Tales of Vesperia
Character FAQ
Written By KusanagiLord (Jamile Joseph)
Version 1.00 (Shift-JIS)

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Table of Contents
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1. Updates                                                         [UPD]
 
2. Disclaimer                                                      [DIS]

3. Introduction                                                    [INT]

4. Important Notes                                                 [INO]

5. Characters:

   Yuri Lowell
   Estelle
   Repede
   Karol Capel
   Rita Mordio
   Raven
   Judith
   Flynn Scifo  (PS3 Version)
   Patty Fleur  (PS3 Only)

6. FAQ'S                                                           [FAQ]

7. Credits                                                         [CRE]

8. Contacts                                                        [CON]


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   Updates                                                         [UPD]
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   1.00 - Just started the FAQ.

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   Disclaimer                                                      [DIS]
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   This guide is Copyright (c) 2010 Jamile Joseph, which is me.

   This guide can be viewed on:

   www.gamefaqs.com
   www.tales-central.com
   www.abyssalchronicles.com

   and any other site that asks my permission via e-mail.

   This is protected by International Copyright Law, break
   or violate any of these rules may resulted in severe civil
   and criminal penalties.

   Tales of Vesperia is owned by Namco, Copyright (c) 2008/2009.
   No Copy/Pasting without permission!

   This guide is best viewed on Mozilla Firefox.

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   Introduction                                                    [INT]
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   This guide is based on the PS3 Version of Tales of Vesperia, but
   can be used for the 360 Versions, with a few exceptions that
   will be pointed out. This will show all the jutsuwaza/artes
   and skills for the characters, and show the properties of each
   as well.

   Needless to say, their will be spoilers in this.

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   Important Notes                                                 [INO]
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    Elements:

    火 =  Fire
    水 =  Water
    風 =  Wind
    土 =  Earth
    光 =  Light
    闇 =  Dark

   The Basic Combo is mostly:

    Attack X n - Tokugi(Base) - Ougi (Arcane) - Burst Art - Hi-Ougi
   (Mystic)

    But with the right skill equipped, it could be:

    Attack X n - Tokugi(Base) - Skill Henkawaza(Altered) - Ougi
   (Arcane) -  Burst Art - Hi-Ougi(Mystic)

    Depending on the character, the combos can go even further,
    experiment and try it out for yourself.
    How to use Overlimit - When the gauge on the left is full, simply
    press the D-Pad (Default) or Analog direction in the respective
    direction to trigger it.

    Right - Triggers Lv. 1, can attack endlessly with normal attacks,
    the character is no longer bound to the Basic Combo and chain
    any jutsuwaza/arte into another, and spells have zero casting
    time.
    Learned Automatically.

    Down - Triggers Lv. 2, gets the bonus of Lv. 1 plus does more
    damage to knocked down enemies. Learned Automatically.

    Left - Triggers Lv. 3, gets the bonus of Lv. 1 and 2, plus
    jutsuwaza/artes and spells cost no TP, also Hi-Ougi/Mystic
    Artes can be used. Made through synthesis.

    Up - Triggers Lv. 4, gets the bonus of Lv. 1,2 and 3, plus
    invincibility. Made through synthesis.

    The max amount of Overlimit you can store is 4 in the 360
    Version and 8 in the PS3 Version. However, there is no
    Overlimit Lv. 5-8, instead you can have 2 people go into
    Lv. 4, four people go into Lv. 2, etc. Gained by finishing
    the Merciless Rank in Team Battle in the Arena.


    How to use Burst Artes - While in Overlimits, hold the
    jutsuwaza/ arte button after an Ougi/Arcane Arte,
    Skill Henkawaza/Altered Arte, Burst Art, or High Level Spell.
    The damage an animation will change
    depending on the Overlimit level.

    You can only use one Burst Art at a time.


    How to use Hi-Ougi/Mystic Artes: While in Overlimits Lv. 3, hold the
    attack button after an Ougi/Arcane Arte, Skill Henkawaza/Altered Arte,
    Burst Art, or High Level Spell. The secondary ones have specific
    requirements to use them, which are pointed out on the respective
    chararacter's section.

    YOU MUST EQUIP THE "Special" SKILL TO USE ANY HI-OUGI/MYSTIC
    ARTE, PERIOD.

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   Characters
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Yuri Lowell (ユーリ・ローウェル)

 Yuri is the game's main character and is the most combo friendly,
 he can equip swords and a few axes; you WILL be forced to use him
 for most battle though. Most people enjoy using him, including
 myself.


Tokugi (特技) || Base Artes

Souhajin (蒼破刃)
Default || 2 Hits || TP:5 || Wind || FS:Right
Azure Edge

Usage: 100x = Projectile's range, size, speed is raised and recovery
              time is lowered by 1.2.
       200x = Projectile's range, size, speed is raised and recovery
              time is lowered by 1.5.
       400x = Projectile's range, size, speed is raised and recovery
              time is lowered by 2.0.

Description: Yuri launches a green projectile forward.


Sazanka (三散華)
Level 7 || 3 Hits || TP:6 || -- || FS:Right
Cerberus Strike

PS3: Add an extra attack by pressing the attack button while equipped
    with an axe.

Description: Yuri attacks the enemy with three quick punches.


Sougashou (双牙掌)
Level 9 || 2 Hits || TP:7 || -- || FS:Up
Fang Strike

Description: Yuri attacks the enemy with a slash, then a rising punch.


Garougeki (牙狼撃)
Level 11 || 2 Hits || TP:9 || -- || FS:Down
Wolf Strike

Usage: 100x, 200x, 400x....(last usage x 2) = Chance of Guard Break
is increased. 9999 usage = 100% chance to Guard Break.

Description: Yuri attacks the enemy with a thrust from his weapon,
followed by a gut punch.


Bakusaijin (爆砕陣)
Level 14 || 1 Hit || TP:12 || Fire || FS:Down
Destruction Field

Usage: 200x = Sword weapons have a smaller blast radius than axes,
             this is removed.

PS3: Move has a bigger blast radius.

Description: Yuri pounds his weapon into the ground, creating a
fiery shockwave.


Ensenga (円閃牙)
Level 26 || 6 Hits || TP:15 || -- || FS:Up
Shining Fang

Usage: 200x = Axe weapons have a shorter rotation speed than swords
             losing a hit, this is removed.

Description: Yuri attacks the enemy by twirling his weapon around
repeatedly. Will probably be on your skill list permanently.


Ryuujinshou (竜刃翔)
Level 31 || 2 Hits || TP 12 || -- || FS:Up
NEW!

Usage: 100x = Easier to link to other jutsuwaza/artes.

Description: Yuri will attack with an overhead punch,
followed by a jumping rising slash.


Genrouzan (幻狼斬)
Level 34 || 2 Hits || TP:14 || -- || FS:Right
Ghost Wolf

Usage: 100x = Easier to link to other jutsuwaza/artes.

Description: Yuri dashes through and behind the enemy
with a light speed punch, then slashes the enemy from behind.


Kogahazan (虎牙破斬)
Subevent || 3 Hits || TP:12 || -- || FS:Down
Tiger Blade

Usage: 200x = While in the air, able to cancel into any
              aerial jutsuwaza/arte.

PS3: Add an extra attack by pressing the attack button
     while equipped with an axe.

Description: Yuri attacks the enemy with a rising upper
slash, an aerial slash, then a punch downwards.

Note: Learned from the "Dark Enforcer" Side Quest.


Ougi (奥義) || Arcane Artes

Souha Gaougeki (蒼破牙王撃)
Level 15 || 4 Hits || TP:18 || -- || FS:Down
Azure Wolf Strike
Learned by using Souhajin/Azure Edge (蒼破刃) and Garougeki/Wolf Strike
(牙狼撃) 50 times each.

Usage: 200x = Able to cancel the final punch of the move,
              canceling knock down.

Description: Yuri does Souhajin/Azure Edge, then Garougeki/Wolf
Strike in quick succession.


Ressai Shouha (烈砕衝破)
Level 18 || 1 Hit || TP:15 || Earth || FS:Right
Crushing Eagle

Description: Yuri shoves his sword into the ground, creating a
shockwave around himself.

Note: This will make enemies stand back up if knocked down.


Souryuu Rengazan (爪竜連牙斬)
Level 22 || 7 Hits || TP:16 || -- || FS:Right
Dragon Swarm

Usage: 200x = Able to cancel the 1st, 3rd, and 5th hit of the
              move with the guard button.

Description: Yuri will attack the enemy repeatedly with
spinning slashes and kicks.


Shanha (遮波)
Level 24 || 1 Hit || TP:16 || -- || FS:Right
NEW!

Usage: 200x = In a combo of 15 hits or more, you have a chance to
              break the enemy's guard.

Description: Yuri will shove his weapon into the enemy's face.


Dankuuga (断空牙)
Level 32 || 3 Hits || TP:18 || -- || FS:Down
Severing Fang

Usage: 100x = Usable in air.

Description: Yuri will jump straight into the air with a knee attack, then
will somersault in the air and slash the enemy downwards.


Shun'en Kazan (峻円華斬)
Level 36 || 8 Hits || TP:25 || -- || FS:Up
Shining Dragon Swarm
Learned by using Ensenga/Shining Fang (円閃牙) and Souryuu Rengazan/
Dragon Swarm (爪竜連牙斬) 50 times each.

Description: Yuri will do 2 wide slashes, a thrust, and then
Ensenga/Shining Fang.


Reppashou (烈破掌)
Level 38 || 3 Hits || TP:20 || -- || FS:Down
Raging Blast

Description: Yuri will do a shoulder charge, and if to connects, l
aunches a blast of energy from his palm.


Gouretsushuu (噛烈襲)
Level 41 || 7+ Hits || TP:23 || -- || FS:Right
Brutal Fang

Usage: # of hit is dependent on usage while pressing the attack button,
       max is 107 hits.

PS3: 107 hit limit removed, can also add an extra attack by pressing
      the attack button while equipped with an axe.

Description: Yuri will attack the enemy with constant punches.


Koukuu Resshuueki (哭空裂蹴撃)
Level 44 || 3 Hits || TP:22 || -- || FS:Right
Wailing Havoc

Usage: 100x = Usable in air

PS3: Can cancel after the first hit.

Description: Yuri will attack with a rising uppercut, an aerial spin
kick, then a final top spin.


Senjin Rouha (戦迅狼破)
Level 48 || 3 Hits || TP:20 || -- || FS:Down
Lone Wolf Charge

Usage: 50x = Gains the ability to Guard Break and continues after
             more usage.
       400x = Max amount of Guard Crush percentage, at 25%

Description: Yuri will attack with the end of his weapon, then launch an
energy blast in  a shape of a wolf.


Hien Moushuuga (飛燕猛襲牙)
Level 52 || 4 Hits || TP:28 || -- || FS:Right
Wailing Blast
Learned by using Bakusaijin/Destruction Field (爆砕陣) and
Koukuu Resshuueki/Wailing Havoc (哭空裂蹴撃) 50 times each.

PS3: Can cancel after the 2nd hit.

Description: Yuri does Bakusaijin/Destruction Field, then
Koukuu Resshuueki/Wailing Havoc in quick succession.


Rouha Senretsushuu (狼破千烈襲)
Level 56 || 11 Hits || TP:30 || -- || FS:Down
Rending Wolf Charge
Learned by using Gouretsushuu/Brutal Fang (噛烈襲) and Senjin Rouha/
Lone Wolf Charge (戦迅狼破) 50 times each.

Description: Yuri does Gouretsushuu/Brutal Fang, then Senjin Rouha/
Lone Wolf Charge in quick succession.


Gishousen (義翔閃)
Subevent || 3 Hits || TP:16 || -- || FS:Up
Shining Eagle

Usage: 300x = Will add an a extra attack before the move when the costume
"Dark Enforcer" (黒衣の断罪者) is equipped.

Description: Yuri scrapes the ground with his weapon, making a large
vertical shockwave.

Note: Learned from the "Dark Enforcer" Side Quest or doing the 100 Man
Melee in the arena.

Zeppuujin (絶風刃)
Subevent || 4 Hits || TP:30 || -- || FS::Right
Final Gale

Description: Yuri makes an X-slash and launches it as a quick projectile.

Note: Learned from the "Sword Friend" Side Quest.


Skill Henkawaza (スキル変化) || Altered Artes

Souhatsuiren (蒼破追蓮)
2 Hits || TP:7 || Wind || FS:Right
Azure Storm
Learn by using Souhajin/Azure Edge (蒼破刃) 100 times with the skill
Rengeki/Chain (連撃) equipped.

Usage: 100x = Projectiles range, size, speed is raised and recovery
              time is lowered by 1.2.
       200x = Projectiles range, size, speed is raised and recovery
              time is lowered by 1.5.
       400x = Projectiles range, size, speed is raised and recovery
              time is lowered by 2.0.

Description: Yuri launches two green projectiles forward.


Sougajin (蒼牙刃)
1 Hit || TP:7 || -- || FS:Down
Azure Blast
Learn by using Souhajin/Azure Edge (蒼破刃) 100 times with the skill
Gouretsu/Crucible (剛烈) equipped.

Usage: 200x = Can pop the enemy in the air when knocked down
when equipped with an axe. This usage makes it work
with swords to the same effect.

Description: Yuri winds back, then slams his weapon in the
ground creating a huge shockwave.


Sazanka: Tsuiren (三散華・追蓮)
4 Hits || TP:11 || -- || FS:Right
Cerberus Blast
Learn from using Sazanka/Cerberus Strike (三散華) 100 times with the skill
Shunbin/Alembic (俊敏) equipped.

PS3: Add an extra attack by pressing the attack button while equipped
     with an axe.

Description: Yuri attacks the enemy with three quick punches
followed by a thrust.


Ensenshuuraku (円閃襲落)
7 Hits || TP:14 || -- || FS:Down
Shining Fang Drop
Learned from using Ensenga/Shining Fang (円閃牙) 100 times with
the skill Resshin/Athenor (烈震) equipped.

Usage: 200x = Axe weapons have a shorter rotation speed than
              swords losing a hit, this is removed.

Description: Yuri attacks the enemy by twirling his weapon around
repeatedly, then jumps in the air and finishes with a falling slash.
Will probably be on your skill list permanently also.


Shugohoujin (守護方陣)
4 Hits || TP:26 || Light || FS:Up
Guardian Field
Learned from using Ressai Shouha/Crushing Eagle (烈砕衝破) 100 times with
the skill Shugo/Guardian (守護) equipped.

Description: Yuri stabs his weapon into the ground, creating a circular
glyph that damages enemies and heals allies HP if they are close.


Repparanshou (烈破乱掌)
3 Hits || TP:26 || -- || FS:Down
NEW!
Learned from using Reppashou/Raging Blast (烈破掌)
100 times with the skill Kakusan/Dispersion (拡散) equipped.

Description: Yuri will do a shoulder charge, and if to connects,
launches a blast of energy from his palm that explodes in an
arc in front of him.


Koukuu Garengeki (哭空紅蓮撃)
3 Hits || TP:24 || Fire || FS:Down
Pyre Havoc
Learn from using Koukuu Resshuueki/Wailing Havoc (哭空紅蓮撃)
100 times with the skill Guren/Hell Fire (紅蓮) equipped.

Usage: 100x = Usable in air

PS3: Can cancel after the first hit.

Description: Yuri will attack with a rising uppercut, an aerial spin
kick, then a final top spin covered in flames.


Fuujin Rouha (風塵狼破)
3 Hits || TP:25 || Wind || FS:Right
Lone Wolf Storm
Learn from using Senjin Rouha/Lone Wolf Charge (戦迅狼破)
100 times with the skill Shippuu/Gale (疾風) equipped.

Description: Yuri will attack with the end of his weapon, then
launch an energy blast in a shape of a wolf with a long range.


Zeppa Rehhyougeki (絶破烈氷撃)
4 Hits || TP:35 || Wind ,Water || FS:Right
Frigid Blast
Learn from using Zeppuujin/Final Gale (絶風刃) 100 times with the skill
Suijin/Great Deluge (水塵) equipped.

Description: Yuri will make an icy X-pattern in mid-air, then launch it in
the enemies faces.


Marian (魔人闇)
5 Hits || TP:35 || Dark || FS:Right
NEW!
Learn from using Garougeki/Wolf Strike (牙狼撃) 50 times with the Judas
costume (帰ってきた剣士) equipped.

Usage: 200x = The move is quicker to execute.

Description: Yuri turns around for a brief moment, then thrusts forward with
dark energy, hitting multiple times.


Dhaos Corridor (ダオスコレダー)
1 Hit || TP:12 || -- || FS:Down
Dhaos Blast
Use Bakusaijin/Destruction Field (爆砕陣) with the Dhaos Mantle
(ダオスマント) equipped.

Description: Yuri punches the ground creating a huge dome explosion.


Burst Artes (バーストアーツ)

                            OVL LV.     Hits   Fatal Strike  Element
Tenrou Metsuga                 1          7
(天狼滅牙)                     2          8         Right       --
Divine Wolf	              3-4         9

Description:

Level 1: Yuri does a punch, then attacks the enemy repeatedly with
         circular slashes.

Level 2: Yuri does a punch, then attacks the enemy repeatedly with
         circular slashes, and then slashes through the enemy.

Level 3-4: Yuri does a punch, then attacks the enemy repeatedly with
           circular slashes, then slashes through the enemy, then a
           final slash behind the enemy.


                             OVL LV.     Hits   Fatal Strike  Element
Tenrou Metsuga: Hien            1         9
(天狼滅牙・飛炎)                2         10        Right      Fire
Divine Wolf: Blaze             3-4        13

Equip Guren/Hell Fire (紅蓮) and Rengeki/Chain (連撃)
to use this Burst Arte.

Description:

Level 1: Yuri does a punch, then attacks the enemy repeatedly with
         flaming circular slashes, ending with a rising slash upward.

Level 2: Yuri does a punch, then attacks the enemy repeatedly with
         flaming circular slashes, ending with two rising slashes upward.

Level 3-4: Yuri does a punch, then attacks the enemy repeatedly with
           flaming circular slashes, then with two rising slashes upward,
           then ending by launching a fiery projectile diagonally downwards.


                             OVL LV.     Hits  Fatal Strike  Element
Tenrou Metsuga: Saiha           1         6
(天狼滅牙・砕覇)                2         8         Up        Earth
Divine Wolf: Crush             3-4        11

Equip Resshin/Athenor (烈震) and Gouretsu/Crucible (剛烈)
to use this Burst Arte.

Description:

Level 1: Yuri does a punch, creating a rift in the ground, then flips
         and slams his weapon into the ground, making a stalagmite
         rise from it.

Level 2: Yuri does a punch, creating a rift in the ground, then flips
         and slams his weapon into the ground, making two stalagmites
         rise from it.

Level 3-4: Yuri does a punch, creating a rift in the ground, then flips
           and slams his weapon into the ground, making a stalagmite
           rise from it, then slams his weapon into the ground again,
           making two stalagmites rise from it.


                             OVL LV.     Hits   Fatal Strike  Element
Tenrou Metsuga: Fuujin          1         10
(天狼滅牙・風迅)                2         12        Right      Wind
Divine Wolf: Storm             3-4        13

Equip Shippuu/Gale (疾風) and Shunbin/Alembic (俊敏)
to use this Burst Arte.

Description:

Level 1: Yuri does a punch, then attacks the enemy repeatedly with
         circular slashes followed by a thrust which produces a
         wind blast.

Level 2: Yuri does a punch, then attacks the enemy repeatedly with
         circular slashes followed by a thrust which produces a
         wind blast that goes forward quite a distance.

Level 3-4: Yuri does a punch, then attacks the enemy repeatedly with
           circular slashes followed by a thrust which produces a
           wind blast that goes forward quickly with a huge distance.


                             OVL LV.     Hits   Fatal Strike  Element
Tenrou Metsuga: Suiren          1         3
(天狼滅牙・水蓮)                2         4         Up        Water
Divine Wolf: Flood             3-4        5

Equip Suijin/Great Deluge (水塵) and Kakusan/Dispersion (拡散)
to use this Burst Arte.

Description:

Level 1: Yuri does a punch, creating a ripple of water, then
         stabs his sword into the ground, making the water
         splash upwards in a small radius around him.

Level 2: Yuri does a punch, creating two ripples of water,
         then stabs his sword into the ground, making the water
         splash upwards in a medium sized radius around him.

Level 3-4: Yuri does a punch, creating three ripples of water,
           then stabs his sword into the ground, making the water
           splash upwards in a large radius around him.


Hi-Ougi (秘奥義) || Mystic Artes

Zankou Rou'eijin (漸毅狼影陣)
23+ Hits || --
Savage Wolf Fury

- The skill "Special" must be equipped.
- Yuri must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold 0/B.

Description: Yuri slashes multiple times from all directions insanely fast,
followed by a final slash through the enemy hitting multiple times.


Tenshou Kouyokuken (天翔光翼剣)
2 Hits || --
NEW!

- Vesperia 2nd (明星弐号) must be equipped.
- Be at OL 4
- After an Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold O+X.
- Have Clear Data (beaten the game, your save should have a * on it.)

Description: Yuri will make a huge feathery sword of light, then slams it
on enemies.


Bushin Soutenha (武神双天波)
25 Hits || Light, Dark
NEW!

- Hope Of The Town event must be completed.
- Yuri's Souhajin/Azure Edge must be used 200 times (蒼破刃)
- Flynn's Majinken/Demon Fang must be used 200 times (魔神剣)
- Flynn and Yuri's Shugohoujin/Guardian Field must be used 100 times
  (守護方陣)
- Both must be at OL 4.
- After an Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or Burst Art with
  either, hold O+X+[].

Description: Yuri and Flynn will dash through the enemy, then stab the ground
with their weapons creating a huge glyph that erupts with energy. Then they
both jump into the air, and fire a spiraling beam of light and dark energy
hitting all enemies on the battlefield.

*******************************************************************************

Skills (スキル)

Attack Skills || Kougeki Skills (攻撃スキル)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ストレングス)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ストレングス2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ストレングス3)             not based on equipment.

Strength 4         8        Raises Physical Attack Power by 20%,
(ストレングス4)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(マジカル)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(マジカル2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(マジカル3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(コンシュームアタック)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy with
(アタックフェイント)        a physical attack.
Heavy Hit

Sword Up           3        Raises Physical Attack Power when equipped
(ソードアップ)              with a sword.
Swords Up

Axe Up             3        Raises Physical Attack Power when equipped
(アックスアップ)            with an axe.
Axes Up

Assassin           2        Raises damage to human type enemies & lower
(アサシン)                  damage from human type enemies.

Inelemental        3        Raises elemental physical damage
(インエレメンタル)          with a certain probability.
NEW!

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(コンボプラス)

Combo Plus 2      14        Adds 2 more hits to the basic combo attack.
(コンボプラス2)

Combo Plus 3      19        Adds 3 more hits to the basic combo attack.
(コンボプラス3)

Kabuto Wari        6        While in the air, press Down + Attack to
(カブトワリ)                use the "Dragon Buster" attack.
Dragon Buster

Combo Voltage      5        After a 3-hit combo, Yuri will regain
(コンボボルテージ)          TP for every 3 hits afterward in the same
                            combo.

Combination        2        Increases damage for a combo if followed after:
(コンビネーション)          Attack X 3 - Tokugi/Base Art - Ougi/Arcane Art.

Combination 2      3        Increases damage for a combo and fills the
(コンビネーション2)         Overlimit gauge once if followed after: Attack
                            X 3 - Tokugi/Base Art - Skill Henkawaza/
                            Altered Arte - Ougi/Arcane Art.

Combination 3      4        Increases damage for a combo and restores TP
(コンビネーション3)         if followed after: Attack X 3 - Tokugi/Base
                            Art - Skill Henkawaza/Altered Arte -
                            Ougi/Arcane Arte - Hi-Ougi/Mystic Arte.

Hyper Combo        2        Yuri will go in to Overlimit Lv.1 after a
(ハイパーコンボ)            28 Hit Combo, but last half the time
High Tension                as normal Overlimits.

Hyper Combo 2      4        Yuri will go in to Overlimit Lv.2 after
(ハイパーコンボ2)           a 50 Hit Combo, but last half the time as
Hyper Tension               normal Overlimits.

Hyper Combo 3      5        Yuri will go in to Overlimit Lv.3 after a
(ハイパーコンボ3)           72 Hit Combo, but last half the time as
Ultimate Tension            normal Overlimits.

Hyper Combo 4      9        Yuri will go in to Overlimit Lv.4 after a
(ハイパーコンボ4)           96 Hit Combo, but last half the
NEW!                        time as normal Overlimits.

Cross Counter      3        Increase damage done to attacking enemies.
(クロスカウンター)

Pain Reflect       5        When attacked, the damage is sometimes
(ペインリフレクト)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(フェイタルボーナス)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(フェイタルボーナス2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(フェイタルエクシード)
NEW!

Burst Force        9        Raises Burst Arts damage.
(バーストフォース)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(バーストキープ)            a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(スペシャル)

Hit Plus           3        More hits can be added to Zankou Rou'eijin/
(ヒットプラス)              Savage Wolf Fury by rapidly pressing
                            the attack button.

HP Condition S     8        Physical Attack is raised if HP is greater
(HPコンディションS)         than 3/4 of max HP.
HP Condition

HP Condition S2   10        Physical Attack is raised if HP is less
(HPコンディションS2)        than 1/4 of max HP.
HP Condition 2

One Self           5        Experience is increased if Yuri is fighting alone.
(ワンセルフ)
One Man Show

Half Damage        1        Halves all damage dealt.
(ハーフダメージ)

Quarter Damage     1        Quarters all damage dealt.
(クォーターダメージ)

One Damage         1        Makes all damage dealt to 1.
(1ダメージ)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(連撃)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(紅蓮)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (防御スキル)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ディフェンド)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ディフェンド2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ディフェンド3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(レジスト)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(レジスト2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(レジスト3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical
(クリティカルガード)        Guard. Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(マジックガード)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ウェルガード)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(マジックウェルガード)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ガードリフレクト)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ガーディアルアーツ)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(パッシブセーフ)
Roll

Unelemental        3        Sometimes halves the damage received
(アンエレメンタル)          from elemental attacks.
Anti-Element

Status Guard       5        When inflicted with stat down lowers the
(ステータスガード)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (毒),
(コンディションガード)      Contamination (精神汚染) and Weak (虚弱).

Immunity           5        Decreases the chance to get status effects.
(イミュニティ)

Enduro             3        Decreases stagger time (the animation when
(エンデューロ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(インバリッド・アタック)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(インバリッド・マジック)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ステップアウェイ)

Defend Artes       8        Sometimes cannot be stunned when performing
(ディフェンドアーツ)        a Tokugi/Base Arte.

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(バーストガード)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(リカバリングガード)
NEW!

Glory             30        Cannot be staggered while on the ground.
(グローリー)

TP Condition S     5        Physical Defense is raised if TP is greater
(TPコンディションS)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is
(TPコンディションS2)        less than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is
(TPコンディションM)         greater than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is
(TPコンディションM2)        less than 1/4 of max TP.
TP Condition 4

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLコンセントレート)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(剛烈)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(烈震)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (移動スキル)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(イベイジョン)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(イベイジョン2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(イベイジョン3)
Evade 3

Item Throw         7        Able to use items on other party members.
(アイテムスロー)
Item Thrower

Good Job           3        Decreases time spent immobile
(グッドジョブ)              after using an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(バックステップ)

Backstepper        5        Can cancel a landing into a Backstep,
(バックステッパー)          you can also Backstep repeatedly.
Landing Step

Recovering         3        Press the Guard button when knocked down
(リカバリング)              or knocked in the air to regain control
Recovery                    of your character.

Efficent           3        Reduces the damage lost in combos.
(イフィシェント)
Combo Force

Aerial Combo Plus  7        Adds 1 more hit to the basic aerial
(エアリアルコンボプラス)    combo attack.
Aerial Combo

Cancel Plus        8        Allows you to link a Tokugi/Base Arte to
(キャンセルプラス)          a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/Altered
(キャンセルプラス2)         Arte to a Ougi/Arcane Arte.
Super Chain 5

Turnless           8        Allows you to link an Ougi/Arcane Arte to
(ターンレス)                a Tokugi/Base Arte.
Super Chain

Turnless 2         12       Allows you to link an Ougi/Arcane Arte to a
(ターンレス2)               Skill Henkawaza/Altered Arte.
Super Chain 2

Turnless 3         16       Allows you to link a Skill Henkawaza/
(ターンレス3)               Altered Arte to a Tokugi/Base Arte.
Super Chain 3

Canceller          12       Allows you to link a Tokugi/Base Arte to a
(キャンセラー)              Tokugi/Base Art once.
Ability Plus

High Canceller     16       Allows you to link a Skill Henkawaza/Altered
(ハイキャンセラー)          Arte to a Skill Henkawaza/Altered Arte once.
High Ability Plus

Hyper Canceller    20       Allows you to link an Ougi/Arcane Arte to a
(ハイパーキャンセラー)      Ougi/Arcane Arte once.
Hyper Ability Plus

Limiter            9        Lengthens the duration of Overlimits.
(リミッター)
O.L. Boost

Many Many Finish   5        When you perform a Fatal Strike with an eight
(メニメニフィニッシュ)      Chain FS, you regain all your HP.
Fatal Finish

Endless Finish     7        When you perform a Fatal Strike with a sixteen
(エンドレスフィニッシュ)    Chain FS, you regain all your HP and TP.
Fatal Finish Plus

Link Slasher       6        Prevents all Link Encounters.
(リンクスラッシャー)
Link Slash

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(俊敏)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(疾風)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (補助スキル)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(バイタリティ)

Vitality 2         4        Raises Max HP by 400.
(バイタリティ2)

Vitality 3         6        Raises Max HP by 800.
(バイタリティ3)

Spirits            3        Raises Max TP by 20.
(スピリッツ)

Spirits 2          5        Raises Max TP by 50.
(スピリッツ2)

Spirits 3          7        Raises Max TP by 100.
(スピリッツ3)

HP Recover         5        Raises the amount of HP recovered.
(HPリカバー)

TP Recover         5        Raises the amount of TP recovered.
(TPリカバー)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ライフリバース)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ライフリバース2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ルーズレスソウル)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(エフェクティブ)
Stat Boost

Recall             22       Sometimes recovers from KO automatically.
(リコール)
Resurrect

Pinch Up           3        Stats rise when all other members of the
(ピンチアップ)              party are dead.
Loner

Limits Bonus       12       Sometimes recovers all HP when you
(リミッツボーナス)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you
(リミッツボーナス2)         activate Overlimits.
OVL Bonus 2

Limits Plus        20       Adds 1 more level when you go into Overlimits;
(リミッツプラス)            i.e. Overlimit LV. 2 for the cost of 1
NEW!                        Overlimit gauge, Overlimit LV. 3 for the
                            cost of 2 Overlimit gauges, and Overlimit
                            LV. 4 for the cost of 3 Overlimit gauges.

Limits Charm       16       Any characters close to Yuri when he
(リミッツチーム)            activates Overlimit Lv. 1 will also be in
NEW!                        Overlimit Lv. 1, but will last half the
                            time as regular Overlimits.

Limits Charm 2     20       Any characters close to Yuri
(リミッツチーム2)           when he activates Overlimit Lv. 2
NEW!                        will also be in Overlimit Lv. 2, but will
                            last half the time as regular Overlimits.

Limits Charm 3     26       Any characters close to Yuri when he
(リミッツチーム3)           activates Overlimit Lv. 3 will also be
NEW!                        in Overlimit Lv. 3, but will last half the
                            time as regular Overlimits.

Appeal              2       Able to taunt the enemy by pressing L3,
(アピール)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(アピール2)                 also raises the Overlimit gauge.
Taunt 2                     Different taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(アピールリミッツ)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(アピールリミッツ2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ライフヒール)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(メンタルヒール)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ライフアップ)

Mental Up          16       Has a chance to raise Max TP after battle.
(メンタルアップ)

Happiness Sing     11       Sometimes increases experience gained after
(ハピネスシング)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ハピネスシング2)           This only affects the character
Happiness 2                 equipped with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ハピネスシング3)           This only affects the character
Happiness 3                 equipped with this skill.

Image Training      1       Character receives bonus experience
(イメージトレーニング)      when not in the active party.
EXP Share

Stand Alone         1       When equipped, that character will be
(スタンドアロン)            the only one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(拡散)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(水塵)                      and elemental variations of Burst Artes.
Great Deluge

Shugo               3       Turns Ressai Shouha/Crushing Eagle
(守護)                      into Shugohojin/Guardian Field.
Guardian

-----------------------------------------------------------------------------

Estellise Sidos Heurassein (エステリーゼ・シデス・ヒュラッセイン) a.k.a
Estelle (エステル)

Estelle is your standard Healer, but suffers from low TP. However, she
makes up for this by having high ratings in both areas of defense. She can
equip some the swords that are shared with Yuri and Flynn, ones exclusive
to herself and Rods to boost her Magic Attack.


Tokugi (特技) || Base Artes

Pikohan (ピコハン)
Level 9 || 1 Hit || TP:4 || Light || FS:Down
Pow Hammer

Usage: 100x, 200x, 400x.... (last usage x 2) = Chance of stunning the enemy
is increased.
9999 usage = 100% chance to Stun.

Description: Estelle throws a toy hammer at enemies.


Star Stroke (スターストローク)
Level 11 || 1 Hit || TP:5 || -- || FS:Right

Usage: 100x = Projectile's speed is raised by 1.2.
       200x = Projectile's speed is raised by 1.5.
       400x = Projectile's speed is raised by 2.0, has a chance
              to Guard Break.

Description: Estelle launches a ground projectile to attack enemies.

Note: When equipped with a rod, the projectile is larger.


Pierce Cluster (ピアズクラスター)
Level 15 || 3 Hits || TP:7 || -- || FS:Up

Usage: 30x = Has a chance to Guard Break.
       80x = Chance to Guard Break increased.
       150x = Chance to Guard Break increased.
       280x = Chance to Guard Break increased.
       400x = Maxed chance to Guard Break at 33%.

PS3: When equipped with a sword, Estelle thrusts two extra times.

Description: Estelle thrusts twice, and then knocks the enemy
away with her shield.


Cavalry (キャバルリィ)
Level 26 || TP:18 || --

PS3: When equipped with a rod, Estelle can cancel the l
ast animation into a spell.

Description: Estelle gets Super Armor for 10 seconds.


Divide Edge (ディバイドエッジ)
Level 35 || 1 Hit || TP:12 || -- || FS:Right
Dividing Edge

Usage: 100x = Useable in the air.
       200x = Able to cancel the backstep of the move, or the
              animation of the move altogether. Tap the arte button
              to do it without the backstep, hold it to do
              it with the backstep.

PS3: Enemies get knocked into the air when equipped with a sword.

Description: Estelle dashes forward quickly with a thrust.


Marche Waltz (マーシーワルツ)
Level 39 || 2 Hits || TP:16 || -- || FS:Down

Usage: 200x = Able to knock the enemy down.

PS3: Marche Waltz is learned at Level 40.

Description: Estelle slashes upward and downward while
dancing the waltz. Pretty.


Ougi (奥義) || Arcane Artes

Delight Roll (ディライトロール)
Level 22 || 1 Hit || TP:22 || -- || FS:Up

Usage: 200x = Able to add an extra attack by holding the attack button.

Description: Estelle twirls around, and attacks the enemy with a beautiful
low attack.


Tri Slash (トライスラッシュ)
Level 31 || 3 Hits || TP:18 || -- || FS:Right
NEW!

Description: Estelle slashes the enemy three times repeatedly.
Self explanatory.


Ray Sting (レイスティング)
Level 51 || 4 Hits || TP:10 || Light || FS:Up

Description: Estelle will knock the enemy into the air with her shield,
then thrusts into the air, hitting multiple times.


Majutsu (魔術) || Spells

Kakyuu Majutsu (下級魔術) || Low Tier Spells

First Aid (ファーストエイド)
Default || TP:6 || --

Description: Heals an allies HP by 25%


Recover (リカバー)
Level 14 || TP:14 || --

Description: Makes an ally recover from all abnormal statuses.


Sharpness (シャープネス)
Level 7 || TP:12 || --

Description: Raises an allies' Physical Attack by 20% for about a minute.


Barrier (バリアー)
Level 12 || TP:15 || --

Description: Raises an allies' Physical Defense by 20% for about a minute.


Astion (アスティオン)
Subevent || TP:16 || --

Description: Raises an allies' Magical Attack by 50% for about a minute.

Note: Gotten from the "Krytian Style Fighting" Side Quest.


Resist (レジスト)
Level 17 || TP:20 || --

Description: Raises an allies' Magical Defense by 20% for about a minute.


Photon (フォトン)
Level 19 || 1 Hit || TP:26 || Light || FS:Right

Description: Enemies are damaged by an exploding sphere of light.


Chuukyuu Majutsu (中級魔術) || Mid Tier Spells

Nurse (ナース)
Level 24 || TP:42 || --

Description: Restores all allies' HP by 28%


Raise Dead (レイズデッド)
Level 29 || TP:40 || --
Resurrection

Description: Revives a KO'ed HP by 30%, if not dead, HP is recovered by 3%


Dispel (ディスペル)
Level 33 || TP:38 || --

Description: Makes a circular glyph that cures allies of abnormal statuses,
if close.


Angel Ring (エンジェルリング)
Level 36 || 4 Hits || TP:32 || Light || FS:Right

Description: Enemies are damaged by an enclosing ring of light.


Hurtless Circle (ハートレスサークル)
Level 38 || TP:35 || --
Healing Circle

Description: Makes a circular glyph that cures allies HP by 60% (14.4%,
lag for a second or two, 11.4% x 4 times) if they are close.


Joukyuu Majutsu (上級魔術) || High Tier Spells

Resurrection (リザレクション)
Level 54 || TP:80 || -- ||
Revitalize

Description: Makes a huge circular glyph that cures allies HP by 80%
(20%, lag for a second or two, 12% x 5 times) if they are close.


Holy Lance (ホーリィランス)
Level 57 || 6 Hits || TP:48 || Light || FS:Down

Description: Enemies are pierced by lances of light.


Force Field (フォースフィールド)
Subevent || TP:56 || --

Description: Estelle makes a huge dome, making allies near it invincible
for 8 seconds.

Note: Gotten from the "Under The Tree" Side Quest.


Skill Henkawaza (スキル変化) || Altered Artes

Air Divide (エアディバイド)
2 Hits || TP:15 || -- || FS:Up
Learn by using Divide Edge/ Dividing Edge (ディバイドエッジ) 100 times
with the skill Shunbin/Alembic (俊敏) equipped.

Usage: 100x = Useable in the air.
       200x = Able to cancel the backstep of the move, or the animation
              of the move altogether. Tap the arte button to do it
              without the backstep, hold it to do it with the backstep.

Description: Estelle dashes forward quickly with a thrust,
then dashes backward diagonally with a slash.


Flame Follow (フレイムフォロウ)
2 Hits || TP:17 || Fire || FS:Down
NEW!
Learn from using Star Stroke (スターストローク) 100 times with the skill
Guren/Hell Fire (紅蓮) equipped.

Usage: 100x = Speed of move is raised by 1.2.
       200x = Speed of move is raised by 1.5.
       400x = Speed of move is raised by 2.0.

Description: Estelle slashes forward, making a pillar of fire in front
of her.


Amemes Sorbe (アミニスソーブ)
TP:21 || --
NEW!
Learn by using Cavalry (キャバルリィ) 100 times with the skill Resshin/
Athenor (烈震) equipped.

Description: For 8 seconds, Estelle absorbs all elemental damage.


Sylphie Roll (シルフィーロール)
1 Hit || TP:19 || Wind || FS:Right
NEW!
Learn from using Delight Roll (ディライトロール) 100 times with the
skill Shippuu/Gale (疾風) equipped.

Description: Estelle spins, making a spiraling whirlwind around her,
knocking the enemy away.


Genshouken (幻晶剣)
3 Hits || TP:14 || -- || FS:Right
NEW!
Learn from using Marche Waltz (マーシーワルツ) 50 times with Chloe
Valens costume (復讐の聖騎士) equipped.

Description: Estelle spins forward three times with her weapon.


Variable Hex (バリアブルヘキサ)
TP:25 || --
Learned by using Barrier (バリアー) 50 times with the skill
Kakusan/Dispersion (拡散).

Description: Description: Raises allies' Physical Defense by
20% for about a minute in an AoE.


Resist Wille (レジスト・ヴィレ)
TP:28 || --
Resist Field
Learned by using Resist (レジスト) 50 times with the skill
Kakusan/Dispersion (拡散).

Description: Description: Raises allies' Magical Defense by
20% for about a minute in an AoE.


Grand Chariot (グランシャリオ)
7 Hits || TP:32 || Light || FS:Up
Learn by using Photon (フォトン) 50 times with the skill
Rengeki/Chain (連撃) equipped.

Description: Enemies are damaged by clusters of light, that form a
pattern of the Little Dipper.


Revive (リヴァイヴ)
TP:64 || --
Learned by using Raise Dead/Resurrection (レイズデッド) 50 times
with the skills Guren/Hell Fire (紅蓮), Resshin/Athenor (烈震),
Shippuu/Gale (疾風), and Suijin/Great Deluge (水塵) equipped.

Description: An ally will get a status that revives him or her in battle
automatically if KO'ed.


Regenerate (リジェネレイト)
TP:70 || --
Learned by using Raise Dead/Resurrection (レイズデッド) 50 times
with the skills Shunbin/Alembic (俊敏) and Kakusan/Dispersion (拡散)
equipped.

Description: Makes a circular glyph that revives allies with 64% HP, or
if not dead heals 35% of allies HP, if close.


Nightingale (ナイチンゲール)
TP:55 || --
Learned by using Nurse (ナース) 50 times with the skill
Gouretsu/Crucible (剛烈) equipped.

Description: Heals all allies HP by 48%


Holy Rain (ホーリィレイン)
Random || TP:65 || Light || FS:Down
Learned by using Holy Lance (ホーリィランス) 50 times with the skill
Suijin/Great Deluge (水塵) equipped.

Description: Rays of light rain on the entire battlefield.


Burst Artes (バーストアーツ)

                             OVL LV.   Hits   Fatal Strike  Element
Extreme Stars                  1        9
(エクストリームスターズ)       2       12        Right        --
                              3-4      15

Description:

Level 1: Estelle attacks the enemy in a myriad of stabs.

Level 2: Estelle attacks the enemy in a myriad of stabs for a
         longer period of time.

Level 3-4: Estelle attacks the enemy in a myriad of stabs for the
           longest period of time.


                             OVL LV.   Hits   Fatal Strike  Element
Star Sign: Flame               1        9
(スターサイン・フレイム)       2       12        Right       Fire
                              3-4      15

Equip Guren/Hell Fire (紅蓮) and Rengeki/Chain (連撃)
to use this Burst Arte.

Description:

Level 1: Estelle attacks the enemy in a myriad of fire elemental stabs,
         making an image of Phaeroh then raises her weapon upward
         giving her the effect of the spell "Sharpness".

Level 2: Estelle attacks the enemy in a myriad of fire elemental
         stabs for a longer period of time, making an image of Phaeroh,
         then raises her weapon upward giving her the effect of the
         spell "Sharpness", as well as allies near her.

Level 3-4: Estelle attacks the enemy in a myriad of fire elemental stabs
           for the longest period of time, making an image of Phaeroh,
           then raises her weapon upward giving the whole party the effect
           of the spell "Sharpness".


                             OVL LV.   Hits   Fatal Strike  Element
Star Sign: Geo                 1        9
(スターサイン・ジオ)           2       12        Right       Earth
                              3-4      15

Equip Resshin/Athenor (烈震) and Gouretsu/Crucible (剛烈)
to use this Burst Arte.

Description:

Level 1: Estelle attacks the enemy in a myriad of earth elemental stabs,
         making an image of Gusios, then raises her weapon upward
         giving her the effect of the spell "Barrier".

Level 2: Estelle attacks the enemy in a myriad of earth elemental
         stabs for a longer period of time, making an image of Gusios,
         then raises her weapon upward giving her the effect of the
         spell "Barrier ", as well as allies near her.

Level 3-4: Estelle attacks the enemy in a myriad of earth elemental stabs
           for the longest period of time, making an image of Gusios,
           then raises her weapon upward giving the whole party the effect
           of the spell "Barrier ".


                             OVL LV.   Hits   Fatal Strike  Element
Star Sign: Gale                1        9
(スターサイン・ゲイル)         2       12        Right       Wind
                              3-4      15

Equip Shippuu/Gale (疾風) and Shunbin/Alembic (俊敏)
to use this Burst Arte.

Description:

Level 1: Estelle attacks the enemy in a myriad of wind elemental stabs,
         making an image of the Khroma Dragon, then raises her weapon upward
         giving her the effect of the spell "Astion".

Level 2: Estelle attacks the enemy in a myriad of wind elemental
         stabs for a longer period of time, making an image of the Khroma
         Dragon, then raises her weapon upward giving her the effect of the
         spell "Astion ", as well as allies near her.

Level 3-4: Estelle attacks the enemy in a myriad of wind elemental stabs
           for the longest period of time, making an image of the Khroma
           Dragon, then raises her weapon upward giving the whole party the
           effect of the spell "Astion ".


                             OVL LV.   Hits   Fatal Strike  Element
Star Sign: Aqua                1         9
(スターサイン・アクア)         2        12       Right       Water
                              3-4       15

Equip Suijin/Great Deluge (水塵) and Kakusan/Dispersion (拡散)
to use this Burst Arte.

Description:

Level 1: Estelle attacks the enemy in a myriad of water elemental stabs,
         making an image of Belius, then raises her weapon upward
         giving her the effect of the spell "Resist".

Level 2: Estelle attacks the enemy in a myriad of water elemental
         stabs for a longer period of time, making an image of Belius,
         then raises her weapon upward giving her the effect of the
         spell "Resist ", as well as allies near her.

Level 3-4: Estelle attacks the enemy in a myriad of water elemental stabs
           for the longest period of time, making an image of Belius,
           then raises her weapon upward giving the whole party the
           effect of the spell "Resist ".


Joke Burst Arte

Equip Cat Teaser (ネコじゃらし) on Estelle to use this Burst Arte.

Hold the O and X buttons (or A and B buttons) in OVL to make Estelle
play with the Cat Teaser...

The longer you hold O/B, the longer she plays with it. This Burst
Art cannot kill enemies.


Hi-Ougi (秘奥義) || Mystic Artes

Sacred Blame (セイクリッドブレイム)
1 Hit || Light
Sacred Penance

- The skill "Special" must be equipped.
- Estelle must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell hold 0/B.

Description: Estelle floats up into the air, then bathes the whole field
with holy light, damaging enemies and healing allies HP by 70%.


Ultimate Elements (アルティメットエレメンツ)
37 Hits || Fire, Earth, Wind, Water, Light
NEW!

- All the summon sprits must be found in the story.
- All Burst Arts (expect the Joke Burst Art) must be used 20 times.
- Be at OL 4
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell, hold O+X.

Description: The sprits will attack all enemies with their respective
elemental attacks, follow by a final attack by Estelle.

*******************************************************************************

Skills (スキル)

Attack Skills || Kougeki Skills (攻撃スキル)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ストレングス)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ストレングス2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ストレングス3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(マジカル)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(マジカル2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(マジカル3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(コンシュームアタック)
Rise Attack

Charmy Thrust      6        Sometimes inflicts Charm with a basic attack.
(チャーミィスラスト)
Charming Thrust

Sleepy Thrust      6        Sometimes inflicts Sleep with a basic attack.
(スリーピィスラスト)

Inelemental        3        Raises elemental physical damage with a
(インエレメンタル)          certain probability.
Elemental

Magic Feint        3        Increases the chance to stun an enemy
(マジックフェイント)        with magic.
Stun Magic

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(コンボプラス)

Cross Counter      3        Increase damage done to attacking enemies.
(クロスカウンター)

Pain Reflect       5        When attacked, the damage is sometimes
(ペインリフレクト)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(フェイタルボーナス)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(フェイタルボーナス2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(フェイタルエクシード)
NEW!

Burst Force        9        Raises Burst Arts damage.
(バーストフォース)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(バーストキープ)            a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(スペシャル)

HP Condition M    10        Magical Attack is raised if HP is greater
(HPコンディションM)         than 3/4 of max HP.
HP Condition 3

HP Condition M2   10        Magical Attack is raised if HP is
(HPコンディションM2)        less than 1/4 of max HP.
HP Condition 4

Half Damage        1        Halves all damage dealt.
(ハーフダメージ)

Quarter Damage     1        Quarters all damage dealt.
(クォーターダメージ)

One Damage         1        Makes all damage dealt to 1.
(1ダメージ)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(連撃)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(紅蓮)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (防御スキル)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ディフェンド)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ディフェンド2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ディフェンド3)             not based on equipment.

Defend 4           8        Raises Physical Defense Power by 20%,
(ディフェンド4)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(レジスト)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(レジスト2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(レジスト3)                 not based on equipment.

Resist 4           8        Raises Magical Defense Power by 20%,
(レジスト3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical Guard.
(クリティカルガード)        Can decrease damage if done correctly.

Guard Impact       5        Reflects attack and stuns attacker with the
(ガードインパクト)          success of a Critical Guard.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(マジックガード)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ウェルガード)
Guard Plus

Well Guard 2       4        Decreases damage taken from the sides
(ウェルガード2)             and the rear of Estelle.
Guard Plus 2

Magic Well Guard   7        Decreases damage taken while using
(マジックウェルガード)      Magic Guard.
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ガードリフレクト)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ガーディアルアーツ)        You are also invincible when doing so.
Guard Artes

Guard Extend       6        Slowly recover HP while guarding.
(ガードエクステンド)
Extend Guard

Guard Mental Supply  10     Recovers TP when guarding an enemies attack.
(ガードメンタルサプライ)
Guard Supply

Passive Safe       2        Lowers the damage taken when knocked down.
(パッシブセーフ)
Roll

Unelemental        3        Sometimes halves the damage received from
(アンエレメンタル)          elemental attacks.
Anti-Element

Break Suppress     6        Makes it harder for Estelle's guard
(ブレイクサプレス)          to be broken.
Anti Break

Super Guard        8        Estelle takes 1 damage when guarding physical
(スーパーガード)            attacks, but takes double the damage if
                            attacked while not guarding.

Super Resist       9        Estelle takes 1 damage when guarding magical
(スーパーレジスト)          attacks, but takes double the damage if
                            attacked while not guarding.

Status Guard       5        When inflicted with stat down lowers the
(ステータスガード)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (毒),
(コンディションガード)      Contamination (精神汚染) and Weak (虚弱).

Immunity           5        Decreases the chance to get status effects.
(イミュニティ)

Defend Cure        8        Recovers from abnormal status effects
(ディフェンドキュア)        if guarding for a certain period of time.
Cure Guard

Enduro             3        Decreases stagger time (the animation when
(エンデューロ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(インバリッド・アタック)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(インバリッド・マジック)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ステップアウェイ)

All Guard          7        Sometimes Auto-Guards when attacked
(オールガード)              from behind.
Guard All

All Guard 2       13        Magic Guard decreases both physical
(オールガード2)             and magical damage.
NEW!

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(バーストガード)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(リカバリングガード)
NEW!

Anti-Magic         9        Estelle is immune to all magic,
(アンチマジック)            offensive or defensive.

TP Condition S     5        Physical Defense is raised if TP is greater
(TPコンディションS)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPコンディションS2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPコンディションM)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is
(TPコンディションM2)        less than 1/4 of max TP.
TP Condition 4

Guardian           6        Decreases damage when guarding an ally.
(ガーディアン)

Survive           18        While guarding, HP cannot drop below 1.
(サバイブ)

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLコンセントレート)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(剛烈)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(烈震)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (移動スキル)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(イベイジョン)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(イベイジョン2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(イベイジョン3)
Evade 3

Item Throw         7        Able to use items on other party members.
(アイテムスロー)
Item Thrower

Good Job           3        Decreases time spent immobile after
(グッドジョブ)              using an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(バックステップ)

Recovering         3        Press the Guard button when knocked down
(リカバリング)              or knocked in the air to regain control
Recovery                    of your character.

Efficent           3        Reduces the damage lost in combos.
(イフィシェント)
Combo Force

One Combo "Un"     10       Can use a special basic attack with
(ワンコンボ“アン”)        his skill equipped.
Extra Combo 1

One Combo "Deux"   12       Can use a special basic attack when this
(ワンコンボ“ドゥ”)        skill and One Combo "Un"/Extra Combo
Extra Combo 2               1 are equipped.

One Combo "Trois"  14       Can use a special basic attack
(ワンコンボ“トロワ”)      when this skill, One Combo "Un"/
Extra Combo 3               Extra Combo 1, and One Combo "Deux"
                            /Extra Combo 2 are equipped.

End Lucky          5        Sometimes able to move after cast a spell.
(エンドラッキー)
Lucky End

Pikohan Revenge    8        Sometimes releases a Pikohan/
(ピコハンリベンジ)          Pow Hammer when damaged.
Pow Hammer Revenge

Cancel Plus        8        Allows you to link a Tokugi/Base
(キャンセルプラス)          Arte to a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/
(キャンセルプラス2)         Altered Arte to a Ougi/Arcane Arte.
Super Chain 5

Recall Cast        11       After being revived, the spell cast afterward
(リコールキャスト)          will be cast instantly.
NEW!

Limiter            9        Lengthens the duration of Overlimits.
(リミッター)
O.L. Boost

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(俊敏)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(疾風)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (補助スキル)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(バイタリティ)

Vitality 2         4        Raises Max HP by 400.
(バイタリティ2)

Vitality 3         6        Raises Max HP by 800.
(バイタリティ3)

Spirits            3        Raises Max TP by 20.
(スピリッツ)

Spirits 2          5        Raises Max TP by 50.
(スピリッツ2)

Spirits 3          7        Raises Max TP by 100.
(スピリッツ3)

Defend Convert     5        Converts 25% of Magical Defense
(ディフェンドコンバート)    to Physical Defense.
Defend Conversion

Resist Convert     5        Converts 25% of Physical Defense
(レジストコンバート)        to Magical Defense.
Resist Conversion

Mental Boost      12        Increases strength of Healing Jutsuwaza/
(メディカルブースト)        Artes proportional to remaining HP,
                            with a max of 1.5 at Max HP.

Heal Supply        7        Heal an ally to recover your own HP.
(ヒールサプライ)

Support Eternal    9        Sometimes stat boosts will last the
(サポートエターナル)        whole battle.
Eternal Support

Healing Artes      5        Sometimes casts healing spells without
(ヒーリングアーツ)           consuming TP.

HP Recover         5        Raises the amount of HP recovered.
(HPリカバー)

TP Recover         5        Raises the amount of TP recovered.
(TPリカバー)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ライフリバース)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ライフリバース2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ルーズレスソウル)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(エフェクティブ)
Stat Boost

Sleep Mode         3        Recovers HP when in Sleep (睡眠) status.
(スリープモード)
Sleep 'n Heal

Auto Medicine      6        Sometimes uses healing magic automatically
(オートメディスン)          on self when damaged.

Auto Medicine 2    4        Sometimes uses Recover automatically on
(オートメディスン2 )        self when suffering from a status effect.
NEW!

Recall             22       Sometimes recovers from KO automatically.
(リコール)
Resurrect

Angel Call         24       Recovers from KO automatically once.
(エンジェルコール)
Angel's Tear

Lovely Dog          5       Raises all stats if Repede is in the party.
(ラブリードッグ)

Limits Bonus       12       Sometimes recovers all HP when you
(リミッツボーナス)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you
(リミッツボーナス2)         activate Overlimits.
OVL Bonus 2

Hyper Heal          5       Estelle will go into Overlimit Lv.1
(ハイパーヒール)            if she heals a total of 30,000 HP in
NEW!                        the same battle, but it will last half the
                            time as normal Overlimits.

Hyper Heal 2        8       Estelle will go into Overlimit Lv.2 if
(ハイパーヒール2)           she heals a total of 50,000 HP in
NEW!                        the same battle, but it will last half the
                            time as normal Overlimits.

Appeal              2       Able to taunt the enemy by pressing L3,
(アピール)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(アピール2)                 also raises the Overlimit gauge.
Taunt 2                     Different taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(アピールリミッツ)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(アピールリミッツ2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ライフヒール)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(メンタルヒール)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ライフアップ)

Mental Up          16       Has a chance to raise Max TP after battle.
(メンタルアップ)

Happiness Sing     11       Sometimes increases experience gained
(ハピネスシング)            after battle. This only affects the
Happiness                   character equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ハピネスシング2)           This only affects the character equipped
Happiness 2                 with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ハピネスシング3)           This only affects the character
Happiness 3                 equipped with this skill.

Image Training      1       Character receives bonus experience when
(イメージトレーニング)      not in the active party.
EXP Share

Stand Alone         1       When equipped, that character will be the
(スタンドアロン)            only one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(拡散)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(水塵)                      and elemental variations of Burst Artes.
Great Deluge

-----------------------------------------------------------------------------

Repede (ラピード)

Repede is one of, if not the best support character thanks to his Item use
skills and his high agility allows him to assist the other melee fighters.
He equips Nintou which are exclusive to him. Truely man's best friend.

Tokugi (特技) || Base Artes

Shunjinken (瞬迅犬)
Default || 2 Hits || TP:6 || -- || FS:Right
Sonic Dog

Usage: 30x = Has a chance to Guard Break.
       80x = Chance to Guard Break increased.
       150x = Chance to Guard Break increased.
       280x = Chance to Guard Break increased.
       400x = Maxed chance to Guard Break at 33%.

Description: Repede dashes forward quickly, damaging the enemy with sonic
ripples.


Koukuusenga (弧空旋牙)
Level 7 || 1 Hit || TP:8 || -- || FS:Up
Crescent Fang

Usage: 200x = Damage to small enemies is raise by 1.2, and are
able to link into other aerial jutsuwaza/artes.

Description: Repede backflips and attacks the enemy with his tail,
creating a crescent slash.


Ressenga (裂旋牙)
Level 12 || * || TP:9 || -- || FS:Down
Punishing Fang

Usage: 200x = Adds two extra hits and raises the jutsuwaza's/arte's
range.

Description: Repede spins violently in place, damaging enemies
near him with wind shear.


Robber Item (ローバーアイテム)
Level 16 || TP:7 || --
Theivery

Description: Repede attempts to steal an item from an enemy.


Hiyou Honpo (飛葉翻歩)
Level 18 || TP:5 || --
Falling Leaf

Description: Repede will move quickly to get behind enemies.


Ryuu'eiga (流影牙)
Level 24 || 4 Hits || TP:11 || -- || FS:Up
Shadow Fang

Usage: 200x = Launches the enemy upwards on the last hit.

Description: Repede will attack the enemy in a flurry of slashes.


Majinken (魔神犬)
Level 29 || 1 Hit || TP:12 || -- || FS:Right
Demon Dog

Usage: 100x = Projectile's speed increases.
       200x = Projectile's speed increases.
       400x = Max projectile speed at 1.83.
Description: Repede launches a ground projectile to attack enemies.


Shipuuken (疾風犬)
Level 34 || TP:14 || --
Gale Dog

Description: For 5 seconds, Repede is able to dodge ANYTHING. This
includes Hi-Ougis/Mystic Artes.


Senkuuken (閃空犬)
Level 38 || 5 Hits || TP:15 || -- || FS:Up
Shining Dog

Usage; 150x = Removes the lag the move has on start up,

PS3: The usage is dropped to 80.

Description: Repede attacks enemies with a growing whirlwind.


Ougi (奥義) || Arcane Artes

Shunjinkaiki (瞬迅回帰)
Level 21 || 3 Hits || TP:13 || -- || FS:Right
Sonic Return

Usage: 200x = Repede's jumping backwards can be cancelled by pressing down
on the analog stick. Repede can jump back a longer distance by pressing up
on the analog stick.

Description: Repede does a stronger verion of Shunjiken/Sonic Dog,
then jumps backward.


Senkuureppa (閃空烈破)
Level 26 || 2 Hits || TP:14 || Light || FS:Up
Light Spear

Description: Repede damages the enemy by spiraling upward
with his weapon.


Souryuu Rettouga (爪竜烈濤牙)
Level 32 || 8 Hits || TP:18 || -- || FS:Down
Shadow Fang Punishment
Learned by using Ryuu'eiga/Shadow Fang (流影牙) and
Ressenga/Punishing Fang (烈旋牙) 50 times each.

Description: Repede will do Ryuu'eiga/Shadow Fang, then
Ressenga/Punishing Fang in quick succession.


Majin Senkuuha (魔神閃空破)
Level 36 || 3 Hits || TP:17 || Light || FS:Up
Demon Spear
Learned by using Majinken/Demon Dog (魔神犬) and
Senkuureppa/Light Spear (閃空烈破) 50 times each.

Description: Repede will do Majinken/Demon Dog, then
Senkuureppa/Light Spear in quick succession.


Gurenken (紅蓮犬)
Level 41 || 2 Hits || TP:20 || Fire || FS:Down
Hell Hound

Usage: 100x = Usable in the air.

Description: Repede will jump in the air and launch a fireball
diagonally downwards.


Gen'ei: Saiga (幻影・砕牙)
Level 44 || 1 Hit || TP:18 || Earth || FS:Right
Phantom Fang

Description: Repede will take a defensive stance and if an enemies
get close to him will get damaged by a rising stalagmite.


Kuuha Tokuudan (空破特攻弾)
Level 47 || 4 Hits || TP:22 || -- || FS:Down
Cyclone Shot

Usage: 100x = Usable in the air.

Description: Repede spirals diagonally upwards extremely fast
like a rocket.


Guren Kaiki (紅蓮回帰)
Level 51 || 5 Hits || TP:23 || Fire || FS:Down
Hell Hound Return
Learned by using Shunjinkaiki/Sonic Return (瞬迅回帰) and Gurenken/
Hell Hound (紅蓮犬) 50 times each.

Description: Repede will do Shunjinkaiki/Sonic Return, then Gurenken/
Hell Hound in quick succession.


Mu'ei Rouga (無影狼牙)
Level 58 || 4 Hits* || TP:25 || -- || FS:Right
Ghost Wolf

Description: Repede will slash quickly through the enemy.

Note: You can add more hits by pressing the "arte" button, for a max of
4 hits.


Ensenga (円閃牙)
Subevent || * || TP:28 || -- || FS:Up
Shining Fang

Usage: 100x = Usable in the air.

Description: Repede will damage the enemy by somersaulting repeatedly.

Note: Learned from the "King of Adventure" Side Quest.


Skill Henkawaza (スキル変化) || Altered Artes

Raijinken (雷神犬)
3 Hits || TP:8 || Wind,Fire || FS:Right
Lightning Dog
Learn from using Shunjinken/Sonic Dog (瞬迅犬) 100 times with
the skill Guren/Hell Fire (紅蓮) and Shippuu/Gale (疾風) equipped.

Description: Repede dashes forward quickly, damaging the enemy with sonic
ripples, and then damages it with a lightning bolt.


Kokuu Ressenga (虚空裂旋牙)
3 Hits || TP:13 || -- || FS:Up
NEW!
Learn from using Ressenga/Punishing Fang (裂旋牙) 100 times with
the skill Kakusan/Dispersion (拡散) equipped.

Usage: 100x = Usable in the air.

Description: Repede spins violently while jumping forward, damaging enemies
near him with wind shear.


Snatch Item (スナッチアイテム)
1 Hit || TP:12 || FS:Right
NEW!
Learn from using Robber Item/Thievery (ローバーアイテム) 100 times with
the skill Rengeki/Chain (連撃) equipped.

Description: Repede attacks with his weapon once, then attempts to steal
an item from an enemy.


Hiyou Ryuusuijin (飛葉流水陣)
1 Hit || TP:15 || Water || FS:Right
NEW!
Learn from using Hiyou Honpo/Falling Leaf (飛葉翻歩) 100 times with
the skill Suijin/Great Deluge (水塵) equipped.

Description: Repede will move quickly to get behind enemies, then damage
them with a water elemental slash from behind.


Majinken: Souga (魔神犬・走牙)
3 Hits || TP:14 || -- || FS:Right
Demon Dog Rush
Learn from using Majinken/Demon Dog (魔神犬) 100 times with
the skill Shunbin/Alembic (俊敏) equipped.

Description: Repede launches a ground projectile to attack enemies,
and if it connects, will pursue the enemy with a rushing slash.


Gou Majinken (剛魔神犬)
1 Hit || TP:18 || -- || FS:Down
NEW!
Learn from using Majinken/Demon Dog (魔神犬) 100 times with
the skill Gouretsu/Crucible (剛烈) equipped.

Description: Repede front flips and slams his weapon into the ground,
creating a small shockwave.


Gen'eiken (幻鋭犬)
TP:25 || --
NEW!
Learn from using Shipuuken/Gale Dog (疾風犬) 100 times with
the skill Guren/Hell Fire (紅蓮) equipped.

Description: Repede makes a windy aura, extending his weapon's range
until he is hit not defending.


Shunjin Gouga (瞬迅噛牙)
* || TP:15 || -- || FS:Right
Sonic Fang
Learn from using Shunjinkaiki/Sonic Return (瞬迅回帰) 100 times with
the skill Rengeki/Chain (連撃) and Gouretsu/Crucible (剛烈) equipped.

Description: Repede attacks the enemy by spiraling into him like a
drill.

Note: You can add hits by rapidly pressing the attack button, for a max
of 50 hits.


Senkuu Shoureppa (閃空衝烈破)
3 Hits || TP:18 || Light || FS:Down
Victory Light Spear
Learn from using Senkuureppa/Light Spear (閃空烈破) 100 times with
the skill Resshin/Athenor (烈震) equipped.

Description: Repede damages the enemy by spiraling upward with his weapon,
then slashes while falling diagonally downwards.


Souryuu Rekkuuha (爪竜烈空波)
6 Hits || TP:20 || -- || FS:Up
NEW!
Learn from using Souryuu Rettouga/Shadow Fang Punishment (爪竜烈濤牙)
100 times with the skill Shippuu/Gale (疾風) equipped.

Description: Repede will do Ryuu'eiga/Shadow Fang,
Senkuureppa/Light Spear in quick succession..........and this is a
skill change why?


Gen'ei: Hyouka (幻影・氷河)
2 Hits || TP:20 || Wind,Water || FS:Right
Phantom Glacier
Learn from using Gen'ei: Saiga/Phantom Fang (幻影・砕牙)
100 times with the skill Shippuu/Gale (疾風) and Suijin/Great Deluge
(水塵) equipped.

Description: Repede will take a defensive stance and if an enemies
get close to him will get damaged by a rising glacier.


Beast Blow (ビーストブロウ)
5 Hits || TP:15 || -- || FS:Right
NEW!
Learn from using Senkuureppa/Light Spear (閃空烈破)
50 times with the Caius Qualls costume (半獣少年の衣まとう犬)
equipped.

Description:  Repede rises forward with a vertical shockwave.


Burst Artes (バーストアーツ)

                        OVL LV.     Hits   Fatal Strike  Element
Tenrou Jinga               1         10
(天狼迅牙)                 2         11        Up          --
Divine Wolf               3-4        14

Description:

Level 1: Repede will damage the enemy by backflipping into the air
         and spinning forward violently.

Level 2: Repede will damage the enemy by backflipping into the air
         and spinning forward violently for a longer period of time.

Level 3-4: Repede will damage the enemy by backflipping into the air
           and spinning forward violently for the longest period of time.


                        OVL LV.     Hits   Fatal Strike  Element
Tenrou Jinga: Kyouen       1          6
(天狼迅牙・狂炎)           2          8        Right       Fire
Divine Wolf: Blaze        3-4        12

Equip Guren/Hell Fire (紅蓮) and Rengeki/Chain (連撃)
to use this Burst Arte.

Description:

Level 1: Repede will damage the enemy by backflipping into the air
         and spinning forward as a flaming fireball crashing into the
         ground.

Level 2: Repede will damage the enemy by backflipping into the air
         and spinning forward as a flaming fireball for a longer
         period of time, before crashing into the ground.

Level 3-4: Repede will damage the enemy by backflipping into the air
           and spinning forward as a flaming fireball for the longest
           period of time, before crashing into the ground.


                        OVL LV.     Hits   Fatal Strike  Element
Tenrou Jinga: Shingeki     1         10
(天狼迅牙・震撃)           2         14         Up        Earth
Divine Wolf: Tremble      3-4        17

Equip Resshin/Athenor (烈震) and Gouretsu/Crucible (剛烈)
to use this Burst Arte.

Description:

Level 1: Repede will attack the enemy by tunneling into
         the ground and damaging the enemy
         with a row of stalagmites.

Level 2: Repede will attack the enemy by tunneling into
         the ground and damagingthe enemy
         with a longer row of stalagmites.

Level 3-4: Repede will attack the enemy by tunneling into
           the ground and damaging the enemy with an extremely
           long row of stalagmites.


                        OVL LV.     Hits   Fatal Strike  Element
Tenrou Jinga: Chuuha       1         10
(天狼迅牙・宙覇)           2         14         Up        Wind
Divine Wolf: Savage       3-4        16

Equip Shippuu/Gale (疾風) and Shunbin/Alembic (俊敏)
to use this Burst Arte.

Description:

Level 1: Repede will damage the enemy by backflipping into the air, then
         disappearing, then reappearing, slashing through the enemy from
         all directions, then finally attacking the enemy with a rising
         spiral attack.

Level 2: Repede will damage the enemy by backflipping into the air, then
         disappearing, then reappearing, slashing through the enemy from
         all directions even more, then finally attacking the enemy with a
         rising spiral attack.

Level 3-4: Repede will damage the enemy by backflipping into the air, then
           disappearing, then reappearing, slashing through the enemy from
           all directions for the longest time, then finally attacking the
           enemy with a rising spiral attack.


                        OVL LV.     Hits   Fatal Strike  Element
Tenrou Jinga: Suika        1          4
(天狼迅牙・水禍)           2          5         Right      Water
Divine Wolf: Whirlpool    3-4         7

Equip Suijin/Great Deluge (水塵) and Kakusan/Dispersion (拡散)
to use this Burst Arte.

Description:

Level 1: Repede will slash forward quickly making water
         geysers erupt as he passes.

Level 2: Repede will slash forward quickly making a longer
         line of water geysers erupt as he passes.

Level 3-4: Repede will slash forward quickly making a very
           long line of water geysers erupt as he passes.


Hi-Ougi (秘奥義) || Mystic Artes

Zan!! (????/ 斬!!)
2 Hits || --
Slash!!

- The skill "Special" must be equipped.
- Repede must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold 0/B.

Description: Repede will dash through the enemy, then rear back
and damage it with a brutal single slash.


Lightning Moment (ライトニングモーメント)
13 Hits || --
NEW!

- Must have 800+ Agility (敏捷), this includes Weapons, skills,
  equipment, ect.
- Gen'ei: Saiga/Phantom Fang (幻影・砕牙) used 100 times.
- Gen'ei: Hyouka/Phantom Glacier (幻影・氷河) used 100 times.
- Mu'eirouga/Ghost Wolf (無影狼牙) used 100 times.
- Be at OL 4
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold O+X.

Description: Repede will slash through the enemy, then launches the enemy
from behind, then jumps, knocks them back down, lands, rears back,
and attacks the enemy multiple times with hits unable to be seen
with the naked eye.

*******************************************************************************

Skills (スキル)

Attack Skills || Kougeki Skills (攻撃スキル)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ストレングス)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ストレングス2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ストレングス3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(マジカル)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(マジカル2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(マジカル3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(コンシュームアタック)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy
(アタックフェイント)        with a physical attack.
Heavy Hit

Inelemental        3        Raises elemental physical damage with a
(インエレメンタル)          certain probability.
Elemental

Steal Plus         8        Raises the success rate of Robber Item/Thievery.
(スティールプラス)

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(コンボプラス)

Cross Counter      3        Increase damage done to attacking enemies.
(クロスカウンター)

Pain Reflect       5        When attacked, the damage is sometimes
(ペインリフレクト)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(フェイタルボーナス)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(フェイタルボーナス2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(フェイタルエクシード)
NEW!

Hunter Fang        6        Doubles the bonus of a Green Fatal Strike (Right).
(ハンターファング)
Hunter's Fang

Burst Force        9        Raises Burst Arts damage.
(バーストフォース)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(バーストキープ)            a Burst Arte.
NEW!

Lucky Limits       6        Sometimes fills the Overlimit gauge after
(ラッキーリミッツ)          using a Burst Arte or Hi-Ougi/Mystic Arte.
Lucky Limit

Special            5        Hi-Ougi/Mystic Arts can be used.
(スペシャル)

HP Condition S     8        Physical Attack is raised if HP is
(HPコンディションS)         greater than 3/4 of max HP.
HP Condition

HP Condition S2   10        Physical Attack is raised if HP is
(HPコンディションS2)        less than 1/4 of max HP.
HP Condition 2

Half Damage        1        Halves all damage dealt.
(ハーフダメージ)

Quarter Damage     1        Quarters all damage dealt.
(クォーターダメージ)

One Damage         1        Makes all damage dealt to 1.
(1ダメージ)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(連撃)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(紅蓮)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (防御スキル)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ディフェンド)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ディフェンド2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ディフェンド3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(レジスト)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(レジスト2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(レジスト3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical
(クリティカルガード)        Guard. Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(マジックガード)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ウェルガード)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(マジックウェルガード)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ガードリフレクト)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ガーディアルアーツ)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(パッシブセーフ)
Roll

Unelemental        3        Sometimes halves the damage received
(アンエレメンタル)          from elemental attacks.
Anti-Element

Status Guard       5        When inflicted with stat down lowers the
(ステータスガード)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (毒),
(コンディションガード)      Contamination (精神汚染) and Weak (虚弱).

Immunity           5        Decreases the chance to get status effects.
(イミュニティ)

Enduro             3        Decreases stagger time (the animation when
(エンデューロ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(インバリッド・アタック)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(インバリッド・マジック)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ステップアウェイ)

Moved Armor        26       Cannot be stunned while performing Free Run.
(ムーブドアーマー)
Mobile Armor

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(バーストガード)
NEW!

TP Condition S     5        Physical Defense is raised if TP is greater
(TPコンディションS)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPコンディションS2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPコンディションM)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is less
(TPコンディションM2)        than 1/4 of max TP.
TP Condition 4

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLコンセントレート)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(剛烈)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(烈震)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (移動スキル)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(イベイジョン)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(イベイジョン2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(イベイジョン3)
Evade 3

Evasion 4          8        Raises Evasion by 20%, not based on equipment.
(イベイジョン4)
Evade 4

Item Throw         7        Able to use items on other party members.
(アイテムスロー)
Item Thrower

Good Job           3        Decreases time spent immobile after using
(グッドジョブ)              an item.
Item Pro

Good Job 2         8        Allows you to move right after using an item.
(グッドジョブ2)
NEW! (See Note)

Speed Item        16        No wait time in between item usage.
(スピードアイテム)
Speedy Item

Backstep           3        Press Back+Guard to perform a Backstep.
(バックステップ)

Recovering         3        Press the Guard button when knocked down
(リカバリング)              or knocked in the air to regain
Recovery                    control of your character.

Dash               3        Increases movement speed during battle.
(ダッシュ)

Dash Cancel       16        Can cancel your actions with Free Run.
(ダッシュキャンセル)

High Turn         10        Can instantly turn, even while dashing.
(ハイターン)
Quick Turn

Running Supply    10        Recovers HP while in Free Run.
(ランナーサプライ)
Runners

Running Supply 2  14        Recovers TP while in Free Run.
(ランナーサプライ2)
Runners 2

Efficient           3       Reduces the damage lost in combos.
(イフィシェント)
Combo Force

Aerial Combo Plus  7        Adds 1 more hit to the basic aerial combo
(エアリアルコンボプラス)    attack.
Aerial Combo

Cancel Plus        8        Allows you to link a Tokugi/Base Arte
(キャンセルプラス)          to a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/
(キャンセルプラス2)         Altered Arte to a Ougi/Arcane Arte.
Super Chain 5

Limiter            9        Lengthens the duration of Overlimits.
(リミッター)
O.L. Boost

Appeal Appeal      2        Taunt repeatedly to fill the Overlimit
(アピールアピール)          gauge faster.
Double Appeal

Over Quick         12       Increases the speed of normal attacks
(オーバークイック)          during Overlimits.
Speed Up

Over Quick 2       18       Increases the speed of Jutsuwasa/Artes
(オーバークイック2)         during Overlimits.
Speed Up 2

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(俊敏)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(疾風)                      and elemental variations of Burst Artes.
Gale

Holy Breath        3        Lengthens the duration of Holy Bottle's
(ホーリィブレス)            (ホーリィボトル) effects.

Dark Breath        3        Lengthens the duration of Dark Bottle's
(ダークブレス)              (ダークボトル) effects.

Back Encounter     9        When you encounter an enemy on the field
(バックエンカウンター)      from behind, the party sometimes recovers TP.
Encounter Bonus


Support Skills || Hojo Skills (補助スキル)

Skill Name        SP        Description

Hyper Move         8        Repede will enter Overlimit Lv.1 if he runs
(ハイパームーヴ)            around for a certain period of time, but it
NEW!                        last half the time as regular Overlimits.

Item Everyone     16        Gummies/Gels and Bottles will now
(アイテムエヴリワン)        effect the whole party, but the
NEW!                        recovery effects are lowered by 50%.

Vitality           2        Raises Max HP by 200.
(バイタリティ)

Vitality 2         4        Raises Max HP by 400.
(バイタリティ2)

Vitality 3         6        Raises Max HP by 800.
(バイタリティ3)

Spirits            3        Raises Max TP by 20.
(スピリッツ)

Spirits 2          5        Raises Max TP by 50.
(スピリッツ2)

Spirits 3          7        Raises Max TP by 100.
(スピリッツ3)

Luck Plus          4        Raises Luck(幸運) by 15.
(ラックプラス)

Luck Plus 2        7        Raises Luck(幸運) by 30.
(ラックプラス2)

Well Item          5        Increases duration and effect of items
(ウェルアイテム)            used during battle.
(See Note)

Well Item 2        7        Increases duration and effect of items used
(ウェルアイテム2)           during battle even more than with Well Item.
(See Note)

Lucky Item         4        Sometimes doesn't consume items when used.
(ラッキーアイテム)

All Check          4        Can use one Magic Lens/Spectacles
(オールチェック)            (スペクタクルズ) to check all enemies'
Full Check                  information.

Spectaculing       3        Can see remaining HP of all enemies that
(スペクタクリング)          Magic Lens/Spectacles (スペクタクルズ) was
Scanning                    used on.

Inspect Nose       3        Can view enemy information without using a
(インスペクトノーズ)        Magic Lens/Spectacles (スペクタクルズ).
Inspector

HP Recover         5        Raises the amount of HP recovered.
(HPリカバー)

TP Recover         5        Raises the amount of TP recovered.
(TPリカバー)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ライフリバース)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ライフリバース2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ルーズレスソウル)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(エフェクティブ)
Stat Boost

Lucky Call         14       Sometimes recovers from KO automatically if
(ラッキーコール)            Luck stat (幸運) is 100 or more.

Recall             22       Sometimes recovers from KO automatically.
(リコール)
Resurrect

Limits Bonus       12       Sometimes recovers all HP when you
(リミッツボーナス)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you activate
(リミッツボーナス2)         Overlimits.
OVL Bonus 2

Limits Plus        20       Adds 1 more level when you go into Overlimits;
(リミッツプラス)            i.e. Overlimit LV. 2 for the cost of 1 Overlimit
NEW!                        gauge, Overlimit LV. 3 for the cost of 2
                            Overlimit gauges, and Overlimit LV. 4 for the
                            cost of 3 Overlimit gauges.

Limits Plus 2      23       Adds 2 more levels when you go into Overlimits;
(リミッツプラス2)           i.e. Overlimit LV. 3 for the cost of 1 Overlimit
NEW!                        gauge and Overlimit LV. 4 for the cost of 2
                            Overlimit gauges, but it will last half
                            the time as regular Overlimits.
                            This will not stack with Limits Plus.

Appeal              2       Able to taunt the enemy by pressing L3,
(アピール)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(アピール2)                 also raises the Overlimit gauge. Different
Taunt 2                     taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(アピールリミッツ)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(アピールリミッツ2)
OVL Taunt 2

Bow Bow             7       Sometimes cancels all allies' and enemies'
(バウバウ)                  actions with a Taunt.
Bark

Life Heal          12       Allows the character to regain HP after battle.
(ライフヒール)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(メンタルヒール)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ライフアップ)

Mental Up          16       Has a chance to raise Max TP after battle.
(メンタルアップ)

Happiness Sing     11       Sometimes increases experience gained after
(ハピネスシング)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ハピネスシング2)           This only affects the character
Happiness 2                 equipped with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ハピネスシング3)           This only affects the character
Happiness 3                 equipped with this skill.

Image Training      1       Character receives bonus experience when
(イメージトレーニング)      not in the active party.
EXP Share

Stand Alone         1       When equipped, that character will be the only
(スタンドアロン)            one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(拡散)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(水塵)                      and elemental variations of Burst Artes.
Great Deluge

Treasure Fang       8       Sometimes get items dropped from enemies
(トレジャーファング)        even when escaping.
Treasure Fangs


*NOTE*
Good Job 2 now has a completely different function than the 360 version;
Well Item and Well Item 2 now take the place of the 360 version's
Good Job 2 and 3.

-----------------------------------------------------------------------------

Karol Capel (カロル・カペル)

Karol is your heavy fighter with some decent Area healing. His main
drawback, aside from the half-Japanese/half-English Jutsuwaza names is
that he's incredibly slow. He equips large swords, hammers and axes
which he shares a few with Yuri.


Tokugi (特技) || Base Artes

Garyuu Upper (臥龍アッパー)
Default || 1 Hit || TP:6 || -- || FS:Up
Dragon Upper

Usage: 200x = Move can be cancelled into aerial able jutsuwaza/artes.

Mighty Charge: Adds a second uppercut.

Description: Karol attacks the enemy with a rising uppercut with his weapon.


Bakusai Rock (爆砕ロック)
Level 12 || 3 Hits || TP:10 || Earth || FS:Down
Destroying Rock

Mighty Charge: Makes more debris fly toward to the enemy, for a total of
7 Hits.

Description: Karol slams his weapon into the ground, attacking the
enemy with rock debris.


Kasshin Aid Stamp (活心エイドスタンプ)
Level 14 || TP:12
Nice Aid Smash

Usage: 100x = Glyph gets a larger radius by 1.1x
       400x = Glyph gets larger radius by 1.2x

Mighty Charge: 100x = Glyph gets a larger radius by 1.4x
               400x = Glyph gets larger radius by 1.6x

Description: Karol slams his weapon into the ground, creating a glyph
that heals allies HP by 18%, if close.


Rappa Pain Shot (落破ペインショット)
Level 18 || 1 Hit || TP:12 || -- || FS:Right
Destructo Pain Shot

Mighty Charge: Effects last longer.

Description: Karol attacks with his bag, which lowers the enemies Physical
Defense by 90% for 5 seconds.


Raigeki Wave (雷撃ウェーブ)
Level 20 || 1 Hit || TP:14 || Wind, Fire || FS:Down
Lightning Wave

Mighty Charge: Nothing?

Description: Karol attacks the enemy with a wave of lighting from his
weapon.


Kasshin Recover Stamp (活心リカバースタンプ)
Level 21 || 1 Hit || TP:18 || -- || FS:Down
Nice Recovery Smash

Usage: 100x = Glyph gets a larger radius by 1.1x
       400x = Glyph gets larger radius by 1.2x

Mighty Charge: 100x = Glyph gets a larger radius by 1.4x
               400x = Glyph gets larger radius by 1.6x

Description: Karol slams his weapon into the ground, creating a glyph
that heals allies of all negative status ailments, if close.


Ressen Smash (裂旋スマッシュ)
Level 24 || 1 Hit || TP:18 || -- || FS:Right
Punishing Smash

Mighty Charge: Karol spins again, adding an extra hit.

Description: Karol damages the enemy with a spinning strike.


Rappa Spider Web (落破スパイダーウェブ)
Level 28 || 1 Hit || TP:22 || -- || FS:Right
Destructo Spider Web

Mighty Charge: Effects last longer.

Description: Karol throws a sticky web at enemies lowering their movement
speed by 50% for 5 seconds.


Houshuu Break (崩襲ブレーク)
Level 32 || 1 Hit || TP:15 || -- || FS:Down
Havoc Break

Usage: 100x = Can be used in the air.

Mighty Charge: Can't be charged.

Description: Karol jumps high, and does an overhead strike to enemies.


Goushou Beat (剛招ビート)
Level 36 || TP:8 || --
Coil Beat

Description: Karol raises his Physical Attack power by 20% for 10
seconds.


Gougou Revolution (轟々レボリューション)
Level 38 || 3 Hits || TP:18 || -- || FS:Right
Roaring Revolution

Mighty Charge: Karol rolls two more times, for a total of 5 Hits.

Description: Karol attacks the enemy by rolling repeatedly.


Shinrabanshou Bag (森羅万象バッグ)
Level 40 ||  *  || TP:15 || --
Gaia Bag

Mighty Charge:  Karolow X's explosion is wider and enemies fly farther away
if caught in the explosion. Mighty Charge only affects him.

Description: Karol takes something out of his bag to throw at enemies...

Various Outcomes:

Fish: Throws a fish, which stays on the field for a while.

Buusagi/Rappig: Throws a Buusagi/Rappig that goes a distance.

Karolow X: Takes out Karolow X, that walks to nearest enemy,
and explodes on impact.


Rappa Booing Dance (落破ブーイングダンス)
Level 44 || 1 Hit || TP:22 || -- || FS:Right
Destructo Booing

Mighty Charge: Effects last longer.

Description: Karol attacks with his bag, which lowers the enemies Physical
Attack by 20% for 5 seconds.


Gekichuu Breath (撃虫ブレス)
Subevent || 1 Hit || TP:17 || -- || FS:Right
Bug Breath

Mighty Charge: Karol sprays left to right, making a total of three hits,
also has a chance to take out Karolow X which fires a laser at enemies.

Description: Karol takes out a can of bug spray, and sprays it the enemies'
faces.

Note: Learned from the "Bug Hater" Side Quest.


Ougi (奥義) || Arcane Artes

Gekitsui Flow Upper (撃槌フロウアッパー)
Level 22 || 2 Hits || TP:18 || -- || FS:Right
Hammer Flow Upper

Mighty Charge: Can delay the second hit.

Description: Karol slams his weapon into the ground,
and then drags it upward.


Ressen Aid Stamp (裂旋エイドスタンプ)
Level 26 || 1 Hit || TP:22 || -- || FS:Down
Punishing Aid Smash
Learned by using Ressen Smash/Punishing Smash (裂旋スマッシュ)
and Kasshin Aid Stamp/Nice Aid Smash (活心エイドスタンプ) 50 times each.

Usage: 100x = Glyph gets a larger radius by 1.1x
       400x = Glyph gets larger radius by 1.2x

Mighty Charge: 100x = Glyph gets a larger radius by 1.4x
               400x = Glyph gets larger radius by 1.6x

Description: Karol does Ressen Smash/Punishing Smash, then
Kasshin Aid Stamp/Nice Aid Smash in quick succession.


Kishin Senretsu Knock (鬼神千裂ノック)
Level 30 || 3 Hits || TP:28 || -- || FS:Up
Reaper Knock

Mighty Charge: Karol will take out three balls, for a total of seven hits.

Description: Karol takes out a baseball from his bag, then uses his weapon
as a bat to attack enemies with the ball.


Shikou Metsuryuu Flash (獅吼滅龍フラッシュ)
Level 35 || 2 Hit || TP:22 || Fire || FS:Right
Punishing Beast Flash

Mighty Charge: Nothing?

Description: Karol spins around and attacks the enemy with a energy
blast in a shape of a lion.


Bakusou Shuugeki Blow (爆走襲撃ブロウ)
Level 42 || 4 Hits || TP:28 || -- || FS:Up
Roaring Dragon Blow
Learned by using Gougou Revolution/Roaring Revolution (轟々レボリューション)
and Garyuu Upper/Dragon Upper (臥龍アッパー) 50 times each.

Mighty Charge: Adds an extra uppercut to the move.

Description: Karol does Gougou Revolution/Roaring Revolution, then
Garyuu Upper/Dragon Upper in quick succession.


Maou Moushuu Rise (魔王猛襲ライズ)
Level 49 || 1 Hit || TP:30 || -- || FS:Up
Devil Rage Rise

Mighty Charge: Knocks the enemy higher upwards.

Description: Karol winds up and knocks the enemy high into the air.


Kyuukyoku Shinsatsu Destroy (究極神殺デストロイ)
Level 55 || 1 Hit || TP:32  || -- || FS:Down
Ultimate Divine Destruction

Mighty Charge: Nothing?

Description: Karol will reel back, and then slams his weapon downward,
creating a huge shockwave. If he misses an enemy, he'll fall on his
back. Cute.


Resshin Drop (烈震ドロップ)
Subevent || 1 Hit || TP:32 || Earth || FS:Down
Rending Drop

Mighty Charge: Nothing?

Usage: 100x = Can be used in the air.
Description: Karol will jump into the air, and fall straight down weapon
first into the ground to damage enemies.


Skill Henkawaza (スキル変化) || Altered Artes

Bakusai Street (爆砕ストリート)
3 Hits || TP:16 || Earth || FS:Down
Destruction Street
Learn from using Bakusai Rock/Destroying Rock (爆砕ロック)
100 times with the skill Shunbin/Alembic (俊敏) equipped.

Mighty Charge: Slams his weapon two more times, for a total of five hits.

Description: Karol will move forward while smashing his weapon on
the ground repeatedly.


Kasshin Heal Stamp (活心ヒールスタンプ)
TP:22 || --
Nice Healing Smash
Learn from using Kasshin Aid Stamp/Nice Aid Smash (活心エイドスタンプ)
100 times with the skill Suijin/Great Deluge (水塵) equipped.

Usage: 100x = Glyph gets a larger radius by 1.1x
       400x = Glyph gets larger radius by 1.2x

Mighty Charge: 100x = Glyph gets a larger radius by 1.4x
               400x = Glyph gets larger radius by 1.6x

Description: Karol slams his weapon into the ground, creating a glyph
that heals allies HP by 36%, if close.


Kasshin Cure Stamp (活心キュアスタンプ)
TP:30 || --
Nice Curing Smash
Learn from using Kasshin Heal Stamp/Nice Healing Smash (活心ヒールスタンプ)
100 times with the skill Suijin/Great Deluge (水塵) and
Gouretsu/Crucible (剛烈) equipped.

Usage: 100x = Glyph gets a larger radius by 1.1x
       400x = Glyph gets larger radius by 1.2x

Mighty Charge: 100x = Glyph gets a larger radius by 1.4x
               400x = Glyph gets larger radius by 1.6x

Description: Karol slams his weapon into the ground, creating a glyph
that heals allies HP by 50%, if close.


Rappa Pain Carnival (落破ペインカーニバル)
1 Hit || TP:18 || -- || FS:Down
NEW!
Learn from using Rappa Pain Shot/Destructo Pain Shot (落破ペインショット)
100 times with the skill Kakusan/Dispersion (拡散) equipped.

Mighty Charge: Effects last longer.

Description: Karol attacks with his bag, which lowers the enemies Physical
Defense by 90% for 5 seconds. This attack will also knock the enemy down.


Gokuen Blaze (獄炎ブレス)
1 Hit || TP:28 || Fire || FS:Right
NEW!
Learn from using Gekichuu Breath/Bug Breath (撃虫ブレス) 100 times with
the skill Guren/Hell Fire (紅蓮) equipped.

Mighty Charge: Karol sprays left to right, making a total of three hits.

Description: Karol takes out a red can that shoots fire and sprays it the
enemies' faces.


Ressen Double Smash (裂旋ダブルスマッシュ)
2 Hits || TP:20 || -- || FS:Right
Twin Punishing Smash
Learn from using Ressen Smash/Punishing Smash (裂旋スマッシュ) 100 times
with the skill Rengeki/Chain (連撃) equipped.

Mighty Charge: Karol spins again, adding an extra hit.

Description: Karol damages the enemy with a double spinning strike.


Houshuu Thunder (崩襲サンダー)
2 Hits || TP:22 || Wind, Fire || FS:Down
Havoc Thunder
Learn from using Houshuu Break/Havoc Break (崩襲ブレーク) 100 times
with the skill Guren/Hell Fire (紅蓮) and Shippuu/Gale (疾風)
equipped.

Usage: 100x = Can be used in the air.

Mighty Charge: Stun chance is raised to 60%.

Description: Karol jumps high, and does an overhead strike that creates
a lightning bolt. Has a 30% chance to stun.


Fuufuu Revolution (風風レボリューション)
4 Hits || TP:24 || Wind || FS:Right
NEW!
Learn from using Gougou Revolution/Roaring Revolution
(轟々レボリューション) 100 times with the skill Shippuu/Gale (疾風) equipped.

Usage: 100x = Can be used in the air.

Mighty Charge: Nothing?

Description: Karol will jump in the air, and then somersaults repeatedly
while falling diagonally forward with his weapon.


Rappa Booing Fiesta (落破ブーイングフェスタ)
1 Hit || TP:26 || -- || FS:Down
NEW!
Learn from using Rappa Booing Dance/Destructo Booing (落破ブーイングダンス)
100 times with the skill Kakusan/Dispersion (拡散) equipped.

Mighty Charge: Effects last longer.

Description: Karol attacks with his bag, which lowers the enemies Physical
Attack by 20% for 5 seconds. This attack will also knock the enemy down.


Kishin Choujuu Buster (鬼神超重バスター)
3 Hits || TP:33 || -- || FS:Right
NEW!
Learn from using Kishin Senretsu Knock/Reaper Knock (鬼神千裂ノック)
100 times with the skill Gouretsu/Crucible (剛烈) equipped.

Mighty Charge: Karol will take out a bigger Buusagi/Rappig and the
enemy will fly higher into the air when hit.

Description: Karol takes out a Buusagi/Rappig from his bag, then uses his
weapon as a bat to attack enemies with it. It the enemy is hit with it
they end up flying into the air.


Shinkyoku Messatsu Spark (震極滅殺スパーク)
1 Hit || TP:38 || Earth || FS:Up
Death Quake Spark
Learn from using Kyuukyoku Shinsatsu Destroy/Death Quake Spark
(究極神殺デストロイ) 100 times with the skill Resshin/Athenor (烈震)
equipped.

Mighty Charge: Enemy will be knocked higher into the air, and knocked
down.

Description: Karol will spin once, and then slam his weapon into the
ground, making a stalagmite rise from the ground. The stalagmite is
smaller with an axe equipped than with a hammer.


Kaen Rekkuu (火炎烈空)
5 Hits || TP:22 || Fire || FS:Up
NEW!
Learn from using Gougou Revolution/Roaring Revolution
(轟々レボリューション) 50 times with the Lloyd Irving costume
(赤い二刀流) equipped.

Mighty Charge: Adds more hits for a total of seven.

Description: Karol will jump in the air and somersault forward with
his weapon while covered in flames.


Burst Artes (バーストアーツ)

                         OVL LV.     Hits   Fatal Strike  Element
Chouga Senmetsu Swing       1          6
(超牙旋滅スウィング)        2         10         Up         --
Ultra Punishing Swing      3-4        12

Description:

Level 1: Karol will attack the enemy by constantly spinning his weapon
         while moving forward, knocking the enemy away with one final
         swing.

Level 2: Karol will attack the enemy by constantly spinning his weapon
         while moving forward for a longer period of time, knocking the
         enemy away with one final swing.

Level 3-4: Karol will attack the enemy by constantly spinning his weapon
           while moving forward for the longest period of time, knocking
           the enemy away with one final swing.


                         OVL LV.     Hits   Fatal Strike  Element
Chouga Senmetsu Heat        1          9
(超牙旋滅ヒート)            2         15         Right      Fire
Ultra Punishing Heat       3-4        19

Equip Guren/Hell Fire (紅蓮) and Rengeki/Chain (連撃)
to use this Burst Arte.

Description:

Level 1: Karol will attack the enemy by constantly spinning his weapon
         while moving forward, then makes three fireballs rotate away
         from him.

Level 2: Karol will attack the enemy by constantly spinning his weapon
         while moving forward for a longer period of time, then makes
         four fireballs rotate away from him.

Level 3-4: Karol will attack the enemy by constantly spinning his weapon
           while moving forward for the longest period of time, then makes
           five fireballs rotate away from him.


                         OVL LV.     Hits   Fatal Strike  Element
Chouga Senmetsu Crush       1          5
(超牙旋滅クラッシュ)        2          7         Down      Earth
Ultra Punishing Crush      3-4        13

Equip Resshin/Athenor (烈震) and Gouretsu/Crucible (剛烈)
to use this Burst Arte.

Description:

Level 1: Karol will spin once, then slam his weapon down, making a row of
         stalagmites in front of him.

Level 2: Karol will spin once, then slam his weapon down, making a long row
         of stalagmites in front of him.

Level 3-4: Karol will spin once, then slam his weapon down, making an
           extremely long row of stalagmites in front of him.


                         OVL LV.     Hits   Fatal Strike  Element
Chouga Senmetsu Typhoon     1         10
(超牙旋滅タイフーン)        2         12         Right      Wind
Ultra Punishing Typhoon    3-4        15

Equip Shippuu/Gale (疾風) and Shunbin/Alembic (俊敏)
to use this Burst Arte.

Description:

Level 1: Karol will spin in place repeatedly, creating a large
         tornado around him.

Level 2: Karol will spin in place repeatedly while rising upward,
         creating a larger tornado around him.

Level 3-4: Karol will spin in place repeatedly while rising upward,
           creating a huge tornado around him.


                         OVL LV.     Hits   Fatal Strike  Element
Chouga Senmetsu Soul        1          4
(超牙旋滅ソウル)            2          6         Up        Water
Ultra Punishing Soul       3-4         8

Equip Suijin/Great Deluge (水塵) and Kakusan/Dispersion (拡散)
to use this Burst Arte.

Description:

Level 1: Karol will attack the enemy by constantly spinning his weapon
         while moving forward, then slams his weapon into the ground
         making a glyph that heals allies HP by 18%, if close.

Level 2: Karol will attack the enemy by constantly spinning his weapon
         while moving forward, then slams his weapon into the ground
         making a huge glyph that heals allies HP by 18%, if close.

Level 3-4: Karol will attack the enemy by constantly spinning his weapon
           while moving forward, then slams his weapon into the ground
           making a extremely large glyph that heals allies HP by 18%,
           if close.


Hi-Ougi (秘奥義) || Mystic Artes

Gouha Renjin Impact (豪覇連刃インパクト)
8 Hits || --
Overlord Reign Impact

- The skill "Special" must be equipped.
- Repede must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold 0/B.

Description: Karol will take out four items in the air, jump, and then throw
three at the enemy, then takes the last item, a hammer, and slams into the
ground making a large seismic quake.


Gousen Bakusatsu Ultra X Bomber (剛閃爆殺ウルトラXボンバー)
1 Hit || --
NEW!

- After Karolow X Remodeling event.
- Shinra Banshou Bag/Gaia Bag (森羅万象バッグ) used 200 times.
- Have to be OL 4.
- After an Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold O+X.

Description: Karol makes a large Karolow X, that fires a HUGE bullet, that
makes an even larger explosion. A boy and his robot, good times, good
times...


*******************************************************************************

Skills (スキル)

Attack Skills || Kougeki Skills (攻撃スキル)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ストレングス)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ストレングス2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ストレングス3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(マジカル)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(マジカル2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(マジカル3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(コンシュームアタック)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy with
(アタックフェイント)        a physical attack.
Heavy Hit

Combatir           4        Raises Physical Attack Power when equipped
(コンパティール)            with a axe.

Raynard            4        Raises Physical Attack Power when equipped
(レイナード)                with a hammer.

Mushigirai         4        Increases damage dealt to and received
(ムシギライ)                from insect-type enemies.
Bug Busters

Second Attack      8        Increases damage dealt for the second
(セカンドアタック)          attack and onward in a combo.

Critical           6        Raises the chance to get a Critical hit.
(クリティカル)

Critical Keep      22       All attacks become Critical Hits
(クリティカルキープ)        in Overlimits.
NEW!

Critical Break     7        Increases the chance to break the enemies'
(クリティカルブレイク)      guard when dealing Critical Hits.

Inelemental        3        Raises elemental physical damage with
(インエレメンタル)          a certain probability.
Elemental

Combo Plus         10       Adds 1 more hit to the basic combo attack.
(コンボプラス)

Might Charge       5        Hold the Attack button to charge an attack.
(マイトチャージ)
Mighty Charge

Charge Keep        8        Keeps Might Charge if attack misses.
(チャージキープ)
Charge Hold

Charge Keep 2      14       Keeps Might Charge for a set period of time.
(チャージキープ)
NEW!

Speed Charge       14       Increases the speed of Might Charge's charges.
(スピードチャージ)

Charge Smash       20       All attacks with Mighty Charge activated will
(チャージスマッシュ)        break the enemies' guard.

Attack Artes Charge 8       Offensive Jutsuwaza/Artes can be used
(アタックアーツチャージ)    with Might Charge.
Attack Arte Charge

Hyper Fatal        5        Karol will go into Overlimit Lv.1 after he
(ハイパーフェイタル)        makes a 4 FS chain ended with a Fatal Strike,
NEW!                        but will last half the time as regular
                            Overlimits.

Hyper Fatal 2      7        Karol will go into Overlimit Lv.2 after
(ハイパーフェイタル2)       he makes a 7 FS chain ended with a Fatal Strike,
NEW!                        but will  last half the time as regular last
                            half the time as regular Overlimits.

Cross Counter      3        Increase damage done to attacking enemies.
(クロスカウンター)

Pain Reflect       5        When attacked, the damage is sometimes
(ペインリフレクト)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(フェイタルボーナス)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(フェイタルボーナス2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(フェイタルエクシード)
NEW!

Burst Force        9        Raises Burst Arts damage.
(バーストフォース)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(バーストキープ)            a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(スペシャル)

HP Condition S     8        Physical Attack is raised if HP is greater
(HPコンディションS)         than 3/4 of max HP.
HP Condition

HP Condition S2   10        Physical Attack is raised if HP is
(HPコンディションS2)        less than 1/4 of max HP.
HP Condition 2

Half Damage        1        Halves all damage dealt.
(ハーフダメージ)

Quarter Damage     1        Quarters all damage dealt.
(クォーターダメージ)

One Damage         1        Makes all damage dealt to 1.
(1ダメージ)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(連撃)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(紅蓮)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (防御スキル)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ディフェンド)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ディフェンド2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ディフェンド3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(レジスト)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(レジスト2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(レジスト3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical Guard.
(クリティカルガード)        Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(マジックガード)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ウェルガード)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(マジックウェルガード)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ガードリフレクト)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ガーディアルアーツ)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(パッシブセーフ)
Roll

Unelemental        3        Sometimes halves the damage received from
(アンエレメンタル)          elemental attacks.
Anti-Element

Mental Defense     8        When HP is less than 20%, all damage is
(メンタルディフェンス)      decreased to 1/10.
Steel Defense

Status Guard       5        When inflicted with stat down, lowers the
(ステータスガード)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (毒),
(コンディションガード)      Contamination (精神汚染) and Weak (虚弱).

Immunity           5        Decreases the chance to get status effects.
(イミュニティ)

Enduro             3        Decreases stagger time (the animation when
(エンデューロ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(インバリッド・アタック)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(インバリッド・マジック)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ステップアウェイ)

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(バーストガード)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(リカバリングガード)
NEW!

TP Condition S     5        Physical Defense is raised if TP is greater
(TPコンディションS)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPコンディションS2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPコンディションM)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is less
(TPコンディションM2)        than 1/4 of max TP.
TP Condition 4

Break Down         10       Has a 10% chance that attacking a downed
(ブレイクダウン)            enemy will increase the amount of time downed.

Down Burst         9        Increases the damage to downed enemies.
(ダウンバースト)
Down Hit

Heavy Weight       5        Cannot be blown back, but battle movement
(ヘヴィウェイト)            speed is lowered by 50%.

Heal Artes Charge  7        Healing Jutsuwaza/Artes can be used with
(ヒールアーツチャージ)      Might Charge.
Healing Artes Charge

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLコンセントレート)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(剛烈)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(烈震)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (移動スキル)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(イベイジョン)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(イベイジョン2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(イベイジョン3)
Evade 3

Item Throw         7        Able to use items on other party members.
(アイテムスロー)
Item Thrower

Good Job           3        Decreases time spent immobile after using
(グッドジョブ)              an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(バックステップ)

Recovering         3        Press the Guard button when knocked down or
(リカバリング)              knocked in the air to regain control of your
Recovery                    character.

Chicken Run        8        Lowers time to escape from battle by 20%.
(チキンラン)
Run

Efficent           3        Reduces the damage lost in combos.
(イフィシェント)
Combo Force

Cancel Plus        8        Allows you to link a Tokugi/Base Arte to a
(キャンセルプラス)          Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/
(キャンセルプラス2)         Altered Arte to a Ougi/Arcane Arte.
Super Chain 5

Limiter            9        Lengthens the duration of Overlimits.
(リミッター)
O.L. Boost

Appeal Escape      6        Taunt to avoid being targeted by the enemy.
(アピールエスケープ)
Taunt and Evade

Gamble Appeal      6        50% chance to raise all enemies stats,
(ギャンブルアピール)        the other 50% lowers all enemies' stats.
Taunt Gamble

Chicken Appeal     8        Taunts double the increase of the Overlimit
(チキンアピール)            Gauge when near an ally.
Member Taunt

Advance Motion     8        Changes moving and waiting movements.
(アドバンスモーション)
Motion Change

Imitation Death   12        When knocked down; jiggle the left stick
(イミテイションデス)        around for Karol to stay down to recover
Play Dead                   HP and TP.

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(俊敏)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(疾風)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (補助スキル)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(バイタリティ)

Vitality 2         4        Raises Max HP by 400.
(バイタリティ2)

Vitality 3         6        Raises Max HP by 800.
(バイタリティ3)

Vitality 4         12       Raises Max HP by 1200.
(バイタリティ4)

Spirits            3        Raises Max TP by 20.
(スピリッツ)

Spirits 2          5        Raises Max TP by 50.
(スピリッツ2)

Spirits 3          7        Raises Max TP by 100.
(スピリッツ3)

Medical Smash     12        Raises the power of Healing Jutsuwaza/Artes
(メディカルスマッシュ)      up to a max of 1.5x.

Weak Eternal       8        Sometimes makes stat decreases done on the
(ウィークエターナル)        enemy permanent.
Eternal Weakness

Support Artes Charge  6     Support Jutsuwaza/Artes can be used with
(サポートーツチャージ)      Might Charge.
Support Arte Charge

Critical Recover   15       Recovers TP for every Critical Hit dealt.
(クリティカルリカバー)

HP Recover         5        Raises the amount of HP recovered.
(HPリカバー)

TP Recover         5        Raises the amount of TP recovered.
(TPリカバー)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ライフリバース)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ライフリバース2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ルーズレスソウル)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(エフェクティブ)
Stat Boost

Recall             22       Sometimes recovers from KO automatically.
(リコール)
Resurrect

Limits Bonus       12       Sometimes recovers all HP when you
(リミッツボーナス)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you
(リミッツボーナス2)         activate Overlimits.
OVL Bonus 2

Limits Plus        20       Adds 1 more level when you go into Overlimits;
(リミッツプラス)            i.e. Overlimit LV. 2 for the cost of 1 Overlimit
NEW!                        gauge, Overlimit LV. 3 for the cost of
                            2 Overlimit gauges, and Overlimit LV. 4 for the
                            cost of 3 Overlimit gauges.

Appeal              2       Able to taunt the enemy by pressing L3,
(アピール)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(アピール2)                 also raises the Overlimit gauge. Different
Taunt 2                     taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(アピールリミッツ)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(アピールリミッツ2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ライフヒール)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(メンタルヒール)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ライフアップ)

Mental Up          16       Has a chance to raise Max TP after battle.
(メンタルアップ)

Happiness Sing     11       Sometimes increases experience gained
(ハピネスシング)            after battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ハピネスシング2)           This only affects the character equipped
Happiness 2                 with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ハピネスシング3)           This only affects the character equipped
Happiness 3                 with this skill.

Safe Safe          10       Sometimes gets more experience from battle
(セーフセーフ)              if no damage is received. Only affects Karol.
Safety

Image Training      1       Character receives bonus experience
(イメージトレーニング)      when not in the active party.
EXP Share

Chicken Heart      15       Immune to Surprise Encounters.
(チキンハート)
Coward

Stand Alone         1       When equipped, that character will be the only
(スタンドアロン)            one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(拡散)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(水塵)                      and elemental variations of Burst Artes.
Great Deluge

-----------------------------------------------------------------------------

Rita Mordio (リタ・モルディオ)

Rita is your main Magic User and her TP Conservation skills make it
easy to cast higher level magic earlier without worrying about her
running out of TP. She's also useful for Grade farming and
racking up huge cheap combos. She equips Scarfs and Whips
which are exclusive to her.


Tokugi (特技) || Base Artes

Rudolf        Default || 2 Hits || TP:10 || -- || FS:Up
β×Ψ=√

Usage: 30x = Chance to stun the enemy increases and can hit
enemies that are knocked down.

PS3: Rita will repeat the attack again adding two extra hits, if
pressing the attack button when equipped with a whip.

Description: Rita will rise upward with her weapon.


Phi           Level 16 || 2 Hits || TP:12 || -- || FS:Up
ζ×Ψ=Φ

PS3: Rita will add an extra hit, if equipped with a whip.

Description: Rita will spin around, attacking the enemy as she spins.


Descartes     Level 26 || 2 Hits || TP:16 || -- || FS:Right
∠=(x,y,z)

Usage: 30x = Has a chance to Guard Break.
       80x = Chance to Guard Break increased.
       150x = Chance to Guard Break increased.
       280x = Chance to Guard Break increased.
       400x = Maxed chance to Guard Break at 33%.

Description: Rita will open her book, a cat paw will come out from it,
scratch the enemy and knock the enemy down.


Ougi (奥義) || Arcane Artes

Laplace       Level 22 || 1 Hit || TP:20 || -- || FS:Down
ζ=δτ(ωρ)

Usage: 100x = Can be used in the air.

Description: Rita jumps in the air and hits the enemy over the head
with her book.


Wallis        Level 30 || 3 Hits || TP:14 || -- || FS:Right
∠=∞

Usage: 80x = Adds a page.
       200x = Adds a page.
       500x = Adds a page.
       1000x = Adds a page, attack can be cancelled by holding the
       guard button.
       2000x = Adds a page.
       3000x = Adds a page.
       4000x = Adds a page.
       5000x = Adds a page.
       6000x = Adds a page.
       7000x = Adds a page.
       8000x = Adds a page.
       9000x = Max amount of pages at fifteen hits.

Description: Rita opens her book and pages fly out, damaging the enemy.


Ideal         Level 38 || 2 Hits || TP:20 || -- || FS:Down
(δ/χ)λ=ι

Usage: 100x = Can be used in the air.

Description: Rita will swipe her weapon forward, and if the
enemy is caught, her weapon charge will energy and explode.
If Rita is too close, she'll take damage as well.


Majutsu (魔術) || Spells

Kakyuu Majutsu (下級魔術) || Low Tier Spells

Fireball (ファイアボール)
Default || 1+ Hits || TP:8 || Fire || FS:Right

Usage: 50x = Adds a fireball.
       200x = Adds a fireball.
       500x = Adds a fireball.
      1000x = Adds a fireball.
      1500x = Adds a fireball.
      2000x = Adds a fireball.
      2500x = Adds a fireball.
      3000x = Adds a fireball.
      3500x = Max fireball at 10 hits.

Description: Balls of fire damage the enemy.


Stone Blast (ストーンブラスト)
Default || 5 Hits || TP:10 || Earth || FS:Up

Description: Stones rise from the ground to attack the enemy.


Champagne (シャンパーニュ)
Level 14 || 4 Hits || TP:14 || Water || FS:Down

Usage: 100x = Radius increases by 10%
       200x = Radius increases by 10%
       300x = Radius increases by 10%
       400x = Radius increases by 10%
       500x = Radius increases by 10%
       600x = Radius increases by 10%
       700x = Radius increases by 10%
       800x = Radius increases by 10%
       900x = Radius increases by 10%
      1000x = Max radius increase at 200%.

Description: Bubbly water rises from a pool of water to damage enemies.

Note: 20% more damage in rainy weather.


Spread Zero (スプレッドゼロ)
Level 18 || 1 Hit || TP:12 || Dark || FS:Down

Description: A small ball of dark energy appears and explodes, damaging
enemies.

Note: 20% more damage at night.


Chuukyuu Majutsu (中級魔術) || Mid Tier Spells

Splash (スプラッシュ)
Level 16 || 7 Hits || TP:22 || Water || FS:Down

Usage: 100x = Radius increases by 10%
       200x = Radius increases by 10%
       300x = Radius increases by 10%
       400x = Radius increases by 10%
       500x = Radius increases by 10%
       600x = Radius increases by 10%
       700x = Radius increases by 10%
       800x = Radius increases by 10%
       900x = Radius increases by 10%
      1000x = Max radius increase at 200%.

Description: A jug of water appears and pours water on enemies.

Note: 20% more damage in rainy weather.


Rock Break (ロックブレイク)
Level 24 || 3 Hits || TP:34 || Earth || FS:Up
Stalagmite

Description: A stalagmite juts from the ground to attack enemies.


Tractor Beam (トラクタービーム)
Level 28 || 7 Hits || TP:42 || -- || FS:Down

Description: A energy beam drags enemies into the air, and drops them
hard into the ground.


Negative Gate (ネガティブゲイト)
Subevent || 8 Hits || TP:46 || Dark || FS:Down

Description: An orb of dark energy appears and damages any enemy near it.

Note: Learn from the "Study Of Hermes" Side Quest.


Spiral Flare (スパイラルフレア)
Level 32 || 1 Hit || TP:38 || Fire || FS:Right

Usage: 300x = Fireball will now track the targeting enemy.

PS3: Lowered to 200x.

Description: A huge spiral ball of fire damages all enemies in its path.


Joukyuu Majutsu (上級魔術) || High Tier Spells

Tidal Wave (タイダルウェイブ)
Level 52 || 8 Hits || TP:72 || Water || FS:Right

Description: A wave of water damages all enemies on the field.
Use it during Overlimits for a jolly good time.

Note: 20% more damage in rainy weather.


Violent Pain (ヴァイオレントペイン)
Level 41 || 8 Hits || TP:50 || Dark || FS:Down

Description: A black hole appears under enemies and spears or dark energy
rise up from it to pierce them.

Note: 20% more damage in foggy weather.


Blade Roll (ブレードロール)
Level 36 || 6 Hits || TP:54 || -- || FS:Right

Usage: 500x = More rotations.

Description: A huge sword appears and rotates around Rita, doing damage
to enemies near her.

Note: 20% more damage in a sandstorm.


Grand Dasher (グランドダッシャー)
Level 46 || 7 Hits || TP:64 || Earth || FS:Up
Ground Dasher

Description: A huge chunk of earth erupts damaging anything near it with
its seismic quakes.


Crimson Flare (クリムゾンフレア)
Level 58 || 15 Hits || TP:62 || Fire || FS:Up

Description: A red ball appears, then explodes in a giant flame pillar
to attack enemies.


Meteor Swarm (メテオスウォーム)
Subevent || Random || TP:76 || -- || FS:Down

PS3: Meteors are more accurate in hitting enemies if Rita's luck is high.

Description: Large meteors rain on the entire battlefield on random
places to damage enemies.

Note: 20% more damage in a sandstorm.

Note: Learn from the "Study Of Hermes" Side Quest.


Skill Henkawaza (スキル変化) || Altered Artes

Stokes              3 Hits || TP:16 || -- || FS:Right
∫∇=Σ(ωπ)
NEW!
Learned by using Phi, ζ×ψ=φ , 100 times with the skill
Rengeki/Chain (連撃) equipped.

Description: Rita will swing her weapon in three wide arcs
in front of her.


Polar               2 Hit || TP:19 || -- || FS:Right
∠=(r.θ.φ)
NEW!
Learned by using Descartes, ∠=(x,y,z,), 100 times with the
skill Gouretsu/Crucible (剛烈) equipped.

Description: Rita will open her book, a cat paw will come
out from it, scratch the enemy and spin the enemy around.


Artin               3 Hits || TP:23 || Fire || FS:Up
A=Iк{λ∈Λ}
NEW!
Learned by using Ideal,(δ/χ)λ=ι , 100 times with
the skill Guren/Hell Fire (紅蓮) equipped.

Usage: 100x = Can be used in the air.

Description: Rita will swipe her weapon forward, and if the
enemy is caught, her weapon charge will energy and explode,
then Rita will knock the enemy upward. If Rita is too close,
she'll take damage as well.


Eruption (イラプション)
5 Hits || TP:18 || Fire || FS:Up
Learned by using Fireball (ファイアボール) 50 times with the
skill Gouretsu/Crucible (剛烈) equipped.

Description: A rock spout appears, and the enemy is damaged by
lava and flamin rock debris.


Ivy Rush (アイヴィーラッシュ)
6 Hits || TP:16 || Earth || FS:Up
Learned by using Stone Blast (ストーンブラスト)
50 times with the skill Suijin/Great Deluge (水塵) equipped.

Description: A bunch of spiked plants rise up the ground to
entrap the enemy, and knock it down.

Note: 20% more damage in foggy weather.


Demon's Lance (デモンズランス)
2 Hits || TP:20 || Dark || FS:Down
Learned by using Spread Zero (スプレッドゼロ)
50 times with the skill Shunbin/Alembic (俊敏) equipped.

Description: A spear of dark energy appears in the sky to
pierce enemies.

Note: 20% more damage at night time.


Aqua Laser (アクアレイザー)
2 Hits || TP:32 || Water || FS:Up
Learned by using Splash (スプラッシュ) 50 times with the skill
Kakusan/Dispersion (拡散) equipped.

Description: A row of pools of water appear and explode into
geysers damaging enemies in its path.

Note: 20% more damage in rainy weather.


Freeze Lancer (フリーズランサー)
8 Hits || TP:28 || Water, Wind || FS:Right
Learned by using Splash (スプラッシュ) 50 times with the skill
Shippuu/Gale (疾風) and Rengeki/Chain (連撃) equipped.

PS3: The range of the icicles has increased.

Description: Rita fires icicles forward repeatedly in front of her.

Note: 20% more damage in snowy weather.


Riot Horn (ライオットホーン)
4 Hits || TP:36 || Earth || FS:Right
Learned by using Rock Break/Stalagmite (ロックブレイク) 50 times
with the skill Resshin/Athenor (烈震) equipped.

Description: Rita makes a large stalagmite appears and follows
the enemy a certain distance.


Gold Cat (ゴルドカッツ)
11 Hits || TP:46 || -- || FS:Down
Learned by using Tractor Beam (トラクタービーム) 50 times with the skill
Guren/Hell Fire (紅蓮) and Resshin/Athenor (烈震) equipped.

Description: A Gold Cat statue will fall on the enemies heads,
then gold coin will sprout from it damages enemies.

Note: With each 10,000 Gald possessed after 100,000 Gald, another
coin is added up to a maximum of 100 hits.

Note: 20% more damage in the afternoon.


Flame Dragon (フレイムドラゴン)
10 Hits || TP:30 || Fire || FS:Right
Learned by using Spiral Flare (スパイラルフレア) 50 times with the skill
Gouretsu/Crucible (剛烈) and Shunbin/Alembic (俊敏) equipped.

Usage: More hits after a certain amount of usages, at 2000x the hits
cap out at 20.

Description: Rita launches a spiraling flame dragon in front of her that
will fly upwards after going a distance.


Bloody Howling (ブラッディハウリング)
10 Hits || TP:58 || Dark || FS:Right
Learned by using Violent Pain (ヴァイオレントペイン) 50 times with the
skill Gouretsu/Crucible (剛烈) and Kakusan/Dispersion (拡散).

Description: A glyph appears and steams of dark energy damage
foes under it.

Note: 20% more damage in the night time.


Thunder Blade (サンダーブレード)
2 Hits || TP:68 || Wind, Fire || FS:Up
Learned by using Blade Roll (ブレードロール) 50 times with the skill
Guren/Hell Fire (紅蓮) and Shippuu/Gale (疾風) equipped.

Description: A blade of thunder falls from the sky, and makes a large
glyph appear, then the blade discharges damaging any enemies near it.

Note: 20% more damage in rainy weather and in a sandstorm.


Burn Strike (バーンストライク)
3 Hits || TP:40 || Fire || FS:Right
NEW!
Learned by using Negative Gate (ネガティブゲイト) 20 times with
the Mao costume (記憶喪失のムードメーカー) equipped.

Usage: 50x = Another comet is added.
       200x = Another comet is added.
       500x = Another comet is added.

Description: Three flaming comets damage the enemy.


Burst Artes (バーストアーツ)

                              OVL LV.     Hits   Fatal Strike  Element
Mystic Drive                     1         10
(ミスティックドライヴ)           2         14         Up         --
                                3-4        22

Description:

Level 1: Rita makes a large glyph appear under the targeted enemy, and
         energy rises from it to damage it.

Level 2: Rita makes a large glyph appear under the targeted enemy, and
         energy rises from, then beams of light rise around the glyph
         to damage it.

Level 3-4: Rita makes a large glyph appear under the targeted enemy, and
           energy rises from, then beams of light rise around the glyph
           and finally energy balls rise from the ground and fire lasers
           in all directions to attack the enemy.


                              OVL LV.     Hits   Fatal Strike  Element
Raging Drive                     1         10
(レイジングドライヴ)             2         14         Up        Fire
                                3-4        23

Equip Guren/Hell Fire (紅蓮) and Rengeki/Chain (連撃)
to use this Burst Arte.

Description:

Level 1: Rita makes a large red glyph appear under the targeted enemy, and
         a large pillar of flame rises from it to damage it.

Level 2: Rita makes a large red glyph appear under the targeted enemy, and
         a large pillar of flame rises from it, then streams of flame
         jut from the ground around the glyph to damage it.

Level 3-4: Rita makes a large red glyph appear under the targeted enemy,
           anda large pillar of flame rises from it, then streams of flame
           jut from the ground around the glyph to damage it, finally the
           the glyph explodes, launching the enemy into the air.


                              OVL LV.     Hits   Fatal Strike  Element
Ruinous Drive                    1         10
(ルーイナスドライヴ)             2       15-18       Down      Earth
                                3-4      18-19

Equip Resshin/Athenor (烈震) and Gouretsu/Crucible (剛烈)
to use this Burst Arte.

Description:

Level 1: Rita makes a circle of earth appear under the enemy,
         and then the enemy is damaged by seismic quakes.

Level 2: Rita makes a circle of earth appear under the enemy,
         and then the enemy is damaged by seismic quakes,
         followed by a second more powerful after shock.

Level 3-4: Rita makes a circle of earth appear under the enemy,
           and then the enemy is damaged by seismic quakes,
           followed by a second more powerful after shock,
           finally a huge boulder rises from the ground to knock
           the enemy upwards.


                              OVL LV.     Hits   Fatal Strike  Element
Fleeting Drive                   1         10
(フリーティングドライヴ)         2         22         Right      Wind
                                3-4        27

Equip Shippuu/Gale (疾風) and Shunbin/Alembic (俊敏)
to use this Burst Arte.

Description:

Level 1: Rita makes a green glyph appear under the enemy,
         and wind rises upward from around the glyph to damage the enemy.

Level 2: Rita makes a green glyph appear under the enemy,
         and wind rises upward from around the glyph, to damage
         the enemy, then the enemy is damaged by numerous blades of wind.

Level 3-4: Rita makes a green glyph appear under the enemy,
           and wind rises upward from around the glyph, to
           damage the enemy, then the enemy is damaged by numerous
           blades of wind, finally the enemy is shredded by circular
           saws of wind.


                              OVL LV.     Hits   Fatal Strike  Element
Diifusional Drive                1          6
(ディフュージョナルドライヴ)     2         14         Right      Water
                                3-4        16

Equip Suijin/Great Deluge (水塵) and Kakusan/Dispersion (拡散)
to use this Burst Arte.

Description:

Level 1: Rita makes a blue triangular glyph appear and numerous
         water geysers rise from the ground to damage enemies.

Level 2: Rita makes a blue triangular glyph appear and numerous
         water geysers rise from the ground, the three larger one
         spiral and converge to blast upward to damage enemies.

Level 3-4: Rita makes a blue triangular glyph appear and numerous
           water geysers rise from the ground, the three larger one
           spiral and converge to blast upward, finally a huge bubble
           of water falls to damage enemies.

Hi-Ougi (秘奥義) || Mystic Artes

Ancient Catastrophe (エンシェントカタストロフィ)
1 Hit || --

- The skill "Special" must be equipped.
- Rita must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell hold 0/B.

Description: Rita makes four large orbs or Fire, Water, Wind and Earth
appear around her, then the orbs fires beams of energy at Rita,
who then reflects all of them as a non-elemental burst.


Indignation (インディグネイション)
1 Hit || Wind, Fire

- This must be used on Dhaos (時を駆ける男) in the arena with 1/2 of his
  HP remaining first by using Thunder Blade on him in OVL. LV. 4. It will
  automatically do 9,999,999 damage, killing him instantly. You can then
  use it whenever you want.
- Use Thunder Blade (サンダーブレード) 200 times.
- Be at OL 4.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell, hold O+X.

Description: This is too epic to describe; you have to see it for yourself.

*******************************************************************************

Skills (スキル)

Attack Skills || Kougeki Skills (攻撃スキル)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ストレングス)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ストレングス2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ストレングス3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(マジカル)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(マジカル2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(マジカル3)                 not based on equipment.
Magic 3

Magical 4          9        Raises Magical Attack Power by 20%,
(マジカル3)                 not based on equipment.
Magic 4

Consume Attack     3        Raises Attack Power by draining TP.
(コンシュームアタック)
Rise Attack

Inelemental        3        Raises elemental physical damage with
(インエレメンタル)          a certain probability.
Elemental

Magic Critical     5        Allows Magic to do Critical damage.
(マジッククリティカル)
Critical Magic

Magic Feint        3        Increases the chance to stun an enemy
(マジックフェイント)        with magic.
Stun Magic

Heavy Magic        7        Spells do more damage, but TP cost and spell
(ヘヴィマジック)            casting time are increased.

Light Magic        10       TP cost and spell casting time are decreased,
(ライトマジック)            but spells do less damage.

Overspell          8        Hold the arte button after casting a low tier
(オーバースペル)            spell to increase the effect of it while
Over Cast                   consuming TP.

Overspell 2        12       Hold the arte button after casting a mid
(オーバースペル2)           tier spell to increase the effect of it while
Over Cast 2                 consuming TP.

Overspell 3        16       Hold the arte button after casting a
(オーバースペル3)           high tier spell to increase the effect
Over Cast 3                 of it while consuming TP.

Combo Plus         10       Adds 1 more hit to the basic combo attack.
(コンボプラス)

Hyper Magic        6        Rita will go into Overlimit Lv.1 after a
(ハイパーマジック)          chain of spells exceed 48 hits, but
NEW!                        will last half the time as regular Overlimits.

Hyper Magic 2      8        Rita will go into Overlimit Lv.2 after a
(ハイパーマジック2)         chain of spells exceed 96 hits, but will
NEW!                        last half the time as regular Overlimits.

Cross Counter      3        Increase damage done to attacking enemies.
(クロスカウンター)

Pain Reflect       5        When attacked, the damage is sometimes
(ペインリフレクト)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(フェイタルボーナス)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(フェイタルボーナス2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(フェイタルエクシード)
NEW!

Burst Force        9        Raises Burst Arts damage.
(バーストフォース)
BA Force

Burst Keep         9        Overlimits will not expire when
(バーストキープ)            performing a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(スペシャル)

HP Condition M    10        Magical Attack is raised if HP is greater
(HPコンディションM)         than 3/4 of max HP.
HP Condition 3

HP Condition M2   10        Magical Attack is raised if HP is
(HPコンディションM2)        less than 1/4 of max HP.
HP Condition 4

Half Damage        1        Halves all damage dealt.
(ハーフダメージ)

Quarter Damage     1        Quarters all damage dealt.
(クォーターダメージ)

One Damage         1        Makes all damage dealt to 1.
(1ダメージ)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(連撃)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(紅蓮)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (防御スキル)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ディフェンド)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ディフェンド2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ディフェンド3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(レジスト)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(レジスト2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(レジスト3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical Guard.
(クリティカルガード)        Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(マジックガード)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ウェルガード)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(マジックウェルガード)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ガードリフレクト)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ガーディアルアーツ)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(パッシブセーフ)
Roll

Status Guard       5        When inflicted with stat down lowers
(ステータスガード)          the amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (毒),
(コンディションガード)      Contamination (精神汚染) and Weak (虚弱).

Immunity           5        Decreases the chance to get status effects.
(イミュニティ)

Enduro             3        Decreases stagger time (the animation
(エンデューロ)              when your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(インバリッド・アタック)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(インバリッド・マジック)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ステップアウェイ)

Absorption         9        Void magic when casting magic of the same
(アブソーション)            element.

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(バーストガード)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(リカバリングガード)
NEW!

Grace              26       Cannot be staggered while casting a spell.
(グレイス)
Resilience

Magic Perfect      16       Negate magic cast on Rita by gradually
(マジックパーフェクト)      reducing TP.
Perfect Magic

TP Condition S     5        Physical Defense is raised if TP is greater
(TPコンディションS)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPコンディションS2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPコンディションM)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is less
(TPコンディションM2)        than 1/4 of max TP.
TP Condition 4

Element in Full    3        Increases effect of weather and climate change
(エレメントインフル)        on magic.
Elemental Effect

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLコンセントレート)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(剛烈)                      and elemental variatons of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(烈震)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (移動スキル)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(イベイジョン)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(イベイジョン2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(イベイジョン3)
Evade 3

Item Throw         7        Able to use items on other party members.
(アイテムスロー)
Item Thrower

Good Job           3        Decreases time spent immobile after
(グッドジョブ)              using an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(バックステップ)

Recovering         3        Press the Guard button when
(リカバリング)              knocked down or knocked in the air
Recovery                    to regain control of your character.

Levitation         12       Press L3/Left Stick while jumping to stay
(レビテーション)            in the air. Press Up/Down on the Left Stick
                            to change the height.

Efficent           3        Reduces the damage lost in combos.
(イフィシェント)
Combo Force

Magic Cancel       10       Makes Spell Henkawaza/Spell Altered Artes
(マジックキャンセル)        casting time zero, after casting the
Magic Combo                 spell it originated from.

Rest Line Shot     8        Normal attacks will release a ball of energy.
(レストラインショット)
Liner Shot

Spell Charge       9        Hold the arte button down while casting
(スペルチャージ)            a low level spell to move and delay a spell.

Spell Charge 2     12       Hold the arte button down while casting
(スペルチャージ2)           a mid level spell to move and delay a spell.

Spell Charge 3     15       Hold the arte button down while casting
(スペルチャージ3)           a high level spell to move and delay a spell.

Rhythm             4        Rapidly press B/O button to speed up
(リズム)                    casting time.

Randomizer         4        Sometimes doubles or removes spell cast time
(ランダマイザー)            for low and mid level spells.

Spell Keep         8        If interrupted while casting a spell, you can
(スペルキープ)              continue where you left off.
Recast

Overheat           4        TP consumption is dropped to 1/8, and casting
(オーバーヒート)            time is cut to zero, if Rita's HP is under 120
                            and TP is over 60.

Speed Spell        9        Decreases spell casting time.
(スピードスペル)
Speed Cast

End Lucky          5        Sometimes able to move after cast a spell.
(エンドラッキー)
Lucky End

Spell End          4        Able to move right after casting a spell.
(スペルエンド)

Spell Revenge      8        No casting time for a spell while staggering.
(スペルリベンジ)
Revenge Spell

Cancel Plus        8        Allows you to link a Tokugi/Base Arte to a
(キャンセルプラス)          Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/Altered
(キャンセルプラス2)         Arte to a Ougi/Arcane Arte.
Super Chain 5 (NEW!)

Combo Magic        5        You can use a Tokugi/Base Arte right after
(コンボマジック)            a low tier spell.
NEW!

Combo Magic 2      7        You can use a Skill Henkawaza/Altered Arte or
(コンボマジック2)           Ougi/Arcane Arte right after a mid tier spell.
NEW!

Limiter            9        Lengthens the duration of Overlimits.
(リミッター)
O.L. Boost

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(俊敏)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(疾風)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (補助スキル)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(バイタリティ)

Vitality 2         4        Raises Max HP by 400.
(バイタリティ2)

Vitality 3         6        Raises Max HP by 800.
(バイタリティ3)

Spirits            3        Raises Max TP by 20.
(スピリッツ)

Spirits 2          5        Raises Max TP by 50.
(スピリッツ2)

Spirits 3          7        Raises Max TP by 100.
(スピリッツ3)

Spirits 4          7        Raises Max TP by 150.
(スピリッツ4)

Combat Force       3        Converts 25% of HP into TP.
(コンバートフォース)

Resolution         6        Sometimes takes enemy's HP and TP
(レソリューション)          when killing it with a spell.
Convert Absorption

Reduction          5        Lower TP cost for a spell cast twice in a row.
(リダクション)
Reducer

HP Recover         5        Raises the amount of HP recovered.
(HPリカバー)

TP Recover         5        Raises the amount of TP recovered.
(TPリカバー)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ライフリバース)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ライフリバース2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ルーズレスソウル)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(エフェクティブ)
Stat Boost

Spirit Absorb      3        Sometimes gains TP used to cast a spell
(スピリットアブソート)      when hit by said spell.

Recall             22       Sometimes recovers from KO automatically.
(リコール)
Resurrect

Limits Bonus       12       Sometimes recovers all HP when
(リミッツボーナス)          you activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when
(リミッツボーナス2)         you activate Overlimits.
OVL Bonus 2

Appeal              2       Able to taunt the enemy by pressing L3,
(アピール)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(アピール2)                 also raises the Overlimit gauge.
Taunt 2                     Different taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(アピールリミッツ)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(アピールリミッツ2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ライフヒール)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(メンタルヒール)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ライフアップ)

Mental Up          16       Has a chance to raise Max TP after battle.
(メンタルアップ)

Happiness Sing     11       Sometimes increases experience gained after
(ハピネスシング)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ハピネスシング2)           This only affects the character equipped
Happiness 2                 with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ハピネスシング3)           This only affects the character equipped
Happiness 3                 with this skill.

Image Training      1       Character receives bonus experience when not
(イメージトレーニング)      in the active party.
EXP Share

Stand Alone         1       When equipped, that character will be the only
(スタンドアロン)            one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(拡散)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(水塵)                      and elemental variations of Burst Artes.
Great Deluge


-----------------------------------------------------------------------------

Raven (レイヴン)

Raven is a Jack of All Trades, Master of None; he can function as a melee
fighter, backup caster and even healer. He equips Light and Heavy Bows
which are exclusive to him.


Tokugi (特技) || Base Artes

Shigure (時雨)
Default || 1 Hit || TP:8 || -- || FS:Right
Rain

Usage: 200x = Able to fire a second arrow by using the skill again.

Description: Raven will fire an arrow forward quickly.

Note: Will cause an explosion if the arrow Guard Breaks the enemy.


Koi no Hana (恋ノ花)
Default || 1 Hit || TP:12 || -- || FS:Down
Bouquet

Usage: 200x = Will make the Charm status effect last longer.

Description: Raven will fire a spiraling pink arrow that has a chance to
cause Charm (チャーム).


Mogura Nari (土竜なり)
Default || 1 Hit || TP:11 || Earth || FS:Up
Serpent

Usage: 200x = The blast radius is increased.

Description: Puts a glyph on the ground that explodes if any enemy makes
contact with it.

Note: A max of four can be put on the battlefield and last for ten seconds
each.


Ten no Hirameki (天の閃き)
Level 25 || 1 Hit || TP:15 || -- || FS:Down
Glimmer of Heaven

Usage: 200x = The arrow falls from the sky faster.

Description: Raven will fire an arrow into the air that will fall on the
enemies' heads moments later.


Mawaru Keshiki (回る景色)
Level 30 || 1 Hit || TP:13 || -- || FS:Right
Around

Usage: 200x = Able to add a second attack by using the skill again.

Description: Raven will attack with his knife and bow-blade making an
arc around him that will spin enemies around.


Ai no Kaishin (愛の快針)
Level 31 || TP:18 || --
Love Shot

Usage: Under 100x = One ally's HP is healed by 30%
       100x = Two ally's HP is healed by 18% each.
       200x = Three ally's HP is healed by 15% each.

Description: Raven will fire an arrow(s) that heal allies HP.

Note: The arrows have a priority of who get healed first, which is:
Girls -> Rapede -> Boys -> Raven.


Kuro no Tsuiseki (黒の追跡)
Level 33 || * || TP:16 || -- || FS:Right
Dark Chase

Usage: 100x = Can be used in the air, two arrows are fired and the speed of
              the attack is raised by 1.2.
       200x = Three arrows are fired and the speed of the attack is raised
              by 1.55.
       300x = Four arrows are fired and the speed of the attack is raised
              1.8.

Description: Raven fires a black arrow(s) that will home in on the targeted
enemy.


Shion no Hebi (紫苑の蛇)
Level 36 || 1 Hit || TP:12 || -- || FS:Down
Violet Snake

Description: Raven fires a snake-like arrow that hugs the ground, and will
knock the enemy down if they come in contact with it.


Ougi (奥義) || Arcane Artes

Mau ga Gotoku (舞うが如)
Level 25 || 6 Hits || TP:24 || -- || FS:Right
Just Like Dancing

Usage: 200x = Enemies that are knocked down are knocked back up.

Description: Raven will twirl forward with his knife and his bow-blade.


Midori no Setsuna (碧の刹那)
Level 26 || * || TP:18 || -- || FS:Down
Cyan Instant

Usage: 200x = Raven will spin faster and fire eight arrows instead of six.

Description: Raven will spin, and fire six arrows in multiple directions.


Tenrui (天涙)
Level 34 || 2 Hits || TP:18 || -- || FS:Up
Heaven's Tear

Description: Raven spirals in place with his knife, and the enemy
is launched in the air to be shot with an arrow.


Chiruyouni (散るように)
Level 39 || 1 Hits || TP:18 || -- || FS:Down
Falling

Usage: 100x = Can be used in the air.

Description: Raven jumps in the air, and fires an arrow diagonally
downward, making a small shockwave.


Ten no Nageki (天の嘆き)
Level 42 || * || TP:23 || -- || FS:Down
Azure Heavens

Usage: 200x + = An extra arrow is added to the move, and every
200 afterward, for a max of 10 arrows.

Description: Raven will fire an arrow into the air then multiple
arrows fall on enemies' heads moments later.


Nagareboshi (流れ星)
Level 47 || * || TP:21 || -- || FS:Right
Falling Stars


Description: Raven will fire a arrow of light forward, that moves slow,
but goes faster as it gains more distance.


Tsumi to Batsu: Tsumi (罪と罰・罪)
Level 52 || * || TP:26 || -- || FS:Right
Crime

Description: Raven will fire multiple arrows forward. Five if equipped
with a light bow, and three if equipped with a heavy bow.


Kaze no Takeri (風の哮り)
Level 58 || 1 Hit || TP:23 || -- || FS:Right
The Wind's Howl

Description: Raven will fire a burst of wind forward.


Majutsu (魔術) || Spells

Kakyuu Majutsu (下級魔術) || Low Tier Spells

Wind Cutter (ウィンドカッター)
Level 25 || 1 Hit || TP:10 || Wind || FS:Right
Wind Blade

Description: Enemies are damaged with a blade of wind.

Note : 20% more damage in a sandstorm.


Chuukyuu Majutsu (中級魔術) || Mid Tier Spells

Arrivederci (アリーヴェデルチ)
Subevent || 3 Hits || TP:22 || Wind || FS:Up

Description: Enemies are launched into the air with burst of wind and cherry
blossom leaves.

Note: Learned for the "Professor Sicily" sidequest, also does
20% more damage in a sandstorm.


Joukyuu Majutsu (上級魔術) || High Tier Spells

Havoc Gale (ハヴォックゲイル)
Level 56 || 6 Hits || TP:40 || Wind || FS:Up

Description: Enemies are dragged into a tornado and then shredded by
blades of wind.

Note: 20% more damage in a sandstorm.


Vanji Lost (ヴァンジーロスト)
Subevent || TP:30 || --

Description: A bright white light charms enemies 100%, unless they are
immune to it.

Note: Learned from the "Rebuilding The Union" Side Quest.


Skill Henkawaza (スキル変化) || Altered Artes

Shigure no Oto (時雨の音)
1 Hit || TP:8 || -- || FS:Right
Rainsong
Learn from using Shigure/Rain (時雨) 100 times with the skill Gouretsu/
Crucible (剛烈) equipped.

Description: Raven will fire an arrow forward quickly.

Note: If the arrow causes Guard Break, you can make the enemy explode,
by taunting the enemy.


Hotaru Nari (蛍なり)
2 Hits || TP:16 || Fire || FS:Up
NEW!
Learn from using Mogura Nari/Serpent (土竜なり) 100 times with the skill
with the skill Shunbin/Alembic (俊敏) equipped.

Usuge: 100x = Can be used in the air.
       200x = If the attack button is held down, Raven will fire a
              Mogura Nari/Serpent (土竜なり) glyph instead.

Description: Raven will jump in the air and shoot an orb, and will
explode if any enemy comes near.


Souten no Hirameki (蒼天の閃き)
1 Hit || TP:18 || -- || FS:Down
Rain Down
Learn from using Ten no Hirameki/ Glimmer of Heaven (天の閃き) 100 times
with the skill Shippuu/Gale (疾風) equipped.

Description: Raven will fire an arrow into the air that will fall on the
enemies' heads after a long period of time.


Mawaru Mawaru Keshiki (回る回る景色)
3 Hits || TP:15 || -- || FS:Right
Around and Around
Learn from using Mawaru Keshiki/Around (回る景色) 100 times with the skill
Rengeki/Chain (連撃) equipped.

Usage: Has a chance to Guard Break after repeated usage, at a max of
       400x at 33%.

Description: Raven will attack with his knife and bow-blade making an
arc around him, then spin and attack with his knife, then spin again
and attack with his bow-blade that will spin enemies around.


Tenrui no Ame (天涙の雨)
4 Hits || TP:20 || -- || FS:Up
Rain of Heaven's Tears
Learn from using Tenrui/Heaven's Tear (天涙) 100 times with the skill
Rengeki/Chain (連撃) and Shippuu/Gale (疾風) equipped.

Usage: Every 30x, a hit is added to the slashing, with a max of 10 hits.

Description: Raven will spiral in the air, and slash the enemy repeatedly
with his knife. Press the attack button repeatedly for more hits.


Tenrui no Kumo (天涙の雲)
2 Hits || TP:20 || -- || FS:Down
Cloud of the Heavens
Learn from using Tenrui/Heaven's Tear (天涙) 100 times with the skill
Gouretsu/Crucible (剛烈) and Shunbin/Alembic (俊敏) equipped.

Description: Raven will spiral in the air, then will do one final
top spin that will knock the enemy down.


Nao, Chiruyouni (尚、散るように)
2 Hits || TP:30 || -- || FS:Down
Falling Further
Learn from using Falling/Chiruyouni (散るように) 100 times with the skill
Resshin/Athenor (烈震) and Gouretsu/Crucible (剛烈) equipped.

360: Press the Guard button after landing, to perform a Backstep.

Usage: 100x = Can be used in the air.
       200x = The stalagmite that erupts from the ground is bigger.

Description: Raven jumps in the air, and fires an arrow diagonally downward,
making a stalagmite erupt from the ground.


Hirogaru Sekai (拡がる世界)
1 Hit || TP:18 || -- || FS:Right
The Growing World
Learn from using Nagareboshi/Falling Stars (流れ星) 100 times with the skill
Kakusan/Dispersion (拡散) equipped.

Description: Raven will fire an arrow, and if it hits, will break up into 5
arrows.

Note: The arc that the arrows will break apart in, will differ with
Light Bows and Heavy Bows.


Kurenai no Rasen (紅の螺旋)
 * || TP:9 || Fire || FS:Right
NEW!
Learn from using Midori no Setsuna/Cyan Instant (碧の刹那) 100 times with
the skill Guren/Hell Fire (紅蓮) equipped.

Usage: 200x = Raven will spin faster and fire six fireballs instead of four.

Description: Raven will do a fiery spin, and four fireballs rotate away from
him.


Elemental Master (エレメンタルマスター)
6 Hits || TP:30 || Fire, Water, Wind, Earth, Light, Dark || FS:Right
NEW!
Learn from using Kuro no Tsuiseki/Dark Chase (黒の追跡) 50 times with
the Ricardo Soldato costume (凄腕のヒットマン) equipped.

Usage: 100x = Can be used in the air.

Description: Raven will jump in the air and fire six huge arrows, one of
each element at the enemy.


Air Thrust (エアスラスト)
6 Hits || TP:14 || Wind || FS:Right
NEW!
Learn from using Wind Cutter/Wind Blade (ウィンドカッター)
50 times with the skill Resshin/Athenor (烈震) equipped.

Description: The enemy is sliced by buzz saws of wind.

Note: 20% more damage in a sandstorm.


Inverno (インヴェルノ)
3 Hits || TP:34 || Wind, Water || FS:Up
Learn from using Arrivederci (アリーヴェデルチ) 50 times with the skill
Suijin/Great Deluge (水塵) equipped.

Description: A large iceberg rises from the ground, which then shatters.

Note: 20% more damage in snowy weather.


Tempest (テンペスト)
12 Hits || TP:52 || Wind, Fire || FS:Up
Learn from using Havoc Gale (ハヴォックゲイル) 50 times with the skill
Guren/Hell Fire (紅蓮) and Gouretsu/Crucible (剛烈) equipped.

Description: Enemies are fried by an electric tornado.

Note: 20% more damage in a sandstorm or rainy weather.


Stop Flow (ストップフロウ)
TP:100 || --
Learn from using Vanji Lost (ヴァンジーロスト) 50 times with the skill
Guren/Hell Fire (紅蓮), Resshin/Athenor (烈震), Shippuu/Gale (疾風) and
Suijin/Great Deluge (水塵) equipped.

PS3: After every 3 uses, Raven will become tired and need to recover, also the
amount of uses between becoming tired increases by 1 for every 100 uses below
1000 and 500 uses above 1000 to a maximum of 30 uses.

Description: A large clock appears, and time......stops.


Skill Change 2「スタイルチェンジ2」

Shion no Itachi (紫苑の鼬)
1 Hits || TP:12 || -- || FS:Down
Violet Weasel
Use Violet Snake/Shion no Hebi (紫苑の蛇) in close range with Skill Change 2
equipped.

Usage: 200x = Increases the distance to use the skill.

Description: Raven will run forward, and do a low slash with his knife.


Tobuyouni (飛ぶように)
2 Hits || TP:28 || -- || FS:Down
Flying
Use Chiruyouni/Falling (散るように) in close range with Skill Change 2
equipped.

Usage: 100x = Useable in the air.

Description: Raven jumps in the air, and falls diagonally downward.


Tsumi no Batsu: Batsu (罪と罰・罰)
2 Hits || TP:26 || Wind || FS:Right
Punishment
Use Tsumi no Batsu: Tsumi/Crime (罪と罰・罪) in close range with Skill
Change 2 equipped.

Description: Raven will twirl left and right with his bow-blade, making
an X-slash.


Kaze no Takeri (風の猛り)
1 Hits || TP:23 || Wind || FS:Right
The Wind's Rage
Use Kaze no Takeri/The Wind's Howl (風の哮り) in close range with Skill
Change 2 equipped.

Description: Raven will slam his bow-blade into the ground, creating
a small shockwave.


Burst Artes (バーストアーツ)

                       OVL LV.     Hits   Fatal Strike  Element
Fungeki no Ran            1         5
(憤激の乱)                2         9       Right        --
Fury Blast               3-4        13

Description:

Level 1: Raven will fire a stream of arrows forward, followed by a
         large arrow of light. The last attack will lag at a
         certain distance so it may not combo properly.

Level 2: Raven will fire a longer stream of arrows forward, followed
         by a large arrow of light. The last attack will lag at a
         certain distance so it may not combo properly.

Level 3-4: Raven will fire an extremely long stream of arrows forward,
           followed by a large arrow of light. The last attack will lag
           at a certain distance so it may not combo properly.


                        OVL LV.     Hits   Fatal Strike  Element
Shuuka no Ran             1         4+1
(襲火の乱)                2         8+2        Up         Fire
Chaotic Fury             3-4       12+3

Equip Guren/Hell Fire (紅蓮) and Rengeki/Chain (連撃)
to use this Burst Arte.

Description:

Level 1: Raven will fire a stream of arrows forward, followed by a
         curving fire arrow, in the shape of a phoenix. The last
         hit in the attack will not combo.

Level 2: Raven will fire a longer stream of arrows forward, followed
         by two curving fire arrows, in the shape of a phoenix. The
         last hits in the attack will not combo.

Level 3-4: Raven will fire an extremely long stream of arrows forward,
           followed by three curving fire arrows, in the shape of a
           phoenix. The last hits in the attack will not combo.


                       OVL LV.     Hits   Fatal Strike  Element
Kongou no Ran             1         4+1
(金剛の乱)                2         8+1       Down       Earth
Garnet Chaos             3-4       12+1

Equip Resshin/Athenor (烈震) and Gouretsu/Crucible (剛烈)
to use this Burst Arte.

Description:

Level 1: Raven will fire a stream of arrows forward, followed by a
         crystal arrow, which will knock the enemy down, and Raven
         back a bit. The last hit in the attack will not combo.

Level 2: Raven will fire a longer stream of arrows forward, followed
         by a large crystal arrow, which will knock the enemy down, and
         Raven back a bit. The last hit in the attack will not combo.

Level 3-4: Raven will fire an extremely long stream of arrows forward,
           followed by a huge crystal arrow, which will knock the enemy
           down, and Raven back a bit. The last hit in the attack will
           not combo.


                       OVL LV.     Hits   Fatal Strike  Element
Jinpuu no Ran             1         6
(神風の乱)                2         10       Right       Wind
Kamikaze Fury            3-4        14

Equip Shippuu/Gale (疾風) and Shunbin/Alembic (俊敏) to use this Burst Arte.

Description:

Level 1: Raven will fire a stream of arrows forward, followed by two
         wind slash shockwaves that he makes with his bow-blade and knife.

Level 2: Raven will fire a longer stream of arrows forward, followed
         followed by two wind slash shockwaves that he makes with his
         bow-blade and knife.

Level 3-4: Raven will fire an extremely long stream of arrows forward,
           followed by two wind slash shockwaves that he makes with his
           bow-blade and knife.


                       OVL LV.     Hits   Fatal Strike  Element
Shuu'u no Ran             1         4+5
(驟雨の乱)                2         8+5       Down       Water
Storm of Chaos           3-4       12+5

Equip Suijin/Great Deluge (水塵) and Kakusan/Dispersion (拡散)
to use this Burst Arte.

Description:

Level 1: Raven will fire a stream of arrows forward, followed by firing
         an arrow in the air, which will make falling rain damage enemies.
         The second part in the attack will not combo.

Level 2: Raven will fire a longer stream of arrows forward,
         followed by firing an arrow in the air, which will make falling
         rain damage enemies in a medium sized AoE.
         The second part in the attack will not combo.

Level 3-4: Raven will fire an extremely long stream of arrows forward,
           followed by firing an arrow in the air, which will make falling
           rain damage enemies in a huge AoE. The second part in the
           attack will not combo.


Hi-Ougi (秘奥義) || Mystic Artes

Blast Heart (ブラストハート)
14 Hits || --

- The skill "Special" must be equipped.
- Raven must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte,
  Burst Art, or High-Level Spell hold 0/B.

Description: Raven will make a huge pillar or energy erupt from around him,
then streams of purple energy blast from his chest in all directions.
Then he clutches his chest in pain while bending down, tired from
the whole thing. You can do it, old man!


Crisis Rain (クライシスレイン)
6 Hits || --
NEW!

- Skill Change 1 & Skill Change 2 has to be equipped;
 「スタイルチェンジ1」&「スタイルチェンジ2」
- Shion no Hebi/Violet Snake (紫苑の蛇) used 100 times.
- Chiruyouni/Falling (散るように) used 100 times.
- Tsumi to Batsu: Tsumi/Crime (罪と罰・罪) used 100 times.
- Kaze no Takeri (風の哮り)/The Wind's Howl used 100 times.
- Be at OL 4
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell, hold O+X.

Description: Raven somersaults forward, the lands with a large X-slash
which makes a large glyph appear, he then jumps high into the air, turns
upside-down and uses the glyph on the ground as a bull-eye to launch
a bunch of arrows at the enemy.

*******************************************************************************

Skills (スキル)

Attack Skills || Kougeki Skills (攻撃スキル)

Skill Name        SP       Description

Strength           2       Raises Physical Attack Power by 5%,
(ストレングス)             not based on equipment.

Strength 2         4       Raises Physical Attack Power by 10%,
(ストレングス2)            not based on equipment.

Strength 3         6       Raises Physical Attack Power by 15%,
(ストレングス3)            not based on equipment.

Strength T         12      Raises Physical Attack Power by 25%
(ストレングスT)            when HP is over 75%, not based on equipment.

Magical            2       Raises Magical Attack Power by 5%,
(マジカル)                 not based on equipment.
Magic

Magical 2          4       Raises Magical Attack Power by 10%,
(マジカル2)                not based on equipment.
Magic 2

Magical 3          6       Raises Magical Attack Power by 15%,
(マジカル3)                not based on equipment.
Magic 3

Magical T         12       Raises Magical Attack Power by 25%
(マジカルT)                when HP is over 75%, not based on equipment.
Magic T

Consume Attack     3       Raises Attack Power by draining TP.
(コンシュームアタック)
Rise Attack

Light Force        3       Raises Magical Attack when equipped
(ライトフォース)           with a light bow.

Hunter             5       Increases damage given and received
(ハンター)                 from aerial enemies.

TP Attack          7       Normal Attacks can damage the enemies TP.
(TPアタック)

Inelemental        3       Raises elemental physical damage with a
(インエレメンタル)         certain probability.
Elemental

Magic Feint        3       Increases the chance to stun an enemy
(マジックフェイント)       with magic.
Stun Magic

Style Change       11      Changes normal attacks depending on the
(スタイルチェンジ)         distance from the enemy.
Change Style

Style Change 2     15      Changes Jutsuwaza/Artes depending on the
(スタイルチェンジ2)        distance from the enemy.
Change Style 2

Bullfight Mind     5       Increases the damage of close-range normal
(ブルファイトマインド)     attacks when Skill Change is equipped.
NEW!

Combo Plus        10       Adds 1 more hit to the basic combo attack.
(コンボプラス)

Shoot Shoot Shoot 20       Hold the attack button to endlessly shoot arrows.
(シュートシュートシュート)
Endless Shot

Cross Counter      3       Increase damage done to attacking enemies.
(クロスカウンター)

Pain Reflect       5        When attacked, the damage is sometimes
(ペインリフレクト)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(フェイタルボーナス)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(フェイタルボーナス2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(フェイタルエクシード)
NEW!

Burst Force        9        Raises Burst Arts damage.
(バーストフォース)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(バーストキープ)            a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(スペシャル)

HP Condition M    10        Magical Attack is raised if HP is greater
(HPコンディションM)         than 3/4 of max HP.
HP Condition 3

HP Condition M2   10        Magical Attack is raised if HP is less
(HPコンディションM2)        than 1/4 of max HP.
HP Condition 4

Half Damage        1        Halves all damage dealt.
(ハーフダメージ)

Quarter Damage     1        Quarters all damage dealt.
(クォーターダメージ)

One Damage         1        Makes all damage dealt to 1.
(1ダメージ)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(連撃)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(紅蓮)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (防御スキル)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ディフェンド)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ディフェンド2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ディフェンド3)             not based on equipment.

Defend T           7        Raises Physical Defense Power by 25%
(ディフェンドT)             when HP is over 75%, not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(レジスト)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(レジスト2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(レジスト3)                 not based on equipment.

Resist T           7        Raises Magical Defense Power by 25%
(ディフェンドT)             when HP is over 75%, not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical
(クリティカルガード)        Guard. Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(マジックガード)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ウェルガード)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(マジックウェルガード)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ガードリフレクト)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ガーディアルアーツ)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(パッシブセーフ)
Roll

Arrow Revenge      8        Press the attack button while staggered to
(アローリベンジ)            fire an arrow.
Revenge Arrow

Unelemental        3        Sometimes halves the damage received
(アンエレメンタル)          from elemental attacks.
Anti-Element

Status Guard       5        When inflicted with stat down lowers the
(ステータスガード)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (毒),
(コンディションガード)      Contamination (精神汚染) and Weak (虚弱).

Immunity           5        Decreases the chance to get status effects.
(イミュニティ)

Enduro             3        Decreases stagger time (the animation when
(エンデューロ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(インバリッド・アタック)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(インバリッド・マジック)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ステップアウェイ)

Escape Step        15       Nullifies Attacks when doing a Backstep.
(エスケープステップ)

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(バーストガード)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(リカバリングガード)
NEW!

TP Condition S     5        Physical Defense is raised if TP is
(TPコンディションS)         greater than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is
(TPコンディションS2)        less than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is
(TPコンディションM)         greater than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is
(TPコンディションM2)        less than 1/4 of max TP.
TP Condition 4

Heavy Arrow        10       Increases power of normal attacks while
(ヘヴィアロー)              decreases the arrow's distance.

Hard Shot          14       Increases enemy stagger time from attacks.
(ハードショット)
Power Shot

Heavy Energy       3        Increases Physical Defense by 20% when equipped
(ヘヴィエナジー)            with a heavy bow.

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLコンセントレート)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(剛烈)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(烈震)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (移動スキル)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(イベイジョン)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(イベイジョン2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(イベイジョン3)
Evade 3

Item Throw         7        Able to use items on other party members.
(アイテムスロー)
Item Thrower

Good Job           3        Decreases time spent immobile after using
(グッドジョブ)              an item.
Item Pro

In Step            5        Increases Crtical Guard's "shove" distance.
(インステップ)

Backstep           3        Press Back+Guard to perform a Backstep.
(バックステップ)

Step Long          4        Increases Backstep's distance.
(ステップロング)
Long Step

Step Cancel        12       Can cancel actions with a Backstep.
(ステップキャンセル)

Recovering         3        Press the Guard button when knocked down
(リカバリング)              or knocked in the air to regain control
Recovery                    of your character.

Efficent           3        Reduces the damage lost in combos.
(イフィシェント)
Combo Force

Quick Arrow        11       Decreases power and wait time of normal attacks.
(クイックアロー)

Longest Range      10       Increases range of bow attacks.
(ロングストレンジ)
Long Range

Head Hunter        8        Increases the chance that arrows will stun
(ヘッドハンター)            flying enemies.
NEW!

End Lucky          5        Sometimes able to move after cast a spell.
(エンドラッキー)
Lucky End

Cancel Plus        8        Allows you to link a Tokugi/Base
(キャンセルプラス)          Arte to a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/Altered
(キャンセルプラス2)         Arte to a Ougi/Arcane Arte.
Super Chain 5

Limiter            9        Lengthens the duration of Overlimits.
(リミッター)
O.L. Boost

High Tension       6        Increases the rate that the Overlimit
(ハイテンション)            gauge fills.

Hyper Appeal       8        After a few taunts, Raven will enter
(ハイパーアピール)          Overlimit Lv.1, but it will last half
NEW!                        the time as regular Overlimits.


Support Skills || Hojo Skills (補助スキル)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(バイタリティ)

Vitality 2         4        Raises Max HP by 400.
(バイタリティ2)

Vitality 3         6        Raises Max HP by 800.
(バイタリティ3)

Spirits            3        Raises Max TP by 20.
(スピリッツ)

Spirits 2          5        Raises Max TP by 50.
(スピリッツ2)

Spirits 3          7        Raises Max TP by 100.
(スピリッツ3)

Spell Lucky        3        Sometimes decreases TP consumption for a spell.
(スペルラッキー)
Lucky Magic

HP Recover         5        Raises the amount of HP recovered.
(HPリカバー)

TP Recover         5        Raises the amount of TP recovered.
(TPリカバー)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ライフリバース)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ライフリバース2)
Rebirth 2

Healing Arrow      11       Heals HP if an arrow hits an enemy.
(ヒーリングアロー)
NEW!

Healing Arrow 2    14       Heals TP if an arrow hits an enemy.
(ヒーリングアロー2)
NEW!

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ルーズレスソウル)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(エフェクティブ)
Stat Boost

Recall             22       Sometimes recovers from KO automatically.
(リコール)
Resurrect

Chivalry           3        Stats increase by number of women in the
(シバルリー)                active party.

Hunter 2           11       Increases the experience gained from defeating
(ハンター2)                 an aerial enemy.

Limits Bonus       12       Sometimes recovers all HP when you
(リミッツボーナス)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you
(リミッツボーナス2)         activate Overlimits.
OVL Bonus 2

Appeal              2       Able to taunt the enemy by pressing L3,
(アピール)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(アピール2)                 also raises the Overlimit gauge. Different
Taunt 2                     taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(アピールリミッツ)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(アピールリミッツ2)
OVL Taunt 2

Appeal Target       3       Increase chance of being targeted when taunting.
(アピールターゲット)

Life Heal          12       Allows the character to regain HP after battle.
(ライフヒール)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(メンタルヒール)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ライフアップ)

Mental Up          16       Has a chance to raise Max TP after battle.
(メンタルアップ)

Happiness Sing     11       Sometimes increases experience gained after
(ハピネスシング)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ハピネスシング2)           This only affects the character equipped
Happiness 2                 with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ハピネスシング3)           This only affects the character equipped
Happiness 3                 with this skill.

Technical Half     12       Increases LP gained after battle,
(テクニカルハーフ)          but decreases stats by half.

Vacanace           16       Sometimes increases Max HP if Raven doesn't
(ヴァカンツァ)              attack in battle.

Image Training     1        Character receives bonus experience when
(イメージトレーニング)      not in the active party.
EXP Share

Cooking Plus       5        Sometimes increases effects of cooking
(クッキングプラス)          done after battle.

Stand Alone         1       When equipped, that character will be the
(スタンドアロン)            only one to appear during battle.
NEW!

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(拡散)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(水塵)                      and elemental variations of Burst Artes.
Great Deluge

-----------------------------------------------------------------------------

Judith (ジュディス)

Judy is your Aerial combo specialist, and if you use certain Jutsuwaza
enough, they can be executed on the ground as well. She equips Spears
and Rods which are exclusive to her.

Please remember to equip the respected skill AND use said skill X amount
of times to use it in the air.


Tokugi (特技) || Base Artes

Tengetsusen (天月旋)
Default || 1 Hit || TP:6 || -- || FS:Up
Crescent Moon

Usage: 200x = Useable in air.

Description: Judith will do a back flip kick, making an image
of a crescent moon. Hold the "arte" button it's assigned to flip higher.


Getsuga (月牙)
Default || 1 Hit || TP:8 || -- || FS:Down
Luna Fang

Usage: 25x = Gains a chance to guard break.
       50x = Chance to Guard Break is increased.
       100x = Chance to Guard Break is increased.
       200x = Chance to Guard Break is increased.
       400x = Max chance to Guard Break.

Description: Judith will kick straight down in the air,
and bounce off the enemy.


Houshuugetsu (崩蹴月)
Default || 2 Hits || TP:7 || -- || FS:Down
Moonlight Havoc

Usage: 200x = Adds an extra hit.

Description: Judith will do a rising overhead circular kick while
rising into the air, then kick diagonally downwards.


Getsu'eijin (月影刃)
Default || 1 Hit || TP:11 || -- || FS:Right
New Moon Blade

Usage: 200x = Adds an extra hit if the if used on the ground, and
              first hit isn't blocked.

PS3:   200x = Usable in the air.
       300x = An extra hit is added if used on the ground, and equipped
              with a spear.

Description: Judith will dash forward, and thrust quickly with her lance.


Kogetsusen (弧月閃)
Level 26 || 2 Hits || TP:12 || -- || FS:Right
Crescent Strike

Usage: 100x = Can pick up downed enemies.
       200x = Increases the chance the move will Guard Break.

PS3:   Judith will warp behind enemies, when equipped with a spear.

Description: Judith will slash upward with her weapon, making a fictional
moon appear, then slashes downward cutting the moon in half.


Kisaragi (如月)
Level 29 || 4 Hits || TP:17 || -- || FS:Down
Luna Rise

Usage: 200x = Usable in the air, also when doing the move in the air,
hold the attack button to knock the enemy higher in the air.

Description: Judith will constantly somersault upward in the air, taking
the enemy up with her, then kicks the enemy back down.


Zangetsu (残月)
Level 35 || 2 Hits || TP:10 || -- || FS:Up
Dawn Moon

Usage: 150x = Will damage enemies in the process of being knocked down.

PS3:   200x = Will be able to damage knocked down enemies.

Description: Judy will jump, dash diagonally downwards, land
on the ground, and dash diagonally upwards.

Note: Can be used in the air by default, also since you land
on the ground the "Jump Cancel" skill can be reset.


Sengetsujin (旋月刃)
Level 39 || 1 Hit || TP:12 || -- || FS:Right
NEW!

Usage: 100x = Usable in the air.

Description: Judith will twirl around making a large circular slash
around her.

Note: 20% more damage in rainy weather or a sandstorm.


Shingetsu Reppa (神月烈破)
Level 42 || 1 Hit || TP:14 || -- || FS:Right
Moonlight Blast

Usage: 180x = Usable in the air, also you can press the "arte" button
              for an extra hit, or hold Down and the "arte" button for
              a overhead kick that knocks the enemy down.

Description:

Ground - Judith will do a harsh backstab with her weapon, knocking
                      the enemy down.

Air - Judith will attack the enemy with a flying knee attack.


Rangetsu (嵐月)
Level 47 || 5 Hits || TP:16 || Wind || FS:Up
Luna Storm

Usage: 200x = Move's recovery time is shortened

Description: Judith creates a small wind storm in front of her.


Sengetsu (尖月)
Level 54 || 4 Hits || TP:15 || -- || FS:Up
Piercing Moon

Usage: 180x = Usable in the air
       200x = Able to cancel into aerial jutsuwaza/artes.

Description: Judith will jump diagonally upwards with her weapon outward.


Hien Gekka (飛燕月華)
Subevent || 1 Hit || TP:9 || -- || FS:Up
Moonlight Talon

Usage: 180x = Usable in the air

Description: Judith will take a short jump and slash diagonally upward.

Note: Distance is longer when equipped with a spear.
Learned for the "Hien Gekka/Moonlight Talon" Side Quest, or learned in
the 100-man melee in the Arena.


Ougi (奥義) || Arcane Artes

Fuugetsu (風月)
Level 26 || 5 Hits || TP:22 || -- || FS:Up
Luna Gale

Usage: 200x = Will be able to damage knocked down enemies.

Description: Judith will do a handstand, then spiral upward while kicking.


Gekka Tenshoujin (月華天翔刃)
Level 28 || 3 Hits || TP:20 || -- || FS:Up
Luna Ascendant
Learn by using Tengetsusen/Crescent Moon (天月旋) 40 times and
Getsu'eijin/New Moon Blade (月影刃) 30 times.

Usage: 100x = Gains a chance to Guard Break if used at a certain distance.
       200x = Distance to use to Guard Break shortened.
       350x = Distance to use to Guard Break shortened.
       600x = Distance to use to Guard Break shortened.
       999x = Max distance for Guard Break.

Description: Judith will do Getsu'eijin/New Moon Blade, then Tengetsusen/
Crescent Moon in quick succession.


Engetsu (円月)
Level 32 || 2 Hits || TP:23 || -- || FS:Right
Luna Rondo

Usage: 100x = Usable on the ground.

Description: Judith will spiral forward twice with her weapon creating
green ripples.


Hien Houshuugetsu (飛燕崩蹴月)
Level 38 || 5 Hits || TP:22 || -- || FS:Down
Rising Moonlight Havoc
Learn by using Hien Gekka/Moonlight Talon (飛燕月華) and Houshuugetsu/
Moonlight Havoc (崩蹴月) 50 times each.

Usage: 120x = Usable in the air
       200x = Adds a shockwave to the end of the attack.

PS3:   Usage to be used in the air dropped to 100x.

Description: Judith will do Hien Gekka/Moonlight Talon, then
Houshuugetsu/Moonlight Havoc in quick succession.


Gekkou (月光)
Level 44 || 2 Hits || TP:24 || -- || FS:Down
Moonbeam

PS3: Explosion is bigger when equipped with a staff, also able to cancel
     to another jutsuwaza/arte after Judith throws the weapon.

Usage: 120x = Usable in the air

Description: Judith will teleport over the enemy, then throw
her weapon downward, making a dome explosion.


Shoubu Sougetsusen (翔舞槍月閃)
Level 51 || 1 Hit || TP:28 || -- || FS:Down
Luna Crush

Usage: 120x = Usable in the air

Description: Judith will jump in the air and slam her weapon down hard.


Raijin Getsueika (雷神月詠華)
Level 57 || 3+2 Hits || TP:23 || Wind, Fire || FS:Right
Thunder Moon Rising
Learn by using Kisaragi/Luna Rise (如月) and Tenrai Sougetsu/Thunder Moon
(天雷槍月) 50 times each.

Usage: 150x = Able to add two extra thunder strikes by pressing the
              "attack" button.
       280x = Will damage enemies in the process of being knocked down.

Description: Judith will do Fuugetsu/Luna Gale, then
Tenrai Sougetsu/Thunder Moon in succession. Typo?

Note: The two moves that make up this one is too slow to combo correctly.


Geppa Tsuijinkyaku (月破墜迅脚)
Level 60 || 2 Hits || TP:30 || -- || FS:Right
Luna Havoc

Usage: 100x = Usable in the air

Description: Judith will jump in the air, and dive diagonally downwards
with a powerful kick.


Gessenkou (月閃光)
Level 64 || 3 Hits || TP:36 || -- || FS:Up
Moon Glare

360: Hold the "arte" and "attack" button, or tap them alternately
     for more hits, with a max of eight.

PS3: Can only tap "arte" and "attack" button alternately for more hits.

Description: Judith will attack the enemy repeatedly with her weapon.


Rakugetsusou (落月爪)
Subevent || 1 Hit || TP:29 || -- || FS:Down
Sundering Moon

Description: Judith will create a fictitious moon, and smash
it with her weapon.

Note: Learned for the "Rakugetsusou /Sundering Moon" Side Quest.


Skill Henkawaza (スキル変化) || Altered Artes

Getsuga: Taka (月牙・鷹)
2 Hits || TP:11 || -- || FS:Up
Luna Talon
Learn from using Getsuga/Luna Fang (月牙) 100 times with the skill
Resshin/Athenor (烈震) equipped.

Usage: 200x: Will be able to cancel into another jutsuwaza/arte while
             falling.

Description: Judith will kick straight down in the air, but unlike like
Getsuga/Luna Fang, she will not bounce off the enemy.

Note: Useable in the air by default.


Hien Rengekka (飛燕連月華)
3 Hits || TP:12 || -- || FS:Down
Moonlight Drop
Learn from using Hiengekka/Moonlight Talon (飛燕月華) 100 times with
the skill Rengeki/Chain (連撃) equipped.

Usage: 150x = Useable in the air.
       200x = Will be able to cancel into another jutsuwaza/arte.

Description: Judith will take a short jump and slash diagonally upward,
do an aerial spin kick, then strike downward with her weapon.


Rangetsu: Tsubame (嵐月・燕)
9 Hits || TP:19 || Wind || FS:Right
Raging Luna Storm
Learn from using Rangetsu/Luna Storm (嵐月) 100 times with the skill
Shippuu/Gale (疾風) equipped.

Usage: 200x = If you hold Down+ "arte" button, the storm moves forward, if not
              the storm moves diagonally upward.

Description: Judith creates a small wind storm in front of her,
then slashes her weapon to make the storm move forward a distance.


Engetsu: Tonbi (円月・鳶)
3 Hits || TP:26 || -- || FS:Up
Rising Luna Rondo
Learn from using Engetsu/Luna Rondo (円月) 100 times with the skill
Kakusan/Dispersion (拡散) equipped.

Usage: 100x = Useable on the ground.
       200x = Hold the "arte" button to knock the enemy down,
              if you don't the enemy is knocked into the air.

Description: Judith will spiral forward twice with her weapon creating
green ripples, then moves forward with one final spin.


Tenrai Sougetsu (天雷槍月)
* || TP:21 || Wind, Fire || FS:Down
Thunder Moon
Learn from using Shoubu Sougetsusen/Luna Crush (翔舞槍月閃) 100 times with
the skill Guren/Hell Fire (紅蓮)and Shippuu/Gale (疾風) equipped.

Usage: 120x = Useable in the air.
       200x = Move executes faster.

Description: Judith somersaults forward repeatedly,
then slashes her weapon downward, creating a lightning bolt.

Note: Judith will somersault more times, the higher in the air she is.


Geppa Shidenkyaku (月破紫電脚)
7 Hits* || TP:34 || Wind, Fire || FS:Right
Luna Storm
Learn from using Geppa Tsuijinkyaku/Luna Havoc (月破墜迅脚) 100 times with
the skill Guren/Hell Fire (紅蓮) and Shunbin/Alembic (俊敏) equipped.

Usage: 100x = Useable in the air.
       200x = Adds more hits.

Description: Judith will jump in the air, and dive diagonally downwards
with a powerful electrically charged kick.

* - This is assuming you used it 200x.


Suigetsujin (彗月陣)
TP:10 || -- ||
NEW!
Learn from using Kogetsusen/Moon Glare (弧月閃) 100 times with
the skill Suijin/Great Deluge (水塵) equipped.

Description: Judith will twirl her weapon above her, while a
moon appears in front of her going through its fazes. Then
she puts the end of the  weapon into the ground, and a small
glyph appears, restoring her TP and anyone close to her,
with a max of 20%.

Note: Hold the "arte" button to make her twirl her weapon longer.


Getsu'ei Senjin (月影尖刃)
1 Hit || TP:27 || Earth || FS:Right
NEW!
Learn from using Getsu'eijin/New Moon Blade (月影刃) 100 times with
the skill Gouretsu/Crucible (剛烈) equipped.

Usage: 200x = Move executes faster.

Description: Judith leans back, and thrusts forward with a powerful
stab.


Zangetsu: Hayabusa (残月・隼)
2 Hits || TP:11 || Wind || FS:Down
NEW!
Learn from using Zangetsu/Dawn Moon (残月) 100 times with the skill
Shunbin/Alembic (俊敏) equipped.

Usage: 100x = Useable in the air

Description: Judy will jump, dash diagonally downwards, land on
the ground, then slash with her weapon in a wide arc while
on the ground.


Gekkou: Karasu (月光・烏)
2 Hits || TP:26 || Fire || FS:Down
NEW!
Learn from using Gekkou/Moonbeam (月光) 100 times with the skill
Guren/Hell Fire (紅蓮) equipped.

Usage: 100x = Useable in the air

Description: Judith will jump backwards, and throw her spear diagonally
downwards, and when it reaches the ground, explodes.


Bloody Rose (ブラッディローズ)
10 Hits || TP:38 || -- || FS:Right
NEW
Learn from using Gekka Tenshoujin/Luna Ascendant (月華天翔刃) 50 times
with the Rutee Katrea (さすらいの守銭奴) costume equipped.

Usage: 100x = Useable in the air.

Description: Judith will attack with multiple stabs and slices, covered
in rose petals.

Note: The first four attacks of this move must hit, or else the
move will end early.


Special

The Costume "Glamorous Maid" (グラマラスメイド) and the weapon "Deck
Brush" (デッキブラシ) has to be equipped for all of these.

Brush Reppa
(ブラシ烈破)
Brush Spear

Shingetsu Reppa/Moonlight Blast (神月烈破) has to be used 300 times, this
will replace it on when used on the ground.

Description: Judith will sweep behind her, hitting the enemy with the end
of her brush....


Mind of Brush (マインドオブブラシ)

Hold the "attack" + "arte" + "guard" button, while using Shingetsu Reppa
/Moonlight Blast (神月烈破).

Description: Judith will sweep repeatedly in front of her....


"Osouji no jikan yo" (お掃除の時間よ)

Use Geppa Tsuijinkyaku/Luna Havoc (月破墜迅脚) 200 times and Rakugetsusou/
Sundering Moon (落月爪) 400 times, then hold the "attack" + "arte" + "guard"
buttons when using either.

Description: Judith will move forward while sweeping, and will continue to
do so as long as the buttons are held down.


Burst Artes (バーストアーツ)

                       OVL LV.     Hits   Fatal Strike  Element
Fuujin Shougekka          1         3
(封塵衝月華)              2         3          Up          --
Ashen Moonlight          3-4        3

Description:

Level 1: Judith will dash forward and trap the enemy in an orb of energy,
         kick the orb into the air, then makes it explode.

Level 2: Judith will dash forward and trap the enemy in an orb of energy,
         kick the orb into the air, then makes it explode. Presumably, with
         more force?

Level 3-4: Judith will dash forward and trap the enemy in an orb of energy,
           kick the orb into the air, then makes it explode. Presumably,
           with even more force?


                       OVL LV.     Hits   Fatal Strike  Element
Enka Fuubakushou          1         3
(炎華封爆衝)              2         3         Right        Fire
Conflagration Blast      3-4        3

Equip Guren/Hell Fire (紅蓮) and Rengeki/Chain (連撃)
to use this Burst Arte.

Description:

Level 1: Judith will dash forward and trap the enemy in an orb of fire,
         kick the orb into the air, then makes it explode.

Level 2: Judith will dash forward and trap the enemy in an orb of fire,
         kick the orb into the air, then makes it explode. Presumably,
         with more force?

Level 3-4: Judith will dash forward and trap the enemy in an orb of fire,
           kick the orb into the air, then makes it explode. Presumably,
           with even more force?


                       OVL LV.     Hits   Fatal Strike  Element
Chigaku Fuushoujin        1         3
(地額封晶塵)              2         3         Right        Earth
Crushing Grave           3-4        3

Equip Resshin/Athenor (烈震) and Gouretsu/Crucible (剛烈)
to use this Burst Arte.

Description:

Level 1: Judith will dash forward and trap the enemy in an orb of crystal,
         kick the orb into the air, then makes it shatter.

Level 2: Judith will dash forward and trap the enemy in an orb of crystal,
         kick the orb into the air, then makes it shatter. Presumably, with
         more force?

Level 3-4: Judith will dash forward and trap the enemy in an orb of
           crystal, kick the orb into the air, then makes it shatter.
           Presumably, with even more force?


                       OVL LV.     Hits   Fatal Strike  Element
Fuujin Fubakusatsu        1         5
(風塵封縛殺)              2         6         Up          Wind
Quasi Seal               3-4        7

Equip Shippuu/Gale (疾風) and Shunbin/Alembic (俊敏)
to use this Burst Arte.

Level 1: Judith will dash forward and trap the enemy in an orb of wind,
         kick the orb into the air, dashes through it three times,
         the last dash making it explode.

Level 2: Judith will dash forward and trap the enemy in an orb of wind,
         kick the orb into the air, dashes through it four times,
         the last dash making it explode.

Level 3-4: Judith will dash forward and trap the enemy in an orb of wind,
           kick the orb into the air, dashes through it five times,
           the last dash making it explode.


                       OVL LV.     Hits   Fatal Strike  Element
Souka Getsubakufuu        1         4
(蒼華月瀑封)              2         4         Down        Water
Midnight Flood           3-4        4

Equip Suijin/Great Deluge (水塵) and Kakusan/Dispersion (拡散)
to use this Burst Arte.

Description:

Level 1: Judith will dash forward and trap the enemy in an orb of water,
         kick the orb into the air, then teleport over the orb and slam it
         into the ground.

Level 2: Judith will dash forward and trap the enemy in an orb of water,
         kick the orb into the air, then teleport over the orb and slam it
         into the ground. Presumably, with more force?

Level 3-4: Judith will dash forward and trap the enemy in an orb of water,
           kick the orb into the air, then teleport over the orb and slam it
           into the ground. Presumably, with even more force?


Hi-Ougi (秘奥義) || Mystic Artes

Kouka Gesshousen (煌華月衝閃)
12 Hits || Wind, Fire
Radiant Moonlight

- The skill "Special" must be equipped.
- Judith must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold 0/B.

Description: Judith will make bolts of lightning spread from all around her,
then jumps in the air and slashes with a huge spear, making a multi hitting
explosion.

Note: Hold the "guard"+"attack" buttons for an alternate
animation for this move.


Haou Rougetsusou (覇王籠月槍)
15 Hits || --
NEW!

- Gekkou/Moonbeam (月光) used 100 times.
- Gessenkou/Moon Glare (月閃光) used 100 times.
- Be at OL 4.
- After an a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or
  Burst Art, hold O+X.

Description: Nibelung Valesti with Gainax Bounce. :D

*******************************************************************************

Skills (スキル)

Attack Skills || Kougeki Skills (攻撃スキル)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ストレングス)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ストレングス2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ストレングス3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(マジカル)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(マジカル2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(マジカル3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(コンシュームアタック)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy with
(アタックフェイント)        a physical attack.
Heavy Hit

Aerial Force       10       Increases aerial damage by 1.2.
(エアリアルフォース)

Inelemental        3        Raises elemental physical damage with a
(インエレメンタル)          certain probability.
Elemental

Aerial Artes       10       Allows Tokugi/Base Artes to be used in the air.
(エアリアルアーツ)

Aerial Artes 2     12       Allows Ougi/Arcane Artes to be used in the air.
(エアリアルアーツ2)

Aerial Artes 3     14       Allows Skill Henkawaza/Altered Artes
(エアリアルアーツ3)         to be used in the air.

Aerial Finish      6        Double the bonuses received from Blue
(エアリアルフィニッシュ)    Fatal Strikes.

High Combo         7        You can attack after landing from a jump.
(ハイコンボ)

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(コンボプラス)

Hyper Aerial      10        Judith will go into Overlimit Lv.1 after
(ハイパーエアリアル)        an air combo of 16 hits, but last half
NEW!                        the time as regular Overlimits.

Hyper Aerial 2    12        Judith will go into Overlimit Lv.2 after an
(ハイパーエアリアル2)       air combo of 24 hits, but last half the time
NEW!                        as regular Overlimits.

Cross Counter      3        Increase damage done to attacking enemies.
(クロスカウンター)

Pain Reflect       5        When attacked, the damage is sometimes
(ペインリフレクト)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(フェイタルボーナス)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(フェイタルボーナス2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(フェイタルエクシード)
NEW!

Burst Force        9        Raises Burst Arts damage.
(バーストフォース)
BA Force

Burst Keep         9        Overlimits will not expire when performing
(バーストキープ)            a Burst Arte.
NEW!

Special            5        Hi-Ougi/Mystic Arts can be used.
(スペシャル)

HP Condition S     8        Physical Attack is raised if HP is
(HPコンディションS)         greater than 3/4 of max HP.
HP Condition

HP Condition S2   10        Physical Attack is raised if HP is
(HPコンディションS2)        less than 1/4 of max HP.
HP Condition 2

Half Damage        1        Halves all damage dealt.
(ハーフダメージ)

Quarter Damage     1        Quarters all damage dealt.
(クォーターダメージ)

One Damage         1        Makes all damage dealt to 1.
(1ダメージ)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/
(連撃)                      Altered Artes and elemental variations
Chain                       of Burst Artes.

Guren              4        Used to trigger Skill Henkawaza/
(紅蓮)                      Altered Artes and elemental variations
Hell Fire                   of Burst Artes.


Guard Skills || Bougyo Skills (防御スキル)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ディフェンド)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ディフェンド2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ディフェンド3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(レジスト)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(レジスト2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(レジスト3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a Critical Guard.
(クリティカルガード)        Can decrease damage if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(マジックガード)            Decreases damage from magic attacks.

Aerial Guard       5        Able to Guard in mid-air.
(エアリアルガード)

Aerial Magic Guard 7        Able to Magic Guard in mid-air.
(エアリアルマジックガード)

Well Guard         2        Decreases damage taken while guarding.
(ウェルガード)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(マジックウェルガード)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ガードリフレクト)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ガーディアルアーツ)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(パッシブセーフ)
Roll

Unelemental        3        Sometimes halves the damage received from
(アンエレメンタル)          elemental attacks.
Anti-Element

Invalid Attack     5        Sometimes won't stagger when you receive
(インバリッド・アタック)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(インバリッド・マジック)    a magical attack.
Void Magic

Status Guard       5        When inflicted with stat down lowers the
(ステータスガード)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (毒),
(コンディションガード)      Contamination (精神汚染) and Weak (虚弱).

Immunity           5        Decreases the chance to get status effects.
(イミュニティ)

Enduro             3        Decreases stagger time (the animation when
(エンデューロ)              your character gets hit)
Endure

Step Away          3        Cannot be stunned when performing a Backstep.
(ステップアウェイ)

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(バーストガード)
NEW!

Recovering Guard   6        Cannot be staggered while recovering.
(リカバリングガード)
NEW!

Aerial Armor       26       Cannot be staggered in the air.
(エアリアルアーマー)

Escape Step        15       Nullifies Attacks when doing a Backstep.
(エスケープステップ)

TP Condition S     5        Physical Defense is raised if TP is greater
(TPコンディションS)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPコンディションS2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPコンディションM)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is less
(TPコンディションM2)        than 1/4 of max TP.
TP Condition 4

Spear Defense      5        Magical Defense goes up when equipped
(スピアディフェンス)        with a spear.
Spear Master

Rod Defense        5        Physical Defense goes up when equipped
(ロッドディフェンス)        with a rod.
Rod Master

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLコンセントレート)
NEW!

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(剛烈)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(烈震)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (移動スキル)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(イベイジョン)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(イベイジョン2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(イベイジョン3)
Evade 3

Item Throw         7        Able to use items on other party members.
(アイテムスロー)
Item Thrower

Good Job           3        Decreases time spent immobile after using
(グッドジョブ)              an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(バックステップ)

Recovering         3        Press the Guard button when knocked down or
(リカバリング)              knocked in the air to regain control of your
Recovery                    character.

Recovery Artes     3        Can act immediately in mid-air after using
(リカバリーアーツ)          Recovering.

Aerial Jump        5        Can jump a second time in mid-air after jumping.
(エアリアルジャンプ)

Aerial Jump 2      8        Can jump a third time in mid-air after jumping.
(エアリアルジャンプ2)

Jump Cancel        6        Can jump to cancel action.
(ジャンプキャンセル)

Aerial OVL         5        Can use Overlimits in mid-air.
(エアリアルOVL)

Aerial Back        6        Can Dash backwards in mid-air with
(エアリアルバック)          Back+X/Square button.
Aerial Step

Aerial Dash        6        Can Dash forwards in mid-air with
(エアリアルダッシュ)        Forward+X/Square button.

Touchdown          7        Press Down to land immediately while in the air.
(タッチダウン)

Landing            8        Wait time after landing is cut in half.
(ランディング)

Efficient          3        Reduces the damage lost in combos.
(イフィシェント)
Combo Force

Aerial Combo Plus   7        Adds 1 more hit to the basic aerial
(エアリアルコンボプラス)     combo attack.
Aerial Combo

Aerial Combo Plus 2   13     Adds 2 more hits to the basic aerial
(エアリアルコンボプラス)     combo attack.
Aerial Combo 2

Aerial Combo Plus 3   24     Adds 3 more hits to the basic aerial
(エアリアルコンボプラス)     combo attack.
Aerial Combo 3

Cancel Plus        8         Allows you to link a Tokugi/Base Arte to
(キャンセルプラス)           a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10        Allows you to link a Skill Henkawaza/Altered
(キャンセルプラス2)          Arte to a Ougi/Arcane Arte.
Super Chain 5

Aerial Canceller    8        Allows you to link a Tokugi/Base Arte to a
(エアリアルキャンセラー)     Tokugi/Base Art once in the air.
NEW!

Aerial High Canceller     9      Allows you to link a Skill Henkawaza/
(エアリアルハイキャンセラー)     Altered Arte to a Skill Henkawaza/
NEW!                             Altered Arte once in the air.

Aerial Hyper Canceller    10      Allows you to link an Ougi/Arcane Arte
(エアリアルハイパーキャンセラー)  to an Ougi/Arcane Arte once in the air.
NEW!

Limiter            9        Lengthens the duration of Overlimits.
(リミッター)
O.L. Boost

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(俊敏)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(疾風)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (補助スキル)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(バイタリティ)

Vitality 2         4        Raises Max HP by 400.
(バイタリティ2)

Vitality 3         6        Raises Max HP by 800.
(バイタリティ3)

Spirits            3        Raises Max TP by 20.
(スピリッツ)

Spirits 2          5        Raises Max TP by 50.
(スピリッツ2)

Spirits 3          7        Raises Max TP by 100.
(スピリッツ3)

Aerial Voltage     14       Recovers 5 TP after a 3 hit combo in mid-air.
(エアリアルボルテージ)

HP Recover         5        Raises the amount of HP recovered.
(HPリカバー)

TP Recover         5        Raises the amount of TP recovered.
(TPリカバー)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ライフリバース)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ライフリバース2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ルーズレスソウル)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(エフェクティブ)
Stat Boost

Recall             22       Sometimes recovers from KO automatically.
(リコール)
Resurrect

Rod Economy        12       Lowers TP Reduction by 15%, if
(ロッドエコノミー)          equipped with a rod.
Rod

Lucky Spear        16       Has a 10% chance to get a 50% increase of
(ラッキースピア)            experience, when equipped with a spear.

Limits Bonus       12       Sometimes recovers all HP when you
(リミッツボーナス)          activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you
(リミッツボーナス2)         activate Overlimits.
OVL Bonus 2

Limits Plus        20       Adds 1 more level when you go into Overlimits;
(リミッツプラス)            i.e. Overlimit LV. 2 for the cost of 1 Overlimit
NEW!                        gauge, Overlimit LV. 3 for the cost of 2
                            Overlimit gauges, and Overlimit LV. 4 for the
                            cost of 3 Overlimit gauges.

Appeal             2        Able to taunt the enemy by pressing L3,
(アピール)                  also raises the Overlimit gauge.
Taunt

Appeal 2           2        Able to taunt the enemy by pressing L3,
(アピール2)                 also raises the Overlimit gauge. Different
Taunt 2                     taunt form the first Appeal.

Appeal Limits      3        When taunting in Overlimits you regain HP.
(アピールリミッツ)
OVL Taunt

Appeal Limits 2    4        When taunting in Overlimits you regain TP.
(アピールリミッツ2)
OVL Taunt 2

Temptation         10       5% chance to inflict Charm (チャーム) status
(テンプテーション)          while taunting.

Life Heal          12       Allows the character to regain HP after battle.
(ライフヒール)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(メンタルヒール)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ライフアップ)

Mental Up          16       Has a chance to raise Max TP after battle.
(メンタルアップ)

Happiness Sing     11       Sometimes increases experience gained after
(ハピネスシング)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ハピネスシング2)           This only affects the character equipped with
Happiness 2                 this skill.

Happiness Sing 3   8        Sometimes increases Gald gained after battle.
(ハピネスシング3)           This only affects the character equipped with
Happiness 3                 this skill.

Image Training     1        Character receives bonus experience when not
(イメージトレーニング)      in the active party.
EXP Share

Stand Alone        1        When equipped, that character will be the only
(スタンドアロン)            one to appear during battle.
NEW!

Kakusan            4        Used to trigger Skill Henkawaza/Altered Artes
(拡散)                      and elemental variations of Burst Artes.
Dispersion

Suijin             4        Used to trigger Skill Henkawaza/Altered Artes
(水塵)                      and elemental variations of Burst Artes.
Great Deluge

-----------------------------------------------------------------------------

Flynn Scifo (フレン・シーフォ)

Flynn functions like the traditional Tales swordsman and is surprisingly
fast. He also has a few spells and his 'special' Burst Art,
Hi'ouzetsuenshou. He equips swords which are mostly shared with Yuri
and/or Estelle. He also shares a few Shields with Estelle.

----------------------------------------------------------------------
++  Anything not localized for Flynn, means he doesn't have it the  ++
++                        the 360 Version!                          ++
----------------------------------------------------------------------

Tokugi (特技) || Base Artes

Majinken (魔神剣)
Default || 2 Hits || TP:5 || -- || FS:Right
Demon Fang

Usage: 100x = Projectile's size is raised by 1.2.
       200x = Projectile's size is raised by 1.5.
       400x = Projectile's size is raised by 2.0.

Description: Flynn launches a ground projectile to attack enemies.


Kogahazan (虎牙破斬)
Default || 2 Hits || TP:6 || -- || FS:Down
Tiger Blade

Usage: 100x = Useable in the air.
       200x = Adds an extra hit to the end of the move by holding the
              "attack" button, making the enemy stand back up,
               if the move is used on the ground.

Description: Flynn jumps while slashing upward, and slashes downward
while falling, knocking the enemy down.


Shunjinken (瞬迅剣)
Default || 1 Hit || TP:7 || -- || FS:Right
Sonic Thrust

Description: Flynn lunges forward with a powerful thrust.


Koushouyoku (光翔翼)
Default || 2 Hits || TP:12 || Light || FS:Up
NEW!

Usage: 200x = Able to make enemies stand up if knocked down.

Description: Flynn slashes low and if the enemy is hit,
a small glyph appears under them and is blasted with a beam of light.


Hiten Shoku (飛天翔駆)
Level 24 || 2 Hits || TP:12 || -- || FS:Up
NEW!

Usage: 100x = Useable in the air.

Description: Flynn jumps backwards into the air, then dives diagonally
with a powerful thrust.


Dankuuken (断空剣)
Level 29 || 2 Hits || TP:12 || -- || FS:Up
NEW!

Usage: 50x = Able to cancel into and aerial jutsuwaza/arte.

Description: Flynn bashes the enemy with his shield, then does a
slash rising upward.


Chirisazame (散沙雨)
Level 36 || 4 Hits || TP:15 || -- || FS:Right
NEW!

Usage: 200x = Adds an extra hit.
       1000x = Adds an extra hit.
       2000x = Adds an extra hit.

Description: Flynn attacks the enemy with multiple thrusts.


Ougi (奥義) || Arcane Artes

Gurenken (紅蓮剣)
Default || 3 Hits || TP:18 || Fire || FS:Down
NEW!

Usage: 100x = Useable in the air.

Description: Flynn jumps backwards into the air, then throws a
fireball diagonally downwards.


Majin Rengazan (魔神連牙斬)
Default || 4 Hits || TP:18 || -- || FS:Right
Demonic Chaos

Usage: 200x = Add two more projectiles to the move for a total of five.

Description: Flynn launches three ground projectiles to attack enemies.


Shishisenkou (獅子戦吼)
Level 32 || 2 Hits || TP:15 || -- || FS:Down
Beast

Description: Flynn launches and energy blast in a shape of a lion.


Souryuu Rengazan (爪竜連牙斬)
Level 41 || 5 Hits || TP:20 || -- || FS:Right
Dragon Swarm

Description: Flynn will attack the enemy with multiple slashes.


Makoujin (魔皇刃)
Level 47 || 1 Hit || TP:22 || -- || FS:Down
Demonic Circle

Usage: 200x = The move can be charged up to three times, by holding down the
              "arte" button, raising its damage and how high the enemy is
               launched into the air.

Description: Flynn slams his sword into the ground, creating a large
shockwave.


Shugohoujin (守護方陣)
Level 51 || 6 Hits || TP:26 || Light || FS:Up
Guardian Field

Description: Flynn stabs his weapon into the ground, creating a circular
glyph that damages enemies and heals allies HP if they are close.


Kouha Senshoujin (光破旋衝陣)
Subevent || 9 Hits || TP:26 || Light || FS:Up
NEW!

Usage: 200x = The size of the glyph, and light beams are larger.

Description: Flynn will dash forward with a slash, and if it hits,
the enemy is trapped in a glyph, and bombarded with small beams of
light.

Note: Use a Tent when Flynn joins the party permanently to learn this.


Majutsu (魔術) || Spells

Kakyuu Majutsu (下級魔術) || Low Tier Spells

First Aid (ファーストエイド)
Default || TP:8 || --

Description: Heals an allies HP by 25%


Luminent Scythe (ルミナンサイス)
Default || 4 Hits || TP:14 || Light || FS:Up
NEW!

Description: Two small rings of energy appear, and then the enemy
is damaged by four small balls of light.


Joukyuu Majutsu (上級魔術) || High Tier Spells

Divine Streak (ディバインストリーク)
Level 54 || 20 Hits || TP:58 || Light || FS:Right
NEW!

Description: Flynn fires a laser of light at enemies. Fun!


Holy Lance (ホーリィランス)
Level 60 || 6 Hits || TP:48 || Light || FS:Down

Description: Enemies are pierced by lances of light.


Skill Henkawaza (スキル変化) || Altered Artes

Ho'ou Tenku (鳳凰天駆)
3 Hits || TP:14 || Fire || FS:Right
NEW!
Learn by using Hiten Shouku (飛天翔駆) 100 times with the skill Guren
/Hell Fire (紅蓮) equipped.

Usage: 100x = Useable in the air.

Description: Flynn jumps backwards into the air, then dives diagonally
covered in flames looking like a phoenix.


Resshin Tenshou (烈震天衝)
6 Hits || TP:27 || Earth || FS:Up
NEW!
Learn by using Makoujin/Demonic Circle (魔皇刃) 100 times with the skill
Resshin/Athenor (烈震) equipped.

Description: Flynn slashes low, then slashes upward, damaging the enemy
with a eruption of earth debris.


Kogarenzan (虎牙連斬)
7 Hits || TP:7 || -- || FS:Down
NEW!
Learn by using Kogahazan/Tiger Blade (虎牙破斬) 100 times with the skill
Shippuu/Gale (疾風) and Rengeki/Chain (連撃) equipped.

Usage: 100x = Useable in the air.
       200x = Adds an extra hit to the end of the move by holding the
              "attack" button, making the enemy stand back up, if the move
               is used on the ground.

Description: Flynn does a slash rising upward, then a spinning slash in
the air, then a slash downward, upward, then downward again.


Koushouyoku: San (光翔翼・散)
3 Hits || TP:24 || Light || FS:Right
NEW!
Learn by using Koushouyoku (光翔翼) 100 times with the skill
Kakusan/Dispersion (拡散) equipped.

Description: Flynn spins around slowly with a slash, and any enemies
hit with it will make small glyphs appear under them and then blasted
with a beam of light.


Akisazame (秋沙雨)
7 Hits || TP:7 || -- || FS:Up
Sword Rain: Alpha
Learn by using Chirisazame/Sword Rain (散沙雨) 100 times with the skill
Shunbin/Alembic (俊敏) and Rengeki/Chain (連撃) equipped.

Usage: 200x = Adds an extra hit.
       400x = Adds an extra hit.
       800x = Adds an extra hit.
       1600x = Adds an extra hit.
       2500x = Adds an extra hit.
       4000x = Adds an extra hit.

Description: Flynn attacks the enemy with multiple thrusts, then a
rising slash.


Gou Gurenken (剛・紅蓮剣)
1 Hit || TP:11 || Fire || FS:Down
NEW!
Learn by using Gurenken (紅蓮剣) 100 times with the skill
Gouretsu/Crucible (剛烈) and Guren/Hell Fire (紅蓮) equipped.

Usage: 100x = Useable in the air, also has no pause.

Description: Flynn pauses for a moment, takes a short jump into the air,
then makes a strong slash downward covered in flames.


Jigenzan (次元斬)
6 Hits || TP:18 || -- || FS:Up
NEW!
Learn by using Dankuuken (断空剣) 50 times with the Cless Alvein costume
(優しき剣術の伝承者) equipped.

Usage: 100x = Useable in the air, but only the second half of the skill
              triggers.

Description: Flynn will slash upward while making a dome explosion, then
slash downward with a huge sword of energy.


Cure (キュア)
TP:16 || --
NEW!
Learn by using First Aid (ファーストエイド) 50 times with the skill
Suijin/Great Deluge (水塵) equipped.
Description: Heals an allies HP by 75%


Mistral Soul (ミストラルソウル)
4 Hits || TP:28 || Light, Wind || FS:Up
NEW!
Learn by using Luminent Scythe (ルミナンサイス) 50 times with the skill
Shippuu/Gale (疾風) equipped.

Description: A green glyph appears, and the enemy is spun around by light
and wind energy.


Burst Artes (バーストアーツ)

                               OVL LV.     Hits   Fatal Strike  Element
Koushou Senmetsujin               1          6
(光翔戦滅陣)                      2          9         Right       --
NEW!                             3-4        12

Description:

Level 1: Flynn makes a pillar of light appear in front of him,
         then fires a large shockwave forward.

Level 2: Flynn makes a bigger pillar of light appear in front of him,
         then fires an even larger shockwave forward.

Level 3-4: : Flynn makes a huge pillar of light appear in front of him,
             then fires an extremely large shockwave forward.


                               OVL LV.     Hits   Fatal Strike  Element
Koushou Senmetsujin: Shien        1          6
(光翔戦滅陣・獅炎)                2         10         Down      Fire
NEW!                             3-4        11

Equip Guren/Hell Fire (紅蓮) and Rengeki/Chain (連撃)
to use this Burst Arte.

Description:

Level 1: Flynn makes a fiery explosion around him,
         then launches a flaming aura in a shape of a lion.

Level 2: Flynn makes a fiery explosion around him,
         then launches two flaming auras in a shape of a lion.

Level 3-4: Flynn makes a fiery explosion around him,
           then launches three flaming auras in a shape of a lion.


                               OVL LV.     Hits   Fatal Strike  Element
Koushou Senmetsujin: Shinzan      1          8
(光翔戦滅陣・震斬)                2         15         Right     Earth
NEW!                             3-4        21

Equip Resshin/Athenor (烈震) and Gouretsu/Crucible (剛烈)
to use this Burst Arte.

Description:

Level 1: Flynn will make a stalagmite rise from the ground, then slash
         horizontally on the ground, making earth debris rise from it.

Level 2: Flynn will make a stalagmite rise from the ground, then slash
         horizontally twice on the ground creating a X pattern, making
         earth debris rise from it.

Level 2: Flynn will make a stalagmite rise from the ground, then slash
         horizontally twice on the ground creating a X pattern, then
         slams his weapon to make a vertical slash on the ground,
         each slash making earth debris rise from it.


                               OVL LV.     Hits   Fatal Strike  Element
Koushou Senmetsujin: Senjin       1          8
(光翔戦滅陣・旋迅)                2         10         Up        Wind
NEW!                             3-4        20

Equip Shippuu/Gale (疾風) and Shunbin/Alembic (俊敏)
to use this Burst Arte.

Description:

Level 1: Flynn launches the enemy with a burst of wind from the ground,
         then does a slash while rising upward, then a blade of wind
         damages the enemy.

Level 2: Flynn launches the enemy with a burst of wind from the ground,
         then does two rising slashes upward, each slash sending a blade
         of wind to damage the enemy.

Level 3-4: Flynn launches the enemy with a burst of wind from the ground,
           then does two rising slashes upward, each slash sending blades
           of wind to damage the enemy, then ends it with one final multi
           hitting top spin.


                               OVL LV.     Hits   Fatal Strike  Element
Koushou Senmetsujin: Soudan       1          9
(光翔戦滅陣・蒼弾)                2         11         Right      Water
NEW!                             3-4        15

Equip Suijin/Great Deluge (水塵) and Kakusan/Dispersion (拡散)
to use this Burst Arte.

Description:

Level 1: Flynn makes three tornadoes of water appear around him,
         then spins around with a slash, making bubbles float around him,
         then stabs his sword into the ground, making the bubbles explode.

Level 2: Flynn makes three tornadoes of water appear around him, then spins
         around with a slash, making more bubbles float around in a wider
         circle around him, then stabs his sword into the ground, making
         the bubbles explode.

Level 3-4: Flynn makes three tornadoes of water appear around him,
           then spins around with a slash, making a large amount of
           bubbles float around in an even larger circle around him,
           then stabs his sword into the ground, making the bubbles
           explode.


                               OVL LV.     Hits   Fatal Strike  Element
Hi'ou Zetsuenshou                1-4         8          Up        Fire
(緋凰絶炎衝)
NEW!

Use Ho'ou Tenku (鳳凰天駆) 200 times, then in overlimits, keep on
pressing the skill Ho'ou Tenku is on.

Description: Flynn dashes through the enemy quickly, making fire erupt
as he dashes.


Hi-Ougi (秘奥義) || Mystic Artes

Kouryuu Metsugasou (光竜滅牙槍)
20 Hits || Light
Radiant Dragon Fang

- The skill "Special" must be equipped.
- Flynn must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, Burst Art, or
  High Level Spell hold 0/B.

Description: Flynn charges his sword with light energy, then fires it
forward as three light dragons spiral through the enemy, then
spiral upward.


Enha Houyokushou (炎覇鳳翼翔)
13 Hits || Fire
NEW!

- Gurenken (紅蓮剣) used 100 times.
- Gou Gurenken (剛・紅蓮剣) used 100 times.
- Be at OL 4
- After Gurenken/Gou Gurenken hold O+X.

Description: Flynn slashes the enemy with wide fiery circular slashes,
then jumps in the air and fires a HUGE phoenix projectile to
incinerate the enemy.


Bushin Soutenha (武神双天波)
25 Hits || Light, Dark
NEW!

- Hope Of The Town event must be completed.
- Yuri's Souhajin/Azure Edge must be used 200 times (蒼破刃)
- Flynn's Majinken/Demon Fang must be used 200 times (魔神剣)
- Flynn and Yuri's Shugohoujin/Guardian Field must be used 100 times
  (守護方陣)
- Both must be at OL 4.
- After an Ougi/Arcane Arte, Skill Henkawaza/Altered Arte, or Burst Art with
  either, hold O+X+[].

Description: Yuri and Flynn will dash through the enemy, then stab the ground
with their weapons creating a huge glyph the erupts with energy. Then they
both jump into the air, and fire a spiraling beam of light and dark energy
hitting all enemies on the battlefield.

*******************************************************************************

Skills (スキル)

Attack Skills || Kougeki Skills (攻撃スキル)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ストレングス)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ストレングス2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ストレングス3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(マジカル)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(マジカル2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(マジカル3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(コンシュームアタック)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy
(アタックフェイント)        with a physical attack.
Heavy Hit

Rival Energy       10       In battle, there is a chance that Flynn's
(ライバルエナジー)          stats will increase after Yuri defeats
                            an enemy in battle.

Rival Energy 2     20       In battle, there is a chance that Flynn
(ライバルエナジー2)         will enter the same level of Overlimits as Yuri,
                            after Yuri triggers Overlimits.

Hero               5        Increases damage taken and received
(ヒーロー)                  from non-human type enemies.

Paraly Strike      8        Has a chance to paralyze an enemy with a
(パラライブロウ)            normal attack.

Inelemental        3        Raises elemental physical damage with a
(インエレメンタル)          certain probability.
Elemental

Shining            5        May stun enemies when Flynn goes into Overlimit.
(シャイニング)

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(コンボプラス)

Cross Counter      3        Increase damage done to attacking enemies.
(クロスカウンター)

Pain Reflect       5        When attacked, the damage is sometimes
(ペインリフレクト)          reflected back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(フェイタルボーナス)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(フェイタルボーナス2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(フェイタルエクシード)
NEW!

Burst Force        9        Raises Burst Arts damage.
(バーストフォース)
BA Force

Burst Keep         9        Overlimits will not expire when performing a
(バーストキープ)            Burst Arte.

Special            5        Hi-Ougi/Mystic Arts can be used.
(スペシャル)

Teamwork           5        After Flynn uses a Hi-Ougi/Mystic Arte,
(チームワーク)              all characters get Super Armor for 10
                            seconds.

HP Condition S     8        Physical Attack is raised
(HPコンディションS)         if HP is greater than 3/4 of max HP.
HP Condition

HP Condition S2    10       Physical Attack is raised if HP is
(HPコンディションS2)        less than 1/4 of max HP.
HP Condition 2

Artes Smash        6        Killing an enemy with a Jutsuwaza/Arte
(アーツスマッシュ)          will increase the Overlimit gauge.

Magic Smash        5        Killing an enemy with Magic
(マジックスマッシュ)        will increase the Overlimit gauge.

Burst Smash        8        Killing an enemy with a Burst Arte will
(バーストスマッシュ)        increase the Overlimit gauge.

Half Damage        1        Halves all damage dealt.
(ハーフダメージ)

Quarter Damage     1        Quarters all damage dealt.
(クォーターダメージ)

One Damage         1        Makes all damage dealt to 1.
(1ダメージ)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/Altered Artes
(連撃)                      and elemental variations of Burst Artes.
Chain

Guren              4        Used to trigger Skill Henkawaza/Altered Artes
(紅蓮)                      and elemental variations of Burst Artes.
Hell Fire


Guard Skills || Bougyo Skills (防御スキル)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ディフェンド)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ディフェンド2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ディフェンド3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(レジスト)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(レジスト2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(レジスト3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a
(クリティカルガード)        Critical Guard. Can decrease damage
                            if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(マジックガード)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ウェルガード)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(マジックウェルガード)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy
(ガードリフレクト)          while guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ガーディアルアーツ)        You are also invincible when doing so.

Guardial Artes 2   5        Recovers some HP and TP when triggering
(ガーディアルアーツ2)       the Guardial Artes skill.

Passive Safe       2        Lowers the damage taken when knocked down.
(パッシブセーフ)
Roll

Unelemental        3        Sometimes halves the damage received from
(アンエレメンタル)          elemental attacks.
Anti-Element

Guarding Skill     6        Makes it harder for Flynn's guard to be broken.
(ガーディングスキル)

Status Guard       5        When inflicted with stat down lowers the
(ステータスガード)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (毒),
(コンディションガード)      Contamination (精神汚染) and Weak (虚弱).

Immunity           5        Decreases the chance to get status effects.
(イミュニティ)

Lionheart          6        Increases resistance to abnormal status effects.
(ライオンハート)

Cure Area          9        In battle, characters are cured of abnormal
(キュアエリア)              status effects if near Flynn for a certain
                            period of time.

Guarding Cast      10       Makes it harder to stagger when getting hit
(ガーディングキャスト)      while casting a spell.

Enduro             3        Decreases stagger time (the animation when
(エンデューロ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive
(インバリッド・アタック)    a physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive
(インバリッド・マジック)    a magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ステップアウェイ)

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(バーストガード)

Recovering Guard   6        Cannot be staggered while recovering.
(リカバリングガード)

TP Condition S     5        Physical Defense is raised if TP is
(TPコンディションS)         greater than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is
(TPコンディションS2)        less than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is
(TPコンディションM)         greater than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is
(TPコンディションM2)        less than 1/4 of max TP.
TP Condition 4

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLコンセントレート)

Hyper Guard        7        After Guarding a slew of enemy attacks,
(ハイパーガード)            Flynn will go into Overlimit Lv.1, but
                            will last half the time as regular Overlimits.

Hyper Magic Guard  5        After Magic Guarding a slew of enemy attacks,
(ハイパーマジックガード)    Flynn will go into Overlimit Lv.1, but will
                            last half the time as regular Overlimits.

Parry              8        There is a chance that Flynn's damage will be
(パリィ)                    reduced to 1, when guarding a physical attack.

Magic Parry        8        There is a chance that Flynn's damage will be
(マジックパリィ)            reduced to 1, when guarding a magic attack.

Devotion           3        In battle, if any party members are near Flynn
(ディポーション)            while attacked, Flynn will take half the damage.

Energy Coat        15       Significantly lowers damage received,
(エナジーコート)            but loses TP in exchange.

Gouretsu           4        Used to trigger Skill Henkawaza/Altered Artes
(剛烈)                      and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered Artes
(烈震)                      and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (移動スキル)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(イベイジョン)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(イベイジョン2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(イベイジョン3)
Evade 3

Unfaired Soul      6        Physical and Magical Defence go up when
(アンフェアドソウル)        inflicted with an abnormal status.

Item Throw         7        Able to use items on other party members.
(アイテムスロー)
Item Thrower

Good Job           3        Decreases time spent immobile after
(グッドジョブ)              using an item.
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(バックステップ)

Recovering         3        Press the Guard button when knocked down
(リカバリング)              or knocked in the air to regain control
Recovery                    of your character.

Efficient          3        Reduces the damage lost in combos.
(イフィシェント)
Combo Force

Aerial Combo Plus  7        Adds 1 more hit to the basic aerial
(エアリアルコンボプラス)    combo attack.
Aerial Combo

Cancel Plus        8        Allows you to link a Tokugi/Base Arte
(キャンセルプラス)          to a Skill Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza
(キャンセルプラス2)         /Altered Arte to a Ougi/Arcane Arte.
Super Chain 5

Canceller          12       Allows you to link a Tokugi/Base Arte to a
(キャンセラー)              Tokugi/Base Art once.
Ability Plus

High Canceller     16       Allows you to link a Skill Henkawaza/
(ハイキャンセラー)          Altered Arte to a Skill Henkawaza/
High Ability Plus           Altered Arte once.

Hyper Canceller    20       Allows you to link an Ougi/Arcane Arte
(ハイパーキャンセラー)      to a Ougi/Arcane Arte once.
Hyper Ability Plus

Limiter            9        Lengthens the duration of Overlimits.
(リミッター)
O.L. Boost

OVL Boost Area     5        The rate that the Overlimit Gauge
(OVLブーストエリア)         fills will increase when allies are
                            near Flynn in battle.

S Spell Area       9        Spell casting time will decrease when
(Sスペルエリア)            allies are near Flynn in battle.

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(俊敏)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(疾風)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (補助スキル)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(バイタリティ)

Vitality 2         4        Raises Max HP by 400.
(バイタリティ2)

Vitality 3         6        Raises Max HP by 800.
(バイタリティ3)

Spirits            3        Raises Max TP by 20.
(スピリッツ)

Spirits 2          5        Raises Max TP by 50.
(スピリッツ2)

Spirits 3          7        Raises Max TP by 100.
(スピリッツ3)

HP Recover         5        Raises the amount of HP recovered.
(HPリカバー)

TP Recover         5        Raises the amount of TP recovered.
(TPリカバー)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ライフリバース)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ライフリバース2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ルーズレスソウル)
Lucky Soul

Effective          3        Increases gains gotten for stat boosts.
(エフェクティブ)
Stat Boost

Recall             22       Sometimes recovers from KO automatically.
(リコール)
Resurrect

Revival Energy HP  12       When revived, Flynn's HP is restored to full.
(リバイバルエナジーHP)

Revival Energy TP  18       When revived, Flynn's TP is restored to full.
(リバイバルエナジーTP)

Limits Bonus       12       Sometimes recovers all HP when
(リミッツボーナス)          you activate Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when
(リミッツボーナス2)         you activate Overlimits.
OVL Bonus 2

OVL Recover        7        Flynn will recover from all abnormal
(OVLリカバー)               effects when he enters Overlimits.

Natural Recover    8        Flynn will recover from all abnormal
(ナチュラルリカバー)        effects after a certain period of time
                            in battle.

HP Relax           5        Flynn will gradually recover HP
(HPリラックス)              while standing still in battle.

OVL Relax          5        Flynn will gradually fill up the
(OVLリラックス)             Overlimit Gauge while standing still in battle.

Appeal              2       Able to taunt the enemy by pressing L3,
(アピール)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(アピール2)                 also raises the Overlimit gauge.
Taunt 2                     Different taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(アピールリミッツ)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(アピールリミッツ2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ライフヒール)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(メンタルヒール)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ライフアップ)

Mental Up          16       Has a chance to raise Max TP after battle.
(メンタルアップ)

Happiness Sing     11       Sometimes increases experience gained after
(ハピネスシング)            battle. This only affects the character
Happiness                   equipped with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ハピネスシング2)           This only affects the character equipped
Happiness 2                 with this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ハピネスシング3)           This only affects the character equipped
Happiness 3                 with this skill.

Image Training      1       Character receives bonus experience when
(イメージトレーニング)      not in the active party.
EXP Share

TP Support          8       Flynn will cover half the TP cost of a
(TPサポート)                Jutsuwaza/Arte or Spell when it's used
                            near him.

No Artes Plus       6       Experience gained after battle is increased,
(ノーアーツプラス)          if no Jutsuwaza/Artes or Spells are
                            used during the battle.

Stand Alone         1       When equipped, that character will be the
(スタンドアロン)            only one to appear during battle.

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(拡散)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(水塵)                      and elemental variations of Burst Artes.
Great Deluge

-----------------------------------------------------------------------------

Patty Fleur (パティ・フルール)

Patty's a Wild Card, plain and simple... She equips Daggers which are
exclusive to her.


Tokugi (特技) || Base Artes

Form Up (フォームアップ)
Default || 2 Hits || TP:0 || --

Description: Patty will twirl around and will change into a different Form.
If you like playing with Patty, YOU. WILL. USE. THIS. SKILL. CONSTANTLY.

Variable Outcomes:

Normal Form: Will knock the enemy away and will raise the Overlimit
             gauge by 10%, Not really much to talk about.

Advance Form: Will make the enemy spin around, recover Patty's HP by 20%,
              and raise her Physical Attack by 30% for 10 seconds.
              A Form focused on physical attacks.

Brainel Form: Will knock the enemy down, recover Patty's TP by 10%,
              and raise her Magical Attack by 30% for 10 seconds.
              A Form focused on magic.

Critical Form: Will stun the enemy. Gains all the bonuses from the
               other three forms. The best Form.

                                  Changes to attacks

Normal Form:

Neutral - Knife Slash x 3

Forward + Attack - Short Range Horizontal Shot x 2

Up + Attack - Spins her gun and shoots diagonally for 3 short range hits.

Down + Attack - Swings her binoculars and looks through them for two hits.

Jumping Attack - Does a downward swing with her knife.

Freerun Attack - Patty will spin around with her knife and gun for
                 two hits.


Advance Form:

Neutral - Horizontal slash, then a strike with her gun, then another
          horizontal slash.

Forward + Attack - Thrust, horizontal slash, then another thrust.

Up + Attack - Rising slash, a headbutt, then another rising slash.

Down + Attack - Spins her binoculars, then a rising strike with them,
                then spins her binoculars again.

Jumping Attack - Downward swing with her knife, if you hold Down+Attack
                 button, she will shoot downward with her gun.

Freerun Attack - Patty will launch herself at the enemy.


Brainel Form:

Neutral - Two handed palm thrust.

Forward + Attack - Long Range Horizontal Shot x 2

Up + Attack - Spins her gun 45 degrees and shoots for three long range hits.

Down + Attack - Spins her binoculars, then fires a needle shaped
                projectile.

Jumping Attack - Fires a large projectile diagonally downward.

Freerun Attack - Patty will spin around with her knife and gun for
                 two hits.


Critical Form:

Neutral - Normally performs Advanced attacks, but will perform
          Brainel attacks if you have L1 held.  All attacks are
          faster in this form.

Forward + Attack - Normally performs Advanced attacks,
                   but will perform Brainel attacks if you have L1 held.
                   All attacks are faster in this form.

Up + Attack - Normally performs Advanced attacks,
              but will perform  Brainel attacks if you have
              L1 held.  All attacks are faster in  this form.
              The only difference is that she'll fire three shots
              with Brainel's Forward +  Attack.

Down + Attack - Normally performs Advanced attacks,
                but will perform Brainel attacks if you have L1 held.
                All attacks are faster in this form. The only
                difference is that she'll fire two needle shaped
                projectiles with Brainel's Down + Attack.

Jumping Attack - Normally performs Advanced attacks, but will
                 perform Brainel attacks if you have L1 held.
                 All attacks are faster in this form.

Freerun Attack - Advance = Patty will launch herself at the enemy.

                 Brainel = Patty will spin around with her knife and
                           gun for four hits.


Variable Trigger (ヴァリアブルトリガー)
Default || Varied || TP:10 || -- || FS:Right

Description: Patty takes out her gun and shoots the
enemy a certain way......

Form Attack:

Normal Form: Patty takes out her gun and shoots
the enemy once.

Advance Form: Patty will fire three shots, but the range
is shorter than Normal form's shots.

Brainel Form: Patty will fire a gunshot which can be
delayed by holding the "arte" button. Has the longest
bullet range.

- Short Charge: Knocks the enemy back.

- Medium Charge: Skill's power up by 20%, will Guard Break
   the enemy if close.

- Longest Charge: Skill's power up by 50%, will Guard Break
  the enemy if close and knock the enemy into the air.

Critical Form: Patty will fire three short range shots,
and then throw a bomb afterward.


Trick Trick (トリックトリック)
Default || Varied || TP:12 || -- || FS: --

Description: Patty will take out a Jack-in-the-Box,
and then something will pop out....

Variable Outcomes:

Punching Glove: A punching glove knocks the enemy for a loop.
Launches the enemy upward.
Normal and Critical Form only.

Hammer: A "10 T" hammer comes out to smash the enemy.
Knocks the enemy down and has a 50% chance to stun
the enemy.
Normal and Critical Form only.

Tokunaga: Tokunaga will pop out and spin around to
attack an enemy.
Normal, Advance and Critical Form only.

Tokunaga (2): Tokunaga will pop out and spin around to
attack an enemy, then Patty will shove the box forward,
doing more damage.
Brainel Form only.

Dud: Nothing comes out the box.


Cranky Bomb (クランキーボム)
Level 28 || 3-6 Hits || TP:8 || Fire || FS:Up

Description: Patty will take out a bomb, then throws it,
juggles it with some knives, then shoots it to make it explode.


Random Fall (ランダムフォール)
Level 36 || 2 Hits || TP:9 || -- || FS:Down

Description: Patty uses the power of Hammerspace to make
a random object fall on enemies' heads.

Note: In Brainel and Critical Form the falling item will
home in on the enemy, Otherwise it will go a short distance.

Variable Outcomes:

Pebble: A small pebble falls on the enemy.
Nothing special.

Boulder: A large rock falls the on the enemy. Knocks
the enemy down.

Dish Pan: A large pan falls the on the enemy, just like in
the animes. Stuns the enemy.


Search Gald (サーチガルド)
Subevent || 2 Hits || TP:10 || -- || FS:Right

Description: Patty will search the battle field for Gald, will
also do small damage to enemies close to her as well.

Note: After Patty joins permanently, go back to Heliord to find two
people at the eastern entrance to learn this skill.


Ougi (奥義) || Arcane Artes

Little Big Chef (リトルビッグシェフ)
Default || Varied || TP:22 || -- || FS:Up

Description: Patty will take out a frying pan, attack the enemy,
then cook a random dish. Bon Appetit!

Form Attack:

Normal Form: Patty will lazily wave her frying pan up
and down to attack an enemy.

Advance Form: Patty will wave her frying pan up and
down quickly to attack an enemy.
Will also not cook anything in this form.

Brainel From: Patty will jump and slam the frying pan
hard into the ground, creating a small shockwave.

Critical Form: Patty will jump and thwack the enemy
repeatedly with her frying pan.

Variable Outcomes:

Set Meal: All allies in battle's HP is recovered by 10%

Rice Bowl: The Overlimit Gauge is increased by 20%

Shaved Ice: All allies in battle's TP is recovered by 15%

Charred: All allies in battle's HP and TP are cut in half.


Risky Bet (リスキーベット)
Level 31 || Varied || TP:18 || -- || FS:Down

Description: Patty will slash low with her knife, and then twirl her
gun twice. You can then press a button for a finisher.

Variable Outcomes:

[] Button: Patty will hit the enemy with her binoculars.

X Button: Patty will shoot the sky to make a rock fall on the
enemy. Has 1/36 chance to hurt Patty when doing this.

O Button: Patty will shoot the sky to make a bomb or a star
fall on the enemy, the star is Light Elemental, while the bomb
is Fire Elemental. Has 1/4 chance to hurt Patty when doing this.


Severed Fate (セヴァードフェイト)
Level 39 || Varied || TP:20 || -- || FS:Down

Description: Patty will slash forward with her knife three times,
then jump into the air and fire a shot.
You can then press the [], O, or X button for a random finisher.

Variable Outcomes:

Not pressing anything: Patty will jump up, and fire a shot diagonally
downwards.

Star Card: Patty will jump up, and fire a shot diagonally downwards.
Will also launch the enemy upwards.

Rainbow Star Card: Patty will jump up, and fire a shot diagonally
downwards which will make an AoE explosion. Will also launch
the enemy upwards.

Skull Card: Patty will misfire and damage herself.


Welcome Dish (ウェルカムディッシュ)
Level 42 || 3 Hits || TP:16 || -- || FS:Right

Description: Patty will take out a wok and toss it forward, then will
cook a random dish...or not...

Variable Outcomes:

Oden: All allies in battle's HP is recovered by 40%
and TP is recovered by 20%

Spit Roast: All allies in battle's Physical and Magical Attack Power
is raised by 50% for 10 seconds.

Failure: Stuns Patty.

Boiled Water: Adds on to the attack, inflicts Downed state as well.

Poison Mist: Everyone on the field loses 20% of their TP, stunned
and poisoned.

Dud: Wok falls, nothing happens, Patty is wide open for any attack.


Dangerous Ladder (デンジャラスラダー)
Level 47 || 2-12 Hits || TP:21 || Dark || FS:Right

Description: Patty will throw a card, and then show a
large playing card.

You will then have to guess if the next card will be higher or lower than
the card shown, O Button = Betting High and [] = Betting Low. This can be
done for a total of ten times, afterward Patty will shoot the enemy for
a final attack.

You can end the attack abruptly by pressing the X button or not
inputting anything for a few seconds to make Patty shoot
the enemy.

If you guess wrong, Patty will damage herself, the farther
along you are in your guesses, the more damage Patty
will do to herself if she guesses wrong.


Star of Dream (スターオブドリーム)
Level 54 || 17 Hits || TP:25 || Light || FS: None?

Description: Patty will take out a mechanical rocket, and ride it off
the battlefield. After a few moments she'll come back down doing
something.........

Various Outcomes:

Falling Star: Patty will ride on a star and attack enemies with a
Light elemental AoE attack. Normal and Critical Form only.

Oden: Patty will ride on a large Oden, which will break apart
on impact, making three glyphs. Any allies near them will get their
HP and TP recovered by 30%.
Brainel and Critical Form only.

Loli Splash: Patty will crash down on enemies with a body press.
There is also a chance she'll come back activated with a random
level of Overlimits.
Advance and Critical Form only.

Regenerate: Patty will slowly float down while creating a large
glyph with the effects of the "Regenerate" spell.
Brainel and Critical Form only.

Dud: Patty drops down and dies.


Majutsu (魔術) || Spells

Kakyuu Majutsu (下級魔術) || Low Tier Spells

Fancy Elements (ファンシーエレメンツ)
Level 34 || TP:12 || --

Description: Patty raises a random stat for 30 seconds.


Risky Cast (リスキーキャスト)
Default || Varied || TP:10 || Varied || FS:Varied

Description: Patty will cast a random low tier offensive/support spell.

Offensive:                 Support:

Fireball                   First Aid
Champagne                  Sharpness
Wind Cutter/Wind Blade     Barrier
Stone Blast                Astion
Photon                     Resist
Spread Zero


Joukyuu Majutsu (上級魔術) || High Tier Spells

Gamble Cast (ギャンブルキャスト)
Level 43 || Varied || TP:50 || Varied || FS:Varied

Description: Patty will cast a random high tier offensive/support spell.

Offensive:                   Support:

Crimson Flare                Resurrection/Revitalize
Tidal Wave                   Force Field
Tempest                      Revive
Grand Dasher/Ground Dasher   Stop Flow
Holy Lance                  *Marvelous Fountain*
Bloody Howling

   Marvelous Fountain (マーベラスファウンテン)
   5 Hits || Water || FS: Up

   Description: A huge X-shaped geyser of water attacks enemies
   on the field and restores the 50% of the main party's HP and TP.

   Note: This spell can only be triggered by Gamble Cast.


Card the Gamble (カードザギャンブル)
Level 48 || 1 Hit || TP:20 || -- || FS:Right

Description: Patty will cast a spell that does damage based on a Poker hand.

Form to trigger outcome and percentage:

                    Normal  Advance  Brainel  Critical  Damage Multipler
No Pair              25%      33.5%    0.5%     0.5%          X 1
(ノーペア)
One Pair             25%      33.5%    0.5%     0.5%          X 100
(ワンペア)
Two Pair             16%      10%      30%      30%           X 200
(ツーペア)
Three Card           12%      10%      20%      20%           X 300
(スリーカード)
Straight              8%      5%       15%      15%           X 500
(ストレート)
Flush                 4%      3%       10%      10%           X 700
(フラッシュ)
Full House            4%      3%       10%      10%           X 700
(フルハウス)
Four Card             2%      2%       5%       5%            X 1000
(フォーカード)
Straight Flush        2%      0%       4%       4%            X 2000
(ストレートフラッシュ)
Royal Straight Flush  1%      0%       3%       3%            X 5000
(ロイヤルストレートフラッシュ)
Five Card             1%      0%       2%       2%            X 10000
(ファイブカード)


Critical Moment (クリティカルモーメント)
Subevent || TP:60 || --

Description: A huge bomb appears on the battlefield and explodes......then
something happens....

Note: Gained from talking to the sailor near the slide in Capua Torim
after the events in Aurnion.

Various Outcomes:

An enemy's FS gauge drops to zero. (敵のFSゲージいずれか一種が0になる。)
All party members in battle are in Overlimit Lv. 1.
(味方全員がOVLレベル1になる。)
All party members in battle are in Overlimit Lv. 2.
(味方全員がOVLレベル2になる。)
All party members in battle are in Overlimit Lv. 3.
(味方全員がOVLレベル3になる。)
All party members in battle are in Overlimit Lv. 4.
(味方全員がOVLレベル4になる。)
All party members in battle's Physical Attack, Physical Defence,
Magical Attack or Magic Defense is raised by 50% of 30 seconds.
(味方全員の物理・魔法攻撃力、物理・魔法防御力が50%上昇する。)
All party members in battle's Physical Attack, Physical Defence,
Magical Attack or Magic Defense is lowered by 50% for 30 seconds.
(味方全員の物理・魔法攻撃力、物理・魔法防御力が50%下降する。)
All enemies Physical Attack, Physical Defence, Magical Attack
or Magic Defense is raised by 50% for 30 seconds.
(敵全員の物理・魔法攻撃力、物理・魔法防御力が50%上昇する。)
All enemies Physical Attack, Physical Defence, Magical Attack
or Magic Defense is lowered by 50% for 30 seconds.
(敵全員の物理・魔法攻撃力、物理・魔法防御力が50%下降する。)
All enemies are in Overlimit Lv. 1. (敵全員がOVLレベル1になる。)
All enemies are in Overlimit Lv. 2. (敵全員がOVLレベル2になる。)
All enemies are in Overlimit Lv. 3. (敵全員がOVLレベル3になる。)
All enemies are in Overlimit Lv. 4. (敵全員がOVLレベル4になる。)
My foot slipped! (all allies and enemies are in the "Downed" animation.)
(足が滑った!)
Nothing happens a.k.a Dud. (何も起こらない)
No Item Usage! (for 30 seconds) (アイテムが使えなくなった!)
Picohans/Pow Hammers hit everyone! (ピコハンがたくさんふってきた!)
Gald earned after battle x 2.  (取得ガルド2倍)
Gald earned after battle x 10.  (取得ガルド10倍)
Gald earned after battle is halved. (取得ガルド半減)
Experience gained after battle x 2. (取得経験値2倍)
Experience gained after battle x 10. (取得経験値10倍)
Experience gained after is halved. (取得経験値半減)
All party members in battle's HP is restored by 50% (全体: HP50%回復)
All party members in battle's TP is restored by 50% (全体: TP50%回復)
Overlimit Gauge drops to zero. (OVLゲージ消失)
Overlimit Gauge fills to the max. (OVLゲージMAX!)
All enemies are instantly killed. (Bosses are immune) (必殺の一撃!)


Skill Henkawaza (スキル変化) || Altered Artes

Trigger Tune (トリガーチューン)
Varied || TP:13 || -- || FS:Right
Learn by using Variable Trigger (ヴァリアブルトリガー)
100 times with the skill Rengeki/Chain (連撃) equipped.

Description: Patty takes out her gun and shoots the enemy multiple times.
How? I'll tell you!

Form Attack:

Normal Form: Patty takes out her gun and shoots the enemy three times.

Advance Form: Patty will shoot nine short range shots,
while lifting the enemy upwards.

Brainel Form: Patty will jump up, and fire three gun shots
diagonally downwards.

Critical Form: Patty will spin around twice, firing her gun in
all directions, hold the "arte" button for a longer spin.


Trick or Treat (トリックオアトリート)
Varied || TP:15 || -- || FS:Right
Learn from using Trick Trick (トリックトリック)
100 times with the skill Gouretsu/Crucible (剛烈) equipped.

Description: Patty will take out a present, and then something
will come out....

Cake: Which is obviously a lie, explodes. Has a 30% chance
to put the enemy into Charm (チャーム) status.
Normal and Critical Form only.

Pumpkin: Patty takes a large pumpkin that makes a huge explosion
that can hit friends and foes alike. Also has a 50% chance of
stunning the enemy.
Normal and Critical Form only.

Apple: An apple comes from the present, and then explodes.
Normal, Advance and Critical Form only.

Apple (2): An apple comes from the present, Patty pushes it forward,
and then it explodes.
Brainel Form only.

Dud: Nothing comes out the present.


Falling Ice (フォーリンアイス)
Varied || TP:14 || Wind, Water || FS:Right
Learn from using Random Fall (ランダムフォール)
100 times with the skill Suijin/Great Deluge (水塵) equipped.

Description: Patty uses the power of Hammerspace again to
make icicles fall on enemies' heads.

Note: In Brainel and Critical Form the falling item will home
in on the enemy, otherwise it will go a short distance.

Variable Outcomes:

Small Icicle: A small icicle falls on the enemy. Meh.

Medium Icicle: A medium sized icicle falls the on the enemy.
Knocks the enemy down.

Large Icicle: A large icicle falls the on the enemy, look out!
Knocks the enemy back.

Icicle x 3: Three medium sized icicles falls the on the enemy.
Highest damage outcome.


Gald Steal (ガルドスティール)
1 Hit || TP:12 || -- || FS:Down
Learn from using Search Gald (サーチガルド) 100 times with the skill
Shunbin/Alembic (俊敏) equipped.

Description: Patty dashes through enemies, stealing Gald in the
process.

Note: Can be done in the air.


Fire Big Chef (ファイヤービッグシェフ)
Varied || TP:28 || Fire || FS:Up
Learn from using Little Big Chef (リトルビッグシェフ)
100 times with the skill Guren/Hell Fire (紅蓮) equipped.

Description: Patty will take out a gold flaming frying pan,
attack the enemy, then cook a random dish.Yum, Flambe!

Form Attack:

Normal Form: Will juggle the enemy with a small flame
from the gold frying pan.

Advance Form: Same as Normal Form.

Brainel Form: Patty will launch fireballs from the gold frying pan
in an arc in front of her.

Critical Form: Will juggle the enemy with a large roaring flame
from the gold frying pan.

Variable Outcomes:

Set Meal: All allies in battle's HP is recovered by 10%

Rice Bowl: The Overlimit Gauge is increased by 20%

Shaved Ice: All allies in battle's TP is recovered by 15%

Dinner: All allies in battle's HP is recovered by 40%
and TP is recovered by 30%

Charred: All allies in battle's HP and TP are cut in half.

Failure : All allies in battle's HP and TP are cut in half, and
Physical Attack, Physical Defence, Magical Attack and Magic Defense
are lowered by 80% for 20 seconds.


Fatal Circular (フェイタルサーキュラー)
Varied || TP:24 || Light || FS:Up
Learn from using Severed Fate (セヴァードフェイト )
100 times with the skill Shippuu/Gale (疾風) equipped.

Description: Patty will slash forward with her knife three times,
then jump into the air, throw three knives that make a triangle
shape, and fire a shot. You can then press the [], O, or X button
for a random finisher.

Variable Outcomes:

Not pressing anything: Patty will jump up, and fire a shot diagonally
downwards.

Star Card: Patty will jump up, and fire a shot diagonally downwards,
which will make the triangle shape erupt with energy.

Rainbow Star Card: Patty will jump up, and fire a shot diagonally downwards,
which will make the triangle shape erupt into a large pillar of energy.

Skull Card: Patty will misfire and damage herself.


Happy Light (ハッピーライト)
5 Hits || TP:12 || -- || FS:Up
Learn from using Fancy Elements (ファンシーエレメンツ)
50 times with the Anise Tatlin costume (如才なき守護役) equipped.

Description: Patty will make a large circular glyph which will raise
Physical Attack, Physical Defence, Magical Attack or Magic Defense
of any ally close by 50% for 10 seconds.


Wide Risk (ワイドリスク)
Varied || TP:30 || Varied ||FS:Varied
Learn from using Risky Cast (リスキーキャスト) 50 times with
the skill Kakusan/Dispersion (拡散) equipped.

Description: Patty will cast a random mid tier offensive/
support spell.

Offensive:          Support:

Eruption            Hurtless Circle/Healing Circle
Splash              Nurse
Havoc Gale          Dispel
Rock Break          Variable Hex
Angel Ring          Resist Wille/Resist Field
Violent Pain


Janpai (ジャンパイ)
Varied || TP:40 || -- || FS:Down
Learned from using Card the Gamble (カードザギャンブル)
50 times with the skill Resshin/Athenor (烈震) equipped.

Usage: Under 50x = Falling tiles do 1 damage.
            500x = Falling tiles do 10 damage.
  More than 500x = Falling tiles do 100 damage.

Description: Patty casts a spell that makes Mahjong tile
pieces fall on an enemy, then makes a Mahjong hand that
damages all enemies.

Note: The damage of the spell is fixed and ignores defense.

Various Outcomes:

Miss (スカ) = Hand does no damage.

Seven Pairs (七対子) = Hand does 1600 damage.

Thirteen Orphans (国士無双) = Hand does 32000 damage,
also stuns enemies for 10 seconds.


Burst Artes (バーストアーツ)

                               OVL LV.     Hits   Fatal Strike  Element
Glitters Rain                     1         10
(グリッターズレイン)              2         14        Down        --
                                 3-4        18


Note:  Press either O or X to trigger the 2nd part of the Burst Arte.
       Patty will either not do the second half or damage herself if
       you don't input anything.

Description:

Level 1: Patty will jump into the air, throw knives into
         the ground to form a rhombus-shaped glyph pattern,
         then shoot the middle to make stars fall on the enemy.

Level 2: Patty will jump into the air, throw knives into
         the ground to form a hexagon-shaped glyph pattern,
         then shoot the middle to make stars fall on the enemy.

Level 3-4: Patty will jump into the air, throw knives into
           the ground to form a octagon-shaped glyph pattern,
           then shoot the middle to make stars fall on the enemy.


                               OVL LV.     Hits   Fatal Strike  Element
Volcanic Burst                    1         10
(ボルカニックブラスト)            2         14        Up         Fire
                                 3-4        18

Equip Guren/Hell Fire (紅蓮) and Rengeki/Chain (連撃)
to use this Burst Arte.

Note:  Press either O or X to trigger the 2nd part of the Burst Arte.
       Patty will either not do the second half or damage herself if
       you don't input anything.

Description:

Level 1: Patty will jump into the air, throw knives
         into the ground to form a rhombus-shaped glyph pattern,
         then shoot the middle to make bombs fall on the enemy.

Level 2: Patty will jump into the air, throw knives
         into the ground to form a hexagon-shaped glyph pattern,
         then shoot the middle to make bombs fall on the enemy.

Level 3-4: Patty will jump into the air, throw knives
           into the ground to form a octagon-shaped glyph pattern,
           then shoot the middle to make bombs fall on the enemy.


                               OVL LV.     Hits   Fatal Strike  Element
Grand Blow                        1          7
(グランドブロウ)                  2         10        Down       Earth
                                 3-4        13

Equip Resshin/Athenor (烈震) and Gouretsu/Crucible (剛烈)
to use this Burst Arte.

Note:  Press either O or X to trigger the 2nd part of the Burst Arte.
       Patty will either not do the second half or damage herself if
       you don't input anything.

Level 1: Patty will jump into the air, throw knives into the ground
         to form a rhombus-shaped glyph pattern, then shoot the
         middle to make a rock fist come from above to smash enemies.

Level 2: Patty will jump into the air, throw knives into the ground
         to form a hexagon-shaped glyph pattern, then shoot the
         middle to make two rock fists come from above to smash enemies.

Level 3-4: Patty will jump into the air, throw knives into the ground
           to form a octagon-shaped glyph pattern, then shoot the middle
           to make two rock fists come from above, then one final
           one from below to smash enemies.


                               OVL LV.     Hits   Fatal Strike  Element
Windy Rage                        1         14
(ウィンディレイジ)                2         24        Right       Wind
                                 3-4        34

Equip Shippuu/Gale (疾風) and Shunbin/Alembic (俊敏)
to use this Burst Arte.

Note:  Press either O or X to trigger the 2nd part of the Burst Arte.
       Patty will either not do the second half or damage herself if
       you don't input anything.

Description:

Level 1: Patty will jump into the air, throw knives into the ground
         to form a rhombus-shaped glyph pattern, then shoot the middle
         to make a tornado tear the enemy to pieces.

Level 2: Patty will jump into the air, throw knives into the ground
         to form a hexagon-shaped glyph pattern, then shoot the
         middle to make two tornadoes that tear the enemy to pieces.

Level 3-4: Patty will jump into the air, throw knives into the ground
           to form a octagon-shaped glyph pattern, then shoot the
           middle to make three tornadoes that tear the enemy to pieces.


                               OVL LV.     Hits   Fatal Strike  Element
Hydrol Raid                       1          7
(ハイドロールレイド)              2          9        Up         Water
                                 3-4        11

Equip Suijin/Great Deluge (水塵) and Kakusan/Dispersion (拡散)
to use this Burst Arte.

Note:  Press either O or X to trigger the 2nd part of the Burst Arte.
       Patty will either not do the second half or damage herself if
       you don't input anything.

Description:

Level 1: Patty will jump into the air, throw knives into
         the ground to form a rhombus-shaped glyph pattern,
         then shoot the middle to make a water balloon appears
         and explodes on the enemy. Any allies near the glyph
         when the balloon explodes will have their HP and TP restored
         by 10%

Level 2: Patty will jump into the air, throw knives into the
         ground to form a hexagon-shaped glyph pattern, then
         shoot the middle to make a water balloon appears and
         explodes on the enemy. Any allies near the glyph when
         the balloon explodes will have their HP and TP restored
         by 20%

Level 3-4: Patty will jump into the air, throw knives into the
           ground to form a octagon-shaped glyph pattern, then
           shoot the middle to make a water balloon appears and
           explodes on the enemy. Any allies near the glyph when
           the balloon explodes will have their HP and TP restored
           by 30%


Hi-Ougi (秘奥義) || Mystic Artes

Summon Friends (サモンフレンズ)

- The skill "Special" must be equipped.
- Patty must be in Overlimit Lv. 3 or higher.
- After a Ougi/Arcane Arte, Skill Henkawaza/Altered Arte,
  High Level Spell, or Burst Art, hold 0.

Description: Patty will summon a huge roulette wheel to fall on enemies.
Roulette wheels are random. You get the idea.

Variable Outcomes:

Buusagi/Rappig - A bunch of these falls on the poor enemies' heads.

Oden - An Oden Cart runs over enemies.

Oden 2 - A Red Oden Cart runs over enemies AND allies.

Seagulls - A flock of seagulls attack the enemies from all directions.

Octopus - A group of octopi surround enemies and attack them by squirting
          ink at them.

Mieu - Mieu appears and attacks the enemies with a wave of fire.

Penguin - A group of penguins trap the enemy in a block of ice.

Syringe - A group of nurses run across the battlefield, fully healing the
          party's HP.

Quickie - Quickie appears, fully healing the party's TP and raises the
          Overlimit Gauge to its maximum.

Wing - An angel appears and beams of light fall from the sky onto enemies,
       like the spell Judgment. It also has a 1/8 chance to heal all allies.

Axe - Barbatos appears, uses his "World Destroyer" attack to harm both
      allies and enemies alike, and makes item usage unavailable for 90
      seconds.

Anchor - Patty summons Seifer, her right hand man, who then attacks the
         poor enemy in a hail of sword slashes and bullet fire. The
         strongest outcome.

Form to trigger outcome and percentage:

                  Normal     Advance      Brainel     Critical   # of Hits
Buusagi/Rappig    Yes: 50%   Yes: 15%     Yes: 15%    Yes:5%      Random
Oden              Yes: 45%   Yes: 13.5%   Yes: 13.5%  Yes: 4.5%      1
Oden 2            Yes: 5%    Yes: 1.5%    Yes: 1.5%   Yes: 0.5%      1
Seagulls          No         Yes: 25%     No          Yes: 6%        12
Octopus           No         Yes: 25%     No          Yes: 6%        6
Mieu              No         Yes: 20%     No          Yes: 9%        11
Penguin           No         No           Yes: 25%    Yes: 6%        1
Syringe           No         No           Yes: 25%    Yes: 6%        -
Quickie           No         No           Yes: 20%    Yes: 9%        -
Wing              No         No           No          Yes: 15%    Random
Axe               No         No           No          Yes: 15%       1
Anchor            No         No           No          Yes: 18%       11

*******************************************************************************

Skills (スキル)

Attack Skills || Kougeki Skills (攻撃スキル)

Skill Name        SP        Description

Strength           2        Raises Physical Attack Power by 5%,
(ストレングス)              not based on equipment.

Strength 2         4        Raises Physical Attack Power by 10%,
(ストレングス2)             not based on equipment.

Strength 3         6        Raises Physical Attack Power by 15%,
(ストレングス3)             not based on equipment.

Magical            2        Raises Magical Attack Power by 5%,
(マジカル)                  not based on equipment.
Magic

Magical 2          4        Raises Magical Attack Power by 10%,
(マジカル2)                 not based on equipment.
Magic 2

Magical 3          6        Raises Magical Attack Power by 15%,
(マジカル3)                 not based on equipment.
Magic 3

Consume Attack     3        Raises Attack Power by draining TP.
(コンシュームアタック)
Rise Attack

Attack Feint       3        Raises the chance to stun an enemy
(アタックフェイント)        with a physical attack.
Heavy Hit

Inelemental        3        Raises elemental physical damage with
(インエレメンタル)          a certain probability.
Elemental

Combo Plus        10        Adds 1 more hit to the basic combo attack.
(コンボプラス)

Advance Combo Plus 8        Adds 1 more hit to the basic combo attack
(アドバンスコンボプラス)    when in Advance Form or Critical Form.

Cross Counter      3        Increase damage done to attacking enemies.
(クロスカウンター)

Safety Bet         6        Prevents getting the worst result from Patty's
(セーフティベット)          random Jutsuwaza/Artes and spells, but unable
                            to receive the best result as well.

Gambler's Soul     8        Raises the chance of getting the best result from
(ギャンブラーズソウル)      Patty's random Jutsuwaza/Artes and spells, but
                            raises the chance of receiving the worst result
                            as well.

Critical Hitter   22        Raises the chance Patty will go into Critical Form.
(クリティカルヒッター)

Pain Reflect       5        When attacked, the damage is sometimes reflected
(ペインリフレクト)          back at the enemy.
Reflect

Fatal Bonus        7        Recover HP after executing a Fatal Strike.
(フェイタルボーナス)
FS Bonus

Fatal Bonus 2      9        Recover TP after executing a Fatal Strike.
(フェイタルボーナス2)
FS Bonus 2

Fatal Exceed       6        Increases non-lethal Fatal Strike's damage.
(フェイタルエクシード)

Burst Force        9        Raises Burst Arts damage.
(バーストフォース)
BA Force

Burst Keep         9        Overlimits will not expire when performing a
(バーストキープ)            Burst Arte.

Limits Fever       15       When Patty's Overlimits is about to end,
(リミッツフィーバー)        it has a chance to restart with no cost
                            to the Overlimit gauge.

Special            5        Hi-Ougi/Mystic Arts can be used.
(スペシャル)

HP Condition M    10        Magical Attack is raised if HP is
(HPコンディションM)         greater than 3/4 of max HP.
HP Condition 3

HP Condition M2   10        Magical Attack is raised if HP is less
(HPコンディションM2)        than 1/4 of max HP.
HP Condition 4

Fighting Scope     4        If Patty kills an enemy not yet recorded
(ファイティングスコープ)    in the Monster Book, a Magic Lens/Spectacles
                            (スペクタクルズ) will be used to get the enemy's
                            information and will be put in the Monster Book.

Half Damage        1        Halves all damage dealt.
(ハーフダメージ)

Quarter Damage     1        Quarters all damage dealt.
(クォーターダメージ)

One Damage         1        Makes all damage dealt to 1.
(1ダメージ)
Minimum Damage

Rengeki            4        Used to trigger Skill Henkawaza/
(連撃)                      Altered Artes and elemental variations
Chain                       of Burst Artes.

Guren              4        Used to trigger Skill Henkawaza/
(紅蓮)                      Altered Artes and elemental variations
Hell Fire                   of Burst Artes.


Guard Skills || Bougyo Skills (防御スキル)

Skill Name        SP        Description

Defend             2        Raises Physical Defense Power by 5%,
(ディフェンド)              not based on equipment.

Defend 2           4        Raises Physical Defense Power by 10%,
(ディフェンド2)             not based on equipment.

Defend 3           6        Raises Physical Defense Power by 15%,
(ディフェンド3)             not based on equipment.

Resist             2        Raises Magical Defense Power by 5%,
(レジスト)                  not based on equipment.

Resist 2           4        Raises Magical Defense Power by 10%,
(レジスト2)                 not based on equipment.

Resist 3           6        Raises Magical Defense Power by 15%,
(レジスト3)                 not based on equipment.

Critical Guard     3        Press Forward+Guard to perform a
(クリティカルガード)        Critical Guard. Can decrease damage
                            if done correctly.

Magic Guard        4        Press Down+Guard to perform a Magic Guard.
(マジックガード)            Decreases damage from magic attacks.

Well Guard         2        Decreases damage taken while guarding.
(ウェルガード)
Guard Plus

Magic Well Guard   7        Decreases damage taken while using Magic Guard.
(マジックウェルガード)
Magic Guard Plus

Guard Reflect      4        Reflects 1/5 damage received by the enemy while
(ガードリフレクト)          guarding.

Guardial Artes     7        Are able to use jutsuwaza/artes from guarding.
(ガーディアルアーツ)        You are also invincible when doing so.
Guard Artes

Passive Safe       2        Lowers the damage taken when knocked down.
(パッシブセーフ)
Roll

Unelemental        3        Sometimes halves the damage received from
(アンエレメンタル)          elemental attacks.
Anti-Element

Status Guard       5        When inflicted with stat down, lowers the
(ステータスガード)          amount by which stats drop.

Condition Guard    5        Decrease the effects of Poison (毒),
(コンディションガード)      Contamination (精神汚染) and Weak (虚弱).

Immunity           5        Decreases the chance to get status effects.
(イミュニティ)

Enduro             3        Decreases stagger time (the animation when
(エンデューロ)              your character gets hit)
Endure

Invalid Attack     5        Sometimes won't stagger when you receive a
(インバリッド・アタック)    physical attack.
Void Attack

Invalid Magic      5        Sometimes won't stagger when you receive a
(インバリッド・マジック)    magical attack.
Void Magic

Step Away          3        Cannot be stunned when performing a Backstep.
(ステップアウェイ)

Advance Defend Artes 7          Cannot be stunned when linking to a Tokugi/
(アドバンスディフェンドアーツ)  Base Art when in Advance Form or Critical Form.

Burst Guard        8        Cannot be staggered when using a Burst Arte.
(バーストガード)

Recovering Guard   6        Cannot be staggered while recovering.
(リカバリングガード)

Brainel Grace      24       Cannot be staggered while casting a spell
(ブレイネルグレイス)        when in Brainel Form or Critical Form.

TP Condition S     5        Physical Defense is raised if TP is greater
(TPコンディションS)         than 3/4 of max TP.
TP Condition

TP Condition S2    3        Physical Defense is raised if TP is less
(TPコンディションS2)        than 1/4 of max TP.
TP Condition 2

TP Condition M     5        Magical Defense is raised if TP is greater
(TPコンディションM)         than 3/4 of max TP.
TP Condition 3

TP Condition M2    3        Magical Defense is raised if TP is less
(TPコンディションM2)        than 1/4 of max TP.
TP Condition 4

Overlimit Concentrate  10   Cannot be stunned during Overlimits.
(OVLコンセントレート)

Gouretsu           4        Used to trigger Skill Henkawaza/Altered
(剛烈)                      Artes and elemental variations of Burst Artes.
Crucible

Resshin            4        Used to trigger Skill Henkawaza/Altered
(烈震)                      Artes and elemental variations of Burst Artes.
Athenor


Move Skills || Idou Skills (移動スキル)

Skill Name        SP        Description

Evasion            2        Raises Evasion by 5%, not based on equipment.
(イベイジョン)
Evade

Evasion 2          4        Raises Evasion by 10%, not based on equipment.
(イベイジョン2)
Evade 2

Evasion 3          6        Raises Evasion by 15%, not based on equipment.
(イベイジョン3)
Evade 3

Item Throw         7        Able to use items on other party members.
(アイテムスロー)
Item Thrower

Good Job           3        Decreases time spent immobile after using an item.
(グッドジョブ)
Item Pro

Backstep           3        Press Back+Guard to perform a Backstep.
(バックステップ)

Step Cancel F      3        After using the Jutsuwaza/Arte "Form Up",
(ステップキャンセルF)       you can cancel the pose she makes by Backstepping.
                            This also cancels her Form Change.

Recovering         3        Press the Guard button when knocked down or
(リカバリング)              knocked in the air to regain control of your
Recovery                    character.

Form Select        5        You can select what Form Patty will turn into
(フォームセレクト)          by holding a button while using the Jutsuwaza/
                            Arte "Form Up". O Button = Advanced Form, X
                            Button = Normal Form, [] Button = Brainel Form.
                            If no button is pressed, the Form chosen is random.

Form Keep          5        If Patty lands the finishing blow in battle,
(フォームキープ)            the Form that she dealt the blow with will
                            be kept for the next battle.

Efficient          3        Reduces the damage lost in combos.
(イフィシェント)
Combo Force

Aerial Combo Plus  7        Adds 1 more hit to the basic aerial combo attack.
(エアリアルコンボプラス)
Aerial Combo

Brainel Speed Spell 9       Decreases spell casting time when in Brainel Form
(ブレイネルスピードスペル)  or Critical Form.

Cancel Plus        8        Allows you to link a Tokugi/Base Arte to a Skill
(キャンセルプラス)          Henkawaza/Altered Arte.
Super Chain 4

Cancel Plus 2      10       Allows you to link a Skill Henkawaza/
(キャンセルプラス2)         Altered Arte to a Ougi/Arcane Arte.
Super Chain 5

Brainel Combo Magic  4      You can use a Tokugi/Base Arte right after a
(ブレイネルコンボマジック)  low tier spell while in Brainel Form or Critical
                            Form.

Brainel Combo Magic 2  6       You can use a Skill Henkawaza/Altered Arte or
(ブレイネルコンボマジック2)    Ougi/Arcane Arte right after a mid tier spell
                               while in Brainel Form or Critical Form.

Limiter            9        Lengthens the duration of Overlimits.
(リミッター)
O.L. Boost

Critical Make Up   14       If Patty gets the best result from her random
(クリティカルメイクアップ)  Jutsuwaza/Artes and spells, she will automatically
                            go into Critical Form.

Critical Make Up 2   14        Patty will automatically go into Critical
(クリティカルメイクアップ 2)   Form after using her Hi-Ougi/Mystic Arte.

Hyper Form Up      12       If Patty goes into Critical Form while using
(ハイパーフォームアップ)    the Jutsuwaza/Arte "Form Up", she will enter
                            Overlimit Lv. 1, but it will last half the
                            time as regular Overlimits.

Hyper Form Up 2    18       If Patty goes into Critical Form while using
(ハイパーフォームアップ2)   the Jutsuwaza/Arte "Form Up" in Overlimits,
                            she will gain another Overlimit level.

Advance Canceller  9        Allows you to link a Tokugi/Base Arte to a
(アドバンスキャンセラー)    Tokugi/Base Art once when in Advance Form
                            or Critical Form.


Brainel Magic Cancel 7          Makes Spell Henkawaza/Spell Altered Artes
(ブレイネルマジックキャンセル)  casting time zero, after casting the spell it
                                originated from while in Brainel Form or
                                Critical Form.

Braniel Magic Select 5       You are able to choose type of spell Patty will
cast
(ブレイネルマジックセレクト) while in Brainel Form or Critical Form; O Button =
                             Attack Spells, X Button = Support Spells. This only
                             works with Risky Cast, Wide Risk, and Gamble Cast.

Gamble Limits      10       When entering Overlimits, Patty has a chance to go
(ギャンブルリミッツ )       into Overlimit Lv. 4 without using any of the
Overlimit
gauge, however there is a chance that she will drop
the
                            Overlimit gauge to zero.

Female Company     5        Raises Patty's Physical and Magical Attack and
Defense,
(フィメールカンパニー)      if the main party consists of only women.

Kid's Association  5        Gald obtained after battle will increase if Patty
(キッズアソシエイション)    and Karol are in the main party.

Gunner's Society   5        Raises the rate the Overlimits gauge fills if Patty
(ガンナーズソサイエティ)    and Raven are in the main party.

Blonde Universe    5        Increases resistance to abnormal status effects
(ブロンドユニバース)        if Patty and Flynn are in the main party.

Couple Dream       5        Decreases TP consumption if Patty and
(カップルドリーム)          Yuri are in the main party.

Soul of Mascot     5        Increases the item drop rate if Patty and
(ソウルオブマスコット)      Repede are in the main party.

Shunbin            4        Used to trigger Skill Henkawaza/Altered Artes
(俊敏)                      and elemental variations of Burst Artes.
Alembic

Shippuu            4        Used to trigger Skill Henkawaza/Altered Artes
(疾風)                      and elemental variations of Burst Artes.
Gale


Support Skills || Hojo Skills (補助スキル)

Skill Name        SP        Description

Vitality           2        Raises Max HP by 200.
(バイタリティ)

Vitality 2         4        Raises Max HP by 400.
(バイタリティ2)

Vitality 3         6        Raises Max HP by 800.
(バイタリティ3)

Spirits            3        Raises Max TP by 20.
(スピリッツ)

Spirits 2          5        Raises Max TP by 50.
(スピリッツ2)

Spirits 3          7        Raises Max TP by 100.
(スピリッツ3)

HP Recover         5        Raises the amount of HP recovered.
(HPリカバー)

TP Recover         5        Raises the amount of TP recovered.
(TPリカバー)

Life Rebirth       12       Slowly recovers 1/2 of last damage received.
(ライフリバース)
Rebirth

Life Rebirth 2     5        Slowly recovers 1/4 of last damage received.
(ライフリバース2)
Rebirth 2

Ruthless Soul      5        Sometimes recovers TP when knocked down.
(ルーズレスソウル)
Lucky Soul

Bust Security      10       Sometimes Patty will avoid damage if one of
(バストセキュリティ)        her random Jutsuwaza/Artes or Spells' bad
                            results do damage to her.

Effective          3        Increases gains gotten for stat boosts.
(エフェクティブ)
Stat Boost

OVL Roll HP        7        While in Ovelimits, Patty's HP has a chance to
(OVLロールHP)               either gradually increase or decrease.

OVL Roll TP        9        While in Ovelimits, Patty's TP has a chance
(OVLロールTP)               to either gradually increase or decrease.

OVL Roll OVL       10       While in Ovelimits, the Overlimit gauge has a
(OVLロールOVL)              chance to either gradually increase or decrease.

Recall             22       Sometimes recovers from KO automatically.
(リコール)
Resurrect

Reincarnation      8        When being revived, Patty has a chance to revive
(リーンカーネーション)      in Overlimits or not revive at all.

Limits Bonus       12       Sometimes recovers all HP when you activate
(リミッツボーナス)          Overlimits.
OVL Bonus

Limits Bonus 2     14       Sometimes recovers all TP when you activate
(リミッツボーナス2)         Overlimits.
OVL Bonus 2

Appeal              2       Able to taunt the enemy by pressing L3,
(アピール)                  also raises the Overlimit gauge.
Taunt

Appeal 2            2       Able to taunt the enemy by pressing L3,
(アピール2)                 also raises the Overlimit gauge.
Taunt 2                     Different taunt form the first Appeal.

Appeal Limits       3       When taunting in Overlimits you regain HP.
(アピールリミッツ)
OVL Taunt

Appeal Limits 2     4       When taunting in Overlimits you regain TP.
(アピールリミッツ2)
OVL Taunt 2

Life Heal          12       Allows the character to regain HP after battle.
(ライフヒール)
Life Healer

Mental Heal        16       Raises the TP recovered after battle.
(メンタルヒール)
Spirit Healer

Life Up            12       Has a chance to raise Max HP after battle.
(ライフアップ)

Mental Up          16       Has a chance to raise Max TP after battle.
(メンタルアップ)

Happiness Sing     11       Sometimes increases experience gained after
(ハピネスシング)            battle. This only affects the character equipped
Happiness                   with this skill.

Happiness Sing 2   11       Sometimes increases LP gained after battle.
(ハピネスシング2)           This only affects the character equipped with
Happiness 2                 this skill.

Happiness Sing 3    8       Sometimes increases Gald gained after battle.
(ハピネスシング3)           This only affects the character equipped with
Happiness 3                 this skill.

Image Training      1       Character receives bonus experience when not
(イメージトレーニング)      in the active party.
EXP Share

Scout Finger        4       Sometimes steals Gald when fleeing from battle.
(スカウトフィンガー)

Stand Alone         1       When equipped, that character will be the only
(スタンドアロン)            one to appear during battle.

Kakusan             4       Used to trigger Skill Henkawaza/Altered Artes
(拡散)                      and elemental variations of Burst Artes.
Dispersion

Suijin              4       Used to trigger Skill Henkawaza/Altered Artes
(水塵)                      and elemental variations of Burst Artes.
Great Deluge

------------------------------------------------------------------------------
   FAQ'S                                                           [FAQ]
------------------------------------------------------------------------------

   Q. I don't like to use the Analog to control my character, can I
      change it?

   A. Go to the Config Menu, which is next to Load Icon, then go
      down to the fifth option, The left checked option, which is
      on by default, makes your character controlled by the Analog
      ,the right option makes your character be controlled by the
      D-Pad. Overlimits will now be triggered by the right stick
      in the respective direction.

   Q. How do I get the Cameo Costumes?

   A. Simply beat the 200 Man Melee with the respective character. They
      will gain their Arena Title, Cameo Costume Title, and the skill
      "Stand Alone".

   Q. When is this coming out in the US?

   A. I have no idea. As I'm writing this, it would have been a
      little less than a year since ToV PS3 came out in Japan,
      just give it a few more months. Just remember it's not a
      1% chance....and please stop harrasing the VA's with this
      question, they know as much as we do, which is probably
      nothing.

   Q. You forgot (Insert move/spell here)!

   A. I'm not perfect you know! Just e-mail me what I'm missing, and
      I'll put it in, giving you credit of course.


------------------------------------------------------------------------------
   Credits                                                         [CRE]
------------------------------------------------------------------------------

   http://www26.atwiki.jp/vesperia/ - Japanese wiki for both versions of
   Vesperia, if you can read Japanese, go here instead.

   http://aselia.wikia.com/wiki/Main_Page - A great English resource for
   everything Tales.

   http://ameblo.jp/koulinovesperia/ - Kouli's Blog, you can use this to
   find all the jutsuwaza/artes and skills pertaining to sidequests.

   Stahn Alvein - For proofreading most of my works, and adding
   the intros for each character.

   Sie Kensou - For rechecking my Japanese, and adding the changes to
   Patty's normal attacks in each Form.

   If I'm missing someone/thing, please don't hesitate to E-mail
   me!

------------------------------------------------------------------------------
   Contacts                                                        [CON]
------------------------------------------------------------------------------


   I can be e-mailed at:

   KusanagiLord (at) gmail (dot)com

   Of course, any flames or junk will be deleted immediately.


   "See you again..............."

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                             | End of Document |
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