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    FAQ/Walkthrough by CNash

    Version: 1.1 | Updated: 11/01/02 | Printable Version | Search Guide | Bookmark Guide

    Golden Axe Walkthrough/FAQ.
    For Sega Genesis
    Written by CNash.
    Version 1.1
    October 2002.
    This is a FAQ for Golden Axe, for the Sega Genesis/Megadrive.
    This FAQ is available from http://www.gamefaqs.com,  
    http://www.gamewinners.com, and http://www.classicgaming.com/goldenaxe.
    USAGE GUIDE (the legal stuff)
    This FAQ may not be redistributed in any way, shape or form (including 
    magazine articles and cover disks) without prior written consent of CNash 
    (Chris Nash), and even so, must not be re-typed or corrected in any way. 
    Non-compliance with these terms is a violation of copyright. Conversion to 
    HTML format is prohibited. If you wish to host this FAQ, please e-mail me 
    and I might agree to it.
    07/2000 - first version.
    10/2002 - fixed the dreadful line spacing (I hope) - also altered several 
    entries for clarity.
    1.) What is Golden Axe?
    2.) The Characters, and their attacks.
    3.) Two Player Mode
    4.) The Enemies, and their attacks.
    5.) The Two-Combo Rule.
    6.) Magic and Thieves.
    7.) Creatures.
    8.) The Walkthrough:
    a.) Level 1: The Wilderness.
    b.) Level 2: Turtle Village.
    c.) Level 3: The Mainland.
    d.) Level 4: Fiend's Path.
    e.) Level 5: Palace Gates.
    f.) Level 6: Death Adder.
    g.) Level 7: The Dungeon.
    h.) Level 8: The Battle with...?
    9.) Beginner Mode.
    10.) Duel Mode.
    12.) Cheats, Cartridge codes.
    13.) The End.
    1.) What is Golden Axe?
    A two-player medieval hack-and-slash combat game. You control one of three 
    characters, and have to journey through 6-8 levels slicing enemies up. It 
    became popular in the arcades, and was one of the first Sega Genesis games to 
    be released. It's vastly similar to another early Genesis relase, Streets of 
    Rage. It was availible in three forms: 
    1.) A stand-alone cartridge.
    2.) As part of Mega Games 2, an early Genesis pack-in.
    3.) As part of Mega 6, a later Genesis pack-in.
    (Sega Genesis consoles can still be bought with the Mega 6 pack-in in Europe, 
    under the name Sega Megadrive, and  you'll still find second hand Mega Games 
    2, Mega 6 and Golden Axe cartridges all over the world).
    It spawned a sequel, called (predictably) Golden Axe 2, and a Master System 
    2.)The Characters, and their attacks.
    You can control one of three characters. All are similar, and no character 
    has a physical advantage over another. 
    The characters could be counted as the game's difficulty setting, as Tyris 
    Flare (red) is easier to use, Ax-Battler (blue) is quite hard to use and 
    Gillius Thunderhead (green) is somewhere in the middle. Each character has 
    roughly the same attacks.
    Performing The Attacks:
    Weapon Combo: keep tapping B at close range.
    Jump-Slice: C, then B in midair.
    Run: tap twice in the direction you are facing. You 
    cannot run Up or Down.
    Flying Attack: press B while running.
    Death-Jab: while running, perform a Jump-Slice.
    Show-off skill: B and C together.
    Weapon Combo: close range hacking. Has various stages of effectivness: at 
    long range, will jab at the enemy, at medium range, will kick the enemy, at 
    short range, will throw the enemy.
    Jump-Slice: a straight slash down the front of the enemy.
    Run: useful for getaways.
    Flying Attack: one of the most widely used attacks, and mandatory for the 
    Two-Combo rule (see below).
    Death-Jab: instant death to weaker enemies, severe damage to stronger ones. 
    They tend to dodge away, though.
    Show-off skill: A powerful attack but very tricky to pull off, so many 
    players just use it to 'show off' their playing skill.
    Flying Attacks:
    Ax-Battler: an inaccurate shoulder barge.
    Gillius Thunderhead: a more reliable headbutt.
    Tyris Flare: a flying kick, almost never misses.
    4.) Two Player Mode.
    To get into this mode, press Start on the second control pad while on the 
    main title screen (not the game select screen). The levels are exactly 
    the same as One Player mode (you can also play Beginner mode), but having two 
    players makes them easier. Both players cannot choose the same character, and 
    although each of you have different magic bars, the amount of magic that you 
    can steal from Thieves stays the same, so it must be shared. And one more 
    thing: you can attackand kill the other player, so try not to get in the way 
    of their attacks. Duel mode is also playable: each player selects one 
    character and you battle in the style of conventional fighting games.
    5.) The Enemies, and their attacks.
    There are only seven main types of enemy, but they are colored differently to 
    indicate strength. The values beside the attacks indicate how many life 
    blocks are removed by them, and the letters beside the colors indicate the 
    strength and speed of the enemy (this may change their attack values).
    (Attack Level,Move Level)
    This enemy uses a mace.
    Silver (D,C), Purple (D,C), Green(C,C) Red (A,B), Gold (C,B), 
    Dark (B,B), Bronze(B,C).
    Weapon Combo (1/2)
    Flying Attack (1/2)
    Notes: Bear in mind that if you are in the vicinity of a Flying Attack, it 
    cannot be blocked in any physical way. Magic will stop it, but that is 
    inadvisable as you waste all the magic that you have.
    This enemy uses a spiked club.
    Silver (D,C), Purple (D,C), Green (C,C), Red (A,B), Gold (C, B), Dark (B,B), 
    Bronze (B,C).
    Weapon Combo (1/2)
    Flying Attack (1/2)
    Notes: The Longmoan's Flying Attack can be blocked, but only by your own 
    flying attack.
    Amazon Women:
    They all use a one-edged axe.
    Purple (Storchinaya, B,C), Green (Strobaya, B,B), Red (Lemonaya, A,A), Dark
    (Gruziya, A,B).
    Weapon Combo (1/2)
    Flying Attack (1/2)
    Notes: Flying Attacks can't be blocked.
    Uses a scimitar.
    White (B,B), Purple (Duel only, A,A).
    Weapon Combo (1)
    Jump-Slice (1/2)
    Flying Attack (1/2)
    Death-Jab (2)
    Notes: The only enemy capable of using the Death-Jab skill. You can easily
    avoid it. Flying Attacks can be blocked. Cannot use Creatures.
    The following all appear as bosses or other big enemies.
    Bad Brothers, Sgt. Malt and Sgt. Hop, Gen. Heartland.
    These guys are dangerous. They use giant hammers.
    Green (Level 1, C,C), Silver (Level 3, B,C), Red (Level 6, A,C).
    Hammerblow (2)
    Kick (1)
    Flying Attack (1/2)
    Notes: Cannot use Creatures (too heavy?). Flying Attacks can be blocked.
    Lt. Bitter, Col. Bitter, Gen. Bitter.
    Even more dangerous. They use giant swords!
    Silver (Level 3, A,B), Red (Level 5, A,A), Gold (Level 7, Genesis only, A,
    Shield Strike (1)
    Sword Slash (1)
    Notes: Incapable of running due to heavy armor.
    Death Adder Jr. (A,B)
    Easier and weaker than Death Adder, he takes the place of Lt. Bitter at the
    end of Stage 3 in the Beginner game.
    Axe-Slash (1)
    Electric Spark (1)
    Notes: No running attacks.
    Death Adder: (A,B)
    The boss of Level 6.
    Axe-Slash (1)
    Electric Spark (2)
    Notes: To stop the Electric Spark, just attack him. No running attacks.
    Death Bringer: (A,A)
    The final boss.
    Axe-Slash (1)
    Multiple Electric Sparks (2 per spark)
    Dragon Rage (3)
    Anger Of The Land (2)
    Thunderbolt (2)
    Notes: This guy is capable of using your own magic against you! He'll cast a
    spell when he knocks you down with either of his other two skills. At the
    start, he'll use Gillius Thunderhead's Thunderbolt magic, when he's sustained
    a fair amount of damage he'll use Ax-Battler's Anger Of The Land, when he's
    almost dead he'll use Tyris Flare's Dragon Rage.
    6.) The Two-Combo Rule (TCR)
    This term is what I use to describe the trick used when there are more than
    one enemy on screen. If you try and enter into a Weapon Combo with one enemy,
    the others will see you as fair game and attack you. In two player mode, you
    can use the TCR as well! Combating the rule is quite simple. Refrain from
    Weapon Combos altogether (unless there is only one enemy on screen, or two
    enemies are on the same section of the screen), and instead try using flying
    attacks on enemies: while one is floored, attack the other, then as the first
    one gets up, attack him again. Then repeat with the second.
    7.) Magic and Thieves.
    In times of great need, you may use special powers known as magic to severely
    damage all enemies on screen. Magic comes in varying levels of strength, and
    is contained in pots that are carried by creatures known as Thieves (because
    they steal magic from sleeping travelers).You'll come across them running
    around the levels. To get the magic that is in their sack, attack them and
    they'll drop one pot. You start Level 1 with one pot of magic. After each
    level, the bonus round appears. Thieves steal some of your magic pots, and
    you must win them all back, plus interest! This is also the only place you'll
    find green Thieves, who carry meat that restores one life bar.
    Magic Guide:
    All of the names were made up by me, so you might see a few names that are
    used by other games, like Final Fantasy 7 and Pokemon. It's a homage thing.
    Gillius Thunderhead:
    The little dwarf uses Lightning Magic that's easy to build up, but not as
    powerful as the other two magics.
    Stage One: Thunder Wave:
    A bolt of lightning covers Gillius as waves of electricity move out to hit
    the enemies (similar to Death Adder's Electric Spark power).
    Stage Two: Thunderbolt :
    Two bolts of lightning move across the screen twice.
    (Death Bringer uses this skill).
    Stage Three: Electrocute: 
    Multiple bolts of lightning strike every enemy on screen, causing heavy
    He uses Earth Magic, which has more levels than Lightning and is subsequently
    more powerful.
    Stage One: Tremor:
    The earth shakes a little, and lots of miniature nuclear explosions take
    Stage Two: Earthshaker:
    The earth shakes some more, and larger nuclear explosions appear.
    Stage Three: Quake:
    A lot of shaking goes on, and it looks like comets are hitting the earth.
    Stage Four: Anger of the Land: 
    A large nuclear explosion throws out lots of big rocks.
    (Death Bringer uses this skill).
    Tyris Flare:
    The tough girl uses powerful Fire magic that is more powerful than the other
    two, but has many more levels.
    Stage One: Ember:
    Small fires fly around the screen, burning all enemies.
    Stage Two: Lava Flow:
    Small-ish lava mountains erupt on the screen.
    Stage Three: Flame Demons: 
    Small fiery demons circle around the screen, then a larger demon flies across
    Stage Four: Great Balls O' Fire:
    Large flaming rocks move across the screen.                    
    Stage Five: Volcanic Panic:
    A volcano appears on the screen and fireballs erupt from it.
    Stage Six: Dragon Rage:
    My personal favorite and the best magic skill. A dragon appears and toasts
    everyone with it's fiery breath.
    (Death Bringer uses this skill).
    8.) Creatures.
    On your epic journey, you will encounter creatures that will help your quest.
    Most of them will be  'already taken' by enemies, but you can reserve your
    place by kicking them off it (note that they will not recieve any damage when
    you do this, but you do if they decide they want your creature!) If they get
    ridden on more than three times, they'll run away. Creatures have a special
    attack and some other skills.
    Special Skill: use the B Button.
    Run:  tap twice in the direction you are facing. You cannot run Up or Down.
    Flying Attack: press B while running.
    The Death-Jab skill cannot be performed, although you can do a high jump.
    There are three creatures, each is unique.
    Chicken Leg:
    Special Skill: Wagging Tail.
    Blue Dragon:
    Special Skill: Breath of fire (like a smaller version of Tyris's Dragon Rage
    Red Dragon:
    Special Skill: Fireball.
    Most smaller enemies can also use creatures, but not bosses or skeletons.
    9.) The Walkthrough.
    Finally, we're here. This is where I tell you how to actually complete the
    game, from start to finish.
    [a.) Level One: The Wilderness.]
    First up, a Silver Longmoan and Heninger. Then, a Purple pair, followed by a
    thief and another Silver Heninger and Purple Amazon riding a Chicken Leg. You
    can only get to the ledge from this point, so jump up and get the thief on
    it, then the thief below. Following the ledge come yet another Silver
    Longmoan and Heninger, then the boss.
    [Boss: Heniger Green (x2), Bad Brothers.]
    One Heninger will be riding a Chicken Leg, so take it if you lost the
    previous one. The Bad Brothers won't attack unless you attack them, or until
    the Heningers are dead. Once they start to attack, use the TCR.
    Bonus Level: Thief with two magic pots.
    Notes: With the Purple enemies, I think the programmers screwed up the
    colors, as they are not mentioned on the credits at all!
    [b.) Level Two: Turtle Village.]
    There is a pit on this level, and you can push enemies off it. But they can
    also push you off. You'll start with a Red Heninger, then a Red Longmoan.
    Work your way down and forward to meet a Red Longmoan and Heninger using the
    TCR. The next screen has a Silver Heninger, and a Purple Amazon riding a Blue
    Dragon. Hitch a ride (haha) and get the thief's pots, and then see the boss.
    [Boss: Heninger Silver, Strobaya (x2), Storchinaya (x2), Skeleton.]
    One Storchinaya will be riding a Red Dragon. This boss is just a case of
    beating all the enemies.
    Bonus Level: Green thief and thief with 2 pots.
    Notes: Again, they screwed up the colors on the Purple Amazon. And it is not
    possible to kill the villagers, no matter how hard you try.
    [c.) Level 3: The Mainland.]
    Another 'pit' level. This time you'll have to fight a Silver Longmoan and
    Heninger, with a Storchinaya on a Blue Dragon. Crossing the pit, fight two
    Strobayas and Sgt. Malt and Sgt. Hop. Get more pots and then there is a boss.
    Boss: Heninger Gold (x2), Longmoan Gold, Heninger Silver, Longmoan Silver, 
    Lt. Bitter.
    Defeat the Gold guys and then use your magic on Lt. Bitter. Finally, finish
    him off.
    Bonus Level: Thief (x2), one pot each, Green thief (x2).
    Notes: If you only go towards the D.E.B door a little, only one Sargeant will
    come out at a time.
    [d.) Level 4: Fiend's Path.]
    Just one pit at the start to worry about, it's at the edge of the wooden
    platform. Two Red Heningers and a Red Longmoan to deal with, then a Skeleton
    (logical question: how do you kill something already dead?) and finally two
    more Skeletons and a thief.
    [Boss: Heninger Dark (x2), Longmoan Dark (x3), Skeleton (x3).]
    First up, one Heninger and two Longmoan, then one Skeleton and one Heninger,
    rounding off with two Skeletons and one Longmoan.
    Bonus Level: (I promise it'll be in the next update.)
    Notes: This one was very short.
    [e.) Level 5: Palace Gates.]
    A very large pit at the end and the edge of the narrow platform, a good way
    for dealing with unwanted bones. Following them up, a Storchinaya on a Blue
    Dragon, then a Red Heninger and Longmoan, finishing with two more Red
    Heningers and a Red Longmoan.
    [Boss: Col. Bitter (x2).]
    Easily dealt with by the TCR, but they are potentially deadly at close range.
    Stun them with magic if you feel like it, but you really be saving it for
    Death Adder.
    Bonus Level: None.
    Notes: The pits are far too convenient in this level.
    [f.) Death Adder]
    Stock up on magic, then straight into a boss fight.
    Boss: Longmoan/Heninger Red, Gen. Heartland, Skeleton (x2), Death Adder.
    Defeat Heninger/Longmoan and Gen. Heartland, then throw your best magic at
    Death Adder. The skeletons should die instantly, and then just hammer away at
    DA using Flying Attack and Death-Jab (if you time it right).
    INTERLUDE: Saving the King and Princess.
    They'll automatically come down and say a few words,then they'll tell you to
    go into battle once more, for two more levels. These levels were not in the
    arcade version.
    [g.) Level 7: The Dungeon.]
    More pits than ever before. A lot of Dark enemies show up, as well as the
    mysterious Purple Heninger and Longmoan. Just throw them all down the pits,
    but try not to do the same with the thieves.
    [Boss: Heninger Bronze, Longmoan Bronze, Skeleton (x2), Gen. Bitter (x2).]
    Easiest boss fight of the entire game. Just kick them all down the pits!
    Bonus Level: None.
    Notes: Easiest level of the game.
    [h.) The Battle with...?]
    Boss: Death Bringer, Skeleton (x2).
    Deal with DB the same way as you did DA. The Skeletons are indestructable, so
    just avoid their attacks. See the enemy guide for more info on this boss's
    magic attacks.
    Once he's dead, the Skeletons mysteriously vanish, and his own axe falls into
    Congrats, you've completed the game, and can now see the credits, which go
    into great detail about the height and weight of the enemies. Fascinating.
    9.) Beginner Mode.
    The Beginner mode is simply the first three levels of the Arcade game, but
    with easier enemies. This was designed as a warm-up for players who need to
    practice their skills before attempting the full Arcade game
    Other things to note:
    -Magic only uses two pots.
    -No credits at the end of Level 3.
    -Death Adder Jr. replaces Lt. Bitter as the boss of Level 3.
    -No bonus levels or map.
    10.) Duel Mode.
    This can be played in one or two player modes. In 1P mode, the player battles
    with enemies in 12 rounds, with an extended life bar. In 2P mode, both
    players fight eachother. If you don't complete a fight before the timer runs
    out, your life will go down.
    1P Battling List:
    1.) Longmoan Silver on Chicken Leg
    2.) Heninger Green x2.
    3.) Heninger Silver on Red Dragon.
    4.) Skeleton (x2).
    5.) Longmoan Red (x2).
    6.) Storchinaya (x2) both on Red Dragons.
    7.) Heninger Dark (x2), Longmoan Dark.
    8.) Skeleton Purple (x2) (unique colors).
    9.) Bad Brothers.
    10.) Lt. Bitter.
    11.) Gen. Heartland (x2)
    12.) Gen. Bitter (x2)
    11.) Cheats, Game Genie Codes.
    In the interests of preserving gameplay, please don't use these cheats until
    you've completed the full game once or twice.
    Level Select:
    This only works on the Arcade game. At the character select screen, hold
    Down-Left and press B+Start, then pick your level from the number in the top-
    left corner of the screen by using Up and Down. Select your character and
    press Start.
    9 Continues:
    Again, only works on the Arcade game. At the character select screen, hold
    Down-Left, press A+C and then release all the buttons.
    Game Genie Codes: 
    These only work if you have a game enhancement device called a Game Genie.
    BB0A-AA8E  Infinite life bars.
    RF7A-A6WA  Infinite magic.
    KB7T-AA4A  Infinite lives.
    AJTT-AA8L  Infinite credits.
    AJ6T-BA6T  Start with 2 credits.
    A26T-BA6T  Start with 6 credits.
    BA6T-BA6T  Start with 8 credits.
    AATT-ACHJ  Start with 1 life after each credit.
    AATT-ALHJ  Start with 5 lives after each credit.
    AATT-ARHJ  Start with 7 lives after each credit.
    AATT-AWHJ  Start with 9 lives after each credit.
    ABAA-ACFW  Start with 1 life, only on the 1st credit.
    ABAA-ALFW  Start with 5 lives, only on the 1st credit.
    ABAA-ARFW  Start with 7 lives, only on the 1st credit.
    ABAA-AWFW  Start with 9 lives, only on the 1st credit.
    ABAA-AEF2  Start with 2 magic pots.
    ABAA-AJF2  Start with 4 magic pots.
    FGXA-BJX6  Each magic pot is worth 2.
    FGXA-BNX6  Each magic pot is worth 3.
    SA7A-BEYL  Start on stage 2.
    SA7A-BJYL  Start on stage 3.
    SA7A-BNYL  Start on stage 4.
    SA7A-BTYL  Start on stage 5.
    SA7A-BYYL  Start on stage 6.
    SA7A-B2YL  Start on stage 7.
    SA7A-B6YL  Start on stage 8.
    These next codes are only for the 'Sega Classic' version of the game.
    BB1A-AA78  Infinite hit points.
    RF8A-A6W6  Infinite magic.
    KB8T-AA46  Infinite lives.
    AJVT-AA2T  Infinite credits.
    AJ7T-BA28  Start with 2 credits.
    A27T-BA28  Start with 6 credits.
    BA7T-BA28  Start with 8 credits.
    ABBA-ACC4  Start with 1 life, only on the 1st credit.
    ABBA-ALC4  Start with 5 lives, only on the 1st credit.
    ABBA-ARC4  Start with 7 lives, only on the 1st credit.
    ABBA-AWC4  Start with 9 lives, only on the 1st credit.
    AAVT-ACBR  Start with 1 life after each credit.
    AAVT-ALBR  Start with 5 lives after each credit.
    AAVT-ARBR  Start with 7 lives after each credit.
    AAVT-AWBR  Start with 9 lives after each credit.
    ABBA-AEDA  Start with 2 magic pots.
    ABBA-AJDA  Start with 4 magic pots.
    FGYT-BJVY  Each magic pot is worth 2.
    FGYT-BNVY  Each magic pot is worth 3.
    SA8A-BET2  Start on stage 2.
    SA8A-BJT2  Start on stage 3.
    SA8A-BNT2  Start on stage 4.
    SA8A-BTT2  Start on stage 5.
    SA8A-BYT2  Start on stage 6.
    SA8A-B2T2  Start on stage 7.
    SA8A-B6T2  Start on stage 8.
    13.) The End.
    Well, that's the end of the FAQ.
    Remember, if you want to correct me on anything I've said, or give me new
    info, the address to e-mail is: chris_1256@yahoo.com.
    Please remember to follow the guidelines in the Usage Guide.
    [All content copyright (C)2002 Chris Nash (CNash). "Golden Axe" character 
    names are copyright (C)1990 Sega Enterprises Ltd.]