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    Challenge Guide by GetJesse

    Version: 1.0 | Updated: 05/16/11 | Printable Version | Search This Guide

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    This is a Challenge Completion Guide for:
    Brink - Xbox 360, Playstation 3, PC
    
    This document was authored by:
    GetJesse - http://getjesse.blip.tv/
    
    Document Version 1.0 - May 16, 2011
    
    
    
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    [TOC!] Table of Contents
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     _____________________________________________________________________________
    |                                                                             |
    | Table of Contents            |...................................|  [TOC!]  |
    | Introduction                 |...................................|  [INT!]  |
    |                              |                                   |          |
    | Character Setup              |...................................|  [SET!]  |
    | Challenge Missions           |...................................|  [CHA!]  |
    | Be More Objective 1          |...................................|  [Obj1]  |
    | Be More Objective 2          |...................................|  [Obj2]  |
    | Be More Objective 3          |...................................|  [Obj3]  |
    | Parkour This 1               |...................................|  [Par1]  |
    | Parkour This 2               |...................................|  [Par2]  |
    | Parkour This 3               |...................................|  [Par3]  |
    | Escort Duty 1                |...................................|  [Esc1]  |
    | Escort Duty 2                |...................................|  [Esc2]  |
    | Escort Duty 3                |...................................|  [Esc3]  |
    | Tower Defense 1              |...................................|  [Tow1]  |
    | Tower Defense 2              |...................................|  [Tow2]  |
    | Tower Defense 3              |...................................|  [Tow3]  |
    |                              |                                   |          |
    | Video Appendix               |...................................|  [VID!]  |
    | Miscellaneous & Legal        |...................................|  [MIS!]  |
    |_____________________________________________________________________________|
    
    
    
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    [INT!] Introduction
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    Brink is a different first-person shooter that introduces new concepts to the 
    genre that focuses on fast action and team-based gameplay. If I were to compare
    it to other first-person shooters, I would say that it is a unique combination 
    of Unreal Championship, Team Fortress 2, Left 4 Dead, and Mirror's Edge. If you
    are looking for a competitive first-person shooter that isn't just another Call
    of Duty clone, then Brink should provide you with hours of fun.
    
    This document is a guide to beating all of the challenge missions on all of the
    three difficulty levels as a solo player; it is equally applicable to all the 
    major release versions of the game, which include the Xbox 360, Playstation 3, 
    and PC versions. In this guide I will provide you with the specific tactics and
    instructions you need to beat each challenge mission. Playing the challenges 
    alone can be hard, but the feeling of accomplishment after you complete 
    everything is worth it.
    
    Also included with this guide are links to video guides of each challenge (all 
    video guides were made by me), which will help you to visually connect with the
    information in this written guide. A good way to make the most out of this 
    written guide and the video guides is to have one browser tab open for the 
    written guide and another browser tab open for the selected video guide. Doing 
    that will allow you to keep the written guide open and then copy and paste the 
    link to the video guide in the second browser tab. If you happen to use two 
    monitors with your computer, you can also have two browser windows open on each
    monitor, which will allow you to view both the written guide and the video 
    guide at the same time. Technology is great isn't it?
    
    Thank you for checking this guide out and I hope that it helps you.
    
    
    
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    [SET!] Character Setup
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    For the challenge missions, you will want to create a brand new character. Why?
    Because your computer-controlled enemies are the same rank as you in the 
    challenges, and giving them more abilities to work with will make each of the 
    challenges much harder to complete. In fact, for each of the challenge missions
    I will recommend specific abilities to unlock that are useful; however, I will 
    also recommend that every time you unlock a new ability point to spend above 
    the recommeneed level, that you should sell all your abilities. This will cause
    your character to go down a level and keep them at the previous level. For the 
    short term, doing this isn't that big of a deal; in the long run though, you'll
    want to do this if you frequently fail challenges and rack up a large amount of
    extra experience. Completing challenges on one character will unlock new 
    equipment on all of your characters, so you only have to complete each 
    challenge one time.
    
    For each of the challenges below, I used the Medium body type with an assault 
    rifle primary weapon and an SMG as a secondary weapon. The assault rifle you 
    decide to use doesn't really matter, just as long as you are comfortable at 
    firing with it while aiming down the sight. However, the choice of SMG is 
    fairly important in my opinion. Many of the challenges on the harder difficulty
    levels will have a constant stream of enemies advancing towards you, and many 
    times they will get right up in your face. I recommend that you use the Tampa 
    SMG for the challenge missions, for one simple reason: it is the SMG with the 
    fastest reload time. When you have several enemies in close proximity to you, 
    you will not have enough bullets in one magazine to take them all down; 
    therefore, reload speed is going to be the most important attribute to consider
    when choosing an SMG.
    
    
    
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    [CHA!] Challenge Missions
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    [Obj1] Be More Objective 1
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    Max Character Level: 3
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    Sense of Perspective
    
    -=- Objective 1: Plant HE Charge
    Right when the mission starts, immediately begin running up the left side of 
    the map and plant the explosive charge. Once you do that, you will have to 
    listen to the instructor talk for a few seconds; right when she finishes 
    talking, back away from the planted charge and take cover by the stacked 
    crates to your left. From behind these crates you can shoot the enemies running
    in from the right, and you can also shoot any enemies trying to disarm the 
    explosive charge. After it explodes, head over to the newly revealed Command 
    Post and change to the Engineer class.
    
    -=- Objective 2: Repair the Generator
    After switching to the Engineer class, head down the right side of the map from
    the Command Post. You can then turn left at the corner, which will be looking 
    in the direction of the repair objective. It is inside a building; by the time 
    you get over there, some enemies may have already taken positions inside and 
    behind the building. A good way to clear the building out is to throw a grenade
    through the front door, then go around to the right side of it and shoot 
    through the barred-up door at those inside. After that, you can enter the 
    building through the door that you threw the grenade in. If there are no 
    enemies around, you can start to repair the generator. If enemies show up while
    you are still repairing it, disengage from the generator and take care of the 
    enemies; after that, you can finish up the repairs.
    
    -=- Objective 3: Hack the Vault Controls
    Head back over to the Command Post and switch to the Operative class. After 
    that, head back towards your spawn area and ascend the stairs to the second 
    level, then up to the third level. From the third level, you can jump over the 
    top of the stairs and right on top of the objective. Begin hacking it and move 
    around while you hack it; moving around will help you to watch for incoming 
    enemies, and will also make you a moving target for anyone that shoots at you.
    If any enemies approach you, switch out to your SMG and spray them down; you 
    can then resume the hacking process.
    
    -=- Objective 4: Deliver the Intel
    After hacking the safe, the Intel appears inside the building that the Command 
    Post is in. To get to it, you have to climb up on the top of the roof and drop 
    down inside. The best way to do this without getting shot (too much) is to 
    climb up the box that is right next to the Command Post, then climb onto the 
    lower level roof; after that, climb onto the box at the front of the building, 
    then climb up to the very top and drop down. After you grab the Intel inside, a
    door will open, which lets you out. 
    
    Now that you have the Intel briefcase, run over to the staircase and climb up 
    to the second level. After that, climb up another staircase to the third level.
    On the third level is where the objective drop-off point is. Make your way over
    to it along the walkways; if you see an enemy close to the objective location, 
    take him out with your assault rifle. When the area looks clear, go ahead and 
    insert the Intel; this doesn't take very long.
    
    -=- Your Computer Allies
    The main purpose of your computer allies is to serve as a distraction. Don't 
    worry about helping them in battles, they will constantly respawn and can take 
    care of themselves. You are the only one that can complete objectives on your 
    team, so you need to concentrate on that.
    
    === Be More Objective 1 Video Guide Link:
    http://blip.tv/file/5146261
    
    
    
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    [Obj2] Be More Objective 2
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    Max Character Level: 3
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    Sense of Perspective
    
    -=- Objective 1: Plant HE Charge
    When the mission starts, immediately begin running up the left side of the map 
    and plant the explosive charge. Right after you do that, back away from the 
    planted charge and take cover by the stacked crates to your left. From behind 
    these crates you can shoot the enemies running in from the right, and you can 
    also shoot any enemies trying to disarm the explosive charge. After it 
    explodes, head over to the newly revealed Command Post and change to the 
    Engineer class.
    
    -=- Objective 2: Repair the Generator
    After switching to the Engineer class, head down the right side of the map from
    the Command Post (towards your spawn area). Head up the staircase there to the 
    second level, then head up the next staircase to the third level. In the middle
    of the map on the third level is the next objective, which is the generator. 
    Approach it from your side of the center railing, and start repairing it if 
    there are no enemies around. If there are enemies on the third level, you will 
    need to fend them off before you can start repairing. If your team members are 
    up there with you, they can help and make clearing the enemy out much easier.
    Start repairing as soon as you see the opportunity, but don't hesitate to stop 
    if you think you are about to be shot at.
    
    -=- Objective 3: Hack the Vault Controls
    Head back over to the Command Post and switch to the Operative class. The 
    hacking objective is located in front of the Command Post structure, which is 
    convenient (or is it?). This is a very dangerous location that is easy for the 
    enemy to shoot at and disarm. Before you attempt to do any hacking on the 
    objective, you will need to secure the area of enemies; so start clearing them 
    out with the help of your team members. Once it looks like there is a lull in 
    the combat and that your computer allies can distract the enemy long enough, 
    start hacking the objective. More than likely, you will not be able to complete
    the hacking in one try, because enemies will show up to interrupt you. When 
    they do show up, pull out your weapons again and repeat the process of fending 
    off their attack. Start to hack the objective again when there is another lull 
    in the combat.
    
    -=- Objective 4: Deliver the Intel
    After hacking the safe, the Intel appears inside the building that the Command 
    Post is in. To get to it, you have to climb up on the top of the roof and drop 
    down inside. The best way to do this without getting shot (too much) is to 
    climb up the box that is right next to the Command Post, then climb onto the 
    lower level roof; after that, climb onto the box at the front of the building, 
    then climb up to the very top and drop down. After you grab the Intel inside, a
    door will open, which lets you out. 
    
    Now that you have the Intel briefcase, run over towards your spawn area and 
    climb up the staircase to the second level. After that, go ahead and climb up 
    to the third level as well. Once you reach the top of the staircase, the 
    objective drop-off point will be to your right. If any enemies are up here with
    you, kill them before you drop-off the Intel. 
    
    -=- Your Computer Allies
    The main purpose of your computer allies is to serve as a distraction. Don't 
    worry about helping them in battles, they will constantly respawn and can take 
    care of themselves. You are the only one that can complete objectives on your 
    team, so you need to concentrate on that. Your team members' purpose of being a
    distraction is further reinforced in the harder difficulty levels, because many
    more enemies appear than in the first difficulty level.
    
    === Be More Objective 2 Video Guide Link:
    http://blip.tv/file/5148052
    
    
    
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    [Obj3] Be More Objective 3
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    Max Character Level: 3
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    Sense of Perspective
    
    -=- Objective 1: Plant HE Charge
    When the mission starts, head out into the room and turn right, towards the 
    objective in the middle of the map; you need to be quick when doing this, so 
    sprint the whole way. As you get closer to the objective, throw a random 
    grenade over the top; maybe it will hit an enemy, maybe it won't. Immediately 
    start planting the explosive charge. After you plant it, back off and take 
    cover behind the stacked crates. Start shooting at enemies with your assault 
    rifle, with closer enemies being the higher priority. If an enemy tries to 
    disarm the explosive charge, throw a Molotov cocktail at him then finish him 
    off with bullets.
    
    === Be More Objective 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5148847
    
    -=- Objective 2: Repair the Generator
    After changing to the Engineer class, turn 90 degrees to your right and head up
    the stairs in front of you to the second level. After that, head up the stairs 
    again to the third level. Once at the top of the stairs, continue down the 
    pathway through the middle of the level to the opposite side. When you reach 
    the far side, head down the stairs. You will now be right next to the repair 
    objective. 
    
    There is something you should know about this spot that will make completing 
    the objective much easier: when facing the objective, if you go to the left 
    there is a small box. If you crouch behind this box, the computer-controlled 
    enemies will not be able to see you unless they are to your right. Using this 
    small box like this will allow you to get away from bad situations and remain 
    close to the objective.
    
    If there are enemies close to the objective, kill them first. When the area 
    around the objective is reasonably secure, go ahead and start repairing. If 
    the situation starts to become dangerous while you are repairing, then stop the
    repair and jump back behind the small box. After you regain your health (if you
    got hit), you can come back out and start to pick off enemies. Once the area is
    clear again, finish the repair objective.
    
    === Be More Objective 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5148902
    
    -=- Objective 3: Hack the Vault Controls
    The hacking objective is on the third floor, so move up two sets of stairs to 
    the top. The objective is in a corner near a set of stairs, which is on the 
    enemy's side of the map. Sprint over to the objective and kill any nearby 
    enemies. After the area is clear, head over to the objective, plant the 
    hacking device, and start hacking. While you are hacking, move back and forth 
    to make yourself a moving target; also keep an eye on the nearby stairs, 
    because this is the most likely spot that enemies will attack you from. If you 
    see an enemy ascending the stairs, quickly pull out your SMG and take him out.
    
    === Be More Objective 3 (Part 3) Video Guide Link:
    http://blip.tv/file/5149062
    
    -=- Objective 4: Deliver the Intel
    Facing opposite of the hacking objective, head down the right pathway (past the
    nearby stairs). At the second to last left turn will be a spot that you can 
    drop into a building; this is where the Intel briefcase is. Grab the Intel, 
    exit the room, and start sprinting towards the staircase to the second level on
    your team's side of the map. Run up to the third level, take a right at the top
    of the staircase, and drop off the Intel. If you do this fast enough, there 
    should be no enemies up there to deal with.
    
    === Be More Objective 3 (Part 4) Video Guide Link:
    http://blip.tv/file/5149159
    
    -=- Your Computer Allies
    The main purpose of your computer allies is to serve as a distraction. Don't 
    worry about helping them in battles, they will constantly respawn and can take 
    care of themselves. You are the only one that can complete objectives on your 
    team, so you need to concentrate on that. Your team members' purpose of being a
    distraction is further reinforced in the hardest difficulty level, because 
    enemies outnumber your team greatly.
    
    
    
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    [Par1] Parkour This 1
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    Max Character Level: ~
    
    Character Abilities:
    Not Applicable
    
    -=- Point 1
    Climb up the raised area immediately in front of you, then jump to your right 
    to the pillar for point 1.
    
    -=- Point 2
    Turn to your left, jump to the pillar in front of you, then jump over to the 
    next area for point 2.
    
    -=- Point 3
    Climb up to the upper level from your current location, then jump across to the
    next pillar. Drop down to your right for point 3.
    
    -=- Point 4
    Turn to the right and jump across to the upper level. Right below the area in 
    front of you will be point 4, which is tucked in between two raised areas.
    
    -=- Point 5
    Climb up to the upper level in front you, then go left towards the chain-link 
    fence. Turn right, then jump over to the next platform. Do a sprinting jump 
    over to the next platform after that, which is where point 5 sits.
    
    -=- Point 6
    You are now in the corner of the map, so turn towards the opposite corner and 
    start jumping across the various platforms. The next point (#6) is at ground 
    level, behind a row of stacked boxes.
    
    -=- Point 7
    Further back behind point 6 is point 7, which is inside a caged area. You'll 
    need to slide under the cage using a SMART move.
    
    -=- Point 8
    While still inside the cage and facing the back, turn to your left and climb up
    the side of the cage; from the top of the cage, jump over to the platform. From
    this platform, jump to the upper level platform right in front of you.
    
    -=- The Finish
    From your current position, you can jump across the middle pillars and over to 
    the final point.
    
    === Parkour This 1 Video Guide Link:
    http://blip.tv/file/5146352
    
    
    
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    [Par2] Parkour This 2
    -------------------------------------------------------------------------------
    
    Max Character Level: ~
    
    Character Abilities:
    Not Applicable
    
    -=- Point 1
    Point 1 is in front of you to the right, behind the chain-link fence. If you 
    climb up the platform in front of you along the right side, you can activate 
    point 1 without having to actually step on it.
    
    -=- Point 2
    To the left is another platform with point 2; jump over to it.
    
    -=- Point 3 & 4
    Turn to your right and climb up to the upper level. From here, you can jump 
    across the platforms and grab points 3 and 4.
    
    -=- Point 5
    Jump back to the center platform that you initially climbed, where point 5 is 
    now active.
    
    -=- Point 6
    Facing the start position, to your left is point 6 at ground level.
    
    -=- Point 7
    Turn left and climb up the platform; then climb up the platform again to reach 
    the upper level. In front of you will be point 7, which is on a platform that 
    you can jump to.
    
    -=- Point 8
    Turn to your right and drop down. Turn right again, and jump over to the next 
    platform. To the left is point 8 (below); you don't have to drop down to 
    activate it, just make sure you touch the beam of light.
    
    -=- Point 9
    Jump up to the upper level, and go to the left towards the chain-link fence. 
    Jump to the next platform, and then make a sprinting jump again to the next 
    platform after that. Turn to your right, and then make another sprinting jump 
    to the small platform, which has point 9 on it.
    
    -=- The Finish
    Jump down to the lower platform, then jump to your left over the top of the 
    fence. Run to the final point.
    
    === Parkour This 2 Video Guide Link:
    http://blip.tv/file/5148331
    
    
    
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    [Par3] Parkour This 3
    -------------------------------------------------------------------------------
    
    Max Character Level: ~
    
    Character Abilities:
    Not Applicable
    
    -=- Point 1
    Climb up the first platform in front of you, then turn to the left and jump to 
    the corner platform. Turn to the right and climb up the platform, which takes 
    you to the upper level and the first point.
    
    -=- Point 2
    Jump across the platforms in front of you to the second to last platform on the
    upper level, then jump down to the lower platform a little to the right, which 
    has point 2 on it.
    
    -=- Point 3
    Turn right, jump onto the far side of the cage, and then immediately jump off 
    of it, which will lead you to the ground level and the corner of the map, where
    point 3 is.
    
    -=- Point 4
    Turn right after stepping on point three and slide under the caged area in 
    front of you. Climb all the way to the upper level of the platform there, and 
    step to the left towards the chain-link fence on the upper level. Look to the 
    right and jump to the next platform, giving you point 4.
    
    -=- Point 5
    Turn to your right and jump to the lower platform immediately in front of you. 
    After that, turn to the right 45 degrees and jump onto the small pillar, which 
    gives you point 5.
    
    -=- Point 6
    Turn to your left and jump over the long platform to the ground level down 
    below, where you will get point 6.
    
    -=- Point 7
    Turn right and slide under the chain-link fence. Climb over the two rows of 
    stacked crates and turn to the right. Tucked away in a corner is point 7.
    
    -=- Point 8
    Turn completely around, where you will find point 8.
    
    -=- The Finish
    Climb over the two rows of boxes and slide under through the two chain-link 
    fences, which takes you outside of the obstacle course where you can reach the 
    final point.
    
    -=- What about getting more points?
    This is a guide to just completing the level in the easiest way possible and is
    not necessarily the best route to take for a high score. Additionally, I did 
    this with the Medium body type, so a Light body type might be able to do 
    better. Completing it my way might give you some ideas for a better score, 
    assuming you are the type that wants to be on the Leaderboards. :-)
    
    === Parkour This 3 Video Guide Link:
    http://blip.tv/file/5149221
    
    
    
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    [Esc1] Escort Duty 1
    -------------------------------------------------------------------------------
    
    Max Character Level: 1
    
    Character Abilities:
    Battle Hardened
    
    -=- Starting the Challenge
    To start the challenge, you need to repair the bot to full health. Before you 
    do this though, you may want to lay down your mine somewhere in front of one of
    the doors. Also, be sure that you activate your Engineer damage buff to make 
    taking down the enemies easier.
    
    -=- Enemy Spawns
    Enemies will spawn from the doors with flashing lights above them, with three 
    enemies spawning at a time. They will always spawn in front of the bot and will
    never spawn behind the bot.
    
    -=- Escorting the Bot
    In order to make the bot move forward, you have to be close to it. The bot can 
    take damage from the enemy, but it will not die; if it loses its full health 
    bar, it will become disabled. In its disabled state it cannot move until you 
    repair it, which will allow it to move again and give it a full health bar.
    
    -=- Taking Cover
    When escorting the bot, stay behind it for cover; never escort it from the 
    front. Even though you are trying to protect the bot, it's okay if it takes 
    damage since you can just repair it. The bot is your best cover on this map, 
    because it will always be with you. 
    
    -=- Fighting Back
    When enemies spawn, watch their movement from behind the bot. If they are 
    clustered together, you can toss a grenade at them. When an enemy stops moving,
    move out from behind the bot and quickly pick him off with your assault rifle.
    After you do that, dive back behind the bot. Repeat this tactic until all 
    enemies are dead.
    
    -=- The Command Post
    About halfway through the challenge course, you'll see a Command Post; this is 
    a deliberate design in the challenge, because it is around this time that you 
    should be running low on ammo. In between enemy waves, go capture the Command 
    Post. After a couple of additional enemy waves, run back and refill your ammo 
    again before you get too far away from it; this should last you until the end 
    of the challenge.
    
    === Escort Duty 1 Video Guide Link:
    http://blip.tv/file/5147581
    
    
    
    -------------------------------------------------------------------------------
    [Esc2] Escort Duty 2
    -------------------------------------------------------------------------------
    
    Max Character Level: 1
    
    Character Abilities:
    Battle Hardened
    
    -=- Difficulty Increase Differences
    The main difference between the first difficulty level and the two higher 
    difficulty levels are the number of times the enemy spawns and the frequency 
    with which they spawn. In other words, the enemies will spawn a greater number 
    of times and will spawn faster. However, each door will still only spawn three 
    enemies at a time.
    
    -=- The Opening Plant & Buff
    Before repairing the bot to start the challenge, go plant a mine in front of 
    one of the doors. Also, use your Engineer Damage Buff.
    
    -=- The Cover Bot
    Enemies will spawn with less time in between spawns, so using the bot as cover 
    will be crucial to your survival. Always hide behind the bot when you need to 
    reload and always hide behind the bot when cooking a grenade. When escorting 
    the bot and waiting for the next door to open, stand behind the bot and not in 
    front of it.
    
    -=- Assault Rifle vs. SMG
    Always start out using your assault rifle and pick off the enemies from a 
    distance; you will want to keep the bullets in your SMG's magazine fully loaded
    so that you can whip it out and start spraying down enemies if they get close.
    
    -=- Repair & Cover
    If you are waiting for your health to regenerate, go ahead and repair the bot a
    little bit while you are waiting (if it is disabled). If the bot is disabled 
    and there is only one enemy out, repair the bot; you can swing around as the 
    single enemy moves around, keeping the bot in between you and him.
    
    -=- The Command Post
    You will reach the Command Post around the time that you need more bullets, so 
    capture it in between enemy waves when you get near it (or when only one enemy 
    remains). When you are getting farther away from the Command Post, make sure 
    you reload a second time so that you have enough ammo for the end of the 
    challenge.
    
    === Escort Duty 2 Video Guide Link:
    http://blip.tv/file/5148568
    
    
    
    -------------------------------------------------------------------------------
    [Esc3] Escort Duty 3
    -------------------------------------------------------------------------------
    
    Max Character Level: 1
    
    Character Abilities:
    Battle Hardened
    
    -=- Serious Business
    Being that this is the hardest difficulty, you can expect to have quite the 
    fight ahead of you. With that said though, the only difference between this 
    difficulty level and earlier difficulty levels is the number of times the enemy
    spawns and the frequency with which they spawn: they spawn in greater numbers 
    and they spawn much faster. However, each door does still only spawn three 
    enemies at a time.
    
    -=- Don't Forget...
    Before repairing the bot to start the challenge, go lay a mine down in front of
    a door. Also activate your Engineer Damage Buff, so that the enemies fall 
    quickly when you shoot them.
    
    -=- Bot Equals Cover
    The bot is your main source of cover throughout the challenge. When escorting 
    the bot, you should be behind it at all times, because doors always open in 
    front of the bot, not behind the bot. This will give you a natural advantage 
    over your enemies, and considering the amount of enemies you will be fighting, 
    you'll need every advantage you can get.
    
    -=- When the lights start flashing...
    When the light above a door starts flashing, you need to be ready behind the 
    bot. If the door is farther off away from the bot, have your assault rifle out;
    if the door is within SMG range, have the SMG out. Have a grenade ready to 
    throw when a door's light is flashing and throw it when you see two or more 
    enemies close together; this is convenient to do since you have the bot to take
    cover behind.
    
    === Escort Duty 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5149382
    
    -=- The Convenient Command Post
    As mentioned before, you get near the Command Post right about when your ammo 
    starts running low. The third difficulty level can make capturing it a little 
    tricky (because the enemy spawns are so frequent), but if you kill the enemies 
    quickly enough you can create a long enough lull in the fighting to capture 
    the Command Post. Before or after you capture, try to place a mine in front of 
    the Command Post if the opportunity presents itself. After you initially visit 
    the Command Post and refill your ammo, you will need to visit it one or two 
    more additional times before you get too far away from it; this will help to 
    ensure that you have enough ammo to last until the end of the challenge.
    
    -=- The Same Intensity
    The intensity and frequency of the enemy spawns doesn't get much harder than 
    you have seen thus far, so if you've been doing well up to this point then you 
    should be able to keep on doing well. Just remember to stick to your cover 
    behind the bot, use grenades when the enemy is clustered, and make smart use of
    your assault rifle and SMG depending on the distances involved.
    
    -=- Respawning
    Don't worry if you die and need to respawn, it won't play a huge part in your 
    ability to complete this challenge. Right when you respawn, use your Engineer 
    Damage Buff ability, then start sprinting back towards the bot.
    
    -=- The Tampa!
    If you are having a tough time with this mission, I highly recommend that you 
    switch to the Tampa SMG for your secondary (if you haven't already). It is 
    valuable for the situation presented in this challenge for one simple reason: 
    it has the fastest reload time out of all the SMGs in the game. Having a fast 
    reload speed is an incredible asset when trying to beat this challenge on the 
    hardest difficulty.
    
    === Escort Duty 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5149577
    
    
    
    -------------------------------------------------------------------------------
    [Tow1] Tower Defense 1
    -------------------------------------------------------------------------------
    
    Max Character Level: 2
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    
    -=- Starting the Challenge
    Before you activate the challenge by capturing the Command Post, go plant a 
    mine at the base of one of the two staircases. Also be sure that you activate 
    your Engineer Damage Buff ability.
    
    -=- Doors & Flashing Lights
    Enemies spawn randomly from doors inside the room; you will be able to tell 
    which door they are spawning from because a light will start flashing above the
    door.
    
    -=- The Level Monitor
    In the room above is a giant screen that will tell you what spawn level you are
    on. At first the enemies will spawn from one door at a time, then two doors at 
    a time, then three doors at a time.
    
    -=- An enemy captured the Command Post!
    Don't worry if an enemy manages to capture the Command Post, because the game 
    will give you 30 seconds to capture it back. Just kill the guy that captured it
    and you can easily take it back into your possession.
    
    -=- The First is the Easiest
    On the first difficulty level, the enemies only come through the doors one at a
    time. If you've played Brink for any amount of time thus far, this challenge 
    should be no sweat for you.
    
    === Tower Defense 1 Video Guide Link:
    http://blip.tv/file/5147703
    
    
    
    -------------------------------------------------------------------------------
    [Tow2] Tower Defense 2
    -------------------------------------------------------------------------------
    
    Max Character Level: 2
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    
    -=- The Opening
    Before capturing the Command Post, plant a mine at the base of the stairs.
    
    -=- Differences in Difficulty
    The second Tower Defense challenge is more difficult for one reason: instead of
    each door spawning one enemy, they now spawn two enemies at a time. This can 
    make the later spawns much more difficult when two and three doors are opening 
    at the same time.
    
    -=- Spinning Around the Command Post
    When searching for the next door(s) that will open, a good technique to use is 
    to walk around the Command Post, eyeing the lights above each door as you go 
    around. This is especially useful to do when two and three doors start opening 
    at the same time, because you will need to quickly identify which doors are 
    opening so you know the different directions the enemy will come from.
    
    -=- Get Ammo Frequently
    Make it a habit to always access the Command Post in between spawns rounds, 
    because this will ensure that you never run out of ammo.
    
    -=- No time to plant mines?
    Sometimes there isn't enough time to run downstairs and plant mines, so you'll 
    have to plant them upstairs. Try to plant it in a location that you know your 
    back will be turned to.
    
    -=- Grenade Throwing
    On the rounds with two and three doors opening at a time, it will be a good 
    idea to start throwing a grenade for each of the first doors that open. If you 
    hit all the enemies as they walk out of the doorway, it will allow you to 
    quickly finish them off and concentrate on the next door.
    
    === Tower Defense 2 Video Guide Link:
    http://blip.tv/file/5148780
    
    
    
    -------------------------------------------------------------------------------
    [Tow3] Tower Defense 3
    -------------------------------------------------------------------------------
    
    Max Character Level: 2
    
    Character Abilities:
    Battle Hardened
    Combat Intuition
    
    -=- The Opening
    Before capturing the Command Post to start the challenge, go lay down a mine at
    the base of a staircase. Then activate your Engineer Damage Buff and proceed to
    capture the Command Post.
    
    -=- The Single Doors
    The first rounds of enemy waves will spawn from single doors, with three 
    enemies spawning per door. Compared to what you will be facing later in the 
    challenge, this is easy stuff. When you identify the door that is about to 
    open (the flashing light), pull your assault rifle out, aim down the sight in 
    the general direction of the door (or even better, right down the inside of the
    door), and get ready to mow down the enemies as they run through.
    
    -=- Free Ammo Refills!
    Between each of these rounds, get in the habit of visiting the Command Post for
    an ammo refill. You do not really need to do this for the single door rounds, 
    but you need to get your brain wired for this so you remember to do it during 
    the double door and triple door rounds; especially so for the triple door 
    rounds, where there is a real danger of running low on ammo if you haven't been
    refilling it regularly.
    
    -=- To Lay or Not to Lay?
    On the hardest difficulty, I pretty much forgo any attempt at trying to lay 
    mines because it takes too long. You can probably regularly lay mines against 
    the single door rounds, but it isn't worth it to lay mines when the double door
    and triple door rounds start. By then, you will be too busy visiting the 
    Command Center in between each round, as well as trying to identify where all 
    the doors are that are about to be opened.
    
    === Tower Defense 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5149701
    
    -=- Identification of Flashing Lights
    When the later rounds start, you will need to be able to quickly identify all 
    of the doors that are about to open; doing so will allow you to predict which 
    directions enemies will come from while your back is turned and you are focused
    on the first or second doors. A good technique for quickly looking around the 
    room is to circle around the Command Post; this will give you a quick 360 
    degree view of all the doors in the room. You don't need to look for open 
    doors, just look for the flashing lights.
    
    -=- The Double Doors
    Things start to get "interesting" when the double door rounds start. For the 
    first door, you will want to toss a grenade out at the enemies right as they 
    move into view. Throwing grenades at the first door is crucial, because it 
    softens up the enemies' health bars and makes them easier to finish off with 
    your assault rifle. Keep in mind that the second door spawn is probably already
    on their way by the time you start shooting your assault rifle off, so look for
    any small opportunity to check in that direction.
    
    -=- The Triple Threat
    This will be a challenge, but it is definitely doable. Just as with the double 
    door spawns, you will want to toss a grenade at the first group of enemies 
    inside the first door; as mentioned before, you need to do this so that their 
    health bars are softened up so that you can quickly finish them off with 
    bullets. After that's done, quickly focus your attention on the second door and
    its spawned enemies, because they might already be very close to your position.
    By the time you get in the middle of fighting the second group of enemies, the 
    third group of enemies from the third door will have spawned and may already be
    involved in the fight.
    
    This is where it gets tricky. If the enemies manage to ascend both sets of 
    stairs at the same time, you are going to be at serious risk of dying; you want
    to prevent that from happening at all costs. To do that, you will need to keep 
    enemies suppressed on both sets of stairs. This involves going to one side, 
    shooting at any visible enemies until they retreat, then immediately moving to 
    the other side and doing the same; you'll repeat this a few times until the 
    state of the situation moves back under your control. Do not chase enemies down
    the stairs to the ground level if you know there is another group moving 
    towards the middle platform! Not only is this dangerous for you, but it also 
    risks the enemy capturing the Command Post if you stay at ground level for too 
    long.
    
    If multiple enemies manage to rush up both sides of the stairs at the same 
    time, you will need to do two things simultaneously. First, kill the enemy 
    that is closest to you with your SMG; while you are doing that, move behind the
    Command Post and use it as cover against the enemy on the opposite side. The 
    idea behind doing these two tasks at the same time is that it will isolate the 
    enemies and prevent them from ganging up on you. Situations are not always 
    perfect, so you may not always be able to do this maneuver, but use your best 
    judgment to do what you can. If things get really desperate on top, you may 
    even want to consider jumping off the middle area and swinging around to flank 
    the enemies from behind. Doing this does expose the Command Post and take you 
    off of the high ground, but it may be your only option if the alternative is 
    dying to a hail of bullets.
    
    -=- Respawning
    If you should die and be forced to respawn, the enemy will more than likely 
    take the opportunity to capture the Command Post. When the enemy captures the 
    Command Post, you have exactly 30 seconds to get it back into your hands. If 
    the Command Post is captured, you need to quickly assess the situation and act 
    fast: first take out all the enemies on top of the middle platform, then any 
    enemies on the upper pathways. Take a glance down each of the stairs while 
    doing this and shoot any enemies you see; if the enemies on the ground level 
    seem more interested in hiding than fighting, then toss a grenade down at them 
    and let them continue to hide. 
    
    After all of that (which you should only take a few seconds to do), you can 
    start to re-capture the Command Post. If you start getting fired upon, ignore 
    it and continue the capture process; you need to capture the Command Post soon 
    or you will lose the mission. Don't forget to activate the Engineer Damage Buff
    right as you respawn, because the extra damage will help you to quickly clear 
    out all of the enemies.
    
    -=- The Tampa!
    If you are having a tough time with this challenge, I highly recommend that you
    switch to the Tampa SMG for your secondary (if you haven't already). It is 
    valuable for the situation presented in this challenge for one simple reason: 
    it has the fastest reload time out of all the SMGs in the game. Having a fast 
    reload speed is an incredible asset when trying to beat this challenge on the 
    hardest difficulty.
    
    === Tower Defense 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5149905
    
    
    
    -------------------------------------------------------------------------------
    [VID!] Video Appendix
    -------------------------------------------------------------------------------
    
    ----====BE MORE OBJECTIVE====----
    
    -=- Be More Objective 1 Video Guide Link:
    http://blip.tv/file/5146261
    
    -=- Be More Objective 2 Video Guide Link:
    http://blip.tv/file/5148052
    
    -=- Be More Objective 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5148847
    
      - Be More Objective 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5148902
    
      - Be More Objective 3 (Part 3) Video Guide Link:
    http://blip.tv/file/5149062
    
      - Be More Objective 3 (Part 4) Video Guide Link:
    http://blip.tv/file/5149159
    
    ----====PARKOUR THIS====----
    
    -=- Parkour This 1 Video Guide Link:
    http://blip.tv/file/5146352
    
    -=- Parkour This 2 Video Guide Link:
    http://blip.tv/file/5148331
    
    -=- Parkour This 3 Video Guide Link:
    http://blip.tv/file/5149221
    
    ----====ESCORT DUTY====----
    
    -=- Escort Duty 1 Video Guide Link:
    http://blip.tv/file/5147581
    
    -=- Escort Duty 2 Video Guide Link:
    http://blip.tv/file/5148568
    
    -=- Escort Duty 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5149382
    
      - Escort Duty 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5149577
    
    ----====TOWER DEFENSE====----
    
    -=- Tower Defense 1 Video Guide Link:
    http://blip.tv/file/5147703
    
    -=- Tower Defense 2 Video Guide Link:
    http://blip.tv/file/5148780
    
    -=- Tower Defense 3 (Part 1) Video Guide Link:
    http://blip.tv/file/5149701
    
      - Tower Defense 3 (Part 2) Video Guide Link:
    http://blip.tv/file/5149905
    
    
    
    -------------------------------------------------------------------------------
    [MIS!] Miscellaneous & Legal
    -------------------------------------------------------------------------------
    
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    End.
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