. Press A and Home Attack the Spinners and Egg Fighters and land on the Spring Poles to a rail. From there, boost and Home Attack the Egg Fighter. Jump on the platforms and hit the Dash Panel to the last Swing Pole area. Use the Swing Poles to reach the platform and hit the QTE ramp. If you pass it, you'll hit a few Rainbow Rings before touching the Goal Ring.
END OF SAVANNAH CITADEL DAY ACT 1
Savannah Citadel Day Act 1 Collectibles
| Collectible | Location |
|---|---|
| 1. Moon Medal #1 | From the first Checkpoint, boost the entire way and you'll grab Moon Medal #1 |
| 2. Videotape 6 | When you get towards the poles, instead of hitting the spring, jump over it and the spikes to get Videotape 6 |
| 3. Sun Medal #1 | Now hit the spring and jump up to the highest pole. Carefully jump upwards to get Sun Medal #1 |
| 4. Moon Medal #2 | Hit the Directional Launcher to go up and Home Attack the Egg Flame to get Moon Medal #2 |
| 5. Moon Medal #3 | On the way to the next Checkpoint is Moon Medal #3 |
| 6. Record 6 | Record 6 (Savannah Citadel-Day) is located to the right, in front of the second checkpoint |
| 7. Art Book 5 | After leaving the wall, instead of going to the right through the checkpoint, go to the left to get Art Book 5 |
| 8. Sun Medal #2 | In the area with the Egg Blaze, there's a platform behind the one you normally stand on that has Sun Medal #2 |
| 9. Moon Medal #4 | After hitting the spring in the area, land on the Spring Pole to reach the Spinners and Home Attack them to get Moon Medal #4 |
| 10. Moon Medal #5 | Moon Medal #5 is on the way to the last Checkpoint |
| 11. Sun Medal #3 | There's 2 ways to get Sun Medal #3 |
| 11a | In the area with the Egg Fighter, go backwards and jump over the Dash Panel and hit the Sun Medal |
| 11b | ome back after getting the Wall Jump Shoes and swing up to it from the bottom area where you normally slide |
| 12. Moon Medal #6 | When you get to the 2 floating platforms, ride the first one to the top, and go backwards to reach the Moon Medal #6 |
| 13. Moon Medal #7 | In the last area, with the poles, drop to the bottom section and get Moon Medal #7 to the right |
| 14. Videotape 8 | When you return to the pole section again, press the A Button when you hit the Direction Launcher and try to reach the highest pole. Videotape 8 floating above it |
| Total: 14 | 3 Sun Medals, 7 Moon Medals, Art Book 5, Videotape 6, Videotape 8, and Record 6 (Savannah Citadel-Day) |
Savannah Citadel Day Act 2
Availability: After Defeating Egg Beetle and collecting at least 30 Sun Medals (Sun Level 3)
- Rings: Coming Soon
- Extra Lives: Coming Soon
- Experience: None
- Summary: This is a 3 Laps Act that tests your drifting skills. This is also timed.
| Rank | Scores |
|---|---|
| S | 100000 or More |
| A | ?-? |
| B | ?-? |
| C | ?-50160-? |
| D | 30000-47168-? |
| E | 29999 or Less |
Walkthrough: On the first turn, drift using B.
On the second turn drift using LT.
On the third corner, drift using B.
On the fourth turn, drift using LT. Then repeat it again for the 2nd and last lap.
Watch your position and speed on the track when you drift.
END OF SAVANNAH CITADEL DAY ACT 2
Savannah Citadel Day Act 2 Collectibles
| Collectible | Location |
|---|---|
| 1 and 2. Pick and Choose | When you get to the ramps, you can get 2 collectibles: |
| Art Book 6 | Boost on the left side (2nd ramp to the left) to get Art Book 6 |
| Moon Medal #1 | Boost on the right side to get a Moon Medal |
| 3. Moon Medal #2 | Moon Medal on the track |
| 4. Sun Medal #1 | Sun Medal #1 on the track |
| 5. Record 60 | #Record 60 (Boss Stage Clear) in the air in front of the goal line |
| Total: 5 | 1 Sun Medal, 2 Moon Medals, Art Book 6, and Record 60 (Boss Stage Clear) |
Savannah Citadel Day Act 3
Availability: After Defeating Egg Beetle and collecting at least 30 Sun Medals (Sun Level 3)
- Rings: Coming Soon
- Extra Lives: Coming Soon
- Experience: ? EXP Bars/? EXP
- Summary: This is a small 3 Lap area where Sonic runs around a tree, similar to the one from Savannah Citadel Day Act 1.
| Rank | Scores |
|---|---|
| S | 100000 or More |
| A | ?-? |
| B | ?-? |
| C | ?-60000-? |
| D | ?-43255-? |
| E | ? or Less |
Walkthrough: Boost, Wall Jump, and Home Attack the Egg Fighter. Boost on the rail, hit the springs, and land on the platform. Home Attack the Egg Fighter and the spring and then quickly jump on the Spring Pole. Boost and jump over the incoming spikes. Jump and Home Attack the Egg Fighter and Spring Pole and boost through the Shuttle Loop again. Keep boosting and you'll have to do a Ring Dash. Then boost into the Goal Ring.
END OF SAVANNAH CITADEL DAY ACT 3
Savannah Citadel Day Act 3 Collectibles
| Collectible | Location |
|---|---|
| 1. Moon Medal #1 | On the second rail, jump over the Dash Panel, and land on the upper area to find a Moon Medal #1 |
| 2. Sun Medal #1 | From #1, continue the path from there, jump over the Dash Panel, and hit the upcoming spring. This will send you into Sun Medal #1. |
| 3. Moon Medal #2 | From #2, grab the Swing Pole, and jump at the right time to reach the upper area. There's a Moon Medal in front of some spikes. |
| 4. Art Book 35 | The second time you go through the Shuttle Loop, Home Attack the Spinners, and hit the Dash Ring to get Art Book #35 |
| Total: 4 | 1 Sun Medal, 2 Moon Medals, and Art Book 35 |
Savannah Citadel Night Act 1
Availability: After finding out Professor Pickle was kidnapped in Spagonia
- Rings: ?
- Extra Lives: 2
- Experience: ? EXP Bars/? EXP
- Summary: The villagers have spotted a strange building that has recently appeared in the savannah and Sonic go there to save Professor Pickle and retrieve the Gaia Manuscripts. This Act introduces the Movable Crate and Turntable Lever, which Sonic will have to move in order to reach certain areas and beat the Act. This is also the first Act with Dark Flowers, Dark Bat Snipers, and Thunder Bats.
| Rank | Scores |
|---|---|
| S | 300000 or More |
| A | ?-299999 |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: From the start, go straight and you will enter NIGHT FIGHT #1.
Savannah Citadel Night Act 1: NIGHT FIGHT #1
| Difficulty | Minor Fight |
|---|---|
| Optional? | Yes |
| Enemies | 4 Dark Flowers and 1 Egg Fighter Shield |
| Rings | ? |
| 10 Rings | ? |
| Heal Rings | ? |
| Full Dark Gaia Force | ? |
| Shield Charge | ? |
| Power Shield | ? |
| Super Claw | ? |
Tips/Strategies
- Coming Soon
Savannah Citadel Night Act 1: NIGHT FIGHT #4
| Difficulty | Minor Fight |
|---|---|
| Optional? | Yes |
| Enemies | 5 Red Rexes (after touching the Record) |
| Rings | ? |
| 10 Rings | ? |
| Heal Rings | ? |
Tips/Strategies
- Coming Soon
After Night Fight #1/2/3/4, grab the Movable Crate to the right and move it on top of the Step Switch.
Inside the next room, defeat all the Egg Fighters and Dark Flowers and go to the Turntable Lever to the right. Turn the Turntable Lever to make the platform go to its highest and jump to it from the Movable Crate. Then push the 2nd Movable Crate across the bridge to the left onto the Step Switch to open the door.
Savannah Citadel Night Act 1: NIGHT FIGHT #5
| Difficulty | Minor Fight |
|---|---|
| Optional? | Yes |
| Enemies | 3 Dark Flowers and 5 Egg Fighters |
| Rings | ? |
| 10 Rings | ? |
| Heal Rings | 1 |
| Full Dark Gaia Force | ? |
| Shield Charge | ? |
| Power Shield | ? |
| Super Claw | ? |
| Collectibles | There's a Medal in the corner |
Tips/Strategies
- Take out the Dark Flowers first
1st Checkpoint
As soon as you go pass the checkpoint, you will enter NIGHT FIGHT #6.
Savannah Citadel Night Act 1: NIGHT FIGHT #6
| Difficulty | Minor Fight |
|---|---|
| Optional? | Yes |
| Enemies | 8 Little Rexes and 5 Red Rexes |
| Rings | ? |
| 10 Rings | ? |
| Heal Rings | ? |
| Full Dark Gaia Force | ? |
| Shield Charge | ? |
| Power Shield | ? |
| Super Claw | ? |
| Collectibles | There's a Medal in the corner |
Tips/Strategies
- Take out the Dark Flowers first
Smash your way through the Little Rex and Red Rex and lift the door.
Savannah Citadel Night Act 1: NIGHT FIGHT #7
| Difficulty | Minor Fight |
|---|---|
| Optional? | No |
| Enemies | 3 Dark Flowers, 2 Egg Fighters, 1 Egg Fighter Sword and 2 Egg Fighter Shields |
| Rings | ? |
| 10 Rings | ? |
| Heal Rings | There's 1 inside of a animal skull |
| Full Dark Gaia Force | ? |
| Shield Charge | ? |
| Power Shield | 1 in the corner, behind the Dark Flower |
| Super Claw | ? |
| Collectibles | There's a Medal in the corner |
Tips/Strategies
- Take out the Dark Flowers first
Once the barrier is down a Little Rex will appear. Instead of defeating the Little Rex, grab it and throw it at the Switch on the wall on the other side of the pit to activate the platform. Then jump across and go through the door.
2nd Checkpoint
Drop to the bottom area to enter NIGHT FIGHT #8.
Savannah Citadel Night Act 1: NIGHT FIGHT #8
| Difficulty | Minor Fight |
|---|---|
| Optional? | Yes |
| Enemies | 8 Little Rexes, 8 Red Rexes, and 3 Egg Fighters |
| Rings | 10 |
| Heal Rings | ? |
| Full Dark Gaia Force | ? |
| Shield Charge | ? |
| Power Shield | ? |
| Super Claw | ? |
| Collectibles | There's a Medal in the corner |
Tips/Strategies
- Take out the Dark Flowers first
and defeat the Egg Fighters, Little Rex, and Red Rex. Move the Turntable Lever to make the platform go up and move the Movable Crate next to it. Hop up to the ledge, jump across the moving platforms, get to the ledge on the wall, and jump across to the next area.
3rd Checkpoint
Grab the Side Poles to reach the platform and then use the Dark Bats to reach the next platform. Grab one of the Little Rex and throw it towards the switch. Jump on the platform and wait for it to go to its highest. Once it does, jump from it and grab the ledge. Then go to the left and carefully maneuver around the saws on the ledge by jumping and grabbing. Once you're past the saws, grab the Swing Poles and grab the ledge or Vertical Pole.
Last Checkpoint
Savannah Citadel Night Act 1: NIGHT FIGHT #9
| Difficulty | Minor Fight |
|---|---|
| Optional? | Yes |
| Enemies | 4 Dark Flowers, 2 Egg Fighter Swords, and 2 Egg Fighter Shields |
| Rings | ? |
| 10 Rings | ? |
| Heal Rings | ? |
| Full Dark Gaia Force | ? |
| Shield Charge | ? |
| Power Shield | ? |
| Super Claw | ? |
| Collectibles | There's a Medal in the corner |
Tips/Strategies
- Take out the Dark Flowers first, then the Egg Fighter Swords, then finally the Egg Fighter Shields
Lift the door and defeat the Dark Flowers and Egg Fighters. Then push the Movable Crate onto the unmoved platform, turn the first Turntable Lever to make the platform as high as you can jump to and move the Movable Crate to the right platform. Now move the second Turntable Lever as high as you can jump to from the first movable platform, and hop up to the area to the left. Now lift the door and defeat the 4 waves of 4 Egg Fighters to make the Goal Ring appear (There's a Power Shield).
Savannah Citadel Night Act 1: FINAL FIGHT
| Difficulty | Mini Boss Fight |
|---|---|
| Optional? | No |
| Enemies | 4 Waves of 2 Egg Fighter Shields and 2 Egg Fighter Swords |
| Rings | ? |
| 10 Rings | ? |
| Heal Rings | ? |
| Full Dark Gaia Force | ? |
| Shield Charge | ? |
| Power Shield | ? |
| Super Claw | ? |
Tips/Strategies
- Use the Were-Hammer to knock 1 of them down, then grab it and swing it at the others with the B Button
- Use Sho-hog-ken or Sho-claw-ken to send 1 into the air, do some aerial attacks, and end it with a Aerial Piledriver
END OF SAVANNAH CITADEL NIGHT ACT 1
Savannah Citadel Night Act 1 Collectibles
| Collectible | Location |
|---|---|
| 1. Sun Medal #1 | From the Start, go to the left, in the grass and into the corner. There you will find a Sun Medal #1. As soon as you grab it, a group of Little Rex will appear. |
| 2. Sun Medal #2 | From Collectible #1, head straight and go to the left side of the door into the corner. You will find Sun Medal #2. As soon as you grab it, a group of Little Rex and Red Rex will appear. |
| 3. Record 62 | From #2, head to the right corner of the door to find Record 62 (Opening Movie-Last Half). As soon as you grab it, a group of Red Rex will appear. |
| 4. Sun Medal #3 | Once you move into the second area go to the right and you'll find Sun Medal #3 behind the tree to the right. |
| 5. Moon Medal #1 and Record 18 | When you get into the second area and hop onto the wooden movable platform, move the camera a little you'll see a pole going in the opposite direction. Grab it and swing towards Moon Medal #1 and continue the path to Record 18 (Savannah Citadel-Night). |
| Note for #5 | If you hit the switch on the other platform coming this way, this will automatically open the door instead you having to move the block over top of the other switch. If you mess up and miss the Record and the poles break, get to it by grabbing the other Swing Poles on the other way by moving the block onto the switch and Jumping from it |
| 6. Sun Medal #4 | Sun Medal #4 is to right of the 1st Checkpoint |
| 7. Moon Medal #2 | When you get to the first area where you have to throw the Green Rex at the switch, fall into the bottom area to get Moon Medal #2. |
| 8. Sun Medal #5 and Moon Medal #3 | Once the Platform activates, use it to jump up to get Sun Medal #5. After getting it, instead of heading straight through the door, make a sharp right when you land. You will find Moon Medal #3 off to the side. |
| 9. Sun Medal #6 and Art Book 36 | In the next area, after reaching the upper wooden from the 2 moving platforms, go left. You'll see an area you can jump to and find Sun Medal #6 and an Art Book 36. |
| 10. Sun Medal #7 | From #9, there's a ledge above the regular one you jump to get to the next area where Sun Medal #7 is. |
| 11. Sun Medal #8 | When you get to the second area where you have to throw a Green Rex at the switch, you'll also find Sun Medal #8. |
| 12. Moon Medal #4 and Videotape 2 | From #11, activate the switch and grab the second one and hop onto the platform. When the platform goes all the way to the top, throw the Green Rex at the other switch that's off the right side. This will activate another platform which will take you towards Moon Medal #4 and Videotape 2. |
| 13. Moon Medal #5 and Sun Medal #9 | From #12, jump and use the Dark Bats to get to the platform with Moon Medal #5. If you miss, go back to where the platforms are and try again (use shield/Unleash Mode to make it easier). Once you get Moon Medal #5, drop down to the bottom area to get Sun Medal #9. |
| 14. Sun Medal #10 | The bottom area under the Last Checkpoint is where Sun Medal #10 is. |
| 15. Moon Medal #6 | In the area with 2 movable crates, jump on top of the first movable crate to the left to reach Moon Medal #6. |
| 16. Record 14 | Once you get up to the ledge, go backwards and grab the Dark Bat to reach an area with Record 14 (The Battle: Theme of Werehog). |
| Total: 21 | 10 Sun Medals, 6 Moon Medals, Art Book 36, Videotape 2, Record 14 (The Battle: Theme of Werehog), Record 18 (Savannah Citadel-Night), and Record 62 (Opening Movie-Last Half) |
Savannah Citadel Night Act 2
Availability: After Defeating Egg Beetle and collecting at least 30 Moon Medals (Moon Level 3)
- Rings: ?
- Extra Lives: 2
- Experience: ? EXP Bars/? EXP
- Summary: The first area tests the Werehog's tight rope ability while the second area tests your jumping skills.
| Rank | Scores |
|---|---|
| S | 160000 or More |
| A | ?-159999 |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | Less than ? |
Walkthrough: Be patient and move slowly to get over to the checkpoint and move the camera to keep your path linear.
CHECKPOINT
Jump across the platforms. Some of the platforms at the top will fall when he jumps on them so move quickly. Once you reach the other side, you have to defeat the Big Mother to make the Goal Ring appear.
Savannah Citadel Night Act 2: FINAL FIGHT
| Difficulty | Mini Boss Fight |
|---|---|
| Optional? | No |
| Enemies | 1 Big Mother |
| Rings | ? |
| 10 Rings | ? |
| Heal Rings | ? |
| Full Dark Gaia Force | ? |
| Shield Charge | ? |
| Power Shield | ? |
| Super Claw | ? |
Tips/Strategies
- Coming Soon
END OF SAVANNAH CITADEL NIGHT ACT 2
Savannah Citadel Night Act 2 Collectibles
| Collectible | Location |
|---|---|
| 1. Sun Medal #1 | From the start, turn around and beat the pots to the left to get Sun Medal #1. Once you grab it, 2 Egg Fighters will appear. |
| 2. Sun Medal #2 | Carefully walk towards Sun Medal #2 to the left. |
| 3. Record 19 | Walk to the right, double jump up onto the ledge, and carefully walk and jump over the moving spike ball. Then jump to reach the Record 19 (Intro: Savannah Citadel-Night). |
| 4. Sun Medal #3 | Jump in place to get Sun Medal #3 |
| 5. Moon Medal #1 | From the Checkpoint do a timed jump and as soon as you touch Moon Medal #1, press A again to get on the platform. |
| 6. Sun Medal #4 | When you jump onto the platform high above the lower platforms, quickly do Dash jumps across the other platforms to reach Sun Medal #4. |
| 7. Art Book 37 | From #6, jump and grab the Dark Bats and position yourself to grab the Art Book 37. If you miss, just double jump, grab the Dark Bat, and try again. |
| Total: 7 | 4 Sun Medals and 1 Moon Medal, Art Book 37, and Record 19 (Intro: Savannah Citadel-Night) |
Day Boss: Egg Beetle
Availability: After Clearing Savannah Citadel Day Act 1
- Experience: 2 EXP Bars/200 EXP
- Bestiary Description: As one of the giant robots Eggman created to stop Sonic, this behemoth beetle is equipped with massive pincers, incendiary rounds, guided missiles, and more.
- Summary: This is the first Daytime Boss and the first boss you actually face in the entire game. Personally, the Egg Beetle looks like an Egg Spider but he doesn't have 8 legs. Anyway, even though it is the first boss, it's still tricky. Both of the Hedgehog's Stats will affect the outcome of this battle.
| Rank | Scores |
|---|---|
| S | 40000 or More |
| A | 30000-39999 |
| B | 20000-29999 |
| C | 10000-19999 |
| D | 8000-9999 |
| E | ? or Less |
Battle Style: The first thing you need to focus on in this battle is collecting Rings. The Egg Beetle's Pinchers prevent Sonic from attacking directly but once he opens them, you'll be able to use the Boost to attack him. In order to do this get close enough so that you're near the pinchers (but don't touch them). When Eggman sees this he'll open the pinchers. After you boost and hit him once, keep holding the X Button and you'll be able to ram into him 2 more times. That's why it's important that you fill up your Ring Gauge as soon as possible.
The second thing you need to focus on is dodging using the LB/RB Buttons. The Egg Beetle uses 2 types of projectiles: Missiles and Bombs. You can use the Quickstep to dodge but you need to be careful when Boosting, because you can't jump over the missiles and they fall down fast.
Whenever the Egg Beetle stops moving and its pinchers start glowing quickly dodge and run past it and the level will switch from 3D to 2D. Here the Egg Beetle will still fire Missiles and Bombs, but you'll only be able to dodge by running back and forth, and jumping. If he opens his pinchers during this part, you can either avoid them or wait and do a homing attack
Other Info about Egg Beetle:
- even though you can also Home Attack the Egg Beetle after it opens its pinchers, Boosting does more damage against it
- you can tell which attack the Egg Beetle will use depending what Eggman shouts:
- If he says "Bombs Away!" it will use bombs.
- If he says Are you fast enough to dodge this?! it will use missiles.
- When he says How about this?! that means he's going to do the charged attack and you need to dodge
- after hitting him 3 times, boost towards him to repeat the sequence again. Watch your distance though
Scoring an S Rank
- In order to get an S Rank, defeat Egg Beetle in less than 1:10 and collect over 100 Rings
Egg Beetle Medal Locations
2 Sun Medals and 3 Moon Medals
- Middle
- Middle
- Right
- Right
- Middle
Savannah Citadel Day Act 1-2 DLC
Availability: After Defeating Egg Beetle
- Rings: ?
- Extra Lives: ?
- Experience: ? EXP Bars/? EXP
- Summary: Coming Soon
| Rank | Scores |
|---|---|
| S | 150000 or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Coming Soon
Savannah Citadel Day Act 3-2 DLC
Availability: After Defeating Egg Beetle
- Rings: ?
- Extra Lives: ?
- Experience: ? EXP Bars/? EXP
- Summary: Coming Soon
| Rank | Scores |
|---|---|
| S | 50000 or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Coming Soon
Savannah Citadel Day Act 4 DLC
Availability: After Defeating Egg Beetle
- Special Shoes Needed: Wall Jump
- Rings: ?
- Extra Lives: ?
- Experience: ? EXP Bars/? EXP
- Summary: Coming Soon
| Rank | Scores |
|---|---|
| S | ? or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Coming Soon
Savannah Citadel Day Act 5 DLC
Availability: After Defeating Egg Beetle
- Rings: ?
- Extra Lives: ?
- Experience: ? EXP Bars/? EXP
- Summary: This level is a remixed version of the area where you fought Egg Beetle.
| Rank | Scores |
|---|---|
| S | ? or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Coming Soon
Savannah Citadel Night Act 3 DLC
Availability: After Defeating Egg Beetle
- Rings: ?
- Extra Lives: ?
- Experience: ? EXP Bars/? EXP
- Summary: Coming Soon
| Rank | Scores |
|---|---|
| S | 150000 or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Coming Soon
Savannah Citadel Night Act 4 DLC
Availability: After Defeating Egg Beetle
- Rings: ?
- Extra Lives: ?
- Experience: ? EXP Bars/? EXP
- Summary: Coming Soon
| Rank | Scores |
|---|---|
| S | ? or More |
| A | ?-? |
| B | ?-? |
| C | ?-? |
| D | ?-? |
| E | ? or Less |
Walkthrough: Coming Soon
Holoska
Availability: After Defeating Egg Beetle for the first time
- Medals: 22 Sun Medals and 22 Night Medals
- Acts and Missions: Day 6 (+ 4 DLC = 10), Night 5 (+ 2 DLC = 7)
- World Map Description: Covered in snow, this northern land is gripped by extreme cold and dotted with house of ice.
| Holoska Country Checklist | ||||
|---|---|---|---|---|
| Where and When | Sun Medals | Moon Medals | Day Acts/Missions | Night Acts/Missions |
| Holoska Town Stage Day | 0 | 2 | ||
| Holoska Town Stage Night | 2 | 0 | ||
| Holoska Entrance Stage | 2 | 2 | ||
| Cool Edge Day Act 1 | 3 | 7 | 1 | |
| Cool Edge Day Act 2 | 1 | 2 | 1 | |
| Day Time Trial Lv. 1-3 | 1 | |||
| Battle Trial Lv. 1-3 | 1 | |||
| Ring Trial Lv. 1-3 | 1 | |||
| Love is Jerky Mission | 0 | 1 | 1 | |
| Cool Edge Night Act 1 | 10 | 6 | 1 | |
| Night Time Trial Lv. 1-3 | 1 | |||
| Survival Lv. 1-3 | 1 | |||
| A Promise Made Mission | 1 | 0 | 1 | |
| Dark Moray | 3 | 2 | 1 | |
| Total | 22 | 22 | 6 | 5 |
| If you Downloaded the Holoska Adventure Pack | ||||
| Cool Edge Day Act 1-2 DLC | 1 | |||
| Cool Edge Day Act 2-2 DLC | 1 | |||
| Cool Edge Day Act 3 DLC | 1 | |||
| Cool Edge Day Act 4 DLC | 1 | |||
| Cool Edge Night Act 2 DLC | 1 | |||
| Cool Edge Night Act 3 DLC | 1 | |||
| Final Total | 22 | 22 | 10 | 7 |
Holoska Town Stage
This area is really small and easy to walk through. To get to the shop just talk to Ursule (the Elderly Woman) and the gate to the Entrance Stage is on the other side.
Holoska Town Stage Medal Locations
Daytime
- Inside the snowman on the right
- behind the Igloos
Nighttime
- In front of World Map Gate to the left (when exiting)
- Inside a Snowman behind the shop
Holoska Directory
All 6 residents.
| Townperson's Number/Name | Physical Description and Location | Missions | Directory Description |
|---|---|---|---|
| 52. Jari-Pekka | An elderly man. He stands to the right of Ursule | 2 Regular Missions and a Delivery | Head of the Holoska clan. He has a absolutely terrible memory: first he'll forget something; then he'll forget what he forgot and get upset; give him another minute, and he'll have already forgotten what was troubling him. Keep this to yourself, but the other day he got chewed out his wife Ursule for forgetting where they had their first date. Did she clip his whiskers good! |
| 53. Ursule | An elderly woman standing to the left of Jari-Pekka/Shop Owner | None | Jari-Pekka's wife, an old lady who just loves to give. If you visit her shop, you might even find yourself walking out with stuff you didn't even buy. |
| 54. Jari-Thure | A man, standing in front of an igloo | None | Sarianna's husband. He looks tough, unless his wife is around; then it's crystal clear who wears the pants. Keep this to yourself, but the other day Jari-Thure dreamed his wife was giving him the dickens, and sprung awake in terror, screaming, "I'm sorry, honey!" Tragically, this woke his wife, who was sleeping next to him, who then proceeded to give him the dickens. |
| 55. Sarianna | A woman, who walks in front of the Entrance Stage Gate | 1 | Jari-Thure's wife. She was once famed for her beauty (the Holoska Rose, they called her). Sarianna may seem too hard on her husband, but really, she thinks of him all the time. Why, just the other daym she noticed him looking at her and shivering, so she went and heated his bath water all the way up to 140 degrees. |
| 56. Marketa | A little girl who's in the Town Stage during the day | None | Jari-Thure and Sarianna's daughter. When she gets older, Marketa wants to marry a man just like her father: somebody who can take lots of abuse. |
| 57. Holoska Hot Dog Vendor | Near the Entrance Stage Gate to the right | 15 | The manager of the Don Faccho hot dog mega-franchise's Holoska location. As the hands-down king of hot-blooded dogmeisters, it's hard to tell if his sausages are frozen from the weather or whether it's done on purpose. |
Holoska's Town Stage Shop
Availability: Same as the Town Stage
| Ursule's Trading Post | ||
|---|---|---|
| Item | Price | When it's Available for sale |
| Photo Frame (Holoska) | 100 | Once the Shop is Open |
| Miniature Flag (Holoska) | 100 | Once the Shop is Open |
| Nesting Dolls | 140 | After Clearing Cool Edge Night Act 1 |
| Model Sled | 160 | After Clearing Rooftop Run Night Act 1 and Cool Edge Day 1 |
| Smoked Mohn | 60 | After Clearing Rooftop Run Night Act 1 and Cool Edge Day 1 |
| Canned Horror | 100 | Always |
| Perma-Meat | 50 | After Clearing Cool Edge Night Act 1 |
| Prehistoric Ice | 50 | After Clearing Cool Edge Night Act 1 |
| Chili Dog | 50 | Always |
| Sparkle Gelatin | 30 | Always |
| Cookie | 20 | Always |
| Candy | 10 | Always |
| Record 44 (Holoska-Day) | 100 | Once the Shop is Open |
| Record 45 (Holoska-Night) | 100 | Once the Shop is Open |
| Videotape 47 | 100 | Appears after watching the cutscene for the first time/beating the game |
| Videotape 55 | 100 | Appears after watching the cutscene for the first time/beating the game |
Holoska Entrance Stage
Availability: Same as Town Stage
- 1st Time: Only Cool Edge Day Act 1's Gaia Gate will be Available
| Basic Items | Day | Night |
|---|---|---|
| Rings | 102 | 64 |
| Extra Lives | ? | 0 |
| Experience | ? | ? |
Cool Edge Act and Dark Moray Boss Gaia Gates
- Grab the rings to fill your Ring Energy and boost across the water. Stomp on the Stomp Switch to make the door open and go inside to access the Cool Edge Day Act 1 Gaia Gate.
- From that side of the water, jump to the right side and walk to the left to find the Day Act 2 Gaia Gate.
- At night, grab the ledge to the left and walk over to the 3 levers straight ahead. To open the door, all three have to be pulled, which will change their colors to blue. Once that happens, the door opens and you'll find the Cool Edge Night Act 1 Gaia Gate and the Dark Moray Boss Gate.
Holoska Entrance Stage Collectibles
2 Sun Medals, 2 Moon Medals, Stomping Shoes, Art Book 41, Record 33 (vs. Boss Day), and Violet Tea
- (Daytime Only) Use the rings to fill your Ring Energy and Boost across the water. The Stomping Shoes should be right there in front of the Stomp Switch
- (Daytime Only) After getting the Shoes, go to the right of the switch to get a Sun Medal #1.
- (Daytime Only) Behind the Gaia Gate for Day Act 1 is Sun Medal #2
- (Daytime Only) Walk towards the Town Stage Gate, and jump to the left. Use a Stomp to break the ice. In the left Ice Pit is Art Book 41 and in the right one is the Violet Tea.
- Though it seems that you can only get this Moon Medal by using the Tightrope Ledge, you can also get it by hopping on the rocks to the right, and jump to it from there.
- There's a Moon Medal to the left of the 3 levers.
- (Nighttime Only) Inside the room with the Night Act 1 and Dark Moray Gaia Gates is Record 33 (vs. Boss Day)
Cool Edge Day Act 1
Availability: After Defeating Egg Beetle, getting the Stomping Shoes, and collecting at least 15 Sun Medals (Sun Level 2)
- Rings: ?
- Extra Lives: ?
- Experience: ? EXP Bars/? EXP
- Summary: Sonic runs through water, ice, and snow and gets some assistance from the local whales to reach the Holoska Day Gaia Key. This area has only one problem-it's very slippery. Be careful in certain areas so you don't fall off the ledges. Also, in this level Sonic has to use a Bobsled (See Section 2).
| Rank | Scores |
|---|---|
| S | 160000 or More |
| A | ?-159999 |
| B | ?-? |
| C | 78134-126656 |
| D | 28040 |
| E | ?-10700-? or Less |
Walkthrough: From the start, boost forward but watch out for the purple crystals. Use the Directional Launcher to go up, go through the Rainbow Rings, and run into a spring. Jump into the Dash Rings and across the platforms to a 3D ice path. Carefully move forward using the Dash Panels without sliding off to your death. Hit the spring to reach an area with a Stomp Switch, defeat the enemies, and stomp on the switch to open the door.
CHECKPOINT #1
Using the Bobsled, carefully turn to avoid the Purple Crystals. After the whale flings you into the 2D area, jump only to get over the Purple Crystals and pits.
CHECKPOINT #2
Avoid the pits and falling Icicles and boost across the water. Keep going straight and use the Dash Panels to keep your direction. You'll eventually hit the springs and get to an area with another Stomp Switch and 3 Egg Fighters.
CHECKPOINT #3
From the incline, stomp the ice, and boost into a Directional Launcher. Press the X Button to move forward, push the block, Home Attack the spring, and jump into the Dash Rings. Home Attack the Egg Blizzard and Egg Fighter, move to the right, and stomp on the ice. Boost when you land.
LAST CHECKPOINT
Boost across into the spring and you'll reach the last Bobsled section. From here move to dodge the Purple Crystals and bombs while hitting the ramps and Dash Panels at the end.
END OF COOL EDGE DAY ACT 1
- Note: When you Clear this Act for the first time, you will receive the Holoska Gaia Key (Day)
Scoring an S Rank
- To get an S Rank, get through the level without getting hit and take as many shortcuts as possible. Be careful in the last Bobsled section.
Cool Edge Day Act 1 Collectibles
| Collectible | Location | |
|---|---|---|
| 1. Sun Medal #1 | Inside of a giant snowball on the regular path is Sun Medal #1 | |
| 2. Moon Medal #1 | Press the X Button when you hit the first Directional Launcher to get Moon Medal #1 | |
| 3. Moon Medal #2 | In front of the first Stomp Switch is Moon Medal #2 | |
| 4. Sun Medal #2 | In the first Bobsled part, you'll see Sun Medal #2 to the right | |
| 5. Sun Medal #3 | Jump as soon as you go through the second ice wall | |
| 6. Moon Medal #3 | After the checkpoint (Moon Medal) | |
| 7. Moon Medal #4 | On the iceberg with 7 Egg Fighters, Moon Medal #4 is to the right | |
| 8. Art Book 9 | Boost from the second to last Checkpoint and Wall Jump to hit the Rainbow Ring. Boost from there and you'll get an Art Book 9 | Need the Wall Jump Shoes |
| 9. Moon Medal #5 | (You might need the Wall Jump Shoes) If you can't do #8, or have already done it, come back, to the same checkpoint, but this time don't boost. Once you go off the first ramp, hop over the second one to reach Moon Medal #5 inside of a circle. | |
| 10. Record 7 | Once you the Directional Launcher from the lower path press A to reach Record 7 | |
| 11. Videotape 9 | The next items are tricky. In order to get them you have to hit the 2th and 3th ramps | |
| 12. Moon Medal #6 | On the last Ramp that takes you to the Goal Ring, lead to the left when you hit it to grab Moon Medal #6 | |
| Total: 13 | 3 Sun Medals, 7 Moon Medals, Art Book 9, Videotape 9, and Record 7 (Cool Edge-Day) |
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