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    Challenge Guide by Slateman

    Version: 1.0 | Updated: 03/21/10 | Search Guide | Bookmark Guide

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    Document:   Mega Man 10: Challenge Guide
    Game:       Mega Man 10
    Platform:   Sony Playstation 3, Microsoft Xbox360, Nintendo Wii
    Developer:  Capcom
    Publisher:  Capcom
    
    Author:     Slateman (slateman@godflesh.com)
    Version:    1.0
    Date:       21st March, 2010
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    AWESOME GAMER NOTICE!
    --------------------
    
    This guide was designed for the average gamer in mind.  Any advanced gamer will 
    find the challenge mode no big deal, and thus, this guide, useless.  I have not 
    given advanced hard enemy gold tips (i.e. how to beat Wily on Hard without 
    getting hit).  I'm not that good.  If that's what you're looking for, I'm sorry.
    
    Since you get no achievements/trophies for the challenges, many will avoid them 
    altogether.  However, they offer a good training ground for the main game and 
    they can be a lot of fun.  Some of these are self-explanatory.  For others, you 
    may find some useful tips herein.
    
    
    
    Revision History:
    1.0   Basic outline done.  
          Main Bosses not detailed.  
          Hard Mode Boss information not included.
    
    
    
    =======================
    Basic Challenges: #1-15
    =======================
    The first 15 challenges give you a good feel for how the game works and how
    cheap it can be!  
    
    
    01:  Stroller
    =============
         Run to the right!  No weapons.  This has taught you the integral lesson of
         pushing right and pausing
    
    
    02:  Chicken Race
    =================
         Only the 2nd of 88 challenges, this shouldnít be bad, right?  Heh.  
         Did you die?  Youíll get to the end here and just have to gingerly push 
         right.  I tend to make a jump and try to drop down.  Be nice and careful!  
    	 
    
    03:  Climber
    ============
         First screen, second screen, jump late on the third screen.  Fourth screen.
         Climb to the top of each, hold left, press jump, press up.  Not hard.  
     
    
    04:  Jump!  Jump!
    =================
         The only tough part is the end.  Just time it.  Donít stop.  Just GO!
    
    
    05:  Careful!
    =============
         Haha, you died the first time, didnít you?  Well, of course you did, 
         thatís why they made it?  I died too of course.  And you started feeling 
         better about yourself until that last stupid pit.  Yup, got you again.  
         (me too).  Shame on us.
    	
     
    06:  Jump Master
    ================
         Spikes!  You donít have to jump down below the start to progess.  Up to 
         you.  The rest is just control until that Łber-annoying last jump.  Thatís 
         all about placement.   Walk until you are JUST about to fall off.  You 
         didnít fall off, did you?  No?  You made it and you are now the jump 
         master! To test that theory, go and do it again 2 more times.  Did you 
         die again?  Not a jump master, I guess.
    
    	 
    07:  Sea Bath
    =============
         Not so bad after that last one!  One tricky jump at the end, but you 
         figured that one out yourself.  
    
    
    08:  Scuba Die-ving
    ===================
         This isnít so bad but you will die the first time.  Jump down and 
         aim towards the middle.  Avoid everything (of course) and on the third 
         screen move to the left. Youíre going to want to be very close to the 
         spikes.  Hold this down when you progress to the fourth screen and land 
         on the platform. 
    	 
    	 
    09:  Submarine Man
    ==================
         I hate these.  Well, do short jumps for the first section.  1, 2, 3.  You 
         donít have to drop down after #2.  After the third jump, run to the wall 
         and make a niceÖgentle jump.  Too strong, DEAD.  Then, just run right.  
         Donít jump here, that would be death.  Small jump and then youíve got to 
         clear 4 spikeys.  Oh yeah, maybe die here too.  Youíre going to want to 
         just about touch the spikes on the ceiling to make this one.  
    
         KEEP RUNNING!  Next is a big jump.  You can make it over this huge wall
         of spikes with a perfectly-timed, huge jump.  I don't know if you can 
         make it by standing just next to the tall wall.  If you missed, yup, 
         death again.  If  youíve made it this far without dying, I wonder why 
         youíre even reading this guide.  
    
         The last part isn't hard.  Just walk to the edge, jump off screen and
         navigate your fall to make it through the gap.  
    
    
    10:  World Adventurer
    =====================
         I find it easier to try to jump and land on the very edge of these moving 
         platforms. But here I suggest running to the very end.  Then comes the 
         quicksand.  If you have troubles here, try to make a small jump just 
         before the spikes.  Not TOO close, as your head will hit them.  Then come 
         the ice pillars.  Remember that after you pause on one of these (you 
         should), gaining momentum is not easy.  
    
         On the third pillar, jump from the top part and not the bottom.  For
         the last section, jump from the bottom little section.  Start from the
         way left and run right.  I know, there's no room here, but you need
         some momentum to make the jump.  Got it?  Great!
    
    
    11:  Countdown
    ==============
         Ah, it gets a bit chaotic here but itís all fun.  Remember that if you 
         get hit, youíre in stun mode and you can stand on spikes for a second.  
         Time your jump at the end of the second pit (the 3).  At the end of the 
         third pit, make sure you hit all the 0s at the end to give you enough 
         time.  But you knew that. 
    
    
    12:  Sky Jumper
    ===============
         A little pattern, classic MM style.  The blocks donít always start where
         you want to, so be careful not to just rush.  
    
         3 blocks first.  No biggie.  Jump up on your fifth for the second set.   
         Be careful when jumping to start your third set.  Start just at the 
         right edge.  Tricky.  
    
         During your third set, on your third jump, get there early and jump 
         straight up.  If you miss this, then youíre dead.  The rest should be 
         easy going.  
    
    
    13:  Shooter
    ============
         Shoot.  Victory.  Yay!
    
    
    14:  Gunner
    ===========
         Four targets.  Run, shoot, succeed.  Is a FAQ even necessary?
    	
     
    15:  Sniper
    ===========
         Just nail the targets.  Some will take a quick jump/shoot combo.  
         Easy breezy.
    
    	
    
    ===========================
    Weapon Challenges: #16 - 25
    ===========================
    
    16:     Rush Coil
    17:     Rush Jet
    18:     Triple Blade
    19:     Water Shield
    20:     Commando Bomb
    21:     Chill Spike
    22:     Thunder Wool
    23:     Rebound Striker
    24:     Wheel Cutter
    25:     Solar Blaze
    
    
    The only one worth mentioning here is the Wheel Cutter IMO.  Realize you can
    hold the button to climb a wall.  Otherwise, these are just very basic
    challenges.
    
    
    ==============================
    Advanced Challenges: # 26 - 37
    ==============================
    
    For this next set of challenges, you will receive a silver for completing the 
    level.  A gold will be awarded for doing so without getting hit.  Donít forget 
    that you have all of your weapons available to you.  Some of the smaller guys 
    are much easier to hit with your secondary weapons.
    
    
    26:  Fight On!
    ==============
         This level pits you against only hard-hat guys.  Your Solar Blaze works 
         well here but so does the Wheel Cutter if you can time it right.  Beat the 
         first 3 guys and the fourth will just throw blobs (donít count as a hit).  
    
         After beating the second set of enemies youíre faced with some platforms 
         to jump on.  You can try to beat the enemies and scale them, or just take 
         the bottom path. Finish off the last guy and use a Rush Coil to launch you 
         to the end.
    
    27:  Cannon Ball 1
    ==================
         From the starting point you can hit the first snowman with a lone Wheel 
         Cutter blast.  Then switch to the Solar Blaze for the next snowman.  For 
         the crab dudes, you can dish out two Wheel Cutters and a Solar Blaze.  
         It's more fun to equip the Water Shield and trash them.  Not bad so far.  
         Two Rebound Striker or Triple Blades shots kill the lamp guy from afar.
    
         Equip the Triple Blade and you can keep your distance here.  That weapon
         will get all three guys pretty easily.  You can hit the lamp dude with
         a pair of Triple Blades or Rebound Strikers, or, you can simply avoid
         him and use the bottom path.  Rush Coil will launch you to your gold.
    
    28:  Cannon Ball 2
    ==================
         Jump up to the first platform and run to the wall.  The balls the 
         first enemy shoots out won't hit you here.  Use a Solar Blaze.  2 shots
         and he's gone.  
    
         From here, equip the Water Shield.  Use this to block any balls that are
         shot and to kill the dudes that come from the walls.  Finish two 
         sections like this and swap to the Triple Blade.  Each of the next two
         guys are vanquished with that weapon.  If you fall before killing these
         enemies, you'll have to backtrack and the baddies will reappear.  Try
         to avoid falling.
    
    
    29:  Charge Force 1
    ===================
         These enemies aren't bad, as you can kill them with a Chill Spike.  Defeat
         those three and equip your Triple Blade.  They work great against the sword
         guys.  Repeat.  For the last section, you can freeze the guys and defeat
         however you prefer, or you could use any weapon, really.  Triple Blades 
         work, you can stay on the ladder that way.  Solar Blaze helps hit a few 
         at a time, but they can be slow.
    
    
    30:  Charge Force 2
    ===================
         Use your Solar Blaze here.  Itís slower, but itíll beat the armored guys 
         with 2 hits and both sets of green guys with 1.  Fire fast once climbing 
         the ladder if youíre going for gold.     
    
    
    31:  Air Force 1
    ================
         Water Shield all the way.  Avoid the bombs in the first section if you
         can and just keep your shield going, jumping into all the enemies.  Nice.
    
    
    32:  Air Force 2
    ================
         Water Shield!  I used one on each of the first two sections and then a 
         pair at the end.  Protects you from projectiles and allows you to get 
         multiple hits on a nearby enemy.  Easy gold.
    
    
    33:  Special Force 1
    ====================
         Solar Blaze gets the first guy from above so use that on the pillar 
         before him.  Keep that equipped and pay attention to your jumps.  
         You'll kill the second guy in the same manner but you'll be below
         his shots.  
    
         Of course the tricky part is the jump at the end.  You could use a
         Water Shield but it's not too helpful for attacking.  So, make your
         perfect jump and try shooting a Solar Blaze as you land and 
         immediately jump over the green enemy's attacks.  You'll have to time
         two jumps perfectly.  
    
         Not out of the woods yet!  Oh no, the most annoying part is yet to come!	 
    	 
    
    34:  Special Force 2
    ====================
         Not nearly as hard as Special Force 1, just equip your Triple Blade
         and mow down everybody!  Be careful with the fast-moving mech shrimps
         but otherwise this is a breeze.
    
    
    35:  Special Force 3
    ====================
         The jumping at the beginning is the only slight challenge here, I guess.
         Be patient if you find yourself rushing.  Use your Triple Blade for all 
         baddies.  Note the first two enemies you see reverse the treadmill 
         direction.  That may be a good thing if you're having troubles.  
    
    36:  Special Force 4
    ====================
         Part of this is luck as you don't know where the guys will come from.
         However, using your Water Shield and taking your time may help.  
    
    
    37:   Jumping Force
    ===================
         Jump up and wait.  Hit the first guy with your Solar Blaze.  Run down and 
         donít stop until youíre just before the second guy.  Solar Blaze him.  
         Use the same weapon for jumping dude in the green tights.  Climb up and 
         donít hesitate to freeze him with your Chill Spike.  Commando Bomb him 
         (or use your Mega Buster). 
    	 
         Triple Blade your final guys.  Rush Coil to the top because you really 
         are that lazy.  Beat it, get the gold.  Thank me?  
    
    
    ===========================
    Mid-Boss Challenges: #38-43
    ===========================
    
    The next 50 challenges require you to beat all of the bosses and sub-bosses
    in the game.  Once again, you will get a gold if you can manage to complete
    them without getting hit.  
    
    Each boss has 3 versions, Easy, Normal and Hard and you can only unlock 
    them by beating them on each difficulty in the main game.  I'm nowhere
    near great at MM, never was, so I'm not offering tips on how to get golds
    on Hard mode bosses.  
    
    
    
    38:  Tricastle E
    39:  Tricastle N
    40:  Tricastle H
    ================
         You can use your Solar Blaze or Rebound Striker, but the best way is to 
         hit this guy with your Water Shield.  Initiate the weapon and jump up.  
         If you measure it right, you can hit two sets of eyes at one time.  Once 
         your shield is depleted (or mostly, 2-3 bubbles left), shoot it off and do 
         it again.   Once again, the Solar Blaze works well by hitting the enemy 
         twice per shot, but nothing works as well as the Shield.
    
    
    44:  Octobulb E
    45:  Octobulb N
    46:  Octobulb H
    ===============
         On easy, just go nuts with the Mega Buster.  You can beat him in one try.  
         If youíre not daring (or going for gold), hit up the Rebound Striker.  
         That one will dispatch him quickly.  The Triple Blade works well too here 
         but isnít as powerful.  
    
    
    47: Suzak & Fenix E
    48: Suzak & Fenix N
    49: Suzak & Fenix H
    ===================
         You can try your luck with the water shield.  It blocks the fire that 
         rains down and can hit multiple times.  Sometimes they wonít let you get 
         close to do so though, particularly on harder difficulties.
    
         The Commando Bomb works well but try not to waste them.  Itís easy to miss.
         
         The Triple Blade is probably the best but none are too great.  Classic
         Mega Buster still does the trick.
    
    
    41:  The Keeper E
    42:  The Keeper N
    43:  The Keeper H
    =================
         You have to face this sub-boss twice just like in the stage.
    
         On Normal Mode, block the soccer balls with your Water Shield or even 
         Triple Blade but Iíd save the latter.  You can beat the first form with a 
         few good shots of the Triple Blade.   
    
         The second form has a different attack where both hands come down, and 
         then one hand swoops over to the other side (thus hitting the electric 
         fence).  Donít hop on the hands here in case.  Use your  Rebound Striker 
         for some good damage.  The Commando Bomb isnít so bad either.  
    
    
    ================================
    Normal Boss Challenges: #50 - 73
    ================================
    
    
    So you don't have to look this up elsewhere or don't want to do any major 
    reading, here is a list of each boss and his weakness.
    
    Boss                    Weakness
    ----                    ---------
    Blade Man               Commando Bomb
    Pump Man                Thunder Wool
    Commando Man            Wheel Cutter
    Chill Man               Solar Blaze
    Sheep Man               Rebound Striker
    Strike Man              Triple Blade
    Nitro Man               Chill Spike
    Solar Man               Water Shield
    
    50:  Blade E
    51:  Blade N
    52:  Blade H
    ============
    
         Since you have all your weapons, go straight for the Commando Bomb and 
         memorize his pattern.  You can usually get two hits on each side if
         you time it right.  Shoot one before he lands, then another as soon 
         as you have the opportunity.  
    
    53:  Pump E
    54:  Pump N
    55:  Pump H
    ===========
    
    
    56:  Commando E
    57:  Commando N
    58:  Commando H
    ===============
    
    
    59:  Chill E
    60:  Chill N
    61:  Chill H
    ============
    
    
    62:  Sheep E
    63:  Sheep N
    64:  Sheep H
    ============
    
    
    65:  Strike E 
    66:  Strike N
    67:  Strike H
    =============
         A good Triple Blade does nice damage to Strike Man.  
    
    68:  Nitro E
    69:  Nitro N
    70:  Nitro H
    ============
    
    
    71:  Solar E
    72:  Solar N
    73:  Solar H
    ============
    
    
    ============================
    Wily Boss Challenges: #76-88
    ============================
    Here you are at the final set of challenges, all from Wily's final stages.
    The same rules apply: beat the boss for a silver, do so without getting 
    hit for a gold.  
    
    
    
    74:  W. Archive E
    75:  W. Archive N
    76:  W. Archive H
    =================
    
    This stands for Weapons Archive and youíre going to be facing off against 
    bosses from old Mega-Man games!  Theyíre housed in hamburger-like capsules.  
    
    First Room: 
         Left:     Electric Man (Mega Man)
         Middle:   Gemini Man (Mega Man 3)
         Right:    Wood Man (Mega Man 2)
    
    
    Electric-Man: The guy with the yellow spiked helmet.  
         Avoid his electric attacks and hit him with the Wheel Cutter.  If you can 
         get close, even better, because you donít want to miss him and waste 
         ammo by not timing your attacks wel.
    
    Gemini-Man:  The guy with the blue spiked helmet
         Dispatch this guy very quickly by standing close and using your Wheel 
         Cutter.  
    
    Wood-Man:  The guy that looks like heís made of wood.
         From the fan-favorite, Mega-Man 2, three shots from your Triple Blade 
         destroys him on easy mode.  
    
    
    --coming soon--
    
    Second Room:
    Third Room:
    
    
    77:  Crab Puncher E
    78:  Crab Puncher N
    79:  Crab Puncher H
    ===================
    
    
    80:  Block Devil E
    81:  Block Devil N
    82:  Block Devil H
    ==================
         He isn't *hard* but this is so just not fun. 
    
    
    83:  Wily Machine E
    84:  Wily Machine N
    85:  Wily Machine H
    ===================
         There will be two forms here.  For the first, stay to the left.  He is
         weak to the Solar Blaze, but I find the ol' Mega Buster is best as it
         is easier to hit him with.  Stay left, shoot the missiles and get in as
         many shots to the skull as possible.
    
         His second form is more annoying than difficult.  He's weak to the 
         Water Shield, a good way to hit him a few times too.  You'll have to 
         avoid the laser thing, but you knew that as you've fought him once 
         before!  If you get caught by his orb of imprisonment, just shoot fast 
         to break out.  
    
    
    
    86:  Wily Capsule E
    87:  Wily Capsule N
    88:  Wily Capsule H
    ===================
         Wily is weak to the Chill Spike.  Remember you can tell his real form
         as he's less pale and doesn't have a triangle on his forehead.  
    
    
    Legal Stuff
    ===========
    
    This FAQ is copyright (c) 2010, Trevor Esposito (slateman@godflesh.com)
    Mega Man 10 is copyright (c) 2010, Capcom
    Mega Man 10 is a trademark of Capcom.
    
    You may not distribute this for profit.  
    You may not edit or alter the contents herein without the permission 
    of the author.
    
    The most current version of this FAQ can always be found at the
    following address:
    
         http://www.slateman.net/faqs/
    
    
    Hope the FAQ was useful in some form.
    
    Good luck and have fun!
    
    
    
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