ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

P R I N C E
O F
P E R S I A

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zukalous(at)gameintestine(dot)com

THIS FAQ CAN ONLY BE POSTED ON THE FOLLOWING SITES:
www.gameintestine.com
www.gamefaqs.com
www.ign.com
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  _____________________________________________
 | About this FAQ                              |

Prince of Persia is an excellent story about a man (who is not a prince) and
a woman (who is not Persian - she is an Ahkan) who jump around a decaying
city-state to fix up abandoned gardens. This game is a follow-up to Ubisoft's
other open-world platforming-adventure game that was set deep in the Middle
East: 2007's beautiful Assassin's Creed. The games are similar in so many
ways that it makes me believe that Ubisoft sees the Arab world as a mythical
place made up entirely of beams, hand grips, and walls that nobody minds you
climbing all over.

In Prince of Persia 2008, you are assisted by the stern yet helpful princess
Elika. She tells you where to go when you get lost, picks you up after you
fall down a cliff, and pushes enemies off of you when they become too much.
Thanks to Elika, I, as the FAQ writer, am a third wheel. I will, therefore,
do what every good friend who sits in the back seat while you and your female
friend go on road trip, I will point out things and fill in the awkward
spaces. Please go through this whole FAQ and read the things I bring up and
look at the stupid links I paste in here. I know I am kinda useless in this
game but I promise it will be worth your while.

      _____________________________________________
     |  Contents                                   |


               Introduction ------------------------------ (xINT)
               The King's Gate --------------------------- (x00)
               The Cauldron ------------------------------ (x01)
               The Cavern -------------------------------- (x02)
               City Gate --------------------------------- (x03)
               The King's Gate --------------------------- (x04)
               The Temple: 60 Light Seeds ---------------- (x05)
               The Sun Temple ---------------------------- (x06)
               Marshaling Ground ------------------------- (x07)
               Martyr's Tower ---------------------------- (x08)
               Temple Act II ----------------------------- (x09)
               The Windmills - Gear Puzzle --------------- (x10)
               Hunter's Lair ----------------------------- (x11)
               Construction Yard ------------------------- (x12)
               The Machinery Ground ---------------------- (x13)
               The Reservoir ----------------------------- (x14)
               The Observatory --------------------------- (x15)
               Royal Gardens - Garden Pool Puzzle -------- (x16)
               Spire of Dreams --------------------------- (x17)
               The Temple: 340 Light Seeds --------------- (x18)
               Royal Spire ------------------------------- (x19)
               Coronation Hall --------------------------- (x20)
               The Palace Rooms -------------------------- (x21)
               Tower of Ahriman -------------------------- (x22)
               Tower of Ormazd - City of Light ----------- (x23)
               Queen's Tower ----------------------------- (x24)
               City of Light ----------------------------- (x25)
               The Warrior's Fortress -------------------- (x26)
               Temple Act IV ----------------------------- (x27)
               Tree of life ------------------------------ (x28)
               Darkness into Light ----------------------- (x30)
               Guide to Power Plates --------------------- (xGPP)


      _____________________________________________
     |  Introduction                  (xINT)       |


The game opens with the view of a canyon, an old tree and a huge sandstorm
blowing the crap out of both of them. A single figure emerges from the cloud
of dirt and he is yelling "Farah, Farah". He is looking for his donkey. The
narrator says

The wind is free /
But the sand goes where it is blown /
Unaware of the world around it /
Whirling on the breath of the gods /
At the mercy of the storm that engulfs it /
What is one grain of sand in the desert /
One grain amongst the storm

In case you didn't get the hint, this man, who is being BLOWN right at the
camera and is choking on all this SAND, is the tenor of this metaphor and
will probably at some point will be WHIRLED by a god.

The man is UNAWARE of a canyon and stumbles and slides down it but recovers
just in time for a woman to fall on him. This girl is being pursued by a few
armed guards who in this case don't seem to be guarding much and should be
considered "armed chasers." The man, intrigued by having a woman fall on him,
joins the parade people who are pursuing her.

It is at this point that you control this lost man and his journey through
tutorial canyon; where you learn the basics of moving the camera, wall
running, and sword combat. In flirtatious encounter after flirtatious
encounter with the woman, you learn that the man's lost "Farah" is not a
woman that he rescued from an evil sultan but his donkey who is carrying a
"King's Ransom" of gold.

Despite the fact that all I can see when he talks is his exposed stomach,
which looks like he is smuggling a dozen honey-dip Tim Hortons donuts, I
kinda like him. He is funny, and even makes fun of stuff in this game before
I have a chance to. He also has a metal claw which is new. I don't know if it
is magic or passed down through his family, or forged in a volcano, it is
probably explained in a Nintendo DS prequel spin-off. I also suspect that it
is the same robo-claw that Beyonce wears now so maybe this game will tie in
to modern times somehow.

This woman is a princess named Elika. She agrees to escort the prince since,
as she explains, the guards really aren't trying to kill her, they are trying
to kill him. In fact, as the prince runs across the bridge, they push two
gigantic stone pillars onto the structure and send him plunging into the
ravine. As he falls, the woman turns blue, jumps into the ravine, grabs him
and magically and safely pulls him up on to her side of the now destroyed
bridge. Elika is weakened by this miracle and claims that she doesn't know
how she accomplished it. You, therefore, have to carry her to where she needs
to go: a nearby temple.

As the two of them leave the canyon and catch sight of the giant temple, a
man who looks like Rasputin calls out to her and tells her that she can never
go back. Based on this man's elaborate and dark clothing and his considerably
wavy beard, I am going to bet he will be a boss we must face later.

The temple is a blond-colored stone structure that is situated in the center
of a vast field of sand and is shaded by an enormous tree. The entrance is
atop a long curved staircase. Before you can get in, you must climb the guard
tower and turn a crack to open the front gate. As the princess explains, this
isn't just a temple, it is a prison for Ahriman who is the god of darkness.
In the depths of the temple is a glowing blue tree. That is the seal that
keeps Ahriman locked away. As the princess and you approach the tree, the
bearded man enters and says "I cannot loose you again" and jumps down to
attack the man. Oh and he turns out to be her father and the boss.
BOSS: Elika's Dad

+ Hover your finger over the block button, you are going to use this a lot.
+ After you block one of his attacks, perform this combo on him: press the
sword button (X for xbox users) followed by the gauntlet toss (B) and then an
aerial attack (A) and end with a sword hit (x)

After his health has been whittled down to little more than a nub, her
father, in frustration, runs up and slashes the light tree in half. The
temple instantly looses all color and fills with soot. You have to get out by
fighting the black creatures that have been released, then do some
platforming and wall running to the ramp that you used to enter this chamber.
When you get to the top of the ramp, jump and grab the ring that is next to
the door to open it. Before you get out o the temple, you have to run through
the nave of the building which has been reduced to a roiling sea of black
tar.

When you finally get out of temple, you see that the entire world has been
sapped of its color. Above the clouds, a voice says "I am the darkness and I
am your end, you shall watch the ending of the light" Elika explains that
this is Ahriman and that he can still be contained by activating the "fertile
grounds." Or, rather, "FUR-TILE grounds" as she calls them - like a Russian.
These grounds feed the large tree that sits over the temple. At this point,
the tree still contains Ahriman but unless corrective action is taken, it
won't last long. Elika and the prince must go out and clear all the sludge
that spilled out across this world before the god gains enough strength to
escape.

Open the world map. The place is separated into four major lands that each
contain four smaller areas that are represented by white glowing circles.
Each area branches out from the one above it like a piece of broccoli. Each
area contains a fertile ground that must be activated. Right now, however,
the only areas you can access are the four that are in the first tier. If you
beat those, you can access the ones that branch out from it. For now, select
one of the four circles by moving the cursor to it and pushing A. By doing
this you have set that as your destination and when you press Y, Elika sends
out a navigation beacon that guides you to that selected area.

This exploration of the first tier of levels is like and introduction to the
world that you will be fighting through for the rest of the game. Think of
them as trailers for each of the four major areas. You will also will be
introduced to the regional warlords who are assigned to the for lands. These
are Ahriman's dark henchmen and they served him a thousand years ago. Now
that Ahriman is almost free they have been released too.

      _____________________________________________
     |  THE KING'S GATE  (x00)                     |


The King's Gate is a relatively small stone chamber that hangs perilously
high above a moat. The fertile I mean "FUR-TILE" Ground is located at the top
of a tower. To get there you will have to platform your way up and around the
base.  The platforming you do involves all of  different obstacles you will
face in the rest of this game. If you can't figure out how to get up to the
next area, press "Y" and Elikas lightball will show you EXACTLY where to
climb up or slide down.

When you get to the top of the King's Gate there a single blue light
emanating from the ground. Standing defiantly in that light that would be his
is Ahriman's assistant: The Hunter. He stand couched with a huge back that is
like wave of knotted flesh that is coming crashing down on the tiny boat that
is his face. And that face is a snarling trap of teeth. His right hand isn't
even a hand, it is a three pronged blade which could be mistaken either for a
weapon in a gladiator fight or as a kitchen gadget seen on a late-night
infomercial.

You are going to have to fight him:
BOSS: That hunter:
- Attack the guy and be ready with the block button. His attacks come in
fast.
- Be ready for a more intense use of quick button presses that appear on
screen.
- If the hunter is black in color, use Elika to flash him with her magic
- If the hunter is turquoise in color, do not use Elika as he will toss her
aside and you will have to shimmy over to get her.
- If the hunter has a small black wave behind him, use the gauntlet.
- For all the other forms, open the attack with Elika, she is fast and has a
longer reach. After Elika's initial attack, chain a gauntlet throw, to really
start a good combo.
- If you want to get a super long combo enter: XXXYXYAYXYBAXY

When his health is done to nothing, the hunter claws his way up one of the
surrounding walls and dashes away.

Elika steps into the blue light and you have to press Y to activate it. The
light swirls around her and she levetates before letting out a primal scream.
The ground around the light turns grassy and green and then spreads to the
rest of the level.

After this explosion of histamine triggers she falters. She releases her
energy into these grounds and needs the light seeds to replenish her
strength. You can stay and collect them all but at this point I would not go
out of my way collecting them. In the end, you will only need about 50% of
the light seeds to beat the game. Furthermore, the other areas you will be
visiting have more of them and the path to each level has plenty along the
way.

To get out of this caged gate, jump and grab that ring that is by the gate.
Pick your next destination by opening the map screen and selecting one of the
levels in the first tier. Not all the areas are available to you so select
one of the levels in the first tier.

      _____________________________________________
     |  The Cauldron  (x01)                        |


The Cauldron is a gigantic stone basin that is filled with all sorts of
piping - some of it looks like someone strapped the Michellen man to a wall.
This is area is controlled by one of Ahriman's dark henchmen: The Alchemist.
Elika explains to the prince that before he sold his soul to Ahriman, the
Alchemist used slave labor to construct these pipes and machines. Then after
they finished building them, he performed experiments on the slave who built
them. At least he is into reusing what he is given. Then without trying to
patronize the prince she tries to explain that the Alchemist is what they
call a scientist. The prince cuts her off and says he does know what a
scientist is by naming other occupations that he considers to scientists too:
alchemists, astronomers, and conjurers. Dang, scientists were sooo much
cooler back then.

Realizing that these two kids are here to clean up this area, the Alchemist
floods the basin with corruption. The result is a platforming stage where one
small misstep causes black death. Follow along the many platforms, including
the sliding plates that make you a medievle Tony Hawk. When you reach the
fertile ground the Alchemist is already there waiting

The Alchemist is a tall beast. He wears a cape that is strangely open in the
front like he is a lecherous old flasher. To compensate, he wears a crown to
kinda class up the ensamble. His combat relies on shooting webs of corruption
that grab you and yank you around. He is much too good to touch you himself I
guess.

Fight the Alchemist
- Most of the Alchemist's context sensitive attacks are countered by
hitting the "X" button so get ready to tap it frequently.
- Let the Alchemist make the opening move, block his attack, and then
follow up with a combo.
- Perform this combo on him: press the Elika button (Y for xbox users)
followed by the gauntlet toss (B) and then an Elika attack (Y) a sword
hit (x) to send him up again. If you keep him away from the wall, you
can repeat the Y then X combo over and over.
- Pretty much just keep reusing that toss combo, it got me through this
whole.

After defeating the Alchemist, Elika has to again purify the fertile ground.
That same animation plays that shows the expanding grass; in a different
context this animation could be used to sell feminine hygiene products.

Pick your next destination by opening the map screen and selecting one of the
levels in the first tier. Not all the areas are available to you so select
one of the levels in the first tier.

      _____________________________________________
     |  The Cavern (x02)                           |


Despite the fact that The Cavern is, in fact, a cavern, the Princess says
that it was the Ahura's central place to hear music and to see performances.
I guess it was like an early version of Red Rocks but it seems as if it would
be pretty drafty. There are the ruins of a former human structures but those
were all destroyed when Ahriman came through in his short fought war.

The foe in this area is the Concubine and this is her home turf. She used to
put on plays here mocking Elika's father and the rest of the royalty. Her
primary ability, since she sold her soul to Ahriman, is the cast illusions
and trick her opponents. The Prince asks how that is different from Elika's
own abilities. In a self righteous tone, Elika says that unlike the
Concubine, her powers come from Ormazd.

The Concubine looks like a zombie drag queen dressed like Barbara Eden in I
dream of Genie.

She jumps around the fertile around 3 times. You must climb up, slash at her
then return to the stage three times. After that, the concubine stays around
long enough to fight

The Concubine:
If she is forms a small wave of black behind her you will need to use your
gauntlet attack. So, let her attack, block it, and then attack with the
gauntlet.

If she is turquoise in color, do not use Elika as she will toss her aside and
you will have to shimmy over to get her.

If she is completely black, a good combo is to open with Elika, Gauntlet,
Elika, Sword, Sword.


By now, you are probably getting used to fighting enemies. A recent blog post
by Michael Clarkson pretty much condemned the combat because it was a jarring
departure from the platforming. It is cumbersome but not without its merits.
I think the designers were explicitly trying to make combat feel like the way
you platform. In both platforming and combat, you look for visual cues that
the game flashes at you and then you press the button that is appropriate. If
you push the wrong one, you fail. So if you see a ring on the wall, you press
the swing button. Similarly in combat, if you see the boss character turn
blue, you have to use sword attacks or if you see it turn black you must use
Elika. I wish the designers had taken this visual thing a bit further in
which you would constantly have to watch what hints the boss was telegraphing
to the point that it would resemble a fight in Mike Tyson's Punch-Out!
I do agree with Mr. Clarkson that the Prince's movements are not fitting his
character but his sword (or swash) does fit his SWASHbuckling persona.
Open the map screen and pick one of the remaining levels. Pick your next
destination by opening the map screen and selecting one of the levels in the
first tier. Not all the areas are available to you so select one of the
levels in the first tier.

Pick your next destination by opening the map screen and selecting one of the
levels in the first tier. Not all the areas are available to you so select
one of the levels in the first tier.

       _____________________________________________
      |  City Gate  (x03)                           |


The City Gate is where most of the Ahurians lived. The citizen's entrusted
their safety to the Warrior's protection and in return he was given control
of the city. But, in the end he destroyed it and sold his soul to Ahriman.
The Prince doesn't understand the Warrior's code of honor and doubts that
this fiend was ever good.

The Warrior, like all video game personifications of strength is a gigantic
tank of a monster. His hulking body is covered with plates that encumber him
so much that he can only slowly wobble after his attackers. If this man was
once the leader of the Ahurian army, they probably weren't known for their
surprise attacks.

Fight with the Warrior:
Because of the Warrior's armor, you can not directly hurt him with your
weapons. You can push him around but you can not hurt him.
The way to beat him is to push him off the platform.
Rather than push him all the way to the edge (which would take a while), run
over to the edge and lure him there.

Then, dodge to the other side of him and start attacking.
When he is at the absolute edge, Elika and the prince will work together to
push him over.

Clear the fertile ground like you have with the others. Elika again thinks
that after restoring the fertile ground as the best time to give an area
history lesson. This time, she explains that the god of light, Ormazd,
trapped Ahriman when the god went bad and gave her people the keys to the
prison. Which was a bad idea considering the situation caused by her dad.
Pick your next destination by opening the map screen and selecting one of the
levels in the first tier. Not all the areas are available to you so select
one of the levels in the first tier.

      _____________________________________________
     |  The King's Gate: (x04)                     |


The King's Gate is a relatively small stone chamber that hangs perilously
high above a moat. The fertile, I mean "FUR-TILE" Ground is located at the
top of a tower. To get there you will have to platform your way up and around
the base. The platforming you do involves all of different obstacles you will
face in the rest of this game. If you can't figure out how to get up to the
next area, press "Y" and Elika's lightball will show you EXACTLY where to
climb up or slide down.

When you get to the top of the King's Gate there a single blue light
emanating from the ground. Standing defiantly in that light is Ahriman's
assistant: The Hunter. He stands couched with a huge hunch-back that is like
wave of knotted flesh that is coming crashing down on the tiny boat that is
his face. That face is a snarling trap of teeth. His right hand isn't even a
hand, it is a three-pronged blade which could be mistaken either for a weapon
in a gladiator film or as a kitchen gadget seen on a late-night infomercial.
You are going to have to fight him:

BOSS: The Hunter:
* Attack the guy and be ready with the block button. His attacks come in
fast.
* Be ready for a more intense use of quick button presses that appear on
screen.
* If the hunter is black in color, use Elika to flash him with her magic.
* If the hunter is turquoise in color, do not use Elika as he will toss
her aside and you will have to shimmy over to get her.
* If the hunter has a small black wave behind him, use the gauntlet.
* For all the other forms, open the attack with Elika, she is fast and
has a longer reach. After Elika's initial attack, chain a gauntlet
throw, to really start a good combo.
* If you want to get a super long combo enter: XXXYXYAYXYBAXY

When his health is down to nothing, the Hunter claws his way up one of the
surrounding walls and dashes away.
Elika steps into the blue light and you have to press Y to activate it. The
light swirls around her and she levitates before letting out a primal scream.
The ground around the light turns grassy and green and then spreads to the
rest of the level.

After this explosion of histamine triggers she falters. She releases her
energy into these grounds and needs the light seeds to replenish her
strength. You can stay and collect them all but at this point I would not go
out of my way collecting them. In the end, you will only need about 50% of
the light seeds to beat the game. Furthermore, the other areas you will be
visiting have more of them and the path to each level has plenty along the
way.

To get out of this caged gate, jump and grab that ring that is by the gate.
Pick your next destination by opening the map screen and selecting one of the
levels in the first tier. Not all the areas are available to you so select
one of the levels in the first tier.

Pick your next destination by opening the map screen and selecting one of the
levels in the first tier. Not all the areas are available to you so select
one of the levels in the first tier.

      _____________________________________________
     |  The Temple: 60 light seeds  (x05)          |


After you collect at least 60 light seeds you don't need me to tell you that
it is time to return to the temple to activate the first of four power
plates.

A power plate is a colored disk that is embedded in walls around the levels
and let you perform special jumps to get to another unreachable area in the
level. The plate you pick unlocks a set of four levels in the world map. Each
plate can be activated in any order so it is up to you.

Since you have been trusting me this far I would definitely recommend that
you activate blue plate which is located on the far left. It is the most
thought out and best implemented power and it is the most fun to use. So, if
you get tired of this game and want to quit early, at least you know you did
the best one first.

If you want more help on which power to pick and what each one does, check
the power plate guide (xGPP)

      _____________________________________________
     |  The Sun Temple: (x06)                      |


The temple is a stone basin with an island of stone in the middle of it, the
ground below is flooded with corruption. It looks like the cover of a
Megadeath album.

By using the red plates you are catapulted towards the grounds of this
temple. In mid-flight, the hunter jumps out of his hibernaculum to strike the
prince and Ericka and start a new fight:
The Hunter:
* Attack the guy and be ready with the block button. His attacks come in fast.
* Be ready for a more intense use of quick button presses that appear on
screen.
* If the hunter is black in color, use Elika to flash him with her magic.
* If the hunter is turquoise in color, do not use Elika as he will toss
her aside and you will have to shimmy over to get her.
* If the hunter has a small black wave behind him, use the gauntlet.
* For all the other forms, open the attack with Elika, she is fast and
has a longer reach. After Elika's initial attack, chain a gauntlet
throw, to really start a good combo.
* If you want to get a super long combo enter: XXXYXYAYXYBAXY

      _____________________________________________
     |  Marshalling Ground (x07)                   |


There are three distinct yellow plate sessions you must go through before
reaching the end boss. This area really funnels you right to the boss. Many
game critics have been openly whiny about having to go to an area to fight a
boss and then go back through the same area to collect the light seeds. They
term this "backtracking." But, when you first go through an area to a boss,
you can't explore it. Like this area, it is a single track to the fertile
ground. Then, after you defeat the beast, the area opens up and you can
really explore it. Its not backtracking if you never had the chance to look
around in the first place.

The Hunter:
* Attack the guy and be ready with the block button. His attacks come in
fast.
* Be ready for a more intense use of quick button presses that appear on
screen.
* If the hunter is black in color, use Elika to flash him with her magic.
* If the hunter is turquoise in color, do not use Elika as he will toss
her aside and you will have to shimmy over to get her.
* If the hunter has a small black wave behind him, use the gauntlet.
* For all the other forms, open the attack with Elika, she is fast and
has a longer reach. After Elika's initial attack, chain a gauntlet
throw, to really start a good combo.
* If you want to get a super long combo enter: XXXYXYAYXYBAXY
Elika's Post Healing monologue: The Marshaling Ground was used by the traders
who came to the market. However, when Ahriman started infiltrating the city,
the traders deserted it and now it is just a wasteland. A gripping tale with
parallels to the modern marketplace.

As she explains, the Hunter was a prince who was also a hunter. Then he ran
out of animals to hunt so he sold his soul to Ahriman to became a man hunter.

      _____________________________________________
     |  Martyr's Tower (x08)                       |


The Hunter would bring prisons to the Martyr's tower for sport. The fertile
ground is on the top floor to which the prince wisely asks "why wouldn't the
fertile ground be on the ground floor?" After flying to the top, the Hunter
lures the Prince into coming forward but he has set up a false floor trap
like a pit covered with sticks and leaves. Elika and the Prince fall into the
depths of the tower which requires climbing out of it by shimmying across
beams.

When you climb out to the top of the tower, the Hunter is waiting for them
and this is actually a really hard fight.

The Hunter:
* Attack the guy and be ready with the block button. His attacks come in fast.
* Be ready for a more intense use of quick button presses that appear on
screen.
* If the hunter is black in color, use Elika to flash him with her magic.
* If the hunter is turquoise in color, do not use Elika as he will toss
her aside and you will have to shimmy over to get her.
* If the hunter has a small black wave behind him, use the gauntlet.
* For all the other forms, open the attack with Elika, she is fast and
has a longer reach. After Elika's initial attack, chain a gauntlet
throw, to really start a good combo.
* If you want to get a super long combo enter: XXXYXYAYXYBAXY
After beating the Hunter, the Prince is really cocky about beating him as if
having the name "Hunter" is an affront to his manhood and besting "the
Hunter" confirmed his dominance. I guess if the Prince were really into
science and he bested the Alchemist he would do the same thing.

      _____________________________________________
     |  The Temple: Light Seeds (x09)              |


Elika and the Prince return to the temple, and her dad, the King, is there
too gently weeping on the front porch. Through a tear-soaked beard he asks
"why did he take her?" (I assume he is talking about wife and not the
Prince/Elika relationship). As Elika approaches, the King turns transparent
which means, I guess, he is a ghost and when he looks at her we can see that
half of his face is all damaged like he is, I guess, a zombie. Then, he
pushes Elika aside to attack the Prince. So now the Prince and King are in a
fight and I hope he yells at the Prince for taking his daughter like Archie
Bunker did to Meathead.

How to beat Elika's Dad:
* Don't attack with careless abandon, you are going to have to block a
lot of his attacks.
* Use the claw to toss him up and attack him with the sword strike.

Cut Scene:
The Prince beats him and instead of dieing like a good boss should, he just
runs off back into the temple hopefully to do some things like sign off on
infrastructure improvements. The Prince figures that it is just a side effect
of cutting that tree that locked in Ahriman and that he sold his soul to the
dark lord. Elika doubts this because she thinks he is too good to abandon his
people like that.

Now that you have unlocked all the levels that you can with the current power
plate, you must activate another one and solve all the levels related to that
one. Go to the to the giant map at the base of the temple and select a power.
If you need help picking a power, refer to the Guide to Power Plates (xGPP)

      _____________________________________________
     |  The Windmills - Gear Puzzle (x10)          |


The windmill area is a gear and crank puzzle disguised as a functioning grain
processor. The prince teases Elika about why there needs to be so many gears
just to make bread. The princess teases back explaining that she fully
understands how this milling machinery works and she uses it as a metaphor
for the ruling class having to understanding the working class. This
interaction is why this romance feels real: it is like two coworkers who are
able to tease each other because they have spent so much time together. This
is different from the dialogue between most other romantic video game
characters whose dialogue usually sound like the lyrics to a Phil Collins
song.

The goal of the windmill gear puzzle is to expose all of the power plates by
correctly aligning the aperture in the screens that cover them. There are two
cranks that control the screens. Turning the left crank cycles between the
available ways the screens will rotate in relation to each other (90 degrees
counter clockwise, 90 degrees clockwise or 180 degrees). The second crank
turns the screens using the turning method you set with the left crank.

First set of gears:
These instructions assume the gears are at their default, starting state.
Therefore, if you have mixed them up because you were trying to solve it,
save your game and reload it. The gears will reset themselves to the starting
configuration and you can use these directions.
First gear puzzle:
* Turn the left crank to select the RED ARROW / BLUE ARROW option.
* Turn the right crank once so that the screen apertures for both the
left and right sides are 180 degrees opposite of the power plates.
* Turn the left crank to select the BLUE ARROW / BLUE ARROW option.
* Turn the right crank twice or until the left and right screens align
with power plates.

You can now jump up and use the power plates. They dump you out on the next
floor up and to another gear puzzle, this time with three plates to uncover.
Second set of gears:
* The first goal is to turn the cranks so that the middle and the right
disks are lined up in front of the power plate. You can completely
forget about the left-most disk for now.
* After the middle and right disk are lined up, go to the middle crank
and select the BLANK, BLUE RIGHT, BLUE RIGHT option.
* Go to the right crank and turn it so that the aperture of the middle
and right gear are in the exact same position as the left gear. (the
direction the aperture points is not important right now, just that
they are all the same.
* Go to the left crank and select the BLUE RIGHT, BLUE RIGHT, BLUE RIGHT
option.
* Go to the right crank and all three of the screens rotate in unison so
turn them until they are in front of the plates.

At the top of the mill is the hunter.

The Hunter:
* Attack the guy and be ready with the block button. His attacks come in
fast.
* Be ready for a more intense use of quick button presses that appear on
screen.
* If the hunter is black in color, use Elika to flash him with her magic.
* If the hunter is turquoise in color, do not use Elika as he will toss
her aside and you will have to shimmy over to get her.
* If the hunter has a small black wave behind him, use the gauntlet.
* For all the other forms, open the attack with Elika, she is fast and
has a longer reach. After Elika's initial attack, chain a gauntlet
throw, to really start a good combo.
* If you want to get a super long combo enter: XXXYXYAYXYBAXY
After defeating him, climb the wall with the ring to find the other fertile
ground.

I know I made the point that the dialogue in this game is so good because the
characters don't talk like a Phil Collins song but then Elika and the prince
turn around and nearly sing Billy Joel's "Only the Good Die Young." You see,
after emerging from the restored windmills the prince offers that they could
have died in there and that if something is so good, it should be good enough
not to wait. Then the princess tricks him into thinking that they are going
to do it right here on the porch of the windmills. But they don't. Too bad
for the prince. If she had agreed, what would he have done with that
gauntlet?

      _____________________________________________
     |  Hunter's Lair (x11)                        |


The princess lines up in front of one of the dark gates and says that because
she has all the hope of the generations of Ahura people with her she is not
scared at all.


The area behind the gate is a huge stone fortress that you see glimpses of as
you zigzag among the yellow and red plates. The flyover eventually dumps the
Prince and Elika in the circular, wooden courtyard of the fortress.
The hunter makes his grand entrance which means he doesn't say anything
(something I can't say about the other three corrupted foes) and just gets
right in with the fighting.

Finally, at the top of the tower the Hunter is waiting again and is a really
hard fight:
The Hunter:
* Attack the guy and be ready with the block button. His attacks come in fast.
* Be ready for a more intense use of quick button presses that appear on
screen.
* If the hunter is black in color, use Elika to flash him with her magic.
* If the hunter is turquoise in color, do not use Elika as he will toss
her aside and you will have to shimmy over to get her.
* If the hunter has a small black wave behind him, use the gauntlet.
* For all the other forms, open the attack with Elika, she is fast and
has a longer reach. After Elika's initial attack, chain a gauntlet
throw, to really start a good combo.
* If you want to get a super long combo enter: XXXYXYAYXYBAXY
The Hunter falls to the ground and as he is writhing in pain, he wiggles over
to the kneeling Elika. She reaches over and delicately touches him and he
explodes into a baby-blue light. It is a pathetic end to this demon and Elika
always seemed to apologize for the hunter as a man who was consumed by an
addition to hunting.

Pleased with his triumph over the Hunter, the prince says that the beast got
what it wanted. The princess, seeing the opening, asks "so you believe in
destiny?" The prince, now snared in her "lets talk about religion" trap,
tries to escape it by saying, "there are no gods or stars determining where I
go." Then he asks Elika to point him the way to the next fight.

      _____________________________________________
     |  Construction yard (x12)                    |


The construction yard is the testing grounds for the king's personal
Alchemist. The level is the most beautiful in the game. It is a huge rock
basin that is filled with platforms suspended by giant and colorful fabric
balloons. Hoses and pipes are going everywhere. It really feels like a place
that has been built by humans. Just don't call it steam punk otherwise it
will end up on Boingboing.

To see video of this process:
http://gameintestine.com/guides/prince-persia/constructionyard.html

This area also contains the first real puzzle of the game. the FUR-TILE
grounds are located on a floating platform in the middle of the basin.
Unfortunately, the only way to get there is across a four wooden platforms.
The platforms are so far apart that you can only get across them by aligning
the beams that extend from each of them.
Goal: To get the one platform that has the really long boom to line up with
the floating isle:
* Jump to platform A and turn it once 90 degrees counter clockwise.
* Jump to platform B and turn that 90 degress clockwise
* Jump to platform C and turn that 90 so that the long boom on platform
(D) is pointing to the platform with the fertile grounds (there are
balloons on it).
* Jump to platform B and turn that 180 degrees so that the long boom is
pointed at platform A.
* Jump to platform A and turn that 90 clockwise. The long boom of
platform D should now be pointing out away from all the other
platforms.
* Jump to platform D and turn that platform 180 degrees so that the long
boom is pointing at the finish
The Alchemist:
* Most of the Alchemist's context sensitive attacks are countered by
hitting the "X" button so get ready to tap it frequently.
* Let the Alchemist make the opening move, block his attack, and then
follow up with a combo.
* Perform this combo on him: press the Elika button (Y for xbox users)
followed by the gauntlet toss (B) and then an Elika attack (Y) a sword
hit (x) to send him up again. If you keep him away from the wall, you
can repeat the Y then X combo over and over.
* Pretty much just keep reusing that toss combo, it got me through this
whole game.

Now that the Alchemist has been expelled, the Princess explains that he was
trying to set Ahriman free on the quest for immortality.

After defeating the Alchemist and restoring the land, the practical Prince
suggests that they should use the flying contraptions to get around. Sternly,
Elika says they should be destroyed because they were created for evil
intentions. I can understand that the designers wouldn't want us to use these
balloons to get around, platforming puzzles would be a non issue, but to see
Elika take such anti-technology stance in a time when rebuilding her
kingdom's infrastructure is so important. This just points to poor
leadership. I hope she doesn't become queen.

      _____________________________________________
     |  The Marshalling Ground (x13)               |


The prince marvels at the huge belts and wheels turning throughout this
level. Elika, on the other hand, says machines are evil and should be torn
down. She wasn't so hard on technology back in the Windmills when she was
praising the workers and their grinding gears. Through out this encounter the
way the princess would rule is being more apparent and I am seeing hints
toward a pro-worker anti-technology socialist state.

The Alchemist:
* Most of the Alchemist's context sensitive attacks are countered by
hitting the "X" button so get ready to tap it frequently.
* Let the Alchemist make the opening move, block his attack, and then
follow up with a combo.
* Perform this combo on him: press the Elika button (Y for xbox users)
followed by the gauntlet toss (B) and then an Elika attack (Y) a sword
hit (x) to send him up again. If you keep him away from the wall, you
can repeat the Y then X combo over and over.
* Pretty much just keep reusing that toss combo, it got me through this
whole game.

In his final moments, the Alchemist hucks a huge ball of corruption at the
Prince and then vanishes. Elika can't remove it herself but she thinks that
if they can just get up to the fertile ground she can strip the tar from him.
Contrary to fifth rule video games, in which an infected protagonist becomes
stronger when infected by the enemy, the corruption doesn't give the prince
any magical powers like summoning a plague of hornets or tentacles. It does
make the screen borders black like you have a vision problem. Based solely on
studying the posters at the ophthalmologist's office, I would say that this
is a corruption induced glaucoma.

At the top of the platform ridge is the fertile ground. Just as the princess
had suspected, healing the ground also removed the corruption from the prince
and the camera's temporary glaucoma.


      _____________________________________________
     |  The Reservoir (x14)                        |


The Ahurians placed the Fertile ground at the bottom of a huge holding tank
to protect it from corruption. The container is drained so all you have to do
is ride the platforms and the plates to the bottom of the bucket and fight
the Alchemist.

The Alchemist:
* Most of the Alchemist's context sensitive attacks are countered by
hitting the "X" button so get ready to tap it frequently.
* Let the Alchemist make the opening move, block his attack, and then
follow up with a combo.
* Perform this combo on him: press the Elika button (Y for xbox users)
followed by the gauntlet toss (B) and then an Elika attack (Y) a sword
hit (x) to send him up again. If you keep him away from the wall, you
can repeat the Y then X combo over and over.
* Pretty much just keep reusing that toss combo, it got me through this
whole game.

      _____________________________________________
     |  The Observatory (x15)                      |


This area is the place where the Alchemist lives. Elika tells us that he used
to be part of her Ahura clan but wanted Immortality so bad that it turned him
against his people. Elika wants him dead for this and because of his
unethical push towards technology. Considering Prince of Persia runs on this
cutting-edge circuitry, it is strange to hear this game take such an anti
technology slant.

The plates you travel bounce you among the balloons that are floating above
the ocean below. It is quite whimsical and I don't think we should be killing
the Alchemist. In fact, we need more of these.

Battle with the Alchemist:
* Most of the Alchemist's context sensitive attacks are countered by
hitting the "X" button so get ready to tap it frequently.
* Let the Alchemist make the opening move, block his attack, and then
follow up with a combo.
* Perform this combo on him: press the Elika button (Y for xbox users)
followed by the gauntlet toss (B) and then an Elika attack (Y) a sword
hit (x) to send him up again. If you keep him away from the wall, you
can repeat the Y then X combo over and over.
* Pretty much just keep reusing that toss combo, it got me through this
whole.

When it is down to its last half of energy it runs off to the fertile ground.
Follow him to fight him for the very final time.

After this encounter, the Alchemist groans "I will not die" And the prince,
taking issue with the Alchemist flaunting his immortality, counters "maybe,
but you won't live forever." It really doesn't make sense and Elika calls him
on it.

As they escape from the Alchemist's lair, the prince wonders if they we
should take a moment to thank Ormazd and Elika just thinks that they were
lucky. It's a switcheroo of theology!

      _____________________________________________
     |  Royal Gardens - Garden Pool Puzzle (x16)   |


The Royal Gardens are a quintessential example of the "Connect Four" school
of landscape architecture and design with its equally sized circles aligned
in a matrix. The Princess explains that the gardens have been drained because
of the corruption. If you can get the water flowing again by working with the
"sluice controls" and fill the main pool with water, a counterweight will
rise and they can proceed through the rest of the gardens. It sounds like the
Princess has been taking civil engineering classes.

To fill the main pools, though, you have to turn a complicated array of
cranks to align the pools so that each pool's drain aligns with the next pool
so that the water can cascades to the finish. This area is one ambient
soundtrack away from being a Myst game. Here are the steps to complete this
puzzle:

See this map for labels and a diagram of how it should look. The steps that
follow give you the step-by-step for turning cranks.

You have to start on the left side of the room. These directions assume the
pools are in their default, starting state. Therefore, if you have mixed them
up because you were trying to solve it, save your game and reload it. The
pools will reset themselves to the starting configuration and you can use
these directions. If you solve one side, save, then restart, the side you
completed will remain completed and the unfinished side will be restored to
the starting state.

* Turn Crank A one time clockwise
* Turn Crank C 1 time counterclockwise
* Turn Crank D 1 time clockwise
* Turn Crank B 1 time counterclockwise
After you complete the left side of the garden, you still have to complete
the right side.

The right side of the garden:
* Turn crank D 1 time clockwise.
* Turn crank A 2 times clockwise.
* Turn crank C 1 time counter clockwise.
* Turn crank B 1 time clockwise.

The sludge fills the main pools and just as she promised, a plate under the
glowing yellow medallion rises. Jump across the sludge, run up to the plate
and fly off to the boss.

As Elika steps into the FUR-tile ground the Concubine appears and traps her
in a twisting confectionery column of corruption. At first the Concubine
doesn't attack the Prince, instead she tries to get in his head by telling
him what a bad place this is and how he has been tricked. It would be
effective but the voice acting for the Concubine has all the drama of your
friend's mom reading into a voice modulator at the school's haunted house.
Because the Concubine fight starts while Elika is imprisoned in the black
tar, you will have to shuffle over to Elika while still fighting the demon.

The Concubine:
* If she is forms a small wave of black behind her you will need to use
your gauntlet attack. So, let her attack, block it, and then attack
with the gauntlet.
* If she is turquoise in color, do not use Elika as she will toss her
aside and you will have to shimmy over to get her.
* If she is completely black, a good combo is to open with Elika,
Gauntlet, Elika, Sword, Sword.

With a final blow, the concubine does not die but runs away allowing the FUR-
tile ground to be restored.

This time the cleansing does not go so well and Elika seems visibly exhausted
by the restoration. Showing his sympathetic side, the Prince asks her what is
wrong. Elika's mother died three years earlier and when she did, the gardens
and most of the rest of the architecture went into total disrepair. To
console her the prince offers to buy Elika garden supplies. Elika says lets
continue on.

      _____________________________________________
     |  Spire of Dreams (x17)                      |


The titular spire is actually a tall tower topped with an onion dome. In
middle of this tower is a giant black obelisk that dangles like a chandelier
and is device that dreams are realized. I think it can tell the future too.
Elika says that when she was a child she would sleep on the roof.

The center of the spire is an elevator that you must hand-crank to get to the
top. When you get half-way up, the princess again gets stuck in the
Concubine's corruption trap and again the Concubine tricks the prince into
swinging at her phantasms. After chasing the Concubine a bit, the princess is
free so grab the elevator handle and continue up to the next floor.

As you climb along the walls of the next level, the concubine taunts and says
that she can make dreams true, and she offers travel for Elika or implied
oral sex for the Prince.
After you get to the top, you face the Concubine:The Concubine:
* If she is forms a small wave of black behind her you will need to use
your gauntlet attack. So, let her attack, block it, and then attack
with the gauntlet.
* If she is turquoise in color, do not use Elika as she will toss her
aside and you will have to shimmy over to get her.
* If she is completely black, a good combo is to open with Elika,
Gauntlet, Elika, Sword, Sword.

With her defeat, the Prince and Elika tease each other about the Prince's
crush on the Concubine. (see comments on drag queen)
After the fertile ground has been restored you must continue on down the
outside of the tower. From the top, look for a small bump outward (Elika's
navigation ball will point to it too) and lower yourself over the edge, and
Beyonce-robo-glove your way down the side of the tower. Look for the faint
path of scratch marks implying that a lot of people use this same method to
descending the tower.

      _____________________________________________
     |  The Temple - 340 Light Seeds (x18)         |


When the Prince and Elika get back to the temple, Elika gets another blue
flashback in which we see her father placing her lifeless body on that altar
that is in front of the temple. From that crazy animation the Prince was able
to piece together the fact that Elika was dead at least once before they met.
When she had died, her father made a deal with Ahriman to resurrect her. In
return, he would release Ahriman by cutting the tree that was imprisoning the
god. Elika got her powers from being dead and that explains how her blouse
stays so clean.

Pick your third power, and pick your new destinations. If you need advice on
the power to pick, please refer to the Guide to Power Plates (xGPP).
As they leave the temple grounds, Elika reveals that more than anything, she
would like to travel since she has never left this land. She asks the Prince
what the most amazing thing he has seen on all of his travels. Then, like the
Buendia's in One Hundred Years of Solitude, he thinks that ice was the
world's most amazing thing. He describes it like a diamond that burns when
you touch it.

In reaction to Elika revealing that she really just wants to get out of here,
the Prince shares that he was orphaned as a kid when his royal parents
decided not to flee their city as an invading army approached. He survived
because he was given to his uncle. So, now we know why the Prince has so many
issues about fate, loyalty to country and family.


      _____________________________________________
     |  Royal Spire (x19)                          |


The Royal Spire is the companion to the Spire of Dreams and it is used by all
of the Ahuraian Kings to hold court. It has also been taken over by the
Concubine.

The inside of the spire is dominated by a gigantic throne. So big that it
would make any king that is sitting in it appear like Edith Ann. The blue
plate, which is the key to getting to the top, is embedded in the head of the
throne.

Getting to the throne requires some maneuvering by the Prince because the one
staircase has collapsed. As he is about to climb, the Prince stops and scolds
the princess for checking out his ass. Then, as he turns to start up the wall
again, she actually checks it out. That moment is the greatest innovation of
this entire game: the designers figured out how to get you, as the game
player, to fall in love with the female protagonist.

They did it, not by making the girl throw herself at your feet, or by giving
her unrealistic proportions or soft facial features... they just made her
demonstrate the slightest bit of interest in you. A man will forgive many
flaws in a girl as long as there is even one sliver of a hint that she may
like him. I emphasize the may. I once had a half-semester-long crush on a
girl that had a crooked nose and sunken eyes because one day she used my name
in conversation before I even knew her name.

The reason the Elika character is so effective is because you fill in the
blanks and create a romance that is better than anything the writers could
ever come up with. It works too. Just read this review of Prince of Persia in
which the author writes: "If Elika were just a little bit more real or I was
just a tad more insane, I'd marry her." The amount of brainpower that a man
spends interpreting the slightest gesture, glance or giggle made by a single
perspective mate dwarfs all of the analysis that we will ever do on some of
humans' greatest creative works.

The blue plate rotates around the head of the chair so you must run up it the
instant it turns to face you. Activate the plate and then run around the room
as you have in the other areas. If you ask Elika about the throne, she
dislikes it because she thinks it keeps the monarchs out of touch with the
people. Her father was imprisoned in this tower and bogged down with the
tasks of being a monarch. She would rather pull this seat out of the tower
and place it among the common of the people.

At the next platform, the blue plate you need to jump to is stuck on the side
of a huge rotating column. Jump the instant the side with the plate turns to
face you. And don't worry, after you grab hold of it, the rotating stops. You
should also watch out because after using the blue plate you almost always
have to use the Elika double-jump to get to the next wall.

After an elevator ride to to the top, Elika, wait for it, gets trapped and
the Concubine uncomfortably leers at the Prince by asking "Why would you want
a princess, when you could have a queen?" and then she thrusts her decaying
corpse of a chest forward.

She doesn't teleport anymore so you have to fight her.

The Concubine:
* If she is forms a small wave of black behind her you will need to use
your gauntlet attack. So, let her attack, block it, and then attack
with the gauntlet.
* If she is turquoise in color, do not use Elika as she will toss her
aside and you will have to shimmy over to get her.
* If she is completely black, a good combo is to open with Elika,
Gauntlet, Elika, Sword, Sword.

As she dies she says "you are such a disappointment" to which the prince
replies "what is she my mother." Badum-CHING! Elika wonders why the Prince
didn't take the concubine's offer to fulfill his dreams. He says that it was
because he didn't trust the Concubine and all he wants is his donkey. When
asked, Elika says her dreams are to have the city back to the way it used to
be. The dreams of both of them are to have the status quo. So much for
dreaming big.

After the the fertile ground has been restored, continue down the outside of
the tower. You start the descent from the small bump along the edge of the
tower (Elika's navigation ball will point to it too). Lower yourself over the
edge and beyonce-robo-glove you way down the side of the tower. Follow the
faint path of scratch marks that imply that a lot of people use this same
method to descend the tower.

      _____________________________________________
     |  Coronation Hall (x20)                      |


This area is a very vertical hall and by all means it should be considered a
tower. But since we have already fought through the Tower of Ormazd, the
Queen's Tower, and Martyr's Tower, the designers probably figured that the
tower delineation had already been overused. Before you really get to look
around though, Elika is immediately trapped by a spider web of corruption.
The Concubine appears and says it is ironic that the hall of the Coronation
will be the place where the last Ahurian princess dies. Then, like all
villains, she confesses her evil plan - which is not a complicated one: to be
queen. The Concubine reflects and thinks the promotion from courtesan to
queen would be a remarkable feat. So, essentially, she wants to live the life
of Carla Bruni(NSFW)

You can't rescue Elika for now so you will have to do this one alone. Run
after the Concubine and attack her wherever she appears and follow her as she
flashes around the hall. After she lures you to a metal gate, she stops
appearing and your only option is to head through it. Slide down the hallway
until you are dumped into a narrow room that is below-grade. One wall is
corrupted but the other side has a crack that you can use to climb up out of
it. Another slide dumps you back to a de-corrupted Elika.

Although together, the Concubine continues to hide up in the upper reaches of
the "hall." Follow the path of rings, posts, and scratched walls up and
around the elliptical tower. Eventually the Concubine summons a bird that is
covered in corruption whose only attack is to flutter around you. If you wait
to long in one spot, it greases what you are holding on to so you fall. It is
like getting chased by an Exxon Valdez survivor.

As you leap around the room, you eventually get to a grouping of columns.
Shimmy up them to the reach the next floor up otherwise you will continue
circling around and around the tower, I mean hall.

At the top, the concubine waits and she is not teleporting anymore so you
have to fight her.

The Concubine:
* If she is forms a small wave of black behind her you will need to use
your gauntlet attack. So, let her attack, block it, and then attack
with the gauntlet.
* If she is turquoise in color, do not use Elika as she will toss her
aside and you will have to shimmy over to get her.
* If she is completely black, a good combo is to open with Elika,
Gauntlet, Elika, Sword, Sword.
Just as the Concubine is about to run off again, she looks right at the
Prince and gives him a sternly worded warning about Elika: "she's infected
you deep, so deep you don't even know your own mind." I would normally brush
this comment off as just a boss playing head games with you, but if there is
someone who knows a thing or two about infections diseases, it would be
someone named "The Concubine." Maybe we should re-evaluate this Elika girl.

      _____________________________________________
     |  The Palace Rooms (x21)                     |


The Concubine has taken over the royal family's living quarters and is
probably in the penthouse suite. What the royalty calls home is a series of
gleaming white towers rising out of bulbous rocks that look like corn dogs.
It really is a fantastical setting and would be a great place to do some
platforming. However, you traverse this area using the blue and yellow plates
meaning you are just flying through the levels and not really interacting
with anything.

The flying in this game feels like when I was a kid and would grab anything
that was airplane shaped and carryit through the house, dodging it through
lamps, coffee tables, along walls and making whoooshing sounds at the
appropriate time. You might wrongly suggest that "this game is good, it
reminds you of the imagination and wonder you experienced as a kid."
"But my childhood experience was of me pretending to be flying a jet. So this
game is pretending to make me remember pretending to fly a jet rather instead
of actually making me fly a jet" I would counter.

You eventually land on the front steps of a giant ballroom. The concubine
appears and she starts barking suggestively and mocking things Elika would
say. This is really bad theater. Run up and slash each decoy of the
Concubine. After enough of her doppelgangers have been slashed through, she
appears in her true form and you fight her like you have in the past:

The Concubine:
* If she is forms a small wave of black behind her you will need to use
your gauntlet attack. So, let her attack, block it, and then attack
with the gauntlet.
* If she is turquoise in color, do not use Elika as she will toss her
aside and you will have to shimmy over to get her.
* If she is completely black, a good combo is to open with Elika,
Gauntlet, Elika, Sword, Sword.

When the Concubine's health gets to half, she stops the fight to say "She
[Elika] may have your heart, but I will have your soul" then she flies off to
another room. You will have to give chase through another series of yellow
and blue platforms. I should warn you that the last yellow flight dumps you
far away from the landing spot and you must do one additional "Elika-double-
jump" to get you across the threshold.

After getting to the top of the next tower, the concubine fights again
exactly the same as before. When she is down to the last third of health, she
offers to let the prince walk away and she will allow Ahriman to let him out.
Has anyone ever taken the Concubine up on one of her offers? I don't know why
she keeps making these non-deals. After beating her in this encounter she
runs off again.

More flying and team prince lands on the top of the final tower. Elika
immediately disappears and then the Concubine makes several copies of the
princess around the room. You have to locate the correct one.

Wait, wait I have heard this one. You have to open the window and let a bee
fly in and see which one it goes to, no wait, you check to see which one has
dew on it, no no, ahhh you have to tie a ribbon around Elika before this and
when you get back you look for the one with the ribbon.

The actual way to do it is to jump off the side of the building. Elika will
grab you and in so doing, be identified as the correct one. Please start
penning your treatise for your media studies class, your friend at Insult
Swordfighting or the Escapist on how game play can imply meaning though
actions. Be sure to site the end of the first God of War (where you share a
power bar with your wife and daughter) and the controls of Shadow of the
Colossus (where you must release the button to stab).

With the princess rescued, you fight the concubine again exactly as you
always do.

Then the Concubine falls over and says "I have no choice" as she lifts her
hand. Elika touches it and the Concubine's soul is released. Restoring the
FUR-tile ground spreads a grassy meadow over the ballroom floor - they are
going to have to mow this palace to get it back in order. The palace starts
to crumble again and then you have to escape which is really easy considering
you just jump on one plate and you are done.

Realizing they are safe, the prince and princess discuss what they are going
to do when this is all over. Tentatively and reluctantly the prince is going
to get back on his donkey while she rebuilds her kingdom. Elika say she could
follow him but only after things got running again.

      _____________________________________________
     |  Tower of Ahriman  (x22)                    |


The Prince asks why Elika's people built a temple to Ahriman despite the fact
that he is the source of all evil. She says that "he wasn't always bad" and
it was when he tried to overpower Ormazd that things went bad.

This area also shows the prince and Elika in total flirt overdrive. If you
want to hear it use the left trigger. If you fear cooties or women stuff,
skip on these exchanges, it may fill your heart with goodwill and make you
want to call a girl.

The design is very similar to the other levels: rings, stones, cracks, but
the interesting thing about this level is the camera. On the final assault,
you have to climb up a huge wall. As you climb, the camera flattens along the
wall and looks up at the two of them climbing. Although it could have been
exploited as an up-skirt, the designers used it to really change the
perspective and make appear as if you are crawling along the ground. It is a
really interesting use.

To see video of this, refer to:
http://gameintestine.com/guides/prince-persia/towerahriman.html
When you get to a wall with two huge rotating disks, you must align them to
get up to the next level. Here is how to set it up correctly:
1. First, skip past the first crank and wall run across the gap to the
other crank.
2. Grab the ring there to lower the sliding hand grabs that look like beer
bottle openers.
3. Turn the crank on this platform so that the slit in the rotating disk
is aligned to the exact position of the other rotating disk.
4. Wall run back to the platform on the right side and turn it and both
disks turn. Align both of them so that the slits are angled like an
"L".
5. Jump up to the first beer bottle opener, wall run across to the first
disk, then climb up the vertical fissure.
6. From there, follow the cracks along until you wall run to the right
jump across to another wall that has a blue disk on it.

At the top is the giant Warrior. As you fight him, the Warrior asks the
Prince why he fights. The giant can see how Elika fights for her people and,
as the Warrior, he fights for Ahriman's minions. But, he doesn't get what is
in it for the Prince. I think this is the first video game boss I have faced
who actually has been following the whole soap-opera that has been occurring.
The Warrior is actually invested in the story.
Fight with the Warrior:
* Because of the Warrior's armor, you can not directly hurt him with your
weapons. You can push him around but you can not hurt him.
* The way to beat him is to push him off the platform.
* Rather than push him all the way to the edge (which would take a
while), run over to the edge and lure him there.
* Then, dodge to the other side of him and start attacking.
* When he is at the absolute edge, Elika and the prince will work together to
push him over.

The prince gets annoying again after beating the Warrior. He yells to the the
sky "Hey Ahriman, this is my tower now, not yours." Then he pleads with Elika
to have her name the tower after him, get a commemorative plaque with hire
some maidens to take care of it and him. If he is trying to get her to like
him, asking for pieces of her kingdom while she is still drained from
exorcising this land is not the best way to do it. Despite this, Elika agrees
and says "you can have the city." The prince asks her about this offer and
figures that it is just her way of keeping him around. So if you are keeping
score, "you can have a city " is princess talk for "you want to come in for a
drink."

The way down to the rest of the city is through the newly flipped up wooden
panel. You descent down to the bottom is a crisscrossing scaffolding of
slides that makes it feel like you are in one of those marble machine
construction kits. It is a bit tricky because the camera angle and the color
of the path blend together. To make it easier, pay close attention for the
screen to turn black and white which indicates that you should double jump.


      _____________________________________________
     |  Tower of Ormazd - City of Light (x23)      |


This is the shrine to the god that we have not heard enough about, Ormazd. He
is the light god, fought and imprisoned Ahriman and gave Elika her powers.
Because he has no problem with Elika hating him for bashing her religion all
the time, the Prince asks how why Ormazd didn't prevent Ahriman from taking
over his temple. Taking it all in stride, she says that this building is just
a tribute to Ormazd and so he doesn't worry about protecting this house.
How to beat the Warrior. Again you can not fight him directory you have to
let the shoddy construction of this room do the work but pushing him into
each of the columns in the corner of the room.
* Because of the Warrior's armor, you can not directly hurt him with your
weapons. You can push him around but you can not hurt him.
* Lead him into each corner. It is easier if you run backwards to it
instead of trying to push him into each one.
* When you are backed up to each pillar, roll around him so that his back
is against the wall. You can roll by pressing jump and left or right to
roll around him.
* Use Elika's magic power to push him through the pillar and follow the
context button to finally push him in.
* Repeat this process for the other two pillars.

The tower is totally destroyed and falls apart due the still-alive Warrior
pounding on the foundation. Although it has crumbled, Elika still needs to
enchant the "FUR - TILE" ground. Descend to the base of the tower by jumping
among the platforms that spiral around the tower.

At the bottom of the tower, the chunk of remaining FUR-tile ground has landed
unscathed proving that although the tower has been destroyed it can still be
saved spiritually. Antagonistically, the Prince asks why such a powerful god
would let his temple crumble. Rhetorically, Elika asks why Ormazd would send
such an ungrateful man and tells him that it is a blessing they didn't die.
The Prince, being the realist that he is, considers it bad luck that they
almost died. He then argues that if Ormazd is so powerful, why didn't he send
a thousand men to help her.

I wonder how the Prince can maintain his atheism when he just battled a demon
lord that materialized from a pool of liquid evil and hangs out with Elika
who can ejaculate ectoplasm that gives turn-by-turn directions. Sometimes I
think rainbows are gods.

Elika is totally dismayed by the destruction of her city and the tower. So
much so that she is ready to jump off the tower and I don't think she will be
using her magical warping ability to bring herself back. The Prince says that
she really shouldn't be so careless with her life if she hopes to honor the
things she is trying to protect. The Prince is showing his softer side.


      _____________________________________________
     |  Queen's Tower (x24)                        |


This is a short level, so if you have the time, get it done right now. The
hardest part is correctly using that green plates and performing the tunnel
runs.

When you get to the top, the Warrior is waiting. Remember, he is so tuff that
you can't hurt him with your weapons. Instead, you must wrangle him into the
various corroding architecture by hitting him with your weapons. In this
case, the metal gate at the top opens, so that is where you have to push him.
* Because of the Warrior's armor, you can not directly hurt him with your
weapons. You can push him around but you can not hurt him.
* Rather than push him all the way to the edge (which would take a
while), run to that open door and when he lumbers over there, dodge
around him so that now his back is facing the door.
* Then, dodge to the other side of him and start attacking.
* When he is at the absolute edge, Elika and the Prince will work
together to push him over.

Activate the plate to get up to the fertile ground.

Since this is the Queen's Tower and Elika is about to be queen, the Prince
compliments her on her dutifulness and the fact that she is trying to make
things right. This makes her feel better. He is really showing his softer
side and that this working relationship could be teetering on a cordial
friendship with potential for developing into a intense camaraderie. At one
point the Prince offers: "We make a pretty good team" with the Princess
stonily replying "we do with what we have"


      _____________________________________________
     |  City of Light (x25)                        |


As you make your way through this Pirates of the Caribbean esque-city on your
way to battle the Warrior, he makes it a bit more difficult for you by
sending out tentacles that attach themselves to the walls and grab anything
that is foolish enough to run by them as they are exposed. To get past them,
you must time your jumps for when the tentacles have retracted. If your path
is past several tentacles, you can rest easy that they are all timed
together. Therefore, if you are late at the beginning of the wall run, buy
the end of the run, the final tentacle will most likely grab you. You should
run into the tentacles at least once if only to see the animation for the
Prince get consumed by it.

To get past the Warrior this time you must push him into a red burning
fireplace that is located at the back of his chamber.

Fight with the Warrior:
* Because of the Warrior's armor, you can not directly hurt him with your
weapons. You can push him around but you can not hurt him.
* The way to beat him is to push him off the platform.
* Rather than push him all the way to the edge (which would take a
while), run over to the edge and lure him there.
* Then, dodge to the other side of him and start attacking.
* When he is at the absolute edge, Elika and the prince will work
together to push him over.

The prince slams the gate on the beast and runs over to the healing spot with
Elika. She exorcises the fertile grounds and the trapped Warrior melts.
With the city fully restored, Elika explains that this area was the market
and the cage was there for animals that were going to be sold. The town looks
so dusty and sandy because the marble that lined the houses were sold off to
feed the people when the town started experiencing financial difficulties.


      _____________________________________________
     |  The Warrior's Fortress (x26)               |


This is the dark gate and it is the last stronghold of the Warrior. Before it
was an impregnable barrier but after Elika pulled Ahriman's fingers from the
lands around it, it can be opened. So, when she stands in front of it, she
holds up her hands (a requirement for casting all magic spells) and thenshe
radiates a light that makes the black gate dissolve like it is being ravaged
by termites. The door falls over and the two of them can enter.

The princess never knew what was in these gates because they were always
closed while she grew up. She thought there might be "treasure or children to
play with from distant lands." Children? Children who would have been
horribly imprisoned in a place called "The Warrior's Fortress". Great vision.
The prince gives her a pep talk that is basically "It is us or the Warrior
and there is no backing down."

The path to the final encounter with the Warrior is a twirling trip that uses
both the blue and green plates. The roller coaster ride dumps The Prince and
Elika out on a giant stone slab. The Warrior appears on the other side of the
slab but this time, a strip of corruption lines the edges of the platform as
if even the cells of this evil puss are interested in this title bout.

Final Fight with the Warrior
* Look for the small gap in the corruption ring that has formed and aim
him towards that opening.
* To get him to that gap, run backwards to it than try to push him into
each one.
* When you are backed up to the gap, roll around him by pressing jump and
one of the directions.

The Warrior falls backwards because two rather small people pushed him.
Despite his size, the Warrior would make a terrible offensive lineman. I
guess it is too late now but, he really should have done some calves
exercises. As he slides off the platform he grabs the edge of the platform to
dig his nails in but since he doesn't even have hands it is real tough. As he
grasps, Elika tries to purify his soul by reciting an enchantment right on
his face that really doesn't help his attempts to climb back up. He finally
looses his grip and slides off into the murkiness below. We could call this
match a draw though since Elika was never able to say her spell and therefore
his soul was never released from Ahriman.

Fortunately the Warrior leaps out of the bog and back onto the platform so
that Elika gets another shot at giving the face spell. Unfortunately, he is
on fire. His health bar has been restored and the fight is renewed.
In this fight, you don't really need to attack him because the flaming state
he is in now slowly consumes his remaining health. Just block everything and
run out the clock.

If you were able to successfully hold out long enough for the fire to kill
him, the Warrior falls in the ring. Elika runs up and enchants his face (did
she learn how to do all this while she was dead?) and he fights it. He dances
around like he is being exorcised and is fighting over his soul with Ahriman.
The place starts to crumble and the Prince urges Elika to run. The Warrior
finally falls over and the place really comes crashing down.

The prince has to carry Elika a bit until she regains her strength. But,
after that it is time for a full on sprint. You don't have to go too fast,
there is no real rush, but if you want to make it dramatic, go for it. When
you reach safe ground, Elika passes out and says "The Warrior saved us, he
saved us." The prince reminds her that it did try to kill them but she says
that in the end he fought Ahriman and gave up his soul. He realized the
greater good.

      _____________________________________________
     |  Temple - The final time (x27)              |


After collecting It is time to go back to the temple again to pickup another
power.

Her dad comes back from sulking around the temple while we go off and fix his
kingdom. He jumps down to the plaza map again looking for a fight. In his
continuing descent into Ahriman's grasp he can now change states so you will
have to deal with that in the same way you deal with the other bosses:
* If he gets that black wave behind him, wait for him to attack once,
block and then use your gauntlet.
* If you can attack in close you can head butt him a number of times
which looks incredibly painful.

When the father has about a third of the energy left he just sinks right in
to the ground. Pick another power plate. For more information see the Guide
to Power Plates(xGPP).

      _____________________________________________
     |  Darkness into light (x28)                  |


When you land after successfully beating the platforming boss that was the
inside of the temple, Elika and the Prince enter the very heart of the
temple. The entire room is black except for the small light that is around
the two of you. A shadowed figure rises from the ground. It is the king but
he has been completely transformed into a totally blue beast of a man with
huge shoulders that have spikes pointing off in odd angles. His beard has
been transformed into long tendrils which is why I always maintain a close
shave so that if I do enter the afterlife, I am not burdened with a beard for
the rest of eternity.

The king calls for her but Elika just responds "I forgive you." He tells her
that he only sold his soul because he wanted her to live but turns around and
begs her to set him free. Which really means "kill me, I hate what I have
become"

This is the final fight with Elika's dad:
* He fights exactly the same except that he has this new move where he
gets in close, grabs the prince, and then punches his daughter in the
face and he does it a lot.
* A great combo is: BLOCK > ELIKA > GAUNTLET > ELIKA
After his health is down to nothing, her dad says "Elika" Then jumps off the
side of the platform.
The dark lord Ahriman flys overhead and then the camera turns to his point of
view. He can't see color and you watch as the Elika and the prince run. You
are still controlling the pair but your goal is just to escape. All the while
Ahriman is asking for you to join him, If I were an evil man, those two would
be the last two I would invite to my world tour of destruction.
* Start by doing a quick wall run to the right, onto the vines and then
stopping at the glowing white disk. Ahriman shoots up a tidal wave of
corruption but as long as you are on the plate, the ooze will not touch
you.
* Continue right to the wall crack and hand walk along it to the next
glowing plate.
* Wait on the plate for the ooze to surge and then continue to the right
again.
* Stop on the platform where there is a fertile ground. Activate it and
Ahriman attacks.
* Continue right across more vines and another light plate.
* There are more cracks to the right so head that way.
* At the Vines you must climb up quickly to avoid the next corruption
tidal wave.
* After the wave, continue right and as long as you move steadily you
will avoid his missing punches. I don't blame Ahriman for the bad
punches he has terrible vision.
* As you continue right you will land on a platform with a fertile ground
on the platform above you - don't try you can not jump up there.
Instead you must continue to the right
* Continue around the path and jump over the platforms that fall, if you
miss too many jumps the darkness consumes you.
* After that you can move up and to the left.
* Then you will land on the fertile ground. Activate this final one.
* Run up to the plate above the platform and use the magic to fling the
two of them across the room several time eventually the two of them are
flung right into Ahriman's mouth.
* Quickly Tap Elika's magic button and the beast explodes.

The prince falls back onto the temple ground under the light tree. Elika is
there too and she looks at the prince and says "Sorry, the choice is not
yours" and then she sacrifices herself by releasing her magic into the tree.
The ground grows and Elika falls over. The prince picks her up.
You regain control of the prince as he carries her. Walk around to the ramp
on the side of the temple (thankfully it is ADA compliant) and down the
hallway. The credits start to roll as you do this. At the end of the hallway
is the front door.

The prince lays her on the stone altar and the screen goes black. The strange
flashes return and we see glimpses of the princes running and dying and a
voice saying "You had your wish, now give me mine. The camera pans around the
desert area and we see four newly growing trees. The entire desert is open
and it is about 1000 running skeletons away from being a Serious Sam Level.
Ahriman is whispering like a schizophrenic about the light burning and that
"she" is dead. You can control the prince again in this beautifully serene
world. This is the end and you have one choice, to cut down those four, newly
growing trees. By controlling the prince, you are the one that has to undo
what you spend the whole game doing. It is slow too so you have plenty of
time to think about what you are doing.

* Run to each tree platform that is in the desert below. Scale each
platform. They are tricky and each one requires a different jumping
technique to scale each.
* When you get to the top, chop down the tree. The darkness spreads out
from each of the trees like a paint truck exploding.
* After the fourth one has been cut the camera zooms back in to the temple.
* Head back to the temple and to the glowing white tree that is in the
beginning.
* Slash it and you get a huge light seed in your hand.
* Take it back to the princess still outside.

The prince just lays the light seek on her. She rises and asks why. Damn this
is the second time she has been brought back to life. Her soul is going to
have stretch marks like a sweater that has been put on too many times.
Then he walks off with her in his arms as the whole temple crumples behind
him and a huge dark cloud envelopes the space behind him. This could be bad
considering he lost his last traveling companion in a dust storm. Then
overhead you see the face of Ahriman fly over the two of them.

THE END --------------------------------

What did that ending mean? I have a couple basic theories:
1) The Prince, smitten, destroys a world regardless in order to get Elika
back. If this is true, despite the constant insistence of Elika, the Prince's
character arc really didn't really change much, he didn't absorb much of
Elika's faith and altruism. He is still out for himself, trying to get what
he wants. The world be damned if it gets in my way.
2) This theory was proposed by Stephen Totillo at MTV Multiplayer. The Prince
was always evil and never had a donkey.

The Prince gets back to where he started where he doesn't believe in the god
enough to keep that dark god imprisoned which would have been the best thing
for her and what remains of her people.

Everyone keeps saying the new prince of persia is less gritty than the other
sequels but this game started with a sand-storm and ended with a blanketing
of soot. I would consider that the grittiest game of the year.

      _____________________________________________
     |  Guide to Power Plates (xGPP)               |


Power plates are the power ups of this game: the boomerang, the spread gun,
the double jump if you will. The non-linearity of this game allows you to
choose the order you unlock each of these powers.The following is a list of
the powers sorted from most interesting to least interesting.

If you are playing this game and think thing that you might only play half of
it, I would suggest unlocking the ones on the top of the list

--Breath of Ormazd (Green Plate) --
The green plate allows the princess, and the prince who is holding her, to
walk up the walls. It is not free-wheeling walk through. Each plate is at the
start of a long, winding track in which you must dodge left and right to
avoid the obstacles in the path. I have read that the implementation of tis
power is very similar to the one in the Sonic games (which I have never
played). I would recommend getting this power first because it is the most
intresting of the four.


Levels unlocked by activating this power:
- Construction Yard (The Vale)
- Heaven's Stair (The Vale)
- Tower of Ormazd ( (City of Light)
- Queen's Tower (City of Light)
- Citadel
- Royal Palace


Step of Ormazd (Red Plate)
The red plate is just a super long jump that flicks Elika and the prince to
the other side of the room. That's it. In fact, I can't tell the difference
between this plate and the blue one except that when you use the blue plate,
the two of them are hanging on to this blue squiggly thing.
- Citadel
- Reservoir
- Machinery Ground


Hand of Ormazd (Blue Plate)
I can't tell if this is a grapple hook or some sort of upside down Christmas
tree that they are hanging on to but activating this plate sends the two
adventurers swinging to the wall on the other side of the room. Maybe they
are hanging on to a kite? I would save this power until later. It isn't that
much fun.
- City of Light
- Tower of Ahriman
- Spire of Dreams
- Royal Spire