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    FAQ/Strategy Guide by Hellfire X

    Version: 0.8 | Updated: 08/30/09 | Search Guide | Bookmark Guide

    
    
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            AUTHOR  - Charlie Emery - Hellfire X
            VERSION - 0.8
            E-MAIL  - charlie.emery(at)gmail(dot)com
            PSNID   - Hellfire_WZ
    
    
    Dedicated to Rowena, my wonderful girlfriend, and to all the staff and members 
    of WipeoutZone.
    
    Note to Webmasters: I am NOT looking for any new hosts, so please do not e-mail 
    me asking to host this guide. Permission will not be granted.
    
    
    ===============================================================================
    \\-\/-//                         **CONTENTS**                          \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    -  [001] VERSION HISTORY
    
    -  [002] E-MAIL USAGE
    
    -  [003] INTRODUCTION
    
    -  [004] CONTROLS
    
    -  [005] GAME MODES
    
    -  [006] RACING TECHNIQUES AND GAME MECHANICS
    
    -  [007] ONLINE PLAY
    
    -  [008] WEAPON SYSTEMS   - Leech Beam
                              - Autopilot
                              - Shield
                              - Turbo
                              - Rockets
                              - Missile
                              - Proton Cannon
                              - Plasma Bolt
                              - Quake Disruptor
                              - Mines
                              - Bomb
     
    -  [009] TEAMS            - Federal European Industrial Science and Research
                              - Anti-Gravity Systems
                              - Assegai Developments
                              - EG.X Technologies
                              - Piranha Advancements
                              - Qirex Research and Development
                              - Triakis Industries
                              - Goteki45
                              - Auricom Research Industries
                              - Mirage Anti-Gravity Excellence Centre
                              - Icaras
                              - Harimau International
    
    -  [010] CIRCUITS         - Vineta K
                              - Anulpha Pass
                              - Moa Therma
                              - Chenghou Project
                              - Metropia
                              - Sebenco Climb
                              - Ubermall
                              - Sol 2
                              - Talon's Junction
                              - The Amphiseum
                              - Modesto Heights
                              - Tech De Ra
    
    -  [011] ZONE CIRCUITS    - Pro Tozo
                              - Mallavol
                              - Corridon 12
                              - Syncopia
    
    -  [012] RACE CAMPAIGN    - Uplift
                              - Warped
                              - Frenzy
                              - Vertigo
                              - Headrush
                              - Speed Freak
                              - Dropzone
                              - Meltdown
    
    -  [013] FURY CAMPAIGN    - Blitzed
                              - Impact
                              - Voltage
                              - Turbulence
                              - Vortex
                              - Corruption
                              - Nuked
                              - Aftermath
    
    -  [014] UNLOCKABLE CONTENT
    
    -  [015] BADGES
    
    -  [016] PSN TROPHIES
    
    -  [017] TROPHY TIPS
    
    -  [018] SOUNDTRACK
    
    -  [019] USEFUL LINKS
    
    -  [020] THANKS
    
    
    [001]
    ===============================================================================
    \\-\/-//                      **VERSION HISTORY**                      \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    v0.8 - 30.08.2009 - Fury Campaign added. All video tutorials up to Tech De Ra
                        Forward complete. Badge, trophy and team profiles updated
                        with Fury content. Video tutorials for Detonator and Zone
                        Battle added
    
    v0.4 - 25.06.2009 - Race Campaign section finished. Team profiles completed.
    
    v0.2 - 24.06.2009 - Weapons and online tips in place. Game modes section
                        complete. Section added for Race Campaign grids, with
                        Uplift and Warped grids included
    
    v0.1 - 13.06.2009 - Skeleton in place, some basic info and ASCII art
    
    
    [002]
    ===============================================================================
    \\-\/-//                       **E-MAIL USAGE**                        \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    My e-mail address is open if you have any comments to make on the guide, such 
    as if anything is missing, if something could be more concise, etc. Useful 
    comments please, any flames and you won't be mailing me again. Please don't 
    mail me with any questions on the game if the answer can be found in the guide, 
    it will be ignored. I have revealed all I know about the game here. If it's not 
    in the guide, I can't help you. On the other hand, if you'd like me to explain 
    something a little more clearly, or if I have missed something, then by all 
    means mail me. If it's something important you'll get a mention in the credits. 
    But above all, DO NOT SPAM MY INBOX. This includes advertising, chain letters 
    and any other useless junk that gets sent. To help avoid this, do not add my 
    address to your address book
    
    Also, I have included my PSNID at the top of the guide so any questions can be 
    messaged to me that way as well, or if you fancy a race if you see me hosting. 
    Do not add me as a friend unless I know you, I already have a near-full list 
    and I am not the sort of person who adds random people for the sake of it. I 
    will also not respond to requests for help with the AG Assassin and Bling 
    Brigade trophies.
    
    
    [003]
    ===============================================================================
    \\-\/-//                       **INTRODUCTION**                        \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    Wipeout HD is the first Wipeout game to be released on the Playstation 3. It is 
    an exclusive title to the Playstation Network and can only be downloaded 
    through there. The game itself is somewhat of an amalgamation of the two PSP 
    games, Wipeout Pure and Wipeout Pulse. The circuits used are all HD remakes of 
    circuits from those two games, and the craft models are based on those from 
    Pulse. Nevertheless it easily stands on its own as an individual game with an 
    online multiplayer community too. The Fury expansion pack emphasises the combat 
    aspect of the game, introducing Eliminator, Zone Battle and Detonator modes, as 
    well as giving the teams redesigned and upgraded craft. Eight more tracks were 
    also brought back from the PSP games.
    
    
    [004]
    ===============================================================================
    \\-\/-//                        **CONTROLS**                           \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    These are the default controls for the game, they can be changed in the main 
    menu
    
    D-Pad/Left Stick - Steering and Pitch
    Triangle         - Change View
    Circle           - Absorb Weapon
    Square           - Fire Weapon
    Cross            - Accelerate
    R1               - Rear View
    L1               - Enable Voice Chat
    L2               - Left Airbrake/Sideshift
    R2               - Right Airbrake/Sideshift
    L3               - Invalidate Lap/EMP/Flip Craft
    Select           - Community Menu
    
    
    [005]
    ===============================================================================
    \\-\/-//                       **GAME MODES**                          \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    \\//   :RACE CAMPAIGN:   \\//
    //\\=====================//\\
    
    Race Campaign is the mainstay of the single player part of the game. The 
    campaign is set out into a series of grids, with the object to advance through 
    each grid and earn enough medals to complete them. All of the game modes below 
    are found in the grids. Each race will have a set of requirements for a bronze, 
    silver or gold medal, and these medals are worth 1, 2 and 3 points 
    respectively. Each grid has a points requirement to advance to the next. 
    Completing a grid cell will unlock all adjacent cells, meaning you do not have 
    to complete all cells to advance to the next grid. For extra challenge, you can 
    also change the difficulty of each cell. On single races and tournaments, the 
    AI will become easier/tougher. For speed laps, time trials and zone events, the 
    targets for each medal will become easier/tougher. While the difficulty has no 
    bearing on the number of points you can earn, completing cells on harder 
    difficulties fulfil conditions for a number of PSN trophies. Completing Race 
    Campaign mode unlocks the campaign skins, a set of silver skins that can be 
    used on your craft.
    
    
    \\//   :SINGLE RACE:   \\//
    //\\===================//\\
    
    Single Race mode puts you up against seven opponents on the track of your 
    choice. You can alter the speed class, whether weapons are allowed, and the 
    difficulty of your AI opponents. This mode is also available to play in split-
    screen mode.
    
    
    \\//   :TOURNAMENT:   \\//
    //\\==================//\\
    
    Similar to Single Race mode, Tournament mode allows you to set up a multi-race 
    tournament against seven opponents with up to 12 races. The same options are 
    available as in Single Race mode. Tournaments operate like a league. First 
    place in a race gets you eight points, second gets six, third gets five, and so 
    on. The pilot with the most points at the end of the tournament wins. This mode 
    is also availble to play in split-screen.
    
    
    \\//   :TIME TRIAL:   \\//
    //\\==================//\\
    
    In Time Trial mode, your only opponent is the clock. The objective is to set 
    the fastest race time possible for each course over the number of laps 
    corresponding to your selected speed class. Each lap you are given one turbo to 
    aid you, use it wisely to achieve the best lap times you can.
    
    
    \\//   :SPEED LAP:   \\//
    //\\=================//\\
    
    Like Time Trial, Speed Lap mode is all about setting the fastest time on a 
    particular course. You are given 99 laps on your selected course to set the 
    fastest lap time possible. One turbo per lap is also given in this mode. 
    However, as only one lap time counts, should you mess up and want to start 
    again, you can press L3 to invalidate your time and regain your turbo. You 
    can do this as many times as you wish to get yourself back to the line as 
    quickly as possible to try again. This mode is all about experimentation, using 
    your turbos to find shortcuts and unlikely barrel roll points. It is also an 
    ideal mode to learn a new course.
     
    
    \\//   :ZONE:   \\//
    //\\============//\\
    
    Zone mode is a test of your piloting skills at extreme speed. The goal of Zone 
    is simply to survive for as long as you can. The Zone craft you are piloting 
    has maxed out handling and it accelerates all on its own. Every 10 seconds you 
    advance one Zone and it gets a little faster, and eventually you will be flying 
    at speeds that even Phantom class cannot match. A section at the left of the 
    HUD will give you an indication of how fast you are going, and everytime you 
    advance a Zone class, the track colour will change. This can be quite 
    disorientating, especially on the darker colour schemes. Zone classes are as 
    follows:
    
    Zone 1  - Sub-Venom
    Zone 2  - Venom
    Zone 3  - Sub-Flash
    Zone 5  - Flash
    Zone 7  - Sub-Rapier
    Zone 12 - Rapier
    Zone 16 - Sub-Phantom
    Zone 20 - Phantom
    Zone 27 - Super-Phantom
    Zone 35 - Zen
    Zone 42 - Super-Zen
    Zone 50 - Subsonic
    Zone 60 - Mach 1
    Zone 75 - Supersonic
    
    Each perfect Zone that you achieve will restore 10 shield energy. Your score 
    will increase constantly for the entire race. Hitting speed pads, barrel 
    rolling, and running perfect laps and zones will increase your score further.
    
    
    \\//   :ELIMINATOR:   \\//
    //\\==================//\\
    
    ELIMINATOR MODE REQUIRES THE FURY EXPANSION PACK
    
    Eliminator mode makes a return from Wipeout Pulse with a few extra tricks up 
    its sleeve. Race position doesn't matter at all in Eliminator, it's all down to 
    how much carnage you can unleash on your opponents. Weapon pads are constantly 
    active meaning everyone can benefit from one weapon pad, and any weapons that 
    do not deal damage are deactivated. The weapons themselves have also been given 
    a damage boost, dealing considerably more damage than their normal race mode 
    counterparts. Abosrbing weapons won't restore your energy either, all it will 
    do will bring up a shield for a short moment, hopefully protecting you form an 
    incoming barrage. The only way to restore energy in Eliminator is to complete 
    laps or to use the Leech beam. Points are scored by dealing damage to your 
    opponents, and the more the damage, the more points you'll gain. Eliminating an 
    opponent will give you a large points boost, meaning that it is still 
    beneficial to poach an elimination off of someone else. While the Eliminator-
    specific weapons of Pulse have been removed, you are now able to flip your 
    craft 180 degrees and fly backwards around the track, adding a new strategic 
    element to this mode. This inevitably means weapons can also be fired backwards 
    leading to the return of the infamous reverse quake. First to reach a 
    predetermined points target wins.
    
    
    \\//   :ZONE BATTLE:   \\//
    //\\===================//\\
    
    ZONE BATTLE MODE REQUIRES THE FURY EXPANSION PACK
    
    Zone Battle is a brand new mode based around the idea of a multiplayer Zone 
    mode. The object of Zone Battle is to reach a specific Zone before your 
    opponents. Your Zone level increases at the same rate as in a normal Zone event 
    but there are a number of ways you can increase your Zone manually. Speed pads 
    have been replaced with Zone pads, which help to build up your boost gauge. 
    Barrel rolling and running perfect laps will also add to the gauge. Hitting 
    fire will drain your boost bar and add it to your Zone level. At the same time 
    a Zone barrier will be dropped behind your craft, which are used to disrupt 
    your opponents. The barriers are fairly large, and hitting one will 
    considerably drain your boost gauge and deal 50 damage to your craft. The boost
    gauge can also be absorbed to regenerate some of your craft's energy and to 
    raise a shield, rendering you immune to Zone barriers. The more Zone pads you 
    hit in successtion before firing or absorbing, the larger the effect when you 
    do. So Zone Battle is all about strategy; knowing when and where to boost or 
    absorb and how far you dare leave it before you do.
    
    See here for a few more suggestions for Zone Battle strategies -
    http://www.wipeoutzone.com/forum/showthread.php?t=6608
    http://www.wipeoutzone.com/forum/showthread.php?t=6501
    
    See here for a video tutorial for Zone Battle - 
    http://www.youtube.com/watch?v=KqTPnXKv2GE
    
    
    \\//   :DETONATOR:   \\//
    //\\=================//\\
    
    DETONATOR MODE REQUIRES THE FURY EXPANSION PACK
    
    Detonator is the second brand new mode introduced in Fury. It is another Zone-
    based mode that requires you to shoot down mines and bombs while running a Zone 
    race on a particular track. Each event is 14 stages long, with each stage 
    lasting one lap. After each stage, the number of mines on the track increases, 
    giving you more to shoot at and more to avoid too. The Detonator craft is armed 
    with a reloadable cannon able to fire 15 rounds at a time. Use the fire button 
    to fire and the absorb button to manually reload. The cannon will automatically 
    reload when empty. However, reloading takes a short time, leaving you 
    vulnerable, so strategic reloading is essential. As well as the cannon, the 
    craft has an EMP weapon that works in a similar fashion to the quake. Speed 
    pads have been replaced with EMP pads, which are used to charge the EMP. Four 
    pads are required to use the EMP, and subsequent pads will increase its range 
    when fired. This will help to clear the track if you find yourself in a tricky 
    spot. Shooting down mines will score you points, and the more mines you destroy 
    in a single clip, the more points you will gain for each mine. You will also 
    gain chain bonuses for scoring hits with consecutive cannon rounds. A bomb will 
    also spawn in each stage. Shooting it down will net you a large amount of 
    points which grows with every bomb you hit. While this is all going on, your 
    Zone level is increasing which gives you less time to react. Hitting a mine 
    deals 10 damage, and hitting a bomb deals 30, so you really get punished for 
    getting hit. The event lasts until you are destroyed or you clear the 14th 
    stage.
    
    See here for a video tutorial for Detonator -
    http://www.youtube.com/watch?v=MdxSMzRbwlo
    
    
    [006]
    ===============================================================================
    \\-\/-//            **RACING TECHNIQUES AND GAME MECHANICS**           \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    \\//   :BASIC RACING LINE:   \\//
    //\\=========================//\\
    
    Learning the track is one thing, learning the racing line is completely 
    different. If you know the track, you can direct your craft around it. If you 
    know its racing line, you can get around it in a much faster time and with 
    fewer crashes and collisions. A racing line is the line you need to take 
    through a corner to allow you to take it in minimal time, and also to set you 
    up for the next corner.
    
    The best place to test our your racing lines is in Speed Lap mode. Once you 
    have learned a circuit, you can practice exiting particular corners in order to 
    set yourself up perfectly for the next. For example, the first corners at 
    Chenghou Project are a long fairly shallow right immediately followed by a 
    sharp left hairpin. Normally when taking a turn you would try to turn the craft 
    as little as possible to maintain your speed, which would involve starting on 
    the outside, moving over to the inside as you pass the apex, then moving back 
    to the outside as you exit. If you do that with this first corner, you will end 
    up on the left hand side coming into the hairpin and you'll have no way of 
    entering it without crashing or slowing down dramatically. The racing line you 
    need to take through these corners requires you to move over to the right upon 
    exiting the first corner so you can actually take the second. Chicanes are 
    another type of corner series that require knowledge of the racing line. You 
    need to use the apex of each turn in the chicane as a sort of slalom marker, 
    keeping the turns as straight as possible. Weaving over to the outside will 
    slow you down somewhat. If the chicane is very shallow, it may be possible to 
    see a straight line through without the need to turn. In this case, you can 
    easily see the racing line and perfectly illustrates how you need to be able to 
    take the sharper versions.
    
    The effect of gravity on sloped sections of track can also have an effect on 
    the racing line, but that will be explained later.
    
    
    \\//   :SHIELD ENERGY:   \\//
    //\\=====================//\\
    
    Your shields are what will keep you alive on the AG circuit. The indicator at 
    the top of your HUD surrounding the weapon indicator shows you the status of 
    your shields. Any form of impact will drain shield energy. Hitting a wall or 
    another opponent will produce a slight loss whereas a weapon impact will reduce 
    it much further. Obviously craft with a higher shield stat will lose energy at 
    a slower rate than those with lower stats. When your shield energy is reduced 
    to 20%, your computer will say "Energy critical" and your energy bar will begin 
    flashing red. This is an indicator to absorb some weapons quickly. A warning 
    beep will also inform you of your shield's low status. Get reduced to 10% and 
    the beeping will become quicker. Once your shields are reduced to 0%, one more 
    hit will destroy your craft.
    
    
    \\//   :ABSORBING WEAPONS:   \\//
    //\\=========================//\\
    
    When you receive a weapon, you can choose to fire it or absorb it. Absorbing a 
    weapon results in it being used to slightly recharge your shields. This adds a 
    more tactical approach to using weapons when you have the option of repairing 
    damage as well as dealing it. If your shields are low, it is highly recommended 
    that you absorb weapons rather than fire them, even if your opponent is in 
    clear view. Better safe than sorry. When using the standard HUD, there is an 
    indicator that tells you how much energy is restored by each weapon.
    
    
    \\//   :USE OF THRUST:   \\//
    //\\=====================//\\
    
    Quite frankly, you'll want to have the thruster hammered down throughout the 
    circuit, but there are times where this can be tantamount to suicide. If you 
    are racing a heavy craft, letting up on the thruster when taking a sharp corner 
    will allow you to turn more sharply, and combining this with the airbrakes 
    (explained later) will allow you to turn as sharply as any lightweight. Letting 
    up on the thruster will also let you go over elevated sections without gaining 
    too much height, which is especially useful when it is followed by a corner. 
    Even so, completely letting up on it isn't recommended as you'll lose too much 
    speed, quick releases of the thruster are all that's needed.
    
    
    \\//   :AIRBRAKES:   \\//
    //\\=================//\\
    
    Airbrakes are your absolute saviour on the faster speed classes and the more 
    technical tracks. You have two airbrakes, one on either side of your craft, 
    which are activated by the corresponding shoulder button (unless you've opted 
    for the single brake setup). One function of the airbrakes is to slow the craft 
    down. This is ideal if you find yourself going too fast over a jump or if your 
    craft has become unbalanced, as slowing down will reduce your altitude and 
    balance the craft again. Don't get overly hooked to this method though as the 
    speed reduction is severe. The main function is to use each airbrake to aid 
    your turning. For example, hitting the left airbrake will slow the left side of 
    the craft causing it to veer over to the left. Turning left while using this 
    will dramatically decrease your turning circle at the expense of a little 
    speed. Most turns only need light tapping of the brakes to aid passage, only 
    the sharpest hairpins require holding the brake.
    
    In the hands of a skilled pilot, even the heaviest craft can navigate the most 
    technical circuits with ease using the airbrakes adequately
    
    
    \\//   :SIDESHIFT:   \\//
    //\\=================//\\
    
    Sideshifting is a supplement to the airbrakes, useful when taking extremely 
    sharp corners. Double tapping one of the airbrakes will cause your craft to 
    laterally shift in that direction. This is a very useful technique for sharp 
    corners and hairpins as it allows you to correct your racing line if you have 
    taken the corner too wide, you can simply shift back over to the inside. 
    Chicanes are the ideal place to use this technique as you can shift from side 
    to side to aid your navigation through.
    
    
    \\//   :BARREL ROLL:   \\//
    //\\===================//\\
    
    Barrel rolling is a quick and easy way of getting a speed boost from a jump. As 
    your craft leaves the track following a sufficiently high jump, pressing left-
    right-left or right-left-right on the D-pad or left stick will cause your craft 
    to barrel roll. This technique will drain 15 energy from your shields and 
    divert it to the thruster. Upon landing, you will receive a speed boost. As 
    long as you have enough shield, you should attempt to barrel roll whenever the 
    opportunity presents itself. Be careful though, if you attempt to barrel roll 
    off of a jump that is too low and you do not complete the roll, your shield 
    energy will still be slightly drained but you will not receive the speed boost. 
    The barrel roll may not work if there are a lot of other craft on the screen 
    due to input delay, and this effect is much more noticeable in v1.30 and above. 
    It has however been fixed in v2.00, and barrel rolls are now much easier to 
    perform.
    
    
    \\//   :PITCH CONTROL:   \\//
    //\\=====================//\\
    
    The pitch control alters the altitude of your craft's nose. This is 
    particularly useful if for some reason you wish to increase or decrease your 
    craft's "grip" on the track. There are a number of inclined corners, like the 
    one on Chenghou Project, that will throw your craft into the air quite easily 
    as you try to navigate them. Lowering the nose forces the craft to stick to the 
    track. Alternatively, there are certain areas where you may want to gain 
    height, either to execute a cheeky barrel roll or to take a shortcut. In this 
    case, raising the nose will make it easier for your craft to gain height, and 
    given enough speed, to leave the track entirely. Pressing Up on the D-pad or 
    left stick lowers the nose and pressing down raises the nose.
    
    
    \\//   :EFFECTS OF GRAVITY:   \\//
    //\\==========================//\\
    
    As you navigate the circuit, the craft will feel the effects of gravity as they 
    travel over sloped and undulating sections of track. If the track is sloped 
    from one side to the other, the craft will slide down the track to the lower 
    side. This is a real benefit in corners as the gradient of the track will aid 
    your line around. If the corner is sloped towards the inside, you should stay 
    nearer to the centre of the track rather than move over to the inside, and 
    you'll also need to turn less aggressively. Dipping the nose will help 
    immensely
    
    
    \\//   :MAG-LOCK SECTIONS:   \\//
    //\\=========================//\\
    
    Mag-Lock sections add a new dimension of racing to the Wipeout circuits. They 
    are indicated by dark blue sections of track. Going over one will magnetically 
    anchor your craft to the track, allowing the craft to navigate features such as 
    corkscrews and loops without falling off the track. While on a Mag-Lock, all 
    navigational controls remain the same and the craft is no longer affected by 
    gravity. Mag-Locks can also be used on undulating sections to keep the craft 
    from launching off the track, which can also prevent barrel rolling.
    
    
    \\//   :TURBO START:   \\//
    //\\===================//\\
    
    A mechanism that has worked its way into many racing games. While on the grid, 
    wait for the exact moment the announcer says "go". When she does, hit the 
    thruster and you'll activate a turbo as you leave the grid. A great way to keep 
    up with the rest of the pack at the start of a race and also shaves some time 
    off of a time trial too. How powerful the initial boost is depends on the 
    Thrust stat of your craft.
    
    
    \\//   :AI DIFFICULTY:   \\//
    //\\=====================//\\
    
    For Single Race and Tournaments, AI difficulty can be adjusted to suit your 
    ability. The Novice AI are a cakewalk, very slow and very timid with weapons. A 
    good way for beginners to introduce themselves to the game. Skilled 
    AI are what you would expect from previous games, a fairly decent challenge in 
    both racing speed and weapon usage. The Elite AI is a different story. 
    Recommended for experts only, Elite AI opponents are extremely aggressive, 
    pounding you with every weapon they can lay their hands on. They can also 
    navigate a course very easily, requiring you to get a very consistent racing 
    line in order to beat them.
    
    
    \\//   :QUICK LAP:   \\//
    //\\=================//\\
    
    A commonly known trick but included here for completion's sake. In Time Trial 
    and Speed Lap you are given one turbo per lap to help you improve your lap and 
    race times. This comes in handy when you are after a good lap time in 
    particular, as if you activate it right before you cross the line, the effect 
    of the turbo carries into the next lap. And of course, you will pick up another 
    turbo as soon as you cross the line, effectively giving you two turbos in one 
    lap. There are several tracks where this is not an effective strategy though, 
    so be careful.
    
    
    [007]
    ===============================================================================
    \\-\/-//                         **ONLINE PLAY**                       \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    Once you feel you have the hang of the mechanics of the game, online play 
    awaits for you to race against players from around the world. In online, only 
    single race and tournament modes are available. You need to be signed into the 
    Playstation Network to compete online, and there is a separate Multiplayer Race 
    records table for online records.
    
    
    \\//   :CREATING GAMES:   \\//
    //\\======================//\\
    
    There are a number of options for setting up an online race. The first one is 
    to select whether you only want one race or you want to set up a tournament. 
    once the race is finished, you will return to the lobby where you can edit the 
    settings again. You can then select one of the four speed classes. Be aware 
    that generally the higher your speed class, the higher calibre of player you 
    are likely to attract, but there are some very good players who do like playing 
    on slower classes. You can turn weapons on or off depending on your playing 
    preference, but do be aware that the majority of online players like weapons 
    on. HUD Weapon Hints shows the weapon that each player is carrying during the 
    race next to their name, you can choose to have this on or off. You can select 
    whether your game will be public, friends only, or invite only. Very good for 
    organising private games and tournaments. You can turn barrel rolls on and off, 
    as well as whether to allow players to use Pilot Assist. Players who use PA 
    will still be allowed to join your game, but it will be deactivated when they 
    race. Finally, you can alter the number of laps for each race up to a maximum 
    of 20. You cannot have any fewer laps than the standard number for that class. 
    From there, you then choose your course (or courses for a tournament) and your 
    craft. Then it's a matter of waiting for others to join your game. Depending on 
    the number of players in your lobby, there is an automatic countdown to begin 
    the race is you do not act. The more players, the shorter the waiting period. 
    This is to prevent players who create games and then disappear from keeping 
    people waiting unnecessarily. If you wish to manually interrupt the timer, 
    press Start when prompted and the timer will reset. If you have reason to 
    prevent the race from starting for an extended period, going into race settings 
    will disable it, but be aware this can annoy people and they will likely leave. 
    Also, if you do change any of the settings, please give others time to amend 
    their craft choice or leave the game. Nothing pisses people off more than 
    joining a Phantom race only for the host to change it to a Venom 20-lap Anulpha 
    Pass borefest and immediately start the game. Do this, and don't be surprised 
    if everyone bails on the grid.
    
    
    \\//   :JOINING GAMES:   \\//
    //\\=====================//\\
    
    Joining other games is a simpler procedure. Selecting the Join Game tab will 
    bring up a list of all games that are currently available. You can filter this 
    list depending on whether you want a single race or tournament, the speed 
    class, if you want friends-only races, and the region in which the race is 
    being hosted. The importance of this will be explained later. Highlighting a 
    race in the list will tell you how may free slots there are, and also if the 
    race has already started. If so, you can still join, but you will need to wait 
    for the current race to finish. Alternatively you can enter Spectator Mode to 
    watch the race. Once you are in the game lobby, you can select your craft and 
    wait for the host to begin the race. There seems to be a general practice of 
    waiting players to flash their craft symbol to indicate to the host that they 
    want to start, but this is bad etiquette. If you don't wish to wait for the 
    host, you can always leave and look elsewhere, there is no need to hassle them.
    
    
    \\//   :INVITES AND JOINING FRIENDS:   \\//
    //\\===================================//\\
    
    A new feature in v1.30, you will notice in the bottom right hand corner that 
    there is a box indicating anyone in your friends list who is currently playing. 
    Pressing up and down on the d-pad will switch between friends. If you wish to 
    join their game, press triangle and you will immediately enter their lobby if 
    there is a space. You can also sent invites to friends if you want them to join 
    your game. Press R1 while in a lobby and you can send an invite. If you receive 
    an invite yourself, press select and then square to view it. Accepting a invite 
    will take you immediately to the appropriate lobby.
    
    
    \\//   :RANKING:   \\//
    //\\===============//\\
    
    New to v1.30, each player has an online rank to represent how much they have 
    played and their general ability level. As you play online, your rank builds up 
    from Rank 1 all the way to Rank 50. Every 5 levels your insignia will change to 
    indicate your increase in rank. Ranks build no matter if you come first or last 
    in a race, but obviously they build quicker when you win races. In general, the 
    rank is only a real indicator of how much a particular player has been playing 
    the game, there are high ranked players for example who may have achieved their 
    rank from playing a lot online but performing badly. On the other hand, there 
    may be players who are incredible, but don't play a lot, resulting in a lower 
    rank. Be aware that if you decide to quit during a race, you will lose ranking. 
    From v2.00, your rank now extends to 100.
    
    
    \\//   :BADGES:   \\//
    //\\==============//\\
    
    At the end of each online race or tournament, players are awarded a badge 
    depending on their actions during the race. Only one badge of a particular type 
    is awarded per race and so each player will receive a unique badge. There are 
    33 badges to earn, all are listed later in this guide. Some have a higher 
    priority in the game than others and will override other badges. For example, 
    you may hit more speed pads than everyone else which would normally award you 
    Speed Pad Hunter, but if you destroy someone, you would receive Destroyer 
    instead as the game considers it a higher ranked badge. Some badges can only be 
    earned in tournaments. A full list of badges is given later in this FAQ
    
    
    \\//   :OTHER CRAFT:   \\//
    //\\===================//\\
    
    Other craft in a race are not following the exact path they are actually 
    taking, but rather they are following a predicted bath based on the control 
    input of whoever is controlling that craft. This is so it feels like you are 
    racing opponents in real time rather than seeing them lag half a second behind 
    you but following the exact path. Because of this, opponents' craft will be 
    stuck to the track like glue and will slam you aside if you come into contact 
    with them. While it would appear that nothing happens to the other craft, it is 
    because on the other person's screen, you did not in fact hit them. However, 
    they will see you suddenly slow down. It can happen in reverse too. This makes 
    close races very difficult as contact is likely to have heavy repurcussions. 
    The only advice is to avoid contact with opposing craft as much as possible. 
    This can make it seem that everyone else has a huge advantage over you, but 
    rest assured they are dealing with exactly the same issue.
    
    
    \\//   :LAG:   \\//
    //\\===========//\\
    
    A major problem in any online game, Wipeout HD is no different. If there is a 
    large distance between you and the host, there may be a delay in your PS3 
    recognising changes in the race. These can manifest in various ways. As there 
    is an inherent lag in a long distance connection, the predicted craft mentioned 
    above are the first effect of this. However, lagging the connection more can 
    produce undesired effects. The most noticeable of these will be a reduced 
    ability to barrel roll. While it is still possible, a more heavy handed 
    approach to performing it will be needed. Weapon pads also become an issue. 
    Sometimes weapon pads will permanently deactivate, remaining greyed out for the 
    whole race. As lag worsens, there may be times at the start of a race where 
    everyone will suddenly shoot off into the distance or you will appear to leave 
    everyone else on the grid. This will happen if the server starts the race for 
    some people but delays the start of others. The times at the end of the race 
    will be fine though. Another example is a delay in weapon pad animations. An 
    opponent may be in front of you and pick up a pad. The pad may not immediately 
    deactivate, resulting in a much longer time before a weapon is available again. 
    Finally, in the worst cases of lag, you may experience severe delay in 
    receiving weapons from weapon pads or not gain any weapons at all. Other craft 
    may appear to be moving extremely erratically as well. One time from personal 
    experience, I did not receive any weapons all race, then all of a sudden I 
    started receiving them all at once, getting the next one after using one. In 
    order to minimise lag, it is best to have a wired connection for your PS3 and 
    to play games hosted in areas that match yours. You are able to play games 
    across regions, but these are the issues you may face.
    
    
    
    [008]
    ===============================================================================
    \\-\/-//                      **WEAPON SYSTEMS**                       \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    The weapons systems are identical to those used in Wipeout Pulse, minus the 
    Eliminator weapons. A new feature in Wipeout HD is that the HUD will give an 
    indication of how powerful each weapon is and also how much shield energy is 
    restored when absorbed. While absorption is an exact figure, the damage that is 
    actually dealt to a craft is affected by its shield rating. The Damage figures 
    are therefore more use as a comparison of weapon power rather than an exact 
    figure.
    
    
    \\//   :LEECH BEAM:   \\//
    //\\==================//\\
    
          _                      The Leech beam serves a purpose beyond that of 
         | |                     simply dealing damage. When picked up, a thin
      ___| |___   ________       reticule will lock onto the nearest craft. When
     |___   ___| |________|      activated, the beam will steadily drain the
         | |                     target's shield energy for up to four seconds. 
         |_|                     That shield energy is then added to your own 
                                 reserves. Even when your energy is full, the beam
                                 will continue draining energy until the link is
           DAMAGE - 0            broken. This can happen either by enough time
           ABSORB - 10           elapsing, the target moving out of range, or the
                                 target activating a shield. Also, a target that
                                 has been leashed by the beam will be slowed
                                 greatly. It is a very poor weapon to absorb,
                                 restoring only 10 energy points. The maximum
                                 amount of energy that can be drained with the
                                 leech beam is 8.
    
    
    \\//   :AUTOPILOT:   \\//
    //\\=================//\\
    
              _____              Autopilots are very useful on technical courses, 
             / ___ \             as it can tackle certain corners far faster than
            / / _ \ \            any human player can. When activated, the
           / / / \ \ \           autopilot will take control of the craft for five
           | | \_/ | |           seconds, navigating even the trickiest corners
           |_|     |_|           with ease. It can be deactivated at any time by
                                 pressing the absorb button. While active, another
                                 weapon can be picked up, but the autopilot will
                                 need to be deactivated before it can be used or
           DAMAGE - 0            absorbed. There are a number of flaws to the
           ABSORB - 20           autopilot however. Firstly, some sections of a 
                                 course are taken much more effeciently without the
                                 autopilot. Secondly, it finds undulations in the
                                 track difficult to deal with, which can slow you
                                 down or even slam you into a wall. Finally, it
                                 will not avoid mines or bombs.
    
    
    \\//   :SHIELD:   \\//
    //\\==============//\\
    
             __  __              In a weapon-heavy race, a shield can mean the
            / _||_ \             difference between winning and tumbling down the
           / /    \ \            pecking order. When activated, the shield renders
          / /      \ \           the craft invulnerable to all weapon damage and
          \ \      / /           effects for four seconds. Wall and craft impacts 
           \ \_  _/ /            will also be lessened. In many scenarios, it is
            \__||__/             always better to activate a shield rather than
                                 absorb it, but in the worst case scenarios, it can
                                 restore a quarter of your shield energy.
           DAMAGE - 0
           ABSORB - 25
     
    
    \\//   :TURBO:   \\//
    //\\=============//\\
    
              .`.               For the pilot who just can't get enough speed, the
            .    `.             turbo is there to provide you with that extra kick
          .  .`.  `.           to open a gap at the front, close in on those
          | ..`.`. |           ahead of you, to gain height for a cheeky barrel
          ..    `.`.           roll, or even to jump sections of the track
          .  .`.  `.           entirely. Activate to gain a sudden boost in
          | .    `. |           speed. Turbos are obviously best used on straights
          .        `.           but there are sections of certain tracks that can
                                 be exploited with a well-deployed turbo.
    
           DAMAGE - 0
           ABSORB - 25
    
    
    \\//   :ROCKETS:   \\//
    //\\===============//\\
    
                                 Your bog-standard unguided damage dealer. The 
               .`.              rockets have been a staple of the series since its
             .    `.            inception, and they are now more effective than
             |      |            ever. When activated, three rockets are launched
             `.    .            straight forward in a spread pattern. While each 
           .`.`...`.          individual rocket only does a little damage,
         .    `..    `.        hitting with more than one packs a real wallop. 
         |      ||      |        But the real kick from the rockets is that they 
         `.    .`.    .        have immense stopping power, able to bring the
           `..    `..          target to a near halt for a good couple of 
                                 seconds. As they are unguided, they are best fired
                                 at very close range or along a straight. 
           DAMAGE - 10
           ABSORB - 20  
    
    
    \\//   :MISSILE:   \\//
    //\\===============//\\
    
                                 Where rockets are for short range combat, missiles
                ||               do the job over long range. When picked up, a
              __||__             reticule will attempt to lock on to the nearest
             / ____ \            craft and will turn red when fully locked on. 
            / / __ \ \           Activate to send a homing missile chasing down the
           / / /  \ \ \          track after your target, dealing moderate damage
           \ \ \__/ / /          on contact. The missile has a large turning circle
          .\ \____/ /`.         but compensates for this by being able to ricochet
        .. \______/ `.`.       off the walls of the track. The missile has a long
                       `        but limited range, and will self-detonate after a 
                                 while. Raising a shield or dropping mines or a
                                 bomb are the most reliable methods of dealing with
           DAMAGE - 15           an incoming missile. Missiles may also end up
           ABSORB - 30           missing if the target is passing through a tight
                                 corner, where the ricochet effect may send it past
                                 its target. Finally, if someone else crosses the
                                 path of a locked missile, they are liable to get
                                 hit by it; missiles do not discriminate between
                                 locked and unlocked targets
    
    
    \\//   :PROTON CANNON:   \\//
    //\\=====================//\\
    
                                 First seen in Wipeout Fusion, the cannon is a 
                ||               fairly unique weapon both in its nature and its 
              __||__             use. When picked up, the cannon arms 30 rounds. 
             / ____ \            These are fired for as long as the fire button is 
            / / __ \ \           held down, and the weapon will remain active until 
           / / /  \ \ \          all rounds are fired. Each individual round is 
           \ \ \__/ / /          very weak, and even a full burst will only do a 
            \ \____/ /           small amount of damage if all rounds hit. The main 
             \______/            use of the cannon is to slow and disorientate your
                                 target. Hitting them on entry to a corner can
                                 easily cause them to crash.   When absorbing a 
           DAMAGE - 1            cannon, the amount of energy restored is 
           ABSORB - 20           proportional to the number of rounds remaining. 
                                 The rounds are unguided but long ranged, and are 
                                 best used on long straights. It is also an 
                                 excellent weapon for clearing mines and bombs out 
                                 of your path, as only a single round is needed to
                                 destroy them.
                              
    
    \\//   :PLASMA BOLT:   \\//
    //\\===================//\\
    
                                 The single most powerful weapon in the Wipeout 
              __||__             arsenal. The plasma is very difficult to aim, but
          .`./ _||_ \..         deals very heavy damage to any craft it hits. When
           `.`.    ..          activated, the plasma will charge for one second
           / /      \ \          before hurtling down the track in a straight line.
           \ \      / /          Despite the explosion when it hits something, it 
           ..\_  _/.`.          can only damage one target, but it does have a 
          .\__||__/`.`         small slowing effect on any craft nearby. What  
                ||               makes the plasma a difficult weapon to use is its
                                 charge time, requiring you to time your shot
                                 perfectly. Alternatively, wait until you are on a 
           DAMAGE - 60           long straight with a number of opponents and then
           ABSORB - 40           fire. If you don't hit any of them, you should at
                                 least make a few of them panic. The plasma also
                                 provides the greatest boost to shield energy if
                                 absorbed, and so are the best friend of any pilot
                                 with low energy
    
    
    \\//   :QUAKE DISRUPTOR:   \\//
    //\\=======================//\\
    
                                 While not the most powerful of weapons, the quake
               .`.              is by far the most fun to use. When activated, a
         ____..`.`.__|\        huge energy wave is sent hurtling down the track,
        |  __.    `.__  |       slamming into anything it hits. While the damage 
        | |    .`.    |/        is fairly mediocre and the stopping power isn't
        | |__..`.`.__|\        overly impressive, the ability to hit such a large
        |____.    `.__  |       number of targets is invaluable if you are stuck
                       |/        in the middle of the pack. The best part is that
                                 short of activating a shield, there is no way to
           DAMAGE - 15           avoid a quake; if one is coming then your
           ABSORB - 40           opponents will just have to brace themselves. A
                                 cheeky use of the quake is to interrupt your
                                 opponents' barrel rolls, which can be far more
                                 damaging than the quake itself. Finally, it makes
                                 for an excellent method of disposing of your
                                 opponents' mines and bombs, making them useful
                                 even if you are at the front of the pack. If you
                                 are really desperate for shield energy, they also
                                 restore as much as a plasma when absorbed. Unlike
                                 in Wipeout Pulse, you can no longer turn around
                                 and fire quakes backwards. You can in Eliminator
                                 though
    
    
    \\//   :MINES:   \\//
    //\\=============//\\
    
                                 There isn't much you can do against opponents
         __  __  __  __          coming up behind you, but what you do have will
        /  \/  \/  \/  \         provide a suitably unpleasant experience for
        \__/\__/\__/\__/         anyone that traces your line too closely. Activate
                                 to release a cluster of five mines directly
                                 behind your craft, tracing your racing line. How
                                 you lay them is up to you. You can lay them all in
           DAMAGE - 5            a line and hope that your pursuer hits the lot, or
           ABSORB - 20           you can lay them in a spread across the track so 
                                 they are likely to hit at least one. It all
                                 depends on how you pilot your craft when you
                                 activate it. One mine does little damage and has a
                                 small stopping effect, but a full cluster can
                                 bring a craft to a standstill. While they are the
                                 most use when you are out in front, they can still
                                 be fun if you are languishing at the back. Mines
                                 stay on the track for a short while and it is very
                                 possible to lay a cluster and hit the race leader
                                 if you are far enough back.
    
    
    \\//   :BOMB:   \\//
    //\\============//\\
    
             __  __              The alternative to a cluster of mines is the bomb.
            / _||_ \             While the mines are a widespread collection of 
           / / __ \ \            small damage dealers, the bomb is a single large
          /_/ /  \ \_\           package capable of disrupting a number of craft in
          \ \ \__/ / /           one large boom. Activating will release a bomb 
           \ \_  _/ /            directly behind your craft, where it will remain
            \__||__/             for a period of approximately thirty seconds. Any
                                 craft that come into contact with the bomb will
                                 cause it to detonate, dealing damage and throwing
           DAMAGE - 15           nearby craft into the nearest wall. Other craft
           ABSORB - 25           caught in the radius will also suffer some damage
                                 depending on how far they were from the initial
                                 explosion. The blast is fairly bright too,
                                 blinding anyone flying into it. Unlike mines, it
                                 is not recommended to drop a bomb if your opponent
                                 is right behind you, as you will be caught in the
                                 blast. Bombs that self detonate have no effect on
                                 any nearby craft, but those that are detonated by
                                 weapon fire will.
    
    
    To provide an example for how the shield statistic of a craft affects weapon 
    damage, this chart details the damage sustained by a Triakis (Shield 100) and 
    an Icaras (Shield 60). Damage for all other craft will fall between these two 
    depending on shield stat. While the shield will only have a small effect on the 
    damage received, this all adds up over the course of a race.
    
    
    | Weapon     | Triakis | Icaras | Base Damage
    --------------------------------------------
    | Rocket     |  9      |  11    |  10
    | Missile    |  13     |  16    |  15
    | Mine       |  5      |  6     |  5
    | Bomb       |  14     |  18    |  15
    | Leech Beam |  8      |  8     |  Always drains 8
    | Quake      |  13     |  17    |  15
    | Plasma     |  56     |  67    |  60
    | Cannon     |  1      |  1     |  1
    
    
    
                              
    [009]
    ===============================================================================
    \\-\/-//                            **TEAMS**                          \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    Below are the raw statistics and general analysis of each team. Bear in mind 
    that there is no all-powerful craft that will destroy everything else hands 
    down, choosing a craft is purely down to your own preferred racing style. It is 
    not uncommon to see a FEISAR trounce an Icaras on an open circuit, it is all 
    down to the pilot at the end of the day. The Fury expansion pack introduces a 
    new craft for each team with moderately upgraded statistics, the chart for 
    these will be given too. This does not render the original craft obsolete, 
    again it is all a matter of preference.
    
    
                       \-\/-/      **MAIN LINE-UP**     \-\/-/
                       /-/\-\===========================/-/\-\
    
    
    \\//   :FEDERAL EUROPEAN INDUSTRIAL SCIENCE AND RESEARCH (FEISAR):    \\//
    //\\==================================================================//\\
    
                  __
              .     _.
            /      .    \
           .     . .---- .
          |    . ..------|   
          |__. .. _____ |
           .  ...      .
            \ ..       /
              . __ .   
      
    
    HD STATS
                _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_
    THRUST   - |_|_|_|_|_|_|_|_|_ _
    HANDLING - |_|_|_|_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|_|_|
    
    FURY STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_|_|| _
    HANDLING - |_|_|_|_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|_|_|
    
    ORIGIN      - European Union
    LIVERY      - Blue and Yellow
    ESTABLISHED - 2017
    FIRST SEEN  - WipEout (F3600)
    
    In recent years, the often-disjointed FEISAR team have been pushed forward 
    under threat of competition from one of its own member states, as Great Britain 
    broke away to concentrate on the Icaras project. Despite this, the FEISAR 
    representatives are sticking with the tried and tested, and their latest 
    incarnation is testament to that. The craft that FEISAR produce have always 
    been popular with beginners due to their phenomenal handling. Coupled with a 
    good set of thrusters and a powerful shield generator, this craft is absolutely 
    made for the technical circuit. Of course, the offshoot of this is that there 
    is little room remaining for top speed, which the FEISAR noticeably lacks. This 
    may not be particularly troublesome on technical circuits, but it will take a 
    good pilot to hold the lead in the open. The Fury upgrade however has made it a 
    considerable threat. It has received a much-needed speed boost as well as a 
    small thrust upgrade, while maintaining it's lightning reflexes.
    
    
    \\//   :ANTI-GRAVITY SYSTEMS:   \\//
    //\\============================//\\
    
                   _____         
                 .     `.
           ____.    _    `.____
          |        . `.        |
          |______.     `.______|
           _____________________
          |		            |
          |__     _____       __|
             |   |     `.    `.
             '---'       `-----`
    
    HD STATS
                _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_ _
    THRUST   - |_|_|_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|_|_|
    
    FURY STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_
    THRUST   - |_|_|_|_|_|_|_|_|_||
    HANDLING - |_|_|_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|_|_|
    
    ORIGIN      - Japan
    LIVERY      - Red and White
    ESTABLISHED - 2017
    FIRST SEEN  - WipEout (F3600)
    
    Since their re-founding following the G-Tech debacle, AG-Systems have steadily 
    worked their way back up the ladder and are once again a force to be reckoned 
    with on the AG circuit and are determined to prove that their last FX300 
    Championship win was no fluke. Although the disqualification of Triakis may 
    have had a hand in it of course. AG-Systems have gone down a similar route to 
    that of FEISAR, in that they favour agility above raw power. They are lacking 
    in the top speed department, but they have also sacrificed a small amount of 
    handling for more powerful thrusters. Getting through corners may be slightly 
    more taxing, but you'll have the advantage getting out of them. You'll also 
    find them being among the first craft off the line, giving a good early race 
    advantage. The Fury craft has received identical upgrades to the FEISAR, giving 
    it very powerful thrusters bettered only by Goteki45.
    
    
    \\//   :ASSEGAI DEVELOPMENTS:   \\//
    //\\============================//\\
    
                ___           __________
            .       .      |            .
          /     .^.     \    |               \
         .    .   `.    .   |    ____|`.     .
        |   ._     _`.   |  |   |       `.    |
        |     |     |     |  |   |         >   |
        |     |_____|     |  |   |____   .    |
        |                 |  |        |.     .
        |                 |  |               /
        '_________________'o '___________.   o 
    
    
    
    HD STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_|_|_
    HANDLING - |_|_|_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|_|
    
    FURY STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_||
    THRUST   - |_|_|_|_|_|_|_|_||
    HANDLING - |_|_|_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|_|
    
    ORIGIN      - Unted African Nations
    LIVERY      - Ochre and Light Blue
    ESTABLISHED - 2113, acquired by Piranha Advancements in 2150 before reforming 
                  in 2181 after being released by Piranha
    FIRST SEEN  - Wip3out (F7200)
    
    Assegai have traditionally favoured speed and agility above all else, which has 
    been evident since their first appearence way back in the F7200 league. In 
    terms of being able to navigate a track, there isn't much better than the 
    Assegai. Very good top speed and thrust combined with excellent handling make 
    it an astonishing all-rounder. All this comes at a cost however, in that the 
    shields on the Assegai are somewhat weak. You will find yourself frantically 
    absorbing the majority of weapons coming your way in a particularly brutal 
    race, and using this craft will require you to keep out of combat for as much 
    of the race as possible. The Fury upgrade gives it a small kick in the speed 
    and thrust department, but otherwise leaves the basic setup untouched.
    
    
    \\//   :EG-X TECHNOLOGIES:   \\//
    //\\=========================//\\
    
           ___         _____      ____           ____
        ,    |     ,      |    |    ` .     .     |
       '  .---'    '  .-----'    '---.   `._,   .---'
      '  ------. '                  `.       .
     '   _______|'  '    .--.          .'     '.
     |  |_______ |  |____|  | __  ___.   ,-.   `.___   
     |          ||          ||  ||      .   `.      | 
     '----------''-------.  |'--''----         `----'
                         |__|
    
    
    HD STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_
    THRUST   - |_|_|_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|_|
    
    FURY STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_||
    THRUST   - |_|_|_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_||
    SHIELD   - |_|_|_|_|_|_|_|
    
    ORIGIN      - China/Finland
    LIVERY      - Maroon and Yellow
    ESTABLISHED - EG.r Unknown, Xios 2135. Merged in 2172
    FIRST SEEN  - Separate teams in Wipeout Fusion (F9000). First seen merged in
                  Wipeout Pulse (FX400)
    
    EG-X entered the league as somewhat of an unknown quantity. The merger of EG.r 
    and Xios seemed a strange mix, but all doubt was firmly put to rest when their 
    craft produced astonishing results in early qualifying races and even 
    embarrassed some of the more firmly established teams despite not competing in 
    the FX300 league. The EG-X craft is built for one purpose - to get you from A 
    to B as fast as is humanly possible. It is effectively a rocket with a cockpit 
    strapped to it, in that it has a considerable top speed coupled with very high 
    thrust. It'll get going very quickly, and when it does it'll keep up with 
    almost any craft out there. But then rockets are never known for their agility, 
    and the final result is a particularly heavy craft. A lot of airbraking is 
    needed to handle the EG-X, but the thrusters should ensure you aren't slowed 
    for too long. Its shield also leaves something to be desired, so combat is not 
    its strong point. The Fury upgrade boosts the strengths of the EG-X even 
    further, giving it a higher top-end while making it a little easier to handle.
    
    
    \\//   :PIRANHA ADVANCEMENTS:   \\//
    //\\============================//\\
    
               . --- .
            ,      .-.`.
           /        `._`_ *
          .                 \
          |/`.                 
          ||,       .  _    '
          .'     |`. |\/  \  | 
           .     _\ `    .-' '
            '  .__     .`, /
             `.  ..|\_.\` .
                `- ___  . 
    
    
    HD STATS             
                _ _ _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_ _ _
    SHIELD   - |_|_|_|_|_|_|_|_|_|
    
    FURY STATS             
                _ _ _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|| _ _
    SHIELD   - |_|_|_|_|_|_|_|_|_|
    
    ORIGIN      - Brazil
    LIVERY      - Red and Yellow
    ESTABLISHED - 2060
    FIRST SEEN  - Wipeout 2097 (F5000)
    
    Piranha have been known for one thing since their inception way back in 2097 - 
    sheer speed. In their latest craft they have produced what they claim to be the 
    engine with the highest top end performance since AG racing returned. Icaras 
    may have a bone to pick over that claim, but none will deny that in a straight 
    line, the Piranha is unbeatable. Just one look at the stats will tell you that 
    this is a machine built for sheer top-end output, and almost everything else 
    has been an afterthought. Piranha have seen fit to have a high-output shield 
    installed, which may be a saving grace if your airbrake usage isn't up to 
    scratch. Almost guaranteed to be last off the line, the Piranha will demand 
    that you get it up to speed as quickly as possible and keep it there. If you 
    can, there is little that can keep up. The Fury upgrade gives the Piranha a 
    much-needed boost in the thrust department while at the same time making it a 
    little easier to handle.
    
    
    \\//   :QIREX RESEARCH AND DEVELOPMENT:   \\//
    //\\======================================//\\
    
                  . --- .
             .  _ ===== _  .
            .  _ ===== _ ` . `
         /  '   _  ---  _ `  '  \
        . /   .  .-.      . `  \ .
         .  ' / -.`._`.     \ '  .
       | '  ''  . `. `.`.    ''  ' |
       ||| |||   `.`.  `.`.  ||| |||
       | .  ..     `.`.,  | ..  . |
       '  .  \       `. __ `.`. . '
        '  \  .._       _`. `.`..
         \ `  `  _  ---  _`.`. `.`.`.
           . ` . _ ===== _`.`.`._`.`.`.
             ` . _ ===== _ .`.`------` `.
                    ---       `----------`
    
    
    HD STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_|_
    HANDLING - |_|_|_|_|_|_|_|_|_
    SHIELD   - |_|_|_|_|_|_|_|_|_|
    
    FURY STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_||
    THRUST   - |_|_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_|_||
    SHIELD   - |_|_|_|_|_|_|_|_|_|
    
    ORIGIN      - Russia
    LIVERY      - Purple and White
    ESTABLISHED - 2041, acquired by Tigron Enterprises in 2149 before reforming 
                  in 2179 under Feliks Levovich following the collapse of Tigron
    FIRST SEEN  - WipEout (F3600)
    
    Followng the collapse of Tigron and subsequent buyout of Qirex by Feliks 
    Levovich, the former Russian superpower is starting to look a lot more like the 
    dominating force it once was. With the team practically haemorraging money from 
    every orifice, Qirex are poised to make a heavy impact on the FX350 with their 
    new incarnation reminiscent of the old Quantax model. While the new craft 
    appears somewhat balanced, it has taken a leaf out of the old book and given an 
    emphasis to shielding, making it an effective combat craft. It has a 
    considerable top-end and it handles remarkably well, but its main weakness is 
    its sub-par thrust. Getting out of corners and off the line will prove an issue 
    in this craft, but keep it moving and it'll excel no matter the circuit. The 
    Qirex craft has received a considerable upgrade in Fury. The thrusters are much 
    more powerful and both the top-end speed and the handling have been tweaked.
    
    
    \\//   :TRIAKIS INDUSTRIES:   \\//
    //\\==========================//\\
    
    
            .--.
            |   `.
          .      `.
         |         |
         |       .   __
         |     .   .  `.
         |   .   .      `.
         `.    .          |
              .           .
            .           .   .`.
          .           .   .    `.
         '------------     `------
    
    
    HD STATS
                _ _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_ _ _ _
    SHIELD   - |_|_|_|_|_|_|_|_|_|_|
    
    FURY STATS
                _ _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_||
    THRUST   - |_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_|_ _ _
    SHIELD   - |_|_|_|_|_|_|_|_|_|_|
    
    ORIGIN      - Australia
    LIVERY      - Camo Green
    ESTABLISHED - 2132
    FIRST SEEN  - Wipeout Pure (FX300)
    
    The military superpower that is Triakis have a point to prove after their 
    disqualification from the final FX300 championship. Following the decision by 
    the race commision to outlaw their reverse-inertia deceleration system, Triakis 
    have been forced to redesign certain aspects of their craft, although its 
    general performance remains very similar to its predecessor. In true Australian 
    fashion, the Triakis is built like a brick shit house and handles like one too. 
    Its trademark is its incredible shield, able to withstand all but the most 
    brutal of assaults. To get this tank-like hull moving also requires a very 
    powerful engine, giving it a considerable top speed. Of course, its high mass 
    frame gives it a real disadvantage in the thrust and handling department, 
    meaning the Triakis should only be handled by experts. The Fury upgrade pushes 
    the engines of the Triakis even further, punping out a greater top speed and 
    significantly increasing the thrust. They have somehow made the craft easier to 
    handle as well, making the new Triakis a considerable force.
    
    
    \\//   :GOTEKI45:   \\//
    //\\================//\\
    
    
          _________
         |         |
         |  .------'
         |  |    
         |  |    .---.   .--.
         |  |    |   |   |  |
         .  `.   '---'   |  |
          `.  `.         |  |
            `.  `--------'  |
              `.____________|
        
    
    HD STATS
                _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_ _ _
    THRUST   - |_|_|_|_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_|_
    SHIELD   - |_|_|_|_|_|_|_|_|
    
    FURY STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_ _
    THRUST   - |_|_|_|_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_||
    SHIELD   - |_|_|_|_|_|_|_|_|
    
    ORIGIN      - Makana, Pacific Islands
    LIVERY      - Yellow, Pink and White
    ESTABLISHED - 2095, HQ destroyed in 2137, reformed in 2195
    FIRST SEEN  - Wip3out (F7200)
    
    The Goteki45 team have had to make a miraculous recovery from their decline at 
    the end of the F7200 reign, partly due to their notorious reputation for 
    carnage on the track, but also from having their HQ mercilessly carpet bombed 
    as a result. The regeneration of their native Makana Island for the FX300 has 
    allowed the team to reform and put their undesirable reputation behind them. 
    Their craft performs in a similar vein to the classic F7200 model, and looks 
    almost identical too. The clear strong point of the Goteki45 is the massive 
    thrust it sports. If there is a craft on the grid that is able to shoot out in 
    front no matter where it starts, chances are it's one of these. This also makes 
    it excellent through corners despite its heavy handling, although some skill 
    with the airbrakes will be required. Its only real disadvantage is its top 
    speed, making it a somewhat tricky craft to master. The Fury upgrade pairs the 
    massive thrust with a greater top speed and a slight tweak to the handling.
    
    
    
                       \-\/-/       **UNLOCKABLE**      \-\/-/
                       /-/\-\===========================/-/\-\
    
    
    \\//   :AURICOM RESEARCH INDUSTRIES:   \\//
    //\\===================================//\\
    
                   __________
              .             |
            ,                |
                     /\     |
          	         /  \    |
         |    ______/    \ __|
         |    `.    \`../
         |       ` ._  _`. |
         |         /  \/  \  |
         '________/   ,.   \_|
    
    
    
    HD STATS
                _ _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_ _ _
    SHIELD   - |_|_|_|_|_|_|_|_|_|
    
    FURY STATS
                _ _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_||
    HANDLING - |_|_|_|_|_|_|_|_ _
    SHIELD   - |_|_|_|_|_|_|_|_|_|
    
    ORIGIN      - North America
    LIVERY      - Blue and White
    ESTABLISHED - 2025
    FIRST SEEN  - WipEout (F3600)
    TO UNLOCK   - Unlock the Vertigo grid in Race Campaign
    
    Auricom have been uncharacteristically late in producing an entry for the 
    tournament, with little being seen of their craft outside of their own private 
    testing grounds. This is by no means a suggestion that Auricom are in hiding. 
    As long as Qirex are competing at the top level, Auricom will be there to bring 
    them down a peg or two. The new Auricom craft sits somewhere in between the 
    Piranha and Triakis in terms of stats. It has both an impressive top speed and 
    powerful shields, but instead of pushing one of these to its limit, Auricom 
    have elected to give their thrusters a kicking. While it won't be able to match 
    the lighter craft in terms of acceleration, it does mean it can get up to speed 
    a little quicker than the other heavyweight craft. It still takes some deft 
    airbrake work to haul it around a technical track though. The Fury upgrade 
    focuses on improving the agility of the Auricom, giving it a small increase in 
    thrust and a large improvement in its handling.
    
    
    \\//   :MIRAGE ANTI-GRAVITY EXCELLENCE CENTRE:   \\//
    //\\=============================================//\\
    
               ___  ,-------------------.
              /   \ \                    \
             /     \ \                    \
            /       \ \                    \
           /         \ \                    \
          /           \ \                    \
         /          ___\ \____________________\
        /          / ___   ____________________
       /          / /   \  \                   \
       \_________/ /____/  /___________________/
    
    
    
    HD STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|_|_|
    
    FURY STATS
                _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_||
    THRUST   - |_|_|_|_|_|_|_|_||
    HANDLING - |_|_|_|_|_|_|_|_|_
    SHIELD   - |_|_|_|_|_|_|_|_|_|
    
    ORIGIN      - United Arab Emirates
    LIVERY      - Green
    ESTABLISHED - 2202
    FIRST SEEN  - Wipeout Pulse (FX400)
    TO UNLOCK   - Unlock the Warped grid in Race Campaign
    
    Mirage are one of the newest teams to join the FX350 and operate under the 
    influence of the Middle-East sand barons. The Mirage team themselves are the 
    racing division of the Mirage Anti-Gravity Excellence Centre (MAGEC) that 
    helped pioneer Mag-Lock technology and implement it into use for the FX350. As 
    a result, it is expected that their craft will get off to a quick start against 
    the veterans. The Mirage is about as average as you can get. Solid in all 
    areas, it is the ultimate all-rounder. This is the sort of craft where the 
    pilot can make all the difference against the more specialised opposition. 
    While it does not demonstrate any weaknesses in any particular areas, it is 
    definitely worth remembering the old saying - "A jack of all trades is a master 
    of none." Mirage must have taken this to heart, as their Fury upgrade pushes 
    their craft to its limits. A boost to both the top speed and the thrust pushes 
    it into the faster craft class, and it also has a much stronger shield.
    
    
    \\//   :ICARAS:   \\//
    //\\==============//\\
    
    
      ___________________________
       ` .                        `.
           ` .                      `.
               ` .                    `.
                   ` .               ..`.
                       `---.       ..   `.
                            `.   ..       `.
                              `..        .
                                ---------
    
    
    HD STATS         
                _ _ _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_|
    HANDLING - |_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|
    
    FURY STATS         
                _ _ _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_||
    HANDLING - |_|_|_|_|_|_|_||
    SHIELD   - |_|_|_|_|_|_|
    
    ORIGIN      - Great Britain
    LIVERY      - Purple and Pink
    ESTABLISHED - 2109, terminated in 2140, reinstated 2193
    FIRST SEEN  - Wip3out (F7200)
    TO UNLOCK   - Unlock the Headrush grid in Race Campaign
    
    When Piranha claim to have the edge when it comes to producing the fastest 
    craft on the circuit, Icaras are there to shove their arrogant claims back down 
    their throats. The team have come a long way from their F7200 days, when just 
    finishing a race was a cause for celebration. Now they are firmly established 
    in the new leagues, they are able to use their modest budget to produce a 
    chassis with a top-end that only the Brazilians can match, and even then Icaras 
    has them trumped in terms of acceleration. The Icaras is built for a little bit 
    more than pure speed. While the Piranha has the same top speed at its disposal, 
    the Icaras will try and get you to that top speed as quickly as possible, and 
    it uses its low mass frame to give that little bit more agility. This all comes 
    at a heavy price however, leaving the Icaras with the weakest shields out of 
    any team. Of course, any opponent wanting to take advantage of this will need 
    to catch you first. The Fury upgrade leaves the Icaras mostly intact, but 
    provides a small increase in thrust to keep it ahead of the new Piranha, and 
    tweaks the handling to compensate.
    
    
    \\//   :HARIMAU INTERNATIONAL:   \\//
    //\\=============================//\\
    
    
                   -
                 /   \
                '     '
               |       |
               . ----- . 
             |         | `
          ,                 .
         .                 .
                '     '
        |         \ /         |
          ` ' ---  ` --- ' 
    
    
    HD STATS
                _ _ _ _ _ _ _ _ 
    SPEED    - |_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_|_ _
    HANDLING - |_|_|_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|_|
    
    FURY STATS
                _ _ _ _ _ _ _ _ _
    SPEED    - |_|_|_|_|_|_|_|_|_|
    THRUST   - |_|_|_|_|_|_|_|| _
    HANDLING - |_|_|_|_|_|_|_|_|_|
    SHIELD   - |_|_|_|_|_|_|_|
    
    ORIGIN      - Malaysia
    LIVERY      - Blue and Yellow
    ESTABLISHED - 2177
    FIRST SEEN  - Wipeout Pure (FX300)
    TO UNLOCK   - Unlock the Frenzy grid in Race Campaign
    
    It would seem that Harimau's eco-restoration projects have taken precedence 
    over their racing development in recent times, and while the media attention 
    has been favourable for the team, some wonder whether it is all a pulicity 
    stunt, or whether the team really do care about restoring animals extinct for 
    decades. In any case, their new bio-fuel craft appears to be a similar beast to 
    the one appearing in the FX300 league. Looking at the statistics, the Harimau 
    on face value appears to be inferior to the Assegai, sharing all stats but 
    thrust, where it trails. However, as well as the raw statistics, the craft has 
    its own unique feel to it, and some may prefer it over the Assegai. It's all a 
    matter of trying both and seeing which you prefer. The Fury craft has received 
    a considerable speed boost and a small thrust upgrade, finally differentiating 
    it from the Assegai which excels more in thrust.
    
    
    The graph below shows a quick comparison of stats between craft:
    
     ___________________________ _____________ _____________ _____________
    |             |             |             |             |             |
    |    TEAM     |   SPEED     |   THRUST    |  HANDLING   |   SHIELD    |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   FEISAR    |     70      |     80      |    *100*    |     80      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    | AG-Systems  |     70      |     90      |     90      |     80      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Assegai   |     80      |     80      |     90      |     70      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |    EG-X     |     80      |     90      |     70      |     70      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Piranha   |    *100*    |     60      |     60      |     90      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |    Qirex    |     80      |     70      |     80      |     90      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Triakis   |     90      |     60      |     60      |    *100*    |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |  Goteki45   |     70      |    *100*    |     70      |     80      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Auricom   |     90      |     70      |     60      |     90      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Mirage    |     80      |     80      |     80      |     80      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Icaras    |    *100*    |     70      |     70      |     60      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Harimau   |     80      |     70      |     90      |     70      |
    |_____________|_____________|_____________|_____________|_____________|
    
    
    
    If you have the Fury expansion pack, the upgraded craft stats are as follows:
    
     ___________________________ _____________ _____________ _____________
    |             |             |             |             |             |
    |    TEAM     |   SPEED     |   THRUST    |  HANDLING   |   SHIELD    |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   FEISAR    |  70 -> 80   |  80 -> 85   |    *100*    |     80      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    | AG-Systems  |  70 -> 80   |  90 -> 95   |     90      |     80      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Assegai   |  80 -> 85   |  80 -> 85   |     90      |     70      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |    EG-X     |  80 -> 85   |     90      |  70 -> 75   |     70      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Piranha   |    *100*    |  60 -> 70   |  60 -> 65   |     90      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |    Qirex    |  80 -> 85   |  70 -> 80   |  80 -> 85   |     90      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Triakis   |  90 -> 95   |  60 -> 70   |  60 -> 70   |    *100*    |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |  Goteki45   |  70 -> 80   |    *100*    |  70 -> 75   |     80      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Auricom   |     90      |  70 -> 75   |  60 -> 70   |     90      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Mirage    |  80 -> 85   |  80 -> 85   |     80      |  80 -> 90   |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Icaras    |    *100*    |  70 -> 75   |  70 -> 75   |     60      |
    |_____________|_____________|_____________|_____________|_____________|
    |             |             |             |             |             |
    |   Harimau   |  80 -> 90   |  70 -> 75   |     90      |     70      |
    |_____________|_____________|_____________|_____________|_____________|
    
    
    
    [010]
    ===============================================================================
    \\-\/-//                         **CIRCUITS**                          \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    Unlike previous guides, this time I have decided to do the circuit walkthroughs 
    as video tutorials. Visualising some of the instructions in a text guide to a 
    track can sometimes be rather difficult, especially when you can't see the 
    ideal effect of what a particular instruction is asking. The videos are hosted 
    on both WeGame and YouTube, so use whichever link you prefer.
    
    This playlist contains all tutorial videos in one place -
    http://www.youtube.com/view_play_list?p=291994E3331211F5
    
    
                     \-\/-/         **VINETA K**          \-\/-/
                     /-/\-\===============================/-/\-\
    
    Returning from Wipeout Pure, Vineta K is a reasonably fast track with the odd 
    tricky corner thrown in to catch the unaware. Very balanced and an appropriate 
    introduction to Wipeout HD.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Vineta_K_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=J9yEvlcz9_4
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Vineta_K_Reverse_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=_G8y8XQsCgk
    
    
    
                     \-\/-/       **ANULPHA PASS**        \-\/-/
                     /-/\-\===============================/-/\-\
    
    Anulpha Pass is by far the fastest and most open circuit in Wipeout HD. With 
    virtually no complex corners, it is a haven for the top speed fanatics and 
    offers a number of excellent barrel roll opportunities too. Returns from 
    Wipeout Pure's Delta Pack DLC. See the Trophy Tips section for help with the 
    Beat Zico trophy.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Anulpha_Pass_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=VPC6ySJeL_o
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Anulpha_Pass_Reverse_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=pUaQnwwZJEs
    
    
    
                     \-\/-/        **MOA THERMA**         \-\/-/
                     /-/\-\===============================/-/\-\
    
    Moa Therma is another open circuit which likes to showcase the Mag-Lock 
    technology introduced to Wipeout Pulse, where this course returns from. Perhaps 
    a little more twisty than Anulpha Pass, there are a couple of corners that may 
    need attention. There are also very limited opportunities to barrel roll.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Moa_Therma_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=lAocx58q2uA
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Moa_Therma_Reverse_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=mlHVc5WHnNA
    
    
    
                     \-\/-/     **CHENGHOU PROJECT**      \-\/-/
                     /-/\-\===============================/-/\-\
    
    Chenghou Project is your first taster of a technical circuit, much as it was in 
    Wipeout Pure. There are a number of fast sections here, but the circuit is 
    dominated by sharp corners that will really test your prowess with the 
    airbrakes.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Chenghou_Project_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=6cXntkL-yDc
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Chenghou_Project_Reverse_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=BaRGwkNdepw
    
    
    
                     \-\/-/         **METROPIA**          \-\/-/
                     /-/\-\===============================/-/\-\
    
    Metropia follows in a similar vein to Chenghou Project in having fast sections 
    intermingled with technical parts, but Metropia prefers lots of quick corners 
    rather than a few heavy ones. This is particularly evident in the Reverse 
    variant, when one corner has to be taken blind. Returning from Wipeout Pulse 
    with a makeover.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Metropia_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=5Vs04ktOP9Q
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Metropia_Reverse_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=1OxSsBd2gGU
    
    
    
                     \-\/-/       **SEBENCO CLIMB**       \-\/-/
                     /-/\-\===============================/-/\-\
    
    Sebenco Climb is the most technical circuit in the game. Only one fast straight 
    on the descent back down the mountain, there are plenty of sharp corners and 
    lots of places to sneak off a cheeky barrel roll. Returning from Wipeout Pure, 
    Sebenco Climb is a challenge no matter what way you look at it
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Sebenco_Climb_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=i473NnU31-8
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Sebenco_Climb_Reverse_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=78ORgHN86w4
    
    
    
                     \-\/-/         **UBERMALL**          \-\/-/
                     /-/\-\===============================/-/\-\
    
    Making a return from the Wipeout Pure Gamma Pack DLC, Ubermall is a 
    considerably tricky circuit in places, and is also rife with shortcut 
    opportunities. If you can master them, you can gain a real jump on the 
    opposition, but they are risky. The last corner series could also be considered 
    the most difficult in the game.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Ubermall_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=9tyezAPTiBk
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Ubermall_Reverse_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=AH7PbTWg32g
    
    
    
                     \-\/-/          **SOL 2**            \-\/-/
                     /-/\-\===============================/-/\-\
    
    The final circuit in Wipeout Pure is also the final circuit in Wipeout HD. Sol 
    2 is quite a fast course in places, but there are several very sharp turns to 
    navigate as well as a very long open section. Barrel roll opportunities may not 
    be obvious, but the are there for the daring.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Sol_2_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=PvRiNKQrwaI
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Sol_2_Reverse_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=B8Ugsk-q9y0
    
    
    
                     \-\/-/     **TALON'S JUNCTION**      \-\/-/
                     /-/\-\===============================/-/\-\
    
    TALON'S JUNCTION REQUIRES THE FURY EXPANSION PACK
    
    Returning from Wipeout Pulse, Talon's Junction is somewhat narrower than it's 
    previous incarnation. It is a jack of all trades: long straights, sharp 
    hairpins, chicanes and a loop. It is a circuit that will take some getting used 
    to if you are to achieve a good time.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Fury_Talons_Junction_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=UvpQ5UYca5A
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    
    YouTube -
    
    
                     \-\/-/      **THE AMPHISEUM**        \-\/-/
                     /-/\-\===============================/-/\-\
    
    THE AMPHISEUM REQUIRES THE FURY EXPANSION PACK
    
    By far the longest track in the game, The Amphiseum also makes a comeback from 
    Wipeout Pulse. The track contains a considerable number of straight sections 
    dotted with corners that are very deceiving in places. It can be quite 
    difficult to predict what your craft will do when the track suddenly tightens. 
    There is also a shortcut in the reverse variant.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Fury_The_Amphiseum_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=32TwAJ0cAIs
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    
    YouTube -
    
    
                     \-\/-/     **MODESTO HEIGHTS*        \-\/-/
                     /-/\-\===============================/-/\-\
    
    MODESTO HEIGHTS REQUIRES THE FURY EXPANSION PACK
    
    If you thought Sebenco Climb and Chenghou Project were tough, the new 
    incarnation of Wipeout Pure's Modesto Heights is right up there with the pair 
    of them. Riddled with right-angled corners and sloped track sections, this is 
    not an easy course to navigate by any stretch of the imagination. Your racing 
    line will need to be pinpoint perfect to tackle some of the corner series here.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Fury_Modesto_Heights_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=M7QeOJbec-0
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    
    YouTube -
    
    
                     \-\/-/        **TECH DE RA**         \-\/-/
                     /-/\-\===============================/-/\-\
    
    TECH DE RA REQUIRES THE FURY EXPANSION PACK
    
    Tech De Ra makes its return from Wipeout Pulse as the final track in the Fury 
    expansion. It is for the most part a fast circuit, but it sandwiches this 
    section with two brutal corner series either side of the starting grid, one of 
    which is comparable to the final corner of Ubermall. Look out for the open 
    segments midway through the course too.
    
    
    \\//  :FORWARD:  \\//
    //\\=============//\\
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Fury_Tech_De_Ra_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=06CKm-1fzsM
    
    
    \\//  :REVERSE:  \\//
    //\\=============//\\
    
    WeGame  - 
    
    YouTube -
    
    
    
    [011]
    ===============================================================================
    \\-\/-//                      **ZONE CIRCUITS**                        \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    The four Zone tracks from Wipeout Pure make a return in the Fury expansion. 
    Each of these tracks is markedly more simple than the standard circuits and are 
    designed for reaching high zones easily. They can only be raced forwards, there 
    are no reverse variants. They can also only be used for Zone, Zone Battle and 
    Detonator modes, they are not available for normal racing. Due to this, it is 
    extremely difficult to make a video tutorial for these tracks due to the 
    constantly increasing speed and the need to adapt the craft handling. Well, 
    perhaps I could, but the videos would be over 20 minutes long. So instead, I 
    have provided an example Zone run on each circuit and given a commentary on 
    some of the more tricky sections and how they need to be approached as the 
    speed increases.
    
    
                     \-\/-/         **PRO TOZO**          \-\/-/
                     /-/\-\===============================/-/\-\
    
    Pro Tozo is probably the most complex out of the four Zone circuits. Most of 
    its corners are surprisingly sharp, but are banked to allow navigation at high 
    speeds. Some heavy airbraking will be needed in parts as well as an aggresive 
    approach
    
    WeGame  - 
    
    YouTube -
    
    
                     \-\/-/         **MALLAVOL**          \-\/-/
                     /-/\-\===============================/-/\-\
    
    Mallavol can be summed up by the following: right, right, right, right... This 
    circuit has an unusual number of right turns, most of which are around 30 
    degrees. You'll need to watch your racing line through here as it's very easy 
    to get confused as to where you are on the track, which is not a good thing 
    when there's a chicane coming up.
    
    WeGame  - 
    
    YouTube -
    
    
                     \-\/-/       **CORRIDON 12**         \-\/-/
                     /-/\-\===============================/-/\-\
    
    Corridon 12 is the most unusual track in the game in that it is split 
    completely into two branches. Both are total mirror images of each other 
    interms of layout, but differ in undulation. 
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Vineta_K_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=J9yEvlcz9_4
    
    
    
                     \-\/-/         **SYNCOPIA**          \-\/-/
                     /-/\-\===============================/-/\-\
    
    Returning from Wipeout Pure, Vineta K is a reasonably fast track with the odd 
    tricky corner thrown in to catch the unaware. Very balanced and an appropriate 
    introduction to Wipeout HD.
    
    WeGame  - 
    http://www.wegame.com/watch/Wipeout_HD_Vineta_K_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=J9yEvlcz9_4
    
    
    
    [012]
    ===============================================================================
    \\-\/-//                     **HD RACE CAMPAIGN**                      \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    Below are the layouts for each grid and the races for each one. When you start 
    a grid, two cells will be unlocked. Completing the open cells will unlock each 
    adjacent cell. Cells can be completed in any order as long as they are 
    unlocked. For each cell, a Gold gives you 3 points, Silver gets you 2, and 
    Bronze gets 1. The next grid will be unlocked once the required number of 
    points have been obtained. The cells are numbered starting at the two open 
    cells and expanding out toward the outside of the grid. The grids below are for 
    the standard HD campaign. the Fury campaign grids are in the next section.
    
    
    
                           \-\/-/      **UPLIFT**      \-\/-/
                           /-/\-\======================/-/\-\
     
    Uplift is available at the start of the game
                                    
                                         ____        ____
                                        /    \      /    \
                                   ____/  01  \____/  06  \
                                  /    \      /    \      /
                             ____/  03  \____/  04  \____/
                            /    \      /    \      /   
                           /  05  \____/  02  \____/  
                           \      /    \      / 
                            \____/      \____/ 
                               
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Vineta K                   CIRCUIT  - Anulpha Pass
    MODE     - Single Race                MODE     - Speed Lap
    CLASS    - Venom                      CLASS    - Venom
    LAPS     - 3                          LAPS     - 7
                                          GOLD     - 0.40.50 (Novice)
                                                   - 0.38.50 (Skilled)
                                                   - 0.37.00 (Elite)
                                          SILVER   - 0.41.50 (Novice)
                                                   - 0.39.50 (Skilled)
                                                   - 0.38.00 (Elite)
                                          BRONZE   - 0.43.50 (Novice)
                                                   - 0.41.50 (Skilled)
                                                   - 0.40.00 (Elite)
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Anulpha Pass               CIRCUIT  - Vineta K
    MODE     - Time Trial                 MODE     - Zone
    CLASS    - Venom                      CLASS    - Zone
    LAPS     - 3                          LAPS     - Infinite
    GOLD     - 2.00.00 (Novice)           GOLD     - Zone 10 (Novice)
             - 1.54.00 (Skilled)                   - Zone 15 (Skilled)
             - 1.51.00 (Elite)                     - Zone 20 (Elite)
    SILVER   - 2.03.00 (Novice)           SILVER   - Zone 9  (Novice)
             - 1.57.00 (Skilled)                   - Zone 12 (Skilled)
             - 1.54.00 (Elite)                     - Zone 15 (Elite)
    BRONZE   - 2.09.00 (Novice)           BRONZE   - Zone 8  (Novice)
             - 2.03.00 (Skilled)                   - Zone 9  (Skilled)
             - 2.00.00 (Elite)                     - Zone 10 (Elite)
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Vineta K                   CIRCUIT  - Anulpha Pass
    MODE     - Speed Lap                  MODE     - Single Race
    CLASS    - Flash                      CLASS    - Venom
    LAPS     - 7                          LAPS     - 4
    GOLD     - 0.33.00 (Novice)
             - 0.31.00 (Skilled)
             - 0.29.50 (Elite)
    SILVER   - 0.34.00 (Novice) 
             - 0.32.00 (Skilled)
             - 0.30.50 (Elite)
    BRONZE   - 0.36.00 (Novice) 
             - 0.34.00 (Skilled)
             - 0.32.50 (Elite)
    
                              
    
                           \-\/-/      **WARPED**      \-\/-/
                           /-/\-\======================/-/\-\
    
    Gain 10 points in Uplift to unlock Warped. This unlocks Moa Therma, Chenghou 
    Project and Vineta K Reverse for use in Racebox, and also unlocks Mirage for 
    use in all modes.
    
                                   ____        ____
                                  /    \      /    \
                                 /  04  \____/  08  \
                                 \      /    \      /
                                  \____/  01  \____/
                                  /    \      /    \
                                 /  03  \____/  07  \
                                 \      /    \      /
                                  \____/  02  \____/
                                  /    \      /    \
                                 /  05  \____/  06  \
                                 \      /    \      /
                                  \____/      \____/
    
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\ 
    
    CIRCUIT  - Moa Therma                 CIRCUIT  - Chenghou Project
    MODE     - Race                       MODE     - Speed Lap
    CLASS    - Venom                      CLASS    - Venom
    LAPS     - 3                          LAPS     - 7               
                                          GOLD     - 0.42.00 (Novice)  
                                                   - 0.40.00 (Skilled)
                                                   - 0.38.50 (Elite)
                                          SILVER   - 0.43.00 (Novice)  
                                                   - 0.41.00 (Skilled)
                                                   - 0.39.50 (Elite)
                                          BRONZE   - 0.45.00 (Novice)  
                                                   - 0.43.00 (Skilled)
                                                   - 0.41.50 (Elite)
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Anulpha Pass               CIRCUIT  - Chenghou Project
    MODE     - Zone                       MODE     - Single Race
    CLASS    - Zone                       CLASS    - Flash
    LAPS     - Infinite                   LAPS     - 4
    GOLD     - Zone 15 (Novice)
             - Zone 20 (Skilled)
             - Zone 25 (Elite)
    SILVER   - Zone 14 (Novice)  
             - Zone 17 (Skilled)
             - Zone 20 (Elite)
    BRONZE   - Zone 13 (Novice)  
             - Zone 14 (Skilled)
             - Zone 15 (Elite)
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Moa Therma                 CIRCUIT  - Moa Therma
    MODE     - Time Trial                 MODE     - Speed Lap
    CLASS    - Venom                      CLASS    - Flash
    LAPS     - 3                          LAPS     - 7
    GOLD     - 2.09.00 (Novice)           GOLD     - 0.39.50 (Novice)   
             - 2.03.00 (Skilled)                   - 0.37.50 (Skilled)
             - 2.00.00 (Elite)                     - 0.36.00 (Elite)    
    SILVER   - 2.12.00 (Novice)           SILVER   - 0.40.50 (Novice)   
             - 2.06.00 (Skilled)                   - 0.38.50 (Skilled)
             - 2.03.00 (Elite)                     - 0.37.00 (Elite)    
    BRONZE   - 2.18.00 (Novice)           BRONZE   - 0.42.50 (Novice)   
             - 2.12.00 (Skilled)                   - 0.40.50 (Skilled)
             - 2.09.00 (Elite)                     - 0.39.00 (Elite)    
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Vineta K                   CIRCUIT  - Anulpha Pass
    MODE     - Time Trial                 MODE     - Single Race
    CLASS    - Venom                      CLASS    - Flash
    LAPS     - 3                          LAPS     - 4
    GOLD     - 1.46.50 (Novice) 
             - 1.40.50 (Skilled)         
             - 1.37.50 (Elite)           
    SILVER   - 1.49.50 (Novice)
             - 1.43.50 (Skilled)
             - 1.40.50 (Elite)
    BRONZE   - 1.55.50 (Novice)
             - 1.49.50 (Skilled)
             - 1.46.50 (Elite)
    
    
    
                           \-\/-/      **FRENZY**      \-\/-/
                           /-/\-\======================/-/\-\
    
    Gain 13 points in Warped to unlock Frenzy. This unlocks Metropia, Sebenco Climb 
    and Anulpha Pass Reverse for use in Racebox, and also unlocks Harimau for use 
    in all modes.
    
                                               ____
                                              /    \
                             ____        ____/  07  \____
                            /    \      /    \      /    \
                           /  05  \____/  02  \____/  10  \
                           \      /    \      /    \      /
                            \____/  04  \____/  03  \____/
                            /    \      /    \      /    \
                           /  06  \____/  01  \____/  09  \
                           \      /    \      /    \      /
                            \____/      \____/  08  \____/
                                             \      /
                                              \____/
    
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Sebenco Climb              CIRCUIT  - Metropia
    MODE     - Time Trial                 MODE     - Single Race
    CLASS    - Venom                      CLASS    - Venom
    LAPS     - 3                          LAPS     - 3
    GOLD     - 2.02.00 (Novice)  
             - 1.56.00 (Skilled)        
             - 1.53.00 (Elite)              
    SILVER   - 2.04.00 (Novice)           
             - 1.58.00 (Skilled)       
             - 1.55.00 (Elite)             
    BRONZE   - 2.08.00 (Novice)          
             - 2.02.00 (Skilled)     
             - 1.59.00 (Elite)              
     
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    MODE     - Tournament                 CIRCUIT  - Moa Therma
    CLASS    - Venom                      MODE     - Zone
    LAPS     - 3                          CLASS    - Zone
    RACE 1   - Vineta K                   LAPS     - Infinite
    RACE 2   - Anulpha Pass               GOLD     - Zone 20 (Novice)   
    RACE 3   - Moa Therma                          - Zone 25 (Skilled)
    RACE 4   - Chenghou Project                    - Zone 30 (Elite)    
                                          SILVER   - Zone 19 (Novice)   
                                                   - Zone 22 (Skilled)
                                                   - Zone 25 (Elite)    
                                          BRONZE   - Zone 18 (Novice)   
                                                   - Zone 19 (Skilled)
                                                   - Zone 20 (Elite)  
      
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Chenghou Project           CIRCUIT  - Moa Therma
    MODE     - Speed Lap                  MODE     - Single Race
    CLASS    - Rapier                     CLASS    - Rapier
    LAPS     - 4                          LAPS     - 4
    GOLD     - 0.33.75 (Novice) 
             - 0.31.75 (Skilled)        
             - 0.30.25 (Elite)              
    SILVER   - 0.34.75 (Novice)            
             - 0.32.75 (Skilled)       
             - 0.31.25 (Elite)               
    BRONZE   - 0.36.75 (Novice)           
             - 0.34.75 (Skilled)        
             - 0.33.25 (Elite)           
     
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Chenghou Project           CIRCUIT  - Metropia
    MODE     - Time Trial                 MODE     - Speed Lap
    CLASS    - Flash                      CLASS    - Flash
    LAPS     - 4                          LAPS     - 7
    GOLD     - 2.25.00 (Novice)           GOLD     - 0.35.00 (Novice)   
             - 2.19.00 (Skilled)                   - 0.33.00 (Skilled)
             - 2.16.00 (Elite)                     - 0.31.50 (Elite)    
    SILVER   - 2.27.00 (Novice)           SILVER   - 0.36.00 (Novice)   
             - 2.21.00 (Skilled)                   - 0.34.00 (Skilled)
             - 2.18.00 (Elite)                     - 0.32.50 (Elite)    
    BRONZE   - 2.31.00 (Novice)           BRONZE   - 0.38.00 (Novice)   
             - 2.25.00 (Skilled)                   - 0.36.00 (Skilled)
             - 2.22.00 (Elite)                     - 0.34.50 (Elite)  
      
    
    \\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Sebenco Climb              CIRCUIT  - Metropia
    MODE     - Single Race                MODE     - Time Trial
    CLASS    - Flash                      CLASS    - Flash
    LAPS     - 4                          LAPS     - 4
                                          GOLD     - 2.11.00 (Novice)   
                                                   - 2.05.00 (Skilled)
                                                   - 2.02.00 (Elite)    
                                          SILVER   - 2.13.00 (Novice)   
                                                   - 2.07.00 (Skilled)
                                                   - 2.04.00 (Elite)    
                                          BRONZE   - 2.17.00 (Novice)   
                                                   - 2.11.00 (Skilled)
                                                   - 2.08.00 (Elite)   
    
    
    
                           \-\/-/      **VERTIGO**     \-\/-/
                           /-/\-\======================/-/\-\
    
    Gain 16 points in Frenzy to unlock Vertigo. This unlocks Ubermall and Moa 
    Therma Reverse for use in Racebox, and also unlocks Auricom for use in all 
    modes
    
                                   ____       
                                  /    \     
                             ____/  04  \____        ____
                            /    \      /    \      /    \
                           /  07  \____/  01  \____/  09  \
                           \      /    \      /    \      /
                            \____/  03  \____/  06  \____/
                            /    \      /    \      /    \
                           /  08  \____/  02  \____/  10  \
                           \      /    \      /    \      /
                            \____/      \____/  05  \____/
                                             \      /
                                              \____/
    
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Ubermall                   CIRCUIT  - Sebenco Climb
    MODE     - Single Race                MODE     - Speed Lap
    CLASS    - Venom                      CLASS    - Flash
    LAPS     - 3                          LAPS     - 7
                                          GOLD     - 0.35.75 (Novice)   
                                                   - 0.33.75 (Skilled)
                                                   - 0.32.25 (Elite)    
                                          SILVER   - 0.36.75 (Novice)   
                                                   - 0.34.75 (Skilled)
                                                   - 0.33.25 (Elite)    
                                          BRONZE   - 0.38.75 (Novice)   
                                                   - 0.36.75 (Skilled)
                                                   - 0.35.25 (Elite) 
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Moa Therma                 CIRCUIT  - Metropia
    MODE     - Single Race                MODE     - Speed Lap
    CLASS    - Flash                      CLASS    - Venom
    LAPS     - 4                          LAPS     - 7
                                          GOLD     - 0.37.00 (Novice)   
                                                   - 0.35.00 (Skilled)
                                                   - 0.33.50 (Elite)    
                                          SILVER   - 0.38.00 (Novice)   
                                                   - 0.36.00 (Skilled)
                                                   - 0.34.50 (Elite)    
                                          BRONZE   - 0.40.00 (Novice)   
                                                   - 0.38.00 (Skilled)
                                                   - 0.36.50 (Elite) 
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Ubermall                   CIRCUIT  - Chenghou Project
    MODE     - Time Trial                 MODE     - Zone
    CLASS    - Flash                      CLASS    - Zone
    LAPS     - 4                          LAPS     - Infinite
    GOLD     - 2.10.00 (Novice)           GOLD     - Zone 12 (Novice)   
             - 2.04.00 (Skilled)                   - Zone 17 (Skilled)
             - 2.01.00 (Elite)                     - Zone 22 (Elite)    
    SILVER   - 2.12.00 (Novice)           SILVER   - Zone 11 (Novice)   
             - 2.06.00 (Skilled)                   - Zone 14 (Skilled)
             - 2.03.00 (Elite)                     - Zone 18 (Elite)    
    BRONZE   - 2.16.00 (Novice)           BRONZE   - Zone 10 (Novice)   
             - 2.10.00 (Skilled)                   - Zone 11 (Skilled)
             - 2.07.00 (Elite)                     - Zone 15 (Elite) 
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    MODE     - Tournament                 CIRCUIT  - Vineta K
    CLASS    - Flash                      MODE     - Time Trial
    LAPS     - 4                          CLASS    - Rapier
    RACE 1   - Vineta K                   LAPS     - 4
    RACE 2   - Moa Therma                 GOLD     - 1.45.50 (Novice)   
    RACE 3   - Metropia                            - 1.39.50 (Skilled)
    RACE 4   - Ubermall                            - 1.36.50 (Elite)    
                                          SILVER   - 1.47.50 (Novice)   
                                                   - 1.41.50 (Skilled)
                                                   - 1.38.50 (Elite)    
                                          BRONZE   - 1.51.50 (Novice)   
                                                   - 1.45.50 (Skilled)
                                                   - 1.42.50 (Elite) 
    
    
    \\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Ubermall                   CIRCUIT  - Sebenco Climb
    MODE     - Speed Lap                  MODE     - Single Race
    CLASS    - Flash                      CLASS    - Rapier
    LAPS     - 7                          LAPS     - 4
    GOLD     - 0.33.25 (Novice)    
             - 0.31.25 (Skilled)         
             - 0.29.75 (Elite)        
    SILVER   - 0.34.25 (Novice)         
             - 0.32.25 (Skilled)   
             - 0.30.75 (Elite)        
    BRONZE   - 0.36.25 (Novice)       
             - 0.34.25 (Skilled)        
             - 0.32.75 (Elite)      
    
    
    
                           \-\/-/     **HEADRUSH**     \-\/-/
                           /-/\-\======================/-/\-\
    
    Gain 19 points in Vertigo to unlock Headrush. This unlocks Sol 2 and Chenghou 
    Project Reverse for use in Racebox, and also unlocks Icaras for use in all 
    modes
    
                             ____        ____        ____
                            /    \      /    \      /    \      
                           /  09  \____/  02  \____/  10  \
                           \      /    \      /    \      /
                            \____/  03  \____/  05  \____/
                                 \      /    \      /
                                  \____/  01  \____/
                                  /    \      /    \
                             ____/  04  \____/  06  \____
                            /    \      /    \      /    \
                           /  07  \____/      \____/  08  \
                           \      /                \      /
                            \____/                  \____/
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Anulpha Pass               CIRCUIT  - Sol 2
    MODE     - Time Trial                 MODE     - Single Race
    CLASS    - Flash                      CLASS    - Venom
    LAPS     - 4                          LAPS     - 3
    GOLD     - 2.12.00 (Novice)         
             - 2.06.00 (Skilled)     
             - 2.03.00 (Elite)           
    SILVER   - 2.14.00 (Novice)        
             - 2.08.00 (Skilled)        
             - 2.05.00 (Elite)         
    BRONZE   - 2.18.00 (Novice)      
             - 2.12.00 (Skilled)   
             - 2.09.00 (Elite)     
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Sol 2                      CIRCUIT  - Vineta K
    MODE     - Speed Lap                  MODE     - Speed Lap
    CLASS    - Flash                      CLASS    - Venom
    LAPS     - 7                          LAPS     - 7
    GOLD     - 0.32.00 (Novice)           GOLD     - 0.33.50 (Novice)   
             - 0.30.00 (Skilled)                   - 0.31.50 (Skilled)
             - 0.28.50 (Elite)                     - 0.30.00 (Elite)    
    SILVER   - 0.33.00 (Novice)           SILVER   - 0.34.50 (Novice)   
             - 0.31.00 (Skilled)                   - 0.32.50 (Skilled)
             - 0.29.50 (Elite)                     - 0.31.00 (Elite)    
    BRONZE   - 0.35.00 (Novice)           BRONZE   - 0.36.50 (Novice)   
             - 0.33.00 (Skilled)                   - 0.34.50 (Skilled)
             - 0.31.50 (Elite)                     - 0.33.00 (Elite)  
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Metropia                   CIRCUIT  - Sol 2
    MODE     - Zone                       MODE     - Single Race
    CLASS    - Zone                       CLASS    - Flash
    LAPS     - Infinite                   LAPS     - 4
    GOLD     - Zone 15 (Novice)     
             - Zone 20 (Skilled)  
             - Zone 25 (Elite)        
    SILVER   - Zone 14 (Novice)     
             - Zone 17 (Skilled)       
             - Zone 20 (Elite)       
    BRONZE   - Zone 13 (Novice)  
             - Zone 14 (Skilled)      
             - Zone 15 (Elite)   
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    MODE     - Tournament                 CIRCUIT  - Ubermall
    CLASS    - Venom                      MODE     - Speed Lap
    LAPS     - 4                          CLASS    - Rapier
    RACE 1   - Metropia                   LAPS     - 7
    RACE 2   - Sebenco Climb              GOLD     - 0.29.50 (Novice)   
    RACE 3   - Ubermall                            - 0.27.50 (Skilled)
    RACE 4   - Sol 2                               - 0.26.00 (Elite)    
                                          SILVER   - 0.30.50 (Novice)   
                                                   - 0.28.50 (Skilled)
                                                   - 0.27.00 (Elite) 
                                          BRONZE   - 0.32.50 (Novice)   
                                                   - 0.30.50 (Skilled)
                                                   - 0.29.00 (Elite)  
    
    
    \\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Ubermall                   CIRCUIT  - Chenghou Project
    MODE     - Time Trial                 MODE     - Time Trial
    CLASS    - Rapier                     CLASS    - Rapier
    LAPS     - 4                          LAPS     - 4
    GOLD     - 2.25.00 (Novice)           GOLD     - 2.07.00 (Novice)   
             - 2.19.00 (Skilled)                   - 2.01.00 (Skilled)
             - 2.16.00 (Elite)                     - 1.58.50 (Elite)    
    SILVER   - 2.27.00 (Novice)           SILVER   - 2.09.00 (Novice)   
             - 2.21.00 (Skilled)                   - 2.03.00 (Skilled)
             - 2.18.00 (Elite)                     - 2.00.00 (Elite)    
    BRONZE   - 2.31.00 (Novice)           BRONZE   - 2.13.00 (Novice)   
             - 2.25.00 (Skilled)                   - 2.07.00 (Skilled)
             - 2.22.00 (Elite)                     - 2.04.00 (Elite)  
    
    
    
                           \-\/-/    **SPEED FREAK**   \-\/-/
                           /-/\-\======================/-/\-\
    
    Gain 22 points in Headrush to unlock Speed Freak. This also unlocks Metropia 
    Reverse for use in Racebox
    
                                               ____
                                              /    \
                             ____        ____/  05  \____
                            /    \      /    \      /    \
                       ____/  07  \____/  01  \____/  11  \____
                      /    \      /    \      /    \      /    \
                     /  09  \____/  03  \____/  06  \____/  12  \
                     \      /    \      /    \      /    \      /
                      \____/  08  \____/  02  \____/  10  \____/
                           \      /    \      /    \      /
                            \____/  04  \____/      \____/
                                 \      /
                                  \____/
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Metropia                   CIRCUIT  - Ubermall         
    MODE     - Single Race                MODE     - Speed Lap
    CLASS    - Flash                      CLASS    - Venom
    LAPS     - 4                          LAPS     - 7        
                                          GOLD     - 0.36.50 (Novice)   
                                                   - 0.34.50 (Skilled)
                                                   - 0.33.00 (Elite)    
                                          SILVER   - 0.37.50 (Novice)   
                                                   - 0.35.50 (Skilled)
                                                   - 0.34.00 (Elite)    
                                          BRONZE   - 0.39.50 (Novice)   
                                                   - 0.37.50 (Skilled)
                                                   - 0.36.00 (Elite) 
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Sebenco Climb              CIRCUIT  - Chenghou Project
    MODE     - Zone                       MODE     - Single Race
    CLASS    - Zone                       CLASS    - Venom
    LAPS     - Infinite                   LAPS     - 3       
    GOLD     - Zone 15 (Novice)             
             - Zone 20 (Skilled)          
             - Zone 25 (Elite)             
    SILVER   - Zone 14 (Novice)          
             - Zone 17 (Skilled)           
             - Zone 20 (Elite)                 
    BRONZE   - Zone 13 (Novice)            
             - Zone 14 (Skilled)        
             - Zone 15 (Elite)                  
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    MODE     - Tournament                 CIRCUIT  - Vineta K          
    CLASS    - Flash                      MODE     - Time Trial
    LAPS     - 4                          CLASS    - Flash 
    RACE 1   - Vineta K                   LAPS     - 4        
    RACE 2   - Anulpha Pass               GOLD     - 1.59.00 (Novice)   
    RACE 3   - Moa Therma                          - 1.53.00 (Skilled)
    RACE 4   - Chenghou Project                    - 1.50.00 (Elite)    
    RACE 5   - Metropia                   SILVER   - 2.01.00 (Novice)   
    RACE 6   - Sebenco Climb                       - 1.55.00 (Skilled)
    RACE 7   - Ubermall                            - 1.52.00 (Elite)    
    RACE 8   - Sol 2                      BRONZE   - 2.05.00 (Novice)   
                                                   - 1.59.00 (Skilled)
                                                   - 1.56.00 (Elite) 
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Moa Therma                 CIRCUIT  - Sol 2            
    MODE     - Time Trial                 MODE     - Single Race
    CLASS    - Flash                      CLASS    - Rapier
    LAPS     - 4                          LAPS     - 4            
    GOLD     - 2.27.00 (Novice)                                         
             - 2.21.00 (Skilled)                                         
             - 2.18.00 (Elite)                                          
    SILVER   - 2.29.00 (Novice)                                          
             - 2.23.00 (Skilled)                                         
             - 2.20.00 (Elite)                                            
    BRONZE   - 2.33.00 (Novice)                                          
             - 2.27.00 (Skilled)                                             
             - 2.24.00 (Elite)                                          
    
    
    \\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Sebenco Climb              CIRCUIT  - Anulpha Pass    
    MODE     - Speed Lap                  MODE     - Speed Lap
    CLASS    - Rapier                     CLASS    - Rapier
    LAPS     - 7                          LAPS     - 7       
    GOLD     - 0.32.00 (Novice)           GOLD     - 0.29.25 (Novice)   
             - 0.30.00 (Skilled)                   - 0.27.25 (Skilled)
             - 0.28.50 (Elite)                     - 0.25.75 (Elite)    
    SILVER   - 0.33.00 (Novice)           SILVER   - 0.30.25 (Novice)   
             - 0.31.00 (Skilled)                   - 0.28.25 (Skilled)
             - 0.29.50 (Elite)                     - 0.26.75 (Elite)    
    BRONZE   - 0.35.00 (Novice)           BRONZE   - 0.32.25 (Novice)   
             - 0.33.00 (Skilled)                   - 0.30.25 (Skilled)
             - 0.31.50 (Elite)                     - 0.28.75 (Elite) 
    
    
    \\//   :RACE 11:   \\//               \\//   :RACE 12:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Metropia                   CIRCUIT  - Sol 2           
    MODE     - Single Race                MODE     - Time Trial
    CLASS    - Rapier                     CLASS    - Rapier
    LAPS     - 4                          LAPS     - 4          
                                          GOLD     - 1.47.50 (Novice)   
                                                   - 1.41.50 (Skilled)
                                                   - 1.38.50 (Elite)    
                                          SILVER   - 1.49.50 (Novice)   
                                                   - 1.43.50 (Skilled)
                                                   - 1.40.50 (Elite)    
                                          BRONZE   - 1.53.50 (Novice)   
                                                   - 1.47.50 (Skilled)
                                                   - 1.44.50 (Elite) 
    
    
    
                           \-\/-/     **DROPZONE**     \-\/-/
                           /-/\-\======================/-/\-\
    
    Gain 25 points in Speed Freak to unlock Dropzone. This also unlocks Sebenco 
    Climb Reverse for use in Racebox
    
                              ____                    ____
                             /    \                  /    \
                            /  13  \                /  14  \
                            \      /                \      /
                             \____/       ____       \____/
                             /    \      /    \      /    \
                        ____/  08  \____/  01  \____/  11  \____
                       /    \      /    \      /    \      /    \
                      /  09  \____/  04  \____/  03  \____/  12  \
                      \      /    \      /    \      /    \      /
                       \____/  07  \____/  02  \____/  10  \____/
                            \      /    \      /    \      /
                             \____/  05  \____/  06  \____/
                                  \      /    \      /
                                   \____/      \____/
    
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Sebenco Clmb               CIRCUIT  - Chenghou Project
    MODE     - Single Race                MODE     - Speed Lap
    CLASS    - Venom                      CLASS    - Flash
    LAPS     - 3                          LAPS     - 7         
                                          GOLD     - 0.36.00 (Novice)   
                                                   - 0.34.00 (Skilled)
                                                   - 0.32.50 (Elite)    
                                          SILVER   - 0.37.00 (Novice)   
                                                   - 0.35.00 (Skilled)
                                                   - 0.33.50 (Elite)    
                                          BRONZE   - 0.39.00 (Novice)   
                                                   - 0.37.00 (Skilled)
                                                   - 0.35.50 (Elite) 
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Ubermall                   CIRCUIT  - Sol 2            
    MODE     - Zone                       MODE     - Zone
    CLASS    - Zone                       CLASS    - Zone
    LAPS     - Infinite                   LAPS     - Infinite
    GOLD     - Zone 20 (Novice)           GOLD     - Zone 20 (Novice)   
             - Zone 22 (Skilled)                   - Zone 22 (Skilled)
             - Zone 25 (Elite)                     - Zone 25 (Elite)    
    SILVER   - Zone 17 (Novice)           SILVER   - Zone 17 (Novice)   
             - Zone 19 (Skilled)                   - Zone 19 (Skilled)
             - Zone 22 (Elite)                     - Zone 22 (Elite)    
    BRONZE   - Zone 15 (Novice)           BRONZE   - Zone 15 (Novice)   
             - Zone 17 (Skilled)                   - Zone 17 (Skilled)
             - Zone 20 (Elite)                     - Zone 20 (Elite) 
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Ubermall                   CIRCUIT  - Sebenco Climb   
    MODE     - Single Race                MODE     - Time Trial
    CLASS    - Rapier                     CLASS    - Flash
    LAPS     - 4                          LAPS     - 4       
                                          GOLD     - 2.17.00 (Novice)   
                                                   - 2.11.00 (Skilled)
                                                   - 2.08.00 (Elite)    
                                          SILVER   - 2.19.00 (Novice)   
                                                   - 2.13.00 (Skilled)
                                                   - 2.10.00 (Elite)    
                                          BRONZE   - 2.23.00 (Novice)   
                                                   - 2.17.00 (Skilled)
                                                   - 2.14.00 (Elite) 
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    MODE     - Tournament                 CIRCUIT  - Anulpha Pass    
    CLASS    - Rapier                     MODE     - Time Trial
    LAPS     - 4                          CLASS    - Rapier
    RACE 1   - Anulpha Pass               LAPS     - 4        
    RACE 2   - Chenghou Project           GOLD     - 1.53.50 (Novice)   
    RACE 3   - Sebenco Climb                       - 1.47.50 (Skilled)
    RACE 4   - Sol 2                               - 1.44.50 (Elite)    
                                          SILVER   - 1.55.50 (Novice)   
                                                   - 1.49.50 (Skilled)
                                                   - 1.46.50 (Elite)    
                                          BRONZE   - 1.59.50 (Novice)   
                                                   - 1.53.50 (Skilled)
                                                   - 1.50.50 (Elite) 
    
    
    \\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Chenghou Project           CIRCUIT  - Sol 2           
    MODE     - Single Race                MODE     - Time Trial
    CLASS    - Rapier                     CLASS    - Venom
    LAPS     - 4                          LAPS     - 3          
                                          GOLD     - 1.46.75 (Novice)   
                                                   - 1.40.75 (Skilled)
                                                   - 1.37.75 (Elite)    
                                          SILVER   - 1.48.75 (Novice)   
                                                   - 1.42.75 (Skilled)
                                                   - 1.39.75 (Elite)    
                                          BRONZE   - 1.52.75 (Novice)   
                                                   - 1.46.75 (Skilled)
                                                   - 1.43.75 (Elite) 
    
    
    \\//   :RACE 11:   \\//               \\//   :RACE 12:   \\//
    //\\===============//\\               //\\===============//\\
    
    MODE     - Tournament                 CIRCUIT  - Moa Therma      
    CLASS    - Rapier                     MODE     - Speed Lap
    LAPS     - 4                          CLASS    - Rapier
    RACE 1   - Vineta K                   LAPS     - 7           
    RACE 2   - Anulpha Pass               GOLD     - 0.32.25 (Novice)   
    RACE 3   - Moa Therma                          - 0.30.25 (Skilled)
    RACE 4   - Chenghou Project                    - 0.28.75 (Elite)    
    RACE 5   - Metropia                   SILVER   - 0.33.25 (Novice)   
    RACE 6   - Sebenco Climb                       - 0.31.25 (Skilled)
    RACE 7   - Ubermall                            - 0.29.75 (Elite)    
    RACE 8   - Sol 2                      BRONZE   - 0.35.25 (Novice)   
                                                   - 0.33.25 (Skilled)
                                                   - 0.31.75 (Elite)
     
    
    \\//   :RACE 13:   \\//               \\//   :RACE 14:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Sol 2                      CIRCUIT  - Metropia        
    MODE     - Speed Lap                  MODE     - Time Trial
    CLASS    - Rapier                     CLASS    - Rapier
    LAPS     - 7                          LAPS     - 4         
    GOLD     - 0.28.00 (Novice)           GOLD     - 1.53.00 (Novice)   
             - 0.26.00 (Skilled)                   - 1.47.00 (Skilled)
             - 0.24.50 (Elite)                     - 1.44.00 (Elite)    
    SILVER   - 0.29.00 (Novice)           SILVER   - 1.55.00 (Novice)   
             - 0.27.00 (Skilled)                   - 1.49.00 (Skilled)
             - 0.25.50 (Elite)                     - 1.46.00 (Elite)    
    BRONZE   - 0.31.00 (Novice)           BRONZE   - 1.59.00 (Novice)   
             - 0.29.00 (Skilled)                   - 1.53.00 (Skilled)
             - 0.27.50 (Elite)                     - 1.50.00 (Elite) 
    
    
    
                           \-\/-/     **MELTDOWN**     \-\/-/
                           /-/\-\======================/-/\-\
    
    Gain 30 points in Dropzone to unlock Meltdown. This also unlocks Ubermall 
    Reverse and Sol 2 Reverse for use in Racebox.
                     
                        ____                                ____
                       /    \                              /    \
                      /  12  \____        ____        ____/  15  \
                      \      /    \      /    \      /    \      /
                       \____/  08  \____/  02  \____/  10  \____/
                       /    \      /    \      /    \      /    \
                      /  14  \____/  03  \____/  07  \____/  17  \
                      \      /    \      /    \      /    \      /
                       \____/  09  \____/  01  \____/  11  \____/
                       /    \      /    \      /    \      /    \
                      /  13  \____/  04  \____/  06  \____/  16  \
                      \      /    \      /    \      /    \      /
                       \____/      \____/  05  \____/      \____/
                                        \      /
                                         \____/
    
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    MODE     - Tournament                 CIRCUIT  - Chenghou Project
    CLASS    - Phantom                    MODE     - Speed Lap
    LAPS     - 5                          CLASS    - Phantom
    RACE 1   - Vineta K                   LAPS     - 7         
    RACE 2   - Anulpha Pass               GOLD     - 0.29.00 (Novice)   
    RACE 3   - Moa Therma                          - 0.27.00 (Skilled)
    RACE 4   - Chenghou Project                    - 0.25.50 (Elite)    
    RACE 5   - Metropia                   SILVER   - 0.30.00 (Novice)   
    RACE 6   - Sebenco Climb                       - 0.28.00 (Skilled)
    RACE 7   - Ubermall                            - 0.26.50 (Elite)    
    RACE 8   - Sol 2                      BRONZE   - 0.32.00 (Novice)   
                                                   - 0.30.00 (Skilled)
                                                   - 0.28.50 (Elite) 
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Metropia                   CIRCUIT  - Sol 2           
    MODE     - Time Trial                 MODE     - Single Race
    CLASS    - Phantom                    CLASS    - Phantom
    LAPS     - 4                          LAPS     - 5         
    GOLD     - 2.04.00 (Novice)            
             - 1.58.00 (Skilled)                                          
             - 1.55.00 (Elite)                                          
    SILVER   - 2.07.00 (Novice)                                         
             - 2.01.00 (Skilled)                                         
             - 1.58.00 (Elite)                                             
    BRONZE   - 2.13.00 (Novice)                                          
             - 2.07.00 (Skilled)                                           
             - 2.04.00 (Elite)                                           
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Ubermall                   CIRCUIT  - Sebenco Climb   
    MODE     - Time Trial                 MODE     - Speed Lap
    CLASS    - Phantom                    CLASS    - Phantom
    LAPS     - 5                          LAPS     - 7          
    GOLD     - 2.06.00 (Novice)           GOLD     - 0.29.00 (Novice)   
             - 2.00.00 (Skilled)                   - 0.27.00 (Skilled)
             - 1.57.00 (Elite)                     - 0.25.50 (Elite)    
    SILVER   - 2.09.00 (Novice)           SILVER   - 0.30.00 (Novice)   
             - 2.03.00 (Skilled)                   - 0.28.00 (Skilled)
             - 2.00.00 (Elite)                     - 0.26.50 (Elite)    
    BRONZE   - 2.15.00 (Novice)           BRONZE   - 0.32.00 (Novice)   
             - 2.09.00 (Skilled)                   - 0.30.00 (Skilled)
             - 2.06.00 (Elite)                     - 0.28.50 (Elite) 
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Moa Therma                 CIRCUIT  - Sebenco Climb   
    MODE     - Single Race                MODE     - Single Race
    CLASS    - Phantom                    CLASS    - Phantom
    LAPS     - 5                          LAPS     - 5         
                                           
    
    
    \\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Anulpha Pass               CIRCUIT  - Ubermall        
    MODE     - Speed Lap                  MODE     - Single Race
    CLASS    - Phantom                    CLASS    - Phantom
    LAPS     - 7                          LAPS     - 5          
    GOLD     - 0.26.00 (Novice)                                         
             - 0.24.00 (Skilled)                                          
             - 0.22.50 (Elite)                                          
    SILVER   - 0.27.00 (Novice)                                         
             - 0.25.00 (Skilled)                                       
             - 0.23.50 (Elite)                                          
    BRONZE   - 0.29.00 (Novice)                                         
             - 0.27.00 (Skilled)                                        
             - 0.25.50 (Elite)                                         
    
    
    \\//   :RACE 11:   \\//               \\//   :RACE 12:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Vineta K                   CIRCUIT  - Moa Therma      
    MODE     - Time Trial                 MODE     - Time Trial
    CLASS    - Phantom                    CLASS    - Phantom
    LAPS     - 5                          LAPS     - 5        
    GOLD     - 1.53.00 (Novice)           GOLD     - Zone 12 (Novice)   
             - 1.47.00 (Skilled)                   - Zone 17 (Skilled)
             - 1.44.00 (Elite)                     - Zone 22 (Elite)    
    SILVER   - 1.56.00 (Novice)           SILVER   - Zone 11 (Novice)   
             - 1.50.00 (Skilled)                   - Zone 14 (Skilled)
             - 1.47.00 (Elite)                     - Zone 18 (Elite)    
    BRONZE   - 2.02.00 (Novice)           BRONZE   - Zone 10 (Novice)   
             - 1.56.00 (Skilled)                   - Zone 11 (Skilled)
             - 1.53.00 (Elite)                     - Zone 15 (Elite) 
    
    
    \\//   :RACE 13:   \\//               \\//   :RACE 14:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Chenghou Project           CIRCUIT  - Vineta K        
    MODE     - Single Race                MODE     - Single Race
    CLASS    - Phantom                    CLASS    - Phantom
    LAPS     - 5                          LAPS     - 5          
    
    
    \\//   :RACE 15:   \\//               \\//   :RACE 16:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Metropia                   CIRCUIT  - Anulpha Pass    
    MODE     - Single Race                MODE     - Single Race
    CLASS    - Phantom                    CLASS    - Phantom
    LAPS     - 5                          LAPS     - 5             
    
    
    \\//   :RACE 17:   \\//           
    //\\===============//\\            
    
    CIRCUIT  - Sol 2                 
    MODE     - Speed Lap              
    CLASS    - Phantom                
    LAPS     - 7                    
    GOLD     - 0.25.00 (Novice)     
             - 0.23.00 (Skilled)  
             - 0.21.50 (Elite)             
    SILVER   - 0.26.00 (Novice)           
             - 0.24.00 (Skilled)        
             - 0.22.50 (Elite)           
    BRONZE   - 0.28.00 (Novice)       
             - 0.26.00 (Skilled)    
             - 0.24.50 (Elite)       
    
    
    
    [013]
    ===============================================================================
    \\-\/-//                    **FURY RACE CAMPAIGN**                     \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    As above, here are the various grids for the Fury campaign. A set number of 
    points are required in each to unlock the next, with Bronze worth 1 point, 
    Silver 2 and Gold 3. Difficulty does not affect points and is solely for 
    challenge. The Fury Campaign showcases the new game modes mainly, with far 
    fewer race-based events and more of the new game modes.
    
    
    
                         \-\/-/      **BLITZED**       \-\/-/
                         /-/\-\========================/-/\-\
     
    Blitzed is available at the start of the game
                                    
                                   ____        ____
                                  /    \      /    \
                                 /  04  \____/  05  \
                                 \      /    \      /
                                  \____/  01  \____/
                                  /    \      /    \
                                 /  03  \____/  07  \
                                 \      /    \      /
                                  \____/  02  \____/
                                       \      /    \
                                        \____/  06  \
                                             \      /
                                              \____/
    
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Talon's Junction           CIRCUIT  - The Amphiseum
    MODE     - Single Race                MODE     - Eliminator
    CLASS    - Venom                      CLASS    - Venom
    LAPS     - 3                          LAPS     - Infinite
                                          TARGET   - 200   (Novice)     
                                                   - 200   (Skilled)
                                                   - 200   (Elite)
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Talon's Junction           CIRCUIT  - The Amphiseum
    MODE     - Speed Lap                  MODE     - Zone Battle
    CLASS    - Flash                      CLASS    - Zone
    LAPS     - 7                          LAPS     - Infinite
    GOLD     - 0.37.50 (Novice)           TARGET   - Zone 12 (Novice)
             - 0.35.50 (Skilled)                   - Zone 15 (Skilled)
             - 0.34.00 (Elite)                     - Zone 20 (Elite)
    SILVER   - 0.38.50 (Novice)                                         
             - 0.36.50 (Skilled)                                         
             - 0.35.00 (Elite)                                        
    BRONZE   - 0.40.50 (Novice)                                       
             - 0.38.50 (Skilled)                                      
             - 0.37.00 (Elite)                                         
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Modesto Heights            CIRCUIT  - Mallavol
    MODE     - Single Race                MODE     - Detonator
    CLASS    - Venom                      CLASS    - Zone
    LAPS     - 3                          LAPS     - 14       
                                          GOLD     - 100000 (Novice)
                                                   - 180000 (Skilled)
                                                   - 340000 (Elite)
                                          SILVER   - 90000  (Novice)
                                                   - 170000 (Skilled)
                                                   - 330000 (Elite)
                                          BRONZE   - 80000  (Novice)
                                                   - 160000 (Skilled)
                                                   - 320000 (Elite)
    
    
    \\//   :RACE 07:   \\//                                         
    //\\===============//\\                                       
    
    CIRCUIT  - The Amphiseum                                     
    MODE     - Speed Lap                                    
    CLASS    - Venom                                          
    LAPS     - 7                                                    
    GOLD     - 0.47.50 (Novice)                                      
             - 0.45.50 (Skilled)                                         
             - 0.43.50 (Elite)                                           
    SILVER   - 0.49.50 (Novice)                                       
             - 0.47.50 (Skilled)                                      
             - 0.45.50 (Elite)                                             
    BRONZE   - 0.51.50 (Novice)                                      
             - 0.49.50 (Skilled)                                        
             - 0.47.50 (Elite)                   
                          
    
    
                         \-\/-/      **IMPACT**       \-\/-/
                         /-/\-\=======================/-/\-\
    
    
                                               ____
                                              /    \
                                         ____/  07  \      
                                        /    \      /     
                                   ____/  02  \____/        
                                  /    \      /    \       
                             ____/  04  \____/  03  \____ 
                            /    \      /    \      /    \
                           /  06  \____/  01  \____/  05  \
                           \      /    \      /    \      /
                            \____/      \____/      \____/
                                                     
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Talon's Junction Reverse   CIRCUIT  - Tech De Ra      
    MODE     - Detonator                  MODE     - Single Race
    CLASS    - Zone                       CLASS    - Venom  
    LAPS     - 14                         LAPS     - 3        
    GOLD     - 60000  (Novice)                                          
             - 140000 (Skilled)                                         
             - 320000 (Elite)                                            
    SILVER   - 50000  (Novice)                                          
             - 130000 (Skilled)                                         
             - 310000 (Elite)                                           
    BRONZE   - 40000  (Novice)                                          
             - 120000 (Skilled)                                           
             - 300000 (Elite)                                         
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Pro Tozo                   CIRCUIT  - Tech De Ra      
    MODE     - Zone                       MODE     - Eliminator
    CLASS    - Zone                       CLASS    - Flash  
    LAPS     - Infinite                   LAPS     - Infinite 
    GOLD     - Zone 10 (Novice)           TARGET   - 200  (Novice)   
             - Zone 15 (Skilled)                   - 220  (Skilled)
             - Zone 20 (Elite)                     - 240  (Elite)    
    SILVER   - Zone 9  (Novice)                                         
             - Zone 12 (Skilled)                                       
             - Zone 15 (Elite)                                          
    BRONZE   - Zone 8  (Novice)                                         
             - Zone 9  (Skilled)                                        
             - Zone 10 (Elite)                                         
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Pro Tozo                   CIRCUIT  - Talon's Junction Reverse
    MODE     - Zone Battle                MODE     - Speed Lap 
    CLASS    - Zone                       CLASS    - Venom  
    LAPS     - Infinite                   LAPS     - 7        
    TARGET   - Zone 12 (Novice)           GOLD     - 0.41.50 (Novice)   
             - Zone 15 (Skilled)                   - 0.39.50 (Skilled)
             - Zone 20 (Elite)                     - 0.37.00 (Elite)    
                                          SILVER   - 0.43.50 (Novice)   
                                                   - 0.41.50 (Skilled)
                                                   - 0.39.00 (Elite)    
                                          BRONZE   - 0.45.50 (Novice)   
                                                   - 0.43.50 (Skilled)
                                                   - 0.41.00 (Elite) 
    
    
    \\//   :RACE 07:   \\//        
    //\\===============//\\        
    
    CIRCUIT  - Pro Tozo             
    MODE     - Zone          
    CLASS    - Zone               
    LAPS     - Infinite              
    GOLD     - Zone 10 (Novice)        
             - Zone 15 (Skilled)     
             - Zone 20 (Elite)            
    SILVER   - Zone 9  (Novice)         
             - Zone 12 (Skilled)     
             - Zone 15 (Elite)        
    BRONZE   - Zone 8  (Novice)     
             - Zone 9  (Skilled)   
             - Zone 10 (Elite) 
    
    
    
                           \-\/-/      **VOLTAGE**      \-\/-/
                           /-/\-\=======================/-/\-\
    
    
                                   ____       
                                  /    \     
                                 /  04  \____        ____
                                 \      /    \      /    \
                                  \____/  01  \____/  07  \
                                  /    \      /    \      /
                             ____/  03  \____/  06  \____/
                            /    \      /    \      /    \
                           /  09  \____/  02  \____/  08  \
                           \      /    \      /    \      /
                            \____/      \____/  05  \____/
                                             \      /
                                              \____/
    
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Modesto Heights Reverse    CIRCUIT  - The Amphiseum   
    MODE     - Eliminator                 MODE     - Detonator 
    CLASS    - Venom                      CLASS    - Zone   
    LAPS     - Infinite                   LAPS     - 14       
    TARGET   - 200  (Novice)              GOLD     - 100000 (Novice)   
             - 220  (Skilled)                      - 220000 (Skilled)
             - 240  (Elite)                        - 340000 (Elite)    
                                          SILVER   - 90000  (Novice)   
                                                   - 210000 (Skilled)
                                                   - 330000 (Elite)    
                                          BRONZE   - 80000  (Novice)   
                                                   - 200000 (Skilled)
                                                   - 320000 (Elite) 
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Tech De Ra Reverse         CIRCUIT  - The Amphiseum   
    MODE     - Zone Battle                MODE     - Single Race
    CLASS    - Zone                       CLASS    - Venom  
    LAPS     - Infinite                   LAPS     - 3        
    TARGET   - Zone 12 (Novice)                                         
             - Zone 15 (Skilled)                                        
             - Zone 20 (Elite)                                          
    
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Talon's Junction Reverse   CIRCUIT  - Tech De Ra      
    MODE     - Eliminator                 MODE     - Speed Lap 
    CLASS    - Venom                      CLASS    - Venom  
    LAPS     - Infinite                   LAPS     - 7        
    TARGET   - 200  (Novice)              GOLD     - 0.39.50 (Novice)   
             - 220  (Skilled)                      - 0.37.50 (Skilled)
             - 240  (Elite)                        - 0.36.00 (Elite)    
                                          SILVER   - 0.41.50 (Novice)   
                                                   - 0.39.50 (Skilled)
                                                   - 0.38.00 (Elite)    
                                          BRONZE   - 0.43.50 (Novice)   
                                                   - 0.41.50 (Skilled)
                                                   - 0.40.00 (Elite) 
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    MODE     - Tournament                 CIRCUIT  - Modest Heights Reverse
    CLASS    - Venom                      MODE     - Single Race
    LAPS     - 3                          CLASS    - Flash   
    RACE 1   - Talon's Junction Reverse   LAPS     - 4        
    RACE 2   - The Amphiseum Reverse                                    
    RACE 3   - Modesto Heights Reverse                                  
    RACE 4   - Tech De Ra Reverse                                       
                                                                        
    
    \\//   :RACE 09:   \\//                                        
    //\\===============//\\                                        
    
    CIRCUIT  - Pro Tozo                                              
    MODE     - Detonator                                          
    CLASS    - Zone                                            
    LAPS     - Infinite                                              
    GOLD     - 120000 (Novice)                                         
             - 200000 (Skilled)                                      
             - 360000 (Elite)                                          
    SILVER   - 110000 (Novice)                                         
             - 190000 (Skilled)                                        
             - 350000 (Elite)                                          
    BRONZE   - 100000 (Novice)                                         
             - 180000 (Skilled)                                      
             - 340000 (Elite)                                       
    
    
    
                         \-\/-/      **TURBULENCE**      \-\/-/
                         /-/\-\==========================/-/\-\
    
                                   ____        ____
                                  /    \      /    \
                                 /  05  \____/  07  \____
                                 \      /    \      /    \
                                  \____/  01  \____/  09  \      
                                  /    \      /    \      /      
                             ____/  03  \____/  06  \____/        
                            /    \      /    \      /                  
                           /  08  \____/  02  \____/                 
                           \      /    \      /                    
                            \____/  04  \____/             
                                 \      /
                                  \____/
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Tech De Ra Reverse         CIRCUIT  - Modesto Heights Reverse
    MODE     - Single Race                MODE     - Speed Lap 
    CLASS    - Flash                      CLASS    - Venom  
    LAPS     - 4                          LAPS     - 7        
                                          GOLD     - 0.37.00 (Novice)   
                                                   - 0.35.00 (Skilled)
                                                   - 0.32.00 (Elite)    
                                          SILVER   - 0.39.00 (Novice)   
                                                   - 0.37.00 (Skilled)
                                                   - 0.34.00 (Elite)    
                                          BRONZE   - 0.41.00 (Novice)   
                                                   - 0.39.00 (Skilled)
                                                   - 0.36.00 (Elite) 
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - The Amphiseum Reverse      CIRCUIT  - Mallavol        
    MODE     - Detonator                  MODE     - Zone Battle
    CLASS    - Zone                       CLASS    - Zone   
    LAPS     - 14                         LAPS     - Infinite 
    GOLD     - 90000  (Novice)            TARGET   - Zone 12 (Novice)   
             - 170000 (Skilled)                    - Zone 15 (Skilled)
             - 350000 (Elite)                      - Zone 20 (Elite)    
    SILVER   - 80000  (Novice)                                          
             - 160000 (Skilled)                                         
             - 340000 (Elite)                                           
    BRONZE   - 70000  (Novice)                                          
             - 150000 (Skilled)                                         
             - 330000 (Elite)                                          
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Tech De Ra Reverse         CIRCUIT  - Talon's Junction Reverse
    MODE     - Eliminator                 MODE     - Single Race
    CLASS    - Venom                      CLASS    - Flash  
    LAPS     - Infinite                   LAPS     - 4        
    TARGET   - 220  (Novice)                                            
             - 260  (Skilled)                                          
             - 280  (Elite)                                             
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Corridon 12                CIRCUIT  - Mallavol        
    MODE     - Zone Battle                MODE     - Zone      
    CLASS    - Zone                       CLASS    - Zone   
    LAPS     - Infinite                   LAPS     - Infinite 
    TARGET   - Zone 12 (Novice)           GOLD     - Zone 15 (Novice)   
             - Zone 15 (Skilled)                   - Zone 20 (Skilled)
             - Zone 20 (Elite)                     - Zone 25 (Elite)    
                                          SILVER   - Zone 14 (Novice)   
                                                   - Zone 17 (Skilled)
                                                   - Zone 20 (Elite)    
                                          BRONZE   - Zone 13 (Novice)   
                                                   - Zone 14 (Skilled)
                                                   - Zone 15 (Elite) 
    
    
    \\//   :RACE 09:   \\//                                        
    //\\===============//\\                                        
    
    CIRCUIT  - Modesto Heights Reverse                               
    MODE     - Eliminator                                       
    CLASS    - Flash                                          
    LAPS     - Infinite                                         
    TARGET   - 200 (Novice)                                         
             - 240  (Skilled)                                      
             - 260  (Elite)                                          
                                      
    
    
                          \-\/-/      **VORTEX**      \-\/-/
                          /-/\-\======================/-/\-\
    
    
                                    ____        ____              
                                   /    \      /    \               
                                  /  05  \____/  08  \____        
                                  \      /    \      /    \       
                                   \____/  02  \____/  10  \     
                                   /    \      /    \      /      
                              ____/  03  \____/  07  \____/        
                             /    \      /    \      /    \        
                            /  09  \____/  01  \____/  11  \      
                            \      /    \      /    \      /     
                             \____/  04  \____/  06  \____/       
                                  \      /    \      /    
                                   \____/      \____/      
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Modesto Heights Reverse    CIRCUIT  - Talon's Junction        
    MODE     - Detonator                  MODE     - Single Race
    CLASS    - Zone                       CLASS    - Rapier 
    LAPS     - 14                         LAPS     - 4        
    GOLD     - 80000  (Novice)                                          
             - 160000 (Skilled)                                         
             - 320000 (Elite)                                           
    SILVER   - 70000  (Novice)                                          
             - 150000 (Skilled)                                         
             - 310000 (Elite)                                           
    BRONZE   - 60000  (Novice)                                          
             - 140000 (Skilled)                                         
             - 300000 (Elite)                                         
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Modesto Heights            CIRCUIT  - The Amphiseum Reverse
    MODE     - Speed Lap                  MODE     - Eliminator
    CLASS    - Flash                      CLASS    - Flash  
    LAPS     - 7                          LAPS     - Infinite 
    GOLD     - 0.32.50 (Novice)           TARGET   - 220  (Novice)   
             - 0.30.50 (Skilled)                   - 240  (Skilled)
             - 0.28.00 (Elite)                     - 280  (Elite)    
    SILVER   - 0.34.50 (Novice)                                         
             - 0.32.50 (Skilled)                                      
             - 0.30.00 (Elite)                                          
    BRONZE   - 0.36.50 (Novice)                                         
             - 0.34.50 (Skilled)                                         
             - 0.32.00 (Elite)                                         
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Talon's Junction Reverse   CIRCUIT  - The Amphiseum   
    MODE     - Eliminator                 MODE     - Single Race
    CLASS    - Rapier                     CLASS    - Rapier 
    LAPS     - Infinite                   LAPS     - 4        
    TARGET   - 240  (Novice)                                            
             - 280  (Skilled)                                           
             - 300  (Elite)                                             
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - The Amphiseum Reverse      CIRCUIT  - Modesto Heights 
    MODE     - Zone Battle                MODE     - Eliminator
    CLASS    - Zone                       CLASS    - Venom  
    LAPS     - Infinite                   LAPS     - Infinite 
    TARGET   - Zone 15 (Novice)           TARGET   - 200  (Novice)   
             - Zone 18 (Skilled)                   - 220  (Skilled)
             - Zone 23 (Elite)                     - 240  (Elite)    
    
    
    \\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Modesto Heights Reverse    CIRCUIT  - Tech De Ra      
    MODE     - Zone Battle                MODE     - Detonator 
    CLASS    - Zone                       CLASS    - Zone   
    LAPS     - Infinite                   LAPS     - 14       
    GOLD     - Zone 15 (Novice)           GOLD     - 80000  (Novice)   
             - Zone 18 (Skilled)                   - 180000 (Skilled)
             - Zone 23 (Elite)                     - 280000 (Elite)    
                                          SILVER   - 70000  (Novice)   
                                                   - 170000 (Skilled)
                                                   - 270000 (Elite)    
                                          BRONZE   - 60000  (Novice)   
                                                   - 160000 (Skilled)
                                                   - 260000 (Elite) 
    
    
    \\//   :RACE 11:   \\//                                       
    //\\===============//\\                                        
                                          
    MODE     - Tournament                                       
    CLASS    - Flash                                          
    LAPS     - 4                                               
    RACE 1   - Tech De Ra                                               
    RACE 2   - Modesto Heights                                          
    RACE 3   - The Amphiseum                                            
    RACE 4   - Talon's Junction                                         
    
    
    
                        \-\/-/      **CORRUPTION**      \-\/-/
                        /-/\-\==========================/-/\-\  
                                      
                                                     ____
                                                    /    \
                                   ____            /  11  \
                                  /    \           \      /
                             ____/  04  \____       \____/
                            /    \      /    \      /    \
                           /  07  \____/  01  \____/  09  \
                           \      /    \      /    \      /
                            \____/  03  \____/  06  \____/
                            /    \      /    \      /    \
                           /  08  \____/  02  \____/  10  \
                           \      /    \      /    \      /
                            \____/      \____/  05  \____/
                                             \      /
                                              \____/
    
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - The Amphiseum Reverse      CIRCUIT  - Tech De Ra Reverse     
    MODE     - Single Race                MODE     - Speed Lap 
    CLASS    - Flash                      CLASS    - Rapier 
    LAPS     - 4                          LAPS     - 7        
                                          GOLD     - 0.31.50 (Novice)   
                                                   - 0.29.00 (Skilled)
                                                   - 0.28.00 (Elite)    
                                          SILVER   - 0.33.50 (Novice)   
                                                   - 0.30.00 (Skilled)
                                                   - 0.28.50 (Elite)    
                                          BRONZE   - 0.35.50 (Novice)   
                                                   - 0.31.00 (Skilled)
                                                   - 0.29.00 (Elite) 
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Tech De Ra                 CIRCUIT  - The Amphiseum Reverse
    MODE     - Zone Battle                MODE     - Eliminator
    CLASS    - Zone                       CLASS    - Rapier 
    LAPS     - Infinite                   LAPS     - Infinite 
    TARGET   - Zone 18 (Novice)           TARGET   - 220  (Novice)   
             - Zone 21 (Skilled)                   - 280  (Skilled)
             - Zone 26 (Elite)                     - 300  (Elite)    
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - The Amphiseum              CIRCUIT  - Modesto Heights 
    MODE     - Eliminator                 MODE     - Detonator 
    CLASS    - Flash                      CLASS    - Zone   
    LAPS     - Infinite                   LAPS     - 14       
    GOLD     - 220  (Novice)              GOLD     - 80000  (Novice)   
             - 260  (Skilled)                      - 120000 (Skilled)
             - 280  (Elite)                        - 250000 (Elite)    
                                          SILVER   - 70000   (Novice)   
                                                   - 110000 (Skilled)
                                                   - 240000 (Elite)    
                                          BRONZE   - 60000   (Novice)   
                                                   - 100000 (Skilled)
                                                   - 230000 (Elite) 
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    MODE     - Tournament                 CIRCUIT  - Corridon 12     
    CLASS    - Rapier                     MODE     - Zone      
    LAPS     - 4                          CLASS    - Zone   
    RACE 1   - Talon's Junction           LAPS     - Infinite 
    RACE 2   - The Amphiseum Reverse      GOLD     - Zone 20 (Novice)   
    RACE 3   - Modesto Heights                     - Zone 25 (Skilled)
    RACE 4   - Tech De Ra Reverse                  - Zone 30 (Elite)    
                                          SILVER   - Zone 19 (Novice)   
                                                   - Zone 22 (Skilled)
                                                   - Zone 25 (Elite)    
                                          BRONZE   - Zone 18 (Novice)   
                                                   - Zone 19 (Skilled)
                                                   - Zone 20 (Elite) 
    
    
    \\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Talon's Junction           CIRCUIT  - Modesto Heights Reverse
    MODE     - Eliminator                 MODE     - Speed Lap 
    CLASS    - Flash                      CLASS    - Rapier  
    LAPS     - Infinite                   LAPS     - 7        
    TARGET   - 240  (Novice)              GOLD     - 0.32.00 (Novice)   
             - 280  (Skilled)                      - 0.29.00 (Skilled)
             - 320  (Elite)                        - 0.26.00 (Elite)    
                                          SILVER   - 0.34.00 (Novice)   
                                                   - 0.31.00 (Skilled)
                                                   - 0.28.00 (Elite)    
                                          BRONZE   - 0.36.00 (Novice)   
                                                   - 0.33.00 (Skilled)
                                                   - 0.30.00 (Elite) 
    
    
    \\//   :RACE 11:   \\//                                        
    //\\===============//\\                                        
    
    CIRCUIT  - Talon's Junction                                      
    MODE     - Eliminator                                       
    CLASS    - Flash                                          
    LAPS     - Infinite                                       
    TARGET   - 240  (Novice)                                         
             - 280  (Skilled)                                       
             - 320  (Elite)                                          
                                         
    
    
                        \-\/-/      **NUKED**       \-\/-/
                        /-/\-\======================/-/\-\  
    
    
                                   ____
                                  /    \
                                 /  05  \____        ____
                                 \      /    \      /    \
                                  \____/  09  \____/  13  \
                                  /    \      /    \      /
                                 /  04  \____/  08  \____/    
                                 \      /    \      /           
                                  \____/  01  \____/         
                                  /    \      /    \        
                             ____/  03  \____/  06  \     
                            /    \      /    \      /     
                           /  12  \____/  02  \____/       
                           \      /    \      /    \        
                            \____/      \____/  07  \     
                                        /    \      /
                                       /  10  \____/
                                       \      /    \
                                        \____/  11  \
                                             \      /
                                              \____/
    
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Corridon 12                CIRCUIT  - Tech De Ra Reverse
    MODE     - Detonator                  MODE     - Eliminator
    CLASS    - Zone                       CLASS    - Flash 
    LAPS     - 14                         LAPS     - Infinite
    GOLD     - 40000  (Novice)            TARGET   - 250  (Novice)   
             - 100000 (Skilled)                    - 280  (Skilled)
             - 175000 (Elite)                      - 320  (Elite)    
    SILVER   - 30000  (Novice)                                         
             - 90000  (Skilled)                                        
             - 165000 (Elite)                                          
    BRONZE   - 20000  (Novice)                                         
             - 80000  (Skilled)                                        
             - 155000 (Elite)                                         
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Talon's Junction           MODE     - Tournament      
    MODE     - Speed Lap                  CLASS    - Rapier    
    CLASS    - Rapier                     LAPS     - 4       
    LAPS     - 7                          RACE 1   - The Amphiseum
    GOLD     - 0.34.50 (Novice)           RACE 2   - Talon's Junction   
             - 0.31.50 (Skilled)          RACE 3   - Modesto Heights  
             - 0.28.00 (Elite)            RACE 4   - Tech De Ra         
    SILVER   - 0.36.50 (Novice)           RACE 5   - The Amphiseum Reverse
             - 0.33.50 (Skilled)          RACE 6   - Talon's Junction Reverse
             - 0.30.00 (Elite)            RACE 7   - Modesto Heights Reverse
    BRONZE   - 0.38.50 (Novice)           RACE 8   - Tech De Ra Reverse 
             - 0.35.50 (Skilled)         
             - 0.32.00 (Elite)           
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Tech De Ra                 CIRCUIT  - The Amphiseum Reverse
    MODE     - Eliminator                 MODE     - Speed Lap 
    CLASS    - Rapier                     CLASS    - Flash 
    LAPS     - Infinite                   LAPS     - 7
    TARGET   - 220  (Novice)              GOLD     - 0.40.50 (Novice)   
             - 265  (Skilled)                      - 0.38.50 (Skilled)
             - 300  (Elite)                        - 0.36.00 (Elite)    
                                          SILVER   - 0.42.50 (Novice)   
                                                   - 0.40.50 (Skilled)
                                                   - 0.38.00 (Elite)    
                                          BRONZE   - 0.44.50 (Novice)   
                                                   - 0.42.50 (Skilled)
                                                   - 0.40.00 (Elite)  
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Tech De Ra                 CIRCUIT  - Talon's Junction Reverse
    MODE     - Single Race                MODE     - Zone Battle
    CLASS    - Rapier                     CLASS    - Zone  
    LAPS     - 4                          LAPS     - Infinite
                                          TARGET   - Zone 21 (Novice)   
                                                   - Zone 24 (Skilled)
                                                   - Zone 29 (Elite)    
    
    
    \\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - The Amphiseum              CIRCUIT  - Modesto Heights 
    MODE     - Speed Lap                  MODE     - Single Race
    CLASS    - Rapier                     CLASS    - Rapier
    LAPS     - 7                          LAPS     - 4
    GOLD     - 0.38.50 (Novice)                                         
             - 0.35.50 (Skilled)                                         
             - 0.32.00 (Elite)                                          
    SILVER   - 0.40.50 (Novice)                                         
             - 0.37.50 (Skilled)                                      
             - 0.34.00 (Elite)                                          
    BRONZE   - 0.42.50 (Novice)                                         
             - 0.39.50 (Skilled)                                        
             - 0.36.00 (Elite)                                        
    
    
    \\//   :RACE 11:   \\//               \\//   :RACE 12:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Modesto Heights            CIRCUIT  - Modesto Heights 
    MODE     - Zone Battle                MODE     - Eliminator
    CLASS    - Zone                       CLASS    - Flash 
    LAPS     - Infinite                   LAPS     - Infinite
    TARGET   - Zone 21 (Novice)           TARGET   - 200  (Novice)   
             - Zone 24 (Skilled)                   - 240  (Skilled)
             - Zone 29 (Elite)                     - 275  (Elite)    
    
    
    
    \\//   :RACE 13:   \\//                                        
    //\\===============//\\                                       
    
    CIRCUIT  - Talon's Junction                                      
    MODE     - Detonator                                        
    CLASS    - Zone                                      
    LAPS     - 14                                           
    GOLD     - 100000 (Novice)                                         
             - 180000 (Skilled)                                       
             - 340000 (Elite)                                          
    SILVER   - 90000  (Novice)                                         
             - 170000 (Skilled)                                       
             - 330000 (Elite)                                          
    BRONZE   - 80000  (Novice)                                         
             - 160000 (Skilled)                                       
             - 320000 (Elite)             
    
    
    
                      \-\/-/      **AFTERMATH**       \-\/-/
                      /-/\-\==========================/-/\-\ 
    
    
                                            ____
                                           /    \
                                      ____/  10  \      
                                     /    \      /     
                                    /  09  \____/       
                                    \      /    \       
                          ____       \____/  06  \         
                         /    \      /    \      /           
                        /  04  \____/  01  \____/         
                        \      /    \      /    \        
                         \____/  03  \____/  05  \____ 
                              \      /    \      /    \ 
                               \____/  02  \____/  11  \
                                    \      /    \      / 
                                     \____/  07  \____/
                                     /    \      /    \
                                ____/  08  \____/  12  \
                               /    \      /    \      /
                              /  13  \____/      \____/
                              \      /            
                               \____/              
    
    
    
    \\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Talon's Junction Reverse   CIRCUIT  - Syncopia        
    MODE     - Single Race                MODE     - Zone      
    CLASS    - Phantom                    CLASS    - Zone   
    LAPS     - 5                          LAPS     - Infinite 
                                          GOLD     - Zone 35 (Novice)   
                                                   - Zone 40 (Skilled)
                                                   - Zone 55 (Elite)    
                                          SILVER   - Zone 34 (Novice)   
                                                   - Zone 37 (Skilled)
                                                   - Zone 50 (Elite)    
                                          BRONZE   - Zone 33 (Novice)   
                                                   - Zone 34 (Skilled)
                                                   - Zone 45 (Elite) 
    
    
    \\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Mallavol                   CIRCUIT  - Modesto Heights Reverse
    MODE     - Zone Battle                MODE     - Single Race
    CLASS    - Zone                       CLASS    - Phantom
    LAPS     - Infinite                   LAPS     - 5        
    TARGET   - Zone 24 (Novice)     
             - Zone 27 (Skilled)    
             - Zone 32 (Elite)          
    
    
    \\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - The Amphiseum              CIRCUIT  - Tech De Ra Reverse
    MODE     - Eliminator                 MODE     - Single Race
    CLASS    - Phantom                    CLASS    - Phantom
    LAPS     - Infinite                   LAPS     - 5        
    TARGET   - 200  (Novice)                                         
             - 300  (Skilled)                                       
             - 350  (Elite)                                           
    
    
    \\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - The Amphiseum Reverse      CIRCUIT  - Tech De Ra      
    MODE     - Single Race                MODE     - Eliminator
    CLASS    - Phantom                    CLASS    - Phantom
    LAPS     - 5                          LAPS     - Infinite 
                                          TARGET   - 250  (Novice)   
                                                   - 290  (Skilled)
                                                   - 320  (Elite)    
    
    
    \\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Tech De Ra Reverse         CIRCUIT  - The Amphiseum Reverse
    MODE     - Detonator                  MODE     - Speed Lap 
    CLASS    - Zone                       CLASS    - Phantom
    LAPS     - 14                         LAPS     - 7        
    GOLD     - 140000 (Novice)            GOLD     - 0.33.50 (Novice)   
             - 220000 (Skilled)                    - 0.30.50 (Skilled)
             - 470000 (Elite)                      - 0.28.00 (Elite)    
    SILVER   - 130000 (Novice)            SILVER   - 0.35.50 (Novice)   
             - 210000 (Skilled)                    - 0.32.50 (Skilled)
             - 460000 (Elite)                      - 0.30.00 (Elite)    
    BRONZE   - 120000 (Novice)            BRONZE   - 0.37.50 (Novice)   
             - 200000 (Skilled)                    - 0.34.50 (Skilled)
             - 450000 (Elite)                      - 0.32.00 (Elite) 
    
    
    \\//   :RACE 11:   \\//               \\//   :RACE 12:   \\//
    //\\===============//\\               //\\===============//\\
    
    CIRCUIT  - Talon's Junction           CIRCUIT  - Syncopia        
    MODE     - Zone Battle                MODE     - Detonator 
    CLASS    - Zone                       CLASS    - Zone   
    LAPS     - Infinite                   LAPS     - 14       
    TARGET   - Zone 24 (Novice)           GOLD     - 150000 (Novice)   
             - Zone 27 (Skilled)                   - 320000 (Skilled)
             - Zone 32 (Elite)                     - 540000 (Elite)    
    SILVER   - 1.56.00 (Novice)           SILVER   - 140000 (Novice)   
             - 1.50.00 (Skilled)                   - 310000 (Skilled)
             - 1.47.00 (Elite)                     - 530000 (Elite)    
    BRONZE   - 2.02.00 (Novice)           BRONZE   - 130000 (Novice)   
             - 1.56.00 (Skilled)                   - 300000 (Skilled)
             - 1.53.00 (Elite)                     - 520000 (Elite) 
    
    
    \\//   :RACE 13:   \\//                                      
    //\\===============//\\                                         
                                                
    MODE     - Tournament                                        
    CLASS    - Phantom                                        
    LAPS     - 5                                               
    RACE 1   - Tech De Ra Reverse                                       
    RACE 2   - Modesto Heights Reverse                                
    RACE 3   - The Amphiseum Reverse                                    
    RACE 4   - Talon's Junction Reverse                                 
    RACE 5   - Tech De Ra                                              
    RACE 6   - Modesto Heights                                          
    RACE 7   - The Amphiseum                                            
    RACE 8   - Talon's Junction                                         
                                         
    
      
    [014]
    ===============================================================================
    \\-\/-//                    **UNLOCKABLE CONTENT**                     \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    The vast majority of unlockable content can be acquired through the Race 
    Campaigns, whereas others require accumulation of Loyalty Points for each team
    
    
    MIRAGE              - Unlock the Warped grid
    
    HARIMAU             - Unlock the Frenzy grid
    
    AURICOM             - Unlock the Vertigo grid
    
    ICARAS              - Unlock the Headrush grid
    
    CIRCUITS IN RACEBOX - Unlocked as you progress through the HD Campaign
    
    ALTERNATE SKIN 1    - Acquire 4000 loyalty points for a team to unlock its
                          first alternate skin
    
    ALTERNATE SKIN 2    - Acquire 8000 loyalty points for a team to unlock its
                          second alternate skin
    
    CAMPAIGN SKINS      - Finish Race Campaign to unlock the Campaign skins for all
                          craft
    
    WIPEOUT 2097 HUD    - Acquire 6000 loyalty points for any team to unlock the
                          classic Wipeout 2097 HUD
    
    WIP3OUT HUD         - Acquire 10000 loyalty points for any team to unlock the
                          classic Wip3out HUD
    
    ZONE BATTLE SKINS   - Unlocked as you progress through the Fury campaign
    
    FURY CAMPAIGN SKINS - Gain a medal in every cell in Fury campaign to unlock the
                          Fury Campaign skins
    
    
    
    [015]
    ===============================================================================
    \\-\/-//                          **BADGES**                           \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    Below is a list of the online badges available in Wipeout HD and Fury. These 
    badges are awarded at the end of an online event based on your performance. 
    Only one will be awarded. They are prioritised as well, meaning that some 
    badges will take precedence over others. There may also be some cases where a 
    badge will not be awarded. The list below may not be complete, it will be 
    updated when new ones are found.
    
    
    BIGGEST AIRTIME       - Obtain the most airtime
    
    BOMB DISPOSER         - Destroy the most Bombs using weapons
    
    BOMBER                - Cause the most damage using Bombs
    
    BOOST STARTER         - Obtain the most boost starts in a tournament
    
    CANNONEER             - Cause the most damage using Cannons
    
    COME BACK KING        - Win a single race after being destroyed
    
    DESTROYER             - Eliminate the most players
    
    EVASION MASTER        - Sustain the least amount of damage from collisions
    
    FASTEST LAP           - Attain the fastest lap in a race
    
    FASTEST TOP SPEED     - Obtain the fastest top speed
    
    HEALTH SPONGER        - Absorb the most pickups
    
    HIGH ROLLER           - Perform the most barrel rolls
    
    KAMIKAZE              - Win a Zone Battle despite causing substantial damage to
    (Fury)                  your own ship with your own Barriers
    
    LEAST FLIPS           - Perform the least amount of flips in an Eliminator 
    (Fury)                  event
    
    LEECHER               - Cause the most damage using Leech beams
    
    LOW ABSORB WINNER     - Win an event and absorb the least
    
    LOW LAP WINNER        - Win an Eliminator event while completing the least laps
    (Fury)
    
    LOW ROLL WINNER       - Win a single race or tournament using the least number
                            of barrel rolls
    
    MINE SWEEPER          - Destroy the most Mines using weapons
    
    MINER                 - Cause the most damage using Mines
    
    MISSILER              - Cause the most damage using Missiles
    
    MOST ACCURATE         - Be the most accurate with weapons
    
    MOST AGGRESSIVE       - Cause the most damage with weapons
    
    MOST BOOSTS           - Activate the most boosts
    (Fury) 
    
    MOST FLIPS            - Perform the most flips in an Eliminator event
    (Fury)
    
    MOST FULL BOOSTS      - Activate the most full-bar boosts
    (Fury)
    
    MOST PERFECT LAPS     - Complete the most perfect laps
    
    MOST REVERSE DISTANCE - Cover the most reverse distance
    (Fury)
    
    NEAR DEATH EXPERIENCE - Finish a single race with less than 10% health points
    
    PHOTO FINISH          - Win a single race witihin 0.25 seconds of 2nd place
    
    PICKUP HOARDER        - Collect the most pickups/weapons
    
    PLASMAFIER            - Cause the most damage with Plasmas
    
    PRISTINE              - Finish a single race with full shield without absorbing
                            any weapons
    
    QUAKER                - Cause the most damage using Quakes
    
    RELIED ON AUTOMATION  - Use the most Autopilots
    
    ROCKETEER             - Cause the most damage with Rockets
    
    SHIELD TACTICIAN      - Protect your ship from the most weapon damage with a
                            Shield
    
    SHIELDER              - Deflect the most weapons with Shields
    
    SHOOT TO WIN          - Shoot past first place and win by firing a single 
    (Fury)                  weapon
    
    SPEED PAD HUNTER      - Hit the most speed pads
    
    SUCCESSFUL PACIFIST   - Win an event using the least amount of weapons
    
    SUCCESSFUL RACER      - Win an event after sustaining the least damage
    
    SUCCESSFUL VICTIM     - Win an event after sustaining the most damage
    
    TIME TO SPARE         - Win a single race by a margin of 5 seconds or more
    
    TURBO BOOSTER         - Use the most Turbos
    
    UNBEATABLE            - Finish 1st in every race within a tournament of 5 or
                            more races
    
    ZONE PAD HUNTER       - Hit the most Zone Pads
    (Fury) 
    
    
    
    [016]
    ===============================================================================
    \\-\/-//                         **TROPHIES**                          \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    Below is a list of the PSN trophies available for Wipeout HD and Fury. The 
    Platinum trophy, Transcendence, only requires you to gain all trophies for the 
    standard game, the Fury trophies are extras.
    
    
    \\//   :BRONZE:   \\//
    //\\==============//\\
    
    1 GOLD MEDAL WON, 86 TO GO... - Obtain your first Gold medal
    
    BLING BRIGADE                 - Finish an eight player online race with all
                                    players using ships that are displaying
                                    Campaign skins
    
    CONNECTED 1                   - Finish 10 online races
    
    DEADLY MOMENTUM               - Get eliminated in a race on Novice difficulty
    
    DOUBLE KILL                   - Eliminate at least two opponents in any race
    
    DROPZONE                      - Obtain a medal for every cell in Dropzone
    
    ENDURANCE                     - Finish an online 12 race tournament
    
    FLATLAND FLYER                - Execute and land a successful barrel roll on
                                    Moa Therma
    
    FRENZY                        - Obtain a medal for every cell in Frenzy
    
    GEMINI                        - Complete 20 two-player split-screen races
    
    HAPPY ACCIDENT?               - Execute your first successful barrel roll
    
    HEAD RUSH                     - Obtain a medal for every cell in Headrush
    
    KEEP ROLLIN'                  - Execute 100 successful barrel rolls
    
    MELTDOWN                      - Obtain a medal for every cell in Meltdown
    
    MERCENARY                     - Get at least 500 loyalty points for each team
    
    MOTION MASTER                 - Win a Campaign or Racebox race with the motion
                                    sensor option set to "pitch and steering".
                                    Directional buttons, Left stick and Pilot
                                    Assist cannot be used
    
    OWN THE ZONE                  - Get 20 consecutive perfect zones in a single
                                    Zone Mode event
    
    ROOKIE REWARD                 - Win any race with Pilot Assist on
    
    SMILE PLEASE                  - Use Photo Mode to take a photo
    
    SPEED FREAK                   - Obtain a medal for every cell in Speed Freak
    
    SPONGE                        - Absorb 500 items
    
    THANKS FOR THE MEMORY         - Win a Campaign, Racebox or Online race using
                                    each HUD style variation
    
    UPLIFT                        - Obtain a medal for every cell in Uplift
    
    VERTIGO                       - Obtain a medal for every cell in Vertigo
    
    WARPED                        - Obtain a medal for every cell in Warped
    
    AMPHI-SCENIC ROUTE (Fury)     - Successfully perform a barrel roll whilst
                                    navigating the Amphiseum (Reverse) shortcut in
                                    any event
    
    CANNON AND ON (Fury)          - Hit five different opponents with rounds from
                                    the same Cannon clip in a single player
                                    Eliminator event
    
    DA BOMB (Fury)                - Destroy all 14 bombs in any Detonator event
    
    ELIMIN18 (Fury)               - Eliminate 18 opponents in a single player
                                    Eliminator event
    
    FURY CAMPAIGN LEGEND (Fury)   - Obtain a medal in every cell in the Fury
                                    Campaign
    
    HOLD YOUR FIRE (Fury)         - Reach Stage 10 without firing on any track, in
                                    any Detonator event
    
    JUST PASSING THROUGH (Fury)   - Pass through 15 Zone Barriers in any Zone 
                                    Battle event
    
    SHARPSHOOTER (Fury)           - Score a hit with every round in an entire
                                    cannon clip in any Detonator event
    
    STATS LIFE (Fury)             - Attain and view every stat in the game
    
    STAY ON TARGET (Fury)         - Stay locked onto an oppnent with a Missile or
                                    Leech Beam for 30 seconds in a single player
                                    Eliminator event
    
    THE PURE FOUR (Fury)          - Obtain 50,000 points on each of the following
                                    tracks in Zone Mode - Pro Tozo, Mallavol,
                                    Corridon 12 and Syncopia
    
    ZEN EVASION (Fury)            - Win any single player Zone Battle event with a
                                    minimum target of 25 without absorbing
    
    ZONE BATTLE LEGEND (Fury)     - Win a single player, Racebox, Zone Battle event
                                    with a minimum target of 40 on Talon's Junction
                                    (Forward)
    
    
    \\//   :SILVER:   \\//
    //\\==============//\\
    
    AG ASSASSIN                   - Eliminate 50 online opponents
    
    AIRBRAKER                     - Reach Zone 50 (Subsonic) in Zone Mode on any
                                    track using only airbrakes and sideshift.
                                    Motion sensor controls must be turned off
    
    CAMPAIGN LEGEND               - Obtain a gold medal for every cell in Race
                                    Campaign
    
    CONNECTED 2                   - Win 10 online races
    
    LAPPED OUT                    - Complete 99 laps in a single Racebox, Speed Lap
                                    session
    
    TOURNAMENT ACE                - Win every race of an 8 stage Racebox tournament
                                    on Skilled or Elite difficulty
    
    WIPEOUT DISCIPLE              - Obtain 100,000 loyalty points for any team
    
    
    \\//    :GOLD:    \\//
    //\\==============//\\
    
    ARCADE PERFECT                - Finish 1st on all 16 tracks in Phantom class
                                    Racebox races on Elite difficulty
    
    BEAT ZICO                     - Equal or beat the lap time of 30.82 second on
                                    Anulpha Pass (Forward), Speed Lap, Venom using
                                    the Piranha
    
    ELITE CAMPAIGN LEGEND         - Obtain a gold medal for every cell in Race
                                    Campaign on Elite difficulty
    
    LIVERY LIBERATION             - Unlock every ship skin in the game
    
    ZONE ZEUS                     - In Zone Mode, reach Zone 75 on any track
    
    
    \\//  :PLATINUM:  \\//
    //\\==============//\\
    
    TRANSCENDENCE                 - Earn all the trophies in the game (excluding
                                    additional content trophies)
    
    
    
    [017]
    ===============================================================================
    \\-\/-//                       **TROPHY TIPS**                         \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    Below are some tips for the more tricky trophies:
    
    
    \\//  :BLING BRIGADE:  \\//
    //\\===================//\\
    
    A nightmare if you haven't played online much and don't have many listed 
    friends for this game. The only way you can really prepare yourself to get this 
    one is to play online and friend a few people. Alternatively, there are a 
    number of online communities that organise Bling Brigade sessions for those who 
    still need the trophy. The Campaign Skin is the silver skin you receive when 
    you finish Career Mode. With the inclusion of the Invite feature in v1.30, 
    arranging a Bling Brigade match is now much easier than before. The Fury 
    Campaign skins will work for this trophy.
    
    
    \\//  :DEADLY MOMENTUM:  \\//
    //\\=====================//\\
    
    While this sounds a very simple trophy to acquire, the conditions to acquire 
    the trophy are that you are eliminated by your opponents, not by yourself. 
    While it is perfectly fine to wall grind until you are on critical energy, the 
    final blow must be dealt by a weapon from your opponents. Colliding with them 
    will also deny you the trophy.
    
    
    \\//  :FLATLAND FLYER:  \\//
    //\\====================//\\
    
    There is one clear place on Moa Therma to gain enough height to barrel roll, 
    and that is on the final corner before the line on the Forward circuit. As you 
    take the banked corner, aim for the left wall near the speed pad on the exit, 
    pull the nose up and hit your turbo. This will launch you high enough to roll, 
    but you will need to control your landing to gein the trophy. On Phantom class, 
    a turbo isn't necessary if you can pull the nose up as you hit the speed pad. 
    
    See the Moa Therma tutorial video for a demonstration.
    
    
    \\//  :GEMINI:  \\//
    //\\============//\\
    
    If you're on your own and don't have someone to play split-screen with, don't 
    worry. Only one person needs to finish the race in order for it to count as 
    completed. Grab a second controller and stick an elastic band over the X 
    button. You then go ahead and finish the race while the other craft simply 
    slams into walls and blows itself up. Repeat 20 times and there you go.
    
    
    \\//  :OWN THE ZONE/AIRBRAKER/ZONE ZEUS:  \\//
    //\\======================================//\\
    
    Aiming for Zone Zeus will make obtaining the first two trophies much easier so 
    it makes sense to include them all in the same section. Anulpha Pass Forward is 
    the overbearing favourite to try for these two trophies due to its open nature 
    and lack of technical corners. If you have the Fury pack, Syncopia becomes the 
    track of choice, just as long as you can keep the craft under control on the 
    open sections. The airbrakes alone are surprisingly effective at controlling 
    the craft at low zones, but higher up they may not turn you sharply enough. 
    Again, Syncopia makes life easier for this one by having a wide track and no 
    sharp corners.
    
    Have a look at the Syncopia demonstration for some tips on control at high 
    zones.
    
    
    \\//  :BEAT ZICO:  \\//
    //\\===============//\\
    
    Quite possibly the hardest trophy in the game, Beat Zico has caused an enormous 
    amount of stress for players everywhere. The object is to beat a Venom class 
    Speed Lap time on Anulpha Pass set by Studio Liverpool's own Zico Liu. It 
    requires a near-perfect racing line and some very difficult barrel rolls to 
    even come close to the required lap time, and another whole track guide will be 
    necessary to point out the best way to tackle Anulpha Pass on Venom. The Fury 
    Piranha can be used to obtain this trophy if you wish, but it provides no 
    advantage over the original. As before it has been done as a video tutorial:
    
    WeGame -
    http://www.wegame.com/watch/Wipeout_HD_Beat_Zico_Tutorial/
    
    YouTube -
    http://www.youtube.com/watch?v=66VL_K7kXt8
    
    
    \\//  :AMPHI-SCENIC ROUTE:  \\//
    //\\========================//\\
    
    The shortcut on the Reverse course is in no way obvious, and it is also not 
    easy to reach. After the undulating Mag-Lock, the craft goes over a jump before 
    landing in a long right hander near the end of the lap. If you use the end of 
    the Mag-Lock as a ramp, pull the nose up, hit a turbo and aim for the window at 
    the top of the spectator stand on the right, the craft will pass through and 
    land back on the track the other side. This is a very precise manoeuvre and 
    you'll need to line yourself up perfectly to make it. 
    
    See the Amphiseum Reverse tutorial video for a detailed description.
    
    
    \\//  :DA BOMB:  \\//
    //\\=============//\\
    
    Getting this trophy depends somewhat on the track you choose to attempt it. 
    Under no circumstances attempt this trophy on Corridon 12, the bomb can spawn 
    down either branch and choosing the wrong one will mean you miss it. Anulpha 
    Pass is no good either for the same reason due to the track split. Probably 
    the best track to attempt this on is Syncopia, which is particularly wide and 
    has no tricky corners to catch you out. The key for this trophy is to keep the 
    EMP charged at all times, so you need to make sure you're hitting pretty much 
    every EMP pad on the track. You should still be aiming to take out the bomb 
    with the cannon alone, but if you feel it is in an awkward position, you can 
    always fall back on the EMP. Score is unimportant, you should only really be 
    shooting to clear the way to the EMP pads.
    
    
    \\//  :HOLD YOUR FIRE:  \\//
    //\\====================//\\
    
    Stage 10 is one hell of a long way to go without shooting. However, shooting 
    only refers to your cannon, it does not mention your EMP. This is a double 
    edged sword though. While using your EMP will clear a potentially tricky 
    section, there is a maximum number of mines that can spawn every stage and not 
    clearing them will mean they'll still be in the same place every lap 
    afterwards. This means you can memorise the locations and avoid them much 
    easier. If you use the EMP, all the mines you destroy will respawn in random 
    positions in the next stage making your life much more difficult. Feel free to 
    use it all you like on Stage 9 though, as you only need to reach stage 10, not 
    clear it. The easiest stage by far to attempt this trophy is Corridon 12. Aside 
    from the fact that the laps are very short, half of the mines will spawn down 
    the other branch, meaning you don't have as many to deal with.
    
    
    \\//  :ELIMIN18:  \\//
    //\\==============//\\
    
    A lot of you are probably thinking Novice, 600 points, job done. It's not that 
    simple. While 18 eliminations will only net you 360 points, you are also going 
    to gain points for the damage dealt by your weapons even with an elimination. 
    You are not going to get an elimination with every shot, and points build up 
    surprisingly quickly. So if your going to be picking up points faster than you 
    want to, you need a way to lose them quickly. You need to pick a track with an 
    open section. Falling off the track will lose you five points, so if you get 
    too close to the target, start launching yourself off the track until your 
    points total is low enough to continue. You want to maximise your damage with 
    your weapons in a single attack rather than wear your opponents down. To this 
    end, immediately discard any missiles, cannons, leech beams, mines and bombs 
    you pick up, they are useless for this trophy. All you should be using are 
    rockets, plasmas and quakes. Don't worry about the AI reaching the target, if 
    you're playing on Novice it'll take them ages. Rockets should be launched at 
    point blank, giving an almost guaranteed elimination. Plasmas are also near-
    guaranteed, but if you hit a craft at full shield it won't give you an 
    elimination, so fire it in the latter part of a lap. Quakes should always be 
    fired through the pack at the end of a lap before everyone has a chance to 
    regenerate their shields.
    
    
    \\//  :STAY ON TARGET:  \\//
    //\\====================//\\
    
    Definitely go Novice for this one, you need as few interruptions as possible. 
    You need to stay locked on for 30 consecutive seconds, the time is not 
    cumulative. The only real obstacle to getting this trophy is a weapon impact 
    will break your lock, so you need to not only remain locked on, you need to 
    hope that no one shoots you. Try to pick out a lone straggler and lock on to 
    him. Keep your distance though so he isn't tempted to turn around and stick a 
    rocket in your face. The only no-win scenario with this trophy is if a quake 
    comes your way, as there's no way to avoid it. Patience is key for this one.
    
    
    \\//  :JUST PASSING THROUGH:  \\//
    //\\==========================//\\
    
    While you may think that Novice would be the ideal way to go for this trophy to 
    stop the AI from hitting the Zone target, you need to remember that the Novice 
    AI are thick. They will rarely Zone Boost, and they will blindly wander into 
    any Zone barriers that are left behind before you can hit them. By the time you 
    even get halfway, the Zone target will be decreasing. So you need to go on 
    Skilled for this one, and it goes without saying that you need a Zone target of 
    55. It can be done on Elite as there are plenty of Zone barriers to hit, but 
    remember that the AI will reach the Zone target very quickly. You only need to 
    hit two Zone pads to use your shield, so activate it when you approach a Zone 
    barrier and coast through as many as you can while it lasts. Then charge up and 
    repeat until you hit 15.
    
    
    
    [018]
    ===============================================================================
    \\-\/-//                        **SOUNDTRACK**                         \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    Below is a list of the songs used in Wipeout HD. The first section contains 
    those in the original game whereas the second section are songs added by 
    installing the Fury expansion pack.
    
    
    Artist                    : Title                : Label
    -----------------------------------------------------------------------
    Kraftwerk                 : Aero Dynamik         : EMI Records
    Mason                     : Exceeder             : Great Stuff
    Move Ya! & Steve Lavers   : Chemical             : Audio Bug Records
    Stanton Warriors          : Tokyo                : Punks Music Ltd
    DJ Fresh                  : X-Project            : Breakbeat Kaos
    Edrush, Optical & Matrix  : Frontline            : Metro Recordings
    Noisia                    : Seven Stitches       : Division Recordings
    Mist                      : Smart System         : Soul:r
    Booka Shade               : Steady Rush          : Perky Park Music
    -----------------------------------------------------------------------
    Noisia                    : Machine Gun          : Division Recordings
    Spector                   : Just Hiss            : Alibi Vinyl
    The Crystal Method        : Acetone              : Drug Money Music
    Gingy                     : Swagger              : Unsigned
    The Touch                 : Le Night Dominator   : Trunkfunk Records
    Two Fingers               : Marmite              : Big Dada
    Sandy Lobban              : Magneticism          : Unsigned
    
    
    You can also have your own custom playlist by creating one in the PS3 menu and 
    then selecting it in the Options menu. Unfortunately there is no way to mix 
    songs from the official soundtrack with a custom soundtrack.
    
    
    
    [019]
    ===============================================================================
    \\-\/-//                       **USEFUL LINKS**                        \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    WipeoutZone                   - http://www.wipeoutzone.com
    
    Wipeout-Game                  - http://www.wipeout-game.com
    
    Wipeout HD Official site      - http://www.wipeouthd.com
    
    Online Rankings               - http://wipeout-rankings.mooo.com/
    
    Video Tutorial Playlist       - http://www.youtube.com/view_play_list?
                                     p=291994E3331211F5
    
    
    
    [020]
    ===============================================================================
    \\-\/-//                          **THANKS**                           \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
    GameFAQS, IGN,          - For hosting this guide
    Neoseeker
    
    Rob Foxx                - For the craft backstories, for WipeoutZone and for
                              being a good mate and beer partner
    
    Colin Berry and the     - For creating the game and for having us up at Studio
    Wipeout team              Liverpool all that time ago
    
    Vartazian,              - For the extra strategies for Zone Battle
    ProblemSolver
    
    Maximillian Fraundorfer - For the team logo ASCII art
    
    Everyone at WipeoutZone - For being the competition that made me the player I
                              am and the community that keeps me hooked
    
    Rowena Tinn             - For being the best girlfriend I could ever have hoped
                              for and for understanding and encouraging my love of
                              (or some would say obsession with) this game. There
                              aren't many girls who would do that
    
    
    
    ===============================================================================
    \\-\/-//                          **LEGAL**                            \\-\/-//
    //-/\-\\===============================================================//-/\-\\
    
    
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    Copyright 2009 Charlie Emery - Hellfire X 

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