/'__`\ /'__`\ /\_____ \ /\ \/\ \/\ \/\ \\/___//'/' \ \ \ \ \ \ \ \ \ /' /' \ \ \_\ \ \ \_\ \/' /' \ \____/\ \____/\_/ \/___/ \/___/\// _____ __ /\ __`\ /\ \__ \ \ \/\ \ __ __ __ ___\ \ ,_\ __ __ ___ ___ \ \ \ \ \/\ \/\ \ /'__`\ /' _ `\ \ \/ /\ \/\ \ /' __` __`\ \ \ \\'\\ \ \_\ \/\ \L\.\_/\ \/\ \ \ \_\ \ \_\ \/\ \/\ \/\ \ \ \___\_\ \____/\ \__/.\_\ \_\ \_\ \__\\ \____/\ \_\ \_\ \_\ \/__//_/\/___/ \/__/\/_/\/_/\/_/\/__/ \/___/ \/_/\/_/\/_/ ___ ____ ___ /'___\ /\ _`\ /\_ \ ___ /\ \__/ \ \,\L\_\ ___\//\ \ __ ___ __ / __`\ \ ,__\ \/_\__ \ / __`\\ \ \ /'__`\ /'___\ /'__`\ /\ \L\ \ \ \_/ /\ \L\ \/\ \L\ \\_\ \_/\ \L\.\_/\ \__//\ __/ \ \____/\ \_\ \ `\____\ \____//\____\ \__/.\_\ \____\ \____\ \/___/ \/_/ \/_____/\/___/ \/____/\/__/\/_/\/____/\/____/ ======================================== 1. Introduction...(I1T) ======================================== A. Table of Contents 1. Introduction...............(I1T) 2. Controls/Moves.............(C2T) 3. Gameplay...................(G3P) A. Levels................(LVL) B. Tactics...............(TCT) 4. Guide......................(G4D) A. White’s Estate........(WHZ) B. Siena.................(SIZ) C. Opera House...........(OPZ) D. Sink Hole.............(SNZ) E. Shanty Town...........(SHZ) F. Construction Site.....(CSZ) G. Science Center ext....(SEZ) H. Science Center int....(CIZ) I. Miami Airport.........(MIZ) J. Adriatic Express......(AEZ) K. Casino Royale.........(CSZ) L. Casino Poison.........(CPZ) M. Barge.................(BRZ) N. Venice................(VEZ) O. Eco Hotel.............(EHZ) 5. Legal/Closing..............(C5L) ==================== B. Forward ==================== This is my fourth guide, and it’s (happily) gotten to the point where it would be excessive to list the other guides I’ve done. This guide is designed to help get you through the main campaign of the videogame “Quantum of Solace”, detailing how to accomplish each objective in the game’s missions. I try to split my guides up as much as possible so that you will only have to read the sections you want to. As such, it is recommended you read the “Gameplay” section before trying the main game or if you’re having trouble with the game in general. The guide section provides strategies to get through specific puzzles and fights encountered in the main game, but little strategies for general combat. I hope this guide is helpful, and if you have any questions or concerns you can contact me at firstname.lastname@example.org. ======================================== 2. Controls...(C2T) ======================================== Button press/Function (when appropriate, Xbox360/PS3 controls) Left stick: Moves Bond Right stick: Aims/looks around Click left stick: Sprint. Cannot be performed indefinitely. Click right stick: Take down. Only at close range. A/X button: Cover. X/Square button: Reload/Action button. Y/Triangle button: Jump/Climb. B/Circle button: Crouch. Left bumper/L1: Cycle weapon. Right bumper/R1: Throw Grenade. Left trigger/L2: Aim. Right trigger/R2: Fire. Start: pause Back/select: Phone. ======================================== 3. Gameplay...(G3P) ======================================== A. Levels...(LVL) Levels in this game are set up in a mission based format. There will be a general “goal” for each level, but they will almost always require multiple objectives to be filled in order to accomplish that goal. The missions themselves are split up into two main “types”: stealth and action. Action missions have you running through areas and killing as many enemies as possible to move on while stealth missions have you trying to remain unseen by either strategically eliminating guards or avoiding them altogether. The guide section will detail how to beat each level, while the tactics section below details strategies for the game that I found useful. ==================== B. Tactics...(TCT) ==================== This section details how to ply the game and which strategies are useful for in the game. I. Cover Cover is probably the most important aspect of this game to get down, but it will be familiar to anyone who’s played Gears of War of another game like it. You can take cover behind nearly anything by pressing the A button near it, which will cause Bond to go flush with the object. You can move along the object by using the left stick, as well as up or down with B. Cover gives you protection from enemy fire, but also allows you to pop out and shoot them. There are two different ways to do so: just pressing R will blind fire, which is very inaccurate but doesn’t leave you vulnerable to damage. You can also aim down the barrel from behind cover, but you will pop up to aim and be vulnerable to shots. Bond also has the useful ability to move between cover: aim at where you want to move and hold A (a message on the bottom of the screen should say “dash”). This will have Bond run to the place you’re aiming and instantly take cover, a very useful move for advancing on enemy forces. As an added bonus, you will recover health faster and aim better from behind cover, so there’s little reason not to use it. II. Health It should be obvious that it’s important to know how the health system in this game works. Your health is represented by your silhouette in the bottom left of the screen near your ammo and grenade counters. When you have full health, it will be white and as you take damage it will start to turn grey. You can also tell how much health you have by the screen, as it will turn grey when you’re low on life. Health will be recovered over time, taking bout 10-15 seconds to recover from almost instant death. You can speed up the recovery by using cover, as you’ll gain back life a lot faster. III. Weapons What would a secret agent be without weapons? I divide the weapons up into eight categories, which you can see below. Each weapon type has multiple variable that affect how useful it is: power, accuracy, clip sizes, etc. You can carry three weapons and generally speaking it’s best to have one pistol and one light machinegun at all times, the third slot being filled with whatever you want it to be. Pistols: The weakest weapons in the game. They have small clip sizes, don’t do much damage, are pathetic against more than one enemy. However, they are highly accurate and almost all of them can use silencers, making them the default weapon for stealth. Always carry at least one pistol at all times, which shouldn’t be hard as Bond starts almost every mission with his signature P99. Machine Pistols: Pistols that cab be fired automatically. I would only recommend using these when you have to, as they’re they aren’t as strong as guns heavier weapons and lack the accuracy of pistols. They’re still better than pistols in a firefight, but get something better ASAP. Light Machineguns: Fully automatic weapons, these are the backbone of most of the combat. Large clip sizes make this the go to weapon for drawn out combat, as you won’t have to reload as often. The only real disadvantage of these is that the only way to be even remotely accurate is aim down the barrel. Heavy Machineguns: Very rare and very useful, heavy machineguns are the bigger and better brother of the regular machinegun. Absolutely huge clip sizes coupled with tremendous power make these highly useful and almost always better than a regular machine gun. The only downside to these weapons is that they have long reload times and that they slow you down quite a bit when dashing. Amazing during combat, but equip a lighter weapon to move around with. Rifles: Rifles are usually only found in specific instances where you need to snipe, but many of the enemies carry rifles you can pick up. Rifles are powerful weapons that usually only have single shot capabilities, but they’ll often down enemies in a single hit. Rifles are great situational weapons, but are terrible in close range combat. Definitely have a back-up weapon if you plan to use one. Shotguns: Hands down the best weapon for most combat in the game. Shotguns are ridiculously powerful, taking down most enemies in a single hit. They’re fast to shoot and have a surprisingly long range as well, at least more than you’d expect from a videogame shotgun. When you find one of these (they are rare), hold onto it and use it. Grenade launcher: A special weapon that you’ll only get for specific fights, the grenade launcher is a one hit kill against just about anything. This doesn’t mean it’s good though. First, you can easily kill yourself with it if you aren’t careful and aim to close. It also has a ridiculously long reload time that prevents it from being useful in any sort of firefight. It also requires that you aim above where you want it to hit, as the grenade will lose altitude over time. It’s really only useful for two specific fights though, which it is very good at. Grenades: You’ll get grenades in addition to the other weapons you’re carrying. You can carry up to two at once, but to be honest they’re pretty pathetic. The enemies move around fast enough so that grenades are all but useless under most circumstances, and to top it off they have a relatively small range. Use them if you have them, but don’t expect to save the day with them. IV. Stealth Stealth is a big portion of many levels in the game, and it’s important to know how to be stealthy. The easiest ways to remain unnoticed are to stay in a crouched position and move slowly. This will make you both a smaller target that can’t be seen behind many objects as well as make you quieter so that enemies can’t hear you. Staying behind cover will also make you harder to see, if not impossible for most enemies. If you need to use a gun during a stealth portion, always use a silencer. Bond’s standard P99 comes with a silencer, as well as most pistols, so it shouldn’t be hard to always have at least one weapon that can be silenced There are a few ways to break stealth that are just as important as knowing how to be stealthy. If your found when you’re supposed to be using stealth, the enemies will call an elite squad of soldiers to try and take you down. They’re fairly formidable on easier difficulties and quite challenging on later ones, so it’s best to avoid the situation whenever possible. The most obvious way to get caught would be an enemy seeing you, but enemies will also be alerted if you’re being too noisy. (i.e. running or firing an un-silenced weapon.) They’ll also be alerted if you’re caught by a camera, but it’s possible for a camera to notice you and not catch you if you move fast enough. Destroying cameras will also alert the enemy forces to your presence, so just avoid them or disable them. Finally, enemies will be alerted if a camera or enemy unit discovers a dead body. That means that if you’re going to kill someone, do it where they can’t be found. V. Takedowns Takedowns are another weapon in Bond’s arsenal that come in useful. Takedowns are physical attacks that can only be performed when close to an enemy by clicking in the right stick. The game will enter into a slow motion mode and you’ll have to press a button on the controller in time to kill the enemy. Takedowns are always instant kills, but they’re only useful at close range. You can be damaged during the moves as well, so it’s not a smart idea to be pulling them off in the middle of a fight. However, when used correctly in stealth situations or one-on- one fights they can make things a lot easier. VI. Enemies Enemies is this game really only come in two different forms, which I separate into guards and soldiers. The only real difference between the two is their armor, which soldiers have much more of than guards. Guards are much more plentiful though and make up most of the enemies in the game. In fact, you really only fight soldiers when you mess up on a stealth portion or during particular fight scenes. Enemies have most of the same moves as you do, and they can use cover as well as throw grenades. In a typical fight, enemies will take cover and alternate between popping out and aiming at you or trying to blind fire. They’re a lot more accurate with their blind fire than you are, but it still isn’t that much of a threat. Enemies will typically stay in one place during combat, so you shouldn’t have trouble always knowing where your foes are. To kill enemies behind cover either line up a shot so that when they do pop-up you’ll be able to hit them, or find a way to shoot them from behind cover. A lot of the time their heads will be just barely visible over the top of cover, so headshots work very well. If you’re only fighting a few enemies, it can also be useful to come out from behind cover and kill enemies that way. It’s not recommended for large scale fights, but it works on easier targets. VII. Cameras Cameras are in just about every level of the game. There are two varieties, one with a green light and one with a red light. The cameras with green lights aren’t a threat and won’t notice you. The cameras with red lights on them will sound an alarm if they see you, calling a squad of soldiers. There are a few ways to work around cameras though. If you find a box on the wall labeled “CCTV” you can hack into the camera system to survey the upcoming areas, both through green cameras and red ones. Each camera will also be hooked up to a power source, an orange box on the wall near the camera itself. Hacking in to these will disable the camera without any alarms, but you need to find them first. As a final note, even if a camera spots you it will still take a few seconds to register that it has seen you. If you’re fast you can move to a blind spot or out of the camera’s range to avoid being caught. VIII. Locks Every time you encounter a lock you’ll have to play a little minigame to open it. A diagram of the D-pad will come up on the screen. You will need to press the appropriate direction on the d-pad when a green arrow appears that direction on the screen. Missing the arrow will cause you to lose a piece of the code, which you can only do three times before you have to start over. You also need to be aware of red arrows, which will appear just like green arrows. Pressing them results in a loss of code just like missing a green arrow. To put it simply, hit the right direction for green arrows and you’ll be fine, IX. Cell phones Cell phones are found throughout the levels of the game as collectible items. They aren’t necessary to complete the game, but a few achievements are unlocked by finding various percentages of them. Cell phones are mostly found in areas off the beaten path, places that you wouldn’t normally have to go during your mission. Pay attention for the ringing you’ll hear that will signify a phone is near, and look carefully in the game’s areas to find them. It also helps to know that the phones are found in sequential order, which means that if you’ve recovered phones three and five in a level that the fourth phone is somewhere between those two. X. Your Cell Phone (back/select) Pressing the appropriate button brings up your cell phone, which has a host of information. It will show a map for the current area, as well as your objective. It will also show enemies (red triangles) and cameras. Your goal will be represented by a red circle inside of a little design, representing where you need to go on the map. The phone can also be used to track enemy routes while looking at. Keep in mind that the phone is not a pause button: enemies move and around and can see you while you’re using it, so use it somewhere safe. ======================================== 4. Guide...(G4D) ======================================== ==================== A. Mission 1: White’s Estate...(WHZ) ==================== Find the Boathouse --- Take cover up against the fence. Take out the enemies closest to you that are hiding behind cover, just wait for them to pop out and each should go down in 2-3 hits. As you kill the enemies in the garden, move lower as you go for easier shots. Always keep behind cover, only coming out when you know you won’t be shot. Kill all the enemies in the garden, then hack the lock to the boathouse on the right side of the area to continue. Head down the steps and take cover when the boats appear. Continue down the steps when they’re gone and kill the single enemy, which will cause enemies to spawn on the opposite dock. Shoot an explosive barrel to kill them easily. Get to the House --- Inside the boathouse, kill the single enemy then tap into the computers using the terminal in the upper right-hand corner. Exit out the door and sprint down the path, avoiding gunfire as you go. Kill any enemies you see on the way, and take cover once you reach the greenhouse. You can kill most of the enemies in the greenhouse by shooting the large tank in the back, and you can pick off the stragglers easily. Just beware of enemies that are trying to sneak around the right side and flank you, though the game will warn you of this. Head up the main path towards the house after everyone’s dead and shoot the guard on the balcony. He’ll fall into the cellar and break the door, which will allow you to get inside the house. Find the Safe --- You can find a Shotgun in the cellar in a small room soon after you enter, and it’s a great weapon for the rest of the mission. Continuing down the cellar, you’ll find a few enemies hiding out. Take them down with your shotgun, which should be a one hit kill, and continue up the stairs at the other end of the room. There will be a singular enemy along the way, but he can be taken down easily. At the top of the steps, take cover behind the counter and kill the two enemies in the dining room. From the dining room, kill the two enemies on the upper floor then head all the way to the top floor. Circle around to the other side to find a single enemy and a room. Inside the room is your goal: press X near the safe to enter a secret room and download the data from the computer in the corner. Capture White --- White will now blow up the computer console, which set the whole place on fire. Exit out the new hole in the wall and head back down to the bottom floor, ignoring any enemies. Head the opposite direction of where you came in, and advance through the exploding house. Kill the two soldiers that will try to stop you outside, and run to the Helipad. Kill the soldier on the helipad, then shoot the helicopter a few times to bring it down and end the mission. ==================== B. Mission 2: Siena...(SIZ) ==================== Catch Mitchell --- Sprint down the hallway after Mitchell, and jump over the rail at the end. Continue chasing him down the next passageway, but beware of the enemy hiding in one of the side passages. As you continue, you will fall through the floor. Crouch and take the hall to your left to wind up in a large room with a lot of enemies. You’ll see Mitchell, but don’t bother trying to shoot him during the mission as he can’t be harmed. Take out the enemies on the ground level first, then concentrate in the three on the raised ledges above you. There are three total, two to the front and one on the right side of the area. Destroy the Gate --- Moving along, jump over the fence in the middle of the area and you’ll be prompted to destroy the wooden gate barring your way. This will also cause a few new enemies to enter the area. Take care of them, and then shoot the explosive box on the scaffolding near the gate to cause a pillar to destroy the gate to you can continue Escape the Cisterns --- That little explosion wasn’t too good for the sewers. The place will start to cave in, and you need to escape. Continue down the sewers, using takedowns to kill the enemies you find along the way. Mitchell will try to collapse the tunnel on you, but you can get through by crouching and going under the rubble. Run to the ladder at the end of the tunnel to exit to the streets. Catch Mitchell --- Head forward and turn the corner to meet up with some enemies. Take cover and use the propane tank on the left side of the area to take down a couple of the men. You can also shoot through the Watermelons to kill enemies taking cover behind them. Continue down the street and head up the stairs at the end. You will have to cut through an apartment here, and you can find a high-powered magnum in a case near the bed. Jump to the roof to chase Mitchell, though Bond will be forced to jump to the opposite roof in a scene. Eliminate any Resistance --- Continue down your side of the roof, until some enemies show up. Take cover and try out your new Magnum, which packs quite a punch. Kill the first wave of enemies on the opposite side of the building, then take down the enemies that show up on your side of the building. They’ll open the door you need to go through. Take cover near the door frame and pick off the enemies outside one by one, then advance along the roof and jump to the other side and land on the balcony. Advance through the house to see Mitchell. Conveniently, a bus will crash. Take out the gunman on the opposite roof, then run across the us and climb up the pole. Find the Gallery Roof --- A whole slew of enemies will appear along the rooftop here, both at your level and on the scaffolds of the bell tower. Take out the enemies on the bell tower first, then take out the enemies down below. As a side note, you can also kill the enemies by leaving the bell intact. The increased weight on the scaffolding will make it fall down and kill quite a few of them. After killing all the enemies, advance inside the tower. In the Fight scene, just match the button presses to take down Mitchell. Your superiors might not like that you killed him, but oh well. Mission complete. ==================== C. Mission 3: Bergenz Opera House...(OPZ) ==================== Find a Way Backstage --- You’ll now get your first real stealth experience. Hack into the electrical box in front of you to see the various camera feeds. Make your way forward, and either avoid the next camera or disable it by turning it off with the box in the alcove near it. Continue along the path until you get under the stage. Hit the switches on either side of the gate to lower the platforms so you can advance to the other side. On the other side, take out the guard by sneaking up on him and using a takedown. Advance through the backstage area, taking out the guard on the other side with your silenced pistol. To continue, go the left side of the area and down into the water. There are some pipes you can climb to get to the other side. Head down the path towards the back of the facility, and take out the guard at the end. Lower the crate by hitting the switch on the raised platform near the wall, which will allow you to continue on. Find a Vantage point --- Advance up the scaffolding here and then head right under the stage area, making sure to avoid the camera. Continue along to the net area, until you get to a dressing room. Kill the enemy in the courtyard with a silenced shot, then begin climbing up the lighting rig to the top. After climbing the ladder, you’ll have to move along a window in front of a sniper. To avoid him, only move when he isn’t looking and whenever you’re still hide behind one of the wooded beams to avoid being seen. On the other side, climb up the next ladder. Take out the Sniper enemy at the end of this portion, and get his gun. Move to the top of the stage scaffolding. Kill the Snipers --- The enemies will soon notice where you are, and they’ll send snipers out to try and kill you. Thankfully, you have a sniper rifle too! Just take them out one at a time, lining up your shots before you pop out of cover. When the regular enemies show up, kill them before focusing on the Snipers to make it easier on yourself. After some time, the stage you’re on will collapse and move you along to the next objective. Defend yourself --- Run forward and up the stairs, avoiding sniper shots as you go. At the top, take cover and kill the two snipers across the way just like the others. Run across to where they were and cross over along the steel beam. On the other side, a whole mess of enemies will show up on the docks below you. Using a combination of Sniping and machinegun fire, shoot at the tanks scattered along the docks to cause maximum damage. After killing most of the enemies, you’ll have to escape from a gas explosion. Jump down and run as fast as you can towards the end of the docks, ignoring all the enemies. At the end, jump over the final gap. This completes the level. ==================== D. Mission 4: Bolivia Sinkhole...(SNZ) ==================== Get to the Airplane Wreckage --- Use cover, avoiding the gunfire from the helicopters as you go. Advance from cover to cover quickly, and run towards the fuselage. Avoid Helicopter Fire --- (Short objective huh?) Hide out in the wreckage until Camille tells you she has the helicopter’s attention, then run like hell and jump over the rock in front of the wreckage and duck under the rock in front of that one. Advance under the rock to the other side and jump down to the lower level. Disarm the Enemy --- An enemy will be patrolling the area. Take him out with stealth or just good ol’ fashioned fisticuffs to get his weapon. Defend Yourself --- (Lots of short objectives in this level...) Kill the enemies on the cliff that will spawn near you. Go to where they were and head left around the path and continue forward to get to a large, open area. In this area, kill as many enemies as you can from up on the ledge where you are before jumping down. The helicopter will stir up dust and make it hard to see. Continue to fight waves of men until you get to an area with a cave. Enemies will pretty much continually come out of the cave, so just stand there and gun them down as they come out. Enter the cave to continue forward. Find the Downed Helicopter --- Yet another short objective, continue along the path to find the crashed helicopter. It right in front of you, so you shouldn’t have any trouble finding it. Take control of the turret and get ready for a fight. Defend the Turret --- Waves of enemies will now come from three places: the right side on top of the cliff, the central area from way back up in a cave on the side of the wall, and from the lower side on the left. The turret is pretty powerful and there are plenty of T.N.T boxes around to shoot if you’re having trouble. The enemies will try to get as close to you as they can before firing on you, but this makes them very easy to take down. Aftr you’ve killed all of them, you can find some ammo behind the helicopter. Find/Defend Camille --- Head up to the central area that the enemies were coming from, taking care of any enemies you might have missed with the turret along the way. Inside the cave, you’ll find some people trying to shoot Camille. Take them down and equip the new weapon, a carbine that works similarly to the sniper rifle. Take out the enemies that are attacking Camille, but be sure to duck behind cover when the eventually notice you. After killing all of them, the other Helicopter will appear. Move to the left side of the cave to find a grenade launcher, which you can use to take out the Helicopter. When using the G.L, aim a little higher than usual to account for the grenade’s descent over time. After you take out the helicopter, head down to the ground floor to meet up with Camille and end the level. ==================== E. Mission 5: Antananarivo Shantytown...(SHZ) ==================== Chase the Bomber --- This mission is all about chasing down the bomber that’s running away from you. Run forwards across the snake pit and take cover in front of the restaurant. Kill a couple of the guards, but don’t bother trying to take them all out as a few always seem to run away from you here. Move to the left side along the beach and take cover to avoid the turret from the car, then advance towards the house near the pier. The door will be kicked open and two enemies will come out, kill them. Continue along the path until you get to a shack. Defend the Shack --- The Shack will be assaulted from all sides by soldiers. The easiest way to defend it is to take the beautiful heavy machinegun from the case in front of you and head up to he roof. There are a lot of enemies, so staying behind cover is necessary. Thankfully, your new gun is great at blind-firing. Make use of the petroleum tanks around the area to make this battle easier. At the end of the fight, the truck will show up again. To defeat it, shoot the large tank inside of the building near it. This will blow up the truck and the building, finishing the level. ==================== F. Mission 6: Construction Site...(CSZ) ==================== Chase the Bomber --- A continuation of the last mission, you’re still chasing after the bomber. Chase after him, climbing over the materials and onto the building you crashed into. Jump to the crane near the building, and climb up it to the top. Go inside the building, then duck down into the vents along the floor to get across the room. Climb out, and then run towards the cracked wall to break through it. Run across the platforms here, and jump to the crane at the end. Detach the Pipes by pressing X, which will rocket you to the top of the crane. Run along the top, balancing towards the end and jump to the next crane. Do the same here, the jump to the building on the other side. Advance down to the elevator, which the bomber will take. To get down, jump the railing next to you and then hit X near the control panel to drop to ground level. Jump on the back of the van to end the level. ==================== G. Mission 7: Science Center...(SEZ) ==================== Take out the Snipers --- This mission is stealth based, much like the mission at the Opera house. Your first objective is to take out the snipers guarding the building using your silenced sniper rifle. There are three, all along the railing about halfway up the building. Take them out left to right, lining each shot up carefully to avoid detection. After killing them three more snipers will show up on the roof, take them out in a similar fashion. After you’ve killed them, head down to street level. Sneak through the Alley --- Another stealth portion. To conserve ammo, use takedowns to kill the guards here. There are only three in this alleyway, and only one of them moves, so it shouldn’t be too difficult. At the end of the alley, enter the door to the right and continue to the next area with two more guards that can be taken down like the last few. After this, you should see two guards chatting. At this point, stealth becomes impossible and you just have to go in guns-a-blazing. Equip the gun you just picked up, a machinegun with a laser sight, and kill these two guards. That will cause a van full of soldiers to show up, take them out when they get near the explosives on the right side of the parking lot. More enemies will now come down from the building, some of whom will us grenades. Try to shoot them as they’re coming down from the building before they can get behind cover. After everyone’s dead, climb the ladder on the side of the Truck to start the climb up the building. Climb to the Roof --- On the way up, an enemy will try to ambush you from a small room. Kill him, then get the grenade launcher in the room he came from. Once you get to the top of this area, you’ll have to advance past a search light. This is actually kind of tricky, as the searchlight moves pretty fast. You can actually be inside of the searchlight just a tiny little bit without being seen, and you’ll need to time it just right to get across without being seen. Climb the pipe at the end to get to the roof. Find the Service Door --- The enemy forces have now figured out that you’re on the roof, and they aren’t happy. This portion features lots of enemies, so whip out that trusty gun of yours and get ready to use it. Kill the first enemy that will be directly in front of you before he can find cover, then turn right and take down the enemies at the end of the pathway. Circle around where near they were and kill the enemy on the walkway above you, then turn left and start taking down the multiple enemies along this pathway. Make sure to use the numerous explosives along the path. At the end of continue along until you turn a corridor and see three enemies hide behind cover. Shoot the explosives in the middle of them to kill them all. Turn right at the end of that path to see another slew of enemies. Take cover and use the laser-sighted machinegun to take them down. The enemies will come again when you try to jump over the vent, take cover and kill these ones before moving on. Before you get to far, enemies will appear on the roof ahead of you. Run back and take cover, but make sure you don’t let the third enemy that spawned flank you here. After killing all of these men, jump over the far vent and head down the path between the building and the vent, where three enemies will show up. Shoot the fuse box on the left side to kill them all, then go right at the end of the path. Shoot down the Helicopter --- Just like in the Sinkhole mission, you’ll have to take down the chopper. This time around it takes three shots, but you’ll also have to deal with guards that will come into the area. Take care of them first, to make it easy just the grenade launcher on them. The Helicopter is easiest to hit when it’s at the far right or left of its path, or when it moves from one side of the area to the other. Remember to shoot slightly upwards than normal, and aim at where the helicopter is going to be instead of where it currently is. After taking down the Helicopter, the mission is over. Side Note: It appears that even if you hit the Helicopter enough, it will still take some time to go down, most likely 2-3 trips back and forth from one side of the building to the other. ==================== H. Mission 8: Inside the Facility...(CIZ) ==================== Move across the Catwalks --- This is another stealth level. Start the mission by crouching and heading forward and then down the stairs, taking out the guard at the bottom. Then move down the central stairs and take cover near an automatic door. After the two men are done talking, wait for the second one to leave before heading left around the catwalk to the other side. Wait for him to come close, then pop out and take him down. Do the same to the next guard, and advance to the next area. Clear the Catwalks --- The enemies have been alerted to your presence, now it’s time to kill them. Take out the one on the right first, as he’ll hit you behind cover. After that just go nuts with the explosives: they’re everywhere in this level. After you clear this main area, you’ll have to clear the area behind it as well, but it can be done in the same way. Get to the Basement --- Cross over to the other area using by balancing on the pipes. Once across, open the vent of the left side of the area and slide down to the bottom using the rope. Follow Dimitrios --- Hack the door in front you, then carefully begin to make your way through the area. There is a single guard up ahead that can be taken down easily, and a camera that you need to sneak past. Sneak to the area under the camera, and look down the hallway in front of you. Wait for a guard to show up and shoot him with your silenced pistol, then move on when the camera swings the other way. Stay low as you move around to windowed office, then shoot the guard in front of the camera at the end of the hall. Head into the windowed office and kill the guard in here when his back is turned. After all that, head over to the large computer terminal near the camera and call the elevator down. Eliminate the Guards --- The guards will now realize where you are, and short out the elevator. When the hatch drops down-it’ll take a minute-jump towards it to climb out, then climb the ladder in the shaft to wind up on a ledge overlooking the main floor. Kill the two enemies that run in front of you and take their guns. Head left and go down the stairs, taking care of any enemies that pop up. On the ground level kill any enemies that are immediately visible, then take cover behind one of the pillars and kill the enemies out on the main floor, along with any sniping from the upper balcony. After they’re all dead, head out onto the main floor, where part of the display hanging from the ceiling will crash. Head right and hop over the box to go around, and be prepared for a wave of enemies that will come from the right hand stairs in front of you. Shoot the explosives to take them out, then take cover and kill the wave that comes from the other side of the area. After all the enemies are dead, the gate to the next area will open. Dimitrios is hiding in the kiosks in the middle, he goes down just like any other enemy so he shouldn’t be a problem. Kill him to finish the level. ==================== I. Mission 9: Miami Airport...(MIZ) ==================== Download the Virus --- Another stealth mission, this one can be a bit hard. Run out the door in front of you can take down the guard, then move down to the stairs and crouch near the camera. Look down the hall to see a guard walking away, and when he’s out of the camera’s range, kill him. Move down the hall, avoiding the camera, and then turn left down another hall. You;ll see another camera, you need to hide under it for the next part. Once there, wait for the camera to move just out of sight from the door and then begin hacking it. It you hear the beep of the camera while hacking, abort and hide under the camera again. Once the door’s open, go inside and download the files from the computer. Download the Second Part of the Virus --- This part is much easier. Take down the enemy outside of the newly opened door, then the enemy at the end of the hallway. There will be two enemies on the main floor here, both of which can easily be killed with the pistol. There are no cameras to worry about, so once they’re dead head to the computer room at the far left corner to download the rest of the virus. Upload the Antivirus --- Move to the next area and dash to the office to your left side before the camera pans over. Wait for the guard to come near, then perform a takedown. The next part is a little tricky. There will be a guard standing still, put he’s in the range of the camera. If you kill him the camera will set off an alert. To get past, wait for the camera to go just out of range, then kill him with a headshot. Immediately move to the yellow box on the pillar where the camera is and disable it. Move into the office in front of you and upload the virus. Get to Hanger C-2 --- So much for stealth. Dash into the room directly left of the computer terminal, and use takedowns to eliminate an enemy or two to get some better weapons. This area has a ton of cover, and it’s really easy to kill enemies with takedowns. After killing everyone, continue through the door at the end of the room to wind up in large warehouse area. Stay on the top railing as you take down the enemies here, it makes things a lot easier. During this portion, you can shoot the forklift things to make them explode and kill a good number of enemies. After killing everyone, move to the ground floor and take cover behind a pillar. Shoot the enemies closest to you first, then focus on taking out the ones farther away up on the railings. After they’re dead move forward and then turn left down into a small enclosed area. Climb the boxes on the right side and hop the fence, which will lead to another area full of enemies. Kill the ones on the railings by shooting gas tanks; which will destroy the railings and kill any enemies near by. Finish up, then head to the end and climb the ladder on the left side of the area. Take cover behind the railing, and kill all the enemies you see before jumping down. Aim towards the back of the area to see more enemies coming in, and shoot them as they jump from the upper platforms for easy kills. There are also plenty of explosives in the hanger to take advantage of. After killing all the enemies, head to the far left corner and open the garage doors. This will lead to the airplane hanger. Stop the Bomber --- You have to prevent the bomber on the ground from making it to the plane. Run up to the upper platform and kill the enemy across from you. Then, just pay attention to the various bits of cover on the ground level. The bomber will run between them and try to reach the truck on the left side, as well as try to shoot you. All you need to do is wait for him to try and run, then shoot him. Taking him down completes the level. ==================== J. Mission 10: Adriatic Express...(AEZ) ==================== Get to the Front of the Train --- Train levels are always awesome, aren’t they? Head down to the end of the train car and enter the room on the left. Go up the stairs to the top of the train, then advance towards the front. Make sure to avoid the windows of on the top of the train, as enemies will notice you if you walk over them. When you get to the front, a second train will show up next to you. Jump over to it, then get down to the main level and take cover as the enemies will now notice you. Take them out using the fire extinguishers and explosives on the opposite car, then take out the two enemies on your train car and move forward. Head up the ladder and then down the hole in front of you. Grab some ammo and then take cover as the men on the other train try to shoot you. After some time, the door will open to the next car. Get to the Next Car --- A few enemies will have hopped over from the other train and they’re trying to separate the train cars. You have 30 seconds before they can do it. Shoot the petroleum tank on one of the boxes, then shoot the large tank on the right side of the car. This will take out most of the enemies, you then just need to run to the other end of the car and kill the remaining two. Before the cars split, jump to th next car to avoid being left behind. Uncouple the Rail Car --- Hop the small fence and shimmy along the side of the rail car, making sure to jump the gap when the guard’s are looking away. Kill them when you reach the other side, then uncouple this train car and jump to the next one. Get Back on the Passenger Train --- After killing the enemies here, one of whom has a shotgun, move forward a ways and you’ll see an enemy jump to the passenger train in front of you. Do the same as him, and you’ll end up back on the passenger train. Find Bliss --- The rest of this mission is all about combat. The close quarters of the train make the shot gun a very useful weapon, but you can also pick up an automatic pistol as well that’s very good too. There are loads of explosives inside the train, so you shouldn’t have any trouble taking down the enemies inside of it. You will eventually have to do up on top of the train again. Up here, kill all the enemies to make your advance easier. You have to time it so that you climb over the top of the train after the parts hanging down from the ceiling pass over you. You can avoid them by ducking when you’re on the raised parts, but you should be able to move fast enough without having to do that. Continue moving along the top of the train (there will be a vent you can use to get back in, don’t use it as it’s just a dead end) until you jump to the other car. Then drop down and take out the enemies along the way with your trusty shotgun and the explosives scattered around the area. Move to the end of the car and climb up the stairs to find Bliss on the top of the train. You’ll fight him like you did Mitchell, just time the button presses correctly to win the fight. ==================== K. Mission 11: Casino Royale...(CSZ) ==================== Find a Way into the Locked Suite --- You’ll have to stay stealthy during this mission. First, wait for the guard in front of you to walk to the right, then headshot the guard standing on the balcony. Wait for the guard to come back and take him down from behind. Move down the hall to the balcony, avoiding the guards in the room on the right, and hop over the railing on the left side of the balcony. You’ll have to shimmy along the edge, making sure you only jump when the enemies aren’t looking out the windows. On the other side take out the sniper and then take cover in the next room. Wait for the guard to come through and take him out, then take out the guard in the room to the left. Move back to the previous room and continue on, taking out the guard in the hall, then move the laundry cart to enter the suite. Find a Way to the Spa --- Now inside the suit, push the cleaning cart near the bookcase by pressing X while near it. Climb the bookcase and enter the vent. Inside the vent, just follow the path around until you fall out in an office. Kill the few enemies right in front of you, then move forward and take cover. Kill the remaining enemies here and head towards the back to spawn more, which will open the door in far left corner you need to go through. Kill them to continue, and re-equip your silenced pistol. Fight through the Courtyard --- There will be two guards on the balcony, take both of them out with your pistol. You’ll then have to shimmy along the ledge again, but you don’t need to worry about any guards this time. When you get to the next balcony, wait for the guard to come close. After he turns around, take him down. Continue forward and turn left to see another guard, take him down too. Hack into the Ballroom --- You should now be informed that there has been a change in plans: you need to get into the ballroom instead. Find the panel in a long room at the end of the hallway, and get ready for a fight. The ballroom is packed with soldiers, both the bottom floor and the top. The best way to take care of them is to continually rotate between the top and bottom floors, killing enemies as you go. You should have some good weapons by now, and it’s the best time to use them. There are tons of explosives that ring the upper floor, so if an enemy is giving you trouble they’re an easy way to take them out from the bottom floor. I wouldn’t recommend using them when you’re on the top floor unless you want to blow yourself up, but from the top floor you can see the entire bottom floor well and you can shoot out the chandelier. After all the enemies are dead, a door will open at the far end if the area. Take out the few enemies that come out, then enter. You will have to fight Obannon in a QTE, like the last level. Just press the buttons in time to kill him and end the level. ==================== L. Mission 12: Casino Poison...(CPZ) ==================== Get the Aston Martin --- This is a special mission. You’ve been poisoned, and you have to get to your Aston Martin to get rid of it. There’s really no strategy to this mission: there’s no combat and the path is very straightforward, the only thing that might trip you up is the wonky controls. The path you need to follow is through the hall in front of you, then through the large foyer/garden area. Turn down the only open hall a the end to get a glimpse of the car, then head right and move down the stairs into the lobby. Get outside through the front doors, the Aston Marti is in a parking lot down and to the right of where you are. The only way to fail this mission is to run out of time, but you get more time at certain spots so you shouldn’t have much of a problem. ==================== M. Mission 13: Barge...(BRZ) ==================== Get inside the Warehouse --- Stealth is key in this mission. First disable the camera using the panel on the outside of the shack, then move inside the shack. Wait for the camera to move away from the nearby guard, then take him down and quickly move to the right over some boxes and deactivate the camera before it sees the body. Enter the warehouse and take out the guard. Defend Vesper --- Vesper will make a break for it on the Barge, and you need to defend her. Pick up the gun the guard had, a rifle, which will be useful for this portion. Take aim near a window and take out any enemies on the opposite boat, but pay close attention to the ones close to Vesper that are told to you over your radio. There are plenty of explosives on the upper deck, but make sure not to hit any of them when Vesper is near. If you need more ammo for your gun, there’s a box by the window. Once Vesper makes her way to the end of the deck, Le Chiffre will capture her again. Clear the Barge --- Head down stairs of the warehouse to the docks, where a few enemies await you. Kill them, then head left and start up the ramp to the barge. Shoot the explosives on the ramp to kill any enemies that might be waiting, then take cover behind a shipping crate. Kill the first two enemies on the ground level, which will spawn more, then shoot the large cache of explosives to kill the ones that appear. From cover, shoot the men on the upper deck as they try to jump down. Come out of cover and turn right, a few enemies should come down the dock. Take them out, then move in the direction they came from. Look in the porthole near the corner to see some explosives. Shoot them, and it will open a door to the inside of the barge. Move through to wind up on the opposite side, then take the stairs to the upper deck. Circle around and kill the enemy in the front, then make your way along the top of the boat. When you climb the step ladder, be ready to take out two enemies that will be across from you. Kill them, then take cover near where they were. A whole bunch of enemies will e down on the main deck, take them out from cover with the explosives and well placed shots. There are two waves of enemies here, and they both like to use grenades a lot so watch out. The final enemy will span at the end of the platform, and he seems to be a little tougher than the regular foes. Take him out to move on. Drop down to the cargo hold deck, which you’ll need to open. The switch is right above it on the deck, just go up the small staircase. ==================== N. Mission 14: Venice...(VEZ) ==================== Follow Vesper --- For the first minute or so, just follow Vesper. Easy. Clear the Courtyard --- This section may be possible to do stealthily, but I haven’t done it. Kill the first two enemies immediately, which should raise the alarm. Move down the hall and pick off the enemies that come up the stairs. Get one of their weapons, then try to take out as many enemies as you can from up on the balcony. If that’s not working, use the staircases as cover and kill enemies from there. You’ll probably have to go up to the balcony again after more enemies spawn, but be careful going up the stairs. Eventually an enemy will break through the gate leading into the alleyway. Find Vesper --- Continue along through the streets of Vienna, enjoying the beautiful scenery. You’ll eventually come to an open area with a wooden beam in the middle. Jump to it, then turn left to play the balance game as you head towards the other side. Alternately you can jump down below and shimmy across a ledge to the left and then climb a ladder instead. Eliminate the Mercenaries --- Shortly after that you’ll come to a mercenary group and see Vesper leave. Start killing the Mercenaries from behind cover, using the explosives in the area. To advance, head to the balcony and move left and down the stairs to reach the area the mercenaries were in, then across the way into another house. Go up the stairs and out the door on the right, which get you to the other side where you need to kill some more mercenaries. Take them out from the safety of the balcony before moving on. You will come to Vesper’s boat shortly, and have to shimmy across a ledge while avoiding a guard. Take the guard out, then enter the building across the square. Rescue Vesper --- The building is collapsing, and you need to rescue Vesper at the top. Take the guard out in the room to the left, then the two across the way before moving up the set of stairs. Kill the enemies across from you, then look right. The water will have raised a platform up that you can cross over. Make your way to the opposite corner, killing enemies as you go, and move up the stairs once you’ve killed them. Continue around the upper floor until you find some a switch, press it to lower some planks and cross the water. Run up the stairs to the top floor and make your way around to the crashed elevator, killing any enemies you meet. There will be a cutscene when you reach it, and afterwards you will have a nail gun. Shoot the man to end the mission. ==================== O. Mission 15: Eco Hotel...(EHZ) ==================== Enter the Hotel --- Advance down the car ramp slowly. A car will come crashing through the gate, back up and to the side to avoid it. Continue down into the garage and prepare for a shootout. Take cover near the entrance and start killing the soldiers, there are quite a few of them. There are panels you can shoot near each car that will explode and damage whatever enemy is hiding behind them, but other than that there aren’t any explosives. Take out enemies one by one as you advance towards the far end of the parking garage. After they’re all dead, grab the Raker from one of the downed enemies and head to the small room on the right side of the lot. Survive --- A wave of Soldiers will come from the left side of the garage. Hiding in the office, use the Raker to kill them from a distance and prevent them from getting close. Keep tabs on the enemies, as they’ll occasionally try to sneak in the office and you can’t see them when you’re using the raker. After this wave is dead, head into the newly opened garage to see another wave spawn from the right of the area. Take cover behind a pillar, and toss a grenade between the cars in the middle of the area. This should take out most of them, kill the one’s that didn’t die in the confusion. A wave will now come from the office on the left side, but it’s only a few this time and you shouldn’t have any problem. Take cover behind a car and pick them off with the raker. The final wave will come from a door in the corner opposite from the office, but it’s only three enemies. They’ll open the door you need to go through to continue the level. Before you leave, grab the Heavy machinegun from the right side of the second parking lot, it’s in a yellow case where the third wave of enemies spawned from. Get through the Kitchen --- Hack the door at the top of the stairs, then head through the following rooms until you see two men talking. After they’re done, you will be spotted and enemies will come after you. Introduce them to your new gun, the continue forward until you get to a kitchen area that’s completely on fire. There are enemies here, kill the first two then look on the left wall. To get through this area you have to shoot the fire extinguishers to put out the flames, which will let you move on. After shooting out the first one, continue while firing at the doorway. Enemies will be trying to come in, and you can kill them if you just fire at the door. From cover, take out as many enemies in the next room as you can before shooting the fire extinguisher on the right wall and moving inside. Kill the enemy immediately to your right when entering, then take cover behind the counter to your left. Kill the remaining enemies and exit the room by the door at the far end. Save Camille --- Head down the stairs, then shoot out the window and move along the balcony to get past the flames. Head up the stairs inside, then duck into the hotel room to your left. Go out on the balcony and take cover. An explosion will send two soldiers out of the room in front of you. Kill them, then kill the two soldiers waiting one more room down. Hop over the balconies to find Madrano and Camille. Shoot the tanks near the wall to stun Madrano, whom Camille will then shoot. Kill Greene --- Head outside the room, where the floor will cave in. Conveniently, a narrow beam all that’s left of the wreckage. Cross it and down the stairs, then turn left into a small plaza. Stay on this side of the plaza, as enemies will come from both the top and bottom. If you stay here, the enemies on top will be forced to move around to try and hit you, making them easy targets. After killing all the enemies, Greene will show up on the top floor. Ignore all the enemies here and focus only on Greens. Shoot the explosive tanks to the right of him. This will destabilize tanks on the other side of him. Shoot those to kill Greene. Escape the Hotel --- Return to the entrance of the room from wherever you are to see Camille. Run towards her and jump over the falling obstacles, breaking the window and jumping out of the building to complete the mission and the game. ======================================== 5. Closing...(C5L) ======================================== This guide is my property, and you are only being allowed to use it. As such, I must insist that you not use this guide for any personal gain or profit off of it in any way. You are free to use this guide as you see fit as long as it comes within those confines: you may print it, make a hat out of the pages, or create some pleasant origami. I don’t care as long as I maintain ownership of this guide. Do not distribute it without my permission, but if you would like it on your website feel free to contact me at email@example.com and I will more than likely allow it. I hope this guide has been useful, and I thank you for reading it. This guide, like all of my guides, is dedicated to cats. Copyright Woody Crobar, March 9 2009.