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    FAQ/Walkthrough by thecrobar

    Version: 1.0 | Updated: 10/11/09 | Printable Version | Search Guide | Bookmark Guide

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    1. Introduction............(1TI)
    2. Controls................(2CT)
    3. The Basics..............(3BA)
    4. The Guide...............(4GD)
         A. Arctic Arsenal.....(AAZ)
         B. Desert Jewel.......(DJZ)
         C. Jungle Fuel........(JFZ)
         D. Polar MASS.........(PMZ)
    5. Closing.................(5CL)
    Hello, and welcome to my guide for G.I Joe: The Rise of Cobra. The purpose of
    this guide is to provide strategies for how to complete the main game, as well
    as tips  and general strategies. The guide is organized in to five  sections:
    you're in the introduction, the controls section lists the game’s controls, 
    The Basics section provides tips for general combat and how stuff works, and 
    the main guide is the way through the game. The introduction and the closing 
    section have contact information as well as some other information about the 
    guide. If you have any questions, you can contact me at wcrobars@hotmail.com
    R.Stick...............Switch Targets
    Triangle/Y............Operate Computer/Accelerator Suit
    Circle/B..............Special Attack
    L1/L.Bumper...........Lock on
    L2/R.Trigger..........Switch Character (Single player only)
    R1/R.Bumper...........Curved Shot
    3...The Basics...(3BA)
    This section covers the basics of the game. It's a tutorial section, so if
    you're looking for help on something then this is the place to look.
    A. Characters
    There are numerous characters in the game and at the start of each mission
    you'll be prompted to choose two. Each character has a unique weapon that
    handles differently from the other character's weapons, as well as a unique
    special move. You unlock characters by finding their dog-tags scattered
    throughout the levels. (See below).
    B. Character Classes
    There are over a dozen characters in the game, but each one fits into one of
    three classes. Each class specializes in specific things and has certain
    strengths and weaknesses. The classes are as follows:
    Commando: The average, decent at everything and bad at nothing. However, these
    classes tend to have the most useful special moves.
    Heavy: These guys pack heat, and are great at taking out vehicles and turrets
    with their large guns. They deal the most damage per shot out of any of the
    classes. They're a tad slow though, and they have a weak melee attack.
    Combat-Soldier: These soldiers specialize in close combat, and each one has a
    three hit close range combo that will kill most normal enemies. They're weak at
    long range and tend to have bad special abilities.
    While each class has it's benefits, I'd recommend taking a heavy along on every
    mission. You fight a lot of turrets and vehicles in this game, and they're the
    best at destroying them. Combat Soldiers are probably the worst class, but if
    you like to get up in someone's face then they can be all right. 
    C. Combat
    This section details the various aspects of combat with strategies for how each
    one works.
    The health system in this game should be familiar to anyone who plays first
    person shooters. You can be hit three times before your health is lowered to
    dangerous levels, but as long as you stay alive it will eventually regenerate
    back to 100%
    You can take cover by finding a wall, a stack of boxes, or just about anything.
    From behind cover you can shoot from a safer vantage point or hop over and rush
    at your opponents. Overall, cover is a bad idea unless you're low on health or
    behind something that can't be destroyed. Cover is often easily blown up in
    firefights, so  you're better of strafing to avoid foes.
    Dodging is a much more effective way of avoiding enemy fire. To dodge, press
    the cover button and a direction to roll. During a dodge, your character is
    Special Moves:
    Special moves are unique to each character. Most of them are either suped-up
    versions of their regular attacks or special one time use weapons like
    grenades. A few of them are defensive, like shields from gunfire. There are two
    ways to get special moves: you'll get one automatically when you kill enough
    enemies or you can  pick up a medal to get one instantly. You can only hold
    three at one, so don't horde them.
    Accelerator Suit:
    The accelerator suit is the same for each character in the game. It transforms
    your character into a faster version of themselves and replaces your regular
    weapon with a wrist mounted Gatling gun. You also get infinite special attacks
    in the form of small rockets. Like special moves, the Accelerator Suit is
    gained by defeating enough enemies. It's best used when you're facing a horde
    of smaller enemies or a boss, so save it for when you really need it.
    D. Vehicles
    There are numerous vehicles in the game, but each one controls roughly the
    same. Press the action button (triangle/Y) to enter a vehicle and the control
    stick to move. (It controls a little differently from on foot so it might take
    a little while to get used to.) Press the fire button to fire the vehicle's gun
    straightforward. Most vehicles also have a mounted turret that can be manned by
    the computer or a second player, which is controlled just like normal play.
    E. Scoring
    During the game you'll rack up points from killing enemies and completing
    objectives. These points will translate into a score at the end of the level,
    and depending on how well you did you will be awarded battle points. Battle
    points are used to buy new characters, so it's best to get as many as you can.
    F. Unlockables
    There are numerous unlockable items in the game, each one of them is unlocked
    through collecting items in the game's missions. The unlockable items range
    from characters to concept art to in-game data files and enemy profiles. While
    I do not list the locations of the unlockables in my guide, it's because they
    are extremely easy to find. Given the linear nature of the game, most of the
    unlockables are either behind locked doors that open depending on what class
    you have or are simply sitting right out in the open.
    4...The Guide...(4GD)
    Each level in the game is made up a 2-4 checkpoints. The checkpoints act as
    loading screens that lead into the next area, and this guide is organized
    around them. Each paragraph will typically represent what happens in each
    checkpoint as you progress through the game. The purpose of this guide is
    twofold: to tell you how to get through the area and give any relevant
    strategic information. This game is a shooter, so there's little point (or
    strategic value) in telling you to go shoot enemy A, then enemy B, then enemy
    C. Most of the basic enemies require no strategy beyond “don't get shot and
    shoot them back”, and you should easily be able to figure that out on your own.
    A. Arctic Arsenal...(AAZ)
    I. Foundation
    The first part of this mission is a tutorial, so there's little you'll need
    clarification on. 
    The mission proper begins once you pass the first checkpoint: you need to take
    down a shield up ahead. To do so, continue along to the left to find a base.
    Inside the base are some enemies and a couple of generators, destroy them and
    head back to the shield to face a few enemies. Try out the accelerator suit,
    you'll take them down easy. Head through where the shield was and shoot the
    power ups out of the trees. You'll come to a large gate after facing some
    enemies. Activate the terminal and head on through. 
    On the other side, you'll need to fight a horde of foes and destroy a
    generator. Take out the foes in the center of the area, then move to the left
    to see the satellite. After destroying the satellite, more enemies will drop in
    behind you. Take them out and head back to the middle of the area to find your
    first boss.
    H.I.S.S Tank
    This battle is pathetically easy. All you have to do is circle strafe around
    him as fast as you can and his turret will never catch up to you. If you have a
    charge of the accelerator suit left, it makes this fight even faster. Beating
    him ends the mission.
    II. Genesis
    Head down the bridge to see a scene. You'll be able to call in air support
    during this mission by going into the green circles and pressing the Triangle
    button. Call down an air strike to wipe out the enemies on the bridge (though
    you might need to finish off the turrets yourself) and push through to the
    other side. There will be another turret on this side, as well as a guard
    tower. Destroy both and continue to the next area.
    In this area, you'll need to take out a few spawn points while making your way
    towards the large base at the end. The base has a large number of turrets, so
    I'd recommend using your suit for maximum damage potential. After you destroy
    all the turrets, you'll automatically enter through the front door.
    The final section in this level sees you assaulting the main base. Go through
    the canyons, taking out generators and enemies as you. There are quite a few
    turrets, so be careful. You'll eventually com to your first teleporter, which
    will allow you to swap out Joes during a mission. Moving forward will
    eventually lead to a large base, where you need to destroy three guard towers
    to proceed. Use the vehicle to make things easier, then head to the front of
    the building and kill the enemies. Activate the power coils by shooting them
    repeatedly to enter and finish the mission.
    III. Deckhouse Six
    Head forward and beware the landmines. After you turn the corner you'll be in a
    larger room. Strafe at the end of the room to avoid the gun fire, and focus on
    taking out the highly damaging turret before anything else. Beat everything,
    then keep moving. Head down the hall to meet ninja enemies. These guys are hard
    hitters up close, so kill them before they can reach you. Take out all the
    enemies in the hall and move on to the next area.
    The second wave all takes place in this large central room. First you'll need
    to defend against waves of enemies. The best defensive spot is in the lower
    right corner, you get a lot of protection there. After a couple of waves, the
    gates around you will get lowered. On the end of the two catwalks on the right
    side of the room are computer terminals: you need to deactivate them. Ignore
    the turrets attack you, they respawn, and just activate the computers as quick
    as you can. Doing so will unlock the door in the upper left corner of the room,
    which is your exit to the next area. 
    The final area is short. Make your way down the hall, killing the ninja enemies
    along the way. At the end of the hallway, you'll see a familiar face (If you
    don't know who it is, then why the hell are you playing this game?)
    Storm Shadow
    Storm Shadow is basically just a souped up version of the regular ninja enemies
    you've been fighting. As such, you'll want to keep your distance from him as
    much as possible to avoid his close range attacks. He will also throw EMP
    grenades at you, which will stop you from moving for a few seconds. This is
    very dangerous, since he can take you down to almost zero health extremely
    quickly at close range. Thankfully, he doesn't have a lot of health: keep your
    distance and keep away from his grenades and he's a push-over. 
    IV. Cliff's Edge
    Move straight ahead as the level begins, but watch out for landmines. There
    aren't many enemies here until you get to a large intersection, where you'll be
    ambushed by a tank. Take it out-it's stationary so dodging should be easy- and
    move into the clearing. You'll need to head left to activate a computer
    terminal, which will open a door on the other side of the intersection. This
    will also spawn another tank, take it out with your accelerator suit and move
    on to the next area.
    The second portion begins with a boss:
    The Gunship is easy to take down as long as you fight smart: the wall on the
    left side of the are is indestructible, so take cover whenever you're low on
    health. The Gunship will fire rapid fire rounds and missiles at you, both of
    which can also be avoided by hiding behind cover when you need to. To damage
    it, strafe and fire when it's shooting the blue machine gun type rounds. It
    will take a few rounds, but it will go down easily if you're cautious.
    You'll now have to de-activate the shield on the right of the area. Head to the
    left, but be careful: there's not much cover. Take out the enemies and turrets
    and activate the computer terminal at the far end to open up the shield. Head
    back to the intersection to fight a new enemy. The drone has a lot of health,
    but its weapons are pretty weak and easy to avoid. Continue on and take out the
    enemies and turrets along the path until you come to another split. Here you'll
    need to activate the power coils on the left side of the area, which will
    activate a computer in the middle of the area, which will open the door on the
    right side that leads to the next area.
    The final area is a bit of a change: You'll take control of a satellite laser
    and have to protect the tracking device in the center of the area. Move your
    targeting reticule with the control stick and fire with the R2 button. Be
    careful about getting too close to the tracking device, since you can hurt it
    too! There are five waves in all, and you'll eventually have to fight tanks as
    well as soldiers. To perform a sort of super attack, line up the two different
    reticules and fire at the same time. After everything is dead, you'll exit.
    Take out the few remaining soldiers past the area, then move up the hill behind
    them to end the level. 
    V. Rocket House
    This is your most challenging mission yet, and you'll be fighting a lot of
    tanks. The first area is straightforward: just charge forward and shoot
    anything that moves. For the stationary tank near the start, position yourself
    so that you can shoot between the two walls of cover in front of it. For the
    second tank fight, just go ahead and activate your accelerator suit to finish
    it off quickly. Head into the area after that too find three missile silos in
    the ground, which you need to destroy to call in an air strike. As you destroy
    them, be careful of the numerous enemies in the area and retreat to recover
    when necessary. By the time you're ready to fight the level's fourth tank, you
    should have another accelerator suit charge ready to use. Use it and destroy
    the tank, as well as the silos, to call in an airstrike and blow open the door
    to the next area.
    The next area is a boss fight:
    Baroness is a pushover. She doesn't do much fighting herself- she leaves it up
    to her cronies. Enemies will appear, and you'll need to take them down. After
    defeating them, Baroness will appear. This is your chance to damage her. Her
    main attack is to shoot shock-waves at you, but they're pretty slow and easy to
    avoid if you're moving around. After she takes some damage, she'll exit the
    battle and send more soldiers after you. This fight continues like this until
    you defeat her: she won't get much tougher, but the enemies she summons will
    gradually become more threatening as the fight goes on. After 5-6 round of
    combat, she should go down. Congrats, you've conquered the arctic.
    B. Desert Jewel...(DJZ)
    I. Arrival
    In the first area you'll need to take out six ammo dumps before you can
    progress. They're all located in the valley below where you start, so grab the
    vehicle sitting near you and head on down there to blow them up. All of them
    are out in the open, so it should be a snap. After destroying them, head
    through the large gate and continue along until you come to a large turret. If
    your vehicle still works, this portion should be easy. Just destroy it and move
    along to the right into the next area.
    This second area is really straightforward, nothing worth mentioning really.
    There are a lot of turrets and a couple of enemy vehicles, but other than that
    it's just one long stretch of enemies. Good luck
    The third area is bit more complex. After entering the underground base, head 
    left and eliminate the enemies. Return to the main intersection as you battle
    more enemies and head right this time. Follow this path as you fight even more
    foes until you come to another intersection. You'll need to head right here and
    defeat all of the enemies that spawn in the area to open a computer terminal.
    Activate this terminal to open the door on the other side of the intersection
    that leads to the final area in the level.
    This area requires you to destroy three fuel depots. Head towards the green
    marker in front of you to get a vehicle, which will make the job a lot easier.
    The fuel depots are the small bunkers scattered around the area, three in all.
    To destroy them you'll need to blast a power generator near each one and then
    go inside of the bunkers and activate a computer, which will destroy the
    depots. After destroying all three, make your way to the large gate at the back
    of the area. Waves of enemies will some after you, but there's a lot of cover
    to make things easier. After you've taken them out the level will be complete
    II. Rise
    This mission begins with another simple, straightforward firefight. The area is
    filled with a couple of new enemies, but it's nothing you shouldn't be able to
    handle given what you've seen before. After taking down a barrier, a Gunship
    will show up. Your strategy should be the same as it was before: the gunship
    didn't change tactic so neither should you. After defeating the gunship, the
    shield gets taken down that's blocking your path, which allows you to head to
    the next area.
    The second portion of this level has you assaulting a COBRA base. Kill the
    enemies guarding the door to open it, then bash your way inside. Inside the
    base, you'll find plenty of enemies so be careful and use some cover. A little
    ways in you'll be able to call down a tank for support. Get inside of it and
    start shooting. Move around the area (It's sort of shaped like an S) and you'll
    run into two COBRA tanks. Destroy them and move around the path near them to
    the back of the base, where you need to activate two power coils. Activating
    both will unlock a computer terminal near the factory's entrance. Move back to
    the front to be faced with waves of opponents. You'll use your satellite laser
    again to destroy them from above, only this time your goal is to prevent them
    from reaching the bottom of the screen instead of protecting a transmitter. The
    only real advice for this portion is to focus on the tanks when they show up,
    since they take a lot more damage to destroy. Finally, activate the computer
    terminal to open the exit door for this level.
    III. Robot
    The first part of this mission begins in a cramped hallway. Blast the enemies
    that come towards you and head down the hall. You should see a doorway on the
    right side of this next hallway: enter it and defeat the enemies to turn off
    the shields protecting the outside doors. Advance down the next hallway to come
    to a wide open room. You'll need to dig in here and defend against a few waves
    of incoming enemies. The accelerator suit really helps against these guys.
    Afterwords, use a heavy character to open the door on the left side of the
    room. (There's a teleporter in a previous hallway if you don't have one.)
    It's our old friend Storm Shadow! He hasn't really learned any new tricks sine
    your last bout, but he has a lot more health this time around. Keep your
    distance and roll away from his emp grenades and you shouldn't even get hit.
    The final portion of this mission requires you to destroy the factory. To do
    this, you'll need to activate four power coils that are widely spaced all over
    this large room. I'd recommend taking out most of the enemies before you try,
    since you need o run from coil to coil in order to activate them before the
    others fail and you're forced to start over. After you've activated the power
    coils, head up to the top and activate the computer terminal. You'll need to
    defend this position for a few minutes, so hunker down. Afterwords, the mission
    is complete. 
    IV. Storm
    This is another straightforward “kill everything that moves” sort of section.
    There are a lot of turrets in the opening area, so bring someone with a good
    special to take them down. All you need to do in the first area is deactivate a
    shield towards the end, and the generator is right next to it. Destroy it and
    move on to the next area.
    The second area tasks you with taking down a communications facility. Charge
    down the hill and take out the enemies as you make your way towards the shield
    on the left side of the area. At the shield, head left down a small walkway to
    find the power generator for the shield and destroy it. Move through the shield
    to the other side to find a few more enemies, one of them a new large robot.
    These guys are powerful, but extremely slow. Circle around behind them to take
    them out. Beating him unlocks a computer terminal, activate it to destroy the
    satellite and lower to shield on the opposite side of the base. Hoof it over to
    the other side as you take out enemies until you come to a large door, where
    you'll have to fight another large robot. After killing everything, move up the
    slope to get to the next area.
    In the final area of the level, head forward until you come to an intersection
    and turn left. Destroy the generators on the opposite walls to take down shield
    that are up ahead, then return to the intersection and head left. Go all the
    way to the end of this hallway through another intersection. Defeat the enemies
    and activate the computer terminal to raise a bridge by the last intersection.
    Return and cross the bridge. Keep going until you get to a final intersection,
    where you need to turn right and disable one last generator before the final
    barrier of the mission drops and you can advance to the next mission.
    V. Apep
    Like the last few levels, the first portion of this one is pretty nondescript.
    Other than a lot of Ninjas and Land Mines, all you really need to do to get
    through this area is move through and eliminate all of the enemies that
    threaten you. At the end, activate the computer terminal and head through the
    door to the next area.
    This is probably the shortest area in the game. The first room is just a bunch
    of turrets and Ninjas and a large robot that appears after they're dead. Move
    through the next two rooms to see and ominous looking laser outside as you take
    down all of the enemies. After taking down the foes in each room, activate the
    computer terminal to open the door to the final area.
    The final portion of this level is a Boss Fight
    Firefly isn't really much of a boss, he's more like a regular enemy with a lot
    more health. He'll appear in short bursts and attack you before teleporting
    away and summoning enemies to fight you. When he teleports, listen for a
    countdown. This countdown is counting down to the large laser firing at you
    from the background. To stop it, fire at the shock coils on the platform you're
    fighting on. When you eliminate enough enemies he'll reappear, ready to take
    some more damage. Oblige him and send him packing. This pattern will continue
    until the end of the fight. The countdown will get quicker and the enemies will
    get tougher, but it's the same fight until the end.
    C. Jungle Fuel...(JFZ)
    I. Fever
    This level is very straightforward. The first portion is basically a long raod
    leading into the Jungle, with very little to get confused about. There is a new
    Ninja enemy, but the only difference is that these ones can vanish whenever
    they want to and pop up a few feet away from where they were before. There is
    another Gunship fight partway through, but you should be familiar with those by
    now. Destroy all of the enemies at the gate after it, then activate the
    computer terminal to turn off the shield. Head through to the next area.
    The second potion of the mission has you assaulting a lab. Head down the hill
    in front of you, taking out the enemies along the way, then turn left. You'll
    end up at a gate. Kill all the enemies, then activate the power coils and enter
    the base. Once inside the walls, head to the far right side of the area to find
    two more power coils. Activate them to open a computer terminal to the north of
    where they are. This terminal opens the main door to the base. Enter the door
    to complete the mission.
    II. Sludge
    Yay! Let's open some doors with computer panels! When the mission starts, head
    down the hallway until you get to the first door. Kill all of the enemies
    outside of it and the door should open to reveal a computer panel. Activate it,
    then continue through the hallway past a locked door. There are two more open
    doors: the first leads to a commando only room, and the second leads to another
    computer panel that will unlock the locked door. Head back to the newly opened
    door to find a computer room. Enemies will pour into the room, but it's your
    goal to destroy the computer panels in the lower right and left and side
    corners, then to activate the computer terminals on the far wall. After doing
    so, two doors will open. Head through the soldier door (go back to the
    teleporter if needed) to find...
    Storm Shadow
    If you've been following this guide, this should be the third time you've
    fought him. He'll use mostly the same attacks as before, but he has two new
    ones as well. The first is a long range attack that does almost no damage, and
    the second is a a group of mines that he will occasionally drop[ when he
    teleports. Watch for the mines, as they can do a lot of damage. Otherwise, this
    fight is the same as the last two times. If this is the third time you've
    fought him, then you will unlock him afterwords.
    The final portion of this mission has you destroying more computers. But first
    you'll have to take down a few waves of enemies. After you've beaten the first
    wave, the middle of the area will rise up to your level and more enemies will
    spawn. Beware of the Ninjas that appear in the middle of the area, as they'll
    be right next to you. After you've eliminated all of these, you'll be lowered
    to the bottom floor. Here you'll need to repeat what you did in the first part
    of the levels and destroy the computers. This time there's one more terminal,
    but the computers you need to destroy are in the exact same place. After you've
    done that, the level is over.
    III. Countdown
    In the first area you'll need to activate two power coils to turn on a computer
    panel so you can open the gate at the end. They're far apart, so you have to be
    intelligent about how you go about it. Advance until you get to a large  open
    area with a turret, to the north. Eliminate all of the enemies, then head down
    the path the right of the coil and make your way to the end, defeating the
    enemies along the way. At the end of this path is the other power coil.
    Activate this one, then run back and activate the other one. Head right from
    there to get to the gate, open it and head on through to fight a tank. It's
    nothing you shouldn't be able to easily handle at this point. Continue on
    through this portion to clear the area. 
    The second portion of the level has you taking out a communications base. There
    are a lot of enemies in this portion, so don't be shy about retreating and
    recovering. Head down the main path to run into a tank, followed by turrets and
    a robotic suit. Take the tank out away from the others, then move in and
    destroy the turrets before finally taking on the robot. Inside the base, use
    your accelerator suit to further clear out the enemies inside. Head up the hill
    on the left side of the area to find three generators. Destroy each one to
    cripple the base and open the door to the next area. Go through the newly
    opened door to find yet another tank to fight. Finish it off to move to the
    level's final area.
    The final area is just a big gun fight. Advance to the bridge in front of the
    main wall, and you'll be faced with wave after wave of enemy soldiers. There's
    nothing you haven't dealt with before: the waves are mostly robots and turrets.
    Take out the turrets first, then concentrate on the ninjas. After you destroy
    the gate, head on through to end the level.
    IV. Primal Shrine
    This portion is supposed to be hard, but the tank you get for it is simply a
    beast. Head forward and grab the tank, then vaporize anything that dares move
    in your presence. All you need to do in this area is stay alive for a couple
    minutes until the door opens, so just sit tight and blast things while you
    wait. When it's open, head on through.
    The second portion of the mission begins with another satellite firing scene.
    As always, aim for the tanks before anything else. Afterwords you'll need to
    destroy four generators to get inside of the base. There are two generators
    located on either side of it. After you've taken care of them, head to the
    front of the base to see a cutscene. Afterwords you'll face...
    Destro is the first boss you fight that doesn't run away from you. Instead, he
    turns on a shield and fires missiles at you. This battle has two stages: Destro
    will first try to shoot you with his large gun. Counter by shooting back with
    your own, but stay far enough away so you can dodge the missiles he shoots at
    you. When he's taken some damage he'll turn on his shield. At this point, focus
    on destroying  the enemies he has no doubt called into the area by now. He will
    call down down missiles from the sky during this portion of the fight: avoid
    the massive yellow reticules and you'll be fine. After a minute or so of this,
    he'll transform back and you can attack him again. Repeat until he falls over
    dead. Well, not really dead, but defeated.
    V. Polar MASS...(PMZ)
    I. Cobra Island
    The first portion of this mission is simple. Take one tank and ram it through
    three gates. The tank they give you is pretty flimsy, but you can call for a
    second one if the first blows up on you. Move through each of the three small
    areas with caution: there are a lot of mines in the area. After destroying the
    third gate, hop out and head to the end of the path for the exit door.
    The focus of the second part of the level is on taking out two generators to
    lower some gates. Head forward until you see the shield, then turn right and
    head down the hallway. You'll end up outside, the generator is near the cliff.
    Destroy everything you see, then head back inside and move towards the shield.
    You should see another path split off to the left. This room contains a
    generators defended by a shield. To take it down, destroy all of the enemies in
    the room, including the turrets, to remove the shield and lower it down to your
    level. Afterwords, the way to the next area will be clear after the shield are
    down. Head past where the shield was and kill the few remaining enemies on your
    way to the exit.
    Head through the first portion of this area, taking out everything in sight.
    (There really isn't that much) until you get to the large gate. You need to
    destroy everything on, around, in, or near the gate to continue. It's easier
    then the last one of these that was in the jungle, and it shouldn't pose a
    threat to you.
    I'm going to correct myself from before. This is the shortest area in the game.
    Kill the two robots. Boom, you're done.
    II. Cryodome
    Awesome, we get to pilot the invincible tank again. Grab the tank at the start
    and make your way around the area in a large circle, taking out the enemies and
    gates as you go. When you reach the front of the base, you'll need to destroy
    five generators to lower the shield. All of them are located in the small area
    to the right of said shield. After taking them out wave goodbye to your tank
    and head towards the base. Destroy the turrets on the bridge as well as the two
    power lines at the end to take down the shield and enter the base for the final
    Cobra Commander
    Head down the hallway to see a short cutscene before the battle itself begins.
    This battle is actually a little disappointing, since you don't actually get to
    fight the Cobra Commander himself. You'll instead fight wave after wave of
    enemies that he sends after you. They star out as Cobra troops, but they'll
    eventually build to more powerful vehicles. They goal of this fight is to
    destroy the four generators in the back of the room. The camera will shift to
    one after each wave of enemies to give you the chance to attack it. If you're
    fast you should be able to destroy a generator in one go. All around this fight
    is pretty easy of you've played the game up to this point. Use of the
    accelerator suit can make quick work of the troops, but avoid using it on the
    generators since they seem to have a lot more health. After the generators are
    destroyed, congrats! You've beaten the game.
    As a final note, can you believe I wrote a guide for how to beat a GI Joe video
    game without ever making a “knowing is half the battle” joke? 
    5. Closing...(5CL)
    This guide is my property, and you are only being allowed to use it. As 
    such, I must insist that you not use this guide for any personal gain 
    or profit off of it in any way. You are free to use this guide as you 
    see fit as long as it comes within those confines: you may print it, 
    make a hat out of the pages, or create some pleasant origami. I don't 
    care as long as I maintain ownership of this guide. Do not distribute 
    it without my permission, but if you would like it on your website feel 
    free to contact me at wcrobars@hotmail.com and I will more than likely 
    allow it. I hope this guide has been useful, and I thank you for 
    reading it.
    This guide, like all of my guides, is dedicated to cats. 
    Copyright Woody Crobar, October 10 2009.