Yakuza 4 Trophies Guide - Ver. 1.01 - 7 April 2011 - by Barticle at hotmail.com Y88b d88P 888 d8P88 Y88b d88P 888 d8P888 Y88o88P 888 d8P 888 Y888P 8888b. 888 888 888 888 88888888 8888b. d8P 888 888 "88b 888 .88P 888 888 d88P "88b d8P 888 888 .d888888 888888K 888 888 d88P .d888888 d8888888888888 888 888 888 888 "88b Y88b 888 d88P 888 888 888 888 "Y888888 888 888 "Y88888 88888888 "Y888888 888 888 888 8888888888888 8888888888888 888 d8b 888 888 Y8P 888 888 888 888d888 .d88b. 88888b. 88888b. 888 .d88b. .d8888b 888 888P" d88""88b 888 "88b 888 "88b 888 d8P Y8b 88K 888 888 888 888 888 888 888 888 888 88888888 "Y8888b. 888 888 Y88..88P 888 d88P 888 888 888 Y8b. X88 888 888 "Y88P" 88888P" 888 888 888 "Y8888 88888P' 888 888 888 C O N T E N T S 888 =============== 888 .d8888b. d8b 888 d88P Y88b Y8P 888 Section 01 - INTRODUCTION 888 888 888 Section 02 - GAME STRUCTURE 888 888 888 888 .d88888 .d88b. Section 03 - THE TROPHIES 888 888 888 888 d88" 888 d8P Y8b Section 04 - MAKING MONEY 888 88888 888 888 888 888 888 88888888 Section 05 - SHOGI COMPLETION 888 888 Y88b 888 888 Y88b 888 Y8b. Section 06 - CONTACT Y88b d88P "Y88888 888 "Y88888 "Y8888 Section 07 - THANKS "Y8888P 8 ------< INTRODUCTION >-------------------------------------------- [Section 01] This is a guide to the PSN trophies in the 2011 PS3 video-game Yakuza 4. In comparison to Yakuza 3, the Platinum's somewhat easier because there is no trophy requiring completion of all the minigames, also several other trophies have been made less difficult. It'll still take some time though! I've previously written several other guides for Yakuza games which are also hosted here on GameFAQs (and therefore on Gamespot). My Yakuza 4 Mahjong Guide will tell you everything you need to know (and more besides!) about the Mahjong minigame. My Yakuza 3 Trophies Guide includes advice on all the minigames (most of which are identical in Yakuza 4) and my Yakuza 3 Hanafuda Guide explains the traditional Japanese card games of Koi-Koi and Oicho-Kabu. To get the Platinum you will need to complete the story three times - once on Normal difficulty (without any Easy retries), once on Hard to unlock Extra Hard and once on Extra Hard. I would suggest that you do the Normal run first and try to complete as many of the trophies as possible during it. If necessary use the Premium Adventure mode (see next section) to pick up things you missed. Then you should complete the Ultimate Skill challenge mode (see trophy #8 in Section 03) to unlock the War God Talisman. Finally beat the game on Hard, then Ex-Hard. There are no significant SPOILERS in this guide. I do discuss much of the game's content and structure, but I don't mention the story's plot. I welcome contributions of information and strategies to add to this guide. Your submissions may be edited or reworded but will always be properly credited so be sure to include the name you wish to be credited under - if I deem your efforts worthy of inclusion! You can find my email address at the top of this page. This guide is designed to be viewed using a monospaced (non-proportional or fixed-width) font, preferably Courier New. Some sections of the document will display incorrectly if you are using a proportional font like Times New Roman. Update: If you haven't got it yet be sure to get the "Yakuza 4 Upgrade Pack" DLC which can be downloaded for free from the PSN Store. This bonus content includes sixteen item packs featuring a wide range of nice armour and weapons, some rare items and additional copies of some of the gambling cheat items plus a load of decent health-ups too. These can be collected from Bob B at Naomi's Palace on the east side of Tenkaichi Street near the south-west corner of the map.) ------< GAME STRUCTURE >------------------------------------------ [Section 02] Yakuza 4 is the English version of the Japanese game 'Ryuu ga Gotoku 4'. It's an action role-player with real-time combat and tons of content. Like the previous main games in the series, the action is set in present-day Japan and a fictional part of Tokyo called Kamurochou (based heavily on Kabukichou in Shinjuku*). As usual the storyline is divided into a sequence of chapters but, in a radical departure for the series, these chapters are grouped into four "parts" and you control a different playable character in each of these. You play as Shun Akiyama in Part 1,** Taiga Saejima in Part 2, Masayoshi "Masa" Tanimura in Part 3 and finally the usual protagonist Kazuma Kiryuu in Part 4. Each part has four chapters so there are sixteen normal chapters in total. Some completion data is shared across the four characters, for example minigame scores, HEAT actions, food & drink and coin-lockers. However everything else is separate so each character has his own money, items inventory, combat skills, hideout, experience points, side-missions, etc. Also some of them can access parts of the map which the others cannot. This does complicate things somewhat but fortunately there's a final section of the story after the conclusion of Part 4. The game calls this "Finale: Requiem" (pretentious? moi?) but I'm referring to it here as the "end-game" phase. In the end-game the four characters unite and share a hideout (the New Serena, as you might've guessed) along with their items inventories*** and cash. They also pool their casino points and Coliseum credit. Additionally all areas of the map can be accessed by any of the four characters. You can now switch between characters (tag!) by returning to the New Serena and speaking to the one you want to use. You can also select the blankets item there if you want to have a "rest" (i.e. to change the time of day if it's required for a substory). Kiryuu's last three substories become available in the end-game and there's one final side-mission for Saejima too. This is your opportunity to finish any substories you missed previously and to complete any other parts of the game you didn't do before. As Akiyama says, "If you've got anything left to do, now's the time"! You can continue to do this until you speak to Date at the New Serena and tell him that you want to proceed - to the final boss battle showdown extravaganza! After beating the boss/story you'll be prompted to create a "Clear" save file. You'll now have the following three new options added to the main menu: o Premium New Game You can use this option to play the game/story again from the beginning. You load your Clear save so you keep all your abilities, items, money and level but all other progress will be LOST. (You can still play from an old pre-Clear save file if you kept one but it won't update your new game.) The Challenges section off the pause menu will indicate which ones you have completed on your previous play-through/s but progress on all challenges (even ones you finished before) will be reset to zero. You will need to use this mode at least once in order to get the trophy 'Heir to the Legend' (#7). The requirement for this trophy is that you finish the game on Extra Hard difficulty but you must first complete the game on Hard to unlock that setting and then play a Premium New Game on Ex-Hard. I'd recommend that you complete your first play-through on Normal though (for trophy #11). o Premium Adventure This mode allows you to play outside the constraints of the story. Again you load from your Clear save but this time all progress is retained so you can catch up on any substories you missed and work on completing all the revelations, HEAT actions, minigames, etc. You continue to gain XP too so you can level-up your characters. This plays a lot like the end-game phase of the story. You can switch between characters at the New Serena, use the blankets item there to change the time of day and your items/money are pooled. There are a few differences though: - Premium Adventure mode is always played with a Normal difficulty setting. - You can speak to Date at the New Serena to create a new Clear save file. This is essential if you want to carry over into a Premium New Game any new abilities or items (or money!) you've gained in Premium Adventure. - When playing as Kiryuu you can collect Haruka from inside the New Serena and she will accompany you. She'll stop outside certain shops and minigame spots and demand that you buy her something or achieve some target in the game. This contributes to "Haruka's Mood" (a.k.a. Haruka's Trust). Providing you have the proverbial patience of a saint, you can advance her "mood" through ranks F, E, D, C, B, A, S, SS, SSS and finally EX! At each stage you unlock a special item. (...and installing the free DLC pack adds yet another rank - EX-SSS!) - When you visit Naomi's Palace on Tenkaichi Street you can now speak to Bob A to access any extra content you have available, for example the "Underground Coliseum SP Battle King Championship" survival challenge. o Ultimate Skill This is basically a combat (and chase-battle) challenge mode. You'll need to beat all 35 challenges here to earn the trophy 'Heir to the Ultimate' (#8). *To explore the real streets and buildings on which the game map was based take a virtual tour on Google Maps: http://preview.tinyurl.com/explore-yak4 **All minigames are available from Part 1 Chapter 2 except for UFO Catcher and Boxcelios 2 at Club SEGA on Theatre Square, Pachinko at Volcano and Darts at the Irish pub Bantam which can all be played in Chapter 1 after the mini-boss fight. ***A box is added to the bottom-right corner of the items screen which indicates which of the four characters is able to equip the selected item. Random example: only Saejima and Kiryuu can equip (or buy) handguns. ------< THE TROPHIES >-------------------------------------------- [Section 03] Without further ado let's take a look at the trophies in the game. In contrast to Yakuza 3 where the significant cuts in the English translated version led to changes being made to the trophies, in Yakuza 4 I think the trophy lists are pretty much identical in the Japanese and English versions of the game. The trophies are listed in the table below in the order in which they appear in the Trophy Collection menu of your PS3's XMB interface. Some trophies can be completed by any character, some will need input from all four and others are specific to one or more of them. I've indicated this in the final column on the table. Any character-specific achievements will need to be done either in that character's phase of the story or in the end-game. | Name | Type | Hidden | Character/s ---+--------------------------+----------+--------+------------------- 1 | Platinum Trophy | Platinum | Hidden | All 2 | Part 1 Cleared | Bronze | Hidden | Akiyama 3 | Part 2 Cleared | Bronze | Hidden | Saejima 4 | Part 3 Cleared | Bronze | Hidden | Tanimura 5 | Part 4 Cleared | Bronze | Hidden | Kiryuu 6 | Thank You | Gold | Hidden | All 7 | Heir to the Legend | Gold | Hidden | All 8 | Heir to the Ultimate | Silver | Hidden | All 9 | History Buff | Bronze | -- | N/A 10 | Heir to the Powerful | Silver | -- | All 11 | Indomitable | Silver | -- | All 12 | 4 Substories | Bronze | -- | Any 13 | 20 Substories | Bronze | -- | At least two 14 | 40 Substories | Bronze | -- | At least three 15 | Amon Defeated | Gold | Hidden | All 16 | Gourmet of Kamurochou | Bronze | -- | Any 17 | Way of the Key Master | Bronze | -- | Any 18 | The Joy of Giving | Bronze | -- | Any except Saejima 19 | After-Work Hookup | Bronze | -- | Any except Saejima 20 | Fashionista | Bronze | -- | Akiyama 21 | Business Card Hunter | Bronze | -- | All except Saejima 22 | Emblem Collector | Bronze | -- | Kiryuu 23 | Star of the Coliseum | Bronze | -- | Saejima 24 | Master in Training | Bronze | -- | Saejima 25 | Weapon Master | Bronze | -- | All 26 | Revelation Seeker | Bronze | -- | Any 27 | VIP Member | Bronze | -- | Any 28 | Table Tennis Pro | Bronze | -- | Any 29 | The Human Jukebox | Bronze | -- | Requires Kiryuu 30 | Hat Trick | Bronze | -- | Any 31 | First Carom | Bronze | -- | Any 32 | Boiled Turkey | Bronze | -- | Any 33 | Novice Gambler | Bronze | -- | Any 34 | Casino Rookie | Bronze | -- | Any 35 | Welcome to SEGA | Bronze | -- | Any 36 | Way of the Pachinko King | Bronze | -- | Any 37 | Shogi Promotion | Bronze | -- | Any 38 | Seven Pairs | Bronze | -- | Any 39 | Captain Two-fer | Bronze | -- | Any 40 | Mr. Outdoors | Bronze | -- | Any 41 | Walking Bank | Bronze | -- | Any 42 | Kamurochou Iron Man | Bronze | -- | Any 43 | Kamurochou Stampede King | Bronze | -- | Any 44 | Akiyama Award | Silver | -- | Akiyama 45 | Saejima Award | Silver | -- | Saejima 46 | Tanimura Award | Silver | -- | Tanimura 47 | Kiryu Award | Silver | -- | Kiryuu 48 | Kamurochou Tree Hugger | Bronze | -- | Any 49 | Memo Master | Bronze | -- | All The trophy types are distributed as follows... Type: | Platinum | Gold | Silver | Bronze | Total ---------+----------+----------+----------+----------+------- Number: | 1 | 3 | 7 | 38 | 49 I'll now cover each of the forty-nine trophies in more detail. 1 Platinum Trophy [Platinum hidden] As always the final trophy you receive will be the Platinum. You get this automatically after meeting the requirements of all forty-eight other trophies in the game. 2 Part 1 Cleared [Bronze hidden] This trophy is awarded for completing the first phase of the story, with the character Shun Akiyama. (You do not need to complete all (or even any) of Akiyama's substories to get this trophy. You can leave them until the end-game if you want but see trophy #14 below for an important note about this; alternatively you can complete them in Premium Adventure mode - see Section 02). 3 Part 2 Cleared [Bronze hidden] This trophy is awarded for completing the second phase of the story, with the character Taiga Saejima. 4 Part 3 Cleared [Bronze hidden] This trophy is awarded for completing the third phase of the story, with the character Masayoshi Tanimura. 5 Part 4 Cleared [Bronze hidden] This trophy is awarded for completing the fourth phase of the story, with the character Kazuma Kiryuu. 6 Thank You [Gold hidden] You'll receive this trophy after finishing the story for the first time (on any difficulty setting). After Part 4 you'll enter what I call the "end-game" phase where all four characters work together. This will be as short or long as you like. The only required storyline event is the final boss battle and you can initiate this by speaking to Date at the New Serena. Alternatively you could spend several dozen hours completing substories, levelling-up, seeking revelations, dating the girls, sampling the cuisine, etc - it's entirely up to you. I like to do as much as possible on my first play-through but you also have the option of finishing things off in the Premium Adventure mode (see Section 02). If you already beat Amon (see trophy #15) then you'll probably already have your characters configured for optimum ass-kicking. If not you should take a little time to prepare. Without giving too much away, Tanimura gets it worst* so give him more/better health items and the Sacred Tree set if you have it (or your best Guns armour/accessories if you don't). See trophy #7 for a list of powerful equipment you might want to use here. After the battle you'll have to wait until after the final cut-scene, the end credits and the inevitable final cut-scene for the ding. *On the plus side, he was the one character I hadn't got to Level 20 by this stage so he needed the extra XP! 7 Heir to the Legend* [Gold hidden] This trophy is awarded for completing the game on the Extra Hard difficulty. When you first play the story only the Easy, Normal and Hard options will be available. Beating the game on Hard will unlock Extra Hard. You can either start from scratch using the New Game option or begin a Premium New Game (see Section 02) carrying over all your abilities, items and money. When you play on Extra Hard difficulty you are not allowed to use any retries (continues) so be sure to save often, just in case. There are several powerful items that you might think about obtaining and using to help things along when playing at the higher difficulties. (The numbers indicate the armour points versus unarmed/blades/guns.) o Antique Chain Mail (12/15/5) - found in Taihei Blvd locker E5 (key in tree by toilets in Children's Park) o SWAT Body Armour (10/5/15) - found in Underground Mall locker C5 (take Volcano elevator to roof, exit fountain garden via stairs, look under stairs) o Dragon Flak Vest (14/5/25) - purchase from Eco-Taro in Central Sewers - purchase from Underground Coliseum store Gives great protection versus firearms but expensive from either source. (You can also get several good armour items from the item packs included in the Yakuza 4 DLC set which can be downloaded for free from the PSN Store.) o Rage Armour (10/10/10) - reward for completing 22 events on Police Scanner o Rage Talisman (3/0/3) - reward for finding all twelve friends for Akiyama o Rage Bracelet (3/0/3) - reward for defeating all Gang Encounters bosses Equipping all three items makes you "incredibly powerful in HEAT mode". o Sacred Tree Armour (5/5/10) - reward for completing Saigou's training o Sacred Tree Arm Guards (3/3/3) - reward for completing Master's Helper o Sacred Tree Shin Guards (1/1/3) - reward for completing Nair's training Equipping all three Sacred Tree items greatly reduces damage from gunfire. That training will obviously enhance your combat abilities/techniques too. o Kokurenkai Undergarment - reward for completing Saejima's substories o Kokurenkai Headband - reward for completing all Tanimura's substories o Kokurenkai Belt - reward for completing all Akiyama's substories These can reduce damage. The effect is boosted when all three are equipped. Kiryuu barely took a scratch in the final boss battle with these babies. o Dragon Shirt (12/0/0) - reward for completing Hostess Maker side-quest Gives good unarmed protection and +1 heart with hostess girls too! o Amon's Sunglasses (7/7/7) - reward for defeating Amon (see trophy #15) This item "greatly increases the power of all weapons" although Gjang tested it and reports that it boosts all attacks, not just weapons. It also gives some pretty good armour points. Not bad for a pair of sunglasses! o Substitute Stone (0/5/10) - reward for completing all twelve revelations When equipped it functions as a one-use "continue" when you die but will also supplement armour effectively. o Beads of Good Fortune - reward for opening all 100 coin-lockers When equipped it reduces the incidence of random battles on the streets. o War God Talisman (1/0/10) - reward for beating Ultimate Skill mode (see #8) When equipped it causes your HEAT gauge to refill instantly after use so you can use HEAT actions all the time. Not only does this cause good damage (and look cool!) but it also effectively freezes time so if you're fighting multiple opponents you can attack one without taking hits from the others. Just remember that repeating the same HEAT action reduces its effect. The talisman is obviously a very powerful item so I would strongly advise you to complete the Ultimate Skill challenges to unlock it before you start your Hard and Extra Hard play-throughs if you want to save time. I find it particularly handy when combined with a weapon like a knife - you can do a lot of damage very quickly. Just remember that you often cannot perform a HEAT action until your chosen victim has completed their current animation, so wait for the triangle prompt in the corner of the screen. o Dragon's Binding (15/15/15) - reward for "completing" the Elise hostesses To get this you would need to complete the three girls in Akiyama's Hostess Maker challenge (see trophy #20) and then visit them as Tanimura and Kiryuu to complete their side-quests. The final required step is reading an email they send you with a picture. [thanks to BanSan for this info] Of course there are various weapons that can be earned and created too. You get the Divine Dragon Short Sword for beating Amon, the Sakura Storm katana for completing the Master side-quests with Saejima and the infinite Golden Gun for completing all twenty-three minigames. I don't really use any weapons myself (hate having to repair them all the time!) so don't expect a complete list here any time soon. ;) If you start your Premium New Game using the Clear file you created after you finished your previous play-through then all four characters will start with whatever items you equipped for the final boss battle. With the exception of Saejima at the start of Part 2, you can use the save points and hideouts as usual to retrieve any other items you carried over (except for any that were equipped on one of the other three characters). If you want to use the same item with more than one character then you will need to deposit it in the items stash before the end of the first character's phase of the story so that it will be available for another. Alternatively, if the item is one of the rewards that you collect from Bob B, then you can simply discard the item just before the end of one part and then pick up a replacement from Naomi's Palace with the next character. [thanks to TheZenNinja for this great trick] (Don't forget to drop the Bob item/s before the conclusion of the boss fights at the end of Part 1, Part 2, Part 3 and during the final showdown at the end of the story - this note is mainly for my own benefit! As I write this I'm on my second play-through and I'm leaving armour equipped on each character but passing along the War God Talisman and Beads of Good Fortune this way.) To speed things along on your second (and probably third) playthrough be sure to set the config option that lets you skip cutscenes by pressing the Start button. There will still be a few key scenes that you can't skip though. Also you can hold R1 to cancel the teleprinter effect on conversation text- boxes so you'll be able to skip each one with a single button press rather than two. For maximum speed hold down both R1 and X. The fights are obviously a bit tougher by the time you reach the Extra Hard difficulty but you should have beaucoup money by then so if your supplies of health-ups are running low just head over to the pharmacy and stock up on as many Staminan Royales as you can carry. If you avoid all distractions, use the Beads of Good Fortune to remove random battles and skip through the storytelling, you can complete the first three phases of the story in around one and a half hours each, then Kiryuu's part only takes about an hour, so with the final showdown at the end you can beat the whole game in six hours (I timed my Extra Hard playthrough). You'll spend most of that time fighting, watching HEAT action animations (especially if you use the War God Talisman!), skipping cut-scenes, skipping conversations, skipping telephone calls and running around the city. *"Heir to the legend" is an English translation of "Densetsu o Tsugumono" - the subtitle of the original Japanese version of Yakuza 4. 8 Heir to the Ultimate [Silver hidden] This trophy is earned by completing all thirty-five stages of the Ultimate Skill challenge mode which will be available from the main menu after you've completed the main story (on any difficulty, I think). The format is similar to Yakuza 3: the challenges are divided into categories and you must beat the first in a category to unlock the second. Completing all challenges in one category will unlock one of the Ultimate Challenges. Once you've completed all four Ultimate Challenges the epic fifth and final one will become unlocked. Beat that for this trophy. A full guide to the challenges is beyond the scope of this document and anyways xRicexCakex has already produced a comprehensive and detailed guide to this mode so I suggest you consult that. It's available here on GameFAQs (and Gamespot) in the same place where you found this guide. Your progress on the Ultimate Skill mode is saved to your System Data file so it's not tied to any particular game or Clear save. If you like to back-up your saves don't forget to include that one! Your reward for completing this mode (in addition to the trophy) is the War God Talisman which automatically keeps your HEAT gauge full so you no longer need to charge it before using a HEAT action. It won't be available in any of your current games but if you start a Premium New Game you'll be able to pick it up from Bob B at Naomi's Palace. You do not need to use Premium Adventure mode to update your Clear save - as soon as you gain control of Akiyama in Part 1 Chapter 1 of your Premium New Game you'll get an email from the Bob. 9 History Buff [Bronze] You have the option of viewing recaps of key events in Yakuza, Yakuza 2 and Yakuza 3. These can be accessed via the Reminisce option on the main menu. Ignore the confusing Yakuza 4 watermark in the background - the three rows shown relate to Yakuza, Yakuza 2 and Yakuza 3 respectively. Pick one and then view each of its four videos, then repeat for the other two games. The requirement for this trophy is that you watch all twelve videos. You are not required to watch them in full however - you only need to start each one and then you can quit out by pressing Start or Circle. Then when you return to the main menu the game will auto-save and you'll receive this trophy. If you didn't play the previous games though, or if it's been a while, then watching the "Previously on Yakuza..." videos is probably a good idea. 10 Heir to the Powerful [Silver] As you play the game your characters will earn experience points (XP) and advance through a system of levels from 1 to 20. On each promotion you will receive three "Soul Point" spheres which you can use to buy new techniques for combat (see under Abilities off the pause menu). Each of the four playable characters levels-up separately and the requirement for this trophy is that you get all four to the maximum Level 20. The two main ways to earn XP are to complete substories (you receive 5000 XP each for most of them but sometimes it's less/more) and from fighting. I seem to recall that you get XP for breaking weapons* too so make good use of any improvised weapons you find - like cones, shop signs, bicycles, etc. There are various other things that yield XP, like finding memos, completing side-quests and even eating and drinking give a little, but if you're going for the Platinum trophy you shouldn't worry too much about this one. By the end of your first play-through most of your characters should be either at Level 20 or at least in the high teens in which case they'll easily reach the top level on your next play-through (you'll need to do three in total!). Just make sure that you create a Clear save and use the Premium New Game option. (If you do roll-over this achievement into a PNG then you will receive the trophy as soon as the fourth character hits Level 20, for example I got it with Masa at the end of Part 3 Chapter 1.) *One time I actually levelled-up during a chase-battle after I threw a bottle at the guy I was chasing. I'm pretty sure I missed so it must've been the "weapon" breaking that gave me the XP. 11 Indomitable [Silver] If you fail a fight or chase-battle and use continues a couple of times the game will give you the option to drop the difficulty to an easier setting. The requirement for this trophy is that you complete the game's story on the Normal difficulty without dropping down to Easy diff. You can use plenty of continues where necessary (Amon) just as long as you don't drop the diff. The received wisdom is that you cannot earn this trophy by beating the game on Hard, it must be on Normal. Therefore you need to complete the story three times to get all the trophies - once on Normal for this one, once on Hard to unlock Ex-Hard and once on Ex-Hard to receive 'Heir to the Legend' (#7). 12 4 Substories [Bronze] 13 20 Substories [Bronze] 14 40 Substories [Bronze] Each of the characters has a selection of around fifteen fun/interesting/odd quests to complete. These side-missions are known as "substories". The requirements for these three trophies are that you reach a conclusion in four, twenty and forty substories in total. As made clear in the descriptions of the trophies, you can either pass ("complete") or fail ("finish") these. You just need to reach the end of each mission. For full details and walkthroughs for all the substories I refer you to the most excellent Yakuza 4 guide by ThePatrick on this site. If you don't want to use a guide then keep checking-in with Aoki in Shellac who can tell you which parts of town to check for side-mission locations. For reference here's a complete list of substories in the game. The names on the right side are from the English version of the game, the ones on the left are ThePatrick's translations of the original Japanese titles as used in his guide (so you can use this index in conjunction with his walkthroughs). .------------------------------------------------------------------------------. | AKIYAMA Part 1 Chapter 2 | :--------------------------------------------.---------------------------------: | The Cost of Restructuring | Layoff Already | | Request to Become an Apprentice | The Apprentice | | Gourmet Reporter | Gourmet Reporter | | A Recruiter's Guide | Art of Scouting | | Project Geek Makeover | Pimp my Otaku | | The Way to Use Money | How to Spend Money | | Cabaret Club Walkthrough, Akiyama Edition | Akiyama vs. Hostess Clubs | :--------------------------------------------'---------------------------------: | Part 1 Chapter 3 | :--------------------------------------------.---------------------------------: | The Whereabouts of 300 Billion Yen | The Fate of the 300 Million Yen | | Hana-chan's Depression | Lonely Hana | | The Fake Ticket | Counterfeit Bills | | Defiance of an Apprentice | The Apprentice: Part 2 | | A Wife's Feelings | A Wife's Concern | | Make Money With FX | Make it Big With FX | :--------------------------------------------'---------------------------------: | Part 1 Chapter 4 | :--------------------------------------------.---------------------------------: | Retry | Tricks of the Trade | | Beware of Imitations | Beware of Imposters | | Cabaret Club Training | Hostess Training | '--------------------------------------------'---------------------------------' .------------------------------------------------------------------------------. | SAEJIMA Part 2 Chapter 3 | :--------------------------------------------.---------------------------------: | Older Sister, Younger Brother 1 | Brother and Sister 1 | | The Thing Caught When Fishing | Nice Catch | | The Cats and the Homeless Men | The Homeless Men and the Cats | | The Woman With Men After Her | Running Woman | | Remains of Chivalry | Old Yakuza, New Tricks | | Ryûgûjô Bodyguard | Ryugujo Bouncer | | The Bodyguard | Bodyguard | | Older Sister, Younger Brother 2 | Brother and Sister 2 | | Cause for Retribution | Reason for Revenge | | Parent and Child | Mother and Child | | Disturbance at the Address | Speechless | :--------------------------------------------'---------------------------------: | Part 2 Chapter 4 | :--------------------------------------------.---------------------------------: | Everyone Had His Own 25 Years | 25 Years | | Older Sister, Younger Brother 3 | Brother and Sister 3 | | Older Sister, Younger Brother 4 | Brother and Sister 4 | :--------------------------------------------'---------------------------------: | Finale: Requiem | :--------------------------------------------.---------------------------------: | Green-Colored Shadow | Green Shadow | '--------------------------------------------'---------------------------------' .------------------------------------------------------------------------------. | TANIMURA Part 3 Chapter 1 | :--------------------------------------------.---------------------------------: | Gambling Addiction Blues | Gambler's Blues | | Be My Boyfriend, Please | Be My Boyfriend? | | Cabaret Club Walkthrough, Tanimura Edition | Tanimura vs. Hostess Clubs | | Let's Go on a Group Date | The Mixer | :--------------------------------------------'---------------------------------: | Part 3 Chapter 2 | :--------------------------------------------.---------------------------------: | Another Case | Another Case | | The Clue | Clues | | Witness | The Witness | | A View From Above | Looking Down | | L'Étranger | Kamurochou Culture | | Auto Break-In | Car Thieves | | The Stolen Bribe | Stolen Funds | | The Silent Majority | Voiceless Cries | :--------------------------------------------'---------------------------------: | Part 3 Chapter 4 | :--------------------------------------------.---------------------------------: | Dangerous Play | A Dangerous Game | | The True Identity of the Bridge | Burning Bridges | | That Which Is Inherited | Successor | | Mei-Hua's Letter | Letter to Mei Hua | '--------------------------------------------'---------------------------------' .------------------------------------------------------------------------------. | KIRYUU Part 4 Chapter 2 | :--------------------------------------------.---------------------------------: | Yûya's Way | Yuya's Way | | That Incorrigible Guy | Return of Fake Kiryu | | Color Gangs | Color Gangs | | Return of a Wily Man | The Twist is Back in Style | | Kôtarô Goes Job Hunting | Kotaro Gets a Job | | Cabaret Club Walkthrough, Kiryû Edition | Kiryu vs. Hostess Clubs | | Curry Chase | Curry Adventure | | Town Hero | Urban Hero | | Duel Between Master and Apprentice | Master vs. Apprentice | | The White Lie | White Lie | :--------------------------------------------'---------------------------------: | Part 4 Chapter 4 | :--------------------------------------------.---------------------------------: | The Condition of Family | Becoming Family | | A Doctor's Soul | A Doctor's Pledge | :--------------------------------------------'---------------------------------: | Finale: Requiem | :--------------------------------------------.---------------------------------: | Kiryû Day Care | Kiryu the Babysitter | | The Language of Flowers | Floriography | | The Hills Rumor | The Hills Have Noise | '--------------------------------------------'---------------------------------' To check your progress use the Substories option on the pause menu. This will list all the substories that you've found so far. For active substories it will describe the current situation and for ones that have ended it will show whether you "completed" (yellow) or merely "finished" (white) them. If you don't do all of the substories for a character during their part of the story then you can catch up with them in the end-game phase. Due to the storyline events of Part 1 it's a little different for some of Akiyama's substories - you'll need to go to the Sky Finance office first and select his chair to enter a reminiscence mode (and then again after to continue). Personally though (after playing previous games in the series) I always like to undertake all substories as soon as they become available.* If you lack my OCD, then you also have the option of doing any or all of them in Premium Adventure mode after completing the main story (see Section 02). *If you do that you'll get the trophy for four substories in Part 1 Chapter 2 with Akiyama, twenty substories in Part 2 Chapter 3 with Saejima** and forty in Part 3 Chapter 2 with Tanimura. **Note: even though he's the second playable character of the four, Saejima's final substory doesn't become available until after Part 4 in the end-game so don't be concerned when you don't get the little gold crown on the substory completion lists for him during Part 2. 15 Amon Defeated [Gold hidden] The requirement for this trophy is that you complete all available substories for all four characters* and then, predictably, defeat mega-boss Amon. This is somewhat simpler compared to Yakuza 3 because there are far fewer substories, you are not required to complete the IF7 (or IF7-R as it is now) and there are no hitman contracts to do this time around either. There are 62 side-missions in total. The final four (three for Kiryuu and one for Saejima) become available in the end-game. After completing the last of these you automatically trigger the Amon substory by entering the New Serena. As usual in Yakuza, this will be the super special secret insane boss fight! You can choose when to initiate the fight though - it needs to be night-time (you can change the time of day at New Serena) and then you go to meet the driver just east of the taxi in the Underground Parking Lot. The whole gang's invited so make sure that all four playable characters are fully prepared. You can heal for free in the cupboard at the hideout and load up all your best gear - armour (I'm trying to avoid major spoilers but you'll want to favour Guns protection for Tanimura and Kiryuu!), accessories and any weapons if you use them. Check the section on trophy #7 for details on some of the special gear you could have available. Maybe hit the shops and see what's on offer at the Coliseum store, the rooftop weapons van and from the Kamiyama brothers (either buying off-the-shelf or modding something new). You should be prepared for a long haul so clear out your items inventories (you won't need that Locker Key Radar or Popularity Bracelet where you're going!) and pack all those Toughness Infinity and Staminan Spark health-ups you've been saving for a special occasion. Today's the day! If your strategy and load-out are sound though, hopefully you shouldn't need *too* many. (A quick note about using the items inventory in the hideout cupboards during the end-game. You can press R2 to switch between your items stash and the three other characters, then L1/R1 to cycle through them, then R2 to switch back to the stash. This makes it a lot easier to transfer items between them and fairly easy to configure all four characters at once.) You might want to catch up with all the revelations and training available to the characters and certainly make sure you've spent your Soul Points spheres on upgrades and new techs. Maybe review and practice your existing repertoire of combat moves for all four characters too. I'm no expert on beat-'em-up games and I hate boss battles in pretty much any game but I managed to scrape through. Use your quickstep to evade. Spam cheap shots and throws if the game lets you. Use Spirit techs or Tauriner/Staminan to charge your HEAT. Take melee weapons or even guns if necessary. Be patient and wait for an opportunity to strike after your opponent has attacked - you may have to "nibble" away at their health slowly. Saejima's "Charging Throw" unlockable technique was pretty handy. If you want more detailed support then search for discussion or videos online. Your four characters fight in turn and one piece of good news is that if your current character dies you can restart from that same person rather than from the very beginning. (Just remember not to drop the difficulty to Easy if you are given the option when you're doing a Normal play-through for trophy #11.) After winning the fight you receive the Divine Dragon Short Sword (120/60), then when you get back to town the trophy will pop and you can collect Amon's Sunglasses (greatly increased weapon damage) from the Bobs at Naomi's Palace. *Completing all substories for Akiyama, Saejima and Tanimura unlocks the Kokurenkai Belt, Undergarment and Headband respectively. These give excellent protection when equipped together. 16 Gourmet of Kamurochou [Bronze] They've made this one a little simpler compared to Yakuza 3. Previously you were required to buy the most expensive item of food or drink from each of the restaurants and bars in the game (and this had several complications) but now you just have to consume *any* one item from each outlet. All of these are available from Part 1 Chapter 2 with the exception of the "Underground Gourmet" stall which is situated in the sewers and can therefore only be accessed by Saejima in Part 2 (or the end-game phase). You will be introduced to the sewers automatically when you meet the Master, immediately after unlocking Saejima's hideout in Part 2 Chapter 3. You'll also need to have collected one or two items of garbage and traded them with Eco-Taro since the Rations Vendor only accepts Ecopoints (see trophy #48 for info). As in the last game, the Pronto coffeeshop on Nakamichi Street has two menus which are available at different times of day. I think you'll need to get one item from each menu so you'll need to visit during different chapters when the story progresses from daytime to evening/night for example, or you can just leave it until the end-game when you can control the time of day. For Smile Burger and Matsuya you should choose to eat "Here" (eat in) rather than "To go" (take out). Remember, you eat to heal so you can't eat if you're not injured. You might need to find a thug to launch a random battle and let them knock a few hit- points off your character before you can eat something. You'll get XP and a little reward for the fight too of course. Update: BanSan reminds me of the old trick from Yakuza 3 where you can eat a bait item from the Fishing minigame (yum!) in order to reduce your health enough to be able to eat. Clearly a connoisseur of such culinary delights, BS says that the Manila Clam gives the greatest health loss for only 30 Yen! 17 Way of the Key Master [Bronze] Well, what a surprise - it's happened again! ;) Those careless folk have lost *all* the keys to the public coin-lockers in the city! As in Yakuza 2 and 3, there are two sets of fifty coin-lockers but, since we only get one map in Yakuza 4, they are both located in Kamurochou this time. The first set is in its usual location on Taihei Boulevard and the second is in the new Underground Mall on the south edge of the map accessed from the stairs on Showa Street. These are marked with a key symbol on your map. The fifty keys for each location are numbered A1 to A5, B1 to B5, etc, up to J1 to J5. These are scattered across the city, but all keys for Taihei Blvd are on the "classic" Kamurochou map from previous games while the Underground Mall ones are in the new locations - below ground level and on the rooftops. The keys first become available from the start of Part 1 Chapter 2 and will appear as little twinkly stars so watch out for them, both indoors and out. Some are on the ground but some are higher and you will need to stand near them and focus on them in the first-person view mode (press R3) in order to collect them. Also some will be in places that don't become accessible until later in the story. There's some extra help available this time too. Speak to the guy marked with a blue triangle next to the Taihei Boulevard lockers and he'll give you a magic key-detecting radar device. If you equip this you'll hear a repeated chiming sound whenever a key is nearby. If the chiming gets faster that means you're very close, but if it gets quieter then you're farther away. I also got one of these as a reward during Kiryuu's "Gang Encounters" (see #22) and you can buy one from the pawnshop for 70,000 Yen too. Simply take your collected key/s to the lockers to open them. Each locker contains an item and some are pretty useful. It might be armour, or a weapon, or a cheat item for a gambling minigame, or a rare ingredient for a recipe to modify a weapon. It's definitely worth collecting as many keys as possible. The requirement for the trophy is that you open any five lockers.* Yes, only five! It hardly justifies the title of "Master", does it? The name of the trophy does bring back fond memories of the first Ghostbusters movie though! You should be able to find five keys without too much difficulty but just in case here are five locations. These are all available in Part 1 Chapter 2 and they give good rewards (listed in square brackets). o Underground Mall C5 - go to Volcano pachinko parlour and take the elevator to Rooftops West, take the stairs south out of the fountain garden and then look under those steps (use first-person view) [SWAT Body Armour] o Taihei Boulevard C5 - on the display shelves inside the Kotobuki pharmacy [Zero Jewel (cheat item for Roulette)] o Taihei Boulevard C3 - on a hi-fi speaker inside the Irish pub Bantam to the east of the Millennium Tower [Blackjack Amulet] o Taihei Boulevard D1 - on top of blue Boss vending machine south of M Store (use first-person view) [1-1-1 Card (cheat item for Cee-Lo minigame)] o Underground Mall C2 - at the bottom of the middle of the three staircases off Showa Street into to the Underground Mall [Steel Shin Guards] Incidentally the reward for opening all one hundred lockers is the "Beads of Good Fortune" item which will prevent random battles from occuring on the streets and will save you a lot of time on future play-throughs. *This is another trophy that's been "dumbed-down" since Yakuza 3. There you had to open twenty lockers and specifically the first ten at both locations. 18 The Joy of Giving [Bronze] The dating aspect of the English version of Yakuza 3 was heavily cut but in Yakuza 4 you get the full experience! This involves visiting the girls at the hostess clubs (Jewel, Shine and later Elise*) and, essentially, paying lots of money while trying to make them happy! (for more info see next trophy) The requirement for this trophy is that you give one of the girls a gift and they wear it. Obviously it will need to be an item of clothing! You can buy this from either Don Quijote** at the bottom of Nakamichi or the boutique in the Underground Mall off Showa Street. Don't bother with Le Marche. I think the girl will only wear the item if it's something she likes. You'll know this is the case if she says "I've wanted something like this forever!" after receiving the gift. I got really lucky with this. Since philipsvega had posted a guide to Rio's dialogue options (see #19) I chose her and I picked my favourite dress from the Underground Mall, the Off-Shoulder Dress (Sunflower). I gave the dress to her on my first visit, she liked it and wore it on my second visit. Ding! Update: The Heart Ring is described as being a good gift for a girl. You can find one in S-Item Pack 01 in the free DLC set. *See also trophies #20 and #21 below for more information about which girls are available to each character and how to unlock the three girls for Elise. **Like many of the locations in the game, the "Donki" store is based on an actual building in Shinjuku, Tokyo. Here's the real thing. :) --> http://www.donki.com/search/shop_detail_en.php?st_store_id=29 19 After-Work Hookup [Bronze] This is another trophy that's earned from visiting the hostess clubs. You're required to build a girl's affection to a level where she'll invite you on a date outside of the club. Each girl has a "heart meter" which indicates how much they like you. This has ten hearts to fill at first and you can gain (or lose!) hearts through several different factors: o Food and Drink A good or bad choice here can win or lose you some affection. You can learn her preferences through listening to what she says, researching at the MEB or through simple trial and error. You can always pick the Kyogetsu Green* (the free drink) with no loss of hearts. Some of those drinks are pretty darn expensive but even if you pick one favoured by the girl you might not get much of a bonus, for example Rio likes the Rose Champagne (100,000 Yen!) but it only gives half a heart. She also likes Chocolate (1,000 Yen) and that gives a whole one! o Dialogue On each visit you'll be given dialogue options during the conversation. If you pick a "good" response you get a heart bonus but a "bad" one could cost some affection. You'll also have an opportunity to propose a new topic to discuss from a list. You can add to this list by eavesdropping on pedestrians beforehand (press X next to certain pairs of people marked with a triangle). o Items There are several items that should aid your efforts when equipped: - Popularity Bracelet Reward for Kiryuu's substory 'Return of Fake Kiryu' in Part 4 Chapter 2. Can be bought from the pawnshop for 29,800 Yen too. Alternatively, if you have the free Yakuza 4 DLC set, you'll also find one in S-Item Pack 01. You can collect this from Bob B at Naomi's Palace. - Charisma Ring Found in Taihei Boulevard locker D5 (the key is in parking space #3 in the little parking lot at the east end of Taihei). - Dragon Shirt Reward for completing all three girls in the Hostess Maker. Seems to give +1 heart per visit and also acts as a fairly decent armour item! (12/0/0) There are also some items to avoid! - Tattered Scarf It's great at making enemies keep their distance in a fight but you don't want it to have that effect in a club! - Weapons and Armour I must admit I've never spent much time on the dating aspect of this or previous Yakuza games but I'm sure I remember someone saying once that the girls don't like combat equipment. o Gifts If you're carrying any suitable items in your inventory you'll be given the option to give her a present. In addition to clothing (which obviously is required for the previous trophy) you can give her perfume, handbags, food, drinks, jewellery, watches and probably more besides. As I discovered with the previous trophy, Rio likes the "Off-Shoulder Dress (Sunflower)" from the Milestone boutique in the Underground Mall. I used all of the above in conjunction with philipsvega's guide to dialogue options for Rio (at Shine). I got to ten hearts on my first proper visit and got the after-hours date immediately afterwards! (I took her to the Watami restaurant which was another lucky choice - she liked that too.) Sadly the forum topic with the Rio walkthrough has been locked already and is destined for deletion so I've copied the info. Full credit to philipsvega for collating all this (and arc_syaoran for amending one answer). You're always given a choice of three responses - these are marked as A, B or C here. - "Before that through, I'd always been intrigued by the idea." [A] - "I doubt anyone else will buy him. And he's all alone now..." [B] - "Now let me think..." [C] - "Hmm, seven, eight, nine... I think around ten, maybe just under that." [C] - "Yes, I haven't had the time to practice as much as I should [...]" [C] - Yep! [A] - (a question about what is different about her) [look at hands and hold X] - "Heh, I suppose you right." [C] - "Interesting stories? Well..." [C] - "Sometimes he bounces both legs! One leg is bad enough, but two?" [C] - "It does." [A] - "Maybe I just get bored too easily. I'm a jack of all trades [...]" [C] - "I see..." [C] - "And, well... the photographer asked if I wanted to try it." [C] - (a question about her buying clothes in a shop) [look at chest and hold X] - "Yes!" [A] - "She said she saw me in the magazine and apologized for [...]" [A] - "I wouldn't mind trying it, but..." [C] - "The first thing I do when I get home is clean up after him." [B] - "But that seems to be a rare trait." [A] - "Not at all." [C] - "She's so cute when she laughs. She's a really nice girl." [C] Visiting the hostess clubs is always an expensive business but you can save yourself a small amount of money each time by picking up the Naimaga magazine at the MEB. If you have this in your inventory when you enter the club you will get a discount of 1,000 Yen off the cover charge. *This is a type of "Shouchuu" - Japanese vodka. 20 Fashionista [Bronze] Towards the end of Part 1 Chapter 4 (while playing as Akiyama) you will be introduced to the Hostess Maker side-quest in which you scout for new hostess girls for Akiyama's club, Elise, and train them to become the No. 1 Hostess! You'll be given a budget by the club (this is separate from your own money total) which you can spend on buying new clothes and accessories - you can then use these with the girls you train. Only a small selection of clothing is available to buy when you begin but new items will be unlocked as you continue to play the minigame. You'll notice there are numerous garments and each is available in a range of colours - to get the trophy you need to buy one of each *style* (not every colour). Once everything has unlocked there will be 23 garments available. To qualify for the trophy you need to have at least one each of the following items. You will probably need to visit about 25 times before they're all available. If the trophy doesn't pop, start a new turn and re-enter the Dress Up option. - One-Shoulder Dress - Charming Off-Shoulder Dress - Belted Off-Shoulder Dress - Off-Shoulder Dress - Halter Dress - Long Halter Dress - Gathered Dress - Sexy Dress - Mermaid Dress - Two-Piece Dress - Short Halter Dress - Long Two-Piece - Mini-Skirt Dress - Layered Dress - Bubble Dress - Lovely Dress - Camisole Dress - Crossover-Top Dress - Ladies Suit - Juniors Suit - Chinese Dress* - Maid Outfit* - Schoolgirl Uniform* I don't know if you need to actually make any progress with the girl/s to get these unlocked, but I'll add a mini-walkthrough here anyways since you will need to get them all to No. 1 rank for the next trophy and you might as well make productive use of your time on all those visits to the club! There are three girls to be trained but you can only train one at a time and you need to scout each first. Here's where they can be found: - Hiyori outside Millennium Tower (then runs west to the corner of the block) - Kyoko inside Irish pub Bantam east of Millennium Tower - Nanami inside Cuez Bar in the Underground Mall off Showa Street Each girl has the same five key stats: Appearance, Wit and Conversation (all graded on the scale D < C < B < A < S), Motivation and Stress. You'll need to train them to raise the first three while maintaining high Motivation and keeping Stress down. You can also change their clothing and you have very detailed control over their make-up, hair and accessories. These combine to form their "outfit" and this'll be graded on four criteria: Cute, Flashy, Gorgeous and Conservative. You can use the Save/Load function to save up to seven custom combos - use the d-pad to cycle between Save Outfit (save) and Change Outfit (load). Here's a summary of settings that will give you cheap/effective costumes for Cute, Conservative and Flashy/Gorgeous (combined) - thanks and respect to Minamo for translating this from the Japanese wiki and posting on the forum (I've also incorporated a couple of refinements posted by Deisama). You can set these up once and then save them to named slots for future use. | CUTE | CONSERVATIVE | FLASHY / GORGEOUS -----------+---------------------+----------------------+-------------------- Clothing | Mini-Skirt Dress | Charming Off/S Dress | Mermaid Dress -----------+---------------------+----------------------+-------------------- Hairstyle | Short Shag black or | Default or | Twist Updo red or | Bouncy Bob# black | Medium Length# black | Huge Princess Updo# -----------+---------------------+----------------------+-------------------- Eyebrows | Type 1 black | Type 1 black | Type 3 brown -----------+---------------------+----------------------+-------------------- Eyelashes | Type 2 black | - | Type 2 black -----------+---------------------+----------------------+-------------------- Eyeliner | Type 1 orange/brown | - | Type 4 black -----------+---------------------+----------------------+-------------------- Eyeshadow | Brown | - | Blue -----------+---------------------+----------------------+-------------------- Shimmer E | Yes | - | Yes -----------+---------------------+----------------------+-------------------- Contacts | Velvet Purple | - | Blue -----------+---------------------+----------------------+-------------------- Blush | Any | Any | Any -----------+---------------------+----------------------+-------------------- Shimmer B | Yes | - | Yes -----------+---------------------+----------------------+-------------------- Lipstick | Type 2 pink | Type 1 dark pink | Type 2 dark pink -----------+---------------------+----------------------+-------------------- Hair Acc. | Double Hairband | Hairband | Double Hairband -----------+---------------------+----------------------+-------------------- Earrings | Heart Earrings | Petite Earrings | Bold Hoop or Cross -----------+---------------------+----------------------+-------------------- Necklace | - | Elegant Necklace | Chain Necklace -----------+---------------------+----------------------+-------------------- Nails | Cute Nails | - | Gorgeous Nails -----------+---------------------+----------------------+-------------------- Ring | - | - | - -----------+---------------------+----------------------+-------------------- Watch | Simple Watch | Simple Watch | Simple Watch -----------+---------------------+----------------------+-------------------- Bracelet | Jewelled Bracelet | Pearl Bracelet | Gold Bracelet (items marked with a hash (#) will become unlocked as you play) Each visit to the club consists of three sessions, as indicated on the clock display in the corner of the screen. Before each of the sessions Akiyama must walk the club floor ("once around the block" is more than sufficient) so that he can gauge the whims of the clientele.** Deisama notes that the fastest way to do this after a session is to walk to the barman until the first comments appear and then turn to the girl and press X to look at her. The tastes of the current punters should be very clear from their comments. Anything about "cute" or "adorable" means they want a Cute outfit, anything about "grooming" means they want a good Appearance stat, etc. Sometimes they will want two different looks in which case you have to choose. You'll have the following options available under the Training menu, you can use one per session. The game warns you that training causes Stress and also that repeating the same option too frequently is a Bad Thing. o Appearance Tips - improves Appearance but adds Stress o Trivia Tips - improves Wit but adds Stress o Conversation Tips - improves Conversation but adds Stress o Free Time - reduces Stress but can reduce Motivation After a few turns you'll have some additional options added: o Scold - increases stats generally but adds Stress o Relaxation - greatly reduces Stress but also reduces Motivation o Pep Talk - improves Motivation but adds Stress Forum poster dotKite recommends that, once available, you ignore the other training options and simply alternate between Scold and Relaxation. On the other hand, jackstar_rock suggests that you maintain a balanced regime by cycling through Appearance, Trivia, Conversation and Scold (even after one or two of her stats have hit S level) and ignore her Stress; she might skip work or act-up a few times but you save time by not using Relaxation/Free Time. Once her Appearance, Wit and Conversation stats reach S rank they cannot drop and then you can focus on keeping her and the customers happy. In order to get each girl to number 1 rank you must train her three stats up to max (S), complete the challenge (e.g. get five "special services" - when a hostess provides excellent customer service***) and get her to earn at least 150,000 Yen in a single session. When a girl hits the top spot you'll have one final opportunity to adjust her appearance - this is the one she'll retain in future so choose well! A little while after that (a few minutes) you'll get a call from the club manager to ask for your help again, visit him and then go scout for your next girl. Once a girl gains No. 1 rank she'll also become available for visits from one of the other playable characters - this is crucial for the Business Card Hunter trophy (see #21 below). After completing the third and final girl you will no longer have access to the Hostess Maker game and therefore this trophy is *MISSABLE*! If you're close to completing the third one but still haven't got the trophy you should stop training (and scolding) and tread water until you have them all. If you've already completed your third then you'd need to either revert to an old save or start a new game (at least you'd reach this in Part 1)! *The three cosplay options won't unlock while you're on your first girl. The final set of three "normal" items to be unlocked is Long Two-Piece, Camisole and Crossover-Top Dress. **This works a lot like the Marietta club management game in Yakuza 2 except this time you don't need to wait ages for a phone call before your next turn! ***No, that's not a euphemism! 21 Business Card Hunter [Bronze] With the exception of Saejima (who "ain't interested"), each of the playable characters has access to different girls at the hostess clubs. The first time you visit the hostess clubs Jewel and Shine you'll meet all the girls there but you'll only receive a business card from the girl/s at that club who your current character can request on future visits. Visiting both Jewel and Shine as Akiyama, Tanimura and Kiryuu will give you the first seven cards you need. You'll need to do this for three hostess club substories anyways. Tanimura and Kiryuu can also visit the girls that Akiyama trains at Elise in the "Hostess Maker" challenge but they don't become available until they've been trained up to the number 1 rank. You can visit Elise before then but you won't find any girls you like and you won't get any business cards so don't bother! Save your money until Akiyama has completed his training. He can do that in Part 1 or you can postpone it until the end-game (after Part 4). Here's a little summary of who can see who and where! | Jewel | Shine | Elise ----------+---------------+---------------+---------------- Akiyama | Noa & Erena | Rio | - ----------+---------------+---------------+---------------- Saejima | - | - | - ----------+---------------+---------------+------------------ Tanimura | Chihiro | Himeka | Nanami* ----------+---------------+---------------+------------------ Kiryuu | Maya | Shizuka | Hiyori* & Kyoko* At first this looks like another "dating" trophy but in fact it's effectively a reward for completing all three girls in Akiyama's Hostess Maker (see #20). Once all three are trained to No. 1 just send Kiryuu and Tanimura on quick missions to Elise to meet their girls and get their cards. The requirement for the trophy is that you collect one business card each from all ten girls in the game. After visiting a girl several times and increasing her "heart meter" you will receive a second card from her. You do not need those for this trophy. (If you complete Hostess Maker in Part 1 and manage to collect all ten cards over the course of Parts 1, 3 and 4 then you might have to wait until the item inventories are combined in the end-game for the trophy to pop?) Some players have reported a glitch with this trophy where it doesn't ding (even after collecting *both* cards from all ten girls). If this happens you can visit any hostess club with Akiyama, Tanimura or Kiryuu and select the "no preference" option when you enter. This should force the trophy to pop. *Available after Akiyama's training is complete. You have the option to give them a new name when you begin their training but these are the defaults. 22 Emblem Collector [Bronze] This one relates to Kiryuu's "Gang Encounters" side-quest which triggers soon after his return to Kamurochou in Part 4 Chapter 2 (I got it after winning a fight in Theatre Square). You'll be introduced to Akaishi of the Kamurochou Guard who'll explain the recent increase of gang activity in the district. During your travels and in random battles you'll start encountering members of specific gangs, readily identified by their gang colours. After you've won several fights against any given gang they'll reveal the location of their boss. Find him and you'll have a fight against him and some henchmen. After defeating a boss, Akaishi will give you a reward and send you an email giving details of the next gang. If you encounter any members of a gang whose boss you've beaten ("survivors") then you can fight them and win their Gang Emblem. You need to collect ten such emblems to qualify for the trophy. Here's a summary of the gangs I encountered and the rewards. YMMV! Gang Name | Colour/s | Boss Location | Reward/s -------------+----------------+-------------------------+------------------- Kamurochou | blue and | Underground | SSS Gunpowder Aqua Devils | cyan | Parking Lot | -------------+----------------+-------------------------+------------------- Kamuro | mostly black | West | 100,000 Yen Phoenix | or purple | Park | -------------+----------------+-------------------------+------------------- Kanto | white, grey | Rooftops East | 100,000 Yen and Gangsters | or gold | (opposite Shine) | Locker Key Radar -------------+----------------+-------------------------+------------------- Slumdogs | grey/brown, | alley behind | Eye of the Dragon | blue or red | Poppo Nakamichi | -------------+----------------+-------------------------+------------------- The Black | black | vacant lot south of | 100,000 Yen Nightmare | obviously! | Champion District | -------------+----------------+-------------------------+------------------- Purple | purple | inside Mach Bowl | Seal of the Dragon Killers | obviously! | bowling alley | -------------+----------------+-------------------------+------------------- | Noir | Underground | | | Parking Lot | |----------------+-------------------------| | Blue | vacant lot south of | | | Champion District | Dark Clan* |----------------+-------------------------| | Blanc | south end of | | | Rooftops West | |----------------+-------------------------| | Rouge | Theatre Underground | 200,000 Yen | | lowest basement floor | You can track your progress on the Gang Encounters section of the Completion screens off the pause menu. For each gang this shows if you've met them or beaten their boss. After collecting your first gang emblem you'll also have a new item in your inventory's valuables section which shows how many emblems you've won so far. NB: there are seven gangs but you can collect more than one emblem from each and obviously you'll need to do this to get the ten required. I got most of mine from Aqua Devils and Black Nightmare survivors. Keep watching for any "random battle" people lurking on the streets wearing gang colours/uniforms. Once you have five emblems you can trade them for a bonus gift from Akaishi in Theatre Square *BUT* I think they will then not count towards the trophy! So hang onto them until you have ten of them and hear the ding, then you can exchange them. You can trade five gang emblems for your choice of High-Grade Platinum, Eye of the Dragon or Super High-Voltage Battery. After defeating the bosses of all seven gangs you can collect an additional reward from Bob B at Naomi's Palace - the Rage Bracelet. *The four members of the "Dark Clan of Yakuza Extermination" are named after the Four Gods (in Japanese "Shijin") from Chinese astrology. Noir = Black Tortoise (Genbu), Blue = Azure Dragon (Seiryou), Blanc = White Tiger (Byakko) and Rouge = Vermillion Bird (Suzaku). 23 Star of the Coliseum [Bronze] When you meet Kage at the end of Part 2 Chapter 3 he'll introduce you to the Underground Coliseum where you can compete in illegal fight tournaments. You will be free to enter contests there from the start of Chapter 4.* To earn the trophy you need to achieve the title "Star of the Coliseum" from your tournament performance. Although Kiryuu is also able to enter events at the Coliseum, you need to do this with *Saejima* (because only he can earn that title). Saejima starts with "The Legendary Hitman" title but earns new ones as he gains points from winning fights. His second title is "The Entertainer of the Coliseum" and his third is the trophy requirement "Star of the Coliseum". The Coliseum bouts are a little more serious than the usual brawls with thugs in the streets so you'll need to make good use of blocks, dodges and other techniques you've acquired. You are not permitted to use any healing items in the tournaments but you do recover 30% health between matches and full health after you win a tournament. You can't use weapons or gear either. Don't worry if you don't like Saejima's fighting style, it doesn't take very long to get the third title - I got it after winning my fifth tournament and I wasn't even going for the hardest ones. If you wanted you could probably even just keep repeating the easiest tournament (the Exhibition one). If you still have trouble then exit and gain XP from easy streetfights to level-up and unlock some more abilities. *Only Kiryuu and Saejima can enter events at the Underground Coliseum. Even in the end-game when Akiyama and Tanimura have access to Purgatory they cannot use the facilities at the coliseum. 24 Master in Training [Bronze] After your first visit to Purgatory with Saejima in Part 2 Chapter 4 you'll exit through the sewers to the Children's Park. There you'll be accosted by martial-arts sensei Sodachi who will take you to his dojo and ask you to help with training his apprentices - welcome to the "Fighter Maker" minigame! This is basically a more manly version of the hostess training. :) Your task is to create an on-going training programme for the current apprentice. The training schedule consists of four normal slots (gold) and one special slot (red) - that all constitutes one "turn". Your objective is to train your apprentice until they are good enough to win the Rookie Tournament at the Coliseum. You have 50 turns in which to achieve this goal but if you do it in fewer you'll win more money for the dojo. Getting one apprentice to win the tourny is also the trophy requirement. You need to train them to improve their Power, Speed, Technique and Maximum Health (red bar) stats while at the same time maintaining suitable levels of Condition, Trust and Health (gold bar). They will also learn skills (they can equip three of these simultaneously in the red slots) and you can teach them finishing moves (can equip one in the blue box). The four normal training slots can be used for the following activities:- o Punching training - improves Power (and Technique) o Kicking training - improves Speed (and Power) o Groundwork - improves Technique (and Speed) o Strength training - improves Power greatly (but reduces Speed) o Roadwork (double slot) - increases Maximum Health o Sprints - improves Speed greatly (but reduces Technique) o Lecture - improves Technique greatly (but reduces Power and Speed) o Stretching - improves Condition and restores a little Health o Rest - restores a lot of Health At first the special slot is programmed for you, but when you gain access (on turn 6) you can assign any of the following options:- o Sparring - improves all three combat stats and Trust o Solo Training - can improve all stats if Condition and Trust are high o Master Finishing Moves - teaches a new technique (may take two tries) o Meeting - can improve Condition and Trust with correct dialogue choice o Rest - same as normal rest slot, restores Health o Exhibition Match (various) - improves stats and gives prize money for a win o Tournament Entry - when the time is right, go for the tournament win! (The effects listed apply specifically to Sugiyama, the first apprentice.) Once you've set the Training Schedule you can click the Execute button and your apprentice will work through the schedule - this counts as one turn. With Hideo Sugiyama I used a balanced programme of punch, kick, groundwork and rest with either sparring or solo training to increase his stats, and on some turns I used double roadwork with rest to improve Health. Once the three combat stats reached their ceiling (stopped going up) I dropped the fighting training and used the roadwork exclusively until Health maxed out. Money earned from winning exhibition matches can be spent on improving the dojo's facilities (and training effectiveness) but if you're only planning to go through all this once to get the trophy they're perhaps less important, although they are a good way to gauge your fighter's current ability level. When the fighter's Health hits its ceiling too you know that he's as good as he's gonna get and you can enter him in the tournament. Alternatively, if you do want to upgrade the dojo, you can continue to milk the exhibition matches which can pay out big money for wins (shame it goes to the dojo!). Like the usual Underground Coliseum events, the Rookie Tournament consists of three matches. If your fighter's stats are all maxed-out then he should chew through the first two with no trouble (and you can look on with pride from the sideline). The third and final bout will be a little tougher so you'll find it helpful to drop the finishing move a few times - just make sure you make the rapid QTE otherwise your guy will get pwned. ;) I wasn't too concerned about the whole "win on turn 15 for maximum money" thing - I took my time and beat the tourny on my first attempt on turn 30. After some dialogue and a summary of your apprentice's stats, the trophy will pop and you'll receive 5000 XP. Also he'll be available as a partner if you want to enter the tag matches at the Underground Coliseum. 25 Weapon Master [Bronze] This trophy is based around the "modding" feature in the game. You'll be introduced to this right at the start of Part 1 with Akiyama when you bump into Kamiyama after the first phase of your combat training. He explains that you can find his workshop on the little L-shaped side-alley off Park Alley in the north-east corner of the map, immediately north of the Champion District. Modding (modifying) involves taking an existing weapon (or equipment item) and combining it with other components to create a new item with special properties. To do this you require a "recipe" item that gives a blueprint for the design (and explains what items you need), a base item to modify, usually two further "ingredient" items and a little money to pay for the work. Take all of these to Kamiyama* and he can do the modification. The weapons are sorted into the following ten categories and to earn this trophy you need to create one mod item in each section. (This is one trophy that's actually harder than in Yakuza 3 - you only had to do one mod there!) Bats/Clubs Polearms Blades Hammers Knuckles Tonfas Nunchaku Kali Sticks Guns Other I left this trophy until the end-game and would suggest you do the same. By then you should have accumulated an inventory full of random items that are potential ingredients (if in doubt, don't sell it!) and have plenty of money. So you'll need some recipes. Without them you can't do anything and you won't know what items you require. You can buy these from Beam** - the little video store on the west side of Pink Street North. Different recipes are available there to each of the four playable characters so make sure that you go there with all four! You can also get recipes from substories and you get one free each time you meet the Kamiyama boys (with each character) too. You can view recipes by going to your items inventory from the pause menu and pressing R1 to view the valuables. They'll be grouped together and will look like books, magazines or DVD's (in a plain brown sleeve). Press X to select one and again to read it. You can buy most base weapons from Kamiyama and from the rooftop weapons van (see trophy #45). Again there will be certain items (weapon classes) that can only be bought by one of your four guys. Ingredients can be acquired from a range of sources. Here's a few to try! - Poppo Mart shops (NB: different selection in each branch) - M Store - Ebisu pawnshop - Kotobuki pharmacy - Don Quijote shop - Le Marche shop - Coin lockers - Coliseum store (trade points for prizes) - Rooftop weapons van - Ryugujo casino (trade points for prizes) - Purgatory casino (trade points for prizes) - Eco-Taro in Central Sewer (trade garbage for Ecopoints, points for prizes) - Akaishi in Theatre Square (trade Gang Emblems for rewards)*** - Substory rewards - Fishing minigame (really!) - Gifts after random streetfights - Item packs from Naomi's Palace after installing the free DLC pack I think the best thing to do is to acquire as many recipes as possible. You should hopefully have several by the end-game (I had ten) and then buy all available from Beam (another twelve). Then head over to Kamiyama's shop and pick the "Mod weapons" option. This lets you browse all the designs you own (press left/right to pick a category and up/down to pick weapons within it). The end product will be displayed on the right and under that the base weapon and ingredients required - these will be shown in white if you own them (they do not need to be in your character's inventory) or greyed-out if not. If you own the base weapon and both ingredients (i.e. you have everything you need) then the mod weapon's name will be shown in white too. So, check through all the designs and see which ones you can make currently and which ones could be made after acquiring an ingredient that's not rare. (You will find this less disheartening if you have already sought out all the locker keys and bought all the cheap/random stuff from the convenience stores and from Eco-Taro in the sewers!) Here are the mod weapons I recommend for each of the ten categories. Where possible I've given ones that don't need substory or side-quest completion. (To save space here the LOCKER KEY LOCATIONS for the items mentioned are given at the end of this section, before the next trophy.) o Bats/Clubs I had five choices here and I already had the ingredients for three. Weapon: Patriarch's Driver [Power 140 / Durability 10] Recipe: Beatdown Basics (purchase from Beam playing as Tanimura) Base: Wooden Driver (purchase from Kamiyama or rooftop weapons van) Ingredients: Super Resin (purchase from Eco-Taro, find in Underground Mall lockers A2 and J3 or Taihei Blvd locker I2) Pearl (purchase from pawnshop, purchase at Purgatory casino, find in Taihei Blvd lockers B3 and F3 or Underground Mall locker D5) o Polearms I had a two sets of spear recipes and this one was definitely easier. The other recipe was a substory reward and both weapons had one ingredient that you had to catch in the Fishing minigame! Weapon: Steel Laundry Pole [40/60] Recipe: Spear of the Moment (received when Tanimura meets Kamiyama) Base: Extendable Staff (purchase from Kamiyama or rooftop weapons van as Tanimura) Ingredients: Super Glue (purchase from Don Quijote) Block of Brass (purchase from pawnshop) o Blades I had a choice of four knives/swords here. Weapon: Sonic Knife [60/30] Recipe: Kamiyama Weapon Catalogue (unmissable in Part 1 Chapter 1) Base: Nameless Short Sword (purchase from pawnshop) Ingredients: Block of Brass (purchase from pawnshop) Small Motor (find in Taihei Blvd locker E3 or in Underground Mall lockers G3 and I4) o Hammers I had a choice of three. This one has the easiest ingredients I think. Weapon: Toy Hammer [20/30] Recipe: Nationwide Dumpling-Making Expose 2000 (received by Saejima when he meets Kamiyama) Base: Sledgehammer (buy from Kamiyama or rooftop weapons van while playing as Saejima) Ingredients: Large Blow-Up Doll (purchase from Eco-Taro or find in Taihei Blvd locker J2) Super Resilient Resin (purchase from Eco-Taro or find in Underground Mall locker H4) o Knuckles I had a choice of three again. This one was easiest and sounded fun! Weapon: Pepper Knuckles [40/30] Recipe: "Lucky 8: Fist of Glory" (purchase from Beam as Saejima) Base: Brass Knuckles (purchase from Kamiyama or rooftop weapons van while playing as Saejima) Ingredients: Chili Pepper (purchase from Poppo Nakamichi/Showa) Adhesive Bandages (purchase from Kotobuki Pharmacy) o Tonfa I had five options here and two good candidates. You might also like to consider the Pepper Spray Tonfa which requires the Dropper from Eco-Taro. (You don't need to play the casino games to get the item from there - just buy chips from the cashier and exchange them at the prize counter.) Weapon: Slash Tonfa [110/50] Recipe: Dragon's Last Wind (purchase from Beam as Tanimura) Base: Iron Tonfa (purchase from either Kamiyama or rooftop weapons van as Tanimura) Ingredients: Super Resin (purchase from Eco-Taro, find in Underground Mall lockers A2 and J3 or Taihei Blvd locker I2) Kamaitachi Utility Knife (purchase from Ryugujo casino) o Nunchaku I had five options here. This one became the clear favourite when brunoafh ended my desperate quest for an easy source for the ADW - thanks mate! :D Weapon: Electromagnetic Nunchaku [40/50] Recipe: Fun Science with Denzaburo (purchase from Beam as Akiyama) Base: Wooden Nunchaku (purchase from Kamiyama or rooftop weapons van as Akiyama) Ingredients: Battery (purchase from Poppo Tenkaichi/Nakamichi or M Store) Asian Digital Watch (purchase from Le Marche) o Kali Sticks I had five options here too and but this one's a clear winner. Weapon: Spiked Taiko Sticks [60/25] Recipe: The Secret to Promotion: Kissing Ass (received when Akiyama first visits Kamiyama) Base: Double Slats (purchase from rooftop weapons van as Akiyama) Ingredients: Super Resin (purchase from Eco-Taro, find in Underground Mall lockers A2 and J3 or Taihei Blvd locker I2) Iron Nail (purchase from M Store) o Guns Five options again here, requiring firearms with prices ranging from 120k up to 500k Yen. This uses one of the cheaper guns and a readily available recipe but you will need to take a little trip to the casino. Weapon: Mr. Random [700/infinite durability as melee weapon] Recipe: Lady Prisoner Number 38 (purchase from Beam as Kiryuu) Base: Double-Action Revolver (purchase from Kamiyama or from the rooftop weapons van as Saejima/Kiryuu) Ingredients: Kamaitachi Utility Knife (purchase from Ryugujo casino) Flour (purchase from M Store) o Other Six choices in the final category and I already had the ingredients needed for five of them so hopefully you should find this section quite easy. Weapon: Modified Stun Lighter [40/10] Recipe: Cheap and Easy Self-Defence (purchase from Beam as Akiyama) Base: Modified Lighter (purchase from Kamiyama or rooftop weapons van or find in Taihei Blvd locker I3) Ingredients: Battery (purchase from Poppo Tenkaichi/Nakamichi or M Store) Lighter Oil (purchase from Poppo Tenkaichi/Showa or M Store) Before I skip happily onto the next trophy, here are the locations I promised for the keys to all the coin lockers listed above. Some will not be available in all chapters, but all will be accessible in the end-game. Underground Mall A2 - on top of air-con unit, near round water-tank, on east branch of Rooftops East, at the top of the stairs up from behind the Karaokekan (requires first-person view) Underground Mall A4 - on a raised section near the main south T-junction on Rooftops East (requires first-person view) Underground Mall D5 - in front of the DMM billboard near the top of the Poppo Nakamichi stairs on Rooftops East (requires FPV) Underground Mall G3 - on the main thoroughfare between the casino and the Underground Coliseum in Purgatory Underground Mall H4 - above a wall light in the first alcove on the right in the North Sewer (requires FPV) Underground Mall I4 - under the red Vanquish billboard in the south area of Rooftops West (requires first-person view) Underground Mall J3 - in yellow crate halfway along Theatre Underground B2 Taihei Boulevard B3 - behind centre display in the pawnshop Taihei Boulevard C2 - inside the M Store at the back of the shop Taihei Boulevard E3 - on lamp at the back of New Serena (requires FPV) Taihei Boulevard F3 - in the middle of the floor at the mahjong parlour Taihei Boulevard I2 - below vending machine outside Volcano pachinko parlour Taihei Boulevard I3 - east of Club SEGA (Theatre Square), on top of a red thing at the bottom of the stairs leading down into the Theatre Underground area (requires first-person view) Taihei Boulevard J2 - at far end of gambling-hall floor at the Ryugujo Taihei Boulevard J3 - in a wall vent above the arcade games right at the back inside the batting centre (requires first-person view) *Saejima meets Kamiyama's big brother on Rooftops West and he sets up shop on the roof of the building south of Volcano offering similar services to his little (heh) brother except he specialises in modifying gear and accessories, not weapons. He also gives you a free recipe - Works K Catalogue 1 - but it doesn't include any weapon designs. **Coincidentally there's also a hair salon called Beam opposite Kamiyama's alley. Don't go there! ;) Although Saejima does need a trim. Heh! ***Don't start exchanging your Gang Emblems until you have the trophy! (#22) 26 Revelation Seeker [Bronze] Each of the four playable characters has several revelations* in Kamurochou. These are interesting events that inspire them to come up with a new fighting move. When you find a revelation location you use R3 to enter first-person perspective and press X, then during the sequence that follows you must hit three QTE button presses and finally you're required to select the correct conclusion (this is pretty easy to choose because it will always be the one that has the most obvious application to a combat scenario). The first three characters are introduced to the concept of revelations in an unmissable event during the course of the story. Akiyama meets Mack (ohh!), Saejima meets the "Master" down in the Central Sewer and Tanimura meets Nair in Little Asia. I guess Kiryuu knows about them already but he does get a reminder if he visits his old sensei, Komaki, in his dojo at the Ryugujo. The requirement for the Revelation Seeker trophy is that you locate and complete any three of the revelations in the game. If you want to get this trophy out of the way as soon as possible then you'll need to do Akiyama's. 1. You meet Mack (ohh!) in Part 1 Chapter 4 after returning to the office and this leads directly to the first revelation on the rooftops. For this one you need to pick the top option from the three conclusions. Mack will then email his "Perfect Shot" newsletter with clues for the next two. 2. Go to the alley with the pawnshop and Mahjong parlour, and take the stairs on the south side up to the rooftops. Then head down the ramp, over the gangplank and look for people to the east. [bottom option] 3. This one's a little hard to spot. Go to Pink Street and look down the tiny alley that's opposite Beam (it's immediately to the left of the "Phobos" internet place) where you should see a couple of people. [top option] You should definitely track down all the revelations for the other characters though because a) the revelations themselves are always funny :D and b) they unlock some awesome HEAT actions! There are twelve in total: Tanimura and Akiyama have three each, Saejima has four and Kiryuu has two. The reward for finding all twelve is a Substitute Stone. This is effectively a "continue" item but it also gives good protection against guns (0/5/10). *In Japanese the revelations are called Tenkei which means something like "heavenly disclosure" if you read the kanji literally. 27 VIP Member [Bronze] This is the first of the minigame trophies and it relates to the odd massage game at the "Love in Heart" Esute salon on Senryou Avenue in the south-east part of the map, just up the street from the Karaoke place. When you first visit the salon only two (ahem) services will be available: Standard Massage Course (5,000 Yen) and Deluxe Massage Course (8,000 Yen). The requirement for the trophy is to become a VIP member at the parlour. This is accomplished through a coffeeshop-style customer reward card where you get a stamp with every purchase. You need to collect five stamps to qualify for VIP status so - assuming you pick the cheaper Standard option each time - this will cost you 25,000 Yen (so you might want to leave it until later in the game). The game itself involves a marker moving up and down a thermometer and you need to keep it on the scale (by tapping O to go up and X to go down), with a higher score available if you can keep it near the top of the scale. There is no target score requirement for the trophy though - you can fail the game each time you play. Just keep tapping X if you want to end it quickly. The trophy will ding as soon as you select your fifth treatment at the salon; this will also unlock the VIP Oil Massage course which costs 10,000 Yen and will be available on future visits. 28 Table Tennis Pro [Bronze] You can play the new Table Tennis game at the new Yunosono Hot Springs venue on Park Boulevard at the top of the map (marked in purple). A trip to the baths costs you 1,000 Yen and you can choose to either have a soak in the bath (and gain health) followed by a Table Tennis match against a female customer or you can go straight to the game (skipping the bath). You play the game by holding X to charge your shot and then releasing it when the ball flashes to get the optimum timing. However you can also fill a HEAT meter (like in combat) and use this to perform an unblockable HEAT action by pressing the Triangle button. (unblockable on the easy setting at least!) The HEAT gauge fills quite slowly during play unless you, erm, hold the L2 trigger button to stare at your opponent's jiggling body in slow-motion. This will fill your HEAT meter a lot faster. The requirement for the trophy is that you perform three HEAT actions in a single match. This is pretty simple once you get into the flow of the game - hold X, release it when the ball flashes, then immediately start holding down L2 to stare and earn HEAT, release it when you see your opponent is about to hit the ball, then repeat. As soon as the HEAT gauge is full you can press Triangle to deliver a HEAT action - you don't need to worry about timing. 29 The Human Jukebox [Bronze] For this trophy you need to sing all the Karaoke songs at the Karaokekan. There's no requirement to achieve a target score, you just have to sing each song at least once. This would be trivial except for the fact that not all the songs are available at first. I think you can access more if you take the girls on dates there but I didn't do that. This table shows which ones were available in Parts 1, 3 and 4 so in other words you might as well wait until you play as Kiryuu in Part 4! | Akiyama | Tanimura | Kiryuu ----------------------------+-----------+------------+------------ Maiden-Coloured Life | | | O ----------------------------+-----------+------------+------------ Machine Gun Kiss | | | O ----------------------------+-----------+------------+------------ Pure Love in Kamurochou | O | | O ----------------------------+-----------+------------+------------ Raindrops | O | O | O ----------------------------+-----------+------------+------------ GET to the Top! | O | O | O ----------------------------+-----------+------------+------------ I Wanna Change Myself | | | O ----------------------------+-----------+------------+------------ Kamurochou Lullaby | | | O ----------------------------+-----------+------------+------------ Summer Memories | | | O ----------------------------+-----------+------------+------------ Where Has Your Touch Gone? | | | O ----------------------------+-----------+------------+------------ Saturday Night*Lover | | | O ----------------------------+-----------+------------+------------ Shooting Star | | | O Saejima doesn't do the whole Karaoke thang. He says "Singin' ain't my style." It's easy to keep track of which songs you've done because your highest scores (from all characters) are given on the song selection screen. You can also use the Requests Top 10 display to see which ones you haven't done yet. It doesn't matter which difficulty you choose - you can go with either Simple or Intense (if you're given the choice). A connoisseur will save the enka 'Kamurochou Lullaby' until last. BD 30 Hat-Trick [Bronze] In a straight copy from Yakuza 3, the requirement here is to get a hat-trick on the Darts minigame at the Irish pub Bantam. In the context of this game, a hat-trick* is when all three of your darts hit the bullseye (the centre of the dartboard) in a single turn. The game plays exactly as it did in Yakuza 3 - you use the left stick to aim and then pull back and release the right stick to throw. The timing on the throw is crucial - if you do it quite quickly your dart should hit the target but if you do it slightly more slowly then it'll fall short, but it will do this by the same fixed amount each time. So, play a game or two and see whether you favour the fast or slow throw. If you prefer the faster throw then aim for the bull and hit it three times, but if you tend to get the slow throw then aim for the treble 20 (the smaller red section in the middle of the 20 segment) and you should find that your darts fall short and drop straight into the bullseye! It's not too hard to get this one as long as you're consistent with your throwing technique. Personally I use the slower throw. This has the advantage that if you're too slow then the throw doesn't happen and you can try again. All that practice in Yakuza 3 must've paid off - I got the trophy on my first three darts in Yakuza 4! *Although use of the term has extended across many other sports (for example for three goals scored in soccer or ice hockey), the term "hat-trick" has its origins in the slow stupid boring British sport of cricket. (can you tell I'm not a fan?!) In cricket a hat-trick is when a bowler takes three wickets on three consecutive bowls; historically this entitled them to a prize: either an actual hat or a cash collection taken in a hat. Fascinating, eh? 31 First Carom [Bronze] You can play Pool at the Cuez Bar in the Underground Mall on the south edge of the map. Since Yakuza 3 they've added a new Pool game called Four-Ball and this is the one you need to play for the trophy. Four-Ball is played with only four balls (hence the name!) and on a table with no pockets! :o There's a white cue-ball, a yellow cue-ball and two red balls. The aim of the game is to hit your cue-ball so that it hits at least two of the other three balls* - this is called a "carom", it gives you one point and you get another go. If you fail to hit two balls then it becomes your opponent's turn. The requirement for the trophy is that you get the first carom in a game. There are two parts to this. The first is the "banking" which determines who goes first; you can't rely on the other player missing so it's best to win this. Both players hit their cue-ball from the bottom end of the table such that it rebounds off the top cushion - then the one that ends closest to the bottom cushion wins the banking and takes the first shot in the game (and uses the white cue-ball). (Before the banking the game will ask if you want it to display trajectories. Answer 'Display' because it'll make the game/trophy a lot easier.) For the banking I like to pull back the right stick until the gap between the tip of the cue and the ball's shadow is about the same size as the shadow next to the ball. This gives fairly good results but needs practice. Next you have to take your shot. Press Square for a top-down view and move the left stick up or down slowly to aim your shot. You should be able to see your cue-ball's point of impact on the left red (flashing white circle) and the route it will follow (dotted white line). Fine-tune your aim until this is pointing exactly at the mid-point of the long side of the table. If you get this right it should ensure that your cue-ball hits both reds. Then you just need to press X to confirm your aim, then pull back and release the right stick to take the shot. I actually got it on my first attempt. I really like the Four-Ball game, mainly because it's pretty darn easy with that trajectory display on! ;) Update: Forum user TheTechnomancer reported a case of receiving this trophy even though the computer-controlled opponent scored the first carom in the game. Maybe going first isn't so important after all, but it's probably best to still do this per the trophy description (so try to win the banking). *You need to hit two different balls. You can't hit the same one twice. 32 Boiled Turkey [Bronze] No, it's not another "gourmet" challenge! This one involves the Bowling game at Mach Bowl on the west side of Theatre Square (enter from the south). The requirement for the trophy is that you achieve a "turkey" while playing, this is when you get three consecutive strikes (when you knock over all ten pins on a single bowl). Aerith's trick for Yakuza 3 (full left, double-tap, 90%) doesn't seem to work quite so well in Yakuza 4 so instead I've been using a strategy posted on the Yakuza 3 forum by erniefoss. It's a little harder to use because you have to aim manually but it's fairly effective. Might take a few attempts though. 1. Move the bowling line to the extreme left 2. Aim to the extreme right 3. Try to get 95-100% power 4. Apply about 2.5 to 3 divisions of left spin (tap d-pad left) I seemed to have more success when I tried to aim for the middle of the right side of the pin triangle but it's hard to repeat it reliably. I asked for strike strategies on the Yakuza 4 forum and got several responses (thanks guys!). Of these, ViietNam1's was the most popular with other users. This method was posted by ohaithere101: 1. Move two points left 2. Aim for the gutter on the left 3. Try to get max power 4. Apply full right spin (5 divisions, or 4 if aim came out too far right) This method was posted by SickMinder: 1. Move to the far left 2. Aim to far right 3. (power?) 4. Apply full left spin This method was posted by ShindoKokoro: 1. Move to the far left then double-tap X rapidly 2. Try to get max power 3. Use spin to compensate for your aim This method was posted by ViietNam1: 1. Move five points left 2. Aim for the centre pin or very slightly to the left 3. Try to get 93-100% power 4. No spin This method was posted by kupomogli: 1. No movement 2. Aim slightly left or right of centre 3. (power?) 4. Use subtle spin to compensate aim (so if you aimed left, spin right) This method was posted by ThePatrick: 1. Move two points right 2. Aim for the lead pin and the one behind it 3. Set power around 80% 4. Use subtle spin to curl into the pins Of course you should play a full ten-frame game to give yourself more chances to get the strikes you need. Also playing alone will save time. For each score over 150 pts you'll receive a shiny golden bowling-ball called "Master Ball" as a prize. You can equip this to a weapon slot and you'll use it when you play. I'm not sure if it helps but it looks nice. 8) You can sell these to the weapons dealer and make a small profit if you want. If you score 200 pts or more you'll get completion on the Bowling minigame. 33 Novice Gambler [Bronze] The requirement for this trophy is that you play all the "non-casino gambling games" available in Yakuza 4, i.e. the traditional Japanese games. There are four in total: Cee-Lo (Chinchirorin) and Chou-Han both played with dice and Koi-Koi and Oicho-Kabu both played with Hanafuda (flower cards). You don't need to win a certain number of points or anything - just play the games. All four games can be found on the "gambling-hall floor" at the Ryugujo* which becomes available to each character in a different way: For Akiyama you need to befriend one of two homeless men by buying them a drink. There's one on Theatre Square in front of the billboard and another sitting by a blue tent** at the east end of Park Boulevard. I don't think it has to be alcoholic but I'm sure that's what they'd prefer! You can pick up a really cheap Kinmugi beer from the M Store. For Saejima you need to complete the substory 'Ryugujo Bouncer' which is part of the sequence of Tadokoro missions. You'll get 300 free casino chips too. For Tanimura you also complete a substory. It's called 'Gambler's Blues' and it'd be hard to miss. It's triggered by speaking to the couple in the west end of the alleys in north Little Asia after unlocking your hideout. For Kiryuu you'll receive a text message from his old master, Komaki, shortly after arriving in Kamurochou inviting you to his dojo there. You'll need to buy wooden tags (Kifuda***) before you can play any of the games - these work just like casino/poker chips and you can buy them from the cashier near the entrance. You need at least 10 pts for Cee-Lo, 100 pts for Oicho-Kabu, 200 pts for Koi-Koi and an unspecified amount for Chou-Han. It seems like you need to play each game long enough to register a score on the completion lists so keep playing Cee-Lo, Chou-Han and Oicho-Kabu until you're given the option to quit. For Koi-Koi you'll need to play a whole game but the default setting is three rounds which will only take 2-3 minutes. (If you want to learn more about playing these fascinating traditional games then check out the guides I wrote for Yakuza 3. My trophies guide covers all the minigames and my Hanafuda guide explains Koi-Koi and Oicho-Kabu.) *The Ryugujo won't be marked on your map at first but it's the large building near the west end of Park Boulevard immediately behind the MEB. As Saejima notes during a side-mission, the Ryuuguujou (literally "dragon palace") was the name of an underwater palace "in that old fairy-tale". In Japanese myth it was home to the dragon god of the sea, Ryuujin. **"It's a tarp!" :D ***Such wooden tags can be seen clearly in the 2003 samurai movie Zatoichi. 34 Casino Rookie [Bronze] There are four casino games in Yakuza 4 - Blackjack, Poker (Texas Hold 'Em), Baccarat and Roulette. Much like the previous trophy, the requirement for this one is that you simply play all four of them at least once. All four games are available on the casino floor at the Ryugujo (see #33). They can also be found at the Fukuma Casino in Purgatory which will become available to both Saejima and Kiryuu during their phases of the story; the entrance is immediately opposite the gangway to the Underground Coliseum. (The casino in Purgatory has separate tables for low-stakes and high-stakes Blackjack but you do not need to play both of these.) Of course you will need to buy casino chips in order to play these games. You need at least 1 chip for Roulette, 10 chips for low-stakes Blackjack, 100 for high-stakes Blackjack and low-ante Poker, and 1000 for high-ante Poker and Baccarat. Chips cost 100 Yen each but can only be bought in fixed quantities. 35 Welcome to SEGA* [Bronze] For this trophy you need to play all the games available in the Club SEGA arcades. I think this could be the only trophy that differs significantly between the Japanese and English versions of Yakuza 4 because the "An x An" quiz machines were cut from the western game. So, have a play on the UFO Catcher (the one where you use a crane to capture prizes) and the Boxcelios 2 shoot-'em-up. No trophy? Nope, there's a third game to unlock. Once you've played Boxcelios 2 three times the neighbouring Boxcelios (1) machines will become available. I think you need to do this specifically at the Club SEGA on Theatre Square while playing as Akiyama. Talking to the manager will cause him to become one of Akiyama's "friends" who will provide assistance at the start of a fight if you fall into a random battle near his arcade. After playing the UFO Catcher, Boxcelios 2 and Boxcelios you'll be rewarded with this trophy. *Geek trivia: SEGA is an abbreviation of "SErvice GAmes". 36 Way of the Pachinko King [Bronze] You can play Pachinko at Volcano, immediately south of Theatre Square. I'm on record as saying in the past that I'd like to see Pachinko included as a playable minigame in the Yakuza series. Well, I changed my mind! ;) Pachinko kinda resembles a vertical Japanese version of Bagatelle. You buy a container of small metal balls (which function sorta like poker chips - they have value and you need a certain amount to buy prizes) and load them into the top of a Pachinko machine. These will be fired into the machine and you can control the speed (and therefore direction) in which they travel. Use the d-pad left/right to set the speed on the dial at the bottom-right of the screen. You'll want to set it to around 25% and leave it there. If you want to pause the flow of balls you can do this with the Circle button. Your aim is to get balls into the red aperture in the middle under the screen. Each time this happens you get a "spin" just like on a slot-machine and you want to get a jackpot here by matching three symbols in a row. You'll also be prompted occasionally on the video-screen in the centre to tap the Square button. You can use the R1 button to cycle through zoom options. The little red lights at the bottom count your accumulated spins. If you score a jackpot on the machine then you win... more balls! So you can play more Pachinko if you like, but also you can exchange them for prizes at the counter at the back of Volcano. The requirement for the trophy is that you buy the Pachinko trophy within the game which costs 3,000 balls. Okay, so I'll just buy 3,000 balls and... oh, if only it was that simple! When you play your first game you get 250 balls. Quit out and start a new game and you'll use your existing balls total - you won't be given the option to buy again (unless you run out). So I'm afraid you're going to have to win those extra 2,750 balls by playing! There are several Pachinko cheat items (see below) which should help. You'll be prompted to use one of these each time you start a game. You can only use one item per session and each item can only be used once so you'll probably want to save first so you can reload to try again if necessary. - Gambler's Amulet from Underground Mall locker A5 (the key's hard to spot, but it's under a tripod lamp in the Central Sewer close to where Eco-Taro does business) "Increase[s] the number of revolutions of the machine's reels to its max." - Get-Rich-Quick Card from Underground Mall locker F4 (on the north-east branch of Rooftops East, between potted plants) Gives an automatic jackpot on your first spin. - Chance Stone from Saejima's substory 'Brother and Sister 1' in Chapter 3 - Chance Stone from Underground Mall locker I5 (the key is in the south section of Rooftops West and can be discovered by descending a hidden ramp to one side and the staircase that follows and then looking under those stairs in first-person view) Increases your chances of winning by x1.5 for the next 1000 spins. Odino notes that there are additional cheat items in one of the free DLC item packs. Specifically S-Item Pack 02 contains one Gambler's Amulet, one Chance Stone and one Get-Rich-Quick Card. You should also equip the Lucky Bracelet if you have one (I got this when I reached 15th place in the Mahjong tournament ladder but you can also buy one from the pawnshop). BanSan recommends that you play the Virtua Fighter-branded machines because they're simpler so that's what I went with. I used a Chance Stone on my first game, set the power to around 25% and just let it run. Mostly you're a passenger and just sit there watching the thing! When you hit a jackpot the music will change and you'll start winning balls until the jackpot phase ends. If you watch your balls counter you'll see that you gain about 10 balls every couple of seconds, although of course you'll still be playing the game so you'll be depleting your total at the same time. After a while the win rate drops and you reach a break-even position where you gain roughly as many balls as you use. I quit out at this point and started a new game on the same machine this time using the Get-Rich-Quick Card. You'll need to get yourself at least a couple of jackpots to get enough balls for the trophy. I'm not entirely sure what was going on... but once I had a couple of jackpots I seemed to keep winning so I just let it run! Every so often you'll take part in a fight (it is a Virtua Fighter machine after all!) in which you need to press the "Push" (Square) button. First you press it once, then five times, then mash it as many times as possible. There is a time-limit but it's very easy. After winning a match you advance a rank and receive another jackpot with a "HYPER Big Bonus"! It seems to be self-perpetuating after that so it'd become a test of patience and you could keep playing/winning for as long as you want, I guess. (NB you get completion at 5,000 balls and can buy Platinum Plates for 37,500!) I left it running while I caught up with some emails! I just had to watch out for the fight scenes that required my input. I got bored once I hit 12,000+ balls and (judging by the display) I'd only defeated eight out of a total twenty opponents... If you're just playing for the trophy then remember to quit out (Select) as soon as you have the 3,000 balls required. Otherwise if you appear to be on a streak you might as well keep playing and let the total keep climbing but be sure to bail before it drops below 3,000. 37 Shogi Promotion [Bronze] Shogi is the Japanese form of Chess. In Yakuza 2 you could play it at the Ryugujo in Kamuro and in Yakuza 3 there was a Shogi club near the monorail station in Okinawa but they've added a new location for Yakuza 4 so now you play it in a basement Shogi club named Shoten* on south Senryou Avenue. Aside from the size of the board** and the types of pieces, there are two key differences between Shogi and western Chess. 1. When you capture an opponent's piece it is transferred to the small board (Komadai) to your right and you can redeploy that piece later as your own. 2. Most pieces can be promoted - in a similar way to creating a king in the game of Checkers/Drafts. If you move a rook, bishop, silver general, pawn, knight or lance into the three rows on the far side of the board then you will be given the option to promote it. The requirement for this trophy is that you promote one piece. You shouldn't be daunted by the unusual rules and pieces of the game, you could probably get this trophy by moving pieces around at random! There is a much quicker and simpler way though. Speak to the receptionist at Shoten, ask to play Challenge mode, select Trial 1 and pick OK to confirm the config options. In Trial 1 you're given a major head-start - six of your opponent's pieces have been captured and that means you can use them! _ _ _ _ _ _ _ _ _ 9|#|#|_|_|#|_|A|#|#| There are probably lots of ways to do this but here's 8|_|_|_|_|_|P|_|_|_| one that always works. There should be four different 7|#|#|#|#|#|#|#|#|#| types of piece on the little board in the bottom-right 6|_|_|_|_|_|_|_|_|_| corner of your screen - select one from the top-left 5|_|_|_|_|_|_|_|_|_| (marked S here - it's a silver general) and place it on 4|_|_|_|_|_|_|_|_|_| _____ square g9 (marked A for attack). It'll be safe 3|#|#|#|#|#|#|#|#|#| |S # #| there, the neighbouring pieces can't capture it. 2|_|#|_|_|_|_|_|#|_| |# | Then on your next turn move the same piece to f8 1|#|#|#|#|#|#|#|#|#| |_____| and take the option to promote. That's it! :) a b c d e f g h i That's all it takes to get the minigame trophy. The trophy should ding immediately after you promote the piece so you can use the Select button to quit out if you want. *The name Shoten is spelt in Japanese with two kanji. The first character is the first half of "Shogi" and the second means "sky" or "heaven" so the name Shoten basically means "Shogi Heaven". **The standard game of Shogi is played on a 9x9 board, each player starting with twenty pieces, but there are several variants - both larger and smaller. The biggest is Taikyoku Shogi which is played on a 36x36 board! Each player starts with 402 pieces and the game has 209 different types of piece! :o 38 Seven Pairs [Bronze] You can play Mahjong at the Orchid Palace Mahjong parlour on the Nakamichi alleys at the bottom of the map, just east of the Ebisu pawnshop. The description for the trophy is awful and unhelpful but the title makes it pretty clear. In Mahjong a complete hand usually consists of four sets of three tiles (either sequences or triplets) and one matched pair: ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ | | | | | | | | | | | | | | | | | | | | 2 | 3 | 4 | | 6 | 6 | 6 | | 3 | 4 | 5 | | 7 | 8 | 9 | | 1 | 1 | |___|___|___| |___|___|___| |___|___|___| |___|___|___| |___|___| However it is also permitted to declare a valid win with a hand composed of any seven (different) pairs of tiles: ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ | | | | | | | | | | | | | | | | | | | | | | 3 | 3 | | 6 | 6 | | 4 | 4 | | 8 | 8 | | 1 | 1 | | N | N | | R | R | |___|___| |___|___| |___|___| |___|___| |___|___| |___|___| |___|___| This Scoring Element (Yaku) is called Seven Pairs (Chii Toitsu) and you'll get the trophy for completing this hand once during any Mahjong game. I've already written a complete guide to Mahjong in Yakuza 4 so check that for more information. I've included a dedicated section with trophy tips. Don't be daunted by the complexity of the game (or length of my guide!), you can get this trophy with essentially zero knowledge of Mahjong. It just takes a little time/luck, but it'll be a little quicker if you follow my tips. 39 Captain Two-fer [Bronze] This trophy comes from the baseball Batting minigame at the Yoshida Batting Centre up past the M Store near the top of the map. Baseballs are pitched at you by a machine and to score you have to hit them against a set of big electronic panels on the far wall. You aim with the left stick and press X to swing your bat. The requirement for the trophy is that you hit two panels simultaneously with a single ball so you'll be able to achieve this in any game mode which has adjoining panels, e.g. Easy (second door from left), Normal (third door) or Hard (fourth door). Aiming is pretty easy although it takes a steady hand to hold your aim on the narrow border between two panels. You may find that you want to support your arm/hand and gamepad against your lap/table/floor or something. The timing is a little more tricky, especially since the speed varies from one pitch to the next. Fortunately there's a cunning trick you can use (with credit to Gjang for posting this) - just watch your character and press the button as soon as he stops jiggling! If you want to unlock the prizes for the Batting minigame then this is a good skill to learn because hitting two panels at once is key to racking up the big scores on some of the game modes. 40 Mr. Outdoors [Bronze] For this one you need to play the Golf and Fishing minigames five times each. You can access the Fishing game at the docks which can be reached by taxi. Make sure you have at least one empty inventory slot! You can speak to the guy by the quayside to buy bait and then use the nearby rod to go fishing. You need to catch three fish for one of Saejima's substories so you might want to leave this until then. You can play Golf at the golf course (duh!) - this can also be accessed by taxi but it's closed at night. You don't need to play five full games, you can just start it then quit out. If you don't want to blow the money then do the fishing, save first, do the golf, get the trophy and then reload so your money is restored. Alternatively Odino reports that the golf training mode counts for the trophy and it's free to play so you could just use that instead. That's the last of the minigame-based trophies. Just nine more to go... 41 Walking Bank [Bronze] The requirement for this trophy is that you have 10 million Yen or more in cash. You will probably need to liquidate your assets (i.e. sell all your stuff at the pawnshop) so you should *SAVE* your game, then sell everything to get the money (and the trophy) and finally reload from that save to restore your inventory. If you're enjoying the gambling games or making good use of the gambling cheat items then you'll need to convert your chips/tags into prizes first (and then sell them too). Make sure you always select the metal plate items when you do this because most other items sell for half their true value! Unless you clear out the casinos early in the game you'll probably want to leave this one until the end-game when the four characters' inventories are combined because I suspect you need to have the 10 million specifically with your current character rather than spread across the four of them. You might want to avoid any expensive purchases until you've got this one. The upper end of the drinks menu at the hostess clubs spring to mind! If you're intending to do the characters' side-quests anyway (e.g. Hostess Maker, Police Scanner, etc) then do those first as you get some good rewards (either cash or items you can sell). That'll put you nearer the target before you start thinking about boosting in the casinos. See Section 04 for tips on making money. By the end-game phase (after completing several side-quests like Tanimura's crime incidents and Kiryuu's Gang Encounters) I had just under 5 million Yen. I saved, sold all my items* at the pawnshop and then had over 9 million so I only needed one more. I made that off Baccarat (see Section 04), exchanged my chips for a few Platinum Plates and then sold them at the pawnshop. After the trophy popped I reloaded to get all my stuff back. *Don't sell your gambling cheat items if you want to use them to make up the remainder of the money required! Also take care to create another, separate, save if you intend to (ab)use that at the casino (reloading if you lose). 42 Kamurochou Iron-Man [Bronze] This is one which will come to you during the course of play - you just need to cover a distance of 100 kilometres* during the course of your adventures using any or all of the playable characters. You don't need to make any special effort to get this trophy, but maybe avoid using the taxis - and save yourself a few Yen at the same time! To give you a rough idea, I got it in Part 2 Chapter 4 (although I had spent a lot of time exploring, hunting for locker keys and compulsively collecting garbage). You can check your progress on the stats screen accessible from your hideout. *This requirement has been scaled-up since Yakuza 3 where you needed to walk only 42.195 km (i.e. the length of a marathon race). 43 Kamurochou Stampede King [Bronze] This is a repeat of a Yakuza 3 trophy except last time it was hidden. To get this one you need to knock over one hundred people. Flooring someone in a fight doesn't count though, it has to be pedestrians that you knock over while you're walking about in the city. You have to bump into them fairly solidly and they need to fall to the floor in order for it to count. This is something which you could work on over a long period of time - making an effort to barge into folks as you go about your business - but if you want to get the trophy out of the way then look for a busy place like Tenkaichi Street in the south-west corner of Kamurochou. Focus your attention on the men since it seems that either women are too agile to be knocked down or all your characters are too polite! If you run at someone from the front they'll usually take a side-step so the best advice is to charge at men from behind. Bump into them squarely and keep pushing. Some won't go down but a few will. Maybe it's my imagination but with his extra bulk Saejima seems to be pretty good at doing this. Odino agrees that he's the best character to use. You can check your progress on the stats screen accessible from your hideout. I have a strange obsession with doing this so I got this trophy really early and, despite having the trophy already, I'm still doing it! :D 44 Akiyama Award [Silver] As you might've guessed from the titles, this trophy and the following three are only accessible to one each of the four playable characters. For this trophy the requirement is that you "earn 1,000,000 Yen [one million] playing as Akiyama". The exact wording here is significant - you're required to *earn* the money as Akiyama but, in contrast to the Walking Bank trophy (#41), you are not required to have the full one million in cash at one time, so you could earn 500k, spend 500k then earn another 500k and get the trophy. One of the first things I did in the game (as Akiyama) was to complete the tournament at the Mahjong parlour and that gave me prizes worth 844,400 Yen so combining those with a few locker items I made the million easily. I saved my game, sold all the items at the pawnshop, got the trophy and reloaded. See Section 04 for general tips on making money. 45 Saejima Award [Silver] As you'll know from watching Saejima's flashback cut-scenes, you can never have too many handguns! The requirement for his trophy is that you buy five. You can buy these from the weapons van which has relocated to the rooftops. Specifically it's on the north-west branch of Rooftops East - the easiest way to get there is to take the stairs east of Poppo Nakamichi and then just head south over the walkway. If it's not there then you need to visit its old location first - on a small parking lot on the east side of Pink Street North - and you'll see it hanging off a big crane ready to be hoisted up to its new home. The weapons dealer there sells two different guns: a Double-Action Revolver (which costs 230,000 Yen) and a 9mm Automatic Pistol (for 120,000 Yen). Essentially this is just another money test - you'll need 600,000 Yen to be able to afford five of the cheaper handgun. When you have sufficient assets, save your game, sell everything, buy the guns and then reload after the ding. If you leave this until after Part 4 (when the money from the four characters is combined) then you should easily have enough cash. If you don't want all those guns just save, buy, reload... reload the save I mean, not the guns. ;) Make sure you have enough empty inventory slots for all those handguns! If you're going to reload though it doesn't matter if you discard stuff I guess. 46 Tanimura Award [Silver] Naturally the trophy for the compulsive gambler Tanimura will involve games of chance! To get his trophy you need to win 10,000 casino points as him. You must actually *win* the points, you can't just buy the chips! The trophy description specifies casino (rather than "gambling-hall") so I suspect that only the western games apply - Roulette, Blackjack, Baccarat and Poker. You can play all these in the casino at the Ryugujo (see trophy #33). Once you have over 500,000 Yen (you can get *three* million from Tanimura's substory 'A Dangerous Game' in Part 3 Chapter 4*) you can buy 5,000 chips and bet all of these on a single round of Baccarat. If you bet on "Player"** and win then you'll win 5,000 chips. Your stake is included in the pay-out so you will get 10,000 chips back - and the trophy. (Alternatively you could do it with 10,000 chips (1,000,000 Yen), the pay-out would be 20,000 chips and you'd get the trophy and minigame completion too.) Make sure you *SAVE* before you do this! That way if you lose you can reload and try it again. The nearest save point is outside the Batting Centre. You could also wait until Purgatory becomes accessible to Tanimura because there are a couple of handy save points there near the other casino. If you want to actually play the gambling games a little then you might want to use some of the cheat items (see Section 04). You can either leave certain locker keys for Tanimura to collect or you can wait until the end-game so he has access to items you found with the other characters. There are also cheat items available as rewards from a couple of Tanimura's substories in Part 3 Chapter 2. You get a Red Jewel (for Roulette) from 'Car Thieves' and a Blackjack Amulet (for Blackjack!) from 'The Witness'. The trophy should pop once your cumulative winnings as Tanimura summed across all four games reach 10,000 chips. *Make sure you pick the "fearless" and "blank" options when prompted. **Winning on the "Player" hand pays 1.00 times your stake. If you bet on "Banker" you get 0.95 times instead. You have a 45.8% chance of winning on Banker and 44.6% on Player. [source: http://wizardofodds.com/baccarat] 47 Kiryu Award [Silver] The silver trophy for Kiryuu is a repeat of a bronze from Yakuza 3 where it was called "Compulsive Vandal". It's another one which you will eventually receive without having to make any particular effort - you get it for breaking a total of one hundred weapons during fights (when playing as Kiryuu). If you want to get it sooner rather than later though be sure to use every available weapon you find lying around - shop signs, chairs, tables, katana, bicycles, golf clubs, umbrellas, buckets, sofas... it's all good! You can use anything that has a little red triangle over it when you stand near it. Get into lots of street fights and use all available weapons before you start using your fists/feet. :) If you want to do a little boosting then the Street Fight GP at the Underground Coliseum would be a great place to do it. Breaking any smashable objects in a fight location will count towards this too, so you don't have to only use objects as weapons - you can throw or knock your opponents into them as well. (You can track your total number of "Weapons broken" on the stats screen at your hideouts *but* unfortunately they show your collective total across all four characters so you can't see Kiryuu's individual count.) Odino notes that the end of Kiryuu's chapter 4 has loads of items around. 48 Kamurouchou Tree Hugger [Bronze] Yakuza 3 had a positive environmental message, with two trophies available for collecting trash off the beautiful beach outside the orphanage. It was a slooow and painful grind though! This new trophy shares the same ecological sentiment but it's a lot easier. Scattered around the map are various locations, usually near bins and garbage bags, where you can collect a piece of garbage. This will be indicated by a small round glowing green rotating recycling symbol (about the size of a CD). The requirement for the trophy is that you collect twenty pieces of garbage. There are numerous locations where you can find garbage and they replenish* pretty quickly too so just make a mental note of where they are and then make a point of visiting (and revisiting) them when you happen to be passing. Here's a list of places where you can find garbage items:- o on blue bins at back of Children's Park o by blue bins in street outside Children's Park o by bins in side-alley opposite Public Park 3 o at end of short L-shaped side-alley north-east of Mahjong parlour o by blue bins at junction south of the most northern taxi o by cones at T-junction north of Kanrai restaurant o on garbage bags east of pharmacy o by one of the blue bins east of Shellac bar in Champion District o in corner of Park Boulevard, north-east of the Ryugujo o by blue bins behind Tower Battle billboard in Theatre Square o by pile of garbage bags near north-east exit from underground parking lot o on a white sack right next to Eco-Taro in the Central Sewer** o immediately north-east of food vendor in the Central Sewer** o at end of curved south branch of the Central Sewer** o at far end of the south passage in the North Sewer** o in a horizontal pipe section in North Sewer room** o under metal stairs at north end of North Sewer** o in blue bin at south-east end of northern Little Asia alley*** o by blue bins in southern Little Asia courtyard*** o upstairs in north-east room of southern Little Asia*** If you want to farm the garbage items then pick up the one near the pharmacy ("farm-acy" geddit?!), go in the shop, then immediately exit and a new piece will be available. Rinse and repeat. Once Sodachi's dojo becomes available to Saejima (see trophy #24 above) you can do the same there, collecting both pieces of garbage at the neighbouring Children's Park. The garbage items can be used by Saejima since he gains access to the Central Sewer under Kamurochou. There you'll find a guy on a gantry just outside the Master's area who calls himself Eco-Taro. He'll assess individually all the garbage items you've gathered and convert them into "Ecopoints" which you can then spend on items in his "Ecostore". He sells three strengths of Staminan, some bad-ass Dragon Flak armour and several random weapon mod ingredients. (Regardless of its type, each piece of garbage will be valued as either Bad for 25 pts, Fair for 125 pts or Good for 250 pts. If you want the Dragon Flak Vest (14/5/25) that'll cost you 48,000 pts! I had enough Ecopoints to buy it in the end-game but I had spent a *lot* of time collecting garbage!) The Ecopoints are also accepted by the "Rations Vendor" immediately to the north-east of Eco-Taro. You'll need to eat at least one of the dubious dishes from his "Underground Gourmet" outlet to meet the requirement of the 'Gourmet of Kamurochou' trophy (#16). You can still collect garbage items with the other three playable characters but you won't be able to use those until the end-game when they gain access to the sewer areas. *This somewhat dulls the environmental message - when it keeps reappearing it's like you're fighting a losing battle against the trash. :6 It does make it a lot easier to get the trophy though! You can "refresh" a garbage location by leaving the area and returning, or by entering a fight, chase-battle or building. **The sewers are initially only available to Saejima but will be accessible to all four playable characters in the end-game phase after Part 4. ***Little Asia is initially only available to Tanimura in Part 3 but it can also be accessed by Kiryuu in Part 4 and by anyone in the end-game. 49 Memo Master [Bronze] Yakuza 4 provides lots of useful "memos" which explain various aspects of how things work in the game, like how to save, how to heal, what controls to use during a chase battle, etc. These can be reviewed under the Memos section off the pause menu. You will automatically receive some memos at certain stages in the game (for example chase battle instructions before your first chase battle) but others are received by speaking to people marked with a blue triangle so make sure you explore the map thoroughly - including the new rooftop areas - and talk to them all (you get 500 XP each time too). You can also get several pieces of memo-worthy advice from Naomi so be sure to speak to her a few times. You can find her chillaxing with the Bobs in Naomi's Palace on the east side of Tenkaichi Street. Keep talking to her until she starts repeating herself. To earn this trophy you need to collect all memos in the game. If you've already found every NPC with a memo and received all of the advice Naomi has to offer then you will get the final two memos from speaking to Akiyama and Date* at the New Serena at the beginning of the end-game phase after Part 4 finishes. You should review each memo from the pause menu too. If you try that and the trophy still hasn't popped then you missed something. There are 58 memos to collect in total. Update: If you're in the end-game and stuck on this achievement then check out yewjhin86 and BreadSkin's excellent Yakuza 4 guide on ps3trophies.org as they give a list of all the memo locations in the game. --> http://www.ps3trophies.org/forum/yakuza-4/ *When Date has the blue triangle over him you can safely speak to him without triggering the final boss battle (and ending the end-game). ------< MAKING MONEY >-------------------------------------------- [Section 04] Since it'll help a number of trophies, here's a collection of strategies for money-making in Yakuza 4. I've included details of how to make the most of the gambling cheat items (and where to find them). During a game you press Triangle when prompted to use them. Due to the gambling laws in Japan, you cannot convert tokens (i.e. casino chips, gambling-hall tags and Mahjong scoring-sticks) directly back into cash, instead you must exchange them for prizes and then sell these at the pawnshop. You must always use the metal plate items when doing this since they sell for their true value. The most expensive is the Platinum Plate which is worth 150,000 Yen but even then you can only carry up to 3 million Yen in your 20 item slots. o Substories If you're going for the Platinum you'll need to complete all the side-missions anyway and they often give a reward of cash or valuable items. Exceptionally, Tanimura's substory 'A Dangerous Game' which can be (heh) triggered in Part 3 Chapter 4 on the casino floor of the Ryugujo has a pay-out of 3 million Yen!* *As I noted previously, you need to pick the "fearless" and "blank" options. o Baccarat Yakuza 4 sees the return to the series of James Bond's favourite casino game, Baccarat. You can play it at both the casinos.* With its high stakes (you can bet up to 1 million Yen on a single round) and basic format (it's pretty close to being a simple coin toss!) it's very easy to make some big money very quickly. The minimum bet is 1,000 chips so you'll need at least 100,000 Yen to play but it's best to wait until you have 1 million Yen which will probably be after Tanimura's substory launched at the Ryugujo or possibly in the end-game when the four characters pool their resources. Save your game outside the Batting Centre then head over to the casino floor at the Ryugujo and bet 10,000 chips on Player. If you win you'll get another 10,000 chips - that's worth one million Yen - then go off and save and do it again. If you lose then press Select to quit out and reload. Rinse and repeat. There are also a couple of cheat items for Baccarat: - Player's Piece from Saejima's substory 'Running Woman' in Part 2 Chapter 3 This item usually causes the Player hand to win on the current round, but it does sometimes give a tie in which case you lose your stake. :6 - Banker's Piece from Saejima's substory 'Reason for Revenge' (ibid.) This works the same way, but for a Banker win. Update: BanSan says you can sometimes find Player's Piece items inside Attache Cases during the Fishing minigame too, although they're pretty rare. *In the Purgatory casino you'll notice that the rules of Blackjack, Poker and Roulette are dispayed behind the cashier but Baccarat is absent. This is due to the fact that the location art (like so much of the game) is recycled from Yakuza 3 and Baccarat didn't appear in that title. o Roulette Like Baccarat, this is a game of luck but there are three different cheat items available: - Zero Jewel from Kiryuu's substory 'Kiryu the Babysitter'* in end-game - Zero Jewel from Taihei Boulevard locker C5 (the key is on a display shelf in the Kotobuki pharmacy) This is a hugely powerful item. Since you play on American tables** there's a 0 (zero) and 00 (double zero) on the Roulette wheel. Any bet placed on either of these counts as a "straight up" bet with a return of 1:36. The effect of this item is to cause the next spin of the wheel to come out on either 0 or 00 so you have a 50:50 chance of picking the right one. To make the best use of this item, save the game and place the maximum bet (1,000 chips) on either 0 or 00; you'll need 100,000 Yen to "invest". If it comes up then you win 36,000 chips (that translates to 3.6 million Yen) but if it doesn't just reload from the save and try again. Alternatively you can place a "split" bet on the border between 0 and 00 for a guaranteed win but half the pay-out (1:18). - Red Jewel from Tanimura's substory 'Car Thieves' in Part 3 Chapter 2 - Red Jewel from Taihei Boulevard locker G4 (key just inside the door at the Cafe Alps) - Red Jewel from Underground Mall locker E3 (above the black Nico Nico billboard near a T-junction on Rooftops West) - Black Jewel from Underground Mall locker I1 (on Rooftops East, next to second air-con unit at top of the stairs near Poppo Mart Nakamichi) As you might guess from the names, these force the wheel to come out on red or black as appropriate. The pay-out on a colour bet is only 1:2 though so even if you bet the maximum 1,000 chips you'll only make another thousand. Also S-Item Pack 06 in the free Yakuza 4 DLC set contains one Red Jewel, one Black Jewel and one Zero Jewel. *The Japanese version of the word "babysitter" is pronounced "bebii-shittaa"! **Here in Europe we just have single zero, no double zero. Also, had you ever noticed that the numbers on a Roulette wheel (1-36) add up to 666...? I'll let you draw your own conclusions! o Blackjack Although of course luck is involved, there is always an optimum strategy to use in Blackjack depending on which cards you've been dealt and which card the dealer is showing. Just do an internet image search for "blackjack strategy" or check my Yakuza 3 Trophies Guide for a beautiful ASCII-art version! :) There are two different cheat items for Blackjack: - Blackjack Amulet from Tanimura's substory 'The Witness' in Part 3 Chapter 2 - Blackjack Amulet from Underground Mall locker F3 (key on coffee machine at south end of Theatre Underground B1) - Blackjack Amulet from Taihei Boulevard locker C3 (on hi-fi speaker inside Irish pub Bantam) Just like in Yakuza 3, this guarantees you a streak of five Blackjacks (21) in a row. This pays 2.5 times your stake. For best effect, save these until you have access to the casino inside the Purgatory area (opposite the Underground Coliseum). There's a High-Stakes Blackjack table there where the stakes are ten times higher. If you bet the maximum of 1000 chips (100k Yen) you'll win 2500 chips per hand (250k Yen). Don't forget the effect lasts for five hands too so in total you can make a profit of 3.75 million Yen using all three items over fifteen hands. - Bust Amulet from Underground Mall locker E1 (next to the door north-west of the IF7R machine in Theatre Underground B1) This item forces the dealer to go bust so you can "stand" on any number and still win. The effect seems to last for a few hands. o Poker Predictably it's the ubiquitous Texas Hold 'Em style of Poker that features. There is one type of cheat item for the Poker minigame: - Royal Joker Card from Taihei Boulevard locker G1 (key on floor inside Club SEGA on Nakamichi) - Royal Joker Card from Underground Mall locker B2 (in bay #208 near the south-east corner of the Underground Parking Lot) This always gives you a high-ranking combination, like Three/Four of a Kind or sometimes a Full House or Straight Flush. If you choose to play high-ante (and at least one of your opponents doesn't fold) you could pick up a pot of maybe 2000-3000 chips. o Cee-Lo You can play Cee-Lo ("Chinchirorin" in Japanese) on the gambling-hall floor at the Ryugujo (see trophy #33). It's one of two traditional dice games that are playable in Yakuza 4. It's a game of pure luck. In each turn one player is the designated banker and the others bet against him. Each player gets three attempts to throw three dice, trying to get a matching pair. If you get a pair then the number on the third dice becomes your score or "point". A player wins if his score beats the banker's, otherwise the banker wins. A roll of 1-2-3 is an automatic loss (and you pay double your stake), a 4-5-6 win pays double your stake, a 1-1-1 triple pays five times your stake and any other triple pays triple. If the banker rolls 6 as their point that's also an automatic win (at standard rate). There are four types of cheat items for Cee-Lo, three copied from Yakuza 3 and one new one. To make the best use of these you will need one million Yen! It's a lot of money but it's a sound investment with a huge pay-off. The reason you need a million is because your three opponents' points totals will always match yours, up to a limit of 10,000 pts. When they have more points, they'll make bigger bets and you'll win more points. :) So wait until you have enough cash and buy yourself 10,000 pts. Save the game "just in case". The cheat items will be most effective when you are the banker (indicated by the red "Bk" marker) so either "tread water" by betting the minimum each turn until you're banker or, preferably, start the game and quit out immediately if you're not the banker on your first turn (you won't lose points for this). After your cheating win, quit out and repeat the process so that you use each cheat item as banker. For the 1-2-3 Gum and Piss Mountain Stone it's best to save before each use in case you can't make a pair. The closest place to save is outside the batting centre to the west. - 1-1-1 Card from Taihei Boulevard locker D1 (on blue Boss vending machine south of M Store) This is the big one. It guarantees you a 1-1-1 win so you'll score quintuple points! You can easily win 10,000+ points off this (that's 1 million Yen). NB: You can also use this item in the Chou-Han minigame (see below). You can pick up a second 1-1-1 Card from S-Item Pack 05 in the free Yakuza 4 DLC set which is available for free download from the PSN Store. - Trips Yokan* from Taihei Boulevard locker J5 (on telegraph pole at T-junction south of taxi in Hotel District) In Yakuza 3 there were two 1-1-1 Cards, now one has been replaced by this. It's not quite as good, but still pretty good - it guarantees you a win on a triple so you win triple points. - 1-2-3 Gum from Underground Mall locker E4 (on cable trunking north of Eco-Taro's location in Central Sewer) - 1-2-3 Gum from Taihei Boulevard locker J1 (in alley behind Karaokekan) When playing as banker this forces all three opponents to roll 1-2-3 so they lose automatically and pay double their stakes. You still need to roll a pair though so it's best to save your game before using this item. - Piss Mountain Stone from Underground Mall locker D4 (behind pool table in Cuez Bar in mall) - Piss Mountain Stone from Taihei Boulevard locker E1 (in tree near west entrance at front of Millennium Tower) When playing as banker this forces all three opponents to "piss" one of the dice - they miss the pot, it counts as a foul and they automatically lose. Again you'll still need to make a pair so save first so you can retry. I haven't made a serious attempt at using all these but you should be able to clear 2 or 3 million Yen from Cee-Lo if these six items are used correctly. If you play without them you can only expect to break-even in the long-term. *"Youkan" (with long "o") is a sweet jelly made from red bean paste and sugar. o Chou-Han* This is the other dice game. A large group of shady characters bet on whether the total of two dice will be even (Chou) or odd (Han). So it's another game of luck and the best you can do is to bet against the majority so when you do win you'll get more points. I haven't put any time into this, but I suspect it plays like Yakuza 3 so the cap on your betting stake will be raised after you've played it a little. There are three types of cheat items for this game. - Even Goro's Beads from Taihei Boulevard locker G2 (high on south wall of "bike alley" opposite Karaokekan) This forces the dice roll to come out even. - Lopsider Cigarette from Underground Mall locker E2 (on red box in ceiling duct near "E" exit in Underground Parking Lot) - Lopsider Cigarette from Taihei Boulevard locker G3 (in bin behind Club SEGA in Nakamichi) This causes a significant bias in the betting so that most people will bet on either even or odd. You can bet against them to win their money but you still need the dice roll to come out in your favour. - 1-1-1 Card from Taihei Boulevard locker D1 (on blue Boss vending machine south of M Store) This item's meant for Cee-Lo really (and certainly that's the best place to use it) but it also works in Chou-Han. It forces the dice roll to come out on "snake eyes" (double 1) so the outcome will be even. Also S-Item Pack 05 in the free Yakuza 4 DLC set contains additional items - one 1-1-1 Card, one of Even Goro's Beads and one Lopsider Cigarette. *The game is also known as Chou-Han Bakuchi (literally "even/odd gambling"). Anime fans might like to know that the main character in the animated series based on the mahjong manga Akagi (as featured on the new poster inside the mahjong parlour in Yakuza 4!) has a rather bloody encounter over a game of Chou-Han at a gambling den with some dodgy gangster types in Episode 14. Afro Samurai bets his 'fro on the outcome of a quick game of Chou-Han in the movie Afro Samurai: Resurrection. The game's also featured in Episode 3 of the anime Samurai Champloo, and again in Episode 4 where Fuu demonstrates her remarkable dice-rolling technique! The game has also appeared in numerous live-action yakuza and samurai films over the years. Two recent examples are Takeshi Kitano's 2003 reboot of the Zatoichi franchise (which features several scenes of Chou-Han gambling) and Takashi Miike's 2010 remake of the 1963 samurai movie Juusan-Nin No Shikaku ("Thirteen Assassins" in English). o Bowling If you can refine your bowling technique (see trophy #32) so that you can bowl a "perfect" game (i.e. one where you score 300 by getting a strike with every bowl) then you'll receive a Perfect Game Cup worth a cool 3 million Yen! You get another cup for each subsequent perfect game too. [thanks to ViietNam1 for this info] o Story Completion You get a substantial cash bonus each time you complete the story and this will carry over into a Premium New Game (see Section 02). The amount depends on the difficulty you selected. Easy: 1,000,000 Yen Normal: 2,000,000 Yen Hard: 3,000,000 Yen (also unlocks Extra Hard) Extra Hard: 5,000,000 Yen In other words, simply completing the game on the Normal, Hard and Extra Hard settings (which is required for the Platinum anyway) will give you the ten million you need for the Walking Bank trophy! o Gang Encounters Kiryuu's mission to eliminate various gangs from the streets of Kamurochou (see trophy #22) pays quite well. I don't know if the rewards are random but I got 500,000 Yen cash in total for taking-out the seven bosses. o Random Battles That scourge of the JRPG! You can actually get some substantial "gifts" after a random brawl with street thugs. You can get cash payouts of 20,000 or 30,000 Yen sometimes and if you're very lucky you might get a Gold Plate or Platinum Plate which you can (safely) sell for big money at the pawnshop. o Golden Manjiro This is a quick and easy way to make some money at any stage of the story. Go into the Volcano pachinko parlour and speak to the guy standing just inside the door. He'll ask you for the 777 Town password. Say you don't know it, then check the magazine rack immediately to the right of him. The rack just happens to contain the 777 Town magazine and you can read it to learn the password (it's "Golden Manjiro"). Go back to the guy and tell him the password - you'll be required to spell it in s-e-c-ti-on-s.* As a reward he'll give you a Pure Gold Manjiro statue which sells at the pawnshop for a handy 120,000 Yen! [thanks to XFRod for this info] *I'm guessing this would've been a combination of kana and kanji characters in the original Japanese game, o Lucky Binding The Lucky Binding (7/7/7) is a reward for restaurant/bar completion after you have consumed every available meal and drink at least once. In addition to providing good armour ratings when equipped, it also improves the rewards from winning random battles, for example you might get 7,777 Yen instead of 5,000. [thanks to BanSan and BreadSkin for this info] o Coin Lockers Opening the lockers (see trophy #17) will often yield some valuable rewards. You'll probably want to keep the weapons, gear and modding items rather than sell them but you can still use the "save, sell, reload" trick if you need to achieve a specified cash total (and then restore your inventory). The coin lockers are also where you'll find most of the cheat items for the gambling games which can earn you several million Yen if used correctly. Also, since all your "challenges" are reset when you start a Premium New Game, you can collect duplicate items from the lockers each time you play the story! o Mahjong If you enjoy playing Mahjong (or if you want to dedicate some time to learning how to play) then you can make a nice profit. Entering the tournament costs 50,000 Yen and then you can play for free. You can't lose anything (other than tournament standing) and if you collect all the prizes available you can sell them for a 794,400 Yen profit. You can do this separately with each of the four playable characters too! You can also do well off the gambling tables. The AI isn't too sharp and each 1st place result attracts the "Uma" bonus of 25,000 pts. Since the tournament outcome and Uma are unaffected by game length, you can play the "quarter game" option to progress twice as fast. The shorter matches are a little more unpredictable though, and luck is more of a factor (if your bot opponents get lucky you have less time in which to stage a comeback). For tips and comprehensive coverage of the modern Japanese rules of Mahjong take a look at my Yakuza 4 Mahjong Guide on this site. o Police Scanner Although they don't contribute to any trophies, Tanimura's crime-busting jobs pay quite well. The scene of the crime is always conveniently nearby and you only need to win an easy fight or complete a chase-battle (which is much less of a chore now they've added the new features since Yakuza 3). You can trigger these by speaking to Akaishi, the Kamurochou Guard (street patrol) guy in Theatre Square dressed in red.* He will also give you a little reward after every fifth "case" you solve (I got several Staminan Sparks but then he switched to dishing out "Piece of Wood (Sacred)" items instead.) You'll get completion after 22 incidents and at the resolution of each you'll receive a reward/payment/bribe of 5, 10, 15 or 20 thousand Yen. Overall I made a little under 300,000 Yen from doing these. You'll also get a bonus mini-mission halfway through and another at the end. After that you'll get 10,000 XP, a block of High-Grade Platinum from Akaishi and you can collect the Rage Armour (10/10/10) from Bob B at Naomi's Palace. You will continue to receive dispatch calls on the police radio after getting completion so you can keep answering them to earn yourself yet more ca$h! Also, when prompted by her, you'll need to respond to radio dispatch calls to advance Tanimura's sparring/training/side-quest with the lovely Nair. *I'm not sure what spelling was used in the original Japanese game, but one version of the surname Akaishi means "red stone". o Hostess Maker You'll need to get all three hostesses in Akiyama's side-quest to No. 1 rank for the Business Card Collector trophy (#21) anyhow and you receive a special coin for each one you complete - these have a combined value of 560,000 Yen. o Fishing I must admit I've only done the bare minimum required for the trophy (and that Saejima substory) but in Yakuza 3 you could catch tuna in the Fishing minigame and then sell them for 100,000 Yen apiece. You'll need bait that reaches to the maximum range and plenty of patience as it takes a long time to land one. You'd probably only consider this option for money-making if you happen to particularly enjoy the Fishing game! Update: BanSan informs me that the best fish in the game is now the coelacanth which sells for 150,000 Yen and is easier to land than the majestic tuna. You can find it at 145-150 metre range, preferably using lobster bait at night. o Golf I haven't played a full game of Golf yet either but that was another game that paid quite well in Yakuza 3: 100,000 Yen for first place in the tournament and 50,000 for second. It's hard work though! I previously included full details of how to play the Golf minigame in my Yakuza 3 Trophies Guide so take a look at that if you're in need of guidance. In an addition since Yakuza 3, you can now choose to use a different set of clubs or ball - in combination these will affect the Power, Control and Impact of your shots. I found two clubs and one ball in the coin lockers. I think the controls have changed too - you now use R1/L1 to select a club and left stick to aim. Also the power required to reach the hole is now indicated on the shot power gauge, although it doesn't allow for factors like gradient. o Underground Coliseum When you're playing as Saejima or Kiryuu you can make yourself a little money from fighting in the tournaments at the Coliseum and at the same time you'll be earning experience points and credit for the Coliseum shop too. Even on the medium-difficulty tournaments (like the Bomber GP for example) you could win 6,000 Yen from beating three opponents. o Sunshine Belly Warmer & Gion Bell Although the game only mentions the "belly warmer", if you have a Yakuza 3 save file on your PS3 (specifically on the active user's account I guess) then you receive two free gifts at the start of Part 1: the Sunshine Belly Warmer* and the Gion Bell.** The belly warmer is an average armour item (5/5/5) but if equipped with the bell it also gives the character the power to heal slowly during combat by remaining stationary. That's all very nice you say, but what does this have to do with making Yen?! Well, I reply, with the bell equipped you also receive money just for walking around the city! It's not a huge amount though - for example if you traverse the entire length of Shichifuku Street you'll get about 200 Yen. It's not gonna win you the Walking (ha!) Bank trophy any time soon, but it's kinda fun. (If you don't have a Yakuza 3 save then you can complete all the levels of the IF7-R machine on the top floor of the Theatre Underground to receive the Ebisu Socks which have a similar monetary effect.) *It's actually a Sarashi - a long cloth binding which samurai would wear wrapped tightly around their torso as an early form of body armour. They are sometimes worn by yakuza in order to look tough. **With the original Japanese version of Yakuza 4, the Gion Bell was a reward for having a save file from Kenzan (the samurai-era off-shoot from the Yakuza series) but since that wasn't released in the West you automatically get it from having the Yakuza 3 save too. (Gion is the name of the geisha district of Kyoto city where Kenzan was set.) ------< SHOGI COMPLETION >---------------------------------------- [Section 05] Luckily in Yakuza 4 you are not required to complete the minigames for a trophy as you were in Yakuza 3. However some of you will want to get full completion on all the minigames to unlock the Golden Gun so, although it's nothing to do with trophies, I've added this section so I have somewhere permanent to publish the trick I devised to beat the Shogi (Japanese Chess) game. The requirement for Shogi completion is that you win five games but fortunately you can exploit the Challenge mode we used for the Shogi trophy (#37). You can win a game in only two moves and you can get five wins in under three minutes! So head on down to Shoten again, pick the Challenge mode and choose Trial 1 (after winning your first match you'll unlock Trial 2 but you need to use Trial 1 each time). Click OK to confirm the config and the match begins. _______ | S G B | You'll recall that Trial 1 applies a significant handicap to your | R | opponent. In total six of his pieces have been captured and are | | available for redeployment from the little board on the right: 2 x |_______| Silver General (S), 2 x Gold General (G), Bishop (B) and Rook (R) _ _ _ _ _ _ _ _ _ 9|#|#|_|_|K|_|_|#|#| You'll be using two of those pieces to win the game... 8|_|_|_|G|_|_|R|_|_| 7|#|#|#|#|#|#|#|#|#| After your opponent moves his pawn, take the Rook (R) and 6|_|_|_|_|_|_|_|_|_| place it deep in enemy territory on square g8. This traps 5|_|_|_|_|_|_|_|_|_| your opponent's King (K) in the top row. 4|_|_|_|_|_|_|_|_|_| 3|#|#|#|#|#|#|#|#|#| He'll then move his King one square to the left so take 2|_|#|_|_|_|_|_|#|_| one of your captured Gold Generals and place it directly 1|#|#|#|#|#|#|#|#|#| under the King in square d8. The Gold General blocks the a b c d e f g h i King's escape and is protected by the Rook. This is Checkmate and you win the game. :D Not only that but you also receive a delicious Bean-Paste Bun as a prize. Bonus! Do this another four times and you'll have Shogi completion and you'll be one step closer to unlocking that Golden Gun with infinite ammo. Enjoy your buns. :) ------< CONTACT >------------------------------------------------- [Section 06] I welcome feedback, corrections and contributions on this guide. I'm also happy to receive questions about the Mahjong and Hanafuda minigames in Yakuza 4 (and in Yakuza 3 and Kenzan too). You can email me at barticle at hotmail.com - obviously changing the "at" to an @ and removing the spaces. It would be helpful if you include the word "Yakuza" somewhere in the subject line. ------< THANKS >-------------------------------------------------- [Section 07] I would like to thank the following:- o ThePatrick, always, for his invaluable and essential Yakuza guides o xRicexCakex for the great Ultimate Skill (a.k.a. Ultimate Challenge) guide o BanSan for fishing, bait, socks, Lucky Binding and Dragon's Binding info o Minamo for translating the Japanese wiki's No. 1 Hostess Maker outfit help o dotKite, jackstar_rock and Deisama for Hostess Maker tips o philipsvega for the Rio walkthrough o DingoEnderZOE2 and BanSan for the Akiymama end-game substory catch-up info o Gjang for the batting trick (again) and for the sunglasses info o erniefoss, ohaithere101 and SickMinder for Bowling methods o ShindoKokoro, ViietNam1, kupomogli and TP for yet more Bowling methods o BanSan and Bustah_Woolf for Pachinko advice o BreadSkin and yewjhin's guide on ps3trophies.org for more Pachinko guidance o brunoafh for the ADW location! o XFRod for the Golden Manjiro info o TheZenNinja for the "discard a Bob reward and collect a replacement" trick o the Japanese wiki at ryu4.gkwiki2.com for a couple of bits of handy info o quinntendopower (jimmyqballs) for the Youtube vids o BreadSkin for confirming the food & drink completion reward o Emoney244, Hayatoichimonji, truezandan, shin_mikhal, TypeSera, GreenTreeClub, MikeTheDragon81, ohaithere101, philipsvega, Raihazan, Everiez, Climhazard99, dark_hollow, ShortyBoo429, GLAMPIRE, jfissel, xylophone220, Reverend_Hatman, arc_syaoran, dargondarkfire, Dansu, GunSlinger092, ShaymusGiven, The Mighty Guan Yu and TheTechnomancer for helpful posts on the forum o Odino for several contributions (better late than never!) o Sega for keeping the English version pretty much intact this time! o zavvi.com for getting the game to me one day early o Deadbeat for the Rothko mix o Steve Roach for his dreamy circle I will be happy to give credit and thanks to anyone who makes a contribution. ___________ ___ \______ / ___ / / / / __ \_/ / / / \___ ________ _________/ \__ ___ ______ / / ________ .-------o / __ / \___ // ___/\_ ___// // ___// / / __ / | ANOTHER / / / /_____/ // / / / / // / / / / \/ / '---------/ /-/ // __ // /-----/ /---/ // /---/ /--/ _____/---------. / / / // / / // / / / / // / / / / / GUIDE | / \/ // \/ // / / \_ / // \_ / \ / \________ o-----' \______/ \______/ \_/ \____/ \_/ \____/ \___/ \___________/ -- Yakuza 4 Trophies Guide Copyright 2011 James R. Barton Initial version 1.00 completed 1 April 2011 Current version 1.01 completed 7 April 2011 All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be downloaded and printed for personal, private, non-commercial use only. This work is subject to copyright. It may not be hosted online or otherwise distributed publically or reproduced either in whole or in part without the advance written consent of the author. Any violation would constitute an infringement of copyright and is strictly prohibited. The only websites with the author's consent to publish this guide are GameFAQs (www.gamefaqs.com) and its affiliates (i.e. Gamespot). If you find this file hosted on any other site I would be grateful if you would inform me at the email address given at the top. Thanks!