Resonance of Fate
Version 1.01

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                                   Neverland
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No man has ever returned sane from this dark place, said to be the remnants of 
a Cardinal-run amusement park.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A) Introduction
B) Strategy
      1) "Minimum" Level Requirements
      2) Equipment Recommendations
      3) General Strategy
      4) Quick Preparation Tips
C) The Heart of Neverland
      1) Overview
      2) Primary Area
      3) Secondary Area
      4) Tertiary Area
D) Conclusion
      1) Version History
      2) Copyright
      3) Closing


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A) Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Neverland is the "post-game" dungeon of Resonance of Fate. It is unlocked 
after defeating the first two bosses of the final storyline dungeon. Both 
bosses will drop a respective black hex which can be used to activate the 
Abandoned Elevator and Neverland itself. 

In all future playthroughs of the game, you will start with these two black 
hexes, so Neverland will be unlocked from the beginning. 

As far as I know, there is no way to get any terminal effects in Neverland.

As this is a "post-game" dungeon, it goes without saying that this contains 
SPOILERS. This will be my only warning throughout the guide.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B) Strategy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

====================================
"Minimum" Level Requirements
====================================

My suggested levels are merely a guideline. I'm sure you can do it with lower 
levels, but I feel these are the lowest comfortable levels you can start 
Neverland with. 

Vashyron: Level 80 MG (for 50% Full Scratch Rate)

I use Vashyron because he learns 50% Full Scratch Rate the earliest out of all 
the characters. To give you an idea of when I started Neverland, the following 
were my levels.

(Handgun/Machinegun/Thrown)

Vashyron: 37/85/20
Zephyr: 27/76/25
Leanne: 97/38/28


====================================
Equipment Recommendations
====================================

You will need a MG that can reach the full charge on a Hero Action (by now you 
should know that you can extend the time of charging by jumping at the last 
moment). Charge acceleration is very important here, so aim for %50+.

It is also helpful to have someone with Dual Handguns. Charge rate is more 
important for handguns as you'll mostly only use it to clean up the scratch 
damage, but you will need to shoot multiple times because the enemies 
regenerate scratch damage very quickly.

Physical damage reduction accessories are strongly recommended. [Hi-Polymer 
Padding] is obviously the best choice, but [Protective Padding] is fine too.

The following was my equipment setup when I started Neverland.

(Charge Speed/Charge Acceleration)

Vashyron:
MG: 106/65, Magazine Case, Hi-Polymer Padding, Strongman's Bangle

Zephyr:
MG: 132/47, First Aid Kit, Protective Padding, Protective Padding

Leanne:
Dual HG: 90/40, Elemental Protector, Heat Protector


====================================
General Strategy
====================================

Pre-battle notes: 

You CANNOT run from the battles in each of the main areas the first time you 
fight there. Be prepared, and save at the Abandoned Energy Station often.

Battles:

1. Hide one of your characters to minimize the damage dealt by enemies each 
turn.

2. Use a Hero Action with Vashyron and charge up to the max. Jump over the 
enemy and hope that Full Scratch Rate activates. If it doesn't, cancel 
everyone's turn until Vashyron can go again and repeat. Note, if the enemy is 
covered in armor, use Armor Piercing Rounds.

3. Start a Hero Action and jump with your Dual HG user, and attack the fully 
scratched enemy as many times as possible until you defeat it.

4. Repeat until all enemies are dead.


====================================
Quick Preparation Tips
====================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leveling Up:
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Arena. Connect the following terminals:

Location: Terminal Type (# Hexes Needed)

Level 4: Item Drop Rate x1.5 (3)
Level 5: Charge Speed x2 (50), Item Drop Rate x2.0 (80), Rare Item Drop Rate 
         x2.0 (80)
Level 6: Other Terminal Effects x2 (220), Experience x1.5 (70)

Fight through to 45-3. Equip EXP Trainers. Enter in the 45-3 battle. Use a 
full Hero Action and charge your MG on the [AZ310 Volte]. Kill it with your HG 
user. Hit start, and quit the battle. You should be getting 1-2 levels every 
battle.

The easiest way to farm colored hexes to connect all the terminals is to 
connect the [Rare Item Drop Rate x2.0] on Level 8 to the [Deserted Blocks] 
around Cranktown. Here you can defeat [Shady Thugs] for light green hexes. 
You'll most likely get 1 or 2 each battle. You will need approximately 130.


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gun Customization
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Generally, you want to have a lot of barrels and a Long Scope Elite attached 
to your gun. The easiest, most effective parts to obtain, through use of the 
arena, are the following.

Long Scope Elite
MG Magazine +12
HG Magazine +6
Long Lens
HG S-Rail Barrel
HG L-Rail Barrel
MG S-Rail Barrel
Expander Grip
Adapter Foregrip
Expander Twin S-Barrel
Expander + Sub-Barrel
Flash Sub-Barrel
Short Sub-Barrel


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Getting The Difficult Parts
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Long Scope Elite: 
Copper Coin x300, Silver Coin x60, Gold Coin x3

MG Magazine +12:
Copper Coin x200, Silver Coin x40, Gold Coin x1

Rail Barrels:
Scrapped Weapon TK (Rank 40-3, Storm Panzer - Armor)
-Note, enough of these are found through missions.

Expander + Sub-Barrel:
Scrapped Missile TK (Rank 31, Shell Tank - Armor)

Expander Twin S-Barrel:
Scrapped Missile HP (Rank 45-3, AZ310 Volte - Side Armor)
-Note, rely on Full Scratch Rate activating. Then let the helicopters fully 
scratch your nearby MG user. It will regain some main body health with your 
Bezels. Then you can do a Hero Action with your Dual HG user and break the 
side armor. Next turn, pick up the items that drop and quit the battle.

Grips:
Scrapped Arm TK (Rank 31, Shell Tank - Armor)
Scrapped Arm TK2 (Rank 38, Mine Tank - Armor)
-Note, you will probably need to use Hero Runs (don't jump) to hit the armor 
without killing the main body.

HG Magazine:
Scrapped Missile TK2 (Rank 38, Mine Tank - Armor)


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Easy Steps of Customization
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Note, these are probably not optimal setups, but are sufficient.

1. Put the gun into the top right corner, leaving room for the [Long Scope 
Elite]. Use any adapter to get enough "sight spots on your gun.

2. Attach a [Long Scope Elite].

3. Attach 2 [Expander Grip] and an [Adapter Foregrip].

4. Attach [S/L-Rail Barrel], then 2 [Expander Twin S-Barrel], then 2 [Expander 
+ Sub-Barrel].

5. Fit as many [Flash Sub-Barrel] and [Short Sub-Barrel] as you can.

6. Do whatever you want for the clip.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C) The Heart of Neverland
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

====================================
Overview
====================================

Here you can get golden guns, mascot clothing, and some pretty cool 
accessories. You CANNOT run from the main battles the first time. All 
following battles or random battles can be escaped from.

There is an Abandoned Energy Station in Primary Area and Secondary Area. Save 
often.

When you get the golden guns, make sure you remember to actually customize 
them and use them (particularly the golden machinegun, which does a ridiculous 
amount of damage for those bosses where Full Scratch Rate doesn't work).

You must defeat enemies in all three Park areas before you can proceed to the 
next section of Neverland.


====================================
Primary Area
====================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zone One
~~~~~~~~~~~~~~~~~~~~~~~~~~~

No indication remains of this place's former purpose, but the footprints at 
every turn prove that it is still well-traveled.

---Random Battle---
Leader: Arsenal Fairy (Lv 128)
Explosive Fairy (Lv 85)
Sanguine Fairy (Lv 95)

---Random Battle---
Leader: Arsenal Fairy (Lv 128)
Leader: Never Fairy (Lv 111)
Explosive Fairy (Lv 85)
Sanguine Fairy (Lv 95)


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Primary Central Park
~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is said this area once contained attractions to tempt children and adults 
alike, but now...

---Battle---
*Treasure: (PARAGON) Quartz Hunter, Leanne Boots
Blob Chassis (Lv 131)
Jr. Neverland Staff (Lv 77)
Never Stampede! (Lv 99) x2
GG Never Crawler (Lv 115)


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Primary West Park
~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is said this area once contained attractions to tempt children and adults 
alike, but now...

---Battle---
*Treasure: (PARAGON) Quartz Hunter, Leanne Bow Hairband
*Treasure: (PARAGON) Ruby Hunter, Zephyr Glasses
Blob Chassis (Lv 131)
Never Walker (Lv 136) x3

- Never Walkers have difficult armor to break. Try to use Smackdowns once 
their armor is fully scratched.


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Primary East Park
~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is said this area once contained attractions to tempt children and adults 
alike, but now...

---Battle---
*Treasure: (PARAGON) Quartz Hunter, Leanne Gloves
*Treasure: Hi-Pod (Plays the music from Hero Actions at all times)
Never Walker (Lv 136)
Jr. Neverland Staff (Lv 77) x2
Never Trigger Happy! (Lv 99) x2
CA Never Crawler (Lv 115) x2

- Equip something that prevents freezing. The [Never Trigger Happy!]'s attacks 
all can freeze you.


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Primary Gate
~~~~~~~~~~~~~~~~~~~~~~~~~~~

This gate connects the primary and secondary areas

---South Hex Battle---
*Treasure: B-N84 Golden
Blob Carrier (Lv 164) x3
GG Never Crawler (Lv 115) x2

---Middle Hex---
This only opens after defeating the enemies in the previous three parks. It is 
a free zone (regain all your Bezels and scratch damage).

---North Hex Battle---
Never Walker (Lv 136) x3 


====================================
Secondary Area
====================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zone Two
~~~~~~~~~~~~~~~~~~~~~~~~~~~

No indication remains of this place's former purpose, but the occasional 
footprint proves that it is not completely deserted.

---Random Battle---
Leader: Sanguine Fairy (Lv 116)
Sanguine Fairy (Lv 95) x4

---Random Battle---
Leader: Sanguine Fairy (Lv 116)
Sanguine Fairy (Lv 95) x6


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secondary East Park
~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is said this area once contained attractions to tempt children and adults 
alike, but now...

---Battle---
*Treasure: NP.05 Golden
Arsenal Fairy (Lv 105) x2
Never Stampede! (Lv 99) x2
GG Never Crawler (Lv 115) x2

- Equip flame-proof accessories.


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secondary Central Park
~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is said this area once contained attractions to tempt children and adults 
alike, but now...

---Battle---
*Treasure: 1191.45 Golden
Sentinel Cannon (Lv 144) x3
CA Never Crawler (Lv 115) x2
GG Never Crawler (Lv 115)

- Make Hero Actions to the left near the bunkers.


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secondary West Park
~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is said this area once contained attractions to tempt children and adults 
alike, but now...

---Battle---
*Treasure: Eagle Eye
Arsenal Fairy (Lv 105)
Explosive Fairy (Lv 85)
Flame Fairy (Lv 92)
Never Fairy (Lv 90)
Bazooka Fairy (Lv 95)


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secondary Gate
~~~~~~~~~~~~~~~~~~~~~~~~~~~

This gate connects the secondary and tertiary areas

---South Hex Battle---
Blob Chassis (Lv 131)
Hunter's Jackpot (Lv 126)
Golden Smile (Lv 139)
GG Never Crawler (Lv 115)

---Middle Hex---
This only opens after defeating the enemies in the previous three parks. It is 
a free zone (regain all your Bezels and scratch damage).

>>>>>>>>>>>>>>>>>>>>>>>>>>>>
North Hex Boss Battle
>>>>>>>>>>>>>>>>>>>>>>>>>>>>

*Treasure: (PARAGON) Quartz Hunter, Leanne Hairband
*Treasure: (PARAGON) Quartz Hunter, Leanne Glasses
Leader: Pater (Lv 230) - Drops: Reindeer Set
Silverhawk (Lv 143)

- First off, kill the Silverhawk from the back. Then Gauge Break Pater. He can 
do a TON of damage of everything hits.
- Obviously, Full Scratch Rate doesn't work on Pater, but just keep at it. He 
also regenerates scratch damage ridiculously fast (he's a blob after all). 
Shoot at the END of a Hero Action, or else he'll regenerate all the damage you 
did. Then immediately use a HG user to take off a little bit of damage.


====================================
Tertiary Area
====================================

There is NO Abandoned Energy Station here. Plan accordingly.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zone Three
~~~~~~~~~~~~~~~~~~~~~~~~~~~

No indication remains of this place's former purpose, and no evidence of any 
human presence can be found.

---Random Battle---
CA Never Crawler (Lv 115) x2
GG Never Sentinel (Lv 81) x2

---Random Battle---
Leader: Neverland Manager (Lv 94) x2
Jr. Neverland Staff (Lv 77) x3

---Random Battle---
Leader: Neverland Manager (Lv 94)
Jr. Neverland Staff (Lv 77) x2
Neverland Staff (Lv 77)

---Random Battle---
Leader: Never Long Range! (Lv 121)
Never Trigger Happy! (Lv 99) x2
Never Stampede! (Lv 99) x2
Sentinel Cannon (Lv 144)

---Random Battle---
Leader: Blob Catcher (Lv 193)
Leader: Blob Chassis (Lv 160)


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tertiary Central Park
~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is said this area once contained attractions to tempt children and adults 
alike, but now...

---Battle---
Blob Chassis (Lv 131)
Never Big Magnum! (Lv 99)
Never Stampede! (Lv 99) x2
CA Never Crawler (Lv 115) x2


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tertiary East Park
~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is said this area once contained attractions to tempt children and adults 
alike, but now...

---Battle---
*Treasure: SG-B226 Golden
Never Tar Man (Lv 220)
GG Never Crawler (Lv 115) x2

- Armor Piercing Rounds. The Tar Man WILL fully scratch you in one hit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tertiary West Park
~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is said this area once contained attractions to tempt children and adults 
alike, but now...

---Battle---
*Treasure: (PARAGON) Sexual Hunter, Vashyron Glasses
Never Long Range! (Lv 199) x2
Never Trigger Happy! (Lv 99) x2
Never Big Magmum! (Lv 99) x2


~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gate to Heaven
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Who can say what lies beyond this gate? Is it paradise, or something else 
entirely?

Note, I suggest you go back to Secondary Area and save after clearing the 
first three parks.

---South Hex---
*Treasure: Never Suit (Reduces Physical Damage by 50%)

---Second Southernmost Hex---
Jupiter Weapon (Lv 192)

- Equip Shock Proof suits. This is a super Telsa Turtle. It is immune to Full 
Scratch Rate.

---Second Northernmost Hex---
Dorothy (Lv 147)
Torch Gremlin (Lv 19) x5

- She can be launched in the air. Bonus shots will do plenty of damage when 
charged. Alternatively, you could just break her in the beginning, then do a 
Tri-Attack with 2 Resonance stored. 

>>>>>>>>>>>>>>>>>>>>>>>>>>>>
North Hex Boss Battle
>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Leader: Sullivan (Lv 230) - Drops: Piggy Set, Energy Hex (From Bonus 
                                   Shot/Smackdown)
Leader: Rebecca (Lv 205) - Drops: Panda Set

- Target Rebecca first. She has a lot of attacks that cause Burn, which will 
make you lose health VERY quickly to these two bosses. 
- Sullivan mainly only does simple physical attacks with no effects. These 
will do 4k+ damage, but it should be manageable. 
- Build up Tri-Attacks around the bunkers. They'll probably just get in the 
way most of the time, but Sullivan will likely destroy them for you.
- Bonus attacks during a Tri-Attack will do enormous damage (especially from a 
charged NP.05 Golden.


~~~~~~~~~~~~~~~~~~~~~~~~~~~
The End of Neverland
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enjoy the last scene and the mascot costumes unlocked. Note, you can also now 
unlock the Politan Set from Leanne's closet. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D) Conclusion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

====================================
Version History
====================================

Version .10 (May 26, 2010):
-Started the outline of the guide and wrote up general strategies.

Version 1.00 (May 27, 2010):
-Completed Neverland portion of the guide.

Version 1.01 (May 28, 2010):
-Various corrections and formatting.


====================================
Copyright
====================================

Copyright 2010 Anthony Chang (rednanaki), all rights reserved.

This may not be reproduced under any circumstances except for private, 
personal use. It may not be distributed publicly without written permission 
from me. Breaking any of these rules is in direct violation of copyright law. 
This document may only be found on the following websites:

http://www.gamefaqs.com/
http://www.supercheats.com/

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


====================================
Closing
====================================

I hope you enjoy the guide and that it helps anybody who wanted to try out 
Neverland. If there are any mistakes or suggestions, email me at 
tschang3[at]gmail.com with the topic title "Resonance of Fate" without the 
quotes.

Credits:
Tri-Ace and Sega for creating the game
Gamefaqs for hosting the guide