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    Spider-Man by Nikojoke

    Version: 1.6 | Updated: 04/18/00 | Printable Version | Search Guide | Bookmark Guide

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                                   Nikojokes Spiderman Combo FAQ V.1.6
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                                          =--------------------=
                                            SPIDERMAN COMBOFAQ
                                                    FOR
                                           MARVEL  Vs.  CAPCOM 2
                                                DC  VERSION
                                         =-----------------------=
    ________
    CONTAINS
    
    1.Updates
    2.Conventions
    3.MoveList
    4.ComboLIST
    5.Beat Abyss
    
    1. UPDATES
    -----------
    _________  _____________________________________________________
    17.4.2000  Itīs not an update but itīs my first work on that Faq
    ---------  -----------------------------------------------------
    18.4.2000  Added some combos
    ---------  -----------------------------------------------------
    18.4.2000  (a few hours later) Ok I think thatīs all for Spideys
               combos I tried out every combination.           
    ---------  -----------------------------------------------------
    18.4.2000  (after school) I wrote how to beat Abyss
    ---------  -----------------------------------------------------
    
    2. CONVENTIONS
    --------------
    
    ub   u   uf    X=lp-mp  A=lk-mk ap=any punch  D=hold down
       \ I /       Y=hp     B=hk    ak=any kick   rd=release down
     b - N - f      
       / I \       J=jump or jump in for the combo  
    db   d   df    G=Ground or after a jump-in-combo
    
    
    3. SPECIAL MOVES
    ----------------
    
    Web Ball     : d,df,f+ap
    
    Web Swing    : d,db,b+ak
    
    Spider String: f,d,df+ap
    
    Web Throw    : f,df,d,db,b+ap
    
    Air Dash     : in mid-air pp or f,f
    
      HYPER COMBOS
    ----------------
    
    Maximum Spider    : d,df,f+pp
    
    Crawler Assault   : d,df,f+kk
    
    Ultimate Web Throw: d,db,b+pp
    
      Assists
    ----------------
    
    Alpha: Attack Assist    Web Ball / Crawler Assault
    Beta:  Movement Attack  Web Swing / Crawler Assault
    Gamma: Air Attack       Spider Sting / Crawler Assault
    
    
    4. COMBOS
    ----------
    
    Ground Combos
    
    Start             Continue                                                            Hit
    ===============   =================================================================== =====
    x                 a,b                                                                   03
    or                a,y                                                                   03
    a                 a,d+b                                                                 03
                      a,d+y                                                                 03
                      a,Spider String                                                       03
                      a,Web Throw                                                           03
                      Spider String,y                                                       03
                      b,Web Swing                                                           03
                      D,x,b                                                                 03
                      D,x,rd,b                                                              03
                      D,x,y                                                                 03
                      D,x,y,Web Throw                                                       04
                      D,x,rd,y                                                              03
                      D,a,Web Swing                                                         03
                      D,y,Web Swing                                                         03
                      x,Spider String                                                       03
                      D,y,Web Throw                                                         03
                      D,x,y,Web Swing                                                       04
    ===============   =================================================================== ===== 
    
    1=Jumping attack (after the Jumping attacks every ground combo works)
    2=on ground      (just to hit up your oponnent)
    3=Aerial combos  (push up to follow your oponnent after you launch him in air)
    
    =--------=1=---------=   =-------2-------=  =----------3-----------=  =---------3---------=  
    =--------------------=   =---------------=  =----------------------=  =-------------------=
     x,x,b                     x,x               x,x,y                     x,x,a,y     
     x,x,y                     D,x,rd,x          x,x,b                     x,x,a,b
     x,a,b                     a,x               a,a,y                     x,a,a,y
     x,a,y                     D,a,rd,x          a,a,y                     x,a,a,b
     a,a                       D,a,a,rd,b        x,a,y                     x,a,x,y
     a,x,a                     D,x,a,rd,b        x,a,b                     x,a,x,b
     a,b                       a,d+a,b           a,x,y                     a,x,a,y          
     a,x                       x,d+a,b           a,x,b                     a,x,a,b
    =--------------------=   =---------------=  =----------------------=  =-------------------=
    
    
    
    5. Beat Abyss
    -------------
    
    1st With Armor
    
    To beat the firts Abyss you have to go before the fight beginn close to him and when the the 
    FIGHT apears start with your combos. Block if he try to make a hit and make a combo again. And
    if he start with the big moves, jump behind him and make a combo again. Belive it or not but..
    thatīs the best way to beat the first Abyss. :-)
    
    2nd Abyss (The green one ;) )
    
    Is just like the first Abyss all you have to do is to go near him and when the FIGHT apears
    DUCk and make a combo and if he shot still duck. Or you can jump behind him before he shoots
    so youīll be able to hit him as long he makes the long shot. And if he starts with the reen "BALOONS" make a high jump and try to land behind him to make a combo again.
    
    3th Abyss (The big red dog)
    
    OK start with jumping combos and everytime heīs ner you jump and give him a combo. If he is 
    going away jump and make the air dash to follow him. Just block and wait if he makes his moves
    or use one of your other two fighters to beat him.
    
    
    
    
    
    
    
    
    
    
                              This document is copyrighted (c) 2000
                               Niko Komninos, all rights reserved.
                           ------------------------------------------
                      Capcom characters are Copyright 2000 Capcom Co., LTD 
                    Marvel Characters TM and Copyright 2000 Marvel Characters, Inc.
                 -------------------------------------------------------------------
                                    Niko Komninos (Nikojoke)
                                nikojoke@hotmail.com Icq:61923723
    
                                Never do a loose, all I do is win
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