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    FAQ/Walkthrough by oldschool312

    Version: 0.99 | Updated: 10/05/09 | Printable Version | Search This Guide

                             Marvel Ultimate Alliance 2
                                   Created 9-15-2009
                                    Version 0.99
    
    
    
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                                 TABLE OF CONTENTS
    ________________________________________________________________________________
    
          Introduction...........................................[INTD]
          Version History........................................[VSHY]
          Walkthrough............................................[WLKT]
               Latveria..........................................[WLK1]
               Stark Tower 1.....................................[WLK2]
               New York City.....................................[WLK3]
               Stark Tower 2.....................................[WLK4]
               Washington D.C....................................[WLK5]
               Stark Tower 3.....................................[WLK6]
               Pro Registration..................................[WLK7]
               Anti-Registration.................................[WLK8]
               Off the Leash.....................................[WLK9]
               Fury HQ...........................................[WLK10]
               Ryker's Island....................................[WLK11]
               Fury HQ...........................................[WLK12]
               Wakanda...........................................[WLK13]
               Iceland ..........................................[WLK14]
          Characters.............................................[CHRS]
          Collectibles...........................................[CLLS]
             M'Krann Crystals....................................[CLMK]
             Gamma Regulator ....................................[CLGR]
             Asgardian Rune......................................[CLAG]
             Latveria............................................[CLLV]
             Stark Tower 1.......................................[CLS1]
             New York City.......................................[CLNY]
             Stark Tower 2.......................................[CLS2]
             Washington D.C......................................[CLDC]
             Stark Tower 3.......................................[CLS3]
             Pro Registration....................................[CLPR]
             Anti-Registration...................................[CLAR]
             Secret Hideout......................................[CLSH]
             Prison .............................................[CLPN]
             Secret Hideout 2....................................[CLFH]
             Wakanda.............................................[CLWK]
             Showdown............................................[CLSD]
          Team Bonus.............................................[TMBN]
          Simulator..............................................[SIML]
          Team Boosts............................................[TMBS]
          Dossiers...............................................[DSSR]
          Trivia.................................................[TRVA]
          Trophies...............................................[TRPH]
          Legalites..............................................[LGLs]
    
    
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                                I N T R O D U C T I O N                      [INTD]
    ________________________________________________________________________________
    
    I have been anticipating this games release since beating the first Ultimate 
    Alliance in November of 2006. This guide will contain a story walkthrough that
    can help you move past any difficult moments you may have. The game is not too
    difficult to beat (you are a team of powerful super heroes) so you are probably
    reading to get tips on trophies or finding some of the numerous collectibles in
    the game. Whatever the reason, you should know that the guide was written while
    playing the PS3 version of the game. It is likely that the Xbox 360 version is
    identical. The Wii, DS, PS2, and PS3 versions, however, are dramatically
    different. The guide was made playing on Normal difficulty with the exception
    of the Anti-Registration missions being written based on Legendary. Thanks for
    reading.
    
    If you want more super hero team up action check out Marvel Ultimate Alliance 
    (the first one). By now it is very inexpensive and a blast to play. 
    
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                              V E R S I O N  H I S T O R Y                   [VSHY]
    ________________________________________________________________________________
    
    Version 0.1
     -Submitted 9-15-2009
     -Guide outlined
     -Walkthrough up to Latverian Castle
    
    Version 0.40
     -Submitted 9-20-2009
     -Walkthrough complete (Pro-Reg) 
     -Walkthrough still needs some formating
     -Trivia answers added
     -Other sections at early stages
    
    Version 0.90
     -Submitted 9-29-2009
     -Anti-Reg walkthrough added
     -Trivia section complete
     -Collectibles listed, retracing steps to make sure notes are accurate
     -Characters section now has all powers/abilities and heroic deeds
     -Team Bonuses complete (I think)
    
    Version 0.99
     -Submitted 10-4-2009
     -Collectibles section complete
     -Team Boost section almost complete (few heroic deeds to complete)
     -Characters Section List complete (will add analysis in future)
     -Trophy List complete (Tips in progress)
     -Simulator requirements added (tips to come)
     
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                                 W A L K T H R O U G H                       [WLKT]
    ________________________________________________________________________________
    
    
    ================================================================================
                                     LATVERIA                                [WLK1]
    ================================================================================
    
    The Alliance begins in Latveria loosely based on the Secret War (not to be 
    confused with Secret Wars) comic. Nick Fury is a NPC teamed with Captain America
    Spider-Man, Iron Man, and Wolverine. After the opening cinematic the team finds
    themselves attacked by Latveria military on a bridge. Try out a few of the 
    characters to find the one you like (or pick your favorite) and work to defeat 
    the guards using a variety of powered and/or non powered attacks.
    
    At the end of the street Fury sees a few gunners. The gunners have laser sights
    and Fury notes should be a priority for elimination when in a fight. Further
    down the street Fury's communication to Bravo team is being blocked. Defeat the
    group of soldiers then head up the platforms on the right learning that the 
    triangle button is for jumping/swinging/flying.
    
    Black Widow has left an intel drop nearby. The navigation system, activated by
    pressing R3, displays arrows that will guide the team to the drop site. At the
    bottom of the next set of stairs a short cinematic has a team of Latverian
    guards appear. A gate closes behind them trapping the guards for the heroes to
    dismantle. Once the Latverians are defeated destroy the barrier and get the 
    Dossier in the alley to the left. The drop point is just ahead but the team runs
    into an ambush. Numerous enemies appear but the heroes learn to use Fusion 
    attacks. Try out a couple fusions on the Latverian bots then listen to the 
    audio tape. Black Widow reveals a large power source exits in town. Find and
    destroy it to make the team's subsequent progress easier.
    
    Drop from your position. At the next ramp going up defeat the two enemies and
    move to the left to find a Team Tactics Team Boost. At the top of the ramp 
    defeat the enemies and Fury will warn the team to watch for broken electrical
    lines that can cause damage. Drop below and use the ramp ahead to find another
    team boost across the bridge. Move to ground level and continue the search for 
    the power source. Another big fight occurs at the Doom Monument (destroy it for
    a trophy). Use a fusion (Cap and Wolverine works well) to take out the guards. 
    At the end of the street is a church that seems to contain the energy source. 
    As the team approaches a group of bots exits the buiding. The game mentions 
    targeted Fusions can be good for bosses and can be aimed using the left stick. 
    Defeat the bots and enter the church to find Electro. 
    
    Despite what Electro says I doubt the following preview of his abilities will be
    free of "charge", otherwise you would just be fighting Max Dillon. Electro uses
    his ability to control electric currents to his advantage in this fight. 
    Controlling Spider-Man use his targeted Fusion with Wolverine for very good 
    damage. When a Fusion is not available attack with Caps' shield bash or
    Wolverine's melee powers. As Electro's health decreases he will attempt to 
    recharge using the capacitors in the room. When he begins to heal destroy the 
    source of his recharge then continue the fight. Wolverine can quickly destroy
    the source of Electro's healing. Not that you will need it but having a healing
    unit in reserve will guarantee a victory. With Electro blacked out, exit through
    the door.
    
    The cinematic has some background for why the team is even in Latveria (for 
    more read Secret War). Around the corner is a small group of enemies. After
    defeating them look to the open area at the bend of the curve for an audio diary
    and Dossier. The enemies ahead have a turret they think will help. Destroy the
    automated gun then the operators. Bust through a gate to find some shield 
    wielding enemies. The shields can be removed by initiating a grab with square 
    then repeatedly tapping the button until the shield is removed. Defeat the guys
    with shields and bust through the gate entering the woods.
    
    Ahead the path forks but the heroes can only go left. A helicopter with a lot 
    of fire power is at the edge of the cliff. Push forward using block when 
    necessary while trying to avoid too much damage. The helicopter will fire 
    grenades that do not explode upon impact. Pick a couple up and hurl it at the
    helicopter to bring it down. Alternatively fire some ranged attacks at the 
    helicopter for a more heroic defeat. At the top of the next path sits an 
    elevator guarded by a large group of enemies. A clearing fusion will take out
    several in one attack (Iron Man and Wolverine). Once the Latverian guards are
    out its time for the first user defined dialogue point. Your choice will effect
    the types of bonuses recieved. 
    
    At the top of the elevator Fury says go left, instead move to the right to 
    pick up a Dossier, Team Boost, and an individual Body Bonus. Return to the 
    elevator and do as Fury initially asked. Ahead will be some enemies with shields
    and a turret on either side of the bridge. Take out the turrets with a ranged
    attack then defeat the guards only for one to escape and activate an energy 
    force field to block the path. Push the large metal object conveniently placed 
    on the left into the force field's path. Move into the room and defeat the 
    single enemy. Press the button on the console to deactivate the force field. 
    Ahead is another battle against a large number of enemies. The game recommends
    guided Fusions for scattered enemeis. Switch to Wolverine or Cap and combine 
    their abilities to eliminate lots of Latverians with a guided Fusion.
    
    At the end of the hall the team will be bombarded from above by explosive 
    attacks. Avoid them while defeating the soldiers. Grab the team boost and 
    continue foward. The final two turrets from the objective unlocked earlier are
    on either side of the bridge. Ahead you may be able to see Wizard and Scorcher
    standing in front of a gate. They are the ones that were attacking with the 
    explosives. The next open area before them though, the team faces another 
    arge group of enemies. Cap and Iron Man's Fusion takes these bots out quickly.
    
    Scorcher is first up in this mini-boss fight. (I say mini-boss because these two
    aren't exactly top tier super villains). Wizard will stay in the background and
    attack from a protected distance. Focus on Scorcher with melee attacks (Cap's
    shield/Wolverine). Once enough damage is done to Scorcher he retreats and Wizard
    enters. Wizard will also bring numerous bot friends to aid his attacks. They can
    be ignored. Focus on Wizard and use Wolverine-Spider-Man's targeted Fusion for
    a great deal of damage. Wizard will be fairly incapacitated. Finish off Wizard 
    or attack some of hit bot friends to building up another fusion. Once you decide
    to put Wizard out of his misery, Scorcher reenters the fight. A few more bashes
    from a shield should take him down for good. The door they were protecting is 
    sealed tight. It is rigged to open only with Wizard's guantlets. Approach the 
    door and press square to exit. The cinematic will take care of the rest.
    
    Wolverine and Spider-Man are sent off to find Bravo team. Now more characters
    are available (Cap and Iron Man are locked out). Select your favorites and enter
    the battle. Fight your way down the ramp and up the next one to the two shield
    projectors. Move to one then press and rapidly tap Square. Repeat for the 
    second projector. Once their protection has been removed smash them. Enter the 
    castle and fight your way down the hall and exit to the outside again. Here the
    team encounters a stonger version of the Latverian soldiers but they are still
    no match for this super hero team. Fight off the large group of enemies (try
    another/new fusion) and reenter the castle picking up the Team Boost. Inside
    the team needs to clear out the security control room. Surprisingly clearing
    fusions work well to clear out the room. Exit and move down the hall to the 
    right. 
    
    The new objective is to disrupt 3 radio jammers. First move the large cylinders
    in the room over the lit up cirlces. Doing so will disable the force fields
    allowing you to pick up your first M'Krann Crystal Fragment. The other gate 
    leads to a fight with more soldiers. Fury will mention the inreased abilities of
    the enemies and that taking out the enemy leader will be of benefit. The next
    hall has intermittent lasers blocking the path. When the green beams in front
    of your hero disappear move forward. As the team proceeds over a bridge you can
    see the Alpha Team fighting soldiers below. Use the cylinder in the next room to
    open a gate on the right to find an Asgardian Rune and audio log. Exit to the 
    outside and locate the jammers. Remove the plating then destroy them. 
    Clearing Fusions work well at the jamming site. Exit via the elevator.
    
    The elevator leads to the Reactors. Move forward and grab the Strike Upgrade in
    front of the Tinkerer. The next room has a short cinematic that reveals enemies
    being activated. Clear the room and grab the Dossiers on either side of the
    steps. As the team descends the spiral stair case Black Widow states that 3 
    Capacitor Locks have been identified and must be activated. Attack either side
    of the lock until both curved portions lower. Inside the room with the first
    set of capacitor locks the team can also begin a optional objective. In the 
    corner of the room is a Cyborg Prototype encased in glass. Attack the glass to
    release the enemy then defeat him. There are 8 such Prototypes throughout the 
    Reactor area. Two more Prototypes and a focus upgrade are located in a side room
    to the site with the second set of capacitor locks. At the final capacitor lock
    room a Prototype is in the corner as well as two in a side room near the Gamma
    Regulator (to unlock Hulk).
    
    With all three Capacitor Locks dealt with exit and move down the spiral stairs.
    At the bottom there should be an easily found Team Boost. Use the controls to
    the right of the door to enter the next room. Inside you will find the last two
    Cyborg Prototypes, a Dossier, and Audio Log. Use the door controls to enter the
    next room and a discussion with the Tinkerer. Clear the room of the Tinkerer's
    minions and exit. This room contains plenty of bots to attack. Fight off as many
    or as few as you like. The goal is to deactivate the Reactor Shielding. Move 
    to either side of the reactor on the left and pull out the blocks on either side
    to open the reactor for destruction. Once both blocks are pulled from the wall
    attack the center of the core. The objective is complete its time to leave...
    
    Except for the giant Tinkerer bot that enters. The key to defeating Tinkerer is
    to target the legs of the robot. Targeted fusions can work well for destroying
    each leg. There will be enough bots in the area to build additional Fusion as
    well. Once each leg is destroyed Tinkerer goes down and the team arrives at 
    Stark Tower.
    
    
    ================================================================================
                                     Stark Tower 1                          [WLK2]
    ================================================================================
    
    There are no enemies to fight in Stark Tower. Instead the Tower is considered
    a headquarters that presents alternate activities to pass the time. The 
    Simulator located near Black Widow allows the team to replay old missions or try
    Challenge discs. A review computer will let you read Dossiers, view Art/Movies,
    and Listen to Audio Logs. The Triva console will have questions that can be
    answered for XP and Trophy awards. Located inside a headquartes will also be 
    numerous colletibles to find. In fact Stark Tower has a 2 Sim Discs (Basic 
    Training and Command), a Latverian Art Bundle, 2 Dossiers, and an Audio Log. 
    There is also a secret Teamwork upgrade only available by using Iron Man. Select
    Iron Man for your team and activate a secret button on the column to the left of
    the stairs leading to the platform opposite the site of the Simulator. Finally,
    there are several heroes around the Tower: Thor, Spider-Man, Black Widow, 
    Wolverine, and Justice. Find each one and discuss a few topics to gain bonuses 
    based on answers (Aggressive, Diplomatic, Defensive). Special conversations
    exist between Daredevil-Black Widow and Wolverine - another X-man (Gambit, 
    Storm, Jean Grey, Iceman). When ready to move on go to the center of the room to
    find the Next Mission console.
    
    ================================================================================
                                   New York City                            [WLK3]
    ================================================================================
    
    Move straight ahead and push the train car to knocked down the boards blocking
    the path. When the path turns right look straight ahead and destroy the boards
    blocking the path to find a Focus upgrade. With the Focus upgrade in hand take
    the first right after defeating the enemies. You can push another train car into
    a missile cache for a few quick kills. Behind some crates across from the 
    outhouses is a M'Krann Crystal Fragment. Continue forward to find a Dossier
    at the next turn. The power supply for the force field is just ahead. In front 
    of a train car before the power supply is an Audio Log. The power supply is
    guarded a few enemies (nothing any team can not handle). Move to the source of
    the force fields power then press and rapidly tap Square. This will destroy the
    force field providing access to the door. Before returning to the door pick up
    the Gamma Regulator in the side room. 
    
    Once back at the previously blocked door enemies flood the room. Once they are 
    defeated press forward and enter the room with the partially opened door. Inside
    the team finds Ms. Marvel was captured by Shocker? (He must of had some help).
    Use a couple of Targeted Fusions to take out Shocker then release Ms. Marvel. To
    repay your kind deed Ms. Marvel agrees to join the team. Along the path out
    numerous bots fall from the ceiling. Once the robot Ambush is repelled move to
    the elevator that leads to the factory.
    
    Exit the elevator and get the Asgardian Rune behind you. In the corner of the
    next room is a Dossier. The Factory floor houses weapons caches that the heroes
    must destroy. A total of 6 can be found between the floor and upper areas of
    this room in the factory. Move to a cache and hit it 2-3 times. It will be 
    consumed with fire and explode. The resulting blast will kill nearby enemies and
    possibly damage the heroes so move away after the blaze begins. Once the
    munitions are destroyed drop to the ground floor and fight of the invading bots.
    Use the navigation system to locate the Tech Criminals. Grim Reaper stays to 
    fight as Shocker and Diamondback flee.
    
    When Grim Reaper is on the move, darting around the area, he is invincible (as
    noted by the change in tint of his health meter). If you have a Fusion available
    use it. Juggernaut and Captain America's Targeted Fusion does some good damage
    (I'm sure there are others as well). This fight is not too difficult due to the
    simplistic attacks of the boss. He is mostly a melee attacker with a good charge
    move. Robots will enter the fight at times, they are little more than a minor
    annoyance that can be used to replinish the Fusion Meter. As with a lot of 
    fights strong attack characters will work well.
    
    After the fight use the ramp to reach the upper level. Unfortunately a couple 
    of goofballs are rolling explosive barrels down it. Avoid the barrels and enter
    the next room. The floor is boarded up. The team can move to the platform above
    the floor and attack the console to release the crate or if someone on the team
    has a ground pound type move (Thing, Juggernaut, Ms. Marvel) you can bust 
    through the floor. The next two rooms contain lots of enemies and 14 different
    pieces of Latverian technology that can be destroyed to meet a bonus objective.
    Twelve of the pieces of technology are in the first room. The last two are in
    a room accessed via a walkway above ground level (have a flier on the team).
    Inside this room there is also an Audio Log and a boarded up floor. Bust through
    the floor to find a Gamma Regulator. Use the console to open the door and 
    encounter Diamondback.
    
    Diamondback is accompanied by Lucia Von Bardos, four Cannons attacking the city,
    Scorcher, Wizard, Shocker, and a few lesser enemies. The Super Villains are 
    manning the cannons. First move to each cannon and destroy the green lights at
    its base. When all three lights are out the villain inside exits. From this 
    point the easy thing to do is defeat the displaced villain before moving to the
    next cannon. Alternatively, you can destroy all cannons and fight all four 
    villains at once. If you fight them all at once a guided Fusion can be of great
    benefit. Upon the defeat of the four villains Bardos takes control of them and
    has them circling around her in green orbs. When a green orb disappears from a 
    villain move to there and attack. Bardos will then remove the other enemies from
    the battle field and attack. Use targeted Fusions on her to deplete her health
    quickly. Once 1/4 of her health is gone she returns to the center and the 
    villains circle her again. Repeat the process until she is defeated.
    
    ================================================================================
                                    Stark Tower 2                           [WLK4]
    ================================================================================
    
    This is another headquarters that has several collectibles and conversations.
    The available heroes are Songbird, Iron Man, Captain America, and Ms. Marvel. 
    Captain America has a special conversation with Iron Man and surprisingly enough
    Iron Man has a special conversation with Captain America. Have on on your team 
    then find the other and switch out after the discussion.
    
    ================================================================================
                                  Washington D.C.                           [WLK5]
    ================================================================================
    
    The team is dropped in front of the Capitol Building in D.C. Defeat the invading
    enemies to protect the Capitol. Before continuing down the intended path search
    out an Audio Log, Dossier, and Strike upgrade in the area around the steps. The
    path ahead is littered with bombs. Just run by them and watch for the helicopter
    to crash ahead taking out a couple of NPCs. Mercenaries will rush the crash
    site. Fight them off and a mini-cinematic shows some enemies firing rockets at
    the heroes. Move to their location and ask them to stop. There are a total of 
    6 rocket wielding mercenaries to take out. Additionally the mercenaries have 
    four munitiion caches in the area (at the base of the steps, near the central
    statue, across from the Mercenaries large van, and beside some police cars on
    the side opposite the stairs). Find the munitions first because once the last
    rocket carrying enemy is gone the next fight immediately begins. Enjoy the 
    Deadpool cinematic.
    
    Ready for a boss battle suckers? Deadpool is not too formidable a foe. He will 
    attack with guns and katanas as expected. If you have two Fusions built up they
    will work perfectly here. Utilizing two targeted Fusions will deplete his health
    to at least half. From this point use your favorite/most powerful powers to 
    convince Deadpool to join the alliance. After the fight grab the Boost next to
    the stairs and enter the subway.
    
    Straight ahead are two collectibles (Boost and Upgrade). Take the stairs down
    and fight off the enemies as the subway wrecks. Continue forward to encounter
    a cinematic where a mercenary has taken an elected official hostage at Titanium
    Man's request. Clear the room of enemies then exit through the door near the
    explosion. Fight your way down the hall, through a break room, and into a 
    scenic park(ing) garage. Once in the parking garage take the first set of steps
    to the left to find a M'Krann Crystal Fragment and Audio Log. Fight your way
    through to the end of the garage and face Titanium Man. A couple of targeted 
    Fusions will make short work of the boss. When Titanium Man flees the senator
    is rescued. Deadpool believes the government official looks familiar but I'm not
    sure why. Deadpool is now a playable character.
    
    The heroes meet back up with Titanium Man near the Lincoln Memorial. Titanium 
    Man will attack using a mixture of melee and ranged abilities. The annoying part
    of this battle is the disc he throws that slows down the heroes movements. There
    will also be times his health meter turns silver making him invincible. Do not 
    waste a fusion during these periods. Titanium Man now will show his ability to
    disappear. When he is invisible watch for where the attacks are coming from. 
    Move to that area and use an area/crowd control attack to make him appear. After
    approximately 1/4 of his health is gone Titanium Man will move to the front of
    the battle ground and create a couple of turrets to do some of his dirty work.
    From this point on Titanium Man will use a full arsenal of attacks. The heroes
    will face a mixture of his slowing disc, multiple energy shot, melee attacks,
    turrets, invisibility, and armed guards. When he only has about 1/4 of his 
    health remain Titanium Man will move to the center of the area. Use any fusions
    you have to take him and his minions out. If no Fusion is available continue to
    use powers (direct melee punches are not very successful) until Titanium Man is
    down.
    
    The following cinematic sets the stage for the Civil War split among the heroes.
    
    ================================================================================
                                    Stark Tower 3                           [WLK6]
    ================================================================================
    
    The SHRA is on its way. Cage and Reed are arguing about its merits. The team 
    must should meet with both sides to discuss each groups views on the act. Also
    Bishop and Spider Woman are present to explore the intricacy of the decision a
    little further. Before or after the coversations be sure to get the Dossiers and
    Audio Logs scattered about. Reed and Sue have a special coversation. Once you 
    have made up your mind move to the central console and activate it. The SHRA
    comes into effect immediately. Move to the lift the S.H.I.E.L.D agent arrive on
    to make your choice. Maria Hill is on the floor below and has the paper work
    required for your registration. Talk with her then decide to Register or Rebel.
    If Registration is the answer walk toward Maria Hill otherwise head toward the
    door.
    
    ================================================================================
                                  Pro-Registration                         [WLK7] 
    ================================================================================
    
                                   Stark Tower
    
    Patriot is distraught about your decision and enters the room. Hill gives you 
    your first assignment as "legitamite" heroes: convice Patriot to register or
    take him down. Patriot will attack with a melee shield uppercut and a ranged 
    attack with ninja stars. When Patriot is officially under arrest Reed enters and
    you have unlocked Iron Man, Mr. Fantastic, and Songbird for use.
    
    The team arrives in familiar surroundings. Find the collectibles lying around,
    answer the new trivia questions, and converse with your fellow Pro-Registration
    sell outs. Special conversations include: Iron Man - Maria Hill, Mr. Fantastic-
    Iron Man, Iron Man/Invisible Woman - Mr. Fantastic, and X-Men - Bishop.   
    
    
    
                                 Hide Out Raid
    
    The Cap's team may be receiving a shipment to aid their fight, Bishop's idea
    is to destroy the cargo before it can be used against the Pro-Reg side. The ship
    contains five pieces of cargo that need to be destroyed. They are not hard too
    find nor difficult to destroy. Be sure to get the Team Boost on the left end of
    the ship. When the cargo is destroyed exit the ship and move through the newly
    opened gate. Defeat some White Star soldiers and watch for the truck to exit 
    the garage and explode. Move around the corner to the wrecked vehicle and fight
    your way to a meeting with Black Widow. She plans to infiltrate the base while
    your team uses a less stealthy method of entry. Continue the fight (now the
    soldiers have grenades) until you see Spider Woman flee. Look in the right 
    corner of this area for a M'Krann Crystal Fragment then give chase to Ms. Drew.
    
    A set of stairs leads to the hideout entrance and just below those stairs is a
    a Focus Upgrade. Once through the door clear the initial room and exit to the 
    next. A cinematic shows a White Star truck leave and Spider Woman steps to the 
    foreground. She says that she has sealed the base and the only way in is through
    her. Spider Woman is a surprisingly easy opponent. Her main attacks are her 
    venom blasts used from a distance. It is quite easy to get close to her with a
    melee powered hero and attack. Iron Man and Reed both have quality up close and
    personal powers. Fusions work really well too. Though a clearing Fusion is not
    perfect for the situation (it was the primary type available with the active
    team) it still worked well to remove large amounts of health. Once Spider Woman
    realizes she is close to defeat some White Star soldiers appear only to allow 
    your team to build up another fusion. With Spider Woman in custody bypass the
    sealed door thanks to a path found by Black Widow.
    
    Defeat a few enemies in the next room only to have the wall explode and more
    enter. At least we have an easy path out now. Grab the Spider Woman Dossier 
    under the stairs and continue. Once through the broken wall fight your way to
    the stairs on the other end of the room. At the top there is a hall with several
    White Star soldiers. Destroy the nearby crates to find a Gamma Regulator. At the
    end of the hall activate the switch that will open the door to a large fight in
    a break room/cafeteria. The next room (seems to be a kitchen) has a Strike 
    Upgrade on the right side. Press forward defeating more enemies but this next
    room's exit is guarded by two turrets on either side of the door. The team 
    passes over a bridge connecting two buildings in search of a way to deactivate
    the force field protecting the blast door. The blast door force field is 
    controlled by a console with four panels. The panels must be activated in proper
    sequence to turn the barracade off. From left to right, activate the panels in
    this sequence: 1, 3, 2, 4. The shield is now down.
    
    Exit the force field control room only to have the bridge destroyed. Defeat the 
    enemies below then grab the Boost next to the large truck. Destroy the 
    generators on either side of the door and it will open, so to speak. Now just
    defeat all the White Star soldiers until you reach the end of the road.
    
    The team has now entered the Anti-Registration base. Fend off the initial wave
    of guards and Black Widow will open the path to the left. Defeat more enemies
    and the path is opened again. Along the way a multitude of robots will attack
    in a small corridor. Defeat them and grab the Audio Log and Body Upgrade in the
    side room on the right. At the end of the path activate the console to the left
    of the stairs to open the door. Inside the room is some office space and a 
    Dossier. Exit to the garage. Follow the path to a point where a cinematic has 
    Bishop leaving the team. After the cinematic exit via the elevator to move 
    further into the Anti-Reg hideout.
    
    The entrance to the Inner Base is guarded by several White Stars and couple of 
    turrets. They are no trouble. One of the doors is stuck open. Enter and watch
    for the flames from the sides of the wall. At the end of the next walkway the
    team gets a glimpse of Hercules. He hides behind a sealed door so enter the room
    on the left. Lots of bots will enter from either side of the room. They are at
    worst two hit kills right now. Move down the hall and enter the next room. Grab
    the Hercules Dossier then the first of two security switches. While crossing the
    clear bridge ahead the heroes will be attack by guards above with grenades and
    face a frontal assault on the bridge. Ignore the grenades and defeat the foes
    in front of you. Cross another bridge with flames shooting out from the walls
    and the team will encounter Hercules for a fight this time.
    
    Hercules begins the skirmish by tossing missiles towards your team. Avoid them
    while rushing his position. As you get close a cinematic shows Hercules locking
    the door for the fight (his mistake). Hercules is a formidble hand to hand 
    combatant. His strength lies in drawing his enemies close and crushing them with
    his strenth. He has a strong ground slam with radial effects and a bull rush 
    move. Stay at a distance and hit him with Fusions and ranged attacks. I had a 
    Femmes Fatales team of Ms. Marvel, Jean Grey, Invisible Woman, and Storm. Ms.
    Marvel's Radiant Beam does good damage. A targeted Fusion is preferred against
    bosses but the clearing Fusions with this team also worked fairly well. A side
    room to the Hercules fight site contains a Power Pip and a Strike Upgrade. Use
    the console Hercules activated to close the door as the second security switch.
    Now we're closing in on Cable.
    
    Exit through the newly opened door and cross the higher clear bridge. In the
    next room obtain an Audio Log and Focus Upgrade. The next room contains several
    White Star guards and Cable. Save your Fusions if possible for Cable. Defeat 
    the soldiers while working your way to the highly protected Cable. The cannons
    on either side of his location keep his shield in tact. Move to the side of a 
    cannon (where it can not fire on you) and attack it. Repeat the process for the
    other cannon. When both are destroyed Cable comes out to play. Cable's primary
    method of attack is ranged. He also has the ability to teleport around the map.
    Still using the Femme Fatales team, I found Sue's Crushing Force very useful.
    Once Cable is close to defeat he returns to the central console and activates
    numerous turrets. As the turrets appear, Cable's shield reactivates. Take out
    the turrets to nulify the shield. Continue the attack on Cable using your team's
    best Fusion/Powers. Do not use melee attacks though, they are practically 
    worthless. When Cable is down pick up the Team Boost and move to his computer to
    stop as much of the data transfer as possible.
    
    
                                     Stark Tower
    
    
    Back at the headquarters, gather all the collectibles and have the desired 
    conversations. The special ones are Iron Man - She Hulk, Iron Man/Daredevil -
    Black Widow, Iron Man/Mr. Fantastic - Songbird, Mr. Fantastic - Iron Man.
    
                                     Guard Duty
    
    Defeat the first group of enemies on the roof top then acquire the Team Boost
    and Gamma Regulator hidden in the water towers at the back. On the ground to 
    the left of the water towers is a Power PIP. Along the way the Anti-Reg side
    has seven munitions caches on the roof tops. Destroy each one to complete a 
    bonus objective. As you fight your way remember that its along way down for
    any enemies thrown off the top of the roof (gravity = easy kills). Move up the
    stairs and around the straight stretch where the White Stars are firing rockets.
    Next, helicopters will fly in several White Star enemies. Defeat them as they
    arrive then get the Focus Upgrade at the bottom of the stairs. Ahead the team
    will encounter a well armed helicopter. Throw its grenades back for a quick
    kill. Venom will appear on a distant building and build a bridge for you to
    cross.
    
    When on the next roof top defeat the enemies and get the Audio Log hidden by
    the water tower. A couple of White Star soldier will open a path in the gate
    above. Prodigy flies in on a helicopter and wonders why we are teaming with
    Venom. Enough talk its time for a fight. Prodigy fights mostly at close range 
    with melee attacks. A unique skill he has is some sort of flash bang that 
    brightens the sceen basically blinding the heroes. Do not fight him in hand to
    hand combat. Instead stand back and blast him. Ms. Marvel's Radiant Beam worked
    wonders for me. As Prodigy's health diminishes, White Star grunts appear. 
    Ignore them or clear the area with Fusions, either way the primary focus should
    be on stopping Prodigy. A White Star rocket creates another bridge for the team
    to cross. On the other a test of the Pro-Reg's control of Venom is performed.
    
    After the cinematic, grab the Audio Log and move down the tracks. Clear the 
    High Line by defeating all the enemies. Black Widow believes the path is now 
    clear for the convoy. Unfortunately a White Star helicopter appears and attacks.
    The team now moves to the street level for more action. The goal is to defeat 
    four White Star Robots. This is not really a problem they just have a bit more
    health than the normal White Star enemies. While you are fighting of the robots
    be on the look out for the Dossier and M'Krann Crystal Fragments in the area. 
    Once all the robots are defeated Multiple Man appears.
    
    Multiple Man's main ability is, of course, making multiple copies of himself.
    Use clearing or guided Fusions to take out the copies and cause him to flee. 
    The path is blocked by a large truck. Fortunately, Thing appears to help and
    scolds us after moving the truck. Before the conversation can continue White
    Star reinforcements arrive (get the Team Boost in front of the nearby truck).
    Once the White Star units are pushed back Multiple Man makes another appearance.
    He is a little stronger this time due to some of his copies carring rocket 
    launchers. Use guided/clearing Fusions again to defeat Multiple Man, multiple
    times with ease.
    
    Cap has freed Hercules and Cable. They are attempting to escape on the roof
    across the street from your team. Move forward (grab the Asgardian Run) and 
    fight of the White Star units impeding your progress. Pass through the building
    with a broken wall (grabbing the Dossier) only to find the Anti-Reg escapees on
    the other side. Cap's group jumps off the roof only to be caught by Goliath. If
    only we had a clone of Thor on our team this fight would go much quicker. Avoid
    Goliath's fist as he punches. His arm will remain stationary for enough time to
    blast it a couple times with a good ranged attack. Hit his arms enough and the
    big guy becomes disoriented. This is a good time to try out a Fusion. After 
    enough damage has been done Goliath creates a hole in the wall to the left. Move
    through it (grab the Upgrade) and Molten Man will appear to assist the team.
    When on the other side of the building the fight is more of the same. Avoid his
    punches and blast his arms until stunned then perform a Fusion. The last stun
    put Goliath's head on the roof for the final blast. The big difference is some
    White Star units will arrive on the roof as well.
    
                                      Stark Tower
    
    Collect the items and talk to the NPCs.
    
    
                                       Ambush
    
    
    Head down the ramp and grab the Dossier on the right, near the fork lift. Defeat
    the White Star units at the circular platform with the rotating center then move
    up the winding ramp. At the top Multiple Man makes another appearance. Just as
    before defeat him using clearing/guided Fusions and radial attacks. This time 
    when he is defeated he drops a Reserves 2 Boost. There is green fluid spewing 
    everywhere on the path ahead. The heroes can not pass through. Activate the 
    console near the entrance to the walk way to release a blue barrel. Throw the
    barrel onto the source of the green liquid to neutralize it. At the next site
    of White Star Units there will be an Asgardian Rune and Audio Log to the left
    behind a pipe. Just ahead the bridge is destroyed taking out several incoming
    enemy units.
    
    Press forward defeating the robots that climb onto the bridge. Ahead the door 
    is sealed. There are three valves to the right. Move to each one the press and
    rapidly tap Square to pull them loose. After the third valve is removed the 
    pressure causes the door to pop. On the other side Patriot and Firestar are 
    waiting. The fight is not bad especially with Thor on your team. By this time 
    Thor was around level 20. I simply maxed out Mighty Swipe and spammed it against
    both bosses. The went down without much of a fight. A nanite controlled Goblin
    appears to help the team. Take the elevator up a level to continue.
    
    The elevator leads to a group of White Star Agents. Take them out then destroy
    the two cylinders nearby. They each contain a collectible. Traverse the fire
    bridge and fight through a couple more gropus of enemies. The team will arrive
    at another elevator. Ride it up to a fight against Colossus and Dagger, the last
    two of the Anti Reg heroes to arrest. Dagger is more annoying than difficult 
    because she has a variety of energy daggers that seem to drain her targets 
    stamina. Colossus as one would expect is a melee fighter with lots of strength
    and HP. Standing toe to toe with the Russian is not impossible but not the best
    strategy. Fusions work well against either opponent. I took out Dagger first 
    withThor's Mighty Swipe then focused the Fusions on Colossus. Immediately after
    defeating Colossus and Dagger a cinematic takes the team on an elevator trip in
    search of more Anti-Registration combatants.
    
    Use the navigation system to orient the team (there is only one way to go). As
    you follow the path White Star units will climb onto the walkway. Defeat them
    until a cinematic shows Cap. Follow Captain America watching to a void any traps
    he sets along the way. When you reach him he says, "This is the part in which
    you will wish you hadn't caught me." Cap will attack with a Shield Throw, a 
    Bull Rush, a Shield Swipe, and normal melee attacks. Do not engage him in hand
    to hand combat, he will just evade practically all of your attempts. Instead use
    powers (Thor's Mighty Swipe) to deplete his health. Once he loses approximately
    1/4 of his energy Cap escapes through a hole in the wall.
    
    Chase Captain to the outside and onto another walkway. A couple of White Star
    units try to interject. Make quick work of them and proceed. When the team gets
    to the bridge you find out a little too late that the chase was a set up. Luke
    Cage tosses an explosive barrel knocking out the bridge. When you are back in
    control the Pro-Reg team faces off against Cap and Iron Fist. Make Iron Fist the
    initial priority. His powers are primarily melee with a radial effect added to 
    one attack. The primary reason to focus on Iron Fist initially is his ability to
    heal Cap, wasting your teams attacks/time. I'm not trying to simplify the game
    but again Thor's Mighty Swipe will dole out tons of damage to Iron Fist. With 
    Rand out of the way the fight then turns back to Captain America. Now he stands
    on the outer portion of the area tossing his Shield and occassionally uses a
    bull rush. Adding to your teams peril is a chance of fire raising from the 
    floor. Bash the Super Soldier with Mjoliner until his health is reduced to half.
    At which point Cap flees again. This time Iron Man is waiting at the edge of
    the platform. They both tumble over the edge.
    
    Iron Man is laying in the middle of the battle area while your team takes on 
    Cap and Luke Cage. Cap will rely on the same strategies as the previous two 
    stages of the fight. Cage though is a massive damage dealer with his melee
    attacks and is somewhat more resistant to my previous strategy of spamming
    Mighty Swipe. At the end of the fight Iron Man confronts the Anti-Reg Leader
    who then escapes.
    
    ================================================================================
                                   Anti Registration                         [WLK8]
    ================================================================================
    
    SPECIAL NOTE: The Anti-Registration portion of the game was played on Legendary
                  Difficulty after defeating the game and selecting Pro-Registration
                  Therefore some characters mentioned may not be available at the
                  times they are mentioned. If thats the case substitute their
                  ability/power for one that is similar. For instance if Captain
                  America's Shield Swipe (a melee based power) is referenced, Thor's
                  Mighty Swipe (a melee based power) is an alternative (or upgrade).
    
    
    Just move toward the door to rebel against the SHRA. Once the resistance is 
    started the S.H.I.E.L.D. agents are now the enemy. Clear the room to continue.
    After the cinematic the team ends up at the Anti-Registration Base. Seek out
    some conversations with Hercules, Cap, Patriot and Spider-Woman. There are also
    plenty of collectibles to find. When ready move out for the first mission as
    a fugitive from the law.
    
                                    Base Defense
    
    Once the mission begins some S.H.I.E.L.D. Agents flood the room. Clear them out
    and proceed. Once outside the team will meet more resistance. These agents are
    nothing to worry about. After they are defeated, Spider-Woman appears and lowers
    the plank to the ship. The Pro-Reg forces are attempting to disrupt you ability
    to gather supplies. They have placed bombs on 5 pieces of cargo on the ship. 
    The team has 3 minutes (plenty of time) to remove the bombs from all 5 pieces of
    cargo and toss them away. While seeking out the cargo their will be plenty of
    guards to fight. Clear them away as needed but stay focused on the bombs. Once
    a bomb is removed from the cargo it doesn't necessarily have to be thrown off
    the ship. As long as it explodes while not connected to the important supplies
    you will have saved that set of cargo. When the last piece of cargo is no longer
    in danger a short conversation between your team and Spider-Woman takes place.
    
    A gate will open ahead releasing three enemies. Remove the shield then take the
    trio out. Pick up the Power Pip and move through the gate. A crate will open to
    the right releasing enemy robots destroy the attackers then enter the crate for
    a M'Kraan Crystal Fragment. Continue down the predetermined path after a couple
    of minor skirmishes a helicopter appears firing missiles at the team. Move to
    its location and attack (its grenades or ranged powers) to make it leave. More
    soldiers are ahead defeat them and Cable opens the gate. A Dossier is located 
    inside the large blue metal crate. Move through the gate to encounter more
    S.H.I.E.L.D. agents. In the next open area another (who knows it might be the
    same) helicopter appears. Return the grenades to their sender then enter the 
    building through the hole in the wall created by the downed helicopter. Black 
    Widow is inside. She is agile and is skilled at using weapons (guns and grenades
    for this fight). Her stealth spy skills will not help her against a team of 
    super heroes. I simply bashed her skull with Cap's shield several times. When
    her health runs low she will call for reinforcements but they will not pose 
    much of a threat either. Before exiting use the steps near the entrance to 
    grab an Asgardian Rune
    
    Inside the base the team is moving in behind the invading agents. Move 
    cautiously forward avoiding the mines. Ahead are two large robots with more than
    average HP. Destroy them as they are trying to gain access to the base. If you
    run into trouble during the fight a targeted fusion can make the difference.
    Cable opens the path to the right and needs us to bring the turret defenses back
    on line. Cable says to find someone or SOMETHING that will be able to move 
    across the electrical field to activate the turrets. Move to each of the robots
    on either side of the entrance to the controls. Activate one and it will move
    into the room, neutralizing the electric current. If you activate the second
    it will follow you through the level and provide assitance during fights. If you
    number the control from left to right 1, 2, 3, 4, the sequence to bring the 
    turrets online is 1, 3, 2, 4. During the cinematic bringing the turrets online
    Spider-Woman radios in for help.
    
    Move through the door to the right, entering an office/lab. Pick up the Audio
    Log and Dossier then backtrack to find more agents blasting holes through the
    Base's Defenses. Repel the incoming forces only to have another portion of the 
    base attacked. This time robots are prying open the security doors. Move to the
    robots and destroy them to stop the flood of S.H.I.E.L.D. agents. A second door
    is being opened. Stop this robot then clear the room and War Machine enters.
    War Machine, as one would expect, has plenty of fire power. He will mostly 
    attack with his suits ranged arsenal but does have a charge attack where he
    flies through the air into your team. I mostly used close range melee powers 
    (Cap's Shield Swipe/Thor's Mighty Swipe) then finished him and his 
    reinforcements with a Cap/Iron Fist guided fusion. As you leave the battle area
    look to the right and find a car lift. There is a Gamma Regulator located there.
    
    When the elevator down stops exit and defeat the agents in the next room. A few
    more will enter through the door in the back, take them out and proceed by 
    activating the console next to the door. The next room houses a power terminal
    that Cable needs destroyed. Bash it, clear the room, and proceed. While crossing
    the clear bridge, Robots will attack. Fight them off and enter the second power
    terminal room ahead. Destroy the power terminal and clear the room. The third
    power terminal is directly ahead. Destroying the terminal this time though does
    not destroy the robot powering up. Instead bash it and use a guided/Targeted 
    fusion if necessary.
    
    Exit the room and follow the path to the left for an Audio Log. Continue forward
    defeating the agents and avoiding the fire blasts coming out from the walls.
    After traversing a second hall with fire shooting from the walls the team 
    encounters two large robots with higher than average HP. Use a Targeted Fusion
    or a Guided Fusion (like Cap - Wolverine or Cap - Iron Fist) to make the fight
    easier. Cross another clear bridge to find Bishop.
    
    If you are a collector be sure to grab the Team Boost and Dossier in this
    initial room before attacking Bishop. Once about 1/4 of his health is gone he
    leaves and you can not return to find the item without replaying the level from
    the Simulator. Captain America is a staple of my team usually when possible. 
    His Shield Swipe does decent damage against Bishop. The mutant's main ability is
    energy attacks and absorption. Bishop will not be harmed by energy attacks, so 
    remove any hero that primarily uses energy attacks. He will fight with a ranged
    energy blast (do not stand in front of him while he is preparing this attack), a
    bull rush with some sort of energy shield, a radial attack where he brings his
    surroundings near him and pushes them out, and a barrage of bombs. All his 
    attacks will likely be unseen in the first room but trust me he has them. The 
    room Bishop flees to has a Power Terminal that can replinish his health. When he
    is using the terminal attack it. This creates a surge of energy knocking Bishop
    away from his terminal onto the ground and does damage to his health. Any time 
    Bishop is prone on the ground get in a couple of attacks for increased damage. 
    Bishop will then exit to an area where there are three similar terminals. When 
    he is activating one move to the other two and attack the yellow tubes in the 
    back to stop his recharge and damage his health. Once Bishop is near defeat he 
    will move to the center of the three terminal and draw energy from each. Move to
    all three and destroy the yellow tubes in the back. The resulting energy blast 
    is too much even for Bishop and he goes down in defeat.
    
    
                                 Anti-Reg Headquarters
    
    Here you can converse with Firestar, Captain America, Iron Fist, and Prodigy.
    Be sure to pick up the collectibles as well (Audio Log, Sim Disc, Art, Dossier).
    
    
                                   Convoy Strike
    
    Six anti-aircraft guns are preventing the Anti-Reg forces from attacking the 
    convoy by air. The objective is to destroy all six weapons. They are placed in 
    the open (no searching required) but are somewhat heavily guarded. Destroy the
    enemies surrounding the weapons then the weapon itself. After destroying the 
    fourth gun an enemy helicopter appears at the edge of the roof. Take it out with
    its own grenades and destroy the 5th gun on this same roof top. Once the next
    to last anti-aircraft turret is destroyed, an Anti-Reg helicopter passes by 
    destroying an antennae creating a bridge to cross the street. A couple of
    rocket launcher wielding enemies are protecting the other side so move across
    the makeshift bridge quickly. On the other side the roof is swarmed with bots.
    Though its not necessary, a good clearing fusion will thin the heard 
    dramatically. Once the majority of the bots are scrap metal a couple S.H.I.E.L.D
    agents create an opening in the fence.
    
    Once they are eliminated, Songbird arrives. Songbird is not a fan of hand to 
    hand combat. She relies on ranged attacks as opposed to melee. Targeted fusions
    (Wolverine and Spidey) perform a good deal of damage. If you have fusions built
    up unleash them in successsion to deplete her health quickly. After the fusions
    are gone move in close and attack with melee powers. Once she is defeated 
    the enemy again opens the path ahead. Cross the bridge and defeat the soldiers
    then look to the left for an Audio Log. Destroy the last anti-aircraft turret
    and this part of the mission ends. A crane delivers the team to the next phase
    of Convoy Strike.
    
    Look to the right behind the fallen yellow structure for a M'Kraan Crystal 
    Fragment. Defeat the soldiers ahead and destroy the first anti-aircraft gun.
    There are two more turrets along the path destroy them then watch as the team
    ends up on the ground. The goal now is to disable the S.H.I.E.L.D. transport 
    vehicles. There are three in the area. Each is guarded by numerous troops. Move
    to each vehicles location and attack. Once the third is destroyed Lady 
    Deathstrike makes an appearance. She is a very powerful close range enemy. Her
    melee attacks can slice through any individual hero quickly. Stay back and 
    attack with your best ranged powers. Only go toe to toe with strong charcters
    and saved health packs. Save your fusions because once Lady Deathstrike is 
    injured Thing will come out and clobber her (but she will return). S.H.I.E.L.D.
    interrupts your discussion with Thing. Defeath the guards and the giant robot
    saving your Fusions (if possible) for the return of Lady Deathstrike. This time
    she brings three of the large robots to aid her cause. You have two options here
    focus on Lady Deathstrike or the robots. Attacking the robots makes it easier
    to defeat Lady Deathstrike but they can be formidable foes themselves. If you
    have a team with a strong Targeted Fusion and have at least two available for
    use just use both of them on Lady Deathstrike immediately. This severely reduces
    her HP. Once she is defeated the bots are destroyed as well. I had a team of
    Spidey, Luke Cage, Cap, and Wolverine in this battle. Spidy has a targeted 
    Fusion with each of the other characters. Using Wolverine's then Cap's worked
    very well.
    
    After the fight Thing agrees to join the cause. Iron Man though is on his way.
    Somehow the team ends back up on the rooftops and needs to keep pace with Iron
    Man. First though turn around and grab the Dossier. Now continue foward on the
    roof, as you make the first turn Iron Man flies by. A few bots climb up and
    attack. Defeat them then enter the building ahead. Grab the Asgardian Rune and
    the Team Boost then exit. Iron Man appears with a large friend, Yellowjacket.
    Pym will attack with a fist slam. Dodge (L1) out of the way and then attack his
    hand as it will stay in place for a brief time. Continue to attack his hand
    until he appears stunned (leaning against the building). While stunned activate
    a Fusion to send Pym into a rage. He opens a hole in the building to the left.
    Enter, grab the Focus upgrade, and exit on the other side but with some
    additional assistance, Firestar. Yellowjacket continue to attack in the same
    manner. Avoid his hits then attack the hand. Once he is dazed use a fusion. 
    After this Fusion some bots appear. Use them to regain fusion status but keep
    your eye on the big guy. One final fusion an the fight is over.
    
    
                          Anti-Registration Headquarters
    
    Converse with Cap, Cloak and Dagger, Cable, and Luke Cage. Find the collectibles
    and move on.
    
    
                                 Chemical Plant
    
    After the cinematic move down the ramp and across the spinning platform 
    defeating Pro-Reg troops along the way. At the top of the spiral ramp the team
    faces Bullseye. Colossus is there to "help" but doesn't really provide much
    support. I'd recommend placing Daredevil on your team if you plan on performing
    all of the Heroic Deeds. Bullseye is primarily a ranged attacker. Stay close to
    him using stong melee powers and the fight will be a breeze. Having Daredevil on
    the team I just repeatedly used a powered up Fearless Dive to defeat the maniac.
    Colossus will stay behind so the team doesn't get attacked from behind. But 
    before we can worry about another attack there is the problem of the path ahead
    being blocked. In order to fix the problem activate one of the machines in front
    of the exit path. A barrel will roll out. Toss the barrel on to the green liquid
    to neutralize it. In the next area the bridge ahead is destroyed. The only path
    is to the right so dismantle the tube to create the first smoke screen. Across
    from the first smoke screen are two containers of acid destroy each to get a
    collectible.
    
    Proceed up the ramp and pull off each of the three valves. The pressure will 
    cause the door to pop off. Just ahead is Wonder Man. He is a teleporter and can
    move around the battlefield quickly. Using a combination of Cap's Shield Swipe
    and Iron Fist's Dragon Fist eliminated Wonder Man with little trouble. When the
    lift stops the heroes are in another battle. These are primarily easy to handle
    troops with a couple carrying shields. Move through the walkway of fire and 
    defeat a large robot. Destroy two acid vats to get a couple collectibles then
    create your 2nd smoke screen. Follow the path until you reach another fight
    against some soldiers at a platform with a large spinning arm. Defeat them and
    move forward. At the next larger platform there is another minor skirmish. The
    last two smoke screens are located on either side of the platform. Destroy the
    tubes and continue to the elevator.
    
    Molten Man and She-Hulk have Dagger trapped. That is until your team arrives.
    If you used Daredevil in the Bullseye fight it would be a good idea to have 
    him on your team during this battle (that is if you are interested in performing
    the Heroic Deeds). This is a classic combination of ranged and melee enemies.
    Molten Man will spew an attack of molten lava from his hands that can reach 
    distant heroes. He also will bring molten rocks crashing down from above. She-
    Hulk on the other hand is a strong hand to hand combatant. She is a force with
    her melee powers and radial attacks. Use Target Fusions (Spider-Man - Iron Fist
    or Cap for example) to take down one of the misguided super powers quickly. 
    Molten Man was my first target and it worked out well. With him out of the
    picture the focus could turn She-Hulk whose powers are easier to get a read on.
    She will resist damage from melee powers (Cap's Shield Swipe) so change to a 
    character that has a strong ranged power (Spidey's Web Mace works fine). Grab
    the boosts and take the elevator to the next level.
    
    A cinematic shows Cap trying to fight off War Machine and Iron Man. Surrounding
    the walkway are battling S.H.I.E.L.D. and White Star soldiers. Move down the
    path and look for an side path to the left. This is the way to the next boss
    battle (its blocked by green acid) but do not follow it yet. Instead continue
    straight ahead and when you get to a dead end jump over the tube to get a 
    Dossier. Now head back on the proper course. The acid can be neutralized by any
    of the nearby blue barrels.
    
    The cinematic shows Cap and Iron Man moving foward to continue their fight. 
    War Machine stays behind to greet you. War Machines attacks include a dash
    punch, a laser sighted rocket, a rocket he fires straight into the air that
    separates for radial damage, and a barrage of ammo fired from his shoulder 
    gun. He tips off all of his attacks. When he is about to dash he kind of bends
    and pushes his arms out. The rocket is tipped off by the laser beam that
    appears before it fires. Once the airborn rockets are fired move from your
    location and they will crash down behind you. The barrage of ammo isn't 
    difficult to avoid by keeping a distance from War Machine (the attack doesn't 
    have much range). War Machine is very susceptible to targeted fusions. Since
    you can avoid receiving too much damage from his telegraphed attacks, the fight
    shouldn't be too difficult. Don't worry about the Boosts, they are automatically
    placed in your inventory during the cinematic.
    
    Exit the elevator and destroy the first acid container on the right for a
    Dossier. Iron Man is just ahead. Iron Man and War Machine are not surprisingly 
    similar. Iron Man will attack with a Uni-Beam attack from his chest, a dashing
    punch, and a barrage of small missiles. All of his attacks are telegraphed just
    like War Machine's. When you see him charging his Unibeam attack from his chest
    be sure to avoid it. This attack can do severe damage to anyone in its path. As
    Iron Man looses health he retreats (with Cap holding onto his feet) and Mr. 
    Fantastic appears. Mr. Fantastic does not have a true ranged attack (though he
    has a great reach). His offense consists of a spinning attack, a rolling attack,
    a streched ground slam, and he can reach into the yellow circles on the map and
    have his hand exit a distance. Honestly, I just moved in close with Iron Fist
    and spammed his Dragon Fist attack. When Reed loses about 1/2 of his health Iron
    Man can be heard asking for help. Richards then rolls out. The fight now
    includes both Mr. Fantastic and Iron Man.
    
    Mr. Fantastic hasn't changed his tactics. He still fights the same way so finish
    him off before turning your attention to Iron Man. The major problem during the
    fight will be keeping track of Iron Man and avoiding his powerful Uni-Beam. Hit
    Mr. Fantastic with a Targeted Fusion and it will practically take him out. With
    Reed out of the way use a Targeted Fusion on Iron Man when he lands. This will
    severely drain his health (if you have two the next phase will begin by connect
    with both, in this instance I used Spidey and Iron Fist's Fusion). A cinematic
    will show Iron Man fly above and come crashing down with a powerful blast. Now
    the tin man is down to about 1/4 of his original health. Its unlikely you have
    a fusion so use your best attacks to finish of the Man of Iron.
    
    Cap goes after Iron Man and the following cinematic shows the villains true 
    nature. They turn on S.H.I.E.L.D. and Fury makes a surprise appearance.
    
    
    ================================================================================
                                     Off the Leash                          [WLK9]
    ================================================================================
    
    The nanites are no longer able to control the super-villains. Fury notices a 
    bomb series of bombs set to explode. When the cinematic ends the Green Goblin
    and Venom are nearby. Fight Spidey's A-List villains while Fury attempts to 
    disarm the first bomb. Focus the attacks on Venom at first. When the symbiotes 
    health declines by around 1/4 Fury, with wonderful timing, removes the first 
    bomb and tosses it to the ground. Move to the bomb and pick it up. You should 
    have also noticed a large light emitting from the center of the battle field.
    Toss the bomb into the central opening to disarm it completely. Goblin then will
    land and provide some flight time to Venom. At the same time Venom coats the 
    opening in the center with black symbiote webbing. Introduce Osborn to Mjoliner
    and eventually Goblin and Venom switch again. At the time of the switch Fury
    tosses the 2nd bomb to the ground. The pattern continues through the third bomb.
    After disposing of it though, Fury has some trouble with bomb number 4 and an
    explosion occurs. A cinematic takes the team to Fury's secret hideout.
    
    ================================================================================
                                   Fury's Secret HQ                         [WLK10]
    ================================================================================
    
    Talk with any of the NPC at the HQ then be sure to pick up all the collectibles.
    There are also new Trivia Questions to answer.
    
    ================================================================================
                                    Ryker's Island                          [WLK11]
    ================================================================================
    
    Who wants to break into a prison? That is the task ahead for this group of
    heroes. Fury has intel that Caps forces are planning an attack on the Raft so
    as to break out some of his followers before they get shipped to the Negative
    Zone. The plan is to use Cap's attack as a diversion so your team can find the
    source of the nanite confusion. Proceed down the path on the roof of the prison.
    Listen for Maria Hill's voice, she is authorizing S.H.I.E.L.D. personnel to take
    down any Super Power not in the company of Iron Man. At the end of the path is
    a large robot that should be no problem. Enter the prison.
    
    Cell 311 has a M'Krann crystal that can only be obtained by smashing the wall
    in the adjacent cell. Cells 207 and 103 also contain collectibles. Fight your
    way to the bottom floor of the cell block. Nick Fury mentions Cap's team has
    crossed over into the Negative Zone and Maria Hill's agents now can focus their
    attention on your team. Activate the console to open the door and discuss the
    matters at hand with Ms. Hill. When Hill leaves the area defeat the agents then
    get the two Dossiers partially hidden by the benches. Go up the stairs and watch
    as Iron Man uses the portal to enter the Negative Zone. Before leaving he 
    commands Penance to protect the room against all those that enter. Fury states
    we need Maria Hill's key to enter the room. Find the path to the right that
    leads to Hill.
    
    A force field blocks your path as agents enter the room. Take out the two 
    turrets then defeat the guards. Grab the Team Boost and exit. The next room
    will also contain a couple turrets and a few agents. Destroy them all and get
    the Team Boost in the lower right corner. Climb the stairs and watch as the
    cinematic has Maria Hill's escape helicopter shot down by a White Star soldier.
    She now surrenders the key. Return to the room where you saw Iron Man enter the
    Negative Zone portal. Maria Hill hasn't given up yet. She orders her soldiers
    to stop you at any cost. Penance replies that there is no need he basically has
    things under control. Defeat the guards and use Maria Hill's access key to find
    Penance.
    
    Penance primarily sticks to energy attacks (his power involves controlling 
    kinetic energy afterall). For a mere mortal the fight may be difficult but you
    should have an Asgardian God on your team by now. Penance's health will be 
    depleted very quickly by a powered up Mighty Swipe. When Penance is near defeat
    the prisoner's behind him are released after one of his kinetic blasts. They
    attack him at once knocking him out. Take the prisoners down then use the 
    console to transmit the nanite logs to Fury. Fury teleports to your location and
    the entire team enters the Negative Zone in search of pure nanite samples.
    
                                   Negative Zone
    
    Fury split from the team to ensure a safe escape. Once you arrive at the bottom
    floor the room is engulfed with robots. Fight them off and exit through the door
    that opens. A prisoner is about to get a dose of nanite. Fury wants you to stop
    the injection so a pure sample can be obtained. Two large robots drop in front
    of the door. Defeat them and the path to the next room will open. Move to each
    corner of the room and take out the turrets first. They can mow down the heroes
    quickly if left alone. With the turrets out defeat a few waves of soldiers that
    should be no problem. Unfortunately, the nanites were injected. The resulting
    fight can be difficult. The nanite controlled prisoner will have the ability
    to control cold and fire. The cold attacks will slow your team while the fire
    attacks can cause residual damage. There will also be times when the enemy 
    becomes invincible (noted by the change in color of his health bar). When the 
    his health meter turns silver stand back, attacks will not work and he is about
    to unleash a potentially devastating attack. Targeted Fusions and strong ranged
    attacks can lead to victory. 
    
    Exit the room to face more bots. The two side rooms will contain collectibles 
    (a Body Upgrade and Team Boost respectively). As you proceed a short cinematic
    shows a dangerous wall of nastiness headed your way as the enemy tries to clear
    the heroes out. As the wall approaches avoid it by moving into the room to the
    right. Defeat the enemies inside and grab the Audio Log and M'Krann Crystal 
    Fragment. Watch for the laser grid to pass by then enter the room across the 
    hall to defeat more soldiers and grab Dossier. Continue to zig-zag across the 
    hall avoiding the lasers until you reach the console in the last room that will
    deactivate the grid. Once the grid is off search the rooms to find an Asgardian
    Rune. The gate at the end of the corridor should be open. Inside is the 
    desired pure sample. Clear the area then move to the back of the room to collect
    the sample. Exit the room and watch the cinematic.
    
    The villains have all been released at once and are not under the Pro-Reg's 
    control. Cap and Iron Man make up, but their is still the problem of exiting the
    Negative Zone before everything is destroyed. The portal is down. Fury wants you
    to rendezvous with Cap and Iron Man until he can get the portal back on line.
    After talking to the now friendly again heroes, move down the hall and take the
    first left. Defeat the prisoners and activate the lift at the end of the 
    corridor. 
    
    While riding the lift Iron Man recommends targeting the prisoners in orange
    at first. Move through this level defeating the prisoners on the way to the
    second lift. At the beginning of the third level a defense mechanism activates
    making the floor impassable. Activate the console and watch for the floor lights
    to turn green. These squares are safe to walk on. When you make it across use
    the console on the left to deactivate the floor. The rest of the team rejoins
    you and helps with the fight. Traverse another security floor and be sure to
    turn the floor off with the console. The third lift is broken so enter the next
    hall.
    
    Grim Reaper has Luke Cage hostage. We have already fought this villain once. He
    has fierce melee attacks but again is no match for Mjolnir. Spam Mighty Swipe to
    give this evil doer a mighty whippin'. Free Cage then grab the pure nanite
    sample they were trying to inject him with (don't they know he has unbreakable
    skin). Take the lift up to the last level of the Negative Zone complex.
    
    This level has several bots to destroy. Once they are eliminated move to the
    end of the hall for a strike upgrade. Now return to where the yellow force field
    (now removed) was blocking your path. Firestar is being held captive by
    Moonstone and Bullseye. Attack the enemies one at a time. I went against 
    Moonstone first again using Thor (A.K.A "Boss Killer"). Next Bullseye will try
    to attack from a distance. He is an accomplished marksman after all. Stay close
    and fight him in the same manner in which you defeated Moonstone. The nearby
    elevator lowers the team to the power conduits. Defeat the few enemies here and
    push the power cores into place. The portal is now active and the escape is on.
    
    Turn around and grab the Audio Log then move forward. Molten Man is blocking
    the path out. Thor seems to be highly resistant to Molten Man's primary method
    of attack, fire. Mighty Swipe the villain until he succumbs to the might of 
    Mjolnir. Ride the lift up and take out the enemies, paying special attention
    to the fire spewing turrets. Ride the elevator down only to face Grim Reaper
    yet again. Once he is KO'd again grab the Teamwork upgrade and take the next
    elevator down. Fight through a couple of levels with enemies and turrets to
    arrive at a cinematic with the appearance of another villain.
    
    Might Swipe again is a godly attack. Once Whirlwind has been beaten down some
    Diamondback appears to help. She mostly attacks with ranged abilities. When she
    first enters battle Whirlwind will become invincible. Get up close and personal
    with Diamondback. She has little answer for strong melee powers. Defeating her
    provides the Attributes II Boost. Its now time to refocus on Whirlwind. 
    Continue the fight with your strongest/favorite attacks. As Diamondback is 
    defeated Moonstone somehow returns. The choice now is to continue against 
    Whirlwind (if he isn't defeated yet) or focus on Moonstone. Either way the 
    answer is Thor's hammer.
    
    ================================================================================
                                    Fury HQ 2                              [WLK12]
    ================================================================================
    
    Talk with all the NPCs and collect everything you want/need. Then move on to
    Wakanda.
    
    ================================================================================
                                     Wakanda                               [WLK13]
    ================================================================================
    
    
    The enemy is now a nanite collective. They are using heavy artillery to bombard
    Wakanda. Move down the jungle path and destroy the cannon and troops ahead. 
    Before the battle some of Wakanda's best fighters join the cause. They will 
    proceed with the heroes opening blocked off paths. With the cannon destroyed
    the gate will open. The ensuing path splits to the right is a gate but before
    it can be opened you must annihilate the cannon to the left. Grab the Focus
    upgrade at the second cannon site then move to the previously mention gate.
    
    On the other side of the gate is a key puzzle. Place the blocks in the correct
    slots and the door will open. The blocks are arranged in a cross pattern. The
    block at the top goes to the right. The bottom block fits in the slot to the
    left. The block on the right goes up and the one on the left goes down. If 
    placed correctly the massive doors open revealing the third of four cannons.
    The nanite controlled enemies are using their powers to protect the cannon from
    harm. Defeat the soldiers to lower the shield then destroy the cannon. Cross 
    over the waterfall and be cautious of the mines on the ground ahead. Defeat some
    guards near the downed play and continue up the path. The last cannon is to the
    left of the gate. It will be protected just like the third. Take it out then
    pass through the gate grabbing the Team Boost in the weeds.
    
    The gate leads to a fight with Havok. He has a decent radial attack and some 
    quality ranged attacks. Attack him with your strongest powers and Targeted 
    Fusions. Throughout the fight Havok will unleash environmental dangers that 
    can diminish your chance of victory. Stay away from the charged pillars and 
    bursts from under ground. When defeated Havok drops the Elementilist I Team
    Boost.
    
    The city needs its vulnerable to attack because its defenses have been 
    deactivated. Cross the bridge (remember you can toss enemies over for instant
    KO's) and grab the Audio Log to the right behind some crates in between the
    huts. The enemies are gaining access to the city via air-borne Teleporter Pods.
    When you come across one of these pods destroy it to complete an optional 
    objective. There are 8 pods in total and this marks the last of the optional 
    objectives in the game. There are three pods at the very beginning of the
    city level. Take them out then pass by the security gate for now and move up
    the ramp. Destroy the telportation pod and continue up the stairs. A helicopter
    hovers above dropping enemies. The generator for the defense tower has been
    pull out. Push it into place to reactivate some of the city's defenses. Continue
    up the path to find the second defense tower. A teleporter pod will come
    crashing down about the same time as you see the generator for the tower. 
    Reactivate the tower and destroy the pod. Two Dossiers are located near the huts
    in this area. Additionally, if you need it, a Gamma Regulator is on the roof of
    one of the huts. Once the defenses are up a Wakandan guard agrees to move with 
    your team to open security gates. Follow her to the gate we initially passed by
    to find the third defense tower. Three pods will crash down. Take out the pods
    then activate the last of the city's defenses. Move through the gate and head
    toward the palace. Along the way you will encounter mild resistance from the
    enemy, but just before the palace A-Bomb appears.
    
    
    A-Bomb is primarily a melee attacker. He can throw rubble at the heroes for his
    only real ranged attack. For the most part he will use a bull rush and ground 
    pound power mixed in with normal punches. He is resistant to melee based attacks
    and powers so their damage output will be diminished. Use a character with 
    ranged energy based attacks, Ms. Marvel's Radian Beam is an example, to attack
    from a safe distance. Just as you are feeling confident against A-Bomb, Justice
    appears and creates an orb of safety around A-Bomb. Since A-Bomb is now 
    invincible, ignore him and turn the focus toward Justice. While Thor's Mighty
    Swipe was not very successful against A-Bomb it will work wonders against
    Justice. Once Justice's health depletes quicker than he likes him and the orb of
    safety placed around A-Bomb disappear. Finish A-Bomb with the same initial 
    strategy only to have Justice reappear. Take him out and pick up the 2 Team 
    Boost left behind. Go down the stairs and ride the elevator to the path to 
    Panther's Lair.
    
    Upon exiting the elevator grab the dossier behind the crates. At the bottom of
    the stairs will be three large discs floating on the water. Enemies will jump
    onto the discs from the water as a couple teleporter pods crash down from the 
    sky. Clear the area and proceed. Fight to the first of two Palace Defense Towers
    and fight off the large group of enemies. When safe place the missing piece back
    into the tower. The next tower is guarded by more Teleporter Pods. Destroy them
    then move by the tower to get an Asgardian Rune. Add the missing piece to the
    tower then ride the lift to Black Panther's Palace. Along the way Black Panther
    patches in a communication from Stark Tower, She-Hulk and the others are under
    attack and it doesn't look good. Finish the ride to the Palace and enter.
    
    A projection of Nick Fury greets the team. Listen to the conversation and
    prepare for a fight. Panther's Lair is inundated with nanite controlled enemies.
    Clear the room only to have the Green Goblin hover in. At first he will stay in 
    the air dropping bombs. Fight off the endless supply of enemies watch for Goblin
    to land. When he does attack with Mighty Swipe. When enough damage is dished out
    to Gobby, Venom appears. He is somewhat resistant to Mighty Swipe, so switch to
    an energy based ranged attack. When Venom jump up to the columns hit the column
    to shock the villain and bring him to the ground. Goblin will continue to 
    ocassionally land, the energy attack used on Venom will also prove successful 
    against Goblin (at least Ms. Marvel's will). When everyone is defeated listen
    to the briefing.
    
    Black Panther HQ
    
    
    
    ================================================================================
                                     Iceland                               [WLK14]
    ================================================================================
    
    Move up the Icelandic slope defeating nanite controlled enemies. A mini
    cinematic will focus on an amplifier. Hank Pym recommends its destruction. There
    are 6 other amplifiers scattered about destroy each one to thin the enemy herd.
    At the site of the first amplifer move to the right and destroy the metal tubes 
    to reveal a team boost. Press forward and destroy a couple more amplifiers. At
    the top of the next hill two gates will appear enclosing the heroes with some
    nanite enemies. Defeat them then destroy the gate. At the base of the next ramp
    to the right among some enemies is a Team Boost. Also in this area sits an
    Upgrade behind a gate to the left. Press forward by destroying a few more 
    security barracades until you reach the final two amplifiers. Take them out and
    the path into the Nanite Base is open. The trail is guarded by some nanite
    enemies and winter blasts from the walls. Move cautiously to avoid the blasts
    and progress up the incline. At the top pull of two panels on either side of 
    the large "eye". Spider-Woman and Wonder Man appear in the circular open area.
    
    The close the panels on the eye and are ready for a fight. Spider-Woman will
    primary use her Venom Blasts while Simon has a mixture of ranged and melee 
    abilities. One unique quality Wonder Man possesses is the ability to teleport 
    to you to attack or away to avoid an attack. To complicate matters the ground
    becomes volitile with blasts of fire. Avoid them and attack the nanite 
    controlled heroes. Both are susceptible to targeted fusions and Mjolnir's might.
    When they are defeated pick up their boosts and exit into the Nanite Base. 
     
    
    There is an amplifier straight ahead. Destroy it to open the path to She-Hulk.
    As expected from a hulk, She-Hulk attacks with mostly melee based powers mixed
    with a little bit of radial effects. Thor can stand toe to toe with her using
    Mighty Swiped or stand back and blast her with a high damage ranged attack (Ms.
    Marvel's Radiant Blast). Grab the boost she leaves behind and move to the 
    portals at the back.
    
    Activate the one on the right first. When on the other side pull the metal
    object to the center of the disc to open the path. Inside Colossus is tossing
    explosives your way. Avoid them and engage him in battle. The room will also
    contain an amplifier that should be destroyed right away. Colossus is a melee
    powered nanite controlled enemy. Hit him with targeted fusions and high impact
    ranged attacks. When Colossus and the amplifer are destroyed use the new portal
    to return to the site of the She-Hulk fight. Now use the portal on the left and
    enter this room. A Teamwork upgrade is located to the left. Firestar is ahead
    and she will reign down fire attacks as you attempt to greet her. Stay on the
    move until you arrive at the battle site. Once near Firestar ignore her at first
    and destroy the amplifier. Now use a combination of fusions and high impact 
    ranged attacks to destroy her. Use the portal nearby to return to the She-Hulk
    fight site again. Now use the central portal to progress further in the base.
    
    An Audio Log sits to the left. Ahead is yet another portal, this time guarded
    by two powerful nanite enemies. They are not quite bosses but have high impact
    moves and large health meters. Take them out and proceed to the core. Inside are
    three Fold Guards they are powerful Nanite controlled enemies. All three must
    be defeated for the portal out to open. Use targeted or guided fusions against
    the Fold Guards to quickly defeat them. Before moving to the next area get the
    Audio Log to the left of the portal. 
    
    The portal leads to the Tinkerer and an conversation. When the discussion is 
    completed Whirlwind makes another appearance. At first he is hiding in the 
    background. Clear (fusion if you like) out some of his minions and he will 
    appear. A powerful melee power (Mighty Swipe, Thor is very powerful) works 
    wonders to put this super-villain down (hopefully for good this time). Fight 
    your way up the ramp to another portal.
    
    In this area the enemies will constantly/endlessly spawn. The only way to get
    them to stop is to pull metal cylinders over a circular light in the floor at
    two different points. Destroy an egg shaped teleporter near the first site for a
    Strike UPgrade and She-Hulk's Dossier is at the second site. At the end of the
    path find the portal out. This leads to a fight with Tinkerer. He will bring
    Fold Guards to protect him. During the fight Tinkerer will over around protected
    by a shield. In order to get a crack at him you have to defeat the Fold Guards.
    Once they go down, Tinkerer's shield is lost and he is exposed on the ground.
    Hit him until his shield reactivates (usually after he loses 1/4 of his health
    meter) then move away from the radial blast to come. Repeat the process twice
    more and a bridge appears leading to the site to send the Nanite Stasis Signal.
    
    The elevator to the Tinkerer is attacked by lots of nanite enemies. Fight them
    off and watch for the big nanites that will use psycic energy to stop the 
    elevator. Defeat them quickly to get moving again. The other added danger is
    a barrage of bombs being dropped from above. Try to avoid their blast while 
    using well timed fusions to clear the elevator of enemies. At the top run over
    to Tinkerer and pound him. Activate the console he was working on and Teleport
    Pods will come crashing down. A timer appears on the left side of the screen.
    The team must stay alive for the next 60 seconds. Use clearing fusions to stay
    safe and there should not be a problem. The signal goes out and all the
    remaining nanite controlled enemies are paralyzed...
    
    That is with the exception of Nanite Nick Fury. This incarnation of Nick Fury
    can controll many of the villains faced in the past. The list includes Electro,
    Havok, Firestar, Multiple Man, Bishop, and A-Bomb. When Fury is channeling 
    Electro, Thor is a good choice. His Mighty Swipe will damage Fury greatly and
    Thor is immune to lightning attacks (Storm would be a good alternate as well).
    Havok is next. Continue with Thor and utilize Mighty Swipe. Fury will then use
    Firestar to ignite certain areas of the map. Avoid these areas when possible.
    Fury will rotate between the villains mentioned so far at this point during the
    fight. Continue to pummel him with Mjoliner until his health meter is depleted
    by roughly half. Fury will then use his Multiple Man abilities to make 
    duplicates of himself. Use a clearing fusion to destroy the copies. Now Fury 
    will attempt to use a combination of Bishop's and Multiple Man's powers. He will
    split and fire a energy attack at himself. Stand between the two Furys and press
    block. This will divert the energy blast back at its point of origin and switch
    Fury modes. A-Bomb is the last version of the Nanite Fury. He will again have a
    duplicate of himself and unleash a damaging attack. When the two A-Bombs collide
    Fury reverts to a differnt form and is open for attack. When Fury is defeated
    watch the cinematic and listen to the credits. The team is returned to the 
    Wakandan Headquarters. Now you can replay missions try the Simulator or search
    for missing collectibles. When you like move to the next mission console and you
    can start a new game on Legendary with your stats in place. 
    
    
    
     
    
    
    
    ________________________________________________________________________________
    
                               C O L L E C T I B L E S                      [CLLS]
    ________________________________________________________________________________
    
    M'Krann Crystals                                                        [CLLMK]
    -----------------
    
    1. Latveria: Castle Doom - After clearing the security control room the next 
                               area has two lit up circles on the floor. Move the
                               cylinder over the cirlce near the gate that when 
                               opened leads to the visible Crystal.
    
    2. NYC: Missing Marvel - Before finding Ms. Marvel the team runs into a large
                             door with a force field protecting it. From that door
                             follow the path in front of it to the end. The 
                             Crystal is behind some crates.
    
    3. NYC: Factory Floor - Defeat Grim Reaper and search the room, its near some
                            containers.
    
    4. D.C.: Underground Politics - Upon entering the parking garage take the first
                                   set of stairs to the left
    
    5. Hideout Raid: Dock Work - When you see Spider-Woman run and call for everyone
                                 to come inside so she can close off the base look
                                 to the right of the screen for two large red 
                                 containers the Crystal is on the back side of them
    
    6. Guard Duty: Road Work - With the High Line clear the team ends up on the 
                               ground, look to the right for a red van and destroy/
                               move it for the Fragment
    
    7. Base Defense: Safe Harbor - In the first crate that opens releasing enemy 
                                   robots after saving the cargo on the ship
    
    8. Convoy Strike Truckin': Look behind the yellow fallen structure to the right
                               at the very beginning
    
    9. Prison: Jail Break-In - Inside Cell 311 enter through cell 310 and bust down 
                               the wall
    
    10. Prison: Going Negative - Room to the right when seeing the laser grid while
                                 needing to disable the decontamination field
    
    
    
    Gamma Regulator                                                         [CLGR]
    ---------------
    
    1. Latveria: Reactors - Side room in the area with the third capacitor lock
    
    2. NYC: Missing Marvel - There is a boarded off area at the site of the Force 
                             Shield's Power Supply. Break through the boards to find
                             the Gamma Regulator in a side room.
    
    3. NYC: Factory Floor - Destroy the floor in the room with the last two pieces 
                            of Latverian Tech just before the fight with Lucia von
                            Bardos
    
    4. DC: Captitol Offense - Under a police car in the area where you must defeat
                              the 6 Rocket Launching mercenaries
    
    5. DC: Hallowed Ground - During the Titanium Man fight its behind some speakers
                             on the same side as the Dossier but closer to the 
                             Lincoln Memorial
    
    
    6. Hideout: Raid Detour - Beneath some crates near the entrance of the hall that
                              leads to the switch that will open the door to 
                              continue progress
    
    
    7. Guard Duty: Hit 'em High -  Destroy the water tank at the first Munitions
                                   pile
    
    8. Base Defense: Push Back - After defeating War Machine, on your way to the 
                                 next objective look for a car lift on the right 
                                 before you exit
    
    9. Convoy Strike: Rooftops - Destroy the water tanks along the back wall at the
                                 site of the first anti-aircraft gun 
    
    10. Wakanda: Tribal City -  Roof of a hut at the second Defense Tower
    
    
    
    Asgardian Rune                                                          [CLAG]
    --------------
    
    1. Latveria Castle Doom: After crossing a bridge where you can see Iron Man (and
                             others) fighting below, pull the cylinder over the 
                             white floor circle to open a gate
    
    2. NYC: Factory Floor - At the beginning of the level exit the elevator and find
                            the Rune behind the elevator.
    
    3. Hideout Raid: Going Deep - There are two garage areas, the 2nd one has a side
                                  room near the entrance that is easy to miss, the 
                                  Rune is on a car lift in this room
    
    4. Guard Duty: Traffic Jam - To the left when you encounter the first White Star
                                 units of the level
    
    5. Ambush: Containment - Behind the tubing to the left after the Multiple Man
                             fight
    
    6. Base Defense: Safe Harbor - Once inside the room with the Black Widow fight 
                                   (during or after) use the steps near the entrance
                                   to get the Rune
    
    7. Covoy Strike: Jacked Up - After Iron Man's fly by its in the building just
                                 ahead
    
    8. Chemical Plant: Cloaked - After the Bullseye fight the path leads to an area
                                 where the bridge ahead is destroyed by an explosion
                                 Jump over the tank to the left and destroy the 
                                 container with the acid. (First Smoke Screen site)
    
    9. Prison: Going Negative - Room with the controls to the laser grid
    
    10. Wakanda: Panther's Lair - Move past the 2nd Defense Tower in need of repair
    
    
                                                                             [CLLV]
    -----------------------------------LATVERIA-------------------------------------
    --------------------------------------------------------------------------------
    
    
    Urban Warfare
    -------------
    
    -Dossier (Latveria): In an alley to the left at the first gate that blocks your
                         path
    
    -Audio Log (Latverian Power Supply): Its the intel Fury says Black Widow has 
                                         left for you, it will be in the center of
                                         the area where the first battle against 
                                         numerous enemies happens (where you learn
                                         to use Fusions)
    
    -Team Boost (Team Tactics I): In an alley to the left of the stairs after
                                  finding the Black Widow's Intel
    
    -Team Boost (Resist Crush I): Once you see the first broken electric line drop
                                  below and climb the ramp, a bridge will break in
                                  the center the Boost is on the other side
    
    -Team Boost (Resist Electric I): Destroy the large Dr. Doom monument in the 
                                     open area before the alley leading to the 
                                     church
    
    -Team Boost (Team Tactics III): Defeat Electro on Legendary difficulty
    
    
    Ascension
    ---------
    
    -Dossier (Black Widow): At the site of the first set of enemies look to the left
                            for an area with a couple benches and trees
    
    -Audio Log (Electro's New Suit): At the site of the first set of enemies look to
                                     the left for an area with a couple benches and
                                     trees
    
    
    -Team Boost (Destructive I): At the top of the elevator after the first
                                 conversation with Fury move to the right
    
    -Dossier (Electro):  At the top of the elevator after the first conversation 
                         with Fury move to the right
    
    
    -Body Upgrade:  At the top of the elevator after the first conversation with 
                    Fury move to the right
    
    -Team Boost (Fire Proof I): On a platform behind some crates two platforms
                                before the boss fight
    
    -Team Boost (Striker IV): Defeat Scorcher on Legendary Difficulty
    
    -Team Boost (Powerful IV): Defeat The Wizard on Legendary Difficulty
    
    
    Castle Doom
    -----------
    
    -Body Upgrade: After you first see the super Latverian soldier exit one of the
                   windows enter the 2nd window
    
    -Team Boost (Resist Impact I): Inside the third window
    
    -Team Boost (Draining I): Easy to find as you enter the castle
    
    -M'Krann Crystal Fragment: Behind a force field gate upon receiving the Disable
                               Radio Jammers objective (move the cylinder over the
                               white floor circle to open the gate)
    
    -Dossier (Lucia von Bardas): Look to the left when Fury mentions that the 
                                 soldier strength has increased and to take out the
                                 leader to lower the morale of the others enemies
    
    -Asgardian Rune: After crossing a bridge where you can see Iron Man (and others)
                     fighting below, pull the cylinder over the white floor circle
                     to open a gate
    
    -Audio Log (Lucia von Bardas Profile): After crossing a bridge where you can see
                                           Iron Man (and others) fighting below, 
                                           pull the cylinder over the white floor 
                                           circle to open a gate
    
    -Dossier (Doctor Doom): Beneath a weapons cache just before the elevator to the
                            next level
    
    -Dossier (Latverian Soldier): Beneath some missiles at the site of the jammers
    
    
    Reactors
    --------
    
    -Striking Upgrade: From the beginning move straight ahead and it is sitting in 
                       front of the first screen with the Tinkerer's face
    
    -Dossier (Wizard): Beside the stairs in the first room with enemies
    
    -Dossier (Scorcher): Beside the stairs in the first room with enemies
    
    -Focus Upgrade: In the room with the second capacitor in a sider room directly
                    across from the entrnace
    
    -Gamma Regulator: Side room in the area with the third capacitor
    
    -Team Boost (Inferno I): At the bottom of the stairs in the room after
                             activating the third capacitor
    
    -Dossier Latverian Cyborg: After activating third capacitor its in behind some
                               crates in the corner of the room before seeing the 
                               Tinkerer (himself not just an image on a screen)
    
    -Team Boost (Precision I): Defeat the 8 Cyborg Prototypes scattered in the level
    
    -Audio Log (von Bardas and Tinkerer): Near the exit to the room just before
                                          seeing the Tinkerer
    
    -Team Boost (Focused I): Defeat the Tinkerer 
    
    -Team Boost (Focused IV): Defeat the Tinkerer on Legendary Difficulty
    
                                                                              [CLS1]
    ----------------------------------Stark Tower 1---------------------------------
    --------------------------------------------------------------------------------
    
    
    -Dossier (Tinkerer): The central platform
    
    -Dossier (Stark Tower): Near the trivia computer
    
    -Concept Art (Latveria Art Bundle): Across from the Audio Log near Thor
    
    -Audio Log (New Warriors TV Promo): Very back of the tower in between the 
                                        platform where Wolverine and Justice are
    
    -Teamwork Upgrade: Place Iron Man on your team and find the secret button on
                       a column near the platform opposite the simulator
    
    -Sim Disc (Command): Near the trivia computer
    
    -Sim Disc (Basic Training): Near Black Widow in front of the Simulator 
    
    -Conversations available with
         -Thor
         -Wolverine 
         -Spider-Man
         -Black Widow
         -Justice
    
    -Special Conversations
         -Daredevil - Black Widow
         -Jean Grey/Storm/Iceman/Gambit - Wolverine
    
                                                                              [CLNY]
    ---------------------------------New York City----------------------------------
    --------------------------------------------------------------------------------
    
    
    Missing Marvel
    --------------
    
    -Focus Upgrade: At the end of the initial path is an area closed off by some 
                    boards destroy them to get the upgrade. If you arrive at the
                    sealed door you went too far.
    
    -Team Boost (Super Tough I): A path next to the sealed door is blocked. Destroy
                                 the barracade to find the boost.
    
    -Power Pip: After destroying the barracade mentioned above you should see a
                drill straight ahead. Jump onto it and activate the controls. A 
                short scene will show it moving down the tracks. Follow it and go
                up the steps on the left.
    
    -M'Kraan Crystal Fragment: Follow the path that leads away from the sealed door.
                               The Crystal Fragment sits at its end behind some  
                               crates.
    
    -Dossier (New York City): Behind some crates just before finding the Force
                              Shield Power Supply but after getting the M'Kraan 
                              Crystal.
    
    -Audio Log (Ms. Marvel Field Report): Behind a train car just before the site of
                                          the Force Shield's Power Supply
    
    -Gamma Regulator: There is a boarded off area at the site of the Force Shield's
                      Power Supply. Break through the boards to find the Gamma 
                      Regulator in a side room.
    
    -Team Boost (Overpower I): Defeat Shocker
    
    -Team Boost (Shock Smash IV): Defeat Shocker on Legendary Difficulty
    
    -Team Boost (Deflection I): Corner of the room where Ms. Marvel is held captive
                                by Shocker
    
    
    Factory Floor
    -------------
    
    -Asgardian Rune: Behind the elevator
    
    -Dossier (Shocker): Corner of the first room after the elevator
    
    -Striking Upgrade: Upon entering the room with the munitions that need destroyed
                       move immediately to the right to find the upgrade
    
    -Team Boost (Frosty I): Behind a weapons cache on the top floor inside a room
                            that has a red tint
    
    -Team Boost (Ice Strike I): Defeat Grim Reaper
    
    -Team Boost (Super Tough IV): Defeat Grim Reaper on Legendary difficulty
    
    -M'Kraan Crystal Fragment: Room with Grim Reaper fight
    
    -Dossier (Grim Reaper): After the Grim Reaper fight you will enter a room with
                            a boarded up hole in the floor. Break the boxes in the
                            corner of this room under the walkway. 
    
    -Audio Log (Super Damage Insurance): Exit the room with the first 12 pieces of
                                         Latverian technology are destroyed. Look
                                         to the left and fly up to the walkway. The 
                                         Audio Log is in the back of the room 
                                         between the last 2 pieces of Latverian tech
                                         
    
    -Gamma Regulator: Destroy the floor in the room with the last two pieces of 
                      Latverian tech.
    
    -Team Boost (Fire Strike I): Destroy all 14 pieces of Latverian technology
    
    -Power Pip: On some scaffolding just before the fight with Lucia von Bardos
    
    
                     
                                                                              [CLS2]
    --------------------------------Stark Tower 2-----------------------------------
    --------------------------------------------------------------------------------
    
    
    -Concept Art (New York Art Bundle): Base of platform opposite Simulator
    
    -Audio Log (Hill Meets the President): Base of platform opposite Simulator
    
    -Dossier (Lucia von Bardas (Cyborg)): Platform with the Review Computer
    
    -Sim Disc (Breakout): Near Simulator
    
    -Sim Disc (Countdown): Platform with the Review Computer
    
    -Coversations available with 
         -Ms. Marvel
         -Captain America
         -Iron Man
         -Songbird
    
    -Special Conversations
         -Captain America - Iron Man
         -Iron Man - Captain America
    
                                                                              [CLDC]
    -------------------------------Washington D.C.----------------------------------
    --------------------------------------------------------------------------------
    
    
    Captiol Offense
    ---------------
    
    -Dossier (Diamondback): At the back of the fountain in between the capitol steps
    
    -Audio Log (Captain America Rally): Once the S.H.I.E.L.D. helicopter that your
                                        team rode in on leaves it can be seen on the
                                        ground 
    
    -Striking Upgrade: After clearing the mercenaries from the Capitol steps its 
                       near the stairs leading to the next fight
    
    -Dossier (International Mercenaries): At the helicopter crash site behind the 
                                          wreckage
    
    -Gamma Regulator: Under the first police car when defeating the 6 enemies with
                      Rocker Launchers
    
    -Team Boost (Conductive I): Destroy four sets of Mercenary Munitions after the
                                objective to defeat the rocket mercenaries is
                                activated (if you defeat the mercenaries first the
                                Deadpool fight automatically begins) Once the last
                                stockpile is destroyed you have to pick up the boost
    
    -Team Boost (Focused II): After defeating Deadpool its to the left of the subway
                              entrance leading to the Underground Politics level
    
    
    Underground Politics
    --------------------
    
    -Body Upgrade: Straight ahead from the beginning practically unmissable
    
    -Team Boost (Fusion Star): Just past the Body Upgrade at the end of the tracks
    
    -Dossier (Washington D.C.): At the top of the stairs after the subway crashes
                                its on the right side
    
    -Team Boost (Strike True I): Continue to hug the railing on the right side there
                                 is a bright yellow light above the subway wreckage
                                 the boost is in the corner just past this light and
                                 behind the railing
    
    -Dossier (Commander Maria Hill): Look in the corner to the right just after 
                                     entering the Parking Garage
    
    -M'Kraan Crystal Fragment: Take the steps located to the left just after
                               entering the parking garage
    
    -Audio Log (Stark/Cage Phone Call): Take the steps located to the left just
                                        after entering the parking garage and follow
                                        the path to the next set of steps
    
    
    
    Hallowed Ground
    ---------------
    
    -Teamwork Upgrade: Lower area of boss fight near the street (left side)
    
    -Dossier (Senator Lieber): Lower area of boss fight near the street (right side)
    
    -Gamma Regulator: Behind some speakers on the same side as the Dossier but
                      closer to the Lincoln Memorial
    
    -Team Boost (Reserves I): Defeat Titanium Man
    
    -Team Boost (Reserves IV): Defeat Titanium Man on Legendary Difficulty
    
    
                                                                              [CLS3]
    --------------------------------Stark Tower 3-----------------------------------
    --------------------------------------------------------------------------------
    
    
    -Dossier (Speedball): At the base of the central platform closest to Luke Cage 
                          and Iron Fist
    
    -Dossier (Namorita): At the base of the platform Patriot starts out on (its the
                         one opposite the Simulator)
    
    -Dossier (Titanium Man): To the left of the platform housing he Simulator
    
    -Dossier (Stamford): The stairs closest to the Review Computer/Spider-Woman
    
    -Dossier (Nitro): On the stairs closest to the Trivia Computer/Reed Richards and
                      Songbird
    
    -Audio Log (Civil War Choice - Anti): On the walkway where Spider-Woman (and the
                                          Review Computer) are located
    
    -Audio Log (Civil War Choice - Pro): On the walkway where the Trivia Computer (
                                         and Mr. Fantastic/Songbird) are found
    
    -Audio Log (The Thing Voicemail): Central platform
    
    -Concept Art (DC Art Bundle): On the Review Computer side of the platform 
                                  containing the Simulator
    
                                                                              [CLPR]
    ------------------------------Pro Registration----------------------------------
    --------------------------------------------------------------------------------
    
     
    Stark Tower
    -----------
    
    -Sim Disc (Wanton Destruction): At the Simulator
    
    -Sim Disc (How Are De Ducks?): Next to the platform where Mr. Fantastic is 
                                   located
    
    -Audio Log (Richards calls Stark): Between the platform where Mr. Fantastic is 
                                       and the Simulator
    
    -Concept Art (Civil War Choice Art Bundle): Beside the Simulator platform
    
    -Conversations available with
          -Mr. Fantastic
          -Iron Man
          -Bishop
          -Maria Hill
    
    
    Hideout Raid Dock Work
    ----------------------
    
    -Team Boost (Striker I): As you board the ship with the Anti-Reg Cargo move to
                             the left to find the boost at the end of the ship
    
    -M'Kraan Crystal Fragment: When you see Spider-Woman run and call for everyone
                               to come inside so she can close off the base look to
                               the right of the screen for two large red containers
                               the Crystal is on the back side of them
    
    -Focus Upgrade: Below the stairs leading into the base 
    
    -Dossier (Patriot): Side room in the corner of the room with the Spider-Woman
                        fight
    
    -Team Boost (Ionic Attack I): Defeat Spider-Woman
    
    -Team Boost (Destructive III): Defeat Spider-Woman on Legendary difficulty
    
    
    
    
    Hideout Raid Detour
    -------------------
    
    -Dossier (Spider-Woman): Under the first set of stairs encountered
    
    -Power Pip: Balcony in the first room (must fly)
    
    -Gamma Regulator: Beneath some crates near the entrance of the hall that leads
                      to the switch that will open the door to continue progress
    
    -Striking Upgrade: Right side of the kitchen near some coolers
    
    -Team Boost (Overload I): Beside the White Star truck at the Blast Door
    
    
    Hideout Raid Going Deep
    -----------------------
    
    -Audio Log (HYDRA Training Tape): After Black Widow releases all the barracades
                                      destroy the turrets on either side of the next
                                      door. The next room has a console across from
                                      the entrance in the corner. Activate it to
                                      open a secret door
    
    -Body Upgrade: Same room as the Audio Log above
    
    -Dossier (White Star Guerillas): Office area 
    
    -Asgardian Rune: There are two garage areas, the 2nd one has a side room near
                     the entrance that is easy to miss, the Rune is on a car lift
                     in this room
    
    -Team Boost (Powerful I): In the room with the Asgardian Rune its on a set of
                              shelves near the car lift (requires flier ?)
    
    
    Hideout Raid Inner Base
    -----------------------
    
    -Dossier (Hercules): Room with the first Security Bypass Switch
    
    -Team Boost (Striker II): Defeat Hercules
    
    -Team Boost (Destructive IV): Defeat Hercules on Legendary difficulty
    
    -Striking Upgrade: Defeat Hercules then go the direction away from where the R3
                       arrow indicates
    
    -Power Pip: Defeat Hercules then go the direction away from where the R3 arrow 
                indicates
    
    -Audio Log (Cable and Bishop): After the Hercules fight the Audio Log is found
                                   in the room after the clear bridge and just 
                                   before encountering Cable
    
    -Focus Upgrade: After the Hercules fight the Upgrade is in the room after the
                    clear bridge and just before encountering Cable
    
    -Team Boost (Deflection II): Defeat Cable
    
    -Team Boost (Rebel Yell): Defeat Cable on Legendary Difficulty
    
    
    Stark Tower
    -----------
    
    -Dossier (Cable): Near the Trivia console
    
    -Dossier (Rebel Hideout): Simulator Platform
    
    -Sim Disc (Adrenaline Rush): Simulator platform
    
    -Concept Art (Hideout Raid Art Bundle): Floor between Trivia Console and She-
                                            Hulk platform
    
    -Audio Log (Bullseye Interrogation): In front of the Review Console
    
    -Coversations available with
         -Black Widow
         -Iron Man
         -Songbird
         -She-Hulk
    
    -Special Coversations
         -Daredevil/Iron Man - Black Widow
         -Mr. Fantastic/Iron Man - Songbird
         -Iron Man - She-Hulk
         -Mr. Fantastic - Iron Man
    
    
    Guard Duty Hit 'Em High
    -----------------------
    
    -Gamma Regulator: Destroy the water tank at the first Munitions pile
    
    -Team Boost (Conductive II): Destroy the water tank at the 1st Munitions pile
    
    -Power Pip: Behind a wooden plank next to the water towers at the 1st Munitions
                pile
    
    -Focus Upgrade: Beside the ramp that leads to the third Munitions pile
    
    -Audio Log (Speedball News Report I): Destroy a water tower at the far end of 
                                          the antennae bridge
    
    -Team Boost (Attributes I): Defeat Prodigy
    
    -Team Boost (Fusion Combo II): Defeat Prodigy on Legendary difficulty
    
    
    Guard Duty Road Work
    --------------------
    
    -Audio Log (Pro-Reg Radio Spot): At the beginning of the level behind your team
    
    -Teamwork Upgrade: Next to the fallen yellow tower at the beginning of the level
    
    -M'Kraan Crystal Fragment: With the High Line clear the team ends up on the 
                               ground, look to the right for a red van and destroy/
                               move it for the Fragment
    
    -Team Boost (Laceration I): Beside the large truck near the M'Krann Fragment
    
    -Dossier (Prodigy): Under behind a car near one of the blue force field
                        barrades (go straight ahead from the starting point)
    
    -Team Boost (Critical Pain I): On the street behind the large truck Thing moves
    
    -Team Boost (Super Tough II): Defeat Multiple Man
    
    -Team Boost (Critical Pain II): Defeat Multiple Man on Legendary difficulty
    
    
    
    Guard Duty Traffic Jam
    ----------------------
    
    -Asgardian Rune: To the left when you encounter the first White Star units of
                     the level
    
    -Dossier (Multiple Man): Inside the first building 
    
    -Body Upgrade: Inside the building Goliath makes an opening in during the fight
    
    -Team Boost (Precise Force): Defeat Goliath
    
    -Team Boost (Critical Pain): Defeat Goliath on Legendary difficulty
    
    
    Stark Tower
    -----------
    
    -Dossier (Goliath): Mr. Fantastic's Platform
    
    -Dossier (S.H.I.E.L.D. Nanite Officer): Near the Trivia Console
    
    -Sim Disc (Pinned): Next Mission Platform
    
    -Sim Disc (Heavy Metal): Simulator Platform
    
    -Audio Log (Speedball's New Costume): At the base of the Review Computer 
                                          platform to the left of Maria Hill
    
    -Concept Art (Guard Duty Art Bundle): Review Computer platform
    
    -Conversations Available with:
         -Maria Hill
         -Mr. Fantastic
         -Iron Man
         -War Machine
    
    -Special Conversations
         -Iron Man - War Machine, Mr. Fantastic, Maria Hill
         -Mr. Fantastic - Iron Man, Maria Hill
         -Invisible Woman - Mr. Fantastic
    
    
    Ambush Containment
    ------------------
    
    -Dossier (Cloak): Behind the forklift early in the level
    
    -Team Boost (Reserves II): Defeat Multiple Man
    
    -Team Boost (Adaptive): Defeat Multiple Man on Legendary difficulty
    
    -Audio Log (Reed's Notes on Nanites): Behind the tubing to the left after the
                                          Multiple Man fight
    
    -Asgardian Rune: Behind the tubing to the left after the Multiple Man fight
    
    -Team Boost (Patriotic): Defeat Patriot
    
    -Team Boost (Dry Heat): Defeat Patriot on Legedary difficulty
    
    -Team Boost (Ice Strike II): Defeat Firestar
    
    -Team Boost (Resist Cold II): Defeat Firestar on Legendary Difficulty
    
    -Power Pip: After defeating Firestar and Patriot ride the elevator up and
                destroy the acid containers to the left
    
    -Dossier (S.H.I.E.L.D. Helicarrier): After defeating Firestar and Patriot ride
                                         the elevator up and destroy the acid 
                                         containers to the left
    
    -Team Boost (Might I): Defeat Colossus 
    
    -Team Boost (Devouring IV): Defeat Colossus on Legendary Difficulty
    
    -Team Boost (Ionic Attack III): Defeat Dagger
    
    -Team Boost (Physicality II): Defeat Dagger on Legendary Difficulty
    
    
    Ambush Faceoff
    --------------
    
    -Dossier (Colossus): When you first catch up to Cap and he says "Think you got
                         us trapped, think again"
    
    -Team Boost (Draining III): Defeat Iron Fist
    
    -Team Boost (Power Up III): Defeat Iron Fist on Legendary difficulty
    
    -Team Boost (Team Tactics II): Defeat Luke Cage
    
    -Team Boost (Energized III): Defeat Luke Cage on Legendary difficulty
    
    -Team Boost (Overpower II): Defeat Captain America
    
    -Team Boost (Evade III): Defeat Captain America on Legendary difficulty
    
    
                                                                              [CLAR]
    ---------------------------------Anti-Registration------------------------------
    --------------------------------------------------------------------------------
    
    
    Anti-Reg Base
    -------------
    
    -Sim Disc (How Are De Ducks?): Just before the Trivia Game Console 
    
    -Sim Disc (Wanton Destruction): At the Simulator near Hercules
    
    -Dossier (Cap's Hideout): Across from Patriot
    
    -Dossier (Jessica Jones): At the bottom of the steps leading up to the Simulator
    
    -Audio Log (Cable Voicemail): Next to the Review Computer
    
    -Concept Art (Civil War Choice Art Bundle): At the console to move to the Next
                                                Mission
    
    -Teamwork Upgrade: Use Captain America to open the door to the right of the 
                       steps to the Simulator
    
    -Coversations available with:
         -Hercules
         -Spider-Woman
         -Captain America
         -Patriot
    
    -Special Conversations
         -Captain America - Spider-Woman/Hercules/Patriot
         -Luke Cage - Captain America
    
    
    Base Defense Safe Harbor
    ------------------------
    
    -Power Pip: After saving the cargo on the boat the collectible is right in 
                front of you at the base of the ramp.
    
    -M'Kraan Fragment: In the first crate that opens releasing enemy robots after 
                       saving the cargo on the ship
    
    -Dossier (S.H.I.E.L.D.): After the helicopter leaves its in a blue crate before
                             passing through the gate Cable opens
    
    -Body Upgrade: On the left side near some crates when moving toward the 
                   Helicopter before the Black Widow fight
    
    -Team Boost (Hands On I): Alley (after destroying the helicopter) to the right 
                              of the warehouse where the Black Widow fight takes 
                              place
    
    -Team Boost (Shock Smash I): Defeat Black Widow
    
    -Team Boost (Killer Instinct II): Defeat Black Widow on Legendary difficulty
    
    -Asgardian Rune: Once inside the room with the Black Widow fight (during or
                     after) use the steps near the entrance to get the Rune
    
    
    Base Defense Push Back
    ----------------------
    
    -Focus Upgrade: Corner of room with Robots that will help bring the turrets back
                    online
    
    -Power Pip: Corner of the room that actually contains the console to bring the
                turrets online
    
    -Audio Log (Hydra Training Tape): Office/lab to the right after activating the 
                                      turrets
    
    -Dossier (Hydra): Office/lab to the right after activating the turrets
    
    -Team Boost (Experienced I): Near the opening created by the invading agents 
                                 after activating the turrets
    
    -Dossier (S.H.I.E.L.D. Agents): Next to the door the first robot is prying open
                                    allowing an influx of S.H.I.E.L.D. agents into 
                                    the base
    
    -Gamma Regulator: After defeating War Machine, on your way to the next objective
                      look for a car lift on the right before you exit
    
    -Team Boost (Resist Electric II): Defeat War Machine
    
    -Team Boost (Resist Energy II): Defeat War Machine on Legendary
    
    
    
    Base Defense Overloaded
    -----------------------
    
    -Striking Upgrade: In the corner of the room with the 3rd power terminal beside
                       the ramp leading to the exit
    
    -Audio Log (Bishop Calls Cable): Take the left path after exiting the room with
                                     the 3rd Power Terminal (its behind the crates)
    
    -Body Upgrade: Beside the ramp to the exit of the room where your team will
                   fight the two large robot (mini-bosses)
    
    -Dossier (War Machine): In the room where you first encounter Bishop, get it 
                            before attacking because once Bishop exits to recharge
                            you can't go back
    
    -Team Boost (Overload II): In the room where you first encounter Bishop, get it
                               before attacking because once Bishop exits to
                               recharge you can't go back
    
    -Power Pip: In the second room of the Bishop fight get it before he is defeated
    
    -Team Boost (Ionic Attack II): Defeat Bishop
    
    -Team Boost (Ice Strike III): Defeat Bishop on Legendary Difficulty
    
    
    Anti-Reg Base
    -------------
    
    -Sim Disc (Adrenaline Rush): At the Simulator
    
    -Concept Art (Base Defense Bundle): Beside the soldiers near the Next Mission 
                                        console
    
    -Audio Log (Speedball News Report I): Near Trivia computer/Iron Fist
    
    -Dossier (Bishop): Near the Next Mission Console
    
    -Conversations available with
         -Prodigy
         -Firestar
         -Captain America
         -Iron Fist
    
    -Special Conversations
         -Captain America - Firestar/Iron Fist/Prodigy
         -Luke Cage - Iron Fist/Captain America
    
    
    Convoy Strike Rooftops
    ----------------------
    
    -Dossier (Ryker's Island): On the ground at the first anti-aircraft gun site
    
    -Power Pip: Destroy the water tanks along the back wall at the site of the 
                first anti-aircraft gun
    
    -Gamma Regulator: Destroy the water tanks along the back wall at the site of the
                      first anti-aircraft gun
    
    -Body Upgrade: Same roof as the fourth anti-aircraft gun its in the corner
                   behind a water tower to the left of the stair that leads to the
                   helicopter
    
    -Team Boost (Frosty II): Destroy a water tower after crossing the antennae
                             "bridge"
    
    -Team Boost (Draining II): Defeat Songbird
    
    -Team Boost (Critical Pain III): Defeat Songbird on Legendary difficulty
    
    -Audio Log (Anti-Reg Radio Spot): Cross the bridge after defeating Songbird and
                                      look to the left
    
    
    Convoy Strike Truckin'
    ----------------------
    
    -M'Kraan Crystal Fragment: Look behind the fallen yellow structure to the right
    
    -Dossier (S.H.I.E.L.D. Capekillers): Move directly down  the street from the
                                         beginning
    
    -Team Boost (Jackpot I): Across the street from the Dossier (destroy the red 
                             van)
    
    -Teamwork Upgrade: Behind the red van that when destroyed reveals the Boost
    
    -Team Boost (Precision II): Defeat Lady Deathstrike
    
    -Team Boost (Deep Cold II): Defeat Lady Deathstrike on Legendary difficulty
    
    
    Convoy Strike Jacked Up
    -----------------------
    
    -Dossier (Lady Deathstrike): At the beginning turn around and look at the corner
                                 of the roof
    
    -Asgardian Rune: After Iron Man's fly by its in the building just ahead
    
    -Team Boost (Experienced II): After Iron Man's fly by its in the building just
                                   ahead across from the Asgardian Rune
    
    -Focus Upgrade: When moving through the building during the Yellowjacket fight
    
    -Team Boost (Precise Daze): Defeat Yellowjacket
    
    -Team Boost (Deflection III): Defeat Yellowjacket on Legendary difficulty
    
    
    Anti-Reg Base
    -------------
    
    -Dossier (Yellow Jacket): At the Simulator
    
    -Sim Disc (Heavy Metal): At the Simulator
    
    -Audio Log (Speedball's New Costume): Move by Luke Cage
    
    -Sim Disc (Pinned): Move by Luke Cage
    
    -Concept Art (Civil War Choice Art Bundle): Near the Trivia Computer
    
    -Conversations available with:
         -Captain America
         -Cable
         -Luke Cage
         -Cloak and Dagger
    
    -Special Conversations
         -Captain America/Jean Grey/Wolverine/Gambit/Storm/Iceman - Cable
         -Captain America - Cloak and Dagger/Luke Cage
         -Luke Cage - Captain America
    
    
    Chemical Plant Cloaked
    ----------------------
    
    -Team Boost (Shock Smash II): Defeat Bullseye
    
    -Team Boost (Conductive III): Defeat Bullseye on Legendary difficulty
    
    -Agardian Rune: After the Bullseye fight the path leads to an area where the 
                    bridge ahead is destroyed by an explosion. Jump over the tank
                    to the left and destroy the container with the acid. (First 
                    Smoke Screen site)
    
    -Striking Upgrade: Destroy the container with the acid next to the tank after
                       the Bullseye fight. (First Smoke Screen Site)
    
    -Team Boost (Energized I): Defeat Wonder Man
    
    -Team Boost (Ionic Attack IV): Defeat Wonder Man on Legendary Difficulty
    
    -Audio Log (Goliath and Cap): Destroy the acid containers on the right at the
                                  site of the Wonder Man fight
    
    -Dossier (Dagger): Destroy the container of acid at the second Smoke Screen site
    
    -Dossier (Geffen-Meyer Chemical Plant): Destroy a container of acid at the 2nd
                                            Smoke Screen site
    
    -Team Boost (Laceration II): At the site of the final two smoke screens move
                                 by the one on the right and look at the floor. That
                                 light is a boost, stand over it and "Colllect"
    
    -Team Boost (Fire Strike III): Defeat Molten Man
    
    -Team Boost (Fire Strike IV): Defeat Molten Man on Legendary difficulty
    
    -Team Boost (Resist Energy I): Defeat She-Hulk
    
    -Team Boost (Attributes III): Defeat She-Hulk on Legendary difficulty
    
    
    Faceoff
    -------
    
    -Dossier (Molten Man): Instead of neutralizing the acid and heading toward the
                           next boss fight go straight ahead, the Dossier is behind
                           the tubing at the dead end
    
    -Team Boost (Mighty II): Defeat War Machine
    
    -Team Boost (Cape Killer I): Defeat War Machine on Legendary Difficulty
    
    -Dossier (Bullseye): After the War Machine fight its inside the first acid 
                         container on the right
    
    -Team Boost (Reserves II): Defeat Mr. Fantastic
    
    -Team Boost (Fusion Combo III): Defeat Mr. Fantastic on Legendary difficulty
    
    -Team Boost (Energized II): Defeat Iron Man
    
    -Team Boost (Hands On II): Defeat Iron Man on Legendary difficulty
    
    
    -------------------------------Nick Fury's Secret HQ----------------------------
    --------------------------------------------------------------------------------
    
    
    -Dossier (Fury's Base): Straight ahead on the way to Fury
    
    -Dossier (S.H.I.E.L.D. LMD): Medical Room (near the Trivia Computer)
    
    -Concept Art (Ambush Art Bundle): Next to the Review Computer
    
    -Concept Art (Chemical Plant Art Bundle): Hall between Trivia and Simulator
    
    -Audio Log (Fury Calls Contessa): In front of the Trivia Computer in the medical
                                      room
    
    -Sim Disc (Adrenaline Surge): Simulator Room near Tinkerer
    
    -Focus Upgrade: Use Nick Fury to activate the console the NPC Nick Fury is 
                    using to open a trap door revealing the Upgrade
    
    -Conversations available with:
         -Nick Fury
         -Thing
         -Tinkerer
    
    -Special Conversations
         -Invisible Woman/Human Torch - Thing
    
                                                                              [CLPR]
    --------------------------------------Prison------------------------------------
    --------------------------------------------------------------------------------
    
    
    Jail Break-In
    -------------
    
    -M'Kraan Crystal Fragment: Cell 311 enter through cell 310
    
    -Body Upgrade: Cell 207 enter through cell 208
    
    -Audio Log (Speedball's News Report 2): Cell 103 enter through cell 102
    
    -Dossier (Negative Zone): Inside the gym where you encounter Maria Hill, its 
                              under the bleachers
    
    -Dossier (Prison 42): Inside the gym where you encounter Maria Hill, its under
                          the bleachers
    
    -Team Boost (Experienced III): While chasing Maria Hill for the key to the 
                                   Negative Zone room, its in the first hall with
                                   turrets
    
    -Team Boost (Devouring I): While chasing Maria Hill for the key to the Negative
                               Zone Portal room, its in the 2nd area with turrets
    
    
    Going Negative
    --------------
    
    -Team Boost (Resist Cold I): Defeat Equinox
    
    -Team Boost (Disruption III): Defeat Equinox on Legendary Difficulty
    
    -Body Upgrade: Side room in the hall after the Equinox fight
    
    -Team Boost (Resist Impact II): Side room in the hall after the Equinox fight
    
    -M'Kraan Crystal Fragment: Room on the right upon seeing the laser grid when
                               needing to disable the decontamination field
    
    -Audio Log (Nanite Injection Training): Room on the right upon seeing the laser
                                            grid when needing to disable the 
                                            decontamination field
    
    -Dossier (S.H.I.E.L.D. Nanite Network): Room on the left upon seeing the laser
                                            grid when needing to disable the 
                                            decontamination field
    
    -Dossier (Superhuman Inmates): Room just before reaching the controls to the
                                   laser grid
    
    -Asgardian Rune: In the room with the controls to the laser grid
    
    
    Riot Gear
    ---------
    
    -Dossier (Firestar): Beginning of the level, turn around
    
    -Team Boost (Strike True II): Defeat Grim Reaper
    
    -Team Boost (Deflection IV): Defeat Grim Reaper on Legendary difficulty
    
    -Striking Upgrade: Defeat the two giant bots before the Moonstone/Bullseye fight
                       then move to the end of the hall
    
    -Team Boost (Laceration III): Defeat Bullseye 
    
    -Team Boost (Powerful III): Defeat Bullseye on Legendary difficulty
    
    
    Hold the Line
    -------------
    
    -Audio Log (Prison 42 Emergency Procedures): Once the level begins turn around
                                                 and look in the corner
    
    -Team Boost (Fire Proof II): Defeat Molten Man
    
    -Team Boost (Power Up IV): Defeat Molten Man on Legendary Difficulty
    
    -Teamwork Upgrade: To the right just after defeating Grim Reaper (Again)
    
    -Dossier (Moonstone): Just before the wall of three turrets that blocks the path
                          to the Whirlwind fight
    
    -Dossier (Whirlwind): At the back of the area during the Whirlwind fight
    
    -Team Boost (Attributes II): Defeat Diamondback
    
    -Team Boost (Overpower III): Defeat Diamondback on Legendary difficulty
    
    -Team Boost (Disruption I): Defeat Whirlwind
    
    -Team Boost (Run Speed I): Defeat Whirlwind on Legendary difficulty
    
    
    -----------------------------Nick Fury's Secret HQ 2----------------------------
    --------------------------------------------------------------------------------
    
    
    -Dossier (Nick Fury S.H.I.E.L.D. Commander): Entrance to the medical room
    
    -Dossier (Equinox): Right in front of She-Hulk
    
    -Concept Art (Prison Art Bundle): Near Firestar/Simulator
    
    -Sim Disc (Search and Destroy): Between Iron Man and the Fury's Sacrifice Audio
                                    Log
    
    -Audio Log (Fury's Sacrifice): Near Captain America's position
    
    -Conversations available with:
         -Fire Star
         -Captain America
         -Iron Man
         -She-Hulk
    
    -Special Conversations
         -Captain America/Mr. Fantastic - Iron Man
         -Iron Man/Mr. Fantastic - Captain America
         -Penance - She-Hulk
         -Penance - Firestar
                                                                             [CLWK]
    -------------------------------------Wakanda------------------------------------
    --------------------------------------------------------------------------------
    
    
    Jungle
    ------
    
    -Dossier (Wakanda): Beside the large tree on the way to the 2nd cannon (its
                        on the same side as the next security gate)
    
    -Focus Upgrade: At the site of the second cannon
    
    -Dossier (Vibranium): On the side opposite the locked door at the key puzzle
                          area
    
    -Audio Log (Nanite News Report): Beside the third cannon
    
    -Team Boost (Powerful II): Just past the security gate after destroying the
                               final cannon
    
    -Team Boost (Elementalist I): Defeat Havok
    
    -Team Boost (Resist Recent): Defeat Havok on Legendary Difficulty
    
    
    Tribal City
    ------------
    
    -Audio Log (Heroes Respond): At the first Teleporter Pod site its between two 
                                 huts behind some "crates"
    
    -Dossier (Havok): On the roof of some huts at the fourth teleporter pod
    
    -Dossier (Fold Teleporter Pod): Near some huts at the entrance to the site of
                                    the second defense tower to repair
    
    -Gamma Regulator: Roof of a hut at the second Defense Tower
    
    -Dossier (Wakandan Royal Guard): Behind a hut at near the exit to the second 
                                     Defense Tower
    
    -Team Boost (Untouchable II): As you pass the waterfall and move down to the 
                                  bottom of the spiral steps look behind some crates
                                  to the left (if you reach the boss battle you went
                                  too far)
    
    -Team Boost (Killer Instinct I): Defeat Justice
    
    -Team Boost (Stunning Finish II): Defeat Justice on Legendary difficulty
    
    -Team Boost (Focused III): Defeat A-Bomb
    
    -Team Boost (Run Speed II): Defeat A-Bomb on Legendary difficulty
    
    
    Panther's Lair
    --------------
    
    -Dossier (Justice): Exit the lift and look behind the nearby crates
    
    -Dossier (A-Bomb): Site of the first Defense Tower in need of repair
    
    -Asgardian Rune: Move past the Second Defense Tower in need of repair
    
    -Teamwork Upgrade: Move past the 2nd Defense Tower in need of repair and destroy
                       the objects under the shed to the right
    
    -Team Boost (Devouring II): Defeat Green Goblin
    
    -Team Boost (Stunning Finish I): Defeat Green Goblin on Legendary difficulty
    
    -Team Boost (Strike True III): Defeat Venom
    
    -Team Boost (Team Tactics IV): Defeat Venom on Legendary Difficulty
    
    
    Palace
    ------
    
    -Dossier (Black Panther): Near its namesake in front of the Review console
    
    -Audio Log (Goblin Interrogation): Center of Black Panther's Palace
    
    -Dossier (The Fold): Beside Yellowjacket
    
    -Sim Disc (Heavier Metal): Near the Audio Log in front of the Simulator
    
    -Focus Upgrade: Activate a button behind Bishop to reveal a hidden upgrade
    
    -Concept Art (Wakanda Art Bundle): Near Yellowjacket
    
    -Conversations available with:
         -Bishop
         -Black Panther
         -Green Goblin
         -Mr. Fantastic
         -Hank Pym
         -Venom
    
    -Special Conversations
         -Spider-Man - Green Goblin
         -Spider-Man - Venom
         -Mr. Fantastic - Invisible Woman, Thing, Human Torch
    
                                                                              [CLSD]
    ------------------------------------Showdown------------------------------------
    --------------------------------------------------------------------------------
    
    
    Ground assault
    --------------
    
    -Audio Log (Fold Broadcast): Move to the left of the start, the Audio Log is 
                                 hidden among the trees
    
    -Team Boost (Super Tough III): Move to the edge of the cliff at the site of the
                                   first Amplifier
    
    -Team Boost (Frosty III): As you descend a hill when the ground turns white look
                              to the left for a group of enemies hiding amoung some
                              trees
    
    -Body Upgrade: As you proceed on the white ground two gates will rise, destroy
                   the one to the left to get the upgrade the one to the right
                   furthers the game progress
    
    -Dossier (Nanite Base): Look to the right after moving through an arch upon the 
                            destruction of the last two Amplifiers
    
    -Team Boost (Physicality I): Defeat Wonder Man
    
    -Team Boost (Second Wind): Defeat Wonder Man on Legendary difficulty
    
    -Team Boost (Untouchable III): Defeat Spider-Woman
    
    -Team Boost (Elementalist II): Defeat Spider-Woman on Legendary difficulty
    
    
    Warp Zone
    ---------
    
    -Dossier (Wonder Man): At the first amplifier site
    
    -Team Boost (Striker III): Defeat She-Hulk
    
    -Team Boost (Inferno II): Defeat She-Hulk on Legendary difficulty
    
    -Team Boost (Devouring III): After using the portal on the right (leads to 
                                 Colossus) look on the right side of the hall for 
                                 a T-Shaped tube, the Boost is behind it
    
    -Team Boost (Disruption II): Defeat Colossus
    
    -Team Boost (Vampiric Melee): Defeat Colossus on Legendary Difficulty
    
    -Teamwork Upgrade: Take the left portal (leads to Firestar) and move around the
                       large structure at the beginning
    
    -Team Boost (Shock Smash III): Defeat Firestar
    
    -Team Boost (Resist Crush II): Defeat Firestar on Legendary difficulty
    
    -Audio Log (Tinkerer's Personal Log): To the left after taking the central 
                                          portal
    
    
    To the Core
    -----------
    
    -Audio Log (Tinkerer Research Tape): Defeat the 3 Fold Guards to open a portal
                                         (a cinematic shows its location) move by
                                         the portal and the Audio Log is at the dead
                                         end
    
    -Team Boost (Deep Cold I): Defeat Whirlwind
    
    -Team Boost (Precision III): Defeat Whirlwind on Legendary difficulty
    
    -Striking Upgrade: After defeating Whirlwind the next area has several cylinders
                       that can be moved over a central circle, the Upgrade is 
                       inside an egg shaped structure to the left of the first 
                       circle 
    
    -Dossier (She-Hulk): At the second cylinder 
    
    
    Towering Rage
    -------------  
    
    -Team Boost (Wade's 2nd Favorite): Defeat Nanite Nick Fury
    
    -Team Boost (Wade's Favorite): Defeat Nanite Nick Fury on Legendary difficulty
    
    -Audio Log (Deadpool vs. VV): Beat the game after selecting Anti-Reg
    
    -Audio Log (Hulk Radio Interview): Beat the game after selecting Pro-Reg
    
    -Audio Log (Hulk-Ku): Beat the game after selecting Pro-Reg
    
    ________________________________________________________________________________
    
                                  C H A R A C T E R S                       [CHRS]
    ________________________________________________________________________________
    
    
    ********************************************************************************
                                   Captain America
    ********************************************************************************
    
    Powers
    ------
         
         PW: Shield Throw
         DS: Cap throws his shield at enemies, with the ability to steer
         UG: Powers past foes, hitting others behind him
             Increased throw duration
             Stuns Foes
        
         PW: Shield Swipe
         DS: A forceful swinging bash with the symbol of America
         UG: Knocks down foes
             Increased area of effect
      
         PW: Captain's Dash
         DS: Rushes forward with shield
         UG: Increased Dashing Range
             Increased chance of critical hits
      
         PW: Heroic Defense
         DS: Reduces incoming damage for a time
         UG: Affects teammates as well as Captain America
             Heroes overcome foes impact resistance
             Increased Duration
      
    
    
    Abilities
    ---------
         
         AB: Field Commander
         EF: Raises fusion damage and XP gained
       
         AB: Shield Mastery
         EF: Raises damage for all power attacks
          
         AB: Precise Aim
         EF: Raises chance of inflicting critical hits
      
         AB: Conditioning
         EF: Allows more frequent use of powers
    
         AB: Tough as Nails
         EF: Raises maximum hit points
     
         AB: Duralumin Armor
         EF: Resists incoming melee damage
        
         
    
    Heroic Deeds
    ------------
         -Defeat 3 foes with a single non-Fusion attack (Super Soldier Boost)
         -Defeat 50 foes after choosing Anti-Reg (Costume)
         -Lead the Secret Avengers for an entire map (No Surrender Boost)    
    
    *******************************************************************************
    Spider-Man
    *******************************************************************************
    
    Powers
    ------
         
         PW: Web Barrage
         DS: Fires a stream of web bullets
         UG: Increased area of effect on impact
             Increased stun duration
       
         PW: Web Mace
         DS: Swings and slams a heavy ball of webbing
         UG: Knocks down foes
             Overcomes foes' impact resistance
       
         PW: Web Dive
         DS: Use a web-line to slam into foes
         UG: Increased area of effect
             Stuns foes
             Overcomes foes' impact resistance
      
         PW: Web Yank
         DS: Pulls a single foe in for a precision strike
         UG: Increased chance of critical hits
             Increased area of effect
             Greatly increased chance of critical hits
      
    Abilities
    ---------  
       
         AB: Spider Sense
         EF: Raises chance to evade incoming attacks
      
         AB: Perseverance
         EF: Increases focus allowing for more frequent use of powers
             
         AB: Web Mastery
         EF: Raises damage for all power attacks
        
         AB: Lively Fighter
         EF: Raises melee attack damage
      
         AB: Hard to Squash
         EF: Raises maximum hit points
      
         AB: Spider Reflex
         EF: Raises chance of inflicting critical hits
    
     
    Heroic Deeds
    ------------
         
         -Defeat 50 foes with Web Yank 
         -Beat 50 foes after choosing Pro-Reg
         -Have 5 high scoring Fusions with Human Torch
    
    
    *******************************************************************************
    Iron Man
    *******************************************************************************
    
    Powers
    ------
         
         PW: Pulse Barrage
         DS: Iron Man fires concussive bolts to pummel foes
         UG: Powers past foes striking those behind them
             Projectiles ricochet off walls
       
         PW: Radial Pulse
         DS: Concussive bursts knock foes back (radial)
         UG: Increased area of effect
             Regains stamina while damaging foes
    
         PW: Rocket Punch
         DS: Delivers a repulsor-powered punch
         UG: Adds area of effect damage
             Overcomes foes' impact resistance
             Increased chance of critical hits
    
         PW: Unibeam
         DS: Generates a charged plasma blast
         UG: Knocks back foes
             Passes around foes, striking those behind them
             Overcomes foes' energy resistance
    
    
    Abilities
    ---------  
       
         AB: Chief Executive
         EF: Raises fusion damage and XP gained
     
         AB: Concentration
         EF: Allows more frequent use of powers
         
         AB: Overdrive
         EF: Raises damage for all power attacks
    
         AB: Crushing Strikes
         EF: Adds crushing damage to melee attacks
    
         AB: Armor Upgrade
         EF: Reduces all incoming damage
    
         AB: Adaptive Defense
         EF: Resists the last damage type suffered
     
    Heroic Deeds
    ------------
    
         -Defeat 3 foes with a single non-Fusion attack
         -Beat 50 foes after choosing Pro-Reg
         -Lead the Pro-Reg Heroes for an entire map
    
    *******************************************************************************
    Thor
    *******************************************************************************
    
    Powers
    ------
         
         PW: Mjolnir Strike
         DS: Mjolnir pulls Thor forward with titanic force
         UG: Increased area of effect
             Increased chance of critical hits
      
         PW: Mighty Swipe
         DS: Fells foes with an arcing strike from Mjolnir
         UG: Knocks back foes
             Increased area of effect
             Increased knockback
       
         PW: Thunder Smash
         DS: Channels the sky's power for an epic strike
         UG: Adds Strength buff
             Attacks overcome foes' crushing resistance
             Attacks overcome foes' electric resistance
             
         PW: Lightning Rod
         DS: Summons lightning to strike Thor's foes
         UG: Staggers foes
             Increased chance of critical hits
             Greatly increased chance of critical hits
       
    Abilities
    ---------  
       
         AB: Asgardian Might
         EF: Lifts huge object and resists knockback
        
         AB: Godly Endurance
         EF: Raises maximum hit points
      
         
         AB: Belt of Strength
         EF: Raises damage with all attacks
     
         AB: Divine Vigor
         EF: Allows more frequent use of powers
      
         AB: Thunder Mastery
         EF: Raises damage for all power attacks
      
         AB: Impervioius Body
         EF: Resists all incoming damage
     
    Heroic Deeds
    ------------
    
         -Beat 5 foes with a one non-Fusion attack
         -Beat 50 foes
         -Have 5 high scoring Fusions with Captain America
    
    
    *******************************************************************************
    Daredevil
    *******************************************************************************
    
    Powers
    ------
         
         PW: Baton Whip
         DS: Extending baton strikes foes at range
         UG: Increased area of effect
             Overcome foes' impact resistance
             Knock back foes
      
         PW: Radial Lash
         DS: Trips foes with a whirling baton lash
         UG: Increased area of effect
             Greatly increased area of effect
             Overcome foes' impact resistance
    
         PW: Fearless Dive
         DS: Baton strike follwed by a leaping attack
         UG: Adds evasion and slow immune buff
             Increased buff duration
    
         PW: Binding Bola
         DS: Snares a foe with a precise throw
         UG: Launches two bolas
             Launches three bolas
             Launches four bolas
     
    Abilities
    ---------  
       
         AB: Precise Strikes
         EF: Raises chance for inflicting critical hits
     
         AB: Radar Sense
         EF: Raises chance to evade incoming attacks
     
         AB: Weapon Mastery
         EF: Raises damage for all power attacks
    
         AB: Conditioning
         EF: Allows more frequent use of powers
    
         AB: Martial Artist
         EF: Raises melee attack damage
    
         AB: Street Justice
         EF: Raises damage on critical hits
    
    Heroic Deeds
    ------------
    
         -Beat Bullseye and Molten Man
         -Beat 50 foes after choosing Pro or Anti
         -Beat 3 foes with one non-Fusion attack
    
    *******************************************************************************
    The Green Goblin
    *******************************************************************************
    
    Powers
    ------
         
         PW: Pumpkin Bombs
         DS: A volley of explosives
         UG: Launches four bombs
             Launches six bombs
             Overcomes foes' impact resistance
    
         PW: Gas Attack
         DS: Unleashes a cloud of hallucinogenic gas
         UG: Increased stun duration
             Increased area of effect
             Increased stun duration
    
         PW: Homing Swarm
         DS: Homing darts fly at foes, poisoning them
         UG: Increased number of targets
             Overcomes foes' energy resistance
             Increased number of targets
    
         PW: Napalm Strike
         DS: Goblin's glider bathes his foes in flames
         UG: Catches foes on fire, damaging them
             Overcomes foes' fire resistance
             Increased area of effect
    
    
    Abilities
    ---------  
       
         AB: Glider Upgrade
         EF: Raises damage with glider attacks
    
    
         AB: Sadistic Glee
         EF: Gains extrap hit points when defeating foes
    
         
         AB: Manic Madman
         EF: Allows more frequent use of powers
      
    
         AB: Gadget Mastery
         EF: Raises damage with all attacks
        
    
         AB: Goblin Formula
         EF: Raises maximum hit points
    
    
         AB: Hard to Kill
         EF: Resists all incoming damage
     
    Heroic Deeds
    ------------
    
         -Defeat 5 foes with a single non-Fusion attack
         -Lead the Thunderbolts for an entire map
         -Defeat 50 foes
    
    *******************************************************************************
    Venom
    *******************************************************************************
    
    Powers
    ------
         
         PW: Tongue Lashing
         DS: Trips foes with the symbiote's tongue
         UG: Increased area of effect
             Knocks back foes
             Overcomes foes' impact resistance
    
         PW: Symbiote Burst
         DS: Rancid gobs of symbiote tissue incapacitates foes
         UG: Launches six globs
             Launches eight globs
             Launches ten globs
     
         PW: Tendril Yank
         DS: Pulls a single foe in for a devastating strike
         UG: Increased range
             Increased range
             Regains hit points while damaging foes 
    
         PW: Leaping Feast
         DS: Savages foes with a brutal attack
         UG: Adds damage buff
             (Rapid tap) to regain hit points
             Overcomes foes' crushing resistance
      
    
    Abilities
    ---------  
       
         AB: Alient Might
         EF: Lifts huge objects and resists knockback
       
    
         AB: Ravenous Hunger
         EF: Gains extra hit points when defeating foes
        
         
         AB: Viscious Claws
         EF: Adds wounding damage to melee attacks
     
    
         AB: Survival Instict
         EF: Allows more freqent use of powers
      
    
         AB: Symbiote Mastery
         EF: Raises damage for all power attacks
       
    
         AB: Living Suit
         EF: Resists melee, impact, wounding, crushing damage
       
    
    Heroic Deeds
    ------------
    
         -Use Leaping Feast 100 times
         -Beat 50 foes
         -Achieve 5 high scoring Fusions with Green Goblin
    
    
    *******************************************************************************
    Deadpool
    *******************************************************************************
    
    Powers
    ------
         
         PW: Bullet Barrage!
         DS: A punishing hail of bullets
         UG: Pierces foes, striking those behind them
             Bullets exlplode on contact
    
         PW: Bouncy Slash!
         DS: Leaps forward for deadly double strike
         UG: Wounds enemies, damaging them over time
             Increased chance of critical hits
             Overcomes foes' wounding resistance 
    
         PW: Tele-Splode!
         DS: Quickly teleports leaving dirty grenades in his wake
         UG: Slows foes with radioactive poisoning
             Increased area of effect
             Overcomes foes' energy resistance
    
         PW: Safety Dash!
         DS: Runs forward, slashing wildly with his swords
         UG: Increased area of effect
      
    
    Abilities
    ---------  
       
         AB: Healing Factor!
         EF: Speeds up hit point regeneration
    
    
         AB: Best One Ever!
         EF: All around bonus. It's the best one ever.
      
         
         AB: Ultimate Power!
         EF: Raises damage for all power attacks
       
    
         AB: Just Won't Quit!
         EF: Allows more frequent use of powers
    
    
         AB: Punchy Punchy!
         EF: Raises melee attack damage
       
         AB: Hard to Hit!
         EF: Raises chance to evade incoming attacks
       
    
    Heroic Deeds
    ------------
    
         -Beat 3 foes with one non-Fusion attack
         -Beat 50 foes after choosing Pro-Reg
         -Defeat your best buddy, Cable
    
    *******************************************************************************
    Mr. Fantastic
    *******************************************************************************
    
    Powers
    ------
         
         PW: Dashing Wheel
         DS: Rolls forward bowling over foes
         UG: Deflects projectiles
             Deflects projectiles, increased defense
             Increased buff duration   
    
         PW: Windmill Spin
         DS: Leaping spin strikes anyone nearby
         UG: Stuns foes
             Overcomes foes' impact resistance
             Knocks back foes
    
         PW: Extending Strike
         DS: Enlarges fists and strikes with massive force
         UG: Increased area of effect
             Overcomes foes' impact resistance
             Increased chance of critical hits    
    
         PW: Elastic Smash
         DS: Bounces forward striking all in his path
         UG: Area of effect on each strike
             Pops foes up into the air
    
      
    Abilities
    ---------  
       
         AB: Malleable Body
         EF: Reduces all incoming damage
     
    
         AB: Concentration
         EF: Allows more frequent use of powers
       
         
         AB: Family Man
         EF: Raises fusion damage and XP gained
       
    
         AB: Elastic Mastery
         EF: Raises damage with all attacks
       
         AB: Precise Strikes
         EF: Raises chance of inflicting critical hits
         
    
         AB: Bounce Back
         EF: Resists melee, impact, wounding, crushing damage
        
    
    Heroic Deeds
    ------------
    
         -Lead the Fantastic Four for an entire map
         -Defeat 50 foes after choosing Pro-Reg
         -Defeat 3 foes with a single non Fusion attack
    
    *******************************************************************************
    The Invisible Woman
    *******************************************************************************
    
    Powers
    ------
         
         PW: Kinetic Sphere
         DS:
         UG: Increased chance of critical hits
             Greatly increased chance of critical hits
      
         PW: Binding Field
         DS: Incapacitates foes with restraining fields
         UG: Increased area of effect
             Greatly increased area of effect
    
         PW: Crushing Force
         DS: Pillars of force slam down upon foes
         UG: Increased charge speed
             Overcomes foes' crushing resistance
             Faster charging 
    
         PW: Invisible Mine
         DS: Vanishes while creating an unseen trap
         UG: Increased area of effect
             Increased invisibility duration
       
    
    Abilities
    ---------  
       
         AB: Concentration
         EF: Allows more frequent use of powers
       
    
         AB: First Family
         EF: Raises fusion damage
        
         
         AB: Force Mastery
         EF: Adds crushing damage to powers
      
    
         AB: Combat Rush
         EF: Gains stamina for every defeated foe
        
         AB: Crushing Strikes
         EF: Adds crushing damage to melee attacks
         
         AB: Precise Aim
         EF: Raises chance of inflicting critical power hits
         
    
    Heroic Deeds
    ------------
    
         -Defeat 5 foes with a single non Fusion attack
         -Defeat 50 foes after choosing Anti-Reg
         -Achieve 5 high scoring fusions with Mr. Fantastic
    
    *******************************************************************************
    Thing
    *******************************************************************************
    
    Powers
    ------
         
         PW: Jump N' Slam
         DS: Thing smashes foes with all of his weight
         UG: Knocks down foes
             Increased area of effect
    
         PW: Concussive Clap
         DS: Titanic clap blasts foes with concussive force
         UG: Stuns foes
             Increased area of effect
             Increased stun duration   
    
         PW: Dash N' Bash
         DS: Barrels forward, clobbering the first foe in his way
         UG: Increased dashing range
             Increased chance of critical hits
    
         PW: Clobberin' Time
         DS: Draws enemy fire using taunts
         UG: Resists all damage types
             Attacks overcome foes' crushing resistance
             Attacks overcome foes' impact resistance
     
    
    Abilities
    ---------  
       
         AB: Fantastic Might
         EF: Lifts huge objects and resists knockback
      
    
         AB: Rock-Like Skin
         EF: Reduces all incoming damage
        
         
         AB: Conditioning
         EF: Allows more frequent use of powers
       
    
         AB: Street Fighting
         EF: Raises melee attack damage 
        
    
         AB: Hard as Stone
         EF: Resists all incoming physical and elemental damage
       
    
         AB: First Family
         EF: Raises fusion damage
       
    
    Heroic Deeds
    ------------
    
         -Use Clobberin' Time 100 times 
         -Defeat 50 foes after choosing Pro or Anti 
         -Achieve 5 high scoring fusions with Invisible Woman
    
    
    *******************************************************************************
    Human Torch
    *******************************************************************************
    
    Powers
    ------
         
         PW: Fireball Barrage
         DS: Hurls flaming projectiles
         UG: Catches foes on fire damaging them
             Adds area of effect on impact
             Overcomes foes' fire resistance
    
         PW: Radial Blaze
         DS: Searing burst knocks back foes
         UG: Increased area of effect
             Catches foes on fire, damaging them
             Knocks down foes
    
         PW: Fire Pillar
         DS: Jets of fire launches foes into the air
         UG: Affects two targets
             Catches foes on fire, damaging them
             Affects three targets
    
         PW: Flame Thrower
         DS: Waves of fire wash over foes
         UG: Staggers foes
             Overcomes foes' fire resistance 
    
    
    Abilities
    ---------  
       
         AB: Fists of Fire
         EF: Adds fire damage to melee attacks
    
         AB: Concentration
         EF: Allows more frequent use of powers
       
         
         AB: Flame Mastery
         EF: Raises damage for all fire attacks
     
    
         AB: Plasma Field
         EF: Resists incoming melee damage
    
    
         AB: First Family
         EF: Raises fusion damage
     
    
         AB: Hand-to-Hand
         EF: Raises melee attack damage
       
    
    Heroic Deeds
    ------------
    
         -Defeat 50 foes after choosing Anti-Reg
         -Achieve 5 high scoring Fusions with Thing
         -Defeat 3 foes with a single non Fusion attack
    
    
    *******************************************************************************
    Incredible Hulk
    *******************************************************************************
    
    Powers
    ------
         
         PW: Raging Smash
         DS: Hammers the ground, knocking down enemies
         UG: Pops foes up into the air 
             Increased area of effect
    
         PW: Thunder Clap
         DS: Tremendous clap generates a concussive blast
         UG: Increased area of effect around Hulk
             Passes around foes, striking those behind them
             Knocks down foes
    
         PW: Dashing Tackle
         DS: Pins an opponent and pummels them mercilessly
         UG: Effective against more powerful foes
             Increased dashing range
    
         PW: Gamma Roar
         DS: Stuns foes with a mighty roar
         UG: Increased buff duration
             Attacks overcome foes' crushing resistance
             Increased area of effect, stunning more foes
       
    
    Abilities
    ---------  
       
         AB: Unbridled Might
         EF: Lifts huge objects and resists knockback
       
    
         AB: Monstrous Form
         EF: Raises maximum hit points
        
         
         AB: Rage Unleashed
         EF: Raises damage with all attacks
       
    
         AB: Survival Instinct
         EF: Allows more frequent use of powers
        
    
         AB: Furious Fists
         EF: Raises melee attack damage
        
    
         AB: Impervious Body
         EF: Resists all incoming damage
     
    
    Heroic Deeds
    ------------
    
         -Defeat 3 foes with a single non Fusion attack
         -Beat 50 foes
         -Defeat Moonstone and A-Bomb
    
    
    *******************************************************************************
    Songbird
    *******************************************************************************
    
    Powers
    ------
         
         PW: Decibel Rage
         DS: Stream of solid sound bolts
         UG: Staggers foes
             Pierces through foes, striking those behind them
             Projectiles bounce off walls
    
         PW: Piercing Bolt
         DS: A sonic blast flies towards foes
         UG: Powers past foes, striking those behind them
             Knocks back foes
             Overcomes foes' impact resistance     
    
         PW: Sonic Pillar
         DS: Deafening burst of sound knocks foes upwards
         UG: Increased area of effect
             Increased chance of critical hits
    
         PW: Shatter Scream
         DS: Waves of sound wash over foes
         UG: Increased chance of critical hits
             Greatly increased chance of critical hits
             Overcomes foes' impact resistance
       
    
    Abilities
    ---------  
       
         AB: Sonic Mastery
         EF: Raises damage for all power attacks
    
    
         AB: Combat Rush
         EF: Gains stamina for every defeated foe
      
         AB: Team Leader
         EF: Raises fusion damage and XP gained
      
    
         AB: Concentration
         EF: Allows more frequent use of powers
      
    
         AB: Hand-to-Hand
         EF: Raises melee attack damage
       
    
         AB: Resiliency
         EF: Resists incoming melee damage
     
    
    Heroic Deeds
    ------------
    
         -Defeat 50 foes after choosing Pro-Reg
         -Defeat Moonstone
         -Defeat 3 foes with one non Fusion attack
    
    
    *******************************************************************************
    Jean Grey
    *******************************************************************************
    
    Powers
    ------
         
         PW: Telekinetic Grip
         DS:
         UG: Knocks back foes
             Overcomes foes' crushing resistance 
    
         PW: Restraining Wave
         DS: Stuns foes with a mental blast
         UG: Increased area of effect
             Greatly increased area of effect
    
         PW: Pyrokine Blast
         DS: Manifests a searing wave of psionic energy
         UG: Knocks back foes
             Overcomes foes' fire resistance
       
         PW: Phoenix's Fury
         DS: Burns foes held immobile by telekinesis
         UG: Increased chance to slow foes
         
    
    Abilities
    ---------  
       
         AB: Resurrection
         EF: Chance to auto-revive with a buff
    
         AB: Uncanny X-Man
         EF: Raises fusion damage
         
         AB: Psionic Mastery
         EF: Raises damage for all power attacks
    
         AB: Combat Rush
         EF: Gains stamina for every defeated foe
    
         AB: Fiery Strikes
         EF: Adds fire damage to melee attacks   
    
         AB: No Mercy
         EF: Gains extra hit points when defeating foes
      
    
    Heroic Deeds
    ------------
    
         -Defeat 50 foes
         -Defeat 5 foes with a single non Fusion attack
         -Achieve 5 high scoring Fusions with Wolverine
    
    *******************************************************************************
    Wolverine
    *******************************************************************************
    
    Powers
    ------
         
         PW: Lunging Rage
         DS: Leaps forward with a deadly strike
         UG: Increased chance of critical hits
             Greatly increased chance of critical hits
             Vastly increased chance of critical hits 
    
         PW: Whirling Slash
         DS: Leaps into the air, slashing in all directions
         UG: Increased area of effect
             Knocks down foes
    
         PW: Dashing Flurry
         DS: Dashes forward, viciously striking any in his way
         UG: Knocks down foes
             Wounds enemies, damaging them over time
             Regenerates hit points while running
    
         PW: Claw Kebab
         DS: Enraged, impales foe and slams them into the ground
         UG: Extra damage per hit with buff
             Increased buff duration
             Extra damage per hit with buff
         
    
    Abilities
    ---------  
       
         AB: Healing Factor
         EF: Speeds up hit point regeneration
    
         AB: Wounding Strikes
         EF: Adds wounding damage to melee attacks
         
         AB: Feral Mastery
         EF: Raises damage for all wounding attacks
    
         AB: Conditioning
         EF: Allows more frequent use of powers
       
         AB: Savage Fighting
         EF: Raises melee attack damage
      
         AB: Precise Strikes
         EF: Raises chance of inflicting critical hits
        
    Heroic Deeds
    ------------
    
         -Defeat 50 foes with Claw Kebab
         -Defeat 50 foes after choosing Anti-Reg
         -Use 10 Fastball Special Fusions
    
    *******************************************************************************
    Gambit
    *******************************************************************************
    
    Powers
    ------
         
         PW: Card Barrage
         DS: A stream of explosive cards
         UG: Staggers foes
             Cards explode
             Increased rate of fire
    
         PW: Radial Staff
         DS: Circular swing knocks back anyone within range
         UG: Pops foes up into the air
             Adds energy damage
         
         PW: Explosive Hand
         DS: Overcomes foes' energy resistance
         UG: Increased number of cards
             Increased number of cards
             Overcomes foes' energy resistance
    
         PW: 52-Card Pickup
         DS: Dozens of exploding cards rain down on foes
         UG: Knocks back foes
             Overcomes foes' energy resistance
             Increased area of effect
      
    
    Abilities
    ---------  
       
         AB: Charged Staff
         EF: Raises melee attack damage
       
    
         AB: Object Charging
         EF: Raises energy damage from thrown objects
       
         
         AB: Energy Mastery
         EF: Adds energy damage to melee attacks
         
    
         AB: Concentration
         EF: Allows more frequent use of powers
        
    
         AB: Cajun Luck
         EF: Team finds more orbs more frequently
       
    
         AB: Precise Aim
         EF: Raises chance of inflicting critical hits
       
    
    Heroic Deeds
    ------------
    
         -Defeat 5 foes with a single non Fusion attack
         -Defeat 50 foes after choosing Pro or Anti Reg
         -Achieve 5 high scoring Fusions with Storm
    
    *******************************************************************************
    Storm
    *******************************************************************************
    
    Powers
    ------
         
         PW: Lightning Strike
         DS: Foe is hit by lightning (rapid tap) for multiple strikes
         UG: Stuns foes with a burst of electricity
             Increased number of chained strikes
             Overcomes foes' electric resistance
    
         PW: Gale Force
         DS: Powerful wind knocks back all int Storm's path
         UG: Chills foes, slowing
             Increased area of effect
             Knocks back foes
    
         PW: Funnel Cloud
         DS: Minature tornado lifts foes into the air
         UG: Affects up to two targets
             Overcomes foes' impact resistance
             Affects up to three targets
    
         PW: Hail Storm
         DS: Chunks of ice rain down on foes
         UG: Increased area of effect, more targets
             Overcomes foes' cold resistance
             Freezes foes 
       
    
    Abilities
    ---------  
       
         AB: Electric Fists
         EF: Adds electric damage to melee attacks
         
    
         AB: Concentration
         EF: Allows more frequent use of powers
         
         
         AB: Weather Mastery
         EF: Raises damage for all power attacks
         
    
         AB: Precise Aim
         EF: Raises chance of inflicting critical power hits
       
    
         AB: Team Leader
         EF: Raises fusion damage and XP gained
        
    
         AB: Combat Rush
         EF: Gains stamina for every defeated foe
        
    
    Heroic Deeds
    ------------
    
         -Defeat 50  foes after choosing Pro or Anti Reg
         -Lead the X-Men for an entire map
         -Defeat 3 foes with a single non Fusion attack
    
    *******************************************************************************
    Penance
    *******************************************************************************
    
    Powers
    ------
         
         PW: Kinetic Bolt
         DS: Generates a kinetic energy blast
         UG: Pierces through foes, striking those behind them
             Knocks back foes
             Overcomes foes' energy resistance
    
         PW: Radial Wrath
         DS: Chaotic blast explodes outwards
         UG: Increased area of effect
             Regains stamina while damaging foes
        
    
         PW: Agony Storm
         DS: Uncontrolled projectiles rain down on foes
         UG: Increased number of projectiles
             Increased area of effect on projectiles
             Increased number of projectiles
        
         PW: Reflect Pain
         DS: Reflexively damages foes who causes him pain
         UG: Increased duration
             Overcomes foes' energy resistance
             Buffs all teammates
       
    Abilities
    ---------  
       
         AB: Atonement
         EF: Raises damage when low on hit points
     
    
         AB: Bring the Pain
         EF: Gains stamina when hit by a foe
        
         
         AB: Kinetic Mastery
         EF: Adds energy damage to all attacks
       
    
         AB: Survivor Guilt
         EF: Allows more frequent use of powers
        
         AB: Kinetic Fists
         EF: Adds energy damage to melee attacks
        
    
         AB: Chaotic Aim
         EF: Raises chance of inflicting critical power hits
         
    
    Heroic Deeds
    ------------
    
         -Defeat 5 foes with a single non Fusion attack
         -Defeat 50 foes
         -Receive damage 612 times
    
    *******************************************************************************
    Ms. Marvel
    *******************************************************************************
    
    Powers
    ------
         
         PW: Warp Punch
         DS: Flies forward to deliver a massive punch
         UG: Increased chance of critical strikes
             Greatly increased chance of critical hits
    
         PW: Cosmic Slam
         DS: Flies downward for a titanic smash
         UG: Increased area of effect
             Increased buff duration
             Increased buff duration   
          
         PW: Radiant Beam
         DS: Sears foes with a focused beam of energy
         UG: Knocks back foes
             Pierces through foes, striking those behind them
             Overcomes foes' energy resistance
    
         PW: Photon Orbs
         DS: Orbiting plasma harms Ms. Marvel's attackers
         UG: Deflects energy attacks
             Inceased duration
             Regains stamina while damaging foes
        
    
    Abilities
    ---------  
       
         AB: Stellar Might 
         EF: Lifts huge objects and resists knockback (Adds Crushing Dmg to melee)
      
    
         AB: Absorb Energy
         EF: Gains stamina from elemental or energy damage
     
         
         AB: Photon Mastery
         EF: Raises damage for all power attacks
    
    
         AB: Conditioning
         EF: Allows more frequent use of powers
      
    
         AB: Cosmic Form
         EF: Raises maximum hit points
       
    
         AB: Impervious Body
         EF: Resists melee, impact, wounding, crushing damage
        
    
    Heroic Deeds
    ------------
    
         -Defeat 50 foes after choosing Pro Reg
         -Lead the "Femmes Fatales" for an entire map
         -Defeat 3 enemies with a single non Fusion attack
    
    *******************************************************************************
    Luke Cage 
    *******************************************************************************
    
    Powers
    ------
         
         PW: Knockout Flurry
         DS: Unleashes a string of super-powered punches
         UG: Crushing damage on final hit
             Increased chance of critical hits
             Area of effect damage on final hit
    
         PW: Ground Pummel
         DS: Rapid ground strikes knock down foes
         UG: Increased area of effect
             Greatly increased area of effect
    
         PW: Chain Strike
         DS: Whips a length of chain with devastating force
         UG: Increased area of effect
             Stuns foes
    
         PW: Throw Down
         DS: Draws enemy fire using taunts
         UG: Deflects projectiles
             Resists all damage
    
    Abilities
    ---------  
       
         AB: Unbreakable Skin
         EF: Reduces all incoming damage
      
    
         AB: Street Fighting
         EF: Raises melee attack damage
     
         AB: Team Leader
         EF: Raises Fusion damage and XP gained
        
         AB: Precise Blows
         EF: Raises chance of inflicting critical hits
       
         AB: Hard as Titanium
         EF: Resists all incoming phyical and elemental damage
         
         AB: Conditioning
         EF: Allows more frequent use of powers
        
    
    Heroic Deeds
    ------------
    
         -Defeat 50 foes after choosing Anti Reg
         -Lead the New Avengers for an entire map
         -Use Throw Down 100 times
    
    *******************************************************************************
    Iron Fist
    *******************************************************************************
    
    Powers
    ------
         
         PW: Dragon Fist
         DS: Summons energy of Shou-Lao for a powerful strike
         UG: Increased slide distance
             Overcomes foes' crushing resistance
             Increased chance of critical hits
    
         PW: Radial Palm
         DS: Focused chi bursts forth from Iron Fist
         UG: Increased area of effect
             Regains stamina while damaging foes
             Knocks back foes
     
         PW: Eagle's Dive
         DS: Leaps to strike foes with explosive force
         UG: Increased area of effect
             Knocks back foes
             Overcomes foes' impact resistance
    
         PW: Healing Hand
         DS: Healing chi rejuvenates Iron Fist
         UG: Heals all heroes in party
             Shields Iron Fist from 31 damage
             Shields all heroes from 41 damage
    
    Abilities
    ---------  
       
         AB: Precise Strikes
         EF: Raises chance of inflicting critical hits
         
    
         AB: Focused Chi
         EF: Allows more frequent use of powers
       
         
         AB: Martial Artist
         EF: Raise melee attack damage
         
    
         AB: Hero for Hire
         EF: Raises fusion damage
         
    
         AB: Fists of Iron
         EF: Adds crushing damage to melee attacks
         
    
         AB: Agile Technique
         EF: Raises chance to evade incoming attacks
        
    
    Heroic Deeds
    ------------
    
         -Use Healing Hand 100 times
         -Defeat 50 foes after choosing Anti-Reg
         -Achieve 5 high scoring Fusions with Luke Cage
    
    *******************************************************************************
    Juggernaut
    *******************************************************************************
    
    
    Powers
    ------
         
         PW: Ramming Dash
         DS: Forward dash harms all in his path
         UG: Increased area of effect
             Overcomes foes' crushing resistance
             Gains stamina for every defeated foe
    
         PW: Drop Smash
         DS: Smashes foes with intense force
         UG: Overcomes foe's crushing resistance
             Adds Stun
             Increased chance of critical hits
    
         PW: Cyttorak Spin
         DS: Spins in place, knocking back foes
         UG: Increased area of effect
             Overcomes foes' crushing resistance
             Causes knockback
    
         PW: Earth Shaker
         DS: Generates a shockwave with a massive stomp 
         UG: Increased area of effect
             Pierces through foes, striking those behind them
             Increased stun duration
        
    
    Abilities
    ---------  
       
         AB: Supreme Might
         EF: Lifts huge objects and resists knockback (Adds Crushing Dmg to powers)
         
    
         AB: Destructive Glee
         EF: Gains stamina for every defeated foe
      
         
         AB: Mystic Mastery
         EF: Raises damage for all power attacks
        
    
         AB: Impervious Body
         EF: Resists all incoming damage
         
    
         AB: Armored Fists
         EF: Raises melee attack damage
         
    
         AB: Crimson Armor
         EF: Reduces all incoming damage
         
    
    Heroic Deeds
    ------------
    
         -Defeat 5 foes with a single non Fusion attack
         -Defeat 300 foes
         -Use Ramming Dash 100 times
    
    ________________________________________________________________________________
    
                                 T E A M   B O N U S                       [TMBN]
    ________________________________________________________________________________
    
    Classic Avengers (+15% Max Stamina)
         Captain America, Iron Man, Thor, Hulk
    
    Fantastic Four (+35% Fusion Gain)
         Mr. Fantastic, Thing, Invisible Woman, Human Torch
    
    New Avengers (+10% Resist All)
         Spider-Man, Luke Cage, Iron Man, Iron Fist, Ms. Marvel, Wolverine
    
    X-Men (+15 Max Stamina)
         Wolverine, Iceman, Jean Grey, Storm, Gambit
    
    Thunderbolts (+5% Damage)
         Venom, Green Goblin, Songbird, Pennance
    
    Secret Avengers (+3 Teamwork)
         Spider-Man, Captain America, Luke Cage, Iron Fist, Invisible Woman, Storm,
         Human Torch, Nick Fury
    
    Agents of S.H.I.E.L.D. (+15 Maximum Health)
         Wolverine, Daredevil, Iron Man, Ms. Marvel, Nick Fury, Mr. Fantastic
    
    Femmes Fatale (+5% Damage)
         Jean Grey, Ms. Marvel, Storm, Songbird, Invisible Woman
    
    Masters of Energy (+15% Maximum Health)
         Iron Fist, Gambit, Penance, Nick Fury, Ms. Marvel, Jean Grey
    
    Agile Warriors (+2 to all Attributes)
         Deadpool, Spider-Man, Daredevil, Iron Fist
    
    Bruisers (+5 Strike)
         Ms. Marvel, Thor, Hulk, Luke Cage, Venom, Thing
    
    Natural Leaders (+5% XP)
         Captain America, Storm, Ms. Marvel, Mr. Fantastic, Songbird
    
    Weapon Specialist (+5% Chance to Critical Strike)
         Thor, Captain America, Deadpool, Daredevil, Green Goblin, Gambit
    
    Think Tanks (+15% Maximum Health) 
         Green Goblin, Mr. Fantastic, Hulk, Iron Man, Spider-Man
    
    Martial Artists (+5 Strike)
         Iron Fist, Daredevil, Wolverine, Captain America, Deadpool
    
    Master Minds (+15% Maximum Health)
         Iron Man, Spider-Man, Nick Fury, Mr. Fantastic
    
    Shut Up Already (+15% Maximum Stamina)
         Thing, Deadpool, Spider-Man, Human Torch, Iceman
    
    Natural Forces (5% of Damage Returned as Health)
         Iceman, Jean Grey, Storm, Thor, Human Torch
    
    Pro-Registration (+15% Maximum Health)
         Iron Man, Mr. Fantastic, Ms. Marvel, Deadpool, Spider-Man, Songbird
    
    ________________________________________________________________________________
    
                                  S I M U L A T O R                          [SIML]
    ________________________________________________________________________________
    
    
    Basic Training
    --------------
    
    Bronze: 250000 (250 XP)
    Silver: 500000 (Battle Tested Boost)
    Gold: 100000 (Diluted Boost)
    
    As the name indicates this is a simple Simulator Mission. The heroes are put 
    through a series of combat moves as a tutorial involving different strikes,
    defensive moves, and Fusions. Perform all of the required tasks to achieve the
    gold medal.
    
    
    Heavy Metal
    -----------
    
    Bronze: 25000 (Brain Trust Boost)
    Silver: 50000 (1000 XP)
    Gold: 100000 (Personal Space Boost)
    
    
    
    Heavier Metal
    -------------
    
    Bronze: 25000 (3000 XP)
    Silver: 50000 (6000 XP)
    Gold: 100000 (Momentum II Boost)
    
    
    
    How are De Ducks?
    -----------------
    
    Bronze: 25000 (3000 Ability Points)
    Silver: 50000 (4500 Ability Points)
    Gold: 100000 (Fire Strike II Boost)
    
    
    
    
    Wanton Destruction
    ------------------
    
    Bronze: 25000 (1000 Ability Points)
    Silver: 50000 (Boxer Boost)
    Gold: 100000 (5000 Ability Points)
    
    
    Adrenaline Rush
    ---------------
    
    
    Bronze: 20000 (1000 Ability Points)
    Silver: 40000 (2500 Ability Points)
    Gold: 80000 (5000 Ability Points)
    
    
    Adrenaline Surge
    ----------------
    
    Bronze: 17500 (1000 Ability Points)
    Silver: 35000 (2500 Ability Points)
    Gold: 70000 (5000 Ability Points)
    
    
    
    Countdown
    ---------
    
    Bronze: 20000 (250 XP)
    Silver: 40000 (1000 XP)
    Gold: 80000 (Brawn Trade Boost)
    
    
    
    Search and Destroy
    ------------------
    
    Bronze: 25000 (3000 XP)
    Silver: 50000 (6000 XP)
    Gold: 100000 (Slow, Stead Boost)
    
    
    Command
    -------
    
    Bronze: 25000 (250 XP)
    Silver: 50000 (1000 XP)
    Gold: 100000 (2500 XP)
    
    
    Pinned
    ------
    
    Bronze: 22500 (3000 Ability Points)
    Silver: 45000 (4500 Ability Points)
    Gold: 90000 (Mob Rule Boost)
    
    
    Breakout
    --------
    
    Bronze: 20000 (1000 Ability Points)
    Silver: 40000 (Play to Win Boost)
    Gold: 80000 (5000 Ability Points) 
    
    
    
    
    ________________________________________________________________________________
    
                                 T E A M  B O O S T S                       [TMBS]
    ________________________________________________________________________________
    
    
    
    -------------------------------Advanced Combat----------------------------------
    --------------------------------------------------------------------------------
    
    -Conductive
         
         I: Electric attacks deal 5 more Damage
            (DC Capitol Offense: Destroy the Mercenary Munitions)
    
         II: Electric attacks deal 10 more Damage
             (Guard Duty Hit 'Em High: Destroy Water Tank at 1st Munitions pile)
    
         III: Electric attacks deal 10% more Damage
              (Chemical Plant Cloaked: Defeat Bullseye - Legendary)
    
    -Inferno
    
         I: Fire Attacks deal 5 more Damage
            (Latveria Reactors Room after 3rd Capacitor)
    
         II: Fire attacks deal 10 more Damage
             (Showdown Warp Zone: Defeat She-Hulk - Legendary)
    
    -Disruption
    
         I: +5% damage against Nanite infected foes
            (Prison Hold the Line: Defeat Whirlwind)
    
         II: +10% damage against Nanite infected foes
             (Showdown Warp Zone: Defeat Colossus)
    
         III: +30% damage against Nanite infected foes
              (Prison Going Negative: Defeat Equinox - Legendary)
    
    -Energized
    
         I: Energy attacks deal 5 more damage
            (Chemical Plant Cloaked: Defeat Wonder Man)
    
         II: Energy attacks deal 10 more damage
             (Chemical Plant Faceoff: Defeat Iron Man)
    
         III: Energy attacks deal 20% more damage
              (Ambush Faceoff: Defeat Luke Cage - Legendary)
    
    -Frosty
    
         I: Cold attacks deal 5 more damage
            (NYC Factor Floor: Behind a weapons cache in the red room)
    
         II: Cold attacks deal 7 more damage
             (Convoy Strike Rooftops: Destroy water tower after antennae bridge)
    
         III: Cold attacks deal 10% more damage
              (Showdown Ground Assault: To left bottom of hill after ground whitens)
    
    -Laceration
    
         I: Wounding attacks deal 5 more damage
            (Guard Duty Road Work: Beside large truck at Multiple Man fight site)
    
         II: Wounding attacks deal 10 more damage
             (Chemical Plant Cloaked: Beneath floor of last Smoke Screen site)
    
         III: Wounding attacks deal 10% more damage
              (Prison Riot Gear: Defeat Bullseye)
    
    -Overpower
    
         I: Crushing attacks deal 5 more damage
            (NYC Missing Marvel: Defeat Shocker)
    
         II: Crushing attacks deal 10 more damage 
             (Ambush Faceoff: Defeat Captain America)
    
         III: Crushing attacks deal 20% more damage
              (Prison Hold the Line: Defeat Diamondback - Legendary)
    
    
    ---------------------------------Attribute--------------------------------------
    --------------------------------------------------------------------------------
    
    -Attributes
    
         I: +1 to all Attributes
            (Guard Duty Hit 'Em High: Defeat Prodigy)
    
         II: +2 to all Attributes
             (Prison Hold the Line: Defeat Diamondback)
    
         III: +3 to all Attributes
              (Chemical Plant Cloaked: Defeat She-Hulk - Legendary)
    
    -Focused
    
         I: +1 Focus for faster Stamina refill
            (Latveria Reactors: Defeat Tinkerer)
    
         II: +3 Focus for faster Stamina refill
             (DC Captiol Offense: To left of subway entrance)
    
         III: +5 Focus for faster Stamina refill
              (Wakanda Tribal City: Defeat A-Bomb)
    
         IV: +9 Focus for faster Stamina refill
             (Latveria Reactors: Defeat Tinkerer Legendary)
    
    -Striker
    
         I: +1 to Strike, improving Melee damage
            (Hideout Raid Dock Work: Left end of cargo ship)
    
         II: +3 to Strike, improving Melee damage
             (Hideout Raid Inner Base: Defeat Hercules)
    
         III: +5 to Strike, improving Melee damage
              (Showdown Warp Zone: Defeat She-Hulk)
    
         IV: +20% to Strike, improving Melee damage
             (Latveria Ascension: Defeat Scorcher Legendary)
    
    -Super Tough
    
         I: +1 Body, increasing HP
            (NYC Missing Marvel: Path blocked by crates near sealed door)
    
         II: +3 Body, increasing HP
             (Guard Duty Road Work: Defeat Multiple Man)
    
         III: +5 Body, increasing HP
              (Showdown Ground Assault: Edge of cliff at 1st amplifier)
    
         IV: +25% Body, increasing HP
             (NYC Factor Floor: Defeat Grim Reaper - Legendary)
    
    -Team Tactics
    
         I: +1 Teamwork for more Fusion Damage
            (Latveria Urban Warfare just after finding Black Widow Intel)
    
         II: +3 Teamwork for more Fusion Damage
             (Ambush Faceoff: Defeat Luke Cage)
    
         III: +5 Teamwork for more Fusion Damage
              (Latveria Urban Warfare: Defeat Electro - Legendary)
    
         IV: +9 Teamwork for more Fusion Damage
             (Wakanda Panther's Lair: Defeat Venom - Legendary)
    
    -Wade's Fav: What more do you need to know? Just use it!
         (Showdown Towering Rage: Defeat Nanite Nick Fury - Legendary) 
    
    -Wade's 2nd Fav: +4 to all attributes
         (Showdown Towering Rage: Defeat Nanite Nick Fury)
    
    -Know Who I Am: +10 to body
    
    -Unstoppable: +15% resistance to Impact damage
    
    
    ----------------------------------Basic Combat----------------------------------
    --------------------------------------------------------------------------------
    
    -Destructive
    
         I: +1 damage to Melee attacks
            (Latveria Ascension: After 1st conversation move right top of lift)  
    
         II: +3 damage to Melee attacks
             (Provide 20 Aggressive responses during conversations)
    
         III: +5 damage to Melee attacks
              (Hideout Raid Dock Work: Defeat Spider-Woman - Legendary)
    
         IV: +20% damage to Melee attacks
             (Hideout Raid Inner Base: Defeat Hercules - Legendary)
    
    -Precision
         I: +5% to critical hit on Melee
            (Latveria Reactors: Defeat 8 Cyborg Prototypes)
    
         II: +10% to critical hit on Melee
             (Convoy Strike Truckin': Defeat Lady Deathstrike)
    
         III: +15% to critical hit on Melee
              (Showdown To the Core: Defeat Whirlwind - Legendary)
    
         IV: +20% to critical hit on Melee
             (Provide 80 Aggressive responses during conversations)
    
    -Strike True
    
         I: +5% Melee damage
            (DC Underground Politics: Behind rail above subway wreckage)
    
         II: +10% Melee damage
             (Prison Riot Gear: Defeat Grim Reaper)
    
         III: +15% Melee damage
              (Wakanda Panther's Lair: Defeat Venom)
    
    
    --------------------------------Counter Tactics---------------------------------
    --------------------------------------------------------------------------------
    
    -Battle Tested: Criticals deal +20% damage/ -20% Stamina regeneration
    
    -Boxer: +15% critical, -99% Powers Damage
    
    -
    
    -Brawn Trade: +10% Power Damage, -10% Melee Damage
    
    -Diluted: +20% Stamina regeneration, -5% Power Damage
    
    -Infinity Formula: +20% Stamina regeneration
    
    -Mob Rule: 15% increase in Melee Damage, -15% Focus
    
    -
    
    -Slow, Steady: Immune to stun, reduce Damage dealt by 10%
    
    -Liberty: +20% Power damage
    
    -Security: +20% Melee Damage
    
    
    -----------------------------------Defensive------------------------------------
    --------------------------------------------------------------------------------
    
    -Resist Impact
    
         I: +15% resistance to Impact Damage
            (Latveria Castle Doom: Inside window Latverian Soldier exits from)
    
         II: +30% resistance to Impact Damage
             (Prison Going Negative: Side room after Equinox fight)
    
    -Physicality
         I: +10% resistance to All Physical Damage
            (Showdown Ground Assault: Defeat Wonder Man)
    
    -Adaptive: Reduce all incoming damage by 3
         (Ambush Containment: Defeat Multiple Man - Legendary)
    
    -Deflection 
    
         I: +7% to deflect projectile attacks
            (NYC Missing Marvel: Corner of room Ms. Marvel held hostage)
    
         II: +14% to deflect projectile attacks
             (Hideout Raid Inner Base: Defeat Cable)
    
         III: +21% to deflect projectile attacks
              (Convoy Strike Jacked Up: Defeat Yellowjacket - Legendary)
    
         IV: +28% to deflect projectile attacks
             (Prison Riot Gear: Defeat Grim Reaper - Legendary)
    
    -Evade
    
         I: +3% to evade, avoiding all damage done
            (Provide 4 Defensive responses during conversations)
    
         II: +11% to evade, avoiding all damage done
             (Provide 36 Defensive responses during conversations)
    
         III: +14% to evade, avoiding all damage done
              (Ambush Faceoff: Defeat Captain America - Legendary)
    
    -Riposte
         
         I: When dodging, deal 10% of damage avoided
            (Provide 50 Defensive responses during conversations)
    
    
    -----------------------------------Elemental------------------------------------
    --------------------------------------------------------------------------------
    
    -Ice Strike
    
         I: +1 Cold Damage to each Melee attack
            (NYC Factory Floor: Defeat Grim Reaper)
    
         II: +3 Cold Damage to each Melee attack
             (Ambush Containment: Defeat Firestar)
    
         III: +9 Cold Damage to each Melee attack
              (Base Defense Overloaded: Defeat Bishop - Legendary)
    
    -Dry Heat: +20% to all Fire Damage
    
    -Ionic Attack
         
         I: +1 Energy Damage to each Melee Attack
            (Hideout Raid Dock Work: Defeat Spider-Woman)
    
         II: +3 Energy Damage to each Melee Attack
             (Base Defense Overloaded: Defeat Bishop)
    
         III: +5 Energy Damage to each Melee Attack
              (Ambush Containment: Defeat Dagger)
    
         IV: +9 Energy Damage to each Melee Attack
             (Chemical Plant Cloaked: Defeat Wonder Man - Legendary)
    
    -Fire Strike
    
         I: +1 Fire Damage to each Melee attack
            (NYC Factory Floor: Destroy all 14 pieces of Latverian Tech)
         
         II: +3 Fire Damage to each Melee attack
    
         III: +5 Fire Damage to each Melee attack
              (Chemical Plant Cloaked: Defeat Molten Man)
    
         IV: +9 Fire Damage to each Melee attack
             (Chemcial Plant Cloaked: Defeat Molten Man - Legendary)
    
    -Shock Smash
    
         I: +1 Electric Damage to Melee attack
            (Base Defense Safe Harbor: Defeat Black Widow)
    
         II: +3 Electric Damage to Melee attack
             (Chemical Plant Cloaked: Defeat Bullseye)
      
         III: +5 Electric Damage to Melee attack
              (Showdown Warp Zone: Defeat Firestar)
    
         IV: +9 Electric Damage to Melee attack
             (NYC Missing Marvel: Defeat Shocker - Legendary)
    
    ------------------------------------Fusion--------------------------------------
    --------------------------------------------------------------------------------
    
    -Cape Killer 
         
         I: +50% more Fusion after hitting a boss
            (Chemical Plant Faceoff: Defeat War Machine - Legendary)
         
         II: +100% more Fusion after hitting a boss
             (Provide 56 Aggressive Responses during conversations)
    
    
    -Fusion Star: An additional Fusion Star
         (DC Underground Politics: At the end of the tracks at beginning)
    
    -Fusion Combo
         
         I: Raise Fusion on pop-up, trip, stun by 1
            (Provide 80 Diplomatic responses during conversations)
    
         II: Raise Fusion on pop-up, trip, stun by 2
             (Guard Duty Hit 'Em High: Defeat Prodigy - Legendary)
    
         III: Raise Fusion on pop-up, trip, stun by 3
              (Chemical Plant Faceoff: Defeat Mr. Fantastic - Legendary)
    
    -Hands On
    
         I: Raise Fusion on grappling by 1
            (Base Defense Safe Harbor: Alley next to warehouse before Widow fight)
    
         II: Raise Fusion on grappling by 2
             (Chemical Plant Faceoff: Defeat Iron Man - Legendary)
      
    
    -Kinetic Melee: +3 Energy Melee, +1 Fusion on throws
    
    -Momentum
         
         I: +50% more Fusion on destruction KOs
            (Provide 20 Diplomatic responses during conversations)
    
         II:
    
    -No Mercy: +2 to Teamwork
    
    
    -No Surrender: +3 Energy resistance, +3% to criticals
    
    -Play Rough: +3 Teamwork, +1 Fusion on grabs
    
    -Rebel Yell: +10% resistance to Mental Damage
         (Hideout Raid Inner Base: Defeat Cable - Legendary)
    
    -Synchronized
         
         I: +50% more Fusion on double powers hit
            (Provide 36 Diplomatic responses during conversations)
    
         II: +100% more Fusion on double Powers hit
             (Provide 56 Diplomatic responses during conversations)
    
    -Vay-Yay: +2 Teamwork, +25% Energy Damage
    
    
    ------------------------------------Powers--------------------------------------
    --------------------------------------------------------------------------------
    
    -Draining
    
         I: Absorbs 10% of Melee Damage as Stamina
            (Latveria Castle Doom: As you enter the castle/can't miss)
    
         II: Absorbs 15% of Melee Damage as Stamina 
             (Convoy Strike Rooftops: Defeat Songbird)
    
         III: Absorbs 20% of Melee Damage as Stamina 
              (Ambush Faceoff: Defeat Iron Fist)
         
    -Powerful
    
         I: +1 to Power Damage
            (Hideout Raid Going Deep: Side room in 2nd garage area above shelves)
    
         II: +3 to Power Damage
             (Wakanda Jungle: Just past the security gate after the last cannon)
         
         III: +5 to Power Damage
              (Prison Riot Gear: Defeat Bullseye - Legendary)
    
         IV: +9 to Power Damage
             (Latveria Ascension: Defeat Wizard - Legendary)
    
    -Power Up
    
         I: +5% Damage with Powers
            (Provide 4 Aggressive responses during conversations)
    
         II: +10% Damage with Powers
             (Provide 36 Aggressive responses during conversations) 
    
         III: +15% Damage with Powers
              (Ambush Faceoff: Defeat Iron Fist - Legendary)
    
         IV: +20% Damage with Powers
             (Prison Hold the Line: Defeat Molten Man - Legendary)
    
    -Reserves
    
         I: +18 Max Stamina
            (DC Hallowed Ground: Defeat Titanium Man)
    
         II: +32 Max Stamina
             (Ambush Containment: Defeat Multiple Man)
         
        III: +46 Max Stamina
             (Chemical Plant Faceoff: Defeat Mr. Fantastic)
    
         IV: +100% Max Stamina
             (DC Hallowed Ground: Defeat Titanium Man - Legendary)
    
    
    -----------------------------------Resistance-----------------------------------
    --------------------------------------------------------------------------------
    
    -Fire Proof
    
         I: Resist 15% of Fire Damage
            (Latveria Ascension: Two platforms before boss fight)
    
         II: Resist 30% of Fire Damage
             (Prison Hold the Line: Defeat Molten Man)
    
    
    -Resist Cold
    
         I: Resist 15% of Cold Damage
             (Prison Going Negative: Defeat Equinox)
    
         II: Resist 30% of Cold Damage
             (Ambush Containment: Defeat Firestar - Legendary)
    
    -Resist Crush
    
         I: Resist 15% of Crushing Damage
            (Latveria Urban Warfare ramp after first seeing broken electric lines)
    
         II: Resist 30% of Crushing Damage
             (Showdown Warp Zone: Defeat Firestar - Legendary)
    
    -Resist Electric
    
         I: Resist 15% of Electric Damage
            (Latveria Urban Warfare destroy a Dr. Doom Monument)
    
         II: Resist 30% of Electric Damage 
             (Base Defense Push Back: Defeat War Machine)
    
    -Resist Energy
    
         I: Resist 15% of Energy Damage
            (Chemical Plant Cloaked: Defeat She-Hulk)
    
         II: Resist 30% of Energy Damage
             (Base Defense Push Back: Defeat War Machine - Legendary)
    
    
    -Elementalist
    
         II: Reduce incoming Elemental Damage by 20%
             (Showdown Ground Assault: Defeat Spider-Woman - Legendary)
    
    -Physicality
     
         II: +20% resistance to All Physical Damage
             (Ambush Containment: Defeat Dagger - Legendary)
    
    
    ----------------------------------Special Combat--------------------------------
    --------------------------------------------------------------------------------
    
    -Critical Pain
    
         I: +10% to critical Damage
            (Guard Duty Road Work: Behind truck Thing moves)
         
         II: +25% to critical Damage
             (Guard Duty Road Work: Defeat Multiple Man - Legendary)
    
         III: +40% to critical Damage
              (Convoy Strike Rooftops: Defeat Songbird - Legendary)
         
         IV: +55% to critical Damage
             (Guard Duty Traffic Jam: Defeat Goliath - Legendary)
    
    -Devouring
         
         I: +1 hit point after knocking out a foe
            (Prison Break-In: 2nd area with turrets while chasing Maria Hill)
    
         II: +5 HP after stunning a foe
             (Wakanda Panther's Lair: Defeat Green Goblin)
    
         III: +5 HP after a pop-up
              (Showdown Warp Zone: Behind tubing on right, at path to Colossus)
    
         IV: +5 HP after tripping a foe
             (Ambush Containment: Defeat Colossus - Legendary)
    
    -Elementalist 
    
         I: Reduce incoming Elemental Damage by 10%
            (Wakanda Jungle: Defeat Havok)
    
        
    -
    
    -Second Wind: While blocking, regenerate a small % of HP
         (Showdown Ground Assault: Defeat Wonder Man - Legendary)
    
    -Untouchable
    
         I: While blocking, attackers take 1 damage
            (Provide 20 Defensive Responses during conversations)
    
         II: While blocking, attackers take 3 damage
             (Wakanda Tribal City: Pass waterfall and down spiral steps before boss)
    
         III: While blocking, attackers take 5 damage
              (Showdown Ground Assault: Defeat Spider-Woman)
    
         IV: While blocking, attackers take 9 damage
             (Provide 80 Defensive Responses during conversations)
    
    
    -Vampiric Melee: +4 HP with every Melee attack
         (Showdown Warp Zone: Defeat Colossus - Legendary)
    
    
    ----------------------------------Status Effect---------------------------------
    --------------------------------------------------------------------------------
    
    -Deep Cold
    
         I: 10% to freeze a chilled target
            (Showdown To the Core: Defeat Whirlwind)
    
         II: 25% to freeze a chilled target
             (Convoy Strike Truckin': Defeat Lady Deathstrike - Legendary)
    
    -Killer Instinct
      
         I: +10% to critical Damage on Melee
            (Wakanda Tribal City: Defeat Justice)
    
         II: +25% to critical Damage on Melee
             (Base Defense Safe Harbor: Defeat Black Widow - Legendary)
    
    -Overload
    
         I: 125% more Fusion on trip, stun, pop-ups
            (Hideout Raid Detour: Beside White Star truck at the Blast Door)
    
         II: 200% more Fusion on trip, stun, pop-ups
             (Base Defense Overloaded: In the room where you 1st encounter Bishop)
    
    -Precise Daze: 50% to stun foe on critical
         (Convoy Strike Jacked Up: Defeat Yellowjacket)
    
    -Precise Force: 50% to knockback foe on critical
         (Guard Duty Traffic Jam: Defeat Goliath)
    
    -Stunning Finish
    
         I: Stunned targets take 150% damage
            (Wakanda Panther's Lair: Defeat Green Goblin - Legendary)
    
         II: Stunned targets take 200% damage
             (Wakanda Tribal City: Defeat Justice - Legendary)
    
    
    --------------------------------Superior Training-------------------------------
    --------------------------------------------------------------------------------
    
    -Aggressive Hits: +1 HP per KO, +3 Focus
    
    -Chaotic Melee: +5% to dodge, +1 Strike
    
    -
    
    -
    
    -Focused Chi: +5% to critical, +5% max stamina
    
    -Fueled by Pain: +3 HP per KO, +7% max Stamina
    
    -Hard to Hit: +3% to Dodge, +1 Body
    
    -Hot Head: Resist 5% of Fire Damage, +1 Body
    
    -
    
    -Insight: Raise Power Damage 3%, +1 Focus
    
    -Oppressor: +1 Strike, Melee deals 5 Crushing Damage
    
    -
    
    -Practiced: Raise max Stamina by 3%, +1 Focus
    
    -
    
    -Rock Skin: Melee deals 1 Crushing Damage, +1 Body
    
    -Savagery: Melee deals 3 Wounding Damage, +5 Strike
    
    -Storm Rager: +1 Team, stunned foes take Electric Damage
    
    -Super Soldier: Resist 5% of Impact Damage, +1 to Melee
    
    -Thunder God: Melee deals 3 Electric Damage, +3 Strike
    
    
    --------------------------------Tactical Advantage------------------------------
    --------------------------------------------------------------------------------
    
    
    -Active Learner: Resist 5% of Impact Damage, +3 Focus
    
    -Alien Hunger: +5HP per KO, +7 Body
    
    -Asgardian Vigor: Resist 5% of all damage, +3 Body
    
    -Channel Agony: +7% to Energy Damage dealt, +5 Focus
    
    -Clever Fighter: +1 Teamwork
    
    -Cosmic Battery: +3% to Energy attacks, +5% vs Energy
    
    -Fantastic Team: Raise Fusion gain by 3%, +1 Teamwork
    
    -Feral Rage: Powers deal 3% more Damage, +1 Strike
    
    -Frost Strikes: +5% Powers Damage, +5% to criticals
    
    -
    
    -
    
    -Hot Foot: Melee deals 1 Fire Damage, +1 Focus
    
    -Hungry Melee: +4 to Strike, Melee attacks drain 3 HP
    
    -Lethal Tactics: +5% to Damage, +5% to Criticals
    
    -Living Weapon: +1 to Body, Melee deals 1 Wounding Damage
    
    -Malleable: Raise Power Damage by 3%, +1 Body
    
    -Quick Learner: Raise XP gained by 5%, +3 Focus
    
    -Strategist: Raise max Stamina by 5%, +3 Focus
    
    -Street Scrapper: +5% to stun on Melee, +3 Body
    
    -Thick as a Brick: Resist 3% of Impact Damage, +1 Body
    
    -Weather Mind: +3% Electric Damage, +1 Focus
    
    
    
    ------------------------------------Utility-------------------------------------
    --------------------------------------------------------------------------------
    
    -Experienced 
    
         I: Raise experience points earned by 5%
            (Base Defense Push Back: Near opening created by agents near turret)
    
         II: Raise experience points earned by 10%
             (Convoy Strike Jacked Up: Building after Iron Man's fly by)
    
         III: Raise experience points earned by 15%
              (Prison Jail Break-In: First hall with turrets when chasing Hill)
    
    
    -Mighty
    
         I: Grant Might to the team
            (Ambush Containment: Defeat Colosuss)
    
         II: Grant Super Might to the team
             (Chemical Plant Faceoff: Defeat War Machine)
    
    
    -Patriotic: +10% to all damage
         (Ambush Containment: Defeat Patriot)
    
    -Run Speed
    
         I: Run 5% faster
            (Prison Hold the Line: Defeat Whirlwind - Legendary)
        
         II: Run 12% faster
             (Wakanda Tribal City: Defeat A-Bomb - Legendary)
    
    -Resist Recent: Resist 20% of last damage type
         (Wakanda Jungle: Defeat Havok - Legendary)
    
    -Jackpot
    
         I: 5% chance orbs are multiplied by 10
            (Convoy Strike Truckin': Destroy the red van Lady Deathstrike fight)
     
         II: 5% chance orbs are multiplied by 20
             (Provide 4 Diplomatic responses during conversations)
    
    ________________________________________________________________________________
    
                                    T R I V I A                              [TRVA]
    ________________________________________________________________________________
    
    
    --------------------------------Stark Tower-------------------------------------
    
    Captain America's civilian name is: Steve Rogers
    
    Which hero has never been an X-Man? Daredevil
    
    Electro's real name is: Max Dillon
    
    Gambit's exploding cards are: Kinetically charged
    
    The super-villain named Grim Reaper is: Wonder Man's brother
    
    The Hulk was created in: A gamma ray explosion
    
    The Hulk cannot: Fly
    
    Johnny Storm cannot: Breath in space
    
    The Human Torch is a blood relative of: Susan Storm
    
    Soldiers in the Latverian army do not use: Jetpacks
    
    Luke Cage gained his powers from: An experiment
    
    Which of these villains is a former chemist: Scorcher
    
    The Tinkerer's real name is: Phineas Mason
    
    Whose powers are NOT derived from technology? Whirlwind
    
    In his civilian life Iron Man is: A rich industrialist
    
    Iron Man's real name is: Anthony Edward Stark
    
    Black Widow's abilities include: Espionage experience
    
    In the 1940s, Captain America was: Frozen in ice
     
    By day Daredevil is: A lawyer
    
    Gambit's real name is: Remy LeBeau
    
    Iceman's powers first manifested in: A schoolyard fight
    
    The Invisible Woman can: Create force fields
    
    Tony Stark is a recovering: Alcoholic
    
    Natasha Romanoff is the civilian name of: Black Widow
    
    Nick Fury's secondary strike team in Latveria: Bravo Team
    
    Provides electrical power to Doomstadt: Electro
    
    Cleans up after superhuman-related disasters: Damage Control
    
    What gave Captain America his abilities? Super Soldier Serum
    
    Peter Parker's deceased uncle was named: Ben
    
    Spider-Man is well known for his: Wisecracks
    
    Wolverine's birth name is: James
    
    Wolverine's retractable claws are made out of: Adamantium
    
    Mr. Fantastic gained his abilities from: Cosmic Radiation
    
    Who first taught Storm to contol her powers: Tribal Elder
    
    Storm's parents were killed in a: Plane Crash
    
    
    
    --------------------------Pro Registration Stark Tower--------------------------
    
    
    Reed Richards is known for his: Scientific acumen
    
    After Nick Fury S.H.I.E.L.D.'s new leader is: Maria Hill
    
    Before gaining her powers Ms. Marvel was: An Air Force Pilot
    
    In life, Namorita was: Atlantean royalty
    
    Nitro's ability to explode comes from: Kree Technology
    
    Peter Parker does not have any skills in: Metallurgy
    
    Where is Stamford located: Connecticut
    
    Storm's real name is: Ororo Munroe
    
    The Thing: Is a trained pilot
    
    The Tinkerer's advanced technology derives from: His natural genius
    
    Human Torch and Iceman are: Not related
    
    Lucia von Bardas strikes at New York City from: A barge
    
    Wonder Man's "ionic body" is thanks to: Baron Zemo
    
    Before the Stamford blast, Speeball fights: Coldheart
    
    Ms. Marvel finds the Latverian terror operation: On Roosevelt Island
    
    Who heals more rapidly than a normal human: Wolverine
    
    The Hulk has greater self-control thanks to: Gamma regulators
    
    Bruce Banner has a PhD in: Nuclear physics
    
    Thor is the son of the Earth-spirit Gaea and: Odin
    
    Biologically Thor is half-Asgardian, half: Elder God
    
    Jean Grey is a founding member of the: X-Men
    
    Jean Grey is occasional host to the: Phoenix Force
    
    Songbird used to be a: Super-villain
    
    Deadpool's nickname is the: Merc with a Mouth
    
    Many question Deadpool's: Sanity
    
    Ms. Marvel once was a: Published novelist
    
    Ms. Marvel's real name is: Carol Danvers
    
    Luke Cage had a long running partnership with: Iron Fist
    
    Luke Cage has a child with: Jessica Jones
    
    Luke Cage once had a business called: Heroes for Hire
    
    Iceman is a member of which group? X-Men
    
    Most frequently patrols Hell's Kitchen in NYC: Daredevil
    
    Which super hero is of Cajun descent? Gambit
    
    Gambit has spent time as a: Professional thief
    
    Bishop is from: An alternate future
    
    
    -----------------------------Anti Registration Base----------------------------
    
    Deadpool's powers are derived from: Genetic Experiments
    
    Nitro's explosion was: Seen on live TV
    
    The deaths at Stamford were caused by: Nitro
    
    Shocker attacks his foes with: Vibrating air blasts
    
    Spider-Man's reputation is often debased in: The Daily Bugle
    
    Storm was revered as a goddess: In a region of Kenya
    
    The Thing grew up on: Yancy Street
    
    The Wizard has fough which team many times? Fantastic Four
    
    Rachel Leighton is whose real name? Diamondback
    
    Captain America's shield contains: Vibranium
    
    As a child, Matt Murdock lost his sense of: Sight
    
    Bobby Drake has what sort of powers? Ice
    
    Sue Storm first manifested her powers after: A spaceship flight
    
    Prior to ruling Latveria Lucia von Bardas was: An educator
    
    Luke Cage's "home turf" is: Harlem
    
    Danny Rand was formerly a member of: Heroes for Hire
    
    Capekillers try taking Captain America out with: Tranquilizer darts
    
    The site of Cap's planned rally against the SRA: Lincoln Memorial
    
    S.H.I.E.L.D. agents who've defected to Cap are: The White Star
    
    Invisible Woman is married to which super hero: Mr. Fantastic
    
    The Human Torch gained his powers when he was: 16
    
    Johhny Storm is known for his: Short Temper
    
    Cable's real name is: Nathan Summers
    
    Who helped Cloak master his powers? Tandy Bowen
    
    Colossus discovered his powers when he saved: His sister
    
    Cyborg Lucia Von Bardas attacked which city? New York
    
    Dagger has had previous experience as a: Ballet Dancer
    
    Diamondback relies on what in combat? Advanced Devices
    
    Grim Reaper's real name is: Eric Williams
    
    Hercules wields which weapon? Golden Mace
    
    Who formed the X-Factor Investigations company?
    
    Namorita was a founding member of: The New Warriors
    
    The Shocker's real name is: Herman Schultz
    
    The person wearing the Titanium Man armor is: Unknown
    
    Deadpool often believes that: He's in a comic book
    
    
    
    --------------------------------Fury's Secret Base-----------------------------
    
    LMD stands for: Life Model Decoy
    
    Nick Fury's LMDs are: Robotic duplicates
    
    Hank Pym is able to change his size thanks to: Pym particles
    
    HYDRA's first leader was named: Wolfgang von Strucker
    
    "Rhodey" is a nickname for: James Rhodes
    
    Who was NOT seen being "nanite controlled"? Shocker
    
    Who knows Bullseye's real name? Nobody
    
    Cable posseses the power of: Telekinesis
    
    Colossus was born in: Russia
    
    Tandy Bowen and Tyrone Johnson are: Cloak and Dagger
    
    When fighting enemies, Dagger makes use of: "Light knives"
    
    "Mark Raxton" is the civilian name of: Molten Man
    
    Multiple Man's duplicates are: Organic doubles
    
    Who discovered the Negative Zone? Reed Richards
    
    Elijah Bradly is the Young Avenger known as: Patriot
    
    Prison 42 is located: In the Negative Zone
    
    Spider-Woman joined Anti-Reg forces despite: Being ex S.H.I.E.L.D.
    
    In the past Spider-Woman was a member of: HYDRA
    
    Goliath is: A scientist
    
    Before he was a super hero, Prodigy was: A high school student
    
    Bishop's powers derive from: Latent mutation
    
    Lady Deathstrike has how many adamantium claws? Ten
    
    "War Machine" is the name of a: Starktech armor suit
    
    Stark sets up an ambush at what chemical plant? Geffen-Meyer
    
    The Helicarrier has what radio code name? Skybird One
    
    Number of spikes inside Penance's armor: 612
    
    The hideout invaded by S.H.I.E.L.D. was once a: HYDRA base
    
    Bullseye believes doctors injected him with: A sedative
    
    After Stamford, Speedball's body was found in: Western New York
    
    Derisive term used by some for super heroes: Capes
    
    Iron Fist was raised in the hidden city of: K'un - L'un
    
    Bullseye recently had adamantium bonded to: His skeleton
    
    S.H.I.E.L.D.'s first target at Geffen-Meyer: Cloak
    
    Initially wouldn't take a side in the Civil War: The Thing
    
    Who was recently stationed at Ryker's Island? Robbie Baldwin
    
    
    
    ----------------------------Black Panther HQ------------------------------------
    
    
    Nick Fury once led a group called the: Howling Commandos
    
    Venom's costume is: An alien organism
    
    Who gained their powers from an earthly source? Hulk
    
    Iron Fist's powers derive from: Chi Energy
    
    Real name of the hero currently called Goliath: Bill Foster
    
    Years ago, Songbird was: A pro wrestler
    
    Songbird's powers are based on: High-intensity sonics
    
    Black Panther gained his powers from: A rare herb
    
    Equinox has the ability to: Project ice and fire
    
    Firestar's mutant ability is to project: Microwave Energy
    
    Havok's real name is: Alex Summers
    
    Never used the word "Marvel" in their codename: Rick Jones
    
    Which mutant is related to Havok? Cyclops
    
    Justice's real name is: Vance Astrovik
    
    Who has never been a parent: Angelica Jones
    
    Before her criminal career, Moonstone was: A psychiatrist
    
    Penance was formerly known as: Speedball
    
    Penance is powered by: Pain
    
    Wakanda is located in: Africa
    
    As a child, Cable was raised by: Jean Grey and Cyclops
    
    Thor wields the mystical hammer called: Mjolnir
    
    Jean Grey's powers include: Telekinesis
    
    The name of the main Nanite Control Officer is: Swanson
    
    Who kills Nanite Control Officer Swanson? Venom
    
    Minimum Prison 42 self-destruct delay: Thirty seconds
    
    Access to Prison 42 is possible only via: Portal
    
    LMD control signals will not cross over to: The Negative Zone
    
    The profession of Robbie Baldwin's father: District Attorney
    
    Who arranges a plea bargain for Speedball? Jennifer Walters
    
    NOT considered a critical hub in Prison 42: Engineering
    
    Currently bonded with the Venom symbiote: Mac Gargan
    
    Nick Fury's middle name is: Joseph
    
    Nick Fury lost his left eye in a fight with: His brother
    
    Nick Fury's father was a: Decorated WWI pilot
    
    She-Hulk has a successful career as a: Lawyer
    
     
    
    ________________________________________________________________________________
    
                                  T R O P H I E S                          [TRPH]
    ________________________________________________________________________________
    
    
    -------------------------------Story Trophies-----------------------------------
    --------------------------------------------------------------------------------
    
    
    
    Coaliton of the Willing
    -----------------------
    
    Description: Crash a Castle
    Trophy Type: Bronze
    
    Tips: Defeat the Latveria level in the game
    
    
    Oceans No Longer Protect Us
    ---------------------------
    
    Description: Protect a City
    Trophy Type: Bronze
    
    Tips: Move through the New York City level successfully
    
    
    A House Divided
    ---------------
    
    Description: Defend your leaders
    Trophy Type: Silver
    
    Tips: Protect Washington D.C. from mercenaries and Titanium Man
    
    
    If You're Not With Us
    ---------------------
    
    Description: Choose a side
    Trophy Type: Bronze
    
    Tips: Show your true heroic nature by selecting either Anti- or Pro-Registration
    
    
    Freedom Isn't Free
    ------------------
    
    Description: Raid a hideout
    Trophy Type: Bronze
    
    Tips: Pro-Registration mission 
    
    
    Defending Our Way of Life
    -------------------------
    
    Description: Rescue a hideout
    Trophy Type: Bronze
    
    Tips: Anti-Registration mission
    
    
    All Options on the Table
    ------------------------
    
    Description: Defend a convoy
    Trophy Type: Bronze
    
    Tips: Pro-Registration mission
    
    
    Collateral Damage
    -----------------
    
    Description: Stop a convoy
    Trophy Type: Bronze
    
    Tips: Anti-Registration mission
    
    
    Fallen Star
    -----------
    
    Description: Ambush your opponents
    Trophy Type: Silver
    
    Tips: Pro-Registration mission
    
    
    Iron and Blood
    --------------
    
    Description: Fight back an ambush
    Trophy Type: Silver
    
    Tips: Anti-Registration mission
    
    
    Knowns and Unknowns
    -------------------
    
    Description: Repay a favor
    Trophy Type: Bronze
    
    Tips: Become one of Nick Fury's Secret Agents
    
    
    Alliance Reborn
    ---------------
    
    Description: Break and enter
    Trophy Type: Bronze
    
    Tips: The heroes rejoin forces after finishing exiting the prison
    
    
    Grave and Growing
    -----------------
    
    Description: Free a country
    Trophy Type: Bronze
    
    Tips: Assist Black Panther in freeing Wakanda
    
    
    A More Perfect Union
    --------------------
    
    Description: Finish what you started
    Trophy Type: Bronze
    
    Tips: Defeat the last set of missions taking place in Iceland
    
    
    I'm With Iron Man
    -----------------
    
    Description: Defeat all Act II and III missions as a Pro-Registration team
    Trophy Type: Silver
    
    Tips: Defeat the game after selecting the Pro-Registration side
    
    
    I'm With Captain America
    ------------------------
    
    Description: Defeat all Act II and III missions as an Anti-Registration team
    Trophy Type: Silver
    
    Tips: Defeat the game after selecting the Anti-Registration side
    
    
    Legendary Schism
    ----------------
    
    Description: Defeat all Act I missions on Legendary Difficulty
    Trophy Type: Bronze
    
    Tips: Beat the game on Heroic or Super-Heroic then replay the story making it
          through Act I on the hardest difficulty
    
    
    Legendary War
    -------------
    
    Description: Defeat all Act II missions on Legendary Difficulty
    Trophy Type: Bronze
    
    Tips: Beat the game on Heroic or Super-Heroic then replay the story making it
          through Act II on the hardest difficulty
    
    
    Legendary Alliance
    ------------------
    
    Description: Defeat all Act III missions on Legendary Difficulty
    Trophy Type: Silver
    
    Tips: Beat the game on Heroic or Super-Heroic then replay the story making it
          through Act III on the hardest difficulty
    
    
    Seek and Destroy
    ----------------
    
    Description: Complete all optional mission objectives
    Trophy Type: Bronze
    
    Tips: Five optional objectives are presented in the game. They include (in
          order of appearance)
    
          1) Destroy the turrets on the path to fighting Scorcher and Wizard in
             Latveria: Ascension
    
          2) In the Latveria Reactors stage their are 8 Cyborg Prototypes that must
             be found and destroyed
    
          3) Fourteen pieces of Latverian Technology are ready for destruction in 
             the New York City: Factory Floor mission
    
          4) Before the Deadpool fight in Washington D.C. Capitol Offense your 
             primary objective is to defeat 6 rocket launcher wielding enemies,
             before completing this objective seek out and destroy 4 Mercenary 
             Munition stock piles
    
          5) The Tribal City of Wakanda is being attacked by Teleporter Pods destroy
             all 8 in the level      
    
    
    -------------------------------Co-Op Trophies-----------------------------------
    --------------------------------------------------------------------------------
    
    Rookie Squad
    ------------
    
    Description: Comlete a map in Co-Op
    Trophy Type: Bronze
    
    Tips: Go on-line or same room and fight through a map with other players. All 
          you need is another controller and it is possible to do this solo. 
    
    
    Experienced Allies
    ------------------
    
    Description: Complete 8 maps in Co-Op
    Trophy Type: Bronze
    
    Tips:
    
    
    Decorated Veterans
    ------------------
    
    Description: Complete 24 maps in Co-Op
    Trophy Type: Bronze
    
    Tips:
    
    
    Heroes Unite
    ------------
    
    Description: Perform 10 Fusions with another player-controlled hero in a Co-Op
                 game
    Trophy Type: Bronze
    
    Tips:
    
    
    
    
    
    ----------------------------Collectibles Trophies-------------------------------
    --------------------------------------------------------------------------------
    
    Costume Collector
    -----------------
    
    Description: Unlock 23 alternate costumes
    Trophy Type: Bronze
    
    Tips:
    
    
    Distinguished Service
    ---------------------
    
    Description: Collect 50 Team Boosts
    Trophy Type: Bronze
    
    Tips: Check out the Team Boosts section of this guide for a list of boosts
    
    
    Extraordinary Heroism
    ---------------------
    
    Description: Collect 125 Team Boosts
    Trophy Type: Bronze
    
    Tips: Check out the Team Boosts section of this guide for a list of boosts
    
    Above and Beyond
    ----------------
    
    Description: Collect 200 Team Boosts
    Trophy Type: Silver
    
    Tips: Check out the Team Boosts section of this guide for a list of boosts
    
    Listening In
    ------------
    
    Description: Collect 30 Audio Logs
    Trophy Type: Bronze
    
    Tips: There are 38 total Audio Logs in the game. The location of each is
          detailed in the Collectibles section
    
    
    Superior Intel
    --------------
    
    Description: Collect 125 Dossiers
    Trophy Type: Bronze
    
    Tips: There are 171 total Dossiers in the game. Some Dossiers are found in the 
          game while others are unlocked by getting new characters and/or character
          costumes
    
    
    Potential Evidence
    ------------------
    
    Description: Collect 10 Concept Art Bundles in HQ maps
    Trophy Type: Bronze
    
    Tips: The Art Bundles are easily found at the headquarters.
    
    
    
    
    
    -------------------------------Trivia Trophies----------------------------------
    --------------------------------------------------------------------------------
    
    Trivia Buff
    -----------
    
    Description: Correctly answer 15 Trivia questions
    Trophy Type: Bronze
    
    Tips: Check out the Trivia section of this guide for all the answers.
    
    
    Trivia Team-Up
    --------------
    
    Description: Score 30 Trivia Fusions
    Trophy Type: Bronze
    
    Tips:
    
    
    Trivia Genius
    -------------
    
    Description: Earn all Trivia rewards
    Trophy Type: Bronze
    
    Tips:
    
    
    
    
    -----------------------------Simulator Trophies---------------------------------
    --------------------------------------------------------------------------------
    
    Sim Team-Up
    -----------
    
    Description: Earn Mission Succeeded on a Simulator Mission in Co-Op and return
                 to the Simulator menu 
    Trophy Type: Bronze
    
    Tips:
    
    
    Sim Amateur
    -----------
    
    Description: Earn 4 Bronze Medals from Simulator Missions
    Trophy Type: Bronze
    
    Tips:
    
    
    Sim Expert
    ----------
    
    Description: Earn 8 Silver Medals from Simulator Missions
    Trophy Type: Bronze
    
    Tips:
    
    
    Sim Champion
    ------------
    
    Description: Earn 12 Gold Medals from Simulator Missions
    Trophy Type: Bronze
    
    Tips:
    
    
    
    
    -------------------------------Combat Trophies----------------------------------
    --------------------------------------------------------------------------------
    
    Back In Action
    --------------
    
    Description: Perform 10 revivals
    Trophy Type: Bronze
    
    Tips: When a hero is KO'd use a reserve health pick up to bring the fallen 
          teammate back into action. The revival is accomplished by pressing R1 and
          the button corresponding to the fallen hero.
    
    
    Tactical Training
    -----------------
    
    Description: Perform all 5 recommended training Fusions in Latveria
    Trophy Type: Bronze
    
    Tips:
    
    
    United We Stand
    ---------------
    
    Description: Earn 20 high scores for each type of Fusion: Targeted, Guided, and
                 Clearing
    Trophy Type: Silver
    
    Tips:
    
    
    Powers of Two
    -------------
    
    Description: Perform all Fusions by combining every available pairing of 24 
                 heroes
    Trophy Type: Gold
    
    Tips:
    
    
    Melee Training
    --------------
    
    Description: Comlete all melee training goals listed on the Stats page
    Trophy Type: Bronze
    
    Tips:
    
    
    Power Training
    --------------
    
    Description: Comlete all Power Training goals listed on the Stats Page
    Trophy Type: Bronze
    
    Tips:
    
    
    Every Trick In The Book
    -----------------------
    
    Description: Complete all combat mastery goals listed on the Stats page
    Trophy Type: Silver
    
    Tips:
    
    
    ---------------------------------Miscellaneuous---------------------------------
    --------------------------------------------------------------------------------
    
    
    
    Mission Acomplished
    -------------------
    
    Description: Topple a dictator
    Trophy Type: Bronze
    
    Tips: Destroy a Doctor Doom Monument in Latveria, the first one is standing in
          a clearing before the Electro fight
    
    
    Old Friends
    -----------
    
    Description: Have 10 special conversations between characters with a history
                 while in a HQ map
    Trophy Type: Bronze
    
    Tips:
    
    
    Undefeated Heroes
    -----------------
    
    Description: Defeat 12 mission bosses on Super Heroic or Legendary Difficulty
                 without revival or map reload
    Trophy Type: Silver
    
    Tips:
    
    
    Immortal Heroics
    ----------------
    
    Description: Defeat 25 maps on Super Heroic or Legendary Difficulty without 
                 revival or map reload
    Trophy Type: Gold
    
    Tips:
    
    
    
    Uncontained Aggression
    ----------------------
    
    Description: Your or other players on your team must destroy 250 health 
                 containers
    Trophy Type: Bronze
    
    Tips: This will be achieved quickly maybe even before leaving Latveria.
    
    
    ________________________________________________________________________________
    
                                L E G A L I T I E S                         [LGLS]
    ________________________________________________________________________________
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    
    E-mail: oldschoolwv312 at yahoo dot com
    Copyright 2009 Jason Fryer a.k.a oldschool312