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    Grim Reaper Achievement Guide by rixusmar

    Version: 1.01 | Updated: 03/06/10 | Printable Version | Search Guide | Bookmark Guide

    
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    FAQ: Grim Reaper Achievement Guide
    Version: 1.01
    Author: Dale Taylor a.k.a Rixus Mar
    E-mail: rixusmar@hotmail.com
    Date: 05 March 2010
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    Contents:
    
    - Version History    [vhy]
    - Introduction       [idn]
    - Grim Reaper FAQ
      - Research Lab     [rlb]
      - Colony           [cny]
      - Refinery         [rfy]
      - Jungle           [jgl]
      - Ruins            [rns]
    - Conclusion         [cln]
    - Legal Information  [lgi]
    - Contact Me         [cnt]
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    - Version History    [vhy]
    
    24 Feb 2010: Constructed FAQ in its entirety. Applied all relevent formatting 
                 and cosmetics. Included the use of the "quick find" system.
    
    05 Mar 2010: Expanded Research Lab explanation. Few cosmetic changes, grammar 
                 and punctuation, re-worded some sentences, corrected typos. Also
                 changed "marines" to "androids" in the Ruins section. Added 
                 "civilian 21" footnote. Included quote from spartanbluefour.
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    - Introduction       [idn]
    
    I'd like to kick this off by saying that this is my first ever FAQ, so be easy 
    on me. There's bound to be a few indescrepencies and so I welcome any and all   
    input anyone can provide to make this FAQ better - see the "Contact Me" section
    below.
    
    I've written this FAQ on the assumption that you're trying to get the Grim 
    Reaper Achievement on AVP for Xbox360, understanding what that entails, and 
    that you've completed the Alien Campaign at least once on Normal difficulty or
    higher. In fact, let's go over some of the things I take as a given:
    
    - gameplay strategy, like taking out lights to make your job easier. 
    - tactics, like in what order to take out the marines in the Garage, for 
      example. I will, however, offer advice if the situation dictates that certain
      steps must be followed (like the Lemming civilians, see below). Or expand on 
      a civilian if the way forward isn't completely obvious or if there's a knack 
      to harvesting that individual (Lemmings once again, see below - again).
    - that you have a fair grasp of controls (like how to actually harvest).
    - that you have a sound knowledge of the game's geography/topograghy, like 
      building names, etc.
    
    Now I guess its time to give you a run-down on how to use this FAQ. Its laid 
    out by the levels you play in the Alien Campaign and in the order you come 
    across them. It must be understood that the civilians are not itemised in-game 
    and that the number system I use is strictly of my own invention; merely a way 
    of cataloguing them and making this guide a lot easier to understand, 
    hopefully!
    
    Although this is only my first FAQ, I've (tried) to implement a "quick find" 
    structure to my guide. Veterans of these FAQ sites will know the good old 
    "Highlight, Ctrl+C, Ctrl+F, Ctrl+V". In layman's terms: you highlight from the 
    contents the heading you want to find (3 unique characters in: []), copy it, 
    Ctrl+F (opens the "Find" window), then pasting your copied text in the field 
    provided. This finds the next occurence of said copied text and, as it's a 
    unique set of characters, will scroll you immediately to that heading in the 
    guide. 
    
    I'd also like to point out here, after mentioning the "quick-find" structure, 
    that you don't have to begin a new campaign and harvest every civilian in one 
    playthrough (like I initially believed). "Spartanbluefour" e-mailed me to say
    that if you're missing any in a particular level, you only have to go back to 
    that particular level and find them. Here's the quote:
    
    ###############################################################################
    #"I would like to point out that this achievement is accumulative. If you #####
    # missed someone at the very beginning (like I did) you just have to go back ##
    # and get that 1 person." #####################################################
    #                                                                             #
    #-spartanbluefour #############################################################
    ###############################################################################
    
    Thanks again to spartanbluefour for the info.
    
    Another thing I should most certainly mention before we continue, is 
    "Lemmings":
    
    "Lemming" civilians are ones that will commit suicide if you're not careful 
    catching them. To deal with these tricky fellows there is usually a "different"
    way of accessing them, like coming in through a vent instead of the main door, 
    which mixes things up a bit instead of a monotonous process of chasing down 
    every yellow/green aura, inevitably catching and "harvesting" them. There's one
    on every level minus the first (because there is NONE in the Lab, I know it 
    sounds crazy, please see below), so that's a total of 4. Keep your eyes peeled 
    and follow this guide. You'll do fine.
    
    ###############################################################################
    ## And I know that lemmings do not, and never have, as a species commit #######
    ## suicide - I'm not an idiot. But its a myth that everyone is familiar with ##
    ## and makes the labelling of these infuriating civilians so much easier... ###
    ###############################################################################
    
    Now enough of the getting-to-know-you stuff, let's get to the FAQ proper!
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    -Grim Reaper FAQ - 23 civilian locations
    
    
      - Research Lab     [rlb] = 0 civilians
        ------------------------------------
    
    1.  I'd like to state here and now that you CANNOT get this civilian - we all 
        know which one. I've looked on Q&A on this very site and some people seem 
        to think that you can get back here after going further forward, coming 
        back, etc. I wrote this FAQ as I played through and I left this space blank
        (but wrote the number 1) in case I didn't get the achievement. Then I would
        go over any blank slots and work out how to do them. AS it turned out, this
        was the only blank slot in my FAQ and, the achievement popped up upon my 
        harvesting the last civilian in the Ruins. The achievement states "all 
        available" humans for harvesting, and this guy in the room above the smart 
        gun's obviously not. I deliberately left the numbering system as it was for
        two reasons, mainly: I couldn't be bothered going through it all and re-
        numbering them, and; that if I left it like it was I would get a chance to 
        drill into everyone's head that you DON'T need to worry about him. That is 
        why, if you consult the end of the list, there are 23 entries but only 22 
        available civilians. And, to reiterate: YOU DO NOT HAVE TO GET THIS GUY FOR
        THE ACHIEVEMENT - SO STOP WORRYING ABOUT IT! If he is ACCESSIBLE I'll 
        happily eat my words, but I'll stand firm that you DON'T need him for the 
        achievement - trust me...
    
        P.S I would like to add that I read somewhere on Q&A that this civilian is,
        in fact, Administrator Katya. After playing the other two campaigns I now 
        accept this as a more than plausible explanation: you can clearly hear her 
        putting out the distress signal as you escape and, as she's a main 
        character, it wouldn't make any sense to harvest her now (besides the fact
        she's an android).
    
    
      - Colony           [cny] = 3 Civilians
        ------------------------------------
    2.  In Pumping Room with 3 or 4 marines. It is possible to skip this room by 
        going through the next vent, but then you wouldn't get the achievement, 
        would you?
    
    3.  After stopping the rotor blades climb the shaft and navigate the vents 
        until you come to a "room" in the ventilation system (with a red 
        "destroyable" power box in it) with a guard and a civilian in the room 
        below. Drop down and take the guard out - the civilian will run into the 
        next room and shut the door. DO NOT enter the room by this door! This is 
        the first of the "Lemmings" who will commit suicide as soon as he knows 
        the Grim Reaper's come callin. He will blow his own brains out if he sees 
        you coming so you've got to jump in the vent above the pile of boxes that 
        "appear" to block your path. Navigate to the civilian's room and drop down
        through the vent, remaining undetected at all times, and execute the 
        stealth attack.
    
    4.  In the Garage with 5 marines. He's usually around the same place performing
        maintainence work: under the vent where you can enter by or, as you come up
        the stairs take a hard right and follow to the corner of the room.
    
    
      - Refinery         [rfy] = 8 civilians
        ------------------------------------
    
    5.  2 guys in the immediate area where you start.
    
    6.  See "Civilian 5"
    
    7.  In the Machine Room there's 2 civilians and 5 marines (2 of which are 
        patroling the gang plank). One civilian is fixing some electrics by 
        the illuminated exit door...
    
    8.  ... and the other is nearer to where you enter the Machine Room wandering 
        between turbines.
    
    9.  When you rive the door open to exit the Machine Room this one will bolt 
        through the corridor. Ignore him but try to run past him to the next room 
        where there's a "Lemming" waiting, though HE'LL bolt as soon as he sees you
        too! If you got the initial runner first the "Lemming" would've run to the 
        computers in the next little room and won a game of solitaire russian 
        roullette.
    
    10. After harvesting "Civillian 9" ("Lemming 2") the runner from the corridor 
        has by now called the elevator and 2 marines should be on their way up. DO 
        NOT harvest him yet as the sequence takes too long and then the marines 
        have dead xenomorph blood on the soles of their boots. Deal with them first
        and you should find this feeble man cowering in one of the corners.
    
    11. Proceed down the wind tunnel and take out the red power box on your right 
        as you continue down the corridor a little (not in the direction of the 
        smart guns but the other way). Hugging the same wall this civilian is in 
        the corner surveying rocks. Deal with him swiftly because there's a marine 
        that comes by to investigate. Deal with him and the 2 other marines before 
        proceeding.
    
        P.S There are times when 2 marines will come to investigate the harvested 
        civilian and one remains behind, possibly to do with the difficulty levels 
        - so be careful and plan accordingly!
    
    12. Proceed through the corridor. Before you reach the end you'll come across a
        civilian and a marine... you know what to do!
    
    
      - Jungle           [jgl] = 4 civilians
        ------------------------------------
    
    13. Proceed to the "swamp" area. There are 2 cabins, one on top of the hill and
        one below. Outside the one below are 2 civilians, one will be in the cabin
        and lock his friend out (we'll deal with this coward after) and one will be 
        the aforementioned friend futilely banging on the door. Choose how you deal
        with him but he'll try to run if you take too long.
    
    14. After you cut the power head back to the coward's cabin and the door should
        still be closed. Wait nearby and 3 or 4 marines will come and let him out, 
        saying something like "protect the civilian". He's there for a little while
        (surrounded by the marines) before he runs and hides in the swamp. You MUST
        follow him (avoiding contact with the marines) because I've found him in 
        various locations around the swamp and there doesn't seem to be a rhyme or 
        reason to his flight. So if you want to save yourself some unnecessary
        bother, just follow him to a secluded spot and harvest.
    
    15. This civilian is accessed during your objectives and you can't miss him. 
        Just in case, he's in the cabin (building B03). It's closest to the main 
        building (B01). You gain access by going through a nearby vent between said
        buildings. Come up through the floor and he scarpers out the door. Don't 
        panic, he only runs to the main building door and hammers on it helplessly.
        You're free to harvest without interruption...
    
    16. This is your third "Lemming" coming up. He's at the top of the stairs in 
        the large room of building B01. If you take too long, or he sees you 
        coming, he'll swiftly blow himself up - and you if you're too close... this 
        got me a couple times on nightmare! Now I tend to immediately jump to the 
        ceiling upon entering the room, navigate to almost directly above him, and 
        pounce. This gives me the time to harvest whilst inabling him to detonate 
        us both.
    
    
      - Ruins            [rns] =  7 civilians 
        -------------------------------------
    
    17. First off, run up to the pyramid in the middle. Quickly kill the android 
        and harvest this civilian before he "Thelma-and-Louise's" off the top. I 
        believe he's the last "Lemming", but that's not the last of your troubles 
        because some of the rest will try and run and can be tricky to find. Follow
        the next few steps and you should be fine.
    
    18. Go down the vent on top of the pyramind and activate the first plate. When 
        activating the other 2 plates you'll find a civilian and an android on one 
        of the plates. You don't need me to tell you what to do next.
    
    19. Head back under the central pyramid and activate the third plate. Turn 
        around and, as you look at the central pyramid, there should be raised 
        walkways on your left and right (not the upper walls where you began, but 
        walkways maybe a man-height high to either side). These each lead to 2 more
        civilians and androids. Go the left way first and you should come accross 
        an android and a civilian. Don't go through the doorway to where they are 
        just yet: there should be a node you can destroy to the left of the door. 
        Do so and the doors nearby close, cutting off your prey's escape THIS way. 
        There is still one door with a node he can try to escape through. Navigate 
        the upper walls and you'll see they are in a rectangular grassy enclosure: 
        they at one end, their escape at the other. Remain along the upper walls 
        and climb down the other side of this door and bust this node as well to 
        close off their final retreat. Happy harvesting!
    
    20. Though you don't have to destroy any nodes for this next one he's the same 
        as the previous one, except on the other side of the pyramid, in the same 
        place, if you get my meaning. The level layout is symmetrical at 180 
        degrees, you can examine this by standing on top of the central pyramid and
        viewing below down the 4 sides - you'll find the level's not so confusing 
        or daunting once you understand how it's laid out.
    
    21. This one wanders around the perimeter. Follow the outer-perimeter corridor
        clockwise until you've gone as far as you can go. There should be a small 
        room inside the outer-wall to your left. Another android and civilian. Easy 
        pickings. It should be said that I've encountered him at various locations 
        around the perimeter, never having to deal with the android. It wasn't 
        until my last playthrough testing this guide that I found the 
        aforementioned room/cave in outer wall. Just so you kow...
    
        P.S After completing the Predator Campaign I now believe this to be the 
        door you enter as the Predator. I'd heard from reviews (before buying the 
        game) that the Marine Campaign was by far the best, with Rebellion not 
        putting nearly as much effort into the other 2 campaigns. Thus, I played 
        the campaigns in Alien/Predator/Marine order and wrote this FAQ before even
        attempting the others - silly aren't I?
    
    22. These 2 are inside the building you access by way of the 3 plates. You 
        can't miss them.
    
    23. See "Civilian 22"
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    - Conclusion         [cln]
    
    And that's about it! The achievement should pop up when you get the last of the
    2 cowards accessed by way of the plates.
    
    I would just like to close with the only discrepancy I came across in the 
    compilation of this guide:
    
    In the Ruins I found a civilian cowering on his own in top of one of the corner
    structures. Making a birds-eye-view map of the Ruins: imagine a large central 
    square (the central pyramid) and 4 squares on the corners of this large square 
    (the 4 corner structures). You start on the edge of the bottom-left square 
    facing towards the top-left square, and the room the last 2 civilians are in is
    the bottom-right square. He was cowering at the top of the stairs of the top-
    left sqaure, oppossite where you start. Now the fact he was cowering means he 
    seen me and ran FROM somewhere else. Where he was originally I don't know but I
    counted every civilian I harvested AS I harvested them. So there is DEFINATELY 
    7 civilians in the Ruins and 7 civilians have been accounted for in my guide, 
    so you'll get the achievement. If you don't get the achievement, or if some of 
    these locations are different, then this is where the problem lies and I would 
    appreciate any useful feedback to rectify this.
    
    All said, though, I had this laptop in front of me during my playthrough and 
    documented each civilian as I harvested them and I got the achievement. So I'd 
    wager a small sum that it's good, but would'nt bet my life. This is only my 
    first FAQ so I DO expect some teething problems. So, once again, I'll say, any 
    and all useful feedback is greatly appreciated.
    
    So that's it for this FAQ. Hope that it was intuitive and useful and, if 
    there's enough positive feedback, I'd consider making another. Maybe a 
    "Nightmare guide" or something? Any queries see "Contact Me" section. Thanks 
    again.
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    - Legal Information  [lgi]
    
    This Grim Reaper FAQ is the property of the author Dale Taylor and may only be 
    used by Gamefaqs.com, Gamespot.com, and any other sites owned and operated by 
    them. This may not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Copyright 2010 Dale Taylor
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    - Contact Me         [cnt]
    
    
    Any queries, criticisms (constructive or otherwise), or if you just want to 
    tell me I'm a pompous wind-bag who loves the sound of his own voice, you can 
    get me at:
    
    e-mail: rixusmar@hotmail.com
    gamertag: Rixus Mar
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