hide results

    FAQ/Walkthrough by GetJesse

    Version: 1.0 | Updated: 05/16/11 | Printable Version | Search Guide | Bookmark Guide

    -------------------------------------------------------------------------------
    Start.
    -------------------------------------------------------------------------------
    
    
    
    This is a FAQ/Walkthrough for:
    Brink - Xbox 360, Playstation 3, PC
    
    This document was authored by:
    GetJesse - http://getjesse.blip.tv/
    
    Document Version 1.0 - May 16, 2011
    
    
    
    -------------------------------------------------------------------------------
    [TOC!] Table of Contents
    -------------------------------------------------------------------------------
    
     _____________________________________________________________________________
    |                                                                             |
    | Table of Contents            |...................................|  [TOC!]  |
    | Introduction                 |...................................|  [INT!]  |
    |                              |                                   |          |
    | Story Introduction           |...................................|  [STO!]  |
    | Campaign Character Setup     |...................................|  [SET!]  |
    |                              |                                   |          |
    | Security Campaign            |...................................|  [SCam]  |
    | Mission 1: Hostage Rescue    |...................................|  [Sec1]  |
    | Mission 2: Smash & Grab      |...................................|  [Sec2]  |
    | Mission 3: Dirty Bomb        |...................................|  [Sec3]  |
    | Mission 4: Prison Break      |...................................|  [Sec4]  |
    | Mission 5: Early Launch      |...................................|  [Sec5]  |
    | Mission 6: Fallout           |...................................|  [Sec6]  |
    | Mission 7: Chopper Down      |...................................|  [Sec7]  |
    | Mission 8: Grand Theft Aero  |...................................|  [Sec8]  |
    |                              |                                   |          |
    | Resistance Campaign          |...................................|  [RCam]  |
    | Mission 1: Getting Answers   |...................................|  [Res1]  |
    | Mission 2: Breakout          |...................................|  [Res2]  |
    | Mission 3: Chen's Plans      |...................................|  [Res3]  |
    | Mission 4: Black Box         |...................................|  [Res4]  |
    | Mission 5: Attack on C.City  |...................................|  [Res5]  |
    | Mission 6: Airborne          |...................................|  [Res6]  |
    | Mission 7: Operation Babel   |...................................|  [Res7]  |
    | Mission 8: Critical Reaction |...................................|  [Res8]  |
    |                              |                                   |          |
    | Challenge Missions           |...................................|  [CHA!]  |
    | Challenge Character Setup    |...................................|  [CCS!]  |
    | Be More Objective 1          |...................................|  [Obj1]  |
    | Be More Objective 2          |...................................|  [Obj2]  |
    | Be More Objective 3          |...................................|  [Obj3]  |
    | Parkour This 1               |...................................|  [Par1]  |
    | Parkour This 2               |...................................|  [Par2]  |
    | Parkour This 3               |...................................|  [Par3]  |
    | Escort Duty 1                |...................................|  [Esc1]  |
    | Escort Duty 2                |...................................|  [Esc2]  |
    | Escort Duty 3                |...................................|  [Esc3]  |
    | Tower Defense 1              |...................................|  [Tow1]  |
    | Tower Defense 2              |...................................|  [Tow2]  |
    | Tower Defense 3              |...................................|  [Tow3]  |
    |                              |                                   |          |
    | Video Appendix               |...................................|  [VID!]  |
    | Miscellaneous & Legal        |...................................|  [MIS!]  |
    |_____________________________________________________________________________|
    
    
    
    -------------------------------------------------------------------------------
    [INT!] Introduction
    -------------------------------------------------------------------------------
    
    Brink is a different first-person shooter that introduces new concepts to the 
    genre that focuses on fast action and team-based gameplay. If I were to compare
    it to other first-person shooters, I would say that it is a unique combination 
    of Unreal Championship, Team Fortress 2, Left 4 Dead, and Mirror's Edge. If you
    are looking for a competitive first-person shooter that isn't just another Call
    of Duty clone, then Brink should provide you with hours of fun.
    
    This document is a walkthrough guide to beating both the Security and 
    Resistance single player campaigns on Normal difficulty; it is equally 
    applicable to all the major release versions of the game, which include the 
    Xbox 360, Playstation 3, and PC versions. In this guide I will provide you with
    overall strategy and specific tactics and tips that you need to beat each 
    mission. The primary objectives in each mission present different scenarios and
    situations, with varying degrees of difficulty for each.
    
    As the only human player in the game, playing through the single player 
    campaigns requires you to go above and beyond what you would normally 
    contribute to a team. At the very minimum, you must be able to play slightly 
    better on average than the computer-controlled players; victory in each mission
    depends on it. If you can't play better than the computer-controlled players, 
    you do have the option to play smarter. That's what this guide gives you, an 
    option to play smarter. Otherwise, you will just end up playing missions over 
    and over again until you get lucky with circumstances.
    
    Also included with this guide are links to video guides of each mission (all 
    video guides were made by me), which will help you to visually connect with the
    information in this written guide. A good way to make the most out of this 
    written guide and the video guides is to have one browser tab open for the 
    written guide and another browser tab open for the selected video guide. Doing 
    that will allow you to keep the written guide open and then copy and paste the 
    link to the video guide in the second browser tab. If you happen to use two 
    monitors with your computer, you can also have two browser windows open on each
    monitor, which will allow you to view both the written guide and the video 
    guide at the same time. Technology is great isn't it?
    
    Thank you for checking this guide out and I hope that it helps you.
    
    
    
    -------------------------------------------------------------------------------
    [STO!] Story Introduction
    -------------------------------------------------------------------------------
    
    The game is set a few decades in the future when rising sea levels have 
    engulfed an unknown amount of dry land mass in countries across the world. 
    Previous to this happening was an expenditure that created a self-sustaining 
    colony on a floating island out in the middle of the ocean. As the sea level 
    rises, refugees have scattered out into the ocean to find the floating island 
    known as the Ark.
    
    The Ark's location in the ocean is unknown (presumably because it can move, 
    since it floats). Despite this, there were plenty of lucky refugees that 
    managed to find the Ark and take residence there. Citizens of the Ark employed 
    the refugees as maintenance workers and other low-skilled (and sometimes 
    dangerous) jobs.
    
    Tensions have grown on the Ark. The refugees do not appreciate their continued 
    status as second-class citizens; the Ark citizens have full access to the Ark's
    resources while the refugees are only offered rationed resources. The refugees 
    have become disgruntled and want to use the Ark to make contact with the 
    mainland (or what's left of it). The Ark citizens want to maintain control of 
    their own island and defend their interests. These two factions are on their 
    way to a major conflict if they can't resolve the situation peacefully.
    
    
    
    -------------------------------------------------------------------------------
    [SET!] Campaign Character Setup
    -------------------------------------------------------------------------------
    
    Throughout each of these campaigns, there are two things that are always 
    constant for the character I am using: the body type and the class selection. I
    will always be the Medium body type and I will always be the Soldier class.
    
    The Medium body type is the average Mario-style selection of the three body 
    types. In my opinion, I feel that it is the best choice for several reasons. 
    The first is balance between health and speed. The Light body type is very 
    quick, but can't take much damage. The Heavy body type is the opposite, which 
    is a slow moving speed but a hearty health meter. The Medium body type is the 
    reliable in-between that is highly versatile and suitable for most any 
    situation. It allows you to stay in hectic firefights while at the same time 
    giving you the speed to get to objectives. Don't get me wrong; the Light and 
    Heavy body types have their uses, but for the purposes of beating the single 
    player campaigns, the Medium body type is your best bet.
    
    The Soldier class is the most warrior-like of the four class selections. It 
    gives you access to some very important abilities, which include but are not 
    limited to: the Molotov Cocktail, the Ammunition Resupply, the Demolition 
    Charge, and several others that can be unlocked through the ability menu. For 
    the single player campaign, being the Soldier class is important for many 
    reasons, but the primary reason is that you are the only human player on your 
    team. As such, you can't rely on your team members to effectively control the 
    flow of battle; you have to control the engagement for your team and 
    orchestrate the victory. 
    
    A good example of what I am talking about is the completion of primary mission 
    objectives. You don't want to be the one busting open that safe, as you stand 
    there helplessly and hoping that your computer-controlled team members will 
    effectively cover your back. Instead, you want to be the one covering their 
    back while they complete the primary objectives. Doing it this way will allow 
    you to ensure that no enemy combatants interrupt the completion of objectives. 
    You will know if you are doing a good job in this role if you always get the 
    "Most Kills" award at the end of each mission. 
    
    As far as weapon choices go, I always use an assault rifle as my primary weapon
    and an SMG as my secondary weapon. This has proven to be a versatile setup that
    is good for most any situation. The only time I have changed to another loadout
    is for one particular mission in the Resistance campaign, which is mentioned in
    the guide. You might wonder which assault rifle or SMG you should choose to use
    and which are the best and worst. For the single player campaigns, it really 
    comes down to your personal preferences more than anything. Just try each 
    weapon out and use the ones you like the best.
    
    
    
    -------------------------------------------------------------------------------
    [SCam] Security Campaign
    -------------------------------------------------------------------------------
    
    
    
    -------------------------------------------------------------------------------
    [Sec1] Mission 1: Hostage Rescue
    -------------------------------------------------------------------------------
    
    Primary Objective:
    1. Destroy Door (Soldier)
    2. Escort the Hostage
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Escort Primary Objective Class Ally (Soldier)
    2. Repair Lift Generator
    3. Construct the Atrium MG Nest
    4. Construct the Ramp MG Nest
    5. Construct the Lobby MG Nest
    
    -=- The Opening Route
    Right as you start the mission, head up the far left side of the level and go 
    straight for the Health Command Post. Capturing this as soon as possible will 
    give your team an edge over the competition that will allow them to gain ground
    in the battles to come.
    
    -=- The Opening Chokepoint
    Immediately after you first capture the Health Command Post, move forward and 
    to the right until you come to a hallway that acts as an excellent chokepoint. 
    In front of this chokepoint are some stairs and a guardrail. The guardrail can 
    be used as cover for the bottom half of your body and the stairs make a good 
    place to retreat down if you need to reload or cook a grenade.
    
    The chokepoint in front of you will produce a steady stream of enemy 
    combatants, all of which are easy to place in your sights because of how narrow
    the chokepoint is. If the enemies become bunched up together in a cluster, 
    throw a grenade and Molotov cocktail at them to punish the tight formation.
    
    -=- The Supply Command Post
    Once the chokepoint mentioned above is cleared out, you can proceed to run down
    it and head through the door on the right. This will lead you to the Supply 
    Command Post and allow you to capture it. Capturing both it and the Health 
    Command Post will put your team at a significant advantage, and it is around 
    this time that the primary objective should be completed and the next part of 
    the mission begins.
    
    -=- The Hostage
    The hostage will only move forward if you or your team members are near him, so
    make sure you stay in his general area if you want to make any progress. If the
    enemy manages to deplete the hostage's health completely, the hostage will 
    become incapacitated and will need a Medic to revive him. 
    
    A good rule of thumb when escorting the hostage is to concentrate more on 
    finding good defensive positions and cover rather than trying to directly 
    defend the hostage out in the open. In situations where you need to escort 
    something in Brink, it is a better strategy to first protect your team and 
    second to protect the escorted; protecting the escorted first and your team 
    second will only create a situation that is liable to fall apart and quickly 
    turn chaotic.
    
    -=- The Dining Room
    Starting out the second half of the mission, the dining room (or dining hall, 
    or whatever you want to call it) is where the first major engagement will 
    begin. A good spot to set yourself up in is the back-right corner of the room, 
    inside the dining booth. This provides cover to the bottom half of your body, 
    and also allows you to crouch down if you need even more cover. From this spot 
    you should use your assault rifle to kill enemies as they reveal themselves (it
    is kind of like playing whack-a-mole).
    
    -=- Time to Flank
    Once the hostage hobbles over to about the halfway point of the dining room, it
    becomes much harder for him to make any progress; at this point he will 
    probably be right next to the enemy positions, which makes it much more 
    difficult for him not to be incapacitated (as well as for Medics to revive 
    him). Instead of messing around any further with that predicament, retreat back
    past the entrance that the hostage originally entered the dining room from. 
    From there, head around the perimeter wall of the dining room on the right 
    side. 
    
    Eventually you will see a large rampway room on the right and another door to 
    the dining room on the left. From this position, you can easily flank the enemy
    team as they are concentrating on the former position you were in (and where 
    your team still should be). 
    
    -=- The Dining Room's Back Chokepoint
    After flanking the enemy from the position mentioned above, you can move into 
    the dining room and turn your attention to the back-right; this is the back 
    entrance to the dining room where the enemy has been streaming in from. There 
    is another dining booth that you can take cover behind, so use it to create a 
    defensive position that prevents the enemy from getting through the dining 
    room's back entrance.
    
    -=- Divided Attention
    Eventually the hostage will make his way to the large rampway room and start 
    climbing the ramp. As he slowly performs each of these tasks, your teams 
    position becomes vulnerable because it is now open to enemy attack from two 
    directions. The first and most obvious direction they will attack from is the 
    large ramp room. The second direction they will attack from is the back 
    entrance of the dining room, which they can use to flank you and catch you off 
    guard if you concentrate too much on the ramp room.
    
    -=- Focused Attention
    Once the hostage gets far enough up the ramp, the enemy will stop launching 
    major attacks from the back dining room entrance. Once this happens, you can 
    fully move into the ramp room and fully focus all attention inside. Your team 
    members will go up the ramp with the hostage, so you should focus on clearing 
    out any enemies on the ground level. 
    
    Once the ground level is cleared out, you can head to the back of the ramp room
    and head up the stairs. These stairs lead to the top level (which is where the 
    long ramp leads to) and can be used as an excellent position to flank the enemy
    from. 
    
    -=- Welcome to the Ark
    The "Welcome to the Ark" room (otherwise known as the lobby) is the next major 
    battle area. Once the hostage moves through this room, you will need to pin the
    enemy team down here and prevent them from making any progress past this room. 
    There are several walls and benches with plants on top of them which can all be
    used as good cover. This cover also gives you plenty of room to weave in and 
    out of to flank enemies as they enter the room.
    
    === Mission 1: Hostage Rescue Video Guide Link:
    http://blip.tv/file/5128470
    
    
    
    -------------------------------------------------------------------------------
    [Sec2] Mission 2: Smash & Grab
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Escort Primary Objective Class Ally (Operative)
    2. Escort Primary Objective Class Ally (Engineer)
    3. Deliver Datakey
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Hack the Mainframe (Operative)
    2. Crack the Safe (Engineer)
    2. Construct the Atrium MG Nest
    
    -=- Hacking the Mainframe
    The room that this primary objective sits in is a small, enclosed room with 
    bulletproof glass walls. This room is inside an even bigger room that has three
    entrances for the Security team to enter through: a front entrance, a back 
    entrance (that has a Health Command Post), and a top entrance. Most of the 
    major battles will take place around the front entrance, as that is where your 
    team members tend to enter through most often.
    
    -=- The Health Command Post & the Back Entrance
    Right away you will want to avoid the front entrance as much as possible, 
    because fighting there will usually lead to dead end situations with both sides
    reaching a stalemate (or alternatively a fleeting victory). Instead of going 
    through the front entrance, take the back entrance.
    
    The back entrance is important for two reasons: 1. the Health Command Post is 
    there, so you can capture/use it every time you pass by and 2. the back 
    entrance allows you to effectively support your allies by flanking the enemy 
    from behind. The back entrance doorway also makes for a nice spot to shoot at 
    enemies with the assault rifle at long range in the main objective room.
    
    -=- Wearing Them Down
    By defending the Health Command Post and using the back entrance as a location 
    to launch attacks from, you should be slowly but surely wearing down the enemy 
    team to the point that your allied team members are beginning to establish a 
    strong presence near the objective. Once this happens, your team members can 
    comfortably take the primary objective and move on to the next part of the 
    mission.
    
    === Mission 2, Part 1: Smash & Grab Video Guide Link:
    http://blip.tv/file/5128971
    
    -=- Guarding the Safe
    The room that the safe sits in is a large open area with two sets of stairs 
    near the two lower entrances. Where the two sets of stairs meet is a hallway 
    that leads to the Supply Command Post.
    
    To defend the primary objective, you have two effective options. The first is 
    to hang around the objective room near the stairs and keep an eye on all of the
    entrances. Depending on which entrance the enemy comes from, you can use the 
    stairs to quickly move to the other side of the room and flank the enemy from 
    behind. For example, if the enemy comes from the left entrance and you are near
    the right set of stairs, you can quickly sprint across the two sets of stairs 
    and attack the enemy from behind as they move further into the room.
    
    The second option is to patrol the large room that is in front of the Supply 
    Command Post. Many enemies pass through this room as they make their way to the
    main objective room. As they do this, you can ambush them, kill them, and keep 
    them occupied long enough for your allies in the objective room to make 
    progress on the safe.
    
    === Mission 2, Part 2: Smash & Grab Video Guide Link:
    http://blip.tv/file/5129713
    
    -=- The Data Key
    After the safe is opened, the data key becomes available (as well as the drop-
    off location for it). Your best opportunity for completing the objective 
    quickly is right when the safe is opened and the data key is grabbed; the 
    reason for this is because your team should already be in a position of 
    strength since they were able to protect the safe room enough to open the safe 
    successfully. Follow behind whoever ends up grabbing the data key and 
    concentrate on killing enemies directly ahead of the data key's path (while 
    still behind the carrier). You need to be behind the carrier because you want 
    the enemy to shoot at the carrier first; doing it this way ensures that you 
    will not be on the receiving end of a surprise ambush (and death) and also 
    ensures that you can quickly react to any threats in the area.
    
    If you can't complete the data key objective on the first try, then you will 
    probably be in for a longer fight to finish the mission. If the first data key 
    run fails, this then gives the enemy team another chance to create a strong 
    defense back in the safe room. Any further attempts at making a data key run 
    should probably be made by you instead of a computer-controlled team member; 
    this will allow you to choose a more cautious and out-of-the-way path towards 
    the drop-off point.
    
    === Mission 2, Part 3: Smash & Grab Video Guide Link:
    http://blip.tv/file/5129815
    
    
    
    -------------------------------------------------------------------------------
    [Sec3] Mission 3: Dirty Bomb
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Destroy the Gate (Soldier)
    2. Escort Maintenance Bot
    3. Escort Primary Objective Class Ally (Engineer)
    4. Deliver Sample
    
    Secondary Objectives:
    1. Destroy Market Barricade
    2. Capture the Health Command Post
    3. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Escort Primary Objective Class Ally (Soldier)
    2. Repair the Crane (Engineer)
    3. Hack the Side Door
    4. Construct Side Stairs
    5. Construct the Gate MG Nest
    6. Construct the Ship MG Nest
    7. Construct the Crane MG Nest
    
    -=- Blowing Up the Front Gate
    The mission starts out with your team tasked with destroying the large front 
    gate. This objective is fairly easy to do, because the enemy team do not put up
    any kind of coordinated fight against you. All you have to do is shoot any 
    enemies that slide through the front of the gate, then proceed to shoot enemies
    through the large holes in the gate with your assault rifle. Once the area has 
    been cleared out, you can safely plant an explosive charge on the gate (if one 
    of your team members hasn't done it already).
    
    === Mission 3, Part 1: Dirty Bomb Video Guide Link:
    http://blip.tv/file/5129976
    
    -=- Escorting the Bot
    Escorting the maintenance bot is very similar to escorting the hostage in 
    mission 1; there are two key differences though. First, engineers have to 
    repair the bot if it takes too much damage. Second, the bot is big enough that 
    you can use it for cover.
    
    The best way to escort the bot through the slums is to stay behind it rather 
    than in front of it. Doing this will not only allow you to take cover behind 
    the bot, but will also ensure that you aren't the first thing targeted by the 
    enemy team. You will want to have your assault rifle out while following the 
    bot so that you can pick enemies off at a distance. Keep a look out for large 
    clumps of enemies, as you can lob a grenade or Molotov cocktail at them.
    
    Eventually the bot will reach a point where the enemy no longer attacks in 
    front of the bot's path and will instead begin to attack from behind. When this
    starts to happen, you can turn around to set up a defensive position against 
    the enemy and stop following the bot. Just make sure you hold this position, 
    because if you lose it then you will be faced with a bad situation of the enemy
    team being between you and the bot.
    
    === Mission 3, Part 2: Dirty Bomb Video Guide Link:
    http://blip.tv/file/5130100
    
    -=- Repairing the Crane
    In the middle of escorting the bot, engineers will need to repair a crane. This
    is an easy objective that should finish quickly if you've protected your team 
    effectively up to this point.
    
    -=- Escorting the Bot Part 2
    The next part of the escort objective is a less straightforward than the 
    earlier part of the mission, simply because the enemy has more opportunities to
    attack you from multiple directions. You will still be hugging the bot and 
    using it for cover as you pick off enemies with an assault rifle, but be 
    prepared to pull out your SMG if the enemy gets too close.
    
    -=- Respawning & Quickly Recovering Ground
    If the enemy team manages to wipe out your entire team near the bot, you can 
    expect them to be pushing up to the area in front of your team's respawn point.
    Getting pushed back that far will waste valuable time on the mission timer, so 
    you will need to clear the enemy out quickly. A good spot to do this from is 
    right outside the respawn point: if you head to the right and up, you'll find a
    platform that overlooks the entire area in front of the respawn point 
    (including the railway in front of the respawn base as well as the area beyond 
    the railway). From this perch, you can easily look down on enemy combatants and
    shoot them one by one without much fear of being shot at (and if they do shoot 
    back, you can just crouch down).
    
    === Mission 3, Part 3: Dirty Bomb Video Guide Link:
    http://blip.tv/file/5130349
    
    -=- Taking the Sample
    This is just like the Datakey from Mission 2. One of your team members needs to
    grab it and take it back to the drop-off point.
    
    -=- Order of Operations
    There are three things you need to do every time you respawn during this part 
    of the mission.
    
    The first is to always plant an explosive charge at the market barricade as you
    pass by the spot. If there is no barricade, then ignore it and head to the 
    right. The second is to always check the Supply Command Post and capture it if 
    necessary. The Supply Command Post is in a spot that your team can easily 
    control, so make sure it stays in your possession.
    
    The third is to set up a defensive position on the raised platform just beyond 
    the Supply Command Post. On this raised platform is a large shipping container 
    that provides good cover to retreat behind. This also happens to be the area 
    where the main objective is, which is the sample. 
    
    On the left side of the shipping container, you can shoot down on enemies that 
    try to move towards the adjacent doorway (the market barricade doorway). 
    Directly across from the left side of the shipping container is another raised 
    area that the enemy sometimes travels through. On the right side of the 
    shipping container is, among other things, a lower area that contains the 
    sample. From the right side of the shipping container, you can effectively 
    cover any allies attempting to capture the sample.
    
    -=- Protecting the Sample Carrier
    Once one of your allies grabs the sample, they will head through the market 
    barricade doorway. Right after the carrier does this, you want to immediately 
    block off all access to that doorway; kill any enemies that try to follow the 
    carrier through that doorway.
    
    After doing that, head through the market barricade doorway and make your way 
    to the carrier's location (which is highlighted with a yellow outline). As you 
    do this, kill or delay enemies you meet along the way, because they are going 
    to be moving towards the sample carrier. Eventually, you will catch up with the
    sample carrier. At this point the sample carrier should be getting fairly close
    to the drop-off area, so you need to help your team establish a defensive 
    perimeter around the carrier.
    
    === Mission 3, Part 4: Dirty Bomb Video Guide Link:
    http://blip.tv/file/5130490
    
    
    
    -------------------------------------------------------------------------------
    [Sec4] Mission 4: Prison Break 
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Defend the Conduit
    2. Defend the Safe
    3. Defend the Pass Code
    4. Stop the Prisoner
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Construct the Guardhouse MG Nest
    2. Construct the Wall MG Nest
    
    -=- Ending the Mission before It Begins
    The most effective way to complete this mission is to end it before it even 
    begins. What do I mean by that? Well, I mean you will defend the first primary 
    objective with everything you can muster and end the mission for the enemy team
    before they can even get to the second objective.
    
    -=- The Far Left
    Right as the mission starts, start sprinting to the left side of the map. You 
    will come to some stacked boxes and a railing at the top of the boxes; climb 
    this so that you are now on the upper level. After that, head through the doors
    and hallway until you reach the very leftmost side of the level, which is on a 
    raised platform that overlooks the entrance to the Prison below.
    
    -=- The Vantage Point
    From this vantage point, you can see everything the enemy team is doing. Look 
    for clustered groups of enemies and start throwing your grenade and Molotov 
    cocktail. After that pull out your assault rifle and start picking off enemies 
    (use controlled bursts when firing, do not hold down the trigger!). When your 
    grenade and Molotov cocktail are ready to throw again, go ahead and throw them.
    
    Once you run out of assault rifle ammo, pull out your SMG and jump down. You 
    can then climb up the left side onto the same ground level that the enemy is on
    and begin to tear them up with your SMG. Do not be careless about this though, 
    you need to stay alive as long as possible so that the enemy team is delayed in
    completing the primary objective. Maneuver around the fences and concrete 
    barriers for cover. Don't forget to continue throwing grenades and Molotov 
    cocktails.
    
    Eventually your team members will start to join you on the ground level (if 
    they weren't down there already). Now begins the phase of the battle where you 
    have the enemy trapped in their spawn point at the far end of the ramp. This is
    a perfect place to throw grenades and Molotov cocktails.
    
    If you ever die and respawn, just repeat everything over again exactly the same
    as before. The mission timer will run out for the enemy team and you will see 
    victory. If you fail to successfully defend the first objective (perhaps the 
    enemy team gets it in the last minute), then you still have a good chance of 
    mission victory because of how much time was run down on the mission timer.
    
    === Mission 4: Prison Break Video Guide Link:
    http://blip.tv/file/5130719
    
    -=- They destroyed the conduit, what do I do now?
    If you fail to defend the first objective, your next objective will be to 
    defend a safe and its passcode. The safe room has a hallway next to it with 
    glass doors in front of the hallway. This hallway is a good place to set up a 
    defensive position; the glass doorway is a good chokepoint to funnel the enemy 
    through, and the safe room to your left is a good place to retreat to if things
    get too hectic in the hallway. Hold the enemy off in this area; if your team 
    shaved several minutes off of the mission timer during the first primary 
    objective, you shouldn't have to hold out too long at the safe room to pull out
    the mission victory.
    
    
    
    -------------------------------------------------------------------------------
    [Sec5] Mission 5: Early Launch  
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Escort Primary Objective Class Ally (Engineer)
    2. Escort Primary Objective Class Ally (Operative)
    
    Secondary Objectives:
    1. Destroy Main Barricade
    2. Destroy Side Barricade
    3. Capture the Health Command Post
    4. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Repair the Crane Controls (Engineer)
    2. Hack the Missile Controls (Operative)
    3. Construct the Crane MG Nest
    4. Construct the Bridge MG Nest
    
    -=- Opening Health Command Post Capture
    When the mission starts, head to the left and up a ramp to capture the Health 
    Command Post (if a team member hasn't started already).
    
    -=- The Barricades
    The enemy will attempt to build two barricades that block off the main 
    objective area. You will know when this is happening because an outline of the 
    barricade(s) will appear as it is constructed. While this is happening, you can
    see the engineer constructing it through the outline; shoot the engineers first
    so that the barricades are never constructed.
    
    -=- Pushing In & Defending
    Your team should have an easy time pushing into the objective room through the 
    barricade entrances. Once inside, you will have to defend the room. There are 
    long pathways the enemy must travel through in order to reach the objective, so
    pull out your assault rifle and take them out from a distance. The crane is in 
    the middle of the room; it makes for good cover, so maneuver around it as 
    needed.
    
    === Mission 5, Part 1: Early Launch Video Guide Link:
    http://blip.tv/file/5130834
    
    -=- Opening Health Command Post Capture (again)
    Just as in the first half of the mission, you should start out by capturing the
    Health Command Post. It is in a room with two entrances on opposite ends. Once 
    you capture it, the enemy will probably get the same idea and start streaming 
    through the entrance opposite of your entrance. Defend the area from these 
    attacks, then proceed out towards where the enemy is attacking from.
    
    -=- Supporting Your Team
    Outside of the Health Command Post room and to the left is a large open area. 
    The enemy frequently travels through this area to launch attacks on the main 
    objective; you will want to harass them as they do this. In front of you is a 
    ramp to the left, with a pipe jutting out from the right; this spot is a great 
    place to set up a defensive position with your assault rifle. You can shoot at 
    enemies from behind the pipe and crouch or move backward if you need to take 
    cover. Shooting and killing enemies from this position will greatly take the 
    pressure off of your team members, who are all probably defending the objective
    directly.
    
    -=- Alternatively...
    Far off to the opposite of the position mentioned above is another area that is
    a good spot to harass the enemy from (although not quite as good). If you die 
    and respawn, you may want to swing around to this side and try it out. The main
    disadvantage of going to this side though is that you can't defend the Health 
    Command Post.
    
    === Mission 5, Part 2: Early Launch Video Guide Link:
    http://blip.tv/file/5130992
    
    
    
    -------------------------------------------------------------------------------
    [Sec6] Mission 6: Fallout     
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Defend the Vent System
    2. Defend the Reactor
    
    Secondary Objectives:
    1. Defend the Bridge Access Panel
    2. Capture the Health Command Post
    3. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Construct the Office MG Nest
    2. Construct the Escalators MG Nest
    3. Construct the Doorway MG Nest
    4. Construct the Walkway MG Nest
    
    -=- Defending the Vent System
    To win this mission, we are going to stop the enemy from ever completing the 
    first primary objective. The first primary objective starts with ten minutes on
    the mission timer, so you are in for a tough fight.
    
    -=- The Vent Access Panels
    There are two primary objectives you have to defend, and both of them are in a 
    large building with two separate rooms. 
    
    -=- Defending the Ground Level
    Your first option when defending the primary objective locations is to stick to
    the ground level and fight enemies face-to-face. You'll want to have your SMG 
    out when on the ground level of the building, because most of the fighting will
    take place at close range. Protecting the objectives from the ground level 
    requires a constant state of movement; you can't keep your eyes on both 
    objective locations at once, so you will need to constantly move through the 
    central corridor to check on each room. 
    
    If you look through one of the entrances (i.e. you are looking outside) and see
    the enemy coming, pull out your assault rifle and take them out from a distance
    before they get to the entrance. If some of them manage to reach the entrance, 
    retreat back into the room to the side of the doorway, pull out your SMG, and 
    let them enter the room a little bit so that you can shoot them in the back. 
    You can also get a Molotov cocktail ready to throw and hit them with it as they
    enter the room.
    
    -=- Defending the Upper Level
    Inside the main objective building is an upper level that has a good view of 
    both objective locations. One of the main advantages of defending from the 
    upper level is that you can easily keep an eye on both objective locations and 
    respond immediately. However, the main disadvantage is that you can't look 
    outside, so you have to wait for the enemy to actually enter the building 
    before you can engage.
    
    Grenades and Molotov cocktails are very easy to aim when throwing from a raised
    location, so if you see a large group of enemies enter one of the rooms be sure
    to lob something on top of their heads. The assault rifle will be your weapon 
    of choice when shooting from the upper level, because you need its precision 
    and higher bullet damage. If you see enemies enter the central corridor, you 
    can drop down behind them and spray them in the back with your SMG.
    
    === Mission 6: Fallout Video Guide Link:
    http://blip.tv/file/5131174
    
    -=- They destroyed the vent system!
    The primary objective shifts over to the reactor room, which is a large circle 
    with two entrances. Both entrances have narrow hallways connected to them, and 
    your team only has to worry about one of them. Set up a strong defensive 
    position at the entrance to the reactor room that is opposite your team's 
    entrance; this is where the enemies will attack from. The doorway to the 
    reactor room gives you good cover to retreat behind, as there is plenty of 
    moving space on either side. The narrow hallway that the enemy must travel 
    through makes it easy to throw explosives at them and pick them off with 
    assault rifles. If any enemies make it through the hallway and get close to (or
    even go through) the doorway, pull out your SMG and spray them down.
    
    
    
    -------------------------------------------------------------------------------
    [Sec7] Mission 7: Chopper Down
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Defend the Pillar
    2. Disable the Bot
    3. Defend the Bridge
    4. Defend the Gate Controls
    
    Secondary Objectives:
    1. Defend the Shop Door
    2. Capture the Health Command Post
    3. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Construct the Entrance MG Nest
    2. Construct the Shop MG Nest
    3. Construct the Lounge MG Nest
    4. Construct the Crash Site MG Nest
    5. Construct the Cafe MG Nest
    6. Construct the Balcony MG Nest
    7. Construct the Hotel Balcony MG Nest
    8. Construct the Apartment Balcony MG Nest
    
    -=- The Health Command Post
    Down the stairs from the Pillar room is a Health Command Post. Right when the 
    mission starts, go capture it. Throughout the time spent defending the Pillar, 
    keep control of the Health Command Post; it is very easy for the Security team 
    to capture it, so there is no reason not to maintain control. The glass door 
    that protects it will eventually be opened by the enemy team, creating another 
    path of attack for them.
    
    -=- Defending the Pillar
    To make subsequent primary objectives easier, you will want to hold out at the 
    Pillar objective as long as possible. Your main concern should be keeping your 
    team members safe and alive so that your team can maintain its defensive 
    position inside the Pillar room. The enemy team will launch attacks from 
    multiple entrances, so be prepared to defend against an assault from all front 
    and side entryways. 
    
    Each attack the enemy launches at you is not meant to take control of the room
    in one fell swoop; instead, these attacks are meant to gradually wear down your
    team's defenses through attrition. You will probably win many battles against 
    the enemy team for the first half of the mission timer; you may start to notice
    though that your team's strength is slowly wearing down and that it's getting 
    harder and harder to defend the Pillar. Eventually your team will reach a 
    breaking point and the enemy team will use that opportunity to take control of 
    the objective and complete it.
    
    === Mission 7, Part 1: Chopper Down Video Guide Link:
    http://blip.tv/file/5133347
    
    -=- The Opener
    Once the Bot objective starts, head up the right side of the map on the upper 
    level. You'll come to a bridge, which is directly over the path that the Bot 
    (and its enemy escorts) will take. You can use this bridge to pick off the 
    escorts with an assault rifle, and also throw a grenade and Molotov cocktail as
    they get closer. Once they pass under the bridge, you can either stay on the 
    bridge and shoot them from behind, or you can drop down below with an SMG and 
    shoot the survivors in the back (only do this if the enemy has been reduced to 
    just a few in number). This gives your team momentary control over the Bot's 
    progress.
    
    -=- The Bridge
    If the enemy team has some good momentum going, it can be difficult to prevent 
    the bridge's destruction. In fact, the enemy team may blow it up so quick that 
    you barely notice it was even there. Because of this, it is a good idea to 
    anticipate where the bridge is ahead of time and try to stop the enemy there. 
    Making them repair a disabled Bot and destroy the bridge at the same time will 
    put lots of pressure on their ability to fight back.
    
    -=- The MG Nest Overlooking the Bridge
    There is an MG Nest that is setup directly in front of the bridge on a balcony.
    This machine gun is the perfect defensive position to tear up the enemy team 
    and quickly disable the Bot with the machine gun's unlimited ammo. This 
    position is generally safe, but you will need to watch your left side, because 
    enemies will attack from that direction on the upper level.
    
    === Mission 7, Part 2: Chopper Down Video Guide Link:
    http://blip.tv/file/5133509
    
    -=- The Gate Controls
    The Gate Controls are in a small series of rooms and hallways. Outside this 
    area is a large open area, with a giant, closed-off circle garden in the 
    middle. The enemy can come from the multiple exits and levels opposite of the 
    objective room.
    
    -=- The Circle Garden
    The circle garden in the center of the area is going to be where you spend most
    of your time, as its circular shape gives you good cover to retreat back to. 
    Just stay around the back half of the circle so that if you do need to retreat,
    all you have to do is hug the circle and take a few steps backwards. The enemy 
    will attack from both sides of the circle, so it is a good idea to continually 
    walk back and forth along the back side of the circle to check both sides for 
    attacks.
    
    -=- Respawning
    When you die and respawn, it is inside a building. If you stick to the upper 
    level of the building and go outside onto the balcony, you have a good view of 
    the enemy's primary balcony that they frequently exit. You can use this 
    position to throw grenades & Molotov cocktails, as well as picking off enemies 
    with an assault rifle.
    
    -=- If the Enemy Gets Inside the Objective Room...
    If the enemy penetrates your defenses and gets inside the objective room, 
    quickly run over to it and enter it. Rather than take the left route inside 
    towards the objective, instead take the right hallway. The enemy will expect 
    you from the left side, but can be easily flanked from behind if you take the 
    right side.
    
    === Mission 7, Part 3: Chopper Down Video Guide Link:
    http://blip.tv/file/5133767
    
    
    
    -------------------------------------------------------------------------------
    [Sec8] Mission 8: Grand Theft Aero
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Defend the Storage Depot Door
    2. Defend the Hydraulic Fluid
    3. Defend the Warehouse Controls
    4. Defend the Avionics
    5. Defend the Fuel Pump
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Construct the Nimbus MG Nest
    2. Construct the Warehouse MG Nest
    3. Construct the Fence MG Nest
    
    -=- The Storage Depot & Hydraulic Fluid
    The storage depot which you are defending has three directions the enemy can 
    attack from: the middle lower area, the far left side, and the right side. All 
    of these areas create chokepoints for the enemy to travel through, so all are 
    vulnerable to your grenades and Molotov cocktails. The middle lower area is 
    probably the worst direction for the enemy to attack from, because it is very 
    easy for you to shoot down at them and lob explosives on top of them; likewise,
    they will have a difficult time shooting back since all you have to do is take 
    a few steps back or crouch.
    
    -=- Respawning & the Supply Command Post
    Every time you respawn it is convenient to check on and capture the Suppy 
    Command Post, so be sure to keep it in your team's hands. It will be very 
    helpful for the first two primary objectives, because you should be throwing 
    lots of grenades and Molotov cocktails at the enemy as they travel through the 
    chokepoints.
    
    === Mission 8, Part 1: Grand Theft Aero Video Guide Link:
    http://blip.tv/file/5133906
    
    -=- Stopping the Hydraulic Fluid Carriers
    This is the primary objective you should go for to win the mission. Once the 
    hydraulic fluid is picked up by the enemy, it's time to setup a strong 
    defensive position inside the hangar bay where the airplane is. Luckily for us,
    the hangar bay is very easy to defend.
    
    -=- The Hangar Bay & the Airplane
    Just above the ramps at the entrance of the hangar bay is where the enemy will 
    be at their strongest. Stay away from the ramps and shoot at enemies from a 
    distance; pull out your assault rifle and pick them off as they appear. Once 
    they start moving down the ramps, you can begin to throw grenades and Molotov 
    cocktails at them. If they get close to the objective, either throw a Molotov 
    cocktail at the drop-off point or move in with your SMG. Your team will help 
    you inside the hangar, so return the favor by making sure they stay alive.
    
    === Mission 8, Part 2: Grand Theft Aero Video Guide Link:
    http://blip.tv/file/5134043
    
    -=- They delivered the Hydraulic Fluid!
    Quickly move over to the next primary objective building, which is the 
    warehouse. There are two options for defending this building: either defend it 
    from the ground level, or defend it from the upper level. From the ground level
    you can shoot at a good distance away from the enemy team with your assault 
    rifle. If you hug the right side of the warehouse, it provides some decent 
    cover for you to retreat behind. As the enemies get closer you can start to 
    throw explosives at them and pull out your SMG.
    
    Defending from the upper level of the warehouse provides a good view of 
    everything going on down below. The assault rifle will be your best choice of 
    weapon, as you will be picking off enemies from a distance as they get in your 
    view through the warehouse doorway. One advantage of being on the upper level 
    is that it is very easy to aim your grenades and Molotov cocktails at groups of
    enemies as they enter the building. If too many enemies get inside the 
    warehouse on the ground level, do your best to take them out one at a time and 
    delay the enemy as much as possible until your team can take back control. Make
    sure you target any enemies that move toward the warehouse controls.
    
    
    
    -------------------------------------------------------------------------------
    [RCam] Resistance Campaign
    -------------------------------------------------------------------------------
    
    
    
    -------------------------------------------------------------------------------
    [Res1] Mission 1: Getting Answers  
    -------------------------------------------------------------------------------
    
    Primary Objective:
    1. Defend the Door
    2. Stop the Agent
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    3. Defend Lift Generator
    
    Non-Soldier Objective:
    1. Construct the Atrium MG Nest
    2. Construct the Ramp MG Nest
    3. Construct the Lobby MG Nest
    
    -=- Stop Them Here & Now
    Making a strong defense at the first primary objective is an excellent 
    opportunity to win the mission before the enemy can complete any primary 
    objectives. 
    
    -=- Close Quarters Combat
    This mission has a lot of close corners and enclosed spaces, so you need to 
    keep your SMG out more than your assault rifle. Stick close to your fellow team
    members when in the objective door room, because the mutual support will help 
    everyone survive the close range firefights. The enemy team will constantly be 
    bunched together, so be ready to toss cooked grenades and Molotov cocktails.
    
    -=- The Sliding-Under Pipe
    To the left of the primary objective door is an entryway that has a pipe 
    covering the top half of it. Using SMART moves, you (as well as others) can 
    slide under it. This can be useful if you need to flank the enemy, but try not 
    to use it too much; if the enemy catches you in mid-slide, there is a good 
    chance you are going to be taken out before you can respond.
    
    If enemies launch an attack from behind the pipe, you can pull out your assault
    rifle, crouch down, and pick them off while aiming down the sight. Until they 
    slide under the pipe and into the same room with you, they won't have much to 
    respond to you with. You can also toss a grenade under the pipe if there are a 
    large number of enemies; you can even do this from the right at an angle if you
    bounce the grenade off the left wall and under the pipe.
    
    -=- The Health Command Post
    If the action around the primary objective door gets quiet, take the 
    opportunity to swing around and grab the Health Command Post. Not only is doing
    this a good idea for the health buff to your team, but capturing it will create
    a distraction for the enemy team that will lighten the number of enemies 
    attacking the primary objective room. While you are out there, it also may 
    provide you with a good opportunity to flank occupied enemies.
    
    === Mission 1: Getting Answers Video Guide Link:
    http://blip.tv/file/5134201
    
    -=- So you didn't stop them from blowing up the door?
    As mentioned, you will want to stop the enemy at the first primary objective 
    and win the mission there. If you didn't manage that, then don't fret. Using 
    the tactics I've given you, you should have run down the mission timer by a 
    good amount. This will give the enemy less time to get their Agent to the 
    extraction point, so if you can keep them pinned down you will have an easy 
    victory. Make liberal use of grenades and Molotov cocktails, as the splash 
    damage will also hurt the Agent a great deal. Target enemy medics first since 
    they can revive the Agent when he is incapacitated.
    
    
    
    -------------------------------------------------------------------------------
    [Res2] Mission 2: Breakout        
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Destroy the Conduit
    2. Escort Primary Objective Class Ally (Operative)
    3. Deliver the Passcode
    4. Escort Nechayev
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    
    Non-Soldier Objectives
    1. Hack the Safe (Operative)
    2. Construct the Guardhouse MG Nest
    3. Construct the Wall MG Nest
    
    -=- Destroying the Conduit
    Right when the mission starts, immediately sprint over to the conduit and begin
    opening the panel. After that, quickly plant the explosive charge. By the time 
    you plant it, the enemy team should be showing up and may already be right on 
    top of you. 
    
    At this point, your main goal is to delay the enemy team as much as possible so
    that the countdown timer on the explosive runs out. To do this, you should try 
    to stay alive while at the same time preventing the enemy from getting close to
    the explosive charge. A Molotov cocktail is a great choice to start out with, 
    because you may not have time to cook a grenade. After the Molotov cocktail 
    lands on the enemy, finish off the enemies you hit and start cooking a grenade.
    If the enemies start rushing in towards the objective, you may not have time to
    cook the grenade and may be forced to pull out your SMG. If you die and 
    respawn, rush back to the objective as quickly as you can with your assault 
    rifle and aim at any enemies trying to disarm the explosive charge.
    
    Doing all of this will let your team quickly take out the first primary 
    objective and will give you a great time buffer for other primary objectives on
    the mission timer.
    
    === Mission 2, Part 1: Breakout Video Guide Link:
    http://blip.tv/file/5134314
    
    -=- Attacking the Safe Room
    The safe room has a hallway next to it with some bulletproof glass doors in 
    front of the hallway. The glass doors make it easy to see the enemy positions, 
    so you can duck behind the glass and cook a grenade, then pop out and throw it 
    at the biggest threat. This will allow you to quickly kill a few enemies. In 
    the left corner of that hallway next to the glass is a spot that the enemy 
    sometimes like to wait at. Normally this would be a good spot for the enemy to 
    ambush you from, but since you can see them waiting through the glass, it's 
    pretty easy to walk around the glass and spray them down with an SMG.
    
    -=- After Securing the Safe Room
    After your team gets into the Safe room, head down the stairs and set up a 
    defense in the room down there. Stopping the enemy advances from this room will
    allow your team members to safely hack the safe upstairs.
    
    -=- Escorting the Passcode Carrier
    When one of your team members picks up the Passcode, it's time to start 
    escorting them to the drop-off point. The drop-off point is in a long room, and
    the carrier will have to run a pretty good distance. You will have to quickly 
    take in the situation of the room, because more than likely you are the 
    carrier's first line of defense (other team members can sometimes be slow to 
    follow). Make sure you don't run in front of the carrier, because you want to 
    survive the fight; if you die first, then you both die.
    
    === Mission 2, Part 2: Breakout Video Guide Link:
    http://blip.tv/file/5134385
    
    -=- Getting the Prisoner Through the Narrow Hallway
    While escorting the Prisoner, there is a somewhat narrow hallway that you must 
    push through that can take a lot of time. Enemies have an excellent view of the
    Prisoner in this spot, so he will frequently become incapacitated. However, one
    advantage that you have is that the hallway creates a chokepoint the enemy team
    must enter, which causes them to sometimes bunch up. This hallway is a good 
    area to lob grenades and Molotov cocktails into because of that.
    
    -=- Exiting the Prison Structure
    Another tricky spot can be the large open area that leads to the front door of 
    the prison (which is your exit). The enemy engineers may construct stationary 
    auto-turrets in this area, and these will stop all progress until they are 
    destroyed. There is a fence you can take cover behind on the left side of the 
    pathway leading into the open area; from that position, you can lob explosives 
    and use your assault rifle to wear down the enemy's defense. 
    
    -=- Exiting the Prison Yard
    Once the Prisoner makes it to the outside, your main concern will shift to your
    left and right flanks. The enemy team will launch attacks from each far side of
    the compound, so hug cover as best you can and try to maneuver in such a way 
    that you only have to engage a few enemies at a time. Once the Prisoner makes 
    it past the fenced area (which you can use for cover), you can set up a strong 
    defensive position at the back ramp and finish the mission.
    
    === Mission 2, Part 3: Breakout Video Guide Link:
    http://blip.tv/file/5134514
    
    
    
    -------------------------------------------------------------------------------
    [Res3] Mission 3: Chen's Plans     
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Defend the Mainframe
    2. Defend the Safe
    3. Defend the Datakey
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    
    Non-Soldier Objective:
    1. Construct the Check-In MG Nest
    
    -=- Time for a Temporary Weapon Change
    Up to this point in the game, I have always used an assault rifle as the 
    primary weapon and an SMG as the secondary weapon. That combination is a 
    versatile choice that will serve you well in any situation. However, for 
    mission 3 of the Resistance campaign, it's a good idea to try out the shotgun 
    as a primary weapon because the first primary objective involves some fighting 
    in tight quarters.
    
    -=- The Opening Ambush
    Right when the mission starts, rush to the room on the left side (that has a 
    platform leading to the main objective room). When you reach this room, head 
    over to the right side of it and set yourself up on the left side of the right 
    entrance; soon enough there will be several enemies rushing through here on the
    way to drop down into the main objective room. While brandishing the shotgun, 
    you can take them out one by one as they enter and pull out your SMG when you 
    run out of loaded ammo. Depending on how many enemies decided to take this 
    path, you may end up fighting a good number of the enemy team and get killed. 
    However, it is worth it because you will delay their ability to get properly 
    setup in the main objective room.
    
    -=- The Primary Objective Room
    There are three paths the enemy will use to attack this room: the front 
    entrance, the back entrance (from the Health Command Post), and the ceiling 
    platform. If you battle foes outside of the glass enclosure, keep your SMG out 
    since it has much better range than your shotgun. If things get too dicey in 
    this room, retreat into the glass enclosure where the primary objective is. 
    While in here, you can pull out your shotgun and easily blow away any enemies 
    foolish enough to enter the small area.
    
    -=- The Health Command Post
    Through the back entrance to the primary objective room is the Health Command 
    Post. It's in a position that allows your team to keep tabs on it, but the 
    enemy team will frequently use this area as a route of attack. If you hear that
    the enemy is capturing a command post, there is a good chance that you can make
    your way back to this small room and catch an enemy with his back to you.
    
    === Mission 3, Part 1: Chen's Plans Video Guide Link:
    http://blip.tv/file/5134629
    
    -=- Defending the Safe & the Datakey
    Both of these objectives are in the same location, which is a large room with 
    two sets of stairways and three entrances. With your shotgun and SMG, a good 
    spot to be if you are directly defending the objective is at the top of the 
    stairs. With the shotgun out, you can easily blast away any enemies that try to
    enter through the hallway at the top of the stairs since it is such a tight 
    area. If enemies enter through one of the two entrances on the lower level, 
    whip out your SMG and run down one of the staircases to flank the enemy from 
    behind.
    
    -=- Setting Up Near the Supply Command Post
    An alternative plan is to patrol the large room that the Supply Command Post is
    in. Enemies frequently travel through this room, which presents many 
    opportunities to ambush and harass them. If you can lock this room down and 
    stop all enemy movement in the area, it will greatly ease off the pressure your
    team members will have while defending the primary objective room. Not only 
    that, but it also ensures that your team maintains complete control over the 
    Supply Command Post.
    
    === Mission 3, Part 2: Chen's Plans Video Guide Link:
    http://blip.tv/file/5134775
    
    
    
    -------------------------------------------------------------------------------
    [Res4] Mission 4: Black Box     
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Destroy the Pillar
    2. Escort the Bot
    3. Destroy the Bridge
    4. Escort Primary Objective Class Ally (Operative)
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Hack the Gate Controls (Operative)
    2. Hack the Shop Door
    3. Construct the Entrance MG Nest
    4. Construct the Shop MG Nest
    5. Construct the Lounge MG Nest
    6. Construct the Crash Site MG Nest
    7. Construct the Cafe MG Nest
    8. Construct the Balcony MG Nest
    9. Construct the Hotel Balcony MG Nest
    10. Construct the Apartment Balcony MG Nest
    
    -=- The Supply Command Post
    Start out the mission by capturing the Supply Command Post. It's in a location 
    that is easy for your team to hold, so there is no reason to not have it.
    
    -=- The Health Command Post
    An Operative will need to hack the shop door in order to open up easy access to
    the Health Command Post; once this happens, start regularly taking this route 
    so that you can continually keep the Health Command Post in your team's hands.
    
    -=- Taking Over the Pillar Room
    The enemy team will initially have the Pillar room locked down and defended 
    very well, so it's useless to rush in with guns blazing. The best strategy is 
    to slowly wear down the enemy's defenses until your team can enter the room and
    establish a strong presence. To accomplish this goal, there are two things you 
    need to do. The first is to kill all enemies that dare to leave the Pillar 
    room. The second is to take pot shots into the room and try to kill enemies 
    with your assault rifle. Doing both of these tasks will gradually wear down the
    enemy defenses inside the Pillar room and will open up opportunities for your 
    team members to take over.
    
    === Mission 4, Part 1: Black Box Video Guide Link:
    http://blip.tv/file/5134867
    
    -=- Escorting the Bot
    Protecting the Bot as it makes its way through the mall is straightforward 
    enough. All you really have to do is keep it in view and kill enemies as they 
    approach it. You can stay right next to the Bot and use it for cover as you 
    shoot at enemies; you can also stay a few meters behind the Bot and use your 
    assault rifle to pick enemies off at a distance. Staying behind the Bot allows 
    you to cover your team's flanks.
    
    === Mission 4, Part 2: Black Box Video Guide Link:
    http://blip.tv/file/5134959
    
    -=- Easy Mode MG Nest
    Once you get to the "Hack the Gate Controls" objective, you start to fight in a
    large open room with a circle garden in the middle. To the left is the 
    objective room, to your right is your respawn building, and across the area to 
    the distant right is the enemy's respawn building. On the upper level of your 
    team's building is a balcony with a machine gun nest. If you man this machine 
    gun, everything in this mission suddenly becomes easy mode. 
    
    The machine gun is pointed right at the enemy's respawn buidling, so you can 
    easily shoot away at them with your unlimited ammo. The only thing you have to 
    worry about is not making the machine gun overheat, but that's a minor concern.
    If you do happen to overheat the machine gun, all you have to do is just pull 
    out your assault rifle, shoot an enemy, then jump back onto the machine gun.
    
    === Mission 4, Part 3: Black Box Video Guide Link:
    http://blip.tv/file/5135090
    
    
    
    -------------------------------------------------------------------------------
    [Res5] Mission 5: Attack on Container City 
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Defend the Gate
    2. Disable the Maintenance Bot
    3. Defend the Crane
    4. Defend the Sample
    
    Secondary Objectives:
    1. Defend the Side Door
    2. Defend Side Stairs
    3. Capture the Health Command Post
    4. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Construct Market Barricade
    2. Construct the Gate MG Nest
    3. Construct the Ship MG Nest
    4. Construct the Crane MG Nest
    
    -=- Defending the Gate
    If you remember back to the Security campaign, destroying the front gate was a 
    quick and fairly easy objective to complete. Now that you are on the Resistance
    team, you don't want to let that happen. In fact, you want to hold the enemy 
    here as long as possible and run down the mission timer. It's possible to win 
    the mission here, but very difficult.
    
    -=- Opening Moves
    As you approach the front gate, the enemy has probably already reached it and 
    might even have gotten the explosive charge planted. Ready a grenade or Molotov
    cocktail and throw it so that it explodes right next to where the explosive 
    charge is planted; if anyone is planting it, they will be knocked down. After 
    that, proceed to mop up all enemies with your SMG by shooting through the gaps 
    in the gate.
    
    -=- Right Out of the Gate
    Once you get outside of the front gate, you'll need to quickly get your 
    bearings because this area is right next to the enemy's spawn point. Each time 
    the enemy respawns, they will come down the main path, as well as through the 
    small path in between the shipping containers. Every time this happens, you'll 
    need to ready a grenade or Molotov cocktail to throw so that multiple enemies 
    are hit. Quickly finish off the injured enemies, then proceed to deal with the 
    others. By about this time, the Maintenance Bot should be rolling down the main
    pathway.
    
    -=- The Maintenance Bot
    While defending the front gate, the enemy Bot will be your best friend. Why? 
    Because it's your cover. Maneuvering around this thing will keep you safe from 
    harm and will allow you to reload safely and cook grenades. Sometimes enemies 
    can still shoot at you (which depends on the various lines of sight and 
    angles), so you may need to crouch in certain instances. 
    
    -=- So is all this work worth it?
    Yes. Running the mission timer down as much as you can on the first primary 
    objective will make victory come easy on the next primary objective.
    
    === Mission 5, Part 1: Attack on Container City Video Guide Link:
    http://blip.tv/file/5135295
    
    -=- Keep It Up
    Once the front gate is destroyed, you can keep on using the same tactics you 
    used before to defend the front gate. The main difference now is that there is 
    no front gate, so it's actually much easier now since your team can assist you 
    more readily. Keep using the Maintenance Bot as your cover.
    
    -=- Rolling Forward
    If you die and respawn, that will probably give the enemy team enough time to 
    repair the Bot and get it moving again. That's okay though, because all of the 
    delay tactics we've been using so far means that the enemy team doesn't have 
    much time left on the mission timer. From here on out, all you have to do is 
    continually suppress the enemy team and just wait on the mission to be over.
    
    === Mission 5, Part 2: Attack on Container City Video Guide Link:
    http://blip.tv/file/5137695
    
    -=- So the maintenance bot made it huh?
    Well, if the maintenance bot made it to its destination, that means we are on 
    the last primary objective, which is defending the sample. The sample is on a 
    lower ground level with a path leading to it. While enemies are moving through 
    this pathway, you can shoot down on them from multiple positions on the upper 
    levels. It also makes for an easy spot to lob explosives down on their heads. 
    The pathway leads to a corridor, where the market barricade is (or more likely 
    was). There is also another entrance to the left of the corridor, which leads 
    to a Command Post; controlling the Command Post can be difficult since it 
    distracts you from the primary objective, but it does provide a good spot to 
    rush in and shoot enemies in the back if you hear they are capturing it.
    
    On the left side of the objective area is a platform with a shipping 
    container next to it (which is on the same side that leads to the Command 
    Post). If you can control this area, your team will have an easier time 
    defending the sample. From this position you can move to either side of the 
    shipping container and shoot down at enemies as they move towards the sample. 
    The right side of the container is especially useful, as it looks directly at 
    the sample and provides a good spot to throw explosives from.
    
    
    
    -------------------------------------------------------------------------------
    [Res6] Mission 6: Airborne         
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Destroy the Storage Depot Door
    2. Deliver the Hydraulic Fluid
    3. Escort Primary Objective Class Ally (Operative)
    4. Deliver the Avionics
    5. Repair the Fuel Pump
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Hack the Warehouse Controls (Operative)
    2. Construct the Nimbus MG Nest
    3. Construct the Warehouse MG Nest
    4. Construct the Fence MG Nest
    
    -=- Supporting the First Objective
    The first objective is pretty easy to complete, but you can make it even more 
    easy to complete for your team by moving ahead of them and harassing the enemy 
    team out in the open area in front of the hangar. There are plenty of little 
    spots to sit at with your assault rifle, so pick one and start shooting at 
    enemies as they pass you by. You will want to kill enemies of course, but your 
    main goal should be staying alive as long as possible so that you can keep the 
    enemies occupied and away from the primary objective.
    
    === Mission 6, Part 1: Airborne Video Guide Link: 
    http://blip.tv/file/5137784
    
    -=- The Hydraulic Fluid
    In order to get the Hydraulic Fluid safely into the hangar, you and your team 
    will need to take over the entrance of the hangar at the top of the ramps. To 
    accomplish this, you will need to establish a strong presence in the open area 
    around the hangar and kill all enemies in the area; this will allow your team 
    members to start gathering around the hangar at its entrance and begin to push 
    inside. You have the high ground at the top of the ramps, so use grenades and 
    Molotov cocktails to suppress the enemy team's ability to fight back. You can 
    then push into the hangar, secure the area, and let the carrier pour the 
    Hydraulic Fluid into the plane.
    
    === Mission 6, Part 2: Airborne Video Guide Link: 
    http://blip.tv/file/5137965
    
    -=- The Warehouse
    A good spot to support your team at inside the warehouse is on the upper level 
    above the Warehouse Controls. The enemy team frequently uses the door up there 
    to travel through and shoot down on your team, so locking that area down will 
    go a long way in supporting your team. Because the door on the upper level 
    is connected to a small room the enemy must move through, you can use the upper
    level as a strong defensive position because of this chokepoint. Inside the 
    small room, enemies have no space to escape grenades and Molotov cocktails; you
    can very easily clear out the entire room with just a thrown explosive and a 
    few bursts of your SMG.
    
    While all of that is going on, your team will be safe and secure on the ground 
    level of warehouse and can complete the primary objective.
    
    === Mission 6, Part 3: Airborne Video Guide Link: 
    http://blip.tv/file/5138064
    
    -=- Delivering the Avionics
    This objective is a little harder than the delivery of the Hydraulic Fluid 
    because the objective locations and paths the carrier has to take between them 
    is closer to the enemy respawn point, and is therefore more dangerous. Using 
    the same tactics that you used for the Hydraulic Fluid is still effective, but 
    delivering the Avionics easily will require more finesse.
    
    So, what you will do is deliver the Avionics yourself. Grab the Avionics in the
    warehouse and make your way towards the large open area in front of the hangar.
    Don't go directly towards the hangar though, instead make your way along the 
    far left side so that you end up to the left of the hangar; doing this means 
    you will be closer to your team's respawn area and further away from the 
    enemy's respawn area. Take your time while moving, because you want to give 
    your team members a chance to keep up with you (especially the Heavy body 
    types).
    
    The next step will be to establish a strong position at the top of the ramps 
    leading into the hangar (just as was done for the Hydraulic Fluid). Because you
    are the Avionics carrier, you will need to be a little more careful so as not 
    to die. All that really means is taking cover more often and not standing 
    completely exposed at the top of the ramps. When you feel the time is right, 
    start pushing into the hangar; your team will follow suit. You can find some 
    good cover in the corner of the hangar to the left of the ramps, where some 
    crates are. From here you can use your assault rifle to pick off enemies at a 
    distance and support your team. After that, hug the left wall of the hangar and
    make your way towards the drop-off point. When it is safe, run over to it and 
    complete the objective.
    
    === Mission 6, Part 4: Airborne Video Guide Link: 
    http://blip.tv/file/5138254
    
    -=- Guarding the Fuel Pump
    Right after you complete the Avionics objective, your team should already have 
    a strong presence in the hangar, so finishing this objective shouldn't be too 
    hard. If the enemy team pushes your team out of the hangar, you will need to 
    repeat the process of controlling the main entrance and then pushing into the 
    hangar from ramps. By now you've done this several times in this mission, so 
    taking over the hangar at this point should go very smoothly. 
    
    === Mission 6, Part 5: Airborne Video Guide Link: 
    http://blip.tv/file/5138416
    
    
    
    -------------------------------------------------------------------------------
    [Res7] Mission 7: Operation Babel  
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Defend the Crane Controls
    2. Defend the Missile Controls
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    3. Defend the Crane Controls
    
    Non-Soldier Objectives:
    1. Construct the Main Barricade
    2. Construct the Side Barricade
    3. Construct the Crane MG Nest
    3. Construct the Bridge MG Nest
    
    -=- Defend the Crane Controls (and that's it)
    You will want to win the mission by completing the first primary objective, 
    which is to run down the ten minute mission timer to zero. This is surprisingly
    easy to do, as the layout of the level favors the defending team when playing 
    with the computer-controlled players. 
    
    The first task you will need to do is support your team members as they attempt
    to construct the barricades. The best way to do this is to venture out beyond 
    the barricades and delay the enemy team's advances. Once the barricades are 
    built, the primary objective will remain relatively safe (for as long as the 
    barricades are not destroyed). With this in mind, you can go out and capture 
    the Command Posts to give buffs to your team. 
    
    After the barricades are built and the Command Posts are captured, all you 
    really need to do afterwards is wander around the map and kill enemies. The 
    enemy team might manage to destroy one of the barricades once or twice, and 
    when that happens you will need to retreat back to the primary objective so 
    that you can support your team with some extra firepower.
    
    === Mission 7: Operation Babel Video Guide Link:
    http://blip.tv/file/5138543
    
    -=- It's already time to defend the missile?
    You have three options when it comes time to defend the second primary 
    objective: you can set yourself up around the Health Command Post, you can 
    defend the missile controls area directly, or you can do both. Defending the 
    Health Command Post has the potential to really take the pressure off your team
    as they defend the primary objective, as there is typically a constant stream 
    of enemies that want to capture the Command Post. Defending the missile 
    controls directly will give your team extra firepower in the open area around 
    the missile, which they may need. Overall, it's probably best to keep yourself 
    mobile and move to the action as it occurs.
    
    
    
    -------------------------------------------------------------------------------
    [Res8] Mission 8: Critical Reaction 
    -------------------------------------------------------------------------------
    
    Primary Objectives:
    1. Escort Primary Objective Class Ally (Operative)
    2. Destroy the Reactor
    
    Secondary Objectives:
    1. Capture the Health Command Post
    2. Capture the Supply Command Post
    
    Non-Soldier Objectives:
    1. Hack the Vent System (Operative)
    2. Repair the Bridge Access Panel
    3. Construct the Office MG Nest
    4. Construct the Escalators MG Nest
    5. Construct the Doorway MG Nest
    6. Construct the Walkway MG Nest
    
    -=- The Health Command Post
    Start out the mission by capturing the Health Command Post. You will want to 
    check on it every time you respawn as well and capture it as needed. Keeping 
    the Health Command Post is a good idea not only for the team health buff it 
    provides, but also because it draws enemies out of the primary objective 
    building, which weakens their defenses. 
    
    -=- The Vent System Building
    This is the same building you were defending in Mission 6 (Fallout) of the 
    Security campaign, so the layout should be familiar to you. The same general 
    tactics are the same: you can either secure the building from the ground level 
    or you can secure it from the upper level. 
    
    Guarding the objectives from the ground level means you will be moving around 
    a lot between the two objective rooms through the central corridor. Shoot 
    enemies from within the building with your assault rifle and lob grenades at 
    them as they get close. Once they enter the building, you can pull out your SMG
    and finish them off. If enemies are on the opposite side of the building from 
    your side, you can use the central corridor to move in and possibly ambush them
    with their backs turned to you.
    
    Guarding the objectives from the upper level involves less movement, mostly 
    because both objectives are much easier to see and check for enemies. Using 
    your assault rifle, grenades, and Molotov cocktails, you can rain down hell on 
    top of the enemy team's heads as they enter the building. It's very easy to 
    take cover from the upper level, as all you have to do is take a few steps back
    or crouch down. The main disadvantage of being on the upper level is that you 
    can't engage enemies outside of the building; obviously though you can take a 
    step outside if things are too quiet.
    
    === Mission 8, Part 1: Critical Reaction Video Guide Link:
    http://blip.tv/file/5138641
    
    -=- The Health Command Post
    Every time you respawn, run over to the Health Command Post and make sure it is
    still under your control. Your team will need the health buff to finish the 
    mission.
    
    -=- The Chokepoint Firefight
    The reactor room is a large circular room with two entrances. The entrance on 
    your side of the map is a narrow room; the main problem you will immediately be
    faced with is that your team has very little space to maneuver around in this 
    area. On the opposite side is a door to the reactor room, where the enemy is 
    set up and will be firing from. The reactor room gives the enemy team plenty of
    space to move around in, while your team has to move through the narrow room 
    with virtually no cover. Long story short, your team has to make it through a 
    chokepoint in order to get to the reactor room.
    
    Making it past this point can be difficult, but that is why it is necessary to 
    keep the Health Command Post under your control; the team health buff is very 
    helpful. At the end of the room on your side, you can use your assault rifle to
    pick off enemies in the doorway from a distance. When it's time to move up and 
    try to enter the room, you can throw grenades and Molotov cocktails into the 
    doorway to soften enemies up. 
    
    -=- The Reactor Room
    As said before, the reactor room is a long circular room with two entrances on 
    opposite ends. Once you are able to enter the reactor room, things become much 
    easier. If you are alone, stick to one of the two sides of the circle and 
    attack enemies with your SMG and Molotov cocktails as they come towards you. If
    you have the support of your team, move to the entrance that the enemy comes 
    through and set up a defensive position with your assault rifle. With the 
    support of your team, you can hold out here until the end of the mission.
    
    === Mission 8, Part 2: Critical Reaction Video Guide Link:
    http://blip.tv/file/5138782
    
    
    
    -------------------------------------------------------------------------------
    [CHA!] Challenge Missions
    -------------------------------------------------------------------------------
    
    
    
    -------------------------------------------------------------------------------
    [CCS!] Challenge Character Setup
    -------------------------------------------------------------------------------
    
    For the challenge missions, you will want to create a brand new character. Why?
    Because your computer-controlled enemies are the same rank as you in the 
    challenges, and giving them more abilities to work with will make each of the 
    challenges much harder to complete. In fact, for each of the challenge missions
    I will recommend specific abilities to unlock that are useful; however, I will 
    also recommend that every time you unlock a new ability point to spend above 
    the recommeneed level, that you should sell all your abilities. This will cause
    your character to go down a level and keep them at the previous level. For the 
    short term, doing this isn't that big of a deal; in the long run though, you'll
    want to do this if you frequently fail challenges and rack up a large amount of
    extra experience. Completing challenges on one character will unlock new 
    equipment on all of your characters, so you only have to complete each 
    challenge one time.
    
    For each of the challenges below, I used the Medium body type with an assault 
    rifle primary weapon and an SMG as a secondary weapon. The assault rifle you 
    decide to use doesn't really matter, just as long as you are comfortable at 
    firing with it while aiming down the sight. However, the choice of SMG is 
    fairly important in my opinion. Many of the challenges on the harder difficulty
    levels will have a constant stream of enemies advancing towards you, and many 
    times they will get right up in your face. I recommend that you use the Tampa 
    SMG for the challenge missions, for one simple reason: it is the SMG with the 
    fastest reload time. When you have several enemies in close proximity to you, 
    you will not have enough bullets in one magazine to take them all down; 
    therefore, reload speed is going to be the most important attribute to consider
    when choosing an SMG.
    
    
    
    -------------------------------------------------------------------------------
    [Obj1] Be More Objective 1
    -------------------------------------------------------------------------------
    
    Max Character Level: 3
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    Sense of Perspective
    
    -=- Objective 1: Plant HE Charge
    Right when the mission starts, immediately begin running up the left side of 
    the map and plant the explosive charge. Once you do that, you will have to 
    listen to the instructor talk for a few seconds; right when she finishes 
    talking, back away from the planted charge and take cover by the stacked 
    crates to your left. From behind these crates you can shoot the enemies running
    in from the right, and you can also shoot any enemies trying to disarm the 
    explosive charge. After it explodes, head over to the newly revealed Command 
    Post and change to the Engineer class.
    
    -=- Objective 2: Repair the Generator
    After switching to the Engineer class, head down the right side of the map from
    the Command Post. You can then turn left at the corner, which will be looking 
    in the direction of the repair objective. It is inside a building; by the time 
    you get over there, some enemies may have already taken positions inside and 
    behind the building. A good way to clear the building out is to throw a grenade
    through the front door, then go around to the right side of it and shoot 
    through the barred-up door at those inside. After that, you can enter the 
    building through the door that you threw the grenade in. If there are no 
    enemies around, you can start to repair the generator. If enemies show up while
    you are still repairing it, disengage from the generator and take care of the 
    enemies; after that, you can finish up the repairs.
    
    -=- Objective 3: Hack the Vault Controls
    Head back over to the Command Post and switch to the Operative class. After 
    that, head back towards your spawn area and ascend the stairs to the second 
    level, then up to the third level. From the third level, you can jump over the 
    top of the stairs and right on top of the objective. Begin hacking it and move 
    around while you hack it; moving around will help you to watch for incoming 
    enemies, and will also make you a moving target for anyone that shoots at you.
    If any enemies approach you, switch out to your SMG and spray them down; you 
    can then resume the hacking process.
    
    -=- Objective 4: Deliver the Intel
    After hacking the safe, the Intel appears inside the building that the Command 
    Post is in. To get to it, you have to climb up on the top of the roof and drop 
    down inside. The best way to do this without getting shot (too much) is to 
    climb up the box that is right next to the Command Post, then climb onto the 
    lower level roof; after that, climb onto the box at the front of the building, 
    then climb up to the very top and drop down. After you grab the Intel inside, a
    door will open, which lets you out. 
    
    Now that you have the Intel briefcase, run over to the staircase and climb up 
    to the second level. After that, climb up another staircase to the third level.
    On the third level is where the objective drop-off point is. Make your way over
    to it along the walkways; if you see an enemy close to the objective location, 
    take him out with your assault rifle. When the area looks clear, go ahead and 
    insert the Intel; this doesn't take very long.
    
    -=- Your Computer Allies
    The main purpose of your computer allies is to serve as a distraction. Don't 
    worry about helping them in battles, they will constantly respawn and can take 
    care of themselves. You are the only one that can complete objectives on your 
    team, so you need to concentrate on that.
    
    === Be More Objective 1 Video Guide Link:
    http://blip.tv/file/5146261
    
    
    
    -------------------------------------------------------------------------------
    [Obj2] Be More Objective 2
    -------------------------------------------------------------------------------
    
    Max Character Level: 3
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    Sense of Perspective
    
    -=- Objective 1: Plant HE Charge
    When the mission starts, immediately begin running up the left side of the map 
    and plant the explosive charge. Right after you do that, back away from the 
    planted charge and take cover by the stacked crates to your left. From behind 
    these crates you can shoot the enemies running in from the right, and you can 
    also shoot any enemies trying to disarm the explosive charge. After it 
    explodes, head over to the newly revealed Command Post and change to the 
    Engineer class.
    
    -=- Objective 2: Repair the Generator
    After switching to the Engineer class, head down the right side of the map from
    the Command Post (towards your spawn area). Head up the staircase there to the 
    second level, then head up the next staircase to the third level. In the middle
    of the map on the third level is the next objective, which is the generator. 
    Approach it from your side of the center railing, and start repairing it if 
    there are no enemies around. If there are enemies on the third level, you will 
    need to fend them off before you can start repairing. If your team members are 
    up there with you, they can help and make clearing the enemy out much easier.
    Start repairing as soon as you see the opportunity, but don't hesitate to stop 
    if you think you are about to be shot at.
    
    -=- Objective 3: Hack the Vault Controls
    Head back over to the Command Post and switch to the Operative class. The 
    hacking objective is located in front of the Command Post structure, which is 
    convenient (or is it?). This is a very dangerous location that is easy for the 
    enemy to shoot at and disarm. Before you attempt to do any hacking on the 
    objective, you will need to secure the area of enemies; so start clearing them 
    out with the help of your team members. Once it looks like there is a lull in 
    the combat and that your computer allies can distract the enemy long enough, 
    start hacking the objective. More than likely, you will not be able to complete
    the hacking in one try, because enemies will show up to interrupt you. When 
    they do show up, pull out your weapons again and repeat the process of fending 
    off their attack. Start to hack the objective again when there is another lull 
    in the combat.
    
    -=- Objective 4: Deliver the Intel
    After hacking the safe, the Intel appears inside the building that the Command 
    Post is in. To get to it, you have to climb up on the top of the roof and drop 
    down inside. The best way to do this without getting shot (too much) is to 
    climb up the box that is right next to the Command Post, then climb onto the 
    lower level roof; after that, climb onto the box at the front of the building, 
    then climb up to the very top and drop down. After you grab the Intel inside, a
    door will open, which lets you out. 
    
    Now that you have the Intel briefcase, run over towards your spawn area and 
    climb up the staircase to the second level. After that, go ahead and climb up 
    to the third level as well. Once you reach the top of the staircase, the 
    objective drop-off point will be to your right. If any enemies are up here with
    you, kill them before you drop-off the Intel. 
    
    -=- Your Computer Allies
    The main purpose of your computer allies is to serve as a distraction. Don't 
    worry about helping them in battles, they will constantly respawn and can take 
    care of themselves. You are the only one that can complete objectives on your 
    team, so you need to concentrate on that. Your team members' purpose of being a
    distraction is further reinforced in the harder difficulty levels, because many
    more enemies appear than in the first difficulty level.
    
    === Be More Objective 2 Video Guide Link:
    http://blip.tv/file/5148052
    
    
    
    -------------------------------------------------------------------------------
    [Obj3] Be More Objective 3
    -------------------------------------------------------------------------------
    
    Max Character Level: 3
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    Sense of Perspective
    
    -=- Objective 1: Plant HE Charge
    When the mission starts, head out into the room and turn right, towards the 
    objective in the middle of the map; you need to be quick when doing this, so 
    sprint the whole way. As you get closer to the objective, throw a random 
    grenade over the top; maybe it will hit an enemy, maybe it won't. Immediately 
    start planting the explosive charge. After you plant it, back off and take 
    cover behind the stacked crates. Start shooting at enemies with your assault 
    rifle, with closer enemies being the higher priority. If an enemy tries to 
    disarm the explosive charge, throw a Molotov cocktail at him then finish him 
    off with bullets.
    
    === Be More Objective 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5148847
    
    -=- Objective 2: Repair the Generator
    After changing to the Engineer class, turn 90 degrees to your right and head up
    the stairs in front of you to the second level. After that, head up the stairs 
    again to the third level. Once at the top of the stairs, continue down the 
    pathway through the middle of the level to the opposite side. When you reach 
    the far side, head down the stairs. You will now be right next to the repair 
    objective. 
    
    There is something you should know about this spot that will make completing 
    the objective much easier: when facing the objective, if you go to the left 
    there is a small box. If you crouch behind this box, the computer-controlled 
    enemies will not be able to see you unless they are to your right. Using this 
    small box like this will allow you to get away from bad situations and remain 
    close to the objective.
    
    If there are enemies close to the objective, kill them first. When the area 
    around the objective is reasonably secure, go ahead and start repairing. If 
    the situation starts to become dangerous while you are repairing, then stop the
    repair and jump back behind the small box. After you regain your health (if you
    got hit), you can come back out and start to pick off enemies. Once the area is
    clear again, finish the repair objective.
    
    === Be More Objective 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5148902
    
    -=- Objective 3: Hack the Vault Controls
    The hacking objective is on the third floor, so move up two sets of stairs to 
    the top. The objective is in a corner near a set of stairs, which is on the 
    enemy's side of the map. Sprint over to the objective and kill any nearby 
    enemies. After the area is clear, head over to the objective, plant the 
    hacking device, and start hacking. While you are hacking, move back and forth 
    to make yourself a moving target; also keep an eye on the nearby stairs, 
    because this is the most likely spot that enemies will attack you from. If you 
    see an enemy ascending the stairs, quickly pull out your SMG and take him out.
    
    === Be More Objective 3 (Part 3) Video Guide Link:
    http://blip.tv/file/5149062
    
    -=- Objective 4: Deliver the Intel
    Facing opposite of the hacking objective, head down the right pathway (past the
    nearby stairs). At the second to last left turn will be a spot that you can 
    drop into a building; this is where the Intel briefcase is. Grab the Intel, 
    exit the room, and start sprinting towards the staircase to the second level on
    your team's side of the map. Run up to the third level, take a right at the top
    of the staircase, and drop off the Intel. If you do this fast enough, there 
    should be no enemies up there to deal with.
    
    === Be More Objective 3 (Part 4) Video Guide Link:
    http://blip.tv/file/5149159
    
    -=- Your Computer Allies
    The main purpose of your computer allies is to serve as a distraction. Don't 
    worry about helping them in battles, they will constantly respawn and can take 
    care of themselves. You are the only one that can complete objectives on your 
    team, so you need to concentrate on that. Your team members' purpose of being a
    distraction is further reinforced in the hardest difficulty level, because 
    enemies outnumber your team greatly.
    
    
    
    -------------------------------------------------------------------------------
    [Par1] Parkour This 1
    -------------------------------------------------------------------------------
    
    Max Character Level: ~
    
    Character Abilities:
    Not Applicable
    
    -=- Point 1
    Climb up the raised area immediately in front of you, then jump to your right 
    to the pillar for point 1.
    
    -=- Point 2
    Turn to your left, jump to the pillar in front of you, then jump over to the 
    next area for point 2.
    
    -=- Point 3
    Climb up to the upper level from your current location, then jump across to the
    next pillar. Drop down to your right for point 3.
    
    -=- Point 4
    Turn to the right and jump across to the upper level. Right below the area in 
    front of you will be point 4, which is tucked in between two raised areas.
    
    -=- Point 5
    Climb up to the upper level in front you, then go left towards the chain-link 
    fence. Turn right, then jump over to the next platform. Do a sprinting jump 
    over to the next platform after that, which is where point 5 sits.
    
    -=- Point 6
    You are now in the corner of the map, so turn towards the opposite corner and 
    start jumping across the various platforms. The next point (#6) is at ground 
    level, behind a row of stacked boxes.
    
    -=- Point 7
    Further back behind point 6 is point 7, which is inside a caged area. You'll 
    need to slide under the cage using a SMART move.
    
    -=- Point 8
    While still inside the cage and facing the back, turn to your left and climb up
    the side of the cage; from the top of the cage, jump over to the platform. From
    this platform, jump to the upper level platform right in front of you.
    
    -=- The Finish
    From your current position, you can jump across the middle pillars and over to 
    the final point.
    
    === Parkour This 1 Video Guide Link:
    http://blip.tv/file/5146352
    
    
    
    -------------------------------------------------------------------------------
    [Par2] Parkour This 2
    -------------------------------------------------------------------------------
    
    Max Character Level: ~
    
    Character Abilities:
    Not Applicable
    
    -=- Point 1
    Point 1 is in front of you to the right, behind the chain-link fence. If you 
    climb up the platform in front of you along the right side, you can activate 
    point 1 without having to actually step on it.
    
    -=- Point 2
    To the left is another platform with point 2; jump over to it.
    
    -=- Point 3 & 4
    Turn to your right and climb up to the upper level. From here, you can jump 
    across the platforms and grab points 3 and 4.
    
    -=- Point 5
    Jump back to the center platform that you initially climbed, where point 5 is 
    now active.
    
    -=- Point 6
    Facing the start position, to your left is point 6 at ground level.
    
    -=- Point 7
    Turn left and climb up the platform; then climb up the platform again to reach 
    the upper level. In front of you will be point 7, which is on a platform that 
    you can jump to.
    
    -=- Point 8
    Turn to your right and drop down. Turn right again, and jump over to the next 
    platform. To the left is point 8 (below); you don't have to drop down to 
    activate it, just make sure you touch the beam of light.
    
    -=- Point 9
    Jump up to the upper level, and go to the left towards the chain-link fence. 
    Jump to the next platform, and then make a sprinting jump again to the next 
    platform after that. Turn to your right, and then make another sprinting jump 
    to the small platform, which has point 9 on it.
    
    -=- The Finish
    Jump down to the lower platform, then jump to your left over the top of the 
    fence. Run to the final point.
    
    === Parkour This 2 Video Guide Link:
    http://blip.tv/file/5148331
    
    
    
    -------------------------------------------------------------------------------
    [Par3] Parkour This 3
    -------------------------------------------------------------------------------
    
    Max Character Level: ~
    
    Character Abilities:
    Not Applicable
    
    -=- Point 1
    Climb up the first platform in front of you, then turn to the left and jump to 
    the corner platform. Turn to the right and climb up the platform, which takes 
    you to the upper level and the first point.
    
    -=- Point 2
    Jump across the platforms in front of you to the second to last platform on the
    upper level, then jump down to the lower platform a little to the right, which 
    has point 2 on it.
    
    -=- Point 3
    Turn right, jump onto the far side of the cage, and then immediately jump off 
    of it, which will lead you to the ground level and the corner of the map, where
    point 3 is.
    
    -=- Point 4
    Turn right after stepping on point three and slide under the caged area in 
    front of you. Climb all the way to the upper level of the platform there, and 
    step to the left towards the chain-link fence on the upper level. Look to the 
    right and jump to the next platform, giving you point 4.
    
    -=- Point 5
    Turn to your right and jump to the lower platform immediately in front of you. 
    After that, turn to the right 45 degrees and jump onto the small pillar, which 
    gives you point 5.
    
    -=- Point 6
    Turn to your left and jump over the long platform to the ground level down 
    below, where you will get point 6.
    
    -=- Point 7
    Turn right and slide under the chain-link fence. Climb over the two rows of 
    stacked crates and turn to the right. Tucked away in a corner is point 7.
    
    -=- Point 8
    Turn completely around, where you will find point 8.
    
    -=- The Finish
    Climb over the two rows of boxes and slide under through the two chain-link 
    fences, which takes you outside of the obstacle course where you can reach the 
    final point.
    
    -=- What about getting more points?
    This is a guide to just completing the level in the easiest way possible and is
    not necessarily the best route to take for a high score. Additionally, I did 
    this with the Medium body type, so a Light body type might be able to do 
    better. Completing it my way might give you some ideas for a better score, 
    assuming you are the type that wants to be on the Leaderboards. :-)
    
    === Parkour This 3 Video Guide Link:
    http://blip.tv/file/5149221
    
    
    
    -------------------------------------------------------------------------------
    [Esc1] Escort Duty 1
    -------------------------------------------------------------------------------
    
    Max Character Level: 1
    
    Character Abilities:
    Battle Hardened
    
    -=- Starting the Challenge
    To start the challenge, you need to repair the bot to full health. Before you 
    do this though, you may want to lay down your mine somewhere in front of one of
    the doors. Also, be sure that you activate your Engineer damage buff to make 
    taking down the enemies easier.
    
    -=- Enemy Spawns
    Enemies will spawn from the doors with flashing lights above them, with three 
    enemies spawning at a time. They will always spawn in front of the bot and will
    never spawn behind the bot.
    
    -=- Escorting the Bot
    In order to make the bot move forward, you have to be close to it. The bot can 
    take damage from the enemy, but it will not die; if it loses its full health 
    bar, it will become disabled. In its disabled state it cannot move until you 
    repair it, which will allow it to move again and give it a full health bar.
    
    -=- Taking Cover
    When escorting the bot, stay behind it for cover; never escort it from the 
    front. Even though you are trying to protect the bot, it's okay if it takes 
    damage since you can just repair it. The bot is your best cover on this map, 
    because it will always be with you. 
    
    -=- Fighting Back
    When enemies spawn, watch their movement from behind the bot. If they are 
    clustered together, you can toss a grenade at them. When an enemy stops moving,
    move out from behind the bot and quickly pick him off with your assault rifle.
    After you do that, dive back behind the bot. Repeat this tactic until all 
    enemies are dead.
    
    -=- The Command Post
    About halfway through the challenge course, you'll see a Command Post; this is 
    a deliberate design in the challenge, because it is around this time that you 
    should be running low on ammo. In between enemy waves, go capture the Command 
    Post. After a couple of additional enemy waves, run back and refill your ammo 
    again before you get too far away from it; this should last you until the end 
    of the challenge.
    
    === Escort Duty 1 Video Guide Link:
    http://blip.tv/file/5147581
    
    
    
    -------------------------------------------------------------------------------
    [Esc2] Escort Duty 2
    -------------------------------------------------------------------------------
    
    Max Character Level: 1
    
    Character Abilities:
    Battle Hardened
    
    -=- Difficulty Increase Differences
    The main difference between the first difficulty level and the two higher 
    difficulty levels are the number of times the enemy spawns and the frequency 
    with which they spawn. In other words, the enemies will spawn a greater number 
    of times and will spawn faster. However, each door will still only spawn three 
    enemies at a time.
    
    -=- The Opening Plant & Buff
    Before repairing the bot to start the challenge, go plant a mine in front of 
    one of the doors. Also, use your Engineer Damage Buff.
    
    -=- The Cover Bot
    Enemies will spawn with less time in between spawns, so using the bot as cover 
    will be crucial to your survival. Always hide behind the bot when you need to 
    reload and always hide behind the bot when cooking a grenade. When escorting 
    the bot and waiting for the next door to open, stand behind the bot and not in 
    front of it.
    
    -=- Assault Rifle vs. SMG
    Always start out using your assault rifle and pick off the enemies from a 
    distance; you will want to keep the bullets in your SMG's magazine fully loaded
    so that you can whip it out and start spraying down enemies if they get close.
    
    -=- Repair & Cover
    If you are waiting for your health to regenerate, go ahead and repair the bot a
    little bit while you are waiting (if it is disabled). If the bot is disabled 
    and there is only one enemy out, repair the bot; you can swing around as the 
    single enemy moves around, keeping the bot in between you and him.
    
    -=- The Command Post
    You will reach the Command Post around the time that you need more bullets, so 
    capture it in between enemy waves when you get near it (or when only one enemy 
    remains). When you are getting farther away from the Command Post, make sure 
    you reload a second time so that you have enough ammo for the end of the 
    challenge.
    
    === Escort Duty 2 Video Guide Link:
    http://blip.tv/file/5148568
    
    
    
    -------------------------------------------------------------------------------
    [Esc3] Escort Duty 3
    -------------------------------------------------------------------------------
    
    Max Character Level: 1
    
    Character Abilities:
    Battle Hardened
    
    -=- Serious Business
    Being that this is the hardest difficulty, you can expect to have quite the 
    fight ahead of you. With that said though, the only difference between this 
    difficulty level and earlier difficulty levels is the number of times the enemy
    spawns and the frequency with which they spawn: they spawn in greater numbers 
    and they spawn much faster. However, each door does still only spawn three 
    enemies at a time.
    
    -=- Don't Forget...
    Before repairing the bot to start the challenge, go lay a mine down in front of
    a door. Also activate your Engineer Damage Buff, so that the enemies fall 
    quickly when you shoot them.
    
    -=- Bot Equals Cover
    The bot is your main source of cover throughout the challenge. When escorting 
    the bot, you should be behind it at all times, because doors always open in 
    front of the bot, not behind the bot. This will give you a natural advantage 
    over your enemies, and considering the amount of enemies you will be fighting, 
    you'll need every advantage you can get.
    
    -=- When the lights start flashing...
    When the light above a door starts flashing, you need to be ready behind the 
    bot. If the door is farther off away from the bot, have your assault rifle out;
    if the door is within SMG range, have the SMG out. Have a grenade ready to 
    throw when a door's light is flashing and throw it when you see two or more 
    enemies close together; this is convenient to do since you have the bot to take
    cover behind.
    
    === Escort Duty 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5149382
    
    -=- The Convenient Command Post
    As mentioned before, you get near the Command Post right about when your ammo 
    starts running low. The third difficulty level can make capturing it a little 
    tricky (because the enemy spawns are so frequent), but if you kill the enemies 
    quickly enough you can create a long enough lull in the fighting to capture 
    the Command Post. Before or after you capture, try to place a mine in front of 
    the Command Post if the opportunity presents itself. After you initially visit 
    the Command Post and refill your ammo, you will need to visit it one or two 
    more additional times before you get too far away from it; this will help to 
    ensure that you have enough ammo to last until the end of the challenge.
    
    -=- The Same Intensity
    The intensity and frequency of the enemy spawns doesn't get much harder than 
    you have seen thus far, so if you've been doing well up to this point then you 
    should be able to keep on doing well. Just remember to stick to your cover 
    behind the bot, use grenades when the enemy is clustered, and make smart use of
    your assault rifle and SMG depending on the distances involved.
    
    -=- Respawning
    Don't worry if you die and need to respawn, it won't play a huge part in your 
    ability to complete this challenge. Right when you respawn, use your Engineer 
    Damage Buff ability, then start sprinting back towards the bot.
    
    -=- The Tampa!
    If you are having a tough time with this mission, I highly recommend that you 
    switch to the Tampa SMG for your secondary (if you haven't already). It is 
    valuable for the situation presented in this challenge for one simple reason: 
    it has the fastest reload time out of all the SMGs in the game. Having a fast 
    reload speed is an incredible asset when trying to beat this challenge on the 
    hardest difficulty.
    
    === Escort Duty 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5149577
    
    
    
    -------------------------------------------------------------------------------
    [Tow1] Tower Defense 1
    -------------------------------------------------------------------------------
    
    Max Character Level: 2
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    
    -=- Starting the Challenge
    Before you activate the challenge by capturing the Command Post, go plant a 
    mine at the base of one of the two staircases. Also be sure that you activate 
    your Engineer Damage Buff ability.
    
    -=- Doors & Flashing Lights
    Enemies spawn randomly from doors inside the room; you will be able to tell 
    which door they are spawning from because a light will start flashing above the
    door.
    
    -=- The Level Monitor
    In the room above is a giant screen that will tell you what spawn level you are
    on. At first the enemies will spawn from one door at a time, then two doors at 
    a time, then three doors at a time.
    
    -=- An enemy captured the Command Post!
    Don't worry if an enemy manages to capture the Command Post, because the game 
    will give you 30 seconds to capture it back. Just kill the guy that captured it
    and you can easily take it back into your possession.
    
    -=- The First is the Easiest
    On the first difficulty level, the enemies only come through the doors one at a
    time. If you've played Brink for any amount of time thus far, this challenge 
    should be no sweat for you.
    
    === Tower Defense 1 Video Guide Link:
    http://blip.tv/file/5147703
    
    
    
    -------------------------------------------------------------------------------
    [Tow2] Tower Defense 2
    -------------------------------------------------------------------------------
    
    Max Character Level: 2
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    
    -=- The Opening
    Before capturing the Command Post, plant a mine at the base of the stairs.
    
    -=- Differences in Difficulty
    The second Tower Defense challenge is more difficult for one reason: instead of
    each door spawning one enemy, they now spawn two enemies at a time. This can 
    make the later spawns much more difficult when two and three doors are opening 
    at the same time.
    
    -=- Spinning Around the Command Post
    When searching for the next door(s) that will open, a good technique to use is 
    to walk around the Command Post, eyeing the lights above each door as you go 
    around. This is especially useful to do when two and three doors start opening 
    at the same time, because you will need to quickly identify which doors are 
    opening so you know the different directions the enemy will come from.
    
    -=- Get Ammo Frequently
    Make it a habit to always access the Command Post in between spawns rounds, 
    because this will ensure that you never run out of ammo.
    
    -=- No time to plant mines?
    Sometimes there isn't enough time to run downstairs and plant mines, so you'll 
    have to plant them upstairs. Try to plant it in a location that you know your 
    back will be turned to.
    
    -=- Grenade Throwing
    On the rounds with two and three doors opening at a time, it will be a good 
    idea to start throwing a grenade for each of the first doors that open. If you 
    hit all the enemies as they walk out of the doorway, it will allow you to 
    quickly finish them off and concentrate on the next door.
    
    === Tower Defense 2 Video Guide Link:
    http://blip.tv/file/5148780
    
    
    
    -------------------------------------------------------------------------------
    [Tow3] Tower Defense 3
    -------------------------------------------------------------------------------
    
    Max Character Level: 2
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    
    -=- The Opening
    Before capturing the Command Post to start the challenge, go lay down a mine at
    the base of a staircase. Then activate your Engineer Damage Buff and proceed to
    capture the Command Post.
    
    -=- The Single Doors
    The first rounds of enemy waves will spawn from single doors, with three 
    enemies spawning per door. Compared to what you will be facing later in the 
    challenge, this is easy stuff. When you identify the door that is about to 
    open (the flashing light), pull your assault rifle out, aim down the sight in 
    the general direction of the door (or even better, right down the inside of the
    door), and get ready to mow down the enemies as they run through.
    
    -=- Free Ammo Refills!
    Between each of these rounds, get in the habit of visiting the Command Post for
    an ammo refill. You do not really need to do this for the single door rounds, 
    but you need to get your brain wired for this so you remember to do it during 
    the double door and triple door rounds; especially so for the triple door 
    rounds, where there is a real danger of running low on ammo if you haven't been
    refilling it regularly.
    
    -=- To Lay or Not to Lay?
    On the hardest difficulty, I pretty much forgo any attempt at trying to lay 
    mines because it takes too long. You can probably regularly lay mines against 
    the single door rounds, but it isn't worth it to lay mines when the double door
    and triple door rounds start. By then, you will be too busy visiting the 
    Command Center in between each round, as well as trying to identify where all 
    the doors are that are about to be opened.
    
    === Tower Defense 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5149701
    
    -=- Identification of Flashing Lights
    When the later rounds start, you will need to be able to quickly identify all 
    of the doors that are about to open; doing so will allow you to predict which 
    directions enemies will come from while your back is turned and you are focused
    on the first or second doors. A good technique for quickly looking around the 
    room is to circle around the Command Post; this will give you a quick 360 
    degree view of all the doors in the room. You don't need to look for open 
    doors, just look for the flashing lights.
    
    -=- The Double Doors
    Things start to get "interesting" when the double door rounds start. For the 
    first door, you will want to toss a grenade out at the enemies right as they 
    move into view. Throwing grenades at the first door is crucial, because it 
    softens up the enemies' health bars and makes them easier to finish off with 
    your assault rifle. Keep in mind that the second door spawn is probably already
    on their way by the time you start shooting your assault rifle off, so look for
    any small opportunity to check in that direction.
    
    -=- The Triple Threat
    This will be a challenge, but it is definitely doable. Just as with the double 
    door spawns, you will want to toss a grenade at the first group of enemies 
    inside the first door; as mentioned before, you need to do this so that their 
    health bars are softened up so that you can quickly finish them off with 
    bullets. After that's done, quickly focus your attention on the second door and
    its spawned enemies, because they might already be very close to your position.
    By the time you get in the middle of fighting the second group of enemies, the 
    third group of enemies from the third door will have spawned and may already be
    involved in the fight.
    
    This is where it gets tricky. If the enemies manage to ascend both sets of 
    stairs at the same time, you are going to be at serious risk of dying; you want
    to prevent that from happening at all costs. To do that, you will need to keep 
    enemies suppressed on both sets of stairs. This involves going to one side, 
    shooting at any visible enemies until they retreat, then immediately moving to 
    the other side and doing the same; you'll repeat this a few times until the 
    state of the situation moves back under your control. Do not chase enemies down
    the stairs to the ground level if you know there is another group moving 
    towards the middle platform! Not only is this dangerous for you, but it also 
    risks the enemy capturing the Command Post if you stay at ground level for too 
    long.
    
    If multiple enemies manage to rush up both sides of the stairs at the same 
    time, you will need to do two things simultaneously. First, kill the enemy 
    that is closest to you with your SMG; while you are doing that, move behind the
    Command Post and use it as cover against the enemy on the opposite side. The 
    idea behind doing these two tasks at the same time is that it will isolate the 
    enemies and prevent them from ganging up on you. Situations are not always 
    perfect, so you may not always be able to do this maneuver, but use your best 
    judgment to do what you can. If things get really desperate on top, you may 
    even want to consider jumping off the middle area and swinging around to flank 
    the enemies from behind. Doing this does expose the Command Post and take you 
    off of the high ground, but it may be your only option if the alternative is 
    dying to a hail of bullets.
    
    -=- Respawning
    If you should die and be forced to respawn, the enemy will more than likely 
    take the opportunity to capture the Command Post. When the enemy captures the 
    Command Post, you have exactly 30 seconds to get it back into your hands. If 
    the Command Post is captured, you need to quickly assess the situation and act 
    fast: first take out all the enemies on top of the middle platform, then any 
    enemies on the upper pathways. Take a glance down each of the stairs while 
    doing this and shoot any enemies you see; if the enemies on the ground level 
    seem more interested in hiding than fighting, then toss a grenade down at them 
    and let them continue to hide. 
    
    After all of that (which you should only take a few seconds to do), you can 
    start to re-capture the Command Post. If you start getting fired upon, ignore 
    it and continue the capture process; you need to capture the Command Post soon 
    or you will lose the mission. Don't forget to activate the Engineer Damage Buff
    right as you respawn, because the extra damage will help you to quickly clear 
    out all of the enemies.
    
    -=- The Tampa!
    If you are having a tough time with this challenge, I highly recommend that you
    switch to the Tampa SMG for your secondary (if you haven't already). It is 
    valuable for the situation presented in this challenge for one simple reason: 
    it has the fastest reload time out of all the SMGs in the game. Having a fast 
    reload speed is an incredible asset when trying to beat this challenge on the 
    hardest difficulty.
    
    === Tower Defense 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5149905
    
    
    
    -------------------------------------------------------------------------------
    [VID!] Video Appendix
    -------------------------------------------------------------------------------
    
    ----====SECURITY====----
    
    -=- Mission 1: Hostage Rescue Video Guide Link:
    http://blip.tv/file/5128470
    
    -=- Mission 2, Part 1: Smash & Grab Video Guide Link:
    http://blip.tv/file/5128971
    
      - Mission 2, Part 2: Smash & Grab Video Guide Link:
    http://blip.tv/file/5129713
    
      - Mission 2, Part 3: Smash & Grab Video Guide Link:
    http://blip.tv/file/5129815
    
    -=- Mission 3, Part 1: Dirty Bomb Video Guide Link:
    http://blip.tv/file/5129976
    
      - Mission 3, Part 2: Dirty Bomb Video Guide Link:
    http://blip.tv/file/5130100
    
      - Mission 3, Part 3: Dirty Bomb Video Guide Link:
    http://blip.tv/file/5130349
    
      - Mission 3, Part 4: Dirty Bomb Video Guide Link:
    http://blip.tv/file/5130490
    
    -=- Mission 4: Prison Break Video Guide Link:
    http://blip.tv/file/5130719
    
    -=- Mission 5, Part 1: Early Launch Video Guide Link:
    http://blip.tv/file/5130834
    
      - Mission 5, Part 2: Early Launch Video Guide Link:
    http://blip.tv/file/5130992
    
    -=- Mission 6: Fallout Video Guide Link:
    http://blip.tv/file/5131174
    
    -=- Mission 7, Part 1: Chopper Down Video Guide Link:
    http://blip.tv/file/5133347
    
      - Mission 7, Part 2: Chopper Down Video Guide Link:
    http://blip.tv/file/5133509
    
      - Mission 7, Part 3: Chopper Down Video Guide Link:
    http://blip.tv/file/5133767
    
    -=- Mission 8, Part 1: Grand Theft Aero Video Guide Link:
    http://blip.tv/file/5133906
    
      - Mission 8, Part 2: Grand Theft Aero Video Guide Link:
    http://blip.tv/file/5134043
    
    
    
    ----====RESISTANCE====----
    
    -=- Mission 1: Getting Answers Video Guide Link:
    http://blip.tv/file/5134201
    
    -=- Mission 2, Part 1: Breakout Video Guide Link:
    http://blip.tv/file/5134314
    
      - Mission 2, Part 2: Breakout Video Guide Link:
    http://blip.tv/file/5134385
    
      - Mission 2, Part 3: Breakout Video Guide Link:
    http://blip.tv/file/5134514
    
    -=- Mission 3, Part 1: Chen's Plans Video Guide Link:
    http://blip.tv/file/5134629
    
      - Mission 3, Part 2: Chen's Plans Video Guide Link:
    http://blip.tv/file/5134775
    
    -=- Mission 4, Part 1: Black Box Video Guide Link:
    http://blip.tv/file/5134867
    
      - Mission 4, Part 2: Black Box Video Guide Link:
    http://blip.tv/file/5134959
    
      - Mission 4, Part 3: Black Box Video Guide Link:
    http://blip.tv/file/5135090
    
    -=- Mission 5, Part 1: Attack on Container City Video Guide Link:
    http://blip.tv/file/5135295
    
      - Mission 5, Part 2: Attack on Container City Video Guide Link:
    http://blip.tv/file/5137695
    
    -=- Mission 6, Part 1: Airborne Video Guide Link: 
    http://blip.tv/file/5137784
    
      - Mission 6, Part 2: Airborne Video Guide Link: 
    http://blip.tv/file/5137965
    
      - Mission 6, Part 3: Airborne Video Guide Link: 
    http://blip.tv/file/5138064
    
      - Mission 6, Part 4: Airborne Video Guide Link: 
    http://blip.tv/file/5138254
    
      - Mission 6, Part 5: Airborne Video Guide Link: 
    http://blip.tv/file/5138416
    
    -=- Mission 7: Operation Babel Video Guide Link:
    http://blip.tv/file/5138543
    
    -=- Mission 8, Part 1: Critical Reaction Video Guide Link:
    http://blip.tv/file/5138641
    
      - Mission 8, Part 2: Critical Reaction Video Guide Link:
    http://blip.tv/file/5138782
    
    
    
    ----====CHALLENGES====----
    
    ----====BE MORE OBJECTIVE====----
    
    -=- Be More Objective 1 Video Guide Link:
    http://blip.tv/file/5146261
    
    -=- Be More Objective 2 Video Guide Link:
    http://blip.tv/file/5148052
    
    -=- Be More Objective 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5148847
    
      - Be More Objective 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5148902
    
      - Be More Objective 3 (Part 3) Video Guide Link:
    http://blip.tv/file/5149062
    
      - Be More Objective 3 (Part 4) Video Guide Link:
    http://blip.tv/file/5149159
    
    ----====PARKOUR THIS====----
    
    -=- Parkour This 1 Video Guide Link:
    http://blip.tv/file/5146352
    
    -=- Parkour This 2 Video Guide Link:
    http://blip.tv/file/5148331
    
    -=- Parkour This 3 Video Guide Link:
    http://blip.tv/file/5149221
    
    ----====ESCORT DUTY====----
    
    -=- Escort Duty 1 Video Guide Link:
    http://blip.tv/file/5147581
    
    -=- Escort Duty 2 Video Guide Link:
    http://blip.tv/file/5148568
    
    -=- Escort Duty 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5149382
    
      - Escort Duty 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5149577
    
    ----====TOWER DEFENSE====----
    
    -=- Tower Defense 1 Video Guide Link:
    http://blip.tv/file/5147703
    
    -=- Tower Defense 2 Video Guide Link:
    http://blip.tv/file/5148780
    
    -=- Tower Defense 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5149701
    
      - Tower Defense 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5149905
    
    
    
    -------------------------------------------------------------------------------
    [MIS!] Miscellaneous & Legal
    -------------------------------------------------------------------------------
    
    GetJesse can be found on the web at:
    
    blip.tv:
    http://getjesse.blip.tv/
    
    YouTube:
    http://www.youtube.com/user/GetJesse
    
    GameFAQs:
    http://www.gamefaqs.com/features/recognition/11250.html
    
    If you'd like to make a gift or donation for my work, you can do so through 
    PayPal. Just send it through PayPal to thisisgetjesse@gmail.com and I would be 
    very grateful. Note that it is "ThisIsGetJesse", not just "GetJesse"; someone 
    has already taken that name. Also please note that I am NOT asking you to send 
    me anything, I am only putting it on the table for those that want the option.
    
    You can contact me at thisisgetjesse@gmail.com or alternatively through private
    message on YouTube to GetJesse. I am a busy person, so please be patient with 
    replies and also please only contact me if you really need to. I do not give 
    gaming advice through these means of contact, sorry. :-)
    
    This document is copyright 2011 Jesse Elliott, otherwise known as "GetJesse" on
    the web. Do not steal or alter my work. All rights reserved.
    
    The following web sites outside of GameFAQs (and its affiliates) have my 
    permission to host complete, unedited versions of my text file video game 
    guides on their servers:
    
    http://www.cheatcc.com/
    http://www.gamershell.com/
    http://www.mmgn.com/
    http://www.neoseeker.com/
    http://www.supercheats.com/
    
    The latest version of this guide can be found on GameFAQs.
    
    
    
    -------------------------------------------------------------------------------
    End.
    -------------------------------------------------------------------------------