___                             __    __  ______
  _          _              / __|                   _       |  |  |  ||  __  \
 | |  _   _ |_|  ______   _| |__  _______  _     _ | |____  |  |__|  || |  \  |
 | | | | | || | |_____ \ /  ____|/  ___  \| |   | ||  ____| |   __   || |  |  |
 | |_| |_| || |_  ____| || |____ | |___| || |___| || |____  |  |  |  || |__/  |
 \_________/\___|/ ____/ \______|\_______/\_______/_\_____| |__| _|__||______/
                | |                          / ______|| |   | | / ___|| |   | |
                |_|                         / /______ | \___/ || |    | \___| |
                                           |  _______| \_____/ |_|     \____  |
                                           | |                          ___/ /
                                           |_|                         |____/
                

        AUTHOR  - Charlie Emery - Hellfire X
        VERSION - 0.8
        E-MAIL  - charlie.emery(at)gmail(dot)com
        PSNID   - Hellfire_WZ


Dedicated to Rowena, my wonderful girlfriend, and to all the staff and members 
of WipeoutZone.

Note to Webmasters: I am NOT looking for any new hosts, so please do not e-mail 
me asking to host this guide. Permission will not be granted.


===============================================================================
\\-\/-//                         **CONTENTS**                          \\-\/-//
//-/\-\\===============================================================//-/\-\\


-  [001] VERSION HISTORY

-  [002] E-MAIL USAGE

-  [003] INTRODUCTION

-  [004] CONTROLS

-  [005] GAME MODES

-  [006] RACING TECHNIQUES AND GAME MECHANICS

-  [007] ONLINE PLAY

-  [008] WEAPON SYSTEMS   - Leech Beam
                          - Autopilot
                          - Shield
                          - Turbo
                          - Rockets
                          - Missile
                          - Proton Cannon
                          - Plasma Bolt
                          - Quake Disruptor
                          - Mines
                          - Bomb
 
-  [009] TEAMS            - Federal European Industrial Science and Research
                          - Anti-Gravity Systems
                          - Assegai Developments
                          - EG.X Technologies
                          - Piranha Advancements
                          - Qirex Research and Development
                          - Triakis Industries
                          - Goteki45
                          - Auricom Research Industries
                          - Mirage Anti-Gravity Excellence Centre
                          - Icaras
                          - Harimau International

-  [010] CIRCUITS         - Vineta K
                          - Anulpha Pass
                          - Moa Therma
                          - Chenghou Project
                          - Metropia
                          - Sebenco Climb
                          - Ubermall
                          - Sol 2
                          - Talon's Junction
                          - The Amphiseum
                          - Modesto Heights
                          - Tech De Ra

-  [011] ZONE CIRCUITS    - Pro Tozo
                          - Mallavol
                          - Corridon 12
                          - Syncopia

-  [012] RACE CAMPAIGN    - Uplift
                          - Warped
                          - Frenzy
                          - Vertigo
                          - Headrush
                          - Speed Freak
                          - Dropzone
                          - Meltdown

-  [013] FURY CAMPAIGN    - Blitzed
                          - Impact
                          - Voltage
                          - Turbulence
                          - Vortex
                          - Corruption
                          - Nuked
                          - Aftermath

-  [014] UNLOCKABLE CONTENT

-  [015] BADGES

-  [016] PSN TROPHIES

-  [017] TROPHY TIPS

-  [018] SOUNDTRACK

-  [019] USEFUL LINKS

-  [020] THANKS


[001]
===============================================================================
\\-\/-//                      **VERSION HISTORY**                      \\-\/-//
//-/\-\\===============================================================//-/\-\\


v0.8 - 30.08.2009 - Fury Campaign added. All video tutorials up to Tech De Ra
                    Forward complete. Badge, trophy and team profiles updated
                    with Fury content. Video tutorials for Detonator and Zone
                    Battle added

v0.4 - 25.06.2009 - Race Campaign section finished. Team profiles completed.

v0.2 - 24.06.2009 - Weapons and online tips in place. Game modes section
                    complete. Section added for Race Campaign grids, with
                    Uplift and Warped grids included

v0.1 - 13.06.2009 - Skeleton in place, some basic info and ASCII art


[002]
===============================================================================
\\-\/-//                       **E-MAIL USAGE**                        \\-\/-//
//-/\-\\===============================================================//-/\-\\


My e-mail address is open if you have any comments to make on the guide, such 
as if anything is missing, if something could be more concise, etc. Useful 
comments please, any flames and you won't be mailing me again. Please don't 
mail me with any questions on the game if the answer can be found in the guide, 
it will be ignored. I have revealed all I know about the game here. If it's not 
in the guide, I can't help you. On the other hand, if you'd like me to explain 
something a little more clearly, or if I have missed something, then by all 
means mail me. If it's something important you'll get a mention in the credits. 
But above all, DO NOT SPAM MY INBOX. This includes advertising, chain letters 
and any other useless junk that gets sent. To help avoid this, do not add my 
address to your address book

Also, I have included my PSNID at the top of the guide so any questions can be 
messaged to me that way as well, or if you fancy a race if you see me hosting. 
Do not add me as a friend unless I know you, I already have a near-full list 
and I am not the sort of person who adds random people for the sake of it. I 
will also not respond to requests for help with the AG Assassin and Bling 
Brigade trophies.


[003]
===============================================================================
\\-\/-//                       **INTRODUCTION**                        \\-\/-//
//-/\-\\===============================================================//-/\-\\


Wipeout HD is the first Wipeout game to be released on the Playstation 3. It is 
an exclusive title to the Playstation Network and can only be downloaded 
through there. The game itself is somewhat of an amalgamation of the two PSP 
games, Wipeout Pure and Wipeout Pulse. The circuits used are all HD remakes of 
circuits from those two games, and the craft models are based on those from 
Pulse. Nevertheless it easily stands on its own as an individual game with an 
online multiplayer community too. The Fury expansion pack emphasises the combat 
aspect of the game, introducing Eliminator, Zone Battle and Detonator modes, as 
well as giving the teams redesigned and upgraded craft. Eight more tracks were 
also brought back from the PSP games.


[004]
===============================================================================
\\-\/-//                        **CONTROLS**                           \\-\/-//
//-/\-\\===============================================================//-/\-\\

These are the default controls for the game, they can be changed in the main 
menu

D-Pad/Left Stick - Steering and Pitch
Triangle         - Change View
Circle           - Absorb Weapon
Square           - Fire Weapon
Cross            - Accelerate
R1               - Rear View
L1               - Enable Voice Chat
L2               - Left Airbrake/Sideshift
R2               - Right Airbrake/Sideshift
L3               - Invalidate Lap/EMP/Flip Craft
Select           - Community Menu


[005]
===============================================================================
\\-\/-//                       **GAME MODES**                          \\-\/-//
//-/\-\\===============================================================//-/\-\\


\\//   :RACE CAMPAIGN:   \\//
//\\=====================//\\

Race Campaign is the mainstay of the single player part of the game. The 
campaign is set out into a series of grids, with the object to advance through 
each grid and earn enough medals to complete them. All of the game modes below 
are found in the grids. Each race will have a set of requirements for a bronze, 
silver or gold medal, and these medals are worth 1, 2 and 3 points 
respectively. Each grid has a points requirement to advance to the next. 
Completing a grid cell will unlock all adjacent cells, meaning you do not have 
to complete all cells to advance to the next grid. For extra challenge, you can 
also change the difficulty of each cell. On single races and tournaments, the 
AI will become easier/tougher. For speed laps, time trials and zone events, the 
targets for each medal will become easier/tougher. While the difficulty has no 
bearing on the number of points you can earn, completing cells on harder 
difficulties fulfil conditions for a number of PSN trophies. Completing Race 
Campaign mode unlocks the campaign skins, a set of silver skins that can be 
used on your craft.


\\//   :SINGLE RACE:   \\//
//\\===================//\\

Single Race mode puts you up against seven opponents on the track of your 
choice. You can alter the speed class, whether weapons are allowed, and the 
difficulty of your AI opponents. This mode is also available to play in split-
screen mode.


\\//   :TOURNAMENT:   \\//
//\\==================//\\

Similar to Single Race mode, Tournament mode allows you to set up a multi-race 
tournament against seven opponents with up to 12 races. The same options are 
available as in Single Race mode. Tournaments operate like a league. First 
place in a race gets you eight points, second gets six, third gets five, and so 
on. The pilot with the most points at the end of the tournament wins. This mode 
is also availble to play in split-screen.


\\//   :TIME TRIAL:   \\//
//\\==================//\\

In Time Trial mode, your only opponent is the clock. The objective is to set 
the fastest race time possible for each course over the number of laps 
corresponding to your selected speed class. Each lap you are given one turbo to 
aid you, use it wisely to achieve the best lap times you can.


\\//   :SPEED LAP:   \\//
//\\=================//\\

Like Time Trial, Speed Lap mode is all about setting the fastest time on a 
particular course. You are given 99 laps on your selected course to set the 
fastest lap time possible. One turbo per lap is also given in this mode. 
However, as only one lap time counts, should you mess up and want to start 
again, you can press L3 to invalidate your time and regain your turbo. You 
can do this as many times as you wish to get yourself back to the line as 
quickly as possible to try again. This mode is all about experimentation, using 
your turbos to find shortcuts and unlikely barrel roll points. It is also an 
ideal mode to learn a new course.
 

\\//   :ZONE:   \\//
//\\============//\\

Zone mode is a test of your piloting skills at extreme speed. The goal of Zone 
is simply to survive for as long as you can. The Zone craft you are piloting 
has maxed out handling and it accelerates all on its own. Every 10 seconds you 
advance one Zone and it gets a little faster, and eventually you will be flying 
at speeds that even Phantom class cannot match. A section at the left of the 
HUD will give you an indication of how fast you are going, and everytime you 
advance a Zone class, the track colour will change. This can be quite 
disorientating, especially on the darker colour schemes. Zone classes are as 
follows:

Zone 1  - Sub-Venom
Zone 2  - Venom
Zone 3  - Sub-Flash
Zone 5  - Flash
Zone 7  - Sub-Rapier
Zone 12 - Rapier
Zone 16 - Sub-Phantom
Zone 20 - Phantom
Zone 27 - Super-Phantom
Zone 35 - Zen
Zone 42 - Super-Zen
Zone 50 - Subsonic
Zone 60 - Mach 1
Zone 75 - Supersonic

Each perfect Zone that you achieve will restore 10 shield energy. Your score 
will increase constantly for the entire race. Hitting speed pads, barrel 
rolling, and running perfect laps and zones will increase your score further.


\\//   :ELIMINATOR:   \\//
//\\==================//\\

ELIMINATOR MODE REQUIRES THE FURY EXPANSION PACK

Eliminator mode makes a return from Wipeout Pulse with a few extra tricks up 
its sleeve. Race position doesn't matter at all in Eliminator, it's all down to 
how much carnage you can unleash on your opponents. Weapon pads are constantly 
active meaning everyone can benefit from one weapon pad, and any weapons that 
do not deal damage are deactivated. The weapons themselves have also been given 
a damage boost, dealing considerably more damage than their normal race mode 
counterparts. Abosrbing weapons won't restore your energy either, all it will 
do will bring up a shield for a short moment, hopefully protecting you form an 
incoming barrage. The only way to restore energy in Eliminator is to complete 
laps or to use the Leech beam. Points are scored by dealing damage to your 
opponents, and the more the damage, the more points you'll gain. Eliminating an 
opponent will give you a large points boost, meaning that it is still 
beneficial to poach an elimination off of someone else. While the Eliminator-
specific weapons of Pulse have been removed, you are now able to flip your 
craft 180 degrees and fly backwards around the track, adding a new strategic 
element to this mode. This inevitably means weapons can also be fired backwards 
leading to the return of the infamous reverse quake. First to reach a 
predetermined points target wins.


\\//   :ZONE BATTLE:   \\//
//\\===================//\\

ZONE BATTLE MODE REQUIRES THE FURY EXPANSION PACK

Zone Battle is a brand new mode based around the idea of a multiplayer Zone 
mode. The object of Zone Battle is to reach a specific Zone before your 
opponents. Your Zone level increases at the same rate as in a normal Zone event 
but there are a number of ways you can increase your Zone manually. Speed pads 
have been replaced with Zone pads, which help to build up your boost gauge. 
Barrel rolling and running perfect laps will also add to the gauge. Hitting 
fire will drain your boost bar and add it to your Zone level. At the same time 
a Zone barrier will be dropped behind your craft, which are used to disrupt 
your opponents. The barriers are fairly large, and hitting one will 
considerably drain your boost gauge and deal 50 damage to your craft. The boost
gauge can also be absorbed to regenerate some of your craft's energy and to 
raise a shield, rendering you immune to Zone barriers. The more Zone pads you 
hit in successtion before firing or absorbing, the larger the effect when you 
do. So Zone Battle is all about strategy; knowing when and where to boost or 
absorb and how far you dare leave it before you do.

See here for a few more suggestions for Zone Battle strategies -
http://www.wipeoutzone.com/forum/showthread.php?t=6608
http://www.wipeoutzone.com/forum/showthread.php?t=6501

See here for a video tutorial for Zone Battle - 
http://www.youtube.com/watch?v=KqTPnXKv2GE


\\//   :DETONATOR:   \\//
//\\=================//\\

DETONATOR MODE REQUIRES THE FURY EXPANSION PACK

Detonator is the second brand new mode introduced in Fury. It is another Zone-
based mode that requires you to shoot down mines and bombs while running a Zone 
race on a particular track. Each event is 14 stages long, with each stage 
lasting one lap. After each stage, the number of mines on the track increases, 
giving you more to shoot at and more to avoid too. The Detonator craft is armed 
with a reloadable cannon able to fire 15 rounds at a time. Use the fire button 
to fire and the absorb button to manually reload. The cannon will automatically 
reload when empty. However, reloading takes a short time, leaving you 
vulnerable, so strategic reloading is essential. As well as the cannon, the 
craft has an EMP weapon that works in a similar fashion to the quake. Speed 
pads have been replaced with EMP pads, which are used to charge the EMP. Four 
pads are required to use the EMP, and subsequent pads will increase its range 
when fired. This will help to clear the track if you find yourself in a tricky 
spot. Shooting down mines will score you points, and the more mines you destroy 
in a single clip, the more points you will gain for each mine. You will also 
gain chain bonuses for scoring hits with consecutive cannon rounds. A bomb will 
also spawn in each stage. Shooting it down will net you a large amount of 
points which grows with every bomb you hit. While this is all going on, your 
Zone level is increasing which gives you less time to react. Hitting a mine 
deals 10 damage, and hitting a bomb deals 30, so you really get punished for 
getting hit. The event lasts until you are destroyed or you clear the 14th 
stage.

See here for a video tutorial for Detonator -
http://www.youtube.com/watch?v=MdxSMzRbwlo


[006]
===============================================================================
\\-\/-//            **RACING TECHNIQUES AND GAME MECHANICS**           \\-\/-//
//-/\-\\===============================================================//-/\-\\


\\//   :BASIC RACING LINE:   \\//
//\\=========================//\\

Learning the track is one thing, learning the racing line is completely 
different. If you know the track, you can direct your craft around it. If you 
know its racing line, you can get around it in a much faster time and with 
fewer crashes and collisions. A racing line is the line you need to take 
through a corner to allow you to take it in minimal time, and also to set you 
up for the next corner.

The best place to test our your racing lines is in Speed Lap mode. Once you 
have learned a circuit, you can practice exiting particular corners in order to 
set yourself up perfectly for the next. For example, the first corners at 
Chenghou Project are a long fairly shallow right immediately followed by a 
sharp left hairpin. Normally when taking a turn you would try to turn the craft 
as little as possible to maintain your speed, which would involve starting on 
the outside, moving over to the inside as you pass the apex, then moving back 
to the outside as you exit. If you do that with this first corner, you will end 
up on the left hand side coming into the hairpin and you'll have no way of 
entering it without crashing or slowing down dramatically. The racing line you 
need to take through these corners requires you to move over to the right upon 
exiting the first corner so you can actually take the second. Chicanes are 
another type of corner series that require knowledge of the racing line. You 
need to use the apex of each turn in the chicane as a sort of slalom marker, 
keeping the turns as straight as possible. Weaving over to the outside will 
slow you down somewhat. If the chicane is very shallow, it may be possible to 
see a straight line through without the need to turn. In this case, you can 
easily see the racing line and perfectly illustrates how you need to be able to 
take the sharper versions.

The effect of gravity on sloped sections of track can also have an effect on 
the racing line, but that will be explained later.


\\//   :SHIELD ENERGY:   \\//
//\\=====================//\\

Your shields are what will keep you alive on the AG circuit. The indicator at 
the top of your HUD surrounding the weapon indicator shows you the status of 
your shields. Any form of impact will drain shield energy. Hitting a wall or 
another opponent will produce a slight loss whereas a weapon impact will reduce 
it much further. Obviously craft with a higher shield stat will lose energy at 
a slower rate than those with lower stats. When your shield energy is reduced 
to 20%, your computer will say "Energy critical" and your energy bar will begin 
flashing red. This is an indicator to absorb some weapons quickly. A warning 
beep will also inform you of your shield's low status. Get reduced to 10% and 
the beeping will become quicker. Once your shields are reduced to 0%, one more 
hit will destroy your craft.


\\//   :ABSORBING WEAPONS:   \\//
//\\=========================//\\

When you receive a weapon, you can choose to fire it or absorb it. Absorbing a 
weapon results in it being used to slightly recharge your shields. This adds a 
more tactical approach to using weapons when you have the option of repairing 
damage as well as dealing it. If your shields are low, it is highly recommended 
that you absorb weapons rather than fire them, even if your opponent is in 
clear view. Better safe than sorry. When using the standard HUD, there is an 
indicator that tells you how much energy is restored by each weapon.


\\//   :USE OF THRUST:   \\//
//\\=====================//\\

Quite frankly, you'll want to have the thruster hammered down throughout the 
circuit, but there are times where this can be tantamount to suicide. If you 
are racing a heavy craft, letting up on the thruster when taking a sharp corner 
will allow you to turn more sharply, and combining this with the airbrakes 
(explained later) will allow you to turn as sharply as any lightweight. Letting 
up on the thruster will also let you go over elevated sections without gaining 
too much height, which is especially useful when it is followed by a corner. 
Even so, completely letting up on it isn't recommended as you'll lose too much 
speed, quick releases of the thruster are all that's needed.


\\//   :AIRBRAKES:   \\//
//\\=================//\\

Airbrakes are your absolute saviour on the faster speed classes and the more 
technical tracks. You have two airbrakes, one on either side of your craft, 
which are activated by the corresponding shoulder button (unless you've opted 
for the single brake setup). One function of the airbrakes is to slow the craft 
down. This is ideal if you find yourself going too fast over a jump or if your 
craft has become unbalanced, as slowing down will reduce your altitude and 
balance the craft again. Don't get overly hooked to this method though as the 
speed reduction is severe. The main function is to use each airbrake to aid 
your turning. For example, hitting the left airbrake will slow the left side of 
the craft causing it to veer over to the left. Turning left while using this 
will dramatically decrease your turning circle at the expense of a little 
speed. Most turns only need light tapping of the brakes to aid passage, only 
the sharpest hairpins require holding the brake.

In the hands of a skilled pilot, even the heaviest craft can navigate the most 
technical circuits with ease using the airbrakes adequately


\\//   :SIDESHIFT:   \\//
//\\=================//\\

Sideshifting is a supplement to the airbrakes, useful when taking extremely 
sharp corners. Double tapping one of the airbrakes will cause your craft to 
laterally shift in that direction. This is a very useful technique for sharp 
corners and hairpins as it allows you to correct your racing line if you have 
taken the corner too wide, you can simply shift back over to the inside. 
Chicanes are the ideal place to use this technique as you can shift from side 
to side to aid your navigation through.


\\//   :BARREL ROLL:   \\//
//\\===================//\\

Barrel rolling is a quick and easy way of getting a speed boost from a jump. As 
your craft leaves the track following a sufficiently high jump, pressing left-
right-left or right-left-right on the D-pad or left stick will cause your craft 
to barrel roll. This technique will drain 15 energy from your shields and 
divert it to the thruster. Upon landing, you will receive a speed boost. As 
long as you have enough shield, you should attempt to barrel roll whenever the 
opportunity presents itself. Be careful though, if you attempt to barrel roll 
off of a jump that is too low and you do not complete the roll, your shield 
energy will still be slightly drained but you will not receive the speed boost. 
The barrel roll may not work if there are a lot of other craft on the screen 
due to input delay, and this effect is much more noticeable in v1.30 and above. 
It has however been fixed in v2.00, and barrel rolls are now much easier to 
perform.


\\//   :PITCH CONTROL:   \\//
//\\=====================//\\

The pitch control alters the altitude of your craft's nose. This is 
particularly useful if for some reason you wish to increase or decrease your 
craft's "grip" on the track. There are a number of inclined corners, like the 
one on Chenghou Project, that will throw your craft into the air quite easily 
as you try to navigate them. Lowering the nose forces the craft to stick to the 
track. Alternatively, there are certain areas where you may want to gain 
height, either to execute a cheeky barrel roll or to take a shortcut. In this 
case, raising the nose will make it easier for your craft to gain height, and 
given enough speed, to leave the track entirely. Pressing Up on the D-pad or 
left stick lowers the nose and pressing down raises the nose.


\\//   :EFFECTS OF GRAVITY:   \\//
//\\==========================//\\

As you navigate the circuit, the craft will feel the effects of gravity as they 
travel over sloped and undulating sections of track. If the track is sloped 
from one side to the other, the craft will slide down the track to the lower 
side. This is a real benefit in corners as the gradient of the track will aid 
your line around. If the corner is sloped towards the inside, you should stay 
nearer to the centre of the track rather than move over to the inside, and 
you'll also need to turn less aggressively. Dipping the nose will help 
immensely


\\//   :MAG-LOCK SECTIONS:   \\//
//\\=========================//\\

Mag-Lock sections add a new dimension of racing to the Wipeout circuits. They 
are indicated by dark blue sections of track. Going over one will magnetically 
anchor your craft to the track, allowing the craft to navigate features such as 
corkscrews and loops without falling off the track. While on a Mag-Lock, all 
navigational controls remain the same and the craft is no longer affected by 
gravity. Mag-Locks can also be used on undulating sections to keep the craft 
from launching off the track, which can also prevent barrel rolling.


\\//   :TURBO START:   \\//
//\\===================//\\

A mechanism that has worked its way into many racing games. While on the grid, 
wait for the exact moment the announcer says "go". When she does, hit the 
thruster and you'll activate a turbo as you leave the grid. A great way to keep 
up with the rest of the pack at the start of a race and also shaves some time 
off of a time trial too. How powerful the initial boost is depends on the 
Thrust stat of your craft.


\\//   :AI DIFFICULTY:   \\//
//\\=====================//\\

For Single Race and Tournaments, AI difficulty can be adjusted to suit your 
ability. The Novice AI are a cakewalk, very slow and very timid with weapons. A 
good way for beginners to introduce themselves to the game. Skilled 
AI are what you would expect from previous games, a fairly decent challenge in 
both racing speed and weapon usage. The Elite AI is a different story. 
Recommended for experts only, Elite AI opponents are extremely aggressive, 
pounding you with every weapon they can lay their hands on. They can also 
navigate a course very easily, requiring you to get a very consistent racing 
line in order to beat them.


\\//   :QUICK LAP:   \\//
//\\=================//\\

A commonly known trick but included here for completion's sake. In Time Trial 
and Speed Lap you are given one turbo per lap to help you improve your lap and 
race times. This comes in handy when you are after a good lap time in 
particular, as if you activate it right before you cross the line, the effect 
of the turbo carries into the next lap. And of course, you will pick up another 
turbo as soon as you cross the line, effectively giving you two turbos in one 
lap. There are several tracks where this is not an effective strategy though, 
so be careful.


[007]
===============================================================================
\\-\/-//                         **ONLINE PLAY**                       \\-\/-//
//-/\-\\===============================================================//-/\-\\


Once you feel you have the hang of the mechanics of the game, online play 
awaits for you to race against players from around the world. In online, only 
single race and tournament modes are available. You need to be signed into the 
Playstation Network to compete online, and there is a separate Multiplayer Race 
records table for online records.


\\//   :CREATING GAMES:   \\//
//\\======================//\\

There are a number of options for setting up an online race. The first one is 
to select whether you only want one race or you want to set up a tournament. 
once the race is finished, you will return to the lobby where you can edit the 
settings again. You can then select one of the four speed classes. Be aware 
that generally the higher your speed class, the higher calibre of player you 
are likely to attract, but there are some very good players who do like playing 
on slower classes. You can turn weapons on or off depending on your playing 
preference, but do be aware that the majority of online players like weapons 
on. HUD Weapon Hints shows the weapon that each player is carrying during the 
race next to their name, you can choose to have this on or off. You can select 
whether your game will be public, friends only, or invite only. Very good for 
organising private games and tournaments. You can turn barrel rolls on and off, 
as well as whether to allow players to use Pilot Assist. Players who use PA 
will still be allowed to join your game, but it will be deactivated when they 
race. Finally, you can alter the number of laps for each race up to a maximum 
of 20. You cannot have any fewer laps than the standard number for that class. 
From there, you then choose your course (or courses for a tournament) and your 
craft. Then it's a matter of waiting for others to join your game. Depending on 
the number of players in your lobby, there is an automatic countdown to begin 
the race is you do not act. The more players, the shorter the waiting period. 
This is to prevent players who create games and then disappear from keeping 
people waiting unnecessarily. If you wish to manually interrupt the timer, 
press Start when prompted and the timer will reset. If you have reason to 
prevent the race from starting for an extended period, going into race settings 
will disable it, but be aware this can annoy people and they will likely leave. 
Also, if you do change any of the settings, please give others time to amend 
their craft choice or leave the game. Nothing pisses people off more than 
joining a Phantom race only for the host to change it to a Venom 20-lap Anulpha 
Pass borefest and immediately start the game. Do this, and don't be surprised 
if everyone bails on the grid.


\\//   :JOINING GAMES:   \\//
//\\=====================//\\

Joining other games is a simpler procedure. Selecting the Join Game tab will 
bring up a list of all games that are currently available. You can filter this 
list depending on whether you want a single race or tournament, the speed 
class, if you want friends-only races, and the region in which the race is 
being hosted. The importance of this will be explained later. Highlighting a 
race in the list will tell you how may free slots there are, and also if the 
race has already started. If so, you can still join, but you will need to wait 
for the current race to finish. Alternatively you can enter Spectator Mode to 
watch the race. Once you are in the game lobby, you can select your craft and 
wait for the host to begin the race. There seems to be a general practice of 
waiting players to flash their craft symbol to indicate to the host that they 
want to start, but this is bad etiquette. If you don't wish to wait for the 
host, you can always leave and look elsewhere, there is no need to hassle them.


\\//   :INVITES AND JOINING FRIENDS:   \\//
//\\===================================//\\

A new feature in v1.30, you will notice in the bottom right hand corner that 
there is a box indicating anyone in your friends list who is currently playing. 
Pressing up and down on the d-pad will switch between friends. If you wish to 
join their game, press triangle and you will immediately enter their lobby if 
there is a space. You can also sent invites to friends if you want them to join 
your game. Press R1 while in a lobby and you can send an invite. If you receive 
an invite yourself, press select and then square to view it. Accepting a invite 
will take you immediately to the appropriate lobby.


\\//   :RANKING:   \\//
//\\===============//\\

New to v1.30, each player has an online rank to represent how much they have 
played and their general ability level. As you play online, your rank builds up 
from Rank 1 all the way to Rank 50. Every 5 levels your insignia will change to 
indicate your increase in rank. Ranks build no matter if you come first or last 
in a race, but obviously they build quicker when you win races. In general, the 
rank is only a real indicator of how much a particular player has been playing 
the game, there are high ranked players for example who may have achieved their 
rank from playing a lot online but performing badly. On the other hand, there 
may be players who are incredible, but don't play a lot, resulting in a lower 
rank. Be aware that if you decide to quit during a race, you will lose ranking. 
From v2.00, your rank now extends to 100.


\\//   :BADGES:   \\//
//\\==============//\\

At the end of each online race or tournament, players are awarded a badge 
depending on their actions during the race. Only one badge of a particular type 
is awarded per race and so each player will receive a unique badge. There are 
33 badges to earn, all are listed later in this guide. Some have a higher 
priority in the game than others and will override other badges. For example, 
you may hit more speed pads than everyone else which would normally award you 
Speed Pad Hunter, but if you destroy someone, you would receive Destroyer 
instead as the game considers it a higher ranked badge. Some badges can only be 
earned in tournaments. A full list of badges is given later in this FAQ


\\//   :OTHER CRAFT:   \\//
//\\===================//\\

Other craft in a race are not following the exact path they are actually 
taking, but rather they are following a predicted bath based on the control 
input of whoever is controlling that craft. This is so it feels like you are 
racing opponents in real time rather than seeing them lag half a second behind 
you but following the exact path. Because of this, opponents' craft will be 
stuck to the track like glue and will slam you aside if you come into contact 
with them. While it would appear that nothing happens to the other craft, it is 
because on the other person's screen, you did not in fact hit them. However, 
they will see you suddenly slow down. It can happen in reverse too. This makes 
close races very difficult as contact is likely to have heavy repurcussions. 
The only advice is to avoid contact with opposing craft as much as possible. 
This can make it seem that everyone else has a huge advantage over you, but 
rest assured they are dealing with exactly the same issue.


\\//   :LAG:   \\//
//\\===========//\\

A major problem in any online game, Wipeout HD is no different. If there is a 
large distance between you and the host, there may be a delay in your PS3 
recognising changes in the race. These can manifest in various ways. As there 
is an inherent lag in a long distance connection, the predicted craft mentioned 
above are the first effect of this. However, lagging the connection more can 
produce undesired effects. The most noticeable of these will be a reduced 
ability to barrel roll. While it is still possible, a more heavy handed 
approach to performing it will be needed. Weapon pads also become an issue. 
Sometimes weapon pads will permanently deactivate, remaining greyed out for the 
whole race. As lag worsens, there may be times at the start of a race where 
everyone will suddenly shoot off into the distance or you will appear to leave 
everyone else on the grid. This will happen if the server starts the race for 
some people but delays the start of others. The times at the end of the race 
will be fine though. Another example is a delay in weapon pad animations. An 
opponent may be in front of you and pick up a pad. The pad may not immediately 
deactivate, resulting in a much longer time before a weapon is available again. 
Finally, in the worst cases of lag, you may experience severe delay in 
receiving weapons from weapon pads or not gain any weapons at all. Other craft 
may appear to be moving extremely erratically as well. One time from personal 
experience, I did not receive any weapons all race, then all of a sudden I 
started receiving them all at once, getting the next one after using one. In 
order to minimise lag, it is best to have a wired connection for your PS3 and 
to play games hosted in areas that match yours. You are able to play games 
across regions, but these are the issues you may face.



[008]
===============================================================================
\\-\/-//                      **WEAPON SYSTEMS**                       \\-\/-//
//-/\-\\===============================================================//-/\-\\


The weapons systems are identical to those used in Wipeout Pulse, minus the 
Eliminator weapons. A new feature in Wipeout HD is that the HUD will give an 
indication of how powerful each weapon is and also how much shield energy is 
restored when absorbed. While absorption is an exact figure, the damage that is 
actually dealt to a craft is affected by its shield rating. The Damage figures 
are therefore more use as a comparison of weapon power rather than an exact 
figure.


\\//   :LEECH BEAM:   \\//
//\\==================//\\

      _                      The Leech beam serves a purpose beyond that of 
     | |                     simply dealing damage. When picked up, a thin
  ___| |___   ________       reticule will lock onto the nearest craft. When
 |___   ___| |________|      activated, the beam will steadily drain the
     | |                     target's shield energy for up to four seconds. 
     |_|                     That shield energy is then added to your own 
                             reserves. Even when your energy is full, the beam
                             will continue draining energy until the link is
       DAMAGE - 0            broken. This can happen either by enough time
       ABSORB - 10           elapsing, the target moving out of range, or the
                             target activating a shield. Also, a target that
                             has been leashed by the beam will be slowed
                             greatly. It is a very poor weapon to absorb,
                             restoring only 10 energy points. The maximum
                             amount of energy that can be drained with the
                             leech beam is 8.


\\//   :AUTOPILOT:   \\//
//\\=================//\\

          _____              Autopilots are very useful on technical courses, 
         / ___ \             as it can tackle certain corners far faster than
        / / _ \ \            any human player can. When activated, the
       / / / \ \ \           autopilot will take control of the craft for five
       | | \_/ | |           seconds, navigating even the trickiest corners
       |_|     |_|           with ease. It can be deactivated at any time by
                             pressing the absorb button. While active, another
                             weapon can be picked up, but the autopilot will
                             need to be deactivated before it can be used or
       DAMAGE - 0            absorbed. There are a number of flaws to the
       ABSORB - 20           autopilot however. Firstly, some sections of a 
                             course are taken much more effeciently without the
                             autopilot. Secondly, it finds undulations in the
                             track difficult to deal with, which can slow you
                             down or even slam you into a wall. Finally, it
                             will not avoid mines or bombs.


\\//   :SHIELD:   \\//
//\\==============//\\

         __  __              In a weapon-heavy race, a shield can mean the
        / _||_ \             difference between winning and tumbling down the
       / /    \ \            pecking order. When activated, the shield renders
      / /      \ \           the craft invulnerable to all weapon damage and
      \ \      / /           effects for four seconds. Wall and craft impacts 
       \ \_  _/ /            will also be lessened. In many scenarios, it is
        \__||__/             always better to activate a shield rather than
                             absorb it, but in the worst case scenarios, it can
                             restore a quarter of your shield energy.
       DAMAGE - 0
       ABSORB - 25
 

\\//   :TURBO:   \\//
//\\=============//\\

          .`.               For the pilot who just can't get enough speed, the
        .    `.             turbo is there to provide you with that extra kick
      .  .`.  `.           to open a gap at the front, close in on those
      | ..`.`. |           ahead of you, to gain height for a cheeky barrel
      ..    `.`.           roll, or even to jump sections of the track
      .  .`.  `.           entirely. Activate to gain a sudden boost in
      | .    `. |           speed. Turbos are obviously best used on straights
      .        `.           but there are sections of certain tracks that can
                             be exploited with a well-deployed turbo.

       DAMAGE - 0
       ABSORB - 25


\\//   :ROCKETS:   \\//
//\\===============//\\

                             Your bog-standard unguided damage dealer. The 
           .`.              rockets have been a staple of the series since its
         .    `.            inception, and they are now more effective than
         |      |            ever. When activated, three rockets are launched
         `.    .            straight forward in a spread pattern. While each 
       .`.`...`.          individual rocket only does a little damage,
     .    `..    `.        hitting with more than one packs a real wallop. 
     |      ||      |        But the real kick from the rockets is that they 
     `.    .`.    .        have immense stopping power, able to bring the
       `..    `..          target to a near halt for a good couple of 
                             seconds. As they are unguided, they are best fired
                             at very close range or along a straight. 
       DAMAGE - 10
       ABSORB - 20  


\\//   :MISSILE:   \\//
//\\===============//\\

                             Where rockets are for short range combat, missiles
            ||               do the job over long range. When picked up, a
          __||__             reticule will attempt to lock on to the nearest
         / ____ \            craft and will turn red when fully locked on. 
        / / __ \ \           Activate to send a homing missile chasing down the
       / / /  \ \ \          track after your target, dealing moderate damage
       \ \ \__/ / /          on contact. The missile has a large turning circle
      .\ \____/ /`.         but compensates for this by being able to ricochet
    .. \______/ `.`.       off the walls of the track. The missile has a long
                   `        but limited range, and will self-detonate after a 
                             while. Raising a shield or dropping mines or a
                             bomb are the most reliable methods of dealing with
       DAMAGE - 15           an incoming missile. Missiles may also end up
       ABSORB - 30           missing if the target is passing through a tight
                             corner, where the ricochet effect may send it past
                             its target. Finally, if someone else crosses the
                             path of a locked missile, they are liable to get
                             hit by it; missiles do not discriminate between
                             locked and unlocked targets


\\//   :PROTON CANNON:   \\//
//\\=====================//\\

                             First seen in Wipeout Fusion, the cannon is a 
            ||               fairly unique weapon both in its nature and its 
          __||__             use. When picked up, the cannon arms 30 rounds. 
         / ____ \            These are fired for as long as the fire button is 
        / / __ \ \           held down, and the weapon will remain active until 
       / / /  \ \ \          all rounds are fired. Each individual round is 
       \ \ \__/ / /          very weak, and even a full burst will only do a 
        \ \____/ /           small amount of damage if all rounds hit. The main 
         \______/            use of the cannon is to slow and disorientate your
                             target. Hitting them on entry to a corner can
                             easily cause them to crash.   When absorbing a 
       DAMAGE - 1            cannon, the amount of energy restored is 
       ABSORB - 20           proportional to the number of rounds remaining. 
                             The rounds are unguided but long ranged, and are 
                             best used on long straights. It is also an 
                             excellent weapon for clearing mines and bombs out 
                             of your path, as only a single round is needed to
                             destroy them.
                          

\\//   :PLASMA BOLT:   \\//
//\\===================//\\

                             The single most powerful weapon in the Wipeout 
          __||__             arsenal. The plasma is very difficult to aim, but
      .`./ _||_ \..         deals very heavy damage to any craft it hits. When
       `.`.    ..          activated, the plasma will charge for one second
       / /      \ \          before hurtling down the track in a straight line.
       \ \      / /          Despite the explosion when it hits something, it 
       ..\_  _/.`.          can only damage one target, but it does have a 
      .\__||__/`.`         small slowing effect on any craft nearby. What  
            ||               makes the plasma a difficult weapon to use is its
                             charge time, requiring you to time your shot
                             perfectly. Alternatively, wait until you are on a 
       DAMAGE - 60           long straight with a number of opponents and then
       ABSORB - 40           fire. If you don't hit any of them, you should at
                             least make a few of them panic. The plasma also
                             provides the greatest boost to shield energy if
                             absorbed, and so are the best friend of any pilot
                             with low energy


\\//   :QUAKE DISRUPTOR:   \\//
//\\=======================//\\

                             While not the most powerful of weapons, the quake
           .`.              is by far the most fun to use. When activated, a
     ____..`.`.__|\        huge energy wave is sent hurtling down the track,
    |  __.    `.__  |       slamming into anything it hits. While the damage 
    | |    .`.    |/        is fairly mediocre and the stopping power isn't
    | |__..`.`.__|\        overly impressive, the ability to hit such a large
    |____.    `.__  |       number of targets is invaluable if you are stuck
                   |/        in the middle of the pack. The best part is that
                             short of activating a shield, there is no way to
       DAMAGE - 15           avoid a quake; if one is coming then your
       ABSORB - 40           opponents will just have to brace themselves. A
                             cheeky use of the quake is to interrupt your
                             opponents' barrel rolls, which can be far more
                             damaging than the quake itself. Finally, it makes
                             for an excellent method of disposing of your
                             opponents' mines and bombs, making them useful
                             even if you are at the front of the pack. If you
                             are really desperate for shield energy, they also
                             restore as much as a plasma when absorbed. Unlike
                             in Wipeout Pulse, you can no longer turn around
                             and fire quakes backwards. You can in Eliminator
                             though


\\//   :MINES:   \\//
//\\=============//\\

                             There isn't much you can do against opponents
     __  __  __  __          coming up behind you, but what you do have will
    /  \/  \/  \/  \         provide a suitably unpleasant experience for
    \__/\__/\__/\__/         anyone that traces your line too closely. Activate
                             to release a cluster of five mines directly
                             behind your craft, tracing your racing line. How
                             you lay them is up to you. You can lay them all in
       DAMAGE - 5            a line and hope that your pursuer hits the lot, or
       ABSORB - 20           you can lay them in a spread across the track so 
                             they are likely to hit at least one. It all
                             depends on how you pilot your craft when you
                             activate it. One mine does little damage and has a
                             small stopping effect, but a full cluster can
                             bring a craft to a standstill. While they are the
                             most use when you are out in front, they can still
                             be fun if you are languishing at the back. Mines
                             stay on the track for a short while and it is very
                             possible to lay a cluster and hit the race leader
                             if you are far enough back.


\\//   :BOMB:   \\//
//\\============//\\

         __  __              The alternative to a cluster of mines is the bomb.
        / _||_ \             While the mines are a widespread collection of 
       / / __ \ \            small damage dealers, the bomb is a single large
      /_/ /  \ \_\           package capable of disrupting a number of craft in
      \ \ \__/ / /           one large boom. Activating will release a bomb 
       \ \_  _/ /            directly behind your craft, where it will remain
        \__||__/             for a period of approximately thirty seconds. Any
                             craft that come into contact with the bomb will
                             cause it to detonate, dealing damage and throwing
       DAMAGE - 15           nearby craft into the nearest wall. Other craft
       ABSORB - 25           caught in the radius will also suffer some damage
                             depending on how far they were from the initial
                             explosion. The blast is fairly bright too,
                             blinding anyone flying into it. Unlike mines, it
                             is not recommended to drop a bomb if your opponent
                             is right behind you, as you will be caught in the
                             blast. Bombs that self detonate have no effect on
                             any nearby craft, but those that are detonated by
                             weapon fire will.


To provide an example for how the shield statistic of a craft affects weapon 
damage, this chart details the damage sustained by a Triakis (Shield 100) and 
an Icaras (Shield 60). Damage for all other craft will fall between these two 
depending on shield stat. While the shield will only have a small effect on the 
damage received, this all adds up over the course of a race.


| Weapon     | Triakis | Icaras | Base Damage
--------------------------------------------
| Rocket     |  9      |  11    |  10
| Missile    |  13     |  16    |  15
| Mine       |  5      |  6     |  5
| Bomb       |  14     |  18    |  15
| Leech Beam |  8      |  8     |  Always drains 8
| Quake      |  13     |  17    |  15
| Plasma     |  56     |  67    |  60
| Cannon     |  1      |  1     |  1



                          
[009]
===============================================================================
\\-\/-//                            **TEAMS**                          \\-\/-//
//-/\-\\===============================================================//-/\-\\


Below are the raw statistics and general analysis of each team. Bear in mind 
that there is no all-powerful craft that will destroy everything else hands 
down, choosing a craft is purely down to your own preferred racing style. It is 
not uncommon to see a FEISAR trounce an Icaras on an open circuit, it is all 
down to the pilot at the end of the day. The Fury expansion pack introduces a 
new craft for each team with moderately upgraded statistics, the chart for 
these will be given too. This does not render the original craft obsolete, 
again it is all a matter of preference.


                   \-\/-/      **MAIN LINE-UP**     \-\/-/
                   /-/\-\===========================/-/\-\


\\//   :FEDERAL EUROPEAN INDUSTRIAL SCIENCE AND RESEARCH (FEISAR):    \\//
//\\==================================================================//\\

              __
          .     _.
        /      .    \
       .     . .---- .
      |    . ..------|   
      |__. .. _____ |
       .  ...      .
        \ ..       /
          . __ .   
  

HD STATS
            _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_
THRUST   - |_|_|_|_|_|_|_|_|_ _
HANDLING - |_|_|_|_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|_|_|

FURY STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_|_|| _
HANDLING - |_|_|_|_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|_|_|

ORIGIN      - European Union
LIVERY      - Blue and Yellow
ESTABLISHED - 2017
FIRST SEEN  - WipEout (F3600)

In recent years, the often-disjointed FEISAR team have been pushed forward 
under threat of competition from one of its own member states, as Great Britain 
broke away to concentrate on the Icaras project. Despite this, the FEISAR 
representatives are sticking with the tried and tested, and their latest 
incarnation is testament to that. The craft that FEISAR produce have always 
been popular with beginners due to their phenomenal handling. Coupled with a 
good set of thrusters and a powerful shield generator, this craft is absolutely 
made for the technical circuit. Of course, the offshoot of this is that there 
is little room remaining for top speed, which the FEISAR noticeably lacks. This 
may not be particularly troublesome on technical circuits, but it will take a 
good pilot to hold the lead in the open. The Fury upgrade however has made it a 
considerable threat. It has received a much-needed speed boost as well as a 
small thrust upgrade, while maintaining it's lightning reflexes.


\\//   :ANTI-GRAVITY SYSTEMS:   \\//
//\\============================//\\

               _____         
             .     `.
       ____.    _    `.____
      |        . `.        |
      |______.     `.______|
       _____________________
      |		            |
      |__     _____       __|
         |   |     `.    `.
         '---'       `-----`

HD STATS
            _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_ _
THRUST   - |_|_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|_|_|

FURY STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_
THRUST   - |_|_|_|_|_|_|_|_|_||
HANDLING - |_|_|_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|_|_|

ORIGIN      - Japan
LIVERY      - Red and White
ESTABLISHED - 2017
FIRST SEEN  - WipEout (F3600)

Since their re-founding following the G-Tech debacle, AG-Systems have steadily 
worked their way back up the ladder and are once again a force to be reckoned 
with on the AG circuit and are determined to prove that their last FX300 
Championship win was no fluke. Although the disqualification of Triakis may 
have had a hand in it of course. AG-Systems have gone down a similar route to 
that of FEISAR, in that they favour agility above raw power. They are lacking 
in the top speed department, but they have also sacrificed a small amount of 
handling for more powerful thrusters. Getting through corners may be slightly 
more taxing, but you'll have the advantage getting out of them. You'll also 
find them being among the first craft off the line, giving a good early race 
advantage. The Fury craft has received identical upgrades to the FEISAR, giving 
it very powerful thrusters bettered only by Goteki45.


\\//   :ASSEGAI DEVELOPMENTS:   \\//
//\\============================//\\

            ___           __________
        .       .      |            .
      /     .^.     \    |               \
     .    .   `.    .   |    ____|`.     .
    |   ._     _`.   |  |   |       `.    |
    |     |     |     |  |   |         >   |
    |     |_____|     |  |   |____   .    |
    |                 |  |        |.     .
    |                 |  |               /
    '_________________'o '___________.   o 



HD STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_|_|_
HANDLING - |_|_|_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|_|

FURY STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_||
THRUST   - |_|_|_|_|_|_|_|_||
HANDLING - |_|_|_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|_|

ORIGIN      - Unted African Nations
LIVERY      - Ochre and Light Blue
ESTABLISHED - 2113, acquired by Piranha Advancements in 2150 before reforming 
              in 2181 after being released by Piranha
FIRST SEEN  - Wip3out (F7200)

Assegai have traditionally favoured speed and agility above all else, which has 
been evident since their first appearence way back in the F7200 league. In 
terms of being able to navigate a track, there isn't much better than the 
Assegai. Very good top speed and thrust combined with excellent handling make 
it an astonishing all-rounder. All this comes at a cost however, in that the 
shields on the Assegai are somewhat weak. You will find yourself frantically 
absorbing the majority of weapons coming your way in a particularly brutal 
race, and using this craft will require you to keep out of combat for as much 
of the race as possible. The Fury upgrade gives it a small kick in the speed 
and thrust department, but otherwise leaves the basic setup untouched.


\\//   :EG-X TECHNOLOGIES:   \\//
//\\=========================//\\

       ___         _____      ____           ____
    ,    |     ,      |    |    ` .     .     |
   '  .---'    '  .-----'    '---.   `._,   .---'
  '  ------. '                  `.       .
 '   _______|'  '    .--.          .'     '.
 |  |_______ |  |____|  | __  ___.   ,-.   `.___   
 |          ||          ||  ||      .   `.      | 
 '----------''-------.  |'--''----         `----'
                     |__|


HD STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_
THRUST   - |_|_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|_|

FURY STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_||
THRUST   - |_|_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_||
SHIELD   - |_|_|_|_|_|_|_|

ORIGIN      - China/Finland
LIVERY      - Maroon and Yellow
ESTABLISHED - EG.r Unknown, Xios 2135. Merged in 2172
FIRST SEEN  - Separate teams in Wipeout Fusion (F9000). First seen merged in
              Wipeout Pulse (FX400)

EG-X entered the league as somewhat of an unknown quantity. The merger of EG.r 
and Xios seemed a strange mix, but all doubt was firmly put to rest when their 
craft produced astonishing results in early qualifying races and even 
embarrassed some of the more firmly established teams despite not competing in 
the FX300 league. The EG-X craft is built for one purpose - to get you from A 
to B as fast as is humanly possible. It is effectively a rocket with a cockpit 
strapped to it, in that it has a considerable top speed coupled with very high 
thrust. It'll get going very quickly, and when it does it'll keep up with 
almost any craft out there. But then rockets are never known for their agility, 
and the final result is a particularly heavy craft. A lot of airbraking is 
needed to handle the EG-X, but the thrusters should ensure you aren't slowed 
for too long. Its shield also leaves something to be desired, so combat is not 
its strong point. The Fury upgrade boosts the strengths of the EG-X even 
further, giving it a higher top-end while making it a little easier to handle.


\\//   :PIRANHA ADVANCEMENTS:   \\//
//\\============================//\\

           . --- .
        ,      .-.`.
       /        `._`_ *
      .                 \
      |/`.                 
      ||,       .  _    '
      .'     |`. |\/  \  | 
       .     _\ `    .-' '
        '  .__     .`, /
         `.  ..|\_.\` .
            `- ___  . 


HD STATS             
            _ _ _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_ _ _
SHIELD   - |_|_|_|_|_|_|_|_|_|

FURY STATS             
            _ _ _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|| _ _
SHIELD   - |_|_|_|_|_|_|_|_|_|

ORIGIN      - Brazil
LIVERY      - Red and Yellow
ESTABLISHED - 2060
FIRST SEEN  - Wipeout 2097 (F5000)

Piranha have been known for one thing since their inception way back in 2097 - 
sheer speed. In their latest craft they have produced what they claim to be the 
engine with the highest top end performance since AG racing returned. Icaras 
may have a bone to pick over that claim, but none will deny that in a straight 
line, the Piranha is unbeatable. Just one look at the stats will tell you that 
this is a machine built for sheer top-end output, and almost everything else 
has been an afterthought. Piranha have seen fit to have a high-output shield 
installed, which may be a saving grace if your airbrake usage isn't up to 
scratch. Almost guaranteed to be last off the line, the Piranha will demand 
that you get it up to speed as quickly as possible and keep it there. If you 
can, there is little that can keep up. The Fury upgrade gives the Piranha a 
much-needed boost in the thrust department while at the same time making it a 
little easier to handle.


\\//   :QIREX RESEARCH AND DEVELOPMENT:   \\//
//\\======================================//\\

              . --- .
         .  _ ===== _  .
        .  _ ===== _ ` . `
     /  '   _  ---  _ `  '  \
    . /   .  .-.      . `  \ .
     .  ' / -.`._`.     \ '  .
   | '  ''  . `. `.`.    ''  ' |
   ||| |||   `.`.  `.`.  ||| |||
   | .  ..     `.`.,  | ..  . |
   '  .  \       `. __ `.`. . '
    '  \  .._       _`. `.`..
     \ `  `  _  ---  _`.`. `.`.`.
       . ` . _ ===== _`.`.`._`.`.`.
         ` . _ ===== _ .`.`------` `.
                ---       `----------`


HD STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_|_
HANDLING - |_|_|_|_|_|_|_|_|_
SHIELD   - |_|_|_|_|_|_|_|_|_|

FURY STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_||
THRUST   - |_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|_||
SHIELD   - |_|_|_|_|_|_|_|_|_|

ORIGIN      - Russia
LIVERY      - Purple and White
ESTABLISHED - 2041, acquired by Tigron Enterprises in 2149 before reforming 
              in 2179 under Feliks Levovich following the collapse of Tigron
FIRST SEEN  - WipEout (F3600)

Followng the collapse of Tigron and subsequent buyout of Qirex by Feliks 
Levovich, the former Russian superpower is starting to look a lot more like the 
dominating force it once was. With the team practically haemorraging money from 
every orifice, Qirex are poised to make a heavy impact on the FX350 with their 
new incarnation reminiscent of the old Quantax model. While the new craft 
appears somewhat balanced, it has taken a leaf out of the old book and given an 
emphasis to shielding, making it an effective combat craft. It has a 
considerable top-end and it handles remarkably well, but its main weakness is 
its sub-par thrust. Getting out of corners and off the line will prove an issue 
in this craft, but keep it moving and it'll excel no matter the circuit. The 
Qirex craft has received a considerable upgrade in Fury. The thrusters are much 
more powerful and both the top-end speed and the handling have been tweaked.


\\//   :TRIAKIS INDUSTRIES:   \\//
//\\==========================//\\


        .--.
        |   `.
      .      `.
     |         |
     |       .   __
     |     .   .  `.
     |   .   .      `.
     `.    .          |
          .           .
        .           .   .`.
      .           .   .    `.
     '------------     `------


HD STATS
            _ _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_ _ _ _
SHIELD   - |_|_|_|_|_|_|_|_|_|_|

FURY STATS
            _ _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_||
THRUST   - |_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|_ _ _
SHIELD   - |_|_|_|_|_|_|_|_|_|_|

ORIGIN      - Australia
LIVERY      - Camo Green
ESTABLISHED - 2132
FIRST SEEN  - Wipeout Pure (FX300)

The military superpower that is Triakis have a point to prove after their 
disqualification from the final FX300 championship. Following the decision by 
the race commision to outlaw their reverse-inertia deceleration system, Triakis 
have been forced to redesign certain aspects of their craft, although its 
general performance remains very similar to its predecessor. In true Australian 
fashion, the Triakis is built like a brick shit house and handles like one too. 
Its trademark is its incredible shield, able to withstand all but the most 
brutal of assaults. To get this tank-like hull moving also requires a very 
powerful engine, giving it a considerable top speed. Of course, its high mass 
frame gives it a real disadvantage in the thrust and handling department, 
meaning the Triakis should only be handled by experts. The Fury upgrade pushes 
the engines of the Triakis even further, punping out a greater top speed and 
significantly increasing the thrust. They have somehow made the craft easier to 
handle as well, making the new Triakis a considerable force.


\\//   :GOTEKI45:   \\//
//\\================//\\


      _________
     |         |
     |  .------'
     |  |    
     |  |    .---.   .--.
     |  |    |   |   |  |
     .  `.   '---'   |  |
      `.  `.         |  |
        `.  `--------'  |
          `.____________|
    

HD STATS
            _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_ _ _
THRUST   - |_|_|_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|_
SHIELD   - |_|_|_|_|_|_|_|_|

FURY STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_ _
THRUST   - |_|_|_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_||
SHIELD   - |_|_|_|_|_|_|_|_|

ORIGIN      - Makana, Pacific Islands
LIVERY      - Yellow, Pink and White
ESTABLISHED - 2095, HQ destroyed in 2137, reformed in 2195
FIRST SEEN  - Wip3out (F7200)

The Goteki45 team have had to make a miraculous recovery from their decline at 
the end of the F7200 reign, partly due to their notorious reputation for 
carnage on the track, but also from having their HQ mercilessly carpet bombed 
as a result. The regeneration of their native Makana Island for the FX300 has 
allowed the team to reform and put their undesirable reputation behind them. 
Their craft performs in a similar vein to the classic F7200 model, and looks 
almost identical too. The clear strong point of the Goteki45 is the massive 
thrust it sports. If there is a craft on the grid that is able to shoot out in 
front no matter where it starts, chances are it's one of these. This also makes 
it excellent through corners despite its heavy handling, although some skill 
with the airbrakes will be required. Its only real disadvantage is its top 
speed, making it a somewhat tricky craft to master. The Fury upgrade pairs the 
massive thrust with a greater top speed and a slight tweak to the handling.



                   \-\/-/       **UNLOCKABLE**      \-\/-/
                   /-/\-\===========================/-/\-\


\\//   :AURICOM RESEARCH INDUSTRIES:   \\//
//\\===================================//\\

               __________
          .             |
        ,                |
                 /\     |
      	         /  \    |
     |    ______/    \ __|
     |    `.    \`../
     |       ` ._  _`. |
     |         /  \/  \  |
     '________/   ,.   \_|



HD STATS
            _ _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_ _ _
SHIELD   - |_|_|_|_|_|_|_|_|_|

FURY STATS
            _ _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_||
HANDLING - |_|_|_|_|_|_|_|_ _
SHIELD   - |_|_|_|_|_|_|_|_|_|

ORIGIN      - North America
LIVERY      - Blue and White
ESTABLISHED - 2025
FIRST SEEN  - WipEout (F3600)
TO UNLOCK   - Unlock the Vertigo grid in Race Campaign

Auricom have been uncharacteristically late in producing an entry for the 
tournament, with little being seen of their craft outside of their own private 
testing grounds. This is by no means a suggestion that Auricom are in hiding. 
As long as Qirex are competing at the top level, Auricom will be there to bring 
them down a peg or two. The new Auricom craft sits somewhere in between the 
Piranha and Triakis in terms of stats. It has both an impressive top speed and 
powerful shields, but instead of pushing one of these to its limit, Auricom 
have elected to give their thrusters a kicking. While it won't be able to match 
the lighter craft in terms of acceleration, it does mean it can get up to speed 
a little quicker than the other heavyweight craft. It still takes some deft 
airbrake work to haul it around a technical track though. The Fury upgrade 
focuses on improving the agility of the Auricom, giving it a small increase in 
thrust and a large improvement in its handling.


\\//   :MIRAGE ANTI-GRAVITY EXCELLENCE CENTRE:   \\//
//\\=============================================//\\

           ___  ,-------------------.
          /   \ \                    \
         /     \ \                    \
        /       \ \                    \
       /         \ \                    \
      /           \ \                    \
     /          ___\ \____________________\
    /          / ___   ____________________
   /          / /   \  \                   \
   \_________/ /____/  /___________________/



HD STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|_|_|

FURY STATS
            _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_||
THRUST   - |_|_|_|_|_|_|_|_||
HANDLING - |_|_|_|_|_|_|_|_|_
SHIELD   - |_|_|_|_|_|_|_|_|_|

ORIGIN      - United Arab Emirates
LIVERY      - Green
ESTABLISHED - 2202
FIRST SEEN  - Wipeout Pulse (FX400)
TO UNLOCK   - Unlock the Warped grid in Race Campaign

Mirage are one of the newest teams to join the FX350 and operate under the 
influence of the Middle-East sand barons. The Mirage team themselves are the 
racing division of the Mirage Anti-Gravity Excellence Centre (MAGEC) that 
helped pioneer Mag-Lock technology and implement it into use for the FX350. As 
a result, it is expected that their craft will get off to a quick start against 
the veterans. The Mirage is about as average as you can get. Solid in all 
areas, it is the ultimate all-rounder. This is the sort of craft where the 
pilot can make all the difference against the more specialised opposition. 
While it does not demonstrate any weaknesses in any particular areas, it is 
definitely worth remembering the old saying - "A jack of all trades is a master 
of none." Mirage must have taken this to heart, as their Fury upgrade pushes 
their craft to its limits. A boost to both the top speed and the thrust pushes 
it into the faster craft class, and it also has a much stronger shield.


\\//   :ICARAS:   \\//
//\\==============//\\


  ___________________________
   ` .                        `.
       ` .                      `.
           ` .                    `.
               ` .               ..`.
                   `---.       ..   `.
                        `.   ..       `.
                          `..        .
                            ---------


HD STATS         
            _ _ _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|

FURY STATS         
            _ _ _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_||
HANDLING - |_|_|_|_|_|_|_||
SHIELD   - |_|_|_|_|_|_|

ORIGIN      - Great Britain
LIVERY      - Purple and Pink
ESTABLISHED - 2109, terminated in 2140, reinstated 2193
FIRST SEEN  - Wip3out (F7200)
TO UNLOCK   - Unlock the Headrush grid in Race Campaign

When Piranha claim to have the edge when it comes to producing the fastest 
craft on the circuit, Icaras are there to shove their arrogant claims back down 
their throats. The team have come a long way from their F7200 days, when just 
finishing a race was a cause for celebration. Now they are firmly established 
in the new leagues, they are able to use their modest budget to produce a 
chassis with a top-end that only the Brazilians can match, and even then Icaras 
has them trumped in terms of acceleration. The Icaras is built for a little bit 
more than pure speed. While the Piranha has the same top speed at its disposal, 
the Icaras will try and get you to that top speed as quickly as possible, and 
it uses its low mass frame to give that little bit more agility. This all comes 
at a heavy price however, leaving the Icaras with the weakest shields out of 
any team. Of course, any opponent wanting to take advantage of this will need 
to catch you first. The Fury upgrade leaves the Icaras mostly intact, but 
provides a small increase in thrust to keep it ahead of the new Piranha, and 
tweaks the handling to compensate.


\\//   :HARIMAU INTERNATIONAL:   \\//
//\\=============================//\\


               -
             /   \
            '     '
           |       |
           . ----- . 
         |         | `
      ,                 .
     .                 .
            '     '
    |         \ /         |
      ` ' ---  ` --- ' 


HD STATS
            _ _ _ _ _ _ _ _ 
SPEED    - |_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_|_ _
HANDLING - |_|_|_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|_|

FURY STATS
            _ _ _ _ _ _ _ _ _
SPEED    - |_|_|_|_|_|_|_|_|_|
THRUST   - |_|_|_|_|_|_|_|| _
HANDLING - |_|_|_|_|_|_|_|_|_|
SHIELD   - |_|_|_|_|_|_|_|

ORIGIN      - Malaysia
LIVERY      - Blue and Yellow
ESTABLISHED - 2177
FIRST SEEN  - Wipeout Pure (FX300)
TO UNLOCK   - Unlock the Frenzy grid in Race Campaign

It would seem that Harimau's eco-restoration projects have taken precedence 
over their racing development in recent times, and while the media attention 
has been favourable for the team, some wonder whether it is all a pulicity 
stunt, or whether the team really do care about restoring animals extinct for 
decades. In any case, their new bio-fuel craft appears to be a similar beast to 
the one appearing in the FX300 league. Looking at the statistics, the Harimau 
on face value appears to be inferior to the Assegai, sharing all stats but 
thrust, where it trails. However, as well as the raw statistics, the craft has 
its own unique feel to it, and some may prefer it over the Assegai. It's all a 
matter of trying both and seeing which you prefer. The Fury craft has received 
a considerable speed boost and a small thrust upgrade, finally differentiating 
it from the Assegai which excels more in thrust.


The graph below shows a quick comparison of stats between craft:

 ___________________________ _____________ _____________ _____________
|             |             |             |             |             |
|    TEAM     |   SPEED     |   THRUST    |  HANDLING   |   SHIELD    |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   FEISAR    |     70      |     80      |    *100*    |     80      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
| AG-Systems  |     70      |     90      |     90      |     80      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Assegai   |     80      |     80      |     90      |     70      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|    EG-X     |     80      |     90      |     70      |     70      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Piranha   |    *100*    |     60      |     60      |     90      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|    Qirex    |     80      |     70      |     80      |     90      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Triakis   |     90      |     60      |     60      |    *100*    |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|  Goteki45   |     70      |    *100*    |     70      |     80      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Auricom   |     90      |     70      |     60      |     90      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Mirage    |     80      |     80      |     80      |     80      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Icaras    |    *100*    |     70      |     70      |     60      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Harimau   |     80      |     70      |     90      |     70      |
|_____________|_____________|_____________|_____________|_____________|



If you have the Fury expansion pack, the upgraded craft stats are as follows:

 ___________________________ _____________ _____________ _____________
|             |             |             |             |             |
|    TEAM     |   SPEED     |   THRUST    |  HANDLING   |   SHIELD    |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   FEISAR    |  70 -> 80   |  80 -> 85   |    *100*    |     80      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
| AG-Systems  |  70 -> 80   |  90 -> 95   |     90      |     80      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Assegai   |  80 -> 85   |  80 -> 85   |     90      |     70      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|    EG-X     |  80 -> 85   |     90      |  70 -> 75   |     70      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Piranha   |    *100*    |  60 -> 70   |  60 -> 65   |     90      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|    Qirex    |  80 -> 85   |  70 -> 80   |  80 -> 85   |     90      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Triakis   |  90 -> 95   |  60 -> 70   |  60 -> 70   |    *100*    |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|  Goteki45   |  70 -> 80   |    *100*    |  70 -> 75   |     80      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Auricom   |     90      |  70 -> 75   |  60 -> 70   |     90      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Mirage    |  80 -> 85   |  80 -> 85   |     80      |  80 -> 90   |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Icaras    |    *100*    |  70 -> 75   |  70 -> 75   |     60      |
|_____________|_____________|_____________|_____________|_____________|
|             |             |             |             |             |
|   Harimau   |  80 -> 90   |  70 -> 75   |     90      |     70      |
|_____________|_____________|_____________|_____________|_____________|



[010]
===============================================================================
\\-\/-//                         **CIRCUITS**                          \\-\/-//
//-/\-\\===============================================================//-/\-\\


Unlike previous guides, this time I have decided to do the circuit walkthroughs 
as video tutorials. Visualising some of the instructions in a text guide to a 
track can sometimes be rather difficult, especially when you can't see the 
ideal effect of what a particular instruction is asking. The videos are hosted 
on both WeGame and YouTube, so use whichever link you prefer.

This playlist contains all tutorial videos in one place -
http://www.youtube.com/view_play_list?p=291994E3331211F5


                 \-\/-/         **VINETA K**          \-\/-/
                 /-/\-\===============================/-/\-\

Returning from Wipeout Pure, Vineta K is a reasonably fast track with the odd 
tricky corner thrown in to catch the unaware. Very balanced and an appropriate 
introduction to Wipeout HD.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Vineta_K_Tutorial/

YouTube -
http://www.youtube.com/watch?v=J9yEvlcz9_4


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Vineta_K_Reverse_Tutorial/

YouTube -
http://www.youtube.com/watch?v=_G8y8XQsCgk



                 \-\/-/       **ANULPHA PASS**        \-\/-/
                 /-/\-\===============================/-/\-\

Anulpha Pass is by far the fastest and most open circuit in Wipeout HD. With 
virtually no complex corners, it is a haven for the top speed fanatics and 
offers a number of excellent barrel roll opportunities too. Returns from 
Wipeout Pure's Delta Pack DLC. See the Trophy Tips section for help with the 
Beat Zico trophy.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Anulpha_Pass_Tutorial/

YouTube -
http://www.youtube.com/watch?v=VPC6ySJeL_o


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Anulpha_Pass_Reverse_Tutorial/

YouTube -
http://www.youtube.com/watch?v=pUaQnwwZJEs



                 \-\/-/        **MOA THERMA**         \-\/-/
                 /-/\-\===============================/-/\-\

Moa Therma is another open circuit which likes to showcase the Mag-Lock 
technology introduced to Wipeout Pulse, where this course returns from. Perhaps 
a little more twisty than Anulpha Pass, there are a couple of corners that may 
need attention. There are also very limited opportunities to barrel roll.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Moa_Therma_Tutorial/

YouTube -
http://www.youtube.com/watch?v=lAocx58q2uA


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Moa_Therma_Reverse_Tutorial/

YouTube -
http://www.youtube.com/watch?v=mlHVc5WHnNA



                 \-\/-/     **CHENGHOU PROJECT**      \-\/-/
                 /-/\-\===============================/-/\-\

Chenghou Project is your first taster of a technical circuit, much as it was in 
Wipeout Pure. There are a number of fast sections here, but the circuit is 
dominated by sharp corners that will really test your prowess with the 
airbrakes.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Chenghou_Project_Tutorial/

YouTube -
http://www.youtube.com/watch?v=6cXntkL-yDc


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Chenghou_Project_Reverse_Tutorial/

YouTube -
http://www.youtube.com/watch?v=BaRGwkNdepw



                 \-\/-/         **METROPIA**          \-\/-/
                 /-/\-\===============================/-/\-\

Metropia follows in a similar vein to Chenghou Project in having fast sections 
intermingled with technical parts, but Metropia prefers lots of quick corners 
rather than a few heavy ones. This is particularly evident in the Reverse 
variant, when one corner has to be taken blind. Returning from Wipeout Pulse 
with a makeover.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Metropia_Tutorial/

YouTube -
http://www.youtube.com/watch?v=5Vs04ktOP9Q


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Metropia_Reverse_Tutorial/

YouTube -
http://www.youtube.com/watch?v=1OxSsBd2gGU



                 \-\/-/       **SEBENCO CLIMB**       \-\/-/
                 /-/\-\===============================/-/\-\

Sebenco Climb is the most technical circuit in the game. Only one fast straight 
on the descent back down the mountain, there are plenty of sharp corners and 
lots of places to sneak off a cheeky barrel roll. Returning from Wipeout Pure, 
Sebenco Climb is a challenge no matter what way you look at it


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Sebenco_Climb_Tutorial/

YouTube -
http://www.youtube.com/watch?v=i473NnU31-8


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Sebenco_Climb_Reverse_Tutorial/

YouTube -
http://www.youtube.com/watch?v=78ORgHN86w4



                 \-\/-/         **UBERMALL**          \-\/-/
                 /-/\-\===============================/-/\-\

Making a return from the Wipeout Pure Gamma Pack DLC, Ubermall is a 
considerably tricky circuit in places, and is also rife with shortcut 
opportunities. If you can master them, you can gain a real jump on the 
opposition, but they are risky. The last corner series could also be considered 
the most difficult in the game.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Ubermall_Tutorial/

YouTube -
http://www.youtube.com/watch?v=9tyezAPTiBk


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Ubermall_Reverse_Tutorial/

YouTube -
http://www.youtube.com/watch?v=AH7PbTWg32g



                 \-\/-/          **SOL 2**            \-\/-/
                 /-/\-\===============================/-/\-\

The final circuit in Wipeout Pure is also the final circuit in Wipeout HD. Sol 
2 is quite a fast course in places, but there are several very sharp turns to 
navigate as well as a very long open section. Barrel roll opportunities may not 
be obvious, but the are there for the daring.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Sol_2_Tutorial/

YouTube -
http://www.youtube.com/watch?v=PvRiNKQrwaI


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Sol_2_Reverse_Tutorial/

YouTube -
http://www.youtube.com/watch?v=B8Ugsk-q9y0



                 \-\/-/     **TALON'S JUNCTION**      \-\/-/
                 /-/\-\===============================/-/\-\

TALON'S JUNCTION REQUIRES THE FURY EXPANSION PACK

Returning from Wipeout Pulse, Talon's Junction is somewhat narrower than it's 
previous incarnation. It is a jack of all trades: long straights, sharp 
hairpins, chicanes and a loop. It is a circuit that will take some getting used 
to if you are to achieve a good time.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Fury_Talons_Junction_Tutorial/

YouTube -
http://www.youtube.com/watch?v=UvpQ5UYca5A


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 

YouTube -


                 \-\/-/      **THE AMPHISEUM**        \-\/-/
                 /-/\-\===============================/-/\-\

THE AMPHISEUM REQUIRES THE FURY EXPANSION PACK

By far the longest track in the game, The Amphiseum also makes a comeback from 
Wipeout Pulse. The track contains a considerable number of straight sections 
dotted with corners that are very deceiving in places. It can be quite 
difficult to predict what your craft will do when the track suddenly tightens. 
There is also a shortcut in the reverse variant.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Fury_The_Amphiseum_Tutorial/

YouTube -
http://www.youtube.com/watch?v=32TwAJ0cAIs


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 

YouTube -


                 \-\/-/     **MODESTO HEIGHTS*        \-\/-/
                 /-/\-\===============================/-/\-\

MODESTO HEIGHTS REQUIRES THE FURY EXPANSION PACK

If you thought Sebenco Climb and Chenghou Project were tough, the new 
incarnation of Wipeout Pure's Modesto Heights is right up there with the pair 
of them. Riddled with right-angled corners and sloped track sections, this is 
not an easy course to navigate by any stretch of the imagination. Your racing 
line will need to be pinpoint perfect to tackle some of the corner series here.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Fury_Modesto_Heights_Tutorial/

YouTube -
http://www.youtube.com/watch?v=M7QeOJbec-0


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 

YouTube -


                 \-\/-/        **TECH DE RA**         \-\/-/
                 /-/\-\===============================/-/\-\

TECH DE RA REQUIRES THE FURY EXPANSION PACK

Tech De Ra makes its return from Wipeout Pulse as the final track in the Fury 
expansion. It is for the most part a fast circuit, but it sandwiches this 
section with two brutal corner series either side of the starting grid, one of 
which is comparable to the final corner of Ubermall. Look out for the open 
segments midway through the course too.


\\//  :FORWARD:  \\//
//\\=============//\\

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Fury_Tech_De_Ra_Tutorial/

YouTube -
http://www.youtube.com/watch?v=06CKm-1fzsM


\\//  :REVERSE:  \\//
//\\=============//\\

WeGame  - 

YouTube -



[011]
===============================================================================
\\-\/-//                      **ZONE CIRCUITS**                        \\-\/-//
//-/\-\\===============================================================//-/\-\\


The four Zone tracks from Wipeout Pure make a return in the Fury expansion. 
Each of these tracks is markedly more simple than the standard circuits and are 
designed for reaching high zones easily. They can only be raced forwards, there 
are no reverse variants. They can also only be used for Zone, Zone Battle and 
Detonator modes, they are not available for normal racing. Due to this, it is 
extremely difficult to make a video tutorial for these tracks due to the 
constantly increasing speed and the need to adapt the craft handling. Well, 
perhaps I could, but the videos would be over 20 minutes long. So instead, I 
have provided an example Zone run on each circuit and given a commentary on 
some of the more tricky sections and how they need to be approached as the 
speed increases.


                 \-\/-/         **PRO TOZO**          \-\/-/
                 /-/\-\===============================/-/\-\

Pro Tozo is probably the most complex out of the four Zone circuits. Most of 
its corners are surprisingly sharp, but are banked to allow navigation at high 
speeds. Some heavy airbraking will be needed in parts as well as an aggresive 
approach

WeGame  - 

YouTube -


                 \-\/-/         **MALLAVOL**          \-\/-/
                 /-/\-\===============================/-/\-\

Mallavol can be summed up by the following: right, right, right, right... This 
circuit has an unusual number of right turns, most of which are around 30 
degrees. You'll need to watch your racing line through here as it's very easy 
to get confused as to where you are on the track, which is not a good thing 
when there's a chicane coming up.

WeGame  - 

YouTube -


                 \-\/-/       **CORRIDON 12**         \-\/-/
                 /-/\-\===============================/-/\-\

Corridon 12 is the most unusual track in the game in that it is split 
completely into two branches. Both are total mirror images of each other 
interms of layout, but differ in undulation. 

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Vineta_K_Tutorial/

YouTube -
http://www.youtube.com/watch?v=J9yEvlcz9_4



                 \-\/-/         **SYNCOPIA**          \-\/-/
                 /-/\-\===============================/-/\-\

Returning from Wipeout Pure, Vineta K is a reasonably fast track with the odd 
tricky corner thrown in to catch the unaware. Very balanced and an appropriate 
introduction to Wipeout HD.

WeGame  - 
http://www.wegame.com/watch/Wipeout_HD_Vineta_K_Tutorial/

YouTube -
http://www.youtube.com/watch?v=J9yEvlcz9_4



[012]
===============================================================================
\\-\/-//                     **HD RACE CAMPAIGN**                      \\-\/-//
//-/\-\\===============================================================//-/\-\\


Below are the layouts for each grid and the races for each one. When you start 
a grid, two cells will be unlocked. Completing the open cells will unlock each 
adjacent cell. Cells can be completed in any order as long as they are 
unlocked. For each cell, a Gold gives you 3 points, Silver gets you 2, and 
Bronze gets 1. The next grid will be unlocked once the required number of 
points have been obtained. The cells are numbered starting at the two open 
cells and expanding out toward the outside of the grid. The grids below are for 
the standard HD campaign. the Fury campaign grids are in the next section.



                       \-\/-/      **UPLIFT**      \-\/-/
                       /-/\-\======================/-/\-\
 
Uplift is available at the start of the game
                                
                                     ____        ____
                                    /    \      /    \
                               ____/  01  \____/  06  \
                              /    \      /    \      /
                         ____/  03  \____/  04  \____/
                        /    \      /    \      /   
                       /  05  \____/  02  \____/  
                       \      /    \      / 
                        \____/      \____/ 
                           


\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Vineta K                   CIRCUIT  - Anulpha Pass
MODE     - Single Race                MODE     - Speed Lap
CLASS    - Venom                      CLASS    - Venom
LAPS     - 3                          LAPS     - 7
                                      GOLD     - 0.40.50 (Novice)
                                               - 0.38.50 (Skilled)
                                               - 0.37.00 (Elite)
                                      SILVER   - 0.41.50 (Novice)
                                               - 0.39.50 (Skilled)
                                               - 0.38.00 (Elite)
                                      BRONZE   - 0.43.50 (Novice)
                                               - 0.41.50 (Skilled)
                                               - 0.40.00 (Elite)


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Anulpha Pass               CIRCUIT  - Vineta K
MODE     - Time Trial                 MODE     - Zone
CLASS    - Venom                      CLASS    - Zone
LAPS     - 3                          LAPS     - Infinite
GOLD     - 2.00.00 (Novice)           GOLD     - Zone 10 (Novice)
         - 1.54.00 (Skilled)                   - Zone 15 (Skilled)
         - 1.51.00 (Elite)                     - Zone 20 (Elite)
SILVER   - 2.03.00 (Novice)           SILVER   - Zone 9  (Novice)
         - 1.57.00 (Skilled)                   - Zone 12 (Skilled)
         - 1.54.00 (Elite)                     - Zone 15 (Elite)
BRONZE   - 2.09.00 (Novice)           BRONZE   - Zone 8  (Novice)
         - 2.03.00 (Skilled)                   - Zone 9  (Skilled)
         - 2.00.00 (Elite)                     - Zone 10 (Elite)


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Vineta K                   CIRCUIT  - Anulpha Pass
MODE     - Speed Lap                  MODE     - Single Race
CLASS    - Flash                      CLASS    - Venom
LAPS     - 7                          LAPS     - 4
GOLD     - 0.33.00 (Novice)
         - 0.31.00 (Skilled)
         - 0.29.50 (Elite)
SILVER   - 0.34.00 (Novice) 
         - 0.32.00 (Skilled)
         - 0.30.50 (Elite)
BRONZE   - 0.36.00 (Novice) 
         - 0.34.00 (Skilled)
         - 0.32.50 (Elite)

                          

                       \-\/-/      **WARPED**      \-\/-/
                       /-/\-\======================/-/\-\

Gain 10 points in Uplift to unlock Warped. This unlocks Moa Therma, Chenghou 
Project and Vineta K Reverse for use in Racebox, and also unlocks Mirage for 
use in all modes.

                               ____        ____
                              /    \      /    \
                             /  04  \____/  08  \
                             \      /    \      /
                              \____/  01  \____/
                              /    \      /    \
                             /  03  \____/  07  \
                             \      /    \      /
                              \____/  02  \____/
                              /    \      /    \
                             /  05  \____/  06  \
                             \      /    \      /
                              \____/      \____/



\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\ 

CIRCUIT  - Moa Therma                 CIRCUIT  - Chenghou Project
MODE     - Race                       MODE     - Speed Lap
CLASS    - Venom                      CLASS    - Venom
LAPS     - 3                          LAPS     - 7               
                                      GOLD     - 0.42.00 (Novice)  
                                               - 0.40.00 (Skilled)
                                               - 0.38.50 (Elite)
                                      SILVER   - 0.43.00 (Novice)  
                                               - 0.41.00 (Skilled)
                                               - 0.39.50 (Elite)
                                      BRONZE   - 0.45.00 (Novice)  
                                               - 0.43.00 (Skilled)
                                               - 0.41.50 (Elite)


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Anulpha Pass               CIRCUIT  - Chenghou Project
MODE     - Zone                       MODE     - Single Race
CLASS    - Zone                       CLASS    - Flash
LAPS     - Infinite                   LAPS     - 4
GOLD     - Zone 15 (Novice)
         - Zone 20 (Skilled)
         - Zone 25 (Elite)
SILVER   - Zone 14 (Novice)  
         - Zone 17 (Skilled)
         - Zone 20 (Elite)
BRONZE   - Zone 13 (Novice)  
         - Zone 14 (Skilled)
         - Zone 15 (Elite)


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Moa Therma                 CIRCUIT  - Moa Therma
MODE     - Time Trial                 MODE     - Speed Lap
CLASS    - Venom                      CLASS    - Flash
LAPS     - 3                          LAPS     - 7
GOLD     - 2.09.00 (Novice)           GOLD     - 0.39.50 (Novice)   
         - 2.03.00 (Skilled)                   - 0.37.50 (Skilled)
         - 2.00.00 (Elite)                     - 0.36.00 (Elite)    
SILVER   - 2.12.00 (Novice)           SILVER   - 0.40.50 (Novice)   
         - 2.06.00 (Skilled)                   - 0.38.50 (Skilled)
         - 2.03.00 (Elite)                     - 0.37.00 (Elite)    
BRONZE   - 2.18.00 (Novice)           BRONZE   - 0.42.50 (Novice)   
         - 2.12.00 (Skilled)                   - 0.40.50 (Skilled)
         - 2.09.00 (Elite)                     - 0.39.00 (Elite)    


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Vineta K                   CIRCUIT  - Anulpha Pass
MODE     - Time Trial                 MODE     - Single Race
CLASS    - Venom                      CLASS    - Flash
LAPS     - 3                          LAPS     - 4
GOLD     - 1.46.50 (Novice) 
         - 1.40.50 (Skilled)         
         - 1.37.50 (Elite)           
SILVER   - 1.49.50 (Novice)
         - 1.43.50 (Skilled)
         - 1.40.50 (Elite)
BRONZE   - 1.55.50 (Novice)
         - 1.49.50 (Skilled)
         - 1.46.50 (Elite)



                       \-\/-/      **FRENZY**      \-\/-/
                       /-/\-\======================/-/\-\

Gain 13 points in Warped to unlock Frenzy. This unlocks Metropia, Sebenco Climb 
and Anulpha Pass Reverse for use in Racebox, and also unlocks Harimau for use 
in all modes.

                                           ____
                                          /    \
                         ____        ____/  07  \____
                        /    \      /    \      /    \
                       /  05  \____/  02  \____/  10  \
                       \      /    \      /    \      /
                        \____/  04  \____/  03  \____/
                        /    \      /    \      /    \
                       /  06  \____/  01  \____/  09  \
                       \      /    \      /    \      /
                        \____/      \____/  08  \____/
                                         \      /
                                          \____/



\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Sebenco Climb              CIRCUIT  - Metropia
MODE     - Time Trial                 MODE     - Single Race
CLASS    - Venom                      CLASS    - Venom
LAPS     - 3                          LAPS     - 3
GOLD     - 2.02.00 (Novice)  
         - 1.56.00 (Skilled)        
         - 1.53.00 (Elite)              
SILVER   - 2.04.00 (Novice)           
         - 1.58.00 (Skilled)       
         - 1.55.00 (Elite)             
BRONZE   - 2.08.00 (Novice)          
         - 2.02.00 (Skilled)     
         - 1.59.00 (Elite)              
 

\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

MODE     - Tournament                 CIRCUIT  - Moa Therma
CLASS    - Venom                      MODE     - Zone
LAPS     - 3                          CLASS    - Zone
RACE 1   - Vineta K                   LAPS     - Infinite
RACE 2   - Anulpha Pass               GOLD     - Zone 20 (Novice)   
RACE 3   - Moa Therma                          - Zone 25 (Skilled)
RACE 4   - Chenghou Project                    - Zone 30 (Elite)    
                                      SILVER   - Zone 19 (Novice)   
                                               - Zone 22 (Skilled)
                                               - Zone 25 (Elite)    
                                      BRONZE   - Zone 18 (Novice)   
                                               - Zone 19 (Skilled)
                                               - Zone 20 (Elite)  
  

\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Chenghou Project           CIRCUIT  - Moa Therma
MODE     - Speed Lap                  MODE     - Single Race
CLASS    - Rapier                     CLASS    - Rapier
LAPS     - 4                          LAPS     - 4
GOLD     - 0.33.75 (Novice) 
         - 0.31.75 (Skilled)        
         - 0.30.25 (Elite)              
SILVER   - 0.34.75 (Novice)            
         - 0.32.75 (Skilled)       
         - 0.31.25 (Elite)               
BRONZE   - 0.36.75 (Novice)           
         - 0.34.75 (Skilled)        
         - 0.33.25 (Elite)           
 

\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Chenghou Project           CIRCUIT  - Metropia
MODE     - Time Trial                 MODE     - Speed Lap
CLASS    - Flash                      CLASS    - Flash
LAPS     - 4                          LAPS     - 7
GOLD     - 2.25.00 (Novice)           GOLD     - 0.35.00 (Novice)   
         - 2.19.00 (Skilled)                   - 0.33.00 (Skilled)
         - 2.16.00 (Elite)                     - 0.31.50 (Elite)    
SILVER   - 2.27.00 (Novice)           SILVER   - 0.36.00 (Novice)   
         - 2.21.00 (Skilled)                   - 0.34.00 (Skilled)
         - 2.18.00 (Elite)                     - 0.32.50 (Elite)    
BRONZE   - 2.31.00 (Novice)           BRONZE   - 0.38.00 (Novice)   
         - 2.25.00 (Skilled)                   - 0.36.00 (Skilled)
         - 2.22.00 (Elite)                     - 0.34.50 (Elite)  
  

\\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Sebenco Climb              CIRCUIT  - Metropia
MODE     - Single Race                MODE     - Time Trial
CLASS    - Flash                      CLASS    - Flash
LAPS     - 4                          LAPS     - 4
                                      GOLD     - 2.11.00 (Novice)   
                                               - 2.05.00 (Skilled)
                                               - 2.02.00 (Elite)    
                                      SILVER   - 2.13.00 (Novice)   
                                               - 2.07.00 (Skilled)
                                               - 2.04.00 (Elite)    
                                      BRONZE   - 2.17.00 (Novice)   
                                               - 2.11.00 (Skilled)
                                               - 2.08.00 (Elite)   



                       \-\/-/      **VERTIGO**     \-\/-/
                       /-/\-\======================/-/\-\

Gain 16 points in Frenzy to unlock Vertigo. This unlocks Ubermall and Moa 
Therma Reverse for use in Racebox, and also unlocks Auricom for use in all 
modes

                               ____       
                              /    \     
                         ____/  04  \____        ____
                        /    \      /    \      /    \
                       /  07  \____/  01  \____/  09  \
                       \      /    \      /    \      /
                        \____/  03  \____/  06  \____/
                        /    \      /    \      /    \
                       /  08  \____/  02  \____/  10  \
                       \      /    \      /    \      /
                        \____/      \____/  05  \____/
                                         \      /
                                          \____/



\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Ubermall                   CIRCUIT  - Sebenco Climb
MODE     - Single Race                MODE     - Speed Lap
CLASS    - Venom                      CLASS    - Flash
LAPS     - 3                          LAPS     - 7
                                      GOLD     - 0.35.75 (Novice)   
                                               - 0.33.75 (Skilled)
                                               - 0.32.25 (Elite)    
                                      SILVER   - 0.36.75 (Novice)   
                                               - 0.34.75 (Skilled)
                                               - 0.33.25 (Elite)    
                                      BRONZE   - 0.38.75 (Novice)   
                                               - 0.36.75 (Skilled)
                                               - 0.35.25 (Elite) 


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Moa Therma                 CIRCUIT  - Metropia
MODE     - Single Race                MODE     - Speed Lap
CLASS    - Flash                      CLASS    - Venom
LAPS     - 4                          LAPS     - 7
                                      GOLD     - 0.37.00 (Novice)   
                                               - 0.35.00 (Skilled)
                                               - 0.33.50 (Elite)    
                                      SILVER   - 0.38.00 (Novice)   
                                               - 0.36.00 (Skilled)
                                               - 0.34.50 (Elite)    
                                      BRONZE   - 0.40.00 (Novice)   
                                               - 0.38.00 (Skilled)
                                               - 0.36.50 (Elite) 


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Ubermall                   CIRCUIT  - Chenghou Project
MODE     - Time Trial                 MODE     - Zone
CLASS    - Flash                      CLASS    - Zone
LAPS     - 4                          LAPS     - Infinite
GOLD     - 2.10.00 (Novice)           GOLD     - Zone 12 (Novice)   
         - 2.04.00 (Skilled)                   - Zone 17 (Skilled)
         - 2.01.00 (Elite)                     - Zone 22 (Elite)    
SILVER   - 2.12.00 (Novice)           SILVER   - Zone 11 (Novice)   
         - 2.06.00 (Skilled)                   - Zone 14 (Skilled)
         - 2.03.00 (Elite)                     - Zone 18 (Elite)    
BRONZE   - 2.16.00 (Novice)           BRONZE   - Zone 10 (Novice)   
         - 2.10.00 (Skilled)                   - Zone 11 (Skilled)
         - 2.07.00 (Elite)                     - Zone 15 (Elite) 


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

MODE     - Tournament                 CIRCUIT  - Vineta K
CLASS    - Flash                      MODE     - Time Trial
LAPS     - 4                          CLASS    - Rapier
RACE 1   - Vineta K                   LAPS     - 4
RACE 2   - Moa Therma                 GOLD     - 1.45.50 (Novice)   
RACE 3   - Metropia                            - 1.39.50 (Skilled)
RACE 4   - Ubermall                            - 1.36.50 (Elite)    
                                      SILVER   - 1.47.50 (Novice)   
                                               - 1.41.50 (Skilled)
                                               - 1.38.50 (Elite)    
                                      BRONZE   - 1.51.50 (Novice)   
                                               - 1.45.50 (Skilled)
                                               - 1.42.50 (Elite) 


\\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Ubermall                   CIRCUIT  - Sebenco Climb
MODE     - Speed Lap                  MODE     - Single Race
CLASS    - Flash                      CLASS    - Rapier
LAPS     - 7                          LAPS     - 4
GOLD     - 0.33.25 (Novice)    
         - 0.31.25 (Skilled)         
         - 0.29.75 (Elite)        
SILVER   - 0.34.25 (Novice)         
         - 0.32.25 (Skilled)   
         - 0.30.75 (Elite)        
BRONZE   - 0.36.25 (Novice)       
         - 0.34.25 (Skilled)        
         - 0.32.75 (Elite)      



                       \-\/-/     **HEADRUSH**     \-\/-/
                       /-/\-\======================/-/\-\

Gain 19 points in Vertigo to unlock Headrush. This unlocks Sol 2 and Chenghou 
Project Reverse for use in Racebox, and also unlocks Icaras for use in all 
modes

                         ____        ____        ____
                        /    \      /    \      /    \      
                       /  09  \____/  02  \____/  10  \
                       \      /    \      /    \      /
                        \____/  03  \____/  05  \____/
                             \      /    \      /
                              \____/  01  \____/
                              /    \      /    \
                         ____/  04  \____/  06  \____
                        /    \      /    \      /    \
                       /  07  \____/      \____/  08  \
                       \      /                \      /
                        \____/                  \____/


\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Anulpha Pass               CIRCUIT  - Sol 2
MODE     - Time Trial                 MODE     - Single Race
CLASS    - Flash                      CLASS    - Venom
LAPS     - 4                          LAPS     - 3
GOLD     - 2.12.00 (Novice)         
         - 2.06.00 (Skilled)     
         - 2.03.00 (Elite)           
SILVER   - 2.14.00 (Novice)        
         - 2.08.00 (Skilled)        
         - 2.05.00 (Elite)         
BRONZE   - 2.18.00 (Novice)      
         - 2.12.00 (Skilled)   
         - 2.09.00 (Elite)     


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Sol 2                      CIRCUIT  - Vineta K
MODE     - Speed Lap                  MODE     - Speed Lap
CLASS    - Flash                      CLASS    - Venom
LAPS     - 7                          LAPS     - 7
GOLD     - 0.32.00 (Novice)           GOLD     - 0.33.50 (Novice)   
         - 0.30.00 (Skilled)                   - 0.31.50 (Skilled)
         - 0.28.50 (Elite)                     - 0.30.00 (Elite)    
SILVER   - 0.33.00 (Novice)           SILVER   - 0.34.50 (Novice)   
         - 0.31.00 (Skilled)                   - 0.32.50 (Skilled)
         - 0.29.50 (Elite)                     - 0.31.00 (Elite)    
BRONZE   - 0.35.00 (Novice)           BRONZE   - 0.36.50 (Novice)   
         - 0.33.00 (Skilled)                   - 0.34.50 (Skilled)
         - 0.31.50 (Elite)                     - 0.33.00 (Elite)  


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Metropia                   CIRCUIT  - Sol 2
MODE     - Zone                       MODE     - Single Race
CLASS    - Zone                       CLASS    - Flash
LAPS     - Infinite                   LAPS     - 4
GOLD     - Zone 15 (Novice)     
         - Zone 20 (Skilled)  
         - Zone 25 (Elite)        
SILVER   - Zone 14 (Novice)     
         - Zone 17 (Skilled)       
         - Zone 20 (Elite)       
BRONZE   - Zone 13 (Novice)  
         - Zone 14 (Skilled)      
         - Zone 15 (Elite)   


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

MODE     - Tournament                 CIRCUIT  - Ubermall
CLASS    - Venom                      MODE     - Speed Lap
LAPS     - 4                          CLASS    - Rapier
RACE 1   - Metropia                   LAPS     - 7
RACE 2   - Sebenco Climb              GOLD     - 0.29.50 (Novice)   
RACE 3   - Ubermall                            - 0.27.50 (Skilled)
RACE 4   - Sol 2                               - 0.26.00 (Elite)    
                                      SILVER   - 0.30.50 (Novice)   
                                               - 0.28.50 (Skilled)
                                               - 0.27.00 (Elite) 
                                      BRONZE   - 0.32.50 (Novice)   
                                               - 0.30.50 (Skilled)
                                               - 0.29.00 (Elite)  


\\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Ubermall                   CIRCUIT  - Chenghou Project
MODE     - Time Trial                 MODE     - Time Trial
CLASS    - Rapier                     CLASS    - Rapier
LAPS     - 4                          LAPS     - 4
GOLD     - 2.25.00 (Novice)           GOLD     - 2.07.00 (Novice)   
         - 2.19.00 (Skilled)                   - 2.01.00 (Skilled)
         - 2.16.00 (Elite)                     - 1.58.50 (Elite)    
SILVER   - 2.27.00 (Novice)           SILVER   - 2.09.00 (Novice)   
         - 2.21.00 (Skilled)                   - 2.03.00 (Skilled)
         - 2.18.00 (Elite)                     - 2.00.00 (Elite)    
BRONZE   - 2.31.00 (Novice)           BRONZE   - 2.13.00 (Novice)   
         - 2.25.00 (Skilled)                   - 2.07.00 (Skilled)
         - 2.22.00 (Elite)                     - 2.04.00 (Elite)  



                       \-\/-/    **SPEED FREAK**   \-\/-/
                       /-/\-\======================/-/\-\

Gain 22 points in Headrush to unlock Speed Freak. This also unlocks Metropia 
Reverse for use in Racebox

                                           ____
                                          /    \
                         ____        ____/  05  \____
                        /    \      /    \      /    \
                   ____/  07  \____/  01  \____/  11  \____
                  /    \      /    \      /    \      /    \
                 /  09  \____/  03  \____/  06  \____/  12  \
                 \      /    \      /    \      /    \      /
                  \____/  08  \____/  02  \____/  10  \____/
                       \      /    \      /    \      /
                        \____/  04  \____/      \____/
                             \      /
                              \____/


\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Metropia                   CIRCUIT  - Ubermall         
MODE     - Single Race                MODE     - Speed Lap
CLASS    - Flash                      CLASS    - Venom
LAPS     - 4                          LAPS     - 7        
                                      GOLD     - 0.36.50 (Novice)   
                                               - 0.34.50 (Skilled)
                                               - 0.33.00 (Elite)    
                                      SILVER   - 0.37.50 (Novice)   
                                               - 0.35.50 (Skilled)
                                               - 0.34.00 (Elite)    
                                      BRONZE   - 0.39.50 (Novice)   
                                               - 0.37.50 (Skilled)
                                               - 0.36.00 (Elite) 


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Sebenco Climb              CIRCUIT  - Chenghou Project
MODE     - Zone                       MODE     - Single Race
CLASS    - Zone                       CLASS    - Venom
LAPS     - Infinite                   LAPS     - 3       
GOLD     - Zone 15 (Novice)             
         - Zone 20 (Skilled)          
         - Zone 25 (Elite)             
SILVER   - Zone 14 (Novice)          
         - Zone 17 (Skilled)           
         - Zone 20 (Elite)                 
BRONZE   - Zone 13 (Novice)            
         - Zone 14 (Skilled)        
         - Zone 15 (Elite)                  


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

MODE     - Tournament                 CIRCUIT  - Vineta K          
CLASS    - Flash                      MODE     - Time Trial
LAPS     - 4                          CLASS    - Flash 
RACE 1   - Vineta K                   LAPS     - 4        
RACE 2   - Anulpha Pass               GOLD     - 1.59.00 (Novice)   
RACE 3   - Moa Therma                          - 1.53.00 (Skilled)
RACE 4   - Chenghou Project                    - 1.50.00 (Elite)    
RACE 5   - Metropia                   SILVER   - 2.01.00 (Novice)   
RACE 6   - Sebenco Climb                       - 1.55.00 (Skilled)
RACE 7   - Ubermall                            - 1.52.00 (Elite)    
RACE 8   - Sol 2                      BRONZE   - 2.05.00 (Novice)   
                                               - 1.59.00 (Skilled)
                                               - 1.56.00 (Elite) 


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Moa Therma                 CIRCUIT  - Sol 2            
MODE     - Time Trial                 MODE     - Single Race
CLASS    - Flash                      CLASS    - Rapier
LAPS     - 4                          LAPS     - 4            
GOLD     - 2.27.00 (Novice)                                         
         - 2.21.00 (Skilled)                                         
         - 2.18.00 (Elite)                                          
SILVER   - 2.29.00 (Novice)                                          
         - 2.23.00 (Skilled)                                         
         - 2.20.00 (Elite)                                            
BRONZE   - 2.33.00 (Novice)                                          
         - 2.27.00 (Skilled)                                             
         - 2.24.00 (Elite)                                          


\\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Sebenco Climb              CIRCUIT  - Anulpha Pass    
MODE     - Speed Lap                  MODE     - Speed Lap
CLASS    - Rapier                     CLASS    - Rapier
LAPS     - 7                          LAPS     - 7       
GOLD     - 0.32.00 (Novice)           GOLD     - 0.29.25 (Novice)   
         - 0.30.00 (Skilled)                   - 0.27.25 (Skilled)
         - 0.28.50 (Elite)                     - 0.25.75 (Elite)    
SILVER   - 0.33.00 (Novice)           SILVER   - 0.30.25 (Novice)   
         - 0.31.00 (Skilled)                   - 0.28.25 (Skilled)
         - 0.29.50 (Elite)                     - 0.26.75 (Elite)    
BRONZE   - 0.35.00 (Novice)           BRONZE   - 0.32.25 (Novice)   
         - 0.33.00 (Skilled)                   - 0.30.25 (Skilled)
         - 0.31.50 (Elite)                     - 0.28.75 (Elite) 


\\//   :RACE 11:   \\//               \\//   :RACE 12:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Metropia                   CIRCUIT  - Sol 2           
MODE     - Single Race                MODE     - Time Trial
CLASS    - Rapier                     CLASS    - Rapier
LAPS     - 4                          LAPS     - 4          
                                      GOLD     - 1.47.50 (Novice)   
                                               - 1.41.50 (Skilled)
                                               - 1.38.50 (Elite)    
                                      SILVER   - 1.49.50 (Novice)   
                                               - 1.43.50 (Skilled)
                                               - 1.40.50 (Elite)    
                                      BRONZE   - 1.53.50 (Novice)   
                                               - 1.47.50 (Skilled)
                                               - 1.44.50 (Elite) 



                       \-\/-/     **DROPZONE**     \-\/-/
                       /-/\-\======================/-/\-\

Gain 25 points in Speed Freak to unlock Dropzone. This also unlocks Sebenco 
Climb Reverse for use in Racebox

                          ____                    ____
                         /    \                  /    \
                        /  13  \                /  14  \
                        \      /                \      /
                         \____/       ____       \____/
                         /    \      /    \      /    \
                    ____/  08  \____/  01  \____/  11  \____
                   /    \      /    \      /    \      /    \
                  /  09  \____/  04  \____/  03  \____/  12  \
                  \      /    \      /    \      /    \      /
                   \____/  07  \____/  02  \____/  10  \____/
                        \      /    \      /    \      /
                         \____/  05  \____/  06  \____/
                              \      /    \      /
                               \____/      \____/



\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Sebenco Clmb               CIRCUIT  - Chenghou Project
MODE     - Single Race                MODE     - Speed Lap
CLASS    - Venom                      CLASS    - Flash
LAPS     - 3                          LAPS     - 7         
                                      GOLD     - 0.36.00 (Novice)   
                                               - 0.34.00 (Skilled)
                                               - 0.32.50 (Elite)    
                                      SILVER   - 0.37.00 (Novice)   
                                               - 0.35.00 (Skilled)
                                               - 0.33.50 (Elite)    
                                      BRONZE   - 0.39.00 (Novice)   
                                               - 0.37.00 (Skilled)
                                               - 0.35.50 (Elite) 


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Ubermall                   CIRCUIT  - Sol 2            
MODE     - Zone                       MODE     - Zone
CLASS    - Zone                       CLASS    - Zone
LAPS     - Infinite                   LAPS     - Infinite
GOLD     - Zone 20 (Novice)           GOLD     - Zone 20 (Novice)   
         - Zone 22 (Skilled)                   - Zone 22 (Skilled)
         - Zone 25 (Elite)                     - Zone 25 (Elite)    
SILVER   - Zone 17 (Novice)           SILVER   - Zone 17 (Novice)   
         - Zone 19 (Skilled)                   - Zone 19 (Skilled)
         - Zone 22 (Elite)                     - Zone 22 (Elite)    
BRONZE   - Zone 15 (Novice)           BRONZE   - Zone 15 (Novice)   
         - Zone 17 (Skilled)                   - Zone 17 (Skilled)
         - Zone 20 (Elite)                     - Zone 20 (Elite) 


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Ubermall                   CIRCUIT  - Sebenco Climb   
MODE     - Single Race                MODE     - Time Trial
CLASS    - Rapier                     CLASS    - Flash
LAPS     - 4                          LAPS     - 4       
                                      GOLD     - 2.17.00 (Novice)   
                                               - 2.11.00 (Skilled)
                                               - 2.08.00 (Elite)    
                                      SILVER   - 2.19.00 (Novice)   
                                               - 2.13.00 (Skilled)
                                               - 2.10.00 (Elite)    
                                      BRONZE   - 2.23.00 (Novice)   
                                               - 2.17.00 (Skilled)
                                               - 2.14.00 (Elite) 


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

MODE     - Tournament                 CIRCUIT  - Anulpha Pass    
CLASS    - Rapier                     MODE     - Time Trial
LAPS     - 4                          CLASS    - Rapier
RACE 1   - Anulpha Pass               LAPS     - 4        
RACE 2   - Chenghou Project           GOLD     - 1.53.50 (Novice)   
RACE 3   - Sebenco Climb                       - 1.47.50 (Skilled)
RACE 4   - Sol 2                               - 1.44.50 (Elite)    
                                      SILVER   - 1.55.50 (Novice)   
                                               - 1.49.50 (Skilled)
                                               - 1.46.50 (Elite)    
                                      BRONZE   - 1.59.50 (Novice)   
                                               - 1.53.50 (Skilled)
                                               - 1.50.50 (Elite) 


\\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Chenghou Project           CIRCUIT  - Sol 2           
MODE     - Single Race                MODE     - Time Trial
CLASS    - Rapier                     CLASS    - Venom
LAPS     - 4                          LAPS     - 3          
                                      GOLD     - 1.46.75 (Novice)   
                                               - 1.40.75 (Skilled)
                                               - 1.37.75 (Elite)    
                                      SILVER   - 1.48.75 (Novice)   
                                               - 1.42.75 (Skilled)
                                               - 1.39.75 (Elite)    
                                      BRONZE   - 1.52.75 (Novice)   
                                               - 1.46.75 (Skilled)
                                               - 1.43.75 (Elite) 


\\//   :RACE 11:   \\//               \\//   :RACE 12:   \\//
//\\===============//\\               //\\===============//\\

MODE     - Tournament                 CIRCUIT  - Moa Therma      
CLASS    - Rapier                     MODE     - Speed Lap
LAPS     - 4                          CLASS    - Rapier
RACE 1   - Vineta K                   LAPS     - 7           
RACE 2   - Anulpha Pass               GOLD     - 0.32.25 (Novice)   
RACE 3   - Moa Therma                          - 0.30.25 (Skilled)
RACE 4   - Chenghou Project                    - 0.28.75 (Elite)    
RACE 5   - Metropia                   SILVER   - 0.33.25 (Novice)   
RACE 6   - Sebenco Climb                       - 0.31.25 (Skilled)
RACE 7   - Ubermall                            - 0.29.75 (Elite)    
RACE 8   - Sol 2                      BRONZE   - 0.35.25 (Novice)   
                                               - 0.33.25 (Skilled)
                                               - 0.31.75 (Elite)
 

\\//   :RACE 13:   \\//               \\//   :RACE 14:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Sol 2                      CIRCUIT  - Metropia        
MODE     - Speed Lap                  MODE     - Time Trial
CLASS    - Rapier                     CLASS    - Rapier
LAPS     - 7                          LAPS     - 4         
GOLD     - 0.28.00 (Novice)           GOLD     - 1.53.00 (Novice)   
         - 0.26.00 (Skilled)                   - 1.47.00 (Skilled)
         - 0.24.50 (Elite)                     - 1.44.00 (Elite)    
SILVER   - 0.29.00 (Novice)           SILVER   - 1.55.00 (Novice)   
         - 0.27.00 (Skilled)                   - 1.49.00 (Skilled)
         - 0.25.50 (Elite)                     - 1.46.00 (Elite)    
BRONZE   - 0.31.00 (Novice)           BRONZE   - 1.59.00 (Novice)   
         - 0.29.00 (Skilled)                   - 1.53.00 (Skilled)
         - 0.27.50 (Elite)                     - 1.50.00 (Elite) 



                       \-\/-/     **MELTDOWN**     \-\/-/
                       /-/\-\======================/-/\-\

Gain 30 points in Dropzone to unlock Meltdown. This also unlocks Ubermall 
Reverse and Sol 2 Reverse for use in Racebox.
                 
                    ____                                ____
                   /    \                              /    \
                  /  12  \____        ____        ____/  15  \
                  \      /    \      /    \      /    \      /
                   \____/  08  \____/  02  \____/  10  \____/
                   /    \      /    \      /    \      /    \
                  /  14  \____/  03  \____/  07  \____/  17  \
                  \      /    \      /    \      /    \      /
                   \____/  09  \____/  01  \____/  11  \____/
                   /    \      /    \      /    \      /    \
                  /  13  \____/  04  \____/  06  \____/  16  \
                  \      /    \      /    \      /    \      /
                   \____/      \____/  05  \____/      \____/
                                    \      /
                                     \____/



\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

MODE     - Tournament                 CIRCUIT  - Chenghou Project
CLASS    - Phantom                    MODE     - Speed Lap
LAPS     - 5                          CLASS    - Phantom
RACE 1   - Vineta K                   LAPS     - 7         
RACE 2   - Anulpha Pass               GOLD     - 0.29.00 (Novice)   
RACE 3   - Moa Therma                          - 0.27.00 (Skilled)
RACE 4   - Chenghou Project                    - 0.25.50 (Elite)    
RACE 5   - Metropia                   SILVER   - 0.30.00 (Novice)   
RACE 6   - Sebenco Climb                       - 0.28.00 (Skilled)
RACE 7   - Ubermall                            - 0.26.50 (Elite)    
RACE 8   - Sol 2                      BRONZE   - 0.32.00 (Novice)   
                                               - 0.30.00 (Skilled)
                                               - 0.28.50 (Elite) 


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Metropia                   CIRCUIT  - Sol 2           
MODE     - Time Trial                 MODE     - Single Race
CLASS    - Phantom                    CLASS    - Phantom
LAPS     - 4                          LAPS     - 5         
GOLD     - 2.04.00 (Novice)            
         - 1.58.00 (Skilled)                                          
         - 1.55.00 (Elite)                                          
SILVER   - 2.07.00 (Novice)                                         
         - 2.01.00 (Skilled)                                         
         - 1.58.00 (Elite)                                             
BRONZE   - 2.13.00 (Novice)                                          
         - 2.07.00 (Skilled)                                           
         - 2.04.00 (Elite)                                           


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Ubermall                   CIRCUIT  - Sebenco Climb   
MODE     - Time Trial                 MODE     - Speed Lap
CLASS    - Phantom                    CLASS    - Phantom
LAPS     - 5                          LAPS     - 7          
GOLD     - 2.06.00 (Novice)           GOLD     - 0.29.00 (Novice)   
         - 2.00.00 (Skilled)                   - 0.27.00 (Skilled)
         - 1.57.00 (Elite)                     - 0.25.50 (Elite)    
SILVER   - 2.09.00 (Novice)           SILVER   - 0.30.00 (Novice)   
         - 2.03.00 (Skilled)                   - 0.28.00 (Skilled)
         - 2.00.00 (Elite)                     - 0.26.50 (Elite)    
BRONZE   - 2.15.00 (Novice)           BRONZE   - 0.32.00 (Novice)   
         - 2.09.00 (Skilled)                   - 0.30.00 (Skilled)
         - 2.06.00 (Elite)                     - 0.28.50 (Elite) 


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Moa Therma                 CIRCUIT  - Sebenco Climb   
MODE     - Single Race                MODE     - Single Race
CLASS    - Phantom                    CLASS    - Phantom
LAPS     - 5                          LAPS     - 5         
                                       


\\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Anulpha Pass               CIRCUIT  - Ubermall        
MODE     - Speed Lap                  MODE     - Single Race
CLASS    - Phantom                    CLASS    - Phantom
LAPS     - 7                          LAPS     - 5          
GOLD     - 0.26.00 (Novice)                                         
         - 0.24.00 (Skilled)                                          
         - 0.22.50 (Elite)                                          
SILVER   - 0.27.00 (Novice)                                         
         - 0.25.00 (Skilled)                                       
         - 0.23.50 (Elite)                                          
BRONZE   - 0.29.00 (Novice)                                         
         - 0.27.00 (Skilled)                                        
         - 0.25.50 (Elite)                                         


\\//   :RACE 11:   \\//               \\//   :RACE 12:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Vineta K                   CIRCUIT  - Moa Therma      
MODE     - Time Trial                 MODE     - Time Trial
CLASS    - Phantom                    CLASS    - Phantom
LAPS     - 5                          LAPS     - 5        
GOLD     - 1.53.00 (Novice)           GOLD     - Zone 12 (Novice)   
         - 1.47.00 (Skilled)                   - Zone 17 (Skilled)
         - 1.44.00 (Elite)                     - Zone 22 (Elite)    
SILVER   - 1.56.00 (Novice)           SILVER   - Zone 11 (Novice)   
         - 1.50.00 (Skilled)                   - Zone 14 (Skilled)
         - 1.47.00 (Elite)                     - Zone 18 (Elite)    
BRONZE   - 2.02.00 (Novice)           BRONZE   - Zone 10 (Novice)   
         - 1.56.00 (Skilled)                   - Zone 11 (Skilled)
         - 1.53.00 (Elite)                     - Zone 15 (Elite) 


\\//   :RACE 13:   \\//               \\//   :RACE 14:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Chenghou Project           CIRCUIT  - Vineta K        
MODE     - Single Race                MODE     - Single Race
CLASS    - Phantom                    CLASS    - Phantom
LAPS     - 5                          LAPS     - 5          


\\//   :RACE 15:   \\//               \\//   :RACE 16:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Metropia                   CIRCUIT  - Anulpha Pass    
MODE     - Single Race                MODE     - Single Race
CLASS    - Phantom                    CLASS    - Phantom
LAPS     - 5                          LAPS     - 5             


\\//   :RACE 17:   \\//           
//\\===============//\\            

CIRCUIT  - Sol 2                 
MODE     - Speed Lap              
CLASS    - Phantom                
LAPS     - 7                    
GOLD     - 0.25.00 (Novice)     
         - 0.23.00 (Skilled)  
         - 0.21.50 (Elite)             
SILVER   - 0.26.00 (Novice)           
         - 0.24.00 (Skilled)        
         - 0.22.50 (Elite)           
BRONZE   - 0.28.00 (Novice)       
         - 0.26.00 (Skilled)    
         - 0.24.50 (Elite)       



[013]
===============================================================================
\\-\/-//                    **FURY RACE CAMPAIGN**                     \\-\/-//
//-/\-\\===============================================================//-/\-\\


As above, here are the various grids for the Fury campaign. A set number of 
points are required in each to unlock the next, with Bronze worth 1 point, 
Silver 2 and Gold 3. Difficulty does not affect points and is solely for 
challenge. The Fury Campaign showcases the new game modes mainly, with far 
fewer race-based events and more of the new game modes.



                     \-\/-/      **BLITZED**       \-\/-/
                     /-/\-\========================/-/\-\
 
Blitzed is available at the start of the game
                                
                               ____        ____
                              /    \      /    \
                             /  04  \____/  05  \
                             \      /    \      /
                              \____/  01  \____/
                              /    \      /    \
                             /  03  \____/  07  \
                             \      /    \      /
                              \____/  02  \____/
                                   \      /    \
                                    \____/  06  \
                                         \      /
                                          \____/



\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Talon's Junction           CIRCUIT  - The Amphiseum
MODE     - Single Race                MODE     - Eliminator
CLASS    - Venom                      CLASS    - Venom
LAPS     - 3                          LAPS     - Infinite
                                      TARGET   - 200   (Novice)     
                                               - 200   (Skilled)
                                               - 200   (Elite)


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Talon's Junction           CIRCUIT  - The Amphiseum
MODE     - Speed Lap                  MODE     - Zone Battle
CLASS    - Flash                      CLASS    - Zone
LAPS     - 7                          LAPS     - Infinite
GOLD     - 0.37.50 (Novice)           TARGET   - Zone 12 (Novice)
         - 0.35.50 (Skilled)                   - Zone 15 (Skilled)
         - 0.34.00 (Elite)                     - Zone 20 (Elite)
SILVER   - 0.38.50 (Novice)                                         
         - 0.36.50 (Skilled)                                         
         - 0.35.00 (Elite)                                        
BRONZE   - 0.40.50 (Novice)                                       
         - 0.38.50 (Skilled)                                      
         - 0.37.00 (Elite)                                         


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Modesto Heights            CIRCUIT  - Mallavol
MODE     - Single Race                MODE     - Detonator
CLASS    - Venom                      CLASS    - Zone
LAPS     - 3                          LAPS     - 14       
                                      GOLD     - 100000 (Novice)
                                               - 180000 (Skilled)
                                               - 340000 (Elite)
                                      SILVER   - 90000  (Novice)
                                               - 170000 (Skilled)
                                               - 330000 (Elite)
                                      BRONZE   - 80000  (Novice)
                                               - 160000 (Skilled)
                                               - 320000 (Elite)


\\//   :RACE 07:   \\//                                         
//\\===============//\\                                       

CIRCUIT  - The Amphiseum                                     
MODE     - Speed Lap                                    
CLASS    - Venom                                          
LAPS     - 7                                                    
GOLD     - 0.47.50 (Novice)                                      
         - 0.45.50 (Skilled)                                         
         - 0.43.50 (Elite)                                           
SILVER   - 0.49.50 (Novice)                                       
         - 0.47.50 (Skilled)                                      
         - 0.45.50 (Elite)                                             
BRONZE   - 0.51.50 (Novice)                                      
         - 0.49.50 (Skilled)                                        
         - 0.47.50 (Elite)                   
                      


                     \-\/-/      **IMPACT**       \-\/-/
                     /-/\-\=======================/-/\-\


                                           ____
                                          /    \
                                     ____/  07  \      
                                    /    \      /     
                               ____/  02  \____/        
                              /    \      /    \       
                         ____/  04  \____/  03  \____ 
                        /    \      /    \      /    \
                       /  06  \____/  01  \____/  05  \
                       \      /    \      /    \      /
                        \____/      \____/      \____/
                                                 


\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Talon's Junction Reverse   CIRCUIT  - Tech De Ra      
MODE     - Detonator                  MODE     - Single Race
CLASS    - Zone                       CLASS    - Venom  
LAPS     - 14                         LAPS     - 3        
GOLD     - 60000  (Novice)                                          
         - 140000 (Skilled)                                         
         - 320000 (Elite)                                            
SILVER   - 50000  (Novice)                                          
         - 130000 (Skilled)                                         
         - 310000 (Elite)                                           
BRONZE   - 40000  (Novice)                                          
         - 120000 (Skilled)                                           
         - 300000 (Elite)                                         


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Pro Tozo                   CIRCUIT  - Tech De Ra      
MODE     - Zone                       MODE     - Eliminator
CLASS    - Zone                       CLASS    - Flash  
LAPS     - Infinite                   LAPS     - Infinite 
GOLD     - Zone 10 (Novice)           TARGET   - 200  (Novice)   
         - Zone 15 (Skilled)                   - 220  (Skilled)
         - Zone 20 (Elite)                     - 240  (Elite)    
SILVER   - Zone 9  (Novice)                                         
         - Zone 12 (Skilled)                                       
         - Zone 15 (Elite)                                          
BRONZE   - Zone 8  (Novice)                                         
         - Zone 9  (Skilled)                                        
         - Zone 10 (Elite)                                         


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Pro Tozo                   CIRCUIT  - Talon's Junction Reverse
MODE     - Zone Battle                MODE     - Speed Lap 
CLASS    - Zone                       CLASS    - Venom  
LAPS     - Infinite                   LAPS     - 7        
TARGET   - Zone 12 (Novice)           GOLD     - 0.41.50 (Novice)   
         - Zone 15 (Skilled)                   - 0.39.50 (Skilled)
         - Zone 20 (Elite)                     - 0.37.00 (Elite)    
                                      SILVER   - 0.43.50 (Novice)   
                                               - 0.41.50 (Skilled)
                                               - 0.39.00 (Elite)    
                                      BRONZE   - 0.45.50 (Novice)   
                                               - 0.43.50 (Skilled)
                                               - 0.41.00 (Elite) 


\\//   :RACE 07:   \\//        
//\\===============//\\        

CIRCUIT  - Pro Tozo             
MODE     - Zone          
CLASS    - Zone               
LAPS     - Infinite              
GOLD     - Zone 10 (Novice)        
         - Zone 15 (Skilled)     
         - Zone 20 (Elite)            
SILVER   - Zone 9  (Novice)         
         - Zone 12 (Skilled)     
         - Zone 15 (Elite)        
BRONZE   - Zone 8  (Novice)     
         - Zone 9  (Skilled)   
         - Zone 10 (Elite) 



                       \-\/-/      **VOLTAGE**      \-\/-/
                       /-/\-\=======================/-/\-\


                               ____       
                              /    \     
                             /  04  \____        ____
                             \      /    \      /    \
                              \____/  01  \____/  07  \
                              /    \      /    \      /
                         ____/  03  \____/  06  \____/
                        /    \      /    \      /    \
                       /  09  \____/  02  \____/  08  \
                       \      /    \      /    \      /
                        \____/      \____/  05  \____/
                                         \      /
                                          \____/



\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Modesto Heights Reverse    CIRCUIT  - The Amphiseum   
MODE     - Eliminator                 MODE     - Detonator 
CLASS    - Venom                      CLASS    - Zone   
LAPS     - Infinite                   LAPS     - 14       
TARGET   - 200  (Novice)              GOLD     - 100000 (Novice)   
         - 220  (Skilled)                      - 220000 (Skilled)
         - 240  (Elite)                        - 340000 (Elite)    
                                      SILVER   - 90000  (Novice)   
                                               - 210000 (Skilled)
                                               - 330000 (Elite)    
                                      BRONZE   - 80000  (Novice)   
                                               - 200000 (Skilled)
                                               - 320000 (Elite) 


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Tech De Ra Reverse         CIRCUIT  - The Amphiseum   
MODE     - Zone Battle                MODE     - Single Race
CLASS    - Zone                       CLASS    - Venom  
LAPS     - Infinite                   LAPS     - 3        
TARGET   - Zone 12 (Novice)                                         
         - Zone 15 (Skilled)                                        
         - Zone 20 (Elite)                                          



\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Talon's Junction Reverse   CIRCUIT  - Tech De Ra      
MODE     - Eliminator                 MODE     - Speed Lap 
CLASS    - Venom                      CLASS    - Venom  
LAPS     - Infinite                   LAPS     - 7        
TARGET   - 200  (Novice)              GOLD     - 0.39.50 (Novice)   
         - 220  (Skilled)                      - 0.37.50 (Skilled)
         - 240  (Elite)                        - 0.36.00 (Elite)    
                                      SILVER   - 0.41.50 (Novice)   
                                               - 0.39.50 (Skilled)
                                               - 0.38.00 (Elite)    
                                      BRONZE   - 0.43.50 (Novice)   
                                               - 0.41.50 (Skilled)
                                               - 0.40.00 (Elite) 


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

MODE     - Tournament                 CIRCUIT  - Modest Heights Reverse
CLASS    - Venom                      MODE     - Single Race
LAPS     - 3                          CLASS    - Flash   
RACE 1   - Talon's Junction Reverse   LAPS     - 4        
RACE 2   - The Amphiseum Reverse                                    
RACE 3   - Modesto Heights Reverse                                  
RACE 4   - Tech De Ra Reverse                                       
                                                                    

\\//   :RACE 09:   \\//                                        
//\\===============//\\                                        

CIRCUIT  - Pro Tozo                                              
MODE     - Detonator                                          
CLASS    - Zone                                            
LAPS     - Infinite                                              
GOLD     - 120000 (Novice)                                         
         - 200000 (Skilled)                                      
         - 360000 (Elite)                                          
SILVER   - 110000 (Novice)                                         
         - 190000 (Skilled)                                        
         - 350000 (Elite)                                          
BRONZE   - 100000 (Novice)                                         
         - 180000 (Skilled)                                      
         - 340000 (Elite)                                       



                     \-\/-/      **TURBULENCE**      \-\/-/
                     /-/\-\==========================/-/\-\

                               ____        ____
                              /    \      /    \
                             /  05  \____/  07  \____
                             \      /    \      /    \
                              \____/  01  \____/  09  \      
                              /    \      /    \      /      
                         ____/  03  \____/  06  \____/        
                        /    \      /    \      /                  
                       /  08  \____/  02  \____/                 
                       \      /    \      /                    
                        \____/  04  \____/             
                             \      /
                              \____/


\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Tech De Ra Reverse         CIRCUIT  - Modesto Heights Reverse
MODE     - Single Race                MODE     - Speed Lap 
CLASS    - Flash                      CLASS    - Venom  
LAPS     - 4                          LAPS     - 7        
                                      GOLD     - 0.37.00 (Novice)   
                                               - 0.35.00 (Skilled)
                                               - 0.32.00 (Elite)    
                                      SILVER   - 0.39.00 (Novice)   
                                               - 0.37.00 (Skilled)
                                               - 0.34.00 (Elite)    
                                      BRONZE   - 0.41.00 (Novice)   
                                               - 0.39.00 (Skilled)
                                               - 0.36.00 (Elite) 


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - The Amphiseum Reverse      CIRCUIT  - Mallavol        
MODE     - Detonator                  MODE     - Zone Battle
CLASS    - Zone                       CLASS    - Zone   
LAPS     - 14                         LAPS     - Infinite 
GOLD     - 90000  (Novice)            TARGET   - Zone 12 (Novice)   
         - 170000 (Skilled)                    - Zone 15 (Skilled)
         - 350000 (Elite)                      - Zone 20 (Elite)    
SILVER   - 80000  (Novice)                                          
         - 160000 (Skilled)                                         
         - 340000 (Elite)                                           
BRONZE   - 70000  (Novice)                                          
         - 150000 (Skilled)                                         
         - 330000 (Elite)                                          


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Tech De Ra Reverse         CIRCUIT  - Talon's Junction Reverse
MODE     - Eliminator                 MODE     - Single Race
CLASS    - Venom                      CLASS    - Flash  
LAPS     - Infinite                   LAPS     - 4        
TARGET   - 220  (Novice)                                            
         - 260  (Skilled)                                          
         - 280  (Elite)                                             


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Corridon 12                CIRCUIT  - Mallavol        
MODE     - Zone Battle                MODE     - Zone      
CLASS    - Zone                       CLASS    - Zone   
LAPS     - Infinite                   LAPS     - Infinite 
TARGET   - Zone 12 (Novice)           GOLD     - Zone 15 (Novice)   
         - Zone 15 (Skilled)                   - Zone 20 (Skilled)
         - Zone 20 (Elite)                     - Zone 25 (Elite)    
                                      SILVER   - Zone 14 (Novice)   
                                               - Zone 17 (Skilled)
                                               - Zone 20 (Elite)    
                                      BRONZE   - Zone 13 (Novice)   
                                               - Zone 14 (Skilled)
                                               - Zone 15 (Elite) 


\\//   :RACE 09:   \\//                                        
//\\===============//\\                                        

CIRCUIT  - Modesto Heights Reverse                               
MODE     - Eliminator                                       
CLASS    - Flash                                          
LAPS     - Infinite                                         
TARGET   - 200 (Novice)                                         
         - 240  (Skilled)                                      
         - 260  (Elite)                                          
                                  


                      \-\/-/      **VORTEX**      \-\/-/
                      /-/\-\======================/-/\-\


                                ____        ____              
                               /    \      /    \               
                              /  05  \____/  08  \____        
                              \      /    \      /    \       
                               \____/  02  \____/  10  \     
                               /    \      /    \      /      
                          ____/  03  \____/  07  \____/        
                         /    \      /    \      /    \        
                        /  09  \____/  01  \____/  11  \      
                        \      /    \      /    \      /     
                         \____/  04  \____/  06  \____/       
                              \      /    \      /    
                               \____/      \____/      


\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Modesto Heights Reverse    CIRCUIT  - Talon's Junction        
MODE     - Detonator                  MODE     - Single Race
CLASS    - Zone                       CLASS    - Rapier 
LAPS     - 14                         LAPS     - 4        
GOLD     - 80000  (Novice)                                          
         - 160000 (Skilled)                                         
         - 320000 (Elite)                                           
SILVER   - 70000  (Novice)                                          
         - 150000 (Skilled)                                         
         - 310000 (Elite)                                           
BRONZE   - 60000  (Novice)                                          
         - 140000 (Skilled)                                         
         - 300000 (Elite)                                         


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Modesto Heights            CIRCUIT  - The Amphiseum Reverse
MODE     - Speed Lap                  MODE     - Eliminator
CLASS    - Flash                      CLASS    - Flash  
LAPS     - 7                          LAPS     - Infinite 
GOLD     - 0.32.50 (Novice)           TARGET   - 220  (Novice)   
         - 0.30.50 (Skilled)                   - 240  (Skilled)
         - 0.28.00 (Elite)                     - 280  (Elite)    
SILVER   - 0.34.50 (Novice)                                         
         - 0.32.50 (Skilled)                                      
         - 0.30.00 (Elite)                                          
BRONZE   - 0.36.50 (Novice)                                         
         - 0.34.50 (Skilled)                                         
         - 0.32.00 (Elite)                                         


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Talon's Junction Reverse   CIRCUIT  - The Amphiseum   
MODE     - Eliminator                 MODE     - Single Race
CLASS    - Rapier                     CLASS    - Rapier 
LAPS     - Infinite                   LAPS     - 4        
TARGET   - 240  (Novice)                                            
         - 280  (Skilled)                                           
         - 300  (Elite)                                             


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - The Amphiseum Reverse      CIRCUIT  - Modesto Heights 
MODE     - Zone Battle                MODE     - Eliminator
CLASS    - Zone                       CLASS    - Venom  
LAPS     - Infinite                   LAPS     - Infinite 
TARGET   - Zone 15 (Novice)           TARGET   - 200  (Novice)   
         - Zone 18 (Skilled)                   - 220  (Skilled)
         - Zone 23 (Elite)                     - 240  (Elite)    


\\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Modesto Heights Reverse    CIRCUIT  - Tech De Ra      
MODE     - Zone Battle                MODE     - Detonator 
CLASS    - Zone                       CLASS    - Zone   
LAPS     - Infinite                   LAPS     - 14       
GOLD     - Zone 15 (Novice)           GOLD     - 80000  (Novice)   
         - Zone 18 (Skilled)                   - 180000 (Skilled)
         - Zone 23 (Elite)                     - 280000 (Elite)    
                                      SILVER   - 70000  (Novice)   
                                               - 170000 (Skilled)
                                               - 270000 (Elite)    
                                      BRONZE   - 60000  (Novice)   
                                               - 160000 (Skilled)
                                               - 260000 (Elite) 


\\//   :RACE 11:   \\//                                       
//\\===============//\\                                        
                                      
MODE     - Tournament                                       
CLASS    - Flash                                          
LAPS     - 4                                               
RACE 1   - Tech De Ra                                               
RACE 2   - Modesto Heights                                          
RACE 3   - The Amphiseum                                            
RACE 4   - Talon's Junction                                         



                    \-\/-/      **CORRUPTION**      \-\/-/
                    /-/\-\==========================/-/\-\  
                                  
                                                 ____
                                                /    \
                               ____            /  11  \
                              /    \           \      /
                         ____/  04  \____       \____/
                        /    \      /    \      /    \
                       /  07  \____/  01  \____/  09  \
                       \      /    \      /    \      /
                        \____/  03  \____/  06  \____/
                        /    \      /    \      /    \
                       /  08  \____/  02  \____/  10  \
                       \      /    \      /    \      /
                        \____/      \____/  05  \____/
                                         \      /
                                          \____/



\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - The Amphiseum Reverse      CIRCUIT  - Tech De Ra Reverse     
MODE     - Single Race                MODE     - Speed Lap 
CLASS    - Flash                      CLASS    - Rapier 
LAPS     - 4                          LAPS     - 7        
                                      GOLD     - 0.31.50 (Novice)   
                                               - 0.29.00 (Skilled)
                                               - 0.28.00 (Elite)    
                                      SILVER   - 0.33.50 (Novice)   
                                               - 0.30.00 (Skilled)
                                               - 0.28.50 (Elite)    
                                      BRONZE   - 0.35.50 (Novice)   
                                               - 0.31.00 (Skilled)
                                               - 0.29.00 (Elite) 


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Tech De Ra                 CIRCUIT  - The Amphiseum Reverse
MODE     - Zone Battle                MODE     - Eliminator
CLASS    - Zone                       CLASS    - Rapier 
LAPS     - Infinite                   LAPS     - Infinite 
TARGET   - Zone 18 (Novice)           TARGET   - 220  (Novice)   
         - Zone 21 (Skilled)                   - 280  (Skilled)
         - Zone 26 (Elite)                     - 300  (Elite)    


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - The Amphiseum              CIRCUIT  - Modesto Heights 
MODE     - Eliminator                 MODE     - Detonator 
CLASS    - Flash                      CLASS    - Zone   
LAPS     - Infinite                   LAPS     - 14       
GOLD     - 220  (Novice)              GOLD     - 80000  (Novice)   
         - 260  (Skilled)                      - 120000 (Skilled)
         - 280  (Elite)                        - 250000 (Elite)    
                                      SILVER   - 70000   (Novice)   
                                               - 110000 (Skilled)
                                               - 240000 (Elite)    
                                      BRONZE   - 60000   (Novice)   
                                               - 100000 (Skilled)
                                               - 230000 (Elite) 


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

MODE     - Tournament                 CIRCUIT  - Corridon 12     
CLASS    - Rapier                     MODE     - Zone      
LAPS     - 4                          CLASS    - Zone   
RACE 1   - Talon's Junction           LAPS     - Infinite 
RACE 2   - The Amphiseum Reverse      GOLD     - Zone 20 (Novice)   
RACE 3   - Modesto Heights                     - Zone 25 (Skilled)
RACE 4   - Tech De Ra Reverse                  - Zone 30 (Elite)    
                                      SILVER   - Zone 19 (Novice)   
                                               - Zone 22 (Skilled)
                                               - Zone 25 (Elite)    
                                      BRONZE   - Zone 18 (Novice)   
                                               - Zone 19 (Skilled)
                                               - Zone 20 (Elite) 


\\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Talon's Junction           CIRCUIT  - Modesto Heights Reverse
MODE     - Eliminator                 MODE     - Speed Lap 
CLASS    - Flash                      CLASS    - Rapier  
LAPS     - Infinite                   LAPS     - 7        
TARGET   - 240  (Novice)              GOLD     - 0.32.00 (Novice)   
         - 280  (Skilled)                      - 0.29.00 (Skilled)
         - 320  (Elite)                        - 0.26.00 (Elite)    
                                      SILVER   - 0.34.00 (Novice)   
                                               - 0.31.00 (Skilled)
                                               - 0.28.00 (Elite)    
                                      BRONZE   - 0.36.00 (Novice)   
                                               - 0.33.00 (Skilled)
                                               - 0.30.00 (Elite) 


\\//   :RACE 11:   \\//                                        
//\\===============//\\                                        

CIRCUIT  - Talon's Junction                                      
MODE     - Eliminator                                       
CLASS    - Flash                                          
LAPS     - Infinite                                       
TARGET   - 240  (Novice)                                         
         - 280  (Skilled)                                       
         - 320  (Elite)                                          
                                     


                    \-\/-/      **NUKED**       \-\/-/
                    /-/\-\======================/-/\-\  


                               ____
                              /    \
                             /  05  \____        ____
                             \      /    \      /    \
                              \____/  09  \____/  13  \
                              /    \      /    \      /
                             /  04  \____/  08  \____/    
                             \      /    \      /           
                              \____/  01  \____/         
                              /    \      /    \        
                         ____/  03  \____/  06  \     
                        /    \      /    \      /     
                       /  12  \____/  02  \____/       
                       \      /    \      /    \        
                        \____/      \____/  07  \     
                                    /    \      /
                                   /  10  \____/
                                   \      /    \
                                    \____/  11  \
                                         \      /
                                          \____/



\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Corridon 12                CIRCUIT  - Tech De Ra Reverse
MODE     - Detonator                  MODE     - Eliminator
CLASS    - Zone                       CLASS    - Flash 
LAPS     - 14                         LAPS     - Infinite
GOLD     - 40000  (Novice)            TARGET   - 250  (Novice)   
         - 100000 (Skilled)                    - 280  (Skilled)
         - 175000 (Elite)                      - 320  (Elite)    
SILVER   - 30000  (Novice)                                         
         - 90000  (Skilled)                                        
         - 165000 (Elite)                                          
BRONZE   - 20000  (Novice)                                         
         - 80000  (Skilled)                                        
         - 155000 (Elite)                                         


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Talon's Junction           MODE     - Tournament      
MODE     - Speed Lap                  CLASS    - Rapier    
CLASS    - Rapier                     LAPS     - 4       
LAPS     - 7                          RACE 1   - The Amphiseum
GOLD     - 0.34.50 (Novice)           RACE 2   - Talon's Junction   
         - 0.31.50 (Skilled)          RACE 3   - Modesto Heights  
         - 0.28.00 (Elite)            RACE 4   - Tech De Ra         
SILVER   - 0.36.50 (Novice)           RACE 5   - The Amphiseum Reverse
         - 0.33.50 (Skilled)          RACE 6   - Talon's Junction Reverse
         - 0.30.00 (Elite)            RACE 7   - Modesto Heights Reverse
BRONZE   - 0.38.50 (Novice)           RACE 8   - Tech De Ra Reverse 
         - 0.35.50 (Skilled)         
         - 0.32.00 (Elite)           


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Tech De Ra                 CIRCUIT  - The Amphiseum Reverse
MODE     - Eliminator                 MODE     - Speed Lap 
CLASS    - Rapier                     CLASS    - Flash 
LAPS     - Infinite                   LAPS     - 7
TARGET   - 220  (Novice)              GOLD     - 0.40.50 (Novice)   
         - 265  (Skilled)                      - 0.38.50 (Skilled)
         - 300  (Elite)                        - 0.36.00 (Elite)    
                                      SILVER   - 0.42.50 (Novice)   
                                               - 0.40.50 (Skilled)
                                               - 0.38.00 (Elite)    
                                      BRONZE   - 0.44.50 (Novice)   
                                               - 0.42.50 (Skilled)
                                               - 0.40.00 (Elite)  


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Tech De Ra                 CIRCUIT  - Talon's Junction Reverse
MODE     - Single Race                MODE     - Zone Battle
CLASS    - Rapier                     CLASS    - Zone  
LAPS     - 4                          LAPS     - Infinite
                                      TARGET   - Zone 21 (Novice)   
                                               - Zone 24 (Skilled)
                                               - Zone 29 (Elite)    


\\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - The Amphiseum              CIRCUIT  - Modesto Heights 
MODE     - Speed Lap                  MODE     - Single Race
CLASS    - Rapier                     CLASS    - Rapier
LAPS     - 7                          LAPS     - 4
GOLD     - 0.38.50 (Novice)                                         
         - 0.35.50 (Skilled)                                         
         - 0.32.00 (Elite)                                          
SILVER   - 0.40.50 (Novice)                                         
         - 0.37.50 (Skilled)                                      
         - 0.34.00 (Elite)                                          
BRONZE   - 0.42.50 (Novice)                                         
         - 0.39.50 (Skilled)                                        
         - 0.36.00 (Elite)                                        


\\//   :RACE 11:   \\//               \\//   :RACE 12:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Modesto Heights            CIRCUIT  - Modesto Heights 
MODE     - Zone Battle                MODE     - Eliminator
CLASS    - Zone                       CLASS    - Flash 
LAPS     - Infinite                   LAPS     - Infinite
TARGET   - Zone 21 (Novice)           TARGET   - 200  (Novice)   
         - Zone 24 (Skilled)                   - 240  (Skilled)
         - Zone 29 (Elite)                     - 275  (Elite)    



\\//   :RACE 13:   \\//                                        
//\\===============//\\                                       

CIRCUIT  - Talon's Junction                                      
MODE     - Detonator                                        
CLASS    - Zone                                      
LAPS     - 14                                           
GOLD     - 100000 (Novice)                                         
         - 180000 (Skilled)                                       
         - 340000 (Elite)                                          
SILVER   - 90000  (Novice)                                         
         - 170000 (Skilled)                                       
         - 330000 (Elite)                                          
BRONZE   - 80000  (Novice)                                         
         - 160000 (Skilled)                                       
         - 320000 (Elite)             



                  \-\/-/      **AFTERMATH**       \-\/-/
                  /-/\-\==========================/-/\-\ 


                                        ____
                                       /    \
                                  ____/  10  \      
                                 /    \      /     
                                /  09  \____/       
                                \      /    \       
                      ____       \____/  06  \         
                     /    \      /    \      /           
                    /  04  \____/  01  \____/         
                    \      /    \      /    \        
                     \____/  03  \____/  05  \____ 
                          \      /    \      /    \ 
                           \____/  02  \____/  11  \
                                \      /    \      / 
                                 \____/  07  \____/
                                 /    \      /    \
                            ____/  08  \____/  12  \
                           /    \      /    \      /
                          /  13  \____/      \____/
                          \      /            
                           \____/              



\\//   :RACE 01:   \\//               \\//   :RACE 02:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Talon's Junction Reverse   CIRCUIT  - Syncopia        
MODE     - Single Race                MODE     - Zone      
CLASS    - Phantom                    CLASS    - Zone   
LAPS     - 5                          LAPS     - Infinite 
                                      GOLD     - Zone 35 (Novice)   
                                               - Zone 40 (Skilled)
                                               - Zone 55 (Elite)    
                                      SILVER   - Zone 34 (Novice)   
                                               - Zone 37 (Skilled)
                                               - Zone 50 (Elite)    
                                      BRONZE   - Zone 33 (Novice)   
                                               - Zone 34 (Skilled)
                                               - Zone 45 (Elite) 


\\//   :RACE 03:   \\//               \\//   :RACE 04:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Mallavol                   CIRCUIT  - Modesto Heights Reverse
MODE     - Zone Battle                MODE     - Single Race
CLASS    - Zone                       CLASS    - Phantom
LAPS     - Infinite                   LAPS     - 5        
TARGET   - Zone 24 (Novice)     
         - Zone 27 (Skilled)    
         - Zone 32 (Elite)          


\\//   :RACE 05:   \\//               \\//   :RACE 06:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - The Amphiseum              CIRCUIT  - Tech De Ra Reverse
MODE     - Eliminator                 MODE     - Single Race
CLASS    - Phantom                    CLASS    - Phantom
LAPS     - Infinite                   LAPS     - 5        
TARGET   - 200  (Novice)                                         
         - 300  (Skilled)                                       
         - 350  (Elite)                                           


\\//   :RACE 07:   \\//               \\//   :RACE 08:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - The Amphiseum Reverse      CIRCUIT  - Tech De Ra      
MODE     - Single Race                MODE     - Eliminator
CLASS    - Phantom                    CLASS    - Phantom
LAPS     - 5                          LAPS     - Infinite 
                                      TARGET   - 250  (Novice)   
                                               - 290  (Skilled)
                                               - 320  (Elite)    


\\//   :RACE 09:   \\//               \\//   :RACE 10:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Tech De Ra Reverse         CIRCUIT  - The Amphiseum Reverse
MODE     - Detonator                  MODE     - Speed Lap 
CLASS    - Zone                       CLASS    - Phantom
LAPS     - 14                         LAPS     - 7        
GOLD     - 140000 (Novice)            GOLD     - 0.33.50 (Novice)   
         - 220000 (Skilled)                    - 0.30.50 (Skilled)
         - 470000 (Elite)                      - 0.28.00 (Elite)    
SILVER   - 130000 (Novice)            SILVER   - 0.35.50 (Novice)   
         - 210000 (Skilled)                    - 0.32.50 (Skilled)
         - 460000 (Elite)                      - 0.30.00 (Elite)    
BRONZE   - 120000 (Novice)            BRONZE   - 0.37.50 (Novice)   
         - 200000 (Skilled)                    - 0.34.50 (Skilled)
         - 450000 (Elite)                      - 0.32.00 (Elite) 


\\//   :RACE 11:   \\//               \\//   :RACE 12:   \\//
//\\===============//\\               //\\===============//\\

CIRCUIT  - Talon's Junction           CIRCUIT  - Syncopia        
MODE     - Zone Battle                MODE     - Detonator 
CLASS    - Zone                       CLASS    - Zone   
LAPS     - Infinite                   LAPS     - 14       
TARGET   - Zone 24 (Novice)           GOLD     - 150000 (Novice)   
         - Zone 27 (Skilled)                   - 320000 (Skilled)
         - Zone 32 (Elite)                     - 540000 (Elite)    
SILVER   - 1.56.00 (Novice)           SILVER   - 140000 (Novice)   
         - 1.50.00 (Skilled)                   - 310000 (Skilled)
         - 1.47.00 (Elite)                     - 530000 (Elite)    
BRONZE   - 2.02.00 (Novice)           BRONZE   - 130000 (Novice)   
         - 1.56.00 (Skilled)                   - 300000 (Skilled)
         - 1.53.00 (Elite)                     - 520000 (Elite) 


\\//   :RACE 13:   \\//                                      
//\\===============//\\                                         
                                            
MODE     - Tournament                                        
CLASS    - Phantom                                        
LAPS     - 5                                               
RACE 1   - Tech De Ra Reverse                                       
RACE 2   - Modesto Heights Reverse                                
RACE 3   - The Amphiseum Reverse                                    
RACE 4   - Talon's Junction Reverse                                 
RACE 5   - Tech De Ra                                              
RACE 6   - Modesto Heights                                          
RACE 7   - The Amphiseum                                            
RACE 8   - Talon's Junction                                         
                                     

  
[014]
===============================================================================
\\-\/-//                    **UNLOCKABLE CONTENT**                     \\-\/-//
//-/\-\\===============================================================//-/\-\\


The vast majority of unlockable content can be acquired through the Race 
Campaigns, whereas others require accumulation of Loyalty Points for each team


MIRAGE              - Unlock the Warped grid

HARIMAU             - Unlock the Frenzy grid

AURICOM             - Unlock the Vertigo grid

ICARAS              - Unlock the Headrush grid

CIRCUITS IN RACEBOX - Unlocked as you progress through the HD Campaign

ALTERNATE SKIN 1    - Acquire 4000 loyalty points for a team to unlock its
                      first alternate skin

ALTERNATE SKIN 2    - Acquire 8000 loyalty points for a team to unlock its
                      second alternate skin

CAMPAIGN SKINS      - Finish Race Campaign to unlock the Campaign skins for all
                      craft

WIPEOUT 2097 HUD    - Acquire 6000 loyalty points for any team to unlock the
                      classic Wipeout 2097 HUD

WIP3OUT HUD         - Acquire 10000 loyalty points for any team to unlock the
                      classic Wip3out HUD

ZONE BATTLE SKINS   - Unlocked as you progress through the Fury campaign

FURY CAMPAIGN SKINS - Gain a medal in every cell in Fury campaign to unlock the
                      Fury Campaign skins



[015]
===============================================================================
\\-\/-//                          **BADGES**                           \\-\/-//
//-/\-\\===============================================================//-/\-\\


Below is a list of the online badges available in Wipeout HD and Fury. These 
badges are awarded at the end of an online event based on your performance. 
Only one will be awarded. They are prioritised as well, meaning that some 
badges will take precedence over others. There may also be some cases where a 
badge will not be awarded. The list below may not be complete, it will be 
updated when new ones are found.


BIGGEST AIRTIME       - Obtain the most airtime

BOMB DISPOSER         - Destroy the most Bombs using weapons

BOMBER                - Cause the most damage using Bombs

BOOST STARTER         - Obtain the most boost starts in a tournament

CANNONEER             - Cause the most damage using Cannons

COME BACK KING        - Win a single race after being destroyed

DESTROYER             - Eliminate the most players

EVASION MASTER        - Sustain the least amount of damage from collisions

FASTEST LAP           - Attain the fastest lap in a race

FASTEST TOP SPEED     - Obtain the fastest top speed

HEALTH SPONGER        - Absorb the most pickups

HIGH ROLLER           - Perform the most barrel rolls

KAMIKAZE              - Win a Zone Battle despite causing substantial damage to
(Fury)                  your own ship with your own Barriers

LEAST FLIPS           - Perform the least amount of flips in an Eliminator 
(Fury)                  event

LEECHER               - Cause the most damage using Leech beams

LOW ABSORB WINNER     - Win an event and absorb the least

LOW LAP WINNER        - Win an Eliminator event while completing the least laps
(Fury)

LOW ROLL WINNER       - Win a single race or tournament using the least number
                        of barrel rolls

MINE SWEEPER          - Destroy the most Mines using weapons

MINER                 - Cause the most damage using Mines

MISSILER              - Cause the most damage using Missiles

MOST ACCURATE         - Be the most accurate with weapons

MOST AGGRESSIVE       - Cause the most damage with weapons

MOST BOOSTS           - Activate the most boosts
(Fury) 

MOST FLIPS            - Perform the most flips in an Eliminator event
(Fury)

MOST FULL BOOSTS      - Activate the most full-bar boosts
(Fury)

MOST PERFECT LAPS     - Complete the most perfect laps

MOST REVERSE DISTANCE - Cover the most reverse distance
(Fury)

NEAR DEATH EXPERIENCE - Finish a single race with less than 10% health points

PHOTO FINISH          - Win a single race witihin 0.25 seconds of 2nd place

PICKUP HOARDER        - Collect the most pickups/weapons

PLASMAFIER            - Cause the most damage with Plasmas

PRISTINE              - Finish a single race with full shield without absorbing
                        any weapons

QUAKER                - Cause the most damage using Quakes

RELIED ON AUTOMATION  - Use the most Autopilots

ROCKETEER             - Cause the most damage with Rockets

SHIELD TACTICIAN      - Protect your ship from the most weapon damage with a
                        Shield

SHIELDER              - Deflect the most weapons with Shields

SHOOT TO WIN          - Shoot past first place and win by firing a single 
(Fury)                  weapon

SPEED PAD HUNTER      - Hit the most speed pads

SUCCESSFUL PACIFIST   - Win an event using the least amount of weapons

SUCCESSFUL RACER      - Win an event after sustaining the least damage

SUCCESSFUL VICTIM     - Win an event after sustaining the most damage

TIME TO SPARE         - Win a single race by a margin of 5 seconds or more

TURBO BOOSTER         - Use the most Turbos

UNBEATABLE            - Finish 1st in every race within a tournament of 5 or
                        more races

ZONE PAD HUNTER       - Hit the most Zone Pads
(Fury) 



[016]
===============================================================================
\\-\/-//                         **TROPHIES**                          \\-\/-//
//-/\-\\===============================================================//-/\-\\


Below is a list of the PSN trophies available for Wipeout HD and Fury. The 
Platinum trophy, Transcendence, only requires you to gain all trophies for the 
standard game, the Fury trophies are extras.


\\//   :BRONZE:   \\//
//\\==============//\\

1 GOLD MEDAL WON, 86 TO GO... - Obtain your first Gold medal

BLING BRIGADE                 - Finish an eight player online race with all
                                players using ships that are displaying
                                Campaign skins

CONNECTED 1                   - Finish 10 online races

DEADLY MOMENTUM               - Get eliminated in a race on Novice difficulty

DOUBLE KILL                   - Eliminate at least two opponents in any race

DROPZONE                      - Obtain a medal for every cell in Dropzone

ENDURANCE                     - Finish an online 12 race tournament

FLATLAND FLYER                - Execute and land a successful barrel roll on
                                Moa Therma

FRENZY                        - Obtain a medal for every cell in Frenzy

GEMINI                        - Complete 20 two-player split-screen races

HAPPY ACCIDENT?               - Execute your first successful barrel roll

HEAD RUSH                     - Obtain a medal for every cell in Headrush

KEEP ROLLIN'                  - Execute 100 successful barrel rolls

MELTDOWN                      - Obtain a medal for every cell in Meltdown

MERCENARY                     - Get at least 500 loyalty points for each team

MOTION MASTER                 - Win a Campaign or Racebox race with the motion
                                sensor option set to "pitch and steering".
                                Directional buttons, Left stick and Pilot
                                Assist cannot be used

OWN THE ZONE                  - Get 20 consecutive perfect zones in a single
                                Zone Mode event

ROOKIE REWARD                 - Win any race with Pilot Assist on

SMILE PLEASE                  - Use Photo Mode to take a photo

SPEED FREAK                   - Obtain a medal for every cell in Speed Freak

SPONGE                        - Absorb 500 items

THANKS FOR THE MEMORY         - Win a Campaign, Racebox or Online race using
                                each HUD style variation

UPLIFT                        - Obtain a medal for every cell in Uplift

VERTIGO                       - Obtain a medal for every cell in Vertigo

WARPED                        - Obtain a medal for every cell in Warped

AMPHI-SCENIC ROUTE (Fury)     - Successfully perform a barrel roll whilst
                                navigating the Amphiseum (Reverse) shortcut in
                                any event

CANNON AND ON (Fury)          - Hit five different opponents with rounds from
                                the same Cannon clip in a single player
                                Eliminator event

DA BOMB (Fury)                - Destroy all 14 bombs in any Detonator event

ELIMIN18 (Fury)               - Eliminate 18 opponents in a single player
                                Eliminator event

FURY CAMPAIGN LEGEND (Fury)   - Obtain a medal in every cell in the Fury
                                Campaign

HOLD YOUR FIRE (Fury)         - Reach Stage 10 without firing on any track, in
                                any Detonator event

JUST PASSING THROUGH (Fury)   - Pass through 15 Zone Barriers in any Zone 
                                Battle event

SHARPSHOOTER (Fury)           - Score a hit with every round in an entire
                                cannon clip in any Detonator event

STATS LIFE (Fury)             - Attain and view every stat in the game

STAY ON TARGET (Fury)         - Stay locked onto an oppnent with a Missile or
                                Leech Beam for 30 seconds in a single player
                                Eliminator event

THE PURE FOUR (Fury)          - Obtain 50,000 points on each of the following
                                tracks in Zone Mode - Pro Tozo, Mallavol,
                                Corridon 12 and Syncopia

ZEN EVASION (Fury)            - Win any single player Zone Battle event with a
                                minimum target of 25 without absorbing

ZONE BATTLE LEGEND (Fury)     - Win a single player, Racebox, Zone Battle event
                                with a minimum target of 40 on Talon's Junction
                                (Forward)


\\//   :SILVER:   \\//
//\\==============//\\

AG ASSASSIN                   - Eliminate 50 online opponents

AIRBRAKER                     - Reach Zone 50 (Subsonic) in Zone Mode on any
                                track using only airbrakes and sideshift.
                                Motion sensor controls must be turned off

CAMPAIGN LEGEND               - Obtain a gold medal for every cell in Race
                                Campaign

CONNECTED 2                   - Win 10 online races

LAPPED OUT                    - Complete 99 laps in a single Racebox, Speed Lap
                                session

TOURNAMENT ACE                - Win every race of an 8 stage Racebox tournament
                                on Skilled or Elite difficulty

WIPEOUT DISCIPLE              - Obtain 100,000 loyalty points for any team


\\//    :GOLD:    \\//
//\\==============//\\

ARCADE PERFECT                - Finish 1st on all 16 tracks in Phantom class
                                Racebox races on Elite difficulty

BEAT ZICO                     - Equal or beat the lap time of 30.82 second on
                                Anulpha Pass (Forward), Speed Lap, Venom using
                                the Piranha

ELITE CAMPAIGN LEGEND         - Obtain a gold medal for every cell in Race
                                Campaign on Elite difficulty

LIVERY LIBERATION             - Unlock every ship skin in the game

ZONE ZEUS                     - In Zone Mode, reach Zone 75 on any track


\\//  :PLATINUM:  \\//
//\\==============//\\

TRANSCENDENCE                 - Earn all the trophies in the game (excluding
                                additional content trophies)



[017]
===============================================================================
\\-\/-//                       **TROPHY TIPS**                         \\-\/-//
//-/\-\\===============================================================//-/\-\\


Below are some tips for the more tricky trophies:


\\//  :BLING BRIGADE:  \\//
//\\===================//\\

A nightmare if you haven't played online much and don't have many listed 
friends for this game. The only way you can really prepare yourself to get this 
one is to play online and friend a few people. Alternatively, there are a 
number of online communities that organise Bling Brigade sessions for those who 
still need the trophy. The Campaign Skin is the silver skin you receive when 
you finish Career Mode. With the inclusion of the Invite feature in v1.30, 
arranging a Bling Brigade match is now much easier than before. The Fury 
Campaign skins will work for this trophy.


\\//  :DEADLY MOMENTUM:  \\//
//\\=====================//\\

While this sounds a very simple trophy to acquire, the conditions to acquire 
the trophy are that you are eliminated by your opponents, not by yourself. 
While it is perfectly fine to wall grind until you are on critical energy, the 
final blow must be dealt by a weapon from your opponents. Colliding with them 
will also deny you the trophy.


\\//  :FLATLAND FLYER:  \\//
//\\====================//\\

There is one clear place on Moa Therma to gain enough height to barrel roll, 
and that is on the final corner before the line on the Forward circuit. As you 
take the banked corner, aim for the left wall near the speed pad on the exit, 
pull the nose up and hit your turbo. This will launch you high enough to roll, 
but you will need to control your landing to gein the trophy. On Phantom class, 
a turbo isn't necessary if you can pull the nose up as you hit the speed pad. 

See the Moa Therma tutorial video for a demonstration.


\\//  :GEMINI:  \\//
//\\============//\\

If you're on your own and don't have someone to play split-screen with, don't 
worry. Only one person needs to finish the race in order for it to count as 
completed. Grab a second controller and stick an elastic band over the X 
button. You then go ahead and finish the race while the other craft simply 
slams into walls and blows itself up. Repeat 20 times and there you go.


\\//  :OWN THE ZONE/AIRBRAKER/ZONE ZEUS:  \\//
//\\======================================//\\

Aiming for Zone Zeus will make obtaining the first two trophies much easier so 
it makes sense to include them all in the same section. Anulpha Pass Forward is 
the overbearing favourite to try for these two trophies due to its open nature 
and lack of technical corners. If you have the Fury pack, Syncopia becomes the 
track of choice, just as long as you can keep the craft under control on the 
open sections. The airbrakes alone are surprisingly effective at controlling 
the craft at low zones, but higher up they may not turn you sharply enough. 
Again, Syncopia makes life easier for this one by having a wide track and no 
sharp corners.

Have a look at the Syncopia demonstration for some tips on control at high 
zones.


\\//  :BEAT ZICO:  \\//
//\\===============//\\

Quite possibly the hardest trophy in the game, Beat Zico has caused an enormous 
amount of stress for players everywhere. The object is to beat a Venom class 
Speed Lap time on Anulpha Pass set by Studio Liverpool's own Zico Liu. It 
requires a near-perfect racing line and some very difficult barrel rolls to 
even come close to the required lap time, and another whole track guide will be 
necessary to point out the best way to tackle Anulpha Pass on Venom. The Fury 
Piranha can be used to obtain this trophy if you wish, but it provides no 
advantage over the original. As before it has been done as a video tutorial:

WeGame -
http://www.wegame.com/watch/Wipeout_HD_Beat_Zico_Tutorial/

YouTube -
http://www.youtube.com/watch?v=66VL_K7kXt8


\\//  :AMPHI-SCENIC ROUTE:  \\//
//\\========================//\\

The shortcut on the Reverse course is in no way obvious, and it is also not 
easy to reach. After the undulating Mag-Lock, the craft goes over a jump before 
landing in a long right hander near the end of the lap. If you use the end of 
the Mag-Lock as a ramp, pull the nose up, hit a turbo and aim for the window at 
the top of the spectator stand on the right, the craft will pass through and 
land back on the track the other side. This is a very precise manoeuvre and 
you'll need to line yourself up perfectly to make it. 

See the Amphiseum Reverse tutorial video for a detailed description.


\\//  :DA BOMB:  \\//
//\\=============//\\

Getting this trophy depends somewhat on the track you choose to attempt it. 
Under no circumstances attempt this trophy on Corridon 12, the bomb can spawn 
down either branch and choosing the wrong one will mean you miss it. Anulpha 
Pass is no good either for the same reason due to the track split. Probably 
the best track to attempt this on is Syncopia, which is particularly wide and 
has no tricky corners to catch you out. The key for this trophy is to keep the 
EMP charged at all times, so you need to make sure you're hitting pretty much 
every EMP pad on the track. You should still be aiming to take out the bomb 
with the cannon alone, but if you feel it is in an awkward position, you can 
always fall back on the EMP. Score is unimportant, you should only really be 
shooting to clear the way to the EMP pads.


\\//  :HOLD YOUR FIRE:  \\//
//\\====================//\\

Stage 10 is one hell of a long way to go without shooting. However, shooting 
only refers to your cannon, it does not mention your EMP. This is a double 
edged sword though. While using your EMP will clear a potentially tricky 
section, there is a maximum number of mines that can spawn every stage and not 
clearing them will mean they'll still be in the same place every lap 
afterwards. This means you can memorise the locations and avoid them much 
easier. If you use the EMP, all the mines you destroy will respawn in random 
positions in the next stage making your life much more difficult. Feel free to 
use it all you like on Stage 9 though, as you only need to reach stage 10, not 
clear it. The easiest stage by far to attempt this trophy is Corridon 12. Aside 
from the fact that the laps are very short, half of the mines will spawn down 
the other branch, meaning you don't have as many to deal with.


\\//  :ELIMIN18:  \\//
//\\==============//\\

A lot of you are probably thinking Novice, 600 points, job done. It's not that 
simple. While 18 eliminations will only net you 360 points, you are also going 
to gain points for the damage dealt by your weapons even with an elimination. 
You are not going to get an elimination with every shot, and points build up 
surprisingly quickly. So if your going to be picking up points faster than you 
want to, you need a way to lose them quickly. You need to pick a track with an 
open section. Falling off the track will lose you five points, so if you get 
too close to the target, start launching yourself off the track until your 
points total is low enough to continue. You want to maximise your damage with 
your weapons in a single attack rather than wear your opponents down. To this 
end, immediately discard any missiles, cannons, leech beams, mines and bombs 
you pick up, they are useless for this trophy. All you should be using are 
rockets, plasmas and quakes. Don't worry about the AI reaching the target, if 
you're playing on Novice it'll take them ages. Rockets should be launched at 
point blank, giving an almost guaranteed elimination. Plasmas are also near-
guaranteed, but if you hit a craft at full shield it won't give you an 
elimination, so fire it in the latter part of a lap. Quakes should always be 
fired through the pack at the end of a lap before everyone has a chance to 
regenerate their shields.


\\//  :STAY ON TARGET:  \\//
//\\====================//\\

Definitely go Novice for this one, you need as few interruptions as possible. 
You need to stay locked on for 30 consecutive seconds, the time is not 
cumulative. The only real obstacle to getting this trophy is a weapon impact 
will break your lock, so you need to not only remain locked on, you need to 
hope that no one shoots you. Try to pick out a lone straggler and lock on to 
him. Keep your distance though so he isn't tempted to turn around and stick a 
rocket in your face. The only no-win scenario with this trophy is if a quake 
comes your way, as there's no way to avoid it. Patience is key for this one.


\\//  :JUST PASSING THROUGH:  \\//
//\\==========================//\\

While you may think that Novice would be the ideal way to go for this trophy to 
stop the AI from hitting the Zone target, you need to remember that the Novice 
AI are thick. They will rarely Zone Boost, and they will blindly wander into 
any Zone barriers that are left behind before you can hit them. By the time you 
even get halfway, the Zone target will be decreasing. So you need to go on 
Skilled for this one, and it goes without saying that you need a Zone target of 
55. It can be done on Elite as there are plenty of Zone barriers to hit, but 
remember that the AI will reach the Zone target very quickly. You only need to 
hit two Zone pads to use your shield, so activate it when you approach a Zone 
barrier and coast through as many as you can while it lasts. Then charge up and 
repeat until you hit 15.



[018]
===============================================================================
\\-\/-//                        **SOUNDTRACK**                         \\-\/-//
//-/\-\\===============================================================//-/\-\\


Below is a list of the songs used in Wipeout HD. The first section contains 
those in the original game whereas the second section are songs added by 
installing the Fury expansion pack.


Artist                    : Title                : Label
-----------------------------------------------------------------------
Kraftwerk                 : Aero Dynamik         : EMI Records
Mason                     : Exceeder             : Great Stuff
Move Ya! & Steve Lavers   : Chemical             : Audio Bug Records
Stanton Warriors          : Tokyo                : Punks Music Ltd
DJ Fresh                  : X-Project            : Breakbeat Kaos
Edrush, Optical & Matrix  : Frontline            : Metro Recordings
Noisia                    : Seven Stitches       : Division Recordings
Mist                      : Smart System         : Soul:r
Booka Shade               : Steady Rush          : Perky Park Music
-----------------------------------------------------------------------
Noisia                    : Machine Gun          : Division Recordings
Spector                   : Just Hiss            : Alibi Vinyl
The Crystal Method        : Acetone              : Drug Money Music
Gingy                     : Swagger              : Unsigned
The Touch                 : Le Night Dominator   : Trunkfunk Records
Two Fingers               : Marmite              : Big Dada
Sandy Lobban              : Magneticism          : Unsigned


You can also have your own custom playlist by creating one in the PS3 menu and 
then selecting it in the Options menu. Unfortunately there is no way to mix 
songs from the official soundtrack with a custom soundtrack.



[019]
===============================================================================
\\-\/-//                       **USEFUL LINKS**                        \\-\/-//
//-/\-\\===============================================================//-/\-\\


WipeoutZone                   - http://www.wipeoutzone.com

Wipeout-Game                  - http://www.wipeout-game.com

Wipeout HD Official site      - http://www.wipeouthd.com

Online Rankings               - http://wipeout-rankings.mooo.com/

Video Tutorial Playlist       - http://www.youtube.com/view_play_list?
                                 p=291994E3331211F5



[020]
===============================================================================
\\-\/-//                          **THANKS**                           \\-\/-//
//-/\-\\===============================================================//-/\-\\


GameFAQS, IGN,          - For hosting this guide
Neoseeker

Rob Foxx                - For the craft backstories, for WipeoutZone and for
                          being a good mate and beer partner

Colin Berry and the     - For creating the game and for having us up at Studio
Wipeout team              Liverpool all that time ago

Vartazian,              - For the extra strategies for Zone Battle
ProblemSolver

Maximillian Fraundorfer - For the team logo ASCII art

Everyone at WipeoutZone - For being the competition that made me the player I
                          am and the community that keeps me hooked

Rowena Tinn             - For being the best girlfriend I could ever have hoped
                          for and for understanding and encouraging my love of
                          (or some would say obsession with) this game. There
                          aren't many girls who would do that



===============================================================================
\\-\/-//                          **LEGAL**                            \\-\/-//
//-/\-\\===============================================================//-/\-\\


This FAQ is protected by copyright and may not be reproduced for any kind of
direct commercial use. You are allowed to reproduce this guide for personal 
use only, whether a printed copy or stored electronically, and may be 
distributed as long as no profit is made by doing so. It may not be modified 
in any way, shape or form, and must always contain this disclaimer and 
copyright notice in full. This guide may only be hosted on GameFAQs 
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Above all, do NOT lift sections directly out of this guide for your own. 
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recognised as the legal property of their respective owners.


Copyright 2009 Charlie Emery - Hellfire X