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    Solo Hero Challenge Quest Guide by Ragn_Charran

    Version: 1.50 | Updated: 10/28/07 | Search Guide | Bookmark Guide

    Phantasy Star III Solo-Hero Challenge FAQ
    Written by Bryan Stewart, aka SkieFyre, aka Ragn_Charran
    
    TABLE OF CONTENTS:
    1. Spoiler Warning
    2. Legal
    3. Version History
    4. Purpose
    5. Rules of the Solo-Hero Quest
    6. Hints and Tips
    7. Detailed Walkthrough
    	Generation 1: Rhys
    	Generation 2: Ayn
    	Generation 2: Nial
    	Generation 3: Sean
    	Generation 3: Crys
    	Generation 3: Adan
    	Generation 3: Aron
    8. What the hell is the "Pron Glitch"?
    9. Evaluation of Other Solo Quests
    10. Credits
    
    *******************************************************************************
    1. SPOILER WARNING
    
    As this is a challenge quest FAQ, I assume that any reader will already be
    intimately familiar with the game. As well, properly detailing the strategies
    required to play through will require listing names and locations of important
    people and places. Therefore, this FAQ contains numerous spoilers. Players who
    have not completed all four endings should not read this FAQ.
    
    *******************************************************************************
    2. LEGAL
    
    This entire document is (C) 2006, 2007, 2009 Bryan Stewart. All trademarks are
    property of their respective owners. No section of this guide can be used 
    without my permission. This includes, but is not limited to posting on your 
    website, making links to my guide, including parts of my guide in your own, or
    making reference to any material contained within.
    
    All the sites mentioned below have permission to do the above. Please email me
    at skiefyre@rocketmail.com to enquire about gaining permission to use this 
    document.
    
    www.GameFAQs.com
    http://ps3.huguesjohnson.com/
    
    - Thanks to Michael Sarich for this Copyright -
    
    *******************************************************************************
    3. VERSION HISTORY
    
    v1.50 - February 2, 2009:
    - Added results from other character solos performed through 2008
    - Added "I used the Pron Glitch" warnings to identify recommended levels for
      Lashute may be understated.
    v1.22 - October 28, 2007: 
    - Updated information on the Pron Glitch
    
    *******************************************************************************
    4. PURPOSE
    
    The idea of the solo quest in RPGs has been around for a long time. The appeal 
    is very strong - it makes the game challenging, often requiring mastery of the
    finest points to succeed; it completely changes the play of the game, and makes
    for a great "one hero against the forces of evil" spin on the story.
    
    Phantasy Star III has some unique elements, both story and gameplay, that make
    a solo-hero quest very different from other RPGs.
    
    - The story, particularly for the Rhys/Ayn/Sean route, is strongly suited for a
      solo quest. Rhys off to find his princess, Ayn as last survivor of Cille who 
      can no longer trust cyborgs, and Sean as the last survivor of Azura avenging
      his family, fit the models of solo heroes perfectly.
    - The generation structure makes your solo character change twice over the 
      course of the game. While the differences between Rhys and Nial are minimal,
      for all other father-son transitions the change is significant - Ayn, Adan,
      and Aron gain healing techniques their fathers lacked, Sean gains melee
      techniques Ayn never had, and Crys loses Ayn's healing but far surpasses his
      father's physical power.
    - Tied to this, you have a total of four routes to attempt, giving more choice
      to the player as to how to attempt the quest.
    - The usefulness of overleveling is greatly reduced, as no matter how leveled
      Rhys, Ayn, or Nial are, their sons start at level 1 again.
    - All hero characters have a choice of three very different class of weapons.
      The choice between a sword, two knives, or two needlers will make significant
      impact on your ability to finish the various parts of the game.
    - Tied to weapon choice is the front row/back row system. Unless you have 
      equipped needlers or have very powerful melee techniques, you are forced
      to kill front row enemies before you can attack those behind them.
    - If you choose to ignore rule E below, the second-best equipment for your
      hero is available at the end of Generation 1, with serious overleveling you
      could buy the equipment and use Wren or Mieu to pass it forward to the next
      generation.
    - Running is notoriously unreliable, removing the "run from everything and 
      reach the boss at full strength" strategy prevalent in the solo quests for 
      many games.
    - There are no misses or critical hits in this game, which brings a lot of 
      stability to mathematical calculations.
    
    *******************************************************************************
    5. RULES OF THE SOLO-HERO QUEST
    
    When playing a challenge quest, you make your own rules about the limits you
    place on yourself, setting the challenge level. For the purposes of this FAQ I
    have placed fairly stringent rules on gameplay, specifically on the use of your
    companions (since this is a solo quest, after all!). This way, if you choose to
    ignore or loosen these rules, the walkthrough will still be relevant, whereas 
    if I had loose rules the walkthrough would not be as valuable on a harder 
    challenge.
    
    A. Upon gaining a new party member, you must immediately kill them off. If your
       hero is at full HP you may do this for characters with order techniques by 
       casting Nasak, otherwise you must enter a battle and have the hero and the 
       new member defend the hero and let the enemies attack until the new member 
       is dead. You must also kill everyone again in Generation 1 when they all 
       revive after Rhys defeats Lyle.
    
    B. With the exception of gemstones, the Laya Pendant, Laya's Bow, and Lune's 
       Slicer, you may not use the equipment new characters come with in any way. 
       It may not be sold, it must be discarded.
    
    C. You may not use the healing techniques of your companions, with two
       exceptions:
    	- As detailed above, if the hero is already at full HP, a character
    	  with order techniques may use Nasak to kill herself.
    	- During a battle in which you are killing off a character, they may
    	  use a healing technique or item to keep the hero at or below the HP
    	  level and poison status at which the battle was started. The hero can
              take significant damage in the time required to kill off a strong 
    	  character (Lyle, Sari, and the Sean/Crys version of Kara), this
    	  exception allows you to not be punished by having to take the time to
    	  kill a character you are forced to take.
       You may not, under any circumstances, have dead companions cast healing
       techniques in the menu screen (which, in this game, they can do).
    
    D. You may not have the other characters carry items for you. Any key items
       they come with must be immediately transferred to the hero. There are three
       exceptions:
    
       First, key items that the game does not allow you to discard but are never 
       needed again may be transferred to another character to simulate discarding.
       Specifically, these are:
    
    	- Monitor immediately.
    	- Sapphire once Rhys has entered the Landen - Aquatica cave.
    	- Moon Stone and Moon Tear once the satellite system has been repaired.
    	- Dragon Tear once the Aridia - Divisia cave has been entered with Sari
              in party.
    	- Power Topaz once Azura has been reached.
    	- Twins Ruby once the Landen - Aridia cave has been entered with sub 
              parts in inventory (Note that this means Ayn CANNOT discard the Ruby,
              as Sean/Crys will require it in third generation. Nial, however, can,
              once he reaches Aridia).
    	- Mystery Star once the Aridia - Frigidia cave has been entered.
    	- All gems once Laya Pendant has been retrieved.
    	- Sub Parts once Orakio's Sword and Laya's Bow have been acquired.
    	- Aqua Parts once you have learned the word of power and returned from
    	  Sage Isle.
    	- Nei weapons once attained. Note this includes the Nei Sword, but if
    	  you choose to do so you may never use it again (since we are
    	  simulating discarding it, you can't just transfer it back). Note also
    	  that this does not mean you can transfer the legendary weapons before
    	  transformation - they are required to receive the word of power, 
    	  which is required to trigger the transformation in Frigidia, which is
    	  required to make Rulakir reveal his true nature, so you must hold on
              to them until they are renamed as Nei weapons.
    
       The key items required at the end of the game are the Laya Pendant and Aero
       Parts. These can be discarded once Terminus and Lashute have been reached
       if you have no intention of returning.
    
       The second exception to this rule is that you may pass items to other party
       members and then immediately pass back in order to arrange items in your
       hero's item list.
    
       The third exception is you may (in fact you SHOULD) transfer items to all 
       party members when transforming the legendary weapons into Nei weapons to 
       avoid the Pron Glitch (see section 8 for a detailed explanation of the Pron
       Glitch).
    
    [IMPORTANT NOTE: At the time I performed these solos I was unaware of the 
    defense merge secondary effect of the Pron glitch, and was not aware of what
    caused the Pron glitch. Since I had no idea how to avoid it, and thought it 
    was only cosmetic, I allowed it to happen. As a result, each hero's defense 
    was 90 points higher than it should have been. I have not tested the
    recommended levels without this defense boost, but they are likely 
    understated by at least 5 fro Rulakir and Dark Force.
    
    I may at some later date redo these final runs without activating the glitch.]
       
    E. Tied to rule D, you may not use Mieu and Wren's inventory slots to pass
       items between generations. (Note that because of this carry-over you will 
       want to pass discarded key items to a character other than Wren or Mieu, or
       they may end up carrying three Sapphires by the end of the game!)
    
    F. Tied to rule D, you may not use Mieu or Wren's inventory to pass an escape
       pipe forward to use the "skip Nial" glitch.
    
    G. If you have a full inventory and find a chest, you may not open it. You must
       use or discard one of the hero's items before opening the chest. The only
       exception is the "last" chest in Lashute, since it does not contain an
       inventory item. You know which one I'm talking about. 
    
    H. No using a cheat device, emulator save-states, or other helpful tools that
       are not a part of the original game. What's the point of a challenge quest
       if you're going to cheat to bypass the challenge?
    
    The key purpose of these rules is to simulate simply getting key items from
    characters and having them leave, rather than join you, and being able to 
    discard key items that are no longer needed.
    
    That said, you may want to loosen these rules if you find the challenge too
    difficult. Set your own achievement level! The most significant but acceptable
    change would be keeping the characters dead but allowing them to carry items 
    and use heal techniques. This would simulate them travelling with you but not 
    participating in battles.
    
    Or, if this seems too easy...
    
    I. (Optional) No using the Force Shield, Emel, or Helm to cast Res. I have
       successfully completed Sean's route using this rule, though I had 
       unintentionally used the Pron glitch to increase his Defense stat by 90
       points. I do believe that even without the Pron glitch Sean, Adan and Aron 
       should be possible, though Nial would need significant leveling to defeat
       Lune. I predict that Crys would be impossible using this rule, he MAY be 
       able defeat to Rulakir at max level but not Dark Force.
    J. (Optional) Sons do not inherit any cash from their fathers. Any meseta they
       have at the start of their quest is burned off by buying and discarding 
       garbage inventory. This has little effect on Nial, Ayn, or Sean, but does 
       make life a little more difficult for Crys (since he needs to buy a Force 
       Emel in Ilan) and Adan/Aron (since they will need to run Skyhaven without a
       Planar Sword).
    
    *******************************************************************************
    6. HINTS AND TIPS
    
    For those just looking for a bit of advice before starting out, but not
    wanting to be lead by the hand, I offer these tips.
    
    General Tips:
    - Think about the strengths and weaknesses of each character and the layout of
      their quests before choosing your route. Hero makes a big difference, as does
      the challenges he will face! 
    - Run only when desperate. Running is horribly unreliable, so plan on having to
      fight your way through dungeons. You need the XP anyways.
    - Escape pipes are remarkably useless for most of the game. 
    - Think about your weapon choices and technique distributions.
    - Calculate how many HP you need, and compare to how much your various healing
      methods give back, and use them wisely.
    - Experiment to find items that duplicate techniques you are unable to cast.
    
    Specific Hints:
    - The route difficulty, from easiest to hardest, is Adan, Aron, Sean,
      and Crys. The final chapter difficulty, from easiest to hardest, is Sean,
      Adan, Aron, and Crys. Crys is significantly more difficult than the other
      three, as he has no healing techniques.
    - Use knives until you reach Hazatak, then switch to needlers all the way
      through the first two generations. For third generation, stick with
      swords, even Royal Needlers aren't powerful enough, and you'll need the
      defense boost.
    - The most useful techniques are Res, Ner, and Zan. Keep their distribution
      maxed.
    - Monomate restores 30 HP, dimate restores 60 HP, star mist restores 198 HP, 
      trimate fills you to max, and Res restores 5 HP per power point you 
      distribute to it. Keep this in mind when choosing when and how to heal to
      get the best use out of your limited resources.
    - The items you will need to use in battle are the Force Helm (Res, 25 HP),
      and Royal Bow (Fanbi), while the Force Emel (Res, 25 HP) and Force Shield
      (Res, 50 HP) can be used both in and out of battle!
    
    *******************************************************************************
    7. DETAILED WALKTHROUGH
    
    For those who want a more detailed strategic layout, I provide below. I assume
    anyone attempting a challenge quest is intimately familiar with the game, so
    I will not lay out directions on how to reach places or when to use items,
    instead I will focus on recommended levels, equipment selection (and meseta 
    required to purchase them), and technique use.
    
    -------------------------------------------------------------------------------
    Generation 1
    Rhys: The lone knight's quest to rescue his princess... (Intermediate)
    -------------------------------------------------------------------------------
    
    ------
    LANDEN - (Recommended Level: 1)
    ------
    
    Start the game as normal. Once in the dungeon grab the Knife, Monitor, and 300
    meseta from the chests.
    
    Of course, you'll need to shop. With your 300 meseta and the 7 you'll get for 
    your Garment, you can buy a second Knife (100 meseta), Hunting Armour (125 
    meseta), and a Hunting Helm (50 meseta). You'll want the knives since you won't
    have Mieu around to quickly clear weak enemies while you take out the stronger
    with a sword, and you may as well buy the armour and helm now, since both are 
    the best you'll get until Aquatica. As for your remaining 32 meseta, you may be
    tempted to buy some antidote or monomate, but hold off for now - there's 
    something you want to save for. For now, use the inn and the nurse to heal when
    needed, which should be rare - the enemies here only do one damage per hit, 
    with the exception of a Chirper's Gra tech, which will do two.
    
    Naturally, you can play this section exactly as you normally would. But, since
    you need to level anyways, you may as well start now - hang around Landen 
    castle fighting Chirpers and Eindons until level 3 or so, then head down to 
    Yaata and speak to the boat captain. If you've managed to save up 130 meseta 
    (180 meseta, less the 50 meseta trade-in), you'll also want to trade a Knife 
    for a Hunting Knife at the weapon shop. 
    
    Next, head to Ilan and talk to the blue townsmen to make Mieu appear. You'll 
    need to have her with you to get on the old man's boat, but she doesn't
    need to be alive! Go get her at the lake, discard all of her equipment, give 
    her Rhys' monitor since you never need it, and prepare to kill her off! There 
    are two handy ways of to do this. First, if Rhys is at full HP, casting Nasak 
    will kill Mieu off without violating the solo (since a full HP Rhys gains no 
    benefit from this). The second is to enter a battle and have both Rhys and Mieu
    defend Rhys, and then autobattle. Rhys will take little or no damage in the 
    time it takes Mieu to die, then he can mop up the enemies like nothing even 
    happened. Do be careful if this battle involves a Moos - Foi packs a
    punch that ignores the fact that you're defending!
    
    Keep leveling east of Ilan until you have at least 230 meseta - 130 to trade in
    your second Knife for another Hunting Knife, 30 for antidotes, and 70 for 
    monomates. Don't bother with an escape pipe or saving for Hunting Needlers - 
    there is an escape pipe early in Lyle's Cave, and you don't need group attack 
    capability just yet. Hunting Needlers only do Knife damage anyways.
    
    [TIP: If you're a real penny-pincher, don't grab Mieu until you're ready to
    take the ship. Having her in your party costs you an extra five meseta every
    time you go to the inn!]
    
    [NOTE: The Force Emel, which is available in Ilan, casts a level 5 Res when 
    used in or out of battle. However, it is not worth saving up 7900 meseta for!]
    
    -----------
    Lyle's Cave (Recommended Level: 8)
    -----------
    
    Since you're only using monomates in this dungeon, and poisoning enemies infest
    the cave, try to keep yourself close to full HP if you are not currently
    poisoned - once you're down 25 HP, pop a monomate out of battle. Once poisoned
    you have a choice - most enemies only do two damage, but you have to watch out
    for Foi from the Moos you may run into. Try to stay above 18 HP, and you should
    be OK.
    
    The chest just past the wall left of the entrance holds the escape pipe, by the
    time you get to it you can probably use a monomate to free up space for it. 
    Take it for insurance in case you get into trouble, but you most likely won't
    need it. The next chest over is a shield, which you can grab for cash if you 
    feel like it, since you'll probably use another monomate before reaching it.
    The two chests that are actually on your route hold a dimate and an antidote,
    so be sure to grab them!
    
    Make sure you have an inventory space free to receive the Sapphire from Lyle,
    then walk back out if you can - use that escape pipe if you can't.
    
    ----------------------
    Landen - Aquatica Cave (Recommended Level: 10)
    ----------------------
    
    Head to Ilan and trade in all of your items - including your escape pipe, if
    you have one - for 4 antidotes and 5 dimates, then save. Assuming you fought
    your way through Lyle's Cave, you should have gained at least two levels there,
    so you should be ready to head to Aquatica.
    
    There are no useful chests en route to Aquatica, so just run the cave. Beware
    of Lobowings - they'll do around ten damage per hit!
    
    -----
    Rysel (Recommended Level: 12)
    -----
    
    Once you reach Rysel, it's time for an armour upgrade. Steel Armour is 
    available for 198 meseta (260, less 62 trade-in for Hunting Armour), but don't
    bother with Force Boots. There is no weapon upgrade here.
    
    Since you never again need to pass through the Landen - Aquatica cave, pass the
    Sapphire to Mieu, and use the space for a sixth dimate. Once stocked up, move 
    on to Aridia.
    
    Between the cave and saving the extra cash you need to buy your armour upgrade
    and restock your items you'll probably gain a couple of levels.
    
    ----------------------
    Aquatica - Aridia Cave (Recommended Level: 12)
    ----------------------
    
    Just like the last cave, don't bother making detours for chests. The two that
    fall right on the fastest path contain a dimate and an antidote.
    
    Once out of the cave, watch out for Giants - they'll take five hits to go down,
    and hit as hard as a Lobowing.
    
    -------
    Hazatak (Recommended level: 14)
    -------
    
    Now you have a bit of a decision to make. Laser Needlers are for sale here, and
    they will make a HUGE difference in your quest. For the sake of challenge we
    won't buy them just yet, but if you find you're having trouble with Wren's cave
    you can come and buy one or two, as needed. They cost 1460 meseta each (1550,
    less 90 trade-in for a Hunting Knife).
    
    There's no armour upgrade available here - though Rhys can equip a Cape, it is
    not as good as the Steel Armour you already have.
    
    -----------
    Wren's Cave (Recommended level: 14)
    -----------
    
    Wren awaits. Modify your usual item list a little, and bring three antidotes 
    and seven dimates - you'll find fewer poisoning enemies while needing to heal
    more often, and an escape pipe is in a chest in Wren's Cave if you need one. 
    
    Run in, grab Wren, discard the escape pipe he comes with, kill him off, and 
    either walk out or use the chest escape pipe. Try to save at least one dimate
    and antidote (after being at full HP) for the walk back to Hazatak. In addition
    to the escape pipe chest, the chest on the far left of the cave holds a dimate,
    and is usually worth the minor detour to grab it.
    
    Two enemies here stand out. Gilatoads take four Hunting Knife hits to drop, and
    do up to nine damage; Grinders only do three or four damage but take nine - 
    yes, NINE - Hunting Knife slashes to kill. These hits-to-kill numbers cut to 
    about half with two Laser Needlers.
    
    -------------
    Weather Tower (Recommended level: 19)
    -------------
    
    Unfortunately, you no longer have much choice about the Laser Needlers. Clumps
    and Hoplizes are just too much for Hunting Knives. Level until you can equip 
    one in each hand, and Rhys never needs another weapon upgrade. Also grab the 
    usual healing items, and again don't worry about an escape pipe.
    
    Stick to the main floor, unless you want to pop up the second staircase to grab
    the trimate. Make sure you have a free item slot before talking to Lyle, since
    you'll need to take the Moon Tear from him. Now that you have him, pass the
    Monitor and Sapphire Mieu is holding to him, so she doesn't carry them into
    future generations. Killing Lyle off without leaving Rhys too weak to finish
    the fight can be a tricky endeavor, since Lyle starts so strong. Then quickly 
    fix the weather, and head to Agoe. 
    
    --------------
    Agoe/Shushoran (Recommended Level: 20)
    --------------
    
    Head to the Agoe armour shop and upgrade to a Steel Helm for 165 meseta (190,
    less 25 trade-in for a Hunting Helm), then Shushoran's for Ceramic Armour for
    370 meseta (500, less 130 trade-in for Hunting Armour). Trimate is now
    available, but for 500 meseta each they're too expensive to be worth it.
    
    -----------------
    Shushoran Dungeon (Recommended Level: 20)
    -----------------
    
    The monster to watch for here is Fearmoos. 9 damage per attack, 25 with a Foi, 
    and takes 3 hits to kill. Head straight for Lyle, with the exception of the
    chest you can see on the left edge of the screen from the start of the second
    underground section - it's another trimate.
    
    Rhys will get completely healed (including unpoisoned) for the fight with Lyle,
    so don't waste items healing before you talk to him. Lyle should go down in
    three rounds, so just focus on attacking him and you'll be fine.
    
    Annoyingly, everyone is revived after the fight, so you'll have to kill them
    all off again. Remember to take the Moon Stone from Lena!
    
    -----------------
    Satellite Control (Recommended Level: 21)
    -----------------
    
    Not much to say here, just run in and fix the machine. Once done, you can
    pass the Moon Stone and Moon Tear to Lyle to make room for more healing. I
    recommend having two antidotes, then filling up with healing. Try to save the
    trimates you've found, but quite likely you'll need to use them.
    
    -----
    Cille (Recommended Level: 24)
    -----
    
    [NOTE: The inn at Cille, once you feel you are leveled enough, is a great place
    to copy your save file if you want to try both Ayn and Nial's routes!]
    
    Once again, you have a choice. By now you're probably on level 22, and at this
    point Cille is possible, with some luck. Head in with equipment and dimate/
    trimate only, hope you don't get poisoned, and you've got a chance. The 
    alternative is to level up until you can afford Laconia Armour, which will take
    5850 meseta (6100, less 250 trade in for Ceramic Armour).
    
    Either way, run straight for the king, only detouring to grab the trimate just
    left of the stairs out of the underground. Blotters will take 4 hits, and 
    Clopses may take five, and both can hit back pretty hard. I recommend running
    from any battle with two Blotters. As for Cille himself, his Dryads will go 
    down with two hits, so you can clear them out quite quickly, and focus on the 
    boss. His Zan will do up to 25 damage, and he is fairly fast, so you'll need to
    watch your healing. Still, if you can make it to him with a couple of healing 
    items you should do fine. He has 400 HP.
    
    Generation One complete!
    
    -------------------------------------------------------------------------------
    Generation 2
    Ayn: Last man standing against the cyborg hordes... (Difficult)
    -------------------------------------------------------------------------------
    
    -----
    Cille (Recommended Level: 1)
    -----
    
    First thing is to clear up some inventory room by passing the Sapphire and 
    Monitor to Mieu. Then, stop by the technique shop and max out your Res. Don't
    worry about dropping Anti down to one, since nothing you meet for a while is
    poisonous. Later you can just carry some antidotes, and if you run out a level
    one Anti still works about half of the time. Don't worry about dimates now 
    either, since your first trips have very short distances between inns.
    
    [NOTE: As you know, there is equipment here that would benefit Ayn through the 
    whole generation, but he really doesn't need it. You can save up for Laconia 
    Armour relatively quickly, if you do the rest of the generation will go very 
    easily as your defense will be much higher and you'll be at level 10 before you
    even leave Cille. If you choose to do this, change the difficulty rating of 
    this generation from Difficult to Easy! Keep in mind that if you do not create
    the land bridge you will only battle Arachnes, which makes this saving even 
    easier.]
    
    -------------------------------------
    Shushoran/Rysel/Shushoran/Cille/Rysel (Recommended Level: 1)
    -------------------------------------
    
    Time for some action. I recommend saving at the inn at Cille before leaving, 
    just in case. At first you'll meet only Arachnes and Blinks, and neither poses
    any real threat - at most you'll take 5 damage from a Zan. Around Rysel is
    the first real threat, as Dogbots can do 12 damage and may take two hits to go
    down. Seekers also take two hits, but only do as much damage as Arachnes so
    target them last.
    
    There really isn't much more to say, just do the required runs and keep 
    yourself healed. Without Wren and Mieu stealing your XP Ayn will level very 
    quickly.
    
    Do NOT waste your meseta on Royal Boots!
    
    ----------------------
    Aquatica - Aridia Cave (Recommended Level: 7)
    ----------------------
    
    The only real note here is that you need to focus on taking out Agribots first,
    as they basically the same strength as Dogbots. I recommend running if there
    are two Agribots in an encounter. There is still nothing poisonous, so don't 
    buy any antidotes yet, but you should fill up on dimates, as you will burn 
    through your TP very quickly.
    
    Once in Aridia, focus on Lazrbots first, as their Foi hits as hard as an
    Agribot but are a guaranteed one-hit kill.
    
    -----------
    Wren's Cave (Recommended Level: 10)
    -----------
    
    Before leaving Hazatak, buy a pair of Force Needlers for 2645 meseta (1550 
    meseta each, less 455 for your sword) and restock your dimate (you still don't
    need antidotes), then save at the inn.
    
    There are no new enemies on this trip, so you should have much less difficulty
    in this cave than the cave from Aquatica. The only drawback to the weapon
    change is that it will always take two rounds to eliminate Agribots, whereas
    with a sword you sometimes get a one-hit kill, but being able to take out a
    group of Arachnes in one round makes up for it.
    
    Remember to have a free item space in your inventory before picking up the
    Dragon Tear, then head back to Hazatak.
    
    ----------------------
    Aridia - Dragonia Cave (Recommended Level: 13)
    ----------------------
    
    For the first time this generation, you'll need to buy a couple of antidotes - 
    nothing in the cave is poisonous, but Doomflies on the Dragonia side are. (In
    fact, you'll want them to poison you, since their physical attacks do over 20
    damage!) New enemies here, like Stix and Warblbots, will do up to 14 damage, 
    and usually take three needler attacks (so two rounds for one half of the 
    screen, three rounds for both). Try to stay near full HP between battles, as 
    you'll need to clear at least half of some screens to make healing worthwhile.
    Five Warblbots and a Stix can do as much damage in one round as you will heal!
    Try to use your TP first - you'll want to try and save dimates on this run.
    
    Also, you'll often encounter three Arachnes on one side of the screen and only
    one or two Warblbots or Lazrbots on the other, you need to decide which to
    focus on but I usually take out the Arachnes first in this situation, unless
    there is a Stix in behind the other group.
    
    As for chests, grab the Laser Shot on your way for the 1250 meseta trade-in
    value, and the Ceramic Helm just off the path in the bottom of the wide centre
    portion. Don't go on the big detour for the Force Ribbon in the top right - the
    Zan it casts is too weak to be useful, you don't need the cash yet, and you can
    grab it on your way back after freeing Thea, when you are a bit stronger.
    
    Once through the cave, run straight to Lensol.
     
    --------------------
    Lensol/Endora/Lensol (Recommended Level: 14)
    --------------------
    
    Stop and heal in Lensol, and sell off the Laser Shot and your old Steel Helm. 
    Stop off to buy Force Armour at a cost of 1190 mesta (1440, less 250 for your 
    Ceramic Armour). As for items, Lensol only sells antidotes and trimates, so 
    bump up to two antidotes and rely on your TP for healing on the run to Endora.
    Make sure to stop at the technique shop to max out your Res.
    
    [NOTE: The Force Emel, which is available here, casts a level 5 Res when used 
    in or out of battle. However, it is not worth the cost of 7900 meseta!]
    
    As mentioned before the big enemy to watch for here are Doomflies, who can do
    over 20 damage with an attack - be sure to eliminate them first! They take
    three attacks to go down.
    
    Sadly, there's no equipment upgrades in Endora, so just fill up on dimate - 
    remember two antidotes for the trip back - and talk to the townsman to have the
    Lensol gate opened. Save at the inn and then run back to the castle, saving
    the dimates.
    
    ------
    Lensol (Recommended Level: 16)
    ------
    
    Once again you're entering an area with no poisonous enemies, so don't worry
    about restocking your antidotes just yet.
    
    There are no chests worth grabbing, other than the antidote in Thea's cell if
    you have the room in your item list, so just run straight for Thea. The enemies
    on the surface are weaker than the Aridia - Dragonia cave, while the enemies 
    below ground are the same as that cave, only without Arachnes. Once you reach 
    Thea take the Twins Ruby, toss the rest of her equipment, and kill her off.
    Make sure to pass all of the discarded items Mieu is carrying to Thea as well,
    so she doesn't carry them forward to the third generation. Then run for the 
    exit. Oddly, the first underground section is now free of cyborgs on your walk
    back.
    
    ----------------------
    Aridia - Dragonia Cave (Recommended Level: 18)
    ----------------------
    
    If you follwed my item advice, you should have one antidote and a mostly full
    inventory of dimate for the trip back to Aridia. The single antidote should get
    you to the cave, and the dimates will be more than enough to get you through 
    it. Remember to grab the Force Ribbon in the top right chest on the way back -
    you now need the 1400 meseta it is worth.
    
    --------------------
    Aridia - Landen Cave (Recommended Level: 19)
    --------------------
    
    Now that you're back in Hazatak, it's time to finally spend all the money
    you've been hoarding. You should have well over the 19225 meseta needed to
    trade in one of your Force Needlers for Royal (20000, less 775 for the trade 
    in). Be sure to equip it in Ayn's left hand so it is his first attack. Then 
    make sure you have three antidotes, but don't worry about dimates just yet.
    
    To afford a second Royal Needler, at first just run in and grab the Force Claw,
    Sword, and Knife in the cave. They're worth 7745 meseta, so fight more battles
    until you hit 11500 meseta, then return to Hazatak and trade in all the Force
    weapons (including your Force Needler) to buy the Royal Needler.
    
    Then refill on antidotes and dimates and head through the cave to Landen. The 
    enemies are limited to Arachnes, Agribots, and Commsats, so with two Royal 
    Needlers you'll dominate the cave.
    
    Once on the other side, head to Landen, and save at the inn. 
    
    ------
    Landen (Recommended Level: 21)
    ------
    
    The chests in the castle are useless, and you will have no problems with the
    enemies in the dungeon, so just head straight for Sari. She's the reason why 
    you need the Royal Needlers - the only way to defeat her is a quick war of 
    attrition. Target the Zarachnes on the right on the first round, hitting Sari 
    as well. On the second round, if you act first, you should be able to kill
    both the Zarachnes and Sari with your first attack and the Commsats with your
    second (occasionally you'll need to use the second to finish off Sari).
    Remember to heal both before and after the fight, and take the Power Topaz
    from Sari (toss an antidote to make room if you have to). Then make your way
    out (if you run into a battle on the way out kill off Sari) and save at the 
    inn.
    
    Make your way to Techna as quickly as you can. Because Sean and Crys need the 
    Twins Ruby in their generations Ayn can't discard it once he returns to Aridia,
    but he can pass the Dragon Tear to Thea once he returns to Dragonia.
    
    ------
    Techna (Recommended Level: 23)
    ------
    
    [NOTE: The inn at Techna is a great place to copy your save file if you want 
    to try both Sean and Crys' routes!]
    
    First stop - armour shop. Spend 5380 meseta on Laconia Armour (6100, less 720
    for your Force Armour), and make sure to buy a Force Shield for 3900 - it casts
    a level 10 Res when used as an item either in or out of battle, healing Ayn 50
    HP. Then go to the item shop and trade in all your dimates and antidotes for 
    trimate.
    
    [TIP: If you want to cheat just once, this is the place to do it. Buy a second
    Force Shield and give it to Mieu, so that Sean or Crys can have it at the start
    of generation three. For Sean, it would make little difference, for Crys it 
    would be a huge shift in difficulty for the start of his quest.]
    
    Now for the castle. Thanks to the Force Shield you can heal up during and after
    every battle. Once you reach Azura, however, you may still need to use Res to
    get through some fights - four Mechs and two Stickbots, in particular, will hit
    you extremely hard.
    
    Once in the Azura underground, ignore the chests and head straight for Siren.
    In the first round take out his Flashes, then heal in round two, and keep
    healing until you start a round with at least 90 hit points. After your second
    attack repeat, and on the third attack you can finish the Mechs. Time to focus
    on Siren.
    
    Be prepared for a long battle. Siren has 1300 HP, and your attacks will only do
    34 - 38 damage per round. Worse, his attack does up to 41 damage to you, and he
    often sneaks in first (even if you use a maxed out Ner), so you need to heal 
    on any round where you start with less than 83 HP. Still, as long as you're 
    careful, you should be guaranteed to win at this point. Just be patient, and 
    eventually Siren will go down.
    
    Generation Two complete!
    
    -------------------------------------------------------------------------------
    Generation 2
    Nial: A spearhead slicing through the monster waves... (Easy)
    -------------------------------------------------------------------------------
    
    ------
    Landen
    ------
    
    Start by raiding Landen castle's basement for an antidote, a monomate, two 
    dimates, and a trimate. Sell the monomate, pass your Monitor, Sapphire, and 
    Moon Stone to Mieu, buy two more antidotes and fill up on dimate.
    
    Don't forget to kill off Mieu and Wren!
    
    ---------------------
    Landen - Divisia Cave (Recommended Level: 1)
    ---------------------
    
    You'll find that most new enemies do exactly four damage to Nial, and Eindons
    and Tsveidons do nothing - but can, of course, still poison you. Watch out for 
    Oozes, who can do 14 damage with a Foi, or packs of five or six Lizrds, who 
    will quickly 4 damage Nial to death. Oddly, walking to the cave is far more 
    dangerous than the cave itself! You should be able to grab the chests, none of
    it is useful for Nial, but they sell for some quick cash (350 meseta for the 
    Ceramic Ribbon, 500 for the Ceramic Shield, and 1250 for the Laser Shot).
    
    --------------
    Divisia Castle (Recommended Level: 5)
    --------------
    
    Now that you can buy trimate...don't! Bump up to four antidotes, and fill the 
    other item slots with dimate. Start Divisia with a little diversion down the
    far right staircase to grab a trimate - you don't really need it, but it's a 
    primer for the dungeon, plus it gives a bit of XP. Once you've finished this
    little section, head back to restock and rest up. Now it's time to rescue 
    Alair! Your biggest threats will be Oozes, with their Foi, and Smashers, who 
    take three hits to kill and do seven damage per attack. Don't be surprised if 
    you need to use a dimate after every battle, so make this run as short as 
    possible. The only chest, which is out of the way, is an antidote, so it most 
    likely isn't worth it unless you've had really bad luck with the poisoning!
    
    Once you reach Southern Divisia, you can finally upgrade your equipment. Top
    priority is Force Needlers, which will set you back 5510 meseta (two at 3000, 
    less 490 for your Steel Sword), then Force Armour for 1190 (1440, less 250 for
    your Ceramic Armour). Take only three antidotes, fill back up on dimate, and 
    you're ready to go.
    
    -------------
    Rebel Hideout (Recommended Level: 8)
    -------------
    
    Everything you meet en route to the cave will go down in two needler hits, as
    will most enemies in the cave itself. Don't worry too much about saving your
    dimates or antidotes, as nothing inside the cave poisons and healing is about
    to get much easier...
    
    Once in the cave, watch out for Primus - as well as doing 12 damage with a Zan,
    they take three hits to kill. Be sure to grab the Force Helm in the top left 
    chest, as it casts a level 5 Res when used as an item in battle, healing Nial
    25 HP. You can now use this to heal up at the end of any battle where you can
    leave one or two weak enemies alive, reducing your reliance on dimate. 
    Virtually eliminating it, in fact - from now on, this generation is going to 
    be a joke!
      
    Next, run straight for Ryan, grabbing the Force Bandanna on the way. After 
    seeing the cinema scene, pass the Twins Ruby to Nial, discard Ryan's equipment,
    and grab all three chests in Ryan's room - you'll want the cash from the Laser 
    Sword and Claw - and grab the Ceramic Headgear in the far right chest on your
    way back too. Throw away dimates, and then antidotes, to make room. Get greedy!
    All this equipment, plus your old Steel Helm, is worth 4540 meseta.
    
    Don't forget to kill Ryan off! Also, pass the discarded equipment you gave 
    Mieu to Ryan, so Mieu doesn't pass it forward to the next generation.
    
    ----------------
    Return to Landen (Recommended Level: 12)
    ----------------
    
    Though Northern Divisia is your last chance to buy trimate before reaching
    Mystoke...don't. Seriously, just carry three or four antidotes and a few 
    dimates. With the Force Needlers and Helm you should have no difficulty in 
    making it to Mystoke, and you can toss dimates to make room to clear out later
    chests you can sell for cash. Just walk through the Landen - Divisia cave and 
    save at the inn in Ilan.  
    
    --------------------
    Landen - Aridia Cave (Recommended Level: 14)
    --------------------
    
    Once inside the cave, pass the Twins Ruby to Ryan, since you never need to come
    through this cave again. The enemies here are identical to the Rebel Hideout, 
    so you won't need healing beyond what the Force Helm provides, and there are 
    three chests holding a Force Sword, Knife, and Claw, which you may as well pick
    up too! The Force Sword casts a decent Foi when used as an item in battle, so
    you can use it to get down to a single enemy for Force Helm healing when Force
    Needlers would kill everything left.
    
    Once through, watch for Slashers, who can do significant damage. Stop in 
    Hazatak to sell your goodies and go recruit Laya. Take her Mystery Star and 
    Laya's Bow, kill her off, and save before running off to Frigidia.
    
    Royal Needlers are available here, but you don't really need them.
    
    ----------------------
    Aridia - Frigidia Cave (Recommended Level: 15)
    ---------------------- 
    
    There's a few new enemies here, but nothing you can't handle. You should have
    no trouble clearing out the chests in the cave, or making it to Mystoke.
    
    -------
    Mystoke (Recommended Level: 18)
    -------
    
    Though by now (or at least by the time you leave the castle) you should have
    enough money to afford Planar Armour, don't bother. Instead, spend 9000 meseta
    to upgrade your needlers to Laconia (6000 each, less 1500 for each Force
    Needler). The castle is barely more difficult than the last two caves, so just
    roll on through with your current items. The only out of the way chest to 
    grab is an antidote, so I wouldn't bother. Do snag that trimate, though - one 
    less you need to buy before facing Lune.
    
    Once you have the Laya Pendant, head to Aerone.
    
    ------
    Aerone (Recommended Level: 22)
    ------
    
    Finally, time to spend all that money you built up raiding chests...not only 
    can you upgrade your Force Armour for Laconia for 5380 meseta (6100, less 720 
    for your trade-in), but you should buy a Force Shield for 3900 as well - like 
    the Force Helm it casts Res, only at level 10, healing 50 HP, and can be used
    out of battle as well, so you no longer need to keep one enemy alive at the end
    of a battle! Fill your remaining item slots with trimate, and go kick Lune's 
    ass!
    
    [NOTE: The inn at Aerone is a great place to copy your save file if you want 
    to try both Aron and Adan's routes!]
    
    ------
    Dahlia (Recommended Level: 22)
    ------
    
    For starters, ignore the chest just before the shuttle - it only has a 
    monomate. Just head straight for Lune. Don't grab the chests in the Aero Parts
    Dungeon, since you'd have to dump a trimate to carry them and your son can sell
    them off in the third generation.
    
    For Lune himself, you should have no trouble. Take out the Cliques on the right
    first - they can do more damage than the Murafires. Use a trimate on round two,
    then finish the Murafires on round three. Consider the fight over - Lune can 
    only do up to 26 damage per round, so simply settle into an attack - Force 
    Shield - attack - Force Shield pattern. He has 1950 HP, so do expect it to take
    a little while!
    
    [NOTE: For more challenge, try to defeat Lune in true Orakian style - swap 
    your Laconia Needlers for a Laconia Sword! The start of the fight is much 
    harder, as you can only kill one Murafire or Clique per round you need to get 
    lucky with the timing of your trimates, but once you get Lune alone you'll
    do twice the damage you would with needlers. An easier alternate is Laconia 
    Knives - just as much damage as the sword to Lune, but killing two Murafires 
    or Cliques per round. Nial is just as good with knives as Sari, which I suppose
    makes sense since they would be half-siblings.
    
    Both are possible - I did them with no active leveling anywhere in Nial's 
    chapter.]
    
    Generation Two complete!
    
    -------------------------------------------------------------------------------
    Generation 3
    Sean: Vengeance from the shattered moon... (Intermediate)
    -------------------------------------------------------------------------------
    
    ------
    Aridia (Recommended Level: 1)
    ------
    
    Immediately upon landing in Aridia, settle your equipment. Pass the Monitor,
    Sapphire, Dragon Tear, and Power Topaz to Mieu, then head for Hazatak.
    Hope you don't encounter a Gnasher on the way - they can one-hit kill, so
    using them to kill off Wren and Mieu will usually result in Sean dying instead.
    
    Once in Hazatak, head to the technique shop and max out Res and Zan (handy
    for clearing weak first or second generation enemies protecting third 
    generation enemies in the back row), then go to the item shop to buy two 
    antidotes and fill up on dimate. Don't worry about buying needlers - from now 
    on, you will have to rely on swords, even Royal Needlers are not powerful 
    enough anymore, and the defense boost from the sword helps as well.
    
    --------------------
    Landen - Aridia Cave (Recommended Level: 1)
    --------------------
    
    Not much to do here, since Ayn cleaned the chests out. Just run through. The
    most significant threat are Mortes, who can kick you for up to 22 damage - 
    fortunately, they go down in one sword slice. Heal after any battle where you
    have less than 80 HP. That will be most of them, but Sean has more than enough
    TP, and on the odd chance you run out you still have your dimates. For the
    most part you should be fine as long as no powerful enemies get a surprise
    attack on you.
    
    Don't forget that even though they are a first generation enemy, Lashgulls can
    do up to 18 damage with a Tsu!
    
    Once through the cave make your way to Yaata, the overworld enemies here are
    slightly weaker than the enemies in the cave, so if you made it this far you
    should be fine. Restock your dimate if necessary, then save for the run to
    Divisia.
    
    [NOTE: The Force Emel, which is available in Ilan, casts a level 5 Res when 
    used in or out of battle. However, it is not worth the 7900 meseta!]
    
    ---------------------
    Landen - Divisia Cave (Recommended Level: 3)
    ---------------------
    
    The enemies get stronger once you cross the bridge, so be prepared - Tertius,
    Killsats, and Grizrds all hit fairly hard in large packs. The cave, on the
    other hand, has the same enemies as the Landen - Aridia cave, so it will be
    easy enough that you can grab the chests on the way through. None of it is 
    useful, but altogether it sells for 2100 meseta, and the extra fights along the
    detours mean more meseta and XP. Remember to use dimates before opening the 
    chests to make room!
    
    Once through, head straight for Divisia and sell off your cave treasures. The 
    dungeon is free of enemies, so grab the trimate in the basement of the left 
    staircase and then make your way through to Southern Divisia. 
    
    -------------
    Rebel Hideout (Recommended Level: 6)
    -------------
    
    Before heading out, head to the item shop and trade in your dimate for trimate.
    Also stop by the technique shop to make sure your Res is maxed out. Don't worry
    about antidotes, there is nothing poisonous where you're going.
    
    The walk to the cave is remarkably easy, there are no particularly deadly
    enemies. Not so for the cave! Fazrbots can be deceptive, hitting for only 6
    damage on an attack but 30 with a Foi, and Robomen hit for up to 19 damage and
    take two hits to go down. 
    
    Your first order of business - grab the Force Helm in the top left of the
    dungeon. Just like the Force Shield it casts Res, but unfortunately at half the
    strength, only healing 25 HP, and only during battles, meaning you'll need to
    keep an enemy alive and heal before you end the battle. Once you have it you 
    can conserve your TP and trimate for emergency in-battle healing. Also grab the
    Hunting Bandanna, Laser Sword, and Laser Claw that are on the way ( they sell 
    for 3695 meseta), and of course the Sub Parts. Don't bother with the Ceramic 
    Headgear on the far right, though, as its value of 750 meseta doesn't justify 
    the effort.
    
    ----------------
    Return to Aridia (Recommended Level: 10)
    ----------------
    
    Before leaving, restock your two antidotes and fill up on trimate - you're
    returning to areas with poisonous creatures, and you won't get another chance
    to buy trimate until you reach Mystoke. Not that you'll need it right away -
    with all the leveling in the Rebel Hideout you should have no problem reaching
    Yaata, then Hazatak, on Force Helm and TP alone.
    
    Once you return to Aridia you can finally discard the Twins Ruby by passing it
    to Mieu. Go through the tunnel to find Laya, and take her Mystery Star and
    Laya's Bow (toss a trimate if you have to). Save at the inn before trying to 
    kill off Laya (remember the Gnashers!), and save again once you have done so. 
    If you had to use any items en route, restock before you leave for Frigidia,
    and stop by the Technique Distribution shop to make sure Res and Zan are 
    maxed.
    
    ----------------------
    Aridia - Frigidia Cave (Recommended Level: 12)
    ----------------------
    
    You probably went up a few levels getting to Aridia, so this cave will be a
    snap. Since you likely have a nice full load of Trimate, don't bother grabbing
    any chests unless you have the free item spaces (one of which you can make by
    passing the Mystery Star off to Mieu). Enemies of note on this trip are 
    Samurai, who can do over 25 damage with an attack, and once through the cave 
    Squakbots can do the same with a Foi. Large packs of Fires can also be 
    dangerous, but two Zans should eliminate the entire batch.
    
    -------
    Mystoke (Recommended Level: 13)
    -------
    
    Before heading into the castle, walk to the armour shop for Planar Armour - you
    should have far more than the 29950 meseta (33000, less the 3050 trade-in for 
    your Laconia Armour) you need. Don't bother restocking your antidotes yet, as
    nothing in Mystoke is poisonous, but don't fill up on trimate either - remember
    there's one in a chest en route, and you need to save the free space from the
    Mystery Star for the Laya Pendant.
    
    Droidmen are as strong as Samurai (and Mechmen come close), so focus on them
    first. Once you get underground the enemies are the same as the Rebel Hideout,
    so just watch out for Fazrbots and their 30 damage Foi and you'll do fine. Be 
    sure to save your TP and trimate for emergencies.
    
    Once back outside, restock your antidotes (but not your trimates) and head for
    Aerone.
    
    ------
    Aerone (Recommended Level: 15)
    ------
    
    Time to upgrade to a Force Shield - and it will only set you back 2025 meseta 
    (3900, less 1875 for the Force Helm)! For the immediate future you will not 
    need trimate, so if you plan on grabbing all of the chests on Dahlia sell some
    before you go. Sell at least two, so you can increase your antidotes to three
    and have room for the Aero Parts.
    
    ------
    Dahlia (Recommended Level: 15)
    ------
    
    Cakewalk is not a strong enough word for the ease of this dungeon. Put it this
    way - Aron starts here at level one, so how hard can it be? The XP is pathetic,
    and you should already have all the meseta you need, so just run in and grab 
    the Aero Parts. Don't bother grabbing chests until your way back out (toss
    antidotes to make room) and don't talk to Kara until you are on your way out, 
    since you have to take Lune's Slicer from her before killing her off.
    
    --------
    Skyhaven (Recommended Level: 16)
    --------
    
    Before heading in for the Aqua Parts, stop off at New Mota and drop 56500
    meseta for a Planar Sword (64000, less 7500 for your Laconia Sword). Also sell
    any antidotes, since nothing in the dungeon is poisonous. Don't bother with
    trimate, since you'll need the free item spaces soon to carry legendary
    weapons.
    
    There are a couple of enemies you need to watch out for here - Spheres do over
    50 damage with a Foi, and Demonesses will regularly hit first for 25 damage - 
    three or four of them can be a real pain. Both enemies take two hits to kill, 
    so they can be a challenge, and you will often need to use a Res in those 
    battles. Don't bother getting far out of the way chests (well, you may as well
    grab the Hunting Bow that is just below the Aqua Parts and the Royal Crown just
    above. They are worth 1400 and 11500 meseta respectively - not that you need 
    it). Then just grab the Aqua Parts and get out as quickly as you can.
    
    -----------------
    Path to Sage Isle (Recommended Level: 17)
    -----------------
    
    The trip to Aquatica is very easy - just cruise through to Landen (via Divisia)
    to get Orakio's Sword (be sure to have a free item space before turning into 
    the water skimmer), then to Aridia for Miun's Claw (but watch for Gnashers!).
    Then just make your way to the inn at Agoe. Don't bother stopping by Rysel to 
    upgrade your Force Boots to Royal, it's just not worth the time.
    
    Remember that once you have Orakio's Sword, you never again need the Sub Parts,
    so pass them to Mieu. Sell your Planar Sword too!
    
    ---------
    Sage Isle (Recommended Level: 17)
    ---------
    
    The only real threat here is Wyrms, who will take two hits to kill and can do
    45 damage with a Foi; otherwise this cave is no sweat. Just run through, grab
    Siren's Shot, and talk to the old men. If you ditch some trimate you'll
    have room to pick up the Royal Emel, Royal Sword, and Vulcan on Siren's side
    of the cave as well, which you can sell for 50400 meseta - though you really
    don't need money anymore, it's kind of fun to see all those mesetas!
    
    Once you're back in Agoe after talking to the old men, pass the Aqua Parts to
    Mieu and head to Mystoke. Be sure to save at Agoe if you plan to go through
    Aridia - I've been ambushed by Gnashers more than once on this trip!
    
    Talk to the old men in Skyhaven to gain the Nei weapons, then pass the four
    you can't use to Mieu. Be sure to first pass one of the discarded gemstones to
    each person in your party to avoid the Pron Glitch (for more information, see
    section 8).
    
    -------
    Lashute (Recommended Level: 19)
    -------
    
    [IMPORTANT NOTE: At the time I performed these solos I was unaware of the 
    defense merge secondary effect of the Pron glitch, and was not aware of what
    caused the Pron glitch. Since I had no idea how to avoid it, and thought it 
    was only cosmetic, I allowed it to happen. As a result, Sean's defense was 90
    points higher than it should have been. I have not tested these recommended 
    levels without this defense boost, but they may be understated by at 
    least 5 for Rulakir and Dark Force. Unlike the other heroes this is only 
    "may", not "probably", but do be aware of it.
    
    I may at some later date redo these final runs without activating the glitch.]
    
    Before heading to Lashute, you'll want to fill up your free item spots with
    trimate - your items should be Nei Sword, Planar Armour, Laconia Helm, Force 
    Boots (all equipped), Force Shield, Laya's Pendant, Aqua Parts, and eight 
    trimates. Don't worry about antidotes, as nothing in Lashute is poisonous - if
    you get poisoned going to, reset, and if you get poisoned on your way back you
    should still make it back to Mystoke in one piece, even if you don't have the 
    TP to attempt an Anti. Also be sure to stop by the technique shop and to make
    sure Res and Zan are maxed out, and do Ner while you're at it - it's about to
    finally have a use!
    
    The enemies in Lashute pack a mean punch, so be prepared. All of the back row
    enemies other than Malifics and Torturers can do over 40 damage with a 
    technique, and Watchers can do over 70! Attack enemies in this priority: 
    Watcher, Guardian, Defender, Punisher, Azufire/Zafira, Fire/Fatima, Torturer, 
    and leave Malifics for last. Fires, Azufures, Fatimas, Zafiras, and Malifics 
    you can one-hit kill, the others you will be able to at higher levels but for 
    now they take two. The one saving grace here is that Sean is quite quick, and
    will usually go first - but don't get cocky!
    
    -------
    Rulakir (Recommended Level: 21)
    -------
    
    Note that you won't need to level to reach 21 - if you start Lashute at level
    19 you will be at level 21 by the time you reach Rulakir!
    
    Here is where Sean proves his dominance over the other heroes, even other
    healers like Adan and Aron. Until now Zan was merely a convenience and time
    techniques were untouched, but they are critical to winning this battle without
    serious leveling!
    
    Through use of the Force Shield you should be able to reach Rulakir with full 
    healing capability, be sure to top up your HP before starting the fight. The 
    key is to have first strike on rounds two and three. On the first two rounds 
    use Zan on the front row, and if you strike first on the second round you will
    kill all the Azufires and Murafires before they attack. Of course, with their 
    first six attacks and two hits from Rulakir, you'll be near death, so going 
    before Rulakir on round three is a must so you can heal yourself up. On round 
    four cast Ner to ensure you always go first from now on, on round five heal 
    again, and since Rulakir can do up to 65 damage settle into an attack - heal - 
    attack - heal pattern. You'll do over 80 damage per attack and he has only 1500
    HP, so he should go down long before you run out of TP and trimate.
    
    Then just head (carefully!) back to Mystoke and rest up. You'll probably be at
    level 23 by the time you make it back to the inn.
    
    ----------
    Dark Force (Recommended Level: 35)
    ----------
    
    [NOTE: There is an outside chance that Sean could defeat Dark Force without 
    leveling. Having access to Ner greatly increases healing efficiency since you
    never need to insure against Dark Force slipping in a first attack. However, I
    have been unable to do so - the one time I made it to Dark Force (out of 20 
    runs - that's how deadly the enemies can be at level 23) my controller froze!]
    
    You're almost there! First, a little equipment shift - sell your Laconia Helm 
    (you'll find a replacement later, when you have more inventory room) and pick 
    up a Royal Bow in New Mota (the 64000 meseta price tag should be no problem). 
    This little beauty casts Fanbi when used as an item, and you're going to need 
    it! Sell your Force Boots as well to make room for a ninth trimate - the 
    defense and speed boosts they give are too minimal to be worthwhile. Also make
    sure your Res and Ner are maxed while you're there.
    
    Getting to the dungeon should be no problem (unless you try it without
    leveling) - the annoying people who get in the way are gone, and you can 
    one-hit kill Watchers occasionally. The dungeon, however, will be problematic -
    Khalidas, particularly if there are two or surprise you, will make very short 
    work of you, and Wizards and Conjurers will do up to 70 damage with a Foi. 
    Still, you can one-hit kill everything. Take the Khalidas first, followed by 
    Wizards, Conjurers, Executioners, the above-dungeon enemies, and lastly 
    Sorcerers. 
    
    There are two chests to grab - the one in the bottom left is a replacement
    Laconia Helm, and the one in the top right is a star mist. Since this is a one
    way trip, you can pass the Laya Pendant and Aero Parts to Mieu to make room.
    
    Now for Dark Force. Start with a Ner - Dark Force is slow enough that once you
    have Ner up you will always act first. Now to face the real problem - the left
    hand (the one on your right) casts Gires 95% of the time, healing everything 
    198 hit points, when both hands have high enough defense to keep your damage at
    around 100, and the left hand has 300 HP. Hence the Royal Bow - after 15 uses 
    you should be up to 150 damage per attack, meaning that if you can get in two 
    attacks in a row without it healing you can kill it off. This is a big gamble,
    though - the hand is incredibly slow and always acts last (even if you hadn't
    cast Ner), so you won't be able to slip in a double attack between two 
    consecutive healings. What is better is to use the Royal Bow 30 times, upping 
    your damage to 250 per round, then slipping in two simultaneous attacks when
    you have enough HP. The right hand will do up to 45 damage with a Foi, and the
    body does up to 70 with a Tsu, so make sure to heal on any round if you have 
    less than 116 HP. Try for a Royal Bow - Res - Royal Bow - Res pattern, but once
    in a while you may have to double up on Res.
    
    Once you have the left hand killed, you're there! The right hand only has 1200
    HP and has lower defense than the left, and though the body has 8000 HP you'll
    do over 1000 damage per attack (over 1300 if you were doing 250 to the left 
    hand).
    
    Congratulations! You've completed your solo-hero challenge!
      
    -------------------------------------------------------------------------------
    Generation 3
    Crys: Orakio reborn... (Hard)
    -------------------------------------------------------------------------------
    
    [NOTE: Most of Crys' quest is only slightly more difficult that Sean's. 
    However, extensive leveling and a fair bit of luck is required to defeat
    both Rulakir and Dark Force. In fact, Dark Force may be impossible - I 
    unknowingly used the defense bosst from the Pron glitch secondary effect when
    I did my solo-Crys, and even then it was difficult to not run out of Trimate.
    BE WARNED!]
    
    ------
    Landen (Recommended Level: 1)
    ------
    
    Start by passing the Dragon Tear, Sapphire, Power Topaz, and Monitor to Mieu.
    Remember that you cannot pass off the the Twins Ruby yet, since you will need
    it to reach Aridia. Then head down to the dungeon to grab the chests - you will
    especially want the trimate inside. Then save at the inn before killing off the
    cyborgs, and again once you have succeeded.
    
    Now, before running off to Divisia, you need to make a detour to Ilan. Stop and
    save in Yaata on the way (the items from the castle should get you the rest of
    the way, but try to save the trimate!), then reach Ilan and spend 7900 meseta 
    on a Force Emel - since Crys cannot heal himself, and you will take heavy 
    damage throughout the quest, you need any extra healing you can have. It only 
    heals 25 HP per use, but it's better than nothing! Also stock up on three 
    antidotes and 6 dimate, then save at the inn in Yaata. 
    
    ---------------------
    Landen - Divisia Cave (Recommended Level: 1)
    ---------------------
    
    The enemies get stronger once you cross the bridge, so be prepared - Tertius,
    Killsats, and Grizrds all hit fairly hard in large packs. The cave is a little
    easier though - the most significant threat are Mortes, who can kick you for up
    to 22 damage, but go down in one hit. You should be able to use just your
    Force Emel to heal, but just for the XP and a bit more cash use some dimates to
    make room for the three chests - the equipment is useless at this point but 
    sells for 2100 meseta.
    
    Once through, head straight for Divisia and sell off your cave treasures. The 
    dungeon is free of enemies, so grab the trimate in the basement of the left 
    staircase and then make your way through to Southern Divisia.
    
    -------------
    Rebel Hideout (Recommended Level: 5)
    -------------
    
    Before heading out, head to the item shop and trade in your dimate and 
    antidotes for trimate - you need the healing, and there is nothing poisonous 
    where you're going.
    
    The walk to the cave is remarkably easy, there are no particularly deadly
    enemies. Not so for the cave! Fazrbots can be deceptive, hitting for only 6
    damage on an attack but 30 with a Foi, and Robomen hit for up to 19 damage and
    take two hits to go down. Be sure to heal up with the Force Emel after battles,
    you'll need your trimates for emergency in-battle healing.
    
    Run in and grab the Hunting Bandanna, Laser Sword, and Laser Claw that are on 
    the way (they sell for 3695 meseta) - if you don't have room on the way in for
    the bandanna, wait until you pass by on the way out - and of course the Sub 
    Parts. Don't bother with the Ceramic Headgear on the far right, as its value of
    750 meseta doesn't justify the risk, or the Force Helm in the top left, since 
    its healing effect is no better than the Force Emel.
    
    Once finished, head back to Divisia and save at the northern inn.
    
    ----------------
    Return to Landen (Recommended Level: 8)
    ----------------
    
    Before leaving, restock to two antidotes and fill up on trimate - you're
    returning to areas with poisonous creatures, and you won't get another chance
    to buy trimate until you reach Mystoke. 
    
    The trip should not be difficult, considering the levels gained in Rebel 
    Hideout, so just head back and save at Yaata. Save all the trimate if you can!
    
    --------------------
    Landen - Aridia Cave (Recommended Level: 9)
    --------------------
    
    The enemies are the same as the Landen - Divisia cave, so again you should be 
    okay using just the Force Emel to heal. Once through the cave, you need to
    beware of Gnashers and their one-hit kill. Some other enemies can hit hard, but
    you will soon need to free up an item space, so if you have to use a trimate 
    it's OK.
    
    Save as soon as you reach Hazatak, then pass through the tunnel to find Laya. 
    Pass the Twins Ruby to Mieu (and discard a trimate if you have to) to make room
    for Laya's Bow and the Mystery Star, then kill her off (save first - remember
    the Gnashers!). Restock your two antidotes if necessary, and you're ready to 
    go. 
    
    ----------------------
    Aridia - Frigidia Cave (Recommended Level: 10)
    ----------------------
    
    Similar to the Rebel Hideout, you can use the Force Emel to heal up after most
    battles, but expect to need to use a trimate in battle sometimes as well. Don't
    bother grabbing any chests unless you have the free item spaces (one of which 
    you can make by passing the Mystery Star off to Mieu). Enemies of note on this
    trip are Samurai, who can do over 25 damage with an attack, and once through 
    the cave Squakbots can do the same with a Foi. Large packs of Fires can also be
    dangerous, expect to use at least one trimate in that fight.
    
    -------
    Mystoke (Recommended Level: 13)
    -------
    
    Before heading into the castle, walk to the armour shop for Planar Armour - you
    should have far more than the 29950 meseta (33000, less the 3050 trade-in for 
    your Laconia Armour) you need. Nothing in Mystoke is poisonous, so fill up on
    trimate (remember, you don't need the Mystery Star anymore). 
    
    Droidmen are as strong as Samurai (and Mechmen come close), so focus on them
    first. Once you get underground the enemies are the same as the Rebel Hideout,
    so just watch out for Fazrbots and their 30 damage Foi and you'll do fine. 
    Between the Force Emel and another trimate to find en route you should have
    enough healing.
    
    Once back outside, restock to two antidotes and full trimate, and head for 
    Aerone.
    
    ------
    Aerone (Recommended Level: 15)
    ------
    
    Time to upgrade to a Force Shield - and it will actually gain you 50 meseta
    (3900, when the Force Emel sells for 3950)! For the immediate future you will 
    not need trimate, so sell it off before you go and fill up on antidotes (that 
    you can toss if you plan on grabbing chests on Dahlia).
    
    ------
    Dahlia (Recommended Level: 15)
    ------
    
    Cakewalk is not a strong enough word for the ease of this dungeon. Put it this
    way - Aron starts here at level one, so how hard can it be? The XP is pathetic,
    and you should already have all the meseta you need, so just run in and grab 
    the Aero Parts. Don't bother grabbing chests until your way back out (toss
    antidotes to make room) and don't talk to Kara until you are on your way out, 
    since you have to take Lune's Slicer from her before killing her off.
    
    --------
    Skyhaven (Recommended Level: 16)
    --------
    
    Before heading in for the Aqua Parts, stop off at New Mota and drop 56500
    meseta for a Planar Sword (64000, less 7500 for your Laconia Sword). Also sell
    any antidotes, since nothing in the dungeon is poisonous. Fill up on trimate,
    and hit the airport.
    
    There are a couple of enemies you need to watch out for here - Spheres do over
    50 damage with a Foi, and Demonesses will regularly hit first for 25 damage - 
    three or four of them can be a real pain. Both enemies take two hits to kill, 
    so they can be a challenge, and you will often need to use a trimate in those
    battles. Don't bother getting far out of the way chests (well, you may as well
    grab the Hunting Bow that is just below the Aqua Parts and the Royal Crown
    just above. They are worth 1400 and 11500 meseta respectively - not that you 
    need it). Then just grab the Aqua Parts and get out as quickly as you can.
    
    -----------------
    Path to Sage Isle (Recommended Level: 17)
    -----------------
    
    Before leaving Mystoke, be sure to have one antidote and three trimate - you 
    should be able to stop in towns often enough to not worry about poison. The
    trip to Aquatica is very easy - just cruise through to Landen (via Divisia) to
    get Orakio's Sword (be sure to have a free item space before turning into the 
    water skimmer, toss the antidote instead of a trimate), then to Aridia for 
    Miun's Claw (but watch for Gnashers!). Then just make your way to the inn at 
    Agoe. Don't bother stopping by Rysel to upgrade your Force Boots to Royal, it's
    just not worth the time.
    
    Remember that once you have Orakio's Sword, you never again need the Sub
    Parts, so pass them to Mieu. Sell your Planar Sword too!
    
    ---------
    Sage Isle (Recommended Level: 17)
    ---------
    
    The only real threat here is Wyrms, who will take two hits to kill and can do
    45 damage with a Foi; otherwise this cave is no sweat. Just run through, grab
    Siren's Shot, and talk to the old men. Don't ditch trimate for the chests 
    (though if you have already used some, grab them) - you really don't need money
    anymore, but you may need emergency healing.
    
    Once you're back in Agoe after talking to the old men, pass the Aqua Parts to
    Mieu and head to Mystoke. Be sure to save at Agoe if you plan to go through
    Aridia - I've been ambushed by Gnashers more than once on this trip!
    
    Talk to the old men in Skyhaven to gain the Nei weapons, then pass the four
    you can't use to Mieu. Be sure to first pass one of the discarded gemstones to
    each person in your party to avoid the Pron Glitch (for more information, see
    section 8).
    
    [IMPORTANT NOTE: At the time I performed these solos I was unaware of the 
    defense merge secondary effect of the Pron glitch, and was not aware of what
    caused the Pron glitch. Since I had no idea how to avoid it, and thought it 
    was only cosmetic, I allowed it to happen. As a result, Crys' defense was 90
    points higher than it should have been. I have not tested these recommended 
    levels without this defense boost, but they are likely understated by at 
    least 5 for Rulakir AND DARK FORCE MAY BE IMPOSSIBLE!
    
    I may at some later date redo these final runs without activating the glitch.]
    
    -------
    Lashute (Recommended Level: 19)
    -------
    
    Before heading to Lashute, you'll want to fill up your free item spots with
    trimate - your items should be Nei Sword, Planar Armour, Laconia Helm, Force 
    Boots (all equipped), Force Shield, Laya's Pendant, Aqua Parts, and eight 
    trimates. Don't worry about antidotes, as nothing in Lashute is poisonous - if
    you get poisoned going to, reset, and if you get poisoned on your way back you
    should still make it back to Mystoke in one piece. 
    
    Sadly, you're only going to Lashute right now to level - you'll get double
    the XP here than anywhere else in the game. You definitely need some more 
    strength to take on the last bosses!
    
    The enemies in Lashute pack a mean punch, so be prepared. All of the back row
    enemies other than Malifics and Torturers can do over 40 damage with a 
    technique, and Watchers can do over 70! Attack enemies in this priority: 
    Watcher, Guardian, Defender, Punisher, Azufire/Zafira, Fire/Fatima, Torturer, 
    and leave Malifics for last. Fires, Azufures, Fatimas, Zafiras, and Malifics 
    you can one-hit kill, the others you will be able to at higher levels but for 
    now they take two. The one saving grace here is that Crys is quite quick, and 
    against most enemies he will usually go first - but don't get cocky!
    
    I recommend returning to Mystoke and saving every two or three levels - even
    at higher levels some bad luck can wipe you out pretty quickly. If you find
    Lashute too difficult at first, you can get pretty good XP from the enemies
    on the surface of Terminus, but they can poison you and some - a pack of
    four Goatdukes in particular - can kill you just as quickly as what you'll
    find in Lashute!
    
    -------
    Rulakir (Recommended Level: 35)
    -------
    
    Before heading in to battle Rulakir, stop by the technique shop and max out
    Ner. You'll need to be confident in acting first to make your limited trimate
    last. Also sell your Force Boots to make room for a ninth trimate - the speed
    and defense boosts they give aren't worth keeping.
    
    Through use of the Force Shield you should be able to reach Rulakir with full 
    trimate, be sure you are at full HP before starting the fight! You need some 
    luck in this - the key is to have first strike and minimal tech use by the 
    enemies in the first few rounds. Try to take out at least two Azufires before 
    using your first trimate, and at least two more enemies before the second. If 
    you've made it this far, you should be OK! Kill off the last Murafires, and 
    you're finally one-on-one with Rulakir.
    
    Once you are alone with him, use Ner to make sure you act first 95% of the 
    time. Rulakir does up to 65 damage with a Tsu, so wait until your HP are lower
    than 70 before using a trimate. Crys should have over 240 HP at this level, so
    you should be able to get at least two attacks in between healing. You should
    do over 100 damage per round, so he will go down relatively quickly - Rulakir
    only has 1500 HP.
    
    [ALTERNATE STRATEGY - UNTESTED: In attempting Kara (Sean/Crys version) solo,
    I was able to defeat Rulakir by stacking Shu onto her defense to the point
    where Force Shield healing became viable. If you find you run out of trimates
    before you can kill Rulakir, you may want to try bringing a Steel Knife or
    Planar Claw instead of the ninth trimate, and using it to cast Shu repeatedly
    once the Azufires and Murafires are defeated. While the Shu generated by these
    items is likely only level 5, possibly level 10, Kara was able to make this 
    work with a level 19 Shu, and Crys has much higher starting defense and HP.
    
    Do be aware that Rulakir still does up to 70 damage with a Tsu, meaning
    repeated Tsus can deplete your HP rapidly, try to save one or two emergency
    trimates for this possibility. Stack Shu until Rulakir's attack damage drops
    to below 20 (you will need to start Force Shield healing long before this
    point). Also be aware this will take a very long time - Kara needed 373
    rounds to beat Rulakir with this strategy.]
    
    Then just head (carefully!) back to Mystoke and rest up. 
    
    [NOTE: I know what you're thinking...if the key is to kill off the Azufires and
    Murafires quickly, why not use needlers? While Royal Needlers will allow you to
    take out one group in one round, they just aren't enough for Rulakir - two 
    attacks only do up to 50 damage total per round, drastically increasing the 
    length of the battle, and without the massive defense bonus from the Nei Sword
    his physical attacks will be just as powerful as his techniques. In short, the 
    battle is too long to heal every three rounds, Rulakir hits too hard to make
    use of the Force Shield, and sooner or later Rulakir will sneak in first
    attack on a round when you need to heal. Still, if you're a gambler, or try
    combining this with the Shu stack strategy mentioned above...]
    
    ----------
    Dark Force (Recommended Level: 40)
    ----------
    
    [NOTE: Crys requires far more luck than the other three heroes! Their 
    recommended level for this fight is 35, and they have a reasonable chance to
    succeed at that level. With Crys, expect to take numerous attempts, even at 
    level 40! And that's assuming he's even possible without the defense bonus I
    accidentally enjoyed from the Pron glitch!]
    
    Prepare for the hardest challenge yet! First, a little equipment shift - sell 
    your Laconia Helm (you'll find a replacement later, when you have more 
    inventory room) and pick up a Royal Bow in New Mota (the 64000 meseta price tag
    should be no problem). This little beauty casts Fanbi when used as an item, and
    you're going to need it! Also make sure your Ner is maxed while you're there.
    
    Getting to Dark Force should be no problem - even Khalidas, unless there are
    two of them or get surprise, should be no problem. You can one-hit kill almost
    everything (only Guardians and Defenders will occasionally requre a second 
    slash). Eliminate Khalidas first, followed by Wizards, Conjurers, Executioners,
    the above-dungeon enemies, and lastly Sorcerers. 
    
    There are two chests to grab - the one in the bottom left is a replacement
    Laconia Helm, and the one in the top right is a star mist. Since this is a one
    way trip, you can pass the Laya Pendant and Aero Parts to Mieu to make room.
    
    Now for Dark Force. Be sure to start the fight at full hit points! Ignore Ner 
    for now - your immediate mission is to eliminate both hands as quickly as 
    possible, and Crys should be fast enough at this level to go first 95% of the 
    time. Start by using the Royal Bow at least 9 times. You normally can get away
    with healing only every third round (and remember the first one is free, since
    you start at full health) - Crys should have over 255 HP and you'll take an 
    average of 70 damage per round (though combined they can do 115), so you should
    need only three trimate to do this, then a fourth once you're finished.
    
    Here's where you need to get lucky. You've probably noticed the left hand (on
    your right) casts Gires 90% of the time. It has 300 hit points, and even with
    all those Fanbis from the Royal Bow you'll only do 150 - 160 damage to it, so
    you have to hope that it will decide to attack after you have attacked it when
    you have the hit points to attack it a second time! With luck, it will do this
    after only the second or third attempt, and you'll hear it's death sound!
    
    Now, count your trimates (include the star mist). You will need to attack the
    right hand (on your left) at least 6 times - it has 1200 HP and you will hit 
    for around 200 - so hopefully you have at least 3 left. Kill the right hand as
    quickly as you can, and you're almost there! 
    
    If you have a trimate left, use it, otherwise you're stuck with the Force 
    Shield. Dark Force's body will do between 25 and 70 damage per round, meaning 
    that you will net an average of 5 - 10 HP per use. Settle in for a long fight!
    As soon as you are over 100 hit points at the start of a round, cast Ner - you 
    may have noticed Dark Force still slips in a first attack now and then, Ner 
    will cure that problem nicely. From then on, because Dark Force will sometimes
    use Tsu five or six times in a row for 55 - 70 damage, try to be at over 175 HP
    at the start of a round before you decide to attack. You will hit him for 800 -
    1000 damage, and he has 8000 hit points. 
    
    [Without the defense boost of the Pron glitch, you may need to swap one trimate
    for either a Steel Knife or Planar Claw, and use it to stack Shu onto your
    defense. I have not tested this, and you may not have enough Trimate to keep
    you alive long enough to stack enough Shus to make Force Shield healing
    possible.]
    
    Congratulations! You've completed the most difficult Phantasy Star III 
    solo-hero challenge!
    
    -------------------------------------------------------------------------------
    Generation 3
    Adan: The blood of Laya rises again... (Difficult)
    -------------------------------------------------------------------------------
    
    ------
    Landen (Recommended Level: 1)
    ------
    
    First thing is to settle your equipment. Give the Sapphire, Moon Stone, Twins
    Ruby, Mystery Star, and Monitor to Mieu; take Laya's Bow and the Laya Pendant
    from Gwyn. Toss the rest of Gwyn's equipment. Sadly, the technique distibution
    shop is abandoned, so you'll have to go to Yaata to max out Adan's Res
    technique. Don't worry about taking Anti down to one point, just pack five or 
    six antidotes. Even if they run out a level one Anti still works about half the
    time.
    
    Make your way using the Laya Temples to Aerone. Don't forget to kill off your 
    companions on your way! You may be tempted to stop off for needlers somewhere,
    but it's not worth it - from now on, it's swords and only swords. Also, don't
    bother with healing items - your Res should be enough. New enemies like 
    Grizrds and Killsats will do around 13 damage, so you do have to keep an eye
    on your HP.
    
    Remember that Divisia's dungeon is now empty, so don't bother staying at the
    inn in Northern Divisia.
    
    ------
    Dahlia (Recommended Level: 2)
    ------
    
    Make sure to buy a Force Shield in Aerone, and this dungeon should be a joke.
    You won't even need trimate, just bring some antidotes that you can toss to 
    make room for all the chests for trade-in cash (altogether it's worth 23500 
    meseta, but you may want to hold on to the Force Gear for a little while, which
    is worth 3100 - it casts Zan when used in battle for 40 - 50 damage, which can
    be handy for taking out lines of weak enemies).
    
    Don't talk to Kara until your way back out, so you don't have to take Lune's
    Slicer (and toss your last antidote) from her until you've cleared the dungeon.
    
    --------
    Skyhaven (Recommended Level: 8)
    --------
    
    Time to spend all that cash you've been saving! Stop off in New Mota to grab
    a Planar Sword for 56500 meseta (64000, less 7500 for your Laconia Sword). Now
    is also a good time to stop by the technique shop and make sure Res is maxed -
    you will need it shortly! You likely won't have the meseta to buy Planar Armour
    (you need 29950 - 33000, less the 3050 trade-in for your Laconia Armour), grab
    it if you can, otherwise just head straight to Skyhaven.
    
    There are a couple of enemies you need to watch out for here - Spheres do over
    50 damage with a Foi, and Demonesses will almost always hit first for 25 
    damage - two of them can be a real pain, four of them are death. Both enemies 
    take two hits to kill, so they can be quite a challenge, and you will usually 
    need to use a Res in those battles. The only thing left to save up for is
    (maybe) Planar Armour, so only grab the Hunting Bow just below the Aqua Parts
    and the Royal Crown just above, they are worth 1400 and 11500 meseta 
    respectively. Otherwise, just grab the Aqua Parts and get out as quickly as you
    can.
    
    -----------------
    Path to Sage Isle (Recommended Level: 11)
    -----------------
    
    You should now have the 29950 meseta you need for Planar Armour, so stop by
    Mystoke and pick it up. The trip to Aquatica is very easy - just cruise through
    to Landen (via Divisia) to get Orakio's Sword (be sure to free up an item space
    before turning into the water skimmer), then to Aridia for Miun's Claw (watch
    out for Gnashers, who can one-hit kill). Then just save at the inn at Agoe.
    
    Remember that once you have Orakio's Sword, you never again need the Sub Parts,
    so pass them to Mieu. Sell your Planar Sword too!
    
    ---------
    Sage Isle (Recommended Level: 12)
    ---------
    
    The only real threat here is Wyrms, who will take two hits to kill and can do
    45 damage with a Foi; otherwise this cave is no sweat. Just run through, grab
    Siren's Shot, and talk to the old men. If you ditch all your antidotes you'll
    have room to pick up the Royal Emel, Royal Sword, and Vulcan on Siren's side
    of the cave as well, which you can sell for 50400 meseta - though you really
    don't need money anymore!
    
    Once you're back in Agoe after talking to the old men, pass the Aqua Parts to
    Mieu and head to Mystoke. Be sure to save at Agoe if you plan to go through
    Aridia - I've been ambushed by Gnashers more than once on this trip!
    
    Talk to the old men in Skyhaven to gain the Nei weapons, then pass the four
    you can't use to Mieu. Be sure to first pass one of the discarded gemstones to
    each person in your party to avoid the Pron Glitch (for more information, see
    section 8).
    
    [IMPORTANT NOTE: At the time I performed these solos I was unaware of the 
    defense merge secondary effect of the Pron glitch, and was not aware of what
    caused the Pron glitch. Since I had no idea how to avoid it, and thought it 
    was only cosmetic, I allowed it to happen. As a result, Adan's defense was 90
    points higher than it should have been. I have not tested these recommended 
    levels without this defense boost, but they are likely understated by at 
    least 5 for Rulakir and Dark Force.
    
    I may at some later date redo these final runs without activating the glitch.]
    
    -------
    Lashute (Recommended Level: 15)
    -------
    
    Before heading to Lashute, you'll want to fill up your free item spots with
    trimate - your items should be Nei Sword, Planar Armour, Laconia Helm, Royal 
    Boots (all equipped), Force Shield, Laya's Pendant, Aqua Parts, and eight 
    trimates. Don't worry about antidotes, as nothing in Lashute is poisonous - if
    you get poisoned going to, reset, and if you get poisoned on your way back you
    should still make it back to Mystoke in one piece, even if you don't have the 
    TP to attempt an Anti. Also be sure to stop by the technique shop and keep 
    your Res maxed out.
    
    Sadly, you're only going to Lashute right now to level - you'll get double
    the XP here than anywhere else in the game. You definitely need some more 
    strength to take on the last bosses!
    
    The enemies in Lashute pack a mean punch, so be prepared. All of the back row
    enemies other than Malifics and Torturers can do over 40 damage with a 
    technique, and Watchers can do over 70! Attack enemies in this priority: 
    Watcher, Guardian, Defender, Punisher, Azufire/Zafira, Fire/Fatima, Torturer, 
    and leave Malifics for last. Fires, Azufures, Fatimas, Zafiras, and Malifics 
    you can one-hit kill, the others you will be able to at higher levels but for 
    now they take two. The one saving grace here is that Adan is quite quick, and 
    against most enemies he will usually go first - but don't get cocky!
    
    I recommend returning to Mystoke and saving every two or three levels - even
    at higher levels some bad luck can wipe you out pretty quickly. If you find
    Lashute too difficult at first, you can get pretty good XP from the enemies
    on the surface of Terminus, but they can poison you and some - a pack of
    four Goatdukes in particular - can kill you just as quickly as what you'll
    find in Lashute!
    
    -------
    Rulakir (Recommended Level: 30)
    -------
    
    No, that recommended level is not a typo. Rulakir himself is not the problem - 
    it's the Murafires and Azufires with him that wipe you out. The hardest part
    is surviving the first few rounds. Rulakir can do up to 70 damage, Azufires up
    to 30, and Murafires up to 25. On an average round, they will do about 130
    combined damage, so the trick is being sure you are at high HP at the start
    of any round you choose to attack! Take out an Azufire on the first round, as
    they do more damage than their purple cousins. On the second round, heal, and
    keep healing until you start a round with over 130 HP. Then take out a second
    Azufire, and heal again until you have at least 110 HP. Once you take out the
    third Azufire you should be okay, just alternate between healing and attacking
    until you finish the Murafires. Now for the man himself. Rulakir only has 1500
    HP and you'll do between 90 and 100 damage per round, so it will only take
    16 hits. You should still have plenty of TP and trimate left, so no more
    gambling - Rulakir is slow, but will still occasionally sneak in first, so
    keep up the heal - attack - heal - attack pattern unless after an attack round
    you still over 140 HP.
    
    [NOTE: I know what you're thinking...if the real problem is the Azufires and
    Murafires, why not use needlers? While Royal Needlers will allow you to take
    out one group in one round, they just aren't enough for Rulakir - two attacks
    only do 34 - 38 damage total per round, drastically increasing the length of
    the battle, and without the massive defense bonus from the Nei Sword his
    physical attacks will be just as powerful as his techniques. In short, the 
    battle is too long to heal every other round, Rulakir hits too hard to make
    use of the Force Shield, and sooner or later Rulakir will sneak in first
    attack on a round when you need to heal. In theory you could use a Shu
    replicating item - either the Planar Claw or Steel Knife - to stack Shu
    high enough to protect yourself. This should work, but takes forever - for
    reference, it took the Sean/Crys version of Kara 373 rounds to take Rulakir
    down this way.]
    
    ----------
    Dark Force (Recommended Level: 35)
    ----------
    
    You're almost there! First, a little equipment shift - sell your Laconia Helm 
    (you'll find a replacement later, when you have more inventory room) and pick 
    up a Royal Bow in New Mota (the 64000 meseta price tag should be no problem). 
    This little beauty casts Fanbi when used as an item, and you're gonna need it!
    Sell your Royal Boots as well to make room for a ninth trimate - the defense
    boost they give is too minimal to be worthwhile. Also make sure your Res is 
    maxed while you're there.
    
    Getting to the dungeon should be no problem - the annoying people who get in
    the way are gone, and you can regularly one-hit kill Punishers and Torturers 
    (and sometimes Watchers and Defenders) now. The dungeon, however, may be 
    reminiscent of Skyhaven - Khalidas, particularly if there are two or surprise 
    you, will make very short work of you, and Wizards and Conjurers will do up to
    70 damage with a Foi. Still, you can one-hit kill everything down there at 
    level 35. Focus on Khalidas, followed by Wizards, Conjurers, Executioners, the
    above-dungeon enemies, and lastly Sorcerers. 
    
    There are two chests to grab - the one in the bottom left is a replacement
    Laconia Helm, and the one in the top right is a star mist. Since this is a one
    way trip, you can pass the Laya Pendant and Aero Parts to Mieu to make room.
    
    Now for Dark Force. The problem here is the left hand (the one on your right) -
    it casts Gires 95% of the time, healing everything 198 hit points, when both
    hands have high enough defense to keep your damage at around 100 and the left
    hand has 300 HP. Hence the Royal Bow - after 15 uses you should be up to 150 
    damage per attack, meaning that if you can get in two attacks in a row without
    it healing you can kill it off. This is a big gamble, though - the hand is 
    incredibly slow and always acts after Adan, so you won't be able to slip in a 
    double attack between two consecutive healings. What is better is to use the 
    Royal Bow 30 times, upping your damage to 250 per round, but you have to watch 
    your healing - just like Rulakir, Dark Force's other parts sometimes slip in 
    first. (There is an item, the Royal Bandanna, that duplicates Ner, but it has
    such minimal effect it would take many uses to prevent this, more than you
    can likely afford healing-wise.) The right hand will do up to 45 damage with a
    Foi, and the body does up to 70 with a Tsu, so make sure to heal if you have 
    less than 116 HP. Try for a Royal Bow - Res - Royal Bow - Res pattern, but 
    once in a while you may have to double up on Res.
    
    Once you have the left hand killed, you're there! The right hand only has 1200
    HP and has lower defense than the left, and though the body has 8000 HP you'll
    do over 1000 damage per attack (over 1300 if you were doing 250 to the left 
    hand).
    
    Congratulations! You've completed your solo-hero challenge!
    
    -------------------------------------------------------------------------------
    Generation 3
    Aron: The grim reaper of Dahlia... (Difficult)
    -------------------------------------------------------------------------------
    
    ------
    Dahlia (Recommended Level: 1)
    ------
    
    First thing is to settle your equipment. Give the Sapphire, Moon Stone, Twins
    Ruby, Mystery Star, and Monitor to Mieu; take Lune's Slicer from Kara. Toss the
    rest of Kara's equipment. Next, head down to Aerone (killing off your 
    companions if you hit a battle on the way) to buy a Force Shield, and go to the
    technique shop to max your Res. Don't worry about taking Anti down to one 
    point, just pack antidotes. Even if they run out a level one Anti still works 
    about half the time. Don't bother with healing items - your Res should be 
    enough. Remember to save at the inn!
    
    As for the dungeon, it will be a joke. You won't even need trimate, just bring
    some antidotes that you can toss to make room for all the chests for trade-in 
    cash. Altogether it's worth 23500 meseta - the Force Gear casts Zan when used 
    in battle so you may want to keep it, but you'll likely need the 3100 meseta. 
    
    --------
    Skyhaven (Recommended Level: 5)
    --------
    
    Time to spend all that cash you've been saving! Stop off in New Mota to grab
    a Planar Sword for 56500 meseta (64000, less 7500 for your Laconia Sword) -
    save up if you have to. Now is also a good time to stop by the technique shop 
    and make sure Res is maxed - you will need it shortly! You won't have the 
    meseta to buy Planar Armour (you need 29950 - 33000, less the 3050 trade-in for
    your Laconia Armour), so just head straight to Skyhaven.
    
    There are a couple of enemies you need to watch out for here - Spheres do over
    50 damage with a Foi, and Demonesses will almost always hit first for 25 
    damage - two of them can be a real pain, four of them are death. Both enemies 
    take two hits to kill, so they can be quite a challenge, and you will usually 
    need to use a Res multiple times in those battles. You'll get a fair amount of
    cash from the enemies, but to save for Planar Armour you should also take the 
    short diversion to grab the Royal Crown above the Aqua Parts (worth 11500
    meseta) and the Hunting Bow below them (worth 1400 meseta). Once you have those
    three chests, get out as quickly as you can.
    
    -----------------
    Path to Sage Isle (Recommended Level: 9)
    -----------------
    
    You should now have the 29950 meseta you need for Planar Armour, so stop by
    Mystoke and pick it up. The trip to Aquatica is very easy - just cruise through
    to Landen (via Divisia) to get Orakio's Sword (be sure to free up an item space
    before turning into the water skimmer), then to Aridia for Miun's Claw and to
    pick up Laya - take her Laya's Bow, pass her Mystery Star to Mieu (and since
    Aron came with one as well, you now have two) and discard her other items, then
    kill her off. Watch out for Gnashers - they can one-hit kill Aron. Then just 
    save at the inn at Agoe. Don't bother stopping by Rysel to upgrade your Force 
    Boots to Royal, it's just not worth the time.
    
    Remember that once you have Orakio's Sword and Laya's Bow, you never again need
    the Sub Parts, so pass them to Mieu. Sell your Planar Sword too!
    
    ---------
    Sage Isle (Recommended Level: 9)
    ---------
    
    The only real threat here is Wyrms, who will take two hits to kill and can do
    45 damage with a Foi; otherwise this cave is no sweat. Just run through, grab
    Siren's Shot, and talk to the old men. If you ditch all your antidotes you'll
    have room to pick up the Royal Emel, Royal Sword, and Vulcan on Siren's side
    of the cave as well, which you can sell for 50400 meseta - though you really
    don't need money anymore!
    
    Once you're back in Agoe after talking to the old men, pass the Aqua Parts to
    Mieu and head to Mystoke. Be sure to save at Agoe if you plan to go through
    Aridia - I've been ambushed by Gnashers more than once on this trip!
    
    Talk to the old men in Skyhaven to gain the Nei weapons, then pass the four
    you can't use to Mieu. Be sure to first pass one of the discarded gemstones to
    each person in your party to avoid the Pron Glitch (for more information, see
    section 8).
    
    [IMPORTANT NOTE: At the time I performed these solos I was unaware of the 
    defense merge secondary effect of the Pron glitch, and was not aware of what
    caused the Pron glitch. Since I had no idea how to avoid it, and thought it 
    was only cosmetic, I allowed it to happen. As a result, Aron's defense was 90
    points higher than it should have been. I have not tested these recommended 
    levels without this defense boost, but they are likely understated by at 
    least 5 for Rulakir and Dark Force.
    
    I may at some later date redo these final runs without activating the glitch.]
    
    -------
    Lashute (Recommended Level: 13)
    -------
    
    Before heading to Lashute, you'll want to fill up your free item spots with
    trimate - your items should be Nei Sword, Planar Armour, Laconia Helm, Force 
    Boots (all equipped), Force Shield, Laya's Pendant, Aqua Parts, and eight 
    trimates. Don't worry about antidotes, as nothing in Lashute is poisonous - if
    you get poisoned going to, reset, and if you get poisoned on your way back you
    should still make it back to Mystoke in one piece, even if you don't have the 
    TP to attempt an Anti. Also be sure to stop by the technique shop and keep 
    your Res maxed out.
    
    Sadly, you're only going to Lashute right now to level - you'll get double
    the XP here than anywhere else in the game. You definitely need some more 
    strength to take on the last bosses!
    
    The enemies in Lashute pack a mean punch, so be prepared. All of the back row
    enemies other than Malifics and Torturers can do over 40 damage with a 
    technique, and Watchers can do over 70! Attack enemies in this priority: 
    Watcher, Guardian, Defender, Punisher, Azufire/Zafira, Fire/Fatima, Torturer, 
    and leave Malifics for last. Fires, Azufures, Fatimas, Zafiras, and Malifics 
    you can one-hit kill, the others you will be able to at higher levels but for 
    now they take two. The one saving grace here is that Aron is quite quick, and 
    once you have a few levels he will usually go first - but don't get cocky!
    
    I recommend returning to Mystoke and saving every two or three levels - even
    at higher levels some bad luck can wipe you out pretty quickly. If you find
    Lashute too difficult at first, you can get pretty good XP from the enemies
    on the surface of Terminus, but they can poison you and some - a pack of
    four Goatdukes in particular - can kill you just as quickly as what you'll
    find in Lashute!
    
    -------
    Rulakir (Recommended Level: 30)
    -------
    
    No, that recommended level is not a typo. Rulakir himself is not the problem - 
    it's the Murafires and Azufires with him that wipe you out. The hardest part
    is surviving the first few rounds. Rulakir can do up to 65 damage, Azufires up
    to 30, and Murafires up to 25. On an average round, they will do about 130
    combined damage, so the trick is being sure you are at high HP at the start
    of any round you choose to attack! Take out an Azufire on the first round, as
    they do more damage than their purple cousins. On the second round, heal, and
    keep healing until you start a round with over 130 HP. Then take out a second
    Azufire, and heal again until you have at least 110 HP. Once you take out the
    third Azufire you should be okay, just alternate between healing and attacking
    until you finish the Murafires. Now for the man himself. Rulakir only has 1500
    HP and you'll do between 90 and 100 damage per round, so it will only take
    16 hits. You should still have plenty of TP and trimate left, so no more
    gambling - Rulakir is slow, but will still occasionally sneak in first, so
    keep up the heal - attack - heal - attack pattern unless after an attack round
    you still over 140 HP.
    
    [NOTE: I know what you're thinking...if the real problem is the Azufires and
    Murafires, why not use needlers? While Royal Needlers will allow you to take
    out one group in one round, they just aren't enough for Rulakir - two attacks
    only do 34 - 38 damage total per round, drastically increasing the length of
    the battle, and without the massive defense bonus from the Nei Sword his
    physical attacks will be just as powerful as his techniques. In short, the 
    battle is too long to heal every other round, Rulakir hits too hard to make
    use of the Force Shield, and sooner or later Rulakir will sneak in first
    attack on a round when you need to heal. In theory you could use a Shu
    replicating item - either the Planar Claw or Steel Knife - to stack Shu
    high enough to protect yourself. This should work, but takes forever - for
    reference, it took the Sean/Crys version of Kara 373 rounds to take Rulakir
    down this way.]
    
    ----------
    Dark Force (Recommended Level: 35)
    ----------
    
    You're almost there! First, a little equipment shift - sell your Laconia Helm 
    (you'll find a replacement later, when you have more inventory room) and pick 
    up a Royal Bow in New Mota (the 64000 meseta price tag should be no problem). 
    This little beauty casts Fanbi when used as an item, and you're gonna need it!
    Sell your Force Boots as well to make room for a ninth trimate - the defense
    and speed boosts they give are too minimal to be worthwhile. Also make sure 
    your Res is maxed while you're there.
    
    Getting to the dungeon should be no problem - the annoying people who get in
    the way are gone, and you can regularly one-hit kill Punishers and Torturers 
    (and sometimes Watchers and Defenders) now. The dungeon, however, may be 
    reminiscent of Skyhaven - Khalidas, particularly if there are two or surprise 
    you, will make very short work of you, and Wizards and Conjurers will do up to
    70 damage with a Foi. Still, you can one-hit kill everything down there at 
    level 35, so focus on Khalidas, followed by Wizards, Conjurers, Executioners, 
    the above-dungeon enemies, and lastly Sorcerers. 
    
    There are two chests to grab - the one in the bottom left is a replacement
    Laconia Helm, and the one in the top right is a star mist. Since this is a one
    way trip, you can pass the Laya Pendant and Aero Parts to Mieu to make room.
    
    Now for Dark Force. The problem here is the left hand (the one on your right) -
    it casts Gires 90% of the time, healing everything 198 hit points, when both
    hands have high enough defense to keep your damage at around 100 and the left
    hand has 300 HP. Hence the Royal Bow - after 15 uses you should be up to 150 
    damage per attack, meaning that if you can get in two attacks in a row without
    it healing you can kill it off. This is a big gamble, though - the hand is 
    incredibly slow and always acts after Aron, so you won't be able to slip in a 
    double attack between two consecutive healings. What is better is to use the 
    Royal Bow 30 times, upping your damage to 250 per round, but you have to watch 
    your healing - just like Rulakir, Dark Force's other parts sometimes slip in 
    first. (There is an item, the Royal Bandanna, that duplicates Ner, but it has
    such minimal effect it would take many uses to prevent this, more than you
    can likely afford healing-wise.) The right hand will do up to 45 damage with a
    Foi, and the body does up to 70 with a Tsu, so make sure to heal if you have 
    less than 116 HP. Try for a Royal Bow - Res - Royal Bow - Res pattern, but 
    once in a while you may have to double up on Res.
    
    Once you have the left hand killed, you're there! The right hand only has 1000
    HP and has lower defense than the left, and though the body has 8000 HP you'll
    do over 1000 damage per attack (over 1300 if you were doing 250 to the left 
    hand).
    
    Congratulations! You've completed your solo-hero challenge!
    
    *******************************************************************************
    8. What the hell is the Pron Glitch?
    
    The "Pron Glitch" is a strange error I found when playing through my solos.
    Every time I transformed the Legendary weapons into Nei weapons, strange things
    would occur. At first it seemed purely cosmetic, but eventually I noticed 
    something...odd...in the stats screens. So I did some testing, found the 
    trigger, and logged the results. Mr2 did some testing as well, here's what we
    found.
    
    While transforming the Legendary weapons to Nei weapons, you can exploit a 
    glitch in the game code to drastically increase the speed and defense 
    statistics of members in your party!
    
    To activate the glitch, remove all items from any party member whose stats you
    want affected by the main effect. Unequipping is not enough, the item list for
    that person must be empty. Then speak to the old man who says "Nei is the word 
    of ultimate power", triggering the weapon transformation. 
    
    THE RESULTS OF THE GLITCH CAN BE UNPREDICTABLE AND NEGATIVE, SO BE SURE TO SAVE
    BEFORE ATTEMPTING THE GLITCH AND CHECK THE RESULTS IN ACTUAL BATTLE BEFORE
    SAVING AGAIN. I ALSO RECOMMEND KEEPING A BACKUP OF THE PRE-GLITCH FILE ON THE
    SECOND SAVE SLOT.
    
    MAIN EFFECT
    
    The speed, damage, and defense statistics of affected members will change.
    
    1. Speed: Depending on the character, speed will change:
    
       Adan/Aron/Crys/Sean -> Speed drops significantly
       Mieu, Wren -> Speed drops by 14
       Gwyn/Laya, Kara -> Speed increases into the 180 - 220 range
    
       This has real effects in battle, therefore Gwyn/Laya and Kara will almost 
       always strike first in battle if affected while your hero will almost always
       go last. 
    
    2. Damage: This effect is variable, but will normally place the statistic into
       the 60000 - 64000 range. Unfortunately, it does not have any effect on the 
       damage you actually do in battle.
    
    3. Defense: For everyone but Kara, this effect is a reduction of the defense 
       statistic by exactly 140 points. Kara's effect is in this range but 
       variable. The important thing is if this reduction drives the statistic 
       below zero, it will wrap back to somewhere in the 65400 range! This carries
       forward into battle, so affected persons will take no damage from any 
       physical attack (though techniques will still damage the character 
       normally). The only exception is Gnashers - the formerly one-hit kill 
       masters will continue to do damage. In my testing this is a "whopping" 4 HP.
    
       However, in his testing Mr2 found that only the first person in line 
       benefited from the defense:
    
       "i had laya and kara get the insane defense boost. laya would take 0 damage
         from physical attacks, while kara would get killed in 1 hit by Demonesses
         (+110 damage). a low level wren would take 60-74 damage from them.
    
        i then re-did it with only kara not having any items and she then took no 
        damage. so it seems the glitch will make the first girl has insane defense,
        while the second girl has no defense."
    
       Therefore, it appears that on a normal playthrough, this glitch is best 
       used on Gwyn/Laya OR Kara only.
    
    SECONDARY EFFECT
    (Thanks to Mr2 for figuring this effect out.)
    
    Any characters who had their Legendary weapon equipped will have the speed, 
    damage, and defense boost of that weapon permanently fused to their base
    statistics.
    
    Just like the main effect, the damage bonus does not carry forward into actual
    damage dealt in battle, but the defense and speed changes do. This is 
    particularly useful for your hero, who gets a 90 point defense boost from 
    Orakio's Sword.
    
    SIDE EFFECTS
    
    The following effects will occur regardless of who has an empty item list as 
    long as at least one does. They do not have any effect on gameplay. Do not be 
    alarmed when they occur!
    
    1. Colors become negative (Temporary): this will be reversed simply by 
       accessing your menu screen, something you need to do anyways to check your 
       statistics.
    
    2. The last person in your party will be moved out of line (Temporary): 
       normally this will be exactly one "square" to the right, though sometimes it
       is a partial square and/or in another direction, or fails to happen at all.
       It will not prevent you from moving freely, the person will walk through 
       obstacles. This will be reversed when you leave Skyhaven.
    
    3. Characters become blocky (Temporary): Any black parts of characters 
       (everyone's shadow, parts of Wren and Aron) will have white vertical stripes
       appear, making them look blocky. This will be reversed when you save and 
       reset.
    
    4. Characters will be renamed (Permanent). Many characters will have letters in
       their name changed, normally having a P replace the first letter. Even 
       people with items in their item list will be renamed.
    
       Specifically, these are:
    
       Adan -> A3pn
       Aron -> Pron
       Crys -> Prys
       Gwyn -> Pwyn
       Kara -> Para
       Laya -> Paya
       Mieu -> Pieu
    
       Sean and Wren will not be renamed. Note that not only is this side effect 
       permanent, it even carries over into your save/load screen (ie; your save 
       file will change from "Adan LVXX" to "A3pn LVXX")
    
       And yes, Aron being renamed to Pron, which is in turn very similar to Pr0n,
       is why we called this the Pron glitch. Yes, we know we need to grow up :-P
    
    *******************************************************************************
    9. Evaluation of Other Solo Quests
    
    After playing through all four hero paths, I speculated on the chances other 
    characters would have solo. I then proceeded to try them. Mieu and Wren were
    completed before the GameFAQs archive system was established, but I did write
    walkthroughs for them (see my "Solo-Cyborg Challenge Guide"). Conversely, I 
    did not write a guide for any other characters, but a log of my progress can be
    found at 
    http://www.gamefaqs.com/boards/genmessage.php?board=586382&topic=40709145
    
    These are assuming you NOT use the Pron Glitch.
    
    Mieu: Mieu is probably the most likely of the other characters to succeed, and
       is the closest one could come to a true solo, only needing another character
       for the Rhys/Lyle fight (though it would take significant leveling for 
       Rhys). In addition to her decent attacks, she can heal herself, carry items
       forward through generations, and cast Fanbi at a higher level than the Royal
       Bow. Her only real weakness is her low defense. 
    Prediction: Mieu should be able to finish the game solo. I recommend Nial's
       route, so Mieu doesn't have to face high-defense cyborgs or Sari.
    Result: Mr2 performed a solo Mieu while I was working on my initial solo hero
       runs, and after I finished Wren I took a run at her.
    
       Mieu is not as easy as I expected, but perfectly doable - I'd rate her 
       slightly below Wren (which surprised me, as I thought she'd be much easier).
       While she is better for Dark Force and can actually stand up to Khalidas, 
       Wren was better for most of the game and was much better for fighting Sari,
       Siren, and Rulakir.
    
       For full details, see my "Solo-Cyborg FAQ".
    
    Wren: This is a tough evaluation. Obviously Wren's high defense and HP are a 
       huge strength, as is his ability to target any enemy and equip the Ceramic 
       Shot to take out rows and the Pulse Vulcan to take out entire screens. 
       Access to Zan and Ner is also a bonus. But is it enough to make up for fixed
       damage and no healing?  
    Prediction: Wren is basically a slower Crys - but with Zan. Therefore, I 
       suspect he can finish! He may need to level more, but should make it. Like 
       with Mieu, I recommend taking Nial's route rather than Ayn's.
    Result: Prior to Lashute, a solo Wren was actually easier than a solo hero! I 
       was also surprised to find that Ayn's route is easier than Nial's - the low 
       HP and high defense of cyborgs make them easier for Wren to kill, Sari can 
       be killed in only two attacks, and Siren was pathetic because his cronies do
       almost no damage to Wren. On Nial's route, Lune was actually a bit of a 
       challenge, due to the potency of his helpers.
    
       Lashute, on the other hand...220 damage is just not enough to effectively
       deal with the enemies there. Going through is possible, but much harder than
       with a hero. Rulakir is easier (thanks to Zan), but the dungeon is again 
       hell. Dark Force is a trial of patience, as you rely on 50 HP Force Shield 
       healing when receiving an average of 47 damage per round. I managed to blow 
       Dark Force away, but it took 395 rounds (no, that is not a typo).
    
       In short, Wren is fun up to Lashute, and rather difficult after. I had to 
       gain 10 levels (to a Crys-like XP total) and it takes forever to finish 
       battles. So only try to finish this if you're a real masochist!
    
       For full details, see my "Solo-Cyborg FAQ".
    
    Lyle: Lyle is probably as good as Rhys - he has lower defense, but can use Zan
       to make up for lack of needlers and would probably do better than Rhys 
       against Cille. 
    Prediction: Perfectly doable.
    Result: Easier than Rhys. Getting out of the weather tower is a bit tricky
       right off the start - not having an antidote makes for some quick running!
       Saving up for equipment is also not fun, essentially using Zan to wipe out
       Tsveidon packs around Shushoran, but much quicker than saving up for Laser
       Needlers. But beyond those two hurdles, Lyle is pretty much a breeze, thanks
       to the power of his techniques - Gra, Zan, and Tsu were all useful, with
       the specifics of the dungeon determining which one I maxed. And yes, the
       generation boss was much easier, two Zans cleared the front row and Lyle
       could then smack the king for 70 damage per round. Lyle was level 7 when
       I cleared it, with no active leveling beyond saving up for Shushoran
       equipment.
    
    Lena: Don't make me laugh. Simply keeping her alive at first would be
       virtually impossible, and her level-ups and equipment selection suck.
    Prediction: If you manage to keep her alive, Lena may have a chance with
       obscene leveling and the purchase of a Force Emel for healing. (If I 
       remember correctly, she cannot equip Royal Needlers, so they can't help). 
       But that's a big IF and MAY!
    Revised Prediction: I have given Lena some more thought. You get Lena in 
       Shushoran, and with raiding the now monster-free castle basement for 
       trimates and other goods to sell she can buy a Hunting Needler in Agoe. 
       This should be enough to start her leveling on Tsveidons. It will still 
       take forever, and she'll need to be at a higher level than Rhys, but this 
       may be doable after all.
    Result: I learned a lot about Lena in this run, the most important being that
       she seems to have an improved ability to flee - I had significantly more
       success running from battles than with Rhys. Because of this, once I had
       saved up for a pair of Ceramic Needlers, Lena was no more difficult than
       Rhys! Of course, saving up was the hard part - Hunting Needlers were too
       weak, and the Trimates only netted 750 meseta, so I started with a Steel
       Knife, fleeing from any battle with an Irisa and praying I could survive
       two battles so I wouldn't lose meseta (since detox plus inn stay costs 30
       meseta)! 
    
       I actually completed Lena at level 22, the lowest level I managed with Rhys,
       and if I remember correctly he needed a lot more luck than she did. In fact,
       I almost finished the king at level 19, but was killed before I could use
       my last dimate. No Force Emel was required, and Lena can't even use Laser
       Needlers, so powerful weapons were not the deciding factor - her ability to
       run was.
    
    Thea: You'd never get her out of her dungeon alive. If you did, or cheated
       to get her out, she would have a hell of a time beating Sari.
    Prediction: Impossible.
    Result: Technically impossible, yes. Not only can she not escape from the
       dungeon, but even when I smuggled her an escape pipe she could not kill
       anything in or around Lensol. Even once I gave her some starter XP - 
       enough to get her to level 12 - her start was like Lena, only able to 
       survive a tiny percentage of fights.
    
       The interesting thing, however, was how quickly she gained in ability,
       particularly weapon damage. Once the initial hurdle was passed, Thea began
       to breeze through until Sari, who required some grinding (to level 38) but
       not even as much as Mieu did. Finally, Thea's low defense made Siren a 
       chore but not difficult, she just spammed the Force Shield to keep herself
       alive while waiting for Siren to use Tsu, the only time she was left with
       enough HP to safely attack. Cleared at level 40.
    
    Sari: How could she not? When you get her you're only a few minutes away from
       getting a Force Shield, compensating for her only weakness (lack of healing).
    Prediction: Easier than Ayn!
    Result: There was only one nasty surprise, and that was when I tried putting a
       Hunting Needler on her, thinking her insane strength would let her compensate
       for the weak weapon. She barely survived that fight, and even had some
       difficulty with the weaker knives, but once she got the Force Knife in the
       Landen-Aridia cave she destroyed everyhting in her path. No grinding was
       ever required, and I never died once. For lack of a better word, Sari is a
       goddess.
    Result #2: Well, not a true result, but Mr2 hacked Sari into Crys' place in 
       third generation, and managed to complete the solo, though it was difficult -
       he hacked on an extra ten million XP for the Dark Force fight. Her stats far
       exceed even Crys', but without a sword (in fact, her best weapons are
       only Laconia Knives, as Royal Knives are not accessible in the game) her 
       defense was too low to make use of Force Shield healing on Dark Force.
    
    Ryan: He'd be no different compared to Nial than Lyle is to Rhys, plus he has
       the bonus of getting the Force Helm and Force Shield.
    Prediction: Lack of needlers hurts, but with those shades, how can he lose?
    Result: Oops. Forgot about having to get him out of a cave full of Primus with
       just a Steel Staff. While he does have some chance - if he can make it out
       of the cave, it then frees of enemies, allowing access to the Force Helm - 
       I never managed to do it, the Primus are very difficult to run from and too
       strong to fight. With a smuggled escape pipe he was possible, but he's way
       weaker compared to Mieu than Lyle was, with no attack techniques to
       compensate. He cleared it, but it wasn't easy.
    
    Laya (Nial Route): Tough call. Her healing is awesome and her ability to
       target back row enemies helps, but she's just too weak, and only a maxed-out
       Fanbi can make up for that. I'm not sure it's enough.
    Prediction: Laya could probably make it past Lune, but only with obscene 
       amounts of leveling.
    Result: Laya gets a few interesting starting bonuses that made her easier than
       expected. For one, there is an area just southwest of Hazatak (right around
       the airstrip) that only has weak first-generation enemies, which combined
       with her strong starter weapon allowed her to safely level from 1. (It 
       turns out this was unnecessary, see the generation 3 notes below). She
       still required significant leveling - I needed level 19 to be able to
       reach the Ceramic Bow in the Aridia-Frigidia cave (and use an escape pipe
       to get out), level 25 to raid the chests in the Landen-Aridia cave, and 
       level 40 to beat Lune.
    
    Laya (Sean/Crys/Aron Route): As weak as she is for Nial's route, she's even
       more overmatched here. 
    Prediction: Able to reach Lashute, but unable to even reach - let alone
       defeat - Rulakir. That's assuming you have the patience to level her up on
       first generation enemies long enough to survive in Aridia!
    Result: Did you know that Forsa works remarkably well on a wide range of
       enemies? And that it gives full XP and meseta for the enemies it kills?
       I didn't, until I got desperate trying to level Laya in 3rd generation.
       One Killer, one Forsa, and she went from level 5 to 15 (the previous 
       levels gleaned from the rare Tsveidon and Flayl fights). Forsa became her
       weapon of choice, carrying her all the way to Mystoke, where she had to
       actually fight her way through due to enemy resistance. However, Dahlia
       and Skyhaven enemies sharted the same weakness, even Demonesses were not
       able to stop her (though she did not run into four).
    
       Forsa stopped working in Lashute, but with a lot of grinding (level 70) she
       managed to make her way through, defeating Rulakir at level 71. Dark Force
       was actually "easy" (relatively), I almost defeated him at level 72 and 
       finally dropped him on level 77. That was only the fourth time I had even
       reached him, for Laya it's actually harder to reach Dark Force than to
       defeat him.
    
    Kara (Sean/Crys Route): Slicers just aren't enough to compensate for no 
       defense, low HP, and no healing. Leveling takes forever, too.
    Prediction: No farther than Laya, possibly less!
    Result: Very difficult. Even Dahlia was too much for her at first, I had to
       run to Ilan (through Hazatak, as the Satera side of Landen was too tough for
       her too) for a Force Slicer. I can't really judge her performance in 
       Skyhaven, because I ran from everything and escape piped out on the first
       try, but even Sage Isle was hard and took multiple attempts (with multiple
       escape pipes). She needed to be level 30 (which, in comparison to Laya,
       Wren, or Mieu is level 75) to survive Lashute, but she did manage to take
       Rulakir down by stacking enough Shus onto her defense to make Force Shield
       healing viable (after about 12 she could just barely use it, I ended up
       stacking 30 for safety and relatively quick healing), this took 373 rounds!
    
       However, Shu stacking doesn't work on Dark Force, who simply overwhelmed
       her. I did not bother taking her to maximum level (40), she simply does
       not have the HP, damage, or defense to stand any chance. She would be
       possible with extreme luck manipulation using save states, but I don't even
       think the Pron glitch could save her (since even without taking physical
       damage from Dark Force it still would do over 50 HP per round on average
       from Fois and Tsus).
    
       And one final, weird note - Kara jumps from level 13 to 18 in one shot. It
       appears the XP table is a bit off, and it was a nice little bonus while
       grinding away in Sage Isle.
    
    Gwyn: Due to what appears to be a glitch, Gwyn's techniques do not grow. Thus
       she is as physically weak as her mother, but without the powerful techniques
       to compensate for that weakness.
    Prediction: Could not reach Lashute, probably gets stuck at Skyhaven.
    Result: We learned two very important things about Gwyn in this run. The first
       is that her technique power is not permanently locked - she begins gaining
       power at level 40, which puts her behind Laya in technique power but not too
       weak to be of use, and the second is that she is physically stronger than
       Laya (which makes sense when you think about who her father is). While the
       weaker Forsa did make starting off a bit more of a challenge, by the time I
       hit Sage Isle she was cruising along as well a Laya, and fared better than
       her in Lashute. Using the same Shu stack strategy as Kara to make up for her
       weaker healing I defeated Rulakir at level 75, and Dark Force dropped at 
       level 76, one level less than I did with Laya. The final stretch is where 
       Gwyn really shone, as she is the only person I ever soloed with who could
       reliably face off against Khalidas, bypassing their Murafires and killing
       them in only one hit.
    
    Kara (Adan/Aron Route): Tough call. Kara's healing is almost on par with Gwyn's
       or Laya's, and has a more useful attack but poorer defense.
    Prediction: Offense is better than defense in this game, so I suspect this
       version of Kara could surpass Laya. I think Kara could reach Dark
       Force but would be unable to get past the left hand. And like Laya, 
       leveling her on first generation enemies will be a patience testing trial!
    Result: Kara has a very rough start because there are almost no opportunites
       to use Forsa to gain those first critical levels. I had to run all the way
       to Divisia, and was trying to get to Aridia and, like Laya, Forsa a 
       Killer, which I managed to do a couple times but was killed before I
       could save. I finally got my starter XP from a Viola, and from there I
       took the same route as the other Kara to get my Force Slicer. She still had
       some difficulty, but at the same time I was pushing her, running her through
       Dhalia at lower levels than either Laya or Mieu. Like Thea, her defense is
       her critical flaw, but she still cleared Rulakir at only level 66 and Dark
       Force at level 70, putting her right up there with the heroes, Mieu, and
       Wren.
    Result#2: Mr2 managed this one. He actually hacked her into Mieu's spot so he 
       could play with her from the start, and he managed to make it all the way
       through the Rhys/Ayn/Sean route. According to him, she's even easier than 
       Mieu!
    
    As well, Mr2 decided to test all of the third generation characters at
    maximum level, hacked in to right before Dark Force. Following are his unedited
    notes:
    
    -------------------------------------------------------------------------------
    
    it turns out i was right; Mieu is better for the the solo quest; two claws and 
    tech's are better than the extra defense and HP.
    
    as for the Dark Force battles (keep in mind this was not legit, maxed out 
    character 27M XP);
    
    Wren; he beat dark force, but even at level 85 he had a lot of trouble (as in 
    nearly impossible). the base 220 attack is great for the left hand, and even 
    the right, but the 8000hp body takes forever to kill. i used 1 more trimate 
    that i shouldv'e been able to hold (i didn't simulate having the aeroparts/laya
    pendant). 321hp and 413 defense are not enough (i used the royal bow 8 times).
    having to hit the body about 30 times is not fun. I'd say he's slightly harder
    than Crys (who i haven't tried). - 9/10 difficulty (only because someone like 
    Lena would get a 10/10)
    
    Aron; he beat dark force, but even with 17 uses of the royal bow he hit the 
    left hand for 240 damage. Res makes this fight much easier than Wren's, but 
    it's a long one. still 1200-1500 hits the the body is much better than 300. - 
    7/10
    
    Laya; she beat Dark Force. Yup, she beat him. not only that but it was easier 
    than with Aron. Having the strongest Tech helps (41 when maxed out) and more 
    importantly; res AND Fanbi. Casting fanbi 12 times got here to hit the left 
    hand for 300+ damage, and 1300-1900 to the body. HP is around 220 and defense 
    330 so you can't attack 2 times in a row many times. - 5/10
    
    Kara; she also beat Dark Force. here tech is at 40 maxed out and she has more 
    HP than Laya or Meiu, but the royal robe means here defense is way under 300. 
    Fanbi 9 times was over kill; left hand damage was 450, body 2500-2800. - 3/10
    
    Meiu; i didn't have much trouble at level 66, so at level 85 DF was even 
    easier. Tech is 36 maxed out, which is lower than the other girls and Aron. 4x
    Fanbi is enough to take out the left hand in 1 turn, and hits the body for 
    1600-1900 (going with 8x fanbi and it can reach 3000) - 1/10 (i don't think 
    even sari would be easier).
    
    I went in thinking HP and Defense were the most important, but it's really 
    Attack and techs (Res & Fanbi). Wren would need to be at level 80 and it would
    be a big gamble. even maxed out at level 85 i had to abuse the save state/load
    state feature.
    
    from the stats Aron/Adon seem to be slightly better than Sean. I'd imagine Crys
    is the pits, mad props to you for beating the game with him. Meiu's two claws 
    make the trek to DF much easier and faster than the Heroes', and Fanbi will 
    make quick work of dark force (i'd guess the Royal Bow cast level 10 Fanbi, 
    versus level 29 Fanbi for Meiu at level 66 [plus it only costs 1 TP].
    
    my guess for the other characters versus DF (i'm fuzzy on who has fanbi);
    Kara 10/10 (no healing, weak stats at high XP, and i don't think she has Fanbi)
    Crys 9/10
    Sean 7/10
    Gwyn 5/10 (same as her mother)
    
    
    Thea 6/10 if she has Fanbi, 10/10 if not
    Ryan/Lyle 10/10 impossible
    Lena 11/10 unpossible
    Sari 206hp to start, knives instead of a fixed attack Shot, she's better than 
    Wren, but how much? this is one i want to hack to find out. No techs 
    automatically make it a 9/10, but uber stats have to knock it down to 7/10 (she
    can gain like 4-5/hp per level if i remember corectly)
    
    once again, this is just for the DF fight, i don't know if someone like Laya 
    can make it up to him without being atleast at level 80.
    
    -------------------------------------------------------------------------------
    
    My only comments to add are that both versions of Kara get Fanbi, though for
    Sean/Crys version it is much weaker, the "same as her mother" comment about 
    Gwyn was made before we learned that her techniques do not grow until late and
    that she is stronger, and that Mr2's rankings for first and second generation
    characters are based on fighting Dark Force in a hacked game, while mine are 
    based on completing their normal generation by defeating the end boss of that 
    generation.
    
    Disagree with our assessments or proved me right/wrong? Let me know!
    skiefyre@rocketmail.com
    
    *******************************************************************************
    10. CREDITS
    
    - Sega for publishing this game and creating the Phantasy Star franchise.
    - GameFAQs for hosting this.
    - Mr2 (real name unknown) for extensive notes. In addition to the solo Mieu and
      character testing he performed, Mr2 also corrected a few things (Blotter, not
      Splatter, in Cille; Pulse Vulcan hits everything, not just rows; Mieu cannot 
      do a 100% solo since Rhys has to defeat Lyle.
      Mr2 also was the one to discover that the Force Shield, Emel, and Claw work
      outside of battle in addition to inside, and did follow-up testing on the 
      Pron Glitch to find the legendary weapon stats fuse side effect.
    - Hugues Johnson, whose knowledge of this game is both extensive and 
      invaluable, check his site at http://ps3.huguesjohnson.com/ for anything you
      may need related to Phantasy Star 3.
    - Eric Starbird's enemy list (found at 
      http://db.gamefaqs.com/console/genesis/file/phantasy_star_iii_b.txt
      for boss HP (except Dark Force's Right Hand, which he erroneously lists as 
      800).
    - Saincai, ArmorVil001, Duke Darkwood, Mr2, silentwing26, TheKomrade, Adrastia,
      Hugues Johnson, Alanna82, RuneEsper, Phase35, Tio Automata, Breakdown777, 
      sonicfreak0221, aquarianalex, r0ykeane, kaloes, Crystalgate, Foofyhead, 
      Goldenguy, and anyone else I'm forgetting for following my progress logs on
      the GameFAQs Phantasy Star III message board, offering advice and 
      encouragement.

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