hide results

    Item Guide by TheBlueMagician

    Version: 1.3 | Updated: 02/02/11 | Printable Version | Search Guide | Bookmark Guide

    Dead Space 2 Suit, Weapon, and Item Guide
    
    
    
    Table of Contents
    
    
    0....Introduction                  [INTR]
    
    1....Standard Suits                [SRIG]
    
         -Engineering Suit.............[ESUI]
         -Security Suit................[SSUI]
         -Vintage Suit.................[VSUI]
         -Advanced Suit................[ASUI]
    
    2....Elite Suits                   [ERIG]
    
         -Elite Engineering Suit.......[EESU]
         -Riot Security Suit...........[RSSU]
         -Elite Vintage Suit...........[EVSU]
         -Elite Security Suit..........[ELSS]
         -Elite Advanced Suit..........[EASU]
         -Arctic Security Suit.........[ASSU]
         -Soldier Suit.................[SOSU]
    
    3....Downloadable Content Suits    [DRIG]
    
         -Forged Engineering Suit......[FESU]
         -Heavy-Duty Vintage Suit......[HVSU]
         -Agility Advanced Suit........[AASU]
         -EarthGov Security Suit.......[ESSU]
         -Bloody Vintage Suit..........[BVSU]
         -Hazard Suit..................[HSUI]
         -Triage Suit..................[TSUI]
         -Shockpoint Suit..............[SHSU]
    
    4....Promotional Suits             [PRIG]
    
         -Zealot Suit..................[ZSUI]
         -Hacker Suit..................[HASU]
         -Prima Games Security Suit....[PGSU]
    
    5...Standard Weapons               [SWEP]
    
        -Plasma Cutter.................[PCWP]
        -Line Gun......................[LGWP]
        -Pulse Rifle...................[PRWP]
        -Force Gun.....................[FGWP]
        -Contact Beam..................[CBWP]
        -Ripper........................[RPWP]
        -Flamethrower..................[FTWP]
        -Seeker Rifle..................[SRWP]
        -Detonator.....................[DTWP]
        -Javelin Gun...................[JGWP]
        -Rivet Gun.....................[RGWP]
    
    6...Downloadable Content Weapons   [DWEP]
    
        -Forged Plasma Cutter..........[FPCW]
        -Forged Line Gun...............[FLGW]
        -Forged Ripper.................[FRPW]
        -Heavy-Duty Line Gun...........[HLGW]
        -Heavy-Duty Contact Beam.......[HCBW]
        -Heavy-Duty Detonator..........[HDTW]
        -Agility Rivet Gun.............[ARGW]
        -Agility Plasma Cutter.........[APCW]
        -Agility Pulse Rifle...........[APRW]
        -EarthGov Pulse Rifle..........[EPRW]
        -EarthGov Seeker Rifle.........[ESRW]
        -EarthGov Detonator............[EDTW]
        -Bloody Flamethrower...........[BFTW]
        -Bloody Javelin Gun............[BJGW]
        -Bloody Force Gun..............[BFGW]
        -Hazard Line Gun...............[HLGW]
        -Triage Javelin Gun............[TJGW]
        -Shockpoint Ripper.............[SRPW]
    
    7...Promotional Weapons            [PWEP]
    
        -Zealot Force Gun..............[ZFGW]
        -GameStop Rivet Gun............[GRGW]
        -Hacker Contact Beam...........[HACB]
        -Refurbished Plasma Cutter.....[RPCW]
    
    8...Regular Items                  [ITEM]
    
        -Small Medpack.................[SMPA]
        -Medium Medpack................[MMPA]
        -Large Medpack.................[LMPA]
        -Stasis Pack...................[STPA]
        -Power Node....................[PWND]
        -Bronze Semi-Conductor.........[BRSC]
        -Gold Semi-Conductor...........[GDSC]
        -Ruby Semi-Conductor...........[RBSC]
        -Diamond Semi-Conductor........[DISC]
    
    9...Ammunition                     [AMMO]
    
        -Plasma Energy.................[PCAM]
        -Line Racks....................[LGAM]
        -Pulse Rounds..................[PRAM]
        -Force Energy..................[FGAM]
        -Contact Energy................[CBAM]
        -Ripper Blades.................[RPAM]
        -Flame Fuel....................[FTAM]
        -Seeker Shells.................[SRAM]
        -Detonator Mines...............[DTAM]
        -Javelin Spears................[JGAM]
        -Rivet Bolts...................[RGAM]
    
    10..Credits/Legal                  [CRED]
    
    
    
    Version History
    
    For a full list of changes, see the change log:
    http://dl.dropbox.com/u/4030740/Dead.Space.2.Item.Guide.Version.Log
    
    
    v1.3: 2/2/2011
    -Updated several weapon costs
    -Added Upgrade Stats for all weapons
    -Added Total Nodes Needed for all weapons
    -Updated the Rivet Gun's Usefulness
    
    
    v1.2: 1/31/11
    -Added information about Arctic Security Suit and Soldier Suit
    -Updated credit information to credit scarletdeath for the info
    
    
    v1.1: 1/30/11
    -Added lots of locations for items
    -Added entries for ammunition
    -Added entries for general items
    -Updated locations, costs, etc. for some items
    -Updated credits
    
    
    v1.0: 1/29/11
    -Everything not added in future versions!
    
    
    
    
    ----------------------------------------
              Introduction [INTR]
    ----------------------------------------
    
    In the world of Dead Space 2 you re-assume the role of the universe's most
    combat-adept engineer, Isaac Clarke. This time, instead of being confined to
    a half-destroyed Planetcracker, Isaac must fight his way through an entire
    space station, called The Sprawl/Titan Station, full of necromorphs. To help
    make this challenge a little easier Visceral has not only given Isaac new 
    weapons to play with, but also given him several different types of Suits which 
    all allow him to enhance various weapons or equipments.
    
    This guide will detail each Suit and weapon, explaining the bonuses, primary and
    secondary uses, as well as strategies and usefulness.
    
    Here's a quick overview of how each item will be explained:
    
    Suit Template:
    [Suit Title] - [Bonus 1]/[Bonus 2]
    [Minimum Inventory Space]
    [Minimum Armor Rating]
    [Appearance]
    
    [Suit Cost]
    [Usefulness]
    [Where You Find It]
    
    
    
    Weapon Template:
    [Weapon Name] - [Bonus 1]/[Bonus 2]
    [Primary Fire Description]
    [Secondary Fire Description]
    [Maximum Stack Size]
    [Ammo Cost]
    [Upgrade Statistics]
    [Total Nodes Needed for Full Upgrade]
    [Appearance]
    
    [Cost]
    [Usefulness]
    
    
    
    DLC Weapon Template:
    [Weapon Name] - [Bonus 1]/[Bonus 2]
    [Cost]
    [Usefulness]
    [Location]
    [DLC Pack]
    
    
    
    Regular Item Template:
    [Item Name]
    
    [Effect]
    [Cost]
    [Usefulness]
    [Schematic Location]
    
    
    
    Ammunition Template:
    [Ammo Name]
    
    [Stack Size]
    [Store Cost]
    [Drop Amount]
    [Schematic Location]
    
    
    
    -----------
    !IMPORTANT!
    -----------
    
    This guide is incomplete currently! If you know any tips, tricks, or missing 
    information, e-mail it to me at TheBlueMagician.barnett@gmail.com and I'll 
    stick it in here and give you credit! Thanks!
    
    -----------
    !IMPORTANT!
    -----------
    
    
    
    
    
    ----------------------------------------
              Standard Suits [SRIG]
    ----------------------------------------
    
    
    
    1.1 [ESUI]
    
    Engineering Suit - No bonuses
    
    
    Inventory Space: 10 Slots
    
    Armor: 5%
    
    Appearance: Looks like Isaac's Suit from the original Dead Space
    
    Suit Cost: 1000 Credits
    
    Usefulness: Well, it's better than your straight jacket, but worse than
                everything else. Swap as soon as you can.
    
    Location: It's on a couch, right next to the first store.
    
    
    ------------------------------------------------------------------------------
    
    
    1.2 [SSUI]
    
    Security Suit - The Pulse Rifle will do 5% more damage
    
    
    Inventory Space: 15 Slots
    
    Armor: 10%
    
    Appearance: -Coming Soon-
    
    Suit Cost: 20,000 Credits
    
    Usefulness: A good upgrade from the Engineering Suit, the Security Suit gives
                you more inventory spaces and more armor. In addition, 
                if you're fond of the Pulse Rifle, this will give you a 
                nice damage boost!
    
    Location: Chapter 4 in the Church of Unitology. Right after you make it through 
              a malfunctioning door, you have to crawl through a vent. Before going 
              through the vent, turn around and it will be on a shelf.
    
    
    ------------------------------------------------------------------------------
    
    
    1.3 [VSUI]
    
    Vintage Suit - Items at the store cost 10% fewer credits
    
    
    Inventory Space: 20
    
    Armor: 15
    
    Appearance: It looks a bit like a diver's suit. Isaac has bulkier leg armor,
                an air tank on his back, and his helmet is larger than usual. 
                A nice retro look.
    
    Suit Cost: 40,000 Credits
    
    Usefulness: The Vintage Suit is great for getting the extra inventory space 
                and armor when it first appears in the shop. However, since it 
                offers no combat benefits, you should only wear it when you plan 
                to do any shopping, and then immediately switch back to a more 
                combat-oriented suit.
    
    Location: The Vintage Suit schematic appears in chapter 8, behind a node door
    
    
    ------------------------------------------------------------------------------
    
    
    1.4 [ASUI]
    
    Advanced Suit - Stasis recharge time is decreased by 50%
    
    
    Inventory Space: 25 Slots
    
    Armor: 20%
    
    Appearance: This is the armor that appears in all the promos, all the videos,
                and is the titular armor Visceral has been showing off since they
                announced Dead Space 2. It has a sleek, futuristic look.
    
    Suit Cost: -Coming Soon-
    
    Usefulness: This is one of the best suits in the game, and certainly the best
                standard suit. As you move into the later chapters, stasis
                becomes more and more necessary, and the 50% reduction on the
                charge time saves a lot of time, stasis packs, and money.
    
    Location: Found in chapter 11, behind a node door.
    
    
    ------------------------------------------------------------------------------
    
    
    
    ----------------------------------------
                 Elite Suits [ERIG]
    ----------------------------------------
    
    Elite Suits are upgrades of the Standard Suits you got on your first 
    run-through. Available only on New Game+, these suits will give Isaac a larger 
    lead on his numerous opponents.
    
    
    
    2.1 [EESU] (Credit goes to darkfromallside for the cost)
    
    Elite Engineering Suit - 15% More health recovered when using a medpack
    
    
    Inventory Space: 25 Slots
    
    Armor: 25%
    
    Appearance: It looks exactly the same as Isaac's engineering suit, except it 
                has bright yellow armor pieces.
    
    Suit Cost: 14,000 Credits
    
    Usefulness: This suit is great for general use on higher difficulties, because 
                you burn through fewer medpacks. Especially early in the game,
                when stasis isn't a necessity, this suit can help you save both
                medpacks and money.
    
    Location: On a couch in the room with the first store in chapter 1
    
    
    ------------------------------------------------------------------------------
    
    
    2.2 [RSSU]
    
    Riot Security Suit - 10% extra damage to the Contact Beam
    
    
    Inventory Space: 25 Slots
    
    Armor: 25%
    
    Appearance: Jet black armor pieces, and a RIOT symbol on an arm guard. Olive 
                green skin suit.
    
    Suit Cost: 0 Credits
    
    Usefulness: If you use the Contact Beam AT ALL, this is the suit for you. 
                Providing a whopping 10% damage increase to the weapon that sports 
                the highest damage in the game means you'll be bringing the pain. 
                As an added benefit, the damage bonus applies to the primary AND 
                secondary fire.
    
    Location: First store (possibly any store?)
    
    How to Obtain: Find it at the first store
    
    
    ------------------------------------------------------------------------------
    
    
    2.3 [EVSU]
    
    Elite Vintage Suit - Items at the store cost 15% fewer credits
    
    
    Inventory Space: 25 Slots
    
    Armor: 25%
    
    Appearance: -Coming Soon-
    
    Suit Cost: 50,000 Credits
    
    Usefulness: By the time you get this, the only reason you'll need it is for
                increasing the bang you'll get for your buck. Similar to the
                regular Vintage Suit, put it on for buying, take it off when you 
                leave the store.
    
    Location: Chapter 6, when you fight the first Brute in the transit hub.
    
    
    ------------------------------------------------------------------------------
    
    
    2.4 [ELSS]
    
    Elite Security Suit - Javelin Gun does 15% extra damage
    
    
    Inventory Space: 25 Slots
    
    Armor: 25%
    
    Appearance: -Coming Soon-
    
    Suit Cost: -Coming Soon-
    
    Usefulness: While I was never fond of the Javelin gun myself, if you find 
                yourself impaling a lot of necromorphs, I'd give this suit a go. 
    
    Location: Chapter 9, right after the tram ride.
    
    
    ------------------------------------------------------------------------------
    
    
    2.5 [EASU]
    
    Elite Advanced Suit - 10% bonus damage to all weapons, 
                          15% increase to stasis duration
    
    
    Inventory Space: 25 Slots
    
    Armor: 25%
    
    Appearance: Black armor with purple skin suit highlights. Very sexy.
    
    Suit Cost: 50,000 Credits
    
    Usefulness: Great for just about any situation. Lets slow down things for 
                longer, deal things more damage, and look good while doing it.
    
    Location: Chapter 11, right after the large elevator, over a railing
    
    
    ------------------------------------------------------------------------------
    
    
    2.5 [ASSU] (Credit for this suit's information goes to scarletdeath)
    
    Arctic Security Suit - 10% bonus damage to Flamethrower
    
    
    Inventory Space: 25 Slots
    
    Armor: 25%
    
    Appearance: White and gray camo armor pieces with a white skinsuit. You're
                ready to take on Palin's Alaska with this thing. Go find Russia.
    
    Suit Cost: 0 Credits
    
    Usefulness: If you just gotta burn everything you see, better equip this suit
    
    Location: Any store after beating Zealot Mode
    
    
    ------------------------------------------------------------------------------
    
    
    2.5 [SOSU] (Credit for this suit's information goes to scarletdeath)
    
    Soldier Suit - 10% bonus damage to Seeker Rifle
    
    
    Inventory Space: 25 Slots
    
    Armor: 25%
    
    Appearance: Forest camo armor pieces with dark olive skin suit. GO ARMY.
    
    Suit Cost: 0 Credits
    
    Usefulness: For the few and the proud who swear by the Seeker Rifle, this
                will give you a greater edge. For everyone else, just use 
                something else
    
    Location: Any store after beating Hardcore Mode (needs final confirmation)
    
    
    ------------------------------------------------------------------------------
    
    
    
    ----------------------------------------
        Downloadable Content Suits [DRIG]
    ----------------------------------------
    
    Similar to the original Dead Space, Visceral offers a few downloadable
    content packs that provide the player with some different armors and weapons. 
    Each armor is just a little bit different, though, which lets the player 
    pick something that complements the weapon the love.
    
    
    
    3.1 [FESU]
    
    Forged Engineering Suit - 15% Extra health recovered when using a medpack
    
    
    Inventory Space: 15 Slots
    
    Armor: 15%
    
    Appearance: It looks like Isaac's standard Engineering Suit, except it has 
                white armor pieces, an olive green skin suit, and a CEC armband.
    
    Suit Cost: 0 Credits
    
    Usefulness: Just as useful as the Elite Engineering Suit, and I think it looks 
                better. Note the lower armor rating and inventory space, though.
    
    Location: Any store after you purchase, download, and install the Super Nova
              DLC pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    3.2 [HVSU]
    
    Heavy-Duty Vintage Suit - 5% extra damage for the Line Gun, Detonator,  
                              Contact Beam
    
    
    Inventory Space: 15 Slots
    
    Armor: 15%
    
    Appearance: Almost identical to the Vintage Suit, except it's not brown. It 
                has whiter armor pieces, and a green-ish skin suit.
    
    Suit Cost: 0 Credits
    
    Usefulness: If you use at least 2 of the weapons this suit gives bonuses to,
                then it's well worth equipping.
    
    Location: Any store after you purchase, download, and install the Super Nova
              DLC pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    3.3 [AASU]
    
    Agility Advanced Suit - 10% increase to the duration of stasis
    
    
    Inventory Space: 15 Slots
    
    Armor: 15%
    
    Appearance: It looks identical to the Advanced Suit, except it has a red and 
               white color scheme instead of a blue, dark blue, and yellow color 
               scheme.
    
    Suit Cost: 0 Credits
    
    Usefulness: If you find yourself wishing stasis lasted longer, use this suit.
                Otherwise use any other suit.
    
    Location: Any store after you purchase, download, and install the Super Nova
              DLC pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    3.4 [ESSU]
    
    EarthGov Security Suit - 5% extra for the Detonator, Seeker Rifle, Pulse Rifle
    
    Inventory Space: 15 Slots
    
    Armor: 15%
    
    Appearance: -Coming Soon-
    
    Suit Cost: 0 Credits
    
    Usefulness: If you use at least 2 of the weapons this suit gives bonuses to,
                then it's well worth equipping.
    
    Location: Any store after you purchase, download, and install the Martial Law
              DLC pack
    
    Downloadable Content Pack: Martial Law Pack
    
    
    ------------------------------------------------------------------------------
    
    
    3.5 [BVSU]
    
    Bloody Vintage Suit - 5% extra damage for the Flamethrower, Javelin Gun, 
                          Force Gun
    
    
    Inventory Space: 15 Slots
    
    Armor: 15%
    
    Appearance: -Coming Soon-
    
    Suit Cost: 0 Credits
    
    Usefulness: If you use at least 2 of the weapons this suit gives bonuses to,
                then it's well worth equipping.
    
    Location: Any store after you purchase, download, and install the Martial Law
              DLC pack
    
    Downloadable Content Pack: Martial Law Pack
    
    
    ------------------------------------------------------------------------------
    
    
    3.6 [HSUI]
    
    Hazard Suit - 5% increase to the duration of stasis
    
    
    Inventory Space: 15 Slots
    
    Armor: 15%
    
    Appearance: -Coming Soon-
    
    Suit Cost: 0 Credits
    
    Usefulness: If you find yourself wishing stasis lasted longer, use this suit.
                Otherwise use any other suit.
    
    Location: Any store after you purchase, download, and install the 
              Occupational Hazard DLC Pack
    
    Downloadable Content Pack: Occupational Hazard Pack
    
    
    ------------------------------------------------------------------------------
    
    
    3.7 [TSUI]
    
    Triage Suit - 10% extra health recovered when using a medpack
    
    
    Inventory Space: 15 Slots
    
    Armor: 15%
    
    Appearance: -Coming Soon-
    
    Suit Cost: 0 Credits
    
    Usefulness: Similar to the Elite Engineering Suit, the Triage Suit helps you
                save medpacks and money. A good general bonus.
    
    Location: Any store after you purchase, download, and install the 
              Occupational Hazard DLC Pack
    
    Downloadable Content Pack: Occupational Hazard Pack
    
    
    ------------------------------------------------------------------------------
    
    
    3.8 [SHSU]
    
    Shockpoint Suit - 5% reduction in stasis recharge time
    
    
    Inventory Space: 15 Slots
    
    Armor: 15%
    
    Appearance: -Coming Soon-
    
    Suit Cost: 0 Credits
    
    Usefulness: Possibly one of the worst suits in the game. A very minimal
                reduction in stasis recharge time helps you hardly at all. You'd 
                be much better off equipping just about suit but the standard 
                Engineering Suit
    
    Location: Any store after you purchase, download, and install the 
              Occupational Hazard DLC Pack
    
    Downloadable Content Pack: Occupational Hazard Pack
    
    
    ------------------------------------------------------------------------------
    
    
    
    ----------------------------------------
           Promotional Suits [PRIG]
    ----------------------------------------
    
    If you pre-ordered the game, beat certain people in online multiplayer, or 
    do various other tasks, you can get one of the few promotional suits.
    
    
    4.1 [ZSUI]
    
    Zealot Suit - 5% bonus damage for the Force Gun
    
    
    Inventory Space: 15 Slots
    
    Armor: 15%
    
    Appearance: Looks similar to the Advanced Suit and the Security Suit, but with 
                a red and dark gray color scheme and white Unitology markings.
    
    Suit Cost: 0 Credits
    
    Usefulness: As a starting suit, the Zealot Suit is one of the best. Since it
                was packaged with a Force Gun (which is also free) the damage 
                boost can really give the player a head start during the early 
                chapters. It also has increased inventory space and armor than 
                the Engineering Suit
    
    Location: Any store
    
    How to Obtain: You must have pre-ordered the game, or obtained a promotional 
                   code from someone who pre-ordered the game.
    
    
    ------------------------------------------------------------------------------
    
    
    4.2 [HASU]
    
    Hack Suit - Hacking requires one less stage to complete
    
    
    Inventory Space: 15 Slots
    
    Armor: 15%
    
    Appearance: A more casual suit, Isaac has exposed skin, only a few pieces of 
                armor, and looks more like a civilian.
    
    Suit Cost: 20,000 Credits
    
    Usefulness: While the benefit of this suit can be nice, I never found myself 
                frustrated by the hacking mini-game to want this suit. Seeing as 
                it costs a fair amount of money and no combat bonuses, I would 
                advise against this suit unless you just HATE the hacking games.
    
                *MINOR SPOILERS*
    
                One good reason to get the hacking suit is to use its specialty to 
                avoid a significant fight in the Government Sector. At the 
                beginning of the area, you must hack a terminal to open a large
                door. If you have this suit, you can do it fast enough to avoid 
                the second (and larger) round of necromorphs.
    
                I did not devise this strategy, I saw it posted somewhere on the 
                boards. First person to provide me with more accurate details gets 
                credit for this.
    
                *END MINOR SPOILERS*
    
    Location: In the Conduit Room before the train sequence
    
    How to Obtain: You must have completed Dead Space: Ignition in order to unlock 
                   the room that contains this suit.
    
    
    ------------------------------------------------------------------------------
    
    
    4.3 [PGSU]
    
    Prima Games Security Suit - MULTIPLAYER ONLY
    
    
    Inventory Space: N/A
    
    Armor: N/A
    
    Appearance: It looks similar to the Military Suit from the original Dead 
                Space. It is basically a white Security Suit.
    
    Suit Cost: N/A
    
    Usefulness: Look different, just like everyone else!
    
    Location: N/A
    
    How to Obtain: Kill someone in Dead Space 2 Online Multiplayer who has the 
                   Prima Games Security Suit already. Prima Guide Employees will 
                   be the initial batch to have the suit.
    
    
    ------------------------------------------------------------------------------
    
    
    
    ----------------------------------------
           Standard Weapons [SWEP]
    ----------------------------------------
    
    Throughout Dead Space 2 Isaac is going to encounter an honest to God
    horde of undead, mutated abominations. They will come at you in various 
    sized groups, that sometimes consist of several different types of enemies. 
    To help Isaac dispatch these menaces, he has a wide variety of weapons at 
    his disposal, allowing him to strategically pick weapons and find a suitable 
    combination.
    
    
    5.1 [PCWP]
    
    Plasma Cutter - No Bonuses
    
    
    Primary Fire: the Plasma Cutter fires a fast traveling beam of energy. The 
                  beam has a small width, so it hits an area, but must still be 
                  aimed precisely for optimal results.
    
    Secondary Fire: Rotates the firing pattern 90 degrees (horizontal to vertical)
    
    Ammo Stack: Plasma Energy has a maximum stack size of 25
    
    Ammo Cost: 6 Plasma Energy costs 1,200 credits
    
    Upgrade Stats: 
    -Damage: 4 Expansions (2 points each)
    -Capacity: 5 Expansions (2 points each)
    -Reload: 2 Expansions (-.25 seconds each)
    -Speed: 2 Expansions (-.2 seconds each)
    -Alt-Fire: N/A
    -Special: 1 Expansion (sets enemies on fire)
    
    Total Nodes Needed: 19 Power Nodes
    
    Appearance: About the size of a handgun, the Plasma Cutter has a business end 
                designed to rotate.
    
    Cost: 0 Credits
    
    Usefulness: The Plasma Cutter is one of the most basic and useful weapons in 
                the entire Dead Space franchise. It is powerful, quick, has a 
                good clip size, and even has a special that sets enemies on fire 
                for a brief period of time. It also allows for precision shots 
                on both arms and legs, making it a good all-around weapon.
    
    Location: You get this as part of a story event.
    
    
    ------------------------------------------------------------------------------
    
    
    5.2 [LGWP]
    
    Line Gun
    
    
    Primary Fire: the Line Gun's primary fire is essentially a long-range shotgun; 
                  the wide beam of energy it fires travels until it hits 
                  something, and does significant damage to any enemy.
    
    Secondary Fire: the Line Gun's secondary shoots out a mine that explodes 
                    after a certain amount of time. You could say it becomes 
                    a MINE Gun (okay, I won't ever do that again). The mine 
                    does significant damage to any enemies in its radius.
    
    Ammo Stack: Line Gun Racks have a maximum stack size of 6
    
    Ammo Cost: 2 Line Gun Racks cost 2,000 credits
    
    Upgrade Stats:
    -Damage: 4 Expansions (3 points each)
    -Capacity: 4 Expansions (1 points each)
    -Reload: 2 Expansions (-.15 seconds each)
    -Width: 2 Expansions (.5 increase to width)
    -Alt-Fire: 6 Expansions (Increases damage of Alt-Fire)
    -Duration: 1 Expansion (shortens the timer on the Alt-Fire)
    
    Total Nodes Needed: 24 Power Nodes
    
    Appearance: When not being aimed, the Line Gun looks like a high-tech box 
                with a handle. When Isaac aims it, the front of the weapon 
                expands to about 2 times the width of the holstered size.
    
    Cost: 9,000 Credits
    
    Usefulness: The Line Gun is extremely useful throughout the entire game. 
                It starts as a more powerful Plasma Cutter, and once upgraded 
                it becomes a juggernaut that can take down multiple enemies at 
                once. It has a slower rate of fire than the Plasma Cutter, but 
                still fires fast enough to make it an excellent crowd control 
                device. A few shots at any necromorph's legs will cripple them, 
                allowing you to focus on other enemies.
    
    Location: -Coming Soon-
    
    
    ------------------------------------------------------------------------------
    
    
    5.3 [PRWP]
    
    Pulse Rifle
    
    
    Primary Fire: the Pulse Rifle's primary fire is a full-auto barrage of bullets. 
                  While it lacks the width of both the Plasma Cutter and the Line 
                  Gun, the Pulse Rifle's primary fire does decent damage and 
                  causes Necromorph's to flinch.
    
    Secondary Fire: the Pulse Rifle's secondary fire expends 25 ammunition to fire 
                    a high-powered grenade that travels in an arc.
    
    Ammo Stack: Pulse Rounds have a maximum stack size of 100
    
    Ammo Cost: 25 Pulse Rounds cost 1,250 credits
    
    Upgrade Stats:
    -Damage: 4 Expansions (1 point each)
    -Capacity: 5 Expansions (25 points each)
    -Reload: 2 Expansions (-.2 seconds each)
    -Speed: N/A
    -Alt-Fire: 4 Expansions (Increases Damage of Alt-Fire)
    -Special: N/A
    
    Total Nodes Needed: 22 Power Nodes
    
    Appearance: When holstered, the weapon looks like a cylinder. When aimed, the 
                Pulse Rifle extends, and cocks.
    
    Cost: 7,000 Credits
    
    Usefulness: The Pulse Rifle has been greatly enhanced for Dead Space 2. In 
                the original game it was useful only against bosses, or once 
                fully upgraded. The new secondary fire grenade changes this. Not 
                only does the weapon retain decent damage output, but the grenade 
                allows for the player to instantly deal massive amounts of damage 
                to multiple enemies. The grenade will kill a lot of enemies, and 
                knock down anything that survives. The primary fire also causes 
                necromorphs to flinch, halting them in their tracks. Since this 
                weapon is full-auto, and has a huge clip, this means you can
                stun-lock your enemies. A very decent weapon, especially when
                upgraded.
    
    Location: Chapter 3, back corner of the room after surviving the train
    
    
    ------------------------------------------------------------------------------
    
    
    5.4 [FGWP]
    
    Force Gun
    
    
    Primary Fire: the primary fire for the Force Gun is a large, short-range
                  area attack that will deal significant damage to anything at 
                  super close range, as well as knocking down anything caught in 
                  the blast.
    
    Secondary Fire: the secondary fire of the Force Gun is a long-range shot 
                    that deals significant damage. It has a brief charge up 
                    time before it fires, so make sure you have some space.
    
    Ammo Stack: Force Energy has a maximum stack size of 15
    
    Ammo Cost: 3 Force Energy can be purchased for 900 credits
    
    Upgrade Stats:
    -Damage: 5 Expansions (3 points each)
    -Capacity: 5 Expansions (2 points each)
    -Reload: 2 Expansions (-.25 seconds each)
    -Speed: 2 Expansions (-.2 seconds each)
    -Alt-Fire: 4 Expansions (Increases Damage of Alt-Fire)
    -Special: N/A
    
    Total Nodes Needed: 24 Power Nodes
    
    Appearance: Looks a bit like a propane tank with a handle.
    
    Cost: 11,000 Credits
    
    Usefulness: The Force Gun (more like Force FUN) is a very versatile weapon 
                that deals massive amounts of damage, can attack short and long 
                range very effectively, and has cheap ammo. Once upgraded, it can 
                one shot a lot of weaker necromorphs at even medium range, and is 
                one of the more effective weapons against the Leaper. It has a 
                decent rate of fire and reload time, as well, and it has a wide 
                area of effect. One of the best weapons in the game, in my opinion.
    
    Location: Chapter 7, after completing the elevator fight, on the left after
              you exit.
    
    
    ------------------------------------------------------------------------------
    
    
    5.5 [CBWP]
    
    Contact Beam
    
    
    Primary Fire: after a moderate charge up time the Contact Beam fires a precise 
                  high-powered laser that is capable of decimating even the most 
                  powerful enemies.
    
    Secondary Fire: after a short animation, the Contact Beam knocks down and 
                    damages enemies in a radius.
    
    Ammo Stack: Contact Energy has a maximum stack size of 6
    
    Ammo Cost: 2 Contact Energy costs 4,000 credits
    
    Upgrade Stats:
    -Damage: N/A
    -Capacity: 3 Expansions (1 point each)
    -Reload: 5 Expansions (-.25 seconds each)
    -Charge: 2 Expansions (-.2 seconds each)
    -Alt-Fire: 4 Expansions (Increases Damage of Alt-Fire)
    -Special: 1 Expansion (Enemies hit with alt-fire have stasis applied to them)
    
    Total Nodes Needed: 23 Power Nodes
    
    Appearance: -Coming Soon-
    
    Cost: 9,000 Credits
    
    Usefulness: The Contact Beam is the most powerful weapon in the game, hands 
                down. It does require a charge up time, but if you can master 
                the timing, this weapon can one shot just about every enemy. The 
                few downsides include rare and expensive ammo, no spread fire on 
                the primary fire, and a charge up time.
    
    Location: Chapter 7, in the node door after the mainframe.
    
    
    ------------------------------------------------------------------------------
    
    
    5.6 [RPWP]
    
    Ripper
    
    
    Primary Fire: the Ripper fires a rotating saw blade a short distance from the 
                  gun, and keeps it hovering there. The blade will damage any
                  enemy that comes in contact with it, and cause them to stagger.
    
    Secondary Fire: fires a saw blade out at high-velocity. If a blade is 
                    currently hovering via primary fire it will fire that blade 
                    in the direction Isaac is aiming until it hits something.
    
    Ammo Stack: Ripper Blades have a maximum stack size of 15
    
    Ammo Cost: 4 Ripper Blades cost 1,350 credits
    
    Upgrade Stats:
    -Damage: 4 Expansions (2 points each)
    -Capacity: 4 Expansions (2 points each)
    -Reload: 2 Expansions (-.2 seconds each)
    -Duration: 2 Expansions (2 points each)
    -Alt-Fire: 4 Expansions (Increases damage of Alt-Fire)
    
    Total Nodes Needed: 22 Power Nodes
    
    Appearance: The Ripper has looks like a power-saw on a handle.
    
    Cost: 8,000 Credits
    
    Usefulness: The Ripper is a decent weapon that does good damage to all 
                enemies. It can easily kill weaker/smaller enemies, and causes 
                stronger ones to flinch, allowing you to keep hitting them. The 
                largest downside to the Ripper is that if an enemy gets between 
                you in the blade, there's nothing you can do against them. In 
                addition, if you get damaged while you have a blade hovering, it 
                will cause the blade to disappear (it won't even fire off).
    
    Location: Chapter 5, in the chamber where you disable gravity. It's along the 
              side, on a box.
    
    
    ------------------------------------------------------------------------------
    
    
    5.7 [FTWP]
    
    Flamethrower
    
    
    Primary Fire: the Flamethrower emits a continuous stream of fire, and ignites 
                  enemies.
    
    Secondary Fire: fires off a canister of fuel that explodes for splash damage,
                    and ignites enemies. Expends 25 fuel.
    
    Ammo Stack: Flame Fuel has a maximum stack size of 150
    
    Ammo Cost: 25 Flame Fuel costs 1,000 credits
    
    Upgrade Stats:
    -Damage: 2 Expansions (4 points each)
    -Capacity: 5 Expansions (25 points each)
    -Reload: 3 Expansions (-.15 seconds each)
    -Duration: 2 Expansions (5 points each)
    -Alt-Fire: 4 Expansions (Increases the damage of Alt-Fire)
    
    Total Nodes Needed: 24 Power Nodes
    
    Appearance: A red-propane tank on a handle.
    
    Cost: 11,000 Credits
    
    Usefulness: The Flamethrower has been greatly enhanced for Dead Space 2. It 
                can now fire in vacuums, which means it never loses functionality, 
                and its secondary fire is similar to the Pulse Rifle's, giving it 
                some nice burst damage. It's also been said that it stuns enemies 
                if upgraded enough.
    
    Location: Chapter 6, in a class room after the stage fight
    
    
    ------------------------------------------------------------------------------
    
    
    5.8 [SRWP]
    
    Seeker Rifle
    
    
    Primary Fire: the Seeker Rifle fires a super-precise, high-powered round where 
                  Isaac is aiming.
    
    Secondary Fire: The camera zooms in.
    
    Ammo Stack: Seeker Rounds have a maximum stack size of 15
    
    Ammo Cost: 5 Seeker Rounds cost 1,000 credits
    
    Upgrade Stats:
    -Damage: 4 Expansions (5 points each)
    -Capacity: 3 Expansions (1 points each)
    -Reload: 3 Expansions (-.15 seconds each)
    -Alt-Fire: 4 Expansions (Increases damage while looking through scope)
    
    Total Nodes Needed: 27 Power Nodes
    
    Appearance: It looks like a futuristic sniper rifle.
    
    Cost: 11,000 Credits
    
    Usefulness: The Seeker Rifle is essentially a super-accurate, longer-range 
                Line Gun. The zoom functionality is mostly useless, due to the 
                fact enemies tend to get close fairly quickly. A decent weapon, 
                but it is more overshadowed by more useful and powerful weapons.
    
    Location: Chapter 6, after the laundry room save point, it's past a door on 
              a balcony
    
    
    ------------------------------------------------------------------------------
    
    
    5.9 [DTWP]
    
    Detonator
    
    
    Primary Fire: launches a proximity mine a short distance from Isaac. It will 
                  explode when something comes near it, or if it comes into 
                  contact with an enemy during its time in the air.
    
    Secondary Fire: disarms all mines so they can be picked up.
    
    Ammo Stack: Detonator Mines have a maximum stack size of 10
    
    Ammo Cost: 3 Detonator Mines cost 1,200 credits
    
    Upgrade Stats:
    -Damage: 4 Expansions (2.5 points each)
    -Capacity: 4 Expansions (1 points each)
    -Reload: 3 Expansions (-.15 seconds each)
    -Special: 1 Expansion (Increases splash damage radius)
    
    Total Nodes Needed: 20 Power Nodes
    
    Appearance: -Coming Soon-
    
    Cost: 8,000 Credits
    
    Usefulness: The Detonator is a powerful weapon that allows players to deal 
                significant damage to groups of enemy, protect himself through 
                area denial, and conserve ammo by picking up un-detonated mines. 
                Since the mines will detonate on contact, it can be used as a 
                grenade launcher of sorts. A good support weapon.
    
    Location: Chapter 5, after the elevator ambush, look for it next to the save 
              point.
    
    
    ------------------------------------------------------------------------------
    
    
    
    5.10 [JGWP]
    
    Javelin Gun
    
    
    Primary Fire: fires a high-velocity, high damage spear. If it kills an enemy 
                  it will cause them to fly with the spear until it hits a wall 
                  or the ground.
    
    Secondary Fire: electrifies the most recently fired spear, causing 
                    electricity to arc out and damage anything in a small 
                    radius around the sphere...including Isaac.
                   
    
    Ammo Stack: Javelin Spears have a maximum stack size of 10
    
    Ammo Cost: 2 Javelin Spears cost 400 credits
    
    Upgrade Stats:
    -Damage: 4 Expansions (12.5 points each)
    -Capacity: 5 Expansions (1 points each)
    -Reload: 2 Expansions (-.25 seconds each)
    -Speed: 2 Expansions (-.2 seconds each)
    -Alt-Fire: 4 Expansions (Increases damage of Alt-Fire)
    -Special: 1 Expansion (adds an explosive effect to Alt-Fire)
    
    Total Nodes Needed: 24 Power Nodes
    
    Appearance: -Coming Soon-
    
    Cost: 11,000 Credits
    
    Usefulness: The Javelin Gun can be effective both against single enemies and 
                groups of enemies. However, it is a difficult weapon to wield 
                for a few reasons: first, if you miss with the primary fire you 
                are pretty vulnerable, because of the Javelin Gun's slow rate of 
                fire; second, the Javelin Gun has a very bizarre and node 
                consuming upgrade path; and third, by the end of the game it is 
                not as effective unless it has been upgraded. While great fun, 
                and capable of helping deal with groups, it gets overshadowed 
                by easier to use and more powerful weapons.
    
    Location: -Coming Soon-
    
    
    ------------------------------------------------------------------------------
    
    
    5.11 [RGWP]
    
    Rivet Gun
    
    Primary Fire: fires a quick bolt. Full-auto.
    
    Secondary Fire: detonates any bolts that have been fired, causing them to 
                    ricochet around the room. Can hurt Isaac.
                   
    
    Ammo Stack: Rivet Bolts have a maximum stack size of 30
    
    Ammo Cost: 10 Rivet Bolts cost 750 credits
    
    Upgrade Stats:
    -Damage: 4 Expansions (2 points each)
    -Capacity: 4 Expansions (2 points each)
    -Reload: 4 Expansions (-.15 seconds each)
    -Speed: 1 Expansions (-.5 seconds each)
    -Alt-Fire: 4 Expansions (Increases damage of Alt-Fire)
    
    Total Nodes Needed: 25 Power Nodes
    
    Appearance: -Coming Soon-
    
    Cost: -Coming Soon-
    
    Usefulness: The Rivet Gun is a semi-auto pistol that fires charged bolts at a 
                decent rate of fire. If you plug a Necromorph with several bolts, 
                and then detonate the bolts, it will most likely kill the enemy 
                and possibly hurt another one. This gun is extremely weak unless 
                it is upgraded, for a few reasons: 1) it's initial damage is 
                rather low; 2) it's inital alt-fire power is rather weak; 3) in 
                order to do significant damage with the alt-fire you need a fair 
                amount of bolts on screen. Without capacity upgrades, it's hard 
                to use the alt-fire well unless you reload between firing and 
                activating the alt-fire; 4) it has no spread for the primary fire.
                If you upgrade the Rivet Gun, it can make an effective secondary 
                weapon, and it has cheap ammo. However, almost every other gun 
                is better than it, so only use it to have some fun with a new 
                gun.
    
    Location: Any store, provided you have either:
              A) redeemed a GameStop pre-order code
              B) bought the Super Nova DLC pack
    
    
    ------------------------------------------------------------------------------
    
    
    
    ----------------------------------------
      Downloadable Content Weapons [DWEP]
    ----------------------------------------
    
    To help make Isaac's job a little bit easier, each of the DLC packs comes with 
    upgraded weapons that offer combat bonuses.
    
    
    6.1 [FPCW]
    
    Forged Plasma Cutter - increases damage by 10%, reload time by 5%
    
    
    Cost: 0 Credits
    
    Usefulness: Adds damage and reload speed to your plasma cutter! What's not to 
                like?
    
    Location: Any store after you purchase, download, and install the 
              Super Nova Pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.2 [FLGW]
    
    Forged Line Gun - increases firing speed by 5%, alt-fire damage by 10%
    
    
    Cost: 0 Credits
    
    Usefulness: Lets you spam beams of death faster, and makes your mine pack 
                more of a punch. Go nuts!
    
    Location: Any store after you purchase, download, and install the 
              Super Nova Pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.3 [FRPW]
    
    Forged Ripper - primary fire lasts one second longer, 
                    increases alt-fire damage 10%
    
    
    Cost: 0 Credits
    
    Usefulness: You can cut things up for longer, and then do more damage when 
                you fire off the saw blade! Forecasts for tomorrow include 
                dark rooms with a chance of raining body parts.
    
    Location: Any store after you purchase, download, and install the 
              Super Nova Pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.4 [HLGW]
    
    Heavy-Duty Line Gun - increases reload speed 10%, damage 5%
    
    
    Cost: 0 Credits
    
    Usefulness: You do slightly more damage and reload a bit faster. Not bad, but 
                seeing as a better Line Gun comes in the same pack, use it 
                instead.
    Location: Any store after you purchase, download, and install the 
              Super Nova Pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.5 [HCBW]
    
    Heavy-Duty Contact Beam - primary fire charge reduced by 0.1 seconds, 
                              damage increase 5%
    
    
    Cost: 0 Credits
    
    Usefulness: If you use to Contact Beam a lot, this will help you deal a 
                little extra damage, as well as help you fire off the primary 
                fire a bit faster. Not too shabby!
    
    Location: Any store after you purchase, download, and install the 
              Super Nova Pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.6 [HDTW]
    
    Heavy-Duty Detonator - increases reload speed 10%, damage 5%
    
    
    Cost: 0 Credits
    
    Usefulness: If you make frequent use of the Detonator, this version will 
                allow you to deal more damage, as well as reload your weapon 
                faster, in order to throw out more mines. Pretty nifty.
    
    Location: Any store after you purchase, download, and install the 
              Super Nova Pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.7 [ARGW]
    
    Agility Rivet Gun - increases reload speed 5%, firing speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: One of the two ways to obtain the Rivet Gun, this enhancement 
                lets you fire off more rivets (meaning more rivets you can 
                detonate) and lets you reload faster. Pretty good upgrade!
    
    Location: Any store after you purchase, download, and install the 
              Super Nova Pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.8 [APCW]
    
    Agility Plasma Cutter - increases reload speed 5%, firing speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: While I prefer extra damage, the increased firing speed will 
                allow you to put more shots on the screen. The reload speed 
                will come in handy once you run your clip dry. Not bad!
    
    Location: Any store after you purchase, download, and install the 
              Super Nova Pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.9 [APRW]
    
    Agility Pulse Rifle - increases reload speed 5%, firing speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: The increased firing speed makes this weapon ideal for players 
                who are accurate with the Pulse Rifle, and have upgraded its 
                damage completely. The increased reload speed also helps 
                mitigate the effect of spending 25 rounds on the secondary 
                fire grenade.
    
    Location: Any store after you purchase, download, and install the 
              Super Nova Pack
    
    Downloadable Content Pack: Super Nova Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.10 [EPRW]
    
    EarthGov Pulse Rifle - increases alt-fire damage 5%, reload speed 10%
    
    
    Cost: 0 Credits
    
    Usefulness: The Pulse Rifle made for spamming secondary fire grenades. 
                With increased damage and reload speed you'll be able to put 
                lots of burst damage out quickly, and reload faster to do it 
                again. Awesome, but spends lots of ammo.
    
    Location: Any store after you purchase, download, and install the 
              Martial Law Pack
    
    Downloadable Content Pack: Martial Law Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.11 [ESRW]
    
    EarthGov Seeker Rifle - increases damage 5%, firing speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: This version of the Seeker Rifle rewards quick reflexes by 
                allowing skilled players to do more high-damage shots in a 
                shorter time frame. Given the proper skills, excellent against 
                any enemy.
    
    Location: Any store after you purchase, download, and install the 
              Martial Law Pack
    
    Downloadable Content Pack: Martial Law Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.12 [EDTW]
    
    EarthGov Detonator - increases damage 5%, firing speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: This version of the Detonator allows players to more quickly do 
                more damage. What more needs to be said?
    
    Location: Any store after you purchase, download, and install the 
              Martial Law Pack
    
    Downloadable Content Pack: Martial Law Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.13 [BFTW]
    
    Bloody Flamethrower - increases damage 5%, reload speed 10%
    
    
    Cost: 0 Credits
    
    Usefulness: This version of the Flamethrower makes it more deadly, and makes 
                you less vulnerable when you burn through a canister of fuel. 
                Burn baby, burn!
    
    Location: Any store after you purchase, download, and install the 
              Martial Law Pack
    
    Downloadable Content Pack: Martial Law Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.14 [BJGW]
    
    Bloody Javelin Gun - increases alt-fire damage 5%, reload speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: This version of the Javelin Gun rewards players who 
                strategically place spears, either in enemies or the floor. 
                The extra reload speed also gets you back in the fight faster.
    
    Location: Any store after you purchase, download, and install the 
              Martial Law Pack
    
    Downloadable Content Pack: Martial Law Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.15 [BFGW]
    
    Bloody Force Gun - increases alt-fire damage 5%, firing speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: This version of the Force Gun lets you deal more long range 
                damage, as well as more quickly dispatch with close range foes.
                A win/win situation.
    
    Location: Any store after you purchase, download, and install the 
              Martial Law Pack
    
    Downloadable Content Pack: Martial Law Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.16 [HLGW]
    
    Hazard Line Gun - increases alt-fire damage 5%, reload speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: This version of the Line Gun lets you deal more effectively with 
                groups of enemies, and recuperate quickly after expending a whole 
                clip.
    
    Location: Any store after you purchase, download, and install the 
              Occupational Hazard DLC Pack
    
    Downloadable Content Pack: Occupational Hazard Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.17 [TJGW]
    
    Triage Javelin Gun - increases damage 10%, reload speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: This version of the Javelin Gun encourages impaling as many 
                necromorphs as possible, as it ups your damage and your reload 
                speed.
    
    Location: Any store after you purchase, download, and install the 
              Occupational Hazard DLC Pack
    
    Downloadable Content Pack: Occupational Hazard Pack
    
    
    ------------------------------------------------------------------------------
    
    
    6.18 [SRPW]
    
    Shockpoint Ripper - primary fire lasts one second longer, 
                        increases reload speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: This version of the Ripper lets you mutilate necromorphs for a 
                whole extra second, and also lets you focus more on the killing 
                and less on the reloading.
    
    Location: Any store after you purchase, download, and install the 
              Occupational Hazard DLC Pack
    
    Downloadable Content Pack: Occupational Hazard Pack
    
    
    ------------------------------------------------------------------------------
    
    
    
    ----------------------------------------
          Promotional Weapons [PWEP]
    ----------------------------------------
    
    If you did some super special things, you might have a promotional weapon! 
    These are like DLC weapons, except free, provided you met the criteria to be 
    awarded them.
    
    
    
    7.1 [ZFGW]
    
    Zealot Force Gun - increases damage 5%, reload speed 5%
    
    
    Cost: 0 Credits
    
    Usefulness: Extra damage, and quicker reloads. Let's you use the Force all 
                the more often.
    
    Location: Any store
    
    How to Obtain: Pre-Order the game
    
    
    ------------------------------------------------------------------------------
    
    
    7.2 [GRGW]
    
    GameStop Rivet Gun
    
    
    Cost: 0 Credits (I assume)
    
    Usefulness: As far as I know, it's a normal Rivet Gun.
    
    Location: Any store
    
    How to Obtain: Pre-Order the game from GameStop
    
    
    ------------------------------------------------------------------------------
    
    
    7.3 [HACB]
    
    Hacker Contact Beam - primary fire charge reduced by 0.1 seconds, 
                          secondary fire damage increase 5%
    
    
    Cost: 0 Credits
    
    Usefulness: Nice for knocking guys down with the secondary fire, then blowing 
                them away with the primary fire.
    
    Location: The schematic is located in the second Conduit Room, then any store
    
    How to Obtain: Have a completed Dead Space: Ignition save file on your 
                   hard drive
    
    
    ------------------------------------------------------------------------------
    
    
    7.4 [RPCW]
    
    Refurbished Plasma Cutter
    
    
    Cost: 0 Credits
    
    Usefulness: Just a different skin. No extra uses.
    
    Location: Any store
    
    How to Obtain: Have a Dead Space save file on your hard drive
    
    
    ------------------------------------------------------------------------------
    
    
    
    ----------------------------------------
             Regular Items [ITEM]
    ----------------------------------------
    
    While Isaac is pretty formidable with just a suit and a gun, he'd be 
    hard-pressed to make it through the game without any other items. Here's 
    what they all are.
    
    
    8.1 [SMPA]
    
    Small Medpack
    
    
    Effect: Heals Isaac for a small amount (relative to maximum health)
    
    Cost: 2,000 credits
    
    Usefulness: These medpacks will be your bread and butter throughout any 
                difficulty runthrough. They heal about 1 bar of health, and are 
                fairly abundant on the lower difficulties.
    
    Schematic Location: -Coming Soon-
    
    
    ------------------------------------------------------------------------------
    
    
    8.2 [MMPA]
    
    Medium Medpack
    
    
    Effect: Heals Isaac for a moderate amount (relative to maximum health)
    
    Cost: 5,000 credits
    
    Usefulness: Once you get to about chapter 5 or 6, these medpacks will start 
                becoming more and more useful. They heal about 2 - 3 bars of 
                health, so you'll most likely use them after larger, tougher 
                fights.
    
    Schematic Location: Chapter 5, after you ascend through the coffin transporter
    
    
    ------------------------------------------------------------------------------
    
    
    8.3 [LMPA]
    
    Large Medpack
    
    
    Effect: Heals Isaac for a large amount (relative to maximum health)
    
    Cost: 9,000 credits
    
    Usefulness: These medpacks will be your last resort. They recover so much 
                health that you won't want to use one of these unless you just 
                have no other option. Usually will restore Isaac to full health, 
                or very close to full health. Fairly rare to find, and expensive.
    
    Schematic Location: Chapter 8, same room you meet up with Ellie and Stross in
    
    
    ------------------------------------------------------------------------------
    
    
    8.4 [STPA]
    
    Stasis Pack
    
    
    Effect: Fully restores Isaac's stasis
    
    Cost: 2,500 credits
    
    Usefulness: Late in the game, stasis packs will be one of your best friends. 
                Early in the game, they are easy money. Stasis packs are fairly 
                abundant, so you should never need to buy one.
    
    Schematic Location: Chapter 2, on the train tracks behind Nicole
    
    
    ------------------------------------------------------------------------------
    
    
    8.5 [PWND]
    
    Power Node
    
    
    Effect: Grants Isaac one Power Node
    
    Cost: 10,000 credits
    
    Usefulness: Depending on the difficulty you're playing on, you will either 
                pick up a lot of these, or none at all. On easier difficulties, 
                you'll be given plenty of ammo and health, so you can spend your 
                extra money on Power Nodes, so you can make your weapons more 
                powerful and increase your RIG and Stasis stats. On higher 
                difficulties you probably won't grab many of these from the store 
                because the 10,000 credits could go to much better use.
    
    Schematic Location: Behind the node door in chapter 1
    
    
    ------------------------------------------------------------------------------
    
    
    8.6 [BRSC]
    
    Bronze Semi-Conductor
    
    
    Effect: A rare "electrical component" that you sell for money
    
    Sell Price: 1,000 credits
    
    Usefulness: I don't find Bronze Semi-Conductors that often, but when you do 
                find them, the extra cash is nice. They're worth relatively 
                little, though, so don't be afraid to drop them if you need to 
                pick up a schematic or a more important item.
    
    Location: Dropped from stronger enemies
    
    
    ------------------------------------------------------------------------------
    
    
    8.6 [GDSC]
    
    Gold Semi-Conductor
    
    
    Effect: A moderately rare "electrical component" that you sell for money
    
    Sell Price: 3,000 credits
    
    Usefulness: Gold Semi-Conductors will drop from a lot of more minor strong 
                enemies, such as Guardians, and will provide a steady source 
                of income. They are frequent enough to rely on them for a quick 
                boost of cash if you find yourself running dry mid-way through 
                a long sequence.
    
    Location: Dropped from stronger enemies
    
    
    ------------------------------------------------------------------------------
    
    
    8.6 [RBSC]
    
    Ruby Semi-Conductor
    
    
    Effect: A very rare "electrical component" that you sell for money
    
    Sell Price: 10,000 credits
    
    Usefulness: Ruby Semi-Conductors are fairly rare, but not nearly as rare as 
                they were in the original Dead Space. On normal difficulty, I 
                managed to find several of these. While not as frequent as the 
                Gold Semi-Conductor, and thus not as reliable, you can count on 
                finding at least a few of these throughout the game.
    
    Location: Dropped from stronger enemies, or found in Node Rooms or Conduit 
              Rooms
    
    
    ------------------------------------------------------------------------------
    
    
    8.6 [DISC]
    
    Diamond Semi-Conductor
    
    
    Effect: An extremely rare "electrical component" that you sell for money
    
    Sell Price: 25,000 credits
    
    Usefulness: Throughout all of Dead Space 2, you will find maybe 2 Diamond 
                Semi-Conductors, and for good reason. These items will instantly 
                net you a staggering amount of money, allowing you to restock 
                ammo and health packs, and/or grab a few nodes.
    
    Location: Rarely dropped from important strong enemies
    
    
    ------------------------------------------------------------------------------
    
    
    
    ----------------------------------------
               Ammunition [AMMO]
    ----------------------------------------
    
    In order to use his weapons, Isaac needs ammo. While necromorphs do drop ammo 
    here, there, and everywhere, Isaac is also going to want to be able to purchase 
    ammo. To do that, he'll need the schematics! Drop amounts are based on normal 
    difficulty. Harder difficulties will get less rounds in each drop, but not 
    less drops.
    
    
    
    9.1 [PCAM]
    
    Plasma Energy
    
    
    Stack Size: 25
    
    Store Cost: 1,200 credits for 6 energy
    
    Drop Amount: 6 rounds
    
    Schematic Location: -Coming Soon-
    
    
    ------------------------------------------------------------------------------
    
    
    9.2 [LGAM]
    
    Line Racks
    
    
    Stack Size: 6
    
    Store Cost: 2,000 credits for 2 racks
    
    Drop Amount: 2 rounds
    
    Schematic Location: Chapter 5, after falling through a vent, go to the dead
                        end in the next room.
    
    
    ------------------------------------------------------------------------------
    
    
    9.3 [PRAM]
    
    Pulse Rounds
    
    
    Stack Size: 100
    
    Store Cost: 1,250 credits for 25 rounds
    
    Drop Amount: 25 rounds
    
    Schematic Location: After you meet Ellie for the first time, keep going past 
                        the elevator alcove. It's on the floor in a corner.
    
    
    ------------------------------------------------------------------------------
    
    
    9.4 [FGAM]
    
    Force Energy
    
    
    Stack Size: 15
    
    Store Cost: 900 credits for 3 energy
    
    Drop Amount: 3 rounds
    
    Schematic Location: Chapter 10, in the Gravity Centrifuge.
    
    
    ------------------------------------------------------------------------------
    
    
    9.5 [CBAM] (Credit goes to scarletdeath for the schematic location)
    
    Contact Energy
    
    
    Stack Size: 6
    
    Store Cost: 4,000 credits for 2 energy
    
    Drop Amount: -Coming Soon-
    
    Schematic Location: Chapter 11, after getting dragged out by a tentacle into 
              Zero-G, it's right outside along the sides of the airlock tube 
              leading back into the mines.
    
    
    ------------------------------------------------------------------------------
    
    
    9.6 [RPAM]
    
    Ripper Blades
    
    
    Stack Size: 15
    
    Store Cost: 1,350 credits for 3 blades
    
    Drop Amount: 3 rounds
    
    Schematic Location: Chapter 7, at the bottom of the Solar Array Elevator
                        when you're in Zero-Gravity.
    
    
    ------------------------------------------------------------------------------
    
    
    9.7 [FTAM]
    
    Flame Fuel
    
    
    Stack Size: 150
    
    Store Cost: 1,000 credits for 25 fuel
    
    Drop Amount: -Coming Soon-
    
    Schematic Location: Chapter 9, go down the path guarded by Detonator mines.
                        Lift the boxes with kinesis, and the schematic is at the 
                        end of the platform.
    
    
    ------------------------------------------------------------------------------
    
    
    9.8 [SRAM]
    
    Seeker Shells
    
    
    Stack Size: 15
    
    Store Cost: 1,000 credits for 5 shells
    
    Drop Amount: 3 rounds
    
    Schematic Location: Chapter 9, before you leave the storage area after killing 
                        the Stalkers and Guardian, go to the left and behind where 
                        the Guardian was.
    
    
    ------------------------------------------------------------------------------
    
    
    9.9 [DTAM]
    
    Detonator Mines
    
    
    Stack Size: 10
    
    Store Cost: 1,200 credits for 3 mines
    
    Drop Amount: 1 rounds
    
    Schematic Location: Chapter 8, on the left at the start of the processing 
                        plant.
    
    
    ------------------------------------------------------------------------------
    
    
    9.11 [JGAM]
    
    Javelin Spears
    
    
    Stack Size: 10
    
    Store Cost: 400 credits for 2 spears
    
    Drop Amount: 2 rounds
    
    Schematic Location: Chapter 3, in the left corner near the replica Marker.
    
    
    ------------------------------------------------------------------------------
    
    
    9.12 [RGAM]
    
    Rivet Bolts
    
    
    Stack Size: 30
    
    Store Cost: 750 credits for 10 bolts
    
    Drop Amount: -Coming Soon-
    
    Schematic Location: N/A
    
    
    ------------------------------------------------------------------------------
    
    
    
    ----------------------------------------
           Credits and Legal [CRED]
    ----------------------------------------
    
    Information on the DLC suits and weapons thanks to VickersZombie over 
    at GameSpot:
    
    http://www.gamespot.com/xbox360/action/deadspace2workingtitle/show_msgs.php?
    topic_id=m-1-57927298&pid=975303&page=0
    
    
    
    IGN Strategize for quick access to armor locations:
    
    http://www.ign.com/videos/2011/01/26/ign-strategize-012611?objectid=14293265
    
    
    
    PS3 Trophies for quick access to schematic locations:
    
    http://www.ps3trophies.org/forum/dead-space-2/90644-dead-
    space-2-roadmap-trophy-guide.html
    
    
    
    scarletdeath for detailed information on the Arctic Security Suit and the 
    Soldier Suit, as well as some locations:
    
    http://www.gamefaqs.com/boards/975302-dead-space-2/57989904
    
    
    
    darkfromallside for the cost of the Elite Engineering Suit
    
    http://www.gamefaqs.com/boards/975302-dead-space-2/57969213
    
    
    
    
    Feel free to repost wherever, just give me, and the other sources, credit.
    
    If you have any corrections, suggestions, comments, etc., e-mail me at:
    TheBlueMagician.barnett@gmail.com
    
    Copyright 2011 Evan Barnett