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    Runecrafting Guide by smadiso1

    Version: 1.00 | Updated: 04/03/10 | Printable Version | Search This Guide

    
    Dragon Age: Origins-Awakening (PC)
    Runecrafting Guide v1.00
    This guide is best viewed in Lucinda Console Font, Regular Text, Size 10.
    
    By: Scott Madison
    aka: smadiso1
    Copyright ©2010 Scott Madison
    
    
    
    
    Table of Contents
    
    A. Introduction
    B. Legal Stuff
    C. Runecrafting Overview
      1. Runecrafting skill
      2. Money
      3. Rune Tracings
      4. Runestones and Supplies
    D. Revision List
    E. Personal Remarks on Runecrafting
    F. Contact information
    
    
    A. Introduction
    
    Welcome to Dragon Age: Origins-Awakening (DA:O-A) and its world of
    Runecrafting!  If you have not already discovered this new skill, the short
    synopsis on Runecrafting is it provides gamers with the chance to enhance
    their game play through the in-game creation of runes that augment their
    character’s abilities.  However, unlike the Trap, Potion and Poison skills
    found in Dragon Age: Origins (DA:O), Runecrafting has presented fans with a
    very complex and often confusing system.  From what I have read on many forum
    posts, the system has created so much frustration that many have all but given
    up on Runecrafting!  I encountered many of the posted problems and soon
    resolved to find solutions to them.  This guide has been designed to help
    reduce the frustration and hopefully make the process more user-friendly.
    While many fans will have varying opinions on the usefulness of runes (from
    the runes making the game too easy to the runes themselves being useless),
    I have put forth the best effort to write a non-biased guide that simply
    shares the facts and tested tips of making Runecrafting easier.  Whatever
    your opinion may be, I simply ask: please be considerate of other gamers and
    their opinions of runes and Runecrafting.  I will make every effort to update
    this guide with new, and useful, information whenever possible, but ask that
    readers be patient with the updating process.  I do, after all, spend eight
    hours at work, devote many hours of free time to my family and put whatever
    free minutes I find towards playing DA:O-A.  Please believe me when I say I
    will share updates whenever time permits!  With that said I thank every reader
    for visiting this guide and hope that everyone finds some answers to their
    questions on Runecrafting.
    
    B. Legal Stuff
    
    This version of the Runecrafting guide was designed for GameFAQs and 
    is not to be reposted on any other site without prior permission from the 
    author.  All tips, charts and observations were made by the author through 
    numerous hours of experimental game play sessions.  As such, I ask that if you
    would like to include any findings from this guide in your own guides that you
    please get permission first and give credit where credit is due!  Contact 
    information will be listed at the end of the guide for anyone interested. 
    
    C. Runecrafting Overview
    
    All processes listed in this guide have been verified to work for version 1.03 
    on the PC.  While all information should prove valid for the PS3 and XBOX 360 
    versions, please keep in mind that some differences may exist and will not be 
    documented in this guide unless such information is shared and approved for 
    posting here.  
    The Runecrafting process has been broken down into the following categories:
    
    1. Runecrafting skill
    2. Money
    3. Rune Tracings
    4. Runestones and Supplies
    
    The creation of every rune in the game will be affected by these categories.
    The last category, Runestones and Supplies, will likely be the most heavily 
    referred to area of this guide.  So if you are simply reading this guide to
    find out how to quickly create a specific rune (or runes), skip the previous
    sections and go get that answer in section four now!  For anyone wanting a
    better understanding of the whole Runecrafting process, and some helpful hints
    on how to make everything a lot easier, start with the first section below.
    
    1. Runecrafting skill
    **SPOILER WARNING!**
    **MINOR RECRUITABLE CHARACTER SPOILERS WITHIN THIS SECTION!**
    
    To access the Runecrafting screen you must first have access to the
    Runecrafting skill.  This is accomplished by leveling up your main player
    character (MPC) or a recruitable player character (RPC) and selecting the
    Runecrafting skill in the Skills selection page.  (*SPOILER* Anders has level
    one Runecrafting selected by default at the time of recruitment).  Like all
    other skills in DA:O, Runecrafting has four levels which allows the production
    of higher quality runes with each increase in skill level.  Level one 
    (Runecrafting) allows creation of journeyman and expert runes. Level two
    (Improved Runecrafting) the creation of master runes.  Level three (Expert
    Runecrafting) the creation of grandmaster runes.  And level four (Master
    Runecrafting) the creation of masterpiece and paragon runes.  Similar to
    opening up the crafting menu for other DA:O skills, simply click on the level
    one Runecrafting icon in the Skills menu.  Additionally, the level one 
    Runecrafting icon can be dragged and placed into the quick key bar, provided
    there is a free space and the quick key bar is not locked.  Since DA:O-A
    guarantees all MPCs start off at a minimum level of 18 (whether transferred
    from DA:O at a level lower than 18 or starting a new Orlesian Grey Warden
    character), unlocking the first level of Runecrafting is quite easy.  The same
    holds true for RPCs as they will start off at the same level as the MPC when
    they are first recruited.  So long as one character in your party has access
    to the level four Runecrafting skill you will have completed the first
    requirement for crafting every rune in DA:O-A.  Along with the standard level
    based runes there are a few specialty runes scattered through out the game.
    These runes have no levels but require the combination of specific rune types
    at specific levels.  Their skill level requirements are listed here:
    
    Rune Type        Runecrafting Level
    
    Amplification        Level three
    Diligence            Level one
    Elemental            Level three
    Endurance            Level two
    Evasion              Level four
    Intensifying         Level two
    Menacing             Level one
    Momentum             Level four
    
    
    TIME SAVING TIP!
    DA:O-A offers a very handy manual that allows for the redistribution of every
    stat, talent/spell and skill your MPC and RPCs have accumulated.  Herren, in 
    Vigil's Keep Courtyard, sells the Manual of Focus for 6 gold.  Consider using 
    one to redistribute your MPC’s skills to allow access to level four 
    Runecrafting.  Doing so will cut out the load times you would encounter when
    using a RPC to create your runes.  This is because you will NOT be able to
    open the Runecrafting menu with a RPC when inside Vigil’s Keep Throne Room.
    And within this room are the primary vendors of novice runes and the only
    vendor of Runecrafting supplies.  After creating all the desired high level 
    runes, use another Manual of Focus to redistribute your MPC’s skills once
    again to better fit a more combat focused Grey Warden.
    
    Whether you decide to use the quick tip listed here or not, overall,
    Runecrafting can be quite expensive.  For players who are already struggling
    to keep sovereigns in their coin purse, continue on to the next section for
    some help on managing your gold in future rune crafting attempts.
    
    2. Money
    
    If you have not already noticed during your playing sessions, keep in mind
    that DA:O-A can be rather demanding on your money supply.  Along with all the
    expensive high quality store-bought gear, plot specific dialogue options and
    the pre-existing potion/poison/trap required store-bought supplies, 
    Runecrafting adds the additional expense of requiring three, sometimes four,
    additional store-bought supplies.  In a game that has limited gold procurement
    via treasure and loot drops, it can be quite frustrating to determine just how
    much hard earned swag you need to sell to craft a rune you want.  Granted,
    with the aid of the cheat console, download content (DLC), player generated
    custom content and the in-game Potent Lyrium Potion crafting/selling trick a
    player’s money woes can be all but eliminated.  Not all players, however, feel
    comfortable using cheats/DLC/tricks/etc or even know how to use them.  So
    having fore knowledge of what the final cost will be for each rune type and
    level can greatly reduce the frustration of having sold a beloved item for no
    apparent gain.  The following chart depicts total costs that were calculated
    using the prices found from items purchased in Cera’s Rune Stock in Vigil's 
    Keep Throne Room.  The total cost includes all novice runes, blank runestones
    and etching agents required to make the listed rune level.  Costs for Rune
    Tracings are NOT included!  Some runes can be purchased from other vendors,
    but keep in mind that the final cost will likely be higher than what is listed
    here!  The chart is broken down by rune type versus rune level and the total
    cost you will pay to create them. The listed costs are arranged as follows:
    gold/silver/copper.
    
    Rune Type  Novice  Journeyman  Expert  Master Grandmaster Masterpiece  Paragon
    
    Cold Iron  0/66/0   0/66/55   1/33/65 2/94/25   6/24/25    12/93/05   26/39/45
    Dweomer    0/71/50  0/72/05   1/44/65 3/16/25   6/68/25    13/81/05   28/15/45
    Flame      0/66/0   0/66/55   1/33/65 2/94/25   6/24/25    12/93/05   26/39/45
    Frost      0/66/0   0/66/55   1/33/65 2/94/25   6/24/25    12/93/05   26/39/45
    Hale       0/63/25  0/63/75   1/28/15 2/83/25   6/2/25     12/49/05   25/51/45
    Immunity   0/88/0   0/88/55   1/77/65 3/82/25   8/0/25     16/45/05   33/43/45
    Lightning  0/66/0   0/66/55   1/33/65 2/94/25   6/24/25    12/93/05   26/39/45
    Paralyze   1/10/0   1/10/55   2/21/65 4/70/25   9/76/25    19/97/05   40/47/45
    Reservoir  1/10/0   1/10/55   2/21/65 4/70/25   9/76/25    19/97/05   40/47/45
    Silverite  0/77/0   0/77/55   1/55/65 3/38/25   7/12/25    14/69/05   29/91/45
    Slow       0/88/0   0/88/55   1/77/65 3/82/25   8/0/25     16/45/05   33/43/45
    Stout      1/32/0   1/32/55   2/65/65 5/58/25   11/52/25   26/6/05    47/51/45
    Tempest    0/66/0   0/66/55   1/33/65 2/94/25   6/24/25    12/93/05   26/39/45
    
    
    Specialty runes have been figured here by combining the total costs for the
    runes and supplies required to create them.  Again, Rune Tracing costs are NOT
    included in the price and costs are arranged as follows: gold/silver/copper.
    
    Rune Type           Cost
    
    Amplification     3/93/25
    Diligence         2/49/70
    Elemental         2/94/25
    Endurance         2/12/45
    Evasion           6/24/25
    Intensifying      3/25/25
    Menacing          1/74/35
    Momentum          6/13/25
    
    
    TIME SAVING TIP!
    Aside from using cheats/DLC/tricks/etc, there is no quick and easy way to gain
    large amounts of money to create the above listed runes.  When relying only on
    completing quests, looting containers and looting defeated enemies the best
    tip I can offer is to try and save up enough gold to batch create all the
    runes you want in one creating session.  Try to sell just the right amount of
    swag you feel you can live without and will give you the total amounts needed
    to fulfill the above listed costs. 
    
    As mentioned previously, there is one additional cost that will apply to some
    rune types and levels:  acquiring Rune Tracings.  The next section covers not
    only these costs, but additional in depth information on each rune type and
    level.
    
    3. Rune Tracings
    
    **SPOILER WARNING!**
    **THIS SECTION CONTAINS INFORMATION THAT REVEALS THE LOCATION 
    OF EVERY RUNE TRACING ENCOUNTERED IN THE GAME!**
    
    Much like the recipes for potions and poisons and the plans for traps,
    Runecrafting requires the acquisition of Rune Tracings.  These allow you to
    create the desired rune and level you want.  Even if you have the required
    lower level rune pre-requisites and needed supplies, without the proper Rune
    Tracing you cannot create the next level rune.  This presents the commonly
    encountered problem of missing a mid-level Rune Tracing which prevents you
    from creating a high-level rune which you do have a Rune Tracing for.  In
    other words, you CANNOT create a paragon rune without having the Rune Tracings
    for the journeyman through masterpiece levels.  The notable expectiong to this
    is that you were fortunate enough to find sufficient pre-made mid and/or high-
    level runes (ie: brought grandmaster runes over from DA:O) which can be used
    instead of starting from novice runes alone.  Rune Tracings can be bought in
    stores, found in treasure chests and are even looted from defeated enemies
    (stealing cannot be confirmed as of game version 1.03 due to a bug).  Most of
    the higher level Rune Tracings are found in treasure chests tucked away in
    enemy infested areas.  There are notable exceptions including a few high level
    Rune Tracings that can be found right in Vigil's Keep Throne room.  So just in
    case you are new to the world of role playing games (RPGs): open every
    treasure chest, check every store inventory and stay near defeated enemies for
    a few seconds to make sure it doesn’t have a delayed loot-able corpse.  One
    additional tip, to make spotting these treasure troves easier, is to hold
    down the "tab" key.  This highlights every interactable item within a 
    respectable distance.  As of game version 1.03, the order in which Rune
    Tracings appear in the Runecrafting screen appears to be in the order in which
    you acquire them.  This can be an unfortunate complication that has no quick
    fix without a mod or patch.  The following chart lists every encountered rune
    type and level, if applicable, found in the game.  The listed location will
    be where the cheapest Rune Tracing can be found.  Keep in mind that a few
    Rune Tracings can be found in multiple locations at different costs!  A few
    location listings have a special designation requiring a future update. The
    (???) designation refers to a Rune Tracing that has been confirmed to exist,
    but requires a second playthrough to confirm it's exact location.  The *???*
    designation refers to a Rune Tracing I have NOT been able to confirm to exist.
    Such Rune Tracings might be in quests I failed to unlock, chests or enemies I
    missed and/or cannot be aquired due to a bug in version 1.03 (similar to the
    Blackblade boots and gauntlets problem).  These listings will be updated in a
    future version when such information is available.  This chart also lists the
    effects for each rune type, the slot they are placed into (weapon or armor)
    and their cost, if applicable.  The slot listing has one special designation
    that refers to a possible bug in some high level runes.  The designation 
    Armor* refers to a rune that shows up in the Runecrafting menu as a weapon
    rune, but when attempting placement in the Enchanting menu can only be placed
    as an armor rune.  The costs are arranged as follows: gold/silver/copper.  
    
    Rune Type         Level          Location          Effect       Slot      Cost
    
    Amplification      N/A            (???)        +5% Fire/Cold/   Armor     N/A
                                                    Electricity/
                                                       Nature/                      
                                                    Spirit Damage
    
    Cold Iron       Journeyman    Cera’s Runestock   +4 damage      Weapon  0/55/0
                                    Vigil's Keep     vs undead
                                    Throne Room
                      Expert      Glassric's Wares   +6 damage      Weapon  1/20/0
                                    Amaranthine      vs undead
                      Master      Glassric's Wares   +8 damage      Weapon  4/20/0
                                    Amaranthine      vs undead
                    Grandmaster   Glassric's Wares  +10 damage      Weapon  8/94/0
                                    Amaranthine      vs undead
                    Masterpiece       Scrolls       +12 damage      Armor*     N/A
                                     Kal' Hirol      vs undead
                                      Main Hall       
                     Paragon          Scrolls       +14 damage      Armor*     N/A
                                     Kal' Hirol      vs undead
                                      Main Hall       
    
    Diligence          N/A           Loot Drop        Flanking      Armor      N/A
                                   Spectral Dragon    Immunity
    
    Dweomer         Journeyman     Cera’s Runestock  +4% Spell      Weapon  0/55/0
                                     Vigil's Keep    Resistance
                                     Throne Room
                      Expert        Otham’s Goods    +6% Spell      Weapon  1/20/0
                                     Amaranthine     Resistance
                      Master        Otham’s Goods    +8% Spell      Weapon  4/20/0
                                     Amaranthine     Resistance
                    Grandmaster    Yuriah’s Wares    +10% Spell     Armor*  8/94/0
                                     Vigil's Keep    Resistance
                                     Throne Room
                    Masterpiece    Yuriah’s Wares    +12% Spell     Armor*  8/40/0
                                     Vigil's Keep    Resistance
                                     Throne Room
                     Paragon           *???*
    
    Elemental         N/A             Scrolls      +2 damage from   Weapon     N/A
                                     Kal' Hirol     each element
                                      Main Hall
    
    Endurance         N/A          Yuriah’s Wares   -5% Fatigue     Armor   8/94/0
                                     Vigil's Keep    
                                     Throne Room                             
    
    Evasion           N/A          Cera’s Runestock  +5% Dodge      Armor  8/19/50
                                     Vigil's Keep     Attacks
                                     Throne Room                                  
                                                       
    Flame           Journeyman       Begin game       +2 Fire       Weapon     N/A
                                      with this        damage
                      Expert       Cera’s Runestock   +3 Fire       Weapon  1/10/0
                                     Vigil's Keep      damage
                                     Throne Room
                      Master       Cera’s Runestock   +4 Fire       Weapon  3/85/0
                                     Vigil's Keep      damage
                                     Throne Room
                    Grandmaster    Cera’s Runestock   +5 Fire       Weapon 8/19/50
                                     Vigil's Keep      damage
                                     Throne Room
                    Masterpiece       Scrolls         +6 Fire       Weapon     N/A
                                     Kal' Hirol        damage
                                    Trade Center
                     Paragon          Scrolls         +7 Fire       Weapon     N/A
                                     Kal' Hirol        damage
                                    Trade Center
    
    Frost           Journeyman       Begin game       +2 Cold       Weapon     N/A
                                      with this        damage
                      Expert       Cera’s Runestock   +3 Cold       Weapon  1/10/0
                                     Vigil's Keep      damage
                                     Throne Room
                      Master       Cera’s Runestock   +4 Cold       Weapon  3/85/0
                                     Vigil's Keep      damage
                                     Throne Room
                    Grandmaster         Books         +5 Cold       Weapon 8/19/50
                                     Vigil's Keep      damage
                                     Throne Room
                    Masterpiece        (???)          +6 Cold       Weapon     
                                                       damage
                                    
                     Paragon           (???)          +7 Cold       Weapon     
                                                       damage
                                    
    Hale            Journeyman     Cera’s Runestock  +10 physical   Weapon  0/55/0
                                     Vigil's Keep     Resistance
                                     Throne Room
                      Expert       Glassric's Wares  +15 physical   Weapon  1/20/0
                                    Amaranthine       Resistance
                      Master       Glassric's Wares  +20 physical   Weapon  4/20/0
                                    Amaranthine       Resistance
                    Grandmaster         Books        +25 physical   Weapon     N/A
                                     Vigil's Keep     Resistance
                                     Throne Room
                    Masterpiece        (???)         +30 physical   Armor*     N/A
                                                      Resistance
                      Paragon          (???)         +35 physical   Armor*     N/A
                                                      Resistance
    
    Immunity        Journeyman     Cera’s Runestock  +6%/Fire/Cold/ Armor   0/55/0
                                     Vigil's Keep     Electricity
                                     Throne Room      Resistance
                      Expert         Otham’s Goods   +9%/Fire/Cold/ Armor   1/20/0
                                      Amaranthine     Electricity
                                                      Resistance
                      Master         Otham’s Goods  +12%/Fire/Cold/ Armor   4/20/0
                                      Amaranthine     Electricity
                                                      Resistance
                    Grandmaster      Otham’s Goods  +15%/Fire/Cold/ Armor   8/94/0
                                      Amaranthine     Electricity
                                                      Resistance
                    Masterpiece         Chest       +20%/Fire/Cold/ Armor      N/A
                                     Kal' Hirol       Electricity
                                      Main Hall       Resistance
                     Paragon            Chest       +25%/Fire/Cold/ Armor      N/A
                                     Kal' Hirol       Electricity
                                      Main Hall       Resistance
                       
    Intensifying       N/A          Under the Bar     +5% Ranged    Weapon 8/19/50
                                     Amaranthine      and  Weapon              
                                                    Melee Critical 
                                                        Chance
                                                    +20% critical/
                                                   backstab damage
    
    Lightning       Journeyman     Cera’s Runestock +2 Electricity  Weapon  0/55/0
                                     Vigil's Keep       damage
                                     Throne Room
                      Expert       Cera’s Runestock +3 Electricity  Weapon  1/10/0
                                     Vigil's Keep       damage
                                     Throne Room
                      Master       Cera’s Runestock +4 Electricity  Weapon  3/85/0
                                     Vigil's Keep       damage
                                     Throne Room
                    Grandmaster     Yuriah’s Wares  +5 Electricity  Weapon  8/94/0
                                     Vigil's Keep       damage    
                                     Throne Room 
                    Masterpiece     Yuriah’s Wares  +6 Electricity  Weapon  8/40/0
                                     Vigil's Keep       damage    
                                     Throne Room
                     Paragon            (???)       +7 Electricity  Weapon     N/A
                                                        damage
    
    Menacing           N/A              (???)         Increases     Weapon
                                                      Hostility
    
    Momentum           N/A             Loot Drop      Increases     Weapon    N/A
                                    Spectral Dragon  Attack Speed
    
    Paralyze        Journeyman      Cera’s Runestock  Chance to     Weapon  0/55/0
                                      Vigil's Keep    paralyze
                                      Throne Room
                      Expert        Cera’s Runestock  Chance to     Weapon  1/10/0
                                      Vigil's Keep    paralyze
                                      Throne Room
                      Master         Otham’s Goods    Chance to     Weapon  4/20/0 
                                      Amaranthine     paralyze
                    Grandmaster         (???)         Chance to     Weapon   
                                                      paralyze
                    Masterpiece        Scrolls        Chance to     Weapon     N/A
                                      Kal' Hirol      paralyze
                                       Main Hall                 
                     Paragon           Scrolls        Chance to     Weapon     N/A
                                      Kal' Hirol      paralyze
                                       Main Hall 
    
    Reservoir       Journeyman      Cera’s Runestock  +2 willpower  Armor   0/55/0
                                      Vigil's Keep    
                                      Throne Room
                      Expert        Glassric's Wares  +3 willpower  Armor   1/20/0
                                      Amaranthine 
                      Master        Cera’s Runestock  +4 willpower  Armor   3/85/0
                                      Vigil's Keep    
                                      Throne Room
                    Grandmaster      Yuriah’s Wares   +5 willpower  Armor   8/94/0
                                      Vigil's Keep           
                                      Throne Room
                    Masterpiece          (???)        +6 willpower  Armor
                     Paragon             (???)        +7 willpower  Armor
    
    Silverite       Journeyman      Cera’s Runestock  +4 damage vs  Weapon  0/55/0
                                      Vigil's Keep     darkspawn
                                      Throne Room
                      Expert        Glassric's Wares  +6 damage vs  Weapon  1/20/0
                                      Amaranthine      darkspawn
                      Master        Glassric's Wares  +8 damage vs  Weapon  4/20/0
                                      Amaranthine      darkspawn
                    Grandmaster      Yuriah’s Wares  +10 damage vs  Weapon  8/94/0
                                      Vigil's Keep      darkspawn     
                                      Throne Room
                    Masterpiece          (???)       +12 damage vs  Armor*
                                                        darkspawn
                     Paragon             *???*       
                                                        
    
    Slow            Journeyman     Cera’s Runestock   Chance to     Weapon  0/55/0
                                     Vigil Keep      inflict slow
                                      Courtroom                                  
                      Expert       Cera’s Runestock   Chance to     Weapon  1/10/0
                                     Vigil Keep      inflict slow
                                      Courtroom                                   
                      Master        Otham’s Goods     Chance to     Weapon  4/20/0
                                     Amaranthine     inflict slow
                    Grandmaster     Otham’s Goods     Chance to     Weapon  8/94/0
                                     Amaranthine     inflict slow             
                    Masterpiece         (???)         Chance to     Weapon   
                                                     inflict slow
                     Paragon            (???)         Chance to     Weapon   
                                                     inflict slow
    
    Stout           Journeyman       Begin game          +4         Armor      N/A
                                      with this      constitution
                      Expert       Glassric's Wares      +6         Armor   1/20/0
                                     Amaranthine     constitution
                      Master       Glassric's Wares      +8         Armor   4/20/0
                                     Amaranthine     constitution
                    Grandmaster    Glassric's Wares     +10         Armor   8/94/0
                                     Amaranthine     constitution
                    Masterpiece        Chest            +12         Armor      N/A
                                     Kal' Hirol      constitution
                                    Trade Center
                     Paragon           Chest            +14         Armor      N/A
                                     Kal' Hirol      constitution
                                    Trade Center
    
    Tempest         Journeyman     Cera’s Runestock   Chance to     Armor   0/55/0
                                     Vigil Keep      avoid missile
                                      Courtroom        attacks
                      Expert       Cera’s Runestock   Chance to     Armor   1/10/0
                                     Vigil Keep      avoid missile
                                      Courtroom        attacks
                      Master       Cera’s Runestock   Chance to     Armor   3/85/0
                                     Vigil Keep      avoid missile
                                      Courtroom        attacks
                    Grandmaster    Cera’s Runestock   Chance to     Armor  8/19/50
                                     Vigil Keep      avoid missile
                                      Courtroom        attacks
                    Masterpiece         (???)         Chance to     Armor      N/A
                                                     avoid missile
                                                       attacks
                     Paragon            (???)         Chance to     Armor      N/A
                                                     avoid missile
                                                       attacks
    
    TIME SAVING TIP!
    Until a mod or patch comes out to better organize the Runecrafting screen the
    best time saving tip I can offer is to only craft one type of rune at a time
    and put all other rune types into the storage chest in Vigil’s Keep Throne 
    Room.  By doing this, only the rune type you want to craft will become 
    highlighted, as it levels up, and will be easier to spot in the clutter of 
    other rune types.  This can also alleviate the complication of not having 
    enough backpack space to accommodate the large number of novice runes you have
    to buy (which each take up one backpack slot) in order to craft the higher 
    level runes. 
    
    If you’re now wondering the all important question of “just how many novice
    runes, blank runestones and etching agents do I need to craft a paragon rune,”
    then you’ll be pleased to know the answer to that question is in the next
    section.
    
    4. Runestones and Supplies
    
    The actual Runecrafting process is very similar to the potions, poisons and
    traps process.  Every rune crafted will require at least one blank runestone
    and one or two pre-existing runes.  Crafting runes above level 3, and all 
    specialty runes, require the use of etching agents.  Thankfully, all of the
    basic supplies, including novice runestones, can be found in Cera’s Runestock
    in Vigil's Keep Throne Room.  While you CAN use pre-made mid and high-level
    runes imported from DA:O, for the purpose of basic reference I constructed
    the following chart under the assumption that a player would start with novice
    runes only.  Simply find the rune level you want to create on the left and buy
    exactly what is listed to the right and you will spend only the amount that is
    found in the Money section chart.
    
    Rune Level  # of Novice Runes  # of Blank Runestones  # of Etching Agents
    
    Journeyman          1                     1                    0
    Expert              2                     3                    0
    Master              4                     7                    3
    Grandmaster         8                    15                   10
    Masterpiece        16                    31                   25
    Paragon            32                    63                   56
    
    
    Specialty runes each require a specific number of etching agents.  However,
    each one only requires one blank runestone.  So just remember to ADD IN ONE
    BLANK RUNESTONE to each of these supply requirements.
    
    Rune type     Rune Level and Type   Rune Level and Type   # of Etching Agents
    
    Amplification   Expert Reservoir      Expert Dweomer               3
    Diligence       Novice Tempest           Menacing                  1
    Elemental        Expert Flame           Expert Frost               3
    Endurance       Journeyman Stout      Journeyman Hale              2
    Evasion         Master Tempest        Master Lightning             4
    Intensifying  Journeyman Cold Iron  Journeyman Lightning           2
    Menacing        Novice Immunity       Novice Silverite             1
    Momentum        Master Tempest           Master Hale               4
    
    TIME SAVING TIP!
    After reading the above charts you might be asking yourself “this is all great
    if I start from novice runes, but what the heck do I do if I want to use a
    master rune I brought over from DA:O?”  With the use of some elementary math
    skills the answer is pretty simple.  Refer to the first chart and find the
    crafting requirements for the rune you want to craft.  Write them down on a
    piece of paper.  Next, look up the crafting requirements for the level of rune
    you already have and want to use.  Write those down below the requirements for
    the rune you want to create.  Subtract the requirements for the rune you
    already have from the requirements for the rune you want to make.  The result
    you get is what you need to purchase in order to craft the rune you want along
    with using the rune you already have.  
     
    D. Revision List
    
    v1.00: The initial release of the Runecrafting guide.  Some Rune Tracing
    locations are missing due to the need to either confirm their in-game
    locations or the in-ability to locate them during my first playthrough.
    Charts will be updated with regard to patches if any changes are noted
    during subsequent game sessions. Submitted 4/3/2010.
    
    E. Personal Remarks on Runecrafting
    
    I promised at the beginning that I would try to write a guide that was as
    unbiased as possible.  Hopefully I was able to accomplish just that, but if
    not I apologize.  Within this section I wanted to share a few biased thoughts
    and feelings I encountered during the creation of this guide. Feel free to
    skip this section as it is simply my own personal thoughts and I would not
    want to offend anyone or start a flame topic on any forum due to them.
    
    By far the most challenging aspect to Runecrafting for me was in section four: 
    Runestones and Supplies.  Determining just how many novice runestones, blank
    runestones and etching agents was more frustrating than my first semester in
    college calculus.  Far too many hours went into trying to determine the
    required amounts only to find I was short one item in every creation attempt.
    As well, I lost quite a bit of time on load screens as I was relying on Anders
    for all my crafting sessions.  In the attempt to cut down on this wasted time,
    I finally sat down and drew up a flow chart to determine just what crazy
    calculation the Bioware developers put into this game.  Upon completing this
    chart, and dumbfounded by the fact that it was a simple dilution calculation I
    used at work, I realized I had the beginnings of a guide that could be shared
    with countless DA:O fans.  I will admit that I’m the last person on this earth
    that wants to use math to enjoy playing a video game.  But after having used
    these charts and the calculations included here, I can honestly say that
    Runecrafting became a great deal easier to use and far less time consuming.
    I still struggle with the potential benefit of creating high-level runes.  In
    my first playthrough I used several high-level Silverite, Hale, Fire, Cold,
    Lightning, Stout, Tempest and nearly every specialty runes.  Now well into my 
    second playthrough, and resolving not to use any runes except what I brought 
    from DA:O and find in loot, I have yet to notice any signicant challenge that
    would convince me to spend the time to make high-level runes.  Perhaps my use
    of a mage in the second playthrough, versus a Dalish rogue archer/dual wielder
    in the first, has something to do with this thinking.  Overall, I do enjoy
    having the option to further improve runes and even make specialty runes in
    DA:O-A despite lacking any feeling to actually use them in every gaming
    session.  In regards to the Runecrafting guide itself, I resolved that if just
    one DA:O-A gamer was able to save a few precious minutes, or even prevent a
    headache, I knew any time I put into this guide would be well worth it.  
    I can easily say that calculating all the costs for the Money section was the
    most tediuous and frustrating part of the guide construction process.  
    Confirming the locations of each Rune Tracing was a close second as I did not
    start recording this information until I was nearly done with my first
    playthrough.  I should note that I noticed a potential bug with Rune Tracings
    between both play throughs.  Upon completion of the first play through, I
    noticed I somehow missed the grandmaster Slow Rune Tracing.  This was odd as
    I knew I had bought every Rune Tracing available from the vendors I had found.
    I chalked the missed Rune Tracing up to a possible missed quest or overlooked
    treasure container and continued on to my second playthrough.  I soon found
    this missing Rune Tracing to be with the same vendor as the master version,
    Otham's Goods in Amaranthine.  So there is a small possibility that purchased
    Rune Tracings are bugged when considering what I have experienced.  Given the
    shear number of bugs found in the base release of DA:O-A any number of
    problems may be hidden in Runescrafting.  As soon as patches are released I
    will attempt to confirm any changes noted in the RUnecafting process and in
    the many charts listed here.
    
    In conclusion, I thank every reader for taking the time to read this guide and
    I certainly hope you have been able to find the answers to the questions you
    may have had.  Any suggestions on ways to improve this guide can be sent to the
    contact information below.  I also appreciate any reports of typos, incorrect
    information and updates to listed information.  I will gladly give credit to
    anyone contributing information, but request that readers be patient so that
    submitted information can be confirmed.  
    
    F. Contact information
    
    As of v1.0 I am requesting that readers only contact me via email at:
    daorunefanatic@yahoo.com.  Please use the subject header "Runecrafting Guide"
    to avoid accidental deletion! If enough interest is generated with this guide
    I will consider starting a forum post, on GameFAQs and other social networking
    sites, that will be more open to various comments, questions, suggestions and
    information sharing that can be verified and built into the guide (namely Rune
    Tracing locations). Thanks in advance for your patience when contacting me as
    it may take several days for me to respond back!