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    Mercenaries Stat List by Berserker

    Updated: 11/08/11 | Search Guide | Bookmark Guide

    - - - - - - - - - - - -  R E S I D E N T  E V I L  5  - - - - - - - - - - - - -
    
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                            Q U I C K  S T A T  L I S T
    
                               Authored by: Berserker
                                       - - -
                          www.berserkersblog.blogspot.com
                                       - - -
                           www.youtube.com/BerserkerSTARS
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    This guide contains a full list of all character, weapon and enemy statistics 
    for The Mercenaries mini game in Resident Evil 5.  Some of these stats are 
    generated by fans of the Mercenaries mini game and cannot be found in the 
    official guidebook.  The purpose of this guide is to provide a quick printable 
    list of statistics for The Mercenaries.
    
    Big thanks to TheMarkusBoy/MetalArkanus for help with these stats!
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -->  C H R I S  R E D F I E L D
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    -- STARTING HP (for all Chris types): 1000
    
    -- MELEE (for all Chris types)
    
    - Melee Command     - Type of Melee            - Damage
    
    Straight            Head Stun Melee                 400
    Hook                Arm Stun Melee (front)          300
    Kick                Arm Stun Melee (back)           300
    Uppercut            Leg Stun Melee (front)          400
    Neck Breaker        Leg Stun Melee (back)          Kill
    Stomp               Ground Melee                    600
    Haymaker            Tag Team Melee (front)        3,000
    Back Hand           Tag Team Melee (back)         3,000
    Top-down Punch      Partner Assist Melee            500
    Uppercut Counter    Melee on Licker Beta            600
    Stab                Ground Melee on Licker Beta   1,200
    
    --------------------------------> BSAA GEAR <----------------------------------
    
    - M92F (HG)                   - Ithaca M37 (SG)            - Hand Grenade
    
    Firepower:    250             Firepower:    400 x 7        Direct Hit:  1,500
    Capacity:     50              Capacity:     20             Area Effect: 1,000
    Reload Speed: 1.70 sec.       Reload Speed: 2.40 sec.
    Special:      Critical 37.5%  Special:      Critical 25%
    
    -------------------------------> SAFARI GEAR <---------------------------------
    
    - SIG P226 (HG)          - M3 (SG)                - Rocket Launcher
    
    Firepower:    350        Firepower:    500 x 7    Firepower:    30,000
    Capacity:     16         Capacity:     10         Capacity:     1
    Reload Speed: 1.70 sec.  Reload Speed: 3.00 sec.  Reload Speed: ---------
    Special:      ---------  Special:      ---------  Special:      ---------
    
    ------------------------------> S.T.A.R.S. GEAR <------------------------------
    
    - SIG 556 (MG)           - S&W M29 (MAG)
    
    Firepower:    160        Firepower:    2,100
    Capacity:     65         Capacity:     12
    Reload Speed: 2.55 sec.  Reload Speed: 3.53 sec.
    Special:      ---------  Special:      Level 3 Piercing
    
    - Grenade Launcher
    
    Acid Round Firepower:        500
    Electric Round Firepower:    400
    Explosive Round Firepower: 1,000
    Flame Firepower:             500
    Flash Round Firepower:       100
    Nitrogen Round Firepower:    100
    
    
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    -->  S H E V A  A L O M A R
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    -- STARTING HP (for all Sheva types): 1000
    
    -- MELEE (for all Sheva types)
    
    - Melee Command     - Type of Melee            - Damage
    
    Roundhouse          Head Stun Melee                 350
    Twist Kick          Arm Stun Melee (front)          225
    Knee                Arm Stun Melee (back)           225
    Somersault          Leg Stun Melee (front)          350
    Throat Slit         Leg Stun Melee (back)          Kill
    Impale              Ground Melee                    800
    Skull Crusher       Tag Team Melee (front)        3,000
    Spinning Back Kick  Tag Team Melee (back)         3,000
    Pivot Kick          Partner Assist Melee            450
    Somersault          Counter Melee on Licker Beta    600
    Stab                Ground Melee on Licker Beta     900
    
    --------------------------------> BSAA GEAR <----------------------------------
    
    - M92F (HG)                 - VZ61 (MG)
    
    Firepower:    250           Firepower:    100
    Capacity:     40            Capacity:     260
    Reload Speed: 1.36 sec.     Reload Speed: 2.83 sec.
    Special:      Critical 50%  Special:      Critical 37.5%
    
    - Dragunov SVD (RIF)
    
    Firepower:    1,300
    Capacity:     13
    Reload Speed: 2.41 sec.
    Special:      Semi-auto
    
    ------------------------------> CLUBBIN' GEAR <--------------------------------
    
    - AK-74 (MG)             - Jail Breaker (SG)
    
    Firepower:    200        Firepower:    180 x 14
    Capacity:     50         Capacity:     8
    Reload Speed: 2.83 sec.  Reload Speed: 2.24 sec.
    Special:      ---------  Special:      Attack Range: 15
    
    - S75 (RIF)
    
    Firepower:    2,000
    Capacity:     20
    Reload Speed: 2.24 sec.
    Special:      ---------
    
    -------------------------------> TRIBAL GEAR <---------------------------------
    
    - Longbow                - Incendiary Grenade    - Flash Grenade
    
    Firepower:    1,500      Direct Hit:  500        Direct Hit:  0
    Capacity:     Infinite   Area Effect: 500        Area Effect: 0
    Reload Speed: 1.00 sec.
    Special:      ---------
    
    - Grenade Launcher
    
    Acid Round Firepower:        500
    Electric Round Firepower:    400
    Explosive Round Firepower: 1,000
    Flame Firepower:             500
    Flash Round Firepower:       100
    Nitrogen Round Firepower:    100
    
    
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    -->  J I L L  V A L E N T I N E
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    -- STARTING HP (for all Jill types): 1000
    
    -- MELEE (for all Jill types)
    
    - Melee Command     - Type of Melee            - Damage
    
    High Kick           Head Stun Melee                 350
    Roundhouse          Arm Stun Melee (front)          250
    Reverse Roundhouse  Arm Stun Melee (back)           250
    Sweep Kick          Leg Stun Melee (front)          350
    Head Grab           Leg Stun Melee (back)          Kill
    Double Knee Drop    Ground Melee                  1,200
    Flip Kick           Tag Team Melee (front)        2,000
    Cartwheel Kick      Tag Team Melee (back)         2,000
    Double Kick         Partner Assist Melee            350
    Sweep Kick          Counter Melee on Licker Beta    600
    Stab                Ground Melee on Licker Beta     900
    
    --------------------------------> BSAA GEAR <----------------------------------
    
    - PX4 (HG)                    - H&K MP5 (MG)                  - Flash Grenade
    
    Firepower:    300             Firepower:    120               Direct Hit:  0
    Capacity:     25              Capacity:     150               Area Effect: 0
    Reload Speed: 1.70 sec.       Reload Speed: 2.10 sec.
    Special:      Critical 87.5%  Special:      Level 4 Piercing
    
    -----------------------------> BATTLE SUIT GEAR <------------------------------
    
    - VZ61 (MG)                   - H&K PSG-1 (RIF)            - Hand Grenade
    
    Firepower:    100             Firepower:    1,200          Direct Hit:  1,500
    Capacity:     300             Capacity:     9              Area Effect: 1,000
    Reload Speed: 2.83 sec.       Reload Speed: 1.70 sec.
    Special:      Critical 37.5%  Special:      Level 8 Scope
    
    
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    -->  A L B E R T  W E S K E R
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    -- STARTING HP (for all Wesker types): 1000
    
    -- MELEE (for all Wesker types)
    
    Melee Command       - Type of Melee            - Damage
    
    Cobra Strike        Head Stun Melee               1,200
    Panther Fang        Arm Stun Melee (front)          300
    Jaguar Kick         Arm Stun Melee (back)           300
    Tiger Uppercut      Leg Stun Melee (front)          400
    Mustang Kick        Leg Stun Melee (back)           500
    Windfall            Ground Melee                    600
    Rhino Charge        Tag Team Melee (front)        4,000
    Ghost Butterfly     Tag Team Melee (back)         4,000
    Ram Horn            Partner Assist Melee            500
    Tiger Uppercut      Counter Melee on Licker Beta    600
    Stab                Ground Melee on Licker Beta   1,200
    Dash                Special Melee*                  200
    Knee Cannon         Special Melee*                1,000
    
    * Press RS/R3 to activate Wesker's dash.  Wesker can hit an enemy with his body 
    during the dash to take off damage.  He can turn while running up to three 
    times by pressing the left thumbstick in any direction along with the A/X 
    button a few seconds after starting the dash.  Press the RT/R1 button to 
    perform a Knee Cannon finisher.
    
    ------------------------------> MIDNIGHT GEAR <--------------------------------
    
    - H&K P8 (HG)                   - S&W M500 (MAG)
    
    Firepower:    300               Firepower:    4,300
    Capacity:     21                Capacity:     6
    Reload Speed: 1.53 sec.         Reload Speed: 3.53 sec.
    Special:      Level 3 Piercing  Special:      Level 2 Piercing
    
    - Hand Grenade                  - Proximity Bomb
    
    Direct Hit:  1,500              Direct Hit:  1,500
    Area Effect: 1,000              Area Effect: 1,000
    
    ------------------------------> S.T.A.R.S. GEAR <------------------------------
    
    - Samurai Edge (HG)      - Hydra (SG)
    
    Firepower:    400        Firepower:    500 x 14
    Capacity:     15         Capacity:     6
    Reload Speed: 1.70 sec.  Reload Speed: 3.67 sec.
    Special:      ---------  Special:      Attack Range: 15
    
    - L. Hawk (MAG)
    
    Firepower:    2,300
    Capacity:     8
    Reload Speed: 1.53 sec.
    Special:      Level 5 Piercing
    
    
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    -->  E N E M I E S
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    Majini falling: 350*
    Giant Majini attack: 400 - 500
    Reaper attack: 100
    Gatling Gun Majini shot: 30
    Majini Cocktail: 250 - 300
    Dynamite: 500/instant death**
    
    
    * A Majini can fall by a player shooting a Majini while it stands near a ledge 
    or a player can knock a Majini off a ladder by falling on it through a drop 
    command.  If the Majini hits the ground in any way with its back or stomach, it 
    will take 350 damage.
    
    ** Dynamite that explodes will instantly kill any normal Majini.  If the 
    explosion hits a boss or Big Man Majini, it will take off 500 damage.
    
    
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    -->  M A J I N I
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    -- DAMAGE MODIFIERS (for all Majini types)
    
    Head: +20%
    Body: Normal Damage
    Leg: -10%
    
    -- MODE ATTRIBUTES (for all Majini types)
    
    Attribute                           Solo         Duo
    
    Running Speed:                      90-105%      100-110%
    Evade probability:                  55%          85%
    Knockdown duration:                 2-5 seconds  1-4 seconds
    Attack interval:                    5 seconds    1 second
    Left analog shakes for grab escape: 20-30        20-35
    
    -------------------------------> BASE MAJINI <---------------------------------
    
    -- DAMAGE MODIFIERS (for all Majini types)
    
    Armor: No damage (except for magnum/explosive shot)
    
    -- ATTACK POWER
    
    Stun rod attack: 360
    Rocket Launcher: Inflicts dying status
    Hand Grenade:    400
    Flash Grenade:   No damage (stun)
    
    -- STARTING HP
    
    Normal Base Majini:      800
    Rocket Launcher Majini: 1000
    
    -------------------------------> TOWN MAJINI <---------------------------------
    
    -- ATTACK POWER
    
    Grapple (bite):      135-280
    Melee weapon attack: 280
    Melee weapon throw:  180
    Kick:                150
    Bow Gun:             120
    Molotov cocktail:    280
    Dynamite (ground):   500
    Dynamite (air):      400
    
    -- STARTING HP
    
    Male Town Majini:                               800
    Agitator:                                      1400
    Female:                                         700
    Bowgun, Dynamite and Cocktail (in Mines stage): 700
    
    ------------------------------> WETLAND MAJINI <-------------------------------
    
    -- MODE ATTRIBUTES (for Spear Wetland Majini)
    
    Attribute                           Solo         Duo
    
    Spear jump attack probability:      25%          50%
    
    -- ATTACK POWER
    
    Grapple (bite):  135-280
    Spear attack:    280
    Spear throw:     180
    Shield ram:      200
    Explosive arrow: 120
    Torch attack:    280
    Torch fire spit: 280
    
    -- STARTING HP
    
    Wetland Majini:                             700
    Shield Majini:                              700
    Explosive Arrow Majini:                     700
    Torch Majini:                              1500
    Starting Normal Wetland Majini on Village:  900
    
    
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    -->  B O S S E S
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    -----------------------------> CHAINSAW MAJINI <-------------------------------
    
    -- DAMAGE MODIFIERS
    
    Head: +10%
    Body: Normal Damage
    Legs: -20%
    Arms: -40%
    
    -- DAMAGE MODIFIERS (BERSERK STATUS)
    
    Head: +10%
    Body: Normal damage
    Arms: -40%
    Legs: No damage (bullets pass through legs)
    
    -- STARTING HP
    
    Red Chainsaw Majini:                   7000
    Blue Chainsaw Majini:                 15000
    Blue Chainsaw Majini (berserk status): 1500
    
    ----------------------------> EXECUTIONER MAJINI <-----------------------------
    
    -- DAMAGE MODIFIERS
    
    Head: +10%
    Body: Normal Damage
    Legs: -20%
    Arms: -40%
    
    -- STARTING HP
    
    Public Assembly Executioner: 8000
    Prison Normal Executioner:  15000
    Prison Red Executioner:     20000
    
    ----------------------------> GATLING GUN MAJINI <-----------------------------
    
    -- DAMAGE MODIFIERS
    
    Head: +30%
    Body: Normal Damage
    Legs: +30%
    Ammo container: No damage (magnum shot can pierce and hit other body areas)
    
    -- WEAPON DAMAGE MODIFIERS
    
    Any weapon besides machine gun and grenade launcher: -70%
    Grenade Launcher:                                    Normal damage
    Machine gun:                                         -75%
    
    -- STARTING HP
    
    Yellow Gatling Gun Majini: 4000
    Red Gatling Gun Majini:    6000
    
    SPECIAL NOTE: All melees on the Gatling Gun Majini take less damage from him.  
    Chris and Sheva's melees take 70% less than normal and Jill and Wesker's melees 
    are 50% less than normal.
    
    -------------------------------> GIANT MAJINI <--------------------------------
    
    -- DAMAGE MODIFIERS
    
    Body: Normal Damage
    Back: +20%
    Legs: +20%
    Mask: No damage (no gun can pierce)
    
    -- WEAPON DAMAGE MODIFIERS
    
    Magnum:         -20%
    Shotgun, Rifle: -70%
    Other weapons:  -50%
    
    -- STARTING HP
    
    Giant Majini: 4000
    
    ----------------------------------> REAPER <-----------------------------------
    
    -- DAMAGE MODIFIERS
    
    Weak Spot (stomach): Normal Damage
    Weak Spot (sides): -50%
    Other Parts: No Damage
    
    -- STARTING HP
    
    Reaper: 1500
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -->  P L A G A S
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    --------------------------------> BUI KICHWA <---------------------------------
    
    -- DAMAGE MODIFIERS
    
    Appendage: Normal Damage
    Body: Normal Damage
    Legs: -10%
    
    -- STARTING HP
    
    Bui Kichwa: 200
    
    ---------------------------------> CEPHALO <-----------------------------------
    
    -- DAMAGE MODIFIERS
    
    Appendage: Normal Damage
    Body: Normal Damage
    Legs: -10%
    
    -- STARTING HP
    
    Cephalo: 3000
    
    ---------------------------------> DUVALIA <-----------------------------------
    
    -- DAMAGE MODIFIERS
    
    Shell: No Damage
    Mouth: +150%
    Appendage: -90%
    Legs: -10%
    
    -- STARTING HP
    
    Duvalia: 6000
    
    ---------------------------------> KIPEPEO <-----------------------------------
    
    -- DAMAGE MODIFIERS
    
    Body: +50%
    Tentacle: Normal Damage
    Wings: -70%
    
    -- STARTING HP
    
    Kipepeo: 1000
    
    
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    -->  B. O. W.  A N D  O T H E R S
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    ------------------------------> BIG MAN MAJINI <-------------------------------
    
    -- DAMAGE MODIFIERS
    
    Head: +20%
    Body: Normal Damage
    Legs: -10%
    
    -- STARTING HP
    
    Big Man Majini: 4000
    
    -------------------------------> LICKER BETA <---------------------------------
    
    -- DAMAGE MODIFIERS
    
    Heart: +300%
    Head: +10%
    Body: Normal Damage
    Front Legs: -30%
    Rear Legs: -20%
    
    -- STARTING HP
    
    Licker Beta: 900
    
    ---------------------------------> CHICKEN <-----------------------------------
    
    -- DAMAGE MODIFIERS
    
    Any portion of body: Normal Damage
    
    -- STARTING HP
    
    Chicken: 1
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    -->  E N E M Y  H P  L I S T  P E R  S T A G E
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    -- PUBLIC ASSEMBLY
    
    Town Majini - 800
    Agitator Majini - 1400
    Female Majini - 700
    Cephalo - 3000
    Executioner - 8000
    Chicken - 1
    
    -- THE MINES
    
    Town Majini - 800
    Dynamite Majini - 700
    Bowgun Majini - 700
    Molotov Majini - 700
    Cephalo - 3000
    Big Man Majini - 4000
    Reaper - 1500
    Chicken - 1
    
    -- VILLAGE
    
    Wetland Majini - 700/900
    Shield Majini - 700
    Bow Majini - 700
    Cephalo - 3000
    Kipepeo - 1000
    Bui Kichwa - 200
    Giant Majini - 4000
    Chicken - 1
    
    -- ANCIENT RUINS
    
    Wetland Majini - 700
    Shield Majini - 700
    Bow Majini - 700
    Torch Majini - 1500
    Cephalo - 3000
    Duvalia - 6000
    Giant Majini - 4000
    Chicken - 1
    
    -- EXPERIMENTAL FACILITY
    
    Base Majini - 800
    Rocket Launcher Majini - 1000
    Licker Beta - 900
    Cephalo - 3000
    Duvalia - 6000
    Chicken - 1
    
    -- MISSILE AREA
    
    Town Majini - 800
    Dynamite Majini - 800
    Bowgun Majini - 800
    Molotov Majini - 800
    Cephalo - 3000
    Yellow Gatling Majini - 4000
    Red Gatling Majini - 6000
    Chicken - 1
    
    -- SHIP DECK
    
    Town Majini - 800
    Dynamite Majini - 800
    Bowgun Majini - 800
    Molotov Majini - 800
    Cephalo - 3000
    Red Chainsaw - 7000
    Blue Chainsaw - 15000
    Blue Chainsaw (Berserk) - 1500
    Chicken - 1
    
    -- PRISON
    
    Town Majini - 800
    Dynamite Majini - 800
    Molotov Majini - 800
    Big Man Majini - 4000
    Cephalo - 3000
    Executioner - 15000
    Red Executioner - 20000
    Chicken - 1
    
    *******************************************************************************
                                      COPYRIGHT
    *******************************************************************************
    
    This document Copyright 2011 Kevin Hall (Berserker)
    
    Resident Evil 5 Copyright 2009 Capcom Ltd.
    
    This document is for private and personal use only.  Do not try to sell this 
    document for profit.  This is a free document and should remain free.  Do not 
    try to reproduce this document in any way, shape, or form.  Do not alter this 
    FAQ in any way.  Use of this guide on any other web site, besides the sites 
    that have contacted me, or as a part of any public display is strictly 
    prohibited, and a violation of copyright.
    
    If you want to use this FAQ on your site, then contact me for permission first. 
    This FAQ can only be found on a few sites as of now and I am keeping a list of 
    those sites.  Contact me if you want to use it.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    .,                                                                           ,.
    \ '.              /\   http://berserkersblog.blogspot.com   /\             .' /
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     '. \  '..      \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/      ..'  / .'
      '. \/\  '.                                                       .'  /\/ .'
        '.  \/\/'                                                     '\/\/  .'
          '.....'      T E A R   T H R O U G H   T H E   G A M E!     '.....'
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