================================================== =Ratchet and Clank (Future): Quest for Booty= =Weapons and Gadgets Guide= =Copyright 2008 Tim van der Meij= ================================================== .yBH .;MZQBQBQQEBQ;, .vHUMBQSZBQ0QBQ ,rQZKrriCBQBQBQBQBQRBBQ8UKBC.S8H8BQ Q YO1JQB:rtEMBQBQBBBBEWSv.YOUrESZBQ .hQBQ ,;, Z818;rSF0ERQQBQ0ZOZB8L;tOHM8QQQ 1.SQBB ,0; v:.iy1E008QBBZQEQBQBEOREQR0SR8BBQBU ,v:BBBQ. R ZBQ , , , , .:UhSW88Z8QQQ8OOZRBBQBQBQ. 0QQQBQBQ ,, ,, QBQ , , , ,.l..:;UHhWMEBQMQBQBQBE. ;BQBQlhBQ ,MF., ,Y,ZQBQ , , , ,,, ..r;vlyUhHQBBBCY, rQBQQh,,BQJQBQQQBQ OBWQQ .l...irllv;v;lllrHQQB, .BQQQQQBQBi.QQZRQQ8EQ::Q; :OR1HtHhUJYULYY0BQBt QBQBQBQBQ.MBQZKBWZSBQMQB .QOHtMQBQQQBQB. HQBQBQMQBQBHH1y;ORRQBQBQ UBEEBQQBQBB.0BQl, :EQQBQBQ ,;JZZ .SHBQQQQ ,:EBQBQQQBQBQyZBQBQBH hQ .Y8Zl QBQQQB ,rQBJhOFOBQBQBQBO:,.yWQB QBQB, Q8Q:;1CBQQQBQBQB. ,EQBQBH JBQ,, SBBBQEyRZBQBQBQBQBQBQBQBQBQ YQh8: yBQBQBZEZQQBQBQBQQy CBR0QBQK,.hFt., ZQZQBQ., ,.vBQBQBQQQQQBQBQBQ .W8QB1RQBQBQB, KBB0QBQBQ, JW lZQBQBQBQBQBS lB, rBQBQBQ QBBBQBQQQBQ QB:ilCQBQBQBQB, Qy,,SBQQQB JQBQQQBQBQR, YZQBQEQM8BQBQBQBQB: :BB, WQBS.QBQBO BQBQBQBQBM MBQQQBQBQQQBS S8QBQBQE QBQOQh, ZQBWSQBQ. BQQQBQBQBQQQBQBQBQBQQQH, ,,EMQBQBQ QBBWSZQ ,hQBQBQB, tBQBQBQBQBQEZ0MMBBBEBEQQB8QBQBQQQB, BQZSt8B. :,HBQBQBQ .EQBQQQi rWKM8BBQBQBQBQBEtSZQBQBQE, :ZQZQBQBQBQBQQQQ, ;BQWvi1ZQBQBQBQBQQQBZYlLWBQBQBQB, MQQQBQBQBQQQBQ .Kh1EWQBRRQBBZQBQQQBZHHyZBQBQQQBC QBQBQBQBQBQQQ: BOZHZBQBQQQBQBQQQBQBZ;.rQBQBQBQBQ BQQQBQBQBQBQB .BQEiMQBQBQBQBQBQBQBQBQy,UQRQBQBQRE yBQBQBQBQBQBQ QBQLJERZQBQBQE QJ,;Q8BBQBQB; UBQBZBQBQB QQOOBQBQBQBQ QS,.REZBQBQB, lQBQBQBY QBQERBQBQBQ OB.;ZOZBQBQB ================= =Version History= ================= =09/22/08= (Version 0.5) Typed up the weapons section of the guide. Much of this is a copy/paste job of previous weapons that were featured in Tools of Destruction. =09/23/08= (Version 1.0) Quickly wrote up the rest of the guide for submission, including the Gadgets, Item(s), and Credits. =9/27/08= (Version 1.01) Supercheats has been added as a site allowed to host the Guide. If a site is hosting the Guide and isn't on the list, then they are hosting it illegaly and without my permission, so please contact me if you see it on a site other than GameFAQs and Supercheats. =11/6/09= (Version 1.10) And then, more than a year later... yup, an update! Turns out the power levels for the weapons I had totally wrong, I just copy/pasted them from my ToD Weapons Guide. This new version has the correct power levels in it. Also added a couple more sites to the allowed list. ============== =Introduction= ============== Fifth Guide! This Son of a Gun is meant to be a complimentary guide to my full game guide available on GameFAQs. This guide will cover the Weapons, Gadgets, and the Item available in the game. Due to the weapons being imported directly from Tools of Destruction, the Weapon coverage will be mostly identical to the Weapon's respective portions in my Tools of Destruction Weapons and Gadgets Guide. ============ =Legal Bits= ============ This website is copyright of me, Tim van der Meij. Thus far, the only sites allowed to host this guide are = GameFAQs.com = Supercheats.com = MyPS3.com.au = CheatCodesCentral.com (Cheatcc.com) = Supercheats.com = Gamershell.com = Neoseeker.com However, if you would like to host it on your own site, feel free to contact me via email, and I may allow you to accept it if I consider it appropriate. Keep in mind however that I primarily use GameFAQs as the site with the latest guides. Any part of this Guide that is listed in the Contents, in full or in part, may be printed for personal use, as I am well aware that having a sheet of paper can be far more useful than something displayed on a monitor. Anything and anything else may not be copied for aforementioned use. As a note, the Weapons, Gadgets and Item descriptions are lifted directly from the in-game description in the Inventory Section of the Pause Menu, so those descriptions are technically the copyright of Insomniac. ========== =Contents= ========== Each section of the guide here is given a code. Hit Ctrl+F and type in the code, then hit search to jump to that section. Weapons...........................................#WPN Gadgets...........................................#GDT Item(s)...........................................#ITN Credits...........................................#CTS ================ =Weapons #WPN= ================ Weapons are an important part to any trigger-happy Lombax, and Quest for Booty has its fair share of them. This portion of the guide will aid you in how to use each weapon, it's power level (NOT over 9,000), and most importantly, where you can find each of the Weapon Mods scattered all over Merdegraw. Note that the Found portion is at what point of the game you regain the weapon after losing them past the first level. All but the Alpha Cannon are available in the first level to try out. ------------------------------------------------------------------------- =Omniwrench Millenium 12= Power: Varies, but it kills Red Bugs in one hit The latest in the Millenium Series, your new Omniwrench has been redesigned with ultra-light teratanium and a hypergrip handle. Your new problem solver has also been modified with an illegal kinetic tether- perfect for traversing dangerous territory in style! This is Ratchet's standard weapon, and doubles as an effective mantinence tool. You can swing a 3-Hit Combo with it by pressing Square 3 times. You can also perform a Hyper-Stike by jumping and presing Square, which deals more damage the higher up in the air you are (so if you come off a Grind Rail and are falling towards enemies, a Hyper Strike just when you get off can deal 3 hits worth of damage. The final move is the Comet-Strike. Crouch with R2 and press Square to have Ratchet throw his wrench. This is handy when a line of small, weak enemies is chasing you. Ratchet can also walk off while he is without his Wrench. This can effectively extend it's range if used properly. The Wrench is the reccomended weapon for smashing boxes, as it consumes no ammo, in addition to smaller enemies such as the Red Bugs. This weapon also does not upgrade at all. This new Wrench may be part of the new light-weight, hard-gripping Millenium Series, but the new Kinetic Tether abilities are illegal modifications by Cronk and Zephyr. To use it, stand near an object with aqua parts like the Wrench-head, and Crouch. If you see a white Wrench Icon on the object, you can press Square to have the head pop off. You can then let go of R2 and Square for freedom of movement, but the Tether has a limited range before it shorts out. To alter the position of the object, use the Right Stick to move the head of the Wrench. This can be used to extend bridges, pull back catapults, lower Spring Pads, and move various platforms and plates into position. Ratchet cannot move the camera while the Wrench Head is off the handle as he will go into Lock-Strafe mode, and he cannot attack without losing the Tether connection. To disconnect the Tether when you are done, or if you come under fire and need to defend yourself, press Circle. ------------------------------------------------------------------------- =Combustor= Price: Free Ammo: 100 Ammo per Crate: 15 Power: 30 Found: In Morrow Caverns, after Pete ressurects Slag and Darkwater Blast your opponents into oblivion with high-velocity plasma balls! This weapon fires out small fireballs towards targeted enemies, and is effectively the games's machine gun. V4 Power: +6=36 V5: Magma Combustor Power: +5=41 The Magma Combustor nanotech auto-upgrade gives the weilder control of three barrels of radioactive superheated Plasma destruction. Perfect for reselvong minor automotive disputes, lighting barbeques or spreading democracy to third world galaxies (GrummelNet is not legally responsible for providing an exit strategy for said conflicts). -Unique Mod: Pyrocidic Precipitation- With this upgrade, each molten hot shot from your weapon will rain down steaming pyrocidic goo onto the ground. Your foes will have nowhere to run as the very ground itself becomes your ally in battle. This modification is found in Morrow Caverns. Before exiting after the Ghost Pirates are resurrected, turn left and use the Fusions Grenades to blow the gate open. Close to the gate on the left are a stack of metal crates. If you have a shot of the Fusion Grenades you can blow them up, but if you don't, have Ratchet jump into the crates to make them tumble, opening a way for you to get the mod. ------------------------------------------------------------------------- =Fusion Grenades= Ammo: 8 Ammo per Crate: 3 Power: 154 Found: In Morrow Caverns, after Pete ressurects Slag and Darkwater Nothing ruins an enemy's day like a thermonuclear hand grenade! A sort of combination of the Bomb Glove from Ratchet and Clank 1 and the Bomb-lobbing gun series from the other games, this glove throws a grenade which explodes with tremendous force, dishing out a powerful amount of damage. It has a limited amount of ammo however, so be careful when lobbing bombs about willy-nilly. V4 Power: +26=180 V5: Fusion Bomb Power: +36=216 In Tools of Destruction. the Fusion Bomb contained a cluster of GrummelNet's patented "Intelli-Seeking Pyrocidic Nitroballs". These devastating Nitroballs would bounce toward your foes and deliver a resounding and unmitigated form of justice. However, in Quest for Booty, these are oddly missing. -Unique Mod: Concussion Detonators- Each missile becomes equipped with a plutonium ion concssion detonator. These detonators are extremely effective at knocking your enemies down, thus giving you a strategic tactical advantage. This mod is found in the underwater tunnel in the bay of Hoolefar Island, but you can only blow open the gate to it once you actaully get the Fusion Grenades in Morrow Caverns. Swim down here, then blow open the gate to get the mod. ------------------------------------------------------------------------- =Shock Ravager= Ammo: 30 Ammo per Crate: 15 Power: 50 Found: Mayor Worley gives it to you before returning to defend Hoolefar Island against the pirates. Sheilded enemies will think twice about attacking after feeling the wrath of an electrified energy whip! The Shock Ravager is a decendant of the Plasma Whip from Up Your Arsenal. Pressing the Fire Button will have Ratchet whip the Ravager ahead of him, causing a shockwave. Any enemies caught in the shockwave are electrocuted and any other enemies nearby them are also shocked as the electricity sparks over to them. Great for sheilded enemies, but is ineffective against electrified foes. V4 Power: +10=60 V5: Lightning Ravager Power: +12=72 GrummelNet's coveted Lightning Ravager is the only weapon in the galaxy to harness the mysterious power of quantum lightning. The "quantum chaining" feature is greatly improved in this upgrade to the Shock Ravager, as searing bolts of lightning intelligently seek out and strike other foes over a greater distance each time an enemy is hit. Originally conceived as a bath time toy, the technology was repurposed by GrmmulNet's weapons division on the advice of their legal department. -Unique Mod: Voltage Multiplier- The Voltage Multiplier increases the range of this weapon's electrical shockwave. This greatly inproves the weapon's usefulness in dense, close-quarter combat. This modification is found in the same place as the mod for the Fusion Grenades. After getting the Fusion Grenades in Morrow Caverns, head into the underwater cave in the bay. Blow open the first gate to get to the Fusion Grenade Mod, and then blow up the second grate to get the Voltage Multiplier, on top of a ledge. You'll also find a Dan Johnson action figure on the wall! ------------------------------------------------------------------------- =Tornado Launcher= Ammo: 5 Ammo per Crate: 2 Power: 200 Found: Mayor Worley gives it to you before returning to defend Hoolefar Island against the pirates. Create and control your own cataclismic tornadoes! Trailer Park sold seperately. The Tornado Launcher is possibly the most unique weapon in the RaC series so far. It shoots a disk that creates a tornado, and you control the disk by tilting the controller. Using this, you can sweep the tornado over enemies while dodging fire, or ever swtiching over to another weapon and using that. It takes a bit of getting used to though, and is strictly an advanced or expert weapon. But mastering it gives you a great aid in battle in mopping up large groups of foes. -V4 Power: +40=240 V5: Tempest Launcher Power: +44=244 The Tempest Launcher's devastating storms have been rated up to F6 on the Fujita scale. Lightning Bolts streak out of each tornado, smiting your foes with 900 gigavolts of untamed static electric fury. -Unique Mod: Gyro-Turbine- An advanced Gyro-Turbine device harnesses and boosts the energy of the raging tempest, allowing it to last longer than ever before. This mod is found on Darkwater Cove. Head up the path that leads to the Angstrom's Tune minigame (the musical keys one) right up to the Spring Pad. Jump up on top of the net to the left and hop down and cross some more platforms to this Mod. The Spring Pad here will launch you back to the one you just skipped. ------------------------------------------------------------------------- =Predator Launcher= Ammo: 25 Ammo per Crate: 6 Power: 90 Found: Given to you by the Smuggler before you set foot on Darkwater Cove Enemies can run, but they can't hide from this launcher's new and improved laser guided lock-on system! This weapon, when the Fire Button is held, releases several missile charges around Ratchet, which lock on to enemies on screen (however, once locked on, the rockets will track the targets even if they go off screen). Upon releasing R1, the charges fire to the locked on enemies! This is great if you need to wait a bit before striking a foe. Note that each charge can only lock on to a seperate target, you won't see more than one rocket lock on to a target. However, the larger enemies often have multiple targets on them spread over their limbs and body. -V4 Power: +18=108 V5: Raptor Launcher Power: +22=130 Raptor Rockets are GrummelNet's answer to the age old question: "Why can't I shoot seeker ammo and drop incendiary goo at the same time?" Thanks to the latest breakthroughs in nanotech auto-upgrades, Raptor Rockets now provide you with the seeking missiles you've grown to love plus an extra splash of hot, stick napalm in every shot! -Unique Mod: Dual Target Detectors- This powerful laser-guidance upgrade allows two rockets to lock on to each target. This mod is found in Darkwater Cove, before the fight against Captain Sprocket (the guy who shot you out of his cannon at the start of the game). Before the bolt crank which turns a bridge that allows you to get to him, there is a Pirate gate to the left. Blow it down with a Fusion Grenade, then blow down a wall of Metal Crates to reveal a Spring Pad. Use this to get to the upper level and to where the mod is. ------------------------------------------------------------------------- =Nano-Swarmers= Ammo: 4 Ammo per Crate: 2 Power: 15 Found: Given to you by the Smuggler before you set foot on Darkwater Cove A single hive deploys dozens of nanosects that attack your enemies with pyrocidic stingers! The Hive Tower deployed by the Nano-Swarmer Glove has a targeting laser. When it targets an enemy, the nanosects attack said enemy! -V4 Power: +3=18 V5: Toxic Swarmers Power: +4=22 Toxic Swarmers improve on the already formidible nanocects, by giving each one a toxic injection of Zanifarian death weasel venom. -Unique Mod: Zero-Kelvin Laser Diode- This upgrade uses GrummelNets patented Zero-Kelvin Laser technology on the weapon's targeting laser. Enemies will be frozen stiff whenever the laser contacts them. Find this mod in Darkwater Cove (importantly, it's BEFORE the mod for the Predator Launcher, thus this is the only mod to be out of order). After defeating the first Pythor soon after unlocking the Treasure Room and falling into the cave, turn left and walk down a narrow cliff-pathway to find this mod. Using a Helio Grub REALLY helps here. ------------------------------------------------------------------------- =Alpha Disruptor= Ammo: 4 Ammo per Crate: 2 Power: 796 Found: Bought from the Smuggler for 50,000 bolts after he offers to translate the map. Note that it is not possible to afford this until after you complete Darkwater Cove (unless you die a lot). The Alpha Cannon is so powerful it was once thought to be the lost "Lombax Secret". It improves upon the Alpha Disruptor's already fearsome firepower by creating a massive explosive impact with every enemy it hits. If there are any foes withing 12 cubits of the blast radius, rest assured you won't be seeing them in the sequel. The Alpha Cannon is the fully upgraded version of the Alpha Disruptor, and is unique in being the only weapon in the game to come out of the box at V5, meaning it needs no upgrading through experience. Oddly, the Alpha Cannon is referred to as the Alpha Disruptor by the Smuggler and by the Quick Select, even though the Inventory Menu refers to it by the correct name. -Unique Mod: Anit-Matter Transfluxor- The Anti-Matter Transfluxor dynamically reconfigures the molecular structure of any target hit by the weapon, allowing the beam to pass directly through the target and hit additional foes. This mod is found on the final segment of the game. Once you get onto the roof of the first pirate ship you battle on, go to the far end and jump onto the crates and on the cable, which is actually a zip-line. The mod can be found here. Jump back over these crates to get back in action. ================ =Gadgets #GDT= ================ Weapons may help you clear past leigions of foes, but you can't go anywhere unless you have some trusty gadgets! =Grindboots= Available from: The start of the game Ahh, your old trusty Grindboots. Use this device to slide along specially designed rails in a frantic fight for your own life. Its an extreme sport, but you love it! Ratchet acquired these in the first game from an inve-Gadget Engineer, and they allow him to slide along thin rails. Here, he can only use Omniwrench to attack. Ratchet can also jump to adjacent rails by leaning over to the rail with the Left Analog Stick and Jumping over to it, as well as jumping and using the Swingshot. =Gravity Boots= Available from: The start of the game The Gravity Boots magnetically lock to special metallic surfaces, allowing Ratchet to run up walls and across the ceiling. These functions an only be used on special Gravity strips. The Gravity Boots are manufactured by Gadgetron, however these are the 2.00 versions of the old Magneboots, and as such have features from Megacorp's original Gravity Boots, such as increased manuverability and the ability to jump. =Swingshot= Available from: The start of the game The Swingshot is one of the most popular and essential gadgets in any adventurer's inventory. Manufactured exclsively by Gadgetron, the Swingshot is compatible with a broad range of Versa-Targets across ninteen galaxies. Just leap toward any target, press Circle and your trusty Swingshot will automatically latch on, propelling you gracefully out of the path of danger. There are two kinds of Versa Targets in the game: Blue and Green. Blue Targets are most often found at the end of Green target paths, and pull Ratchet to the target. Green Targets, found on some vehicles, pull Ratchet a short way before stopping, where Ratchet hitches a graceful ride. They can also be found in paths, making you swing like a vine. ================ =Item(s) #ITM= ================ Items may not be the most functional things in the world, but they often are the most important. This is certainly the case with the lone Item in Quest for Booty. =Darkwater's Treasure Map= Found: At the end of Morrow Caverns, when you land onto Darkwater's Ship. A treasure map written in an ancient Decadroid cipher by Captain Darkwater himself. If you can find a way to decode it, his booty will be in your grasp. Metaphorically speaking. While you never see this Item except out of a cuscene, you'll need it to chase Slag to Darkwater Cove and recover the Fulcrum Star. ================ =Credits #CTS= ================ Not a lot of credits here, erm, Insomniac for making the game, and, uhm... David Bergeaud for great music? Again?