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    Yuri Lowell (JIS) by Boomerang78

    Version: 3.2 | Updated: 11/26/15 | Search Guide | Bookmark Guide

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                                        VERSION 3.0
    
                 "Well, let's go save them from the idiots!" - Yuri Lowell
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         1: TABLE OF CONTENTS                                                [TABLE]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    1: Table of Contents.........................[TABLE]
    2: Introduction..............................[INTRO]
        2.1: Contact Information.................[CONTA]
    3: Version History...........................[VERSI]
    4: Yuri FAQ..................................[FAQ00]
        4.1: Character Information...............[FAQ01]
        4.2: Controlling Yuri....................[FAQ02]
        4.3: General Strategies and Pointers.....[FAQ03]
        4.4: Yuri's Artes........................[FAQ04]
            4.4.1: Base Artes....................[ART01]
            4.4.2: Arcane Artes..................[ART02]
            4.4.3: Altered Artes.................[ART03]
            4.4.4: Burst Artes...................[ART04]
            4.4.5: Mystic Artes..................[ART05]
        4.5: Yuri's Skills.......................[FAQ05]
            4.5.1: Attack-Type Skills............[SKL01]
            4.5.2: Guard-Type Skills.............[SKL02]
            4.5.3: Move-Type Skills..............[SKL03]
            4.5.4: Support-Type Skills...........[SKL04]
            4.5.5: Skill Symbols.................[SKL05]
        4.6: Yuri's Titles.......................[FAQ06]
            4.6.1: In-Game Titles................[TTL01]
            4.6.2: DLC Titles....................[TTL02]
        4.7: Advanced Strategies.................[FAQ07]
            4.7.1: The Infinite Combo............[ADV01]
            4.7.2: Combination Skills............[ADV02]
            4.7.3: The Savage Wolf Fury Exploit..[ADV03]
            4.7.4: Party Synergy.................[ADV04]
            4.7.5: Arte Usage and You............[ADV05]
        4.8: Questions and Answers...............[FAQ08]
    5: Legal Stuff...............................[LEGAL]
    6: Conclusion................................[CONCL]
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         2: INTRODUCTION                                                     [INTRO]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Welcome to the new and improved Yuri FAQ! While before this FAQ was not much
    more than simple guidelines and recommendations to play Yuri slightly more
    effectively with stupid jokes about how much of a badass Yuri is (and make no
    mistake--Yuri is still a badass), this new FAQ will try to be as exhaustive as
    possible, including a full Skill and Arte list (with Japanese names for those
    who are not playing using a translation), added strategies, titles, and so much
    more.
    
    This guide is exclusively made for the Japanese PS3 version. Unfortunately,
    Bandai Namco never decided to localize this version and went on ahead to
    localize other games in the series. I think one day we will see Vesperia PS3 in
    one form or another localized officially, as we did recently have Tales of
    Symphonia: Chronicles give westerners an official localizations of the PS2
    version of Symphonia.
    
    However, fans have taken it upon themselves to translate the game in Bandai
    Namco's stead, and the translators in question have created a website with all
    of their translations. If you're interested, here it is:
    
    http://hyouta.com/vesperia/
    
    (Go check it out! It's super amazing!)
    
    This guide will be using the translations offered by this website, such as
    "Angel's Crest" for Yuri's second Mystic Arte, Tenshou Kouyokuken
    (天翔光翼剣).
    This guide will also include the original Japanese names for artes and skills
    and such, along with Romanji for artes in case they don't suit your fancy.
    
    Overall, while this FAQ will still be pretty general in nature, this version of
    the FAQ will try to be as exhaustive as possible.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         2.1: CONTACT INFORMATION                                            [CONTA]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    If you find anything wrong with this FAQ, or you would like to suggest I add
    something to the FAQ that you would find helpful, contact me on GameFAQs via
    a PM. Any advice or criticism is greatly appreciated, as I want to make this
    character FAQ as great as it possibly can.
    
    If you wish to host this on your website, just shoot me a PM.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         3: VERSION HISTORY                                                  [VERSI]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Version 1.0 : The FAQ is finished. All original features are included, FAQ is
                  subject to change.
    
    Version 1.5 : I changed some things, namely the altered artes chart, and added
                  some sections. Nothing TOO big, but big enough to warrant a .5
                  update rather than a .1 update.
    
    Version 1.6 : I changed my email address, because bots have been attacking the
                  Yahoo! one... and, it seems that Tales of Vesperia is going to be
                  released for the PS3! Well, I'll update my FAQ when I learn
                  (or play) the PS3 version because it seems that Yuri is going to
                  get a new Mystic Arte, and possibly new equipment, skills, and
                  other stuff. I won't ignore the PS3 users. :)
    
    Version 1.7 : The video example has been replaced by a nice, spoiler-free video.
                  I fixed a few mistakes on my part, and stuff.
    
    Version 2.0 : A lot of stuff has been re-written, and the PS3 extras have been
                  added in to this version of the guide.
    
    Version 3.0 : A complete overhaul of the FAQ. The artes list and skill list were
                  completely revamped, removing the dumb humour while adding a ton
                  of new, relevant information.
    
    Version 3.1 : Fixed some formatting errors, and hopefully the Japanese shows up
                  correctly.
    
    Version 3.2 : The previous version's Japanese didn't show up correctly at all,
                  unfortunately. Hopefully this resubmission will fix any errors.
                  I've also added another section to the guide that might be
                  important.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         4: YURI FAQ                                                         [FAQ00]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         4.1: CHARACTER INFORMATION                                          [FAQ01]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name    : Yuri Lowell
    Sex     : Male
    Hair    : Black
    Eyes    : Black
    Age     : 21
    Height  : 180 cm (5 feet 11 inches)
    Weapons : Swords, Axes
    Sub     : Gauntlets
    Armor   : Mails
    Helms   : Helmets, Hats
    Food?   : Sweets
    
    Yuri is your average Tales protagonist in terms of function: he's swift, hits
    hard, and is an absolute TP hog until you can slap a Faerie Ring on him or get
    some TP-restoration or conservation skills. What separates Yuri from other
    Tales protagonists like Lloyd or Luke is that he's already fairly well-
    developed and doesn't have a period of time in-game in which he needs to search
    for himself. His development is a bit more understated and serves more to help
    his allies develop, especially Karol and Flynn.
    
    In battle, Yuri works best in one-on-one scenarios, for the most part. He's
    likely to take a lot of damage if he's surrounded. Mobile artes like Ghost Wolf
    or Dragon Swarm allow Yuri to dodge incoming attacks fairly well, so make good
    use of them. His Tension skills paired with his Ability Plus, Ability Chain and
    Super Chain skills make him the game's premier combo king, which is aided by
    the fact that most of his artes hit multiple times.
    
    His Combination skills will allow him to deal great amounts of damage very
    easily, pulling off several million damage with no sweat at all thanks to an
    exploit involving Brutal Fang, the Combination skills, and his second Mystic
    Arte.
    
    Overall, if you're looking for a fast, powerful and agile swordsman who
    absolutely breaks the game in half--to an even greater extent than Rita, in my
    opinion--you're in for a treat. Few characters in Tales games come close to how
    overpowered Yuri is--though recently dethroned by Ludger in Xillia 2--and this
    guide will help you in making the most of his abilities.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         4.2: CONTROLLING YURI                                               [FAQ02]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Most generic functions that I don't have much to say about like the Menu button
    or the Target button won't be mentioned here.
    
    THE ATTACK BUTTON
    
    Attack              : 3-9 Hits
      Yuri will slash normally in front of him. It's good a good rate of attack and
      will hit most enemies above him, as well.
    
    Attack + Forwards   : 3-9 Hits
      Arin will interchange between thrusts and punches. Yuri will travel farther
      when attacking, but the enemy will be pushed away slightly each time.
    
    Attack + Up         : 3-9 Hits
      Yuri will slash upwards into the air, while stepping forward slightly with
      each slash. This is generally better for hitting enemies in the air, but it's
      a bit too slow to warrant its use that much since normally attacking will
      also hit enemies in the air.
    
    Attack + Down       : 6-12 Hits
      Yuri will attack in low, sweeping motions. The attacks are nice and fast,
      and because of the higher hit count, Yuri will restore more TP through
    regular attacks. This makes skills like Combo Voltage
    (コンボボルテージ) even
    better. Later hits of the combo allowed due to Combo Plus skills
    (コンボプラス)
      will knock the enemy down, at which point you should follow it up with a
      Free-Run Attack.
    
    L2 + Attack         : 1 Hit
      Yuri performs a low sweeping slash. This can chain from regular hits and
      chain into artes. Downed enemies will also be forced to stand, which is
      crucial for extending combos on downed enemies, especially Burst artes and
      the like. It's a free hit, so you should get used to taking advantage of
      using it. For the sake of the guide, I will call the the Free-Run Attack.
    
    Down + Attack + Air : 1 Hit - "Dragon Buster"
      Yuri suddenly slashes toward the ground, plunging the enemy along with him
      if they're caught in the slash. This requires the Dragon Buster skill
    (カブトワリ). It can't normally chain after artes, so Over Limit is
    required to
      get the most use out of the skill.
    
    THE GUARD BUTTON
    
    Guard               : "Guard"
      Yuri will guard while the button is pressed, slicing all physical damage taken
      to a lower amount. Guarding will also prevent staggering upon receiving
      physical damage. However, magic artes will still deal full damage and stagger
      Yuri. Make sure to use Magic Guard instead when you're going to be hit with a
      spell.
    
    Guard + Down        : "Magic Guard"
      Yuri will create a magic bubble around him while holding the Square button
      and holding the control stick down. This will slice all magical damage taken
      to a lower amount and prevent staggering. Physical artes will still deal full
    damage and stagger Yuri. The Magic Guard skill (マジックガード) must
    be active.
    
    Guard + Forward     : "Critical Guard"
      Yuri, while guarding, will shift forward slightly. If done at the correct
    time, enemy attacks will be nullified. The Critical Guard skill
    (クリティカルガード)
      must be active.
    
    Guard + Backwards   : "Backstep"
      Yuri will jump backwards slightly. This is a useful maneuver to evade attacks.
      Yuri will no longer be guarding during the backstep, so be careful when
    using it. The Backstep skill (バックステップ) must be active. If
    Landing Step
    (バックステッパー) is active, Yuri can repeatedly backstep in quick
    succession,
    with the right timing. If the Step Combo skill (ステップコンボ) is
    active, press
      the Attack button to follow the backstep up with a jumping slash.
    
    Guard + Free Fall   : "Recover"
      Yuri will recover mid-air if blown away by enemy attacks or hit by the Over
      Limit burst upon activation. You can also recover shortly after hitting the
      ground in certain situations. Note that sometimes it's better to wait for
      Yuri recover normally as recovering could subject you to damage against the
    more combo-heavy bosses like Zagi. The Recover skill (リカバリング)
    must be
      active.
    
    FREE-RUN BUTTON
    
    Free Run            : "Free Run"
      This will simply allow Yuri to move beyond the axis allowed when not in free
      run.
    
    Free Run + Attack   : "Free-Run Attack"
      Yuri performs a low sweeping slash. This can chain from regular hits and
      chain into artes. Downed enemies will also be forced to stand, which is
      crucial for extending combos on downed enemies, especially Burst artes and
      the like. It's a free hit, so you should get used to taking advantage of
      using it. For the sake of the guide, I will call the the Free-Run Attack.
    
    Free Run + Guard    : "Manual Cancel"
      This technique can only be used in Manual mode. After certain artes, use
      the guard button to cancel the Free-Run cooldown (or the period of time after
      you stop free running but before you're allowed to move again) in order to
      chain artes together that normally could not be chained. This is a way to
      extend combos without the use of Over Limit or the Super Chain, Ability Plus
      or Ability Chain skills. It can also be used for defensive purposes to cancel
      endlag on certain attacks that would otherwise leave you open to attack.
    
    CONTROL MODES
    
    Manual
      This mode, while it sacrifices the ability to chain combos together in
      certain ways, gives Yuri certain abilities such as Manual Canceling and the
      ability to use projectile artes without Yuri stupidly walking up toward the
      enemy, rending the distance fighting certain artes provide useless. Yuri can
      also use Brutal Fang to trigger Mystic Artes without touching the enemy only
      in Manual Mode.
    
    Semi-Auto
      While this sacrifices certain abilities (and removes a Grade bonus at the end
      of battle), this allows Yuri to chain attacks together in a more effective
      manner, especially against highly mobile enemies like Zagi or some of the
      Giganto monsters. It's up to your discretion to decide which control mode
      you should use.
    
    Auto
      If you're a true trailblazer you can use Auto to have the computer decide
      what Yuri will do.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         4.3: GENERAL STRATEGIES AND POINTERS                                [FAQ03]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -> Yuri is most effective in one-on-one situations, due to his melee-oriented
       artes. He has some artes that allow him to be mobile such as Ghost Wolf
       which can be great for avoiding incoming damage. Be sure to utilize any
       movement options you might have if the situation calls for it.
    
    -> Prioritize taking out enemy spellcasters, as they can really punish Yuri for
       his lack of magic defense. Magic Guard skills help Yuri deal with incoming
       spells so make sure to take advantage of them!
    
    -> Yuri's amazing and all but he's a gigantic TP hog and most slap a Faerie Ring
       onto him to cut TP costs. Skills like Combo Voltage should be prioritized or
       be prepared to sink a lot of Orange and Pineapple Gels into Yuri.
    
    -> Yuri has access to good projectiles such as Azure Edge and Final Gale. Avoid
       mob situations by spamming these when necessary.
    
    -> Yuri can't really handle mobs all that well. Artes that can slightly deal
       with mobs like Crushing Eagle or Guardian Field only have small ranges and
       very often leave him open to attack before and after performing the arte.
       Dhaos Blast, which is likely his best arte for dealing with groups of
       enemies, is only available after completing the 200-Man Melee and needs to
       be equipped in order to use it, which could be replaced with better
       accessories like the Krona Symbol or the Miracle Bangle.
    
    -> Speaking of Accessories, this game boasts a wide variety of them, but there
       are a few that are clearly better than the rest, especially for Yuri.
                -> Stun Talisman (ピヨノン), prevents Stun.
                -> Faerie Ring (フェアリィリング), reduces TP costs by 50%.
                -> Emerald Ring (エメラルドリング), reduces TP costs by 33%.
    -> Barbatos' Ring (バルバトスリング), prohibits all item
    use but
                   dramatically increases attack power.
    -> Risky Ring (リスキーリング), drops physical and magical
    defenses
                   drastically but artes only cost 1 TP.
    -> Ultimate Red Cape (ザ・レッドマント), absorbs fire,
    earth and light
                   damage but is weak to water, wind and darkness.
    -> Ultimate Blue Cape (ザ・ブルーマント), absorbs wind,
    water and
                   darkness but is weak to fire, earth and darkness.
    -> Krona Symbol (クローナシンボル), protects against all
    status effects.
    -> Imperial Prestige (皇帝の威光), increases fill rate of Over
    Limit
                   gauge.
    -> Dhaos' Cape (ダオスマント), alters Destruction Field to
    Dhaos Blast.
    -> Miracle Bangle (ミラクルバングル), restores 10% of HP
    and TP upon
                   defeating an enemy.
    
    -> Once you get it, Glory should be an absolute priority. It's arguably the best
       defensive skill in the game and only Yuri has access to it. Make sure he
       stays on the ground, though: he no longer has Glory once his feet are off
       the ground. It's little wonder later games such as Xillia called this skill
       "Grounded Stance".
    
    -> Yuri's Blazor Edge: Abyssion is fire elemental, which can be annoying when
       enemies you're fighting are immune to fire. If you still want to run with
       the Fell Arm, use artes that "dilute" the type of elemental damage you're
       dealing like Azure Edge, Azure Storm, Guardian Field, Destruction Field,
       and others to not have your attacks nullified, or worse, absorbed.
    
    -> Make careful use of the Recover skill. Many of this game's bosses can combo
       you very well if you're too trigger-happy with recovering. Sometimes it's
       better to wait for Yuri to get up normally to evade damage, as Yuri does
       have invincibility frames upon getting up.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         4.4: YURI'S ARTES                                                   [FAQ04]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ** Artes with the "SP" value under Level can only be learned via events.
    
    BASE ARTES
    
    Arte Name                Level  FS  Element  Altered Arte
    ------------------------+------+---+-------+------------------------------------
    Azure Edge              |  01  | > | Wind  | Azure Storm, Azure Blast
    ------------------------+------+---+-------+------------------------------------
    Cerberus Strike         |  07  | > | None  | Cerberus Blast
    ------------------------+------+---+-------+------------------------------------
    Fang Strike             |  09  | ^ | None  | None
    ------------------------+------+---+-------+------------------------------------
    Wolf Strike             |  11  | v | None  | Demon Attack (Marian)
    ------------------------+------+---+-------+------------------------------------
    Destruction Field       |  14  | v | Fire  | Dhaos Blast
    ------------------------+------+---+-------+------------------------------------
    Shining Fang            |  26  | ^ | None  | Shining Fang Drop
    ------------------------+------+---+-------+------------------------------------
    Tiger Blade             |  SP  | v | None  | None
    ------------------------+------+---+-------+------------------------------------
    Soaring Dragon          |  31  | ^ | None  | None
    ------------------------+------+---+-------+------------------------------------
    Ghost Wolf              |  34  | > | None  | None
    ------------------------+------+---+-------+------------------------------------
    Dhaos Blast             |  SP  | > | None  | Alters from Destruction Field. *
    ------------------------+------+---+-------+------------------------------------
    *: Dhaos' Cape must be equipped. Cannot be learned.
    
    ARCANE ARTES
    
    Arte Name                Level  FS  Element Altered Arte
    ------------------------+------+---+-------+------------------------------------
    Azure Wolf Strike       |  15  | v | None  | None
    ------------------------+------+---+-------+------------------------------------
    Crushing Eagle          |  18  | > | Earth | Guardian Field
    ------------------------+------+---+-------+------------------------------------
    Dragon Swarm            |  22  | > | None  | None
    ------------------------+------+---+-------+------------------------------------
    Barrier Surge (Shanha)  |  24  | > | None  | None
    ------------------------+------+---+-------+------------------------------------
    Severing Fang           |  32  | v | None  | None
    ------------------------+------+---+-------+------------------------------------
    Shining Eagle           |  SP  | ^ | None  | None
    ------------------------+------+---+-------+------------------------------------
    Shining Dragon Swarm    |  36  | ^ | None  | None
    ------------------------+------+---+-------+------------------------------------
    Raging Blast            |  38  | v | None  | Frenzy Blast (Repparanshou)
    ------------------------+------+---+-------+------------------------------------
    Brutal Fang             |  41  | > | None  | None
    ------------------------+------+---+-------+------------------------------------
    Wailing Havoc           |  44  | > | None  | Pyre Havoc
    ------------------------+------+---+-------+------------------------------------
    Lone Wolf Charge        |  48  | v | None  | Lone Wolf Storm
    ------------------------+------+---+-------+------------------------------------
    Final Gale              |  SP  | > | Wind  | Frigid Blast
    ------------------------+------+---+-------+------------------------------------
    Wailing Blast           |  52  | > | None  | None
    ------------------------+------+---+-------+------------------------------------
    Rending Wolf Charge     |  56  | v | None  | None
    ------------------------+------+---+-------+------------------------------------
    
    ALTERED ARTES
    
    Arte Name                FS  Element       Learned With Skill
    ------------------------+---+-------------+-------------------------------------
    Azure Storm             | > | Wind        | Chain - from Azure Edge.
    ------------------------+---+-------------+-------------------------------------
    Azure Blast             | v | None        | Crucible - from Azure Edge.
    ------------------------+---+-------------+-------------------------------------
    Cerberus Blast          | > | None        | Alembic - from Cerberus Strike.
    ------------------------+---+-------------+-------------------------------------
    Shining Fang Drop       | v | None        | Athenor - from Shining Fang.
    ------------------------+---+-------------+-------------------------------------
    Guardian Field          | ^ | Light       | Bastion - from Crushing Eagle.
    ------------------------+---+-------------+-------------------------------------
    Frenzy Blast            | v | None        | Dispersion - from Raging Blast.
    ------------------------+---+-------------+-------------------------------------
    Pyre Havoc              | v | Fire        | Hell Fire - from Wailing Havoc.
    ------------------------+---+-------------+-------------------------------------
    Lone Wolf Storm         | > | Wind        | Gale - from Lone Wolf Charge.
    ------------------------+---+-------------+-------------------------------------
    Frigid Blast            | > | Water, Wind | Great Deluge - from Final Gale.
    ------------------------+---+-------------+-------------------------------------
    Demon Attack (Marian)   | > | Darkness    | Wear Judas' title - from Wolf Strike
    ------------------------+---+-------------+-------------------------------------
    
    BURST ARTES
    
    Arte Name                FS  Element       Use with Skills
    ------------------------+---+-------------+-------------------------------------
    Divine Wolf             | > | None        | None
    ------------------------+---+-------------+-------------------------------------
    Divine Wolf - Blaze     | > | Fire        | Hell Fire, Chain
    ------------------------+---+-------------+-------------------------------------
    Divine Wolf - Crush     | ^ | Earth       | Crucible, Athenor
    ------------------------+---+-------------+-------------------------------------
    Divine Wolf - Storm     | > | Wind        | Gale, Alembic
    ------------------------+---+-------------+-------------------------------------
    Divine Wolf - Flood     | ^ | Water       | Great Deluge, Dispersion
    ------------------------+---+-------------+-------------------------------------
    
    MYSTIC ARTES
    
    Arte Name                Element       Requirements
    ------------------------+-------------+-----------------------------------------
    Savage Wolf Fury        | None        | Special, Hit Plus (for added hits)
    ------------------------+-------------+-----------------------------------------
    Angel's Crest           | Light       | Special, Equip Vesperia No. 2
    ------------------------+-------------+-----------------------------------------
    Celestial Torrent       | Light, Dark | Special, Flynn, Clear game, title, etc
    ------------------------+-------------+-----------------------------------------
    
    --------------------------------------------------------------------------------
         4.4.1: BASE ARTES                                                   [ART01]
    --------------------------------------------------------------------------------
    
    English   : Azure Edge
    Japanese  : 蒼破刃
    Romanji   : Souhajin
    TP Cost   : 5
    Attribute : Wind
    Hits      : 1-2
    FS Symbol : Green
    Alters    : Azure Storm (Chain), Azure Blast (Crucible)
    Desc: Base Arte: Unleash the force of the wind. Able to attack far away
          enemies. After a certain amount of uses, size, range and speed are
          increase while recovery time is decreased.
                -> Before 100 uses  : 100%
                -> After 100 uses   : 120%
                -> After 200 uses   : 150%
                -> After 400 uses   : 200%
    
    English   : Cerberus Strike
    Japanese  : 三散華
    Romanji   : Sazanka
    TP Cost   : 6
    Attribute : None
    Hits      : 3-4
    FS Symbol : Green
    Alters    : Cerberus Blast (Alembic)
    Desc: Quickly punch the enemy three times. If used with an axe, hold the
          Attack button to follow up with an upwards slash.
    
    English   : Fang Strike
    Japanese  : 双牙掌
    Romanji   : Sougashou
    TP Cost   : 7
    Attribute : None
    Hits      : 2
    FS Symbol : Blue
    Alters    : None
    Desc: Slash the enemy down and finish off with an uppercut, sending the
          enemy into the air.
    
    English   : Wolf Strike
    Japanese  : 牙狼撃
    Romanji   : Garougeki
    TP Cost   : 9
    Attribute : None
    Hits      : 2
    FS Symbol : Green
    Alters    : Demon Attack (Judas Costume)
    Desc: A sharp thrust attack followed by a fierce punch that knocks enemies
          to the ground. The punch has a chance of inflicting Guard Break,
          which increases based on how many times the arte has been used. It
          caps out at 100% at 9,999 uses.
    
    English   : Destruction Field
    Japanese  : 爆砕陣
    Romanji   : Bakusaijin
    TP Cost   : 12
    Attribute : Fire
    Hits      : 1
    FS Symbol : Red
    Alters    : Dhaos Blast (Dhaos' Cape must be equipped and is not learnable)
    Desc: Slam the ground to generate a shockwave. Speed changes depending on the
          distance to the enemy. If used with an axe, the blast range is increased
          and the enemy is sent further into the air. At 200 uses, the effect also
          happens with swords.
    
    English   : Shining Fang
    Japanese  : 円閃牙
    Romanji   : Ensenga
    TP Cost   : 15
    Attribute : None
    Hits      : 5-6
    FS Symbol : Blue
    Alters    : Shining Fang Drop (Athenor)
    Desc: Slash with a spinning sword. Makes swordplay look like a game! If
          used with an axe, the spin time is slowed down and deals less hits. This
          penalty is removed after 200 uses.
    
    English   : Tiger Blade
    Japanese  : 虎牙破斬
    Romanji   : Kogahazan
    TP Cost   : 12
    Element   : None
    Hits      : 2-3-?
    FS Symbol : Red
    Alters    : None
    Desc: Slice the enemy into the air, and then strike them back to the ground
          with a punch. After 200 uses, the last hit can be canceled into another
          aerial arte like Severing Fang or Wailing/Pyre Havoc. If used with an
          axe, hold the attack button to increase the max hit count.
    
    English   : Soaring Dragon
    Japanese  : 竜刃翔
    Romanji   : Ryuujinshou
    TP Cost   : 12
    Element   : None
    Hits      : 3
    FS Symbol : Blue
    Alters    : None
    Desc: Punch downwards and follow up with an upwards jumping slash, reminiscent
          of Luke's Fang Blade from Tales of the Abyss.
    
    English   : Ghost Wolf
    Japanese  : 幻狼斬
    Romanji   : Genrouzan
    TP Cost   : 14
    Attribute : None
    Hits      : 2
    FS Symbol : Green
    Alters    : None
    Desc: Lunge through the enemy with an attack, then quickly turn around to
          finish with a slash from behind. The timing to chain into another arte
          is tricky at first, but becomes similar and more lenient after 100 uses.
          This is a good arte for evading damage and crossing up enemies.
    
    English   : Dhaos Blast
    Japanese  : ダオスコレダ
    Romanji   : Dhaos Collider
    TP Cost   : 12
    Element   : Wind and Water
    Hits      : 1
    FS Symbol : Green
    Altered   : Destruction Field (Equip Dhaos' Cape)
    Desc: Charge energy into your first and slam it into the ground, creating a
          shockwave that sends enemies flying. This arte cannot be learned, though
          it is Yuri's best area-of-effect arte due to its speed, size, and power.
          This is considered a Base Arte by the game, despite being "altered" from
          another arte.
    
    --------------------------------------------------------------------------------
         4.4.2: ARCANE ARTES                                                 [ART02]
    --------------------------------------------------------------------------------
    
    English   : Azure Wolf Strike
    Japanese  : 竜刃翔
    Romanji   : Souha Gaougeki
    TP Cost   : 18
    Element   : None
    Hits      : 3-4
    FS Symbol : Red
    Alters    : None
    Desc: A combination of Azure Edge and Wolf Strike. After 300 uses, the
          Wolf Strike portion of the technique can be canceled into another
          arte.
    
    English   : Crushing Eagle
    Japanese  : 烈砕衝破
    Romanji   : Ressaishouha
    TP Cost   : 15
    Element   : Earth
    Hits      : 1
    FS Symbol : Green
    Alters    : Guardian Field (Bastion)
    Desc: Strike the ground and hit the enemy with the force from your weapon.
          This attack will force downed enemies to stand and airborne enemies
          to be knocked down and pushed away.
    
    English   : Dragon Swarm
    Japanese  : 爪竜連牙斬
    Romanji   : Souryuu Rengazan
    TP Cost   : 16
    Element   : None
    Hits      : 7
    FS Symbol : Green
    Alters    : None
    Desc: Hit the enemy with several spinning kicks and slashes. After 200 uses,
          the arte can be canceled with the Guard button after the 1st, 3rd and
          5th hits.
    
    English   : Barrier Surge
    Japanese  : 遮波
    Romanji   : Shanha
    TP Cost   : 16
    Element   : None
    Hits      : 1
    FS Symbol : Green
    Alters    : None
    Desc: Strike the enemy and blow them away. Best used with Combination skills
          (コンビネーション) to increase damage.
    
    English   : Severing Fang
    Japanese  : 断空牙
    Romanji   : Dankuuga
    TP Cost   : 18
    Element   : None
    Hits      : 3
    FS Symbol : Red
    Alters    : None
    Desc: Kick the enemy into the air, then strike them down as you spin. After 100
          uses, it can be used while in the air.
    
    English   : Shining Eagle
    Japanese  : 義翔閃
    Romanji   : Gishousen
    TP Cost   : 16
    Element   : None
    Hits      : 3-4
    FS Symbol : Blue
    Alters    : None
    Desc: Swing your weapon while grazing the ground to bring forth a shockwave.
          After 300 uses, hold the Attack button during the arte animation to
          add a fourth hit that knocks down the enemy. The title "Dark Enforcer"
          or "黒衣の断罪者" must be equipped.
    
    English   : Shining Dragon Swarm
    Japanese  : 峻円華斬
    Romanji   : Shun'enkazan
    TP Cost   : 25
    Element   : None
    Hits      : 8
    FS Symbol : Blue
    Alters    : None
    Desc: A combination of Shining Fang and (a more traditional) Dragon Swarm.
    
    English   : Raging Blast
    Japanese  : 烈破掌
    Romanji   : Reppashou
    TP Cost   : 20
    Element   : None
    Hits      : 3
    FS Symbol : Blue
    Alters    : Frenzy Blast (Dispersion)
    Desc: Unleash a burst of power from within the downs the enemy. Explosion
          only occurs if the first hit connects.
    
    English   : Brutal Fang
    Japanese  : 噛烈襲
    Romanji   : Gouretsushuu
    TP Cost   : 23
    Element   : None
    Hits      : 7-107 / 8-108
    FS Symbol : Green
    Alters    : None
    Desc: Punch at the enemy repeatedly with your first. Rapidly tapping the
          Attack button in-sync with the punches will add more hits, depending
          on how many times the arte has been used.
                -> Before 100 uses  : 22 hits
                -> After 100 uses   : 27 hits
                -> After 200 uses   : 32 hits
                -> After 400 uses   : 37 hits
                -> After 700 uses   : 57 hits
                -> After 1000 uses  : 107 hits
          This arte can also chain into a Mystic Arte without contacting the
          enemy. If used with an axe, you can follow up with a final strike
          if the Attack button is held. This does not work during Over Limit
          level 3 or 4. Phew!
    
    English   : Wailing Havoc
    Japanese  : 哭空裂蹴撃
    Romanji   : Kokuu Resshuugeki
    TP Cost   : 22
    Element   : None
    Hits      : 3
    FS Symbol : Green
    Alters    : Pyre Havoc (Hell Fire)
    Desc: Send an enemy flying with a roundhouse kick in mid-air, then finish off
          with a quick slash. Can be used in mid-air after 100 uses.
    
    English   : Lone Wolf Charge
    Japanese  : 戦迅狼破
    Romanji   : Senjinrouha
    TP Cost   : 20
    Element   : None
    Hits      : 3
    FS Symbol : Red
    Alters    : Lone Wolf Storm (Gale)
    Desc: Unleash a burst of power in the form of a wolf that downs the enemy.
          The blast will knock down aerial enemies and blast them away. After
          a certain amount of uses, the blast will inflict Guard Break. Great at
          creating space between Yuri and the enemy.
                -> Before 50 uses   : 0.00%
                -> After 50 uses    : 1.60%
                -> After 100 uses   : 3.10%
                -> After 200 uses   : 6.30%
                -> After 300 uses   : 12.50%
                -> After 400 uses   : 25.00%
    
    English   : Final Gale
    Japanese  : 絶風刃
    Romanji   : Zeppuujin
    TP Cost   : 30
    Element   : None
    Hits      : 4
    FS Symbol : Green
    Alters    : Frigid Blast (Great Deluge)
    Desc: Slash your blade quickly to send a gale shockwave at the enemy. The arte's
          power will increased based on distance from the enemy. At a longer range,
          the arte will knock enemies down. The arte's projectile range has been
          increased in the PS3 version.
    
    English   : Wailing Blast
    Japanese  : 飛燕猛襲牙
    Romanji   : Hien Moushuuga
    TP Cost   : 28
    Element   : None
    Hits      : 4
    FS Symbol : Green
    Alters    : None
    Desc: A combination of Wailing Havoc and Destruction Field.
    
    English   : Rending Wolf Charge
    Japanese  : 狼破千烈襲
    Romanji   : Rouha Senretsushuu
    TP Cost   : 30
    Element   : None
    Hits      : 11
    FS Symbol : Red
    Alters    : None
    Desc: A combination of Brutal Fang and Lone Wolf Charge.
    
    --------------------------------------------------------------------------------
         4.4.3: ALTERED ARTES                                                [ART03]
    --------------------------------------------------------------------------------
    
    English   : Azure Storm
    Japanese  : 蒼破追蓮
    Romanji   : Souhatsuiren
    TP Cost   : 7
    Element   : Wind
    Hits      : 2
    FS Symbol : Green
    Altered   : Azure Edge (Chain)
    Desc: Unleash two consecutive gales of shockwaves. Effective against far away
          enemies. After a certain amount of uses, size, range and speed are
          increase while recovery time is decreased.
                -> Before 100 uses  : 100%
                -> After 100 uses   : 120%
                -> After 200 uses   : 150%
                -> After 400 uses   : 200%
    
    English   : Azure Blast
    Japanese  : 蒼牙刃
    Romanji   : Sougajin
    TP Cost   : 7
    Element   : None
    Hits      : 1
    FS Symbol : Red
    Altered   : Azure Edge (Crucible)
    Desc: Unleash an explosive shockwave that will knock down an enemy. Enemies
          that have been knocked down will be bounced into the air when used with
          an axe equipped. After 200 uses, using a sword will produce the same
          effect. Effective on downed enemies.
    
    English   : Cerberus Blast
    Japanese  : 三散華・追蓮
    Romanji   : Sazanka Tsuiren
    TP Cost   : 11
    Element   : None
    Hits      : 4
    FS Symbol : Green
    Altered   : Cerberus Strike (Alembic)
    Desc: Hit with three quick punches and finish off with a quick stab. The final
          stab can be canceled into another arte.
    
    English   : Shining Fang Drop
    Japanese  : 円閃襲落
    Romanji   : Ensenshuuraku
    TP Cost   : 14
    Element   : None
    Hits      : 7-8
    FS Symbol : Red
    Altered   : Shining Fang (Athenor)
    Desc: Lift the enemy up with a twirling blade then send them crashing to the
          ground. If used with an axe equipped, the rotation speed and hit count
          are lower. After 200 uses, this penalty is removed.
    
    English   : Guardian Field
    Japanese  : 守護方陣
    Romanji   : Shugohoujin
    TP Cost   : 26
    Element   : Light
    Hits      : 4
    FS Symbol : Blue
    Altered   : Crushing Eagle (Bastion)
    Desc: Thrust your weapon into the ground to attack nearby enemies while
          healing allies within area, restoring about 10% of Max HP to self
          and allies.
    
    English   : Frenzy Blast
    Japanese  : 烈破乱掌
    Romanji   : Repparanshou
    TP Cost   : 26
    Element   : None
    Hits      : 3
    FS Symbol : Red
    Altered   : Raging Blast (Dispersion)
    Desc: Release several explosions from your palm. Explosions only occur if the
          first hit connects. The explosions have a wide radius, making it good for
          pushing away surrounding enemies.
    
    English   : Pyre Havoc
    Japanese  : 哭空紅蓮撃
    Romanji   : Kokuu Gurengeki
    TP Cost   : 24
    Element   : Fire
    Hits      : 3
    FS Symbol : Red
    Altered   : Wailing Havoc (Hell Fire)
    Desc: Send the enemy into the air and attack with a fire kick and slash.
          Sends the enemy flying. After 100 uses, the arte is aerial-enabled.
          The third hit can be canceled into another aerial-enabled arte like
          Severing Fang.
    
    English   : Lone Wolf Storm
    Japanese  : 風塵狼破
    Romanji   : Fuujinrouha
    TP Cost   : 25
    Element   : Wind
    Hits      : 3
    FS Symbol : Green
    Altered   : Lone Wolf Charge (Gale)
    Desc: Unleash the power of the wolf to send enemies flying. Has a longer
          range than Lone Wolf Charge.
    
    English   : Frigid Blast
    Japanese  : 絶破烈氷撃
    Romanji   : Zeppa Rehhyougeki
    TP Cost   : 35
    Element   : Wind and Water
    Hits      : 4-9
    FS Symbol : Green
    Altered   : Final Gale (Great Deluge)
    Desc: Carve ice into the air with your sword, then blow it at your enemies
          with your palm. The second hit forces downed enemies to stand. This
          arte is a bit finicky and can deal more than the usual four hits,
          especially if used in Over Limit level 2 and above.
    
    English   : Demon Attack
    Japanese  : 魔人闇
    Romanji   : Marian
    TP Cost   : 26
    Element   : None
    Hits      : 5
    FS Symbol : Green
    Altered   : Wolf Strike (Judas Costume)
    Desc: A dark elemental thrust used by The Returning Swordsman. Attached to
          title. Holding the Artes button will delay the attack for a few moments.
          After 200 uses, delaying the attack for long enough will cause knockdown
          upon execution. Also, after 200 uses, the attack will be faster.
    
    --------------------------------------------------------------------------------
         4.4.4: BURST ARTES                                                  [ART04]
    --------------------------------------------------------------------------------
    
    English   : Divine Wolf
    Japanese  : 天狼滅牙
    Romanji   : Tenroumetsuga
    TP Cost   : 0
    Element   : None
    Hits      : 7 / 8 / 9
    FS Symbol : Green
    Alters    : Divine Wolf - Blaze (Hell Fire, Chain)
                Divine Wolf - Crush (Athenor, Crucible)
                Divine Wolf - Storm (Gale, Alembic)
                Divine Wolf - Flood (Great Deluge, Dispersion)
    Desc: Slash in quick, circular motions. No one can withstand the clashing
          sword! The amount of hits dealt depends on the Over Limit level
          Yuri is in while using the arte, capping off at Over Limit level 3
          and 9 hits. The 3rd level of Divine Wolf sends enemies very far away from
          Yuri, so chaining attacks after it will be difficult.
    
    English   : Divine Wolf - Blaze
    Japanese  : 天狼滅牙・飛炎
    Romanji   : Tenroumetsuga Hien
    TP Cost   : 0
    Element   : Fire
    Hits      : 9 / 10 / 13
    FS Symbol : Green
    Altered   : Divine Wolf (Hell Fire, Chain)
    Desc: Slash in blazing, circular motions. Sends enemies flying into the air.
          Similar to Divine Wolf, the amount of hits dealt depends on Over Limit
          level. At level 1 and 2, the enemy will be sent into the air. At level 3,
          Yuri will slam the enemy down in a fiery inferno. It's possible to chain
          most types of enemies into an infinite combo with this arte, but Divine
          Wolf - Flood is superior and should be one you use instead.
    
    English   : Divine Wolf - Crush
    Japanese  : 天狼滅牙・砕覇
    Romanji   : Tenroumetsuga Saiha
    TP Cost   : 0
    Element   : Earth
    Hits      : 6 / 7 / 11
    FS Symbol : Blue
    Altered   : Divine Wolf (Athenor, Crucible)
    Desc: Rend the ground with a powerful strikes from your sword, sending
          stalagmites into the enemy. The amount of stalagmites raised and the
          amount of hits dealt are based on Over Limit level, capping at Over
          Limit level 3.
    
    English   : Divine Wolf - Storm
    Japanese  : 天狼滅牙・風迅
    Romanji   : Tenroumetsuga Fuujin
    TP Cost   : 0
    Element   : Wind
    Hits      : 10 / 11 / 13
    FS Symbol : Green
    Altered   : Divine Wolf (Gale, Alembic)
    Desc: Slash with blindingly swift, circular motions. Unleash the power of the
          storm upon the enemy. Similar to Divine Wolf and its Blaze variation, the
          amount of hits dealt is based on Over Limit level.
    
    English   : Divine Wolf - Flood
    Japanese  : 天狼滅牙・水蓮
    Romanji   : Tenroumetsuga Suiren
    TP Cost   : 0
    Element   : Water
    Hits      : 3 / 4 / 5
    FS Symbol : Blue
    Altered   : Divine Wolf (Great Deluge, Dispersion)
    Desc: Plunge your sword into the ground, causing an eruption of water all
          around. The size of the arte and the amount of hits dealt are based on
          Over Limit level, again capping at Over Limit level 3. Much like Divine
          Wolf - Blaze, this arte can be chained into the infinite combo using
          Yuri's Free-Run Attack after the enemy is knocked back to the ground.
    
    --------------------------------------------------------------------------------
         4.4.5: MYSTIC ARTES                                                 [ART05]
    --------------------------------------------------------------------------------
    
    English   : Savage Wolf Fury
    Japanese  : 漸毅狼影陣
    Romanji   : Zankou Roueijin
    TP Cost   : 0
    Element   : None
    Hits      : 23-40
    FS Symbol : None
    Alters    : None
    Desc: Tear into the enemy with an brutal assault of furious, destructive slashes
          that ends with a burst of light, rending all enemies caught within the
    blast asunder. If the Hit Plus skill (ヒットプラス) is active,
    pressing the
          Attack button rapidly will add more hits, up to a maximum of 40. If used
          upon the second form of the final boss when its HP is low enough, Yuri
          will automatically use the extension and end the battle.
    
    English   : Angel's Crest
    Japanese  : 天翔光翼剣
    Romanji   : Tensou Kouyokuken
    TP Cost   : 0
    Element   : Light
    Hits      : 2
    FS Symbol : None
    Alters    : None
    Desc: Harness the power of the Vesperia No. 2 to slam the enemy with a gigantic
    feather of light. Best used with Combination skills
    (コンビネーション). The
          Vesperia No. 2 must be equipped and the game must have been beaten once.
          Activated by holding the Attack and Artes button at the same time while
          in Over Limit level 4 during any Arcane, Altered or Burst arte.
    
    English   : Celestial Torrent
    Japanese  : 武神双天波
    Romanji   : Bushin Soutenha
    TP Cost   : 0
    Element   : Light and Dark
    Hits      : 25
    FS Symbol : None
    Alters    : None
    Desc: Unleash a deadly combination attack between Yuri and Flynn that none
          can withstand. Yuri's Azure Edge and Guardian Field must be used 100+
          times, as do Flynn's Demon Fang and Guardian Field artes. Both must
          have received the "Hope of the Town" titles. Both must be in Over Limit
          level 4 and is activated by holding the Attack, Artes and Guard button
          during any Arcane, Altered or Burst arte.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         4.5: YURI'S SKILLS                                                  [FAQ05]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Here I will list all of Yuri's skills. Here is the layout:
    
    English   : [English name]
    Japanese  : [Japanese name]
    SP Cost   : [SP cost]
    Symbol W. : [Symbol Weight. Determines the Skill Symbol used during Over Limit]
    Learned   : [What weapon the skill is learned from]
    LP Needed : [How much LP is needed to learn the skill]
    Desc: [The in-game provided description of the skill. May have a few
           additions from me here or there.]
    
    --------------------------------------------------------------------------------
         4.5.1: ATTACK-TYPE SKILLS                                           [SKL01]
    --------------------------------------------------------------------------------
    
    English   : Strength
    Japanese  : ストレングス
    SP Cost   : 3
    Symbol W. : 1
    Learned   : Tsurugi (ツルギ)
    LP Needed : 100
    Desc: Increases base physical attack power by 5%. Does not include equipment
          bonuses.
    
    English   : Strength 2
    Japanese  : ストレングス2
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Tsurugi +1 (ツルギ+1)
    LP Needed : 200
    Desc: Increases base physical attack power by 10%. Does not include equipment
          bonuses.
    
    English   : Strength 3
    Japanese  : ストレングス3
    SP Cost   : 10
    Symbol W. : 3
    Learned   : Flamberge (フラムヴェルジュ)
    LP Needed : 300
    Desc: Increases base physical attack power by 15%. Does not include equipment
          bonuses.
    
    English   : Strength 4
    Japanese  : ストレングス4
    SP Cost   : 10
    Symbol W. : 4
    Learned   : Garm Fang (ガルムファング)
    LP Needed : 100
    Desc: Increases base physical attack power by 20%. Does not include equipment
          bonuses.
    
    English   : Magic
    Japanese  : マジカル
    SP Cost   : 3
    Symbol W. : 1
    Learned   : Estoc (エストック)
    LP Needed : 100
    Desc: Increases base magic attack power by 5%. Does not include equipment
          bonuses.
    
    English   : Magic 2
    Japanese  : マジカル2
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Rune Blade (ルーンブレイド)
    LP Needed : 200
    Desc: Increases base magic attack power by 10%. Does not include equipment
          bonuses.
    
    English   : Magic 3
    Japanese  : マジカル3
    SP Cost   : 8
    Symbol W. : 3
    Learned   : Rune Blade +1 (ルーンブレイド+1)
    LP Needed : 300
    Desc: Increases base magic attack power by 15%. Does not include equipment
          bonuses.
    
    English   : Rise Attack
    Japanese  : コンシュームアタック
    SP Cost   : 3
    Symbol W. : 2
    Learned   : Estoc (エストック), Estoc +1 (エストック+1)
    LP Needed : 200
    Desc: Increases attack by consuming TP at regular intervals.
    
    English   : Heavy Hit
    Japanese  : アタックフェイント
    SP Cost   : 3
    Symbol W. : 1
    Learned   : Knuckle Duster (ナックルダスター)
    LP Needed : 100
    Desc: Increases chance of stunning an enemy with a physical attack.
    
    English   : Swords Up
    Japanese  : ソードアップ
    SP Cost   : 3
    Symbol W. : 1
    Learned   : Tsurugi (ツルギ), Tsurugi +1 (ツルギ+1)
    LP Needed : 100
    Desc: Increases physical attack power when a sword is equipped.
    
    English   : Axes Up
    Japanese  : アックスアップ
    SP Cost   : 3
    Symbol W. : 1
    Learned   : Ogre Axe (オーガアックス)
    LP Needed : 100
    Desc: Increases physical attack power when an axe is equipped.
    
    English   : Assassin
    Japanese  : アサシン
    SP Cost   : 2
    Symbol W. : 1
    Learned   : Colossus (コロッサス)
    LP Needed : 100
    Desc: Increases attack power against and lessens damage received
          from humanoid enemies.
    
    English   : Elemental
    Japanese  : インエレメンタル
    SP Cost   : 3
    Symbol W. : 2
    Learned   : High Tsurugi (ハイツルギ)
    LP Needed : 100
    Desc: Occasionally increases power of a physical attack with
          elemental attributes.
    
    English   : Combo Plus
    Japanese  : コンボプラス
    SP Cost   : 10
    Symbol W. : 10
    Learned   : Blue Dragon (ブルードラゴン), Blue Dragon +1
    (ブルードラゴン+1)
    LP Needed : 600
    Desc: Adds one more hit to a regular attack combo.
    
    English   : Combo Plus 2
    Japanese  : コンボプラス2
    SP Cost   : 14
    Symbol W. : 4
    Learned   : Tabar (タバール), Tabar +1α (タバール+1α), Tabar +1β
    (タバール+1β)
    LP Needed : 900
    Desc: Adds two more hits to a regular attack combo.
    
    English   : Combo Plus 3
    Japanese  : コンボプラス3
    SP Cost   : 18
    Symbol W. : 5
    Learned   : Blazor Edge: Abyssion (紅蓮剣アビシオン)
    LP Needed : 1200
    Desc: Adds three more hits to a regular attack combo.
    
    English   : Step Combo
    Japanese  : ステップコンボ
    SP Cost   : 4
    Symbol W. : 1
    Learned   : Blue Dragon +1 (ブルードラゴン+1)
    LP Needed : 200
    Desc: Press the Attack button during a Backstep to perform a jump
          attack.
    
    English   : Dragon Buster
    Japanese  : カブトワリ
    SP Cost   : 4
    Symbol W. : 1
    Learned   : Shinai (竹刀(指導棒))
    LP Needed : 100
    Desc: Press Down + the Attack button during a jump to perform a
          Dragon Buster attack.
    
    English   : Combo Voltage
    Japanese  : コンボボルテージ
    SP Cost   : 5
    Symbol W. : 1
    Learned   : Knuckle Duster (ナックルダスター)
    LP Needed : 100
    Desc: Recover TP after the 6th hit of a combo and every 3 hits
          thereafter.
    
    English   : Combination
    Japanese  : コンビネーション
    SP Cost   : 2
    Symbol W. : 1
    Learned   : Blue Dragon (ブルードラゴン), Blue Dragon +1
    (ブルードラゴン+1)
    LP Needed : 200
    Desc: Increases damage for a combo:
          3-hit normal -> Base -> Arcane
    
    English   : Combination 2
    Japanese  : コンビネーション2
    SP Cost   : 3
    Symbol W. : 2
    Learned   : Second Star (ニバンボシ)
    LP Needed : 300
    Desc: Increases damage and fills Over Limit gauge for a combo:
          3-hit normal -> Base -> Altered -> Arcane
    
    English   : Combination 3
    Japanese  : コンビネーション3
    SP Cost   : 4
    Symbol W. : 3
    Learned   : Meteorite Blade (極硬剣テンライ)
    LP Needed : 300
    Desc: Increases damage and recovers TP for a combo:
          3-hit normal -> Base -> Altered -> Arcane -> Mystic
    
    English   : High Combo Tension (High Tension in the 360 version)
    Japanese  : ハイパーコンボ
    SP Cost   : 2
    Symbol W. : 3
    Learned   : Tyrant Fist (タイラントフィスト)
    LP Needed : 400
    Desc: Enter Over Limit Lv. 1 with a 28-hit combo. Over Limit lasts
          half the normal time.
    
    English   : Hyper Combo Tension (Hyper Tension in the 360 version)
    Japanese  : ハイパーコンボ2
    SP Cost   : 4
    Symbol W. : 3
    Learned   : Tyrant Fist (タイラントフィスト)
    LP Needed : 500
    Desc: Enter Over Limit Lv. 2 with a 50-hit combo. Over Limit lasts
          half the normal time.
    
    English   : Ultimate Combo Tension (Ultimate Tension in the 360 version)
    Japanese  : ハイパーコンボ3
    SP Cost   : 5
    Symbol W. : 4
    Learned   : Tyrant Fist (タイラントフィスト)
    LP Needed : 600
    Desc: Enter Over Limit Lv. 3 with a 72-hit combo. Over Limit lasts
          half the normal time.
    
    English   : Perfect Combo Tension
    Japanese  : ハイパーコンボ4
    SP Cost   : 9
    Symbol W. : 7
    Learned   : Bewitching Fang Onibikari (妖刀オニビカリ)
    LP Needed : 700
    Desc: Enter Over Limit Lv. 4 with a 96-hit combo. Over Limit lasts
          half the normal time.
    
    English   : Cross Counter
    Japanese  : クロスカウンター
    SP Cost   : 3
    Symbol W. : 3
    Learned   : Rapier (レイピア)
    LP Needed : 200
    Desc: Increase damage when hitting an attack enemy.
    
    English   : Reflect
    Japanese  : ペインリフレクト
    SP Cost   : 5
    Symbol W. : 3
    Learned   : Crescent Axe (クレセントアックス), Crescent Axe +1
    (クレセントアックス+1)
    LP Needed : 300
    Desc: Reflect part of the damage taken from an attack.
    
    English   : Fatal Bonus
    Japanese  : フェイタルボーナス
    SP Cost   : 7
    Symbol W. : 4
    Learned   : Spine Ripper (スパインリッパー), Spine Ripper +1
    (スパインリッパー+1)
    LP Needed : 300
    Desc: Recover HP every time a Fatal Strike hits an enemy.
    
    English   : Fatal Bonus 2
    Japanese  : フェイタルボーナス2
    SP Cost   : 9
    Symbol W. : 5
    Learned   : Spine Ripper +1 (スパインリッパー+1)
    LP Needed : 400
    Desc: Recover TP every time a Fatal Strike hits an enemy.
    
    English   : Fatal Exceed
    Japanese  : フェイタルエクシード
    SP Cost   : 6
    Symbol W. : 2
    Learned   : High Tsurugi (ハイツルギ)
    LP Needed : 500
    Desc: Formidable enemies which do not die upon getting hit with
          a Fatal Strike take increased damage from it.
    
    English   : Burst Force
    Japanese  : バーストフォース
    SP Cost   : 9
    Symbol W. : 3
    Learned   : Ogre Axe +1 (オーガアックス+1)
    LP Needed : 400
    Desc: Increase the power of Burst Artes.
    
    English   : Burst Hold
    Japanese  : バーストキープ
    SP Cost   : 9
    Symbol W. : 5
    Learned   : Claíomh Solais (クラウ・ソラス)
    LP Needed : 500
    Desc: Over Limit will not end while using a Burst Arte.
    
    English   : Special
    Japanese  : スペシャル
    SP Cost   : 5
    Symbol W. : 5
    Learned   : Dein Nomos (宙の戒典), Second Star (ニバンボシ)
    LP Needed : 500
    Desc: Hold the Attack button after an Arcane, Altered
          or Burst Arte during Over Limit Lv. 3 or above to trigger
          a Mystic Arte.
    
    English   : Hit Plus
    Japanese  : ヒットプラス
    SP Cost   : 3
    Symbol W. : 3
    Learned   : Highlander (ハイランダー)
    LP Needed : 500
    Desc: Tap the Attack button repeatedly during a Mystic Arte to add hits to
          the attack.
    
    English   : HP Condition
    Japanese  : HPコンディションS
    SP Cost   : 8
    Symbol W. : 2
    Learned   : Shadow Fang +1 (シャドウファング+1)
    LP Needed : 200
    Desc: Increases strength of physical attacks slightly when HP
    is more than 75% of maximum.
    
    English   : HP Condition 2
    Japanese  : HPコンディションS2
    SP Cost   : 10
    Symbol W. : 3
    Learned   : Shadow Fang +1 (シャドウファング+1)
    LP Needed : 300
    Desc: Increases strength of physical attacks when HP is less than
    25% of maximum.
    
    English   : One Man Show
    Japanese  : ワンセルフ
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Colossus (コロッサス)
    LP Needed : 200
    Desc: Defeat all enemies singlehandedly to receive extra EXP.
    
    English   : Half Damage
    Japanese  : ハーフダメージ
    SP Cost   : 1
    Symbol W. : 1
    Learned   : Compact Sword +1 (コンパクトソード+1)
    LP Needed : 100
    Desc: Damage inflicted will be reduced by half.
    
    English   : Quarter Damage
    Japanese  : クォーターダメージ
    SP Cost   : 1
    Symbol W. : 1
    Learned   : Compact Sword +1 (コンパクトソード+1)
    LP Needed : 100
    Desc: Damage inflicted will be reduced to a quarter.
    
    English   : Minimum Damage
    Japanese  : 1ダメージ
    SP Cost   : 1
    Symbol W. : 1
    Learned   : Compact Sword +1 (コンパクトソード+1)
    LP Needed : 100
    Desc: Damage inflicted will be reduced to 1.
    
    English   : Chain
    Japanese  : 連撃
    SP Cost   : 4
    Symbol W. : 3
    Learned   : Flamberge (フラムヴェルジュ)
    LP Needed : 300
    Desc: Changes some Artes. Artes can be learned if used repeatedly.
          (Azure Edge -> Azure Storm)
          (Divine Wolf -> Divine Wolf - Blaze; also requires Hell Fire)
    
    English   : Hell Fire
    Japanese  : 紅蓮
    SP Cost   : 4
    Symbol W. : 3
    Learned   : Flamberge (フラムヴェルジュ)
    LP Needed : 300
    Desc: Changes some Artes. Artes can be learned if used repeatedly.
          (Wailing Havoc -> Pyre Havoc)
          (Divine Wolf -> Divine Wolf - Blaze; also requires Chain)
    
    --------------------------------------------------------------------------------
         4.5.2: GUARD-TYPE SKILLS                                            [SKL02]
    --------------------------------------------------------------------------------
    
    English   : Defend
    Japanese  : ディフェンド
    SP Cost   : 2
    Symbol W. : 1
    Learned   : Long Sword (ロングソード)
    LP Needed : 100
    Desc: Increases base physical defense by 5%. Does not include equipment
          bonuses.
    
    English   : Defend 2
    Japanese  : ディフェンド2
    SP Cost   : 4
    Symbol W. : 2
    Learned   : Spine Ripper (スパインリッパー)
    LP Needed : 200
    Desc: Increases base physical defense by 10%. Does not include equipment
          bonuses.
    
    English   : Defend 3
    Japanese  : ディフェンド3
    SP Cost   : 6
    Symbol W. : 3
    Learned   : Garm Fang (ガルムファング)
    LP Needed : 300
    Desc: Increases base physical defense by 15%. Does not include equipment
          bonuses.
    
    English   : Resist
    Japanese  : レジスト
    SP Cost   : 2
    Symbol W. : 1
    Learned   : Rapier (レイピア)
    LP Needed : 100
    Desc: Increases base magic defense by 5%. Does not include equipment
          bonuses.
    
    English   : Resist 2
    Japanese  : レジスト2
    SP Cost   : 4
    Symbol W. : 2
    Learned   : Rune Blade (ルーンブレイド)
    LP Needed : 200
    Desc: Increases base magic defense by 10%. Does not include equipment
          bonuses.
    
    English   : Resist 3
    Japanese  : レジスト3
    SP Cost   : 6
    Symbol W. : 3
    Learned   : Rune Blade +1 (ルーンブレイド+1)
    LP Needed : 300
    Desc: Increases base magic defense by 15%. Does not include equipment
          bonuses.
    
    English   : Critical Guard
    Japanese  : クリティカルガード
    SP Cost   : 3
    Symbol W. : 1
    Learned   : Long Sword (ロングソード)
    LP Needed : 100
    Desc: Press the Guard button + Forwards to advance while guarding. Nullifies
    enemy
          attacks if performed at the correct time.
    
    English   : Magic Guard
    Japanese  : マジックガード
    SP Cost   : 4
    Symbol W. : 2
    Learned   : Francisca (フランシスカ)
    LP Needed : 200
    Desc: Press the Guard button + Down to decrease magic damage taken. Effective
    only
          while input is held.
    
    English   : Guard Plus
    Japanese  : ウェルガード
    SP Cost   : 2
    Symbol W. : 1
    Learned   : Kalinga (カリンガ), Kalinga (カリンガ+1)
    LP Needed : 100
    Desc: Reduces the amount of damage taken while guarding.
    
    English   : Magic Guard Plus
    Japanese  : マジックウェルガード
    SP Cost   : 4
    Symbol W. : 3
    Learned   : Sinclair Saber (シンクレアーサーベル)
    LP Needed : 300
    Desc: Reduces damage received while using Magic Guard.
    
    English   : Guard Reflect
    Japanese  : ガードリフレクト
    SP Cost   : 4
    Symbol W. : 5
    Learned   : Kalinga +1 (カリンガ+1)
    LP Needed : 300
    Desc: Reflect 1/5th of the damage taken while guarding.
    
    English   : Guard Artes
    Japanese  : ガーディアルアーツ
    SP Cost   : 7
    Symbol W. : 2
    Learned   : Kalinga (カリンガ), Kalinga +1 (カリンガ+1)
    LP Needed : 300
    Desc: Gain ability to use a Base Arte quickly after guarding an attack and
          become invincible for a short time.
    
    English   : Roll
    Japanese  : パッシブセーフ
    SP Cost   : 2
    Symbol W. : 1
    Learned   : Crescent Axe (クレセントアックス), Crescent Axe +1
    (クレセントアックス+1)
    LP Needed : 100
    Desc: Decreases damage taken while staggering by half.
    
    English   : Anti Element
    Japanese  : アンエレメンタル
    SP Cost   : 3
    Symbol W. : 1
    Learned   : Crescent Axe +1 (クレセントアックス+1)
    LP Needed : 100
    Desc: Occasionally decreases damage taken from an elemental attack by half.
    
    English   : Status Guard
    Japanese  : ステータスガード
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Defender (ディフェンダー)
    LP Needed : 200
    Desc: Reduces the effect of magical ailments.
    
    English   : Condition Guard
    Japanese  : コンディションガード
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Defender (ディフェンダー)
    LP Needed : 200
    Desc: Reduces the effects of certain physical ailments.
    
    English   : Immunity
    Japanese  : イミュニティ
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Tabar +1α (タバール+1α)
    LP Needed : 200
    Desc: Reduces the chance of receiving status ailments.
    
    English   : Endure
    Japanese  : エンデューロ
    SP Cost   : 3
    Symbol W. : 1
    Learned   : Gaia Cleaver (ガイアクリーヴァー)
    LP Needed : 100
    Desc: Decrease amount of time needed to recover from staggering.
    
    English   : Void Attack
    Japanese  : インバリッド・アタック
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Battle Sword (バトルソード), Battle Sword +1
    (バトルソード+1)
    LP Needed : 200
    Desc: Occasionally prevents staggering when receiving a physical attack.
    
    English   : Void Magic
    Japanese  : インバリッド・マジック
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Battle Sword +1 (バトルソード+1)
    LP Needed : 200
    Desc: Occasionally prevents staggering when receiving a magic attack.
    
    English   : Step Away
    Japanese  : ステップアウェイ
    SP Cost   : 3
    Symbol W. : 2
    Learned   : Rapier (レイピア)
    LP Needed : 200
    Desc: Prevents staggering when hit during Backstep.
    
    English   : Defend Artes
    Japanese  : ディフェンドアーツ
    SP Cost   : 8
    Symbol W. : 10
    Learned   : Defender (ディフェンダー)
    LP Needed : 500
    Desc: Prevents staggering when hit while chaining into a Base Arte.
    
    English   : Burst Guard
    Japanese  : バーストガード
    SP Cost   : 8
    Symbol W. : 5
    Learned   : Sinclair Saber +1 (シンクレアーサーベル+1)
    LP Needed : 500
    Desc: Reduces chance of staggering during Burst Artes.
    
    English   : Recovering Guard
    Japanese  : リカバリングガード
    SP Cost   : 6
    Symbol W. : 6
    Learned   : Sinclair Saber +1 (シンクレアーサーベル+1)
    LP Needed : 400
    Desc: Reduces chance of staggering while using Recover.
    
    English   : Glory
    Japanese  : グローリー
    SP Cost   : 30
    Symbol W. : 21
    Learned   : Last Fencer (ラストフェンサー)
    LP Needed : 1600
    Desc: Prevents staggering when hit while on the ground.
    
    English   : TP Condition
    Japanese  : TPコンディションS
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Bone Slasher (ボーンスラッシャー)
    LP Needed : 200
    Desc: Increases physical defense slightly when TP is more than 75% of the
          max amount.
    
    English   : TP Condition 2
    Japanese  : TPコンディションS2
    SP Cost   : 3
    Symbol W. : 2
    Learned   : Bone Slasher +1 (ボーンスラッシャー+1)
    LP Needed : 300
    Desc: Increases physical defense when TP is less than 25% of the max amount.
    
    English   : TP Condition 3
    Japanese  : TPコンディションM
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Bone Slasher (ボーンスラッシャー)
    LP Needed : 200
    Desc: Increases magic defense slightly when TP is more than 75% of the max
          amount.
    
    English   : TP Condition 4
    Japanese  : TPコンディションM2
    SP Cost   : 3
    Symbol W. : 3
    Learned   : Bone Slasher +1 (ボーンスラッシャー+1)
    LP Needed : 300
    Desc: Increases magic defense when TP is less than 25% of the max amount.
    
    English   : OVL Concentrate
    Japanese  : OVLコンセントレート
    SP Cost   : 10
    Symbol W. : 5
    Learned   : Spine Ripper +1 (スパインリッパー+1)
    LP Needed : 500
    Desc: Cannot be stunned while in Over Limit.
    
    English   : Crucible
    Japanese  : 剛烈
    SP Cost   : 4
    Symbol W. : 3
    Learned   : Gaia Cleaver (ガイアクリーヴァー)
    LP Needed : 300
    Desc: Changes some Artes. Artes can be learned if used repeatedly.
          (Azure Edge -> Azure Blast)
          (Divine Wolf -> Divine Wolf Crush; also requires Athenor)
    
    English   : Athenor
    Japanese  : 烈震
    SP Cost   : 4
    Symbol W. : 3
    Learned   : Gaia Cleaver (ガイアクリーヴァー)
    LP Needed : 300
    Desc: Changes some Artes. Artes can be learned if used repeatedly.
          (Shining Fang -> Shining Fang Drop)
          (Divine Wolf -> Divine Wolf Crush; also requires Crucible)
    
    --------------------------------------------------------------------------------
         4.5.3: MOVE-TYPE SKILLS                                             [SKL03]
    --------------------------------------------------------------------------------
    
    English   : Evade
    Japanese  : イベイジョン
    SP Cost   : 2
    Symbol W. : 2
    Learned   : Hand Axe (ハンドアクス)
    LP Needed : 100
    Desc: Increases base agility by 5%. Does not include equipment bonuses.
    
    English   : Evade 2
    Japanese  : イベイジョン2
    SP Cost   : 4
    Symbol W. : 4
    Learned   : Aries (アレス)
    LP Needed : 200
    Desc: Increases base agility by 10%. Does not include equipment bonuses.
    
    English   : Evade 3
    Japanese  : イベイジョン3
    SP Cost   : 6
    Symbol W. : 6
    Learned   : Real Knight Sword (ナイトソード・リアル)
    LP Needed : 300
    Desc: Increases base agility by 15%. Does not include equipment bonuses.
    
    English   : Item Thrower
    Japanese  : アイテムスロー
    SP Cost   : 7
    Symbol W. : 3
    Learned   : Ogre Axe (オーガアックス), Ogre Axe +1
    (オーガアックス+1)
    LP Needed : 300
    Desc: Gain ability to use items on allies.
    
    English   : Item Pro
    Japanese  : グッドジョブ
    SP Cost   : 3
    Symbol W. : 2
    Learned   : Francisca (フランシスカ)
    LP Needed : 100
    Desc: Decreases the amount of time a character is unable to move after
          using items.
    
    English   : Backstep
    Japanese  : バックステップ
    SP Cost   : 3
    Symbol W. : 2
    Learned   : Scimitar (シミター)
    LP Needed : 100
    Desc: Press the Guard button + Backwards to Backstep.
    
    English   : Landing Step
    Japanese  : バックステッパー
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Knuckle Duster (ナックルダスター)
    LP Needed : 300
    Desc: Gain ability to use Backstep when landing from a jump and use
          Backstep repeatedly.
    
    English   : Recover
    Japanese  : リカバリング
    SP Cost   : 3
    Symbol W. : 2
    Learned   : Hand Axe (ハンドアクス)
    LP Needed : 100
    Desc: When blown away by an enemy attack, prevent being knocked down
          by pressing the Guard button.
    
    English   : Combo Force
    Japanese  : イフィシェント
    SP Cost   : 6
    Symbol W. : 2
    Learned   : Real Knight Sword (ナイトソード・リアル)
    LP Needed : 100
    Desc: Removes the damage reduction penalty for consecutive regular attacks.
    
    English   : Aerial Combo
    Japanese  : エアリアルコンボプラス
    SP Cost   : 7
    Symbol W. : 6
    Learned   : High Tsurugi (ハイツルギ)
    LP Needed : 500
    Desc: Adds one more hit to an aerial attack combo.
    
    English   : Ability Chain (Super Chain 4 in the 360 version)
    Japanese  : キャンセルプラス
    SP Cost   : 8
    Symbol W. : 2
    Learned   : Sinclair Saber (シンクレアーサーベル)/Sinclair Saber +1
    (シンクレアーサーベル+1)
    LP Needed : 600
    Desc: Gain ability to link Base to Altered Artes.
    
    English   : Ability Chain 2 (Super Chain 5 in the 360 version)
    Japanese  : キャンセルプラス2
    SP Cost   : 10
    Symbol W. : 2
    Learned   : Shadow Fang (シャドウファング), Shadow Fang +1
    (シャドウファング+1)
    LP Needed : 600
    Desc: Gain ability to link Altered to Arcane Artes.
    
    English   : Super Chain
    Japanese  : ターンレス
    SP Cost   : 8
    Symbol W. : 2
    Learned   : Shiden (シデン)
    LP Needed : 300
    Desc: Gain ability to link Arcane to Base Artes.
    
    English   : Super Chain 2
    Japanese  : ターンレス2
    SP Cost   : 12
    Symbol W. : 2
    Learned   : Meteorite Blade (極硬剣テンライ)
    LP Needed : 600
    Desc: Gain ability to link Arcane to Altered Artes.
    
    English   : Super Chain 3
    Japanese  : ターンレス3
    SP Cost   : 15
    Symbol W. : 2
    Learned   : Last Fencer (ラストフェンサー)
    LP Needed : 600
    Desc: Gain ability to link Altered to Base Artes.
    
    English   : Ability Plus
    Japanese  : キャンセラー
    SP Cost   : 12
    Symbol W. : 2
    Learned   : Sentinel +1 (センチネル+1)
    LP Needed : 800
    Desc: Follow a Base Arte with a second Base Arte once per combo.
    
    English   : High Ability Plus
    Japanese  : ハイキャンセラー
    SP Cost   : 13
    Symbol W. : 2
    Learned   : Caladbolg (カラドボルグ)
    LP Needed : 900
    Desc: Follow an Altered Arte with a second Altered Arte once per combo.
    
    English   : Hyper Ability Plus
    Japanese  : ハイパーキャンセラー
    SP Cost   : 14
    Symbol W. : 2
    Learned   : Claíomh Solais (クラウ・ソラス)
    LP Needed : 1000
    Desc: Follow an Arcane Arte with a second Arcane Arte once per combo.
    
    English   : OVL Boost
    Japanese  : リミッター
    SP Cost   : 9
    Symbol W. : 8
    Learned   : Highlander (ハイランダー)
    LP Needed : 400
    Desc: Increases the duration of Over Limit.
    
    English   : Fatal Finish
    Japanese  : メニメニフィニッシュ
    SP Cost   : 4
    Symbol W. : 2
    Learned   : Ogre Sword (オニボウチョウ), Ogre Sword +1
    (オニボウチョウ+1)
    LP Needed : 200
    Desc: Fully recovers HP upon successful Fatal Strike after a Fatal Strike Chain
          of a certain length.
    
    English   : Fatal Finish Plus
    Japanese  : エンドレスフィニッシュ
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Ogre Sword +1 (オニボウチョウ+1)
    LP Needed : 300
    Desc: Fully recovers HP and TP upon successful Fatal Strike after a Fatal
          Strike Chain of a certain length.
    
    English   : Link Slash
    Japanese  : リンクスラッシャー
    SP Cost   : 6
    Symbol W. : 1
    Learned   : Ogre Sword (オニボウチョウ), Ogre Sword +1
    (オニボウチョウ+1)
    LP Needed : 100
    Desc: Prevents Encounter Links. Cut that link with one solid strike!
    
    English   : Alembic
    Japanese  : 俊敏
    SP Cost   : 4
    Symbol W. : 6
    Learned   : Aries (アレス)
    LP Needed : 300
    Desc: Changes some Artes. Artes can be learned if used repeatedly.
          (Cerberus Strike -> Cerberus Blast)
          (Divine Wolf -> Divine Wolf Gale; also requires Gale)
    
    English   : Gale
    Japanese  : 疾風
    SP Cost   : 4
    Symbol W. : 6
    Learned   : Aries (アレス)
    LP Needed : 300
    Desc: Changes some Artes. Artes can be learned if used repeatedly.
          (Lone Wolf Charge -> Lone Wolf Storm)
          (Divine Wolf -> Divine Wolf Gale; also requires Alembic)
    
    --------------------------------------------------------------------------------
         4.5.4: SUPPORT-TYPE SKILLS                                          [SKL04]
    --------------------------------------------------------------------------------
    
    English   : Vitality
    Japanese  : バイタリティ
    SP Cost   : 2
    Symbol W. : 1
    Learned   : Battle Sword +1 (バトルソード+1)
    LP Needed : 100
    Desc: Increases Max HP by 200.
    
    English   : Vitality 2
    Japanese  : バイタリティ2
    SP Cost   : 4
    Symbol W. : 2
    Learned   : Bardiche (バルディッシュ)
    LP Needed : 200
    Desc: Increases Max HP by 400.
    
    English   : Vitality 3
    Japanese  : バイタリティ3
    SP Cost   : 6
    Symbol W. : 3
    Learned   : Bardiche (バルディッシュ+1)
    LP Needed : 300
    Desc: Increases Max HP by 800.
    
    English   : Spirits
    Japanese  : スピリッツ
    SP Cost   : 3
    Symbol W. : 1
    Learned   : Ogre Axe +1 (オーガアックス+1)
    LP Needed : 100
    Desc: Increases Max TP by 20.
    
    English   : Spirits 2
    Japanese  : スピリッツ2
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Rune Blade (ルーンブレイド), Bardiche (バルディッシュ)
    LP Needed : 200
    Desc: Increases Max TP by 50.
    
    English   : Spirits 3
    Japanese  : スピリッツ3
    SP Cost   : 7
    Symbol W. : 3
    Learned   : Rune Blade +1 (ルーンブレイド+1), Bardiche +1
    (バルディッシュ+1)
    LP Needed : 300
    Desc: Increases Max TP by 100.
    
    English   : HP Recover
    Japanese  : HPリカバー
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Holy Avenger (ホーリィアベンジャー)
    LP Needed : 200
    Desc: Increases the amount of HP recovered.
    
    English   : TP Recover
    Japanese  : TPリカバー
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Holy Avenger (ホーリィアベンジャー), Holy Avenger +1
    (ホーリィアベンジャー+1)
    LP Needed : 200
    Desc: Increases the amount of TP recovered.
    
    English   : Rebirth
    Japanese  : ライフリバース
    SP Cost   : 12
    Symbol W. : 2
    Learned   : Bahamut's Tear (バハムートティア), Bahamut's Tear +1
    (バハムートティア+1)
    LP Needed : 200
    Desc: Gradually recover HP equal to half the amount of the last damage
          received.
    
    English   : Rebirth 2
    Japanese  : ライフリバース2
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Bahamut's Tear +1 (バハムートティア+1)
    LP Needed : 300
    Desc: Gradually recover HP equal to 1/4 of the amount of the last combo damage
          received.
    
    English   : Lucky Soul
    Japanese  : ルーズレスソウル
    SP Cost   : 5
    Symbol W. : 2
    Learned   : Bahamut's Tear (バハムートティア), Bahamut's Tear +1
    (バハムートティア+1)
    LP Needed : 200
    Desc: Occasionally recover TP when knocked to the ground.
    
    English   : Stat Boost
    Japanese  : エフェクティブ
    SP Cost   : 3
    Symbol W. : 1
    Learned   : Estoc +1 (エストック+1)
    LP Needed : 100
    Desc: Increases the effect of magical stat boosts.
    
    English   : Resurrect
    Japanese  : リコール
    SP Cost   : 22
    Symbol W. : 2
    Learned   : Holy Avenger (ホーリィアベンジャー), Holy Avenger +1
    (ホーリィアベンジャー+1)
    LP Needed : 300
    Desc: Occasionally revive from KO automatically.
    
    English   : Loner
    Japanese  : ピンチアップ
    SP Cost   : 3
    Symbol W. : 8
    Learned   : Colossus (コロッサス)
    LP Needed : 200
    Desc: All stats increase if character is the only party member standing on the
          battlefield.
    
    English   : OVL Bonus
    Japanese  : リミッツボーナス
    SP Cost   : 12
    Symbol W. : 2
    Learned   : Sentinel +1 (センチネル+1)
    LP Needed : 300
    Desc: Occasionally fully restore HP when entering Over Limit.
    
    English   : OVL Bonus 2
    Japanese  : リミッツボーナス2
    SP Cost   : 14
    Symbol W. : 3
    Learned   : Sentinel +1 (センチネル+1)
    LP Needed : 400
    Desc: Occasionally fully restore TP when entering Over Limit.
    
    English   : OVL Plus
    Japanese  : リミッツプラス
    SP Cost   : 20
    Symbol W. : 6
    Learned   : Highlander (ハイランダー)
    LP Needed : 600
    Desc: When entering Over Limit, the level entered will be one level higher
          than the amount of gauge used.
    
    English   : OVL Team
    Japanese  : リミッツチーム
    SP Cost   : 16
    Symbol W. : 4
    Learned   : Shiden (シデン)
    LP Needed : 400
    Desc: When entering Over Limit Lv. 1, all nearby allies will also enter Lv. 1.
          Over Limit lasts half the normal time.
    
    English   : OVL Team 2
    Japanese  : リミッツチーム2
    SP Cost   : 20
    Symbol W. : 7
    Learned   : Vesperia No. 2 (明星弐号)
    LP Needed : 700
    Desc: When entering Over Limit Lv. 2, all nearby allies will also enter Lv. 2.
          Over Limit lasts half the normal time.
    
    English   : OVL Team 3
    Japanese  : リミッツチーム3
    SP Cost   : 26
    Symbol W. : 8
    Learned   : Bewitching Fang Onibikari (妖刀オニビカリ)
    LP Needed : 800
    Desc: When entering Over Limit Lv. 3, all nearby allies will also enter Lv. 3.
          Over Limit lasts half the normal time.
    
    English   : Taunt
    Japanese  : アピール
    SP Cost   : 2
    Symbol W. : 1
    Learned   : Knight Sword (ナイトソード)
    LP Needed : 100
    Desc: Taunt with L3 to fill the Over Limit gauge. This action is different from
          Taunt 2 and has a different animation, though it serves the same
          function.
    
    English   : Taunt 2
    Japanese  : アピール2
    SP Cost   : 2
    Symbol W. : 1
    Learned   : Tsurugi +1 (ツルギ+1)
    LP Needed : 100
    Desc: Taunt with L3 to fill the Over Limit gauge. This action is different from
          Taunt and has a different animation, though it serves the same function.
    
    English   : OVL Taunt
    Japanese  : アピールリミッツ
    SP Cost   : 3
    Symbol W. : 2
    Learned   : Bardiche (バルディッシュ)
    LP Needed : 200
    Desc: Taunt during Over Limit to recover HP.
    
    English   : OVL Taunt 2
    Japanese  : アピールリミッツ2
    SP Cost   : 4
    Symbol W. : 2
    Learned   : Bardiche +1 (バルディッシュ+1)
    LP Needed : 300
    Desc: Taunt during Over Limit to recover TP.
    
    English   : Life Healer
    Japanese  : ライフアップ
    SP Cost   : 5
    Symbol W. : 3
    Learned   : Tabar +1α (タバール+1α)
    LP Needed : 200
    Desc: Recover HP after a battle.
    
    English   : Spirit Healer
    Japanese  : メンタルヒール
    SP Cost   : 5
    Symbol W. : 3
    Learned   : Tabar +1β (タバール+1β)
    LP Needed : 200
    Desc: Increases the amount of TP recovered after a battle.
    
    English   : Life Up
    Japanese  : ライフアップ
    SP Cost   : 12
    Symbol W. : 3
    Learned   : Vorpal Sword (ヴォーバルソード)
    LP Needed : 400
    Desc: Occasionally increases Max HP after battle.
    
    English   : Mental Up
    Japanese  : メンタルアップ
    SP Cost   : 16
    Symbol W. : 3
    Learned   : Vorpal Sword +1 (ヴォーバルソード+1)
    LP Needed : 400
    Desc: Occasionally increases Max TP after battle.
    
    English   : Happiness
    Japanese  : ハピネスシング
    SP Cost   : 11
    Symbol W. : 2
    Learned   : Damascus Sword (ダマスカスソード)
    LP Needed : 300
    Desc: Occasionally increases EXP earned after a battle (only for characters
          with this skill set).
    
    English   : Happiness 2
    Japanese  : ハピネスシング2
    SP Cost   : 11
    Symbol W. : 2
    Learned   : Damascus Sword (ダマスカスソード)
    LP Needed : 300
    Desc: Occasionally increases LP earned after a battle (only for characters with
          this skill set).
    
    English   : Happiness 3
    Japanese  : ハピネスシング3
    SP Cost   : 8
    Symbol W. : 2
    Learned   : Damascus Sword (ダマスカスソード)
    LP Needed : 300
    Desc: Occasionally increases the amount of Gald earned after a battle.
    
    English   : EXP Share
    Japanese  : イメージトレーニング
    SP Cost   : 1
    Symbol W. : 3
    Learned   : Knight Sword (ナイトソード)
    LP Needed : 500
    Desc: Earn bonus EXP without taking part in battle.
    
    English   : Stand Alone
    Japanese  : スタンドアロン
    SP Cost   : 1
    Symbol W. : 0
    Learned   : Conquer the 200-Man Melee at Nordopolica.
    LP Needed : 300
    Desc: Only characters equipped with this skill will participate in battle.
          This effect only occurs on active party members (the party members in the
          first four out of nine slots).
    
    English   : Dispersion
    Japanese  : 拡散
    SP Cost   : 4
    Symbol W. : 2
    Learned   : Vorpal Sword (ヴォーバルソード), Vorpal Sword +1
    (ヴォーバルソード+1)
    LP Needed : 300
    Desc: Changes some Artes. Artes can be learned if used repeatedly.
          (Raging Blast -> Frenzy Blast (Repparanshou))
          (Divine Wolf -> Divine Wolf - Flood; also requires Great Deluge)
    
    English   : Great Deluge
    Japanese  : 水塵
    SP Cost   : 4
    Symbol W. : 2
    Learned   : Vorpal Sword (ヴォーバルソード), Vorpal Sword +1
    (ヴォーバルソード+1)
    LP Needed : 300
    Desc: Changes some Artes. Artes can be learned if used repeatedly.
          (Final Gale -> Frigid Blast)
          (Divine Wolf -> Divine Wolf - Flood; also requires Dispersion)
    
    English   : Bastion
    Japanese  : 守護
    SP Cost   : 3
    Symbol W. : 3
    Learned   : Dein Nomos (宙の戒典), False Dein Nomos
    (偽剣デインノモス)
    LP Needed : 300
    Desc: Changes Crushing Eagle to Guardian Field. Artes can be learned if
          used repeatedly.
    
    --------------------------------------------------------------------------------
         4.5.5: SKILL SYMBOLS                                                [SKL05]
    --------------------------------------------------------------------------------
    
    These are universal among all characters, but I thought it'd be useful if they
    were also listed here. Generally, 31 points (NOT SP NEEDED) will suffice to
    gain a Skill Symbol and, for the most part, will be effective in getting the
    Skill Symbol you might want. However, that isn't the only requirement to get
    a certain Skill Symbol. The requirements for when you have the required points
    for Goldos but want Fleck are a bit more nebulous. In that case, having double
    the amount of points in Attack-type skills would override Goldos with Fleck.
    Generally, all skill symbols will work this way.
    
    Name        : Fleck
    Japanese    : フレック
    Effect      : Increases physical attack by 3~18%.
    Image       : Red flame.
    Skill Type  : 31 points in Attack-type skills.
    
    Name        : Rockra
    Japanese    : ロクラー
    Effect      : Increases physical defense by 3~18%.
    Image       : Brown mountain with a line underneath.
    Skill Type  : 31 points in Guard-type skills.
    
    Name        : Strihm
    Japanese    : ストリム
    Effect      : Increases agility by 3~18%.
    Image       : Three wavy green lines arranged on top of each other.
    Skill Type  : 31 points in Move-type skills.
    
    Name        : Laytos
    Japanese    : レイトス
    Effect      : Recovers 3~18% of Max HP.
    Image       : Three blue drops of water arranged in a triangle formation.
    Skill Type  : 31 points in Support-type skills.
    
    Name        : Goldos
    Japanese    : ゴルドス
    Effect      : Increases Gald earned by 3~18%.
    Image       : Golden bar with a centerpiece sticking out the top.
    Skill Type  : 31 points in Attack and Guard-type skills.
    
    Name        : Sandor
    Japanese    : サンドア
    Effect      : Increases magic attack by 3~18%.
    Image       : Two purple lightning bolts side-by-side.
    Skill Type  : 31 points in Attack and Move-type skills.
    
    Name        : Ailus
    Japanese    : アイルス
    Effect      : Increases magic defense by 3~18%.
    Image       : Turquoise snowflake or flower petal.
    Skill Type  : 31 points in Move and Support-type skills.
    
    Name        : Twory
    Japanese    : トウリー
    Effect      : Increases EXP earned by 3~18%.
    Image       : Light-green pyramid with three leaves sticking out the top.
    Skill Type  : 31 points in Guard and Support-type skills.
    
    Name        : Nhosing
    Japanese    : ナシング
    Effect      : No effect.
    Image       : Grey circle with a grey line running through it.
    Skill Type  : 31 points in Attack and Support-type skills.
                  OR...
                  31 points in Guard and Move-type skills.
    
    Name        : Kaon
    Japanese    : ケイオン
    Effect      : Restores 3~18 of Max TP.
    Image       : Purple star.
    Skill Type  : 31 points in any of the three types of skills.
    
    Name        : Chrocs
    Japanese    : クロクス
    Effect      : Extends Over Limit duration by 1~2.5 seconds.
    Image       : Magenta/pink hourglass.
    Skill Type  : 31 points in Attack, Guard, Move and Support-type skills.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         4.6: YURI'S TITLES                                                  [FAQ06]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    --------------------------------------------------------------------------------
         4.6.1: IN-GAME TITLES                                               [TTL01]
    --------------------------------------------------------------------------------
    
    English     : Downtown Boy (360) / Lower Quarter Youth (Translated)
    Japanese    : 下町の青年
    Costume?    : No
    Obtained    : Initial title.
    
    English     : Vigilante
    Japanese    : 罪を制する者
    Costume?    : No
    Obtained    : Obtained in a storyline event.
    
    English     : Survivor
    Japanese    : 生きていた青年
    Costume?    : No
    Obtained    : Obtained in a storyline event.
    
    English     : Certified Soldier (360) / Honorary Knight (Translated)
    Japanese    : 騎士見習いの資格
    Costume?    : Yes - Standard brown Imperial knight's armor.
    Obtained    : Earn Estelle's Noble Princess title (気高き姫君) and then
    talk to
                  Drake in Aurnion. Estelle and Flynn also earn titles this way,
                  so talk to him three times. This title is unavailable if you
                  didn't get the Noble Princess title.
    
    English     : Dark Enforcer
    Japanese    : 黒衣の断罪者
    Costume?    : Yes - Clay's assassin-like clothing.
    Obtained    : Complete most of the Dark Enforcer subquest:
                        -> During your first visit to Capua Torim, sleep at the
                           inn.
                        -> After getting the ship, go to the Royal Quarter and talk
                           to the man standing near the mansion. Then, talk to the
                           woman sitting on a bench in the Public Quarter. Yuri will
    learn the arte Tiger Blade (虎牙破斬). You can also
    do
                           this part after getting Ba'ul but before the events in
                           Mantaic.
                        -> During your first visit in Nordopolica, go to the harbour
                           and see a scene where Yuri breaks up a fight. Speak to
                           the couple near the cauldron. Rest at the inn for Yuri
                           to learn Shining Eagle (義翔閃).
                        -> After getting Ba'ul, go to the oasis in Mantaic to speak
                           with Clay. Rest at the inn afterwards.
                        -> After everyone joins backf following the events at Zaude,
                           go the Royal Guard in Zaphias and speak with the man by
                           the the bench again (or witness a scene there--I've seen
                           conflicting reports regarding this. I had to speak with
                           the man).
                        -> After creating Undine, go to the Royal Quarter again and
                           either witness a scene or talk to the man again to earn
                           the title. Wow, what a doozy.
    
    English     : True Knight
    Japanese    : 心の中の聖騎士様
    Costume?    : Yes - Fancy clothing with armored leggings and a ponytail.
    Obtained    : Complete all Secret Missions in one playthrough and then sleep at
                  the inn in Aurnion. Other events may trigger when sleeping at
                  the inn, so sleep multiple times until Yuri gets the title.
    
    English     : Improvisionist (360) / Improv Devil (Translated)
    Japanese    : アドリブ大魔王
    Costume?    : Yes - Red and black supervillain's clothes with crimson horns
    Obtained    : Talk to the person in front of the stage inside the building at
                  Nam Cobanda Isle after Tarqaron appears.
    
    English     : Tank Top Lover
    Japanese    : タンクトッパー
    Costume?    : Yes - A white tank-top with a Mieu design on the front, a pair of
                  yellow pants, and a white headband.
    Obtained    : Complete the Yumanju sidequest.
    
    English     : Hope of the Town (360) / Sharer of Hopes (Translated)
    Japanese    : 下町の希望1/2
    Costume?    : No
    Obtained    : After reaching the top of Tarqaron, talk to Ted in the Lower
                  Quarter to earn the title for Flynn and Yuri.
    
    English     : Commoner Chef
    Japanese    : 庶民派シェフ
    Costume?    : No
    Obtained    : Win the cook-off in Dahngrest. To get the invite to the cook-off,
                  acquire all recipes (except Mabo Curry, which is given to you
                  with the request) and talk to the Wonder Chef in Nordopolica.
                  You only have one chance to win per playthrough, so make sure to
                  save before entering. To win, the character you enter must have
                  at least three stars on all recipes and must have mastered all
                  recipes that have effects that restore HP and TP. The best way to
                  grind recipes is to sleep at the inn in Aurnion and cook after
                  each rest. The item shop nearby will allow you to quickly restock
                  if you don't have the ingredients. Completing Aurnion will allow
                  you to buy a wider variety of ingredients, so make sure to do that
                  first.
    
    English     : Kingdom Celeb
    Japanese    : 帝都の有名人
    Costume?    : No
    Obtained    : Yuri will gain this title during the Dark Enforcer subquest.
    
    English     : Recollection Guardian
    Japanese    : 想い出の守り人
    Costume?    : No
    Obtained    : Obtained as part of the Recollection Guardian subquest:
                        -> After clearing Zaude and after everyone joins back, go
                           to the western shop in Dahngrest and talk to the guard.
                           Open the cell behind him and open the chest for a statue.
                        -> After getting all four spirits and seeing the events at
                           Capua Nor, go to Yumanju and speak with the man in the
                           top-left corner by the vending machines. If he's not
                           there, wait for Nam Cobanda Isle to open up and trigger
                           EVERY event there by speaking to everyone (some people
                           have trouble triggering the man in Yumanju's
                           appearance). You'll get the Tiara attachment for Estelle
                           for doing this.
                        -> Get three statues from the vending machines at Yumanju.
                        -> Once Flynn joins up, have Estelle equip the Tiara
                           attachment and then head to Zaphias. Hanks will appear
                           in the Lower Quarter to give you one statue.
                        -> Go to Nam Cobanda Isle. The 10-chip machines have one
                           statue, the 50-chip machine have two statues, the
                           100-chip machines have two statues, and the 500-chip
                           machines have one statue. Get them all.
                        -> With all the statues (and keep the attachment on Estelle
                           just to be safe), head back to Yumanju and speak with
                           the man by the vending machines again for the title.
    
    English     : Dark Lion
    Japanese    : 地上最強の黒獅子
    Costume?    : No
    Obtained    : Conquer the 200-Man Melee in Nordopolica as Yuri.
    
    English     : Treasure Hunter
    Japanese    : お宝ゲッターマン
    Costume?    : No
    Obtained    : Earn the Recollection Guardian title (想い出の守り人) and
    then
                  speak to the cow kid to the right of the entrance of Nam
                  Cobanda Isle. Then, find 86% of the treasure in the game
                  (chests found within the Necropolis of Nostalgia / Telescopic
    Graveyard / 望鏡の墓所) do NOT count towards the title).
    Speak
                  to the cow kid near the entrance again for the title.
                  Frequently-missed chests can be found...
                        -> Within the right side of Tarqaron, where you find the
                           Fell Arms Uroboros and Susanoh. Requires the Sorcerer's
                           Ring Level 4, as do chests in the ensuing areas.
                        -> Within the icebergs at the Blade Drifts of Zophier. Use
                           the Sorcerer's Ring to push the icebergs and knock the
                           chests onto land.
                        -> Behind the bush near the Giganto monster in the
                           Quoi Woods. You can also find Karol's Glasya Labolas
                           (グラシャラボラス) there.
                        -> Behind certain bushes in Keiv Moc. You can find Raven's
                           Nebilim (ネビリム) this way.
                        -> Behind rock formations and bushes in Relewiese Hollow.
    Estelle's Mercurius (メリクリウス) is found this
    way.
                        -> Behind the cracked walls in the Shrine of Baction. Exits
                           are marked on the map so it should be fairly simple to
                           find them.
                        -> There is a new chest in the PS3 version behind where you
                           fight Zagi. Use the Sorcerer's Ring to break the blocks
                           and continue through to find a chest containing a sword
    for Flynn called the Berserk Heart
    (ベルセルクハート).
                        -> Items within drawers and other things in towns also count
                           towards the percentage. Make sure to check all around
                           each town.
    
    English     : Berserker
    Japanese    : ベルセルク
    Costume?    : No
    Obtained    : Fight 255 battles on Hard difficulty or higher.
    
    English     : Item Hater
    Japanese    : アイテム嫌い
    Costume?    : No
    Obtained    : Don't use any items in-battle until shortly after completing
                  Part 1 (defeat Barbos) and viewing the ensuing skit "Items? Who
    Needs Items?" (アイテムなんて知らない). It's important
    that you don't
                  use items until you've viewed the skit and have gotten the title.
                  For me, the skit popped up on may way to Capua Torim from Heliord
                  after defeating Barbos, so don't worry if you don't get it
                  immediately. Using Holy Bottles or Gels in the field does not
                  disqualify you from the title or the achievement/trophy.
                        -> Alternatively, you can just unlock the skit via the
                           Grade Shop and view it in the Skit Viewer at Nam Cobanda.
    
    English     : Aloha Boy
    Japanese    : アロハな兄貴
    Costume?    : Yes - Drawn back hair with a yellow vest and purple shorts.
    Obtained    : Obtained as part of the Swimsuit subquest.
                        -> Go to the destroyed Yormgen and speak with the butler
                           near the nobles.
                        -> Go to the Blade Drifts of Zophier from the west side and
                           find the Micro Circuit (ミクロサーキット).
                        -> Head back to the butler in Yormgen and speak to him
                           again. You'll get the title for Yuri and other swimsuit
                           titles for Karol, Raven, Flynn and Repede.
                        -> The subquest continues, so talk to the butler again if
                           you want the swimsuits for Estelle, Rita, Judith and
                           Patty.
                        -> Talk to Giovanni in Halure if you've seen the event for
                           completing 50% of the Collector's Book. The event for 50%
                           of the Collector's Book is is missable, so if you've
                           missed it, you no longer can get the titles for the
                           female party members. He'll give you the Super Aer Board
                           for your troubles.
                        -> Talk to the butler in Yormgen again to get the rest of
                           the titles.
    
    English     : The Returning Swordsman
    Japanese    : 帰ってきた剣士
    Costume?    : Yes - Judas' costume from Tales of Destiny 2
    Obtained    : Conquer the 200-Man Melee in Nordopolica as Yuri.
    
    English     : Winter's Night Delivery Man
    Japanese    : 冬の夜の配達人
    Costume?    : A typical Santa outfit.
    Obtained    : Beat Course 6 of Board Repede in Deidon Hold with the
                  Overdrive Warrior attachment (暴走男). The minigame becomes
                  available after finishing Part 2 and after everyone has joined
                  back.
    
    English     : After-bath Ponytail
    Japanese    : ポニテな湯上がり
    Costume?    : Yes - Tank Top Lover's clothes with True Knight's ponytail.
    Obtained    : Earn Yuri's True Knight () and Tank Top Lover () titles, and then
                  speak to the woman to the left of the counter in the western
                  tavern in Dahngrest.
    
    English     : Basic Swordsman (360) / Novice Swordsman (Translated)
    Japanese    : 剣士
    Costume?    : No
    Obtained    : Initial title.
    
    English     : Skilled Swordsman
    Japanese    : 剣豪
    Costume?    : No
    Obtained    : Reach Level 20.
    
    English     : Master Swordsman
    Japanese    : 剣聖
    Costume?    : No
    Obtained    : Reach Level 60.
    
    English     : Legendary Swordsman
    Japanese    : 剣神
    Costume?    : No
    Obtained    : Reach Level 100.
    
    English     : Beginner Combo User
    Japanese    : コンボ初心者
    Costume?    : No
    Obtained    : Perform a 10-hit combo with any character.
    
    English     : Advanced Combo User
    Japanese    : コンボ上級者
    Costume?    : No
    Obtained    : Perform a 30-hit combo with any character.
    
    English     : Combo Master
    Japanese    : コンボマスター
    Costume?    : No
    Obtained    : Perform a 100-hit combo with any character.
    
    English     : King of Combos
    Japanese    : コンボキング
    Costume?    : No
    Obtained    : Perform a 150-hit combo with any character.
    
    English     : Fatal Striker
    Japanese    : Fストライカー
    Costume?    : No
    Obtained    : Perform 100 Fatal Strikes as Yuri.
    
    --------------------------------------------------------------------------------
         4.6.2: DLC TITLES                                                   [TTL02]
    --------------------------------------------------------------------------------
    
    The following titles are available as DLC or from pre-order bonuses.
    
    English     : God General: Bloody Swordsman
    Japanese    : 六神将・鮮血の剣士
    What is it? : Asch's costume from Tales of the Abyss. A pre-order bonus.
    
    English     : Black Flame of the Abyss
    Japanese    : 深淵の黒焔
    What is it? : Asch's costume from Tales of the Abyss. Has different hair color.
    
    English     : Niren Corps Knight - Will
    Japanese    : フェドロック隊騎士・志
    What is it? : Yuri's Niren Corps outfit from Tales of Vesperia: The First
                  Strike.
    
    English     : Dependable Upperclassman
    Japanese    : 頼れる上級生
    What is it? : A school uniform.
    
    English     : Madness of Two Thousand Years
    Japanese    : 二千年の凶気
    What is it? : Creed Graphite's outfit from Tales of Hearts.
    
    English     : Tough Sword Villainy
    Japanese    : 剛剣無頼
    What is it? : Mitsurugi's outfit from the Soul Calibur series.
    
    English     : Golden Blade
    Japanese    : 黄金の刃
    What is it? : An outfit comprising of Yuri's ultimate gear, specifically his
                  Hyper Armor and Hyper Helm.
    
    English     : Niren Corps Uniform (Light)
    Japanese    : フェドロック隊制服(軽)
    What is it? : Yuri's Niren Corps casual-wear from Tales of Vesperia: The First
                  Strike. Does not have the armored parts or the other pieces of
                  outergarments. A pre-order bonus for the Blu-Ray version of the
                  movie.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         4.7: ADVANCED STRATEGIES                                            [FAQ07]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    --------------------------------------------------------------------------------
         4.7.1: THE INFINITE COMBO                                           [ADV01]
    --------------------------------------------------------------------------------
    
    The infinite combo is actually a very simple thing to accomplish. Back in the
    360 version, Yuri (and Rita) could combo bosses into oblivion once they stopped
    counterattacking early on in the combo. While its utility has been nerfed a tad
    in the PS3 version what with humanoid enemies escaping combos more easily, it's
    still very effective once the Tension skills kick in.
    
    SKILLS YOU WILL NEED
        High Combo Tension      (ハイパーコンボ)
        Hyper Combo Tension     (ハイパーコンボ2)
        Ultimate Combo Tension  (ハイパーコンボ3)
        *Perfect Combo Tension  (ハイパーコンボ4)
        Dispersion              (拡散)
        Great Deluge            (水塵)
        **Chain                 (連撃)
        **Hell Fire             (紅蓮)
    
    *  : Not necessarily needed, but part of the Tension set and is nice to have.
    ** : Great Deluge and Dispersion are preferred, but Hell Fire and Chain can get
         the job done.
    
    SKILLS THAT ASSIST GREATLY
        Ability Chain       (キャンセルプラス)
        Ability Chain 2     (キャンセルプラス2)
        Super Chain         (ターンレス)
        Super Chain 2       (ターンレス2)
        Super Chain 3       (ターンレス3)
        Ability Plus        (キャンセラー)
        High Ability Plus   (ハイキャンセラー)
        Hyper Ability Plus  (ハイパーキャンセラー)
    
    THE PROCESS
        Basically, the aim of the game is to attain a 28-hit combo, which will
        trigger High Combo Tension, sending Yuri into Over Limit. At that point, you
        just need to get to a 50-hit combo before Level 1 Over Limit runs out, which
        will trigger Hyper Combo Tension, sending Yuri into Level 2 Over Limit.
        Getting a 72-hit combo and a 96-hit combo will send Yuri into Level 3 and
        Level 4 Over Limit respectively.
    
        Once you're near the end of the maximum amount of Over Limit you can attain
        from a combo, activate Divine Wolf - Flood or Divine Wolf - Blaze level 3 to
        pop the enemy into the air, whilst Over Limit ends for Yuri. At that point,
        use Yuri's Free-Run attack to pick the enemy off the ground, repeating the
        process all over again.
    
        1: Attain a combo of 28 hits to enter Over Limit Level 1.
        2: Spam high hit count artes until you enter Over Limit Level 2.
        3: Spam even more high hit count artes until you enter Over Limit Level 3.
            -> Optionally, you can do the same until you hit Over Limit Level 4.
        4: Once your Over Limit period in level 3 or 4 Over Limit is nearly over,
           activate Divine Wolf - Flood or Divine Wolf - Blaze.
        5: After the arte finishes, use a Free-Run attack to pick the enemy up.
        6: Get another 28-hit combo. Repeat ad naseum.
    
    HOW DO I GET THAT 28 HIT COMBO?
        -> Ability Chain, Super Chain and Ability Plus skills will help you chain
           artes together to get the combo.
        -> Brutal Fang, after enough uses, can be enough alone to get the required
           amount of hits. This is a little tough to do, however, and should be
           switched out for the aforementioned Ability Chain-esque skills.
        -> Expending a bar of Over Limit can allow you to spam artes and enter
           Over Limit Level 1 again, despite already being in Over Limit Level 1.
           Yuri's Over Limit period for the appropriate level will simply extend
           itself.
    
    WHAT ARTES SHOULD I USE?
        The following have high hit counts and are relatively quick:
        -> Shining Fang         (円閃牙)
        -> Dragon Swarm         (爪竜連牙斬)
        -> Shining Dragon Swarm (峻円華斬)
        -> Brutal Fang          (噛烈襲)
        -> Shining Fang Drop    (円閃襲落)
        -> AT OVERLIMIT LEVEL 2 AND ABOVE, Frigid Blast (絶破烈氷撃)
    
    OVER LIMIT LEVEL 2 AND YOU
        -> All attacks will automatically pick enemies up, meaning artes that knock
           enemies down can be used freely without messing your combo up. Frigid
           Blast is so good at this level since it's so powerful and quick.
        -> Aerial combos become more possible since you can chain Dragon Buster
           after artes like Wailing Havoc and Severing Fang.
    
    OTHER TIPS
        -> Try to pin the enemy against the edges of the fighting area. Yuri's
           artes can sometimes push away enemies enough to reset the combo counter
           forcing you to restart.
        -> At Over Limit Level 2, knockdown artes like Lone Wolf Storm can help
           subdue more wily enemies like Zagi.
    
    --------------------------------------------------------------------------------
         4.7.2: COMBINATION SKILLS                                           [ADV02]
    --------------------------------------------------------------------------------
    
    NEEDED SKILLS
        Combination     (コンビネーション)
        Combination 2   (コンビネーション2)
        Combination 3   (コンビネーション3)
    
    Yuri has a set of skills with curious effects called the Combination skills
    (コンビネーション), which have some pretty neat effects like filling
    the Over Limit
    gauge or restoring TP, but most importantly they multiply the damage of the
    next hit you deal after performing the required combo. For example, doing a
    3-hit normal combo followed by a base arte then an arcane arte will trigger
    Combination (コンビネーション), which will multiply the damage dealt by
    the first hit
    you deal upon performing the arcane arte. If you're comboing an enemy normally,
    this means that the first hit of the arcane arte will deal 2.5x damage.
    Combination 2 (コンビネーション2) will multiply damage by 4x and
    Combination 3
    (コンビネーション3) will multiply damage by 10x.
    
    The requirements for each arte are as follows:
    
    COMBINATION (コンビネーション)
        3-hit normal -> base arte -> arcane arte
    
    COMBINATION 2 (コンビネーション2)
        3-hit normal -> base arte -> altered arte -> arcane arte
    
    COMBINATION 3 (コンビネーション3)
        3-hit normal -> base arte -> altered arte -> arcane arte -> mystic arte
    
    NOTE THAT YOU DO NOT HAVE TO ACTUALLY HIT THE ENEMY FOR THESE SKILLS TO
    TRIGGER.
    
    THE CONVENTIONAL APPLICATION
        The most basic and most useful method of taking advantage of these skills
        is basically to repeat the requirements of Combination over and over again,
        with a strong, single-hit arcane arte to finish off the combo. The arcane
        arte used will enjoy a 2.5x damage multiplier, boosting your damage
        significantly.
    
        The arte most useful for this sort of thing is Barrier Surge (遮波), which
        is a single-hit arcane arte that happens to deal a ton of damage if used
        in conjunction with the Combination skill. Speed runs use this technique to
        mow down enemies, and it works quite well. Using Combination 2 will allow
        you to multiply damage by 4x.
    
    ANGEL'S CREST AND COMBINATION SKILLS
        Taken to its most logical extreme, Combination skills can allow Yuri to
        transcend these pallid, mortal bounds and become truly and utterly broken.
        This technique can and will destroy every single boss in the game--save for
        the Spiral Draco--in a single hit, GUARANTEED. Here's what you do:
    
        1: Set control to Manual Mode.
        2: Enter Over Limit Level 4.
        3: Trigger Combination without hitting the enemy.
        4: Trigger Combination 2 in the same combo, again without hitting the enemy.
        5: Trigger Combination 3 using Angel's Crest without hitting the enemy.
           Make sure to use Brutal Fang, which does not require Yuri to hit the
           enemy in order to trigger Mystic Artes, to activate the Mystic Arte.
        6: Watch in fear as Yuri deals 5,000,000+ damage to the first thing he hits.
    
        I'm not joking. Millions of damage in a couple of seconds. Only the Spiral
        Draco can actually survive this ridiculous technique because of its multiple
        parts and whatnot. Bosses on Unknown will crumble before Yuri without even
        so much as a fight.
    
        I've personally dealt as much as 9,000,000+ damage, a number which you can
        only get higher if Yuri's physical and magical attack rises. Since he can't
        use his Fell Arm for Angel's Crest, you're less likely to have hit the
        stat cap.
    
    WHY DOES IT WORK?
        Combination skills multiply the next damage you deal by a certain number.
        Combination will multiply it by 2.5, Combination 2 will multiply it by 4,
        and Combination 3 will multiply it by 10. These will ALSO multiply upon
        each other, meaning that if you trigger all three skills, the next hit you
        will deal will be multiplied by 100. Naturally, since you can only activate
        Combination 3 by triggering a Mystic Arte, you can either use Savage Wolf
        Fury or Angel's Crest. Angel's Crest has higher base damage than Savage Wolf
        Fury AND only has to divide its "power" among two hits... you see where I'm
        going with this.
    
        And get this, since Over Limit Level 4 makes you invincible, you have all
        the opportunities in the world to trigger all three Combination skills. It's
        quite ridiculous, but hey, Yuri has always been busted.
    
    --------------------------------------------------------------------------------
         4.7.3: THE SAVAGE WOLF FURY EXPLOIT                                 [ADV03]
    --------------------------------------------------------------------------------
    
    This exploit isn't anything that requires a huge amount of set up or anything,
    just the appropriate skills and a few enemies bunched together.
    
    NEEDED SKILLS
        Special                 (スペシャル)
        *Hit Plus               (ヒットプラス)
        High Combo Tension      (ハイパーコンボ)
        Hyper Combo Tension     (ハイパーコンボ2)
        Ultimate Combo Tension  (ハイパーコンボ3)
        **Perfect Combo Tension (ハイパーコンボ4)
    
    *  : Not totally needed, but makes things much easier.
    ** : Also not needed, but a Level 4 Savage Wolf Fury is more powerful than a
         Level 3 Savage Wolf Fury.
    
    THE PROCESS
        Essentially, just enter level 3 or 4 Over Limit, group a bunch of enemies
        together, and trigger the Mystic Arte, the close multiple enemies are
        together, the better.
    
        Yuri will perform the Mystic Arte and if you've herded the enemies together
        well enough, Yuri will hit enemies other than the one you've targeted and
        enter Over Limit 3 or 4, at which point you can just use Brutal Fang and
        trigger Savage Wolf Fury over and over again (you must be in Manual Mode for
        Brutal Fang to work immediately without touching enemies, though).
    
    --------------------------------------------------------------------------------
         4.7.4: PARTY SYNERGY                                                [ADV04]
    --------------------------------------------------------------------------------
    
    There are certain party members that Yuri works better with. I will go over them
    all. The order in which I have arranged the party members is not absolute at
    all, and is merely there as a soft suggestion.
    
    FLYNN
        Flynn is easily one of the best party members to put alongside Yuri. His
    Rival Surge (ライバルエナジー) and Rival Surge 2
    (ライバルエナジー2) specifically
        require Yuri in order to trigger (and are great effects by themselves). His
    dual Mystic Arte, Celestial Torrent (武神双天波) also requires Yuri to
    be
        in the party (obviously). Flynn is overall a very good team-player with
    skills like Devotion (ディボーション) slicing damage for other
    characters. He
        boasts a good number of healing spells, as well. Overall, Flynn is a great
        teammate for Yuri.
    
    RITA
        Rita is a very popular party member for good reason. She stays out of Yuri's
        way and pelts enemies with powerful magic spells, all of which give Yuri
        many opportunities to go to work. Rita pretty much has a place in any party,
        and there's only one enemy in the game that has magic defenses high enough
        to make her a liability.
    
    ESTELLE
        Estelle is another party member that can sort of fit into any given party
        lineup, as she has powerful healing artes such as Nightingale and great
        magic artes such as Holy Rain. Her stat-boosting artes can also help a great
        deal in-battle. A lot of her strike artes can knock enemies down, however,
        which can be a bit annoying, but it's nothing that cannot be fixed with
        appropriate strategies.
    
    RAVEN
        Raven, like Rita, is very much prone to staying out of Yuri's way and
        supporting with wind-type magic artes like Havoc Gale and Arrivederci.
        His Love Shot arte is actually a very good healing arte if spammed. It
        can actually be worth it in tough battles to map his Love Shot to one of
        your shortcuts, so you can spam it whenever necessary. A lot of his artes
        can knock enemies down, but you can prevent him from using those artes by
        turning them off in the artes menu.
    
    PATTY
        She's a wild card. Her gimmick, essentially, is that all of her artes have
        random effects that can vary wildly. She can be a great boon, but she can
        be just as easily a great detriment. If you're lucky, she can easily be the
        best party member to have on your team by consistently sending you into
        Level 4 Over Limit or healing you by great amounts. If you're unlucky, she
        can send the enemy into Over Limit or change your element into something
        the boss you're facing resists. You can make her results more consistent
    with the Safe Bet skill (セーフティベット), so if you don't want to
    take the
        chance her you can use that.
    
    REPEDE
        Repede is great melee support for Yuri in battle, as he attacks fast in
        hits relatively hard. He can knock away and knock down enemies making things
        annoying, but he's still a pretty effective supporter. His item skills allow
        him to make the most of your items, which can be nice when you're in a pinch
        and your other healers can't get their artes off fast enough... or if they
        are gone from the party entirely, post-Myorzo, for example.
    
    KAROL
        Karol is strong and has surprisingly good healing artes with his -Smash
        artes, but most of his artes knock enemies down, making things a little
        annoying. There is a lot of debate on the forums as to whether or not he
        surpasses Estelle as a healer and while I personally prefer Estelle (as
        Karol is kinda slow getting around the field, especially when you're
        fighting a mobile enemy), he's still pretty effective. If you're okay with
        a lot of knockdown artes, Karol is still a pretty good member to have on
        your team.
    
    JUDITH
        Judith, unfortunately, is not much of a team player. She excels when she
        can perform combos in the air, which draws enemies away from Yuri. And
        if she's on the ground, most of her techniques will knock enemies down,
        which makes combos a bit tricky. She's great to control, but not so great
        as a computer-controlled team member.
    
    --------------------------------------------------------------------------------
         4.7.5: ARTE USAGE AND YOU                                           [ADV05]
    --------------------------------------------------------------------------------
    
    This isn't so much an advanced strategy than it is a universal game mechanic
    that must be addressed: the more you use your artes, the more powerful they
    become. I'm not quite sure what the exact formula is behind it, or if artes
    are simply boosted in strength once they hit a certain number, but it's there.
    Once you hit 9,999 uses with any arte, that arte's power is tripled, meaning
    you'll deal quite a bit more damage, as you can imagine. It's a huge grind but
    if you're thinking you want to take on Unknown Mode in a Yuri Solo run, go nuts,
    but a little arte usage grinding is very helpful in the long run.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         4.8: QUESTIONS AND ANSWERS                                          [FAQ08]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Q: The combo counter resets on some bosses... how do I stop this so I can go
       into overlimit?
    A: Despite what the combo counter says, as long as Yuri hits the enemy rapidly
       enough, the game will still consider the hits he's dealing as part of a
       combo, contributing to his tension counter.
    
    Q: Do titles have any effect in this game?
    A: Titles don't have any effect, save for the costumes.
    
    Q: Where do I get the Limit Octet? (Allows 8 overlimits)
    A: You have to complete the Merciless Rank of Team Battle at Nordopolica.
    
    Q: What recipes does Yuri like?
    A: Yuri has a huge sweet tooth, so he likes the Sorbet, Pudding, Cake, Crepe,
       and Fruit Parfait recipes. He also enjoys Mabo Curry and the Fisherman's
       Hot Pot dish.
    
    Q: What recipes is Yuri good at?
    A: He's good at making the Sandwich, Sorbet, Pudding, Cake, Crepe and Fruit
       Parfait recipes.
    
    Q: What are his recipe evolutions?
    A: His recipe evolutions are...
            -> Rice Ball      --> Beef Bowl
            -> Pork Miso Soup --> Udon Noodles Hot Pot
            -> Sorbet         --> Pudding
            -> Pudding        --> Cake
    
    Q: This guy I saw on YouTube does so much damage in his combos without a Fell
       Arm, even though his strength isn't that high! And even at 9999 strength,
       I can't even do that much damage!
    A: I mention it above, but artes have their power tripled upon reaching 9999
       uses. It's an insane requirement with an insane reward, but it's there if
       you're feeling up to it!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         5: LEGAL STUFF                                                      [LEGAL]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    I reserve the right to choose which sites will host my guide, and I also
    reserve the right to remove my guide from the site at any point in time. If you
    want to host my guide on your site, contact me via a PM on GameFAQs. If you see
    this version of the guide on another website, please contact me via a PM and I
    will thank you in the conclusion of this guide.
    
    Sites currently hosting this guide:
        www.gamefaqs.com
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         6: CONCLUSION                                                       [CONCL]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    And that about sums it up for this FAQ. I hope this helped you!
    
    Thanks goes to:
    
    GameFAQs       : for hosting this FAQ on the site
    CJayC          : for creating GameFAQs
    SBAllen        : for keeping GameFAQs running after CJayC left
    Namco Bandai   : for making Tales of Vesperia, a wonderful game
    Yandy Kusanagi : for your Skills FAQ.
    Rootsecure.net : for the ASCII Generator
    EdgeMaster     : for FAQ recommendations
    Aselia         : for providing extra information for skills and such.
    Kouli          : for extra information on his blog
    Absolute Zero  : For translating the new stuff in the PS3 version and hosting
                     the translations on their websites! Also the source of
                     Skill Symbol weight and cooking information.
    You            : for reading this FAQ!
    

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