+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | Tron: Evolution | | Walkthrough By: redapocalypse04 | | Contact: email@example.com | | Version: 1.00 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- +++++++++++++++++++++++ || || || Table of Contents || || || +++++++++++++++++++++++ I. Walkthrough Chapter 1____________________[WLK1] Chapter 2____________________[WLK2] Chapter 3____________________[WLK3] Chapter 4____________________[WLK4] Chapter 5____________________[WLK5] Chapter 6____________________[WLK6] Chapter 7____________________[WLK7] II. Collectibles Tron Files___________________[COL1] Abraxas Shards_______________[COL2] III. Technical________________[TECH] ------------------------------------------------------------------------------- +++++++++++++++++ || || || Walkthrough || || || +++++++++++++++++ You can also find this guide on the CheatMasters blog at: http://www.cheatmasters.com/blog/2011/09/07/tron-evolution-faq-walkthrough- guide/ =============================================================================== Chapter 1- Reboot [WLK1] =============================================================================== After the cutscene, use the thumbsticks to follow the Navi Bit to Tron, who is waiting by the elevator. After you meet up with him, you'll be tasked with following Quorra. This part is a platforming tutorial. The game will teach you how to run and jump effectively, along with wall-running and some other tricks. Eventually, you'll have to use X to throw your disc at a switch. Go through the door and jump the gap. You won't be able to make it, but in mid-jump you can throw a disc at the next switch, which raises a part of the floor. After this you'll encounter another gap, but this is larger. You'll have to wall run, then jump off and hit the switch in mid-air to raise the floor section. After another similar gap, you'll come out onto a walkway. The first Tron File, Navi Bit, is directly in front of you. After some more jumping, you'll land in an area and be forced to fight off some enemies. Use X to throw your disc and B to melee with it. After fighting a few waves, hold the Right Trigger and run towards one of the benches. You'll jump up off of it and grab the Infected Tron File above you. A cutscene then plays, and you'll be tasked with fighting Abraxas. First, you'll need to hit him with a basic X, X, X combo. Do this three times and he will jump out of the arena. Fight off the three infected and he'll jump back in. You will now have to perform a Fist Strike against him three times. Do this by pressing X then B. He jumps out and you will have to fight more infected. Once he's back in, just hold the Left Trigger to block. Block three of Abraxas' discs and fight the infected. Now, to finish Abraxas off, you'll have to hold X to charge your disc up and then fire it at him. Do this three times to end the fight. In the next area, you'll level up and gain access to the Core Heavy Disc. There's also a Disc Station nearby, which is basically the store where you can buy upgrades. Press Back to bring up the Navi Bit, which tells you where you need to go. Move forward until you have to hit two switches to open the door. In the next area, watch out for the yellow corrupted areas. Touching them will damage you. Wallrun over the energy pad when you get to it to refill your health and open the next door. In the next room, you'll need to fight off some enemies. They are vulnerable to the Heavy Disc, so use it. Press Y to perform a heavy attack that eats up a bar of energy. You can also perform other attacks. Check the combo list in the pause menu to see them all. Once they're down, run towards the thing in the middle of the floor. You will vault off of it and it'll refill your energy. Use it to get up to the next platform. While you're up here, look right. On top of the terminal you should see the lone Abraxas Shard for this chapter. Climb up the wall here and hit the switch to open the next door. The next room is filled with corruption and infected. You'll need to run up either wall with ETCs on it and then jump off and onto the middle platform. Activate the node to clear the corruption off of the wall, then use it to leave. The infected will spawn endlessly in here, so don't bother with them, unless you're looking for experience. The next room has more infected and an energy node on the bottom floor. Also, right next to the tear drop sculpture in the middle, you'll find the Tron File about Tron himself. Once the infected are gone, look around on the bottom floor for two more nodes. Activate them to remove the corruption from the ETCs on the walls and to open the next door. There's a Disc Station at the top of the staircse. Go down and jump off at the end. There are infected down here. Continue on, jumping across platforms, until you have to jump through a window. You'll land right in the middle of three infected, so act fast. Go through the door to trigger a cutscene. You'll now have to deal with Clu's Sentries. These guys will throw discs at you. Hold Left Trigger and press X at the right time to parry when they throw a disc. Take them out and a Sentry V1 shows up. Just parry to take him down quickly, or use strong attacks. Once he's down, two regular Sentries and a Sentry V1 come in. After they're all dead the door opens. The next door is locked, so climb out of the window on the opposite wall. In the enclosed space you'll face off against more sentries and a couple of V1 sentries. Hit the switch when they're all dead. Quorra will give you the ability to grapple. Just hold the Right Trigger and press B to pull yourself to a grapple point. In the next room there are V2 Sentries. These guys take a lot of damage and do a lot of damage. Try to take out the regular sentries first, that way you can successfully parry the V2 attacks. Also, scope out the energy nodes and health pads in the room. After two waves are down, hit the switch and start climbing. You'll need to wall run on the right wall, then jump to the next wall and run up, then jump backwards off of that and wall run again, then jump to the next platform. Basically, just follow the symbols. You'll do more jumping, grappling, and switch hitting before you leave the room. There are also a couple of enemies just before you hit the last switch. After you use the last grapple point, you'll climb up into the Sentry Tron File. Leave the room. In the room after the next grapple point there is a Disc Station. After the cutscene, do some jumping around. You'll eventually reach a room with enemies. Fight off three waves of sentries, including Heavy Sentries. These guys carry shields, and they can really only be damaged by doing heavy combos against them. Pressing the Left Trigger and hitting Y is a particularly effective move that will knock them down. Once they're all dead, move on. The first grapple point in the next area will literally throw you into the Zuse Tron File. There's a lone Heavy Sentry in your path as you jump around. After he's dead, you'll have to use grab points to jump around to a platform with a Disc Station on it. Jump around some more and take down three heavy sentries. Enter the door to start the cutscene. After the cutscene, you'll find yourself on a Light Cycle. Stay in the right "lane", but still close to the middle. The final Tron File for this mission, Light Cycle, is on the path near the beginning. If you miss it, don't accelerate. You'll eventually have to jump a large gap, and if you're not going fast enough, you won't make it. This will put you back at the start of this area. After you get it, you'll have to deal with the actual race. There are other Tron Cycles to watch out for, though they won't get in the way much. The main obstacles are the ones that come from above. Debris will hit the road and destroy chunks of it, and near the end, Gates will fly overhead and drop bombs. This segment isn't that long however, and there are checkpoints throughout. Once you finish it, this chapter is over. =============================================================================== Chapter 2- Shutdown [WLK2] =============================================================================== At the very beginning, you'll have to take down four sentries and then three more sentries, and none of these guys are pushovers. Use heavy attacks whenever you get a chance, and then try to constantly hit them with fast attacks so they don't ever have a chance to throw their own discs. After they're dead, use the bench to reach the grab point on the wall and climb up. When you have to wall climb on the sign, jump off and use the grapple point while in mid-air to continue. There's a Disc Station just after this. In the next room you'll have to fight some infected, including a new variant that likes to come up to you and explode. Not only does it do damage, but you'll be unable to use any weapons for a short time. You won't even be able to melee. Take them down and get up to the next level. Up here, look right. You should see a closed door with some stairs leading up to it. Wallrun up that door to the ledge above it. The Abraxas Shard for this mission is up there. After you get that, you'll need to hit the four orange switches in the area. Two are on the wall on the ground floor. The third is on the inside of one of the pillars. You'll have to run up that pillar, then jump backwards and run up the other pillar. Keep doing this until you can jump backwards and hit the switch. To get the last switch, you'll need to get on top of the platform above you. There's probably a way to do it using the icons on the wall near the platform, but I just wallran up to the ledge above the closed door. This is the same spot where you will find the Abraxas Shard. From here I just wallran over and jumped to the platform. Once all switches are hit, use the icons beneath the closed door as guide to wallrun and jump onto the bridge. After you exit that room, you'll have to do some jumping around again. Near the end of this section you'll use a grapple point. The platform you land on has the Scout Sentries Tron File, which is practically unavoidable. You'll come across a Disc Station shortly thereafter. Eventually you'll be on a long bridge. A tank will start shooting at you. As you get close to the Heavy Sentries, the tank will blow them and a portion of the bridge away. This happens a couple more times. When you exit the bridge, keep running. You'll have to do some fast wallrunning to avoid the tank shots. When you jump from the second wall to the third wall, and from the third wall to the next platform, make sure you hold right on the thumbstick. Keep going and you will eventually have to fight a tank on foot. The best method for this is to get close to the tank and use the Y button for a strong attack. If you get close enough, the turret won't be able to keep up with you. However, be careful, because if the tank touches you, you will automatically die. If you need to recharge your energy, use the grapple points to get up to the platforms above and vault off of the boxes at the end of each platform. These things will refill nearly two bars of energy. Once the tank is down, activate the two nodes on the platforms above you to spawn your own Light Tank. Once inside, you'll travel along the highway, taking out sentries, gates, and other tanks. The arrows on the road refill your health and energy. Once you're out of the tank, you'll have to fight two V2 Heavy Sentries. After that, climb into the open duct. Jump around the platforms in the next area, but watch out for the beams that fire intermittently. At the end, walk into the hole that the beam shoots out of. In this room, you need to hit the four orange switches. Hit the one on the same floor as you, then drop into the pit and hit that one. Now go to the other side of the room and hit the switch on the wall there. Jump up to the platform and hit the switch there to shut off all the beams. Now climb the wall and use the grab points to get into the next hole. Use the grapple point and move forward to start the boss fight with a Grenade Variant of one of the Black Guards. Before you do anything, go to the end of the platform on the left side and pick up the Solar Sailor Tron File. Now on to the boss fight. This guy likes to do acrobatics around the area, throwing grenades out like fireworks wherever he goes. If you keep your distance, it's actually not too bad, because one or two grenades won't do that much damage. If he gets close, though, he'll continually pelt you with grenades. Sometimes you won't even be able to get up until most of your health is gone. The most effective way I found for taking him out was to switch to the Heavy Disc and just keep using the Y button. This seems to take his health down quite a bit, and sometimes he'll even get knocked down. Once he's down, the chapter ends. =============================================================================== Chapter 3- Arjia [WLK3] =============================================================================== Follow Quorra until you reach the cutscene. After this you'll need to climb up the wall by the Disc Station and into the vent. The Quorra Tron File is right here in your path. This next section involves a whole lot of jumping around and some wallrunning. Eventually you'll enter a door and exit in another location. Before you go anywhere, look up and to your right. You should see the Arjia Tron File hovering next to the top of the thin beam right next to you. Jump and run up the beam to get it. There's also a Disc Station on this platform. Use the grapple to get across and take down the enemies over here. Keep climbing and you will soon have to stand on a certain spot on the ground to cause a grapple point to appear. Use it to vault onto the crane-like thing. Watch out for the piece that moves across the surface and emits sparks. Further on in the platforming section you'll encounter a lone sentry. Shortly after this you will enter a room where you have to fight off two waves of enemies. Don't linger around on the first floor for too long. There are plenty of health pads on the walls above you, so use them if you have to. There's another platforming sequence after this. You will need to watch out for the lasers as you climb across the first tower. There are a couple of enemies along the way, but both are easily knocked off the edge. You'll find a Disc Station at the end. In the next room there's two waves of enemies to defeat. After this, prepare for another short platforming area, this time with a greater emphasis on giant laser avoidance. The room after this has more enemies, and the area after that has more platforming. This platforming section is really short though and has a Disc Station. The next large platform has you fighting a bunch of enemies, which explains all the health and energy pads. Gates will drop a few waves of enemies off, just keep using strong attacks. Eventually a Light Staff variant of a Black Guard will drop in. He's not difficult to beat as long as you keep your distance. He will constantly block and deflect everything except for Bomb Discs, so use those to take him down. You receive the Core Stasis Disc for your troubles. After the cutscene, move down the long hallway. In the circular area you'll have to fight off a wave of enemies. After they're down, use the grapple points and move along the platforms. You'll come to a part where you have to jump to a grab point, wall run up, jump backwards, run up the next wall, and jump backwards to the next platform. When you land on that platform, turn back around and look at the wall you just ran up. You can jump onto a grab point and up to the Arjians Tron File from here. Keep going until you find yourself inside another building. Jump to the floor and fight off the sentries, then activate one of the nodes. More enemies drop down. Finish them off and activate the other node. This time, the floor will start glitching. Ignore the enemies and get onto the central raised part, then grapple away before the floor derezzes. Continue climbing around and exit the building before the entire thing disappears. Outside you'll have to deal with a few more enemies, but the ground remains intact. Look on the right side of the circular area. You should see something you can jump off of to get onto another platform. From here, wallrun/jump up to the next platform. You will pick up the Light Tank Tron File on your way up. Jump around until you enter the next building. Enemies will continously come out of the door until you wallrun across each of the inert health pads. They all have an orange symbol on them, but it turns blue and then they turn blue once you run across them. Also, wallrunning across the highest health pad puts you on the same platform as the Abraxas Shard. Go through the door, do some more platforming, and take out the enemies in the next building you enter. There's a V2 Scout Sentry among them. Leave the building and do more platforming and laser dodging. Eventually you'll drop down and be automatically inserted into a Light Tank. You will also be surrounded by Heavy Sentries. Take them down and a Gate will start dropping bombs on you. Once it's out, Gates will start deploying sentries all around you. Try to shoot them before they can let any of the sentries out. Once you take a few of them out, drive forward and the chapter will end. =============================================================================== Chapter 4- The Combatant [WLK4] =============================================================================== You start in another Light Cycle sequence. At the beginning you only have to worry about other Light Cycles. As you progress, things start to get pretty crazy. Soon, bombs will be dropping everywhere, tanks will be everywhere, the whole place is getting blown to hell. There are two Tron Files in this area, but I'm not going to describe them here, because they're a pain in the ass to get. Go to the Collectibles section of the guide for an in-depth explanation. After riding for a while you'll finally be back on foot near the game grid. Jump into the hole. There's a Disc Station here. Go down the stairs and jump to the second pillar. Before you move on, look on the back of this pillar, in the indented part. There is a switch here that you need to hit. Now jump to the platform on the left and take out the enemies. This makes a grapple point appear. Before you use it, look on the bottom part of the second pillar again for another switch. Now grapple onto the next pillar and jump to the next platform with enemies on it. Take them out, hit the switch on the wall, then grapple up to the next platform. The Game Grid Tron File is up here. Jump to the walkway and you should see the door you need to open. Face the door and look right. The last switch is on the side of the platform you just jumped from. In the next room, grapple across to the Disc Station. Climb up the wall to the left of the door. Before you enter the open vent, look to the right of it to find the CLU Tron File. Wallrun up from the platform just below the open vent to get it. Enter the vent and drop down. Walk around the central device until you find Gibson. A cutscene starts, and then you'll be put on the game grid to fight other programs. The first guy is easy to take out. The second one likes to hop around and will even come over to your side. After he's down, you'll be put into a slightly larger arena where you must face multiple enemies at once. Take down three waves of these guys to end the chapter. =============================================================================== Chapter 5- Identification, Friend or Foe [WLK5] =============================================================================== Keep moving forward, through the lobby, until you reach a dead end with some pillars and an energy pad. Switch to your Bomb Disc and use the Y button on the pillar with all the corruption on it. An arrow will point out where you're supposed to hit. This will cause the pillar to collapse, making a bridge. Climb to the platform above you and hit the blue wall to blow it up. You'll find the Bostrum Colony Tron File in there. Go through the door and do some jumping. You'll eventually have to jump off and hit the red switch in the middle of the room to open some doors on the ground floor. Inside those doors you'll find two Advanced Infected. They are vulnerable to Stasis, so use it. Keep climbing around until you are back in the lobby area. Use the grapple point to your right to get to the platform, then hit the red switch in the middle to open another door on the bottom floor. Go through it to start a cutscene. You will now have to wipe out quite a few infected in this area. Once they're all dead, the corruption that covers the blue wall on one side will disappear, so you can destroy the wall. Keep climbing around and fighting enemies and you'll come across a Disc Station. Keep jumping around, but watch out for parts of the environment that disappear and reappear. In the next room, you'll fight more infected, but this time you'll have green guys to help you out. Once you destroy them all, the corruption disappears so you can wallrun across the health pad. Before you do that, go through the open door to your left to find the Bostrumites Tron File. Take out the infected on the other side and start climbing around again. In the next room, take out the infected to erase the corruption so you can wallrun across. Blast open the blue wall to retrieve an Abraxas Shard. Finish off the rest of the infected here to remove the corruption from a switch that you can hit. You'll need to do more platforming around disappearing and reappearing platforms. In the next room you have to run across the health pads to activate them, but you must do them in order, and you'll have to fight off infected while you're doing it. Run across the first horizontal pad, then come back and run up the vertical pad near the entrance. Now run up the vertical pad on the other side of the room, and then run on the last horizontal pad. In the next area, you'll have to run away from Abraxas for a bit. In the reactor room, activate the two nodes on the ground floor, then climb up to the one on top of the reactor. Activate it and you'll be put outside. Immediately look left to find the Heavy Sentries Tron File next to the wall. In this area you'll have to deal with some sentries and a Black Guard. Take them down to start the Light Cycle part. This just involves dodging debris. After the first jump you'll soon enter a long tunnel/canyon. The Basics Tron File is near the beginning of this tunnel. Keep going and eventually you'll get off of the Light Cycle and begin a boss fight with Infected Gibson. In this area you'll find the Gibson Tron File and an Abraxas Shard, refer to the Collectibles section for more info. At first you simply have to avoid Gibson while he's yellow. Eventually he'll turn green. Attack him once and repeat the process a couple of times. Soon he will jump into one of the health pads. Destroy it and he'll jump into another one. You need to destroy it too, but there are plenty of exploding infected that spawn around it. Once you destroy it, Gibson comes out, attacks you for a bit, then hops back into another one. You'll need to repeat this process a few times before he comes out of a cave. At this point, you can damage him, so go nuts until he's dead. Next is another platforming sequence, and there's a Disc Station at the top. Wallrun to the next platform to pick up the Flynn Tron File, then continue on. Eventually you'll be in a room where you have to run across some health pads while sentries harass you. After this, jump around some more and take out the two sentries near the Light Cycle. After this you'll be back on the Light Cycle, dodging falling debris. Once you're back on the main road, try to stay near the center line. After one of the jumps, you'll find the Anon Tron File in the center of the road. Keep going, and don't brake or you won't win the race. When you reach the city, the chapter ends. =============================================================================== Chapter 6- The Approach [WLK6] =============================================================================== There's a Disc Station at the beginning. In the circular area, you'll have to take down two tanks. The Light Disc Tron File is floating on one side of the central pillar. After you take out both tanks, hop in your own tank and roll down the road. You'll have to deal with a bunch of other tanks, gates, and enemies before a gate blows the tank up and puts you back on foot. There's a Disc Station here. Move into the arena and some sentries will come in. On the right side, get on the platform and run up the middle pillar to grab the Radia Tron File. Take out the two waves of enemies and move forward to start the cutscene. After the cutscene, you'll be in the boss fight with Abraxas. Go up the stairs and wallrun on one of the health pads to pick up the Abraxas Tron File. Also, wallrun up one of the vertical health pads, then jump off and use the grapple point. You may not be able to see it, but hold Right Trigger and press B anyway and you'll get slung into the Abraxas Shard. To take down Abraxas, try to get close and wait until he does a large slam that sends out a yellow shockwave. This leaves him vulnerable to attack. Be careful, though, because he also sends out smaller shockwave attacks that'll easily knock you off the edge. After you take out about a quarter of his health, you'll have to move him under falling debris. You'll know a piece is about to fall when some blue "liquid" starts falling to the floor. You'll have a decent amount of time to get him to the spot, but it still requires some finesse. Try to hide behind one of the small pillars to get him to come towards you. Once he's on the spot, a piece of debris will fall on him a few seconds later. Do this a few times to take him down and end the chapter. =============================================================================== Chapter 7- End of Line [WLK7] =============================================================================== At the very beginning, turn around and climb the steps. Go right and hop onto the platform and continue on to find the Outlands Tron File. Now go left and do some platforming. You'll come across two Heavy Sentries. A few platforms later you'll fight some more basic enemies. Jump around some more and you'll eventually jump onto a Gate and fly up to the large ship. Inside, fight off more bad guys and jump around some more. After you use the grab points, you should find yourself on a small platform with two enemies. Look up and to the right for the Black Guard Tron File. Use the grapple to get onto another platform with more enemies. Kill them all to extend a bridge to the next platform and activate the node. Activate two more nodes on the next platform to bring the elevator down. Ride it to the top and take down the enemies. From here, jump down onto the series of walkways below you and make your way to the left and further down. You should see a platform that you can jump down to with a few enemies on it. Kill them and wallrun where the orange icons are, then jump to the grab points. Make your way around until you can jump back onto the walkways. Now go all the way to the right and jump down on the platform here. There's a Disc Station on it, along with a couple of sentries through the doorway. Drop down the hole. Go through the door and take out the sentries in the next room. You'll now have to do some wallrunning while avoiding the jets of gas that shoot out at you. Take out the sentries in the next room. Jump down off of the walkway and take out a few waves of enemies down here. After you defeat the Heavy Sentry, activate the two nodes that appear and use a Bomb Disc on the bomb crate. Drop down into the hole it blows in the floor and you'll start a Light Cycle sequence. Near the beginning of this, you'll reach a wall and have to go through a tunnel. Before you do that, go up the ramp to your left and take the top tunnel instead. The Regulator Tron File is in the middle of that tunnel. This whole part is pretty short and you'll just need to avoid some pillars. At the end there is a Disc Station. Climb into the hole to start a cutscene. You'll now be stuck on a platform with some basic enemies and two Black Guard Grenade Variants. Take them down and two Light Staff variants show up. After that, two Katana variants show up. Once you've defeated all of these guys, Abraxas returns. You'll need to use a Bomb Disc to blow up the core that Abraxas is connected to. After you do this, you'll have to activate two nodes to damage him. Repeat this process for each of the four cores. At this point, Abraxas will insert himself into the core in the middle. A bunch of exploding infected will infinitely respawn and come running towards you. Take them out as you make your way to the middle and use a Bomb Disc on that core to take Abraxas down for good. After the final cutscene the game ends. ------------------------------------------------------------------------------- ++++++++++++++++++ || || || Collectibles || || || ++++++++++++++++++ =============================================================================== Tron Files [COL1] =============================================================================== _________________ |Chapter 1- Reboot| _______________________________________________________________________________ 1. Near the beginning, you'll have to jump over three gaps. Each time you jump, you'll be forced to throw a disc and hit a switch to raise a platform. After the third one, you should make your way through a door and onto a walkway of sorts. The Navi Bit file is right in front of you here. 2. In the area where you fight your first set of enemies. After they're dead, hold the Right Trigger and run towards one of the benches. You'll launch up off of it and grab the Infected file above you. 3. You'll eventually come to a room where you have to activate a node, which will take away the corruption from some ETCs and allow you to wallrun up them. In the room after this, you'll fight more infected. On the bottom floor, in the middle, there is a large tear drop sculpture. The Tron file is hovering right next to it. 4. This one is very hard to miss. After you gain the ability to use the grapple function, you'll encounter V2 Sentries for the first time. You'll then have to jump and grapple around the room. The Sentry file is on the last platform, right in front of the door to leave. 5. This is impossible to miss. After you first face the Heavy Sentries, you'll have to use a grapple point to advance in the level. When you use it, it throws you into the Zuse file. 6. After the cutscene where Quorra and you talk to Zuse in the nightclub, you'll be on a Light Cycle, driving down the side of the building. Stay in the right "lane", but close to the middle. The Light Cycle file is in your path near the beginning. If you miss it, just slow down so that you fall into one of the gaps and die. It'll put you back at the beginning of the Light Cycle part. ___________________ |Chapter 2- Shutdown| _______________________________________________________________________________ 1. There is a room where you fight the yellow infected for the first time in this chapter. You will then have to hit four orange switches. Once you exit this room you'll do some platforming. There is one grapple point at the end of this section. The platform you land on has the Scout Sentries file on it. It's almost unavoidable. 2. At the very end of the chapter, during your boss fight with the Black Guard. The Solar Sailor file is at the end of the platform, on the left side if your back is to the orange barrier. ________________ |Chapter 3- Arjia| _______________________________________________________________________________ 1. At the very beginning, just after the first cutscene, you'll have to climb into a duct. The Quorra file is right in your path and impossible to miss. 2. At the end of the platforming section, you'll have to wallrun across three health pads. You will then enter a door and exit in another location. At this point the objective to infiltrate Arjia City will be complete. Look up and to your right. The Arjia file is hovering next to the top of the thin beam right next to you. Jump and run up the beam to get it. 3. After the cutscene where Clu and then Quorra talk to a program dressed in all white named Radia(sp?), you will fight some sentries in a circular area. After this, you'll use grapple points and start jumping across platforms. There's a point where you have to jump to a grab point, run up the wall, jump to the next wall and run up it, then jump to the platform. When you're on the platform, turn around and look at the wall you just jumped off of. There's a grab point you can use to get to the Arjians file. 4. After you leave the building that derezzes entirely, you'll fight a few enemies on a circular platform. To continue you must find a jumping off point on the right side of this platform, then wallrun/jump up to the next flat surface. You will automatically pick up the Light Tank file as you make your way up. ________________________ |Chapter 4- The Combatant| _______________________________________________________________________________ 1. After you've been on the Light Cycle for a bit, a tower will collapse and block the main road. Go left and take the ramp. Stay on the middle line to pick up the Tron City file. A Gate will come down near you as you get close to it. This is probably one of the harder files to collect. Not only is it very easy to miss, but the checkpoint is literally right after the file, so if you mess up, you will have to back out to the main menu and start the level over. 2. This is another one that you've got to pick up while on the Light Cycle. The checkpoint is a couple of seconds down the road, but it's hard to know if you've missed it or not, because there will be bombs going off all around you. You will eventually come to a point where a Gate is hovering over one spot in the middle of the road, just dropping bombs. Shortly after this, you'll have to turn right. Stay in the middle of the road here. Slow down if you have to. I believe the Recognizer file is on the straight just after the turn, but it's pretty hectic. You should pick it up just before you jump down, but by that point the checkpoint may have already triggered. 3. Just after you're back on foot, you'll enter a room with four pillars. You will have to jump across them and hit four orange switches. Near the end of this section you'll grapple onto a platform with the Game Grid file on it. Hard to miss. 4. After you get the Game Grid Tron File, you'll enter a door and a short cutscene plays. You will now be in a room with four grapple points. Make your way to the far platform with the Disc Station on it. Climb up to the left. If you keep going, you will climb into a vent. Look to the right of the open vent and you should see the CLU file hovering there. Wallrun up from the platform just below the open vent to get it. ________________________________________ |Chapter 5- Identification, Friend or Foe| _______________________________________________________________________________ 1. Near the beginning, after you knock down a pillar using the Bomb Disc for the first time. You will climb up onto another platform. There will be an obvious blue wall here that you can destroy. The Bostrum Colony file is behind it. 2. There's a part just after a Disc Station where you'll be platforming and some of the environment will disappear and reappear. After this you'll be in a room with some infected and some green allies. After you kill the infected, some corruption will disappear from a health pad so you can wallrun across. Before you do that, go through an open door to your left. The Bostrumites file is in here. 3. Just after you run away from Abraxas and disable the reactor, you'll be on a platform with some sentries and a Black Guard. Immediately look left to find the Heavy Sentries file. 4. During the Light Cycle part, after the first jump, you'll enter a long tunnel/canyon. The Basics file is near the beginning of this tunnel. 5. During your fight with Infected Gibson, get up on the second level and look around. The Gibson file is hovering above you and between two of the platforms, so you can wallrun across and get it. 6. After you defeat Gibson and do some platforming, you'll come across a Disc Station. The Flynn file is on the very next platform. 7. When you're back on the Light Cycle, you'll eventually be back on the main road. The road will be broken in several places and you'll have to jump. After one of those jumps, you'll come across the Anon file in the middle of the road. _______________________ |Chapter 6- The Approach| _______________________________________________________________________________ 1. At the beginning, on the side of the middle structure, you'll find the Light Disc file. 2. After your tank gets blown up, enter the circular area. Get on the raised area on the right side and run up the middle pillar to get the Radia file hovering up there. 3. During your fight with Abraxas, go up one set of stairs and wallrun on one of the horizontal health pads to grab the Abraxas file. ______________________ |Chapter 7- End of Line| _______________________________________________________________________________ 1. At the very beginning, turn around and head up the rocks that look like steps. Turn right and climb onto those rocks to grab the Outlands file. 2. After you get onto the large warship, you'll fight some enemies and then do some wallrunning. After you climb across the grab points, you'll have to wallrun to a small platform with two enemies on it. Look up and to your right as you land on the platform. The Black Guard file is hovering next to the wall above you. 3. You'll eventually be driving a Light Cycle around. Near the beginning of this sequence, go up the ramped portion to your left. Follow the path up here into a tunnel. The Regulator file is in the middle of the tunnel. =============================================================================== Abraxas Shards [COL2] =============================================================================== 1. Found in Chapter 1. After fighting Abraxas for the first time, you'll eventually enter a room and be forced to fight off some enemies. In the middle of the floor there is a thing that will refill your energy if you run and vault off of it. Use it to get to the next platform. Look to your right as soon as you land. You can't miss the broken piece of Abraxas' disc. It's on a small platform that covers a terminal on the ground floor. 2. Found in Chapter 2. In the same room as your first encounter with the yellow infected. You'll have to wallrun up to the next level, which contains a lot of orange switches. On the right side there is a closed door with some stairs leading up to it. Wallrun up the door to the ledge above it. The Abraxas Shard will be right next to you. 3. Found in Chapter 3. After you leave the building that derezzed completely, you'll fight some enemies and do some platforming. Once inside the next building, you'll have to wallrun over some inert health pads to activate them. Wallrunning across the highest health pad puts you on the same platform as the Abraxas Shard, so this is very hard to miss. 4. Found in Chapter 5. After a while you'll enter a room where you and some green guys fight infected. This is NOT the room where you first encounter the green allies. This room is further on. Once you clear the first side out, the corruption will disappear from a health pad so you can wallrun across. On the other side there are more infected and a blue wall that you can destroy. The Abraxas Shard is behind the wall. 5. Found in Chapter 5. During your fight with Infected Gibson, get up to the second level. One of the platforms has a pillar on it with a health pad on it. Go to the back of that pillar, run up it, then jump off and run up the wall behind it to grab the Abraxas Shard. 6. Found in Chapter 6. During your fight with Abraxas, run up one of the vertical health pads, then jump off and use the grapple point to throw yourself into the Abraxas Shard. ------------------------------------------------------------------------------- +++++++++++++++ || || || Technical || [TECH] || || +++++++++++++++ Any website may use this guide, as long as it is kept intact and proper credit is given. Contact me at firstname.lastname@example.org if you have any questions about the guide or the game.