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    Walkthrough by Sigfriedsfriend

    Version: 1.05 | Updated: 01/11/10 | Printable Version | Search Guide | Bookmark Guide

       J     U   U R   R   A A  S       S          II    C          ()
       J     U   U R   R  AAAAA  SSSSS   SSSSS     II    C
       J     U   U R  R   A   A       S       S    II    C          ()
       J     U   U R   R  A   A       S       S    II    C
       T    H   H E        H   H U   U NN   N    T    E     D  D
       T    HHHHH EEE      HHHHH U   U N N  N    T    EEE   D   D
       T    H   H E        H   H U   U N  N N    T    E     D   D
       T    H   H E        H   H U   U N   NN    T    E     D  D
       T    H   H EEEEE    H   H UUUUU N    N    T    EEEEE DDD
    Jurassic: The Hunted Walkthrough
    Written By: Darin Dye     <gamemaster53539@yahoo.com>
    Version 1.05
      - Added info regarding the minigames in the Gameplay section
      - Added info about the turrets in the Gameplay section
                               LEGAL STUFF
    This game was created by Activision and the other affiliated parties. All 
    rights to the game go through them.
    This guide was created by me. As such, all rights to guide are mine. Further
    usage of this guide is easy, just shoot me an e-mail and I'll tell you if you
    can use this guide or not (e-mail is above). 
    I) Controls
    II) Gameplay
    III) Enemies
    IV) Walkthrough
       1.0) Code: Whiskey-Tango-Foxtrot
       2.0) Far From Shore, Far From Home
       3.0) Sinking Feeling
       4.0) Vortex Zero
       5.0) Out of the Frying Pan
       6.0) The Lost Castaways
       7.0) Rise Above
       8.0) The Tyrant King
       9.0) U-1226
       10.0) Special Delivery
       11.0) Enter: "Spike"
       12.0) Escaping Extinction
       13.0) The Final Piece
       14.0) No Time Like the Present
    V) Survivor Mode
    VI) Achievements
    VII) Contact Information
    I) Controls
    The controls to this game are very, very simple...
        R1 = Throw grenade
        R2 = Shoot
        R3 = Melee
        L1 = "Adrenaline Burst"
        L2 = Aim down the sights
        L3 = Sprint
        Sqr = Reload
        Tri = Cycle Weapons
        Cir = Toggle Crouch
        X = Jump
        Down (D-pad) = action (open, grab, examine, etc)
        Select = View Objectives
    Several of these controls you'll never use, L2 and Select to be specific. Your
    objectives are clearly lined out, but that never matters because the game 
    is extremely linear. You'll almost never use L2 either, because aiming down
    the sights doesn't increase your weapon's accuracy. Unlike the Call of Duty
    games, where you have to be aiming down the sights or else your bullets will
    hit the people darn near behind you, this game gets realistic... bullets 
    go where you aim without having to iron-sight!
    The only other command that one may or may not use is the Adrenaline Burst 
    (L1). This is because it's nothing more than slowing time down. Your bullets
    come out slower, your reloads take forever... but you can turn super quick and
    see your foe's weakpoints (internal organs). This action is really only useful
    when you're being attacked from behind and you wanna quickly find out what's
    killing you. To affectively use Adrenaline Bursts, let a dino come in 
    RELATIVELY close (not point-blank) and activate adrenaline to get an easy
    kill. I've noticed that you deal more damage during adrenaline bursts,
    speaking generally of course. An example of what I mean is this: I've shot a
    green raptor at point blank in the chest with the shotgun and needed two-three
    shots to kill it, but if I am in Adrenaline for the exact same shot it's dead
    in one shot.
    II) Gameplay
    Jurassic: The Hunted is a first-person shooter, so it's essentially point
    your weapon at the enemy and make them go away. Though it doesn't bring any
    progress to the genre like Resistance did, this is still a fun game to play.
    Like any good first person shooter, the player may carry more than one weapon
    at any time... but this character can carry a grand total of 4 weapons at any
    one time. Unfortunately the creators weren't bright enough to implement
    backward cycling of weapons, so if you want your previous weapon you need to
    cycle another three times to get it (if you have a full inventory). 
    The guns look fantastic, but don't bring anything new to the table. You have
    your standard pistol, magnum, machine pistol, assault rifle, shotgun, rocket
    launcher, etc. Each weapon has a realistic melee attack, which does minor 
    damage and shouldn't be used unless you're out of ammo, and equally realistic
    reload schemes and times. Grenades, on the other hand, go back to WWII era
    because they are Stiel Handgrenades. Thankfully they deal a ton of damage and
    will explode on contact with enemies, making them generally useful.
    As for a health system, there isn't one. The player is allowed to take a
    generally realistic amount of damage, on hard mode, and like all of us can 
    heal gashes and wounds seconds after being untouched. The enemies, however, 
    are interesting: every living creature has brains, lungs, and a heart, which,
    if shot, deals extra damage. The creatures have a generally realistic amount
    of health, which isn't much. A few well-placed shots will get you about to the
    first boss using nothing but the pistol.
    TURRETS - At certain points in the story one is required to fend off a legion
    of dinosaurs using one of three kinds of turrets: An explosive tipped turret,
    a mounted .50 calibur turret, and a mounted minigun. The first turret (both
    mentioned here and seen in the game) is the only turret that requires you to
    reload it regularly. It has an infinite supply of ammo, you just have to 
    reload it at your discretion since it has a 200 round clip. The other two 
    turrets also have infinite ammo, never have to reload, but can overheat if
    too many bullets are fired in too soon of time. For those of you who have this
    as their first shooting game, the gun is heating up as displayed by a gauge
    you see filling up as you expire ammo. This gauge will slowly deplete once
    you have stopped firing. IF the gauge maxes out the turret will be unable to
    fire until a certain amount of the gauge has recovered. To use these two 
    turrets effectively fire in short, controlled bursts, keeping the heat from
    building up. For your information, the mounted .50 turret is the "strongest"
    turret (it heats up much slower than the minigun and does the most damage
    per bullet). 
    TURRET NOTE: There's no extra aiming (L2 does nothing on a turret).
    NOTE: During story mode, you are automatically placed on the turret and are
    fixed onto that turret until you've defeated the legion of raptors before you
    (or the boss in one case). After achieving victory, you can dismount by 
    pressing down on the D-pad. Outside of these storyline events, you must mount
    the turret yourself by pressing down as usual, but you will be automatically
    removed from the turret upon taking any physical damage (i.e. a dilopho 
    spitting won't pry you off, but a raptor bite will).
    BALANCING ACTS - Frequently placed throughout the game are minigames that I
    refer to as "tight walking." These minigames are really easy to spot: if you
    see a downed tree or bridge-like structure that would require you to balance
    yourself in real life, you're gonna have to do it here. For those of you new
    to videogames (or these kind of videogames), move your character forward 
    using the left analogue stick to get across the gap and maintain your balance
    using the right analogue stick. Your character will automatically lose his
    balance and start leaning to one side or the other and it is up to you to keep
    him from tipping over too much, which will prompt you to fall off if you fail
    to keep balance. Falling off will result in an immediate game over regardless
    of whether you're falling into spikes, an infinite abyss, or a mound of
    packing peanuts (not in the game, but you get the idea). 
    DINOSAUR STRUGGLES - At the very beginning of the game, and intermittently
    throughout the game if the raptors attack you a certain way, a raptor will
    tackle you to the ground and kill you unless you can fend it off. This brings
    up a very simple mini-game where one must press a specified button repeatedly
    until one has "won" the decision and the dinosaur is punched off. The
    button the game wants you to press will be displayed on the screen, out in
    the open... ish, and is fairly easy (meaning you have time to figure out what
    the button is and mash it enough times to win). 
    DEFENDING FORTS - Throughout the game the player must defending himself within
    the confines of a fort. Fans of the Nazi Zombies mini-game from Call of Duty:
    World at War and dinosaurs will love this game. Basically one must defend a
    series of boarded windows using the weapons at your disposal while a pack of
    ravenous raptors try to tear their way in and kill you. Holding down on the
    D-Pad will repair damaged windows while the player is still allowed to aim and
    fire. This makes it fun because you can be repairing a window with your back
    hairs while killing raptors attacking another window across the fort! Don't 
    fret though, because if a few raptors get in you're still okay. If you can 
    kill them and get to the window and start repairing it soon enough you can
    still survive. 
    An interesting idea the creators had was the idea of an ammo resupply crate.
    These crates are placed in every fort and allow you to instantly max out all
    ammo for all weapons and grenades without any animation cycle! Press down and
    you have everything full. This takes ammo conservation and throws it screaming
    from a helicopter. I've personally sat at an ammo crate and did nothing but
    lob dozens of grenades at the windows until the waves stopped. Remember to
    stock before leaving a crate though, because these crates aren't everywhere
    and you should never become too overconfident.
    UPGRADING WEAPONS - Placed throughout the game are odd-looking weapon
    magazine things that increase the ammo capacity of your currently equipped
    weapon by 50%. These must be used on-the-spot, but remain permanently fixed
    to the weapon you used it on. The tell-tale sign a weapon has been upgraded
    is that its current ammo is colored blue. Note than no weapon comes upgraded.
    TURRET PIECES - Hidden throughout the game are strange looking pieces of 
    metal. A hint from the game says that if you find all of them, a turret will
    be unlocked in Survivor mode...
    III) Enemies
    Like any good idea that's titled with "jurassic," the vast majority of the 
    creatures contained within it aren't from the jurassic period. That's besides
    the point though, because we can take the error if the content is interesting.
    All of the enemies are meat eaters, and most of them are from the raptor
    family. Below are all the enemies you'll find in the game (omitting the 
    bosses of course).
    A small, white colored raptor about half the height of a normal man, 
    velociraptors travel in large packs and attack almost at the same time. I
    enjoyed finding out that these were velociraptors, because I expected them to
    use the Jurassic Park version of a velociraptor (which is wrong to all you
    dinosaur nuts like me). Velociraptors are NOT 6-7 feet tall, they're about
    half that. 
    Health: Very Low
    Threat: high if stuck on something
    --Red Raptor--
    I almost cared to find out what raptors these are, but this naming scheme
    will make it easier for you to gauge how tough things are going to get. If
    you have a problem with this, keep it to yourself. I doubt you're playing this
    game for the accuracy. Anyway, the red raptors are red-colored raptors that
    are about your height. They travel is small packs no larger than four at a 
    time. They attack by leaping or by charging and biting you. Either way, on
    hard you can only take 2 hits before dying.
    Health: Low
    Threat: Mild
    --Green Raptor--
    Essentially the green raptor is the exact same as the red raptor, but with
    more health. A LOT more health. These guys can take roughly 2-4 point blank
    shotgun blasts to kill them. Get to know the difference between a downed 
    raptor and a dead one, because if you get too excited and move past it too
    early you're in for a rude awakening. 
    Health: Medium
    Threat: Mild individually, High in groups
    A towering, grey-colored raptor, Utahraptors (and no it's not a made-up
    dinosaur) pose a serious threat no matter what weapons you're bearing. They
    have a lot of health and are impossible to get away from, thankfully they
    deal little damage (for some wierd reason). The best method I've found to 
    kill them is to unload a shotgun on their heads and try to keep them
    flinching. It takes 7 point blank shotgun blasts to the head to kill one...
    Unfortunately using your adrenaline power does little good for you unless
    you're having trouble getting an initial bead on him. He's really quick and
    likes to kick you when your down. To put it simply, UNLOAD and hope you
    These creatures are the reason why I conserve ammo in the game. 
    Health: Very High
    Threat: Very High alone, Extreme in pairs
    An easy to spot creature, due to the twin crests it bears on its head and 
    the frill it dawns just before spitting a toxic goo at its foe, the
    dilophasaurus has a sensative fighting style. At long range it stays in a
    single general location and spits at you, but if you come anywhere near them
    they have no problem charging and biting you.
    Health: Medium-Low
    Threat: Minimal
    Another famous creature from the dinosaur times, pterodactyls are giant 
    flying reptiles that travel in huge flocks. Although they're generally
    harmless in Normal mode, on Hard they can kill in three hits and they like to
    hit you rapidly. On hard, take no chances with them because they are
    DANGEROUS! Otherwise they're fodder.
    Health: Virtually Zero
    Threat: High if you're not careful
    --Giant Scorpion--
    An increasing fad in prehistoric shooters, Giant Scorpions look like
    scorpions... but they're now our size. Generally speaking they are little to
    no threat, even in large numbers, because they are slow, large, and weak.
    Hits from them deal small damage and a single shotgun blast will kill them.
    Crouds may try to form, but I've never held them to having any serious
    Health: Medium-Low
    Threat: Mild
    IV) Walkthrough
    As you could probably guess, this is the walkthrough segment. If you're 
    wondering if there's going to be spoilers, you haven't been paying attention
    to the game that well because the story sucks. There may be spoilers, but you
    are not going to be disappointed. This story took about 5 minutes to come up
    with and is very easy to see what's going to happen next.
    Whatever the case, here's what you need to do...
    NOTE: Hard mode is the exact same, but creatures deal X2 damage.
                         1.0) Code: Whiskey-Tango-Foxtrot
    [1 Turret Piece]
    As your character comes to, you see some Velociraptors sneaking up on you. If
    you are thinking to yourself, "but I thought velociraptors were supposed to
    be 6-7 feet tall like in Jurassic Park..." you never read a book on dinos.
    The velociraptors are accurate in this game, at least conserning how big they
    were. With that initial thought out of the way, it's time to find some
    survivors as indicated by your objectives.
    Starting is simple. Run forward, jump over the log that tutorials you in how
    to jump, and crouch underneath the rock as prompted and jump into the swampy
    area. Just ahead you find a skeleton of a friend and find it unusual that he
    has already been stripped to the bone, despite having seen him minutes ago. 
    NOTE: IF YOU ARE ON HARD MODE you'll find the Plasma Rifle next to the body.
    This is a great weapon to get your hands on, but it's NOT a cure all. The
    Plasma Rifle contains 5 rounds that restore steadily over time. This weapon
    is great at small scale warfare, but for defending forts and boss battles it
    is worthless.
    Continuing forward prompts you to find your first firearm: the pistol. 
    Grabbing the pistol prompts a velociraptor ambush, where you must fend one
    off through a quick mini-game. To win this mini-game, press the button that
    appears on screen and press it repeatedly until you've punched the raptor
    off. This is the only time in the game where this mini-game is forced upon
    you, HOWEVER, enemy raptors may occasionally put you into this minigame
    after hitting you. Luckily this is an easy minigame to win and you can pretty
    much never worry about it (outside of this forced event I've only ever
    had to do this twice throughout four playthroughs).
    After fending it off, chase after it into the next area. Here you'll need to
    kill several of the velociraptors. They are really weak, so don't feel too
    Off to the right, into the swamp, you'll find some extra pistol ammo on the
    bank in an open crate and the first ammo upgrader. This ammo upgrader is the
    silver piece of metal located on the bench next to the downed plane. Grab it
    to give your pistol an extra 50% ammo in its magazines.
    Proceed down the path the dead Pachy is in front of and jump into the next
    area. Directly in front of you should be another open crate, this one 
    containing a 30-06 Assault Rifle. Grab it and put it away, you'll want it
    for later. With your pistol drawn, proceed to the wreckage. 
    Doing so prompts the spawning of a pack of velociraptors from a temporal
    vortex. Kill the small pack and grab the second 30-06 assault rifle behind the
    lone rock to top off your ammo for it.
    Follow the objective marker up the hill to encounter your first turret piece.
    A hint says that if you collect enough of them you will unlock the .50
    Mounted Gun in Survivor!
    1/1 Gun Parts Found
    Continuing down the path leads you to a raptor nesting site. A hint telling
    you how Adrenaline Mode works pops up, and just after you close it you will
    be attacked by a small pack of Red Raptors. Killing them with a pistol is no
    hard task, so conserve ammo if you want.
    Grab the ammo to the left of the nest and continue to the next objective
    marker. Level 1 complete.
                         2.0) Far From Shore, Far From Home
    [2 Turret Pieces]
    Proceed forward and grab the Model 1855 Rifle from the box under the giant
    tangle of roots. Doing so prompts an ambush of a red raptor. This weapon is
    a certified piece of junk, but it'll work for a few circumstances. By no means
    should you use this as your standard gun, because it's not very powerful and
    it takes forever to reload. After you've killed the raptor, continue on.
    As you reach the objective, stop. Soon a red raptor will round the corner up
    ahead. Pull out the pistol or the new rifle and pop it in the head for an
    easy instant kill. Eventually you'll be prompted, and teleported, behind the
    wheel of a turret. Kill all the raptors that try to attack you, but take a
    slight caution: your turret has a 200 round magazine. There is infinite ammo
    on the turret, but if you're stuck reloading at a bad time you lose.
    After the creatures have been dealt with, dismount the turret and back track.
    The little cinematic tried weaseling you past a box containing more ammo for
    your new rifle. To continue, jump over the barracade and hug the left wall.
    Right around the corner on the left is a turret piece.
    1/2 Gun Parts Found
    At your back is an open crate with more sniper ammo in it. Grab it and climb
    up the rocks behind it to access the ship. After the cinematic, make your
    way to the other side of the ship, snipe the dilophosaurus, and jump down
    via the crack in the rail of the ship.
    Continue down the path, tight walk the downed tree, and kill the dilopho on
    the other side of the tree. From here on out, throughout the entire game,
    if you read "tight walk" or its variations know that I'm referring to the
    balancing minigame you experienced on that downed tree. If you don't know
    what to do, you keep moving your character forward while trying to maintain
    balance using both analogue sticks. If you need more help, look in the
    GAMEPLAY section of this guide for a full rundown of balancing...
    BALANCING MINIGAME NOTE: If you fall off you die, regardless of what's below.
    Continue on, sniper in hand, and jump down into the next area. A huge portal
    looms directly ahead, but no worries its just more dilophos. Using the sniper,
    head shot them one by one and make your way onward. Be aware that some of them
    are on the other side of the canyon.
    Continue past the downed log spanning the chasm and grab the ammo booster
    in the crate. I'd advise using it on the 30-06 assault rifle, because it is
    far better than the sniper. NOW cross the log to the other side.
    Continuing towards the objective spawns more dilophos, but they are easily
    dispatched. At the end of the path, jump down to the checkpoint and continue
    Grab the temporary adrenaline booster, pistol in hand, and kill the dilopho 
    that spawns just ahead. Kill the pterodactyl if you want, but I don't think
    it's attacking yet.
    BEFORE YOU PROCEED into the next area from the drop-off, be sure to equip
    your 30-06 assault rifle.
    In this final area you're greeted by a viscious Utahraptor. Unload your
    assault rifle into its brains, or secondly its upper torso. Aim for its lungs
    if you can't aim for its brain. Just around the corner in this area is another
    infinite adrenaline booster in case you need it. With the Utahraptor dead,
    follow the right wall and you'll find the other turret piece snuggled next to
    a set of eggs.
    2/2 Gun Parts Found
    Examine the extinguished camp-fire to end the level.
                         3.0) Sinking Feeling
    [1 Turret Piece]
    You start off in front of an eating red raptor. Extinguish his light with a
    quick headshot and deal with the nearby reds that heard you. In the box behind
    the first raptor is an automatic 9mm handgun, so grab it and have fun with it.
    Following the path, on the left there's a box containing more 30-06 rifle
    ammo. Grab it and continue on by killing the next set of raptors munching on
    a heap of bones on the right wall of the path. Notice that the closest one is
    a green one. Be extra careful of these because they have what feels like three
    times the health of the red ones. Take the time, after killing them, to kill
    the lone green raptor around the corner on the left before doing anything 
    With three raptors dead in this wide open area, head over to the heap of
    rubble. It says you need grenades to open it up. Head over to the marker and
    grab the grenades. You should notice this crate has an unlimited supply of
    grenades, but you should notice even quicker that a pack of more raptors are
    approaching from the rubble.
    Toss a grenade into the pack to kill the first wave of three before killing
    the stragglers. After the massacre is over, destroy the wall with a grenade.
    BEFORE YOU PASS THROUGH THE OPEN WALL examine the moss covered log to the
    left of the open wall and you'll find a turret piece.
    1/1 Gun Parts Found.
    Proceed through the next area and jump down into the following area. You will
    know where I'm talking about now when you're jumped by a large pack of about
    8 velociraptors. A single well-placed can take out most of them, but careful
    not to catch yourself in the blast.
    With the velociraptor pack destroyed, continue onward down either path you
    choose and kill the raptors as they attack you. If you choose to take the
    path on the right you can grab an ammo upgrader, but its not very useful
    because the machine pistol and crappy sniper are soon to be outdated. After
    pressing on so far you'll come across an abandoned fort. Hooray, your first
    fort battle! These are fun.
    After the cinematic, swap either your crappy sniper or machine pistol for the
    shotgun located in the crates. Notice the huge steel cube in the fort? If you
    tap down next to it all of your ammo is fully restored! Load up the shotgun
    and defend your fort by blasting away your worries and boarding up any
    weakened windows. Soon enough all the raptors are dead and you're prompted
    to leave... BUT, BEFORE OPENING THE FORT, remember to board up all your
    windows and restore all your ammo. You'll see why when you open the fort up.
                         4.0) Vortex Zero
    [2 Turret Pieces]
    This level knows what you like, so it starts you off facing some green
    raptors just up ahead. Feel free to unload grenade hell on them, because
    there's a grenade crate up ahead. After killing the two feasting greens, kill
    the other three coming down from the hill further ahead. 
    You see the path going downward? Well, on its right-hand side there's a path
    tight to the side of the cliff that leads you to some dynamite. Grab it and
    continue down the path, dispatching the raptors that assault you on the way
    down. Place the dynamite on the rocks blocking the path at the bottom, kill
    the two raptors that attack you from behind, and stay clear of the explosion.
    Up ahead is another fort defense, but this time it's a barrier. Grab the new
    assault rifle, replacing it with so you have the 30-06 assault, this new 
    assault rifle, and the shotgun at least. Defend the fort as usual, and after
    the waves stop, open it up and head into the field.
    Hop down into the next area and hug the left wall. You'll soon come across a
    box containing ammo and against the wall behind it is a turret piece.
    1/2 Gun Parts Found
    Further wall hugging, just a few feet away, is another ammo upgrader. Give
    this to your 5.56 assault rifle or your shotgun.
    Jump down the big ridge and decimate the two raptor packs below. There's some
    extra 30-06 rifle ammo down there, so feel free to use it as needed. At the
    end of the path down here there is a cave, but before you go into it hug the
    left wall. Just around the giant rock the second turret piece awaits you.
    2/2 Gun Parts Found
    Inside the cave you are attacked by a lone raptor. Kill it and keep going to
    the next area. Here you're graced with another turret challenge as you're
    attacked head-on by a mass of hungry raptors (both green and red). The 
    challenge here is to keep the raptors off of you without overheating your
    minigun, but is not hard at all. Basically this is a fun exercise.
    Just next to your turret is a case containing a .44 magnum. Grab it at your
    disgression, just know that it's not worth it. It's not that strong, and it
    takes a fair deal of time to reload. I'll leave it at that. Do note that you
    will need it if you're going for the trophy where you kill at least one
    creature with each weapon.
    Up ahead the level ends.
                         5.0) Out of the Frying Pan
    [1 Turret Piece]
    Start off by going into the area and killing the few raptors in the area. 
    When you're finished, go into the cave at the end of the area. Kill the 
    raptor pack in the next area (a couple come in from the far side, up on the
    rocks). Follow the objective by crouching through the small cave and you'll
    come out into the active part of the volcano.
    Be very careful of the flowing lava from here out, because if you fall in 
    you are almost gauranteed to die. Do it once though, because it's a trophy
    for some dumb reason (or don't if you haven't died yet, there's another
    challenge requiring you to go through the whole game without dying). With
    that said, kill the two raptors and continue following the objective marker.
    Quickly you'll find yourself in a massive area. Pull out whatever your 
    crummiest gun is (pistol preferrably), because you've got dilophos up next.
    I say this also for another reason, and because I don't want to explicitly
    spoil it, I will say you are going to want some firepower just after this
    Anyway, kill the first dilopho that spawns on your left flank. A second one
    spawns on your right. With two out of the way, tight walk over to the next
    platform and kill the one on your right and then three on your left. With 
    them done, continue on the rightward path and tightwalk across. Directly 
    behind the largest rock in front of you is an ammo upgrade and an assault
    rifle. Upgrade whatever you need, remembering you got a tough road ahead of
    you that you're prepping for.
    Tightwalk back to the last segment and use the ledge to your current right 
    to jump across to another platform. After landing you should notice a wooden
    crate nearby containing a black-powder rifle. Grab it if only to kill one
    dino for the trophy and trade it back for whatever you swapped it for. On
    the other side of the rock from this crate is the turret piece.
    1/1 Gun Parts Found
    Use the tightwalk nearby to get to the next area and combat your way to the
    destined point. At the very end of this path you'll be required to tightwalk
    a downed tree. Be sure to equip whatever your best weapon is, because this
    next encounter will hurt...
    As you drop down you're suddenly prompted to kill two, count 'em two, 
    Utahraptors. The upgraded assault rifle (the scoped one) can take one down
    in just under a full magazine, and if you do it quick enough you can take
    them down one at a time.
    With the two Yewt's (My Cousin Vinny ref) out of the way, max out your ammo
    and end the level.
                         6.0) The Lost Castaways
    [1 Turret Piece]
    The level starts you out against two individually spawning red raptors. Kill
    them and jump down twice to get to the next area. 
    Here you're attacked from the left and the right. Kill them both and head
    left to find the levels turret piece.
    1/1 Gun Parts Found
    Against the wall on the right, another pack of three raptors attack. Dispose
    of them and locate the crossbow just ahead. This can be a fun weapon to use,
    but it only carries a max load of 6 arrows. Woo. Grab it for 1 kill and put it
    back, you're getting a rocket launcher soon anyways.
    Punch your way through the green raptors to the giant fort at the end of the
    area. Level complete already.
                         7.0) Rise Above
    [1 Turret Piece]
    As you may have guessed, this is going to be a pterodactyl heavy mission. 
    Head up the path and grab the Light Machine Gun from the left crate. At this
    point you should have these as your four weapons:
    the 30-06 assault rifle
    the 5.56 assault rifle
    the Light Machine gun
    and the shotgun
    What a heavy arsenal, right? Okay then, start off by unloading whatever gun
    you're getting rid of for the light machine gun into the flock of 'dactyls
    up ahead. Aim for the perched ones, because they're going to be the ones that
    attack you in the next segment. 
    Once you're ready, grab the Light Machine Gun and tightwalk to the bridge by
    using the tree. Now on the bridge, defend yourself from the wretched flying
    reptiles as you make your way across. Kill 50 pteros and you get an trophy.
    To get off the bridge, tightwalk across to the other side of the cliff at the
    end. Now you gotta run through another gambit of dilophosaurus's. Not a hard
    task, but annoying just the same. Battle your way to the end of your path and
    jump down into the next area.
    Not too far up ahead you'll see a fort, but this time it's your job to enter
    it. Go inside and grab the dynamite... and the doors close. Defend your fort
    using your new Light Machine Gun (you don't have to, but its fun). Once the
    fort opens again, examine the upper right corner of the fort from the 
    outside. You should see the turret piece on the ground.
    1/1 Gun Parts Found
    Run up ahead and blow out the rubble to clear the level.
                         8.0) The Tyrant King
    [0 Turret Pieces]
    This level is nothing more than a boss fight, but it can be rough anyway.
    Unfortunately this isn't because of the T-Rex, but because of the damnable
    pterodactyls that swoop you in large masses while the Rex is away. The 
    strategy to this fight is very, very simple: UNLOAD on the Rex until it
    flees (doesn't take a lot), kill the pteros as they swoop down, Rex comes
    back, unload on rex, rinse, repeat. 
    Be careful not to overheat, especially when you're on Hard difficulty. The
    things that contribute to you overheating are: missed shots on the pteros, and
    making Rex flee.
    There's nothing else I can say. Shoot rex in the body or eyes, then gun down
    the pteros. Rinse and repeat until mission cleared.
                         9.0) U-1226
    [1 Turret Piece]
    Woot, a gross icky cave. Great, and the only thing that could make it worse
    were scorpions. What? There are? Dang it. WHAT!? They're huge too!? Ah 
    c'mon give me a break... how about they are super easy to kill and this is
    a super easy mission? Okay, that's cool.
    Pull up your shotgun and head down the tunnel, killing the giant scorpions
    as they come out to be slaughtered. Careful of the fungal growths, they deal
    a load of damage if you touch them. Several trophies are gathered easily in
    this mission: break 50 exploding mushrooms (the fungal growths), and kill an
    enemy with an exploding mushroom, so keep those in mind as you traverse the
    After a couple areas you'll come to a foggy area. Just take your time, shotty
    in hand, and make your way to the next areas. Eventually you'll come to a
    stop near a giant cob-web. Worry not, for a nearby scorpion will open it
    trying to get you. Kill it and proceed onward.
    After two more waves you'll come across some gas vents spewing forth some
    flame-looking things that deal a lot of damage. Carefully time the first
    two vents and cross the third by hugging the right wall AND timing it or
    prepare to die (on hard mode). Almost immediately after crossing this third
    vent you're teleported into an alcove filling with velociraptors. Notice the
    grenade box nearby? start lobbing grenades at the little bastards while you
    backstep around the perimeter of the arena. While you're doing this, dail up
    your light machine gun and use the ammo upgrade near the grenades on it. Once
    enough of the raptors are killed you will be teleported back to the cave.
    Continue down the path and you'll find the submarine. Thankfully or not, a
    marker shows you where the item you seek is. Grab it and begin the next 
    turret challenge. This is a directional challenge, as scorpions filter in
    from four different paths. Lay down a spray of fire until the waves stop.
    With the scorpions demolished, go up the newly opened path and you'll be
    teleported to a second arena battle. This time its scorpions coming out of a
    dozen holes, but they are a very small threat when you have a shotgun. As you
    lay fire and waste to their rebellion, look for the turret piece located on
    the upper right corner of the map on top of the rise.
    1/1 Gun Parts Found
    After being teleported back, head to the end of the level.
                         10.0) Special Delivery
    [1 Turret Piece]
    This mission starts off a little raw, since you need to kill the raptor 
    eating right in front of you plus the three green ones off on your right
    flank. After disposing of them, head up the path and keep your eyes on the
    floor. Jump down into the next area and pop the raptor who thinks he's going
    to ambush you from the front.
    After dealing with him, jump down into the area ahead. Note the three green
    raptors to your right. A really well planned grenade can take them all out.
    If all else fails, use your 30-06 assault rifle on them. Just behind the
    first large rock in the area is a turret piece too.
    1/1 Gun Parts Found
    Continue onward, killing the raptor that'll surprise you as you plan to round
    the corner at the top of the hill, and enter the cave. As you exit the cave
    a herd of Pachy's trample by. If you follow them you will find an rocket
    launcher and an ammo upgrader. You can grab the rocket launcher if you want,
    but its a pretty lame weapon (does little damage to bosses. It should be an
    instant kill or tons of damage... but its not). If nothing else grab it to
    complete two challenges: get a kill with every weapon, and kill 5 scorpions
    with an RPG.
    With whatever you got in hand, travel against the stampede and end the level.
                         11.0) Enter: "Spike"
    [1 Turret Piece]
    As this level begins, dail up your Light Machine Gun in preparation and head
    forward. As the mission begins, run back to the "base" where your dumbass 
    character ran out of to start this insane fight to grab the turret piece.
    1/1 Gun Parts Found
    From here on its a cake-walk boss fight. Using your LMG, shoot the Spinosaurus
    in the chest (because his brain is so tiny and his heart/lungs are so large)
    to make him reel back and become stunned. From here you keep gunning his lungs
    and heart and he'll back away a couple steps. Rinse and repeat near an ammo
    box to keep your ammo maxed.
    Dumb fight. I was so disappointed. I thought this was going to be a tough
    OOOOHHHH! Cool thing to note! If he nips you enough he'll eventually bite you!
    And when this happens you're being held upside down IN HIS MOUTH. For how
    cool that is, if you fail to deal enough damage to make him whip you to the
    other end of the stage he'll eat you whole for an instant kill! Friggin 
    If you find yourself in this debacle, go into adrenaline mode and put a few
    bullets into its heart. That shuts him up quick.
                         12.0) Escaping Extinction
    [1 Turret Piece]
    My favorite level (NOT), you start off fighting two Utahraptors at once! AND,
    as a treat for killing those two, you get to fight another two not more than
    10 yards up ahead! The light machine gun is your bestest best friend here.
    Rocket launcher is a big no no, because you'll end up killing yourself.
    With the four Yewts dead, grab the turret piece on the other side of the rock
    from the crossbow.
    1/1 Gun Parts Found
                         13.0) The Final Piece
    [2 Turret Pieces]
    By far the best level so far, you start off being introduced to my favorite
    weapon in the game... the ESD-P206 shotgun! Its essentially the shotgun, plus
    more damage, plus double size magazine, plus bulk reloads! Ahhhhh, the 
    ultimate weapon... and this weapon is wide out in the open next to the 
    Anyway, grab the atomic battery from the craft and proceed onward to the
    final fort battle. Time to break in the new shotty. Don't even bother with
    window duty on this ride, because two of the four windows start wide open
    with raptors already pouring in. Just stick by the ammo crate and lob 
    grenades to take out distant raptors while you obliterate the close ones
    with your new-found friend. Sooner or later the carnage is over and you can
    open the gates. If you didn't repair a single window here, you'll get a 
    As you leave the gates, blast the ptero coming down on your forward left
    and then grab the turret piece resting head-height on the large rock on your
    1/2 Gun Parts Found
    There are 4 paths here, all but 1 are useless and that's the objective
    marked path. The far left takes you to an RPG (1 dilopho spawns if you pick
    it up), the far right path leads to a 5.56 assault rifle and a raptor, and
    the near right path is a total dead end.
    With that out of the way, head into the cave and fend off the giant scorpions
    as you come out of it. Work your way around the chasm on your left to find
    an ammo upgrade for your new shotgun and then backtrack and take the right
    Whip out a machine gun for this cave, because you're gonna find a large pack
    of velociraptors that haven't eaten in minutes. After they're all gone two
    scorpions will present you with the honors of having fought a good fight.
    Deal with them and tightwalk the tree to the next cave.
    Kill the red raptor eating the bones, then kill the legion of velociraptors,
    then kill the twin scorpions. Continue on into the next area, which has a
    bunch of civil war cannons and tents. In the back of this area, behind some
    exploding barrels, is the second turret piece.
    2/2 Gun Parts Found
    Once you're done making the pretty explosions, continue into the next area
    and proceed to kill everything as usual (its just scorpions). After all of
    them are gone, the mission is complete.
                         14.0) No Time Like the Present
    [1 Turret Piece]
    Start off the mission by running to your upper left. The final turret piece
    is located near the barrels at the base of the waterfall.
    1/1 Gun Parts Found
    Now there's nothing left to do but kill the Spinosaurus. If you don't have a
    rocket launcher for some reason, there's one at the base of the in a box on
    the dirt. 
    Rocket launcher in hand, run up the ramp on the right and max out your ammo
    and begin to unload your rockets on Spike. Placement of the rockets is not
    necessary, hitting him in the face is the same as hitting him in the toe.
    From here you just launch rocket after rocket at him, going back to stock
    up on more rockets at the ammo crate, and resume firing rockets at him. Take
    a slight caution though, because Spike will sometimes stick his head through
    the scaffolding near you in an attempt to retaliate at your bothersome
    Once you defeat him, you win the game. Now you can play Hard mode, which is
    almost easier than Normal because you start off with the Plasma Rifle. Also,
    if you collected all of the turret pieces you've now unlocked the .50 calibur
    turret in survivor mode. Remember the turret you used for the T-Rex fight?
    Well you get THAT turret on the left side of your base instead of the 200
    round magazine one. You replace reload times with potential overheats, but
    when you get good overheating is not a problem... early on.
    V) Survivor Mode
    Essentially one big fort defense you'll never win, this is the pinnacle of
    the game right here. This is where you test your defensive survival skills.
    How it works is: you're stationed on one side of the field, and the dinosaurs
    are on the other side. They spawn in waves and attack in increasing numbers as
    the rounds tick higher. But, to your advantage, as the levels tick higher you
    gain access to stronger weapons and defenses.
    In the beginning all you have is a pistol at full ammo and the explosive
    tipped turret on the right wing of your fort. Use this turret to defend your
    windows for the first two rounds. After you've completed round 2, the turret
    on the other wing of the fort becomes available. 
    NOTE: If you collected 15/16 turret pieces from story mode, the left gunner
    changes from the normal gunner to the .50 Mounted Machine gun. Once you have
    this unlocked, you can cruise all the way to round 10, no trouble. And at 
    level 10 you unlock the minigun in the back of your base.
    As the rounds get higher and higher, more and more bigger and bigger creatures
    start trying to crash their way into your base. It starts off all nice with 
    nothing but red raptors at your doorstep, but even before round 5 you're 
    already seeing Utahraptors attack. And to make things even worse, the higher
    you get the more common Utahraptors get!
    Basic Strategy:
    Round 1 - Mount the gunner seat and annihilate everything
    Transition - Reinforce any damaged windows. Leave the 9mm automatic alone.
    Round 2 - Re-mount the turret and kill everything again
    Transition - Reinforce the windows and make your way to the .50 Mounted gun
       on the other side (if you didn't collect the parts, its just another
       normal turret). 
    Round 3 to 10 - Use the left turret and right turret to keep the dinosaurs
       at bay. If they get in, hope you're above round 8 and can defend yourself
       near the ammo crate by lobbing mass amounts of grenades and bullets. 
    Round 10+ - Retreat to the mounted minigun and await your impending death some
       time in the next 5 rounds.
    Personally, I never got past round 15 but have seen one individual get to 
    round 31 on the scoreboard. When I find out how in the world he did that, I'll
    let you know. If you're that person and you're reading this, please post a 
    video on youtube or something 'cause THAT's an achievement!
    VI) Achievements
    This section contains what all the trophies are for the game. Some of the 
    tricky one's I've supplied a strategy to get for your sake.
    NOTE: These are in the order as they appear in the "Trophy Collection"
    menu on the PS3.
    Platinum Trophy - Get all trophies
    Welcome to the Jungle - Kill 50 Deinonychus (raptors)
    Raptor Extinction - Kill 100 Deinonychus (raptors)
    Woah - Kill 1 dino during an Adrenaline Burst
    Not So Fast - Kill 3 raptors in a single Adrenaline Burst
       Easy strategy = use a grenade on a velociraptor pack
    Adrenaline Junkie - Kill 25 total dinos using Adrenaline Bursts
    These are not the Hammer - Kill 20 dinos using melees
    Gunman - Kill a dino using each weapon (except Plasma Rifle)
    Firepower - Kill 50 total dinos using mounted turrets
    Die in a Fire - Commit suicide by fire/lava
    Clever Girl - Die in a raptor struggle (the minigame thing)
    Allergic Reaction - Killed by the red-leafed plants
    Dinomite! - One shot kill 50 raptors
       Easy Strategy = play story mode enough
    Six Foot Turkey - Kill a Utahraptor (mandatory)
    What a Prick - Defeat the Spinosaurus (mandatory)
    I'm the King - Kill a Tyrannosaurus Rex (mandatory)
    Outta Nails - Defend a fort without repairing any windows
       Easy Strategy = The level 13 fort defense places you defending a wall.
          What I did was stand next to the ammo crate and lobbed dozens of 
          grenades at the base of all the windows. I think I only had to shoot
          two or three raptors, and they fell quickly under the super shotgun.
    Handyman - Defend a fort without a single dino getting in
       Easy strategy = The first fort defense you do is by far the easiest. Grab
          the shotgun and blast away. 
    Preparing for the Future - Fully repair all windows on a fort before opening
       it back up
    Pack Hunting - Kill 3 raptors with one grenade
       Easy Strategy = Velociraptor packs...
    Who Needs a Bug Zapper? - Kill 50 Pterodactyls in level 7
    Death from Below - Kill a Pterodactyl with a grenade
       Easy strategy = On level 7, you should notice that some pteros come off
          a perch and attack once you come within a certain range. Toss a grenade
          near your feet and have it blow as they fly in to attack you. Hitting
          one directly with a grenade can be very difficult, so kill them with
          splash damage.
    Blast in the Past - Kill a total of 20 dinos with grenades
    Plumber Stomachache - Destroy 50 exploding mushrooms
       Easy Strategy = Tons are found in level 9
    1-Up - Kill 1 enemy with an exploding mushroom (scorpions included)
    Mari-Ouch - Kill yourself with an exploding mushroom
    Crispy Critters - Kill 5 scorpions with the RPG
    Scorpion King - Kill 50 scorpions
    Chicken Chaser - Kill 50 velociraptors (the tiny dinos that attack in swarms)
    Nuck Chorris Rex - Complete the game without dying
    Life Finds a Way - Complete the game
    Hard as Nails - Complete the game on Hard mode
    VII) Contact Information
    If you have any questions, feel free to ask. Below is my contact info.
    Name: Darin
    Email: gamemaster53539@yahoo.com