Boss FAQ by Seth0708

Updated: 11/10/06 | Printable Version

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Boss Guide
by Seth0708

() Introduction
	I remember owning this wonderful game on the Genesis when it first
	was released. Ristar is hands-down one of the greatest platformers
	ever. Having recently been re-released on all three of the major
	gaming systems of today (GameCube, Playstation 2, and X-Box) on
	the Sonic Mega Collection I decided to compile this boss guide for
	this oft-overlooked game. This guide is divided by planet and
	stage in order of appearance. Good luck and I hope you enjoy this
	classic from the years of the Sega Genesis.

() Planet Flora (Stage 1)
	The first boss is a push-over. The snake will randomly pop out of
	one of the holes in the wall and move to the next. Just stand on
	the ground and wait for him to pop out of one of the bottom holes.
	When he does grab his head. Do this four times to finish him off.

() Planet Flora (Dark Woods)
	No boss here.

() Planet Flora (Riho)
	Riho is the final boss of Planet Flora and offers a bit more of a
	challenge then the snake. Riho, as you will no doubt notice, is
	being controlled by an alien on his back. That alien is your
	ultimate objective here, not Riho. You have to strike Riho,
	however, in order to get to it. But first let's stalk about his
	attacks. Riho has two attacks: a mini-whirlwind he shoots from his
	hands in a down-left or down-right angle and a rain of glowing
	swamp matter. Stay under Riho to avoid the whirlwinds, then merely
	duck in-between the rain when he summons it. You need to hit Riho
	three times to knock the alien off of him. You can hit Riho when
	he is high by jumping and grabbing upwards. Once you knock the
	alien off Riho run up to it and grab hit. If you wait too long the
	alien will jump back on Riho. Hitting the alien will change Riho's
	color and force the alien to jump back on him. Hit the alien four
	times to defeat it and liberate Riho and Planet Flora.

	GameFreakMania adds-
	You only need to hit the alien 3 times. Also, you forgot to add that
	the mini-whirlwind traps you, and when you're caught the alien jumps
	off to hit you, completely vulnerable once you're out.

() Planet Undertow (Stage 1)
	The "boss" here is actually a small collection of regular enemies.
	At the end of the stage you'll find yourself on dry ground as a
	huge wave gathers in the background. This wave first carries three
	of the small blue guys that each throw a rock at you. Dodge these
	and then get to a side as the wave washes them unto your plain.
	Kill them to make the wave start carrying three fish. These fish
	will start raining glowing spit down upon you, so dodge in-between
	the rain blasts. The fish too will be washed up on the shore, so
	finish them off. Lastly the wave carries the jellyfish you see
	throughout the stage. These don't attack per se, but when the wave
	washes them up they can hurt you if you touch them. Once they land
	kill them to open up the exit.

() Planet Undetow (Lost Palace)
	No boss here.

() Planet Undertow (Ohsat)
	Ohsat is a rather large hammmerhead shark. He has four methods of
	attack. His most basic attack is a charge. He moves back and forth
	in the background, then disappears off the screen. He then
	reappears from whichever direction he left in the background on the
	playing field. He will do this sometimes as well with a school of
	fish. The fish are just basic fish enemies you've encountered in
	the previous stages, they just follow behind Ohsat. He'll also do
	the same with exploding jellyfish that float on the screen for a
	couple of seconds, then explode. His last attack does not expose
	him to counterattack. Ohsat will occaisionally bang his head
	against one of the pillars in the background and send down a rain
	of rocks on the arena. Despite this plethora of attacks, Ohsat is
	fairly easy to handle. If he does any of the first three attacks,
	simply wait for him on the same level and direction that he exited
	the screen. As soon as he appears grab him and get in a hit. Each
	time you do this he'll slam into one of the plugs on the ground,
	draining some of the water. It takes four hit to drain all the
	water, then another to finish him off. Do keep in mind that you
	must keep moving while underwater to prevent from floating to the
	top. That's the hardest part of this battle.

() Planet Scorch (Stage 1)
	This boss sounds fairly easy in concept, but in practice is a bit
	more difficult because of how close the the holes are. The boss
	here is a simple version of memory. There are six holes, three on
	top and three on the bottom, and a number will appear over a hole
	then move to another. You have to hit the enemies that pop out of
	these holes in the order that they were numbered. You start at
	four of them, then do five, and lastly do six. You get a gem after
	getting the first one, a star after the second, and an extra life
	after the third. The game likes to put the first numbers up top,
	meaning you have to jump at an angle to get the enemies and avoid
	touching the ones below you. I have yet to find a way to avoid
	taking a hit if you have to do the middle top hole before the
	bottom middle one, so note that you will most likely take damage
	if it deals that out to you. Getting the sequence wrong results
	in a wave of lava flooding the arena, taking off one star of your

() Planet Scorch (Under Factory)
	No boss here.

() Planet Scorch (Adahan Fall)
	There's a couple stages to this boss. You begin the battle moving
	down a tunnel while rocks rain down upon you. Dodge these and
	move ahead. You'll reach the a point where you now finally see the
	boss, a cybernetic groundhog. This guy begins the match by
	shooting his claws out of the ground, then bringing his whole body
	up after it. Obviously you don't want to be standing where he
	comes out. After he rises he'll fly to a corner and launch his
	claws across the screen. You cannot hurt him during this point, so
	just avoid his rising and run under him while he shoots his claws.
	After he finishes firing his claws he'll dive down and burrow into
	the ground. You still cannot hurt it, so don't even bother trying.
	After he does this whole thing a few times, he'll land on the
	ground instead of burrowing and start sending dirt waves at you.
	Jump over these and hit him as he tries to do it again. If he's
	not about to attack he will block any attempt to harm him, so you
	have to time it just right. He'll repeat the whole burrowing thing
	again, so just repeat what you've done before. Hit him twice to
	start the next phase. Now the boss will destroy the floor,
	starting a falling fight. The boss will fall behind you, then
	dive down at you. Catch him as he dives and hit him, or if he
	passes you see which side of the screen he disappeared on as he'll
	be hanging on the wall on that side not far down. You can catch
	him here as you fall too. One hit starts the previous phase up
	again, except now he will attack with his claw shooting from the
	ground as well. Hit him two more times to start falling again. Hit
	him again to blow his armor apart, reducing him to a small,
	harmless groundhog. You'll land on the ground along with its
	shattered armor and significantly smaller body. Hit it one last
	time to finish it off and save Planet Scorch.

	GameFreakMania adds-
	He doesn't always start with the claw-launching, he has another
	ground attack (but I forget what it is), and if you time your grab
	right you can hit him before he even gets the chance to hit you,
	and after his autoblock period.

() Planet Sonata (Stage 1)
	This boss is a nice little break after the last two bosses.
	Although it might look like the maestro bird is your target, it is
	not. Your target is the three pecking bird heads. Just stand
	between any two of them and wait for them to strike. When they do
	grab and hit them. Three hits to each head destroys this boss. Do
	note, however, that sometimes the song will slow and the birds
	will stop pecking. When this happens you're about to encounter
	four flying green blobs that you see throughout the game, one after
	another. You can kill them with a single hit, but you don't need to
	do so. Once the last one is gone, the pecking will start back up.

() Planet Sonata (Dance Dance!!)
	Again, no boss on the second stage of a planet.

() Planet Sonata (Awaueck Sing)
	This bird can be kinda rough. Awaueck has different attacks at
	different points in the battle. He begins on the pedestal and is
	apparently singing very badly as the musical notes that come out
	of his mouth hit you. There are two types, the ones that come in
	groups of three and float outward and the the ones he drops and
	bounce along the ground. He also will drop both at once or the
	same type multiple times. As this is going on, ceiling tiles are
	raining down around you too, so there's a lot that can hit you.
	You need to make your way towards the pedestal and hit it three
	times. Hitting Awaeuck at this point is impossible. After three
	hits he is knocked from the pedestal and rolls across the ground.
	While he is rolling he cannot hurt you, so let him pass right
	through you. When he stops rolling he will rise up and begin to
	fly. While flying you can hit him and need to do so twice, which
	will make him return to the pedestal. While flying he has two
	attacks, a dive that either goes straight down or at an angle and
	a feather rain that drops feathers everywhere. While this is
	going on the ceiling tiles are still raining down. He'll go back
	and forth each time you either hit him twice or the pedestal
	three times. He takes a total of ten hits to finish off (not
	counting pedestal hits). After six hits the friendly maestro bird
	will toss you a star, giving you a little health boost you'll
	probably need.

	GameFreakMania adds-
	If you take too long and Awaueck is off the pedestal, either he
	will get back on anyway, or the maestro bird will give you a star.
	This has nothing to do with the sixth hit. Also, he takes 8 hits,
	not 10.

	(I'm keeping both of our information on the star and the hits as
	on my end it what I had down still seems to be accurate. If anyone
	else can say one way or the other, I will post it here.)

() Planet Freon (Stage 1)
	This boss is actually kinda fun. You'll find yourself in a
	snowball fight with the strange purple guy who's been harrassing
	you for the entire level. His only attack is to launch snowballs
	at you. In response you need to send some back his way. To make a
	snowball just stand still for a second or two. Ristar will make
	one. You can then grab and pick this up. Throw them back at your
	foe three times to win.

() Planet Freon (Splash Snow)
	No boss here.

() Planet Freon (Itamor Lunch)
	Itamor is an interesting boss in that you don't actually ever have
	to hit him. Instead you defeat him by throwing the soup the
	previous boss brings to you. He'll periodically come running out
	and offer it to you. Grab it and throw it in Itamor's mouth when
	it's open. In the meantime you have to dodge his attacks. He has
	several, all of which aren't too hard to avoid. First off he'll
	sometimes throw the strawberry he's chewing on. This sails across
	the screen and can be jumped over. Next he'll use ice breath, an
	attack that freezes you if you're caught in it. Rapidly tap the
	buttons to break free (this attack does not, in of itself, hurt
	you). His other main attack is to suck you into his mouth. This is
	unavoidable as you will eventually be sucked in, unless you can
	throw some soup in his mouth first. Just keep holding left and
	pray that the soup guy brings you some before you get sucked in.
	His remaining attack is only done as a counterattack after you
	throw the soup in his mouth. This counterstrike can be tricky,
	but is avoidable. Itamor will leap off the screen and come
	crashing down on one side of the screen. He'll then bounce to the
	other. You need to time your run under him just right. Stand right
	beside him and he lands, then run under him as he rises. You
	should be able to just make it under him safely. Once he eats
	enough soup he'll vomit up the black blobs he's eaten. Hit him for
	the win (so I lied, you do have to hit him once).

	GameFreakMania adds-
	He doesn't just use the bouncing attack as a counterstrike, he
	tries to aim at you when falling from the highest jump, and he
	always tries to suck you in after freezing you.

() Planet Automaton (Stage 1)
	You face a a super blob enemy here. He's surrounded by other blobs
	though, making this fight fairly difficult. You have to hit the
	super blob six times to win. You can hit the other blobs, killing
	them until you hit the super blob again (they'll appear as black
	blobs). What makes this boss hard is the manner in which it fights
	you. This thing will arrange the other blobs in different
	formations and come at you. It will rotate between a circle of
	blobs around the boss that rolls around, a "+" that does the same
	thing, a slam that stretchs them out across the screen in a "V",
	and a long stream that moves back and forth between the playing
	field, the background, and the foreground. This last form is
	especially deadly as you cannot tell whether the boss (or other
	blobs) are in on the playing field with you and can be hurt. Just
	try to hit the super blob, but don't hesitate to kill the others
	to get to him if you have to.

() Planet Automaton (Brain Maze)
	No boss here.

() Planet Automaton (Uranim Power)
	Uranim is a lot easier then the previous bosses. You begin the
	battle approaching Uranim while he throws stuff at you. Watch the
	television screens behind you to see when something is coming.
	Jump right as you see the screw on the televisions. Keep going
	until you get to Uranim. Uranim has a few attacks, although you
	don't really have to worry about them. He will throw things
	dropped by the claw above him, he punches, and he charges and
	shoots fireballs. None of this really matters though, as you
	should just start hitting him as soon as you are close enough.
	While you're hitting him none of his attacks can hurt you. Just
	keep it up until he collapses. Now comes the kinda tricky part.
	Start jumping back and forth over Uranim. The alien claw guy will
	try to stab you with the claw. You need to get him to stab down
	on Uranim. Once he does so, Uranim gets back up and starts doing
	his thing again. Start grabbing and hitting again until he goes
	down and repeat the whole process. He'll go down in no time.

	GameFreakMania adds-
	The reality of this boss's vitality is that hitting him does very
	little damage, but if the claw stabs him it does a lot more. I
	know this from having made him change colour simply by hitting him
	without the claw. Also, there's an easier way to hit him with the
	claw. Stand next to Uranim, wait for the claw to come down, get out
	of the way, and quickly hit the side of the claw, which will be
	knocked into Uranim.

() Space Fortress (Stage 1)
	The only first stage not to have a boss. Lucky you. (Anyone else
	notice that on the score screen it shows the Space Fortress as a
	black planet?)

() Space Fortress (Inonis)
	Of course now you're at the second stage and it's got a boss here
	waiting for you. The camera that followed you for the entire last
	level flies into a snake-like robot piloted by your alien friend
	from Uranim's level. This robot has a shield that stops any
	attacks you deal from doing damage. He's also got several types of
	attacks he'll use (often at the same time). First he has a
	boomerang he launches from his tail. This thing follows you around
	and is key to defeating this boss, but let's finish his attacks
	first. He's got three projectile attacks; a traditional laser he
	charges up and fires from his eye, a machine gun, and a different
	laser that streaks across the screen. The first laser takes some
	time to charge, so you can time your jumps to avoid it easily. The
	machine gun fires directly in front of the boss and does so
	without warning, but only hits right in front of the boss. The
	last laser is shot from its tail and streaks across the screen
	slow enough to dodge. His last attack is to throw some exploding
	mines. It snaps its tail before it uses these, so they can be
	seen coming a few seconds before they hit. To beat this guy you
	need to lead the boomerang towards the boss's eye. If it strikes
	it just right it will crack, forcing the alien pilot to hop out
	and fix it. It will not do any new attacks when this happens, so
	run up and strike him. He takes five hits to kill. You can also
	destroy the boomerang by grabbing it, but to do so is rather
	pointless as it is required to damage the boss. Defeat him and
	move right to enter the final stage.

	GameFreakMania adds-
	You DON'T need the boomerang to cut the eye. When you try to grab
	him, a shield comes up, right? If you hit the shield and Inonis
	jumps out of the seat then you've done something. Eventually, the
	eye will look as though it is about to explode, and Inonis will
	come down to repair it. This is your chance to do some permanent

() Space Fortress (Stage 3)
	You've finally made it to Greedy's throne room. If you were
	expecting a challenge you will not be disappointed. Greedy attacks
	you with a wide array of different strikes and he takes a lot of
	hits to bring down. Greedy begins this fight by sending out five
	orbs that shoot bullets at you. They fire, then move. Each takes
	one hit to destroy. After taking them down Greedy jumps into the
	fray. In this intial stage he teleports to a place in the room
	and moves twice rapidly. You have to try and grab him while he
	does this. Sometimes during this stage he will fly high and
	surround himself with a shiled of black blobs. He'll start sending
	them down at you quickly. To dodge this just run back and forth as
	they strike where you just were. Each time you hit him he drops
	two red blobs that you need to kill (they will stay on the screen
	until you do so). Hit him five times to move on to his next stage.
	Now Greedy will throw back his cape and get serious. He begins by
	opening a vortex in one of the upper corners that starts sucking
	you in. Two red blobs will drop down while this is happening. Grab
	the first to prevent getting sucked in, then kill it when the other
	drops in and grab it instead. Kill it once the vortex closes. His
	other attack during this stage is a real bitch. Greedy will mix up
	his vortex action by teleporting around at ground level and firing
	a huge electrical blast. I've yet to find an effective way to
	avoid this, although it is better to try and move right then left
	when it happens as his blast comes from the left side. Hit him
	either by jumping in the air and grabbing him as he tries to open
	a vortex or as he rises after an electrical attack. No blobs fall
	when you hit him during this stage of the battle. Keep moving and
	don't give him a chance to teleport next to a stationary target
	for an easy strike from his electrical blast. Hit him five more
	times to finish him off and win the game.

	GameFreakMania adds-
	If you hit any of the projectiles he fires at you before his first
	vortex attack, they will turn into yellow, and sometimes blue,
	stars. This was vital to me when I fought him. Also, if you hit him
	when the projectiles are orbiting around him, he will fire three
	projectiles at once, drop the 2 enemies, and then continue on as if
	he shot them all, only he shoots them in your direction at the same
	rate as normal until he runs out. I am not sure whether or not this
	is a glitch, but nonetheless it should be avoided.

() Copyrights
	Ristar and Sonic Mega Collection are (c) Sega