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    Item/Location Guide by Kethlak

    Updated: 05/04/09 | Search Guide | Bookmark Guide

    Kethlak's Galactrix Locations and Items FAQ
    
    This is my first FAQ, so it might be a little unusual. Basically, I 
    wanted to know what items were sold at which stores and where those 
    stores were, so I needed to write it down, and I figured I'd also keep 
    track of some more information and give it to others to help them out. 
    There are extremely few spoilers in this because all of this 
    information was discovered with a character as low level as possible 
    and no storyline information is included.
    
    Table of Contents
    -----------------
    Section I: Locations.
    Section II: Items.
    Section III: Ships.
    
    --------------------
    Section I: Locations
    --------------------
    
    This can be used in conjunction with my map image file, also on 
    GameFAQs. The numbers are the same. The format is as follows:
    
    #X System Name
    Faction
    Tech Value
    Government Type
    System Type
    Planets: Planet Names
    Station: Station Name followed by the base (lowest level character as 
    possible) price they buy cargo at. The first letter of the cargo type 
    is included and they are in the order of display, i.e. Food, Polymers, 
    Minerals, Alloys, Technology, Isotopes, Medicine, Crystals, Gold, 
    Contraband)
    Asteroids: Asteroid names and the requirements for successfully mining 
    them
    Shops: Shop Name followed by items sold at the shop and their costs.
    
    
    
    1 Quaris
    Pirates
    Tech: 4
    Feudal
    Military
    Planets: Quaris II, Quaris IV, Quaris Epsilon
    Station: QP Station (F5, P8, M14, A45, T86, I66, M13, C13, G26, C135)
    Asteroids: TX967R (Alloys x 25, Min x 20, Cont x 8)
    Shops: None
    
    2 Erebus
    MRI
    Tech: 6
    Corporate
    Mining
    Planets: Erebus II
    Station: Erebus Sigma Station (F7, P12, M9, A23, T81, I54, M10, C16, 
    G33, C143)
    Asteroids: P4IU987 (Alloys x 30, Min x 20, Crys x 8), E3CF36J (Min x 
    15, Alloys x 10, Poly x 3), E5GH56P (Min x 18, Iso x 12, Poly x 4)
    Shops: Erebus Shipyard (Basic Laser 350, Engine Matrix 400, Degausser 
    700, Newtonian Array 700, Solar Drive 970, Basic Thruster 1000, 
    Targeting HUD 1200, Null Wave 1200, Shield Synapse 2010, MRI Blade 
    20000, Standard Shuttle 25000, Standard Transport 30000, MRI Psionic 
    Array 100000, MRI Mindship 600000)
    
    3 Talus
    MRI
    Tech: 6
    Democracy
    Industrial
    Planets: Talus Vi
    Station: Talosian Station (F5, P11, M29, A55, T54, I77, M9, C24, G43, 
    C131)
    Asteroids: XG124P (Min x 20, Cont x 16, Gold x 6), XK786T (Alloys x 18, 
    Food x 12, Min x 4)
    Shops: None
    
    4 Apus
    MRI
    Tech: 5
    Corporate
    Agriculture
    Planets: Apus V, Apus VII
    Station: Apus Station (F2, P6, M21, A43, T76, I54, M13, C16, G33, C119)
    Asteroids: SF793F (Min x 50, Gold x 32, Iso x 15)
    Shops: None
    
    5 Gemini
    MRI
    Tech: 6
    Corporate
    Administrative
    Planets: Gemini I, Gemini V, Gemini IX, Gemini Labs
    Station: Gemini Port (F6, P11, M11, A27, T87, I116, M9, C33, G71, C155)
    Asteroids: None
    Shops: Gemini Engines (Mining Laser 250, Repair Bot 550, Data Probe 
    769, Psi Transformer 1960, Psi-Shield Generator 3570, Engine Uplink 
    5100, Smart Bomb 8200, MRI Blade 20000, Standard Shuttle 25000, 
    Standard Transport 30000, MRI Psionic Array 100000, MRI Mindship 600000)
    
    6 Elea
    Elysia
    Tech: 3
    Democracy
    Agriculture
    Planets: Elea III, Elea Vii, Elea Tau
    Station: Elea Port (F2, P6, M21, A43, T75, I54, M13, C15, G30, C117)
    Asteroids: PH549D (Alloys x 15, Tech x 10, Poly x 3), SR758W (Poly x 
    35, Min x 22, Alloys x 11)
    Shops: None
    
    7 Degani
    Degani
    Tech: 5
    Democracy
    Agriculture
    Planets: Degani Prime, Degani VII
    Station: Degani Base (F2, P6, M21, A43, T74, I53, M13, C15, G30, C117)
    Asteroids: JH115B (Food x 48, Min x 48, Crys x 48)
    Shops: Degani Trader (Helm Jack 600, Booster Drive 1000, ADV Laser 
    1050, Telekinetic Generator 1200, Shield Virus 4000, Weapons Uplink 
    5500, Data Jack 5750, Ferrite Capacitor 6225, Multiphase Capacitor 
    8250, Flightpath Analyzer 13200, Standard Shuttle 25000, Standard 
    Transport 30000, Degani Marketship 200000, Standard Hauler 350000)
    
    8 Aquarius
    Degani
    Tech: 2
    Feudal
    Agriculture
    Planets: Aquarius I, Aquarius IV
    Station: Aquarius Station (F2, P7, M23, A47, T90, I54, M16, C13, G27, 
    C94)
    Asteroids: GL398B (Food x 30, Min x 20, Alloys x 8)
    Shops: None
    
    9 Navi
    Pirates
    Tech: 3
    Anarchic
    Military
    Planets: Navi X
    Station: Navi Station (F5, P9, M15, A49, T101, I80, M15, C13, G26, C101)
    Asteroids: PB943R (Min x 18, Alloys x 12, Cont x 4), DH717C (Cont x 35, 
    Alloys x 22, Med x 11)
    Shops: None
    
    10 Altair
    Keck
    Tech: 3
    Dictatorship
    Mining
    Planets: Altair V
    Station: Altair Station (F7, P12, M9, A23, T81, I54, M11, C13, G27, 
    C127)
    Asteroids: NB891D (Alloys x 30, Crys x 30, Gold x 30), JH679R (Food x 
    18, Alloys x 12, Tech x 4)
    Shops: Bazaar of Keck (Shield Matrix 400, Data Matrix 400, Landing 
    Rockets 660, Environmental Degausser 750, Destabilization Field 850, 
    Data Generator 1250, Language Assimilator 2100, Wasp Missiles 2200, 
    Control Jack 6500, Burst Disruptor 7640, Standard Shuttle 25000, 
    Standard Transport 30000)
    
    11 Icarus
    Pirates
    Tech: 2
    Anarchic
    Mining
    Planets: Acarus IX, Icarus Alpha
    Station: None
    Asteroids: PB148G (Isot x 18, Gold x 12, Med x 4), RJ590M (Alloys x 30, 
    Isot x 20, Med x 8), JR720F (Min x 35, Isot x 22, Med x 11)
    Shops: None
    
    12 Caelum
    Pirates
    Tech: 5
    Feudal
    Mining
    Planets: Caelum II, Caelum V
    Station: Caelum Base (F7, P13, M10, A24, T92, I51, M12, C13, G26, C108)
    Asteroids: PH374V (Cont x 35, Min x 22, Poly x 11), SR317D (Poly x 40, 
    Min x 27, Med x 13)
    Shops: None
    
    13 Ceti
    MRI
    Tech: 7
    Corporate
    Agriculture
    Planets: Ceti VI
    Station: None
    Asteroids: PS213M (Alloy x 40, Min x 27, Tech x 13), BK409B (Poly x 12, 
    Iso x 7, Gold x 2)
    Shops: Ceti CPUs (Power Laser 400, Weapons Matrix 400, Tractor Beam 
    890, Engine Bot 990, Auto-Repair Scanner 1450, Control Implant 1600, 
    Data Implant 7000, MRI Blade 20000, Standard Shuttle 25000, Standard 
    Transport 30000, MRI Psionic Array 100000, MRI Mindship 600000)
    
    14 Serpens
    MRI
    Tech: 10
    Corporate
    Administrative
    Planets: Serpens Prime, Serpens III, Serpens VI
    Station: Serpens Station (F6, P11, M11, A27, T85, I113, M9, C33, G71, 
    C155)
    Asteroids: IG253R (Crys x 35, Min x 22, Alloys x 11)
    Shops: None
    
    15 Vega
    MRI
    Tech: 7
    Corporate
    Industrial
    Planets: Vega I, Vega VIII
    Station: Vega Station (F5, P11, M29, A55, T54, I77, M9, C26, G47, C131)
    Asteroids: JH869T (Poly x 10, Food x 6, Isot x 1)
    Shops: None
    
    16 Elysia
    Elysia
    Tech: 5
    Democracy
    Administrative
    Planets: Elysia Prime, Elysia VI, Elysia IX, Elysia Lambda
    Station: Port of Elysia (F6, P11, M11, A27, T85, I114, M9, C30, G64, 
    C152)
    Asteroids: None
    Shops: None
    
    17 Polaris
    Lumina
    Tech: 7
    Corporate
    Agriculture
    Planets: New Ethiopia
    Stations: Polaris Base (F2, P6, M21, A43, T73, I52, M13, C16, G32, C117)
    Asteroids: None
    Shops: None
    
    18 Lepus
    Degani
    Tech: 2
    Democracy
    Agriculture
    Planets: Lepus VI, Lepus VII
    Stations: Lepus Base (F2, P6, M21, A43, T75, I54, M13, C15, G30, C117)
    Asteroids: None
    Shops: None
    
    19 Tucana
    Keck
    Tech: 5
    Dictatorship
    Industrial
    Planets: Tucana V, Tucana VI
    Station: Tucana Station (F5, P11, M29, A54, T53, I76, M10, C21, G39, 
    C116)
    Asteroids: None
    Shops: None
    
    20 Virgo
    Keck
    Tech: 1
    Dictatorship
    Agriculture
    Planets: Virgo V
    Station: Virgo Port (F2, P6, M21, A43, T76, I54, M15, C13, G27, C105)
    Asteroids: None
    Shops: None
    
    21 Sirius
    Pirates
    Tech: 5
    Anarchic
    Military
    Planets: Sirius VIII
    Station: Sirius Base (F5, P9, M15, A49, T100, I79, M15, C13, G26, C101)
    Asteroids: AD758C (Alloys x 20, Cont x 16, Med x 6)
    Shops: Sirius Engines (Cobalt Sensor 1050, Temporal Drive 2930, Mine 
    Array 3120, Linear Thruster 3500, Seeker Torpedoes 5460, Shield 
    Multiplexor 6000, Cobalt Beam 15090, MRI Blade 20000, Standard Shuttle 
    25000, Standard Transport 30000, Cytech Botship 50000, Pirate Warship 
    60000, Lumina Warship 70000, Elysian Ferry 90000, Keck Tradeship 95000, 
    MRI Psionic Array 1000000, Cytech Needle 125000, Trident Warship 
    150000, Degani Marketship 200000, Cytech Missile Array 210000, Lumina 
    Cruiser 225000, Vortraag Cruiser 250000, Standard Hauler 350000, Pirate 
    Battlecruiser 450000, Quesadan Lightship 475000, Trident Gunship 
    500000, MRI Mindship 600000, Vortraag Destroyer 700000, Trident 
    Battleship 1000000)
    
    22 Atlia
    MRI
    Tech: 7
    Corporate
    Industrial
    Planets: Atlia II, Atlia V, Atlia X, Atlia Sigma
    Station: Atlia Station (F5, P11, M29, A55, T54, I77, M9, C26, G47, C131)
    Asteroids: AS975H (Poly x 40, Gold x 27, Alloys x 13), JR881W (Poly x 
    25, Min x 18, Alloys x 6)
    Shops: None
    
    23 Alpha Centauri
    Lumina
    Tech: 7
    Corporate
    Industrial
    Planets: Centauri V, New Antarctika
    Station: Centauri Tradeport (F5, P11, M29, A54, T53, I75, M9, C25, G47, 
    C129)
    Asteroids: None
    Shops: Centauri Shipyard (Mining Scoop 600, Shield Wave 1650, Synaptic 
    Assimilator 3150, Fireball Thruster 5210, Power Disruptor 8390, Nova 
    Drive 13450, Standard Shuttle 25000, Standard Transport 30000, Lumina 
    Warship 70000, Lumina Cruiser 225000)
    
    24 Keck
    Keck
    Tech: 6
    Dictatorship
    Administrative
    Planets: Keck Prime, Keck Sigma
    Station: Keck Station (F6, P11, M11, A27, T85, I114, M10, C27, G58, 
    C137)
    Asteroids: None
    Shops: Emporium of Keck (Mine Sweeper 350, Gravflux Array 590, Anti-
    Grav Array 700, Disruption Field 1000, Orbital Array 1000, Weapon Probe 
    1020, Data Synapse 1100, Laser Generator 1130, Shielded Minelayer 5690, 
    Adrenal Implant 5750, Targeting Jack 7500, MRI Blade 20000, Standard 
    Shuttle 25000, Standard Transport 30000, Cytech Botship 50000, Pirate 
    Warship 60000, Lumina Warship 70000, Elysian Ferry 90000, Keck 
    Tradeship 95000, MRI Psionic Array 100000, Cytech Needle 125000, 
    Trident Warship 150000, Degani Marketship 200000, Cytech Missile Array 
    210000, Lumina Cruiser 225000, Vortraag Cruiser 250000, Standard Hauler 
    350000, Pirate Battlecruiser 450000, Quesadan Lightship 475000, Trident 
    Gunship 500000, MRI Mindship 600000, Vortraag Destroyer 700000, Trident 
    Battleship 1000000)
    
    25 Corvus
    Jahrwoxi
    Tech: 4
    Feudal
    Agriculture
    Planets: Corvus Iv, Corvus Vii, Corvus Lambda
    Station: Corvus Port (F2, P7, M23, A47, T89, I53, M16, C13, G27, C94)
    Asteroids: RJ569M (Min x 35, Alloys x 35, Poly x 35)
    Shops: None
    
    26 Pleione
    Jahrwoxi
    Tech: 2
    Feudal
    Agriculture
    Planets: Pleione III, Pleione VI, Pleione Rho
    Station: Pleione Base (F2, P7, M23, A47, T90, I54, M16, C13, G27, C94)
    Asteroids: None
    Shops: None
    
    27 Circinus
    Vortraag
    Tech: 2
    Feudal
    Mining
    Planets: Circinus II, Circinus Pi
    Station: Circinus Port (F8, P14, M10, A25, T97, I54, M12, C13, G27, 
    C112)
    Asteroids: NB328Q (Poly x 35, Min x 22, Alloys x 11), AS683B (Alloys x 
    40, Min x 27, Iso x 13), PN983Z (Min x 20, Alloys x 16, Iso x 6)
    Shops: None
    
    28 Beta Centauri
    Lumina
    Tech: 7
    Corporate
    Mining
    Planets: New Australis
    Station: None
    Asteroids: PN383X (Min x 48, Tech x 48, Iso x 48), DT868H (Min x 48, 
    Poly x 48, Tech x 48), BS736Q (Min x 48, Gold x 48, Contra x 48), 
    MD255Q (Min x 48, Poly x 48, Alloys x 48), BK211B (Min x 48, Food x 48, 
    Crys x 48), RM371Q (Min x 48, Iso x 48, Crys x 48)
    Shops: None
    
    29 Terra
    Lumina
    Tech: 10
    Corporate
    Administrative
    Planets: Earth, Mars
    Station: None
    Asteroids: None
    Shops: None
    
    30 Ramses
    Lumina
    Tech: 8
    Corporate
    Administrative
    Planets: Ramses III, New Aztekia
    Station: Ramses Station (F6, P11, M11, A27, T84, I112, M9, C32, G70, 
    C152)
    Asteroids: DL361X (Min x 40, Food x 27, Crys x 13)
    Shops: None
    
    31 Cygnus
    Jahrwoxi
    Tech: 3
    Feudal
    Mining
    Planets: Cygnus II
    Station: Cygnus Port (F8, P14, M10, A25, T97, I54, M12, C13, G27, C112)
    Asteroids: PS735C (Contra x 50, Alloys x 32, Min x 15)
    Shops: None
    
    32 Jahrwox
    Jahrwoxi
    Tech: 5
    Feudal
    Administrative
    Planets: Jahrwox Prime
    Station: Jahrwox Station (F7, P12, M12, A30, T103, I114, M11, C27, G58, 
    C122)
    Asteroids: None
    Shops: The Scrapyards (Shock Wave 650, Military Laser 5000, Multiphase 
    Thruster 5600, Modified Capacitor 5750, Basic Disruptor 5780, Shield 
    Capacitor 11200, MRI Blade 20000, Standard Shuttle 25000, Standard 
    Transport 30000, Cytech Botship 50000, Pirate Warship 60000, Lumina 
    Warship 70000, Elysian Ferry 90000, MRI Psionic Array 100000, Cytech 
    Needle 125000, Trident Warship 150000, Degani Marketship 200000, Cytech 
    Missile Array 210000, Lumina Cruiser 225000, Vortraag Cruiser 250000, 
    Standard Hauler 350000, Jahrwoxi Homeship 400000, Pirate Battlecruiser 
    450000, Quesadan Lightship 475000, Trident Gunship 500000, MRI Mindship 
    600000, Vortraag Destroyer 700000, Trident Battleship 1000000)
    
    33 Theseus
    Quesadans
    Tech: 3
    Democracy
    Mining
    Planets: Theseus IV, Cradle of Quesada
    Station: Theseus Base (F7, P12, M9, A23, T81, I54, M10, C15, G30, C141)
    Asteroids: BK926F (Crys x 50, Food x 32, Min x 15), BS256D (Min x 40, 
    Crys x 27, Gold x 13)
    Shops: None
    
    34 Orion
    Lumina
    Tech: 7
    Corporate
    Industrial
    Planets: Orion VIII, New Europa
    Station: Orion Port (F5, P11, M29, A54, T53, I75, M9, C25, G47, C129)
    Asteroids: AD508Z (Poly x 18, Min x 12, Alloys x 4)
    Shops: None
    
    35 Quesada
    Quesadans
    Tech: 9
    Democracy
    Administrative
    Planets: Quesada Prime, Quesada Tau
    Station: Quesada Base (F6, P11, M11, A27, T84, I112, M9, C30, G64, C152)
    Asteroids: None
    Shops: None
    
    36 Cepheus
    Quesadans
    Tech: 6
    Democracy
    Agriculture
    Planets: Cepheus III, Cepheus IX
    Station: Cepheus Station (F2, P6, M21, A43, T74, I53, M13, C15, G30, 
    C117)
    Asteroids: None
    Shops: Fruits of Cepheus (EM Beam 640, Multiphasic Beam 3450, Platinum 
    Transformer 3500, Laser Blaster 4050, Siphon Field 4520, Regulon Field 
    5000, Threat Analyzer 13600, Standard Shuttle 25000, Standard Transport 
    30000, Quesadan Lightship 475000)
    
    37 Lyra
    Quesadans
    Tech: 6
    Democracy
    Administrative
    Planets: Lyra VII, Lyra Epsilon
    Station: Lyra Port (F6, P11, M11, A27, T85, I114, M9, C30, G64, C152)
    Asteroids: None
    Shops: None
    
    38 Regulus
    Quesadans
    Tech: 4
    Democracy
    Industrial
    Planets: Regulus VII
    Station: Regulus Port (F5, P11, M29, A54, T54, I76, M9, C23, G43, C129)
    Asteroids: DH778D (Poly x 10, Min x 6, Alloys x 1)
    Shops: None
    
    39 Castor
    Cytech
    Tech: 9
    Corporate
    Industrial
    Planets: Castor V, Castor IX
    Station: Castor Port (F5, P11, M29, A54, T52, I74, M9, C25, G47, C129)
    Asteroids: BS584C (Alloys x 35, Poly x 22, Tech x 11)
    Shops: None
    
    40 Fornax
    Cytech
    Tech: 10
    Corporate
    Administrative
    Planets: Fornax Prime, Fornax Epsilon
    Station: Fornax Port (F6, P11, M11, A27, T83, I111, M9, C32, G70, C152)
    Asteroids: None
    Shop: Cytech Systems (Nebula Array 1450, Needle Missiles 2500, A.I. 
    Transformer 3200, Helm Implant 3500, Targeting Implant 6200, Supanova 
    Module 11570, Spectral Analyzer 12000, Standard Shuttle 25000, Standard 
    Transport 30000, Cytech Botship 50000, Cytech Needle 125000, Cytech 
    Missile Array 210000)
    
    41 Perseus
    Cytech
    Tech: 9
    Corporate
    Industrial
    Planets: Perseus II, Purseus Sigma
    Station: Perseus Station (F5, P11, M29, A54, T52, I74, M9, C25, G47, 
    C129)
    Asteroids: None
    Shops: Perseus Engines (Defense Probe 1510, Space Bomb 2450, Photonic 
    Transformer 2990, EM Net 3500, Multi-Thrusters 8500, EM Bomb 12000, EM 
    Disruptor 17500, Standard Shuttle 25000, Standard Transport 30000, 
    Cytech Botship 50000, Cytech Needle, 125000, Cytech Missile Array 
    210000)
    
    42 Auriga
    Cytech
    Tech: 8
    Corporate
    Mining
    Planets: Auriga X
    Station: Auriga Base (F7, P12, M9, A23, T79, I52, M10, C16, G32, C141)
    Asteroids: JF174M (Tech x 50, Alloys x 32, Min x 15), SR735B (Alloys x 
    20, Tech x 16, Gold x 6), PS645M (Tech x 25, Alloys x 20, Min x 8)
    Shops: None
    
    43 Indus
    Trident
    Tech: 8
    Corporate
    Industrial
    Planets: Indus III, Indus Delta
    Station: Indus Station (F5, P11, M29, A54, T53, I75, M9, C25, G47, C129)
    Asteroids: None
    Shops: None
    
    44 Taurus
    Trident
    Tech: 8
    Corporate
    Military
    Planets: Taurus I, Taurus IX
    Station: Taurus Base (F4, P7, M13, A43, T73, I67, M11, C16, G32, C176)
    Asteroids: None
    Shop: None
    
    45 Lupus
    Lumina
    Tech: 7
    Corporate
    Agriculture
    Planets: Lupus V, Lupus VII, New Asia
    Station: Lupus Base (F2, P6, M21, A43, T75, I54, M13, C16, G33, C119)
    Asteroids: None
    Shops: None
    
    46 Leo
    Trident
    Tech: 9
    Corporate
    Military
    Planets: Leo VI, Leo Delta, Leo Epsilon, Leo Omicron
    Station: Leo Base (F4, P7, M13, A43, T73, I67, M11, C16, G32, C176)
    Asteroids: None
    Shops: None
    
    47 Aquila
    Lumina
    Tech: 7
    Corporate
    Military
    Planets: New Amerika
    Station: Aquila Port (F4, P7, M13, A43, T73, I68, M11, C16, G32, C176)
    Asteroids: SR845M (Alloys x 20, Tech x 16, Iso x 6)
    Shops: None
    
    48 Aries
    Trident
    Tech: 10
    Corporate
    Administrative
    Planets: Aries Prime, Aries Sigma
    Station: Aries Station (F6, P11, M11, A27, T83, I111, M9, C32, G70, 
    C152)
    Asteroids: None
    Shops: Aries Shipyard (Threat Scanner 450, Spectral Minelayer 950, 
    Reflect Armor 1800, Psi Amplifier 2000, Duplex Capacitor 3120, 
    Conductive Plating 5670, Trident Missiles 6500, Temporal Field 10000, 
    Trident Laser 10000, Standard Shuttle 25000, Standard Transport 30000, 
    Trident Warship 150000, Trident Battleship 1000000)
    
    49 Plasmia
    Plasmids
    Tech: 8
    Dictatorship
    Administrative
    Planets: Plasmia Prime, Plasmia Theta
    Stations: Plasmia Port (F6, P11, M11, A27, T84, I112, M10, C27, G58, 
    C137)
    Asteroids: None
    Shops: None
    
    50 Delphinus
    Plasmids
    Tech: 45
    Dictatorship
    Mining
    Planets: Delphinus V, Delphinus VIII
    Station: Delphinus Station (F7, P12, M9, A23, T80, I53, M11, C13, G27, 
    C127)
    Asteroids: BS719F (Poly x 55, Min x 55, Food x 55)
    Shops: None
    
    51 Pegasus
    Plasmids
    Tech: 3
    Dictatorship
    Agriculture
    Planets: Pegasus VI, Pegasus Kappa
    Station: Pegasus Station (F2, P6, M21, A43, T75, I54, M14, C13, G27, 
    C105)
    Asteroids: None
    Shops: None
    
    52 Hydra
    Plasmids
    Tech: 3
    Dictatorship
    Industrial
    Planets: Hydra VI, Hydra VIII
    Station: Hydra Station (F5, P11, M29, A54, T54, I77, M10, C21, G39, 
    C116)
    Asteroids: DT347D (Poly x 35, Min x 22, Alloys x 11)
    Shops: Hydra Systems (Mersenne Array 750, Data Regulator 1150, Damage 
    Assimilator 6870, Interceptor Drone 7500, Temporal Probe 14890, 
    Guardian Drone 15000, Standard Shuttle 25000, Standard Transport 30000)
    
    53 Electra
    Cytech
    Tech: 8
    Corporate
    Military
    Planets: Electra II, Electra Zeta
    Station: Electra Station (F4, P7, M13, A43, T73, I67, M11, C16, G32, 
    C176)
    Asteroids: None
    Shops: None
    
    54 Sagitta
    Vortraag
    Tech: 5
    Dictatorship
    Mining
    Planets: Sagitta X, Sagitta Theta
    Station: Sagitta Base (F7, P12, M9, A23, T80, I53, M11, C13, G27, C127)
    Asteroids: DL576C (Min x 25, Iso x 20, Gold x 8), MP109R (Iso x 50, 
    Alloys x 32, Min x 15), BC462X (Iso x 17, Min x 10, Food x 4)
    Shops: None
    
    55 Vortraag
    Vortraag
    Tech: 7
    Dictatorship
    Administrative
    Planets: Vortraag VIII, Vortraag Prime
    Station: Vortraag Base (F6, P11, M11, A27, T85, I113, M10, C27, G58, 
    C137)
    Asteroids: None
    Shops: Fist of Vortraag (Vortraag Matrix 1000, Narrow-Beam Laser 5000, 
    Adaptive Plating 7600, Vortraag Laser 9400, Cloaking Module 10320, 
    Shock Minelayer 12420, Basilisk Net 13050, Standard Shuttle 25000, 
    Standard Transport 30000, Vortraag Cruiser 250000, Vortraag Destroyer 
    700000)
    
    56 Lacerta
    Vortraag
    Tech: 7
    Dictatorship
    Military
    Planets: Lacerta VI, Lacerta Omega
    Station: Lacerta Base (F4, P7, M13, A43, T73, I68, M12, C13, G27, C158)
    Asteroids: AC196G (Alloys x 20, Min x 16, Iso x 6)
    Shops: None
    
    57 Krystallus
    Krystalli
    Tech: 1
    Feudal
    Administrative
    Planets: Krystallus Prime, Krystallus Delta, Krystallus Iota, 
    Krystallus Kappa, Krystallus Lambda
    Station: Krystallus Station (F7, P12, M12, A30, T105, I117, M11, C27, 
    G58, C122)
    Asteroids: GW656Q (Gold x 50, Min x 32, Alloys x 15)
    Shops: None
    
    58 Libra
    Trident
    Tech: 7
    Corporate
    Mining
    Planets: Libra VII
    Station: Libra Station (F7, P12, M9, A23, T79, I52, M10, C16, G32, C141)
    Asteroids: AD329T (Alloys x 48, Min x 48, Tech x 48), SF973W (Alloys x 
    55, Min x 55, Poly x 55)
    Shops: Robotic Weaponry (Anti-Psi Drone 700, Chronotron Drone 850, 
    Weapons Bot 880, Counter Missiles 1650, Cluster Missiles 4500, Shield 
    Drone 5000, Military Sweeper 5500, Needle Drone 5600, Robotic Minelayer 
    6890, Memory Field 11900, A.I. Missiles 12460, Standard Shuttle 25000, 
    Standard Transport 30000)
    
    59 Scorpio
    Pirates
    Tech: 4
    Anarchic
    Military
    Planets: Scorpio III, Scorpio Theta
    Station: Scorpio Base (F5, P9, M15, A49, T100, I79, M15, C13, G26, C101)
    Asteroids: AD356Z (Minerals x 40, Poly x 27, Alloys x 13)
    Shops: None
    
    60 Carinox
    Pirates
    Tech: 3
    Anarchic
    Mining
    Planets: Carinox VIII, Carinox Gamma
    Station: Carinox Station (F8, P14, M11, A27, T108, I62, M14, C13, G26, 
    C81)
    Asteroids: KG813M (Poly x 20, Min x 16, Iso x 6), BC320V (Min x 25, 
    Crys x 20, Food x 8)
    
    61 Megreb
    Vortraag
    Tech: 5
    Dictatorship
    Military
    Planets: Megreb I, Megreb Theta
    Station: Megreb Base (F4, P7, M13, A43, T74, I68, M12, C13, G27, C158)
    Asteroids: RJ508T (Alloys x 18, Min x 12, Iso x 4)
    Shops: None
    
    62 Eridanus
    Vortraag
    Tech: 5
    Dictatorship
    Military
    Planets: Eridanus II, Eridanus Omicron
    Station: Eridanus Base (F4, P7, M13, A43, T74, I68, M12, C13, G27, C158)
    Asteroids: SC762H (Min x 12, Iso x 7, Alloys x 2)
    Shops: None
    
    63 Gomorrah
    Pirates
    Tech: 7
    Anarchic
    Administrative
    Planets: Gomorrah IV, Gomorrah Phi
    Station: Gomorrah Station (F7, P13, M13, A31, T114, I130, M12, C26, 
    G56, C88)
    Asteroids: None
    Shops: None
    
    64 Musca
    Unknown
    Tech: 7
    Anarchic
    Military
    Planets: Musca X, Musca Epsilon
    Station: None
    Asteroids: MD450Z (Min x 40, Gold x 27, Alloys x 13)
    Shops: Musca Weaponry (Sub-Light Drive 475, Yellowfin Torpedoes 2900, 
    Red-Eye Torpedoes 3000, Network Analyzer 6225, Ultra Minelayer 9000, 
    Molecular Blaster 9050, Mega Minelayer 13500, Cluster Bomb, 18200, 
    Standard Shuttle 25000, Standard Transport 30000)
    
    65 Procyon
    Pirates
    Tech: 1
    Anarchic
    Agriculture
    Planets: Procyon X, Procyon Epsilon
    Station: Procyon Port (F2, P7, M24, A49, T102, I62, M18, C13, G26, C67)
    Asteroids: RM911M (Min x 20, Food x 16, Med x 6)
    Shops: None
    
    66 Nashira
    Pirates
    Tech: 4
    Anarchic
    Military
    Planets: Nashira V, Nashira Lambda
    Station: Nahira Port (F5, P9, M15, A49, T100, I79, M15, C13, G27, C101)
    Asteroids: None
    Shops: None
    
    67 Zaurak
    Vortraag
    Tech: 3
    Dictatorship
    Military
    Planets: Zaurak II, Zaurak Omega
    Station: Zaurak Port (F4, P7, M13, A43, T75, I69, M12, C13, G27, C158)
    Asteroids: MD647X (Min x 35, Alloys x 22, Cont x 11), PN554D (Poly x 
    35, Min x 22, Alloys x 11)
    Shops: None
    
    68 Solis
    Pirates
    Tech: 2
    Anarchic
    Mining
    Planets: Solis II, Solis Mine
    Station: Solis Prison (F8, P14, M11, A27, T109, I62, M14, C13, G26, 
    Contr 81)
    Asteroids: MS578F (Iso x 17, Contr x 10, Gold x 4), AC516H (Min x 55, 
    Alloys x 55, Poly x 55)
    Shops: None
    
    69 Medusa
    Unknown
    Tech: 6
    Anarchic
    Military
    Planets: Medusa VI, Medusa Alpha
    Station: None
    Asteroids: IG199D (Alloys x 40, Min x 27, Cont x 13)
    Shops: None
    
    70 Acheron
    Unknown
    Tech: 1
    Anarchic
    None
    Planets: Acheron Prime
    Station: None
    Asteroids: None
    Shops: None
    
    71 Hades
    Unknown
    Tech: 5
    Anarchic
    Mining
    Planets: Hades V
    Asteroids: SR487Z (Min x 20, Iso x 16, Med x 6), KG740W (Food x 17, 
    Crys x 10, Med x 4), BK770B (Alloys x 20, Cont x 16, Med x 6)
    Shops: None
    
    72 Azha
    Pirates
    Tech: 9
    Anarchic
    Military
    Planets: Azha V
    Station: Azha Station (F5, P9, M15, A49, T98, I77, M15, C13, G26, C101)
    Asteroids: DH577R (Min x 20, Alloys x 16, Tech x 6)
    Shops: Fires of Azha (Auxiliary Plating 2500, Mersenne Transformer 
    3490, Mass Drive 6550, Point Disruptor 10780, Mini Cluster Bomb 12800, 
    Giga Minelayer 18000, MRI Blade 20000, Standard Shuttle 25000, Standard 
    Transport 30000, Cytech Botship 50000, Pirate Warship 60000, Lumina 
    Warship 70000, Elysian Ferry 90000, Keck Tradeship 95000, MRI Psionic 
    Array 100000, Cytech Needle 125000, Trident Warship 150000, Degani 
    Marketship 200000, Cytech Missile Array 210000, Lumina Cruiser 225000, 
    Vortraag Cruiser 250000, Standard Hauler 350000, Pirate Battlecruiser 
    450000, Quesadan Lightship 475000, Trident Gunship 500000, MRI Mindship 
    600000, Vortraag Destroyer 700000, Trident Battleship 1000000)
    
    73 Sargon
    Pirates
    Tech: 4
    Anarchic
    Mining
    Planets: Sargon VIII, Sargon Pi
    Station: Sargon Base (F8, P14, M11, A27, T108, I61, M14, C13, G26, C81)
    Asteroids: JR206G (Min x 25, Med x 20, Cont x 8), RM391Z (Med x 50, Min 
    x 32, Alloys x 15)
    Shops: None
    
    74 Vela
    Pirates
    Tech: 3
    Anarchic
    Industrial
    Planets: Vela VI, Vela Epsilon
    Station: Vela Base (F6, P13, M33, A63, T73, I88, M12, C20, G37, C74)
    Asteroids: None
    Shops: Rogue Systems (Ultra Degausser 1600, Sabotage Drone 2200, Shock 
    Net 5500, Doomsday Bomb 13400, Vampyre Drone 16600, Darkmatter Beam 
    18350, Dark Laser 19000, MRI Blade 20000, Standard Shuttle 25000, 
    Standard Transport 30000, Cytech Botship 50000, Pirate Warship 60000, 
    Lumina Warship 70000, Elysian Ferry 90000, Keck Tradeship 95000, MRI 
    Psionic Array 100000, Cytech Needle 125000, Trident Warship 150000, 
    Degani Marketship 200000, Cytech Missile Array 210000, Lumina Cruiser 
    225000, Vortraag Cruiser 250000, Standard Hauler 350000, Pirate 
    Battlecruiser 450000, Quesadan Lightship 475000, Trident Gunship 
    500000, MRI Mindship 600000, Vortraag Destroyer 700000, Trident 
    Battleship 1000000)
    
    75 Nornes
    Pirates
    Tech: 1
    Anarchic
    Agriculture
    Planets: Nornes I, Nornes III, Nornes IV, Nornes VI
    Station: Nornes Station (F2, P7, M24, A49, T102, I62, M18, C13, G26, 
    C67)
    Asteroids: None
    Shops: None
    
    76 Grus
    Unknown
    Tech: 4
    Anarchic
    Military
    Planets: Grus V, Grus IX
    Station: None
    Asteroids: MD775F (Min x 40, Alloys x 27, Poly x 13)
    Shops: None
    
    77 Gorgon
    Unknown
    Tech: 6
    Anarchic
    Mining
    Planets: Gorgon III
    Station: None
    Asteroids: PB849B (Min x 40, Alloys x 27, Contr x 13), BK371F (Min x 
    30, Contr x 20, Gold x 8)
    Shops: None
    
    78 Typhon
    Unknown
    Tech: 9
    Anarchic
    Military
    Planets: Typhon X, Typhon Delta, Typhon Rho
    Station: None
    Asteroids: MP937B (Min x 25, Tech x 20, Iso x 8)
    Shops: None
    
    79 Gehenna
    Unknown
    Tech: 10
    Anarchic
    Military
    Planets: Gehenna III, Gehenna IV, Gehenna Omega
    Station: None
    Asteroids: PN366W (Food x 25, Tech x 20, Gold x 8)
    Shops: None
    
    -----------------
    Section II: Items
    -----------------
    These are the items you can buy at the shops at the beginning of the 
    game (or as early as you can get out of the starting system). I know 
    the enemies can have different items, and I am guessing that you can 
    probably craft those but these are just the ones you can buy. Each item 
    can only be bought at one store, and once you buy the item the store no 
    longer stocks it.
    
    The format is as follows:
    
    Item Name
    Recharge Time
    Types of Energy Required (R = Red, Y = Yellow, G = Green)
    Item Description
    $Cost Shop location
    
    
    
    Adaptive Plating
    Recharge: 3 Turns
    7G
    Gives you the Adaptive Armor effect (20% chance to reduce incoming 
    damage to 1 point) for 4 turns, +1 more for every 5 points of Green 
    Energy you have.
    $7600 Fist of Vortraag, Vortraag
    
    Adrenal Implant
    Recharge: 99 Turns
    6R, 1Y
    Adds +15 to your maximum Red Energy for the remainder of this Battle, 
    +1 more per 4 Red Gems on the board. Does not end your turn.
    $5750 Emporium of Keck, Keck
    
    ADV Laser
    Recharge: 3 Turns
    8R
    Does 6 damage to your opponent, +1 more for every 4 points of Red 
    Energy you have.
    $1050 Degani Trader, Degani
    
    A.I. Missiles
    Recharge: 3 Turns
    2R, 15G
    Does 1 point of damage to your opponent for every 2 points of your 
    Green Energy.
    $12460 Robotic Weaponry, Libra
    
    
    A.I. Transformer
    Recharge: 3 Turns
    10Y, 2G
    Converts all Yellow Gems into Green Gems.
    $3200 Cytech Systems, Fornax
    
    Anti-Grav Array
    Recharge: 7 Turns
    4Y
    Applies Anti-Gravity to the board for 5 turns (causing Gems to fall 
    upwards). Does not end your turn.
    $700 Emporium of Keck, Keck
    
    Anti-Psi Drone
    Recharge: 1 Turns
    4R, 3Y
    Drains 20 Psi points from the opponent.
    $700 Robotic Weaponry, Libra
    
    Auto-Repair Scanner
    Recharge: 5 Turns
    5Y, 10G
    Repairs 8 damage, +1 more for every 4 Green Gems on the board. Drains 
    your Green Energy.
    $1450 Ceti CPUs, Ceti
    
    Auxiliary Plating
    Recharge: 9 Turns
    7Y, 5G
    Gives you the Auxiliary Armor effect (causing each non-damage match to 
    reinforce your Shields but award -1 less of that Gem Type) for 6 turns.
    $2500 Fires of Azha, Azha
    
    Basic Disruptor
    Recharge: 4 Turns
    7R, 1Y
    Adds 4 turns to the Recharge Time of a random opponent Item.
    $5780 The Scrapyards, Jahrwox
    
    Basic Laser
    Recharge: 2 Turns
    5R
    Does 4 damage to your opponent, +1 more for every 5 points of Red 
    Energy you have.
    $350 Erebus Shipyard, Erebus
    
    Basic Thruster
    Recharge: 1 Turns
    3Y, 2G
    Destroys a single gem of your choice on the board. You gain full effect 
    for the Gem destroyed.
    $1000 Erebus Shipyard, Erebus
    
    Basilisk Net
    Recharge: 10 Turns
    5R, 5Y, 5G
    Inflicts your opponent with the Time Warp effect (causing them to miss 
    their turn) for 2 turns, +1 more turns for every 8 points of Red Energy 
    they have.
    $13050 Fist of Vortraag, Vortraag
    
    Booster Drive
    Recharge: 5 Turns
    4Y, 4G
    Gives you the Boost effect (doubles all Yellow Energy) for 6 turns.
    $1000 Degani Trader, Degani
    
    Burst Disruptor
    Recharge: 3 Turns
    6R, 1Y, 3G
    Adds 2 turns to the Recharge Time of a random opponent Item. Does not 
    end your turn.
    $7640 Bazaar of Keck, Altair
    
    Chronotron Drone
    Recharge: 5 Turns
    4Y, 1G
    Activates a Chronotron Drone on your ship for 5 turns (causing any Time 
    Warp effects that make you miss a turn to be deleted automatically).
    $850 Robotic Weaponry, Libra
    
    Cloaking Module
    Recharge: 99 Turns
    4Y, 12G
    Cloaks your ship for 10 turns so you take no damage. The cloak ends if 
    you damage your opponent.
    $10320 Fist of Vortraag, Vortraag
    
    Cluster Bomb
    Recharge: 8 Turns
    20R, 4Y, 4G
    All +10 Mines on the board explode, destroying the surrounding Gems. 
    You gain full effect for every Gem destroyed.
    $18200 Musca Weaponry, Musca
    
    Cluster Missiles
    Recharge: 3 Turns
    5R, 6Y
    Does 4 damage to your opponent and destroys 3 random Gems on the board.
    $4500 Robotic Weaponry, Libra
    
    Cobalt Beam
    Recharge: 3 Turns
    12R, 5Y
    Drains up to 10 Shield Energy from your opponent, adding them to your 
    own Shield Energy.
    $15090 Sirius Engines, Sirius
    
    Cobalt Sensor
    Recharge: 3 Turns
    2Y, 8G
    Adds 8 to Shield Energy, +1 more for every 8 points of Red Energy your 
    opponent has.
    $1050 Sirius Engines, Sirius
    
    Conductive Plating
    Recharge: 6 Turns
    7Y
    Gives you the Conductive Armor effect (+1 to Red, Yellow, and Green 
    Energy when taking damage) for 4 turns, +1 more for every 5 points of 
    Yellow Energy you have.
    $5670 Aries Shipyard, Aries
    
    Control Implant
    Recharge: 99 Turns
    4Y
    Adds +10 to your maximum Yellow Energy for the remainder of this 
    Battle, +1 more per 5 Yellow Energy you have.
    $1600 Ceti CPUs, Ceti
    
    Control Jack
    Recharge: 99 Turns
    10Y, 6G
    Adds 10 to your maximum Yellow and Green Energy for the remainder of 
    this battle, +1 more per 4 Yellow Gems on the board.
    $6500 Bazaar of Keck, Altair
    
    Counter Missiles
    Recharge: 4 Turns
    7R, 7Y
    Does 5 damage to your opponent and turns all Red Gems into Blue Gems.
    $1650 Robotic Weaponry, Libra
    
    Damage Assimilator
    Recharge: 99 Turns
    10R
    Destroys all Mines on the board. For each Mine destroyed, it adds +2 to 
    maximum Red Energy (for the rest of this Battle).
    $6870 Hydra Systems, Hydra
    
    Dark Laser
    Recharge: 6 Turns
    15R, 10G
    Does 20 damage to your opponent, +1 more for every 2 points of Green 
    Energy you have.
    $19000 Rogue Systems, Vela
    
    Darkmatter Beam
    Recharge: 6 Turn
    12R, 8Y, 8G
    All of your opponents Energy is reduced to 0 (Shields included).
    $18350 Rogue Systems, Vela
    
    Data Generator
    Recharge: 3 Turns
    4G
    Destroys all White Gems, giving you 1 point of Green Energy for every 
    Gem destroyed.
    $1250 Bazaar of Keck, Altair
    
    Data Implant
    Recharge: 99 Turns
    12Y
    Increases maximum Shield Energy by +10, +1 more for every 3 Blue Gems 
    on the board. Destroys all Blue Gems in play.
    $7000 Ceti CPUs, Ceti
    
    Data Jack
    Recharge: 99 Turns
    1Y, 6G
    Adds +15 to your maximum Green Energy for the remainder of this battle, 
    +1 more per 4 Green Gems on the board.
    $5750 Degani Trader, Degani
    
    Data Matrix
    Recharge: 2 Turns
    4R, 4Y
    Adds +5 to Green Energy. Does not end your turn.
    $400 Bazaar of Keck, Altair
    
    Data Probe
    Recharge: 5 Turns
    6Y, 2G
    Inflicts the CPU Drain effect on your opponent (causing their Green 
    Energy to lose 2 points each turn) for 5 turns, +1 turn for every 6 
    points of Yellow Energy you have.
    $769 Gemini Engines, Gemini
    
    Data Regulator
    Recharge: 3 Turns
    7G
    Destroys all White Gems on the board. You gain +1 Intel for every 2 
    Gems destroyed.
    $1150 Hydra Systems, Hydra
    
    Data Synapse
    Recharge: 3 Turns
    7G
    Destroys all Purple Gems. Adds +1 to Intel for every 2 Gems destroyed.
    $1100 Emporium of Keck, Keck
    
    Defense Probe
    Recharge: 4 Turns
    9Y, 1G
    Inflicts the Shield Drain effect on your opponent (causing their Shield 
    to lose 3 points each turn) for 4 turns, +1 turn for every 5 points of 
    Yellow Energy you have.
    $1510 Perseus Engines, Perseus
    
    Degausser
    No Recharge Time
    2R, 5Y
    Removes all Status Effects on your ship.
    $700 Erebus Shipyard, Erebus
    
    Destabilization Field
    Recharge: 8 Turns
    8R
    Inflicts the Destabilization effect on your opponent (allowing their 
    Shields to let up to 5 points of damage through) for 6 turns.
    $850 Bazaar of Keck, Altair
    
    Disruption Field
    Recharge: 3 Turns
    3R, 2Y, 1G
    Prevents your opponents Shields from regenerating for 6 turns.
    $1000 Emporium of Keck, Keck
    
    Doomsday Bomb
    Recharge: 6 Turns
    15R, 5Y, 5G
    All Gems on the board are removed and new Gems fall in to replace them.
    $13400 Rogue Systems, Vela
    
    Duplex Capacitor
    Recharge: 3 Turns
    2R, 8Y
    Increases your maximum Yellow Energy by 5, +1 more for every 4 points 
    of Yellow Energy your opponent has.
    $3120 Aries Shipyard, Aries
    
    EM Beam
    Recharge: 3 Turns
    2R, 6G
    Halves the Green Energy of your opponent.
    $640 Fruits of Cephus, Cephus
    
    EM Bomb
    Recharge: 5 Turns
    12R, 9G
    All Green Gems on the board explode, destroying the surrounding Gems. 
    You gain full effect for every Gem destroyed.
    $12000 Perseus Engines, Perseus
    
    EM Disruptor
    Recharge: 5 Turns
    12R, 5Y
    Adds 2 turns to the Recharge Time of all opponent Items, +1 more for 
    every 10 points of Yellow Energy you have.
    $17500 Perseus Engines, Perseus
    
    EM Net
    Recharge: 4 Turns
    4Y, 5G
    Inflicts your opponent with the Time Warp effect (causing them to mis 
    their turn) for 2 turns.
    $3500 Perseus Engines, Perseus
    
    Engine Bot
    Recharge: 1 Turns
    6Y
    Drains all of your Yellow Energy and doubles all of your Green Energy.
    $990 Ceti CPUs, Ceti
    
    Engine Matrix
    Recharge: 2 Turns
    3R, 5G
    Adds +5 to Yellow Energy. Does not end your turn.
    $400 Erebus Shipyard, Erebus
    
    Engine Uplink
    Recharge: 2 Turns
    3Y, 8G
    Converts all Green Gems into Yellow Gems.
    $5100 Gemini Engines, Gemini
    
    Environmental Degausser
    Recharge: 2 Turns
    2R, 6Y
    Removes all Status Effects on the board.
    $750 Bazaar of Keck, Altair
    
    Ferrite Capacitor
    Recharge: 99 Turns
    2R, 6Y, 3G
    Increases your maximum Red Energy and Green Energy by 10, +1 more for 
    each 5 points of Yellow Energy you have.
    $6225 Degani Trader, Degani
    
    Fireball Thruster
    Recharge: 3 Turns
    4R, 8Y
    Destroys a selected Gem plus all of the Gems around it. Full effect is 
    given for every Gem destroyed.
    $5120 Centauri Shipyard, Alpha Centauri
    
    Flightpath Analyzer
    Recharge: 99 Turns
    12Y, 8G
    Increases your maximum Shield Energy by 20 and increases your Shield by 
    10.
    $13200 Degani Trader, Degani
    
    Giga Minelayer
    Recharge: 4 Turns
    5R, 8Y, 16G
    Turns all Mines into +10 Mines.
    $18000 Fires of Azha, Azha
    
    Gravflux Array
    Recharge: 6 Turns
    4Y, 1G
    Reverses Gravity for 6 turns.
    $590 Emporium of Keck, Keck
    
    Guardian Drone
    Recharge: 5 Turns
    14Y, 5G
    Activates a Guardian Drone on your ship for 5 turns (causing all damage 
    to be halved if your Shield Energy is greater than 0).
    $15000 Hydra Systems, Hydra
    
    Helm Implant
    Recharge: 99 Turns
    5G
    Adds +10 to your maximum Shield energy for the remainder of this 
    battle, +1 per 8 levels you have.
    $3500 Cytech Systems, Fornax
    
    Helm Jack
    Recharge: 99 Turns
    4Y, 2G
    Increases maximum Shield Energy by 5, +1 more for every 4 Blue Gems on 
    the board.
    $600 Degani Trader, Degani
    
    Interceptor Drone
    Recharge: 5 Turns
    6R, 6Y, 1G
    Activates an Interceptor Drone on your ship for 5 turns (causing all 
    incoming damage of +3 or greater to be reduced by 5 points).
    $7500 Hydra Systems, Hydra
    
    Landing Rockets
    Recharge: 3 Turns
    5Y
    Randomly adds 4 Yellow Gems to the board, +1 more for every 10 points 
    of Engineering Skill you have (maximum of +10).
    $660 Bazaar of Keck, Altair
    
    Language Assimilator
    Recharge: 3 Turns
    4Y
    Destroys all White Gems on the board. For each Gem destroyed, it adds 1 
    to your Green Energy.
    $2100 Bazaar of Keck, Altair
    
    Laser Blaster
    Recharge: 6 Turns
    9R
    Does 5 points of damage to your opponent, ignoring Shields, +1 more for 
    every 5 Red Energy you have.
    $4050 Fruits of Cephus, Cephus
    
    Laser Generator
    Recharge: 1 Turns
    5Y
    Destroys all Mines on the board, giving you 1 point of Red Energy for 
    every Mine destroyed.
    $1130 Emporium of Keck, Keck
    
    Linear Thruster
    Recharge: 4 Turns
    4R, 10Y
    Destroys the selected column of Gems. You gain full effect for every 
    Gem destroyed.
    $3500 Sirius Engines, Sirius
    
    Mass Drive
    Recharge: 6 Turns
    3R, 8Y
    Gives you the Mass Driver effect (adds +1 damage for every 2 Yellow 
    Gems in play) for 6 turns.
    $6550 Fires of Azha, Azha
    
    Mega Minelayer
    Recharge: 4 Turns
    12Y, 6G
    Turns all lesser mines into +5 Mines.
    $13500 Musca Weaponry, Musca
    
    Memory Field
    Recharge: 4 Turns
    9Y, 6G
    Inflicts the Confusion effect on the opponent (halving their Skills) 
    for 5 turns, +1 turn for every 3 Blue Gems in play.
    $11900 Robotic Weaponry, Libra
    
    Mersenne Array
    No Recharge Time
    4Y
    Applies the Grav-Flux effect to the board for 5 turns (causing Gems to 
    fall from random directions). Does not end your turn.
    $750 Hydra Systems, Hydra
    
    Mersenne Transformer
    Recharge: 3 Turns
    7Y
    Changes all Gems of a random color into Purple Gems.
    $3490 Fires of Azha, Azha
    
    Military Laser
    Recharge: 4 Turns
    12R
    Does 8 damage to your opponent, +1 more for every 3 points of Red 
    Energy you have.
    $5000 The Scrapyards, Jahrwox
    
    Military Sweeper
    Recharge: 5 Turns
    3R, 10Y, 3G
    Removes all Mines on the board. Adds +1 Red Energy for each Mine 
    removed and drains that amount from your opponent.
    $5500 Robotic Weaponry, Libra
    
    Mine Array
    Recharge: 5 Turns
    15R, 8Y, 3G
    Applies the Minefield effect to the board for 8 turns (causing all 
    damage Gems to double in effect). Does not end your turn.
    $3120 Sirius Engines, Sirius
    
    Mine Sweeper
    Recharge: 3 Turns
    3R, 4Y
    Removes every Mine on the board. You gain no effect for Gems destroyed.
    $350 Emporium of Keck, Keck
    
    Mini Cluster Bomb
    Recharge: 5 Turns
    12R, 2Y, 2G
    All +1 Mines on the board explode destroying the surrounding Gems. You 
    gain full effect for every Gem destroyed.
    $12800 Fires of Azha, Azha
    
    Mining Laser
    Recharge: 3 Turns
    4R
    Does 3 damage to your opponent, +1 more for every 6 points of Yellow 
    Energy you have.
    $250 Gemini Engines, Gemini
    
    Mining Scoop
    Recharge: 4 Turns
    6Y
    Destroys 6 random Gems.
    $600 Centauri Shipyard, Alpha Centauri
    
    Modified Capacitor
    Recharge: 99 Turns
    6Y, 1G
    Adds +15 to your maximum Yellow Energy for the remainder of this 
    Battle, +1 more per 4 Yellow Gems on the board.
    $5750 The Scrapyards, Jahrwox
    
    Molecular Blaster
    Recharge: 5 Turns
    14R
    Does 8 points of damage to your opponent, ignoring Shields, +1 more for 
    every 4 points of Red Energy you have.
    $9050 Musca Weaponry, Musca
    
    Multiphase Capacitor
    Recharge: 6 Turns
    8R, 8Y, 8G
    Increases all maximum Energy (except Shield Energy) by +3. Does not end 
    your turn.
    $8250 Degani Trader, Degani
    
    Multiphase Thruster
    Recharge: 5 Turns
    3R, 5Y, 2G
    Destroys all Gems of matching color to the one chosen. You gain full 
    effect for all Gems destroyed.
    $5600 The Scrapyards, Jahrwox
    
    Multiphasic Beam
    Recharge: 3 Turns
    6R, 6Y, 6G
    Halves all of your opponents Energy (Excluding Shields).
    $3450 Fruits of Cephus, Cephus
    
    Multi-Thrusters
    Recharge: 4 Turns
    2R, 15Y
    Destroys the selected column of Gems and one column on either side. You 
    gain full effect for every Gem destroyed.
    $8500 Perseus Engines, Perseus
    
    Narrow-Beam Laser
    Recharge: 4 Turns
    14R
    Does 5 points of damage to your opponent, +3 for every 10 points in 
    your Gunnery Skill.
    $5000 Fist of Vortraag, Vortraag
    
    Nebula Array
    Recharge: 3 Turns
    3R, 6Y
    Applies the Gas Nebula effect to the board for 8 turns (causing all 
    Energy matches to double in effect). Does not end your turn.
    $1450 Cytech Systems, Fornax
    
    Needle Drone
    No Recharge Time
    9R, 4Y
    Reduces the opponents Shield by 1 point for every 2 points of Red 
    Energy they have.
    $5600 Robotic Weaponry, Libra
    
    Needle Missiles
    Recharge: 2 Turns
    4R, 5G
    Does 3 damage to your opponent, +1 damage for every 2 Green Gems on the 
    board.
    $2500 Cytech Systems, Fornax
    
    Network Analyzer
    Recharge: 99 Turns
    3R, 2Y, 6G
    Increases your maximum Red Energy and Yellow Energy by 10, +1 more for 
    each 5 points of Green Energy you have.
    $6225 Musca Weaponry, Musca
    
    Newtonian Array
    Recharge: 6 Turns
    4Y
    Applies Gravity to the board for 8 turns (causing Gems to fall 
    downwards). Does not end your turn.
    $700 Erebus Shipyard, Erebus
    
    Nova Drive
    Recharge: 6 Turns
    2R, 9Y, 2G
    Gives you the Nova effect (any Nova fills up your Energy bars) for 5 
    turns, +1 more turn for every 4 points of Yellow Energy you have.
    $13450 Centauri Shipyard, Alpha Centauri
    
    Null Wave
    Recharge: 3 Turns
    4Y, 5G
    Destroys all Blue Gems in play. You gain no effect from the Gems. Does 
    not end your turn.
    $1200 Erebus Shipyard, Erebus
    
    Orbital Array
    Recharge: 8 Turns
    4R, 3Y
    Opponents Gravity rotates constantly for 6 turns.
    $1000 Emporium of Keck, Keck
    
    Photonic Transformer
    Recharge: 3 Turns
    7Y
    Select a Gem. Changes all Gems of matching color into White Gems.
    $2990 Perseus Engines, Perseus
    
    Platinum Transformer
    Recharge: 1 Turns
    1R, 10Y
    Converts all Yellow Gems into Red Gems.
    $3500 Fruits of Cephus, Cephus
    
    Point Disruptor
    Recharge: 4 Turns
    6R, 3Y
    Adds 4 turns to the Recharge Time of a random opponent Item. Adds 1 
    more Item for every 50 points in your Gunnery Skill.
    $10780 Fires of Azha, Azha
    
    Power Disruptor
    Recharge: 4 Turns
    9R, 4G
    Adds 3 turns to the Recharge Time of the most powerful Item on the 
    opponents ship (Item with the highest Energy cost).
    $8390 Centauri Shipyard, Alpha Centauri
    
    Power Laser
    No Recharge Time
    6R
    Does 5 points of damage to your opponent.
    $400 Ceti CPUs, Ceti
    
    Psi Amplifier
    Recharge: 3 Turns
    6G
    Drains 1-10 Psi points randomly from your Psi total, doing 1 point of 
    damage to the opponent for every point drained.
    $2000 Aries Shipyard, Aries
    
    Psi Transformer
    Recharge: 3 Turns
    1R, 8G
    Select a Gem. Changes all Gems of matching color into Purple Gems.
    $1960 Gemini Engines, Gemini
    
    Psi-Shield Generator
    Recharge: 3 Turns
    5Y, 5G
    Destroys all Purple Gems, adding 1 point to your Shields for every Gem 
    destroyed.
    $3750 Gemini Engines, Gemini
    
    Red-Eye Torpedoes
    Recharge: 3 Turns
    9R, 1Y
    Does 1 point of damage to your opponent for every 2 points of Red 
    Energy they have.
    $3000 Musca Weaponry, Musca
    
    Reflect Armor
    Recharge: 5 Turns
    8R, 7Y, 7G
    Does 1 point of damage to your opponent for every 2 points in your 
    Shield. Drains your Shield to half.
    $1800 Aries Shipyard, Aries
    
    Regulon Field
    Recharge: 5 Turns
    5R, 5Y
    Halves the opponents Shield.
    $5000 Fruits of Cephus, Cephus
    
    Repair Bot
    Recharge: 3 Turns
    1Y, 7G
    Repairs +5 damage, +1 more for every 8 points of Green Energy you have.
    $550 Gemini Engines, Gemini
    
    Robotic Minelayer
    Recharge: 3 Turns
    8Y, 2G
    Turns all Yellow Gems into +1 Mines.
    $6890 Robotic Weaponry, Libra
    
    Sabotage Drone
    Recharge: 3 Turns
    5R, 2Y, 2G
    Randomly switches your opponents Energy totals. Does not end your turn.
    $2200 Rogue Systems, Vela
    
    Seeker Torpedoes
    Recharge: 2 Turns
    5R, 8Y
    Does 6 damage to your opponent, +1 more for every 8 points of Yellow 
    Energy they have.
    $5460 Sirius Engines, Sirius
    
    Shield Capacitor
    Recharge: 99 Turns
    12Y, 8G
    Increases your maximum Shield Energy by 20, +1 more for every 3 Blue 
    Gems on the board. Destroys all Blue Gems in play.
    $11200 The Scrapyards, Jahrwox
    
    Shield Drone
    Recharge: 5 Turns
    4Y, 10G
    Activates a Shield Drone on your ship for 5 turns (causing your Shield 
    to regenerate 4 points at the start of each turn).
    $5000 Robotic Weaponry, Libra
    
    Shield Matrix
    Recharge: 2 Turns
    6Y, 1G
    Adds +5 to your Shield Energy. Does not end your turn.
    $400 Bazaar of Keck, Altair
    
    Shield Multiplexor
    Recharge: 8 Turns
    10Y, 6G
    Drains your Shield but fills your Red Energy. Does not end your turn.
    $6000 Sirius Engines, Sirius
    
    Shield Synapse
    Recharge: 3 Turns
    6Y, 3G
    Destroys all Purple Gems on the board and adds +1 to your Shield for 
    every 2 Gems destroyed.
    $2010 Erebus Shipyard, Erebus
    
    Shield Virus
    Recharge: 3 Turns
    8R, 13G
    Reduces the opponents Shield to 0.
    $4000 Degani Trader, Degani
    
    Shield Wave
    Recharge: 4 Turns
    10Y, 2G
    Removes all Blue Gems on the board. Adds +1 to your Shield for every 2 
    Gems removed.
    $1650 Centauri Shipyard, Alpha Centauri
    
    Shielded Minelayer
    Recharge: 3 Turns
    5R, 10Y
    Turns all Blue Gems into +1 Mines.
    $5690 Emporium of Keck, Keck
    
    Shock Minelayer
    Recharge: 2 Turns
    2Y, 6G
    Randomly places a single +10 Mine on the board. Does not end your turn.
    $12420 Fist of Vortraag, Vortraag
    
    Shock Net
    Recharge: 5 Turns
    6R, 6Y
    Inflicts your opponent with the Time Warp effect (causing them to miss 
    their turn) for 2 turns, +1 more for every 10 points of Red Energy you 
    have.
    $5500 Rogue Systems, Vela
    
    Shock Wave
    Recharge: 3 Turns
    8Y, 1G
    Destroys all Blue Gems in play. Adds +1 to your Red Energy for every 2 
    Gems destroyed.
    $650 The Scrapyards, Jahrwox
    
    Siphon Field
    Recharge: 3 Turns
    3R, 8Y, 2G
    Destroys all Blue Gems in play. Drains 2 points from the opponents 
    Shields for every Gem destroyed.
    $4520 Fruits of Cephus, Cephus
    
    Smart Bomb
    Recharge: 3 Turns
    12R, 4G
    Select a Gem. The chosen Gem and all Gems surrounding it are destroyed. 
    You gain full effect for every Gem destroyed.
    $8200 Gemini Engines, Gemini
    
    Solar Drive
    Recharge: 5 Turns
    8Y
    Gives you the Solar Flare effect (matching Red, Green or Blue Gems 
    gives you +2 Yellow Energy) for 5 turns.
    $970 Erebus Shipyard, Erebus
    
    Space Bomb
    No Recharge Time
    9R
    Explodes a random Gem. All Gems surrounding it are destroyed. You gain 
    full effect for every Gem destroyed.
    $2450 Perseus Engines, Perseus
    
    Spectral Analyzer
    Recharge: 99 Turns
    8R, 8Y, 8G
    Adds 15 to the maximum of your Red, Green and Yellow Energies for this 
    Battle, +1 more for every 5 points of your opponents highest Energy 
    amount.
    $12000 Cytech Systems, Fornax
    
    Spectral Minelayer
    Recharge: 2 Turns
    3R, 3Y, 3G
    Creates 4 random +1 Mines on the board.
    $950 Aries Shipyard, Aries
    
    Sub-Light Drive
    Recharge: 3 Turns
    4Y
    Gives you the Sub-Light effect (adds +2 to all generated Energy) for 5 
    turns, +1 more turn for every 5 points of Yellow Energy you have.
    $475 Musca Weaponry, Musca
    
    Supanova Module
    Recharge: 5 Turns
    2Y, 6G
    Gives you the Nova effect (any Nova fills up your Energy bars) for 5 
    turns, +1 more for every 3 Green Gems in play.
    $11750 Cytech Systems, Fornax
    
    Synaptic Assimilator
    Recharge: 3 Turns
    3R, 3Y, 11G
    Destroys all Purple Gems on the board. For every Gem destroyed, it adds 
    +1 to your Psi points.
    $3150 Centauri Shipyard, Alpha Centauri
    
    Targeting HUD
    Recharge: 4 Turns
    4R, 6G
    Gives you the Targeting effect (+3 to all Damage done) for 5 turns, +1 
    turn for every 5 points of Red Energy you have.
    $1200 Erebus Shipyard, Erebus
    
    Targeting Implant
    Recharge: 99 Turns
    9R
    Adds +10 to your maximum Red Energy for the remainder of this Battle 
    and reduces the Red Energy of your opponent to 0.
    $6200 Cytech Systems, Fornax
    
    Targeting Jack
    Recharge: 99 Turns
    13R, 3Y
    Adds +25 to your maximum Red Energy for the remainder of the Battle, +1 
    more for every 4 Red Gems on the board.
    $7500 Emporium of Keck, Keck
    
    Telekinetic Generator
    Recharge: 1 Turns
    5R
    Destroys all Purple Gems, giving you 1 point of Yellow Energy for every 
    Gem destroyed.
    $1200 Degani Trader, Degani
    
    Temporal Drive
    Recharge: 9 Turns
    8Y
    Gives you the Time Loop effect (25% chance of an extra turn) for 5 
    turns, +1 more turn for every 8 points of Yellow Energy you have.
    $2930 Sirius Engines, Sirius
    
    Temporal Field
    Recharge: 5 Turns
    7Y, 6G
    Inflicts the Time Warp effect on the opponent (causing them to miss 
    turns) for 2 turns, +1 turn for every 20 points of Shield Energy you 
    have.
    $10000 Aries Shipyard, Aries
    
    Temporal Probe
    Recharge: 5 Turns
    12Y, 1G
    Inflicts the Time Warp effect on the opponent (causing them to miss 
    turns) for 2 turns, +1 turn for every 10 Yellow Energy you have.
    $14890 Hydra Systems, Hydra
    
    Threat Analyzer
    Recharge: 99 Turns
    12R, 10G
    Increases your maximum Red Energy and Green Energy by 20 for this 
    Battle, +1 more for each 5 points of your enemys Red Energy.
    $13600 Fruits of Cephus, Cephus
    
    Threat Scanner
    Recharge: 1 Turns
    2Y, 2G
    Adds +1 point of Red Energy for every Mine on the board.
    $450 Aries Shipyard, Aries
    
    Tractor Beam
    Recharge: 1 Turns
    8R, 4G
    Drains up to 8 points of Yellow Energy from your opponent, adding them 
    to your own.
    $890 Ceti CPUs, Ceti
    
    Trident Laser
    Recharge: 5 Turns
    15R
    Does 9 points of damage to your opponent, +1 more for every 4 points of 
    Red Energy you have. Your turn does not end.
    $10000 Aries Shipyard, Aries
    
    Trident Missiles
    Recharge: 2 Turns
    7R, 3G
    Does 3 damage to your opponent, +1 damage for every Red Gem on the 
    board.
    $6500 Aries Shipyard, Aries
    
    Ultra Degausser
    Recharge: 3 Turns
    3R, 11Y, 3G
    Removes all Status Effects in play.
    $1600 Rogue Systems, Vela
    
    Ultra Minelayer
    Recharge: 3 Turns
    1Y, 8G
    Turns all lesser Mines into +3 Mines.
    $9000 Musca Weaponry, Musca
    
    Vampyre Drone
    Recharge: 5 Turns
    14R, 8Y, 5G
    Reduces opponent Shield by 10, +1 point for each 5 levels the opponent 
    has. Adds those points to your own Shield.
    $16600 Rogue Systems, Vela
    
    Vortraag Laser
    Recharge: 3 Turns
    16R
    Does 10 damage to your opponent, +1 more for every 5 levels you have.
    $9400 Fist of Vortraag, Vortraag
    
    Vortraag Matrix
    Recharge: 2 Turns
    5Y, 4G
    Adds +8 to your Red Energy.
    $1000 Fist of Vortraag, Vortraag
    
    Wasp Missiles
    Recharge: 3 Turns
    8R, 2Y, 2G
    Does 2 damage to your opponent, +1 more for every Yellow Gem on the 
    board.
    $2200 Bazaar of Keck, Altair
    
    Weapon Probe
    Recharge: 5 Turns
    7Y, 1G
    Inflicts the Weapon Drain effect on the opponent (causing their Red 
    Energy to lose 2 points each turn) for 5 turns, +1 turn for every 6 
    points of Yellow Energy you have.
    $1020 Emporium of Keck, Keck
    
    Weapons Bot
    Recharge: 1 Turns
    6Y
    Drains all of your Red Energy and doubles all of your Green Energy.
    $880 Robotic Weaponry, Libra
    
    Weapons Matrix
    No Recharge Time
    8Y, 5G
    Adds +5 to your Red Energy. Does not end your turn.
    $400 Ceti CPUs, Ceti
    
    Weapons Uplink
    Recharge: 2 Turns
    3R, 8G
    Converts all Green Gems into Red Gems.
    $5500 Degani Trader, Degani
    
    Yellowfin Torpedoes
    Recharge: 3 Turns
    9R, 1Y
    Does 1 point of damage to your opponent for every 2 points of Yellow 
    Energy they have.
    $2900 Musca Weaponry, Musca
    
    ------------------
    Section III: Ships
    ------------------
    I didn't bother to go through and write where to buy each ship, but you 
    can find in Section I what each shop stocks so if you're looking for a 
    ship you can check there. Also, the Bazaar of Keck in the Keck system 
    (and several other shops) stocks every kind of ship except for the 
    Jahrwoxi Home Ship, which can only be bought in The Scrapyards in the 
    Jahrwox system. The Scrapyards sells every kind of ship except for the 
    Keck Trader. The format is as follows:
    
    Ship Name
    Speed
    Slots (for items)
    Weapons limit
    Computer limit
    Engine limit
    Capacity (for cargo)
    Hull (or hit points)
    Shields
    
    
    
    Cytech Botship
    Speed: 8/10
    Slots: 3
    Weapons: 15
    Computer: 16
    Engine: 19
    Capacity: 75
    Hull: 55
    Shields: 20
    
    Cytech Missile Array
    Speed: 6/10
    Slots: 5
    Weapons: 21
    Computer: 24
    Engine: 25
    Capacity: 600
    Hull: 100
    Shields: 30
    
    Cytech Needle
    Speed: 8/10
    Slots: 4
    Weapons: 19
    Computer: 232
    Engine: 24
    Capacity: 150
    Hull: 80
    Shields: 20
    
    Degani Marketship
    Speed: 6/10
    Slots: 5
    Weapons: 35
    Computer: 25
    Engine: 32
    Capacity: 1500
    Hull: 90
    Shields: 35
    
    Elysian Ferry
    Speed: 6/10
    Slots: 4
    Weapons: 17
    Computer: 17
    Engines: 26
    Capacity: 1875
    Hull: 85
    Shields: 20
    
    Jahrwoxi Homeship
    Speed: 2/10
    Slots: 6
    Weapons: 26
    Computer: 27
    Engine: 27
    Capacity: 3000
    Hull: 140
    Shields: 25
    * Only found at The Scrapyards, Jahrwox
    
    Keck Tradeship
    Speed: 8/10
    Slots: 4
    Weapons: 22
    Computer: 15
    Engine: 26
    Capacity: 1500
    Hull: 80
    Shields: 25
    
    Lumina Cruiser
    Speed: 6/10
    Slots: 5
    Weapons: 21
    Computer: 29
    Engine: 20
    Capacity: 750
    Hull: 105
    Shields: 30
    
    Lumina Warship
    Speed: 6/10
    Slots: 3
    Weapons: 15
    Computer: 20
    Engine: 15
    Capacity: 375
    Hull: 70
    Shields: 25
    
    MRI Blade
    Speed: 8/10
    Slots: 3
    Weapons: 13
    Computer: 19
    Engine: 18
    Capacity: 150
    Hull: 50
    Shields: 20
    
    MRI Mindship
    Speed: 4/10
    Slots: 7
    Weapons: 26
    Computer: 33
    Engine: 31
    Capacity: 2625
    Hull: 150
    Shields: 40
    
    MRI Psionic Array
    Speed: 6/10
    Slots: 4
    Weapons: 17
    Computer: 23
    Engine: 21
    Capacity: 300
    Hull: 75
    Shields: 25
    
    Pirate Battlecruiser
    Speed: 4/10
    Slots: 6
    Weapons: 32
    Computer: 27
    Engine: 27
    Capacity: 3000
    Hull: 140
    Shields: 25
    
    Pirate Warship
    Speed: 8/10
    Slots: 3
    Weapons: 20
    Computer: 13
    Engines: 17
    Capacity: 300
    Hull: 50
    Shields: 15
    
    Quesadan Lightship
    Speed: 6/10
    Slots: 6
    Weapons: 16
    Computer: 32
    Engine: 32
    Capacity: 2250
    Hull: 125
    Shields: 50
    
    Standard Hauler
    Speed: 4/10
    Slots: 6
    Weapons: 16
    Computer: 17
    Engine: 47
    Capacity: 6000
    Hull: 170
    Shields: 20
    
    Standard Shuttle
    Speed: 6/10
    Slots: 3
    Weapons: 9
    Computer: 16
    Engine: 20
    Capacity: 750
    Hull: 45
    Shields: 15
    
    Standard Transport
    Speed: 6/10
    Slots: 3
    Weapons: 9
    Computer: 17
    Engine: 22
    Capacity: 1350
    Hull: 20
    Shields: 10
    
    Trident Battleship
    Speed: 2/10
    Slots: 8
    Weapons: 43
    Computer: 26
    Engine: 31
    Capacity: 3000
    Hull: 200
    Shields: 50
    
    Trident Gunship
    Speed: 4/10
    Slots: 6
    Weapons: 35
    Computer: 17
    Engine: 27
    Capacity: 1500
    Hull: 140
    Shields: 35
    
    Trident Warship
    Speed: 6/10
    Slots: 4
    Weapons: 25
    Computer: 17
    Engine: 23
    Capacity: 450
    Hull: 90
    Shields: 30
    
    Vortraag Cruiser
    Speed: 4/10
    Slots: 5
    Weapons: 31
    Computer: 18
    Engine: 21
    Capacity: 1200
    Hull: 110
    Shields: 35
    
    Vortraag Destroyer
    Speed: 4/10
    Slots: 7
    Weapons: 42
    Computer: 21
    Engine: 27
    Capacity: 2250
    Hull: 160
    Shields: 40

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