Marvel Ultimate Alliance 2
Created 9-15-2009
Version 0.99
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TABLE OF CONTENTS
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Introduction...........................................[INTD]
Version History........................................[VSHY]
Walkthrough............................................[WLKT]
Latveria..........................................[WLK1]
Stark Tower 1.....................................[WLK2]
New York City.....................................[WLK3]
Stark Tower 2.....................................[WLK4]
Washington D.C....................................[WLK5]
Stark Tower 3.....................................[WLK6]
Pro Registration..................................[WLK7]
Anti-Registration.................................[WLK8]
Off the Leash.....................................[WLK9]
Fury HQ...........................................[WLK10]
Ryker's Island....................................[WLK11]
Fury HQ...........................................[WLK12]
Wakanda...........................................[WLK13]
Iceland ..........................................[WLK14]
Characters.............................................[CHRS]
Collectibles...........................................[CLLS]
M'Krann Crystals....................................[CLMK]
Gamma Regulator ....................................[CLGR]
Asgardian Rune......................................[CLAG]
Latveria............................................[CLLV]
Stark Tower 1.......................................[CLS1]
New York City.......................................[CLNY]
Stark Tower 2.......................................[CLS2]
Washington D.C......................................[CLDC]
Stark Tower 3.......................................[CLS3]
Pro Registration....................................[CLPR]
Anti-Registration...................................[CLAR]
Secret Hideout......................................[CLSH]
Prison .............................................[CLPN]
Secret Hideout 2....................................[CLFH]
Wakanda.............................................[CLWK]
Showdown............................................[CLSD]
Team Bonus.............................................[TMBN]
Simulator..............................................[SIML]
Team Boosts............................................[TMBS]
Dossiers...............................................[DSSR]
Trivia.................................................[TRVA]
Trophies...............................................[TRPH]
Legalites..............................................[LGLs]
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I N T R O D U C T I O N [INTD]
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I have been anticipating this games release since beating the first Ultimate
Alliance in November of 2006. This guide will contain a story walkthrough that
can help you move past any difficult moments you may have. The game is not too
difficult to beat (you are a team of powerful super heroes) so you are probably
reading to get tips on trophies or finding some of the numerous collectibles in
the game. Whatever the reason, you should know that the guide was written while
playing the PS3 version of the game. It is likely that the Xbox 360 version is
identical. The Wii, DS, PS2, and PS3 versions, however, are dramatically
different. The guide was made playing on Normal difficulty with the exception
of the Anti-Registration missions being written based on Legendary. Thanks for
reading.
If you want more super hero team up action check out Marvel Ultimate Alliance
(the first one). By now it is very inexpensive and a blast to play.
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V E R S I O N H I S T O R Y [VSHY]
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Version 0.1
-Submitted 9-15-2009
-Guide outlined
-Walkthrough up to Latverian Castle
Version 0.40
-Submitted 9-20-2009
-Walkthrough complete (Pro-Reg)
-Walkthrough still needs some formating
-Trivia answers added
-Other sections at early stages
Version 0.90
-Submitted 9-29-2009
-Anti-Reg walkthrough added
-Trivia section complete
-Collectibles listed, retracing steps to make sure notes are accurate
-Characters section now has all powers/abilities and heroic deeds
-Team Bonuses complete (I think)
Version 0.99
-Submitted 10-4-2009
-Collectibles section complete
-Team Boost section almost complete (few heroic deeds to complete)
-Characters Section List complete (will add analysis in future)
-Trophy List complete (Tips in progress)
-Simulator requirements added (tips to come)
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W A L K T H R O U G H [WLKT]
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LATVERIA [WLK1]
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The Alliance begins in Latveria loosely based on the Secret War (not to be
confused with Secret Wars) comic. Nick Fury is a NPC teamed with Captain America
Spider-Man, Iron Man, and Wolverine. After the opening cinematic the team finds
themselves attacked by Latveria military on a bridge. Try out a few of the
characters to find the one you like (or pick your favorite) and work to defeat
the guards using a variety of powered and/or non powered attacks.
At the end of the street Fury sees a few gunners. The gunners have laser sights
and Fury notes should be a priority for elimination when in a fight. Further
down the street Fury's communication to Bravo team is being blocked. Defeat the
group of soldiers then head up the platforms on the right learning that the
triangle button is for jumping/swinging/flying.
Black Widow has left an intel drop nearby. The navigation system, activated by
pressing R3, displays arrows that will guide the team to the drop site. At the
bottom of the next set of stairs a short cinematic has a team of Latverian
guards appear. A gate closes behind them trapping the guards for the heroes to
dismantle. Once the Latverians are defeated destroy the barrier and get the
Dossier in the alley to the left. The drop point is just ahead but the team runs
into an ambush. Numerous enemies appear but the heroes learn to use Fusion
attacks. Try out a couple fusions on the Latverian bots then listen to the
audio tape. Black Widow reveals a large power source exits in town. Find and
destroy it to make the team's subsequent progress easier.
Drop from your position. At the next ramp going up defeat the two enemies and
move to the left to find a Team Tactics Team Boost. At the top of the ramp
defeat the enemies and Fury will warn the team to watch for broken electrical
lines that can cause damage. Drop below and use the ramp ahead to find another
team boost across the bridge. Move to ground level and continue the search for
the power source. Another big fight occurs at the Doom Monument (destroy it for
a trophy). Use a fusion (Cap and Wolverine works well) to take out the guards.
At the end of the street is a church that seems to contain the energy source.
As the team approaches a group of bots exits the buiding. The game mentions
targeted Fusions can be good for bosses and can be aimed using the left stick.
Defeat the bots and enter the church to find Electro.
Despite what Electro says I doubt the following preview of his abilities will be
free of "charge", otherwise you would just be fighting Max Dillon. Electro uses
his ability to control electric currents to his advantage in this fight.
Controlling Spider-Man use his targeted Fusion with Wolverine for very good
damage. When a Fusion is not available attack with Caps' shield bash or
Wolverine's melee powers. As Electro's health decreases he will attempt to
recharge using the capacitors in the room. When he begins to heal destroy the
source of his recharge then continue the fight. Wolverine can quickly destroy
the source of Electro's healing. Not that you will need it but having a healing
unit in reserve will guarantee a victory. With Electro blacked out, exit through
the door.
The cinematic has some background for why the team is even in Latveria (for
more read Secret War). Around the corner is a small group of enemies. After
defeating them look to the open area at the bend of the curve for an audio diary
and Dossier. The enemies ahead have a turret they think will help. Destroy the
automated gun then the operators. Bust through a gate to find some shield
wielding enemies. The shields can be removed by initiating a grab with square
then repeatedly tapping the button until the shield is removed. Defeat the guys
with shields and bust through the gate entering the woods.
Ahead the path forks but the heroes can only go left. A helicopter with a lot
of fire power is at the edge of the cliff. Push forward using block when
necessary while trying to avoid too much damage. The helicopter will fire
grenades that do not explode upon impact. Pick a couple up and hurl it at the
helicopter to bring it down. Alternatively fire some ranged attacks at the
helicopter for a more heroic defeat. At the top of the next path sits an
elevator guarded by a large group of enemies. A clearing fusion will take out
several in one attack (Iron Man and Wolverine). Once the Latverian guards are
out its time for the first user defined dialogue point. Your choice will effect
the types of bonuses recieved.
At the top of the elevator Fury says go left, instead move to the right to
pick up a Dossier, Team Boost, and an individual Body Bonus. Return to the
elevator and do as Fury initially asked. Ahead will be some enemies with shields
and a turret on either side of the bridge. Take out the turrets with a ranged
attack then defeat the guards only for one to escape and activate an energy
force field to block the path. Push the large metal object conveniently placed
on the left into the force field's path. Move into the room and defeat the
single enemy. Press the button on the console to deactivate the force field.
Ahead is another battle against a large number of enemies. The game recommends
guided Fusions for scattered enemeis. Switch to Wolverine or Cap and combine
their abilities to eliminate lots of Latverians with a guided Fusion.
At the end of the hall the team will be bombarded from above by explosive
attacks. Avoid them while defeating the soldiers. Grab the team boost and
continue foward. The final two turrets from the objective unlocked earlier are
on either side of the bridge. Ahead you may be able to see Wizard and Scorcher
standing in front of a gate. They are the ones that were attacking with the
explosives. The next open area before them though, the team faces another
arge group of enemies. Cap and Iron Man's Fusion takes these bots out quickly.
Scorcher is first up in this mini-boss fight. (I say mini-boss because these two
aren't exactly top tier super villains). Wizard will stay in the background and
attack from a protected distance. Focus on Scorcher with melee attacks (Cap's
shield/Wolverine). Once enough damage is done to Scorcher he retreats and Wizard
enters. Wizard will also bring numerous bot friends to aid his attacks. They can
be ignored. Focus on Wizard and use Wolverine-Spider-Man's targeted Fusion for
a great deal of damage. Wizard will be fairly incapacitated. Finish off Wizard
or attack some of hit bot friends to building up another fusion. Once you decide
to put Wizard out of his misery, Scorcher reenters the fight. A few more bashes
from a shield should take him down for good. The door they were protecting is
sealed tight. It is rigged to open only with Wizard's guantlets. Approach the
door and press square to exit. The cinematic will take care of the rest.
Wolverine and Spider-Man are sent off to find Bravo team. Now more characters
are available (Cap and Iron Man are locked out). Select your favorites and enter
the battle. Fight your way down the ramp and up the next one to the two shield
projectors. Move to one then press and rapidly tap Square. Repeat for the
second projector. Once their protection has been removed smash them. Enter the
castle and fight your way down the hall and exit to the outside again. Here the
team encounters a stonger version of the Latverian soldiers but they are still
no match for this super hero team. Fight off the large group of enemies (try
another/new fusion) and reenter the castle picking up the Team Boost. Inside
the team needs to clear out the security control room. Surprisingly clearing
fusions work well to clear out the room. Exit and move down the hall to the
right.
The new objective is to disrupt 3 radio jammers. First move the large cylinders
in the room over the lit up cirlces. Doing so will disable the force fields
allowing you to pick up your first M'Krann Crystal Fragment. The other gate
leads to a fight with more soldiers. Fury will mention the inreased abilities of
the enemies and that taking out the enemy leader will be of benefit. The next
hall has intermittent lasers blocking the path. When the green beams in front
of your hero disappear move forward. As the team proceeds over a bridge you can
see the Alpha Team fighting soldiers below. Use the cylinder in the next room to
open a gate on the right to find an Asgardian Rune and audio log. Exit to the
outside and locate the jammers. Remove the plating then destroy them.
Clearing Fusions work well at the jamming site. Exit via the elevator.
The elevator leads to the Reactors. Move forward and grab the Strike Upgrade in
front of the Tinkerer. The next room has a short cinematic that reveals enemies
being activated. Clear the room and grab the Dossiers on either side of the
steps. As the team descends the spiral stair case Black Widow states that 3
Capacitor Locks have been identified and must be activated. Attack either side
of the lock until both curved portions lower. Inside the room with the first
set of capacitor locks the team can also begin a optional objective. In the
corner of the room is a Cyborg Prototype encased in glass. Attack the glass to
release the enemy then defeat him. There are 8 such Prototypes throughout the
Reactor area. Two more Prototypes and a focus upgrade are located in a side room
to the site with the second set of capacitor locks. At the final capacitor lock
room a Prototype is in the corner as well as two in a side room near the Gamma
Regulator (to unlock Hulk).
With all three Capacitor Locks dealt with exit and move down the spiral stairs.
At the bottom there should be an easily found Team Boost. Use the controls to
the right of the door to enter the next room. Inside you will find the last two
Cyborg Prototypes, a Dossier, and Audio Log. Use the door controls to enter the
next room and a discussion with the Tinkerer. Clear the room of the Tinkerer's
minions and exit. This room contains plenty of bots to attack. Fight off as many
or as few as you like. The goal is to deactivate the Reactor Shielding. Move
to either side of the reactor on the left and pull out the blocks on either side
to open the reactor for destruction. Once both blocks are pulled from the wall
attack the center of the core. The objective is complete its time to leave...
Except for the giant Tinkerer bot that enters. The key to defeating Tinkerer is
to target the legs of the robot. Targeted fusions can work well for destroying
each leg. There will be enough bots in the area to build additional Fusion as
well. Once each leg is destroyed Tinkerer goes down and the team arrives at
Stark Tower.
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Stark Tower 1 [WLK2]
================================================================================
There are no enemies to fight in Stark Tower. Instead the Tower is considered
a headquarters that presents alternate activities to pass the time. The
Simulator located near Black Widow allows the team to replay old missions or try
Challenge discs. A review computer will let you read Dossiers, view Art/Movies,
and Listen to Audio Logs. The Triva console will have questions that can be
answered for XP and Trophy awards. Located inside a headquartes will also be
numerous colletibles to find. In fact Stark Tower has a 2 Sim Discs (Basic
Training and Command), a Latverian Art Bundle, 2 Dossiers, and an Audio Log.
There is also a secret Teamwork upgrade only available by using Iron Man. Select
Iron Man for your team and activate a secret button on the column to the left of
the stairs leading to the platform opposite the site of the Simulator. Finally,
there are several heroes around the Tower: Thor, Spider-Man, Black Widow,
Wolverine, and Justice. Find each one and discuss a few topics to gain bonuses
based on answers (Aggressive, Diplomatic, Defensive). Special conversations
exist between Daredevil-Black Widow and Wolverine - another X-man (Gambit,
Storm, Jean Grey, Iceman). When ready to move on go to the center of the room to
find the Next Mission console.
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New York City [WLK3]
================================================================================
Move straight ahead and push the train car to knocked down the boards blocking
the path. When the path turns right look straight ahead and destroy the boards
blocking the path to find a Focus upgrade. With the Focus upgrade in hand take
the first right after defeating the enemies. You can push another train car into
a missile cache for a few quick kills. Behind some crates across from the
outhouses is a M'Krann Crystal Fragment. Continue forward to find a Dossier
at the next turn. The power supply for the force field is just ahead. In front
of a train car before the power supply is an Audio Log. The power supply is
guarded a few enemies (nothing any team can not handle). Move to the source of
the force fields power then press and rapidly tap Square. This will destroy the
force field providing access to the door. Before returning to the door pick up
the Gamma Regulator in the side room.
Once back at the previously blocked door enemies flood the room. Once they are
defeated press forward and enter the room with the partially opened door. Inside
the team finds Ms. Marvel was captured by Shocker? (He must of had some help).
Use a couple of Targeted Fusions to take out Shocker then release Ms. Marvel. To
repay your kind deed Ms. Marvel agrees to join the team. Along the path out
numerous bots fall from the ceiling. Once the robot Ambush is repelled move to
the elevator that leads to the factory.
Exit the elevator and get the Asgardian Rune behind you. In the corner of the
next room is a Dossier. The Factory floor houses weapons caches that the heroes
must destroy. A total of 6 can be found between the floor and upper areas of
this room in the factory. Move to a cache and hit it 2-3 times. It will be
consumed with fire and explode. The resulting blast will kill nearby enemies and
possibly damage the heroes so move away after the blaze begins. Once the
munitions are destroyed drop to the ground floor and fight of the invading bots.
Use the navigation system to locate the Tech Criminals. Grim Reaper stays to
fight as Shocker and Diamondback flee.
When Grim Reaper is on the move, darting around the area, he is invincible (as
noted by the change in tint of his health meter). If you have a Fusion available
use it. Juggernaut and Captain America's Targeted Fusion does some good damage
(I'm sure there are others as well). This fight is not too difficult due to the
simplistic attacks of the boss. He is mostly a melee attacker with a good charge
move. Robots will enter the fight at times, they are little more than a minor
annoyance that can be used to replinish the Fusion Meter. As with a lot of
fights strong attack characters will work well.
After the fight use the ramp to reach the upper level. Unfortunately a couple
of goofballs are rolling explosive barrels down it. Avoid the barrels and enter
the next room. The floor is boarded up. The team can move to the platform above
the floor and attack the console to release the crate or if someone on the team
has a ground pound type move (Thing, Juggernaut, Ms. Marvel) you can bust
through the floor. The next two rooms contain lots of enemies and 14 different
pieces of Latverian technology that can be destroyed to meet a bonus objective.
Twelve of the pieces of technology are in the first room. The last two are in
a room accessed via a walkway above ground level (have a flier on the team).
Inside this room there is also an Audio Log and a boarded up floor. Bust through
the floor to find a Gamma Regulator. Use the console to open the door and
encounter Diamondback.
Diamondback is accompanied by Lucia Von Bardos, four Cannons attacking the city,
Scorcher, Wizard, Shocker, and a few lesser enemies. The Super Villains are
manning the cannons. First move to each cannon and destroy the green lights at
its base. When all three lights are out the villain inside exits. From this
point the easy thing to do is defeat the displaced villain before moving to the
next cannon. Alternatively, you can destroy all cannons and fight all four
villains at once. If you fight them all at once a guided Fusion can be of great
benefit. Upon the defeat of the four villains Bardos takes control of them and
has them circling around her in green orbs. When a green orb disappears from a
villain move to there and attack. Bardos will then remove the other enemies from
the battle field and attack. Use targeted Fusions on her to deplete her health
quickly. Once 1/4 of her health is gone she returns to the center and the
villains circle her again. Repeat the process until she is defeated.
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Stark Tower 2 [WLK4]
================================================================================
This is another headquarters that has several collectibles and conversations.
The available heroes are Songbird, Iron Man, Captain America, and Ms. Marvel.
Captain America has a special conversation with Iron Man and surprisingly enough
Iron Man has a special conversation with Captain America. Have on on your team
then find the other and switch out after the discussion.
================================================================================
Washington D.C. [WLK5]
================================================================================
The team is dropped in front of the Capitol Building in D.C. Defeat the invading
enemies to protect the Capitol. Before continuing down the intended path search
out an Audio Log, Dossier, and Strike upgrade in the area around the steps. The
path ahead is littered with bombs. Just run by them and watch for the helicopter
to crash ahead taking out a couple of NPCs. Mercenaries will rush the crash
site. Fight them off and a mini-cinematic shows some enemies firing rockets at
the heroes. Move to their location and ask them to stop. There are a total of
6 rocket wielding mercenaries to take out. Additionally the mercenaries have
four munitiion caches in the area (at the base of the steps, near the central
statue, across from the Mercenaries large van, and beside some police cars on
the side opposite the stairs). Find the munitions first because once the last
rocket carrying enemy is gone the next fight immediately begins. Enjoy the
Deadpool cinematic.
Ready for a boss battle suckers? Deadpool is not too formidable a foe. He will
attack with guns and katanas as expected. If you have two Fusions built up they
will work perfectly here. Utilizing two targeted Fusions will deplete his health
to at least half. From this point use your favorite/most powerful powers to
convince Deadpool to join the alliance. After the fight grab the Boost next to
the stairs and enter the subway.
Straight ahead are two collectibles (Boost and Upgrade). Take the stairs down
and fight off the enemies as the subway wrecks. Continue forward to encounter
a cinematic where a mercenary has taken an elected official hostage at Titanium
Man's request. Clear the room of enemies then exit through the door near the
explosion. Fight your way down the hall, through a break room, and into a
scenic park(ing) garage. Once in the parking garage take the first set of steps
to the left to find a M'Krann Crystal Fragment and Audio Log. Fight your way
through to the end of the garage and face Titanium Man. A couple of targeted
Fusions will make short work of the boss. When Titanium Man flees the senator
is rescued. Deadpool believes the government official looks familiar but I'm not
sure why. Deadpool is now a playable character.
The heroes meet back up with Titanium Man near the Lincoln Memorial. Titanium
Man will attack using a mixture of melee and ranged abilities. The annoying part
of this battle is the disc he throws that slows down the heroes movements. There
will also be times his health meter turns silver making him invincible. Do not
waste a fusion during these periods. Titanium Man now will show his ability to
disappear. When he is invisible watch for where the attacks are coming from.
Move to that area and use an area/crowd control attack to make him appear. After
approximately 1/4 of his health is gone Titanium Man will move to the front of
the battle ground and create a couple of turrets to do some of his dirty work.
From this point on Titanium Man will use a full arsenal of attacks. The heroes
will face a mixture of his slowing disc, multiple energy shot, melee attacks,
turrets, invisibility, and armed guards. When he only has about 1/4 of his
health remain Titanium Man will move to the center of the area. Use any fusions
you have to take him and his minions out. If no Fusion is available continue to
use powers (direct melee punches are not very successful) until Titanium Man is
down.
The following cinematic sets the stage for the Civil War split among the heroes.
================================================================================
Stark Tower 3 [WLK6]
================================================================================
The SHRA is on its way. Cage and Reed are arguing about its merits. The team
must should meet with both sides to discuss each groups views on the act. Also
Bishop and Spider Woman are present to explore the intricacy of the decision a
little further. Before or after the coversations be sure to get the Dossiers and
Audio Logs scattered about. Reed and Sue have a special coversation. Once you
have made up your mind move to the central console and activate it. The SHRA
comes into effect immediately. Move to the lift the S.H.I.E.L.D agent arrive on
to make your choice. Maria Hill is on the floor below and has the paper work
required for your registration. Talk with her then decide to Register or Rebel.
If Registration is the answer walk toward Maria Hill otherwise head toward the
door.
================================================================================
Pro-Registration [WLK7]
================================================================================
Stark Tower
Patriot is distraught about your decision and enters the room. Hill gives you
your first assignment as "legitamite" heroes: convice Patriot to register or
take him down. Patriot will attack with a melee shield uppercut and a ranged
attack with ninja stars. When Patriot is officially under arrest Reed enters and
you have unlocked Iron Man, Mr. Fantastic, and Songbird for use.
The team arrives in familiar surroundings. Find the collectibles lying around,
answer the new trivia questions, and converse with your fellow Pro-Registration
sell outs. Special conversations include: Iron Man - Maria Hill, Mr. Fantastic-
Iron Man, Iron Man/Invisible Woman - Mr. Fantastic, and X-Men - Bishop.
Hide Out Raid
The Cap's team may be receiving a shipment to aid their fight, Bishop's idea
is to destroy the cargo before it can be used against the Pro-Reg side. The ship
contains five pieces of cargo that need to be destroyed. They are not hard too
find nor difficult to destroy. Be sure to get the Team Boost on the left end of
the ship. When the cargo is destroyed exit the ship and move through the newly
opened gate. Defeat some White Star soldiers and watch for the truck to exit
the garage and explode. Move around the corner to the wrecked vehicle and fight
your way to a meeting with Black Widow. She plans to infiltrate the base while
your team uses a less stealthy method of entry. Continue the fight (now the
soldiers have grenades) until you see Spider Woman flee. Look in the right
corner of this area for a M'Krann Crystal Fragment then give chase to Ms. Drew.
A set of stairs leads to the hideout entrance and just below those stairs is a
a Focus Upgrade. Once through the door clear the initial room and exit to the
next. A cinematic shows a White Star truck leave and Spider Woman steps to the
foreground. She says that she has sealed the base and the only way in is through
her. Spider Woman is a surprisingly easy opponent. Her main attacks are her
venom blasts used from a distance. It is quite easy to get close to her with a
melee powered hero and attack. Iron Man and Reed both have quality up close and
personal powers. Fusions work really well too. Though a clearing Fusion is not
perfect for the situation (it was the primary type available with the active
team) it still worked well to remove large amounts of health. Once Spider Woman
realizes she is close to defeat some White Star soldiers appear only to allow
your team to build up another fusion. With Spider Woman in custody bypass the
sealed door thanks to a path found by Black Widow.
Defeat a few enemies in the next room only to have the wall explode and more
enter. At least we have an easy path out now. Grab the Spider Woman Dossier
under the stairs and continue. Once through the broken wall fight your way to
the stairs on the other end of the room. At the top there is a hall with several
White Star soldiers. Destroy the nearby crates to find a Gamma Regulator. At the
end of the hall activate the switch that will open the door to a large fight in
a break room/cafeteria. The next room (seems to be a kitchen) has a Strike
Upgrade on the right side. Press forward defeating more enemies but this next
room's exit is guarded by two turrets on either side of the door. The team
passes over a bridge connecting two buildings in search of a way to deactivate
the force field protecting the blast door. The blast door force field is
controlled by a console with four panels. The panels must be activated in proper
sequence to turn the barracade off. From left to right, activate the panels in
this sequence: 1, 3, 2, 4. The shield is now down.
Exit the force field control room only to have the bridge destroyed. Defeat the
enemies below then grab the Boost next to the large truck. Destroy the
generators on either side of the door and it will open, so to speak. Now just
defeat all the White Star soldiers until you reach the end of the road.
The team has now entered the Anti-Registration base. Fend off the initial wave
of guards and Black Widow will open the path to the left. Defeat more enemies
and the path is opened again. Along the way a multitude of robots will attack
in a small corridor. Defeat them and grab the Audio Log and Body Upgrade in the
side room on the right. At the end of the path activate the console to the left
of the stairs to open the door. Inside the room is some office space and a
Dossier. Exit to the garage. Follow the path to a point where a cinematic has
Bishop leaving the team. After the cinematic exit via the elevator to move
further into the Anti-Reg hideout.
The entrance to the Inner Base is guarded by several White Stars and couple of
turrets. They are no trouble. One of the doors is stuck open. Enter and watch
for the flames from the sides of the wall. At the end of the next walkway the
team gets a glimpse of Hercules. He hides behind a sealed door so enter the room
on the left. Lots of bots will enter from either side of the room. They are at
worst two hit kills right now. Move down the hall and enter the next room. Grab
the Hercules Dossier then the first of two security switches. While crossing the
clear bridge ahead the heroes will be attack by guards above with grenades and
face a frontal assault on the bridge. Ignore the grenades and defeat the foes
in front of you. Cross another bridge with flames shooting out from the walls
and the team will encounter Hercules for a fight this time.
Hercules begins the skirmish by tossing missiles towards your team. Avoid them
while rushing his position. As you get close a cinematic shows Hercules locking
the door for the fight (his mistake). Hercules is a formidble hand to hand
combatant. His strength lies in drawing his enemies close and crushing them with
his strenth. He has a strong ground slam with radial effects and a bull rush
move. Stay at a distance and hit him with Fusions and ranged attacks. I had a
Femmes Fatales team of Ms. Marvel, Jean Grey, Invisible Woman, and Storm. Ms.
Marvel's Radiant Beam does good damage. A targeted Fusion is preferred against
bosses but the clearing Fusions with this team also worked fairly well. A side
room to the Hercules fight site contains a Power Pip and a Strike Upgrade. Use
the console Hercules activated to close the door as the second security switch.
Now we're closing in on Cable.
Exit through the newly opened door and cross the higher clear bridge. In the
next room obtain an Audio Log and Focus Upgrade. The next room contains several
White Star guards and Cable. Save your Fusions if possible for Cable. Defeat
the soldiers while working your way to the highly protected Cable. The cannons
on either side of his location keep his shield in tact. Move to the side of a
cannon (where it can not fire on you) and attack it. Repeat the process for the
other cannon. When both are destroyed Cable comes out to play. Cable's primary
method of attack is ranged. He also has the ability to teleport around the map.
Still using the Femme Fatales team, I found Sue's Crushing Force very useful.
Once Cable is close to defeat he returns to the central console and activates
numerous turrets. As the turrets appear, Cable's shield reactivates. Take out
the turrets to nulify the shield. Continue the attack on Cable using your team's
best Fusion/Powers. Do not use melee attacks though, they are practically
worthless. When Cable is down pick up the Team Boost and move to his computer to
stop as much of the data transfer as possible.
Stark Tower
Back at the headquarters, gather all the collectibles and have the desired
conversations. The special ones are Iron Man - She Hulk, Iron Man/Daredevil -
Black Widow, Iron Man/Mr. Fantastic - Songbird, Mr. Fantastic - Iron Man.
Guard Duty
Defeat the first group of enemies on the roof top then acquire the Team Boost
and Gamma Regulator hidden in the water towers at the back. On the ground to
the left of the water towers is a Power PIP. Along the way the Anti-Reg side
has seven munitions caches on the roof tops. Destroy each one to complete a
bonus objective. As you fight your way remember that its along way down for
any enemies thrown off the top of the roof (gravity = easy kills). Move up the
stairs and around the straight stretch where the White Stars are firing rockets.
Next, helicopters will fly in several White Star enemies. Defeat them as they
arrive then get the Focus Upgrade at the bottom of the stairs. Ahead the team
will encounter a well armed helicopter. Throw its grenades back for a quick
kill. Venom will appear on a distant building and build a bridge for you to
cross.
When on the next roof top defeat the enemies and get the Audio Log hidden by
the water tower. A couple of White Star soldier will open a path in the gate
above. Prodigy flies in on a helicopter and wonders why we are teaming with
Venom. Enough talk its time for a fight. Prodigy fights mostly at close range
with melee attacks. A unique skill he has is some sort of flash bang that
brightens the sceen basically blinding the heroes. Do not fight him in hand to
hand combat. Instead stand back and blast him. Ms. Marvel's Radiant Beam worked
wonders for me. As Prodigy's health diminishes, White Star grunts appear.
Ignore them or clear the area with Fusions, either way the primary focus should
be on stopping Prodigy. A White Star rocket creates another bridge for the team
to cross. On the other a test of the Pro-Reg's control of Venom is performed.
After the cinematic, grab the Audio Log and move down the tracks. Clear the
High Line by defeating all the enemies. Black Widow believes the path is now
clear for the convoy. Unfortunately a White Star helicopter appears and attacks.
The team now moves to the street level for more action. The goal is to defeat
four White Star Robots. This is not really a problem they just have a bit more
health than the normal White Star enemies. While you are fighting of the robots
be on the look out for the Dossier and M'Krann Crystal Fragments in the area.
Once all the robots are defeated Multiple Man appears.
Multiple Man's main ability is, of course, making multiple copies of himself.
Use clearing or guided Fusions to take out the copies and cause him to flee.
The path is blocked by a large truck. Fortunately, Thing appears to help and
scolds us after moving the truck. Before the conversation can continue White
Star reinforcements arrive (get the Team Boost in front of the nearby truck).
Once the White Star units are pushed back Multiple Man makes another appearance.
He is a little stronger this time due to some of his copies carring rocket
launchers. Use guided/clearing Fusions again to defeat Multiple Man, multiple
times with ease.
Cap has freed Hercules and Cable. They are attempting to escape on the roof
across the street from your team. Move forward (grab the Asgardian Run) and
fight of the White Star units impeding your progress. Pass through the building
with a broken wall (grabbing the Dossier) only to find the Anti-Reg escapees on
the other side. Cap's group jumps off the roof only to be caught by Goliath. If
only we had a clone of Thor on our team this fight would go much quicker. Avoid
Goliath's fist as he punches. His arm will remain stationary for enough time to
blast it a couple times with a good ranged attack. Hit his arms enough and the
big guy becomes disoriented. This is a good time to try out a Fusion. After
enough damage has been done Goliath creates a hole in the wall to the left. Move
through it (grab the Upgrade) and Molten Man will appear to assist the team.
When on the other side of the building the fight is more of the same. Avoid his
punches and blast his arms until stunned then perform a Fusion. The last stun
put Goliath's head on the roof for the final blast. The big difference is some
White Star units will arrive on the roof as well.
Stark Tower
Collect the items and talk to the NPCs.
Ambush
Head down the ramp and grab the Dossier on the right, near the fork lift. Defeat
the White Star units at the circular platform with the rotating center then move
up the winding ramp. At the top Multiple Man makes another appearance. Just as
before defeat him using clearing/guided Fusions and radial attacks. This time
when he is defeated he drops a Reserves 2 Boost. There is green fluid spewing
everywhere on the path ahead. The heroes can not pass through. Activate the
console near the entrance to the walk way to release a blue barrel. Throw the
barrel onto the source of the green liquid to neutralize it. At the next site
of White Star Units there will be an Asgardian Rune and Audio Log to the left
behind a pipe. Just ahead the bridge is destroyed taking out several incoming
enemy units.
Press forward defeating the robots that climb onto the bridge. Ahead the door
is sealed. There are three valves to the right. Move to each one the press and
rapidly tap Square to pull them loose. After the third valve is removed the
pressure causes the door to pop. On the other side Patriot and Firestar are
waiting. The fight is not bad especially with Thor on your team. By this time
Thor was around level 20. I simply maxed out Mighty Swipe and spammed it against
both bosses. The went down without much of a fight. A nanite controlled Goblin
appears to help the team. Take the elevator up a level to continue.
The elevator leads to a group of White Star Agents. Take them out then destroy
the two cylinders nearby. They each contain a collectible. Traverse the fire
bridge and fight through a couple more gropus of enemies. The team will arrive
at another elevator. Ride it up to a fight against Colossus and Dagger, the last
two of the Anti Reg heroes to arrest. Dagger is more annoying than difficult
because she has a variety of energy daggers that seem to drain her targets
stamina. Colossus as one would expect is a melee fighter with lots of strength
and HP. Standing toe to toe with the Russian is not impossible but not the best
strategy. Fusions work well against either opponent. I took out Dagger first
withThor's Mighty Swipe then focused the Fusions on Colossus. Immediately after
defeating Colossus and Dagger a cinematic takes the team on an elevator trip in
search of more Anti-Registration combatants.
Use the navigation system to orient the team (there is only one way to go). As
you follow the path White Star units will climb onto the walkway. Defeat them
until a cinematic shows Cap. Follow Captain America watching to a void any traps
he sets along the way. When you reach him he says, "This is the part in which
you will wish you hadn't caught me." Cap will attack with a Shield Throw, a
Bull Rush, a Shield Swipe, and normal melee attacks. Do not engage him in hand
to hand combat, he will just evade practically all of your attempts. Instead use
powers (Thor's Mighty Swipe) to deplete his health. Once he loses approximately
1/4 of his energy Cap escapes through a hole in the wall.
Chase Captain to the outside and onto another walkway. A couple of White Star
units try to interject. Make quick work of them and proceed. When the team gets
to the bridge you find out a little too late that the chase was a set up. Luke
Cage tosses an explosive barrel knocking out the bridge. When you are back in
control the Pro-Reg team faces off against Cap and Iron Fist. Make Iron Fist the
initial priority. His powers are primarily melee with a radial effect added to
one attack. The primary reason to focus on Iron Fist initially is his ability to
heal Cap, wasting your teams attacks/time. I'm not trying to simplify the game
but again Thor's Mighty Swipe will dole out tons of damage to Iron Fist. With
Rand out of the way the fight then turns back to Captain America. Now he stands
on the outer portion of the area tossing his Shield and occassionally uses a
bull rush. Adding to your teams peril is a chance of fire raising from the
floor. Bash the Super Soldier with Mjoliner until his health is reduced to half.
At which point Cap flees again. This time Iron Man is waiting at the edge of
the platform. They both tumble over the edge.
Iron Man is laying in the middle of the battle area while your team takes on
Cap and Luke Cage. Cap will rely on the same strategies as the previous two
stages of the fight. Cage though is a massive damage dealer with his melee
attacks and is somewhat more resistant to my previous strategy of spamming
Mighty Swipe. At the end of the fight Iron Man confronts the Anti-Reg Leader
who then escapes.
================================================================================
Anti Registration [WLK8]
================================================================================
SPECIAL NOTE: The Anti-Registration portion of the game was played on Legendary
Difficulty after defeating the game and selecting Pro-Registration
Therefore some characters mentioned may not be available at the
times they are mentioned. If thats the case substitute their
ability/power for one that is similar. For instance if Captain
America's Shield Swipe (a melee based power) is referenced, Thor's
Mighty Swipe (a melee based power) is an alternative (or upgrade).
Just move toward the door to rebel against the SHRA. Once the resistance is
started the S.H.I.E.L.D. agents are now the enemy. Clear the room to continue.
After the cinematic the team ends up at the Anti-Registration Base. Seek out
some conversations with Hercules, Cap, Patriot and Spider-Woman. There are also
plenty of collectibles to find. When ready move out for the first mission as
a fugitive from the law.
Base Defense
Once the mission begins some S.H.I.E.L.D. Agents flood the room. Clear them out
and proceed. Once outside the team will meet more resistance. These agents are
nothing to worry about. After they are defeated, Spider-Woman appears and lowers
the plank to the ship. The Pro-Reg forces are attempting to disrupt you ability
to gather supplies. They have placed bombs on 5 pieces of cargo on the ship.
The team has 3 minutes (plenty of time) to remove the bombs from all 5 pieces of
cargo and toss them away. While seeking out the cargo their will be plenty of
guards to fight. Clear them away as needed but stay focused on the bombs. Once
a bomb is removed from the cargo it doesn't necessarily have to be thrown off
the ship. As long as it explodes while not connected to the important supplies
you will have saved that set of cargo. When the last piece of cargo is no longer
in danger a short conversation between your team and Spider-Woman takes place.
A gate will open ahead releasing three enemies. Remove the shield then take the
trio out. Pick up the Power Pip and move through the gate. A crate will open to
the right releasing enemy robots destroy the attackers then enter the crate for
a M'Kraan Crystal Fragment. Continue down the predetermined path after a couple
of minor skirmishes a helicopter appears firing missiles at the team. Move to
its location and attack (its grenades or ranged powers) to make it leave. More
soldiers are ahead defeat them and Cable opens the gate. A Dossier is located
inside the large blue metal crate. Move through the gate to encounter more
S.H.I.E.L.D. agents. In the next open area another (who knows it might be the
same) helicopter appears. Return the grenades to their sender then enter the
building through the hole in the wall created by the downed helicopter. Black
Widow is inside. She is agile and is skilled at using weapons (guns and grenades
for this fight). Her stealth spy skills will not help her against a team of
super heroes. I simply bashed her skull with Cap's shield several times. When
her health runs low she will call for reinforcements but they will not pose
much of a threat either. Before exiting use the steps near the entrance to
grab an Asgardian Rune
Inside the base the team is moving in behind the invading agents. Move
cautiously forward avoiding the mines. Ahead are two large robots with more than
average HP. Destroy them as they are trying to gain access to the base. If you
run into trouble during the fight a targeted fusion can make the difference.
Cable opens the path to the right and needs us to bring the turret defenses back
on line. Cable says to find someone or SOMETHING that will be able to move
across the electrical field to activate the turrets. Move to each of the robots
on either side of the entrance to the controls. Activate one and it will move
into the room, neutralizing the electric current. If you activate the second
it will follow you through the level and provide assitance during fights. If you
number the control from left to right 1, 2, 3, 4, the sequence to bring the
turrets online is 1, 3, 2, 4. During the cinematic bringing the turrets online
Spider-Woman radios in for help.
Move through the door to the right, entering an office/lab. Pick up the Audio
Log and Dossier then backtrack to find more agents blasting holes through the
Base's Defenses. Repel the incoming forces only to have another portion of the
base attacked. This time robots are prying open the security doors. Move to the
robots and destroy them to stop the flood of S.H.I.E.L.D. agents. A second door
is being opened. Stop this robot then clear the room and War Machine enters.
War Machine, as one would expect, has plenty of fire power. He will mostly
attack with his suits ranged arsenal but does have a charge attack where he
flies through the air into your team. I mostly used close range melee powers
(Cap's Shield Swipe/Thor's Mighty Swipe) then finished him and his
reinforcements with a Cap/Iron Fist guided fusion. As you leave the battle area
look to the right and find a car lift. There is a Gamma Regulator located there.
When the elevator down stops exit and defeat the agents in the next room. A few
more will enter through the door in the back, take them out and proceed by
activating the console next to the door. The next room houses a power terminal
that Cable needs destroyed. Bash it, clear the room, and proceed. While crossing
the clear bridge, Robots will attack. Fight them off and enter the second power
terminal room ahead. Destroy the power terminal and clear the room. The third
power terminal is directly ahead. Destroying the terminal this time though does
not destroy the robot powering up. Instead bash it and use a guided/Targeted
fusion if necessary.
Exit the room and follow the path to the left for an Audio Log. Continue forward
defeating the agents and avoiding the fire blasts coming out from the walls.
After traversing a second hall with fire shooting from the walls the team
encounters two large robots with higher than average HP. Use a Targeted Fusion
or a Guided Fusion (like Cap - Wolverine or Cap - Iron Fist) to make the fight
easier. Cross another clear bridge to find Bishop.
If you are a collector be sure to grab the Team Boost and Dossier in this
initial room before attacking Bishop. Once about 1/4 of his health is gone he
leaves and you can not return to find the item without replaying the level from
the Simulator. Captain America is a staple of my team usually when possible.
His Shield Swipe does decent damage against Bishop. The mutant's main ability is
energy attacks and absorption. Bishop will not be harmed by energy attacks, so
remove any hero that primarily uses energy attacks. He will fight with a ranged
energy blast (do not stand in front of him while he is preparing this attack), a
bull rush with some sort of energy shield, a radial attack where he brings his
surroundings near him and pushes them out, and a barrage of bombs. All his
attacks will likely be unseen in the first room but trust me he has them. The
room Bishop flees to has a Power Terminal that can replinish his health. When he
is using the terminal attack it. This creates a surge of energy knocking Bishop
away from his terminal onto the ground and does damage to his health. Any time
Bishop is prone on the ground get in a couple of attacks for increased damage.
Bishop will then exit to an area where there are three similar terminals. When
he is activating one move to the other two and attack the yellow tubes in the
back to stop his recharge and damage his health. Once Bishop is near defeat he
will move to the center of the three terminal and draw energy from each. Move to
all three and destroy the yellow tubes in the back. The resulting energy blast
is too much even for Bishop and he goes down in defeat.
Anti-Reg Headquarters
Here you can converse with Firestar, Captain America, Iron Fist, and Prodigy.
Be sure to pick up the collectibles as well (Audio Log, Sim Disc, Art, Dossier).
Convoy Strike
Six anti-aircraft guns are preventing the Anti-Reg forces from attacking the
convoy by air. The objective is to destroy all six weapons. They are placed in
the open (no searching required) but are somewhat heavily guarded. Destroy the
enemies surrounding the weapons then the weapon itself. After destroying the
fourth gun an enemy helicopter appears at the edge of the roof. Take it out with
its own grenades and destroy the 5th gun on this same roof top. Once the next
to last anti-aircraft turret is destroyed, an Anti-Reg helicopter passes by
destroying an antennae creating a bridge to cross the street. A couple of
rocket launcher wielding enemies are protecting the other side so move across
the makeshift bridge quickly. On the other side the roof is swarmed with bots.
Though its not necessary, a good clearing fusion will thin the heard
dramatically. Once the majority of the bots are scrap metal a couple S.H.I.E.L.D
agents create an opening in the fence.
Once they are eliminated, Songbird arrives. Songbird is not a fan of hand to
hand combat. She relies on ranged attacks as opposed to melee. Targeted fusions
(Wolverine and Spidey) perform a good deal of damage. If you have fusions built
up unleash them in successsion to deplete her health quickly. After the fusions
are gone move in close and attack with melee powers. Once she is defeated
the enemy again opens the path ahead. Cross the bridge and defeat the soldiers
then look to the left for an Audio Log. Destroy the last anti-aircraft turret
and this part of the mission ends. A crane delivers the team to the next phase
of Convoy Strike.
Look to the right behind the fallen yellow structure for a M'Kraan Crystal
Fragment. Defeat the soldiers ahead and destroy the first anti-aircraft gun.
There are two more turrets along the path destroy them then watch as the team
ends up on the ground. The goal now is to disable the S.H.I.E.L.D. transport
vehicles. There are three in the area. Each is guarded by numerous troops. Move
to each vehicles location and attack. Once the third is destroyed Lady
Deathstrike makes an appearance. She is a very powerful close range enemy. Her
melee attacks can slice through any individual hero quickly. Stay back and
attack with your best ranged powers. Only go toe to toe with strong charcters
and saved health packs. Save your fusions because once Lady Deathstrike is
injured Thing will come out and clobber her (but she will return). S.H.I.E.L.D.
interrupts your discussion with Thing. Defeath the guards and the giant robot
saving your Fusions (if possible) for the return of Lady Deathstrike. This time
she brings three of the large robots to aid her cause. You have two options here
focus on Lady Deathstrike or the robots. Attacking the robots makes it easier
to defeat Lady Deathstrike but they can be formidable foes themselves. If you
have a team with a strong Targeted Fusion and have at least two available for
use just use both of them on Lady Deathstrike immediately. This severely reduces
her HP. Once she is defeated the bots are destroyed as well. I had a team of
Spidey, Luke Cage, Cap, and Wolverine in this battle. Spidy has a targeted
Fusion with each of the other characters. Using Wolverine's then Cap's worked
very well.
After the fight Thing agrees to join the cause. Iron Man though is on his way.
Somehow the team ends back up on the rooftops and needs to keep pace with Iron
Man. First though turn around and grab the Dossier. Now continue foward on the
roof, as you make the first turn Iron Man flies by. A few bots climb up and
attack. Defeat them then enter the building ahead. Grab the Asgardian Rune and
the Team Boost then exit. Iron Man appears with a large friend, Yellowjacket.
Pym will attack with a fist slam. Dodge (L1) out of the way and then attack his
hand as it will stay in place for a brief time. Continue to attack his hand
until he appears stunned (leaning against the building). While stunned activate
a Fusion to send Pym into a rage. He opens a hole in the building to the left.
Enter, grab the Focus upgrade, and exit on the other side but with some
additional assistance, Firestar. Yellowjacket continue to attack in the same
manner. Avoid his hits then attack the hand. Once he is dazed use a fusion.
After this Fusion some bots appear. Use them to regain fusion status but keep
your eye on the big guy. One final fusion an the fight is over.
Anti-Registration Headquarters
Converse with Cap, Cloak and Dagger, Cable, and Luke Cage. Find the collectibles
and move on.
Chemical Plant
After the cinematic move down the ramp and across the spinning platform
defeating Pro-Reg troops along the way. At the top of the spiral ramp the team
faces Bullseye. Colossus is there to "help" but doesn't really provide much
support. I'd recommend placing Daredevil on your team if you plan on performing
all of the Heroic Deeds. Bullseye is primarily a ranged attacker. Stay close to
him using stong melee powers and the fight will be a breeze. Having Daredevil on
the team I just repeatedly used a powered up Fearless Dive to defeat the maniac.
Colossus will stay behind so the team doesn't get attacked from behind. But
before we can worry about another attack there is the problem of the path ahead
being blocked. In order to fix the problem activate one of the machines in front
of the exit path. A barrel will roll out. Toss the barrel on to the green liquid
to neutralize it. In the next area the bridge ahead is destroyed. The only path
is to the right so dismantle the tube to create the first smoke screen. Across
from the first smoke screen are two containers of acid destroy each to get a
collectible.
Proceed up the ramp and pull off each of the three valves. The pressure will
cause the door to pop off. Just ahead is Wonder Man. He is a teleporter and can
move around the battlefield quickly. Using a combination of Cap's Shield Swipe
and Iron Fist's Dragon Fist eliminated Wonder Man with little trouble. When the
lift stops the heroes are in another battle. These are primarily easy to handle
troops with a couple carrying shields. Move through the walkway of fire and
defeat a large robot. Destroy two acid vats to get a couple collectibles then
create your 2nd smoke screen. Follow the path until you reach another fight
against some soldiers at a platform with a large spinning arm. Defeat them and
move forward. At the next larger platform there is another minor skirmish. The
last two smoke screens are located on either side of the platform. Destroy the
tubes and continue to the elevator.
Molten Man and She-Hulk have Dagger trapped. That is until your team arrives.
If you used Daredevil in the Bullseye fight it would be a good idea to have
him on your team during this battle (that is if you are interested in performing
the Heroic Deeds). This is a classic combination of ranged and melee enemies.
Molten Man will spew an attack of molten lava from his hands that can reach
distant heroes. He also will bring molten rocks crashing down from above. She-
Hulk on the other hand is a strong hand to hand combatant. She is a force with
her melee powers and radial attacks. Use Target Fusions (Spider-Man - Iron Fist
or Cap for example) to take down one of the misguided super powers quickly.
Molten Man was my first target and it worked out well. With him out of the
picture the focus could turn She-Hulk whose powers are easier to get a read on.
She will resist damage from melee powers (Cap's Shield Swipe) so change to a
character that has a strong ranged power (Spidey's Web Mace works fine). Grab
the boosts and take the elevator to the next level.
A cinematic shows Cap trying to fight off War Machine and Iron Man. Surrounding
the walkway are battling S.H.I.E.L.D. and White Star soldiers. Move down the
path and look for an side path to the left. This is the way to the next boss
battle (its blocked by green acid) but do not follow it yet. Instead continue
straight ahead and when you get to a dead end jump over the tube to get a
Dossier. Now head back on the proper course. The acid can be neutralized by any
of the nearby blue barrels.
The cinematic shows Cap and Iron Man moving foward to continue their fight.
War Machine stays behind to greet you. War Machines attacks include a dash
punch, a laser sighted rocket, a rocket he fires straight into the air that
separates for radial damage, and a barrage of ammo fired from his shoulder
gun. He tips off all of his attacks. When he is about to dash he kind of bends
and pushes his arms out. The rocket is tipped off by the laser beam that
appears before it fires. Once the airborn rockets are fired move from your
location and they will crash down behind you. The barrage of ammo isn't
difficult to avoid by keeping a distance from War Machine (the attack doesn't
have much range). War Machine is very susceptible to targeted fusions. Since
you can avoid receiving too much damage from his telegraphed attacks, the fight
shouldn't be too difficult. Don't worry about the Boosts, they are automatically
placed in your inventory during the cinematic.
Exit the elevator and destroy the first acid container on the right for a
Dossier. Iron Man is just ahead. Iron Man and War Machine are not surprisingly
similar. Iron Man will attack with a Uni-Beam attack from his chest, a dashing
punch, and a barrage of small missiles. All of his attacks are telegraphed just
like War Machine's. When you see him charging his Unibeam attack from his chest
be sure to avoid it. This attack can do severe damage to anyone in its path. As
Iron Man looses health he retreats (with Cap holding onto his feet) and Mr.
Fantastic appears. Mr. Fantastic does not have a true ranged attack (though he
has a great reach). His offense consists of a spinning attack, a rolling attack,
a streched ground slam, and he can reach into the yellow circles on the map and
have his hand exit a distance. Honestly, I just moved in close with Iron Fist
and spammed his Dragon Fist attack. When Reed loses about 1/2 of his health Iron
Man can be heard asking for help. Richards then rolls out. The fight now
includes both Mr. Fantastic and Iron Man.
Mr. Fantastic hasn't changed his tactics. He still fights the same way so finish
him off before turning your attention to Iron Man. The major problem during the
fight will be keeping track of Iron Man and avoiding his powerful Uni-Beam. Hit
Mr. Fantastic with a Targeted Fusion and it will practically take him out. With
Reed out of the way use a Targeted Fusion on Iron Man when he lands. This will
severely drain his health (if you have two the next phase will begin by connect
with both, in this instance I used Spidey and Iron Fist's Fusion). A cinematic
will show Iron Man fly above and come crashing down with a powerful blast. Now
the tin man is down to about 1/4 of his original health. Its unlikely you have
a fusion so use your best attacks to finish of the Man of Iron.
Cap goes after Iron Man and the following cinematic shows the villains true
nature. They turn on S.H.I.E.L.D. and Fury makes a surprise appearance.
================================================================================
Off the Leash [WLK9]
================================================================================
The nanites are no longer able to control the super-villains. Fury notices a
bomb series of bombs set to explode. When the cinematic ends the Green Goblin
and Venom are nearby. Fight Spidey's A-List villains while Fury attempts to
disarm the first bomb. Focus the attacks on Venom at first. When the symbiotes
health declines by around 1/4 Fury, with wonderful timing, removes the first
bomb and tosses it to the ground. Move to the bomb and pick it up. You should
have also noticed a large light emitting from the center of the battle field.
Toss the bomb into the central opening to disarm it completely. Goblin then will
land and provide some flight time to Venom. At the same time Venom coats the
opening in the center with black symbiote webbing. Introduce Osborn to Mjoliner
and eventually Goblin and Venom switch again. At the time of the switch Fury
tosses the 2nd bomb to the ground. The pattern continues through the third bomb.
After disposing of it though, Fury has some trouble with bomb number 4 and an
explosion occurs. A cinematic takes the team to Fury's secret hideout.
================================================================================
Fury's Secret HQ [WLK10]
================================================================================
Talk with any of the NPC at the HQ then be sure to pick up all the collectibles.
There are also new Trivia Questions to answer.
================================================================================
Ryker's Island [WLK11]
================================================================================
Who wants to break into a prison? That is the task ahead for this group of
heroes. Fury has intel that Caps forces are planning an attack on the Raft so
as to break out some of his followers before they get shipped to the Negative
Zone. The plan is to use Cap's attack as a diversion so your team can find the
source of the nanite confusion. Proceed down the path on the roof of the prison.
Listen for Maria Hill's voice, she is authorizing S.H.I.E.L.D. personnel to take
down any Super Power not in the company of Iron Man. At the end of the path is
a large robot that should be no problem. Enter the prison.
Cell 311 has a M'Krann crystal that can only be obtained by smashing the wall
in the adjacent cell. Cells 207 and 103 also contain collectibles. Fight your
way to the bottom floor of the cell block. Nick Fury mentions Cap's team has
crossed over into the Negative Zone and Maria Hill's agents now can focus their
attention on your team. Activate the console to open the door and discuss the
matters at hand with Ms. Hill. When Hill leaves the area defeat the agents then
get the two Dossiers partially hidden by the benches. Go up the stairs and watch
as Iron Man uses the portal to enter the Negative Zone. Before leaving he
commands Penance to protect the room against all those that enter. Fury states
we need Maria Hill's key to enter the room. Find the path to the right that
leads to Hill.
A force field blocks your path as agents enter the room. Take out the two
turrets then defeat the guards. Grab the Team Boost and exit. The next room
will also contain a couple turrets and a few agents. Destroy them all and get
the Team Boost in the lower right corner. Climb the stairs and watch as the
cinematic has Maria Hill's escape helicopter shot down by a White Star soldier.
She now surrenders the key. Return to the room where you saw Iron Man enter the
Negative Zone portal. Maria Hill hasn't given up yet. She orders her soldiers
to stop you at any cost. Penance replies that there is no need he basically has
things under control. Defeat the guards and use Maria Hill's access key to find
Penance.
Penance primarily sticks to energy attacks (his power involves controlling
kinetic energy afterall). For a mere mortal the fight may be difficult but you
should have an Asgardian God on your team by now. Penance's health will be
depleted very quickly by a powered up Mighty Swipe. When Penance is near defeat
the prisoner's behind him are released after one of his kinetic blasts. They
attack him at once knocking him out. Take the prisoners down then use the
console to transmit the nanite logs to Fury. Fury teleports to your location and
the entire team enters the Negative Zone in search of pure nanite samples.
Negative Zone
Fury split from the team to ensure a safe escape. Once you arrive at the bottom
floor the room is engulfed with robots. Fight them off and exit through the door
that opens. A prisoner is about to get a dose of nanite. Fury wants you to stop
the injection so a pure sample can be obtained. Two large robots drop in front
of the door. Defeat them and the path to the next room will open. Move to each
corner of the room and take out the turrets first. They can mow down the heroes
quickly if left alone. With the turrets out defeat a few waves of soldiers that
should be no problem. Unfortunately, the nanites were injected. The resulting
fight can be difficult. The nanite controlled prisoner will have the ability
to control cold and fire. The cold attacks will slow your team while the fire
attacks can cause residual damage. There will also be times when the enemy
becomes invincible (noted by the change in color of his health bar). When the
his health meter turns silver stand back, attacks will not work and he is about
to unleash a potentially devastating attack. Targeted Fusions and strong ranged
attacks can lead to victory.
Exit the room to face more bots. The two side rooms will contain collectibles
(a Body Upgrade and Team Boost respectively). As you proceed a short cinematic
shows a dangerous wall of nastiness headed your way as the enemy tries to clear
the heroes out. As the wall approaches avoid it by moving into the room to the
right. Defeat the enemies inside and grab the Audio Log and M'Krann Crystal
Fragment. Watch for the laser grid to pass by then enter the room across the
hall to defeat more soldiers and grab Dossier. Continue to zig-zag across the
hall avoiding the lasers until you reach the console in the last room that will
deactivate the grid. Once the grid is off search the rooms to find an Asgardian
Rune. The gate at the end of the corridor should be open. Inside is the
desired pure sample. Clear the area then move to the back of the room to collect
the sample. Exit the room and watch the cinematic.
The villains have all been released at once and are not under the Pro-Reg's
control. Cap and Iron Man make up, but their is still the problem of exiting the
Negative Zone before everything is destroyed. The portal is down. Fury wants you
to rendezvous with Cap and Iron Man until he can get the portal back on line.
After talking to the now friendly again heroes, move down the hall and take the
first left. Defeat the prisoners and activate the lift at the end of the
corridor.
While riding the lift Iron Man recommends targeting the prisoners in orange
at first. Move through this level defeating the prisoners on the way to the
second lift. At the beginning of the third level a defense mechanism activates
making the floor impassable. Activate the console and watch for the floor lights
to turn green. These squares are safe to walk on. When you make it across use
the console on the left to deactivate the floor. The rest of the team rejoins
you and helps with the fight. Traverse another security floor and be sure to
turn the floor off with the console. The third lift is broken so enter the next
hall.
Grim Reaper has Luke Cage hostage. We have already fought this villain once. He
has fierce melee attacks but again is no match for Mjolnir. Spam Mighty Swipe to
give this evil doer a mighty whippin'. Free Cage then grab the pure nanite
sample they were trying to inject him with (don't they know he has unbreakable
skin). Take the lift up to the last level of the Negative Zone complex.
This level has several bots to destroy. Once they are eliminated move to the
end of the hall for a strike upgrade. Now return to where the yellow force field
(now removed) was blocking your path. Firestar is being held captive by
Moonstone and Bullseye. Attack the enemies one at a time. I went against
Moonstone first again using Thor (A.K.A "Boss Killer"). Next Bullseye will try
to attack from a distance. He is an accomplished marksman after all. Stay close
and fight him in the same manner in which you defeated Moonstone. The nearby
elevator lowers the team to the power conduits. Defeat the few enemies here and
push the power cores into place. The portal is now active and the escape is on.
Turn around and grab the Audio Log then move forward. Molten Man is blocking
the path out. Thor seems to be highly resistant to Molten Man's primary method
of attack, fire. Mighty Swipe the villain until he succumbs to the might of
Mjolnir. Ride the lift up and take out the enemies, paying special attention
to the fire spewing turrets. Ride the elevator down only to face Grim Reaper
yet again. Once he is KO'd again grab the Teamwork upgrade and take the next
elevator down. Fight through a couple of levels with enemies and turrets to
arrive at a cinematic with the appearance of another villain.
Might Swipe again is a godly attack. Once Whirlwind has been beaten down some
Diamondback appears to help. She mostly attacks with ranged abilities. When she
first enters battle Whirlwind will become invincible. Get up close and personal
with Diamondback. She has little answer for strong melee powers. Defeating her
provides the Attributes II Boost. Its now time to refocus on Whirlwind.
Continue the fight with your strongest/favorite attacks. As Diamondback is
defeated Moonstone somehow returns. The choice now is to continue against
Whirlwind (if he isn't defeated yet) or focus on Moonstone. Either way the
answer is Thor's hammer.
================================================================================
Fury HQ 2 [WLK12]
================================================================================
Talk with all the NPCs and collect everything you want/need. Then move on to
Wakanda.
================================================================================
Wakanda [WLK13]
================================================================================
The enemy is now a nanite collective. They are using heavy artillery to bombard
Wakanda. Move down the jungle path and destroy the cannon and troops ahead.
Before the battle some of Wakanda's best fighters join the cause. They will
proceed with the heroes opening blocked off paths. With the cannon destroyed
the gate will open. The ensuing path splits to the right is a gate but before
it can be opened you must annihilate the cannon to the left. Grab the Focus
upgrade at the second cannon site then move to the previously mention gate.
On the other side of the gate is a key puzzle. Place the blocks in the correct
slots and the door will open. The blocks are arranged in a cross pattern. The
block at the top goes to the right. The bottom block fits in the slot to the
left. The block on the right goes up and the one on the left goes down. If
placed correctly the massive doors open revealing the third of four cannons.
The nanite controlled enemies are using their powers to protect the cannon from
harm. Defeat the soldiers to lower the shield then destroy the cannon. Cross
over the waterfall and be cautious of the mines on the ground ahead. Defeat some
guards near the downed play and continue up the path. The last cannon is to the
left of the gate. It will be protected just like the third. Take it out then
pass through the gate grabbing the Team Boost in the weeds.
The gate leads to a fight with Havok. He has a decent radial attack and some
quality ranged attacks. Attack him with your strongest powers and Targeted
Fusions. Throughout the fight Havok will unleash environmental dangers that
can diminish your chance of victory. Stay away from the charged pillars and
bursts from under ground. When defeated Havok drops the Elementilist I Team
Boost.
The city needs its vulnerable to attack because its defenses have been
deactivated. Cross the bridge (remember you can toss enemies over for instant
KO's) and grab the Audio Log to the right behind some crates in between the
huts. The enemies are gaining access to the city via air-borne Teleporter Pods.
When you come across one of these pods destroy it to complete an optional
objective. There are 8 pods in total and this marks the last of the optional
objectives in the game. There are three pods at the very beginning of the
city level. Take them out then pass by the security gate for now and move up
the ramp. Destroy the telportation pod and continue up the stairs. A helicopter
hovers above dropping enemies. The generator for the defense tower has been
pull out. Push it into place to reactivate some of the city's defenses. Continue
up the path to find the second defense tower. A teleporter pod will come
crashing down about the same time as you see the generator for the tower.
Reactivate the tower and destroy the pod. Two Dossiers are located near the huts
in this area. Additionally, if you need it, a Gamma Regulator is on the roof of
one of the huts. Once the defenses are up a Wakandan guard agrees to move with
your team to open security gates. Follow her to the gate we initially passed by
to find the third defense tower. Three pods will crash down. Take out the pods
then activate the last of the city's defenses. Move through the gate and head
toward the palace. Along the way you will encounter mild resistance from the
enemy, but just before the palace A-Bomb appears.
A-Bomb is primarily a melee attacker. He can throw rubble at the heroes for his
only real ranged attack. For the most part he will use a bull rush and ground
pound power mixed in with normal punches. He is resistant to melee based attacks
and powers so their damage output will be diminished. Use a character with
ranged energy based attacks, Ms. Marvel's Radian Beam is an example, to attack
from a safe distance. Just as you are feeling confident against A-Bomb, Justice
appears and creates an orb of safety around A-Bomb. Since A-Bomb is now
invincible, ignore him and turn the focus toward Justice. While Thor's Mighty
Swipe was not very successful against A-Bomb it will work wonders against
Justice. Once Justice's health depletes quicker than he likes him and the orb of
safety placed around A-Bomb disappear. Finish A-Bomb with the same initial
strategy only to have Justice reappear. Take him out and pick up the 2 Team
Boost left behind. Go down the stairs and ride the elevator to the path to
Panther's Lair.
Upon exiting the elevator grab the dossier behind the crates. At the bottom of
the stairs will be three large discs floating on the water. Enemies will jump
onto the discs from the water as a couple teleporter pods crash down from the
sky. Clear the area and proceed. Fight to the first of two Palace Defense Towers
and fight off the large group of enemies. When safe place the missing piece back
into the tower. The next tower is guarded by more Teleporter Pods. Destroy them
then move by the tower to get an Asgardian Rune. Add the missing piece to the
tower then ride the lift to Black Panther's Palace. Along the way Black Panther
patches in a communication from Stark Tower, She-Hulk and the others are under
attack and it doesn't look good. Finish the ride to the Palace and enter.
A projection of Nick Fury greets the team. Listen to the conversation and
prepare for a fight. Panther's Lair is inundated with nanite controlled enemies.
Clear the room only to have the Green Goblin hover in. At first he will stay in
the air dropping bombs. Fight off the endless supply of enemies watch for Goblin
to land. When he does attack with Mighty Swipe. When enough damage is dished out
to Gobby, Venom appears. He is somewhat resistant to Mighty Swipe, so switch to
an energy based ranged attack. When Venom jump up to the columns hit the column
to shock the villain and bring him to the ground. Goblin will continue to
ocassionally land, the energy attack used on Venom will also prove successful
against Goblin (at least Ms. Marvel's will). When everyone is defeated listen
to the briefing.
Black Panther HQ
================================================================================
Iceland [WLK14]
================================================================================
Move up the Icelandic slope defeating nanite controlled enemies. A mini
cinematic will focus on an amplifier. Hank Pym recommends its destruction. There
are 6 other amplifiers scattered about destroy each one to thin the enemy herd.
At the site of the first amplifer move to the right and destroy the metal tubes
to reveal a team boost. Press forward and destroy a couple more amplifiers. At
the top of the next hill two gates will appear enclosing the heroes with some
nanite enemies. Defeat them then destroy the gate. At the base of the next ramp
to the right among some enemies is a Team Boost. Also in this area sits an
Upgrade behind a gate to the left. Press forward by destroying a few more
security barracades until you reach the final two amplifiers. Take them out and
the path into the Nanite Base is open. The trail is guarded by some nanite
enemies and winter blasts from the walls. Move cautiously to avoid the blasts
and progress up the incline. At the top pull of two panels on either side of
the large "eye". Spider-Woman and Wonder Man appear in the circular open area.
The close the panels on the eye and are ready for a fight. Spider-Woman will
primary use her Venom Blasts while Simon has a mixture of ranged and melee
abilities. One unique quality Wonder Man possesses is the ability to teleport
to you to attack or away to avoid an attack. To complicate matters the ground
becomes volitile with blasts of fire. Avoid them and attack the nanite
controlled heroes. Both are susceptible to targeted fusions and Mjolnir's might.
When they are defeated pick up their boosts and exit into the Nanite Base.
There is an amplifier straight ahead. Destroy it to open the path to She-Hulk.
As expected from a hulk, She-Hulk attacks with mostly melee based powers mixed
with a little bit of radial effects. Thor can stand toe to toe with her using
Mighty Swiped or stand back and blast her with a high damage ranged attack (Ms.
Marvel's Radiant Blast). Grab the boost she leaves behind and move to the
portals at the back.
Activate the one on the right first. When on the other side pull the metal
object to the center of the disc to open the path. Inside Colossus is tossing
explosives your way. Avoid them and engage him in battle. The room will also
contain an amplifier that should be destroyed right away. Colossus is a melee
powered nanite controlled enemy. Hit him with targeted fusions and high impact
ranged attacks. When Colossus and the amplifer are destroyed use the new portal
to return to the site of the She-Hulk fight. Now use the portal on the left and
enter this room. A Teamwork upgrade is located to the left. Firestar is ahead
and she will reign down fire attacks as you attempt to greet her. Stay on the
move until you arrive at the battle site. Once near Firestar ignore her at first
and destroy the amplifier. Now use a combination of fusions and high impact
ranged attacks to destroy her. Use the portal nearby to return to the She-Hulk
fight site again. Now use the central portal to progress further in the base.
An Audio Log sits to the left. Ahead is yet another portal, this time guarded
by two powerful nanite enemies. They are not quite bosses but have high impact
moves and large health meters. Take them out and proceed to the core. Inside are
three Fold Guards they are powerful Nanite controlled enemies. All three must
be defeated for the portal out to open. Use targeted or guided fusions against
the Fold Guards to quickly defeat them. Before moving to the next area get the
Audio Log to the left of the portal.
The portal leads to the Tinkerer and an conversation. When the discussion is
completed Whirlwind makes another appearance. At first he is hiding in the
background. Clear (fusion if you like) out some of his minions and he will
appear. A powerful melee power (Mighty Swipe, Thor is very powerful) works
wonders to put this super-villain down (hopefully for good this time). Fight
your way up the ramp to another portal.
In this area the enemies will constantly/endlessly spawn. The only way to get
them to stop is to pull metal cylinders over a circular light in the floor at
two different points. Destroy an egg shaped teleporter near the first site for a
Strike UPgrade and She-Hulk's Dossier is at the second site. At the end of the
path find the portal out. This leads to a fight with Tinkerer. He will bring
Fold Guards to protect him. During the fight Tinkerer will over around protected
by a shield. In order to get a crack at him you have to defeat the Fold Guards.
Once they go down, Tinkerer's shield is lost and he is exposed on the ground.
Hit him until his shield reactivates (usually after he loses 1/4 of his health
meter) then move away from the radial blast to come. Repeat the process twice
more and a bridge appears leading to the site to send the Nanite Stasis Signal.
The elevator to the Tinkerer is attacked by lots of nanite enemies. Fight them
off and watch for the big nanites that will use psycic energy to stop the
elevator. Defeat them quickly to get moving again. The other added danger is
a barrage of bombs being dropped from above. Try to avoid their blast while
using well timed fusions to clear the elevator of enemies. At the top run over
to Tinkerer and pound him. Activate the console he was working on and Teleport
Pods will come crashing down. A timer appears on the left side of the screen.
The team must stay alive for the next 60 seconds. Use clearing fusions to stay
safe and there should not be a problem. The signal goes out and all the
remaining nanite controlled enemies are paralyzed...
That is with the exception of Nanite Nick Fury. This incarnation of Nick Fury
can controll many of the villains faced in the past. The list includes Electro,
Havok, Firestar, Multiple Man, Bishop, and A-Bomb. When Fury is channeling
Electro, Thor is a good choice. His Mighty Swipe will damage Fury greatly and
Thor is immune to lightning attacks (Storm would be a good alternate as well).
Havok is next. Continue with Thor and utilize Mighty Swipe. Fury will then use
Firestar to ignite certain areas of the map. Avoid these areas when possible.
Fury will rotate between the villains mentioned so far at this point during the
fight. Continue to pummel him with Mjoliner until his health meter is depleted
by roughly half. Fury will then use his Multiple Man abilities to make
duplicates of himself. Use a clearing fusion to destroy the copies. Now Fury
will attempt to use a combination of Bishop's and Multiple Man's powers. He will
split and fire a energy attack at himself. Stand between the two Furys and press
block. This will divert the energy blast back at its point of origin and switch
Fury modes. A-Bomb is the last version of the Nanite Fury. He will again have a
duplicate of himself and unleash a damaging attack. When the two A-Bombs collide
Fury reverts to a differnt form and is open for attack. When Fury is defeated
watch the cinematic and listen to the credits. The team is returned to the
Wakandan Headquarters. Now you can replay missions try the Simulator or search
for missing collectibles. When you like move to the next mission console and you
can start a new game on Legendary with your stats in place.
________________________________________________________________________________
C O L L E C T I B L E S [CLLS]
________________________________________________________________________________
M'Krann Crystals [CLLMK]
-----------------
1. Latveria: Castle Doom - After clearing the security control room the next
area has two lit up circles on the floor. Move the
cylinder over the cirlce near the gate that when
opened leads to the visible Crystal.
2. NYC: Missing Marvel - Before finding Ms. Marvel the team runs into a large
door with a force field protecting it. From that door
follow the path in front of it to the end. The
Crystal is behind some crates.
3. NYC: Factory Floor - Defeat Grim Reaper and search the room, its near some
containers.
4. D.C.: Underground Politics - Upon entering the parking garage take the first
set of stairs to the left
5. Hideout Raid: Dock Work - When you see Spider-Woman run and call for everyone
to come inside so she can close off the base look
to the right of the screen for two large red
containers the Crystal is on the back side of them
6. Guard Duty: Road Work - With the High Line clear the team ends up on the
ground, look to the right for a red van and destroy/
move it for the Fragment
7. Base Defense: Safe Harbor - In the first crate that opens releasing enemy
robots after saving the cargo on the ship
8. Convoy Strike Truckin': Look behind the yellow fallen structure to the right
at the very beginning
9. Prison: Jail Break-In - Inside Cell 311 enter through cell 310 and bust down
the wall
10. Prison: Going Negative - Room to the right when seeing the laser grid while
needing to disable the decontamination field
Gamma Regulator [CLGR]
---------------
1. Latveria: Reactors - Side room in the area with the third capacitor lock
2. NYC: Missing Marvel - There is a boarded off area at the site of the Force
Shield's Power Supply. Break through the boards to find
the Gamma Regulator in a side room.
3. NYC: Factory Floor - Destroy the floor in the room with the last two pieces
of Latverian Tech just before the fight with Lucia von
Bardos
4. DC: Captitol Offense - Under a police car in the area where you must defeat
the 6 Rocket Launching mercenaries
5. DC: Hallowed Ground - During the Titanium Man fight its behind some speakers
on the same side as the Dossier but closer to the
Lincoln Memorial
6. Hideout: Raid Detour - Beneath some crates near the entrance of the hall that
leads to the switch that will open the door to
continue progress
7. Guard Duty: Hit 'em High - Destroy the water tank at the first Munitions
pile
8. Base Defense: Push Back - After defeating War Machine, on your way to the
next objective look for a car lift on the right
before you exit
9. Convoy Strike: Rooftops - Destroy the water tanks along the back wall at the
site of the first anti-aircraft gun
10. Wakanda: Tribal City - Roof of a hut at the second Defense Tower
Asgardian Rune [CLAG]
--------------
1. Latveria Castle Doom: After crossing a bridge where you can see Iron Man (and
others) fighting below, pull the cylinder over the
white floor circle to open a gate
2. NYC: Factory Floor - At the beginning of the level exit the elevator and find
the Rune behind the elevator.
3. Hideout Raid: Going Deep - There are two garage areas, the 2nd one has a side
room near the entrance that is easy to miss, the
Rune is on a car lift in this room
4. Guard Duty: Traffic Jam - To the left when you encounter the first White Star
units of the level
5. Ambush: Containment - Behind the tubing to the left after the Multiple Man
fight
6. Base Defense: Safe Harbor - Once inside the room with the Black Widow fight
(during or after) use the steps near the entrance
to get the Rune
7. Covoy Strike: Jacked Up - After Iron Man's fly by its in the building just
ahead
8. Chemical Plant: Cloaked - After the Bullseye fight the path leads to an area
where the bridge ahead is destroyed by an explosion
Jump over the tank to the left and destroy the
container with the acid. (First Smoke Screen site)
9. Prison: Going Negative - Room with the controls to the laser grid
10. Wakanda: Panther's Lair - Move past the 2nd Defense Tower in need of repair
[CLLV]
-----------------------------------LATVERIA-------------------------------------
--------------------------------------------------------------------------------
Urban Warfare
-------------
-Dossier (Latveria): In an alley to the left at the first gate that blocks your
path
-Audio Log (Latverian Power Supply): Its the intel Fury says Black Widow has
left for you, it will be in the center of
the area where the first battle against
numerous enemies happens (where you learn
to use Fusions)
-Team Boost (Team Tactics I): In an alley to the left of the stairs after
finding the Black Widow's Intel
-Team Boost (Resist Crush I): Once you see the first broken electric line drop
below and climb the ramp, a bridge will break in
the center the Boost is on the other side
-Team Boost (Resist Electric I): Destroy the large Dr. Doom monument in the
open area before the alley leading to the
church
-Team Boost (Team Tactics III): Defeat Electro on Legendary difficulty
Ascension
---------
-Dossier (Black Widow): At the site of the first set of enemies look to the left
for an area with a couple benches and trees
-Audio Log (Electro's New Suit): At the site of the first set of enemies look to
the left for an area with a couple benches and
trees
-Team Boost (Destructive I): At the top of the elevator after the first
conversation with Fury move to the right
-Dossier (Electro): At the top of the elevator after the first conversation
with Fury move to the right
-Body Upgrade: At the top of the elevator after the first conversation with
Fury move to the right
-Team Boost (Fire Proof I): On a platform behind some crates two platforms
before the boss fight
-Team Boost (Striker IV): Defeat Scorcher on Legendary Difficulty
-Team Boost (Powerful IV): Defeat The Wizard on Legendary Difficulty
Castle Doom
-----------
-Body Upgrade: After you first see the super Latverian soldier exit one of the
windows enter the 2nd window
-Team Boost (Resist Impact I): Inside the third window
-Team Boost (Draining I): Easy to find as you enter the castle
-M'Krann Crystal Fragment: Behind a force field gate upon receiving the Disable
Radio Jammers objective (move the cylinder over the
white floor circle to open the gate)
-Dossier (Lucia von Bardas): Look to the left when Fury mentions that the
soldier strength has increased and to take out the
leader to lower the morale of the others enemies
-Asgardian Rune: After crossing a bridge where you can see Iron Man (and others)
fighting below, pull the cylinder over the white floor circle
to open a gate
-Audio Log (Lucia von Bardas Profile): After crossing a bridge where you can see
Iron Man (and others) fighting below,
pull the cylinder over the white floor
circle to open a gate
-Dossier (Doctor Doom): Beneath a weapons cache just before the elevator to the
next level
-Dossier (Latverian Soldier): Beneath some missiles at the site of the jammers
Reactors
--------
-Striking Upgrade: From the beginning move straight ahead and it is sitting in
front of the first screen with the Tinkerer's face
-Dossier (Wizard): Beside the stairs in the first room with enemies
-Dossier (Scorcher): Beside the stairs in the first room with enemies
-Focus Upgrade: In the room with the second capacitor in a sider room directly
across from the entrnace
-Gamma Regulator: Side room in the area with the third capacitor
-Team Boost (Inferno I): At the bottom of the stairs in the room after
activating the third capacitor
-Dossier Latverian Cyborg: After activating third capacitor its in behind some
crates in the corner of the room before seeing the
Tinkerer (himself not just an image on a screen)
-Team Boost (Precision I): Defeat the 8 Cyborg Prototypes scattered in the level
-Audio Log (von Bardas and Tinkerer): Near the exit to the room just before
seeing the Tinkerer
-Team Boost (Focused I): Defeat the Tinkerer
-Team Boost (Focused IV): Defeat the Tinkerer on Legendary Difficulty
[CLS1]
----------------------------------Stark Tower 1---------------------------------
--------------------------------------------------------------------------------
-Dossier (Tinkerer): The central platform
-Dossier (Stark Tower): Near the trivia computer
-Concept Art (Latveria Art Bundle): Across from the Audio Log near Thor
-Audio Log (New Warriors TV Promo): Very back of the tower in between the
platform where Wolverine and Justice are
-Teamwork Upgrade: Place Iron Man on your team and find the secret button on
a column near the platform opposite the simulator
-Sim Disc (Command): Near the trivia computer
-Sim Disc (Basic Training): Near Black Widow in front of the Simulator
-Conversations available with
-Thor
-Wolverine
-Spider-Man
-Black Widow
-Justice
-Special Conversations
-Daredevil - Black Widow
-Jean Grey/Storm/Iceman/Gambit - Wolverine
[CLNY]
---------------------------------New York City----------------------------------
--------------------------------------------------------------------------------
Missing Marvel
--------------
-Focus Upgrade: At the end of the initial path is an area closed off by some
boards destroy them to get the upgrade. If you arrive at the
sealed door you went too far.
-Team Boost (Super Tough I): A path next to the sealed door is blocked. Destroy
the barracade to find the boost.
-Power Pip: After destroying the barracade mentioned above you should see a
drill straight ahead. Jump onto it and activate the controls. A
short scene will show it moving down the tracks. Follow it and go
up the steps on the left.
-M'Kraan Crystal Fragment: Follow the path that leads away from the sealed door.
The Crystal Fragment sits at its end behind some
crates.
-Dossier (New York City): Behind some crates just before finding the Force
Shield Power Supply but after getting the M'Kraan
Crystal.
-Audio Log (Ms. Marvel Field Report): Behind a train car just before the site of
the Force Shield's Power Supply
-Gamma Regulator: There is a boarded off area at the site of the Force Shield's
Power Supply. Break through the boards to find the Gamma
Regulator in a side room.
-Team Boost (Overpower I): Defeat Shocker
-Team Boost (Shock Smash IV): Defeat Shocker on Legendary Difficulty
-Team Boost (Deflection I): Corner of the room where Ms. Marvel is held captive
by Shocker
Factory Floor
-------------
-Asgardian Rune: Behind the elevator
-Dossier (Shocker): Corner of the first room after the elevator
-Striking Upgrade: Upon entering the room with the munitions that need destroyed
move immediately to the right to find the upgrade
-Team Boost (Frosty I): Behind a weapons cache on the top floor inside a room
that has a red tint
-Team Boost (Ice Strike I): Defeat Grim Reaper
-Team Boost (Super Tough IV): Defeat Grim Reaper on Legendary difficulty
-M'Kraan Crystal Fragment: Room with Grim Reaper fight
-Dossier (Grim Reaper): After the Grim Reaper fight you will enter a room with
a boarded up hole in the floor. Break the boxes in the
corner of this room under the walkway.
-Audio Log (Super Damage Insurance): Exit the room with the first 12 pieces of
Latverian technology are destroyed. Look
to the left and fly up to the walkway. The
Audio Log is in the back of the room
between the last 2 pieces of Latverian tech
-Gamma Regulator: Destroy the floor in the room with the last two pieces of
Latverian tech.
-Team Boost (Fire Strike I): Destroy all 14 pieces of Latverian technology
-Power Pip: On some scaffolding just before the fight with Lucia von Bardos
[CLS2]
--------------------------------Stark Tower 2-----------------------------------
--------------------------------------------------------------------------------
-Concept Art (New York Art Bundle): Base of platform opposite Simulator
-Audio Log (Hill Meets the President): Base of platform opposite Simulator
-Dossier (Lucia von Bardas (Cyborg)): Platform with the Review Computer
-Sim Disc (Breakout): Near Simulator
-Sim Disc (Countdown): Platform with the Review Computer
-Coversations available with
-Ms. Marvel
-Captain America
-Iron Man
-Songbird
-Special Conversations
-Captain America - Iron Man
-Iron Man - Captain America
[CLDC]
-------------------------------Washington D.C.----------------------------------
--------------------------------------------------------------------------------
Captiol Offense
---------------
-Dossier (Diamondback): At the back of the fountain in between the capitol steps
-Audio Log (Captain America Rally): Once the S.H.I.E.L.D. helicopter that your
team rode in on leaves it can be seen on the
ground
-Striking Upgrade: After clearing the mercenaries from the Capitol steps its
near the stairs leading to the next fight
-Dossier (International Mercenaries): At the helicopter crash site behind the
wreckage
-Gamma Regulator: Under the first police car when defeating the 6 enemies with
Rocker Launchers
-Team Boost (Conductive I): Destroy four sets of Mercenary Munitions after the
objective to defeat the rocket mercenaries is
activated (if you defeat the mercenaries first the
Deadpool fight automatically begins) Once the last
stockpile is destroyed you have to pick up the boost
-Team Boost (Focused II): After defeating Deadpool its to the left of the subway
entrance leading to the Underground Politics level
Underground Politics
--------------------
-Body Upgrade: Straight ahead from the beginning practically unmissable
-Team Boost (Fusion Star): Just past the Body Upgrade at the end of the tracks
-Dossier (Washington D.C.): At the top of the stairs after the subway crashes
its on the right side
-Team Boost (Strike True I): Continue to hug the railing on the right side there
is a bright yellow light above the subway wreckage
the boost is in the corner just past this light and
behind the railing
-Dossier (Commander Maria Hill): Look in the corner to the right just after
entering the Parking Garage
-M'Kraan Crystal Fragment: Take the steps located to the left just after
entering the parking garage
-Audio Log (Stark/Cage Phone Call): Take the steps located to the left just
after entering the parking garage and follow
the path to the next set of steps
Hallowed Ground
---------------
-Teamwork Upgrade: Lower area of boss fight near the street (left side)
-Dossier (Senator Lieber): Lower area of boss fight near the street (right side)
-Gamma Regulator: Behind some speakers on the same side as the Dossier but
closer to the Lincoln Memorial
-Team Boost (Reserves I): Defeat Titanium Man
-Team Boost (Reserves IV): Defeat Titanium Man on Legendary Difficulty
[CLS3]
--------------------------------Stark Tower 3-----------------------------------
--------------------------------------------------------------------------------
-Dossier (Speedball): At the base of the central platform closest to Luke Cage
and Iron Fist
-Dossier (Namorita): At the base of the platform Patriot starts out on (its the
one opposite the Simulator)
-Dossier (Titanium Man): To the left of the platform housing he Simulator
-Dossier (Stamford): The stairs closest to the Review Computer/Spider-Woman
-Dossier (Nitro): On the stairs closest to the Trivia Computer/Reed Richards and
Songbird
-Audio Log (Civil War Choice - Anti): On the walkway where Spider-Woman (and the
Review Computer) are located
-Audio Log (Civil War Choice - Pro): On the walkway where the Trivia Computer (
and Mr. Fantastic/Songbird) are found
-Audio Log (The Thing Voicemail): Central platform
-Concept Art (DC Art Bundle): On the Review Computer side of the platform
containing the Simulator
[CLPR]
------------------------------Pro Registration----------------------------------
--------------------------------------------------------------------------------
Stark Tower
-----------
-Sim Disc (Wanton Destruction): At the Simulator
-Sim Disc (How Are De Ducks?): Next to the platform where Mr. Fantastic is
located
-Audio Log (Richards calls Stark): Between the platform where Mr. Fantastic is
and the Simulator
-Concept Art (Civil War Choice Art Bundle): Beside the Simulator platform
-Conversations available with
-Mr. Fantastic
-Iron Man
-Bishop
-Maria Hill
Hideout Raid Dock Work
----------------------
-Team Boost (Striker I): As you board the ship with the Anti-Reg Cargo move to
the left to find the boost at the end of the ship
-M'Kraan Crystal Fragment: When you see Spider-Woman run and call for everyone
to come inside so she can close off the base look to
the right of the screen for two large red containers
the Crystal is on the back side of them
-Focus Upgrade: Below the stairs leading into the base
-Dossier (Patriot): Side room in the corner of the room with the Spider-Woman
fight
-Team Boost (Ionic Attack I): Defeat Spider-Woman
-Team Boost (Destructive III): Defeat Spider-Woman on Legendary difficulty
Hideout Raid Detour
-------------------
-Dossier (Spider-Woman): Under the first set of stairs encountered
-Power Pip: Balcony in the first room (must fly)
-Gamma Regulator: Beneath some crates near the entrance of the hall that leads
to the switch that will open the door to continue progress
-Striking Upgrade: Right side of the kitchen near some coolers
-Team Boost (Overload I): Beside the White Star truck at the Blast Door
Hideout Raid Going Deep
-----------------------
-Audio Log (HYDRA Training Tape): After Black Widow releases all the barracades
destroy the turrets on either side of the next
door. The next room has a console across from
the entrance in the corner. Activate it to
open a secret door
-Body Upgrade: Same room as the Audio Log above
-Dossier (White Star Guerillas): Office area
-Asgardian Rune: There are two garage areas, the 2nd one has a side room near
the entrance that is easy to miss, the Rune is on a car lift
in this room
-Team Boost (Powerful I): In the room with the Asgardian Rune its on a set of
shelves near the car lift (requires flier ?)
Hideout Raid Inner Base
-----------------------
-Dossier (Hercules): Room with the first Security Bypass Switch
-Team Boost (Striker II): Defeat Hercules
-Team Boost (Destructive IV): Defeat Hercules on Legendary difficulty
-Striking Upgrade: Defeat Hercules then go the direction away from where the R3
arrow indicates
-Power Pip: Defeat Hercules then go the direction away from where the R3 arrow
indicates
-Audio Log (Cable and Bishop): After the Hercules fight the Audio Log is found
in the room after the clear bridge and just
before encountering Cable
-Focus Upgrade: After the Hercules fight the Upgrade is in the room after the
clear bridge and just before encountering Cable
-Team Boost (Deflection II): Defeat Cable
-Team Boost (Rebel Yell): Defeat Cable on Legendary Difficulty
Stark Tower
-----------
-Dossier (Cable): Near the Trivia console
-Dossier (Rebel Hideout): Simulator Platform
-Sim Disc (Adrenaline Rush): Simulator platform
-Concept Art (Hideout Raid Art Bundle): Floor between Trivia Console and She-
Hulk platform
-Audio Log (Bullseye Interrogation): In front of the Review Console
-Coversations available with
-Black Widow
-Iron Man
-Songbird
-She-Hulk
-Special Coversations
-Daredevil/Iron Man - Black Widow
-Mr. Fantastic/Iron Man - Songbird
-Iron Man - She-Hulk
-Mr. Fantastic - Iron Man
Guard Duty Hit 'Em High
-----------------------
-Gamma Regulator: Destroy the water tank at the first Munitions pile
-Team Boost (Conductive II): Destroy the water tank at the 1st Munitions pile
-Power Pip: Behind a wooden plank next to the water towers at the 1st Munitions
pile
-Focus Upgrade: Beside the ramp that leads to the third Munitions pile
-Audio Log (Speedball News Report I): Destroy a water tower at the far end of
the antennae bridge
-Team Boost (Attributes I): Defeat Prodigy
-Team Boost (Fusion Combo II): Defeat Prodigy on Legendary difficulty
Guard Duty Road Work
--------------------
-Audio Log (Pro-Reg Radio Spot): At the beginning of the level behind your team
-Teamwork Upgrade: Next to the fallen yellow tower at the beginning of the level
-M'Kraan Crystal Fragment: With the High Line clear the team ends up on the
ground, look to the right for a red van and destroy/
move it for the Fragment
-Team Boost (Laceration I): Beside the large truck near the M'Krann Fragment
-Dossier (Prodigy): Under behind a car near one of the blue force field
barrades (go straight ahead from the starting point)
-Team Boost (Critical Pain I): On the street behind the large truck Thing moves
-Team Boost (Super Tough II): Defeat Multiple Man
-Team Boost (Critical Pain II): Defeat Multiple Man on Legendary difficulty
Guard Duty Traffic Jam
----------------------
-Asgardian Rune: To the left when you encounter the first White Star units of
the level
-Dossier (Multiple Man): Inside the first building
-Body Upgrade: Inside the building Goliath makes an opening in during the fight
-Team Boost (Precise Force): Defeat Goliath
-Team Boost (Critical Pain): Defeat Goliath on Legendary difficulty
Stark Tower
-----------
-Dossier (Goliath): Mr. Fantastic's Platform
-Dossier (S.H.I.E.L.D. Nanite Officer): Near the Trivia Console
-Sim Disc (Pinned): Next Mission Platform
-Sim Disc (Heavy Metal): Simulator Platform
-Audio Log (Speedball's New Costume): At the base of the Review Computer
platform to the left of Maria Hill
-Concept Art (Guard Duty Art Bundle): Review Computer platform
-Conversations Available with:
-Maria Hill
-Mr. Fantastic
-Iron Man
-War Machine
-Special Conversations
-Iron Man - War Machine, Mr. Fantastic, Maria Hill
-Mr. Fantastic - Iron Man, Maria Hill
-Invisible Woman - Mr. Fantastic
Ambush Containment
------------------
-Dossier (Cloak): Behind the forklift early in the level
-Team Boost (Reserves II): Defeat Multiple Man
-Team Boost (Adaptive): Defeat Multiple Man on Legendary difficulty
-Audio Log (Reed's Notes on Nanites): Behind the tubing to the left after the
Multiple Man fight
-Asgardian Rune: Behind the tubing to the left after the Multiple Man fight
-Team Boost (Patriotic): Defeat Patriot
-Team Boost (Dry Heat): Defeat Patriot on Legedary difficulty
-Team Boost (Ice Strike II): Defeat Firestar
-Team Boost (Resist Cold II): Defeat Firestar on Legendary Difficulty
-Power Pip: After defeating Firestar and Patriot ride the elevator up and
destroy the acid containers to the left
-Dossier (S.H.I.E.L.D. Helicarrier): After defeating Firestar and Patriot ride
the elevator up and destroy the acid
containers to the left
-Team Boost (Might I): Defeat Colossus
-Team Boost (Devouring IV): Defeat Colossus on Legendary Difficulty
-Team Boost (Ionic Attack III): Defeat Dagger
-Team Boost (Physicality II): Defeat Dagger on Legendary Difficulty
Ambush Faceoff
--------------
-Dossier (Colossus): When you first catch up to Cap and he says "Think you got
us trapped, think again"
-Team Boost (Draining III): Defeat Iron Fist
-Team Boost (Power Up III): Defeat Iron Fist on Legendary difficulty
-Team Boost (Team Tactics II): Defeat Luke Cage
-Team Boost (Energized III): Defeat Luke Cage on Legendary difficulty
-Team Boost (Overpower II): Defeat Captain America
-Team Boost (Evade III): Defeat Captain America on Legendary difficulty
[CLAR]
---------------------------------Anti-Registration------------------------------
--------------------------------------------------------------------------------
Anti-Reg Base
-------------
-Sim Disc (How Are De Ducks?): Just before the Trivia Game Console
-Sim Disc (Wanton Destruction): At the Simulator near Hercules
-Dossier (Cap's Hideout): Across from Patriot
-Dossier (Jessica Jones): At the bottom of the steps leading up to the Simulator
-Audio Log (Cable Voicemail): Next to the Review Computer
-Concept Art (Civil War Choice Art Bundle): At the console to move to the Next
Mission
-Teamwork Upgrade: Use Captain America to open the door to the right of the
steps to the Simulator
-Coversations available with:
-Hercules
-Spider-Woman
-Captain America
-Patriot
-Special Conversations
-Captain America - Spider-Woman/Hercules/Patriot
-Luke Cage - Captain America
Base Defense Safe Harbor
------------------------
-Power Pip: After saving the cargo on the boat the collectible is right in
front of you at the base of the ramp.
-M'Kraan Fragment: In the first crate that opens releasing enemy robots after
saving the cargo on the ship
-Dossier (S.H.I.E.L.D.): After the helicopter leaves its in a blue crate before
passing through the gate Cable opens
-Body Upgrade: On the left side near some crates when moving toward the
Helicopter before the Black Widow fight
-Team Boost (Hands On I): Alley (after destroying the helicopter) to the right
of the warehouse where the Black Widow fight takes
place
-Team Boost (Shock Smash I): Defeat Black Widow
-Team Boost (Killer Instinct II): Defeat Black Widow on Legendary difficulty
-Asgardian Rune: Once inside the room with the Black Widow fight (during or
after) use the steps near the entrance to get the Rune
Base Defense Push Back
----------------------
-Focus Upgrade: Corner of room with Robots that will help bring the turrets back
online
-Power Pip: Corner of the room that actually contains the console to bring the
turrets online
-Audio Log (Hydra Training Tape): Office/lab to the right after activating the
turrets
-Dossier (Hydra): Office/lab to the right after activating the turrets
-Team Boost (Experienced I): Near the opening created by the invading agents
after activating the turrets
-Dossier (S.H.I.E.L.D. Agents): Next to the door the first robot is prying open
allowing an influx of S.H.I.E.L.D. agents into
the base
-Gamma Regulator: After defeating War Machine, on your way to the next objective
look for a car lift on the right before you exit
-Team Boost (Resist Electric II): Defeat War Machine
-Team Boost (Resist Energy II): Defeat War Machine on Legendary
Base Defense Overloaded
-----------------------
-Striking Upgrade: In the corner of the room with the 3rd power terminal beside
the ramp leading to the exit
-Audio Log (Bishop Calls Cable): Take the left path after exiting the room with
the 3rd Power Terminal (its behind the crates)
-Body Upgrade: Beside the ramp to the exit of the room where your team will
fight the two large robot (mini-bosses)
-Dossier (War Machine): In the room where you first encounter Bishop, get it
before attacking because once Bishop exits to recharge
you can't go back
-Team Boost (Overload II): In the room where you first encounter Bishop, get it
before attacking because once Bishop exits to
recharge you can't go back
-Power Pip: In the second room of the Bishop fight get it before he is defeated
-Team Boost (Ionic Attack II): Defeat Bishop
-Team Boost (Ice Strike III): Defeat Bishop on Legendary Difficulty
Anti-Reg Base
-------------
-Sim Disc (Adrenaline Rush): At the Simulator
-Concept Art (Base Defense Bundle): Beside the soldiers near the Next Mission
console
-Audio Log (Speedball News Report I): Near Trivia computer/Iron Fist
-Dossier (Bishop): Near the Next Mission Console
-Conversations available with
-Prodigy
-Firestar
-Captain America
-Iron Fist
-Special Conversations
-Captain America - Firestar/Iron Fist/Prodigy
-Luke Cage - Iron Fist/Captain America
Convoy Strike Rooftops
----------------------
-Dossier (Ryker's Island): On the ground at the first anti-aircraft gun site
-Power Pip: Destroy the water tanks along the back wall at the site of the
first anti-aircraft gun
-Gamma Regulator: Destroy the water tanks along the back wall at the site of the
first anti-aircraft gun
-Body Upgrade: Same roof as the fourth anti-aircraft gun its in the corner
behind a water tower to the left of the stair that leads to the
helicopter
-Team Boost (Frosty II): Destroy a water tower after crossing the antennae
"bridge"
-Team Boost (Draining II): Defeat Songbird
-Team Boost (Critical Pain III): Defeat Songbird on Legendary difficulty
-Audio Log (Anti-Reg Radio Spot): Cross the bridge after defeating Songbird and
look to the left
Convoy Strike Truckin'
----------------------
-M'Kraan Crystal Fragment: Look behind the fallen yellow structure to the right
-Dossier (S.H.I.E.L.D. Capekillers): Move directly down the street from the
beginning
-Team Boost (Jackpot I): Across the street from the Dossier (destroy the red
van)
-Teamwork Upgrade: Behind the red van that when destroyed reveals the Boost
-Team Boost (Precision II): Defeat Lady Deathstrike
-Team Boost (Deep Cold II): Defeat Lady Deathstrike on Legendary difficulty
Convoy Strike Jacked Up
-----------------------
-Dossier (Lady Deathstrike): At the beginning turn around and look at the corner
of the roof
-Asgardian Rune: After Iron Man's fly by its in the building just ahead
-Team Boost (Experienced II): After Iron Man's fly by its in the building just
ahead across from the Asgardian Rune
-Focus Upgrade: When moving through the building during the Yellowjacket fight
-Team Boost (Precise Daze): Defeat Yellowjacket
-Team Boost (Deflection III): Defeat Yellowjacket on Legendary difficulty
Anti-Reg Base
-------------
-Dossier (Yellow Jacket): At the Simulator
-Sim Disc (Heavy Metal): At the Simulator
-Audio Log (Speedball's New Costume): Move by Luke Cage
-Sim Disc (Pinned): Move by Luke Cage
-Concept Art (Civil War Choice Art Bundle): Near the Trivia Computer
-Conversations available with:
-Captain America
-Cable
-Luke Cage
-Cloak and Dagger
-Special Conversations
-Captain America/Jean Grey/Wolverine/Gambit/Storm/Iceman - Cable
-Captain America - Cloak and Dagger/Luke Cage
-Luke Cage - Captain America
Chemical Plant Cloaked
----------------------
-Team Boost (Shock Smash II): Defeat Bullseye
-Team Boost (Conductive III): Defeat Bullseye on Legendary difficulty
-Agardian Rune: After the Bullseye fight the path leads to an area where the
bridge ahead is destroyed by an explosion. Jump over the tank
to the left and destroy the container with the acid. (First
Smoke Screen site)
-Striking Upgrade: Destroy the container with the acid next to the tank after
the Bullseye fight. (First Smoke Screen Site)
-Team Boost (Energized I): Defeat Wonder Man
-Team Boost (Ionic Attack IV): Defeat Wonder Man on Legendary Difficulty
-Audio Log (Goliath and Cap): Destroy the acid containers on the right at the
site of the Wonder Man fight
-Dossier (Dagger): Destroy the container of acid at the second Smoke Screen site
-Dossier (Geffen-Meyer Chemical Plant): Destroy a container of acid at the 2nd
Smoke Screen site
-Team Boost (Laceration II): At the site of the final two smoke screens move
by the one on the right and look at the floor. That
light is a boost, stand over it and "Colllect"
-Team Boost (Fire Strike III): Defeat Molten Man
-Team Boost (Fire Strike IV): Defeat Molten Man on Legendary difficulty
-Team Boost (Resist Energy I): Defeat She-Hulk
-Team Boost (Attributes III): Defeat She-Hulk on Legendary difficulty
Faceoff
-------
-Dossier (Molten Man): Instead of neutralizing the acid and heading toward the
next boss fight go straight ahead, the Dossier is behind
the tubing at the dead end
-Team Boost (Mighty II): Defeat War Machine
-Team Boost (Cape Killer I): Defeat War Machine on Legendary Difficulty
-Dossier (Bullseye): After the War Machine fight its inside the first acid
container on the right
-Team Boost (Reserves II): Defeat Mr. Fantastic
-Team Boost (Fusion Combo III): Defeat Mr. Fantastic on Legendary difficulty
-Team Boost (Energized II): Defeat Iron Man
-Team Boost (Hands On II): Defeat Iron Man on Legendary difficulty
-------------------------------Nick Fury's Secret HQ----------------------------
--------------------------------------------------------------------------------
-Dossier (Fury's Base): Straight ahead on the way to Fury
-Dossier (S.H.I.E.L.D. LMD): Medical Room (near the Trivia Computer)
-Concept Art (Ambush Art Bundle): Next to the Review Computer
-Concept Art (Chemical Plant Art Bundle): Hall between Trivia and Simulator
-Audio Log (Fury Calls Contessa): In front of the Trivia Computer in the medical
room
-Sim Disc (Adrenaline Surge): Simulator Room near Tinkerer
-Focus Upgrade: Use Nick Fury to activate the console the NPC Nick Fury is
using to open a trap door revealing the Upgrade
-Conversations available with:
-Nick Fury
-Thing
-Tinkerer
-Special Conversations
-Invisible Woman/Human Torch - Thing
[CLPR]
--------------------------------------Prison------------------------------------
--------------------------------------------------------------------------------
Jail Break-In
-------------
-M'Kraan Crystal Fragment: Cell 311 enter through cell 310
-Body Upgrade: Cell 207 enter through cell 208
-Audio Log (Speedball's News Report 2): Cell 103 enter through cell 102
-Dossier (Negative Zone): Inside the gym where you encounter Maria Hill, its
under the bleachers
-Dossier (Prison 42): Inside the gym where you encounter Maria Hill, its under
the bleachers
-Team Boost (Experienced III): While chasing Maria Hill for the key to the
Negative Zone room, its in the first hall with
turrets
-Team Boost (Devouring I): While chasing Maria Hill for the key to the Negative
Zone Portal room, its in the 2nd area with turrets
Going Negative
--------------
-Team Boost (Resist Cold I): Defeat Equinox
-Team Boost (Disruption III): Defeat Equinox on Legendary Difficulty
-Body Upgrade: Side room in the hall after the Equinox fight
-Team Boost (Resist Impact II): Side room in the hall after the Equinox fight
-M'Kraan Crystal Fragment: Room on the right upon seeing the laser grid when
needing to disable the decontamination field
-Audio Log (Nanite Injection Training): Room on the right upon seeing the laser
grid when needing to disable the
decontamination field
-Dossier (S.H.I.E.L.D. Nanite Network): Room on the left upon seeing the laser
grid when needing to disable the
decontamination field
-Dossier (Superhuman Inmates): Room just before reaching the controls to the
laser grid
-Asgardian Rune: In the room with the controls to the laser grid
Riot Gear
---------
-Dossier (Firestar): Beginning of the level, turn around
-Team Boost (Strike True II): Defeat Grim Reaper
-Team Boost (Deflection IV): Defeat Grim Reaper on Legendary difficulty
-Striking Upgrade: Defeat the two giant bots before the Moonstone/Bullseye fight
then move to the end of the hall
-Team Boost (Laceration III): Defeat Bullseye
-Team Boost (Powerful III): Defeat Bullseye on Legendary difficulty
Hold the Line
-------------
-Audio Log (Prison 42 Emergency Procedures): Once the level begins turn around
and look in the corner
-Team Boost (Fire Proof II): Defeat Molten Man
-Team Boost (Power Up IV): Defeat Molten Man on Legendary Difficulty
-Teamwork Upgrade: To the right just after defeating Grim Reaper (Again)
-Dossier (Moonstone): Just before the wall of three turrets that blocks the path
to the Whirlwind fight
-Dossier (Whirlwind): At the back of the area during the Whirlwind fight
-Team Boost (Attributes II): Defeat Diamondback
-Team Boost (Overpower III): Defeat Diamondback on Legendary difficulty
-Team Boost (Disruption I): Defeat Whirlwind
-Team Boost (Run Speed I): Defeat Whirlwind on Legendary difficulty
-----------------------------Nick Fury's Secret HQ 2----------------------------
--------------------------------------------------------------------------------
-Dossier (Nick Fury S.H.I.E.L.D. Commander): Entrance to the medical room
-Dossier (Equinox): Right in front of She-Hulk
-Concept Art (Prison Art Bundle): Near Firestar/Simulator
-Sim Disc (Search and Destroy): Between Iron Man and the Fury's Sacrifice Audio
Log
-Audio Log (Fury's Sacrifice): Near Captain America's position
-Conversations available with:
-Fire Star
-Captain America
-Iron Man
-She-Hulk
-Special Conversations
-Captain America/Mr. Fantastic - Iron Man
-Iron Man/Mr. Fantastic - Captain America
-Penance - She-Hulk
-Penance - Firestar
[CLWK]
-------------------------------------Wakanda------------------------------------
--------------------------------------------------------------------------------
Jungle
------
-Dossier (Wakanda): Beside the large tree on the way to the 2nd cannon (its
on the same side as the next security gate)
-Focus Upgrade: At the site of the second cannon
-Dossier (Vibranium): On the side opposite the locked door at the key puzzle
area
-Audio Log (Nanite News Report): Beside the third cannon
-Team Boost (Powerful II): Just past the security gate after destroying the
final cannon
-Team Boost (Elementalist I): Defeat Havok
-Team Boost (Resist Recent): Defeat Havok on Legendary Difficulty
Tribal City
------------
-Audio Log (Heroes Respond): At the first Teleporter Pod site its between two
huts behind some "crates"
-Dossier (Havok): On the roof of some huts at the fourth teleporter pod
-Dossier (Fold Teleporter Pod): Near some huts at the entrance to the site of
the second defense tower to repair
-Gamma Regulator: Roof of a hut at the second Defense Tower
-Dossier (Wakandan Royal Guard): Behind a hut at near the exit to the second
Defense Tower
-Team Boost (Untouchable II): As you pass the waterfall and move down to the
bottom of the spiral steps look behind some crates
to the left (if you reach the boss battle you went
too far)
-Team Boost (Killer Instinct I): Defeat Justice
-Team Boost (Stunning Finish II): Defeat Justice on Legendary difficulty
-Team Boost (Focused III): Defeat A-Bomb
-Team Boost (Run Speed II): Defeat A-Bomb on Legendary difficulty
Panther's Lair
--------------
-Dossier (Justice): Exit the lift and look behind the nearby crates
-Dossier (A-Bomb): Site of the first Defense Tower in need of repair
-Asgardian Rune: Move past the Second Defense Tower in need of repair
-Teamwork Upgrade: Move past the 2nd Defense Tower in need of repair and destroy
the objects under the shed to the right
-Team Boost (Devouring II): Defeat Green Goblin
-Team Boost (Stunning Finish I): Defeat Green Goblin on Legendary difficulty
-Team Boost (Strike True III): Defeat Venom
-Team Boost (Team Tactics IV): Defeat Venom on Legendary Difficulty
Palace
------
-Dossier (Black Panther): Near its namesake in front of the Review console
-Audio Log (Goblin Interrogation): Center of Black Panther's Palace
-Dossier (The Fold): Beside Yellowjacket
-Sim Disc (Heavier Metal): Near the Audio Log in front of the Simulator
-Focus Upgrade: Activate a button behind Bishop to reveal a hidden upgrade
-Concept Art (Wakanda Art Bundle): Near Yellowjacket
-Conversations available with:
-Bishop
-Black Panther
-Green Goblin
-Mr. Fantastic
-Hank Pym
-Venom
-Special Conversations
-Spider-Man - Green Goblin
-Spider-Man - Venom
-Mr. Fantastic - Invisible Woman, Thing, Human Torch
[CLSD]
------------------------------------Showdown------------------------------------
--------------------------------------------------------------------------------
Ground assault
--------------
-Audio Log (Fold Broadcast): Move to the left of the start, the Audio Log is
hidden among the trees
-Team Boost (Super Tough III): Move to the edge of the cliff at the site of the
first Amplifier
-Team Boost (Frosty III): As you descend a hill when the ground turns white look
to the left for a group of enemies hiding amoung some
trees
-Body Upgrade: As you proceed on the white ground two gates will rise, destroy
the one to the left to get the upgrade the one to the right
furthers the game progress
-Dossier (Nanite Base): Look to the right after moving through an arch upon the
destruction of the last two Amplifiers
-Team Boost (Physicality I): Defeat Wonder Man
-Team Boost (Second Wind): Defeat Wonder Man on Legendary difficulty
-Team Boost (Untouchable III): Defeat Spider-Woman
-Team Boost (Elementalist II): Defeat Spider-Woman on Legendary difficulty
Warp Zone
---------
-Dossier (Wonder Man): At the first amplifier site
-Team Boost (Striker III): Defeat She-Hulk
-Team Boost (Inferno II): Defeat She-Hulk on Legendary difficulty
-Team Boost (Devouring III): After using the portal on the right (leads to
Colossus) look on the right side of the hall for
a T-Shaped tube, the Boost is behind it
-Team Boost (Disruption II): Defeat Colossus
-Team Boost (Vampiric Melee): Defeat Colossus on Legendary Difficulty
-Teamwork Upgrade: Take the left portal (leads to Firestar) and move around the
large structure at the beginning
-Team Boost (Shock Smash III): Defeat Firestar
-Team Boost (Resist Crush II): Defeat Firestar on Legendary difficulty
-Audio Log (Tinkerer's Personal Log): To the left after taking the central
portal
To the Core
-----------
-Audio Log (Tinkerer Research Tape): Defeat the 3 Fold Guards to open a portal
(a cinematic shows its location) move by
the portal and the Audio Log is at the dead
end
-Team Boost (Deep Cold I): Defeat Whirlwind
-Team Boost (Precision III): Defeat Whirlwind on Legendary difficulty
-Striking Upgrade: After defeating Whirlwind the next area has several cylinders
that can be moved over a central circle, the Upgrade is
inside an egg shaped structure to the left of the first
circle
-Dossier (She-Hulk): At the second cylinder
Towering Rage
-------------
-Team Boost (Wade's 2nd Favorite): Defeat Nanite Nick Fury
-Team Boost (Wade's Favorite): Defeat Nanite Nick Fury on Legendary difficulty
-Audio Log (Deadpool vs. VV): Beat the game after selecting Anti-Reg
-Audio Log (Hulk Radio Interview): Beat the game after selecting Pro-Reg
-Audio Log (Hulk-Ku): Beat the game after selecting Pro-Reg
________________________________________________________________________________
C H A R A C T E R S [CHRS]
________________________________________________________________________________
********************************************************************************
Captain America
********************************************************************************
Powers
------
PW: Shield Throw
DS: Cap throws his shield at enemies, with the ability to steer
UG: Powers past foes, hitting others behind him
Increased throw duration
Stuns Foes
PW: Shield Swipe
DS: A forceful swinging bash with the symbol of America
UG: Knocks down foes
Increased area of effect
PW: Captain's Dash
DS: Rushes forward with shield
UG: Increased Dashing Range
Increased chance of critical hits
PW: Heroic Defense
DS: Reduces incoming damage for a time
UG: Affects teammates as well as Captain America
Heroes overcome foes impact resistance
Increased Duration
Abilities
---------
AB: Field Commander
EF: Raises fusion damage and XP gained
AB: Shield Mastery
EF: Raises damage for all power attacks
AB: Precise Aim
EF: Raises chance of inflicting critical hits
AB: Conditioning
EF: Allows more frequent use of powers
AB: Tough as Nails
EF: Raises maximum hit points
AB: Duralumin Armor
EF: Resists incoming melee damage
Heroic Deeds
------------
-Defeat 3 foes with a single non-Fusion attack (Super Soldier Boost)
-Defeat 50 foes after choosing Anti-Reg (Costume)
-Lead the Secret Avengers for an entire map (No Surrender Boost)
*******************************************************************************
Spider-Man
*******************************************************************************
Powers
------
PW: Web Barrage
DS: Fires a stream of web bullets
UG: Increased area of effect on impact
Increased stun duration
PW: Web Mace
DS: Swings and slams a heavy ball of webbing
UG: Knocks down foes
Overcomes foes' impact resistance
PW: Web Dive
DS: Use a web-line to slam into foes
UG: Increased area of effect
Stuns foes
Overcomes foes' impact resistance
PW: Web Yank
DS: Pulls a single foe in for a precision strike
UG: Increased chance of critical hits
Increased area of effect
Greatly increased chance of critical hits
Abilities
---------
AB: Spider Sense
EF: Raises chance to evade incoming attacks
AB: Perseverance
EF: Increases focus allowing for more frequent use of powers
AB: Web Mastery
EF: Raises damage for all power attacks
AB: Lively Fighter
EF: Raises melee attack damage
AB: Hard to Squash
EF: Raises maximum hit points
AB: Spider Reflex
EF: Raises chance of inflicting critical hits
Heroic Deeds
------------
-Defeat 50 foes with Web Yank
-Beat 50 foes after choosing Pro-Reg
-Have 5 high scoring Fusions with Human Torch
*******************************************************************************
Iron Man
*******************************************************************************
Powers
------
PW: Pulse Barrage
DS: Iron Man fires concussive bolts to pummel foes
UG: Powers past foes striking those behind them
Projectiles ricochet off walls
PW: Radial Pulse
DS: Concussive bursts knock foes back (radial)
UG: Increased area of effect
Regains stamina while damaging foes
PW: Rocket Punch
DS: Delivers a repulsor-powered punch
UG: Adds area of effect damage
Overcomes foes' impact resistance
Increased chance of critical hits
PW: Unibeam
DS: Generates a charged plasma blast
UG: Knocks back foes
Passes around foes, striking those behind them
Overcomes foes' energy resistance
Abilities
---------
AB: Chief Executive
EF: Raises fusion damage and XP gained
AB: Concentration
EF: Allows more frequent use of powers
AB: Overdrive
EF: Raises damage for all power attacks
AB: Crushing Strikes
EF: Adds crushing damage to melee attacks
AB: Armor Upgrade
EF: Reduces all incoming damage
AB: Adaptive Defense
EF: Resists the last damage type suffered
Heroic Deeds
------------
-Defeat 3 foes with a single non-Fusion attack
-Beat 50 foes after choosing Pro-Reg
-Lead the Pro-Reg Heroes for an entire map
*******************************************************************************
Thor
*******************************************************************************
Powers
------
PW: Mjolnir Strike
DS: Mjolnir pulls Thor forward with titanic force
UG: Increased area of effect
Increased chance of critical hits
PW: Mighty Swipe
DS: Fells foes with an arcing strike from Mjolnir
UG: Knocks back foes
Increased area of effect
Increased knockback
PW: Thunder Smash
DS: Channels the sky's power for an epic strike
UG: Adds Strength buff
Attacks overcome foes' crushing resistance
Attacks overcome foes' electric resistance
PW: Lightning Rod
DS: Summons lightning to strike Thor's foes
UG: Staggers foes
Increased chance of critical hits
Greatly increased chance of critical hits
Abilities
---------
AB: Asgardian Might
EF: Lifts huge object and resists knockback
AB: Godly Endurance
EF: Raises maximum hit points
AB: Belt of Strength
EF: Raises damage with all attacks
AB: Divine Vigor
EF: Allows more frequent use of powers
AB: Thunder Mastery
EF: Raises damage for all power attacks
AB: Impervioius Body
EF: Resists all incoming damage
Heroic Deeds
------------
-Beat 5 foes with a one non-Fusion attack
-Beat 50 foes
-Have 5 high scoring Fusions with Captain America
*******************************************************************************
Daredevil
*******************************************************************************
Powers
------
PW: Baton Whip
DS: Extending baton strikes foes at range
UG: Increased area of effect
Overcome foes' impact resistance
Knock back foes
PW: Radial Lash
DS: Trips foes with a whirling baton lash
UG: Increased area of effect
Greatly increased area of effect
Overcome foes' impact resistance
PW: Fearless Dive
DS: Baton strike follwed by a leaping attack
UG: Adds evasion and slow immune buff
Increased buff duration
PW: Binding Bola
DS: Snares a foe with a precise throw
UG: Launches two bolas
Launches three bolas
Launches four bolas
Abilities
---------
AB: Precise Strikes
EF: Raises chance for inflicting critical hits
AB: Radar Sense
EF: Raises chance to evade incoming attacks
AB: Weapon Mastery
EF: Raises damage for all power attacks
AB: Conditioning
EF: Allows more frequent use of powers
AB: Martial Artist
EF: Raises melee attack damage
AB: Street Justice
EF: Raises damage on critical hits
Heroic Deeds
------------
-Beat Bullseye and Molten Man
-Beat 50 foes after choosing Pro or Anti
-Beat 3 foes with one non-Fusion attack
*******************************************************************************
The Green Goblin
*******************************************************************************
Powers
------
PW: Pumpkin Bombs
DS: A volley of explosives
UG: Launches four bombs
Launches six bombs
Overcomes foes' impact resistance
PW: Gas Attack
DS: Unleashes a cloud of hallucinogenic gas
UG: Increased stun duration
Increased area of effect
Increased stun duration
PW: Homing Swarm
DS: Homing darts fly at foes, poisoning them
UG: Increased number of targets
Overcomes foes' energy resistance
Increased number of targets
PW: Napalm Strike
DS: Goblin's glider bathes his foes in flames
UG: Catches foes on fire, damaging them
Overcomes foes' fire resistance
Increased area of effect
Abilities
---------
AB: Glider Upgrade
EF: Raises damage with glider attacks
AB: Sadistic Glee
EF: Gains extrap hit points when defeating foes
AB: Manic Madman
EF: Allows more frequent use of powers
AB: Gadget Mastery
EF: Raises damage with all attacks
AB: Goblin Formula
EF: Raises maximum hit points
AB: Hard to Kill
EF: Resists all incoming damage
Heroic Deeds
------------
-Defeat 5 foes with a single non-Fusion attack
-Lead the Thunderbolts for an entire map
-Defeat 50 foes
*******************************************************************************
Venom
*******************************************************************************
Powers
------
PW: Tongue Lashing
DS: Trips foes with the symbiote's tongue
UG: Increased area of effect
Knocks back foes
Overcomes foes' impact resistance
PW: Symbiote Burst
DS: Rancid gobs of symbiote tissue incapacitates foes
UG: Launches six globs
Launches eight globs
Launches ten globs
PW: Tendril Yank
DS: Pulls a single foe in for a devastating strike
UG: Increased range
Increased range
Regains hit points while damaging foes
PW: Leaping Feast
DS: Savages foes with a brutal attack
UG: Adds damage buff
(Rapid tap) to regain hit points
Overcomes foes' crushing resistance
Abilities
---------
AB: Alient Might
EF: Lifts huge objects and resists knockback
AB: Ravenous Hunger
EF: Gains extra hit points when defeating foes
AB: Viscious Claws
EF: Adds wounding damage to melee attacks
AB: Survival Instict
EF: Allows more freqent use of powers
AB: Symbiote Mastery
EF: Raises damage for all power attacks
AB: Living Suit
EF: Resists melee, impact, wounding, crushing damage
Heroic Deeds
------------
-Use Leaping Feast 100 times
-Beat 50 foes
-Achieve 5 high scoring Fusions with Green Goblin
*******************************************************************************
Deadpool
*******************************************************************************
Powers
------
PW: Bullet Barrage!
DS: A punishing hail of bullets
UG: Pierces foes, striking those behind them
Bullets exlplode on contact
PW: Bouncy Slash!
DS: Leaps forward for deadly double strike
UG: Wounds enemies, damaging them over time
Increased chance of critical hits
Overcomes foes' wounding resistance
PW: Tele-Splode!
DS: Quickly teleports leaving dirty grenades in his wake
UG: Slows foes with radioactive poisoning
Increased area of effect
Overcomes foes' energy resistance
PW: Safety Dash!
DS: Runs forward, slashing wildly with his swords
UG: Increased area of effect
Abilities
---------
AB: Healing Factor!
EF: Speeds up hit point regeneration
AB: Best One Ever!
EF: All around bonus. It's the best one ever.
AB: Ultimate Power!
EF: Raises damage for all power attacks
AB: Just Won't Quit!
EF: Allows more frequent use of powers
AB: Punchy Punchy!
EF: Raises melee attack damage
AB: Hard to Hit!
EF: Raises chance to evade incoming attacks
Heroic Deeds
------------
-Beat 3 foes with one non-Fusion attack
-Beat 50 foes after choosing Pro-Reg
-Defeat your best buddy, Cable
*******************************************************************************
Mr. Fantastic
*******************************************************************************
Powers
------
PW: Dashing Wheel
DS: Rolls forward bowling over foes
UG: Deflects projectiles
Deflects projectiles, increased defense
Increased buff duration
PW: Windmill Spin
DS: Leaping spin strikes anyone nearby
UG: Stuns foes
Overcomes foes' impact resistance
Knocks back foes
PW: Extending Strike
DS: Enlarges fists and strikes with massive force
UG: Increased area of effect
Overcomes foes' impact resistance
Increased chance of critical hits
PW: Elastic Smash
DS: Bounces forward striking all in his path
UG: Area of effect on each strike
Pops foes up into the air
Abilities
---------
AB: Malleable Body
EF: Reduces all incoming damage
AB: Concentration
EF: Allows more frequent use of powers
AB: Family Man
EF: Raises fusion damage and XP gained
AB: Elastic Mastery
EF: Raises damage with all attacks
AB: Precise Strikes
EF: Raises chance of inflicting critical hits
AB: Bounce Back
EF: Resists melee, impact, wounding, crushing damage
Heroic Deeds
------------
-Lead the Fantastic Four for an entire map
-Defeat 50 foes after choosing Pro-Reg
-Defeat 3 foes with a single non Fusion attack
*******************************************************************************
The Invisible Woman
*******************************************************************************
Powers
------
PW: Kinetic Sphere
DS:
UG: Increased chance of critical hits
Greatly increased chance of critical hits
PW: Binding Field
DS: Incapacitates foes with restraining fields
UG: Increased area of effect
Greatly increased area of effect
PW: Crushing Force
DS: Pillars of force slam down upon foes
UG: Increased charge speed
Overcomes foes' crushing resistance
Faster charging
PW: Invisible Mine
DS: Vanishes while creating an unseen trap
UG: Increased area of effect
Increased invisibility duration
Abilities
---------
AB: Concentration
EF: Allows more frequent use of powers
AB: First Family
EF: Raises fusion damage
AB: Force Mastery
EF: Adds crushing damage to powers
AB: Combat Rush
EF: Gains stamina for every defeated foe
AB: Crushing Strikes
EF: Adds crushing damage to melee attacks
AB: Precise Aim
EF: Raises chance of inflicting critical power hits
Heroic Deeds
------------
-Defeat 5 foes with a single non Fusion attack
-Defeat 50 foes after choosing Anti-Reg
-Achieve 5 high scoring fusions with Mr. Fantastic
*******************************************************************************
Thing
*******************************************************************************
Powers
------
PW: Jump N' Slam
DS: Thing smashes foes with all of his weight
UG: Knocks down foes
Increased area of effect
PW: Concussive Clap
DS: Titanic clap blasts foes with concussive force
UG: Stuns foes
Increased area of effect
Increased stun duration
PW: Dash N' Bash
DS: Barrels forward, clobbering the first foe in his way
UG: Increased dashing range
Increased chance of critical hits
PW: Clobberin' Time
DS: Draws enemy fire using taunts
UG: Resists all damage types
Attacks overcome foes' crushing resistance
Attacks overcome foes' impact resistance
Abilities
---------
AB: Fantastic Might
EF: Lifts huge objects and resists knockback
AB: Rock-Like Skin
EF: Reduces all incoming damage
AB: Conditioning
EF: Allows more frequent use of powers
AB: Street Fighting
EF: Raises melee attack damage
AB: Hard as Stone
EF: Resists all incoming physical and elemental damage
AB: First Family
EF: Raises fusion damage
Heroic Deeds
------------
-Use Clobberin' Time 100 times
-Defeat 50 foes after choosing Pro or Anti
-Achieve 5 high scoring fusions with Invisible Woman
*******************************************************************************
Human Torch
*******************************************************************************
Powers
------
PW: Fireball Barrage
DS: Hurls flaming projectiles
UG: Catches foes on fire damaging them
Adds area of effect on impact
Overcomes foes' fire resistance
PW: Radial Blaze
DS: Searing burst knocks back foes
UG: Increased area of effect
Catches foes on fire, damaging them
Knocks down foes
PW: Fire Pillar
DS: Jets of fire launches foes into the air
UG: Affects two targets
Catches foes on fire, damaging them
Affects three targets
PW: Flame Thrower
DS: Waves of fire wash over foes
UG: Staggers foes
Overcomes foes' fire resistance
Abilities
---------
AB: Fists of Fire
EF: Adds fire damage to melee attacks
AB: Concentration
EF: Allows more frequent use of powers
AB: Flame Mastery
EF: Raises damage for all fire attacks
AB: Plasma Field
EF: Resists incoming melee damage
AB: First Family
EF: Raises fusion damage
AB: Hand-to-Hand
EF: Raises melee attack damage
Heroic Deeds
------------
-Defeat 50 foes after choosing Anti-Reg
-Achieve 5 high scoring Fusions with Thing
-Defeat 3 foes with a single non Fusion attack
*******************************************************************************
Incredible Hulk
*******************************************************************************
Powers
------
PW: Raging Smash
DS: Hammers the ground, knocking down enemies
UG: Pops foes up into the air
Increased area of effect
PW: Thunder Clap
DS: Tremendous clap generates a concussive blast
UG: Increased area of effect around Hulk
Passes around foes, striking those behind them
Knocks down foes
PW: Dashing Tackle
DS: Pins an opponent and pummels them mercilessly
UG: Effective against more powerful foes
Increased dashing range
PW: Gamma Roar
DS: Stuns foes with a mighty roar
UG: Increased buff duration
Attacks overcome foes' crushing resistance
Increased area of effect, stunning more foes
Abilities
---------
AB: Unbridled Might
EF: Lifts huge objects and resists knockback
AB: Monstrous Form
EF: Raises maximum hit points
AB: Rage Unleashed
EF: Raises damage with all attacks
AB: Survival Instinct
EF: Allows more frequent use of powers
AB: Furious Fists
EF: Raises melee attack damage
AB: Impervious Body
EF: Resists all incoming damage
Heroic Deeds
------------
-Defeat 3 foes with a single non Fusion attack
-Beat 50 foes
-Defeat Moonstone and A-Bomb
*******************************************************************************
Songbird
*******************************************************************************
Powers
------
PW: Decibel Rage
DS: Stream of solid sound bolts
UG: Staggers foes
Pierces through foes, striking those behind them
Projectiles bounce off walls
PW: Piercing Bolt
DS: A sonic blast flies towards foes
UG: Powers past foes, striking those behind them
Knocks back foes
Overcomes foes' impact resistance
PW: Sonic Pillar
DS: Deafening burst of sound knocks foes upwards
UG: Increased area of effect
Increased chance of critical hits
PW: Shatter Scream
DS: Waves of sound wash over foes
UG: Increased chance of critical hits
Greatly increased chance of critical hits
Overcomes foes' impact resistance
Abilities
---------
AB: Sonic Mastery
EF: Raises damage for all power attacks
AB: Combat Rush
EF: Gains stamina for every defeated foe
AB: Team Leader
EF: Raises fusion damage and XP gained
AB: Concentration
EF: Allows more frequent use of powers
AB: Hand-to-Hand
EF: Raises melee attack damage
AB: Resiliency
EF: Resists incoming melee damage
Heroic Deeds
------------
-Defeat 50 foes after choosing Pro-Reg
-Defeat Moonstone
-Defeat 3 foes with one non Fusion attack
*******************************************************************************
Jean Grey
*******************************************************************************
Powers
------
PW: Telekinetic Grip
DS:
UG: Knocks back foes
Overcomes foes' crushing resistance
PW: Restraining Wave
DS: Stuns foes with a mental blast
UG: Increased area of effect
Greatly increased area of effect
PW: Pyrokine Blast
DS: Manifests a searing wave of psionic energy
UG: Knocks back foes
Overcomes foes' fire resistance
PW: Phoenix's Fury
DS: Burns foes held immobile by telekinesis
UG: Increased chance to slow foes
Abilities
---------
AB: Resurrection
EF: Chance to auto-revive with a buff
AB: Uncanny X-Man
EF: Raises fusion damage
AB: Psionic Mastery
EF: Raises damage for all power attacks
AB: Combat Rush
EF: Gains stamina for every defeated foe
AB: Fiery Strikes
EF: Adds fire damage to melee attacks
AB: No Mercy
EF: Gains extra hit points when defeating foes
Heroic Deeds
------------
-Defeat 50 foes
-Defeat 5 foes with a single non Fusion attack
-Achieve 5 high scoring Fusions with Wolverine
*******************************************************************************
Wolverine
*******************************************************************************
Powers
------
PW: Lunging Rage
DS: Leaps forward with a deadly strike
UG: Increased chance of critical hits
Greatly increased chance of critical hits
Vastly increased chance of critical hits
PW: Whirling Slash
DS: Leaps into the air, slashing in all directions
UG: Increased area of effect
Knocks down foes
PW: Dashing Flurry
DS: Dashes forward, viciously striking any in his way
UG: Knocks down foes
Wounds enemies, damaging them over time
Regenerates hit points while running
PW: Claw Kebab
DS: Enraged, impales foe and slams them into the ground
UG: Extra damage per hit with buff
Increased buff duration
Extra damage per hit with buff
Abilities
---------
AB: Healing Factor
EF: Speeds up hit point regeneration
AB: Wounding Strikes
EF: Adds wounding damage to melee attacks
AB: Feral Mastery
EF: Raises damage for all wounding attacks
AB: Conditioning
EF: Allows more frequent use of powers
AB: Savage Fighting
EF: Raises melee attack damage
AB: Precise Strikes
EF: Raises chance of inflicting critical hits
Heroic Deeds
------------
-Defeat 50 foes with Claw Kebab
-Defeat 50 foes after choosing Anti-Reg
-Use 10 Fastball Special Fusions
*******************************************************************************
Gambit
*******************************************************************************
Powers
------
PW: Card Barrage
DS: A stream of explosive cards
UG: Staggers foes
Cards explode
Increased rate of fire
PW: Radial Staff
DS: Circular swing knocks back anyone within range
UG: Pops foes up into the air
Adds energy damage
PW: Explosive Hand
DS: Overcomes foes' energy resistance
UG: Increased number of cards
Increased number of cards
Overcomes foes' energy resistance
PW: 52-Card Pickup
DS: Dozens of exploding cards rain down on foes
UG: Knocks back foes
Overcomes foes' energy resistance
Increased area of effect
Abilities
---------
AB: Charged Staff
EF: Raises melee attack damage
AB: Object Charging
EF: Raises energy damage from thrown objects
AB: Energy Mastery
EF: Adds energy damage to melee attacks
AB: Concentration
EF: Allows more frequent use of powers
AB: Cajun Luck
EF: Team finds more orbs more frequently
AB: Precise Aim
EF: Raises chance of inflicting critical hits
Heroic Deeds
------------
-Defeat 5 foes with a single non Fusion attack
-Defeat 50 foes after choosing Pro or Anti Reg
-Achieve 5 high scoring Fusions with Storm
*******************************************************************************
Storm
*******************************************************************************
Powers
------
PW: Lightning Strike
DS: Foe is hit by lightning (rapid tap) for multiple strikes
UG: Stuns foes with a burst of electricity
Increased number of chained strikes
Overcomes foes' electric resistance
PW: Gale Force
DS: Powerful wind knocks back all int Storm's path
UG: Chills foes, slowing
Increased area of effect
Knocks back foes
PW: Funnel Cloud
DS: Minature tornado lifts foes into the air
UG: Affects up to two targets
Overcomes foes' impact resistance
Affects up to three targets
PW: Hail Storm
DS: Chunks of ice rain down on foes
UG: Increased area of effect, more targets
Overcomes foes' cold resistance
Freezes foes
Abilities
---------
AB: Electric Fists
EF: Adds electric damage to melee attacks
AB: Concentration
EF: Allows more frequent use of powers
AB: Weather Mastery
EF: Raises damage for all power attacks
AB: Precise Aim
EF: Raises chance of inflicting critical power hits
AB: Team Leader
EF: Raises fusion damage and XP gained
AB: Combat Rush
EF: Gains stamina for every defeated foe
Heroic Deeds
------------
-Defeat 50 foes after choosing Pro or Anti Reg
-Lead the X-Men for an entire map
-Defeat 3 foes with a single non Fusion attack
*******************************************************************************
Penance
*******************************************************************************
Powers
------
PW: Kinetic Bolt
DS: Generates a kinetic energy blast
UG: Pierces through foes, striking those behind them
Knocks back foes
Overcomes foes' energy resistance
PW: Radial Wrath
DS: Chaotic blast explodes outwards
UG: Increased area of effect
Regains stamina while damaging foes
PW: Agony Storm
DS: Uncontrolled projectiles rain down on foes
UG: Increased number of projectiles
Increased area of effect on projectiles
Increased number of projectiles
PW: Reflect Pain
DS: Reflexively damages foes who causes him pain
UG: Increased duration
Overcomes foes' energy resistance
Buffs all teammates
Abilities
---------
AB: Atonement
EF: Raises damage when low on hit points
AB: Bring the Pain
EF: Gains stamina when hit by a foe
AB: Kinetic Mastery
EF: Adds energy damage to all attacks
AB: Survivor Guilt
EF: Allows more frequent use of powers
AB: Kinetic Fists
EF: Adds energy damage to melee attacks
AB: Chaotic Aim
EF: Raises chance of inflicting critical power hits
Heroic Deeds
------------
-Defeat 5 foes with a single non Fusion attack
-Defeat 50 foes
-Receive damage 612 times
*******************************************************************************
Ms. Marvel
*******************************************************************************
Powers
------
PW: Warp Punch
DS: Flies forward to deliver a massive punch
UG: Increased chance of critical strikes
Greatly increased chance of critical hits
PW: Cosmic Slam
DS: Flies downward for a titanic smash
UG: Increased area of effect
Increased buff duration
Increased buff duration
PW: Radiant Beam
DS: Sears foes with a focused beam of energy
UG: Knocks back foes
Pierces through foes, striking those behind them
Overcomes foes' energy resistance
PW: Photon Orbs
DS: Orbiting plasma harms Ms. Marvel's attackers
UG: Deflects energy attacks
Inceased duration
Regains stamina while damaging foes
Abilities
---------
AB: Stellar Might
EF: Lifts huge objects and resists knockback (Adds Crushing Dmg to melee)
AB: Absorb Energy
EF: Gains stamina from elemental or energy damage
AB: Photon Mastery
EF: Raises damage for all power attacks
AB: Conditioning
EF: Allows more frequent use of powers
AB: Cosmic Form
EF: Raises maximum hit points
AB: Impervious Body
EF: Resists melee, impact, wounding, crushing damage
Heroic Deeds
------------
-Defeat 50 foes after choosing Pro Reg
-Lead the "Femmes Fatales" for an entire map
-Defeat 3 enemies with a single non Fusion attack
*******************************************************************************
Luke Cage
*******************************************************************************
Powers
------
PW: Knockout Flurry
DS: Unleashes a string of super-powered punches
UG: Crushing damage on final hit
Increased chance of critical hits
Area of effect damage on final hit
PW: Ground Pummel
DS: Rapid ground strikes knock down foes
UG: Increased area of effect
Greatly increased area of effect
PW: Chain Strike
DS: Whips a length of chain with devastating force
UG: Increased area of effect
Stuns foes
PW: Throw Down
DS: Draws enemy fire using taunts
UG: Deflects projectiles
Resists all damage
Abilities
---------
AB: Unbreakable Skin
EF: Reduces all incoming damage
AB: Street Fighting
EF: Raises melee attack damage
AB: Team Leader
EF: Raises Fusion damage and XP gained
AB: Precise Blows
EF: Raises chance of inflicting critical hits
AB: Hard as Titanium
EF: Resists all incoming phyical and elemental damage
AB: Conditioning
EF: Allows more frequent use of powers
Heroic Deeds
------------
-Defeat 50 foes after choosing Anti Reg
-Lead the New Avengers for an entire map
-Use Throw Down 100 times
*******************************************************************************
Iron Fist
*******************************************************************************
Powers
------
PW: Dragon Fist
DS: Summons energy of Shou-Lao for a powerful strike
UG: Increased slide distance
Overcomes foes' crushing resistance
Increased chance of critical hits
PW: Radial Palm
DS: Focused chi bursts forth from Iron Fist
UG: Increased area of effect
Regains stamina while damaging foes
Knocks back foes
PW: Eagle's Dive
DS: Leaps to strike foes with explosive force
UG: Increased area of effect
Knocks back foes
Overcomes foes' impact resistance
PW: Healing Hand
DS: Healing chi rejuvenates Iron Fist
UG: Heals all heroes in party
Shields Iron Fist from 31 damage
Shields all heroes from 41 damage
Abilities
---------
AB: Precise Strikes
EF: Raises chance of inflicting critical hits
AB: Focused Chi
EF: Allows more frequent use of powers
AB: Martial Artist
EF: Raise melee attack damage
AB: Hero for Hire
EF: Raises fusion damage
AB: Fists of Iron
EF: Adds crushing damage to melee attacks
AB: Agile Technique
EF: Raises chance to evade incoming attacks
Heroic Deeds
------------
-Use Healing Hand 100 times
-Defeat 50 foes after choosing Anti-Reg
-Achieve 5 high scoring Fusions with Luke Cage
*******************************************************************************
Juggernaut
*******************************************************************************
Powers
------
PW: Ramming Dash
DS: Forward dash harms all in his path
UG: Increased area of effect
Overcomes foes' crushing resistance
Gains stamina for every defeated foe
PW: Drop Smash
DS: Smashes foes with intense force
UG: Overcomes foe's crushing resistance
Adds Stun
Increased chance of critical hits
PW: Cyttorak Spin
DS: Spins in place, knocking back foes
UG: Increased area of effect
Overcomes foes' crushing resistance
Causes knockback
PW: Earth Shaker
DS: Generates a shockwave with a massive stomp
UG: Increased area of effect
Pierces through foes, striking those behind them
Increased stun duration
Abilities
---------
AB: Supreme Might
EF: Lifts huge objects and resists knockback (Adds Crushing Dmg to powers)
AB: Destructive Glee
EF: Gains stamina for every defeated foe
AB: Mystic Mastery
EF: Raises damage for all power attacks
AB: Impervious Body
EF: Resists all incoming damage
AB: Armored Fists
EF: Raises melee attack damage
AB: Crimson Armor
EF: Reduces all incoming damage
Heroic Deeds
------------
-Defeat 5 foes with a single non Fusion attack
-Defeat 300 foes
-Use Ramming Dash 100 times
________________________________________________________________________________
T E A M B O N U S [TMBN]
________________________________________________________________________________
Classic Avengers (+15% Max Stamina)
Captain America, Iron Man, Thor, Hulk
Fantastic Four (+35% Fusion Gain)
Mr. Fantastic, Thing, Invisible Woman, Human Torch
New Avengers (+10% Resist All)
Spider-Man, Luke Cage, Iron Man, Iron Fist, Ms. Marvel, Wolverine
X-Men (+15 Max Stamina)
Wolverine, Iceman, Jean Grey, Storm, Gambit
Thunderbolts (+5% Damage)
Venom, Green Goblin, Songbird, Pennance
Secret Avengers (+3 Teamwork)
Spider-Man, Captain America, Luke Cage, Iron Fist, Invisible Woman, Storm,
Human Torch, Nick Fury
Agents of S.H.I.E.L.D. (+15 Maximum Health)
Wolverine, Daredevil, Iron Man, Ms. Marvel, Nick Fury, Mr. Fantastic
Femmes Fatale (+5% Damage)
Jean Grey, Ms. Marvel, Storm, Songbird, Invisible Woman
Masters of Energy (+15% Maximum Health)
Iron Fist, Gambit, Penance, Nick Fury, Ms. Marvel, Jean Grey
Agile Warriors (+2 to all Attributes)
Deadpool, Spider-Man, Daredevil, Iron Fist
Bruisers (+5 Strike)
Ms. Marvel, Thor, Hulk, Luke Cage, Venom, Thing
Natural Leaders (+5% XP)
Captain America, Storm, Ms. Marvel, Mr. Fantastic, Songbird
Weapon Specialist (+5% Chance to Critical Strike)
Thor, Captain America, Deadpool, Daredevil, Green Goblin, Gambit
Think Tanks (+15% Maximum Health)
Green Goblin, Mr. Fantastic, Hulk, Iron Man, Spider-Man
Martial Artists (+5 Strike)
Iron Fist, Daredevil, Wolverine, Captain America, Deadpool
Master Minds (+15% Maximum Health)
Iron Man, Spider-Man, Nick Fury, Mr. Fantastic
Shut Up Already (+15% Maximum Stamina)
Thing, Deadpool, Spider-Man, Human Torch, Iceman
Natural Forces (5% of Damage Returned as Health)
Iceman, Jean Grey, Storm, Thor, Human Torch
Pro-Registration (+15% Maximum Health)
Iron Man, Mr. Fantastic, Ms. Marvel, Deadpool, Spider-Man, Songbird
________________________________________________________________________________
S I M U L A T O R [SIML]
________________________________________________________________________________
Basic Training
--------------
Bronze: 250000 (250 XP)
Silver: 500000 (Battle Tested Boost)
Gold: 100000 (Diluted Boost)
As the name indicates this is a simple Simulator Mission. The heroes are put
through a series of combat moves as a tutorial involving different strikes,
defensive moves, and Fusions. Perform all of the required tasks to achieve the
gold medal.
Heavy Metal
-----------
Bronze: 25000 (Brain Trust Boost)
Silver: 50000 (1000 XP)
Gold: 100000 (Personal Space Boost)
Heavier Metal
-------------
Bronze: 25000 (3000 XP)
Silver: 50000 (6000 XP)
Gold: 100000 (Momentum II Boost)
How are De Ducks?
-----------------
Bronze: 25000 (3000 Ability Points)
Silver: 50000 (4500 Ability Points)
Gold: 100000 (Fire Strike II Boost)
Wanton Destruction
------------------
Bronze: 25000 (1000 Ability Points)
Silver: 50000 (Boxer Boost)
Gold: 100000 (5000 Ability Points)
Adrenaline Rush
---------------
Bronze: 20000 (1000 Ability Points)
Silver: 40000 (2500 Ability Points)
Gold: 80000 (5000 Ability Points)
Adrenaline Surge
----------------
Bronze: 17500 (1000 Ability Points)
Silver: 35000 (2500 Ability Points)
Gold: 70000 (5000 Ability Points)
Countdown
---------
Bronze: 20000 (250 XP)
Silver: 40000 (1000 XP)
Gold: 80000 (Brawn Trade Boost)
Search and Destroy
------------------
Bronze: 25000 (3000 XP)
Silver: 50000 (6000 XP)
Gold: 100000 (Slow, Stead Boost)
Command
-------
Bronze: 25000 (250 XP)
Silver: 50000 (1000 XP)
Gold: 100000 (2500 XP)
Pinned
------
Bronze: 22500 (3000 Ability Points)
Silver: 45000 (4500 Ability Points)
Gold: 90000 (Mob Rule Boost)
Breakout
--------
Bronze: 20000 (1000 Ability Points)
Silver: 40000 (Play to Win Boost)
Gold: 80000 (5000 Ability Points)
________________________________________________________________________________
T E A M B O O S T S [TMBS]
________________________________________________________________________________
-------------------------------Advanced Combat----------------------------------
--------------------------------------------------------------------------------
-Conductive
I: Electric attacks deal 5 more Damage
(DC Capitol Offense: Destroy the Mercenary Munitions)
II: Electric attacks deal 10 more Damage
(Guard Duty Hit 'Em High: Destroy Water Tank at 1st Munitions pile)
III: Electric attacks deal 10% more Damage
(Chemical Plant Cloaked: Defeat Bullseye - Legendary)
-Inferno
I: Fire Attacks deal 5 more Damage
(Latveria Reactors Room after 3rd Capacitor)
II: Fire attacks deal 10 more Damage
(Showdown Warp Zone: Defeat She-Hulk - Legendary)
-Disruption
I: +5% damage against Nanite infected foes
(Prison Hold the Line: Defeat Whirlwind)
II: +10% damage against Nanite infected foes
(Showdown Warp Zone: Defeat Colossus)
III: +30% damage against Nanite infected foes
(Prison Going Negative: Defeat Equinox - Legendary)
-Energized
I: Energy attacks deal 5 more damage
(Chemical Plant Cloaked: Defeat Wonder Man)
II: Energy attacks deal 10 more damage
(Chemical Plant Faceoff: Defeat Iron Man)
III: Energy attacks deal 20% more damage
(Ambush Faceoff: Defeat Luke Cage - Legendary)
-Frosty
I: Cold attacks deal 5 more damage
(NYC Factor Floor: Behind a weapons cache in the red room)
II: Cold attacks deal 7 more damage
(Convoy Strike Rooftops: Destroy water tower after antennae bridge)
III: Cold attacks deal 10% more damage
(Showdown Ground Assault: To left bottom of hill after ground whitens)
-Laceration
I: Wounding attacks deal 5 more damage
(Guard Duty Road Work: Beside large truck at Multiple Man fight site)
II: Wounding attacks deal 10 more damage
(Chemical Plant Cloaked: Beneath floor of last Smoke Screen site)
III: Wounding attacks deal 10% more damage
(Prison Riot Gear: Defeat Bullseye)
-Overpower
I: Crushing attacks deal 5 more damage
(NYC Missing Marvel: Defeat Shocker)
II: Crushing attacks deal 10 more damage
(Ambush Faceoff: Defeat Captain America)
III: Crushing attacks deal 20% more damage
(Prison Hold the Line: Defeat Diamondback - Legendary)
---------------------------------Attribute--------------------------------------
--------------------------------------------------------------------------------
-Attributes
I: +1 to all Attributes
(Guard Duty Hit 'Em High: Defeat Prodigy)
II: +2 to all Attributes
(Prison Hold the Line: Defeat Diamondback)
III: +3 to all Attributes
(Chemical Plant Cloaked: Defeat She-Hulk - Legendary)
-Focused
I: +1 Focus for faster Stamina refill
(Latveria Reactors: Defeat Tinkerer)
II: +3 Focus for faster Stamina refill
(DC Captiol Offense: To left of subway entrance)
III: +5 Focus for faster Stamina refill
(Wakanda Tribal City: Defeat A-Bomb)
IV: +9 Focus for faster Stamina refill
(Latveria Reactors: Defeat Tinkerer Legendary)
-Striker
I: +1 to Strike, improving Melee damage
(Hideout Raid Dock Work: Left end of cargo ship)
II: +3 to Strike, improving Melee damage
(Hideout Raid Inner Base: Defeat Hercules)
III: +5 to Strike, improving Melee damage
(Showdown Warp Zone: Defeat She-Hulk)
IV: +20% to Strike, improving Melee damage
(Latveria Ascension: Defeat Scorcher Legendary)
-Super Tough
I: +1 Body, increasing HP
(NYC Missing Marvel: Path blocked by crates near sealed door)
II: +3 Body, increasing HP
(Guard Duty Road Work: Defeat Multiple Man)
III: +5 Body, increasing HP
(Showdown Ground Assault: Edge of cliff at 1st amplifier)
IV: +25% Body, increasing HP
(NYC Factor Floor: Defeat Grim Reaper - Legendary)
-Team Tactics
I: +1 Teamwork for more Fusion Damage
(Latveria Urban Warfare just after finding Black Widow Intel)
II: +3 Teamwork for more Fusion Damage
(Ambush Faceoff: Defeat Luke Cage)
III: +5 Teamwork for more Fusion Damage
(Latveria Urban Warfare: Defeat Electro - Legendary)
IV: +9 Teamwork for more Fusion Damage
(Wakanda Panther's Lair: Defeat Venom - Legendary)
-Wade's Fav: What more do you need to know? Just use it!
(Showdown Towering Rage: Defeat Nanite Nick Fury - Legendary)
-Wade's 2nd Fav: +4 to all attributes
(Showdown Towering Rage: Defeat Nanite Nick Fury)
-Know Who I Am: +10 to body
-Unstoppable: +15% resistance to Impact damage
----------------------------------Basic Combat----------------------------------
--------------------------------------------------------------------------------
-Destructive
I: +1 damage to Melee attacks
(Latveria Ascension: After 1st conversation move right top of lift)
II: +3 damage to Melee attacks
(Provide 20 Aggressive responses during conversations)
III: +5 damage to Melee attacks
(Hideout Raid Dock Work: Defeat Spider-Woman - Legendary)
IV: +20% damage to Melee attacks
(Hideout Raid Inner Base: Defeat Hercules - Legendary)
-Precision
I: +5% to critical hit on Melee
(Latveria Reactors: Defeat 8 Cyborg Prototypes)
II: +10% to critical hit on Melee
(Convoy Strike Truckin': Defeat Lady Deathstrike)
III: +15% to critical hit on Melee
(Showdown To the Core: Defeat Whirlwind - Legendary)
IV: +20% to critical hit on Melee
(Provide 80 Aggressive responses during conversations)
-Strike True
I: +5% Melee damage
(DC Underground Politics: Behind rail above subway wreckage)
II: +10% Melee damage
(Prison Riot Gear: Defeat Grim Reaper)
III: +15% Melee damage
(Wakanda Panther's Lair: Defeat Venom)
--------------------------------Counter Tactics---------------------------------
--------------------------------------------------------------------------------
-Battle Tested: Criticals deal +20% damage/ -20% Stamina regeneration
-Boxer: +15% critical, -99% Powers Damage
-
-Brawn Trade: +10% Power Damage, -10% Melee Damage
-Diluted: +20% Stamina regeneration, -5% Power Damage
-Infinity Formula: +20% Stamina regeneration
-Mob Rule: 15% increase in Melee Damage, -15% Focus
-
-Slow, Steady: Immune to stun, reduce Damage dealt by 10%
-Liberty: +20% Power damage
-Security: +20% Melee Damage
-----------------------------------Defensive------------------------------------
--------------------------------------------------------------------------------
-Resist Impact
I: +15% resistance to Impact Damage
(Latveria Castle Doom: Inside window Latverian Soldier exits from)
II: +30% resistance to Impact Damage
(Prison Going Negative: Side room after Equinox fight)
-Physicality
I: +10% resistance to All Physical Damage
(Showdown Ground Assault: Defeat Wonder Man)
-Adaptive: Reduce all incoming damage by 3
(Ambush Containment: Defeat Multiple Man - Legendary)
-Deflection
I: +7% to deflect projectile attacks
(NYC Missing Marvel: Corner of room Ms. Marvel held hostage)
II: +14% to deflect projectile attacks
(Hideout Raid Inner Base: Defeat Cable)
III: +21% to deflect projectile attacks
(Convoy Strike Jacked Up: Defeat Yellowjacket - Legendary)
IV: +28% to deflect projectile attacks
(Prison Riot Gear: Defeat Grim Reaper - Legendary)
-Evade
I: +3% to evade, avoiding all damage done
(Provide 4 Defensive responses during conversations)
II: +11% to evade, avoiding all damage done
(Provide 36 Defensive responses during conversations)
III: +14% to evade, avoiding all damage done
(Ambush Faceoff: Defeat Captain America - Legendary)
-Riposte
I: When dodging, deal 10% of damage avoided
(Provide 50 Defensive responses during conversations)
-----------------------------------Elemental------------------------------------
--------------------------------------------------------------------------------
-Ice Strike
I: +1 Cold Damage to each Melee attack
(NYC Factory Floor: Defeat Grim Reaper)
II: +3 Cold Damage to each Melee attack
(Ambush Containment: Defeat Firestar)
III: +9 Cold Damage to each Melee attack
(Base Defense Overloaded: Defeat Bishop - Legendary)
-Dry Heat: +20% to all Fire Damage
-Ionic Attack
I: +1 Energy Damage to each Melee Attack
(Hideout Raid Dock Work: Defeat Spider-Woman)
II: +3 Energy Damage to each Melee Attack
(Base Defense Overloaded: Defeat Bishop)
III: +5 Energy Damage to each Melee Attack
(Ambush Containment: Defeat Dagger)
IV: +9 Energy Damage to each Melee Attack
(Chemical Plant Cloaked: Defeat Wonder Man - Legendary)
-Fire Strike
I: +1 Fire Damage to each Melee attack
(NYC Factory Floor: Destroy all 14 pieces of Latverian Tech)
II: +3 Fire Damage to each Melee attack
III: +5 Fire Damage to each Melee attack
(Chemical Plant Cloaked: Defeat Molten Man)
IV: +9 Fire Damage to each Melee attack
(Chemcial Plant Cloaked: Defeat Molten Man - Legendary)
-Shock Smash
I: +1 Electric Damage to Melee attack
(Base Defense Safe Harbor: Defeat Black Widow)
II: +3 Electric Damage to Melee attack
(Chemical Plant Cloaked: Defeat Bullseye)
III: +5 Electric Damage to Melee attack
(Showdown Warp Zone: Defeat Firestar)
IV: +9 Electric Damage to Melee attack
(NYC Missing Marvel: Defeat Shocker - Legendary)
------------------------------------Fusion--------------------------------------
--------------------------------------------------------------------------------
-Cape Killer
I: +50% more Fusion after hitting a boss
(Chemical Plant Faceoff: Defeat War Machine - Legendary)
II: +100% more Fusion after hitting a boss
(Provide 56 Aggressive Responses during conversations)
-Fusion Star: An additional Fusion Star
(DC Underground Politics: At the end of the tracks at beginning)
-Fusion Combo
I: Raise Fusion on pop-up, trip, stun by 1
(Provide 80 Diplomatic responses during conversations)
II: Raise Fusion on pop-up, trip, stun by 2
(Guard Duty Hit 'Em High: Defeat Prodigy - Legendary)
III: Raise Fusion on pop-up, trip, stun by 3
(Chemical Plant Faceoff: Defeat Mr. Fantastic - Legendary)
-Hands On
I: Raise Fusion on grappling by 1
(Base Defense Safe Harbor: Alley next to warehouse before Widow fight)
II: Raise Fusion on grappling by 2
(Chemical Plant Faceoff: Defeat Iron Man - Legendary)
-Kinetic Melee: +3 Energy Melee, +1 Fusion on throws
-Momentum
I: +50% more Fusion on destruction KOs
(Provide 20 Diplomatic responses during conversations)
II:
-No Mercy: +2 to Teamwork
-No Surrender: +3 Energy resistance, +3% to criticals
-Play Rough: +3 Teamwork, +1 Fusion on grabs
-Rebel Yell: +10% resistance to Mental Damage
(Hideout Raid Inner Base: Defeat Cable - Legendary)
-Synchronized
I: +50% more Fusion on double powers hit
(Provide 36 Diplomatic responses during conversations)
II: +100% more Fusion on double Powers hit
(Provide 56 Diplomatic responses during conversations)
-Vay-Yay: +2 Teamwork, +25% Energy Damage
------------------------------------Powers--------------------------------------
--------------------------------------------------------------------------------
-Draining
I: Absorbs 10% of Melee Damage as Stamina
(Latveria Castle Doom: As you enter the castle/can't miss)
II: Absorbs 15% of Melee Damage as Stamina
(Convoy Strike Rooftops: Defeat Songbird)
III: Absorbs 20% of Melee Damage as Stamina
(Ambush Faceoff: Defeat Iron Fist)
-Powerful
I: +1 to Power Damage
(Hideout Raid Going Deep: Side room in 2nd garage area above shelves)
II: +3 to Power Damage
(Wakanda Jungle: Just past the security gate after the last cannon)
III: +5 to Power Damage
(Prison Riot Gear: Defeat Bullseye - Legendary)
IV: +9 to Power Damage
(Latveria Ascension: Defeat Wizard - Legendary)
-Power Up
I: +5% Damage with Powers
(Provide 4 Aggressive responses during conversations)
II: +10% Damage with Powers
(Provide 36 Aggressive responses during conversations)
III: +15% Damage with Powers
(Ambush Faceoff: Defeat Iron Fist - Legendary)
IV: +20% Damage with Powers
(Prison Hold the Line: Defeat Molten Man - Legendary)
-Reserves
I: +18 Max Stamina
(DC Hallowed Ground: Defeat Titanium Man)
II: +32 Max Stamina
(Ambush Containment: Defeat Multiple Man)
III: +46 Max Stamina
(Chemical Plant Faceoff: Defeat Mr. Fantastic)
IV: +100% Max Stamina
(DC Hallowed Ground: Defeat Titanium Man - Legendary)
-----------------------------------Resistance-----------------------------------
--------------------------------------------------------------------------------
-Fire Proof
I: Resist 15% of Fire Damage
(Latveria Ascension: Two platforms before boss fight)
II: Resist 30% of Fire Damage
(Prison Hold the Line: Defeat Molten Man)
-Resist Cold
I: Resist 15% of Cold Damage
(Prison Going Negative: Defeat Equinox)
II: Resist 30% of Cold Damage
(Ambush Containment: Defeat Firestar - Legendary)
-Resist Crush
I: Resist 15% of Crushing Damage
(Latveria Urban Warfare ramp after first seeing broken electric lines)
II: Resist 30% of Crushing Damage
(Showdown Warp Zone: Defeat Firestar - Legendary)
-Resist Electric
I: Resist 15% of Electric Damage
(Latveria Urban Warfare destroy a Dr. Doom Monument)
II: Resist 30% of Electric Damage
(Base Defense Push Back: Defeat War Machine)
-Resist Energy
I: Resist 15% of Energy Damage
(Chemical Plant Cloaked: Defeat She-Hulk)
II: Resist 30% of Energy Damage
(Base Defense Push Back: Defeat War Machine - Legendary)
-Elementalist
II: Reduce incoming Elemental Damage by 20%
(Showdown Ground Assault: Defeat Spider-Woman - Legendary)
-Physicality
II: +20% resistance to All Physical Damage
(Ambush Containment: Defeat Dagger - Legendary)
----------------------------------Special Combat--------------------------------
--------------------------------------------------------------------------------
-Critical Pain
I: +10% to critical Damage
(Guard Duty Road Work: Behind truck Thing moves)
II: +25% to critical Damage
(Guard Duty Road Work: Defeat Multiple Man - Legendary)
III: +40% to critical Damage
(Convoy Strike Rooftops: Defeat Songbird - Legendary)
IV: +55% to critical Damage
(Guard Duty Traffic Jam: Defeat Goliath - Legendary)
-Devouring
I: +1 hit point after knocking out a foe
(Prison Break-In: 2nd area with turrets while chasing Maria Hill)
II: +5 HP after stunning a foe
(Wakanda Panther's Lair: Defeat Green Goblin)
III: +5 HP after a pop-up
(Showdown Warp Zone: Behind tubing on right, at path to Colossus)
IV: +5 HP after tripping a foe
(Ambush Containment: Defeat Colossus - Legendary)
-Elementalist
I: Reduce incoming Elemental Damage by 10%
(Wakanda Jungle: Defeat Havok)
-
-Second Wind: While blocking, regenerate a small % of HP
(Showdown Ground Assault: Defeat Wonder Man - Legendary)
-Untouchable
I: While blocking, attackers take 1 damage
(Provide 20 Defensive Responses during conversations)
II: While blocking, attackers take 3 damage
(Wakanda Tribal City: Pass waterfall and down spiral steps before boss)
III: While blocking, attackers take 5 damage
(Showdown Ground Assault: Defeat Spider-Woman)
IV: While blocking, attackers take 9 damage
(Provide 80 Defensive Responses during conversations)
-Vampiric Melee: +4 HP with every Melee attack
(Showdown Warp Zone: Defeat Colossus - Legendary)
----------------------------------Status Effect---------------------------------
--------------------------------------------------------------------------------
-Deep Cold
I: 10% to freeze a chilled target
(Showdown To the Core: Defeat Whirlwind)
II: 25% to freeze a chilled target
(Convoy Strike Truckin': Defeat Lady Deathstrike - Legendary)
-Killer Instinct
I: +10% to critical Damage on Melee
(Wakanda Tribal City: Defeat Justice)
II: +25% to critical Damage on Melee
(Base Defense Safe Harbor: Defeat Black Widow - Legendary)
-Overload
I: 125% more Fusion on trip, stun, pop-ups
(Hideout Raid Detour: Beside White Star truck at the Blast Door)
II: 200% more Fusion on trip, stun, pop-ups
(Base Defense Overloaded: In the room where you 1st encounter Bishop)
-Precise Daze: 50% to stun foe on critical
(Convoy Strike Jacked Up: Defeat Yellowjacket)
-Precise Force: 50% to knockback foe on critical
(Guard Duty Traffic Jam: Defeat Goliath)
-Stunning Finish
I: Stunned targets take 150% damage
(Wakanda Panther's Lair: Defeat Green Goblin - Legendary)
II: Stunned targets take 200% damage
(Wakanda Tribal City: Defeat Justice - Legendary)
--------------------------------Superior Training-------------------------------
--------------------------------------------------------------------------------
-Aggressive Hits: +1 HP per KO, +3 Focus
-Chaotic Melee: +5% to dodge, +1 Strike
-
-
-Focused Chi: +5% to critical, +5% max stamina
-Fueled by Pain: +3 HP per KO, +7% max Stamina
-Hard to Hit: +3% to Dodge, +1 Body
-Hot Head: Resist 5% of Fire Damage, +1 Body
-
-Insight: Raise Power Damage 3%, +1 Focus
-Oppressor: +1 Strike, Melee deals 5 Crushing Damage
-
-Practiced: Raise max Stamina by 3%, +1 Focus
-
-Rock Skin: Melee deals 1 Crushing Damage, +1 Body
-Savagery: Melee deals 3 Wounding Damage, +5 Strike
-Storm Rager: +1 Team, stunned foes take Electric Damage
-Super Soldier: Resist 5% of Impact Damage, +1 to Melee
-Thunder God: Melee deals 3 Electric Damage, +3 Strike
--------------------------------Tactical Advantage------------------------------
--------------------------------------------------------------------------------
-Active Learner: Resist 5% of Impact Damage, +3 Focus
-Alien Hunger: +5HP per KO, +7 Body
-Asgardian Vigor: Resist 5% of all damage, +3 Body
-Channel Agony: +7% to Energy Damage dealt, +5 Focus
-Clever Fighter: +1 Teamwork
-Cosmic Battery: +3% to Energy attacks, +5% vs Energy
-Fantastic Team: Raise Fusion gain by 3%, +1 Teamwork
-Feral Rage: Powers deal 3% more Damage, +1 Strike
-Frost Strikes: +5% Powers Damage, +5% to criticals
-
-
-Hot Foot: Melee deals 1 Fire Damage, +1 Focus
-Hungry Melee: +4 to Strike, Melee attacks drain 3 HP
-Lethal Tactics: +5% to Damage, +5% to Criticals
-Living Weapon: +1 to Body, Melee deals 1 Wounding Damage
-Malleable: Raise Power Damage by 3%, +1 Body
-Quick Learner: Raise XP gained by 5%, +3 Focus
-Strategist: Raise max Stamina by 5%, +3 Focus
-Street Scrapper: +5% to stun on Melee, +3 Body
-Thick as a Brick: Resist 3% of Impact Damage, +1 Body
-Weather Mind: +3% Electric Damage, +1 Focus
------------------------------------Utility-------------------------------------
--------------------------------------------------------------------------------
-Experienced
I: Raise experience points earned by 5%
(Base Defense Push Back: Near opening created by agents near turret)
II: Raise experience points earned by 10%
(Convoy Strike Jacked Up: Building after Iron Man's fly by)
III: Raise experience points earned by 15%
(Prison Jail Break-In: First hall with turrets when chasing Hill)
-Mighty
I: Grant Might to the team
(Ambush Containment: Defeat Colosuss)
II: Grant Super Might to the team
(Chemical Plant Faceoff: Defeat War Machine)
-Patriotic: +10% to all damage
(Ambush Containment: Defeat Patriot)
-Run Speed
I: Run 5% faster
(Prison Hold the Line: Defeat Whirlwind - Legendary)
II: Run 12% faster
(Wakanda Tribal City: Defeat A-Bomb - Legendary)
-Resist Recent: Resist 20% of last damage type
(Wakanda Jungle: Defeat Havok - Legendary)
-Jackpot
I: 5% chance orbs are multiplied by 10
(Convoy Strike Truckin': Destroy the red van Lady Deathstrike fight)
II: 5% chance orbs are multiplied by 20
(Provide 4 Diplomatic responses during conversations)
________________________________________________________________________________
T R I V I A [TRVA]
________________________________________________________________________________
--------------------------------Stark Tower-------------------------------------
Captain America's civilian name is: Steve Rogers
Which hero has never been an X-Man? Daredevil
Electro's real name is: Max Dillon
Gambit's exploding cards are: Kinetically charged
The super-villain named Grim Reaper is: Wonder Man's brother
The Hulk was created in: A gamma ray explosion
The Hulk cannot: Fly
Johnny Storm cannot: Breath in space
The Human Torch is a blood relative of: Susan Storm
Soldiers in the Latverian army do not use: Jetpacks
Luke Cage gained his powers from: An experiment
Which of these villains is a former chemist: Scorcher
The Tinkerer's real name is: Phineas Mason
Whose powers are NOT derived from technology? Whirlwind
In his civilian life Iron Man is: A rich industrialist
Iron Man's real name is: Anthony Edward Stark
Black Widow's abilities include: Espionage experience
In the 1940s, Captain America was: Frozen in ice
By day Daredevil is: A lawyer
Gambit's real name is: Remy LeBeau
Iceman's powers first manifested in: A schoolyard fight
The Invisible Woman can: Create force fields
Tony Stark is a recovering: Alcoholic
Natasha Romanoff is the civilian name of: Black Widow
Nick Fury's secondary strike team in Latveria: Bravo Team
Provides electrical power to Doomstadt: Electro
Cleans up after superhuman-related disasters: Damage Control
What gave Captain America his abilities? Super Soldier Serum
Peter Parker's deceased uncle was named: Ben
Spider-Man is well known for his: Wisecracks
Wolverine's birth name is: James
Wolverine's retractable claws are made out of: Adamantium
Mr. Fantastic gained his abilities from: Cosmic Radiation
Who first taught Storm to contol her powers: Tribal Elder
Storm's parents were killed in a: Plane Crash
--------------------------Pro Registration Stark Tower--------------------------
Reed Richards is known for his: Scientific acumen
After Nick Fury S.H.I.E.L.D.'s new leader is: Maria Hill
Before gaining her powers Ms. Marvel was: An Air Force Pilot
In life, Namorita was: Atlantean royalty
Nitro's ability to explode comes from: Kree Technology
Peter Parker does not have any skills in: Metallurgy
Where is Stamford located: Connecticut
Storm's real name is: Ororo Munroe
The Thing: Is a trained pilot
The Tinkerer's advanced technology derives from: His natural genius
Human Torch and Iceman are: Not related
Lucia von Bardas strikes at New York City from: A barge
Wonder Man's "ionic body" is thanks to: Baron Zemo
Before the Stamford blast, Speeball fights: Coldheart
Ms. Marvel finds the Latverian terror operation: On Roosevelt Island
Who heals more rapidly than a normal human: Wolverine
The Hulk has greater self-control thanks to: Gamma regulators
Bruce Banner has a PhD in: Nuclear physics
Thor is the son of the Earth-spirit Gaea and: Odin
Biologically Thor is half-Asgardian, half: Elder God
Jean Grey is a founding member of the: X-Men
Jean Grey is occasional host to the: Phoenix Force
Songbird used to be a: Super-villain
Deadpool's nickname is the: Merc with a Mouth
Many question Deadpool's: Sanity
Ms. Marvel once was a: Published novelist
Ms. Marvel's real name is: Carol Danvers
Luke Cage had a long running partnership with: Iron Fist
Luke Cage has a child with: Jessica Jones
Luke Cage once had a business called: Heroes for Hire
Iceman is a member of which group? X-Men
Most frequently patrols Hell's Kitchen in NYC: Daredevil
Which super hero is of Cajun descent? Gambit
Gambit has spent time as a: Professional thief
Bishop is from: An alternate future
-----------------------------Anti Registration Base----------------------------
Deadpool's powers are derived from: Genetic Experiments
Nitro's explosion was: Seen on live TV
The deaths at Stamford were caused by: Nitro
Shocker attacks his foes with: Vibrating air blasts
Spider-Man's reputation is often debased in: The Daily Bugle
Storm was revered as a goddess: In a region of Kenya
The Thing grew up on: Yancy Street
The Wizard has fough which team many times? Fantastic Four
Rachel Leighton is whose real name? Diamondback
Captain America's shield contains: Vibranium
As a child, Matt Murdock lost his sense of: Sight
Bobby Drake has what sort of powers? Ice
Sue Storm first manifested her powers after: A spaceship flight
Prior to ruling Latveria Lucia von Bardas was: An educator
Luke Cage's "home turf" is: Harlem
Danny Rand was formerly a member of: Heroes for Hire
Capekillers try taking Captain America out with: Tranquilizer darts
The site of Cap's planned rally against the SRA: Lincoln Memorial
S.H.I.E.L.D. agents who've defected to Cap are: The White Star
Invisible Woman is married to which super hero: Mr. Fantastic
The Human Torch gained his powers when he was: 16
Johhny Storm is known for his: Short Temper
Cable's real name is: Nathan Summers
Who helped Cloak master his powers? Tandy Bowen
Colossus discovered his powers when he saved: His sister
Cyborg Lucia Von Bardas attacked which city? New York
Dagger has had previous experience as a: Ballet Dancer
Diamondback relies on what in combat? Advanced Devices
Grim Reaper's real name is: Eric Williams
Hercules wields which weapon? Golden Mace
Who formed the X-Factor Investigations company?
Namorita was a founding member of: The New Warriors
The Shocker's real name is: Herman Schultz
The person wearing the Titanium Man armor is: Unknown
Deadpool often believes that: He's in a comic book
--------------------------------Fury's Secret Base-----------------------------
LMD stands for: Life Model Decoy
Nick Fury's LMDs are: Robotic duplicates
Hank Pym is able to change his size thanks to: Pym particles
HYDRA's first leader was named: Wolfgang von Strucker
"Rhodey" is a nickname for: James Rhodes
Who was NOT seen being "nanite controlled"? Shocker
Who knows Bullseye's real name? Nobody
Cable posseses the power of: Telekinesis
Colossus was born in: Russia
Tandy Bowen and Tyrone Johnson are: Cloak and Dagger
When fighting enemies, Dagger makes use of: "Light knives"
"Mark Raxton" is the civilian name of: Molten Man
Multiple Man's duplicates are: Organic doubles
Who discovered the Negative Zone? Reed Richards
Elijah Bradly is the Young Avenger known as: Patriot
Prison 42 is located: In the Negative Zone
Spider-Woman joined Anti-Reg forces despite: Being ex S.H.I.E.L.D.
In the past Spider-Woman was a member of: HYDRA
Goliath is: A scientist
Before he was a super hero, Prodigy was: A high school student
Bishop's powers derive from: Latent mutation
Lady Deathstrike has how many adamantium claws? Ten
"War Machine" is the name of a: Starktech armor suit
Stark sets up an ambush at what chemical plant? Geffen-Meyer
The Helicarrier has what radio code name? Skybird One
Number of spikes inside Penance's armor: 612
The hideout invaded by S.H.I.E.L.D. was once a: HYDRA base
Bullseye believes doctors injected him with: A sedative
After Stamford, Speedball's body was found in: Western New York
Derisive term used by some for super heroes: Capes
Iron Fist was raised in the hidden city of: K'un - L'un
Bullseye recently had adamantium bonded to: His skeleton
S.H.I.E.L.D.'s first target at Geffen-Meyer: Cloak
Initially wouldn't take a side in the Civil War: The Thing
Who was recently stationed at Ryker's Island? Robbie Baldwin
----------------------------Black Panther HQ------------------------------------
Nick Fury once led a group called the: Howling Commandos
Venom's costume is: An alien organism
Who gained their powers from an earthly source? Hulk
Iron Fist's powers derive from: Chi Energy
Real name of the hero currently called Goliath: Bill Foster
Years ago, Songbird was: A pro wrestler
Songbird's powers are based on: High-intensity sonics
Black Panther gained his powers from: A rare herb
Equinox has the ability to: Project ice and fire
Firestar's mutant ability is to project: Microwave Energy
Havok's real name is: Alex Summers
Never used the word "Marvel" in their codename: Rick Jones
Which mutant is related to Havok? Cyclops
Justice's real name is: Vance Astrovik
Who has never been a parent: Angelica Jones
Before her criminal career, Moonstone was: A psychiatrist
Penance was formerly known as: Speedball
Penance is powered by: Pain
Wakanda is located in: Africa
As a child, Cable was raised by: Jean Grey and Cyclops
Thor wields the mystical hammer called: Mjolnir
Jean Grey's powers include: Telekinesis
The name of the main Nanite Control Officer is: Swanson
Who kills Nanite Control Officer Swanson? Venom
Minimum Prison 42 self-destruct delay: Thirty seconds
Access to Prison 42 is possible only via: Portal
LMD control signals will not cross over to: The Negative Zone
The profession of Robbie Baldwin's father: District Attorney
Who arranges a plea bargain for Speedball? Jennifer Walters
NOT considered a critical hub in Prison 42: Engineering
Currently bonded with the Venom symbiote: Mac Gargan
Nick Fury's middle name is: Joseph
Nick Fury lost his left eye in a fight with: His brother
Nick Fury's father was a: Decorated WWI pilot
She-Hulk has a successful career as a: Lawyer
________________________________________________________________________________
T R O P H I E S [TRPH]
________________________________________________________________________________
-------------------------------Story Trophies-----------------------------------
--------------------------------------------------------------------------------
Coaliton of the Willing
-----------------------
Description: Crash a Castle
Trophy Type: Bronze
Tips: Defeat the Latveria level in the game
Oceans No Longer Protect Us
---------------------------
Description: Protect a City
Trophy Type: Bronze
Tips: Move through the New York City level successfully
A House Divided
---------------
Description: Defend your leaders
Trophy Type: Silver
Tips: Protect Washington D.C. from mercenaries and Titanium Man
If You're Not With Us
---------------------
Description: Choose a side
Trophy Type: Bronze
Tips: Show your true heroic nature by selecting either Anti- or Pro-Registration
Freedom Isn't Free
------------------
Description: Raid a hideout
Trophy Type: Bronze
Tips: Pro-Registration mission
Defending Our Way of Life
-------------------------
Description: Rescue a hideout
Trophy Type: Bronze
Tips: Anti-Registration mission
All Options on the Table
------------------------
Description: Defend a convoy
Trophy Type: Bronze
Tips: Pro-Registration mission
Collateral Damage
-----------------
Description: Stop a convoy
Trophy Type: Bronze
Tips: Anti-Registration mission
Fallen Star
-----------
Description: Ambush your opponents
Trophy Type: Silver
Tips: Pro-Registration mission
Iron and Blood
--------------
Description: Fight back an ambush
Trophy Type: Silver
Tips: Anti-Registration mission
Knowns and Unknowns
-------------------
Description: Repay a favor
Trophy Type: Bronze
Tips: Become one of Nick Fury's Secret Agents
Alliance Reborn
---------------
Description: Break and enter
Trophy Type: Bronze
Tips: The heroes rejoin forces after finishing exiting the prison
Grave and Growing
-----------------
Description: Free a country
Trophy Type: Bronze
Tips: Assist Black Panther in freeing Wakanda
A More Perfect Union
--------------------
Description: Finish what you started
Trophy Type: Bronze
Tips: Defeat the last set of missions taking place in Iceland
I'm With Iron Man
-----------------
Description: Defeat all Act II and III missions as a Pro-Registration team
Trophy Type: Silver
Tips: Defeat the game after selecting the Pro-Registration side
I'm With Captain America
------------------------
Description: Defeat all Act II and III missions as an Anti-Registration team
Trophy Type: Silver
Tips: Defeat the game after selecting the Anti-Registration side
Legendary Schism
----------------
Description: Defeat all Act I missions on Legendary Difficulty
Trophy Type: Bronze
Tips: Beat the game on Heroic or Super-Heroic then replay the story making it
through Act I on the hardest difficulty
Legendary War
-------------
Description: Defeat all Act II missions on Legendary Difficulty
Trophy Type: Bronze
Tips: Beat the game on Heroic or Super-Heroic then replay the story making it
through Act II on the hardest difficulty
Legendary Alliance
------------------
Description: Defeat all Act III missions on Legendary Difficulty
Trophy Type: Silver
Tips: Beat the game on Heroic or Super-Heroic then replay the story making it
through Act III on the hardest difficulty
Seek and Destroy
----------------
Description: Complete all optional mission objectives
Trophy Type: Bronze
Tips: Five optional objectives are presented in the game. They include (in
order of appearance)
1) Destroy the turrets on the path to fighting Scorcher and Wizard in
Latveria: Ascension
2) In the Latveria Reactors stage their are 8 Cyborg Prototypes that must
be found and destroyed
3) Fourteen pieces of Latverian Technology are ready for destruction in
the New York City: Factory Floor mission
4) Before the Deadpool fight in Washington D.C. Capitol Offense your
primary objective is to defeat 6 rocket launcher wielding enemies,
before completing this objective seek out and destroy 4 Mercenary
Munition stock piles
5) The Tribal City of Wakanda is being attacked by Teleporter Pods destroy
all 8 in the level
-------------------------------Co-Op Trophies-----------------------------------
--------------------------------------------------------------------------------
Rookie Squad
------------
Description: Comlete a map in Co-Op
Trophy Type: Bronze
Tips: Go on-line or same room and fight through a map with other players. All
you need is another controller and it is possible to do this solo.
Experienced Allies
------------------
Description: Complete 8 maps in Co-Op
Trophy Type: Bronze
Tips:
Decorated Veterans
------------------
Description: Complete 24 maps in Co-Op
Trophy Type: Bronze
Tips:
Heroes Unite
------------
Description: Perform 10 Fusions with another player-controlled hero in a Co-Op
game
Trophy Type: Bronze
Tips:
----------------------------Collectibles Trophies-------------------------------
--------------------------------------------------------------------------------
Costume Collector
-----------------
Description: Unlock 23 alternate costumes
Trophy Type: Bronze
Tips:
Distinguished Service
---------------------
Description: Collect 50 Team Boosts
Trophy Type: Bronze
Tips: Check out the Team Boosts section of this guide for a list of boosts
Extraordinary Heroism
---------------------
Description: Collect 125 Team Boosts
Trophy Type: Bronze
Tips: Check out the Team Boosts section of this guide for a list of boosts
Above and Beyond
----------------
Description: Collect 200 Team Boosts
Trophy Type: Silver
Tips: Check out the Team Boosts section of this guide for a list of boosts
Listening In
------------
Description: Collect 30 Audio Logs
Trophy Type: Bronze
Tips: There are 38 total Audio Logs in the game. The location of each is
detailed in the Collectibles section
Superior Intel
--------------
Description: Collect 125 Dossiers
Trophy Type: Bronze
Tips: There are 171 total Dossiers in the game. Some Dossiers are found in the
game while others are unlocked by getting new characters and/or character
costumes
Potential Evidence
------------------
Description: Collect 10 Concept Art Bundles in HQ maps
Trophy Type: Bronze
Tips: The Art Bundles are easily found at the headquarters.
-------------------------------Trivia Trophies----------------------------------
--------------------------------------------------------------------------------
Trivia Buff
-----------
Description: Correctly answer 15 Trivia questions
Trophy Type: Bronze
Tips: Check out the Trivia section of this guide for all the answers.
Trivia Team-Up
--------------
Description: Score 30 Trivia Fusions
Trophy Type: Bronze
Tips:
Trivia Genius
-------------
Description: Earn all Trivia rewards
Trophy Type: Bronze
Tips:
-----------------------------Simulator Trophies---------------------------------
--------------------------------------------------------------------------------
Sim Team-Up
-----------
Description: Earn Mission Succeeded on a Simulator Mission in Co-Op and return
to the Simulator menu
Trophy Type: Bronze
Tips:
Sim Amateur
-----------
Description: Earn 4 Bronze Medals from Simulator Missions
Trophy Type: Bronze
Tips:
Sim Expert
----------
Description: Earn 8 Silver Medals from Simulator Missions
Trophy Type: Bronze
Tips:
Sim Champion
------------
Description: Earn 12 Gold Medals from Simulator Missions
Trophy Type: Bronze
Tips:
-------------------------------Combat Trophies----------------------------------
--------------------------------------------------------------------------------
Back In Action
--------------
Description: Perform 10 revivals
Trophy Type: Bronze
Tips: When a hero is KO'd use a reserve health pick up to bring the fallen
teammate back into action. The revival is accomplished by pressing R1 and
the button corresponding to the fallen hero.
Tactical Training
-----------------
Description: Perform all 5 recommended training Fusions in Latveria
Trophy Type: Bronze
Tips:
United We Stand
---------------
Description: Earn 20 high scores for each type of Fusion: Targeted, Guided, and
Clearing
Trophy Type: Silver
Tips:
Powers of Two
-------------
Description: Perform all Fusions by combining every available pairing of 24
heroes
Trophy Type: Gold
Tips:
Melee Training
--------------
Description: Comlete all melee training goals listed on the Stats page
Trophy Type: Bronze
Tips:
Power Training
--------------
Description: Comlete all Power Training goals listed on the Stats Page
Trophy Type: Bronze
Tips:
Every Trick In The Book
-----------------------
Description: Complete all combat mastery goals listed on the Stats page
Trophy Type: Silver
Tips:
---------------------------------Miscellaneuous---------------------------------
--------------------------------------------------------------------------------
Mission Acomplished
-------------------
Description: Topple a dictator
Trophy Type: Bronze
Tips: Destroy a Doctor Doom Monument in Latveria, the first one is standing in
a clearing before the Electro fight
Old Friends
-----------
Description: Have 10 special conversations between characters with a history
while in a HQ map
Trophy Type: Bronze
Tips:
Undefeated Heroes
-----------------
Description: Defeat 12 mission bosses on Super Heroic or Legendary Difficulty
without revival or map reload
Trophy Type: Silver
Tips:
Immortal Heroics
----------------
Description: Defeat 25 maps on Super Heroic or Legendary Difficulty without
revival or map reload
Trophy Type: Gold
Tips:
Uncontained Aggression
----------------------
Description: Your or other players on your team must destroy 250 health
containers
Trophy Type: Bronze
Tips: This will be achieved quickly maybe even before leaving Latveria.
________________________________________________________________________________
L E G A L I T I E S [LGLS]
________________________________________________________________________________
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
E-mail: oldschoolwv312 at yahoo dot com
Copyright 2009 Jason Fryer a.k.a oldschool312