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    FAQ/Walkthrough by AboutLastNight5

    Version: 1.04 | Updated: 06/23/10 | Printable Version | Search This Guide

    
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    				         ) |		Walkthrough By:
    				        / / 		AboutLastNight5
    				       / /_ 		Xbox 360/PS3
    				      |____|		Version 1.00
    
    
    		      Utopia is not a place...but a people.
    		      It will exist the moment we are fit to
    		            occupy it." -Sophia Lamb
    
    
    
    
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    Before I begin the walkthrough, I just want to make note of a couple things. 
    First, this is not entirely a spoiler-free walkthrough. Although I did my best
    not to reveal any important plot details, plot details from the first game are
    revealed in this guide out of necessity. The storyline of Bioshock 2 blatantly
    references the original Bioshock and important plot details, so its pretty hard
    to keep some of those details hidden from you if you have not played through 
    the original game. 
    Second, with that said, you can play Bioshock 2 without playing the original, 
    but it is highly recommended that you do in order to understand the ENTIRE 
    story fully. I wrote a walkthrough for the original Bioshock as well, so feel
    free to read it through if you decide to play the original. I have also taken
    sections of my old walkthrough and used them in here, since there is no point
    in rewriting the same sections.
    
    Have fun and enjoy Bioshock 2.
    
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    	I. Copyright Information
    	II. Bioshock 2 Introduction
    	III. Introduction
    		A. Controls
    		B. Map Screen
    		C. Items/Searching
    		D. Weapons/Upgrading/Ammunition
    		E. Little Sisters/ADAM
    		F. Big Daddies/Big Sisters
    		G. Security/Hacking/Machines
    		H. Plasmids/Gatherer's Garden/EVE
    		I. Gene Tonics
    		J. Research/Camera
    		K. Splicers
    		L. Audio Diaries
    	IV. Walkthrough
    		A. Adonis Luxury Resort
    		B. The Atlantic Express Depot
    		C. Ryan Amusements
    		D. Pauper's Drop
    		E. Siren Alley
    		F. Dinoysus Park
    		G. Fontaine Futuristics
    		H. Persephone
    		I. Inner Persephone
    	V. Story Conclusions
    	VI. Lists
    		A. Plasmids
    		B. Gene Tonics
    		C. Audio-Diaries
    		D. Research
    		E. Achievements
    	VII. FAQ
    
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    Bioshock 2: Walkthrough/FAQ
    Copyright (2010) (AboutLastNight5) (Whitney Bulna)
    
    "This walkthrough may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright. All trademarks and copyrights contained in this
    document are owned by their respective trademark and copyright holders."
    
    Above is the generic copyright rules that everyone should adhere by. Along 
    with this, if my walkthrough is found on another website without my permission,
    legal action can be taken. A lot of people don't realize how long these guides 
    take to create. Its not just playing the game and typing, its creating line
    breaks, editing, verifying, and editing again. Don't be a jerk and steal 
    guides.
    
    If you would like to use my guide, please e-mail me outlining its uses 
    and publication location. Under no circumstances may the guide be modified or 
    used without my name. My e-mail address is wbulna@yahoo.com.
    
    As of March 29, 2010, the only websites that I am allowing to host my guide are
    Gamefaqs, Neoseeker, Gamespot, Gamefly, and Supercheats, all of which are hosted
    through Gamefaqs and have verified that they are allowed to use my guide.
    
    Once again, "All trademarks and copyrights contained in this document 
    are owned by their respective trademark and copyright holders."
    
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    (Credited to the Bioshock 2 website) http://www.bioshock2game.com/en/
    
    "Set approximately 10 years after the events of the original Bioshock. The
    halls of Rapture once again echo with sins of the past. Along the Atlantic
    Coastline, a monster has been snatching little girls and bringing them back to
    the undersea city of Rapture. You are the very first Big Daddy as you travel
    through the decrepit and beautiful fallen city, chasing an unseen foe in search
    of answers and your own survival."
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    +------------+
    |            |
    |A. Controls |
    |            |
    +------------+ 
     
    
    These are the controls under the Default setting for XBox 360.
     
    
    "A" Button: Interact with objects (Use controls, pick up items, etc.). 
    Hold down to play most recent audio-diary.
    
    "B" Button: Use an available First Aid Kit.
    
    "X" Button: When a weapon is equipped, press to reload weapon. When a Plasmid 
    is equipped, press to use available EVE Hypo.
    
    "Y" Button: Jump
    
    Left Thumbstick: Move around. Press to crouch.
    
    Right Thumbstick: Change point of view and aim a weapon. Press to zoom 
    in/out.
    
    Left Trigger: Fire currently equipped Plasmid.
    
    Right Trigger: Fire currently equipped weapon.
    
    Right Button: Tap to switch weapon. Hold to bring up weapon radial.
    
    Left Button: Tap to switch slotted Plasmids. Hold to bring up Plasmid radial. 
    
    Back Button: Bring up information menu. Displays Objectives, Map, Radio 
    Messages, Help/Hint Menu.
    
    Start Button: Pause game and displays remaining Little Sisters, money, and 
    ADAM at the button of the screen.
    
    
    +--------------+
    |              |
    |B. Map Screen |
    |              |
    +--------------+ 
    
    When you press the "Back" button, the Information Menu will appear. This menu 
    is host to a variety of useful information, such as a map of the current area,
    any current objectives you have, a list of audio-diaries and radio messages 
    you have received, and a help and hints menu. Use the Left and Right 
    Trigger buttons to cycle through the different panels.
    
    
    MAP: The map for Bioshock is very dynamic. It displays any explored and 
    unexplored area; explored areas are highlighted yellow/gold, unexplored 
    areas are highlighted grey. The map displays health stations, Gatherer's 
    Garden's, U-Invent Machines, Bot Shutdown Panels, Vending Machines, and Gene 
    Banks. Your current location will be highlighted by an arrow. The map also 
    labels each area with it's proper name to make it easier for you to return if 
    needed. Refer to the map often to find missing items and explore previously 
    locked or missed areas. Your current GOAL will also be displayed on the map
    with a red star. 
    
    
    OBJECTIVES: Displays your current goals that you need to advance in the 
    chapter. 
    
    
    RADIO MESSAGES: Displays any received radio messages in text and audio format. 
    Also displays any collected audio-diaries in text and audio format. The 
    diaries and messages are categorized by chapter and collection order. 
    
    
    HELP: Displays a variety of information for you if you have a question about 
    a certain aspect of the game. Also displays hints for you if you are stuck 
    and don't know where to proceed to next.
    
    
    +-------------------+
    |                   |
    |C. Items/Searching |
    |                   |
    +-------------------+ 
    
    Rapture is full of various items you can pick up throughout your journey. 
    This includes Plasmids, weapons, ammo, snacks, drinks (alcoholic and 
    non-alcoholic), money, EVE hypos, First-Aid Kits, and specialized items to 
    complete goals. Any items can be found on the ground, in a case/trunk, behind 
    furniture, in secret rooms.....basically ANYWHERE. Search EVERYTHING. I will 
    try not to repeat this throughout the guide, since you should just search a 
    room once you know it is free of enemies.  
    
    
    PLASMIDS: More details further down.
    
    
    WEAPONS: More details further down.
    
    
    AMMO: More details further down.
    
    
    SNACKS: Snacks are very common and randomly scattered around all areas. 
    Different snacks yield different results. Examples: Chips increase health 
    and do not decrease or increase EVE. Cigarettes will increase EVE and do 
    not increase or decrease health. PEP bars increase both health and EVE. Here 
    is a list of snacks and items related to health and EVE: Bandages, 
    Cigarettes, Cream-filled Cake, PEP bar, Potato Chips, and Spider-Splicer 
    Organs.
    
    
    DRINKS: Like snacks, alcoholic and non-alcoholic drinks are found throughout 
    Rapture. All alcoholic drinks yield the same effect; drinking any alcohol 
    will slightly increase health, but slightly decrease EVE. 
    
    
    MONEY: The dollar is the currency of Rapture. It is used to buy items at 
    various machines and use objects like telephones and locked bathroom stalls.
    You can only carry a certain amount of dollars at a time, and money can be 
    found on the floor, in cases/trunks, by searching corpses, etc. Spend and 
    save wisely.
    
    
    EVE HYPOS: These are used to restore EVE in order to use your Plasmids. 
    You may only carry 5 at a time. Use an EVE hypo when using a Plasmid by 
    pressing "X". 
    
    
    FIRST-AID KITS: These are used to restore health. You may only carry 5 at a 
    time. Press "B" at any time to restore health.
    
    
    +--------------------------------+
    |                                |
    |D. Weapons/Upgrading/Ammunition |
    |                                |
    +--------------------------------+ 
    
    Drill
    -----
    
    Description: You'll receive the Drill in the first chapter of the game, 
    Adonis Luxury Resort. It serves as a melee-only weapon, and does not require 
    ammunition to operate. It does require Drill Fuel, however, if the Drill is 
    activated and spun during an attack. The Drill can be used in three ways; the 
    Drill bash, which does not require fuel, the Drill Spin and the Drill Dash, 
    both of which require Drill fuel. The Drill bash consists of bashing the Drill
    into an enemy, similar to an uppercut. The Drill Spin consists of spinning the 
    Drill directly into an enemy in a continuous motion. The third attack, the 
    Drill Dash, is only acquired after you reach Research Level 1 for a Brute 
    Splicer, and is performed by pressing and holding down the attack button until 
    you charge up enough to dash forward. 
    
    Attack: The Drill should be used only during an encounter with a small group 
    of Splicers, specifically two or three at the most. This is because the Drill 
    requires you to get up close to Splicers and that can be dangerous in large 
    groups. Use combination attacks of Plasmids and the Drill, similar to the one-
    two punch in the original Bioshock. Zap an enemy with Electro Bolt, then bash 
    him with the Drill for a quick kill. 
    
    Upgrades: The upgrades for the Drill include Drill Fuel Efficiency (reduces
    the speed of fuel consumption), Drill Damage Increase (damage done to enemies
    increases), and Drill Reflector Upgrade (used to reflect enemies when the
    Drill is spinning).
    
    There are also several Gene Tonics associated with the Drill; Drill Lurker,
    Drill Power 1 and 2, Drill Specialist, Drill Vampire, and Freezing Drill. If
    you plan on using the Drill a lot, I would suggest acquiring and equipping 
    all of these tonics. 
    
    
    Rivet Gun
    ---------
    
    
    
    
    
    
    
    
    +-----------------------+
    |                       |
    |E. Little Sisters/ADAM |
    |                       |
    +-----------------------+ 
    
    Little Sisters are the hub of Rapture. They collect ADAM from corpses around 
    Rapture with a red hypo. While they appear to be young girls around the age 
    of 8, their minds have been genetically modified to collect ADAM and nothing 
    more. After Brigid Tenenbaum discovered a sea slug found by fisherman from 
    Fontaine's Fisheries, she discovered that these slugs excreted the very 
    valuable ADAM. After several experiments, she eventually found that by 
    inserting the slug into the stomach of a human being, it would yield 30 times 
    more ADAM than if not inserted. Only young girls were found to survive the 
    process, which prompted the creation of the Little Sisters. Frank Fontaine 
    joined forces with Tenenbaum in order to obtain young girls for experiments. 
    He set up "Little Sister's Orphanage" as a front for collecting young girls 
    from parents with the promise of a better life as a result. Obviously, his 
    intentions were to use the girls for the sole purpose of creating ADAM.
    
    Collecting ADAM made the girls completely immune to damage and virtually 
    indestructable. The only problem was protecting them while looking for ADAM 
    in Rapture. After the citizens discovered the effects of ADAM and its 
    continued use, they sought out the Little Sisters. Dr. Suchong began the 
    process of creating Big Daddies; former human beings that are greatly 
    altered physically and mentally for the sole purpose of protecting Little 
    Sisters. 
    
    After the original Bioshock, the little sisters were subsequently freed or
    harvested by Jack, and Rapture was left to rot at the bottom of the ocean. 
    Many years passed, and young girls began to disappear off the Atlantic Coast 
    without a trace. Brigid, who suspected their disappearance was related to 
    Rapture, returned to the underwater kingdom seeking answers. She discovered 
    the missing girls had been turned into Little Sisters, but by who could not
    yet be answered.
    
    In Bioshock 2, players now have the option to Adopt or Harvest Little Sisters
    as well as Rescue or Harvest them. By Adopting them, you can collect ADAM
    from various dead bodies around the area. After you kill a Big Daddy, it is
    your job to escort the Little Sister to a body and protect her from Splicers
    while she collects ADAM. Collecting ADAM is a very important aspect of Bioshock
    2. Each Little Sister has the ability to collect from up to two dead bodies, 
    each of which yields 40 ADAM, totaling 80 for each sister. Always try and adopt
    the Little Sister and harvest ADAM from the two bodies so you obtain the 
    maximum amount of ADAM. 
    
    When you have gathered from both bodies, it is your decision as to Rescue or 
    Harvest the Little Sister when you bring her to a vent. While allowing the 
    sister to collect from the bodies doesn't change the outcome of the game, 
    Harvesting or Rescuing certainly does. For one, it changes the ending of the 
    game. Second, it changes how much ADAM you receive and therefore how many 
    Plasmids, Gene Tonics, and Health and EVE upgrades you can purchase. Also, 
    Rescuing the Little Sisters yields gifts from them, which are left at the 
    nearest Gatherer's Garden. 
    
    Rescuing
    --------
    
    If you choose to rescue every Little Sister (There are a total of 12), you 
    will receive 80 ADAM when you bring her to a vent, which is a total of 160 
    ADAM when you include the two gathers (Which yield 40 ADAM each). When you
    successfully rescue 4 Little Sisters, they will leave you a gift next to the
    nearest Gatherer's Garden. The first gift contains the Gene Tonic (Proud
    Parent), 50 dollars, and 80 ADAM. After rescuing 8 sisters, you'll receive
    a gift containing the Gene Tonic (Demanding Father), 100 dollars, and 120 
    ADAM. When you rescue all 12 sisters, you'll receive a gift containing 100 
    dollars, 250 ADAM, and a creme-filled cake. So, let's do some math. There 
    are 12 Little Sisters to rescue, and each one yields a total of 160 ADAM 
    if each sister collects from two bodies and is then rescued. So, that is a 
    total of 1920 ADAM. Now, add in the amount of ADAM from each gift (80, 120, 
    and 250), and you have a total of 2370 ADAM.
    
    Harvesting
    ----------
    
    If you choose to Harvest every Little Sister, you will receive 160 ADAM when 
    you bring her to a vent, which is a total of 240 ADAM when you include the
    two gathers. You do not receive any gifts for harvesting the Little Sisters, 
    but you do receive more total ADAM. If there are 12 Little Sisters to harvest,
    and each one yields a total of 240 ADAM if each sister collects from two
    bodies, then you'll have a final total of 2880 ADAM. That is a little over
    500 more ADAM than if you rescued each sister.
    
    
    Now, there are benefits and downfalls for both rescuing or harvesting Little
    Sisters. I would highly recommend choosing to either Rescue all or Harvest all
    the Little Sisters, specifically for achievement and ending purposes. 
    
    
    Benefits/Downfalls of Rescuing: You'll receive two Gene Tonics for rescuing up
    to 8 Little Sisters as well as money. If you equip the Proud Parent tonic, you
    will receive 50% more ADAM during each subsequent gather that the Little Sister
    performs, which brings the FINAL total of ADAM for rescuing all Little Sisters
    to 2900 ADAM. You'll also receive what is know as the "Good Ending," which will
    be discussed later as to not spoil the ending details. Rescuing all Little
    Sisters, however, still yields less total ADAM, even with the Proud Parent
    tonic equipped, than harvesting them. So, if you want to purchase as many
    Gatherer's Garden items as possible, rescuing may not be for you, but the
    outcome may be more satisfying for you in the end.
    
    Benefits/Downfalls of Harvesting: Harvesting all of the Little Sisters yields
    a total of 3000 ADAM, which includes a few other things that I will get to in
    a minute. This is higher than the total ADAM that rescuing will yield, but you
    do not receive the Gene Tonic gifts that you would if you rescued them. 
    Harvesting all the Little Sisters also gives you the "bad ending," which may
    or may not be rewarding to some, but that is up to you. 
    
    
    Included in my math is the ADAM gained from Big Sister encounters, which happen
    when you rescue or harvest every 3 Little Sisters. When you successfully 
    defeat a Big Sister, you'll receive 40 ADAM for each one. So again, lets do
    some more math. Rescue all Little Sisters: Rescuing all Little Sisters and
    perform two gathers for each one (12x160=1920)+ total ADAM received from each
    of the three gifts (250+120+80=450)+ killing each Big Sister (there are 5 
    total up to Fontaine Futuristics) (40x5=200). So, adding everything up, that is
    a total of 2570, excluding the extra 50 ADAM you can collect from 5 sea slugs 
    found in the game (Yes, I know, it seems like the math never ends, sorry). 
    Substitute the numbers for harvesting, and the total comes to 3000 excluding
    the sea slug number. Ultimately, the choice is yours, and the game has a very
    good replay value, so you can always go back and take the other path in the
    second play-through. 
    
    
    +---------------------------+
    |                           |
    |F. Big Daddies/Big Sisters |
    |                           |
    +---------------------------+ 
    
    
    Big Daddies are the protectors of Little Sisters. They were once normal men 
    who, over time, were developed into the machines that are meant to only keep 
    the little girls safe from harm. They were permanently fused into a protective 
    suit and physically altered to become Big Daddies. Known as "Mister Bubbles" 
    or "Mr. B" to the little sisters, they are the only hope of keeping the girls 
    from being harmed by ADAM hungry splicers.
    
    	
    
    After Dr. Suchong discovered a way to condition the Little Sisters to become
    attached to the Big Daddies, he had to discover a way for the Big Daddies to 
    protect the Little Sisters at all costs. The development of the pheromone for 
    this exact purpose solidified the bond between the Big Daddies and Little 
    Sisters. Now the Little Sisters could roam Rapture, looking for ADAM without 
    the risk of being abducted or killed for it.
    
    Big daddies will be found escorting little sisters around the game. If they are
    found alone, follow them until they knock on one of the holes little sisters 
    hide in. If one does not come out, it means you already harvested or saved 
    the Little Sister associated with that Big Daddy. You can take him down if 
    you want, but it is not suggested unless he has a little sister. Big Daddies 
    WILL NOT ATTACK YOU unless you attack him first.
    
    There are four types of Big Daddies; Bouncer, Rumbler, Rosie, and Alpha Series.
    
     
    Rosies
    ------
    Rosies use a Rivet gun that shoots regular ammo as well as proximity mines at 
    you. They are dangerous because of the power of their gun, so try and attack
    them from a distance. They tend to strafe back and forth as they shoot, making
    it hard to accurately hit them. Use plenty of traps and Heavy Rivets to take
    them out, and make sure you have a large playing field when you approach them.
    
    
    Bouncers
    --------
    Similar to your character, Bouncers use the Drill Dash to attack. Their hefty
    weight allows them to knock you back and paralyzing the controls for a few
    seconds. The best form of attack is to keep them paralyzed with Electro Bolt,
    or freeze them Winter Blast, then unload a few clips of Heavy Rivets or Frag
    Grenades on them. 
    
    Rumblers
    --------
    
    Rumblers are the newest form of Big Daddies, being created since the original
    Bioshock ended. Its weapon of choice is a Launcher which deploys heat-seeking
    missiles. It also launches mini-turrets, similar to the ones you can shoot
    from your hack tool. Try and use Telekinesis to shoot the projectiles back
    at the Rumbler, and keep as far away from it as possible when fighting it.
    
    Alpha Series
    ------------
    Alpha Series are by far the hardest Big Daddies to deal with. They are much 
    faster, stronger, and always attack without provocation. They also wield both
    plasmids and weapons, which makes the battle even tougher. It emits random and
    sudden plasmid bursts as it attacks and leaves you no time to prepare. Use
    Hypnosis on other enemies if possible to distract it while you take the time 
    to set traps or simply fire upon it with Frag Grenades and Mini-Turrets. Try 
    and use Winter Blast or Electro Bolt if he gets too close or unruly. Always 
    use caution with Alpha Series, because towards the end of the game they 
    become a very common enemy. 
    
    Big Sisters
    -----------
    
    Ah, the Big Sister. What is the point of making a game where you, a Big Daddy,
    is the ultimate enemy in the game? What could be stronger than you? Big Daddy,
    meet Big Sister. Big Sisters have the strength and power of Alpha Series as
    well as the ADAM draining power of Little Sisters. They are summoned after
    dealing with three Little Sisters. Once you have saved or harvested three 
    Little Sisters, her piercing screech can be heard and you'll have only a few
    moments to prepare for her arrival. She wields plasmids and weapons, and has
    several deadly dash and jump attacks. Always try and lure other enemies into
    the fight with Hypnotize and Security Command, and take advantage of your
    surroundings with traps and cover. Stay far away from her while attacking, 
    because her Dash attack can be deadly. 
    
    
    If you plan on taking a Big Daddy/Sister down, prepare yourself. Make sure all 
    your weapons are reloaded, you have a full arsenal of ammo, and plenty of 
    health and EVE. Use a combination of weapons and plasmids to take him down,
    and always keep moving. Taking a Big Daddy down from a distance is the best 
    idea you can do. Make sure the Little Sister is with him when you first attack,
    otherwise you will have to kill another one to get her to come back out. Just 
    wait for him to call her from her hiding spot before attacking.
    
    
    +-----------------------------+
    |                             |
    |G. Security/Hacking/Machines |
    |                             |
    +-----------------------------+ 
    
    Security
    --------
    
    Rapture contains several different types of security systems, set up by Andrew 
    Ryan to originally keep the citizens safe from harm as well as keep a 
    watchful eye over them. After the first Bioshock, many of the security 
    systems were rehacked and turned against anyone who came near them. It is now
    Deltas job to hack these systems so they can be used against various Splicers
    and enemies.
    
    Before we get into the various kinds of security machines, lets discuss 
    hacking. Any security system can be hacked. By hacking them, they will attack 
    enemies instead of you. To hack a machine, disable it with Electrobolt, Winter 
    Blast, then fire a hack dart at it to enable the hacking mini-game. Unlike the
    original Bioshock, the mini-game is much, much easier to deal with. However, 
    the big difference now is that you CAN be attacked during a hacking session.
    Just be sure to clear the area before hacking anything so you don't happen to
    run into the security systems view during a hack or you get attacked and take
    damage.
    
    Security cameras are placed throughout Rapture to capture enemies where they 
    should not be. When you are not in the cameras view, it will cast off a red 
    light where it is looking. When you step into it's view, the light turns white 
    and the camera will being to beep. You'll have about 5-6 seconds to move out of
    its view, or it will summon security bots to attack.  You can destroy or hack 
    a camera. If you choose to destroy it, armor-piercing bullets work perfectly 
    to quickly take it down. Hacking it will result in it identifying enemies and 
    sending security bots after them. Hacking a camera is great for a large battle,
    because the extra help from the bots can really come in handy. If you happen to
    be spotted by the camera, and security bots are after you, quickly hunt down a
    Bot-Shutdown Panel and use to to automatically disable the security bots. 
    
    Turrets can fire regular bullets or grenades depending on 
    what kind of turret it is. It will fire ammo at you as soon as you step into 
    its sight unless you have the Security Evasion tonic equipped, which makes 
    security systems take longer to see you. When a turret sees you, you'll hear a
    clicking sound a white light will turn on. When it starts shooting at you, the
    light will turn red. Use the same method to hack a turret as you would hack 
    a security camera. Hacking turrets is very helpful when you need to escape a 
    few enemies or when you need some back-up. 
    
    Security bots can be found one of three ways: a security camera identifies you 
    and sends bots after you, you find a disabled one on the ground, or you summon
    them using a tonic. Always try and hack security bots so they can follow you 
    and assist in fighting. 
    
    
    Machines
    --------
    
    There are several machines scattered throughout Rapture that serve different 
    purposes; Depending on which one you use, they may require money, ADAM, or 
    nothing at all. There are 7 important machines you'll encounter in the game; 
    Circus Of Values, El Ammo-Bandito, Gene Bank, Gatherer's Garden, Power To The 
    People Machine, Health Station, and Bot Shutdown Panel.
    
    
    CIRCUS OF VALUES: This vending machine contains snacks, health, EVE hypos, 
    automatic hack tools, etc. Everything costs money from this vending 
    machine, but you can lower the cost by hacking it. 
    
    
    EL AMMO BANDITO: Similar to the Circus Of Values, this machine sells all kinds 
    of ammo. It can be hacked to reveal hidden ammo and lower prices of the 
    original ammo. 
    
    
    GENE BANK: Gene banks allow you to view and change any Plasmids and Gene 
    Tonics you currently have. It will show how many slots you have available 
    and what Plasmids or Gene Tonics you may place in those slots. It also lists 
    an explanation of each Plasmid and Gene Tonic. It does not cost any money to 
    use a Gene Bank, but it cannot be hacked.
    
    
    GATHERER'S GARDEN: These are where you go to purchase new Plasmids using ADAM. 
    You can also purchase health and EVE upgrades that extend your bars for them. 
    Only ADAM can be used to purchase anything from the Gatherer's Garden, and it 
    cannott be hacked. 
    
    
    POWER TO THE PEOPLE: These machines are one-time-use-only. Use them to upgrade 
    a specific weapon of your choice. The screen will display all available 
    upgrades and the weapons that will be upgraded. They shut down after use, so 
    choose your upgrade carefully. There are 14 machines throughout Rapture, which 
    are listed at the end of the guide. Money is not required to use the machine 
    and they cannot be hacked.
    
    
    HEALTH STATION: These are where you can obtain health for money if you are 
    running low on health kits. They completely replenish your health if used, but 
    they can also replenish an enemies health if they have a chance to use them. 
    They can be hacked to drain your enemies health, and heal you at a lower price.
    Destroy them to obtain one health kit, or hack them and hit a blue area to
    obtain a free health kit.
    
    
    BOT SHUTDOWN PANEL: Usually around a large area or an area containing several 
    security systems or enemies, these machines are used to shut down any security 
    bots that attack you. If you step into a camera's view or an enemy has a 
    security bot sent after you, use the shutdown panel to repel them. They cannot 
    be hacked.
    
    VITA-CHAMBERS: Vita-chambers are similar to a "restart point" where Delta can
    re-spawn if he dies. he great things about Bioshock 2 is that the damage done
    to an enemy during a fight stays the same, so you can go right back into the
    fight and finish them off until they die. You will re-spawn at the last passed
    Vita-Chamber, and you do not need to do anything but walk in the vicinity of
    the Vita-Chamber to trigger its location. 
    
    
    
    One final note.....try to hack everything unless I say to destroy it. Hacking 
    security systems can help you out so much when you become overwhelmed by 
    enemies. They can also save you a lot of ammo and health in the long run, so 
    hack EVERYTHING. On the same note, you'll need to research security systems in
    order to receive research bonus points, so pick and choose which security
    systems you want to research and hack or research and destroy. 
    
    
    +----------------+
    |                |
    |H. Plasmids/EVE |
    |                |
    +----------------+ 
    
    Plasmids were created from ADAM to genetically modify your DNA. By mutating 
    your DNA, your body creates Plasmids (Incinerate!, Cyclone Trap, Telekinesis) 
    from newly introduced stem cells. Splicers became what they are now by using 
    too many Plasmids and permanently warping their minds. You can have up to 6 
    Plasmids slotted at one time (after you purchase all six slots from the 
    Gatherer's Garden). There are 11 Plasmids you can obtain in the game. You can 
    purchase, win, or find them, which are all listed in the walkthrough as well 
    as the end of the guide. 
    
    Plasmids consume EVE every time you fire one, so make sure you always have 
    plenty of EVE hypos on hand. 
    
    
    +---------------+
    |               |
    |I. Gene Tonics |
    |               |
    +---------------+ 
    
    Gene Tonics are similar to Plasmids; they alter your abilities and "upgrade" 
    them to give you new skills. Tonics can be purchased, won, or found, and come 
    in three forms; Engineering, Combat, and Physical tonics.  Engineering Tonics 
    are specifically for hacking and security systems, improving your skills or 
    increasing your resistance to security systems. Combat Tonics deal with weapons
    and melee damage. Physical Tonics help improve your physical skills, such as 
    melee speed and increased damage resistance. They appear in glowing viles, 
    and you can have up to 18 Gene Tonics slotted at one time (After you purchase
    all of the slots from the Gatherer's Garden). 
    
    One big difference between Plasmids and Gene Tonics is that you do not need to 
    physically use Tonics in order to use their powers. All you have to do is equip
    them in a slot, and they become effective until you remove or replace them. 
    Another difference is that when you purchase the upgraded version of a Gene
    Tonic, they do not replace the previous tonic. This means that you can equip
    two versions of the same Gene Tonic, such as Security Evasion and Security
    Evasion 2, and they will work together to improve its effects. A list of all 
    Gene Tonics, their location, and an explanation of them can be found at the 
    end of the guide. 
    
    
    +-------------------+
    |                   |
    |J. Research/Camera |
    |                   |
    +-------------------+ 
    
    In the fourth chapter of the game, Pauper's Drop, you will receive the Research
    Camera. The Research Camera is used to research different elements of the game,
    which is explained further down. Researching these elements increases damage 
    done to them, or rewards you with gene tonics and permanent increases in health
    and EVE, depending on the photographed subject. There are also several 
    achievements associated with researching different elements, which is explained
    at the end of the walkthrough. 
    
    For each subject that can be photographed, there are five levels of research. 
    Each level requires more and more photographs to be taken. In order to take 
    photographs that will help you reach the next level, you must consider several 
    factors; visibility of subject, where the subject is placed in the photograph, 
    how many subjects are in the photograph, what action or attack the subject is 
    performing, and how many times the subject has been previously photographed. 
    Also, you will not receive as many research "points" if the subject is dead. 
    Each photograph is graded using these factors, which will increase the amounts 
    of points received for each. Try and include all these factors in as many 
    photographs as possible to obtain the rewards from each level.
    
    TAKE PICTURES OF EVERYTHING. You can photograph Big Daddies, Big Sisters, 
    all security systems, and all enemies (Leadhead, Thuggish, Brute, Spider, and 
    Houdini Splicers). Friendly security systems cannot be photographed, except 
    in the case of security bots summoned by a friendly security camera. 
    Researching levels and their rewards are listed at the end of this guide.
    
    Take as many photographs as possible, preferably until you are no longer 
    allowed to photograph the subject anymore. Usually after you receive a letter 
    grade of "C" for a photograph, you will no longer be able to photograph it 
    again. Unlike the original Research Camera in Bioshock, Bioshock 2 features
    a research camera that actually records elements like a video camera rather
    than taking a snapshot of it. Point the camera at the desired subject and
    start rolling when the subject glows yellow. When the subject dies or leaves
    the video area, the filming will end. Consider all factors to create a great
    film of the subject.
    
    
    +------------+
    |            |
    |K. Splicers |
    |            |
    +------------+ 
    
    
    
    
    
    
    
    
    
    
    
    
    
    +-----------------+
    |                 |
    |L. Audio Diaries |
    |                 |
    +-----------------+ 
    
    
    Audio-diaries are audio journals left by residents of Rapture. Residents 
    recorded them as personal notes, or as messages for other residents. After 
    Rapture's fall, the journals were left behind in various places, often hidden 
    or completely off your original gameplay path. They are basically the narrative
    of BioShock 2, explaining the main story-line as well as side stories to help 
    clue you in to incredibly extensive and complicated story-line. Only a handful
    of the diaries are required to continue gameplay, but otherwise you do not 
    need to collect them. However, collecting them will earn you the associated
    achievement. A list of all the audio-diaries can be found at the end of the 
    guide. 
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    		      .  .   ..   , .              .  
    		      |  | _.|;_/-+-|_ ._. _ . . _ |_ 
    		      |/\|(_]|| \ | [ )[  (_)(_|(_][ )
     			                        ._|   
    				._..  .
    				 | \  /
    				_|_ \/ 
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    
    
    
    +-------------------------+
    |                         |
    |A. Adonis Luxury Resorts |
    |                         |
    +-------------------------+ 
    
    
    [---------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Electro Bolt             ]
    [                                                         ]
    [----GENE TONICS:    	  None                            ]
    [                                                         ]
    [----AUDIO-DIARIES:  	  ___ 1. Attention: Workers!      ]
    [		     	  ___ 2. Fitness                  ]
    [			  ___ 3. To My Daughter           ]
    [			  ___ 4. Return                   ]
    [			  ___ 5. They Called It Rapture   ]
    [			  ___ 6. Generation               ]
    [			  ___ 7. Escape from Rapture      ]
    [                                                         ]
    [----WEAPONS:        	  ___ 1. Drill                    ]
    [		     	  ___ 2. Rivet Gun                ]
    [                                                         ]
    [----POWER TO THE PEOPLE: None                            ]
    [                                                         ]
    [----LITTLE SISTERS: 	  None                            ]
    [---------------------------------------------------------]
    
    
    The game begins with an opening cutscene depicting a Big Daddy and his Little
    Sister. After the cutscene ends, you will wake up a be able to begin the game.
    
    The game begins in the Adonis Luxury Resort, but how and why you are here is
    still unknown. The voice on the radio may sound familiar as she guides you to
    your feet. Move forward and around the fountain and up the stairs. Walk up to
    the blocked doorway and tap the right trigger to use the drill. Walk through
    the doorway and tap the left thumbstick to crouch under the fallen pillar. Step
    into the Adonis Baths doorway on the right to see a strange figure jump across
    the room and disappear. Walk on the left side of the pool and up to the 
    short-circuiting generator. Pick up the Audio-Diary (Attention: Workers!)
    leaning on the pillar directly next to the generator. This will give you a clue
    as to how you can fix the broken generator. Enter the "Plasmid Therapies" door
    directly ahead.
    
    Walk down the stairs and you'll likely hear some commotion. Head right towards 
    the dead end, and you'll see a locked door with the numbers "1540" written in 
    steam on the glass. Looks like it got a little too hot in there. Use the 
    numbers on the green keypad on the door to enter. Search the corpse for loot 
    and pick up the cash and Audio-Diary (Rachelle Jacques- Fitness) off the bench,
    then leave. Turn left and you'll see the source of the commotion when a Splicer
    is shot dead in front of you. Quickly walk through the door and use the drill 
    to kill the Splicer that shot the other Splicer. A sign advertising Electro 
    Bolt in front of the door should be your next hint. 
    
    Enter the room and search the area for cash and items. Check the cash register,
    noting the Eve Dispenser on the wall behind the counter on the left. From here
    on out, search each area thoroughly when you are sure you are safe from danger,
    but don't venture too far or you might invite other enemies. Just clear and
    search rooms, then move on. Walk forward towards the glowing red machine, and
    the image of a young girl will flash in front of your face. This is Eleanor,
    and just as the writing on the wall says, she has left the Electro Bolt Plasmid
    for you on the Gatherer's Garden Machine. Hmmm, I wonder why? Pick it up, and
    a short cutscene will play, showing you another glimpse of the creature you
    saw in the bath area, as well as your first Little Sister encounter.
    
    Turn back towards the Gatherer's Garden, and enter the room to the left. Search
    the corpse, then exit and search the room on the right. Exit the room and head
    back towards the Adonis Baths with the generator in it. The previous door will
    now be locked, so use Electro Bolt on the door switch to the left to open it,
    and head back to the baths. Approach the door slowly, and you'll see a Splicer
    standing over the pool. Give 'em the one-two punch; shock him with Electro Bolt
    and use the drill to kill him. Repeat this with the female Splicer that attacks
    from the right, then use Electro Bolt on the glowing yellow controls of the 
    generator. This will prompt the locked door on the left side of the room to
    open, and you'll also be contacted by Brigid Tenenbaum. Before leaving, take a
    look in the pool to see a strange "message" written on the bottom. 
    
    Tenenbaum has asked you to meet her in the Atlantic Express Depot, so that is
    where we're headed next. Head into the now open doorway and notice the Big 
    Daddy across the room on the other side of the glass. Enter the restrooms on
    the right and pick up the Audio-Diary (Sophia Lamb-To My Daughter)resting on 
    bench ahead. Search the bathrooms as you listen to the diary, then leave. While
    trying to exit the restrooms, a Thuggish Splicer will greet you at the exit, so
    quickly kill her and continue ahead and to the door. When the door opens, two
    Splicers will be wading in the pool of water ahead. Electro Bolt, meet water.
    Splicers, meet instant death. Water is your best friend when you have Electro
    Bolt equipped, so keep that in mind. Head right and pick up the Audio-Diary
    (Brigid Tenenbaum-Return) on the bench, then head around the pool to the next
    door. Notice the memorial on the right as you head towards the door. 
    
    Walk up the steps past the door and pick up your new weapon, the Rivet Gun, 
    wedged in the door. Quickly make mince meat of the two Splicers that attack
    ahead with your new gun, and search their bodies. Similar to searching rooms,
    always search dead bodies that you come across, even if they were dead before 
    you got there. Head into the room on the left and take the Med-Kit from the
    Supplies box, then head left and down the stairs. Pick up the Audio-Diary(Mark 
    Meltzer-They Called It Rapture) sitting next to the open briefcase at the 
    bottom of the stairs, then search the rest of the room. Kill the Splicer that
    is waiting near the door when you are ready to leave the room. When you have 
    searched everything, head back into the previous room and move through the door
    at the top of the stairs.
    
    When the door opens, you'll see a Little Sister busy collecting ADAM from a 
    corpse, and a cutscene will begin. This will be your first encounter with a
    Big Sister, and you can and will not win it. But don't worry, consider this
    encounter practice. Watch her moves and learn her attacks as she dashes and
    cartwheels towards you, zapping her with Electro Bolt and Rivets. Keep a lot
    of space between you and her, and she'll eventually take off after enough 
    damage is done. Collect any items in the room, including the Audio-Diary
    (Andrew Ryan-Generation) sitting on the bar next to the bottle of whiskey. 
    "Remember, Big Sister is always watching."
    
    All of the doors in the room are broken, so your only path is the one the Big
    Sister took. Head through the open door, and around the corner. She will
    briefly appear up the stairs ahead, so follow her past the lovely message
    scrawled on the wall and into the banquet hall in the next room. Jump off the
    balcony and watch the short cutscene as the Big Sister slices the large glass
    window ahead, prompting a huge flow of water into the room. Unlike the original
    Bioshock, Big Daddies are now capable of walking on the ocean floor, lucky for
    you! Navigate your way out onto the sea floor and pick up the Audio-Diary (Sammy
    Fletcher- Escape From Rapture) in the sunken glowing metal pod on the 
    left. This is a Bathysphere, and it looks like the Audio-Diary explains its
    demise. The diary is on the body of the corpse, so search it and continue
    down the sea floor path ahead. Jump over the fallen column ahead and watch the
    battle ensue between the Big Daddy and several Splicers in the room behind the
    glass. Move past it and follow your quest arrow (located at the top of the 
    screen) to the edge of the cliff. This is the only real view you will get of
    Rapture, similar to the one in the beginning of the original game, so cherish
    it and jump off the cliff. Head left towards the glowing "Atlantic Express"
    sign, noting the Big Sister that jumps in front of it, then leaps off into the
    ocean. Enter the Draining Chamber ahead and interact with the glowing yellow
    controls to close the room and drain all the water out. This will end the first
    chapter and give you the achievement "Daddy's Home" as well. Welcome to 
    Rapture.
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    
    
    
    +--------------------------+
    |                          |
    |B. Atlantic Express Depot |
    |                          |
    +--------------------------+
    
    
    [------------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Telekinesis                 ]
    [                                                            ]
    [----GENE TONICS:    	  None                               ]
    [                                                            ]
    [----AUDIO-DIARIES:  	  ___ 1. The Great Chain Rattles     ]
    [		     	  ___ 2. Mr. Tape Recorder           ]
    [			  ___ 3. Just a Fad                  ]
    [			  ___ 4. Ryan vs. Lamb: Reality      ]
    [			  ___ 5. What Happened to the People?]
    [			  ___ 6. Know the Beast              ]
    [			  ___ 7. Improving on Suchong's Work ]
    			  ___ 8. The Situation               ]
    [                                                            ]
    [----WEAPONS:        	  ___ 1. Hack Tool                   ]
    [                                                            ]
    [----POWER TO THE PEOPLE: None                               ]
    [                                                            ]
    [----LITTLE SISTERS: 	  None                               ]
    [------------------------------------------------------------]
    
    As soon as the chapter begins, Brigid Tenenbaum will radio you asking you to 
    meet her at the ticket booth upstairs. Step outside the airlock when the door
    opens and you'll catch a glimpse of a Splicer running up the stairs. Search all
    the lockers in this area, then head upstairs. Move up the next couple of sets
    of stairs, and head towards the Splicer standing in the doorway. Before you can
    kill him he will shut the door in your face and Brigid will contact you again.
    Move into the "Tool Storage" room and pick up the glowing Hack Tool. This is 
    the tool you will use from now on when you want to hack a machine. Aim it at
    the door controls through the broken window, and shoot a Remote Hack Dart at 
    it. For now you will have to hack machines, but when you obtain a few Automatic 
    Hack Darts, all you'll have to do it shoot it at a machine and it will 
    automatically hack it. Now, when you shoot the Remote Hack Dart, a screen will
    pop up explaining how to hack machines. Follow the instructions and stop the
    needle on the green section. Be very careful not to stop it on any red 
    sections, EVER, or this will send Security Bots after you. This is very easy
    compared to many future hacks, so try and get the hang of it quickly. You'll
    recieve the "Distance Hacker" achievement for hacking the controls.
    
    Head through the now unlocked door and hack the security bot on the floor. Try
    and aim the needle for the blue section since this will increase the Security
    Bots damage to Splicers. The bot will now follow you around until you 
    deactivate it or it is destroyed. Walk through the door ahead and into the
    "Train Workshop." Move forward and the train car in the middle of the room will
    come crashing to the floor. Shortly after this two Splicers will attack from
    the left and straight ahead. Let the bot do some damage to them to save EVE and
    ammo, then kill them. You can now hack health stations, and there happens to be
    one just to your left on the wall. Try and land the needle in the blue for a 
    free health kit. Move into the "Workshop" directly next to the health station 
    and pick up the Audio-Diary (Andrew Ryan-The Great Chain Rattles) sitting on 
    the workbench. Search the rest of the room, then head back into the Train 
    Station and into the red doorway in the back right corner. Interact with the
    glowing Gate Controls on the panel and Sophia Lamb herself will pop up on the
    various monitors in the room. Listen to her rattle on as several Splicers
    attack from outside the room. Don't waste any ammo or EVE, because you will
    keep just enough health to fall through the floor and be saved from death. 
    
    You will come crashing down into a flooded room, so make your way through the
    water and crouch once you reach the lowered area. Head up the stairs and onto
    dry land. Take a quick look at the large fan directly ahead as you exit the
    water. There is a very well hidden Audio-Diary (Eleanor Lamb-Mr. Tape Recorder)
    resting behind it, but it cannot be obtained at this moment. Just remember its
    location for when you can come back and get in. Move up the stairs, crouch 
    under the doorway, and just as Tenenbaum says, carefully approach the next
    doorway and shoot a hack dart at the camera on the wall above you in the next
    room. Back away as you do the mini-game so the camera doesn't alert security.
    Again, try and aim for the blue for a longer alarm time for friendly security
    bots when the camera sees an enemy. As soon as it is hacked, it will attack the
    Splicer waiting in the next room, so watch it do its magic. Search the room, 
    then head into the back area and enter the "Jet Postal Room" on the right. 
    Eleanor has left you another present, Telekinesis, waiting for you ahead.
    You'll receive another message from her as you near it. Pick it up and watch
    the tutorial on how to use it. If you would like to practice, press the "Mail
    Pneumo Control" button to the left and grab and throw the garbage that the 
    Pneumo shoots out at you. Now is the time to go back to that audio-diary I
    mentioned earlier behind the fan. Use Telekinesis to pick ip up through the 
    hole in the fan blades, then head back to Jet-Postal. 
    
    Head through the next doorway and up the stairs, and onto the balcony
    overlooking the arguing Splicers. Use your new Plasmid to throw a few of the
    fuel tanks at the Splicers below, then pick up the Audio-Diary (Prentice Mill-
    Just a Fad) on the drawing table ahead on the balcony. Two more Splicers will
    also attack from below when the first three are killed, so take care of them
    and jump down. Move underneath the stairs and zap the door controls to open
    the previously locked door to the previous Drafting Room in case you need to go
    back for some reason. Head left and into the "Cafeteria" then move up the 
    flooded stairs ahead. Loop around and into the flaming kitchen, picking up
    various food items as you go, and move into the small storage room in the back.
    Pick up the Audio-Diary (Sophia Lamb-Ryan vs. Lamb Reality) in the suitcase in
    the corner on the floor. Step back into the cafeteria and two Splicers will
    be searching the room. Zap the floor with Electro Bolt to instantly kill them
    since the flood is flooded. Head back out and use the EVE Dispenser on the wall
    near the sinks to the left, then leave back out into the large area and walk
    towards the big door on the opposite end of the room. The door will close shut 
    and a Splicer will be seen jamming the gears in the room on the left. Listen
    to Tenenbaum as you head right and pick up the Audio-Diary (Mark Meltzer-What
    Happened to the People?) near the mattress on the floor. Head back into the
    sink area and use Telekinesis to grab the pipe blocking the gears through the
    broken hole in the wall. Head back out and past the now open area.
    
    Make an immediate left up the ramp and move into the room where the moving 
    gears are. Pick up the Audio-Diary (Sophia Lamb-Know the Beast) on the
    overturned file cabinet, search the rooms, then leave. Move directly across the
    room and over to the Circus of Values Machine. Hack the machine to give you
    access to more items at lower prices, or hit a blue section to receive free
    items. Try and hack every ammo or item machine from now on. Stock up on 
    whatever you need, search the rest of the area, then head up the flooded
    staircase to the left of the Circus machine.
    
    The Big Sister will drop right in front of you as you near the top of the
    stairs, then take off up into a vent. Have your Hack Tool out and ready and
    slowly inch ahead. You'll be able to see a Security Camera in the distance
    above a doorway. Fire a dart and hack it, then move ahead and kill the several
    Splicers that appear. Once they are all dead, continue around until you reach
    the elevator, and take it up just as several more Splicers attack. Listen to
    Tenebaum as you ascend further up.
    
    A Splicer will be waiting for you as you near the top floor, but she'll 
    quickly be taken care of my the glowing rainbow traps set on the stairs. You
    can actually pick these up if you interact with them as you get closer to them.
    Move up the stairs, then make an immediate left into the small corner office.
    Pick up the Audio-Diary (Gil Alexander-Improving on Suchong's Work) from the
    open drawer of the file cabinet. Collect everything else and enter the door to
    "Ryan Amusements" ahead. Move into the Atlantic Express door further ahead and
    kill the Splicer banging on the ticket booth to the right. Collect everything
    in this area before interacting with the glowing controls, then use them to
    open the ticket booth and a short cutscene will play.
    
    Be ready to fight many Splicers as you defend Tenebaum and the little girls.
    Set up traps in the doorways and use a combination of Plasmids and weapons to
    fend off the enemies. When they are all dead you'll receive a message saying
    you completed protecting the girls and Brigid. Destroy or hack the security
    camera in the next area and pick up the Audio-Diary (Brigid Tenenbaum-The 
    Situation) resting on the benches in the middle of the Train Station. Stock
    up at the Circus of Values machine, search the area for items, then board the
    train and interact with the controls to end the chapter. 
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    
    
    
    +-------------------+
    |                   |
    |C. Ryan Amusements |
    |                   |
    +-------------------+
    
    
    [------------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Incinerate!                 ]
    [                                                            ]
    [----GENE TONICS:    	  ___ 1. Drill Power                 ]
    [			  ___ 2. Sports Boost                ]
    [			  ___ 3. Booze Hound                 ]
    [			  ___ 4. Armored Shell (Purchase)    ]
    [			  ___ 5. Careful Hacker (Purchase)   ]
    [			  ___ 6. Extra Nutrition (Purchase)  ]
    [			  ___ 7. EVE Link (Purchase)         ]
    [                                                            ]
    [----AUDIO-DIARIES:  	  ___ 1. Eleanor's Progress          ]
    [		     	  ___ 2. The Old Sheepdog            ]
    [			  ___ 3. Volunteer                   ]
    [			  ___ 4. Cutting Corners             ]
    [			  ___ 5. Rapture is Deliverance      ]
    [			  ___ 6. Eat Dog                     ]
    [			  ___ 7. "Child" and Guardian        ]
    [			  ___ 8. You, Me, and 1959           ]
    [			  ___ 9. Escape Plan                 ]
    [			  ___ 10. Lamb the Problem, Sinclair ]
    [				  the Solution               ]
    [			  ___ 11. Truth is in the Body       ]
    [			  ___ 12. Deterioration              ]
    [			  ___ 13. Doctor Lamb                ]
    [			  ___ 14. Dating Tip                 ]
    [			  ___ 15. Working for Sinclair       ]
    [			  ___ 16. Efficacy                   ]
    [			  ___ 17. A Father's Love            ]
    [			  ___ 18. Diappeared                 ]
    [			  ___ 19. Wooden Nickels             ]
    [                                                            ]
    [----WEAPONS:        	  ___ 1. Machine Gun                 ]
    [                                                            ]
    [----POWER TO THE PEOPLE: ___ 1. ___ 2.                      ]
    [                                                            ]
    [----LITTLE SISTERS: 	  ___ 1.                             ]
    [------------------------------------------------------------]
    
    The previous two chapters were pretty short, but don't expect Ryan Amusements
    to be the same. This will be your first area that involves actual work, and
    your job is to find a way to thaw the train tracks ahead so you can continue
    on your search for Eleanor. Step off the train and listen to Sinclairs
    solution (ha) to the ice problem, and search the immediate area for items. When
    you are ready, head through the "Ryan Amusements" park entrance. 
    
    Move up the stairs, searching the area, then enter the door at the top of the
    stairs. Notice the memorial for the "Savior" on the wall ahead, and pick up
    the Audio-Diary (Sophia Lamb-Eleanor's Progress) on the crate right next to
    the memorial. Take note of the block of ice to the left in the water for later.
    Stock up at the vending machine if needed, and kill the Splicer standing on the
    fallen clock in the next area. Step around the clock and walk up to the park
    entrance. You'll need a ticket to get in, so lets find it. 
    
    Move through the open door on the left and head to the back of the room. At the
    far back area of the room is your first Power to the People Machine. These are
    one-time-only use machines, so choose which weapon upgrade you would like and
    head left down the hall. When you upgrade a weapon, you'll receive the 
    "Upgraded a Weapon" achievement. Move down the stairs and pick up the Audio-
    Diary (Carlson Fiddle-The Old Sheepdog) on the table under the Supplies chest. 
    Walk over to the broken window on the left and fire a hack dart at the controls
    to open the locked door into the office. Walk over to the window in the back of
    the office and watch the scene with the Little Sister. Pick up the Ticket on
    the back desk, then head back to the park entrance. On your way back up, 
    you'll probably hear a commotion at the top of the stairs. A Splicer broke
    into the display case containing the Machine Gun, so kill her and take the
    new weapon. 
    
    When you reach the foyer with the entrance to the park, five Splicers will
    attack, so stay in the doorway and let them funnel themselves in as you mow
    them down with the Machine Gun. When they are all dead, insert the ticket into
    the slot and enter Ryan Amusements. 
    
    Move forward into the park and pick up the Gene Tonic (Sports Boost) from the
    mannequin display as you enter the park foyer. Unlike Plasmids, Gene Tonics
    are passive and do not require EVE or activation to use; their effects always
    happen unless you remove the Gene Tonic into your inventory. Move left down the
    hall to enter Rapture Museum. The museum is basically a historical narrative of
    how Andrew Ryan created Rapture, so if you'd like to hear the story, press
    the red buttons in front of each display case. Move through the museum in a
    clockwise direction so they are in order. Collect the Audio-Diary (Nina 
    Carnegie-Volunteer) under the bench in the middle of the room, finish the
    museum tour, and head downstairs to the lower area. Hack the two vending
    machines and the health station, then head back upstairs and enter the Gift 
    Shop. Kill the three Splicers wandering around in here, then loot the shop and
    pick up the Audio-Diary (Silas Bantam-Cutting Corners) from the crate in the
    back right of the store. To the right of the audio-diary is your first safe.
    Hack the safe like you would a security machine and take the loot, then kill 
    the two Splicers that eventually appear in the shop. Move downstairs in the
    back of the shop and into the bathrooms and pick up the Audio-Diary (Sophia
    Lamb-Rapture is Deliverance) from the table in the Dames restroom on the left
    (You have to zap the door controls to get in). Loot the Gents room and kill
    the Splicer that tries to sneak up on you from behind. Leave the Gift Shop.
    
    Head right towards the El Dorado Lounge and kill the two Splicers that emerge.
    Head through the door and pick up the Gene Tonic (Drill Power) and the
    Audio-Diary (Eleanor Lamb-Eat Dog) from the cart Eleanor has left for you. 
    Enter the El Dorado Lounge ahead.
    
    When you enter the lounge, you'll receive a message about your first encounter
    with a Big Daddy and his Little Sister. Read my section on Big Daddies for
    more information, then get ready to fight. Throw some Trap Rivets around, hack
    the Security Bot lying on the ground, and make sure you are full on ammo, 
    health and EVE before attacking him. Listen to Sinclair's message, then
    attack the Big Daddy when you are ready. Try to keep moving around while
    you attack so the Big Daddy doesn't have a straight shot at you. Good luck...
    if you die, there is a Vita-Chamber in the lounge, and you'll be able to
    pick up right where you left of, so don't worry. Also don't forget to pick
    up the Audio-Diary (Mark Meltzer-"Child" and Guardian) on the table to the
    left of the stage in the back of the bar area.
    
    Once he is dead, locate the Little Sister (she usually stands over him and
    cries after he dies) and tap the "X" button to Adopt her. This is the only
    Little Sister where you do not have the option to Harvest or Adopt because
    Sinclair needs her to collect ADAM so you can buy the Incinerate! Plasmid. 
    You'll also receive the "Adopted a Little Sister" achievement when you adopt
    her. Stock up on whatever you need at the vending machines, and head back out 
    to the museum and into the downstairs area.
    
    You new job is to escort the Little Sister to different dead bodies and
    protect her from Splicers while she extracts ADAM from them. The first one in
    right in the middle of the downstairs area of the museum. A good way to locate
    bodies is by pressing and holding down the "X" button, and a small white 
    light will guide you to it. Start setting up traps and be ready to defend the
    Little Sister as she gather ADAM. A majority of the Splicers will attack from
    the stairs, and a few might drop down from the walkway above or just shoot
    from the walkway. In the final stage of the battle, two Splicers will cut 
    through the door next to the dead body and attack, so make sure to place a
    Trap Rivet or two in the doorway. When they are all dead and the Little Sister
    is finished collecting the ADAM, you'll be able to pick her up by pressing "X"
    when you approach her. Before continuing, please read my section on Little 
    Sisters and ADAM gathering, because it is very important. 
    
    Continue through the door the Splicers just cut open, and turn your attention
    on the display to the left. In the corner is a golf club which you can pick up
    with Telekinesis and hurl at the mannequin sitting in the chair. This mannequin
    is actually Andrew Ryan, and if you use the club to knock off his head, you'll
    recieve the "Irony" achievement. Move forward and down the ramp to the lower
    level and you'll alert a few Splicers. Quickly kill them and move to the back
    left area (not up the train tracks). Enter the small room on the left and pick
    up the Audio-Diary (Nina Carnegie-You, Me, and 1959) on the desk. Exit the room
    and walk up to the train tracks leading up. A Splicer will push a piece of
    debris down at you, so quickly move out of the way and kill her and the other
    Splicer waiting up top. Make your way around the tracks, stopping to watch the
    various interactive displays along the way. When you move up over the makeshift
    ramp after the first exhibit, a Splicer will blow up the right area with an
    oil slick. Kill him and carefully enter the area he just exposed for you. 
    
    Further in the room is a turret that a Splicer is attempting to hack. 
    Carefully fire a hack dart at it and hack it so it attacks him. This room is 
    home to your second gather, so hack the health station on the right, hack and
    stock up at the Circus of Values on the left and prepare to defend the Little
    Sister. There is also a fuel drum with an oil slick under it to the left, so
    utilize that when you see Splicers near it. Also pick up the Audio-Diary 
    (Carlson Fiddle-Escape Plan) next to the gatherer body.
    
    Once she is finished gathering, pick her up and Sinclair will contact you about
    taking her to a nearby sister vent. This is where you will make your decision
    as to whether or not you will Rescue or Harvest her. Head back out onto the
    train tracks and enter the small nook directly across from the entrance to the
    previous room. Pull the door switch on the door to the right and you'll be
    able to move back into the museum if you need a quick shortcut. Keep moving
    down the tracks and pick up the Audio-Diary (Andrew Ryan-Lamb the Problem, 
    Sinclair the Solution) on the stacked crates to the left. Keep moving past the
    flaming barrel and kill any Splicers that appear. Enter the hole in the wall
    with the makeshift ramp on the right when you reach it, and continue up the
    stairs. Collect the Audio-Diary (Sophia Lamb-Truth is in the Body) on the
    workbench as you continue down the hallway. Head back to the tracks and 
    continue on the path until you reach an area with fallen debris blocking the
    way and an exhibit on the right.
    
    The exhibit will automatically start up when you reach it. Move around the 
    debris, admiring the two exhibits, and continue down the tracks. Two Splicers
    will attack when you reach the "Turmoil" sign on the right, so kill them and
    enter the area under the sign. Walk downstairs and collect the items and use
    the Ammo-Bandito machine if needed. Walk back upstairs and continue down the
    tracks, past the blowing red smoke, and enter the "Ride Maintenance Employees
    Only" doorway on the left. Sinclair will contact you about your decision as to
    the Little Sister, so continue through the room as he talks, hacking the safe
    in the back before you descend the stairs. Continue all the way down and
    to the sister vent in the very back of the room. PLEASE read my section on 
    Little Sisters if you already haven't before you choose her fate. Make your
    decision, and Sinclair will contact you.
    
    When you head back upstairs, several Splicers will be waiting to greet you.
    Take care of them and exit back out onto the tracks. When you reach the dead
    end with the last exhibit on the right, enter the hole in the wall on the
    right inside the exhibit, jump up onto the big hand to the right, and walk
    up and onto the floor above. Walk ahead and pick up the Audio-Diary (Nina
    Carnegie-Deterioration) next to the dead body surrounded by candles. Continue
    along the path and collect the items at the end, then move back down onto the
    tracks. Enter the "Ride Maintenance Employees Only" door directly across from
    the hole in the wall.
    
    Enter the room and zap the floor to kill the Splicer playing with the Power to
    the People Machine ahead. Use the machine, then pick up the Audio-Diary 
    (Stanley Pool-Working for Sinclair) next to the Circus of Values machine on the
    right. Walk up the stairs to the left, kill the Splicer sitting at the desk, 
    and hack the safe behind him. Enter the door to the left, and you'll be back
    out on the Journey to the Surface ride tracks.
    
    Make your way along the tracks, jumping over the debris as you go, and kill the
    Splicer that is just around the next corner past "Disease." Be careful of the
    Security Camera in the same area. Hack the camera first if you can, and kill
    the Splicer. Enter the area directly under the camera and smash the boards
    blocking the small room in the back. Collect the Audio-Diary (Mike Novak-
    Doctor Lamb) off the mattress. Continue to the end of the tracks and enter
    the maintenance room on the left. Pick up the Audio-Diary (Andrew Ryan-
    Efficacy) from the file cabinet as you enter the door, then flip the switch
    to open the locked door in the back of the room. 
    
    This door leads you back to the Rapture Museum. Kill the several Splicers that
    attack from the area where you performed your first gather, then follow your
    quest arrow into the "Hall of the Future." Move further up the stairs ahead 
    and enter the next door. Try your best not to alert the two Splicers fiddling
    with the turret ahead. Just shoot an automatic hack dart if you have one, or
    quickly hack it with a remote hack dart and let it take care of them. Make 
    your way to the back of the room, enter the door on the right, and continue
    through the room until you reach the end. Pick up the Audio-Diary (Gil
    Alexander-A Father's Love) from the crate just before the Gatherer's Garden and
    purchase the Incinerate! Plasmid, just as Sinclair said. Head back out and kill
    the Splicer pretending to be on display to the left. Before you leave the room,
    fire a blast of Incinerate at the icicles to the left of the door. Loot the
    room and purchase any Gene Tonics from the Gatherer's Garden in here if you'd
    like. 
    
    Leave the room and re-enter the hallway, and a loud piercing scream will blow
    out all of the monitors in here. Before you leave to enter back into the 
    museum, stock up on as much as you can, because you're going to need it. 
    Purchase ammo, health, EVE, and whatever else you can afford, then exit
    through the door and back to the museum. As try and enter the museum, the same
    loud screech can be heard, and you will be pulled through the door. Your first
    encounter with a Big Sister will begin, so please read my section on Big 
    Sisters before attempting to face her. Move around as much as possible, because
    she is very quick. Use the strongest ammo you have, like armor-piercing or
    anti-personel rounds. When she is dead, loot her body and Sinclair will radio
    you.
    
    Before leaving back to Sinclair, we have one more thing to do. Head back
    towards the entrance to the train tracks area and descend the stairs to the
    lower part. Enter the now unlocked storage room directly across from the
    stairs and pick up the Gene Tonic (Booze Hound) off the crates and pick up the
    Audio-Diary (Devin LeMaster-Dating Tips) off the shelf in the back. Now make
    your way back to the train station by following your quest arrow. Don't forget
    to melt that block of ice I told you about wayyy back in the beginning of the
    chapter on your way back. There are various items and an Audio-Diary (Grace
    Holloway-Disappeared) in the ice near the Circus of Values machine. Make sure
    you have collected and done everything you want to, and check over the list of
    Gene Tonics and Audio-Diaries to make sure you didn't miss any, because once
    you melt the ice in the Train Station, there's no going back. 
    
    Throw an Incinerate! fireball at the ice, then head into the Control Booth and
    throw the train switch. Sinclair will hop onto the train and you'll be briefly
    locked inside the room. When the door opens, quickly pick up the Audio-Diary
    (Augustus Sinclair-Wooden Nickels) from the room Sinclair was just in to the
    left, and fight your way through the mass of Splicers and board the train. You
    should receive the "Sinclair's Solution" achievement for completing this task,
    as well as the "Prolific Hacker" achievement if you've hacked every security
    system up to this point (Although you should have received it earlier in the
    chapter, I just didn't make mention of it).
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    
    
    
    +-----------------+
    |                 |
    |D. Pauper's Drop |
    |                 |
    +-----------------+
    
    
    [----------------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Hypnotize                       ]
    [			  ___ 2. Electro Bolt 2 (Purchase)       ]
    [			  ___ 3. Decoy (Purchase)                ]
    [			  ___ 4. Winter Blast (Purchase)         ]
    [			  ___ 5. Cyclone Trap (Purchase)         ]
    [			  ___ 6. Telekinesis 2 (Purchase)        ]
    [                                                                ]
    [----GENE TONICS:    	  ___ 1. Shorten Alarms                  ]
    [			  ___ 2. Hacker's Delight                ]
    [			  ___ 3. Fire Storm                      ]
    [			  ___ 4. Freezing Drill                  ]
    [			  ___ 5. Keen Observer                   ]
    [			  ___ 6. EVE Saver (Purchase)            ]
    [			  ___ 7. Drill Lurker (Purchase)         ]
    [			  ___ 8. Machine Buster (Purchase)       ]
    [			  ___ 9. Short Circuit (Purchase)        ]
    [			  ___ 10. Headhunter (Purchase)          ]
    [                                                                ]
    [----AUDIO-DIARIES:  	  ___ 1. Ryan vs. Lamb: Religious Rights ]
    [		     	  ___ 2. Better Times With Lamb          ]
    [			  ___ 3. Wrong Side of the Tracks        ]
    [			  ___ 4. The End of the Line             ]
    [			  ___ 5. Clinic Code at the Fishbowl     ]
    [			  ___ 6. Therapy With Grace 1            ]
    [			  ___ 7. Arrangements                    ]
    [			  ___ 8. Camera in Hack                  ]
    [			  ___ 9. Blood and Lamb                  ]
    [			  ___ 10. Sunday Services                ]
    [			  ___ 11. Pauper's Drop                  ]
    [			  ___ 12. Mole                           ]
    [			  ___ 13. Closing the Limbo Room         ]
    [			  ___ 14. A Gift From Lamb               ]
    [			  ___ 15. Profit Coming, Profit Going    ]
    [			  ___ 16. The Butterfly                  ]
    [			  ___ 17. What a Snap                    ]
    [			  ___ 18. Barbarism                      ]
    [			  ___ 19. Failing Lamb                   ]
    [			  ___ 20. Where Has Harry Gone?          ]
    [			  ___ 21. Field Trial #1                 ]
    [                                                                ]
    [----WEAPONS:        	  ___ 1. Research Camera                 ]
    [			  ___ 2. Shotgun                         ]
    [                                                                ]
    [----POWER TO THE PEOPLE: ___ 1. ___ 2. ___ 3.                   ]
    [                                                                ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2.                          ]
    [----------------------------------------------------------------]
    
    
    As you ride into Pauper's Drop Train Station, you'll have the privilege of
    meeting your newest enemy: The Brute Splicer. These Splicers are big, mean, 
    and can be a real pain if you don't deal with them properly. Take a look at 
    my section on Brute Splicers for more information.
    
    Your job in Pauper's Drop is to find a woman by the name of Grace Holloway. As
    you exit the train, Lamb can be heard announcing over the intercom that all
    rail travel has been suspended until Subject Delta is "taken care of." So now
    you have to find Grace and obtain the Override key, one way or another.
    
    Exit the train and search the train station area. Enter the door leading to
    "Pauper's Drop" and hack the door controls to gain access. Move around the 
    fallen debris and into the next area. Continue right and slowly enter the next
    doorway and you'll witness some sort of prayer going on with several Splicers.
    Toss a couple zaps or fireballs at them, then collect the items in the area.
    Use Telekinesis to grab the items behind the bars on the left side, then enter
    the open area to the left. As you enter, you'll see another Brute Splicer kill
    fry a Splicer in an oil slick, then take off. Enter the area known as "The
    Fishbowl," and Grace Holloway herself will contact you.
    
    Move around the right side and hack the Security Camera around the corner. You
    should encounter your first Big Daddy when you move past the Security Camera, 
    so take him down and Adopt the Little Sister when you are ready. Move inside
    the small shop directly across from the Security Camera and collect the Audio-
    Diary (Sofia Lamb-Ryan vs. Lamb:Religious Rights) off the counter and collect
    the various items. The first Gather is behind you near the stand to the right
    of the entrance door. Set some trap rivets on the diner walls and zap any
    Splicers that attack through the water. The Security Camera you hacked earlier
    also comes in handy here, so you shouldn't have too many problems. 
    
    Head left around the diner and kill the Splicer controlling the Security Bot,
    then hack the bot. Head up the makeshift walkway to the top of the diner and
    zap and hack the Turret around the left corner. Move across the walkway and
    collect the Gene Tonic (Hacker's Delight) and the Audio-Diary (Grace Holloway-
    Better Times With Lamb) off the roof of the small shop. The Fishbowl Diner is
    closed off for now, so enter the Downtown area via the entrance behind it.
    
    Move down the sets of stairs and slowly enter the next area. When you reach
    the Downtown area, a Brute Splicer will attack from the rooftop of the shop
    ahead. Use Incinerate! when he enters the oil slick you just passed and
    hit him with some Anti-Personel rounds. When he is dead, move forward and two
    Splicers will blow out the wall to the left, which contains a Vita-Chamber
    inside. Kill them, then collect the Audio-Diary (Prentice Mill-The End of the
    Line) off the memorial in the left part of the room. Your second Gather is
    in the middle of this room, so set some traps around various walls and be ready
    to defend the Little Sister. This can be tough because it is a very open area,
    so keep your eyes on the rooftops. 
    
    When she is all finished, pick her up and move over to the locked door with the
    keypad in the back of the area. Pick up the Audio-Diary (Tobias Riefers-Clinic
    Code at the Fishbowl) leaning against the wall underneath the keypad. Enter
    the code 0047 in the keypad. You don't obtain this code until a little later,
    but I'll save you some time by doing it now. Carefully move to the back of the
    Clinic and kill the Splicer that tosses a flaming oil barrel at you from the
    top of the stairs on the left. You can choose to Rescue or Harvest the Little
    Sister at the vent at the base of the stairs, then move up the stairs and hack
    the Security Camera around the corner. Move through the door on the left and
    hack the Turret across the walkway ahead. Kill the couple of Splicers that also
    attack from behind near the Security Camera. All we're going to do up here is
    drop down into the huge hole in the roof just past the Security Camera. Don't
    venture into any other rooms for now.
    
    In this room is the very valuable Research Camera. Before picking it up, 
    collect any items from the shop, then go back and grab it. Listen to Sinclair
    as you move around to the entrance of the shop, and take a shot of the
    Thuggish Splicer trying to break in. When he is dead, you'll receive the
    achievement "First Research." Now follow your quest arrow allll the way to
    Sinclair Deluxe Suites, past the diner and through the door to its left.
    
    When you enter the Suites, move to the back of the room and a Brute Splicer 
    will block the next area with an explosion. Now you'll have to do some research
    with the camera to get more information on the Brute Splicers. Collect the
    various items, including the Audio-Diary (Augustus Sinclair-Wrong Side of the
    Tracks) from the desk in the reception area, and hack the safe in the small
    room via the reception area. Follow your quest arrow back to the Fishbowl 
    Diner.
    
    There is a door leading into the Fishbowl Diner in the back near the makeshift
    walkway to its roof. The reason why I waited to enter it until now is so you
    can use the Research Camera on the many Splicers you'll encounter when you're
    inside it. Enter the diner and collect the items in the Kitchen. Enter the
    sitting area and set up some traps before collecting the Shotgun to the
    right. When you pick up the shotgun, more than a few Splicers will attack from
    the roof and through the windows. Use this time to do some research with the
    camera while taking care of them. When everyone is dead, loot all the bodies
    and head back to the Downtown area. You might encounter a Big Daddy and Little
    Sister when venturing to Downtown, so its your choice to take him down now or
    wait until later. You can perform the two Gather's in the upper part of 
    Downtown, so I'd suggest taking down the Big Daddy now to save some 
    backtracking.
    
    Head back through the Clinic and upstairs. Go back to the hole in the roof 
    where you dropped down into the Pawn Shop to get the Research Camera, and move
    across the walkway into the hole into the adjacent room. Pick up the Audio-
    Diary (Sophia Lamb-Therapy With Grace 1) off the shelf to the right in the
    next room, kill the Splicer trying to get into the safe, and hack the safe. 
    When you hack the safe, a Splicer will enter the room, so kill her and exit 
    back out and to the clinic. Move through the hole in the wall to
    the right of the Security Camera upstairs and move across the walkway. There is
    a Power to the People Machine inside the room via the walkway, so upgrade the
    weapon of your choice and move up the stairs next to it. Enter the office of
    "R. Flanagan" and kill the two Splicers inside. Pick up the Audio-Diary (Rock
    Flanagan P.I.-Camera in Hand) and the Gene Tonic (Shorten Alarms) off the
    file cabinet to the left. Exit the office and move through the hole in the wall
    in the back of the area and kill the Splicers performing another prayer to the
    sister vent ahead. Hack the Security Camera to the right and pick up the Audio-
    Diary (Sophia Lamb-Arrangements) leaning against the sister vent. Move towards
    the Security Camera and perform your first Gather directly under it. This
    shouldnt be too hard considering the oil slick and camera above you.
    
    Collect any items from the entire upstairs area you might have missed, then
    head back downstairs to the Downtown area and enter the doorway for "Skid
    Row" on the left. When you enter Skid Row, Sinclair will radio you as a fight
    breaks out ahead between a Big Daddy and a few Splicers. Snap a photo and let
    them duke it out until they die. Since you already have a Little Sister on
    your back (You should if you've been following this walkthrough), there is no
    need to take down the Big Daddy unless you want the research points. Enter the
    Pharmacy on the right and crouch under the hole in the wall in the back of the
    store. Hack the door controls to unlock the door and collect the Audio-Diary
    (Mark Meltzer-Blood and Lamb) off the counter, then hack the safe behind the
    counter and use the Gene Bank in this room if needed. Directly outside the
    store is a Security Camera across the doorway. Hack it and kill any Splicers
    roaming around near you. There is also a turret in the small room near the
    camera, so quickly hack that then prepare for your second gather directly
    under the security camera. I will warn you that after you rescue or harvest 
    the Little Sister, a Big Sister will appear, so use the security systems to 
    your advantage and go to this area after you take her to a vent. Before taking
    her to the vent, move through the small tunnel in the middle of the Market
    and collect the Audio-Diary (Stanley Polle-Mole) about halfway down in the 
    small alcove with the flames, but turn around when you reach the audio-diary
    and continue taking the Little Sister to the vent. We don't want to pursue 
    whats down the rest of the tunnel just yet. 
    
    When you have finished off the Big Sister, move down the tunnel I mentioned
    before or move down the set of steps near the Security Camera and immediately
    start filming the Brute Splicer down the hallway. Take him out in the most
    creative way you can, using Plasmids and Weapons to add research bonuses.
    When he is dead, move into the area he was in and kill the Splicers. Quickly
    hack or destroy (Or use the research camera to earn points) on the Security
    Camera in the back of the area, then move into the Limbo Room in the lower 
    area.
    
    There is another gift from Eleanor waiting when you enter; Hypnotize. This can
    be a very useful tool when you encounter a large group of enemies or even a
    Big Sister and you need a helping hand from a Big Daddy or Splicer. Kill the
    two Splicers dancing on stage in the next room, then enter the room behind the
    stage. The first room ahead contains a Power to the People machine, and the 
    open room on the left contains an Audio-Diary (Grace Holloway-Closing the Limbo
    Room) on the dresser. Make your way out of the Limbo Room, killing any 
    Splicers waiting to greet you, and head up the stairs on the left once you're
    back outside.
    
    Head up the second set of stairs, past the hole in the wall, and you'll be in
    a set of apartments. Move down the hall ahead and turn left, then collect the
    Gene Tonic (Fire Storm) next to the body in the corner. Move across the
    rickety walkway through the hole in the wall ahead and collect the Audio-Diary
    (Andrew Ryan-Pauper's Drop) from the small room to the left of the hole in the
    roof. 
    
    Go back to the apartments, turn right, kill the Splicer ahead, then pick up the
    Audio-Diary (Jackin Rodkins-Sunday Services) on the floor near the body. Move
    through the hallway ahead and through the door, then kill the Splicer waiting
    for you on the other side of it. Move down the hallway and follow your quest
    arrow back to Sinclair Deluxe. Be careful when you enter the watery tunnel
    because a Splicer is waiting to light the oil slick that is directly in your
    path on fire. Kill her and the Splicer that emerges from the door to the left,
    then keep following your arrow. When you re-enter the Downtown, a Brute 
    Splicer with a Security Bot will be waiting, so start filming and take them
    out. Keep moving back to the Fishbowl Diner and kill any Splicer you encounter.
    You may also encounter another Brute Splicer wandering around on the roof of 
    the diner when you reach it, so kill him and continue. Keep following your
    quest arrow until you reach the debris in Sinclair Deluxe, then use your
    newly acquired Drill Dash on the debris to bash it out of the way.
    
    Kill the four or so Splicers that attack once the debris is gone, then head up
    the stairs to the left and enter the apartment to the left. Collect the
    Audio-Diary (Grace Holloway-A Gift From Lamb) from the bathroom floor in the
    back of the apartment, then leave back out into the hallway. Enter the dark
    hallway ahead, past the body on the floor to the left, and enter the open door
    on the left. Kill the two Splicers in here, hack the safe, and move back into
    the hall. Continue down the hall to the end and enter the open door on the 
    right. Move around the corner as Grace radios a warning to you. Continue
    through the apartment, through the hole on the left in the living room, and
    into the kitchen area past the hole in the wall showing a Power to the People
    machine. Follow the Splicer that runs away, and kill the three of four 
    Splicers that appear when you move to the back of the room and into the 
    kitchen. 
    
    Enter the hole in the wall to the right that has portholes looking to the
    water and turn right. When you round the corner a turret will be waiting to
    take you out at the end of the hallway, so zap and hack it and continue into
    the next room containing the Power to the People machine. A Splicer will attack
    as soon as you use it, so kill her and go back through the hallway. When you
    reach the room ahead with the water flowing from above, hack or research and
    destroy the Security Camera on the right wall. Pick up the Gene Tonic (Freezing
    Drill) off the table with the body underneath the camera, then kill the
    three or so Splicers that attack. Move past the flowing water and down the
    hall ahead (not up the ramp). Use the Gene Bank on the right if needed and move
    left and up the stairs across the Ammo Bandito. Move forward and move across
    the broken floor to the left part, then pick up the Audio-Diary (Augustus
    Sinclair-Profit Coming, Profit Going) leaning against the crate. 
    
    Move back downstairs and up the collapsed floor/makeshift ramp. Enter 
    apartment 215 on the right and collect the various items throughout the very
    large and very broken-down apartment. Towards the back is a turret directly
    across from a safe, so destroy the turret and hack the safe, then collect the
    Audio-Diary (Gloria Parson-Where has Harry Gone?) off the shelf next to the
    turret. Keep exploring the rest of the apartment, and be ready to kill a
    Splicer and Brute Splicer waiting in the area across from the apartment.
    They will appear when you reach the end of the hallway on the left. Enter
    the other apartment and collect the Audio-Diary (Gideon Wyborn-The Butterfly)
    from the very bright and colorful room on the left, then follow your quest
    arrow up the fallen floor and to the hallway. Hack the Security Camera to the
    left as you enter the hallway on the second floor, then kill the Splicer that
    attacks. Move right down the hall and collect the Audio-Diary (Elliot Nelson-
    What a Snap) at the end leaning against the crate, then turn around and head
    down the other hall. Head into the apartment in the back of the hallway, and
    you'll be in Grace's apartment. Head into the room on the left (Which used to
    be Eleanor's room) and pick up the Audio-Diary (Eleanor Lamb-Barbarism) under
    the bed and the Gene Tonic (Keen Observer) off the table. Continue through the
    apartment and pick up the Audio-Diary (Grace Holloway-Failing Lamb) off the
    bed. This should give you a hint as to what to do next; walk up to the poster
    of Sophia Lamb on the wall and interact with it. A hidden switch will be 
    revealed behind it, and you'll be able to access a hidden room to the left once
    it is pressed. Crouch under the pipes and walk up to the glowing door on the
    right.
    
    This part is very important to the ending of the game. It is your choice as to
    what you want to do with Grace. You can spare her life or kill her, the choice
    is yours. Read my section on alternate endings if you want to know what 
    happens, or just choose her fate if you don't want to spoil the surprise. 
    You'll receive the "Confronted Grace" achievement when you decide. Make sure
    to stock up at the nearest Circus of Values and Ammo Bandito after you pick
    up the override key.
    
    Pick up the override key from her desk and head back to the train station.
    On your way back you'll encounter many Splicers waiting to punish you for
    trying to "ruin the family." Just follow the quest arrow back to Sinclair
    Deluxe, and you'll encounter a turret waiting at its entrance. Hack it and
    kill the Splicers that attack, then keep going. When you reach the watery
    hallway in the tube, you'll have to fight your way past barricades and 
    Splicers. Enter the Fishbowl and take out the turret behind the sandbags 
    ahead, then kill the Splicers and Brute Splicer scattered in the area. Your
    final Audio-Diary (Leo Hardwig-Field Trial #1) of the chapter can be found by
    searching the body of the Brute Splicer in this area. 
    
    Keep following your quest arrow back to the train station, insert the override
    key into the controls in the office, and board the train to end the chapter.
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    
    
    
    +---------------+
    |               |
    |E. Siren Alley |
    |               |
    +---------------+
    
    
    [-------------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Security Command             ]
    [			  ___ 2. Incinerate 2 (Purchase)      ]
    [			  ___ 3. Hypnotize 2 (Purchase)       ]
    [			  ___ 4. Winter Blast 2 (Purchase)    ]
    [			  ___ 5. Insect Swarm (Purchase)      ]
    [			  ___ 6. Cyclone Trap 2 (Purchase)    ]
    [			  ___ 7. Scout (Purchase)             ]
    [                                                             ]
    [----GENE TONICS:    	  ___ 1. Handyman                     ]
    [			  ___ 2. Electric Flesh (Purchase)    ]
    [			  ___ 3. Hacker's Delight 2           ]
    [			  ___ 4. Vending Expert               ]
    [			  ___ 5. Cure All                     ]
    [			  ___ 6. EX-Hack (Purchase)           ]
    [			  ___ 7. Medical Expert (Purchase)    ]
    [			  ___ 8. Security Evasion (Purchase)  ]
    [			  ___ 9. Walking Inferno (Purchase)   ]
    [                                                             ]
    [----AUDIO-DIARIES:  	  ___ 1. A Silent God                 ]
    [		     	  ___ 2. Misbehaving                  ]
    [			  ___ 3. The Rumbler                  ]
    [			  ___ 4. Farther to Fall              ]
    [			  ___ 5. Plasmid Shipment             ]
    [			  ___ 6. Lamb's Salvation             ]
    [			  ___ 7. "Father Simon Wales"         ]
    [			  ___ 8. Wales an' Wales              ]
    [			  ___ 9. The Date is the Code         ]
    [			  ___ 10. Bury Her Memory             ]
    [			  ___ 11. Lamb's Operation            ]
    [			  ___ 12. The Pair ond Mechanism      ]
    [			  ___ 13. The Requirements of Utopia  ]
    [			  ___ 14. An Empty Niche              ]
    [			  ___ 15. Guidance of Lamb            ]
    [			  ___ 16. Shackled to the Great Chain ]
    [			  ___ 17. Therapy with Grace 2        ]
    [			  ___ 18. My Name is Eleanor          ]
    [			  ___ 19. The Creed of the Faithful   ]
    [                                                             ]
    [----WEAPONS:        	  ___ 1. Speargun                     ]
    [                                                             ]
    [----POWER TO THE PEOPLE: ___ 1. ___ 2.                       ]
    [                                                             ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2. ___ 3.                ]
    [-------------------------------------------------------------]
    
    As you travel to Siren Alley, the next chapter in the game, you'll receive a
    strange radio transmission from a man named Father Whales right before he 
    fires a torpedo into the train car, destroying it and throwing you onto the sea
    floor. Sinclair is trapped inside Dionysus Park and needs your help draining it
    so you can both gain access. Make your way across the sea floor as you near
    the entrance to Siren Alley. There are three ADAM slugs on the sea floor as you
    near the entrance; one on the left as you being to walk, another on the wall to
    the left as you move around the lit pillar, and a third in a small pipe just
    above your head on the left. Each slug nets you 10 ADAM, so make sure to pick
    them up. Enter the Airlock and interact with the controls to drain the room.
    
    As soon as the door opens to Siren Alley, several Splicers run across the 
    doorway ahead and begin attacking a Big Daddy on a catwalk to the right. This
    is a new form of Big Daddy; the Rumbler. Read my section on Rumblers so you can
    gain more information on taking them down. Don't forget to use the research 
    camera if you want to take him out now and grab the Little Sister. If you do
    decide to kill him, utilize his position above you so you have some distance
    between the two of you and fire a few shots at him so gain the advantage. When
    he is down, pick up the Little Sister and collect the Audio-Diary (Father
    Whales-A Silent God) on the left wall with the candles as you exit the airlock.
    Walk right and into the town area. To your right is the Mermaid Lounge and to 
    your left is a path leading to the other side of the area. If you move forward
    you'll briefly encounter Simon Whales, Father Whales' brother. Head inside the
    Marmaid Lounge first.
    
    When you enter, kill the three Splicers that attack, then enter the room on the
    right, collect the items, then head forward towards the El Ammo Bandito Machine
    and enter the bathroom to its right. Melt the ice blocks on the floor and
    pick up the items and Audio-Diary (Gil Alexander-The Rumbler) from the piles.
    Head upstairs and enter the small room ahead (Not the locked room on the left),
    and move behind the bookcase to discover a small hidden room. Use the
    controls to the right of the window to activate two turrets in the next room.
    Watch as they take out the Splicers for you. Exit this room and enter the
    room they were in on the left and collect the items and Audio-Diary (Jamie
    Byass-Plasmid Shipment) in here. Hack the controls via the open window in the
    locked area on the right and drop down through the open hole in the floor 
    ahead. Pick up the Audio-Diary (Augustus Sinclair-Father to Fall) lying next to
    the power to the People machine, use the machine, and walk up to the doorway.
    The gate will close in your face, so immediately back into a corner and away
    from the oil slick and barrels. A Splicer will drop right into the flaming 
    slick as several Splicers attack from outside. Quickly take them out, then 
    leave the lounge.
    
    Move right and towards where Simon Whales was, then turn left to perform the
    first Gather for this Little Sister directly in your path. I feel at this point
    I shouldn't have to tell you how to set up your defenses because it is really
    your choice. I should also warn you that you'll likely encounter a new Splicer
    during the Gather; the Spider Splicer. Read my section on them for more
    information. Also note that you may encounter the second Big Daddy and Little
    Sister while you still have the first one, so be careful not to attack him
    while in battle during the first Gather.
    
    Head upstairs and perform your second Gather at the top of the steps of the
    Poisoned Apple, directly across from a Sister Vent. This is a fairly easy 
    Gather due to the elevation and small space, so take care of her when you are
    finished and move through the open doorway next to the body. Enter the doorway
    to the left, which is The Pink Pearl, collect the items in here, then re-enter 
    the previous room. Drop down into the Poisoned Apple via the hole in the floor 
    to the right and melt the ice blocks and collect the items. Pick up the Audio-
    Diary (Eleanor Lamb-Misbehaving) and the Gene Tonic (Handyman) off the bar, 
    then search the rest of the area. Hack the door controls when you've collected 
    everything and leave.
    
    This would be a good time to deal with the second Big Daddy you most likely saw
    earlier when you still had the first Little Sister. Take care of him when you
    are ready and pick up the Little Sister. Follow your quest arrow to the
    "Maintenance Area" doorway and enter it. Pick up the gift from Eleanor, the
    Gene Tonic (Security Command) and use it on the Security Bot ahead. Hack the
    Security Camera to the left after the next doorway, then kill the Splicers at
    the top of the stairs. Ascend the stairs and hack the turret waiting at the 
    top. Pick up the Audio-Diary (Father Wales-Lamb's Salvation) next to the locked
    door to the left, collect the rest of the items on the upper floor, then head
    back to Little Eden Plaza. Just as the audio-diary said, we need to go back to
    the Pink Pearl to obtain the key-code for this door. 
    
    Follow your quest arrow to a locked door on the opposite side of Little Eden
    Plaza and you'll see a Brute Splicer take the gate out and open the door for
    you, but not before he attacks first. In my case, I was lucky enough to 
    encounter my third and final Big Daddy of the chapter, and the Brute Splicer
    threw an object at him, so I just pulled out the research camera and watched
    my points skyrocket as they duked it out. Take care of the Brute Splicer and
    move through the door he just smashed in. Pick up the Speargun leaning
    against the wall as you enter as well as the various spears in the wall. Move
    around the wall and snipe the Splicers on the second level past the doorway.
    Enter the small room in the back left corner and pick up the Audio-Diary 
    (Daniel Wales-"Father Simon Wales") off the desk and collect the items in here.
    Leave the room and head upstairs. You'll likely see the Spider Splicer crawling
    around on the ceiling. Whip out that camera and start filming while you blast
    him out of the game the next time you encounter him. 
    
    Move right and Sinclair will contact you. Kill the couple of Splicers that
    appear, and start setting up for your next Gather in the middle of this room.
    This Gather can be particularly difficult because the area is open and you'll
    face several Spider Splicers and a Brute Splicer. Try and use the Research
    Camera if you can, but don't take the risk if you can't juggle all the enemies.
    There is also a turret down the left hall if you need some extra help.
    
    When you are finished with the Gather, there will be four paths you can take.
    If you are standing at the top of the steps that you took to enter the area,
    you can move through the door on the left, the hallway on the left, the hallway
    straight ahead, or the area to the right. Lets enter the doorway on the left.
    Search the first room, then enter the room on the left in the back and kill the
    three Splicer; two in the room, one through the window on the right. Exit the
    room and go back out into the hallway. Move down the hallway with the turret,
    make a right when you reach it, and enter the room to the right. Kill the
    Splicer in here, loot the room, and pick up the Audio-Diary (Dusky Donovon-
    Double Standard) off the table with the record player next to the bed. This
    audio-diary is particularly weird, and gross, like many of the audio-diaries in
    the game.
    
    Exit the room, then move up the stairs to the third level near the Gather body.
    Daniel Wales will be waiting at the top of the stairs, but he'll take off again
    before you can do anything. Before you ascend the stairs, take out your 
    research camera and be ready to shoot the three Spider Splicers that appear. If
    you're quick enough, you can research all three if you don't kill them first.
    By the watch, use Telekinesis on the trap spear Daniel set up for you at the 
    top of the stairs. Just rip it out of the wall or shoot them. The first
    Spider Splicer is waiting on the wall at you turn right at the top of the
    stairs. The second one will be around the next corner, in the center of the
    room. He'll hop off the display in the middle of the room and only the floor
    itself. Move down the hall to the right and loop around to the other side of
    the gate near the stairs. That big vent in the ceiling should give you a hint
    as to where the third Spider Splicer is coming from. Move close to the El Ammo
    Bandito, and he'll eventually start crashing around above you before dropping
    down to the floor. 
    
    Move down one of the two hallways left on this floor and hack the Security
    Camera about halfway down either one. Kill the two Splicers in this area as
    well. Enter the unlocked door leading to the room in the center (Don't enter 
    Daniel Wales door yet, it is labeled by a sign above it). You'll be in a sort 
    of peep show room with three holes to view through. The one on the right can
    be opened to expose the viewing room. Zap the door controls to open the locked
    door, then head inside. Hack the safe in here and loot the room, then kill the
    Splicer that appears in the peep show room after the safe is hacked. Leave the
    room and enter Daniel Wales' room. 
    
    Follow Wales into the back bedroom as he runs away, then research and kill the
    Spider Splicer that pops up from the floor below. Enter the room to the left of
    the hole in the floor and pick up the Audio-Diary (Daniel Wales-Wales an'Wales)
    off the desk, hack the safe in here, and leave. Drop through the hole in the
    floor and be ready to hack the 2 turrets through the doorway ahead. Pick up the
    Hacker's Delight 2 in the corner before the turrets, then exit the room.
    
    Daniel Wales is waiting to the left, along with more than a few Splicers and a
    Security bot in the area. Take care of the other Splicers first, then take care
    of Wales. He is basically a very high class Leadhead Splicer, so use heavy
    ammo on his like anti-personel and Electro Bolt 2 (If you have it). When he is
    dead, search him for the door code and the Audio-Diary (Daniel Wales-The Date
    is the Code). Exit the Pink Pearl and kill the Brute Splicer waiting outside 
    the exit. Follow your quest arrow back to the Maintenance Bay and up to the
    locked key-code door. Set up trap rivets and defenses because you're going to
    have to defend yourself soon enough. Enter 1919 into the keypad and get ready
    to fight off a lot of Splicers. Get some research in there to if you can. I
    would recommend staying right by the door since Wales will eventually blow
    out a pipe in the wall and set the stairs on fire. Around 5 Spider Splicers
    will attack, then a Brute Splicer and a couple more Spider Splicers. When
    they are all dead, the door will open and you'll be able to enter Plaza Hedone.
    
    The second Gather for this sister is located directly under the stairs of the
    entrance. Be careful not to engage the Big Daddy that blasted through a door
    on the lower level. You should also start searching for the last Little Sister,
    which by this point I had already encountered, killed the Big Daddy, performed
    the last gather for the second sister, then picked up in Little Eden Plaza.
    They wander around each area, so just do a quick search one you've completed
    everything else if you do not find her by that point. 
    
    The pumping station 5 door is short-circuited, so we'll have to search the area
    to fix it. There are more than a few places to search in Plaza Hedone; Green
    Groceries, The Little Sister Orphanage, the Smuggler's Hideout, and several
    apartments on the second floor. Lets explore the apartments first. Head through
    the apartment doorway to the right of the entrance to Plaza Hedone. Pick up the
    Audio-Diary (Andrew Ryan-Bury Her Memory) from the table in the kitchen to the
    right, then head over to the left side, loot the area, and head upstairs via
    the hidden stairway behind the broken wall.
    
    Search the entire rooftop area for loot and Rocket Spears, which are leaning
    against the wall of the buildings. When you reach the back area and have to
    go down a set of rickety stairs, have the hack tool ready and hack the
    turret guarding the entrance to the Smuggler's Hideout. It also puts you
    back down on the second floor. Kill the two or three Splicers that appear, then
    start setting up for your next Gather, which is right in front of the doorway
    to Smuggler's Hideout. This should be the easiest Gather for you because
    of the turret and small space. Just be careful for Splicers coming out of
    the doorway to Smuggler's Hideout.
    
    When the gather is finished, enter the Smuggler's Hideout. Loot the room, hack
    the safe and pick up the Audio-Diary (Mark Meltzer-Lamb's Operation) off the
    table. Leave the room and head over to the walkway across from the turret.
    You should be overlooking the Orphanage and a Security Camera. Hack the camera
    from here, then go downstairs and pick up the Audio-Diary (Gil Alexander-The
    Pair Bond Mechanism) off the boxes in front of the entrance to the orphanage.
    The second gather in in the middle of the area to the entrance of the 
    orphanage, but let's hold off on that right now since a Big Sister will arrive
    once you've dealt with this Little Sister. 
    
    Enter "Joe's Green Groceries", loot the room, kill the Splicer banging on the
    back door, then push the red switch under the counter to unlock the door. Enter
    the lower area and hack the turret in the water below. Enter the area on the
    right and kill the Splicer controlling the Security Bot. Hack the Security 
    Camera around the corner. Enter the watery area below and enter the door behind
    the turret. Pick up the Audio-Diary (Frank Fontaine-An Empty Niche) off the
    table in here, then move to the back of the room. Pick up the Gene Tonic (Cure
    All) and kill the Spider Splicer that attacks from the left. Head back out into
    the Plaza when you've collected everything.
    
    Immediately turn left and into a small corridor when you exit the grocery 
    store. Move downstairs and down the watery corridor. Pick up the Gene Tonic
    (Vending Expert) hanging from the ceiling, then collect the items and Audio-
    Diary (Sophia Lamb-The Requirements of Utopia) at the end on the boxes. Exit
    back out into the Plaza and head into the Little Sister Orphanage.
    
    Loot the reception area, then head upstairs. Move through the corridor and 
    through the doorway on the left. Pick up the items and Audio-Diary (Eleanor
    Lamb-My Name is Eleanor Lamb) from the wagon in the back of the room. When you
    begin to walk back to the entrance, several Spider Splicers will block your
    way and you'll be forced to defend yourself in the gated area against a Brute
    and Spider Splicer. Kill them both and exit the orphanage, killing the second
    Spider Splicer that attacks just before the exit.
    
    Now that you've explored everything but the door next to the orphanage (Which
    is the access to the Pump Station 5), lets perform the last Gather. Head over 
    to the body near the Security Camera and set up for the defense. I would also
    recommend using the Sister Vent directly behind the body, because this area is
    ideal for the Big Sister attack. The Security Camera and open space definitely
    come in handy here. Make sure you are full on ammo, EVE, and first aid kits
    before attempting the Big Sister.
    
    When she is dead, head into the pumping station door. Enter the first door on
    the right and kill the two Splicers fighting ahead. Several more Splicers,
    including two Spider Splicers, will appear as well, so kill them and head
    upstairs via the stairs on the left. Walk all the way to the end of the 
    corridor and hack the door controls through the gate. Pick up the Audio-Diary
    (Sophia Lamb-Shackled to the Great Chain) leaning against the wall and hack
    the safe on the wall. Head back downstairs and to the lower level near the
    doorway. This doorway leads you to the Pump Station. Pick up the Audio-Diary 
    (Father Wales-Guidance of Lamb) leaning against the cases next to the door,
    and make sure you are completely stocked before you enter the doorway. Its time
    to take down Father Wales once and for all.
    
    Father Wales is a very powerful Spider Splicer. It is best to deal with him at
    a distance. Try and hack a couple Security Bots by alerting a security system
    or safe before you enter the area, but it is not necessary. Just make sure
    you have enough space to move around and use anti-personel ammo on him and he
    shouldn't be too hard to kill. When you are ready, enter the doorway, walk down
    the stairs, and use the Power to the People Machine in the room to the left
    just before the next door. Pick up the Audio-Diary (Sofia Lamb-Therapy with
    Grace 2) from the file cabinet in here, loot the room, and hack the safe. You
    can alert the security system for the safe if you want in order to get a couple
    of Security Bots to come after you. Just zap and hack them, then hack the safe
    or use a bot shutdown panel nearby to disable them alarm.
    
    Before you head into the next room to kill Father Wales, make sure you have
    obtained everything you want to in this chapter. While there is one last audio-
    diary left in the Pump Station with Wales, use your map to make sure you have
    searched every area. because once you throw the switch the divert the water,
    you cannot go back. When you are ready, enter the Pump Station and take down
    Wales. You'll face a gang of Spider, Leadhead, and Brute Splicers in here, so
    make sure to keep moving around and using the space to defend yourself.
    
    When he is dead, you'll receive the achievement "Defeated Father Wales." Search
    his body for the key and pick up the Audio-Diary (The Creed of the Faithful)
    on the memorial on the first floor. Loot the entire room before entering the
    door behind the memorial. Remember to go collect everything you want before
    using the key to divert the water in the next room.
    
    Enter the Pump Station Control Room, loot the room, then use the key on the
    controls to the left. Sofia Lamb will radio you as the entire area starts to
    short circuit and shut down. As soon as the door opens, follow your quest arrow
    through the maze of water and bursting pipes. Head up the stairs when you leave
    through the previously locked door of the Pumping station and continue to 
    follow your arrow through Little Eden Plaza, killing any Splicers that get in
    your way. Eventually you'll reach a door that does not open, and it will
    burst open in your face and flood the whole area. Continue to the entrance to
    Siren Alley and out onto the ocean floor. Follow the path to the airlock to
    Dionysus Park and throw the airlock switch to end the chapter.
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    
    
    
    +-----------------+
    |                 |
    |F. Dionysus Park |
    |                 |
    +-----------------+
    
    
    [--------------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Cyclone Trap 3 (Purchase)     ]
    [			  ___ 2. Insect Swarm 2 (Purchase)     ]
    [			  ___ 3. Security Command 2 (Purchase) ]
    [                                                              ]
    [----GENE TONICS:    	  ___ 1. Electrical Storm              ]
    [			  ___ 2. Extended Reel                 ]
    [			  ___ 3. Hardy Machines                ]
    [			  ___ 4. Drill Specialist              ]
    [			  ___ 5. Ice Storm (Purchase)          ]
    [			  ___ 6. Keen Observer 2 (Purchase)    ]
    [			  ___ 7. Quik-Hack (Purchase)          ]
    [			  ___ 8. Shorten Alarms 2 (Purchase)   ]
    [                                                              ]
    [----AUDIO-DIARIES:  	  ___ 1. Patronage                     ]
    [		     	  ___ 2. A Gift From Billy             ]
    [			  ___ 3. Lamb's Time is Over           ]
    [			  ___ 4. Lamb's Idea of Art            ]
    [			  ___ 5. Lost and Found                ]
    [			  ___ 6. Dionysus Park's Weakness      ]
    [			  ___ 7. Lamb Flouts the System        ]
    [			  ___ 8. Learning Poker                ]
    [			  ___ 9. A Secular Saint               ]
    [			  ___ 10. A Spy                        ]
    [			  ___ 11. Growing Up                   ]
    [			  ___ 12. The Voice of the Self        ]
    [			  ___ 13. Falling Into Place           ]
    [			  ___ 14. Gotta Keep it Together       ]
    [			  ___ 15. A Plan                       ]
    [                                                              ]
    [----WEAPONS:        	  ___ 1. Launcher                      ]
    [                                                              ]
    [----POWER TO THE PEOPLE: ___ 1. ___ 2.                        ]
    [                                                              ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2. ___ 3.                 ]
    [--------------------------------------------------------------]
    
    
    Walk forward and out of the airlock. Sinclair will contact you explaining what
    to do next and where you are. Dionysus Park is a lot like Arcadia and Fort
    Frolic from the first game. It is the art and leisure district (as if there 
    aren't enough already) of Rapture, which was flooded some years ago. Now it is
    back in business and Splicers are starting to venture back in, including the
    new Houdini Splicer.
    
    Follow your quest arrow until you reach an open door on the left leading to a
    big room. Those red puffs of smoke you encountered on the way are actually
    Houdini Splicers, and you'll be meeting them in just a moment. When you enter
    the room, one will appear on top of a statue above you, so use your research
    camera and take him out. Use Electro Bolt with Houdinis to keep them still 
    while you attack, otherwise they'll disappear in the red smoke cloud and 
    reappear behind you. When she is dead, enter the next room and pick up the
    Audio-Diary (Stanley Poole-Patronage) from the debris in the middle of the 
    room. Move upstairs to the right, then take the stairs down at the top of
    the first set of stairs (It may be hard to notice at first, its right in front
    of the door on the left after you reach the top of the stairs). Pick up the
    Audio-Diary (Billy Parson-A Gift From Billy) at the bottom of the steps, then
    head back to the locked door you passed before entering the Houdini Room. Input
    the code "1080" in the keypad, use the Power to the People Machine, pick up the
    Audio-Diary (Andrew Ryan-Lamb's Time is Over), and collect the items here then
    leave. 
    
    Head back upstairs and enter the door on the left at the top. Hack the Security
    Camera in the next room and ascend the stairs to the next area. As you reach 
    the top of the stairs, a Splicer will rush through the door on the left, but
    will be instantly killed by the spear traps in the wall. There are three
    Splicers in the next room, so take care of them and stock up at the vending
    machine. Pick up the Audio-Diary (Andrew Ryan-Lamb's Idea of Art) to the left
    on the statue under the flowing water. Enter the large door in the back of the
    room and you'll be contacted by both Sinclair and Stanley Pool. You're now in
    the Promenade, and you need to get to the Train Station to talk to Stanley 
    about a deal he wants to make with you and Sinclair. Use the Gatherer's Garden
    and the Gene Bank in the back left area if needed, pick up the Audio-Diary 
    (Mark Meltzer-Lost and Found) from the middle of the carousel, and enter the
    "To Train" door behind the Gene Bank.
    
    Enter the room on the left and kill the three Splicers wandering around in
    here, then enter the door in the back and walk through the tunnel. Enter the
    door at the end and kill the three Splicers inside. I would suggest saving the
    Power to the People Machine in here for a little later when you get the
    Launcher, but it is up to you. The safe the Splicers were trying to hack is
    arguably the toughest safe to hack in the game. It only contains some ammo and
    around 60 dollars, so if it isn't worth the risk don't try it. Enter the next
    door and follow the tunnel to the end. Kill the Splicer at the end, enter the
    door, and pick up the items and Launcher left by Eleanor to the right. Use the
    Gene Bank in here if needed, use the Power to the People Machine in the 
    previous room if you already didn't, and head through the door in the back of
    the room.
    
    Kill the three Splicers messing with the turret (I would just research and
    destroy this turret), and head inside the Gallery Entrance/Train Station. Head
    over to the Control Room and you'll see Stanley inside. Stanley wants you to
    find the Little Sisters and "bury their story." Hmmm, sounds odd. 
    
    I'm sure by now you've noticed that hacking is getting more difficult. Well
    thats because it is. You can equip a few hacking-related Gene Tonics to make it
    easier or just use Auto-Hack darts, but I would suggest blasting it with Winter
    Blast to slow the needle down while hacking. Anyways, now we have to find three
    Little Sisters in the area in order to get Stanley to help us. Head right 
    towards the Triton Theater. Enter the large double doors behind the theater
    schedule, move up the two sets of stairs, and enter the door at the top. Turn
    left and through the doorway with the waterfall over it. As you move around the
    corner there will be an RPG turret in the distance. Zap and hack it quickly and
    enter the Theater on the left. Zap the short-circuiting controls to the ticket
    booth as you enter and loot the room. Collect the Spears in the wall across 
    from the ticket booth and enter the flooded area ahead. Enter the restrooms on
    the left, kill the Splicer that emerges from the women's restroom, and pick up
    the Gene Tonic (Electrical Storm) from the floor in the men's restroom. As soon
    as you pick it up a Houdini Splicer will drop from the ceiling behind you, so
    kill him and exit the restrooms. I would pay a visit to the Gene Bank at the
    exit of the restrooms and equip the new Gene Tonic as well.
    
    Enter the Lounge area next to the ticket booth. Zap and kill the Splicers 
    dancing in here and loot the room. Move down the stairs on the right behind the
    counter and hack the door controls. Pick up the Audio-Diary (Sofia Lamb-
    Learning Poker) off the file cabinet and loot the room. Be warned that if you
    hack the safe, two Splicers will attack and could do some damage if you get
    wrapped up in hacking it and if you happen to alert Security Bots. Exit the
    Lounge and stock up on health, EVE, and ammo before entering the Triton 
    Theater.
    
    Enter the theater and Stanley will contact you about the nearby Little Sister.
    She's busy collecting ADAM from a corpse near the stage ahead, so set yourself
    up and take down the Big Daddy. The first Gather is right by the stage, so
    set up a few traps around the entrance and above you on the balcony and
    defend the sister while she gathers. The second gather is directly above on the
    balcony seating, so prepare for that then decide what you want to do with the
    Little Sister at the nearby vent. Don't forget to pick up the Audio-Diary 
    (Sofia Lamb-A Spy) off the balcony wall. 
    
    When you harvest or rescue the first Little Sister, Eleanor will contact you.
    So the plot thickens. Enter the doorway to the Projection room as you descend 
    the stairs on the left (If you are facing the theater). Hack the Security 
    Camera ahead and kill the two Spider Splicers that attack shortly after. Enter
    the first room on the left and loot the items. Pick up the Audio-Diary (Gil
    Alexander-Growing Up) from the debris outside the room, then enter the room at
    the top of the stairs ahead. Loot the room and pick up the Gene Tonic (Extended
    Reel) on the floor ahead. Exit the room, kill the two Splicers waiting for
    you, then move back into the main theater area.
    
    Enter the door in the back to the left of the stage and kill the Splicer about
    halfway down. Pick up the Audio-Diary (Gil Alexander-A Secular Saint) at the
    end of the room, then exit the Triton Theater and move back out to the
    entrance. Move into the middle of the large room and pick up the Audio-Diary
    (Stanley Poole-Lamb Flouts the System) right next to the two large statues of
    women. Enter the area in the back of the room and enter the door leading to 
    "The Promenade."
    
    Kill the few Houdini Splicers wandering around in the next room and move 
    towards the back near the windows. There is an Audio-Diary (Sofia Lamb-The 
    Voice of the Self) resting on the playing piano in the back. Move left and into
    the hallway leading to the J. Fischer Gallery (There is a sign for it next to
    the doorway leading to the hall). Kill the three or so Splicers in the area,
    then enter the door on the left leading into the "Imago Fine Arts." There are
    Security Cameras and three turrets in here; one camera in each corner of the
    room and a turret in the middle, the right, and the left of the room. I would
    recommend researching and then hacking every single security system in here,
    then move into the small room in the back right corner. Shoot the frozen
    Splicer in front of the door and collect the items and Gene Tonic (Hardy
    Machines) near the safe in the back. Hack the safe and leave the room. There is
    a pile of ice in the corner of the security room that contains an Audio-Diary
    (Frank Fontaine-Falling Into Place), so don't forget to pick up up before you
    leave. When you try to leave the room a group of Splicers will attack, but you
    should be fine with all the security system you (hopefully) hacked. Exit the
    Imago Fine Arts and enter the J. Fischer Gallery on the left.
    
    There is a Big Daddy to the left down the stairs as well as a Houdini Splicer 
    and a Security Camera. Hack the camera, kill the Splicer, and take down the Big
    Daddy. The first Gather is right near the couch in this room. Move up the
    stairs in the back and enter the back of the room and pick up the Gene Tonic
    (Drill Specialist) in the ground. Take the Audio-Diary (Stanley Poole-Gotta
    Keep It Together) off the shelf to the left of the tonic, then set yourself up
    for the gather. The camera will definitely help in this area, so it should be
    a hard gather. Leave the room when you are finished.
    
    The second gather is right next to the fountain ahead, so once again set up
    your defenses. More than a few Spider and Houdini Splicers show up during this
    gather, so be careful. When she is finished, take her to the nearby Sister Vent
    and listen to the second message Eleanor sends you. I just keeps on getting
    worse.
    
    Follow your quest arrow back to the carousel and spend some of that ADAM at
    the Gatherer's Garden. Just remember that the next Little Sister you deal with
    is going to bring a Big Sister. I would recommend taking her to the same Sister
    Vent you just used and standing your ground in Imago Fine Arts with all the
    security. Head into Lamb's Garden to the left of the Gatherer's Garden. 
    
    Move up the stairs ahead and pick up the Audio-Diary ("Big Kate" 
    O'Malley-Dionysus Park's Weakness) next to the leaking door, then head into the
    door way at the foot of the stairs on the right. Let the Big Daddies duke it
    out a little with the Splicers before attacking. I would recommend using the
    research camera during this time, then attacking him. Loot the entire room then
    set up for your first gather towards the back of the room. Not a hard gather
    due to the open space, just be careful of the balcony to the left of the gather
    body.
    
    The second gather is behind the carousel in the carousel area. Load up on ammo
    and EVE and set up for the gather. The carousel helps funnel enemies to either
    side of it, so use that to your advantage. Remember what I said about 
    bringing her to the sister vent near Imago Fine Arts after you're done. Quickly
    move into Imago Fine Arts and wait for Big Sister to come visit. It should be
    a cakewalk with all the security because she'll be so distracted with killing
    the bots and turrets. When she is dead, make sure you've collected everything
    you need and have explored the entire map before heading back to the train
    station to talk to Stanley Poole.
    
    Make your way back to the train and kill any Splicers that get in your way
    (Which I promise you more than a few will). When you reach Stanley, Sofia
    will contact you with some startling news. It will now be up to you whether or
    not Stanley lives. Stanley is another choice character who affects the end of
    the game, so choose his fate according to which ending you want. Read my 
    section on game ending if you want a refresher. Pick up the Audio-Diary 
    (Stanley Poole-A Plan) in the control booth, then board the train after you
    have made your decision. 
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    
    
    
    +------------------------+
    |                        |
    |G. Fontaine Futuristics |
    |                        |
    +------------------------+
    
    
    [--------------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Incinerate! 3 (Purchase)      ]
    [			  ___ 2. Electro Bolt 3 (Purchase)     ]
    [			  ___ 3. Winter Blast 3 (Purchase)     ]
    [			  ___ 4. Hypnotize 3 (Purchase)        ]
    [			  ___ 5. Insect Swarm 3 (Purchase)     ]
    [			  ___ 6. Decoy 2 (Purchase)            ]
    [			  ___ 7. Decoy 3 (Purchase)            ]
    [			  ___ 8. Security Command 3 (Purchase) ]
    [			  ___ 9. Scout 2 (Purchase)            ]
    [                                                              ]
    [----GENE TONICS:    	  ___ 1. Damage Research               ]
    [			  ___ 2. Drill Power 2                 ]
    [			  ___ 3. Careful Hacker 2              ]
    [			  ___ 4. Vending Expert 2              ]
    [			  ___ 5. EVE Expert (Purchase)         ]
    [			  ___ 6. EVE Saver 2 (Purchase)        ]
    [			  ___ 7. Hurried Hacker (Purchase)     ]
    [			  ___ 8. Short Circuit 2 (Purchase)    ]
    [                                                              ]
    [----AUDIO-DIARIES:  	  ___ 1. Alone at Last                 ]
    [		     	  ___ 2. Means of Control              ]
    [			  ___ 3. Life After Sisterhood         ]
    [			  ___ 4. A New Cognitive Model         ]
    [			  ___ 5. Prototype                     ]
    [			  ___ 6. Goodbye to Fontaine           ]
    [			  ___ 7. Source of Volunteers          ]
    [			  ___ 8. Abort the Experiment          ]
    [			  ___ 9. Solving for X                 ]
    [			  ___ 10. Gil's Place in the Plan      ]
    [			  ___ 11. Outlived Usefulness          ]
    [			  ___ 12. Meltzer's Choice             ]
    [			  ___ 13. Goodbye Dr. Alexander        ]
    [			  ___ 14. Big Sister                   ]
    [			  ___ 15. Betrayal                     ]
    [			  ___ 16. The People's Daughter        ]
    [                                                              ]
    [----WEAPONS:        	  None                                 ]
    [                                                              ]
    [----POWER TO THE PEOPLE: ___ 1. ___ 2. ___ 3.                 ]
    [                                                              ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2. ___ 3.                 ]
    [--------------------------------------------------------------]
    
    
    You're finally here, Fontaine Futuristics, the place where Eleanor is 
    supposedly being held. Step off the train and Sinclair will contact you. Head
    through the gate leading to Fontaine Futuristics and through the next door
    ahead. Pick up the Audio-Diary (Andrew Ryan-Alone at Last) off the boxes to the
    left labeled "Seized." Kill the two Splicers below the balcony ahead and head
    through the "Employees Only" door to the left. Move forward and pick up the 
    Gene Tonic (Damage Research) from the wagon. Descend the stairs and listen to
    the radio message Gil Alexander has left for you when you reach the bottom. 
    Move into the airlock and throw the switch to enter onto the ocean floor.
    
    Move right across the seaweed and pick up the ADAM slug underneath the circular
    debris, next to the body. Continue right and into the airlock in the back and
    throw the switch. If you have Security Command 2, use it to summon a security
    bot or two because you'll be in for a good fight in a few seconds. Loot the
    area and head up the stairs. Toss a grenade at the Splicers messing with the
    vending machine. That purple security bot is not hackable nor is it friendly;
    it is actually Gil Alexander's bot used to communicate with people. Take care
    of the couple Houdini and Leadhead Splicers that appear, and stock up at the
    Circus of Values machine. Make sure you are as stocked as can be because 
    you're about to face a pretty tough opponent. Loot the room and head upstairs.
    
    Interact with the Security Bio-Scan controls and watch what happens. Because
    you were declared dead many years ago, the Bio-Scan becomes confused and sends
    security after you. This security is actually your first Alpha Series Big 
    Daddy. As soon as you see him, whip out the research camera and start filming.
    He is very fast and very tough, not to mention the uncontrolled Plasmid
    outbursts he experiences. The Alpha Series was an earlier version of the Big
    Daddy, and as a result had many problems due to the rampant amount of 
    experiements done on them. The best way to deal with Alpha Series is by using
    heavy ammo, mini-turrets, rocket spears, and Electro Bolt to stop him in his
    tracks. The Security Bots should help a lot here if you have them. Keep moving
    as much as possible or he will charge and temporarily stun you. 
    
    The Alpha Series appears from behind you through a hole in the wall, so quickly
    set up a perimeter when you interact with the Bio-Scan controls. When he is
    dead head back upstairs and enter the previously locked door. When you approach
    the desk ahead, another message from Gil will play. When the message ends, a
    small piece of the wall will move and reveal an Audio-Diary (Gil Alexander-
    Agnus Dei) and some supplies underneath the monitor. Hack the safe behind the 
    desk and walk up to the door in the back and interact with the controls. Enter
    the next room and interact with the controls for the door in the center of
    the room. Gil will send his annoying little bot and attempts to scramble the
    voice controls to confuse it. It works, and you are denied access to the room.
    It will however open the doors behind you.
    
    Enter the next room and kill the two Splicers waiting on the stairs. Pick up
    the Audio-Diary (Sofia Lamb-Means on Control0 on the couch ahead. Loot the
    immediate area, stocking up at the Circus of Values machine in the back if 
    needed. You'll probably encounter the first Big Daddy of the chapter here
    as well, so set up some traps and mini turrets and take him down. The first
    gather is right in front of the Circus of Values machine on the bottom floor. 
    Just be warned that an Alpha Series will attack during this gather, so be
    prepared with plenty of EVE, health and ammo. 
    
    Once the gather is finished, pick her up and move to the area behind the 
    Gatherer's Garden and destroy the device on the Bot Shutdown Panel on the wall.
    Gil will send several Security Bots after you once you destroy it, so hit them
    with Electro Bolt and destroy them. Now, as you can see there are several ways
    you can go. If you are facing the stairs just as you enter the foyer, then you 
    can move upstairs to the second level, left into the Employees only area and
    the restrooms, right into the Plasmid Showroom, or into the Plasmid Laboratory
    in the back of the foyer. Head upstairs first. 
    
    Before doing anything, move up the stairs and go to the area behind them. Hack
    the turret guarding the door in the back behind the wall, then enter the
    hole in the wall to the right of the stairs. Hack the turret to the left behind
    the debris, then collect the items and drop into the hole in the floor. 
    Collect the items in the room and pick up the Gene Tonic (Drill Power 2) and
    the Audio-Diary (Sofia Lamb- A New Cognitive Model) off the table. After you
    pick it up, several Splicers will attack through the glass in here, so take
    care of them. Your second gather is in this room as well, so summon a few
    bots, set some traps, and decide her fate once she is finished.
    
    Head into the Plasmids Laboratory and hack the turret guarding the door. Move
    up to the turret and look through the hole in the wall. You'll see the message
    "Help me 5254" scrawled on the wall, as well an a Gene Tonic. Head
    through the door to the left and shoot the target on the machine ahead. Hit
    the second and third targets to the right and watch the demonstration on the
    Splicers. Use the code 5254 on the keypad door, then loot the room and pick
    up the Gene Tonic (Careful Hacker 2) and the Audio-Diary (Gil Alexander-
    Prototype) in here. Exit the room and make sure you are fully stocked. If you
    have not purchased Security Command by now, this is the time to do so. When you
    are ready, enter the doorway in the back of the showcase area.
    
    Step up to the stage when you are ready and watch the show. Two Houdini
    Splicers will attack, so take care of them and prepare for the Alpha Series 
    that busts through the glass ahead. Take a minute to set some traps while he
    is delayed in entering. After he is dead, destroy the device on the bot 
    shutdown panel in the next room, then exit back out into the foyer. 
    
    Move back upstairs and enter Frank Fontaine's office next to the turret. Be
    ready to kill the Alpha Series in the office. Move to the left and interact
    with the boar head on the wall. It will move and reveal a hidden area behind
    the wall. Hack the safes carefully or you could be up against a slew of bots.
    Pick up the Audio-Diary (Frank Fontaine-Goodbye to Fontaine) next to the hidden
    area as well, then destroy the third device on the panel to the right in the
    room. Exit the room and enter the area to the left. 
    
    Enter the door ahead and kill the three Splicers sitting at the table ahead.
    Zap the controls for the door to the right and pick up the Gene Ton....ok, pick
    up the Gene Tonic and....ha! You'll have to go searching for this one. It gets
    annoying after awhile, but as you progress through the rest of the area it will
    appear. I'll let you know where and when it reappears. Hack the safe in here
    and move back out into the meeting room. Pick up the tonic on the table in here
    and it will disappear again. Head into the room to the left and hack the 
    controls through the hole in the wall ahead. Pick up the Audio-Diary (Gil
    Alexander-Source of Volunteers) off the file cabinet to the left and hack the
    Security Camera in the back of the room. Destroy the final device under the 
    camera and prepare for another round of enemies from Gil. 
    
    Head back out into the foyer and pick up the Audio-Diary (Eleanor Lamb-Life
    After Sisterhood) next to the Sister Vent to the left, pick up the tonic on
    the broken column next to Fontaine's office. Move downstairs and back to the
    controls Gil blocked you from using. Pick up the various items in here, use the
    power to the People machine on the wall and listen to Gil's message. Use the
    switch when prompted. Pick up the tonic next to the circus of values machine,
    then be ready for a big fight as you near the Employees Only door to the left.
    An Alpha Series and a bunch of Splicers will attack when you get close, so
    call some security bots and throw a couple mini-turrets down. Another Alpha
    Series will attack from a room behind you, so be careful. When everyone is 
    dead, pick up the tonic on the couch at the entrance and you'll be teleported
    through a series of visions. Pick up the tonic on the pedestal when you reach
    the last vision, then walk around a little to be transported back to the lobby
    of Fontaine Futuristics. Follow your arrow back to the Employees Only door and
    loot the bathroom before entering. When you are ready, enter the door.
    
    Move forward and down the stairs, then pick up the Audio-Diary (Gil Alexander-
    Abort the Experiment) from the table to the left. To be honest, the next area
    is probably the biggest pain in the ass area that you'll encounter until the
    very end. There are Alpha Series everywhere, and it gets overwhelming at times.
    Be careful about spending your money and try to conserve EVE and ammo as much
    as possible.
    
    When you are stocked and ready, enter the airlock and throw the switch. Move 
    across the ocean floor and drop into the hole. Search the Alpha corpse, then 
    head up the stairs behind it. At the very top is a single ADAM slug, so
    collect it and follow your arrow to the next airlock. Listen to Sinclair's
    message, it is important. Throw the airlock switch and follow your arrow to
    the next room, picking up items as you go. When you move through the next
    doorway, you'll receive another message from Gil. You must find the circuit
    breakers in here in order to restore power. The first one is below you on a
    column in the middle of the room. Pick up the Audio-Diary (Gil Alexander-
    Solving for X) underneath the breaker, then move to the back area to the right
    and locate the second breaker on a small back column. Listen for the sound of
    something you can interact with to help you find them. When you locate them
    both, move back upstairs and flip the main power switch. Listen to another one
    of Gil's messages as you catch a glimpse of him in the tube ahead. Before
    picking up the plant on the controls, toss a couple proximity mines or trap
    rivets or spear traps at the base of the tank, because once you pick up the
    plant, two Alpha Series will drop on either side of the tank. Use Hypnotize 3
    on one of them and let them attack each-other until one dies, then take them 
    out. When they are dead, follow your quest arrow to the Pacification Room.
    
    Kill the two Splicers in here and hack the Security Camera in the back. Loot 
    the room and pick up the Audio-Diary (Gil Alexander-Outlived Usefulness) from
    the controls in the control room, then descend the stairs in the back and enter
    the room at the bottom. Be ready for a fight with several Splicers and Alphas
    when you pick up the plant to the left. When you try to leave, Gil will sick
    these enemies on you, so call a couple of bots and fight your way out.
    
    Head back into the tank room and set yourself up to take down the next Big
    Daddy at the foot of the tank. Two Alpha Series and a bunch of Splicers will
    attack during this battle, and the Little Sister seems to take forever when
    collecting ADAM for this gather, so be careful. When he is dead, move inside 
    the little room at the base of the tank, which contains a Gatherer's Garden and
    an Audio-Diary(Sofia Lamb-Gil's Place in the Plan) on the boxes to the right.
    Follow your arrow to the "Holding Cells" room at the bottom of the stairs. 
    Throw a grenade or two down at the Splicers below the stairs, then carefully
    descend the stairs and hack the RPG turret underneath them at the base. The
    second Gather in directly in the middle of the oil slick on the floor, and it
    happens to be a dead Alpha. This particular gather can be very difficult, 
    mainly because there is a Big Daddy/Little Sister wandering around in the room
    to the right, and they almost always come out during the battle. Be careful not
    to hit him during the gather or you could be in for a serious fight. You may
    want to take care of him before the gather and just let the Little Sister sit
    and cry until you finish the second gather, then take care of her and go pick
    up the last one. Also, two Alpha Series attack during the gather, so use
    Hypnotize to distract them. 
    
    When everyone is dead and the gather is finished, head to the nearest sister
    vent and choose her fait, then enter the room on the right in the back. Kill
    the several Splicers in here and take care of the Big Daddy if you didn't
    already. Move to the middle and locate the third plant, and a short message 
    will play from Eleanor. Collect the plant and perform the first gather directly
    next to the operating table. When the gather is finished, head around to the 
    right side of the room and hack the security camera in the back. Hack the door
    controls through the broken glass,pick up the Audio-Diary (Eleanor Lamb-
    Goodbye Dr. Alexander) next to the sister vent, then drop down into the hole in
    the floor next to the security camera. 
    
    When you drop down into the cell, you'll hear a commotion through the door,
    then it will bust open. Kill the Splicer on the outside, then move into the
    cell to the right. Hack the safe in here and pick up the Audio-Diary (Andrew
    Ryan-Betrayal) on the floor. Hit the door switch for the cell directly across
    from the one you're in and take the last plant from the wall. Search and loot
    the rest of the cells (Mind the turret in the far cell on the left) and hit the
    switch for the door leading out of the holding cells. Head back out into the
    first gather room and enter the door you unlocked when you hacked the controls.
    Loot the room and use the Power to the People machine in here and pick up the
    Audio-Diary (Gil Alexander-Big Sister) off the wall, then head back to the
    red tank room. You'll probably run into an Alpha Series on your way back. 
    
    Your last gather is actually going to be back in the Pacification room, so head
    back there and set up a defense. When she is done, make sure you are stocked
    and ready because Big Sister is coming to get you after you decide what this
    Little Sister's fate is. Be very, very careful when dealing with this Big 
    Sister because there are many Alpha Series and Big Daddies roaming around the
    area and some friendly fire could land you in a battle with all three at one. 
    Just mind your shooting and watch your surroundings. Try and use a sister
    vent in a room with a turret or camera, and summon a couple security bots
    before dealing with the little sister that attracts the Big Sister.
    
    When she is dead, head back to the controls in the main area. Before inserting
    the plants, make sure you are full on everything because you are about to be
    ambushed. Summon some bots and throw some traps down, then insert the plants
    into the panel. Three Alphas appear throughout this battle, so take this time
    to research them if you haven't been doing so. When everyone is dead, head back
    to the controls and take the gene sample Sinclair asks of you. Take the key 
    when prompted, then you'll have the choice as to whether or not Gil lives. This
    is the last choice character in the game, and it is up to you what you want to
    do with him. Remember your choice effects the end of the game, so choose 
    wisely. 
    
    Exit back out to the airlock, throw the switch, and use the key on the OxyFill
    station on the ocean floor. Pick up the Audio-Diary (Sofia Lamb-The People's
    Daughter) on the right as you enter, then enter the elevator and interact with
    the switch to take the elevator down. You'll receive the achievement "Found
    Lamb's Hideout" for doing so.
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    
    
    
    +--------------+
    |              |
    |H. Persephone |
    |              |
    +--------------+
    
    
    [-------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Summon Eleanor         ]
    [                                                       ]
    [----GENE TONICS:    	  None                          ]
    [                                                       ]
    [----AUDIO-DIARIES:  	  ___ 1. Selling Ryan Short     ]
    [		     	  ___ 2. Withholding Visitation ]
    [			  ___ 3. Blessing in Disguise   ]
    [			  ___ 4. Behind Mother's Back   ]
    [			  ___ 5. Freeing Father         ]
    [                                                       ]
    [----WEAPONS:        	  None                          ]
    [                                                       ]
    [----POWER TO THE PEOPLE: ___ 1.                        ]
    [                                                       ]
    [----LITTLE SISTERS: 	  None                          ]
    [-------------------------------------------------------]
    
    
    As you ride the elevator down to Lamb's hideout, Sinclair radios you with some
    information. Walk through the door into Persephone and around the corner.
    Walk down the tunnel and Eleanor will contact you. Continue through the
    debris and flames in the next room and use the Power to the People machine to
    the left, then use the Circus of Values and El Ammo Bandito to the right in
    the next area. Both of these machines have everything you could ever need in
    the game, including every type of ammo, so stock up on as much as you can. 
    
    Head down the hall on the left and enter the first examination room on the 
    right. Pick up the Audio-Diary (Augustus Sinclair-Selling Ryan Short) lying
    next to the Sister Vent. Continue down the hall and hack the Security Bot
    in the middle of the floor, then head down the hall and into the next room. 
    
    There are a TON of items to collect in this room, including ammo, bandages, 
    and various other things. Save them for later because you're going to need it. 
    Start setting up traps and mini-turrets before doing anything else, because
    there is going to be a very nasty battle in a few moments. Walk up to the room
    in the back of this area, and you'll see Eleanor waiting inside. Interact with
    the controls when you are ready, and Lamb will radio you. Be ready, because
    two Big Sisters are going to attack at the same time. Have the camera ready
    because it will be one of the last chances to research them. Remember to pick 
    up any items you need during the battle and use Security Bots to distract them
    while you fire a few grenades at them.
    
    When they are dead, collect the items left over and head into the quarantine
    chamber leading to Eleanor. A long cutscene will ensue, and you'll blackout. 
    
    As you can see, just like I said all of your actions have affected Eleanor and
    her actions. Now, you are in the body of a Little Sister, and it is your job
    to find a way to free yourself from the restraints Lamb has put on you. The
    world of a Little Sister is very different from the actual world of Rapture.
    They see it through the eyes of a child addicted to ADAM, and as you go along,
    you'll notice flashes of her world combined with reality. The examination room
    is draped in white cloth, and there are no enemies or threats. When prompted,
    head inside the SIster Vent next to the examination table, then turn right and
    enter the Sister Vent in the back left corner of the room. Head all the way
    to the back of the room and interact with the controls on the right. Don't
    forget that you can still search for and pick up items while you are 
    controlling the Little Sister. Move right down the hall and pick up the 
    Audio-Diary (Sofia Lamb-Withholding Visitation) on the chair. Move up the
    stairs and down the hall and pick up the Audio-Diary (Eleanor Lamb-Blessing in
    Disguise) from the helmet next to the statue, then enter the room on the left 
    next to the people observing the statue. 
    
    There is a gather body ahead, and there are no threats as you gather. It is 
    also much quicker than normal, so go ahead and gather ADAM from the corpse and 
    you'll notice the reality quickly flash during the gather. Move down the 
    stairs and into the next area. Walk up to the locked door ahead and a short 
    cutscene will play. Continue down the hall to the right and up the stairs. 
    About halfway up you'll see a sign for "Aunt Gracie" and a statue depicting 
    what you did when you met her. If you saved her, it will be you helping her up.
    If you killed her, it will be you bearing your Drill down at her. 
    
    Continue down the hall and into the room on the right, which contains
    the first piece of the suit. Take a quick around before collecting it, enjoying
    the lovely sounds. Pick it up and continue into the next room. Enter the Sister
    Vent on the right and you'll be in a locked room. Gather from the body in here
    and use the door controls to open the door. Move down the hall to the right and
    into the Repair Shop. Your second piece of the suit rests on the table to the
    right, along with an Audio-Diary (Eleanor Lamb-Behind Mother's Back) and the
    statue of Stanley Poole. Again, this statue is different depending on what
    you choose as his fate. Head up the stairs next to the table and follow your
    arrow to the last piece of the suit. Continue to follow your quest arrow back
    to Eleanor as she radios you a few messages. These messages are different
    depending on how you treated the Little Sisters and main characters. Head back
    to her room and give her the Big Sister suit. The final Audio-Diary (Eleanor
    Lamb-Freeing Father) is underneath Eleanor's bed in here. 
    
    When Eleanor comes for you, she will give you the "Summon Eleanor" Plasmid. Use
    it at any time to summon her to your side to help you fight. Use it often,
    because you'll need it during the last chapter. Any items you picked up as a
    Little Sister are waiting inside the teddy bear in the wagon outside the door.
    If you have not fully researched the Brute Splicer, take out your camera and
    get ready to film as two attack you in the next room. Summon Eleanor and watch
    her kick the crap out of them. Enter the room on the right and enter the 
    airlock leading into Inner Persephone. Interact with the door to end the 
    chapter.
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    
    
    
    +--------------------+
    |                    |
    |I. Inner Persephone |
    |                    |
    +--------------------+
    
    
    [--------------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Telekinesis 3 (Purchase)      ]
    [                                                              ]
    [----GENE TONICS:    	  ___ 1. Elemental Vampire             ]
    [			  ___ 2. Elemental Sponge              ]
    [                                                              ]
    [----AUDIO-DIARIES:  	  ___ 1. Out with the Old              ]
    [		     	  ___ 2. The Definition of Despair     ]
    [			  ___ 3. A Trade                       ]
    [			  ___ 4. First Two Digits              ]
    [			  ___ 5. No More Hope Left             ]
    [			  ___ 6. A Simple Question             ]
    [			  ___ 7. A Generous Offer              ]
    [			  ___ 8. Last Two Digits               ]
    [			  ___ 9. Magic Sauce                   ]
    [			  ___ 10. Legs, Mouths, Arms, and Eyes ]
    [			  ___ 11. Sacrifices                   ]
    [			  ___ 12. Destructive Learning         ]
    [			  ___ 13. A Stratagem for Sinclair     ]
    [			  ___ 14. My Prison                    ]
    [			  ___ 15. Such Freedom                 ]
    [			  ___ 16. They Feel Pain               ]
    [			  ___ 17. Alleviating Pain             ]
    [                                                              ]
    [----WEAPONS:        	  None                                 ]
    [                                                              ]
    [----POWER TO THE PEOPLE: ___ 1. ___ 2.                        ]
    [                                                              ]
    [----LITTLE SISTERS: 	  None                                 ]
    [--------------------------------------------------------------]
    
    
    Follow Eleanor up the stairs and into the main docking area. Eleanor informs
    you that Sinclair has a lifeboat they can use to escape, but Lamb seals off 
    the area before you can leave. Head upstairs and quickly hack the turret in 
    the middle of the area, then summon Eleanor and fight the several Splicers and 
    Brute Splicer that attack. Use the Gatherer's Garden across the room and stock
    up on upgraded Plasmids and tonics. 
    
    Follow the arrow to the Holding cells and hack the door controls through the
    broken glass. Head through the tunnel and into the next room. Use the door
    switch behind the desk, and you'll see a pleasant surprise beyond the glass.
    Before making the chase, enter the door behind the desk and walk through the
    tunnel and into the next room. Pick up the Audio-Diary (Warden Nigel Weir-Out
    With the Old...) off the desk, loot the room, then head back to Sinclair.
    
    Follow your arrow to the Cafeteria and hack the Security Camera in here. Summon
    Eleanor to help you along the way as well. Collect the Audio-Diary (Thomas-The
    Definition of Despair) off the table in the back of the cafeteria, then follow
    your quest arrow down the halls and into the Laundry Room down the stairs. Kill
    the Splicers that attack in here and melt the ice in front of the refrigerator.
    Continue through the hole in the wall and ignore the person sitting on the 
    floor. More people like this will appear soon, so just ignore them and save
    your ammo because they won't have anything on them if you do kill them. Move
    into the next room and up the stairs leading to the Showers and Cell Block
    North Quad. 
    
    Search the Showers, then move into Cell Block North Quad. When you enter,
    Sinclair will radio you. Your job is to kill Sinclair, one way or another.
    There are several different ways you can enter the locked room he is in, but
    for the purpose of finding all the audio-diaries and items, we'll search
    everything. You can hack the controls to the room via a hole in the wall, you
    can find the key-code for the door in a toilet in the bathrooms, you can find
    the two audio-diaries indicating the door code, or simply find the hole in the
    wall leading to the locked room. The choice is yours, but I would suggest
    searching the entire holding area before attempting to take on Sinclair.
    
    Enter the "Solitary Confinement" room to the right and move to the flooded area
    inside. Find the Gene Tonic (Elemental Vampire) in one of the holding tanks.
    When you turn around, 3 Houdini Splicers will be waiting so be careful. Move 
    back to the cell blocks and enter the doorway to "Cell Block South Quad" and
    hack the Security Camera to the right. Enter the third cell on the right and
    move through the hole in the wall to collect an Audio-Diary (Connor-Last Two
    Digits) on the floor. This diary reveals two of the four digits needed to 
    unlock the door to Sinclair. Return to the North Quad and move upstairs.
    
    Sinclair is in the room behind the stairs, the "Security Tower." Move to the
    left and into "Block D." Hack the turret then pick up the Audio-Diary (Dodge-
    A Trade) in the cell behind the turret. In the cell across from this cell is
    another Audio-Diary (Mattson-First Two Digits) in the toilet. You now have the
    entire code for the door, but lets finish searching. Exit Block D and enter
    Block C to the right. Enter the hole in the wall to the left and enter the cell
    on the other side. Pick up the Gene Tonic (Elemental Sponge) from the sink,
    then exit back onto the walkway and go through the door on the right. 
    
    Walk forward and into Block A, and kill the Brute Splicer waiting inside. 
    Search the cell on the left to find the Audio-Diary (Murphy-A Generous 
    Offer) on the floor then exit. From here you can hack the controls to the room,
    but we still aren't finished searching. Move back to the door to the Security
    Tower and insert $5 into the gated door to the left. Search the toilets and
    melt the ice blocking the small hole. In the last toilet on the left is
    the code for the door in the top part of the toilet if you want it. Enter the
    hole in the wall and you'll be able to see Sinclair through the hole in the
    wall ahead. 
    
    Were ready to take on Sinclair, so head back to the door to the Security Tower
    and summon Eleanor and a couple Security Bots, then enter the code and be ready
    to kill him. He's a very powerful Alpha Series, so utilize Eleanor and the bots
    to distract him while you launch grenades at him. When he is dead, enter the
    tower and pick up the Audio-Diary (Warden Nigel Weir-Magic Sauce) on the desk, 
    then use the final Power to the People machine on the wall. Start tossing out
    some mini-turrets around the cell blocks and summon Eleanor and Security Bots
    in preparation for the override. When you insert the key into the controls, it
    will release all the prisoners housed in the cells, most of which are Alpha
    Series. 
    
    Fight your way down to the now unlocked door leading back to the Docking area
    and follow your quest arrow if you get lost. Continue back to the docking
    platform, and remember to summon Eleanor and more bots as they run out. When
    you reach the Docking Platform, follow your arrow to the door leading to
    "Therapy" after the short cutscene. Follow your arrow down the corridor and
    enter the door on the left leading to "Recreational Therapy" when you reach it.
    Kill the two Splicers in here and search the corpse on the couch in the back 
    for an Audio-Diary (Harold Darby-Legs, Mouths, Arms, and Eyes). This is 
    actually a hint at the key-code, but the paintings in here were most likely
    thrown around during the fight, so just enter the key-code "4146" on the locked
    door in here. Stock up in the room and hack the safe, then leave. 
    
    Enter "Intensive Therapy" across from Recreational Therapy. Search the room for
    the Audio-Diary (Dr. Edward Grimes-A Simple Question) hanging from one of the
    small tables next to the bed, then hack the Security Camera in the next room. 
    Exit back out into the hallway via the next door ahead, and turn left. Check
    out the two unlabeled rooms on the right, then turn right at the sign leading
    to the Pediatric Ward and the Administration Offices. Enter the door ahead and
    pick up the Audio-Diary (Eleanor Lamb-Destructive Learning) off the crate and
    pcik up the items on the shelf. Exit the room and head straight into the
    Administrative Offices at the end after searching the two small unlabeled rooms
    on the left.
    
    Move into the office on the right and pick up the Audio-Diary (Augustus
    Sinclair-Sacrifices) off the shelf in the back, then use an Auto-Hack dart
    on the controls leading into the locked office near the stairs. If you don't
    have an auto-hack dart, these door controls will be almost impossible to hack.
    Pick up all the items on the desk in here, the leave and head downstairs. Kill
    the Splicer and Alpha Series down here and collect the Audio-Diary (Andrew 
    Ryan-A Stratagem for Sinclair) off the desk in the back. Search all the desks,
    file cabinets, pneumos etc. in here for a ton of loot and items, then head
    back to the hallway and enter the Pediatric Ward on the left.
    
    Kill the Alpha Series in the back of the room and quickly hack the turret on
    the left, then prepare for an ambush. Kill the Alpha Series, Brute Splicer, and
    two or so Houdini Splicers that appear, then use the Call Button on the wall
    to begin Eleanor's process of harvesting or rescuing the Little Sisters. Stick
    around and watch her and you'll gain 10 ADAM for each Little Sister. Follow
    your quest arrow back to the Docking Platform and enter the "Infirmary" 
    directly across from the controls. Summon Eleanor and a couple bots before
    entering.
    
    Enter the door in the back and kill the couple of Splicers in here, then hack
    the Security Camera in the back. Enter the door for Ward A to the left, then
    enter the door to the immediate left and loot the office. Search all the
    unlabeled cells in this hallway, and pick up the Audio-Diary (Wilson-Such
    Freedom) off the bed in the last cell on the left. Enter "Ward A" on the
    right.
    
    Move all the way through the room to the door in the back, then make your way
    down the tunnel and into the flooded room at the end. Kill the Houdini Splicer
    in here and enter the door in the back. Kill the Splicer and Alpha Series
    that attack in here, then enter the Quarantine Area ahead. Destroy the
    turret to the right after the lights go out, then push the button for the
    door controls (NOT the button in the middle of the column. If you push this
    button, it will release four Alpha Series from the nearby cells). Jump into
    the room the turret was in and pick up the Audio-Diary (Warden Nigel Weir-
    My Prison) and use your very last Power to the People Machine in the game on
    the wall. Exit, then move upstairs and enter "Surgery." Hack the camera in
    here and hack the camera in the next room, and kill the Houdini Splicer as 
    well. Hack the safe behind the counter in the back of the room, then enter the
    door ahead. Kill the Splicers and Brute Splicer in the Autopsy room ahead and 
    search the surrounding rooms for loot. Follow your quest arrow to the next room
    and enter the Pediatric Ward when you reach it. 
    
    This room is similar to the last one with the Little Sisters. You have to kill
    all the enemies before Eleanor can deal with the Little Sisters below. You'll
    be attacked by two Alpha Series and several Houdini and Leadhead Splicers. When
    they are all dead, hit the call button at the bottom of the stairs in the back
    and watch Eleanor do her thing. 
    
    By the way, I forgot to mention to pick up the Audio-Diary (Dr. Edward Grimes-
    Alleviating Pain) from the Autopsy Room to the right of the Pediatric Wing, and
    the Audio-Diary (Dr. Edward Grimes- They Feel Pain) in the Surgery room 
    underneath a set of X-rays on a table, so don't forget to grab those on your
    way back. 
    
    Follow your quest arrow all the way back to the Docking Platform and summon
    security bots and Eleanor on the way. Follow the arrow up to the big window
    leading to the boat and watch Eleanor boil the water. Get ready to defend 
    yourself in the final battle of the game. There will be a ton of Houdini 
    Splicers, Brute Splicers, and Alpha Series, so have a couple bots handy and
    toss some mines and mini-turrets down. Hold the enemies off until Eleanor
    can boil the water, then Summon her when she prompts you to. Make sure you
    are stocked and ready to go before approaching the window, and spend any extra
    ADAM at the Gatherer's Garden on the second floor. 
    
    When Eleanor says she is done boiling the water, immediately summon her and
    use the controls on the second floor. The docking platform will start to flood,
    and you'll have to quickly bust open the two large water pipes to the left and
    right of the controls. Use grenades to quickly smash the glass. As soon as both
    pipes are broken, the room will flood and Eleanor will tell you to run to
    the elevator. Quickly swim to the elevator to the left and join Eleanor in
    the Escape elevator to end the game. Congratulations, you've just completed
    Bioshock 2. You'll receive the achievements "Heading to the Surface" and
    "Escape" regardless of your actions in the game. Depending on how you treated
    the Little Sisters and the three choice characters in the game, your ending
    will be different, so sit back, relax, and enjoy the finale. 
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    		 __. ,             __          .                
    		(__ -+- _ ._.  .  /  ` _ ._  _.|. . __* _ ._  __
    		.__) | (_)[  \_|  \__.(_)[ )(_.|(_|_) |(_)[ )_) 
     		             ._|                                
    				  .  .
    				  \  /
    				   \/ 
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    
    SPOILERS- PLEASE DO NOT READ IF YOU DO NOT WANT TO KNOW THE GAME ENDINGS! JUST
    SCROLL PAST THIS SECTION AND IGNORE IT!
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    As I'm sure you have figured out by now, your actions in Rapture affect the
    ending of the game. How you treat the Little Sisters and the three choice
    characters will change the outcome of the game. Here is an explanation of each
    possible ending and how to attain them. Obviously, this section contains 
    very detailed SPOILERS, so do not read this section if you want the ending to
    be a surprise. 
    
    
    Harvest or Rescue the Little Sisters
    ------------------------------------
    
    If you rescue all Little Sisters, you get the GOOD ENDING.
    
    If you harvest one Little Sister and rescue the rest, you get the CHOICE 
    ENDING, which allows you to choose your fate at the end.
    
    If you harvest all Little Sisters, you get the BAD ENDING.
    
    
    Eleanor
    -------
    
    If you rescue all Little Sisters, you get the GOOD ELEANOR.
    
    If you harvest at least one or all Little Sisters, you get the BAD ELEANOR.
    
    
    Grace, Stanley, and Gil
    -----------------------
    
    (Good Eleanor) If you spare Grace, Stanley, and Gil, Sofia Lamb LIVES.
    
    (Good Eleanor) If you spare two of the three characters, Sofia Lamb LIVES.
    
    (Good Eleanor) If you kill Grace, Stanley, and Gil, Sofia Lamb DIES. 
    
    (Bad Eleanor) If you spare Grace, Stanley, and Gil, Sofia Lamb LIVES.
    
    (Bad Eleanor) If you spare two of the three characters, Sofia Lamb DIES.
    
    (Bad Eleanor) If you kill Grace, Stanley, and Gil, Sofia Lamb DIES. 
    
    
    On top of each ending, Eleanor's radio messages, actions, and behavior is
    dramatically different depending on your choices. Sofia Lamb's and Augustus
    Sinclair's radio messages also change depending on your actions. 
    
    The final scene of the game ending also changes depending on your actions,
    specifically Eleanor's speech in regards to the Good or Bad Eleanor and if
    Sofia Lamb lives or dies. 
    
    
    
    
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    				.        ,    
    				|   * __-+- __
    				|___|_)  | _) 
    
    				   .  .._.
    				   \  / | 
    				    \/ _|_
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    +------------+
    |            |
    |A. Plasmids |
    |            |
    +------------+ 
    
    Here is a list of all Plasmids in the game and their locations/ADAM cost.
    
    
    1. Telekinesis- Atlantic Express Depot (Jet Postal Office)
    2. Telekinesis 2- Pauper's Drop (Purchase for 100 ADAM)
    3. Telekinesis 3- Inner Persephone (Purchase for 250 ADAM)
    
    4. Incinerate!- Ryan Amusements (Purchase for 90 ADAM)
    5. Incinerate! 2- Siren Alley (Purchase for 120 ADAM)
    6. Incinerate! 3- Fontaine Futuristics (Purchase for 200 ADAM)
    
    7. Decoy- Pauper's Drop (Purchase for 60 ADAM)
    8. Decoy 2- Fontaine Futuristics (Purchase for 100 ADAM)
    9. Decoy 3- Fontaine Futuristics (Purchase for 120 ADAM)
    
    10. Electro Bolt- Adonis Luxury Resort (Plasmid Therapies)
    11. Electro Bolt 2- Pauper's Drop (Purchase for 120 ADAM)
    12. Electro Bolt 3- Fontaine Futuristics (Purchase for 225 ADAM)
    
    13. Hypnotize- Pauper's Drop (Limbo Room)
    14. Hypnotize 2- Siren Alley (Purchase for 120 ADAM)
    15. Hypnotize 3- Fontaine Futuristics (Purchase for 160 ADAM)
    
    16. Cyclone Trap- Pauper's Drop (Purchase for 60 ADAM)
    17. Cyclone Trap 2- Siren Alley (Purchase for 100 ADAM)
    18. Cyclone Trap 3- Dionysus Park (Purchase for 140 ADAM)
    
    19. Insect Swarm- Siren Alley (Purchase for 60 ADAM)
    20. Insect Swarm 2- Dionysus Park (Purchase for 100 ADAM)
    21. Insect Swarm 3- Fontaine Futuristics (Purchase for 130 ADAM)
    
    22. Scout- Siren Alley (Purchase for 40 ADAM)
    23. Scout 2- Fontaine Futuristics (Purchase for 60 ADAM)
    
    24. Winter Blast- Pauper's Drop (Purchase for 60 ADAM)
    25. Winter Blast 2- Siren Alley (Purchase for 100 ADAM)
    26. Winter Blast 3- Fontaine Futuristics (Purchase for 200 ADAM)
    
    27. Security Command- Siren Alley (Maintenance Area)
    28. Security Command 2- Dionysus Park (Purchase for  75 ADAM)
    29. Security Command 3- Fontaine Futuristics (Purchase for 100 ADAM)
    
    30. Summon Eleanor- Persephone (A gift from Eleanor)
    
    
    
    
    
    +---------------+
    |               |
    |B. Gene Tonics |
    |               |
    +---------------+ 
    
    Here is a list of all Gene Tonics in the game, in alphabetical order.
    
    
    Engineering Tonics (19)
    
    ___ 1. Careful Hacker- The hacking needle moves slightly slower.
    ___ 2. Careful Hacker 2- The hacking needle moves slower.
    ___ 3. Deadly Machines- Your hacker Security Bots and turrets do more damage.
    ___ 4. EZ-Hack- Hacking success zones become a little longer. 
    ___ 5. Hacker's Delight- Every time you hack something, you gain a little
    Health and EVE.
    ___ 6. Hacker's Delight 2- Every time you hack something, you gain a little 
    more health and EVE.
    ___ 7. Handyman- Repair (and name) friendly Security Bots and Turrets by
    interacting with them. 
    ___ 8. Hardy Machines- Hacking a Turret or Security Bot raises its max health.
    ___ 9. Hurried Hacker- Landing in a blue bonus zone ends a hack instantly.
    ___ 10. Machine Buster- Increases damage you deal to Security Cameras, Security
    Bots, and Turrets.
    ___ 11. Quik-Hack- Hacking has fewer stages.
    ___ 12. Security Evasion- Security Cameras and Turrets take longer to see you.
    ___ 13. Short Circuit- Your electrical attacks disable security devices much
    longer.
    ___ 14. Short Circuit 2- Your electrical attacks disable security devices
    permanently.
    ___ 15. Shorten Alarms- Reduces duration of Security Camera alarms.
    ___ 16. Shorten Alarms 2- Further reduces duration of camera alarms.
    ___ 17. Thrifty Hacker- Hacked vending prices are even cheaper.
    ___ 18. Vending Expert- Reduces prices in vending machines.
    ___ 19. Vending Expert 2- Further reduces prices in vending machines.
    
    
    Combat Tonics (23)
    
    ___ 1. Armored Shell- Reduces all physical damage.
    ___ 2. Armored Shell 2- Further reduces all physical damage.
    ___ 3. Arms Race- You are able to salvage more ammunition from bodies and 
    containers.
    ___ 4. Damage Research- Increases the value of the Damage Bonuses from 
    research.
    ___ 5. Drill Lurker- Quiets your footsteps, and increases damage from melee
    attacks on unaware opponents, especially with the Drill Swing.
    ___ 6. Drill Power- Your Drill does more damage when you spin or swing it.
    ___ 7. Drill Power 2- Your Drill does even more damage when you spin or swing
    it.
    ___ 8. Drill Specialist- Significantly decreases cost of Plasmids, but limits
    weapon selection to the Drill, Hack Tool, and Research Camera.
    ___ 9. Drill Vampire- You gain small amounts of health and EVE when inflicting
    damage with the Drill.
    ___ 10. Electric Flesh- You take no damage from electricity. You deal more
    damage when you use electrical attacks.
    ___ 11. Electrical Storm- You emit a burst of electricity when struck by
    melee attacks, shocking all around you.
    ___ 12. Elemental Sponge- When you are damaged by elemental attacks, you gain a
    small amount of EVE.
    ___ 13. Elemental Storm- You emit a random burst of fire, ice, or electricity
    when struck by melee attacks, damaging all around you.
    ___ 14. Elemental Vampire- Your Level 3 elemental streams siphon off health
    from your enemies.
    ___ 15. Extended Reel- Research sessions last a bit longer.
    ___ 16. Fire Storm- You emit a burst of fire when struck by melee attacks,
    damaging all around you.
    ___ 17. Freezing Drill- You freeze enemies for longer, and all Drill attacks
    have a chance to freeze the target.
    ___ 18. Headhunter- Your head-shots so more damage.
    ___ 19. Ice Storm- You emit a burst of ice when struck by melee attack with a
    chance to freeze foes.
    ___ 20. Keen Observer- Increases Research Bonuses, allowing you to progress
    faster at research.
    ___ 21. Keen Observer 2- Increases Research Bonuses even more, allowing you
    to progress faster at research.
    ___ 22. Natural Camouflage- When standing still, you become invisible.
    ___ 23. Walking Inferno- You take less damage from fire and inflict more damage
    when you use fire. 
    
    
    Physical Tonic (13)
    
    ___ 1. Booze Hound-Drinking alcohol restores a small amount of EVE, rather than
    draining it.
    ___ 2. Cure All- Health Stations also refill your EVE.
    ___ 3. Demanding Father- Little Sisters gather ADAM more quickly.
    ___ 4. EVE Expert- You can carry one more EVE Hypo.
    ___ 5. EVE Link- First Aid Kits also give you EVE.
    ___ 6. EVE Saver- Plasmids use less EVE.
    ___ 7. EVE Saver 2- Plasmids use even less EVE.
    ___ 8. Extra Nutrition- You gain a little extra health from snacks and 
    bandages.
    ___ 9. Fountain of Youth- Standing in water slowly restores health and EVE.
    ___ 10. Medical Expert- You can carry one more First Aid Kit.
    ___ 11. Proud Parent- Your adopted Little Sisters gather slightly more ADAM.
    ___ 12. Scrounger- When searching containers or corpses, you can search again
    to get different loot.
    ___ 13. Sports Boost- You move slightly faster.
    
    
    
    
    
    +-----------------+
    |                 |
    |C. Audio-Diaries |
    |                 |
    +-----------------+ 
    
    Here is a list of every Audio-Diary and their location. 
    
    
    Adonis Luxury Resort (7)
    
    ___ 1. Attention Workers! ("Big Kate" O'Malley)-In the bathhouse near the
    generator.
    ___ 2. Fitness (Rachelle Jacques)-Next to the locked sauna room.
    ___ 3. Return (Brigid Tenenbaum)-In the lobby near the courtyard.
    ___ 4. To My Daughter (Sofia Lamb)- Next to the lockers near the restrooms.
    ___ 5. They Called It Rapture (Mark Meltzer)- Lying on the floor of the
    bathysphere room.
    ___ 6. Generation (Andrew Ryan)-On the bar in the Grand Foyer.
    ___ 7. Escape From Rapture (Sammy Fletcher)- Inside the bathysphere on the ocean
    floor; search the body inside it.
    
    -----------------------------------------------
    
    Atlantic Express Depot (8)
    
    ___ 1. The Great Chain Rattles (Andrew Ryan)- In the repair room to the left of
    Train Workshop 6A.
    ___ 2. Mr. Tape Recorder (Eleanor Lamb)- Behind the large fan as you ascend the
    stairs from the flooded area. Use Telekinesis to obtain it.
    ___ 3. Just a Fad (Prentice Mill)- On the balcony of the Drafting Room on a
    workbench.
    ___ 4. Ryan vs. Lamb: Reality (Sofia Lamb)- On the counter in the kitchen area
    of the Cafeteria. 
    ___ 5. What Happened to the People? (Mark Meltzer)- Lying next to a mattress on
    the floor in the corner of Workshop 6B.
    ___ 6. Know the Beast (Sofia Lamb)- On a table next to the large jammed 
    mechanism in Workshop 6B.
    ___ 7. Improving on Suchong's Work (Gil Alexander)- In the office next to the
    elevator.
    ___ 8. The Situation (Brigid Tenenbaum)- On a bench in the train station.
    
    -----------------------------------------------
    
    Ryan Amusements (19)
    
    ___ 1. Eleanor's Progress (Sofia Lamb)- On a crate next to the memorial with
    candles.
    ___ 2. The Old Sheepdog (Carlson Fiddle)- In the Manager's office on a desk.
    ___ 3. Nina Carnegie (Volunteer)- Under the bench in the middle of the Rapture
    Museum.
    ___ 4. Cutting Corners (Silas Bantam)- In the back right part of the Gift Shop
    in a crate.
    ___ 5. Rapture is Deliverance (Sofia Lamb)- In the women's restroom at the 
    bottom of the stairs in the Gift Shop. 
    ___ 6. Eat Dog (Eleanor Lamb)- In the wagon where Eleanor has left gifts for
    you as you enter the El Dorado Lounge.
    ___ 7. "Child" and Guardian (Mark Meltzer)- On the table to the left of the
    stage in the El Dorado Lounge.
    ___ 8. Escape Plan (Carlson Fiddle)- Next to the Gather body in the maintenance
    room with the turret.
    ___ 9. You, Me, and 1959 (Nina Carnegie)- On a desk in the control booth for 
    the Journey to the Surface ride. 
    ___ 10. Lamb the Problem, Sinclair the Solution (Andrew Ryan)- On a stack of
    crates as you follow the tracks for the Journey to the Surface ride.
    ___ 11. Truth is in the Body (Sofia Lamb)- On a workbench in the maintenance
    hallway for the Journey to the Surface ride.
    ___ 12. Deterioration (Nina Carnegie)- Next to the corpse surrounded by candles
    on the hidden walkway. Jump on the large hand in the employees only room to
    reach it.
    ___ 13. Dating Tip (Devin LeMaster)- On a shelf in the previously locked
    storage room.
    ___ 14. Doctor Lamb (Mike Novak)- Smash the boards blocking the room to get
    this diary, which is on a mattress. 
    ___ 15. Working for Sinclair (Stanley Poole)- In the room with the Power to the
    People machine, next to the Circus of Values vending machine.
    ___ 16. A Father's Love (Gil Alexander)- In the Hall of the Future, on a crate
    around the corner from the Gatherer's Garden. 
    ___ 17. Efficacy (Andrew Ryan)- In the maintenance room in an open file cabinet
    drawer. 
    ___ 18. Disappeared (Grace Holloway)- Melt the ice in the fountain as you head
    back to the train station.
    ___ 19. Wooden Nickels (Augustus Sinclair)- In the locked room Sinclair
    emerges from when he boards the train. 
    
    -----------------------------------------------
    
    Pauper's Drop (21)
    
    ___ 1. Ryan vs. Lamb: Religious Rights (Sofia Lamb)- In the flower shop across
    from the Security Camera, on a counter.
    ___ 2. Better Times with Lamb (Grace Holloway)- On the roof of the flower shop.
    ___ 3. Wrong Side of the Tracks (Augustus Sinclair)- In the office in the
    Sinclair Deluxe tenements.
    ___ 4. The End of the Line (Prentice Mill)- Near the memorial in the Town 
    Square to the left.
    ___ 5. Therapy with Grace 1 (Sofia Lamb)- Across from the Pawn Shop, in a room
    on a shelf to the right.
    ___ 6. Clinic Code at the Fishbowl (Tobias Riefers)- Leaning against the wall
    underneath the keypad for the Clinic.
    ___ 7. Arrangements (Sofia Lamb)- Leaning against the Sister Vent at the prayer
    site for the Splicers.
    ___ 8. Camera in Hack (Rock Flanagan P.I.)- In Rock Flanagan's office on his
    desk. 
    ___ 9. Blood and Lamb (Mark Meltzer)- In the room you must hack to get inside,
    on a counter. 
    ___ 10. Sunday Services (Jackie Rodkins)- On the floor near the body in the
    apartments. 
    ___ 11. Pauper's Drop (Andrew Ryan)- In a small room to the left on the roof of
    the Pharmacy.
    ___ 12. Mole (Stanley Poole)- In the small alcove in the Market, about halfway 
    down the hall. 
    ___ 13. Closing the Limbo Room (Grace Holloway)- On the dresser in Grace's room
    in the Limbo Room. 
    ___ 14. A Gift from Lamb (Grace Holloway)- In Sinclair Deluxe tenements in
    apartment 106, on the bathroom floor. 
    ___ 15. Profit Coming, Profit Going (Augustus Sinclair)- In Sinclair Deluxe
    tenements, across the broken floor, leaning against a crate.
    ___ 16. The Butterfly (Gideon Wyborn)- In the butterfly room in Sinclair Deluxe
    tenements. 
    ___ 17. What a Snap (Elliot Nelson)- Leaning against the crate on the balcony
    of the tenements.
    ___ 18. Barbarism (Eleanor Lamb)- Underneath Eleanor's bed in Grace's 
    apartment. 
    ___ 19. Failing Lamb (Grace Holloway)- On Grace's bed in her apartment bedroom.
    ___ 20. Where has Harry Gone? (Gloria Parson)- In apartment 215, on a shelf 
    next to the turret in the back. 
    ___ 21. Field Trial #1 (Leo Hartwig)- Search the body of the Brute Splicer on 
    your way back to the train station. You must kill the Brute to obtain it. 
    
    -----------------------------------------------
    
    Siren Alley (20)
    
    ___ 1. A Silent God (Father Wales)- On the wall to the left as you enter Little
    Eden Plaza. It is surrounded by candles.
    ___ 2. Misbehaving (Eleanor Lamb)- Inside the Poisoned Apple on the bar. 
    ___ 3. The Rumbler (Gil Alexander)- In a pile of ice inside a bathroom.
    ___ 4. Plasmid Shipment (Jamie Byass)- In the Mermaid Lounge on a table in the
    turret/slot machine room. 
    ___ 5. Farther to Fall (Augustus Sinclair)- Next to the Power to the People
    machine in the Mermaid Lounge.
    ___ 6. Lamb's Salvation (Father Wales)- In the Maintenance Area next to the
    locked door. 
    ___ 7. "Father Simon Wales" (Daniel Wales)- In the Pink Pearl on a desk in a 
    small room. 
    ___ 8. Double Standard (Dusky Donovan)- In the Pink Pearl, in a bedroom, on a
    table with a record player. 
    ___ 9. Wales an' Wales (Daniel Wales)- In the Pink Pearl, in Daniel Wales' 
    office. 
    ___ 10. The Date is the Code (Daniel Wales)- On the corpse of Daniel Wales 
    after you kill him. 
    ___ 11. The Pair Bond Mechanism (Gil Alexander)- In Plaza Hedone, on the crates
    next to the Gatherer's Garden.
    ___ 12. Bury Her Memory (Andrew Ryan)- In the apartment in Plaza Hedone, in the
    kitchen, on the second floor. 
    ___ 13. Lamb's Operation (Mark Meltzer)- In the Smuggler's Hideout in Plaza
    Hedone. 
    ___ 14. An Empty Niche (Frank Fontaine)- In Joe's Green Grocer, in the 
    underground room in the flooded area.
    ___ 15. Guidance of Lamb (Father Wales)- In the Pump Station Access leaning
    against the crates next to the door to the Pump Station.
    ___ 16. The Requirements of Utopia (Sofia Lamb)- In a watery corridor next to
    Joe's Green Grocer, on a stack of crates. 
    ___ 17. Shackled to the Great Chain (Sofia Lamb)- Leaning against the wall in
    the office in the Pump Station.
    ___ 18. Therapy with Grace 2 (Sofia Lamb)- In a file cabinet in Lamb's office,
    to the left of the doorway leading to Father Wales.
    ___ 19. My Name is Eleanor (Eleanor Lamb)- In the very back of the bedroom of
    the Little Sister Orphanage. 
    ___ 20. The Creed of the Faithful (Father Wales)- On the alter in the room with
    Father Wales. 
    
    ----------------------------------------------
    
    Dionysus Park (15)
    
    ___ 1. Patronage (Stanley Poole)- In Basement Storage among debris in the
    center of the room. 
    ___ 2. A Gift from Billy (Billy Parson)- In Basement Storage, at the bottom of
    the steps past the door. 
    ___ 3. Lamb's Time is Over (Andrew Ryan)- in the locked key-code room with the
    Power to the People machine. 
    ___ 4. Lamb's Idea of Art (Andrew Ryan)- On the statue to the left in the room
    to the left as you leave Basement Storage.
    ___ 5. Lost and Found (Mark Meltzer)- In the small area in the center of the
    Carousel. 
    ___ 6. Dionysus Park ("Big Kate" O'Malley)- In Lamb's Garden near the steps.
    ___ 7. Lamb Flouts the System (Stanley Poole)- In the center of the room at
    the foot of the two large intertwined statues. 
    ___ 8. Learning Poker (Sofia Lamb)- Inside Triton Cinema, inside the locked
    room in the Lounge. 
    ___ 9. A Secular Saint (Gil Alexander)- In the room behind the stage in the
    Triton Cinema. 
    ___ 10. A Spy (Sofia Lamb)- On the balcony of Triton Cinema overlooking the
    stage. 
    ___ 11. Growing Up (Gil Alexander)- Among the debris in the hallway of the
    Triton Cinema leading to the Projection Room. 
    ___ 12. The Voice of the Self (Sofia Lamb)- In the Promenade, on the piano. 
    ___ 13. Falling Into Place (Frank Fontaine)- In the corner of Imago Fine Arts
    in a pile of ice. 
    ___ 14. Gotta Keep it Together (Stanley Poole)- In the back of the J. Fischer 
    Gallery on the floor next to the tonic.
    ___ 15. A Plan (Stanley Poole)- In the locked control booth after you confront
    Stanley. 
    
    ----------------------------------------------
    
    Fontaine Futuristics (17)
    
    ___ 1. Alone at Last (Andrew Ryan)- On a stack of boxes labeled "Seized" after
    you leave the train station. 
    ___ 2. Means of Control (Sofia Lamb)- On the couch as you enter the foyer for
    Fontaine Futuristics. 
    ___ 3. A New Cognitive Model (Sofia Lamb)- In the Plasmid Laboratories, on the
    operating table near the corpse. 
    ___ 4. Life After Sisterhood (Eleanor Lamb)- On the second floor of the foyer
    next to the Sister Vent. 
    ___ 5. Prototype (Gil Alexander)- In the locked keypad room in the Plasmid 
    Theatre. 
    ___ 6. Source of Volunteers (Gil Alexander)- In the conference room in the
    small room to the left. 
    ___ 7. Goodbye to Fontaine (Frank Fontaine)- Next to the secret wall full of
    safes, leaning against the crates. 
    ___ 8. Abort the Experiment (Gil Alexander)- In the Lab Airlock corridor on a
    file cabinet, near the Gene Bank. 
    ___ 9. Outlived Usefulness (Gil Alexander)- On the control panel in the
    Pacification Showers. 
    ___ 10. Meltzer's Choice (Sofia Lamb)- In the Live Test Facility, on the body
    of the Big Daddy that used to be Mark Meltzer (you must kill him first). 
    ___ 11. Solving for X (Gil Alexander)- Under the circuit breaker
    ___ 12. Gil's Place in the Plan (Sofia Lamb)- On a crate next to the Gatherer's
    Garden in the ADAM Research Lab. 
    ___ 13. Betrayal (Andrew Ryan)- In the Holding Cells in a pile of ice. 
    ___ 14. Goodbye Dr. Alexander (Eleanor Lamb)- In the Live Test Facility, next
    to the Sister Vent. 
    ___ 15. Big Sister (Gil Alexander)- Next to the Power to the People Machine on
    the wall. 
    ___ 16. The People's Daughter (Sofia Lamb)- In the room with the elevator
    leading to Lamb's hideout. 
    ___ 17. Agnus Dei (Gil Alexander)- In a small cubby that is revealed after the
    radio message is done playing from Gil Alexander. 
    
    ----------------------------------------------
    
    Persephone (5)
    
    ___ 1. Selling Ryan Short (Augustus Sinclair)- Next to the Sister Vent in the
    first examination room. 
    ___ 2. Withholding Visitation (Sofia Lamb)- On a chair in Lamb's office.
    ___ 3. Blessing in Disguise (Eleanor Lamb)- In a helmet next to the large
    statue that three people are admiring. 
    ___ 4. Behind Mother's Back (Eleanor Lamb)- On the table next to the statue of
    Stanley and Delta.
    ___ 5. Freeing Father (Eleanor Lamb)- Underneath Eleanor's bed in the 
    Quarantine room. 
    
    ----------------------------------------------
    
    Inner Persephone (17)
    
    ___ 1. Out with the Old... (Warden Nidel Weir)- In the Security Office, on the
    desk. 
    ___ 2. The Definition of Despair (Thomas)- On a table in the back of the
    Cafeteria, next to a corpse. 
    ___ 3. A Trade (Dodge)- In a cell in Block D behind the turret. 
    ___ 4. No More Hope Left (Parson)- On a corpse of a Splicer that hung himself
    in Cell Block B.
    ___ 5. First Two Digits (Mattson)- In a cell in Cell Block D in the toilet.
    ___ 6. A Simple Question (Dr. Edward Grimes)- In the Intensive Treatment Room
    of the Therapy Wing, hanging from the ceiling. 
    ___ 7. Legs, Mouths, Arms, and Eyes (Harold Darby)- On the corpse in the
    Recreational Therapy arts room. 
    ___ 8. Sacrifices (Augustus Sinclair)- In the Therapy Wing in the 
    Administrative Offices. 
    ___ 9. Destructive Learning (Eleanor Lamb)- In a small room in the Therapy
    Wing to the right of the signs for the Pediatric Wing. 
    ___ 10. A Stratagem for Sinclair (Andrew Ryan)- In the basement of the
    Administrative Offices. 
    ___ 11. Such Freedom (Wilson)- In the Infirmary in the last cell on the left.
    ___ 12. They Feel Pain (Dr. Edward Grimes)- In the Surgery room on a table 
    under a set of X-rays. 
    ___ 13. My Prison (Warden Nigel Weir)- Next to the Power to the People machine
    with the turret. 
    ___ 14. Alleviating Pain (Dr. Edward Grimes)- In the Autopsy Room in a sink.
    ___ 15. Magic Sauce (Warden Nigel Weir)- Inside the Watch Tower in the
    Holding Cell area, where Sinclair is hiding. 
    ___ 16. Last Two Digits (Connor)- In a hole in the wall in a cell in Cell Block
    A. 
    ___ 17. A Generous Offer (Murphy)- In the cell with the hole in the wall in 
    Cell Block A. 
    
    
    
    
    
    +------------+
    |            |
    |D. Research |
    |            |
    +------------+ 
    
    Here is a list of research levels and their rewards for each Splicer, Big
    Daddy, Big Sister, and security systems. 
    
    
    Thuggish Splicer
    
    Research Level 1: Increased Damage 
    Research Level 2: Increased wallet cap
    Research Level 3: Increased Damage 
    Research Level 4: Gene Tonic (Scrounger)
    
    Leadhead Splicer
    
    Research Level 1: Increased Damage 
    Research Level 2: Slower security response 
    Research Level 3: Increased Damage 
    Research Level 4: Gene Tonic (Thrifty Hacker)
    
    Houdini Splicer
    
    Research Level 1: Increased Damage 
    Research Level 2: Easier chance of seeing a Houdini when they are teleporting 
    Research Level 3: Increased Damage 
    Research Level 4: Gene Tonic (Natural Camouflage)
    
    Spider Splicer
    
    Research Level 1: Increased Damage 
    Research Level 2: Use of Spider Splicer organs as First Aid Kits 
    Research Level 3: Increased Damage 
    Research Level 4: Gene Tonic (Fountain of Youth)
    
    Brute Splicer
    
    Research Level 1: Drill Dash 
    Research Level 2: Increased melee damage 
    Research Level 3: Increased Damage 
    Research Level 4: Gene Tonic (Armored Shell 2)
    
    Big Daddy
    
    Research Level 1: Increased Damage 
    Research Level 2: increased Drill Damage 
    Research Level 3: Increased Damage 
    Research Level 4: Gene Tonic (Arms Race)
    
    Big Sister
    
    Research Level 1: Increased maximum EVE capacity
    Research Level 2: Free health restoration after gathering ADAM 
    Research Level 3: Increased maximum EVE capacity
    Research Level 4: Gene Tonic (Drill Vampire)
    
    Security Systems
    
    Research Level 1: Increased Damage 
    Research Level 2: Double ammo on destroyed Security 
    Research Level 3: Increased Damage 
    Research Level 4: Gene Tonic (Deadly Machines)
    
    
    
    +----------------+
    |                |
    |E. Achievements |
    |                |
    +----------------+ 
    
    This is a great site to read all information on XBox 360 achievement, which
    also apply to the PC and PS3 version of Bioshock 2.
    
    
    http://www.xbox360achievements.org/game/bioshock-2/achievements/
    
    _______________________________________________________________________________
    -------------------------------------------------------------------------------
    
    Thanks for reading my guide, and I hope you enjoyed playing Bioshock 2.